| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455 | "use strict";var __extends = (this && this.__extends) || function (d, b) {    for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];    function __() { this.constructor = d; }    d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());};var AsyncAction_1 = require('./AsyncAction');var AnimationFrame_1 = require('../util/AnimationFrame');/** * We need this JSDoc comment for affecting ESDoc. * @ignore * @extends {Ignored} */var AnimationFrameAction = (function (_super) {    __extends(AnimationFrameAction, _super);    function AnimationFrameAction(scheduler, work) {        _super.call(this, scheduler, work);        this.scheduler = scheduler;        this.work = work;    }    AnimationFrameAction.prototype.requestAsyncId = function (scheduler, id, delay) {        if (delay === void 0) { delay = 0; }        // If delay is greater than 0, request as an async action.        if (delay !== null && delay > 0) {            return _super.prototype.requestAsyncId.call(this, scheduler, id, delay);        }        // Push the action to the end of the scheduler queue.        scheduler.actions.push(this);        // If an animation frame has already been requested, don't request another        // one. If an animation frame hasn't been requested yet, request one. Return        // the current animation frame request id.        return scheduler.scheduled || (scheduler.scheduled = AnimationFrame_1.AnimationFrame.requestAnimationFrame(scheduler.flush.bind(scheduler, null)));    };    AnimationFrameAction.prototype.recycleAsyncId = function (scheduler, id, delay) {        if (delay === void 0) { delay = 0; }        // If delay exists and is greater than 0, or if the delay is null (the        // action wasn't rescheduled) but was originally scheduled as an async        // action, then recycle as an async action.        if ((delay !== null && delay > 0) || (delay === null && this.delay > 0)) {            return _super.prototype.recycleAsyncId.call(this, scheduler, id, delay);        }        // If the scheduler queue is empty, cancel the requested animation frame and        // set the scheduled flag to undefined so the next AnimationFrameAction will        // request its own.        if (scheduler.actions.length === 0) {            AnimationFrame_1.AnimationFrame.cancelAnimationFrame(id);            scheduler.scheduled = undefined;        }        // Return undefined so the action knows to request a new async id if it's rescheduled.        return undefined;    };    return AnimationFrameAction;}(AsyncAction_1.AsyncAction));exports.AnimationFrameAction = AnimationFrameAction;//# sourceMappingURL=AnimationFrameAction.js.map
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