var global = require('../internals/global'); var apply = require('../internals/function-apply'); var bind = require('../internals/function-bind-context'); var isCallable = require('../internals/is-callable'); var hasOwn = require('../internals/has-own-property'); var fails = require('../internals/fails'); var html = require('../internals/html'); var arraySlice = require('../internals/array-slice'); var createElement = require('../internals/document-create-element'); var validateArgumentsLength = require('../internals/validate-arguments-length'); var IS_IOS = require('../internals/engine-is-ios'); var IS_NODE = require('../internals/engine-is-node'); var set = global.setImmediate; var clear = global.clearImmediate; var process = global.process; var Dispatch = global.Dispatch; var Function = global.Function; var MessageChannel = global.MessageChannel; var String = global.String; var counter = 0; var queue = {}; var ONREADYSTATECHANGE = 'onreadystatechange'; var $location, defer, channel, port; try { // Deno throws a ReferenceError on `location` access without `--location` flag $location = global.location; } catch (error) { /* empty */ } var run = function (id) { if (hasOwn(queue, id)) { var fn = queue[id]; delete queue[id]; fn(); } }; var runner = function (id) { return function () { run(id); }; }; var listener = function (event) { run(event.data); }; var post = function (id) { // old engines have not location.origin global.postMessage(String(id), $location.protocol + '//' + $location.host); }; // Node.js 0.9+ & IE10+ has setImmediate, otherwise: if (!set || !clear) { set = function setImmediate(handler) { validateArgumentsLength(arguments.length, 1); var fn = isCallable(handler) ? handler : Function(handler); var args = arraySlice(arguments, 1); queue[++counter] = function () { apply(fn, undefined, args); }; defer(counter); return counter; }; clear = function clearImmediate(id) { delete queue[id]; }; // Node.js 0.8- if (IS_NODE) { defer = function (id) { process.nextTick(runner(id)); }; // Sphere (JS game engine) Dispatch API } else if (Dispatch && Dispatch.now) { defer = function (id) { Dispatch.now(runner(id)); }; // Browsers with MessageChannel, includes WebWorkers // except iOS - https://github.com/zloirock/core-js/issues/624 } else if (MessageChannel && !IS_IOS) { channel = new MessageChannel(); port = channel.port2; channel.port1.onmessage = listener; defer = bind(port.postMessage, port); // Browsers with postMessage, skip WebWorkers // IE8 has postMessage, but it's sync & typeof its postMessage is 'object' } else if ( global.addEventListener && isCallable(global.postMessage) && !global.importScripts && $location && $location.protocol !== 'file:' && !fails(post) ) { defer = post; global.addEventListener('message', listener, false); // IE8- } else if (ONREADYSTATECHANGE in createElement('script')) { defer = function (id) { html.appendChild(createElement('script'))[ONREADYSTATECHANGE] = function () { html.removeChild(this); run(id); }; }; // Rest old browsers } else { defer = function (id) { setTimeout(runner(id), 0); }; } } module.exports = { set: set, clear: clear };