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- /*
- Copyright (c) 2008, Adobe Systems Incorporated
- All rights reserved.
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are
- met:
- * Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
-
- * Redistributions in binary form must reproduce the above copyright
- notice, this list of conditions and the following disclaimer in the
- documentation and/or other materials provided with the distribution.
-
- * Neither the name of Adobe Systems Incorporated nor the names of its
- contributors may be used to endorse or promote products derived from
- this software without specific prior written permission.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
- IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
- THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- package
- {
- import flash.utils.Endian;
- import flash.utils.ByteArray;
- /**
- * Perform MD5 hash of an input stream in chunks. This class is
- * based on com.adobe.crypto.MD5 and can process data in
- * chunks. Both block creation and hash computation are done
- * together for whatever input is available so that the memory
- * overhead at a time is always fixed. Memory usage is governed by
- * two parameters: one is the amount of data passed in to update()
- * and the other is memoryBlockSize. The latter comes into play
- * only when the memory window exceeds the pre allocated memory
- * window of flash player. Usage: create an instance, call
- * update(data) repeatedly for all chunks and finally complete()
- * which will return the md5 hash.
- */
- public class MD5Stream
- {
- private static var mask:int = 0xFF;
- private var arr:Array = [];
- /* running count of length */
- private var arrLen:int;
-
- // initialize the md buffers
- private var a:int = 1732584193;
- private var b:int = -271733879;
- private var c:int = -1732584194;
- private var d:int = 271733878;
-
- // variables to store previous values
- private var aa:int;
- private var bb:int;
- private var cc:int;
- private var dd:int;
- /* index for data read */
- private var arrIndexLen:int = 0;
- /* index for hash computation */
- private var arrProcessIndex:int = 0;
- /* index for removing stale arr values */
- private var cleanIndex:int = 0;
-
- /**
- * Change this value from the default (16384) in the range of
- * MBs to actually affect GC as GC allocates in pools of
- * memory */
- public var memoryBlockSize:int = 16384;
-
-
- public function MD5Stream()
- {
-
- }
-
-
- /**
- * Pass in chunks of the input data with update(), call
- * complete() with an optional chunk which will return the
- * final hash. Equivalent to the way
- * java.security.MessageDigest works.
- *
- * @param input The optional bytearray chunk which is the final part of the input
- * @return A string containing the hash value
- * @langversion ActionScript 3.0
- * @playerversion Flash 8.5
- * @tiptext
- */
- public function complete(input:ByteArray=null):String
- {
- if ( arr.length == 0 )
- {
- if ( input == null )
- {
- throw new Error("null input to complete without prior call to update. At least an empty bytearray must be passed.");
- }
- }
-
- if ( input != null )
- {
- readIntoArray(input);
- }
- //pad, append length
- padArray(arrLen);
- hashRemainingChunks(false);
-
- var res:String = IntUtil.toHex( a ) + IntUtil.toHex( b ) +
- IntUtil.toHex( c ) + IntUtil.toHex( d );
- resetFields();
-
- return res;
- }
- /**
- * Pass in chunks of the input data with update(), call
- * complete() with an optional chunk which will return the
- * final hash. Equivalent to the way
- * java.security.MessageDigest works.
- *
- * @param input The bytearray chunk to perform the hash on
- * @langversion ActionScript 3.0
- * @playerversion Flash 8.5
- * @tiptext
- */
- public function update(input:ByteArray):void
- {
- readIntoArray(input);
- hashRemainingChunks();
- }
- /**
- * Re-initialize this instance for use to perform hashing on
- * another input stream. This is called automatically by
- * complete().
- *
- * @langversion ActionScript 3.0
- * @playerversion Flash 8.5
- * @tiptext
- */
- public function resetFields():void
- {
- //truncate array
- arr.length = 0;
- arrLen = 0;
-
- // initialize the md buffers
- a = 1732584193;
- b = -271733879;
- c = -1732584194;
- d = 271733878;
-
- // variables to store previous values
- aa = 0;
- bb = 0;
- cc = 0;
- dd = 0;
-
- arrIndexLen = 0;
- arrProcessIndex = 0;
- cleanIndex = 0;
- }
-
- /** read into arr and free up used blocks of arr */
- private function readIntoArray(input:ByteArray):void
- {
- var closestChunkLen:int = input.length * 8;
- arrLen += closestChunkLen;
-
- /* clean up memory. if there are entries in the array that
- * are already processed and the amount is greater than
- * memoryBlockSize, create a new array, copy the last
- * block into it and let the old one get picked up by
- * GC. */
- if ( arrProcessIndex - cleanIndex > memoryBlockSize )
- {
- var newarr:Array= new Array();
-
- /* AS Arrays in sparse arrays. arr[2002] can exist
- * without values for arr[0] - arr[2001] */
- for ( var j:int = arrProcessIndex; j < arr.length; j++ )
- {
- newarr[j] = arr[j];
- }
-
- cleanIndex = arrProcessIndex;
- arr = null;
- arr = newarr;
- }
-
- for ( var k:int = 0; k < closestChunkLen; k+=8 )
- {
- //discard high bytes (convert to uint)
- arr[ int(arrIndexLen >> 5) ] |= ( input[ k / 8 ] & mask ) << ( arrIndexLen % 32 );
- arrIndexLen += 8;
- }
-
-
- }
-
- private function hashRemainingChunks(bUpdate:Boolean=true):void
- {
- var len:int = arr.length;
- /* leave a 16 word block untouched if we are called from
- * update. This is because, padArray() can modify the last
- * block and this modification has to happen before we
- * compute the hash. */
- if ( bUpdate )
- {
- len -= 16;
- }
- /* don't do anything if don't have a 16 word block. */
- if ( arrProcessIndex >= len || len - arrProcessIndex < 15 )
- {
- return;
- }
-
- for ( var i:int = arrProcessIndex; i < len ; i += 16, arrProcessIndex += 16)
- {
- // save previous values
- aa = a;
- bb = b;
- cc = c;
- dd = d;
-
- // Round 1
- a = ff( a, b, c, d, arr[int(i+ 0)], 7, -680876936 ); // 1
- d = ff( d, a, b, c, arr[int(i+ 1)], 12, -389564586 ); // 2
- c = ff( c, d, a, b, arr[int(i+ 2)], 17, 606105819 ); // 3
- b = ff( b, c, d, a, arr[int(i+ 3)], 22, -1044525330 ); // 4
- a = ff( a, b, c, d, arr[int(i+ 4)], 7, -176418897 ); // 5
- d = ff( d, a, b, c, arr[int(i+ 5)], 12, 1200080426 ); // 6
- c = ff( c, d, a, b, arr[int(i+ 6)], 17, -1473231341 ); // 7
- b = ff( b, c, d, a, arr[int(i+ 7)], 22, -45705983 ); // 8
- a = ff( a, b, c, d, arr[int(i+ 8)], 7, 1770035416 ); // 9
- d = ff( d, a, b, c, arr[int(i+ 9)], 12, -1958414417 ); // 10
- c = ff( c, d, a, b, arr[int(i+10)], 17, -42063 ); // 11
- b = ff( b, c, d, a, arr[int(i+11)], 22, -1990404162 ); // 12
- a = ff( a, b, c, d, arr[int(i+12)], 7, 1804603682 ); // 13
- d = ff( d, a, b, c, arr[int(i+13)], 12, -40341101 ); // 14
- c = ff( c, d, a, b, arr[int(i+14)], 17, -1502002290 ); // 15
- b = ff( b, c, d, a, arr[int(i+15)], 22, 1236535329 ); // 16
-
- // Round 2
- a = gg( a, b, c, d, arr[int(i+ 1)], 5, -165796510 ); // 17
- d = gg( d, a, b, c, arr[int(i+ 6)], 9, -1069501632 ); // 18
- c = gg( c, d, a, b, arr[int(i+11)], 14, 643717713 ); // 19
- b = gg( b, c, d, a, arr[int(i+ 0)], 20, -373897302 ); // 20
- a = gg( a, b, c, d, arr[int(i+ 5)], 5, -701558691 ); // 21
- d = gg( d, a, b, c, arr[int(i+10)], 9, 38016083 ); // 22
- c = gg( c, d, a, b, arr[int(i+15)], 14, -660478335 ); // 23
- b = gg( b, c, d, a, arr[int(i+ 4)], 20, -405537848 ); // 24
- a = gg( a, b, c, d, arr[int(i+ 9)], 5, 568446438 ); // 25
- d = gg( d, a, b, c, arr[int(i+14)], 9, -1019803690 ); // 26
- c = gg( c, d, a, b, arr[int(i+ 3)], 14, -187363961 ); // 27
- b = gg( b, c, d, a, arr[int(i+ 8)], 20, 1163531501 ); // 28
- a = gg( a, b, c, d, arr[int(i+13)], 5, -1444681467 ); // 29
- d = gg( d, a, b, c, arr[int(i+ 2)], 9, -51403784 ); // 30
- c = gg( c, d, a, b, arr[int(i+ 7)], 14, 1735328473 ); // 31
- b = gg( b, c, d, a, arr[int(i+12)], 20, -1926607734 ); // 32
-
- // Round 3
- a = hh( a, b, c, d, arr[int(i+ 5)], 4, -378558 ); // 33
- d = hh( d, a, b, c, arr[int(i+ 8)], 11, -2022574463 ); // 34
- c = hh( c, d, a, b, arr[int(i+11)], 16, 1839030562 ); // 35
- b = hh( b, c, d, a, arr[int(i+14)], 23, -35309556 ); // 36
- a = hh( a, b, c, d, arr[int(i+ 1)], 4, -1530992060 ); // 37
- d = hh( d, a, b, c, arr[int(i+ 4)], 11, 1272893353 ); // 38
- c = hh( c, d, a, b, arr[int(i+ 7)], 16, -155497632 ); // 39
- b = hh( b, c, d, a, arr[int(i+10)], 23, -1094730640 ); // 40
- a = hh( a, b, c, d, arr[int(i+13)], 4, 681279174 ); // 41
- d = hh( d, a, b, c, arr[int(i+ 0)], 11, -358537222 ); // 42
- c = hh( c, d, a, b, arr[int(i+ 3)], 16, -722521979 ); // 43
- b = hh( b, c, d, a, arr[int(i+ 6)], 23, 76029189 ); // 44
- a = hh( a, b, c, d, arr[int(i+ 9)], 4, -640364487 ); // 45
- d = hh( d, a, b, c, arr[int(i+12)], 11, -421815835 ); // 46
- c = hh( c, d, a, b, arr[int(i+15)], 16, 530742520 ); // 47
- b = hh( b, c, d, a, arr[int(i+ 2)], 23, -995338651 ); // 48
-
- // Round 4
- a = ii( a, b, c, d, arr[int(i+ 0)], 6, -198630844 ); // 49
- d = ii( d, a, b, c, arr[int(i+ 7)], 10, 1126891415 ); // 50
- c = ii( c, d, a, b, arr[int(i+14)], 15, -1416354905 ); // 51
- b = ii( b, c, d, a, arr[int(i+ 5)], 21, -57434055 ); // 52
- a = ii( a, b, c, d, arr[int(i+12)], 6, 1700485571 ); // 53
- d = ii( d, a, b, c, arr[int(i+ 3)], 10, -1894986606 ); // 54
- c = ii( c, d, a, b, arr[int(i+10)], 15, -1051523 ); // 55
- b = ii( b, c, d, a, arr[int(i+ 1)], 21, -2054922799 ); // 56
- a = ii( a, b, c, d, arr[int(i+ 8)], 6, 1873313359 ); // 57
- d = ii( d, a, b, c, arr[int(i+15)], 10, -30611744 ); // 58
- c = ii( c, d, a, b, arr[int(i+ 6)], 15, -1560198380 ); // 59
- b = ii( b, c, d, a, arr[int(i+13)], 21, 1309151649 ); // 60
- a = ii( a, b, c, d, arr[int(i+ 4)], 6, -145523070 ); // 61
- d = ii( d, a, b, c, arr[int(i+11)], 10, -1120210379 ); // 62
- c = ii( c, d, a, b, arr[int(i+ 2)], 15, 718787259 ); // 63
- b = ii( b, c, d, a, arr[int(i+ 9)], 21, -343485551 ); // 64
-
- a += aa;
- b += bb;
- c += cc;
- d += dd;
-
- }
-
- }
-
- private function padArray(len:int):void
- {
- arr[ int(len >> 5) ] |= 0x80 << ( len % 32 );
- arr[ int(( ( ( len + 64 ) >>> 9 ) << 4 ) + 14) ] = len;
- arrLen = arr.length;
- }
-
- /* Code below same as com.adobe.crypto.MD5 */
-
- /**
- * Auxiliary function f as defined in RFC
- */
- private static function f( x:int, y:int, z:int ):int {
- return ( x & y ) | ( (~x) & z );
- }
-
- /**
- * Auxiliary function g as defined in RFC
- */
- private static function g( x:int, y:int, z:int ):int {
- return ( x & z ) | ( y & (~z) );
- }
-
- /**
- * Auxiliary function h as defined in RFC
- */
- private static function h( x:int, y:int, z:int ):int {
- return x ^ y ^ z;
- }
-
- /**
- * Auxiliary function i as defined in RFC
- */
- private static function i( x:int, y:int, z:int ):int {
- return y ^ ( x | (~z) );
- }
-
- /**
- * A generic transformation function. The logic of ff, gg, hh, and
- * ii are all the same, minus the function used, so pull that logic
- * out and simplify the method bodies for the transoformation functions.
- */
- private static function transform( func:Function, a:int, b:int, c:int, d:int, x:int, s:int, t:int):int {
- var tmp:int = a + int( func( b, c, d ) ) + x + t;
- return IntUtil.rol( tmp, s ) + b;
- }
-
- /**
- * ff transformation function
- */
- private static function ff ( a:int, b:int, c:int, d:int, x:int, s:int, t:int ):int {
- return transform( f, a, b, c, d, x, s, t );
- }
-
- /**
- * gg transformation function
- */
- private static function gg ( a:int, b:int, c:int, d:int, x:int, s:int, t:int ):int {
- return transform( g, a, b, c, d, x, s, t );
- }
-
- /**
- * hh transformation function
- */
- private static function hh ( a:int, b:int, c:int, d:int, x:int, s:int, t:int ):int {
- return transform( h, a, b, c, d, x, s, t );
- }
-
- /**
- * ii transformation function
- */
- private static function ii ( a:int, b:int, c:int, d:int, x:int, s:int, t:int ):int {
- return transform( i, a, b, c, d, x, s, t );
- }
-
-
- /**
- * Rotates x left n bits
- *
- * @langversion ActionScript 3.0
- * @playerversion Flash 9.0
- * @tiptext
- */
- public static function rol ( x:int, n:int ):int {
- return ( x << n ) | ( x >>> ( 32 - n ) );
- }
-
- /**
- * Rotates x right n bits
- *
- * @langversion ActionScript 3.0
- * @playerversion Flash 9.0
- * @tiptext
- */
- public static function ror ( x:int, n:int ):uint {
- var nn:int = 32 - n;
- return ( x << nn ) | ( x >>> ( 32 - nn ) );
- }
-
- /** String for quick lookup of a hex character based on index */
- private static var hexChars:String = "0123456789abcdef";
-
- /**
- * Outputs the hex value of a int, allowing the developer to specify
- * the endinaness in the process. Hex output is lowercase.
- *
- * @param n The int value to output as hex
- * @param bigEndian Flag to output the int as big or little endian
- * @return A string of length 8 corresponding to the
- * hex representation of n ( minus the leading "0x" )
- * @langversion ActionScript 3.0
- * @playerversion Flash 9.0
- * @tiptext
- */
- public static function toHex( n:int, bigEndian:Boolean = false ):String {
- var s:String = "";
-
- if ( bigEndian ) {
- for ( var i:int = 0; i < 4; i++ ) {
- s += hexChars.charAt( ( n >> ( ( 3 - i ) * 8 + 4 ) ) & 0xF )
- + hexChars.charAt( ( n >> ( ( 3 - i ) * 8 ) ) & 0xF );
- }
- } else {
- for ( var x:int = 0; x < 4; x++ ) {
- s += hexChars.charAt( ( n >> ( x * 8 + 4 ) ) & 0xF )
- + hexChars.charAt( ( n >> ( x * 8 ) ) & 0xF );
- }
- }
-
- return s;
- }
-
- }
- }
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