lsc 3 jaren geleden
bovenliggende
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db90a72610

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dist/Build/dist.data.gz


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dist/Build/dist.framework.js.gz


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dist/Build/dist.loader.js


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dist/Build/dist.wasm.gz


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dist/TemplateData/favicon.ico


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dist/TemplateData/fullscreen-button.png


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dist/TemplateData/progress-bar-empty-dark.png


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dist/TemplateData/progress-bar-empty-light.png


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dist/TemplateData/progress-bar-full-dark.png


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dist/TemplateData/progress-bar-full-light.png


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dist/TemplateData/style.css

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-body { padding: 0; margin: 0 }
-#unity-container { position: absolute }
-#unity-container.unity-desktop { left: 50%; top: 50%; transform: translate(-50%, -50%) }
-#unity-container.unity-mobile { width: 100%; height: 100% }
-#unity-canvas { background: #231F20 }
-.unity-mobile #unity-canvas { width: 100%; height: 100% }
-#unity-loading-bar { position: absolute; left: 50%; top: 50%; transform: translate(-50%, -50%); display: none }
-#unity-logo { width: 154px; height: 130px; background: url('unity-logo-dark.png') no-repeat center }
-#unity-progress-bar-empty { width: 141px; height: 18px; margin-top: 10px; background: url('progress-bar-empty-dark.png') no-repeat center }
-#unity-progress-bar-full { width: 0%; height: 18px; margin-top: 10px; background: url('progress-bar-full-dark.png') no-repeat center }
-#unity-footer { position: relative }
-.unity-mobile #unity-footer { display: none }
-#unity-webgl-logo { float:left; width: 204px; height: 38px; background: url('webgl-logo.png') no-repeat center }
-#unity-build-title { float: right; margin-right: 10px; line-height: 38px; font-family: arial; font-size: 18px }
-#unity-fullscreen-button { float: right; width: 38px; height: 38px; background: url('fullscreen-button.png') no-repeat center }
-#unity-warning { position: absolute; left: 50%; top: 5%; transform: translate(-50%); background: white; padding: 10px; display: none }

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dist/TemplateData/unity-logo-dark.png


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dist/TemplateData/unity-logo-light.png


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dist/TemplateData/webgl-logo.png


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dist/index.html

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-<!DOCTYPE html>
-<html lang="en-us">
-
-<head>
-  <meta charset="utf-8">
-  <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
-  <title>Unity WebGL Player | test3</title>
-  <link rel="shortcut icon" href="TemplateData/favicon.ico">
-  <link rel="stylesheet" href="TemplateData/style.css">
-
-</head>
-
-<body onresize="Reset()" scroll="no" style="overflow:hidden">
-  <div id="unity-container" class="unity-desktop" style="width: 100%; height: 100%;margin:auto">
-    <canvas id="unity-canvas" width=960 height=600></canvas>
-    <div id="unity-loading-bar">
-      <div id="unity-logo"></div>
-      <div id="unity-progress-bar-empty">
-        <div id="unity-progress-bar-full"></div>
-      </div>
-    </div>
-    <div id="unity-warning"> </div>
-    <div id="unity-footer">
-      <div id="unity-webgl-logo"></div>
-      <div id="unity-fullscreen-button"></div>
-      <div id="unity-build-title">test3</div>
-    </div>
-  </div>
-  <script>
-    function Reset() {
-      var canvas = document.getElementById("#canvas");//获取#canvas
-      canvas.height = document.documentElement.clientHeight;//获取body可见区域高度
-      canvas.width = document.documentElement.clientWidth;//获取body可见区域高度
-
-    }
-
-    var container = document.querySelector("#unity-container");
-    var canvas = document.querySelector("#unity-canvas");
-    var loadingBar = document.querySelector("#unity-loading-bar");
-    var progressBarFull = document.querySelector("#unity-progress-bar-full");
-    var fullscreenButton = document.querySelector("#unity-fullscreen-button");
-    var warningBanner = document.querySelector("#unity-warning");
-
-    // Shows a temporary message banner/ribbon for a few seconds, or
-    // a permanent error message on top of the canvas if type=='error'.
-    // If type=='warning', a yellow highlight color is used.
-    // Modify or remove this function to customize the visually presented
-    // way that non-critical warnings and error messages are presented to the
-    // user.
-    function unityShowBanner(msg, type) {
-      function updateBannerVisibility() {
-        warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
-      }
-      var div = document.createElement('div');
-      div.innerHTML = msg;
-      warningBanner.appendChild(div);
-      if (type == 'error') div.style = 'background: red; padding: 10px;';
-      else {
-        if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
-        setTimeout(function () {
-          warningBanner.removeChild(div);
-          updateBannerVisibility();
-        }, 5000);
-      }
-      updateBannerVisibility();
-    }
-
-    var buildUrl = "Build";
-    var loaderUrl = buildUrl + "/dist.loader.js";
-    var config = {
-      dataUrl: buildUrl + "/dist.data.gz",
-      frameworkUrl: buildUrl + "/dist.framework.js.gz",
-      codeUrl: buildUrl + "/dist.wasm.gz",
-      streamingAssetsUrl: "StreamingAssets",
-      companyName: "DefaultCompany",
-      productName: "test3",
-      productVersion: "0.1",
-      showBanner: unityShowBanner,
-    };
-
-    // By default Unity keeps WebGL canvas render target size matched with
-    // the DOM size of the canvas element (scaled by window.devicePixelRatio)
-    // Set this to false if you want to decouple this synchronization from
-    // happening inside the engine, and you would instead like to size up
-    // the canvas DOM size and WebGL render target sizes yourself.
-    // config.matchWebGLToCanvasSize = false;
-
-    if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
-      container.className = "unity-mobile";
-      // Avoid draining fillrate performance on mobile devices,
-      // and default/override low DPI mode on mobile browsers.
-      config.devicePixelRatio = 1;
-      unityShowBanner('WebGL builds are not supported on mobile devices.');
-    } else {
-      canvas.style.width = "100%";
-      canvas.style.height = "100%";
-    }
-    loadingBar.style.display = "block";
-
-    var script = document.createElement("script");
-    script.src = loaderUrl;
-    script.onload = () => {
-      createUnityInstance(canvas, config, (progress) => {
-        progressBarFull.style.width = 100 * progress + "%";
-      }).then((unityInstance) => {
-        loadingBar.style.display = "none";
-        fullscreenButton.onclick = () => {
-          unityInstance.SetFullscreen(1);
-        };
-      }).catch((message) => {
-        alert(message);
-      });
-    };
-    document.body.appendChild(script);
-  </script>
-</body>
-
-</html>

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