void RegisterAllStrippedInternalCalls() { //Start Registrations for type : Unity.Collections.LowLevel.Unsafe.UnsafeUtility //System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::Free(System.Void*,Unity.Collections.Allocator) void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Free(); Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Free(); //System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemCpy(System.Void*,System.Void*,System.Int64) void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpy(); Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpy(); //End Registrations for type : Unity.Collections.LowLevel.Unsafe.UnsafeUtility //Start Registrations for type : Unity.Jobs.JobHandle //System.Void Unity.Jobs.JobHandle::ScheduleBatchedJobs() void Register_Unity_Jobs_JobHandle_ScheduleBatchedJobs(); Register_Unity_Jobs_JobHandle_ScheduleBatchedJobs(); //End Registrations for type : Unity.Jobs.JobHandle //Start Registrations for type : UnityEngine.AnimationCurve //System.Boolean UnityEngine.AnimationCurve::Internal_Equals(System.IntPtr) void Register_UnityEngine_AnimationCurve_Internal_Equals(); Register_UnityEngine_AnimationCurve_Internal_Equals(); //System.IntPtr UnityEngine.AnimationCurve::Internal_Create(UnityEngine.Keyframe[]) void Register_UnityEngine_AnimationCurve_Internal_Create(); Register_UnityEngine_AnimationCurve_Internal_Create(); //System.Void UnityEngine.AnimationCurve::Internal_Destroy(System.IntPtr) void Register_UnityEngine_AnimationCurve_Internal_Destroy(); Register_UnityEngine_AnimationCurve_Internal_Destroy(); //End Registrations for type : UnityEngine.AnimationCurve //Start Registrations for type : UnityEngine.Animator //System.Boolean UnityEngine.Animator::get_hasBoundPlayables() void Register_UnityEngine_Animator_get_hasBoundPlayables(); Register_UnityEngine_Animator_get_hasBoundPlayables(); //System.Void UnityEngine.Animator::ResetTriggerString(System.String) void Register_UnityEngine_Animator_ResetTriggerString(); Register_UnityEngine_Animator_ResetTriggerString(); //System.Void UnityEngine.Animator::SetTriggerString(System.String) void Register_UnityEngine_Animator_SetTriggerString(); Register_UnityEngine_Animator_SetTriggerString(); //End Registrations for type : UnityEngine.Animator //Start Registrations for type : UnityEngine.Application //System.Boolean UnityEngine.Application::HasUserAuthorization(UnityEngine.UserAuthorization) void Register_UnityEngine_Application_HasUserAuthorization(); Register_UnityEngine_Application_HasUserAuthorization(); //System.Boolean UnityEngine.Application::get_isBatchMode() void Register_UnityEngine_Application_get_isBatchMode(); Register_UnityEngine_Application_get_isBatchMode(); //System.Boolean UnityEngine.Application::get_isPlaying() void Register_UnityEngine_Application_get_isPlaying(); Register_UnityEngine_Application_get_isPlaying(); //UnityEngine.AsyncOperation UnityEngine.Application::RequestUserAuthorization(UnityEngine.UserAuthorization) void Register_UnityEngine_Application_RequestUserAuthorization(); Register_UnityEngine_Application_RequestUserAuthorization(); //UnityEngine.RuntimePlatform UnityEngine.Application::get_platform() void Register_UnityEngine_Application_get_platform(); Register_UnityEngine_Application_get_platform(); //End Registrations for type : UnityEngine.Application //Start Registrations for type : UnityEngine.AsyncOperation //System.Void UnityEngine.AsyncOperation::InternalDestroy(System.IntPtr) void Register_UnityEngine_AsyncOperation_InternalDestroy(); Register_UnityEngine_AsyncOperation_InternalDestroy(); //End Registrations for type : UnityEngine.AsyncOperation //Start Registrations for type : UnityEngine.AudioSource //System.Void UnityEngine.AudioSource::PlayHelper(UnityEngine.AudioSource,System.UInt64) void Register_UnityEngine_AudioSource_PlayHelper(); Register_UnityEngine_AudioSource_PlayHelper(); //End Registrations for type : UnityEngine.AudioSource //Start Registrations for type : UnityEngine.Behaviour //System.Boolean UnityEngine.Behaviour::get_enabled() void Register_UnityEngine_Behaviour_get_enabled(); Register_UnityEngine_Behaviour_get_enabled(); //System.Boolean UnityEngine.Behaviour::get_isActiveAndEnabled() void Register_UnityEngine_Behaviour_get_isActiveAndEnabled(); Register_UnityEngine_Behaviour_get_isActiveAndEnabled(); //System.Void UnityEngine.Behaviour::set_enabled(System.Boolean) void Register_UnityEngine_Behaviour_set_enabled(); Register_UnityEngine_Behaviour_set_enabled(); //End Registrations for type : UnityEngine.Behaviour //Start Registrations for type : UnityEngine.Camera //System.Int32 UnityEngine.Camera::GetAllCamerasCount() void Register_UnityEngine_Camera_GetAllCamerasCount(); Register_UnityEngine_Camera_GetAllCamerasCount(); //System.Int32 UnityEngine.Camera::GetAllCamerasImpl(UnityEngine.Camera[]) void Register_UnityEngine_Camera_GetAllCamerasImpl(); Register_UnityEngine_Camera_GetAllCamerasImpl(); //System.Int32 UnityEngine.Camera::get_cullingMask() void Register_UnityEngine_Camera_get_cullingMask(); Register_UnityEngine_Camera_get_cullingMask(); //System.Int32 UnityEngine.Camera::get_eventMask() void Register_UnityEngine_Camera_get_eventMask(); Register_UnityEngine_Camera_get_eventMask(); //System.Int32 UnityEngine.Camera::get_targetDisplay() void Register_UnityEngine_Camera_get_targetDisplay(); Register_UnityEngine_Camera_get_targetDisplay(); //System.Single UnityEngine.Camera::get_depth() void Register_UnityEngine_Camera_get_depth(); Register_UnityEngine_Camera_get_depth(); //System.Single UnityEngine.Camera::get_farClipPlane() void Register_UnityEngine_Camera_get_farClipPlane(); Register_UnityEngine_Camera_get_farClipPlane(); //System.Single UnityEngine.Camera::get_fieldOfView() void Register_UnityEngine_Camera_get_fieldOfView(); Register_UnityEngine_Camera_get_fieldOfView(); //System.Single UnityEngine.Camera::get_nearClipPlane() void Register_UnityEngine_Camera_get_nearClipPlane(); Register_UnityEngine_Camera_get_nearClipPlane(); //System.Void UnityEngine.Camera::ScreenPointToRay_Injected(UnityEngine.Vector2&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Ray&) void Register_UnityEngine_Camera_ScreenPointToRay_Injected(); Register_UnityEngine_Camera_ScreenPointToRay_Injected(); //System.Void UnityEngine.Camera::ScreenToViewportPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Camera_ScreenToViewportPoint_Injected(); Register_UnityEngine_Camera_ScreenToViewportPoint_Injected(); //System.Void UnityEngine.Camera::ScreenToWorldPoint_Injected(UnityEngine.Vector3&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Vector3&) void Register_UnityEngine_Camera_ScreenToWorldPoint_Injected(); Register_UnityEngine_Camera_ScreenToWorldPoint_Injected(); //System.Void UnityEngine.Camera::WorldToScreenPoint_Injected(UnityEngine.Vector3&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Vector3&) void Register_UnityEngine_Camera_WorldToScreenPoint_Injected(); Register_UnityEngine_Camera_WorldToScreenPoint_Injected(); //System.Void UnityEngine.Camera::get_pixelRect_Injected(UnityEngine.Rect&) void Register_UnityEngine_Camera_get_pixelRect_Injected(); Register_UnityEngine_Camera_get_pixelRect_Injected(); //System.Void UnityEngine.Camera::set_fieldOfView(System.Single) void Register_UnityEngine_Camera_set_fieldOfView(); Register_UnityEngine_Camera_set_fieldOfView(); //UnityEngine.Camera UnityEngine.Camera::get_main() void Register_UnityEngine_Camera_get_main(); Register_UnityEngine_Camera_get_main(); //UnityEngine.CameraClearFlags UnityEngine.Camera::get_clearFlags() void Register_UnityEngine_Camera_get_clearFlags(); Register_UnityEngine_Camera_get_clearFlags(); //UnityEngine.RenderTexture UnityEngine.Camera::get_targetTexture() void Register_UnityEngine_Camera_get_targetTexture(); Register_UnityEngine_Camera_get_targetTexture(); //End Registrations for type : UnityEngine.Camera //Start Registrations for type : UnityEngine.CameraRaycastHelper //UnityEngine.GameObject UnityEngine.CameraRaycastHelper::RaycastTry2D_Injected(UnityEngine.Camera,UnityEngine.Ray&,System.Single,System.Int32) void Register_UnityEngine_CameraRaycastHelper_RaycastTry2D_Injected(); Register_UnityEngine_CameraRaycastHelper_RaycastTry2D_Injected(); //UnityEngine.GameObject UnityEngine.CameraRaycastHelper::RaycastTry_Injected(UnityEngine.Camera,UnityEngine.Ray&,System.Single,System.Int32) void Register_UnityEngine_CameraRaycastHelper_RaycastTry_Injected(); Register_UnityEngine_CameraRaycastHelper_RaycastTry_Injected(); //End Registrations for type : UnityEngine.CameraRaycastHelper //Start Registrations for type : UnityEngine.Canvas //System.Boolean UnityEngine.Canvas::get_isRootCanvas() void Register_UnityEngine_Canvas_get_isRootCanvas(); Register_UnityEngine_Canvas_get_isRootCanvas(); //System.Boolean UnityEngine.Canvas::get_overrideSorting() void Register_UnityEngine_Canvas_get_overrideSorting(); Register_UnityEngine_Canvas_get_overrideSorting(); //System.Boolean UnityEngine.Canvas::get_pixelPerfect() void Register_UnityEngine_Canvas_get_pixelPerfect(); Register_UnityEngine_Canvas_get_pixelPerfect(); //System.Int32 UnityEngine.Canvas::get_renderOrder() void Register_UnityEngine_Canvas_get_renderOrder(); Register_UnityEngine_Canvas_get_renderOrder(); //System.Int32 UnityEngine.Canvas::get_sortingLayerID() void Register_UnityEngine_Canvas_get_sortingLayerID(); Register_UnityEngine_Canvas_get_sortingLayerID(); //System.Int32 UnityEngine.Canvas::get_sortingOrder() void Register_UnityEngine_Canvas_get_sortingOrder(); Register_UnityEngine_Canvas_get_sortingOrder(); //System.Int32 UnityEngine.Canvas::get_targetDisplay() void Register_UnityEngine_Canvas_get_targetDisplay(); Register_UnityEngine_Canvas_get_targetDisplay(); //System.Single UnityEngine.Canvas::get_referencePixelsPerUnit() void Register_UnityEngine_Canvas_get_referencePixelsPerUnit(); Register_UnityEngine_Canvas_get_referencePixelsPerUnit(); //System.Single UnityEngine.Canvas::get_scaleFactor() void Register_UnityEngine_Canvas_get_scaleFactor(); Register_UnityEngine_Canvas_get_scaleFactor(); //System.Void UnityEngine.Canvas::get_renderingDisplaySize_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Canvas_get_renderingDisplaySize_Injected(); Register_UnityEngine_Canvas_get_renderingDisplaySize_Injected(); //System.Void UnityEngine.Canvas::set_overrideSorting(System.Boolean) void Register_UnityEngine_Canvas_set_overrideSorting(); Register_UnityEngine_Canvas_set_overrideSorting(); //System.Void UnityEngine.Canvas::set_referencePixelsPerUnit(System.Single) void Register_UnityEngine_Canvas_set_referencePixelsPerUnit(); Register_UnityEngine_Canvas_set_referencePixelsPerUnit(); //System.Void UnityEngine.Canvas::set_scaleFactor(System.Single) void Register_UnityEngine_Canvas_set_scaleFactor(); Register_UnityEngine_Canvas_set_scaleFactor(); //System.Void UnityEngine.Canvas::set_sortingLayerID(System.Int32) void Register_UnityEngine_Canvas_set_sortingLayerID(); Register_UnityEngine_Canvas_set_sortingLayerID(); //System.Void UnityEngine.Canvas::set_sortingOrder(System.Int32) void Register_UnityEngine_Canvas_set_sortingOrder(); Register_UnityEngine_Canvas_set_sortingOrder(); //UnityEngine.Camera UnityEngine.Canvas::get_worldCamera() void Register_UnityEngine_Canvas_get_worldCamera(); Register_UnityEngine_Canvas_get_worldCamera(); //UnityEngine.Canvas UnityEngine.Canvas::get_rootCanvas() void Register_UnityEngine_Canvas_get_rootCanvas(); Register_UnityEngine_Canvas_get_rootCanvas(); //UnityEngine.Material UnityEngine.Canvas::GetDefaultCanvasMaterial() void Register_UnityEngine_Canvas_GetDefaultCanvasMaterial(); Register_UnityEngine_Canvas_GetDefaultCanvasMaterial(); //UnityEngine.Material UnityEngine.Canvas::GetETC1SupportedCanvasMaterial() void Register_UnityEngine_Canvas_GetETC1SupportedCanvasMaterial(); Register_UnityEngine_Canvas_GetETC1SupportedCanvasMaterial(); //UnityEngine.RenderMode UnityEngine.Canvas::get_renderMode() void Register_UnityEngine_Canvas_get_renderMode(); Register_UnityEngine_Canvas_get_renderMode(); //End Registrations for type : UnityEngine.Canvas //Start Registrations for type : UnityEngine.CanvasGroup //System.Boolean UnityEngine.CanvasGroup::get_blocksRaycasts() void Register_UnityEngine_CanvasGroup_get_blocksRaycasts(); Register_UnityEngine_CanvasGroup_get_blocksRaycasts(); //System.Boolean UnityEngine.CanvasGroup::get_ignoreParentGroups() void Register_UnityEngine_CanvasGroup_get_ignoreParentGroups(); Register_UnityEngine_CanvasGroup_get_ignoreParentGroups(); //System.Boolean UnityEngine.CanvasGroup::get_interactable() void Register_UnityEngine_CanvasGroup_get_interactable(); Register_UnityEngine_CanvasGroup_get_interactable(); //System.Single UnityEngine.CanvasGroup::get_alpha() void Register_UnityEngine_CanvasGroup_get_alpha(); Register_UnityEngine_CanvasGroup_get_alpha(); //System.Void UnityEngine.CanvasGroup::set_alpha(System.Single) void Register_UnityEngine_CanvasGroup_set_alpha(); Register_UnityEngine_CanvasGroup_set_alpha(); //End Registrations for type : UnityEngine.CanvasGroup //Start Registrations for type : UnityEngine.CanvasRenderer //System.Boolean UnityEngine.CanvasRenderer::get_cull() void Register_UnityEngine_CanvasRenderer_get_cull(); Register_UnityEngine_CanvasRenderer_get_cull(); //System.Boolean UnityEngine.CanvasRenderer::get_hasMoved() void Register_UnityEngine_CanvasRenderer_get_hasMoved(); Register_UnityEngine_CanvasRenderer_get_hasMoved(); //System.Int32 UnityEngine.CanvasRenderer::get_absoluteDepth() void Register_UnityEngine_CanvasRenderer_get_absoluteDepth(); Register_UnityEngine_CanvasRenderer_get_absoluteDepth(); //System.Int32 UnityEngine.CanvasRenderer::get_materialCount() void Register_UnityEngine_CanvasRenderer_get_materialCount(); Register_UnityEngine_CanvasRenderer_get_materialCount(); //System.Void UnityEngine.CanvasRenderer::Clear() void Register_UnityEngine_CanvasRenderer_Clear(); Register_UnityEngine_CanvasRenderer_Clear(); //System.Void UnityEngine.CanvasRenderer::CreateUIVertexStreamInternal(System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object) void Register_UnityEngine_CanvasRenderer_CreateUIVertexStreamInternal(); Register_UnityEngine_CanvasRenderer_CreateUIVertexStreamInternal(); //System.Void UnityEngine.CanvasRenderer::DisableRectClipping() void Register_UnityEngine_CanvasRenderer_DisableRectClipping(); Register_UnityEngine_CanvasRenderer_DisableRectClipping(); //System.Void UnityEngine.CanvasRenderer::EnableRectClipping_Injected(UnityEngine.Rect&) void Register_UnityEngine_CanvasRenderer_EnableRectClipping_Injected(); Register_UnityEngine_CanvasRenderer_EnableRectClipping_Injected(); //System.Void UnityEngine.CanvasRenderer::GetColor_Injected(UnityEngine.Color&) void Register_UnityEngine_CanvasRenderer_GetColor_Injected(); Register_UnityEngine_CanvasRenderer_GetColor_Injected(); //System.Void UnityEngine.CanvasRenderer::SetAlphaTexture(UnityEngine.Texture) void Register_UnityEngine_CanvasRenderer_SetAlphaTexture(); Register_UnityEngine_CanvasRenderer_SetAlphaTexture(); //System.Void UnityEngine.CanvasRenderer::SetColor_Injected(UnityEngine.Color&) void Register_UnityEngine_CanvasRenderer_SetColor_Injected(); Register_UnityEngine_CanvasRenderer_SetColor_Injected(); //System.Void UnityEngine.CanvasRenderer::SetMaterial(UnityEngine.Material,System.Int32) void Register_UnityEngine_CanvasRenderer_SetMaterial(); Register_UnityEngine_CanvasRenderer_SetMaterial(); //System.Void UnityEngine.CanvasRenderer::SetMesh(UnityEngine.Mesh) void Register_UnityEngine_CanvasRenderer_SetMesh(); Register_UnityEngine_CanvasRenderer_SetMesh(); //System.Void UnityEngine.CanvasRenderer::SetPopMaterial(UnityEngine.Material,System.Int32) void Register_UnityEngine_CanvasRenderer_SetPopMaterial(); Register_UnityEngine_CanvasRenderer_SetPopMaterial(); //System.Void UnityEngine.CanvasRenderer::SetTexture(UnityEngine.Texture) void Register_UnityEngine_CanvasRenderer_SetTexture(); Register_UnityEngine_CanvasRenderer_SetTexture(); //System.Void UnityEngine.CanvasRenderer::SplitIndicesStreamsInternal(System.Object,System.Object) void Register_UnityEngine_CanvasRenderer_SplitIndicesStreamsInternal(); Register_UnityEngine_CanvasRenderer_SplitIndicesStreamsInternal(); //System.Void UnityEngine.CanvasRenderer::SplitUIVertexStreamsInternal(System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object) void Register_UnityEngine_CanvasRenderer_SplitUIVertexStreamsInternal(); Register_UnityEngine_CanvasRenderer_SplitUIVertexStreamsInternal(); //System.Void UnityEngine.CanvasRenderer::set_clippingSoftness_Injected(UnityEngine.Vector2&) void Register_UnityEngine_CanvasRenderer_set_clippingSoftness_Injected(); Register_UnityEngine_CanvasRenderer_set_clippingSoftness_Injected(); //System.Void UnityEngine.CanvasRenderer::set_cull(System.Boolean) void Register_UnityEngine_CanvasRenderer_set_cull(); Register_UnityEngine_CanvasRenderer_set_cull(); //System.Void UnityEngine.CanvasRenderer::set_hasPopInstruction(System.Boolean) void Register_UnityEngine_CanvasRenderer_set_hasPopInstruction(); Register_UnityEngine_CanvasRenderer_set_hasPopInstruction(); //System.Void UnityEngine.CanvasRenderer::set_materialCount(System.Int32) void Register_UnityEngine_CanvasRenderer_set_materialCount(); Register_UnityEngine_CanvasRenderer_set_materialCount(); //System.Void UnityEngine.CanvasRenderer::set_popMaterialCount(System.Int32) void Register_UnityEngine_CanvasRenderer_set_popMaterialCount(); Register_UnityEngine_CanvasRenderer_set_popMaterialCount(); //End Registrations for type : UnityEngine.CanvasRenderer //Start Registrations for type : UnityEngine.Collider //System.Void UnityEngine.Collider::get_bounds_Injected(UnityEngine.Bounds&) void Register_UnityEngine_Collider_get_bounds_Injected(); Register_UnityEngine_Collider_get_bounds_Injected(); //UnityEngine.Rigidbody UnityEngine.Collider::get_attachedRigidbody() void Register_UnityEngine_Collider_get_attachedRigidbody(); Register_UnityEngine_Collider_get_attachedRigidbody(); //End Registrations for type : UnityEngine.Collider //Start Registrations for type : UnityEngine.Component //System.Void UnityEngine.Component::GetComponentsForListInternal(System.Type,System.Object) void Register_UnityEngine_Component_GetComponentsForListInternal(); Register_UnityEngine_Component_GetComponentsForListInternal(); //UnityEngine.GameObject UnityEngine.Component::get_gameObject() void Register_UnityEngine_Component_get_gameObject(); Register_UnityEngine_Component_get_gameObject(); //UnityEngine.Transform UnityEngine.Component::get_transform() void Register_UnityEngine_Component_get_transform(); Register_UnityEngine_Component_get_transform(); //End Registrations for type : UnityEngine.Component //Start Registrations for type : UnityEngine.ComputeShader //System.Int32 UnityEngine.ComputeShader::FindKernel(System.String) void Register_UnityEngine_ComputeShader_FindKernel(); Register_UnityEngine_ComputeShader_FindKernel(); //End Registrations for type : UnityEngine.ComputeShader //Start Registrations for type : UnityEngine.Coroutine //System.Void UnityEngine.Coroutine::ReleaseCoroutine(System.IntPtr) void Register_UnityEngine_Coroutine_ReleaseCoroutine(); Register_UnityEngine_Coroutine_ReleaseCoroutine(); //End Registrations for type : UnityEngine.Coroutine //Start Registrations for type : UnityEngine.Cubemap //System.Boolean UnityEngine.Cubemap::Internal_CreateImpl(UnityEngine.Cubemap,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr) void Register_UnityEngine_Cubemap_Internal_CreateImpl(); Register_UnityEngine_Cubemap_Internal_CreateImpl(); //System.Boolean UnityEngine.Cubemap::get_isReadable() void Register_UnityEngine_Cubemap_get_isReadable(); Register_UnityEngine_Cubemap_get_isReadable(); //End Registrations for type : UnityEngine.Cubemap //Start Registrations for type : UnityEngine.CubemapArray //System.Boolean UnityEngine.CubemapArray::Internal_CreateImpl(UnityEngine.CubemapArray,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags) void Register_UnityEngine_CubemapArray_Internal_CreateImpl(); Register_UnityEngine_CubemapArray_Internal_CreateImpl(); //System.Boolean UnityEngine.CubemapArray::get_isReadable() void Register_UnityEngine_CubemapArray_get_isReadable(); Register_UnityEngine_CubemapArray_get_isReadable(); //End Registrations for type : UnityEngine.CubemapArray //Start Registrations for type : UnityEngine.Cursor //UnityEngine.CursorLockMode UnityEngine.Cursor::get_lockState() void Register_UnityEngine_Cursor_get_lockState(); Register_UnityEngine_Cursor_get_lockState(); //End Registrations for type : UnityEngine.Cursor //Start Registrations for type : UnityEngine.Debug //System.Int32 UnityEngine.Debug::ExtractStackTraceNoAlloc(System.Byte*,System.Int32,System.String) void Register_UnityEngine_Debug_ExtractStackTraceNoAlloc(); Register_UnityEngine_Debug_ExtractStackTraceNoAlloc(); //System.Void UnityEngine.Debug::DrawLine_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Color&,System.Single,System.Boolean) void Register_UnityEngine_Debug_DrawLine_Injected(); Register_UnityEngine_Debug_DrawLine_Injected(); //End Registrations for type : UnityEngine.Debug //Start Registrations for type : UnityEngine.DebugLogHandler //System.Void UnityEngine.DebugLogHandler::Internal_Log(UnityEngine.LogType,UnityEngine.LogOption,System.String,UnityEngine.Object) void Register_UnityEngine_DebugLogHandler_Internal_Log(); Register_UnityEngine_DebugLogHandler_Internal_Log(); //System.Void UnityEngine.DebugLogHandler::Internal_LogException(System.Exception,UnityEngine.Object) void Register_UnityEngine_DebugLogHandler_Internal_LogException(); Register_UnityEngine_DebugLogHandler_Internal_LogException(); //End Registrations for type : UnityEngine.DebugLogHandler //Start Registrations for type : UnityEngine.Display //System.Int32 UnityEngine.Display::RelativeMouseAtImpl(System.Int32,System.Int32,System.Int32&,System.Int32&) void Register_UnityEngine_Display_RelativeMouseAtImpl(); Register_UnityEngine_Display_RelativeMouseAtImpl(); //System.Void UnityEngine.Display::GetRenderingExtImpl(System.IntPtr,System.Int32&,System.Int32&) void Register_UnityEngine_Display_GetRenderingExtImpl(); Register_UnityEngine_Display_GetRenderingExtImpl(); //System.Void UnityEngine.Display::GetSystemExtImpl(System.IntPtr,System.Int32&,System.Int32&) void Register_UnityEngine_Display_GetSystemExtImpl(); Register_UnityEngine_Display_GetSystemExtImpl(); //End Registrations for type : UnityEngine.Display //Start Registrations for type : UnityEngine.Event //System.Boolean UnityEngine.Event::PopEvent(UnityEngine.Event) void Register_UnityEngine_Event_PopEvent(); Register_UnityEngine_Event_PopEvent(); //System.Char UnityEngine.Event::get_character() void Register_UnityEngine_Event_get_character(); Register_UnityEngine_Event_get_character(); //System.IntPtr UnityEngine.Event::Internal_Create(System.Int32) void Register_UnityEngine_Event_Internal_Create(); Register_UnityEngine_Event_Internal_Create(); //System.String UnityEngine.Event::get_commandName() void Register_UnityEngine_Event_get_commandName(); Register_UnityEngine_Event_get_commandName(); //System.Void UnityEngine.Event::Internal_Destroy(System.IntPtr) void Register_UnityEngine_Event_Internal_Destroy(); Register_UnityEngine_Event_Internal_Destroy(); //System.Void UnityEngine.Event::Internal_SetNativeEvent(System.IntPtr) void Register_UnityEngine_Event_Internal_SetNativeEvent(); Register_UnityEngine_Event_Internal_SetNativeEvent(); //System.Void UnityEngine.Event::Internal_Use() void Register_UnityEngine_Event_Internal_Use(); Register_UnityEngine_Event_Internal_Use(); //System.Void UnityEngine.Event::get_mousePosition_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Event_get_mousePosition_Injected(); Register_UnityEngine_Event_get_mousePosition_Injected(); //System.Void UnityEngine.Event::set_displayIndex(System.Int32) void Register_UnityEngine_Event_set_displayIndex(); Register_UnityEngine_Event_set_displayIndex(); //UnityEngine.EventModifiers UnityEngine.Event::get_modifiers() void Register_UnityEngine_Event_get_modifiers(); Register_UnityEngine_Event_get_modifiers(); //UnityEngine.EventType UnityEngine.Event::get_rawType() void Register_UnityEngine_Event_get_rawType(); Register_UnityEngine_Event_get_rawType(); //UnityEngine.EventType UnityEngine.Event::get_type() void Register_UnityEngine_Event_get_type(); Register_UnityEngine_Event_get_type(); //UnityEngine.KeyCode UnityEngine.Event::get_keyCode() void Register_UnityEngine_Event_get_keyCode(); Register_UnityEngine_Event_get_keyCode(); //UnityEngine.PointerType UnityEngine.Event::get_pointerType() void Register_UnityEngine_Event_get_pointerType(); Register_UnityEngine_Event_get_pointerType(); //End Registrations for type : UnityEngine.Event //Start Registrations for type : UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem //System.Boolean UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem::BuiltinUpdate() void Register_UnityEngine_Experimental_Rendering_BuiltinRuntimeReflectionSystem_BuiltinUpdate(); Register_UnityEngine_Experimental_Rendering_BuiltinRuntimeReflectionSystem_BuiltinUpdate(); //End Registrations for type : UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem //Start Registrations for type : UnityEngine.Experimental.Rendering.GraphicsFormatUtility //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::CanDecompressFormat(UnityEngine.Experimental.Rendering.GraphicsFormat,System.Boolean) void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_CanDecompressFormat(); Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_CanDecompressFormat(); //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsCompressedTextureFormat(UnityEngine.TextureFormat) void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsCompressedTextureFormat(); Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsCompressedTextureFormat(); //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsSRGBFormat(UnityEngine.Experimental.Rendering.GraphicsFormat) void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsSRGBFormat(); Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsSRGBFormat(); //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetGraphicsFormat_Native_RenderTextureFormat(UnityEngine.RenderTextureFormat,System.Boolean) void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_RenderTextureFormat(); Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_RenderTextureFormat(); //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetGraphicsFormat_Native_TextureFormat(UnityEngine.TextureFormat,System.Boolean) void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_TextureFormat(); Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_TextureFormat(); //End Registrations for type : UnityEngine.Experimental.Rendering.GraphicsFormatUtility //Start Registrations for type : UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings //System.Void UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings::ScriptingDirtyReflectionSystemInstance() void Register_UnityEngine_Experimental_Rendering_ScriptableRuntimeReflectionSystemSettings_ScriptingDirtyReflectionSystemInstance(); Register_UnityEngine_Experimental_Rendering_ScriptableRuntimeReflectionSystemSettings_ScriptingDirtyReflectionSystemInstance(); //End Registrations for type : UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings //Start Registrations for type : UnityEngine.Font //System.Boolean UnityEngine.Font::HasCharacter(System.Int32) void Register_UnityEngine_Font_HasCharacter(); Register_UnityEngine_Font_HasCharacter(); //System.Boolean UnityEngine.Font::get_dynamic() void Register_UnityEngine_Font_get_dynamic(); Register_UnityEngine_Font_get_dynamic(); //System.Int32 UnityEngine.Font::get_fontSize() void Register_UnityEngine_Font_get_fontSize(); Register_UnityEngine_Font_get_fontSize(); //UnityEngine.Material UnityEngine.Font::get_material() void Register_UnityEngine_Font_get_material(); Register_UnityEngine_Font_get_material(); //End Registrations for type : UnityEngine.Font //Start Registrations for type : UnityEngine.GameObject //System.Array UnityEngine.GameObject::GetComponentsInternal(System.Type,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Object) void Register_UnityEngine_GameObject_GetComponentsInternal(); Register_UnityEngine_GameObject_GetComponentsInternal(); //System.Boolean UnityEngine.GameObject::get_activeInHierarchy() void Register_UnityEngine_GameObject_get_activeInHierarchy(); Register_UnityEngine_GameObject_get_activeInHierarchy(); //System.Boolean UnityEngine.GameObject::get_activeSelf() void Register_UnityEngine_GameObject_get_activeSelf(); Register_UnityEngine_GameObject_get_activeSelf(); //System.Int32 UnityEngine.GameObject::get_layer() void Register_UnityEngine_GameObject_get_layer(); Register_UnityEngine_GameObject_get_layer(); //System.String UnityEngine.GameObject::get_tag() void Register_UnityEngine_GameObject_get_tag(); Register_UnityEngine_GameObject_get_tag(); //System.Void UnityEngine.GameObject::Internal_CreateGameObject(UnityEngine.GameObject,System.String) void Register_UnityEngine_GameObject_Internal_CreateGameObject(); Register_UnityEngine_GameObject_Internal_CreateGameObject(); //System.Void UnityEngine.GameObject::SendMessage(System.String,System.Object,UnityEngine.SendMessageOptions) void Register_UnityEngine_GameObject_SendMessage(); Register_UnityEngine_GameObject_SendMessage(); //System.Void UnityEngine.GameObject::SetActive(System.Boolean) void Register_UnityEngine_GameObject_SetActive(); Register_UnityEngine_GameObject_SetActive(); //System.Void UnityEngine.GameObject::set_layer(System.Int32) void Register_UnityEngine_GameObject_set_layer(); Register_UnityEngine_GameObject_set_layer(); //System.Void UnityEngine.GameObject::set_tag(System.String) void Register_UnityEngine_GameObject_set_tag(); Register_UnityEngine_GameObject_set_tag(); //UnityEngine.Component UnityEngine.GameObject::GetComponent(System.Type) void Register_UnityEngine_GameObject_GetComponent(); Register_UnityEngine_GameObject_GetComponent(); //UnityEngine.Component UnityEngine.GameObject::GetComponentInChildren(System.Type,System.Boolean) void Register_UnityEngine_GameObject_GetComponentInChildren(); Register_UnityEngine_GameObject_GetComponentInChildren(); //UnityEngine.Component UnityEngine.GameObject::GetComponentInParent(System.Type,System.Boolean) void Register_UnityEngine_GameObject_GetComponentInParent(); Register_UnityEngine_GameObject_GetComponentInParent(); //UnityEngine.Component UnityEngine.GameObject::Internal_AddComponentWithType(System.Type) void Register_UnityEngine_GameObject_Internal_AddComponentWithType(); Register_UnityEngine_GameObject_Internal_AddComponentWithType(); //UnityEngine.Component UnityEngine.GameObject::TryGetComponentInternal(System.Type) void Register_UnityEngine_GameObject_TryGetComponentInternal(); Register_UnityEngine_GameObject_TryGetComponentInternal(); //UnityEngine.GameObject UnityEngine.GameObject::CreatePrimitive(UnityEngine.PrimitiveType) void Register_UnityEngine_GameObject_CreatePrimitive(); Register_UnityEngine_GameObject_CreatePrimitive(); //UnityEngine.GameObject UnityEngine.GameObject::Find(System.String) void Register_UnityEngine_GameObject_Find(); Register_UnityEngine_GameObject_Find(); //UnityEngine.GameObject UnityEngine.GameObject::FindGameObjectWithTag(System.String) void Register_UnityEngine_GameObject_FindGameObjectWithTag(); Register_UnityEngine_GameObject_FindGameObjectWithTag(); //UnityEngine.GameObject[] UnityEngine.GameObject::FindGameObjectsWithTag(System.String) void Register_UnityEngine_GameObject_FindGameObjectsWithTag(); Register_UnityEngine_GameObject_FindGameObjectsWithTag(); //UnityEngine.Transform UnityEngine.GameObject::get_transform() void Register_UnityEngine_GameObject_get_transform(); Register_UnityEngine_GameObject_get_transform(); //End Registrations for type : UnityEngine.GameObject //Start Registrations for type : UnityEngine.Gradient //System.Boolean UnityEngine.Gradient::Internal_Equals(System.IntPtr) void Register_UnityEngine_Gradient_Internal_Equals(); Register_UnityEngine_Gradient_Internal_Equals(); //System.IntPtr UnityEngine.Gradient::Init() void Register_UnityEngine_Gradient_Init(); Register_UnityEngine_Gradient_Init(); //System.Void UnityEngine.Gradient::Cleanup() void Register_UnityEngine_Gradient_Cleanup(); Register_UnityEngine_Gradient_Cleanup(); //End Registrations for type : UnityEngine.Gradient //Start Registrations for type : UnityEngine.GUI //System.Boolean UnityEngine.GUI::HasMouseControl(System.Int32) void Register_UnityEngine_GUI_HasMouseControl(); Register_UnityEngine_GUI_HasMouseControl(); //System.Void UnityEngine.GUI::GrabMouseControl(System.Int32) void Register_UnityEngine_GUI_GrabMouseControl(); Register_UnityEngine_GUI_GrabMouseControl(); //System.Void UnityEngine.GUI::ReleaseMouseControl() void Register_UnityEngine_GUI_ReleaseMouseControl(); Register_UnityEngine_GUI_ReleaseMouseControl(); //System.Void UnityEngine.GUI::set_changed(System.Boolean) void Register_UnityEngine_GUI_set_changed(); Register_UnityEngine_GUI_set_changed(); //End Registrations for type : UnityEngine.GUI //Start Registrations for type : UnityEngine.GUILayoutUtility //System.Void UnityEngine.GUILayoutUtility::Internal_GetWindowRect_Injected(System.Int32,UnityEngine.Rect&) void Register_UnityEngine_GUILayoutUtility_Internal_GetWindowRect_Injected(); Register_UnityEngine_GUILayoutUtility_Internal_GetWindowRect_Injected(); //System.Void UnityEngine.GUILayoutUtility::Internal_MoveWindow_Injected(System.Int32,UnityEngine.Rect&) void Register_UnityEngine_GUILayoutUtility_Internal_MoveWindow_Injected(); Register_UnityEngine_GUILayoutUtility_Internal_MoveWindow_Injected(); //End Registrations for type : UnityEngine.GUILayoutUtility //Start Registrations for type : UnityEngine.GUIStyle //System.Boolean UnityEngine.GUIStyle::get_stretchHeight() void Register_UnityEngine_GUIStyle_get_stretchHeight(); Register_UnityEngine_GUIStyle_get_stretchHeight(); //System.Boolean UnityEngine.GUIStyle::get_stretchWidth() void Register_UnityEngine_GUIStyle_get_stretchWidth(); Register_UnityEngine_GUIStyle_get_stretchWidth(); //System.Boolean UnityEngine.GUIStyle::get_wordWrap() void Register_UnityEngine_GUIStyle_get_wordWrap(); Register_UnityEngine_GUIStyle_get_wordWrap(); //System.IntPtr UnityEngine.GUIStyle::GetRectOffsetPtr(System.Int32) void Register_UnityEngine_GUIStyle_GetRectOffsetPtr(); Register_UnityEngine_GUIStyle_GetRectOffsetPtr(); //System.IntPtr UnityEngine.GUIStyle::GetStyleStatePtr(System.Int32) void Register_UnityEngine_GUIStyle_GetStyleStatePtr(); Register_UnityEngine_GUIStyle_GetStyleStatePtr(); //System.IntPtr UnityEngine.GUIStyle::Internal_Create(UnityEngine.GUIStyle) void Register_UnityEngine_GUIStyle_Internal_Create(); Register_UnityEngine_GUIStyle_Internal_Create(); //System.Single UnityEngine.GUIStyle::Internal_CalcHeight(UnityEngine.GUIContent,System.Single) void Register_UnityEngine_GUIStyle_Internal_CalcHeight(); Register_UnityEngine_GUIStyle_Internal_CalcHeight(); //System.Single UnityEngine.GUIStyle::get_fixedHeight() void Register_UnityEngine_GUIStyle_get_fixedHeight(); Register_UnityEngine_GUIStyle_get_fixedHeight(); //System.Single UnityEngine.GUIStyle::get_fixedWidth() void Register_UnityEngine_GUIStyle_get_fixedWidth(); Register_UnityEngine_GUIStyle_get_fixedWidth(); //System.String UnityEngine.GUIStyle::get_rawName() void Register_UnityEngine_GUIStyle_get_rawName(); Register_UnityEngine_GUIStyle_get_rawName(); //System.Void UnityEngine.GUIStyle::Internal_CalcMinMaxWidth_Injected(UnityEngine.GUIContent,UnityEngine.Vector2&) void Register_UnityEngine_GUIStyle_Internal_CalcMinMaxWidth_Injected(); Register_UnityEngine_GUIStyle_Internal_CalcMinMaxWidth_Injected(); //System.Void UnityEngine.GUIStyle::Internal_CalcSizeWithConstraints_Injected(UnityEngine.GUIContent,UnityEngine.Vector2&,UnityEngine.Vector2&) void Register_UnityEngine_GUIStyle_Internal_CalcSizeWithConstraints_Injected(); Register_UnityEngine_GUIStyle_Internal_CalcSizeWithConstraints_Injected(); //System.Void UnityEngine.GUIStyle::Internal_Destroy(System.IntPtr) void Register_UnityEngine_GUIStyle_Internal_Destroy(); Register_UnityEngine_GUIStyle_Internal_Destroy(); //System.Void UnityEngine.GUIStyle::Internal_Draw2_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Int32,System.Boolean) void Register_UnityEngine_GUIStyle_Internal_Draw2_Injected(); Register_UnityEngine_GUIStyle_Internal_Draw2_Injected(); //System.Void UnityEngine.GUIStyle::Internal_Draw_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Boolean,System.Boolean,System.Boolean,System.Boolean) void Register_UnityEngine_GUIStyle_Internal_Draw_Injected(); Register_UnityEngine_GUIStyle_Internal_Draw_Injected(); //System.Void UnityEngine.GUIStyle::SetDefaultFont(UnityEngine.Font) void Register_UnityEngine_GUIStyle_SetDefaultFont(); Register_UnityEngine_GUIStyle_SetDefaultFont(); //System.Void UnityEngine.GUIStyle::set_rawName(System.String) void Register_UnityEngine_GUIStyle_set_rawName(); Register_UnityEngine_GUIStyle_set_rawName(); //System.Void UnityEngine.GUIStyle::set_stretchHeight(System.Boolean) void Register_UnityEngine_GUIStyle_set_stretchHeight(); Register_UnityEngine_GUIStyle_set_stretchHeight(); //UnityEngine.ImagePosition UnityEngine.GUIStyle::get_imagePosition() void Register_UnityEngine_GUIStyle_get_imagePosition(); Register_UnityEngine_GUIStyle_get_imagePosition(); //End Registrations for type : UnityEngine.GUIStyle //Start Registrations for type : UnityEngine.GUIStyleState //System.IntPtr UnityEngine.GUIStyleState::Init() void Register_UnityEngine_GUIStyleState_Init(); Register_UnityEngine_GUIStyleState_Init(); //System.Void UnityEngine.GUIStyleState::Cleanup() void Register_UnityEngine_GUIStyleState_Cleanup(); Register_UnityEngine_GUIStyleState_Cleanup(); //System.Void UnityEngine.GUIStyleState::set_textColor_Injected(UnityEngine.Color&) void Register_UnityEngine_GUIStyleState_set_textColor_Injected(); Register_UnityEngine_GUIStyleState_set_textColor_Injected(); //End Registrations for type : UnityEngine.GUIStyleState //Start Registrations for type : UnityEngine.GUIUtility //System.Int32 UnityEngine.GUIUtility::GetControlID_Injected(System.Int32,UnityEngine.FocusType,UnityEngine.Rect&) void Register_UnityEngine_GUIUtility_GetControlID_Injected(); Register_UnityEngine_GUIUtility_GetControlID_Injected(); //System.Int32 UnityEngine.GUIUtility::Internal_GetHotControl() void Register_UnityEngine_GUIUtility_Internal_GetHotControl(); Register_UnityEngine_GUIUtility_Internal_GetHotControl(); //System.Int32 UnityEngine.GUIUtility::Internal_GetKeyboardControl() void Register_UnityEngine_GUIUtility_Internal_GetKeyboardControl(); Register_UnityEngine_GUIUtility_Internal_GetKeyboardControl(); //System.Int32 UnityEngine.GUIUtility::get_guiDepth() void Register_UnityEngine_GUIUtility_get_guiDepth(); Register_UnityEngine_GUIUtility_get_guiDepth(); //System.Object UnityEngine.GUIUtility::Internal_GetDefaultSkin(System.Int32) void Register_UnityEngine_GUIUtility_Internal_GetDefaultSkin(); Register_UnityEngine_GUIUtility_Internal_GetDefaultSkin(); //System.Single UnityEngine.GUIUtility::get_pixelsPerPoint() void Register_UnityEngine_GUIUtility_get_pixelsPerPoint(); Register_UnityEngine_GUIUtility_get_pixelsPerPoint(); //System.String UnityEngine.GUIUtility::get_systemCopyBuffer() void Register_UnityEngine_GUIUtility_get_systemCopyBuffer(); Register_UnityEngine_GUIUtility_get_systemCopyBuffer(); //System.Void UnityEngine.GUIUtility::Internal_ExitGUI() void Register_UnityEngine_GUIUtility_Internal_ExitGUI(); Register_UnityEngine_GUIUtility_Internal_ExitGUI(); //System.Void UnityEngine.GUIUtility::set_systemCopyBuffer(System.String) void Register_UnityEngine_GUIUtility_set_systemCopyBuffer(); Register_UnityEngine_GUIUtility_set_systemCopyBuffer(); //End Registrations for type : UnityEngine.GUIUtility //Start Registrations for type : UnityEngine.Input //System.Boolean UnityEngine.Input::GetButtonDown(System.String) void Register_UnityEngine_Input_GetButtonDown(); Register_UnityEngine_Input_GetButtonDown(); //System.Boolean UnityEngine.Input::GetMouseButton(System.Int32) void Register_UnityEngine_Input_GetMouseButton(); Register_UnityEngine_Input_GetMouseButton(); //System.Boolean UnityEngine.Input::GetMouseButtonDown(System.Int32) void Register_UnityEngine_Input_GetMouseButtonDown(); Register_UnityEngine_Input_GetMouseButtonDown(); //System.Boolean UnityEngine.Input::GetMouseButtonUp(System.Int32) void Register_UnityEngine_Input_GetMouseButtonUp(); Register_UnityEngine_Input_GetMouseButtonUp(); //System.Boolean UnityEngine.Input::get_mousePresent() void Register_UnityEngine_Input_get_mousePresent(); Register_UnityEngine_Input_get_mousePresent(); //System.Boolean UnityEngine.Input::get_touchSupported() void Register_UnityEngine_Input_get_touchSupported(); Register_UnityEngine_Input_get_touchSupported(); //System.Int32 UnityEngine.Input::get_touchCount() void Register_UnityEngine_Input_get_touchCount(); Register_UnityEngine_Input_get_touchCount(); //System.Single UnityEngine.Input::GetAxis(System.String) void Register_UnityEngine_Input_GetAxis(); Register_UnityEngine_Input_GetAxis(); //System.Single UnityEngine.Input::GetAxisRaw(System.String) void Register_UnityEngine_Input_GetAxisRaw(); Register_UnityEngine_Input_GetAxisRaw(); //System.String UnityEngine.Input::get_compositionString() void Register_UnityEngine_Input_get_compositionString(); Register_UnityEngine_Input_get_compositionString(); //System.Void UnityEngine.Input::GetTouch_Injected(System.Int32,UnityEngine.Touch&) void Register_UnityEngine_Input_GetTouch_Injected(); Register_UnityEngine_Input_GetTouch_Injected(); //System.Void UnityEngine.Input::get_compositionCursorPos_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Input_get_compositionCursorPos_Injected(); Register_UnityEngine_Input_get_compositionCursorPos_Injected(); //System.Void UnityEngine.Input::get_mousePosition_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Input_get_mousePosition_Injected(); Register_UnityEngine_Input_get_mousePosition_Injected(); //System.Void UnityEngine.Input::get_mouseScrollDelta_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Input_get_mouseScrollDelta_Injected(); Register_UnityEngine_Input_get_mouseScrollDelta_Injected(); //System.Void UnityEngine.Input::set_compositionCursorPos_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Input_set_compositionCursorPos_Injected(); Register_UnityEngine_Input_set_compositionCursorPos_Injected(); //System.Void UnityEngine.Input::set_imeCompositionMode(UnityEngine.IMECompositionMode) void Register_UnityEngine_Input_set_imeCompositionMode(); Register_UnityEngine_Input_set_imeCompositionMode(); //UnityEngine.IMECompositionMode UnityEngine.Input::get_imeCompositionMode() void Register_UnityEngine_Input_get_imeCompositionMode(); Register_UnityEngine_Input_get_imeCompositionMode(); //End Registrations for type : UnityEngine.Input //Start Registrations for type : UnityEngine.LayerMask //System.Int32 UnityEngine.LayerMask::NameToLayer(System.String) void Register_UnityEngine_LayerMask_NameToLayer(); Register_UnityEngine_LayerMask_NameToLayer(); //End Registrations for type : UnityEngine.LayerMask //Start Registrations for type : UnityEngine.Light //System.Single UnityEngine.Light::get_bounceIntensity() void Register_UnityEngine_Light_get_bounceIntensity(); Register_UnityEngine_Light_get_bounceIntensity(); //System.Single UnityEngine.Light::get_cookieSize() void Register_UnityEngine_Light_get_cookieSize(); Register_UnityEngine_Light_get_cookieSize(); //System.Single UnityEngine.Light::get_intensity() void Register_UnityEngine_Light_get_intensity(); Register_UnityEngine_Light_get_intensity(); //System.Single UnityEngine.Light::get_range() void Register_UnityEngine_Light_get_range(); Register_UnityEngine_Light_get_range(); //System.Single UnityEngine.Light::get_spotAngle() void Register_UnityEngine_Light_get_spotAngle(); Register_UnityEngine_Light_get_spotAngle(); //System.Void UnityEngine.Light::get_bakingOutput_Injected(UnityEngine.LightBakingOutput&) void Register_UnityEngine_Light_get_bakingOutput_Injected(); Register_UnityEngine_Light_get_bakingOutput_Injected(); //System.Void UnityEngine.Light::get_color_Injected(UnityEngine.Color&) void Register_UnityEngine_Light_get_color_Injected(); Register_UnityEngine_Light_get_color_Injected(); //UnityEngine.LightShadows UnityEngine.Light::get_shadows() void Register_UnityEngine_Light_get_shadows(); Register_UnityEngine_Light_get_shadows(); //UnityEngine.LightType UnityEngine.Light::get_type() void Register_UnityEngine_Light_get_type(); Register_UnityEngine_Light_get_type(); //UnityEngine.Texture UnityEngine.Light::get_cookie() void Register_UnityEngine_Light_get_cookie(); Register_UnityEngine_Light_get_cookie(); //End Registrations for type : UnityEngine.Light //Start Registrations for type : UnityEngine.Material //System.Boolean UnityEngine.Material::HasProperty(System.Int32) void Register_UnityEngine_Material_HasProperty(); Register_UnityEngine_Material_HasProperty(); //System.Int32 UnityEngine.Material::GetFirstPropertyNameIdByAttribute(UnityEngine.Rendering.ShaderPropertyFlags) void Register_UnityEngine_Material_GetFirstPropertyNameIdByAttribute(); Register_UnityEngine_Material_GetFirstPropertyNameIdByAttribute(); //System.Void UnityEngine.Material::CreateWithMaterial(UnityEngine.Material,UnityEngine.Material) void Register_UnityEngine_Material_CreateWithMaterial(); Register_UnityEngine_Material_CreateWithMaterial(); //System.Void UnityEngine.Material::CreateWithShader(UnityEngine.Material,UnityEngine.Shader) void Register_UnityEngine_Material_CreateWithShader(); Register_UnityEngine_Material_CreateWithShader(); //System.Void UnityEngine.Material::CreateWithString(UnityEngine.Material) void Register_UnityEngine_Material_CreateWithString(); Register_UnityEngine_Material_CreateWithString(); //System.Void UnityEngine.Material::DisableKeyword(System.String) void Register_UnityEngine_Material_DisableKeyword(); Register_UnityEngine_Material_DisableKeyword(); //System.Void UnityEngine.Material::EnableKeyword(System.String) void Register_UnityEngine_Material_EnableKeyword(); Register_UnityEngine_Material_EnableKeyword(); //System.Void UnityEngine.Material::SetColorImpl_Injected(System.Int32,UnityEngine.Color&) void Register_UnityEngine_Material_SetColorImpl_Injected(); Register_UnityEngine_Material_SetColorImpl_Injected(); //System.Void UnityEngine.Material::SetFloatImpl(System.Int32,System.Single) void Register_UnityEngine_Material_SetFloatImpl(); Register_UnityEngine_Material_SetFloatImpl(); //System.Void UnityEngine.Material::SetTextureImpl(System.Int32,UnityEngine.Texture) void Register_UnityEngine_Material_SetTextureImpl(); Register_UnityEngine_Material_SetTextureImpl(); //UnityEngine.Texture UnityEngine.Material::GetTextureImpl(System.Int32) void Register_UnityEngine_Material_GetTextureImpl(); Register_UnityEngine_Material_GetTextureImpl(); //End Registrations for type : UnityEngine.Material //Start Registrations for type : UnityEngine.Mathf //System.Single UnityEngine.Mathf::GammaToLinearSpace(System.Single) void Register_UnityEngine_Mathf_GammaToLinearSpace(); Register_UnityEngine_Mathf_GammaToLinearSpace(); //End Registrations for type : UnityEngine.Mathf //Start Registrations for type : UnityEngine.Mesh //System.Array UnityEngine.Mesh::GetAllocArrayFromChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32) void Register_UnityEngine_Mesh_GetAllocArrayFromChannelImpl(); Register_UnityEngine_Mesh_GetAllocArrayFromChannelImpl(); //System.Boolean UnityEngine.Mesh::HasVertexAttribute(UnityEngine.Rendering.VertexAttribute) void Register_UnityEngine_Mesh_HasVertexAttribute(); Register_UnityEngine_Mesh_HasVertexAttribute(); //System.Boolean UnityEngine.Mesh::get_canAccess() void Register_UnityEngine_Mesh_get_canAccess(); Register_UnityEngine_Mesh_get_canAccess(); //System.Int32 UnityEngine.Mesh::get_subMeshCount() void Register_UnityEngine_Mesh_get_subMeshCount(); Register_UnityEngine_Mesh_get_subMeshCount(); //System.Int32 UnityEngine.Mesh::get_vertexCount() void Register_UnityEngine_Mesh_get_vertexCount(); Register_UnityEngine_Mesh_get_vertexCount(); //System.Int32[] UnityEngine.Mesh::GetIndicesImpl(System.Int32,System.Boolean) void Register_UnityEngine_Mesh_GetIndicesImpl(); Register_UnityEngine_Mesh_GetIndicesImpl(); //System.Void UnityEngine.Mesh::ClearImpl(System.Boolean) void Register_UnityEngine_Mesh_ClearImpl(); Register_UnityEngine_Mesh_ClearImpl(); //System.Void UnityEngine.Mesh::GetArrayFromChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32,System.Array) void Register_UnityEngine_Mesh_GetArrayFromChannelImpl(); Register_UnityEngine_Mesh_GetArrayFromChannelImpl(); //System.Void UnityEngine.Mesh::Internal_Create(UnityEngine.Mesh) void Register_UnityEngine_Mesh_Internal_Create(); Register_UnityEngine_Mesh_Internal_Create(); //System.Void UnityEngine.Mesh::PrintErrorCantAccessChannel(UnityEngine.Rendering.VertexAttribute) void Register_UnityEngine_Mesh_PrintErrorCantAccessChannel(); Register_UnityEngine_Mesh_PrintErrorCantAccessChannel(); //System.Void UnityEngine.Mesh::RecalculateBoundsImpl(UnityEngine.Rendering.MeshUpdateFlags) void Register_UnityEngine_Mesh_RecalculateBoundsImpl(); Register_UnityEngine_Mesh_RecalculateBoundsImpl(); //System.Void UnityEngine.Mesh::SetArrayForChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32,System.Array,System.Int32,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags) void Register_UnityEngine_Mesh_SetArrayForChannelImpl(); Register_UnityEngine_Mesh_SetArrayForChannelImpl(); //System.Void UnityEngine.Mesh::SetIndicesImpl(System.Int32,UnityEngine.MeshTopology,UnityEngine.Rendering.IndexFormat,System.Array,System.Int32,System.Int32,System.Boolean,System.Int32) void Register_UnityEngine_Mesh_SetIndicesImpl(); Register_UnityEngine_Mesh_SetIndicesImpl(); //System.Void UnityEngine.Mesh::get_bounds_Injected(UnityEngine.Bounds&) void Register_UnityEngine_Mesh_get_bounds_Injected(); Register_UnityEngine_Mesh_get_bounds_Injected(); //End Registrations for type : UnityEngine.Mesh //Start Registrations for type : UnityEngine.MeshFilter //UnityEngine.Mesh UnityEngine.MeshFilter::get_sharedMesh() void Register_UnityEngine_MeshFilter_get_sharedMesh(); Register_UnityEngine_MeshFilter_get_sharedMesh(); //End Registrations for type : UnityEngine.MeshFilter //Start Registrations for type : UnityEngine.MonoBehaviour //System.Boolean UnityEngine.MonoBehaviour::Internal_IsInvokingAll(UnityEngine.MonoBehaviour) void Register_UnityEngine_MonoBehaviour_Internal_IsInvokingAll(); Register_UnityEngine_MonoBehaviour_Internal_IsInvokingAll(); //System.Boolean UnityEngine.MonoBehaviour::IsInvoking(UnityEngine.MonoBehaviour,System.String) void Register_UnityEngine_MonoBehaviour_IsInvoking(); Register_UnityEngine_MonoBehaviour_IsInvoking(); //System.Boolean UnityEngine.MonoBehaviour::IsObjectMonoBehaviour(UnityEngine.Object) void Register_UnityEngine_MonoBehaviour_IsObjectMonoBehaviour(); Register_UnityEngine_MonoBehaviour_IsObjectMonoBehaviour(); //System.Boolean UnityEngine.MonoBehaviour::get_useGUILayout() void Register_UnityEngine_MonoBehaviour_get_useGUILayout(); Register_UnityEngine_MonoBehaviour_get_useGUILayout(); //System.String UnityEngine.MonoBehaviour::GetScriptClassName() void Register_UnityEngine_MonoBehaviour_GetScriptClassName(); Register_UnityEngine_MonoBehaviour_GetScriptClassName(); //System.Void UnityEngine.MonoBehaviour::CancelInvoke(UnityEngine.MonoBehaviour,System.String) void Register_UnityEngine_MonoBehaviour_CancelInvoke(); Register_UnityEngine_MonoBehaviour_CancelInvoke(); //System.Void UnityEngine.MonoBehaviour::Internal_CancelInvokeAll(UnityEngine.MonoBehaviour) void Register_UnityEngine_MonoBehaviour_Internal_CancelInvokeAll(); Register_UnityEngine_MonoBehaviour_Internal_CancelInvokeAll(); //System.Void UnityEngine.MonoBehaviour::InvokeDelayed(UnityEngine.MonoBehaviour,System.String,System.Single,System.Single) void Register_UnityEngine_MonoBehaviour_InvokeDelayed(); Register_UnityEngine_MonoBehaviour_InvokeDelayed(); //System.Void UnityEngine.MonoBehaviour::StopAllCoroutines() void Register_UnityEngine_MonoBehaviour_StopAllCoroutines(); Register_UnityEngine_MonoBehaviour_StopAllCoroutines(); //System.Void UnityEngine.MonoBehaviour::StopCoroutine(System.String) void Register_UnityEngine_MonoBehaviour_StopCoroutine(); Register_UnityEngine_MonoBehaviour_StopCoroutine(); //System.Void UnityEngine.MonoBehaviour::StopCoroutineFromEnumeratorManaged(System.Collections.IEnumerator) void Register_UnityEngine_MonoBehaviour_StopCoroutineFromEnumeratorManaged(); Register_UnityEngine_MonoBehaviour_StopCoroutineFromEnumeratorManaged(); //System.Void UnityEngine.MonoBehaviour::StopCoroutineManaged(UnityEngine.Coroutine) void Register_UnityEngine_MonoBehaviour_StopCoroutineManaged(); Register_UnityEngine_MonoBehaviour_StopCoroutineManaged(); //System.Void UnityEngine.MonoBehaviour::set_useGUILayout(System.Boolean) void Register_UnityEngine_MonoBehaviour_set_useGUILayout(); Register_UnityEngine_MonoBehaviour_set_useGUILayout(); //UnityEngine.Coroutine UnityEngine.MonoBehaviour::StartCoroutineManaged(System.String,System.Object) void Register_UnityEngine_MonoBehaviour_StartCoroutineManaged(); Register_UnityEngine_MonoBehaviour_StartCoroutineManaged(); //UnityEngine.Coroutine UnityEngine.MonoBehaviour::StartCoroutineManaged2(System.Collections.IEnumerator) void Register_UnityEngine_MonoBehaviour_StartCoroutineManaged2(); Register_UnityEngine_MonoBehaviour_StartCoroutineManaged2(); //End Registrations for type : UnityEngine.MonoBehaviour //Start Registrations for type : UnityEngine.NoAllocHelpers //System.Array UnityEngine.NoAllocHelpers::ExtractArrayFromList(System.Object) void Register_UnityEngine_NoAllocHelpers_ExtractArrayFromList(); Register_UnityEngine_NoAllocHelpers_ExtractArrayFromList(); //System.Void UnityEngine.NoAllocHelpers::Internal_ResizeList(System.Object,System.Int32) void Register_UnityEngine_NoAllocHelpers_Internal_ResizeList(); Register_UnityEngine_NoAllocHelpers_Internal_ResizeList(); //End Registrations for type : UnityEngine.NoAllocHelpers //Start Registrations for type : UnityEngine.Object //System.Int32 UnityEngine.Object::GetOffsetOfInstanceIDInCPlusPlusObject() void Register_UnityEngine_Object_GetOffsetOfInstanceIDInCPlusPlusObject(); Register_UnityEngine_Object_GetOffsetOfInstanceIDInCPlusPlusObject(); //System.String UnityEngine.Object::GetName(UnityEngine.Object) void Register_UnityEngine_Object_GetName(); Register_UnityEngine_Object_GetName(); //System.String UnityEngine.Object::ToString(UnityEngine.Object) void Register_UnityEngine_Object_ToString(); Register_UnityEngine_Object_ToString(); //System.Void UnityEngine.Object::Destroy(UnityEngine.Object,System.Single) void Register_UnityEngine_Object_Destroy(); Register_UnityEngine_Object_Destroy(); //System.Void UnityEngine.Object::DestroyImmediate(UnityEngine.Object,System.Boolean) void Register_UnityEngine_Object_DestroyImmediate(); Register_UnityEngine_Object_DestroyImmediate(); //System.Void UnityEngine.Object::SetName(UnityEngine.Object,System.String) void Register_UnityEngine_Object_SetName(); Register_UnityEngine_Object_SetName(); //System.Void UnityEngine.Object::set_hideFlags(UnityEngine.HideFlags) void Register_UnityEngine_Object_set_hideFlags(); Register_UnityEngine_Object_set_hideFlags(); //UnityEngine.Object UnityEngine.Object::FindObjectFromInstanceID(System.Int32) void Register_UnityEngine_Object_FindObjectFromInstanceID(); Register_UnityEngine_Object_FindObjectFromInstanceID(); //UnityEngine.Object UnityEngine.Object::Internal_CloneSingle(UnityEngine.Object) void Register_UnityEngine_Object_Internal_CloneSingle(); Register_UnityEngine_Object_Internal_CloneSingle(); //UnityEngine.Object UnityEngine.Object::Internal_InstantiateSingle_Injected(UnityEngine.Object,UnityEngine.Vector3&,UnityEngine.Quaternion&) void Register_UnityEngine_Object_Internal_InstantiateSingle_Injected(); Register_UnityEngine_Object_Internal_InstantiateSingle_Injected(); //End Registrations for type : UnityEngine.Object //Start Registrations for type : UnityEngine.Physics //System.Void UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&) void Register_UnityEngine_Physics_get_defaultPhysicsScene_Injected(); Register_UnityEngine_Physics_get_defaultPhysicsScene_Injected(); //UnityEngine.Collider[] UnityEngine.Physics::OverlapBox_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&,System.Int32,UnityEngine.QueryTriggerInteraction) void Register_UnityEngine_Physics_OverlapBox_Internal_Injected(); Register_UnityEngine_Physics_OverlapBox_Internal_Injected(); //UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) void Register_UnityEngine_Physics_Internal_RaycastAll_Injected(); Register_UnityEngine_Physics_Internal_RaycastAll_Injected(); //End Registrations for type : UnityEngine.Physics //Start Registrations for type : UnityEngine.PhysicsScene //System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) void Register_UnityEngine_PhysicsScene_Internal_RaycastTest_Injected(); Register_UnityEngine_PhysicsScene_Internal_RaycastTest_Injected(); //System.Boolean UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) void Register_UnityEngine_PhysicsScene_Internal_Raycast_Injected(); Register_UnityEngine_PhysicsScene_Internal_Raycast_Injected(); //System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) void Register_UnityEngine_PhysicsScene_Internal_RaycastNonAlloc_Injected(); Register_UnityEngine_PhysicsScene_Internal_RaycastNonAlloc_Injected(); //End Registrations for type : UnityEngine.PhysicsScene //Start Registrations for type : UnityEngine.Playables.PlayableHandle //System.Boolean UnityEngine.Playables.PlayableHandle::IsValid_Injected(UnityEngine.Playables.PlayableHandle&) void Register_UnityEngine_Playables_PlayableHandle_IsValid_Injected(); Register_UnityEngine_Playables_PlayableHandle_IsValid_Injected(); //System.Type UnityEngine.Playables.PlayableHandle::GetPlayableType_Injected(UnityEngine.Playables.PlayableHandle&) void Register_UnityEngine_Playables_PlayableHandle_GetPlayableType_Injected(); Register_UnityEngine_Playables_PlayableHandle_GetPlayableType_Injected(); //End Registrations for type : UnityEngine.Playables.PlayableHandle //Start Registrations for type : UnityEngine.PlayerConnectionInternal //System.Boolean UnityEngine.PlayerConnectionInternal::IsConnected() void Register_UnityEngine_PlayerConnectionInternal_IsConnected(); Register_UnityEngine_PlayerConnectionInternal_IsConnected(); //System.Boolean UnityEngine.PlayerConnectionInternal::TrySendMessage(System.String,System.Byte[],System.Int32) void Register_UnityEngine_PlayerConnectionInternal_TrySendMessage(); Register_UnityEngine_PlayerConnectionInternal_TrySendMessage(); //System.Void UnityEngine.PlayerConnectionInternal::DisconnectAll() void Register_UnityEngine_PlayerConnectionInternal_DisconnectAll(); Register_UnityEngine_PlayerConnectionInternal_DisconnectAll(); //System.Void UnityEngine.PlayerConnectionInternal::Initialize() void Register_UnityEngine_PlayerConnectionInternal_Initialize(); Register_UnityEngine_PlayerConnectionInternal_Initialize(); //System.Void UnityEngine.PlayerConnectionInternal::PollInternal() void Register_UnityEngine_PlayerConnectionInternal_PollInternal(); Register_UnityEngine_PlayerConnectionInternal_PollInternal(); //System.Void UnityEngine.PlayerConnectionInternal::RegisterInternal(System.String) void Register_UnityEngine_PlayerConnectionInternal_RegisterInternal(); Register_UnityEngine_PlayerConnectionInternal_RegisterInternal(); //System.Void UnityEngine.PlayerConnectionInternal::SendMessage(System.String,System.Byte[],System.Int32) void Register_UnityEngine_PlayerConnectionInternal_SendMessage(); Register_UnityEngine_PlayerConnectionInternal_SendMessage(); //System.Void UnityEngine.PlayerConnectionInternal::UnregisterInternal(System.String) void Register_UnityEngine_PlayerConnectionInternal_UnregisterInternal(); Register_UnityEngine_PlayerConnectionInternal_UnregisterInternal(); //End Registrations for type : UnityEngine.PlayerConnectionInternal //Start Registrations for type : UnityEngine.Profiling.Profiler //System.Void UnityEngine.Profiling.Profiler::BeginSampleImpl(System.String,UnityEngine.Object) void Register_UnityEngine_Profiling_Profiler_BeginSampleImpl(); Register_UnityEngine_Profiling_Profiler_BeginSampleImpl(); //System.Void UnityEngine.Profiling.Profiler::EndSample() void Register_UnityEngine_Profiling_Profiler_EndSample(); Register_UnityEngine_Profiling_Profiler_EndSample(); //End Registrations for type : UnityEngine.Profiling.Profiler //Start Registrations for type : UnityEngine.QualitySettings //UnityEngine.ColorSpace UnityEngine.QualitySettings::get_activeColorSpace() void Register_UnityEngine_QualitySettings_get_activeColorSpace(); Register_UnityEngine_QualitySettings_get_activeColorSpace(); //End Registrations for type : UnityEngine.QualitySettings //Start Registrations for type : UnityEngine.Quaternion //System.Void UnityEngine.Quaternion::Internal_FromEulerRad_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&) void Register_UnityEngine_Quaternion_Internal_FromEulerRad_Injected(); Register_UnityEngine_Quaternion_Internal_FromEulerRad_Injected(); //System.Void UnityEngine.Quaternion::Internal_ToEulerRad_Injected(UnityEngine.Quaternion&,UnityEngine.Vector3&) void Register_UnityEngine_Quaternion_Internal_ToEulerRad_Injected(); Register_UnityEngine_Quaternion_Internal_ToEulerRad_Injected(); //System.Void UnityEngine.Quaternion::Inverse_Injected(UnityEngine.Quaternion&,UnityEngine.Quaternion&) void Register_UnityEngine_Quaternion_Inverse_Injected(); Register_UnityEngine_Quaternion_Inverse_Injected(); //End Registrations for type : UnityEngine.Quaternion //Start Registrations for type : UnityEngine.Random //System.Single UnityEngine.Random::Range(System.Single,System.Single) void Register_UnityEngine_Random_Range(); Register_UnityEngine_Random_Range(); //End Registrations for type : UnityEngine.Random //Start Registrations for type : UnityEngine.RectOffset //System.Int32 UnityEngine.RectOffset::get_bottom() void Register_UnityEngine_RectOffset_get_bottom(); Register_UnityEngine_RectOffset_get_bottom(); //System.Int32 UnityEngine.RectOffset::get_horizontal() void Register_UnityEngine_RectOffset_get_horizontal(); Register_UnityEngine_RectOffset_get_horizontal(); //System.Int32 UnityEngine.RectOffset::get_left() void Register_UnityEngine_RectOffset_get_left(); Register_UnityEngine_RectOffset_get_left(); //System.Int32 UnityEngine.RectOffset::get_right() void Register_UnityEngine_RectOffset_get_right(); Register_UnityEngine_RectOffset_get_right(); //System.Int32 UnityEngine.RectOffset::get_top() void Register_UnityEngine_RectOffset_get_top(); Register_UnityEngine_RectOffset_get_top(); //System.Int32 UnityEngine.RectOffset::get_vertical() void Register_UnityEngine_RectOffset_get_vertical(); Register_UnityEngine_RectOffset_get_vertical(); //System.IntPtr UnityEngine.RectOffset::InternalCreate() void Register_UnityEngine_RectOffset_InternalCreate(); Register_UnityEngine_RectOffset_InternalCreate(); //System.Void UnityEngine.RectOffset::InternalDestroy(System.IntPtr) void Register_UnityEngine_RectOffset_InternalDestroy(); Register_UnityEngine_RectOffset_InternalDestroy(); //End Registrations for type : UnityEngine.RectOffset //Start Registrations for type : UnityEngine.RectTransform //System.Void UnityEngine.RectTransform::get_anchorMax_Injected(UnityEngine.Vector2&) void Register_UnityEngine_RectTransform_get_anchorMax_Injected(); Register_UnityEngine_RectTransform_get_anchorMax_Injected(); //System.Void UnityEngine.RectTransform::get_anchorMin_Injected(UnityEngine.Vector2&) void Register_UnityEngine_RectTransform_get_anchorMin_Injected(); Register_UnityEngine_RectTransform_get_anchorMin_Injected(); //System.Void UnityEngine.RectTransform::get_anchoredPosition_Injected(UnityEngine.Vector2&) void Register_UnityEngine_RectTransform_get_anchoredPosition_Injected(); Register_UnityEngine_RectTransform_get_anchoredPosition_Injected(); //System.Void UnityEngine.RectTransform::get_pivot_Injected(UnityEngine.Vector2&) void Register_UnityEngine_RectTransform_get_pivot_Injected(); Register_UnityEngine_RectTransform_get_pivot_Injected(); //System.Void UnityEngine.RectTransform::get_rect_Injected(UnityEngine.Rect&) void Register_UnityEngine_RectTransform_get_rect_Injected(); Register_UnityEngine_RectTransform_get_rect_Injected(); //System.Void UnityEngine.RectTransform::get_sizeDelta_Injected(UnityEngine.Vector2&) void Register_UnityEngine_RectTransform_get_sizeDelta_Injected(); Register_UnityEngine_RectTransform_get_sizeDelta_Injected(); //System.Void UnityEngine.RectTransform::set_anchorMax_Injected(UnityEngine.Vector2&) void Register_UnityEngine_RectTransform_set_anchorMax_Injected(); Register_UnityEngine_RectTransform_set_anchorMax_Injected(); //System.Void UnityEngine.RectTransform::set_anchorMin_Injected(UnityEngine.Vector2&) void Register_UnityEngine_RectTransform_set_anchorMin_Injected(); Register_UnityEngine_RectTransform_set_anchorMin_Injected(); //System.Void UnityEngine.RectTransform::set_anchoredPosition_Injected(UnityEngine.Vector2&) void Register_UnityEngine_RectTransform_set_anchoredPosition_Injected(); Register_UnityEngine_RectTransform_set_anchoredPosition_Injected(); //System.Void UnityEngine.RectTransform::set_pivot_Injected(UnityEngine.Vector2&) void Register_UnityEngine_RectTransform_set_pivot_Injected(); Register_UnityEngine_RectTransform_set_pivot_Injected(); //System.Void UnityEngine.RectTransform::set_sizeDelta_Injected(UnityEngine.Vector2&) void Register_UnityEngine_RectTransform_set_sizeDelta_Injected(); Register_UnityEngine_RectTransform_set_sizeDelta_Injected(); //End Registrations for type : UnityEngine.RectTransform //Start Registrations for type : UnityEngine.RectTransformUtility //System.Boolean UnityEngine.RectTransformUtility::PointInRectangle_Injected(UnityEngine.Vector2&,UnityEngine.RectTransform,UnityEngine.Camera,UnityEngine.Vector4&) void Register_UnityEngine_RectTransformUtility_PointInRectangle_Injected(); Register_UnityEngine_RectTransformUtility_PointInRectangle_Injected(); //System.Void UnityEngine.RectTransformUtility::PixelAdjustPoint_Injected(UnityEngine.Vector2&,UnityEngine.Transform,UnityEngine.Canvas,UnityEngine.Vector2&) void Register_UnityEngine_RectTransformUtility_PixelAdjustPoint_Injected(); Register_UnityEngine_RectTransformUtility_PixelAdjustPoint_Injected(); //System.Void UnityEngine.RectTransformUtility::PixelAdjustRect_Injected(UnityEngine.RectTransform,UnityEngine.Canvas,UnityEngine.Rect&) void Register_UnityEngine_RectTransformUtility_PixelAdjustRect_Injected(); Register_UnityEngine_RectTransformUtility_PixelAdjustRect_Injected(); //End Registrations for type : UnityEngine.RectTransformUtility //Start Registrations for type : UnityEngine.Renderer //System.Int32 UnityEngine.Renderer::get_sortingLayerID() void Register_UnityEngine_Renderer_get_sortingLayerID(); Register_UnityEngine_Renderer_get_sortingLayerID(); //System.Int32 UnityEngine.Renderer::get_sortingOrder() void Register_UnityEngine_Renderer_get_sortingOrder(); Register_UnityEngine_Renderer_get_sortingOrder(); //UnityEngine.Material UnityEngine.Renderer::GetMaterial() void Register_UnityEngine_Renderer_GetMaterial(); Register_UnityEngine_Renderer_GetMaterial(); //End Registrations for type : UnityEngine.Renderer //Start Registrations for type : UnityEngine.Rendering.GraphicsSettings //System.Boolean UnityEngine.Rendering.GraphicsSettings::get_lightsUseLinearIntensity() void Register_UnityEngine_Rendering_GraphicsSettings_get_lightsUseLinearIntensity(); Register_UnityEngine_Rendering_GraphicsSettings_get_lightsUseLinearIntensity(); //End Registrations for type : UnityEngine.Rendering.GraphicsSettings //Start Registrations for type : UnityEngine.Rendering.ScriptableRenderContext //System.Int32 UnityEngine.Rendering.ScriptableRenderContext::GetNumberOfCameras_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&) void Register_UnityEngine_Rendering_ScriptableRenderContext_GetNumberOfCameras_Internal_Injected(); Register_UnityEngine_Rendering_ScriptableRenderContext_GetNumberOfCameras_Internal_Injected(); //UnityEngine.Camera UnityEngine.Rendering.ScriptableRenderContext::GetCamera_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.Int32) void Register_UnityEngine_Rendering_ScriptableRenderContext_GetCamera_Internal_Injected(); Register_UnityEngine_Rendering_ScriptableRenderContext_GetCamera_Internal_Injected(); //End Registrations for type : UnityEngine.Rendering.ScriptableRenderContext //Start Registrations for type : UnityEngine.RenderTexture //System.Int32 UnityEngine.RenderTexture::get_height() void Register_UnityEngine_RenderTexture_get_height(); Register_UnityEngine_RenderTexture_get_height(); //System.Int32 UnityEngine.RenderTexture::get_width() void Register_UnityEngine_RenderTexture_get_width(); Register_UnityEngine_RenderTexture_get_width(); //System.Void UnityEngine.RenderTexture::GetDescriptor_Injected(UnityEngine.RenderTextureDescriptor&) void Register_UnityEngine_RenderTexture_GetDescriptor_Injected(); Register_UnityEngine_RenderTexture_GetDescriptor_Injected(); //System.Void UnityEngine.RenderTexture::Internal_Create(UnityEngine.RenderTexture) void Register_UnityEngine_RenderTexture_Internal_Create(); Register_UnityEngine_RenderTexture_Internal_Create(); //System.Void UnityEngine.RenderTexture::SetRenderTextureDescriptor_Injected(UnityEngine.RenderTextureDescriptor&) void Register_UnityEngine_RenderTexture_SetRenderTextureDescriptor_Injected(); Register_UnityEngine_RenderTexture_SetRenderTextureDescriptor_Injected(); //System.Void UnityEngine.RenderTexture::SetSRGBReadWrite(System.Boolean) void Register_UnityEngine_RenderTexture_SetSRGBReadWrite(); Register_UnityEngine_RenderTexture_SetSRGBReadWrite(); //System.Void UnityEngine.RenderTexture::set_depth(System.Int32) void Register_UnityEngine_RenderTexture_set_depth(); Register_UnityEngine_RenderTexture_set_depth(); //System.Void UnityEngine.RenderTexture::set_graphicsFormat(UnityEngine.Experimental.Rendering.GraphicsFormat) void Register_UnityEngine_RenderTexture_set_graphicsFormat(); Register_UnityEngine_RenderTexture_set_graphicsFormat(); //System.Void UnityEngine.RenderTexture::set_height(System.Int32) void Register_UnityEngine_RenderTexture_set_height(); Register_UnityEngine_RenderTexture_set_height(); //System.Void UnityEngine.RenderTexture::set_width(System.Int32) void Register_UnityEngine_RenderTexture_set_width(); Register_UnityEngine_RenderTexture_set_width(); //End Registrations for type : UnityEngine.RenderTexture //Start Registrations for type : UnityEngine.Resources //UnityEngine.Object UnityEngine.Resources::GetBuiltinResource(System.Type,System.String) void Register_UnityEngine_Resources_GetBuiltinResource(); Register_UnityEngine_Resources_GetBuiltinResource(); //End Registrations for type : UnityEngine.Resources //Start Registrations for type : UnityEngine.ResourcesAPIInternal //UnityEngine.Object UnityEngine.ResourcesAPIInternal::Load(System.String,System.Type) void Register_UnityEngine_ResourcesAPIInternal_Load(); Register_UnityEngine_ResourcesAPIInternal_Load(); //End Registrations for type : UnityEngine.ResourcesAPIInternal //Start Registrations for type : UnityEngine.Rigidbody //System.Void UnityEngine.Rigidbody::set_freezeRotation(System.Boolean) void Register_UnityEngine_Rigidbody_set_freezeRotation(); Register_UnityEngine_Rigidbody_set_freezeRotation(); //End Registrations for type : UnityEngine.Rigidbody //Start Registrations for type : UnityEngine.SceneManagement.SceneManager //System.Int32 UnityEngine.SceneManagement.SceneManager::get_sceneCount() void Register_UnityEngine_SceneManagement_SceneManager_get_sceneCount(); Register_UnityEngine_SceneManagement_SceneManager_get_sceneCount(); //System.Void UnityEngine.SceneManagement.SceneManager::GetSceneAt_Injected(System.Int32,UnityEngine.SceneManagement.Scene&) void Register_UnityEngine_SceneManagement_SceneManager_GetSceneAt_Injected(); Register_UnityEngine_SceneManagement_SceneManager_GetSceneAt_Injected(); //End Registrations for type : UnityEngine.SceneManagement.SceneManager //Start Registrations for type : UnityEngine.SceneManagement.SceneManagerAPIInternal //UnityEngine.AsyncOperation UnityEngine.SceneManagement.SceneManagerAPIInternal::LoadSceneAsyncNameIndexInternal_Injected(System.String,System.Int32,UnityEngine.SceneManagement.LoadSceneParameters&,System.Boolean) void Register_UnityEngine_SceneManagement_SceneManagerAPIInternal_LoadSceneAsyncNameIndexInternal_Injected(); Register_UnityEngine_SceneManagement_SceneManagerAPIInternal_LoadSceneAsyncNameIndexInternal_Injected(); //End Registrations for type : UnityEngine.SceneManagement.SceneManagerAPIInternal //Start Registrations for type : UnityEngine.Screen //System.Int32 UnityEngine.Screen::get_height() void Register_UnityEngine_Screen_get_height(); Register_UnityEngine_Screen_get_height(); //System.Int32 UnityEngine.Screen::get_width() void Register_UnityEngine_Screen_get_width(); Register_UnityEngine_Screen_get_width(); //System.Single UnityEngine.Screen::get_dpi() void Register_UnityEngine_Screen_get_dpi(); Register_UnityEngine_Screen_get_dpi(); //UnityEngine.FullScreenMode UnityEngine.Screen::get_fullScreenMode() void Register_UnityEngine_Screen_get_fullScreenMode(); Register_UnityEngine_Screen_get_fullScreenMode(); //End Registrations for type : UnityEngine.Screen //Start Registrations for type : UnityEngine.ScriptableObject //System.Void UnityEngine.ScriptableObject::CreateScriptableObject(UnityEngine.ScriptableObject) void Register_UnityEngine_ScriptableObject_CreateScriptableObject(); Register_UnityEngine_ScriptableObject_CreateScriptableObject(); //UnityEngine.ScriptableObject UnityEngine.ScriptableObject::CreateScriptableObjectInstanceFromType(System.Type,System.Boolean) void Register_UnityEngine_ScriptableObject_CreateScriptableObjectInstanceFromType(); Register_UnityEngine_ScriptableObject_CreateScriptableObjectInstanceFromType(); //End Registrations for type : UnityEngine.ScriptableObject //Start Registrations for type : UnityEngine.Shader //System.Int32 UnityEngine.Shader::PropertyToID(System.String) void Register_UnityEngine_Shader_PropertyToID(); Register_UnityEngine_Shader_PropertyToID(); //System.Int32 UnityEngine.Shader::TagToID(System.String) void Register_UnityEngine_Shader_TagToID(); Register_UnityEngine_Shader_TagToID(); //End Registrations for type : UnityEngine.Shader //Start Registrations for type : UnityEngine.SortingLayer //System.Int32 UnityEngine.SortingLayer::GetLayerValueFromID(System.Int32) void Register_UnityEngine_SortingLayer_GetLayerValueFromID(); Register_UnityEngine_SortingLayer_GetLayerValueFromID(); //End Registrations for type : UnityEngine.SortingLayer //Start Registrations for type : UnityEngine.Sprite //System.Boolean UnityEngine.Sprite::get_isUsingPlaceholder() void Register_UnityEngine_Sprite_get_isUsingPlaceholder(); Register_UnityEngine_Sprite_get_isUsingPlaceholder(); //System.Int32 UnityEngine.Sprite::GetPacked() void Register_UnityEngine_Sprite_GetPacked(); Register_UnityEngine_Sprite_GetPacked(); //System.Int32 UnityEngine.Sprite::GetPackingMode() void Register_UnityEngine_Sprite_GetPackingMode(); Register_UnityEngine_Sprite_GetPackingMode(); //System.Single UnityEngine.Sprite::get_pixelsPerUnit() void Register_UnityEngine_Sprite_get_pixelsPerUnit(); Register_UnityEngine_Sprite_get_pixelsPerUnit(); //System.UInt16[] UnityEngine.Sprite::get_triangles() void Register_UnityEngine_Sprite_get_triangles(); Register_UnityEngine_Sprite_get_triangles(); //System.Void UnityEngine.Sprite::GetInnerUVs_Injected(UnityEngine.Vector4&) void Register_UnityEngine_Sprite_GetInnerUVs_Injected(); Register_UnityEngine_Sprite_GetInnerUVs_Injected(); //System.Void UnityEngine.Sprite::GetOuterUVs_Injected(UnityEngine.Vector4&) void Register_UnityEngine_Sprite_GetOuterUVs_Injected(); Register_UnityEngine_Sprite_GetOuterUVs_Injected(); //System.Void UnityEngine.Sprite::GetPadding_Injected(UnityEngine.Vector4&) void Register_UnityEngine_Sprite_GetPadding_Injected(); Register_UnityEngine_Sprite_GetPadding_Injected(); //System.Void UnityEngine.Sprite::GetTextureRect_Injected(UnityEngine.Rect&) void Register_UnityEngine_Sprite_GetTextureRect_Injected(); Register_UnityEngine_Sprite_GetTextureRect_Injected(); //System.Void UnityEngine.Sprite::get_border_Injected(UnityEngine.Vector4&) void Register_UnityEngine_Sprite_get_border_Injected(); Register_UnityEngine_Sprite_get_border_Injected(); //System.Void UnityEngine.Sprite::get_bounds_Injected(UnityEngine.Bounds&) void Register_UnityEngine_Sprite_get_bounds_Injected(); Register_UnityEngine_Sprite_get_bounds_Injected(); //System.Void UnityEngine.Sprite::get_pivot_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Sprite_get_pivot_Injected(); Register_UnityEngine_Sprite_get_pivot_Injected(); //System.Void UnityEngine.Sprite::get_rect_Injected(UnityEngine.Rect&) void Register_UnityEngine_Sprite_get_rect_Injected(); Register_UnityEngine_Sprite_get_rect_Injected(); //UnityEngine.Texture2D UnityEngine.Sprite::get_associatedAlphaSplitTexture() void Register_UnityEngine_Sprite_get_associatedAlphaSplitTexture(); Register_UnityEngine_Sprite_get_associatedAlphaSplitTexture(); //UnityEngine.Texture2D UnityEngine.Sprite::get_texture() void Register_UnityEngine_Sprite_get_texture(); Register_UnityEngine_Sprite_get_texture(); //UnityEngine.Vector2[] UnityEngine.Sprite::get_uv() void Register_UnityEngine_Sprite_get_uv(); Register_UnityEngine_Sprite_get_uv(); //UnityEngine.Vector2[] UnityEngine.Sprite::get_vertices() void Register_UnityEngine_Sprite_get_vertices(); Register_UnityEngine_Sprite_get_vertices(); //End Registrations for type : UnityEngine.Sprite //Start Registrations for type : UnityEngine.SystemInfo //System.Boolean UnityEngine.SystemInfo::IsFormatSupported(UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) void Register_UnityEngine_SystemInfo_IsFormatSupported(); Register_UnityEngine_SystemInfo_IsFormatSupported(); //System.Boolean UnityEngine.SystemInfo::SupportsTextureFormatNative(UnityEngine.TextureFormat) void Register_UnityEngine_SystemInfo_SupportsTextureFormatNative(); Register_UnityEngine_SystemInfo_SupportsTextureFormatNative(); //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.SystemInfo::GetCompatibleFormat(UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) void Register_UnityEngine_SystemInfo_GetCompatibleFormat(); Register_UnityEngine_SystemInfo_GetCompatibleFormat(); //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.SystemInfo::GetGraphicsFormat(UnityEngine.Experimental.Rendering.DefaultFormat) void Register_UnityEngine_SystemInfo_GetGraphicsFormat(); Register_UnityEngine_SystemInfo_GetGraphicsFormat(); //UnityEngine.OperatingSystemFamily UnityEngine.SystemInfo::GetOperatingSystemFamily() void Register_UnityEngine_SystemInfo_GetOperatingSystemFamily(); Register_UnityEngine_SystemInfo_GetOperatingSystemFamily(); //End Registrations for type : UnityEngine.SystemInfo //Start Registrations for type : UnityEngine.TextAsset //System.Byte[] UnityEngine.TextAsset::get_bytes() void Register_UnityEngine_TextAsset_get_bytes(); Register_UnityEngine_TextAsset_get_bytes(); //End Registrations for type : UnityEngine.TextAsset //Start Registrations for type : UnityEngine.TextGenerator //System.Boolean UnityEngine.TextGenerator::Populate_Internal_Injected(System.String,UnityEngine.Font,UnityEngine.Color&,System.Int32,System.Single,System.Single,UnityEngine.FontStyle,System.Boolean,System.Boolean,System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean,UnityEngine.TextAnchor,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.UInt32&) void Register_UnityEngine_TextGenerator_Populate_Internal_Injected(); Register_UnityEngine_TextGenerator_Populate_Internal_Injected(); //System.Int32 UnityEngine.TextGenerator::get_characterCount() void Register_UnityEngine_TextGenerator_get_characterCount(); Register_UnityEngine_TextGenerator_get_characterCount(); //System.Int32 UnityEngine.TextGenerator::get_lineCount() void Register_UnityEngine_TextGenerator_get_lineCount(); Register_UnityEngine_TextGenerator_get_lineCount(); //System.IntPtr UnityEngine.TextGenerator::Internal_Create() void Register_UnityEngine_TextGenerator_Internal_Create(); Register_UnityEngine_TextGenerator_Internal_Create(); //System.Void UnityEngine.TextGenerator::GetCharactersInternal(System.Object) void Register_UnityEngine_TextGenerator_GetCharactersInternal(); Register_UnityEngine_TextGenerator_GetCharactersInternal(); //System.Void UnityEngine.TextGenerator::GetLinesInternal(System.Object) void Register_UnityEngine_TextGenerator_GetLinesInternal(); Register_UnityEngine_TextGenerator_GetLinesInternal(); //System.Void UnityEngine.TextGenerator::GetVerticesInternal(System.Object) void Register_UnityEngine_TextGenerator_GetVerticesInternal(); Register_UnityEngine_TextGenerator_GetVerticesInternal(); //System.Void UnityEngine.TextGenerator::Internal_Destroy(System.IntPtr) void Register_UnityEngine_TextGenerator_Internal_Destroy(); Register_UnityEngine_TextGenerator_Internal_Destroy(); //System.Void UnityEngine.TextGenerator::get_rectExtents_Injected(UnityEngine.Rect&) void Register_UnityEngine_TextGenerator_get_rectExtents_Injected(); Register_UnityEngine_TextGenerator_get_rectExtents_Injected(); //End Registrations for type : UnityEngine.TextGenerator //Start Registrations for type : UnityEngine.Texture //System.Boolean UnityEngine.Texture::get_isReadable() void Register_UnityEngine_Texture_get_isReadable(); Register_UnityEngine_Texture_get_isReadable(); //System.Int32 UnityEngine.Texture::GetScriptHeight() void Register_UnityEngine_Texture_GetScriptHeight(); Register_UnityEngine_Texture_GetScriptHeight(); //System.Int32 UnityEngine.Texture::GetScriptWidth() void Register_UnityEngine_Texture_GetScriptWidth(); Register_UnityEngine_Texture_GetScriptWidth(); //System.Void UnityEngine.Texture::get_texelSize_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Texture_get_texelSize_Injected(); Register_UnityEngine_Texture_get_texelSize_Injected(); //System.Void UnityEngine.Texture::set_wrapMode(UnityEngine.TextureWrapMode) void Register_UnityEngine_Texture_set_wrapMode(); Register_UnityEngine_Texture_set_wrapMode(); //UnityEngine.TextureWrapMode UnityEngine.Texture::get_wrapMode() void Register_UnityEngine_Texture_get_wrapMode(); Register_UnityEngine_Texture_get_wrapMode(); //End Registrations for type : UnityEngine.Texture //Start Registrations for type : UnityEngine.Texture2D //System.Boolean UnityEngine.Texture2D::get_isReadable() void Register_UnityEngine_Texture2D_get_isReadable(); Register_UnityEngine_Texture2D_get_isReadable(); //System.Void UnityEngine.Texture2D::GetPixelBilinearImpl_Injected(System.Int32,System.Single,System.Single,UnityEngine.Color&) void Register_UnityEngine_Texture2D_GetPixelBilinearImpl_Injected(); Register_UnityEngine_Texture2D_GetPixelBilinearImpl_Injected(); //UnityEngine.Texture2D UnityEngine.Texture2D::get_whiteTexture() void Register_UnityEngine_Texture2D_get_whiteTexture(); Register_UnityEngine_Texture2D_get_whiteTexture(); //End Registrations for type : UnityEngine.Texture2D //Start Registrations for type : UnityEngine.Texture2DArray //System.Boolean UnityEngine.Texture2DArray::Internal_CreateImpl(UnityEngine.Texture2DArray,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags) void Register_UnityEngine_Texture2DArray_Internal_CreateImpl(); Register_UnityEngine_Texture2DArray_Internal_CreateImpl(); //System.Boolean UnityEngine.Texture2DArray::get_isReadable() void Register_UnityEngine_Texture2DArray_get_isReadable(); Register_UnityEngine_Texture2DArray_get_isReadable(); //End Registrations for type : UnityEngine.Texture2DArray //Start Registrations for type : UnityEngine.Texture3D //System.Boolean UnityEngine.Texture3D::Internal_CreateImpl(UnityEngine.Texture3D,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr) void Register_UnityEngine_Texture3D_Internal_CreateImpl(); Register_UnityEngine_Texture3D_Internal_CreateImpl(); //System.Boolean UnityEngine.Texture3D::get_isReadable() void Register_UnityEngine_Texture3D_get_isReadable(); Register_UnityEngine_Texture3D_get_isReadable(); //End Registrations for type : UnityEngine.Texture3D //Start Registrations for type : UnityEngine.Time //System.Single UnityEngine.Time::get_deltaTime() void Register_UnityEngine_Time_get_deltaTime(); Register_UnityEngine_Time_get_deltaTime(); //System.Single UnityEngine.Time::get_realtimeSinceStartup() void Register_UnityEngine_Time_get_realtimeSinceStartup(); Register_UnityEngine_Time_get_realtimeSinceStartup(); //System.Single UnityEngine.Time::get_unscaledDeltaTime() void Register_UnityEngine_Time_get_unscaledDeltaTime(); Register_UnityEngine_Time_get_unscaledDeltaTime(); //System.Single UnityEngine.Time::get_unscaledTime() void Register_UnityEngine_Time_get_unscaledTime(); Register_UnityEngine_Time_get_unscaledTime(); //System.Void UnityEngine.Time::set_timeScale(System.Single) void Register_UnityEngine_Time_set_timeScale(); Register_UnityEngine_Time_set_timeScale(); //End Registrations for type : UnityEngine.Time //Start Registrations for type : UnityEngine.TouchScreenKeyboard //System.Boolean UnityEngine.TouchScreenKeyboard::get_active() void Register_UnityEngine_TouchScreenKeyboard_get_active(); Register_UnityEngine_TouchScreenKeyboard_get_active(); //System.Boolean UnityEngine.TouchScreenKeyboard::get_canGetSelection() void Register_UnityEngine_TouchScreenKeyboard_get_canGetSelection(); Register_UnityEngine_TouchScreenKeyboard_get_canGetSelection(); //System.Boolean UnityEngine.TouchScreenKeyboard::get_canSetSelection() void Register_UnityEngine_TouchScreenKeyboard_get_canSetSelection(); Register_UnityEngine_TouchScreenKeyboard_get_canSetSelection(); //System.IntPtr UnityEngine.TouchScreenKeyboard::TouchScreenKeyboard_InternalConstructorHelper(UnityEngine.TouchScreenKeyboard_InternalConstructorHelperArguments&,System.String,System.String) void Register_UnityEngine_TouchScreenKeyboard_TouchScreenKeyboard_InternalConstructorHelper(); Register_UnityEngine_TouchScreenKeyboard_TouchScreenKeyboard_InternalConstructorHelper(); //System.String UnityEngine.TouchScreenKeyboard::get_text() void Register_UnityEngine_TouchScreenKeyboard_get_text(); Register_UnityEngine_TouchScreenKeyboard_get_text(); //System.Void UnityEngine.TouchScreenKeyboard::GetSelection(System.Int32&,System.Int32&) void Register_UnityEngine_TouchScreenKeyboard_GetSelection(); Register_UnityEngine_TouchScreenKeyboard_GetSelection(); //System.Void UnityEngine.TouchScreenKeyboard::Internal_Destroy(System.IntPtr) void Register_UnityEngine_TouchScreenKeyboard_Internal_Destroy(); Register_UnityEngine_TouchScreenKeyboard_Internal_Destroy(); //System.Void UnityEngine.TouchScreenKeyboard::SetSelection(System.Int32,System.Int32) void Register_UnityEngine_TouchScreenKeyboard_SetSelection(); Register_UnityEngine_TouchScreenKeyboard_SetSelection(); //System.Void UnityEngine.TouchScreenKeyboard::set_active(System.Boolean) void Register_UnityEngine_TouchScreenKeyboard_set_active(); Register_UnityEngine_TouchScreenKeyboard_set_active(); //System.Void UnityEngine.TouchScreenKeyboard::set_characterLimit(System.Int32) void Register_UnityEngine_TouchScreenKeyboard_set_characterLimit(); Register_UnityEngine_TouchScreenKeyboard_set_characterLimit(); //System.Void UnityEngine.TouchScreenKeyboard::set_hideInput(System.Boolean) void Register_UnityEngine_TouchScreenKeyboard_set_hideInput(); Register_UnityEngine_TouchScreenKeyboard_set_hideInput(); //System.Void UnityEngine.TouchScreenKeyboard::set_text(System.String) void Register_UnityEngine_TouchScreenKeyboard_set_text(); Register_UnityEngine_TouchScreenKeyboard_set_text(); //UnityEngine.TouchScreenKeyboard/Status UnityEngine.TouchScreenKeyboard::get_status() void Register_UnityEngine_TouchScreenKeyboard_get_status(); Register_UnityEngine_TouchScreenKeyboard_get_status(); //End Registrations for type : UnityEngine.TouchScreenKeyboard //Start Registrations for type : UnityEngine.Transform //System.Boolean UnityEngine.Transform::IsChildOf(UnityEngine.Transform) void Register_UnityEngine_Transform_IsChildOf(); Register_UnityEngine_Transform_IsChildOf(); //System.Int32 UnityEngine.Transform::get_childCount() void Register_UnityEngine_Transform_get_childCount(); Register_UnityEngine_Transform_get_childCount(); //System.Void UnityEngine.Transform::InverseTransformPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Transform_InverseTransformPoint_Injected(); Register_UnityEngine_Transform_InverseTransformPoint_Injected(); //System.Void UnityEngine.Transform::SetAsFirstSibling() void Register_UnityEngine_Transform_SetAsFirstSibling(); Register_UnityEngine_Transform_SetAsFirstSibling(); //System.Void UnityEngine.Transform::SetParent(UnityEngine.Transform,System.Boolean) void Register_UnityEngine_Transform_SetParent(); Register_UnityEngine_Transform_SetParent(); //System.Void UnityEngine.Transform::TransformDirection_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Transform_TransformDirection_Injected(); Register_UnityEngine_Transform_TransformDirection_Injected(); //System.Void UnityEngine.Transform::TransformPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Transform_TransformPoint_Injected(); Register_UnityEngine_Transform_TransformPoint_Injected(); //System.Void UnityEngine.Transform::get_localPosition_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Transform_get_localPosition_Injected(); Register_UnityEngine_Transform_get_localPosition_Injected(); //System.Void UnityEngine.Transform::get_localRotation_Injected(UnityEngine.Quaternion&) void Register_UnityEngine_Transform_get_localRotation_Injected(); Register_UnityEngine_Transform_get_localRotation_Injected(); //System.Void UnityEngine.Transform::get_localScale_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Transform_get_localScale_Injected(); Register_UnityEngine_Transform_get_localScale_Injected(); //System.Void UnityEngine.Transform::get_localToWorldMatrix_Injected(UnityEngine.Matrix4x4&) void Register_UnityEngine_Transform_get_localToWorldMatrix_Injected(); Register_UnityEngine_Transform_get_localToWorldMatrix_Injected(); //System.Void UnityEngine.Transform::get_lossyScale_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Transform_get_lossyScale_Injected(); Register_UnityEngine_Transform_get_lossyScale_Injected(); //System.Void UnityEngine.Transform::get_position_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Transform_get_position_Injected(); Register_UnityEngine_Transform_get_position_Injected(); //System.Void UnityEngine.Transform::get_rotation_Injected(UnityEngine.Quaternion&) void Register_UnityEngine_Transform_get_rotation_Injected(); Register_UnityEngine_Transform_get_rotation_Injected(); //System.Void UnityEngine.Transform::get_worldToLocalMatrix_Injected(UnityEngine.Matrix4x4&) void Register_UnityEngine_Transform_get_worldToLocalMatrix_Injected(); Register_UnityEngine_Transform_get_worldToLocalMatrix_Injected(); //System.Void UnityEngine.Transform::set_localPosition_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Transform_set_localPosition_Injected(); Register_UnityEngine_Transform_set_localPosition_Injected(); //System.Void UnityEngine.Transform::set_localRotation_Injected(UnityEngine.Quaternion&) void Register_UnityEngine_Transform_set_localRotation_Injected(); Register_UnityEngine_Transform_set_localRotation_Injected(); //System.Void UnityEngine.Transform::set_localScale_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Transform_set_localScale_Injected(); Register_UnityEngine_Transform_set_localScale_Injected(); //System.Void UnityEngine.Transform::set_position_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Transform_set_position_Injected(); Register_UnityEngine_Transform_set_position_Injected(); //System.Void UnityEngine.Transform::set_rotation_Injected(UnityEngine.Quaternion&) void Register_UnityEngine_Transform_set_rotation_Injected(); Register_UnityEngine_Transform_set_rotation_Injected(); //UnityEngine.Transform UnityEngine.Transform::GetChild(System.Int32) void Register_UnityEngine_Transform_GetChild(); Register_UnityEngine_Transform_GetChild(); //UnityEngine.Transform UnityEngine.Transform::GetParent() void Register_UnityEngine_Transform_GetParent(); Register_UnityEngine_Transform_GetParent(); //End Registrations for type : UnityEngine.Transform //Start Registrations for type : UnityEngine.U2D.SpriteAtlas //System.Boolean UnityEngine.U2D.SpriteAtlas::CanBindTo(UnityEngine.Sprite) void Register_UnityEngine_U2D_SpriteAtlas_CanBindTo(); Register_UnityEngine_U2D_SpriteAtlas_CanBindTo(); //System.Boolean UnityEngine.U2D.SpriteAtlas::IsPlaceholder() void Register_UnityEngine_U2D_SpriteAtlas_IsPlaceholder(); Register_UnityEngine_U2D_SpriteAtlas_IsPlaceholder(); //End Registrations for type : UnityEngine.U2D.SpriteAtlas //Start Registrations for type : UnityEngine.U2D.SpriteAtlasManager //System.Void UnityEngine.U2D.SpriteAtlasManager::Register(UnityEngine.U2D.SpriteAtlas) void Register_UnityEngine_U2D_SpriteAtlasManager_Register(); Register_UnityEngine_U2D_SpriteAtlasManager_Register(); //End Registrations for type : UnityEngine.U2D.SpriteAtlasManager //Start Registrations for type : UnityEngine.UISystemProfilerApi //System.Void UnityEngine.UISystemProfilerApi::AddMarker(System.String,UnityEngine.Object) void Register_UnityEngine_UISystemProfilerApi_AddMarker(); Register_UnityEngine_UISystemProfilerApi_AddMarker(); //System.Void UnityEngine.UISystemProfilerApi::BeginSample(UnityEngine.UISystemProfilerApi/SampleType) void Register_UnityEngine_UISystemProfilerApi_BeginSample(); Register_UnityEngine_UISystemProfilerApi_BeginSample(); //System.Void UnityEngine.UISystemProfilerApi::EndSample(UnityEngine.UISystemProfilerApi/SampleType) void Register_UnityEngine_UISystemProfilerApi_EndSample(); Register_UnityEngine_UISystemProfilerApi_EndSample(); //End Registrations for type : UnityEngine.UISystemProfilerApi //Start Registrations for type : UnityEngine.WebCamTexture //System.Void UnityEngine.WebCamTexture::Internal_CreateWebCamTexture(UnityEngine.WebCamTexture,System.String,System.Int32,System.Int32,System.Int32) void Register_UnityEngine_WebCamTexture_Internal_CreateWebCamTexture(); Register_UnityEngine_WebCamTexture_Internal_CreateWebCamTexture(); //System.Void UnityEngine.WebCamTexture::Pause() void Register_UnityEngine_WebCamTexture_Pause(); Register_UnityEngine_WebCamTexture_Pause(); //System.Void UnityEngine.WebCamTexture::Play() void Register_UnityEngine_WebCamTexture_Play(); Register_UnityEngine_WebCamTexture_Play(); //System.Void UnityEngine.WebCamTexture::Stop() void Register_UnityEngine_WebCamTexture_Stop(); Register_UnityEngine_WebCamTexture_Stop(); //UnityEngine.WebCamDevice[] UnityEngine.WebCamTexture::get_devices() void Register_UnityEngine_WebCamTexture_get_devices(); Register_UnityEngine_WebCamTexture_get_devices(); //End Registrations for type : UnityEngine.WebCamTexture }