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- 'use strict';
- var zlib_deflate = require('./zlib/deflate');
- var utils = require('./utils/common');
- var strings = require('./utils/strings');
- var msg = require('./zlib/messages');
- var ZStream = require('./zlib/zstream');
- var toString = Object.prototype.toString;
- /* Public constants ==========================================================*/
- /* ===========================================================================*/
- var Z_NO_FLUSH = 0;
- var Z_FINISH = 4;
- var Z_OK = 0;
- var Z_STREAM_END = 1;
- var Z_SYNC_FLUSH = 2;
- var Z_DEFAULT_COMPRESSION = -1;
- var Z_DEFAULT_STRATEGY = 0;
- var Z_DEFLATED = 8;
- /* ===========================================================================*/
- /**
- * class Deflate
- *
- * Generic JS-style wrapper for zlib calls. If you don't need
- * streaming behaviour - use more simple functions: [[deflate]],
- * [[deflateRaw]] and [[gzip]].
- **/
- /* internal
- * Deflate.chunks -> Array
- *
- * Chunks of output data, if [[Deflate#onData]] not overriden.
- **/
- /**
- * Deflate.result -> Uint8Array|Array
- *
- * Compressed result, generated by default [[Deflate#onData]]
- * and [[Deflate#onEnd]] handlers. Filled after you push last chunk
- * (call [[Deflate#push]] with `Z_FINISH` / `true` param) or if you
- * push a chunk with explicit flush (call [[Deflate#push]] with
- * `Z_SYNC_FLUSH` param).
- **/
- /**
- * Deflate.err -> Number
- *
- * Error code after deflate finished. 0 (Z_OK) on success.
- * You will not need it in real life, because deflate errors
- * are possible only on wrong options or bad `onData` / `onEnd`
- * custom handlers.
- **/
- /**
- * Deflate.msg -> String
- *
- * Error message, if [[Deflate.err]] != 0
- **/
- /**
- * new Deflate(options)
- * - options (Object): zlib deflate options.
- *
- * Creates new deflator instance with specified params. Throws exception
- * on bad params. Supported options:
- *
- * - `level`
- * - `windowBits`
- * - `memLevel`
- * - `strategy`
- * - `dictionary`
- *
- * [http://zlib.net/manual.html#Advanced](http://zlib.net/manual.html#Advanced)
- * for more information on these.
- *
- * Additional options, for internal needs:
- *
- * - `chunkSize` - size of generated data chunks (16K by default)
- * - `raw` (Boolean) - do raw deflate
- * - `gzip` (Boolean) - create gzip wrapper
- * - `to` (String) - if equal to 'string', then result will be "binary string"
- * (each char code [0..255])
- * - `header` (Object) - custom header for gzip
- * - `text` (Boolean) - true if compressed data believed to be text
- * - `time` (Number) - modification time, unix timestamp
- * - `os` (Number) - operation system code
- * - `extra` (Array) - array of bytes with extra data (max 65536)
- * - `name` (String) - file name (binary string)
- * - `comment` (String) - comment (binary string)
- * - `hcrc` (Boolean) - true if header crc should be added
- *
- * ##### Example:
- *
- * ```javascript
- * var pako = require('pako')
- * , chunk1 = Uint8Array([1,2,3,4,5,6,7,8,9])
- * , chunk2 = Uint8Array([10,11,12,13,14,15,16,17,18,19]);
- *
- * var deflate = new pako.Deflate({ level: 3});
- *
- * deflate.push(chunk1, false);
- * deflate.push(chunk2, true); // true -> last chunk
- *
- * if (deflate.err) { throw new Error(deflate.err); }
- *
- * console.log(deflate.result);
- * ```
- **/
- function Deflate(options) {
- if (!(this instanceof Deflate)) return new Deflate(options);
- this.options = utils.assign({
- level: Z_DEFAULT_COMPRESSION,
- method: Z_DEFLATED,
- chunkSize: 16384,
- windowBits: 15,
- memLevel: 8,
- strategy: Z_DEFAULT_STRATEGY,
- to: ''
- }, options || {});
- var opt = this.options;
- if (opt.raw && (opt.windowBits > 0)) {
- opt.windowBits = -opt.windowBits;
- }
- else if (opt.gzip && (opt.windowBits > 0) && (opt.windowBits < 16)) {
- opt.windowBits += 16;
- }
- this.err = 0; // error code, if happens (0 = Z_OK)
- this.msg = ''; // error message
- this.ended = false; // used to avoid multiple onEnd() calls
- this.chunks = []; // chunks of compressed data
- this.strm = new ZStream();
- this.strm.avail_out = 0;
- var status = zlib_deflate.deflateInit2(
- this.strm,
- opt.level,
- opt.method,
- opt.windowBits,
- opt.memLevel,
- opt.strategy
- );
- if (status !== Z_OK) {
- throw new Error(msg[status]);
- }
- if (opt.header) {
- zlib_deflate.deflateSetHeader(this.strm, opt.header);
- }
- if (opt.dictionary) {
- var dict;
- // Convert data if needed
- if (typeof opt.dictionary === 'string') {
- // If we need to compress text, change encoding to utf8.
- dict = strings.string2buf(opt.dictionary);
- } else if (toString.call(opt.dictionary) === '[object ArrayBuffer]') {
- dict = new Uint8Array(opt.dictionary);
- } else {
- dict = opt.dictionary;
- }
- status = zlib_deflate.deflateSetDictionary(this.strm, dict);
- if (status !== Z_OK) {
- throw new Error(msg[status]);
- }
- this._dict_set = true;
- }
- }
- /**
- * Deflate#push(data[, mode]) -> Boolean
- * - data (Uint8Array|Array|ArrayBuffer|String): input data. Strings will be
- * converted to utf8 byte sequence.
- * - mode (Number|Boolean): 0..6 for corresponding Z_NO_FLUSH..Z_TREE modes.
- * See constants. Skipped or `false` means Z_NO_FLUSH, `true` meansh Z_FINISH.
- *
- * Sends input data to deflate pipe, generating [[Deflate#onData]] calls with
- * new compressed chunks. Returns `true` on success. The last data block must have
- * mode Z_FINISH (or `true`). That will flush internal pending buffers and call
- * [[Deflate#onEnd]]. For interim explicit flushes (without ending the stream) you
- * can use mode Z_SYNC_FLUSH, keeping the compression context.
- *
- * On fail call [[Deflate#onEnd]] with error code and return false.
- *
- * We strongly recommend to use `Uint8Array` on input for best speed (output
- * array format is detected automatically). Also, don't skip last param and always
- * use the same type in your code (boolean or number). That will improve JS speed.
- *
- * For regular `Array`-s make sure all elements are [0..255].
- *
- * ##### Example
- *
- * ```javascript
- * push(chunk, false); // push one of data chunks
- * ...
- * push(chunk, true); // push last chunk
- * ```
- **/
- Deflate.prototype.push = function (data, mode) {
- var strm = this.strm;
- var chunkSize = this.options.chunkSize;
- var status, _mode;
- if (this.ended) { return false; }
- _mode = (mode === ~~mode) ? mode : ((mode === true) ? Z_FINISH : Z_NO_FLUSH);
- // Convert data if needed
- if (typeof data === 'string') {
- // If we need to compress text, change encoding to utf8.
- strm.input = strings.string2buf(data);
- } else if (toString.call(data) === '[object ArrayBuffer]') {
- strm.input = new Uint8Array(data);
- } else {
- strm.input = data;
- }
- strm.next_in = 0;
- strm.avail_in = strm.input.length;
- do {
- if (strm.avail_out === 0) {
- strm.output = new utils.Buf8(chunkSize);
- strm.next_out = 0;
- strm.avail_out = chunkSize;
- }
- status = zlib_deflate.deflate(strm, _mode); /* no bad return value */
- if (status !== Z_STREAM_END && status !== Z_OK) {
- this.onEnd(status);
- this.ended = true;
- return false;
- }
- if (strm.avail_out === 0 || (strm.avail_in === 0 && (_mode === Z_FINISH || _mode === Z_SYNC_FLUSH))) {
- if (this.options.to === 'string') {
- this.onData(strings.buf2binstring(utils.shrinkBuf(strm.output, strm.next_out)));
- } else {
- this.onData(utils.shrinkBuf(strm.output, strm.next_out));
- }
- }
- } while ((strm.avail_in > 0 || strm.avail_out === 0) && status !== Z_STREAM_END);
- // Finalize on the last chunk.
- if (_mode === Z_FINISH) {
- status = zlib_deflate.deflateEnd(this.strm);
- this.onEnd(status);
- this.ended = true;
- return status === Z_OK;
- }
- // callback interim results if Z_SYNC_FLUSH.
- if (_mode === Z_SYNC_FLUSH) {
- this.onEnd(Z_OK);
- strm.avail_out = 0;
- return true;
- }
- return true;
- };
- /**
- * Deflate#onData(chunk) -> Void
- * - chunk (Uint8Array|Array|String): ouput data. Type of array depends
- * on js engine support. When string output requested, each chunk
- * will be string.
- *
- * By default, stores data blocks in `chunks[]` property and glue
- * those in `onEnd`. Override this handler, if you need another behaviour.
- **/
- Deflate.prototype.onData = function (chunk) {
- this.chunks.push(chunk);
- };
- /**
- * Deflate#onEnd(status) -> Void
- * - status (Number): deflate status. 0 (Z_OK) on success,
- * other if not.
- *
- * Called once after you tell deflate that the input stream is
- * complete (Z_FINISH) or should be flushed (Z_SYNC_FLUSH)
- * or if an error happened. By default - join collected chunks,
- * free memory and fill `results` / `err` properties.
- **/
- Deflate.prototype.onEnd = function (status) {
- // On success - join
- if (status === Z_OK) {
- if (this.options.to === 'string') {
- this.result = this.chunks.join('');
- } else {
- this.result = utils.flattenChunks(this.chunks);
- }
- }
- this.chunks = [];
- this.err = status;
- this.msg = this.strm.msg;
- };
- /**
- * deflate(data[, options]) -> Uint8Array|Array|String
- * - data (Uint8Array|Array|String): input data to compress.
- * - options (Object): zlib deflate options.
- *
- * Compress `data` with deflate algorithm and `options`.
- *
- * Supported options are:
- *
- * - level
- * - windowBits
- * - memLevel
- * - strategy
- * - dictionary
- *
- * [http://zlib.net/manual.html#Advanced](http://zlib.net/manual.html#Advanced)
- * for more information on these.
- *
- * Sugar (options):
- *
- * - `raw` (Boolean) - say that we work with raw stream, if you don't wish to specify
- * negative windowBits implicitly.
- * - `to` (String) - if equal to 'string', then result will be "binary string"
- * (each char code [0..255])
- *
- * ##### Example:
- *
- * ```javascript
- * var pako = require('pako')
- * , data = Uint8Array([1,2,3,4,5,6,7,8,9]);
- *
- * console.log(pako.deflate(data));
- * ```
- **/
- function deflate(input, options) {
- var deflator = new Deflate(options);
- deflator.push(input, true);
- // That will never happens, if you don't cheat with options :)
- if (deflator.err) { throw deflator.msg; }
- return deflator.result;
- }
- /**
- * deflateRaw(data[, options]) -> Uint8Array|Array|String
- * - data (Uint8Array|Array|String): input data to compress.
- * - options (Object): zlib deflate options.
- *
- * The same as [[deflate]], but creates raw data, without wrapper
- * (header and adler32 crc).
- **/
- function deflateRaw(input, options) {
- options = options || {};
- options.raw = true;
- return deflate(input, options);
- }
- /**
- * gzip(data[, options]) -> Uint8Array|Array|String
- * - data (Uint8Array|Array|String): input data to compress.
- * - options (Object): zlib deflate options.
- *
- * The same as [[deflate]], but create gzip wrapper instead of
- * deflate one.
- **/
- function gzip(input, options) {
- options = options || {};
- options.gzip = true;
- return deflate(input, options);
- }
- exports.Deflate = Deflate;
- exports.deflate = deflate;
- exports.deflateRaw = deflateRaw;
- exports.gzip = gzip;
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