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							- //#region 手机应用处理使用
 
- Namespace.register("U.PH");
 
- //Touch事件执行
 
- if ("ontouchstart" in document) {
 
-     (U.M.OTS) && (U.M.ReEvent("touchstart", document, U.M.OTS, true));
 
-     //touchstart
 
-     U.M.AddEvent("touchstart", document, U.M.OTS = function () {
 
-         var i, _UDOD = event.srcElement; U.M.UTX = null; U.M.StopBubble();
 
-         U.M.ReEvent("touchstart", document, U.M.OTS, true); //移除start事件
 
-         U.M.TouchE(_UDOD, "touchstart"); U.M.AddEvent("touchstart", document, U.M.OTS, true); //添加事件取消冒泡 
 
-         U.M.AddEvent("touchmove", document, U.M.OTSM); //添加move事件监听
 
-         U.M.AddEvent("touchend", document, U.M.OTSE, true); //end事件等待
 
-     }, true);
 
-     U.M.OTSM = function () { //移动监视
 
-         U.M.UTX = true; U.M.ReEvent("touchmove", document, U.M.OTSM); U.M.TouchE(event.srcElement, "touchmove"); U.M.StopBubble();
 
-     }
 
-     //执行toucastart
 
-     U.M.OTSE = function (UDOD) {
 
-         U.M.ReEvent("touchend", document, U.M.OTSE, true); U.M.StopBubble(); //移除事件
 
-         if (!U.M.UTX) { U.M.TouchE(event.srcElement, "touchend"); } //事件执行
 
-     }
 
- }
 
- /**
 
- * 对象数组,需要批量给对象添加属性。
 
- * @param  {array} U.CD的自定义变量或者Array,Object等系统变量
 
- * @param  {object} 属性的集合,形如:{ "domain": "1473.cn", "SystemId": 0}
 
- * @param  {object} 属性的集合,形如:{ "domain": "1473.cn", "SystemId": 0}
 
- */
 
- U.PH.up = function (UDOD, UCB, UDE) {
 
-     new _UDE.init(UDOD, UCB, UDE);
 
- }
 
- /**
 
- * 对象数组,需要批量给对象添加属性。
 
- * @param  {array} U.CD的自定义变量或者Array,Object等系统变量
 
- * @param  {object} 属性的集合,形如:{ "domain": "1473.cn", "SystemId": 0}
 
- * @param  {object} 属性的集合,形如:{ "domain": "1473.cn", "SystemId": 0}
 
- */
 
- U.PH.up.init = function (UDOD, UCB, UDE) {
 
-     U.Ut.AddObj(this, { obj: UDOD,
 
-         cb: UCB,
 
-         s: U.M.apply(this, this.start),
 
-         m: U.M.apply(this, this.move),
 
-         e: U.M.apply(this, this.end)
 
-     });
 
-     (UDE) && (U.Ut.AddObj(this, UDE)); //生成变量
 
-     U.M.AddEvent("touchstart", UDOD, this.s);
 
-     U.M.AddEvent("touchmove", UDOD, this.m); U.M.AddEvent("touchend", UDOD, this.e); //事件添加
 
- }
 
- U.PH.up.init.prototype = {
 
-     start: function () { //启动使用
 
-         (!this.obj.scrollTop) && (this.tf = true, this.entf = false, this.t = U.M.GetMousep());
 
-     },
 
-     move: function () { //使用启动
 
-         U.M.StopBubble();
 
-         if (this.tf) {
 
-             var _UDE = U.M.GetMousep(),
 
-          _UTY = _UDE.Y - this.t.Y;
 
-             if (_UTY > 0) {
 
-                 this.entf = _UTY;
 
-                 (U.Ut.isFunction(this.mcb)) && (this.mcb(_UTY));
 
-             }
 
-             else { this.entf = false; }
 
-         }
 
-     },
 
-     end: function () { //结束
 
-         if (this.tf && this.entf && U.Ut.isFunction(this.cb)) { this.cb(this.entf); } this.tf = this.entf = this.t = null;
 
-         if (this.sf) { U.M.ReEvent("touchstart", this.obj, this.s); U.M.ReEvent("touchmove", this.obj, this.m); U.M.ReEvent("touchend", this.obj, this.e); } //结束释放                   
 
-     }
 
- }
 
- //#endregion
 
 
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