root 3bf41bf355 update 1 year ago
..
demo 3bf41bf355 update 1 year ago
lib 3bf41bf355 update 1 year ago
script 3bf41bf355 update 1 year ago
src 3bf41bf355 update 1 year ago
test 3bf41bf355 update 1 year ago
.babelrc 3bf41bf355 update 1 year ago
.bowerrc 3bf41bf355 update 1 year ago
LICENSE 3bf41bf355 update 1 year ago
README.md 3bf41bf355 update 1 year ago
bower.json 3bf41bf355 update 1 year ago
demo-screenshot.png 3bf41bf355 update 1 year ago
fit-curve.d.ts 3bf41bf355 update 1 year ago
package.json 3bf41bf355 update 1 year ago

README.md

JavaScript implementation of Philip J. Schneider's "Algorithm for Automatically Fitting Digitized Curves" from the book "Graphics Gems". Converted from Python implementation.

Fit one or more cubic Bezier curves to a polyline. Works with 2D and 3D curves (and should work for higher dimensions too).

This is a JS implementation of Philip J. Schneider's C code. The original C code is available on http://graphicsgems.org/ as well as in https://github.com/erich666/GraphicsGems

Install

npm install --save fit-curve

Usage

var fitCurve = require('fit-curve');
var points = [[0, 0], [10, 10], [10, 0], [20, 0]];
var error = 50; // The smaller the number - the much closer spline should be

var bezierCurves = fitCurve(points, error);
// bezierCurves[0] === [[0, 0], [20.27317402, 20.27317402], [-1.24665147, 0], [20, 0]]
// where each element is [x, y] and elements are [first-point, control-point-1, control-point-2, second-point]

You can play around with that in this demo.

demo

Changelog

0.2.0

  • Expose fitCubic, createTangent & add TypeScript declaration

0.1.7

0.1.6

  • Bug fix #13. Use compiled (ES2015) version as main entry point.

Development

npm install - builds transpiled and minified versions into /lib

npm test - runs tests