| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415 | //     Underscore.js 1.7.0//     http://underscorejs.org//     (c) 2009-2014 Jeremy Ashkenas, DocumentCloud and Investigative Reporters & Editors//     Underscore may be freely distributed under the MIT license.(function() {  // Baseline setup  // --------------  // Establish the root object, `window` in the browser, or `exports` on the server.  var root = this;  // Save the previous value of the `_` variable.  var previousUnderscore = root._;  // Save bytes in the minified (but not gzipped) version:  var ArrayProto = Array.prototype, ObjProto = Object.prototype, FuncProto = Function.prototype;  // Create quick reference variables for speed access to core prototypes.  var    push             = ArrayProto.push,    slice            = ArrayProto.slice,    concat           = ArrayProto.concat,    toString         = ObjProto.toString,    hasOwnProperty   = ObjProto.hasOwnProperty;  // All **ECMAScript 5** native function implementations that we hope to use  // are declared here.  var    nativeIsArray      = Array.isArray,    nativeKeys         = Object.keys,    nativeBind         = FuncProto.bind;  // Create a safe reference to the Underscore object for use below.  var _ = function(obj) {    if (obj instanceof _) return obj;    if (!(this instanceof _)) return new _(obj);    this._wrapped = obj;  };  // Export the Underscore object for **Node.js**, with  // backwards-compatibility for the old `require()` API. If we're in  // the browser, add `_` as a global object.  if (typeof exports !== 'undefined') {    if (typeof module !== 'undefined' && module.exports) {      exports = module.exports = _;    }    exports._ = _;  } else {    root._ = _;  }  // Current version.  _.VERSION = '1.7.0';  // Internal function that returns an efficient (for current engines) version  // of the passed-in callback, to be repeatedly applied in other Underscore  // functions.  var createCallback = function(func, context, argCount) {    if (context === void 0) return func;    switch (argCount == null ? 3 : argCount) {      case 1: return function(value) {        return func.call(context, value);      };      case 2: return function(value, other) {        return func.call(context, value, other);      };      case 3: return function(value, index, collection) {        return func.call(context, value, index, collection);      };      case 4: return function(accumulator, value, index, collection) {        return func.call(context, accumulator, value, index, collection);      };    }    return function() {      return func.apply(context, arguments);    };  };  // A mostly-internal function to generate callbacks that can be applied  // to each element in a collection, returning the desired result — either  // identity, an arbitrary callback, a property matcher, or a property accessor.  _.iteratee = function(value, context, argCount) {    if (value == null) return _.identity;    if (_.isFunction(value)) return createCallback(value, context, argCount);    if (_.isObject(value)) return _.matches(value);    return _.property(value);  };  // Collection Functions  // --------------------  // The cornerstone, an `each` implementation, aka `forEach`.  // Handles raw objects in addition to array-likes. Treats all  // sparse array-likes as if they were dense.  _.each = _.forEach = function(obj, iteratee, context) {    if (obj == null) return obj;    iteratee = createCallback(iteratee, context);    var i, length = obj.length;    if (length === +length) {      for (i = 0; i < length; i++) {        iteratee(obj[i], i, obj);      }    } else {      var keys = _.keys(obj);      for (i = 0, length = keys.length; i < length; i++) {        iteratee(obj[keys[i]], keys[i], obj);      }    }    return obj;  };  // Return the results of applying the iteratee to each element.  _.map = _.collect = function(obj, iteratee, context) {    if (obj == null) return [];    iteratee = _.iteratee(iteratee, context);    var keys = obj.length !== +obj.length && _.keys(obj),        length = (keys || obj).length,        results = Array(length),        currentKey;    for (var index = 0; index < length; index++) {      currentKey = keys ? keys[index] : index;      results[index] = iteratee(obj[currentKey], currentKey, obj);    }    return results;  };  var reduceError = 'Reduce of empty array with no initial value';  // **Reduce** builds up a single result from a list of values, aka `inject`,  // or `foldl`.  _.reduce = _.foldl = _.inject = function(obj, iteratee, memo, context) {    if (obj == null) obj = [];    iteratee = createCallback(iteratee, context, 4);    var keys = obj.length !== +obj.length && _.keys(obj),        length = (keys || obj).length,        index = 0, currentKey;    if (arguments.length < 3) {      if (!length) throw new TypeError(reduceError);      memo = obj[keys ? keys[index++] : index++];    }    for (; index < length; index++) {      currentKey = keys ? keys[index] : index;      memo = iteratee(memo, obj[currentKey], currentKey, obj);    }    return memo;  };  // The right-associative version of reduce, also known as `foldr`.  _.reduceRight = _.foldr = function(obj, iteratee, memo, context) {    if (obj == null) obj = [];    iteratee = createCallback(iteratee, context, 4);    var keys = obj.length !== + obj.length && _.keys(obj),        index = (keys || obj).length,        currentKey;    if (arguments.length < 3) {      if (!index) throw new TypeError(reduceError);      memo = obj[keys ? keys[--index] : --index];    }    while (index--) {      currentKey = keys ? keys[index] : index;      memo = iteratee(memo, obj[currentKey], currentKey, obj);    }    return memo;  };  // Return the first value which passes a truth test. Aliased as `detect`.  _.find = _.detect = function(obj, predicate, context) {    var result;    predicate = _.iteratee(predicate, context);    _.some(obj, function(value, index, list) {      if (predicate(value, index, list)) {        result = value;        return true;      }    });    return result;  };  // Return all the elements that pass a truth test.  // Aliased as `select`.  _.filter = _.select = function(obj, predicate, context) {    var results = [];    if (obj == null) return results;    predicate = _.iteratee(predicate, context);    _.each(obj, function(value, index, list) {      if (predicate(value, index, list)) results.push(value);    });    return results;  };  // Return all the elements for which a truth test fails.  _.reject = function(obj, predicate, context) {    return _.filter(obj, _.negate(_.iteratee(predicate)), context);  };  // Determine whether all of the elements match a truth test.  // Aliased as `all`.  _.every = _.all = function(obj, predicate, context) {    if (obj == null) return true;    predicate = _.iteratee(predicate, context);    var keys = obj.length !== +obj.length && _.keys(obj),        length = (keys || obj).length,        index, currentKey;    for (index = 0; index < length; index++) {      currentKey = keys ? keys[index] : index;      if (!predicate(obj[currentKey], currentKey, obj)) return false;    }    return true;  };  // Determine if at least one element in the object matches a truth test.  // Aliased as `any`.  _.some = _.any = function(obj, predicate, context) {    if (obj == null) return false;    predicate = _.iteratee(predicate, context);    var keys = obj.length !== +obj.length && _.keys(obj),        length = (keys || obj).length,        index, currentKey;    for (index = 0; index < length; index++) {      currentKey = keys ? keys[index] : index;      if (predicate(obj[currentKey], currentKey, obj)) return true;    }    return false;  };  // Determine if the array or object contains a given value (using `===`).  // Aliased as `include`.  _.contains = _.include = function(obj, target) {    if (obj == null) return false;    if (obj.length !== +obj.length) obj = _.values(obj);    return _.indexOf(obj, target) >= 0;  };  // Invoke a method (with arguments) on every item in a collection.  _.invoke = function(obj, method) {    var args = slice.call(arguments, 2);    var isFunc = _.isFunction(method);    return _.map(obj, function(value) {      return (isFunc ? method : value[method]).apply(value, args);    });  };  // Convenience version of a common use case of `map`: fetching a property.  _.pluck = function(obj, key) {    return _.map(obj, _.property(key));  };  // Convenience version of a common use case of `filter`: selecting only objects  // containing specific `key:value` pairs.  _.where = function(obj, attrs) {    return _.filter(obj, _.matches(attrs));  };  // Convenience version of a common use case of `find`: getting the first object  // containing specific `key:value` pairs.  _.findWhere = function(obj, attrs) {    return _.find(obj, _.matches(attrs));  };  // Return the maximum element (or element-based computation).  _.max = function(obj, iteratee, context) {    var result = -Infinity, lastComputed = -Infinity,        value, computed;    if (iteratee == null && obj != null) {      obj = obj.length === +obj.length ? obj : _.values(obj);      for (var i = 0, length = obj.length; i < length; i++) {        value = obj[i];        if (value > result) {          result = value;        }      }    } else {      iteratee = _.iteratee(iteratee, context);      _.each(obj, function(value, index, list) {        computed = iteratee(value, index, list);        if (computed > lastComputed || computed === -Infinity && result === -Infinity) {          result = value;          lastComputed = computed;        }      });    }    return result;  };  // Return the minimum element (or element-based computation).  _.min = function(obj, iteratee, context) {    var result = Infinity, lastComputed = Infinity,        value, computed;    if (iteratee == null && obj != null) {      obj = obj.length === +obj.length ? obj : _.values(obj);      for (var i = 0, length = obj.length; i < length; i++) {        value = obj[i];        if (value < result) {          result = value;        }      }    } else {      iteratee = _.iteratee(iteratee, context);      _.each(obj, function(value, index, list) {        computed = iteratee(value, index, list);        if (computed < lastComputed || computed === Infinity && result === Infinity) {          result = value;          lastComputed = computed;        }      });    }    return result;  };  // Shuffle a collection, using the modern version of the  // [Fisher-Yates shuffle](http://en.wikipedia.org/wiki/Fisher–Yates_shuffle).  _.shuffle = function(obj) {    var set = obj && obj.length === +obj.length ? obj : _.values(obj);    var length = set.length;    var shuffled = Array(length);    for (var index = 0, rand; index < length; index++) {      rand = _.random(0, index);      if (rand !== index) shuffled[index] = shuffled[rand];      shuffled[rand] = set[index];    }    return shuffled;  };  // Sample **n** random values from a collection.  // If **n** is not specified, returns a single random element.  // The internal `guard` argument allows it to work with `map`.  _.sample = function(obj, n, guard) {    if (n == null || guard) {      if (obj.length !== +obj.length) obj = _.values(obj);      return obj[_.random(obj.length - 1)];    }    return _.shuffle(obj).slice(0, Math.max(0, n));  };  // Sort the object's values by a criterion produced by an iteratee.  _.sortBy = function(obj, iteratee, context) {    iteratee = _.iteratee(iteratee, context);    return _.pluck(_.map(obj, function(value, index, list) {      return {        value: value,        index: index,        criteria: iteratee(value, index, list)      };    }).sort(function(left, right) {      var a = left.criteria;      var b = right.criteria;      if (a !== b) {        if (a > b || a === void 0) return 1;        if (a < b || b === void 0) return -1;      }      return left.index - right.index;    }), 'value');  };  // An internal function used for aggregate "group by" operations.  var group = function(behavior) {    return function(obj, iteratee, context) {      var result = {};      iteratee = _.iteratee(iteratee, context);      _.each(obj, function(value, index) {        var key = iteratee(value, index, obj);        behavior(result, value, key);      });      return result;    };  };  // Groups the object's values by a criterion. Pass either a string attribute  // to group by, or a function that returns the criterion.  _.groupBy = group(function(result, value, key) {    if (_.has(result, key)) result[key].push(value); else result[key] = [value];  });  // Indexes the object's values by a criterion, similar to `groupBy`, but for  // when you know that your index values will be unique.  _.indexBy = group(function(result, value, key) {    result[key] = value;  });  // Counts instances of an object that group by a certain criterion. Pass  // either a string attribute to count by, or a function that returns the  // criterion.  _.countBy = group(function(result, value, key) {    if (_.has(result, key)) result[key]++; else result[key] = 1;  });  // Use a comparator function to figure out the smallest index at which  // an object should be inserted so as to maintain order. Uses binary search.  _.sortedIndex = function(array, obj, iteratee, context) {    iteratee = _.iteratee(iteratee, context, 1);    var value = iteratee(obj);    var low = 0, high = array.length;    while (low < high) {      var mid = low + high >>> 1;      if (iteratee(array[mid]) < value) low = mid + 1; else high = mid;    }    return low;  };  // Safely create a real, live array from anything iterable.  _.toArray = function(obj) {    if (!obj) return [];    if (_.isArray(obj)) return slice.call(obj);    if (obj.length === +obj.length) return _.map(obj, _.identity);    return _.values(obj);  };  // Return the number of elements in an object.  _.size = function(obj) {    if (obj == null) return 0;    return obj.length === +obj.length ? obj.length : _.keys(obj).length;  };  // Split a collection into two arrays: one whose elements all satisfy the given  // predicate, and one whose elements all do not satisfy the predicate.  _.partition = function(obj, predicate, context) {    predicate = _.iteratee(predicate, context);    var pass = [], fail = [];    _.each(obj, function(value, key, obj) {      (predicate(value, key, obj) ? pass : fail).push(value);    });    return [pass, fail];  };  // Array Functions  // ---------------  // Get the first element of an array. Passing **n** will return the first N  // values in the array. Aliased as `head` and `take`. The **guard** check  // allows it to work with `_.map`.  _.first = _.head = _.take = function(array, n, guard) {    if (array == null) return void 0;    if (n == null || guard) return array[0];    if (n < 0) return [];    return slice.call(array, 0, n);  };  // Returns everything but the last entry of the array. Especially useful on  // the arguments object. Passing **n** will return all the values in  // the array, excluding the last N. The **guard** check allows it to work with  // `_.map`.  _.initial = function(array, n, guard) {    return slice.call(array, 0, Math.max(0, array.length - (n == null || guard ? 1 : n)));  };  // Get the last element of an array. Passing **n** will return the last N  // values in the array. The **guard** check allows it to work with `_.map`.  _.last = function(array, n, guard) {    if (array == null) return void 0;    if (n == null || guard) return array[array.length - 1];    return slice.call(array, Math.max(array.length - n, 0));  };  // Returns everything but the first entry of the array. Aliased as `tail` and `drop`.  // Especially useful on the arguments object. Passing an **n** will return  // the rest N values in the array. The **guard**  // check allows it to work with `_.map`.  _.rest = _.tail = _.drop = function(array, n, guard) {    return slice.call(array, n == null || guard ? 1 : n);  };  // Trim out all falsy values from an array.  _.compact = function(array) {    return _.filter(array, _.identity);  };  // Internal implementation of a recursive `flatten` function.  var flatten = function(input, shallow, strict, output) {    if (shallow && _.every(input, _.isArray)) {      return concat.apply(output, input);    }    for (var i = 0, length = input.length; i < length; i++) {      var value = input[i];      if (!_.isArray(value) && !_.isArguments(value)) {        if (!strict) output.push(value);      } else if (shallow) {        push.apply(output, value);      } else {        flatten(value, shallow, strict, output);      }    }    return output;  };  // Flatten out an array, either recursively (by default), or just one level.  _.flatten = function(array, shallow) {    return flatten(array, shallow, false, []);  };  // Return a version of the array that does not contain the specified value(s).  _.without = function(array) {    return _.difference(array, slice.call(arguments, 1));  };  // Produce a duplicate-free version of the array. If the array has already  // been sorted, you have the option of using a faster algorithm.  // Aliased as `unique`.  _.uniq = _.unique = function(array, isSorted, iteratee, context) {    if (array == null) return [];    if (!_.isBoolean(isSorted)) {      context = iteratee;      iteratee = isSorted;      isSorted = false;    }    if (iteratee != null) iteratee = _.iteratee(iteratee, context);    var result = [];    var seen = [];    for (var i = 0, length = array.length; i < length; i++) {      var value = array[i];      if (isSorted) {        if (!i || seen !== value) result.push(value);        seen = value;      } else if (iteratee) {        var computed = iteratee(value, i, array);        if (_.indexOf(seen, computed) < 0) {          seen.push(computed);          result.push(value);        }      } else if (_.indexOf(result, value) < 0) {        result.push(value);      }    }    return result;  };  // Produce an array that contains the union: each distinct element from all of  // the passed-in arrays.  _.union = function() {    return _.uniq(flatten(arguments, true, true, []));  };  // Produce an array that contains every item shared between all the  // passed-in arrays.  _.intersection = function(array) {    if (array == null) return [];    var result = [];    var argsLength = arguments.length;    for (var i = 0, length = array.length; i < length; i++) {      var item = array[i];      if (_.contains(result, item)) continue;      for (var j = 1; j < argsLength; j++) {        if (!_.contains(arguments[j], item)) break;      }      if (j === argsLength) result.push(item);    }    return result;  };  // Take the difference between one array and a number of other arrays.  // Only the elements present in just the first array will remain.  _.difference = function(array) {    var rest = flatten(slice.call(arguments, 1), true, true, []);    return _.filter(array, function(value){      return !_.contains(rest, value);    });  };  // Zip together multiple lists into a single array -- elements that share  // an index go together.  _.zip = function(array) {    if (array == null) return [];    var length = _.max(arguments, 'length').length;    var results = Array(length);    for (var i = 0; i < length; i++) {      results[i] = _.pluck(arguments, i);    }    return results;  };  // Converts lists into objects. Pass either a single array of `[key, value]`  // pairs, or two parallel arrays of the same length -- one of keys, and one of  // the corresponding values.  _.object = function(list, values) {    if (list == null) return {};    var result = {};    for (var i = 0, length = list.length; i < length; i++) {      if (values) {        result[list[i]] = values[i];      } else {        result[list[i][0]] = list[i][1];      }    }    return result;  };  // Return the position of the first occurrence of an item in an array,  // or -1 if the item is not included in the array.  // If the array is large and already in sort order, pass `true`  // for **isSorted** to use binary search.  _.indexOf = function(array, item, isSorted) {    if (array == null) return -1;    var i = 0, length = array.length;    if (isSorted) {      if (typeof isSorted == 'number') {        i = isSorted < 0 ? Math.max(0, length + isSorted) : isSorted;      } else {        i = _.sortedIndex(array, item);        return array[i] === item ? i : -1;      }    }    for (; i < length; i++) if (array[i] === item) return i;    return -1;  };  _.lastIndexOf = function(array, item, from) {    if (array == null) return -1;    var idx = array.length;    if (typeof from == 'number') {      idx = from < 0 ? idx + from + 1 : Math.min(idx, from + 1);    }    while (--idx >= 0) if (array[idx] === item) return idx;    return -1;  };  // Generate an integer Array containing an arithmetic progression. A port of  // the native Python `range()` function. See  // [the Python documentation](http://docs.python.org/library/functions.html#range).  _.range = function(start, stop, step) {    if (arguments.length <= 1) {      stop = start || 0;      start = 0;    }    step = step || 1;    var length = Math.max(Math.ceil((stop - start) / step), 0);    var range = Array(length);    for (var idx = 0; idx < length; idx++, start += step) {      range[idx] = start;    }    return range;  };  // Function (ahem) Functions  // ------------------  // Reusable constructor function for prototype setting.  var Ctor = function(){};  // Create a function bound to a given object (assigning `this`, and arguments,  // optionally). Delegates to **ECMAScript 5**'s native `Function.bind` if  // available.  _.bind = function(func, context) {    var args, bound;    if (nativeBind && func.bind === nativeBind) return nativeBind.apply(func, slice.call(arguments, 1));    if (!_.isFunction(func)) throw new TypeError('Bind must be called on a function');    args = slice.call(arguments, 2);    bound = function() {      if (!(this instanceof bound)) return func.apply(context, args.concat(slice.call(arguments)));      Ctor.prototype = func.prototype;      var self = new Ctor;      Ctor.prototype = null;      var result = func.apply(self, args.concat(slice.call(arguments)));      if (_.isObject(result)) return result;      return self;    };    return bound;  };  // Partially apply a function by creating a version that has had some of its  // arguments pre-filled, without changing its dynamic `this` context. _ acts  // as a placeholder, allowing any combination of arguments to be pre-filled.  _.partial = function(func) {    var boundArgs = slice.call(arguments, 1);    return function() {      var position = 0;      var args = boundArgs.slice();      for (var i = 0, length = args.length; i < length; i++) {        if (args[i] === _) args[i] = arguments[position++];      }      while (position < arguments.length) args.push(arguments[position++]);      return func.apply(this, args);    };  };  // Bind a number of an object's methods to that object. Remaining arguments  // are the method names to be bound. Useful for ensuring that all callbacks  // defined on an object belong to it.  _.bindAll = function(obj) {    var i, length = arguments.length, key;    if (length <= 1) throw new Error('bindAll must be passed function names');    for (i = 1; i < length; i++) {      key = arguments[i];      obj[key] = _.bind(obj[key], obj);    }    return obj;  };  // Memoize an expensive function by storing its results.  _.memoize = function(func, hasher) {    var memoize = function(key) {      var cache = memoize.cache;      var address = hasher ? hasher.apply(this, arguments) : key;      if (!_.has(cache, address)) cache[address] = func.apply(this, arguments);      return cache[address];    };    memoize.cache = {};    return memoize;  };  // Delays a function for the given number of milliseconds, and then calls  // it with the arguments supplied.  _.delay = function(func, wait) {    var args = slice.call(arguments, 2);    return setTimeout(function(){      return func.apply(null, args);    }, wait);  };  // Defers a function, scheduling it to run after the current call stack has  // cleared.  _.defer = function(func) {    return _.delay.apply(_, [func, 1].concat(slice.call(arguments, 1)));  };  // Returns a function, that, when invoked, will only be triggered at most once  // during a given window of time. Normally, the throttled function will run  // as much as it can, without ever going more than once per `wait` duration;  // but if you'd like to disable the execution on the leading edge, pass  // `{leading: false}`. To disable execution on the trailing edge, ditto.  _.throttle = function(func, wait, options) {    var context, args, result;    var timeout = null;    var previous = 0;    if (!options) options = {};    var later = function() {      previous = options.leading === false ? 0 : _.now();      timeout = null;      result = func.apply(context, args);      if (!timeout) context = args = null;    };    return function() {      var now = _.now();      if (!previous && options.leading === false) previous = now;      var remaining = wait - (now - previous);      context = this;      args = arguments;      if (remaining <= 0 || remaining > wait) {        clearTimeout(timeout);        timeout = null;        previous = now;        result = func.apply(context, args);        if (!timeout) context = args = null;      } else if (!timeout && options.trailing !== false) {        timeout = setTimeout(later, remaining);      }      return result;    };  };  // Returns a function, that, as long as it continues to be invoked, will not  // be triggered. The function will be called after it stops being called for  // N milliseconds. If `immediate` is passed, trigger the function on the  // leading edge, instead of the trailing.  _.debounce = function(func, wait, immediate) {    var timeout, args, context, timestamp, result;    var later = function() {      var last = _.now() - timestamp;      if (last < wait && last > 0) {        timeout = setTimeout(later, wait - last);      } else {        timeout = null;        if (!immediate) {          result = func.apply(context, args);          if (!timeout) context = args = null;        }      }    };    return function() {      context = this;      args = arguments;      timestamp = _.now();      var callNow = immediate && !timeout;      if (!timeout) timeout = setTimeout(later, wait);      if (callNow) {        result = func.apply(context, args);        context = args = null;      }      return result;    };  };  // Returns the first function passed as an argument to the second,  // allowing you to adjust arguments, run code before and after, and  // conditionally execute the original function.  _.wrap = function(func, wrapper) {    return _.partial(wrapper, func);  };  // Returns a negated version of the passed-in predicate.  _.negate = function(predicate) {    return function() {      return !predicate.apply(this, arguments);    };  };  // Returns a function that is the composition of a list of functions, each  // consuming the return value of the function that follows.  _.compose = function() {    var args = arguments;    var start = args.length - 1;    return function() {      var i = start;      var result = args[start].apply(this, arguments);      while (i--) result = args[i].call(this, result);      return result;    };  };  // Returns a function that will only be executed after being called N times.  _.after = function(times, func) {    return function() {      if (--times < 1) {        return func.apply(this, arguments);      }    };  };  // Returns a function that will only be executed before being called N times.  _.before = function(times, func) {    var memo;    return function() {      if (--times > 0) {        memo = func.apply(this, arguments);      } else {        func = null;      }      return memo;    };  };  // Returns a function that will be executed at most one time, no matter how  // often you call it. Useful for lazy initialization.  _.once = _.partial(_.before, 2);  // Object Functions  // ----------------  // Retrieve the names of an object's properties.  // Delegates to **ECMAScript 5**'s native `Object.keys`  _.keys = function(obj) {    if (!_.isObject(obj)) return [];    if (nativeKeys) return nativeKeys(obj);    var keys = [];    for (var key in obj) if (_.has(obj, key)) keys.push(key);    return keys;  };  // Retrieve the values of an object's properties.  _.values = function(obj) {    var keys = _.keys(obj);    var length = keys.length;    var values = Array(length);    for (var i = 0; i < length; i++) {      values[i] = obj[keys[i]];    }    return values;  };  // Convert an object into a list of `[key, value]` pairs.  _.pairs = function(obj) {    var keys = _.keys(obj);    var length = keys.length;    var pairs = Array(length);    for (var i = 0; i < length; i++) {      pairs[i] = [keys[i], obj[keys[i]]];    }    return pairs;  };  // Invert the keys and values of an object. The values must be serializable.  _.invert = function(obj) {    var result = {};    var keys = _.keys(obj);    for (var i = 0, length = keys.length; i < length; i++) {      result[obj[keys[i]]] = keys[i];    }    return result;  };  // Return a sorted list of the function names available on the object.  // Aliased as `methods`  _.functions = _.methods = function(obj) {    var names = [];    for (var key in obj) {      if (_.isFunction(obj[key])) names.push(key);    }    return names.sort();  };  // Extend a given object with all the properties in passed-in object(s).  _.extend = function(obj) {    if (!_.isObject(obj)) return obj;    var source, prop;    for (var i = 1, length = arguments.length; i < length; i++) {      source = arguments[i];      for (prop in source) {        if (hasOwnProperty.call(source, prop)) {            obj[prop] = source[prop];        }      }    }    return obj;  };  // Return a copy of the object only containing the whitelisted properties.  _.pick = function(obj, iteratee, context) {    var result = {}, key;    if (obj == null) return result;    if (_.isFunction(iteratee)) {      iteratee = createCallback(iteratee, context);      for (key in obj) {        var value = obj[key];        if (iteratee(value, key, obj)) result[key] = value;      }    } else {      var keys = concat.apply([], slice.call(arguments, 1));      obj = new Object(obj);      for (var i = 0, length = keys.length; i < length; i++) {        key = keys[i];        if (key in obj) result[key] = obj[key];      }    }    return result;  };   // Return a copy of the object without the blacklisted properties.  _.omit = function(obj, iteratee, context) {    if (_.isFunction(iteratee)) {      iteratee = _.negate(iteratee);    } else {      var keys = _.map(concat.apply([], slice.call(arguments, 1)), String);      iteratee = function(value, key) {        return !_.contains(keys, key);      };    }    return _.pick(obj, iteratee, context);  };  // Fill in a given object with default properties.  _.defaults = function(obj) {    if (!_.isObject(obj)) return obj;    for (var i = 1, length = arguments.length; i < length; i++) {      var source = arguments[i];      for (var prop in source) {        if (obj[prop] === void 0) obj[prop] = source[prop];      }    }    return obj;  };  // Create a (shallow-cloned) duplicate of an object.  _.clone = function(obj) {    if (!_.isObject(obj)) return obj;    return _.isArray(obj) ? obj.slice() : _.extend({}, obj);  };  // Invokes interceptor with the obj, and then returns obj.  // The primary purpose of this method is to "tap into" a method chain, in  // order to perform operations on intermediate results within the chain.  _.tap = function(obj, interceptor) {    interceptor(obj);    return obj;  };  // Internal recursive comparison function for `isEqual`.  var eq = function(a, b, aStack, bStack) {    // Identical objects are equal. `0 === -0`, but they aren't identical.    // See the [Harmony `egal` proposal](http://wiki.ecmascript.org/doku.php?id=harmony:egal).    if (a === b) return a !== 0 || 1 / a === 1 / b;    // A strict comparison is necessary because `null == undefined`.    if (a == null || b == null) return a === b;    // Unwrap any wrapped objects.    if (a instanceof _) a = a._wrapped;    if (b instanceof _) b = b._wrapped;    // Compare `[[Class]]` names.    var className = toString.call(a);    if (className !== toString.call(b)) return false;    switch (className) {      // Strings, numbers, regular expressions, dates, and booleans are compared by value.      case '[object RegExp]':      // RegExps are coerced to strings for comparison (Note: '' + /a/i === '/a/i')      case '[object String]':        // Primitives and their corresponding object wrappers are equivalent; thus, `"5"` is        // equivalent to `new String("5")`.        return '' + a === '' + b;      case '[object Number]':        // `NaN`s are equivalent, but non-reflexive.        // Object(NaN) is equivalent to NaN        if (+a !== +a) return +b !== +b;        // An `egal` comparison is performed for other numeric values.        return +a === 0 ? 1 / +a === 1 / b : +a === +b;      case '[object Date]':      case '[object Boolean]':        // Coerce dates and booleans to numeric primitive values. Dates are compared by their        // millisecond representations. Note that invalid dates with millisecond representations        // of `NaN` are not equivalent.        return +a === +b;    }    if (typeof a != 'object' || typeof b != 'object') return false;    // Assume equality for cyclic structures. The algorithm for detecting cyclic    // structures is adapted from ES 5.1 section 15.12.3, abstract operation `JO`.    var length = aStack.length;    while (length--) {      // Linear search. Performance is inversely proportional to the number of      // unique nested structures.      if (aStack[length] === a) return bStack[length] === b;    }    // Objects with different constructors are not equivalent, but `Object`s    // from different frames are.    var aCtor = a.constructor, bCtor = b.constructor;    if (      aCtor !== bCtor &&      // Handle Object.create(x) cases      'constructor' in a && 'constructor' in b &&      !(_.isFunction(aCtor) && aCtor instanceof aCtor &&        _.isFunction(bCtor) && bCtor instanceof bCtor)    ) {      return false;    }    // Add the first object to the stack of traversed objects.    aStack.push(a);    bStack.push(b);    var size, result;    // Recursively compare objects and arrays.    if (className === '[object Array]') {      // Compare array lengths to determine if a deep comparison is necessary.      size = a.length;      result = size === b.length;      if (result) {        // Deep compare the contents, ignoring non-numeric properties.        while (size--) {          if (!(result = eq(a[size], b[size], aStack, bStack))) break;        }      }    } else {      // Deep compare objects.      var keys = _.keys(a), key;      size = keys.length;      // Ensure that both objects contain the same number of properties before comparing deep equality.      result = _.keys(b).length === size;      if (result) {        while (size--) {          // Deep compare each member          key = keys[size];          if (!(result = _.has(b, key) && eq(a[key], b[key], aStack, bStack))) break;        }      }    }    // Remove the first object from the stack of traversed objects.    aStack.pop();    bStack.pop();    return result;  };  // Perform a deep comparison to check if two objects are equal.  _.isEqual = function(a, b) {    return eq(a, b, [], []);  };  // Is a given array, string, or object empty?  // An "empty" object has no enumerable own-properties.  _.isEmpty = function(obj) {    if (obj == null) return true;    if (_.isArray(obj) || _.isString(obj) || _.isArguments(obj)) return obj.length === 0;    for (var key in obj) if (_.has(obj, key)) return false;    return true;  };  // Is a given value a DOM element?  _.isElement = function(obj) {    return !!(obj && obj.nodeType === 1);  };  // Is a given value an array?  // Delegates to ECMA5's native Array.isArray  _.isArray = nativeIsArray || function(obj) {    return toString.call(obj) === '[object Array]';  };  // Is a given variable an object?  _.isObject = function(obj) {    var type = typeof obj;    return type === 'function' || type === 'object' && !!obj;  };  // Add some isType methods: isArguments, isFunction, isString, isNumber, isDate, isRegExp.  _.each(['Arguments', 'Function', 'String', 'Number', 'Date', 'RegExp'], function(name) {    _['is' + name] = function(obj) {      return toString.call(obj) === '[object ' + name + ']';    };  });  // Define a fallback version of the method in browsers (ahem, IE), where  // there isn't any inspectable "Arguments" type.  if (!_.isArguments(arguments)) {    _.isArguments = function(obj) {      return _.has(obj, 'callee');    };  }  // Optimize `isFunction` if appropriate. Work around an IE 11 bug.  if (typeof /./ !== 'function') {    _.isFunction = function(obj) {      return typeof obj == 'function' || false;    };  }  // Is a given object a finite number?  _.isFinite = function(obj) {    return isFinite(obj) && !isNaN(parseFloat(obj));  };  // Is the given value `NaN`? (NaN is the only number which does not equal itself).  _.isNaN = function(obj) {    return _.isNumber(obj) && obj !== +obj;  };  // Is a given value a boolean?  _.isBoolean = function(obj) {    return obj === true || obj === false || toString.call(obj) === '[object Boolean]';  };  // Is a given value equal to null?  _.isNull = function(obj) {    return obj === null;  };  // Is a given variable undefined?  _.isUndefined = function(obj) {    return obj === void 0;  };  // Shortcut function for checking if an object has a given property directly  // on itself (in other words, not on a prototype).  _.has = function(obj, key) {    return obj != null && hasOwnProperty.call(obj, key);  };  // Utility Functions  // -----------------  // Run Underscore.js in *noConflict* mode, returning the `_` variable to its  // previous owner. Returns a reference to the Underscore object.  _.noConflict = function() {    root._ = previousUnderscore;    return this;  };  // Keep the identity function around for default iteratees.  _.identity = function(value) {    return value;  };  _.constant = function(value) {    return function() {      return value;    };  };  _.noop = function(){};  _.property = function(key) {    return function(obj) {      return obj[key];    };  };  // Returns a predicate for checking whether an object has a given set of `key:value` pairs.  _.matches = function(attrs) {    var pairs = _.pairs(attrs), length = pairs.length;    return function(obj) {      if (obj == null) return !length;      obj = new Object(obj);      for (var i = 0; i < length; i++) {        var pair = pairs[i], key = pair[0];        if (pair[1] !== obj[key] || !(key in obj)) return false;      }      return true;    };  };  // Run a function **n** times.  _.times = function(n, iteratee, context) {    var accum = Array(Math.max(0, n));    iteratee = createCallback(iteratee, context, 1);    for (var i = 0; i < n; i++) accum[i] = iteratee(i);    return accum;  };  // Return a random integer between min and max (inclusive).  _.random = function(min, max) {    if (max == null) {      max = min;      min = 0;    }    return min + Math.floor(Math.random() * (max - min + 1));  };  // A (possibly faster) way to get the current timestamp as an integer.  _.now = Date.now || function() {    return new Date().getTime();  };   // List of HTML entities for escaping.  var escapeMap = {    '&': '&',    '<': '<',    '>': '>',    '"': '"',    "'": ''',    '`': '`'  };  var unescapeMap = _.invert(escapeMap);  // Functions for escaping and unescaping strings to/from HTML interpolation.  var createEscaper = function(map) {    var escaper = function(match) {      return map[match];    };    // Regexes for identifying a key that needs to be escaped    var source = '(?:' + _.keys(map).join('|') + ')';    var testRegexp = RegExp(source);    var replaceRegexp = RegExp(source, 'g');    return function(string) {      string = string == null ? '' : '' + string;      return testRegexp.test(string) ? string.replace(replaceRegexp, escaper) : string;    };  };  _.escape = createEscaper(escapeMap);  _.unescape = createEscaper(unescapeMap);  // If the value of the named `property` is a function then invoke it with the  // `object` as context; otherwise, return it.  _.result = function(object, property) {    if (object == null) return void 0;    var value = object[property];    return _.isFunction(value) ? object[property]() : value;  };  // Generate a unique integer id (unique within the entire client session).  // Useful for temporary DOM ids.  var idCounter = 0;  _.uniqueId = function(prefix) {    var id = ++idCounter + '';    return prefix ? prefix + id : id;  };  // By default, Underscore uses ERB-style template delimiters, change the  // following template settings to use alternative delimiters.  _.templateSettings = {    evaluate    : /<%([\s\S]+?)%>/g,    interpolate : /<%=([\s\S]+?)%>/g,    escape      : /<%-([\s\S]+?)%>/g  };  // When customizing `templateSettings`, if you don't want to define an  // interpolation, evaluation or escaping regex, we need one that is  // guaranteed not to match.  var noMatch = /(.)^/;  // Certain characters need to be escaped so that they can be put into a  // string literal.  var escapes = {    "'":      "'",    '\\':     '\\',    '\r':     'r',    '\n':     'n',    '\u2028': 'u2028',    '\u2029': 'u2029'  };  var escaper = /\\|'|\r|\n|\u2028|\u2029/g;  var escapeChar = function(match) {    return '\\' + escapes[match];  };  // JavaScript micro-templating, similar to John Resig's implementation.  // Underscore templating handles arbitrary delimiters, preserves whitespace,  // and correctly escapes quotes within interpolated code.  // NB: `oldSettings` only exists for backwards compatibility.  _.template = function(text, settings, oldSettings) {    if (!settings && oldSettings) settings = oldSettings;    settings = _.defaults({}, settings, _.templateSettings);    // Combine delimiters into one regular expression via alternation.    var matcher = RegExp([      (settings.escape || noMatch).source,      (settings.interpolate || noMatch).source,      (settings.evaluate || noMatch).source    ].join('|') + '|$', 'g');    // Compile the template source, escaping string literals appropriately.    var index = 0;    var source = "__p+='";    text.replace(matcher, function(match, escape, interpolate, evaluate, offset) {      source += text.slice(index, offset).replace(escaper, escapeChar);      index = offset + match.length;      if (escape) {        source += "'+\n((__t=(" + escape + "))==null?'':_.escape(__t))+\n'";      } else if (interpolate) {        source += "'+\n((__t=(" + interpolate + "))==null?'':__t)+\n'";      } else if (evaluate) {        source += "';\n" + evaluate + "\n__p+='";      }      // Adobe VMs need the match returned to produce the correct offest.      return match;    });    source += "';\n";    // If a variable is not specified, place data values in local scope.    if (!settings.variable) source = 'with(obj||{}){\n' + source + '}\n';    source = "var __t,__p='',__j=Array.prototype.join," +      "print=function(){__p+=__j.call(arguments,'');};\n" +      source + 'return __p;\n';    try {      var render = new Function(settings.variable || 'obj', '_', source);    } catch (e) {      e.source = source;      throw e;    }    var template = function(data) {      return render.call(this, data, _);    };    // Provide the compiled source as a convenience for precompilation.    var argument = settings.variable || 'obj';    template.source = 'function(' + argument + '){\n' + source + '}';    return template;  };  // Add a "chain" function. Start chaining a wrapped Underscore object.  _.chain = function(obj) {    var instance = _(obj);    instance._chain = true;    return instance;  };  // OOP  // ---------------  // If Underscore is called as a function, it returns a wrapped object that  // can be used OO-style. This wrapper holds altered versions of all the  // underscore functions. Wrapped objects may be chained.  // Helper function to continue chaining intermediate results.  var result = function(obj) {    return this._chain ? _(obj).chain() : obj;  };  // Add your own custom functions to the Underscore object.  _.mixin = function(obj) {    _.each(_.functions(obj), function(name) {      var func = _[name] = obj[name];      _.prototype[name] = function() {        var args = [this._wrapped];        push.apply(args, arguments);        return result.call(this, func.apply(_, args));      };    });  };  // Add all of the Underscore functions to the wrapper object.  _.mixin(_);  // Add all mutator Array functions to the wrapper.  _.each(['pop', 'push', 'reverse', 'shift', 'sort', 'splice', 'unshift'], function(name) {    var method = ArrayProto[name];    _.prototype[name] = function() {      var obj = this._wrapped;      method.apply(obj, arguments);      if ((name === 'shift' || name === 'splice') && obj.length === 0) delete obj[0];      return result.call(this, obj);    };  });  // Add all accessor Array functions to the wrapper.  _.each(['concat', 'join', 'slice'], function(name) {    var method = ArrayProto[name];    _.prototype[name] = function() {      return result.call(this, method.apply(this._wrapped, arguments));    };  });  // Extracts the result from a wrapped and chained object.  _.prototype.value = function() {    return this._wrapped;  };  // AMD registration happens at the end for compatibility with AMD loaders  // that may not enforce next-turn semantics on modules. Even though general  // practice for AMD registration is to be anonymous, underscore registers  // as a named module because, like jQuery, it is a base library that is  // popular enough to be bundled in a third party lib, but not be part of  // an AMD load request. Those cases could generate an error when an  // anonymous define() is called outside of a loader request.  if (typeof define === 'function' && define.amd) {    define('underscore', [], function() {      return _;    });  }}.call(this));
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