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- /* Copyright 2014 Mozilla Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- import {
- FormatError,
- info,
- shadow,
- unreachable,
- Util,
- } from "../shared/util.js";
- import { getCurrentTransform } from "./display_utils.js";
- import { isNodeJS } from "../shared/is_node.js";
- const PathType = {
- FILL: "Fill",
- STROKE: "Stroke",
- SHADING: "Shading",
- };
- function applyBoundingBox(ctx, bbox) {
- if (!bbox || isNodeJS) {
- return;
- }
- const width = bbox[2] - bbox[0];
- const height = bbox[3] - bbox[1];
- const region = new Path2D();
- region.rect(bbox[0], bbox[1], width, height);
- ctx.clip(region);
- }
- class BaseShadingPattern {
- constructor() {
- if (this.constructor === BaseShadingPattern) {
- unreachable("Cannot initialize BaseShadingPattern.");
- }
- }
- getPattern() {
- unreachable("Abstract method `getPattern` called.");
- }
- }
- class RadialAxialShadingPattern extends BaseShadingPattern {
- constructor(IR) {
- super();
- this._type = IR[1];
- this._bbox = IR[2];
- this._colorStops = IR[3];
- this._p0 = IR[4];
- this._p1 = IR[5];
- this._r0 = IR[6];
- this._r1 = IR[7];
- this.matrix = null;
- }
- _createGradient(ctx) {
- let grad;
- if (this._type === "axial") {
- grad = ctx.createLinearGradient(
- this._p0[0],
- this._p0[1],
- this._p1[0],
- this._p1[1]
- );
- } else if (this._type === "radial") {
- grad = ctx.createRadialGradient(
- this._p0[0],
- this._p0[1],
- this._r0,
- this._p1[0],
- this._p1[1],
- this._r1
- );
- }
- for (const colorStop of this._colorStops) {
- grad.addColorStop(colorStop[0], colorStop[1]);
- }
- return grad;
- }
- getPattern(ctx, owner, inverse, pathType) {
- let pattern;
- if (pathType === PathType.STROKE || pathType === PathType.FILL) {
- const ownerBBox = owner.current.getClippedPathBoundingBox(
- pathType,
- getCurrentTransform(ctx)
- ) || [0, 0, 0, 0];
- // Create a canvas that is only as big as the current path. This doesn't
- // allow us to cache the pattern, but it generally creates much smaller
- // canvases and saves memory use. See bug 1722807 for an example.
- const width = Math.ceil(ownerBBox[2] - ownerBBox[0]) || 1;
- const height = Math.ceil(ownerBBox[3] - ownerBBox[1]) || 1;
- const tmpCanvas = owner.cachedCanvases.getCanvas(
- "pattern",
- width,
- height,
- true
- );
- const tmpCtx = tmpCanvas.context;
- tmpCtx.clearRect(0, 0, tmpCtx.canvas.width, tmpCtx.canvas.height);
- tmpCtx.beginPath();
- tmpCtx.rect(0, 0, tmpCtx.canvas.width, tmpCtx.canvas.height);
- // Non shading fill patterns are positioned relative to the base transform
- // (usually the page's initial transform), but we may have created a
- // smaller canvas based on the path, so we must account for the shift.
- tmpCtx.translate(-ownerBBox[0], -ownerBBox[1]);
- inverse = Util.transform(inverse, [
- 1,
- 0,
- 0,
- 1,
- ownerBBox[0],
- ownerBBox[1],
- ]);
- tmpCtx.transform(...owner.baseTransform);
- if (this.matrix) {
- tmpCtx.transform(...this.matrix);
- }
- applyBoundingBox(tmpCtx, this._bbox);
- tmpCtx.fillStyle = this._createGradient(tmpCtx);
- tmpCtx.fill();
- pattern = ctx.createPattern(tmpCanvas.canvas, "no-repeat");
- const domMatrix = new DOMMatrix(inverse);
- pattern.setTransform(domMatrix);
- } else {
- // Shading fills are applied relative to the current matrix which is also
- // how canvas gradients work, so there's no need to do anything special
- // here.
- applyBoundingBox(ctx, this._bbox);
- pattern = this._createGradient(ctx);
- }
- return pattern;
- }
- }
- function drawTriangle(data, context, p1, p2, p3, c1, c2, c3) {
- // Very basic Gouraud-shaded triangle rasterization algorithm.
- const coords = context.coords,
- colors = context.colors;
- const bytes = data.data,
- rowSize = data.width * 4;
- let tmp;
- if (coords[p1 + 1] > coords[p2 + 1]) {
- tmp = p1;
- p1 = p2;
- p2 = tmp;
- tmp = c1;
- c1 = c2;
- c2 = tmp;
- }
- if (coords[p2 + 1] > coords[p3 + 1]) {
- tmp = p2;
- p2 = p3;
- p3 = tmp;
- tmp = c2;
- c2 = c3;
- c3 = tmp;
- }
- if (coords[p1 + 1] > coords[p2 + 1]) {
- tmp = p1;
- p1 = p2;
- p2 = tmp;
- tmp = c1;
- c1 = c2;
- c2 = tmp;
- }
- const x1 = (coords[p1] + context.offsetX) * context.scaleX;
- const y1 = (coords[p1 + 1] + context.offsetY) * context.scaleY;
- const x2 = (coords[p2] + context.offsetX) * context.scaleX;
- const y2 = (coords[p2 + 1] + context.offsetY) * context.scaleY;
- const x3 = (coords[p3] + context.offsetX) * context.scaleX;
- const y3 = (coords[p3 + 1] + context.offsetY) * context.scaleY;
- if (y1 >= y3) {
- return;
- }
- const c1r = colors[c1],
- c1g = colors[c1 + 1],
- c1b = colors[c1 + 2];
- const c2r = colors[c2],
- c2g = colors[c2 + 1],
- c2b = colors[c2 + 2];
- const c3r = colors[c3],
- c3g = colors[c3 + 1],
- c3b = colors[c3 + 2];
- const minY = Math.round(y1),
- maxY = Math.round(y3);
- let xa, car, cag, cab;
- let xb, cbr, cbg, cbb;
- for (let y = minY; y <= maxY; y++) {
- if (y < y2) {
- let k;
- if (y < y1) {
- k = 0;
- } else {
- k = (y1 - y) / (y1 - y2);
- }
- xa = x1 - (x1 - x2) * k;
- car = c1r - (c1r - c2r) * k;
- cag = c1g - (c1g - c2g) * k;
- cab = c1b - (c1b - c2b) * k;
- } else {
- let k;
- if (y > y3) {
- k = 1;
- } else if (y2 === y3) {
- k = 0;
- } else {
- k = (y2 - y) / (y2 - y3);
- }
- xa = x2 - (x2 - x3) * k;
- car = c2r - (c2r - c3r) * k;
- cag = c2g - (c2g - c3g) * k;
- cab = c2b - (c2b - c3b) * k;
- }
- let k;
- if (y < y1) {
- k = 0;
- } else if (y > y3) {
- k = 1;
- } else {
- k = (y1 - y) / (y1 - y3);
- }
- xb = x1 - (x1 - x3) * k;
- cbr = c1r - (c1r - c3r) * k;
- cbg = c1g - (c1g - c3g) * k;
- cbb = c1b - (c1b - c3b) * k;
- const x1_ = Math.round(Math.min(xa, xb));
- const x2_ = Math.round(Math.max(xa, xb));
- let j = rowSize * y + x1_ * 4;
- for (let x = x1_; x <= x2_; x++) {
- k = (xa - x) / (xa - xb);
- if (k < 0) {
- k = 0;
- } else if (k > 1) {
- k = 1;
- }
- bytes[j++] = (car - (car - cbr) * k) | 0;
- bytes[j++] = (cag - (cag - cbg) * k) | 0;
- bytes[j++] = (cab - (cab - cbb) * k) | 0;
- bytes[j++] = 255;
- }
- }
- }
- function drawFigure(data, figure, context) {
- const ps = figure.coords;
- const cs = figure.colors;
- let i, ii;
- switch (figure.type) {
- case "lattice":
- const verticesPerRow = figure.verticesPerRow;
- const rows = Math.floor(ps.length / verticesPerRow) - 1;
- const cols = verticesPerRow - 1;
- for (i = 0; i < rows; i++) {
- let q = i * verticesPerRow;
- for (let j = 0; j < cols; j++, q++) {
- drawTriangle(
- data,
- context,
- ps[q],
- ps[q + 1],
- ps[q + verticesPerRow],
- cs[q],
- cs[q + 1],
- cs[q + verticesPerRow]
- );
- drawTriangle(
- data,
- context,
- ps[q + verticesPerRow + 1],
- ps[q + 1],
- ps[q + verticesPerRow],
- cs[q + verticesPerRow + 1],
- cs[q + 1],
- cs[q + verticesPerRow]
- );
- }
- }
- break;
- case "triangles":
- for (i = 0, ii = ps.length; i < ii; i += 3) {
- drawTriangle(
- data,
- context,
- ps[i],
- ps[i + 1],
- ps[i + 2],
- cs[i],
- cs[i + 1],
- cs[i + 2]
- );
- }
- break;
- default:
- throw new Error("illegal figure");
- }
- }
- class MeshShadingPattern extends BaseShadingPattern {
- constructor(IR) {
- super();
- this._coords = IR[2];
- this._colors = IR[3];
- this._figures = IR[4];
- this._bounds = IR[5];
- this._bbox = IR[7];
- this._background = IR[8];
- this.matrix = null;
- }
- _createMeshCanvas(combinedScale, backgroundColor, cachedCanvases) {
- // we will increase scale on some weird factor to let antialiasing take
- // care of "rough" edges
- const EXPECTED_SCALE = 1.1;
- // MAX_PATTERN_SIZE is used to avoid OOM situation.
- const MAX_PATTERN_SIZE = 3000; // 10in @ 300dpi shall be enough
- // We need to keep transparent border around our pattern for fill():
- // createPattern with 'no-repeat' will bleed edges across entire area.
- const BORDER_SIZE = 2;
- const offsetX = Math.floor(this._bounds[0]);
- const offsetY = Math.floor(this._bounds[1]);
- const boundsWidth = Math.ceil(this._bounds[2]) - offsetX;
- const boundsHeight = Math.ceil(this._bounds[3]) - offsetY;
- const width = Math.min(
- Math.ceil(Math.abs(boundsWidth * combinedScale[0] * EXPECTED_SCALE)),
- MAX_PATTERN_SIZE
- );
- const height = Math.min(
- Math.ceil(Math.abs(boundsHeight * combinedScale[1] * EXPECTED_SCALE)),
- MAX_PATTERN_SIZE
- );
- const scaleX = boundsWidth / width;
- const scaleY = boundsHeight / height;
- const context = {
- coords: this._coords,
- colors: this._colors,
- offsetX: -offsetX,
- offsetY: -offsetY,
- scaleX: 1 / scaleX,
- scaleY: 1 / scaleY,
- };
- const paddedWidth = width + BORDER_SIZE * 2;
- const paddedHeight = height + BORDER_SIZE * 2;
- const tmpCanvas = cachedCanvases.getCanvas(
- "mesh",
- paddedWidth,
- paddedHeight,
- false
- );
- const tmpCtx = tmpCanvas.context;
- const data = tmpCtx.createImageData(width, height);
- if (backgroundColor) {
- const bytes = data.data;
- for (let i = 0, ii = bytes.length; i < ii; i += 4) {
- bytes[i] = backgroundColor[0];
- bytes[i + 1] = backgroundColor[1];
- bytes[i + 2] = backgroundColor[2];
- bytes[i + 3] = 255;
- }
- }
- for (const figure of this._figures) {
- drawFigure(data, figure, context);
- }
- tmpCtx.putImageData(data, BORDER_SIZE, BORDER_SIZE);
- const canvas = tmpCanvas.canvas;
- return {
- canvas,
- offsetX: offsetX - BORDER_SIZE * scaleX,
- offsetY: offsetY - BORDER_SIZE * scaleY,
- scaleX,
- scaleY,
- };
- }
- getPattern(ctx, owner, inverse, pathType) {
- applyBoundingBox(ctx, this._bbox);
- let scale;
- if (pathType === PathType.SHADING) {
- scale = Util.singularValueDecompose2dScale(getCurrentTransform(ctx));
- } else {
- // Obtain scale from matrix and current transformation matrix.
- scale = Util.singularValueDecompose2dScale(owner.baseTransform);
- if (this.matrix) {
- const matrixScale = Util.singularValueDecompose2dScale(this.matrix);
- scale = [scale[0] * matrixScale[0], scale[1] * matrixScale[1]];
- }
- }
- // Rasterizing on the main thread since sending/queue large canvases
- // might cause OOM.
- const temporaryPatternCanvas = this._createMeshCanvas(
- scale,
- pathType === PathType.SHADING ? null : this._background,
- owner.cachedCanvases
- );
- if (pathType !== PathType.SHADING) {
- ctx.setTransform(...owner.baseTransform);
- if (this.matrix) {
- ctx.transform(...this.matrix);
- }
- }
- ctx.translate(
- temporaryPatternCanvas.offsetX,
- temporaryPatternCanvas.offsetY
- );
- ctx.scale(temporaryPatternCanvas.scaleX, temporaryPatternCanvas.scaleY);
- return ctx.createPattern(temporaryPatternCanvas.canvas, "no-repeat");
- }
- }
- class DummyShadingPattern extends BaseShadingPattern {
- getPattern() {
- return "hotpink";
- }
- }
- function getShadingPattern(IR) {
- switch (IR[0]) {
- case "RadialAxial":
- return new RadialAxialShadingPattern(IR);
- case "Mesh":
- return new MeshShadingPattern(IR);
- case "Dummy":
- return new DummyShadingPattern();
- }
- throw new Error(`Unknown IR type: ${IR[0]}`);
- }
- const PaintType = {
- COLORED: 1,
- UNCOLORED: 2,
- };
- class TilingPattern {
- // 10in @ 300dpi shall be enough.
- static get MAX_PATTERN_SIZE() {
- return shadow(this, "MAX_PATTERN_SIZE", 3000);
- }
- constructor(IR, color, ctx, canvasGraphicsFactory, baseTransform) {
- this.operatorList = IR[2];
- this.matrix = IR[3] || [1, 0, 0, 1, 0, 0];
- this.bbox = IR[4];
- this.xstep = IR[5];
- this.ystep = IR[6];
- this.paintType = IR[7];
- this.tilingType = IR[8];
- this.color = color;
- this.ctx = ctx;
- this.canvasGraphicsFactory = canvasGraphicsFactory;
- this.baseTransform = baseTransform;
- }
- createPatternCanvas(owner) {
- const operatorList = this.operatorList;
- const bbox = this.bbox;
- const xstep = this.xstep;
- const ystep = this.ystep;
- const paintType = this.paintType;
- const tilingType = this.tilingType;
- const color = this.color;
- const canvasGraphicsFactory = this.canvasGraphicsFactory;
- info("TilingType: " + tilingType);
- // A tiling pattern as defined by PDF spec 8.7.2 is a cell whose size is
- // described by bbox, and may repeat regularly by shifting the cell by
- // xstep and ystep.
- // Because the HTML5 canvas API does not support pattern repetition with
- // gaps in between, we use the xstep/ystep instead of the bbox's size.
- //
- // This has the following consequences (similarly for ystep):
- //
- // - If xstep is the same as bbox, then there is no observable difference.
- //
- // - If xstep is larger than bbox, then the pattern canvas is partially
- // empty: the area bounded by bbox is painted, the outside area is void.
- //
- // - If xstep is smaller than bbox, then the pixels between xstep and the
- // bbox boundary will be missing. This is INCORRECT behavior.
- // "Figures on adjacent tiles should not overlap" (PDF spec 8.7.3.1),
- // but overlapping cells without common pixels are still valid.
- // TODO: Fix the implementation, to allow this scenario to be painted
- // correctly.
- const x0 = bbox[0],
- y0 = bbox[1],
- x1 = bbox[2],
- y1 = bbox[3];
- // Obtain scale from matrix and current transformation matrix.
- const matrixScale = Util.singularValueDecompose2dScale(this.matrix);
- const curMatrixScale = Util.singularValueDecompose2dScale(
- this.baseTransform
- );
- const combinedScale = [
- matrixScale[0] * curMatrixScale[0],
- matrixScale[1] * curMatrixScale[1],
- ];
- // Use width and height values that are as close as possible to the end
- // result when the pattern is used. Too low value makes the pattern look
- // blurry. Too large value makes it look too crispy.
- const dimx = this.getSizeAndScale(
- xstep,
- this.ctx.canvas.width,
- combinedScale[0]
- );
- const dimy = this.getSizeAndScale(
- ystep,
- this.ctx.canvas.height,
- combinedScale[1]
- );
- const tmpCanvas = owner.cachedCanvases.getCanvas(
- "pattern",
- dimx.size,
- dimy.size,
- true
- );
- const tmpCtx = tmpCanvas.context;
- const graphics = canvasGraphicsFactory.createCanvasGraphics(tmpCtx);
- graphics.groupLevel = owner.groupLevel;
- this.setFillAndStrokeStyleToContext(graphics, paintType, color);
- let adjustedX0 = x0;
- let adjustedY0 = y0;
- let adjustedX1 = x1;
- let adjustedY1 = y1;
- // Some bounding boxes have negative x0/y0 coordinates which will cause the
- // some of the drawing to be off of the canvas. To avoid this shift the
- // bounding box over.
- if (x0 < 0) {
- adjustedX0 = 0;
- adjustedX1 += Math.abs(x0);
- }
- if (y0 < 0) {
- adjustedY0 = 0;
- adjustedY1 += Math.abs(y0);
- }
- tmpCtx.translate(-(dimx.scale * adjustedX0), -(dimy.scale * adjustedY0));
- graphics.transform(dimx.scale, 0, 0, dimy.scale, 0, 0);
- // To match CanvasGraphics beginDrawing we must save the context here or
- // else we end up with unbalanced save/restores.
- tmpCtx.save();
- this.clipBbox(graphics, adjustedX0, adjustedY0, adjustedX1, adjustedY1);
- graphics.baseTransform = getCurrentTransform(graphics.ctx);
- graphics.executeOperatorList(operatorList);
- graphics.endDrawing();
- return {
- canvas: tmpCanvas.canvas,
- scaleX: dimx.scale,
- scaleY: dimy.scale,
- offsetX: adjustedX0,
- offsetY: adjustedY0,
- };
- }
- getSizeAndScale(step, realOutputSize, scale) {
- // xstep / ystep may be negative -- normalize.
- step = Math.abs(step);
- // MAX_PATTERN_SIZE is used to avoid OOM situation.
- // Use the destination canvas's size if it is bigger than the hard-coded
- // limit of MAX_PATTERN_SIZE to avoid clipping patterns that cover the
- // whole canvas.
- const maxSize = Math.max(TilingPattern.MAX_PATTERN_SIZE, realOutputSize);
- let size = Math.ceil(step * scale);
- if (size >= maxSize) {
- size = maxSize;
- } else {
- scale = size / step;
- }
- return { scale, size };
- }
- clipBbox(graphics, x0, y0, x1, y1) {
- const bboxWidth = x1 - x0;
- const bboxHeight = y1 - y0;
- graphics.ctx.rect(x0, y0, bboxWidth, bboxHeight);
- graphics.current.updateRectMinMax(getCurrentTransform(graphics.ctx), [
- x0,
- y0,
- x1,
- y1,
- ]);
- graphics.clip();
- graphics.endPath();
- }
- setFillAndStrokeStyleToContext(graphics, paintType, color) {
- const context = graphics.ctx,
- current = graphics.current;
- switch (paintType) {
- case PaintType.COLORED:
- const ctx = this.ctx;
- context.fillStyle = ctx.fillStyle;
- context.strokeStyle = ctx.strokeStyle;
- current.fillColor = ctx.fillStyle;
- current.strokeColor = ctx.strokeStyle;
- break;
- case PaintType.UNCOLORED:
- const cssColor = Util.makeHexColor(color[0], color[1], color[2]);
- context.fillStyle = cssColor;
- context.strokeStyle = cssColor;
- // Set color needed by image masks (fixes issues 3226 and 8741).
- current.fillColor = cssColor;
- current.strokeColor = cssColor;
- break;
- default:
- throw new FormatError(`Unsupported paint type: ${paintType}`);
- }
- }
- getPattern(ctx, owner, inverse, pathType) {
- // PDF spec 8.7.2 NOTE 1: pattern's matrix is relative to initial matrix.
- let matrix = inverse;
- if (pathType !== PathType.SHADING) {
- matrix = Util.transform(matrix, owner.baseTransform);
- if (this.matrix) {
- matrix = Util.transform(matrix, this.matrix);
- }
- }
- const temporaryPatternCanvas = this.createPatternCanvas(owner);
- let domMatrix = new DOMMatrix(matrix);
- // Rescale and so that the ctx.createPattern call generates a pattern with
- // the desired size.
- domMatrix = domMatrix.translate(
- temporaryPatternCanvas.offsetX,
- temporaryPatternCanvas.offsetY
- );
- domMatrix = domMatrix.scale(
- 1 / temporaryPatternCanvas.scaleX,
- 1 / temporaryPatternCanvas.scaleY
- );
- const pattern = ctx.createPattern(temporaryPatternCanvas.canvas, "repeat");
- pattern.setTransform(domMatrix);
- return pattern;
- }
- }
- export { getShadingPattern, PathType, TilingPattern };
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