# function # Function*(al)* utilities. ## awaitDelay(fn, delay):Function Returns a function that ensures that `fn` is only called *after* `delay` milliseconds have elapsed. When the returned function is called before the delay has elapsed, it will wait until the delay has elapsed and then call `fn`. When the returned function is called after the delay has elapsed, it will call `fn` after the next "tick" (it will always be called asynchronously). The context and arguments that the returned function is called in are applied to `fn`. In the below example `onLoaded` will not be executed before a 1000 millisecond delay. Even if `loadImages` loads and calls `callback` earlier. However, say the images take 1500 milliseconds to load, it will trigger `onLoaded` immediately. ```js var callback = after(onLoaded, 1000); loadImages(callback); function onLoaded(){ console.log('loaded'); } ``` You can also cancel de delayed call by simply using the native `clearTimeout` method (like a regular `setTimeout` call). ```js var timeoutId = callback(); // onLoaded won't be called since it was canceled before the 1000ms delay clearTimeout(timeoutId); ``` ### Arguments: 1. `fn` (Function) : Target Function 2. `delay` (Number) : Delay of execution in milliseconds See: [`debounce()`](#debounce) ## bind(fn, context, [...args]):Function Return a function that will execute in the given context, optionally adding any additional supplied parameters to the beginning of the arguments collection. ### Arguments 1. `fn` (Function) : Target Function 2. `context` (Object) : Execution context (object used as `this`) 3. `[...args]` (*) : Arguments (0...n arguments) See: [`partial()`](#partial), [object/bindAll](./object.html#bindAll) ## compose(...fn):Function Returns the composition of a list of functions, where each function consumes the return value of the function that follows. In math terms, composing the functions `f()`, `g()`, and `h()` produces `f(g(h()))`. ```js function add2(x) { return x + 2 } function multi2(x) { return x * 2 } map([1, 2, 3], compose(add2, multi2)); // [4, 6, 8] //same as map([1, 2, 3], function(x){ return add2( multi2(x) ); }); ``` ## constant(value):Function Returns a new function that will always return `value` when called. ```js var f = constant('foo'); f(); // 'foo' // Provided arguments are ignored; value is always returned f(1); // 'foo' f = constant({ foo: 'bar' }); f(); // { foo: 'bar' } ``` ## debounce(fn, delay[, isAsap]):Function Creates a function that will delay the execution of `fn` until after `delay` milliseconds have elapsed since the last time it was invoked. Subsequent calls to the debounced function will return the result of the last `fn` call. ```js // sometimes less is more var lazyRedraw = debounce(redraw, 300); foo.on.resize.add(lazyRedraw); ``` In this visualization, `|` is a debounced-function call and `X` is the actual callback execution: Default ||||||||||||||||||||||||| (pause) ||||||||||||||||||||||||| X X Debounced with `isAsap == true`: ||||||||||||||||||||||||| (pause) ||||||||||||||||||||||||| X X You also have the option to cancel the debounced call if it didn't happen yet: ```js lazyRedraw(); // lazyRedraw won't be called since `cancel` was called before the `delay` lazyRedraw.cancel(); ``` See: [`throttle()`](#throttle) ## func(name):Function Returns a function that calls a method with given `name` on supplied object. Useful for iteration methods like `array/map` and `array/forEach`. See: [`prop()`](#prop) ```js // will call the method `getName()` for each `user` var names = map(users, func('getName')); ``` ## identity(val):* Returns the first argument provided to it. ```js identity(3); // 3 identity(1,2,3); // 1 identity('foo'); // "foo" ``` ## partial(fn, [...args]):Function Return a partially applied function supplying default arguments. This method is similar to [`bind`](#bind), except it does not alter the this binding. ### Arguments 1. `fn` (Function) : Target Function 2. `[...args]` (*) : Arguments (0...n arguments) See: [`bind()`](#bind) ```js function add(a, b){ return a + b } var add10 = partial(add, 10); console.log( add10(2) ); // 12 ``` ## prop(name):Function Returns a function that gets a property with given `name` from supplied object. Useful for using in conjunction with `array/map` and/or for creating getters. See: [`array/pluck()`](array.html#pluck) ```js var users = [{name:"John", age:21}, {name:"Jane", age:25}]; // ["John", "Jane"] var names = map(users, prop('name')); ``` ## series(...fn):Function Returns a function that will execute all the supplied functions in order and passing the same parameters to all of them. Useful for combining multiple `array/forEach` into a single one and/or for debugging. ```js // call `console.log()` and `doStuff()` for each item item in the array forEach(arr, series(console.log, doStuff)); ``` ## throttle(fn, interval):Function Creates a function that, when executed, will only call the `fn` function at most once per every `interval` milliseconds. If the throttled function is invoked more than once during the wait timeout, `fn` will also be called on the trailing edge of the timeout. Subsequent calls to the throttled function will return the result of the last `fn` call. ```js // sometimes less is more var lazyRedraw = throttle(redraw, 300); foo.on.resize.add(lazyRedraw); ``` In this visualization, `|` is a throttled-function call and `X` is the actual `fn` execution: ||||||||||||||||||||||||| (pause) ||||||||||||||||||||||||| X X X X X X X X X X X X You also have the option to cancel the throttled call if it didn't happen yet: ```js lazyRedraw(); setTimeout(function(){ lazyRedraw(); // lazyRedraw will be called only once since `cancel` was called before // the `interval` for 2nd call completed lazyRedraw.cancel(); }, 250); ``` See: [`debounce()`](#debounce) ## timeout(fn, millis, context, [...args]):Number Functions as a wrapper for `setTimeout`. Calls a the function `fn` after a given delay `millis` in milliseconds. The function is called within the specified context. The return value can be used to clear the timeout using `clearTimeout`. ```js var id = timeout(doStuff, 300, this); clearTimeout(id); ``` ## times(n, callback, [context]):void Iterates over a callback `n` times. ### Arguments 1. `n` (Number) : Number of iterations 2. `callback` (Function) : Closure executed for every iteration 3. `context` (Object) : Execution context (object used as `this`) ```js var output = ''; times(5, function(i) { output += i.toString(); }); // output: 01234 ``` ------------------------------------------------------------------------------- For more usage examples check specs inside `/tests` folder. Unit tests are the best documentation you can get...