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|
- void RegisterAllStrippedInternalCalls()
- {
- //Start Registrations for type : Unity.Collections.LowLevel.Unsafe.UnsafeUtility
- //System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::Free(System.Void*,Unity.Collections.Allocator)
- void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Free();
- Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Free();
- //System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemCpy(System.Void*,System.Void*,System.Int64)
- void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpy();
- Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpy();
- //End Registrations for type : Unity.Collections.LowLevel.Unsafe.UnsafeUtility
- //Start Registrations for type : Unity.Jobs.JobHandle
- //System.Void Unity.Jobs.JobHandle::ScheduleBatchedJobs()
- void Register_Unity_Jobs_JobHandle_ScheduleBatchedJobs();
- Register_Unity_Jobs_JobHandle_ScheduleBatchedJobs();
- //End Registrations for type : Unity.Jobs.JobHandle
- //Start Registrations for type : UnityEngine.AnimationCurve
- //System.Boolean UnityEngine.AnimationCurve::Internal_Equals(System.IntPtr)
- void Register_UnityEngine_AnimationCurve_Internal_Equals();
- Register_UnityEngine_AnimationCurve_Internal_Equals();
- //System.IntPtr UnityEngine.AnimationCurve::Internal_Create(UnityEngine.Keyframe[])
- void Register_UnityEngine_AnimationCurve_Internal_Create();
- Register_UnityEngine_AnimationCurve_Internal_Create();
- //System.Void UnityEngine.AnimationCurve::Internal_Destroy(System.IntPtr)
- void Register_UnityEngine_AnimationCurve_Internal_Destroy();
- Register_UnityEngine_AnimationCurve_Internal_Destroy();
- //End Registrations for type : UnityEngine.AnimationCurve
- //Start Registrations for type : UnityEngine.Animator
- //System.Boolean UnityEngine.Animator::get_hasBoundPlayables()
- void Register_UnityEngine_Animator_get_hasBoundPlayables();
- Register_UnityEngine_Animator_get_hasBoundPlayables();
- //System.Void UnityEngine.Animator::ResetTriggerString(System.String)
- void Register_UnityEngine_Animator_ResetTriggerString();
- Register_UnityEngine_Animator_ResetTriggerString();
- //System.Void UnityEngine.Animator::SetTriggerString(System.String)
- void Register_UnityEngine_Animator_SetTriggerString();
- Register_UnityEngine_Animator_SetTriggerString();
- //End Registrations for type : UnityEngine.Animator
- //Start Registrations for type : UnityEngine.Application
- //System.Boolean UnityEngine.Application::get_isBatchMode()
- void Register_UnityEngine_Application_get_isBatchMode();
- Register_UnityEngine_Application_get_isBatchMode();
- //System.Boolean UnityEngine.Application::get_isPlaying()
- void Register_UnityEngine_Application_get_isPlaying();
- Register_UnityEngine_Application_get_isPlaying();
- //UnityEngine.RuntimePlatform UnityEngine.Application::get_platform()
- void Register_UnityEngine_Application_get_platform();
- Register_UnityEngine_Application_get_platform();
- //End Registrations for type : UnityEngine.Application
- //Start Registrations for type : UnityEngine.AsyncOperation
- //System.Void UnityEngine.AsyncOperation::InternalDestroy(System.IntPtr)
- void Register_UnityEngine_AsyncOperation_InternalDestroy();
- Register_UnityEngine_AsyncOperation_InternalDestroy();
- //End Registrations for type : UnityEngine.AsyncOperation
- //Start Registrations for type : UnityEngine.AudioSource
- //System.Void UnityEngine.AudioSource::PlayHelper(UnityEngine.AudioSource,System.UInt64)
- void Register_UnityEngine_AudioSource_PlayHelper();
- Register_UnityEngine_AudioSource_PlayHelper();
- //End Registrations for type : UnityEngine.AudioSource
- //Start Registrations for type : UnityEngine.Behaviour
- //System.Boolean UnityEngine.Behaviour::get_enabled()
- void Register_UnityEngine_Behaviour_get_enabled();
- Register_UnityEngine_Behaviour_get_enabled();
- //System.Boolean UnityEngine.Behaviour::get_isActiveAndEnabled()
- void Register_UnityEngine_Behaviour_get_isActiveAndEnabled();
- Register_UnityEngine_Behaviour_get_isActiveAndEnabled();
- //System.Void UnityEngine.Behaviour::set_enabled(System.Boolean)
- void Register_UnityEngine_Behaviour_set_enabled();
- Register_UnityEngine_Behaviour_set_enabled();
- //End Registrations for type : UnityEngine.Behaviour
- //Start Registrations for type : UnityEngine.Camera
- //System.Int32 UnityEngine.Camera::GetAllCamerasCount()
- void Register_UnityEngine_Camera_GetAllCamerasCount();
- Register_UnityEngine_Camera_GetAllCamerasCount();
- //System.Int32 UnityEngine.Camera::GetAllCamerasImpl(UnityEngine.Camera[])
- void Register_UnityEngine_Camera_GetAllCamerasImpl();
- Register_UnityEngine_Camera_GetAllCamerasImpl();
- //System.Int32 UnityEngine.Camera::get_cullingMask()
- void Register_UnityEngine_Camera_get_cullingMask();
- Register_UnityEngine_Camera_get_cullingMask();
- //System.Int32 UnityEngine.Camera::get_eventMask()
- void Register_UnityEngine_Camera_get_eventMask();
- Register_UnityEngine_Camera_get_eventMask();
- //System.Int32 UnityEngine.Camera::get_targetDisplay()
- void Register_UnityEngine_Camera_get_targetDisplay();
- Register_UnityEngine_Camera_get_targetDisplay();
- //System.Single UnityEngine.Camera::get_depth()
- void Register_UnityEngine_Camera_get_depth();
- Register_UnityEngine_Camera_get_depth();
- //System.Single UnityEngine.Camera::get_farClipPlane()
- void Register_UnityEngine_Camera_get_farClipPlane();
- Register_UnityEngine_Camera_get_farClipPlane();
- //System.Single UnityEngine.Camera::get_fieldOfView()
- void Register_UnityEngine_Camera_get_fieldOfView();
- Register_UnityEngine_Camera_get_fieldOfView();
- //System.Single UnityEngine.Camera::get_nearClipPlane()
- void Register_UnityEngine_Camera_get_nearClipPlane();
- Register_UnityEngine_Camera_get_nearClipPlane();
- //System.Void UnityEngine.Camera::ScreenPointToRay_Injected(UnityEngine.Vector2&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Ray&)
- void Register_UnityEngine_Camera_ScreenPointToRay_Injected();
- Register_UnityEngine_Camera_ScreenPointToRay_Injected();
- //System.Void UnityEngine.Camera::ScreenToViewportPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
- void Register_UnityEngine_Camera_ScreenToViewportPoint_Injected();
- Register_UnityEngine_Camera_ScreenToViewportPoint_Injected();
- //System.Void UnityEngine.Camera::ScreenToWorldPoint_Injected(UnityEngine.Vector3&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Vector3&)
- void Register_UnityEngine_Camera_ScreenToWorldPoint_Injected();
- Register_UnityEngine_Camera_ScreenToWorldPoint_Injected();
- //System.Void UnityEngine.Camera::WorldToScreenPoint_Injected(UnityEngine.Vector3&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Vector3&)
- void Register_UnityEngine_Camera_WorldToScreenPoint_Injected();
- Register_UnityEngine_Camera_WorldToScreenPoint_Injected();
- //System.Void UnityEngine.Camera::get_pixelRect_Injected(UnityEngine.Rect&)
- void Register_UnityEngine_Camera_get_pixelRect_Injected();
- Register_UnityEngine_Camera_get_pixelRect_Injected();
- //System.Void UnityEngine.Camera::set_fieldOfView(System.Single)
- void Register_UnityEngine_Camera_set_fieldOfView();
- Register_UnityEngine_Camera_set_fieldOfView();
- //UnityEngine.Camera UnityEngine.Camera::get_main()
- void Register_UnityEngine_Camera_get_main();
- Register_UnityEngine_Camera_get_main();
- //UnityEngine.CameraClearFlags UnityEngine.Camera::get_clearFlags()
- void Register_UnityEngine_Camera_get_clearFlags();
- Register_UnityEngine_Camera_get_clearFlags();
- //UnityEngine.RenderTexture UnityEngine.Camera::get_targetTexture()
- void Register_UnityEngine_Camera_get_targetTexture();
- Register_UnityEngine_Camera_get_targetTexture();
- //End Registrations for type : UnityEngine.Camera
- //Start Registrations for type : UnityEngine.CameraRaycastHelper
- //UnityEngine.GameObject UnityEngine.CameraRaycastHelper::RaycastTry2D_Injected(UnityEngine.Camera,UnityEngine.Ray&,System.Single,System.Int32)
- void Register_UnityEngine_CameraRaycastHelper_RaycastTry2D_Injected();
- Register_UnityEngine_CameraRaycastHelper_RaycastTry2D_Injected();
- //UnityEngine.GameObject UnityEngine.CameraRaycastHelper::RaycastTry_Injected(UnityEngine.Camera,UnityEngine.Ray&,System.Single,System.Int32)
- void Register_UnityEngine_CameraRaycastHelper_RaycastTry_Injected();
- Register_UnityEngine_CameraRaycastHelper_RaycastTry_Injected();
- //End Registrations for type : UnityEngine.CameraRaycastHelper
- //Start Registrations for type : UnityEngine.Canvas
- //System.Boolean UnityEngine.Canvas::get_isRootCanvas()
- void Register_UnityEngine_Canvas_get_isRootCanvas();
- Register_UnityEngine_Canvas_get_isRootCanvas();
- //System.Boolean UnityEngine.Canvas::get_overrideSorting()
- void Register_UnityEngine_Canvas_get_overrideSorting();
- Register_UnityEngine_Canvas_get_overrideSorting();
- //System.Boolean UnityEngine.Canvas::get_pixelPerfect()
- void Register_UnityEngine_Canvas_get_pixelPerfect();
- Register_UnityEngine_Canvas_get_pixelPerfect();
- //System.Int32 UnityEngine.Canvas::get_renderOrder()
- void Register_UnityEngine_Canvas_get_renderOrder();
- Register_UnityEngine_Canvas_get_renderOrder();
- //System.Int32 UnityEngine.Canvas::get_sortingLayerID()
- void Register_UnityEngine_Canvas_get_sortingLayerID();
- Register_UnityEngine_Canvas_get_sortingLayerID();
- //System.Int32 UnityEngine.Canvas::get_sortingOrder()
- void Register_UnityEngine_Canvas_get_sortingOrder();
- Register_UnityEngine_Canvas_get_sortingOrder();
- //System.Int32 UnityEngine.Canvas::get_targetDisplay()
- void Register_UnityEngine_Canvas_get_targetDisplay();
- Register_UnityEngine_Canvas_get_targetDisplay();
- //System.Single UnityEngine.Canvas::get_referencePixelsPerUnit()
- void Register_UnityEngine_Canvas_get_referencePixelsPerUnit();
- Register_UnityEngine_Canvas_get_referencePixelsPerUnit();
- //System.Single UnityEngine.Canvas::get_scaleFactor()
- void Register_UnityEngine_Canvas_get_scaleFactor();
- Register_UnityEngine_Canvas_get_scaleFactor();
- //System.Void UnityEngine.Canvas::get_renderingDisplaySize_Injected(UnityEngine.Vector2&)
- void Register_UnityEngine_Canvas_get_renderingDisplaySize_Injected();
- Register_UnityEngine_Canvas_get_renderingDisplaySize_Injected();
- //System.Void UnityEngine.Canvas::set_overrideSorting(System.Boolean)
- void Register_UnityEngine_Canvas_set_overrideSorting();
- Register_UnityEngine_Canvas_set_overrideSorting();
- //System.Void UnityEngine.Canvas::set_referencePixelsPerUnit(System.Single)
- void Register_UnityEngine_Canvas_set_referencePixelsPerUnit();
- Register_UnityEngine_Canvas_set_referencePixelsPerUnit();
- //System.Void UnityEngine.Canvas::set_scaleFactor(System.Single)
- void Register_UnityEngine_Canvas_set_scaleFactor();
- Register_UnityEngine_Canvas_set_scaleFactor();
- //System.Void UnityEngine.Canvas::set_sortingLayerID(System.Int32)
- void Register_UnityEngine_Canvas_set_sortingLayerID();
- Register_UnityEngine_Canvas_set_sortingLayerID();
- //System.Void UnityEngine.Canvas::set_sortingOrder(System.Int32)
- void Register_UnityEngine_Canvas_set_sortingOrder();
- Register_UnityEngine_Canvas_set_sortingOrder();
- //UnityEngine.Camera UnityEngine.Canvas::get_worldCamera()
- void Register_UnityEngine_Canvas_get_worldCamera();
- Register_UnityEngine_Canvas_get_worldCamera();
- //UnityEngine.Canvas UnityEngine.Canvas::get_rootCanvas()
- void Register_UnityEngine_Canvas_get_rootCanvas();
- Register_UnityEngine_Canvas_get_rootCanvas();
- //UnityEngine.Material UnityEngine.Canvas::GetDefaultCanvasMaterial()
- void Register_UnityEngine_Canvas_GetDefaultCanvasMaterial();
- Register_UnityEngine_Canvas_GetDefaultCanvasMaterial();
- //UnityEngine.Material UnityEngine.Canvas::GetETC1SupportedCanvasMaterial()
- void Register_UnityEngine_Canvas_GetETC1SupportedCanvasMaterial();
- Register_UnityEngine_Canvas_GetETC1SupportedCanvasMaterial();
- //UnityEngine.RenderMode UnityEngine.Canvas::get_renderMode()
- void Register_UnityEngine_Canvas_get_renderMode();
- Register_UnityEngine_Canvas_get_renderMode();
- //End Registrations for type : UnityEngine.Canvas
- //Start Registrations for type : UnityEngine.CanvasGroup
- //System.Boolean UnityEngine.CanvasGroup::get_blocksRaycasts()
- void Register_UnityEngine_CanvasGroup_get_blocksRaycasts();
- Register_UnityEngine_CanvasGroup_get_blocksRaycasts();
- //System.Boolean UnityEngine.CanvasGroup::get_ignoreParentGroups()
- void Register_UnityEngine_CanvasGroup_get_ignoreParentGroups();
- Register_UnityEngine_CanvasGroup_get_ignoreParentGroups();
- //System.Boolean UnityEngine.CanvasGroup::get_interactable()
- void Register_UnityEngine_CanvasGroup_get_interactable();
- Register_UnityEngine_CanvasGroup_get_interactable();
- //System.Single UnityEngine.CanvasGroup::get_alpha()
- void Register_UnityEngine_CanvasGroup_get_alpha();
- Register_UnityEngine_CanvasGroup_get_alpha();
- //System.Void UnityEngine.CanvasGroup::set_alpha(System.Single)
- void Register_UnityEngine_CanvasGroup_set_alpha();
- Register_UnityEngine_CanvasGroup_set_alpha();
- //End Registrations for type : UnityEngine.CanvasGroup
- //Start Registrations for type : UnityEngine.CanvasRenderer
- //System.Boolean UnityEngine.CanvasRenderer::get_cull()
- void Register_UnityEngine_CanvasRenderer_get_cull();
- Register_UnityEngine_CanvasRenderer_get_cull();
- //System.Boolean UnityEngine.CanvasRenderer::get_hasMoved()
- void Register_UnityEngine_CanvasRenderer_get_hasMoved();
- Register_UnityEngine_CanvasRenderer_get_hasMoved();
- //System.Int32 UnityEngine.CanvasRenderer::get_absoluteDepth()
- void Register_UnityEngine_CanvasRenderer_get_absoluteDepth();
- Register_UnityEngine_CanvasRenderer_get_absoluteDepth();
- //System.Int32 UnityEngine.CanvasRenderer::get_materialCount()
- void Register_UnityEngine_CanvasRenderer_get_materialCount();
- Register_UnityEngine_CanvasRenderer_get_materialCount();
- //System.Void UnityEngine.CanvasRenderer::Clear()
- void Register_UnityEngine_CanvasRenderer_Clear();
- Register_UnityEngine_CanvasRenderer_Clear();
- //System.Void UnityEngine.CanvasRenderer::CreateUIVertexStreamInternal(System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object)
- void Register_UnityEngine_CanvasRenderer_CreateUIVertexStreamInternal();
- Register_UnityEngine_CanvasRenderer_CreateUIVertexStreamInternal();
- //System.Void UnityEngine.CanvasRenderer::DisableRectClipping()
- void Register_UnityEngine_CanvasRenderer_DisableRectClipping();
- Register_UnityEngine_CanvasRenderer_DisableRectClipping();
- //System.Void UnityEngine.CanvasRenderer::EnableRectClipping_Injected(UnityEngine.Rect&)
- void Register_UnityEngine_CanvasRenderer_EnableRectClipping_Injected();
- Register_UnityEngine_CanvasRenderer_EnableRectClipping_Injected();
- //System.Void UnityEngine.CanvasRenderer::GetColor_Injected(UnityEngine.Color&)
- void Register_UnityEngine_CanvasRenderer_GetColor_Injected();
- Register_UnityEngine_CanvasRenderer_GetColor_Injected();
- //System.Void UnityEngine.CanvasRenderer::SetAlphaTexture(UnityEngine.Texture)
- void Register_UnityEngine_CanvasRenderer_SetAlphaTexture();
- Register_UnityEngine_CanvasRenderer_SetAlphaTexture();
- //System.Void UnityEngine.CanvasRenderer::SetColor_Injected(UnityEngine.Color&)
- void Register_UnityEngine_CanvasRenderer_SetColor_Injected();
- Register_UnityEngine_CanvasRenderer_SetColor_Injected();
- //System.Void UnityEngine.CanvasRenderer::SetMaterial(UnityEngine.Material,System.Int32)
- void Register_UnityEngine_CanvasRenderer_SetMaterial();
- Register_UnityEngine_CanvasRenderer_SetMaterial();
- //System.Void UnityEngine.CanvasRenderer::SetMesh(UnityEngine.Mesh)
- void Register_UnityEngine_CanvasRenderer_SetMesh();
- Register_UnityEngine_CanvasRenderer_SetMesh();
- //System.Void UnityEngine.CanvasRenderer::SetPopMaterial(UnityEngine.Material,System.Int32)
- void Register_UnityEngine_CanvasRenderer_SetPopMaterial();
- Register_UnityEngine_CanvasRenderer_SetPopMaterial();
- //System.Void UnityEngine.CanvasRenderer::SetTexture(UnityEngine.Texture)
- void Register_UnityEngine_CanvasRenderer_SetTexture();
- Register_UnityEngine_CanvasRenderer_SetTexture();
- //System.Void UnityEngine.CanvasRenderer::SplitIndicesStreamsInternal(System.Object,System.Object)
- void Register_UnityEngine_CanvasRenderer_SplitIndicesStreamsInternal();
- Register_UnityEngine_CanvasRenderer_SplitIndicesStreamsInternal();
- //System.Void UnityEngine.CanvasRenderer::SplitUIVertexStreamsInternal(System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object)
- void Register_UnityEngine_CanvasRenderer_SplitUIVertexStreamsInternal();
- Register_UnityEngine_CanvasRenderer_SplitUIVertexStreamsInternal();
- //System.Void UnityEngine.CanvasRenderer::set_clippingSoftness_Injected(UnityEngine.Vector2&)
- void Register_UnityEngine_CanvasRenderer_set_clippingSoftness_Injected();
- Register_UnityEngine_CanvasRenderer_set_clippingSoftness_Injected();
- //System.Void UnityEngine.CanvasRenderer::set_cull(System.Boolean)
- void Register_UnityEngine_CanvasRenderer_set_cull();
- Register_UnityEngine_CanvasRenderer_set_cull();
- //System.Void UnityEngine.CanvasRenderer::set_hasPopInstruction(System.Boolean)
- void Register_UnityEngine_CanvasRenderer_set_hasPopInstruction();
- Register_UnityEngine_CanvasRenderer_set_hasPopInstruction();
- //System.Void UnityEngine.CanvasRenderer::set_materialCount(System.Int32)
- void Register_UnityEngine_CanvasRenderer_set_materialCount();
- Register_UnityEngine_CanvasRenderer_set_materialCount();
- //System.Void UnityEngine.CanvasRenderer::set_popMaterialCount(System.Int32)
- void Register_UnityEngine_CanvasRenderer_set_popMaterialCount();
- Register_UnityEngine_CanvasRenderer_set_popMaterialCount();
- //End Registrations for type : UnityEngine.CanvasRenderer
- //Start Registrations for type : UnityEngine.Collider
- //System.Void UnityEngine.Collider::get_bounds_Injected(UnityEngine.Bounds&)
- void Register_UnityEngine_Collider_get_bounds_Injected();
- Register_UnityEngine_Collider_get_bounds_Injected();
- //UnityEngine.Rigidbody UnityEngine.Collider::get_attachedRigidbody()
- void Register_UnityEngine_Collider_get_attachedRigidbody();
- Register_UnityEngine_Collider_get_attachedRigidbody();
- //End Registrations for type : UnityEngine.Collider
- //Start Registrations for type : UnityEngine.Component
- //System.Void UnityEngine.Component::GetComponentsForListInternal(System.Type,System.Object)
- void Register_UnityEngine_Component_GetComponentsForListInternal();
- Register_UnityEngine_Component_GetComponentsForListInternal();
- //UnityEngine.GameObject UnityEngine.Component::get_gameObject()
- void Register_UnityEngine_Component_get_gameObject();
- Register_UnityEngine_Component_get_gameObject();
- //UnityEngine.Transform UnityEngine.Component::get_transform()
- void Register_UnityEngine_Component_get_transform();
- Register_UnityEngine_Component_get_transform();
- //End Registrations for type : UnityEngine.Component
- //Start Registrations for type : UnityEngine.ComputeShader
- //System.Int32 UnityEngine.ComputeShader::FindKernel(System.String)
- void Register_UnityEngine_ComputeShader_FindKernel();
- Register_UnityEngine_ComputeShader_FindKernel();
- //End Registrations for type : UnityEngine.ComputeShader
- //Start Registrations for type : UnityEngine.Coroutine
- //System.Void UnityEngine.Coroutine::ReleaseCoroutine(System.IntPtr)
- void Register_UnityEngine_Coroutine_ReleaseCoroutine();
- Register_UnityEngine_Coroutine_ReleaseCoroutine();
- //End Registrations for type : UnityEngine.Coroutine
- //Start Registrations for type : UnityEngine.Cubemap
- //System.Boolean UnityEngine.Cubemap::Internal_CreateImpl(UnityEngine.Cubemap,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr)
- void Register_UnityEngine_Cubemap_Internal_CreateImpl();
- Register_UnityEngine_Cubemap_Internal_CreateImpl();
- //System.Boolean UnityEngine.Cubemap::get_isReadable()
- void Register_UnityEngine_Cubemap_get_isReadable();
- Register_UnityEngine_Cubemap_get_isReadable();
- //End Registrations for type : UnityEngine.Cubemap
- //Start Registrations for type : UnityEngine.CubemapArray
- //System.Boolean UnityEngine.CubemapArray::Internal_CreateImpl(UnityEngine.CubemapArray,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags)
- void Register_UnityEngine_CubemapArray_Internal_CreateImpl();
- Register_UnityEngine_CubemapArray_Internal_CreateImpl();
- //System.Boolean UnityEngine.CubemapArray::get_isReadable()
- void Register_UnityEngine_CubemapArray_get_isReadable();
- Register_UnityEngine_CubemapArray_get_isReadable();
- //End Registrations for type : UnityEngine.CubemapArray
- //Start Registrations for type : UnityEngine.Cursor
- //UnityEngine.CursorLockMode UnityEngine.Cursor::get_lockState()
- void Register_UnityEngine_Cursor_get_lockState();
- Register_UnityEngine_Cursor_get_lockState();
- //End Registrations for type : UnityEngine.Cursor
- //Start Registrations for type : UnityEngine.Debug
- //System.Int32 UnityEngine.Debug::ExtractStackTraceNoAlloc(System.Byte*,System.Int32,System.String)
- void Register_UnityEngine_Debug_ExtractStackTraceNoAlloc();
- Register_UnityEngine_Debug_ExtractStackTraceNoAlloc();
- //System.Void UnityEngine.Debug::DrawLine_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Color&,System.Single,System.Boolean)
- void Register_UnityEngine_Debug_DrawLine_Injected();
- Register_UnityEngine_Debug_DrawLine_Injected();
- //End Registrations for type : UnityEngine.Debug
- //Start Registrations for type : UnityEngine.DebugLogHandler
- //System.Void UnityEngine.DebugLogHandler::Internal_Log(UnityEngine.LogType,UnityEngine.LogOption,System.String,UnityEngine.Object)
- void Register_UnityEngine_DebugLogHandler_Internal_Log();
- Register_UnityEngine_DebugLogHandler_Internal_Log();
- //System.Void UnityEngine.DebugLogHandler::Internal_LogException(System.Exception,UnityEngine.Object)
- void Register_UnityEngine_DebugLogHandler_Internal_LogException();
- Register_UnityEngine_DebugLogHandler_Internal_LogException();
- //End Registrations for type : UnityEngine.DebugLogHandler
- //Start Registrations for type : UnityEngine.Display
- //System.Int32 UnityEngine.Display::RelativeMouseAtImpl(System.Int32,System.Int32,System.Int32&,System.Int32&)
- void Register_UnityEngine_Display_RelativeMouseAtImpl();
- Register_UnityEngine_Display_RelativeMouseAtImpl();
- //System.Void UnityEngine.Display::GetRenderingExtImpl(System.IntPtr,System.Int32&,System.Int32&)
- void Register_UnityEngine_Display_GetRenderingExtImpl();
- Register_UnityEngine_Display_GetRenderingExtImpl();
- //System.Void UnityEngine.Display::GetSystemExtImpl(System.IntPtr,System.Int32&,System.Int32&)
- void Register_UnityEngine_Display_GetSystemExtImpl();
- Register_UnityEngine_Display_GetSystemExtImpl();
- //End Registrations for type : UnityEngine.Display
- //Start Registrations for type : UnityEngine.Event
- //System.Boolean UnityEngine.Event::PopEvent(UnityEngine.Event)
- void Register_UnityEngine_Event_PopEvent();
- Register_UnityEngine_Event_PopEvent();
- //System.Char UnityEngine.Event::get_character()
- void Register_UnityEngine_Event_get_character();
- Register_UnityEngine_Event_get_character();
- //System.IntPtr UnityEngine.Event::Internal_Create(System.Int32)
- void Register_UnityEngine_Event_Internal_Create();
- Register_UnityEngine_Event_Internal_Create();
- //System.String UnityEngine.Event::get_commandName()
- void Register_UnityEngine_Event_get_commandName();
- Register_UnityEngine_Event_get_commandName();
- //System.Void UnityEngine.Event::Internal_Destroy(System.IntPtr)
- void Register_UnityEngine_Event_Internal_Destroy();
- Register_UnityEngine_Event_Internal_Destroy();
- //System.Void UnityEngine.Event::Internal_SetNativeEvent(System.IntPtr)
- void Register_UnityEngine_Event_Internal_SetNativeEvent();
- Register_UnityEngine_Event_Internal_SetNativeEvent();
- //System.Void UnityEngine.Event::Internal_Use()
- void Register_UnityEngine_Event_Internal_Use();
- Register_UnityEngine_Event_Internal_Use();
- //System.Void UnityEngine.Event::get_mousePosition_Injected(UnityEngine.Vector2&)
- void Register_UnityEngine_Event_get_mousePosition_Injected();
- Register_UnityEngine_Event_get_mousePosition_Injected();
- //System.Void UnityEngine.Event::set_displayIndex(System.Int32)
- void Register_UnityEngine_Event_set_displayIndex();
- Register_UnityEngine_Event_set_displayIndex();
- //UnityEngine.EventModifiers UnityEngine.Event::get_modifiers()
- void Register_UnityEngine_Event_get_modifiers();
- Register_UnityEngine_Event_get_modifiers();
- //UnityEngine.EventType UnityEngine.Event::get_rawType()
- void Register_UnityEngine_Event_get_rawType();
- Register_UnityEngine_Event_get_rawType();
- //UnityEngine.EventType UnityEngine.Event::get_type()
- void Register_UnityEngine_Event_get_type();
- Register_UnityEngine_Event_get_type();
- //UnityEngine.KeyCode UnityEngine.Event::get_keyCode()
- void Register_UnityEngine_Event_get_keyCode();
- Register_UnityEngine_Event_get_keyCode();
- //UnityEngine.PointerType UnityEngine.Event::get_pointerType()
- void Register_UnityEngine_Event_get_pointerType();
- Register_UnityEngine_Event_get_pointerType();
- //End Registrations for type : UnityEngine.Event
- //Start Registrations for type : UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem
- //System.Boolean UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem::BuiltinUpdate()
- void Register_UnityEngine_Experimental_Rendering_BuiltinRuntimeReflectionSystem_BuiltinUpdate();
- Register_UnityEngine_Experimental_Rendering_BuiltinRuntimeReflectionSystem_BuiltinUpdate();
- //End Registrations for type : UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem
- //Start Registrations for type : UnityEngine.Experimental.Rendering.GraphicsFormatUtility
- //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::CanDecompressFormat(UnityEngine.Experimental.Rendering.GraphicsFormat,System.Boolean)
- void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_CanDecompressFormat();
- Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_CanDecompressFormat();
- //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsCompressedTextureFormat(UnityEngine.TextureFormat)
- void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsCompressedTextureFormat();
- Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsCompressedTextureFormat();
- //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsSRGBFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
- void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsSRGBFormat();
- Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsSRGBFormat();
- //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetGraphicsFormat_Native_RenderTextureFormat(UnityEngine.RenderTextureFormat,System.Boolean)
- void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_RenderTextureFormat();
- Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_RenderTextureFormat();
- //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetGraphicsFormat_Native_TextureFormat(UnityEngine.TextureFormat,System.Boolean)
- void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_TextureFormat();
- Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_TextureFormat();
- //End Registrations for type : UnityEngine.Experimental.Rendering.GraphicsFormatUtility
- //Start Registrations for type : UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings
- //System.Void UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings::ScriptingDirtyReflectionSystemInstance()
- void Register_UnityEngine_Experimental_Rendering_ScriptableRuntimeReflectionSystemSettings_ScriptingDirtyReflectionSystemInstance();
- Register_UnityEngine_Experimental_Rendering_ScriptableRuntimeReflectionSystemSettings_ScriptingDirtyReflectionSystemInstance();
- //End Registrations for type : UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings
- //Start Registrations for type : UnityEngine.Font
- //System.Boolean UnityEngine.Font::HasCharacter(System.Int32)
- void Register_UnityEngine_Font_HasCharacter();
- Register_UnityEngine_Font_HasCharacter();
- //System.Boolean UnityEngine.Font::get_dynamic()
- void Register_UnityEngine_Font_get_dynamic();
- Register_UnityEngine_Font_get_dynamic();
- //System.Int32 UnityEngine.Font::get_fontSize()
- void Register_UnityEngine_Font_get_fontSize();
- Register_UnityEngine_Font_get_fontSize();
- //UnityEngine.Material UnityEngine.Font::get_material()
- void Register_UnityEngine_Font_get_material();
- Register_UnityEngine_Font_get_material();
- //End Registrations for type : UnityEngine.Font
- //Start Registrations for type : UnityEngine.GameObject
- //System.Array UnityEngine.GameObject::GetComponentsInternal(System.Type,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Object)
- void Register_UnityEngine_GameObject_GetComponentsInternal();
- Register_UnityEngine_GameObject_GetComponentsInternal();
- //System.Boolean UnityEngine.GameObject::get_activeInHierarchy()
- void Register_UnityEngine_GameObject_get_activeInHierarchy();
- Register_UnityEngine_GameObject_get_activeInHierarchy();
- //System.Boolean UnityEngine.GameObject::get_activeSelf()
- void Register_UnityEngine_GameObject_get_activeSelf();
- Register_UnityEngine_GameObject_get_activeSelf();
- //System.Int32 UnityEngine.GameObject::get_layer()
- void Register_UnityEngine_GameObject_get_layer();
- Register_UnityEngine_GameObject_get_layer();
- //System.String UnityEngine.GameObject::get_tag()
- void Register_UnityEngine_GameObject_get_tag();
- Register_UnityEngine_GameObject_get_tag();
- //System.Void UnityEngine.GameObject::Internal_CreateGameObject(UnityEngine.GameObject,System.String)
- void Register_UnityEngine_GameObject_Internal_CreateGameObject();
- Register_UnityEngine_GameObject_Internal_CreateGameObject();
- //System.Void UnityEngine.GameObject::SendMessage(System.String,System.Object,UnityEngine.SendMessageOptions)
- void Register_UnityEngine_GameObject_SendMessage();
- Register_UnityEngine_GameObject_SendMessage();
- //System.Void UnityEngine.GameObject::SetActive(System.Boolean)
- void Register_UnityEngine_GameObject_SetActive();
- Register_UnityEngine_GameObject_SetActive();
- //System.Void UnityEngine.GameObject::set_layer(System.Int32)
- void Register_UnityEngine_GameObject_set_layer();
- Register_UnityEngine_GameObject_set_layer();
- //System.Void UnityEngine.GameObject::set_tag(System.String)
- void Register_UnityEngine_GameObject_set_tag();
- Register_UnityEngine_GameObject_set_tag();
- //UnityEngine.Component UnityEngine.GameObject::GetComponent(System.Type)
- void Register_UnityEngine_GameObject_GetComponent();
- Register_UnityEngine_GameObject_GetComponent();
- //UnityEngine.Component UnityEngine.GameObject::GetComponentInChildren(System.Type,System.Boolean)
- void Register_UnityEngine_GameObject_GetComponentInChildren();
- Register_UnityEngine_GameObject_GetComponentInChildren();
- //UnityEngine.Component UnityEngine.GameObject::GetComponentInParent(System.Type,System.Boolean)
- void Register_UnityEngine_GameObject_GetComponentInParent();
- Register_UnityEngine_GameObject_GetComponentInParent();
- //UnityEngine.Component UnityEngine.GameObject::Internal_AddComponentWithType(System.Type)
- void Register_UnityEngine_GameObject_Internal_AddComponentWithType();
- Register_UnityEngine_GameObject_Internal_AddComponentWithType();
- //UnityEngine.Component UnityEngine.GameObject::TryGetComponentInternal(System.Type)
- void Register_UnityEngine_GameObject_TryGetComponentInternal();
- Register_UnityEngine_GameObject_TryGetComponentInternal();
- //UnityEngine.GameObject UnityEngine.GameObject::CreatePrimitive(UnityEngine.PrimitiveType)
- void Register_UnityEngine_GameObject_CreatePrimitive();
- Register_UnityEngine_GameObject_CreatePrimitive();
- //UnityEngine.GameObject UnityEngine.GameObject::Find(System.String)
- void Register_UnityEngine_GameObject_Find();
- Register_UnityEngine_GameObject_Find();
- //UnityEngine.GameObject UnityEngine.GameObject::FindGameObjectWithTag(System.String)
- void Register_UnityEngine_GameObject_FindGameObjectWithTag();
- Register_UnityEngine_GameObject_FindGameObjectWithTag();
- //UnityEngine.GameObject[] UnityEngine.GameObject::FindGameObjectsWithTag(System.String)
- void Register_UnityEngine_GameObject_FindGameObjectsWithTag();
- Register_UnityEngine_GameObject_FindGameObjectsWithTag();
- //UnityEngine.Transform UnityEngine.GameObject::get_transform()
- void Register_UnityEngine_GameObject_get_transform();
- Register_UnityEngine_GameObject_get_transform();
- //End Registrations for type : UnityEngine.GameObject
- //Start Registrations for type : UnityEngine.Gradient
- //System.Boolean UnityEngine.Gradient::Internal_Equals(System.IntPtr)
- void Register_UnityEngine_Gradient_Internal_Equals();
- Register_UnityEngine_Gradient_Internal_Equals();
- //System.IntPtr UnityEngine.Gradient::Init()
- void Register_UnityEngine_Gradient_Init();
- Register_UnityEngine_Gradient_Init();
- //System.Void UnityEngine.Gradient::Cleanup()
- void Register_UnityEngine_Gradient_Cleanup();
- Register_UnityEngine_Gradient_Cleanup();
- //End Registrations for type : UnityEngine.Gradient
- //Start Registrations for type : UnityEngine.GUI
- //System.Boolean UnityEngine.GUI::HasMouseControl(System.Int32)
- void Register_UnityEngine_GUI_HasMouseControl();
- Register_UnityEngine_GUI_HasMouseControl();
- //System.Void UnityEngine.GUI::GrabMouseControl(System.Int32)
- void Register_UnityEngine_GUI_GrabMouseControl();
- Register_UnityEngine_GUI_GrabMouseControl();
- //System.Void UnityEngine.GUI::ReleaseMouseControl()
- void Register_UnityEngine_GUI_ReleaseMouseControl();
- Register_UnityEngine_GUI_ReleaseMouseControl();
- //System.Void UnityEngine.GUI::set_changed(System.Boolean)
- void Register_UnityEngine_GUI_set_changed();
- Register_UnityEngine_GUI_set_changed();
- //End Registrations for type : UnityEngine.GUI
- //Start Registrations for type : UnityEngine.GUILayoutUtility
- //System.Void UnityEngine.GUILayoutUtility::Internal_GetWindowRect_Injected(System.Int32,UnityEngine.Rect&)
- void Register_UnityEngine_GUILayoutUtility_Internal_GetWindowRect_Injected();
- Register_UnityEngine_GUILayoutUtility_Internal_GetWindowRect_Injected();
- //System.Void UnityEngine.GUILayoutUtility::Internal_MoveWindow_Injected(System.Int32,UnityEngine.Rect&)
- void Register_UnityEngine_GUILayoutUtility_Internal_MoveWindow_Injected();
- Register_UnityEngine_GUILayoutUtility_Internal_MoveWindow_Injected();
- //End Registrations for type : UnityEngine.GUILayoutUtility
- //Start Registrations for type : UnityEngine.GUIStyle
- //System.Boolean UnityEngine.GUIStyle::get_stretchHeight()
- void Register_UnityEngine_GUIStyle_get_stretchHeight();
- Register_UnityEngine_GUIStyle_get_stretchHeight();
- //System.Boolean UnityEngine.GUIStyle::get_stretchWidth()
- void Register_UnityEngine_GUIStyle_get_stretchWidth();
- Register_UnityEngine_GUIStyle_get_stretchWidth();
- //System.Boolean UnityEngine.GUIStyle::get_wordWrap()
- void Register_UnityEngine_GUIStyle_get_wordWrap();
- Register_UnityEngine_GUIStyle_get_wordWrap();
- //System.IntPtr UnityEngine.GUIStyle::GetRectOffsetPtr(System.Int32)
- void Register_UnityEngine_GUIStyle_GetRectOffsetPtr();
- Register_UnityEngine_GUIStyle_GetRectOffsetPtr();
- //System.IntPtr UnityEngine.GUIStyle::GetStyleStatePtr(System.Int32)
- void Register_UnityEngine_GUIStyle_GetStyleStatePtr();
- Register_UnityEngine_GUIStyle_GetStyleStatePtr();
- //System.IntPtr UnityEngine.GUIStyle::Internal_Create(UnityEngine.GUIStyle)
- void Register_UnityEngine_GUIStyle_Internal_Create();
- Register_UnityEngine_GUIStyle_Internal_Create();
- //System.Single UnityEngine.GUIStyle::Internal_CalcHeight(UnityEngine.GUIContent,System.Single)
- void Register_UnityEngine_GUIStyle_Internal_CalcHeight();
- Register_UnityEngine_GUIStyle_Internal_CalcHeight();
- //System.Single UnityEngine.GUIStyle::get_fixedHeight()
- void Register_UnityEngine_GUIStyle_get_fixedHeight();
- Register_UnityEngine_GUIStyle_get_fixedHeight();
- //System.Single UnityEngine.GUIStyle::get_fixedWidth()
- void Register_UnityEngine_GUIStyle_get_fixedWidth();
- Register_UnityEngine_GUIStyle_get_fixedWidth();
- //System.String UnityEngine.GUIStyle::get_rawName()
- void Register_UnityEngine_GUIStyle_get_rawName();
- Register_UnityEngine_GUIStyle_get_rawName();
- //System.Void UnityEngine.GUIStyle::Internal_CalcMinMaxWidth_Injected(UnityEngine.GUIContent,UnityEngine.Vector2&)
- void Register_UnityEngine_GUIStyle_Internal_CalcMinMaxWidth_Injected();
- Register_UnityEngine_GUIStyle_Internal_CalcMinMaxWidth_Injected();
- //System.Void UnityEngine.GUIStyle::Internal_CalcSizeWithConstraints_Injected(UnityEngine.GUIContent,UnityEngine.Vector2&,UnityEngine.Vector2&)
- void Register_UnityEngine_GUIStyle_Internal_CalcSizeWithConstraints_Injected();
- Register_UnityEngine_GUIStyle_Internal_CalcSizeWithConstraints_Injected();
- //System.Void UnityEngine.GUIStyle::Internal_Destroy(System.IntPtr)
- void Register_UnityEngine_GUIStyle_Internal_Destroy();
- Register_UnityEngine_GUIStyle_Internal_Destroy();
- //System.Void UnityEngine.GUIStyle::Internal_Draw2_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Int32,System.Boolean)
- void Register_UnityEngine_GUIStyle_Internal_Draw2_Injected();
- Register_UnityEngine_GUIStyle_Internal_Draw2_Injected();
- //System.Void UnityEngine.GUIStyle::Internal_Draw_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Boolean,System.Boolean,System.Boolean,System.Boolean)
- void Register_UnityEngine_GUIStyle_Internal_Draw_Injected();
- Register_UnityEngine_GUIStyle_Internal_Draw_Injected();
- //System.Void UnityEngine.GUIStyle::SetDefaultFont(UnityEngine.Font)
- void Register_UnityEngine_GUIStyle_SetDefaultFont();
- Register_UnityEngine_GUIStyle_SetDefaultFont();
- //System.Void UnityEngine.GUIStyle::set_rawName(System.String)
- void Register_UnityEngine_GUIStyle_set_rawName();
- Register_UnityEngine_GUIStyle_set_rawName();
- //System.Void UnityEngine.GUIStyle::set_stretchHeight(System.Boolean)
- void Register_UnityEngine_GUIStyle_set_stretchHeight();
- Register_UnityEngine_GUIStyle_set_stretchHeight();
- //UnityEngine.ImagePosition UnityEngine.GUIStyle::get_imagePosition()
- void Register_UnityEngine_GUIStyle_get_imagePosition();
- Register_UnityEngine_GUIStyle_get_imagePosition();
- //End Registrations for type : UnityEngine.GUIStyle
- //Start Registrations for type : UnityEngine.GUIStyleState
- //System.IntPtr UnityEngine.GUIStyleState::Init()
- void Register_UnityEngine_GUIStyleState_Init();
- Register_UnityEngine_GUIStyleState_Init();
- //System.Void UnityEngine.GUIStyleState::Cleanup()
- void Register_UnityEngine_GUIStyleState_Cleanup();
- Register_UnityEngine_GUIStyleState_Cleanup();
- //System.Void UnityEngine.GUIStyleState::set_textColor_Injected(UnityEngine.Color&)
- void Register_UnityEngine_GUIStyleState_set_textColor_Injected();
- Register_UnityEngine_GUIStyleState_set_textColor_Injected();
- //End Registrations for type : UnityEngine.GUIStyleState
- //Start Registrations for type : UnityEngine.GUIUtility
- //System.Int32 UnityEngine.GUIUtility::GetControlID_Injected(System.Int32,UnityEngine.FocusType,UnityEngine.Rect&)
- void Register_UnityEngine_GUIUtility_GetControlID_Injected();
- Register_UnityEngine_GUIUtility_GetControlID_Injected();
- //System.Int32 UnityEngine.GUIUtility::Internal_GetHotControl()
- void Register_UnityEngine_GUIUtility_Internal_GetHotControl();
- Register_UnityEngine_GUIUtility_Internal_GetHotControl();
- //System.Int32 UnityEngine.GUIUtility::Internal_GetKeyboardControl()
- void Register_UnityEngine_GUIUtility_Internal_GetKeyboardControl();
- Register_UnityEngine_GUIUtility_Internal_GetKeyboardControl();
- //System.Int32 UnityEngine.GUIUtility::get_guiDepth()
- void Register_UnityEngine_GUIUtility_get_guiDepth();
- Register_UnityEngine_GUIUtility_get_guiDepth();
- //System.Object UnityEngine.GUIUtility::Internal_GetDefaultSkin(System.Int32)
- void Register_UnityEngine_GUIUtility_Internal_GetDefaultSkin();
- Register_UnityEngine_GUIUtility_Internal_GetDefaultSkin();
- //System.Single UnityEngine.GUIUtility::get_pixelsPerPoint()
- void Register_UnityEngine_GUIUtility_get_pixelsPerPoint();
- Register_UnityEngine_GUIUtility_get_pixelsPerPoint();
- //System.String UnityEngine.GUIUtility::get_systemCopyBuffer()
- void Register_UnityEngine_GUIUtility_get_systemCopyBuffer();
- Register_UnityEngine_GUIUtility_get_systemCopyBuffer();
- //System.Void UnityEngine.GUIUtility::Internal_ExitGUI()
- void Register_UnityEngine_GUIUtility_Internal_ExitGUI();
- Register_UnityEngine_GUIUtility_Internal_ExitGUI();
- //System.Void UnityEngine.GUIUtility::set_systemCopyBuffer(System.String)
- void Register_UnityEngine_GUIUtility_set_systemCopyBuffer();
- Register_UnityEngine_GUIUtility_set_systemCopyBuffer();
- //End Registrations for type : UnityEngine.GUIUtility
- //Start Registrations for type : UnityEngine.Input
- //System.Boolean UnityEngine.Input::GetButtonDown(System.String)
- void Register_UnityEngine_Input_GetButtonDown();
- Register_UnityEngine_Input_GetButtonDown();
- //System.Boolean UnityEngine.Input::GetMouseButton(System.Int32)
- void Register_UnityEngine_Input_GetMouseButton();
- Register_UnityEngine_Input_GetMouseButton();
- //System.Boolean UnityEngine.Input::GetMouseButtonDown(System.Int32)
- void Register_UnityEngine_Input_GetMouseButtonDown();
- Register_UnityEngine_Input_GetMouseButtonDown();
- //System.Boolean UnityEngine.Input::GetMouseButtonUp(System.Int32)
- void Register_UnityEngine_Input_GetMouseButtonUp();
- Register_UnityEngine_Input_GetMouseButtonUp();
- //System.Boolean UnityEngine.Input::get_mousePresent()
- void Register_UnityEngine_Input_get_mousePresent();
- Register_UnityEngine_Input_get_mousePresent();
- //System.Boolean UnityEngine.Input::get_touchSupported()
- void Register_UnityEngine_Input_get_touchSupported();
- Register_UnityEngine_Input_get_touchSupported();
- //System.Int32 UnityEngine.Input::get_touchCount()
- void Register_UnityEngine_Input_get_touchCount();
- Register_UnityEngine_Input_get_touchCount();
- //System.Single UnityEngine.Input::GetAxis(System.String)
- void Register_UnityEngine_Input_GetAxis();
- Register_UnityEngine_Input_GetAxis();
- //System.Single UnityEngine.Input::GetAxisRaw(System.String)
- void Register_UnityEngine_Input_GetAxisRaw();
- Register_UnityEngine_Input_GetAxisRaw();
- //System.String UnityEngine.Input::get_compositionString()
- void Register_UnityEngine_Input_get_compositionString();
- Register_UnityEngine_Input_get_compositionString();
- //System.Void UnityEngine.Input::GetTouch_Injected(System.Int32,UnityEngine.Touch&)
- void Register_UnityEngine_Input_GetTouch_Injected();
- Register_UnityEngine_Input_GetTouch_Injected();
- //System.Void UnityEngine.Input::get_compositionCursorPos_Injected(UnityEngine.Vector2&)
- void Register_UnityEngine_Input_get_compositionCursorPos_Injected();
- Register_UnityEngine_Input_get_compositionCursorPos_Injected();
- //System.Void UnityEngine.Input::get_mousePosition_Injected(UnityEngine.Vector3&)
- void Register_UnityEngine_Input_get_mousePosition_Injected();
- Register_UnityEngine_Input_get_mousePosition_Injected();
- //System.Void UnityEngine.Input::get_mouseScrollDelta_Injected(UnityEngine.Vector2&)
- void Register_UnityEngine_Input_get_mouseScrollDelta_Injected();
- Register_UnityEngine_Input_get_mouseScrollDelta_Injected();
- //System.Void UnityEngine.Input::set_compositionCursorPos_Injected(UnityEngine.Vector2&)
- void Register_UnityEngine_Input_set_compositionCursorPos_Injected();
- Register_UnityEngine_Input_set_compositionCursorPos_Injected();
- //System.Void UnityEngine.Input::set_imeCompositionMode(UnityEngine.IMECompositionMode)
- void Register_UnityEngine_Input_set_imeCompositionMode();
- Register_UnityEngine_Input_set_imeCompositionMode();
- //UnityEngine.IMECompositionMode UnityEngine.Input::get_imeCompositionMode()
- void Register_UnityEngine_Input_get_imeCompositionMode();
- Register_UnityEngine_Input_get_imeCompositionMode();
- //End Registrations for type : UnityEngine.Input
- //Start Registrations for type : UnityEngine.LayerMask
- //System.Int32 UnityEngine.LayerMask::NameToLayer(System.String)
- void Register_UnityEngine_LayerMask_NameToLayer();
- Register_UnityEngine_LayerMask_NameToLayer();
- //End Registrations for type : UnityEngine.LayerMask
- //Start Registrations for type : UnityEngine.Light
- //System.Single UnityEngine.Light::get_bounceIntensity()
- void Register_UnityEngine_Light_get_bounceIntensity();
- Register_UnityEngine_Light_get_bounceIntensity();
- //System.Single UnityEngine.Light::get_cookieSize()
- void Register_UnityEngine_Light_get_cookieSize();
- Register_UnityEngine_Light_get_cookieSize();
- //System.Single UnityEngine.Light::get_intensity()
- void Register_UnityEngine_Light_get_intensity();
- Register_UnityEngine_Light_get_intensity();
- //System.Single UnityEngine.Light::get_range()
- void Register_UnityEngine_Light_get_range();
- Register_UnityEngine_Light_get_range();
- //System.Single UnityEngine.Light::get_spotAngle()
- void Register_UnityEngine_Light_get_spotAngle();
- Register_UnityEngine_Light_get_spotAngle();
- //System.Void UnityEngine.Light::get_bakingOutput_Injected(UnityEngine.LightBakingOutput&)
- void Register_UnityEngine_Light_get_bakingOutput_Injected();
- Register_UnityEngine_Light_get_bakingOutput_Injected();
- //System.Void UnityEngine.Light::get_color_Injected(UnityEngine.Color&)
- void Register_UnityEngine_Light_get_color_Injected();
- Register_UnityEngine_Light_get_color_Injected();
- //UnityEngine.LightShadows UnityEngine.Light::get_shadows()
- void Register_UnityEngine_Light_get_shadows();
- Register_UnityEngine_Light_get_shadows();
- //UnityEngine.LightType UnityEngine.Light::get_type()
- void Register_UnityEngine_Light_get_type();
- Register_UnityEngine_Light_get_type();
- //UnityEngine.Texture UnityEngine.Light::get_cookie()
- void Register_UnityEngine_Light_get_cookie();
- Register_UnityEngine_Light_get_cookie();
- //End Registrations for type : UnityEngine.Light
- //Start Registrations for type : UnityEngine.Material
- //System.Boolean UnityEngine.Material::HasProperty(System.Int32)
- void Register_UnityEngine_Material_HasProperty();
- Register_UnityEngine_Material_HasProperty();
- //System.Int32 UnityEngine.Material::GetFirstPropertyNameIdByAttribute(UnityEngine.Rendering.ShaderPropertyFlags)
- void Register_UnityEngine_Material_GetFirstPropertyNameIdByAttribute();
- Register_UnityEngine_Material_GetFirstPropertyNameIdByAttribute();
- //System.Void UnityEngine.Material::CreateWithMaterial(UnityEngine.Material,UnityEngine.Material)
- void Register_UnityEngine_Material_CreateWithMaterial();
- Register_UnityEngine_Material_CreateWithMaterial();
- //System.Void UnityEngine.Material::CreateWithShader(UnityEngine.Material,UnityEngine.Shader)
- void Register_UnityEngine_Material_CreateWithShader();
- Register_UnityEngine_Material_CreateWithShader();
- //System.Void UnityEngine.Material::CreateWithString(UnityEngine.Material)
- void Register_UnityEngine_Material_CreateWithString();
- Register_UnityEngine_Material_CreateWithString();
- //System.Void UnityEngine.Material::DisableKeyword(System.String)
- void Register_UnityEngine_Material_DisableKeyword();
- Register_UnityEngine_Material_DisableKeyword();
- //System.Void UnityEngine.Material::EnableKeyword(System.String)
- void Register_UnityEngine_Material_EnableKeyword();
- Register_UnityEngine_Material_EnableKeyword();
- //System.Void UnityEngine.Material::SetColorImpl_Injected(System.Int32,UnityEngine.Color&)
- void Register_UnityEngine_Material_SetColorImpl_Injected();
- Register_UnityEngine_Material_SetColorImpl_Injected();
- //System.Void UnityEngine.Material::SetFloatImpl(System.Int32,System.Single)
- void Register_UnityEngine_Material_SetFloatImpl();
- Register_UnityEngine_Material_SetFloatImpl();
- //System.Void UnityEngine.Material::SetTextureImpl(System.Int32,UnityEngine.Texture)
- void Register_UnityEngine_Material_SetTextureImpl();
- Register_UnityEngine_Material_SetTextureImpl();
- //UnityEngine.Texture UnityEngine.Material::GetTextureImpl(System.Int32)
- void Register_UnityEngine_Material_GetTextureImpl();
- Register_UnityEngine_Material_GetTextureImpl();
- //End Registrations for type : UnityEngine.Material
- //Start Registrations for type : UnityEngine.Mathf
- //System.Single UnityEngine.Mathf::GammaToLinearSpace(System.Single)
- void Register_UnityEngine_Mathf_GammaToLinearSpace();
- Register_UnityEngine_Mathf_GammaToLinearSpace();
- //End Registrations for type : UnityEngine.Mathf
- //Start Registrations for type : UnityEngine.Mesh
- //System.Array UnityEngine.Mesh::GetAllocArrayFromChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32)
- void Register_UnityEngine_Mesh_GetAllocArrayFromChannelImpl();
- Register_UnityEngine_Mesh_GetAllocArrayFromChannelImpl();
- //System.Boolean UnityEngine.Mesh::HasVertexAttribute(UnityEngine.Rendering.VertexAttribute)
- void Register_UnityEngine_Mesh_HasVertexAttribute();
- Register_UnityEngine_Mesh_HasVertexAttribute();
- //System.Boolean UnityEngine.Mesh::get_canAccess()
- void Register_UnityEngine_Mesh_get_canAccess();
- Register_UnityEngine_Mesh_get_canAccess();
- //System.Int32 UnityEngine.Mesh::get_subMeshCount()
- void Register_UnityEngine_Mesh_get_subMeshCount();
- Register_UnityEngine_Mesh_get_subMeshCount();
- //System.Int32 UnityEngine.Mesh::get_vertexCount()
- void Register_UnityEngine_Mesh_get_vertexCount();
- Register_UnityEngine_Mesh_get_vertexCount();
- //System.Int32[] UnityEngine.Mesh::GetIndicesImpl(System.Int32,System.Boolean)
- void Register_UnityEngine_Mesh_GetIndicesImpl();
- Register_UnityEngine_Mesh_GetIndicesImpl();
- //System.Void UnityEngine.Mesh::ClearImpl(System.Boolean)
- void Register_UnityEngine_Mesh_ClearImpl();
- Register_UnityEngine_Mesh_ClearImpl();
- //System.Void UnityEngine.Mesh::GetArrayFromChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32,System.Array)
- void Register_UnityEngine_Mesh_GetArrayFromChannelImpl();
- Register_UnityEngine_Mesh_GetArrayFromChannelImpl();
- //System.Void UnityEngine.Mesh::Internal_Create(UnityEngine.Mesh)
- void Register_UnityEngine_Mesh_Internal_Create();
- Register_UnityEngine_Mesh_Internal_Create();
- //System.Void UnityEngine.Mesh::PrintErrorCantAccessChannel(UnityEngine.Rendering.VertexAttribute)
- void Register_UnityEngine_Mesh_PrintErrorCantAccessChannel();
- Register_UnityEngine_Mesh_PrintErrorCantAccessChannel();
- //System.Void UnityEngine.Mesh::RecalculateBoundsImpl(UnityEngine.Rendering.MeshUpdateFlags)
- void Register_UnityEngine_Mesh_RecalculateBoundsImpl();
- Register_UnityEngine_Mesh_RecalculateBoundsImpl();
- //System.Void UnityEngine.Mesh::SetArrayForChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32,System.Array,System.Int32,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags)
- void Register_UnityEngine_Mesh_SetArrayForChannelImpl();
- Register_UnityEngine_Mesh_SetArrayForChannelImpl();
- //System.Void UnityEngine.Mesh::SetIndicesImpl(System.Int32,UnityEngine.MeshTopology,UnityEngine.Rendering.IndexFormat,System.Array,System.Int32,System.Int32,System.Boolean,System.Int32)
- void Register_UnityEngine_Mesh_SetIndicesImpl();
- Register_UnityEngine_Mesh_SetIndicesImpl();
- //System.Void UnityEngine.Mesh::get_bounds_Injected(UnityEngine.Bounds&)
- void Register_UnityEngine_Mesh_get_bounds_Injected();
- Register_UnityEngine_Mesh_get_bounds_Injected();
- //End Registrations for type : UnityEngine.Mesh
- //Start Registrations for type : UnityEngine.MeshFilter
- //UnityEngine.Mesh UnityEngine.MeshFilter::get_sharedMesh()
- void Register_UnityEngine_MeshFilter_get_sharedMesh();
- Register_UnityEngine_MeshFilter_get_sharedMesh();
- //End Registrations for type : UnityEngine.MeshFilter
- //Start Registrations for type : UnityEngine.MonoBehaviour
- //System.Boolean UnityEngine.MonoBehaviour::Internal_IsInvokingAll(UnityEngine.MonoBehaviour)
- void Register_UnityEngine_MonoBehaviour_Internal_IsInvokingAll();
- Register_UnityEngine_MonoBehaviour_Internal_IsInvokingAll();
- //System.Boolean UnityEngine.MonoBehaviour::IsInvoking(UnityEngine.MonoBehaviour,System.String)
- void Register_UnityEngine_MonoBehaviour_IsInvoking();
- Register_UnityEngine_MonoBehaviour_IsInvoking();
- //System.Boolean UnityEngine.MonoBehaviour::IsObjectMonoBehaviour(UnityEngine.Object)
- void Register_UnityEngine_MonoBehaviour_IsObjectMonoBehaviour();
- Register_UnityEngine_MonoBehaviour_IsObjectMonoBehaviour();
- //System.Boolean UnityEngine.MonoBehaviour::get_useGUILayout()
- void Register_UnityEngine_MonoBehaviour_get_useGUILayout();
- Register_UnityEngine_MonoBehaviour_get_useGUILayout();
- //System.String UnityEngine.MonoBehaviour::GetScriptClassName()
- void Register_UnityEngine_MonoBehaviour_GetScriptClassName();
- Register_UnityEngine_MonoBehaviour_GetScriptClassName();
- //System.Void UnityEngine.MonoBehaviour::CancelInvoke(UnityEngine.MonoBehaviour,System.String)
- void Register_UnityEngine_MonoBehaviour_CancelInvoke();
- Register_UnityEngine_MonoBehaviour_CancelInvoke();
- //System.Void UnityEngine.MonoBehaviour::Internal_CancelInvokeAll(UnityEngine.MonoBehaviour)
- void Register_UnityEngine_MonoBehaviour_Internal_CancelInvokeAll();
- Register_UnityEngine_MonoBehaviour_Internal_CancelInvokeAll();
- //System.Void UnityEngine.MonoBehaviour::InvokeDelayed(UnityEngine.MonoBehaviour,System.String,System.Single,System.Single)
- void Register_UnityEngine_MonoBehaviour_InvokeDelayed();
- Register_UnityEngine_MonoBehaviour_InvokeDelayed();
- //System.Void UnityEngine.MonoBehaviour::StopAllCoroutines()
- void Register_UnityEngine_MonoBehaviour_StopAllCoroutines();
- Register_UnityEngine_MonoBehaviour_StopAllCoroutines();
- //System.Void UnityEngine.MonoBehaviour::StopCoroutine(System.String)
- void Register_UnityEngine_MonoBehaviour_StopCoroutine();
- Register_UnityEngine_MonoBehaviour_StopCoroutine();
- //System.Void UnityEngine.MonoBehaviour::StopCoroutineFromEnumeratorManaged(System.Collections.IEnumerator)
- void Register_UnityEngine_MonoBehaviour_StopCoroutineFromEnumeratorManaged();
- Register_UnityEngine_MonoBehaviour_StopCoroutineFromEnumeratorManaged();
- //System.Void UnityEngine.MonoBehaviour::StopCoroutineManaged(UnityEngine.Coroutine)
- void Register_UnityEngine_MonoBehaviour_StopCoroutineManaged();
- Register_UnityEngine_MonoBehaviour_StopCoroutineManaged();
- //System.Void UnityEngine.MonoBehaviour::set_useGUILayout(System.Boolean)
- void Register_UnityEngine_MonoBehaviour_set_useGUILayout();
- Register_UnityEngine_MonoBehaviour_set_useGUILayout();
- //UnityEngine.Coroutine UnityEngine.MonoBehaviour::StartCoroutineManaged(System.String,System.Object)
- void Register_UnityEngine_MonoBehaviour_StartCoroutineManaged();
- Register_UnityEngine_MonoBehaviour_StartCoroutineManaged();
- //UnityEngine.Coroutine UnityEngine.MonoBehaviour::StartCoroutineManaged2(System.Collections.IEnumerator)
- void Register_UnityEngine_MonoBehaviour_StartCoroutineManaged2();
- Register_UnityEngine_MonoBehaviour_StartCoroutineManaged2();
- //End Registrations for type : UnityEngine.MonoBehaviour
- //Start Registrations for type : UnityEngine.NoAllocHelpers
- //System.Array UnityEngine.NoAllocHelpers::ExtractArrayFromList(System.Object)
- void Register_UnityEngine_NoAllocHelpers_ExtractArrayFromList();
- Register_UnityEngine_NoAllocHelpers_ExtractArrayFromList();
- //System.Void UnityEngine.NoAllocHelpers::Internal_ResizeList(System.Object,System.Int32)
- void Register_UnityEngine_NoAllocHelpers_Internal_ResizeList();
- Register_UnityEngine_NoAllocHelpers_Internal_ResizeList();
- //End Registrations for type : UnityEngine.NoAllocHelpers
- //Start Registrations for type : UnityEngine.Object
- //System.Int32 UnityEngine.Object::GetOffsetOfInstanceIDInCPlusPlusObject()
- void Register_UnityEngine_Object_GetOffsetOfInstanceIDInCPlusPlusObject();
- Register_UnityEngine_Object_GetOffsetOfInstanceIDInCPlusPlusObject();
- //System.String UnityEngine.Object::GetName(UnityEngine.Object)
- void Register_UnityEngine_Object_GetName();
- Register_UnityEngine_Object_GetName();
- //System.String UnityEngine.Object::ToString(UnityEngine.Object)
- void Register_UnityEngine_Object_ToString();
- Register_UnityEngine_Object_ToString();
- //System.Void UnityEngine.Object::Destroy(UnityEngine.Object,System.Single)
- void Register_UnityEngine_Object_Destroy();
- Register_UnityEngine_Object_Destroy();
- //System.Void UnityEngine.Object::DestroyImmediate(UnityEngine.Object,System.Boolean)
- void Register_UnityEngine_Object_DestroyImmediate();
- Register_UnityEngine_Object_DestroyImmediate();
- //System.Void UnityEngine.Object::SetName(UnityEngine.Object,System.String)
- void Register_UnityEngine_Object_SetName();
- Register_UnityEngine_Object_SetName();
- //System.Void UnityEngine.Object::set_hideFlags(UnityEngine.HideFlags)
- void Register_UnityEngine_Object_set_hideFlags();
- Register_UnityEngine_Object_set_hideFlags();
- //UnityEngine.Object UnityEngine.Object::FindObjectFromInstanceID(System.Int32)
- void Register_UnityEngine_Object_FindObjectFromInstanceID();
- Register_UnityEngine_Object_FindObjectFromInstanceID();
- //UnityEngine.Object UnityEngine.Object::Internal_CloneSingle(UnityEngine.Object)
- void Register_UnityEngine_Object_Internal_CloneSingle();
- Register_UnityEngine_Object_Internal_CloneSingle();
- //UnityEngine.Object UnityEngine.Object::Internal_CloneSingleWithParent(UnityEngine.Object,UnityEngine.Transform,System.Boolean)
- void Register_UnityEngine_Object_Internal_CloneSingleWithParent();
- Register_UnityEngine_Object_Internal_CloneSingleWithParent();
- //UnityEngine.Object UnityEngine.Object::Internal_InstantiateSingle_Injected(UnityEngine.Object,UnityEngine.Vector3&,UnityEngine.Quaternion&)
- void Register_UnityEngine_Object_Internal_InstantiateSingle_Injected();
- Register_UnityEngine_Object_Internal_InstantiateSingle_Injected();
- //End Registrations for type : UnityEngine.Object
- //Start Registrations for type : UnityEngine.Physics
- //System.Void UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&)
- void Register_UnityEngine_Physics_get_defaultPhysicsScene_Injected();
- Register_UnityEngine_Physics_get_defaultPhysicsScene_Injected();
- //UnityEngine.Collider[] UnityEngine.Physics::OverlapBox_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&,System.Int32,UnityEngine.QueryTriggerInteraction)
- void Register_UnityEngine_Physics_OverlapBox_Internal_Injected();
- Register_UnityEngine_Physics_OverlapBox_Internal_Injected();
- //UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
- void Register_UnityEngine_Physics_Internal_RaycastAll_Injected();
- Register_UnityEngine_Physics_Internal_RaycastAll_Injected();
- //End Registrations for type : UnityEngine.Physics
- //Start Registrations for type : UnityEngine.PhysicsScene
- //System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
- void Register_UnityEngine_PhysicsScene_Internal_RaycastTest_Injected();
- Register_UnityEngine_PhysicsScene_Internal_RaycastTest_Injected();
- //System.Boolean UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
- void Register_UnityEngine_PhysicsScene_Internal_Raycast_Injected();
- Register_UnityEngine_PhysicsScene_Internal_Raycast_Injected();
- //System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
- void Register_UnityEngine_PhysicsScene_Internal_RaycastNonAlloc_Injected();
- Register_UnityEngine_PhysicsScene_Internal_RaycastNonAlloc_Injected();
- //End Registrations for type : UnityEngine.PhysicsScene
- //Start Registrations for type : UnityEngine.Playables.PlayableHandle
- //System.Boolean UnityEngine.Playables.PlayableHandle::IsValid_Injected(UnityEngine.Playables.PlayableHandle&)
- void Register_UnityEngine_Playables_PlayableHandle_IsValid_Injected();
- Register_UnityEngine_Playables_PlayableHandle_IsValid_Injected();
- //System.Type UnityEngine.Playables.PlayableHandle::GetPlayableType_Injected(UnityEngine.Playables.PlayableHandle&)
- void Register_UnityEngine_Playables_PlayableHandle_GetPlayableType_Injected();
- Register_UnityEngine_Playables_PlayableHandle_GetPlayableType_Injected();
- //End Registrations for type : UnityEngine.Playables.PlayableHandle
- //Start Registrations for type : UnityEngine.PlayerConnectionInternal
- //System.Boolean UnityEngine.PlayerConnectionInternal::IsConnected()
- void Register_UnityEngine_PlayerConnectionInternal_IsConnected();
- Register_UnityEngine_PlayerConnectionInternal_IsConnected();
- //System.Boolean UnityEngine.PlayerConnectionInternal::TrySendMessage(System.String,System.Byte[],System.Int32)
- void Register_UnityEngine_PlayerConnectionInternal_TrySendMessage();
- Register_UnityEngine_PlayerConnectionInternal_TrySendMessage();
- //System.Void UnityEngine.PlayerConnectionInternal::DisconnectAll()
- void Register_UnityEngine_PlayerConnectionInternal_DisconnectAll();
- Register_UnityEngine_PlayerConnectionInternal_DisconnectAll();
- //System.Void UnityEngine.PlayerConnectionInternal::Initialize()
- void Register_UnityEngine_PlayerConnectionInternal_Initialize();
- Register_UnityEngine_PlayerConnectionInternal_Initialize();
- //System.Void UnityEngine.PlayerConnectionInternal::PollInternal()
- void Register_UnityEngine_PlayerConnectionInternal_PollInternal();
- Register_UnityEngine_PlayerConnectionInternal_PollInternal();
- //System.Void UnityEngine.PlayerConnectionInternal::RegisterInternal(System.String)
- void Register_UnityEngine_PlayerConnectionInternal_RegisterInternal();
- Register_UnityEngine_PlayerConnectionInternal_RegisterInternal();
- //System.Void UnityEngine.PlayerConnectionInternal::SendMessage(System.String,System.Byte[],System.Int32)
- void Register_UnityEngine_PlayerConnectionInternal_SendMessage();
- Register_UnityEngine_PlayerConnectionInternal_SendMessage();
- //System.Void UnityEngine.PlayerConnectionInternal::UnregisterInternal(System.String)
- void Register_UnityEngine_PlayerConnectionInternal_UnregisterInternal();
- Register_UnityEngine_PlayerConnectionInternal_UnregisterInternal();
- //End Registrations for type : UnityEngine.PlayerConnectionInternal
- //Start Registrations for type : UnityEngine.Profiling.Profiler
- //System.Void UnityEngine.Profiling.Profiler::BeginSampleImpl(System.String,UnityEngine.Object)
- void Register_UnityEngine_Profiling_Profiler_BeginSampleImpl();
- Register_UnityEngine_Profiling_Profiler_BeginSampleImpl();
- //System.Void UnityEngine.Profiling.Profiler::EndSample()
- void Register_UnityEngine_Profiling_Profiler_EndSample();
- Register_UnityEngine_Profiling_Profiler_EndSample();
- //End Registrations for type : UnityEngine.Profiling.Profiler
- //Start Registrations for type : UnityEngine.QualitySettings
- //UnityEngine.ColorSpace UnityEngine.QualitySettings::get_activeColorSpace()
- void Register_UnityEngine_QualitySettings_get_activeColorSpace();
- Register_UnityEngine_QualitySettings_get_activeColorSpace();
- //End Registrations for type : UnityEngine.QualitySettings
- //Start Registrations for type : UnityEngine.Quaternion
- //System.Void UnityEngine.Quaternion::Internal_FromEulerRad_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&)
- void Register_UnityEngine_Quaternion_Internal_FromEulerRad_Injected();
- Register_UnityEngine_Quaternion_Internal_FromEulerRad_Injected();
- //System.Void UnityEngine.Quaternion::Internal_ToEulerRad_Injected(UnityEngine.Quaternion&,UnityEngine.Vector3&)
- void Register_UnityEngine_Quaternion_Internal_ToEulerRad_Injected();
- Register_UnityEngine_Quaternion_Internal_ToEulerRad_Injected();
- //System.Void UnityEngine.Quaternion::Inverse_Injected(UnityEngine.Quaternion&,UnityEngine.Quaternion&)
- void Register_UnityEngine_Quaternion_Inverse_Injected();
- Register_UnityEngine_Quaternion_Inverse_Injected();
- //End Registrations for type : UnityEngine.Quaternion
- //Start Registrations for type : UnityEngine.Random
- //System.Single UnityEngine.Random::Range(System.Single,System.Single)
- void Register_UnityEngine_Random_Range();
- Register_UnityEngine_Random_Range();
- //End Registrations for type : UnityEngine.Random
- //Start Registrations for type : UnityEngine.RectOffset
- //System.Int32 UnityEngine.RectOffset::get_bottom()
- void Register_UnityEngine_RectOffset_get_bottom();
- Register_UnityEngine_RectOffset_get_bottom();
- //System.Int32 UnityEngine.RectOffset::get_horizontal()
- void Register_UnityEngine_RectOffset_get_horizontal();
- Register_UnityEngine_RectOffset_get_horizontal();
- //System.Int32 UnityEngine.RectOffset::get_left()
- void Register_UnityEngine_RectOffset_get_left();
- Register_UnityEngine_RectOffset_get_left();
- //System.Int32 UnityEngine.RectOffset::get_right()
- void Register_UnityEngine_RectOffset_get_right();
- Register_UnityEngine_RectOffset_get_right();
- //System.Int32 UnityEngine.RectOffset::get_top()
- void Register_UnityEngine_RectOffset_get_top();
- Register_UnityEngine_RectOffset_get_top();
- //System.Int32 UnityEngine.RectOffset::get_vertical()
- void Register_UnityEngine_RectOffset_get_vertical();
- Register_UnityEngine_RectOffset_get_vertical();
- //System.IntPtr UnityEngine.RectOffset::InternalCreate()
- void Register_UnityEngine_RectOffset_InternalCreate();
- Register_UnityEngine_RectOffset_InternalCreate();
- //System.Void UnityEngine.RectOffset::InternalDestroy(System.IntPtr)
- void Register_UnityEngine_RectOffset_InternalDestroy();
- Register_UnityEngine_RectOffset_InternalDestroy();
- //End Registrations for type : UnityEngine.RectOffset
- //Start Registrations for type : UnityEngine.RectTransform
- //System.Void UnityEngine.RectTransform::get_anchorMax_Injected(UnityEngine.Vector2&)
- void Register_UnityEngine_RectTransform_get_anchorMax_Injected();
- Register_UnityEngine_RectTransform_get_anchorMax_Injected();
- //System.Void UnityEngine.RectTransform::get_anchorMin_Injected(UnityEngine.Vector2&)
- void Register_UnityEngine_RectTransform_get_anchorMin_Injected();
- Register_UnityEngine_RectTransform_get_anchorMin_Injected();
- //System.Void UnityEngine.RectTransform::get_anchoredPosition_Injected(UnityEngine.Vector2&)
- void Register_UnityEngine_RectTransform_get_anchoredPosition_Injected();
- Register_UnityEngine_RectTransform_get_anchoredPosition_Injected();
- //System.Void UnityEngine.RectTransform::get_pivot_Injected(UnityEngine.Vector2&)
- void Register_UnityEngine_RectTransform_get_pivot_Injected();
- Register_UnityEngine_RectTransform_get_pivot_Injected();
- //System.Void UnityEngine.RectTransform::get_rect_Injected(UnityEngine.Rect&)
- void Register_UnityEngine_RectTransform_get_rect_Injected();
- Register_UnityEngine_RectTransform_get_rect_Injected();
- //System.Void UnityEngine.RectTransform::get_sizeDelta_Injected(UnityEngine.Vector2&)
- void Register_UnityEngine_RectTransform_get_sizeDelta_Injected();
- Register_UnityEngine_RectTransform_get_sizeDelta_Injected();
- //System.Void UnityEngine.RectTransform::set_anchorMax_Injected(UnityEngine.Vector2&)
- void Register_UnityEngine_RectTransform_set_anchorMax_Injected();
- Register_UnityEngine_RectTransform_set_anchorMax_Injected();
- //System.Void UnityEngine.RectTransform::set_anchorMin_Injected(UnityEngine.Vector2&)
- void Register_UnityEngine_RectTransform_set_anchorMin_Injected();
- Register_UnityEngine_RectTransform_set_anchorMin_Injected();
- //System.Void UnityEngine.RectTransform::set_anchoredPosition_Injected(UnityEngine.Vector2&)
- void Register_UnityEngine_RectTransform_set_anchoredPosition_Injected();
- Register_UnityEngine_RectTransform_set_anchoredPosition_Injected();
- //System.Void UnityEngine.RectTransform::set_pivot_Injected(UnityEngine.Vector2&)
- void Register_UnityEngine_RectTransform_set_pivot_Injected();
- Register_UnityEngine_RectTransform_set_pivot_Injected();
- //System.Void UnityEngine.RectTransform::set_sizeDelta_Injected(UnityEngine.Vector2&)
- void Register_UnityEngine_RectTransform_set_sizeDelta_Injected();
- Register_UnityEngine_RectTransform_set_sizeDelta_Injected();
- //End Registrations for type : UnityEngine.RectTransform
- //Start Registrations for type : UnityEngine.RectTransformUtility
- //System.Boolean UnityEngine.RectTransformUtility::PointInRectangle_Injected(UnityEngine.Vector2&,UnityEngine.RectTransform,UnityEngine.Camera,UnityEngine.Vector4&)
- void Register_UnityEngine_RectTransformUtility_PointInRectangle_Injected();
- Register_UnityEngine_RectTransformUtility_PointInRectangle_Injected();
- //System.Void UnityEngine.RectTransformUtility::PixelAdjustPoint_Injected(UnityEngine.Vector2&,UnityEngine.Transform,UnityEngine.Canvas,UnityEngine.Vector2&)
- void Register_UnityEngine_RectTransformUtility_PixelAdjustPoint_Injected();
- Register_UnityEngine_RectTransformUtility_PixelAdjustPoint_Injected();
- //System.Void UnityEngine.RectTransformUtility::PixelAdjustRect_Injected(UnityEngine.RectTransform,UnityEngine.Canvas,UnityEngine.Rect&)
- void Register_UnityEngine_RectTransformUtility_PixelAdjustRect_Injected();
- Register_UnityEngine_RectTransformUtility_PixelAdjustRect_Injected();
- //End Registrations for type : UnityEngine.RectTransformUtility
- //Start Registrations for type : UnityEngine.Renderer
- //System.Int32 UnityEngine.Renderer::get_sortingLayerID()
- void Register_UnityEngine_Renderer_get_sortingLayerID();
- Register_UnityEngine_Renderer_get_sortingLayerID();
- //System.Int32 UnityEngine.Renderer::get_sortingOrder()
- void Register_UnityEngine_Renderer_get_sortingOrder();
- Register_UnityEngine_Renderer_get_sortingOrder();
- //UnityEngine.Material UnityEngine.Renderer::GetMaterial()
- void Register_UnityEngine_Renderer_GetMaterial();
- Register_UnityEngine_Renderer_GetMaterial();
- //End Registrations for type : UnityEngine.Renderer
- //Start Registrations for type : UnityEngine.Rendering.GraphicsSettings
- //System.Boolean UnityEngine.Rendering.GraphicsSettings::get_lightsUseLinearIntensity()
- void Register_UnityEngine_Rendering_GraphicsSettings_get_lightsUseLinearIntensity();
- Register_UnityEngine_Rendering_GraphicsSettings_get_lightsUseLinearIntensity();
- //End Registrations for type : UnityEngine.Rendering.GraphicsSettings
- //Start Registrations for type : UnityEngine.Rendering.ScriptableRenderContext
- //System.Int32 UnityEngine.Rendering.ScriptableRenderContext::GetNumberOfCameras_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&)
- void Register_UnityEngine_Rendering_ScriptableRenderContext_GetNumberOfCameras_Internal_Injected();
- Register_UnityEngine_Rendering_ScriptableRenderContext_GetNumberOfCameras_Internal_Injected();
- //UnityEngine.Camera UnityEngine.Rendering.ScriptableRenderContext::GetCamera_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.Int32)
- void Register_UnityEngine_Rendering_ScriptableRenderContext_GetCamera_Internal_Injected();
- Register_UnityEngine_Rendering_ScriptableRenderContext_GetCamera_Internal_Injected();
- //End Registrations for type : UnityEngine.Rendering.ScriptableRenderContext
- //Start Registrations for type : UnityEngine.RenderTexture
- //System.Int32 UnityEngine.RenderTexture::get_height()
- void Register_UnityEngine_RenderTexture_get_height();
- Register_UnityEngine_RenderTexture_get_height();
- //System.Int32 UnityEngine.RenderTexture::get_width()
- void Register_UnityEngine_RenderTexture_get_width();
- Register_UnityEngine_RenderTexture_get_width();
- //System.Void UnityEngine.RenderTexture::GetDescriptor_Injected(UnityEngine.RenderTextureDescriptor&)
- void Register_UnityEngine_RenderTexture_GetDescriptor_Injected();
- Register_UnityEngine_RenderTexture_GetDescriptor_Injected();
- //System.Void UnityEngine.RenderTexture::Internal_Create(UnityEngine.RenderTexture)
- void Register_UnityEngine_RenderTexture_Internal_Create();
- Register_UnityEngine_RenderTexture_Internal_Create();
- //System.Void UnityEngine.RenderTexture::SetRenderTextureDescriptor_Injected(UnityEngine.RenderTextureDescriptor&)
- void Register_UnityEngine_RenderTexture_SetRenderTextureDescriptor_Injected();
- Register_UnityEngine_RenderTexture_SetRenderTextureDescriptor_Injected();
- //System.Void UnityEngine.RenderTexture::SetSRGBReadWrite(System.Boolean)
- void Register_UnityEngine_RenderTexture_SetSRGBReadWrite();
- Register_UnityEngine_RenderTexture_SetSRGBReadWrite();
- //System.Void UnityEngine.RenderTexture::set_depth(System.Int32)
- void Register_UnityEngine_RenderTexture_set_depth();
- Register_UnityEngine_RenderTexture_set_depth();
- //System.Void UnityEngine.RenderTexture::set_graphicsFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
- void Register_UnityEngine_RenderTexture_set_graphicsFormat();
- Register_UnityEngine_RenderTexture_set_graphicsFormat();
- //System.Void UnityEngine.RenderTexture::set_height(System.Int32)
- void Register_UnityEngine_RenderTexture_set_height();
- Register_UnityEngine_RenderTexture_set_height();
- //System.Void UnityEngine.RenderTexture::set_width(System.Int32)
- void Register_UnityEngine_RenderTexture_set_width();
- Register_UnityEngine_RenderTexture_set_width();
- //End Registrations for type : UnityEngine.RenderTexture
- //Start Registrations for type : UnityEngine.Resources
- //UnityEngine.Object UnityEngine.Resources::GetBuiltinResource(System.Type,System.String)
- void Register_UnityEngine_Resources_GetBuiltinResource();
- Register_UnityEngine_Resources_GetBuiltinResource();
- //End Registrations for type : UnityEngine.Resources
- //Start Registrations for type : UnityEngine.ResourcesAPIInternal
- //UnityEngine.Object UnityEngine.ResourcesAPIInternal::Load(System.String,System.Type)
- void Register_UnityEngine_ResourcesAPIInternal_Load();
- Register_UnityEngine_ResourcesAPIInternal_Load();
- //End Registrations for type : UnityEngine.ResourcesAPIInternal
- //Start Registrations for type : UnityEngine.Rigidbody
- //System.Void UnityEngine.Rigidbody::set_freezeRotation(System.Boolean)
- void Register_UnityEngine_Rigidbody_set_freezeRotation();
- Register_UnityEngine_Rigidbody_set_freezeRotation();
- //End Registrations for type : UnityEngine.Rigidbody
- //Start Registrations for type : UnityEngine.SceneManagement.SceneManager
- //System.Int32 UnityEngine.SceneManagement.SceneManager::get_sceneCount()
- void Register_UnityEngine_SceneManagement_SceneManager_get_sceneCount();
- Register_UnityEngine_SceneManagement_SceneManager_get_sceneCount();
- //System.Void UnityEngine.SceneManagement.SceneManager::GetSceneAt_Injected(System.Int32,UnityEngine.SceneManagement.Scene&)
- void Register_UnityEngine_SceneManagement_SceneManager_GetSceneAt_Injected();
- Register_UnityEngine_SceneManagement_SceneManager_GetSceneAt_Injected();
- //End Registrations for type : UnityEngine.SceneManagement.SceneManager
- //Start Registrations for type : UnityEngine.SceneManagement.SceneManagerAPIInternal
- //UnityEngine.AsyncOperation UnityEngine.SceneManagement.SceneManagerAPIInternal::LoadSceneAsyncNameIndexInternal_Injected(System.String,System.Int32,UnityEngine.SceneManagement.LoadSceneParameters&,System.Boolean)
- void Register_UnityEngine_SceneManagement_SceneManagerAPIInternal_LoadSceneAsyncNameIndexInternal_Injected();
- Register_UnityEngine_SceneManagement_SceneManagerAPIInternal_LoadSceneAsyncNameIndexInternal_Injected();
- //End Registrations for type : UnityEngine.SceneManagement.SceneManagerAPIInternal
- //Start Registrations for type : UnityEngine.Screen
- //System.Int32 UnityEngine.Screen::get_height()
- void Register_UnityEngine_Screen_get_height();
- Register_UnityEngine_Screen_get_height();
- //System.Int32 UnityEngine.Screen::get_width()
- void Register_UnityEngine_Screen_get_width();
- Register_UnityEngine_Screen_get_width();
- //System.Single UnityEngine.Screen::get_dpi()
- void Register_UnityEngine_Screen_get_dpi();
- Register_UnityEngine_Screen_get_dpi();
- //UnityEngine.FullScreenMode UnityEngine.Screen::get_fullScreenMode()
- void Register_UnityEngine_Screen_get_fullScreenMode();
- Register_UnityEngine_Screen_get_fullScreenMode();
- //End Registrations for type : UnityEngine.Screen
- //Start Registrations for type : UnityEngine.ScriptableObject
- //System.Void UnityEngine.ScriptableObject::CreateScriptableObject(UnityEngine.ScriptableObject)
- void Register_UnityEngine_ScriptableObject_CreateScriptableObject();
- Register_UnityEngine_ScriptableObject_CreateScriptableObject();
- //UnityEngine.ScriptableObject UnityEngine.ScriptableObject::CreateScriptableObjectInstanceFromType(System.Type,System.Boolean)
- void Register_UnityEngine_ScriptableObject_CreateScriptableObjectInstanceFromType();
- Register_UnityEngine_ScriptableObject_CreateScriptableObjectInstanceFromType();
- //End Registrations for type : UnityEngine.ScriptableObject
- //Start Registrations for type : UnityEngine.Shader
- //System.Int32 UnityEngine.Shader::PropertyToID(System.String)
- void Register_UnityEngine_Shader_PropertyToID();
- Register_UnityEngine_Shader_PropertyToID();
- //System.Int32 UnityEngine.Shader::TagToID(System.String)
- void Register_UnityEngine_Shader_TagToID();
- Register_UnityEngine_Shader_TagToID();
- //End Registrations for type : UnityEngine.Shader
- //Start Registrations for type : UnityEngine.SortingLayer
- //System.Int32 UnityEngine.SortingLayer::GetLayerValueFromID(System.Int32)
- void Register_UnityEngine_SortingLayer_GetLayerValueFromID();
- Register_UnityEngine_SortingLayer_GetLayerValueFromID();
- //End Registrations for type : UnityEngine.SortingLayer
- //Start Registrations for type : UnityEngine.Sprite
- //System.Boolean UnityEngine.Sprite::get_isUsingPlaceholder()
- void Register_UnityEngine_Sprite_get_isUsingPlaceholder();
- Register_UnityEngine_Sprite_get_isUsingPlaceholder();
- //System.Int32 UnityEngine.Sprite::GetPacked()
- void Register_UnityEngine_Sprite_GetPacked();
- Register_UnityEngine_Sprite_GetPacked();
- //System.Int32 UnityEngine.Sprite::GetPackingMode()
- void Register_UnityEngine_Sprite_GetPackingMode();
- Register_UnityEngine_Sprite_GetPackingMode();
- //System.Single UnityEngine.Sprite::get_pixelsPerUnit()
- void Register_UnityEngine_Sprite_get_pixelsPerUnit();
- Register_UnityEngine_Sprite_get_pixelsPerUnit();
- //System.UInt16[] UnityEngine.Sprite::get_triangles()
- void Register_UnityEngine_Sprite_get_triangles();
- Register_UnityEngine_Sprite_get_triangles();
- //System.Void UnityEngine.Sprite::GetInnerUVs_Injected(UnityEngine.Vector4&)
- void Register_UnityEngine_Sprite_GetInnerUVs_Injected();
- Register_UnityEngine_Sprite_GetInnerUVs_Injected();
- //System.Void UnityEngine.Sprite::GetOuterUVs_Injected(UnityEngine.Vector4&)
- void Register_UnityEngine_Sprite_GetOuterUVs_Injected();
- Register_UnityEngine_Sprite_GetOuterUVs_Injected();
- //System.Void UnityEngine.Sprite::GetPadding_Injected(UnityEngine.Vector4&)
- void Register_UnityEngine_Sprite_GetPadding_Injected();
- Register_UnityEngine_Sprite_GetPadding_Injected();
- //System.Void UnityEngine.Sprite::GetTextureRect_Injected(UnityEngine.Rect&)
- void Register_UnityEngine_Sprite_GetTextureRect_Injected();
- Register_UnityEngine_Sprite_GetTextureRect_Injected();
- //System.Void UnityEngine.Sprite::get_border_Injected(UnityEngine.Vector4&)
- void Register_UnityEngine_Sprite_get_border_Injected();
- Register_UnityEngine_Sprite_get_border_Injected();
- //System.Void UnityEngine.Sprite::get_bounds_Injected(UnityEngine.Bounds&)
- void Register_UnityEngine_Sprite_get_bounds_Injected();
- Register_UnityEngine_Sprite_get_bounds_Injected();
- //System.Void UnityEngine.Sprite::get_pivot_Injected(UnityEngine.Vector2&)
- void Register_UnityEngine_Sprite_get_pivot_Injected();
- Register_UnityEngine_Sprite_get_pivot_Injected();
- //System.Void UnityEngine.Sprite::get_rect_Injected(UnityEngine.Rect&)
- void Register_UnityEngine_Sprite_get_rect_Injected();
- Register_UnityEngine_Sprite_get_rect_Injected();
- //UnityEngine.Texture2D UnityEngine.Sprite::get_associatedAlphaSplitTexture()
- void Register_UnityEngine_Sprite_get_associatedAlphaSplitTexture();
- Register_UnityEngine_Sprite_get_associatedAlphaSplitTexture();
- //UnityEngine.Texture2D UnityEngine.Sprite::get_texture()
- void Register_UnityEngine_Sprite_get_texture();
- Register_UnityEngine_Sprite_get_texture();
- //UnityEngine.Vector2[] UnityEngine.Sprite::get_uv()
- void Register_UnityEngine_Sprite_get_uv();
- Register_UnityEngine_Sprite_get_uv();
- //UnityEngine.Vector2[] UnityEngine.Sprite::get_vertices()
- void Register_UnityEngine_Sprite_get_vertices();
- Register_UnityEngine_Sprite_get_vertices();
- //End Registrations for type : UnityEngine.Sprite
- //Start Registrations for type : UnityEngine.SystemInfo
- //System.Boolean UnityEngine.SystemInfo::IsFormatSupported(UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage)
- void Register_UnityEngine_SystemInfo_IsFormatSupported();
- Register_UnityEngine_SystemInfo_IsFormatSupported();
- //System.Boolean UnityEngine.SystemInfo::SupportsTextureFormatNative(UnityEngine.TextureFormat)
- void Register_UnityEngine_SystemInfo_SupportsTextureFormatNative();
- Register_UnityEngine_SystemInfo_SupportsTextureFormatNative();
- //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.SystemInfo::GetCompatibleFormat(UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage)
- void Register_UnityEngine_SystemInfo_GetCompatibleFormat();
- Register_UnityEngine_SystemInfo_GetCompatibleFormat();
- //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.SystemInfo::GetGraphicsFormat(UnityEngine.Experimental.Rendering.DefaultFormat)
- void Register_UnityEngine_SystemInfo_GetGraphicsFormat();
- Register_UnityEngine_SystemInfo_GetGraphicsFormat();
- //UnityEngine.OperatingSystemFamily UnityEngine.SystemInfo::GetOperatingSystemFamily()
- void Register_UnityEngine_SystemInfo_GetOperatingSystemFamily();
- Register_UnityEngine_SystemInfo_GetOperatingSystemFamily();
- //End Registrations for type : UnityEngine.SystemInfo
- //Start Registrations for type : UnityEngine.TextAsset
- //System.Byte[] UnityEngine.TextAsset::get_bytes()
- void Register_UnityEngine_TextAsset_get_bytes();
- Register_UnityEngine_TextAsset_get_bytes();
- //End Registrations for type : UnityEngine.TextAsset
- //Start Registrations for type : UnityEngine.TextGenerator
- //System.Boolean UnityEngine.TextGenerator::Populate_Internal_Injected(System.String,UnityEngine.Font,UnityEngine.Color&,System.Int32,System.Single,System.Single,UnityEngine.FontStyle,System.Boolean,System.Boolean,System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean,UnityEngine.TextAnchor,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.UInt32&)
- void Register_UnityEngine_TextGenerator_Populate_Internal_Injected();
- Register_UnityEngine_TextGenerator_Populate_Internal_Injected();
- //System.Int32 UnityEngine.TextGenerator::get_characterCount()
- void Register_UnityEngine_TextGenerator_get_characterCount();
- Register_UnityEngine_TextGenerator_get_characterCount();
- //System.Int32 UnityEngine.TextGenerator::get_lineCount()
- void Register_UnityEngine_TextGenerator_get_lineCount();
- Register_UnityEngine_TextGenerator_get_lineCount();
- //System.IntPtr UnityEngine.TextGenerator::Internal_Create()
- void Register_UnityEngine_TextGenerator_Internal_Create();
- Register_UnityEngine_TextGenerator_Internal_Create();
- //System.Void UnityEngine.TextGenerator::GetCharactersInternal(System.Object)
- void Register_UnityEngine_TextGenerator_GetCharactersInternal();
- Register_UnityEngine_TextGenerator_GetCharactersInternal();
- //System.Void UnityEngine.TextGenerator::GetLinesInternal(System.Object)
- void Register_UnityEngine_TextGenerator_GetLinesInternal();
- Register_UnityEngine_TextGenerator_GetLinesInternal();
- //System.Void UnityEngine.TextGenerator::GetVerticesInternal(System.Object)
- void Register_UnityEngine_TextGenerator_GetVerticesInternal();
- Register_UnityEngine_TextGenerator_GetVerticesInternal();
- //System.Void UnityEngine.TextGenerator::Internal_Destroy(System.IntPtr)
- void Register_UnityEngine_TextGenerator_Internal_Destroy();
- Register_UnityEngine_TextGenerator_Internal_Destroy();
- //System.Void UnityEngine.TextGenerator::get_rectExtents_Injected(UnityEngine.Rect&)
- void Register_UnityEngine_TextGenerator_get_rectExtents_Injected();
- Register_UnityEngine_TextGenerator_get_rectExtents_Injected();
- //End Registrations for type : UnityEngine.TextGenerator
- //Start Registrations for type : UnityEngine.Texture
- //System.Boolean UnityEngine.Texture::get_isReadable()
- void Register_UnityEngine_Texture_get_isReadable();
- Register_UnityEngine_Texture_get_isReadable();
- //System.Int32 UnityEngine.Texture::GetScriptHeight()
- void Register_UnityEngine_Texture_GetScriptHeight();
- Register_UnityEngine_Texture_GetScriptHeight();
- //System.Int32 UnityEngine.Texture::GetScriptWidth()
- void Register_UnityEngine_Texture_GetScriptWidth();
- Register_UnityEngine_Texture_GetScriptWidth();
- //System.Void UnityEngine.Texture::get_texelSize_Injected(UnityEngine.Vector2&)
- void Register_UnityEngine_Texture_get_texelSize_Injected();
- Register_UnityEngine_Texture_get_texelSize_Injected();
- //UnityEngine.TextureWrapMode UnityEngine.Texture::get_wrapMode()
- void Register_UnityEngine_Texture_get_wrapMode();
- Register_UnityEngine_Texture_get_wrapMode();
- //End Registrations for type : UnityEngine.Texture
- //Start Registrations for type : UnityEngine.Texture2D
- //System.Boolean UnityEngine.Texture2D::get_isReadable()
- void Register_UnityEngine_Texture2D_get_isReadable();
- Register_UnityEngine_Texture2D_get_isReadable();
- //System.Void UnityEngine.Texture2D::GetPixelBilinearImpl_Injected(System.Int32,System.Single,System.Single,UnityEngine.Color&)
- void Register_UnityEngine_Texture2D_GetPixelBilinearImpl_Injected();
- Register_UnityEngine_Texture2D_GetPixelBilinearImpl_Injected();
- //UnityEngine.Texture2D UnityEngine.Texture2D::get_whiteTexture()
- void Register_UnityEngine_Texture2D_get_whiteTexture();
- Register_UnityEngine_Texture2D_get_whiteTexture();
- //End Registrations for type : UnityEngine.Texture2D
- //Start Registrations for type : UnityEngine.Texture2DArray
- //System.Boolean UnityEngine.Texture2DArray::Internal_CreateImpl(UnityEngine.Texture2DArray,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags)
- void Register_UnityEngine_Texture2DArray_Internal_CreateImpl();
- Register_UnityEngine_Texture2DArray_Internal_CreateImpl();
- //System.Boolean UnityEngine.Texture2DArray::get_isReadable()
- void Register_UnityEngine_Texture2DArray_get_isReadable();
- Register_UnityEngine_Texture2DArray_get_isReadable();
- //End Registrations for type : UnityEngine.Texture2DArray
- //Start Registrations for type : UnityEngine.Texture3D
- //System.Boolean UnityEngine.Texture3D::Internal_CreateImpl(UnityEngine.Texture3D,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr)
- void Register_UnityEngine_Texture3D_Internal_CreateImpl();
- Register_UnityEngine_Texture3D_Internal_CreateImpl();
- //System.Boolean UnityEngine.Texture3D::get_isReadable()
- void Register_UnityEngine_Texture3D_get_isReadable();
- Register_UnityEngine_Texture3D_get_isReadable();
- //End Registrations for type : UnityEngine.Texture3D
- //Start Registrations for type : UnityEngine.Time
- //System.Single UnityEngine.Time::get_deltaTime()
- void Register_UnityEngine_Time_get_deltaTime();
- Register_UnityEngine_Time_get_deltaTime();
- //System.Single UnityEngine.Time::get_realtimeSinceStartup()
- void Register_UnityEngine_Time_get_realtimeSinceStartup();
- Register_UnityEngine_Time_get_realtimeSinceStartup();
- //System.Single UnityEngine.Time::get_unscaledDeltaTime()
- void Register_UnityEngine_Time_get_unscaledDeltaTime();
- Register_UnityEngine_Time_get_unscaledDeltaTime();
- //System.Single UnityEngine.Time::get_unscaledTime()
- void Register_UnityEngine_Time_get_unscaledTime();
- Register_UnityEngine_Time_get_unscaledTime();
- //System.Void UnityEngine.Time::set_timeScale(System.Single)
- void Register_UnityEngine_Time_set_timeScale();
- Register_UnityEngine_Time_set_timeScale();
- //End Registrations for type : UnityEngine.Time
- //Start Registrations for type : UnityEngine.TouchScreenKeyboard
- //System.Boolean UnityEngine.TouchScreenKeyboard::get_active()
- void Register_UnityEngine_TouchScreenKeyboard_get_active();
- Register_UnityEngine_TouchScreenKeyboard_get_active();
- //System.Boolean UnityEngine.TouchScreenKeyboard::get_canGetSelection()
- void Register_UnityEngine_TouchScreenKeyboard_get_canGetSelection();
- Register_UnityEngine_TouchScreenKeyboard_get_canGetSelection();
- //System.Boolean UnityEngine.TouchScreenKeyboard::get_canSetSelection()
- void Register_UnityEngine_TouchScreenKeyboard_get_canSetSelection();
- Register_UnityEngine_TouchScreenKeyboard_get_canSetSelection();
- //System.IntPtr UnityEngine.TouchScreenKeyboard::TouchScreenKeyboard_InternalConstructorHelper(UnityEngine.TouchScreenKeyboard_InternalConstructorHelperArguments&,System.String,System.String)
- void Register_UnityEngine_TouchScreenKeyboard_TouchScreenKeyboard_InternalConstructorHelper();
- Register_UnityEngine_TouchScreenKeyboard_TouchScreenKeyboard_InternalConstructorHelper();
- //System.String UnityEngine.TouchScreenKeyboard::get_text()
- void Register_UnityEngine_TouchScreenKeyboard_get_text();
- Register_UnityEngine_TouchScreenKeyboard_get_text();
- //System.Void UnityEngine.TouchScreenKeyboard::GetSelection(System.Int32&,System.Int32&)
- void Register_UnityEngine_TouchScreenKeyboard_GetSelection();
- Register_UnityEngine_TouchScreenKeyboard_GetSelection();
- //System.Void UnityEngine.TouchScreenKeyboard::Internal_Destroy(System.IntPtr)
- void Register_UnityEngine_TouchScreenKeyboard_Internal_Destroy();
- Register_UnityEngine_TouchScreenKeyboard_Internal_Destroy();
- //System.Void UnityEngine.TouchScreenKeyboard::SetSelection(System.Int32,System.Int32)
- void Register_UnityEngine_TouchScreenKeyboard_SetSelection();
- Register_UnityEngine_TouchScreenKeyboard_SetSelection();
- //System.Void UnityEngine.TouchScreenKeyboard::set_active(System.Boolean)
- void Register_UnityEngine_TouchScreenKeyboard_set_active();
- Register_UnityEngine_TouchScreenKeyboard_set_active();
- //System.Void UnityEngine.TouchScreenKeyboard::set_characterLimit(System.Int32)
- void Register_UnityEngine_TouchScreenKeyboard_set_characterLimit();
- Register_UnityEngine_TouchScreenKeyboard_set_characterLimit();
- //System.Void UnityEngine.TouchScreenKeyboard::set_hideInput(System.Boolean)
- void Register_UnityEngine_TouchScreenKeyboard_set_hideInput();
- Register_UnityEngine_TouchScreenKeyboard_set_hideInput();
- //System.Void UnityEngine.TouchScreenKeyboard::set_text(System.String)
- void Register_UnityEngine_TouchScreenKeyboard_set_text();
- Register_UnityEngine_TouchScreenKeyboard_set_text();
- //UnityEngine.TouchScreenKeyboard/Status UnityEngine.TouchScreenKeyboard::get_status()
- void Register_UnityEngine_TouchScreenKeyboard_get_status();
- Register_UnityEngine_TouchScreenKeyboard_get_status();
- //End Registrations for type : UnityEngine.TouchScreenKeyboard
- //Start Registrations for type : UnityEngine.Transform
- //System.Boolean UnityEngine.Transform::IsChildOf(UnityEngine.Transform)
- void Register_UnityEngine_Transform_IsChildOf();
- Register_UnityEngine_Transform_IsChildOf();
- //System.Int32 UnityEngine.Transform::get_childCount()
- void Register_UnityEngine_Transform_get_childCount();
- Register_UnityEngine_Transform_get_childCount();
- //System.Void UnityEngine.Transform::InverseTransformPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
- void Register_UnityEngine_Transform_InverseTransformPoint_Injected();
- Register_UnityEngine_Transform_InverseTransformPoint_Injected();
- //System.Void UnityEngine.Transform::SetAsFirstSibling()
- void Register_UnityEngine_Transform_SetAsFirstSibling();
- Register_UnityEngine_Transform_SetAsFirstSibling();
- //System.Void UnityEngine.Transform::SetParent(UnityEngine.Transform,System.Boolean)
- void Register_UnityEngine_Transform_SetParent();
- Register_UnityEngine_Transform_SetParent();
- //System.Void UnityEngine.Transform::TransformDirection_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
- void Register_UnityEngine_Transform_TransformDirection_Injected();
- Register_UnityEngine_Transform_TransformDirection_Injected();
- //System.Void UnityEngine.Transform::TransformPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
- void Register_UnityEngine_Transform_TransformPoint_Injected();
- Register_UnityEngine_Transform_TransformPoint_Injected();
- //System.Void UnityEngine.Transform::get_localPosition_Injected(UnityEngine.Vector3&)
- void Register_UnityEngine_Transform_get_localPosition_Injected();
- Register_UnityEngine_Transform_get_localPosition_Injected();
- //System.Void UnityEngine.Transform::get_localRotation_Injected(UnityEngine.Quaternion&)
- void Register_UnityEngine_Transform_get_localRotation_Injected();
- Register_UnityEngine_Transform_get_localRotation_Injected();
- //System.Void UnityEngine.Transform::get_localScale_Injected(UnityEngine.Vector3&)
- void Register_UnityEngine_Transform_get_localScale_Injected();
- Register_UnityEngine_Transform_get_localScale_Injected();
- //System.Void UnityEngine.Transform::get_localToWorldMatrix_Injected(UnityEngine.Matrix4x4&)
- void Register_UnityEngine_Transform_get_localToWorldMatrix_Injected();
- Register_UnityEngine_Transform_get_localToWorldMatrix_Injected();
- //System.Void UnityEngine.Transform::get_lossyScale_Injected(UnityEngine.Vector3&)
- void Register_UnityEngine_Transform_get_lossyScale_Injected();
- Register_UnityEngine_Transform_get_lossyScale_Injected();
- //System.Void UnityEngine.Transform::get_position_Injected(UnityEngine.Vector3&)
- void Register_UnityEngine_Transform_get_position_Injected();
- Register_UnityEngine_Transform_get_position_Injected();
- //System.Void UnityEngine.Transform::get_rotation_Injected(UnityEngine.Quaternion&)
- void Register_UnityEngine_Transform_get_rotation_Injected();
- Register_UnityEngine_Transform_get_rotation_Injected();
- //System.Void UnityEngine.Transform::get_worldToLocalMatrix_Injected(UnityEngine.Matrix4x4&)
- void Register_UnityEngine_Transform_get_worldToLocalMatrix_Injected();
- Register_UnityEngine_Transform_get_worldToLocalMatrix_Injected();
- //System.Void UnityEngine.Transform::set_localPosition_Injected(UnityEngine.Vector3&)
- void Register_UnityEngine_Transform_set_localPosition_Injected();
- Register_UnityEngine_Transform_set_localPosition_Injected();
- //System.Void UnityEngine.Transform::set_localRotation_Injected(UnityEngine.Quaternion&)
- void Register_UnityEngine_Transform_set_localRotation_Injected();
- Register_UnityEngine_Transform_set_localRotation_Injected();
- //System.Void UnityEngine.Transform::set_localScale_Injected(UnityEngine.Vector3&)
- void Register_UnityEngine_Transform_set_localScale_Injected();
- Register_UnityEngine_Transform_set_localScale_Injected();
- //System.Void UnityEngine.Transform::set_position_Injected(UnityEngine.Vector3&)
- void Register_UnityEngine_Transform_set_position_Injected();
- Register_UnityEngine_Transform_set_position_Injected();
- //System.Void UnityEngine.Transform::set_rotation_Injected(UnityEngine.Quaternion&)
- void Register_UnityEngine_Transform_set_rotation_Injected();
- Register_UnityEngine_Transform_set_rotation_Injected();
- //UnityEngine.Transform UnityEngine.Transform::GetChild(System.Int32)
- void Register_UnityEngine_Transform_GetChild();
- Register_UnityEngine_Transform_GetChild();
- //UnityEngine.Transform UnityEngine.Transform::GetParent()
- void Register_UnityEngine_Transform_GetParent();
- Register_UnityEngine_Transform_GetParent();
- //End Registrations for type : UnityEngine.Transform
- //Start Registrations for type : UnityEngine.U2D.SpriteAtlas
- //System.Boolean UnityEngine.U2D.SpriteAtlas::CanBindTo(UnityEngine.Sprite)
- void Register_UnityEngine_U2D_SpriteAtlas_CanBindTo();
- Register_UnityEngine_U2D_SpriteAtlas_CanBindTo();
- //System.Boolean UnityEngine.U2D.SpriteAtlas::IsPlaceholder()
- void Register_UnityEngine_U2D_SpriteAtlas_IsPlaceholder();
- Register_UnityEngine_U2D_SpriteAtlas_IsPlaceholder();
- //End Registrations for type : UnityEngine.U2D.SpriteAtlas
- //Start Registrations for type : UnityEngine.U2D.SpriteAtlasManager
- //System.Void UnityEngine.U2D.SpriteAtlasManager::Register(UnityEngine.U2D.SpriteAtlas)
- void Register_UnityEngine_U2D_SpriteAtlasManager_Register();
- Register_UnityEngine_U2D_SpriteAtlasManager_Register();
- //End Registrations for type : UnityEngine.U2D.SpriteAtlasManager
- //Start Registrations for type : UnityEngine.UISystemProfilerApi
- //System.Void UnityEngine.UISystemProfilerApi::AddMarker(System.String,UnityEngine.Object)
- void Register_UnityEngine_UISystemProfilerApi_AddMarker();
- Register_UnityEngine_UISystemProfilerApi_AddMarker();
- //System.Void UnityEngine.UISystemProfilerApi::BeginSample(UnityEngine.UISystemProfilerApi/SampleType)
- void Register_UnityEngine_UISystemProfilerApi_BeginSample();
- Register_UnityEngine_UISystemProfilerApi_BeginSample();
- //System.Void UnityEngine.UISystemProfilerApi::EndSample(UnityEngine.UISystemProfilerApi/SampleType)
- void Register_UnityEngine_UISystemProfilerApi_EndSample();
- Register_UnityEngine_UISystemProfilerApi_EndSample();
- //End Registrations for type : UnityEngine.UISystemProfilerApi
- }
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