lsc 3 years ago
parent
commit
494b966a3c

BIN
dist/Build/dist.data


BIN
dist/Build/dist.data.gz


+ 26410 - 0
dist/Build/dist.framework.js

@@ -0,0 +1,26410 @@
+function unityFramework(Module) {
+var Module = typeof Module !== "undefined" ? Module : {};
+;
+var stackTraceReference = "(^|\\n)(\\s+at\\s+|)jsStackTrace(\\s+\\(|@)([^\\n]+):\\d+:\\d+(\\)|)(\\n|$)";
+var stackTraceReferenceMatch = jsStackTrace().match(new RegExp(stackTraceReference));
+if (stackTraceReferenceMatch) Module.stackTraceRegExp = new RegExp(stackTraceReference.replace("([^\\n]+)", stackTraceReferenceMatch[4].replace(/[\\^${}[\]().*+?|]/g, "\\$&")).replace("jsStackTrace", "[^\\n]+"));
+var abort = (function(what) {
+ if (ABORT) return;
+ ABORT = true;
+ EXITSTATUS = 1;
+ if (typeof ENVIRONMENT_IS_PTHREAD !== "undefined" && ENVIRONMENT_IS_PTHREAD) console.error("Pthread aborting at " + (new Error).stack);
+ if (what !== undefined) {
+  out(what);
+  err(what);
+  what = JSON.stringify(what);
+ } else {
+  what = "";
+ }
+ var message = "abort(" + what + ") at " + stackTrace();
+ if (Module.abortHandler && Module.abortHandler(message)) return;
+ throw message;
+});
+if (typeof ENVIRONMENT_IS_PTHREAD === "undefined" || !ENVIRONMENT_IS_PTHREAD) {
+ Module["preRun"].push((function() {
+  var unityFileSystemInit = Module["unityFileSystemInit"] || (function() {
+   FS.mkdir("/idbfs");
+   FS.mount(IDBFS, {}, "/idbfs");
+   Module.addRunDependency("JS_FileSystem_Mount");
+   FS.syncfs(true, (function(err) {
+    if (err) console.log("IndexedDB is not available. Data will not persist in cache and PlayerPrefs will not be saved.");
+    Module.removeRunDependency("JS_FileSystem_Mount");
+   }));
+  });
+  unityFileSystemInit();
+ }));
+}
+Module["SetFullscreen"] = (function(fullscreen) {
+ if (typeof runtimeInitialized === "undefined" || !runtimeInitialized) {
+  console.log("Runtime not initialized yet.");
+ } else if (typeof JSEvents === "undefined") {
+  console.log("Player not loaded yet.");
+ } else {
+  var tmp = JSEvents.canPerformEventHandlerRequests;
+  JSEvents.canPerformEventHandlerRequests = (function() {
+   return 1;
+  });
+  Module.ccall("SetFullscreen", null, [ "number" ], [ fullscreen ]);
+  JSEvents.canPerformEventHandlerRequests = tmp;
+ }
+});
+var MediaDevices = [];
+if (typeof ENVIRONMENT_IS_PTHREAD === "undefined" || !ENVIRONMENT_IS_PTHREAD) {
+ Module["preRun"].push((function() {
+  var enumerateMediaDevices = (function() {
+   var getMedia = navigator.getUserMedia || navigator.webkitGetUserMedia || navigator.mozGetUserMedia || navigator.msGetUserMedia;
+   if (!getMedia) return;
+   function addDevice(label) {
+    label = label ? label : "device #" + MediaDevices.length;
+    var device = {
+     deviceName: label,
+     refCount: 0,
+     video: null
+    };
+    MediaDevices.push(device);
+   }
+   if (!navigator.mediaDevices || !navigator.mediaDevices.enumerateDevices) {
+    if (typeof MediaStreamTrack == "undefined" || typeof MediaStreamTrack.getSources == "undefined") {
+     console.log("Media Devices cannot be enumerated on this browser.");
+     return;
+    }
+    function gotSources(sourceInfos) {
+     for (var i = 0; i !== sourceInfos.length; ++i) {
+      var sourceInfo = sourceInfos[i];
+      if (sourceInfo.kind === "video") addDevice(sourceInfo.label);
+     }
+    }
+    MediaStreamTrack.getSources(gotSources);
+   }
+   navigator.mediaDevices.enumerateDevices().then((function(devices) {
+    devices.forEach((function(device) {
+     if (device.kind == "videoinput") addDevice(device.label);
+    }));
+   })).catch((function(err) {
+    console.log(err.name + ": " + error.message);
+   }));
+  });
+  enumerateMediaDevices();
+ }));
+}
+function SendMessage(gameObject, func, param) {
+ if (param === undefined) Module.ccall("SendMessage", null, [ "string", "string" ], [ gameObject, func ]); else if (typeof param === "string") Module.ccall("SendMessageString", null, [ "string", "string", "string" ], [ gameObject, func, param ]); else if (typeof param === "number") Module.ccall("SendMessageFloat", null, [ "string", "string", "number" ], [ gameObject, func, param ]); else throw "" + param + " is does not have a type which is supported by SendMessage.";
+}
+Module["SendMessage"] = SendMessage;
+var moduleOverrides = {};
+var key;
+for (key in Module) {
+ if (Module.hasOwnProperty(key)) {
+  moduleOverrides[key] = Module[key];
+ }
+}
+Module["arguments"] = [];
+Module["thisProgram"] = "./this.program";
+Module["quit"] = (function(status, toThrow) {
+ throw toThrow;
+});
+Module["preRun"] = [];
+Module["postRun"] = [];
+var ENVIRONMENT_IS_WEB = false;
+var ENVIRONMENT_IS_WORKER = false;
+var ENVIRONMENT_IS_NODE = false;
+var ENVIRONMENT_IS_SHELL = false;
+ENVIRONMENT_IS_WEB = typeof window === "object";
+ENVIRONMENT_IS_WORKER = typeof importScripts === "function";
+ENVIRONMENT_IS_NODE = typeof process === "object" && typeof require === "function" && !ENVIRONMENT_IS_WEB && !ENVIRONMENT_IS_WORKER;
+ENVIRONMENT_IS_SHELL = !ENVIRONMENT_IS_WEB && !ENVIRONMENT_IS_NODE && !ENVIRONMENT_IS_WORKER;
+if (Module["ENVIRONMENT"]) {
+ throw new Error("Module.ENVIRONMENT has been deprecated. To force the environment, use the ENVIRONMENT compile-time option (for example, -s ENVIRONMENT=web or -s ENVIRONMENT=node)");
+}
+assert(typeof Module["memoryInitializerPrefixURL"] === "undefined", "Module.memoryInitializerPrefixURL option was removed, use Module.locateFile instead");
+assert(typeof Module["pthreadMainPrefixURL"] === "undefined", "Module.pthreadMainPrefixURL option was removed, use Module.locateFile instead");
+assert(typeof Module["cdInitializerPrefixURL"] === "undefined", "Module.cdInitializerPrefixURL option was removed, use Module.locateFile instead");
+assert(typeof Module["filePackagePrefixURL"] === "undefined", "Module.filePackagePrefixURL option was removed, use Module.locateFile instead");
+var scriptDirectory = "";
+function locateFile(path) {
+ if (Module["locateFile"]) {
+  return Module["locateFile"](path, scriptDirectory);
+ } else {
+  return scriptDirectory + path;
+ }
+}
+if (ENVIRONMENT_IS_NODE) {
+ scriptDirectory = __dirname + "/";
+ var nodeFS;
+ var nodePath;
+ Module["read"] = function shell_read(filename, binary) {
+  var ret;
+  if (!nodeFS) nodeFS = require("fs");
+  if (!nodePath) nodePath = require("path");
+  filename = nodePath["normalize"](filename);
+  ret = nodeFS["readFileSync"](filename);
+  return binary ? ret : ret.toString();
+ };
+ Module["readBinary"] = function readBinary(filename) {
+  var ret = Module["read"](filename, true);
+  if (!ret.buffer) {
+   ret = new Uint8Array(ret);
+  }
+  assert(ret.buffer);
+  return ret;
+ };
+ if (process["argv"].length > 1) {
+  Module["thisProgram"] = process["argv"][1].replace(/\\/g, "/");
+ }
+ Module["arguments"] = process["argv"].slice(2);
+ if (typeof module !== "undefined") {
+  module["exports"] = Module;
+ }
+ process["on"]("uncaughtException", (function(ex) {
+  if (!(ex instanceof ExitStatus)) {
+   throw ex;
+  }
+ }));
+ process["on"]("unhandledRejection", (function(reason, p) {
+  err("node.js exiting due to unhandled promise rejection");
+  process["exit"](1);
+ }));
+ Module["quit"] = (function(status) {
+  process["exit"](status);
+ });
+ Module["inspect"] = (function() {
+  return "[Emscripten Module object]";
+ });
+} else if (ENVIRONMENT_IS_SHELL) {
+ if (typeof read != "undefined") {
+  Module["read"] = function shell_read(f) {
+   return read(f);
+  };
+ }
+ Module["readBinary"] = function readBinary(f) {
+  var data;
+  if (typeof readbuffer === "function") {
+   return new Uint8Array(readbuffer(f));
+  }
+  data = read(f, "binary");
+  assert(typeof data === "object");
+  return data;
+ };
+ if (typeof scriptArgs != "undefined") {
+  Module["arguments"] = scriptArgs;
+ } else if (typeof arguments != "undefined") {
+  Module["arguments"] = arguments;
+ }
+ if (typeof quit === "function") {
+  Module["quit"] = (function(status) {
+   quit(status);
+  });
+ }
+} else if (ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER) {
+ if (ENVIRONMENT_IS_WEB) {
+  if (document.currentScript) {
+   scriptDirectory = document.currentScript.src;
+  }
+ } else {
+  scriptDirectory = self.location.href;
+ }
+ if (scriptDirectory.indexOf("blob:") !== 0) {
+  scriptDirectory = scriptDirectory.split("/").slice(0, -1).join("/") + "/";
+ } else {
+  scriptDirectory = "";
+ }
+ Module["read"] = function shell_read(url) {
+  var xhr = new XMLHttpRequest;
+  xhr.open("GET", url, false);
+  xhr.send(null);
+  return xhr.responseText;
+ };
+ if (ENVIRONMENT_IS_WORKER) {
+  Module["readBinary"] = function readBinary(url) {
+   var xhr = new XMLHttpRequest;
+   xhr.open("GET", url, false);
+   xhr.responseType = "arraybuffer";
+   xhr.send(null);
+   return new Uint8Array(xhr.response);
+  };
+ }
+ Module["readAsync"] = function readAsync(url, onload, onerror) {
+  var xhr = new XMLHttpRequest;
+  xhr.open("GET", url, true);
+  xhr.responseType = "arraybuffer";
+  xhr.onload = function xhr_onload() {
+   if (xhr.status == 200 || xhr.status == 0 && xhr.response) {
+    onload(xhr.response);
+    return;
+   }
+   onerror();
+  };
+  xhr.onerror = onerror;
+  xhr.send(null);
+ };
+ Module["setWindowTitle"] = (function(title) {
+  document.title = title;
+ });
+} else {
+ throw new Error("environment detection error");
+}
+var out = Module["print"] || (typeof console !== "undefined" ? console.log.bind(console) : typeof print !== "undefined" ? print : null);
+var err = Module["printErr"] || (typeof printErr !== "undefined" ? printErr : typeof console !== "undefined" && console.warn.bind(console) || out);
+for (key in moduleOverrides) {
+ if (moduleOverrides.hasOwnProperty(key)) {
+  Module[key] = moduleOverrides[key];
+ }
+}
+moduleOverrides = undefined;
+var STACK_ALIGN = 16;
+stackSave = stackRestore = stackAlloc = setTempRet0 = getTempRet0 = (function() {
+ abort("cannot use the stack before compiled code is ready to run, and has provided stack access");
+});
+function staticAlloc(size) {
+ assert(!staticSealed);
+ var ret = STATICTOP;
+ STATICTOP = STATICTOP + size + 15 & -16;
+ assert(STATICTOP < TOTAL_MEMORY, "not enough memory for static allocation - increase TOTAL_MEMORY");
+ return ret;
+}
+function dynamicAlloc(size) {
+ assert(DYNAMICTOP_PTR);
+ var ret = HEAP32[DYNAMICTOP_PTR >> 2];
+ var end = ret + size + 15 & -16;
+ HEAP32[DYNAMICTOP_PTR >> 2] = end;
+ if (end >= TOTAL_MEMORY) {
+  var success = enlargeMemory();
+  if (!success) {
+   HEAP32[DYNAMICTOP_PTR >> 2] = ret;
+   return 0;
+  }
+ }
+ return ret;
+}
+function alignMemory(size, factor) {
+ if (!factor) factor = STACK_ALIGN;
+ var ret = size = Math.ceil(size / factor) * factor;
+ return ret;
+}
+function getNativeTypeSize(type) {
+ switch (type) {
+ case "i1":
+ case "i8":
+  return 1;
+ case "i16":
+  return 2;
+ case "i32":
+  return 4;
+ case "i64":
+  return 8;
+ case "float":
+  return 4;
+ case "double":
+  return 8;
+ default:
+  {
+   if (type[type.length - 1] === "*") {
+    return 4;
+   } else if (type[0] === "i") {
+    var bits = parseInt(type.substr(1));
+    assert(bits % 8 === 0);
+    return bits / 8;
+   } else {
+    return 0;
+   }
+  }
+ }
+}
+function warnOnce(text) {
+ if (!warnOnce.shown) warnOnce.shown = {};
+ if (!warnOnce.shown[text]) {
+  warnOnce.shown[text] = 1;
+  err(text);
+ }
+}
+var asm2wasmImports = {
+ "f64-rem": (function(x, y) {
+  return x % y;
+ }),
+ "debugger": (function() {
+  debugger;
+ })
+};
+var jsCallStartIndex = 1;
+var functionPointers = new Array(0);
+function addFunction(func, sig) {
+ if (typeof sig === "undefined") {
+  err("warning: addFunction(): You should provide a wasm function signature string as a second argument. This is not necessary for asm.js and asm2wasm, but is required for the LLVM wasm backend, so it is recommended for full portability.");
+ }
+ var base = 0;
+ for (var i = base; i < base + 0; i++) {
+  if (!functionPointers[i]) {
+   functionPointers[i] = func;
+   return jsCallStartIndex + i;
+  }
+ }
+ throw "Finished up all reserved function pointers. Use a higher value for RESERVED_FUNCTION_POINTERS.";
+}
+var funcWrappers = {};
+function getFuncWrapper(func, sig) {
+ if (!func) return;
+ assert(sig);
+ if (!funcWrappers[sig]) {
+  funcWrappers[sig] = {};
+ }
+ var sigCache = funcWrappers[sig];
+ if (!sigCache[func]) {
+  if (sig.length === 1) {
+   sigCache[func] = function dynCall_wrapper() {
+    return dynCall(sig, func);
+   };
+  } else if (sig.length === 2) {
+   sigCache[func] = function dynCall_wrapper(arg) {
+    return dynCall(sig, func, [ arg ]);
+   };
+  } else {
+   sigCache[func] = function dynCall_wrapper() {
+    return dynCall(sig, func, Array.prototype.slice.call(arguments));
+   };
+  }
+ }
+ return sigCache[func];
+}
+function makeBigInt(low, high, unsigned) {
+ return unsigned ? +(low >>> 0) + +(high >>> 0) * 4294967296 : +(low >>> 0) + +(high | 0) * 4294967296;
+}
+function dynCall(sig, ptr, args) {
+ if (args && args.length) {
+  assert(args.length == sig.length - 1);
+  assert("dynCall_" + sig in Module, "bad function pointer type - no table for sig '" + sig + "'");
+  return Module["dynCall_" + sig].apply(null, [ ptr ].concat(args));
+ } else {
+  assert(sig.length == 1);
+  assert("dynCall_" + sig in Module, "bad function pointer type - no table for sig '" + sig + "'");
+  return Module["dynCall_" + sig].call(null, ptr);
+ }
+}
+var GLOBAL_BASE = 1024;
+var ABORT = 0;
+var EXITSTATUS = 0;
+function assert(condition, text) {
+ if (!condition) {
+  abort("Assertion failed: " + text);
+ }
+}
+function getCFunc(ident) {
+ var func = Module["_" + ident];
+ assert(func, "Cannot call unknown function " + ident + ", make sure it is exported");
+ return func;
+}
+var JSfuncs = {
+ "stackSave": (function() {
+  stackSave();
+ }),
+ "stackRestore": (function() {
+  stackRestore();
+ }),
+ "arrayToC": (function(arr) {
+  var ret = stackAlloc(arr.length);
+  writeArrayToMemory(arr, ret);
+  return ret;
+ }),
+ "stringToC": (function(str) {
+  var ret = 0;
+  if (str !== null && str !== undefined && str !== 0) {
+   var len = (str.length << 2) + 1;
+   ret = stackAlloc(len);
+   stringToUTF8(str, ret, len);
+  }
+  return ret;
+ })
+};
+var toC = {
+ "string": JSfuncs["stringToC"],
+ "array": JSfuncs["arrayToC"]
+};
+function ccall(ident, returnType, argTypes, args, opts) {
+ function convertReturnValue(ret) {
+  if (returnType === "string") return Pointer_stringify(ret);
+  if (returnType === "boolean") return Boolean(ret);
+  return ret;
+ }
+ var func = getCFunc(ident);
+ var cArgs = [];
+ var stack = 0;
+ assert(returnType !== "array", 'Return type should not be "array".');
+ if (args) {
+  for (var i = 0; i < args.length; i++) {
+   var converter = toC[argTypes[i]];
+   if (converter) {
+    if (stack === 0) stack = stackSave();
+    cArgs[i] = converter(args[i]);
+   } else {
+    cArgs[i] = args[i];
+   }
+  }
+ }
+ var ret = func.apply(null, cArgs);
+ ret = convertReturnValue(ret);
+ if (stack !== 0) stackRestore(stack);
+ return ret;
+}
+function cwrap(ident, returnType, argTypes, opts) {
+ return (function() {
+  return ccall(ident, returnType, argTypes, arguments, opts);
+ });
+}
+function setValue(ptr, value, type, noSafe) {
+ type = type || "i8";
+ if (type.charAt(type.length - 1) === "*") type = "i32";
+ switch (type) {
+ case "i1":
+  HEAP8[ptr >> 0] = value;
+  break;
+ case "i8":
+  HEAP8[ptr >> 0] = value;
+  break;
+ case "i16":
+  HEAP16[ptr >> 1] = value;
+  break;
+ case "i32":
+  HEAP32[ptr >> 2] = value;
+  break;
+ case "i64":
+  tempI64 = [ value >>> 0, (tempDouble = value, +Math_abs(tempDouble) >= 1 ? tempDouble > 0 ? (Math_min(+Math_floor(tempDouble / 4294967296), 4294967295) | 0) >>> 0 : ~~+Math_ceil((tempDouble - +(~~tempDouble >>> 0)) / 4294967296) >>> 0 : 0) ], HEAP32[ptr >> 2] = tempI64[0], HEAP32[ptr + 4 >> 2] = tempI64[1];
+  break;
+ case "float":
+  HEAPF32[ptr >> 2] = value;
+  break;
+ case "double":
+  HEAPF64[ptr >> 3] = value;
+  break;
+ default:
+  abort("invalid type for setValue: " + type);
+ }
+}
+var ALLOC_NORMAL = 0;
+var ALLOC_STACK = 1;
+var ALLOC_STATIC = 2;
+var ALLOC_NONE = 4;
+function allocate(slab, types, allocator, ptr) {
+ var zeroinit, size;
+ if (typeof slab === "number") {
+  zeroinit = true;
+  size = slab;
+ } else {
+  zeroinit = false;
+  size = slab.length;
+ }
+ var singleType = typeof types === "string" ? types : null;
+ var ret;
+ if (allocator == ALLOC_NONE) {
+  ret = ptr;
+ } else {
+  ret = [ typeof _malloc === "function" ? _malloc : staticAlloc, stackAlloc, staticAlloc, dynamicAlloc ][allocator === undefined ? ALLOC_STATIC : allocator](Math.max(size, singleType ? 1 : types.length));
+ }
+ if (zeroinit) {
+  var stop;
+  ptr = ret;
+  assert((ret & 3) == 0);
+  stop = ret + (size & ~3);
+  for (; ptr < stop; ptr += 4) {
+   HEAP32[ptr >> 2] = 0;
+  }
+  stop = ret + size;
+  while (ptr < stop) {
+   HEAP8[ptr++ >> 0] = 0;
+  }
+  return ret;
+ }
+ if (singleType === "i8") {
+  if (slab.subarray || slab.slice) {
+   HEAPU8.set(slab, ret);
+  } else {
+   HEAPU8.set(new Uint8Array(slab), ret);
+  }
+  return ret;
+ }
+ var i = 0, type, typeSize, previousType;
+ while (i < size) {
+  var curr = slab[i];
+  type = singleType || types[i];
+  if (type === 0) {
+   i++;
+   continue;
+  }
+  assert(type, "Must know what type to store in allocate!");
+  if (type == "i64") type = "i32";
+  setValue(ret + i, curr, type);
+  if (previousType !== type) {
+   typeSize = getNativeTypeSize(type);
+   previousType = type;
+  }
+  i += typeSize;
+ }
+ return ret;
+}
+function getMemory(size) {
+ if (!staticSealed) return staticAlloc(size);
+ if (!runtimeInitialized) return dynamicAlloc(size);
+ return _malloc(size);
+}
+function Pointer_stringify(ptr, length) {
+ if (length === 0 || !ptr) return "";
+ var hasUtf = 0;
+ var t;
+ var i = 0;
+ while (1) {
+  assert(ptr + i < TOTAL_MEMORY);
+  t = HEAPU8[ptr + i >> 0];
+  hasUtf |= t;
+  if (t == 0 && !length) break;
+  i++;
+  if (length && i == length) break;
+ }
+ if (!length) length = i;
+ var ret = "";
+ if (hasUtf < 128) {
+  var MAX_CHUNK = 1024;
+  var curr;
+  while (length > 0) {
+   curr = String.fromCharCode.apply(String, HEAPU8.subarray(ptr, ptr + Math.min(length, MAX_CHUNK)));
+   ret = ret ? ret + curr : curr;
+   ptr += MAX_CHUNK;
+   length -= MAX_CHUNK;
+  }
+  return ret;
+ }
+ return UTF8ToString(ptr);
+}
+var UTF8Decoder = typeof TextDecoder !== "undefined" ? new TextDecoder("utf8") : undefined;
+function UTF8ArrayToString(u8Array, idx) {
+ var endPtr = idx;
+ while (u8Array[endPtr]) ++endPtr;
+ if (endPtr - idx > 16 && u8Array.subarray && UTF8Decoder) {
+  return UTF8Decoder.decode(u8Array.subarray(idx, endPtr));
+ } else {
+  var u0, u1, u2, u3, u4, u5;
+  var str = "";
+  while (1) {
+   u0 = u8Array[idx++];
+   if (!u0) return str;
+   if (!(u0 & 128)) {
+    str += String.fromCharCode(u0);
+    continue;
+   }
+   u1 = u8Array[idx++] & 63;
+   if ((u0 & 224) == 192) {
+    str += String.fromCharCode((u0 & 31) << 6 | u1);
+    continue;
+   }
+   u2 = u8Array[idx++] & 63;
+   if ((u0 & 240) == 224) {
+    u0 = (u0 & 15) << 12 | u1 << 6 | u2;
+   } else {
+    u3 = u8Array[idx++] & 63;
+    if ((u0 & 248) == 240) {
+     u0 = (u0 & 7) << 18 | u1 << 12 | u2 << 6 | u3;
+    } else {
+     u4 = u8Array[idx++] & 63;
+     if ((u0 & 252) == 248) {
+      u0 = (u0 & 3) << 24 | u1 << 18 | u2 << 12 | u3 << 6 | u4;
+     } else {
+      u5 = u8Array[idx++] & 63;
+      u0 = (u0 & 1) << 30 | u1 << 24 | u2 << 18 | u3 << 12 | u4 << 6 | u5;
+     }
+    }
+   }
+   if (u0 < 65536) {
+    str += String.fromCharCode(u0);
+   } else {
+    var ch = u0 - 65536;
+    str += String.fromCharCode(55296 | ch >> 10, 56320 | ch & 1023);
+   }
+  }
+ }
+}
+function UTF8ToString(ptr) {
+ return UTF8ArrayToString(HEAPU8, ptr);
+}
+function stringToUTF8Array(str, outU8Array, outIdx, maxBytesToWrite) {
+ if (!(maxBytesToWrite > 0)) return 0;
+ var startIdx = outIdx;
+ var endIdx = outIdx + maxBytesToWrite - 1;
+ for (var i = 0; i < str.length; ++i) {
+  var u = str.charCodeAt(i);
+  if (u >= 55296 && u <= 57343) {
+   var u1 = str.charCodeAt(++i);
+   u = 65536 + ((u & 1023) << 10) | u1 & 1023;
+  }
+  if (u <= 127) {
+   if (outIdx >= endIdx) break;
+   outU8Array[outIdx++] = u;
+  } else if (u <= 2047) {
+   if (outIdx + 1 >= endIdx) break;
+   outU8Array[outIdx++] = 192 | u >> 6;
+   outU8Array[outIdx++] = 128 | u & 63;
+  } else if (u <= 65535) {
+   if (outIdx + 2 >= endIdx) break;
+   outU8Array[outIdx++] = 224 | u >> 12;
+   outU8Array[outIdx++] = 128 | u >> 6 & 63;
+   outU8Array[outIdx++] = 128 | u & 63;
+  } else if (u <= 2097151) {
+   if (outIdx + 3 >= endIdx) break;
+   outU8Array[outIdx++] = 240 | u >> 18;
+   outU8Array[outIdx++] = 128 | u >> 12 & 63;
+   outU8Array[outIdx++] = 128 | u >> 6 & 63;
+   outU8Array[outIdx++] = 128 | u & 63;
+  } else if (u <= 67108863) {
+   if (outIdx + 4 >= endIdx) break;
+   outU8Array[outIdx++] = 248 | u >> 24;
+   outU8Array[outIdx++] = 128 | u >> 18 & 63;
+   outU8Array[outIdx++] = 128 | u >> 12 & 63;
+   outU8Array[outIdx++] = 128 | u >> 6 & 63;
+   outU8Array[outIdx++] = 128 | u & 63;
+  } else {
+   if (outIdx + 5 >= endIdx) break;
+   outU8Array[outIdx++] = 252 | u >> 30;
+   outU8Array[outIdx++] = 128 | u >> 24 & 63;
+   outU8Array[outIdx++] = 128 | u >> 18 & 63;
+   outU8Array[outIdx++] = 128 | u >> 12 & 63;
+   outU8Array[outIdx++] = 128 | u >> 6 & 63;
+   outU8Array[outIdx++] = 128 | u & 63;
+  }
+ }
+ outU8Array[outIdx] = 0;
+ return outIdx - startIdx;
+}
+function stringToUTF8(str, outPtr, maxBytesToWrite) {
+ assert(typeof maxBytesToWrite == "number", "stringToUTF8(str, outPtr, maxBytesToWrite) is missing the third parameter that specifies the length of the output buffer!");
+ return stringToUTF8Array(str, HEAPU8, outPtr, maxBytesToWrite);
+}
+function lengthBytesUTF8(str) {
+ var len = 0;
+ for (var i = 0; i < str.length; ++i) {
+  var u = str.charCodeAt(i);
+  if (u >= 55296 && u <= 57343) u = 65536 + ((u & 1023) << 10) | str.charCodeAt(++i) & 1023;
+  if (u <= 127) {
+   ++len;
+  } else if (u <= 2047) {
+   len += 2;
+  } else if (u <= 65535) {
+   len += 3;
+  } else if (u <= 2097151) {
+   len += 4;
+  } else if (u <= 67108863) {
+   len += 5;
+  } else {
+   len += 6;
+  }
+ }
+ return len;
+}
+var UTF16Decoder = typeof TextDecoder !== "undefined" ? new TextDecoder("utf-16le") : undefined;
+function allocateUTF8(str) {
+ var size = lengthBytesUTF8(str) + 1;
+ var ret = _malloc(size);
+ if (ret) stringToUTF8Array(str, HEAP8, ret, size);
+ return ret;
+}
+function allocateUTF8OnStack(str) {
+ var size = lengthBytesUTF8(str) + 1;
+ var ret = stackAlloc(size);
+ stringToUTF8Array(str, HEAP8, ret, size);
+ return ret;
+}
+function demangle(func) {
+ var __cxa_demangle_func = Module["___cxa_demangle"] || Module["__cxa_demangle"];
+ assert(__cxa_demangle_func);
+ try {
+  var s = func.substr(1);
+  var len = lengthBytesUTF8(s) + 1;
+  var buf = _malloc(len);
+  stringToUTF8(s, buf, len);
+  var status = _malloc(4);
+  var ret = __cxa_demangle_func(buf, 0, 0, status);
+  if (HEAP32[status >> 2] === 0 && ret) {
+   return Pointer_stringify(ret);
+  }
+ } catch (e) {} finally {
+  if (buf) _free(buf);
+  if (status) _free(status);
+  if (ret) _free(ret);
+ }
+ return func;
+}
+function demangleAll(text) {
+ var regex = /__Z[\w\d_]+/g;
+ return text.replace(regex, (function(x) {
+  var y = demangle(x);
+  return x === y ? x : x + " [" + y + "]";
+ }));
+}
+function jsStackTrace() {
+ var err = new Error;
+ if (!err.stack) {
+  try {
+   throw new Error(0);
+  } catch (e) {
+   err = e;
+  }
+  if (!err.stack) {
+   return "(no stack trace available)";
+  }
+ }
+ return err.stack.toString();
+}
+function stackTrace() {
+ var js = jsStackTrace();
+ if (Module["extraStackTrace"]) js += "\n" + Module["extraStackTrace"]();
+ return demangleAll(js);
+}
+var PAGE_SIZE = 16384;
+var WASM_PAGE_SIZE = 65536;
+var ASMJS_PAGE_SIZE = 16777216;
+var MIN_TOTAL_MEMORY = 16777216;
+function alignUp(x, multiple) {
+ if (x % multiple > 0) {
+  x += multiple - x % multiple;
+ }
+ return x;
+}
+var buffer, HEAP8, HEAPU8, HEAP16, HEAPU16, HEAP32, HEAPU32, HEAPF32, HEAPF64;
+function updateGlobalBuffer(buf) {
+ Module["buffer"] = buffer = buf;
+}
+function updateGlobalBufferViews() {
+ Module["HEAP8"] = HEAP8 = new Int8Array(buffer);
+ Module["HEAP16"] = HEAP16 = new Int16Array(buffer);
+ Module["HEAP32"] = HEAP32 = new Int32Array(buffer);
+ Module["HEAPU8"] = HEAPU8 = new Uint8Array(buffer);
+ Module["HEAPU16"] = HEAPU16 = new Uint16Array(buffer);
+ Module["HEAPU32"] = HEAPU32 = new Uint32Array(buffer);
+ Module["HEAPF32"] = HEAPF32 = new Float32Array(buffer);
+ Module["HEAPF64"] = HEAPF64 = new Float64Array(buffer);
+}
+var STATIC_BASE, STATICTOP, staticSealed;
+var STACK_BASE, STACKTOP, STACK_MAX;
+var DYNAMIC_BASE, DYNAMICTOP_PTR;
+STATIC_BASE = STATICTOP = STACK_BASE = STACKTOP = STACK_MAX = DYNAMIC_BASE = DYNAMICTOP_PTR = 0;
+staticSealed = false;
+function writeStackCookie() {
+ assert((STACK_MAX & 3) == 0);
+ HEAPU32[(STACK_MAX >> 2) - 1] = 34821223;
+ HEAPU32[(STACK_MAX >> 2) - 2] = 2310721022;
+}
+function checkStackCookie() {
+ if (HEAPU32[(STACK_MAX >> 2) - 1] != 34821223 || HEAPU32[(STACK_MAX >> 2) - 2] != 2310721022) {
+  abort("Stack overflow! Stack cookie has been overwritten, expected hex dwords 0x89BACDFE and 0x02135467, but received 0x" + HEAPU32[(STACK_MAX >> 2) - 2].toString(16) + " " + HEAPU32[(STACK_MAX >> 2) - 1].toString(16));
+ }
+ if (HEAP32[0] !== 1668509029) throw "Runtime error: The application has corrupted its heap memory area (address zero)!";
+}
+function abortStackOverflow(allocSize) {
+ abort("Stack overflow! Attempted to allocate " + allocSize + " bytes on the stack, but stack has only " + (STACK_MAX - stackSave() + allocSize) + " bytes available!");
+}
+function abortOnCannotGrowMemory() {
+ abort("Cannot enlarge memory arrays. Either (1) compile with  -s TOTAL_MEMORY=X  with X higher than the current value " + TOTAL_MEMORY + ", (2) compile with  -s ALLOW_MEMORY_GROWTH=1  which allows increasing the size at runtime, or (3) if you want malloc to return NULL (0) instead of this abort, compile with  -s ABORTING_MALLOC=0 ");
+}
+if (!Module["reallocBuffer"]) Module["reallocBuffer"] = (function(size) {
+ var ret;
+ try {
+  if (ArrayBuffer.transfer) {
+   ret = ArrayBuffer.transfer(buffer, size);
+  } else {
+   var oldHEAP8 = HEAP8;
+   ret = new ArrayBuffer(size);
+   var temp = new Int8Array(ret);
+   temp.set(oldHEAP8);
+  }
+ } catch (e) {
+  return false;
+ }
+ var success = _emscripten_replace_memory(ret);
+ if (!success) return false;
+ return ret;
+});
+function enlargeMemory() {
+ assert(HEAP32[DYNAMICTOP_PTR >> 2] > TOTAL_MEMORY);
+ var PAGE_MULTIPLE = Module["usingWasm"] ? WASM_PAGE_SIZE : ASMJS_PAGE_SIZE;
+ var LIMIT = 2147483648 - PAGE_MULTIPLE;
+ if (HEAP32[DYNAMICTOP_PTR >> 2] > LIMIT) {
+  err("Cannot enlarge memory, asked to go up to " + HEAP32[DYNAMICTOP_PTR >> 2] + " bytes, but the limit is " + LIMIT + " bytes!");
+  return false;
+ }
+ var OLD_TOTAL_MEMORY = TOTAL_MEMORY;
+ TOTAL_MEMORY = Math.max(TOTAL_MEMORY, MIN_TOTAL_MEMORY);
+ while (TOTAL_MEMORY < HEAP32[DYNAMICTOP_PTR >> 2]) {
+  if (TOTAL_MEMORY <= 536870912) {
+   TOTAL_MEMORY = alignUp(2 * TOTAL_MEMORY, PAGE_MULTIPLE);
+  } else {
+   TOTAL_MEMORY = Math.min(alignUp((3 * TOTAL_MEMORY + 2147483648) / 4, PAGE_MULTIPLE), LIMIT);
+   if (TOTAL_MEMORY === OLD_TOTAL_MEMORY) {
+    warnOnce("Cannot ask for more memory since we reached the practical limit in browsers (which is just below 2GB), so the request would have failed. Requesting only " + TOTAL_MEMORY);
+   }
+  }
+ }
+ var start = Date.now();
+ var replacement = Module["reallocBuffer"](TOTAL_MEMORY);
+ if (!replacement || replacement.byteLength != TOTAL_MEMORY) {
+  err("Failed to grow the heap from " + OLD_TOTAL_MEMORY + " bytes to " + TOTAL_MEMORY + " bytes, not enough memory!");
+  if (replacement) {
+   err("Expected to get back a buffer of size " + TOTAL_MEMORY + " bytes, but instead got back a buffer of size " + replacement.byteLength);
+  }
+  TOTAL_MEMORY = OLD_TOTAL_MEMORY;
+  return false;
+ }
+ updateGlobalBuffer(replacement);
+ updateGlobalBufferViews();
+ if (!Module["usingWasm"]) {
+  err("Warning: Enlarging memory arrays, this is not fast! " + [ OLD_TOTAL_MEMORY, TOTAL_MEMORY ]);
+ }
+ return true;
+}
+var byteLength;
+try {
+ byteLength = Function.prototype.call.bind(Object.getOwnPropertyDescriptor(ArrayBuffer.prototype, "byteLength").get);
+ byteLength(new ArrayBuffer(4));
+} catch (e) {
+ byteLength = (function(buffer) {
+  return buffer.byteLength;
+ });
+}
+var TOTAL_STACK = Module["TOTAL_STACK"] || 5242880;
+var TOTAL_MEMORY = Module["TOTAL_MEMORY"] || 33554432;
+if (TOTAL_MEMORY < TOTAL_STACK) err("TOTAL_MEMORY should be larger than TOTAL_STACK, was " + TOTAL_MEMORY + "! (TOTAL_STACK=" + TOTAL_STACK + ")");
+assert(typeof Int32Array !== "undefined" && typeof Float64Array !== "undefined" && Int32Array.prototype.subarray !== undefined && Int32Array.prototype.set !== undefined, "JS engine does not provide full typed array support");
+if (Module["buffer"]) {
+ buffer = Module["buffer"];
+ assert(buffer.byteLength === TOTAL_MEMORY, "provided buffer should be " + TOTAL_MEMORY + " bytes, but it is " + buffer.byteLength);
+} else {
+ if (typeof WebAssembly === "object" && typeof WebAssembly.Memory === "function") {
+  assert(TOTAL_MEMORY % WASM_PAGE_SIZE === 0);
+  Module["wasmMemory"] = new WebAssembly.Memory({
+   "initial": TOTAL_MEMORY / WASM_PAGE_SIZE
+  });
+  buffer = Module["wasmMemory"].buffer;
+ } else {
+  buffer = new ArrayBuffer(TOTAL_MEMORY);
+ }
+ assert(buffer.byteLength === TOTAL_MEMORY);
+ Module["buffer"] = buffer;
+}
+updateGlobalBufferViews();
+function getTotalMemory() {
+ return TOTAL_MEMORY;
+}
+HEAP32[0] = 1668509029;
+HEAP16[1] = 25459;
+if (HEAPU8[2] !== 115 || HEAPU8[3] !== 99) throw "Runtime error: expected the system to be little-endian!";
+function callRuntimeCallbacks(callbacks) {
+ while (callbacks.length > 0) {
+  var callback = callbacks.shift();
+  if (typeof callback == "function") {
+   callback();
+   continue;
+  }
+  var func = callback.func;
+  if (typeof func === "number") {
+   if (callback.arg === undefined) {
+    Module["dynCall_v"](func);
+   } else {
+    Module["dynCall_vi"](func, callback.arg);
+   }
+  } else {
+   func(callback.arg === undefined ? null : callback.arg);
+  }
+ }
+}
+var __ATPRERUN__ = [];
+var __ATINIT__ = [];
+var __ATMAIN__ = [];
+var __ATEXIT__ = [];
+var __ATPOSTRUN__ = [];
+var runtimeInitialized = false;
+var runtimeExited = false;
+function preRun() {
+ if (Module["preRun"]) {
+  if (typeof Module["preRun"] == "function") Module["preRun"] = [ Module["preRun"] ];
+  while (Module["preRun"].length) {
+   addOnPreRun(Module["preRun"].shift());
+  }
+ }
+ callRuntimeCallbacks(__ATPRERUN__);
+}
+function ensureInitRuntime() {
+ checkStackCookie();
+ if (runtimeInitialized) return;
+ runtimeInitialized = true;
+ callRuntimeCallbacks(__ATINIT__);
+}
+function preMain() {
+ checkStackCookie();
+ callRuntimeCallbacks(__ATMAIN__);
+}
+function exitRuntime() {
+ checkStackCookie();
+ callRuntimeCallbacks(__ATEXIT__);
+ runtimeExited = true;
+}
+function postRun() {
+ checkStackCookie();
+ if (Module["postRun"]) {
+  if (typeof Module["postRun"] == "function") Module["postRun"] = [ Module["postRun"] ];
+  while (Module["postRun"].length) {
+   addOnPostRun(Module["postRun"].shift());
+  }
+ }
+ callRuntimeCallbacks(__ATPOSTRUN__);
+}
+function addOnPreRun(cb) {
+ __ATPRERUN__.unshift(cb);
+}
+function addOnPostRun(cb) {
+ __ATPOSTRUN__.unshift(cb);
+}
+function writeArrayToMemory(array, buffer) {
+ assert(array.length >= 0, "writeArrayToMemory array must have a length (should be an array or typed array)");
+ HEAP8.set(array, buffer);
+}
+function writeAsciiToMemory(str, buffer, dontAddNull) {
+ for (var i = 0; i < str.length; ++i) {
+  assert(str.charCodeAt(i) === str.charCodeAt(i) & 255);
+  HEAP8[buffer++ >> 0] = str.charCodeAt(i);
+ }
+ if (!dontAddNull) HEAP8[buffer >> 0] = 0;
+}
+function unSign(value, bits, ignore) {
+ if (value >= 0) {
+  return value;
+ }
+ return bits <= 32 ? 2 * Math.abs(1 << bits - 1) + value : Math.pow(2, bits) + value;
+}
+function reSign(value, bits, ignore) {
+ if (value <= 0) {
+  return value;
+ }
+ var half = bits <= 32 ? Math.abs(1 << bits - 1) : Math.pow(2, bits - 1);
+ if (value >= half && (bits <= 32 || value > half)) {
+  value = -2 * half + value;
+ }
+ return value;
+}
+assert(Math["imul"] && Math["fround"] && Math["clz32"] && Math["trunc"], "this is a legacy browser, build with LEGACY_VM_SUPPORT");
+var Math_abs = Math.abs;
+var Math_sqrt = Math.sqrt;
+var Math_ceil = Math.ceil;
+var Math_floor = Math.floor;
+var Math_pow = Math.pow;
+var Math_min = Math.min;
+var Math_clz32 = Math.clz32;
+var Math_trunc = Math.trunc;
+var runDependencies = 0;
+var runDependencyWatcher = null;
+var dependenciesFulfilled = null;
+var runDependencyTracking = {};
+function getUniqueRunDependency(id) {
+ var orig = id;
+ while (1) {
+  if (!runDependencyTracking[id]) return id;
+  id = orig + Math.random();
+ }
+ return id;
+}
+function addRunDependency(id) {
+ runDependencies++;
+ if (Module["monitorRunDependencies"]) {
+  Module["monitorRunDependencies"](runDependencies);
+ }
+ if (id) {
+  assert(!runDependencyTracking[id]);
+  runDependencyTracking[id] = 1;
+  if (runDependencyWatcher === null && typeof setInterval !== "undefined") {
+   runDependencyWatcher = setInterval((function() {
+    if (ABORT) {
+     clearInterval(runDependencyWatcher);
+     runDependencyWatcher = null;
+     return;
+    }
+    var shown = false;
+    for (var dep in runDependencyTracking) {
+     if (!shown) {
+      shown = true;
+      err("still waiting on run dependencies:");
+     }
+     err("dependency: " + dep);
+    }
+    if (shown) {
+     err("(end of list)");
+    }
+   }), 1e4);
+  }
+ } else {
+  err("warning: run dependency added without ID");
+ }
+}
+function removeRunDependency(id) {
+ runDependencies--;
+ if (Module["monitorRunDependencies"]) {
+  Module["monitorRunDependencies"](runDependencies);
+ }
+ if (id) {
+  assert(runDependencyTracking[id]);
+  delete runDependencyTracking[id];
+ } else {
+  err("warning: run dependency removed without ID");
+ }
+ if (runDependencies == 0) {
+  if (runDependencyWatcher !== null) {
+   clearInterval(runDependencyWatcher);
+   runDependencyWatcher = null;
+  }
+  if (dependenciesFulfilled) {
+   var callback = dependenciesFulfilled;
+   dependenciesFulfilled = null;
+   callback();
+  }
+ }
+}
+Module["preloadedImages"] = {};
+Module["preloadedAudios"] = {};
+var dataURIPrefix = "data:application/octet-stream;base64,";
+function isDataURI(filename) {
+ return String.prototype.startsWith ? filename.startsWith(dataURIPrefix) : filename.indexOf(dataURIPrefix) === 0;
+}
+function integrateWasmJS() {
+ var wasmTextFile = "build.wast";
+ var wasmBinaryFile = "build.wasm";
+ var asmjsCodeFile = "build.temp.asm.js";
+ if (!isDataURI(wasmTextFile)) {
+  wasmTextFile = locateFile(wasmTextFile);
+ }
+ if (!isDataURI(wasmBinaryFile)) {
+  wasmBinaryFile = locateFile(wasmBinaryFile);
+ }
+ if (!isDataURI(asmjsCodeFile)) {
+  asmjsCodeFile = locateFile(asmjsCodeFile);
+ }
+ var wasmPageSize = 64 * 1024;
+ var info = {
+  "global": null,
+  "env": null,
+  "asm2wasm": asm2wasmImports,
+  "parent": Module
+ };
+ var exports = null;
+ function mergeMemory(newBuffer) {
+  var oldBuffer = Module["buffer"];
+  if (newBuffer.byteLength < oldBuffer.byteLength) {
+   err("the new buffer in mergeMemory is smaller than the previous one. in native wasm, we should grow memory here");
+  }
+  var oldView = new Int8Array(oldBuffer);
+  var newView = new Int8Array(newBuffer);
+  newView.set(oldView);
+  updateGlobalBuffer(newBuffer);
+  updateGlobalBufferViews();
+ }
+ function fixImports(imports) {
+  return imports;
+ }
+ function getBinary() {
+  try {
+   if (Module["wasmBinary"]) {
+    return new Uint8Array(Module["wasmBinary"]);
+   }
+   if (Module["readBinary"]) {
+    return Module["readBinary"](wasmBinaryFile);
+   } else {
+    throw "both async and sync fetching of the wasm failed";
+   }
+  } catch (err) {
+   abort(err);
+  }
+ }
+ function getBinaryPromise() {
+  if (!Module["wasmBinary"] && (ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER) && typeof fetch === "function") {
+   return fetch(wasmBinaryFile, {
+    credentials: "same-origin"
+   }).then((function(response) {
+    if (!response["ok"]) {
+     throw "failed to load wasm binary file at '" + wasmBinaryFile + "'";
+    }
+    return response["arrayBuffer"]();
+   })).catch((function() {
+    return getBinary();
+   }));
+  }
+  return new Promise((function(resolve, reject) {
+   resolve(getBinary());
+  }));
+ }
+ function doNativeWasm(global, env, providedBuffer) {
+  if (typeof WebAssembly !== "object") {
+   abort("No WebAssembly support found. Build with -s WASM=0 to target JavaScript instead.");
+   err("no native wasm support detected");
+   return false;
+  }
+  if (!(Module["wasmMemory"] instanceof WebAssembly.Memory)) {
+   err("no native wasm Memory in use");
+   return false;
+  }
+  env["memory"] = Module["wasmMemory"];
+  info["global"] = {
+   "NaN": NaN,
+   "Infinity": Infinity
+  };
+  info["global.Math"] = Math;
+  info["env"] = env;
+  function receiveInstance(instance, module) {
+   exports = instance.exports;
+   if (exports.memory) mergeMemory(exports.memory);
+   Module["asm"] = exports;
+   Module["usingWasm"] = true;
+   removeRunDependency("wasm-instantiate");
+  }
+  addRunDependency("wasm-instantiate");
+  if (Module["instantiateWasm"]) {
+   try {
+    return Module["instantiateWasm"](info, receiveInstance);
+   } catch (e) {
+    err("Module.instantiateWasm callback failed with error: " + e);
+    return false;
+   }
+  }
+  var trueModule = Module;
+  function receiveInstantiatedSource(output) {
+   assert(Module === trueModule, "the Module object should not be replaced during async compilation - perhaps the order of HTML elements is wrong?");
+   trueModule = null;
+   receiveInstance(output["instance"], output["module"]);
+  }
+  function instantiateArrayBuffer(receiver) {
+   getBinaryPromise().then((function(binary) {
+    return WebAssembly.instantiate(binary, info);
+   })).then(receiver).catch((function(reason) {
+    err("failed to asynchronously prepare wasm: " + reason);
+    abort(reason);
+   }));
+  }
+  if (!Module["wasmBinary"] && typeof WebAssembly.instantiateStreaming === "function" && !isDataURI(wasmBinaryFile) && typeof fetch === "function") {
+   WebAssembly.instantiateStreaming(fetch(wasmBinaryFile, {
+    credentials: "same-origin"
+   }), info).then(receiveInstantiatedSource).catch((function(reason) {
+    err("wasm streaming compile failed: " + reason);
+    err("falling back to ArrayBuffer instantiation");
+    instantiateArrayBuffer(receiveInstantiatedSource);
+   }));
+  } else {
+   instantiateArrayBuffer(receiveInstantiatedSource);
+  }
+  return {};
+ }
+ Module["asmPreload"] = Module["asm"];
+ var asmjsReallocBuffer = Module["reallocBuffer"];
+ var wasmReallocBuffer = (function(size) {
+  var PAGE_MULTIPLE = Module["usingWasm"] ? WASM_PAGE_SIZE : ASMJS_PAGE_SIZE;
+  size = alignUp(size, PAGE_MULTIPLE);
+  var old = Module["buffer"];
+  var oldSize = old.byteLength;
+  if (Module["usingWasm"]) {
+   try {
+    var result = Module["wasmMemory"].grow((size - oldSize) / wasmPageSize);
+    if (result !== (-1 | 0)) {
+     return Module["buffer"] = Module["wasmMemory"].buffer;
+    } else {
+     return null;
+    }
+   } catch (e) {
+    console.error("Module.reallocBuffer: Attempted to grow from " + oldSize + " bytes to " + size + " bytes, but got error: " + e);
+    return null;
+   }
+  }
+ });
+ Module["reallocBuffer"] = (function(size) {
+  if (finalMethod === "asmjs") {
+   return asmjsReallocBuffer(size);
+  } else {
+   return wasmReallocBuffer(size);
+  }
+ });
+ var finalMethod = "";
+ Module["asm"] = (function(global, env, providedBuffer) {
+  env = fixImports(env);
+  if (!env["table"]) {
+   var TABLE_SIZE = Module["wasmTableSize"];
+   if (TABLE_SIZE === undefined) TABLE_SIZE = 1024;
+   var MAX_TABLE_SIZE = Module["wasmMaxTableSize"];
+   if (typeof WebAssembly === "object" && typeof WebAssembly.Table === "function") {
+    if (MAX_TABLE_SIZE !== undefined) {
+     env["table"] = new WebAssembly.Table({
+      "initial": TABLE_SIZE,
+      "maximum": MAX_TABLE_SIZE,
+      "element": "anyfunc"
+     });
+    } else {
+     env["table"] = new WebAssembly.Table({
+      "initial": TABLE_SIZE,
+      element: "anyfunc"
+     });
+    }
+   } else {
+    env["table"] = new Array(TABLE_SIZE);
+   }
+   Module["wasmTable"] = env["table"];
+  }
+  if (!env["memoryBase"]) {
+   env["memoryBase"] = Module["STATIC_BASE"];
+  }
+  if (!env["tableBase"]) {
+   env["tableBase"] = 0;
+  }
+  var exports;
+  exports = doNativeWasm(global, env, providedBuffer);
+  assert(exports, "no binaryen method succeeded. consider enabling more options, like interpreting, if you want that: https://github.com/kripken/emscripten/wiki/WebAssembly#binaryen-methods");
+  return exports;
+ });
+}
+integrateWasmJS();
+var ASM_CONSTS = [ (function() {
+ return Module.webglContextAttributes.premultipliedAlpha;
+}), (function() {
+ return Module.webglContextAttributes.preserveDrawingBuffer;
+}), (function() {
+ Module["emscripten_get_now_backup"] = performance.now;
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+ func: (function() {
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+ func: (function() {
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+  __GLOBAL__sub_I_AIBindings_gen_cpp();
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+ func: (function() {
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+  __GLOBAL__sub_I_AnimationScriptingClasses_cpp();
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+  __GLOBAL__sub_I_Modules_TextCore_Native_FontEngine_0_cpp();
+ })
+}, {
+ func: (function() {
+  __GLOBAL__sub_I_TextRenderingScriptingClasses_cpp();
+ })
+}, {
+ func: (function() {
+  ___cxx_global_var_init_35_7741();
+ })
+}, {
+ func: (function() {
+  ___cxx_global_var_init_36_7742();
+ })
+}, {
+ func: (function() {
+  __GLOBAL__sub_I_Modules_TextRendering_Public_0_cpp();
+ })
+}, {
+ func: (function() {
+  __GLOBAL__sub_I_TilemapScriptingClasses_cpp();
+ })
+}, {
+ func: (function() {
+  __GLOBAL__sub_I_Modules_Tilemap_0_cpp();
+ })
+}, {
+ func: (function() {
+  ___cxx_global_var_init_44_7960();
+ })
+}, {
+ func: (function() {
+  __GLOBAL__sub_I_Modules_Tilemap_Public_0_cpp();
+ })
+}, {
+ func: (function() {
+  __GLOBAL__sub_I_UIElementsNativeScriptingClasses_cpp();
+ })
+}, {
+ func: (function() {
+  __GLOBAL__sub_I_External_Yoga_Yoga_0_cpp();
+ })
+}, {
+ func: (function() {
+  ___cxx_global_var_init_10_8116();
+ })
+}, {
+ func: (function() {
+  ___cxx_global_var_init_11_8117();
+ })
+}, {
+ func: (function() {
+  ___cxx_global_var_init_12_8118();
+ })
+}, {
+ func: (function() {
+  __GLOBAL__sub_I_Modules_UIElementsNative_0_cpp();
+ })
+}, {
+ func: (function() {
+  __GLOBAL__sub_I_UIScriptingClasses_cpp();
+ })
+}, {
+ func: (function() {
+  ___cxx_global_var_init_46_8284();
+ })
+}, {
+ func: (function() {
+  ___cxx_global_var_init_47_8285();
+ })
+}, {
+ func: (function() {
+  ___cxx_global_var_init_48_8286();
+ })
+}, {
+ func: (function() {
+  ___cxx_global_var_init_49_8287();
+ })
+}, {
+ func: (function() {
+  ___cxx_global_var_init_50();
+ })
+}, {
+ func: (function() {
+  ___cxx_global_var_init_51();
+ })
+}, {
+ func: (function() {
+  ___cxx_global_var_init_52();
+ })
+}, {
+ func: (function() {
+  ___cxx_global_var_init_53_8288();
+ })
+}, {
+ func: (function() {
+  __GLOBAL__sub_I_Modules_UI_0_cpp();
+ })
+}, {
+ func: (function() {
+  __GLOBAL__sub_I_Modules_UI_1_cpp();
+ })
+}, {
+ func: (function() {
+  __GLOBAL__sub_I_Modules_UI_2_cpp();
+ })
+}, {
+ func: (function() {
+  __GLOBAL__sub_I_umbra_cpp();
+ })
+}, {
+ func: (function() {
+  __GLOBAL__sub_I_UnityAnalyticsScriptingClasses_cpp();
+ })
+}, {
+ func: (function() {
+  ___cxx_global_var_init_67();
+ })
+}, {
+ func: (function() {
+  __GLOBAL__sub_I_Modules_UnityAnalytics_CoreStats_0_cpp();
+ })
+}, {
+ func: (function() {
+  ___cxx_global_var_init_8502();
+ })
+}, {
+ func: (function() {
+  __GLOBAL__sub_I_UnityAdsSettings_cpp();
+ })
+}, {
+ func: (function() {
+  __GLOBAL__sub_I_UnityWebRequestScriptingClasses_cpp();
+ })
+}, {
+ func: (function() {
+  __GLOBAL__sub_I_Modules_UnityWebRequest_Public_0_cpp();
+ })
+}, {
+ func: (function() {
+  __GLOBAL__sub_I_Modules_UnityWebRequest_Public_DownloadHandler_0_cpp();
+ })
+}, {
+ func: (function() {
+  __GLOBAL__sub_I_Modules_Vehicles_0_cpp();
+ })
+}, {
+ func: (function() {
+  __GLOBAL__sub_I_VFXScriptingClasses_cpp();
+ })
+}, {
+ func: (function() {
+  ___cxx_global_var_init_78();
+ })
+}, {
+ func: (function() {
+  __GLOBAL__sub_I_Modules_VFX_Public_0_cpp();
+ })
+}, {
+ func: (function() {
+  __GLOBAL__sub_I_Modules_VFX_Public_1_cpp();
+ })
+}, {
+ func: (function() {
+  __GLOBAL__sub_I_Modules_VFX_Public_Systems_0_cpp();
+ })
+}, {
+ func: (function() {
+  __GLOBAL__sub_I_VisualEffectAsset_cpp();
+ })
+}, {
+ func: (function() {
+  __GLOBAL__sub_I_VideoScriptingClasses_cpp();
+ })
+}, {
+ func: (function() {
+  __GLOBAL__sub_I_Modules_Video_Public_Base_0_cpp();
+ })
+}, {
+ func: (function() {
+  ___cxx_global_var_init_1_9482();
+ })
+}, {
+ func: (function() {
+  ___cxx_global_var_init_2_9483();
+ })
+}, {
+ func: (function() {
+  __GLOBAL__sub_I_Modules_Video_Public_0_cpp();
+ })
+}, {
+ func: (function() {
+  __GLOBAL__sub_I_VideoMediaOutput_cpp();
+ })
+}, {
+ func: (function() {
+  __GLOBAL__sub_I_VideoYUV420Convert_cpp();
+ })
+}, {
+ func: (function() {
+  __GLOBAL__sub_I_VRScriptingClasses_cpp();
+ })
+}, {
+ func: (function() {
+  ___cxx_global_var_init_54();
+ })
+}, {
+ func: (function() {
+  ___cxx_global_var_init_55_9674();
+ })
+}, {
+ func: (function() {
+  ___cxx_global_var_init_56();
+ })
+}, {
+ func: (function() {
+  ___cxx_global_var_init_57();
+ })
+}, {
+ func: (function() {
+  ___cxx_global_var_init_58_9675();
+ })
+}, {
+ func: (function() {
+  ___cxx_global_var_init_59_9676();
+ })
+}, {
+ func: (function() {
+  ___cxx_global_var_init_60_9677();
+ })
+}, {
+ func: (function() {
+  ___cxx_global_var_init_61_9678();
+ })
+}, {
+ func: (function() {
+  __GLOBAL__sub_I_Modules_VR_0_cpp();
+ })
+}, {
+ func: (function() {
+  __GLOBAL__sub_I_Modules_VR_1_cpp();
+ })
+}, {
+ func: (function() {
+  __GLOBAL__sub_I_PluginInterfaceVR_cpp();
+ })
+}, {
+ func: (function() {
+  __GLOBAL__sub_I_Wind_cpp();
+ })
+}, {
+ func: (function() {
+  __GLOBAL__sub_I_XRScriptingClasses_cpp();
+ })
+}, {
+ func: (function() {
+  __GLOBAL__sub_I_Modules_XR_0_cpp();
+ })
+}, {
+ func: (function() {
+  ___cxx_global_var_init_2_9829();
+ })
+}, {
+ func: (function() {
+  __GLOBAL__sub_I_XRAudio_cpp();
+ })
+}, {
+ func: (function() {
+  ___cxx_global_var_init_3_9830();
+ })
+}, {
+ func: (function() {
+  __GLOBAL__sub_I_XRPreInit_cpp();
+ })
+}, {
+ func: (function() {
+  ___cxx_global_var_init_3_27();
+ })
+}, {
+ func: (function() {
+  ___cxx_global_var_init_4_9831();
+ })
+}, {
+ func: (function() {
+  ___cxx_global_var_init_5_9832();
+ })
+}, {
+ func: (function() {
+  ___cxx_global_var_init_6_9833();
+ })
+}, {
+ func: (function() {
+  ___cxx_global_var_init_7_9834();
+ })
+}, {
+ func: (function() {
+  ___cxx_global_var_init_8_9835();
+ })
+}, {
+ func: (function() {
+  ___cxx_global_var_init_9_9836();
+ })
+}, {
+ func: (function() {
+  ___cxx_global_var_init_10_9837();
+ })
+}, {
+ func: (function() {
+  __GLOBAL__sub_I_Modules_XR_Public_0_cpp();
+ })
+}, {
+ func: (function() {
+  __GLOBAL__sub_I_Modules_XR_Stats_0_cpp();
+ })
+}, {
+ func: (function() {
+  __GLOBAL__sub_I_Modules_XR_Subsystems_Display_0_cpp();
+ })
+}, {
+ func: (function() {
+  __GLOBAL__sub_I_Modules_XR_Subsystems_Display_1_cpp();
+ })
+}, {
+ func: (function() {
+  __GLOBAL__sub_I_Modules_XR_Subsystems_Input_Public_0_cpp();
+ })
+}, {
+ func: (function() {
+  __GLOBAL__sub_I_Modules_XR_Subsystems_Input_Public_1_cpp();
+ })
+}, {
+ func: (function() {
+  __GLOBAL__sub_I_Modules_XR_Subsystems_Meshing_0_cpp();
+ })
+}, {
+ func: (function() {
+  __GLOBAL__sub_I_Modules_XR_Tracing_0_cpp();
+ })
+}, {
+ func: (function() {
+  __GLOBAL__sub_I_XRWindowsLocatableCamera_cpp();
+ })
+}, {
+ func: (function() {
+  __GLOBAL__sub_I_External_il2cpp_builds_external_baselib_Platforms_WebGL_Source_0_cpp();
+ })
+}, {
+ func: (function() {
+  __GLOBAL__sub_I_Lump_libil2cpp_os_cpp();
+ })
+}, {
+ func: (function() {
+  __GLOBAL__sub_I_Lump_libil2cpp_icalls_cpp();
+ })
+}, {
+ func: (function() {
+  __GLOBAL__sub_I_Lump_libil2cpp_vm_cpp();
+ })
+}, {
+ func: (function() {
+  __GLOBAL__sub_I_Lump_libil2cpp_metadata_cpp();
+ })
+}, {
+ func: (function() {
+  __GLOBAL__sub_I_Lump_libil2cpp_utils_cpp();
+ })
+}, {
+ func: (function() {
+  __GLOBAL__sub_I_Lump_libil2cpp_vm_utils_cpp();
+ })
+}, {
+ func: (function() {
+  __GLOBAL__sub_I_Lump_libil2cpp_mono_cpp();
+ })
+}, {
+ func: (function() {
+  __GLOBAL__sub_I_Lump_libil2cpp_gc_cpp();
+ })
+}, {
+ func: (function() {
+  ___emscripten_environ_constructor();
+ })
+});
+var STATIC_BUMP = 2429760;
+Module["STATIC_BASE"] = STATIC_BASE;
+Module["STATIC_BUMP"] = STATIC_BUMP;
+var tempDoublePtr = STATICTOP;
+STATICTOP += 16;
+assert(tempDoublePtr % 8 == 0);
+function _JS_Cursor_SetImage(ptr, length) {
+ var binary = "";
+ for (var i = 0; i < length; i++) binary += String.fromCharCode(HEAPU8[ptr + i]);
+ Module.canvas.style.cursor = "url(data:image/cur;base64," + btoa(binary) + "),default";
+}
+function _JS_Cursor_SetShow(show) {
+ Module.canvas.style.cursor = show ? "default" : "none";
+}
+function _JS_Eval_ClearInterval(id) {
+ window.clearInterval(id);
+}
+function _JS_Eval_SetInterval(func, arg, millis) {
+ Module["noExitRuntime"] = true;
+ function wrapper() {
+  getFuncWrapper(func, "vi")(arg);
+ }
+ return Browser.safeSetInterval(wrapper, millis);
+}
+var fs = {
+ numPendingSync: 0,
+ syncInternal: 1e3,
+ syncInProgress: false,
+ sync: (function(onlyPendingSync) {
+  if (onlyPendingSync) {
+   if (fs.numPendingSync == 0) return;
+  } else if (fs.syncInProgress) {
+   fs.numPendingSync++;
+   return;
+  }
+  fs.syncInProgress = true;
+  FS.syncfs(false, (function(err) {
+   fs.syncInProgress = false;
+  }));
+  fs.numPendingSync = 0;
+ })
+};
+function _JS_FileSystem_Initialize() {
+ Module.setInterval((function() {
+  fs.sync(true);
+ }), fs.syncInternal);
+}
+function _JS_FileSystem_Sync() {
+ fs.sync(false);
+}
+function _JS_Log_Dump(ptr, type) {
+ var str = Pointer_stringify(ptr);
+ if (typeof dump == "function") dump(str);
+ switch (type) {
+ case 0:
+ case 1:
+ case 4:
+  console.error(str);
+  return;
+ case 2:
+  console.warn(str);
+  return;
+ case 3:
+ case 5:
+  console.log(str);
+  return;
+ default:
+  console.error("Unknown console message type!");
+  console.error(str);
+ }
+}
+function _JS_Log_StackTrace(buffer, bufferSize) {
+ var trace = stackTrace();
+ if (buffer) stringToUTF8(trace, buffer, bufferSize);
+ return lengthBytesUTF8(trace);
+}
+function _JS_Profiler_InjectJobs() {
+ for (var jobname in Module["Jobs"]) {
+  var job = Module["Jobs"][jobname];
+  if (typeof job["endtime"] != "undefined") Module.ccall("InjectProfilerSample", null, [ "string", "number", "number" ], [ jobname, job.starttime, job.endtime ]);
+ }
+}
+var WEBAudio = {
+ audioInstances: [],
+ audioContext: {},
+ audioWebEnabled: 0
+};
+function _JS_Sound_Create_Channel(callback, userData) {
+ if (WEBAudio.audioWebEnabled == 0) return;
+ var channel = {
+  gain: WEBAudio.audioContext.createGain(),
+  panner: WEBAudio.audioContext.createPanner(),
+  threeD: false,
+  playBuffer: (function(delay, buffer, offset) {
+   this.source.buffer = buffer;
+   var chan = this;
+   this.source.onended = (function() {
+    if (callback) dynCall("vi", callback, [ userData ]);
+    chan.setup();
+   });
+   this.source.start(delay, offset);
+  }),
+  setup: (function() {
+   this.source = WEBAudio.audioContext.createBufferSource();
+   this.setupPanning();
+  }),
+  setupPanning: (function() {
+   if (this.threeD) {
+    this.source.disconnect();
+    this.source.connect(this.panner);
+    this.panner.connect(this.gain);
+   } else {
+    this.panner.disconnect();
+    this.source.connect(this.gain);
+   }
+  })
+ };
+ channel.panner.rolloffFactor = 0;
+ channel.gain.connect(WEBAudio.audioContext.destination);
+ channel.setup();
+ return WEBAudio.audioInstances.push(channel) - 1;
+}
+function _JS_Sound_GetLength(bufferInstance) {
+ if (WEBAudio.audioWebEnabled == 0) return 0;
+ var sound = WEBAudio.audioInstances[bufferInstance];
+ var sampleRateRatio = 44100 / sound.buffer.sampleRate;
+ return sound.buffer.length * sampleRateRatio;
+}
+function _JS_Sound_GetLoadState(bufferInstance) {
+ if (WEBAudio.audioWebEnabled == 0) return 2;
+ var sound = WEBAudio.audioInstances[bufferInstance];
+ if (sound.error) return 2;
+ if (sound.buffer) return 0;
+ return 1;
+}
+function _JS_Sound_Init() {
+ try {
+  window.AudioContext = window.AudioContext || window.webkitAudioContext;
+  WEBAudio.audioContext = new AudioContext;
+  var tryToResumeAudioContext = (function() {
+   if (WEBAudio.audioContext.state === "suspended") WEBAudio.audioContext.resume(); else Module.clearInterval(resumeInterval);
+  });
+  var resumeInterval = Module.setInterval(tryToResumeAudioContext, 400);
+  WEBAudio.audioWebEnabled = 1;
+ } catch (e) {
+  alert("Web Audio API is not supported in this browser");
+ }
+}
+function _JS_Sound_Load(ptr, length) {
+ if (WEBAudio.audioWebEnabled == 0) return 0;
+ var sound = {
+  buffer: null,
+  error: false
+ };
+ var instance = WEBAudio.audioInstances.push(sound) - 1;
+ var audioData = HEAPU8.buffer.slice(ptr, ptr + length);
+ WEBAudio.audioContext.decodeAudioData(audioData, (function(buffer) {
+  sound.buffer = buffer;
+ }), (function() {
+  sound.error = true;
+  console.log("Decode error.");
+ }));
+ return instance;
+}
+function _JS_Sound_Load_PCM(channels, length, sampleRate, ptr) {
+ if (WEBAudio.audioWebEnabled == 0) return 0;
+ var sound = {
+  buffer: WEBAudio.audioContext.createBuffer(channels, length, sampleRate),
+  error: false
+ };
+ for (var i = 0; i < channels; i++) {
+  var offs = (ptr >> 2) + length * i;
+  var buffer = sound.buffer;
+  var copyToChannel = buffer["copyToChannel"] || (function(source, channelNumber, startInChannel) {
+   var clipped = source.subarray(0, Math.min(source.length, this.length - (startInChannel | 0)));
+   this.getChannelData(channelNumber | 0).set(clipped, startInChannel | 0);
+  });
+  copyToChannel.apply(buffer, [ HEAPF32.subarray(offs, offs + length), i, 0 ]);
+ }
+ var instance = WEBAudio.audioInstances.push(sound) - 1;
+ return instance;
+}
+function _JS_Sound_Play(bufferInstance, channelInstance, offset, delay) {
+ _JS_Sound_Stop(channelInstance, 0);
+ if (WEBAudio.audioWebEnabled == 0) return;
+ var sound = WEBAudio.audioInstances[bufferInstance];
+ var channel = WEBAudio.audioInstances[channelInstance];
+ if (sound.buffer) {
+  try {
+   channel.playBuffer(WEBAudio.audioContext.currentTime + delay, sound.buffer, offset);
+  } catch (e) {
+   console.error("playBuffer error. Exception: " + e);
+  }
+ } else console.log("Trying to play sound which is not loaded.");
+}
+function _JS_Sound_ReleaseInstance(instance) {
+ WEBAudio.audioInstances[instance] = null;
+}
+function _JS_Sound_ResumeIfNeeded() {
+ if (WEBAudio.audioWebEnabled == 0) return;
+ if (WEBAudio.audioContext.state === "suspended") WEBAudio.audioContext.resume();
+}
+function _JS_Sound_Set3D(channelInstance, threeD) {
+ var channel = WEBAudio.audioInstances[channelInstance];
+ if (channel.threeD != threeD) {
+  channel.threeD = threeD;
+  channel.setupPanning();
+ }
+}
+function _JS_Sound_SetListenerOrientation(x, y, z, xUp, yUp, zUp) {
+ if (WEBAudio.audioWebEnabled == 0) return;
+ if (WEBAudio.audioContext.listener.forwardX) {
+  WEBAudio.audioContext.listener.forwardX.setValueAtTime(-x, WEBAudio.audioContext.currentTime);
+  WEBAudio.audioContext.listener.forwardY.setValueAtTime(-y, WEBAudio.audioContext.currentTime);
+  WEBAudio.audioContext.listener.forwardZ.setValueAtTime(-z, WEBAudio.audioContext.currentTime);
+  WEBAudio.audioContext.listener.upX.setValueAtTime(xUp, WEBAudio.audioContext.currentTime);
+  WEBAudio.audioContext.listener.upY.setValueAtTime(yUp, WEBAudio.audioContext.currentTime);
+  WEBAudio.audioContext.listener.upZ.setValueAtTime(zUp, WEBAudio.audioContext.currentTime);
+ } else {
+  WEBAudio.audioContext.listener.setOrientation(-x, -y, -z, xUp, yUp, zUp);
+ }
+}
+function _JS_Sound_SetListenerPosition(x, y, z) {
+ if (WEBAudio.audioWebEnabled == 0) return;
+ if (WEBAudio.audioContext.listener.positionX) {
+  WEBAudio.audioContext.listener.positionX.setValueAtTime(x, WEBAudio.audioContext.currentTime);
+  WEBAudio.audioContext.listener.positionY.setValueAtTime(y, WEBAudio.audioContext.currentTime);
+  WEBAudio.audioContext.listener.positionZ.setValueAtTime(z, WEBAudio.audioContext.currentTime);
+ } else {
+  WEBAudio.audioContext.listener.setPosition(x, y, z);
+ }
+}
+function _JS_Sound_SetLoop(channelInstance, loop) {
+ if (WEBAudio.audioWebEnabled == 0) return;
+ WEBAudio.audioInstances[channelInstance].source.loop = loop;
+}
+function _JS_Sound_SetLoopPoints(channelInstance, loopStart, loopEnd) {
+ if (WEBAudio.audioWebEnabled == 0) return;
+ var channel = WEBAudio.audioInstances[channelInstance];
+ channel.source.loopStart = loopStart;
+ channel.source.loopEnd = loopEnd;
+}
+function _JS_Sound_SetPitch(channelInstance, v) {
+ if (WEBAudio.audioWebEnabled == 0) return;
+ try {
+  WEBAudio.audioInstances[channelInstance].source.playbackRate.setValueAtTime(v, WEBAudio.audioContext.currentTime);
+ } catch (e) {
+  console.error("Invalid audio pitch " + v + " specified to WebAudio backend!");
+ }
+}
+function _JS_Sound_SetPosition(channelInstance, x, y, z) {
+ if (WEBAudio.audioWebEnabled == 0) return;
+ WEBAudio.audioInstances[channelInstance].panner.setPosition(x, y, z);
+}
+function _JS_Sound_SetVolume(channelInstance, v) {
+ if (WEBAudio.audioWebEnabled == 0) return;
+ try {
+  WEBAudio.audioInstances[channelInstance].gain.gain.setValueAtTime(v, WEBAudio.audioContext.currentTime);
+ } catch (e) {
+  console.error("Invalid audio volume " + v + " specified to WebAudio backend!");
+ }
+}
+function _JS_Sound_Stop(channelInstance, delay) {
+ if (WEBAudio.audioWebEnabled == 0) return;
+ var channel = WEBAudio.audioInstances[channelInstance];
+ if (channel.source.buffer) {
+  try {
+   channel.source.stop(WEBAudio.audioContext.currentTime + delay);
+  } catch (e) {
+   channel.source.disconnect();
+  }
+  if (delay == 0) {
+   channel.source.onended = (function() {});
+   channel.setup();
+  }
+ }
+}
+function _JS_SystemInfo_GetBrowserName(buffer, bufferSize) {
+ var browser = Module.SystemInfo.browser;
+ if (buffer) stringToUTF8(browser, buffer, bufferSize);
+ return lengthBytesUTF8(browser);
+}
+function _JS_SystemInfo_GetBrowserVersionString(buffer, bufferSize) {
+ var browserVer = Module.SystemInfo.browserVersion;
+ if (buffer) stringToUTF8(browserVer, buffer, bufferSize);
+ return lengthBytesUTF8(browserVer);
+}
+function _JS_SystemInfo_GetCanvasClientSize(domElementSelector, outWidth, outHeight) {
+ var selector = UTF8ToString(domElementSelector);
+ var canvas = selector == "#canvas" ? Module["canvas"] : document.querySelector(selector);
+ HEAPF64[outWidth >> 3] = canvas ? canvas.clientWidth : 0;
+ HEAPF64[outHeight >> 3] = canvas ? canvas.clientHeight : 0;
+}
+function _JS_SystemInfo_GetDocumentURL(buffer, bufferSize) {
+ if (buffer) stringToUTF8(document.URL, buffer, bufferSize);
+ return lengthBytesUTF8(document.URL);
+}
+function _JS_SystemInfo_GetGPUInfo(buffer, bufferSize) {
+ var gpuinfo = Module.SystemInfo.gpu;
+ if (buffer) stringToUTF8(gpuinfo, buffer, bufferSize);
+ return lengthBytesUTF8(gpuinfo);
+}
+function _JS_SystemInfo_GetLanguage(buffer, bufferSize) {
+ var language = Module.SystemInfo.language;
+ if (buffer) stringToUTF8(language, buffer, bufferSize);
+ return lengthBytesUTF8(language);
+}
+function _JS_SystemInfo_GetMatchWebGLToCanvasSize() {
+ return Module.matchWebGLToCanvasSize || Module.matchWebGLToCanvasSize === undefined;
+}
+function _JS_SystemInfo_GetMemory() {
+ return TOTAL_MEMORY / (1024 * 1024);
+}
+function _JS_SystemInfo_GetOS(buffer, bufferSize) {
+ var browser = Module.SystemInfo.os + " " + Module.SystemInfo.osVersion;
+ if (buffer) stringToUTF8(browser, buffer, bufferSize);
+ return lengthBytesUTF8(browser);
+}
+function _JS_SystemInfo_GetPreferredDevicePixelRatio() {
+ return Module.devicePixelRatio || window.devicePixelRatio || 1;
+}
+function _JS_SystemInfo_GetScreenSize(outWidth, outHeight) {
+ HEAPF64[outWidth >> 3] = Module.SystemInfo.width;
+ HEAPF64[outHeight >> 3] = Module.SystemInfo.height;
+}
+function _JS_SystemInfo_HasCursorLock() {
+ return Module.SystemInfo.hasCursorLock;
+}
+function _JS_SystemInfo_HasFullscreen() {
+ return Module.SystemInfo.hasFullscreen;
+}
+function _JS_SystemInfo_HasWebGL() {
+ return Module.SystemInfo.hasWebGL;
+}
+var wr = {
+ requestInstances: {},
+ nextRequestId: 1
+};
+function _JS_WebRequest_Abort(request) {
+ wr.requestInstances[request].abort();
+}
+function _JS_WebRequest_Create(url, method) {
+ var _url = Pointer_stringify(url);
+ var _method = Pointer_stringify(method);
+ var http = Module.companyName && Module.productName && Module.XMLHttpRequest ? new Module.XMLHttpRequest({
+  companyName: Module.companyName,
+  productName: Module.productName,
+  cacheControl: Module.cacheControl(_url)
+ }) : new XMLHttpRequest;
+ http.open(_method, _url, true);
+ http.responseType = "arraybuffer";
+ wr.requestInstances[wr.nextRequestId] = http;
+ return wr.nextRequestId++;
+}
+function _JS_WebRequest_GetResponseHeaders(request, buffer, bufferSize) {
+ var headers = wr.requestInstances[request].getAllResponseHeaders();
+ if (buffer) stringToUTF8(headers, buffer, bufferSize);
+ return lengthBytesUTF8(headers);
+}
+function _JS_WebRequest_Release(request) {
+ var http = wr.requestInstances[request];
+ http.onload = null;
+ http.onerror = null;
+ http.ontimeout = null;
+ http.onabort = null;
+ delete http;
+ wr.requestInstances[request] = null;
+}
+function _JS_WebRequest_Send(request, ptr, length) {
+ var http = wr.requestInstances[request];
+ try {
+  if (length > 0) {
+   var postData = HEAPU8.subarray(ptr, ptr + length);
+   http.send(postData);
+  } else http.send();
+ } catch (e) {
+  console.error(e.name + ": " + e.message);
+ }
+}
+function _JS_WebRequest_SetProgressHandler(request, arg, onprogress) {
+ var http = wr.requestInstances[request];
+ http.onprogress = function http_onprogress(e) {
+  if (onprogress) {
+   if (e.lengthComputable) dynCall("viii", onprogress, [ arg, e.loaded, e.total ]);
+  }
+ };
+}
+function _JS_WebRequest_SetRequestHeader(request, header, value) {
+ var _header = Pointer_stringify(header);
+ var _value = Pointer_stringify(value);
+ wr.requestInstances[request].setRequestHeader(_header, _value);
+}
+function _JS_WebRequest_SetResponseHandler(request, arg, onresponse) {
+ var http = wr.requestInstances[request];
+ http.onload = function http_onload(e) {
+  if (onresponse) {
+   var kWebRequestOK = 0;
+   var byteArray = new Uint8Array(http.response);
+   if (byteArray.length != 0) {
+    var buffer = _malloc(byteArray.length);
+    HEAPU8.set(byteArray, buffer);
+    dynCall("viiiiii", onresponse, [ arg, http.status, buffer, byteArray.length, 0, kWebRequestOK ]);
+   } else {
+    dynCall("viiiiii", onresponse, [ arg, http.status, 0, 0, 0, kWebRequestOK ]);
+   }
+  }
+ };
+ function HandleError(err, code) {
+  if (onresponse) {
+   var len = lengthBytesUTF8(err) + 1;
+   var buffer = _malloc(len);
+   stringToUTF8(err, buffer, len);
+   dynCall("viiiiii", onresponse, [ arg, http.status, 0, 0, buffer, code ]);
+   _free(buffer);
+  }
+ }
+ http.onerror = function http_onerror(e) {
+  var kWebErrorUnknown = 2;
+  HandleError("Unknown error.", kWebErrorUnknown);
+ };
+ http.ontimeout = function http_onerror(e) {
+  var kWebErrorTimeout = 14;
+  HandleError("Connection timed out.", kWebErrorTimeout);
+ };
+ http.onabort = function http_onerror(e) {
+  var kWebErrorAborted = 17;
+  HandleError("Aborted.", kWebErrorAborted);
+ };
+}
+function _JS_WebRequest_SetTimeout(request, timeout) {
+ wr.requestInstances[request].timeout = timeout;
+}
+function ___atomic_compare_exchange_8(ptr, expected, desiredl, desiredh, weak, success_memmodel, failure_memmodel) {
+ var pl = HEAP32[ptr >> 2];
+ var ph = HEAP32[ptr + 4 >> 2];
+ var el = HEAP32[expected >> 2];
+ var eh = HEAP32[expected + 4 >> 2];
+ if (pl === el && ph === eh) {
+  HEAP32[ptr >> 2] = desiredl;
+  HEAP32[ptr + 4 >> 2] = desiredh;
+  return 1;
+ } else {
+  HEAP32[expected >> 2] = pl;
+  HEAP32[expected + 4 >> 2] = ph;
+  return 0;
+ }
+}
+function ___atomic_fetch_add_8(ptr, vall, valh, memmodel) {
+ var l = HEAP32[ptr >> 2];
+ var h = HEAP32[ptr + 4 >> 2];
+ HEAP32[ptr >> 2] = _i64Add(l, h, vall, valh);
+ HEAP32[ptr + 4 >> 2] = getTempRet0();
+ return (setTempRet0(h), l) | 0;
+}
+var ENV = {};
+function ___buildEnvironment(environ) {
+ var MAX_ENV_VALUES = 64;
+ var TOTAL_ENV_SIZE = 1024;
+ var poolPtr;
+ var envPtr;
+ if (!___buildEnvironment.called) {
+  ___buildEnvironment.called = true;
+  ENV["USER"] = ENV["LOGNAME"] = "web_user";
+  ENV["PATH"] = "/";
+  ENV["PWD"] = "/";
+  ENV["HOME"] = "/home/web_user";
+  ENV["LANG"] = "C.UTF-8";
+  ENV["_"] = Module["thisProgram"];
+  poolPtr = getMemory(TOTAL_ENV_SIZE);
+  envPtr = getMemory(MAX_ENV_VALUES * 4);
+  HEAP32[envPtr >> 2] = poolPtr;
+  HEAP32[environ >> 2] = envPtr;
+ } else {
+  envPtr = HEAP32[environ >> 2];
+  poolPtr = HEAP32[envPtr >> 2];
+ }
+ var strings = [];
+ var totalSize = 0;
+ for (var key in ENV) {
+  if (typeof ENV[key] === "string") {
+   var line = key + "=" + ENV[key];
+   strings.push(line);
+   totalSize += line.length;
+  }
+ }
+ if (totalSize > TOTAL_ENV_SIZE) {
+  throw new Error("Environment size exceeded TOTAL_ENV_SIZE!");
+ }
+ var ptrSize = 4;
+ for (var i = 0; i < strings.length; i++) {
+  var line = strings[i];
+  writeAsciiToMemory(line, poolPtr);
+  HEAP32[envPtr + i * ptrSize >> 2] = poolPtr;
+  poolPtr += line.length + 1;
+ }
+ HEAP32[envPtr + strings.length * ptrSize >> 2] = 0;
+}
+function ___cxa_allocate_exception(size) {
+ return _malloc(size);
+}
+function __ZSt18uncaught_exceptionv() {
+ return !!__ZSt18uncaught_exceptionv.uncaught_exception;
+}
+var EXCEPTIONS = {
+ last: 0,
+ caught: [],
+ infos: {},
+ deAdjust: (function(adjusted) {
+  if (!adjusted || EXCEPTIONS.infos[adjusted]) return adjusted;
+  for (var key in EXCEPTIONS.infos) {
+   var ptr = +key;
+   var info = EXCEPTIONS.infos[ptr];
+   if (info.adjusted === adjusted) {
+    return ptr;
+   }
+  }
+  return adjusted;
+ }),
+ addRef: (function(ptr) {
+  if (!ptr) return;
+  var info = EXCEPTIONS.infos[ptr];
+  info.refcount++;
+ }),
+ decRef: (function(ptr) {
+  if (!ptr) return;
+  var info = EXCEPTIONS.infos[ptr];
+  assert(info.refcount > 0);
+  info.refcount--;
+  if (info.refcount === 0 && !info.rethrown) {
+   if (info.destructor) {
+    Module["dynCall_vi"](info.destructor, ptr);
+   }
+   delete EXCEPTIONS.infos[ptr];
+   ___cxa_free_exception(ptr);
+  }
+ }),
+ clearRef: (function(ptr) {
+  if (!ptr) return;
+  var info = EXCEPTIONS.infos[ptr];
+  info.refcount = 0;
+ })
+};
+function ___cxa_begin_catch(ptr) {
+ var info = EXCEPTIONS.infos[ptr];
+ if (info && !info.caught) {
+  info.caught = true;
+  __ZSt18uncaught_exceptionv.uncaught_exception--;
+ }
+ if (info) info.rethrown = false;
+ EXCEPTIONS.caught.push(ptr);
+ EXCEPTIONS.addRef(EXCEPTIONS.deAdjust(ptr));
+ return ptr;
+}
+function ___cxa_free_exception(ptr) {
+ try {
+  return _free(ptr);
+ } catch (e) {
+  err("exception during cxa_free_exception: " + e);
+ }
+}
+function ___cxa_end_catch() {
+ Module["setThrew"](0);
+ var ptr = EXCEPTIONS.caught.pop();
+ if (ptr) {
+  EXCEPTIONS.decRef(EXCEPTIONS.deAdjust(ptr));
+  EXCEPTIONS.last = 0;
+ }
+}
+function ___cxa_find_matching_catch_2() {
+ return ___cxa_find_matching_catch.apply(null, arguments);
+}
+function ___cxa_find_matching_catch_3() {
+ return ___cxa_find_matching_catch.apply(null, arguments);
+}
+function ___cxa_find_matching_catch_4() {
+ return ___cxa_find_matching_catch.apply(null, arguments);
+}
+function ___cxa_pure_virtual() {
+ ABORT = true;
+ throw "Pure virtual function called!";
+}
+function ___cxa_rethrow() {
+ var ptr = EXCEPTIONS.caught.pop();
+ ptr = EXCEPTIONS.deAdjust(ptr);
+ if (!EXCEPTIONS.infos[ptr].rethrown) {
+  EXCEPTIONS.caught.push(ptr);
+  EXCEPTIONS.infos[ptr].rethrown = true;
+ }
+ EXCEPTIONS.last = ptr;
+ throw ptr;
+}
+function ___resumeException(ptr) {
+ if (!EXCEPTIONS.last) {
+  EXCEPTIONS.last = ptr;
+ }
+ throw ptr;
+}
+function ___cxa_find_matching_catch() {
+ var thrown = EXCEPTIONS.last;
+ if (!thrown) {
+  return (setTempRet0(0), 0) | 0;
+ }
+ var info = EXCEPTIONS.infos[thrown];
+ var throwntype = info.type;
+ if (!throwntype) {
+  return (setTempRet0(0), thrown) | 0;
+ }
+ var typeArray = Array.prototype.slice.call(arguments);
+ var pointer = Module["___cxa_is_pointer_type"](throwntype);
+ if (!___cxa_find_matching_catch.buffer) ___cxa_find_matching_catch.buffer = _malloc(4);
+ HEAP32[___cxa_find_matching_catch.buffer >> 2] = thrown;
+ thrown = ___cxa_find_matching_catch.buffer;
+ for (var i = 0; i < typeArray.length; i++) {
+  if (typeArray[i] && Module["___cxa_can_catch"](typeArray[i], throwntype, thrown)) {
+   thrown = HEAP32[thrown >> 2];
+   info.adjusted = thrown;
+   return (setTempRet0(typeArray[i]), thrown) | 0;
+  }
+ }
+ thrown = HEAP32[thrown >> 2];
+ return (setTempRet0(throwntype), thrown) | 0;
+}
+function ___cxa_throw(ptr, type, destructor) {
+ EXCEPTIONS.infos[ptr] = {
+  ptr: ptr,
+  adjusted: ptr,
+  type: type,
+  destructor: destructor,
+  refcount: 0,
+  caught: false,
+  rethrown: false
+ };
+ EXCEPTIONS.last = ptr;
+ if (!("uncaught_exception" in __ZSt18uncaught_exceptionv)) {
+  __ZSt18uncaught_exceptionv.uncaught_exception = 1;
+ } else {
+  __ZSt18uncaught_exceptionv.uncaught_exception++;
+ }
+ throw ptr;
+}
+function ___gxx_personality_v0() {}
+function ___lock() {}
+var ERRNO_CODES = {
+ EPERM: 1,
+ ENOENT: 2,
+ ESRCH: 3,
+ EINTR: 4,
+ EIO: 5,
+ ENXIO: 6,
+ E2BIG: 7,
+ ENOEXEC: 8,
+ EBADF: 9,
+ ECHILD: 10,
+ EAGAIN: 11,
+ EWOULDBLOCK: 11,
+ ENOMEM: 12,
+ EACCES: 13,
+ EFAULT: 14,
+ ENOTBLK: 15,
+ EBUSY: 16,
+ EEXIST: 17,
+ EXDEV: 18,
+ ENODEV: 19,
+ ENOTDIR: 20,
+ EISDIR: 21,
+ EINVAL: 22,
+ ENFILE: 23,
+ EMFILE: 24,
+ ENOTTY: 25,
+ ETXTBSY: 26,
+ EFBIG: 27,
+ ENOSPC: 28,
+ ESPIPE: 29,
+ EROFS: 30,
+ EMLINK: 31,
+ EPIPE: 32,
+ EDOM: 33,
+ ERANGE: 34,
+ ENOMSG: 42,
+ EIDRM: 43,
+ ECHRNG: 44,
+ EL2NSYNC: 45,
+ EL3HLT: 46,
+ EL3RST: 47,
+ ELNRNG: 48,
+ EUNATCH: 49,
+ ENOCSI: 50,
+ EL2HLT: 51,
+ EDEADLK: 35,
+ ENOLCK: 37,
+ EBADE: 52,
+ EBADR: 53,
+ EXFULL: 54,
+ ENOANO: 55,
+ EBADRQC: 56,
+ EBADSLT: 57,
+ EDEADLOCK: 35,
+ EBFONT: 59,
+ ENOSTR: 60,
+ ENODATA: 61,
+ ETIME: 62,
+ ENOSR: 63,
+ ENONET: 64,
+ ENOPKG: 65,
+ EREMOTE: 66,
+ ENOLINK: 67,
+ EADV: 68,
+ ESRMNT: 69,
+ ECOMM: 70,
+ EPROTO: 71,
+ EMULTIHOP: 72,
+ EDOTDOT: 73,
+ EBADMSG: 74,
+ ENOTUNIQ: 76,
+ EBADFD: 77,
+ EREMCHG: 78,
+ ELIBACC: 79,
+ ELIBBAD: 80,
+ ELIBSCN: 81,
+ ELIBMAX: 82,
+ ELIBEXEC: 83,
+ ENOSYS: 38,
+ ENOTEMPTY: 39,
+ ENAMETOOLONG: 36,
+ ELOOP: 40,
+ EOPNOTSUPP: 95,
+ EPFNOSUPPORT: 96,
+ ECONNRESET: 104,
+ ENOBUFS: 105,
+ EAFNOSUPPORT: 97,
+ EPROTOTYPE: 91,
+ ENOTSOCK: 88,
+ ENOPROTOOPT: 92,
+ ESHUTDOWN: 108,
+ ECONNREFUSED: 111,
+ EADDRINUSE: 98,
+ ECONNABORTED: 103,
+ ENETUNREACH: 101,
+ ENETDOWN: 100,
+ ETIMEDOUT: 110,
+ EHOSTDOWN: 112,
+ EHOSTUNREACH: 113,
+ EINPROGRESS: 115,
+ EALREADY: 114,
+ EDESTADDRREQ: 89,
+ EMSGSIZE: 90,
+ EPROTONOSUPPORT: 93,
+ ESOCKTNOSUPPORT: 94,
+ EADDRNOTAVAIL: 99,
+ ENETRESET: 102,
+ EISCONN: 106,
+ ENOTCONN: 107,
+ ETOOMANYREFS: 109,
+ EUSERS: 87,
+ EDQUOT: 122,
+ ESTALE: 116,
+ ENOTSUP: 95,
+ ENOMEDIUM: 123,
+ EILSEQ: 84,
+ EOVERFLOW: 75,
+ ECANCELED: 125,
+ ENOTRECOVERABLE: 131,
+ EOWNERDEAD: 130,
+ ESTRPIPE: 86
+};
+function ___setErrNo(value) {
+ if (Module["___errno_location"]) HEAP32[Module["___errno_location"]() >> 2] = value; else err("failed to set errno from JS");
+ return value;
+}
+function ___map_file(pathname, size) {
+ ___setErrNo(ERRNO_CODES.EPERM);
+ return -1;
+}
+var ERRNO_MESSAGES = {
+ 0: "Success",
+ 1: "Not super-user",
+ 2: "No such file or directory",
+ 3: "No such process",
+ 4: "Interrupted system call",
+ 5: "I/O error",
+ 6: "No such device or address",
+ 7: "Arg list too long",
+ 8: "Exec format error",
+ 9: "Bad file number",
+ 10: "No children",
+ 11: "No more processes",
+ 12: "Not enough core",
+ 13: "Permission denied",
+ 14: "Bad address",
+ 15: "Block device required",
+ 16: "Mount device busy",
+ 17: "File exists",
+ 18: "Cross-device link",
+ 19: "No such device",
+ 20: "Not a directory",
+ 21: "Is a directory",
+ 22: "Invalid argument",
+ 23: "Too many open files in system",
+ 24: "Too many open files",
+ 25: "Not a typewriter",
+ 26: "Text file busy",
+ 27: "File too large",
+ 28: "No space left on device",
+ 29: "Illegal seek",
+ 30: "Read only file system",
+ 31: "Too many links",
+ 32: "Broken pipe",
+ 33: "Math arg out of domain of func",
+ 34: "Math result not representable",
+ 35: "File locking deadlock error",
+ 36: "File or path name too long",
+ 37: "No record locks available",
+ 38: "Function not implemented",
+ 39: "Directory not empty",
+ 40: "Too many symbolic links",
+ 42: "No message of desired type",
+ 43: "Identifier removed",
+ 44: "Channel number out of range",
+ 45: "Level 2 not synchronized",
+ 46: "Level 3 halted",
+ 47: "Level 3 reset",
+ 48: "Link number out of range",
+ 49: "Protocol driver not attached",
+ 50: "No CSI structure available",
+ 51: "Level 2 halted",
+ 52: "Invalid exchange",
+ 53: "Invalid request descriptor",
+ 54: "Exchange full",
+ 55: "No anode",
+ 56: "Invalid request code",
+ 57: "Invalid slot",
+ 59: "Bad font file fmt",
+ 60: "Device not a stream",
+ 61: "No data (for no delay io)",
+ 62: "Timer expired",
+ 63: "Out of streams resources",
+ 64: "Machine is not on the network",
+ 65: "Package not installed",
+ 66: "The object is remote",
+ 67: "The link has been severed",
+ 68: "Advertise error",
+ 69: "Srmount error",
+ 70: "Communication error on send",
+ 71: "Protocol error",
+ 72: "Multihop attempted",
+ 73: "Cross mount point (not really error)",
+ 74: "Trying to read unreadable message",
+ 75: "Value too large for defined data type",
+ 76: "Given log. name not unique",
+ 77: "f.d. invalid for this operation",
+ 78: "Remote address changed",
+ 79: "Can   access a needed shared lib",
+ 80: "Accessing a corrupted shared lib",
+ 81: ".lib section in a.out corrupted",
+ 82: "Attempting to link in too many libs",
+ 83: "Attempting to exec a shared library",
+ 84: "Illegal byte sequence",
+ 86: "Streams pipe error",
+ 87: "Too many users",
+ 88: "Socket operation on non-socket",
+ 89: "Destination address required",
+ 90: "Message too long",
+ 91: "Protocol wrong type for socket",
+ 92: "Protocol not available",
+ 93: "Unknown protocol",
+ 94: "Socket type not supported",
+ 95: "Not supported",
+ 96: "Protocol family not supported",
+ 97: "Address family not supported by protocol family",
+ 98: "Address already in use",
+ 99: "Address not available",
+ 100: "Network interface is not configured",
+ 101: "Network is unreachable",
+ 102: "Connection reset by network",
+ 103: "Connection aborted",
+ 104: "Connection reset by peer",
+ 105: "No buffer space available",
+ 106: "Socket is already connected",
+ 107: "Socket is not connected",
+ 108: "Can't send after socket shutdown",
+ 109: "Too many references",
+ 110: "Connection timed out",
+ 111: "Connection refused",
+ 112: "Host is down",
+ 113: "Host is unreachable",
+ 114: "Socket already connected",
+ 115: "Connection already in progress",
+ 116: "Stale file handle",
+ 122: "Quota exceeded",
+ 123: "No medium (in tape drive)",
+ 125: "Operation canceled",
+ 130: "Previous owner died",
+ 131: "State not recoverable"
+};
+var PATH = {
+ splitPath: (function(filename) {
+  var splitPathRe = /^(\/?|)([\s\S]*?)((?:\.{1,2}|[^\/]+?|)(\.[^.\/]*|))(?:[\/]*)$/;
+  return splitPathRe.exec(filename).slice(1);
+ }),
+ normalizeArray: (function(parts, allowAboveRoot) {
+  var up = 0;
+  for (var i = parts.length - 1; i >= 0; i--) {
+   var last = parts[i];
+   if (last === ".") {
+    parts.splice(i, 1);
+   } else if (last === "..") {
+    parts.splice(i, 1);
+    up++;
+   } else if (up) {
+    parts.splice(i, 1);
+    up--;
+   }
+  }
+  if (allowAboveRoot) {
+   for (; up; up--) {
+    parts.unshift("..");
+   }
+  }
+  return parts;
+ }),
+ normalize: (function(path) {
+  var isAbsolute = path.charAt(0) === "/", trailingSlash = path.substr(-1) === "/";
+  path = PATH.normalizeArray(path.split("/").filter((function(p) {
+   return !!p;
+  })), !isAbsolute).join("/");
+  if (!path && !isAbsolute) {
+   path = ".";
+  }
+  if (path && trailingSlash) {
+   path += "/";
+  }
+  return (isAbsolute ? "/" : "") + path;
+ }),
+ dirname: (function(path) {
+  var result = PATH.splitPath(path), root = result[0], dir = result[1];
+  if (!root && !dir) {
+   return ".";
+  }
+  if (dir) {
+   dir = dir.substr(0, dir.length - 1);
+  }
+  return root + dir;
+ }),
+ basename: (function(path) {
+  if (path === "/") return "/";
+  var lastSlash = path.lastIndexOf("/");
+  if (lastSlash === -1) return path;
+  return path.substr(lastSlash + 1);
+ }),
+ extname: (function(path) {
+  return PATH.splitPath(path)[3];
+ }),
+ join: (function() {
+  var paths = Array.prototype.slice.call(arguments, 0);
+  return PATH.normalize(paths.join("/"));
+ }),
+ join2: (function(l, r) {
+  return PATH.normalize(l + "/" + r);
+ }),
+ resolve: (function() {
+  var resolvedPath = "", resolvedAbsolute = false;
+  for (var i = arguments.length - 1; i >= -1 && !resolvedAbsolute; i--) {
+   var path = i >= 0 ? arguments[i] : FS.cwd();
+   if (typeof path !== "string") {
+    throw new TypeError("Arguments to path.resolve must be strings");
+   } else if (!path) {
+    return "";
+   }
+   resolvedPath = path + "/" + resolvedPath;
+   resolvedAbsolute = path.charAt(0) === "/";
+  }
+  resolvedPath = PATH.normalizeArray(resolvedPath.split("/").filter((function(p) {
+   return !!p;
+  })), !resolvedAbsolute).join("/");
+  return (resolvedAbsolute ? "/" : "") + resolvedPath || ".";
+ }),
+ relative: (function(from, to) {
+  from = PATH.resolve(from).substr(1);
+  to = PATH.resolve(to).substr(1);
+  function trim(arr) {
+   var start = 0;
+   for (; start < arr.length; start++) {
+    if (arr[start] !== "") break;
+   }
+   var end = arr.length - 1;
+   for (; end >= 0; end--) {
+    if (arr[end] !== "") break;
+   }
+   if (start > end) return [];
+   return arr.slice(start, end - start + 1);
+  }
+  var fromParts = trim(from.split("/"));
+  var toParts = trim(to.split("/"));
+  var length = Math.min(fromParts.length, toParts.length);
+  var samePartsLength = length;
+  for (var i = 0; i < length; i++) {
+   if (fromParts[i] !== toParts[i]) {
+    samePartsLength = i;
+    break;
+   }
+  }
+  var outputParts = [];
+  for (var i = samePartsLength; i < fromParts.length; i++) {
+   outputParts.push("..");
+  }
+  outputParts = outputParts.concat(toParts.slice(samePartsLength));
+  return outputParts.join("/");
+ })
+};
+var TTY = {
+ ttys: [],
+ init: (function() {}),
+ shutdown: (function() {}),
+ register: (function(dev, ops) {
+  TTY.ttys[dev] = {
+   input: [],
+   output: [],
+   ops: ops
+  };
+  FS.registerDevice(dev, TTY.stream_ops);
+ }),
+ stream_ops: {
+  open: (function(stream) {
+   var tty = TTY.ttys[stream.node.rdev];
+   if (!tty) {
+    throw new FS.ErrnoError(ERRNO_CODES.ENODEV);
+   }
+   stream.tty = tty;
+   stream.seekable = false;
+  }),
+  close: (function(stream) {
+   stream.tty.ops.flush(stream.tty);
+  }),
+  flush: (function(stream) {
+   stream.tty.ops.flush(stream.tty);
+  }),
+  read: (function(stream, buffer, offset, length, pos) {
+   if (!stream.tty || !stream.tty.ops.get_char) {
+    throw new FS.ErrnoError(ERRNO_CODES.ENXIO);
+   }
+   var bytesRead = 0;
+   for (var i = 0; i < length; i++) {
+    var result;
+    try {
+     result = stream.tty.ops.get_char(stream.tty);
+    } catch (e) {
+     throw new FS.ErrnoError(ERRNO_CODES.EIO);
+    }
+    if (result === undefined && bytesRead === 0) {
+     throw new FS.ErrnoError(ERRNO_CODES.EAGAIN);
+    }
+    if (result === null || result === undefined) break;
+    bytesRead++;
+    buffer[offset + i] = result;
+   }
+   if (bytesRead) {
+    stream.node.timestamp = Date.now();
+   }
+   return bytesRead;
+  }),
+  write: (function(stream, buffer, offset, length, pos) {
+   if (!stream.tty || !stream.tty.ops.put_char) {
+    throw new FS.ErrnoError(ERRNO_CODES.ENXIO);
+   }
+   for (var i = 0; i < length; i++) {
+    try {
+     stream.tty.ops.put_char(stream.tty, buffer[offset + i]);
+    } catch (e) {
+     throw new FS.ErrnoError(ERRNO_CODES.EIO);
+    }
+   }
+   if (length) {
+    stream.node.timestamp = Date.now();
+   }
+   return i;
+  })
+ },
+ default_tty_ops: {
+  get_char: (function(tty) {
+   if (!tty.input.length) {
+    var result = null;
+    if (ENVIRONMENT_IS_NODE) {
+     var BUFSIZE = 256;
+     var buf = new Buffer(BUFSIZE);
+     var bytesRead = 0;
+     var isPosixPlatform = process.platform != "win32";
+     var fd = process.stdin.fd;
+     if (isPosixPlatform) {
+      var usingDevice = false;
+      try {
+       fd = fs.openSync("/dev/stdin", "r");
+       usingDevice = true;
+      } catch (e) {}
+     }
+     try {
+      bytesRead = fs.readSync(fd, buf, 0, BUFSIZE, null);
+     } catch (e) {
+      if (e.toString().indexOf("EOF") != -1) bytesRead = 0; else throw e;
+     }
+     if (usingDevice) {
+      fs.closeSync(fd);
+     }
+     if (bytesRead > 0) {
+      result = buf.slice(0, bytesRead).toString("utf-8");
+     } else {
+      result = null;
+     }
+    } else if (typeof window != "undefined" && typeof window.prompt == "function") {
+     result = window.prompt("Input: ");
+     if (result !== null) {
+      result += "\n";
+     }
+    } else if (typeof readline == "function") {
+     result = readline();
+     if (result !== null) {
+      result += "\n";
+     }
+    }
+    if (!result) {
+     return null;
+    }
+    tty.input = intArrayFromString(result, true);
+   }
+   return tty.input.shift();
+  }),
+  put_char: (function(tty, val) {
+   if (val === null || val === 10) {
+    out(UTF8ArrayToString(tty.output, 0));
+    tty.output = [];
+   } else {
+    if (val != 0) tty.output.push(val);
+   }
+  }),
+  flush: (function(tty) {
+   if (tty.output && tty.output.length > 0) {
+    out(UTF8ArrayToString(tty.output, 0));
+    tty.output = [];
+   }
+  })
+ },
+ default_tty1_ops: {
+  put_char: (function(tty, val) {
+   if (val === null || val === 10) {
+    err(UTF8ArrayToString(tty.output, 0));
+    tty.output = [];
+   } else {
+    if (val != 0) tty.output.push(val);
+   }
+  }),
+  flush: (function(tty) {
+   if (tty.output && tty.output.length > 0) {
+    err(UTF8ArrayToString(tty.output, 0));
+    tty.output = [];
+   }
+  })
+ }
+};
+var MEMFS = {
+ ops_table: null,
+ mount: (function(mount) {
+  return MEMFS.createNode(null, "/", 16384 | 511, 0);
+ }),
+ createNode: (function(parent, name, mode, dev) {
+  if (FS.isBlkdev(mode) || FS.isFIFO(mode)) {
+   throw new FS.ErrnoError(ERRNO_CODES.EPERM);
+  }
+  if (!MEMFS.ops_table) {
+   MEMFS.ops_table = {
+    dir: {
+     node: {
+      getattr: MEMFS.node_ops.getattr,
+      setattr: MEMFS.node_ops.setattr,
+      lookup: MEMFS.node_ops.lookup,
+      mknod: MEMFS.node_ops.mknod,
+      rename: MEMFS.node_ops.rename,
+      unlink: MEMFS.node_ops.unlink,
+      rmdir: MEMFS.node_ops.rmdir,
+      readdir: MEMFS.node_ops.readdir,
+      symlink: MEMFS.node_ops.symlink
+     },
+     stream: {
+      llseek: MEMFS.stream_ops.llseek
+     }
+    },
+    file: {
+     node: {
+      getattr: MEMFS.node_ops.getattr,
+      setattr: MEMFS.node_ops.setattr
+     },
+     stream: {
+      llseek: MEMFS.stream_ops.llseek,
+      read: MEMFS.stream_ops.read,
+      write: MEMFS.stream_ops.write,
+      allocate: MEMFS.stream_ops.allocate,
+      mmap: MEMFS.stream_ops.mmap,
+      msync: MEMFS.stream_ops.msync
+     }
+    },
+    link: {
+     node: {
+      getattr: MEMFS.node_ops.getattr,
+      setattr: MEMFS.node_ops.setattr,
+      readlink: MEMFS.node_ops.readlink
+     },
+     stream: {}
+    },
+    chrdev: {
+     node: {
+      getattr: MEMFS.node_ops.getattr,
+      setattr: MEMFS.node_ops.setattr
+     },
+     stream: FS.chrdev_stream_ops
+    }
+   };
+  }
+  var node = FS.createNode(parent, name, mode, dev);
+  if (FS.isDir(node.mode)) {
+   node.node_ops = MEMFS.ops_table.dir.node;
+   node.stream_ops = MEMFS.ops_table.dir.stream;
+   node.contents = {};
+  } else if (FS.isFile(node.mode)) {
+   node.node_ops = MEMFS.ops_table.file.node;
+   node.stream_ops = MEMFS.ops_table.file.stream;
+   node.usedBytes = 0;
+   node.contents = null;
+  } else if (FS.isLink(node.mode)) {
+   node.node_ops = MEMFS.ops_table.link.node;
+   node.stream_ops = MEMFS.ops_table.link.stream;
+  } else if (FS.isChrdev(node.mode)) {
+   node.node_ops = MEMFS.ops_table.chrdev.node;
+   node.stream_ops = MEMFS.ops_table.chrdev.stream;
+  }
+  node.timestamp = Date.now();
+  if (parent) {
+   parent.contents[name] = node;
+  }
+  return node;
+ }),
+ getFileDataAsRegularArray: (function(node) {
+  if (node.contents && node.contents.subarray) {
+   var arr = [];
+   for (var i = 0; i < node.usedBytes; ++i) arr.push(node.contents[i]);
+   return arr;
+  }
+  return node.contents;
+ }),
+ getFileDataAsTypedArray: (function(node) {
+  if (!node.contents) return new Uint8Array;
+  if (node.contents.subarray) return node.contents.subarray(0, node.usedBytes);
+  return new Uint8Array(node.contents);
+ }),
+ expandFileStorage: (function(node, newCapacity) {
+  if (node.contents && node.contents.subarray && newCapacity > node.contents.length) {
+   node.contents = MEMFS.getFileDataAsRegularArray(node);
+   node.usedBytes = node.contents.length;
+  }
+  if (!node.contents || node.contents.subarray) {
+   var prevCapacity = node.contents ? node.contents.length : 0;
+   if (prevCapacity >= newCapacity) return;
+   var CAPACITY_DOUBLING_MAX = 1024 * 1024;
+   newCapacity = Math.max(newCapacity, prevCapacity * (prevCapacity < CAPACITY_DOUBLING_MAX ? 2 : 1.125) | 0);
+   if (prevCapacity != 0) newCapacity = Math.max(newCapacity, 256);
+   var oldContents = node.contents;
+   node.contents = new Uint8Array(newCapacity);
+   if (node.usedBytes > 0) node.contents.set(oldContents.subarray(0, node.usedBytes), 0);
+   return;
+  }
+  if (!node.contents && newCapacity > 0) node.contents = [];
+  while (node.contents.length < newCapacity) node.contents.push(0);
+ }),
+ resizeFileStorage: (function(node, newSize) {
+  if (node.usedBytes == newSize) return;
+  if (newSize == 0) {
+   node.contents = null;
+   node.usedBytes = 0;
+   return;
+  }
+  if (!node.contents || node.contents.subarray) {
+   var oldContents = node.contents;
+   node.contents = new Uint8Array(new ArrayBuffer(newSize));
+   if (oldContents) {
+    node.contents.set(oldContents.subarray(0, Math.min(newSize, node.usedBytes)));
+   }
+   node.usedBytes = newSize;
+   return;
+  }
+  if (!node.contents) node.contents = [];
+  if (node.contents.length > newSize) node.contents.length = newSize; else while (node.contents.length < newSize) node.contents.push(0);
+  node.usedBytes = newSize;
+ }),
+ node_ops: {
+  getattr: (function(node) {
+   var attr = {};
+   attr.dev = FS.isChrdev(node.mode) ? node.id : 1;
+   attr.ino = node.id;
+   attr.mode = node.mode;
+   attr.nlink = 1;
+   attr.uid = 0;
+   attr.gid = 0;
+   attr.rdev = node.rdev;
+   if (FS.isDir(node.mode)) {
+    attr.size = 4096;
+   } else if (FS.isFile(node.mode)) {
+    attr.size = node.usedBytes;
+   } else if (FS.isLink(node.mode)) {
+    attr.size = node.link.length;
+   } else {
+    attr.size = 0;
+   }
+   attr.atime = new Date(node.timestamp);
+   attr.mtime = new Date(node.timestamp);
+   attr.ctime = new Date(node.timestamp);
+   attr.blksize = 4096;
+   attr.blocks = Math.ceil(attr.size / attr.blksize);
+   return attr;
+  }),
+  setattr: (function(node, attr) {
+   if (attr.mode !== undefined) {
+    node.mode = attr.mode;
+   }
+   if (attr.timestamp !== undefined) {
+    node.timestamp = attr.timestamp;
+   }
+   if (attr.size !== undefined) {
+    MEMFS.resizeFileStorage(node, attr.size);
+   }
+  }),
+  lookup: (function(parent, name) {
+   throw FS.genericErrors[ERRNO_CODES.ENOENT];
+  }),
+  mknod: (function(parent, name, mode, dev) {
+   return MEMFS.createNode(parent, name, mode, dev);
+  }),
+  rename: (function(old_node, new_dir, new_name) {
+   if (FS.isDir(old_node.mode)) {
+    var new_node;
+    try {
+     new_node = FS.lookupNode(new_dir, new_name);
+    } catch (e) {}
+    if (new_node) {
+     for (var i in new_node.contents) {
+      throw new FS.ErrnoError(ERRNO_CODES.ENOTEMPTY);
+     }
+    }
+   }
+   delete old_node.parent.contents[old_node.name];
+   old_node.name = new_name;
+   new_dir.contents[new_name] = old_node;
+   old_node.parent = new_dir;
+  }),
+  unlink: (function(parent, name) {
+   delete parent.contents[name];
+  }),
+  rmdir: (function(parent, name) {
+   var node = FS.lookupNode(parent, name);
+   for (var i in node.contents) {
+    throw new FS.ErrnoError(ERRNO_CODES.ENOTEMPTY);
+   }
+   delete parent.contents[name];
+  }),
+  readdir: (function(node) {
+   var entries = [ ".", ".." ];
+   for (var key in node.contents) {
+    if (!node.contents.hasOwnProperty(key)) {
+     continue;
+    }
+    entries.push(key);
+   }
+   return entries;
+  }),
+  symlink: (function(parent, newname, oldpath) {
+   var node = MEMFS.createNode(parent, newname, 511 | 40960, 0);
+   node.link = oldpath;
+   return node;
+  }),
+  readlink: (function(node) {
+   if (!FS.isLink(node.mode)) {
+    throw new FS.ErrnoError(ERRNO_CODES.EINVAL);
+   }
+   return node.link;
+  })
+ },
+ stream_ops: {
+  read: (function(stream, buffer, offset, length, position) {
+   var contents = stream.node.contents;
+   if (position >= stream.node.usedBytes) return 0;
+   var size = Math.min(stream.node.usedBytes - position, length);
+   assert(size >= 0);
+   if (size > 8 && contents.subarray) {
+    buffer.set(contents.subarray(position, position + size), offset);
+   } else {
+    for (var i = 0; i < size; i++) buffer[offset + i] = contents[position + i];
+   }
+   return size;
+  }),
+  write: (function(stream, buffer, offset, length, position, canOwn) {
+   if (!length) return 0;
+   var node = stream.node;
+   node.timestamp = Date.now();
+   if (buffer.subarray && (!node.contents || node.contents.subarray)) {
+    if (canOwn) {
+     assert(position === 0, "canOwn must imply no weird position inside the file");
+     node.contents = buffer.subarray(offset, offset + length);
+     node.usedBytes = length;
+     return length;
+    } else if (node.usedBytes === 0 && position === 0) {
+     node.contents = new Uint8Array(buffer.subarray(offset, offset + length));
+     node.usedBytes = length;
+     return length;
+    } else if (position + length <= node.usedBytes) {
+     node.contents.set(buffer.subarray(offset, offset + length), position);
+     return length;
+    }
+   }
+   MEMFS.expandFileStorage(node, position + length);
+   if (node.contents.subarray && buffer.subarray) node.contents.set(buffer.subarray(offset, offset + length), position); else {
+    for (var i = 0; i < length; i++) {
+     node.contents[position + i] = buffer[offset + i];
+    }
+   }
+   node.usedBytes = Math.max(node.usedBytes, position + length);
+   return length;
+  }),
+  llseek: (function(stream, offset, whence) {
+   var position = offset;
+   if (whence === 1) {
+    position += stream.position;
+   } else if (whence === 2) {
+    if (FS.isFile(stream.node.mode)) {
+     position += stream.node.usedBytes;
+    }
+   }
+   if (position < 0) {
+    throw new FS.ErrnoError(ERRNO_CODES.EINVAL);
+   }
+   return position;
+  }),
+  allocate: (function(stream, offset, length) {
+   MEMFS.expandFileStorage(stream.node, offset + length);
+   stream.node.usedBytes = Math.max(stream.node.usedBytes, offset + length);
+  }),
+  mmap: (function(stream, buffer, offset, length, position, prot, flags) {
+   if (!FS.isFile(stream.node.mode)) {
+    throw new FS.ErrnoError(ERRNO_CODES.ENODEV);
+   }
+   var ptr;
+   var allocated;
+   var contents = stream.node.contents;
+   if (!(flags & 2) && (contents.buffer === buffer || contents.buffer === buffer.buffer)) {
+    allocated = false;
+    ptr = contents.byteOffset;
+   } else {
+    if (position > 0 || position + length < stream.node.usedBytes) {
+     if (contents.subarray) {
+      contents = contents.subarray(position, position + length);
+     } else {
+      contents = Array.prototype.slice.call(contents, position, position + length);
+     }
+    }
+    allocated = true;
+    var fromHeap = buffer.buffer == HEAP8.buffer;
+    ptr = _malloc(length);
+    if (!ptr) {
+     throw new FS.ErrnoError(ERRNO_CODES.ENOMEM);
+    }
+    (fromHeap ? HEAP8 : buffer).set(contents, ptr);
+   }
+   return {
+    ptr: ptr,
+    allocated: allocated
+   };
+  }),
+  msync: (function(stream, buffer, offset, length, mmapFlags) {
+   if (!FS.isFile(stream.node.mode)) {
+    throw new FS.ErrnoError(ERRNO_CODES.ENODEV);
+   }
+   if (mmapFlags & 2) {
+    return 0;
+   }
+   var bytesWritten = MEMFS.stream_ops.write(stream, buffer, 0, length, offset, false);
+   return 0;
+  })
+ }
+};
+var IDBFS = {
+ dbs: {},
+ indexedDB: (function() {
+  if (typeof indexedDB !== "undefined") return indexedDB;
+  var ret = null;
+  if (typeof window === "object") ret = window.indexedDB || window.mozIndexedDB || window.webkitIndexedDB || window.msIndexedDB;
+  assert(ret, "IDBFS used, but indexedDB not supported");
+  return ret;
+ }),
+ DB_VERSION: 21,
+ DB_STORE_NAME: "FILE_DATA",
+ mount: (function(mount) {
+  return MEMFS.mount.apply(null, arguments);
+ }),
+ syncfs: (function(mount, populate, callback) {
+  IDBFS.getLocalSet(mount, (function(err, local) {
+   if (err) return callback(err);
+   IDBFS.getRemoteSet(mount, (function(err, remote) {
+    if (err) return callback(err);
+    var src = populate ? remote : local;
+    var dst = populate ? local : remote;
+    IDBFS.reconcile(src, dst, callback);
+   }));
+  }));
+ }),
+ getDB: (function(name, callback) {
+  var db = IDBFS.dbs[name];
+  if (db) {
+   return callback(null, db);
+  }
+  var req;
+  try {
+   req = IDBFS.indexedDB().open(name, IDBFS.DB_VERSION);
+  } catch (e) {
+   return callback(e);
+  }
+  if (!req) {
+   return callback("Unable to connect to IndexedDB");
+  }
+  req.onupgradeneeded = (function(e) {
+   var db = e.target.result;
+   var transaction = e.target.transaction;
+   var fileStore;
+   if (db.objectStoreNames.contains(IDBFS.DB_STORE_NAME)) {
+    fileStore = transaction.objectStore(IDBFS.DB_STORE_NAME);
+   } else {
+    fileStore = db.createObjectStore(IDBFS.DB_STORE_NAME);
+   }
+   if (!fileStore.indexNames.contains("timestamp")) {
+    fileStore.createIndex("timestamp", "timestamp", {
+     unique: false
+    });
+   }
+  });
+  req.onsuccess = (function() {
+   db = req.result;
+   IDBFS.dbs[name] = db;
+   callback(null, db);
+  });
+  req.onerror = (function(e) {
+   callback(this.error);
+   e.preventDefault();
+  });
+ }),
+ getLocalSet: (function(mount, callback) {
+  var entries = {};
+  function isRealDir(p) {
+   return p !== "." && p !== "..";
+  }
+  function toAbsolute(root) {
+   return (function(p) {
+    return PATH.join2(root, p);
+   });
+  }
+  var check = FS.readdir(mount.mountpoint).filter(isRealDir).map(toAbsolute(mount.mountpoint));
+  while (check.length) {
+   var path = check.pop();
+   var stat;
+   try {
+    stat = FS.stat(path);
+   } catch (e) {
+    return callback(e);
+   }
+   if (FS.isDir(stat.mode)) {
+    check.push.apply(check, FS.readdir(path).filter(isRealDir).map(toAbsolute(path)));
+   }
+   entries[path] = {
+    timestamp: stat.mtime
+   };
+  }
+  return callback(null, {
+   type: "local",
+   entries: entries
+  });
+ }),
+ getRemoteSet: (function(mount, callback) {
+  var entries = {};
+  IDBFS.getDB(mount.mountpoint, (function(err, db) {
+   if (err) return callback(err);
+   try {
+    var transaction = db.transaction([ IDBFS.DB_STORE_NAME ], "readonly");
+    transaction.onerror = (function(e) {
+     callback(this.error);
+     e.preventDefault();
+    });
+    var store = transaction.objectStore(IDBFS.DB_STORE_NAME);
+    var index = store.index("timestamp");
+    index.openKeyCursor().onsuccess = (function(event) {
+     var cursor = event.target.result;
+     if (!cursor) {
+      return callback(null, {
+       type: "remote",
+       db: db,
+       entries: entries
+      });
+     }
+     entries[cursor.primaryKey] = {
+      timestamp: cursor.key
+     };
+     cursor.continue();
+    });
+   } catch (e) {
+    return callback(e);
+   }
+  }));
+ }),
+ loadLocalEntry: (function(path, callback) {
+  var stat, node;
+  try {
+   var lookup = FS.lookupPath(path);
+   node = lookup.node;
+   stat = FS.stat(path);
+  } catch (e) {
+   return callback(e);
+  }
+  if (FS.isDir(stat.mode)) {
+   return callback(null, {
+    timestamp: stat.mtime,
+    mode: stat.mode
+   });
+  } else if (FS.isFile(stat.mode)) {
+   node.contents = MEMFS.getFileDataAsTypedArray(node);
+   return callback(null, {
+    timestamp: stat.mtime,
+    mode: stat.mode,
+    contents: node.contents
+   });
+  } else {
+   return callback(new Error("node type not supported"));
+  }
+ }),
+ storeLocalEntry: (function(path, entry, callback) {
+  try {
+   if (FS.isDir(entry.mode)) {
+    FS.mkdir(path, entry.mode);
+   } else if (FS.isFile(entry.mode)) {
+    FS.writeFile(path, entry.contents, {
+     canOwn: true
+    });
+   } else {
+    return callback(new Error("node type not supported"));
+   }
+   FS.chmod(path, entry.mode);
+   FS.utime(path, entry.timestamp, entry.timestamp);
+  } catch (e) {
+   return callback(e);
+  }
+  callback(null);
+ }),
+ removeLocalEntry: (function(path, callback) {
+  try {
+   var lookup = FS.lookupPath(path);
+   var stat = FS.stat(path);
+   if (FS.isDir(stat.mode)) {
+    FS.rmdir(path);
+   } else if (FS.isFile(stat.mode)) {
+    FS.unlink(path);
+   }
+  } catch (e) {
+   return callback(e);
+  }
+  callback(null);
+ }),
+ loadRemoteEntry: (function(store, path, callback) {
+  var req = store.get(path);
+  req.onsuccess = (function(event) {
+   callback(null, event.target.result);
+  });
+  req.onerror = (function(e) {
+   callback(this.error);
+   e.preventDefault();
+  });
+ }),
+ storeRemoteEntry: (function(store, path, entry, callback) {
+  var req = store.put(entry, path);
+  req.onsuccess = (function() {
+   callback(null);
+  });
+  req.onerror = (function(e) {
+   callback(this.error);
+   e.preventDefault();
+  });
+ }),
+ removeRemoteEntry: (function(store, path, callback) {
+  var req = store.delete(path);
+  req.onsuccess = (function() {
+   callback(null);
+  });
+  req.onerror = (function(e) {
+   callback(this.error);
+   e.preventDefault();
+  });
+ }),
+ reconcile: (function(src, dst, callback) {
+  var total = 0;
+  var create = [];
+  Object.keys(src.entries).forEach((function(key) {
+   var e = src.entries[key];
+   var e2 = dst.entries[key];
+   if (!e2 || e.timestamp > e2.timestamp) {
+    create.push(key);
+    total++;
+   }
+  }));
+  var remove = [];
+  Object.keys(dst.entries).forEach((function(key) {
+   var e = dst.entries[key];
+   var e2 = src.entries[key];
+   if (!e2) {
+    remove.push(key);
+    total++;
+   }
+  }));
+  if (!total) {
+   return callback(null);
+  }
+  var completed = 0;
+  var db = src.type === "remote" ? src.db : dst.db;
+  var transaction = db.transaction([ IDBFS.DB_STORE_NAME ], "readwrite");
+  var store = transaction.objectStore(IDBFS.DB_STORE_NAME);
+  function done(err) {
+   if (err) {
+    if (!done.errored) {
+     done.errored = true;
+     return callback(err);
+    }
+    return;
+   }
+   if (++completed >= total) {
+    return callback(null);
+   }
+  }
+  transaction.onerror = (function(e) {
+   done(this.error);
+   e.preventDefault();
+  });
+  create.sort().forEach((function(path) {
+   if (dst.type === "local") {
+    IDBFS.loadRemoteEntry(store, path, (function(err, entry) {
+     if (err) return done(err);
+     IDBFS.storeLocalEntry(path, entry, done);
+    }));
+   } else {
+    IDBFS.loadLocalEntry(path, (function(err, entry) {
+     if (err) return done(err);
+     IDBFS.storeRemoteEntry(store, path, entry, done);
+    }));
+   }
+  }));
+  remove.sort().reverse().forEach((function(path) {
+   if (dst.type === "local") {
+    IDBFS.removeLocalEntry(path, done);
+   } else {
+    IDBFS.removeRemoteEntry(store, path, done);
+   }
+  }));
+ })
+};
+var NODEFS = {
+ isWindows: false,
+ staticInit: (function() {
+  NODEFS.isWindows = !!process.platform.match(/^win/);
+  var flags = process["binding"]("constants");
+  if (flags["fs"]) {
+   flags = flags["fs"];
+  }
+  NODEFS.flagsForNodeMap = {
+   "1024": flags["O_APPEND"],
+   "64": flags["O_CREAT"],
+   "128": flags["O_EXCL"],
+   "0": flags["O_RDONLY"],
+   "2": flags["O_RDWR"],
+   "4096": flags["O_SYNC"],
+   "512": flags["O_TRUNC"],
+   "1": flags["O_WRONLY"]
+  };
+ }),
+ bufferFrom: (function(arrayBuffer) {
+  return Buffer.alloc ? Buffer.from(arrayBuffer) : new Buffer(arrayBuffer);
+ }),
+ mount: (function(mount) {
+  assert(ENVIRONMENT_IS_NODE);
+  return NODEFS.createNode(null, "/", NODEFS.getMode(mount.opts.root), 0);
+ }),
+ createNode: (function(parent, name, mode, dev) {
+  if (!FS.isDir(mode) && !FS.isFile(mode) && !FS.isLink(mode)) {
+   throw new FS.ErrnoError(ERRNO_CODES.EINVAL);
+  }
+  var node = FS.createNode(parent, name, mode);
+  node.node_ops = NODEFS.node_ops;
+  node.stream_ops = NODEFS.stream_ops;
+  return node;
+ }),
+ getMode: (function(path) {
+  var stat;
+  try {
+   stat = fs.lstatSync(path);
+   if (NODEFS.isWindows) {
+    stat.mode = stat.mode | (stat.mode & 292) >> 2;
+   }
+  } catch (e) {
+   if (!e.code) throw e;
+   throw new FS.ErrnoError(ERRNO_CODES[e.code]);
+  }
+  return stat.mode;
+ }),
+ realPath: (function(node) {
+  var parts = [];
+  while (node.parent !== node) {
+   parts.push(node.name);
+   node = node.parent;
+  }
+  parts.push(node.mount.opts.root);
+  parts.reverse();
+  return PATH.join.apply(null, parts);
+ }),
+ flagsForNode: (function(flags) {
+  flags &= ~2097152;
+  flags &= ~2048;
+  flags &= ~32768;
+  flags &= ~524288;
+  var newFlags = 0;
+  for (var k in NODEFS.flagsForNodeMap) {
+   if (flags & k) {
+    newFlags |= NODEFS.flagsForNodeMap[k];
+    flags ^= k;
+   }
+  }
+  if (!flags) {
+   return newFlags;
+  } else {
+   throw new FS.ErrnoError(ERRNO_CODES.EINVAL);
+  }
+ }),
+ node_ops: {
+  getattr: (function(node) {
+   var path = NODEFS.realPath(node);
+   var stat;
+   try {
+    stat = fs.lstatSync(path);
+   } catch (e) {
+    if (!e.code) throw e;
+    throw new FS.ErrnoError(ERRNO_CODES[e.code]);
+   }
+   if (NODEFS.isWindows && !stat.blksize) {
+    stat.blksize = 4096;
+   }
+   if (NODEFS.isWindows && !stat.blocks) {
+    stat.blocks = (stat.size + stat.blksize - 1) / stat.blksize | 0;
+   }
+   return {
+    dev: stat.dev,
+    ino: stat.ino,
+    mode: stat.mode,
+    nlink: stat.nlink,
+    uid: stat.uid,
+    gid: stat.gid,
+    rdev: stat.rdev,
+    size: stat.size,
+    atime: stat.atime,
+    mtime: stat.mtime,
+    ctime: stat.ctime,
+    blksize: stat.blksize,
+    blocks: stat.blocks
+   };
+  }),
+  setattr: (function(node, attr) {
+   var path = NODEFS.realPath(node);
+   try {
+    if (attr.mode !== undefined) {
+     fs.chmodSync(path, attr.mode);
+     node.mode = attr.mode;
+    }
+    if (attr.timestamp !== undefined) {
+     var date = new Date(attr.timestamp);
+     fs.utimesSync(path, date, date);
+    }
+    if (attr.size !== undefined) {
+     fs.truncateSync(path, attr.size);
+    }
+   } catch (e) {
+    if (!e.code) throw e;
+    throw new FS.ErrnoError(ERRNO_CODES[e.code]);
+   }
+  }),
+  lookup: (function(parent, name) {
+   var path = PATH.join2(NODEFS.realPath(parent), name);
+   var mode = NODEFS.getMode(path);
+   return NODEFS.createNode(parent, name, mode);
+  }),
+  mknod: (function(parent, name, mode, dev) {
+   var node = NODEFS.createNode(parent, name, mode, dev);
+   var path = NODEFS.realPath(node);
+   try {
+    if (FS.isDir(node.mode)) {
+     fs.mkdirSync(path, node.mode);
+    } else {
+     fs.writeFileSync(path, "", {
+      mode: node.mode
+     });
+    }
+   } catch (e) {
+    if (!e.code) throw e;
+    throw new FS.ErrnoError(ERRNO_CODES[e.code]);
+   }
+   return node;
+  }),
+  rename: (function(oldNode, newDir, newName) {
+   var oldPath = NODEFS.realPath(oldNode);
+   var newPath = PATH.join2(NODEFS.realPath(newDir), newName);
+   try {
+    fs.renameSync(oldPath, newPath);
+   } catch (e) {
+    if (!e.code) throw e;
+    throw new FS.ErrnoError(ERRNO_CODES[e.code]);
+   }
+  }),
+  unlink: (function(parent, name) {
+   var path = PATH.join2(NODEFS.realPath(parent), name);
+   try {
+    fs.unlinkSync(path);
+   } catch (e) {
+    if (!e.code) throw e;
+    throw new FS.ErrnoError(ERRNO_CODES[e.code]);
+   }
+  }),
+  rmdir: (function(parent, name) {
+   var path = PATH.join2(NODEFS.realPath(parent), name);
+   try {
+    fs.rmdirSync(path);
+   } catch (e) {
+    if (!e.code) throw e;
+    throw new FS.ErrnoError(ERRNO_CODES[e.code]);
+   }
+  }),
+  readdir: (function(node) {
+   var path = NODEFS.realPath(node);
+   try {
+    return fs.readdirSync(path);
+   } catch (e) {
+    if (!e.code) throw e;
+    throw new FS.ErrnoError(ERRNO_CODES[e.code]);
+   }
+  }),
+  symlink: (function(parent, newName, oldPath) {
+   var newPath = PATH.join2(NODEFS.realPath(parent), newName);
+   try {
+    fs.symlinkSync(oldPath, newPath);
+   } catch (e) {
+    if (!e.code) throw e;
+    throw new FS.ErrnoError(ERRNO_CODES[e.code]);
+   }
+  }),
+  readlink: (function(node) {
+   var path = NODEFS.realPath(node);
+   try {
+    path = fs.readlinkSync(path);
+    path = NODEJS_PATH.relative(NODEJS_PATH.resolve(node.mount.opts.root), path);
+    return path;
+   } catch (e) {
+    if (!e.code) throw e;
+    throw new FS.ErrnoError(ERRNO_CODES[e.code]);
+   }
+  })
+ },
+ stream_ops: {
+  open: (function(stream) {
+   var path = NODEFS.realPath(stream.node);
+   try {
+    if (FS.isFile(stream.node.mode)) {
+     stream.nfd = fs.openSync(path, NODEFS.flagsForNode(stream.flags));
+    }
+   } catch (e) {
+    if (!e.code) throw e;
+    throw new FS.ErrnoError(ERRNO_CODES[e.code]);
+   }
+  }),
+  close: (function(stream) {
+   try {
+    if (FS.isFile(stream.node.mode) && stream.nfd) {
+     fs.closeSync(stream.nfd);
+    }
+   } catch (e) {
+    if (!e.code) throw e;
+    throw new FS.ErrnoError(ERRNO_CODES[e.code]);
+   }
+  }),
+  read: (function(stream, buffer, offset, length, position) {
+   if (length === 0) return 0;
+   try {
+    return fs.readSync(stream.nfd, NODEFS.bufferFrom(buffer.buffer), offset, length, position);
+   } catch (e) {
+    throw new FS.ErrnoError(ERRNO_CODES[e.code]);
+   }
+  }),
+  write: (function(stream, buffer, offset, length, position) {
+   try {
+    return fs.writeSync(stream.nfd, NODEFS.bufferFrom(buffer.buffer), offset, length, position);
+   } catch (e) {
+    throw new FS.ErrnoError(ERRNO_CODES[e.code]);
+   }
+  }),
+  llseek: (function(stream, offset, whence) {
+   var position = offset;
+   if (whence === 1) {
+    position += stream.position;
+   } else if (whence === 2) {
+    if (FS.isFile(stream.node.mode)) {
+     try {
+      var stat = fs.fstatSync(stream.nfd);
+      position += stat.size;
+     } catch (e) {
+      throw new FS.ErrnoError(ERRNO_CODES[e.code]);
+     }
+    }
+   }
+   if (position < 0) {
+    throw new FS.ErrnoError(ERRNO_CODES.EINVAL);
+   }
+   return position;
+  })
+ }
+};
+var WORKERFS = {
+ DIR_MODE: 16895,
+ FILE_MODE: 33279,
+ reader: null,
+ mount: (function(mount) {
+  assert(ENVIRONMENT_IS_WORKER);
+  if (!WORKERFS.reader) WORKERFS.reader = new FileReaderSync;
+  var root = WORKERFS.createNode(null, "/", WORKERFS.DIR_MODE, 0);
+  var createdParents = {};
+  function ensureParent(path) {
+   var parts = path.split("/");
+   var parent = root;
+   for (var i = 0; i < parts.length - 1; i++) {
+    var curr = parts.slice(0, i + 1).join("/");
+    if (!createdParents[curr]) {
+     createdParents[curr] = WORKERFS.createNode(parent, parts[i], WORKERFS.DIR_MODE, 0);
+    }
+    parent = createdParents[curr];
+   }
+   return parent;
+  }
+  function base(path) {
+   var parts = path.split("/");
+   return parts[parts.length - 1];
+  }
+  Array.prototype.forEach.call(mount.opts["files"] || [], (function(file) {
+   WORKERFS.createNode(ensureParent(file.name), base(file.name), WORKERFS.FILE_MODE, 0, file, file.lastModifiedDate);
+  }));
+  (mount.opts["blobs"] || []).forEach((function(obj) {
+   WORKERFS.createNode(ensureParent(obj["name"]), base(obj["name"]), WORKERFS.FILE_MODE, 0, obj["data"]);
+  }));
+  (mount.opts["packages"] || []).forEach((function(pack) {
+   pack["metadata"].files.forEach((function(file) {
+    var name = file.filename.substr(1);
+    WORKERFS.createNode(ensureParent(name), base(name), WORKERFS.FILE_MODE, 0, pack["blob"].slice(file.start, file.end));
+   }));
+  }));
+  return root;
+ }),
+ createNode: (function(parent, name, mode, dev, contents, mtime) {
+  var node = FS.createNode(parent, name, mode);
+  node.mode = mode;
+  node.node_ops = WORKERFS.node_ops;
+  node.stream_ops = WORKERFS.stream_ops;
+  node.timestamp = (mtime || new Date).getTime();
+  assert(WORKERFS.FILE_MODE !== WORKERFS.DIR_MODE);
+  if (mode === WORKERFS.FILE_MODE) {
+   node.size = contents.size;
+   node.contents = contents;
+  } else {
+   node.size = 4096;
+   node.contents = {};
+  }
+  if (parent) {
+   parent.contents[name] = node;
+  }
+  return node;
+ }),
+ node_ops: {
+  getattr: (function(node) {
+   return {
+    dev: 1,
+    ino: undefined,
+    mode: node.mode,
+    nlink: 1,
+    uid: 0,
+    gid: 0,
+    rdev: undefined,
+    size: node.size,
+    atime: new Date(node.timestamp),
+    mtime: new Date(node.timestamp),
+    ctime: new Date(node.timestamp),
+    blksize: 4096,
+    blocks: Math.ceil(node.size / 4096)
+   };
+  }),
+  setattr: (function(node, attr) {
+   if (attr.mode !== undefined) {
+    node.mode = attr.mode;
+   }
+   if (attr.timestamp !== undefined) {
+    node.timestamp = attr.timestamp;
+   }
+  }),
+  lookup: (function(parent, name) {
+   throw new FS.ErrnoError(ERRNO_CODES.ENOENT);
+  }),
+  mknod: (function(parent, name, mode, dev) {
+   throw new FS.ErrnoError(ERRNO_CODES.EPERM);
+  }),
+  rename: (function(oldNode, newDir, newName) {
+   throw new FS.ErrnoError(ERRNO_CODES.EPERM);
+  }),
+  unlink: (function(parent, name) {
+   throw new FS.ErrnoError(ERRNO_CODES.EPERM);
+  }),
+  rmdir: (function(parent, name) {
+   throw new FS.ErrnoError(ERRNO_CODES.EPERM);
+  }),
+  readdir: (function(node) {
+   var entries = [ ".", ".." ];
+   for (var key in node.contents) {
+    if (!node.contents.hasOwnProperty(key)) {
+     continue;
+    }
+    entries.push(key);
+   }
+   return entries;
+  }),
+  symlink: (function(parent, newName, oldPath) {
+   throw new FS.ErrnoError(ERRNO_CODES.EPERM);
+  }),
+  readlink: (function(node) {
+   throw new FS.ErrnoError(ERRNO_CODES.EPERM);
+  })
+ },
+ stream_ops: {
+  read: (function(stream, buffer, offset, length, position) {
+   if (position >= stream.node.size) return 0;
+   var chunk = stream.node.contents.slice(position, position + length);
+   var ab = WORKERFS.reader.readAsArrayBuffer(chunk);
+   buffer.set(new Uint8Array(ab), offset);
+   return chunk.size;
+  }),
+  write: (function(stream, buffer, offset, length, position) {
+   throw new FS.ErrnoError(ERRNO_CODES.EIO);
+  }),
+  llseek: (function(stream, offset, whence) {
+   var position = offset;
+   if (whence === 1) {
+    position += stream.position;
+   } else if (whence === 2) {
+    if (FS.isFile(stream.node.mode)) {
+     position += stream.node.size;
+    }
+   }
+   if (position < 0) {
+    throw new FS.ErrnoError(ERRNO_CODES.EINVAL);
+   }
+   return position;
+  })
+ }
+};
+STATICTOP += 16;
+STATICTOP += 16;
+STATICTOP += 16;
+var FS = {
+ root: null,
+ mounts: [],
+ devices: {},
+ streams: [],
+ nextInode: 1,
+ nameTable: null,
+ currentPath: "/",
+ initialized: false,
+ ignorePermissions: true,
+ trackingDelegate: {},
+ tracking: {
+  openFlags: {
+   READ: 1,
+   WRITE: 2
+  }
+ },
+ ErrnoError: null,
+ genericErrors: {},
+ filesystems: null,
+ syncFSRequests: 0,
+ handleFSError: (function(e) {
+  if (!(e instanceof FS.ErrnoError)) throw e + " : " + stackTrace();
+  return ___setErrNo(e.errno);
+ }),
+ lookupPath: (function(path, opts) {
+  path = PATH.resolve(FS.cwd(), path);
+  opts = opts || {};
+  if (!path) return {
+   path: "",
+   node: null
+  };
+  var defaults = {
+   follow_mount: true,
+   recurse_count: 0
+  };
+  for (var key in defaults) {
+   if (opts[key] === undefined) {
+    opts[key] = defaults[key];
+   }
+  }
+  if (opts.recurse_count > 8) {
+   throw new FS.ErrnoError(ERRNO_CODES.ELOOP);
+  }
+  var parts = PATH.normalizeArray(path.split("/").filter((function(p) {
+   return !!p;
+  })), false);
+  var current = FS.root;
+  var current_path = "/";
+  for (var i = 0; i < parts.length; i++) {
+   var islast = i === parts.length - 1;
+   if (islast && opts.parent) {
+    break;
+   }
+   current = FS.lookupNode(current, parts[i]);
+   current_path = PATH.join2(current_path, parts[i]);
+   if (FS.isMountpoint(current)) {
+    if (!islast || islast && opts.follow_mount) {
+     current = current.mounted.root;
+    }
+   }
+   if (!islast || opts.follow) {
+    var count = 0;
+    while (FS.isLink(current.mode)) {
+     var link = FS.readlink(current_path);
+     current_path = PATH.resolve(PATH.dirname(current_path), link);
+     var lookup = FS.lookupPath(current_path, {
+      recurse_count: opts.recurse_count
+     });
+     current = lookup.node;
+     if (count++ > 40) {
+      throw new FS.ErrnoError(ERRNO_CODES.ELOOP);
+     }
+    }
+   }
+  }
+  return {
+   path: current_path,
+   node: current
+  };
+ }),
+ getPath: (function(node) {
+  var path;
+  while (true) {
+   if (FS.isRoot(node)) {
+    var mount = node.mount.mountpoint;
+    if (!path) return mount;
+    return mount[mount.length - 1] !== "/" ? mount + "/" + path : mount + path;
+   }
+   path = path ? node.name + "/" + path : node.name;
+   node = node.parent;
+  }
+ }),
+ hashName: (function(parentid, name) {
+  var hash = 0;
+  for (var i = 0; i < name.length; i++) {
+   hash = (hash << 5) - hash + name.charCodeAt(i) | 0;
+  }
+  return (parentid + hash >>> 0) % FS.nameTable.length;
+ }),
+ hashAddNode: (function(node) {
+  var hash = FS.hashName(node.parent.id, node.name);
+  node.name_next = FS.nameTable[hash];
+  FS.nameTable[hash] = node;
+ }),
+ hashRemoveNode: (function(node) {
+  var hash = FS.hashName(node.parent.id, node.name);
+  if (FS.nameTable[hash] === node) {
+   FS.nameTable[hash] = node.name_next;
+  } else {
+   var current = FS.nameTable[hash];
+   while (current) {
+    if (current.name_next === node) {
+     current.name_next = node.name_next;
+     break;
+    }
+    current = current.name_next;
+   }
+  }
+ }),
+ lookupNode: (function(parent, name) {
+  var err = FS.mayLookup(parent);
+  if (err) {
+   throw new FS.ErrnoError(err, parent);
+  }
+  var hash = FS.hashName(parent.id, name);
+  for (var node = FS.nameTable[hash]; node; node = node.name_next) {
+   var nodeName = node.name;
+   if (node.parent.id === parent.id && nodeName === name) {
+    return node;
+   }
+  }
+  return FS.lookup(parent, name);
+ }),
+ createNode: (function(parent, name, mode, rdev) {
+  if (!FS.FSNode) {
+   FS.FSNode = (function(parent, name, mode, rdev) {
+    if (!parent) {
+     parent = this;
+    }
+    this.parent = parent;
+    this.mount = parent.mount;
+    this.mounted = null;
+    this.id = FS.nextInode++;
+    this.name = name;
+    this.mode = mode;
+    this.node_ops = {};
+    this.stream_ops = {};
+    this.rdev = rdev;
+   });
+   FS.FSNode.prototype = {};
+   var readMode = 292 | 73;
+   var writeMode = 146;
+   Object.defineProperties(FS.FSNode.prototype, {
+    read: {
+     get: (function() {
+      return (this.mode & readMode) === readMode;
+     }),
+     set: (function(val) {
+      val ? this.mode |= readMode : this.mode &= ~readMode;
+     })
+    },
+    write: {
+     get: (function() {
+      return (this.mode & writeMode) === writeMode;
+     }),
+     set: (function(val) {
+      val ? this.mode |= writeMode : this.mode &= ~writeMode;
+     })
+    },
+    isFolder: {
+     get: (function() {
+      return FS.isDir(this.mode);
+     })
+    },
+    isDevice: {
+     get: (function() {
+      return FS.isChrdev(this.mode);
+     })
+    }
+   });
+  }
+  var node = new FS.FSNode(parent, name, mode, rdev);
+  FS.hashAddNode(node);
+  return node;
+ }),
+ destroyNode: (function(node) {
+  FS.hashRemoveNode(node);
+ }),
+ isRoot: (function(node) {
+  return node === node.parent;
+ }),
+ isMountpoint: (function(node) {
+  return !!node.mounted;
+ }),
+ isFile: (function(mode) {
+  return (mode & 61440) === 32768;
+ }),
+ isDir: (function(mode) {
+  return (mode & 61440) === 16384;
+ }),
+ isLink: (function(mode) {
+  return (mode & 61440) === 40960;
+ }),
+ isChrdev: (function(mode) {
+  return (mode & 61440) === 8192;
+ }),
+ isBlkdev: (function(mode) {
+  return (mode & 61440) === 24576;
+ }),
+ isFIFO: (function(mode) {
+  return (mode & 61440) === 4096;
+ }),
+ isSocket: (function(mode) {
+  return (mode & 49152) === 49152;
+ }),
+ flagModes: {
+  "r": 0,
+  "rs": 1052672,
+  "r+": 2,
+  "w": 577,
+  "wx": 705,
+  "xw": 705,
+  "w+": 578,
+  "wx+": 706,
+  "xw+": 706,
+  "a": 1089,
+  "ax": 1217,
+  "xa": 1217,
+  "a+": 1090,
+  "ax+": 1218,
+  "xa+": 1218
+ },
+ modeStringToFlags: (function(str) {
+  var flags = FS.flagModes[str];
+  if (typeof flags === "undefined") {
+   throw new Error("Unknown file open mode: " + str);
+  }
+  return flags;
+ }),
+ flagsToPermissionString: (function(flag) {
+  var perms = [ "r", "w", "rw" ][flag & 3];
+  if (flag & 512) {
+   perms += "w";
+  }
+  return perms;
+ }),
+ nodePermissions: (function(node, perms) {
+  if (FS.ignorePermissions) {
+   return 0;
+  }
+  if (perms.indexOf("r") !== -1 && !(node.mode & 292)) {
+   return ERRNO_CODES.EACCES;
+  } else if (perms.indexOf("w") !== -1 && !(node.mode & 146)) {
+   return ERRNO_CODES.EACCES;
+  } else if (perms.indexOf("x") !== -1 && !(node.mode & 73)) {
+   return ERRNO_CODES.EACCES;
+  }
+  return 0;
+ }),
+ mayLookup: (function(dir) {
+  var err = FS.nodePermissions(dir, "x");
+  if (err) return err;
+  if (!dir.node_ops.lookup) return ERRNO_CODES.EACCES;
+  return 0;
+ }),
+ mayCreate: (function(dir, name) {
+  try {
+   var node = FS.lookupNode(dir, name);
+   return ERRNO_CODES.EEXIST;
+  } catch (e) {}
+  return FS.nodePermissions(dir, "wx");
+ }),
+ mayDelete: (function(dir, name, isdir) {
+  var node;
+  try {
+   node = FS.lookupNode(dir, name);
+  } catch (e) {
+   return e.errno;
+  }
+  var err = FS.nodePermissions(dir, "wx");
+  if (err) {
+   return err;
+  }
+  if (isdir) {
+   if (!FS.isDir(node.mode)) {
+    return ERRNO_CODES.ENOTDIR;
+   }
+   if (FS.isRoot(node) || FS.getPath(node) === FS.cwd()) {
+    return ERRNO_CODES.EBUSY;
+   }
+  } else {
+   if (FS.isDir(node.mode)) {
+    return ERRNO_CODES.EISDIR;
+   }
+  }
+  return 0;
+ }),
+ mayOpen: (function(node, flags) {
+  if (!node) {
+   return ERRNO_CODES.ENOENT;
+  }
+  if (FS.isLink(node.mode)) {
+   return ERRNO_CODES.ELOOP;
+  } else if (FS.isDir(node.mode)) {
+   if (FS.flagsToPermissionString(flags) !== "r" || flags & 512) {
+    return ERRNO_CODES.EISDIR;
+   }
+  }
+  return FS.nodePermissions(node, FS.flagsToPermissionString(flags));
+ }),
+ MAX_OPEN_FDS: 4096,
+ nextfd: (function(fd_start, fd_end) {
+  fd_start = fd_start || 0;
+  fd_end = fd_end || FS.MAX_OPEN_FDS;
+  for (var fd = fd_start; fd <= fd_end; fd++) {
+   if (!FS.streams[fd]) {
+    return fd;
+   }
+  }
+  throw new FS.ErrnoError(ERRNO_CODES.EMFILE);
+ }),
+ getStream: (function(fd) {
+  return FS.streams[fd];
+ }),
+ createStream: (function(stream, fd_start, fd_end) {
+  if (!FS.FSStream) {
+   FS.FSStream = (function() {});
+   FS.FSStream.prototype = {};
+   Object.defineProperties(FS.FSStream.prototype, {
+    object: {
+     get: (function() {
+      return this.node;
+     }),
+     set: (function(val) {
+      this.node = val;
+     })
+    },
+    isRead: {
+     get: (function() {
+      return (this.flags & 2097155) !== 1;
+     })
+    },
+    isWrite: {
+     get: (function() {
+      return (this.flags & 2097155) !== 0;
+     })
+    },
+    isAppend: {
+     get: (function() {
+      return this.flags & 1024;
+     })
+    }
+   });
+  }
+  var newStream = new FS.FSStream;
+  for (var p in stream) {
+   newStream[p] = stream[p];
+  }
+  stream = newStream;
+  var fd = FS.nextfd(fd_start, fd_end);
+  stream.fd = fd;
+  FS.streams[fd] = stream;
+  return stream;
+ }),
+ closeStream: (function(fd) {
+  FS.streams[fd] = null;
+ }),
+ chrdev_stream_ops: {
+  open: (function(stream) {
+   var device = FS.getDevice(stream.node.rdev);
+   stream.stream_ops = device.stream_ops;
+   if (stream.stream_ops.open) {
+    stream.stream_ops.open(stream);
+   }
+  }),
+  llseek: (function() {
+   throw new FS.ErrnoError(ERRNO_CODES.ESPIPE);
+  })
+ },
+ major: (function(dev) {
+  return dev >> 8;
+ }),
+ minor: (function(dev) {
+  return dev & 255;
+ }),
+ makedev: (function(ma, mi) {
+  return ma << 8 | mi;
+ }),
+ registerDevice: (function(dev, ops) {
+  FS.devices[dev] = {
+   stream_ops: ops
+  };
+ }),
+ getDevice: (function(dev) {
+  return FS.devices[dev];
+ }),
+ getMounts: (function(mount) {
+  var mounts = [];
+  var check = [ mount ];
+  while (check.length) {
+   var m = check.pop();
+   mounts.push(m);
+   check.push.apply(check, m.mounts);
+  }
+  return mounts;
+ }),
+ syncfs: (function(populate, callback) {
+  if (typeof populate === "function") {
+   callback = populate;
+   populate = false;
+  }
+  FS.syncFSRequests++;
+  if (FS.syncFSRequests > 1) {
+   console.log("warning: " + FS.syncFSRequests + " FS.syncfs operations in flight at once, probably just doing extra work");
+  }
+  var mounts = FS.getMounts(FS.root.mount);
+  var completed = 0;
+  function doCallback(err) {
+   assert(FS.syncFSRequests > 0);
+   FS.syncFSRequests--;
+   return callback(err);
+  }
+  function done(err) {
+   if (err) {
+    if (!done.errored) {
+     done.errored = true;
+     return doCallback(err);
+    }
+    return;
+   }
+   if (++completed >= mounts.length) {
+    doCallback(null);
+   }
+  }
+  mounts.forEach((function(mount) {
+   if (!mount.type.syncfs) {
+    return done(null);
+   }
+   mount.type.syncfs(mount, populate, done);
+  }));
+ }),
+ mount: (function(type, opts, mountpoint) {
+  var root = mountpoint === "/";
+  var pseudo = !mountpoint;
+  var node;
+  if (root && FS.root) {
+   throw new FS.ErrnoError(ERRNO_CODES.EBUSY);
+  } else if (!root && !pseudo) {
+   var lookup = FS.lookupPath(mountpoint, {
+    follow_mount: false
+   });
+   mountpoint = lookup.path;
+   node = lookup.node;
+   if (FS.isMountpoint(node)) {
+    throw new FS.ErrnoError(ERRNO_CODES.EBUSY);
+   }
+   if (!FS.isDir(node.mode)) {
+    throw new FS.ErrnoError(ERRNO_CODES.ENOTDIR);
+   }
+  }
+  var mount = {
+   type: type,
+   opts: opts,
+   mountpoint: mountpoint,
+   mounts: []
+  };
+  var mountRoot = type.mount(mount);
+  mountRoot.mount = mount;
+  mount.root = mountRoot;
+  if (root) {
+   FS.root = mountRoot;
+  } else if (node) {
+   node.mounted = mount;
+   if (node.mount) {
+    node.mount.mounts.push(mount);
+   }
+  }
+  return mountRoot;
+ }),
+ unmount: (function(mountpoint) {
+  var lookup = FS.lookupPath(mountpoint, {
+   follow_mount: false
+  });
+  if (!FS.isMountpoint(lookup.node)) {
+   throw new FS.ErrnoError(ERRNO_CODES.EINVAL);
+  }
+  var node = lookup.node;
+  var mount = node.mounted;
+  var mounts = FS.getMounts(mount);
+  Object.keys(FS.nameTable).forEach((function(hash) {
+   var current = FS.nameTable[hash];
+   while (current) {
+    var next = current.name_next;
+    if (mounts.indexOf(current.mount) !== -1) {
+     FS.destroyNode(current);
+    }
+    current = next;
+   }
+  }));
+  node.mounted = null;
+  var idx = node.mount.mounts.indexOf(mount);
+  assert(idx !== -1);
+  node.mount.mounts.splice(idx, 1);
+ }),
+ lookup: (function(parent, name) {
+  return parent.node_ops.lookup(parent, name);
+ }),
+ mknod: (function(path, mode, dev) {
+  var lookup = FS.lookupPath(path, {
+   parent: true
+  });
+  var parent = lookup.node;
+  var name = PATH.basename(path);
+  if (!name || name === "." || name === "..") {
+   throw new FS.ErrnoError(ERRNO_CODES.EINVAL);
+  }
+  var err = FS.mayCreate(parent, name);
+  if (err) {
+   throw new FS.ErrnoError(err);
+  }
+  if (!parent.node_ops.mknod) {
+   throw new FS.ErrnoError(ERRNO_CODES.EPERM);
+  }
+  return parent.node_ops.mknod(parent, name, mode, dev);
+ }),
+ create: (function(path, mode) {
+  mode = mode !== undefined ? mode : 438;
+  mode &= 4095;
+  mode |= 32768;
+  return FS.mknod(path, mode, 0);
+ }),
+ mkdir: (function(path, mode) {
+  mode = mode !== undefined ? mode : 511;
+  mode &= 511 | 512;
+  mode |= 16384;
+  return FS.mknod(path, mode, 0);
+ }),
+ mkdirTree: (function(path, mode) {
+  var dirs = path.split("/");
+  var d = "";
+  for (var i = 0; i < dirs.length; ++i) {
+   if (!dirs[i]) continue;
+   d += "/" + dirs[i];
+   try {
+    FS.mkdir(d, mode);
+   } catch (e) {
+    if (e.errno != ERRNO_CODES.EEXIST) throw e;
+   }
+  }
+ }),
+ mkdev: (function(path, mode, dev) {
+  if (typeof dev === "undefined") {
+   dev = mode;
+   mode = 438;
+  }
+  mode |= 8192;
+  return FS.mknod(path, mode, dev);
+ }),
+ symlink: (function(oldpath, newpath) {
+  if (!PATH.resolve(oldpath)) {
+   throw new FS.ErrnoError(ERRNO_CODES.ENOENT);
+  }
+  var lookup = FS.lookupPath(newpath, {
+   parent: true
+  });
+  var parent = lookup.node;
+  if (!parent) {
+   throw new FS.ErrnoError(ERRNO_CODES.ENOENT);
+  }
+  var newname = PATH.basename(newpath);
+  var err = FS.mayCreate(parent, newname);
+  if (err) {
+   throw new FS.ErrnoError(err);
+  }
+  if (!parent.node_ops.symlink) {
+   throw new FS.ErrnoError(ERRNO_CODES.EPERM);
+  }
+  return parent.node_ops.symlink(parent, newname, oldpath);
+ }),
+ rename: (function(old_path, new_path) {
+  var old_dirname = PATH.dirname(old_path);
+  var new_dirname = PATH.dirname(new_path);
+  var old_name = PATH.basename(old_path);
+  var new_name = PATH.basename(new_path);
+  var lookup, old_dir, new_dir;
+  try {
+   lookup = FS.lookupPath(old_path, {
+    parent: true
+   });
+   old_dir = lookup.node;
+   lookup = FS.lookupPath(new_path, {
+    parent: true
+   });
+   new_dir = lookup.node;
+  } catch (e) {
+   throw new FS.ErrnoError(ERRNO_CODES.EBUSY);
+  }
+  if (!old_dir || !new_dir) throw new FS.ErrnoError(ERRNO_CODES.ENOENT);
+  if (old_dir.mount !== new_dir.mount) {
+   throw new FS.ErrnoError(ERRNO_CODES.EXDEV);
+  }
+  var old_node = FS.lookupNode(old_dir, old_name);
+  var relative = PATH.relative(old_path, new_dirname);
+  if (relative.charAt(0) !== ".") {
+   throw new FS.ErrnoError(ERRNO_CODES.EINVAL);
+  }
+  relative = PATH.relative(new_path, old_dirname);
+  if (relative.charAt(0) !== ".") {
+   throw new FS.ErrnoError(ERRNO_CODES.ENOTEMPTY);
+  }
+  var new_node;
+  try {
+   new_node = FS.lookupNode(new_dir, new_name);
+  } catch (e) {}
+  if (old_node === new_node) {
+   return;
+  }
+  var isdir = FS.isDir(old_node.mode);
+  var err = FS.mayDelete(old_dir, old_name, isdir);
+  if (err) {
+   throw new FS.ErrnoError(err);
+  }
+  err = new_node ? FS.mayDelete(new_dir, new_name, isdir) : FS.mayCreate(new_dir, new_name);
+  if (err) {
+   throw new FS.ErrnoError(err);
+  }
+  if (!old_dir.node_ops.rename) {
+   throw new FS.ErrnoError(ERRNO_CODES.EPERM);
+  }
+  if (FS.isMountpoint(old_node) || new_node && FS.isMountpoint(new_node)) {
+   throw new FS.ErrnoError(ERRNO_CODES.EBUSY);
+  }
+  if (new_dir !== old_dir) {
+   err = FS.nodePermissions(old_dir, "w");
+   if (err) {
+    throw new FS.ErrnoError(err);
+   }
+  }
+  try {
+   if (FS.trackingDelegate["willMovePath"]) {
+    FS.trackingDelegate["willMovePath"](old_path, new_path);
+   }
+  } catch (e) {
+   console.log("FS.trackingDelegate['willMovePath']('" + old_path + "', '" + new_path + "') threw an exception: " + e.message);
+  }
+  FS.hashRemoveNode(old_node);
+  try {
+   old_dir.node_ops.rename(old_node, new_dir, new_name);
+  } catch (e) {
+   throw e;
+  } finally {
+   FS.hashAddNode(old_node);
+  }
+  try {
+   if (FS.trackingDelegate["onMovePath"]) FS.trackingDelegate["onMovePath"](old_path, new_path);
+  } catch (e) {
+   console.log("FS.trackingDelegate['onMovePath']('" + old_path + "', '" + new_path + "') threw an exception: " + e.message);
+  }
+ }),
+ rmdir: (function(path) {
+  var lookup = FS.lookupPath(path, {
+   parent: true
+  });
+  var parent = lookup.node;
+  var name = PATH.basename(path);
+  var node = FS.lookupNode(parent, name);
+  var err = FS.mayDelete(parent, name, true);
+  if (err) {
+   throw new FS.ErrnoError(err);
+  }
+  if (!parent.node_ops.rmdir) {
+   throw new FS.ErrnoError(ERRNO_CODES.EPERM);
+  }
+  if (FS.isMountpoint(node)) {
+   throw new FS.ErrnoError(ERRNO_CODES.EBUSY);
+  }
+  try {
+   if (FS.trackingDelegate["willDeletePath"]) {
+    FS.trackingDelegate["willDeletePath"](path);
+   }
+  } catch (e) {
+   console.log("FS.trackingDelegate['willDeletePath']('" + path + "') threw an exception: " + e.message);
+  }
+  parent.node_ops.rmdir(parent, name);
+  FS.destroyNode(node);
+  try {
+   if (FS.trackingDelegate["onDeletePath"]) FS.trackingDelegate["onDeletePath"](path);
+  } catch (e) {
+   console.log("FS.trackingDelegate['onDeletePath']('" + path + "') threw an exception: " + e.message);
+  }
+ }),
+ readdir: (function(path) {
+  var lookup = FS.lookupPath(path, {
+   follow: true
+  });
+  var node = lookup.node;
+  if (!node.node_ops.readdir) {
+   throw new FS.ErrnoError(ERRNO_CODES.ENOTDIR);
+  }
+  return node.node_ops.readdir(node);
+ }),
+ unlink: (function(path) {
+  var lookup = FS.lookupPath(path, {
+   parent: true
+  });
+  var parent = lookup.node;
+  var name = PATH.basename(path);
+  var node = FS.lookupNode(parent, name);
+  var err = FS.mayDelete(parent, name, false);
+  if (err) {
+   throw new FS.ErrnoError(err);
+  }
+  if (!parent.node_ops.unlink) {
+   throw new FS.ErrnoError(ERRNO_CODES.EPERM);
+  }
+  if (FS.isMountpoint(node)) {
+   throw new FS.ErrnoError(ERRNO_CODES.EBUSY);
+  }
+  try {
+   if (FS.trackingDelegate["willDeletePath"]) {
+    FS.trackingDelegate["willDeletePath"](path);
+   }
+  } catch (e) {
+   console.log("FS.trackingDelegate['willDeletePath']('" + path + "') threw an exception: " + e.message);
+  }
+  parent.node_ops.unlink(parent, name);
+  FS.destroyNode(node);
+  try {
+   if (FS.trackingDelegate["onDeletePath"]) FS.trackingDelegate["onDeletePath"](path);
+  } catch (e) {
+   console.log("FS.trackingDelegate['onDeletePath']('" + path + "') threw an exception: " + e.message);
+  }
+ }),
+ readlink: (function(path) {
+  var lookup = FS.lookupPath(path);
+  var link = lookup.node;
+  if (!link) {
+   throw new FS.ErrnoError(ERRNO_CODES.ENOENT);
+  }
+  if (!link.node_ops.readlink) {
+   throw new FS.ErrnoError(ERRNO_CODES.EINVAL);
+  }
+  return PATH.resolve(FS.getPath(link.parent), link.node_ops.readlink(link));
+ }),
+ stat: (function(path, dontFollow) {
+  var lookup = FS.lookupPath(path, {
+   follow: !dontFollow
+  });
+  var node = lookup.node;
+  if (!node) {
+   throw new FS.ErrnoError(ERRNO_CODES.ENOENT);
+  }
+  if (!node.node_ops.getattr) {
+   throw new FS.ErrnoError(ERRNO_CODES.EPERM);
+  }
+  return node.node_ops.getattr(node);
+ }),
+ lstat: (function(path) {
+  return FS.stat(path, true);
+ }),
+ chmod: (function(path, mode, dontFollow) {
+  var node;
+  if (typeof path === "string") {
+   var lookup = FS.lookupPath(path, {
+    follow: !dontFollow
+   });
+   node = lookup.node;
+  } else {
+   node = path;
+  }
+  if (!node.node_ops.setattr) {
+   throw new FS.ErrnoError(ERRNO_CODES.EPERM);
+  }
+  node.node_ops.setattr(node, {
+   mode: mode & 4095 | node.mode & ~4095,
+   timestamp: Date.now()
+  });
+ }),
+ lchmod: (function(path, mode) {
+  FS.chmod(path, mode, true);
+ }),
+ fchmod: (function(fd, mode) {
+  var stream = FS.getStream(fd);
+  if (!stream) {
+   throw new FS.ErrnoError(ERRNO_CODES.EBADF);
+  }
+  FS.chmod(stream.node, mode);
+ }),
+ chown: (function(path, uid, gid, dontFollow) {
+  var node;
+  if (typeof path === "string") {
+   var lookup = FS.lookupPath(path, {
+    follow: !dontFollow
+   });
+   node = lookup.node;
+  } else {
+   node = path;
+  }
+  if (!node.node_ops.setattr) {
+   throw new FS.ErrnoError(ERRNO_CODES.EPERM);
+  }
+  node.node_ops.setattr(node, {
+   timestamp: Date.now()
+  });
+ }),
+ lchown: (function(path, uid, gid) {
+  FS.chown(path, uid, gid, true);
+ }),
+ fchown: (function(fd, uid, gid) {
+  var stream = FS.getStream(fd);
+  if (!stream) {
+   throw new FS.ErrnoError(ERRNO_CODES.EBADF);
+  }
+  FS.chown(stream.node, uid, gid);
+ }),
+ truncate: (function(path, len) {
+  if (len < 0) {
+   throw new FS.ErrnoError(ERRNO_CODES.EINVAL);
+  }
+  var node;
+  if (typeof path === "string") {
+   var lookup = FS.lookupPath(path, {
+    follow: true
+   });
+   node = lookup.node;
+  } else {
+   node = path;
+  }
+  if (!node.node_ops.setattr) {
+   throw new FS.ErrnoError(ERRNO_CODES.EPERM);
+  }
+  if (FS.isDir(node.mode)) {
+   throw new FS.ErrnoError(ERRNO_CODES.EISDIR);
+  }
+  if (!FS.isFile(node.mode)) {
+   throw new FS.ErrnoError(ERRNO_CODES.EINVAL);
+  }
+  var err = FS.nodePermissions(node, "w");
+  if (err) {
+   throw new FS.ErrnoError(err);
+  }
+  node.node_ops.setattr(node, {
+   size: len,
+   timestamp: Date.now()
+  });
+ }),
+ ftruncate: (function(fd, len) {
+  var stream = FS.getStream(fd);
+  if (!stream) {
+   throw new FS.ErrnoError(ERRNO_CODES.EBADF);
+  }
+  if ((stream.flags & 2097155) === 0) {
+   throw new FS.ErrnoError(ERRNO_CODES.EINVAL);
+  }
+  FS.truncate(stream.node, len);
+ }),
+ utime: (function(path, atime, mtime) {
+  var lookup = FS.lookupPath(path, {
+   follow: true
+  });
+  var node = lookup.node;
+  node.node_ops.setattr(node, {
+   timestamp: Math.max(atime, mtime)
+  });
+ }),
+ open: (function(path, flags, mode, fd_start, fd_end) {
+  if (path === "") {
+   throw new FS.ErrnoError(ERRNO_CODES.ENOENT);
+  }
+  flags = typeof flags === "string" ? FS.modeStringToFlags(flags) : flags;
+  mode = typeof mode === "undefined" ? 438 : mode;
+  if (flags & 64) {
+   mode = mode & 4095 | 32768;
+  } else {
+   mode = 0;
+  }
+  var node;
+  if (typeof path === "object") {
+   node = path;
+  } else {
+   path = PATH.normalize(path);
+   try {
+    var lookup = FS.lookupPath(path, {
+     follow: !(flags & 131072)
+    });
+    node = lookup.node;
+   } catch (e) {}
+  }
+  var created = false;
+  if (flags & 64) {
+   if (node) {
+    if (flags & 128) {
+     throw new FS.ErrnoError(ERRNO_CODES.EEXIST);
+    }
+   } else {
+    node = FS.mknod(path, mode, 0);
+    created = true;
+   }
+  }
+  if (!node) {
+   throw new FS.ErrnoError(ERRNO_CODES.ENOENT);
+  }
+  if (FS.isChrdev(node.mode)) {
+   flags &= ~512;
+  }
+  if (flags & 65536 && !FS.isDir(node.mode)) {
+   throw new FS.ErrnoError(ERRNO_CODES.ENOTDIR);
+  }
+  if (!created) {
+   var err = FS.mayOpen(node, flags);
+   if (err) {
+    throw new FS.ErrnoError(err);
+   }
+  }
+  if (flags & 512) {
+   FS.truncate(node, 0);
+  }
+  flags &= ~(128 | 512);
+  var stream = FS.createStream({
+   node: node,
+   path: FS.getPath(node),
+   flags: flags,
+   seekable: true,
+   position: 0,
+   stream_ops: node.stream_ops,
+   ungotten: [],
+   error: false
+  }, fd_start, fd_end);
+  if (stream.stream_ops.open) {
+   stream.stream_ops.open(stream);
+  }
+  if (Module["logReadFiles"] && !(flags & 1)) {
+   if (!FS.readFiles) FS.readFiles = {};
+   if (!(path in FS.readFiles)) {
+    FS.readFiles[path] = 1;
+    err("read file: " + path);
+   }
+  }
+  try {
+   if (FS.trackingDelegate["onOpenFile"]) {
+    var trackingFlags = 0;
+    if ((flags & 2097155) !== 1) {
+     trackingFlags |= FS.tracking.openFlags.READ;
+    }
+    if ((flags & 2097155) !== 0) {
+     trackingFlags |= FS.tracking.openFlags.WRITE;
+    }
+    FS.trackingDelegate["onOpenFile"](path, trackingFlags);
+   }
+  } catch (e) {
+   console.log("FS.trackingDelegate['onOpenFile']('" + path + "', flags) threw an exception: " + e.message);
+  }
+  return stream;
+ }),
+ close: (function(stream) {
+  if (FS.isClosed(stream)) {
+   throw new FS.ErrnoError(ERRNO_CODES.EBADF);
+  }
+  if (stream.getdents) stream.getdents = null;
+  try {
+   if (stream.stream_ops.close) {
+    stream.stream_ops.close(stream);
+   }
+  } catch (e) {
+   throw e;
+  } finally {
+   FS.closeStream(stream.fd);
+  }
+  stream.fd = null;
+ }),
+ isClosed: (function(stream) {
+  return stream.fd === null;
+ }),
+ llseek: (function(stream, offset, whence) {
+  if (FS.isClosed(stream)) {
+   throw new FS.ErrnoError(ERRNO_CODES.EBADF);
+  }
+  if (!stream.seekable || !stream.stream_ops.llseek) {
+   throw new FS.ErrnoError(ERRNO_CODES.ESPIPE);
+  }
+  stream.position = stream.stream_ops.llseek(stream, offset, whence);
+  stream.ungotten = [];
+  return stream.position;
+ }),
+ read: (function(stream, buffer, offset, length, position) {
+  if (length < 0 || position < 0) {
+   throw new FS.ErrnoError(ERRNO_CODES.EINVAL);
+  }
+  if (FS.isClosed(stream)) {
+   throw new FS.ErrnoError(ERRNO_CODES.EBADF);
+  }
+  if ((stream.flags & 2097155) === 1) {
+   throw new FS.ErrnoError(ERRNO_CODES.EBADF);
+  }
+  if (FS.isDir(stream.node.mode)) {
+   throw new FS.ErrnoError(ERRNO_CODES.EISDIR);
+  }
+  if (!stream.stream_ops.read) {
+   throw new FS.ErrnoError(ERRNO_CODES.EINVAL);
+  }
+  var seeking = typeof position !== "undefined";
+  if (!seeking) {
+   position = stream.position;
+  } else if (!stream.seekable) {
+   throw new FS.ErrnoError(ERRNO_CODES.ESPIPE);
+  }
+  var bytesRead = stream.stream_ops.read(stream, buffer, offset, length, position);
+  if (!seeking) stream.position += bytesRead;
+  return bytesRead;
+ }),
+ write: (function(stream, buffer, offset, length, position, canOwn) {
+  if (length < 0 || position < 0) {
+   throw new FS.ErrnoError(ERRNO_CODES.EINVAL);
+  }
+  if (FS.isClosed(stream)) {
+   throw new FS.ErrnoError(ERRNO_CODES.EBADF);
+  }
+  if ((stream.flags & 2097155) === 0) {
+   throw new FS.ErrnoError(ERRNO_CODES.EBADF);
+  }
+  if (FS.isDir(stream.node.mode)) {
+   throw new FS.ErrnoError(ERRNO_CODES.EISDIR);
+  }
+  if (!stream.stream_ops.write) {
+   throw new FS.ErrnoError(ERRNO_CODES.EINVAL);
+  }
+  if (stream.flags & 1024) {
+   FS.llseek(stream, 0, 2);
+  }
+  var seeking = typeof position !== "undefined";
+  if (!seeking) {
+   position = stream.position;
+  } else if (!stream.seekable) {
+   throw new FS.ErrnoError(ERRNO_CODES.ESPIPE);
+  }
+  var bytesWritten = stream.stream_ops.write(stream, buffer, offset, length, position, canOwn);
+  if (!seeking) stream.position += bytesWritten;
+  try {
+   if (stream.path && FS.trackingDelegate["onWriteToFile"]) FS.trackingDelegate["onWriteToFile"](stream.path);
+  } catch (e) {
+   console.log("FS.trackingDelegate['onWriteToFile']('" + path + "') threw an exception: " + e.message);
+  }
+  return bytesWritten;
+ }),
+ allocate: (function(stream, offset, length) {
+  if (FS.isClosed(stream)) {
+   throw new FS.ErrnoError(ERRNO_CODES.EBADF);
+  }
+  if (offset < 0 || length <= 0) {
+   throw new FS.ErrnoError(ERRNO_CODES.EINVAL);
+  }
+  if ((stream.flags & 2097155) === 0) {
+   throw new FS.ErrnoError(ERRNO_CODES.EBADF);
+  }
+  if (!FS.isFile(stream.node.mode) && !FS.isDir(stream.node.mode)) {
+   throw new FS.ErrnoError(ERRNO_CODES.ENODEV);
+  }
+  if (!stream.stream_ops.allocate) {
+   throw new FS.ErrnoError(ERRNO_CODES.EOPNOTSUPP);
+  }
+  stream.stream_ops.allocate(stream, offset, length);
+ }),
+ mmap: (function(stream, buffer, offset, length, position, prot, flags) {
+  if ((stream.flags & 2097155) === 1) {
+   throw new FS.ErrnoError(ERRNO_CODES.EACCES);
+  }
+  if (!stream.stream_ops.mmap) {
+   throw new FS.ErrnoError(ERRNO_CODES.ENODEV);
+  }
+  return stream.stream_ops.mmap(stream, buffer, offset, length, position, prot, flags);
+ }),
+ msync: (function(stream, buffer, offset, length, mmapFlags) {
+  if (!stream || !stream.stream_ops.msync) {
+   return 0;
+  }
+  return stream.stream_ops.msync(stream, buffer, offset, length, mmapFlags);
+ }),
+ munmap: (function(stream) {
+  return 0;
+ }),
+ ioctl: (function(stream, cmd, arg) {
+  if (!stream.stream_ops.ioctl) {
+   throw new FS.ErrnoError(ERRNO_CODES.ENOTTY);
+  }
+  return stream.stream_ops.ioctl(stream, cmd, arg);
+ }),
+ readFile: (function(path, opts) {
+  opts = opts || {};
+  opts.flags = opts.flags || "r";
+  opts.encoding = opts.encoding || "binary";
+  if (opts.encoding !== "utf8" && opts.encoding !== "binary") {
+   throw new Error('Invalid encoding type "' + opts.encoding + '"');
+  }
+  var ret;
+  var stream = FS.open(path, opts.flags);
+  var stat = FS.stat(path);
+  var length = stat.size;
+  var buf = new Uint8Array(length);
+  FS.read(stream, buf, 0, length, 0);
+  if (opts.encoding === "utf8") {
+   ret = UTF8ArrayToString(buf, 0);
+  } else if (opts.encoding === "binary") {
+   ret = buf;
+  }
+  FS.close(stream);
+  return ret;
+ }),
+ writeFile: (function(path, data, opts) {
+  opts = opts || {};
+  opts.flags = opts.flags || "w";
+  var stream = FS.open(path, opts.flags, opts.mode);
+  if (typeof data === "string") {
+   var buf = new Uint8Array(lengthBytesUTF8(data) + 1);
+   var actualNumBytes = stringToUTF8Array(data, buf, 0, buf.length);
+   FS.write(stream, buf, 0, actualNumBytes, undefined, opts.canOwn);
+  } else if (ArrayBuffer.isView(data)) {
+   FS.write(stream, data, 0, data.byteLength, undefined, opts.canOwn);
+  } else {
+   throw new Error("Unsupported data type");
+  }
+  FS.close(stream);
+ }),
+ cwd: (function() {
+  return FS.currentPath;
+ }),
+ chdir: (function(path) {
+  var lookup = FS.lookupPath(path, {
+   follow: true
+  });
+  if (lookup.node === null) {
+   throw new FS.ErrnoError(ERRNO_CODES.ENOENT);
+  }
+  if (!FS.isDir(lookup.node.mode)) {
+   throw new FS.ErrnoError(ERRNO_CODES.ENOTDIR);
+  }
+  var err = FS.nodePermissions(lookup.node, "x");
+  if (err) {
+   throw new FS.ErrnoError(err);
+  }
+  FS.currentPath = lookup.path;
+ }),
+ createDefaultDirectories: (function() {
+  FS.mkdir("/tmp");
+  FS.mkdir("/home");
+  FS.mkdir("/home/web_user");
+ }),
+ createDefaultDevices: (function() {
+  FS.mkdir("/dev");
+  FS.registerDevice(FS.makedev(1, 3), {
+   read: (function() {
+    return 0;
+   }),
+   write: (function(stream, buffer, offset, length, pos) {
+    return length;
+   })
+  });
+  FS.mkdev("/dev/null", FS.makedev(1, 3));
+  TTY.register(FS.makedev(5, 0), TTY.default_tty_ops);
+  TTY.register(FS.makedev(6, 0), TTY.default_tty1_ops);
+  FS.mkdev("/dev/tty", FS.makedev(5, 0));
+  FS.mkdev("/dev/tty1", FS.makedev(6, 0));
+  var random_device;
+  if (typeof crypto !== "undefined") {
+   var randomBuffer = new Uint8Array(1);
+   random_device = (function() {
+    crypto.getRandomValues(randomBuffer);
+    return randomBuffer[0];
+   });
+  } else if (ENVIRONMENT_IS_NODE) {
+   random_device = (function() {
+    return require("crypto")["randomBytes"](1)[0];
+   });
+  } else {
+   random_device = (function() {
+    return Math.random() * 256 | 0;
+   });
+  }
+  FS.createDevice("/dev", "random", random_device);
+  FS.createDevice("/dev", "urandom", random_device);
+  FS.mkdir("/dev/shm");
+  FS.mkdir("/dev/shm/tmp");
+ }),
+ createSpecialDirectories: (function() {
+  FS.mkdir("/proc");
+  FS.mkdir("/proc/self");
+  FS.mkdir("/proc/self/fd");
+  FS.mount({
+   mount: (function() {
+    var node = FS.createNode("/proc/self", "fd", 16384 | 511, 73);
+    node.node_ops = {
+     lookup: (function(parent, name) {
+      var fd = +name;
+      var stream = FS.getStream(fd);
+      if (!stream) throw new FS.ErrnoError(ERRNO_CODES.EBADF);
+      var ret = {
+       parent: null,
+       mount: {
+        mountpoint: "fake"
+       },
+       node_ops: {
+        readlink: (function() {
+         return stream.path;
+        })
+       }
+      };
+      ret.parent = ret;
+      return ret;
+     })
+    };
+    return node;
+   })
+  }, {}, "/proc/self/fd");
+ }),
+ createStandardStreams: (function() {
+  if (Module["stdin"]) {
+   FS.createDevice("/dev", "stdin", Module["stdin"]);
+  } else {
+   FS.symlink("/dev/tty", "/dev/stdin");
+  }
+  if (Module["stdout"]) {
+   FS.createDevice("/dev", "stdout", null, Module["stdout"]);
+  } else {
+   FS.symlink("/dev/tty", "/dev/stdout");
+  }
+  if (Module["stderr"]) {
+   FS.createDevice("/dev", "stderr", null, Module["stderr"]);
+  } else {
+   FS.symlink("/dev/tty1", "/dev/stderr");
+  }
+  var stdin = FS.open("/dev/stdin", "r");
+  assert(stdin.fd === 0, "invalid handle for stdin (" + stdin.fd + ")");
+  var stdout = FS.open("/dev/stdout", "w");
+  assert(stdout.fd === 1, "invalid handle for stdout (" + stdout.fd + ")");
+  var stderr = FS.open("/dev/stderr", "w");
+  assert(stderr.fd === 2, "invalid handle for stderr (" + stderr.fd + ")");
+ }),
+ ensureErrnoError: (function() {
+  if (FS.ErrnoError) return;
+  FS.ErrnoError = function ErrnoError(errno, node) {
+   this.node = node;
+   this.setErrno = (function(errno) {
+    this.errno = errno;
+    for (var key in ERRNO_CODES) {
+     if (ERRNO_CODES[key] === errno) {
+      this.code = key;
+      break;
+     }
+    }
+   });
+   this.setErrno(errno);
+   this.message = ERRNO_MESSAGES[errno];
+   if (this.stack) Object.defineProperty(this, "stack", {
+    value: (new Error).stack,
+    writable: true
+   });
+   if (this.stack) this.stack = demangleAll(this.stack);
+  };
+  FS.ErrnoError.prototype = new Error;
+  FS.ErrnoError.prototype.constructor = FS.ErrnoError;
+  [ ERRNO_CODES.ENOENT ].forEach((function(code) {
+   FS.genericErrors[code] = new FS.ErrnoError(code);
+   FS.genericErrors[code].stack = "<generic error, no stack>";
+  }));
+ }),
+ staticInit: (function() {
+  FS.ensureErrnoError();
+  FS.nameTable = new Array(4096);
+  FS.mount(MEMFS, {}, "/");
+  FS.createDefaultDirectories();
+  FS.createDefaultDevices();
+  FS.createSpecialDirectories();
+  FS.filesystems = {
+   "MEMFS": MEMFS,
+   "IDBFS": IDBFS,
+   "NODEFS": NODEFS,
+   "WORKERFS": WORKERFS
+  };
+ }),
+ init: (function(input, output, error) {
+  assert(!FS.init.initialized, "FS.init was previously called. If you want to initialize later with custom parameters, remove any earlier calls (note that one is automatically added to the generated code)");
+  FS.init.initialized = true;
+  FS.ensureErrnoError();
+  Module["stdin"] = input || Module["stdin"];
+  Module["stdout"] = output || Module["stdout"];
+  Module["stderr"] = error || Module["stderr"];
+  FS.createStandardStreams();
+ }),
+ quit: (function() {
+  FS.init.initialized = false;
+  var fflush = Module["_fflush"];
+  if (fflush) fflush(0);
+  for (var i = 0; i < FS.streams.length; i++) {
+   var stream = FS.streams[i];
+   if (!stream) {
+    continue;
+   }
+   FS.close(stream);
+  }
+ }),
+ getMode: (function(canRead, canWrite) {
+  var mode = 0;
+  if (canRead) mode |= 292 | 73;
+  if (canWrite) mode |= 146;
+  return mode;
+ }),
+ joinPath: (function(parts, forceRelative) {
+  var path = PATH.join.apply(null, parts);
+  if (forceRelative && path[0] == "/") path = path.substr(1);
+  return path;
+ }),
+ absolutePath: (function(relative, base) {
+  return PATH.resolve(base, relative);
+ }),
+ standardizePath: (function(path) {
+  return PATH.normalize(path);
+ }),
+ findObject: (function(path, dontResolveLastLink) {
+  var ret = FS.analyzePath(path, dontResolveLastLink);
+  if (ret.exists) {
+   return ret.object;
+  } else {
+   ___setErrNo(ret.error);
+   return null;
+  }
+ }),
+ analyzePath: (function(path, dontResolveLastLink) {
+  try {
+   var lookup = FS.lookupPath(path, {
+    follow: !dontResolveLastLink
+   });
+   path = lookup.path;
+  } catch (e) {}
+  var ret = {
+   isRoot: false,
+   exists: false,
+   error: 0,
+   name: null,
+   path: null,
+   object: null,
+   parentExists: false,
+   parentPath: null,
+   parentObject: null
+  };
+  try {
+   var lookup = FS.lookupPath(path, {
+    parent: true
+   });
+   ret.parentExists = true;
+   ret.parentPath = lookup.path;
+   ret.parentObject = lookup.node;
+   ret.name = PATH.basename(path);
+   lookup = FS.lookupPath(path, {
+    follow: !dontResolveLastLink
+   });
+   ret.exists = true;
+   ret.path = lookup.path;
+   ret.object = lookup.node;
+   ret.name = lookup.node.name;
+   ret.isRoot = lookup.path === "/";
+  } catch (e) {
+   ret.error = e.errno;
+  }
+  return ret;
+ }),
+ createFolder: (function(parent, name, canRead, canWrite) {
+  var path = PATH.join2(typeof parent === "string" ? parent : FS.getPath(parent), name);
+  var mode = FS.getMode(canRead, canWrite);
+  return FS.mkdir(path, mode);
+ }),
+ createPath: (function(parent, path, canRead, canWrite) {
+  parent = typeof parent === "string" ? parent : FS.getPath(parent);
+  var parts = path.split("/").reverse();
+  while (parts.length) {
+   var part = parts.pop();
+   if (!part) continue;
+   var current = PATH.join2(parent, part);
+   try {
+    FS.mkdir(current);
+   } catch (e) {}
+   parent = current;
+  }
+  return current;
+ }),
+ createFile: (function(parent, name, properties, canRead, canWrite) {
+  var path = PATH.join2(typeof parent === "string" ? parent : FS.getPath(parent), name);
+  var mode = FS.getMode(canRead, canWrite);
+  return FS.create(path, mode);
+ }),
+ createDataFile: (function(parent, name, data, canRead, canWrite, canOwn) {
+  var path = name ? PATH.join2(typeof parent === "string" ? parent : FS.getPath(parent), name) : parent;
+  var mode = FS.getMode(canRead, canWrite);
+  var node = FS.create(path, mode);
+  if (data) {
+   if (typeof data === "string") {
+    var arr = new Array(data.length);
+    for (var i = 0, len = data.length; i < len; ++i) arr[i] = data.charCodeAt(i);
+    data = arr;
+   }
+   FS.chmod(node, mode | 146);
+   var stream = FS.open(node, "w");
+   FS.write(stream, data, 0, data.length, 0, canOwn);
+   FS.close(stream);
+   FS.chmod(node, mode);
+  }
+  return node;
+ }),
+ createDevice: (function(parent, name, input, output) {
+  var path = PATH.join2(typeof parent === "string" ? parent : FS.getPath(parent), name);
+  var mode = FS.getMode(!!input, !!output);
+  if (!FS.createDevice.major) FS.createDevice.major = 64;
+  var dev = FS.makedev(FS.createDevice.major++, 0);
+  FS.registerDevice(dev, {
+   open: (function(stream) {
+    stream.seekable = false;
+   }),
+   close: (function(stream) {
+    if (output && output.buffer && output.buffer.length) {
+     output(10);
+    }
+   }),
+   read: (function(stream, buffer, offset, length, pos) {
+    var bytesRead = 0;
+    for (var i = 0; i < length; i++) {
+     var result;
+     try {
+      result = input();
+     } catch (e) {
+      throw new FS.ErrnoError(ERRNO_CODES.EIO);
+     }
+     if (result === undefined && bytesRead === 0) {
+      throw new FS.ErrnoError(ERRNO_CODES.EAGAIN);
+     }
+     if (result === null || result === undefined) break;
+     bytesRead++;
+     buffer[offset + i] = result;
+    }
+    if (bytesRead) {
+     stream.node.timestamp = Date.now();
+    }
+    return bytesRead;
+   }),
+   write: (function(stream, buffer, offset, length, pos) {
+    for (var i = 0; i < length; i++) {
+     try {
+      output(buffer[offset + i]);
+     } catch (e) {
+      throw new FS.ErrnoError(ERRNO_CODES.EIO);
+     }
+    }
+    if (length) {
+     stream.node.timestamp = Date.now();
+    }
+    return i;
+   })
+  });
+  return FS.mkdev(path, mode, dev);
+ }),
+ createLink: (function(parent, name, target, canRead, canWrite) {
+  var path = PATH.join2(typeof parent === "string" ? parent : FS.getPath(parent), name);
+  return FS.symlink(target, path);
+ }),
+ forceLoadFile: (function(obj) {
+  if (obj.isDevice || obj.isFolder || obj.link || obj.contents) return true;
+  var success = true;
+  if (typeof XMLHttpRequest !== "undefined") {
+   throw new Error("Lazy loading should have been performed (contents set) in createLazyFile, but it was not. Lazy loading only works in web workers. Use --embed-file or --preload-file in emcc on the main thread.");
+  } else if (Module["read"]) {
+   try {
+    obj.contents = intArrayFromString(Module["read"](obj.url), true);
+    obj.usedBytes = obj.contents.length;
+   } catch (e) {
+    success = false;
+   }
+  } else {
+   throw new Error("Cannot load without read() or XMLHttpRequest.");
+  }
+  if (!success) ___setErrNo(ERRNO_CODES.EIO);
+  return success;
+ }),
+ createLazyFile: (function(parent, name, url, canRead, canWrite) {
+  function LazyUint8Array() {
+   this.lengthKnown = false;
+   this.chunks = [];
+  }
+  LazyUint8Array.prototype.get = function LazyUint8Array_get(idx) {
+   if (idx > this.length - 1 || idx < 0) {
+    return undefined;
+   }
+   var chunkOffset = idx % this.chunkSize;
+   var chunkNum = idx / this.chunkSize | 0;
+   return this.getter(chunkNum)[chunkOffset];
+  };
+  LazyUint8Array.prototype.setDataGetter = function LazyUint8Array_setDataGetter(getter) {
+   this.getter = getter;
+  };
+  LazyUint8Array.prototype.cacheLength = function LazyUint8Array_cacheLength() {
+   var xhr = new XMLHttpRequest;
+   xhr.open("HEAD", url, false);
+   xhr.send(null);
+   if (!(xhr.status >= 200 && xhr.status < 300 || xhr.status === 304)) throw new Error("Couldn't load " + url + ". Status: " + xhr.status);
+   var datalength = Number(xhr.getResponseHeader("Content-length"));
+   var header;
+   var hasByteServing = (header = xhr.getResponseHeader("Accept-Ranges")) && header === "bytes";
+   var usesGzip = (header = xhr.getResponseHeader("Content-Encoding")) && header === "gzip";
+   var chunkSize = 1024 * 1024;
+   if (!hasByteServing) chunkSize = datalength;
+   var doXHR = (function(from, to) {
+    if (from > to) throw new Error("invalid range (" + from + ", " + to + ") or no bytes requested!");
+    if (to > datalength - 1) throw new Error("only " + datalength + " bytes available! programmer error!");
+    var xhr = new XMLHttpRequest;
+    xhr.open("GET", url, false);
+    if (datalength !== chunkSize) xhr.setRequestHeader("Range", "bytes=" + from + "-" + to);
+    if (typeof Uint8Array != "undefined") xhr.responseType = "arraybuffer";
+    if (xhr.overrideMimeType) {
+     xhr.overrideMimeType("text/plain; charset=x-user-defined");
+    }
+    xhr.send(null);
+    if (!(xhr.status >= 200 && xhr.status < 300 || xhr.status === 304)) throw new Error("Couldn't load " + url + ". Status: " + xhr.status);
+    if (xhr.response !== undefined) {
+     return new Uint8Array(xhr.response || []);
+    } else {
+     return intArrayFromString(xhr.responseText || "", true);
+    }
+   });
+   var lazyArray = this;
+   lazyArray.setDataGetter((function(chunkNum) {
+    var start = chunkNum * chunkSize;
+    var end = (chunkNum + 1) * chunkSize - 1;
+    end = Math.min(end, datalength - 1);
+    if (typeof lazyArray.chunks[chunkNum] === "undefined") {
+     lazyArray.chunks[chunkNum] = doXHR(start, end);
+    }
+    if (typeof lazyArray.chunks[chunkNum] === "undefined") throw new Error("doXHR failed!");
+    return lazyArray.chunks[chunkNum];
+   }));
+   if (usesGzip || !datalength) {
+    chunkSize = datalength = 1;
+    datalength = this.getter(0).length;
+    chunkSize = datalength;
+    console.log("LazyFiles on gzip forces download of the whole file when length is accessed");
+   }
+   this._length = datalength;
+   this._chunkSize = chunkSize;
+   this.lengthKnown = true;
+  };
+  if (typeof XMLHttpRequest !== "undefined") {
+   if (!ENVIRONMENT_IS_WORKER) throw "Cannot do synchronous binary XHRs outside webworkers in modern browsers. Use --embed-file or --preload-file in emcc";
+   var lazyArray = new LazyUint8Array;
+   Object.defineProperties(lazyArray, {
+    length: {
+     get: (function() {
+      if (!this.lengthKnown) {
+       this.cacheLength();
+      }
+      return this._length;
+     })
+    },
+    chunkSize: {
+     get: (function() {
+      if (!this.lengthKnown) {
+       this.cacheLength();
+      }
+      return this._chunkSize;
+     })
+    }
+   });
+   var properties = {
+    isDevice: false,
+    contents: lazyArray
+   };
+  } else {
+   var properties = {
+    isDevice: false,
+    url: url
+   };
+  }
+  var node = FS.createFile(parent, name, properties, canRead, canWrite);
+  if (properties.contents) {
+   node.contents = properties.contents;
+  } else if (properties.url) {
+   node.contents = null;
+   node.url = properties.url;
+  }
+  Object.defineProperties(node, {
+   usedBytes: {
+    get: (function() {
+     return this.contents.length;
+    })
+   }
+  });
+  var stream_ops = {};
+  var keys = Object.keys(node.stream_ops);
+  keys.forEach((function(key) {
+   var fn = node.stream_ops[key];
+   stream_ops[key] = function forceLoadLazyFile() {
+    if (!FS.forceLoadFile(node)) {
+     throw new FS.ErrnoError(ERRNO_CODES.EIO);
+    }
+    return fn.apply(null, arguments);
+   };
+  }));
+  stream_ops.read = function stream_ops_read(stream, buffer, offset, length, position) {
+   if (!FS.forceLoadFile(node)) {
+    throw new FS.ErrnoError(ERRNO_CODES.EIO);
+   }
+   var contents = stream.node.contents;
+   if (position >= contents.length) return 0;
+   var size = Math.min(contents.length - position, length);
+   assert(size >= 0);
+   if (contents.slice) {
+    for (var i = 0; i < size; i++) {
+     buffer[offset + i] = contents[position + i];
+    }
+   } else {
+    for (var i = 0; i < size; i++) {
+     buffer[offset + i] = contents.get(position + i);
+    }
+   }
+   return size;
+  };
+  node.stream_ops = stream_ops;
+  return node;
+ }),
+ createPreloadedFile: (function(parent, name, url, canRead, canWrite, onload, onerror, dontCreateFile, canOwn, preFinish) {
+  Browser.init();
+  var fullname = name ? PATH.resolve(PATH.join2(parent, name)) : parent;
+  var dep = getUniqueRunDependency("cp " + fullname);
+  function processData(byteArray) {
+   function finish(byteArray) {
+    if (preFinish) preFinish();
+    if (!dontCreateFile) {
+     FS.createDataFile(parent, name, byteArray, canRead, canWrite, canOwn);
+    }
+    if (onload) onload();
+    removeRunDependency(dep);
+   }
+   var handled = false;
+   Module["preloadPlugins"].forEach((function(plugin) {
+    if (handled) return;
+    if (plugin["canHandle"](fullname)) {
+     plugin["handle"](byteArray, fullname, finish, (function() {
+      if (onerror) onerror();
+      removeRunDependency(dep);
+     }));
+     handled = true;
+    }
+   }));
+   if (!handled) finish(byteArray);
+  }
+  addRunDependency(dep);
+  if (typeof url == "string") {
+   Browser.asyncLoad(url, (function(byteArray) {
+    processData(byteArray);
+   }), onerror);
+  } else {
+   processData(url);
+  }
+ }),
+ indexedDB: (function() {
+  return window.indexedDB || window.mozIndexedDB || window.webkitIndexedDB || window.msIndexedDB;
+ }),
+ DB_NAME: (function() {
+  return "EM_FS_" + window.location.pathname;
+ }),
+ DB_VERSION: 20,
+ DB_STORE_NAME: "FILE_DATA",
+ saveFilesToDB: (function(paths, onload, onerror) {
+  onload = onload || (function() {});
+  onerror = onerror || (function() {});
+  var indexedDB = FS.indexedDB();
+  try {
+   var openRequest = indexedDB.open(FS.DB_NAME(), FS.DB_VERSION);
+  } catch (e) {
+   return onerror(e);
+  }
+  openRequest.onupgradeneeded = function openRequest_onupgradeneeded() {
+   console.log("creating db");
+   var db = openRequest.result;
+   db.createObjectStore(FS.DB_STORE_NAME);
+  };
+  openRequest.onsuccess = function openRequest_onsuccess() {
+   var db = openRequest.result;
+   var transaction = db.transaction([ FS.DB_STORE_NAME ], "readwrite");
+   var files = transaction.objectStore(FS.DB_STORE_NAME);
+   var ok = 0, fail = 0, total = paths.length;
+   function finish() {
+    if (fail == 0) onload(); else onerror();
+   }
+   paths.forEach((function(path) {
+    var putRequest = files.put(FS.analyzePath(path).object.contents, path);
+    putRequest.onsuccess = function putRequest_onsuccess() {
+     ok++;
+     if (ok + fail == total) finish();
+    };
+    putRequest.onerror = function putRequest_onerror() {
+     fail++;
+     if (ok + fail == total) finish();
+    };
+   }));
+   transaction.onerror = onerror;
+  };
+  openRequest.onerror = onerror;
+ }),
+ loadFilesFromDB: (function(paths, onload, onerror) {
+  onload = onload || (function() {});
+  onerror = onerror || (function() {});
+  var indexedDB = FS.indexedDB();
+  try {
+   var openRequest = indexedDB.open(FS.DB_NAME(), FS.DB_VERSION);
+  } catch (e) {
+   return onerror(e);
+  }
+  openRequest.onupgradeneeded = onerror;
+  openRequest.onsuccess = function openRequest_onsuccess() {
+   var db = openRequest.result;
+   try {
+    var transaction = db.transaction([ FS.DB_STORE_NAME ], "readonly");
+   } catch (e) {
+    onerror(e);
+    return;
+   }
+   var files = transaction.objectStore(FS.DB_STORE_NAME);
+   var ok = 0, fail = 0, total = paths.length;
+   function finish() {
+    if (fail == 0) onload(); else onerror();
+   }
+   paths.forEach((function(path) {
+    var getRequest = files.get(path);
+    getRequest.onsuccess = function getRequest_onsuccess() {
+     if (FS.analyzePath(path).exists) {
+      FS.unlink(path);
+     }
+     FS.createDataFile(PATH.dirname(path), PATH.basename(path), getRequest.result, true, true, true);
+     ok++;
+     if (ok + fail == total) finish();
+    };
+    getRequest.onerror = function getRequest_onerror() {
+     fail++;
+     if (ok + fail == total) finish();
+    };
+   }));
+   transaction.onerror = onerror;
+  };
+  openRequest.onerror = onerror;
+ })
+};
+var SYSCALLS = {
+ DEFAULT_POLLMASK: 5,
+ mappings: {},
+ umask: 511,
+ calculateAt: (function(dirfd, path) {
+  if (path[0] !== "/") {
+   var dir;
+   if (dirfd === -100) {
+    dir = FS.cwd();
+   } else {
+    var dirstream = FS.getStream(dirfd);
+    if (!dirstream) throw new FS.ErrnoError(ERRNO_CODES.EBADF);
+    dir = dirstream.path;
+   }
+   path = PATH.join2(dir, path);
+  }
+  return path;
+ }),
+ doStat: (function(func, path, buf) {
+  try {
+   var stat = func(path);
+  } catch (e) {
+   if (e && e.node && PATH.normalize(path) !== PATH.normalize(FS.getPath(e.node))) {
+    return -ERRNO_CODES.ENOTDIR;
+   }
+   throw e;
+  }
+  HEAP32[buf >> 2] = stat.dev;
+  HEAP32[buf + 4 >> 2] = 0;
+  HEAP32[buf + 8 >> 2] = stat.ino;
+  HEAP32[buf + 12 >> 2] = stat.mode;
+  HEAP32[buf + 16 >> 2] = stat.nlink;
+  HEAP32[buf + 20 >> 2] = stat.uid;
+  HEAP32[buf + 24 >> 2] = stat.gid;
+  HEAP32[buf + 28 >> 2] = stat.rdev;
+  HEAP32[buf + 32 >> 2] = 0;
+  HEAP32[buf + 36 >> 2] = stat.size;
+  HEAP32[buf + 40 >> 2] = 4096;
+  HEAP32[buf + 44 >> 2] = stat.blocks;
+  HEAP32[buf + 48 >> 2] = stat.atime.getTime() / 1e3 | 0;
+  HEAP32[buf + 52 >> 2] = 0;
+  HEAP32[buf + 56 >> 2] = stat.mtime.getTime() / 1e3 | 0;
+  HEAP32[buf + 60 >> 2] = 0;
+  HEAP32[buf + 64 >> 2] = stat.ctime.getTime() / 1e3 | 0;
+  HEAP32[buf + 68 >> 2] = 0;
+  HEAP32[buf + 72 >> 2] = stat.ino;
+  return 0;
+ }),
+ doMsync: (function(addr, stream, len, flags) {
+  var buffer = new Uint8Array(HEAPU8.subarray(addr, addr + len));
+  FS.msync(stream, buffer, 0, len, flags);
+ }),
+ doMkdir: (function(path, mode) {
+  path = PATH.normalize(path);
+  if (path[path.length - 1] === "/") path = path.substr(0, path.length - 1);
+  FS.mkdir(path, mode, 0);
+  return 0;
+ }),
+ doMknod: (function(path, mode, dev) {
+  switch (mode & 61440) {
+  case 32768:
+  case 8192:
+  case 24576:
+  case 4096:
+  case 49152:
+   break;
+  default:
+   return -ERRNO_CODES.EINVAL;
+  }
+  FS.mknod(path, mode, dev);
+  return 0;
+ }),
+ doReadlink: (function(path, buf, bufsize) {
+  if (bufsize <= 0) return -ERRNO_CODES.EINVAL;
+  var ret = FS.readlink(path);
+  var len = Math.min(bufsize, lengthBytesUTF8(ret));
+  var endChar = HEAP8[buf + len];
+  stringToUTF8(ret, buf, bufsize + 1);
+  HEAP8[buf + len] = endChar;
+  return len;
+ }),
+ doAccess: (function(path, amode) {
+  if (amode & ~7) {
+   return -ERRNO_CODES.EINVAL;
+  }
+  var node;
+  var lookup = FS.lookupPath(path, {
+   follow: true
+  });
+  node = lookup.node;
+  var perms = "";
+  if (amode & 4) perms += "r";
+  if (amode & 2) perms += "w";
+  if (amode & 1) perms += "x";
+  if (perms && FS.nodePermissions(node, perms)) {
+   return -ERRNO_CODES.EACCES;
+  }
+  return 0;
+ }),
+ doDup: (function(path, flags, suggestFD) {
+  var suggest = FS.getStream(suggestFD);
+  if (suggest) FS.close(suggest);
+  return FS.open(path, flags, 0, suggestFD, suggestFD).fd;
+ }),
+ doReadv: (function(stream, iov, iovcnt, offset) {
+  var ret = 0;
+  for (var i = 0; i < iovcnt; i++) {
+   var ptr = HEAP32[iov + i * 8 >> 2];
+   var len = HEAP32[iov + (i * 8 + 4) >> 2];
+   var curr = FS.read(stream, HEAP8, ptr, len, offset);
+   if (curr < 0) return -1;
+   ret += curr;
+   if (curr < len) break;
+  }
+  return ret;
+ }),
+ doWritev: (function(stream, iov, iovcnt, offset) {
+  var ret = 0;
+  for (var i = 0; i < iovcnt; i++) {
+   var ptr = HEAP32[iov + i * 8 >> 2];
+   var len = HEAP32[iov + (i * 8 + 4) >> 2];
+   var curr = FS.write(stream, HEAP8, ptr, len, offset);
+   if (curr < 0) return -1;
+   ret += curr;
+  }
+  return ret;
+ }),
+ varargs: 0,
+ get: (function(varargs) {
+  SYSCALLS.varargs += 4;
+  var ret = HEAP32[SYSCALLS.varargs - 4 >> 2];
+  return ret;
+ }),
+ getStr: (function() {
+  var ret = Pointer_stringify(SYSCALLS.get());
+  return ret;
+ }),
+ getStreamFromFD: (function() {
+  var stream = FS.getStream(SYSCALLS.get());
+  if (!stream) throw new FS.ErrnoError(ERRNO_CODES.EBADF);
+  return stream;
+ }),
+ getSocketFromFD: (function() {
+  var socket = SOCKFS.getSocket(SYSCALLS.get());
+  if (!socket) throw new FS.ErrnoError(ERRNO_CODES.EBADF);
+  return socket;
+ }),
+ getSocketAddress: (function(allowNull) {
+  var addrp = SYSCALLS.get(), addrlen = SYSCALLS.get();
+  if (allowNull && addrp === 0) return null;
+  var info = __read_sockaddr(addrp, addrlen);
+  if (info.errno) throw new FS.ErrnoError(info.errno);
+  info.addr = DNS.lookup_addr(info.addr) || info.addr;
+  return info;
+ }),
+ get64: (function() {
+  var low = SYSCALLS.get(), high = SYSCALLS.get();
+  if (low >= 0) assert(high === 0); else assert(high === -1);
+  return low;
+ }),
+ getZero: (function() {
+  assert(SYSCALLS.get() === 0);
+ })
+};
+function ___syscall10(which, varargs) {
+ SYSCALLS.varargs = varargs;
+ try {
+  var path = SYSCALLS.getStr();
+  FS.unlink(path);
+  return 0;
+ } catch (e) {
+  if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e);
+  return -e.errno;
+ }
+}
+var SOCKFS = {
+ mount: (function(mount) {
+  Module["websocket"] = Module["websocket"] && "object" === typeof Module["websocket"] ? Module["websocket"] : {};
+  Module["websocket"]._callbacks = {};
+  Module["websocket"]["on"] = (function(event, callback) {
+   if ("function" === typeof callback) {
+    this._callbacks[event] = callback;
+   }
+   return this;
+  });
+  Module["websocket"].emit = (function(event, param) {
+   if ("function" === typeof this._callbacks[event]) {
+    this._callbacks[event].call(this, param);
+   }
+  });
+  return FS.createNode(null, "/", 16384 | 511, 0);
+ }),
+ createSocket: (function(family, type, protocol) {
+  var streaming = type == 1;
+  if (protocol) {
+   assert(streaming == (protocol == 6));
+  }
+  var sock = {
+   family: family,
+   type: type,
+   protocol: protocol,
+   server: null,
+   error: null,
+   peers: {},
+   pending: [],
+   recv_queue: [],
+   sock_ops: SOCKFS.websocket_sock_ops
+  };
+  var name = SOCKFS.nextname();
+  var node = FS.createNode(SOCKFS.root, name, 49152, 0);
+  node.sock = sock;
+  var stream = FS.createStream({
+   path: name,
+   node: node,
+   flags: FS.modeStringToFlags("r+"),
+   seekable: false,
+   stream_ops: SOCKFS.stream_ops
+  });
+  sock.stream = stream;
+  return sock;
+ }),
+ getSocket: (function(fd) {
+  var stream = FS.getStream(fd);
+  if (!stream || !FS.isSocket(stream.node.mode)) {
+   return null;
+  }
+  return stream.node.sock;
+ }),
+ stream_ops: {
+  poll: (function(stream) {
+   var sock = stream.node.sock;
+   return sock.sock_ops.poll(sock);
+  }),
+  ioctl: (function(stream, request, varargs) {
+   var sock = stream.node.sock;
+   return sock.sock_ops.ioctl(sock, request, varargs);
+  }),
+  read: (function(stream, buffer, offset, length, position) {
+   var sock = stream.node.sock;
+   var msg = sock.sock_ops.recvmsg(sock, length);
+   if (!msg) {
+    return 0;
+   }
+   buffer.set(msg.buffer, offset);
+   return msg.buffer.length;
+  }),
+  write: (function(stream, buffer, offset, length, position) {
+   var sock = stream.node.sock;
+   return sock.sock_ops.sendmsg(sock, buffer, offset, length);
+  }),
+  close: (function(stream) {
+   var sock = stream.node.sock;
+   sock.sock_ops.close(sock);
+  })
+ },
+ nextname: (function() {
+  if (!SOCKFS.nextname.current) {
+   SOCKFS.nextname.current = 0;
+  }
+  return "socket[" + SOCKFS.nextname.current++ + "]";
+ }),
+ websocket_sock_ops: {
+  createPeer: (function(sock, addr, port) {
+   var ws;
+   if (typeof addr === "object") {
+    ws = addr;
+    addr = null;
+    port = null;
+   }
+   if (ws) {
+    if (ws._socket) {
+     addr = ws._socket.remoteAddress;
+     port = ws._socket.remotePort;
+    } else {
+     var result = /ws[s]?:\/\/([^:]+):(\d+)/.exec(ws.url);
+     if (!result) {
+      throw new Error("WebSocket URL must be in the format ws(s)://address:port");
+     }
+     addr = result[1];
+     port = parseInt(result[2], 10);
+    }
+   } else {
+    try {
+     var runtimeConfig = Module["websocket"] && "object" === typeof Module["websocket"];
+     var url = "ws:#".replace("#", "//");
+     if (runtimeConfig) {
+      if ("string" === typeof Module["websocket"]["url"]) {
+       url = Module["websocket"]["url"];
+      }
+     }
+     if (url === "ws://" || url === "wss://") {
+      var parts = addr.split("/");
+      url = url + parts[0] + ":" + port + "/" + parts.slice(1).join("/");
+     }
+     var subProtocols = "binary";
+     if (runtimeConfig) {
+      if ("string" === typeof Module["websocket"]["subprotocol"]) {
+       subProtocols = Module["websocket"]["subprotocol"];
+      }
+     }
+     subProtocols = subProtocols.replace(/^ +| +$/g, "").split(/ *, */);
+     var opts = ENVIRONMENT_IS_NODE ? {
+      "protocol": subProtocols.toString()
+     } : subProtocols;
+     if (runtimeConfig && null === Module["websocket"]["subprotocol"]) {
+      subProtocols = "null";
+      opts = undefined;
+     }
+     var WebSocketConstructor;
+     if (ENVIRONMENT_IS_NODE) {
+      WebSocketConstructor = require("ws");
+     } else if (ENVIRONMENT_IS_WEB) {
+      WebSocketConstructor = window["WebSocket"];
+     } else {
+      WebSocketConstructor = WebSocket;
+     }
+     ws = new WebSocketConstructor(url, opts);
+     ws.binaryType = "arraybuffer";
+    } catch (e) {
+     throw new FS.ErrnoError(ERRNO_CODES.EHOSTUNREACH);
+    }
+   }
+   var peer = {
+    addr: addr,
+    port: port,
+    socket: ws,
+    dgram_send_queue: []
+   };
+   SOCKFS.websocket_sock_ops.addPeer(sock, peer);
+   SOCKFS.websocket_sock_ops.handlePeerEvents(sock, peer);
+   if (sock.type === 2 && typeof sock.sport !== "undefined") {
+    peer.dgram_send_queue.push(new Uint8Array([ 255, 255, 255, 255, "p".charCodeAt(0), "o".charCodeAt(0), "r".charCodeAt(0), "t".charCodeAt(0), (sock.sport & 65280) >> 8, sock.sport & 255 ]));
+   }
+   return peer;
+  }),
+  getPeer: (function(sock, addr, port) {
+   return sock.peers[addr + ":" + port];
+  }),
+  addPeer: (function(sock, peer) {
+   sock.peers[peer.addr + ":" + peer.port] = peer;
+  }),
+  removePeer: (function(sock, peer) {
+   delete sock.peers[peer.addr + ":" + peer.port];
+  }),
+  handlePeerEvents: (function(sock, peer) {
+   var first = true;
+   var handleOpen = (function() {
+    Module["websocket"].emit("open", sock.stream.fd);
+    try {
+     var queued = peer.dgram_send_queue.shift();
+     while (queued) {
+      peer.socket.send(queued);
+      queued = peer.dgram_send_queue.shift();
+     }
+    } catch (e) {
+     peer.socket.close();
+    }
+   });
+   function handleMessage(data) {
+    assert(typeof data !== "string" && data.byteLength !== undefined);
+    if (data.byteLength == 0) {
+     return;
+    }
+    data = new Uint8Array(data);
+    var wasfirst = first;
+    first = false;
+    if (wasfirst && data.length === 10 && data[0] === 255 && data[1] === 255 && data[2] === 255 && data[3] === 255 && data[4] === "p".charCodeAt(0) && data[5] === "o".charCodeAt(0) && data[6] === "r".charCodeAt(0) && data[7] === "t".charCodeAt(0)) {
+     var newport = data[8] << 8 | data[9];
+     SOCKFS.websocket_sock_ops.removePeer(sock, peer);
+     peer.port = newport;
+     SOCKFS.websocket_sock_ops.addPeer(sock, peer);
+     return;
+    }
+    sock.recv_queue.push({
+     addr: peer.addr,
+     port: peer.port,
+     data: data
+    });
+    Module["websocket"].emit("message", sock.stream.fd);
+   }
+   if (ENVIRONMENT_IS_NODE) {
+    peer.socket.on("open", handleOpen);
+    peer.socket.on("message", (function(data, flags) {
+     if (!flags.binary) {
+      return;
+     }
+     handleMessage((new Uint8Array(data)).buffer);
+    }));
+    peer.socket.on("close", (function() {
+     Module["websocket"].emit("close", sock.stream.fd);
+    }));
+    peer.socket.on("error", (function(error) {
+     sock.error = ERRNO_CODES.ECONNREFUSED;
+     Module["websocket"].emit("error", [ sock.stream.fd, sock.error, "ECONNREFUSED: Connection refused" ]);
+    }));
+   } else {
+    peer.socket.onopen = handleOpen;
+    peer.socket.onclose = (function() {
+     Module["websocket"].emit("close", sock.stream.fd);
+    });
+    peer.socket.onmessage = function peer_socket_onmessage(event) {
+     handleMessage(event.data);
+    };
+    peer.socket.onerror = (function(error) {
+     sock.error = ERRNO_CODES.ECONNREFUSED;
+     Module["websocket"].emit("error", [ sock.stream.fd, sock.error, "ECONNREFUSED: Connection refused" ]);
+    });
+   }
+  }),
+  poll: (function(sock) {
+   if (sock.type === 1 && sock.server) {
+    return sock.pending.length ? 64 | 1 : 0;
+   }
+   var mask = 0;
+   var dest = sock.type === 1 ? SOCKFS.websocket_sock_ops.getPeer(sock, sock.daddr, sock.dport) : null;
+   if (sock.recv_queue.length || !dest || dest && dest.socket.readyState === dest.socket.CLOSING || dest && dest.socket.readyState === dest.socket.CLOSED) {
+    mask |= 64 | 1;
+   }
+   if (!dest || dest && dest.socket.readyState === dest.socket.OPEN) {
+    mask |= 4;
+   }
+   if (dest && dest.socket.readyState === dest.socket.CLOSING || dest && dest.socket.readyState === dest.socket.CLOSED) {
+    mask |= 16;
+   }
+   return mask;
+  }),
+  ioctl: (function(sock, request, arg) {
+   switch (request) {
+   case 21531:
+    var bytes = 0;
+    if (sock.recv_queue.length) {
+     bytes = sock.recv_queue[0].data.length;
+    }
+    HEAP32[arg >> 2] = bytes;
+    return 0;
+   default:
+    return ERRNO_CODES.EINVAL;
+   }
+  }),
+  close: (function(sock) {
+   if (sock.server) {
+    try {
+     sock.server.close();
+    } catch (e) {}
+    sock.server = null;
+   }
+   var peers = Object.keys(sock.peers);
+   for (var i = 0; i < peers.length; i++) {
+    var peer = sock.peers[peers[i]];
+    try {
+     peer.socket.close();
+    } catch (e) {}
+    SOCKFS.websocket_sock_ops.removePeer(sock, peer);
+   }
+   return 0;
+  }),
+  bind: (function(sock, addr, port) {
+   if (typeof sock.saddr !== "undefined" || typeof sock.sport !== "undefined") {
+    throw new FS.ErrnoError(ERRNO_CODES.EINVAL);
+   }
+   sock.saddr = addr;
+   sock.sport = port;
+   if (sock.type === 2) {
+    if (sock.server) {
+     sock.server.close();
+     sock.server = null;
+    }
+    try {
+     sock.sock_ops.listen(sock, 0);
+    } catch (e) {
+     if (!(e instanceof FS.ErrnoError)) throw e;
+     if (e.errno !== ERRNO_CODES.EOPNOTSUPP) throw e;
+    }
+   }
+  }),
+  connect: (function(sock, addr, port) {
+   if (sock.server) {
+    throw new FS.ErrnoError(ERRNO_CODES.EOPNOTSUPP);
+   }
+   if (typeof sock.daddr !== "undefined" && typeof sock.dport !== "undefined") {
+    var dest = SOCKFS.websocket_sock_ops.getPeer(sock, sock.daddr, sock.dport);
+    if (dest) {
+     if (dest.socket.readyState === dest.socket.CONNECTING) {
+      throw new FS.ErrnoError(ERRNO_CODES.EALREADY);
+     } else {
+      throw new FS.ErrnoError(ERRNO_CODES.EISCONN);
+     }
+    }
+   }
+   var peer = SOCKFS.websocket_sock_ops.createPeer(sock, addr, port);
+   sock.daddr = peer.addr;
+   sock.dport = peer.port;
+   throw new FS.ErrnoError(ERRNO_CODES.EINPROGRESS);
+  }),
+  listen: (function(sock, backlog) {
+   if (!ENVIRONMENT_IS_NODE) {
+    throw new FS.ErrnoError(ERRNO_CODES.EOPNOTSUPP);
+   }
+   if (sock.server) {
+    throw new FS.ErrnoError(ERRNO_CODES.EINVAL);
+   }
+   var WebSocketServer = require("ws").Server;
+   var host = sock.saddr;
+   sock.server = new WebSocketServer({
+    host: host,
+    port: sock.sport
+   });
+   Module["websocket"].emit("listen", sock.stream.fd);
+   sock.server.on("connection", (function(ws) {
+    if (sock.type === 1) {
+     var newsock = SOCKFS.createSocket(sock.family, sock.type, sock.protocol);
+     var peer = SOCKFS.websocket_sock_ops.createPeer(newsock, ws);
+     newsock.daddr = peer.addr;
+     newsock.dport = peer.port;
+     sock.pending.push(newsock);
+     Module["websocket"].emit("connection", newsock.stream.fd);
+    } else {
+     SOCKFS.websocket_sock_ops.createPeer(sock, ws);
+     Module["websocket"].emit("connection", sock.stream.fd);
+    }
+   }));
+   sock.server.on("closed", (function() {
+    Module["websocket"].emit("close", sock.stream.fd);
+    sock.server = null;
+   }));
+   sock.server.on("error", (function(error) {
+    sock.error = ERRNO_CODES.EHOSTUNREACH;
+    Module["websocket"].emit("error", [ sock.stream.fd, sock.error, "EHOSTUNREACH: Host is unreachable" ]);
+   }));
+  }),
+  accept: (function(listensock) {
+   if (!listensock.server) {
+    throw new FS.ErrnoError(ERRNO_CODES.EINVAL);
+   }
+   var newsock = listensock.pending.shift();
+   newsock.stream.flags = listensock.stream.flags;
+   return newsock;
+  }),
+  getname: (function(sock, peer) {
+   var addr, port;
+   if (peer) {
+    if (sock.daddr === undefined || sock.dport === undefined) {
+     throw new FS.ErrnoError(ERRNO_CODES.ENOTCONN);
+    }
+    addr = sock.daddr;
+    port = sock.dport;
+   } else {
+    addr = sock.saddr || 0;
+    port = sock.sport || 0;
+   }
+   return {
+    addr: addr,
+    port: port
+   };
+  }),
+  sendmsg: (function(sock, buffer, offset, length, addr, port) {
+   if (sock.type === 2) {
+    if (addr === undefined || port === undefined) {
+     addr = sock.daddr;
+     port = sock.dport;
+    }
+    if (addr === undefined || port === undefined) {
+     throw new FS.ErrnoError(ERRNO_CODES.EDESTADDRREQ);
+    }
+   } else {
+    addr = sock.daddr;
+    port = sock.dport;
+   }
+   var dest = SOCKFS.websocket_sock_ops.getPeer(sock, addr, port);
+   if (sock.type === 1) {
+    if (!dest || dest.socket.readyState === dest.socket.CLOSING || dest.socket.readyState === dest.socket.CLOSED) {
+     throw new FS.ErrnoError(ERRNO_CODES.ENOTCONN);
+    } else if (dest.socket.readyState === dest.socket.CONNECTING) {
+     throw new FS.ErrnoError(ERRNO_CODES.EAGAIN);
+    }
+   }
+   if (ArrayBuffer.isView(buffer)) {
+    offset += buffer.byteOffset;
+    buffer = buffer.buffer;
+   }
+   var data;
+   data = buffer.slice(offset, offset + length);
+   if (sock.type === 2) {
+    if (!dest || dest.socket.readyState !== dest.socket.OPEN) {
+     if (!dest || dest.socket.readyState === dest.socket.CLOSING || dest.socket.readyState === dest.socket.CLOSED) {
+      dest = SOCKFS.websocket_sock_ops.createPeer(sock, addr, port);
+     }
+     dest.dgram_send_queue.push(data);
+     return length;
+    }
+   }
+   try {
+    dest.socket.send(data);
+    return length;
+   } catch (e) {
+    throw new FS.ErrnoError(ERRNO_CODES.EINVAL);
+   }
+  }),
+  recvmsg: (function(sock, length) {
+   if (sock.type === 1 && sock.server) {
+    throw new FS.ErrnoError(ERRNO_CODES.ENOTCONN);
+   }
+   var queued = sock.recv_queue.shift();
+   if (!queued) {
+    if (sock.type === 1) {
+     var dest = SOCKFS.websocket_sock_ops.getPeer(sock, sock.daddr, sock.dport);
+     if (!dest) {
+      throw new FS.ErrnoError(ERRNO_CODES.ENOTCONN);
+     } else if (dest.socket.readyState === dest.socket.CLOSING || dest.socket.readyState === dest.socket.CLOSED) {
+      return null;
+     } else {
+      throw new FS.ErrnoError(ERRNO_CODES.EAGAIN);
+     }
+    } else {
+     throw new FS.ErrnoError(ERRNO_CODES.EAGAIN);
+    }
+   }
+   var queuedLength = queued.data.byteLength || queued.data.length;
+   var queuedOffset = queued.data.byteOffset || 0;
+   var queuedBuffer = queued.data.buffer || queued.data;
+   var bytesRead = Math.min(length, queuedLength);
+   var res = {
+    buffer: new Uint8Array(queuedBuffer, queuedOffset, bytesRead),
+    addr: queued.addr,
+    port: queued.port
+   };
+   if (sock.type === 1 && bytesRead < queuedLength) {
+    var bytesRemaining = queuedLength - bytesRead;
+    queued.data = new Uint8Array(queuedBuffer, queuedOffset + bytesRead, bytesRemaining);
+    sock.recv_queue.unshift(queued);
+   }
+   return res;
+  })
+ }
+};
+function __inet_pton4_raw(str) {
+ var b = str.split(".");
+ for (var i = 0; i < 4; i++) {
+  var tmp = Number(b[i]);
+  if (isNaN(tmp)) return null;
+  b[i] = tmp;
+ }
+ return (b[0] | b[1] << 8 | b[2] << 16 | b[3] << 24) >>> 0;
+}
+function __inet_pton6_raw(str) {
+ var words;
+ var w, offset, z;
+ var valid6regx = /^((?=.*::)(?!.*::.+::)(::)?([\dA-F]{1,4}:(:|\b)|){5}|([\dA-F]{1,4}:){6})((([\dA-F]{1,4}((?!\3)::|:\b|$))|(?!\2\3)){2}|(((2[0-4]|1\d|[1-9])?\d|25[0-5])\.?\b){4})$/i;
+ var parts = [];
+ if (!valid6regx.test(str)) {
+  return null;
+ }
+ if (str === "::") {
+  return [ 0, 0, 0, 0, 0, 0, 0, 0 ];
+ }
+ if (str.indexOf("::") === 0) {
+  str = str.replace("::", "Z:");
+ } else {
+  str = str.replace("::", ":Z:");
+ }
+ if (str.indexOf(".") > 0) {
+  str = str.replace(new RegExp("[.]", "g"), ":");
+  words = str.split(":");
+  words[words.length - 4] = parseInt(words[words.length - 4]) + parseInt(words[words.length - 3]) * 256;
+  words[words.length - 3] = parseInt(words[words.length - 2]) + parseInt(words[words.length - 1]) * 256;
+  words = words.slice(0, words.length - 2);
+ } else {
+  words = str.split(":");
+ }
+ offset = 0;
+ z = 0;
+ for (w = 0; w < words.length; w++) {
+  if (typeof words[w] === "string") {
+   if (words[w] === "Z") {
+    for (z = 0; z < 8 - words.length + 1; z++) {
+     parts[w + z] = 0;
+    }
+    offset = z - 1;
+   } else {
+    parts[w + offset] = _htons(parseInt(words[w], 16));
+   }
+  } else {
+   parts[w + offset] = words[w];
+  }
+ }
+ return [ parts[1] << 16 | parts[0], parts[3] << 16 | parts[2], parts[5] << 16 | parts[4], parts[7] << 16 | parts[6] ];
+}
+var DNS = {
+ address_map: {
+  id: 1,
+  addrs: {},
+  names: {}
+ },
+ lookup_name: (function(name) {
+  var res = __inet_pton4_raw(name);
+  if (res !== null) {
+   return name;
+  }
+  res = __inet_pton6_raw(name);
+  if (res !== null) {
+   return name;
+  }
+  var addr;
+  if (DNS.address_map.addrs[name]) {
+   addr = DNS.address_map.addrs[name];
+  } else {
+   var id = DNS.address_map.id++;
+   assert(id < 65535, "exceeded max address mappings of 65535");
+   addr = "172.29." + (id & 255) + "." + (id & 65280);
+   DNS.address_map.names[addr] = name;
+   DNS.address_map.addrs[name] = addr;
+  }
+  return addr;
+ }),
+ lookup_addr: (function(addr) {
+  if (DNS.address_map.names[addr]) {
+   return DNS.address_map.names[addr];
+  }
+  return null;
+ })
+};
+function __inet_ntop4_raw(addr) {
+ return (addr & 255) + "." + (addr >> 8 & 255) + "." + (addr >> 16 & 255) + "." + (addr >> 24 & 255);
+}
+function __inet_ntop6_raw(ints) {
+ var str = "";
+ var word = 0;
+ var longest = 0;
+ var lastzero = 0;
+ var zstart = 0;
+ var len = 0;
+ var i = 0;
+ var parts = [ ints[0] & 65535, ints[0] >> 16, ints[1] & 65535, ints[1] >> 16, ints[2] & 65535, ints[2] >> 16, ints[3] & 65535, ints[3] >> 16 ];
+ var hasipv4 = true;
+ var v4part = "";
+ for (i = 0; i < 5; i++) {
+  if (parts[i] !== 0) {
+   hasipv4 = false;
+   break;
+  }
+ }
+ if (hasipv4) {
+  v4part = __inet_ntop4_raw(parts[6] | parts[7] << 16);
+  if (parts[5] === -1) {
+   str = "::ffff:";
+   str += v4part;
+   return str;
+  }
+  if (parts[5] === 0) {
+   str = "::";
+   if (v4part === "0.0.0.0") v4part = "";
+   if (v4part === "0.0.0.1") v4part = "1";
+   str += v4part;
+   return str;
+  }
+ }
+ for (word = 0; word < 8; word++) {
+  if (parts[word] === 0) {
+   if (word - lastzero > 1) {
+    len = 0;
+   }
+   lastzero = word;
+   len++;
+  }
+  if (len > longest) {
+   longest = len;
+   zstart = word - longest + 1;
+  }
+ }
+ for (word = 0; word < 8; word++) {
+  if (longest > 1) {
+   if (parts[word] === 0 && word >= zstart && word < zstart + longest) {
+    if (word === zstart) {
+     str += ":";
+     if (zstart === 0) str += ":";
+    }
+    continue;
+   }
+  }
+  str += Number(_ntohs(parts[word] & 65535)).toString(16);
+  str += word < 7 ? ":" : "";
+ }
+ return str;
+}
+function __read_sockaddr(sa, salen) {
+ var family = HEAP16[sa >> 1];
+ var port = _ntohs(HEAP16[sa + 2 >> 1]);
+ var addr;
+ switch (family) {
+ case 2:
+  if (salen !== 16) {
+   return {
+    errno: ERRNO_CODES.EINVAL
+   };
+  }
+  addr = HEAP32[sa + 4 >> 2];
+  addr = __inet_ntop4_raw(addr);
+  break;
+ case 10:
+  if (salen !== 28) {
+   return {
+    errno: ERRNO_CODES.EINVAL
+   };
+  }
+  addr = [ HEAP32[sa + 8 >> 2], HEAP32[sa + 12 >> 2], HEAP32[sa + 16 >> 2], HEAP32[sa + 20 >> 2] ];
+  addr = __inet_ntop6_raw(addr);
+  break;
+ default:
+  return {
+   errno: ERRNO_CODES.EAFNOSUPPORT
+  };
+ }
+ return {
+  family: family,
+  addr: addr,
+  port: port
+ };
+}
+function __write_sockaddr(sa, family, addr, port) {
+ switch (family) {
+ case 2:
+  addr = __inet_pton4_raw(addr);
+  HEAP16[sa >> 1] = family;
+  HEAP32[sa + 4 >> 2] = addr;
+  HEAP16[sa + 2 >> 1] = _htons(port);
+  break;
+ case 10:
+  addr = __inet_pton6_raw(addr);
+  HEAP32[sa >> 2] = family;
+  HEAP32[sa + 8 >> 2] = addr[0];
+  HEAP32[sa + 12 >> 2] = addr[1];
+  HEAP32[sa + 16 >> 2] = addr[2];
+  HEAP32[sa + 20 >> 2] = addr[3];
+  HEAP16[sa + 2 >> 1] = _htons(port);
+  HEAP32[sa + 4 >> 2] = 0;
+  HEAP32[sa + 24 >> 2] = 0;
+  break;
+ default:
+  return {
+   errno: ERRNO_CODES.EAFNOSUPPORT
+  };
+ }
+ return {};
+}
+function ___syscall102(which, varargs) {
+ SYSCALLS.varargs = varargs;
+ try {
+  var call = SYSCALLS.get(), socketvararg = SYSCALLS.get();
+  SYSCALLS.varargs = socketvararg;
+  switch (call) {
+  case 1:
+   {
+    var domain = SYSCALLS.get(), type = SYSCALLS.get(), protocol = SYSCALLS.get();
+    var sock = SOCKFS.createSocket(domain, type, protocol);
+    assert(sock.stream.fd < 64);
+    return sock.stream.fd;
+   }
+  case 2:
+   {
+    var sock = SYSCALLS.getSocketFromFD(), info = SYSCALLS.getSocketAddress();
+    sock.sock_ops.bind(sock, info.addr, info.port);
+    return 0;
+   }
+  case 3:
+   {
+    var sock = SYSCALLS.getSocketFromFD(), info = SYSCALLS.getSocketAddress();
+    sock.sock_ops.connect(sock, info.addr, info.port);
+    return 0;
+   }
+  case 4:
+   {
+    var sock = SYSCALLS.getSocketFromFD(), backlog = SYSCALLS.get();
+    sock.sock_ops.listen(sock, backlog);
+    return 0;
+   }
+  case 5:
+   {
+    var sock = SYSCALLS.getSocketFromFD(), addr = SYSCALLS.get(), addrlen = SYSCALLS.get();
+    var newsock = sock.sock_ops.accept(sock);
+    if (addr) {
+     var res = __write_sockaddr(addr, newsock.family, DNS.lookup_name(newsock.daddr), newsock.dport);
+     assert(!res.errno);
+    }
+    return newsock.stream.fd;
+   }
+  case 6:
+   {
+    var sock = SYSCALLS.getSocketFromFD(), addr = SYSCALLS.get(), addrlen = SYSCALLS.get();
+    var res = __write_sockaddr(addr, sock.family, DNS.lookup_name(sock.saddr || "0.0.0.0"), sock.sport);
+    assert(!res.errno);
+    return 0;
+   }
+  case 7:
+   {
+    var sock = SYSCALLS.getSocketFromFD(), addr = SYSCALLS.get(), addrlen = SYSCALLS.get();
+    if (!sock.daddr) {
+     return -ERRNO_CODES.ENOTCONN;
+    }
+    var res = __write_sockaddr(addr, sock.family, DNS.lookup_name(sock.daddr), sock.dport);
+    assert(!res.errno);
+    return 0;
+   }
+  case 11:
+   {
+    var sock = SYSCALLS.getSocketFromFD(), message = SYSCALLS.get(), length = SYSCALLS.get(), flags = SYSCALLS.get(), dest = SYSCALLS.getSocketAddress(true);
+    if (!dest) {
+     return FS.write(sock.stream, HEAP8, message, length);
+    } else {
+     return sock.sock_ops.sendmsg(sock, HEAP8, message, length, dest.addr, dest.port);
+    }
+   }
+  case 12:
+   {
+    var sock = SYSCALLS.getSocketFromFD(), buf = SYSCALLS.get(), len = SYSCALLS.get(), flags = SYSCALLS.get(), addr = SYSCALLS.get(), addrlen = SYSCALLS.get();
+    var msg = sock.sock_ops.recvmsg(sock, len);
+    if (!msg) return 0;
+    if (addr) {
+     var res = __write_sockaddr(addr, sock.family, DNS.lookup_name(msg.addr), msg.port);
+     assert(!res.errno);
+    }
+    HEAPU8.set(msg.buffer, buf);
+    return msg.buffer.byteLength;
+   }
+  case 14:
+   {
+    return -ERRNO_CODES.ENOPROTOOPT;
+   }
+  case 15:
+   {
+    var sock = SYSCALLS.getSocketFromFD(), level = SYSCALLS.get(), optname = SYSCALLS.get(), optval = SYSCALLS.get(), optlen = SYSCALLS.get();
+    if (level === 1) {
+     if (optname === 4) {
+      HEAP32[optval >> 2] = sock.error;
+      HEAP32[optlen >> 2] = 4;
+      sock.error = null;
+      return 0;
+     }
+    }
+    return -ERRNO_CODES.ENOPROTOOPT;
+   }
+  case 16:
+   {
+    var sock = SYSCALLS.getSocketFromFD(), message = SYSCALLS.get(), flags = SYSCALLS.get();
+    var iov = HEAP32[message + 8 >> 2];
+    var num = HEAP32[message + 12 >> 2];
+    var addr, port;
+    var name = HEAP32[message >> 2];
+    var namelen = HEAP32[message + 4 >> 2];
+    if (name) {
+     var info = __read_sockaddr(name, namelen);
+     if (info.errno) return -info.errno;
+     port = info.port;
+     addr = DNS.lookup_addr(info.addr) || info.addr;
+    }
+    var total = 0;
+    for (var i = 0; i < num; i++) {
+     total += HEAP32[iov + (8 * i + 4) >> 2];
+    }
+    var view = new Uint8Array(total);
+    var offset = 0;
+    for (var i = 0; i < num; i++) {
+     var iovbase = HEAP32[iov + (8 * i + 0) >> 2];
+     var iovlen = HEAP32[iov + (8 * i + 4) >> 2];
+     for (var j = 0; j < iovlen; j++) {
+      view[offset++] = HEAP8[iovbase + j >> 0];
+     }
+    }
+    return sock.sock_ops.sendmsg(sock, view, 0, total, addr, port);
+   }
+  case 17:
+   {
+    var sock = SYSCALLS.getSocketFromFD(), message = SYSCALLS.get(), flags = SYSCALLS.get();
+    var iov = HEAP32[message + 8 >> 2];
+    var num = HEAP32[message + 12 >> 2];
+    var total = 0;
+    for (var i = 0; i < num; i++) {
+     total += HEAP32[iov + (8 * i + 4) >> 2];
+    }
+    var msg = sock.sock_ops.recvmsg(sock, total);
+    if (!msg) return 0;
+    var name = HEAP32[message >> 2];
+    if (name) {
+     var res = __write_sockaddr(name, sock.family, DNS.lookup_name(msg.addr), msg.port);
+     assert(!res.errno);
+    }
+    var bytesRead = 0;
+    var bytesRemaining = msg.buffer.byteLength;
+    for (var i = 0; bytesRemaining > 0 && i < num; i++) {
+     var iovbase = HEAP32[iov + (8 * i + 0) >> 2];
+     var iovlen = HEAP32[iov + (8 * i + 4) >> 2];
+     if (!iovlen) {
+      continue;
+     }
+     var length = Math.min(iovlen, bytesRemaining);
+     var buf = msg.buffer.subarray(bytesRead, bytesRead + length);
+     HEAPU8.set(buf, iovbase + bytesRead);
+     bytesRead += length;
+     bytesRemaining -= length;
+    }
+    return bytesRead;
+   }
+  default:
+   abort("unsupported socketcall syscall " + call);
+  }
+ } catch (e) {
+  if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e);
+  return -e.errno;
+ }
+}
+function ___syscall122(which, varargs) {
+ SYSCALLS.varargs = varargs;
+ try {
+  var buf = SYSCALLS.get();
+  if (!buf) return -ERRNO_CODES.EFAULT;
+  var layout = {
+   "sysname": 0,
+   "nodename": 65,
+   "domainname": 325,
+   "machine": 260,
+   "version": 195,
+   "release": 130,
+   "__size__": 390
+  };
+  function copyString(element, value) {
+   var offset = layout[element];
+   writeAsciiToMemory(value, buf + offset);
+  }
+  copyString("sysname", "Emscripten");
+  copyString("nodename", "emscripten");
+  copyString("release", "1.0");
+  copyString("version", "#1");
+  copyString("machine", "x86-JS");
+  return 0;
+ } catch (e) {
+  if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e);
+  return -e.errno;
+ }
+}
+function ___syscall140(which, varargs) {
+ SYSCALLS.varargs = varargs;
+ try {
+  var stream = SYSCALLS.getStreamFromFD(), offset_high = SYSCALLS.get(), offset_low = SYSCALLS.get(), result = SYSCALLS.get(), whence = SYSCALLS.get();
+  var offset = offset_low;
+  FS.llseek(stream, offset, whence);
+  HEAP32[result >> 2] = stream.position;
+  if (stream.getdents && offset === 0 && whence === 0) stream.getdents = null;
+  return 0;
+ } catch (e) {
+  if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e);
+  return -e.errno;
+ }
+}
+function ___syscall142(which, varargs) {
+ SYSCALLS.varargs = varargs;
+ try {
+  var nfds = SYSCALLS.get(), readfds = SYSCALLS.get(), writefds = SYSCALLS.get(), exceptfds = SYSCALLS.get(), timeout = SYSCALLS.get();
+  assert(nfds <= 64, "nfds must be less than or equal to 64");
+  assert(!exceptfds, "exceptfds not supported");
+  var total = 0;
+  var srcReadLow = readfds ? HEAP32[readfds >> 2] : 0, srcReadHigh = readfds ? HEAP32[readfds + 4 >> 2] : 0;
+  var srcWriteLow = writefds ? HEAP32[writefds >> 2] : 0, srcWriteHigh = writefds ? HEAP32[writefds + 4 >> 2] : 0;
+  var srcExceptLow = exceptfds ? HEAP32[exceptfds >> 2] : 0, srcExceptHigh = exceptfds ? HEAP32[exceptfds + 4 >> 2] : 0;
+  var dstReadLow = 0, dstReadHigh = 0;
+  var dstWriteLow = 0, dstWriteHigh = 0;
+  var dstExceptLow = 0, dstExceptHigh = 0;
+  var allLow = (readfds ? HEAP32[readfds >> 2] : 0) | (writefds ? HEAP32[writefds >> 2] : 0) | (exceptfds ? HEAP32[exceptfds >> 2] : 0);
+  var allHigh = (readfds ? HEAP32[readfds + 4 >> 2] : 0) | (writefds ? HEAP32[writefds + 4 >> 2] : 0) | (exceptfds ? HEAP32[exceptfds + 4 >> 2] : 0);
+  function check(fd, low, high, val) {
+   return fd < 32 ? low & val : high & val;
+  }
+  for (var fd = 0; fd < nfds; fd++) {
+   var mask = 1 << fd % 32;
+   if (!check(fd, allLow, allHigh, mask)) {
+    continue;
+   }
+   var stream = FS.getStream(fd);
+   if (!stream) throw new FS.ErrnoError(ERRNO_CODES.EBADF);
+   var flags = SYSCALLS.DEFAULT_POLLMASK;
+   if (stream.stream_ops.poll) {
+    flags = stream.stream_ops.poll(stream);
+   }
+   if (flags & 1 && check(fd, srcReadLow, srcReadHigh, mask)) {
+    fd < 32 ? dstReadLow = dstReadLow | mask : dstReadHigh = dstReadHigh | mask;
+    total++;
+   }
+   if (flags & 4 && check(fd, srcWriteLow, srcWriteHigh, mask)) {
+    fd < 32 ? dstWriteLow = dstWriteLow | mask : dstWriteHigh = dstWriteHigh | mask;
+    total++;
+   }
+   if (flags & 2 && check(fd, srcExceptLow, srcExceptHigh, mask)) {
+    fd < 32 ? dstExceptLow = dstExceptLow | mask : dstExceptHigh = dstExceptHigh | mask;
+    total++;
+   }
+  }
+  if (readfds) {
+   HEAP32[readfds >> 2] = dstReadLow;
+   HEAP32[readfds + 4 >> 2] = dstReadHigh;
+  }
+  if (writefds) {
+   HEAP32[writefds >> 2] = dstWriteLow;
+   HEAP32[writefds + 4 >> 2] = dstWriteHigh;
+  }
+  if (exceptfds) {
+   HEAP32[exceptfds >> 2] = dstExceptLow;
+   HEAP32[exceptfds + 4 >> 2] = dstExceptHigh;
+  }
+  return total;
+ } catch (e) {
+  if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e);
+  return -e.errno;
+ }
+}
+function ___syscall145(which, varargs) {
+ SYSCALLS.varargs = varargs;
+ try {
+  var stream = SYSCALLS.getStreamFromFD(), iov = SYSCALLS.get(), iovcnt = SYSCALLS.get();
+  return SYSCALLS.doReadv(stream, iov, iovcnt);
+ } catch (e) {
+  if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e);
+  return -e.errno;
+ }
+}
+function ___syscall146(which, varargs) {
+ SYSCALLS.varargs = varargs;
+ try {
+  var stream = SYSCALLS.getStreamFromFD(), iov = SYSCALLS.get(), iovcnt = SYSCALLS.get();
+  return SYSCALLS.doWritev(stream, iov, iovcnt);
+ } catch (e) {
+  if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e);
+  return -e.errno;
+ }
+}
+function ___syscall15(which, varargs) {
+ SYSCALLS.varargs = varargs;
+ try {
+  var path = SYSCALLS.getStr(), mode = SYSCALLS.get();
+  FS.chmod(path, mode);
+  return 0;
+ } catch (e) {
+  if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e);
+  return -e.errno;
+ }
+}
+function ___syscall183(which, varargs) {
+ SYSCALLS.varargs = varargs;
+ try {
+  var buf = SYSCALLS.get(), size = SYSCALLS.get();
+  if (size === 0) return -ERRNO_CODES.EINVAL;
+  var cwd = FS.cwd();
+  var cwdLengthInBytes = lengthBytesUTF8(cwd);
+  if (size < cwdLengthInBytes + 1) return -ERRNO_CODES.ERANGE;
+  stringToUTF8(cwd, buf, size);
+  return buf;
+ } catch (e) {
+  if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e);
+  return -e.errno;
+ }
+}
+function ___syscall192(which, varargs) {
+ SYSCALLS.varargs = varargs;
+ try {
+  var addr = SYSCALLS.get(), len = SYSCALLS.get(), prot = SYSCALLS.get(), flags = SYSCALLS.get(), fd = SYSCALLS.get(), off = SYSCALLS.get();
+  off <<= 12;
+  var ptr;
+  var allocated = false;
+  if (fd === -1) {
+   ptr = _memalign(PAGE_SIZE, len);
+   if (!ptr) return -ERRNO_CODES.ENOMEM;
+   _memset(ptr, 0, len);
+   allocated = true;
+  } else {
+   var info = FS.getStream(fd);
+   if (!info) return -ERRNO_CODES.EBADF;
+   var res = FS.mmap(info, HEAPU8, addr, len, off, prot, flags);
+   ptr = res.ptr;
+   allocated = res.allocated;
+  }
+  SYSCALLS.mappings[ptr] = {
+   malloc: ptr,
+   len: len,
+   allocated: allocated,
+   fd: fd,
+   flags: flags
+  };
+  return ptr;
+ } catch (e) {
+  if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e);
+  return -e.errno;
+ }
+}
+function ___syscall193(which, varargs) {
+ SYSCALLS.varargs = varargs;
+ try {
+  var path = SYSCALLS.getStr(), zero = SYSCALLS.getZero(), length = SYSCALLS.get64();
+  FS.truncate(path, length);
+  return 0;
+ } catch (e) {
+  if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e);
+  return -e.errno;
+ }
+}
+function ___syscall195(which, varargs) {
+ SYSCALLS.varargs = varargs;
+ try {
+  var path = SYSCALLS.getStr(), buf = SYSCALLS.get();
+  return SYSCALLS.doStat(FS.stat, path, buf);
+ } catch (e) {
+  if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e);
+  return -e.errno;
+ }
+}
+function ___syscall196(which, varargs) {
+ SYSCALLS.varargs = varargs;
+ try {
+  var path = SYSCALLS.getStr(), buf = SYSCALLS.get();
+  return SYSCALLS.doStat(FS.lstat, path, buf);
+ } catch (e) {
+  if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e);
+  return -e.errno;
+ }
+}
+function ___syscall197(which, varargs) {
+ SYSCALLS.varargs = varargs;
+ try {
+  var stream = SYSCALLS.getStreamFromFD(), buf = SYSCALLS.get();
+  return SYSCALLS.doStat(FS.stat, stream.path, buf);
+ } catch (e) {
+  if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e);
+  return -e.errno;
+ }
+}
+function ___syscall202(which, varargs) {
+ SYSCALLS.varargs = varargs;
+ try {
+  return 0;
+ } catch (e) {
+  if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e);
+  return -e.errno;
+ }
+}
+function ___syscall199() {
+ return ___syscall202.apply(null, arguments);
+}
+function ___syscall220(which, varargs) {
+ SYSCALLS.varargs = varargs;
+ try {
+  var stream = SYSCALLS.getStreamFromFD(), dirp = SYSCALLS.get(), count = SYSCALLS.get();
+  if (!stream.getdents) {
+   stream.getdents = FS.readdir(stream.path);
+  }
+  var pos = 0;
+  while (stream.getdents.length > 0 && pos + 268 <= count) {
+   var id;
+   var type;
+   var name = stream.getdents.pop();
+   if (name[0] === ".") {
+    id = 1;
+    type = 4;
+   } else {
+    var child = FS.lookupNode(stream.node, name);
+    id = child.id;
+    type = FS.isChrdev(child.mode) ? 2 : FS.isDir(child.mode) ? 4 : FS.isLink(child.mode) ? 10 : 8;
+   }
+   HEAP32[dirp + pos >> 2] = id;
+   HEAP32[dirp + pos + 4 >> 2] = stream.position;
+   HEAP16[dirp + pos + 8 >> 1] = 268;
+   HEAP8[dirp + pos + 10 >> 0] = type;
+   stringToUTF8(name, dirp + pos + 11, 256);
+   pos += 268;
+  }
+  return pos;
+ } catch (e) {
+  if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e);
+  return -e.errno;
+ }
+}
+function ___syscall221(which, varargs) {
+ SYSCALLS.varargs = varargs;
+ try {
+  var stream = SYSCALLS.getStreamFromFD(), cmd = SYSCALLS.get();
+  switch (cmd) {
+  case 0:
+   {
+    var arg = SYSCALLS.get();
+    if (arg < 0) {
+     return -ERRNO_CODES.EINVAL;
+    }
+    var newStream;
+    newStream = FS.open(stream.path, stream.flags, 0, arg);
+    return newStream.fd;
+   }
+  case 1:
+  case 2:
+   return 0;
+  case 3:
+   return stream.flags;
+  case 4:
+   {
+    var arg = SYSCALLS.get();
+    stream.flags |= arg;
+    return 0;
+   }
+  case 12:
+  case 12:
+   {
+    var arg = SYSCALLS.get();
+    var offset = 0;
+    HEAP16[arg + offset >> 1] = 2;
+    return 0;
+   }
+  case 13:
+  case 14:
+  case 13:
+  case 14:
+   return 0;
+  case 16:
+  case 8:
+   return -ERRNO_CODES.EINVAL;
+  case 9:
+   ___setErrNo(ERRNO_CODES.EINVAL);
+   return -1;
+  default:
+   {
+    return -ERRNO_CODES.EINVAL;
+   }
+  }
+ } catch (e) {
+  if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e);
+  return -e.errno;
+ }
+}
+function ___syscall268(which, varargs) {
+ SYSCALLS.varargs = varargs;
+ try {
+  var path = SYSCALLS.getStr(), size = SYSCALLS.get(), buf = SYSCALLS.get();
+  assert(size === 64);
+  HEAP32[buf + 4 >> 2] = 4096;
+  HEAP32[buf + 40 >> 2] = 4096;
+  HEAP32[buf + 8 >> 2] = 1e6;
+  HEAP32[buf + 12 >> 2] = 5e5;
+  HEAP32[buf + 16 >> 2] = 5e5;
+  HEAP32[buf + 20 >> 2] = FS.nextInode;
+  HEAP32[buf + 24 >> 2] = 1e6;
+  HEAP32[buf + 28 >> 2] = 42;
+  HEAP32[buf + 44 >> 2] = 2;
+  HEAP32[buf + 36 >> 2] = 255;
+  return 0;
+ } catch (e) {
+  if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e);
+  return -e.errno;
+ }
+}
+function ___syscall3(which, varargs) {
+ SYSCALLS.varargs = varargs;
+ try {
+  var stream = SYSCALLS.getStreamFromFD(), buf = SYSCALLS.get(), count = SYSCALLS.get();
+  return FS.read(stream, HEAP8, buf, count);
+ } catch (e) {
+  if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e);
+  return -e.errno;
+ }
+}
+function ___syscall33(which, varargs) {
+ SYSCALLS.varargs = varargs;
+ try {
+  var path = SYSCALLS.getStr(), amode = SYSCALLS.get();
+  return SYSCALLS.doAccess(path, amode);
+ } catch (e) {
+  if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e);
+  return -e.errno;
+ }
+}
+function ___syscall38(which, varargs) {
+ SYSCALLS.varargs = varargs;
+ try {
+  var old_path = SYSCALLS.getStr(), new_path = SYSCALLS.getStr();
+  FS.rename(old_path, new_path);
+  return 0;
+ } catch (e) {
+  if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e);
+  return -e.errno;
+ }
+}
+function ___syscall39(which, varargs) {
+ SYSCALLS.varargs = varargs;
+ try {
+  var path = SYSCALLS.getStr(), mode = SYSCALLS.get();
+  return SYSCALLS.doMkdir(path, mode);
+ } catch (e) {
+  if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e);
+  return -e.errno;
+ }
+}
+function ___syscall4(which, varargs) {
+ SYSCALLS.varargs = varargs;
+ try {
+  var stream = SYSCALLS.getStreamFromFD(), buf = SYSCALLS.get(), count = SYSCALLS.get();
+  return FS.write(stream, HEAP8, buf, count);
+ } catch (e) {
+  if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e);
+  return -e.errno;
+ }
+}
+function ___syscall40(which, varargs) {
+ SYSCALLS.varargs = varargs;
+ try {
+  var path = SYSCALLS.getStr();
+  FS.rmdir(path);
+  return 0;
+ } catch (e) {
+  if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e);
+  return -e.errno;
+ }
+}
+function ___syscall5(which, varargs) {
+ SYSCALLS.varargs = varargs;
+ try {
+  var pathname = SYSCALLS.getStr(), flags = SYSCALLS.get(), mode = SYSCALLS.get();
+  var stream = FS.open(pathname, flags, mode);
+  return stream.fd;
+ } catch (e) {
+  if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e);
+  return -e.errno;
+ }
+}
+function ___syscall54(which, varargs) {
+ SYSCALLS.varargs = varargs;
+ try {
+  var stream = SYSCALLS.getStreamFromFD(), op = SYSCALLS.get();
+  switch (op) {
+  case 21509:
+  case 21505:
+   {
+    if (!stream.tty) return -ERRNO_CODES.ENOTTY;
+    return 0;
+   }
+  case 21510:
+  case 21511:
+  case 21512:
+  case 21506:
+  case 21507:
+  case 21508:
+   {
+    if (!stream.tty) return -ERRNO_CODES.ENOTTY;
+    return 0;
+   }
+  case 21519:
+   {
+    if (!stream.tty) return -ERRNO_CODES.ENOTTY;
+    var argp = SYSCALLS.get();
+    HEAP32[argp >> 2] = 0;
+    return 0;
+   }
+  case 21520:
+   {
+    if (!stream.tty) return -ERRNO_CODES.ENOTTY;
+    return -ERRNO_CODES.EINVAL;
+   }
+  case 21531:
+   {
+    var argp = SYSCALLS.get();
+    return FS.ioctl(stream, op, argp);
+   }
+  case 21523:
+   {
+    if (!stream.tty) return -ERRNO_CODES.ENOTTY;
+    return 0;
+   }
+  case 21524:
+   {
+    if (!stream.tty) return -ERRNO_CODES.ENOTTY;
+    return 0;
+   }
+  default:
+   abort("bad ioctl syscall " + op);
+  }
+ } catch (e) {
+  if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e);
+  return -e.errno;
+ }
+}
+function ___syscall6(which, varargs) {
+ SYSCALLS.varargs = varargs;
+ try {
+  var stream = SYSCALLS.getStreamFromFD();
+  FS.close(stream);
+  return 0;
+ } catch (e) {
+  if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e);
+  return -e.errno;
+ }
+}
+function ___syscall77(which, varargs) {
+ SYSCALLS.varargs = varargs;
+ try {
+  var who = SYSCALLS.get(), usage = SYSCALLS.get();
+  _memset(usage, 0, 136);
+  HEAP32[usage >> 2] = 1;
+  HEAP32[usage + 4 >> 2] = 2;
+  HEAP32[usage + 8 >> 2] = 3;
+  HEAP32[usage + 12 >> 2] = 4;
+  return 0;
+ } catch (e) {
+  if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e);
+  return -e.errno;
+ }
+}
+function ___syscall85(which, varargs) {
+ SYSCALLS.varargs = varargs;
+ try {
+  var path = SYSCALLS.getStr(), buf = SYSCALLS.get(), bufsize = SYSCALLS.get();
+  return SYSCALLS.doReadlink(path, buf, bufsize);
+ } catch (e) {
+  if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e);
+  return -e.errno;
+ }
+}
+function ___syscall9(which, varargs) {
+ SYSCALLS.varargs = varargs;
+ try {
+  var oldpath = SYSCALLS.get(), newpath = SYSCALLS.get();
+  return -ERRNO_CODES.EMLINK;
+ } catch (e) {
+  if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e);
+  return -e.errno;
+ }
+}
+function ___syscall91(which, varargs) {
+ SYSCALLS.varargs = varargs;
+ try {
+  var addr = SYSCALLS.get(), len = SYSCALLS.get();
+  var info = SYSCALLS.mappings[addr];
+  if (!info) return 0;
+  if (len === info.len) {
+   var stream = FS.getStream(info.fd);
+   SYSCALLS.doMsync(addr, stream, len, info.flags);
+   FS.munmap(stream);
+   SYSCALLS.mappings[addr] = null;
+   if (info.allocated) {
+    _free(info.malloc);
+   }
+  }
+  return 0;
+ } catch (e) {
+  if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e);
+  return -e.errno;
+ }
+}
+function ___unlock() {}
+function _abort() {
+ Module["abort"]();
+}
+function _atexit(func, arg) {
+ warnOnce("atexit() called, but NO_EXIT_RUNTIME is set, so atexits() will not be called. set NO_EXIT_RUNTIME to 0 (see the FAQ)");
+ __ATEXIT__.unshift({
+  func: func,
+  arg: arg
+ });
+}
+function _clock() {
+ if (_clock.start === undefined) _clock.start = Date.now();
+ return (Date.now() - _clock.start) * (1e6 / 1e3) | 0;
+}
+function _emscripten_get_now_res() {
+ if (ENVIRONMENT_IS_NODE) {
+  return 1;
+ } else if (typeof dateNow !== "undefined" || (ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER) && self["performance"] && self["performance"]["now"]) {
+  return 1e3;
+ } else {
+  return 1e3 * 1e3;
+ }
+}
+function _emscripten_get_now() {
+ abort();
+}
+function _emscripten_get_now_is_monotonic() {
+ return ENVIRONMENT_IS_NODE || typeof dateNow !== "undefined" || (ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER) && self["performance"] && self["performance"]["now"];
+}
+function _clock_getres(clk_id, res) {
+ var nsec;
+ if (clk_id === 0) {
+  nsec = 1e3 * 1e3;
+ } else if (clk_id === 1 && _emscripten_get_now_is_monotonic()) {
+  nsec = _emscripten_get_now_res();
+ } else {
+  ___setErrNo(ERRNO_CODES.EINVAL);
+  return -1;
+ }
+ HEAP32[res >> 2] = nsec / 1e9 | 0;
+ HEAP32[res + 4 >> 2] = nsec;
+ return 0;
+}
+function _clock_gettime(clk_id, tp) {
+ var now;
+ if (clk_id === 0) {
+  now = Date.now();
+ } else if (clk_id === 1 && _emscripten_get_now_is_monotonic()) {
+  now = _emscripten_get_now();
+ } else {
+  ___setErrNo(ERRNO_CODES.EINVAL);
+  return -1;
+ }
+ HEAP32[tp >> 2] = now / 1e3 | 0;
+ HEAP32[tp + 4 >> 2] = now % 1e3 * 1e3 * 1e3 | 0;
+ return 0;
+}
+function _difftime(time1, time0) {
+ return time1 - time0;
+}
+var DLFCN = {
+ error: null,
+ errorMsg: null,
+ loadedLibs: {},
+ loadedLibNames: {}
+};
+function _dlclose(handle) {
+ if (!DLFCN.loadedLibs[handle]) {
+  DLFCN.errorMsg = "Tried to dlclose() unopened handle: " + handle;
+  return 1;
+ } else {
+  var lib_record = DLFCN.loadedLibs[handle];
+  if (--lib_record.refcount == 0) {
+   if (lib_record.module.cleanups) {
+    lib_record.module.cleanups.forEach((function(cleanup) {
+     cleanup();
+    }));
+   }
+   delete DLFCN.loadedLibNames[lib_record.name];
+   delete DLFCN.loadedLibs[handle];
+  }
+  return 0;
+ }
+}
+function _dlopen(filename, flag) {
+ abort("To use dlopen, you need to use Emscripten's linking support, see https://github.com/kripken/emscripten/wiki/Linking");
+ var searchpaths = [];
+ if (filename === 0) {
+  filename = "__self__";
+ } else {
+  var strfilename = Pointer_stringify(filename);
+  var isValidFile = (function(filename) {
+   var target = FS.findObject(filename);
+   return target && !target.isFolder && !target.isDevice;
+  });
+  if (isValidFile(strfilename)) {
+   filename = strfilename;
+  } else {
+   if (ENV["LD_LIBRARY_PATH"]) {
+    searchpaths = ENV["LD_LIBRARY_PATH"].split(":");
+   }
+   for (var ident in searchpaths) {
+    var searchfile = PATH.join2(searchpaths[ident], strfilename);
+    if (isValidFile(searchfile)) {
+     filename = searchfile;
+     break;
+    }
+   }
+  }
+ }
+ if (DLFCN.loadedLibNames[filename]) {
+  var handle = DLFCN.loadedLibNames[filename];
+  DLFCN.loadedLibs[handle].refcount++;
+  return handle;
+ }
+ var lib_module;
+ if (filename === "__self__") {
+  var handle = -1;
+  lib_module = Module;
+ } else {
+  if (Module["preloadedWasm"] !== undefined && Module["preloadedWasm"][filename] !== undefined) {
+   lib_module = Module["preloadedWasm"][filename];
+  } else {
+   var target = FS.findObject(filename);
+   if (!target || target.isFolder || target.isDevice) {
+    DLFCN.errorMsg = "Could not find dynamic lib: " + filename;
+    return 0;
+   }
+   FS.forceLoadFile(target);
+   try {
+    var lib_data = FS.readFile(filename, {
+     encoding: "binary"
+    });
+    if (!(lib_data instanceof Uint8Array)) lib_data = new Uint8Array(lib_data);
+    lib_module = loadWebAssemblyModule(lib_data);
+   } catch (e) {
+    err("Error in loading dynamic library: " + e);
+    DLFCN.errorMsg = "Could not evaluate dynamic lib: " + filename + "\n" + e;
+    return 0;
+   }
+  }
+  var handle = 1;
+  for (var key in DLFCN.loadedLibs) {
+   if (DLFCN.loadedLibs.hasOwnProperty(key)) handle++;
+  }
+  if (flag & 256) {
+   for (var ident in lib_module) {
+    if (lib_module.hasOwnProperty(ident)) {
+     if (ident[0] == "_") {
+      Module[ident] = lib_module[ident];
+     }
+    }
+   }
+  }
+ }
+ DLFCN.loadedLibs[handle] = {
+  refcount: 1,
+  name: filename,
+  module: lib_module
+ };
+ DLFCN.loadedLibNames[filename] = handle;
+ return handle;
+}
+function _dlsym(handle, symbol) {
+ symbol = Pointer_stringify(symbol);
+ if (!DLFCN.loadedLibs[handle]) {
+  DLFCN.errorMsg = "Tried to dlsym() from an unopened handle: " + handle;
+  return 0;
+ } else {
+  var lib = DLFCN.loadedLibs[handle];
+  symbol = "_" + symbol;
+  if (!lib.module.hasOwnProperty(symbol)) {
+   DLFCN.errorMsg = 'Tried to lookup unknown symbol "' + symbol + '" in dynamic lib: ' + lib.name;
+   return 0;
+  } else {
+   var result = lib.module[symbol];
+   if (typeof result === "function") {
+    return addFunction(result);
+   }
+   return result;
+  }
+ }
+}
+function _emscripten_set_main_loop_timing(mode, value) {
+ Browser.mainLoop.timingMode = mode;
+ Browser.mainLoop.timingValue = value;
+ if (!Browser.mainLoop.func) {
+  console.error("emscripten_set_main_loop_timing: Cannot set timing mode for main loop since a main loop does not exist! Call emscripten_set_main_loop first to set one up.");
+  return 1;
+ }
+ if (mode == 0) {
+  Browser.mainLoop.scheduler = function Browser_mainLoop_scheduler_setTimeout() {
+   var timeUntilNextTick = Math.max(0, Browser.mainLoop.tickStartTime + value - _emscripten_get_now()) | 0;
+   setTimeout(Browser.mainLoop.runner, timeUntilNextTick);
+  };
+  Browser.mainLoop.method = "timeout";
+ } else if (mode == 1) {
+  Browser.mainLoop.scheduler = function Browser_mainLoop_scheduler_rAF() {
+   Browser.requestAnimationFrame(Browser.mainLoop.runner);
+  };
+  Browser.mainLoop.method = "rAF";
+ } else if (mode == 2) {
+  if (typeof setImmediate === "undefined") {
+   var setImmediates = [];
+   var emscriptenMainLoopMessageId = "setimmediate";
+   function Browser_setImmediate_messageHandler(event) {
+    if (event.data === emscriptenMainLoopMessageId || event.data.target === emscriptenMainLoopMessageId) {
+     event.stopPropagation();
+     setImmediates.shift()();
+    }
+   }
+   addEventListener("message", Browser_setImmediate_messageHandler, true);
+   setImmediate = function Browser_emulated_setImmediate(func) {
+    setImmediates.push(func);
+    if (ENVIRONMENT_IS_WORKER) {
+     if (Module["setImmediates"] === undefined) Module["setImmediates"] = [];
+     Module["setImmediates"].push(func);
+     postMessage({
+      target: emscriptenMainLoopMessageId
+     });
+    } else postMessage(emscriptenMainLoopMessageId, "*");
+   };
+  }
+  Browser.mainLoop.scheduler = function Browser_mainLoop_scheduler_setImmediate() {
+   setImmediate(Browser.mainLoop.runner);
+  };
+  Browser.mainLoop.method = "immediate";
+ }
+ return 0;
+}
+function _emscripten_set_main_loop(func, fps, simulateInfiniteLoop, arg, noSetTiming) {
+ Module["noExitRuntime"] = true;
+ assert(!Browser.mainLoop.func, "emscripten_set_main_loop: there can only be one main loop function at once: call emscripten_cancel_main_loop to cancel the previous one before setting a new one with different parameters.");
+ Browser.mainLoop.func = func;
+ Browser.mainLoop.arg = arg;
+ var browserIterationFunc;
+ if (typeof arg !== "undefined") {
+  browserIterationFunc = (function() {
+   Module["dynCall_vi"](func, arg);
+  });
+ } else {
+  browserIterationFunc = (function() {
+   Module["dynCall_v"](func);
+  });
+ }
+ var thisMainLoopId = Browser.mainLoop.currentlyRunningMainloop;
+ Browser.mainLoop.runner = function Browser_mainLoop_runner() {
+  if (ABORT) return;
+  if (Browser.mainLoop.queue.length > 0) {
+   var start = Date.now();
+   var blocker = Browser.mainLoop.queue.shift();
+   blocker.func(blocker.arg);
+   if (Browser.mainLoop.remainingBlockers) {
+    var remaining = Browser.mainLoop.remainingBlockers;
+    var next = remaining % 1 == 0 ? remaining - 1 : Math.floor(remaining);
+    if (blocker.counted) {
+     Browser.mainLoop.remainingBlockers = next;
+    } else {
+     next = next + .5;
+     Browser.mainLoop.remainingBlockers = (8 * remaining + next) / 9;
+    }
+   }
+   console.log('main loop blocker "' + blocker.name + '" took ' + (Date.now() - start) + " ms");
+   Browser.mainLoop.updateStatus();
+   if (thisMainLoopId < Browser.mainLoop.currentlyRunningMainloop) return;
+   setTimeout(Browser.mainLoop.runner, 0);
+   return;
+  }
+  if (thisMainLoopId < Browser.mainLoop.currentlyRunningMainloop) return;
+  Browser.mainLoop.currentFrameNumber = Browser.mainLoop.currentFrameNumber + 1 | 0;
+  if (Browser.mainLoop.timingMode == 1 && Browser.mainLoop.timingValue > 1 && Browser.mainLoop.currentFrameNumber % Browser.mainLoop.timingValue != 0) {
+   Browser.mainLoop.scheduler();
+   return;
+  } else if (Browser.mainLoop.timingMode == 0) {
+   Browser.mainLoop.tickStartTime = _emscripten_get_now();
+  }
+  if (Browser.mainLoop.method === "timeout" && Module.ctx) {
+   err("Looks like you are rendering without using requestAnimationFrame for the main loop. You should use 0 for the frame rate in emscripten_set_main_loop in order to use requestAnimationFrame, as that can greatly improve your frame rates!");
+   Browser.mainLoop.method = "";
+  }
+  Browser.mainLoop.runIter(browserIterationFunc);
+  checkStackCookie();
+  if (thisMainLoopId < Browser.mainLoop.currentlyRunningMainloop) return;
+  if (typeof SDL === "object" && SDL.audio && SDL.audio.queueNewAudioData) SDL.audio.queueNewAudioData();
+  Browser.mainLoop.scheduler();
+ };
+ if (!noSetTiming) {
+  if (fps && fps > 0) _emscripten_set_main_loop_timing(0, 1e3 / fps); else _emscripten_set_main_loop_timing(1, 1);
+  Browser.mainLoop.scheduler();
+ }
+ if (simulateInfiniteLoop) {
+  throw "SimulateInfiniteLoop";
+ }
+}
+var Browser = {
+ mainLoop: {
+  scheduler: null,
+  method: "",
+  currentlyRunningMainloop: 0,
+  func: null,
+  arg: 0,
+  timingMode: 0,
+  timingValue: 0,
+  currentFrameNumber: 0,
+  queue: [],
+  pause: (function() {
+   Browser.mainLoop.scheduler = null;
+   Browser.mainLoop.currentlyRunningMainloop++;
+  }),
+  resume: (function() {
+   Browser.mainLoop.currentlyRunningMainloop++;
+   var timingMode = Browser.mainLoop.timingMode;
+   var timingValue = Browser.mainLoop.timingValue;
+   var func = Browser.mainLoop.func;
+   Browser.mainLoop.func = null;
+   _emscripten_set_main_loop(func, 0, false, Browser.mainLoop.arg, true);
+   _emscripten_set_main_loop_timing(timingMode, timingValue);
+   Browser.mainLoop.scheduler();
+  }),
+  updateStatus: (function() {
+   if (Module["setStatus"]) {
+    var message = Module["statusMessage"] || "Please wait...";
+    var remaining = Browser.mainLoop.remainingBlockers;
+    var expected = Browser.mainLoop.expectedBlockers;
+    if (remaining) {
+     if (remaining < expected) {
+      Module["setStatus"](message + " (" + (expected - remaining) + "/" + expected + ")");
+     } else {
+      Module["setStatus"](message);
+     }
+    } else {
+     Module["setStatus"]("");
+    }
+   }
+  }),
+  runIter: (function(func) {
+   if (ABORT) return;
+   if (Module["preMainLoop"]) {
+    var preRet = Module["preMainLoop"]();
+    if (preRet === false) {
+     return;
+    }
+   }
+   try {
+    func();
+   } catch (e) {
+    if (e instanceof ExitStatus) {
+     return;
+    } else {
+     if (e && typeof e === "object" && e.stack) err("exception thrown: " + [ e, e.stack ]);
+     throw e;
+    }
+   }
+   if (Module["postMainLoop"]) Module["postMainLoop"]();
+  })
+ },
+ isFullscreen: false,
+ pointerLock: false,
+ moduleContextCreatedCallbacks: [],
+ workers: [],
+ init: (function() {
+  if (!Module["preloadPlugins"]) Module["preloadPlugins"] = [];
+  if (Browser.initted) return;
+  Browser.initted = true;
+  try {
+   new Blob;
+   Browser.hasBlobConstructor = true;
+  } catch (e) {
+   Browser.hasBlobConstructor = false;
+   console.log("warning: no blob constructor, cannot create blobs with mimetypes");
+  }
+  Browser.BlobBuilder = typeof MozBlobBuilder != "undefined" ? MozBlobBuilder : typeof WebKitBlobBuilder != "undefined" ? WebKitBlobBuilder : !Browser.hasBlobConstructor ? console.log("warning: no BlobBuilder") : null;
+  Browser.URLObject = typeof window != "undefined" ? window.URL ? window.URL : window.webkitURL : undefined;
+  if (!Module.noImageDecoding && typeof Browser.URLObject === "undefined") {
+   console.log("warning: Browser does not support creating object URLs. Built-in browser image decoding will not be available.");
+   Module.noImageDecoding = true;
+  }
+  var imagePlugin = {};
+  imagePlugin["canHandle"] = function imagePlugin_canHandle(name) {
+   return !Module.noImageDecoding && /\.(jpg|jpeg|png|bmp)$/i.test(name);
+  };
+  imagePlugin["handle"] = function imagePlugin_handle(byteArray, name, onload, onerror) {
+   var b = null;
+   if (Browser.hasBlobConstructor) {
+    try {
+     b = new Blob([ byteArray ], {
+      type: Browser.getMimetype(name)
+     });
+     if (b.size !== byteArray.length) {
+      b = new Blob([ (new Uint8Array(byteArray)).buffer ], {
+       type: Browser.getMimetype(name)
+      });
+     }
+    } catch (e) {
+     warnOnce("Blob constructor present but fails: " + e + "; falling back to blob builder");
+    }
+   }
+   if (!b) {
+    var bb = new Browser.BlobBuilder;
+    bb.append((new Uint8Array(byteArray)).buffer);
+    b = bb.getBlob();
+   }
+   var url = Browser.URLObject.createObjectURL(b);
+   assert(typeof url == "string", "createObjectURL must return a url as a string");
+   var img = new Image;
+   img.onload = function img_onload() {
+    assert(img.complete, "Image " + name + " could not be decoded");
+    var canvas = document.createElement("canvas");
+    canvas.width = img.width;
+    canvas.height = img.height;
+    var ctx = canvas.getContext("2d");
+    ctx.drawImage(img, 0, 0);
+    Module["preloadedImages"][name] = canvas;
+    Browser.URLObject.revokeObjectURL(url);
+    if (onload) onload(byteArray);
+   };
+   img.onerror = function img_onerror(event) {
+    console.log("Image " + url + " could not be decoded");
+    if (onerror) onerror();
+   };
+   img.src = url;
+  };
+  Module["preloadPlugins"].push(imagePlugin);
+  var audioPlugin = {};
+  audioPlugin["canHandle"] = function audioPlugin_canHandle(name) {
+   return !Module.noAudioDecoding && name.substr(-4) in {
+    ".ogg": 1,
+    ".wav": 1,
+    ".mp3": 1
+   };
+  };
+  audioPlugin["handle"] = function audioPlugin_handle(byteArray, name, onload, onerror) {
+   var done = false;
+   function finish(audio) {
+    if (done) return;
+    done = true;
+    Module["preloadedAudios"][name] = audio;
+    if (onload) onload(byteArray);
+   }
+   function fail() {
+    if (done) return;
+    done = true;
+    Module["preloadedAudios"][name] = new Audio;
+    if (onerror) onerror();
+   }
+   if (Browser.hasBlobConstructor) {
+    try {
+     var b = new Blob([ byteArray ], {
+      type: Browser.getMimetype(name)
+     });
+    } catch (e) {
+     return fail();
+    }
+    var url = Browser.URLObject.createObjectURL(b);
+    assert(typeof url == "string", "createObjectURL must return a url as a string");
+    var audio = new Audio;
+    audio.addEventListener("canplaythrough", (function() {
+     finish(audio);
+    }), false);
+    audio.onerror = function audio_onerror(event) {
+     if (done) return;
+     console.log("warning: browser could not fully decode audio " + name + ", trying slower base64 approach");
+     function encode64(data) {
+      var BASE = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
+      var PAD = "=";
+      var ret = "";
+      var leftchar = 0;
+      var leftbits = 0;
+      for (var i = 0; i < data.length; i++) {
+       leftchar = leftchar << 8 | data[i];
+       leftbits += 8;
+       while (leftbits >= 6) {
+        var curr = leftchar >> leftbits - 6 & 63;
+        leftbits -= 6;
+        ret += BASE[curr];
+       }
+      }
+      if (leftbits == 2) {
+       ret += BASE[(leftchar & 3) << 4];
+       ret += PAD + PAD;
+      } else if (leftbits == 4) {
+       ret += BASE[(leftchar & 15) << 2];
+       ret += PAD;
+      }
+      return ret;
+     }
+     audio.src = "data:audio/x-" + name.substr(-3) + ";base64," + encode64(byteArray);
+     finish(audio);
+    };
+    audio.src = url;
+    Browser.safeSetTimeout((function() {
+     finish(audio);
+    }), 1e4);
+   } else {
+    return fail();
+   }
+  };
+  Module["preloadPlugins"].push(audioPlugin);
+  function pointerLockChange() {
+   Browser.pointerLock = document["pointerLockElement"] === Module["canvas"] || document["mozPointerLockElement"] === Module["canvas"] || document["webkitPointerLockElement"] === Module["canvas"] || document["msPointerLockElement"] === Module["canvas"];
+  }
+  var canvas = Module["canvas"];
+  if (canvas) {
+   canvas.requestPointerLock = canvas["requestPointerLock"] || canvas["mozRequestPointerLock"] || canvas["webkitRequestPointerLock"] || canvas["msRequestPointerLock"] || (function() {});
+   canvas.exitPointerLock = document["exitPointerLock"] || document["mozExitPointerLock"] || document["webkitExitPointerLock"] || document["msExitPointerLock"] || (function() {});
+   canvas.exitPointerLock = canvas.exitPointerLock.bind(document);
+   document.addEventListener("pointerlockchange", pointerLockChange, false);
+   document.addEventListener("mozpointerlockchange", pointerLockChange, false);
+   document.addEventListener("webkitpointerlockchange", pointerLockChange, false);
+   document.addEventListener("mspointerlockchange", pointerLockChange, false);
+   if (Module["elementPointerLock"]) {
+    canvas.addEventListener("click", (function(ev) {
+     if (!Browser.pointerLock && Module["canvas"].requestPointerLock) {
+      Module["canvas"].requestPointerLock();
+      ev.preventDefault();
+     }
+    }), false);
+   }
+  }
+ }),
+ createContext: (function(canvas, useWebGL, setInModule, webGLContextAttributes) {
+  if (useWebGL && Module.ctx && canvas == Module.canvas) return Module.ctx;
+  var ctx;
+  var contextHandle;
+  if (useWebGL) {
+   var contextAttributes = {
+    antialias: false,
+    alpha: false
+   };
+   if (webGLContextAttributes) {
+    for (var attribute in webGLContextAttributes) {
+     contextAttributes[attribute] = webGLContextAttributes[attribute];
+    }
+   }
+   contextHandle = GL.createContext(canvas, contextAttributes);
+   if (contextHandle) {
+    ctx = GL.getContext(contextHandle).GLctx;
+   }
+  } else {
+   ctx = canvas.getContext("2d");
+  }
+  if (!ctx) return null;
+  if (setInModule) {
+   if (!useWebGL) assert(typeof GLctx === "undefined", "cannot set in module if GLctx is used, but we are a non-GL context that would replace it");
+   Module.ctx = ctx;
+   if (useWebGL) GL.makeContextCurrent(contextHandle);
+   Module.useWebGL = useWebGL;
+   Browser.moduleContextCreatedCallbacks.forEach((function(callback) {
+    callback();
+   }));
+   Browser.init();
+  }
+  return ctx;
+ }),
+ destroyContext: (function(canvas, useWebGL, setInModule) {}),
+ fullscreenHandlersInstalled: false,
+ lockPointer: undefined,
+ resizeCanvas: undefined,
+ requestFullscreen: (function(lockPointer, resizeCanvas, vrDevice) {
+  Browser.lockPointer = lockPointer;
+  Browser.resizeCanvas = resizeCanvas;
+  Browser.vrDevice = vrDevice;
+  if (typeof Browser.lockPointer === "undefined") Browser.lockPointer = true;
+  if (typeof Browser.resizeCanvas === "undefined") Browser.resizeCanvas = false;
+  if (typeof Browser.vrDevice === "undefined") Browser.vrDevice = null;
+  var canvas = Module["canvas"];
+  function fullscreenChange() {
+   Browser.isFullscreen = false;
+   var canvasContainer = canvas.parentNode;
+   if ((document["fullscreenElement"] || document["mozFullScreenElement"] || document["msFullscreenElement"] || document["webkitFullscreenElement"] || document["webkitCurrentFullScreenElement"]) === canvasContainer) {
+    canvas.exitFullscreen = document["exitFullscreen"] || document["cancelFullScreen"] || document["mozCancelFullScreen"] || document["msExitFullscreen"] || document["webkitCancelFullScreen"] || (function() {});
+    canvas.exitFullscreen = canvas.exitFullscreen.bind(document);
+    if (Browser.lockPointer) canvas.requestPointerLock();
+    Browser.isFullscreen = true;
+    if (Browser.resizeCanvas) {
+     Browser.setFullscreenCanvasSize();
+    } else {
+     Browser.updateCanvasDimensions(canvas);
+    }
+   } else {
+    canvasContainer.parentNode.insertBefore(canvas, canvasContainer);
+    canvasContainer.parentNode.removeChild(canvasContainer);
+    if (Browser.resizeCanvas) {
+     Browser.setWindowedCanvasSize();
+    } else {
+     Browser.updateCanvasDimensions(canvas);
+    }
+   }
+   if (Module["onFullScreen"]) Module["onFullScreen"](Browser.isFullscreen);
+   if (Module["onFullscreen"]) Module["onFullscreen"](Browser.isFullscreen);
+  }
+  if (!Browser.fullscreenHandlersInstalled) {
+   Browser.fullscreenHandlersInstalled = true;
+   document.addEventListener("fullscreenchange", fullscreenChange, false);
+   document.addEventListener("mozfullscreenchange", fullscreenChange, false);
+   document.addEventListener("webkitfullscreenchange", fullscreenChange, false);
+   document.addEventListener("MSFullscreenChange", fullscreenChange, false);
+  }
+  var canvasContainer = document.createElement("div");
+  canvas.parentNode.insertBefore(canvasContainer, canvas);
+  canvasContainer.appendChild(canvas);
+  canvasContainer.requestFullscreen = canvasContainer["requestFullscreen"] || canvasContainer["mozRequestFullScreen"] || canvasContainer["msRequestFullscreen"] || (canvasContainer["webkitRequestFullscreen"] ? (function() {
+   canvasContainer["webkitRequestFullscreen"](Element["ALLOW_KEYBOARD_INPUT"]);
+  }) : null) || (canvasContainer["webkitRequestFullScreen"] ? (function() {
+   canvasContainer["webkitRequestFullScreen"](Element["ALLOW_KEYBOARD_INPUT"]);
+  }) : null);
+  if (vrDevice) {
+   canvasContainer.requestFullscreen({
+    vrDisplay: vrDevice
+   });
+  } else {
+   canvasContainer.requestFullscreen();
+  }
+ }),
+ requestFullScreen: (function(lockPointer, resizeCanvas, vrDevice) {
+  err("Browser.requestFullScreen() is deprecated. Please call Browser.requestFullscreen instead.");
+  Browser.requestFullScreen = (function(lockPointer, resizeCanvas, vrDevice) {
+   return Browser.requestFullscreen(lockPointer, resizeCanvas, vrDevice);
+  });
+  return Browser.requestFullscreen(lockPointer, resizeCanvas, vrDevice);
+ }),
+ nextRAF: 0,
+ fakeRequestAnimationFrame: (function(func) {
+  var now = Date.now();
+  if (Browser.nextRAF === 0) {
+   Browser.nextRAF = now + 1e3 / 60;
+  } else {
+   while (now + 2 >= Browser.nextRAF) {
+    Browser.nextRAF += 1e3 / 60;
+   }
+  }
+  var delay = Math.max(Browser.nextRAF - now, 0);
+  setTimeout(func, delay);
+ }),
+ requestAnimationFrame: function requestAnimationFrame(func) {
+  if (typeof window === "undefined") {
+   Browser.fakeRequestAnimationFrame(func);
+  } else {
+   if (!window.requestAnimationFrame) {
+    window.requestAnimationFrame = window["requestAnimationFrame"] || window["mozRequestAnimationFrame"] || window["webkitRequestAnimationFrame"] || window["msRequestAnimationFrame"] || window["oRequestAnimationFrame"] || Browser.fakeRequestAnimationFrame;
+   }
+   window.requestAnimationFrame(func);
+  }
+ },
+ safeCallback: (function(func) {
+  return (function() {
+   if (!ABORT) return func.apply(null, arguments);
+  });
+ }),
+ allowAsyncCallbacks: true,
+ queuedAsyncCallbacks: [],
+ pauseAsyncCallbacks: (function() {
+  Browser.allowAsyncCallbacks = false;
+ }),
+ resumeAsyncCallbacks: (function() {
+  Browser.allowAsyncCallbacks = true;
+  if (Browser.queuedAsyncCallbacks.length > 0) {
+   var callbacks = Browser.queuedAsyncCallbacks;
+   Browser.queuedAsyncCallbacks = [];
+   callbacks.forEach((function(func) {
+    func();
+   }));
+  }
+ }),
+ safeRequestAnimationFrame: (function(func) {
+  return Browser.requestAnimationFrame((function() {
+   if (ABORT) return;
+   if (Browser.allowAsyncCallbacks) {
+    func();
+   } else {
+    Browser.queuedAsyncCallbacks.push(func);
+   }
+  }));
+ }),
+ safeSetTimeout: (function(func, timeout) {
+  Module["noExitRuntime"] = true;
+  return setTimeout((function() {
+   if (ABORT) return;
+   if (Browser.allowAsyncCallbacks) {
+    func();
+   } else {
+    Browser.queuedAsyncCallbacks.push(func);
+   }
+  }), timeout);
+ }),
+ safeSetInterval: (function(func, timeout) {
+  Module["noExitRuntime"] = true;
+  return setInterval((function() {
+   if (ABORT) return;
+   if (Browser.allowAsyncCallbacks) {
+    func();
+   }
+  }), timeout);
+ }),
+ getMimetype: (function(name) {
+  return {
+   "jpg": "image/jpeg",
+   "jpeg": "image/jpeg",
+   "png": "image/png",
+   "bmp": "image/bmp",
+   "ogg": "audio/ogg",
+   "wav": "audio/wav",
+   "mp3": "audio/mpeg"
+  }[name.substr(name.lastIndexOf(".") + 1)];
+ }),
+ getUserMedia: (function(func) {
+  if (!window.getUserMedia) {
+   window.getUserMedia = navigator["getUserMedia"] || navigator["mozGetUserMedia"];
+  }
+  window.getUserMedia(func);
+ }),
+ getMovementX: (function(event) {
+  return event["movementX"] || event["mozMovementX"] || event["webkitMovementX"] || 0;
+ }),
+ getMovementY: (function(event) {
+  return event["movementY"] || event["mozMovementY"] || event["webkitMovementY"] || 0;
+ }),
+ getMouseWheelDelta: (function(event) {
+  var delta = 0;
+  switch (event.type) {
+  case "DOMMouseScroll":
+   delta = event.detail;
+   break;
+  case "mousewheel":
+   delta = event.wheelDelta;
+   break;
+  case "wheel":
+   delta = event["deltaY"];
+   break;
+  default:
+   throw "unrecognized mouse wheel event: " + event.type;
+  }
+  return delta;
+ }),
+ mouseX: 0,
+ mouseY: 0,
+ mouseMovementX: 0,
+ mouseMovementY: 0,
+ touches: {},
+ lastTouches: {},
+ calculateMouseEvent: (function(event) {
+  if (Browser.pointerLock) {
+   if (event.type != "mousemove" && "mozMovementX" in event) {
+    Browser.mouseMovementX = Browser.mouseMovementY = 0;
+   } else {
+    Browser.mouseMovementX = Browser.getMovementX(event);
+    Browser.mouseMovementY = Browser.getMovementY(event);
+   }
+   if (typeof SDL != "undefined") {
+    Browser.mouseX = SDL.mouseX + Browser.mouseMovementX;
+    Browser.mouseY = SDL.mouseY + Browser.mouseMovementY;
+   } else {
+    Browser.mouseX += Browser.mouseMovementX;
+    Browser.mouseY += Browser.mouseMovementY;
+   }
+  } else {
+   var rect = Module["canvas"].getBoundingClientRect();
+   var cw = Module["canvas"].width;
+   var ch = Module["canvas"].height;
+   var scrollX = typeof window.scrollX !== "undefined" ? window.scrollX : window.pageXOffset;
+   var scrollY = typeof window.scrollY !== "undefined" ? window.scrollY : window.pageYOffset;
+   assert(typeof scrollX !== "undefined" && typeof scrollY !== "undefined", "Unable to retrieve scroll position, mouse positions likely broken.");
+   if (event.type === "touchstart" || event.type === "touchend" || event.type === "touchmove") {
+    var touch = event.touch;
+    if (touch === undefined) {
+     return;
+    }
+    var adjustedX = touch.pageX - (scrollX + rect.left);
+    var adjustedY = touch.pageY - (scrollY + rect.top);
+    adjustedX = adjustedX * (cw / rect.width);
+    adjustedY = adjustedY * (ch / rect.height);
+    var coords = {
+     x: adjustedX,
+     y: adjustedY
+    };
+    if (event.type === "touchstart") {
+     Browser.lastTouches[touch.identifier] = coords;
+     Browser.touches[touch.identifier] = coords;
+    } else if (event.type === "touchend" || event.type === "touchmove") {
+     var last = Browser.touches[touch.identifier];
+     if (!last) last = coords;
+     Browser.lastTouches[touch.identifier] = last;
+     Browser.touches[touch.identifier] = coords;
+    }
+    return;
+   }
+   var x = event.pageX - (scrollX + rect.left);
+   var y = event.pageY - (scrollY + rect.top);
+   x = x * (cw / rect.width);
+   y = y * (ch / rect.height);
+   Browser.mouseMovementX = x - Browser.mouseX;
+   Browser.mouseMovementY = y - Browser.mouseY;
+   Browser.mouseX = x;
+   Browser.mouseY = y;
+  }
+ }),
+ asyncLoad: (function(url, onload, onerror, noRunDep) {
+  var dep = !noRunDep ? getUniqueRunDependency("al " + url) : "";
+  Module["readAsync"](url, (function(arrayBuffer) {
+   assert(arrayBuffer, 'Loading data file "' + url + '" failed (no arrayBuffer).');
+   onload(new Uint8Array(arrayBuffer));
+   if (dep) removeRunDependency(dep);
+  }), (function(event) {
+   if (onerror) {
+    onerror();
+   } else {
+    throw 'Loading data file "' + url + '" failed.';
+   }
+  }));
+  if (dep) addRunDependency(dep);
+ }),
+ resizeListeners: [],
+ updateResizeListeners: (function() {
+  var canvas = Module["canvas"];
+  Browser.resizeListeners.forEach((function(listener) {
+   listener(canvas.width, canvas.height);
+  }));
+ }),
+ setCanvasSize: (function(width, height, noUpdates) {
+  var canvas = Module["canvas"];
+  Browser.updateCanvasDimensions(canvas, width, height);
+  if (!noUpdates) Browser.updateResizeListeners();
+ }),
+ windowedWidth: 0,
+ windowedHeight: 0,
+ setFullscreenCanvasSize: (function() {
+  if (typeof SDL != "undefined") {
+   var flags = HEAPU32[SDL.screen >> 2];
+   flags = flags | 8388608;
+   HEAP32[SDL.screen >> 2] = flags;
+  }
+  Browser.updateCanvasDimensions(Module["canvas"]);
+  Browser.updateResizeListeners();
+ }),
+ setWindowedCanvasSize: (function() {
+  if (typeof SDL != "undefined") {
+   var flags = HEAPU32[SDL.screen >> 2];
+   flags = flags & ~8388608;
+   HEAP32[SDL.screen >> 2] = flags;
+  }
+  Browser.updateCanvasDimensions(Module["canvas"]);
+  Browser.updateResizeListeners();
+ }),
+ updateCanvasDimensions: (function(canvas, wNative, hNative) {
+  if (wNative && hNative) {
+   canvas.widthNative = wNative;
+   canvas.heightNative = hNative;
+  } else {
+   wNative = canvas.widthNative;
+   hNative = canvas.heightNative;
+  }
+  var w = wNative;
+  var h = hNative;
+  if (Module["forcedAspectRatio"] && Module["forcedAspectRatio"] > 0) {
+   if (w / h < Module["forcedAspectRatio"]) {
+    w = Math.round(h * Module["forcedAspectRatio"]);
+   } else {
+    h = Math.round(w / Module["forcedAspectRatio"]);
+   }
+  }
+  if ((document["fullscreenElement"] || document["mozFullScreenElement"] || document["msFullscreenElement"] || document["webkitFullscreenElement"] || document["webkitCurrentFullScreenElement"]) === canvas.parentNode && typeof screen != "undefined") {
+   var factor = Math.min(screen.width / w, screen.height / h);
+   w = Math.round(w * factor);
+   h = Math.round(h * factor);
+  }
+  if (Browser.resizeCanvas) {
+   if (canvas.width != w) canvas.width = w;
+   if (canvas.height != h) canvas.height = h;
+   if (typeof canvas.style != "undefined") {
+    canvas.style.removeProperty("width");
+    canvas.style.removeProperty("height");
+   }
+  } else {
+   if (canvas.width != wNative) canvas.width = wNative;
+   if (canvas.height != hNative) canvas.height = hNative;
+   if (typeof canvas.style != "undefined") {
+    if (w != wNative || h != hNative) {
+     canvas.style.setProperty("width", w + "px", "important");
+     canvas.style.setProperty("height", h + "px", "important");
+    } else {
+     canvas.style.removeProperty("width");
+     canvas.style.removeProperty("height");
+    }
+   }
+  }
+ }),
+ wgetRequests: {},
+ nextWgetRequestHandle: 0,
+ getNextWgetRequestHandle: (function() {
+  var handle = Browser.nextWgetRequestHandle;
+  Browser.nextWgetRequestHandle++;
+  return handle;
+ })
+};
+function _emscripten_cancel_main_loop() {
+ Browser.mainLoop.pause();
+ Browser.mainLoop.func = null;
+}
+function _emscripten_set_canvas_element_size(target, width, height) {
+ var canvas = JSEvents.findCanvasEventTarget(target);
+ if (!canvas) return -4;
+ canvas.width = width;
+ canvas.height = height;
+ return 0;
+}
+function emscripten_set_canvas_element_size_js(target, width, height) {
+ if (typeof target === "string") {
+  var stackTop = stackSave();
+  var targetInt = stackAlloc(target.length + 1);
+  stringToUTF8(target, targetInt, target.length + 1);
+  var ret = _emscripten_set_canvas_element_size(targetInt, width, height);
+  stackRestore(stackTop);
+  return ret;
+ } else {
+  return _emscripten_set_canvas_element_size(target, width, height);
+ }
+}
+function _emscripten_get_canvas_element_size_calling_thread(target, width, height) {
+ var canvas = JSEvents.findCanvasEventTarget(target);
+ if (!canvas) return -4;
+ if (canvas.canvasSharedPtr) {
+  var w = HEAP32[canvas.canvasSharedPtr >> 2];
+  var h = HEAP32[canvas.canvasSharedPtr + 4 >> 2];
+  HEAP32[width >> 2] = w;
+  HEAP32[height >> 2] = h;
+ } else if (canvas.offscreenCanvas) {
+  HEAP32[width >> 2] = canvas.offscreenCanvas.width;
+  HEAP32[height >> 2] = canvas.offscreenCanvas.height;
+ } else if (!canvas.controlTransferredOffscreen) {
+  HEAP32[width >> 2] = canvas.width;
+  HEAP32[height >> 2] = canvas.height;
+ } else {
+  return -4;
+ }
+ return 0;
+}
+function _emscripten_get_canvas_element_size_main_thread(target, width, height) {
+ return _emscripten_get_canvas_element_size_calling_thread(target, width, height);
+}
+function _emscripten_get_canvas_element_size(target, width, height) {
+ var canvas = JSEvents.findCanvasEventTarget(target);
+ if (canvas) return _emscripten_get_canvas_element_size_calling_thread(target, width, height); else return _emscripten_get_canvas_element_size_main_thread(target, width, height);
+}
+function emscripten_get_canvas_element_size_js(target) {
+ var stackTop = stackSave();
+ var w = stackAlloc(8);
+ var h = w + 4;
+ if (typeof target === "string") {
+  var targetInt = stackAlloc(target.length + 1);
+  stringToUTF8(target, targetInt, target.length + 1);
+  target = targetInt;
+ }
+ var ret = _emscripten_get_canvas_element_size(target, w, h);
+ var size = [ HEAP32[w >> 2], HEAP32[h >> 2] ];
+ stackRestore(stackTop);
+ return size;
+}
+var JSEvents = {
+ keyEvent: 0,
+ mouseEvent: 0,
+ wheelEvent: 0,
+ uiEvent: 0,
+ focusEvent: 0,
+ deviceOrientationEvent: 0,
+ deviceMotionEvent: 0,
+ fullscreenChangeEvent: 0,
+ pointerlockChangeEvent: 0,
+ visibilityChangeEvent: 0,
+ touchEvent: 0,
+ lastGamepadState: null,
+ lastGamepadStateFrame: null,
+ numGamepadsConnected: 0,
+ previousFullscreenElement: null,
+ previousScreenX: null,
+ previousScreenY: null,
+ removeEventListenersRegistered: false,
+ _onGamepadConnected: (function() {
+  ++JSEvents.numGamepadsConnected;
+ }),
+ _onGamepadDisconnected: (function() {
+  --JSEvents.numGamepadsConnected;
+ }),
+ staticInit: (function() {
+  if (typeof window !== "undefined") {
+   window.addEventListener("gamepadconnected", JSEvents._onGamepadConnected);
+   window.addEventListener("gamepaddisconnected", JSEvents._onGamepadDisconnected);
+   var firstState = navigator.getGamepads ? navigator.getGamepads() : navigator.webkitGetGamepads ? navigator.webkitGetGamepads() : null;
+   if (firstState) {
+    JSEvents.numGamepadsConnected = firstState.length;
+   }
+  }
+ }),
+ removeAllEventListeners: (function() {
+  for (var i = JSEvents.eventHandlers.length - 1; i >= 0; --i) {
+   JSEvents._removeHandler(i);
+  }
+  JSEvents.eventHandlers = [];
+  JSEvents.deferredCalls = [];
+  window.removeEventListener("gamepadconnected", JSEvents._onGamepadConnected);
+  window.removeEventListener("gamepaddisconnected", JSEvents._onGamepadDisconnected);
+ }),
+ registerRemoveEventListeners: (function() {
+  if (!JSEvents.removeEventListenersRegistered) {
+   __ATEXIT__.push(JSEvents.removeAllEventListeners);
+   JSEvents.removeEventListenersRegistered = true;
+  }
+ }),
+ findEventTarget: (function(target) {
+  try {
+   if (!target) return window;
+   if (typeof target === "number") target = Pointer_stringify(target);
+   if (target === "#window") return window; else if (target === "#document") return document; else if (target === "#screen") return window.screen; else if (target === "#canvas") return Module["canvas"];
+   return typeof target === "string" ? document.getElementById(target) : target;
+  } catch (e) {
+   return null;
+  }
+ }),
+ findCanvasEventTarget: (function(target) {
+  if (typeof target === "number") target = Pointer_stringify(target);
+  if (!target || target === "#canvas") {
+   if (typeof GL !== "undefined" && GL.offscreenCanvases["canvas"]) return GL.offscreenCanvases["canvas"];
+   return Module["canvas"];
+  }
+  if (typeof GL !== "undefined" && GL.offscreenCanvases[target]) return GL.offscreenCanvases[target];
+  return JSEvents.findEventTarget(target);
+ }),
+ deferredCalls: [],
+ deferCall: (function(targetFunction, precedence, argsList) {
+  function arraysHaveEqualContent(arrA, arrB) {
+   if (arrA.length != arrB.length) return false;
+   for (var i in arrA) {
+    if (arrA[i] != arrB[i]) return false;
+   }
+   return true;
+  }
+  for (var i in JSEvents.deferredCalls) {
+   var call = JSEvents.deferredCalls[i];
+   if (call.targetFunction == targetFunction && arraysHaveEqualContent(call.argsList, argsList)) {
+    return;
+   }
+  }
+  JSEvents.deferredCalls.push({
+   targetFunction: targetFunction,
+   precedence: precedence,
+   argsList: argsList
+  });
+  JSEvents.deferredCalls.sort((function(x, y) {
+   return x.precedence < y.precedence;
+  }));
+ }),
+ removeDeferredCalls: (function(targetFunction) {
+  for (var i = 0; i < JSEvents.deferredCalls.length; ++i) {
+   if (JSEvents.deferredCalls[i].targetFunction == targetFunction) {
+    JSEvents.deferredCalls.splice(i, 1);
+    --i;
+   }
+  }
+ }),
+ canPerformEventHandlerRequests: (function() {
+  return JSEvents.inEventHandler && JSEvents.currentEventHandler.allowsDeferredCalls;
+ }),
+ runDeferredCalls: (function() {
+  if (!JSEvents.canPerformEventHandlerRequests()) {
+   return;
+  }
+  for (var i = 0; i < JSEvents.deferredCalls.length; ++i) {
+   var call = JSEvents.deferredCalls[i];
+   JSEvents.deferredCalls.splice(i, 1);
+   --i;
+   call.targetFunction.apply(this, call.argsList);
+  }
+ }),
+ inEventHandler: 0,
+ currentEventHandler: null,
+ eventHandlers: [],
+ isInternetExplorer: (function() {
+  return navigator.userAgent.indexOf("MSIE") !== -1 || navigator.appVersion.indexOf("Trident/") > 0;
+ }),
+ removeAllHandlersOnTarget: (function(target, eventTypeString) {
+  for (var i = 0; i < JSEvents.eventHandlers.length; ++i) {
+   if (JSEvents.eventHandlers[i].target == target && (!eventTypeString || eventTypeString == JSEvents.eventHandlers[i].eventTypeString)) {
+    JSEvents._removeHandler(i--);
+   }
+  }
+ }),
+ _removeHandler: (function(i) {
+  var h = JSEvents.eventHandlers[i];
+  h.target.removeEventListener(h.eventTypeString, h.eventListenerFunc, h.useCapture);
+  JSEvents.eventHandlers.splice(i, 1);
+ }),
+ registerOrRemoveHandler: (function(eventHandler) {
+  var jsEventHandler = function jsEventHandler(event) {
+   ++JSEvents.inEventHandler;
+   JSEvents.currentEventHandler = eventHandler;
+   JSEvents.runDeferredCalls();
+   eventHandler.handlerFunc(event);
+   JSEvents.runDeferredCalls();
+   --JSEvents.inEventHandler;
+  };
+  if (eventHandler.callbackfunc) {
+   eventHandler.eventListenerFunc = jsEventHandler;
+   eventHandler.target.addEventListener(eventHandler.eventTypeString, jsEventHandler, eventHandler.useCapture);
+   JSEvents.eventHandlers.push(eventHandler);
+   JSEvents.registerRemoveEventListeners();
+  } else {
+   for (var i = 0; i < JSEvents.eventHandlers.length; ++i) {
+    if (JSEvents.eventHandlers[i].target == eventHandler.target && JSEvents.eventHandlers[i].eventTypeString == eventHandler.eventTypeString) {
+     JSEvents._removeHandler(i--);
+    }
+   }
+  }
+ }),
+ registerKeyEventCallback: (function(target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) {
+  if (!JSEvents.keyEvent) JSEvents.keyEvent = _malloc(164);
+  var keyEventHandlerFunc = (function(event) {
+   var e = event || window.event;
+   var keyEventData = JSEvents.keyEvent;
+   stringToUTF8(e.key ? e.key : "", keyEventData + 0, 32);
+   stringToUTF8(e.code ? e.code : "", keyEventData + 32, 32);
+   HEAP32[keyEventData + 64 >> 2] = e.location;
+   HEAP32[keyEventData + 68 >> 2] = e.ctrlKey;
+   HEAP32[keyEventData + 72 >> 2] = e.shiftKey;
+   HEAP32[keyEventData + 76 >> 2] = e.altKey;
+   HEAP32[keyEventData + 80 >> 2] = e.metaKey;
+   HEAP32[keyEventData + 84 >> 2] = e.repeat;
+   stringToUTF8(e.locale ? e.locale : "", keyEventData + 88, 32);
+   stringToUTF8(e.char ? e.char : "", keyEventData + 120, 32);
+   HEAP32[keyEventData + 152 >> 2] = e.charCode;
+   HEAP32[keyEventData + 156 >> 2] = e.keyCode;
+   HEAP32[keyEventData + 160 >> 2] = e.which;
+   if (Module["dynCall_iiii"](callbackfunc, eventTypeId, keyEventData, userData)) e.preventDefault();
+  });
+  var eventHandler = {
+   target: JSEvents.findEventTarget(target),
+   allowsDeferredCalls: JSEvents.isInternetExplorer() ? false : true,
+   eventTypeString: eventTypeString,
+   callbackfunc: callbackfunc,
+   handlerFunc: keyEventHandlerFunc,
+   useCapture: useCapture
+  };
+  JSEvents.registerOrRemoveHandler(eventHandler);
+ }),
+ getBoundingClientRectOrZeros: (function(target) {
+  return target.getBoundingClientRect ? target.getBoundingClientRect() : {
+   left: 0,
+   top: 0
+  };
+ }),
+ fillMouseEventData: (function(eventStruct, e, target) {
+  HEAPF64[eventStruct >> 3] = JSEvents.tick();
+  HEAP32[eventStruct + 8 >> 2] = e.screenX;
+  HEAP32[eventStruct + 12 >> 2] = e.screenY;
+  HEAP32[eventStruct + 16 >> 2] = e.clientX;
+  HEAP32[eventStruct + 20 >> 2] = e.clientY;
+  HEAP32[eventStruct + 24 >> 2] = e.ctrlKey;
+  HEAP32[eventStruct + 28 >> 2] = e.shiftKey;
+  HEAP32[eventStruct + 32 >> 2] = e.altKey;
+  HEAP32[eventStruct + 36 >> 2] = e.metaKey;
+  HEAP16[eventStruct + 40 >> 1] = e.button;
+  HEAP16[eventStruct + 42 >> 1] = e.buttons;
+  HEAP32[eventStruct + 44 >> 2] = e["movementX"];
+  HEAP32[eventStruct + 48 >> 2] = e["movementY"];
+  if (Module["canvas"]) {
+   var rect = Module["canvas"].getBoundingClientRect();
+   HEAP32[eventStruct + 60 >> 2] = e.clientX - rect.left;
+   HEAP32[eventStruct + 64 >> 2] = e.clientY - rect.top;
+  } else {
+   HEAP32[eventStruct + 60 >> 2] = 0;
+   HEAP32[eventStruct + 64 >> 2] = 0;
+  }
+  if (target) {
+   var rect = JSEvents.getBoundingClientRectOrZeros(target);
+   HEAP32[eventStruct + 52 >> 2] = e.clientX - rect.left;
+   HEAP32[eventStruct + 56 >> 2] = e.clientY - rect.top;
+  } else {
+   HEAP32[eventStruct + 52 >> 2] = 0;
+   HEAP32[eventStruct + 56 >> 2] = 0;
+  }
+  if (e.type !== "wheel" && e.type !== "mousewheel") {
+   JSEvents.previousScreenX = e.screenX;
+   JSEvents.previousScreenY = e.screenY;
+  }
+ }),
+ registerMouseEventCallback: (function(target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) {
+  if (!JSEvents.mouseEvent) JSEvents.mouseEvent = _malloc(72);
+  target = JSEvents.findEventTarget(target);
+  var mouseEventHandlerFunc = (function(event) {
+   var e = event || window.event;
+   JSEvents.fillMouseEventData(JSEvents.mouseEvent, e, target);
+   if (Module["dynCall_iiii"](callbackfunc, eventTypeId, JSEvents.mouseEvent, userData)) e.preventDefault();
+  });
+  var eventHandler = {
+   target: target,
+   allowsDeferredCalls: eventTypeString != "mousemove" && eventTypeString != "mouseenter" && eventTypeString != "mouseleave",
+   eventTypeString: eventTypeString,
+   callbackfunc: callbackfunc,
+   handlerFunc: mouseEventHandlerFunc,
+   useCapture: useCapture
+  };
+  if (JSEvents.isInternetExplorer() && eventTypeString == "mousedown") eventHandler.allowsDeferredCalls = false;
+  JSEvents.registerOrRemoveHandler(eventHandler);
+ }),
+ registerWheelEventCallback: (function(target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) {
+  if (!JSEvents.wheelEvent) JSEvents.wheelEvent = _malloc(104);
+  target = JSEvents.findEventTarget(target);
+  var wheelHandlerFunc = (function(event) {
+   var e = event || window.event;
+   var wheelEvent = JSEvents.wheelEvent;
+   JSEvents.fillMouseEventData(wheelEvent, e, target);
+   HEAPF64[wheelEvent + 72 >> 3] = e["deltaX"];
+   HEAPF64[wheelEvent + 80 >> 3] = e["deltaY"];
+   HEAPF64[wheelEvent + 88 >> 3] = e["deltaZ"];
+   HEAP32[wheelEvent + 96 >> 2] = e["deltaMode"];
+   if (Module["dynCall_iiii"](callbackfunc, eventTypeId, wheelEvent, userData)) e.preventDefault();
+  });
+  var mouseWheelHandlerFunc = (function(event) {
+   var e = event || window.event;
+   JSEvents.fillMouseEventData(JSEvents.wheelEvent, e, target);
+   HEAPF64[JSEvents.wheelEvent + 72 >> 3] = e["wheelDeltaX"] || 0;
+   HEAPF64[JSEvents.wheelEvent + 80 >> 3] = -(e["wheelDeltaY"] ? e["wheelDeltaY"] : e["wheelDelta"]);
+   HEAPF64[JSEvents.wheelEvent + 88 >> 3] = 0;
+   HEAP32[JSEvents.wheelEvent + 96 >> 2] = 0;
+   var shouldCancel = Module["dynCall_iiii"](callbackfunc, eventTypeId, JSEvents.wheelEvent, userData);
+   if (shouldCancel) {
+    e.preventDefault();
+   }
+  });
+  var eventHandler = {
+   target: target,
+   allowsDeferredCalls: true,
+   eventTypeString: eventTypeString,
+   callbackfunc: callbackfunc,
+   handlerFunc: eventTypeString == "wheel" ? wheelHandlerFunc : mouseWheelHandlerFunc,
+   useCapture: useCapture
+  };
+  JSEvents.registerOrRemoveHandler(eventHandler);
+ }),
+ pageScrollPos: (function() {
+  if (window.pageXOffset > 0 || window.pageYOffset > 0) {
+   return [ window.pageXOffset, window.pageYOffset ];
+  }
+  if (typeof document.documentElement.scrollLeft !== "undefined" || typeof document.documentElement.scrollTop !== "undefined") {
+   return [ document.documentElement.scrollLeft, document.documentElement.scrollTop ];
+  }
+  return [ document.body.scrollLeft | 0, document.body.scrollTop | 0 ];
+ }),
+ registerUiEventCallback: (function(target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) {
+  if (!JSEvents.uiEvent) JSEvents.uiEvent = _malloc(36);
+  if (eventTypeString == "scroll" && !target) {
+   target = document;
+  } else {
+   target = JSEvents.findEventTarget(target);
+  }
+  var uiEventHandlerFunc = (function(event) {
+   var e = event || window.event;
+   if (e.target != target) {
+    return;
+   }
+   var scrollPos = JSEvents.pageScrollPos();
+   var uiEvent = JSEvents.uiEvent;
+   HEAP32[uiEvent >> 2] = e.detail;
+   HEAP32[uiEvent + 4 >> 2] = document.body.clientWidth;
+   HEAP32[uiEvent + 8 >> 2] = document.body.clientHeight;
+   HEAP32[uiEvent + 12 >> 2] = window.innerWidth;
+   HEAP32[uiEvent + 16 >> 2] = window.innerHeight;
+   HEAP32[uiEvent + 20 >> 2] = window.outerWidth;
+   HEAP32[uiEvent + 24 >> 2] = window.outerHeight;
+   HEAP32[uiEvent + 28 >> 2] = scrollPos[0];
+   HEAP32[uiEvent + 32 >> 2] = scrollPos[1];
+   if (Module["dynCall_iiii"](callbackfunc, eventTypeId, uiEvent, userData)) e.preventDefault();
+  });
+  var eventHandler = {
+   target: target,
+   allowsDeferredCalls: false,
+   eventTypeString: eventTypeString,
+   callbackfunc: callbackfunc,
+   handlerFunc: uiEventHandlerFunc,
+   useCapture: useCapture
+  };
+  JSEvents.registerOrRemoveHandler(eventHandler);
+ }),
+ getNodeNameForTarget: (function(target) {
+  if (!target) return "";
+  if (target == window) return "#window";
+  if (target == window.screen) return "#screen";
+  return target && target.nodeName ? target.nodeName : "";
+ }),
+ registerFocusEventCallback: (function(target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) {
+  if (!JSEvents.focusEvent) JSEvents.focusEvent = _malloc(256);
+  var focusEventHandlerFunc = (function(event) {
+   var e = event || window.event;
+   var nodeName = JSEvents.getNodeNameForTarget(e.target);
+   var id = e.target.id ? e.target.id : "";
+   var focusEvent = JSEvents.focusEvent;
+   stringToUTF8(nodeName, focusEvent + 0, 128);
+   stringToUTF8(id, focusEvent + 128, 128);
+   if (Module["dynCall_iiii"](callbackfunc, eventTypeId, focusEvent, userData)) e.preventDefault();
+  });
+  var eventHandler = {
+   target: JSEvents.findEventTarget(target),
+   allowsDeferredCalls: false,
+   eventTypeString: eventTypeString,
+   callbackfunc: callbackfunc,
+   handlerFunc: focusEventHandlerFunc,
+   useCapture: useCapture
+  };
+  JSEvents.registerOrRemoveHandler(eventHandler);
+ }),
+ tick: (function() {
+  if (window["performance"] && window["performance"]["now"]) return window["performance"]["now"](); else return Date.now();
+ }),
+ fillDeviceOrientationEventData: (function(eventStruct, e, target) {
+  HEAPF64[eventStruct >> 3] = JSEvents.tick();
+  HEAPF64[eventStruct + 8 >> 3] = e.alpha;
+  HEAPF64[eventStruct + 16 >> 3] = e.beta;
+  HEAPF64[eventStruct + 24 >> 3] = e.gamma;
+  HEAP32[eventStruct + 32 >> 2] = e.absolute;
+ }),
+ registerDeviceOrientationEventCallback: (function(target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) {
+  if (!JSEvents.deviceOrientationEvent) JSEvents.deviceOrientationEvent = _malloc(40);
+  var deviceOrientationEventHandlerFunc = (function(event) {
+   var e = event || window.event;
+   JSEvents.fillDeviceOrientationEventData(JSEvents.deviceOrientationEvent, e, target);
+   if (Module["dynCall_iiii"](callbackfunc, eventTypeId, JSEvents.deviceOrientationEvent, userData)) e.preventDefault();
+  });
+  var eventHandler = {
+   target: JSEvents.findEventTarget(target),
+   allowsDeferredCalls: false,
+   eventTypeString: eventTypeString,
+   callbackfunc: callbackfunc,
+   handlerFunc: deviceOrientationEventHandlerFunc,
+   useCapture: useCapture
+  };
+  JSEvents.registerOrRemoveHandler(eventHandler);
+ }),
+ fillDeviceMotionEventData: (function(eventStruct, e, target) {
+  HEAPF64[eventStruct >> 3] = JSEvents.tick();
+  HEAPF64[eventStruct + 8 >> 3] = e.acceleration.x;
+  HEAPF64[eventStruct + 16 >> 3] = e.acceleration.y;
+  HEAPF64[eventStruct + 24 >> 3] = e.acceleration.z;
+  HEAPF64[eventStruct + 32 >> 3] = e.accelerationIncludingGravity.x;
+  HEAPF64[eventStruct + 40 >> 3] = e.accelerationIncludingGravity.y;
+  HEAPF64[eventStruct + 48 >> 3] = e.accelerationIncludingGravity.z;
+  HEAPF64[eventStruct + 56 >> 3] = e.rotationRate.alpha;
+  HEAPF64[eventStruct + 64 >> 3] = e.rotationRate.beta;
+  HEAPF64[eventStruct + 72 >> 3] = e.rotationRate.gamma;
+ }),
+ registerDeviceMotionEventCallback: (function(target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) {
+  if (!JSEvents.deviceMotionEvent) JSEvents.deviceMotionEvent = _malloc(80);
+  var deviceMotionEventHandlerFunc = (function(event) {
+   var e = event || window.event;
+   JSEvents.fillDeviceMotionEventData(JSEvents.deviceMotionEvent, e, target);
+   if (Module["dynCall_iiii"](callbackfunc, eventTypeId, JSEvents.deviceMotionEvent, userData)) e.preventDefault();
+  });
+  var eventHandler = {
+   target: JSEvents.findEventTarget(target),
+   allowsDeferredCalls: false,
+   eventTypeString: eventTypeString,
+   callbackfunc: callbackfunc,
+   handlerFunc: deviceMotionEventHandlerFunc,
+   useCapture: useCapture
+  };
+  JSEvents.registerOrRemoveHandler(eventHandler);
+ }),
+ screenOrientation: (function() {
+  if (!window.screen) return undefined;
+  return window.screen.orientation || window.screen.mozOrientation || window.screen.webkitOrientation || window.screen.msOrientation;
+ }),
+ fillOrientationChangeEventData: (function(eventStruct, e) {
+  var orientations = [ "portrait-primary", "portrait-secondary", "landscape-primary", "landscape-secondary" ];
+  var orientations2 = [ "portrait", "portrait", "landscape", "landscape" ];
+  var orientationString = JSEvents.screenOrientation();
+  var orientation = orientations.indexOf(orientationString);
+  if (orientation == -1) {
+   orientation = orientations2.indexOf(orientationString);
+  }
+  HEAP32[eventStruct >> 2] = 1 << orientation;
+  HEAP32[eventStruct + 4 >> 2] = window.orientation;
+ }),
+ registerOrientationChangeEventCallback: (function(target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) {
+  if (!JSEvents.orientationChangeEvent) JSEvents.orientationChangeEvent = _malloc(8);
+  if (!target) {
+   target = window.screen;
+  } else {
+   target = JSEvents.findEventTarget(target);
+  }
+  var orientationChangeEventHandlerFunc = (function(event) {
+   var e = event || window.event;
+   var orientationChangeEvent = JSEvents.orientationChangeEvent;
+   JSEvents.fillOrientationChangeEventData(orientationChangeEvent, e);
+   if (Module["dynCall_iiii"](callbackfunc, eventTypeId, orientationChangeEvent, userData)) e.preventDefault();
+  });
+  if (eventTypeString == "orientationchange" && window.screen.mozOrientation !== undefined) {
+   eventTypeString = "mozorientationchange";
+  }
+  var eventHandler = {
+   target: target,
+   allowsDeferredCalls: false,
+   eventTypeString: eventTypeString,
+   callbackfunc: callbackfunc,
+   handlerFunc: orientationChangeEventHandlerFunc,
+   useCapture: useCapture
+  };
+  JSEvents.registerOrRemoveHandler(eventHandler);
+ }),
+ fullscreenEnabled: (function() {
+  return document.fullscreenEnabled || document.mozFullScreenEnabled || document.webkitFullscreenEnabled || document.msFullscreenEnabled;
+ }),
+ fillFullscreenChangeEventData: (function(eventStruct, e) {
+  var fullscreenElement = document.fullscreenElement || document.mozFullScreenElement || document.webkitFullscreenElement || document.msFullscreenElement;
+  var isFullscreen = !!fullscreenElement;
+  HEAP32[eventStruct >> 2] = isFullscreen;
+  HEAP32[eventStruct + 4 >> 2] = JSEvents.fullscreenEnabled();
+  var reportedElement = isFullscreen ? fullscreenElement : JSEvents.previousFullscreenElement;
+  var nodeName = JSEvents.getNodeNameForTarget(reportedElement);
+  var id = reportedElement && reportedElement.id ? reportedElement.id : "";
+  stringToUTF8(nodeName, eventStruct + 8, 128);
+  stringToUTF8(id, eventStruct + 136, 128);
+  HEAP32[eventStruct + 264 >> 2] = reportedElement ? reportedElement.clientWidth : 0;
+  HEAP32[eventStruct + 268 >> 2] = reportedElement ? reportedElement.clientHeight : 0;
+  HEAP32[eventStruct + 272 >> 2] = screen.width;
+  HEAP32[eventStruct + 276 >> 2] = screen.height;
+  if (isFullscreen) {
+   JSEvents.previousFullscreenElement = fullscreenElement;
+  }
+ }),
+ registerFullscreenChangeEventCallback: (function(target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) {
+  if (!JSEvents.fullscreenChangeEvent) JSEvents.fullscreenChangeEvent = _malloc(280);
+  if (!target) target = document; else target = JSEvents.findEventTarget(target);
+  var fullscreenChangeEventhandlerFunc = (function(event) {
+   var e = event || window.event;
+   var fullscreenChangeEvent = JSEvents.fullscreenChangeEvent;
+   JSEvents.fillFullscreenChangeEventData(fullscreenChangeEvent, e);
+   if (Module["dynCall_iiii"](callbackfunc, eventTypeId, fullscreenChangeEvent, userData)) e.preventDefault();
+  });
+  var eventHandler = {
+   target: target,
+   allowsDeferredCalls: false,
+   eventTypeString: eventTypeString,
+   callbackfunc: callbackfunc,
+   handlerFunc: fullscreenChangeEventhandlerFunc,
+   useCapture: useCapture
+  };
+  JSEvents.registerOrRemoveHandler(eventHandler);
+ }),
+ resizeCanvasForFullscreen: (function(target, strategy) {
+  var restoreOldStyle = __registerRestoreOldStyle(target);
+  var cssWidth = strategy.softFullscreen ? window.innerWidth : screen.width;
+  var cssHeight = strategy.softFullscreen ? window.innerHeight : screen.height;
+  var rect = target.getBoundingClientRect();
+  var windowedCssWidth = rect.right - rect.left;
+  var windowedCssHeight = rect.bottom - rect.top;
+  var canvasSize = emscripten_get_canvas_element_size_js(target.id);
+  var windowedRttWidth = canvasSize[0];
+  var windowedRttHeight = canvasSize[1];
+  if (strategy.scaleMode == 3) {
+   __setLetterbox(target, (cssHeight - windowedCssHeight) / 2, (cssWidth - windowedCssWidth) / 2);
+   cssWidth = windowedCssWidth;
+   cssHeight = windowedCssHeight;
+  } else if (strategy.scaleMode == 2) {
+   if (cssWidth * windowedRttHeight < windowedRttWidth * cssHeight) {
+    var desiredCssHeight = windowedRttHeight * cssWidth / windowedRttWidth;
+    __setLetterbox(target, (cssHeight - desiredCssHeight) / 2, 0);
+    cssHeight = desiredCssHeight;
+   } else {
+    var desiredCssWidth = windowedRttWidth * cssHeight / windowedRttHeight;
+    __setLetterbox(target, 0, (cssWidth - desiredCssWidth) / 2);
+    cssWidth = desiredCssWidth;
+   }
+  }
+  if (!target.style.backgroundColor) target.style.backgroundColor = "black";
+  if (!document.body.style.backgroundColor) document.body.style.backgroundColor = "black";
+  target.style.width = cssWidth + "px";
+  target.style.height = cssHeight + "px";
+  if (strategy.filteringMode == 1) {
+   target.style.imageRendering = "optimizeSpeed";
+   target.style.imageRendering = "-moz-crisp-edges";
+   target.style.imageRendering = "-o-crisp-edges";
+   target.style.imageRendering = "-webkit-optimize-contrast";
+   target.style.imageRendering = "optimize-contrast";
+   target.style.imageRendering = "crisp-edges";
+   target.style.imageRendering = "pixelated";
+  }
+  var dpiScale = strategy.canvasResolutionScaleMode == 2 ? window.devicePixelRatio : 1;
+  if (strategy.canvasResolutionScaleMode != 0) {
+   var newWidth = cssWidth * dpiScale | 0;
+   var newHeight = cssHeight * dpiScale | 0;
+   if (!target.controlTransferredOffscreen) {
+    target.width = newWidth;
+    target.height = newHeight;
+   } else {
+    emscripten_set_canvas_element_size_js(target.id, newWidth, newHeight);
+   }
+   if (target.GLctxObject) target.GLctxObject.GLctx.viewport(0, 0, newWidth, newHeight);
+  }
+  return restoreOldStyle;
+ }),
+ requestFullscreen: (function(target, strategy) {
+  if (strategy.scaleMode != 0 || strategy.canvasResolutionScaleMode != 0) {
+   JSEvents.resizeCanvasForFullscreen(target, strategy);
+  }
+  if (target.requestFullscreen) {
+   target.requestFullscreen();
+  } else if (target.msRequestFullscreen) {
+   target.msRequestFullscreen();
+  } else if (target.mozRequestFullScreen) {
+   target.mozRequestFullScreen();
+  } else if (target.mozRequestFullscreen) {
+   target.mozRequestFullscreen();
+  } else if (target.webkitRequestFullscreen) {
+   target.webkitRequestFullscreen(Element.ALLOW_KEYBOARD_INPUT);
+  } else {
+   if (typeof JSEvents.fullscreenEnabled() === "undefined") {
+    return -1;
+   } else {
+    return -3;
+   }
+  }
+  if (strategy.canvasResizedCallback) {
+   Module["dynCall_iiii"](strategy.canvasResizedCallback, 37, 0, strategy.canvasResizedCallbackUserData);
+  }
+  return 0;
+ }),
+ fillPointerlockChangeEventData: (function(eventStruct, e) {
+  var pointerLockElement = document.pointerLockElement || document.mozPointerLockElement || document.webkitPointerLockElement || document.msPointerLockElement;
+  var isPointerlocked = !!pointerLockElement;
+  HEAP32[eventStruct >> 2] = isPointerlocked;
+  var nodeName = JSEvents.getNodeNameForTarget(pointerLockElement);
+  var id = pointerLockElement && pointerLockElement.id ? pointerLockElement.id : "";
+  stringToUTF8(nodeName, eventStruct + 4, 128);
+  stringToUTF8(id, eventStruct + 132, 128);
+ }),
+ registerPointerlockChangeEventCallback: (function(target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) {
+  if (!JSEvents.pointerlockChangeEvent) JSEvents.pointerlockChangeEvent = _malloc(260);
+  if (!target) target = document; else target = JSEvents.findEventTarget(target);
+  var pointerlockChangeEventHandlerFunc = (function(event) {
+   var e = event || window.event;
+   var pointerlockChangeEvent = JSEvents.pointerlockChangeEvent;
+   JSEvents.fillPointerlockChangeEventData(pointerlockChangeEvent, e);
+   if (Module["dynCall_iiii"](callbackfunc, eventTypeId, pointerlockChangeEvent, userData)) e.preventDefault();
+  });
+  var eventHandler = {
+   target: target,
+   allowsDeferredCalls: false,
+   eventTypeString: eventTypeString,
+   callbackfunc: callbackfunc,
+   handlerFunc: pointerlockChangeEventHandlerFunc,
+   useCapture: useCapture
+  };
+  JSEvents.registerOrRemoveHandler(eventHandler);
+ }),
+ registerPointerlockErrorEventCallback: (function(target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString) {
+  if (!target) target = document; else target = JSEvents.findEventTarget(target);
+  var pointerlockErrorEventHandlerFunc = (function(event) {
+   var e = event || window.event;
+   if (Module["dynCall_iiii"](callbackfunc, eventTypeId, 0, userData)) e.preventDefault();
+  });
+  var eventHandler = {
+   target: target,
+   allowsDeferredCalls: false,
+   eventTypeString: eventTypeString,
+   callbackfunc: callbackfunc,
+   handlerFunc: pointerlockErrorEventHandlerFunc,
+   useCapture: useCapture
+  };
+  JSEvents.registerOrRemoveHandler(eventHandler);
+ }),
+ requestPointerLock: (function(target) {
+  if (target.requestPointerLock) {
+   target.requestPointerLock();
+  } else if (target.mozRequestPointerLock) {
+   target.mozRequestPointerLock();
+  } else if (target.webkitRequestPointerLock) {
+   target.webkitRequestPointerLock();
+  } else if (target.msRequestPointerLock) {
+   target.msRequestPointerLock();
+  } else {
+   if (document.body.requestPointerLock || document.body.mozRequestPointerLock || document.body.webkitRequestPointerLock || document.body.msRequestPointerLock) {
+    return -3;
+   } else {
+    return -1;
+   }
+  }
+  return 0;
+ }),
+ fillVisibilityChangeEventData: (function(eventStruct, e) {
+  var visibilityStates = [ "hidden", "visible", "prerender", "unloaded" ];
+  var visibilityState = visibilityStates.indexOf(document.visibilityState);
+  HEAP32[eventStruct >> 2] = document.hidden;
+  HEAP32[eventStruct + 4 >> 2] = visibilityState;
+ }),
+ registerVisibilityChangeEventCallback: (function(target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) {
+  if (!JSEvents.visibilityChangeEvent) JSEvents.visibilityChangeEvent = _malloc(8);
+  if (!target) target = document; else target = JSEvents.findEventTarget(target);
+  var visibilityChangeEventHandlerFunc = (function(event) {
+   var e = event || window.event;
+   var visibilityChangeEvent = JSEvents.visibilityChangeEvent;
+   JSEvents.fillVisibilityChangeEventData(visibilityChangeEvent, e);
+   if (Module["dynCall_iiii"](callbackfunc, eventTypeId, visibilityChangeEvent, userData)) e.preventDefault();
+  });
+  var eventHandler = {
+   target: target,
+   allowsDeferredCalls: false,
+   eventTypeString: eventTypeString,
+   callbackfunc: callbackfunc,
+   handlerFunc: visibilityChangeEventHandlerFunc,
+   useCapture: useCapture
+  };
+  JSEvents.registerOrRemoveHandler(eventHandler);
+ }),
+ registerTouchEventCallback: (function(target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) {
+  if (!JSEvents.touchEvent) JSEvents.touchEvent = _malloc(1684);
+  target = JSEvents.findEventTarget(target);
+  var touchEventHandlerFunc = (function(event) {
+   var e = event || window.event;
+   var touches = {};
+   for (var i = 0; i < e.touches.length; ++i) {
+    var touch = e.touches[i];
+    touches[touch.identifier] = touch;
+   }
+   for (var i = 0; i < e.changedTouches.length; ++i) {
+    var touch = e.changedTouches[i];
+    touches[touch.identifier] = touch;
+    touch.changed = true;
+   }
+   for (var i = 0; i < e.targetTouches.length; ++i) {
+    var touch = e.targetTouches[i];
+    touches[touch.identifier].onTarget = true;
+   }
+   var touchEvent = JSEvents.touchEvent;
+   var ptr = touchEvent;
+   HEAP32[ptr + 4 >> 2] = e.ctrlKey;
+   HEAP32[ptr + 8 >> 2] = e.shiftKey;
+   HEAP32[ptr + 12 >> 2] = e.altKey;
+   HEAP32[ptr + 16 >> 2] = e.metaKey;
+   ptr += 20;
+   var canvasRect = Module["canvas"] ? Module["canvas"].getBoundingClientRect() : undefined;
+   var targetRect = JSEvents.getBoundingClientRectOrZeros(target);
+   var numTouches = 0;
+   for (var i in touches) {
+    var t = touches[i];
+    HEAP32[ptr >> 2] = t.identifier;
+    HEAP32[ptr + 4 >> 2] = t.screenX;
+    HEAP32[ptr + 8 >> 2] = t.screenY;
+    HEAP32[ptr + 12 >> 2] = t.clientX;
+    HEAP32[ptr + 16 >> 2] = t.clientY;
+    HEAP32[ptr + 20 >> 2] = t.pageX;
+    HEAP32[ptr + 24 >> 2] = t.pageY;
+    HEAP32[ptr + 28 >> 2] = t.changed;
+    HEAP32[ptr + 32 >> 2] = t.onTarget;
+    if (canvasRect) {
+     HEAP32[ptr + 44 >> 2] = t.clientX - canvasRect.left;
+     HEAP32[ptr + 48 >> 2] = t.clientY - canvasRect.top;
+    } else {
+     HEAP32[ptr + 44 >> 2] = 0;
+     HEAP32[ptr + 48 >> 2] = 0;
+    }
+    HEAP32[ptr + 36 >> 2] = t.clientX - targetRect.left;
+    HEAP32[ptr + 40 >> 2] = t.clientY - targetRect.top;
+    ptr += 52;
+    if (++numTouches >= 32) {
+     break;
+    }
+   }
+   HEAP32[touchEvent >> 2] = numTouches;
+   if (Module["dynCall_iiii"](callbackfunc, eventTypeId, touchEvent, userData)) e.preventDefault();
+  });
+  var eventHandler = {
+   target: target,
+   allowsDeferredCalls: eventTypeString == "touchstart" || eventTypeString == "touchend",
+   eventTypeString: eventTypeString,
+   callbackfunc: callbackfunc,
+   handlerFunc: touchEventHandlerFunc,
+   useCapture: useCapture
+  };
+  JSEvents.registerOrRemoveHandler(eventHandler);
+ }),
+ fillGamepadEventData: (function(eventStruct, e) {
+  HEAPF64[eventStruct >> 3] = e.timestamp;
+  for (var i = 0; i < e.axes.length; ++i) {
+   HEAPF64[eventStruct + i * 8 + 16 >> 3] = e.axes[i];
+  }
+  for (var i = 0; i < e.buttons.length; ++i) {
+   if (typeof e.buttons[i] === "object") {
+    HEAPF64[eventStruct + i * 8 + 528 >> 3] = e.buttons[i].value;
+   } else {
+    HEAPF64[eventStruct + i * 8 + 528 >> 3] = e.buttons[i];
+   }
+  }
+  for (var i = 0; i < e.buttons.length; ++i) {
+   if (typeof e.buttons[i] === "object") {
+    HEAP32[eventStruct + i * 4 + 1040 >> 2] = e.buttons[i].pressed;
+   } else {
+    HEAP32[eventStruct + i * 4 + 1040 >> 2] = e.buttons[i] == 1;
+   }
+  }
+  HEAP32[eventStruct + 1296 >> 2] = e.connected;
+  HEAP32[eventStruct + 1300 >> 2] = e.index;
+  HEAP32[eventStruct + 8 >> 2] = e.axes.length;
+  HEAP32[eventStruct + 12 >> 2] = e.buttons.length;
+  stringToUTF8(e.id, eventStruct + 1304, 64);
+  stringToUTF8(e.mapping, eventStruct + 1368, 64);
+ }),
+ registerGamepadEventCallback: (function(target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) {
+  if (!JSEvents.gamepadEvent) JSEvents.gamepadEvent = _malloc(1432);
+  var gamepadEventHandlerFunc = (function(event) {
+   var e = event || window.event;
+   var gamepadEvent = JSEvents.gamepadEvent;
+   JSEvents.fillGamepadEventData(gamepadEvent, e.gamepad);
+   if (Module["dynCall_iiii"](callbackfunc, eventTypeId, gamepadEvent, userData)) e.preventDefault();
+  });
+  var eventHandler = {
+   target: JSEvents.findEventTarget(target),
+   allowsDeferredCalls: true,
+   eventTypeString: eventTypeString,
+   callbackfunc: callbackfunc,
+   handlerFunc: gamepadEventHandlerFunc,
+   useCapture: useCapture
+  };
+  JSEvents.registerOrRemoveHandler(eventHandler);
+ }),
+ registerBeforeUnloadEventCallback: (function(target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString) {
+  var beforeUnloadEventHandlerFunc = (function(event) {
+   var e = event || window.event;
+   var confirmationMessage = Module["dynCall_iiii"](callbackfunc, eventTypeId, 0, userData);
+   if (confirmationMessage) {
+    confirmationMessage = Pointer_stringify(confirmationMessage);
+   }
+   if (confirmationMessage) {
+    e.preventDefault();
+    e.returnValue = confirmationMessage;
+    return confirmationMessage;
+   }
+  });
+  var eventHandler = {
+   target: JSEvents.findEventTarget(target),
+   allowsDeferredCalls: false,
+   eventTypeString: eventTypeString,
+   callbackfunc: callbackfunc,
+   handlerFunc: beforeUnloadEventHandlerFunc,
+   useCapture: useCapture
+  };
+  JSEvents.registerOrRemoveHandler(eventHandler);
+ }),
+ battery: (function() {
+  return navigator.battery || navigator.mozBattery || navigator.webkitBattery;
+ }),
+ fillBatteryEventData: (function(eventStruct, e) {
+  HEAPF64[eventStruct >> 3] = e.chargingTime;
+  HEAPF64[eventStruct + 8 >> 3] = e.dischargingTime;
+  HEAPF64[eventStruct + 16 >> 3] = e.level;
+  HEAP32[eventStruct + 24 >> 2] = e.charging;
+ }),
+ registerBatteryEventCallback: (function(target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) {
+  if (!JSEvents.batteryEvent) JSEvents.batteryEvent = _malloc(32);
+  var batteryEventHandlerFunc = (function(event) {
+   var e = event || window.event;
+   var batteryEvent = JSEvents.batteryEvent;
+   JSEvents.fillBatteryEventData(batteryEvent, JSEvents.battery());
+   if (Module["dynCall_iiii"](callbackfunc, eventTypeId, batteryEvent, userData)) e.preventDefault();
+  });
+  var eventHandler = {
+   target: JSEvents.findEventTarget(target),
+   allowsDeferredCalls: false,
+   eventTypeString: eventTypeString,
+   callbackfunc: callbackfunc,
+   handlerFunc: batteryEventHandlerFunc,
+   useCapture: useCapture
+  };
+  JSEvents.registerOrRemoveHandler(eventHandler);
+ }),
+ registerWebGlEventCallback: (function(target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) {
+  if (!target) target = Module["canvas"];
+  var webGlEventHandlerFunc = (function(event) {
+   var e = event || window.event;
+   if (Module["dynCall_iiii"](callbackfunc, eventTypeId, 0, userData)) e.preventDefault();
+  });
+  var eventHandler = {
+   target: JSEvents.findEventTarget(target),
+   allowsDeferredCalls: false,
+   eventTypeString: eventTypeString,
+   callbackfunc: callbackfunc,
+   handlerFunc: webGlEventHandlerFunc,
+   useCapture: useCapture
+  };
+  JSEvents.registerOrRemoveHandler(eventHandler);
+ })
+};
+var __currentFullscreenStrategy = {};
+function _emscripten_exit_fullscreen() {
+ if (typeof JSEvents.fullscreenEnabled() === "undefined") return -1;
+ JSEvents.removeDeferredCalls(JSEvents.requestFullscreen);
+ if (document.exitFullscreen) {
+  document.exitFullscreen();
+ } else if (document.msExitFullscreen) {
+  document.msExitFullscreen();
+ } else if (document.mozCancelFullScreen) {
+  document.mozCancelFullScreen();
+ } else if (document.webkitExitFullscreen) {
+  document.webkitExitFullscreen();
+ } else {
+  return -1;
+ }
+ if (__currentFullscreenStrategy.canvasResizedCallback) {
+  Module["dynCall_iiii"](__currentFullscreenStrategy.canvasResizedCallback, 37, 0, __currentFullscreenStrategy.canvasResizedCallbackUserData);
+ }
+ return 0;
+}
+function _emscripten_exit_pointerlock() {
+ JSEvents.removeDeferredCalls(JSEvents.requestPointerLock);
+ if (document.exitPointerLock) {
+  document.exitPointerLock();
+ } else if (document.msExitPointerLock) {
+  document.msExitPointerLock();
+ } else if (document.mozExitPointerLock) {
+  document.mozExitPointerLock();
+ } else if (document.webkitExitPointerLock) {
+  document.webkitExitPointerLock();
+ } else {
+  return -1;
+ }
+ return 0;
+}
+function _emscripten_get_fullscreen_status(fullscreenStatus) {
+ if (typeof JSEvents.fullscreenEnabled() === "undefined") return -1;
+ JSEvents.fillFullscreenChangeEventData(fullscreenStatus);
+ return 0;
+}
+function __emscripten_sample_gamepad_data() {
+ if (!JSEvents.numGamepadsConnected) return;
+ if (Browser.mainLoop.currentFrameNumber !== JSEvents.lastGamepadStateFrame || !Browser.mainLoop.currentFrameNumber) {
+  JSEvents.lastGamepadState = navigator.getGamepads ? navigator.getGamepads() : navigator.webkitGetGamepads ? navigator.webkitGetGamepads : null;
+  JSEvents.lastGamepadStateFrame = Browser.mainLoop.currentFrameNumber;
+ }
+}
+function _emscripten_get_gamepad_status(index, gamepadState) {
+ __emscripten_sample_gamepad_data();
+ if (!JSEvents.lastGamepadState) return -1;
+ if (index < 0 || index >= JSEvents.lastGamepadState.length) return -5;
+ if (!JSEvents.lastGamepadState[index]) return -7;
+ JSEvents.fillGamepadEventData(gamepadState, JSEvents.lastGamepadState[index]);
+ return 0;
+}
+function _emscripten_get_main_loop_timing(mode, value) {
+ if (mode) HEAP32[mode >> 2] = Browser.mainLoop.timingMode;
+ if (value) HEAP32[value >> 2] = Browser.mainLoop.timingValue;
+}
+function _emscripten_get_num_gamepads() {
+ if (!JSEvents.numGamepadsConnected) return 0;
+ __emscripten_sample_gamepad_data();
+ if (!JSEvents.lastGamepadState) return -1;
+ return JSEvents.lastGamepadState.length;
+}
+function _emscripten_has_threading_support() {
+ return 0;
+}
+function _emscripten_html5_remove_all_event_listeners() {
+ JSEvents.removeAllEventListeners();
+}
+function _emscripten_is_webgl_context_lost(target) {
+ if (!Module.ctx) return true;
+ return Module.ctx.isContextLost();
+}
+function __reallyNegative(x) {
+ return x < 0 || x === 0 && 1 / x === -Infinity;
+}
+function __formatString(format, varargs) {
+ assert((varargs & 3) === 0);
+ var textIndex = format;
+ var argIndex = varargs;
+ function prepVararg(ptr, type) {
+  if (type === "double" || type === "i64") {
+   if (ptr & 7) {
+    assert((ptr & 7) === 4);
+    ptr += 4;
+   }
+  } else {
+   assert((ptr & 3) === 0);
+  }
+  return ptr;
+ }
+ function getNextArg(type) {
+  var ret;
+  argIndex = prepVararg(argIndex, type);
+  if (type === "double") {
+   ret = HEAPF64[argIndex >> 3];
+   argIndex += 8;
+  } else if (type == "i64") {
+   ret = [ HEAP32[argIndex >> 2], HEAP32[argIndex + 4 >> 2] ];
+   argIndex += 8;
+  } else {
+   assert((argIndex & 3) === 0);
+   type = "i32";
+   ret = HEAP32[argIndex >> 2];
+   argIndex += 4;
+  }
+  return ret;
+ }
+ var ret = [];
+ var curr, next, currArg;
+ while (1) {
+  var startTextIndex = textIndex;
+  curr = HEAP8[textIndex >> 0];
+  if (curr === 0) break;
+  next = HEAP8[textIndex + 1 >> 0];
+  if (curr == 37) {
+   var flagAlwaysSigned = false;
+   var flagLeftAlign = false;
+   var flagAlternative = false;
+   var flagZeroPad = false;
+   var flagPadSign = false;
+   flagsLoop : while (1) {
+    switch (next) {
+    case 43:
+     flagAlwaysSigned = true;
+     break;
+    case 45:
+     flagLeftAlign = true;
+     break;
+    case 35:
+     flagAlternative = true;
+     break;
+    case 48:
+     if (flagZeroPad) {
+      break flagsLoop;
+     } else {
+      flagZeroPad = true;
+      break;
+     }
+    case 32:
+     flagPadSign = true;
+     break;
+    default:
+     break flagsLoop;
+    }
+    textIndex++;
+    next = HEAP8[textIndex + 1 >> 0];
+   }
+   var width = 0;
+   if (next == 42) {
+    width = getNextArg("i32");
+    textIndex++;
+    next = HEAP8[textIndex + 1 >> 0];
+   } else {
+    while (next >= 48 && next <= 57) {
+     width = width * 10 + (next - 48);
+     textIndex++;
+     next = HEAP8[textIndex + 1 >> 0];
+    }
+   }
+   var precisionSet = false, precision = -1;
+   if (next == 46) {
+    precision = 0;
+    precisionSet = true;
+    textIndex++;
+    next = HEAP8[textIndex + 1 >> 0];
+    if (next == 42) {
+     precision = getNextArg("i32");
+     textIndex++;
+    } else {
+     while (1) {
+      var precisionChr = HEAP8[textIndex + 1 >> 0];
+      if (precisionChr < 48 || precisionChr > 57) break;
+      precision = precision * 10 + (precisionChr - 48);
+      textIndex++;
+     }
+    }
+    next = HEAP8[textIndex + 1 >> 0];
+   }
+   if (precision < 0) {
+    precision = 6;
+    precisionSet = false;
+   }
+   var argSize;
+   switch (String.fromCharCode(next)) {
+   case "h":
+    var nextNext = HEAP8[textIndex + 2 >> 0];
+    if (nextNext == 104) {
+     textIndex++;
+     argSize = 1;
+    } else {
+     argSize = 2;
+    }
+    break;
+   case "l":
+    var nextNext = HEAP8[textIndex + 2 >> 0];
+    if (nextNext == 108) {
+     textIndex++;
+     argSize = 8;
+    } else {
+     argSize = 4;
+    }
+    break;
+   case "L":
+   case "q":
+   case "j":
+    argSize = 8;
+    break;
+   case "z":
+   case "t":
+   case "I":
+    argSize = 4;
+    break;
+   default:
+    argSize = null;
+   }
+   if (argSize) textIndex++;
+   next = HEAP8[textIndex + 1 >> 0];
+   switch (String.fromCharCode(next)) {
+   case "d":
+   case "i":
+   case "u":
+   case "o":
+   case "x":
+   case "X":
+   case "p":
+    {
+     var signed = next == 100 || next == 105;
+     argSize = argSize || 4;
+     currArg = getNextArg("i" + argSize * 8);
+     var origArg = currArg;
+     var argText;
+     if (argSize == 8) {
+      currArg = makeBigInt(currArg[0], currArg[1], next == 117);
+     }
+     if (argSize <= 4) {
+      var limit = Math.pow(256, argSize) - 1;
+      currArg = (signed ? reSign : unSign)(currArg & limit, argSize * 8);
+     }
+     var currAbsArg = Math.abs(currArg);
+     var prefix = "";
+     if (next == 100 || next == 105) {
+      if (argSize == 8 && typeof i64Math === "object") argText = i64Math.stringify(origArg[0], origArg[1], null); else argText = reSign(currArg, 8 * argSize, 1).toString(10);
+     } else if (next == 117) {
+      if (argSize == 8 && typeof i64Math === "object") argText = i64Math.stringify(origArg[0], origArg[1], true); else argText = unSign(currArg, 8 * argSize, 1).toString(10);
+      currArg = Math.abs(currArg);
+     } else if (next == 111) {
+      argText = (flagAlternative ? "0" : "") + currAbsArg.toString(8);
+     } else if (next == 120 || next == 88) {
+      prefix = flagAlternative && currArg != 0 ? "0x" : "";
+      if (argSize == 8 && typeof i64Math === "object") {
+       if (origArg[1]) {
+        argText = (origArg[1] >>> 0).toString(16);
+        var lower = (origArg[0] >>> 0).toString(16);
+        while (lower.length < 8) lower = "0" + lower;
+        argText += lower;
+       } else {
+        argText = (origArg[0] >>> 0).toString(16);
+       }
+      } else if (currArg < 0) {
+       currArg = -currArg;
+       argText = (currAbsArg - 1).toString(16);
+       var buffer = [];
+       for (var i = 0; i < argText.length; i++) {
+        buffer.push((15 - parseInt(argText[i], 16)).toString(16));
+       }
+       argText = buffer.join("");
+       while (argText.length < argSize * 2) argText = "f" + argText;
+      } else {
+       argText = currAbsArg.toString(16);
+      }
+      if (next == 88) {
+       prefix = prefix.toUpperCase();
+       argText = argText.toUpperCase();
+      }
+     } else if (next == 112) {
+      if (currAbsArg === 0) {
+       argText = "(nil)";
+      } else {
+       prefix = "0x";
+       argText = currAbsArg.toString(16);
+      }
+     }
+     if (precisionSet) {
+      while (argText.length < precision) {
+       argText = "0" + argText;
+      }
+     }
+     if (currArg >= 0) {
+      if (flagAlwaysSigned) {
+       prefix = "+" + prefix;
+      } else if (flagPadSign) {
+       prefix = " " + prefix;
+      }
+     }
+     if (argText.charAt(0) == "-") {
+      prefix = "-" + prefix;
+      argText = argText.substr(1);
+     }
+     while (prefix.length + argText.length < width) {
+      if (flagLeftAlign) {
+       argText += " ";
+      } else {
+       if (flagZeroPad) {
+        argText = "0" + argText;
+       } else {
+        prefix = " " + prefix;
+       }
+      }
+     }
+     argText = prefix + argText;
+     argText.split("").forEach((function(chr) {
+      ret.push(chr.charCodeAt(0));
+     }));
+     break;
+    }
+   case "f":
+   case "F":
+   case "e":
+   case "E":
+   case "g":
+   case "G":
+    {
+     currArg = getNextArg("double");
+     var argText;
+     if (isNaN(currArg)) {
+      argText = "nan";
+      flagZeroPad = false;
+     } else if (!isFinite(currArg)) {
+      argText = (currArg < 0 ? "-" : "") + "inf";
+      flagZeroPad = false;
+     } else {
+      var isGeneral = false;
+      var effectivePrecision = Math.min(precision, 20);
+      if (next == 103 || next == 71) {
+       isGeneral = true;
+       precision = precision || 1;
+       var exponent = parseInt(currArg.toExponential(effectivePrecision).split("e")[1], 10);
+       if (precision > exponent && exponent >= -4) {
+        next = (next == 103 ? "f" : "F").charCodeAt(0);
+        precision -= exponent + 1;
+       } else {
+        next = (next == 103 ? "e" : "E").charCodeAt(0);
+        precision--;
+       }
+       effectivePrecision = Math.min(precision, 20);
+      }
+      if (next == 101 || next == 69) {
+       argText = currArg.toExponential(effectivePrecision);
+       if (/[eE][-+]\d$/.test(argText)) {
+        argText = argText.slice(0, -1) + "0" + argText.slice(-1);
+       }
+      } else if (next == 102 || next == 70) {
+       argText = currArg.toFixed(effectivePrecision);
+       if (currArg === 0 && __reallyNegative(currArg)) {
+        argText = "-" + argText;
+       }
+      }
+      var parts = argText.split("e");
+      if (isGeneral && !flagAlternative) {
+       while (parts[0].length > 1 && parts[0].indexOf(".") != -1 && (parts[0].slice(-1) == "0" || parts[0].slice(-1) == ".")) {
+        parts[0] = parts[0].slice(0, -1);
+       }
+      } else {
+       if (flagAlternative && argText.indexOf(".") == -1) parts[0] += ".";
+       while (precision > effectivePrecision++) parts[0] += "0";
+      }
+      argText = parts[0] + (parts.length > 1 ? "e" + parts[1] : "");
+      if (next == 69) argText = argText.toUpperCase();
+      if (currArg >= 0) {
+       if (flagAlwaysSigned) {
+        argText = "+" + argText;
+       } else if (flagPadSign) {
+        argText = " " + argText;
+       }
+      }
+     }
+     while (argText.length < width) {
+      if (flagLeftAlign) {
+       argText += " ";
+      } else {
+       if (flagZeroPad && (argText[0] == "-" || argText[0] == "+")) {
+        argText = argText[0] + "0" + argText.slice(1);
+       } else {
+        argText = (flagZeroPad ? "0" : " ") + argText;
+       }
+      }
+     }
+     if (next < 97) argText = argText.toUpperCase();
+     argText.split("").forEach((function(chr) {
+      ret.push(chr.charCodeAt(0));
+     }));
+     break;
+    }
+   case "s":
+    {
+     var arg = getNextArg("i8*");
+     var argLength = arg ? _strlen(arg) : "(null)".length;
+     if (precisionSet) argLength = Math.min(argLength, precision);
+     if (!flagLeftAlign) {
+      while (argLength < width--) {
+       ret.push(32);
+      }
+     }
+     if (arg) {
+      for (var i = 0; i < argLength; i++) {
+       ret.push(HEAPU8[arg++ >> 0]);
+      }
+     } else {
+      ret = ret.concat(intArrayFromString("(null)".substr(0, argLength), true));
+     }
+     if (flagLeftAlign) {
+      while (argLength < width--) {
+       ret.push(32);
+      }
+     }
+     break;
+    }
+   case "c":
+    {
+     if (flagLeftAlign) ret.push(getNextArg("i8"));
+     while (--width > 0) {
+      ret.push(32);
+     }
+     if (!flagLeftAlign) ret.push(getNextArg("i8"));
+     break;
+    }
+   case "n":
+    {
+     var ptr = getNextArg("i32*");
+     HEAP32[ptr >> 2] = ret.length;
+     break;
+    }
+   case "%":
+    {
+     ret.push(curr);
+     break;
+    }
+   default:
+    {
+     for (var i = startTextIndex; i < textIndex + 2; i++) {
+      ret.push(HEAP8[i >> 0]);
+     }
+    }
+   }
+   textIndex += 2;
+  } else {
+   ret.push(curr);
+   textIndex += 1;
+  }
+ }
+ return ret;
+}
+function __emscripten_traverse_stack(args) {
+ if (!args || !args.callee || !args.callee.name) {
+  return [ null, "", "" ];
+ }
+ var funstr = args.callee.toString();
+ var funcname = args.callee.name;
+ var str = "(";
+ var first = true;
+ for (var i in args) {
+  var a = args[i];
+  if (!first) {
+   str += ", ";
+  }
+  first = false;
+  if (typeof a === "number" || typeof a === "string") {
+   str += a;
+  } else {
+   str += "(" + typeof a + ")";
+  }
+ }
+ str += ")";
+ var caller = args.callee.caller;
+ args = caller ? caller.arguments : [];
+ if (first) str = "";
+ return [ args, funcname, str ];
+}
+function _emscripten_get_callstack_js(flags) {
+ var callstack = jsStackTrace();
+ var iThisFunc = callstack.lastIndexOf("_emscripten_log");
+ var iThisFunc2 = callstack.lastIndexOf("_emscripten_get_callstack");
+ var iNextLine = callstack.indexOf("\n", Math.max(iThisFunc, iThisFunc2)) + 1;
+ callstack = callstack.slice(iNextLine);
+ if (flags & 8 && typeof emscripten_source_map === "undefined") {
+  warnOnce('Source map information is not available, emscripten_log with EM_LOG_C_STACK will be ignored. Build with "--pre-js $EMSCRIPTEN/src/emscripten-source-map.min.js" linker flag to add source map loading to code.');
+  flags ^= 8;
+  flags |= 16;
+ }
+ var stack_args = null;
+ if (flags & 128) {
+  stack_args = __emscripten_traverse_stack(arguments);
+  while (stack_args[1].indexOf("_emscripten_") >= 0) stack_args = __emscripten_traverse_stack(stack_args[0]);
+ }
+ var lines = callstack.split("\n");
+ callstack = "";
+ var newFirefoxRe = new RegExp("\\s*(.*?)@(.*?):([0-9]+):([0-9]+)");
+ var firefoxRe = new RegExp("\\s*(.*?)@(.*):(.*)(:(.*))?");
+ var chromeRe = new RegExp("\\s*at (.*?) \\((.*):(.*):(.*)\\)");
+ for (var l in lines) {
+  var line = lines[l];
+  var jsSymbolName = "";
+  var file = "";
+  var lineno = 0;
+  var column = 0;
+  var parts = chromeRe.exec(line);
+  if (parts && parts.length == 5) {
+   jsSymbolName = parts[1];
+   file = parts[2];
+   lineno = parts[3];
+   column = parts[4];
+  } else {
+   parts = newFirefoxRe.exec(line);
+   if (!parts) parts = firefoxRe.exec(line);
+   if (parts && parts.length >= 4) {
+    jsSymbolName = parts[1];
+    file = parts[2];
+    lineno = parts[3];
+    column = parts[4] | 0;
+   } else {
+    callstack += line + "\n";
+    continue;
+   }
+  }
+  var cSymbolName = flags & 32 ? demangle(jsSymbolName) : jsSymbolName;
+  if (!cSymbolName) {
+   cSymbolName = jsSymbolName;
+  }
+  var haveSourceMap = false;
+  if (flags & 8) {
+   var orig = emscripten_source_map.originalPositionFor({
+    line: lineno,
+    column: column
+   });
+   haveSourceMap = orig && orig.source;
+   if (haveSourceMap) {
+    if (flags & 64) {
+     orig.source = orig.source.substring(orig.source.replace(/\\/g, "/").lastIndexOf("/") + 1);
+    }
+    callstack += "    at " + cSymbolName + " (" + orig.source + ":" + orig.line + ":" + orig.column + ")\n";
+   }
+  }
+  if (flags & 16 || !haveSourceMap) {
+   if (flags & 64) {
+    file = file.substring(file.replace(/\\/g, "/").lastIndexOf("/") + 1);
+   }
+   callstack += (haveSourceMap ? "     = " + jsSymbolName : "    at " + cSymbolName) + " (" + file + ":" + lineno + ":" + column + ")\n";
+  }
+  if (flags & 128 && stack_args[0]) {
+   if (stack_args[1] == jsSymbolName && stack_args[2].length > 0) {
+    callstack = callstack.replace(/\s+$/, "");
+    callstack += " with values: " + stack_args[1] + stack_args[2] + "\n";
+   }
+   stack_args = __emscripten_traverse_stack(stack_args[0]);
+  }
+ }
+ callstack = callstack.replace(/\s+$/, "");
+ return callstack;
+}
+function _emscripten_log_js(flags, str) {
+ if (flags & 24) {
+  str = str.replace(/\s+$/, "");
+  str += (str.length > 0 ? "\n" : "") + _emscripten_get_callstack_js(flags);
+ }
+ if (flags & 1) {
+  if (flags & 4) {
+   console.error(str);
+  } else if (flags & 2) {
+   console.warn(str);
+  } else {
+   console.log(str);
+  }
+ } else if (flags & 6) {
+  err(str);
+ } else {
+  out(str);
+ }
+}
+function _emscripten_log(flags, varargs) {
+ var format = HEAP32[varargs >> 2];
+ varargs += 4;
+ var str = "";
+ if (format) {
+  var result = __formatString(format, varargs);
+  for (var i = 0; i < result.length; ++i) {
+   str += String.fromCharCode(result[i]);
+  }
+ }
+ _emscripten_log_js(flags, str);
+}
+function _emscripten_num_logical_cores() {
+ return 1;
+}
+function __setLetterbox(element, topBottom, leftRight) {
+ if (JSEvents.isInternetExplorer()) {
+  element.style.marginLeft = element.style.marginRight = leftRight + "px";
+  element.style.marginTop = element.style.marginBottom = topBottom + "px";
+ } else {
+  element.style.paddingLeft = element.style.paddingRight = leftRight + "px";
+  element.style.paddingTop = element.style.paddingBottom = topBottom + "px";
+ }
+}
+function __emscripten_do_request_fullscreen(target, strategy) {
+ if (typeof JSEvents.fullscreenEnabled() === "undefined") return -1;
+ if (!JSEvents.fullscreenEnabled()) return -3;
+ if (!target) target = "#canvas";
+ target = JSEvents.findEventTarget(target);
+ if (!target) return -4;
+ if (!target.requestFullscreen && !target.msRequestFullscreen && !target.mozRequestFullScreen && !target.mozRequestFullscreen && !target.webkitRequestFullscreen) {
+  return -3;
+ }
+ var canPerformRequests = JSEvents.canPerformEventHandlerRequests();
+ if (!canPerformRequests) {
+  if (strategy.deferUntilInEventHandler) {
+   JSEvents.deferCall(JSEvents.requestFullscreen, 1, [ target, strategy ]);
+   return 1;
+  } else {
+   return -2;
+  }
+ }
+ return JSEvents.requestFullscreen(target, strategy);
+}
+function _emscripten_request_fullscreen(target, deferUntilInEventHandler) {
+ var strategy = {};
+ strategy.scaleMode = 0;
+ strategy.canvasResolutionScaleMode = 0;
+ strategy.filteringMode = 0;
+ strategy.deferUntilInEventHandler = deferUntilInEventHandler;
+ strategy.canvasResizedCallbackTargetThread = 2;
+ return __emscripten_do_request_fullscreen(target, strategy);
+}
+function _emscripten_request_pointerlock(target, deferUntilInEventHandler) {
+ if (!target) target = "#canvas";
+ target = JSEvents.findEventTarget(target);
+ if (!target) return -4;
+ if (!target.requestPointerLock && !target.mozRequestPointerLock && !target.webkitRequestPointerLock && !target.msRequestPointerLock) {
+  return -1;
+ }
+ var canPerformRequests = JSEvents.canPerformEventHandlerRequests();
+ if (!canPerformRequests) {
+  if (deferUntilInEventHandler) {
+   JSEvents.deferCall(JSEvents.requestPointerLock, 2, [ target ]);
+   return 1;
+  } else {
+   return -2;
+  }
+ }
+ return JSEvents.requestPointerLock(target);
+}
+function _emscripten_set_blur_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
+ JSEvents.registerFocusEventCallback(target, userData, useCapture, callbackfunc, 12, "blur", targetThread);
+ return 0;
+}
+function _emscripten_set_dblclick_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
+ JSEvents.registerMouseEventCallback(target, userData, useCapture, callbackfunc, 7, "dblclick", targetThread);
+ return 0;
+}
+function _emscripten_set_devicemotion_callback_on_thread(userData, useCapture, callbackfunc, targetThread) {
+ JSEvents.registerDeviceMotionEventCallback(window, userData, useCapture, callbackfunc, 17, "devicemotion", targetThread);
+ return 0;
+}
+function _emscripten_set_deviceorientation_callback_on_thread(userData, useCapture, callbackfunc, targetThread) {
+ JSEvents.registerDeviceOrientationEventCallback(window, userData, useCapture, callbackfunc, 16, "deviceorientation", targetThread);
+ return 0;
+}
+function _emscripten_set_focus_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
+ JSEvents.registerFocusEventCallback(target, userData, useCapture, callbackfunc, 13, "focus", targetThread);
+ return 0;
+}
+function _emscripten_set_fullscreenchange_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
+ if (typeof JSEvents.fullscreenEnabled() === "undefined") return -1;
+ if (!target) target = document; else {
+  target = JSEvents.findEventTarget(target);
+  if (!target) return -4;
+ }
+ JSEvents.registerFullscreenChangeEventCallback(target, userData, useCapture, callbackfunc, 19, "fullscreenchange", targetThread);
+ JSEvents.registerFullscreenChangeEventCallback(target, userData, useCapture, callbackfunc, 19, "mozfullscreenchange", targetThread);
+ JSEvents.registerFullscreenChangeEventCallback(target, userData, useCapture, callbackfunc, 19, "webkitfullscreenchange", targetThread);
+ JSEvents.registerFullscreenChangeEventCallback(target, userData, useCapture, callbackfunc, 19, "msfullscreenchange", targetThread);
+ return 0;
+}
+function _emscripten_set_gamepadconnected_callback_on_thread(userData, useCapture, callbackfunc, targetThread) {
+ if (!navigator.getGamepads && !navigator.webkitGetGamepads) return -1;
+ JSEvents.registerGamepadEventCallback(window, userData, useCapture, callbackfunc, 26, "gamepadconnected", targetThread);
+ return 0;
+}
+function _emscripten_set_gamepaddisconnected_callback_on_thread(userData, useCapture, callbackfunc, targetThread) {
+ if (!navigator.getGamepads && !navigator.webkitGetGamepads) return -1;
+ JSEvents.registerGamepadEventCallback(window, userData, useCapture, callbackfunc, 27, "gamepaddisconnected", targetThread);
+ return 0;
+}
+function _emscripten_set_keydown_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
+ JSEvents.registerKeyEventCallback(target, userData, useCapture, callbackfunc, 2, "keydown", targetThread);
+ return 0;
+}
+function _emscripten_set_keypress_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
+ JSEvents.registerKeyEventCallback(target, userData, useCapture, callbackfunc, 1, "keypress", targetThread);
+ return 0;
+}
+function _emscripten_set_keyup_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
+ JSEvents.registerKeyEventCallback(target, userData, useCapture, callbackfunc, 3, "keyup", targetThread);
+ return 0;
+}
+function _emscripten_set_mousedown_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
+ JSEvents.registerMouseEventCallback(target, userData, useCapture, callbackfunc, 5, "mousedown", targetThread);
+ return 0;
+}
+function _emscripten_set_mousemove_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
+ JSEvents.registerMouseEventCallback(target, userData, useCapture, callbackfunc, 8, "mousemove", targetThread);
+ return 0;
+}
+function _emscripten_set_mouseup_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
+ JSEvents.registerMouseEventCallback(target, userData, useCapture, callbackfunc, 6, "mouseup", targetThread);
+ return 0;
+}
+function _emscripten_set_touchcancel_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
+ JSEvents.registerTouchEventCallback(target, userData, useCapture, callbackfunc, 25, "touchcancel", targetThread);
+ return 0;
+}
+function _emscripten_set_touchend_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
+ JSEvents.registerTouchEventCallback(target, userData, useCapture, callbackfunc, 23, "touchend", targetThread);
+ return 0;
+}
+function _emscripten_set_touchmove_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
+ JSEvents.registerTouchEventCallback(target, userData, useCapture, callbackfunc, 24, "touchmove", targetThread);
+ return 0;
+}
+function _emscripten_set_touchstart_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
+ JSEvents.registerTouchEventCallback(target, userData, useCapture, callbackfunc, 22, "touchstart", targetThread);
+ return 0;
+}
+function _emscripten_set_wheel_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
+ target = JSEvents.findEventTarget(target);
+ if (typeof target.onwheel !== "undefined") {
+  JSEvents.registerWheelEventCallback(target, userData, useCapture, callbackfunc, 9, "wheel", targetThread);
+  return 0;
+ } else if (typeof target.onmousewheel !== "undefined") {
+  JSEvents.registerWheelEventCallback(target, userData, useCapture, callbackfunc, 9, "mousewheel", targetThread);
+  return 0;
+ } else {
+  return -1;
+ }
+}
+var GL = {
+ counter: 1,
+ lastError: 0,
+ buffers: [],
+ mappedBuffers: {},
+ programs: [],
+ framebuffers: [],
+ renderbuffers: [],
+ textures: [],
+ uniforms: [],
+ shaders: [],
+ vaos: [],
+ contexts: [],
+ currentContext: null,
+ offscreenCanvases: {},
+ timerQueriesEXT: [],
+ queries: [],
+ samplers: [],
+ transformFeedbacks: [],
+ syncs: [],
+ byteSizeByTypeRoot: 5120,
+ byteSizeByType: [ 1, 1, 2, 2, 4, 4, 4, 2, 3, 4, 8 ],
+ programInfos: {},
+ stringCache: {},
+ stringiCache: {},
+ tempFixedLengthArray: [],
+ packAlignment: 4,
+ unpackAlignment: 4,
+ init: (function() {
+  GL.miniTempBuffer = new Float32Array(GL.MINI_TEMP_BUFFER_SIZE);
+  for (var i = 0; i < GL.MINI_TEMP_BUFFER_SIZE; i++) {
+   GL.miniTempBufferViews[i] = GL.miniTempBuffer.subarray(0, i + 1);
+  }
+  for (var i = 0; i < 32; i++) {
+   GL.tempFixedLengthArray.push(new Array(i));
+  }
+ }),
+ recordError: function recordError(errorCode) {
+  if (!GL.lastError) {
+   GL.lastError = errorCode;
+  }
+ },
+ getNewId: (function(table) {
+  var ret = GL.counter++;
+  for (var i = table.length; i < ret; i++) {
+   table[i] = null;
+  }
+  return ret;
+ }),
+ MINI_TEMP_BUFFER_SIZE: 256,
+ miniTempBuffer: null,
+ miniTempBufferViews: [ 0 ],
+ getSource: (function(shader, count, string, length) {
+  var source = "";
+  for (var i = 0; i < count; ++i) {
+   var frag;
+   if (length) {
+    var len = HEAP32[length + i * 4 >> 2];
+    if (len < 0) {
+     frag = Pointer_stringify(HEAP32[string + i * 4 >> 2]);
+    } else {
+     frag = Pointer_stringify(HEAP32[string + i * 4 >> 2], len);
+    }
+   } else {
+    frag = Pointer_stringify(HEAP32[string + i * 4 >> 2]);
+   }
+   source += frag;
+  }
+  return source;
+ }),
+ createContext: (function(canvas, webGLContextAttributes) {
+  if (typeof webGLContextAttributes["majorVersion"] === "undefined" && typeof webGLContextAttributes["minorVersion"] === "undefined") {
+   if (typeof WebGL2RenderingContext !== "undefined") webGLContextAttributes["majorVersion"] = 2; else webGLContextAttributes["majorVersion"] = 1;
+   webGLContextAttributes["minorVersion"] = 0;
+  }
+  var ctx;
+  var errorInfo = "?";
+  function onContextCreationError(event) {
+   errorInfo = event.statusMessage || errorInfo;
+  }
+  webGLContextAttributes["powerPreference"] = "high-performance";
+  try {
+   canvas.addEventListener("webglcontextcreationerror", onContextCreationError, false);
+   try {
+    if (webGLContextAttributes["majorVersion"] == 1 && webGLContextAttributes["minorVersion"] == 0) {
+     ctx = canvas.getContext("webgl", webGLContextAttributes) || canvas.getContext("experimental-webgl", webGLContextAttributes);
+    } else if (webGLContextAttributes["majorVersion"] == 2 && webGLContextAttributes["minorVersion"] == 0) {
+     ctx = canvas.getContext("webgl2", webGLContextAttributes);
+    } else {
+     throw "Unsupported WebGL context version " + majorVersion + "." + minorVersion + "!";
+    }
+   } finally {
+    canvas.removeEventListener("webglcontextcreationerror", onContextCreationError, false);
+   }
+   if (!ctx) throw ":(";
+  } catch (e) {
+   out("Could not create canvas: " + [ errorInfo, e, JSON.stringify(webGLContextAttributes) ]);
+   return 0;
+  }
+  if (!ctx) return 0;
+  var context = GL.registerContext(ctx, webGLContextAttributes);
+  return context;
+ }),
+ registerContext: (function(ctx, webGLContextAttributes) {
+  var handle = _malloc(8);
+  HEAP32[handle >> 2] = webGLContextAttributes["explicitSwapControl"];
+  var context = {
+   handle: handle,
+   attributes: webGLContextAttributes,
+   version: webGLContextAttributes["majorVersion"],
+   GLctx: ctx
+  };
+  function getChromeVersion() {
+   var raw = navigator.userAgent.match(/Chrom(e|ium)\/([0-9]+)\./);
+   return raw ? parseInt(raw[2], 10) : false;
+  }
+  context.supportsWebGL2EntryPoints = context.version >= 2 && (getChromeVersion() === false || getChromeVersion() >= 58);
+  if (ctx.canvas) ctx.canvas.GLctxObject = context;
+  GL.contexts[handle] = context;
+  if (typeof webGLContextAttributes["enableExtensionsByDefault"] === "undefined" || webGLContextAttributes["enableExtensionsByDefault"]) {
+   GL.initExtensions(context);
+  }
+  if (webGLContextAttributes["renderViaOffscreenBackBuffer"]) {
+   return 0;
+  }
+  return handle;
+ }),
+ makeContextCurrent: (function(contextHandle) {
+  if (!contextHandle) {
+   GLctx = Module.ctx = GL.currentContext = null;
+   return true;
+  }
+  var context = GL.contexts[contextHandle];
+  if (!context) {
+   return false;
+  }
+  GLctx = Module.ctx = context.GLctx;
+  GL.currentContext = context;
+  return true;
+ }),
+ getContext: (function(contextHandle) {
+  return GL.contexts[contextHandle];
+ }),
+ deleteContext: (function(contextHandle) {
+  if (!contextHandle) return;
+  if (GL.currentContext === GL.contexts[contextHandle]) GL.currentContext = null;
+  if (typeof JSEvents === "object") JSEvents.removeAllHandlersOnTarget(GL.contexts[contextHandle].GLctx.canvas);
+  if (GL.contexts[contextHandle] && GL.contexts[contextHandle].GLctx.canvas) GL.contexts[contextHandle].GLctx.canvas.GLctxObject = undefined;
+  _free(GL.contexts[contextHandle]);
+  GL.contexts[contextHandle] = null;
+ }),
+ initExtensions: (function(context) {
+  if (!context) context = GL.currentContext;
+  if (context.initExtensionsDone) return;
+  context.initExtensionsDone = true;
+  var GLctx = context.GLctx;
+  context.maxVertexAttribs = GLctx.getParameter(GLctx.MAX_VERTEX_ATTRIBS);
+  if (context.version < 2) {
+   var instancedArraysExt = GLctx.getExtension("ANGLE_instanced_arrays");
+   if (instancedArraysExt) {
+    GLctx["vertexAttribDivisor"] = (function(index, divisor) {
+     instancedArraysExt["vertexAttribDivisorANGLE"](index, divisor);
+    });
+    GLctx["drawArraysInstanced"] = (function(mode, first, count, primcount) {
+     instancedArraysExt["drawArraysInstancedANGLE"](mode, first, count, primcount);
+    });
+    GLctx["drawElementsInstanced"] = (function(mode, count, type, indices, primcount) {
+     instancedArraysExt["drawElementsInstancedANGLE"](mode, count, type, indices, primcount);
+    });
+   }
+   var vaoExt = GLctx.getExtension("OES_vertex_array_object");
+   if (vaoExt) {
+    GLctx["createVertexArray"] = (function() {
+     return vaoExt["createVertexArrayOES"]();
+    });
+    GLctx["deleteVertexArray"] = (function(vao) {
+     vaoExt["deleteVertexArrayOES"](vao);
+    });
+    GLctx["bindVertexArray"] = (function(vao) {
+     vaoExt["bindVertexArrayOES"](vao);
+    });
+    GLctx["isVertexArray"] = (function(vao) {
+     return vaoExt["isVertexArrayOES"](vao);
+    });
+   }
+   var drawBuffersExt = GLctx.getExtension("WEBGL_draw_buffers");
+   if (drawBuffersExt) {
+    GLctx["drawBuffers"] = (function(n, bufs) {
+     drawBuffersExt["drawBuffersWEBGL"](n, bufs);
+    });
+   }
+  }
+  GLctx.disjointTimerQueryExt = GLctx.getExtension("EXT_disjoint_timer_query");
+  var automaticallyEnabledExtensions = [ "OES_texture_float", "OES_texture_half_float", "OES_standard_derivatives", "OES_vertex_array_object", "WEBGL_compressed_texture_s3tc", "WEBGL_depth_texture", "OES_element_index_uint", "EXT_texture_filter_anisotropic", "EXT_frag_depth", "WEBGL_draw_buffers", "ANGLE_instanced_arrays", "OES_texture_float_linear", "OES_texture_half_float_linear", "EXT_blend_minmax", "EXT_shader_texture_lod", "EXT_texture_norm16", "WEBGL_compressed_texture_pvrtc", "EXT_color_buffer_half_float", "WEBGL_color_buffer_float", "EXT_sRGB", "WEBGL_compressed_texture_etc1", "EXT_disjoint_timer_query", "WEBGL_compressed_texture_etc", "WEBGL_compressed_texture_astc", "EXT_color_buffer_float", "WEBGL_compressed_texture_s3tc_srgb", "EXT_disjoint_timer_query_webgl2", "WEBKIT_WEBGL_compressed_texture_pvrtc" ];
+  var exts = GLctx.getSupportedExtensions();
+  if (exts && exts.length > 0) {
+   GLctx.getSupportedExtensions().forEach((function(ext) {
+    if (automaticallyEnabledExtensions.indexOf(ext) != -1) {
+     GLctx.getExtension(ext);
+    }
+   }));
+  }
+ }),
+ populateUniformTable: (function(program) {
+  var p = GL.programs[program];
+  GL.programInfos[program] = {
+   uniforms: {},
+   maxUniformLength: 0,
+   maxAttributeLength: -1,
+   maxUniformBlockNameLength: -1
+  };
+  var ptable = GL.programInfos[program];
+  var utable = ptable.uniforms;
+  var numUniforms = GLctx.getProgramParameter(p, GLctx.ACTIVE_UNIFORMS);
+  for (var i = 0; i < numUniforms; ++i) {
+   var u = GLctx.getActiveUniform(p, i);
+   var name = u.name;
+   ptable.maxUniformLength = Math.max(ptable.maxUniformLength, name.length + 1);
+   if (name.indexOf("]", name.length - 1) !== -1) {
+    var ls = name.lastIndexOf("[");
+    name = name.slice(0, ls);
+   }
+   var loc = GLctx.getUniformLocation(p, name);
+   if (loc != null) {
+    var id = GL.getNewId(GL.uniforms);
+    utable[name] = [ u.size, id ];
+    GL.uniforms[id] = loc;
+    for (var j = 1; j < u.size; ++j) {
+     var n = name + "[" + j + "]";
+     loc = GLctx.getUniformLocation(p, n);
+     id = GL.getNewId(GL.uniforms);
+     GL.uniforms[id] = loc;
+    }
+   }
+  }
+ })
+};
+function _emscripten_webgl_do_create_context(target, attributes) {
+ var contextAttributes = {};
+ contextAttributes["alpha"] = !!HEAP32[attributes >> 2];
+ contextAttributes["depth"] = !!HEAP32[attributes + 4 >> 2];
+ contextAttributes["stencil"] = !!HEAP32[attributes + 8 >> 2];
+ contextAttributes["antialias"] = !!HEAP32[attributes + 12 >> 2];
+ contextAttributes["premultipliedAlpha"] = !!HEAP32[attributes + 16 >> 2];
+ contextAttributes["preserveDrawingBuffer"] = !!HEAP32[attributes + 20 >> 2];
+ contextAttributes["preferLowPowerToHighPerformance"] = !!HEAP32[attributes + 24 >> 2];
+ contextAttributes["failIfMajorPerformanceCaveat"] = !!HEAP32[attributes + 28 >> 2];
+ contextAttributes["majorVersion"] = HEAP32[attributes + 32 >> 2];
+ contextAttributes["minorVersion"] = HEAP32[attributes + 36 >> 2];
+ contextAttributes["explicitSwapControl"] = HEAP32[attributes + 44 >> 2];
+ contextAttributes["proxyContextToMainThread"] = HEAP32[attributes + 48 >> 2];
+ contextAttributes["renderViaOffscreenBackBuffer"] = HEAP32[attributes + 52 >> 2];
+ target = Pointer_stringify(target);
+ var canvas;
+ if ((!target || target === "#canvas") && Module["canvas"]) {
+  canvas = Module["canvas"].id && GL.offscreenCanvases[Module["canvas"].id] ? GL.offscreenCanvases[Module["canvas"].id].offscreenCanvas || JSEvents.findEventTarget(Module["canvas"].id) : Module["canvas"];
+ } else {
+  canvas = GL.offscreenCanvases[target] ? GL.offscreenCanvases[target].offscreenCanvas : JSEvents.findEventTarget(target);
+ }
+ if (!canvas) {
+  return 0;
+ }
+ if (contextAttributes["explicitSwapControl"]) {
+  return 0;
+ }
+ var contextHandle = GL.createContext(canvas, contextAttributes);
+ return contextHandle;
+}
+function _emscripten_webgl_create_context() {
+ return _emscripten_webgl_do_create_context.apply(null, arguments);
+}
+function _emscripten_webgl_destroy_context_calling_thread(contextHandle) {
+ GL.deleteContext(contextHandle);
+}
+function _emscripten_webgl_destroy_context() {
+ return _emscripten_webgl_destroy_context_calling_thread.apply(null, arguments);
+}
+function _emscripten_webgl_enable_extension_calling_thread(contextHandle, extension) {
+ var context = GL.getContext(contextHandle);
+ var extString = Pointer_stringify(extension);
+ if (extString.indexOf("GL_") == 0) extString = extString.substr(3);
+ var ext = context.GLctx.getExtension(extString);
+ return ext ? 1 : 0;
+}
+function _emscripten_webgl_enable_extension() {
+ return _emscripten_webgl_enable_extension_calling_thread.apply(null, arguments);
+}
+function _emscripten_webgl_do_get_current_context() {
+ return GL.currentContext ? GL.currentContext.handle : 0;
+}
+function _emscripten_webgl_get_current_context() {
+ return _emscripten_webgl_do_get_current_context.apply(null, arguments);
+}
+function _emscripten_webgl_init_context_attributes(attributes) {
+ HEAP32[attributes >> 2] = 1;
+ HEAP32[attributes + 4 >> 2] = 1;
+ HEAP32[attributes + 8 >> 2] = 0;
+ HEAP32[attributes + 12 >> 2] = 1;
+ HEAP32[attributes + 16 >> 2] = 1;
+ HEAP32[attributes + 20 >> 2] = 0;
+ HEAP32[attributes + 24 >> 2] = 0;
+ HEAP32[attributes + 28 >> 2] = 0;
+ HEAP32[attributes + 32 >> 2] = 1;
+ HEAP32[attributes + 36 >> 2] = 0;
+ HEAP32[attributes + 40 >> 2] = 1;
+ HEAP32[attributes + 44 >> 2] = 0;
+ HEAP32[attributes + 48 >> 2] = 0;
+ HEAP32[attributes + 52 >> 2] = 0;
+}
+function _emscripten_webgl_make_context_current(contextHandle) {
+ var success = GL.makeContextCurrent(contextHandle);
+ return success ? 0 : -5;
+}
+function __exit(status) {
+ exit(status);
+}
+function _exit(status) {
+ __exit(status);
+}
+function _flock(fd, operation) {
+ return 0;
+}
+function _getenv(name) {
+ if (name === 0) return 0;
+ name = Pointer_stringify(name);
+ if (!ENV.hasOwnProperty(name)) return 0;
+ if (_getenv.ret) _free(_getenv.ret);
+ _getenv.ret = allocateUTF8(ENV[name]);
+ return _getenv.ret;
+}
+function _gethostbyname(name) {
+ name = Pointer_stringify(name);
+ var ret = _malloc(20);
+ var nameBuf = _malloc(name.length + 1);
+ stringToUTF8(name, nameBuf, name.length + 1);
+ HEAP32[ret >> 2] = nameBuf;
+ var aliasesBuf = _malloc(4);
+ HEAP32[aliasesBuf >> 2] = 0;
+ HEAP32[ret + 4 >> 2] = aliasesBuf;
+ var afinet = 2;
+ HEAP32[ret + 8 >> 2] = afinet;
+ HEAP32[ret + 12 >> 2] = 4;
+ var addrListBuf = _malloc(12);
+ HEAP32[addrListBuf >> 2] = addrListBuf + 8;
+ HEAP32[addrListBuf + 4 >> 2] = 0;
+ HEAP32[addrListBuf + 8 >> 2] = __inet_pton4_raw(DNS.lookup_name(name));
+ HEAP32[ret + 16 >> 2] = addrListBuf;
+ return ret;
+}
+function _gethostbyaddr(addr, addrlen, type) {
+ if (type !== 2) {
+  ___setErrNo(ERRNO_CODES.EAFNOSUPPORT);
+  return null;
+ }
+ addr = HEAP32[addr >> 2];
+ var host = __inet_ntop4_raw(addr);
+ var lookup = DNS.lookup_addr(host);
+ if (lookup) {
+  host = lookup;
+ }
+ var hostp = allocate(intArrayFromString(host), "i8", ALLOC_STACK);
+ return _gethostbyname(hostp);
+}
+function _getpagesize() {
+ return PAGE_SIZE;
+}
+function _getpwuid(uid) {
+ return 0;
+}
+function _gettimeofday(ptr) {
+ var now = Date.now();
+ HEAP32[ptr >> 2] = now / 1e3 | 0;
+ HEAP32[ptr + 4 >> 2] = now % 1e3 * 1e3 | 0;
+ return 0;
+}
+function _glActiveTexture(x0) {
+ GLctx["activeTexture"](x0);
+}
+function _glAttachShader(program, shader) {
+ GLctx.attachShader(GL.programs[program], GL.shaders[shader]);
+}
+function _glBeginQuery(target, id) {
+ GLctx["beginQuery"](target, id ? GL.queries[id] : null);
+}
+function _glBeginTransformFeedback(x0) {
+ GLctx["beginTransformFeedback"](x0);
+}
+function _glBindAttribLocation(program, index, name) {
+ name = Pointer_stringify(name);
+ GLctx.bindAttribLocation(GL.programs[program], index, name);
+}
+function _glBindBuffer(target, buffer) {
+ var bufferObj = buffer ? GL.buffers[buffer] : null;
+ if (target == 35051) {
+  GLctx.currentPixelPackBufferBinding = buffer;
+ } else if (target == 35052) {
+  GLctx.currentPixelUnpackBufferBinding = buffer;
+ }
+ GLctx.bindBuffer(target, bufferObj);
+}
+function _glBindBufferBase(target, index, buffer) {
+ var bufferObj = buffer ? GL.buffers[buffer] : null;
+ GLctx["bindBufferBase"](target, index, bufferObj);
+}
+function _glBindBufferRange(target, index, buffer, offset, ptrsize) {
+ var bufferObj = buffer ? GL.buffers[buffer] : null;
+ GLctx["bindBufferRange"](target, index, bufferObj, offset, ptrsize);
+}
+function _glBindFramebuffer(target, framebuffer) {
+ GLctx.bindFramebuffer(target, framebuffer ? GL.framebuffers[framebuffer] : null);
+}
+function _glBindRenderbuffer(target, renderbuffer) {
+ GLctx.bindRenderbuffer(target, renderbuffer ? GL.renderbuffers[renderbuffer] : null);
+}
+function _glBindSampler(unit, sampler) {
+ GLctx["bindSampler"](unit, sampler ? GL.samplers[sampler] : null);
+}
+function _glBindTexture(target, texture) {
+ GLctx.bindTexture(target, texture ? GL.textures[texture] : null);
+}
+function _glBindTransformFeedback(target, id) {
+ var transformFeedback = id ? GL.transformFeedbacks[id] : null;
+ if (id && !transformFeedback) {
+  GL.recordError(1282);
+  return;
+ }
+ GLctx["bindTransformFeedback"](target, transformFeedback);
+}
+function _glBindVertexArray(vao) {
+ GLctx["bindVertexArray"](GL.vaos[vao]);
+}
+function _glBlendEquation(x0) {
+ GLctx["blendEquation"](x0);
+}
+function _glBlendEquationSeparate(x0, x1) {
+ GLctx["blendEquationSeparate"](x0, x1);
+}
+function _glBlendFuncSeparate(x0, x1, x2, x3) {
+ GLctx["blendFuncSeparate"](x0, x1, x2, x3);
+}
+function _glBlitFramebuffer(x0, x1, x2, x3, x4, x5, x6, x7, x8, x9) {
+ GLctx["blitFramebuffer"](x0, x1, x2, x3, x4, x5, x6, x7, x8, x9);
+}
+function _glBufferData(target, size, data, usage) {
+ if (!data) {
+  GLctx.bufferData(target, size, usage);
+ } else {
+  if (GL.currentContext.supportsWebGL2EntryPoints) {
+   GLctx.bufferData(target, HEAPU8, usage, data, size);
+   return;
+  }
+  GLctx.bufferData(target, HEAPU8.subarray(data, data + size), usage);
+ }
+}
+function _glBufferSubData(target, offset, size, data) {
+ if (GL.currentContext.supportsWebGL2EntryPoints) {
+  GLctx.bufferSubData(target, offset, HEAPU8, data, size);
+  return;
+ }
+ GLctx.bufferSubData(target, offset, HEAPU8.subarray(data, data + size));
+}
+function _glCheckFramebufferStatus(x0) {
+ return GLctx["checkFramebufferStatus"](x0);
+}
+function _glClear(x0) {
+ GLctx["clear"](x0);
+}
+function _glClearBufferfi(x0, x1, x2, x3) {
+ GLctx["clearBufferfi"](x0, x1, x2, x3);
+}
+function _glClearBufferfv(buffer, drawbuffer, value) {
+ GLctx["clearBufferfv"](buffer, drawbuffer, HEAPF32, value >> 2);
+}
+function _glClearBufferuiv(buffer, drawbuffer, value) {
+ GLctx["clearBufferuiv"](buffer, drawbuffer, HEAPU32, value >> 2);
+}
+function _glClearColor(x0, x1, x2, x3) {
+ GLctx["clearColor"](x0, x1, x2, x3);
+}
+function _glClearDepthf(x0) {
+ GLctx["clearDepth"](x0);
+}
+function _glClearStencil(x0) {
+ GLctx["clearStencil"](x0);
+}
+function _glClientWaitSync(sync, flags, timeoutLo, timeoutHi) {
+ timeoutLo = timeoutLo >>> 0;
+ timeoutHi = timeoutHi >>> 0;
+ var timeout = timeoutLo == 4294967295 && timeoutHi == 4294967295 ? -1 : makeBigInt(timeoutLo, timeoutHi, true);
+ return GLctx.clientWaitSync(GL.syncs[sync], flags, timeout);
+}
+function _glColorMask(red, green, blue, alpha) {
+ GLctx.colorMask(!!red, !!green, !!blue, !!alpha);
+}
+function _glCompileShader(shader) {
+ GLctx.compileShader(GL.shaders[shader]);
+}
+function _glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data) {
+ if (GL.currentContext.supportsWebGL2EntryPoints) {
+  GLctx["compressedTexImage2D"](target, level, internalFormat, width, height, border, HEAPU8, data, imageSize);
+  return;
+ }
+ GLctx["compressedTexImage2D"](target, level, internalFormat, width, height, border, data ? HEAPU8.subarray(data, data + imageSize) : null);
+}
+function _glCompressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, data) {
+ if (GL.currentContext.supportsWebGL2EntryPoints) {
+  GLctx["compressedTexImage3D"](target, level, internalFormat, width, height, depth, border, HEAPU8, data, imageSize);
+ } else {
+  GLctx["compressedTexImage3D"](target, level, internalFormat, width, height, depth, border, data ? HEAPU8.subarray(data, data + imageSize) : null);
+ }
+}
+function _glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data) {
+ if (GL.currentContext.supportsWebGL2EntryPoints) {
+  GLctx["compressedTexSubImage2D"](target, level, xoffset, yoffset, width, height, format, HEAPU8, data, imageSize);
+  return;
+ }
+ GLctx["compressedTexSubImage2D"](target, level, xoffset, yoffset, width, height, format, data ? HEAPU8.subarray(data, data + imageSize) : null);
+}
+function _glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data) {
+ if (GL.currentContext.supportsWebGL2EntryPoints) {
+  GLctx["compressedTexSubImage3D"](target, level, xoffset, yoffset, zoffset, width, height, depth, format, HEAPU8, data, imageSize);
+ } else {
+  GLctx["compressedTexSubImage3D"](target, level, xoffset, yoffset, zoffset, width, height, depth, format, data ? HEAPU8.subarray(data, data + imageSize) : null);
+ }
+}
+function _glCopyBufferSubData(x0, x1, x2, x3, x4) {
+ GLctx["copyBufferSubData"](x0, x1, x2, x3, x4);
+}
+function _glCopyTexImage2D(x0, x1, x2, x3, x4, x5, x6, x7) {
+ GLctx["copyTexImage2D"](x0, x1, x2, x3, x4, x5, x6, x7);
+}
+function _glCopyTexSubImage2D(x0, x1, x2, x3, x4, x5, x6, x7) {
+ GLctx["copyTexSubImage2D"](x0, x1, x2, x3, x4, x5, x6, x7);
+}
+function _glCreateProgram() {
+ var id = GL.getNewId(GL.programs);
+ var program = GLctx.createProgram();
+ program.name = id;
+ GL.programs[id] = program;
+ return id;
+}
+function _glCreateShader(shaderType) {
+ var id = GL.getNewId(GL.shaders);
+ GL.shaders[id] = GLctx.createShader(shaderType);
+ return id;
+}
+function _glCullFace(x0) {
+ GLctx["cullFace"](x0);
+}
+function _glDeleteBuffers(n, buffers) {
+ for (var i = 0; i < n; i++) {
+  var id = HEAP32[buffers + i * 4 >> 2];
+  var buffer = GL.buffers[id];
+  if (!buffer) continue;
+  GLctx.deleteBuffer(buffer);
+  buffer.name = 0;
+  GL.buffers[id] = null;
+  if (id == GL.currArrayBuffer) GL.currArrayBuffer = 0;
+  if (id == GL.currElementArrayBuffer) GL.currElementArrayBuffer = 0;
+ }
+}
+function _glDeleteFramebuffers(n, framebuffers) {
+ for (var i = 0; i < n; ++i) {
+  var id = HEAP32[framebuffers + i * 4 >> 2];
+  var framebuffer = GL.framebuffers[id];
+  if (!framebuffer) continue;
+  GLctx.deleteFramebuffer(framebuffer);
+  framebuffer.name = 0;
+  GL.framebuffers[id] = null;
+ }
+}
+function _glDeleteProgram(id) {
+ if (!id) return;
+ var program = GL.programs[id];
+ if (!program) {
+  GL.recordError(1281);
+  return;
+ }
+ GLctx.deleteProgram(program);
+ program.name = 0;
+ GL.programs[id] = null;
+ GL.programInfos[id] = null;
+}
+function _glDeleteQueries(n, ids) {
+ for (var i = 0; i < n; i++) {
+  var id = HEAP32[ids + i * 4 >> 2];
+  var query = GL.queries[id];
+  if (!query) continue;
+  GLctx["deleteQuery"](query);
+  GL.queries[id] = null;
+ }
+}
+function _glDeleteRenderbuffers(n, renderbuffers) {
+ for (var i = 0; i < n; i++) {
+  var id = HEAP32[renderbuffers + i * 4 >> 2];
+  var renderbuffer = GL.renderbuffers[id];
+  if (!renderbuffer) continue;
+  GLctx.deleteRenderbuffer(renderbuffer);
+  renderbuffer.name = 0;
+  GL.renderbuffers[id] = null;
+ }
+}
+function _glDeleteSamplers(n, samplers) {
+ for (var i = 0; i < n; i++) {
+  var id = HEAP32[samplers + i * 4 >> 2];
+  var sampler = GL.samplers[id];
+  if (!sampler) continue;
+  GLctx["deleteSampler"](sampler);
+  sampler.name = 0;
+  GL.samplers[id] = null;
+ }
+}
+function _glDeleteShader(id) {
+ if (!id) return;
+ var shader = GL.shaders[id];
+ if (!shader) {
+  GL.recordError(1281);
+  return;
+ }
+ GLctx.deleteShader(shader);
+ GL.shaders[id] = null;
+}
+function _glDeleteSync(id) {
+ if (!id) return;
+ var sync = GL.syncs[id];
+ if (!sync) {
+  GL.recordError(1281);
+  return;
+ }
+ GLctx.deleteSync(sync);
+ sync.name = 0;
+ GL.syncs[id] = null;
+}
+function _glDeleteTextures(n, textures) {
+ for (var i = 0; i < n; i++) {
+  var id = HEAP32[textures + i * 4 >> 2];
+  var texture = GL.textures[id];
+  if (!texture) continue;
+  GLctx.deleteTexture(texture);
+  texture.name = 0;
+  GL.textures[id] = null;
+ }
+}
+function _glDeleteTransformFeedbacks(n, ids) {
+ for (var i = 0; i < n; i++) {
+  var id = HEAP32[ids + i * 4 >> 2];
+  var transformFeedback = GL.transformFeedbacks[id];
+  if (!transformFeedback) continue;
+  GLctx["deleteTransformFeedback"](transformFeedback);
+  transformFeedback.name = 0;
+  GL.transformFeedbacks[id] = null;
+ }
+}
+function _glDeleteVertexArrays(n, vaos) {
+ for (var i = 0; i < n; i++) {
+  var id = HEAP32[vaos + i * 4 >> 2];
+  GLctx["deleteVertexArray"](GL.vaos[id]);
+  GL.vaos[id] = null;
+ }
+}
+function _glDepthFunc(x0) {
+ GLctx["depthFunc"](x0);
+}
+function _glDepthMask(flag) {
+ GLctx.depthMask(!!flag);
+}
+function _glDetachShader(program, shader) {
+ GLctx.detachShader(GL.programs[program], GL.shaders[shader]);
+}
+function _glDisable(x0) {
+ GLctx["disable"](x0);
+}
+function _glDisableVertexAttribArray(index) {
+ GLctx.disableVertexAttribArray(index);
+}
+function _glDrawArrays(mode, first, count) {
+ GLctx.drawArrays(mode, first, count);
+}
+function _glDrawArraysInstanced(mode, first, count, primcount) {
+ GLctx["drawArraysInstanced"](mode, first, count, primcount);
+}
+function _glDrawBuffers(n, bufs) {
+ var bufArray = GL.tempFixedLengthArray[n];
+ for (var i = 0; i < n; i++) {
+  bufArray[i] = HEAP32[bufs + i * 4 >> 2];
+ }
+ GLctx["drawBuffers"](bufArray);
+}
+function _glDrawElements(mode, count, type, indices) {
+ GLctx.drawElements(mode, count, type, indices);
+}
+function _glDrawElementsInstanced(mode, count, type, indices, primcount) {
+ GLctx["drawElementsInstanced"](mode, count, type, indices, primcount);
+}
+function _glEnable(x0) {
+ GLctx["enable"](x0);
+}
+function _glEnableVertexAttribArray(index) {
+ GLctx.enableVertexAttribArray(index);
+}
+function _glEndQuery(x0) {
+ GLctx["endQuery"](x0);
+}
+function _glEndTransformFeedback() {
+ GLctx["endTransformFeedback"]();
+}
+function _glFenceSync(condition, flags) {
+ var sync = GLctx.fenceSync(condition, flags);
+ if (sync) {
+  var id = GL.getNewId(GL.syncs);
+  sync.name = id;
+  GL.syncs[id] = sync;
+  return id;
+ } else {
+  return 0;
+ }
+}
+function _glFinish() {
+ GLctx["finish"]();
+}
+function _glFlush() {
+ GLctx["flush"]();
+}
+function emscriptenWebGLGetBufferBinding(target) {
+ switch (target) {
+ case 34962:
+  target = 34964;
+  break;
+ case 34963:
+  target = 34965;
+  break;
+ case 35051:
+  target = 35053;
+  break;
+ case 35052:
+  target = 35055;
+  break;
+ case 35982:
+  target = 35983;
+  break;
+ case 36662:
+  target = 36662;
+  break;
+ case 36663:
+  target = 36663;
+  break;
+ case 35345:
+  target = 35368;
+  break;
+ }
+ var buffer = GLctx.getParameter(target);
+ if (buffer) return buffer.name | 0; else return 0;
+}
+function emscriptenWebGLValidateMapBufferTarget(target) {
+ switch (target) {
+ case 34962:
+ case 34963:
+ case 36662:
+ case 36663:
+ case 35051:
+ case 35052:
+ case 35882:
+ case 35982:
+ case 35345:
+  return true;
+ default:
+  return false;
+ }
+}
+function _glFlushMappedBufferRange(target, offset, length) {
+ if (!emscriptenWebGLValidateMapBufferTarget(target)) {
+  GL.recordError(1280);
+  err("GL_INVALID_ENUM in glFlushMappedBufferRange");
+  return;
+ }
+ var mapping = GL.mappedBuffers[emscriptenWebGLGetBufferBinding(target)];
+ if (!mapping) {
+  GL.recordError(1282);
+  Module.printError("buffer was never mapped in glFlushMappedBufferRange");
+  return;
+ }
+ if (!(mapping.access & 16)) {
+  GL.recordError(1282);
+  Module.printError("buffer was not mapped with GL_MAP_FLUSH_EXPLICIT_BIT in glFlushMappedBufferRange");
+  return;
+ }
+ if (offset < 0 || length < 0 || offset + length > mapping.length) {
+  GL.recordError(1281);
+  Module.printError("invalid range in glFlushMappedBufferRange");
+  return;
+ }
+ GLctx.bufferSubData(target, mapping.offset, HEAPU8.subarray(mapping.mem + offset, mapping.mem + offset + length));
+}
+function _glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer) {
+ GLctx.framebufferRenderbuffer(target, attachment, renderbuffertarget, GL.renderbuffers[renderbuffer]);
+}
+function _glFramebufferTexture2D(target, attachment, textarget, texture, level) {
+ GLctx.framebufferTexture2D(target, attachment, textarget, GL.textures[texture], level);
+}
+function _glFramebufferTextureLayer(target, attachment, texture, level, layer) {
+ GLctx.framebufferTextureLayer(target, attachment, GL.textures[texture], level, layer);
+}
+function _glFrontFace(x0) {
+ GLctx["frontFace"](x0);
+}
+function _glGenBuffers(n, buffers) {
+ for (var i = 0; i < n; i++) {
+  var buffer = GLctx.createBuffer();
+  if (!buffer) {
+   GL.recordError(1282);
+   while (i < n) HEAP32[buffers + i++ * 4 >> 2] = 0;
+   return;
+  }
+  var id = GL.getNewId(GL.buffers);
+  buffer.name = id;
+  GL.buffers[id] = buffer;
+  HEAP32[buffers + i * 4 >> 2] = id;
+ }
+}
+function _glGenFramebuffers(n, ids) {
+ for (var i = 0; i < n; ++i) {
+  var framebuffer = GLctx.createFramebuffer();
+  if (!framebuffer) {
+   GL.recordError(1282);
+   while (i < n) HEAP32[ids + i++ * 4 >> 2] = 0;
+   return;
+  }
+  var id = GL.getNewId(GL.framebuffers);
+  framebuffer.name = id;
+  GL.framebuffers[id] = framebuffer;
+  HEAP32[ids + i * 4 >> 2] = id;
+ }
+}
+function _glGenQueries(n, ids) {
+ for (var i = 0; i < n; i++) {
+  var query = GLctx["createQuery"]();
+  if (!query) {
+   GL.recordError(1282);
+   while (i < n) HEAP32[ids + i++ * 4 >> 2] = 0;
+   return;
+  }
+  var id = GL.getNewId(GL.queries);
+  query.name = id;
+  GL.queries[id] = query;
+  HEAP32[ids + i * 4 >> 2] = id;
+ }
+}
+function _glGenRenderbuffers(n, renderbuffers) {
+ for (var i = 0; i < n; i++) {
+  var renderbuffer = GLctx.createRenderbuffer();
+  if (!renderbuffer) {
+   GL.recordError(1282);
+   while (i < n) HEAP32[renderbuffers + i++ * 4 >> 2] = 0;
+   return;
+  }
+  var id = GL.getNewId(GL.renderbuffers);
+  renderbuffer.name = id;
+  GL.renderbuffers[id] = renderbuffer;
+  HEAP32[renderbuffers + i * 4 >> 2] = id;
+ }
+}
+function _glGenSamplers(n, samplers) {
+ for (var i = 0; i < n; i++) {
+  var sampler = GLctx["createSampler"]();
+  if (!sampler) {
+   GL.recordError(1282);
+   while (i < n) HEAP32[samplers + i++ * 4 >> 2] = 0;
+   return;
+  }
+  var id = GL.getNewId(GL.samplers);
+  sampler.name = id;
+  GL.samplers[id] = sampler;
+  HEAP32[samplers + i * 4 >> 2] = id;
+ }
+}
+function _glGenTextures(n, textures) {
+ for (var i = 0; i < n; i++) {
+  var texture = GLctx.createTexture();
+  if (!texture) {
+   GL.recordError(1282);
+   while (i < n) HEAP32[textures + i++ * 4 >> 2] = 0;
+   return;
+  }
+  var id = GL.getNewId(GL.textures);
+  texture.name = id;
+  GL.textures[id] = texture;
+  HEAP32[textures + i * 4 >> 2] = id;
+ }
+}
+function _glGenTransformFeedbacks(n, ids) {
+ for (var i = 0; i < n; i++) {
+  var transformFeedback = GLctx["createTransformFeedback"]();
+  if (!transformFeedback) {
+   GL.recordError(1282);
+   while (i < n) HEAP32[ids + i++ * 4 >> 2] = 0;
+   return;
+  }
+  var id = GL.getNewId(GL.transformFeedbacks);
+  transformFeedback.name = id;
+  GL.transformFeedbacks[id] = transformFeedback;
+  HEAP32[ids + i * 4 >> 2] = id;
+ }
+}
+function _glGenVertexArrays(n, arrays) {
+ for (var i = 0; i < n; i++) {
+  var vao = GLctx["createVertexArray"]();
+  if (!vao) {
+   GL.recordError(1282);
+   while (i < n) HEAP32[arrays + i++ * 4 >> 2] = 0;
+   return;
+  }
+  var id = GL.getNewId(GL.vaos);
+  vao.name = id;
+  GL.vaos[id] = vao;
+  HEAP32[arrays + i * 4 >> 2] = id;
+ }
+}
+function _glGenerateMipmap(x0) {
+ GLctx["generateMipmap"](x0);
+}
+function _glGetActiveAttrib(program, index, bufSize, length, size, type, name) {
+ program = GL.programs[program];
+ var info = GLctx.getActiveAttrib(program, index);
+ if (!info) return;
+ if (bufSize > 0 && name) {
+  var numBytesWrittenExclNull = stringToUTF8(info.name, name, bufSize);
+  if (length) HEAP32[length >> 2] = numBytesWrittenExclNull;
+ } else {
+  if (length) HEAP32[length >> 2] = 0;
+ }
+ if (size) HEAP32[size >> 2] = info.size;
+ if (type) HEAP32[type >> 2] = info.type;
+}
+function _glGetActiveUniform(program, index, bufSize, length, size, type, name) {
+ program = GL.programs[program];
+ var info = GLctx.getActiveUniform(program, index);
+ if (!info) return;
+ if (bufSize > 0 && name) {
+  var numBytesWrittenExclNull = stringToUTF8(info.name, name, bufSize);
+  if (length) HEAP32[length >> 2] = numBytesWrittenExclNull;
+ } else {
+  if (length) HEAP32[length >> 2] = 0;
+ }
+ if (size) HEAP32[size >> 2] = info.size;
+ if (type) HEAP32[type >> 2] = info.type;
+}
+function _glGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName) {
+ program = GL.programs[program];
+ var result = GLctx["getActiveUniformBlockName"](program, uniformBlockIndex);
+ if (!result) return;
+ if (uniformBlockName && bufSize > 0) {
+  var numBytesWrittenExclNull = stringToUTF8(result, uniformBlockName, bufSize);
+  if (length) HEAP32[length >> 2] = numBytesWrittenExclNull;
+ } else {
+  if (length) HEAP32[length >> 2] = 0;
+ }
+}
+function _glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params) {
+ if (!params) {
+  GL.recordError(1281);
+  return;
+ }
+ program = GL.programs[program];
+ switch (pname) {
+ case 35393:
+  var name = GLctx["getActiveUniformBlockName"](program, uniformBlockIndex);
+  HEAP32[params >> 2] = name.length + 1;
+  return;
+ default:
+  var result = GLctx["getActiveUniformBlockParameter"](program, uniformBlockIndex, pname);
+  if (!result) return;
+  if (typeof result == "number") {
+   HEAP32[params >> 2] = result;
+  } else {
+   for (var i = 0; i < result.length; i++) {
+    HEAP32[params + i * 4 >> 2] = result[i];
+   }
+  }
+ }
+}
+function _glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params) {
+ if (!params) {
+  GL.recordError(1281);
+  return;
+ }
+ if (uniformCount > 0 && uniformIndices == 0) {
+  GL.recordError(1281);
+  return;
+ }
+ program = GL.programs[program];
+ var ids = [];
+ for (var i = 0; i < uniformCount; i++) {
+  ids.push(HEAP32[uniformIndices + i * 4 >> 2]);
+ }
+ var result = GLctx["getActiveUniforms"](program, ids, pname);
+ if (!result) return;
+ var len = result.length;
+ for (var i = 0; i < len; i++) {
+  HEAP32[params + i * 4 >> 2] = result[i];
+ }
+}
+function _glGetAttribLocation(program, name) {
+ return GLctx.getAttribLocation(GL.programs[program], Pointer_stringify(name));
+}
+function _glGetError() {
+ if (GL.lastError) {
+  var error = GL.lastError;
+  GL.lastError = 0;
+  return error;
+ } else {
+  return GLctx.getError();
+ }
+}
+function _glGetFramebufferAttachmentParameteriv(target, attachment, pname, params) {
+ var result = GLctx.getFramebufferAttachmentParameter(target, attachment, pname);
+ if (result instanceof WebGLRenderbuffer || result instanceof WebGLTexture) {
+  result = result.name | 0;
+ }
+ HEAP32[params >> 2] = result;
+}
+function emscriptenWebGLGetIndexed(target, index, data, type) {
+ if (!data) {
+  GL.recordError(1281);
+  return;
+ }
+ var result = GLctx["getIndexedParameter"](target, index);
+ var ret;
+ switch (typeof result) {
+ case "boolean":
+  ret = result ? 1 : 0;
+  break;
+ case "number":
+  ret = result;
+  break;
+ case "object":
+  if (result === null) {
+   switch (target) {
+   case 35983:
+   case 35368:
+    ret = 0;
+    break;
+   default:
+    {
+     GL.recordError(1280);
+     return;
+    }
+   }
+  } else if (result instanceof WebGLBuffer) {
+   ret = result.name | 0;
+  } else {
+   GL.recordError(1280);
+   return;
+  }
+  break;
+ default:
+  GL.recordError(1280);
+  return;
+ }
+ switch (type) {
+ case "Integer64":
+  tempI64 = [ ret >>> 0, (tempDouble = ret, +Math_abs(tempDouble) >= 1 ? tempDouble > 0 ? (Math_min(+Math_floor(tempDouble / 4294967296), 4294967295) | 0) >>> 0 : ~~+Math_ceil((tempDouble - +(~~tempDouble >>> 0)) / 4294967296) >>> 0 : 0) ], HEAP32[data >> 2] = tempI64[0], HEAP32[data + 4 >> 2] = tempI64[1];
+  break;
+ case "Integer":
+  HEAP32[data >> 2] = ret;
+  break;
+ case "Float":
+  HEAPF32[data >> 2] = ret;
+  break;
+ case "Boolean":
+  HEAP8[data >> 0] = ret ? 1 : 0;
+  break;
+ default:
+  throw "internal emscriptenWebGLGetIndexed() error, bad type: " + type;
+ }
+}
+function _glGetIntegeri_v(target, index, data) {
+ emscriptenWebGLGetIndexed(target, index, data, "Integer");
+}
+function emscriptenWebGLGet(name_, p, type) {
+ if (!p) {
+  GL.recordError(1281);
+  return;
+ }
+ var ret = undefined;
+ switch (name_) {
+ case 36346:
+  ret = 1;
+  break;
+ case 36344:
+  if (type !== "Integer" && type !== "Integer64") {
+   GL.recordError(1280);
+  }
+  return;
+ case 34814:
+ case 36345:
+  ret = 0;
+  break;
+ case 34466:
+  var formats = GLctx.getParameter(34467);
+  ret = formats.length;
+  break;
+ case 33309:
+  if (GLctx.canvas.GLctxObject.version < 2) {
+   GL.recordError(1282);
+   return;
+  }
+  var exts = GLctx.getSupportedExtensions();
+  ret = 2 * exts.length;
+  break;
+ case 33307:
+ case 33308:
+  if (GLctx.canvas.GLctxObject.version < 2) {
+   GL.recordError(1280);
+   return;
+  }
+  ret = name_ == 33307 ? 3 : 0;
+  break;
+ }
+ if (ret === undefined) {
+  var result = GLctx.getParameter(name_);
+  switch (typeof result) {
+  case "number":
+   ret = result;
+   break;
+  case "boolean":
+   ret = result ? 1 : 0;
+   break;
+  case "string":
+   GL.recordError(1280);
+   return;
+  case "object":
+   if (result === null) {
+    switch (name_) {
+    case 34964:
+    case 35725:
+    case 34965:
+    case 36006:
+    case 36007:
+    case 32873:
+    case 34229:
+    case 35097:
+    case 36389:
+    case 34068:
+     {
+      ret = 0;
+      break;
+     }
+    default:
+     {
+      GL.recordError(1280);
+      return;
+     }
+    }
+   } else if (result instanceof Float32Array || result instanceof Uint32Array || result instanceof Int32Array || result instanceof Array) {
+    for (var i = 0; i < result.length; ++i) {
+     switch (type) {
+     case "Integer":
+      HEAP32[p + i * 4 >> 2] = result[i];
+      break;
+     case "Float":
+      HEAPF32[p + i * 4 >> 2] = result[i];
+      break;
+     case "Boolean":
+      HEAP8[p + i >> 0] = result[i] ? 1 : 0;
+      break;
+     default:
+      throw "internal glGet error, bad type: " + type;
+     }
+    }
+    return;
+   } else if (result instanceof WebGLBuffer || result instanceof WebGLProgram || result instanceof WebGLFramebuffer || result instanceof WebGLRenderbuffer || result instanceof WebGLQuery || result instanceof WebGLSampler || result instanceof WebGLSync || result instanceof WebGLTransformFeedback || result instanceof WebGLVertexArrayObject || result instanceof WebGLTexture) {
+    ret = result.name | 0;
+   } else {
+    GL.recordError(1280);
+    return;
+   }
+   break;
+  default:
+   GL.recordError(1280);
+   return;
+  }
+ }
+ switch (type) {
+ case "Integer64":
+  tempI64 = [ ret >>> 0, (tempDouble = ret, +Math_abs(tempDouble) >= 1 ? tempDouble > 0 ? (Math_min(+Math_floor(tempDouble / 4294967296), 4294967295) | 0) >>> 0 : ~~+Math_ceil((tempDouble - +(~~tempDouble >>> 0)) / 4294967296) >>> 0 : 0) ], HEAP32[p >> 2] = tempI64[0], HEAP32[p + 4 >> 2] = tempI64[1];
+  break;
+ case "Integer":
+  HEAP32[p >> 2] = ret;
+  break;
+ case "Float":
+  HEAPF32[p >> 2] = ret;
+  break;
+ case "Boolean":
+  HEAP8[p >> 0] = ret ? 1 : 0;
+  break;
+ default:
+  throw "internal glGet error, bad type: " + type;
+ }
+}
+function _glGetIntegerv(name_, p) {
+ emscriptenWebGLGet(name_, p, "Integer");
+}
+function _glGetInternalformativ(target, internalformat, pname, bufSize, params) {
+ if (bufSize < 0) {
+  GL.recordError(1281);
+  return;
+ }
+ var samples = GLctx["getInternalformatParameter"](target, internalformat, 32937);
+ if (!samples) {
+  GL.recordError(1280);
+  return;
+ }
+ switch (pname) {
+ case 32937:
+  var n = Math.min(bufSize, samples.length);
+  for (var i = 0; i < n; i++) {
+   var v = samples[i];
+   HEAP32[params + i * 4 >> 2] = v;
+  }
+  break;
+ case 37760:
+  if (bufSize > 1) {
+   var v = samples.length;
+   HEAP32[params >> 2] = v;
+  }
+  break;
+ default:
+  GL.recordError(1280);
+ }
+}
+function _glGetProgramBinary(program, bufSize, length, binaryFormat, binary) {
+ GL.recordError(1282);
+}
+function _glGetProgramInfoLog(program, maxLength, length, infoLog) {
+ var log = GLctx.getProgramInfoLog(GL.programs[program]);
+ if (log === null) log = "(unknown error)";
+ if (maxLength > 0 && infoLog) {
+  var numBytesWrittenExclNull = stringToUTF8(log, infoLog, maxLength);
+  if (length) HEAP32[length >> 2] = numBytesWrittenExclNull;
+ } else {
+  if (length) HEAP32[length >> 2] = 0;
+ }
+}
+function _glGetProgramiv(program, pname, p) {
+ if (!p) {
+  GL.recordError(1281);
+  return;
+ }
+ if (program >= GL.counter) {
+  GL.recordError(1281);
+  return;
+ }
+ var ptable = GL.programInfos[program];
+ if (!ptable) {
+  GL.recordError(1282);
+  return;
+ }
+ if (pname == 35716) {
+  var log = GLctx.getProgramInfoLog(GL.programs[program]);
+  if (log === null) log = "(unknown error)";
+  HEAP32[p >> 2] = log.length + 1;
+ } else if (pname == 35719) {
+  HEAP32[p >> 2] = ptable.maxUniformLength;
+ } else if (pname == 35722) {
+  if (ptable.maxAttributeLength == -1) {
+   program = GL.programs[program];
+   var numAttribs = GLctx.getProgramParameter(program, GLctx.ACTIVE_ATTRIBUTES);
+   ptable.maxAttributeLength = 0;
+   for (var i = 0; i < numAttribs; ++i) {
+    var activeAttrib = GLctx.getActiveAttrib(program, i);
+    ptable.maxAttributeLength = Math.max(ptable.maxAttributeLength, activeAttrib.name.length + 1);
+   }
+  }
+  HEAP32[p >> 2] = ptable.maxAttributeLength;
+ } else if (pname == 35381) {
+  if (ptable.maxUniformBlockNameLength == -1) {
+   program = GL.programs[program];
+   var numBlocks = GLctx.getProgramParameter(program, GLctx.ACTIVE_UNIFORM_BLOCKS);
+   ptable.maxUniformBlockNameLength = 0;
+   for (var i = 0; i < numBlocks; ++i) {
+    var activeBlockName = GLctx.getActiveUniformBlockName(program, i);
+    ptable.maxUniformBlockNameLength = Math.max(ptable.maxUniformBlockNameLength, activeBlockName.length + 1);
+   }
+  }
+  HEAP32[p >> 2] = ptable.maxUniformBlockNameLength;
+ } else {
+  HEAP32[p >> 2] = GLctx.getProgramParameter(GL.programs[program], pname);
+ }
+}
+function _glGetQueryObjectuiv(id, pname, params) {
+ if (!params) {
+  GL.recordError(1281);
+  return;
+ }
+ var query = GL.queries[id];
+ var param = GLctx["getQueryParameter"](query, pname);
+ var ret;
+ if (typeof param == "boolean") {
+  ret = param ? 1 : 0;
+ } else {
+  ret = param;
+ }
+ HEAP32[params >> 2] = ret;
+}
+function _glGetQueryiv(target, pname, params) {
+ if (!params) {
+  GL.recordError(1281);
+  return;
+ }
+ HEAP32[params >> 2] = GLctx["getQuery"](target, pname);
+}
+function _glGetRenderbufferParameteriv(target, pname, params) {
+ if (!params) {
+  GL.recordError(1281);
+  return;
+ }
+ HEAP32[params >> 2] = GLctx.getRenderbufferParameter(target, pname);
+}
+function _glGetShaderInfoLog(shader, maxLength, length, infoLog) {
+ var log = GLctx.getShaderInfoLog(GL.shaders[shader]);
+ if (log === null) log = "(unknown error)";
+ if (maxLength > 0 && infoLog) {
+  var numBytesWrittenExclNull = stringToUTF8(log, infoLog, maxLength);
+  if (length) HEAP32[length >> 2] = numBytesWrittenExclNull;
+ } else {
+  if (length) HEAP32[length >> 2] = 0;
+ }
+}
+function _glGetShaderPrecisionFormat(shaderType, precisionType, range, precision) {
+ var result = GLctx.getShaderPrecisionFormat(shaderType, precisionType);
+ HEAP32[range >> 2] = result.rangeMin;
+ HEAP32[range + 4 >> 2] = result.rangeMax;
+ HEAP32[precision >> 2] = result.precision;
+}
+function _glGetShaderSource(shader, bufSize, length, source) {
+ var result = GLctx.getShaderSource(GL.shaders[shader]);
+ if (!result) return;
+ if (bufSize > 0 && source) {
+  var numBytesWrittenExclNull = stringToUTF8(result, source, bufSize);
+  if (length) HEAP32[length >> 2] = numBytesWrittenExclNull;
+ } else {
+  if (length) HEAP32[length >> 2] = 0;
+ }
+}
+function _glGetShaderiv(shader, pname, p) {
+ if (!p) {
+  GL.recordError(1281);
+  return;
+ }
+ if (pname == 35716) {
+  var log = GLctx.getShaderInfoLog(GL.shaders[shader]);
+  if (log === null) log = "(unknown error)";
+  HEAP32[p >> 2] = log.length + 1;
+ } else if (pname == 35720) {
+  var source = GLctx.getShaderSource(GL.shaders[shader]);
+  var sourceLength = source === null || source.length == 0 ? 0 : source.length + 1;
+  HEAP32[p >> 2] = sourceLength;
+ } else {
+  HEAP32[p >> 2] = GLctx.getShaderParameter(GL.shaders[shader], pname);
+ }
+}
+function _glGetString(name_) {
+ if (GL.stringCache[name_]) return GL.stringCache[name_];
+ var ret;
+ switch (name_) {
+ case 7936:
+ case 7937:
+ case 37445:
+ case 37446:
+  ret = allocate(intArrayFromString(GLctx.getParameter(name_)), "i8", ALLOC_NORMAL);
+  break;
+ case 7938:
+  var glVersion = GLctx.getParameter(GLctx.VERSION);
+  if (GLctx.canvas.GLctxObject.version >= 2) glVersion = "OpenGL ES 3.0 (" + glVersion + ")"; else {
+   glVersion = "OpenGL ES 2.0 (" + glVersion + ")";
+  }
+  ret = allocate(intArrayFromString(glVersion), "i8", ALLOC_NORMAL);
+  break;
+ case 7939:
+  var exts = GLctx.getSupportedExtensions();
+  var gl_exts = [];
+  for (var i = 0; i < exts.length; ++i) {
+   gl_exts.push(exts[i]);
+   gl_exts.push("GL_" + exts[i]);
+  }
+  ret = allocate(intArrayFromString(gl_exts.join(" ")), "i8", ALLOC_NORMAL);
+  break;
+ case 35724:
+  var glslVersion = GLctx.getParameter(GLctx.SHADING_LANGUAGE_VERSION);
+  var ver_re = /^WebGL GLSL ES ([0-9]\.[0-9][0-9]?)(?:$| .*)/;
+  var ver_num = glslVersion.match(ver_re);
+  if (ver_num !== null) {
+   if (ver_num[1].length == 3) ver_num[1] = ver_num[1] + "0";
+   glslVersion = "OpenGL ES GLSL ES " + ver_num[1] + " (" + glslVersion + ")";
+  }
+  ret = allocate(intArrayFromString(glslVersion), "i8", ALLOC_NORMAL);
+  break;
+ default:
+  GL.recordError(1280);
+  return 0;
+ }
+ GL.stringCache[name_] = ret;
+ return ret;
+}
+function _glGetStringi(name, index) {
+ if (GLctx.canvas.GLctxObject.version < 2) {
+  GL.recordError(1282);
+  return 0;
+ }
+ var stringiCache = GL.stringiCache[name];
+ if (stringiCache) {
+  if (index < 0 || index >= stringiCache.length) {
+   GL.recordError(1281);
+   return 0;
+  }
+  return stringiCache[index];
+ }
+ switch (name) {
+ case 7939:
+  var exts = GLctx.getSupportedExtensions();
+  var gl_exts = [];
+  for (var i = 0; i < exts.length; ++i) {
+   gl_exts.push(allocate(intArrayFromString(exts[i]), "i8", ALLOC_NORMAL));
+   gl_exts.push(allocate(intArrayFromString("GL_" + exts[i]), "i8", ALLOC_NORMAL));
+  }
+  stringiCache = GL.stringiCache[name] = gl_exts;
+  if (index < 0 || index >= stringiCache.length) {
+   GL.recordError(1281);
+   return 0;
+  }
+  return stringiCache[index];
+ default:
+  GL.recordError(1280);
+  return 0;
+ }
+}
+function _glGetTexParameteriv(target, pname, params) {
+ if (!params) {
+  GL.recordError(1281);
+  return;
+ }
+ HEAP32[params >> 2] = GLctx.getTexParameter(target, pname);
+}
+function _glGetUniformBlockIndex(program, uniformBlockName) {
+ program = GL.programs[program];
+ uniformBlockName = Pointer_stringify(uniformBlockName);
+ return GLctx["getUniformBlockIndex"](program, uniformBlockName);
+}
+function _glGetUniformIndices(program, uniformCount, uniformNames, uniformIndices) {
+ if (!uniformIndices) {
+  GL.recordError(1281);
+  return;
+ }
+ if (uniformCount > 0 && (uniformNames == 0 || uniformIndices == 0)) {
+  GL.recordError(1281);
+  return;
+ }
+ program = GL.programs[program];
+ var names = [];
+ for (var i = 0; i < uniformCount; i++) names.push(Pointer_stringify(HEAP32[uniformNames + i * 4 >> 2]));
+ var result = GLctx["getUniformIndices"](program, names);
+ if (!result) return;
+ var len = result.length;
+ for (var i = 0; i < len; i++) {
+  HEAP32[uniformIndices + i * 4 >> 2] = result[i];
+ }
+}
+function _glGetUniformLocation(program, name) {
+ name = Pointer_stringify(name);
+ var arrayOffset = 0;
+ if (name.indexOf("]", name.length - 1) !== -1) {
+  var ls = name.lastIndexOf("[");
+  var arrayIndex = name.slice(ls + 1, -1);
+  if (arrayIndex.length > 0) {
+   arrayOffset = parseInt(arrayIndex);
+   if (arrayOffset < 0) {
+    return -1;
+   }
+  }
+  name = name.slice(0, ls);
+ }
+ var ptable = GL.programInfos[program];
+ if (!ptable) {
+  return -1;
+ }
+ var utable = ptable.uniforms;
+ var uniformInfo = utable[name];
+ if (uniformInfo && arrayOffset < uniformInfo[0]) {
+  return uniformInfo[1] + arrayOffset;
+ } else {
+  return -1;
+ }
+}
+function emscriptenWebGLGetUniform(program, location, params, type) {
+ if (!params) {
+  GL.recordError(1281);
+  return;
+ }
+ var data = GLctx.getUniform(GL.programs[program], GL.uniforms[location]);
+ if (typeof data == "number" || typeof data == "boolean") {
+  switch (type) {
+  case "Integer":
+   HEAP32[params >> 2] = data;
+   break;
+  case "Float":
+   HEAPF32[params >> 2] = data;
+   break;
+  default:
+   throw "internal emscriptenWebGLGetUniform() error, bad type: " + type;
+  }
+ } else {
+  for (var i = 0; i < data.length; i++) {
+   switch (type) {
+   case "Integer":
+    HEAP32[params + i * 4 >> 2] = data[i];
+    break;
+   case "Float":
+    HEAPF32[params + i * 4 >> 2] = data[i];
+    break;
+   default:
+    throw "internal emscriptenWebGLGetUniform() error, bad type: " + type;
+   }
+  }
+ }
+}
+function _glGetUniformiv(program, location, params) {
+ emscriptenWebGLGetUniform(program, location, params, "Integer");
+}
+function emscriptenWebGLGetVertexAttrib(index, pname, params, type) {
+ if (!params) {
+  GL.recordError(1281);
+  return;
+ }
+ var data = GLctx.getVertexAttrib(index, pname);
+ if (pname == 34975) {
+  HEAP32[params >> 2] = data["name"];
+ } else if (typeof data == "number" || typeof data == "boolean") {
+  switch (type) {
+  case "Integer":
+   HEAP32[params >> 2] = data;
+   break;
+  case "Float":
+   HEAPF32[params >> 2] = data;
+   break;
+  case "FloatToInteger":
+   HEAP32[params >> 2] = Math.fround(data);
+   break;
+  default:
+   throw "internal emscriptenWebGLGetVertexAttrib() error, bad type: " + type;
+  }
+ } else {
+  for (var i = 0; i < data.length; i++) {
+   switch (type) {
+   case "Integer":
+    HEAP32[params + i * 4 >> 2] = data[i];
+    break;
+   case "Float":
+    HEAPF32[params + i * 4 >> 2] = data[i];
+    break;
+   case "FloatToInteger":
+    HEAP32[params + i * 4 >> 2] = Math.fround(data[i]);
+    break;
+   default:
+    throw "internal emscriptenWebGLGetVertexAttrib() error, bad type: " + type;
+   }
+  }
+ }
+}
+function _glGetVertexAttribiv(index, pname, params) {
+ emscriptenWebGLGetVertexAttrib(index, pname, params, "FloatToInteger");
+}
+function _glInvalidateFramebuffer(target, numAttachments, attachments) {
+ var list = GL.tempFixedLengthArray[numAttachments];
+ for (var i = 0; i < numAttachments; i++) {
+  list[i] = HEAP32[attachments + i * 4 >> 2];
+ }
+ GLctx["invalidateFramebuffer"](target, list);
+}
+function _glIsEnabled(x0) {
+ return GLctx["isEnabled"](x0);
+}
+function _glIsVertexArray(array) {
+ var vao = GL.vaos[array];
+ if (!vao) return 0;
+ return GLctx["isVertexArray"](vao);
+}
+function _glLinkProgram(program) {
+ GLctx.linkProgram(GL.programs[program]);
+ GL.programInfos[program] = null;
+ GL.populateUniformTable(program);
+}
+function _glMapBufferRange(target, offset, length, access) {
+ if (access != 26 && access != 10) {
+  err("glMapBufferRange is only supported when access is MAP_WRITE|INVALIDATE_BUFFER");
+  return 0;
+ }
+ if (!emscriptenWebGLValidateMapBufferTarget(target)) {
+  GL.recordError(1280);
+  err("GL_INVALID_ENUM in glMapBufferRange");
+  return 0;
+ }
+ var mem = _malloc(length);
+ if (!mem) return 0;
+ GL.mappedBuffers[emscriptenWebGLGetBufferBinding(target)] = {
+  offset: offset,
+  length: length,
+  mem: mem,
+  access: access
+ };
+ return mem;
+}
+function _glPixelStorei(pname, param) {
+ if (pname == 3333) {
+  GL.packAlignment = param;
+ } else if (pname == 3317) {
+  GL.unpackAlignment = param;
+ }
+ GLctx.pixelStorei(pname, param);
+}
+function _glPolygonOffset(x0, x1) {
+ GLctx["polygonOffset"](x0, x1);
+}
+function _glProgramBinary(program, binaryFormat, binary, length) {
+ GL.recordError(1280);
+}
+function _glProgramParameteri(program, pname, value) {
+ GL.recordError(1280);
+}
+function _glReadBuffer(x0) {
+ GLctx["readBuffer"](x0);
+}
+function emscriptenWebGLComputeImageSize(width, height, sizePerPixel, alignment) {
+ function roundedToNextMultipleOf(x, y) {
+  return Math.floor((x + y - 1) / y) * y;
+ }
+ var plainRowSize = width * sizePerPixel;
+ var alignedRowSize = roundedToNextMultipleOf(plainRowSize, alignment);
+ return height <= 0 ? 0 : (height - 1) * alignedRowSize + plainRowSize;
+}
+function emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, internalFormat) {
+ var sizePerPixel;
+ var numChannels;
+ switch (format) {
+ case 6406:
+ case 6409:
+ case 6402:
+ case 6403:
+ case 36244:
+  numChannels = 1;
+  break;
+ case 6410:
+ case 33319:
+ case 33320:
+  numChannels = 2;
+  break;
+ case 6407:
+ case 35904:
+ case 36248:
+  numChannels = 3;
+  break;
+ case 6408:
+ case 35906:
+ case 36249:
+  numChannels = 4;
+  break;
+ default:
+  GL.recordError(1280);
+  return null;
+ }
+ switch (type) {
+ case 5121:
+ case 5120:
+  sizePerPixel = numChannels * 1;
+  break;
+ case 5123:
+ case 36193:
+ case 5131:
+ case 5122:
+  sizePerPixel = numChannels * 2;
+  break;
+ case 5125:
+ case 5126:
+ case 5124:
+  sizePerPixel = numChannels * 4;
+  break;
+ case 34042:
+ case 35902:
+ case 33640:
+ case 35899:
+ case 34042:
+  sizePerPixel = 4;
+  break;
+ case 33635:
+ case 32819:
+ case 32820:
+  sizePerPixel = 2;
+  break;
+ default:
+  GL.recordError(1280);
+  return null;
+ }
+ var bytes = emscriptenWebGLComputeImageSize(width, height, sizePerPixel, GL.unpackAlignment);
+ switch (type) {
+ case 5120:
+  return HEAP8.subarray(pixels, pixels + bytes);
+ case 5121:
+  return HEAPU8.subarray(pixels, pixels + bytes);
+ case 5122:
+  return HEAP16.subarray(pixels >> 1, pixels + bytes >> 1);
+ case 5124:
+  return HEAP32.subarray(pixels >> 2, pixels + bytes >> 2);
+ case 5126:
+  return HEAPF32.subarray(pixels >> 2, pixels + bytes >> 2);
+ case 5125:
+ case 34042:
+ case 35902:
+ case 33640:
+ case 35899:
+ case 34042:
+  return HEAPU32.subarray(pixels >> 2, pixels + bytes >> 2);
+ case 5123:
+ case 33635:
+ case 32819:
+ case 32820:
+ case 36193:
+ case 5131:
+  return HEAPU16.subarray(pixels >> 1, pixels + bytes >> 1);
+ default:
+  GL.recordError(1280);
+  return null;
+ }
+}
+function emscriptenWebGLGetHeapForType(type) {
+ switch (type) {
+ case 5120:
+  return HEAP8;
+ case 5121:
+  return HEAPU8;
+ case 5122:
+  return HEAP16;
+ case 5123:
+ case 33635:
+ case 32819:
+ case 32820:
+ case 36193:
+ case 5131:
+  return HEAPU16;
+ case 5124:
+  return HEAP32;
+ case 5125:
+ case 34042:
+ case 35902:
+ case 33640:
+ case 35899:
+ case 34042:
+  return HEAPU32;
+ case 5126:
+  return HEAPF32;
+ default:
+  return null;
+ }
+}
+function emscriptenWebGLGetShiftForType(type) {
+ switch (type) {
+ case 5120:
+ case 5121:
+  return 0;
+ case 5122:
+ case 5123:
+ case 33635:
+ case 32819:
+ case 32820:
+ case 36193:
+ case 5131:
+  return 1;
+ case 5124:
+ case 5126:
+ case 5125:
+ case 34042:
+ case 35902:
+ case 33640:
+ case 35899:
+ case 34042:
+  return 2;
+ default:
+  return 0;
+ }
+}
+function _glReadPixels(x, y, width, height, format, type, pixels) {
+ if (GL.currentContext.supportsWebGL2EntryPoints) {
+  if (GLctx.currentPixelPackBufferBinding) {
+   GLctx.readPixels(x, y, width, height, format, type, pixels);
+  } else {
+   GLctx.readPixels(x, y, width, height, format, type, emscriptenWebGLGetHeapForType(type), pixels >> emscriptenWebGLGetShiftForType(type));
+  }
+  return;
+ }
+ var pixelData = emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, format);
+ if (!pixelData) {
+  GL.recordError(1280);
+  return;
+ }
+ GLctx.readPixels(x, y, width, height, format, type, pixelData);
+}
+function _glRenderbufferStorage(x0, x1, x2, x3) {
+ GLctx["renderbufferStorage"](x0, x1, x2, x3);
+}
+function _glRenderbufferStorageMultisample(x0, x1, x2, x3, x4) {
+ GLctx["renderbufferStorageMultisample"](x0, x1, x2, x3, x4);
+}
+function _glSamplerParameteri(sampler, pname, param) {
+ GLctx["samplerParameteri"](sampler ? GL.samplers[sampler] : null, pname, param);
+}
+function _glScissor(x0, x1, x2, x3) {
+ GLctx["scissor"](x0, x1, x2, x3);
+}
+function _glShaderSource(shader, count, string, length) {
+ var source = GL.getSource(shader, count, string, length);
+ GLctx.shaderSource(GL.shaders[shader], source);
+}
+function _glStencilFuncSeparate(x0, x1, x2, x3) {
+ GLctx["stencilFuncSeparate"](x0, x1, x2, x3);
+}
+function _glStencilMask(x0) {
+ GLctx["stencilMask"](x0);
+}
+function _glStencilOpSeparate(x0, x1, x2, x3) {
+ GLctx["stencilOpSeparate"](x0, x1, x2, x3);
+}
+function _glTexImage2D(target, level, internalFormat, width, height, border, format, type, pixels) {
+ if (GL.currentContext.supportsWebGL2EntryPoints) {
+  if (GLctx.currentPixelUnpackBufferBinding) {
+   GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, pixels);
+  } else if (pixels != 0) {
+   GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, emscriptenWebGLGetHeapForType(type), pixels >> emscriptenWebGLGetShiftForType(type));
+  } else {
+   GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, null);
+  }
+  return;
+ }
+ var pixelData = null;
+ if (pixels) pixelData = emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, internalFormat);
+ GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, pixelData);
+}
+function _glTexImage3D(target, level, internalFormat, width, height, depth, border, format, type, pixels) {
+ if (GLctx.currentPixelUnpackBufferBinding) {
+  GLctx["texImage3D"](target, level, internalFormat, width, height, depth, border, format, type, pixels);
+ } else if (pixels != 0) {
+  GLctx["texImage3D"](target, level, internalFormat, width, height, depth, border, format, type, emscriptenWebGLGetHeapForType(type), pixels >> emscriptenWebGLGetShiftForType(type));
+ } else {
+  GLctx["texImage3D"](target, level, internalFormat, width, height, depth, border, format, type, null);
+ }
+}
+function _glTexParameterf(x0, x1, x2) {
+ GLctx["texParameterf"](x0, x1, x2);
+}
+function _glTexParameteri(x0, x1, x2) {
+ GLctx["texParameteri"](x0, x1, x2);
+}
+function _glTexParameteriv(target, pname, params) {
+ var param = HEAP32[params >> 2];
+ GLctx.texParameteri(target, pname, param);
+}
+function _glTexStorage2D(x0, x1, x2, x3, x4) {
+ GLctx["texStorage2D"](x0, x1, x2, x3, x4);
+}
+function _glTexStorage3D(x0, x1, x2, x3, x4, x5) {
+ GLctx["texStorage3D"](x0, x1, x2, x3, x4, x5);
+}
+function _glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels) {
+ if (GL.currentContext.supportsWebGL2EntryPoints) {
+  if (GLctx.currentPixelUnpackBufferBinding) {
+   GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
+  } else if (pixels != 0) {
+   GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, emscriptenWebGLGetHeapForType(type), pixels >> emscriptenWebGLGetShiftForType(type));
+  } else {
+   GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, null);
+  }
+  return;
+ }
+ var pixelData = null;
+ if (pixels) pixelData = emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, 0);
+ GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixelData);
+}
+function _glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels) {
+ if (GLctx.currentPixelUnpackBufferBinding) {
+  GLctx["texSubImage3D"](target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+ } else if (pixels != 0) {
+  GLctx["texSubImage3D"](target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, emscriptenWebGLGetHeapForType(type), pixels >> emscriptenWebGLGetShiftForType(type));
+ } else {
+  GLctx["texSubImage3D"](target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, null);
+ }
+}
+function _glTransformFeedbackVaryings(program, count, varyings, bufferMode) {
+ program = GL.programs[program];
+ var vars = [];
+ for (var i = 0; i < count; i++) vars.push(Pointer_stringify(HEAP32[varyings + i * 4 >> 2]));
+ GLctx["transformFeedbackVaryings"](program, vars, bufferMode);
+}
+function _glUniform1fv(location, count, value) {
+ if (GL.currentContext.supportsWebGL2EntryPoints) {
+  GLctx.uniform1fv(GL.uniforms[location], HEAPF32, value >> 2, count);
+  return;
+ }
+ var view;
+ if (count <= GL.MINI_TEMP_BUFFER_SIZE) {
+  view = GL.miniTempBufferViews[count - 1];
+  for (var i = 0; i < count; ++i) {
+   view[i] = HEAPF32[value + 4 * i >> 2];
+  }
+ } else {
+  view = HEAPF32.subarray(value >> 2, value + count * 4 >> 2);
+ }
+ GLctx.uniform1fv(GL.uniforms[location], view);
+}
+function _glUniform1i(location, v0) {
+ GLctx.uniform1i(GL.uniforms[location], v0);
+}
+function _glUniform1iv(location, count, value) {
+ if (GL.currentContext.supportsWebGL2EntryPoints) {
+  GLctx.uniform1iv(GL.uniforms[location], HEAP32, value >> 2, count);
+  return;
+ }
+ GLctx.uniform1iv(GL.uniforms[location], HEAP32.subarray(value >> 2, value + count * 4 >> 2));
+}
+function _glUniform1uiv(location, count, value) {
+ if (GL.currentContext.supportsWebGL2EntryPoints) {
+  GLctx.uniform1uiv(GL.uniforms[location], HEAPU32, value >> 2, count);
+ } else {
+  GLctx.uniform1uiv(GL.uniforms[location], HEAPU32.subarray(value >> 2, value + count * 4 >> 2));
+ }
+}
+function _glUniform2fv(location, count, value) {
+ if (GL.currentContext.supportsWebGL2EntryPoints) {
+  GLctx.uniform2fv(GL.uniforms[location], HEAPF32, value >> 2, count * 2);
+  return;
+ }
+ var view;
+ if (2 * count <= GL.MINI_TEMP_BUFFER_SIZE) {
+  view = GL.miniTempBufferViews[2 * count - 1];
+  for (var i = 0; i < 2 * count; i += 2) {
+   view[i] = HEAPF32[value + 4 * i >> 2];
+   view[i + 1] = HEAPF32[value + (4 * i + 4) >> 2];
+  }
+ } else {
+  view = HEAPF32.subarray(value >> 2, value + count * 8 >> 2);
+ }
+ GLctx.uniform2fv(GL.uniforms[location], view);
+}
+function _glUniform2iv(location, count, value) {
+ if (GL.currentContext.supportsWebGL2EntryPoints) {
+  GLctx.uniform2iv(GL.uniforms[location], HEAP32, value >> 2, count * 2);
+  return;
+ }
+ GLctx.uniform2iv(GL.uniforms[location], HEAP32.subarray(value >> 2, value + count * 8 >> 2));
+}
+function _glUniform2uiv(location, count, value) {
+ if (GL.currentContext.supportsWebGL2EntryPoints) {
+  GLctx.uniform2uiv(GL.uniforms[location], HEAPU32, value >> 2, count * 2);
+ } else {
+  GLctx.uniform2uiv(GL.uniforms[location], HEAPU32.subarray(value >> 2, value + count * 8 >> 2));
+ }
+}
+function _glUniform3fv(location, count, value) {
+ if (GL.currentContext.supportsWebGL2EntryPoints) {
+  GLctx.uniform3fv(GL.uniforms[location], HEAPF32, value >> 2, count * 3);
+  return;
+ }
+ var view;
+ if (3 * count <= GL.MINI_TEMP_BUFFER_SIZE) {
+  view = GL.miniTempBufferViews[3 * count - 1];
+  for (var i = 0; i < 3 * count; i += 3) {
+   view[i] = HEAPF32[value + 4 * i >> 2];
+   view[i + 1] = HEAPF32[value + (4 * i + 4) >> 2];
+   view[i + 2] = HEAPF32[value + (4 * i + 8) >> 2];
+  }
+ } else {
+  view = HEAPF32.subarray(value >> 2, value + count * 12 >> 2);
+ }
+ GLctx.uniform3fv(GL.uniforms[location], view);
+}
+function _glUniform3iv(location, count, value) {
+ if (GL.currentContext.supportsWebGL2EntryPoints) {
+  GLctx.uniform3iv(GL.uniforms[location], HEAP32, value >> 2, count * 3);
+  return;
+ }
+ GLctx.uniform3iv(GL.uniforms[location], HEAP32.subarray(value >> 2, value + count * 12 >> 2));
+}
+function _glUniform3uiv(location, count, value) {
+ if (GL.currentContext.supportsWebGL2EntryPoints) {
+  GLctx.uniform3uiv(GL.uniforms[location], HEAPU32, value >> 2, count * 3);
+ } else {
+  GLctx.uniform3uiv(GL.uniforms[location], HEAPU32.subarray(value >> 2, value + count * 12 >> 2));
+ }
+}
+function _glUniform4fv(location, count, value) {
+ if (GL.currentContext.supportsWebGL2EntryPoints) {
+  GLctx.uniform4fv(GL.uniforms[location], HEAPF32, value >> 2, count * 4);
+  return;
+ }
+ var view;
+ if (4 * count <= GL.MINI_TEMP_BUFFER_SIZE) {
+  view = GL.miniTempBufferViews[4 * count - 1];
+  for (var i = 0; i < 4 * count; i += 4) {
+   view[i] = HEAPF32[value + 4 * i >> 2];
+   view[i + 1] = HEAPF32[value + (4 * i + 4) >> 2];
+   view[i + 2] = HEAPF32[value + (4 * i + 8) >> 2];
+   view[i + 3] = HEAPF32[value + (4 * i + 12) >> 2];
+  }
+ } else {
+  view = HEAPF32.subarray(value >> 2, value + count * 16 >> 2);
+ }
+ GLctx.uniform4fv(GL.uniforms[location], view);
+}
+function _glUniform4iv(location, count, value) {
+ if (GL.currentContext.supportsWebGL2EntryPoints) {
+  GLctx.uniform4iv(GL.uniforms[location], HEAP32, value >> 2, count * 4);
+  return;
+ }
+ GLctx.uniform4iv(GL.uniforms[location], HEAP32.subarray(value >> 2, value + count * 16 >> 2));
+}
+function _glUniform4uiv(location, count, value) {
+ if (GL.currentContext.supportsWebGL2EntryPoints) {
+  GLctx.uniform4uiv(GL.uniforms[location], HEAPU32, value >> 2, count * 4);
+ } else {
+  GLctx.uniform4uiv(GL.uniforms[location], HEAPU32.subarray(value >> 2, value + count * 16 >> 2));
+ }
+}
+function _glUniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding) {
+ program = GL.programs[program];
+ GLctx["uniformBlockBinding"](program, uniformBlockIndex, uniformBlockBinding);
+}
+function _glUniformMatrix3fv(location, count, transpose, value) {
+ if (GL.currentContext.supportsWebGL2EntryPoints) {
+  GLctx.uniformMatrix3fv(GL.uniforms[location], !!transpose, HEAPF32, value >> 2, count * 9);
+  return;
+ }
+ var view;
+ if (9 * count <= GL.MINI_TEMP_BUFFER_SIZE) {
+  view = GL.miniTempBufferViews[9 * count - 1];
+  for (var i = 0; i < 9 * count; i += 9) {
+   view[i] = HEAPF32[value + 4 * i >> 2];
+   view[i + 1] = HEAPF32[value + (4 * i + 4) >> 2];
+   view[i + 2] = HEAPF32[value + (4 * i + 8) >> 2];
+   view[i + 3] = HEAPF32[value + (4 * i + 12) >> 2];
+   view[i + 4] = HEAPF32[value + (4 * i + 16) >> 2];
+   view[i + 5] = HEAPF32[value + (4 * i + 20) >> 2];
+   view[i + 6] = HEAPF32[value + (4 * i + 24) >> 2];
+   view[i + 7] = HEAPF32[value + (4 * i + 28) >> 2];
+   view[i + 8] = HEAPF32[value + (4 * i + 32) >> 2];
+  }
+ } else {
+  view = HEAPF32.subarray(value >> 2, value + count * 36 >> 2);
+ }
+ GLctx.uniformMatrix3fv(GL.uniforms[location], !!transpose, view);
+}
+function _glUniformMatrix4fv(location, count, transpose, value) {
+ if (GL.currentContext.supportsWebGL2EntryPoints) {
+  GLctx.uniformMatrix4fv(GL.uniforms[location], !!transpose, HEAPF32, value >> 2, count * 16);
+  return;
+ }
+ var view;
+ if (16 * count <= GL.MINI_TEMP_BUFFER_SIZE) {
+  view = GL.miniTempBufferViews[16 * count - 1];
+  for (var i = 0; i < 16 * count; i += 16) {
+   view[i] = HEAPF32[value + 4 * i >> 2];
+   view[i + 1] = HEAPF32[value + (4 * i + 4) >> 2];
+   view[i + 2] = HEAPF32[value + (4 * i + 8) >> 2];
+   view[i + 3] = HEAPF32[value + (4 * i + 12) >> 2];
+   view[i + 4] = HEAPF32[value + (4 * i + 16) >> 2];
+   view[i + 5] = HEAPF32[value + (4 * i + 20) >> 2];
+   view[i + 6] = HEAPF32[value + (4 * i + 24) >> 2];
+   view[i + 7] = HEAPF32[value + (4 * i + 28) >> 2];
+   view[i + 8] = HEAPF32[value + (4 * i + 32) >> 2];
+   view[i + 9] = HEAPF32[value + (4 * i + 36) >> 2];
+   view[i + 10] = HEAPF32[value + (4 * i + 40) >> 2];
+   view[i + 11] = HEAPF32[value + (4 * i + 44) >> 2];
+   view[i + 12] = HEAPF32[value + (4 * i + 48) >> 2];
+   view[i + 13] = HEAPF32[value + (4 * i + 52) >> 2];
+   view[i + 14] = HEAPF32[value + (4 * i + 56) >> 2];
+   view[i + 15] = HEAPF32[value + (4 * i + 60) >> 2];
+  }
+ } else {
+  view = HEAPF32.subarray(value >> 2, value + count * 64 >> 2);
+ }
+ GLctx.uniformMatrix4fv(GL.uniforms[location], !!transpose, view);
+}
+function _glUnmapBuffer(target) {
+ if (!emscriptenWebGLValidateMapBufferTarget(target)) {
+  GL.recordError(1280);
+  err("GL_INVALID_ENUM in glUnmapBuffer");
+  return 0;
+ }
+ var buffer = emscriptenWebGLGetBufferBinding(target);
+ var mapping = GL.mappedBuffers[buffer];
+ if (!mapping) {
+  GL.recordError(1282);
+  Module.printError("buffer was never mapped in glUnmapBuffer");
+  return 0;
+ }
+ GL.mappedBuffers[buffer] = null;
+ if (!(mapping.access & 16)) if (GL.currentContext.supportsWebGL2EntryPoints) {
+  GLctx.bufferSubData(target, mapping.offset, HEAPU8, mapping.mem, mapping.length);
+ } else {
+  GLctx.bufferSubData(target, mapping.offset, HEAPU8.subarray(mapping.mem, mapping.mem + mapping.length));
+ }
+ _free(mapping.mem);
+ return 1;
+}
+function _glUseProgram(program) {
+ GLctx.useProgram(program ? GL.programs[program] : null);
+}
+function _glValidateProgram(program) {
+ GLctx.validateProgram(GL.programs[program]);
+}
+function _glVertexAttrib4f(x0, x1, x2, x3, x4) {
+ GLctx["vertexAttrib4f"](x0, x1, x2, x3, x4);
+}
+function _glVertexAttrib4fv(index, v) {
+ GLctx.vertexAttrib4f(index, HEAPF32[v >> 2], HEAPF32[v + 4 >> 2], HEAPF32[v + 8 >> 2], HEAPF32[v + 12 >> 2]);
+}
+function _glVertexAttribIPointer(index, size, type, stride, ptr) {
+ var cb = GL.currentContext.clientBuffers[index];
+ assert(cb, index);
+ if (!GL.currArrayBuffer) {
+  cb.size = size;
+  cb.type = type;
+  cb.normalized = false;
+  cb.stride = stride;
+  cb.ptr = ptr;
+  cb.clientside = true;
+  return;
+ }
+ cb.clientside = false;
+ GLctx.vertexAttribIPointer(index, size, type, stride, ptr);
+}
+function _glVertexAttribPointer(index, size, type, normalized, stride, ptr) {
+ GLctx.vertexAttribPointer(index, size, type, !!normalized, stride, ptr);
+}
+function _glViewport(x0, x1, x2, x3) {
+ GLctx["viewport"](x0, x1, x2, x3);
+}
+var ___tm_current = STATICTOP;
+STATICTOP += 48;
+var ___tm_timezone = allocate(intArrayFromString("GMT"), "i8", ALLOC_STATIC);
+function _gmtime_r(time, tmPtr) {
+ var date = new Date(HEAP32[time >> 2] * 1e3);
+ HEAP32[tmPtr >> 2] = date.getUTCSeconds();
+ HEAP32[tmPtr + 4 >> 2] = date.getUTCMinutes();
+ HEAP32[tmPtr + 8 >> 2] = date.getUTCHours();
+ HEAP32[tmPtr + 12 >> 2] = date.getUTCDate();
+ HEAP32[tmPtr + 16 >> 2] = date.getUTCMonth();
+ HEAP32[tmPtr + 20 >> 2] = date.getUTCFullYear() - 1900;
+ HEAP32[tmPtr + 24 >> 2] = date.getUTCDay();
+ HEAP32[tmPtr + 36 >> 2] = 0;
+ HEAP32[tmPtr + 32 >> 2] = 0;
+ var start = Date.UTC(date.getUTCFullYear(), 0, 1, 0, 0, 0, 0);
+ var yday = (date.getTime() - start) / (1e3 * 60 * 60 * 24) | 0;
+ HEAP32[tmPtr + 28 >> 2] = yday;
+ HEAP32[tmPtr + 40 >> 2] = ___tm_timezone;
+ return tmPtr;
+}
+function _gmtime(time) {
+ return _gmtime_r(time, ___tm_current);
+}
+function _inet_addr(ptr) {
+ var addr = __inet_pton4_raw(Pointer_stringify(ptr));
+ if (addr === null) {
+  return -1;
+ }
+ return addr;
+}
+var _llvm_ceil_f32 = Math_ceil;
+var _llvm_ceil_f64 = Math_ceil;
+function _llvm_copysign_f64(x, y) {
+ return y < 0 || y === 0 && 1 / y < 0 ? -Math_abs(x) : Math_abs(x);
+}
+function _llvm_cttz_i32(x) {
+ x = x | 0;
+ return (x ? 31 - (Math_clz32(x ^ x - 1) | 0) | 0 : 32) | 0;
+}
+function _llvm_eh_typeid_for(type) {
+ return type;
+}
+function _llvm_exp2_f32(x) {
+ return Math.pow(2, x);
+}
+var _llvm_fabs_f32 = Math_abs;
+var _llvm_fabs_f64 = Math_abs;
+var _llvm_floor_f32 = Math_floor;
+var _llvm_floor_f64 = Math_floor;
+function _llvm_log10_f32(x) {
+ return Math.log(x) / Math.LN10;
+}
+function _llvm_log2_f32(x) {
+ return Math.log(x) / Math.LN2;
+}
+var _llvm_pow_f64 = Math_pow;
+var _llvm_sqrt_f32 = Math_sqrt;
+function _llvm_trap() {
+ abort("trap!");
+}
+var _llvm_trunc_f32 = Math_trunc;
+function _tzset() {
+ if (_tzset.called) return;
+ _tzset.called = true;
+ HEAP32[__get_timezone() >> 2] = (new Date).getTimezoneOffset() * 60;
+ var currentYear = (new Date).getFullYear();
+ var winter = new Date(currentYear, 0, 1);
+ var summer = new Date(currentYear, 6, 1);
+ HEAP32[__get_daylight() >> 2] = Number(winter.getTimezoneOffset() != summer.getTimezoneOffset());
+ function extractZone(date) {
+  var match = date.toTimeString().match(/\(([A-Za-z ]+)\)$/);
+  return match ? match[1] : "GMT";
+ }
+ var winterName = extractZone(winter);
+ var summerName = extractZone(summer);
+ var winterNamePtr = allocate(intArrayFromString(winterName), "i8", ALLOC_NORMAL);
+ var summerNamePtr = allocate(intArrayFromString(summerName), "i8", ALLOC_NORMAL);
+ if (summer.getTimezoneOffset() < winter.getTimezoneOffset()) {
+  HEAP32[__get_tzname() >> 2] = winterNamePtr;
+  HEAP32[__get_tzname() + 4 >> 2] = summerNamePtr;
+ } else {
+  HEAP32[__get_tzname() >> 2] = summerNamePtr;
+  HEAP32[__get_tzname() + 4 >> 2] = winterNamePtr;
+ }
+}
+function _localtime_r(time, tmPtr) {
+ _tzset();
+ var date = new Date(HEAP32[time >> 2] * 1e3);
+ HEAP32[tmPtr >> 2] = date.getSeconds();
+ HEAP32[tmPtr + 4 >> 2] = date.getMinutes();
+ HEAP32[tmPtr + 8 >> 2] = date.getHours();
+ HEAP32[tmPtr + 12 >> 2] = date.getDate();
+ HEAP32[tmPtr + 16 >> 2] = date.getMonth();
+ HEAP32[tmPtr + 20 >> 2] = date.getFullYear() - 1900;
+ HEAP32[tmPtr + 24 >> 2] = date.getDay();
+ var start = new Date(date.getFullYear(), 0, 1);
+ var yday = (date.getTime() - start.getTime()) / (1e3 * 60 * 60 * 24) | 0;
+ HEAP32[tmPtr + 28 >> 2] = yday;
+ HEAP32[tmPtr + 36 >> 2] = -(date.getTimezoneOffset() * 60);
+ var summerOffset = (new Date(date.getFullYear(), 6, 1)).getTimezoneOffset();
+ var winterOffset = start.getTimezoneOffset();
+ var dst = (summerOffset != winterOffset && date.getTimezoneOffset() == Math.min(winterOffset, summerOffset)) | 0;
+ HEAP32[tmPtr + 32 >> 2] = dst;
+ var zonePtr = HEAP32[__get_tzname() + (dst ? 4 : 0) >> 2];
+ HEAP32[tmPtr + 40 >> 2] = zonePtr;
+ return tmPtr;
+}
+function _localtime(time) {
+ return _localtime_r(time, ___tm_current);
+}
+function _emscripten_memcpy_big(dest, src, num) {
+ HEAPU8.set(HEAPU8.subarray(src, src + num), dest);
+ return dest;
+}
+function _mktime(tmPtr) {
+ _tzset();
+ var date = new Date(HEAP32[tmPtr + 20 >> 2] + 1900, HEAP32[tmPtr + 16 >> 2], HEAP32[tmPtr + 12 >> 2], HEAP32[tmPtr + 8 >> 2], HEAP32[tmPtr + 4 >> 2], HEAP32[tmPtr >> 2], 0);
+ var dst = HEAP32[tmPtr + 32 >> 2];
+ var guessedOffset = date.getTimezoneOffset();
+ var start = new Date(date.getFullYear(), 0, 1);
+ var summerOffset = (new Date(date.getFullYear(), 6, 1)).getTimezoneOffset();
+ var winterOffset = start.getTimezoneOffset();
+ var dstOffset = Math.min(winterOffset, summerOffset);
+ if (dst < 0) {
+  HEAP32[tmPtr + 32 >> 2] = Number(summerOffset != winterOffset && dstOffset == guessedOffset);
+ } else if (dst > 0 != (dstOffset == guessedOffset)) {
+  var nonDstOffset = Math.max(winterOffset, summerOffset);
+  var trueOffset = dst > 0 ? dstOffset : nonDstOffset;
+  date.setTime(date.getTime() + (trueOffset - guessedOffset) * 6e4);
+ }
+ HEAP32[tmPtr + 24 >> 2] = date.getDay();
+ var yday = (date.getTime() - start.getTime()) / (1e3 * 60 * 60 * 24) | 0;
+ HEAP32[tmPtr + 28 >> 2] = yday;
+ return date.getTime() / 1e3 | 0;
+}
+function _usleep(useconds) {
+ var msec = useconds / 1e3;
+ if ((ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER) && self["performance"] && self["performance"]["now"]) {
+  var start = self["performance"]["now"]();
+  while (self["performance"]["now"]() - start < msec) {}
+ } else {
+  var start = Date.now();
+  while (Date.now() - start < msec) {}
+ }
+ return 0;
+}
+function _nanosleep(rqtp, rmtp) {
+ var seconds = HEAP32[rqtp >> 2];
+ var nanoseconds = HEAP32[rqtp + 4 >> 2];
+ if (rmtp !== 0) {
+  HEAP32[rmtp >> 2] = 0;
+  HEAP32[rmtp + 4 >> 2] = 0;
+ }
+ return _usleep(seconds * 1e6 + nanoseconds / 1e3);
+}
+function _pthread_cond_destroy() {
+ return 0;
+}
+function _pthread_cond_init() {
+ return 0;
+}
+function _pthread_cond_timedwait() {
+ return 0;
+}
+function _pthread_cond_wait() {
+ return 0;
+}
+var PTHREAD_SPECIFIC = {};
+function _pthread_getspecific(key) {
+ return PTHREAD_SPECIFIC[key] || 0;
+}
+var PTHREAD_SPECIFIC_NEXT_KEY = 1;
+function _pthread_key_create(key, destructor) {
+ if (key == 0) {
+  return ERRNO_CODES.EINVAL;
+ }
+ HEAP32[key >> 2] = PTHREAD_SPECIFIC_NEXT_KEY;
+ PTHREAD_SPECIFIC[PTHREAD_SPECIFIC_NEXT_KEY] = 0;
+ PTHREAD_SPECIFIC_NEXT_KEY++;
+ return 0;
+}
+function _pthread_key_delete(key) {
+ if (key in PTHREAD_SPECIFIC) {
+  delete PTHREAD_SPECIFIC[key];
+  return 0;
+ }
+ return ERRNO_CODES.EINVAL;
+}
+function _pthread_mutex_destroy() {}
+function _pthread_mutex_init() {}
+function _pthread_mutexattr_destroy() {}
+function _pthread_mutexattr_init() {}
+function _pthread_mutexattr_setprotocol() {}
+function _pthread_mutexattr_settype() {}
+function _pthread_once(ptr, func) {
+ if (!_pthread_once.seen) _pthread_once.seen = {};
+ if (ptr in _pthread_once.seen) return;
+ Module["dynCall_v"](func);
+ _pthread_once.seen[ptr] = 1;
+}
+function _pthread_setspecific(key, value) {
+ if (!(key in PTHREAD_SPECIFIC)) {
+  return ERRNO_CODES.EINVAL;
+ }
+ PTHREAD_SPECIFIC[key] = value;
+ return 0;
+}
+function _sched_yield() {
+ return 0;
+}
+function _setenv(envname, envval, overwrite) {
+ if (envname === 0) {
+  ___setErrNo(ERRNO_CODES.EINVAL);
+  return -1;
+ }
+ var name = Pointer_stringify(envname);
+ var val = Pointer_stringify(envval);
+ if (name === "" || name.indexOf("=") !== -1) {
+  ___setErrNo(ERRNO_CODES.EINVAL);
+  return -1;
+ }
+ if (ENV.hasOwnProperty(name) && !overwrite) return 0;
+ ENV[name] = val;
+ ___buildEnvironment(__get_environ());
+ return 0;
+}
+function _sigaction(signum, act, oldact) {
+ err("Calling stub instead of sigaction()");
+ return 0;
+}
+function _sigemptyset(set) {
+ HEAP32[set >> 2] = 0;
+ return 0;
+}
+function __isLeapYear(year) {
+ return year % 4 === 0 && (year % 100 !== 0 || year % 400 === 0);
+}
+function __arraySum(array, index) {
+ var sum = 0;
+ for (var i = 0; i <= index; sum += array[i++]) ;
+ return sum;
+}
+var __MONTH_DAYS_LEAP = [ 31, 29, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31 ];
+var __MONTH_DAYS_REGULAR = [ 31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31 ];
+function __addDays(date, days) {
+ var newDate = new Date(date.getTime());
+ while (days > 0) {
+  var leap = __isLeapYear(newDate.getFullYear());
+  var currentMonth = newDate.getMonth();
+  var daysInCurrentMonth = (leap ? __MONTH_DAYS_LEAP : __MONTH_DAYS_REGULAR)[currentMonth];
+  if (days > daysInCurrentMonth - newDate.getDate()) {
+   days -= daysInCurrentMonth - newDate.getDate() + 1;
+   newDate.setDate(1);
+   if (currentMonth < 11) {
+    newDate.setMonth(currentMonth + 1);
+   } else {
+    newDate.setMonth(0);
+    newDate.setFullYear(newDate.getFullYear() + 1);
+   }
+  } else {
+   newDate.setDate(newDate.getDate() + days);
+   return newDate;
+  }
+ }
+ return newDate;
+}
+function _strftime(s, maxsize, format, tm) {
+ var tm_zone = HEAP32[tm + 40 >> 2];
+ var date = {
+  tm_sec: HEAP32[tm >> 2],
+  tm_min: HEAP32[tm + 4 >> 2],
+  tm_hour: HEAP32[tm + 8 >> 2],
+  tm_mday: HEAP32[tm + 12 >> 2],
+  tm_mon: HEAP32[tm + 16 >> 2],
+  tm_year: HEAP32[tm + 20 >> 2],
+  tm_wday: HEAP32[tm + 24 >> 2],
+  tm_yday: HEAP32[tm + 28 >> 2],
+  tm_isdst: HEAP32[tm + 32 >> 2],
+  tm_gmtoff: HEAP32[tm + 36 >> 2],
+  tm_zone: tm_zone ? Pointer_stringify(tm_zone) : ""
+ };
+ var pattern = Pointer_stringify(format);
+ var EXPANSION_RULES_1 = {
+  "%c": "%a %b %d %H:%M:%S %Y",
+  "%D": "%m/%d/%y",
+  "%F": "%Y-%m-%d",
+  "%h": "%b",
+  "%r": "%I:%M:%S %p",
+  "%R": "%H:%M",
+  "%T": "%H:%M:%S",
+  "%x": "%m/%d/%y",
+  "%X": "%H:%M:%S"
+ };
+ for (var rule in EXPANSION_RULES_1) {
+  pattern = pattern.replace(new RegExp(rule, "g"), EXPANSION_RULES_1[rule]);
+ }
+ var WEEKDAYS = [ "Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday" ];
+ var MONTHS = [ "January", "February", "March", "April", "May", "June", "July", "August", "September", "October", "November", "December" ];
+ function leadingSomething(value, digits, character) {
+  var str = typeof value === "number" ? value.toString() : value || "";
+  while (str.length < digits) {
+   str = character[0] + str;
+  }
+  return str;
+ }
+ function leadingNulls(value, digits) {
+  return leadingSomething(value, digits, "0");
+ }
+ function compareByDay(date1, date2) {
+  function sgn(value) {
+   return value < 0 ? -1 : value > 0 ? 1 : 0;
+  }
+  var compare;
+  if ((compare = sgn(date1.getFullYear() - date2.getFullYear())) === 0) {
+   if ((compare = sgn(date1.getMonth() - date2.getMonth())) === 0) {
+    compare = sgn(date1.getDate() - date2.getDate());
+   }
+  }
+  return compare;
+ }
+ function getFirstWeekStartDate(janFourth) {
+  switch (janFourth.getDay()) {
+  case 0:
+   return new Date(janFourth.getFullYear() - 1, 11, 29);
+  case 1:
+   return janFourth;
+  case 2:
+   return new Date(janFourth.getFullYear(), 0, 3);
+  case 3:
+   return new Date(janFourth.getFullYear(), 0, 2);
+  case 4:
+   return new Date(janFourth.getFullYear(), 0, 1);
+  case 5:
+   return new Date(janFourth.getFullYear() - 1, 11, 31);
+  case 6:
+   return new Date(janFourth.getFullYear() - 1, 11, 30);
+  }
+ }
+ function getWeekBasedYear(date) {
+  var thisDate = __addDays(new Date(date.tm_year + 1900, 0, 1), date.tm_yday);
+  var janFourthThisYear = new Date(thisDate.getFullYear(), 0, 4);
+  var janFourthNextYear = new Date(thisDate.getFullYear() + 1, 0, 4);
+  var firstWeekStartThisYear = getFirstWeekStartDate(janFourthThisYear);
+  var firstWeekStartNextYear = getFirstWeekStartDate(janFourthNextYear);
+  if (compareByDay(firstWeekStartThisYear, thisDate) <= 0) {
+   if (compareByDay(firstWeekStartNextYear, thisDate) <= 0) {
+    return thisDate.getFullYear() + 1;
+   } else {
+    return thisDate.getFullYear();
+   }
+  } else {
+   return thisDate.getFullYear() - 1;
+  }
+ }
+ var EXPANSION_RULES_2 = {
+  "%a": (function(date) {
+   return WEEKDAYS[date.tm_wday].substring(0, 3);
+  }),
+  "%A": (function(date) {
+   return WEEKDAYS[date.tm_wday];
+  }),
+  "%b": (function(date) {
+   return MONTHS[date.tm_mon].substring(0, 3);
+  }),
+  "%B": (function(date) {
+   return MONTHS[date.tm_mon];
+  }),
+  "%C": (function(date) {
+   var year = date.tm_year + 1900;
+   return leadingNulls(year / 100 | 0, 2);
+  }),
+  "%d": (function(date) {
+   return leadingNulls(date.tm_mday, 2);
+  }),
+  "%e": (function(date) {
+   return leadingSomething(date.tm_mday, 2, " ");
+  }),
+  "%g": (function(date) {
+   return getWeekBasedYear(date).toString().substring(2);
+  }),
+  "%G": (function(date) {
+   return getWeekBasedYear(date);
+  }),
+  "%H": (function(date) {
+   return leadingNulls(date.tm_hour, 2);
+  }),
+  "%I": (function(date) {
+   var twelveHour = date.tm_hour;
+   if (twelveHour == 0) twelveHour = 12; else if (twelveHour > 12) twelveHour -= 12;
+   return leadingNulls(twelveHour, 2);
+  }),
+  "%j": (function(date) {
+   return leadingNulls(date.tm_mday + __arraySum(__isLeapYear(date.tm_year + 1900) ? __MONTH_DAYS_LEAP : __MONTH_DAYS_REGULAR, date.tm_mon - 1), 3);
+  }),
+  "%m": (function(date) {
+   return leadingNulls(date.tm_mon + 1, 2);
+  }),
+  "%M": (function(date) {
+   return leadingNulls(date.tm_min, 2);
+  }),
+  "%n": (function() {
+   return "\n";
+  }),
+  "%p": (function(date) {
+   if (date.tm_hour >= 0 && date.tm_hour < 12) {
+    return "AM";
+   } else {
+    return "PM";
+   }
+  }),
+  "%S": (function(date) {
+   return leadingNulls(date.tm_sec, 2);
+  }),
+  "%t": (function() {
+   return "\t";
+  }),
+  "%u": (function(date) {
+   var day = new Date(date.tm_year + 1900, date.tm_mon + 1, date.tm_mday, 0, 0, 0, 0);
+   return day.getDay() || 7;
+  }),
+  "%U": (function(date) {
+   var janFirst = new Date(date.tm_year + 1900, 0, 1);
+   var firstSunday = janFirst.getDay() === 0 ? janFirst : __addDays(janFirst, 7 - janFirst.getDay());
+   var endDate = new Date(date.tm_year + 1900, date.tm_mon, date.tm_mday);
+   if (compareByDay(firstSunday, endDate) < 0) {
+    var februaryFirstUntilEndMonth = __arraySum(__isLeapYear(endDate.getFullYear()) ? __MONTH_DAYS_LEAP : __MONTH_DAYS_REGULAR, endDate.getMonth() - 1) - 31;
+    var firstSundayUntilEndJanuary = 31 - firstSunday.getDate();
+    var days = firstSundayUntilEndJanuary + februaryFirstUntilEndMonth + endDate.getDate();
+    return leadingNulls(Math.ceil(days / 7), 2);
+   }
+   return compareByDay(firstSunday, janFirst) === 0 ? "01" : "00";
+  }),
+  "%V": (function(date) {
+   var janFourthThisYear = new Date(date.tm_year + 1900, 0, 4);
+   var janFourthNextYear = new Date(date.tm_year + 1901, 0, 4);
+   var firstWeekStartThisYear = getFirstWeekStartDate(janFourthThisYear);
+   var firstWeekStartNextYear = getFirstWeekStartDate(janFourthNextYear);
+   var endDate = __addDays(new Date(date.tm_year + 1900, 0, 1), date.tm_yday);
+   if (compareByDay(endDate, firstWeekStartThisYear) < 0) {
+    return "53";
+   }
+   if (compareByDay(firstWeekStartNextYear, endDate) <= 0) {
+    return "01";
+   }
+   var daysDifference;
+   if (firstWeekStartThisYear.getFullYear() < date.tm_year + 1900) {
+    daysDifference = date.tm_yday + 32 - firstWeekStartThisYear.getDate();
+   } else {
+    daysDifference = date.tm_yday + 1 - firstWeekStartThisYear.getDate();
+   }
+   return leadingNulls(Math.ceil(daysDifference / 7), 2);
+  }),
+  "%w": (function(date) {
+   var day = new Date(date.tm_year + 1900, date.tm_mon + 1, date.tm_mday, 0, 0, 0, 0);
+   return day.getDay();
+  }),
+  "%W": (function(date) {
+   var janFirst = new Date(date.tm_year, 0, 1);
+   var firstMonday = janFirst.getDay() === 1 ? janFirst : __addDays(janFirst, janFirst.getDay() === 0 ? 1 : 7 - janFirst.getDay() + 1);
+   var endDate = new Date(date.tm_year + 1900, date.tm_mon, date.tm_mday);
+   if (compareByDay(firstMonday, endDate) < 0) {
+    var februaryFirstUntilEndMonth = __arraySum(__isLeapYear(endDate.getFullYear()) ? __MONTH_DAYS_LEAP : __MONTH_DAYS_REGULAR, endDate.getMonth() - 1) - 31;
+    var firstMondayUntilEndJanuary = 31 - firstMonday.getDate();
+    var days = firstMondayUntilEndJanuary + februaryFirstUntilEndMonth + endDate.getDate();
+    return leadingNulls(Math.ceil(days / 7), 2);
+   }
+   return compareByDay(firstMonday, janFirst) === 0 ? "01" : "00";
+  }),
+  "%y": (function(date) {
+   return (date.tm_year + 1900).toString().substring(2);
+  }),
+  "%Y": (function(date) {
+   return date.tm_year + 1900;
+  }),
+  "%z": (function(date) {
+   var off = date.tm_gmtoff;
+   var ahead = off >= 0;
+   off = Math.abs(off) / 60;
+   off = off / 60 * 100 + off % 60;
+   return (ahead ? "+" : "-") + String("0000" + off).slice(-4);
+  }),
+  "%Z": (function(date) {
+   return date.tm_zone;
+  }),
+  "%%": (function() {
+   return "%";
+  })
+ };
+ for (var rule in EXPANSION_RULES_2) {
+  if (pattern.indexOf(rule) >= 0) {
+   pattern = pattern.replace(new RegExp(rule, "g"), EXPANSION_RULES_2[rule](date));
+  }
+ }
+ var bytes = intArrayFromString(pattern, false);
+ if (bytes.length > maxsize) {
+  return 0;
+ }
+ writeArrayToMemory(bytes, s);
+ return bytes.length - 1;
+}
+function _sysconf(name) {
+ switch (name) {
+ case 30:
+  return PAGE_SIZE;
+ case 85:
+  var maxHeapSize = 2 * 1024 * 1024 * 1024 - 65536;
+  return maxHeapSize / PAGE_SIZE;
+ case 132:
+ case 133:
+ case 12:
+ case 137:
+ case 138:
+ case 15:
+ case 235:
+ case 16:
+ case 17:
+ case 18:
+ case 19:
+ case 20:
+ case 149:
+ case 13:
+ case 10:
+ case 236:
+ case 153:
+ case 9:
+ case 21:
+ case 22:
+ case 159:
+ case 154:
+ case 14:
+ case 77:
+ case 78:
+ case 139:
+ case 80:
+ case 81:
+ case 82:
+ case 68:
+ case 67:
+ case 164:
+ case 11:
+ case 29:
+ case 47:
+ case 48:
+ case 95:
+ case 52:
+ case 51:
+ case 46:
+  return 200809;
+ case 79:
+  return 0;
+ case 27:
+ case 246:
+ case 127:
+ case 128:
+ case 23:
+ case 24:
+ case 160:
+ case 161:
+ case 181:
+ case 182:
+ case 242:
+ case 183:
+ case 184:
+ case 243:
+ case 244:
+ case 245:
+ case 165:
+ case 178:
+ case 179:
+ case 49:
+ case 50:
+ case 168:
+ case 169:
+ case 175:
+ case 170:
+ case 171:
+ case 172:
+ case 97:
+ case 76:
+ case 32:
+ case 173:
+ case 35:
+  return -1;
+ case 176:
+ case 177:
+ case 7:
+ case 155:
+ case 8:
+ case 157:
+ case 125:
+ case 126:
+ case 92:
+ case 93:
+ case 129:
+ case 130:
+ case 131:
+ case 94:
+ case 91:
+  return 1;
+ case 74:
+ case 60:
+ case 69:
+ case 70:
+ case 4:
+  return 1024;
+ case 31:
+ case 42:
+ case 72:
+  return 32;
+ case 87:
+ case 26:
+ case 33:
+  return 2147483647;
+ case 34:
+ case 1:
+  return 47839;
+ case 38:
+ case 36:
+  return 99;
+ case 43:
+ case 37:
+  return 2048;
+ case 0:
+  return 2097152;
+ case 3:
+  return 65536;
+ case 28:
+  return 32768;
+ case 44:
+  return 32767;
+ case 75:
+  return 16384;
+ case 39:
+  return 1e3;
+ case 89:
+  return 700;
+ case 71:
+  return 256;
+ case 40:
+  return 255;
+ case 2:
+  return 100;
+ case 180:
+  return 64;
+ case 25:
+  return 20;
+ case 5:
+  return 16;
+ case 6:
+  return 6;
+ case 73:
+  return 4;
+ case 84:
+  {
+   if (typeof navigator === "object") return navigator["hardwareConcurrency"] || 1;
+   return 1;
+  }
+ }
+ ___setErrNo(ERRNO_CODES.EINVAL);
+ return -1;
+}
+function _time(ptr) {
+ var ret = Date.now() / 1e3 | 0;
+ if (ptr) {
+  HEAP32[ptr >> 2] = ret;
+ }
+ return ret;
+}
+function _unsetenv(name) {
+ if (name === 0) {
+  ___setErrNo(ERRNO_CODES.EINVAL);
+  return -1;
+ }
+ name = Pointer_stringify(name);
+ if (name === "" || name.indexOf("=") !== -1) {
+  ___setErrNo(ERRNO_CODES.EINVAL);
+  return -1;
+ }
+ if (ENV.hasOwnProperty(name)) {
+  delete ENV[name];
+  ___buildEnvironment(__get_environ());
+ }
+ return 0;
+}
+function _utime(path, times) {
+ var time;
+ if (times) {
+  var offset = 4;
+  time = HEAP32[times + offset >> 2];
+  time *= 1e3;
+ } else {
+  time = Date.now();
+ }
+ path = Pointer_stringify(path);
+ try {
+  FS.utime(path, time, time);
+  return 0;
+ } catch (e) {
+  FS.handleFSError(e);
+  return -1;
+ }
+}
+FS.staticInit();
+__ATINIT__.unshift((function() {
+ if (!Module["noFSInit"] && !FS.init.initialized) FS.init();
+}));
+__ATMAIN__.push((function() {
+ FS.ignorePermissions = false;
+}));
+__ATEXIT__.push((function() {
+ FS.quit();
+}));
+Module["FS_createPath"] = FS.createPath;
+Module["FS_createDataFile"] = FS.createDataFile;
+__ATINIT__.unshift((function() {
+ TTY.init();
+}));
+__ATEXIT__.push((function() {
+ TTY.shutdown();
+}));
+if (ENVIRONMENT_IS_NODE) {
+ var fs = require("fs");
+ var NODEJS_PATH = require("path");
+ NODEFS.staticInit();
+}
+__ATINIT__.push((function() {
+ SOCKFS.root = FS.mount(SOCKFS, {}, null);
+}));
+if (ENVIRONMENT_IS_NODE) {
+ _emscripten_get_now = function _emscripten_get_now_actual() {
+  var t = process["hrtime"]();
+  return t[0] * 1e3 + t[1] / 1e6;
+ };
+} else if (typeof dateNow !== "undefined") {
+ _emscripten_get_now = dateNow;
+} else if (typeof self === "object" && self["performance"] && typeof self["performance"]["now"] === "function") {
+ _emscripten_get_now = (function() {
+  return self["performance"]["now"]();
+ });
+} else if (typeof performance === "object" && typeof performance["now"] === "function") {
+ _emscripten_get_now = (function() {
+  return performance["now"]();
+ });
+} else {
+ _emscripten_get_now = Date.now;
+}
+Module["requestFullScreen"] = function Module_requestFullScreen(lockPointer, resizeCanvas, vrDevice) {
+ err("Module.requestFullScreen is deprecated. Please call Module.requestFullscreen instead.");
+ Module["requestFullScreen"] = Module["requestFullscreen"];
+ Browser.requestFullScreen(lockPointer, resizeCanvas, vrDevice);
+};
+Module["requestFullscreen"] = function Module_requestFullscreen(lockPointer, resizeCanvas, vrDevice) {
+ Browser.requestFullscreen(lockPointer, resizeCanvas, vrDevice);
+};
+Module["requestAnimationFrame"] = function Module_requestAnimationFrame(func) {
+ Browser.requestAnimationFrame(func);
+};
+Module["setCanvasSize"] = function Module_setCanvasSize(width, height, noUpdates) {
+ Browser.setCanvasSize(width, height, noUpdates);
+};
+Module["pauseMainLoop"] = function Module_pauseMainLoop() {
+ Browser.mainLoop.pause();
+};
+Module["resumeMainLoop"] = function Module_resumeMainLoop() {
+ Browser.mainLoop.resume();
+};
+Module["getUserMedia"] = function Module_getUserMedia() {
+ Browser.getUserMedia();
+};
+Module["createContext"] = function Module_createContext(canvas, useWebGL, setInModule, webGLContextAttributes) {
+ return Browser.createContext(canvas, useWebGL, setInModule, webGLContextAttributes);
+};
+JSEvents.staticInit();
+var GLctx;
+GL.init();
+DYNAMICTOP_PTR = staticAlloc(4);
+STACK_BASE = STACKTOP = alignMemory(STATICTOP);
+STACK_MAX = STACK_BASE + TOTAL_STACK;
+DYNAMIC_BASE = alignMemory(STACK_MAX);
+HEAP32[DYNAMICTOP_PTR >> 2] = DYNAMIC_BASE;
+staticSealed = true;
+assert(DYNAMIC_BASE < TOTAL_MEMORY, "TOTAL_MEMORY not big enough for stack");
+function intArrayFromString(stringy, dontAddNull, length) {
+ var len = length > 0 ? length : lengthBytesUTF8(stringy) + 1;
+ var u8array = new Array(len);
+ var numBytesWritten = stringToUTF8Array(stringy, u8array, 0, u8array.length);
+ if (dontAddNull) u8array.length = numBytesWritten;
+ return u8array;
+}
+function nullFunc_dddi(x) {
+ err("Invalid function pointer called with signature 'dddi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_ddi(x) {
+ err("Invalid function pointer called with signature 'ddi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_dfi(x) {
+ err("Invalid function pointer called with signature 'dfi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_di(x) {
+ err("Invalid function pointer called with signature 'di'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_diddi(x) {
+ err("Invalid function pointer called with signature 'diddi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_didi(x) {
+ err("Invalid function pointer called with signature 'didi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_dii(x) {
+ err("Invalid function pointer called with signature 'dii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_diii(x) {
+ err("Invalid function pointer called with signature 'diii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_diiii(x) {
+ err("Invalid function pointer called with signature 'diiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_dji(x) {
+ err("Invalid function pointer called with signature 'dji'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_f(x) {
+ err("Invalid function pointer called with signature 'f'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_fdi(x) {
+ err("Invalid function pointer called with signature 'fdi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_ff(x) {
+ err("Invalid function pointer called with signature 'ff'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_fff(x) {
+ err("Invalid function pointer called with signature 'fff'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_ffffi(x) {
+ err("Invalid function pointer called with signature 'ffffi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_fffi(x) {
+ err("Invalid function pointer called with signature 'fffi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_fffifffi(x) {
+ err("Invalid function pointer called with signature 'fffifffi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_ffi(x) {
+ err("Invalid function pointer called with signature 'ffi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_fi(x) {
+ err("Invalid function pointer called with signature 'fi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_fif(x) {
+ err("Invalid function pointer called with signature 'fif'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_fiff(x) {
+ err("Invalid function pointer called with signature 'fiff'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_fifffi(x) {
+ err("Invalid function pointer called with signature 'fifffi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_fiffi(x) {
+ err("Invalid function pointer called with signature 'fiffi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_fifi(x) {
+ err("Invalid function pointer called with signature 'fifi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_fifii(x) {
+ err("Invalid function pointer called with signature 'fifii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_fii(x) {
+ err("Invalid function pointer called with signature 'fii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_fiif(x) {
+ err("Invalid function pointer called with signature 'fiif'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_fiifi(x) {
+ err("Invalid function pointer called with signature 'fiifi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_fiifii(x) {
+ err("Invalid function pointer called with signature 'fiifii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_fiii(x) {
+ err("Invalid function pointer called with signature 'fiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_fiiii(x) {
+ err("Invalid function pointer called with signature 'fiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_fiiiiiifiifif(x) {
+ err("Invalid function pointer called with signature 'fiiiiiifiifif'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_fiiiiiifiiiif(x) {
+ err("Invalid function pointer called with signature 'fiiiiiifiiiif'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_fji(x) {
+ err("Invalid function pointer called with signature 'fji'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_i(x) {
+ err("Invalid function pointer called with signature 'i'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_idi(x) {
+ err("Invalid function pointer called with signature 'idi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_idiii(x) {
+ err("Invalid function pointer called with signature 'idiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_ifffi(x) {
+ err("Invalid function pointer called with signature 'ifffi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iffi(x) {
+ err("Invalid function pointer called with signature 'iffi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_ifi(x) {
+ err("Invalid function pointer called with signature 'ifi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_ifiii(x) {
+ err("Invalid function pointer called with signature 'ifiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_ii(x) {
+ err("Invalid function pointer called with signature 'ii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iidi(x) {
+ err("Invalid function pointer called with signature 'iidi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iidii(x) {
+ err("Invalid function pointer called with signature 'iidii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iif(x) {
+ err("Invalid function pointer called with signature 'iif'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iifff(x) {
+ err("Invalid function pointer called with signature 'iifff'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iifffi(x) {
+ err("Invalid function pointer called with signature 'iifffi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiffi(x) {
+ err("Invalid function pointer called with signature 'iiffi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iifi(x) {
+ err("Invalid function pointer called with signature 'iifi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iifii(x) {
+ err("Invalid function pointer called with signature 'iifii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iifiii(x) {
+ err("Invalid function pointer called with signature 'iifiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iifiiiijii(x) {
+ err("Invalid function pointer called with signature 'iifiiiijii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iii(x) {
+ err("Invalid function pointer called with signature 'iii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiif(x) {
+ err("Invalid function pointer called with signature 'iiif'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiiff(x) {
+ err("Invalid function pointer called with signature 'iiiff'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiifi(x) {
+ err("Invalid function pointer called with signature 'iiifi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiifii(x) {
+ err("Invalid function pointer called with signature 'iiifii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiifiii(x) {
+ err("Invalid function pointer called with signature 'iiifiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiifiiii(x) {
+ err("Invalid function pointer called with signature 'iiifiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiii(x) {
+ err("Invalid function pointer called with signature 'iiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiiifffffi(x) {
+ err("Invalid function pointer called with signature 'iiiifffffi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiiifffffii(x) {
+ err("Invalid function pointer called with signature 'iiiifffffii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiiifffiii(x) {
+ err("Invalid function pointer called with signature 'iiiifffiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiiifi(x) {
+ err("Invalid function pointer called with signature 'iiiifi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiiifii(x) {
+ err("Invalid function pointer called with signature 'iiiifii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiiifiii(x) {
+ err("Invalid function pointer called with signature 'iiiifiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiiifiiii(x) {
+ err("Invalid function pointer called with signature 'iiiifiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiiifiiiii(x) {
+ err("Invalid function pointer called with signature 'iiiifiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiiii(x) {
+ err("Invalid function pointer called with signature 'iiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiiiifiii(x) {
+ err("Invalid function pointer called with signature 'iiiiifiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiiiifiiiiif(x) {
+ err("Invalid function pointer called with signature 'iiiiifiiiiif'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiiiii(x) {
+ err("Invalid function pointer called with signature 'iiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiiiiifff(x) {
+ err("Invalid function pointer called with signature 'iiiiiifff'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiiiiifffiiifiii(x) {
+ err("Invalid function pointer called with signature 'iiiiiifffiiifiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiiiiiffiiiiiiiiiffffiii(x) {
+ err("Invalid function pointer called with signature 'iiiiiiffiiiiiiiiiffffiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiiiiiffiiiiiiiiiffffiiii(x) {
+ err("Invalid function pointer called with signature 'iiiiiiffiiiiiiiiiffffiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiiiiiffiiiiiiiiiiiiiii(x) {
+ err("Invalid function pointer called with signature 'iiiiiiffiiiiiiiiiiiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiiiiifiif(x) {
+ err("Invalid function pointer called with signature 'iiiiiifiif'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiiiiifiii(x) {
+ err("Invalid function pointer called with signature 'iiiiiifiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiiiiii(x) {
+ err("Invalid function pointer called with signature 'iiiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiiiiiifiif(x) {
+ err("Invalid function pointer called with signature 'iiiiiiifiif'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiiiiiii(x) {
+ err("Invalid function pointer called with signature 'iiiiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiiiiiiii(x) {
+ err("Invalid function pointer called with signature 'iiiiiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiiiiiiiii(x) {
+ err("Invalid function pointer called with signature 'iiiiiiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiiiiiiiiii(x) {
+ err("Invalid function pointer called with signature 'iiiiiiiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiiiiiiiiiii(x) {
+ err("Invalid function pointer called with signature 'iiiiiiiiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiiiiiiiiiiii(x) {
+ err("Invalid function pointer called with signature 'iiiiiiiiiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiiiiiiiiiiiii(x) {
+ err("Invalid function pointer called with signature 'iiiiiiiiiiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiiiiji(x) {
+ err("Invalid function pointer called with signature 'iiiiiji'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiiij(x) {
+ err("Invalid function pointer called with signature 'iiiij'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiiiji(x) {
+ err("Invalid function pointer called with signature 'iiiiji'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiiijii(x) {
+ err("Invalid function pointer called with signature 'iiiijii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiiijiii(x) {
+ err("Invalid function pointer called with signature 'iiiijiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiij(x) {
+ err("Invalid function pointer called with signature 'iiij'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiiji(x) {
+ err("Invalid function pointer called with signature 'iiiji'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiijii(x) {
+ err("Invalid function pointer called with signature 'iiijii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiijiii(x) {
+ err("Invalid function pointer called with signature 'iiijiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiijji(x) {
+ err("Invalid function pointer called with signature 'iiijji'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiijjiiii(x) {
+ err("Invalid function pointer called with signature 'iiijjiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iij(x) {
+ err("Invalid function pointer called with signature 'iij'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiji(x) {
+ err("Invalid function pointer called with signature 'iiji'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iijii(x) {
+ err("Invalid function pointer called with signature 'iijii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iijiii(x) {
+ err("Invalid function pointer called with signature 'iijiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iijji(x) {
+ err("Invalid function pointer called with signature 'iijji'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iijjii(x) {
+ err("Invalid function pointer called with signature 'iijjii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iijjiii(x) {
+ err("Invalid function pointer called with signature 'iijjiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iijjji(x) {
+ err("Invalid function pointer called with signature 'iijjji'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_ij(x) {
+ err("Invalid function pointer called with signature 'ij'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iji(x) {
+ err("Invalid function pointer called with signature 'iji'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_ijiii(x) {
+ err("Invalid function pointer called with signature 'ijiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_ijj(x) {
+ err("Invalid function pointer called with signature 'ijj'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_ijji(x) {
+ err("Invalid function pointer called with signature 'ijji'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_j(x) {
+ err("Invalid function pointer called with signature 'j'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_jdi(x) {
+ err("Invalid function pointer called with signature 'jdi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_jdii(x) {
+ err("Invalid function pointer called with signature 'jdii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_jfi(x) {
+ err("Invalid function pointer called with signature 'jfi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_ji(x) {
+ err("Invalid function pointer called with signature 'ji'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_jidi(x) {
+ err("Invalid function pointer called with signature 'jidi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_jidii(x) {
+ err("Invalid function pointer called with signature 'jidii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_jii(x) {
+ err("Invalid function pointer called with signature 'jii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_jiii(x) {
+ err("Invalid function pointer called with signature 'jiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_jiiii(x) {
+ err("Invalid function pointer called with signature 'jiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_jiiiii(x) {
+ err("Invalid function pointer called with signature 'jiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_jiiiiii(x) {
+ err("Invalid function pointer called with signature 'jiiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_jiiiiiiiiii(x) {
+ err("Invalid function pointer called with signature 'jiiiiiiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_jiiji(x) {
+ err("Invalid function pointer called with signature 'jiiji'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_jiji(x) {
+ err("Invalid function pointer called with signature 'jiji'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_jijii(x) {
+ err("Invalid function pointer called with signature 'jijii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_jijiii(x) {
+ err("Invalid function pointer called with signature 'jijiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_jijj(x) {
+ err("Invalid function pointer called with signature 'jijj'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_jijji(x) {
+ err("Invalid function pointer called with signature 'jijji'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_jji(x) {
+ err("Invalid function pointer called with signature 'jji'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_v(x) {
+ err("Invalid function pointer called with signature 'v'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_vd(x) {
+ err("Invalid function pointer called with signature 'vd'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_vf(x) {
+ err("Invalid function pointer called with signature 'vf'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_vff(x) {
+ err("Invalid function pointer called with signature 'vff'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_vffff(x) {
+ err("Invalid function pointer called with signature 'vffff'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_vfi(x) {
+ err("Invalid function pointer called with signature 'vfi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_vi(x) {
+ err("Invalid function pointer called with signature 'vi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_vid(x) {
+ err("Invalid function pointer called with signature 'vid'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_vidi(x) {
+ err("Invalid function pointer called with signature 'vidi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_vif(x) {
+ err("Invalid function pointer called with signature 'vif'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viff(x) {
+ err("Invalid function pointer called with signature 'viff'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_vifff(x) {
+ err("Invalid function pointer called with signature 'vifff'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viffff(x) {
+ err("Invalid function pointer called with signature 'viffff'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viffffi(x) {
+ err("Invalid function pointer called with signature 'viffffi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viffffii(x) {
+ err("Invalid function pointer called with signature 'viffffii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viffffiifffiiiiif(x) {
+ err("Invalid function pointer called with signature 'viffffiifffiiiiif'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viffffiii(x) {
+ err("Invalid function pointer called with signature 'viffffiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_vifffi(x) {
+ err("Invalid function pointer called with signature 'vifffi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_vifffii(x) {
+ err("Invalid function pointer called with signature 'vifffii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viffi(x) {
+ err("Invalid function pointer called with signature 'viffi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viffii(x) {
+ err("Invalid function pointer called with signature 'viffii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viffiifffffiii(x) {
+ err("Invalid function pointer called with signature 'viffiifffffiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viffiii(x) {
+ err("Invalid function pointer called with signature 'viffiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viffiiiif(x) {
+ err("Invalid function pointer called with signature 'viffiiiif'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_vifi(x) {
+ err("Invalid function pointer called with signature 'vifi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_vifii(x) {
+ err("Invalid function pointer called with signature 'vifii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_vifiiii(x) {
+ err("Invalid function pointer called with signature 'vifiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_vifijii(x) {
+ err("Invalid function pointer called with signature 'vifijii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_vii(x) {
+ err("Invalid function pointer called with signature 'vii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viid(x) {
+ err("Invalid function pointer called with signature 'viid'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viidi(x) {
+ err("Invalid function pointer called with signature 'viidi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viidii(x) {
+ err("Invalid function pointer called with signature 'viidii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viif(x) {
+ err("Invalid function pointer called with signature 'viif'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viiff(x) {
+ err("Invalid function pointer called with signature 'viiff'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viifff(x) {
+ err("Invalid function pointer called with signature 'viifff'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viifffi(x) {
+ err("Invalid function pointer called with signature 'viifffi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viiffi(x) {
+ err("Invalid function pointer called with signature 'viiffi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viiffii(x) {
+ err("Invalid function pointer called with signature 'viiffii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viifi(x) {
+ err("Invalid function pointer called with signature 'viifi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viifii(x) {
+ err("Invalid function pointer called with signature 'viifii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viifiii(x) {
+ err("Invalid function pointer called with signature 'viifiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viifiiii(x) {
+ err("Invalid function pointer called with signature 'viifiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viii(x) {
+ err("Invalid function pointer called with signature 'viii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viiidi(x) {
+ err("Invalid function pointer called with signature 'viiidi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viiifffi(x) {
+ err("Invalid function pointer called with signature 'viiifffi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viiiffi(x) {
+ err("Invalid function pointer called with signature 'viiiffi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viiiffii(x) {
+ err("Invalid function pointer called with signature 'viiiffii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viiifi(x) {
+ err("Invalid function pointer called with signature 'viiifi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viiifii(x) {
+ err("Invalid function pointer called with signature 'viiifii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viiifiii(x) {
+ err("Invalid function pointer called with signature 'viiifiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viiifiiiii(x) {
+ err("Invalid function pointer called with signature 'viiifiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viiii(x) {
+ err("Invalid function pointer called with signature 'viiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viiiif(x) {
+ err("Invalid function pointer called with signature 'viiiif'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viiiifii(x) {
+ err("Invalid function pointer called with signature 'viiiifii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viiiifiiiiif(x) {
+ err("Invalid function pointer called with signature 'viiiifiiiiif'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viiiii(x) {
+ err("Invalid function pointer called with signature 'viiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viiiiif(x) {
+ err("Invalid function pointer called with signature 'viiiiif'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viiiiiffi(x) {
+ err("Invalid function pointer called with signature 'viiiiiffi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viiiiiffii(x) {
+ err("Invalid function pointer called with signature 'viiiiiffii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viiiiifi(x) {
+ err("Invalid function pointer called with signature 'viiiiifi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viiiiii(x) {
+ err("Invalid function pointer called with signature 'viiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viiiiiif(x) {
+ err("Invalid function pointer called with signature 'viiiiiif'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viiiiiii(x) {
+ err("Invalid function pointer called with signature 'viiiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viiiiiiifi(x) {
+ err("Invalid function pointer called with signature 'viiiiiiifi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viiiiiiii(x) {
+ err("Invalid function pointer called with signature 'viiiiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viiiiiiiii(x) {
+ err("Invalid function pointer called with signature 'viiiiiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viiiiiiiiii(x) {
+ err("Invalid function pointer called with signature 'viiiiiiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viiiiiiiiiii(x) {
+ err("Invalid function pointer called with signature 'viiiiiiiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viiiiiiiiiiifii(x) {
+ err("Invalid function pointer called with signature 'viiiiiiiiiiifii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viiiiiiiiiiii(x) {
+ err("Invalid function pointer called with signature 'viiiiiiiiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viiiiiiiiiiiiii(x) {
+ err("Invalid function pointer called with signature 'viiiiiiiiiiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viiiiiiiiiiiiiii(x) {
+ err("Invalid function pointer called with signature 'viiiiiiiiiiiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viiiiiiiiiiiiiiiiii(x) {
+ err("Invalid function pointer called with signature 'viiiiiiiiiiiiiiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viiiiiji(x) {
+ err("Invalid function pointer called with signature 'viiiiiji'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viiiij(x) {
+ err("Invalid function pointer called with signature 'viiiij'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viiiijiiii(x) {
+ err("Invalid function pointer called with signature 'viiiijiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viiiji(x) {
+ err("Invalid function pointer called with signature 'viiiji'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viiijji(x) {
+ err("Invalid function pointer called with signature 'viiijji'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viij(x) {
+ err("Invalid function pointer called with signature 'viij'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viiji(x) {
+ err("Invalid function pointer called with signature 'viiji'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viijii(x) {
+ err("Invalid function pointer called with signature 'viijii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viijiijiii(x) {
+ err("Invalid function pointer called with signature 'viijiijiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viijijii(x) {
+ err("Invalid function pointer called with signature 'viijijii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viijijiii(x) {
+ err("Invalid function pointer called with signature 'viijijiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viijijj(x) {
+ err("Invalid function pointer called with signature 'viijijj'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viijj(x) {
+ err("Invalid function pointer called with signature 'viijj'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viijji(x) {
+ err("Invalid function pointer called with signature 'viijji'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viijjii(x) {
+ err("Invalid function pointer called with signature 'viijjii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viijjiii(x) {
+ err("Invalid function pointer called with signature 'viijjiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viijjji(x) {
+ err("Invalid function pointer called with signature 'viijjji'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_vij(x) {
+ err("Invalid function pointer called with signature 'vij'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viji(x) {
+ err("Invalid function pointer called with signature 'viji'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_vijii(x) {
+ err("Invalid function pointer called with signature 'vijii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_vijiii(x) {
+ err("Invalid function pointer called with signature 'vijiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_vijiji(x) {
+ err("Invalid function pointer called with signature 'vijiji'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_vijijji(x) {
+ err("Invalid function pointer called with signature 'vijijji'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_vijji(x) {
+ err("Invalid function pointer called with signature 'vijji'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_vijjii(x) {
+ err("Invalid function pointer called with signature 'vijjii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_vijjji(x) {
+ err("Invalid function pointer called with signature 'vijjji'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_vjiiii(x) {
+ err("Invalid function pointer called with signature 'vjiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_vjji(x) {
+ err("Invalid function pointer called with signature 'vjji'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+Module["wasmTableSize"] = 49720;
+Module["wasmMaxTableSize"] = 49720;
+function invoke_dddi(index, a1, a2, a3) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_dddi"](index, a1, a2, a3);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_ddi(index, a1, a2) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_ddi"](index, a1, a2);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_dfi(index, a1, a2) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_dfi"](index, a1, a2);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_di(index, a1) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_di"](index, a1);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_diddi(index, a1, a2, a3, a4) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_diddi"](index, a1, a2, a3, a4);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_didi(index, a1, a2, a3) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_didi"](index, a1, a2, a3);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_dii(index, a1, a2) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_dii"](index, a1, a2);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_diii(index, a1, a2, a3) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_diii"](index, a1, a2, a3);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_diiii(index, a1, a2, a3, a4) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_diiii"](index, a1, a2, a3, a4);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_dji(index, a1, a2, a3) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_dji"](index, a1, a2, a3);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_f(index) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_f"](index);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_fdi(index, a1, a2) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_fdi"](index, a1, a2);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_ff(index, a1) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_ff"](index, a1);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_fff(index, a1, a2) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_fff"](index, a1, a2);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_ffffi(index, a1, a2, a3, a4) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_ffffi"](index, a1, a2, a3, a4);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_fffi(index, a1, a2, a3) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_fffi"](index, a1, a2, a3);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_fffifffi(index, a1, a2, a3, a4, a5, a6, a7) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_fffifffi"](index, a1, a2, a3, a4, a5, a6, a7);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_ffi(index, a1, a2) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_ffi"](index, a1, a2);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_fi(index, a1) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_fi"](index, a1);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_fif(index, a1, a2) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_fif"](index, a1, a2);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_fiff(index, a1, a2, a3) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_fiff"](index, a1, a2, a3);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_fifffi(index, a1, a2, a3, a4, a5) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_fifffi"](index, a1, a2, a3, a4, a5);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_fiffi(index, a1, a2, a3, a4) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_fiffi"](index, a1, a2, a3, a4);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_fifi(index, a1, a2, a3) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_fifi"](index, a1, a2, a3);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_fifii(index, a1, a2, a3, a4) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_fifii"](index, a1, a2, a3, a4);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_fii(index, a1, a2) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_fii"](index, a1, a2);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_fiif(index, a1, a2, a3) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_fiif"](index, a1, a2, a3);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_fiifi(index, a1, a2, a3, a4) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_fiifi"](index, a1, a2, a3, a4);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_fiifii(index, a1, a2, a3, a4, a5) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_fiifii"](index, a1, a2, a3, a4, a5);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_fiii(index, a1, a2, a3) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_fiii"](index, a1, a2, a3);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_fiiii(index, a1, a2, a3, a4) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_fiiii"](index, a1, a2, a3, a4);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_fiiiiiifiifif(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_fiiiiiifiifif"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_fiiiiiifiiiif(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_fiiiiiifiiiif"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_fji(index, a1, a2, a3) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_fji"](index, a1, a2, a3);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_i(index) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_i"](index);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_idi(index, a1, a2) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_idi"](index, a1, a2);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_idiii(index, a1, a2, a3, a4) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_idiii"](index, a1, a2, a3, a4);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_ifffi(index, a1, a2, a3, a4) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_ifffi"](index, a1, a2, a3, a4);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_iffi(index, a1, a2, a3) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_iffi"](index, a1, a2, a3);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_ifi(index, a1, a2) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_ifi"](index, a1, a2);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_ifiii(index, a1, a2, a3, a4) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_ifiii"](index, a1, a2, a3, a4);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_ii(index, a1) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_ii"](index, a1);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_iidi(index, a1, a2, a3) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_iidi"](index, a1, a2, a3);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_iidii(index, a1, a2, a3, a4) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_iidii"](index, a1, a2, a3, a4);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_iif(index, a1, a2) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_iif"](index, a1, a2);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_iifff(index, a1, a2, a3, a4) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_iifff"](index, a1, a2, a3, a4);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_iifffi(index, a1, a2, a3, a4, a5) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_iifffi"](index, a1, a2, a3, a4, a5);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiffi(index, a1, a2, a3, a4) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_iiffi"](index, a1, a2, a3, a4);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_iifi(index, a1, a2, a3) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_iifi"](index, a1, a2, a3);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_iifii(index, a1, a2, a3, a4) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_iifii"](index, a1, a2, a3, a4);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_iifiii(index, a1, a2, a3, a4, a5) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_iifiii"](index, a1, a2, a3, a4, a5);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_iifiiiijii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_iifiiiijii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_iii(index, a1, a2) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_iii"](index, a1, a2);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiif(index, a1, a2, a3) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_iiif"](index, a1, a2, a3);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiiff(index, a1, a2, a3, a4) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_iiiff"](index, a1, a2, a3, a4);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiifi(index, a1, a2, a3, a4) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_iiifi"](index, a1, a2, a3, a4);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiifii(index, a1, a2, a3, a4, a5) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_iiifii"](index, a1, a2, a3, a4, a5);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiifiii(index, a1, a2, a3, a4, a5, a6) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_iiifiii"](index, a1, a2, a3, a4, a5, a6);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiifiiii(index, a1, a2, a3, a4, a5, a6, a7) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_iiifiiii"](index, a1, a2, a3, a4, a5, a6, a7);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiii(index, a1, a2, a3) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_iiii"](index, a1, a2, a3);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiiifffffi(index, a1, a2, a3, a4, a5, a6, a7, a8, a9) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_iiiifffffi"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiiifffffii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_iiiifffffii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiiifffiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_iiiifffiii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiiifi(index, a1, a2, a3, a4, a5) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_iiiifi"](index, a1, a2, a3, a4, a5);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiiifii(index, a1, a2, a3, a4, a5, a6) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_iiiifii"](index, a1, a2, a3, a4, a5, a6);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiiifiii(index, a1, a2, a3, a4, a5, a6, a7) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_iiiifiii"](index, a1, a2, a3, a4, a5, a6, a7);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiiifiiii(index, a1, a2, a3, a4, a5, a6, a7, a8) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_iiiifiiii"](index, a1, a2, a3, a4, a5, a6, a7, a8);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiiifiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_iiiifiiiii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiiii(index, a1, a2, a3, a4) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_iiiii"](index, a1, a2, a3, a4);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiiiifiii(index, a1, a2, a3, a4, a5, a6, a7, a8) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_iiiiifiii"](index, a1, a2, a3, a4, a5, a6, a7, a8);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiiiifiiiiif(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_iiiiifiiiiif"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiiiii(index, a1, a2, a3, a4, a5) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_iiiiii"](index, a1, a2, a3, a4, a5);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiiiiifff(index, a1, a2, a3, a4, a5, a6, a7, a8) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_iiiiiifff"](index, a1, a2, a3, a4, a5, a6, a7, a8);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiiiiifffiiifiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_iiiiiifffiiifiii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiiiiiffiiiiiiiiiffffiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20, a21, a22, a23) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_iiiiiiffiiiiiiiiiffffiii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20, a21, a22, a23);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiiiiiffiiiiiiiiiffffiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20, a21, a22, a23, a24) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_iiiiiiffiiiiiiiiiffffiiii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20, a21, a22, a23, a24);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiiiiiffiiiiiiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20, a21, a22) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_iiiiiiffiiiiiiiiiiiiiii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20, a21, a22);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiiiiifiif(index, a1, a2, a3, a4, a5, a6, a7, a8, a9) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_iiiiiifiif"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiiiiifiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_iiiiiifiii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiiiiii(index, a1, a2, a3, a4, a5, a6) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_iiiiiii"](index, a1, a2, a3, a4, a5, a6);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiiiiiifiif(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_iiiiiiifiif"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiiiiiii(index, a1, a2, a3, a4, a5, a6, a7) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_iiiiiiii"](index, a1, a2, a3, a4, a5, a6, a7);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_iiiiiiiii"](index, a1, a2, a3, a4, a5, a6, a7, a8);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_iiiiiiiiii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_iiiiiiiiiii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_iiiiiiiiiiii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiiiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_iiiiiiiiiiiii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiiiiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_iiiiiiiiiiiiii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiiiiji(index, a1, a2, a3, a4, a5, a6, a7) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_iiiiiji"](index, a1, a2, a3, a4, a5, a6, a7);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiiij(index, a1, a2, a3, a4, a5) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_iiiij"](index, a1, a2, a3, a4, a5);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiiiji(index, a1, a2, a3, a4, a5, a6) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_iiiiji"](index, a1, a2, a3, a4, a5, a6);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiiijii(index, a1, a2, a3, a4, a5, a6, a7) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_iiiijii"](index, a1, a2, a3, a4, a5, a6, a7);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiiijiii(index, a1, a2, a3, a4, a5, a6, a7, a8) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_iiiijiii"](index, a1, a2, a3, a4, a5, a6, a7, a8);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiij(index, a1, a2, a3, a4) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_iiij"](index, a1, a2, a3, a4);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiiji(index, a1, a2, a3, a4, a5) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_iiiji"](index, a1, a2, a3, a4, a5);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiijii(index, a1, a2, a3, a4, a5, a6) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_iiijii"](index, a1, a2, a3, a4, a5, a6);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiijiii(index, a1, a2, a3, a4, a5, a6, a7) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_iiijiii"](index, a1, a2, a3, a4, a5, a6, a7);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiijji(index, a1, a2, a3, a4, a5, a6, a7) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_iiijji"](index, a1, a2, a3, a4, a5, a6, a7);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiijjiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_iiijjiiii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_iij(index, a1, a2, a3) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_iij"](index, a1, a2, a3);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiji(index, a1, a2, a3, a4) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_iiji"](index, a1, a2, a3, a4);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_iijii(index, a1, a2, a3, a4, a5) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_iijii"](index, a1, a2, a3, a4, a5);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_iijiii(index, a1, a2, a3, a4, a5, a6) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_iijiii"](index, a1, a2, a3, a4, a5, a6);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_iijji(index, a1, a2, a3, a4, a5, a6) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_iijji"](index, a1, a2, a3, a4, a5, a6);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_iijjii(index, a1, a2, a3, a4, a5, a6, a7) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_iijjii"](index, a1, a2, a3, a4, a5, a6, a7);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_iijjiii(index, a1, a2, a3, a4, a5, a6, a7, a8) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_iijjiii"](index, a1, a2, a3, a4, a5, a6, a7, a8);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_iijjji(index, a1, a2, a3, a4, a5, a6, a7, a8) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_iijjji"](index, a1, a2, a3, a4, a5, a6, a7, a8);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_ij(index, a1, a2) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_ij"](index, a1, a2);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_iji(index, a1, a2, a3) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_iji"](index, a1, a2, a3);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_ijiii(index, a1, a2, a3, a4, a5) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_ijiii"](index, a1, a2, a3, a4, a5);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_ijj(index, a1, a2, a3, a4) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_ijj"](index, a1, a2, a3, a4);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_ijji(index, a1, a2, a3, a4, a5) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_ijji"](index, a1, a2, a3, a4, a5);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_j(index) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_j"](index);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_jdi(index, a1, a2) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_jdi"](index, a1, a2);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_jdii(index, a1, a2, a3) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_jdii"](index, a1, a2, a3);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_jfi(index, a1, a2) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_jfi"](index, a1, a2);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_ji(index, a1) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_ji"](index, a1);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_jidi(index, a1, a2, a3) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_jidi"](index, a1, a2, a3);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_jidii(index, a1, a2, a3, a4) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_jidii"](index, a1, a2, a3, a4);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_jii(index, a1, a2) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_jii"](index, a1, a2);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_jiii(index, a1, a2, a3) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_jiii"](index, a1, a2, a3);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_jiiii(index, a1, a2, a3, a4) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_jiiii"](index, a1, a2, a3, a4);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_jiiiii(index, a1, a2, a3, a4, a5) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_jiiiii"](index, a1, a2, a3, a4, a5);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_jiiiiii(index, a1, a2, a3, a4, a5, a6) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_jiiiiii"](index, a1, a2, a3, a4, a5, a6);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_jiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_jiiiiiiiiii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_jiiji(index, a1, a2, a3, a4, a5) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_jiiji"](index, a1, a2, a3, a4, a5);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_jiji(index, a1, a2, a3, a4) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_jiji"](index, a1, a2, a3, a4);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_jijii(index, a1, a2, a3, a4, a5) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_jijii"](index, a1, a2, a3, a4, a5);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_jijiii(index, a1, a2, a3, a4, a5, a6) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_jijiii"](index, a1, a2, a3, a4, a5, a6);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_jijj(index, a1, a2, a3, a4, a5) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_jijj"](index, a1, a2, a3, a4, a5);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_jijji(index, a1, a2, a3, a4, a5, a6) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_jijji"](index, a1, a2, a3, a4, a5, a6);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_jji(index, a1, a2, a3) {
+ var sp = stackSave();
+ try {
+  return Module["dynCall_jji"](index, a1, a2, a3);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_v(index) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_v"](index);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_vd(index, a1) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_vd"](index, a1);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_vf(index, a1) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_vf"](index, a1);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_vff(index, a1, a2) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_vff"](index, a1, a2);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_vffff(index, a1, a2, a3, a4) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_vffff"](index, a1, a2, a3, a4);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_vfi(index, a1, a2) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_vfi"](index, a1, a2);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_vi(index, a1) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_vi"](index, a1);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_vid(index, a1, a2) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_vid"](index, a1, a2);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_vidi(index, a1, a2, a3) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_vidi"](index, a1, a2, a3);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_vif(index, a1, a2) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_vif"](index, a1, a2);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_viff(index, a1, a2, a3) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_viff"](index, a1, a2, a3);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_vifff(index, a1, a2, a3, a4) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_vifff"](index, a1, a2, a3, a4);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_viffff(index, a1, a2, a3, a4, a5) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_viffff"](index, a1, a2, a3, a4, a5);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_viffffi(index, a1, a2, a3, a4, a5, a6) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_viffffi"](index, a1, a2, a3, a4, a5, a6);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_viffffii(index, a1, a2, a3, a4, a5, a6, a7) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_viffffii"](index, a1, a2, a3, a4, a5, a6, a7);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_viffffiifffiiiiif(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_viffffiifffiiiiif"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_viffffiii(index, a1, a2, a3, a4, a5, a6, a7, a8) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_viffffiii"](index, a1, a2, a3, a4, a5, a6, a7, a8);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_vifffi(index, a1, a2, a3, a4, a5) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_vifffi"](index, a1, a2, a3, a4, a5);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_vifffii(index, a1, a2, a3, a4, a5, a6) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_vifffii"](index, a1, a2, a3, a4, a5, a6);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_viffi(index, a1, a2, a3, a4) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_viffi"](index, a1, a2, a3, a4);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_viffii(index, a1, a2, a3, a4, a5) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_viffii"](index, a1, a2, a3, a4, a5);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_viffiifffffiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_viffiifffffiii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_viffiii(index, a1, a2, a3, a4, a5, a6) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_viffiii"](index, a1, a2, a3, a4, a5, a6);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_viffiiiif(index, a1, a2, a3, a4, a5, a6, a7, a8) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_viffiiiif"](index, a1, a2, a3, a4, a5, a6, a7, a8);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_vifi(index, a1, a2, a3) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_vifi"](index, a1, a2, a3);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_vifii(index, a1, a2, a3, a4) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_vifii"](index, a1, a2, a3, a4);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_vifiiii(index, a1, a2, a3, a4, a5, a6) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_vifiiii"](index, a1, a2, a3, a4, a5, a6);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_vifijii(index, a1, a2, a3, a4, a5, a6, a7) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_vifijii"](index, a1, a2, a3, a4, a5, a6, a7);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_vii(index, a1, a2) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_vii"](index, a1, a2);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_viid(index, a1, a2, a3) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_viid"](index, a1, a2, a3);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_viidi(index, a1, a2, a3, a4) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_viidi"](index, a1, a2, a3, a4);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_viidii(index, a1, a2, a3, a4, a5) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_viidii"](index, a1, a2, a3, a4, a5);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_viif(index, a1, a2, a3) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_viif"](index, a1, a2, a3);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_viiff(index, a1, a2, a3, a4) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_viiff"](index, a1, a2, a3, a4);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_viifff(index, a1, a2, a3, a4, a5) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_viifff"](index, a1, a2, a3, a4, a5);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_viifffi(index, a1, a2, a3, a4, a5, a6) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_viifffi"](index, a1, a2, a3, a4, a5, a6);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_viiffi(index, a1, a2, a3, a4, a5) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_viiffi"](index, a1, a2, a3, a4, a5);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_viiffii(index, a1, a2, a3, a4, a5, a6) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_viiffii"](index, a1, a2, a3, a4, a5, a6);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_viifi(index, a1, a2, a3, a4) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_viifi"](index, a1, a2, a3, a4);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_viifii(index, a1, a2, a3, a4, a5) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_viifii"](index, a1, a2, a3, a4, a5);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_viifiii(index, a1, a2, a3, a4, a5, a6) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_viifiii"](index, a1, a2, a3, a4, a5, a6);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_viifiiii(index, a1, a2, a3, a4, a5, a6, a7) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_viifiiii"](index, a1, a2, a3, a4, a5, a6, a7);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_viii(index, a1, a2, a3) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_viii"](index, a1, a2, a3);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_viiidi(index, a1, a2, a3, a4, a5) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_viiidi"](index, a1, a2, a3, a4, a5);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_viiifffi(index, a1, a2, a3, a4, a5, a6, a7) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_viiifffi"](index, a1, a2, a3, a4, a5, a6, a7);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_viiiffi(index, a1, a2, a3, a4, a5, a6) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_viiiffi"](index, a1, a2, a3, a4, a5, a6);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_viiiffii(index, a1, a2, a3, a4, a5, a6, a7) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_viiiffii"](index, a1, a2, a3, a4, a5, a6, a7);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_viiifi(index, a1, a2, a3, a4, a5) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_viiifi"](index, a1, a2, a3, a4, a5);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_viiifii(index, a1, a2, a3, a4, a5, a6) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_viiifii"](index, a1, a2, a3, a4, a5, a6);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_viiifiii(index, a1, a2, a3, a4, a5, a6, a7) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_viiifiii"](index, a1, a2, a3, a4, a5, a6, a7);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_viiifiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_viiifiiiii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_viiii(index, a1, a2, a3, a4) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_viiii"](index, a1, a2, a3, a4);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_viiiif(index, a1, a2, a3, a4, a5) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_viiiif"](index, a1, a2, a3, a4, a5);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_viiiifii(index, a1, a2, a3, a4, a5, a6, a7) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_viiiifii"](index, a1, a2, a3, a4, a5, a6, a7);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_viiiifiiiiif(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_viiiifiiiiif"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_viiiii(index, a1, a2, a3, a4, a5) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_viiiii"](index, a1, a2, a3, a4, a5);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_viiiiif(index, a1, a2, a3, a4, a5, a6) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_viiiiif"](index, a1, a2, a3, a4, a5, a6);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_viiiiiffi(index, a1, a2, a3, a4, a5, a6, a7, a8) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_viiiiiffi"](index, a1, a2, a3, a4, a5, a6, a7, a8);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_viiiiiffii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_viiiiiffii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_viiiiifi(index, a1, a2, a3, a4, a5, a6, a7) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_viiiiifi"](index, a1, a2, a3, a4, a5, a6, a7);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_viiiiii(index, a1, a2, a3, a4, a5, a6) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_viiiiii"](index, a1, a2, a3, a4, a5, a6);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_viiiiiif(index, a1, a2, a3, a4, a5, a6, a7) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_viiiiiif"](index, a1, a2, a3, a4, a5, a6, a7);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_viiiiiii(index, a1, a2, a3, a4, a5, a6, a7) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_viiiiiii"](index, a1, a2, a3, a4, a5, a6, a7);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_viiiiiiifi(index, a1, a2, a3, a4, a5, a6, a7, a8, a9) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_viiiiiiifi"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_viiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_viiiiiiii"](index, a1, a2, a3, a4, a5, a6, a7, a8);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_viiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_viiiiiiiii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_viiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_viiiiiiiiii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_viiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_viiiiiiiiiii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_viiiiiiiiiiifii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_viiiiiiiiiiifii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_viiiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_viiiiiiiiiiii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_viiiiiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_viiiiiiiiiiiiii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_viiiiiiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_viiiiiiiiiiiiiii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_viiiiiiiiiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_viiiiiiiiiiiiiiiiii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_viiiiiji(index, a1, a2, a3, a4, a5, a6, a7, a8) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_viiiiiji"](index, a1, a2, a3, a4, a5, a6, a7, a8);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_viiiij(index, a1, a2, a3, a4, a5, a6) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_viiiij"](index, a1, a2, a3, a4, a5, a6);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_viiiijiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_viiiijiiii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_viiiji(index, a1, a2, a3, a4, a5, a6) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_viiiji"](index, a1, a2, a3, a4, a5, a6);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_viiijji(index, a1, a2, a3, a4, a5, a6, a7, a8) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_viiijji"](index, a1, a2, a3, a4, a5, a6, a7, a8);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_viij(index, a1, a2, a3, a4) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_viij"](index, a1, a2, a3, a4);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_viiji(index, a1, a2, a3, a4, a5) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_viiji"](index, a1, a2, a3, a4, a5);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_viijii(index, a1, a2, a3, a4, a5, a6) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_viijii"](index, a1, a2, a3, a4, a5, a6);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_viijiijiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_viijiijiii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_viijijii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_viijijii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_viijijiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_viijijiii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_viijijj(index, a1, a2, a3, a4, a5, a6, a7, a8, a9) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_viijijj"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_viijj(index, a1, a2, a3, a4, a5, a6) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_viijj"](index, a1, a2, a3, a4, a5, a6);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_viijji(index, a1, a2, a3, a4, a5, a6, a7) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_viijji"](index, a1, a2, a3, a4, a5, a6, a7);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_viijjii(index, a1, a2, a3, a4, a5, a6, a7, a8) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_viijjii"](index, a1, a2, a3, a4, a5, a6, a7, a8);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_viijjiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_viijjiii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_viijjji(index, a1, a2, a3, a4, a5, a6, a7, a8, a9) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_viijjji"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_vij(index, a1, a2, a3) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_vij"](index, a1, a2, a3);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_viji(index, a1, a2, a3, a4) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_viji"](index, a1, a2, a3, a4);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_vijii(index, a1, a2, a3, a4, a5) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_vijii"](index, a1, a2, a3, a4, a5);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_vijiii(index, a1, a2, a3, a4, a5, a6) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_vijiii"](index, a1, a2, a3, a4, a5, a6);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_vijiji(index, a1, a2, a3, a4, a5, a6, a7) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_vijiji"](index, a1, a2, a3, a4, a5, a6, a7);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_vijijji(index, a1, a2, a3, a4, a5, a6, a7, a8, a9) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_vijijji"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_vijji(index, a1, a2, a3, a4, a5, a6) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_vijji"](index, a1, a2, a3, a4, a5, a6);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_vijjii(index, a1, a2, a3, a4, a5, a6, a7) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_vijjii"](index, a1, a2, a3, a4, a5, a6, a7);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_vijjji(index, a1, a2, a3, a4, a5, a6, a7, a8) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_vijjji"](index, a1, a2, a3, a4, a5, a6, a7, a8);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_vjiiii(index, a1, a2, a3, a4, a5, a6) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_vjiiii"](index, a1, a2, a3, a4, a5, a6);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+function invoke_vjji(index, a1, a2, a3, a4, a5) {
+ var sp = stackSave();
+ try {
+  Module["dynCall_vjji"](index, a1, a2, a3, a4, a5);
+ } catch (e) {
+  stackRestore(sp);
+  if (typeof e !== "number" && e !== "longjmp") throw e;
+  Module["setThrew"](1, 0);
+ }
+}
+Module.asmGlobalArg = {};
+Module.asmLibraryArg = {
+ "abort": abort,
+ "assert": assert,
+ "enlargeMemory": enlargeMemory,
+ "getTotalMemory": getTotalMemory,
+ "abortOnCannotGrowMemory": abortOnCannotGrowMemory,
+ "abortStackOverflow": abortStackOverflow,
+ "nullFunc_dddi": nullFunc_dddi,
+ "nullFunc_ddi": nullFunc_ddi,
+ "nullFunc_dfi": nullFunc_dfi,
+ "nullFunc_di": nullFunc_di,
+ "nullFunc_diddi": nullFunc_diddi,
+ "nullFunc_didi": nullFunc_didi,
+ "nullFunc_dii": nullFunc_dii,
+ "nullFunc_diii": nullFunc_diii,
+ "nullFunc_diiii": nullFunc_diiii,
+ "nullFunc_dji": nullFunc_dji,
+ "nullFunc_f": nullFunc_f,
+ "nullFunc_fdi": nullFunc_fdi,
+ "nullFunc_ff": nullFunc_ff,
+ "nullFunc_fff": nullFunc_fff,
+ "nullFunc_ffffi": nullFunc_ffffi,
+ "nullFunc_fffi": nullFunc_fffi,
+ "nullFunc_fffifffi": nullFunc_fffifffi,
+ "nullFunc_ffi": nullFunc_ffi,
+ "nullFunc_fi": nullFunc_fi,
+ "nullFunc_fif": nullFunc_fif,
+ "nullFunc_fiff": nullFunc_fiff,
+ "nullFunc_fifffi": nullFunc_fifffi,
+ "nullFunc_fiffi": nullFunc_fiffi,
+ "nullFunc_fifi": nullFunc_fifi,
+ "nullFunc_fifii": nullFunc_fifii,
+ "nullFunc_fii": nullFunc_fii,
+ "nullFunc_fiif": nullFunc_fiif,
+ "nullFunc_fiifi": nullFunc_fiifi,
+ "nullFunc_fiifii": nullFunc_fiifii,
+ "nullFunc_fiii": nullFunc_fiii,
+ "nullFunc_fiiii": nullFunc_fiiii,
+ "nullFunc_fiiiiiifiifif": nullFunc_fiiiiiifiifif,
+ "nullFunc_fiiiiiifiiiif": nullFunc_fiiiiiifiiiif,
+ "nullFunc_fji": nullFunc_fji,
+ "nullFunc_i": nullFunc_i,
+ "nullFunc_idi": nullFunc_idi,
+ "nullFunc_idiii": nullFunc_idiii,
+ "nullFunc_ifffi": nullFunc_ifffi,
+ "nullFunc_iffi": nullFunc_iffi,
+ "nullFunc_ifi": nullFunc_ifi,
+ "nullFunc_ifiii": nullFunc_ifiii,
+ "nullFunc_ii": nullFunc_ii,
+ "nullFunc_iidi": nullFunc_iidi,
+ "nullFunc_iidii": nullFunc_iidii,
+ "nullFunc_iif": nullFunc_iif,
+ "nullFunc_iifff": nullFunc_iifff,
+ "nullFunc_iifffi": nullFunc_iifffi,
+ "nullFunc_iiffi": nullFunc_iiffi,
+ "nullFunc_iifi": nullFunc_iifi,
+ "nullFunc_iifii": nullFunc_iifii,
+ "nullFunc_iifiii": nullFunc_iifiii,
+ "nullFunc_iifiiiijii": nullFunc_iifiiiijii,
+ "nullFunc_iii": nullFunc_iii,
+ "nullFunc_iiif": nullFunc_iiif,
+ "nullFunc_iiiff": nullFunc_iiiff,
+ "nullFunc_iiifi": nullFunc_iiifi,
+ "nullFunc_iiifii": nullFunc_iiifii,
+ "nullFunc_iiifiii": nullFunc_iiifiii,
+ "nullFunc_iiifiiii": nullFunc_iiifiiii,
+ "nullFunc_iiii": nullFunc_iiii,
+ "nullFunc_iiiifffffi": nullFunc_iiiifffffi,
+ "nullFunc_iiiifffffii": nullFunc_iiiifffffii,
+ "nullFunc_iiiifffiii": nullFunc_iiiifffiii,
+ "nullFunc_iiiifi": nullFunc_iiiifi,
+ "nullFunc_iiiifii": nullFunc_iiiifii,
+ "nullFunc_iiiifiii": nullFunc_iiiifiii,
+ "nullFunc_iiiifiiii": nullFunc_iiiifiiii,
+ "nullFunc_iiiifiiiii": nullFunc_iiiifiiiii,
+ "nullFunc_iiiii": nullFunc_iiiii,
+ "nullFunc_iiiiifiii": nullFunc_iiiiifiii,
+ "nullFunc_iiiiifiiiiif": nullFunc_iiiiifiiiiif,
+ "nullFunc_iiiiii": nullFunc_iiiiii,
+ "nullFunc_iiiiiifff": nullFunc_iiiiiifff,
+ "nullFunc_iiiiiifffiiifiii": nullFunc_iiiiiifffiiifiii,
+ "nullFunc_iiiiiiffiiiiiiiiiffffiii": nullFunc_iiiiiiffiiiiiiiiiffffiii,
+ "nullFunc_iiiiiiffiiiiiiiiiffffiiii": nullFunc_iiiiiiffiiiiiiiiiffffiiii,
+ "nullFunc_iiiiiiffiiiiiiiiiiiiiii": nullFunc_iiiiiiffiiiiiiiiiiiiiii,
+ "nullFunc_iiiiiifiif": nullFunc_iiiiiifiif,
+ "nullFunc_iiiiiifiii": nullFunc_iiiiiifiii,
+ "nullFunc_iiiiiii": nullFunc_iiiiiii,
+ "nullFunc_iiiiiiifiif": nullFunc_iiiiiiifiif,
+ "nullFunc_iiiiiiii": nullFunc_iiiiiiii,
+ "nullFunc_iiiiiiiii": nullFunc_iiiiiiiii,
+ "nullFunc_iiiiiiiiii": nullFunc_iiiiiiiiii,
+ "nullFunc_iiiiiiiiiii": nullFunc_iiiiiiiiiii,
+ "nullFunc_iiiiiiiiiiii": nullFunc_iiiiiiiiiiii,
+ "nullFunc_iiiiiiiiiiiii": nullFunc_iiiiiiiiiiiii,
+ "nullFunc_iiiiiiiiiiiiii": nullFunc_iiiiiiiiiiiiii,
+ "nullFunc_iiiiiji": nullFunc_iiiiiji,
+ "nullFunc_iiiij": nullFunc_iiiij,
+ "nullFunc_iiiiji": nullFunc_iiiiji,
+ "nullFunc_iiiijii": nullFunc_iiiijii,
+ "nullFunc_iiiijiii": nullFunc_iiiijiii,
+ "nullFunc_iiij": nullFunc_iiij,
+ "nullFunc_iiiji": nullFunc_iiiji,
+ "nullFunc_iiijii": nullFunc_iiijii,
+ "nullFunc_iiijiii": nullFunc_iiijiii,
+ "nullFunc_iiijji": nullFunc_iiijji,
+ "nullFunc_iiijjiiii": nullFunc_iiijjiiii,
+ "nullFunc_iij": nullFunc_iij,
+ "nullFunc_iiji": nullFunc_iiji,
+ "nullFunc_iijii": nullFunc_iijii,
+ "nullFunc_iijiii": nullFunc_iijiii,
+ "nullFunc_iijji": nullFunc_iijji,
+ "nullFunc_iijjii": nullFunc_iijjii,
+ "nullFunc_iijjiii": nullFunc_iijjiii,
+ "nullFunc_iijjji": nullFunc_iijjji,
+ "nullFunc_ij": nullFunc_ij,
+ "nullFunc_iji": nullFunc_iji,
+ "nullFunc_ijiii": nullFunc_ijiii,
+ "nullFunc_ijj": nullFunc_ijj,
+ "nullFunc_ijji": nullFunc_ijji,
+ "nullFunc_j": nullFunc_j,
+ "nullFunc_jdi": nullFunc_jdi,
+ "nullFunc_jdii": nullFunc_jdii,
+ "nullFunc_jfi": nullFunc_jfi,
+ "nullFunc_ji": nullFunc_ji,
+ "nullFunc_jidi": nullFunc_jidi,
+ "nullFunc_jidii": nullFunc_jidii,
+ "nullFunc_jii": nullFunc_jii,
+ "nullFunc_jiii": nullFunc_jiii,
+ "nullFunc_jiiii": nullFunc_jiiii,
+ "nullFunc_jiiiii": nullFunc_jiiiii,
+ "nullFunc_jiiiiii": nullFunc_jiiiiii,
+ "nullFunc_jiiiiiiiiii": nullFunc_jiiiiiiiiii,
+ "nullFunc_jiiji": nullFunc_jiiji,
+ "nullFunc_jiji": nullFunc_jiji,
+ "nullFunc_jijii": nullFunc_jijii,
+ "nullFunc_jijiii": nullFunc_jijiii,
+ "nullFunc_jijj": nullFunc_jijj,
+ "nullFunc_jijji": nullFunc_jijji,
+ "nullFunc_jji": nullFunc_jji,
+ "nullFunc_v": nullFunc_v,
+ "nullFunc_vd": nullFunc_vd,
+ "nullFunc_vf": nullFunc_vf,
+ "nullFunc_vff": nullFunc_vff,
+ "nullFunc_vffff": nullFunc_vffff,
+ "nullFunc_vfi": nullFunc_vfi,
+ "nullFunc_vi": nullFunc_vi,
+ "nullFunc_vid": nullFunc_vid,
+ "nullFunc_vidi": nullFunc_vidi,
+ "nullFunc_vif": nullFunc_vif,
+ "nullFunc_viff": nullFunc_viff,
+ "nullFunc_vifff": nullFunc_vifff,
+ "nullFunc_viffff": nullFunc_viffff,
+ "nullFunc_viffffi": nullFunc_viffffi,
+ "nullFunc_viffffii": nullFunc_viffffii,
+ "nullFunc_viffffiifffiiiiif": nullFunc_viffffiifffiiiiif,
+ "nullFunc_viffffiii": nullFunc_viffffiii,
+ "nullFunc_vifffi": nullFunc_vifffi,
+ "nullFunc_vifffii": nullFunc_vifffii,
+ "nullFunc_viffi": nullFunc_viffi,
+ "nullFunc_viffii": nullFunc_viffii,
+ "nullFunc_viffiifffffiii": nullFunc_viffiifffffiii,
+ "nullFunc_viffiii": nullFunc_viffiii,
+ "nullFunc_viffiiiif": nullFunc_viffiiiif,
+ "nullFunc_vifi": nullFunc_vifi,
+ "nullFunc_vifii": nullFunc_vifii,
+ "nullFunc_vifiiii": nullFunc_vifiiii,
+ "nullFunc_vifijii": nullFunc_vifijii,
+ "nullFunc_vii": nullFunc_vii,
+ "nullFunc_viid": nullFunc_viid,
+ "nullFunc_viidi": nullFunc_viidi,
+ "nullFunc_viidii": nullFunc_viidii,
+ "nullFunc_viif": nullFunc_viif,
+ "nullFunc_viiff": nullFunc_viiff,
+ "nullFunc_viifff": nullFunc_viifff,
+ "nullFunc_viifffi": nullFunc_viifffi,
+ "nullFunc_viiffi": nullFunc_viiffi,
+ "nullFunc_viiffii": nullFunc_viiffii,
+ "nullFunc_viifi": nullFunc_viifi,
+ "nullFunc_viifii": nullFunc_viifii,
+ "nullFunc_viifiii": nullFunc_viifiii,
+ "nullFunc_viifiiii": nullFunc_viifiiii,
+ "nullFunc_viii": nullFunc_viii,
+ "nullFunc_viiidi": nullFunc_viiidi,
+ "nullFunc_viiifffi": nullFunc_viiifffi,
+ "nullFunc_viiiffi": nullFunc_viiiffi,
+ "nullFunc_viiiffii": nullFunc_viiiffii,
+ "nullFunc_viiifi": nullFunc_viiifi,
+ "nullFunc_viiifii": nullFunc_viiifii,
+ "nullFunc_viiifiii": nullFunc_viiifiii,
+ "nullFunc_viiifiiiii": nullFunc_viiifiiiii,
+ "nullFunc_viiii": nullFunc_viiii,
+ "nullFunc_viiiif": nullFunc_viiiif,
+ "nullFunc_viiiifii": nullFunc_viiiifii,
+ "nullFunc_viiiifiiiiif": nullFunc_viiiifiiiiif,
+ "nullFunc_viiiii": nullFunc_viiiii,
+ "nullFunc_viiiiif": nullFunc_viiiiif,
+ "nullFunc_viiiiiffi": nullFunc_viiiiiffi,
+ "nullFunc_viiiiiffii": nullFunc_viiiiiffii,
+ "nullFunc_viiiiifi": nullFunc_viiiiifi,
+ "nullFunc_viiiiii": nullFunc_viiiiii,
+ "nullFunc_viiiiiif": nullFunc_viiiiiif,
+ "nullFunc_viiiiiii": nullFunc_viiiiiii,
+ "nullFunc_viiiiiiifi": nullFunc_viiiiiiifi,
+ "nullFunc_viiiiiiii": nullFunc_viiiiiiii,
+ "nullFunc_viiiiiiiii": nullFunc_viiiiiiiii,
+ "nullFunc_viiiiiiiiii": nullFunc_viiiiiiiiii,
+ "nullFunc_viiiiiiiiiii": nullFunc_viiiiiiiiiii,
+ "nullFunc_viiiiiiiiiiifii": nullFunc_viiiiiiiiiiifii,
+ "nullFunc_viiiiiiiiiiii": nullFunc_viiiiiiiiiiii,
+ "nullFunc_viiiiiiiiiiiiii": nullFunc_viiiiiiiiiiiiii,
+ "nullFunc_viiiiiiiiiiiiiii": nullFunc_viiiiiiiiiiiiiii,
+ "nullFunc_viiiiiiiiiiiiiiiiii": nullFunc_viiiiiiiiiiiiiiiiii,
+ "nullFunc_viiiiiji": nullFunc_viiiiiji,
+ "nullFunc_viiiij": nullFunc_viiiij,
+ "nullFunc_viiiijiiii": nullFunc_viiiijiiii,
+ "nullFunc_viiiji": nullFunc_viiiji,
+ "nullFunc_viiijji": nullFunc_viiijji,
+ "nullFunc_viij": nullFunc_viij,
+ "nullFunc_viiji": nullFunc_viiji,
+ "nullFunc_viijii": nullFunc_viijii,
+ "nullFunc_viijiijiii": nullFunc_viijiijiii,
+ "nullFunc_viijijii": nullFunc_viijijii,
+ "nullFunc_viijijiii": nullFunc_viijijiii,
+ "nullFunc_viijijj": nullFunc_viijijj,
+ "nullFunc_viijj": nullFunc_viijj,
+ "nullFunc_viijji": nullFunc_viijji,
+ "nullFunc_viijjii": nullFunc_viijjii,
+ "nullFunc_viijjiii": nullFunc_viijjiii,
+ "nullFunc_viijjji": nullFunc_viijjji,
+ "nullFunc_vij": nullFunc_vij,
+ "nullFunc_viji": nullFunc_viji,
+ "nullFunc_vijii": nullFunc_vijii,
+ "nullFunc_vijiii": nullFunc_vijiii,
+ "nullFunc_vijiji": nullFunc_vijiji,
+ "nullFunc_vijijji": nullFunc_vijijji,
+ "nullFunc_vijji": nullFunc_vijji,
+ "nullFunc_vijjii": nullFunc_vijjii,
+ "nullFunc_vijjji": nullFunc_vijjji,
+ "nullFunc_vjiiii": nullFunc_vjiiii,
+ "nullFunc_vjji": nullFunc_vjji,
+ "invoke_dddi": invoke_dddi,
+ "invoke_ddi": invoke_ddi,
+ "invoke_dfi": invoke_dfi,
+ "invoke_di": invoke_di,
+ "invoke_diddi": invoke_diddi,
+ "invoke_didi": invoke_didi,
+ "invoke_dii": invoke_dii,
+ "invoke_diii": invoke_diii,
+ "invoke_diiii": invoke_diiii,
+ "invoke_dji": invoke_dji,
+ "invoke_f": invoke_f,
+ "invoke_fdi": invoke_fdi,
+ "invoke_ff": invoke_ff,
+ "invoke_fff": invoke_fff,
+ "invoke_ffffi": invoke_ffffi,
+ "invoke_fffi": invoke_fffi,
+ "invoke_fffifffi": invoke_fffifffi,
+ "invoke_ffi": invoke_ffi,
+ "invoke_fi": invoke_fi,
+ "invoke_fif": invoke_fif,
+ "invoke_fiff": invoke_fiff,
+ "invoke_fifffi": invoke_fifffi,
+ "invoke_fiffi": invoke_fiffi,
+ "invoke_fifi": invoke_fifi,
+ "invoke_fifii": invoke_fifii,
+ "invoke_fii": invoke_fii,
+ "invoke_fiif": invoke_fiif,
+ "invoke_fiifi": invoke_fiifi,
+ "invoke_fiifii": invoke_fiifii,
+ "invoke_fiii": invoke_fiii,
+ "invoke_fiiii": invoke_fiiii,
+ "invoke_fiiiiiifiifif": invoke_fiiiiiifiifif,
+ "invoke_fiiiiiifiiiif": invoke_fiiiiiifiiiif,
+ "invoke_fji": invoke_fji,
+ "invoke_i": invoke_i,
+ "invoke_idi": invoke_idi,
+ "invoke_idiii": invoke_idiii,
+ "invoke_ifffi": invoke_ifffi,
+ "invoke_iffi": invoke_iffi,
+ "invoke_ifi": invoke_ifi,
+ "invoke_ifiii": invoke_ifiii,
+ "invoke_ii": invoke_ii,
+ "invoke_iidi": invoke_iidi,
+ "invoke_iidii": invoke_iidii,
+ "invoke_iif": invoke_iif,
+ "invoke_iifff": invoke_iifff,
+ "invoke_iifffi": invoke_iifffi,
+ "invoke_iiffi": invoke_iiffi,
+ "invoke_iifi": invoke_iifi,
+ "invoke_iifii": invoke_iifii,
+ "invoke_iifiii": invoke_iifiii,
+ "invoke_iifiiiijii": invoke_iifiiiijii,
+ "invoke_iii": invoke_iii,
+ "invoke_iiif": invoke_iiif,
+ "invoke_iiiff": invoke_iiiff,
+ "invoke_iiifi": invoke_iiifi,
+ "invoke_iiifii": invoke_iiifii,
+ "invoke_iiifiii": invoke_iiifiii,
+ "invoke_iiifiiii": invoke_iiifiiii,
+ "invoke_iiii": invoke_iiii,
+ "invoke_iiiifffffi": invoke_iiiifffffi,
+ "invoke_iiiifffffii": invoke_iiiifffffii,
+ "invoke_iiiifffiii": invoke_iiiifffiii,
+ "invoke_iiiifi": invoke_iiiifi,
+ "invoke_iiiifii": invoke_iiiifii,
+ "invoke_iiiifiii": invoke_iiiifiii,
+ "invoke_iiiifiiii": invoke_iiiifiiii,
+ "invoke_iiiifiiiii": invoke_iiiifiiiii,
+ "invoke_iiiii": invoke_iiiii,
+ "invoke_iiiiifiii": invoke_iiiiifiii,
+ "invoke_iiiiifiiiiif": invoke_iiiiifiiiiif,
+ "invoke_iiiiii": invoke_iiiiii,
+ "invoke_iiiiiifff": invoke_iiiiiifff,
+ "invoke_iiiiiifffiiifiii": invoke_iiiiiifffiiifiii,
+ "invoke_iiiiiiffiiiiiiiiiffffiii": invoke_iiiiiiffiiiiiiiiiffffiii,
+ "invoke_iiiiiiffiiiiiiiiiffffiiii": invoke_iiiiiiffiiiiiiiiiffffiiii,
+ "invoke_iiiiiiffiiiiiiiiiiiiiii": invoke_iiiiiiffiiiiiiiiiiiiiii,
+ "invoke_iiiiiifiif": invoke_iiiiiifiif,
+ "invoke_iiiiiifiii": invoke_iiiiiifiii,
+ "invoke_iiiiiii": invoke_iiiiiii,
+ "invoke_iiiiiiifiif": invoke_iiiiiiifiif,
+ "invoke_iiiiiiii": invoke_iiiiiiii,
+ "invoke_iiiiiiiii": invoke_iiiiiiiii,
+ "invoke_iiiiiiiiii": invoke_iiiiiiiiii,
+ "invoke_iiiiiiiiiii": invoke_iiiiiiiiiii,
+ "invoke_iiiiiiiiiiii": invoke_iiiiiiiiiiii,
+ "invoke_iiiiiiiiiiiii": invoke_iiiiiiiiiiiii,
+ "invoke_iiiiiiiiiiiiii": invoke_iiiiiiiiiiiiii,
+ "invoke_iiiiiji": invoke_iiiiiji,
+ "invoke_iiiij": invoke_iiiij,
+ "invoke_iiiiji": invoke_iiiiji,
+ "invoke_iiiijii": invoke_iiiijii,
+ "invoke_iiiijiii": invoke_iiiijiii,
+ "invoke_iiij": invoke_iiij,
+ "invoke_iiiji": invoke_iiiji,
+ "invoke_iiijii": invoke_iiijii,
+ "invoke_iiijiii": invoke_iiijiii,
+ "invoke_iiijji": invoke_iiijji,
+ "invoke_iiijjiiii": invoke_iiijjiiii,
+ "invoke_iij": invoke_iij,
+ "invoke_iiji": invoke_iiji,
+ "invoke_iijii": invoke_iijii,
+ "invoke_iijiii": invoke_iijiii,
+ "invoke_iijji": invoke_iijji,
+ "invoke_iijjii": invoke_iijjii,
+ "invoke_iijjiii": invoke_iijjiii,
+ "invoke_iijjji": invoke_iijjji,
+ "invoke_ij": invoke_ij,
+ "invoke_iji": invoke_iji,
+ "invoke_ijiii": invoke_ijiii,
+ "invoke_ijj": invoke_ijj,
+ "invoke_ijji": invoke_ijji,
+ "invoke_j": invoke_j,
+ "invoke_jdi": invoke_jdi,
+ "invoke_jdii": invoke_jdii,
+ "invoke_jfi": invoke_jfi,
+ "invoke_ji": invoke_ji,
+ "invoke_jidi": invoke_jidi,
+ "invoke_jidii": invoke_jidii,
+ "invoke_jii": invoke_jii,
+ "invoke_jiii": invoke_jiii,
+ "invoke_jiiii": invoke_jiiii,
+ "invoke_jiiiii": invoke_jiiiii,
+ "invoke_jiiiiii": invoke_jiiiiii,
+ "invoke_jiiiiiiiiii": invoke_jiiiiiiiiii,
+ "invoke_jiiji": invoke_jiiji,
+ "invoke_jiji": invoke_jiji,
+ "invoke_jijii": invoke_jijii,
+ "invoke_jijiii": invoke_jijiii,
+ "invoke_jijj": invoke_jijj,
+ "invoke_jijji": invoke_jijji,
+ "invoke_jji": invoke_jji,
+ "invoke_v": invoke_v,
+ "invoke_vd": invoke_vd,
+ "invoke_vf": invoke_vf,
+ "invoke_vff": invoke_vff,
+ "invoke_vffff": invoke_vffff,
+ "invoke_vfi": invoke_vfi,
+ "invoke_vi": invoke_vi,
+ "invoke_vid": invoke_vid,
+ "invoke_vidi": invoke_vidi,
+ "invoke_vif": invoke_vif,
+ "invoke_viff": invoke_viff,
+ "invoke_vifff": invoke_vifff,
+ "invoke_viffff": invoke_viffff,
+ "invoke_viffffi": invoke_viffffi,
+ "invoke_viffffii": invoke_viffffii,
+ "invoke_viffffiifffiiiiif": invoke_viffffiifffiiiiif,
+ "invoke_viffffiii": invoke_viffffiii,
+ "invoke_vifffi": invoke_vifffi,
+ "invoke_vifffii": invoke_vifffii,
+ "invoke_viffi": invoke_viffi,
+ "invoke_viffii": invoke_viffii,
+ "invoke_viffiifffffiii": invoke_viffiifffffiii,
+ "invoke_viffiii": invoke_viffiii,
+ "invoke_viffiiiif": invoke_viffiiiif,
+ "invoke_vifi": invoke_vifi,
+ "invoke_vifii": invoke_vifii,
+ "invoke_vifiiii": invoke_vifiiii,
+ "invoke_vifijii": invoke_vifijii,
+ "invoke_vii": invoke_vii,
+ "invoke_viid": invoke_viid,
+ "invoke_viidi": invoke_viidi,
+ "invoke_viidii": invoke_viidii,
+ "invoke_viif": invoke_viif,
+ "invoke_viiff": invoke_viiff,
+ "invoke_viifff": invoke_viifff,
+ "invoke_viifffi": invoke_viifffi,
+ "invoke_viiffi": invoke_viiffi,
+ "invoke_viiffii": invoke_viiffii,
+ "invoke_viifi": invoke_viifi,
+ "invoke_viifii": invoke_viifii,
+ "invoke_viifiii": invoke_viifiii,
+ "invoke_viifiiii": invoke_viifiiii,
+ "invoke_viii": invoke_viii,
+ "invoke_viiidi": invoke_viiidi,
+ "invoke_viiifffi": invoke_viiifffi,
+ "invoke_viiiffi": invoke_viiiffi,
+ "invoke_viiiffii": invoke_viiiffii,
+ "invoke_viiifi": invoke_viiifi,
+ "invoke_viiifii": invoke_viiifii,
+ "invoke_viiifiii": invoke_viiifiii,
+ "invoke_viiifiiiii": invoke_viiifiiiii,
+ "invoke_viiii": invoke_viiii,
+ "invoke_viiiif": invoke_viiiif,
+ "invoke_viiiifii": invoke_viiiifii,
+ "invoke_viiiifiiiiif": invoke_viiiifiiiiif,
+ "invoke_viiiii": invoke_viiiii,
+ "invoke_viiiiif": invoke_viiiiif,
+ "invoke_viiiiiffi": invoke_viiiiiffi,
+ "invoke_viiiiiffii": invoke_viiiiiffii,
+ "invoke_viiiiifi": invoke_viiiiifi,
+ "invoke_viiiiii": invoke_viiiiii,
+ "invoke_viiiiiif": invoke_viiiiiif,
+ "invoke_viiiiiii": invoke_viiiiiii,
+ "invoke_viiiiiiifi": invoke_viiiiiiifi,
+ "invoke_viiiiiiii": invoke_viiiiiiii,
+ "invoke_viiiiiiiii": invoke_viiiiiiiii,
+ "invoke_viiiiiiiiii": invoke_viiiiiiiiii,
+ "invoke_viiiiiiiiiii": invoke_viiiiiiiiiii,
+ "invoke_viiiiiiiiiiifii": invoke_viiiiiiiiiiifii,
+ "invoke_viiiiiiiiiiii": invoke_viiiiiiiiiiii,
+ "invoke_viiiiiiiiiiiiii": invoke_viiiiiiiiiiiiii,
+ "invoke_viiiiiiiiiiiiiii": invoke_viiiiiiiiiiiiiii,
+ "invoke_viiiiiiiiiiiiiiiiii": invoke_viiiiiiiiiiiiiiiiii,
+ "invoke_viiiiiji": invoke_viiiiiji,
+ "invoke_viiiij": invoke_viiiij,
+ "invoke_viiiijiiii": invoke_viiiijiiii,
+ "invoke_viiiji": invoke_viiiji,
+ "invoke_viiijji": invoke_viiijji,
+ "invoke_viij": invoke_viij,
+ "invoke_viiji": invoke_viiji,
+ "invoke_viijii": invoke_viijii,
+ "invoke_viijiijiii": invoke_viijiijiii,
+ "invoke_viijijii": invoke_viijijii,
+ "invoke_viijijiii": invoke_viijijiii,
+ "invoke_viijijj": invoke_viijijj,
+ "invoke_viijj": invoke_viijj,
+ "invoke_viijji": invoke_viijji,
+ "invoke_viijjii": invoke_viijjii,
+ "invoke_viijjiii": invoke_viijjiii,
+ "invoke_viijjji": invoke_viijjji,
+ "invoke_vij": invoke_vij,
+ "invoke_viji": invoke_viji,
+ "invoke_vijii": invoke_vijii,
+ "invoke_vijiii": invoke_vijiii,
+ "invoke_vijiji": invoke_vijiji,
+ "invoke_vijijji": invoke_vijijji,
+ "invoke_vijji": invoke_vijji,
+ "invoke_vijjii": invoke_vijjii,
+ "invoke_vijjji": invoke_vijjji,
+ "invoke_vjiiii": invoke_vjiiii,
+ "invoke_vjji": invoke_vjji,
+ "_JS_Cursor_SetImage": _JS_Cursor_SetImage,
+ "_JS_Cursor_SetShow": _JS_Cursor_SetShow,
+ "_JS_Eval_ClearInterval": _JS_Eval_ClearInterval,
+ "_JS_Eval_SetInterval": _JS_Eval_SetInterval,
+ "_JS_FileSystem_Initialize": _JS_FileSystem_Initialize,
+ "_JS_FileSystem_Sync": _JS_FileSystem_Sync,
+ "_JS_Log_Dump": _JS_Log_Dump,
+ "_JS_Log_StackTrace": _JS_Log_StackTrace,
+ "_JS_Profiler_InjectJobs": _JS_Profiler_InjectJobs,
+ "_JS_Sound_Create_Channel": _JS_Sound_Create_Channel,
+ "_JS_Sound_GetLength": _JS_Sound_GetLength,
+ "_JS_Sound_GetLoadState": _JS_Sound_GetLoadState,
+ "_JS_Sound_Init": _JS_Sound_Init,
+ "_JS_Sound_Load": _JS_Sound_Load,
+ "_JS_Sound_Load_PCM": _JS_Sound_Load_PCM,
+ "_JS_Sound_Play": _JS_Sound_Play,
+ "_JS_Sound_ReleaseInstance": _JS_Sound_ReleaseInstance,
+ "_JS_Sound_ResumeIfNeeded": _JS_Sound_ResumeIfNeeded,
+ "_JS_Sound_Set3D": _JS_Sound_Set3D,
+ "_JS_Sound_SetListenerOrientation": _JS_Sound_SetListenerOrientation,
+ "_JS_Sound_SetListenerPosition": _JS_Sound_SetListenerPosition,
+ "_JS_Sound_SetLoop": _JS_Sound_SetLoop,
+ "_JS_Sound_SetLoopPoints": _JS_Sound_SetLoopPoints,
+ "_JS_Sound_SetPitch": _JS_Sound_SetPitch,
+ "_JS_Sound_SetPosition": _JS_Sound_SetPosition,
+ "_JS_Sound_SetVolume": _JS_Sound_SetVolume,
+ "_JS_Sound_Stop": _JS_Sound_Stop,
+ "_JS_SystemInfo_GetBrowserName": _JS_SystemInfo_GetBrowserName,
+ "_JS_SystemInfo_GetBrowserVersionString": _JS_SystemInfo_GetBrowserVersionString,
+ "_JS_SystemInfo_GetCanvasClientSize": _JS_SystemInfo_GetCanvasClientSize,
+ "_JS_SystemInfo_GetDocumentURL": _JS_SystemInfo_GetDocumentURL,
+ "_JS_SystemInfo_GetGPUInfo": _JS_SystemInfo_GetGPUInfo,
+ "_JS_SystemInfo_GetLanguage": _JS_SystemInfo_GetLanguage,
+ "_JS_SystemInfo_GetMatchWebGLToCanvasSize": _JS_SystemInfo_GetMatchWebGLToCanvasSize,
+ "_JS_SystemInfo_GetMemory": _JS_SystemInfo_GetMemory,
+ "_JS_SystemInfo_GetOS": _JS_SystemInfo_GetOS,
+ "_JS_SystemInfo_GetPreferredDevicePixelRatio": _JS_SystemInfo_GetPreferredDevicePixelRatio,
+ "_JS_SystemInfo_GetScreenSize": _JS_SystemInfo_GetScreenSize,
+ "_JS_SystemInfo_HasCursorLock": _JS_SystemInfo_HasCursorLock,
+ "_JS_SystemInfo_HasFullscreen": _JS_SystemInfo_HasFullscreen,
+ "_JS_SystemInfo_HasWebGL": _JS_SystemInfo_HasWebGL,
+ "_JS_WebRequest_Abort": _JS_WebRequest_Abort,
+ "_JS_WebRequest_Create": _JS_WebRequest_Create,
+ "_JS_WebRequest_GetResponseHeaders": _JS_WebRequest_GetResponseHeaders,
+ "_JS_WebRequest_Release": _JS_WebRequest_Release,
+ "_JS_WebRequest_Send": _JS_WebRequest_Send,
+ "_JS_WebRequest_SetProgressHandler": _JS_WebRequest_SetProgressHandler,
+ "_JS_WebRequest_SetRequestHeader": _JS_WebRequest_SetRequestHeader,
+ "_JS_WebRequest_SetResponseHandler": _JS_WebRequest_SetResponseHandler,
+ "_JS_WebRequest_SetTimeout": _JS_WebRequest_SetTimeout,
+ "__ZSt18uncaught_exceptionv": __ZSt18uncaught_exceptionv,
+ "___atomic_compare_exchange_8": ___atomic_compare_exchange_8,
+ "___atomic_fetch_add_8": ___atomic_fetch_add_8,
+ "___buildEnvironment": ___buildEnvironment,
+ "___cxa_allocate_exception": ___cxa_allocate_exception,
+ "___cxa_begin_catch": ___cxa_begin_catch,
+ "___cxa_end_catch": ___cxa_end_catch,
+ "___cxa_find_matching_catch": ___cxa_find_matching_catch,
+ "___cxa_find_matching_catch_2": ___cxa_find_matching_catch_2,
+ "___cxa_find_matching_catch_3": ___cxa_find_matching_catch_3,
+ "___cxa_find_matching_catch_4": ___cxa_find_matching_catch_4,
+ "___cxa_free_exception": ___cxa_free_exception,
+ "___cxa_pure_virtual": ___cxa_pure_virtual,
+ "___cxa_rethrow": ___cxa_rethrow,
+ "___cxa_throw": ___cxa_throw,
+ "___gxx_personality_v0": ___gxx_personality_v0,
+ "___lock": ___lock,
+ "___map_file": ___map_file,
+ "___resumeException": ___resumeException,
+ "___setErrNo": ___setErrNo,
+ "___syscall10": ___syscall10,
+ "___syscall102": ___syscall102,
+ "___syscall122": ___syscall122,
+ "___syscall140": ___syscall140,
+ "___syscall142": ___syscall142,
+ "___syscall145": ___syscall145,
+ "___syscall146": ___syscall146,
+ "___syscall15": ___syscall15,
+ "___syscall183": ___syscall183,
+ "___syscall192": ___syscall192,
+ "___syscall193": ___syscall193,
+ "___syscall195": ___syscall195,
+ "___syscall196": ___syscall196,
+ "___syscall197": ___syscall197,
+ "___syscall199": ___syscall199,
+ "___syscall202": ___syscall202,
+ "___syscall220": ___syscall220,
+ "___syscall221": ___syscall221,
+ "___syscall268": ___syscall268,
+ "___syscall3": ___syscall3,
+ "___syscall33": ___syscall33,
+ "___syscall38": ___syscall38,
+ "___syscall39": ___syscall39,
+ "___syscall4": ___syscall4,
+ "___syscall40": ___syscall40,
+ "___syscall5": ___syscall5,
+ "___syscall54": ___syscall54,
+ "___syscall6": ___syscall6,
+ "___syscall77": ___syscall77,
+ "___syscall85": ___syscall85,
+ "___syscall9": ___syscall9,
+ "___syscall91": ___syscall91,
+ "___unlock": ___unlock,
+ "__addDays": __addDays,
+ "__arraySum": __arraySum,
+ "__emscripten_do_request_fullscreen": __emscripten_do_request_fullscreen,
+ "__emscripten_sample_gamepad_data": __emscripten_sample_gamepad_data,
+ "__emscripten_traverse_stack": __emscripten_traverse_stack,
+ "__exit": __exit,
+ "__formatString": __formatString,
+ "__inet_ntop4_raw": __inet_ntop4_raw,
+ "__inet_ntop6_raw": __inet_ntop6_raw,
+ "__inet_pton4_raw": __inet_pton4_raw,
+ "__inet_pton6_raw": __inet_pton6_raw,
+ "__isLeapYear": __isLeapYear,
+ "__read_sockaddr": __read_sockaddr,
+ "__reallyNegative": __reallyNegative,
+ "__setLetterbox": __setLetterbox,
+ "__write_sockaddr": __write_sockaddr,
+ "_abort": _abort,
+ "_atexit": _atexit,
+ "_clock": _clock,
+ "_clock_getres": _clock_getres,
+ "_clock_gettime": _clock_gettime,
+ "_difftime": _difftime,
+ "_dlclose": _dlclose,
+ "_dlopen": _dlopen,
+ "_dlsym": _dlsym,
+ "_emscripten_asm_const_i": _emscripten_asm_const_i,
+ "_emscripten_asm_const_id": _emscripten_asm_const_id,
+ "_emscripten_asm_const_sync_on_main_thread_i": _emscripten_asm_const_sync_on_main_thread_i,
+ "_emscripten_cancel_main_loop": _emscripten_cancel_main_loop,
+ "_emscripten_exit_fullscreen": _emscripten_exit_fullscreen,
+ "_emscripten_exit_pointerlock": _emscripten_exit_pointerlock,
+ "_emscripten_get_callstack_js": _emscripten_get_callstack_js,
+ "_emscripten_get_canvas_element_size": _emscripten_get_canvas_element_size,
+ "_emscripten_get_canvas_element_size_calling_thread": _emscripten_get_canvas_element_size_calling_thread,
+ "_emscripten_get_canvas_element_size_main_thread": _emscripten_get_canvas_element_size_main_thread,
+ "_emscripten_get_fullscreen_status": _emscripten_get_fullscreen_status,
+ "_emscripten_get_gamepad_status": _emscripten_get_gamepad_status,
+ "_emscripten_get_main_loop_timing": _emscripten_get_main_loop_timing,
+ "_emscripten_get_now": _emscripten_get_now,
+ "_emscripten_get_now_is_monotonic": _emscripten_get_now_is_monotonic,
+ "_emscripten_get_now_res": _emscripten_get_now_res,
+ "_emscripten_get_num_gamepads": _emscripten_get_num_gamepads,
+ "_emscripten_has_threading_support": _emscripten_has_threading_support,
+ "_emscripten_html5_remove_all_event_listeners": _emscripten_html5_remove_all_event_listeners,
+ "_emscripten_is_webgl_context_lost": _emscripten_is_webgl_context_lost,
+ "_emscripten_log": _emscripten_log,
+ "_emscripten_log_js": _emscripten_log_js,
+ "_emscripten_memcpy_big": _emscripten_memcpy_big,
+ "_emscripten_num_logical_cores": _emscripten_num_logical_cores,
+ "_emscripten_request_fullscreen": _emscripten_request_fullscreen,
+ "_emscripten_request_pointerlock": _emscripten_request_pointerlock,
+ "_emscripten_set_blur_callback_on_thread": _emscripten_set_blur_callback_on_thread,
+ "_emscripten_set_canvas_element_size": _emscripten_set_canvas_element_size,
+ "_emscripten_set_dblclick_callback_on_thread": _emscripten_set_dblclick_callback_on_thread,
+ "_emscripten_set_devicemotion_callback_on_thread": _emscripten_set_devicemotion_callback_on_thread,
+ "_emscripten_set_deviceorientation_callback_on_thread": _emscripten_set_deviceorientation_callback_on_thread,
+ "_emscripten_set_focus_callback_on_thread": _emscripten_set_focus_callback_on_thread,
+ "_emscripten_set_fullscreenchange_callback_on_thread": _emscripten_set_fullscreenchange_callback_on_thread,
+ "_emscripten_set_gamepadconnected_callback_on_thread": _emscripten_set_gamepadconnected_callback_on_thread,
+ "_emscripten_set_gamepaddisconnected_callback_on_thread": _emscripten_set_gamepaddisconnected_callback_on_thread,
+ "_emscripten_set_keydown_callback_on_thread": _emscripten_set_keydown_callback_on_thread,
+ "_emscripten_set_keypress_callback_on_thread": _emscripten_set_keypress_callback_on_thread,
+ "_emscripten_set_keyup_callback_on_thread": _emscripten_set_keyup_callback_on_thread,
+ "_emscripten_set_main_loop": _emscripten_set_main_loop,
+ "_emscripten_set_main_loop_timing": _emscripten_set_main_loop_timing,
+ "_emscripten_set_mousedown_callback_on_thread": _emscripten_set_mousedown_callback_on_thread,
+ "_emscripten_set_mousemove_callback_on_thread": _emscripten_set_mousemove_callback_on_thread,
+ "_emscripten_set_mouseup_callback_on_thread": _emscripten_set_mouseup_callback_on_thread,
+ "_emscripten_set_touchcancel_callback_on_thread": _emscripten_set_touchcancel_callback_on_thread,
+ "_emscripten_set_touchend_callback_on_thread": _emscripten_set_touchend_callback_on_thread,
+ "_emscripten_set_touchmove_callback_on_thread": _emscripten_set_touchmove_callback_on_thread,
+ "_emscripten_set_touchstart_callback_on_thread": _emscripten_set_touchstart_callback_on_thread,
+ "_emscripten_set_wheel_callback_on_thread": _emscripten_set_wheel_callback_on_thread,
+ "_emscripten_webgl_create_context": _emscripten_webgl_create_context,
+ "_emscripten_webgl_destroy_context": _emscripten_webgl_destroy_context,
+ "_emscripten_webgl_destroy_context_calling_thread": _emscripten_webgl_destroy_context_calling_thread,
+ "_emscripten_webgl_do_create_context": _emscripten_webgl_do_create_context,
+ "_emscripten_webgl_do_get_current_context": _emscripten_webgl_do_get_current_context,
+ "_emscripten_webgl_enable_extension": _emscripten_webgl_enable_extension,
+ "_emscripten_webgl_enable_extension_calling_thread": _emscripten_webgl_enable_extension_calling_thread,
+ "_emscripten_webgl_get_current_context": _emscripten_webgl_get_current_context,
+ "_emscripten_webgl_init_context_attributes": _emscripten_webgl_init_context_attributes,
+ "_emscripten_webgl_make_context_current": _emscripten_webgl_make_context_current,
+ "_exit": _exit,
+ "_flock": _flock,
+ "_getenv": _getenv,
+ "_gethostbyaddr": _gethostbyaddr,
+ "_gethostbyname": _gethostbyname,
+ "_getpagesize": _getpagesize,
+ "_getpwuid": _getpwuid,
+ "_gettimeofday": _gettimeofday,
+ "_glActiveTexture": _glActiveTexture,
+ "_glAttachShader": _glAttachShader,
+ "_glBeginQuery": _glBeginQuery,
+ "_glBeginTransformFeedback": _glBeginTransformFeedback,
+ "_glBindAttribLocation": _glBindAttribLocation,
+ "_glBindBuffer": _glBindBuffer,
+ "_glBindBufferBase": _glBindBufferBase,
+ "_glBindBufferRange": _glBindBufferRange,
+ "_glBindFramebuffer": _glBindFramebuffer,
+ "_glBindRenderbuffer": _glBindRenderbuffer,
+ "_glBindSampler": _glBindSampler,
+ "_glBindTexture": _glBindTexture,
+ "_glBindTransformFeedback": _glBindTransformFeedback,
+ "_glBindVertexArray": _glBindVertexArray,
+ "_glBlendEquation": _glBlendEquation,
+ "_glBlendEquationSeparate": _glBlendEquationSeparate,
+ "_glBlendFuncSeparate": _glBlendFuncSeparate,
+ "_glBlitFramebuffer": _glBlitFramebuffer,
+ "_glBufferData": _glBufferData,
+ "_glBufferSubData": _glBufferSubData,
+ "_glCheckFramebufferStatus": _glCheckFramebufferStatus,
+ "_glClear": _glClear,
+ "_glClearBufferfi": _glClearBufferfi,
+ "_glClearBufferfv": _glClearBufferfv,
+ "_glClearBufferuiv": _glClearBufferuiv,
+ "_glClearColor": _glClearColor,
+ "_glClearDepthf": _glClearDepthf,
+ "_glClearStencil": _glClearStencil,
+ "_glClientWaitSync": _glClientWaitSync,
+ "_glColorMask": _glColorMask,
+ "_glCompileShader": _glCompileShader,
+ "_glCompressedTexImage2D": _glCompressedTexImage2D,
+ "_glCompressedTexImage3D": _glCompressedTexImage3D,
+ "_glCompressedTexSubImage2D": _glCompressedTexSubImage2D,
+ "_glCompressedTexSubImage3D": _glCompressedTexSubImage3D,
+ "_glCopyBufferSubData": _glCopyBufferSubData,
+ "_glCopyTexImage2D": _glCopyTexImage2D,
+ "_glCopyTexSubImage2D": _glCopyTexSubImage2D,
+ "_glCreateProgram": _glCreateProgram,
+ "_glCreateShader": _glCreateShader,
+ "_glCullFace": _glCullFace,
+ "_glDeleteBuffers": _glDeleteBuffers,
+ "_glDeleteFramebuffers": _glDeleteFramebuffers,
+ "_glDeleteProgram": _glDeleteProgram,
+ "_glDeleteQueries": _glDeleteQueries,
+ "_glDeleteRenderbuffers": _glDeleteRenderbuffers,
+ "_glDeleteSamplers": _glDeleteSamplers,
+ "_glDeleteShader": _glDeleteShader,
+ "_glDeleteSync": _glDeleteSync,
+ "_glDeleteTextures": _glDeleteTextures,
+ "_glDeleteTransformFeedbacks": _glDeleteTransformFeedbacks,
+ "_glDeleteVertexArrays": _glDeleteVertexArrays,
+ "_glDepthFunc": _glDepthFunc,
+ "_glDepthMask": _glDepthMask,
+ "_glDetachShader": _glDetachShader,
+ "_glDisable": _glDisable,
+ "_glDisableVertexAttribArray": _glDisableVertexAttribArray,
+ "_glDrawArrays": _glDrawArrays,
+ "_glDrawArraysInstanced": _glDrawArraysInstanced,
+ "_glDrawBuffers": _glDrawBuffers,
+ "_glDrawElements": _glDrawElements,
+ "_glDrawElementsInstanced": _glDrawElementsInstanced,
+ "_glEnable": _glEnable,
+ "_glEnableVertexAttribArray": _glEnableVertexAttribArray,
+ "_glEndQuery": _glEndQuery,
+ "_glEndTransformFeedback": _glEndTransformFeedback,
+ "_glFenceSync": _glFenceSync,
+ "_glFinish": _glFinish,
+ "_glFlush": _glFlush,
+ "_glFlushMappedBufferRange": _glFlushMappedBufferRange,
+ "_glFramebufferRenderbuffer": _glFramebufferRenderbuffer,
+ "_glFramebufferTexture2D": _glFramebufferTexture2D,
+ "_glFramebufferTextureLayer": _glFramebufferTextureLayer,
+ "_glFrontFace": _glFrontFace,
+ "_glGenBuffers": _glGenBuffers,
+ "_glGenFramebuffers": _glGenFramebuffers,
+ "_glGenQueries": _glGenQueries,
+ "_glGenRenderbuffers": _glGenRenderbuffers,
+ "_glGenSamplers": _glGenSamplers,
+ "_glGenTextures": _glGenTextures,
+ "_glGenTransformFeedbacks": _glGenTransformFeedbacks,
+ "_glGenVertexArrays": _glGenVertexArrays,
+ "_glGenerateMipmap": _glGenerateMipmap,
+ "_glGetActiveAttrib": _glGetActiveAttrib,
+ "_glGetActiveUniform": _glGetActiveUniform,
+ "_glGetActiveUniformBlockName": _glGetActiveUniformBlockName,
+ "_glGetActiveUniformBlockiv": _glGetActiveUniformBlockiv,
+ "_glGetActiveUniformsiv": _glGetActiveUniformsiv,
+ "_glGetAttribLocation": _glGetAttribLocation,
+ "_glGetError": _glGetError,
+ "_glGetFramebufferAttachmentParameteriv": _glGetFramebufferAttachmentParameteriv,
+ "_glGetIntegeri_v": _glGetIntegeri_v,
+ "_glGetIntegerv": _glGetIntegerv,
+ "_glGetInternalformativ": _glGetInternalformativ,
+ "_glGetProgramBinary": _glGetProgramBinary,
+ "_glGetProgramInfoLog": _glGetProgramInfoLog,
+ "_glGetProgramiv": _glGetProgramiv,
+ "_glGetQueryObjectuiv": _glGetQueryObjectuiv,
+ "_glGetQueryiv": _glGetQueryiv,
+ "_glGetRenderbufferParameteriv": _glGetRenderbufferParameteriv,
+ "_glGetShaderInfoLog": _glGetShaderInfoLog,
+ "_glGetShaderPrecisionFormat": _glGetShaderPrecisionFormat,
+ "_glGetShaderSource": _glGetShaderSource,
+ "_glGetShaderiv": _glGetShaderiv,
+ "_glGetString": _glGetString,
+ "_glGetStringi": _glGetStringi,
+ "_glGetTexParameteriv": _glGetTexParameteriv,
+ "_glGetUniformBlockIndex": _glGetUniformBlockIndex,
+ "_glGetUniformIndices": _glGetUniformIndices,
+ "_glGetUniformLocation": _glGetUniformLocation,
+ "_glGetUniformiv": _glGetUniformiv,
+ "_glGetVertexAttribiv": _glGetVertexAttribiv,
+ "_glInvalidateFramebuffer": _glInvalidateFramebuffer,
+ "_glIsEnabled": _glIsEnabled,
+ "_glIsVertexArray": _glIsVertexArray,
+ "_glLinkProgram": _glLinkProgram,
+ "_glMapBufferRange": _glMapBufferRange,
+ "_glPixelStorei": _glPixelStorei,
+ "_glPolygonOffset": _glPolygonOffset,
+ "_glProgramBinary": _glProgramBinary,
+ "_glProgramParameteri": _glProgramParameteri,
+ "_glReadBuffer": _glReadBuffer,
+ "_glReadPixels": _glReadPixels,
+ "_glRenderbufferStorage": _glRenderbufferStorage,
+ "_glRenderbufferStorageMultisample": _glRenderbufferStorageMultisample,
+ "_glSamplerParameteri": _glSamplerParameteri,
+ "_glScissor": _glScissor,
+ "_glShaderSource": _glShaderSource,
+ "_glStencilFuncSeparate": _glStencilFuncSeparate,
+ "_glStencilMask": _glStencilMask,
+ "_glStencilOpSeparate": _glStencilOpSeparate,
+ "_glTexImage2D": _glTexImage2D,
+ "_glTexImage3D": _glTexImage3D,
+ "_glTexParameterf": _glTexParameterf,
+ "_glTexParameteri": _glTexParameteri,
+ "_glTexParameteriv": _glTexParameteriv,
+ "_glTexStorage2D": _glTexStorage2D,
+ "_glTexStorage3D": _glTexStorage3D,
+ "_glTexSubImage2D": _glTexSubImage2D,
+ "_glTexSubImage3D": _glTexSubImage3D,
+ "_glTransformFeedbackVaryings": _glTransformFeedbackVaryings,
+ "_glUniform1fv": _glUniform1fv,
+ "_glUniform1i": _glUniform1i,
+ "_glUniform1iv": _glUniform1iv,
+ "_glUniform1uiv": _glUniform1uiv,
+ "_glUniform2fv": _glUniform2fv,
+ "_glUniform2iv": _glUniform2iv,
+ "_glUniform2uiv": _glUniform2uiv,
+ "_glUniform3fv": _glUniform3fv,
+ "_glUniform3iv": _glUniform3iv,
+ "_glUniform3uiv": _glUniform3uiv,
+ "_glUniform4fv": _glUniform4fv,
+ "_glUniform4iv": _glUniform4iv,
+ "_glUniform4uiv": _glUniform4uiv,
+ "_glUniformBlockBinding": _glUniformBlockBinding,
+ "_glUniformMatrix3fv": _glUniformMatrix3fv,
+ "_glUniformMatrix4fv": _glUniformMatrix4fv,
+ "_glUnmapBuffer": _glUnmapBuffer,
+ "_glUseProgram": _glUseProgram,
+ "_glValidateProgram": _glValidateProgram,
+ "_glVertexAttrib4f": _glVertexAttrib4f,
+ "_glVertexAttrib4fv": _glVertexAttrib4fv,
+ "_glVertexAttribIPointer": _glVertexAttribIPointer,
+ "_glVertexAttribPointer": _glVertexAttribPointer,
+ "_glViewport": _glViewport,
+ "_gmtime": _gmtime,
+ "_gmtime_r": _gmtime_r,
+ "_inet_addr": _inet_addr,
+ "_llvm_ceil_f32": _llvm_ceil_f32,
+ "_llvm_ceil_f64": _llvm_ceil_f64,
+ "_llvm_copysign_f64": _llvm_copysign_f64,
+ "_llvm_cttz_i32": _llvm_cttz_i32,
+ "_llvm_eh_typeid_for": _llvm_eh_typeid_for,
+ "_llvm_exp2_f32": _llvm_exp2_f32,
+ "_llvm_fabs_f32": _llvm_fabs_f32,
+ "_llvm_fabs_f64": _llvm_fabs_f64,
+ "_llvm_floor_f32": _llvm_floor_f32,
+ "_llvm_floor_f64": _llvm_floor_f64,
+ "_llvm_log10_f32": _llvm_log10_f32,
+ "_llvm_log2_f32": _llvm_log2_f32,
+ "_llvm_pow_f64": _llvm_pow_f64,
+ "_llvm_sqrt_f32": _llvm_sqrt_f32,
+ "_llvm_trap": _llvm_trap,
+ "_llvm_trunc_f32": _llvm_trunc_f32,
+ "_localtime": _localtime,
+ "_localtime_r": _localtime_r,
+ "_mktime": _mktime,
+ "_nanosleep": _nanosleep,
+ "_pthread_cond_destroy": _pthread_cond_destroy,
+ "_pthread_cond_init": _pthread_cond_init,
+ "_pthread_cond_timedwait": _pthread_cond_timedwait,
+ "_pthread_cond_wait": _pthread_cond_wait,
+ "_pthread_getspecific": _pthread_getspecific,
+ "_pthread_key_create": _pthread_key_create,
+ "_pthread_key_delete": _pthread_key_delete,
+ "_pthread_mutex_destroy": _pthread_mutex_destroy,
+ "_pthread_mutex_init": _pthread_mutex_init,
+ "_pthread_mutexattr_destroy": _pthread_mutexattr_destroy,
+ "_pthread_mutexattr_init": _pthread_mutexattr_init,
+ "_pthread_mutexattr_setprotocol": _pthread_mutexattr_setprotocol,
+ "_pthread_mutexattr_settype": _pthread_mutexattr_settype,
+ "_pthread_once": _pthread_once,
+ "_pthread_setspecific": _pthread_setspecific,
+ "_sched_yield": _sched_yield,
+ "_setenv": _setenv,
+ "_sigaction": _sigaction,
+ "_sigemptyset": _sigemptyset,
+ "_strftime": _strftime,
+ "_sysconf": _sysconf,
+ "_time": _time,
+ "_tzset": _tzset,
+ "_unsetenv": _unsetenv,
+ "_usleep": _usleep,
+ "_utime": _utime,
+ "emscriptenWebGLComputeImageSize": emscriptenWebGLComputeImageSize,
+ "emscriptenWebGLGet": emscriptenWebGLGet,
+ "emscriptenWebGLGetBufferBinding": emscriptenWebGLGetBufferBinding,
+ "emscriptenWebGLGetHeapForType": emscriptenWebGLGetHeapForType,
+ "emscriptenWebGLGetIndexed": emscriptenWebGLGetIndexed,
+ "emscriptenWebGLGetShiftForType": emscriptenWebGLGetShiftForType,
+ "emscriptenWebGLGetTexPixelData": emscriptenWebGLGetTexPixelData,
+ "emscriptenWebGLGetUniform": emscriptenWebGLGetUniform,
+ "emscriptenWebGLGetVertexAttrib": emscriptenWebGLGetVertexAttrib,
+ "emscriptenWebGLValidateMapBufferTarget": emscriptenWebGLValidateMapBufferTarget,
+ "emscripten_get_canvas_element_size_js": emscripten_get_canvas_element_size_js,
+ "emscripten_set_canvas_element_size_js": emscripten_set_canvas_element_size_js,
+ "DYNAMICTOP_PTR": DYNAMICTOP_PTR,
+ "tempDoublePtr": tempDoublePtr,
+ "ABORT": ABORT,
+ "STACKTOP": STACKTOP,
+ "STACK_MAX": STACK_MAX
+};
+var asm = Module["asm"](Module.asmGlobalArg, Module.asmLibraryArg, buffer);
+var real__InjectProfilerSample = asm["_InjectProfilerSample"];
+asm["_InjectProfilerSample"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real__InjectProfilerSample.apply(null, arguments);
+});
+var real__SendMessage = asm["_SendMessage"];
+asm["_SendMessage"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real__SendMessage.apply(null, arguments);
+});
+var real__SendMessageFloat = asm["_SendMessageFloat"];
+asm["_SendMessageFloat"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real__SendMessageFloat.apply(null, arguments);
+});
+var real__SendMessageString = asm["_SendMessageString"];
+asm["_SendMessageString"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real__SendMessageString.apply(null, arguments);
+});
+var real__SetFullscreen = asm["_SetFullscreen"];
+asm["_SetFullscreen"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real__SetFullscreen.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_AIBindings_gen_cpp = asm["__GLOBAL__sub_I_AIBindings_gen_cpp"];
+asm["__GLOBAL__sub_I_AIBindings_gen_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_AIBindings_gen_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_AIScriptingClasses_cpp = asm["__GLOBAL__sub_I_AIScriptingClasses_cpp"];
+asm["__GLOBAL__sub_I_AIScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_AIScriptingClasses_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_AccessibilityScriptingClasses_cpp = asm["__GLOBAL__sub_I_AccessibilityScriptingClasses_cpp"];
+asm["__GLOBAL__sub_I_AccessibilityScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_AccessibilityScriptingClasses_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_AndroidJNIScriptingClasses_cpp = asm["__GLOBAL__sub_I_AndroidJNIScriptingClasses_cpp"];
+asm["__GLOBAL__sub_I_AndroidJNIScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_AndroidJNIScriptingClasses_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_AnimationBindings_gen_cpp = asm["__GLOBAL__sub_I_AnimationBindings_gen_cpp"];
+asm["__GLOBAL__sub_I_AnimationBindings_gen_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_AnimationBindings_gen_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_AnimationClip_cpp = asm["__GLOBAL__sub_I_AnimationClip_cpp"];
+asm["__GLOBAL__sub_I_AnimationClip_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_AnimationClip_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_AnimationScriptingClasses_cpp = asm["__GLOBAL__sub_I_AnimationScriptingClasses_cpp"];
+asm["__GLOBAL__sub_I_AnimationScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_AnimationScriptingClasses_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_AssetBundleFileSystem_cpp = asm["__GLOBAL__sub_I_AssetBundleFileSystem_cpp"];
+asm["__GLOBAL__sub_I_AssetBundleFileSystem_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_AssetBundleFileSystem_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_AssetBundleScriptingClasses_cpp = asm["__GLOBAL__sub_I_AssetBundleScriptingClasses_cpp"];
+asm["__GLOBAL__sub_I_AssetBundleScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_AssetBundleScriptingClasses_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_AudioScriptingClasses_cpp = asm["__GLOBAL__sub_I_AudioScriptingClasses_cpp"];
+asm["__GLOBAL__sub_I_AudioScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_AudioScriptingClasses_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_ClothScriptingClasses_cpp = asm["__GLOBAL__sub_I_ClothScriptingClasses_cpp"];
+asm["__GLOBAL__sub_I_ClothScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_ClothScriptingClasses_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_CloudFoundationScriptingClasses_cpp = asm["__GLOBAL__sub_I_CloudFoundationScriptingClasses_cpp"];
+asm["__GLOBAL__sub_I_CloudFoundationScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_CloudFoundationScriptingClasses_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_ConstraintJob_cpp = asm["__GLOBAL__sub_I_ConstraintJob_cpp"];
+asm["__GLOBAL__sub_I_ConstraintJob_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_ConstraintJob_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_CoreBindings_gen_cpp = asm["__GLOBAL__sub_I_CoreBindings_gen_cpp"];
+asm["__GLOBAL__sub_I_CoreBindings_gen_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_CoreBindings_gen_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_DSPGraphBindings_gen_cpp = asm["__GLOBAL__sub_I_DSPGraphBindings_gen_cpp"];
+asm["__GLOBAL__sub_I_DSPGraphBindings_gen_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_DSPGraphBindings_gen_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_DirectorScriptingClasses_cpp = asm["__GLOBAL__sub_I_DirectorScriptingClasses_cpp"];
+asm["__GLOBAL__sub_I_DirectorScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_DirectorScriptingClasses_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_ExternalForcesModule_cpp = asm["__GLOBAL__sub_I_ExternalForcesModule_cpp"];
+asm["__GLOBAL__sub_I_ExternalForcesModule_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_ExternalForcesModule_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_External_Box2D_Box2D_Dynamics_0_cpp = asm["__GLOBAL__sub_I_External_Box2D_Box2D_Dynamics_0_cpp"];
+asm["__GLOBAL__sub_I_External_Box2D_Box2D_Dynamics_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_External_Box2D_Box2D_Dynamics_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_External_Box2D_Box2D_Jobs_0_cpp = asm["__GLOBAL__sub_I_External_Box2D_Box2D_Jobs_0_cpp"];
+asm["__GLOBAL__sub_I_External_Box2D_Box2D_Jobs_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_External_Box2D_Box2D_Jobs_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_External_Box2D_Box2D_Jobs_1_cpp = asm["__GLOBAL__sub_I_External_Box2D_Box2D_Jobs_1_cpp"];
+asm["__GLOBAL__sub_I_External_Box2D_Box2D_Jobs_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_External_Box2D_Box2D_Jobs_1_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_External_Box2D_Box2D_Jobs_2_cpp = asm["__GLOBAL__sub_I_External_Box2D_Box2D_Jobs_2_cpp"];
+asm["__GLOBAL__sub_I_External_Box2D_Box2D_Jobs_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_External_Box2D_Box2D_Jobs_2_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_External_Box2D_Box2D_Jobs_3_cpp = asm["__GLOBAL__sub_I_External_Box2D_Box2D_Jobs_3_cpp"];
+asm["__GLOBAL__sub_I_External_Box2D_Box2D_Jobs_3_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_External_Box2D_Box2D_Jobs_3_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_External_ProphecySDK_BlitOperations_1_cpp = asm["__GLOBAL__sub_I_External_ProphecySDK_BlitOperations_1_cpp"];
+asm["__GLOBAL__sub_I_External_ProphecySDK_BlitOperations_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_External_ProphecySDK_BlitOperations_1_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_External_Yoga_Yoga_0_cpp = asm["__GLOBAL__sub_I_External_Yoga_Yoga_0_cpp"];
+asm["__GLOBAL__sub_I_External_Yoga_Yoga_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_External_Yoga_Yoga_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_External_il2cpp_builds_external_baselib_Platforms_WebGL_Source_0_cpp = asm["__GLOBAL__sub_I_External_il2cpp_builds_external_baselib_Platforms_WebGL_Source_0_cpp"];
+asm["__GLOBAL__sub_I_External_il2cpp_builds_external_baselib_Platforms_WebGL_Source_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_External_il2cpp_builds_external_baselib_Platforms_WebGL_Source_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_GUITexture_cpp = asm["__GLOBAL__sub_I_GUITexture_cpp"];
+asm["__GLOBAL__sub_I_GUITexture_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_GUITexture_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_GfxDeviceNull_cpp = asm["__GLOBAL__sub_I_GfxDeviceNull_cpp"];
+asm["__GLOBAL__sub_I_GfxDeviceNull_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_GfxDeviceNull_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_GridScriptingClasses_cpp = asm["__GLOBAL__sub_I_GridScriptingClasses_cpp"];
+asm["__GLOBAL__sub_I_GridScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_GridScriptingClasses_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_IMGUIScriptingClasses_cpp = asm["__GLOBAL__sub_I_IMGUIScriptingClasses_cpp"];
+asm["__GLOBAL__sub_I_IMGUIScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_IMGUIScriptingClasses_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_InputLegacyModuleRegistration_cpp = asm["__GLOBAL__sub_I_InputLegacyModuleRegistration_cpp"];
+asm["__GLOBAL__sub_I_InputLegacyModuleRegistration_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_InputLegacyModuleRegistration_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_InputLegacyScriptingClasses_cpp = asm["__GLOBAL__sub_I_InputLegacyScriptingClasses_cpp"];
+asm["__GLOBAL__sub_I_InputLegacyScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_InputLegacyScriptingClasses_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_InputScriptingClasses_cpp = asm["__GLOBAL__sub_I_InputScriptingClasses_cpp"];
+asm["__GLOBAL__sub_I_InputScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_InputScriptingClasses_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_LineRenderer_cpp = asm["__GLOBAL__sub_I_LineRenderer_cpp"];
+asm["__GLOBAL__sub_I_LineRenderer_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_LineRenderer_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_LogAssert_cpp = asm["__GLOBAL__sub_I_LogAssert_cpp"];
+asm["__GLOBAL__sub_I_LogAssert_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_LogAssert_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Lump_libil2cpp_gc_cpp = asm["__GLOBAL__sub_I_Lump_libil2cpp_gc_cpp"];
+asm["__GLOBAL__sub_I_Lump_libil2cpp_gc_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Lump_libil2cpp_gc_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Lump_libil2cpp_icalls_cpp = asm["__GLOBAL__sub_I_Lump_libil2cpp_icalls_cpp"];
+asm["__GLOBAL__sub_I_Lump_libil2cpp_icalls_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Lump_libil2cpp_icalls_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Lump_libil2cpp_metadata_cpp = asm["__GLOBAL__sub_I_Lump_libil2cpp_metadata_cpp"];
+asm["__GLOBAL__sub_I_Lump_libil2cpp_metadata_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Lump_libil2cpp_metadata_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Lump_libil2cpp_mono_cpp = asm["__GLOBAL__sub_I_Lump_libil2cpp_mono_cpp"];
+asm["__GLOBAL__sub_I_Lump_libil2cpp_mono_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Lump_libil2cpp_mono_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Lump_libil2cpp_os_cpp = asm["__GLOBAL__sub_I_Lump_libil2cpp_os_cpp"];
+asm["__GLOBAL__sub_I_Lump_libil2cpp_os_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Lump_libil2cpp_os_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Lump_libil2cpp_utils_cpp = asm["__GLOBAL__sub_I_Lump_libil2cpp_utils_cpp"];
+asm["__GLOBAL__sub_I_Lump_libil2cpp_utils_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Lump_libil2cpp_utils_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Lump_libil2cpp_vm_cpp = asm["__GLOBAL__sub_I_Lump_libil2cpp_vm_cpp"];
+asm["__GLOBAL__sub_I_Lump_libil2cpp_vm_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Lump_libil2cpp_vm_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Lump_libil2cpp_vm_utils_cpp = asm["__GLOBAL__sub_I_Lump_libil2cpp_vm_utils_cpp"];
+asm["__GLOBAL__sub_I_Lump_libil2cpp_vm_utils_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Lump_libil2cpp_vm_utils_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Mesh_cpp = asm["__GLOBAL__sub_I_Mesh_cpp"];
+asm["__GLOBAL__sub_I_Mesh_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Mesh_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_AI_1_cpp = asm["__GLOBAL__sub_I_Modules_AI_1_cpp"];
+asm["__GLOBAL__sub_I_Modules_AI_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_AI_1_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_AI_Builder_0_cpp = asm["__GLOBAL__sub_I_Modules_AI_Builder_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_AI_Builder_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_AI_Builder_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_AI_Crowd_0_cpp = asm["__GLOBAL__sub_I_Modules_AI_Crowd_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_AI_Crowd_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_AI_Crowd_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_AI_NavMesh_0_cpp = asm["__GLOBAL__sub_I_Modules_AI_NavMesh_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_AI_NavMesh_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_AI_NavMesh_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_AI_Obstacles_0_cpp = asm["__GLOBAL__sub_I_Modules_AI_Obstacles_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_AI_Obstacles_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_AI_Obstacles_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_Animation_0_cpp = asm["__GLOBAL__sub_I_Modules_Animation_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_Animation_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_Animation_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_Animation_2_cpp = asm["__GLOBAL__sub_I_Modules_Animation_2_cpp"];
+asm["__GLOBAL__sub_I_Modules_Animation_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_Animation_2_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_Animation_3_cpp = asm["__GLOBAL__sub_I_Modules_Animation_3_cpp"];
+asm["__GLOBAL__sub_I_Modules_Animation_3_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_Animation_3_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_Animation_4_cpp = asm["__GLOBAL__sub_I_Modules_Animation_4_cpp"];
+asm["__GLOBAL__sub_I_Modules_Animation_4_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_Animation_4_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_Animation_5_cpp = asm["__GLOBAL__sub_I_Modules_Animation_5_cpp"];
+asm["__GLOBAL__sub_I_Modules_Animation_5_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_Animation_5_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_Animation_6_cpp = asm["__GLOBAL__sub_I_Modules_Animation_6_cpp"];
+asm["__GLOBAL__sub_I_Modules_Animation_6_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_Animation_6_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_Animation_7_cpp = asm["__GLOBAL__sub_I_Modules_Animation_7_cpp"];
+asm["__GLOBAL__sub_I_Modules_Animation_7_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_Animation_7_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_Animation_Constraints_0_cpp = asm["__GLOBAL__sub_I_Modules_Animation_Constraints_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_Animation_Constraints_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_Animation_Constraints_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_Animation_Director_0_cpp = asm["__GLOBAL__sub_I_Modules_Animation_Director_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_Animation_Director_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_Animation_Director_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_Animation_Director_1_cpp = asm["__GLOBAL__sub_I_Modules_Animation_Director_1_cpp"];
+asm["__GLOBAL__sub_I_Modules_Animation_Director_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_Animation_Director_1_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_AssetBundle_Public_0_cpp = asm["__GLOBAL__sub_I_Modules_AssetBundle_Public_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_AssetBundle_Public_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_AssetBundle_Public_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_AssetBundle_Public_1_cpp = asm["__GLOBAL__sub_I_Modules_AssetBundle_Public_1_cpp"];
+asm["__GLOBAL__sub_I_Modules_AssetBundle_Public_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_AssetBundle_Public_1_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_AssetBundle_Public_2_cpp = asm["__GLOBAL__sub_I_Modules_AssetBundle_Public_2_cpp"];
+asm["__GLOBAL__sub_I_Modules_AssetBundle_Public_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_AssetBundle_Public_2_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_Audio_Public_0_cpp = asm["__GLOBAL__sub_I_Modules_Audio_Public_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_Audio_Public_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_Audio_Public_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_Audio_Public_1_cpp = asm["__GLOBAL__sub_I_Modules_Audio_Public_1_cpp"];
+asm["__GLOBAL__sub_I_Modules_Audio_Public_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_Audio_Public_1_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_Audio_Public_3_cpp = asm["__GLOBAL__sub_I_Modules_Audio_Public_3_cpp"];
+asm["__GLOBAL__sub_I_Modules_Audio_Public_3_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_Audio_Public_3_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_Audio_Public_ScriptBindings_1_cpp = asm["__GLOBAL__sub_I_Modules_Audio_Public_ScriptBindings_1_cpp"];
+asm["__GLOBAL__sub_I_Modules_Audio_Public_ScriptBindings_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_Audio_Public_ScriptBindings_1_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_Audio_Public_sound_0_cpp = asm["__GLOBAL__sub_I_Modules_Audio_Public_sound_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_Audio_Public_sound_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_Audio_Public_sound_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_Cloth_0_cpp = asm["__GLOBAL__sub_I_Modules_Cloth_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_Cloth_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_Cloth_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_CrashReporting_Public_0_cpp = asm["__GLOBAL__sub_I_Modules_CrashReporting_Public_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_CrashReporting_Public_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_CrashReporting_Public_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_DSPGraph_Public_0_cpp = asm["__GLOBAL__sub_I_Modules_DSPGraph_Public_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_DSPGraph_Public_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_DSPGraph_Public_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_DSPGraph_Public_1_cpp = asm["__GLOBAL__sub_I_Modules_DSPGraph_Public_1_cpp"];
+asm["__GLOBAL__sub_I_Modules_DSPGraph_Public_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_DSPGraph_Public_1_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_DSPGraph_Public_3_cpp = asm["__GLOBAL__sub_I_Modules_DSPGraph_Public_3_cpp"];
+asm["__GLOBAL__sub_I_Modules_DSPGraph_Public_3_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_DSPGraph_Public_3_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_Grid_Public_0_cpp = asm["__GLOBAL__sub_I_Modules_Grid_Public_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_Grid_Public_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_Grid_Public_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_IMGUI_0_cpp = asm["__GLOBAL__sub_I_Modules_IMGUI_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_IMGUI_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_IMGUI_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_IMGUI_1_cpp = asm["__GLOBAL__sub_I_Modules_IMGUI_1_cpp"];
+asm["__GLOBAL__sub_I_Modules_IMGUI_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_IMGUI_1_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_Input_Private_0_cpp = asm["__GLOBAL__sub_I_Modules_Input_Private_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_Input_Private_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_Input_Private_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_ParticleSystem_0_cpp = asm["__GLOBAL__sub_I_Modules_ParticleSystem_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_ParticleSystem_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_ParticleSystem_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_ParticleSystem_1_cpp = asm["__GLOBAL__sub_I_Modules_ParticleSystem_1_cpp"];
+asm["__GLOBAL__sub_I_Modules_ParticleSystem_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_ParticleSystem_1_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_ParticleSystem_Modules_0_cpp = asm["__GLOBAL__sub_I_Modules_ParticleSystem_Modules_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_ParticleSystem_Modules_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_ParticleSystem_Modules_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_ParticleSystem_Modules_1_cpp = asm["__GLOBAL__sub_I_Modules_ParticleSystem_Modules_1_cpp"];
+asm["__GLOBAL__sub_I_Modules_ParticleSystem_Modules_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_ParticleSystem_Modules_1_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_ParticleSystem_Modules_2_cpp = asm["__GLOBAL__sub_I_Modules_ParticleSystem_Modules_2_cpp"];
+asm["__GLOBAL__sub_I_Modules_ParticleSystem_Modules_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_ParticleSystem_Modules_2_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_ParticleSystem_Modules_3_cpp = asm["__GLOBAL__sub_I_Modules_ParticleSystem_Modules_3_cpp"];
+asm["__GLOBAL__sub_I_Modules_ParticleSystem_Modules_3_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_ParticleSystem_Modules_3_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_ParticleSystem_Modules_4_cpp = asm["__GLOBAL__sub_I_Modules_ParticleSystem_Modules_4_cpp"];
+asm["__GLOBAL__sub_I_Modules_ParticleSystem_Modules_4_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_ParticleSystem_Modules_4_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_ParticleSystem_Modules_5_cpp = asm["__GLOBAL__sub_I_Modules_ParticleSystem_Modules_5_cpp"];
+asm["__GLOBAL__sub_I_Modules_ParticleSystem_Modules_5_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_ParticleSystem_Modules_5_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_PerformanceReporting_0_cpp = asm["__GLOBAL__sub_I_Modules_PerformanceReporting_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_PerformanceReporting_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_PerformanceReporting_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_Physics2D_0_cpp = asm["__GLOBAL__sub_I_Modules_Physics2D_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_Physics2D_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_Physics2D_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_Physics2D_Public_0_cpp = asm["__GLOBAL__sub_I_Modules_Physics2D_Public_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_Physics2D_Public_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_Physics2D_Public_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_Physics2D_Public_1_cpp = asm["__GLOBAL__sub_I_Modules_Physics2D_Public_1_cpp"];
+asm["__GLOBAL__sub_I_Modules_Physics2D_Public_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_Physics2D_Public_1_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_Physics_0_cpp = asm["__GLOBAL__sub_I_Modules_Physics_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_Physics_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_Physics_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_Physics_2_cpp = asm["__GLOBAL__sub_I_Modules_Physics_2_cpp"];
+asm["__GLOBAL__sub_I_Modules_Physics_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_Physics_2_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_Physics_3_cpp = asm["__GLOBAL__sub_I_Modules_Physics_3_cpp"];
+asm["__GLOBAL__sub_I_Modules_Physics_3_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_Physics_3_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_Physics_4_cpp = asm["__GLOBAL__sub_I_Modules_Physics_4_cpp"];
+asm["__GLOBAL__sub_I_Modules_Physics_4_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_Physics_4_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_Physics_BatchCommands_0_cpp = asm["__GLOBAL__sub_I_Modules_Physics_BatchCommands_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_Physics_BatchCommands_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_Physics_BatchCommands_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_Profiler_Dispatch_0_cpp = asm["__GLOBAL__sub_I_Modules_Profiler_Dispatch_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_Profiler_Dispatch_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_Profiler_Dispatch_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_Profiler_Public_0_cpp = asm["__GLOBAL__sub_I_Modules_Profiler_Public_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_Profiler_Public_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_Profiler_Public_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_Profiler_Public_1_cpp = asm["__GLOBAL__sub_I_Modules_Profiler_Public_1_cpp"];
+asm["__GLOBAL__sub_I_Modules_Profiler_Public_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_Profiler_Public_1_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_Profiler_Runtime_0_cpp = asm["__GLOBAL__sub_I_Modules_Profiler_Runtime_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_Profiler_Runtime_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_Profiler_Runtime_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_Profiler_Runtime_1_cpp = asm["__GLOBAL__sub_I_Modules_Profiler_Runtime_1_cpp"];
+asm["__GLOBAL__sub_I_Modules_Profiler_Runtime_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_Profiler_Runtime_1_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_Profiler_Runtime_2_cpp = asm["__GLOBAL__sub_I_Modules_Profiler_Runtime_2_cpp"];
+asm["__GLOBAL__sub_I_Modules_Profiler_Runtime_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_Profiler_Runtime_2_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_SpriteMask_Private_0_cpp = asm["__GLOBAL__sub_I_Modules_SpriteMask_Private_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_SpriteMask_Private_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_SpriteMask_Private_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_SpriteShape_Private_0_cpp = asm["__GLOBAL__sub_I_Modules_SpriteShape_Private_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_SpriteShape_Private_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_SpriteShape_Private_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_Subsystems_0_cpp = asm["__GLOBAL__sub_I_Modules_Subsystems_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_Subsystems_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_Subsystems_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_TerrainPhysics_0_cpp = asm["__GLOBAL__sub_I_Modules_TerrainPhysics_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_TerrainPhysics_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_TerrainPhysics_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_Terrain_Public_0_cpp = asm["__GLOBAL__sub_I_Modules_Terrain_Public_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_Terrain_Public_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_Terrain_Public_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_Terrain_Public_1_cpp = asm["__GLOBAL__sub_I_Modules_Terrain_Public_1_cpp"];
+asm["__GLOBAL__sub_I_Modules_Terrain_Public_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_Terrain_Public_1_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_Terrain_Public_2_cpp = asm["__GLOBAL__sub_I_Modules_Terrain_Public_2_cpp"];
+asm["__GLOBAL__sub_I_Modules_Terrain_Public_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_Terrain_Public_2_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_Terrain_Public_3_cpp = asm["__GLOBAL__sub_I_Modules_Terrain_Public_3_cpp"];
+asm["__GLOBAL__sub_I_Modules_Terrain_Public_3_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_Terrain_Public_3_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_Terrain_VR_0_cpp = asm["__GLOBAL__sub_I_Modules_Terrain_VR_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_Terrain_VR_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_Terrain_VR_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_TextCore_Native_FontEngine_0_cpp = asm["__GLOBAL__sub_I_Modules_TextCore_Native_FontEngine_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_TextCore_Native_FontEngine_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_TextCore_Native_FontEngine_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_TextRendering_Public_0_cpp = asm["__GLOBAL__sub_I_Modules_TextRendering_Public_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_TextRendering_Public_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_TextRendering_Public_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_Tilemap_0_cpp = asm["__GLOBAL__sub_I_Modules_Tilemap_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_Tilemap_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_Tilemap_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_Tilemap_Public_0_cpp = asm["__GLOBAL__sub_I_Modules_Tilemap_Public_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_Tilemap_Public_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_Tilemap_Public_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_UIElementsNative_0_cpp = asm["__GLOBAL__sub_I_Modules_UIElementsNative_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_UIElementsNative_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_UIElementsNative_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_UI_0_cpp = asm["__GLOBAL__sub_I_Modules_UI_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_UI_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_UI_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_UI_1_cpp = asm["__GLOBAL__sub_I_Modules_UI_1_cpp"];
+asm["__GLOBAL__sub_I_Modules_UI_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_UI_1_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_UI_2_cpp = asm["__GLOBAL__sub_I_Modules_UI_2_cpp"];
+asm["__GLOBAL__sub_I_Modules_UI_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_UI_2_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_UnityAnalytics_CoreStats_0_cpp = asm["__GLOBAL__sub_I_Modules_UnityAnalytics_CoreStats_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_UnityAnalytics_CoreStats_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_UnityAnalytics_CoreStats_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_UnityWebRequest_Public_0_cpp = asm["__GLOBAL__sub_I_Modules_UnityWebRequest_Public_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_UnityWebRequest_Public_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_UnityWebRequest_Public_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_UnityWebRequest_Public_DownloadHandler_0_cpp = asm["__GLOBAL__sub_I_Modules_UnityWebRequest_Public_DownloadHandler_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_UnityWebRequest_Public_DownloadHandler_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_UnityWebRequest_Public_DownloadHandler_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_VFX_Public_0_cpp = asm["__GLOBAL__sub_I_Modules_VFX_Public_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_VFX_Public_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_VFX_Public_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_VFX_Public_1_cpp = asm["__GLOBAL__sub_I_Modules_VFX_Public_1_cpp"];
+asm["__GLOBAL__sub_I_Modules_VFX_Public_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_VFX_Public_1_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_VFX_Public_Systems_0_cpp = asm["__GLOBAL__sub_I_Modules_VFX_Public_Systems_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_VFX_Public_Systems_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_VFX_Public_Systems_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_VR_0_cpp = asm["__GLOBAL__sub_I_Modules_VR_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_VR_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_VR_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_VR_1_cpp = asm["__GLOBAL__sub_I_Modules_VR_1_cpp"];
+asm["__GLOBAL__sub_I_Modules_VR_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_VR_1_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_Vehicles_0_cpp = asm["__GLOBAL__sub_I_Modules_Vehicles_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_Vehicles_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_Vehicles_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_Video_Public_0_cpp = asm["__GLOBAL__sub_I_Modules_Video_Public_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_Video_Public_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_Video_Public_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_Video_Public_Base_0_cpp = asm["__GLOBAL__sub_I_Modules_Video_Public_Base_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_Video_Public_Base_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_Video_Public_Base_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_XR_0_cpp = asm["__GLOBAL__sub_I_Modules_XR_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_XR_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_XR_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_XR_Public_0_cpp = asm["__GLOBAL__sub_I_Modules_XR_Public_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_XR_Public_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_XR_Public_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_XR_Stats_0_cpp = asm["__GLOBAL__sub_I_Modules_XR_Stats_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_XR_Stats_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_XR_Stats_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_XR_Subsystems_Display_0_cpp = asm["__GLOBAL__sub_I_Modules_XR_Subsystems_Display_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_XR_Subsystems_Display_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_XR_Subsystems_Display_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_XR_Subsystems_Display_1_cpp = asm["__GLOBAL__sub_I_Modules_XR_Subsystems_Display_1_cpp"];
+asm["__GLOBAL__sub_I_Modules_XR_Subsystems_Display_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_XR_Subsystems_Display_1_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_XR_Subsystems_Input_Public_0_cpp = asm["__GLOBAL__sub_I_Modules_XR_Subsystems_Input_Public_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_XR_Subsystems_Input_Public_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_XR_Subsystems_Input_Public_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_XR_Subsystems_Input_Public_1_cpp = asm["__GLOBAL__sub_I_Modules_XR_Subsystems_Input_Public_1_cpp"];
+asm["__GLOBAL__sub_I_Modules_XR_Subsystems_Input_Public_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_XR_Subsystems_Input_Public_1_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_XR_Subsystems_Meshing_0_cpp = asm["__GLOBAL__sub_I_Modules_XR_Subsystems_Meshing_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_XR_Subsystems_Meshing_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_XR_Subsystems_Meshing_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_XR_Tracing_0_cpp = asm["__GLOBAL__sub_I_Modules_XR_Tracing_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_XR_Tracing_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_XR_Tracing_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_NoiseModule_cpp = asm["__GLOBAL__sub_I_NoiseModule_cpp"];
+asm["__GLOBAL__sub_I_NoiseModule_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_NoiseModule_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_ParticleSystemBindings_gen_cpp = asm["__GLOBAL__sub_I_ParticleSystemBindings_gen_cpp"];
+asm["__GLOBAL__sub_I_ParticleSystemBindings_gen_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_ParticleSystemBindings_gen_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_ParticleSystemGeometryJob_cpp = asm["__GLOBAL__sub_I_ParticleSystemGeometryJob_cpp"];
+asm["__GLOBAL__sub_I_ParticleSystemGeometryJob_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_ParticleSystemGeometryJob_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_ParticleSystemScriptingClasses_cpp = asm["__GLOBAL__sub_I_ParticleSystemScriptingClasses_cpp"];
+asm["__GLOBAL__sub_I_ParticleSystemScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_ParticleSystemScriptingClasses_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Physics2DScriptingClasses_cpp = asm["__GLOBAL__sub_I_Physics2DScriptingClasses_cpp"];
+asm["__GLOBAL__sub_I_Physics2DScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Physics2DScriptingClasses_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_PhysicsBindings_gen_cpp = asm["__GLOBAL__sub_I_PhysicsBindings_gen_cpp"];
+asm["__GLOBAL__sub_I_PhysicsBindings_gen_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_PhysicsBindings_gen_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_PhysicsQuery_cpp = asm["__GLOBAL__sub_I_PhysicsQuery_cpp"];
+asm["__GLOBAL__sub_I_PhysicsQuery_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_PhysicsQuery_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_PhysicsScene_cpp = asm["__GLOBAL__sub_I_PhysicsScene_cpp"];
+asm["__GLOBAL__sub_I_PhysicsScene_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_PhysicsScene_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_PhysicsScriptingClasses_cpp = asm["__GLOBAL__sub_I_PhysicsScriptingClasses_cpp"];
+asm["__GLOBAL__sub_I_PhysicsScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_PhysicsScriptingClasses_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_PlatformDependent_WebGL_External_baselib_builds_Source_0_cpp = asm["__GLOBAL__sub_I_PlatformDependent_WebGL_External_baselib_builds_Source_0_cpp"];
+asm["__GLOBAL__sub_I_PlatformDependent_WebGL_External_baselib_builds_Source_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_PlatformDependent_WebGL_External_baselib_builds_Source_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_PlatformDependent_WebGL_Source_0_cpp = asm["__GLOBAL__sub_I_PlatformDependent_WebGL_Source_0_cpp"];
+asm["__GLOBAL__sub_I_PlatformDependent_WebGL_Source_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_PlatformDependent_WebGL_Source_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_PlatformDependent_WebGL_Source_2_cpp = asm["__GLOBAL__sub_I_PlatformDependent_WebGL_Source_2_cpp"];
+asm["__GLOBAL__sub_I_PlatformDependent_WebGL_Source_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_PlatformDependent_WebGL_Source_2_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_PluginInterfaceVR_cpp = asm["__GLOBAL__sub_I_PluginInterfaceVR_cpp"];
+asm["__GLOBAL__sub_I_PluginInterfaceVR_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_PluginInterfaceVR_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_QualitySettings_cpp = asm["__GLOBAL__sub_I_QualitySettings_cpp"];
+asm["__GLOBAL__sub_I_QualitySettings_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_QualitySettings_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_2D_Renderer_0_cpp = asm["__GLOBAL__sub_I_Runtime_2D_Renderer_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_2D_Renderer_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_2D_Renderer_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_2D_Sorting_0_cpp = asm["__GLOBAL__sub_I_Runtime_2D_Sorting_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_2D_Sorting_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_2D_Sorting_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_2D_SpriteAtlas_0_cpp = asm["__GLOBAL__sub_I_Runtime_2D_SpriteAtlas_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_2D_SpriteAtlas_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_2D_SpriteAtlas_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_2D_SpriteTiling_0_cpp = asm["__GLOBAL__sub_I_Runtime_2D_SpriteTiling_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_2D_SpriteTiling_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_2D_SpriteTiling_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Allocator_0_cpp = asm["__GLOBAL__sub_I_Runtime_Allocator_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Allocator_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Allocator_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Allocator_2_cpp = asm["__GLOBAL__sub_I_Runtime_Allocator_2_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Allocator_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Allocator_2_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Allocator_3_cpp = asm["__GLOBAL__sub_I_Runtime_Allocator_3_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Allocator_3_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Allocator_3_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Application_0_cpp = asm["__GLOBAL__sub_I_Runtime_Application_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Application_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Application_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_BaseClasses_0_cpp = asm["__GLOBAL__sub_I_Runtime_BaseClasses_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_BaseClasses_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_BaseClasses_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_BaseClasses_1_cpp = asm["__GLOBAL__sub_I_Runtime_BaseClasses_1_cpp"];
+asm["__GLOBAL__sub_I_Runtime_BaseClasses_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_BaseClasses_1_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_BaseClasses_2_cpp = asm["__GLOBAL__sub_I_Runtime_BaseClasses_2_cpp"];
+asm["__GLOBAL__sub_I_Runtime_BaseClasses_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_BaseClasses_2_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_BaseClasses_3_cpp = asm["__GLOBAL__sub_I_Runtime_BaseClasses_3_cpp"];
+asm["__GLOBAL__sub_I_Runtime_BaseClasses_3_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_BaseClasses_3_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Burst_0_cpp = asm["__GLOBAL__sub_I_Runtime_Burst_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Burst_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Burst_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Camera_0_cpp = asm["__GLOBAL__sub_I_Runtime_Camera_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Camera_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Camera_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Camera_1_cpp = asm["__GLOBAL__sub_I_Runtime_Camera_1_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Camera_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Camera_1_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Camera_2_cpp = asm["__GLOBAL__sub_I_Runtime_Camera_2_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Camera_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Camera_2_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Camera_3_cpp = asm["__GLOBAL__sub_I_Runtime_Camera_3_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Camera_3_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Camera_3_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Camera_4_cpp = asm["__GLOBAL__sub_I_Runtime_Camera_4_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Camera_4_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Camera_4_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Camera_5_cpp = asm["__GLOBAL__sub_I_Runtime_Camera_5_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Camera_5_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Camera_5_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Camera_6_cpp = asm["__GLOBAL__sub_I_Runtime_Camera_6_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Camera_6_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Camera_6_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Camera_7_cpp = asm["__GLOBAL__sub_I_Runtime_Camera_7_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Camera_7_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Camera_7_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Camera_8_cpp = asm["__GLOBAL__sub_I_Runtime_Camera_8_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Camera_8_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Camera_8_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Camera_Culling_0_cpp = asm["__GLOBAL__sub_I_Runtime_Camera_Culling_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Camera_Culling_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Camera_Culling_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Camera_RenderLoops_0_cpp = asm["__GLOBAL__sub_I_Runtime_Camera_RenderLoops_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Camera_RenderLoops_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Camera_RenderLoops_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Camera_RenderLoops_2_cpp = asm["__GLOBAL__sub_I_Runtime_Camera_RenderLoops_2_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Camera_RenderLoops_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Camera_RenderLoops_2_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Containers_0_cpp = asm["__GLOBAL__sub_I_Runtime_Containers_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Containers_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Containers_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Core_Callbacks_0_cpp = asm["__GLOBAL__sub_I_Runtime_Core_Callbacks_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Core_Callbacks_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Core_Callbacks_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Director_Core_0_cpp = asm["__GLOBAL__sub_I_Runtime_Director_Core_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Director_Core_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Director_Core_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Director_Core_1_cpp = asm["__GLOBAL__sub_I_Runtime_Director_Core_1_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Director_Core_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Director_Core_1_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Export_Unsafe_0_cpp = asm["__GLOBAL__sub_I_Runtime_Export_Unsafe_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Export_Unsafe_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Export_Unsafe_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_File_0_cpp = asm["__GLOBAL__sub_I_Runtime_File_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_File_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_File_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_GameCode_0_cpp = asm["__GLOBAL__sub_I_Runtime_GameCode_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_GameCode_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_GameCode_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Geometry_1_cpp = asm["__GLOBAL__sub_I_Runtime_Geometry_1_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Geometry_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Geometry_1_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Geometry_2_cpp = asm["__GLOBAL__sub_I_Runtime_Geometry_2_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Geometry_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Geometry_2_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_GfxDevice_1_cpp = asm["__GLOBAL__sub_I_Runtime_GfxDevice_1_cpp"];
+asm["__GLOBAL__sub_I_Runtime_GfxDevice_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_GfxDevice_1_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_GfxDevice_2_cpp = asm["__GLOBAL__sub_I_Runtime_GfxDevice_2_cpp"];
+asm["__GLOBAL__sub_I_Runtime_GfxDevice_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_GfxDevice_2_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_GfxDevice_3_cpp = asm["__GLOBAL__sub_I_Runtime_GfxDevice_3_cpp"];
+asm["__GLOBAL__sub_I_Runtime_GfxDevice_3_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_GfxDevice_3_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_GfxDevice_4_cpp = asm["__GLOBAL__sub_I_Runtime_GfxDevice_4_cpp"];
+asm["__GLOBAL__sub_I_Runtime_GfxDevice_4_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_GfxDevice_4_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_GfxDevice_5_cpp = asm["__GLOBAL__sub_I_Runtime_GfxDevice_5_cpp"];
+asm["__GLOBAL__sub_I_Runtime_GfxDevice_5_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_GfxDevice_5_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_GfxDevice_opengles_0_cpp = asm["__GLOBAL__sub_I_Runtime_GfxDevice_opengles_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_GfxDevice_opengles_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_GfxDevice_opengles_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_GfxDevice_opengles_2_cpp = asm["__GLOBAL__sub_I_Runtime_GfxDevice_opengles_2_cpp"];
+asm["__GLOBAL__sub_I_Runtime_GfxDevice_opengles_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_GfxDevice_opengles_2_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Graphics_0_cpp = asm["__GLOBAL__sub_I_Runtime_Graphics_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Graphics_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Graphics_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Graphics_10_cpp = asm["__GLOBAL__sub_I_Runtime_Graphics_10_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Graphics_10_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Graphics_10_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Graphics_11_cpp = asm["__GLOBAL__sub_I_Runtime_Graphics_11_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Graphics_11_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Graphics_11_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Graphics_12_cpp = asm["__GLOBAL__sub_I_Runtime_Graphics_12_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Graphics_12_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Graphics_12_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Graphics_1_cpp = asm["__GLOBAL__sub_I_Runtime_Graphics_1_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Graphics_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Graphics_1_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Graphics_2_cpp = asm["__GLOBAL__sub_I_Runtime_Graphics_2_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Graphics_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Graphics_2_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Graphics_4_cpp = asm["__GLOBAL__sub_I_Runtime_Graphics_4_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Graphics_4_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Graphics_4_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Graphics_5_cpp = asm["__GLOBAL__sub_I_Runtime_Graphics_5_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Graphics_5_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Graphics_5_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Graphics_6_cpp = asm["__GLOBAL__sub_I_Runtime_Graphics_6_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Graphics_6_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Graphics_6_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Graphics_8_cpp = asm["__GLOBAL__sub_I_Runtime_Graphics_8_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Graphics_8_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Graphics_8_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Graphics_Billboard_0_cpp = asm["__GLOBAL__sub_I_Runtime_Graphics_Billboard_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Graphics_Billboard_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Graphics_Billboard_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Graphics_CommandBuffer_0_cpp = asm["__GLOBAL__sub_I_Runtime_Graphics_CommandBuffer_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Graphics_CommandBuffer_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Graphics_CommandBuffer_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Graphics_LOD_0_cpp = asm["__GLOBAL__sub_I_Runtime_Graphics_LOD_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Graphics_LOD_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Graphics_LOD_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Graphics_Mesh_0_cpp = asm["__GLOBAL__sub_I_Runtime_Graphics_Mesh_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Graphics_Mesh_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Graphics_Mesh_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Graphics_Mesh_1_cpp = asm["__GLOBAL__sub_I_Runtime_Graphics_Mesh_1_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Graphics_Mesh_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Graphics_Mesh_1_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Graphics_Mesh_2_cpp = asm["__GLOBAL__sub_I_Runtime_Graphics_Mesh_2_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Graphics_Mesh_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Graphics_Mesh_2_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Graphics_Mesh_3_cpp = asm["__GLOBAL__sub_I_Runtime_Graphics_Mesh_3_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Graphics_Mesh_3_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Graphics_Mesh_3_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Graphics_Mesh_4_cpp = asm["__GLOBAL__sub_I_Runtime_Graphics_Mesh_4_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Graphics_Mesh_4_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Graphics_Mesh_4_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Graphics_Mesh_5_cpp = asm["__GLOBAL__sub_I_Runtime_Graphics_Mesh_5_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Graphics_Mesh_5_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Graphics_Mesh_5_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Graphics_Mesh_6_cpp = asm["__GLOBAL__sub_I_Runtime_Graphics_Mesh_6_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Graphics_Mesh_6_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Graphics_Mesh_6_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Graphics_ScriptableRenderLoop_0_cpp = asm["__GLOBAL__sub_I_Runtime_Graphics_ScriptableRenderLoop_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Graphics_ScriptableRenderLoop_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Graphics_ScriptableRenderLoop_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Graphics_ScriptableRenderLoop_1_cpp = asm["__GLOBAL__sub_I_Runtime_Graphics_ScriptableRenderLoop_1_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Graphics_ScriptableRenderLoop_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Graphics_ScriptableRenderLoop_1_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Input_0_cpp = asm["__GLOBAL__sub_I_Runtime_Input_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Input_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Input_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Interfaces_0_cpp = asm["__GLOBAL__sub_I_Runtime_Interfaces_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Interfaces_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Interfaces_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Interfaces_1_cpp = asm["__GLOBAL__sub_I_Runtime_Interfaces_1_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Interfaces_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Interfaces_1_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Interfaces_3_cpp = asm["__GLOBAL__sub_I_Runtime_Interfaces_3_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Interfaces_3_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Interfaces_3_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Jobs_0_cpp = asm["__GLOBAL__sub_I_Runtime_Jobs_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Jobs_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Jobs_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Jobs_1_cpp = asm["__GLOBAL__sub_I_Runtime_Jobs_1_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Jobs_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Jobs_1_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Jobs_2_cpp = asm["__GLOBAL__sub_I_Runtime_Jobs_2_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Jobs_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Jobs_2_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Jobs_Internal_1_cpp = asm["__GLOBAL__sub_I_Runtime_Jobs_Internal_1_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Jobs_Internal_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Jobs_Internal_1_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Jobs_ScriptBindings_0_cpp = asm["__GLOBAL__sub_I_Runtime_Jobs_ScriptBindings_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Jobs_ScriptBindings_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Jobs_ScriptBindings_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Math_2_cpp = asm["__GLOBAL__sub_I_Runtime_Math_2_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Math_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Math_2_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Math_Random_0_cpp = asm["__GLOBAL__sub_I_Runtime_Math_Random_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Math_Random_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Math_Random_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Misc_0_cpp = asm["__GLOBAL__sub_I_Runtime_Misc_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Misc_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Misc_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Misc_1_cpp = asm["__GLOBAL__sub_I_Runtime_Misc_1_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Misc_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Misc_1_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Misc_2_cpp = asm["__GLOBAL__sub_I_Runtime_Misc_2_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Misc_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Misc_2_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Misc_3_cpp = asm["__GLOBAL__sub_I_Runtime_Misc_3_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Misc_3_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Misc_3_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Misc_4_cpp = asm["__GLOBAL__sub_I_Runtime_Misc_4_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Misc_4_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Misc_4_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Misc_5_cpp = asm["__GLOBAL__sub_I_Runtime_Misc_5_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Misc_5_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Misc_5_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Modules_0_cpp = asm["__GLOBAL__sub_I_Runtime_Modules_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Modules_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Modules_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Mono_0_cpp = asm["__GLOBAL__sub_I_Runtime_Mono_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Mono_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Mono_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Mono_2_cpp = asm["__GLOBAL__sub_I_Runtime_Mono_2_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Mono_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Mono_2_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Mono_SerializationBackend_DirectMemoryAccess_0_cpp = asm["__GLOBAL__sub_I_Runtime_Mono_SerializationBackend_DirectMemoryAccess_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Mono_SerializationBackend_DirectMemoryAccess_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Mono_SerializationBackend_DirectMemoryAccess_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Mono_SerializationBackend_DirectMemoryAccess_1_cpp = asm["__GLOBAL__sub_I_Runtime_Mono_SerializationBackend_DirectMemoryAccess_1_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Mono_SerializationBackend_DirectMemoryAccess_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Mono_SerializationBackend_DirectMemoryAccess_1_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Network_0_cpp = asm["__GLOBAL__sub_I_Runtime_Network_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Network_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Network_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Network_PlayerCommunicator_0_cpp = asm["__GLOBAL__sub_I_Runtime_Network_PlayerCommunicator_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Network_PlayerCommunicator_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Network_PlayerCommunicator_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_PluginInterface_0_cpp = asm["__GLOBAL__sub_I_Runtime_PluginInterface_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_PluginInterface_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_PluginInterface_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_PreloadManager_0_cpp = asm["__GLOBAL__sub_I_Runtime_PreloadManager_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_PreloadManager_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_PreloadManager_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Profiler_0_cpp = asm["__GLOBAL__sub_I_Runtime_Profiler_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Profiler_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Profiler_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Profiler_1_cpp = asm["__GLOBAL__sub_I_Runtime_Profiler_1_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Profiler_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Profiler_1_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Profiler_2_cpp = asm["__GLOBAL__sub_I_Runtime_Profiler_2_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Profiler_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Profiler_2_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Profiler_ExternalGPUProfiler_0_cpp = asm["__GLOBAL__sub_I_Runtime_Profiler_ExternalGPUProfiler_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Profiler_ExternalGPUProfiler_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Profiler_ExternalGPUProfiler_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Profiler_ScriptBindings_0_cpp = asm["__GLOBAL__sub_I_Runtime_Profiler_ScriptBindings_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Profiler_ScriptBindings_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Profiler_ScriptBindings_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_SceneManager_0_cpp = asm["__GLOBAL__sub_I_Runtime_SceneManager_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_SceneManager_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_SceneManager_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_ScriptingBackend_Il2Cpp_0_cpp = asm["__GLOBAL__sub_I_Runtime_ScriptingBackend_Il2Cpp_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_ScriptingBackend_Il2Cpp_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_ScriptingBackend_Il2Cpp_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Scripting_0_cpp = asm["__GLOBAL__sub_I_Runtime_Scripting_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Scripting_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Scripting_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Scripting_2_cpp = asm["__GLOBAL__sub_I_Runtime_Scripting_2_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Scripting_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Scripting_2_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Scripting_3_cpp = asm["__GLOBAL__sub_I_Runtime_Scripting_3_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Scripting_3_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Scripting_3_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Scripting_APIUpdating_0_cpp = asm["__GLOBAL__sub_I_Runtime_Scripting_APIUpdating_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Scripting_APIUpdating_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Scripting_APIUpdating_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Scripting_ManagedReference_0_cpp = asm["__GLOBAL__sub_I_Runtime_Scripting_ManagedReference_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Scripting_ManagedReference_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Scripting_ManagedReference_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Serialize_0_cpp = asm["__GLOBAL__sub_I_Runtime_Serialize_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Serialize_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Serialize_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Serialize_1_cpp = asm["__GLOBAL__sub_I_Runtime_Serialize_1_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Serialize_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Serialize_1_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Serialize_2_cpp = asm["__GLOBAL__sub_I_Runtime_Serialize_2_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Serialize_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Serialize_2_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Serialize_TransferFunctions_0_cpp = asm["__GLOBAL__sub_I_Runtime_Serialize_TransferFunctions_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Serialize_TransferFunctions_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Serialize_TransferFunctions_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Serialize_TransferFunctions_1_cpp = asm["__GLOBAL__sub_I_Runtime_Serialize_TransferFunctions_1_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Serialize_TransferFunctions_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Serialize_TransferFunctions_1_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Shaders_0_cpp = asm["__GLOBAL__sub_I_Runtime_Shaders_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Shaders_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Shaders_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Shaders_1_cpp = asm["__GLOBAL__sub_I_Runtime_Shaders_1_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Shaders_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Shaders_1_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Shaders_4_cpp = asm["__GLOBAL__sub_I_Runtime_Shaders_4_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Shaders_4_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Shaders_4_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Shaders_5_cpp = asm["__GLOBAL__sub_I_Runtime_Shaders_5_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Shaders_5_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Shaders_5_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Shaders_GpuPrograms_0_cpp = asm["__GLOBAL__sub_I_Runtime_Shaders_GpuPrograms_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Shaders_GpuPrograms_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Shaders_GpuPrograms_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Shaders_ShaderImpl_1_cpp = asm["__GLOBAL__sub_I_Runtime_Shaders_ShaderImpl_1_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Shaders_ShaderImpl_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Shaders_ShaderImpl_1_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Shaders_ShaderImpl_2_cpp = asm["__GLOBAL__sub_I_Runtime_Shaders_ShaderImpl_2_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Shaders_ShaderImpl_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Shaders_ShaderImpl_2_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Streaming_0_cpp = asm["__GLOBAL__sub_I_Runtime_Streaming_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Streaming_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Streaming_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Streaming_1_cpp = asm["__GLOBAL__sub_I_Runtime_Streaming_1_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Streaming_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Streaming_1_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Transform_0_cpp = asm["__GLOBAL__sub_I_Runtime_Transform_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Transform_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Transform_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Transform_1_cpp = asm["__GLOBAL__sub_I_Runtime_Transform_1_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Transform_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Transform_1_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Utilities_2_cpp = asm["__GLOBAL__sub_I_Runtime_Utilities_2_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Utilities_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Utilities_2_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Utilities_5_cpp = asm["__GLOBAL__sub_I_Runtime_Utilities_5_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Utilities_5_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Utilities_5_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Utilities_6_cpp = asm["__GLOBAL__sub_I_Runtime_Utilities_6_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Utilities_6_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Utilities_6_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Utilities_7_cpp = asm["__GLOBAL__sub_I_Runtime_Utilities_7_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Utilities_7_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Utilities_7_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Utilities_8_cpp = asm["__GLOBAL__sub_I_Runtime_Utilities_8_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Utilities_8_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Utilities_8_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Utilities_9_cpp = asm["__GLOBAL__sub_I_Runtime_Utilities_9_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Utilities_9_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Utilities_9_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Video_0_cpp = asm["__GLOBAL__sub_I_Runtime_Video_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Video_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Video_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_VirtualFileSystem_0_cpp = asm["__GLOBAL__sub_I_Runtime_VirtualFileSystem_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_VirtualFileSystem_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_VirtualFileSystem_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_VirtualFileSystem_1_cpp = asm["__GLOBAL__sub_I_Runtime_VirtualFileSystem_1_cpp"];
+asm["__GLOBAL__sub_I_Runtime_VirtualFileSystem_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_VirtualFileSystem_1_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_VirtualFileSystem_ArchiveFileSystem_0_cpp = asm["__GLOBAL__sub_I_Runtime_VirtualFileSystem_ArchiveFileSystem_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_VirtualFileSystem_ArchiveFileSystem_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_VirtualFileSystem_ArchiveFileSystem_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_VirtualFileSystem_MemoryFileSystem_0_cpp = asm["__GLOBAL__sub_I_Runtime_VirtualFileSystem_MemoryFileSystem_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_VirtualFileSystem_MemoryFileSystem_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_VirtualFileSystem_MemoryFileSystem_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Shader_cpp = asm["__GLOBAL__sub_I_Shader_cpp"];
+asm["__GLOBAL__sub_I_Shader_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Shader_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Shadows_cpp = asm["__GLOBAL__sub_I_Shadows_cpp"];
+asm["__GLOBAL__sub_I_Shadows_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Shadows_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_ShapeModule_cpp = asm["__GLOBAL__sub_I_ShapeModule_cpp"];
+asm["__GLOBAL__sub_I_ShapeModule_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_ShapeModule_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_SpriteShapeBindings_gen_cpp = asm["__GLOBAL__sub_I_SpriteShapeBindings_gen_cpp"];
+asm["__GLOBAL__sub_I_SpriteShapeBindings_gen_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_SpriteShapeBindings_gen_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_SubsystemsScriptingClasses_cpp = asm["__GLOBAL__sub_I_SubsystemsScriptingClasses_cpp"];
+asm["__GLOBAL__sub_I_SubsystemsScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_SubsystemsScriptingClasses_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_SwInterCollision_cpp = asm["__GLOBAL__sub_I_SwInterCollision_cpp"];
+asm["__GLOBAL__sub_I_SwInterCollision_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_SwInterCollision_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_SwSolverKernel_cpp = asm["__GLOBAL__sub_I_SwSolverKernel_cpp"];
+asm["__GLOBAL__sub_I_SwSolverKernel_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_SwSolverKernel_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_TemplateInstantiations_cpp = asm["__GLOBAL__sub_I_TemplateInstantiations_cpp"];
+asm["__GLOBAL__sub_I_TemplateInstantiations_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_TemplateInstantiations_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_TerrainScriptingClasses_cpp = asm["__GLOBAL__sub_I_TerrainScriptingClasses_cpp"];
+asm["__GLOBAL__sub_I_TerrainScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_TerrainScriptingClasses_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_TextCoreScriptingClasses_cpp = asm["__GLOBAL__sub_I_TextCoreScriptingClasses_cpp"];
+asm["__GLOBAL__sub_I_TextCoreScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_TextCoreScriptingClasses_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_TextRenderingScriptingClasses_cpp = asm["__GLOBAL__sub_I_TextRenderingScriptingClasses_cpp"];
+asm["__GLOBAL__sub_I_TextRenderingScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_TextRenderingScriptingClasses_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_TilemapScriptingClasses_cpp = asm["__GLOBAL__sub_I_TilemapScriptingClasses_cpp"];
+asm["__GLOBAL__sub_I_TilemapScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_TilemapScriptingClasses_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_TrailRenderer_cpp = asm["__GLOBAL__sub_I_TrailRenderer_cpp"];
+asm["__GLOBAL__sub_I_TrailRenderer_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_TrailRenderer_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_UIElementsNativeScriptingClasses_cpp = asm["__GLOBAL__sub_I_UIElementsNativeScriptingClasses_cpp"];
+asm["__GLOBAL__sub_I_UIElementsNativeScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_UIElementsNativeScriptingClasses_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_UIScriptingClasses_cpp = asm["__GLOBAL__sub_I_UIScriptingClasses_cpp"];
+asm["__GLOBAL__sub_I_UIScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_UIScriptingClasses_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_UVModule_cpp = asm["__GLOBAL__sub_I_UVModule_cpp"];
+asm["__GLOBAL__sub_I_UVModule_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_UVModule_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_UnityAdsSettings_cpp = asm["__GLOBAL__sub_I_UnityAdsSettings_cpp"];
+asm["__GLOBAL__sub_I_UnityAdsSettings_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_UnityAdsSettings_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_UnityAnalyticsScriptingClasses_cpp = asm["__GLOBAL__sub_I_UnityAnalyticsScriptingClasses_cpp"];
+asm["__GLOBAL__sub_I_UnityAnalyticsScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_UnityAnalyticsScriptingClasses_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_UnityWebRequestScriptingClasses_cpp = asm["__GLOBAL__sub_I_UnityWebRequestScriptingClasses_cpp"];
+asm["__GLOBAL__sub_I_UnityWebRequestScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_UnityWebRequestScriptingClasses_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_VFXScriptingClasses_cpp = asm["__GLOBAL__sub_I_VFXScriptingClasses_cpp"];
+asm["__GLOBAL__sub_I_VFXScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_VFXScriptingClasses_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_VRScriptingClasses_cpp = asm["__GLOBAL__sub_I_VRScriptingClasses_cpp"];
+asm["__GLOBAL__sub_I_VRScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_VRScriptingClasses_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_VelocityModule_cpp = asm["__GLOBAL__sub_I_VelocityModule_cpp"];
+asm["__GLOBAL__sub_I_VelocityModule_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_VelocityModule_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_VideoMediaOutput_cpp = asm["__GLOBAL__sub_I_VideoMediaOutput_cpp"];
+asm["__GLOBAL__sub_I_VideoMediaOutput_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_VideoMediaOutput_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_VideoScriptingClasses_cpp = asm["__GLOBAL__sub_I_VideoScriptingClasses_cpp"];
+asm["__GLOBAL__sub_I_VideoScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_VideoScriptingClasses_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_VideoYUV420Convert_cpp = asm["__GLOBAL__sub_I_VideoYUV420Convert_cpp"];
+asm["__GLOBAL__sub_I_VideoYUV420Convert_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_VideoYUV420Convert_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_VisualEffectAsset_cpp = asm["__GLOBAL__sub_I_VisualEffectAsset_cpp"];
+asm["__GLOBAL__sub_I_VisualEffectAsset_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_VisualEffectAsset_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Wind_cpp = asm["__GLOBAL__sub_I_Wind_cpp"];
+asm["__GLOBAL__sub_I_Wind_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Wind_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_XRAudio_cpp = asm["__GLOBAL__sub_I_XRAudio_cpp"];
+asm["__GLOBAL__sub_I_XRAudio_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_XRAudio_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_XRPreInit_cpp = asm["__GLOBAL__sub_I_XRPreInit_cpp"];
+asm["__GLOBAL__sub_I_XRPreInit_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_XRPreInit_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_XRScriptingClasses_cpp = asm["__GLOBAL__sub_I_XRScriptingClasses_cpp"];
+asm["__GLOBAL__sub_I_XRScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_XRScriptingClasses_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_XRWindowsLocatableCamera_cpp = asm["__GLOBAL__sub_I_XRWindowsLocatableCamera_cpp"];
+asm["__GLOBAL__sub_I_XRWindowsLocatableCamera_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_XRWindowsLocatableCamera_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_artifacts_WebGL_codegenerator_0_cpp = asm["__GLOBAL__sub_I_artifacts_WebGL_codegenerator_0_cpp"];
+asm["__GLOBAL__sub_I_artifacts_WebGL_codegenerator_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_artifacts_WebGL_codegenerator_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_clipmuscle_cpp = asm["__GLOBAL__sub_I_clipmuscle_cpp"];
+asm["__GLOBAL__sub_I_clipmuscle_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_clipmuscle_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_nvcloth_src_0_cpp = asm["__GLOBAL__sub_I_nvcloth_src_0_cpp"];
+asm["__GLOBAL__sub_I_nvcloth_src_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_nvcloth_src_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_nvcloth_src_1_cpp = asm["__GLOBAL__sub_I_nvcloth_src_1_cpp"];
+asm["__GLOBAL__sub_I_nvcloth_src_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_nvcloth_src_1_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_umbra_cpp = asm["__GLOBAL__sub_I_umbra_cpp"];
+asm["__GLOBAL__sub_I_umbra_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_umbra_cpp.apply(null, arguments);
+});
+var real____cxa_can_catch = asm["___cxa_can_catch"];
+asm["___cxa_can_catch"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxa_can_catch.apply(null, arguments);
+});
+var real____cxa_demangle = asm["___cxa_demangle"];
+asm["___cxa_demangle"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxa_demangle.apply(null, arguments);
+});
+var real____cxa_is_pointer_type = asm["___cxa_is_pointer_type"];
+asm["___cxa_is_pointer_type"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxa_is_pointer_type.apply(null, arguments);
+});
+var real____cxx_global_var_init_10 = asm["___cxx_global_var_init_10"];
+asm["___cxx_global_var_init_10"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_10.apply(null, arguments);
+});
+var real____cxx_global_var_init_104 = asm["___cxx_global_var_init_104"];
+asm["___cxx_global_var_init_104"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_104.apply(null, arguments);
+});
+var real____cxx_global_var_init_105 = asm["___cxx_global_var_init_105"];
+asm["___cxx_global_var_init_105"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_105.apply(null, arguments);
+});
+var real____cxx_global_var_init_10873 = asm["___cxx_global_var_init_10873"];
+asm["___cxx_global_var_init_10873"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_10873.apply(null, arguments);
+});
+var real____cxx_global_var_init_10_8116 = asm["___cxx_global_var_init_10_8116"];
+asm["___cxx_global_var_init_10_8116"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_10_8116.apply(null, arguments);
+});
+var real____cxx_global_var_init_10_9837 = asm["___cxx_global_var_init_10_9837"];
+asm["___cxx_global_var_init_10_9837"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_10_9837.apply(null, arguments);
+});
+var real____cxx_global_var_init_11 = asm["___cxx_global_var_init_11"];
+asm["___cxx_global_var_init_11"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_11.apply(null, arguments);
+});
+var real____cxx_global_var_init_110 = asm["___cxx_global_var_init_110"];
+asm["___cxx_global_var_init_110"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_110.apply(null, arguments);
+});
+var real____cxx_global_var_init_111 = asm["___cxx_global_var_init_111"];
+asm["___cxx_global_var_init_111"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_111.apply(null, arguments);
+});
+var real____cxx_global_var_init_112 = asm["___cxx_global_var_init_112"];
+asm["___cxx_global_var_init_112"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_112.apply(null, arguments);
+});
+var real____cxx_global_var_init_113 = asm["___cxx_global_var_init_113"];
+asm["___cxx_global_var_init_113"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_113.apply(null, arguments);
+});
+var real____cxx_global_var_init_114 = asm["___cxx_global_var_init_114"];
+asm["___cxx_global_var_init_114"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_114.apply(null, arguments);
+});
+var real____cxx_global_var_init_11_8117 = asm["___cxx_global_var_init_11_8117"];
+asm["___cxx_global_var_init_11_8117"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_11_8117.apply(null, arguments);
+});
+var real____cxx_global_var_init_12 = asm["___cxx_global_var_init_12"];
+asm["___cxx_global_var_init_12"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_12.apply(null, arguments);
+});
+var real____cxx_global_var_init_12_8118 = asm["___cxx_global_var_init_12_8118"];
+asm["___cxx_global_var_init_12_8118"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_12_8118.apply(null, arguments);
+});
+var real____cxx_global_var_init_136 = asm["___cxx_global_var_init_136"];
+asm["___cxx_global_var_init_136"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_136.apply(null, arguments);
+});
+var real____cxx_global_var_init_137 = asm["___cxx_global_var_init_137"];
+asm["___cxx_global_var_init_137"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_137.apply(null, arguments);
+});
+var real____cxx_global_var_init_145 = asm["___cxx_global_var_init_145"];
+asm["___cxx_global_var_init_145"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_145.apply(null, arguments);
+});
+var real____cxx_global_var_init_146 = asm["___cxx_global_var_init_146"];
+asm["___cxx_global_var_init_146"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_146.apply(null, arguments);
+});
+var real____cxx_global_var_init_15 = asm["___cxx_global_var_init_15"];
+asm["___cxx_global_var_init_15"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_15.apply(null, arguments);
+});
+var real____cxx_global_var_init_155 = asm["___cxx_global_var_init_155"];
+asm["___cxx_global_var_init_155"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_155.apply(null, arguments);
+});
+var real____cxx_global_var_init_164 = asm["___cxx_global_var_init_164"];
+asm["___cxx_global_var_init_164"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_164.apply(null, arguments);
+});
+var real____cxx_global_var_init_17 = asm["___cxx_global_var_init_17"];
+asm["___cxx_global_var_init_17"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_17.apply(null, arguments);
+});
+var real____cxx_global_var_init_17017 = asm["___cxx_global_var_init_17017"];
+asm["___cxx_global_var_init_17017"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_17017.apply(null, arguments);
+});
+var real____cxx_global_var_init_171 = asm["___cxx_global_var_init_171"];
+asm["___cxx_global_var_init_171"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_171.apply(null, arguments);
+});
+var real____cxx_global_var_init_172 = asm["___cxx_global_var_init_172"];
+asm["___cxx_global_var_init_172"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_172.apply(null, arguments);
+});
+var real____cxx_global_var_init_173 = asm["___cxx_global_var_init_173"];
+asm["___cxx_global_var_init_173"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_173.apply(null, arguments);
+});
+var real____cxx_global_var_init_174 = asm["___cxx_global_var_init_174"];
+asm["___cxx_global_var_init_174"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_174.apply(null, arguments);
+});
+var real____cxx_global_var_init_175 = asm["___cxx_global_var_init_175"];
+asm["___cxx_global_var_init_175"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_175.apply(null, arguments);
+});
+var real____cxx_global_var_init_176 = asm["___cxx_global_var_init_176"];
+asm["___cxx_global_var_init_176"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_176.apply(null, arguments);
+});
+var real____cxx_global_var_init_177 = asm["___cxx_global_var_init_177"];
+asm["___cxx_global_var_init_177"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_177.apply(null, arguments);
+});
+var real____cxx_global_var_init_178 = asm["___cxx_global_var_init_178"];
+asm["___cxx_global_var_init_178"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_178.apply(null, arguments);
+});
+var real____cxx_global_var_init_179 = asm["___cxx_global_var_init_179"];
+asm["___cxx_global_var_init_179"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_179.apply(null, arguments);
+});
+var real____cxx_global_var_init_18 = asm["___cxx_global_var_init_18"];
+asm["___cxx_global_var_init_18"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_18.apply(null, arguments);
+});
+var real____cxx_global_var_init_180 = asm["___cxx_global_var_init_180"];
+asm["___cxx_global_var_init_180"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_180.apply(null, arguments);
+});
+var real____cxx_global_var_init_181 = asm["___cxx_global_var_init_181"];
+asm["___cxx_global_var_init_181"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_181.apply(null, arguments);
+});
+var real____cxx_global_var_init_182 = asm["___cxx_global_var_init_182"];
+asm["___cxx_global_var_init_182"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_182.apply(null, arguments);
+});
+var real____cxx_global_var_init_183 = asm["___cxx_global_var_init_183"];
+asm["___cxx_global_var_init_183"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_183.apply(null, arguments);
+});
+var real____cxx_global_var_init_184 = asm["___cxx_global_var_init_184"];
+asm["___cxx_global_var_init_184"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_184.apply(null, arguments);
+});
+var real____cxx_global_var_init_185 = asm["___cxx_global_var_init_185"];
+asm["___cxx_global_var_init_185"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_185.apply(null, arguments);
+});
+var real____cxx_global_var_init_186 = asm["___cxx_global_var_init_186"];
+asm["___cxx_global_var_init_186"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_186.apply(null, arguments);
+});
+var real____cxx_global_var_init_187 = asm["___cxx_global_var_init_187"];
+asm["___cxx_global_var_init_187"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_187.apply(null, arguments);
+});
+var real____cxx_global_var_init_188 = asm["___cxx_global_var_init_188"];
+asm["___cxx_global_var_init_188"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_188.apply(null, arguments);
+});
+var real____cxx_global_var_init_189 = asm["___cxx_global_var_init_189"];
+asm["___cxx_global_var_init_189"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_189.apply(null, arguments);
+});
+var real____cxx_global_var_init_19 = asm["___cxx_global_var_init_19"];
+asm["___cxx_global_var_init_19"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_19.apply(null, arguments);
+});
+var real____cxx_global_var_init_190 = asm["___cxx_global_var_init_190"];
+asm["___cxx_global_var_init_190"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_190.apply(null, arguments);
+});
+var real____cxx_global_var_init_191 = asm["___cxx_global_var_init_191"];
+asm["___cxx_global_var_init_191"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_191.apply(null, arguments);
+});
+var real____cxx_global_var_init_192 = asm["___cxx_global_var_init_192"];
+asm["___cxx_global_var_init_192"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_192.apply(null, arguments);
+});
+var real____cxx_global_var_init_192_8351 = asm["___cxx_global_var_init_192_8351"];
+asm["___cxx_global_var_init_192_8351"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_192_8351.apply(null, arguments);
+});
+var real____cxx_global_var_init_193 = asm["___cxx_global_var_init_193"];
+asm["___cxx_global_var_init_193"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_193.apply(null, arguments);
+});
+var real____cxx_global_var_init_193_8352 = asm["___cxx_global_var_init_193_8352"];
+asm["___cxx_global_var_init_193_8352"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_193_8352.apply(null, arguments);
+});
+var real____cxx_global_var_init_194 = asm["___cxx_global_var_init_194"];
+asm["___cxx_global_var_init_194"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_194.apply(null, arguments);
+});
+var real____cxx_global_var_init_194_8353 = asm["___cxx_global_var_init_194_8353"];
+asm["___cxx_global_var_init_194_8353"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_194_8353.apply(null, arguments);
+});
+var real____cxx_global_var_init_195 = asm["___cxx_global_var_init_195"];
+asm["___cxx_global_var_init_195"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_195.apply(null, arguments);
+});
+var real____cxx_global_var_init_195_8354 = asm["___cxx_global_var_init_195_8354"];
+asm["___cxx_global_var_init_195_8354"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_195_8354.apply(null, arguments);
+});
+var real____cxx_global_var_init_196 = asm["___cxx_global_var_init_196"];
+asm["___cxx_global_var_init_196"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_196.apply(null, arguments);
+});
+var real____cxx_global_var_init_196_8355 = asm["___cxx_global_var_init_196_8355"];
+asm["___cxx_global_var_init_196_8355"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_196_8355.apply(null, arguments);
+});
+var real____cxx_global_var_init_197 = asm["___cxx_global_var_init_197"];
+asm["___cxx_global_var_init_197"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_197.apply(null, arguments);
+});
+var real____cxx_global_var_init_197_8356 = asm["___cxx_global_var_init_197_8356"];
+asm["___cxx_global_var_init_197_8356"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_197_8356.apply(null, arguments);
+});
+var real____cxx_global_var_init_198 = asm["___cxx_global_var_init_198"];
+asm["___cxx_global_var_init_198"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_198.apply(null, arguments);
+});
+var real____cxx_global_var_init_198_8357 = asm["___cxx_global_var_init_198_8357"];
+asm["___cxx_global_var_init_198_8357"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_198_8357.apply(null, arguments);
+});
+var real____cxx_global_var_init_199 = asm["___cxx_global_var_init_199"];
+asm["___cxx_global_var_init_199"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_199.apply(null, arguments);
+});
+var real____cxx_global_var_init_199_1314 = asm["___cxx_global_var_init_199_1314"];
+asm["___cxx_global_var_init_199_1314"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_199_1314.apply(null, arguments);
+});
+var real____cxx_global_var_init_1_7210 = asm["___cxx_global_var_init_1_7210"];
+asm["___cxx_global_var_init_1_7210"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_1_7210.apply(null, arguments);
+});
+var real____cxx_global_var_init_1_9482 = asm["___cxx_global_var_init_1_9482"];
+asm["___cxx_global_var_init_1_9482"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_1_9482.apply(null, arguments);
+});
+var real____cxx_global_var_init_20 = asm["___cxx_global_var_init_20"];
+asm["___cxx_global_var_init_20"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_20.apply(null, arguments);
+});
+var real____cxx_global_var_init_200 = asm["___cxx_global_var_init_200"];
+asm["___cxx_global_var_init_200"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_200.apply(null, arguments);
+});
+var real____cxx_global_var_init_201 = asm["___cxx_global_var_init_201"];
+asm["___cxx_global_var_init_201"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_201.apply(null, arguments);
+});
+var real____cxx_global_var_init_202 = asm["___cxx_global_var_init_202"];
+asm["___cxx_global_var_init_202"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_202.apply(null, arguments);
+});
+var real____cxx_global_var_init_203 = asm["___cxx_global_var_init_203"];
+asm["___cxx_global_var_init_203"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_203.apply(null, arguments);
+});
+var real____cxx_global_var_init_204 = asm["___cxx_global_var_init_204"];
+asm["___cxx_global_var_init_204"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_204.apply(null, arguments);
+});
+var real____cxx_global_var_init_205 = asm["___cxx_global_var_init_205"];
+asm["___cxx_global_var_init_205"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_205.apply(null, arguments);
+});
+var real____cxx_global_var_init_206 = asm["___cxx_global_var_init_206"];
+asm["___cxx_global_var_init_206"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_206.apply(null, arguments);
+});
+var real____cxx_global_var_init_207 = asm["___cxx_global_var_init_207"];
+asm["___cxx_global_var_init_207"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_207.apply(null, arguments);
+});
+var real____cxx_global_var_init_208 = asm["___cxx_global_var_init_208"];
+asm["___cxx_global_var_init_208"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_208.apply(null, arguments);
+});
+var real____cxx_global_var_init_209 = asm["___cxx_global_var_init_209"];
+asm["___cxx_global_var_init_209"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_209.apply(null, arguments);
+});
+var real____cxx_global_var_init_21 = asm["___cxx_global_var_init_21"];
+asm["___cxx_global_var_init_21"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_21.apply(null, arguments);
+});
+var real____cxx_global_var_init_210 = asm["___cxx_global_var_init_210"];
+asm["___cxx_global_var_init_210"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_210.apply(null, arguments);
+});
+var real____cxx_global_var_init_210_8358 = asm["___cxx_global_var_init_210_8358"];
+asm["___cxx_global_var_init_210_8358"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_210_8358.apply(null, arguments);
+});
+var real____cxx_global_var_init_211 = asm["___cxx_global_var_init_211"];
+asm["___cxx_global_var_init_211"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_211.apply(null, arguments);
+});
+var real____cxx_global_var_init_211_8359 = asm["___cxx_global_var_init_211_8359"];
+asm["___cxx_global_var_init_211_8359"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_211_8359.apply(null, arguments);
+});
+var real____cxx_global_var_init_212 = asm["___cxx_global_var_init_212"];
+asm["___cxx_global_var_init_212"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_212.apply(null, arguments);
+});
+var real____cxx_global_var_init_213 = asm["___cxx_global_var_init_213"];
+asm["___cxx_global_var_init_213"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_213.apply(null, arguments);
+});
+var real____cxx_global_var_init_214 = asm["___cxx_global_var_init_214"];
+asm["___cxx_global_var_init_214"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_214.apply(null, arguments);
+});
+var real____cxx_global_var_init_215 = asm["___cxx_global_var_init_215"];
+asm["___cxx_global_var_init_215"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_215.apply(null, arguments);
+});
+var real____cxx_global_var_init_216 = asm["___cxx_global_var_init_216"];
+asm["___cxx_global_var_init_216"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_216.apply(null, arguments);
+});
+var real____cxx_global_var_init_217 = asm["___cxx_global_var_init_217"];
+asm["___cxx_global_var_init_217"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_217.apply(null, arguments);
+});
+var real____cxx_global_var_init_218 = asm["___cxx_global_var_init_218"];
+asm["___cxx_global_var_init_218"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_218.apply(null, arguments);
+});
+var real____cxx_global_var_init_219 = asm["___cxx_global_var_init_219"];
+asm["___cxx_global_var_init_219"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_219.apply(null, arguments);
+});
+var real____cxx_global_var_init_220 = asm["___cxx_global_var_init_220"];
+asm["___cxx_global_var_init_220"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_220.apply(null, arguments);
+});
+var real____cxx_global_var_init_221 = asm["___cxx_global_var_init_221"];
+asm["___cxx_global_var_init_221"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_221.apply(null, arguments);
+});
+var real____cxx_global_var_init_222 = asm["___cxx_global_var_init_222"];
+asm["___cxx_global_var_init_222"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_222.apply(null, arguments);
+});
+var real____cxx_global_var_init_223 = asm["___cxx_global_var_init_223"];
+asm["___cxx_global_var_init_223"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_223.apply(null, arguments);
+});
+var real____cxx_global_var_init_25 = asm["___cxx_global_var_init_25"];
+asm["___cxx_global_var_init_25"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_25.apply(null, arguments);
+});
+var real____cxx_global_var_init_26 = asm["___cxx_global_var_init_26"];
+asm["___cxx_global_var_init_26"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_26.apply(null, arguments);
+});
+var real____cxx_global_var_init_27 = asm["___cxx_global_var_init_27"];
+asm["___cxx_global_var_init_27"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_27.apply(null, arguments);
+});
+var real____cxx_global_var_init_27_5710 = asm["___cxx_global_var_init_27_5710"];
+asm["___cxx_global_var_init_27_5710"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_27_5710.apply(null, arguments);
+});
+var real____cxx_global_var_init_27_9055 = asm["___cxx_global_var_init_27_9055"];
+asm["___cxx_global_var_init_27_9055"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_27_9055.apply(null, arguments);
+});
+var real____cxx_global_var_init_28 = asm["___cxx_global_var_init_28"];
+asm["___cxx_global_var_init_28"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_28.apply(null, arguments);
+});
+var real____cxx_global_var_init_28_7249 = asm["___cxx_global_var_init_28_7249"];
+asm["___cxx_global_var_init_28_7249"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_28_7249.apply(null, arguments);
+});
+var real____cxx_global_var_init_29_4251 = asm["___cxx_global_var_init_29_4251"];
+asm["___cxx_global_var_init_29_4251"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_29_4251.apply(null, arguments);
+});
+var real____cxx_global_var_init_29_7250 = asm["___cxx_global_var_init_29_7250"];
+asm["___cxx_global_var_init_29_7250"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_29_7250.apply(null, arguments);
+});
+var real____cxx_global_var_init_29_9056 = asm["___cxx_global_var_init_29_9056"];
+asm["___cxx_global_var_init_29_9056"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_29_9056.apply(null, arguments);
+});
+var real____cxx_global_var_init_2_9483 = asm["___cxx_global_var_init_2_9483"];
+asm["___cxx_global_var_init_2_9483"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_2_9483.apply(null, arguments);
+});
+var real____cxx_global_var_init_2_9829 = asm["___cxx_global_var_init_2_9829"];
+asm["___cxx_global_var_init_2_9829"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_2_9829.apply(null, arguments);
+});
+var real____cxx_global_var_init_30 = asm["___cxx_global_var_init_30"];
+asm["___cxx_global_var_init_30"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_30.apply(null, arguments);
+});
+var real____cxx_global_var_init_30_4252 = asm["___cxx_global_var_init_30_4252"];
+asm["___cxx_global_var_init_30_4252"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_30_4252.apply(null, arguments);
+});
+var real____cxx_global_var_init_31_4253 = asm["___cxx_global_var_init_31_4253"];
+asm["___cxx_global_var_init_31_4253"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_31_4253.apply(null, arguments);
+});
+var real____cxx_global_var_init_31_8755 = asm["___cxx_global_var_init_31_8755"];
+asm["___cxx_global_var_init_31_8755"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_31_8755.apply(null, arguments);
+});
+var real____cxx_global_var_init_31_9057 = asm["___cxx_global_var_init_31_9057"];
+asm["___cxx_global_var_init_31_9057"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_31_9057.apply(null, arguments);
+});
+var real____cxx_global_var_init_32 = asm["___cxx_global_var_init_32"];
+asm["___cxx_global_var_init_32"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_32.apply(null, arguments);
+});
+var real____cxx_global_var_init_33_10192 = asm["___cxx_global_var_init_33_10192"];
+asm["___cxx_global_var_init_33_10192"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_33_10192.apply(null, arguments);
+});
+var real____cxx_global_var_init_33_8756 = asm["___cxx_global_var_init_33_8756"];
+asm["___cxx_global_var_init_33_8756"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_33_8756.apply(null, arguments);
+});
+var real____cxx_global_var_init_34 = asm["___cxx_global_var_init_34"];
+asm["___cxx_global_var_init_34"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_34.apply(null, arguments);
+});
+var real____cxx_global_var_init_34_8757 = asm["___cxx_global_var_init_34_8757"];
+asm["___cxx_global_var_init_34_8757"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_34_8757.apply(null, arguments);
+});
+var real____cxx_global_var_init_34_9169 = asm["___cxx_global_var_init_34_9169"];
+asm["___cxx_global_var_init_34_9169"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_34_9169.apply(null, arguments);
+});
+var real____cxx_global_var_init_35 = asm["___cxx_global_var_init_35"];
+asm["___cxx_global_var_init_35"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_35.apply(null, arguments);
+});
+var real____cxx_global_var_init_35_7741 = asm["___cxx_global_var_init_35_7741"];
+asm["___cxx_global_var_init_35_7741"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_35_7741.apply(null, arguments);
+});
+var real____cxx_global_var_init_36 = asm["___cxx_global_var_init_36"];
+asm["___cxx_global_var_init_36"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_36.apply(null, arguments);
+});
+var real____cxx_global_var_init_36_7742 = asm["___cxx_global_var_init_36_7742"];
+asm["___cxx_global_var_init_36_7742"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_36_7742.apply(null, arguments);
+});
+var real____cxx_global_var_init_37 = asm["___cxx_global_var_init_37"];
+asm["___cxx_global_var_init_37"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_37.apply(null, arguments);
+});
+var real____cxx_global_var_init_38 = asm["___cxx_global_var_init_38"];
+asm["___cxx_global_var_init_38"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_38.apply(null, arguments);
+});
+var real____cxx_global_var_init_39 = asm["___cxx_global_var_init_39"];
+asm["___cxx_global_var_init_39"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_39.apply(null, arguments);
+});
+var real____cxx_global_var_init_3_27 = asm["___cxx_global_var_init_3_27"];
+asm["___cxx_global_var_init_3_27"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_3_27.apply(null, arguments);
+});
+var real____cxx_global_var_init_3_4485 = asm["___cxx_global_var_init_3_4485"];
+asm["___cxx_global_var_init_3_4485"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_3_4485.apply(null, arguments);
+});
+var real____cxx_global_var_init_3_9830 = asm["___cxx_global_var_init_3_9830"];
+asm["___cxx_global_var_init_3_9830"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_3_9830.apply(null, arguments);
+});
+var real____cxx_global_var_init_40 = asm["___cxx_global_var_init_40"];
+asm["___cxx_global_var_init_40"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_40.apply(null, arguments);
+});
+var real____cxx_global_var_init_40_4832 = asm["___cxx_global_var_init_40_4832"];
+asm["___cxx_global_var_init_40_4832"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_40_4832.apply(null, arguments);
+});
+var real____cxx_global_var_init_41 = asm["___cxx_global_var_init_41"];
+asm["___cxx_global_var_init_41"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_41.apply(null, arguments);
+});
+var real____cxx_global_var_init_4110 = asm["___cxx_global_var_init_4110"];
+asm["___cxx_global_var_init_4110"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_4110.apply(null, arguments);
+});
+var real____cxx_global_var_init_41_13424 = asm["___cxx_global_var_init_41_13424"];
+asm["___cxx_global_var_init_41_13424"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_41_13424.apply(null, arguments);
+});
+var real____cxx_global_var_init_42 = asm["___cxx_global_var_init_42"];
+asm["___cxx_global_var_init_42"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_42.apply(null, arguments);
+});
+var real____cxx_global_var_init_43 = asm["___cxx_global_var_init_43"];
+asm["___cxx_global_var_init_43"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_43.apply(null, arguments);
+});
+var real____cxx_global_var_init_44 = asm["___cxx_global_var_init_44"];
+asm["___cxx_global_var_init_44"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_44.apply(null, arguments);
+});
+var real____cxx_global_var_init_44_7960 = asm["___cxx_global_var_init_44_7960"];
+asm["___cxx_global_var_init_44_7960"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_44_7960.apply(null, arguments);
+});
+var real____cxx_global_var_init_45 = asm["___cxx_global_var_init_45"];
+asm["___cxx_global_var_init_45"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_45.apply(null, arguments);
+});
+var real____cxx_global_var_init_46 = asm["___cxx_global_var_init_46"];
+asm["___cxx_global_var_init_46"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_46.apply(null, arguments);
+});
+var real____cxx_global_var_init_46_8284 = asm["___cxx_global_var_init_46_8284"];
+asm["___cxx_global_var_init_46_8284"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_46_8284.apply(null, arguments);
+});
+var real____cxx_global_var_init_47 = asm["___cxx_global_var_init_47"];
+asm["___cxx_global_var_init_47"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_47.apply(null, arguments);
+});
+var real____cxx_global_var_init_47_12741 = asm["___cxx_global_var_init_47_12741"];
+asm["___cxx_global_var_init_47_12741"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_47_12741.apply(null, arguments);
+});
+var real____cxx_global_var_init_47_1315 = asm["___cxx_global_var_init_47_1315"];
+asm["___cxx_global_var_init_47_1315"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_47_1315.apply(null, arguments);
+});
+var real____cxx_global_var_init_47_8285 = asm["___cxx_global_var_init_47_8285"];
+asm["___cxx_global_var_init_47_8285"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_47_8285.apply(null, arguments);
+});
+var real____cxx_global_var_init_48 = asm["___cxx_global_var_init_48"];
+asm["___cxx_global_var_init_48"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_48.apply(null, arguments);
+});
+var real____cxx_global_var_init_48_1316 = asm["___cxx_global_var_init_48_1316"];
+asm["___cxx_global_var_init_48_1316"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_48_1316.apply(null, arguments);
+});
+var real____cxx_global_var_init_48_8286 = asm["___cxx_global_var_init_48_8286"];
+asm["___cxx_global_var_init_48_8286"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_48_8286.apply(null, arguments);
+});
+var real____cxx_global_var_init_49 = asm["___cxx_global_var_init_49"];
+asm["___cxx_global_var_init_49"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_49.apply(null, arguments);
+});
+var real____cxx_global_var_init_49_8287 = asm["___cxx_global_var_init_49_8287"];
+asm["___cxx_global_var_init_49_8287"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_49_8287.apply(null, arguments);
+});
+var real____cxx_global_var_init_4_7154 = asm["___cxx_global_var_init_4_7154"];
+asm["___cxx_global_var_init_4_7154"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_4_7154.apply(null, arguments);
+});
+var real____cxx_global_var_init_4_9831 = asm["___cxx_global_var_init_4_9831"];
+asm["___cxx_global_var_init_4_9831"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_4_9831.apply(null, arguments);
+});
+var real____cxx_global_var_init_5 = asm["___cxx_global_var_init_5"];
+asm["___cxx_global_var_init_5"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_5.apply(null, arguments);
+});
+var real____cxx_global_var_init_50 = asm["___cxx_global_var_init_50"];
+asm["___cxx_global_var_init_50"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_50.apply(null, arguments);
+});
+var real____cxx_global_var_init_51 = asm["___cxx_global_var_init_51"];
+asm["___cxx_global_var_init_51"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_51.apply(null, arguments);
+});
+var real____cxx_global_var_init_52 = asm["___cxx_global_var_init_52"];
+asm["___cxx_global_var_init_52"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_52.apply(null, arguments);
+});
+var real____cxx_global_var_init_53 = asm["___cxx_global_var_init_53"];
+asm["___cxx_global_var_init_53"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_53.apply(null, arguments);
+});
+var real____cxx_global_var_init_53_8288 = asm["___cxx_global_var_init_53_8288"];
+asm["___cxx_global_var_init_53_8288"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_53_8288.apply(null, arguments);
+});
+var real____cxx_global_var_init_54 = asm["___cxx_global_var_init_54"];
+asm["___cxx_global_var_init_54"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_54.apply(null, arguments);
+});
+var real____cxx_global_var_init_55 = asm["___cxx_global_var_init_55"];
+asm["___cxx_global_var_init_55"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_55.apply(null, arguments);
+});
+var real____cxx_global_var_init_55_9674 = asm["___cxx_global_var_init_55_9674"];
+asm["___cxx_global_var_init_55_9674"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_55_9674.apply(null, arguments);
+});
+var real____cxx_global_var_init_56 = asm["___cxx_global_var_init_56"];
+asm["___cxx_global_var_init_56"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_56.apply(null, arguments);
+});
+var real____cxx_global_var_init_57 = asm["___cxx_global_var_init_57"];
+asm["___cxx_global_var_init_57"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_57.apply(null, arguments);
+});
+var real____cxx_global_var_init_58 = asm["___cxx_global_var_init_58"];
+asm["___cxx_global_var_init_58"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_58.apply(null, arguments);
+});
+var real____cxx_global_var_init_58_4833 = asm["___cxx_global_var_init_58_4833"];
+asm["___cxx_global_var_init_58_4833"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_58_4833.apply(null, arguments);
+});
+var real____cxx_global_var_init_58_9675 = asm["___cxx_global_var_init_58_9675"];
+asm["___cxx_global_var_init_58_9675"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_58_9675.apply(null, arguments);
+});
+var real____cxx_global_var_init_59 = asm["___cxx_global_var_init_59"];
+asm["___cxx_global_var_init_59"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_59.apply(null, arguments);
+});
+var real____cxx_global_var_init_59_4834 = asm["___cxx_global_var_init_59_4834"];
+asm["___cxx_global_var_init_59_4834"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_59_4834.apply(null, arguments);
+});
+var real____cxx_global_var_init_59_9676 = asm["___cxx_global_var_init_59_9676"];
+asm["___cxx_global_var_init_59_9676"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_59_9676.apply(null, arguments);
+});
+var real____cxx_global_var_init_5_9832 = asm["___cxx_global_var_init_5_9832"];
+asm["___cxx_global_var_init_5_9832"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_5_9832.apply(null, arguments);
+});
+var real____cxx_global_var_init_60 = asm["___cxx_global_var_init_60"];
+asm["___cxx_global_var_init_60"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_60.apply(null, arguments);
+});
+var real____cxx_global_var_init_60_4835 = asm["___cxx_global_var_init_60_4835"];
+asm["___cxx_global_var_init_60_4835"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_60_4835.apply(null, arguments);
+});
+var real____cxx_global_var_init_60_9677 = asm["___cxx_global_var_init_60_9677"];
+asm["___cxx_global_var_init_60_9677"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_60_9677.apply(null, arguments);
+});
+var real____cxx_global_var_init_61 = asm["___cxx_global_var_init_61"];
+asm["___cxx_global_var_init_61"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_61.apply(null, arguments);
+});
+var real____cxx_global_var_init_61_9678 = asm["___cxx_global_var_init_61_9678"];
+asm["___cxx_global_var_init_61_9678"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_61_9678.apply(null, arguments);
+});
+var real____cxx_global_var_init_63 = asm["___cxx_global_var_init_63"];
+asm["___cxx_global_var_init_63"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_63.apply(null, arguments);
+});
+var real____cxx_global_var_init_67 = asm["___cxx_global_var_init_67"];
+asm["___cxx_global_var_init_67"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_67.apply(null, arguments);
+});
+var real____cxx_global_var_init_6_4572 = asm["___cxx_global_var_init_6_4572"];
+asm["___cxx_global_var_init_6_4572"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_6_4572.apply(null, arguments);
+});
+var real____cxx_global_var_init_6_748 = asm["___cxx_global_var_init_6_748"];
+asm["___cxx_global_var_init_6_748"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_6_748.apply(null, arguments);
+});
+var real____cxx_global_var_init_6_9833 = asm["___cxx_global_var_init_6_9833"];
+asm["___cxx_global_var_init_6_9833"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_6_9833.apply(null, arguments);
+});
+var real____cxx_global_var_init_7 = asm["___cxx_global_var_init_7"];
+asm["___cxx_global_var_init_7"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_7.apply(null, arguments);
+});
+var real____cxx_global_var_init_71 = asm["___cxx_global_var_init_71"];
+asm["___cxx_global_var_init_71"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_71.apply(null, arguments);
+});
+var real____cxx_global_var_init_78 = asm["___cxx_global_var_init_78"];
+asm["___cxx_global_var_init_78"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_78.apply(null, arguments);
+});
+var real____cxx_global_var_init_79 = asm["___cxx_global_var_init_79"];
+asm["___cxx_global_var_init_79"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_79.apply(null, arguments);
+});
+var real____cxx_global_var_init_7_4573 = asm["___cxx_global_var_init_7_4573"];
+asm["___cxx_global_var_init_7_4573"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_7_4573.apply(null, arguments);
+});
+var real____cxx_global_var_init_7_9834 = asm["___cxx_global_var_init_7_9834"];
+asm["___cxx_global_var_init_7_9834"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_7_9834.apply(null, arguments);
+});
+var real____cxx_global_var_init_8502 = asm["___cxx_global_var_init_8502"];
+asm["___cxx_global_var_init_8502"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_8502.apply(null, arguments);
+});
+var real____cxx_global_var_init_86 = asm["___cxx_global_var_init_86"];
+asm["___cxx_global_var_init_86"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_86.apply(null, arguments);
+});
+var real____cxx_global_var_init_87 = asm["___cxx_global_var_init_87"];
+asm["___cxx_global_var_init_87"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_87.apply(null, arguments);
+});
+var real____cxx_global_var_init_88 = asm["___cxx_global_var_init_88"];
+asm["___cxx_global_var_init_88"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_88.apply(null, arguments);
+});
+var real____cxx_global_var_init_88_8642 = asm["___cxx_global_var_init_88_8642"];
+asm["___cxx_global_var_init_88_8642"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_88_8642.apply(null, arguments);
+});
+var real____cxx_global_var_init_8_4574 = asm["___cxx_global_var_init_8_4574"];
+asm["___cxx_global_var_init_8_4574"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_8_4574.apply(null, arguments);
+});
+var real____cxx_global_var_init_8_7089 = asm["___cxx_global_var_init_8_7089"];
+asm["___cxx_global_var_init_8_7089"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_8_7089.apply(null, arguments);
+});
+var real____cxx_global_var_init_8_9835 = asm["___cxx_global_var_init_8_9835"];
+asm["___cxx_global_var_init_8_9835"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_8_9835.apply(null, arguments);
+});
+var real____cxx_global_var_init_91 = asm["___cxx_global_var_init_91"];
+asm["___cxx_global_var_init_91"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_91.apply(null, arguments);
+});
+var real____cxx_global_var_init_92 = asm["___cxx_global_var_init_92"];
+asm["___cxx_global_var_init_92"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_92.apply(null, arguments);
+});
+var real____cxx_global_var_init_92_6311 = asm["___cxx_global_var_init_92_6311"];
+asm["___cxx_global_var_init_92_6311"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_92_6311.apply(null, arguments);
+});
+var real____cxx_global_var_init_93 = asm["___cxx_global_var_init_93"];
+asm["___cxx_global_var_init_93"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_93.apply(null, arguments);
+});
+var real____cxx_global_var_init_93_6312 = asm["___cxx_global_var_init_93_6312"];
+asm["___cxx_global_var_init_93_6312"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_93_6312.apply(null, arguments);
+});
+var real____cxx_global_var_init_94 = asm["___cxx_global_var_init_94"];
+asm["___cxx_global_var_init_94"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_94.apply(null, arguments);
+});
+var real____cxx_global_var_init_94_6313 = asm["___cxx_global_var_init_94_6313"];
+asm["___cxx_global_var_init_94_6313"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_94_6313.apply(null, arguments);
+});
+var real____cxx_global_var_init_95 = asm["___cxx_global_var_init_95"];
+asm["___cxx_global_var_init_95"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_95.apply(null, arguments);
+});
+var real____cxx_global_var_init_9_4575 = asm["___cxx_global_var_init_9_4575"];
+asm["___cxx_global_var_init_9_4575"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_9_4575.apply(null, arguments);
+});
+var real____cxx_global_var_init_9_9836 = asm["___cxx_global_var_init_9_9836"];
+asm["___cxx_global_var_init_9_9836"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_9_9836.apply(null, arguments);
+});
+var real____emscripten_environ_constructor = asm["___emscripten_environ_constructor"];
+asm["___emscripten_environ_constructor"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____emscripten_environ_constructor.apply(null, arguments);
+});
+var real____errno_location = asm["___errno_location"];
+asm["___errno_location"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____errno_location.apply(null, arguments);
+});
+var real___get_daylight = asm["__get_daylight"];
+asm["__get_daylight"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___get_daylight.apply(null, arguments);
+});
+var real___get_environ = asm["__get_environ"];
+asm["__get_environ"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___get_environ.apply(null, arguments);
+});
+var real___get_timezone = asm["__get_timezone"];
+asm["__get_timezone"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___get_timezone.apply(null, arguments);
+});
+var real___get_tzname = asm["__get_tzname"];
+asm["__get_tzname"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___get_tzname.apply(null, arguments);
+});
+var real__fflush = asm["_fflush"];
+asm["_fflush"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real__fflush.apply(null, arguments);
+});
+var real__free = asm["_free"];
+asm["_free"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real__free.apply(null, arguments);
+});
+var real__htonl = asm["_htonl"];
+asm["_htonl"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real__htonl.apply(null, arguments);
+});
+var real__htons = asm["_htons"];
+asm["_htons"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real__htons.apply(null, arguments);
+});
+var real__i64Add = asm["_i64Add"];
+asm["_i64Add"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real__i64Add.apply(null, arguments);
+});
+var real__llvm_bswap_i16 = asm["_llvm_bswap_i16"];
+asm["_llvm_bswap_i16"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real__llvm_bswap_i16.apply(null, arguments);
+});
+var real__llvm_bswap_i32 = asm["_llvm_bswap_i32"];
+asm["_llvm_bswap_i32"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real__llvm_bswap_i32.apply(null, arguments);
+});
+var real__llvm_ctlz_i64 = asm["_llvm_ctlz_i64"];
+asm["_llvm_ctlz_i64"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real__llvm_ctlz_i64.apply(null, arguments);
+});
+var real__llvm_ctpop_i32 = asm["_llvm_ctpop_i32"];
+asm["_llvm_ctpop_i32"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real__llvm_ctpop_i32.apply(null, arguments);
+});
+var real__llvm_maxnum_f32 = asm["_llvm_maxnum_f32"];
+asm["_llvm_maxnum_f32"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real__llvm_maxnum_f32.apply(null, arguments);
+});
+var real__llvm_maxnum_f64 = asm["_llvm_maxnum_f64"];
+asm["_llvm_maxnum_f64"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real__llvm_maxnum_f64.apply(null, arguments);
+});
+var real__llvm_minnum_f32 = asm["_llvm_minnum_f32"];
+asm["_llvm_minnum_f32"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real__llvm_minnum_f32.apply(null, arguments);
+});
+var real__llvm_round_f32 = asm["_llvm_round_f32"];
+asm["_llvm_round_f32"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real__llvm_round_f32.apply(null, arguments);
+});
+var real__main = asm["_main"];
+asm["_main"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real__main.apply(null, arguments);
+});
+var real__malloc = asm["_malloc"];
+asm["_malloc"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real__malloc.apply(null, arguments);
+});
+var real__memalign = asm["_memalign"];
+asm["_memalign"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real__memalign.apply(null, arguments);
+});
+var real__memmove = asm["_memmove"];
+asm["_memmove"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real__memmove.apply(null, arguments);
+});
+var real__ntohs = asm["_ntohs"];
+asm["_ntohs"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real__ntohs.apply(null, arguments);
+});
+var real__pthread_cond_broadcast = asm["_pthread_cond_broadcast"];
+asm["_pthread_cond_broadcast"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real__pthread_cond_broadcast.apply(null, arguments);
+});
+var real__pthread_mutex_lock = asm["_pthread_mutex_lock"];
+asm["_pthread_mutex_lock"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real__pthread_mutex_lock.apply(null, arguments);
+});
+var real__pthread_mutex_unlock = asm["_pthread_mutex_unlock"];
+asm["_pthread_mutex_unlock"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real__pthread_mutex_unlock.apply(null, arguments);
+});
+var real__realloc = asm["_realloc"];
+asm["_realloc"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real__realloc.apply(null, arguments);
+});
+var real__sbrk = asm["_sbrk"];
+asm["_sbrk"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real__sbrk.apply(null, arguments);
+});
+var real__strlen = asm["_strlen"];
+asm["_strlen"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real__strlen.apply(null, arguments);
+});
+var real_establishStackSpace = asm["establishStackSpace"];
+asm["establishStackSpace"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real_establishStackSpace.apply(null, arguments);
+});
+var real_getTempRet0 = asm["getTempRet0"];
+asm["getTempRet0"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real_getTempRet0.apply(null, arguments);
+});
+var real_setTempRet0 = asm["setTempRet0"];
+asm["setTempRet0"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real_setTempRet0.apply(null, arguments);
+});
+var real_setThrew = asm["setThrew"];
+asm["setThrew"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real_setThrew.apply(null, arguments);
+});
+var real_stackAlloc = asm["stackAlloc"];
+asm["stackAlloc"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real_stackAlloc.apply(null, arguments);
+});
+var real_stackRestore = asm["stackRestore"];
+asm["stackRestore"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real_stackRestore.apply(null, arguments);
+});
+var real_stackSave = asm["stackSave"];
+asm["stackSave"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real_stackSave.apply(null, arguments);
+});
+Module["asm"] = asm;
+var _InjectProfilerSample = Module["_InjectProfilerSample"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["_InjectProfilerSample"].apply(null, arguments);
+});
+var _SendMessage = Module["_SendMessage"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["_SendMessage"].apply(null, arguments);
+});
+var _SendMessageFloat = Module["_SendMessageFloat"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["_SendMessageFloat"].apply(null, arguments);
+});
+var _SendMessageString = Module["_SendMessageString"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["_SendMessageString"].apply(null, arguments);
+});
+var _SetFullscreen = Module["_SetFullscreen"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["_SetFullscreen"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_AIBindings_gen_cpp = Module["__GLOBAL__sub_I_AIBindings_gen_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_AIBindings_gen_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_AIScriptingClasses_cpp = Module["__GLOBAL__sub_I_AIScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_AIScriptingClasses_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_AccessibilityScriptingClasses_cpp = Module["__GLOBAL__sub_I_AccessibilityScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_AccessibilityScriptingClasses_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_AndroidJNIScriptingClasses_cpp = Module["__GLOBAL__sub_I_AndroidJNIScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_AndroidJNIScriptingClasses_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_AnimationBindings_gen_cpp = Module["__GLOBAL__sub_I_AnimationBindings_gen_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_AnimationBindings_gen_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_AnimationClip_cpp = Module["__GLOBAL__sub_I_AnimationClip_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_AnimationClip_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_AnimationScriptingClasses_cpp = Module["__GLOBAL__sub_I_AnimationScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_AnimationScriptingClasses_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_AssetBundleFileSystem_cpp = Module["__GLOBAL__sub_I_AssetBundleFileSystem_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_AssetBundleFileSystem_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_AssetBundleScriptingClasses_cpp = Module["__GLOBAL__sub_I_AssetBundleScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_AssetBundleScriptingClasses_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_AudioScriptingClasses_cpp = Module["__GLOBAL__sub_I_AudioScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_AudioScriptingClasses_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_ClothScriptingClasses_cpp = Module["__GLOBAL__sub_I_ClothScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_ClothScriptingClasses_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_CloudFoundationScriptingClasses_cpp = Module["__GLOBAL__sub_I_CloudFoundationScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_CloudFoundationScriptingClasses_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_ConstraintJob_cpp = Module["__GLOBAL__sub_I_ConstraintJob_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_ConstraintJob_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_CoreBindings_gen_cpp = Module["__GLOBAL__sub_I_CoreBindings_gen_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_CoreBindings_gen_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_DSPGraphBindings_gen_cpp = Module["__GLOBAL__sub_I_DSPGraphBindings_gen_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_DSPGraphBindings_gen_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_DirectorScriptingClasses_cpp = Module["__GLOBAL__sub_I_DirectorScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_DirectorScriptingClasses_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_ExternalForcesModule_cpp = Module["__GLOBAL__sub_I_ExternalForcesModule_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_ExternalForcesModule_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_External_Box2D_Box2D_Dynamics_0_cpp = Module["__GLOBAL__sub_I_External_Box2D_Box2D_Dynamics_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_External_Box2D_Box2D_Dynamics_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_External_Box2D_Box2D_Jobs_0_cpp = Module["__GLOBAL__sub_I_External_Box2D_Box2D_Jobs_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_External_Box2D_Box2D_Jobs_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_External_Box2D_Box2D_Jobs_1_cpp = Module["__GLOBAL__sub_I_External_Box2D_Box2D_Jobs_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_External_Box2D_Box2D_Jobs_1_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_External_Box2D_Box2D_Jobs_2_cpp = Module["__GLOBAL__sub_I_External_Box2D_Box2D_Jobs_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_External_Box2D_Box2D_Jobs_2_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_External_Box2D_Box2D_Jobs_3_cpp = Module["__GLOBAL__sub_I_External_Box2D_Box2D_Jobs_3_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_External_Box2D_Box2D_Jobs_3_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_External_ProphecySDK_BlitOperations_1_cpp = Module["__GLOBAL__sub_I_External_ProphecySDK_BlitOperations_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_External_ProphecySDK_BlitOperations_1_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_External_Yoga_Yoga_0_cpp = Module["__GLOBAL__sub_I_External_Yoga_Yoga_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_External_Yoga_Yoga_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_External_il2cpp_builds_external_baselib_Platforms_WebGL_Source_0_cpp = Module["__GLOBAL__sub_I_External_il2cpp_builds_external_baselib_Platforms_WebGL_Source_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_External_il2cpp_builds_external_baselib_Platforms_WebGL_Source_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_GUITexture_cpp = Module["__GLOBAL__sub_I_GUITexture_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_GUITexture_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_GfxDeviceNull_cpp = Module["__GLOBAL__sub_I_GfxDeviceNull_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_GfxDeviceNull_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_GridScriptingClasses_cpp = Module["__GLOBAL__sub_I_GridScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_GridScriptingClasses_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_IMGUIScriptingClasses_cpp = Module["__GLOBAL__sub_I_IMGUIScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_IMGUIScriptingClasses_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_InputLegacyModuleRegistration_cpp = Module["__GLOBAL__sub_I_InputLegacyModuleRegistration_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_InputLegacyModuleRegistration_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_InputLegacyScriptingClasses_cpp = Module["__GLOBAL__sub_I_InputLegacyScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_InputLegacyScriptingClasses_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_InputScriptingClasses_cpp = Module["__GLOBAL__sub_I_InputScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_InputScriptingClasses_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_LineRenderer_cpp = Module["__GLOBAL__sub_I_LineRenderer_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_LineRenderer_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_LogAssert_cpp = Module["__GLOBAL__sub_I_LogAssert_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_LogAssert_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Lump_libil2cpp_gc_cpp = Module["__GLOBAL__sub_I_Lump_libil2cpp_gc_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Lump_libil2cpp_gc_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Lump_libil2cpp_icalls_cpp = Module["__GLOBAL__sub_I_Lump_libil2cpp_icalls_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Lump_libil2cpp_icalls_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Lump_libil2cpp_metadata_cpp = Module["__GLOBAL__sub_I_Lump_libil2cpp_metadata_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Lump_libil2cpp_metadata_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Lump_libil2cpp_mono_cpp = Module["__GLOBAL__sub_I_Lump_libil2cpp_mono_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Lump_libil2cpp_mono_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Lump_libil2cpp_os_cpp = Module["__GLOBAL__sub_I_Lump_libil2cpp_os_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Lump_libil2cpp_os_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Lump_libil2cpp_utils_cpp = Module["__GLOBAL__sub_I_Lump_libil2cpp_utils_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Lump_libil2cpp_utils_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Lump_libil2cpp_vm_cpp = Module["__GLOBAL__sub_I_Lump_libil2cpp_vm_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Lump_libil2cpp_vm_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Lump_libil2cpp_vm_utils_cpp = Module["__GLOBAL__sub_I_Lump_libil2cpp_vm_utils_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Lump_libil2cpp_vm_utils_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Mesh_cpp = Module["__GLOBAL__sub_I_Mesh_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Mesh_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_AI_1_cpp = Module["__GLOBAL__sub_I_Modules_AI_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_AI_1_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_AI_Builder_0_cpp = Module["__GLOBAL__sub_I_Modules_AI_Builder_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_AI_Builder_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_AI_Crowd_0_cpp = Module["__GLOBAL__sub_I_Modules_AI_Crowd_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_AI_Crowd_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_AI_NavMesh_0_cpp = Module["__GLOBAL__sub_I_Modules_AI_NavMesh_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_AI_NavMesh_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_AI_Obstacles_0_cpp = Module["__GLOBAL__sub_I_Modules_AI_Obstacles_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_AI_Obstacles_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_Animation_0_cpp = Module["__GLOBAL__sub_I_Modules_Animation_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_Animation_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_Animation_2_cpp = Module["__GLOBAL__sub_I_Modules_Animation_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_Animation_2_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_Animation_3_cpp = Module["__GLOBAL__sub_I_Modules_Animation_3_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_Animation_3_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_Animation_4_cpp = Module["__GLOBAL__sub_I_Modules_Animation_4_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_Animation_4_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_Animation_5_cpp = Module["__GLOBAL__sub_I_Modules_Animation_5_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_Animation_5_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_Animation_6_cpp = Module["__GLOBAL__sub_I_Modules_Animation_6_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_Animation_6_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_Animation_7_cpp = Module["__GLOBAL__sub_I_Modules_Animation_7_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_Animation_7_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_Animation_Constraints_0_cpp = Module["__GLOBAL__sub_I_Modules_Animation_Constraints_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_Animation_Constraints_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_Animation_Director_0_cpp = Module["__GLOBAL__sub_I_Modules_Animation_Director_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_Animation_Director_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_Animation_Director_1_cpp = Module["__GLOBAL__sub_I_Modules_Animation_Director_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_Animation_Director_1_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_AssetBundle_Public_0_cpp = Module["__GLOBAL__sub_I_Modules_AssetBundle_Public_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_AssetBundle_Public_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_AssetBundle_Public_1_cpp = Module["__GLOBAL__sub_I_Modules_AssetBundle_Public_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_AssetBundle_Public_1_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_AssetBundle_Public_2_cpp = Module["__GLOBAL__sub_I_Modules_AssetBundle_Public_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_AssetBundle_Public_2_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_Audio_Public_0_cpp = Module["__GLOBAL__sub_I_Modules_Audio_Public_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_Audio_Public_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_Audio_Public_1_cpp = Module["__GLOBAL__sub_I_Modules_Audio_Public_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_Audio_Public_1_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_Audio_Public_3_cpp = Module["__GLOBAL__sub_I_Modules_Audio_Public_3_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_Audio_Public_3_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_Audio_Public_ScriptBindings_1_cpp = Module["__GLOBAL__sub_I_Modules_Audio_Public_ScriptBindings_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_Audio_Public_ScriptBindings_1_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_Audio_Public_sound_0_cpp = Module["__GLOBAL__sub_I_Modules_Audio_Public_sound_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_Audio_Public_sound_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_Cloth_0_cpp = Module["__GLOBAL__sub_I_Modules_Cloth_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_Cloth_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_CrashReporting_Public_0_cpp = Module["__GLOBAL__sub_I_Modules_CrashReporting_Public_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_CrashReporting_Public_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_DSPGraph_Public_0_cpp = Module["__GLOBAL__sub_I_Modules_DSPGraph_Public_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_DSPGraph_Public_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_DSPGraph_Public_1_cpp = Module["__GLOBAL__sub_I_Modules_DSPGraph_Public_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_DSPGraph_Public_1_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_DSPGraph_Public_3_cpp = Module["__GLOBAL__sub_I_Modules_DSPGraph_Public_3_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_DSPGraph_Public_3_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_Grid_Public_0_cpp = Module["__GLOBAL__sub_I_Modules_Grid_Public_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_Grid_Public_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_IMGUI_0_cpp = Module["__GLOBAL__sub_I_Modules_IMGUI_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_IMGUI_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_IMGUI_1_cpp = Module["__GLOBAL__sub_I_Modules_IMGUI_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_IMGUI_1_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_Input_Private_0_cpp = Module["__GLOBAL__sub_I_Modules_Input_Private_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_Input_Private_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_ParticleSystem_0_cpp = Module["__GLOBAL__sub_I_Modules_ParticleSystem_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_ParticleSystem_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_ParticleSystem_1_cpp = Module["__GLOBAL__sub_I_Modules_ParticleSystem_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_ParticleSystem_1_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_ParticleSystem_Modules_0_cpp = Module["__GLOBAL__sub_I_Modules_ParticleSystem_Modules_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_ParticleSystem_Modules_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_ParticleSystem_Modules_1_cpp = Module["__GLOBAL__sub_I_Modules_ParticleSystem_Modules_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_ParticleSystem_Modules_1_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_ParticleSystem_Modules_2_cpp = Module["__GLOBAL__sub_I_Modules_ParticleSystem_Modules_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_ParticleSystem_Modules_2_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_ParticleSystem_Modules_3_cpp = Module["__GLOBAL__sub_I_Modules_ParticleSystem_Modules_3_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_ParticleSystem_Modules_3_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_ParticleSystem_Modules_4_cpp = Module["__GLOBAL__sub_I_Modules_ParticleSystem_Modules_4_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_ParticleSystem_Modules_4_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_ParticleSystem_Modules_5_cpp = Module["__GLOBAL__sub_I_Modules_ParticleSystem_Modules_5_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_ParticleSystem_Modules_5_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_PerformanceReporting_0_cpp = Module["__GLOBAL__sub_I_Modules_PerformanceReporting_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_PerformanceReporting_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_Physics2D_0_cpp = Module["__GLOBAL__sub_I_Modules_Physics2D_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_Physics2D_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_Physics2D_Public_0_cpp = Module["__GLOBAL__sub_I_Modules_Physics2D_Public_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_Physics2D_Public_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_Physics2D_Public_1_cpp = Module["__GLOBAL__sub_I_Modules_Physics2D_Public_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_Physics2D_Public_1_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_Physics_0_cpp = Module["__GLOBAL__sub_I_Modules_Physics_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_Physics_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_Physics_2_cpp = Module["__GLOBAL__sub_I_Modules_Physics_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_Physics_2_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_Physics_3_cpp = Module["__GLOBAL__sub_I_Modules_Physics_3_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_Physics_3_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_Physics_4_cpp = Module["__GLOBAL__sub_I_Modules_Physics_4_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_Physics_4_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_Physics_BatchCommands_0_cpp = Module["__GLOBAL__sub_I_Modules_Physics_BatchCommands_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_Physics_BatchCommands_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_Profiler_Dispatch_0_cpp = Module["__GLOBAL__sub_I_Modules_Profiler_Dispatch_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_Profiler_Dispatch_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_Profiler_Public_0_cpp = Module["__GLOBAL__sub_I_Modules_Profiler_Public_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_Profiler_Public_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_Profiler_Public_1_cpp = Module["__GLOBAL__sub_I_Modules_Profiler_Public_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_Profiler_Public_1_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_Profiler_Runtime_0_cpp = Module["__GLOBAL__sub_I_Modules_Profiler_Runtime_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_Profiler_Runtime_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_Profiler_Runtime_1_cpp = Module["__GLOBAL__sub_I_Modules_Profiler_Runtime_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_Profiler_Runtime_1_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_Profiler_Runtime_2_cpp = Module["__GLOBAL__sub_I_Modules_Profiler_Runtime_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_Profiler_Runtime_2_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_SpriteMask_Private_0_cpp = Module["__GLOBAL__sub_I_Modules_SpriteMask_Private_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_SpriteMask_Private_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_SpriteShape_Private_0_cpp = Module["__GLOBAL__sub_I_Modules_SpriteShape_Private_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_SpriteShape_Private_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_Subsystems_0_cpp = Module["__GLOBAL__sub_I_Modules_Subsystems_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_Subsystems_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_TerrainPhysics_0_cpp = Module["__GLOBAL__sub_I_Modules_TerrainPhysics_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_TerrainPhysics_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_Terrain_Public_0_cpp = Module["__GLOBAL__sub_I_Modules_Terrain_Public_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_Terrain_Public_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_Terrain_Public_1_cpp = Module["__GLOBAL__sub_I_Modules_Terrain_Public_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_Terrain_Public_1_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_Terrain_Public_2_cpp = Module["__GLOBAL__sub_I_Modules_Terrain_Public_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_Terrain_Public_2_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_Terrain_Public_3_cpp = Module["__GLOBAL__sub_I_Modules_Terrain_Public_3_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_Terrain_Public_3_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_Terrain_VR_0_cpp = Module["__GLOBAL__sub_I_Modules_Terrain_VR_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_Terrain_VR_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_TextCore_Native_FontEngine_0_cpp = Module["__GLOBAL__sub_I_Modules_TextCore_Native_FontEngine_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_TextCore_Native_FontEngine_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_TextRendering_Public_0_cpp = Module["__GLOBAL__sub_I_Modules_TextRendering_Public_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_TextRendering_Public_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_Tilemap_0_cpp = Module["__GLOBAL__sub_I_Modules_Tilemap_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_Tilemap_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_Tilemap_Public_0_cpp = Module["__GLOBAL__sub_I_Modules_Tilemap_Public_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_Tilemap_Public_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_UIElementsNative_0_cpp = Module["__GLOBAL__sub_I_Modules_UIElementsNative_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_UIElementsNative_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_UI_0_cpp = Module["__GLOBAL__sub_I_Modules_UI_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_UI_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_UI_1_cpp = Module["__GLOBAL__sub_I_Modules_UI_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_UI_1_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_UI_2_cpp = Module["__GLOBAL__sub_I_Modules_UI_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_UI_2_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_UnityAnalytics_CoreStats_0_cpp = Module["__GLOBAL__sub_I_Modules_UnityAnalytics_CoreStats_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_UnityAnalytics_CoreStats_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_UnityWebRequest_Public_0_cpp = Module["__GLOBAL__sub_I_Modules_UnityWebRequest_Public_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_UnityWebRequest_Public_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_UnityWebRequest_Public_DownloadHandler_0_cpp = Module["__GLOBAL__sub_I_Modules_UnityWebRequest_Public_DownloadHandler_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_UnityWebRequest_Public_DownloadHandler_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_VFX_Public_0_cpp = Module["__GLOBAL__sub_I_Modules_VFX_Public_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_VFX_Public_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_VFX_Public_1_cpp = Module["__GLOBAL__sub_I_Modules_VFX_Public_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_VFX_Public_1_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_VFX_Public_Systems_0_cpp = Module["__GLOBAL__sub_I_Modules_VFX_Public_Systems_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_VFX_Public_Systems_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_VR_0_cpp = Module["__GLOBAL__sub_I_Modules_VR_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_VR_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_VR_1_cpp = Module["__GLOBAL__sub_I_Modules_VR_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_VR_1_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_Vehicles_0_cpp = Module["__GLOBAL__sub_I_Modules_Vehicles_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_Vehicles_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_Video_Public_0_cpp = Module["__GLOBAL__sub_I_Modules_Video_Public_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_Video_Public_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_Video_Public_Base_0_cpp = Module["__GLOBAL__sub_I_Modules_Video_Public_Base_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_Video_Public_Base_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_XR_0_cpp = Module["__GLOBAL__sub_I_Modules_XR_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_XR_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_XR_Public_0_cpp = Module["__GLOBAL__sub_I_Modules_XR_Public_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_XR_Public_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_XR_Stats_0_cpp = Module["__GLOBAL__sub_I_Modules_XR_Stats_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_XR_Stats_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_XR_Subsystems_Display_0_cpp = Module["__GLOBAL__sub_I_Modules_XR_Subsystems_Display_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_XR_Subsystems_Display_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_XR_Subsystems_Display_1_cpp = Module["__GLOBAL__sub_I_Modules_XR_Subsystems_Display_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_XR_Subsystems_Display_1_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_XR_Subsystems_Input_Public_0_cpp = Module["__GLOBAL__sub_I_Modules_XR_Subsystems_Input_Public_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_XR_Subsystems_Input_Public_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_XR_Subsystems_Input_Public_1_cpp = Module["__GLOBAL__sub_I_Modules_XR_Subsystems_Input_Public_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_XR_Subsystems_Input_Public_1_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_XR_Subsystems_Meshing_0_cpp = Module["__GLOBAL__sub_I_Modules_XR_Subsystems_Meshing_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_XR_Subsystems_Meshing_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_XR_Tracing_0_cpp = Module["__GLOBAL__sub_I_Modules_XR_Tracing_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_XR_Tracing_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_NoiseModule_cpp = Module["__GLOBAL__sub_I_NoiseModule_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_NoiseModule_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_ParticleSystemBindings_gen_cpp = Module["__GLOBAL__sub_I_ParticleSystemBindings_gen_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_ParticleSystemBindings_gen_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_ParticleSystemGeometryJob_cpp = Module["__GLOBAL__sub_I_ParticleSystemGeometryJob_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_ParticleSystemGeometryJob_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_ParticleSystemScriptingClasses_cpp = Module["__GLOBAL__sub_I_ParticleSystemScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_ParticleSystemScriptingClasses_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Physics2DScriptingClasses_cpp = Module["__GLOBAL__sub_I_Physics2DScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Physics2DScriptingClasses_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_PhysicsBindings_gen_cpp = Module["__GLOBAL__sub_I_PhysicsBindings_gen_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_PhysicsBindings_gen_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_PhysicsQuery_cpp = Module["__GLOBAL__sub_I_PhysicsQuery_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_PhysicsQuery_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_PhysicsScene_cpp = Module["__GLOBAL__sub_I_PhysicsScene_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_PhysicsScene_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_PhysicsScriptingClasses_cpp = Module["__GLOBAL__sub_I_PhysicsScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_PhysicsScriptingClasses_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_PlatformDependent_WebGL_External_baselib_builds_Source_0_cpp = Module["__GLOBAL__sub_I_PlatformDependent_WebGL_External_baselib_builds_Source_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_PlatformDependent_WebGL_External_baselib_builds_Source_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_PlatformDependent_WebGL_Source_0_cpp = Module["__GLOBAL__sub_I_PlatformDependent_WebGL_Source_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_PlatformDependent_WebGL_Source_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_PlatformDependent_WebGL_Source_2_cpp = Module["__GLOBAL__sub_I_PlatformDependent_WebGL_Source_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_PlatformDependent_WebGL_Source_2_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_PluginInterfaceVR_cpp = Module["__GLOBAL__sub_I_PluginInterfaceVR_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_PluginInterfaceVR_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_QualitySettings_cpp = Module["__GLOBAL__sub_I_QualitySettings_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_QualitySettings_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_2D_Renderer_0_cpp = Module["__GLOBAL__sub_I_Runtime_2D_Renderer_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_2D_Renderer_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_2D_Sorting_0_cpp = Module["__GLOBAL__sub_I_Runtime_2D_Sorting_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_2D_Sorting_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_2D_SpriteAtlas_0_cpp = Module["__GLOBAL__sub_I_Runtime_2D_SpriteAtlas_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_2D_SpriteAtlas_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_2D_SpriteTiling_0_cpp = Module["__GLOBAL__sub_I_Runtime_2D_SpriteTiling_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_2D_SpriteTiling_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Allocator_0_cpp = Module["__GLOBAL__sub_I_Runtime_Allocator_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Allocator_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Allocator_2_cpp = Module["__GLOBAL__sub_I_Runtime_Allocator_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Allocator_2_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Allocator_3_cpp = Module["__GLOBAL__sub_I_Runtime_Allocator_3_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Allocator_3_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Application_0_cpp = Module["__GLOBAL__sub_I_Runtime_Application_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Application_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_BaseClasses_0_cpp = Module["__GLOBAL__sub_I_Runtime_BaseClasses_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_BaseClasses_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_BaseClasses_1_cpp = Module["__GLOBAL__sub_I_Runtime_BaseClasses_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_BaseClasses_1_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_BaseClasses_2_cpp = Module["__GLOBAL__sub_I_Runtime_BaseClasses_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_BaseClasses_2_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_BaseClasses_3_cpp = Module["__GLOBAL__sub_I_Runtime_BaseClasses_3_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_BaseClasses_3_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Burst_0_cpp = Module["__GLOBAL__sub_I_Runtime_Burst_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Burst_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Camera_0_cpp = Module["__GLOBAL__sub_I_Runtime_Camera_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Camera_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Camera_1_cpp = Module["__GLOBAL__sub_I_Runtime_Camera_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Camera_1_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Camera_2_cpp = Module["__GLOBAL__sub_I_Runtime_Camera_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Camera_2_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Camera_3_cpp = Module["__GLOBAL__sub_I_Runtime_Camera_3_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Camera_3_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Camera_4_cpp = Module["__GLOBAL__sub_I_Runtime_Camera_4_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Camera_4_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Camera_5_cpp = Module["__GLOBAL__sub_I_Runtime_Camera_5_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Camera_5_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Camera_6_cpp = Module["__GLOBAL__sub_I_Runtime_Camera_6_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Camera_6_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Camera_7_cpp = Module["__GLOBAL__sub_I_Runtime_Camera_7_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Camera_7_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Camera_8_cpp = Module["__GLOBAL__sub_I_Runtime_Camera_8_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Camera_8_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Camera_Culling_0_cpp = Module["__GLOBAL__sub_I_Runtime_Camera_Culling_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Camera_Culling_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Camera_RenderLoops_0_cpp = Module["__GLOBAL__sub_I_Runtime_Camera_RenderLoops_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Camera_RenderLoops_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Camera_RenderLoops_2_cpp = Module["__GLOBAL__sub_I_Runtime_Camera_RenderLoops_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Camera_RenderLoops_2_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Containers_0_cpp = Module["__GLOBAL__sub_I_Runtime_Containers_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Containers_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Core_Callbacks_0_cpp = Module["__GLOBAL__sub_I_Runtime_Core_Callbacks_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Core_Callbacks_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Director_Core_0_cpp = Module["__GLOBAL__sub_I_Runtime_Director_Core_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Director_Core_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Director_Core_1_cpp = Module["__GLOBAL__sub_I_Runtime_Director_Core_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Director_Core_1_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Export_Unsafe_0_cpp = Module["__GLOBAL__sub_I_Runtime_Export_Unsafe_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Export_Unsafe_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_File_0_cpp = Module["__GLOBAL__sub_I_Runtime_File_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_File_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_GameCode_0_cpp = Module["__GLOBAL__sub_I_Runtime_GameCode_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_GameCode_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Geometry_1_cpp = Module["__GLOBAL__sub_I_Runtime_Geometry_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Geometry_1_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Geometry_2_cpp = Module["__GLOBAL__sub_I_Runtime_Geometry_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Geometry_2_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_GfxDevice_1_cpp = Module["__GLOBAL__sub_I_Runtime_GfxDevice_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_GfxDevice_1_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_GfxDevice_2_cpp = Module["__GLOBAL__sub_I_Runtime_GfxDevice_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_GfxDevice_2_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_GfxDevice_3_cpp = Module["__GLOBAL__sub_I_Runtime_GfxDevice_3_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_GfxDevice_3_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_GfxDevice_4_cpp = Module["__GLOBAL__sub_I_Runtime_GfxDevice_4_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_GfxDevice_4_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_GfxDevice_5_cpp = Module["__GLOBAL__sub_I_Runtime_GfxDevice_5_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_GfxDevice_5_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_GfxDevice_opengles_0_cpp = Module["__GLOBAL__sub_I_Runtime_GfxDevice_opengles_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_GfxDevice_opengles_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_GfxDevice_opengles_2_cpp = Module["__GLOBAL__sub_I_Runtime_GfxDevice_opengles_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_GfxDevice_opengles_2_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Graphics_0_cpp = Module["__GLOBAL__sub_I_Runtime_Graphics_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Graphics_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Graphics_10_cpp = Module["__GLOBAL__sub_I_Runtime_Graphics_10_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Graphics_10_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Graphics_11_cpp = Module["__GLOBAL__sub_I_Runtime_Graphics_11_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Graphics_11_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Graphics_12_cpp = Module["__GLOBAL__sub_I_Runtime_Graphics_12_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Graphics_12_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Graphics_1_cpp = Module["__GLOBAL__sub_I_Runtime_Graphics_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Graphics_1_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Graphics_2_cpp = Module["__GLOBAL__sub_I_Runtime_Graphics_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Graphics_2_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Graphics_4_cpp = Module["__GLOBAL__sub_I_Runtime_Graphics_4_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Graphics_4_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Graphics_5_cpp = Module["__GLOBAL__sub_I_Runtime_Graphics_5_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Graphics_5_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Graphics_6_cpp = Module["__GLOBAL__sub_I_Runtime_Graphics_6_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Graphics_6_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Graphics_8_cpp = Module["__GLOBAL__sub_I_Runtime_Graphics_8_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Graphics_8_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Graphics_Billboard_0_cpp = Module["__GLOBAL__sub_I_Runtime_Graphics_Billboard_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Graphics_Billboard_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Graphics_CommandBuffer_0_cpp = Module["__GLOBAL__sub_I_Runtime_Graphics_CommandBuffer_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Graphics_CommandBuffer_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Graphics_LOD_0_cpp = Module["__GLOBAL__sub_I_Runtime_Graphics_LOD_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Graphics_LOD_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Graphics_Mesh_0_cpp = Module["__GLOBAL__sub_I_Runtime_Graphics_Mesh_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Graphics_Mesh_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Graphics_Mesh_1_cpp = Module["__GLOBAL__sub_I_Runtime_Graphics_Mesh_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Graphics_Mesh_1_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Graphics_Mesh_2_cpp = Module["__GLOBAL__sub_I_Runtime_Graphics_Mesh_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Graphics_Mesh_2_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Graphics_Mesh_3_cpp = Module["__GLOBAL__sub_I_Runtime_Graphics_Mesh_3_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Graphics_Mesh_3_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Graphics_Mesh_4_cpp = Module["__GLOBAL__sub_I_Runtime_Graphics_Mesh_4_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Graphics_Mesh_4_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Graphics_Mesh_5_cpp = Module["__GLOBAL__sub_I_Runtime_Graphics_Mesh_5_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Graphics_Mesh_5_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Graphics_Mesh_6_cpp = Module["__GLOBAL__sub_I_Runtime_Graphics_Mesh_6_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Graphics_Mesh_6_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Graphics_ScriptableRenderLoop_0_cpp = Module["__GLOBAL__sub_I_Runtime_Graphics_ScriptableRenderLoop_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Graphics_ScriptableRenderLoop_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Graphics_ScriptableRenderLoop_1_cpp = Module["__GLOBAL__sub_I_Runtime_Graphics_ScriptableRenderLoop_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Graphics_ScriptableRenderLoop_1_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Input_0_cpp = Module["__GLOBAL__sub_I_Runtime_Input_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Input_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Interfaces_0_cpp = Module["__GLOBAL__sub_I_Runtime_Interfaces_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Interfaces_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Interfaces_1_cpp = Module["__GLOBAL__sub_I_Runtime_Interfaces_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Interfaces_1_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Interfaces_3_cpp = Module["__GLOBAL__sub_I_Runtime_Interfaces_3_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Interfaces_3_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Jobs_0_cpp = Module["__GLOBAL__sub_I_Runtime_Jobs_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Jobs_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Jobs_1_cpp = Module["__GLOBAL__sub_I_Runtime_Jobs_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Jobs_1_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Jobs_2_cpp = Module["__GLOBAL__sub_I_Runtime_Jobs_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Jobs_2_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Jobs_Internal_1_cpp = Module["__GLOBAL__sub_I_Runtime_Jobs_Internal_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Jobs_Internal_1_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Jobs_ScriptBindings_0_cpp = Module["__GLOBAL__sub_I_Runtime_Jobs_ScriptBindings_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Jobs_ScriptBindings_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Math_2_cpp = Module["__GLOBAL__sub_I_Runtime_Math_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Math_2_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Math_Random_0_cpp = Module["__GLOBAL__sub_I_Runtime_Math_Random_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Math_Random_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Misc_0_cpp = Module["__GLOBAL__sub_I_Runtime_Misc_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Misc_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Misc_1_cpp = Module["__GLOBAL__sub_I_Runtime_Misc_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Misc_1_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Misc_2_cpp = Module["__GLOBAL__sub_I_Runtime_Misc_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Misc_2_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Misc_3_cpp = Module["__GLOBAL__sub_I_Runtime_Misc_3_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Misc_3_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Misc_4_cpp = Module["__GLOBAL__sub_I_Runtime_Misc_4_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Misc_4_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Misc_5_cpp = Module["__GLOBAL__sub_I_Runtime_Misc_5_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Misc_5_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Modules_0_cpp = Module["__GLOBAL__sub_I_Runtime_Modules_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Modules_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Mono_0_cpp = Module["__GLOBAL__sub_I_Runtime_Mono_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Mono_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Mono_2_cpp = Module["__GLOBAL__sub_I_Runtime_Mono_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Mono_2_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Mono_SerializationBackend_DirectMemoryAccess_0_cpp = Module["__GLOBAL__sub_I_Runtime_Mono_SerializationBackend_DirectMemoryAccess_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Mono_SerializationBackend_DirectMemoryAccess_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Mono_SerializationBackend_DirectMemoryAccess_1_cpp = Module["__GLOBAL__sub_I_Runtime_Mono_SerializationBackend_DirectMemoryAccess_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Mono_SerializationBackend_DirectMemoryAccess_1_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Network_0_cpp = Module["__GLOBAL__sub_I_Runtime_Network_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Network_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Network_PlayerCommunicator_0_cpp = Module["__GLOBAL__sub_I_Runtime_Network_PlayerCommunicator_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Network_PlayerCommunicator_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_PluginInterface_0_cpp = Module["__GLOBAL__sub_I_Runtime_PluginInterface_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_PluginInterface_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_PreloadManager_0_cpp = Module["__GLOBAL__sub_I_Runtime_PreloadManager_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_PreloadManager_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Profiler_0_cpp = Module["__GLOBAL__sub_I_Runtime_Profiler_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Profiler_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Profiler_1_cpp = Module["__GLOBAL__sub_I_Runtime_Profiler_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Profiler_1_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Profiler_2_cpp = Module["__GLOBAL__sub_I_Runtime_Profiler_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Profiler_2_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Profiler_ExternalGPUProfiler_0_cpp = Module["__GLOBAL__sub_I_Runtime_Profiler_ExternalGPUProfiler_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Profiler_ExternalGPUProfiler_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Profiler_ScriptBindings_0_cpp = Module["__GLOBAL__sub_I_Runtime_Profiler_ScriptBindings_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Profiler_ScriptBindings_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_SceneManager_0_cpp = Module["__GLOBAL__sub_I_Runtime_SceneManager_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_SceneManager_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_ScriptingBackend_Il2Cpp_0_cpp = Module["__GLOBAL__sub_I_Runtime_ScriptingBackend_Il2Cpp_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_ScriptingBackend_Il2Cpp_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Scripting_0_cpp = Module["__GLOBAL__sub_I_Runtime_Scripting_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Scripting_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Scripting_2_cpp = Module["__GLOBAL__sub_I_Runtime_Scripting_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Scripting_2_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Scripting_3_cpp = Module["__GLOBAL__sub_I_Runtime_Scripting_3_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Scripting_3_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Scripting_APIUpdating_0_cpp = Module["__GLOBAL__sub_I_Runtime_Scripting_APIUpdating_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Scripting_APIUpdating_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Scripting_ManagedReference_0_cpp = Module["__GLOBAL__sub_I_Runtime_Scripting_ManagedReference_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Scripting_ManagedReference_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Serialize_0_cpp = Module["__GLOBAL__sub_I_Runtime_Serialize_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Serialize_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Serialize_1_cpp = Module["__GLOBAL__sub_I_Runtime_Serialize_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Serialize_1_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Serialize_2_cpp = Module["__GLOBAL__sub_I_Runtime_Serialize_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Serialize_2_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Serialize_TransferFunctions_0_cpp = Module["__GLOBAL__sub_I_Runtime_Serialize_TransferFunctions_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Serialize_TransferFunctions_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Serialize_TransferFunctions_1_cpp = Module["__GLOBAL__sub_I_Runtime_Serialize_TransferFunctions_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Serialize_TransferFunctions_1_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Shaders_0_cpp = Module["__GLOBAL__sub_I_Runtime_Shaders_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Shaders_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Shaders_1_cpp = Module["__GLOBAL__sub_I_Runtime_Shaders_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Shaders_1_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Shaders_4_cpp = Module["__GLOBAL__sub_I_Runtime_Shaders_4_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Shaders_4_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Shaders_5_cpp = Module["__GLOBAL__sub_I_Runtime_Shaders_5_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Shaders_5_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Shaders_GpuPrograms_0_cpp = Module["__GLOBAL__sub_I_Runtime_Shaders_GpuPrograms_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Shaders_GpuPrograms_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Shaders_ShaderImpl_1_cpp = Module["__GLOBAL__sub_I_Runtime_Shaders_ShaderImpl_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Shaders_ShaderImpl_1_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Shaders_ShaderImpl_2_cpp = Module["__GLOBAL__sub_I_Runtime_Shaders_ShaderImpl_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Shaders_ShaderImpl_2_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Streaming_0_cpp = Module["__GLOBAL__sub_I_Runtime_Streaming_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Streaming_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Streaming_1_cpp = Module["__GLOBAL__sub_I_Runtime_Streaming_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Streaming_1_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Transform_0_cpp = Module["__GLOBAL__sub_I_Runtime_Transform_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Transform_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Transform_1_cpp = Module["__GLOBAL__sub_I_Runtime_Transform_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Transform_1_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Utilities_2_cpp = Module["__GLOBAL__sub_I_Runtime_Utilities_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Utilities_2_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Utilities_5_cpp = Module["__GLOBAL__sub_I_Runtime_Utilities_5_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Utilities_5_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Utilities_6_cpp = Module["__GLOBAL__sub_I_Runtime_Utilities_6_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Utilities_6_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Utilities_7_cpp = Module["__GLOBAL__sub_I_Runtime_Utilities_7_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Utilities_7_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Utilities_8_cpp = Module["__GLOBAL__sub_I_Runtime_Utilities_8_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Utilities_8_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Utilities_9_cpp = Module["__GLOBAL__sub_I_Runtime_Utilities_9_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Utilities_9_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Video_0_cpp = Module["__GLOBAL__sub_I_Runtime_Video_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Video_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_VirtualFileSystem_0_cpp = Module["__GLOBAL__sub_I_Runtime_VirtualFileSystem_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_VirtualFileSystem_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_VirtualFileSystem_1_cpp = Module["__GLOBAL__sub_I_Runtime_VirtualFileSystem_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_VirtualFileSystem_1_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_VirtualFileSystem_ArchiveFileSystem_0_cpp = Module["__GLOBAL__sub_I_Runtime_VirtualFileSystem_ArchiveFileSystem_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_VirtualFileSystem_ArchiveFileSystem_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_VirtualFileSystem_MemoryFileSystem_0_cpp = Module["__GLOBAL__sub_I_Runtime_VirtualFileSystem_MemoryFileSystem_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_VirtualFileSystem_MemoryFileSystem_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Shader_cpp = Module["__GLOBAL__sub_I_Shader_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Shader_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Shadows_cpp = Module["__GLOBAL__sub_I_Shadows_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Shadows_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_ShapeModule_cpp = Module["__GLOBAL__sub_I_ShapeModule_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_ShapeModule_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_SpriteShapeBindings_gen_cpp = Module["__GLOBAL__sub_I_SpriteShapeBindings_gen_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_SpriteShapeBindings_gen_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_SubsystemsScriptingClasses_cpp = Module["__GLOBAL__sub_I_SubsystemsScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_SubsystemsScriptingClasses_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_SwInterCollision_cpp = Module["__GLOBAL__sub_I_SwInterCollision_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_SwInterCollision_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_SwSolverKernel_cpp = Module["__GLOBAL__sub_I_SwSolverKernel_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_SwSolverKernel_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_TemplateInstantiations_cpp = Module["__GLOBAL__sub_I_TemplateInstantiations_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_TemplateInstantiations_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_TerrainScriptingClasses_cpp = Module["__GLOBAL__sub_I_TerrainScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_TerrainScriptingClasses_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_TextCoreScriptingClasses_cpp = Module["__GLOBAL__sub_I_TextCoreScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_TextCoreScriptingClasses_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_TextRenderingScriptingClasses_cpp = Module["__GLOBAL__sub_I_TextRenderingScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_TextRenderingScriptingClasses_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_TilemapScriptingClasses_cpp = Module["__GLOBAL__sub_I_TilemapScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_TilemapScriptingClasses_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_TrailRenderer_cpp = Module["__GLOBAL__sub_I_TrailRenderer_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_TrailRenderer_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_UIElementsNativeScriptingClasses_cpp = Module["__GLOBAL__sub_I_UIElementsNativeScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_UIElementsNativeScriptingClasses_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_UIScriptingClasses_cpp = Module["__GLOBAL__sub_I_UIScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_UIScriptingClasses_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_UVModule_cpp = Module["__GLOBAL__sub_I_UVModule_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_UVModule_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_UnityAdsSettings_cpp = Module["__GLOBAL__sub_I_UnityAdsSettings_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_UnityAdsSettings_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_UnityAnalyticsScriptingClasses_cpp = Module["__GLOBAL__sub_I_UnityAnalyticsScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_UnityAnalyticsScriptingClasses_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_UnityWebRequestScriptingClasses_cpp = Module["__GLOBAL__sub_I_UnityWebRequestScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_UnityWebRequestScriptingClasses_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_VFXScriptingClasses_cpp = Module["__GLOBAL__sub_I_VFXScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_VFXScriptingClasses_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_VRScriptingClasses_cpp = Module["__GLOBAL__sub_I_VRScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_VRScriptingClasses_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_VelocityModule_cpp = Module["__GLOBAL__sub_I_VelocityModule_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_VelocityModule_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_VideoMediaOutput_cpp = Module["__GLOBAL__sub_I_VideoMediaOutput_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_VideoMediaOutput_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_VideoScriptingClasses_cpp = Module["__GLOBAL__sub_I_VideoScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_VideoScriptingClasses_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_VideoYUV420Convert_cpp = Module["__GLOBAL__sub_I_VideoYUV420Convert_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_VideoYUV420Convert_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_VisualEffectAsset_cpp = Module["__GLOBAL__sub_I_VisualEffectAsset_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_VisualEffectAsset_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Wind_cpp = Module["__GLOBAL__sub_I_Wind_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Wind_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_XRAudio_cpp = Module["__GLOBAL__sub_I_XRAudio_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_XRAudio_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_XRPreInit_cpp = Module["__GLOBAL__sub_I_XRPreInit_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_XRPreInit_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_XRScriptingClasses_cpp = Module["__GLOBAL__sub_I_XRScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_XRScriptingClasses_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_XRWindowsLocatableCamera_cpp = Module["__GLOBAL__sub_I_XRWindowsLocatableCamera_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_XRWindowsLocatableCamera_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_artifacts_WebGL_codegenerator_0_cpp = Module["__GLOBAL__sub_I_artifacts_WebGL_codegenerator_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_artifacts_WebGL_codegenerator_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_clipmuscle_cpp = Module["__GLOBAL__sub_I_clipmuscle_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_clipmuscle_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_nvcloth_src_0_cpp = Module["__GLOBAL__sub_I_nvcloth_src_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_nvcloth_src_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_nvcloth_src_1_cpp = Module["__GLOBAL__sub_I_nvcloth_src_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_nvcloth_src_1_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_umbra_cpp = Module["__GLOBAL__sub_I_umbra_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_umbra_cpp"].apply(null, arguments);
+});
+var ___cxa_can_catch = Module["___cxa_can_catch"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxa_can_catch"].apply(null, arguments);
+});
+var ___cxa_demangle = Module["___cxa_demangle"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxa_demangle"].apply(null, arguments);
+});
+var ___cxa_is_pointer_type = Module["___cxa_is_pointer_type"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxa_is_pointer_type"].apply(null, arguments);
+});
+var ___cxx_global_var_init_10 = Module["___cxx_global_var_init_10"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_10"].apply(null, arguments);
+});
+var ___cxx_global_var_init_104 = Module["___cxx_global_var_init_104"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_104"].apply(null, arguments);
+});
+var ___cxx_global_var_init_105 = Module["___cxx_global_var_init_105"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_105"].apply(null, arguments);
+});
+var ___cxx_global_var_init_10873 = Module["___cxx_global_var_init_10873"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_10873"].apply(null, arguments);
+});
+var ___cxx_global_var_init_10_8116 = Module["___cxx_global_var_init_10_8116"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_10_8116"].apply(null, arguments);
+});
+var ___cxx_global_var_init_10_9837 = Module["___cxx_global_var_init_10_9837"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_10_9837"].apply(null, arguments);
+});
+var ___cxx_global_var_init_11 = Module["___cxx_global_var_init_11"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_11"].apply(null, arguments);
+});
+var ___cxx_global_var_init_110 = Module["___cxx_global_var_init_110"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_110"].apply(null, arguments);
+});
+var ___cxx_global_var_init_111 = Module["___cxx_global_var_init_111"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_111"].apply(null, arguments);
+});
+var ___cxx_global_var_init_112 = Module["___cxx_global_var_init_112"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_112"].apply(null, arguments);
+});
+var ___cxx_global_var_init_113 = Module["___cxx_global_var_init_113"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_113"].apply(null, arguments);
+});
+var ___cxx_global_var_init_114 = Module["___cxx_global_var_init_114"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_114"].apply(null, arguments);
+});
+var ___cxx_global_var_init_11_8117 = Module["___cxx_global_var_init_11_8117"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_11_8117"].apply(null, arguments);
+});
+var ___cxx_global_var_init_12 = Module["___cxx_global_var_init_12"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_12"].apply(null, arguments);
+});
+var ___cxx_global_var_init_12_8118 = Module["___cxx_global_var_init_12_8118"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_12_8118"].apply(null, arguments);
+});
+var ___cxx_global_var_init_136 = Module["___cxx_global_var_init_136"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_136"].apply(null, arguments);
+});
+var ___cxx_global_var_init_137 = Module["___cxx_global_var_init_137"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_137"].apply(null, arguments);
+});
+var ___cxx_global_var_init_145 = Module["___cxx_global_var_init_145"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_145"].apply(null, arguments);
+});
+var ___cxx_global_var_init_146 = Module["___cxx_global_var_init_146"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_146"].apply(null, arguments);
+});
+var ___cxx_global_var_init_15 = Module["___cxx_global_var_init_15"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_15"].apply(null, arguments);
+});
+var ___cxx_global_var_init_155 = Module["___cxx_global_var_init_155"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_155"].apply(null, arguments);
+});
+var ___cxx_global_var_init_164 = Module["___cxx_global_var_init_164"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_164"].apply(null, arguments);
+});
+var ___cxx_global_var_init_17 = Module["___cxx_global_var_init_17"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_17"].apply(null, arguments);
+});
+var ___cxx_global_var_init_17017 = Module["___cxx_global_var_init_17017"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_17017"].apply(null, arguments);
+});
+var ___cxx_global_var_init_171 = Module["___cxx_global_var_init_171"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_171"].apply(null, arguments);
+});
+var ___cxx_global_var_init_172 = Module["___cxx_global_var_init_172"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_172"].apply(null, arguments);
+});
+var ___cxx_global_var_init_173 = Module["___cxx_global_var_init_173"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_173"].apply(null, arguments);
+});
+var ___cxx_global_var_init_174 = Module["___cxx_global_var_init_174"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_174"].apply(null, arguments);
+});
+var ___cxx_global_var_init_175 = Module["___cxx_global_var_init_175"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_175"].apply(null, arguments);
+});
+var ___cxx_global_var_init_176 = Module["___cxx_global_var_init_176"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_176"].apply(null, arguments);
+});
+var ___cxx_global_var_init_177 = Module["___cxx_global_var_init_177"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_177"].apply(null, arguments);
+});
+var ___cxx_global_var_init_178 = Module["___cxx_global_var_init_178"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_178"].apply(null, arguments);
+});
+var ___cxx_global_var_init_179 = Module["___cxx_global_var_init_179"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_179"].apply(null, arguments);
+});
+var ___cxx_global_var_init_18 = Module["___cxx_global_var_init_18"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_18"].apply(null, arguments);
+});
+var ___cxx_global_var_init_180 = Module["___cxx_global_var_init_180"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_180"].apply(null, arguments);
+});
+var ___cxx_global_var_init_181 = Module["___cxx_global_var_init_181"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_181"].apply(null, arguments);
+});
+var ___cxx_global_var_init_182 = Module["___cxx_global_var_init_182"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_182"].apply(null, arguments);
+});
+var ___cxx_global_var_init_183 = Module["___cxx_global_var_init_183"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_183"].apply(null, arguments);
+});
+var ___cxx_global_var_init_184 = Module["___cxx_global_var_init_184"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_184"].apply(null, arguments);
+});
+var ___cxx_global_var_init_185 = Module["___cxx_global_var_init_185"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_185"].apply(null, arguments);
+});
+var ___cxx_global_var_init_186 = Module["___cxx_global_var_init_186"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_186"].apply(null, arguments);
+});
+var ___cxx_global_var_init_187 = Module["___cxx_global_var_init_187"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_187"].apply(null, arguments);
+});
+var ___cxx_global_var_init_188 = Module["___cxx_global_var_init_188"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_188"].apply(null, arguments);
+});
+var ___cxx_global_var_init_189 = Module["___cxx_global_var_init_189"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_189"].apply(null, arguments);
+});
+var ___cxx_global_var_init_19 = Module["___cxx_global_var_init_19"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_19"].apply(null, arguments);
+});
+var ___cxx_global_var_init_190 = Module["___cxx_global_var_init_190"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_190"].apply(null, arguments);
+});
+var ___cxx_global_var_init_191 = Module["___cxx_global_var_init_191"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_191"].apply(null, arguments);
+});
+var ___cxx_global_var_init_192 = Module["___cxx_global_var_init_192"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_192"].apply(null, arguments);
+});
+var ___cxx_global_var_init_192_8351 = Module["___cxx_global_var_init_192_8351"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_192_8351"].apply(null, arguments);
+});
+var ___cxx_global_var_init_193 = Module["___cxx_global_var_init_193"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_193"].apply(null, arguments);
+});
+var ___cxx_global_var_init_193_8352 = Module["___cxx_global_var_init_193_8352"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_193_8352"].apply(null, arguments);
+});
+var ___cxx_global_var_init_194 = Module["___cxx_global_var_init_194"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_194"].apply(null, arguments);
+});
+var ___cxx_global_var_init_194_8353 = Module["___cxx_global_var_init_194_8353"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_194_8353"].apply(null, arguments);
+});
+var ___cxx_global_var_init_195 = Module["___cxx_global_var_init_195"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_195"].apply(null, arguments);
+});
+var ___cxx_global_var_init_195_8354 = Module["___cxx_global_var_init_195_8354"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_195_8354"].apply(null, arguments);
+});
+var ___cxx_global_var_init_196 = Module["___cxx_global_var_init_196"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_196"].apply(null, arguments);
+});
+var ___cxx_global_var_init_196_8355 = Module["___cxx_global_var_init_196_8355"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_196_8355"].apply(null, arguments);
+});
+var ___cxx_global_var_init_197 = Module["___cxx_global_var_init_197"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_197"].apply(null, arguments);
+});
+var ___cxx_global_var_init_197_8356 = Module["___cxx_global_var_init_197_8356"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_197_8356"].apply(null, arguments);
+});
+var ___cxx_global_var_init_198 = Module["___cxx_global_var_init_198"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_198"].apply(null, arguments);
+});
+var ___cxx_global_var_init_198_8357 = Module["___cxx_global_var_init_198_8357"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_198_8357"].apply(null, arguments);
+});
+var ___cxx_global_var_init_199 = Module["___cxx_global_var_init_199"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_199"].apply(null, arguments);
+});
+var ___cxx_global_var_init_199_1314 = Module["___cxx_global_var_init_199_1314"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_199_1314"].apply(null, arguments);
+});
+var ___cxx_global_var_init_1_7210 = Module["___cxx_global_var_init_1_7210"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_1_7210"].apply(null, arguments);
+});
+var ___cxx_global_var_init_1_9482 = Module["___cxx_global_var_init_1_9482"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_1_9482"].apply(null, arguments);
+});
+var ___cxx_global_var_init_20 = Module["___cxx_global_var_init_20"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_20"].apply(null, arguments);
+});
+var ___cxx_global_var_init_200 = Module["___cxx_global_var_init_200"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_200"].apply(null, arguments);
+});
+var ___cxx_global_var_init_201 = Module["___cxx_global_var_init_201"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_201"].apply(null, arguments);
+});
+var ___cxx_global_var_init_202 = Module["___cxx_global_var_init_202"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_202"].apply(null, arguments);
+});
+var ___cxx_global_var_init_203 = Module["___cxx_global_var_init_203"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_203"].apply(null, arguments);
+});
+var ___cxx_global_var_init_204 = Module["___cxx_global_var_init_204"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_204"].apply(null, arguments);
+});
+var ___cxx_global_var_init_205 = Module["___cxx_global_var_init_205"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_205"].apply(null, arguments);
+});
+var ___cxx_global_var_init_206 = Module["___cxx_global_var_init_206"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_206"].apply(null, arguments);
+});
+var ___cxx_global_var_init_207 = Module["___cxx_global_var_init_207"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_207"].apply(null, arguments);
+});
+var ___cxx_global_var_init_208 = Module["___cxx_global_var_init_208"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_208"].apply(null, arguments);
+});
+var ___cxx_global_var_init_209 = Module["___cxx_global_var_init_209"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_209"].apply(null, arguments);
+});
+var ___cxx_global_var_init_21 = Module["___cxx_global_var_init_21"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_21"].apply(null, arguments);
+});
+var ___cxx_global_var_init_210 = Module["___cxx_global_var_init_210"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_210"].apply(null, arguments);
+});
+var ___cxx_global_var_init_210_8358 = Module["___cxx_global_var_init_210_8358"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_210_8358"].apply(null, arguments);
+});
+var ___cxx_global_var_init_211 = Module["___cxx_global_var_init_211"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_211"].apply(null, arguments);
+});
+var ___cxx_global_var_init_211_8359 = Module["___cxx_global_var_init_211_8359"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_211_8359"].apply(null, arguments);
+});
+var ___cxx_global_var_init_212 = Module["___cxx_global_var_init_212"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_212"].apply(null, arguments);
+});
+var ___cxx_global_var_init_213 = Module["___cxx_global_var_init_213"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_213"].apply(null, arguments);
+});
+var ___cxx_global_var_init_214 = Module["___cxx_global_var_init_214"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_214"].apply(null, arguments);
+});
+var ___cxx_global_var_init_215 = Module["___cxx_global_var_init_215"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_215"].apply(null, arguments);
+});
+var ___cxx_global_var_init_216 = Module["___cxx_global_var_init_216"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_216"].apply(null, arguments);
+});
+var ___cxx_global_var_init_217 = Module["___cxx_global_var_init_217"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_217"].apply(null, arguments);
+});
+var ___cxx_global_var_init_218 = Module["___cxx_global_var_init_218"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_218"].apply(null, arguments);
+});
+var ___cxx_global_var_init_219 = Module["___cxx_global_var_init_219"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_219"].apply(null, arguments);
+});
+var ___cxx_global_var_init_220 = Module["___cxx_global_var_init_220"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_220"].apply(null, arguments);
+});
+var ___cxx_global_var_init_221 = Module["___cxx_global_var_init_221"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_221"].apply(null, arguments);
+});
+var ___cxx_global_var_init_222 = Module["___cxx_global_var_init_222"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_222"].apply(null, arguments);
+});
+var ___cxx_global_var_init_223 = Module["___cxx_global_var_init_223"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_223"].apply(null, arguments);
+});
+var ___cxx_global_var_init_25 = Module["___cxx_global_var_init_25"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_25"].apply(null, arguments);
+});
+var ___cxx_global_var_init_26 = Module["___cxx_global_var_init_26"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_26"].apply(null, arguments);
+});
+var ___cxx_global_var_init_27 = Module["___cxx_global_var_init_27"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_27"].apply(null, arguments);
+});
+var ___cxx_global_var_init_27_5710 = Module["___cxx_global_var_init_27_5710"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_27_5710"].apply(null, arguments);
+});
+var ___cxx_global_var_init_27_9055 = Module["___cxx_global_var_init_27_9055"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_27_9055"].apply(null, arguments);
+});
+var ___cxx_global_var_init_28 = Module["___cxx_global_var_init_28"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_28"].apply(null, arguments);
+});
+var ___cxx_global_var_init_28_7249 = Module["___cxx_global_var_init_28_7249"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_28_7249"].apply(null, arguments);
+});
+var ___cxx_global_var_init_29_4251 = Module["___cxx_global_var_init_29_4251"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_29_4251"].apply(null, arguments);
+});
+var ___cxx_global_var_init_29_7250 = Module["___cxx_global_var_init_29_7250"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_29_7250"].apply(null, arguments);
+});
+var ___cxx_global_var_init_29_9056 = Module["___cxx_global_var_init_29_9056"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_29_9056"].apply(null, arguments);
+});
+var ___cxx_global_var_init_2_9483 = Module["___cxx_global_var_init_2_9483"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_2_9483"].apply(null, arguments);
+});
+var ___cxx_global_var_init_2_9829 = Module["___cxx_global_var_init_2_9829"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_2_9829"].apply(null, arguments);
+});
+var ___cxx_global_var_init_30 = Module["___cxx_global_var_init_30"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_30"].apply(null, arguments);
+});
+var ___cxx_global_var_init_30_4252 = Module["___cxx_global_var_init_30_4252"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_30_4252"].apply(null, arguments);
+});
+var ___cxx_global_var_init_31_4253 = Module["___cxx_global_var_init_31_4253"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_31_4253"].apply(null, arguments);
+});
+var ___cxx_global_var_init_31_8755 = Module["___cxx_global_var_init_31_8755"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_31_8755"].apply(null, arguments);
+});
+var ___cxx_global_var_init_31_9057 = Module["___cxx_global_var_init_31_9057"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_31_9057"].apply(null, arguments);
+});
+var ___cxx_global_var_init_32 = Module["___cxx_global_var_init_32"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_32"].apply(null, arguments);
+});
+var ___cxx_global_var_init_33_10192 = Module["___cxx_global_var_init_33_10192"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_33_10192"].apply(null, arguments);
+});
+var ___cxx_global_var_init_33_8756 = Module["___cxx_global_var_init_33_8756"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_33_8756"].apply(null, arguments);
+});
+var ___cxx_global_var_init_34 = Module["___cxx_global_var_init_34"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_34"].apply(null, arguments);
+});
+var ___cxx_global_var_init_34_8757 = Module["___cxx_global_var_init_34_8757"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_34_8757"].apply(null, arguments);
+});
+var ___cxx_global_var_init_34_9169 = Module["___cxx_global_var_init_34_9169"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_34_9169"].apply(null, arguments);
+});
+var ___cxx_global_var_init_35 = Module["___cxx_global_var_init_35"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_35"].apply(null, arguments);
+});
+var ___cxx_global_var_init_35_7741 = Module["___cxx_global_var_init_35_7741"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_35_7741"].apply(null, arguments);
+});
+var ___cxx_global_var_init_36 = Module["___cxx_global_var_init_36"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_36"].apply(null, arguments);
+});
+var ___cxx_global_var_init_36_7742 = Module["___cxx_global_var_init_36_7742"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_36_7742"].apply(null, arguments);
+});
+var ___cxx_global_var_init_37 = Module["___cxx_global_var_init_37"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_37"].apply(null, arguments);
+});
+var ___cxx_global_var_init_38 = Module["___cxx_global_var_init_38"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_38"].apply(null, arguments);
+});
+var ___cxx_global_var_init_39 = Module["___cxx_global_var_init_39"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_39"].apply(null, arguments);
+});
+var ___cxx_global_var_init_3_27 = Module["___cxx_global_var_init_3_27"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_3_27"].apply(null, arguments);
+});
+var ___cxx_global_var_init_3_4485 = Module["___cxx_global_var_init_3_4485"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_3_4485"].apply(null, arguments);
+});
+var ___cxx_global_var_init_3_9830 = Module["___cxx_global_var_init_3_9830"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_3_9830"].apply(null, arguments);
+});
+var ___cxx_global_var_init_40 = Module["___cxx_global_var_init_40"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_40"].apply(null, arguments);
+});
+var ___cxx_global_var_init_40_4832 = Module["___cxx_global_var_init_40_4832"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_40_4832"].apply(null, arguments);
+});
+var ___cxx_global_var_init_41 = Module["___cxx_global_var_init_41"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_41"].apply(null, arguments);
+});
+var ___cxx_global_var_init_4110 = Module["___cxx_global_var_init_4110"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_4110"].apply(null, arguments);
+});
+var ___cxx_global_var_init_41_13424 = Module["___cxx_global_var_init_41_13424"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_41_13424"].apply(null, arguments);
+});
+var ___cxx_global_var_init_42 = Module["___cxx_global_var_init_42"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_42"].apply(null, arguments);
+});
+var ___cxx_global_var_init_43 = Module["___cxx_global_var_init_43"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_43"].apply(null, arguments);
+});
+var ___cxx_global_var_init_44 = Module["___cxx_global_var_init_44"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_44"].apply(null, arguments);
+});
+var ___cxx_global_var_init_44_7960 = Module["___cxx_global_var_init_44_7960"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_44_7960"].apply(null, arguments);
+});
+var ___cxx_global_var_init_45 = Module["___cxx_global_var_init_45"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_45"].apply(null, arguments);
+});
+var ___cxx_global_var_init_46 = Module["___cxx_global_var_init_46"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_46"].apply(null, arguments);
+});
+var ___cxx_global_var_init_46_8284 = Module["___cxx_global_var_init_46_8284"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_46_8284"].apply(null, arguments);
+});
+var ___cxx_global_var_init_47 = Module["___cxx_global_var_init_47"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_47"].apply(null, arguments);
+});
+var ___cxx_global_var_init_47_12741 = Module["___cxx_global_var_init_47_12741"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_47_12741"].apply(null, arguments);
+});
+var ___cxx_global_var_init_47_1315 = Module["___cxx_global_var_init_47_1315"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_47_1315"].apply(null, arguments);
+});
+var ___cxx_global_var_init_47_8285 = Module["___cxx_global_var_init_47_8285"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_47_8285"].apply(null, arguments);
+});
+var ___cxx_global_var_init_48 = Module["___cxx_global_var_init_48"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_48"].apply(null, arguments);
+});
+var ___cxx_global_var_init_48_1316 = Module["___cxx_global_var_init_48_1316"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_48_1316"].apply(null, arguments);
+});
+var ___cxx_global_var_init_48_8286 = Module["___cxx_global_var_init_48_8286"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_48_8286"].apply(null, arguments);
+});
+var ___cxx_global_var_init_49 = Module["___cxx_global_var_init_49"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_49"].apply(null, arguments);
+});
+var ___cxx_global_var_init_49_8287 = Module["___cxx_global_var_init_49_8287"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_49_8287"].apply(null, arguments);
+});
+var ___cxx_global_var_init_4_7154 = Module["___cxx_global_var_init_4_7154"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_4_7154"].apply(null, arguments);
+});
+var ___cxx_global_var_init_4_9831 = Module["___cxx_global_var_init_4_9831"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_4_9831"].apply(null, arguments);
+});
+var ___cxx_global_var_init_5 = Module["___cxx_global_var_init_5"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_5"].apply(null, arguments);
+});
+var ___cxx_global_var_init_50 = Module["___cxx_global_var_init_50"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_50"].apply(null, arguments);
+});
+var ___cxx_global_var_init_51 = Module["___cxx_global_var_init_51"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_51"].apply(null, arguments);
+});
+var ___cxx_global_var_init_52 = Module["___cxx_global_var_init_52"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_52"].apply(null, arguments);
+});
+var ___cxx_global_var_init_53 = Module["___cxx_global_var_init_53"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_53"].apply(null, arguments);
+});
+var ___cxx_global_var_init_53_8288 = Module["___cxx_global_var_init_53_8288"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_53_8288"].apply(null, arguments);
+});
+var ___cxx_global_var_init_54 = Module["___cxx_global_var_init_54"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_54"].apply(null, arguments);
+});
+var ___cxx_global_var_init_55 = Module["___cxx_global_var_init_55"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_55"].apply(null, arguments);
+});
+var ___cxx_global_var_init_55_9674 = Module["___cxx_global_var_init_55_9674"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_55_9674"].apply(null, arguments);
+});
+var ___cxx_global_var_init_56 = Module["___cxx_global_var_init_56"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_56"].apply(null, arguments);
+});
+var ___cxx_global_var_init_57 = Module["___cxx_global_var_init_57"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_57"].apply(null, arguments);
+});
+var ___cxx_global_var_init_58 = Module["___cxx_global_var_init_58"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_58"].apply(null, arguments);
+});
+var ___cxx_global_var_init_58_4833 = Module["___cxx_global_var_init_58_4833"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_58_4833"].apply(null, arguments);
+});
+var ___cxx_global_var_init_58_9675 = Module["___cxx_global_var_init_58_9675"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_58_9675"].apply(null, arguments);
+});
+var ___cxx_global_var_init_59 = Module["___cxx_global_var_init_59"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_59"].apply(null, arguments);
+});
+var ___cxx_global_var_init_59_4834 = Module["___cxx_global_var_init_59_4834"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_59_4834"].apply(null, arguments);
+});
+var ___cxx_global_var_init_59_9676 = Module["___cxx_global_var_init_59_9676"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_59_9676"].apply(null, arguments);
+});
+var ___cxx_global_var_init_5_9832 = Module["___cxx_global_var_init_5_9832"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_5_9832"].apply(null, arguments);
+});
+var ___cxx_global_var_init_60 = Module["___cxx_global_var_init_60"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_60"].apply(null, arguments);
+});
+var ___cxx_global_var_init_60_4835 = Module["___cxx_global_var_init_60_4835"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_60_4835"].apply(null, arguments);
+});
+var ___cxx_global_var_init_60_9677 = Module["___cxx_global_var_init_60_9677"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_60_9677"].apply(null, arguments);
+});
+var ___cxx_global_var_init_61 = Module["___cxx_global_var_init_61"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_61"].apply(null, arguments);
+});
+var ___cxx_global_var_init_61_9678 = Module["___cxx_global_var_init_61_9678"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_61_9678"].apply(null, arguments);
+});
+var ___cxx_global_var_init_63 = Module["___cxx_global_var_init_63"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_63"].apply(null, arguments);
+});
+var ___cxx_global_var_init_67 = Module["___cxx_global_var_init_67"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_67"].apply(null, arguments);
+});
+var ___cxx_global_var_init_6_4572 = Module["___cxx_global_var_init_6_4572"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_6_4572"].apply(null, arguments);
+});
+var ___cxx_global_var_init_6_748 = Module["___cxx_global_var_init_6_748"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_6_748"].apply(null, arguments);
+});
+var ___cxx_global_var_init_6_9833 = Module["___cxx_global_var_init_6_9833"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_6_9833"].apply(null, arguments);
+});
+var ___cxx_global_var_init_7 = Module["___cxx_global_var_init_7"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_7"].apply(null, arguments);
+});
+var ___cxx_global_var_init_71 = Module["___cxx_global_var_init_71"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_71"].apply(null, arguments);
+});
+var ___cxx_global_var_init_78 = Module["___cxx_global_var_init_78"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_78"].apply(null, arguments);
+});
+var ___cxx_global_var_init_79 = Module["___cxx_global_var_init_79"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_79"].apply(null, arguments);
+});
+var ___cxx_global_var_init_7_4573 = Module["___cxx_global_var_init_7_4573"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_7_4573"].apply(null, arguments);
+});
+var ___cxx_global_var_init_7_9834 = Module["___cxx_global_var_init_7_9834"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_7_9834"].apply(null, arguments);
+});
+var ___cxx_global_var_init_8502 = Module["___cxx_global_var_init_8502"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_8502"].apply(null, arguments);
+});
+var ___cxx_global_var_init_86 = Module["___cxx_global_var_init_86"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_86"].apply(null, arguments);
+});
+var ___cxx_global_var_init_87 = Module["___cxx_global_var_init_87"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_87"].apply(null, arguments);
+});
+var ___cxx_global_var_init_88 = Module["___cxx_global_var_init_88"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_88"].apply(null, arguments);
+});
+var ___cxx_global_var_init_88_8642 = Module["___cxx_global_var_init_88_8642"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_88_8642"].apply(null, arguments);
+});
+var ___cxx_global_var_init_8_4574 = Module["___cxx_global_var_init_8_4574"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_8_4574"].apply(null, arguments);
+});
+var ___cxx_global_var_init_8_7089 = Module["___cxx_global_var_init_8_7089"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_8_7089"].apply(null, arguments);
+});
+var ___cxx_global_var_init_8_9835 = Module["___cxx_global_var_init_8_9835"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_8_9835"].apply(null, arguments);
+});
+var ___cxx_global_var_init_91 = Module["___cxx_global_var_init_91"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_91"].apply(null, arguments);
+});
+var ___cxx_global_var_init_92 = Module["___cxx_global_var_init_92"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_92"].apply(null, arguments);
+});
+var ___cxx_global_var_init_92_6311 = Module["___cxx_global_var_init_92_6311"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_92_6311"].apply(null, arguments);
+});
+var ___cxx_global_var_init_93 = Module["___cxx_global_var_init_93"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_93"].apply(null, arguments);
+});
+var ___cxx_global_var_init_93_6312 = Module["___cxx_global_var_init_93_6312"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_93_6312"].apply(null, arguments);
+});
+var ___cxx_global_var_init_94 = Module["___cxx_global_var_init_94"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_94"].apply(null, arguments);
+});
+var ___cxx_global_var_init_94_6313 = Module["___cxx_global_var_init_94_6313"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_94_6313"].apply(null, arguments);
+});
+var ___cxx_global_var_init_95 = Module["___cxx_global_var_init_95"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_95"].apply(null, arguments);
+});
+var ___cxx_global_var_init_9_4575 = Module["___cxx_global_var_init_9_4575"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_9_4575"].apply(null, arguments);
+});
+var ___cxx_global_var_init_9_9836 = Module["___cxx_global_var_init_9_9836"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_9_9836"].apply(null, arguments);
+});
+var ___emscripten_environ_constructor = Module["___emscripten_environ_constructor"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___emscripten_environ_constructor"].apply(null, arguments);
+});
+var ___errno_location = Module["___errno_location"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___errno_location"].apply(null, arguments);
+});
+var __get_daylight = Module["__get_daylight"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__get_daylight"].apply(null, arguments);
+});
+var __get_environ = Module["__get_environ"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__get_environ"].apply(null, arguments);
+});
+var __get_timezone = Module["__get_timezone"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__get_timezone"].apply(null, arguments);
+});
+var __get_tzname = Module["__get_tzname"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__get_tzname"].apply(null, arguments);
+});
+var _emscripten_replace_memory = Module["_emscripten_replace_memory"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["_emscripten_replace_memory"].apply(null, arguments);
+});
+var _fflush = Module["_fflush"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["_fflush"].apply(null, arguments);
+});
+var _free = Module["_free"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["_free"].apply(null, arguments);
+});
+var _htonl = Module["_htonl"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["_htonl"].apply(null, arguments);
+});
+var _htons = Module["_htons"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["_htons"].apply(null, arguments);
+});
+var _i64Add = Module["_i64Add"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["_i64Add"].apply(null, arguments);
+});
+var _llvm_bswap_i16 = Module["_llvm_bswap_i16"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["_llvm_bswap_i16"].apply(null, arguments);
+});
+var _llvm_bswap_i32 = Module["_llvm_bswap_i32"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["_llvm_bswap_i32"].apply(null, arguments);
+});
+var _llvm_ctlz_i64 = Module["_llvm_ctlz_i64"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["_llvm_ctlz_i64"].apply(null, arguments);
+});
+var _llvm_ctpop_i32 = Module["_llvm_ctpop_i32"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["_llvm_ctpop_i32"].apply(null, arguments);
+});
+var _llvm_maxnum_f32 = Module["_llvm_maxnum_f32"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["_llvm_maxnum_f32"].apply(null, arguments);
+});
+var _llvm_maxnum_f64 = Module["_llvm_maxnum_f64"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["_llvm_maxnum_f64"].apply(null, arguments);
+});
+var _llvm_minnum_f32 = Module["_llvm_minnum_f32"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["_llvm_minnum_f32"].apply(null, arguments);
+});
+var _llvm_round_f32 = Module["_llvm_round_f32"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["_llvm_round_f32"].apply(null, arguments);
+});
+var _main = Module["_main"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["_main"].apply(null, arguments);
+});
+var _malloc = Module["_malloc"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["_malloc"].apply(null, arguments);
+});
+var _memalign = Module["_memalign"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["_memalign"].apply(null, arguments);
+});
+var _memcpy = Module["_memcpy"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["_memcpy"].apply(null, arguments);
+});
+var _memmove = Module["_memmove"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["_memmove"].apply(null, arguments);
+});
+var _memset = Module["_memset"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["_memset"].apply(null, arguments);
+});
+var _ntohs = Module["_ntohs"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["_ntohs"].apply(null, arguments);
+});
+var _pthread_cond_broadcast = Module["_pthread_cond_broadcast"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["_pthread_cond_broadcast"].apply(null, arguments);
+});
+var _pthread_mutex_lock = Module["_pthread_mutex_lock"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["_pthread_mutex_lock"].apply(null, arguments);
+});
+var _pthread_mutex_unlock = Module["_pthread_mutex_unlock"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["_pthread_mutex_unlock"].apply(null, arguments);
+});
+var _realloc = Module["_realloc"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["_realloc"].apply(null, arguments);
+});
+var _sbrk = Module["_sbrk"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["_sbrk"].apply(null, arguments);
+});
+var _strlen = Module["_strlen"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["_strlen"].apply(null, arguments);
+});
+var establishStackSpace = Module["establishStackSpace"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["establishStackSpace"].apply(null, arguments);
+});
+var getTempRet0 = Module["getTempRet0"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["getTempRet0"].apply(null, arguments);
+});
+var runPostSets = Module["runPostSets"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["runPostSets"].apply(null, arguments);
+});
+var setTempRet0 = Module["setTempRet0"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["setTempRet0"].apply(null, arguments);
+});
+var setThrew = Module["setThrew"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["setThrew"].apply(null, arguments);
+});
+var stackAlloc = Module["stackAlloc"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["stackAlloc"].apply(null, arguments);
+});
+var stackRestore = Module["stackRestore"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["stackRestore"].apply(null, arguments);
+});
+var stackSave = Module["stackSave"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["stackSave"].apply(null, arguments);
+});
+var dynCall_dddi = Module["dynCall_dddi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_dddi"].apply(null, arguments);
+});
+var dynCall_ddi = Module["dynCall_ddi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_ddi"].apply(null, arguments);
+});
+var dynCall_dfi = Module["dynCall_dfi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_dfi"].apply(null, arguments);
+});
+var dynCall_di = Module["dynCall_di"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_di"].apply(null, arguments);
+});
+var dynCall_diddi = Module["dynCall_diddi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_diddi"].apply(null, arguments);
+});
+var dynCall_didi = Module["dynCall_didi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_didi"].apply(null, arguments);
+});
+var dynCall_dii = Module["dynCall_dii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_dii"].apply(null, arguments);
+});
+var dynCall_diii = Module["dynCall_diii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_diii"].apply(null, arguments);
+});
+var dynCall_diiii = Module["dynCall_diiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_diiii"].apply(null, arguments);
+});
+var dynCall_dji = Module["dynCall_dji"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_dji"].apply(null, arguments);
+});
+var dynCall_f = Module["dynCall_f"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_f"].apply(null, arguments);
+});
+var dynCall_fdi = Module["dynCall_fdi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_fdi"].apply(null, arguments);
+});
+var dynCall_ff = Module["dynCall_ff"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_ff"].apply(null, arguments);
+});
+var dynCall_fff = Module["dynCall_fff"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_fff"].apply(null, arguments);
+});
+var dynCall_ffffi = Module["dynCall_ffffi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_ffffi"].apply(null, arguments);
+});
+var dynCall_fffi = Module["dynCall_fffi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_fffi"].apply(null, arguments);
+});
+var dynCall_fffifffi = Module["dynCall_fffifffi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_fffifffi"].apply(null, arguments);
+});
+var dynCall_ffi = Module["dynCall_ffi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_ffi"].apply(null, arguments);
+});
+var dynCall_fi = Module["dynCall_fi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_fi"].apply(null, arguments);
+});
+var dynCall_fif = Module["dynCall_fif"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_fif"].apply(null, arguments);
+});
+var dynCall_fiff = Module["dynCall_fiff"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_fiff"].apply(null, arguments);
+});
+var dynCall_fifffi = Module["dynCall_fifffi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_fifffi"].apply(null, arguments);
+});
+var dynCall_fiffi = Module["dynCall_fiffi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_fiffi"].apply(null, arguments);
+});
+var dynCall_fifi = Module["dynCall_fifi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_fifi"].apply(null, arguments);
+});
+var dynCall_fifii = Module["dynCall_fifii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_fifii"].apply(null, arguments);
+});
+var dynCall_fii = Module["dynCall_fii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_fii"].apply(null, arguments);
+});
+var dynCall_fiif = Module["dynCall_fiif"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_fiif"].apply(null, arguments);
+});
+var dynCall_fiifi = Module["dynCall_fiifi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_fiifi"].apply(null, arguments);
+});
+var dynCall_fiifii = Module["dynCall_fiifii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_fiifii"].apply(null, arguments);
+});
+var dynCall_fiii = Module["dynCall_fiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_fiii"].apply(null, arguments);
+});
+var dynCall_fiiii = Module["dynCall_fiiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_fiiii"].apply(null, arguments);
+});
+var dynCall_fiiiiiifiifif = Module["dynCall_fiiiiiifiifif"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_fiiiiiifiifif"].apply(null, arguments);
+});
+var dynCall_fiiiiiifiiiif = Module["dynCall_fiiiiiifiiiif"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_fiiiiiifiiiif"].apply(null, arguments);
+});
+var dynCall_fji = Module["dynCall_fji"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_fji"].apply(null, arguments);
+});
+var dynCall_i = Module["dynCall_i"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_i"].apply(null, arguments);
+});
+var dynCall_idi = Module["dynCall_idi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_idi"].apply(null, arguments);
+});
+var dynCall_idiii = Module["dynCall_idiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_idiii"].apply(null, arguments);
+});
+var dynCall_ifffi = Module["dynCall_ifffi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_ifffi"].apply(null, arguments);
+});
+var dynCall_iffi = Module["dynCall_iffi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iffi"].apply(null, arguments);
+});
+var dynCall_ifi = Module["dynCall_ifi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_ifi"].apply(null, arguments);
+});
+var dynCall_ifiii = Module["dynCall_ifiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_ifiii"].apply(null, arguments);
+});
+var dynCall_ii = Module["dynCall_ii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_ii"].apply(null, arguments);
+});
+var dynCall_iidi = Module["dynCall_iidi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iidi"].apply(null, arguments);
+});
+var dynCall_iidii = Module["dynCall_iidii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iidii"].apply(null, arguments);
+});
+var dynCall_iif = Module["dynCall_iif"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iif"].apply(null, arguments);
+});
+var dynCall_iifff = Module["dynCall_iifff"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iifff"].apply(null, arguments);
+});
+var dynCall_iifffi = Module["dynCall_iifffi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iifffi"].apply(null, arguments);
+});
+var dynCall_iiffi = Module["dynCall_iiffi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiffi"].apply(null, arguments);
+});
+var dynCall_iifi = Module["dynCall_iifi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iifi"].apply(null, arguments);
+});
+var dynCall_iifii = Module["dynCall_iifii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iifii"].apply(null, arguments);
+});
+var dynCall_iifiii = Module["dynCall_iifiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iifiii"].apply(null, arguments);
+});
+var dynCall_iifiiiijii = Module["dynCall_iifiiiijii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iifiiiijii"].apply(null, arguments);
+});
+var dynCall_iii = Module["dynCall_iii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iii"].apply(null, arguments);
+});
+var dynCall_iiif = Module["dynCall_iiif"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiif"].apply(null, arguments);
+});
+var dynCall_iiiff = Module["dynCall_iiiff"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiiff"].apply(null, arguments);
+});
+var dynCall_iiifi = Module["dynCall_iiifi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiifi"].apply(null, arguments);
+});
+var dynCall_iiifii = Module["dynCall_iiifii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiifii"].apply(null, arguments);
+});
+var dynCall_iiifiii = Module["dynCall_iiifiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiifiii"].apply(null, arguments);
+});
+var dynCall_iiifiiii = Module["dynCall_iiifiiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiifiiii"].apply(null, arguments);
+});
+var dynCall_iiii = Module["dynCall_iiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiii"].apply(null, arguments);
+});
+var dynCall_iiiifffffi = Module["dynCall_iiiifffffi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiiifffffi"].apply(null, arguments);
+});
+var dynCall_iiiifffffii = Module["dynCall_iiiifffffii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiiifffffii"].apply(null, arguments);
+});
+var dynCall_iiiifffiii = Module["dynCall_iiiifffiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiiifffiii"].apply(null, arguments);
+});
+var dynCall_iiiifi = Module["dynCall_iiiifi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiiifi"].apply(null, arguments);
+});
+var dynCall_iiiifii = Module["dynCall_iiiifii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiiifii"].apply(null, arguments);
+});
+var dynCall_iiiifiii = Module["dynCall_iiiifiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiiifiii"].apply(null, arguments);
+});
+var dynCall_iiiifiiii = Module["dynCall_iiiifiiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiiifiiii"].apply(null, arguments);
+});
+var dynCall_iiiifiiiii = Module["dynCall_iiiifiiiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiiifiiiii"].apply(null, arguments);
+});
+var dynCall_iiiii = Module["dynCall_iiiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiiii"].apply(null, arguments);
+});
+var dynCall_iiiiifiii = Module["dynCall_iiiiifiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiiiifiii"].apply(null, arguments);
+});
+var dynCall_iiiiifiiiiif = Module["dynCall_iiiiifiiiiif"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiiiifiiiiif"].apply(null, arguments);
+});
+var dynCall_iiiiii = Module["dynCall_iiiiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiiiii"].apply(null, arguments);
+});
+var dynCall_iiiiiifff = Module["dynCall_iiiiiifff"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiiiiifff"].apply(null, arguments);
+});
+var dynCall_iiiiiifffiiifiii = Module["dynCall_iiiiiifffiiifiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiiiiifffiiifiii"].apply(null, arguments);
+});
+var dynCall_iiiiiiffiiiiiiiiiffffiii = Module["dynCall_iiiiiiffiiiiiiiiiffffiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiiiiiffiiiiiiiiiffffiii"].apply(null, arguments);
+});
+var dynCall_iiiiiiffiiiiiiiiiffffiiii = Module["dynCall_iiiiiiffiiiiiiiiiffffiiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiiiiiffiiiiiiiiiffffiiii"].apply(null, arguments);
+});
+var dynCall_iiiiiiffiiiiiiiiiiiiiii = Module["dynCall_iiiiiiffiiiiiiiiiiiiiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiiiiiffiiiiiiiiiiiiiii"].apply(null, arguments);
+});
+var dynCall_iiiiiifiif = Module["dynCall_iiiiiifiif"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiiiiifiif"].apply(null, arguments);
+});
+var dynCall_iiiiiifiii = Module["dynCall_iiiiiifiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiiiiifiii"].apply(null, arguments);
+});
+var dynCall_iiiiiii = Module["dynCall_iiiiiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiiiiii"].apply(null, arguments);
+});
+var dynCall_iiiiiiifiif = Module["dynCall_iiiiiiifiif"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiiiiiifiif"].apply(null, arguments);
+});
+var dynCall_iiiiiiii = Module["dynCall_iiiiiiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiiiiiii"].apply(null, arguments);
+});
+var dynCall_iiiiiiiii = Module["dynCall_iiiiiiiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiiiiiiii"].apply(null, arguments);
+});
+var dynCall_iiiiiiiiii = Module["dynCall_iiiiiiiiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiiiiiiiii"].apply(null, arguments);
+});
+var dynCall_iiiiiiiiiii = Module["dynCall_iiiiiiiiiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiiiiiiiiii"].apply(null, arguments);
+});
+var dynCall_iiiiiiiiiiii = Module["dynCall_iiiiiiiiiiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiiiiiiiiiii"].apply(null, arguments);
+});
+var dynCall_iiiiiiiiiiiii = Module["dynCall_iiiiiiiiiiiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiiiiiiiiiiii"].apply(null, arguments);
+});
+var dynCall_iiiiiiiiiiiiii = Module["dynCall_iiiiiiiiiiiiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiiiiiiiiiiiii"].apply(null, arguments);
+});
+var dynCall_iiiiiji = Module["dynCall_iiiiiji"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiiiiji"].apply(null, arguments);
+});
+var dynCall_iiiij = Module["dynCall_iiiij"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiiij"].apply(null, arguments);
+});
+var dynCall_iiiiji = Module["dynCall_iiiiji"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiiiji"].apply(null, arguments);
+});
+var dynCall_iiiijii = Module["dynCall_iiiijii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiiijii"].apply(null, arguments);
+});
+var dynCall_iiiijiii = Module["dynCall_iiiijiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiiijiii"].apply(null, arguments);
+});
+var dynCall_iiij = Module["dynCall_iiij"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiij"].apply(null, arguments);
+});
+var dynCall_iiiji = Module["dynCall_iiiji"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiiji"].apply(null, arguments);
+});
+var dynCall_iiijii = Module["dynCall_iiijii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiijii"].apply(null, arguments);
+});
+var dynCall_iiijiii = Module["dynCall_iiijiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiijiii"].apply(null, arguments);
+});
+var dynCall_iiijji = Module["dynCall_iiijji"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiijji"].apply(null, arguments);
+});
+var dynCall_iiijjiiii = Module["dynCall_iiijjiiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiijjiiii"].apply(null, arguments);
+});
+var dynCall_iij = Module["dynCall_iij"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iij"].apply(null, arguments);
+});
+var dynCall_iiji = Module["dynCall_iiji"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiji"].apply(null, arguments);
+});
+var dynCall_iijii = Module["dynCall_iijii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iijii"].apply(null, arguments);
+});
+var dynCall_iijiii = Module["dynCall_iijiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iijiii"].apply(null, arguments);
+});
+var dynCall_iijji = Module["dynCall_iijji"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iijji"].apply(null, arguments);
+});
+var dynCall_iijjii = Module["dynCall_iijjii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iijjii"].apply(null, arguments);
+});
+var dynCall_iijjiii = Module["dynCall_iijjiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iijjiii"].apply(null, arguments);
+});
+var dynCall_iijjji = Module["dynCall_iijjji"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iijjji"].apply(null, arguments);
+});
+var dynCall_ij = Module["dynCall_ij"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_ij"].apply(null, arguments);
+});
+var dynCall_iji = Module["dynCall_iji"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iji"].apply(null, arguments);
+});
+var dynCall_ijiii = Module["dynCall_ijiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_ijiii"].apply(null, arguments);
+});
+var dynCall_ijj = Module["dynCall_ijj"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_ijj"].apply(null, arguments);
+});
+var dynCall_ijji = Module["dynCall_ijji"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_ijji"].apply(null, arguments);
+});
+var dynCall_j = Module["dynCall_j"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_j"].apply(null, arguments);
+});
+var dynCall_jdi = Module["dynCall_jdi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_jdi"].apply(null, arguments);
+});
+var dynCall_jdii = Module["dynCall_jdii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_jdii"].apply(null, arguments);
+});
+var dynCall_jfi = Module["dynCall_jfi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_jfi"].apply(null, arguments);
+});
+var dynCall_ji = Module["dynCall_ji"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_ji"].apply(null, arguments);
+});
+var dynCall_jidi = Module["dynCall_jidi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_jidi"].apply(null, arguments);
+});
+var dynCall_jidii = Module["dynCall_jidii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_jidii"].apply(null, arguments);
+});
+var dynCall_jii = Module["dynCall_jii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_jii"].apply(null, arguments);
+});
+var dynCall_jiii = Module["dynCall_jiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_jiii"].apply(null, arguments);
+});
+var dynCall_jiiii = Module["dynCall_jiiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_jiiii"].apply(null, arguments);
+});
+var dynCall_jiiiii = Module["dynCall_jiiiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_jiiiii"].apply(null, arguments);
+});
+var dynCall_jiiiiii = Module["dynCall_jiiiiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_jiiiiii"].apply(null, arguments);
+});
+var dynCall_jiiiiiiiiii = Module["dynCall_jiiiiiiiiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_jiiiiiiiiii"].apply(null, arguments);
+});
+var dynCall_jiiji = Module["dynCall_jiiji"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_jiiji"].apply(null, arguments);
+});
+var dynCall_jiji = Module["dynCall_jiji"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_jiji"].apply(null, arguments);
+});
+var dynCall_jijii = Module["dynCall_jijii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_jijii"].apply(null, arguments);
+});
+var dynCall_jijiii = Module["dynCall_jijiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_jijiii"].apply(null, arguments);
+});
+var dynCall_jijj = Module["dynCall_jijj"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_jijj"].apply(null, arguments);
+});
+var dynCall_jijji = Module["dynCall_jijji"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_jijji"].apply(null, arguments);
+});
+var dynCall_jji = Module["dynCall_jji"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_jji"].apply(null, arguments);
+});
+var dynCall_v = Module["dynCall_v"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_v"].apply(null, arguments);
+});
+var dynCall_vd = Module["dynCall_vd"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_vd"].apply(null, arguments);
+});
+var dynCall_vf = Module["dynCall_vf"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_vf"].apply(null, arguments);
+});
+var dynCall_vff = Module["dynCall_vff"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_vff"].apply(null, arguments);
+});
+var dynCall_vffff = Module["dynCall_vffff"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_vffff"].apply(null, arguments);
+});
+var dynCall_vfi = Module["dynCall_vfi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_vfi"].apply(null, arguments);
+});
+var dynCall_vi = Module["dynCall_vi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_vi"].apply(null, arguments);
+});
+var dynCall_vid = Module["dynCall_vid"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_vid"].apply(null, arguments);
+});
+var dynCall_vidi = Module["dynCall_vidi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_vidi"].apply(null, arguments);
+});
+var dynCall_vif = Module["dynCall_vif"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_vif"].apply(null, arguments);
+});
+var dynCall_viff = Module["dynCall_viff"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viff"].apply(null, arguments);
+});
+var dynCall_vifff = Module["dynCall_vifff"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_vifff"].apply(null, arguments);
+});
+var dynCall_viffff = Module["dynCall_viffff"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viffff"].apply(null, arguments);
+});
+var dynCall_viffffi = Module["dynCall_viffffi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viffffi"].apply(null, arguments);
+});
+var dynCall_viffffii = Module["dynCall_viffffii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viffffii"].apply(null, arguments);
+});
+var dynCall_viffffiifffiiiiif = Module["dynCall_viffffiifffiiiiif"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viffffiifffiiiiif"].apply(null, arguments);
+});
+var dynCall_viffffiii = Module["dynCall_viffffiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viffffiii"].apply(null, arguments);
+});
+var dynCall_vifffi = Module["dynCall_vifffi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_vifffi"].apply(null, arguments);
+});
+var dynCall_vifffii = Module["dynCall_vifffii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_vifffii"].apply(null, arguments);
+});
+var dynCall_viffi = Module["dynCall_viffi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viffi"].apply(null, arguments);
+});
+var dynCall_viffii = Module["dynCall_viffii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viffii"].apply(null, arguments);
+});
+var dynCall_viffiifffffiii = Module["dynCall_viffiifffffiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viffiifffffiii"].apply(null, arguments);
+});
+var dynCall_viffiii = Module["dynCall_viffiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viffiii"].apply(null, arguments);
+});
+var dynCall_viffiiiif = Module["dynCall_viffiiiif"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viffiiiif"].apply(null, arguments);
+});
+var dynCall_vifi = Module["dynCall_vifi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_vifi"].apply(null, arguments);
+});
+var dynCall_vifii = Module["dynCall_vifii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_vifii"].apply(null, arguments);
+});
+var dynCall_vifiiii = Module["dynCall_vifiiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_vifiiii"].apply(null, arguments);
+});
+var dynCall_vifijii = Module["dynCall_vifijii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_vifijii"].apply(null, arguments);
+});
+var dynCall_vii = Module["dynCall_vii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_vii"].apply(null, arguments);
+});
+var dynCall_viid = Module["dynCall_viid"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viid"].apply(null, arguments);
+});
+var dynCall_viidi = Module["dynCall_viidi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viidi"].apply(null, arguments);
+});
+var dynCall_viidii = Module["dynCall_viidii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viidii"].apply(null, arguments);
+});
+var dynCall_viif = Module["dynCall_viif"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viif"].apply(null, arguments);
+});
+var dynCall_viiff = Module["dynCall_viiff"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viiff"].apply(null, arguments);
+});
+var dynCall_viifff = Module["dynCall_viifff"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viifff"].apply(null, arguments);
+});
+var dynCall_viifffi = Module["dynCall_viifffi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viifffi"].apply(null, arguments);
+});
+var dynCall_viiffi = Module["dynCall_viiffi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viiffi"].apply(null, arguments);
+});
+var dynCall_viiffii = Module["dynCall_viiffii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viiffii"].apply(null, arguments);
+});
+var dynCall_viifi = Module["dynCall_viifi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viifi"].apply(null, arguments);
+});
+var dynCall_viifii = Module["dynCall_viifii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viifii"].apply(null, arguments);
+});
+var dynCall_viifiii = Module["dynCall_viifiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viifiii"].apply(null, arguments);
+});
+var dynCall_viifiiii = Module["dynCall_viifiiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viifiiii"].apply(null, arguments);
+});
+var dynCall_viii = Module["dynCall_viii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viii"].apply(null, arguments);
+});
+var dynCall_viiidi = Module["dynCall_viiidi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viiidi"].apply(null, arguments);
+});
+var dynCall_viiifffi = Module["dynCall_viiifffi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viiifffi"].apply(null, arguments);
+});
+var dynCall_viiiffi = Module["dynCall_viiiffi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viiiffi"].apply(null, arguments);
+});
+var dynCall_viiiffii = Module["dynCall_viiiffii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viiiffii"].apply(null, arguments);
+});
+var dynCall_viiifi = Module["dynCall_viiifi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viiifi"].apply(null, arguments);
+});
+var dynCall_viiifii = Module["dynCall_viiifii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viiifii"].apply(null, arguments);
+});
+var dynCall_viiifiii = Module["dynCall_viiifiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viiifiii"].apply(null, arguments);
+});
+var dynCall_viiifiiiii = Module["dynCall_viiifiiiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viiifiiiii"].apply(null, arguments);
+});
+var dynCall_viiii = Module["dynCall_viiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viiii"].apply(null, arguments);
+});
+var dynCall_viiiif = Module["dynCall_viiiif"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viiiif"].apply(null, arguments);
+});
+var dynCall_viiiifii = Module["dynCall_viiiifii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viiiifii"].apply(null, arguments);
+});
+var dynCall_viiiifiiiiif = Module["dynCall_viiiifiiiiif"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viiiifiiiiif"].apply(null, arguments);
+});
+var dynCall_viiiii = Module["dynCall_viiiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viiiii"].apply(null, arguments);
+});
+var dynCall_viiiiif = Module["dynCall_viiiiif"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viiiiif"].apply(null, arguments);
+});
+var dynCall_viiiiiffi = Module["dynCall_viiiiiffi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viiiiiffi"].apply(null, arguments);
+});
+var dynCall_viiiiiffii = Module["dynCall_viiiiiffii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viiiiiffii"].apply(null, arguments);
+});
+var dynCall_viiiiifi = Module["dynCall_viiiiifi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viiiiifi"].apply(null, arguments);
+});
+var dynCall_viiiiii = Module["dynCall_viiiiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viiiiii"].apply(null, arguments);
+});
+var dynCall_viiiiiif = Module["dynCall_viiiiiif"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viiiiiif"].apply(null, arguments);
+});
+var dynCall_viiiiiii = Module["dynCall_viiiiiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viiiiiii"].apply(null, arguments);
+});
+var dynCall_viiiiiiifi = Module["dynCall_viiiiiiifi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viiiiiiifi"].apply(null, arguments);
+});
+var dynCall_viiiiiiii = Module["dynCall_viiiiiiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viiiiiiii"].apply(null, arguments);
+});
+var dynCall_viiiiiiiii = Module["dynCall_viiiiiiiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viiiiiiiii"].apply(null, arguments);
+});
+var dynCall_viiiiiiiiii = Module["dynCall_viiiiiiiiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viiiiiiiiii"].apply(null, arguments);
+});
+var dynCall_viiiiiiiiiii = Module["dynCall_viiiiiiiiiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viiiiiiiiiii"].apply(null, arguments);
+});
+var dynCall_viiiiiiiiiiifii = Module["dynCall_viiiiiiiiiiifii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viiiiiiiiiiifii"].apply(null, arguments);
+});
+var dynCall_viiiiiiiiiiii = Module["dynCall_viiiiiiiiiiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viiiiiiiiiiii"].apply(null, arguments);
+});
+var dynCall_viiiiiiiiiiiiii = Module["dynCall_viiiiiiiiiiiiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viiiiiiiiiiiiii"].apply(null, arguments);
+});
+var dynCall_viiiiiiiiiiiiiii = Module["dynCall_viiiiiiiiiiiiiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viiiiiiiiiiiiiii"].apply(null, arguments);
+});
+var dynCall_viiiiiiiiiiiiiiiiii = Module["dynCall_viiiiiiiiiiiiiiiiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viiiiiiiiiiiiiiiiii"].apply(null, arguments);
+});
+var dynCall_viiiiiji = Module["dynCall_viiiiiji"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viiiiiji"].apply(null, arguments);
+});
+var dynCall_viiiij = Module["dynCall_viiiij"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viiiij"].apply(null, arguments);
+});
+var dynCall_viiiijiiii = Module["dynCall_viiiijiiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viiiijiiii"].apply(null, arguments);
+});
+var dynCall_viiiji = Module["dynCall_viiiji"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viiiji"].apply(null, arguments);
+});
+var dynCall_viiijji = Module["dynCall_viiijji"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viiijji"].apply(null, arguments);
+});
+var dynCall_viij = Module["dynCall_viij"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viij"].apply(null, arguments);
+});
+var dynCall_viiji = Module["dynCall_viiji"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viiji"].apply(null, arguments);
+});
+var dynCall_viijii = Module["dynCall_viijii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viijii"].apply(null, arguments);
+});
+var dynCall_viijiijiii = Module["dynCall_viijiijiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viijiijiii"].apply(null, arguments);
+});
+var dynCall_viijijii = Module["dynCall_viijijii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viijijii"].apply(null, arguments);
+});
+var dynCall_viijijiii = Module["dynCall_viijijiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viijijiii"].apply(null, arguments);
+});
+var dynCall_viijijj = Module["dynCall_viijijj"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viijijj"].apply(null, arguments);
+});
+var dynCall_viijj = Module["dynCall_viijj"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viijj"].apply(null, arguments);
+});
+var dynCall_viijji = Module["dynCall_viijji"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viijji"].apply(null, arguments);
+});
+var dynCall_viijjii = Module["dynCall_viijjii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viijjii"].apply(null, arguments);
+});
+var dynCall_viijjiii = Module["dynCall_viijjiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viijjiii"].apply(null, arguments);
+});
+var dynCall_viijjji = Module["dynCall_viijjji"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viijjji"].apply(null, arguments);
+});
+var dynCall_vij = Module["dynCall_vij"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_vij"].apply(null, arguments);
+});
+var dynCall_viji = Module["dynCall_viji"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viji"].apply(null, arguments);
+});
+var dynCall_vijii = Module["dynCall_vijii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_vijii"].apply(null, arguments);
+});
+var dynCall_vijiii = Module["dynCall_vijiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_vijiii"].apply(null, arguments);
+});
+var dynCall_vijiji = Module["dynCall_vijiji"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_vijiji"].apply(null, arguments);
+});
+var dynCall_vijijji = Module["dynCall_vijijji"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_vijijji"].apply(null, arguments);
+});
+var dynCall_vijji = Module["dynCall_vijji"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_vijji"].apply(null, arguments);
+});
+var dynCall_vijjii = Module["dynCall_vijjii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_vijjii"].apply(null, arguments);
+});
+var dynCall_vijjji = Module["dynCall_vijjji"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_vijjji"].apply(null, arguments);
+});
+var dynCall_vjiiii = Module["dynCall_vjiiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_vjiiii"].apply(null, arguments);
+});
+var dynCall_vjji = Module["dynCall_vjji"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_vjji"].apply(null, arguments);
+});
+Module["asm"] = asm;
+if (!Module["intArrayFromString"]) Module["intArrayFromString"] = (function() {
+ abort("'intArrayFromString' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["intArrayToString"]) Module["intArrayToString"] = (function() {
+ abort("'intArrayToString' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+Module["ccall"] = ccall;
+Module["cwrap"] = cwrap;
+if (!Module["setValue"]) Module["setValue"] = (function() {
+ abort("'setValue' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["getValue"]) Module["getValue"] = (function() {
+ abort("'getValue' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["allocate"]) Module["allocate"] = (function() {
+ abort("'allocate' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["getMemory"]) Module["getMemory"] = (function() {
+ abort("'getMemory' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ). Alternatively, forcing filesystem support (-s FORCE_FILESYSTEM=1) can export this for you");
+});
+if (!Module["Pointer_stringify"]) Module["Pointer_stringify"] = (function() {
+ abort("'Pointer_stringify' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["AsciiToString"]) Module["AsciiToString"] = (function() {
+ abort("'AsciiToString' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["stringToAscii"]) Module["stringToAscii"] = (function() {
+ abort("'stringToAscii' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["UTF8ArrayToString"]) Module["UTF8ArrayToString"] = (function() {
+ abort("'UTF8ArrayToString' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["UTF8ToString"]) Module["UTF8ToString"] = (function() {
+ abort("'UTF8ToString' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["stringToUTF8Array"]) Module["stringToUTF8Array"] = (function() {
+ abort("'stringToUTF8Array' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["stringToUTF8"]) Module["stringToUTF8"] = (function() {
+ abort("'stringToUTF8' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["lengthBytesUTF8"]) Module["lengthBytesUTF8"] = (function() {
+ abort("'lengthBytesUTF8' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["UTF16ToString"]) Module["UTF16ToString"] = (function() {
+ abort("'UTF16ToString' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["stringToUTF16"]) Module["stringToUTF16"] = (function() {
+ abort("'stringToUTF16' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["lengthBytesUTF16"]) Module["lengthBytesUTF16"] = (function() {
+ abort("'lengthBytesUTF16' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["UTF32ToString"]) Module["UTF32ToString"] = (function() {
+ abort("'UTF32ToString' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["stringToUTF32"]) Module["stringToUTF32"] = (function() {
+ abort("'stringToUTF32' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["lengthBytesUTF32"]) Module["lengthBytesUTF32"] = (function() {
+ abort("'lengthBytesUTF32' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["allocateUTF8"]) Module["allocateUTF8"] = (function() {
+ abort("'allocateUTF8' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+Module["stackTrace"] = stackTrace;
+if (!Module["addOnPreRun"]) Module["addOnPreRun"] = (function() {
+ abort("'addOnPreRun' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["addOnInit"]) Module["addOnInit"] = (function() {
+ abort("'addOnInit' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["addOnPreMain"]) Module["addOnPreMain"] = (function() {
+ abort("'addOnPreMain' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["addOnExit"]) Module["addOnExit"] = (function() {
+ abort("'addOnExit' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["addOnPostRun"]) Module["addOnPostRun"] = (function() {
+ abort("'addOnPostRun' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["writeStringToMemory"]) Module["writeStringToMemory"] = (function() {
+ abort("'writeStringToMemory' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["writeArrayToMemory"]) Module["writeArrayToMemory"] = (function() {
+ abort("'writeArrayToMemory' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["writeAsciiToMemory"]) Module["writeAsciiToMemory"] = (function() {
+ abort("'writeAsciiToMemory' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+Module["addRunDependency"] = addRunDependency;
+Module["removeRunDependency"] = removeRunDependency;
+if (!Module["ENV"]) Module["ENV"] = (function() {
+ abort("'ENV' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["FS"]) Module["FS"] = (function() {
+ abort("'FS' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["FS_createFolder"]) Module["FS_createFolder"] = (function() {
+ abort("'FS_createFolder' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ). Alternatively, forcing filesystem support (-s FORCE_FILESYSTEM=1) can export this for you");
+});
+Module["FS_createPath"] = FS.createPath;
+Module["FS_createDataFile"] = FS.createDataFile;
+if (!Module["FS_createPreloadedFile"]) Module["FS_createPreloadedFile"] = (function() {
+ abort("'FS_createPreloadedFile' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ). Alternatively, forcing filesystem support (-s FORCE_FILESYSTEM=1) can export this for you");
+});
+if (!Module["FS_createLazyFile"]) Module["FS_createLazyFile"] = (function() {
+ abort("'FS_createLazyFile' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ). Alternatively, forcing filesystem support (-s FORCE_FILESYSTEM=1) can export this for you");
+});
+if (!Module["FS_createLink"]) Module["FS_createLink"] = (function() {
+ abort("'FS_createLink' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ). Alternatively, forcing filesystem support (-s FORCE_FILESYSTEM=1) can export this for you");
+});
+if (!Module["FS_createDevice"]) Module["FS_createDevice"] = (function() {
+ abort("'FS_createDevice' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ). Alternatively, forcing filesystem support (-s FORCE_FILESYSTEM=1) can export this for you");
+});
+if (!Module["FS_unlink"]) Module["FS_unlink"] = (function() {
+ abort("'FS_unlink' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ). Alternatively, forcing filesystem support (-s FORCE_FILESYSTEM=1) can export this for you");
+});
+if (!Module["GL"]) Module["GL"] = (function() {
+ abort("'GL' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["staticAlloc"]) Module["staticAlloc"] = (function() {
+ abort("'staticAlloc' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["dynamicAlloc"]) Module["dynamicAlloc"] = (function() {
+ abort("'dynamicAlloc' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["warnOnce"]) Module["warnOnce"] = (function() {
+ abort("'warnOnce' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["loadDynamicLibrary"]) Module["loadDynamicLibrary"] = (function() {
+ abort("'loadDynamicLibrary' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["loadWebAssemblyModule"]) Module["loadWebAssemblyModule"] = (function() {
+ abort("'loadWebAssemblyModule' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["getLEB"]) Module["getLEB"] = (function() {
+ abort("'getLEB' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["getFunctionTables"]) Module["getFunctionTables"] = (function() {
+ abort("'getFunctionTables' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["alignFunctionTables"]) Module["alignFunctionTables"] = (function() {
+ abort("'alignFunctionTables' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["registerFunctions"]) Module["registerFunctions"] = (function() {
+ abort("'registerFunctions' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["addFunction"]) Module["addFunction"] = (function() {
+ abort("'addFunction' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["removeFunction"]) Module["removeFunction"] = (function() {
+ abort("'removeFunction' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["getFuncWrapper"]) Module["getFuncWrapper"] = (function() {
+ abort("'getFuncWrapper' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["prettyPrint"]) Module["prettyPrint"] = (function() {
+ abort("'prettyPrint' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["makeBigInt"]) Module["makeBigInt"] = (function() {
+ abort("'makeBigInt' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["dynCall"]) Module["dynCall"] = (function() {
+ abort("'dynCall' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["getCompilerSetting"]) Module["getCompilerSetting"] = (function() {
+ abort("'getCompilerSetting' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["stackSave"]) Module["stackSave"] = (function() {
+ abort("'stackSave' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["stackRestore"]) Module["stackRestore"] = (function() {
+ abort("'stackRestore' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["stackAlloc"]) Module["stackAlloc"] = (function() {
+ abort("'stackAlloc' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["establishStackSpace"]) Module["establishStackSpace"] = (function() {
+ abort("'establishStackSpace' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["print"]) Module["print"] = (function() {
+ abort("'print' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["printErr"]) Module["printErr"] = (function() {
+ abort("'printErr' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+Module["writeStackCookie"] = writeStackCookie;
+Module["checkStackCookie"] = checkStackCookie;
+if (!Module["abortStackOverflow"]) Module["abortStackOverflow"] = (function() {
+ abort("'abortStackOverflow' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["ALLOC_NORMAL"]) Object.defineProperty(Module, "ALLOC_NORMAL", {
+ get: (function() {
+  abort("'ALLOC_NORMAL' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+ })
+});
+if (!Module["ALLOC_STACK"]) Object.defineProperty(Module, "ALLOC_STACK", {
+ get: (function() {
+  abort("'ALLOC_STACK' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+ })
+});
+if (!Module["ALLOC_STATIC"]) Object.defineProperty(Module, "ALLOC_STATIC", {
+ get: (function() {
+  abort("'ALLOC_STATIC' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+ })
+});
+if (!Module["ALLOC_DYNAMIC"]) Object.defineProperty(Module, "ALLOC_DYNAMIC", {
+ get: (function() {
+  abort("'ALLOC_DYNAMIC' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+ })
+});
+if (!Module["ALLOC_NONE"]) Object.defineProperty(Module, "ALLOC_NONE", {
+ get: (function() {
+  abort("'ALLOC_NONE' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+ })
+});
+function ExitStatus(status) {
+ this.name = "ExitStatus";
+ this.message = "Program terminated with exit(" + status + ")";
+ this.status = status;
+}
+ExitStatus.prototype = new Error;
+ExitStatus.prototype.constructor = ExitStatus;
+var initialStackTop;
+var calledMain = false;
+dependenciesFulfilled = function runCaller() {
+ if (!Module["calledRun"]) run();
+ if (!Module["calledRun"]) dependenciesFulfilled = runCaller;
+};
+Module["callMain"] = function callMain(args) {
+ assert(runDependencies == 0, "cannot call main when async dependencies remain! (listen on __ATMAIN__)");
+ assert(__ATPRERUN__.length == 0, "cannot call main when preRun functions remain to be called");
+ args = args || [];
+ ensureInitRuntime();
+ var argc = args.length + 1;
+ var argv = stackAlloc((argc + 1) * 4);
+ HEAP32[argv >> 2] = allocateUTF8OnStack(Module["thisProgram"]);
+ for (var i = 1; i < argc; i++) {
+  HEAP32[(argv >> 2) + i] = allocateUTF8OnStack(args[i - 1]);
+ }
+ HEAP32[(argv >> 2) + argc] = 0;
+ try {
+  var ret = Module["_main"](argc, argv, 0);
+  exit(ret, true);
+ } catch (e) {
+  if (e instanceof ExitStatus) {
+   return;
+  } else if (e == "SimulateInfiniteLoop") {
+   Module["noExitRuntime"] = true;
+   return;
+  } else {
+   var toLog = e;
+   if (e && typeof e === "object" && e.stack) {
+    toLog = [ e, e.stack ];
+   }
+   err("exception thrown: " + toLog);
+   Module["quit"](1, e);
+  }
+ } finally {
+  calledMain = true;
+ }
+};
+function run(args) {
+ args = args || Module["arguments"];
+ if (runDependencies > 0) {
+  return;
+ }
+ writeStackCookie();
+ preRun();
+ if (runDependencies > 0) return;
+ if (Module["calledRun"]) return;
+ function doRun() {
+  if (Module["calledRun"]) return;
+  Module["calledRun"] = true;
+  if (ABORT) return;
+  ensureInitRuntime();
+  preMain();
+  if (Module["onRuntimeInitialized"]) Module["onRuntimeInitialized"]();
+  if (Module["_main"] && shouldRunNow) Module["callMain"](args);
+  postRun();
+ }
+ if (Module["setStatus"]) {
+  Module["setStatus"]("Running...");
+  setTimeout((function() {
+   setTimeout((function() {
+    Module["setStatus"]("");
+   }), 1);
+   doRun();
+  }), 1);
+ } else {
+  doRun();
+ }
+ checkStackCookie();
+}
+Module["run"] = run;
+function checkUnflushedContent() {
+ var print = out;
+ var printErr = err;
+ var has = false;
+ out = err = (function(x) {
+  has = true;
+ });
+ try {
+  var flush = Module["_fflush"];
+  if (flush) flush(0);
+  var hasFS = true;
+  if (hasFS) {
+   [ "stdout", "stderr" ].forEach((function(name) {
+    var info = FS.analyzePath("/dev/" + name);
+    if (!info) return;
+    var stream = info.object;
+    var rdev = stream.rdev;
+    var tty = TTY.ttys[rdev];
+    if (tty && tty.output && tty.output.length) {
+     has = true;
+    }
+   }));
+  }
+ } catch (e) {}
+ out = print;
+ err = printErr;
+ if (has) {
+  warnOnce("stdio streams had content in them that was not flushed. you should set NO_EXIT_RUNTIME to 0 (see the FAQ), or make sure to emit a newline when you printf etc.");
+ }
+}
+function exit(status, implicit) {
+ checkUnflushedContent();
+ if (implicit && Module["noExitRuntime"] && status === 0) {
+  return;
+ }
+ if (Module["noExitRuntime"]) {
+  if (!implicit) {
+   err("exit(" + status + ") called, but NO_EXIT_RUNTIME is set, so halting execution but not exiting the runtime or preventing further async execution (build with NO_EXIT_RUNTIME=0, if you want a true shutdown)");
+  }
+ } else {
+  ABORT = true;
+  EXITSTATUS = status;
+  STACKTOP = initialStackTop;
+  exitRuntime();
+  if (Module["onExit"]) Module["onExit"](status);
+ }
+ Module["quit"](status, new ExitStatus(status));
+}
+var abortDecorators = [];
+function abort(what) {
+ if (Module["onAbort"]) {
+  Module["onAbort"](what);
+ }
+ if (what !== undefined) {
+  out(what);
+  err(what);
+  what = JSON.stringify(what);
+ } else {
+  what = "";
+ }
+ ABORT = true;
+ EXITSTATUS = 1;
+ var extra = "";
+ var output = "abort(" + what + ") at " + stackTrace() + extra;
+ if (abortDecorators) {
+  abortDecorators.forEach((function(decorator) {
+   output = decorator(output, what);
+  }));
+ }
+ throw output;
+}
+Module["abort"] = abort;
+if (Module["preInit"]) {
+ if (typeof Module["preInit"] == "function") Module["preInit"] = [ Module["preInit"] ];
+ while (Module["preInit"].length > 0) {
+  Module["preInit"].pop()();
+ }
+}
+var shouldRunNow = true;
+if (Module["noInitialRun"]) {
+ shouldRunNow = false;
+}
+Module["noExitRuntime"] = true;
+run();
+
+
+
+
+}

BIN
dist/Build/dist.framework.js.gz


File diff suppressed because it is too large
+ 0 - 0
dist/Build/dist.loader.js


BIN
dist/Build/dist.wasm


BIN
dist/Build/dist.wasm.gz


+ 3 - 3
dist/index.html

@@ -58,9 +58,9 @@
       var buildUrl = "Build";
       var loaderUrl = buildUrl + "/dist.loader.js";
       var config = {
-        dataUrl: buildUrl + "/dist.data.gz",
-        frameworkUrl: buildUrl + "/dist.framework.js.gz",
-        codeUrl: buildUrl + "/dist.wasm.gz",
+        dataUrl: buildUrl + "/dist.data",
+        frameworkUrl: buildUrl + "/dist.framework.js",
+        codeUrl: buildUrl + "/dist.wasm",
         streamingAssetsUrl: "StreamingAssets",
         companyName: "DefaultCompany",
         productName: "test3",

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