| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466 | Namespace.register("U.MT.UI.Video"); //注册命名空间/*** 创建视频* @param src 资源地址* @param height 视频高度* @param autoplay 是否自动播放* @param parent 父元素*/U.MT.UI.Video.create = function (src, height, autoplay, parent) {    autoplay = autoplay || false; //检测自动播放    var _intervalTemp = null; //用于记录interval的值    var _volumeTemp = null; //用于记录临时音量(静音与取消静音用)    var _moving = false; //记录是否有移动    var _tempHeight = ""; //记录临时高度,退出全屏时用    var _fullscreen = false; //记录是否在全屏    var _els = U.MT.UI.Video.appendEle(src, height, autoplay, parent);    U.MT.UI.Video.addEvent(_els, _intervalTemp, _volumeTemp, _moving, _tempHeight, _fullscreen);};/*** 生成元素* @param src 视频资源地址* @param height 视频高度* @param autoplay 是否自动播放* @param parent 父元素*/U.MT.UI.Video.appendEle = function (src, height, autoplay, parent) {    var els = {};    //包括视频和控制器的大div    els.videoDiv = $$("div", {        "className": "U_MT_UI_Video_VideoDiv", //设置class        "style": { "width": "100%", "height": height + "px"}//设置样式    }, parent);    //视频主体    els.video = $$("video", {        "src": src, //资源地址        "className": "U_MT_UI_Video_VideoMain", //视频class        "autoplay": autoplay, //设置是否自动播放        "preload": "auto"//是否预加载(默认自动)    }, els.videoDiv);    //控制器主体    els.controls = $$("div", { "className": "U_MT_UI_Video_VideoControls" }, els.videoDiv);    //暂停/播放按钮    els.playPauseBtn = $$("div", { "className": "U_MT_UI_Video_PlayPauseButton U_MT_UI_Video_PlayIcon" }, els.controls);    //显示当前时间的div    els.currentTimeDiv = $$("div", { "className": "U_MT_UI_Video_Time", "innerHTML": "00:00" }, els.controls);    //进度条    els.progress = $$("div", {        "className": "U_MT_UI_Video_Progress"//设置class    }, els.controls);    //进度条实际进度    els.progressCurrentTime = $$("div", { "className": "U_MT_UI_Video_ProgressCurrentTime" }, els.progress);    //进度条上的圆点    els.progressCircle = $$("div", { "className": "U_MT_UI_Video_ProgressCircle" }, els.progressCurrentTime);    //显示实际时间的div    els.DurationDiv = $$("div", {        "className": "U_MT_UI_Video_Time", //设置class        "innerHTML": "00:00", //设置默认值        "onselectstart": "return false;"//禁止选择    }, els.controls);    //音量按钮    els.soundControls = $$("div", { "className": "U_MT_UI_Video_SoundControls" }, els.controls);    //音量    els.soundProgress = $$("div", { "className": "U_MT_UI_Video_SoundProgress" }, els.controls);    //真实音量    els.soundProgressCurrent = $$("div", {        "className": "U_MT_UI_Video_SoundProgressCurrent", //设置class        "style": { "width": "100%"}//默认音量100    }, els.soundProgress);    //全屏按钮    els.fullScreenBtn = $$("div", { "className": "U_MT_UI_Video_FullScreen" }, els.controls);    return els;};U.MT.UI.Video.addEvent = function (els, intervalTemp, volumeTemp, moving, tempHeight, tempWidth, fullscreen) {    /**    * 给暂停/播放按钮添加事件    * @param event click事件    */    els.playPauseBtn.onclick = function (event) {        U.MT.UI.Video.playPauseBtnClick(event, els);    };    /**    * 进度条移动函数(圆点)    * @param event touchstart事件    */    els.progressCircle.ontouchstart = function (event) {        event.stopPropagation(); //停止事件的传播        event.preventDefault(); //取消事件的默认动作        U.MT.UI.Video.circleMove(event, moving, els);    };    if (els.videoDiv.onwebkitfullscreenchange !== undefined) {//webkit设置全屏状态        els.videoDiv.onwebkitfullscreenchange = function () {            var rtn = U.MT.UI.Video.fullscreenChange(fullscreen, tempHeight, els);            fullscreen = rtn[0];            tempHeight = rtn[1];        }; //webkit设置全屏状态    } else if (els.videoDiv.onfullscreenchange !== undefined) {//w3设置全屏状态        els.videoDiv.onfullscreenchange = function () {            var rtn = U.MT.UI.Video.fullscreenChange(fullscreen, tempHeight, els);            fullscreen = rtn[0];            tempHeight = rtn[1];        }; //w3设置全屏状态    } else if (els.videoDiv.onmozfullscreenchange !== undefined) {//moz设置全屏状态        els.videoDiv.onmozfullscreenchange = function () {            var rtn = U.MT.UI.Video.fullscreenChange(fullscreen, tempHeight, els);            fullscreen = rtn[0];            tempHeight = rtn[1];        }; //moz设置全屏状态    }    els.fullScreenBtn.onclick = function () {        U.MT.UI.Video.fullscreenClick(fullscreen, els);    };    /**    * 鼠标按下事件    * @param event 事件    */    els.soundProgress.ontouchstart = function (event) {        U.MT.UI.Video.soundProgressMove(event, moving, els); //执行声音进度条拖动函数    };    /**    * 视频播放事件,用于设置播放按钮与启动刷新    */    els.video.onplay = function () {        els.playPauseBtn.className = "U_MT_UI_Video_PlayPauseButton U_MT_UI_Video_PauseIcon"; //设置class        intervalTemp = U.MT.UI.Video.setInterval(moving, els); //开始播放,启动计时器    };    /**    * 视频暂停事件,用于设置暂停按钮与停止刷新    */    els.video.onpause = function () {        els.playPauseBtn.className = "U_MT_UI_Video_PlayPauseButton U_MT_UI_Video_PlayIcon"; //设置暂停按钮的icon(修改class)        clearInterval(intervalTemp); //清除刷新的interval    };    /**    * 进度条鼠标按下事件    * @param event 事件    */    els.progress.ontouchstart = function (event) {        U.MT.UI.Video.progressMove(event, moving, els); //进度条拖动函数    };    /**    * 视频可以播放    */    els.video.oncanplay = function () {        U.MT.UI.Video.flushInfo(moving, els.currentTimeDiv, els.DurationDiv, els.progressCurrentTime, els.soundProgressCurrent, els.video); //刷新信息//刷新信息    };    /**    * 静音按钮事件函数    */    els.soundControls.onclick = function () {        volumeTemp = U.MT.UI.Video.muteClick(els, volumeTemp, moving);    };    /**    * 控制栏显示/隐藏控制    */    els.videoDiv.onclick = function () {        U.MT.UI.Video.displayControls(event, els);    };};/*** 让控制栏可以隐藏* @param event 视频点击事件* @param els 元素集合*/U.MT.UI.Video.displayControls = function (event, els) {    var _target = event.target; //获取目标    if (_target === els.video || _target === els.videoDiv) {//判断目标点击后是否可以隐藏/显示        if (els.controls.style.display === "none") {//如果已设置隐藏状态则显示            els.controls.style.display = "block";        } else {//否则隐藏控制栏            els.controls.style.display = "none";        }    }};/*** 静音按钮单击* @param els 元素集合* @param volumeTemp 临时音量* @param moving 是否正在移动* @returns {*} 返回修改后的临时音量*/U.MT.UI.Video.muteClick = function (els, volumeTemp, moving) {    if (els.video.volume !== 0) {//音量非零,静音        volumeTemp = els.video.volume; //记录当前音量        els.video.volume = 0; //静音        U.MT.UI.Video.flushInfo(moving, els.currentTimeDiv, els.DurationDiv, els.progressCurrentTime, els.soundProgressCurrent, els.video); //刷新信息//刷新数据    } else if (els.video.volume === 0 && volumeTemp !== null) {//如果音量等于0(即静音),且用户没有按过静音键        els.video.volume = volumeTemp; //设置音量        volumeTemp = null; //将变量值重置        U.MT.UI.Video.flushInfo(moving, els.currentTimeDiv, els.DurationDiv, els.progressCurrentTime, els.soundProgressCurrent, els.video); //刷新信息//刷新数据    }    return volumeTemp;};/*** 暂停开始按钮单击* @param event 事件* @param els 元素集合*/U.MT.UI.Video.playPauseBtnClick = function (event, els) {    var _el = event.target; //获取到按钮本身    if (_el.className === "U_MT_UI_Video_PlayPauseButton U_MT_UI_Video_PlayIcon") {//暂停状态        els.video.play(); //开始播放    } else {//播放状态        els.video.pause(); //暂停播放    }};/*** 全屏按钮点击事件* @param fullscreen 是否全屏* @param els 元素集合*/U.MT.UI.Video.fullscreenClick = function (fullscreen, els) {    if (!fullscreen) {//如果不在全屏状态        if (els.videoDiv.requestFullScreen) {//w3请求全屏            els.videoDiv.requestFullScreen(); //w3请求全屏        }        else if (els.videoDiv.webkitRequestFullScreen) {//webkit请求全屏            els.videoDiv.webkitRequestFullScreen(); //webkit请求全屏        }        else if (els.videoDiv.mozRequestFullScreen) {//moz请求全屏            els.videoDiv.mozRequestFullScreen(); //moz请求全屏        }    } else {        if (document.exitFullScreen) {//w3退出全屏            document.exitFullScreen(); //w3退出全屏        }        else if (document.webkitCancelFullScreen) {//webkit退出全屏            document.webkitCancelFullScreen(); //webkit退出全屏        }        else if (document.webkitExitFullscreen) {//webkit退出全屏            document.webkitExitFullscreen(); //webkit退出全屏        }        else if (document.mozExitFullScreen) {//moz退出全屏            document.mozExitFullScreen(); //moz退出全屏        }    }};/*** 全屏状态改变事件* @param fullscreen 记录是否全屏* @param tempHeight 临时高度* @param els 元素集合* @returns {*[]} 返回部分修改后的变量*/U.MT.UI.Video.fullscreenChange = function (fullscreen, tempHeight, els) {    if (!fullscreen) {//如果没全屏        tempHeight = els.videoDiv.offsetHeight + "px"; //记录当前高度(恢复用)        els.videoDiv.style.height = "100vh"; //设置覆盖网页        els.videoDiv.style.width = "100vw"; //设置覆盖网页        els.videoDiv.style.position = "absolute"; //设置绝对定位        els.videoDiv.style.top = "0"; //放置最上        els.videoDiv.style.left = "0"; //放置最左        els.videoDiv.style.zIndex = "999"; //放置顶层    } else {        els.videoDiv.style.height = tempHeight; //恢复高度        els.videoDiv.style.width = "100%"; //恢复宽度        els.videoDiv.style.position = ""; //清除绝对定位        els.videoDiv.style.top = ""; //清除top        els.videoDiv.style.left = ""; //清除left        els.videoDiv.style.zIndex = ""; //清除zindex    }    fullscreen = !fullscreen; //更改全屏状态    return [fullscreen, tempHeight];};/*** 时间格式化(数字秒转换成00:00的格式)* @param time 待转换的时间(秒) 例:30* @returns {string} 返回的时间  例:00:30*/U.MT.UI.Video.timeFormat = function (time) {    var _sec = parseInt(time % 60); //计算秒    var _min = parseInt(parseInt(time) / 60); //计算分钟    (_sec < 10) ? _sec = "0" + _sec : _sec; //秒补零    (_min < 10) ? _min = "0" + _min : _min; //分钟补零    return _min + ":" + _sec; //返回生成的时间};/*** 刷新数据* @param moving 是否正在移动(用于判断要不要刷新)* @param currentTimeDiv 当前时间元素* @param DurationDiv 视频总长度元素* @param progressCurrentTime 进度条当前长度* @param soundProgressCurrent 音量当前长度* @param video 视频元素*/U.MT.UI.Video.flushInfo = function (moving, currentTimeDiv, DurationDiv, progressCurrentTime, soundProgressCurrent, video) {    if (moving) return; //如果在拖动则不刷新    currentTimeDiv.innerHTML = U.MT.UI.Video.timeFormat(video.currentTime); //当前时间刷新    DurationDiv.innerHTML = U.MT.UI.Video.timeFormat(video.duration); //视频总长度刷新    progressCurrentTime.style.width = video.currentTime / video.duration * 100 + "%"; //进度条刷新    soundProgressCurrent.style.width = video.volume * 100 + "%"; //音量刷新};/*** 循环刷新信息* @param _moving 是否正在移动* @param _els 元素* @returns {number} interval*/U.MT.UI.Video.setInterval = function (_moving, _els) {    return setInterval(function () {//设置定时器        U.MT.UI.Video.flushInfo(_moving, _els.currentTimeDiv, _els.DurationDiv, _els.progressCurrentTime, _els.soundProgressCurrent, _els.video); //刷新信息    }, 500); //每半秒刷新一次};/*** 获取当前元素左边到屏幕最左边的距离* @param el 元素* @returns {number} 返回距离(不包括单位)*/U.MT.UI.Video.getScreenLeft = function (el) {    var _rtnLeft = el.offsetLeft; //定义一个左边长度    var _parent = el.offsetParent; //定义这个元素的父元素    while (_parent != null) {//如果父元素不为空,则进入循环        _rtnLeft += _parent.offsetLeft; //记录左边距离        _parent = _parent.offsetParent; //重新定义父元素    }    return _rtnLeft; //返回距离};/*** 进度条拖动函数* @param event 事件* @param moving 是否正在移动* @param els 元素集合*/U.MT.UI.Video.progressMove = function (event, moving, els) {//部分注释见move函数    // event.stopPropagation();//停止事件的传播    // event.preventDefault();//取消事件的默认动作    if (event.target.className === "U_MT_UI_Video_ProgressCircle") {        return;    }    var _e = event; //事件    var _content = els.progress; //进度条元素    var _startX = _e.touches[0].clientX; //设置一个开始的点    var _currentProgress = els.progressCurrentTime; //进度条实际进度元素    var _x = event.touches[0].clientX - U.MT.UI.Video.getScreenLeft(els.progress); //相对于进度条的x点    var _length = _content.offsetWidth; //进度条的长度    els.video.currentTime = els.video.duration * (_x / _length); //计算出视频的时间并设置    U.MT.UI.Video.flushInfo(moving, els.currentTimeDiv, els.DurationDiv, els.progressCurrentTime, els.soundProgressCurrent, els.video); //刷新信息//刷新数据    els.videoDiv.ontouchmove = function (e) {//点击移动函数        e.stopPropagation(); //停止事件的传播        e.preventDefault(); //取消事件的默认动作        if (e.touches[0].clientX - U.MT.UI.Video.getScreenLeft(els.progress) < 0 || e.touches[0].clientX - U.MT.UI.Video.getScreenLeft(els.progress) > els.progress.offsetWidth) {//判断是否可以移动            return;        }        moving = true; //设置移动状态        var _iL = e.touches[0].clientX - _startX; //移动距离        if (!(_currentProgress.offsetWidth + _iL > els.progress.offsetWidth || _currentProgress.offsetWidth + _iL < 0)) {//根据移动距离判断是否可以移动            _currentProgress.style.width = (_currentProgress.offsetWidth + _iL) / els.progress.offsetWidth * 100 + "%"; //当前进度条设置样式            els.video.currentTime = (_currentProgress.offsetWidth + _iL) / els.progress.offsetWidth * els.video.duration; //设置视频时间        }        _startX = e.touches[0].clientX; //重置开始的点    };    els.videoDiv.ontouchend = function (event) {//点击结束事件        event.stopPropagation(); //停止事件的传播        event.preventDefault(); //取消事件的默认动作        moving = false; //设置移动事件        els.videoDiv.ontouchmove = function () {//清除点击移动事件        };        els.videoDiv.ontouchend = function () {//清除点击结束事件        };    };};/*** 声音进度条拖动函数* @param event 事件* @param moving 是否正在移动* @param els 元素集合*/U.MT.UI.Video.soundProgressMove = function (event, moving, els) {    event.stopPropagation(); //停止事件的传播    event.preventDefault(); //取消事件的默认动作    var _e = event; //事件    var _content = els.soundProgress; //声音进度条    var _startX = _e.touches[0].clientX; //开始的点    var _currentSound = els.soundProgressCurrent; //当前音量元素    var _x = event.touches[0].clientX - U.MT.UI.Video.getScreenLeft(els.soundProgress); //记录鼠标相对于音量进度条的x位置    var _length = _content.offsetWidth; //进度条长度    els.video.volume = _x / _length; //设置音量    U.MT.UI.Video.flushInfo(moving, els.currentTimeDiv, els.DurationDiv, els.progressCurrentTime, els.soundProgressCurrent, els.video); //刷新信息//刷新数据    els.videoDiv.ontouchmove = function (e) {//点击移动函数        e.stopPropagation(); //停止事件的传播        e.preventDefault(); //取消事件的默认动作        if (e.touches[0].clientX - U.MT.UI.Video.getScreenLeft(els.soundProgress) < 0 || e.touches[0].clientX - U.MT.UI.Video.getScreenLeft(els.soundProgress) > els.soundProgress.offsetWidth) {//判断是否可以移动            return;        }        var _iL = e.touches[0].clientX - _startX; //移动的距离        if (!(_currentSound.offsetWidth + _iL > _content.offsetWidth || _currentSound.offsetWidth + _iL < 0)) {//根据移动的距离判断是否可以移动            _currentSound.style.width = (_currentSound.offsetWidth + _iL) / _content.offsetWidth * 100 + "%"; //设置音量条样式            els.video.volume = (_currentSound.offsetWidth) / _content.offsetWidth; //设置音量        }        _startX = e.touches[0].clientX; //重置开始的点    };    els.videoDiv.ontouchend = function (e) {//点击结束事件(鼠标移开屏幕)        e.stopPropagation(); //停止事件的传播        e.preventDefault(); //取消事件的默认动作        moving = false; //设置移动状态        els.videoDiv.ontouchmove = function () {//清除移动函数        };        els.videoDiv.ontouchend = function () {//清除点击结束函数        };    };};/*** 进度条移动函数(圆点)* @param event 事件* @param moving 是否正在移动* @param els 元素集合*/U.MT.UI.Video.circleMove = function (event, moving, els) {    moving = true; //设置移动状态    var _e = event; //事件    var _content = els.progressCircle; //获取目标    var _startX = _e.touches[0].clientX; //设置开始的点    var _currentProgress = _content.parentElement; //实际进度条元素    var _progress = _currentProgress.parentElement; //进度条元素    els.videoDiv.ontouchmove = function (e) {//点击移动事件        e.stopPropagation(); //停止事件的传播        e.preventDefault(); //取消事件的默认动作        if (e.touches[0].clientX - U.MT.UI.Video.getScreenLeft(_progress) < 0 || e.touches[0].clientX - U.MT.UI.Video.getScreenLeft(_progress) > _progress.offsetWidth) {//判断是否在可移动范围内            return;        }        var _iL = e.touches[0].clientX - _startX; //移动的距离        //根据实际进度与进度条长度对比进行判断        if (!(_currentProgress.offsetWidth + _iL > _progress.offsetWidth || _currentProgress.offsetWidth + _iL < 0) && (e.currentTarget.children[0].offsetWidth <= e.currentTarget.children[0].offsetWidth)) {            //设置进度条位置            _currentProgress.style.width = (_currentProgress.offsetWidth + _iL) / _progress.offsetWidth * 100 + "%";            //设置视频位置            els.video.currentTime = (_currentProgress.offsetWidth + _iL) / _progress.offsetWidth * els.video.duration;        }        _startX = e.touches[0].clientX; //重新设置起点    };    els.videoDiv.ontouchend = function () {//清除事件        event.stopPropagation(); //停止事件的传播        event.preventDefault(); //取消事件的默认动作        _moving = false; //设置移动状态        els.videoDiv.ontouchmove = function () {//清除点击移动函数        };        els.videoDiv.ontouchend = function () {//清除点击结束函数        };    };};
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