123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685 |
- export default (function(module) {
- /**
- * Copyright (c) 2014, Facebook, Inc.
- * All rights reserved.
- *
- * This source code is licensed under the BSD-style license found in the
- * https://raw.github.com/facebook/regenerator/master/LICENSE file. An
- * additional grant of patent rights can be found in the PATENTS file in
- * the same directory.
- */
- !(function(global) {
- "use strict";
- var Op = Object.prototype;
- var hasOwn = Op.hasOwnProperty;
- var undefined; // More compressible than void 0.
- var $Symbol = typeof Symbol === "function" ? Symbol : {};
- var iteratorSymbol = $Symbol.iterator || "@@iterator";
- var toStringTagSymbol = $Symbol.toStringTag || "@@toStringTag";
- var inModule = typeof module === "object";
- var runtime = global.regeneratorRuntime;
- if (runtime) {
- if (inModule) {
- // If regeneratorRuntime is defined globally and we're in a module,
- // make the exports object identical to regeneratorRuntime.
- module.exports = runtime;
- }
- // Don't bother evaluating the rest of this file if the runtime was
- // already defined globally.
- return;
- }
- // Define the runtime globally (as expected by generated code) as either
- // module.exports (if we're in a module) or a new, empty object.
- runtime = global.regeneratorRuntime = inModule ? module.exports : {};
- function wrap(innerFn, outerFn, self, tryLocsList) {
- // If outerFn provided and outerFn.prototype is a Generator, then outerFn.prototype instanceof Generator.
- var protoGenerator = outerFn && outerFn.prototype instanceof Generator ? outerFn : Generator;
- var generator = Object.create(protoGenerator.prototype);
- var context = new Context(tryLocsList || []);
- // The ._invoke method unifies the implementations of the .next,
- // .throw, and .return methods.
- generator._invoke = makeInvokeMethod(innerFn, self, context);
- return generator;
- }
- runtime.wrap = wrap;
- // Try/catch helper to minimize deoptimizations. Returns a completion
- // record like context.tryEntries[i].completion. This interface could
- // have been (and was previously) designed to take a closure to be
- // invoked without arguments, but in all the cases we care about we
- // already have an existing method we want to call, so there's no need
- // to create a new function object. We can even get away with assuming
- // the method takes exactly one argument, since that happens to be true
- // in every case, so we don't have to touch the arguments object. The
- // only additional allocation required is the completion record, which
- // has a stable shape and so hopefully should be cheap to allocate.
- function tryCatch(fn, obj, arg) {
- try {
- return { type: "normal", arg: fn.call(obj, arg) };
- } catch (err) {
- return { type: "throw", arg: err };
- }
- }
- var GenStateSuspendedStart = "suspendedStart";
- var GenStateSuspendedYield = "suspendedYield";
- var GenStateExecuting = "executing";
- var GenStateCompleted = "completed";
- // Returning this object from the innerFn has the same effect as
- // breaking out of the dispatch switch statement.
- var ContinueSentinel = {};
- // Dummy constructor functions that we use as the .constructor and
- // .constructor.prototype properties for functions that return Generator
- // objects. For full spec compliance, you may wish to configure your
- // minifier not to mangle the names of these two functions.
- function Generator() {}
- function GeneratorFunction() {}
- function GeneratorFunctionPrototype() {}
- // This is a polyfill for %IteratorPrototype% for environments that
- // don't natively support it.
- var IteratorPrototype = {};
- IteratorPrototype[iteratorSymbol] = function () {
- return this;
- };
- var getProto = Object.getPrototypeOf;
- var NativeIteratorPrototype = getProto && getProto(getProto(values([])));
- if (NativeIteratorPrototype &&
- NativeIteratorPrototype !== Op &&
- hasOwn.call(NativeIteratorPrototype, iteratorSymbol)) {
- // This environment has a native %IteratorPrototype%; use it instead
- // of the polyfill.
- IteratorPrototype = NativeIteratorPrototype;
- }
- var Gp = GeneratorFunctionPrototype.prototype =
- Generator.prototype = Object.create(IteratorPrototype);
- GeneratorFunction.prototype = Gp.constructor = GeneratorFunctionPrototype;
- GeneratorFunctionPrototype.constructor = GeneratorFunction;
- GeneratorFunctionPrototype[toStringTagSymbol] =
- GeneratorFunction.displayName = "GeneratorFunction";
- // Helper for defining the .next, .throw, and .return methods of the
- // Iterator interface in terms of a single ._invoke method.
- function defineIteratorMethods(prototype) {
- ["next", "throw", "return"].forEach(function(method) {
- prototype[method] = function(arg) {
- return this._invoke(method, arg);
- };
- });
- }
- runtime.isGeneratorFunction = function(genFun) {
- var ctor = typeof genFun === "function" && genFun.constructor;
- return ctor
- ? ctor === GeneratorFunction ||
- // For the native GeneratorFunction constructor, the best we can
- // do is to check its .name property.
- (ctor.displayName || ctor.name) === "GeneratorFunction"
- : false;
- };
- runtime.mark = function(genFun) {
- if (Object.setPrototypeOf) {
- Object.setPrototypeOf(genFun, GeneratorFunctionPrototype);
- } else {
- genFun.__proto__ = GeneratorFunctionPrototype;
- if (!(toStringTagSymbol in genFun)) {
- genFun[toStringTagSymbol] = "GeneratorFunction";
- }
- }
- genFun.prototype = Object.create(Gp);
- return genFun;
- };
- // Within the body of any async function, `await x` is transformed to
- // `yield regeneratorRuntime.awrap(x)`, so that the runtime can test
- // `hasOwn.call(value, "__await")` to determine if the yielded value is
- // meant to be awaited.
- runtime.awrap = function(arg) {
- return { __await: arg };
- };
- function AsyncIterator(generator) {
- function invoke(method, arg, resolve, reject) {
- var record = tryCatch(generator[method], generator, arg);
- if (record.type === "throw") {
- reject(record.arg);
- } else {
- var result = record.arg;
- var value = result.value;
- if (value &&
- typeof value === "object" &&
- hasOwn.call(value, "__await")) {
- return Promise.resolve(value.__await).then(function(value) {
- invoke("next", value, resolve, reject);
- }, function(err) {
- invoke("throw", err, resolve, reject);
- });
- }
- return Promise.resolve(value).then(function(unwrapped) {
- // When a yielded Promise is resolved, its final value becomes
- // the .value of the Promise<{value,done}> result for the
- // current iteration. If the Promise is rejected, however, the
- // result for this iteration will be rejected with the same
- // reason. Note that rejections of yielded Promises are not
- // thrown back into the generator function, as is the case
- // when an awaited Promise is rejected. This difference in
- // behavior between yield and await is important, because it
- // allows the consumer to decide what to do with the yielded
- // rejection (swallow it and continue, manually .throw it back
- // into the generator, abandon iteration, whatever). With
- // await, by contrast, there is no opportunity to examine the
- // rejection reason outside the generator function, so the
- // only option is to throw it from the await expression, and
- // let the generator function handle the exception.
- result.value = unwrapped;
- resolve(result);
- }, reject);
- }
- }
- if (typeof process === "object" && process.domain) {
- invoke = process.domain.bind(invoke);
- }
- var previousPromise;
- function enqueue(method, arg) {
- function callInvokeWithMethodAndArg() {
- return new Promise(function(resolve, reject) {
- invoke(method, arg, resolve, reject);
- });
- }
- return previousPromise =
- // If enqueue has been called before, then we want to wait until
- // all previous Promises have been resolved before calling invoke,
- // so that results are always delivered in the correct order. If
- // enqueue has not been called before, then it is important to
- // call invoke immediately, without waiting on a callback to fire,
- // so that the async generator function has the opportunity to do
- // any necessary setup in a predictable way. This predictability
- // is why the Promise constructor synchronously invokes its
- // executor callback, and why async functions synchronously
- // execute code before the first await. Since we implement simple
- // async functions in terms of async generators, it is especially
- // important to get this right, even though it requires care.
- previousPromise ? previousPromise.then(
- callInvokeWithMethodAndArg,
- // Avoid propagating failures to Promises returned by later
- // invocations of the iterator.
- callInvokeWithMethodAndArg
- ) : callInvokeWithMethodAndArg();
- }
- // Define the unified helper method that is used to implement .next,
- // .throw, and .return (see defineIteratorMethods).
- this._invoke = enqueue;
- }
- defineIteratorMethods(AsyncIterator.prototype);
- runtime.AsyncIterator = AsyncIterator;
- // Note that simple async functions are implemented on top of
- // AsyncIterator objects; they just return a Promise for the value of
- // the final result produced by the iterator.
- runtime.async = function(innerFn, outerFn, self, tryLocsList) {
- var iter = new AsyncIterator(
- wrap(innerFn, outerFn, self, tryLocsList)
- );
- return runtime.isGeneratorFunction(outerFn)
- ? iter // If outerFn is a generator, return the full iterator.
- : iter.next().then(function(result) {
- return result.done ? result.value : iter.next();
- });
- };
- function makeInvokeMethod(innerFn, self, context) {
- var state = GenStateSuspendedStart;
- return function invoke(method, arg) {
- if (state === GenStateExecuting) {
- throw new Error("Generator is already running");
- }
- if (state === GenStateCompleted) {
- if (method === "throw") {
- throw arg;
- }
- // Be forgiving, per 25.3.3.3.3 of the spec:
- // https://people.mozilla.org/~jorendorff/es6-draft.html#sec-generatorresume
- return doneResult();
- }
- while (true) {
- var delegate = context.delegate;
- if (delegate) {
- if (method === "return" ||
- (method === "throw" && delegate.iterator[method] === undefined)) {
- // A return or throw (when the delegate iterator has no throw
- // method) always terminates the yield* loop.
- context.delegate = null;
- // If the delegate iterator has a return method, give it a
- // chance to clean up.
- var returnMethod = delegate.iterator["return"];
- if (returnMethod) {
- var record = tryCatch(returnMethod, delegate.iterator, arg);
- if (record.type === "throw") {
- // If the return method threw an exception, let that
- // exception prevail over the original return or throw.
- method = "throw";
- arg = record.arg;
- continue;
- }
- }
- if (method === "return") {
- // Continue with the outer return, now that the delegate
- // iterator has been terminated.
- continue;
- }
- }
- var record = tryCatch(
- delegate.iterator[method],
- delegate.iterator,
- arg
- );
- if (record.type === "throw") {
- context.delegate = null;
- // Like returning generator.throw(uncaught), but without the
- // overhead of an extra function call.
- method = "throw";
- arg = record.arg;
- continue;
- }
- // Delegate generator ran and handled its own exceptions so
- // regardless of what the method was, we continue as if it is
- // "next" with an undefined arg.
- method = "next";
- arg = undefined;
- var info = record.arg;
- if (info.done) {
- context[delegate.resultName] = info.value;
- context.next = delegate.nextLoc;
- } else {
- state = GenStateSuspendedYield;
- return info;
- }
- context.delegate = null;
- }
- if (method === "next") {
- // Setting context._sent for legacy support of Babel's
- // function.sent implementation.
- context.sent = context._sent = arg;
- } else if (method === "throw") {
- if (state === GenStateSuspendedStart) {
- state = GenStateCompleted;
- throw arg;
- }
- if (context.dispatchException(arg)) {
- // If the dispatched exception was caught by a catch block,
- // then let that catch block handle the exception normally.
- method = "next";
- arg = undefined;
- }
- } else if (method === "return") {
- context.abrupt("return", arg);
- }
- state = GenStateExecuting;
- var record = tryCatch(innerFn, self, context);
- if (record.type === "normal") {
- // If an exception is thrown from innerFn, we leave state ===
- // GenStateExecuting and loop back for another invocation.
- state = context.done
- ? GenStateCompleted
- : GenStateSuspendedYield;
- var info = {
- value: record.arg,
- done: context.done
- };
- if (record.arg === ContinueSentinel) {
- if (context.delegate && method === "next") {
- // Deliberately forget the last sent value so that we don't
- // accidentally pass it on to the delegate.
- arg = undefined;
- }
- } else {
- return info;
- }
- } else if (record.type === "throw") {
- state = GenStateCompleted;
- // Dispatch the exception by looping back around to the
- // context.dispatchException(arg) call above.
- method = "throw";
- arg = record.arg;
- }
- }
- };
- }
- // Define Generator.prototype.{next,throw,return} in terms of the
- // unified ._invoke helper method.
- defineIteratorMethods(Gp);
- Gp[toStringTagSymbol] = "Generator";
- Gp.toString = function() {
- return "[object Generator]";
- };
- function pushTryEntry(locs) {
- var entry = { tryLoc: locs[0] };
- if (1 in locs) {
- entry.catchLoc = locs[1];
- }
- if (2 in locs) {
- entry.finallyLoc = locs[2];
- entry.afterLoc = locs[3];
- }
- this.tryEntries.push(entry);
- }
- function resetTryEntry(entry) {
- var record = entry.completion || {};
- record.type = "normal";
- delete record.arg;
- entry.completion = record;
- }
- function Context(tryLocsList) {
- // The root entry object (effectively a try statement without a catch
- // or a finally block) gives us a place to store values thrown from
- // locations where there is no enclosing try statement.
- this.tryEntries = [{ tryLoc: "root" }];
- tryLocsList.forEach(pushTryEntry, this);
- this.reset(true);
- }
- runtime.keys = function(object) {
- var keys = [];
- for (var key in object) {
- keys.push(key);
- }
- keys.reverse();
- // Rather than returning an object with a next method, we keep
- // things simple and return the next function itself.
- return function next() {
- while (keys.length) {
- var key = keys.pop();
- if (key in object) {
- next.value = key;
- next.done = false;
- return next;
- }
- }
- // To avoid creating an additional object, we just hang the .value
- // and .done properties off the next function object itself. This
- // also ensures that the minifier will not anonymize the function.
- next.done = true;
- return next;
- };
- };
- function values(iterable) {
- if (iterable) {
- var iteratorMethod = iterable[iteratorSymbol];
- if (iteratorMethod) {
- return iteratorMethod.call(iterable);
- }
- if (typeof iterable.next === "function") {
- return iterable;
- }
- if (!isNaN(iterable.length)) {
- var i = -1, next = function next() {
- while (++i < iterable.length) {
- if (hasOwn.call(iterable, i)) {
- next.value = iterable[i];
- next.done = false;
- return next;
- }
- }
- next.value = undefined;
- next.done = true;
- return next;
- };
- return next.next = next;
- }
- }
- // Return an iterator with no values.
- return { next: doneResult };
- }
- runtime.values = values;
- function doneResult() {
- return { value: undefined, done: true };
- }
- Context.prototype = {
- constructor: Context,
- reset: function(skipTempReset) {
- this.prev = 0;
- this.next = 0;
- // Resetting context._sent for legacy support of Babel's
- // function.sent implementation.
- this.sent = this._sent = undefined;
- this.done = false;
- this.delegate = null;
- this.tryEntries.forEach(resetTryEntry);
- if (!skipTempReset) {
- for (var name in this) {
- // Not sure about the optimal order of these conditions:
- if (name.charAt(0) === "t" &&
- hasOwn.call(this, name) &&
- !isNaN(+name.slice(1))) {
- this[name] = undefined;
- }
- }
- }
- },
- stop: function() {
- this.done = true;
- var rootEntry = this.tryEntries[0];
- var rootRecord = rootEntry.completion;
- if (rootRecord.type === "throw") {
- throw rootRecord.arg;
- }
- return this.rval;
- },
- dispatchException: function(exception) {
- if (this.done) {
- throw exception;
- }
- var context = this;
- function handle(loc, caught) {
- record.type = "throw";
- record.arg = exception;
- context.next = loc;
- return !!caught;
- }
- for (var i = this.tryEntries.length - 1; i >= 0; --i) {
- var entry = this.tryEntries[i];
- var record = entry.completion;
- if (entry.tryLoc === "root") {
- // Exception thrown outside of any try block that could handle
- // it, so set the completion value of the entire function to
- // throw the exception.
- return handle("end");
- }
- if (entry.tryLoc <= this.prev) {
- var hasCatch = hasOwn.call(entry, "catchLoc");
- var hasFinally = hasOwn.call(entry, "finallyLoc");
- if (hasCatch && hasFinally) {
- if (this.prev < entry.catchLoc) {
- return handle(entry.catchLoc, true);
- } else if (this.prev < entry.finallyLoc) {
- return handle(entry.finallyLoc);
- }
- } else if (hasCatch) {
- if (this.prev < entry.catchLoc) {
- return handle(entry.catchLoc, true);
- }
- } else if (hasFinally) {
- if (this.prev < entry.finallyLoc) {
- return handle(entry.finallyLoc);
- }
- } else {
- throw new Error("try statement without catch or finally");
- }
- }
- }
- },
- abrupt: function(type, arg) {
- for (var i = this.tryEntries.length - 1; i >= 0; --i) {
- var entry = this.tryEntries[i];
- if (entry.tryLoc <= this.prev &&
- hasOwn.call(entry, "finallyLoc") &&
- this.prev < entry.finallyLoc) {
- var finallyEntry = entry;
- break;
- }
- }
- if (finallyEntry &&
- (type === "break" ||
- type === "continue") &&
- finallyEntry.tryLoc <= arg &&
- arg <= finallyEntry.finallyLoc) {
- // Ignore the finally entry if control is not jumping to a
- // location outside the try/catch block.
- finallyEntry = null;
- }
- var record = finallyEntry ? finallyEntry.completion : {};
- record.type = type;
- record.arg = arg;
- if (finallyEntry) {
- this.next = finallyEntry.finallyLoc;
- } else {
- this.complete(record);
- }
- return ContinueSentinel;
- },
- complete: function(record, afterLoc) {
- if (record.type === "throw") {
- throw record.arg;
- }
- if (record.type === "break" ||
- record.type === "continue") {
- this.next = record.arg;
- } else if (record.type === "return") {
- this.rval = record.arg;
- this.next = "end";
- } else if (record.type === "normal" && afterLoc) {
- this.next = afterLoc;
- }
- },
- finish: function(finallyLoc) {
- for (var i = this.tryEntries.length - 1; i >= 0; --i) {
- var entry = this.tryEntries[i];
- if (entry.finallyLoc === finallyLoc) {
- this.complete(entry.completion, entry.afterLoc);
- resetTryEntry(entry);
- return ContinueSentinel;
- }
- }
- },
- "catch": function(tryLoc) {
- for (var i = this.tryEntries.length - 1; i >= 0; --i) {
- var entry = this.tryEntries[i];
- if (entry.tryLoc === tryLoc) {
- var record = entry.completion;
- if (record.type === "throw") {
- var thrown = record.arg;
- resetTryEntry(entry);
- }
- return thrown;
- }
- }
- // The context.catch method must only be called with a location
- // argument that corresponds to a known catch block.
- throw new Error("illegal catch attempt");
- },
- delegateYield: function(iterable, resultName, nextLoc) {
- this.delegate = {
- iterator: values(iterable),
- resultName: resultName,
- nextLoc: nextLoc
- };
- return ContinueSentinel;
- }
- };
- })(
- // Among the various tricks for obtaining a reference to the global
- // object, this seems to be the most reliable technique that does not
- // use indirect eval (which violates Content Security Policy).
- typeof global === "object" ? global :
- typeof window === "object" ? window :
- typeof self === "object" ? self : this
- );
- return module.exports; })({exports:{}});
|