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							- var rng = require('./lib/rng');
 
- var bytesToUuid = require('./lib/bytesToUuid');
 
- // **`v1()` - Generate time-based UUID**
 
- //
 
- // Inspired by https://github.com/LiosK/UUID.js
 
- // and http://docs.python.org/library/uuid.html
 
- var _nodeId;
 
- var _clockseq;
 
- // Previous uuid creation time
 
- var _lastMSecs = 0;
 
- var _lastNSecs = 0;
 
- // See https://github.com/uuidjs/uuid for API details
 
- function v1(options, buf, offset) {
 
-   var i = buf && offset || 0;
 
-   var b = buf || [];
 
-   options = options || {};
 
-   var node = options.node || _nodeId;
 
-   var clockseq = options.clockseq !== undefined ? options.clockseq : _clockseq;
 
-   // node and clockseq need to be initialized to random values if they're not
 
-   // specified.  We do this lazily to minimize issues related to insufficient
 
-   // system entropy.  See #189
 
-   if (node == null || clockseq == null) {
 
-     var seedBytes = rng();
 
-     if (node == null) {
 
-       // Per 4.5, create and 48-bit node id, (47 random bits + multicast bit = 1)
 
-       node = _nodeId = [
 
-         seedBytes[0] | 0x01,
 
-         seedBytes[1], seedBytes[2], seedBytes[3], seedBytes[4], seedBytes[5]
 
-       ];
 
-     }
 
-     if (clockseq == null) {
 
-       // Per 4.2.2, randomize (14 bit) clockseq
 
-       clockseq = _clockseq = (seedBytes[6] << 8 | seedBytes[7]) & 0x3fff;
 
-     }
 
-   }
 
-   // UUID timestamps are 100 nano-second units since the Gregorian epoch,
 
-   // (1582-10-15 00:00).  JSNumbers aren't precise enough for this, so
 
-   // time is handled internally as 'msecs' (integer milliseconds) and 'nsecs'
 
-   // (100-nanoseconds offset from msecs) since unix epoch, 1970-01-01 00:00.
 
-   var msecs = options.msecs !== undefined ? options.msecs : new Date().getTime();
 
-   // Per 4.2.1.2, use count of uuid's generated during the current clock
 
-   // cycle to simulate higher resolution clock
 
-   var nsecs = options.nsecs !== undefined ? options.nsecs : _lastNSecs + 1;
 
-   // Time since last uuid creation (in msecs)
 
-   var dt = (msecs - _lastMSecs) + (nsecs - _lastNSecs)/10000;
 
-   // Per 4.2.1.2, Bump clockseq on clock regression
 
-   if (dt < 0 && options.clockseq === undefined) {
 
-     clockseq = clockseq + 1 & 0x3fff;
 
-   }
 
-   // Reset nsecs if clock regresses (new clockseq) or we've moved onto a new
 
-   // time interval
 
-   if ((dt < 0 || msecs > _lastMSecs) && options.nsecs === undefined) {
 
-     nsecs = 0;
 
-   }
 
-   // Per 4.2.1.2 Throw error if too many uuids are requested
 
-   if (nsecs >= 10000) {
 
-     throw new Error('uuid.v1(): Can\'t create more than 10M uuids/sec');
 
-   }
 
-   _lastMSecs = msecs;
 
-   _lastNSecs = nsecs;
 
-   _clockseq = clockseq;
 
-   // Per 4.1.4 - Convert from unix epoch to Gregorian epoch
 
-   msecs += 12219292800000;
 
-   // `time_low`
 
-   var tl = ((msecs & 0xfffffff) * 10000 + nsecs) % 0x100000000;
 
-   b[i++] = tl >>> 24 & 0xff;
 
-   b[i++] = tl >>> 16 & 0xff;
 
-   b[i++] = tl >>> 8 & 0xff;
 
-   b[i++] = tl & 0xff;
 
-   // `time_mid`
 
-   var tmh = (msecs / 0x100000000 * 10000) & 0xfffffff;
 
-   b[i++] = tmh >>> 8 & 0xff;
 
-   b[i++] = tmh & 0xff;
 
-   // `time_high_and_version`
 
-   b[i++] = tmh >>> 24 & 0xf | 0x10; // include version
 
-   b[i++] = tmh >>> 16 & 0xff;
 
-   // `clock_seq_hi_and_reserved` (Per 4.2.2 - include variant)
 
-   b[i++] = clockseq >>> 8 | 0x80;
 
-   // `clock_seq_low`
 
-   b[i++] = clockseq & 0xff;
 
-   // `node`
 
-   for (var n = 0; n < 6; ++n) {
 
-     b[i + n] = node[n];
 
-   }
 
-   return buf ? buf : bytesToUuid(b);
 
- }
 
- module.exports = v1;
 
 
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