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- "use strict";
- var Buffer = require("safer-buffer").Buffer;
- // Note: UTF16-LE (or UCS2) codec is Node.js native. See encodings/internal.js
- // == UTF16-BE codec. ==========================================================
- exports.utf16be = Utf16BECodec;
- function Utf16BECodec() {
- }
- Utf16BECodec.prototype.encoder = Utf16BEEncoder;
- Utf16BECodec.prototype.decoder = Utf16BEDecoder;
- Utf16BECodec.prototype.bomAware = true;
- // -- Encoding
- function Utf16BEEncoder() {
- }
- Utf16BEEncoder.prototype.write = function(str) {
- var buf = Buffer.from(str, 'ucs2');
- for (var i = 0; i < buf.length; i += 2) {
- var tmp = buf[i]; buf[i] = buf[i+1]; buf[i+1] = tmp;
- }
- return buf;
- }
- Utf16BEEncoder.prototype.end = function() {
- }
- // -- Decoding
- function Utf16BEDecoder() {
- this.overflowByte = -1;
- }
- Utf16BEDecoder.prototype.write = function(buf) {
- if (buf.length == 0)
- return '';
- var buf2 = Buffer.alloc(buf.length + 1),
- i = 0, j = 0;
- if (this.overflowByte !== -1) {
- buf2[0] = buf[0];
- buf2[1] = this.overflowByte;
- i = 1; j = 2;
- }
- for (; i < buf.length-1; i += 2, j+= 2) {
- buf2[j] = buf[i+1];
- buf2[j+1] = buf[i];
- }
- this.overflowByte = (i == buf.length-1) ? buf[buf.length-1] : -1;
- return buf2.slice(0, j).toString('ucs2');
- }
- Utf16BEDecoder.prototype.end = function() {
- this.overflowByte = -1;
- }
- // == UTF-16 codec =============================================================
- // Decoder chooses automatically from UTF-16LE and UTF-16BE using BOM and space-based heuristic.
- // Defaults to UTF-16LE, as it's prevalent and default in Node.
- // http://en.wikipedia.org/wiki/UTF-16 and http://encoding.spec.whatwg.org/#utf-16le
- // Decoder default can be changed: iconv.decode(buf, 'utf16', {defaultEncoding: 'utf-16be'});
- // Encoder uses UTF-16LE and prepends BOM (which can be overridden with addBOM: false).
- exports.utf16 = Utf16Codec;
- function Utf16Codec(codecOptions, iconv) {
- this.iconv = iconv;
- }
- Utf16Codec.prototype.encoder = Utf16Encoder;
- Utf16Codec.prototype.decoder = Utf16Decoder;
- // -- Encoding (pass-through)
- function Utf16Encoder(options, codec) {
- options = options || {};
- if (options.addBOM === undefined)
- options.addBOM = true;
- this.encoder = codec.iconv.getEncoder('utf-16le', options);
- }
- Utf16Encoder.prototype.write = function(str) {
- return this.encoder.write(str);
- }
- Utf16Encoder.prototype.end = function() {
- return this.encoder.end();
- }
- // -- Decoding
- function Utf16Decoder(options, codec) {
- this.decoder = null;
- this.initialBufs = [];
- this.initialBufsLen = 0;
- this.options = options || {};
- this.iconv = codec.iconv;
- }
- Utf16Decoder.prototype.write = function(buf) {
- if (!this.decoder) {
- // Codec is not chosen yet. Accumulate initial bytes.
- this.initialBufs.push(buf);
- this.initialBufsLen += buf.length;
-
- if (this.initialBufsLen < 16) // We need more bytes to use space heuristic (see below)
- return '';
- // We have enough bytes -> detect endianness.
- var encoding = detectEncoding(this.initialBufs, this.options.defaultEncoding);
- this.decoder = this.iconv.getDecoder(encoding, this.options);
- var resStr = '';
- for (var i = 0; i < this.initialBufs.length; i++)
- resStr += this.decoder.write(this.initialBufs[i]);
- this.initialBufs.length = this.initialBufsLen = 0;
- return resStr;
- }
- return this.decoder.write(buf);
- }
- Utf16Decoder.prototype.end = function() {
- if (!this.decoder) {
- var encoding = detectEncoding(this.initialBufs, this.options.defaultEncoding);
- this.decoder = this.iconv.getDecoder(encoding, this.options);
- var resStr = '';
- for (var i = 0; i < this.initialBufs.length; i++)
- resStr += this.decoder.write(this.initialBufs[i]);
- var trail = this.decoder.end();
- if (trail)
- resStr += trail;
- this.initialBufs.length = this.initialBufsLen = 0;
- return resStr;
- }
- return this.decoder.end();
- }
- function detectEncoding(bufs, defaultEncoding) {
- var b = [];
- var charsProcessed = 0;
- var asciiCharsLE = 0, asciiCharsBE = 0; // Number of ASCII chars when decoded as LE or BE.
- outer_loop:
- for (var i = 0; i < bufs.length; i++) {
- var buf = bufs[i];
- for (var j = 0; j < buf.length; j++) {
- b.push(buf[j]);
- if (b.length === 2) {
- if (charsProcessed === 0) {
- // Check BOM first.
- if (b[0] === 0xFF && b[1] === 0xFE) return 'utf-16le';
- if (b[0] === 0xFE && b[1] === 0xFF) return 'utf-16be';
- }
- if (b[0] === 0 && b[1] !== 0) asciiCharsBE++;
- if (b[0] !== 0 && b[1] === 0) asciiCharsLE++;
- b.length = 0;
- charsProcessed++;
- if (charsProcessed >= 100) {
- break outer_loop;
- }
- }
- }
- }
- // Make decisions.
- // Most of the time, the content has ASCII chars (U+00**), but the opposite (U+**00) is uncommon.
- // So, we count ASCII as if it was LE or BE, and decide from that.
- if (asciiCharsBE > asciiCharsLE) return 'utf-16be';
- if (asciiCharsBE < asciiCharsLE) return 'utf-16le';
- // Couldn't decide (likely all zeros or not enough data).
- return defaultEncoding || 'utf-16le';
- }
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