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							- 'use strict'
 
- const EE = require('events')
 
- const Stream = require('stream')
 
- const Yallist = require('yallist')
 
- const SD = require('string_decoder').StringDecoder
 
- const EOF = Symbol('EOF')
 
- const MAYBE_EMIT_END = Symbol('maybeEmitEnd')
 
- const EMITTED_END = Symbol('emittedEnd')
 
- const EMITTING_END = Symbol('emittingEnd')
 
- const CLOSED = Symbol('closed')
 
- const READ = Symbol('read')
 
- const FLUSH = Symbol('flush')
 
- const FLUSHCHUNK = Symbol('flushChunk')
 
- const ENCODING = Symbol('encoding')
 
- const DECODER = Symbol('decoder')
 
- const FLOWING = Symbol('flowing')
 
- const PAUSED = Symbol('paused')
 
- const RESUME = Symbol('resume')
 
- const BUFFERLENGTH = Symbol('bufferLength')
 
- const BUFFERPUSH = Symbol('bufferPush')
 
- const BUFFERSHIFT = Symbol('bufferShift')
 
- const OBJECTMODE = Symbol('objectMode')
 
- const DESTROYED = Symbol('destroyed')
 
- // TODO remove when Node v8 support drops
 
- const doIter = global._MP_NO_ITERATOR_SYMBOLS_  !== '1'
 
- const ASYNCITERATOR = doIter && Symbol.asyncIterator
 
-   || Symbol('asyncIterator not implemented')
 
- const ITERATOR = doIter && Symbol.iterator
 
-   || Symbol('iterator not implemented')
 
- // events that mean 'the stream is over'
 
- // these are treated specially, and re-emitted
 
- // if they are listened for after emitting.
 
- const isEndish = ev =>
 
-   ev === 'end' ||
 
-   ev === 'finish' ||
 
-   ev === 'prefinish'
 
- const isArrayBuffer = b => b instanceof ArrayBuffer ||
 
-   typeof b === 'object' &&
 
-   b.constructor &&
 
-   b.constructor.name === 'ArrayBuffer' &&
 
-   b.byteLength >= 0
 
- const isArrayBufferView = b => !Buffer.isBuffer(b) && ArrayBuffer.isView(b)
 
- module.exports = class Minipass extends Stream {
 
-   constructor (options) {
 
-     super()
 
-     this[FLOWING] = false
 
-     // whether we're explicitly paused
 
-     this[PAUSED] = false
 
-     this.pipes = new Yallist()
 
-     this.buffer = new Yallist()
 
-     this[OBJECTMODE] = options && options.objectMode || false
 
-     if (this[OBJECTMODE])
 
-       this[ENCODING] = null
 
-     else
 
-       this[ENCODING] = options && options.encoding || null
 
-     if (this[ENCODING] === 'buffer')
 
-       this[ENCODING] = null
 
-     this[DECODER] = this[ENCODING] ? new SD(this[ENCODING]) : null
 
-     this[EOF] = false
 
-     this[EMITTED_END] = false
 
-     this[EMITTING_END] = false
 
-     this[CLOSED] = false
 
-     this.writable = true
 
-     this.readable = true
 
-     this[BUFFERLENGTH] = 0
 
-     this[DESTROYED] = false
 
-   }
 
-   get bufferLength () { return this[BUFFERLENGTH] }
 
-   get encoding () { return this[ENCODING] }
 
-   set encoding (enc) {
 
-     if (this[OBJECTMODE])
 
-       throw new Error('cannot set encoding in objectMode')
 
-     if (this[ENCODING] && enc !== this[ENCODING] &&
 
-         (this[DECODER] && this[DECODER].lastNeed || this[BUFFERLENGTH]))
 
-       throw new Error('cannot change encoding')
 
-     if (this[ENCODING] !== enc) {
 
-       this[DECODER] = enc ? new SD(enc) : null
 
-       if (this.buffer.length)
 
-         this.buffer = this.buffer.map(chunk => this[DECODER].write(chunk))
 
-     }
 
-     this[ENCODING] = enc
 
-   }
 
-   setEncoding (enc) {
 
-     this.encoding = enc
 
-   }
 
-   get objectMode () { return this[OBJECTMODE] }
 
-   set objectMode (om) { this[OBJECTMODE] = this[OBJECTMODE] || !!om }
 
-   write (chunk, encoding, cb) {
 
-     if (this[EOF])
 
-       throw new Error('write after end')
 
-     if (this[DESTROYED]) {
 
-       this.emit('error', Object.assign(
 
-         new Error('Cannot call write after a stream was destroyed'),
 
-         { code: 'ERR_STREAM_DESTROYED' }
 
-       ))
 
-       return true
 
-     }
 
-     if (typeof encoding === 'function')
 
-       cb = encoding, encoding = 'utf8'
 
-     if (!encoding)
 
-       encoding = 'utf8'
 
-     // convert array buffers and typed array views into buffers
 
-     // at some point in the future, we may want to do the opposite!
 
-     // leave strings and buffers as-is
 
-     // anything else switches us into object mode
 
-     if (!this[OBJECTMODE] && !Buffer.isBuffer(chunk)) {
 
-       if (isArrayBufferView(chunk))
 
-         chunk = Buffer.from(chunk.buffer, chunk.byteOffset, chunk.byteLength)
 
-       else if (isArrayBuffer(chunk))
 
-         chunk = Buffer.from(chunk)
 
-       else if (typeof chunk !== 'string')
 
-         // use the setter so we throw if we have encoding set
 
-         this.objectMode = true
 
-     }
 
-     // this ensures at this point that the chunk is a buffer or string
 
-     // don't buffer it up or send it to the decoder
 
-     if (!this.objectMode && !chunk.length) {
 
-       if (this[BUFFERLENGTH] !== 0)
 
-         this.emit('readable')
 
-       if (cb)
 
-         cb()
 
-       return this.flowing
 
-     }
 
-     // fast-path writing strings of same encoding to a stream with
 
-     // an empty buffer, skipping the buffer/decoder dance
 
-     if (typeof chunk === 'string' && !this[OBJECTMODE] &&
 
-         // unless it is a string already ready for us to use
 
-         !(encoding === this[ENCODING] && !this[DECODER].lastNeed)) {
 
-       chunk = Buffer.from(chunk, encoding)
 
-     }
 
-     if (Buffer.isBuffer(chunk) && this[ENCODING])
 
-       chunk = this[DECODER].write(chunk)
 
-     if (this.flowing) {
 
-       // if we somehow have something in the buffer, but we think we're
 
-       // flowing, then we need to flush all that out first, or we get
 
-       // chunks coming in out of order.  Can't emit 'drain' here though,
 
-       // because we're mid-write, so that'd be bad.
 
-       if (this[BUFFERLENGTH] !== 0)
 
-         this[FLUSH](true)
 
-       this.emit('data', chunk)
 
-     } else
 
-       this[BUFFERPUSH](chunk)
 
-     if (this[BUFFERLENGTH] !== 0)
 
-       this.emit('readable')
 
-     if (cb)
 
-       cb()
 
-     return this.flowing
 
-   }
 
-   read (n) {
 
-     if (this[DESTROYED])
 
-       return null
 
-     try {
 
-       if (this[BUFFERLENGTH] === 0 || n === 0 || n > this[BUFFERLENGTH])
 
-         return null
 
-       if (this[OBJECTMODE])
 
-         n = null
 
-       if (this.buffer.length > 1 && !this[OBJECTMODE]) {
 
-         if (this.encoding)
 
-           this.buffer = new Yallist([
 
-             Array.from(this.buffer).join('')
 
-           ])
 
-         else
 
-           this.buffer = new Yallist([
 
-             Buffer.concat(Array.from(this.buffer), this[BUFFERLENGTH])
 
-           ])
 
-       }
 
-       return this[READ](n || null, this.buffer.head.value)
 
-     } finally {
 
-       this[MAYBE_EMIT_END]()
 
-     }
 
-   }
 
-   [READ] (n, chunk) {
 
-     if (n === chunk.length || n === null)
 
-       this[BUFFERSHIFT]()
 
-     else {
 
-       this.buffer.head.value = chunk.slice(n)
 
-       chunk = chunk.slice(0, n)
 
-       this[BUFFERLENGTH] -= n
 
-     }
 
-     this.emit('data', chunk)
 
-     if (!this.buffer.length && !this[EOF])
 
-       this.emit('drain')
 
-     return chunk
 
-   }
 
-   end (chunk, encoding, cb) {
 
-     if (typeof chunk === 'function')
 
-       cb = chunk, chunk = null
 
-     if (typeof encoding === 'function')
 
-       cb = encoding, encoding = 'utf8'
 
-     if (chunk)
 
-       this.write(chunk, encoding)
 
-     if (cb)
 
-       this.once('end', cb)
 
-     this[EOF] = true
 
-     this.writable = false
 
-     // if we haven't written anything, then go ahead and emit,
 
-     // even if we're not reading.
 
-     // we'll re-emit if a new 'end' listener is added anyway.
 
-     // This makes MP more suitable to write-only use cases.
 
-     if (this.flowing || !this[PAUSED])
 
-       this[MAYBE_EMIT_END]()
 
-     return this
 
-   }
 
-   // don't let the internal resume be overwritten
 
-   [RESUME] () {
 
-     if (this[DESTROYED])
 
-       return
 
-     this[PAUSED] = false
 
-     this[FLOWING] = true
 
-     this.emit('resume')
 
-     if (this.buffer.length)
 
-       this[FLUSH]()
 
-     else if (this[EOF])
 
-       this[MAYBE_EMIT_END]()
 
-     else
 
-       this.emit('drain')
 
-   }
 
-   resume () {
 
-     return this[RESUME]()
 
-   }
 
-   pause () {
 
-     this[FLOWING] = false
 
-     this[PAUSED] = true
 
-   }
 
-   get destroyed () {
 
-     return this[DESTROYED]
 
-   }
 
-   get flowing () {
 
-     return this[FLOWING]
 
-   }
 
-   get paused () {
 
-     return this[PAUSED]
 
-   }
 
-   [BUFFERPUSH] (chunk) {
 
-     if (this[OBJECTMODE])
 
-       this[BUFFERLENGTH] += 1
 
-     else
 
-       this[BUFFERLENGTH] += chunk.length
 
-     return this.buffer.push(chunk)
 
-   }
 
-   [BUFFERSHIFT] () {
 
-     if (this.buffer.length) {
 
-       if (this[OBJECTMODE])
 
-         this[BUFFERLENGTH] -= 1
 
-       else
 
-         this[BUFFERLENGTH] -= this.buffer.head.value.length
 
-     }
 
-     return this.buffer.shift()
 
-   }
 
-   [FLUSH] (noDrain) {
 
-     do {} while (this[FLUSHCHUNK](this[BUFFERSHIFT]()))
 
-     if (!noDrain && !this.buffer.length && !this[EOF])
 
-       this.emit('drain')
 
-   }
 
-   [FLUSHCHUNK] (chunk) {
 
-     return chunk ? (this.emit('data', chunk), this.flowing) : false
 
-   }
 
-   pipe (dest, opts) {
 
-     if (this[DESTROYED])
 
-       return
 
-     const ended = this[EMITTED_END]
 
-     opts = opts || {}
 
-     if (dest === process.stdout || dest === process.stderr)
 
-       opts.end = false
 
-     else
 
-       opts.end = opts.end !== false
 
-     const p = { dest: dest, opts: opts, ondrain: _ => this[RESUME]() }
 
-     this.pipes.push(p)
 
-     dest.on('drain', p.ondrain)
 
-     this[RESUME]()
 
-     // piping an ended stream ends immediately
 
-     if (ended && p.opts.end)
 
-       p.dest.end()
 
-     return dest
 
-   }
 
-   addListener (ev, fn) {
 
-     return this.on(ev, fn)
 
-   }
 
-   on (ev, fn) {
 
-     try {
 
-       return super.on(ev, fn)
 
-     } finally {
 
-       if (ev === 'data' && !this.pipes.length && !this.flowing)
 
-         this[RESUME]()
 
-       else if (isEndish(ev) && this[EMITTED_END]) {
 
-         super.emit(ev)
 
-         this.removeAllListeners(ev)
 
-       }
 
-     }
 
-   }
 
-   get emittedEnd () {
 
-     return this[EMITTED_END]
 
-   }
 
-   [MAYBE_EMIT_END] () {
 
-     if (!this[EMITTING_END] &&
 
-         !this[EMITTED_END] &&
 
-         !this[DESTROYED] &&
 
-         this.buffer.length === 0 &&
 
-         this[EOF]) {
 
-       this[EMITTING_END] = true
 
-       this.emit('end')
 
-       this.emit('prefinish')
 
-       this.emit('finish')
 
-       if (this[CLOSED])
 
-         this.emit('close')
 
-       this[EMITTING_END] = false
 
-     }
 
-   }
 
-   emit (ev, data) {
 
-     // error and close are only events allowed after calling destroy()
 
-     if (ev !== 'error' && ev !== 'close' && ev !== DESTROYED && this[DESTROYED])
 
-       return
 
-     else if (ev === 'data') {
 
-       if (!data)
 
-         return
 
-       if (this.pipes.length)
 
-         this.pipes.forEach(p =>
 
-           p.dest.write(data) === false && this.pause())
 
-     } else if (ev === 'end') {
 
-       // only actual end gets this treatment
 
-       if (this[EMITTED_END] === true)
 
-         return
 
-       this[EMITTED_END] = true
 
-       this.readable = false
 
-       if (this[DECODER]) {
 
-         data = this[DECODER].end()
 
-         if (data) {
 
-           this.pipes.forEach(p => p.dest.write(data))
 
-           super.emit('data', data)
 
-         }
 
-       }
 
-       this.pipes.forEach(p => {
 
-         p.dest.removeListener('drain', p.ondrain)
 
-         if (p.opts.end)
 
-           p.dest.end()
 
-       })
 
-     } else if (ev === 'close') {
 
-       this[CLOSED] = true
 
-       // don't emit close before 'end' and 'finish'
 
-       if (!this[EMITTED_END] && !this[DESTROYED])
 
-         return
 
-     }
 
-     // TODO: replace with a spread operator when Node v4 support drops
 
-     const args = new Array(arguments.length)
 
-     args[0] = ev
 
-     args[1] = data
 
-     if (arguments.length > 2) {
 
-       for (let i = 2; i < arguments.length; i++) {
 
-         args[i] = arguments[i]
 
-       }
 
-     }
 
-     try {
 
-       return super.emit.apply(this, args)
 
-     } finally {
 
-       if (!isEndish(ev))
 
-         this[MAYBE_EMIT_END]()
 
-       else
 
-         this.removeAllListeners(ev)
 
-     }
 
-   }
 
-   // const all = await stream.collect()
 
-   collect () {
 
-     const buf = []
 
-     if (!this[OBJECTMODE])
 
-       buf.dataLength = 0
 
-     // set the promise first, in case an error is raised
 
-     // by triggering the flow here.
 
-     const p = this.promise()
 
-     this.on('data', c => {
 
-       buf.push(c)
 
-       if (!this[OBJECTMODE])
 
-         buf.dataLength += c.length
 
-     })
 
-     return p.then(() => buf)
 
-   }
 
-   // const data = await stream.concat()
 
-   concat () {
 
-     return this[OBJECTMODE]
 
-       ? Promise.reject(new Error('cannot concat in objectMode'))
 
-       : this.collect().then(buf =>
 
-           this[OBJECTMODE]
 
-             ? Promise.reject(new Error('cannot concat in objectMode'))
 
-             : this[ENCODING] ? buf.join('') : Buffer.concat(buf, buf.dataLength))
 
-   }
 
-   // stream.promise().then(() => done, er => emitted error)
 
-   promise () {
 
-     return new Promise((resolve, reject) => {
 
-       this.on(DESTROYED, () => reject(new Error('stream destroyed')))
 
-       this.on('end', () => resolve())
 
-       this.on('error', er => reject(er))
 
-     })
 
-   }
 
-   // for await (let chunk of stream)
 
-   [ASYNCITERATOR] () {
 
-     const next = () => {
 
-       const res = this.read()
 
-       if (res !== null)
 
-         return Promise.resolve({ done: false, value: res })
 
-       if (this[EOF])
 
-         return Promise.resolve({ done: true })
 
-       let resolve = null
 
-       let reject = null
 
-       const onerr = er => {
 
-         this.removeListener('data', ondata)
 
-         this.removeListener('end', onend)
 
-         reject(er)
 
-       }
 
-       const ondata = value => {
 
-         this.removeListener('error', onerr)
 
-         this.removeListener('end', onend)
 
-         this.pause()
 
-         resolve({ value: value, done: !!this[EOF] })
 
-       }
 
-       const onend = () => {
 
-         this.removeListener('error', onerr)
 
-         this.removeListener('data', ondata)
 
-         resolve({ done: true })
 
-       }
 
-       const ondestroy = () => onerr(new Error('stream destroyed'))
 
-       return new Promise((res, rej) => {
 
-         reject = rej
 
-         resolve = res
 
-         this.once(DESTROYED, ondestroy)
 
-         this.once('error', onerr)
 
-         this.once('end', onend)
 
-         this.once('data', ondata)
 
-       })
 
-     }
 
-     return { next }
 
-   }
 
-   // for (let chunk of stream)
 
-   [ITERATOR] () {
 
-     const next = () => {
 
-       const value = this.read()
 
-       const done = value === null
 
-       return { value, done }
 
-     }
 
-     return { next }
 
-   }
 
-   destroy (er) {
 
-     if (this[DESTROYED]) {
 
-       if (er)
 
-         this.emit('error', er)
 
-       else
 
-         this.emit(DESTROYED)
 
-       return this
 
-     }
 
-     this[DESTROYED] = true
 
-     // throw away all buffered data, it's never coming out
 
-     this.buffer = new Yallist()
 
-     this[BUFFERLENGTH] = 0
 
-     if (typeof this.close === 'function' && !this[CLOSED])
 
-       this.close()
 
-     if (er)
 
-       this.emit('error', er)
 
-     else // if no error to emit, still reject pending promises
 
-       this.emit(DESTROYED)
 
-     return this
 
-   }
 
-   static isStream (s) {
 
-     return !!s && (s instanceof Minipass || s instanceof Stream ||
 
-       s instanceof EE && (
 
-         typeof s.pipe === 'function' || // readable
 
-         (typeof s.write === 'function' && typeof s.end === 'function') // writable
 
-       ))
 
-   }
 
- }
 
 
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