| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133 | define(['./underscore', './_setup', './_getByteLength', './isTypedArray', './isFunction', './_stringTagBug', './isDataView', './keys', './_has', './_toBufferView'], function (underscore, _setup, _getByteLength, isTypedArray, isFunction, _stringTagBug, isDataView, keys, _has, _toBufferView) {  // We use this string twice, so give it a name for minification.  var tagDataView = '[object DataView]';  // Internal recursive comparison function for `_.isEqual`.  function eq(a, b, aStack, bStack) {    // Identical objects are equal. `0 === -0`, but they aren't identical.    // See the [Harmony `egal` proposal](https://wiki.ecmascript.org/doku.php?id=harmony:egal).    if (a === b) return a !== 0 || 1 / a === 1 / b;    // `null` or `undefined` only equal to itself (strict comparison).    if (a == null || b == null) return false;    // `NaN`s are equivalent, but non-reflexive.    if (a !== a) return b !== b;    // Exhaust primitive checks    var type = typeof a;    if (type !== 'function' && type !== 'object' && typeof b != 'object') return false;    return deepEq(a, b, aStack, bStack);  }  // Internal recursive comparison function for `_.isEqual`.  function deepEq(a, b, aStack, bStack) {    // Unwrap any wrapped objects.    if (a instanceof underscore) a = a._wrapped;    if (b instanceof underscore) b = b._wrapped;    // Compare `[[Class]]` names.    var className = _setup.toString.call(a);    if (className !== _setup.toString.call(b)) return false;    // Work around a bug in IE 10 - Edge 13.    if (_stringTagBug.hasStringTagBug && className == '[object Object]' && isDataView(a)) {      if (!isDataView(b)) return false;      className = tagDataView;    }    switch (className) {      // These types are compared by value.      case '[object RegExp]':        // RegExps are coerced to strings for comparison (Note: '' + /a/i === '/a/i')      case '[object String]':        // Primitives and their corresponding object wrappers are equivalent; thus, `"5"` is        // equivalent to `new String("5")`.        return '' + a === '' + b;      case '[object Number]':        // `NaN`s are equivalent, but non-reflexive.        // Object(NaN) is equivalent to NaN.        if (+a !== +a) return +b !== +b;        // An `egal` comparison is performed for other numeric values.        return +a === 0 ? 1 / +a === 1 / b : +a === +b;      case '[object Date]':      case '[object Boolean]':        // Coerce dates and booleans to numeric primitive values. Dates are compared by their        // millisecond representations. Note that invalid dates with millisecond representations        // of `NaN` are not equivalent.        return +a === +b;      case '[object Symbol]':        return _setup.SymbolProto.valueOf.call(a) === _setup.SymbolProto.valueOf.call(b);      case '[object ArrayBuffer]':      case tagDataView:        // Coerce to typed array so we can fall through.        return deepEq(_toBufferView(a), _toBufferView(b), aStack, bStack);    }    var areArrays = className === '[object Array]';    if (!areArrays && isTypedArray(a)) {        var byteLength = _getByteLength(a);        if (byteLength !== _getByteLength(b)) return false;        if (a.buffer === b.buffer && a.byteOffset === b.byteOffset) return true;        areArrays = true;    }    if (!areArrays) {      if (typeof a != 'object' || typeof b != 'object') return false;      // Objects with different constructors are not equivalent, but `Object`s or `Array`s      // from different frames are.      var aCtor = a.constructor, bCtor = b.constructor;      if (aCtor !== bCtor && !(isFunction(aCtor) && aCtor instanceof aCtor &&                               isFunction(bCtor) && bCtor instanceof bCtor)                          && ('constructor' in a && 'constructor' in b)) {        return false;      }    }    // Assume equality for cyclic structures. The algorithm for detecting cyclic    // structures is adapted from ES 5.1 section 15.12.3, abstract operation `JO`.    // Initializing stack of traversed objects.    // It's done here since we only need them for objects and arrays comparison.    aStack = aStack || [];    bStack = bStack || [];    var length = aStack.length;    while (length--) {      // Linear search. Performance is inversely proportional to the number of      // unique nested structures.      if (aStack[length] === a) return bStack[length] === b;    }    // Add the first object to the stack of traversed objects.    aStack.push(a);    bStack.push(b);    // Recursively compare objects and arrays.    if (areArrays) {      // Compare array lengths to determine if a deep comparison is necessary.      length = a.length;      if (length !== b.length) return false;      // Deep compare the contents, ignoring non-numeric properties.      while (length--) {        if (!eq(a[length], b[length], aStack, bStack)) return false;      }    } else {      // Deep compare objects.      var _keys = keys(a), key;      length = _keys.length;      // Ensure that both objects contain the same number of properties before comparing deep equality.      if (keys(b).length !== length) return false;      while (length--) {        // Deep compare each member        key = _keys[length];        if (!(_has(b, key) && eq(a[key], b[key], aStack, bStack))) return false;      }    }    // Remove the first object from the stack of traversed objects.    aStack.pop();    bStack.pop();    return true;  }  // Perform a deep comparison to check if two objects are equal.  function isEqual(a, b) {    return eq(a, b);  }  return isEqual;});
 |