| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754 | Namespace.register("U.F.J"); //好友加群加好友的命名空间//#region 创建群组//听见群用户的信息U.F.J.SelectUserInfo = {    NeedUser: [], //需要添加的群用户    SelectUser: [], //已经选择过的用户    CallBack: null  //添加后的回调};/*** 显示添加群窗口** @param  {object} 群信息* @param  {element} 元素处理* @param  {boolean}  */U.F.J.GroupInfoForm = function (groupinfo) {    var _formel, //窗体        _groupuserinfo, //获取所有的群好友        _determinebottom,        _closebottom,        _groupinfoel = $("#UD_SYA"), //添加群的窗体        _addgroupuserel = $("#UD_SYTC")[0], //内容区域        _groupinfochildsel = _groupinfoel.Child(), //群信息窗体子元素        _inputel = $("input,textarea", _groupinfochildsel[0]), //内容输出        _isgroupmain = !groupinfo && groupinfo.GroupManageCreateUserID == US.userInfo.userid //是否是新建群或者是群主,        ;    //清空群用户    U.F.J.SelectUserInfo.NeedUser.splice(0, U.F.J.SelectUserInfo.NeedUser.length);    //设置该联系人进入群    _groupinfochildsel[1].innerHTML = "";    //如果群存在的处理    if (groupinfo) {        //设置群名,群描述等        _inputel[0].value = groupinfo.GroupManageName;        _inputel[1].value = groupinfo.GroupManageDescript;        //获取群用户的信息        _groupuserinfo = _$(US.Friend[3]).Select({ "GroupManageID": groupinfo.GroupManageID });        //设置已经选择过的用户        U.F.J.SelectUserInfo.SelectUser = _groupuserinfo;        //打印当前群的用户        U.F.J.PrintGroupUserInfo(_groupinfochildsel[1], _groupuserinfo, groupinfo);        //点击退出按钮事件设置        $(_groupinfochildsel[2]).addAttrArray({            "onclick": [[U.F.J.GroupExit, [groupinfo, _$(groupinfo).FindOne({ "UserId": US.userInfo.userid }), _groupinfoel]]],            "innerHTML": _UTF ? "解散改群" : "退出该群"        });    }    //创建新群,清空数据    else {        //设置群名,群描述等        _inputel[0].value = "";        _inputel[1].value = "";    }    //弹出窗体    _formel = U.UI.Form({        "min": false,        "max": false,        "id": "UD_SYAO",        "style": { "width": "480px", "height": "" },        "content": _groupinfoel[0],        "title": "<div class='UD_SYF_STI'>添加群聊</div>",        "hst": { style: { "padding": "0" } }    });    //确定添加群处理    _determinebottom = $(_groupinfochildsel[3]).Child()[0];    _determinebottom.onclick = U.M.apply(_determinebottom, [[U.F.J.DetermineCreateGroupAndAddGroupUser, [_groupinfochildsel[0], groupinfo.GroupManageID]]]);    //确定取消群处理    _closebottom = $(_groupinfochildsel[3]).Child()[1];    _closebottom.onclick = U.M.apply(_formel, [[_formel.shut]]);    //添加新用户进去群的窗体显示了,那么则重新点击刷新    if (_addgroupuserel.style.display == "block") {        U.F.J.SelectFriendForm();    }    return _formel;}/*** 显示添加群窗口** @param  {element} 添加进入的元素* @param  {object} 添加的用户信息*/U.F.J.PrintGroupUserInfo = function (el, groupuserinfo, groupinfo) {    var i,        //临时元素变量        _tempel,        _temponeel,        _temptwoel,        _frag = $$("frag"),        _childsel = $(el).Child(),        //判断是否是群主        _isgroupmain = !groupuserinfo || groupinfo.GroupManageCreateUserID == US.userInfo.userid //判断是否是群主,或者是在新建群        ;    //打印群用户显示的样式    for (i = 0; i < groupuserinfo.length; i++) { //循环添加        _tempel = $$("div", { "className": "UD_SYACO" }, _frag);        $$("img", {            "onerror": U.M.ImgError, "title": "点击查看",            "src": U.M.GetImgU(groupuserinfo[i].UserThumbnailImageHead)        }, _tempel);        $$("div", { "className": "UD_SYACOM UTDF", "style": { "width": "25%" }, "innerHTML": groupuserinfo[i].UserName }, _tempel);        _temponeel = $$("div", { "className": "UD_SYACOM UTDF", "innerHTML": groupuserinfo[i].GroupUsersDescript || groupuserinfo[i].UserName }, _tempel);        _temptwoel = $$("div", { "className": "UD_HERDUSER" + (_isgroupmain ? " UD_HERDUSERS" : "") }, _tempel);        //这有已经新建的群        if (groupinfo) {            //只有本人或者群主才能修改群名片            if (_isgroupmain || groupuserinfo[i].UserId == US.userInfo.userid) {                $$("img", {                    "src": "/img/Edit.png", "title": "修改群名片",                    "onclick": [[U.F.J.UpateGroupUserDescriptForm, [groupuserinfo[i], _temponeel]]]                }, _temptwoel);            }            $$("img", {                "src": "/img/personalCard.png", "title": "查看用户资料",                "onclick": [[U.U.I.ViewOtherUserInfo, [groupuserinfo[i].UserId]]]            }, _temptwoel);            $$("img", {                "src": "/img/Add.png", "title": "添加好友",                "onclick": [[U.F.M.AddFriend, [groupuserinfo[i], groupinfo, _tempel]]]            }, _temptwoel);        }        //如果是群主有移除权限        if (_isgroupmain) {            $$("img", {                "src": "/img/exit.png", "title": "移除",                "onclick": [[U.F.J.GroupExit, [groupuserinfo[i], groupinfo, _tempel]]]            }, _temptwoel);        }    }    //判断元素是否存在,如果存在则,追加元素,如果不存在则添加到最后面    if (_childsel.length) {        el.insertBefore(_frag, _childsel[_childsel.length - 1]);    }    else {        el.appendChild(_frag);    }}/*** 显示添加群窗口** @param  {object} 群好友信息*/U.F.J.UpateGroupUserDescriptForm = function (groupuserinfo, el) {    var _tempel,        _temponeel,        _temptwoel,        _groupname = groupuserinfo.GroupUsersDescript || groupuserinfo.UserName        ;    if (groupuserinfo) {        //创建好友分组的样式        _tempel = $$("div", { "className": "UD_SYSSZS UD_SYATNL UD_SYSOU" });        _temponeel = $$("div", {}, _tempel)        _temptwoel = $$("input", {            "value": _groupname, "onfocus": [[U.MR.InputTip, ["this", [_groupname, ""]]]],            "onblur": [[U.MR.InputTip, ["this", ["", _groupname]]]]        }, _temponeel);        //弹出好友对话框        U.UI.Confirm("群备注修改", { "width": "300px" }, null, U.M.apply(null, [[U.F.J.DetermineUpateGroupUserDescript, [groupuserinfo, _temptwoel, el]]]),            _tempel, $("#UD_SY")[0]);    }    else { U.Alert("暂无群信息"); }}/*** 弹出设置** @param  {object} 群好友信息*/U.F.J.DetermineUpateGroupUserDescript = function (groupuserinfo, inputel, el) {    //判断用户是否输入正确的备注名    if (inputel.value && U.MS.NickName.test(inputel.value)) {        U.A.Request(US.Auth, ["UpdateGroupMemberInfo", groupuserinfo.GroupManageID, US.userInfo.userid, inputel.value],            U.F.J.AsynDetermineUpateGroupUserDescript, [null, groupuserinfo, inputel.value, el]);    }    else {        U.Alert("备注名格式不对");        return true;    }}/*** 修改群备注** @param  {object} 群好友信息*/U.F.J.AsynDetermineUpateGroupUserDescript = function (r) {    var context = r.context,        _groupuserinfo = context[1], //群用户信息        _descriptname = context[2], //修改后的备注名        _el = context[3]; //元素    //修改groupuserinfo里面的用户备注的变量和修改显示给用户看到的备注    _el.innerText = _groupuserinfo.GroupUsersDescript = _descriptname;    U.Alert("修改备注成功!");}/*** 退出或者踢人** @param  {object} 群信息* @param  {object} 好友信息*/U.F.J.GroupExit = function (groupinfo, userinfo, el) {    var _userid = US.userInfo.userid, //用户id        _isgroupmain = groupinfo.GroupManageCreateUserID == _userid //判断用户是否是群主        ;    //如果推出群的是群主处理    if (_isgroupmain) {        //如果群主自己推出,则解散群        if (userInfo.userid == _userid) {            U.UI.Confirm("是否解散该群", [U.F.J.EnterGroupExit, [groupinfo, userinfo, true, el]]);  //创建提示框  提示是否删除备份        }        //否则则移除群好友        else {            U.UI.Confirm("是否移除该群用户", [U.F.J.EnterGroupExit, [groupinfo, userinfo, false, el]]);  //创建提示框  提示是否删除备份        }    }    //不是群主的处理    else {        U.UI.Confirm("是否确定退出该群", [U.F.J.EnterGroupExit, [groupinfo, userinfo, false, el]]);  //创建提示框  提示是否删除备份    }}/*** 移除群异步** @param  {object} 群信息* @param  {object} 好友信息* @param  {bool} 是否为删除群*/U.F.J.EnterGroupExit = function (groupinfo, userinfo, isdelete, el) {    if (isdelete === 1) {        U.A.Request(US.Auth, ["DeleteGroup", groupinfo.GroupManageID], U.F.J.AsynGroupExit,            ["", groupinfo, userinfo, isdelete, el]); //解散群    }    else {        U.A.Request(US.Auth, ["ExitGroup", groupinfo.GroupManageID, userInfo.userid], U.F.J.AsynGroupExit,            ["", groupinfo, userinfo, isdelete, el]);    }}/*** 群移除异步** @param  {object} 群信息* @param  {object} 好友信息* @param  {bool} 是否为删除群*/U.F.J.AsynGroupExit = function (r) {    var context = r.context,        _chatfrom,        _groupinfo = context[1], //群信息        _friendinfo = context[2], //自己在群里的信息        _isdelete = context[3], //是解散群还是退出(移除)群用户        _el = context[4]; //弹出的群窗体    //删除群处理 或者退出群    if (_isdelete) {        //清空用户在群的数据        _$(US.Friend[2]).Delete({ "GroupManageID": _friendinfo.GroupManageID }); //删除群        _$(US.Friend[3]).Delete({ "GroupManageID": _friendinfo.GroupManageID }); //删除群用户        //用户面板里是否存在用户,存在删除        $("#UD_SYHZLZ").find("[TID=\"" + _groupinfo.GroupManageID + "\"]").remove(); //删除群        //判断好友是否出现在聊天框里,如果是则移除聊天框        _chatfrom = U.F.W.IsCreateForm(_friendinfo.GroupManageID)[0]; //        if (U.F.W.IsCreateForm(_friendinfo.GroupManageID)[0]) {            U.F.W.DelteFriendChat(_friendinfo.GroupManageID, _UDTD)        }        //弹出群消息的弹窗        _el = $(_el).Parent({ usform: "true" });        _el.close()    }    //删除好友处理    else {        $(_el).remove(); //移除群好友        _$(US.Friend[2]).Delete({ "GroupManageID": _friendinfo.GroupManageID, "UserId": _friendinfo.UserId }); //删除群指定的用户    }}/*** 选择联系人弹框** @param  {object} 添加进入的元素 * @param  {function} 添加的用户信息*/U.F.J.SelectFriendForm = function (cb) {    //添加好友弹框调用,用户必须登录和已经加载了好友数据    if (!U.U.L.isLogin() && US.Friend[1]) {        var i,            _formel,            _el = $("#UD_SYTC")[0],            _allfriendinfo = _$(US.Friend[1].concat([])), //所有的联系人            _addfriendinfo = U.F.J.SelectUserInfo, //选择用户的信息            _selectfriend = _addfriendinfo.SelectUser; //添加好友信息        //已经在群里的就不添加了        for (i = 0; i < _selectfriend.length; i++) {            _allfriendinfo.Delete({ "UserId": _selectfriend[i].UserId });        }        //打印可以选择的联系人        U.F.J.PrintSelectFriend(el, _allfriendinfo.Value);        //打印可以选择的群        U.F.J.PrintSelectGroupUser(el, US.Friend[2]);        //弹出创建群选择好友的框        _formel = U.UI.Form({            "min": false,            "max": false,            "id": "UD_SYTO",            "style": { width: "250px", height: "480px" }, //弹框            "content": $("#UD_SYT")[0],            "title": "添加好友",            "hst": { style: { "padding": "0 0 0 5px" } }        });        _addfriendinfo.CallBack = cb; //回调函数        return _formel;    }}/*把群成员添加进 _UGE["CAD"]里面*/U.F.J.ChanCAD = function (groupid) {    var groupuser = _$(US.Friend[3]).Select({ "GroupManageID": groupid });    var _UGE = U.D.SY.ET["UL"];    _UGE["CAD"] = groupuser;}/*** 打印可以添加的用户** @param  {object} 添加联系人的元素* @param  {function} 选择的好友*/U.F.J.PrintSelectFriend = function (el, groupinfo) {    var i,        _tempel,        _temponeel,        _frag = $$("frag");    //联系人打印    for (i = 0; i < friendinfo.length; i++) {        _tempel = $$("div", {            "className": "UD_SYTCO", "FID": friendinfo[i].UserId,            "onclick": [[U.F.J.ClickSelectFriend, ["this", friendinfo[i]]]]        }, _frag);        $$("div", { "className": "UD_SYTCOI UD_SYI" }, _tempel);        _temponeel = $$("div", { "className": "UD_SYTCOC UTDF" }, _tempel);        $$("img", {            "onerror": U.M.ImgError, "title": "点击查看", "onclick": [[U.M.StopBubble], [U.U.I.ViewOtherUserInfo, [friendinfo[i].UserId]]],            "src": U.M.GetImgU(friendinfo[i].UserThumbnailImageHead), "alt": friendinfo[i].FriendsDescript        }, _temponeel);        $$("div", { "className": "UD_SYTCOCN", "innerHTML": friendinfo[i].FriendsDescript }, _temponeel);    }    //显示到框    el.innerHTML = "";    el.appendChild(_frag);}/*** 打印可以添加的群用户** @param  {object} 添加联系人的元素* @param  {function} 选择的好友*/U.F.J.PrintSelectGroupUser = function (el, groupinfo) {    var i,        _tempel,        _temponeel,        _frag = $$("frag");    //循环打印    for (i = 0; i < groupinfo.length; i++) {        _tempel = $$("div", {            "className": "UD_SYTCO", "FID": groupinfo[i].GroupManageID,            "onclick": [[U.F.J.ClickSelectGroup, ["this", groupinfo[i]]]]        }, _frag);        $$("div", { "className": "UD_SYTCOI UD_SYI" }, _tempel);        _temponeel = $$("div", { "className": "UD_SYTCOC UTDF" }, _tempel);        $$("img", {            "title": "点击查看", "onclick": [[U.M.StopBubble], [U.U.I.ViewOtherUserInfo, [groupinfo[i].UserId]]],            "src": "/img/chatgroup.png"        }, _temponeel);        $$("div", { "className": "UD_SYTCOCN", "innerHTML": groupinfo[i].GroupManageName }, _temponeel);    }    el.appendChild(_frag);}/*** 搜索联系人** @param  {object} 用户信息*/U.F.J.SearchSelectFriend = function (groupinfo) {    var _searchel = $("#UD_SYTC")[0],        _UDTD = $("div@FID=" + groupinfo.UserId)[0]; //获取选中的添加的元素    if (_UDTD) {        _UDTD.onclick();        U.M.SCT(_UDTD); //滚动到指定的位置    }    else { U.Alert("好友已经添加到群组里~"); }}/*** 选择添加后的效果** @param  {element} 添加好友的元素* @param  {object} 好友信息*/U.F.J.ClickSelectFriend = function (el, friendinfo) {    var _selectel = $("div", el)[0]; //选择的元素    //如果元素没有给选择,那么点击选择    if (_selectel.className == "UD_SYTCOI UD_SYI") {        _selectel.className += " UD_SYTCOIO"; //设置点击后的效果样式        U.F.J.SelectUserInfo.NeedUser.push(friendinfo); //最后需要添加的用户    }    //如果元素已经是选择的状态,那么点击后则取消选择    else {        _selectel.className = "UD_SYTCOI UD_SYI"; //设置点击后的效果样式        _$(U.F.J.SelectUserInfo.NeedUser).Delete({ "UserId": friendinfo.UserId }); //删除最后需要添加的用户    }}/*** 选择添加群后的效果** @param  {element} 添加群的元素* @param  {object} 群的信息  _$()*/U.F.J.ClickSelectGroup = function (el, groupinfo) {    var i,        _selectel = $("div", el)[0], //点击的元素        _needuser = U.F.J.SelectUserInfo.NeedUser, //最后需要添加的用户        _groupuser = _$(US.Friend[3]).Select({ "GroupManageID": groupinfo.GroupManageID }); //选择群里所有的群用户    //如果元素没有给选择,那么点击选择    if (_selectel.className == "UD_SYTCOI UD_SYI") {        _selectel.className += " UD_SYTCOIO"; //设置点击后的效果样式        _needuser = _needuser.concat(_groupuser); //把群用户添加到需要添加的用户集合里    }    //如果元素已经是选择的状态,那么点击后则取消选择    else { //添加删除效果        _selectel.className = "UD_SYTCOI UD_SYI"; //设置点击后的效果样式        //移除群里的每一个用户        for (i = 0; i < _groupuser.length; i++) {            _$(_needuser).Delete({ "UserId": _groupuser[i].UserId });        }    }}/*** 创建群取消按钮** @param  {element} 添加好友窗体*/U.F.J.CloseSelectFriendForm = function (el) {    U.D.CloseWindow($(el).Parent({ usform: "true" }));}/*** 确定添加按钮** @param  {element} 添加好友窗体*/U.F.J.DetermineSelectFriend = function (el) {    var _selectuserinfo = U.F.J.SelectUserInfo,        _groupinfoel = $("#UD_SYAC"),        _needuser = _selectuserinfo.NeedUser; //需要添加好友的集合    //回调函数处理    if (_selectuserinfo.CallBack) {        _selectuserinfo.CallBack();        _selectuserinfo.CallBack = null;    }    //普通添加群处理 在好友界面操作    else {        U.F.J.PrintGroupUserInfo(_groupinfoel[0], _needuser); //打印选择好友     }    _needuser.splice(0, _needuser.length);    U.D.CloseWindow(el); //取消窗口}/***   确定添加按钮*   点击好友添加确定按钮,去数据库创建一个群*   @param  {element} 添加好友窗体*   @param  {string} 群id*   @param  {boolean} 是否是新建*/U.F.J.DetermineCreateGroupAndAddGroupUser = function (el, groupid) {    var i,        _groupinfo, //群信息        _inputs = $("input,textarea", el), //输入的群信息        _adduserinfo = U.F.J.SelectUserInfo.NeedUser, //需要添加用户的集合        _userid = US.userInfo.userid, //用户的id        _groupname = _inputs[0].value, //创建的群名        _groupdescript = _inputs[1].value, //创建的群描述        _groupuserids = _$(_adduserinfo).pluck("UserId").join(",") //添加进入群所有好友的id        ;    //如果群不存在则创建    if (!groupid) {        groupid = Guid.newGuid(); //新建一个群id        _groupinfo = new U.F.T.GroupEntity(groupid, _groupname, new Date(), _userid, _groupdescript, null);  //添加群实体        //获取创建群后,拉进群用户里包括自己        _adduserinfo.push(US.userInfo);        _groupuserids = _userid + "," + _groupuserids;    }    //群存在操作    else {        _groupinfo = _$(US.Friend[2]).Select({ "GroupManageID": groupid })[0]; //获取群    }    //关闭弹框    U.D.CloseWindow($(el).Parent({ usform: "true" }));    _adduserinfo = _adduserinfo.splice(0, _adduserinfo.length); //移除全局变量,把需要添加的用户删除    //创建群成员,给每个群成员发送一条建立群给拉入群的消息    U.A.Request(US.Auth, ["CreateGroupAndAddUser", _userid, groupid, _groupname, _groupdescript, _groupuserids],        U.F.J.AsynDetermineCreateGroupAndAddGroupUser, ["", _groupinfo, _adduserinfo, groupid, _groupname, _groupdescript]); //添加到数据库}/***   异步创建群*   @param  {object} 服务器返回的值*/U.F.J.AsynDetermineCreateGroupAndAddGroupUser = function (r) {    var i,        context = r.context, //回调函数的值        _directory,        _diskinfo,        _groupuser,        _userinfo = US.userInfo, //回调的用户信息        _groupinfo = context[1], //当前群信息        _groupuserinfo = context[2], //用户信息集合        _groupid = context[3], //群id        _groupname = context[4], //群名        _groupdescript = context[5] //群描述        ;    r = r.value; //获取服务器的返回值    //创建群或者修改群成功o    if (r !== false) {        //如果新建的群不存在全局变量中,则新建一个        if (!_$(US.Friend[2]).Select({ "GroupManageID": _groupid })[0]) {            US.Friend[2].unshift(_groupinfo); //把群插入全局变量中            //新建一个群目录            _directory = new U.Dk.M.Entity(_groupinfo.GroupManageID, 0, US.userInfo.userid, _groupinfo.GroupManageName, _groupinfo.GroupManageName,                "folder", null, new Date(), U.UP.FFT("folder")[1], 1, null, null, 0, "", _groupinfo.GroupManageID);            //调用添加文件到disk全局的方法            _diskinfo = U.Dk.DiskOperatingSwitch(_userinfo.UserId); //根据userid获取网盘的信息            U.Dk.M.Entity.Add([_directory], _diskinfo); //添加到disk全局里        }        //如果群已经存在了,那么修改群名和群描述        else {            _groupinfo.GroupManageName = _groupname; //群名            _groupinfo.GroupManageDescript = _groupdescript; //群描述        }        //把群的用户添加到群用户数组里        for (i = 0; i < _groupuserinfo.length; i++) {            _groupuser = new U.F.T.GroupUserEntity(_groupuserinfo[i].UserId, _groupuserinfo[i].UserImageHead,                _groupuserinfo[i].UserNickName, _groupuserinfo[i].UserName, _groupuserinfo[i].UserThumbnailImageHead,                _groupuserinfo[i].UserNickName, _groupid, 1); //新建一个群用户            US.Friend[3].push(_groupuser); //添加到群用户里        }        //创建群成功后,直接点击查看群。        $($("#UD_SYHZLTA").Child()[2]).Child()[0].onclick();        //提示语        if (_groupinfo) {            U.Alert(_groupinfo ? _groupname + "邀请成功" : "邀请好友请入群成功~");        }    }    //创建失败的提示    else {        U.Alert("服务器繁忙,请从新创建!!");    }}/*弹框询问用户是否创建这个群*/U.F.J.CXNEWTJ = function (groupid, groupname, groupds, fileid, cb) {    _UGE = _$(US.Friend[2]).Select({ "GroupManageID": groupid })[0]; //判断群是否已经存在在列表中    if (!_UGE) {        var UDGD = $$("div", {});        //var UDGD_xz = $$("div", { "className": "UDGD_xz", "innerHTML": "下载", "onclick": [[U.Dk.RE.WPXZWJZJO, [UDWW["id"], "file"]]] }, UDGD);        var UDGD_yj = $$("div", { "className": "UD_ALLTs", "innerHTML": "您的文档将移至新建群里(" + groupds + "),是否新建群组?" }, UDGD);        var UDGDO = $$("div", { "className": "UD_ALLTs_All" }, UDGD);        var UDGD_yjs = $$("div", { "className": "UD_ALLTs_OFF", "innerHTML": "取消" }, UDGDO);        $$("div", { "className": "UD_ALLTs_OUT", "innerHTML": "确认", "onclick": [[U.F.J.ChangeY, [groupid, groupname, groupds, fileid, cb]]] }, UDGDO);        UDGD_yjs.onclick = function () { $("#UD_Temp_CK")[0].close() }        U.UI.Form({//创建更多窗体            draw: false,            max: false,            min: false,            isTop: true,            id: "UD_Temp_CK",            style: {                width: "250px",                height: "170px"            },            content: UDGD,            title: "提示",            hst: {}        }); //创建窗体    } else {        U.F.J.ChangeY(groupid, groupname, groupds, fileid, cb)    }}/*获取所选择的联系人,发送消息*/U.F.J.ChangeY = function (groupid, groupname, groupds, fileid, cb) {    var i, _UGE, _UBY,        // _UCB = U.F.J.AsynDetermineCreateGroupAndAddGroupUser, //创建群异步回调        _UTF = 1, //判断是否已经创建。如果没有创建,就把_UTF的值设置为0,0在存储过程的传参作用是创建群, 1是不创建直接修改群名        _userid = US.userInfo.userid, //当前用户id 也是群主id        _UGN = [groupname, groupds], //群名和群描述的数组 [0]群名 [1]群描述        _UDE = U.D.SY.ET["UL"]["AD"], //需要添加用户的集合(群用户)        _NAIDs = new Array();    for (var i = 0; i < _UDE.length; i++) {        var pd = 0;        for (var u = 0; u < _NAIDs.length; u++) {            if (_NAIDs[u].UserId == _UDE[i].UserId || _UDE[i].UserId == US.userInfo.userid) {//                pd++            }        }        if (pd == 0) {            _NAIDs.push(_UDE[i]);        }    }    _FriendUser = _$(_NAIDs).pluck("UserId").join(","),        _UAID = _$(_NAIDs).pluck("UserId").join(","); //用,分割群用户的id 例: userid,userid    _UGE = _$(US.Friend[2]).Select({ "GroupManageID": groupid })[0]; //判断群是否已经存在在列表中    if (!_UGE) { //判断群是否存在        _UTF = 0;        groupid = groupid || Guid.newGuid(); //没有群id创建一个群id        //创建群的实体,主要是用于添加到US.Friend[2]这个群集合里面        _UGE = new U.F.T.GroupEntity((groupid = groupid || Guid.newGuid()), _UGN[0], new Date(), _userid, _UGN[1], null);        _UAID = _userid + (_UAID ? "," : "") + _UAID; //拼接群用户id 把本人也添加到这个群里    }    _UDE.splice(0, _UDE.length); //添加成功后移除用户    //创建群成员,给每个群成员发送一条建立群给拉入群的消息    U.A.Request(US.Auth, ["CreateGroupAndAddUser", _userid, groupid, _UGN[0], _UGN[1], _UAID], U.F.J.AsynCXNEWTJ, ["", _UGE, _NAIDs.splice(0, _NAIDs.length), groupid, _UGN[0], _UGN[1], cb, _FriendUser, groupid, _UGN[0]]); //添加到数据库    // U.A.Request(US.CD, [US.DB, "UseStudio_Friends", "CreateGroupAndAddUser", _userid, _UGN[0], _UGN[1], groupid, _UAID, _UTF], U.F.J.AsynCXNEWTJ, ["", _UGE, _NAIDs.splice(0, _NAIDs.length), groupid, _UGN[0], _UGN[1], cb, _FriendUser, groupid, _UGN[0]]); //添加到数据库    //给每个群成员发送一条有关于这个uw文件的消息    // U.A.Request(US.CD, ([US.DB, "UseStudio_Friends", "SentMessageToFriend", US.userInfo.userid, _FriendUser, US.userInfo.UserNickName || US.userInfo.username, '' + groupid + ',' + _UGN[0] + ',' + _UGE.GroupManageCreateDate + ',' + fileid + ',' + _UGE.GroupManageName + '.UW', 5, false]), U.M.apply(), [""]);    $("#UD_Temp_CK").hide()}/*** 确定添加按钮*点击好友添加确定按钮,去数据库创建一个群* @param  {object} 添加好友窗体*/U.F.J.AsynCXNEWTJ = function (r) {    U.F.J.AsynDetermineCreateGroupAndAddGroupUser(r); //回调原本创建群的流程函数 这里地方不调用的话 会导致原本在好友聊天中创建群成员和群用不了    var context = r.context;    context[6](context[1], context[7], context[8], context[9]); //回调群id}/*** 无认证直接加入群** @param  {object} 群信息* @param  {function} 群id*/U.F.J.OAddGroup = function (groupinfo, UCB) {    if (!U.U.L.isLogin(3)) {//判断是否登录        var _userinfo = US.userInfo,            _userid = _userinfo.UserId,            _UDE = US.Friend[2],            _UTF = _$(_UDE).Select({ "GroupManageID": groupinfo.GroupManageID })[0];        if (!_UTF) {            U.Alert("正在加入,请稍等..");            U.A.Request(US.Auth, ["AddUsersToGroup", groupinfo.GroupManageID, _userid], U.F.J.AsynOAddGroup, ["", { MessageContent: groupinfo.GroupManageID, MessageDescript: groupinfo.GroupManageName, UserId: groupinfo.UserId }, UCB]);        }        else {            if (UCB) {                U.M.apply(this, UCB)();            }            else { U.F.W.ViewFriend(_UTF); }        }    }}//用户直接进入群异步U.F.J.AsynOAddGroup = function (r) {    U.Alert("成功加入该群");    var context = r.context,        _UCB = context[2],        _userid = US.userInfo.userid,        _UGE = US.Disk.Disks[_userid],        _UDE = U.F.N.AsynLYHJQCL(r); //添加群文件    _UGE[0].splice(6, 0, (_UGE[4][_UDE.GroupManageID] = new U.Dk.M.Entity(_UDE.GroupManageID, 0, _userid, _UDE.GroupManageName, _UDE.GroupManageName, "folder", null, new Date(), U.UP.FFT("folder")[1], 1, null, null, 0, "", _UDE.GroupManageID))); //添加群网盘资料    if (_UCB) {        U.M.apply(this, _UCB)();    }    else {        U.F.W.ViewFriend(_UDE);    }  //回调}/*** 加入群** @param  {object} 群信息*/U.F.J.AddGroup = function (groupinfo) {    if (!U.U.L.isLogin(3)) {//判断是否登录        var _userinfo = US.userInfo,            _userid = _userinfo.UserId,            _UDE = US.Friend[2],            _UTF = _$(_UDE).Select({ "GroupManageID": groupinfo.GroupManageID })[0];        if (!_UTF) {            U.A.Request(US.CD, [US.DB, "UseStudio_Friends", "SendJoinGroupMessage", _userid, groupinfo.GroupManageID, _userid, groupinfo.GroupManageName], U.F.J.AsynAddGroup, [""]);            //U.A.Request(US.Auth,"UseStudioManage.AddToGroupMessageStatus", [_userid, groupinfo.GroupManageID, _userid, groupinfo.GroupManageName], U.F.J.AsynAddGroup, [""]);            U.Alert("发送消息中...");        }        else { U.F.W.ViewFriend(_UTF); }    }}//加入群异步U.F.J.AsynAddGroup = function (r) {    U.Alert(r.value ? "已经向群主发送消息" : "消息发送失败请重新发送");}//#endregion/*** 弹出好友添加使用** @param  {object} 群信息*/U.F.J.AddPopup = function (groupinfo) {    var _SFC, _SFD, _SFDF, _SFDT, _SFDJ, _SFDC; //窗体,内嵌DIV,添加分组,添加/查找好友,加入群组,创建群组    //弹出添加选择窗体    _SFC = U.UI.Form({ "style": { "width": "390px", "height": "220px" }, "title": "添加好友/群聊", "Top": "0", "Left": "0" }).body;    //宽度30%,高度30%,标题添加好友/群聊    _SFD = $$("div", { "className": "U_F_PLACE" }, _SFC);    _SFDF = $$("div", { "className": "U_F_SORT", "onclick": U.F.M.CreateFriendGroupPopup, "innerHTML": "添加分组" }, _SFD); //添加分组按钮    _SFDT = $$("div", { "className": "U_F_SORTE", "onclick": U.F.S.FTCSS, "innerHTML": "添加/<br>查找好友" }, _SFD); //查找好友    _SFDJ = $$("div", { "className": "U_F_SORT", "onclick": U.F.S.TCSS, "innerHTML": "加入群组" }, _SFD); //加入群聊    _SFDC = $$("div", { "className": "U_F_SORT", "onclick": [[U.F.J.GroupInfoForm, [groupinfo]]], "innerHTML": "创建群组" }, _SFD); //创建群聊}
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