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+ <HintPath>Library\ScriptAssemblies\Unity.Timeline.dll</HintPath>
|
|
|
+ </Reference>
|
|
|
+ <Reference Include="Unity.TextMeshPro">
|
|
|
+ <HintPath>Library\ScriptAssemblies\Unity.TextMeshPro.dll</HintPath>
|
|
|
+ </Reference>
|
|
|
+ <Reference Include="Unity.PlasticSCM.Editor">
|
|
|
+ <HintPath>Library\ScriptAssemblies\Unity.PlasticSCM.Editor.dll</HintPath>
|
|
|
+ </Reference>
|
|
|
+ <Reference Include="Unity.Rider.Editor">
|
|
|
+ <HintPath>Library\ScriptAssemblies\Unity.Rider.Editor.dll</HintPath>
|
|
|
+ </Reference>
|
|
|
+ </ItemGroup>
|
|
|
+ <ItemGroup>
|
|
|
+ <ProjectReference Include="Assembly-CSharp.csproj">
|
|
|
+ <Project>{061D9A6C-8026-D11F-72E4-4DAD5043D2C0}</Project>
|
|
|
+ <Name>Assembly-CSharp</Name>
|
|
|
+ </ProjectReference>
|
|
|
+ <ProjectReference Include="UnityEditor.UI.csproj">
|
|
|
+ <Project>{42AAB1A6-2744-BDAC-6CAD-BABD6E4F2CF5}</Project>
|
|
|
+ <Name>UnityEditor.UI</Name>
|
|
|
+ </ProjectReference>
|
|
|
+ <ProjectReference Include="UnityEngine.UI.csproj">
|
|
|
+ <Project>{4984B5B6-A448-18BC-471E-4522E0668777}</Project>
|
|
|
+ <Name>UnityEngine.UI</Name>
|
|
|
+ </ProjectReference>
|
|
|
+ </ItemGroup>
|
|
|
+ <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
|
|
+ <Target Name="GenerateTargetFrameworkMonikerAttribute" />
|
|
|
+ <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
|
|
+ Other similar extension points exist, see Microsoft.Common.targets.
|
|
|
+ <Target Name="BeforeBuild">
|
|
|
+ </Target>
|
|
|
+ <Target Name="AfterBuild">
|
|
|
+ </Target>
|
|
|
+ -->
|
|
|
+</Project>
|