Assembly-CSharp.cpp 884 KB

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  1. #include "pch-cpp.hpp"
  2. #ifndef _MSC_VER
  3. # include <alloca.h>
  4. #else
  5. # include <malloc.h>
  6. #endif
  7. #include <limits>
  8. #include <stdint.h>
  9. // System.Collections.Generic.List`1<UnityEngine.CanvasGroup>
  10. struct List_1_t34AA4AF4E7352129CA58045901530E41445AC16D;
  11. // System.Collections.Generic.List`1<UnityEngine.GameObject>
  12. struct List_1_t6D0A10F47F3440798295D2FFFC6D016477AF38E5;
  13. // System.Char[]
  14. struct CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34;
  15. // UnityEngine.Collider[]
  16. struct ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486;
  17. // System.Delegate[]
  18. struct DelegateU5BU5D_t677D8FE08A5F99E8EE49150B73966CD6E9BF7DB8;
  19. // UnityEngine.GUILayoutOption[]
  20. struct GUILayoutOptionU5BU5D_tA0F031CC36F88BBBD25D6841ADD3913446E6EA2B;
  21. // UnityEngine.GameObject[]
  22. struct GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642;
  23. // System.IntPtr[]
  24. struct IntPtrU5BU5D_t27FC72B0409D75AAF33EC42498E8094E95FEE9A6;
  25. // System.Object[]
  26. struct ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE;
  27. // UnityEngine.UI.Selectable[]
  28. struct SelectableU5BU5D_tECF9F5BDBF0652A937D18F10C883EFDAE2E62535;
  29. // System.Diagnostics.StackTrace[]
  30. struct StackTraceU5BU5D_t4AD999C288CB6D1F38A299D12B1598D606588971;
  31. // System.String[]
  32. struct StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A;
  33. // UnityEngine.Transform[]
  34. struct TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D;
  35. // UnityEngine.UI.AnimationTriggers
  36. struct AnimationTriggers_tF38CA7FA631709E096B57D732668D86081F44C11;
  37. // System.AsyncCallback
  38. struct AsyncCallback_tA7921BEF974919C46FF8F9D9867C567B200BB0EA;
  39. // UnityEngine.AudioSource
  40. struct AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B;
  41. // AutoA
  42. struct AutoA_t704C901D2EC3BCF0F4D5E052CAD20C311407E134;
  43. // UnityEngine.EventSystems.BaseRaycaster
  44. struct BaseRaycaster_tBC0FB2CBE6D3D40991EC20F689C43F76AD82A876;
  45. // UnityEngine.BoxCollider
  46. struct BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5;
  47. // UnityEngine.UI.Button
  48. struct Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D;
  49. // UnityEngine.Camera
  50. struct Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C;
  51. // CameraMove
  52. struct CameraMove_t049411EAC022746D9900D5B1420A193F6BAE3D73;
  53. // UnityEngine.Collider
  54. struct Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02;
  55. // CollisionDetector
  56. struct CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E;
  57. // UnityEngine.Component
  58. struct Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684;
  59. // System.DelegateData
  60. struct DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288;
  61. // UnityEngine.EventSystems.EventSystem
  62. struct EventSystem_t5DC458FCD0355A74CDCCE79287B38B9C4278E39C;
  63. // EventTrigger
  64. struct EventTrigger_t4C38C85C5D6A44B806A8E1F7A99ED0A72269415B;
  65. // UnityEngine.GUILayoutOption
  66. struct GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB;
  67. // UnityEngine.GameObject
  68. struct GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319;
  69. // Goto
  70. struct Goto_tE6B3AB86F0CC7F62CE3C66D9E381399D8D69B68A;
  71. // UnityEngine.UI.Graphic
  72. struct Graphic_tF07D777035055CF93BA5F46F77ED5EDFEFF9AE24;
  73. // System.IAsyncResult
  74. struct IAsyncResult_tC9F97BF36FCF122D29D3101D80642278297BF370;
  75. // System.Collections.IDictionary
  76. struct IDictionary_t99871C56B8EC2452AC5C4CF3831695E617B89D3A;
  77. // System.Collections.IEnumerator
  78. struct IEnumerator_t5956F3AFB7ECF1117E3BC5890E7FC7B7F7A04105;
  79. // UnityEngine.Events.InvokableCallList
  80. struct InvokableCallList_tB7C66AA0C00F9C102C8BDC17A144E569AC7527A9;
  81. // UnityEngine.Material
  82. struct Material_t8927C00353A72755313F046D0CE85178AE8218EE;
  83. // Menu_Buttons
  84. struct Menu_Buttons_t4D3ECF80573CBCC7E9EF2487E19301EEC0F1FB50;
  85. // UnityEngine.Mesh
  86. struct Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6;
  87. // MeshCreatorData
  88. struct MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E;
  89. // UnityEngine.MeshFilter
  90. struct MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A;
  91. // UnityEngine.MeshRenderer
  92. struct MeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B;
  93. // System.Reflection.MethodInfo
  94. struct MethodInfo_t;
  95. // UnityEngine.MonoBehaviour
  96. struct MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A;
  97. // MoveCurtains
  98. struct MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B;
  99. // MoveDoor
  100. struct MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C;
  101. // MoveNecklace
  102. struct MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384;
  103. // MovePay
  104. struct MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B;
  105. // MovePolice
  106. struct MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47;
  107. // NewBehaviourScript
  108. struct NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB;
  109. // System.NotSupportedException
  110. struct NotSupportedException_tB9D89F0E9470A2C423D239D7C68EE0CFD77F9339;
  111. // UnityEngine.Object
  112. struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A;
  113. // UnityEngine.Events.PersistentCallGroup
  114. struct PersistentCallGroup_t9A1D83DA2BA3118C103FA87D93CE92557A956FDC;
  115. // UnityEngine.PhysicMaterial
  116. struct PhysicMaterial_tD3D9C84806E95BABF076A74331DF8D9A4B03E3C2;
  117. // UnityEngine.EventSystems.PointerEventData
  118. struct PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954;
  119. // UnityEngine.RectTransform
  120. struct RectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072;
  121. // UnityEngine.Renderer
  122. struct Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C;
  123. // UnityEngine.Rigidbody
  124. struct Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A;
  125. // System.Runtime.Serialization.SafeSerializationManager
  126. struct SafeSerializationManager_tDE44F029589A028F8A3053C5C06153FAB4AAE29F;
  127. // ScenesArgs
  128. struct ScenesArgs_t5B2D341137D9D69127B252FCFC1F4886A7C760D5;
  129. // UnityEngine.UI.Selectable
  130. struct Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD;
  131. // UnityEngine.Sprite
  132. struct Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9;
  133. // System.String
  134. struct String_t;
  135. // UnityEngine.Texture
  136. struct Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE;
  137. // UnityEngine.Texture2D
  138. struct Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF;
  139. // UnityEngine.Transform
  140. struct Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1;
  141. // UnityEngine.Events.UnityAction
  142. struct UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099;
  143. // UnityEngine.Events.UnityEvent
  144. struct UnityEvent_tA0EA9BC49FD7D5185E7A238EF2E0E6F5D0EE27F4;
  145. // System.Void
  146. struct Void_t700C6383A2A510C2CF4DD86DABD5CA9FF70ADAC5;
  147. // UnityEngine.WaitForFixedUpdate
  148. struct WaitForFixedUpdate_t675FCE2AEFAC5C924A4020474C997FF2CDD3F4C5;
  149. // Wallcollision
  150. struct Wallcollision_tDEF41BB7D7F4023BB681B13DEF0E508E76016B7C;
  151. // click
  152. struct click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D;
  153. // cube
  154. struct cube_t759966A2525F86925E7162ADE0582ED674E630F0;
  155. // cubeController
  156. struct cubeController_t086364685C50B4D62D773ECB7A0EAF5A2A842470;
  157. // dragPicture
  158. struct dragPicture_t531DE9A41BE1D054D5EA53222D6929DE4DCD1991;
  159. // move
  160. struct move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276;
  161. // task
  162. struct task_tFEA677DA43E16E3279B9C2CA9F20933B70DF93B7;
  163. // testMove
  164. struct testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F;
  165. // UnityEngine.UI.Button/ButtonClickedEvent
  166. struct ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F;
  167. // UnityEngine.Camera/CameraCallback
  168. struct CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D;
  169. // UnityEngine.RectTransform/ReapplyDrivenProperties
  170. struct ReapplyDrivenProperties_t1441259DADA8FE33A95334AC24C017DFA3DEB4CE;
  171. // testMove/<OnMouseDown>d__7
  172. struct U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44;
  173. IL2CPP_EXTERN_C RuntimeClass* Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var;
  174. IL2CPP_EXTERN_C RuntimeClass* Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046_il2cpp_TypeInfo_var;
  175. IL2CPP_EXTERN_C RuntimeClass* NotSupportedException_tB9D89F0E9470A2C423D239D7C68EE0CFD77F9339_il2cpp_TypeInfo_var;
  176. IL2CPP_EXTERN_C RuntimeClass* Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var;
  177. IL2CPP_EXTERN_C RuntimeClass* SceneManager_tEC9D10ECC0377F8AE5AEEB5A789FFD24364440FA_il2cpp_TypeInfo_var;
  178. IL2CPP_EXTERN_C RuntimeClass* Single_tE07797BA3C98D4CA9B5A19413C19A76688AB899E_il2cpp_TypeInfo_var;
  179. IL2CPP_EXTERN_C RuntimeClass* StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A_il2cpp_TypeInfo_var;
  180. IL2CPP_EXTERN_C RuntimeClass* Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE_il2cpp_TypeInfo_var;
  181. IL2CPP_EXTERN_C RuntimeClass* U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44_il2cpp_TypeInfo_var;
  182. IL2CPP_EXTERN_C RuntimeClass* UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099_il2cpp_TypeInfo_var;
  183. IL2CPP_EXTERN_C RuntimeClass* WaitForFixedUpdate_t675FCE2AEFAC5C924A4020474C997FF2CDD3F4C5_il2cpp_TypeInfo_var;
  184. IL2CPP_EXTERN_C String_t* _stringLiteral06210FDC3FDF2FCBDC9B5D9615B47532DFA839DB;
  185. IL2CPP_EXTERN_C String_t* _stringLiteral06873F0A5C5C17160F1D4F0CC91B115662D6F52C;
  186. IL2CPP_EXTERN_C String_t* _stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6;
  187. IL2CPP_EXTERN_C String_t* _stringLiteral16DD21BE77B115D392226EB71A2D3A9FDC29E3F0;
  188. IL2CPP_EXTERN_C String_t* _stringLiteral19A752782A6D2E26BB86737D6AAA66B0523224E1;
  189. IL2CPP_EXTERN_C String_t* _stringLiteral1F51DF26CB4EDF377F32112BED25FC48AC10A2CC;
  190. IL2CPP_EXTERN_C String_t* _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B;
  191. IL2CPP_EXTERN_C String_t* _stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80;
  192. IL2CPP_EXTERN_C String_t* _stringLiteral24F0019898DA6105365E812F8F4852C67AB733C9;
  193. IL2CPP_EXTERN_C String_t* _stringLiteral265E15F1F86F1C766555899D5771CF29055DE75A;
  194. IL2CPP_EXTERN_C String_t* _stringLiteral27BFDD6F0DF418E88FA584BB1B2877F1A1A8FEED;
  195. IL2CPP_EXTERN_C String_t* _stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F;
  196. IL2CPP_EXTERN_C String_t* _stringLiteral3340E325C4B201E59B8A21B3B1CCE40BE5A2DB41;
  197. IL2CPP_EXTERN_C String_t* _stringLiteral33F6758AC1777DAA0016096F040CBC13B8AB090F;
  198. IL2CPP_EXTERN_C String_t* _stringLiteral343D29660257B59AC38706A8181F99AA3CD9A9F9;
  199. IL2CPP_EXTERN_C String_t* _stringLiteral538D36EE691FED642DADF20FFDCA09C6285EA0BC;
  200. IL2CPP_EXTERN_C String_t* _stringLiteral587B164AFA9B015510FF8C525BD7217683FA2A71;
  201. IL2CPP_EXTERN_C String_t* _stringLiteral5BC81A83834F859D7B00F67652B5E509FEBACB77;
  202. IL2CPP_EXTERN_C String_t* _stringLiteral5C50D24346DC0C7AE21AB4EEC544EC3B1BC04178;
  203. IL2CPP_EXTERN_C String_t* _stringLiteral64ED1F3DD70FDA5DC982DF21170EFE5A86B6E4F7;
  204. IL2CPP_EXTERN_C String_t* _stringLiteral66EB2E86CA4AA2F7FD49FA238DEAC6BAFF9EBD1F;
  205. IL2CPP_EXTERN_C String_t* _stringLiteral6B8C2D2CEA8A949C9E83C821A69F13F540AA92B9;
  206. IL2CPP_EXTERN_C String_t* _stringLiteral6FEFBBF5727AB23608B9E75918794DA38DBD9226;
  207. IL2CPP_EXTERN_C String_t* _stringLiteral71EA4692011949B72F9A850F0D18F588926770FB;
  208. IL2CPP_EXTERN_C String_t* _stringLiteral75AC554233DDA7373DBAA274552CE21DA0E6A24A;
  209. IL2CPP_EXTERN_C String_t* _stringLiteral7DE03E5EBA0308517D1762F2C0DF3B9E2A2F1870;
  210. IL2CPP_EXTERN_C String_t* _stringLiteral7F8C014BD4810CC276D0F9F81A1E759C7B098B1E;
  211. IL2CPP_EXTERN_C String_t* _stringLiteral8029C39A56349DC9E6B10EBC61FB1AB030B5BF82;
  212. IL2CPP_EXTERN_C String_t* _stringLiteral88BEE283254D7094E258B3A88730F4CC4F1E4AC7;
  213. IL2CPP_EXTERN_C String_t* _stringLiteral8A01B9CBEDAD866C18DADB677B0BD7DFFABB5E4B;
  214. IL2CPP_EXTERN_C String_t* _stringLiteral8B861ECBEB0EFA9F29346AC75122A8279E1EBCC0;
  215. IL2CPP_EXTERN_C String_t* _stringLiteral96747B873C5275F95686B09FFAA0940D822294DA;
  216. IL2CPP_EXTERN_C String_t* _stringLiteral97EB6767C1DF255A12C65A1EFB045EE585370015;
  217. IL2CPP_EXTERN_C String_t* _stringLiteral987BBE7A4FE701020B1287D8AB656719BC4C28C3;
  218. IL2CPP_EXTERN_C String_t* _stringLiteralA2474EB85E7EEF13C75BB9EE2A361443B79F99AC;
  219. IL2CPP_EXTERN_C String_t* _stringLiteralA44BC824D1CEF748CD0480C846B2260B878447AC;
  220. IL2CPP_EXTERN_C String_t* _stringLiteralA79CAD41BF79C6D839B5368F583EC97BD8095306;
  221. IL2CPP_EXTERN_C String_t* _stringLiteralABB65926EE351BFCF1A6683D95243F157B4DD469;
  222. IL2CPP_EXTERN_C String_t* _stringLiteralAC9767A1AB28B8DDA26590DEFEF4171DB85BCDCD;
  223. IL2CPP_EXTERN_C String_t* _stringLiteralAE24C5BE9B741FFFA87D2A951BFE7EA0440461CD;
  224. IL2CPP_EXTERN_C String_t* _stringLiteralB598CF0802DB03FC469256176ABAFF79345D3832;
  225. IL2CPP_EXTERN_C String_t* _stringLiteralB93F5E13E0AD8E8044D7D80E771F9A55F393D87F;
  226. IL2CPP_EXTERN_C String_t* _stringLiteralC18468A307A2698EF15A0095B4FD0A73F60A24A0;
  227. IL2CPP_EXTERN_C String_t* _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352;
  228. IL2CPP_EXTERN_C String_t* _stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446;
  229. IL2CPP_EXTERN_C String_t* _stringLiteralC7AD4F81912F7E5B12B739D314326EE75451BEBF;
  230. IL2CPP_EXTERN_C String_t* _stringLiteralC877E37A5974030B83FD8310E69A322A2C313D75;
  231. IL2CPP_EXTERN_C String_t* _stringLiteralD7788843796112A3333A86F2131B749DCE62B516;
  232. IL2CPP_EXTERN_C String_t* _stringLiteralDA39A3EE5E6B4B0D3255BFEF95601890AFD80709;
  233. IL2CPP_EXTERN_C String_t* _stringLiteralDB5E96D03B66458C852FED34C1F51D6A059D4784;
  234. IL2CPP_EXTERN_C String_t* _stringLiteralDDA8D7C1E0DD424974F8CE49F8D5D3EAB1D8A882;
  235. IL2CPP_EXTERN_C String_t* _stringLiteralDFC9BE89AC2CF6772174F2A2CA87E858F292C161;
  236. IL2CPP_EXTERN_C String_t* _stringLiteralE52C97270B8F9BB1B69AA971D881D9264420569B;
  237. IL2CPP_EXTERN_C String_t* _stringLiteralE9BAC73547545E1B89F8FCAB3BBDF7135C1D74CD;
  238. IL2CPP_EXTERN_C String_t* _stringLiteralEA044146E7D489AADDB218BF491882D7593EE901;
  239. IL2CPP_EXTERN_C String_t* _stringLiteralEA2E5D1CA2047DC71C3705533A4357BA5E157773;
  240. IL2CPP_EXTERN_C String_t* _stringLiteralF541D8CA2CC05EED95A2EB4FED6CB11C221C4FD7;
  241. IL2CPP_EXTERN_C String_t* _stringLiteralF7908BBB2FA4D75C66736D0AB86124D0E65AE223;
  242. IL2CPP_EXTERN_C String_t* _stringLiteralFC6687DC37346CD2569888E29764F727FAF530E0;
  243. IL2CPP_EXTERN_C const RuntimeMethod* Array_Empty_TisGUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB_m6EB599DF46848C50C5E2A836AF0BDA9C81B1A23A_RuntimeMethod_var;
  244. IL2CPP_EXTERN_C const RuntimeMethod* Component_GetComponent_TisBoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5_m0D682A42739E30A25411905C0A712C2BEE81F861_RuntimeMethod_var;
  245. IL2CPP_EXTERN_C const RuntimeMethod* Component_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_m23CBF33EAAEEC18E7B5AA90422BB1E4781B774A6_RuntimeMethod_var;
  246. IL2CPP_EXTERN_C const RuntimeMethod* Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320_RuntimeMethod_var;
  247. IL2CPP_EXTERN_C const RuntimeMethod* Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60_RuntimeMethod_var;
  248. IL2CPP_EXTERN_C const RuntimeMethod* Component_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_m4E31C5D3D0490AEE405B54BE9F61802EA425B9DC_RuntimeMethod_var;
  249. IL2CPP_EXTERN_C const RuntimeMethod* Component_GetComponent_TisRectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072_m98D387B909AC36B37BF964576557C064222B3C79_RuntimeMethod_var;
  250. IL2CPP_EXTERN_C const RuntimeMethod* GameObject_AddComponent_TistestMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F_mCBB2AB21611124E004BC88BD12DBB075EAD6CF05_RuntimeMethod_var;
  251. IL2CPP_EXTERN_C const RuntimeMethod* GameObject_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_mC89B59084AF54D6861DE55F9F1FC4226E4F616A8_RuntimeMethod_var;
  252. IL2CPP_EXTERN_C const RuntimeMethod* GameObject_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_mD924C79C3DA2B286ACB091AAC225DA91675E62A4_RuntimeMethod_var;
  253. IL2CPP_EXTERN_C const RuntimeMethod* GameObject_GetComponent_TisMeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B_m4E244CD0EBBF9E0A3A73AF14F6EC434CA82E6F4B_RuntimeMethod_var;
  254. IL2CPP_EXTERN_C const RuntimeMethod* GameObject_GetComponent_TisRenderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C_mD787758BED3337F182C18CC67C516C2A11B55466_RuntimeMethod_var;
  255. IL2CPP_EXTERN_C const RuntimeMethod* GameObject_GetComponent_TisRigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A_mA1779277BB07CE3D2CB8E340CEA85C40C6B52354_RuntimeMethod_var;
  256. IL2CPP_EXTERN_C const RuntimeMethod* Goto_OnClick_m4832F04C7CE3A03317079A853F16A0874937C8B1_RuntimeMethod_var;
  257. IL2CPP_EXTERN_C const RuntimeMethod* Menu_Buttons_ExitMenu_m4B8E134F15074F8FC350494DF36A94D1833A547F_RuntimeMethod_var;
  258. IL2CPP_EXTERN_C const RuntimeMethod* Menu_Buttons_GoToLink_mD73326607F3FDF2AF72CC7DD8EB7D4D167C95CE5_RuntimeMethod_var;
  259. IL2CPP_EXTERN_C const RuntimeMethod* Object_Instantiate_TisGameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319_m81B599A0051F8F4543E5C73A11585E96E940943B_RuntimeMethod_var;
  260. IL2CPP_EXTERN_C const RuntimeMethod* Object_Instantiate_TisGameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319_mF131D53AB04E75E849487A7ACF79A8B27527F4B8_RuntimeMethod_var;
  261. IL2CPP_EXTERN_C const RuntimeMethod* U3COnMouseDownU3Ed__7_System_Collections_IEnumerator_Reset_m67C288B6D514937F042ED383C2E3AF230C4D1D19_RuntimeMethod_var;
  262. IL2CPP_EXTERN_C const RuntimeMethod* click_F_m9ECAB06BC3693FAD5A817B57A9D4507373549896_RuntimeMethod_var;
  263. IL2CPP_EXTERN_C const RuntimeMethod* click_Start2_m4CBB1B4A5F39A7E8BB7D21B755D9DF5769AA14D8_RuntimeMethod_var;
  264. struct Delegate_t_marshaled_com;
  265. struct Delegate_t_marshaled_pinvoke;
  266. struct Exception_t_marshaled_com;
  267. struct Exception_t_marshaled_pinvoke;
  268. struct ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486;
  269. struct GUILayoutOptionU5BU5D_tA0F031CC36F88BBBD25D6841ADD3913446E6EA2B;
  270. struct GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642;
  271. struct ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE;
  272. struct StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A;
  273. IL2CPP_EXTERN_C_BEGIN
  274. IL2CPP_EXTERN_C_END
  275. #ifdef __clang__
  276. #pragma clang diagnostic push
  277. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  278. #pragma clang diagnostic ignored "-Wunused-variable"
  279. #endif
  280. // <Module>
  281. struct U3CModuleU3E_tFDCAFCBB4B3431CFF2DC4D3E03FBFDF54EFF7E9A
  282. {
  283. public:
  284. public:
  285. };
  286. // System.Object
  287. // System.EmptyArray`1<System.Object>
  288. struct EmptyArray_1_tBF73225DFA890366D579424FE8F40073BF9FBAD4 : public RuntimeObject
  289. {
  290. public:
  291. public:
  292. };
  293. struct EmptyArray_1_tBF73225DFA890366D579424FE8F40073BF9FBAD4_StaticFields
  294. {
  295. public:
  296. // T[] System.EmptyArray`1::Value
  297. ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* ___Value_0;
  298. public:
  299. inline static int32_t get_offset_of_Value_0() { return static_cast<int32_t>(offsetof(EmptyArray_1_tBF73225DFA890366D579424FE8F40073BF9FBAD4_StaticFields, ___Value_0)); }
  300. inline ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* get_Value_0() const { return ___Value_0; }
  301. inline ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE** get_address_of_Value_0() { return &___Value_0; }
  302. inline void set_Value_0(ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* value)
  303. {
  304. ___Value_0 = value;
  305. Il2CppCodeGenWriteBarrier((void**)(&___Value_0), (void*)value);
  306. }
  307. };
  308. // UnityEngine.EventSystems.AbstractEventData
  309. struct AbstractEventData_tA0B5065DE3430C0031ADE061668E1C7073D718DF : public RuntimeObject
  310. {
  311. public:
  312. // System.Boolean UnityEngine.EventSystems.AbstractEventData::m_Used
  313. bool ___m_Used_0;
  314. public:
  315. inline static int32_t get_offset_of_m_Used_0() { return static_cast<int32_t>(offsetof(AbstractEventData_tA0B5065DE3430C0031ADE061668E1C7073D718DF, ___m_Used_0)); }
  316. inline bool get_m_Used_0() const { return ___m_Used_0; }
  317. inline bool* get_address_of_m_Used_0() { return &___m_Used_0; }
  318. inline void set_m_Used_0(bool value)
  319. {
  320. ___m_Used_0 = value;
  321. }
  322. };
  323. struct Il2CppArrayBounds;
  324. // System.Array
  325. // EventTrigger
  326. struct EventTrigger_t4C38C85C5D6A44B806A8E1F7A99ED0A72269415B : public RuntimeObject
  327. {
  328. public:
  329. public:
  330. };
  331. // ScenesArgs
  332. struct ScenesArgs_t5B2D341137D9D69127B252FCFC1F4886A7C760D5 : public RuntimeObject
  333. {
  334. public:
  335. // System.Int32 ScenesArgs::<scnesIndex>k__BackingField
  336. int32_t ___U3CscnesIndexU3Ek__BackingField_0;
  337. public:
  338. inline static int32_t get_offset_of_U3CscnesIndexU3Ek__BackingField_0() { return static_cast<int32_t>(offsetof(ScenesArgs_t5B2D341137D9D69127B252FCFC1F4886A7C760D5, ___U3CscnesIndexU3Ek__BackingField_0)); }
  339. inline int32_t get_U3CscnesIndexU3Ek__BackingField_0() const { return ___U3CscnesIndexU3Ek__BackingField_0; }
  340. inline int32_t* get_address_of_U3CscnesIndexU3Ek__BackingField_0() { return &___U3CscnesIndexU3Ek__BackingField_0; }
  341. inline void set_U3CscnesIndexU3Ek__BackingField_0(int32_t value)
  342. {
  343. ___U3CscnesIndexU3Ek__BackingField_0 = value;
  344. }
  345. };
  346. // System.String
  347. struct String_t : public RuntimeObject
  348. {
  349. public:
  350. // System.Int32 System.String::m_stringLength
  351. int32_t ___m_stringLength_0;
  352. // System.Char System.String::m_firstChar
  353. Il2CppChar ___m_firstChar_1;
  354. public:
  355. inline static int32_t get_offset_of_m_stringLength_0() { return static_cast<int32_t>(offsetof(String_t, ___m_stringLength_0)); }
  356. inline int32_t get_m_stringLength_0() const { return ___m_stringLength_0; }
  357. inline int32_t* get_address_of_m_stringLength_0() { return &___m_stringLength_0; }
  358. inline void set_m_stringLength_0(int32_t value)
  359. {
  360. ___m_stringLength_0 = value;
  361. }
  362. inline static int32_t get_offset_of_m_firstChar_1() { return static_cast<int32_t>(offsetof(String_t, ___m_firstChar_1)); }
  363. inline Il2CppChar get_m_firstChar_1() const { return ___m_firstChar_1; }
  364. inline Il2CppChar* get_address_of_m_firstChar_1() { return &___m_firstChar_1; }
  365. inline void set_m_firstChar_1(Il2CppChar value)
  366. {
  367. ___m_firstChar_1 = value;
  368. }
  369. };
  370. struct String_t_StaticFields
  371. {
  372. public:
  373. // System.String System.String::Empty
  374. String_t* ___Empty_5;
  375. public:
  376. inline static int32_t get_offset_of_Empty_5() { return static_cast<int32_t>(offsetof(String_t_StaticFields, ___Empty_5)); }
  377. inline String_t* get_Empty_5() const { return ___Empty_5; }
  378. inline String_t** get_address_of_Empty_5() { return &___Empty_5; }
  379. inline void set_Empty_5(String_t* value)
  380. {
  381. ___Empty_5 = value;
  382. Il2CppCodeGenWriteBarrier((void**)(&___Empty_5), (void*)value);
  383. }
  384. };
  385. // UnityEngine.Events.UnityEventBase
  386. struct UnityEventBase_tBB43047292084BA63C5CBB1A379A8BB88611C6FB : public RuntimeObject
  387. {
  388. public:
  389. // UnityEngine.Events.InvokableCallList UnityEngine.Events.UnityEventBase::m_Calls
  390. InvokableCallList_tB7C66AA0C00F9C102C8BDC17A144E569AC7527A9 * ___m_Calls_0;
  391. // UnityEngine.Events.PersistentCallGroup UnityEngine.Events.UnityEventBase::m_PersistentCalls
  392. PersistentCallGroup_t9A1D83DA2BA3118C103FA87D93CE92557A956FDC * ___m_PersistentCalls_1;
  393. // System.Boolean UnityEngine.Events.UnityEventBase::m_CallsDirty
  394. bool ___m_CallsDirty_2;
  395. public:
  396. inline static int32_t get_offset_of_m_Calls_0() { return static_cast<int32_t>(offsetof(UnityEventBase_tBB43047292084BA63C5CBB1A379A8BB88611C6FB, ___m_Calls_0)); }
  397. inline InvokableCallList_tB7C66AA0C00F9C102C8BDC17A144E569AC7527A9 * get_m_Calls_0() const { return ___m_Calls_0; }
  398. inline InvokableCallList_tB7C66AA0C00F9C102C8BDC17A144E569AC7527A9 ** get_address_of_m_Calls_0() { return &___m_Calls_0; }
  399. inline void set_m_Calls_0(InvokableCallList_tB7C66AA0C00F9C102C8BDC17A144E569AC7527A9 * value)
  400. {
  401. ___m_Calls_0 = value;
  402. Il2CppCodeGenWriteBarrier((void**)(&___m_Calls_0), (void*)value);
  403. }
  404. inline static int32_t get_offset_of_m_PersistentCalls_1() { return static_cast<int32_t>(offsetof(UnityEventBase_tBB43047292084BA63C5CBB1A379A8BB88611C6FB, ___m_PersistentCalls_1)); }
  405. inline PersistentCallGroup_t9A1D83DA2BA3118C103FA87D93CE92557A956FDC * get_m_PersistentCalls_1() const { return ___m_PersistentCalls_1; }
  406. inline PersistentCallGroup_t9A1D83DA2BA3118C103FA87D93CE92557A956FDC ** get_address_of_m_PersistentCalls_1() { return &___m_PersistentCalls_1; }
  407. inline void set_m_PersistentCalls_1(PersistentCallGroup_t9A1D83DA2BA3118C103FA87D93CE92557A956FDC * value)
  408. {
  409. ___m_PersistentCalls_1 = value;
  410. Il2CppCodeGenWriteBarrier((void**)(&___m_PersistentCalls_1), (void*)value);
  411. }
  412. inline static int32_t get_offset_of_m_CallsDirty_2() { return static_cast<int32_t>(offsetof(UnityEventBase_tBB43047292084BA63C5CBB1A379A8BB88611C6FB, ___m_CallsDirty_2)); }
  413. inline bool get_m_CallsDirty_2() const { return ___m_CallsDirty_2; }
  414. inline bool* get_address_of_m_CallsDirty_2() { return &___m_CallsDirty_2; }
  415. inline void set_m_CallsDirty_2(bool value)
  416. {
  417. ___m_CallsDirty_2 = value;
  418. }
  419. };
  420. // System.ValueType
  421. struct ValueType_tDBF999C1B75C48C68621878250DBF6CDBCF51E52 : public RuntimeObject
  422. {
  423. public:
  424. public:
  425. };
  426. // Native definition for P/Invoke marshalling of System.ValueType
  427. struct ValueType_tDBF999C1B75C48C68621878250DBF6CDBCF51E52_marshaled_pinvoke
  428. {
  429. };
  430. // Native definition for COM marshalling of System.ValueType
  431. struct ValueType_tDBF999C1B75C48C68621878250DBF6CDBCF51E52_marshaled_com
  432. {
  433. };
  434. // UnityEngine.YieldInstruction
  435. struct YieldInstruction_tB0B4E05316710E51ECCC1E57174C27FE6DEBBEAF : public RuntimeObject
  436. {
  437. public:
  438. public:
  439. };
  440. // Native definition for P/Invoke marshalling of UnityEngine.YieldInstruction
  441. struct YieldInstruction_tB0B4E05316710E51ECCC1E57174C27FE6DEBBEAF_marshaled_pinvoke
  442. {
  443. };
  444. // Native definition for COM marshalling of UnityEngine.YieldInstruction
  445. struct YieldInstruction_tB0B4E05316710E51ECCC1E57174C27FE6DEBBEAF_marshaled_com
  446. {
  447. };
  448. // testMove/<OnMouseDown>d__7
  449. struct U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44 : public RuntimeObject
  450. {
  451. public:
  452. // System.Int32 testMove/<OnMouseDown>d__7::<>1__state
  453. int32_t ___U3CU3E1__state_0;
  454. // System.Object testMove/<OnMouseDown>d__7::<>2__current
  455. RuntimeObject * ___U3CU3E2__current_1;
  456. // testMove testMove/<OnMouseDown>d__7::<>4__this
  457. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * ___U3CU3E4__this_2;
  458. public:
  459. inline static int32_t get_offset_of_U3CU3E1__state_0() { return static_cast<int32_t>(offsetof(U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44, ___U3CU3E1__state_0)); }
  460. inline int32_t get_U3CU3E1__state_0() const { return ___U3CU3E1__state_0; }
  461. inline int32_t* get_address_of_U3CU3E1__state_0() { return &___U3CU3E1__state_0; }
  462. inline void set_U3CU3E1__state_0(int32_t value)
  463. {
  464. ___U3CU3E1__state_0 = value;
  465. }
  466. inline static int32_t get_offset_of_U3CU3E2__current_1() { return static_cast<int32_t>(offsetof(U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44, ___U3CU3E2__current_1)); }
  467. inline RuntimeObject * get_U3CU3E2__current_1() const { return ___U3CU3E2__current_1; }
  468. inline RuntimeObject ** get_address_of_U3CU3E2__current_1() { return &___U3CU3E2__current_1; }
  469. inline void set_U3CU3E2__current_1(RuntimeObject * value)
  470. {
  471. ___U3CU3E2__current_1 = value;
  472. Il2CppCodeGenWriteBarrier((void**)(&___U3CU3E2__current_1), (void*)value);
  473. }
  474. inline static int32_t get_offset_of_U3CU3E4__this_2() { return static_cast<int32_t>(offsetof(U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44, ___U3CU3E4__this_2)); }
  475. inline testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * get_U3CU3E4__this_2() const { return ___U3CU3E4__this_2; }
  476. inline testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F ** get_address_of_U3CU3E4__this_2() { return &___U3CU3E4__this_2; }
  477. inline void set_U3CU3E4__this_2(testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * value)
  478. {
  479. ___U3CU3E4__this_2 = value;
  480. Il2CppCodeGenWriteBarrier((void**)(&___U3CU3E4__this_2), (void*)value);
  481. }
  482. };
  483. // UnityEngine.EventSystems.BaseEventData
  484. struct BaseEventData_t722C48843CF21B50E06CC0E2E679415E38A7444E : public AbstractEventData_tA0B5065DE3430C0031ADE061668E1C7073D718DF
  485. {
  486. public:
  487. // UnityEngine.EventSystems.EventSystem UnityEngine.EventSystems.BaseEventData::m_EventSystem
  488. EventSystem_t5DC458FCD0355A74CDCCE79287B38B9C4278E39C * ___m_EventSystem_1;
  489. public:
  490. inline static int32_t get_offset_of_m_EventSystem_1() { return static_cast<int32_t>(offsetof(BaseEventData_t722C48843CF21B50E06CC0E2E679415E38A7444E, ___m_EventSystem_1)); }
  491. inline EventSystem_t5DC458FCD0355A74CDCCE79287B38B9C4278E39C * get_m_EventSystem_1() const { return ___m_EventSystem_1; }
  492. inline EventSystem_t5DC458FCD0355A74CDCCE79287B38B9C4278E39C ** get_address_of_m_EventSystem_1() { return &___m_EventSystem_1; }
  493. inline void set_m_EventSystem_1(EventSystem_t5DC458FCD0355A74CDCCE79287B38B9C4278E39C * value)
  494. {
  495. ___m_EventSystem_1 = value;
  496. Il2CppCodeGenWriteBarrier((void**)(&___m_EventSystem_1), (void*)value);
  497. }
  498. };
  499. // System.Boolean
  500. struct Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37
  501. {
  502. public:
  503. // System.Boolean System.Boolean::m_value
  504. bool ___m_value_0;
  505. public:
  506. inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37, ___m_value_0)); }
  507. inline bool get_m_value_0() const { return ___m_value_0; }
  508. inline bool* get_address_of_m_value_0() { return &___m_value_0; }
  509. inline void set_m_value_0(bool value)
  510. {
  511. ___m_value_0 = value;
  512. }
  513. };
  514. struct Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37_StaticFields
  515. {
  516. public:
  517. // System.String System.Boolean::TrueString
  518. String_t* ___TrueString_5;
  519. // System.String System.Boolean::FalseString
  520. String_t* ___FalseString_6;
  521. public:
  522. inline static int32_t get_offset_of_TrueString_5() { return static_cast<int32_t>(offsetof(Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37_StaticFields, ___TrueString_5)); }
  523. inline String_t* get_TrueString_5() const { return ___TrueString_5; }
  524. inline String_t** get_address_of_TrueString_5() { return &___TrueString_5; }
  525. inline void set_TrueString_5(String_t* value)
  526. {
  527. ___TrueString_5 = value;
  528. Il2CppCodeGenWriteBarrier((void**)(&___TrueString_5), (void*)value);
  529. }
  530. inline static int32_t get_offset_of_FalseString_6() { return static_cast<int32_t>(offsetof(Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37_StaticFields, ___FalseString_6)); }
  531. inline String_t* get_FalseString_6() const { return ___FalseString_6; }
  532. inline String_t** get_address_of_FalseString_6() { return &___FalseString_6; }
  533. inline void set_FalseString_6(String_t* value)
  534. {
  535. ___FalseString_6 = value;
  536. Il2CppCodeGenWriteBarrier((void**)(&___FalseString_6), (void*)value);
  537. }
  538. };
  539. // UnityEngine.Color
  540. struct Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659
  541. {
  542. public:
  543. // System.Single UnityEngine.Color::r
  544. float ___r_0;
  545. // System.Single UnityEngine.Color::g
  546. float ___g_1;
  547. // System.Single UnityEngine.Color::b
  548. float ___b_2;
  549. // System.Single UnityEngine.Color::a
  550. float ___a_3;
  551. public:
  552. inline static int32_t get_offset_of_r_0() { return static_cast<int32_t>(offsetof(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659, ___r_0)); }
  553. inline float get_r_0() const { return ___r_0; }
  554. inline float* get_address_of_r_0() { return &___r_0; }
  555. inline void set_r_0(float value)
  556. {
  557. ___r_0 = value;
  558. }
  559. inline static int32_t get_offset_of_g_1() { return static_cast<int32_t>(offsetof(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659, ___g_1)); }
  560. inline float get_g_1() const { return ___g_1; }
  561. inline float* get_address_of_g_1() { return &___g_1; }
  562. inline void set_g_1(float value)
  563. {
  564. ___g_1 = value;
  565. }
  566. inline static int32_t get_offset_of_b_2() { return static_cast<int32_t>(offsetof(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659, ___b_2)); }
  567. inline float get_b_2() const { return ___b_2; }
  568. inline float* get_address_of_b_2() { return &___b_2; }
  569. inline void set_b_2(float value)
  570. {
  571. ___b_2 = value;
  572. }
  573. inline static int32_t get_offset_of_a_3() { return static_cast<int32_t>(offsetof(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659, ___a_3)); }
  574. inline float get_a_3() const { return ___a_3; }
  575. inline float* get_address_of_a_3() { return &___a_3; }
  576. inline void set_a_3(float value)
  577. {
  578. ___a_3 = value;
  579. }
  580. };
  581. // System.Enum
  582. struct Enum_t23B90B40F60E677A8025267341651C94AE079CDA : public ValueType_tDBF999C1B75C48C68621878250DBF6CDBCF51E52
  583. {
  584. public:
  585. public:
  586. };
  587. struct Enum_t23B90B40F60E677A8025267341651C94AE079CDA_StaticFields
  588. {
  589. public:
  590. // System.Char[] System.Enum::enumSeperatorCharArray
  591. CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34* ___enumSeperatorCharArray_0;
  592. public:
  593. inline static int32_t get_offset_of_enumSeperatorCharArray_0() { return static_cast<int32_t>(offsetof(Enum_t23B90B40F60E677A8025267341651C94AE079CDA_StaticFields, ___enumSeperatorCharArray_0)); }
  594. inline CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34* get_enumSeperatorCharArray_0() const { return ___enumSeperatorCharArray_0; }
  595. inline CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34** get_address_of_enumSeperatorCharArray_0() { return &___enumSeperatorCharArray_0; }
  596. inline void set_enumSeperatorCharArray_0(CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34* value)
  597. {
  598. ___enumSeperatorCharArray_0 = value;
  599. Il2CppCodeGenWriteBarrier((void**)(&___enumSeperatorCharArray_0), (void*)value);
  600. }
  601. };
  602. // Native definition for P/Invoke marshalling of System.Enum
  603. struct Enum_t23B90B40F60E677A8025267341651C94AE079CDA_marshaled_pinvoke
  604. {
  605. };
  606. // Native definition for COM marshalling of System.Enum
  607. struct Enum_t23B90B40F60E677A8025267341651C94AE079CDA_marshaled_com
  608. {
  609. };
  610. // System.Int32
  611. struct Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046
  612. {
  613. public:
  614. // System.Int32 System.Int32::m_value
  615. int32_t ___m_value_0;
  616. public:
  617. inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046, ___m_value_0)); }
  618. inline int32_t get_m_value_0() const { return ___m_value_0; }
  619. inline int32_t* get_address_of_m_value_0() { return &___m_value_0; }
  620. inline void set_m_value_0(int32_t value)
  621. {
  622. ___m_value_0 = value;
  623. }
  624. };
  625. // System.IntPtr
  626. struct IntPtr_t
  627. {
  628. public:
  629. // System.Void* System.IntPtr::m_value
  630. void* ___m_value_0;
  631. public:
  632. inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(IntPtr_t, ___m_value_0)); }
  633. inline void* get_m_value_0() const { return ___m_value_0; }
  634. inline void** get_address_of_m_value_0() { return &___m_value_0; }
  635. inline void set_m_value_0(void* value)
  636. {
  637. ___m_value_0 = value;
  638. }
  639. };
  640. struct IntPtr_t_StaticFields
  641. {
  642. public:
  643. // System.IntPtr System.IntPtr::Zero
  644. intptr_t ___Zero_1;
  645. public:
  646. inline static int32_t get_offset_of_Zero_1() { return static_cast<int32_t>(offsetof(IntPtr_t_StaticFields, ___Zero_1)); }
  647. inline intptr_t get_Zero_1() const { return ___Zero_1; }
  648. inline intptr_t* get_address_of_Zero_1() { return &___Zero_1; }
  649. inline void set_Zero_1(intptr_t value)
  650. {
  651. ___Zero_1 = value;
  652. }
  653. };
  654. // UnityEngine.Quaternion
  655. struct Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4
  656. {
  657. public:
  658. // System.Single UnityEngine.Quaternion::x
  659. float ___x_0;
  660. // System.Single UnityEngine.Quaternion::y
  661. float ___y_1;
  662. // System.Single UnityEngine.Quaternion::z
  663. float ___z_2;
  664. // System.Single UnityEngine.Quaternion::w
  665. float ___w_3;
  666. public:
  667. inline static int32_t get_offset_of_x_0() { return static_cast<int32_t>(offsetof(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4, ___x_0)); }
  668. inline float get_x_0() const { return ___x_0; }
  669. inline float* get_address_of_x_0() { return &___x_0; }
  670. inline void set_x_0(float value)
  671. {
  672. ___x_0 = value;
  673. }
  674. inline static int32_t get_offset_of_y_1() { return static_cast<int32_t>(offsetof(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4, ___y_1)); }
  675. inline float get_y_1() const { return ___y_1; }
  676. inline float* get_address_of_y_1() { return &___y_1; }
  677. inline void set_y_1(float value)
  678. {
  679. ___y_1 = value;
  680. }
  681. inline static int32_t get_offset_of_z_2() { return static_cast<int32_t>(offsetof(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4, ___z_2)); }
  682. inline float get_z_2() const { return ___z_2; }
  683. inline float* get_address_of_z_2() { return &___z_2; }
  684. inline void set_z_2(float value)
  685. {
  686. ___z_2 = value;
  687. }
  688. inline static int32_t get_offset_of_w_3() { return static_cast<int32_t>(offsetof(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4, ___w_3)); }
  689. inline float get_w_3() const { return ___w_3; }
  690. inline float* get_address_of_w_3() { return &___w_3; }
  691. inline void set_w_3(float value)
  692. {
  693. ___w_3 = value;
  694. }
  695. };
  696. struct Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4_StaticFields
  697. {
  698. public:
  699. // UnityEngine.Quaternion UnityEngine.Quaternion::identityQuaternion
  700. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___identityQuaternion_4;
  701. public:
  702. inline static int32_t get_offset_of_identityQuaternion_4() { return static_cast<int32_t>(offsetof(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4_StaticFields, ___identityQuaternion_4)); }
  703. inline Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 get_identityQuaternion_4() const { return ___identityQuaternion_4; }
  704. inline Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 * get_address_of_identityQuaternion_4() { return &___identityQuaternion_4; }
  705. inline void set_identityQuaternion_4(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 value)
  706. {
  707. ___identityQuaternion_4 = value;
  708. }
  709. };
  710. // System.Single
  711. struct Single_tE07797BA3C98D4CA9B5A19413C19A76688AB899E
  712. {
  713. public:
  714. // System.Single System.Single::m_value
  715. float ___m_value_0;
  716. public:
  717. inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(Single_tE07797BA3C98D4CA9B5A19413C19A76688AB899E, ___m_value_0)); }
  718. inline float get_m_value_0() const { return ___m_value_0; }
  719. inline float* get_address_of_m_value_0() { return &___m_value_0; }
  720. inline void set_m_value_0(float value)
  721. {
  722. ___m_value_0 = value;
  723. }
  724. };
  725. // UnityEngine.UI.SpriteState
  726. struct SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E
  727. {
  728. public:
  729. // UnityEngine.Sprite UnityEngine.UI.SpriteState::m_HighlightedSprite
  730. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_HighlightedSprite_0;
  731. // UnityEngine.Sprite UnityEngine.UI.SpriteState::m_PressedSprite
  732. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_PressedSprite_1;
  733. // UnityEngine.Sprite UnityEngine.UI.SpriteState::m_SelectedSprite
  734. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_SelectedSprite_2;
  735. // UnityEngine.Sprite UnityEngine.UI.SpriteState::m_DisabledSprite
  736. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_DisabledSprite_3;
  737. public:
  738. inline static int32_t get_offset_of_m_HighlightedSprite_0() { return static_cast<int32_t>(offsetof(SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E, ___m_HighlightedSprite_0)); }
  739. inline Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * get_m_HighlightedSprite_0() const { return ___m_HighlightedSprite_0; }
  740. inline Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 ** get_address_of_m_HighlightedSprite_0() { return &___m_HighlightedSprite_0; }
  741. inline void set_m_HighlightedSprite_0(Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * value)
  742. {
  743. ___m_HighlightedSprite_0 = value;
  744. Il2CppCodeGenWriteBarrier((void**)(&___m_HighlightedSprite_0), (void*)value);
  745. }
  746. inline static int32_t get_offset_of_m_PressedSprite_1() { return static_cast<int32_t>(offsetof(SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E, ___m_PressedSprite_1)); }
  747. inline Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * get_m_PressedSprite_1() const { return ___m_PressedSprite_1; }
  748. inline Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 ** get_address_of_m_PressedSprite_1() { return &___m_PressedSprite_1; }
  749. inline void set_m_PressedSprite_1(Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * value)
  750. {
  751. ___m_PressedSprite_1 = value;
  752. Il2CppCodeGenWriteBarrier((void**)(&___m_PressedSprite_1), (void*)value);
  753. }
  754. inline static int32_t get_offset_of_m_SelectedSprite_2() { return static_cast<int32_t>(offsetof(SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E, ___m_SelectedSprite_2)); }
  755. inline Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * get_m_SelectedSprite_2() const { return ___m_SelectedSprite_2; }
  756. inline Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 ** get_address_of_m_SelectedSprite_2() { return &___m_SelectedSprite_2; }
  757. inline void set_m_SelectedSprite_2(Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * value)
  758. {
  759. ___m_SelectedSprite_2 = value;
  760. Il2CppCodeGenWriteBarrier((void**)(&___m_SelectedSprite_2), (void*)value);
  761. }
  762. inline static int32_t get_offset_of_m_DisabledSprite_3() { return static_cast<int32_t>(offsetof(SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E, ___m_DisabledSprite_3)); }
  763. inline Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * get_m_DisabledSprite_3() const { return ___m_DisabledSprite_3; }
  764. inline Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 ** get_address_of_m_DisabledSprite_3() { return &___m_DisabledSprite_3; }
  765. inline void set_m_DisabledSprite_3(Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * value)
  766. {
  767. ___m_DisabledSprite_3 = value;
  768. Il2CppCodeGenWriteBarrier((void**)(&___m_DisabledSprite_3), (void*)value);
  769. }
  770. };
  771. // Native definition for P/Invoke marshalling of UnityEngine.UI.SpriteState
  772. struct SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E_marshaled_pinvoke
  773. {
  774. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_HighlightedSprite_0;
  775. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_PressedSprite_1;
  776. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_SelectedSprite_2;
  777. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_DisabledSprite_3;
  778. };
  779. // Native definition for COM marshalling of UnityEngine.UI.SpriteState
  780. struct SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E_marshaled_com
  781. {
  782. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_HighlightedSprite_0;
  783. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_PressedSprite_1;
  784. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_SelectedSprite_2;
  785. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_DisabledSprite_3;
  786. };
  787. // UnityEngine.Events.UnityEvent
  788. struct UnityEvent_tA0EA9BC49FD7D5185E7A238EF2E0E6F5D0EE27F4 : public UnityEventBase_tBB43047292084BA63C5CBB1A379A8BB88611C6FB
  789. {
  790. public:
  791. // System.Object[] UnityEngine.Events.UnityEvent::m_InvokeArray
  792. ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* ___m_InvokeArray_3;
  793. public:
  794. inline static int32_t get_offset_of_m_InvokeArray_3() { return static_cast<int32_t>(offsetof(UnityEvent_tA0EA9BC49FD7D5185E7A238EF2E0E6F5D0EE27F4, ___m_InvokeArray_3)); }
  795. inline ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* get_m_InvokeArray_3() const { return ___m_InvokeArray_3; }
  796. inline ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE** get_address_of_m_InvokeArray_3() { return &___m_InvokeArray_3; }
  797. inline void set_m_InvokeArray_3(ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* value)
  798. {
  799. ___m_InvokeArray_3 = value;
  800. Il2CppCodeGenWriteBarrier((void**)(&___m_InvokeArray_3), (void*)value);
  801. }
  802. };
  803. // UnityEngine.Vector2
  804. struct Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9
  805. {
  806. public:
  807. // System.Single UnityEngine.Vector2::x
  808. float ___x_0;
  809. // System.Single UnityEngine.Vector2::y
  810. float ___y_1;
  811. public:
  812. inline static int32_t get_offset_of_x_0() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9, ___x_0)); }
  813. inline float get_x_0() const { return ___x_0; }
  814. inline float* get_address_of_x_0() { return &___x_0; }
  815. inline void set_x_0(float value)
  816. {
  817. ___x_0 = value;
  818. }
  819. inline static int32_t get_offset_of_y_1() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9, ___y_1)); }
  820. inline float get_y_1() const { return ___y_1; }
  821. inline float* get_address_of_y_1() { return &___y_1; }
  822. inline void set_y_1(float value)
  823. {
  824. ___y_1 = value;
  825. }
  826. };
  827. struct Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields
  828. {
  829. public:
  830. // UnityEngine.Vector2 UnityEngine.Vector2::zeroVector
  831. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___zeroVector_2;
  832. // UnityEngine.Vector2 UnityEngine.Vector2::oneVector
  833. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___oneVector_3;
  834. // UnityEngine.Vector2 UnityEngine.Vector2::upVector
  835. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___upVector_4;
  836. // UnityEngine.Vector2 UnityEngine.Vector2::downVector
  837. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___downVector_5;
  838. // UnityEngine.Vector2 UnityEngine.Vector2::leftVector
  839. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___leftVector_6;
  840. // UnityEngine.Vector2 UnityEngine.Vector2::rightVector
  841. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___rightVector_7;
  842. // UnityEngine.Vector2 UnityEngine.Vector2::positiveInfinityVector
  843. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___positiveInfinityVector_8;
  844. // UnityEngine.Vector2 UnityEngine.Vector2::negativeInfinityVector
  845. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___negativeInfinityVector_9;
  846. public:
  847. inline static int32_t get_offset_of_zeroVector_2() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___zeroVector_2)); }
  848. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_zeroVector_2() const { return ___zeroVector_2; }
  849. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_zeroVector_2() { return &___zeroVector_2; }
  850. inline void set_zeroVector_2(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  851. {
  852. ___zeroVector_2 = value;
  853. }
  854. inline static int32_t get_offset_of_oneVector_3() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___oneVector_3)); }
  855. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_oneVector_3() const { return ___oneVector_3; }
  856. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_oneVector_3() { return &___oneVector_3; }
  857. inline void set_oneVector_3(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  858. {
  859. ___oneVector_3 = value;
  860. }
  861. inline static int32_t get_offset_of_upVector_4() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___upVector_4)); }
  862. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_upVector_4() const { return ___upVector_4; }
  863. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_upVector_4() { return &___upVector_4; }
  864. inline void set_upVector_4(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  865. {
  866. ___upVector_4 = value;
  867. }
  868. inline static int32_t get_offset_of_downVector_5() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___downVector_5)); }
  869. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_downVector_5() const { return ___downVector_5; }
  870. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_downVector_5() { return &___downVector_5; }
  871. inline void set_downVector_5(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  872. {
  873. ___downVector_5 = value;
  874. }
  875. inline static int32_t get_offset_of_leftVector_6() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___leftVector_6)); }
  876. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_leftVector_6() const { return ___leftVector_6; }
  877. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_leftVector_6() { return &___leftVector_6; }
  878. inline void set_leftVector_6(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  879. {
  880. ___leftVector_6 = value;
  881. }
  882. inline static int32_t get_offset_of_rightVector_7() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___rightVector_7)); }
  883. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_rightVector_7() const { return ___rightVector_7; }
  884. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_rightVector_7() { return &___rightVector_7; }
  885. inline void set_rightVector_7(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  886. {
  887. ___rightVector_7 = value;
  888. }
  889. inline static int32_t get_offset_of_positiveInfinityVector_8() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___positiveInfinityVector_8)); }
  890. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_positiveInfinityVector_8() const { return ___positiveInfinityVector_8; }
  891. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_positiveInfinityVector_8() { return &___positiveInfinityVector_8; }
  892. inline void set_positiveInfinityVector_8(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  893. {
  894. ___positiveInfinityVector_8 = value;
  895. }
  896. inline static int32_t get_offset_of_negativeInfinityVector_9() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___negativeInfinityVector_9)); }
  897. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_negativeInfinityVector_9() const { return ___negativeInfinityVector_9; }
  898. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_negativeInfinityVector_9() { return &___negativeInfinityVector_9; }
  899. inline void set_negativeInfinityVector_9(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  900. {
  901. ___negativeInfinityVector_9 = value;
  902. }
  903. };
  904. // UnityEngine.Vector3
  905. struct Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E
  906. {
  907. public:
  908. // System.Single UnityEngine.Vector3::x
  909. float ___x_2;
  910. // System.Single UnityEngine.Vector3::y
  911. float ___y_3;
  912. // System.Single UnityEngine.Vector3::z
  913. float ___z_4;
  914. public:
  915. inline static int32_t get_offset_of_x_2() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E, ___x_2)); }
  916. inline float get_x_2() const { return ___x_2; }
  917. inline float* get_address_of_x_2() { return &___x_2; }
  918. inline void set_x_2(float value)
  919. {
  920. ___x_2 = value;
  921. }
  922. inline static int32_t get_offset_of_y_3() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E, ___y_3)); }
  923. inline float get_y_3() const { return ___y_3; }
  924. inline float* get_address_of_y_3() { return &___y_3; }
  925. inline void set_y_3(float value)
  926. {
  927. ___y_3 = value;
  928. }
  929. inline static int32_t get_offset_of_z_4() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E, ___z_4)); }
  930. inline float get_z_4() const { return ___z_4; }
  931. inline float* get_address_of_z_4() { return &___z_4; }
  932. inline void set_z_4(float value)
  933. {
  934. ___z_4 = value;
  935. }
  936. };
  937. struct Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields
  938. {
  939. public:
  940. // UnityEngine.Vector3 UnityEngine.Vector3::zeroVector
  941. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___zeroVector_5;
  942. // UnityEngine.Vector3 UnityEngine.Vector3::oneVector
  943. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___oneVector_6;
  944. // UnityEngine.Vector3 UnityEngine.Vector3::upVector
  945. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___upVector_7;
  946. // UnityEngine.Vector3 UnityEngine.Vector3::downVector
  947. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___downVector_8;
  948. // UnityEngine.Vector3 UnityEngine.Vector3::leftVector
  949. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___leftVector_9;
  950. // UnityEngine.Vector3 UnityEngine.Vector3::rightVector
  951. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___rightVector_10;
  952. // UnityEngine.Vector3 UnityEngine.Vector3::forwardVector
  953. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___forwardVector_11;
  954. // UnityEngine.Vector3 UnityEngine.Vector3::backVector
  955. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___backVector_12;
  956. // UnityEngine.Vector3 UnityEngine.Vector3::positiveInfinityVector
  957. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___positiveInfinityVector_13;
  958. // UnityEngine.Vector3 UnityEngine.Vector3::negativeInfinityVector
  959. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___negativeInfinityVector_14;
  960. public:
  961. inline static int32_t get_offset_of_zeroVector_5() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___zeroVector_5)); }
  962. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_zeroVector_5() const { return ___zeroVector_5; }
  963. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_zeroVector_5() { return &___zeroVector_5; }
  964. inline void set_zeroVector_5(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  965. {
  966. ___zeroVector_5 = value;
  967. }
  968. inline static int32_t get_offset_of_oneVector_6() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___oneVector_6)); }
  969. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_oneVector_6() const { return ___oneVector_6; }
  970. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_oneVector_6() { return &___oneVector_6; }
  971. inline void set_oneVector_6(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  972. {
  973. ___oneVector_6 = value;
  974. }
  975. inline static int32_t get_offset_of_upVector_7() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___upVector_7)); }
  976. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_upVector_7() const { return ___upVector_7; }
  977. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_upVector_7() { return &___upVector_7; }
  978. inline void set_upVector_7(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  979. {
  980. ___upVector_7 = value;
  981. }
  982. inline static int32_t get_offset_of_downVector_8() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___downVector_8)); }
  983. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_downVector_8() const { return ___downVector_8; }
  984. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_downVector_8() { return &___downVector_8; }
  985. inline void set_downVector_8(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  986. {
  987. ___downVector_8 = value;
  988. }
  989. inline static int32_t get_offset_of_leftVector_9() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___leftVector_9)); }
  990. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_leftVector_9() const { return ___leftVector_9; }
  991. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_leftVector_9() { return &___leftVector_9; }
  992. inline void set_leftVector_9(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  993. {
  994. ___leftVector_9 = value;
  995. }
  996. inline static int32_t get_offset_of_rightVector_10() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___rightVector_10)); }
  997. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_rightVector_10() const { return ___rightVector_10; }
  998. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_rightVector_10() { return &___rightVector_10; }
  999. inline void set_rightVector_10(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1000. {
  1001. ___rightVector_10 = value;
  1002. }
  1003. inline static int32_t get_offset_of_forwardVector_11() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___forwardVector_11)); }
  1004. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_forwardVector_11() const { return ___forwardVector_11; }
  1005. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_forwardVector_11() { return &___forwardVector_11; }
  1006. inline void set_forwardVector_11(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1007. {
  1008. ___forwardVector_11 = value;
  1009. }
  1010. inline static int32_t get_offset_of_backVector_12() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___backVector_12)); }
  1011. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_backVector_12() const { return ___backVector_12; }
  1012. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_backVector_12() { return &___backVector_12; }
  1013. inline void set_backVector_12(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1014. {
  1015. ___backVector_12 = value;
  1016. }
  1017. inline static int32_t get_offset_of_positiveInfinityVector_13() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___positiveInfinityVector_13)); }
  1018. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_positiveInfinityVector_13() const { return ___positiveInfinityVector_13; }
  1019. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_positiveInfinityVector_13() { return &___positiveInfinityVector_13; }
  1020. inline void set_positiveInfinityVector_13(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1021. {
  1022. ___positiveInfinityVector_13 = value;
  1023. }
  1024. inline static int32_t get_offset_of_negativeInfinityVector_14() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___negativeInfinityVector_14)); }
  1025. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_negativeInfinityVector_14() const { return ___negativeInfinityVector_14; }
  1026. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_negativeInfinityVector_14() { return &___negativeInfinityVector_14; }
  1027. inline void set_negativeInfinityVector_14(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1028. {
  1029. ___negativeInfinityVector_14 = value;
  1030. }
  1031. };
  1032. // System.Void
  1033. struct Void_t700C6383A2A510C2CF4DD86DABD5CA9FF70ADAC5
  1034. {
  1035. public:
  1036. union
  1037. {
  1038. struct
  1039. {
  1040. };
  1041. uint8_t Void_t700C6383A2A510C2CF4DD86DABD5CA9FF70ADAC5__padding[1];
  1042. };
  1043. public:
  1044. };
  1045. // UnityEngine.WaitForFixedUpdate
  1046. struct WaitForFixedUpdate_t675FCE2AEFAC5C924A4020474C997FF2CDD3F4C5 : public YieldInstruction_tB0B4E05316710E51ECCC1E57174C27FE6DEBBEAF
  1047. {
  1048. public:
  1049. public:
  1050. };
  1051. // UnityEngine.Bounds
  1052. struct Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37
  1053. {
  1054. public:
  1055. // UnityEngine.Vector3 UnityEngine.Bounds::m_Center
  1056. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Center_0;
  1057. // UnityEngine.Vector3 UnityEngine.Bounds::m_Extents
  1058. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Extents_1;
  1059. public:
  1060. inline static int32_t get_offset_of_m_Center_0() { return static_cast<int32_t>(offsetof(Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37, ___m_Center_0)); }
  1061. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Center_0() const { return ___m_Center_0; }
  1062. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Center_0() { return &___m_Center_0; }
  1063. inline void set_m_Center_0(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1064. {
  1065. ___m_Center_0 = value;
  1066. }
  1067. inline static int32_t get_offset_of_m_Extents_1() { return static_cast<int32_t>(offsetof(Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37, ___m_Extents_1)); }
  1068. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Extents_1() const { return ___m_Extents_1; }
  1069. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Extents_1() { return &___m_Extents_1; }
  1070. inline void set_m_Extents_1(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1071. {
  1072. ___m_Extents_1 = value;
  1073. }
  1074. };
  1075. // UnityEngine.UI.ColorBlock
  1076. struct ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955
  1077. {
  1078. public:
  1079. // UnityEngine.Color UnityEngine.UI.ColorBlock::m_NormalColor
  1080. Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___m_NormalColor_0;
  1081. // UnityEngine.Color UnityEngine.UI.ColorBlock::m_HighlightedColor
  1082. Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___m_HighlightedColor_1;
  1083. // UnityEngine.Color UnityEngine.UI.ColorBlock::m_PressedColor
  1084. Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___m_PressedColor_2;
  1085. // UnityEngine.Color UnityEngine.UI.ColorBlock::m_SelectedColor
  1086. Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___m_SelectedColor_3;
  1087. // UnityEngine.Color UnityEngine.UI.ColorBlock::m_DisabledColor
  1088. Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___m_DisabledColor_4;
  1089. // System.Single UnityEngine.UI.ColorBlock::m_ColorMultiplier
  1090. float ___m_ColorMultiplier_5;
  1091. // System.Single UnityEngine.UI.ColorBlock::m_FadeDuration
  1092. float ___m_FadeDuration_6;
  1093. public:
  1094. inline static int32_t get_offset_of_m_NormalColor_0() { return static_cast<int32_t>(offsetof(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955, ___m_NormalColor_0)); }
  1095. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 get_m_NormalColor_0() const { return ___m_NormalColor_0; }
  1096. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 * get_address_of_m_NormalColor_0() { return &___m_NormalColor_0; }
  1097. inline void set_m_NormalColor_0(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 value)
  1098. {
  1099. ___m_NormalColor_0 = value;
  1100. }
  1101. inline static int32_t get_offset_of_m_HighlightedColor_1() { return static_cast<int32_t>(offsetof(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955, ___m_HighlightedColor_1)); }
  1102. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 get_m_HighlightedColor_1() const { return ___m_HighlightedColor_1; }
  1103. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 * get_address_of_m_HighlightedColor_1() { return &___m_HighlightedColor_1; }
  1104. inline void set_m_HighlightedColor_1(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 value)
  1105. {
  1106. ___m_HighlightedColor_1 = value;
  1107. }
  1108. inline static int32_t get_offset_of_m_PressedColor_2() { return static_cast<int32_t>(offsetof(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955, ___m_PressedColor_2)); }
  1109. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 get_m_PressedColor_2() const { return ___m_PressedColor_2; }
  1110. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 * get_address_of_m_PressedColor_2() { return &___m_PressedColor_2; }
  1111. inline void set_m_PressedColor_2(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 value)
  1112. {
  1113. ___m_PressedColor_2 = value;
  1114. }
  1115. inline static int32_t get_offset_of_m_SelectedColor_3() { return static_cast<int32_t>(offsetof(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955, ___m_SelectedColor_3)); }
  1116. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 get_m_SelectedColor_3() const { return ___m_SelectedColor_3; }
  1117. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 * get_address_of_m_SelectedColor_3() { return &___m_SelectedColor_3; }
  1118. inline void set_m_SelectedColor_3(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 value)
  1119. {
  1120. ___m_SelectedColor_3 = value;
  1121. }
  1122. inline static int32_t get_offset_of_m_DisabledColor_4() { return static_cast<int32_t>(offsetof(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955, ___m_DisabledColor_4)); }
  1123. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 get_m_DisabledColor_4() const { return ___m_DisabledColor_4; }
  1124. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 * get_address_of_m_DisabledColor_4() { return &___m_DisabledColor_4; }
  1125. inline void set_m_DisabledColor_4(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 value)
  1126. {
  1127. ___m_DisabledColor_4 = value;
  1128. }
  1129. inline static int32_t get_offset_of_m_ColorMultiplier_5() { return static_cast<int32_t>(offsetof(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955, ___m_ColorMultiplier_5)); }
  1130. inline float get_m_ColorMultiplier_5() const { return ___m_ColorMultiplier_5; }
  1131. inline float* get_address_of_m_ColorMultiplier_5() { return &___m_ColorMultiplier_5; }
  1132. inline void set_m_ColorMultiplier_5(float value)
  1133. {
  1134. ___m_ColorMultiplier_5 = value;
  1135. }
  1136. inline static int32_t get_offset_of_m_FadeDuration_6() { return static_cast<int32_t>(offsetof(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955, ___m_FadeDuration_6)); }
  1137. inline float get_m_FadeDuration_6() const { return ___m_FadeDuration_6; }
  1138. inline float* get_address_of_m_FadeDuration_6() { return &___m_FadeDuration_6; }
  1139. inline void set_m_FadeDuration_6(float value)
  1140. {
  1141. ___m_FadeDuration_6 = value;
  1142. }
  1143. };
  1144. struct ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955_StaticFields
  1145. {
  1146. public:
  1147. // UnityEngine.UI.ColorBlock UnityEngine.UI.ColorBlock::defaultColorBlock
  1148. ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955 ___defaultColorBlock_7;
  1149. public:
  1150. inline static int32_t get_offset_of_defaultColorBlock_7() { return static_cast<int32_t>(offsetof(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955_StaticFields, ___defaultColorBlock_7)); }
  1151. inline ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955 get_defaultColorBlock_7() const { return ___defaultColorBlock_7; }
  1152. inline ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955 * get_address_of_defaultColorBlock_7() { return &___defaultColorBlock_7; }
  1153. inline void set_defaultColorBlock_7(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955 value)
  1154. {
  1155. ___defaultColorBlock_7 = value;
  1156. }
  1157. };
  1158. // System.Delegate
  1159. struct Delegate_t : public RuntimeObject
  1160. {
  1161. public:
  1162. // System.IntPtr System.Delegate::method_ptr
  1163. Il2CppMethodPointer ___method_ptr_0;
  1164. // System.IntPtr System.Delegate::invoke_impl
  1165. intptr_t ___invoke_impl_1;
  1166. // System.Object System.Delegate::m_target
  1167. RuntimeObject * ___m_target_2;
  1168. // System.IntPtr System.Delegate::method
  1169. intptr_t ___method_3;
  1170. // System.IntPtr System.Delegate::delegate_trampoline
  1171. intptr_t ___delegate_trampoline_4;
  1172. // System.IntPtr System.Delegate::extra_arg
  1173. intptr_t ___extra_arg_5;
  1174. // System.IntPtr System.Delegate::method_code
  1175. intptr_t ___method_code_6;
  1176. // System.Reflection.MethodInfo System.Delegate::method_info
  1177. MethodInfo_t * ___method_info_7;
  1178. // System.Reflection.MethodInfo System.Delegate::original_method_info
  1179. MethodInfo_t * ___original_method_info_8;
  1180. // System.DelegateData System.Delegate::data
  1181. DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288 * ___data_9;
  1182. // System.Boolean System.Delegate::method_is_virtual
  1183. bool ___method_is_virtual_10;
  1184. public:
  1185. inline static int32_t get_offset_of_method_ptr_0() { return static_cast<int32_t>(offsetof(Delegate_t, ___method_ptr_0)); }
  1186. inline Il2CppMethodPointer get_method_ptr_0() const { return ___method_ptr_0; }
  1187. inline Il2CppMethodPointer* get_address_of_method_ptr_0() { return &___method_ptr_0; }
  1188. inline void set_method_ptr_0(Il2CppMethodPointer value)
  1189. {
  1190. ___method_ptr_0 = value;
  1191. }
  1192. inline static int32_t get_offset_of_invoke_impl_1() { return static_cast<int32_t>(offsetof(Delegate_t, ___invoke_impl_1)); }
  1193. inline intptr_t get_invoke_impl_1() const { return ___invoke_impl_1; }
  1194. inline intptr_t* get_address_of_invoke_impl_1() { return &___invoke_impl_1; }
  1195. inline void set_invoke_impl_1(intptr_t value)
  1196. {
  1197. ___invoke_impl_1 = value;
  1198. }
  1199. inline static int32_t get_offset_of_m_target_2() { return static_cast<int32_t>(offsetof(Delegate_t, ___m_target_2)); }
  1200. inline RuntimeObject * get_m_target_2() const { return ___m_target_2; }
  1201. inline RuntimeObject ** get_address_of_m_target_2() { return &___m_target_2; }
  1202. inline void set_m_target_2(RuntimeObject * value)
  1203. {
  1204. ___m_target_2 = value;
  1205. Il2CppCodeGenWriteBarrier((void**)(&___m_target_2), (void*)value);
  1206. }
  1207. inline static int32_t get_offset_of_method_3() { return static_cast<int32_t>(offsetof(Delegate_t, ___method_3)); }
  1208. inline intptr_t get_method_3() const { return ___method_3; }
  1209. inline intptr_t* get_address_of_method_3() { return &___method_3; }
  1210. inline void set_method_3(intptr_t value)
  1211. {
  1212. ___method_3 = value;
  1213. }
  1214. inline static int32_t get_offset_of_delegate_trampoline_4() { return static_cast<int32_t>(offsetof(Delegate_t, ___delegate_trampoline_4)); }
  1215. inline intptr_t get_delegate_trampoline_4() const { return ___delegate_trampoline_4; }
  1216. inline intptr_t* get_address_of_delegate_trampoline_4() { return &___delegate_trampoline_4; }
  1217. inline void set_delegate_trampoline_4(intptr_t value)
  1218. {
  1219. ___delegate_trampoline_4 = value;
  1220. }
  1221. inline static int32_t get_offset_of_extra_arg_5() { return static_cast<int32_t>(offsetof(Delegate_t, ___extra_arg_5)); }
  1222. inline intptr_t get_extra_arg_5() const { return ___extra_arg_5; }
  1223. inline intptr_t* get_address_of_extra_arg_5() { return &___extra_arg_5; }
  1224. inline void set_extra_arg_5(intptr_t value)
  1225. {
  1226. ___extra_arg_5 = value;
  1227. }
  1228. inline static int32_t get_offset_of_method_code_6() { return static_cast<int32_t>(offsetof(Delegate_t, ___method_code_6)); }
  1229. inline intptr_t get_method_code_6() const { return ___method_code_6; }
  1230. inline intptr_t* get_address_of_method_code_6() { return &___method_code_6; }
  1231. inline void set_method_code_6(intptr_t value)
  1232. {
  1233. ___method_code_6 = value;
  1234. }
  1235. inline static int32_t get_offset_of_method_info_7() { return static_cast<int32_t>(offsetof(Delegate_t, ___method_info_7)); }
  1236. inline MethodInfo_t * get_method_info_7() const { return ___method_info_7; }
  1237. inline MethodInfo_t ** get_address_of_method_info_7() { return &___method_info_7; }
  1238. inline void set_method_info_7(MethodInfo_t * value)
  1239. {
  1240. ___method_info_7 = value;
  1241. Il2CppCodeGenWriteBarrier((void**)(&___method_info_7), (void*)value);
  1242. }
  1243. inline static int32_t get_offset_of_original_method_info_8() { return static_cast<int32_t>(offsetof(Delegate_t, ___original_method_info_8)); }
  1244. inline MethodInfo_t * get_original_method_info_8() const { return ___original_method_info_8; }
  1245. inline MethodInfo_t ** get_address_of_original_method_info_8() { return &___original_method_info_8; }
  1246. inline void set_original_method_info_8(MethodInfo_t * value)
  1247. {
  1248. ___original_method_info_8 = value;
  1249. Il2CppCodeGenWriteBarrier((void**)(&___original_method_info_8), (void*)value);
  1250. }
  1251. inline static int32_t get_offset_of_data_9() { return static_cast<int32_t>(offsetof(Delegate_t, ___data_9)); }
  1252. inline DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288 * get_data_9() const { return ___data_9; }
  1253. inline DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288 ** get_address_of_data_9() { return &___data_9; }
  1254. inline void set_data_9(DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288 * value)
  1255. {
  1256. ___data_9 = value;
  1257. Il2CppCodeGenWriteBarrier((void**)(&___data_9), (void*)value);
  1258. }
  1259. inline static int32_t get_offset_of_method_is_virtual_10() { return static_cast<int32_t>(offsetof(Delegate_t, ___method_is_virtual_10)); }
  1260. inline bool get_method_is_virtual_10() const { return ___method_is_virtual_10; }
  1261. inline bool* get_address_of_method_is_virtual_10() { return &___method_is_virtual_10; }
  1262. inline void set_method_is_virtual_10(bool value)
  1263. {
  1264. ___method_is_virtual_10 = value;
  1265. }
  1266. };
  1267. // Native definition for P/Invoke marshalling of System.Delegate
  1268. struct Delegate_t_marshaled_pinvoke
  1269. {
  1270. intptr_t ___method_ptr_0;
  1271. intptr_t ___invoke_impl_1;
  1272. Il2CppIUnknown* ___m_target_2;
  1273. intptr_t ___method_3;
  1274. intptr_t ___delegate_trampoline_4;
  1275. intptr_t ___extra_arg_5;
  1276. intptr_t ___method_code_6;
  1277. MethodInfo_t * ___method_info_7;
  1278. MethodInfo_t * ___original_method_info_8;
  1279. DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288 * ___data_9;
  1280. int32_t ___method_is_virtual_10;
  1281. };
  1282. // Native definition for COM marshalling of System.Delegate
  1283. struct Delegate_t_marshaled_com
  1284. {
  1285. intptr_t ___method_ptr_0;
  1286. intptr_t ___invoke_impl_1;
  1287. Il2CppIUnknown* ___m_target_2;
  1288. intptr_t ___method_3;
  1289. intptr_t ___delegate_trampoline_4;
  1290. intptr_t ___extra_arg_5;
  1291. intptr_t ___method_code_6;
  1292. MethodInfo_t * ___method_info_7;
  1293. MethodInfo_t * ___original_method_info_8;
  1294. DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288 * ___data_9;
  1295. int32_t ___method_is_virtual_10;
  1296. };
  1297. // System.Exception
  1298. struct Exception_t : public RuntimeObject
  1299. {
  1300. public:
  1301. // System.String System.Exception::_className
  1302. String_t* ____className_1;
  1303. // System.String System.Exception::_message
  1304. String_t* ____message_2;
  1305. // System.Collections.IDictionary System.Exception::_data
  1306. RuntimeObject* ____data_3;
  1307. // System.Exception System.Exception::_innerException
  1308. Exception_t * ____innerException_4;
  1309. // System.String System.Exception::_helpURL
  1310. String_t* ____helpURL_5;
  1311. // System.Object System.Exception::_stackTrace
  1312. RuntimeObject * ____stackTrace_6;
  1313. // System.String System.Exception::_stackTraceString
  1314. String_t* ____stackTraceString_7;
  1315. // System.String System.Exception::_remoteStackTraceString
  1316. String_t* ____remoteStackTraceString_8;
  1317. // System.Int32 System.Exception::_remoteStackIndex
  1318. int32_t ____remoteStackIndex_9;
  1319. // System.Object System.Exception::_dynamicMethods
  1320. RuntimeObject * ____dynamicMethods_10;
  1321. // System.Int32 System.Exception::_HResult
  1322. int32_t ____HResult_11;
  1323. // System.String System.Exception::_source
  1324. String_t* ____source_12;
  1325. // System.Runtime.Serialization.SafeSerializationManager System.Exception::_safeSerializationManager
  1326. SafeSerializationManager_tDE44F029589A028F8A3053C5C06153FAB4AAE29F * ____safeSerializationManager_13;
  1327. // System.Diagnostics.StackTrace[] System.Exception::captured_traces
  1328. StackTraceU5BU5D_t4AD999C288CB6D1F38A299D12B1598D606588971* ___captured_traces_14;
  1329. // System.IntPtr[] System.Exception::native_trace_ips
  1330. IntPtrU5BU5D_t27FC72B0409D75AAF33EC42498E8094E95FEE9A6* ___native_trace_ips_15;
  1331. public:
  1332. inline static int32_t get_offset_of__className_1() { return static_cast<int32_t>(offsetof(Exception_t, ____className_1)); }
  1333. inline String_t* get__className_1() const { return ____className_1; }
  1334. inline String_t** get_address_of__className_1() { return &____className_1; }
  1335. inline void set__className_1(String_t* value)
  1336. {
  1337. ____className_1 = value;
  1338. Il2CppCodeGenWriteBarrier((void**)(&____className_1), (void*)value);
  1339. }
  1340. inline static int32_t get_offset_of__message_2() { return static_cast<int32_t>(offsetof(Exception_t, ____message_2)); }
  1341. inline String_t* get__message_2() const { return ____message_2; }
  1342. inline String_t** get_address_of__message_2() { return &____message_2; }
  1343. inline void set__message_2(String_t* value)
  1344. {
  1345. ____message_2 = value;
  1346. Il2CppCodeGenWriteBarrier((void**)(&____message_2), (void*)value);
  1347. }
  1348. inline static int32_t get_offset_of__data_3() { return static_cast<int32_t>(offsetof(Exception_t, ____data_3)); }
  1349. inline RuntimeObject* get__data_3() const { return ____data_3; }
  1350. inline RuntimeObject** get_address_of__data_3() { return &____data_3; }
  1351. inline void set__data_3(RuntimeObject* value)
  1352. {
  1353. ____data_3 = value;
  1354. Il2CppCodeGenWriteBarrier((void**)(&____data_3), (void*)value);
  1355. }
  1356. inline static int32_t get_offset_of__innerException_4() { return static_cast<int32_t>(offsetof(Exception_t, ____innerException_4)); }
  1357. inline Exception_t * get__innerException_4() const { return ____innerException_4; }
  1358. inline Exception_t ** get_address_of__innerException_4() { return &____innerException_4; }
  1359. inline void set__innerException_4(Exception_t * value)
  1360. {
  1361. ____innerException_4 = value;
  1362. Il2CppCodeGenWriteBarrier((void**)(&____innerException_4), (void*)value);
  1363. }
  1364. inline static int32_t get_offset_of__helpURL_5() { return static_cast<int32_t>(offsetof(Exception_t, ____helpURL_5)); }
  1365. inline String_t* get__helpURL_5() const { return ____helpURL_5; }
  1366. inline String_t** get_address_of__helpURL_5() { return &____helpURL_5; }
  1367. inline void set__helpURL_5(String_t* value)
  1368. {
  1369. ____helpURL_5 = value;
  1370. Il2CppCodeGenWriteBarrier((void**)(&____helpURL_5), (void*)value);
  1371. }
  1372. inline static int32_t get_offset_of__stackTrace_6() { return static_cast<int32_t>(offsetof(Exception_t, ____stackTrace_6)); }
  1373. inline RuntimeObject * get__stackTrace_6() const { return ____stackTrace_6; }
  1374. inline RuntimeObject ** get_address_of__stackTrace_6() { return &____stackTrace_6; }
  1375. inline void set__stackTrace_6(RuntimeObject * value)
  1376. {
  1377. ____stackTrace_6 = value;
  1378. Il2CppCodeGenWriteBarrier((void**)(&____stackTrace_6), (void*)value);
  1379. }
  1380. inline static int32_t get_offset_of__stackTraceString_7() { return static_cast<int32_t>(offsetof(Exception_t, ____stackTraceString_7)); }
  1381. inline String_t* get__stackTraceString_7() const { return ____stackTraceString_7; }
  1382. inline String_t** get_address_of__stackTraceString_7() { return &____stackTraceString_7; }
  1383. inline void set__stackTraceString_7(String_t* value)
  1384. {
  1385. ____stackTraceString_7 = value;
  1386. Il2CppCodeGenWriteBarrier((void**)(&____stackTraceString_7), (void*)value);
  1387. }
  1388. inline static int32_t get_offset_of__remoteStackTraceString_8() { return static_cast<int32_t>(offsetof(Exception_t, ____remoteStackTraceString_8)); }
  1389. inline String_t* get__remoteStackTraceString_8() const { return ____remoteStackTraceString_8; }
  1390. inline String_t** get_address_of__remoteStackTraceString_8() { return &____remoteStackTraceString_8; }
  1391. inline void set__remoteStackTraceString_8(String_t* value)
  1392. {
  1393. ____remoteStackTraceString_8 = value;
  1394. Il2CppCodeGenWriteBarrier((void**)(&____remoteStackTraceString_8), (void*)value);
  1395. }
  1396. inline static int32_t get_offset_of__remoteStackIndex_9() { return static_cast<int32_t>(offsetof(Exception_t, ____remoteStackIndex_9)); }
  1397. inline int32_t get__remoteStackIndex_9() const { return ____remoteStackIndex_9; }
  1398. inline int32_t* get_address_of__remoteStackIndex_9() { return &____remoteStackIndex_9; }
  1399. inline void set__remoteStackIndex_9(int32_t value)
  1400. {
  1401. ____remoteStackIndex_9 = value;
  1402. }
  1403. inline static int32_t get_offset_of__dynamicMethods_10() { return static_cast<int32_t>(offsetof(Exception_t, ____dynamicMethods_10)); }
  1404. inline RuntimeObject * get__dynamicMethods_10() const { return ____dynamicMethods_10; }
  1405. inline RuntimeObject ** get_address_of__dynamicMethods_10() { return &____dynamicMethods_10; }
  1406. inline void set__dynamicMethods_10(RuntimeObject * value)
  1407. {
  1408. ____dynamicMethods_10 = value;
  1409. Il2CppCodeGenWriteBarrier((void**)(&____dynamicMethods_10), (void*)value);
  1410. }
  1411. inline static int32_t get_offset_of__HResult_11() { return static_cast<int32_t>(offsetof(Exception_t, ____HResult_11)); }
  1412. inline int32_t get__HResult_11() const { return ____HResult_11; }
  1413. inline int32_t* get_address_of__HResult_11() { return &____HResult_11; }
  1414. inline void set__HResult_11(int32_t value)
  1415. {
  1416. ____HResult_11 = value;
  1417. }
  1418. inline static int32_t get_offset_of__source_12() { return static_cast<int32_t>(offsetof(Exception_t, ____source_12)); }
  1419. inline String_t* get__source_12() const { return ____source_12; }
  1420. inline String_t** get_address_of__source_12() { return &____source_12; }
  1421. inline void set__source_12(String_t* value)
  1422. {
  1423. ____source_12 = value;
  1424. Il2CppCodeGenWriteBarrier((void**)(&____source_12), (void*)value);
  1425. }
  1426. inline static int32_t get_offset_of__safeSerializationManager_13() { return static_cast<int32_t>(offsetof(Exception_t, ____safeSerializationManager_13)); }
  1427. inline SafeSerializationManager_tDE44F029589A028F8A3053C5C06153FAB4AAE29F * get__safeSerializationManager_13() const { return ____safeSerializationManager_13; }
  1428. inline SafeSerializationManager_tDE44F029589A028F8A3053C5C06153FAB4AAE29F ** get_address_of__safeSerializationManager_13() { return &____safeSerializationManager_13; }
  1429. inline void set__safeSerializationManager_13(SafeSerializationManager_tDE44F029589A028F8A3053C5C06153FAB4AAE29F * value)
  1430. {
  1431. ____safeSerializationManager_13 = value;
  1432. Il2CppCodeGenWriteBarrier((void**)(&____safeSerializationManager_13), (void*)value);
  1433. }
  1434. inline static int32_t get_offset_of_captured_traces_14() { return static_cast<int32_t>(offsetof(Exception_t, ___captured_traces_14)); }
  1435. inline StackTraceU5BU5D_t4AD999C288CB6D1F38A299D12B1598D606588971* get_captured_traces_14() const { return ___captured_traces_14; }
  1436. inline StackTraceU5BU5D_t4AD999C288CB6D1F38A299D12B1598D606588971** get_address_of_captured_traces_14() { return &___captured_traces_14; }
  1437. inline void set_captured_traces_14(StackTraceU5BU5D_t4AD999C288CB6D1F38A299D12B1598D606588971* value)
  1438. {
  1439. ___captured_traces_14 = value;
  1440. Il2CppCodeGenWriteBarrier((void**)(&___captured_traces_14), (void*)value);
  1441. }
  1442. inline static int32_t get_offset_of_native_trace_ips_15() { return static_cast<int32_t>(offsetof(Exception_t, ___native_trace_ips_15)); }
  1443. inline IntPtrU5BU5D_t27FC72B0409D75AAF33EC42498E8094E95FEE9A6* get_native_trace_ips_15() const { return ___native_trace_ips_15; }
  1444. inline IntPtrU5BU5D_t27FC72B0409D75AAF33EC42498E8094E95FEE9A6** get_address_of_native_trace_ips_15() { return &___native_trace_ips_15; }
  1445. inline void set_native_trace_ips_15(IntPtrU5BU5D_t27FC72B0409D75AAF33EC42498E8094E95FEE9A6* value)
  1446. {
  1447. ___native_trace_ips_15 = value;
  1448. Il2CppCodeGenWriteBarrier((void**)(&___native_trace_ips_15), (void*)value);
  1449. }
  1450. };
  1451. struct Exception_t_StaticFields
  1452. {
  1453. public:
  1454. // System.Object System.Exception::s_EDILock
  1455. RuntimeObject * ___s_EDILock_0;
  1456. public:
  1457. inline static int32_t get_offset_of_s_EDILock_0() { return static_cast<int32_t>(offsetof(Exception_t_StaticFields, ___s_EDILock_0)); }
  1458. inline RuntimeObject * get_s_EDILock_0() const { return ___s_EDILock_0; }
  1459. inline RuntimeObject ** get_address_of_s_EDILock_0() { return &___s_EDILock_0; }
  1460. inline void set_s_EDILock_0(RuntimeObject * value)
  1461. {
  1462. ___s_EDILock_0 = value;
  1463. Il2CppCodeGenWriteBarrier((void**)(&___s_EDILock_0), (void*)value);
  1464. }
  1465. };
  1466. // Native definition for P/Invoke marshalling of System.Exception
  1467. struct Exception_t_marshaled_pinvoke
  1468. {
  1469. char* ____className_1;
  1470. char* ____message_2;
  1471. RuntimeObject* ____data_3;
  1472. Exception_t_marshaled_pinvoke* ____innerException_4;
  1473. char* ____helpURL_5;
  1474. Il2CppIUnknown* ____stackTrace_6;
  1475. char* ____stackTraceString_7;
  1476. char* ____remoteStackTraceString_8;
  1477. int32_t ____remoteStackIndex_9;
  1478. Il2CppIUnknown* ____dynamicMethods_10;
  1479. int32_t ____HResult_11;
  1480. char* ____source_12;
  1481. SafeSerializationManager_tDE44F029589A028F8A3053C5C06153FAB4AAE29F * ____safeSerializationManager_13;
  1482. StackTraceU5BU5D_t4AD999C288CB6D1F38A299D12B1598D606588971* ___captured_traces_14;
  1483. Il2CppSafeArray/*NONE*/* ___native_trace_ips_15;
  1484. };
  1485. // Native definition for COM marshalling of System.Exception
  1486. struct Exception_t_marshaled_com
  1487. {
  1488. Il2CppChar* ____className_1;
  1489. Il2CppChar* ____message_2;
  1490. RuntimeObject* ____data_3;
  1491. Exception_t_marshaled_com* ____innerException_4;
  1492. Il2CppChar* ____helpURL_5;
  1493. Il2CppIUnknown* ____stackTrace_6;
  1494. Il2CppChar* ____stackTraceString_7;
  1495. Il2CppChar* ____remoteStackTraceString_8;
  1496. int32_t ____remoteStackIndex_9;
  1497. Il2CppIUnknown* ____dynamicMethods_10;
  1498. int32_t ____HResult_11;
  1499. Il2CppChar* ____source_12;
  1500. SafeSerializationManager_tDE44F029589A028F8A3053C5C06153FAB4AAE29F * ____safeSerializationManager_13;
  1501. StackTraceU5BU5D_t4AD999C288CB6D1F38A299D12B1598D606588971* ___captured_traces_14;
  1502. Il2CppSafeArray/*NONE*/* ___native_trace_ips_15;
  1503. };
  1504. // UnityEngine.Object
  1505. struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A : public RuntimeObject
  1506. {
  1507. public:
  1508. // System.IntPtr UnityEngine.Object::m_CachedPtr
  1509. intptr_t ___m_CachedPtr_0;
  1510. public:
  1511. inline static int32_t get_offset_of_m_CachedPtr_0() { return static_cast<int32_t>(offsetof(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A, ___m_CachedPtr_0)); }
  1512. inline intptr_t get_m_CachedPtr_0() const { return ___m_CachedPtr_0; }
  1513. inline intptr_t* get_address_of_m_CachedPtr_0() { return &___m_CachedPtr_0; }
  1514. inline void set_m_CachedPtr_0(intptr_t value)
  1515. {
  1516. ___m_CachedPtr_0 = value;
  1517. }
  1518. };
  1519. struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_StaticFields
  1520. {
  1521. public:
  1522. // System.Int32 UnityEngine.Object::OffsetOfInstanceIDInCPlusPlusObject
  1523. int32_t ___OffsetOfInstanceIDInCPlusPlusObject_1;
  1524. public:
  1525. inline static int32_t get_offset_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return static_cast<int32_t>(offsetof(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_StaticFields, ___OffsetOfInstanceIDInCPlusPlusObject_1)); }
  1526. inline int32_t get_OffsetOfInstanceIDInCPlusPlusObject_1() const { return ___OffsetOfInstanceIDInCPlusPlusObject_1; }
  1527. inline int32_t* get_address_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return &___OffsetOfInstanceIDInCPlusPlusObject_1; }
  1528. inline void set_OffsetOfInstanceIDInCPlusPlusObject_1(int32_t value)
  1529. {
  1530. ___OffsetOfInstanceIDInCPlusPlusObject_1 = value;
  1531. }
  1532. };
  1533. // Native definition for P/Invoke marshalling of UnityEngine.Object
  1534. struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_marshaled_pinvoke
  1535. {
  1536. intptr_t ___m_CachedPtr_0;
  1537. };
  1538. // Native definition for COM marshalling of UnityEngine.Object
  1539. struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_marshaled_com
  1540. {
  1541. intptr_t ___m_CachedPtr_0;
  1542. };
  1543. // UnityEngine.PrimitiveType
  1544. struct PrimitiveType_t0E20B7B2F4ABBD14BAE02F0444EE003C6479E93E
  1545. {
  1546. public:
  1547. // System.Int32 UnityEngine.PrimitiveType::value__
  1548. int32_t ___value___2;
  1549. public:
  1550. inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(PrimitiveType_t0E20B7B2F4ABBD14BAE02F0444EE003C6479E93E, ___value___2)); }
  1551. inline int32_t get_value___2() const { return ___value___2; }
  1552. inline int32_t* get_address_of_value___2() { return &___value___2; }
  1553. inline void set_value___2(int32_t value)
  1554. {
  1555. ___value___2 = value;
  1556. }
  1557. };
  1558. // UnityEngine.Ray
  1559. struct Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6
  1560. {
  1561. public:
  1562. // UnityEngine.Vector3 UnityEngine.Ray::m_Origin
  1563. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Origin_0;
  1564. // UnityEngine.Vector3 UnityEngine.Ray::m_Direction
  1565. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Direction_1;
  1566. public:
  1567. inline static int32_t get_offset_of_m_Origin_0() { return static_cast<int32_t>(offsetof(Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6, ___m_Origin_0)); }
  1568. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Origin_0() const { return ___m_Origin_0; }
  1569. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Origin_0() { return &___m_Origin_0; }
  1570. inline void set_m_Origin_0(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1571. {
  1572. ___m_Origin_0 = value;
  1573. }
  1574. inline static int32_t get_offset_of_m_Direction_1() { return static_cast<int32_t>(offsetof(Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6, ___m_Direction_1)); }
  1575. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Direction_1() const { return ___m_Direction_1; }
  1576. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Direction_1() { return &___m_Direction_1; }
  1577. inline void set_m_Direction_1(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1578. {
  1579. ___m_Direction_1 = value;
  1580. }
  1581. };
  1582. // UnityEngine.RaycastHit
  1583. struct RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89
  1584. {
  1585. public:
  1586. // UnityEngine.Vector3 UnityEngine.RaycastHit::m_Point
  1587. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Point_0;
  1588. // UnityEngine.Vector3 UnityEngine.RaycastHit::m_Normal
  1589. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Normal_1;
  1590. // System.UInt32 UnityEngine.RaycastHit::m_FaceID
  1591. uint32_t ___m_FaceID_2;
  1592. // System.Single UnityEngine.RaycastHit::m_Distance
  1593. float ___m_Distance_3;
  1594. // UnityEngine.Vector2 UnityEngine.RaycastHit::m_UV
  1595. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___m_UV_4;
  1596. // System.Int32 UnityEngine.RaycastHit::m_Collider
  1597. int32_t ___m_Collider_5;
  1598. public:
  1599. inline static int32_t get_offset_of_m_Point_0() { return static_cast<int32_t>(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_Point_0)); }
  1600. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Point_0() const { return ___m_Point_0; }
  1601. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Point_0() { return &___m_Point_0; }
  1602. inline void set_m_Point_0(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1603. {
  1604. ___m_Point_0 = value;
  1605. }
  1606. inline static int32_t get_offset_of_m_Normal_1() { return static_cast<int32_t>(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_Normal_1)); }
  1607. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Normal_1() const { return ___m_Normal_1; }
  1608. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Normal_1() { return &___m_Normal_1; }
  1609. inline void set_m_Normal_1(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1610. {
  1611. ___m_Normal_1 = value;
  1612. }
  1613. inline static int32_t get_offset_of_m_FaceID_2() { return static_cast<int32_t>(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_FaceID_2)); }
  1614. inline uint32_t get_m_FaceID_2() const { return ___m_FaceID_2; }
  1615. inline uint32_t* get_address_of_m_FaceID_2() { return &___m_FaceID_2; }
  1616. inline void set_m_FaceID_2(uint32_t value)
  1617. {
  1618. ___m_FaceID_2 = value;
  1619. }
  1620. inline static int32_t get_offset_of_m_Distance_3() { return static_cast<int32_t>(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_Distance_3)); }
  1621. inline float get_m_Distance_3() const { return ___m_Distance_3; }
  1622. inline float* get_address_of_m_Distance_3() { return &___m_Distance_3; }
  1623. inline void set_m_Distance_3(float value)
  1624. {
  1625. ___m_Distance_3 = value;
  1626. }
  1627. inline static int32_t get_offset_of_m_UV_4() { return static_cast<int32_t>(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_UV_4)); }
  1628. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_m_UV_4() const { return ___m_UV_4; }
  1629. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_m_UV_4() { return &___m_UV_4; }
  1630. inline void set_m_UV_4(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  1631. {
  1632. ___m_UV_4 = value;
  1633. }
  1634. inline static int32_t get_offset_of_m_Collider_5() { return static_cast<int32_t>(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_Collider_5)); }
  1635. inline int32_t get_m_Collider_5() const { return ___m_Collider_5; }
  1636. inline int32_t* get_address_of_m_Collider_5() { return &___m_Collider_5; }
  1637. inline void set_m_Collider_5(int32_t value)
  1638. {
  1639. ___m_Collider_5 = value;
  1640. }
  1641. };
  1642. // UnityEngine.EventSystems.RaycastResult
  1643. struct RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE
  1644. {
  1645. public:
  1646. // UnityEngine.GameObject UnityEngine.EventSystems.RaycastResult::m_GameObject
  1647. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___m_GameObject_0;
  1648. // UnityEngine.EventSystems.BaseRaycaster UnityEngine.EventSystems.RaycastResult::module
  1649. BaseRaycaster_tBC0FB2CBE6D3D40991EC20F689C43F76AD82A876 * ___module_1;
  1650. // System.Single UnityEngine.EventSystems.RaycastResult::distance
  1651. float ___distance_2;
  1652. // System.Single UnityEngine.EventSystems.RaycastResult::index
  1653. float ___index_3;
  1654. // System.Int32 UnityEngine.EventSystems.RaycastResult::depth
  1655. int32_t ___depth_4;
  1656. // System.Int32 UnityEngine.EventSystems.RaycastResult::sortingLayer
  1657. int32_t ___sortingLayer_5;
  1658. // System.Int32 UnityEngine.EventSystems.RaycastResult::sortingOrder
  1659. int32_t ___sortingOrder_6;
  1660. // UnityEngine.Vector3 UnityEngine.EventSystems.RaycastResult::worldPosition
  1661. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___worldPosition_7;
  1662. // UnityEngine.Vector3 UnityEngine.EventSystems.RaycastResult::worldNormal
  1663. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___worldNormal_8;
  1664. // UnityEngine.Vector2 UnityEngine.EventSystems.RaycastResult::screenPosition
  1665. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___screenPosition_9;
  1666. // System.Int32 UnityEngine.EventSystems.RaycastResult::displayIndex
  1667. int32_t ___displayIndex_10;
  1668. public:
  1669. inline static int32_t get_offset_of_m_GameObject_0() { return static_cast<int32_t>(offsetof(RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE, ___m_GameObject_0)); }
  1670. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_m_GameObject_0() const { return ___m_GameObject_0; }
  1671. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_m_GameObject_0() { return &___m_GameObject_0; }
  1672. inline void set_m_GameObject_0(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  1673. {
  1674. ___m_GameObject_0 = value;
  1675. Il2CppCodeGenWriteBarrier((void**)(&___m_GameObject_0), (void*)value);
  1676. }
  1677. inline static int32_t get_offset_of_module_1() { return static_cast<int32_t>(offsetof(RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE, ___module_1)); }
  1678. inline BaseRaycaster_tBC0FB2CBE6D3D40991EC20F689C43F76AD82A876 * get_module_1() const { return ___module_1; }
  1679. inline BaseRaycaster_tBC0FB2CBE6D3D40991EC20F689C43F76AD82A876 ** get_address_of_module_1() { return &___module_1; }
  1680. inline void set_module_1(BaseRaycaster_tBC0FB2CBE6D3D40991EC20F689C43F76AD82A876 * value)
  1681. {
  1682. ___module_1 = value;
  1683. Il2CppCodeGenWriteBarrier((void**)(&___module_1), (void*)value);
  1684. }
  1685. inline static int32_t get_offset_of_distance_2() { return static_cast<int32_t>(offsetof(RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE, ___distance_2)); }
  1686. inline float get_distance_2() const { return ___distance_2; }
  1687. inline float* get_address_of_distance_2() { return &___distance_2; }
  1688. inline void set_distance_2(float value)
  1689. {
  1690. ___distance_2 = value;
  1691. }
  1692. inline static int32_t get_offset_of_index_3() { return static_cast<int32_t>(offsetof(RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE, ___index_3)); }
  1693. inline float get_index_3() const { return ___index_3; }
  1694. inline float* get_address_of_index_3() { return &___index_3; }
  1695. inline void set_index_3(float value)
  1696. {
  1697. ___index_3 = value;
  1698. }
  1699. inline static int32_t get_offset_of_depth_4() { return static_cast<int32_t>(offsetof(RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE, ___depth_4)); }
  1700. inline int32_t get_depth_4() const { return ___depth_4; }
  1701. inline int32_t* get_address_of_depth_4() { return &___depth_4; }
  1702. inline void set_depth_4(int32_t value)
  1703. {
  1704. ___depth_4 = value;
  1705. }
  1706. inline static int32_t get_offset_of_sortingLayer_5() { return static_cast<int32_t>(offsetof(RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE, ___sortingLayer_5)); }
  1707. inline int32_t get_sortingLayer_5() const { return ___sortingLayer_5; }
  1708. inline int32_t* get_address_of_sortingLayer_5() { return &___sortingLayer_5; }
  1709. inline void set_sortingLayer_5(int32_t value)
  1710. {
  1711. ___sortingLayer_5 = value;
  1712. }
  1713. inline static int32_t get_offset_of_sortingOrder_6() { return static_cast<int32_t>(offsetof(RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE, ___sortingOrder_6)); }
  1714. inline int32_t get_sortingOrder_6() const { return ___sortingOrder_6; }
  1715. inline int32_t* get_address_of_sortingOrder_6() { return &___sortingOrder_6; }
  1716. inline void set_sortingOrder_6(int32_t value)
  1717. {
  1718. ___sortingOrder_6 = value;
  1719. }
  1720. inline static int32_t get_offset_of_worldPosition_7() { return static_cast<int32_t>(offsetof(RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE, ___worldPosition_7)); }
  1721. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_worldPosition_7() const { return ___worldPosition_7; }
  1722. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_worldPosition_7() { return &___worldPosition_7; }
  1723. inline void set_worldPosition_7(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1724. {
  1725. ___worldPosition_7 = value;
  1726. }
  1727. inline static int32_t get_offset_of_worldNormal_8() { return static_cast<int32_t>(offsetof(RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE, ___worldNormal_8)); }
  1728. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_worldNormal_8() const { return ___worldNormal_8; }
  1729. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_worldNormal_8() { return &___worldNormal_8; }
  1730. inline void set_worldNormal_8(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1731. {
  1732. ___worldNormal_8 = value;
  1733. }
  1734. inline static int32_t get_offset_of_screenPosition_9() { return static_cast<int32_t>(offsetof(RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE, ___screenPosition_9)); }
  1735. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_screenPosition_9() const { return ___screenPosition_9; }
  1736. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_screenPosition_9() { return &___screenPosition_9; }
  1737. inline void set_screenPosition_9(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  1738. {
  1739. ___screenPosition_9 = value;
  1740. }
  1741. inline static int32_t get_offset_of_displayIndex_10() { return static_cast<int32_t>(offsetof(RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE, ___displayIndex_10)); }
  1742. inline int32_t get_displayIndex_10() const { return ___displayIndex_10; }
  1743. inline int32_t* get_address_of_displayIndex_10() { return &___displayIndex_10; }
  1744. inline void set_displayIndex_10(int32_t value)
  1745. {
  1746. ___displayIndex_10 = value;
  1747. }
  1748. };
  1749. // Native definition for P/Invoke marshalling of UnityEngine.EventSystems.RaycastResult
  1750. struct RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE_marshaled_pinvoke
  1751. {
  1752. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___m_GameObject_0;
  1753. BaseRaycaster_tBC0FB2CBE6D3D40991EC20F689C43F76AD82A876 * ___module_1;
  1754. float ___distance_2;
  1755. float ___index_3;
  1756. int32_t ___depth_4;
  1757. int32_t ___sortingLayer_5;
  1758. int32_t ___sortingOrder_6;
  1759. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___worldPosition_7;
  1760. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___worldNormal_8;
  1761. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___screenPosition_9;
  1762. int32_t ___displayIndex_10;
  1763. };
  1764. // Native definition for COM marshalling of UnityEngine.EventSystems.RaycastResult
  1765. struct RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE_marshaled_com
  1766. {
  1767. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___m_GameObject_0;
  1768. BaseRaycaster_tBC0FB2CBE6D3D40991EC20F689C43F76AD82A876 * ___module_1;
  1769. float ___distance_2;
  1770. float ___index_3;
  1771. int32_t ___depth_4;
  1772. int32_t ___sortingLayer_5;
  1773. int32_t ___sortingOrder_6;
  1774. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___worldPosition_7;
  1775. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___worldNormal_8;
  1776. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___screenPosition_9;
  1777. int32_t ___displayIndex_10;
  1778. };
  1779. // UnityEngine.UI.Button/ButtonClickedEvent
  1780. struct ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F : public UnityEvent_tA0EA9BC49FD7D5185E7A238EF2E0E6F5D0EE27F4
  1781. {
  1782. public:
  1783. public:
  1784. };
  1785. // UnityEngine.GUILayoutOption/Type
  1786. struct Type_t79FB5C82B695061CED8D628CBB6A1E8709705288
  1787. {
  1788. public:
  1789. // System.Int32 UnityEngine.GUILayoutOption/Type::value__
  1790. int32_t ___value___2;
  1791. public:
  1792. inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(Type_t79FB5C82B695061CED8D628CBB6A1E8709705288, ___value___2)); }
  1793. inline int32_t get_value___2() const { return ___value___2; }
  1794. inline int32_t* get_address_of_value___2() { return &___value___2; }
  1795. inline void set_value___2(int32_t value)
  1796. {
  1797. ___value___2 = value;
  1798. }
  1799. };
  1800. // UnityEngine.UI.Navigation/Mode
  1801. struct Mode_t3113FDF05158BBA1DFC78D7F69E4C1D25135CB0F
  1802. {
  1803. public:
  1804. // System.Int32 UnityEngine.UI.Navigation/Mode::value__
  1805. int32_t ___value___2;
  1806. public:
  1807. inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(Mode_t3113FDF05158BBA1DFC78D7F69E4C1D25135CB0F, ___value___2)); }
  1808. inline int32_t get_value___2() const { return ___value___2; }
  1809. inline int32_t* get_address_of_value___2() { return &___value___2; }
  1810. inline void set_value___2(int32_t value)
  1811. {
  1812. ___value___2 = value;
  1813. }
  1814. };
  1815. // UnityEngine.EventSystems.PointerEventData/InputButton
  1816. struct InputButton_tA5409FE587ADC841D2BF80835D04074A89C59A9D
  1817. {
  1818. public:
  1819. // System.Int32 UnityEngine.EventSystems.PointerEventData/InputButton::value__
  1820. int32_t ___value___2;
  1821. public:
  1822. inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(InputButton_tA5409FE587ADC841D2BF80835D04074A89C59A9D, ___value___2)); }
  1823. inline int32_t get_value___2() const { return ___value___2; }
  1824. inline int32_t* get_address_of_value___2() { return &___value___2; }
  1825. inline void set_value___2(int32_t value)
  1826. {
  1827. ___value___2 = value;
  1828. }
  1829. };
  1830. // UnityEngine.UI.Selectable/Transition
  1831. struct Transition_t1FC449676815A798E758D32E8BE6DC0A2511DF14
  1832. {
  1833. public:
  1834. // System.Int32 UnityEngine.UI.Selectable/Transition::value__
  1835. int32_t ___value___2;
  1836. public:
  1837. inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(Transition_t1FC449676815A798E758D32E8BE6DC0A2511DF14, ___value___2)); }
  1838. inline int32_t get_value___2() const { return ___value___2; }
  1839. inline int32_t* get_address_of_value___2() { return &___value___2; }
  1840. inline void set_value___2(int32_t value)
  1841. {
  1842. ___value___2 = value;
  1843. }
  1844. };
  1845. // UnityEngine.Component
  1846. struct Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 : public Object_tF2F3778131EFF286AF62B7B013A170F95A91571A
  1847. {
  1848. public:
  1849. public:
  1850. };
  1851. // UnityEngine.GUILayoutOption
  1852. struct GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB : public RuntimeObject
  1853. {
  1854. public:
  1855. // UnityEngine.GUILayoutOption/Type UnityEngine.GUILayoutOption::type
  1856. int32_t ___type_0;
  1857. // System.Object UnityEngine.GUILayoutOption::value
  1858. RuntimeObject * ___value_1;
  1859. public:
  1860. inline static int32_t get_offset_of_type_0() { return static_cast<int32_t>(offsetof(GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB, ___type_0)); }
  1861. inline int32_t get_type_0() const { return ___type_0; }
  1862. inline int32_t* get_address_of_type_0() { return &___type_0; }
  1863. inline void set_type_0(int32_t value)
  1864. {
  1865. ___type_0 = value;
  1866. }
  1867. inline static int32_t get_offset_of_value_1() { return static_cast<int32_t>(offsetof(GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB, ___value_1)); }
  1868. inline RuntimeObject * get_value_1() const { return ___value_1; }
  1869. inline RuntimeObject ** get_address_of_value_1() { return &___value_1; }
  1870. inline void set_value_1(RuntimeObject * value)
  1871. {
  1872. ___value_1 = value;
  1873. Il2CppCodeGenWriteBarrier((void**)(&___value_1), (void*)value);
  1874. }
  1875. };
  1876. // UnityEngine.GameObject
  1877. struct GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 : public Object_tF2F3778131EFF286AF62B7B013A170F95A91571A
  1878. {
  1879. public:
  1880. public:
  1881. };
  1882. // UnityEngine.Material
  1883. struct Material_t8927C00353A72755313F046D0CE85178AE8218EE : public Object_tF2F3778131EFF286AF62B7B013A170F95A91571A
  1884. {
  1885. public:
  1886. public:
  1887. };
  1888. // UnityEngine.Mesh
  1889. struct Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 : public Object_tF2F3778131EFF286AF62B7B013A170F95A91571A
  1890. {
  1891. public:
  1892. public:
  1893. };
  1894. // System.MulticastDelegate
  1895. struct MulticastDelegate_t : public Delegate_t
  1896. {
  1897. public:
  1898. // System.Delegate[] System.MulticastDelegate::delegates
  1899. DelegateU5BU5D_t677D8FE08A5F99E8EE49150B73966CD6E9BF7DB8* ___delegates_11;
  1900. public:
  1901. inline static int32_t get_offset_of_delegates_11() { return static_cast<int32_t>(offsetof(MulticastDelegate_t, ___delegates_11)); }
  1902. inline DelegateU5BU5D_t677D8FE08A5F99E8EE49150B73966CD6E9BF7DB8* get_delegates_11() const { return ___delegates_11; }
  1903. inline DelegateU5BU5D_t677D8FE08A5F99E8EE49150B73966CD6E9BF7DB8** get_address_of_delegates_11() { return &___delegates_11; }
  1904. inline void set_delegates_11(DelegateU5BU5D_t677D8FE08A5F99E8EE49150B73966CD6E9BF7DB8* value)
  1905. {
  1906. ___delegates_11 = value;
  1907. Il2CppCodeGenWriteBarrier((void**)(&___delegates_11), (void*)value);
  1908. }
  1909. };
  1910. // Native definition for P/Invoke marshalling of System.MulticastDelegate
  1911. struct MulticastDelegate_t_marshaled_pinvoke : public Delegate_t_marshaled_pinvoke
  1912. {
  1913. Delegate_t_marshaled_pinvoke** ___delegates_11;
  1914. };
  1915. // Native definition for COM marshalling of System.MulticastDelegate
  1916. struct MulticastDelegate_t_marshaled_com : public Delegate_t_marshaled_com
  1917. {
  1918. Delegate_t_marshaled_com** ___delegates_11;
  1919. };
  1920. // UnityEngine.UI.Navigation
  1921. struct Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A
  1922. {
  1923. public:
  1924. // UnityEngine.UI.Navigation/Mode UnityEngine.UI.Navigation::m_Mode
  1925. int32_t ___m_Mode_0;
  1926. // System.Boolean UnityEngine.UI.Navigation::m_WrapAround
  1927. bool ___m_WrapAround_1;
  1928. // UnityEngine.UI.Selectable UnityEngine.UI.Navigation::m_SelectOnUp
  1929. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnUp_2;
  1930. // UnityEngine.UI.Selectable UnityEngine.UI.Navigation::m_SelectOnDown
  1931. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnDown_3;
  1932. // UnityEngine.UI.Selectable UnityEngine.UI.Navigation::m_SelectOnLeft
  1933. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnLeft_4;
  1934. // UnityEngine.UI.Selectable UnityEngine.UI.Navigation::m_SelectOnRight
  1935. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnRight_5;
  1936. public:
  1937. inline static int32_t get_offset_of_m_Mode_0() { return static_cast<int32_t>(offsetof(Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A, ___m_Mode_0)); }
  1938. inline int32_t get_m_Mode_0() const { return ___m_Mode_0; }
  1939. inline int32_t* get_address_of_m_Mode_0() { return &___m_Mode_0; }
  1940. inline void set_m_Mode_0(int32_t value)
  1941. {
  1942. ___m_Mode_0 = value;
  1943. }
  1944. inline static int32_t get_offset_of_m_WrapAround_1() { return static_cast<int32_t>(offsetof(Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A, ___m_WrapAround_1)); }
  1945. inline bool get_m_WrapAround_1() const { return ___m_WrapAround_1; }
  1946. inline bool* get_address_of_m_WrapAround_1() { return &___m_WrapAround_1; }
  1947. inline void set_m_WrapAround_1(bool value)
  1948. {
  1949. ___m_WrapAround_1 = value;
  1950. }
  1951. inline static int32_t get_offset_of_m_SelectOnUp_2() { return static_cast<int32_t>(offsetof(Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A, ___m_SelectOnUp_2)); }
  1952. inline Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * get_m_SelectOnUp_2() const { return ___m_SelectOnUp_2; }
  1953. inline Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD ** get_address_of_m_SelectOnUp_2() { return &___m_SelectOnUp_2; }
  1954. inline void set_m_SelectOnUp_2(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * value)
  1955. {
  1956. ___m_SelectOnUp_2 = value;
  1957. Il2CppCodeGenWriteBarrier((void**)(&___m_SelectOnUp_2), (void*)value);
  1958. }
  1959. inline static int32_t get_offset_of_m_SelectOnDown_3() { return static_cast<int32_t>(offsetof(Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A, ___m_SelectOnDown_3)); }
  1960. inline Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * get_m_SelectOnDown_3() const { return ___m_SelectOnDown_3; }
  1961. inline Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD ** get_address_of_m_SelectOnDown_3() { return &___m_SelectOnDown_3; }
  1962. inline void set_m_SelectOnDown_3(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * value)
  1963. {
  1964. ___m_SelectOnDown_3 = value;
  1965. Il2CppCodeGenWriteBarrier((void**)(&___m_SelectOnDown_3), (void*)value);
  1966. }
  1967. inline static int32_t get_offset_of_m_SelectOnLeft_4() { return static_cast<int32_t>(offsetof(Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A, ___m_SelectOnLeft_4)); }
  1968. inline Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * get_m_SelectOnLeft_4() const { return ___m_SelectOnLeft_4; }
  1969. inline Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD ** get_address_of_m_SelectOnLeft_4() { return &___m_SelectOnLeft_4; }
  1970. inline void set_m_SelectOnLeft_4(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * value)
  1971. {
  1972. ___m_SelectOnLeft_4 = value;
  1973. Il2CppCodeGenWriteBarrier((void**)(&___m_SelectOnLeft_4), (void*)value);
  1974. }
  1975. inline static int32_t get_offset_of_m_SelectOnRight_5() { return static_cast<int32_t>(offsetof(Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A, ___m_SelectOnRight_5)); }
  1976. inline Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * get_m_SelectOnRight_5() const { return ___m_SelectOnRight_5; }
  1977. inline Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD ** get_address_of_m_SelectOnRight_5() { return &___m_SelectOnRight_5; }
  1978. inline void set_m_SelectOnRight_5(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * value)
  1979. {
  1980. ___m_SelectOnRight_5 = value;
  1981. Il2CppCodeGenWriteBarrier((void**)(&___m_SelectOnRight_5), (void*)value);
  1982. }
  1983. };
  1984. // Native definition for P/Invoke marshalling of UnityEngine.UI.Navigation
  1985. struct Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A_marshaled_pinvoke
  1986. {
  1987. int32_t ___m_Mode_0;
  1988. int32_t ___m_WrapAround_1;
  1989. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnUp_2;
  1990. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnDown_3;
  1991. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnLeft_4;
  1992. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnRight_5;
  1993. };
  1994. // Native definition for COM marshalling of UnityEngine.UI.Navigation
  1995. struct Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A_marshaled_com
  1996. {
  1997. int32_t ___m_Mode_0;
  1998. int32_t ___m_WrapAround_1;
  1999. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnUp_2;
  2000. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnDown_3;
  2001. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnLeft_4;
  2002. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnRight_5;
  2003. };
  2004. // UnityEngine.EventSystems.PointerEventData
  2005. struct PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954 : public BaseEventData_t722C48843CF21B50E06CC0E2E679415E38A7444E
  2006. {
  2007. public:
  2008. // UnityEngine.GameObject UnityEngine.EventSystems.PointerEventData::<pointerEnter>k__BackingField
  2009. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___U3CpointerEnterU3Ek__BackingField_2;
  2010. // UnityEngine.GameObject UnityEngine.EventSystems.PointerEventData::m_PointerPress
  2011. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___m_PointerPress_3;
  2012. // UnityEngine.GameObject UnityEngine.EventSystems.PointerEventData::<lastPress>k__BackingField
  2013. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___U3ClastPressU3Ek__BackingField_4;
  2014. // UnityEngine.GameObject UnityEngine.EventSystems.PointerEventData::<rawPointerPress>k__BackingField
  2015. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___U3CrawPointerPressU3Ek__BackingField_5;
  2016. // UnityEngine.GameObject UnityEngine.EventSystems.PointerEventData::<pointerDrag>k__BackingField
  2017. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___U3CpointerDragU3Ek__BackingField_6;
  2018. // UnityEngine.GameObject UnityEngine.EventSystems.PointerEventData::<pointerClick>k__BackingField
  2019. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___U3CpointerClickU3Ek__BackingField_7;
  2020. // UnityEngine.EventSystems.RaycastResult UnityEngine.EventSystems.PointerEventData::<pointerCurrentRaycast>k__BackingField
  2021. RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE ___U3CpointerCurrentRaycastU3Ek__BackingField_8;
  2022. // UnityEngine.EventSystems.RaycastResult UnityEngine.EventSystems.PointerEventData::<pointerPressRaycast>k__BackingField
  2023. RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE ___U3CpointerPressRaycastU3Ek__BackingField_9;
  2024. // System.Collections.Generic.List`1<UnityEngine.GameObject> UnityEngine.EventSystems.PointerEventData::hovered
  2025. List_1_t6D0A10F47F3440798295D2FFFC6D016477AF38E5 * ___hovered_10;
  2026. // System.Boolean UnityEngine.EventSystems.PointerEventData::<eligibleForClick>k__BackingField
  2027. bool ___U3CeligibleForClickU3Ek__BackingField_11;
  2028. // System.Int32 UnityEngine.EventSystems.PointerEventData::<pointerId>k__BackingField
  2029. int32_t ___U3CpointerIdU3Ek__BackingField_12;
  2030. // UnityEngine.Vector2 UnityEngine.EventSystems.PointerEventData::<position>k__BackingField
  2031. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___U3CpositionU3Ek__BackingField_13;
  2032. // UnityEngine.Vector2 UnityEngine.EventSystems.PointerEventData::<delta>k__BackingField
  2033. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___U3CdeltaU3Ek__BackingField_14;
  2034. // UnityEngine.Vector2 UnityEngine.EventSystems.PointerEventData::<pressPosition>k__BackingField
  2035. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___U3CpressPositionU3Ek__BackingField_15;
  2036. // UnityEngine.Vector3 UnityEngine.EventSystems.PointerEventData::<worldPosition>k__BackingField
  2037. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___U3CworldPositionU3Ek__BackingField_16;
  2038. // UnityEngine.Vector3 UnityEngine.EventSystems.PointerEventData::<worldNormal>k__BackingField
  2039. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___U3CworldNormalU3Ek__BackingField_17;
  2040. // System.Single UnityEngine.EventSystems.PointerEventData::<clickTime>k__BackingField
  2041. float ___U3CclickTimeU3Ek__BackingField_18;
  2042. // System.Int32 UnityEngine.EventSystems.PointerEventData::<clickCount>k__BackingField
  2043. int32_t ___U3CclickCountU3Ek__BackingField_19;
  2044. // UnityEngine.Vector2 UnityEngine.EventSystems.PointerEventData::<scrollDelta>k__BackingField
  2045. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___U3CscrollDeltaU3Ek__BackingField_20;
  2046. // System.Boolean UnityEngine.EventSystems.PointerEventData::<useDragThreshold>k__BackingField
  2047. bool ___U3CuseDragThresholdU3Ek__BackingField_21;
  2048. // System.Boolean UnityEngine.EventSystems.PointerEventData::<dragging>k__BackingField
  2049. bool ___U3CdraggingU3Ek__BackingField_22;
  2050. // UnityEngine.EventSystems.PointerEventData/InputButton UnityEngine.EventSystems.PointerEventData::<button>k__BackingField
  2051. int32_t ___U3CbuttonU3Ek__BackingField_23;
  2052. public:
  2053. inline static int32_t get_offset_of_U3CpointerEnterU3Ek__BackingField_2() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CpointerEnterU3Ek__BackingField_2)); }
  2054. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_U3CpointerEnterU3Ek__BackingField_2() const { return ___U3CpointerEnterU3Ek__BackingField_2; }
  2055. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_U3CpointerEnterU3Ek__BackingField_2() { return &___U3CpointerEnterU3Ek__BackingField_2; }
  2056. inline void set_U3CpointerEnterU3Ek__BackingField_2(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2057. {
  2058. ___U3CpointerEnterU3Ek__BackingField_2 = value;
  2059. Il2CppCodeGenWriteBarrier((void**)(&___U3CpointerEnterU3Ek__BackingField_2), (void*)value);
  2060. }
  2061. inline static int32_t get_offset_of_m_PointerPress_3() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___m_PointerPress_3)); }
  2062. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_m_PointerPress_3() const { return ___m_PointerPress_3; }
  2063. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_m_PointerPress_3() { return &___m_PointerPress_3; }
  2064. inline void set_m_PointerPress_3(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2065. {
  2066. ___m_PointerPress_3 = value;
  2067. Il2CppCodeGenWriteBarrier((void**)(&___m_PointerPress_3), (void*)value);
  2068. }
  2069. inline static int32_t get_offset_of_U3ClastPressU3Ek__BackingField_4() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3ClastPressU3Ek__BackingField_4)); }
  2070. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_U3ClastPressU3Ek__BackingField_4() const { return ___U3ClastPressU3Ek__BackingField_4; }
  2071. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_U3ClastPressU3Ek__BackingField_4() { return &___U3ClastPressU3Ek__BackingField_4; }
  2072. inline void set_U3ClastPressU3Ek__BackingField_4(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2073. {
  2074. ___U3ClastPressU3Ek__BackingField_4 = value;
  2075. Il2CppCodeGenWriteBarrier((void**)(&___U3ClastPressU3Ek__BackingField_4), (void*)value);
  2076. }
  2077. inline static int32_t get_offset_of_U3CrawPointerPressU3Ek__BackingField_5() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CrawPointerPressU3Ek__BackingField_5)); }
  2078. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_U3CrawPointerPressU3Ek__BackingField_5() const { return ___U3CrawPointerPressU3Ek__BackingField_5; }
  2079. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_U3CrawPointerPressU3Ek__BackingField_5() { return &___U3CrawPointerPressU3Ek__BackingField_5; }
  2080. inline void set_U3CrawPointerPressU3Ek__BackingField_5(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2081. {
  2082. ___U3CrawPointerPressU3Ek__BackingField_5 = value;
  2083. Il2CppCodeGenWriteBarrier((void**)(&___U3CrawPointerPressU3Ek__BackingField_5), (void*)value);
  2084. }
  2085. inline static int32_t get_offset_of_U3CpointerDragU3Ek__BackingField_6() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CpointerDragU3Ek__BackingField_6)); }
  2086. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_U3CpointerDragU3Ek__BackingField_6() const { return ___U3CpointerDragU3Ek__BackingField_6; }
  2087. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_U3CpointerDragU3Ek__BackingField_6() { return &___U3CpointerDragU3Ek__BackingField_6; }
  2088. inline void set_U3CpointerDragU3Ek__BackingField_6(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2089. {
  2090. ___U3CpointerDragU3Ek__BackingField_6 = value;
  2091. Il2CppCodeGenWriteBarrier((void**)(&___U3CpointerDragU3Ek__BackingField_6), (void*)value);
  2092. }
  2093. inline static int32_t get_offset_of_U3CpointerClickU3Ek__BackingField_7() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CpointerClickU3Ek__BackingField_7)); }
  2094. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_U3CpointerClickU3Ek__BackingField_7() const { return ___U3CpointerClickU3Ek__BackingField_7; }
  2095. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_U3CpointerClickU3Ek__BackingField_7() { return &___U3CpointerClickU3Ek__BackingField_7; }
  2096. inline void set_U3CpointerClickU3Ek__BackingField_7(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2097. {
  2098. ___U3CpointerClickU3Ek__BackingField_7 = value;
  2099. Il2CppCodeGenWriteBarrier((void**)(&___U3CpointerClickU3Ek__BackingField_7), (void*)value);
  2100. }
  2101. inline static int32_t get_offset_of_U3CpointerCurrentRaycastU3Ek__BackingField_8() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CpointerCurrentRaycastU3Ek__BackingField_8)); }
  2102. inline RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE get_U3CpointerCurrentRaycastU3Ek__BackingField_8() const { return ___U3CpointerCurrentRaycastU3Ek__BackingField_8; }
  2103. inline RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE * get_address_of_U3CpointerCurrentRaycastU3Ek__BackingField_8() { return &___U3CpointerCurrentRaycastU3Ek__BackingField_8; }
  2104. inline void set_U3CpointerCurrentRaycastU3Ek__BackingField_8(RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE value)
  2105. {
  2106. ___U3CpointerCurrentRaycastU3Ek__BackingField_8 = value;
  2107. Il2CppCodeGenWriteBarrier((void**)&(((&___U3CpointerCurrentRaycastU3Ek__BackingField_8))->___m_GameObject_0), (void*)NULL);
  2108. #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
  2109. Il2CppCodeGenWriteBarrier((void**)&(((&___U3CpointerCurrentRaycastU3Ek__BackingField_8))->___module_1), (void*)NULL);
  2110. #endif
  2111. }
  2112. inline static int32_t get_offset_of_U3CpointerPressRaycastU3Ek__BackingField_9() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CpointerPressRaycastU3Ek__BackingField_9)); }
  2113. inline RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE get_U3CpointerPressRaycastU3Ek__BackingField_9() const { return ___U3CpointerPressRaycastU3Ek__BackingField_9; }
  2114. inline RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE * get_address_of_U3CpointerPressRaycastU3Ek__BackingField_9() { return &___U3CpointerPressRaycastU3Ek__BackingField_9; }
  2115. inline void set_U3CpointerPressRaycastU3Ek__BackingField_9(RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE value)
  2116. {
  2117. ___U3CpointerPressRaycastU3Ek__BackingField_9 = value;
  2118. Il2CppCodeGenWriteBarrier((void**)&(((&___U3CpointerPressRaycastU3Ek__BackingField_9))->___m_GameObject_0), (void*)NULL);
  2119. #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
  2120. Il2CppCodeGenWriteBarrier((void**)&(((&___U3CpointerPressRaycastU3Ek__BackingField_9))->___module_1), (void*)NULL);
  2121. #endif
  2122. }
  2123. inline static int32_t get_offset_of_hovered_10() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___hovered_10)); }
  2124. inline List_1_t6D0A10F47F3440798295D2FFFC6D016477AF38E5 * get_hovered_10() const { return ___hovered_10; }
  2125. inline List_1_t6D0A10F47F3440798295D2FFFC6D016477AF38E5 ** get_address_of_hovered_10() { return &___hovered_10; }
  2126. inline void set_hovered_10(List_1_t6D0A10F47F3440798295D2FFFC6D016477AF38E5 * value)
  2127. {
  2128. ___hovered_10 = value;
  2129. Il2CppCodeGenWriteBarrier((void**)(&___hovered_10), (void*)value);
  2130. }
  2131. inline static int32_t get_offset_of_U3CeligibleForClickU3Ek__BackingField_11() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CeligibleForClickU3Ek__BackingField_11)); }
  2132. inline bool get_U3CeligibleForClickU3Ek__BackingField_11() const { return ___U3CeligibleForClickU3Ek__BackingField_11; }
  2133. inline bool* get_address_of_U3CeligibleForClickU3Ek__BackingField_11() { return &___U3CeligibleForClickU3Ek__BackingField_11; }
  2134. inline void set_U3CeligibleForClickU3Ek__BackingField_11(bool value)
  2135. {
  2136. ___U3CeligibleForClickU3Ek__BackingField_11 = value;
  2137. }
  2138. inline static int32_t get_offset_of_U3CpointerIdU3Ek__BackingField_12() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CpointerIdU3Ek__BackingField_12)); }
  2139. inline int32_t get_U3CpointerIdU3Ek__BackingField_12() const { return ___U3CpointerIdU3Ek__BackingField_12; }
  2140. inline int32_t* get_address_of_U3CpointerIdU3Ek__BackingField_12() { return &___U3CpointerIdU3Ek__BackingField_12; }
  2141. inline void set_U3CpointerIdU3Ek__BackingField_12(int32_t value)
  2142. {
  2143. ___U3CpointerIdU3Ek__BackingField_12 = value;
  2144. }
  2145. inline static int32_t get_offset_of_U3CpositionU3Ek__BackingField_13() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CpositionU3Ek__BackingField_13)); }
  2146. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_U3CpositionU3Ek__BackingField_13() const { return ___U3CpositionU3Ek__BackingField_13; }
  2147. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_U3CpositionU3Ek__BackingField_13() { return &___U3CpositionU3Ek__BackingField_13; }
  2148. inline void set_U3CpositionU3Ek__BackingField_13(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  2149. {
  2150. ___U3CpositionU3Ek__BackingField_13 = value;
  2151. }
  2152. inline static int32_t get_offset_of_U3CdeltaU3Ek__BackingField_14() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CdeltaU3Ek__BackingField_14)); }
  2153. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_U3CdeltaU3Ek__BackingField_14() const { return ___U3CdeltaU3Ek__BackingField_14; }
  2154. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_U3CdeltaU3Ek__BackingField_14() { return &___U3CdeltaU3Ek__BackingField_14; }
  2155. inline void set_U3CdeltaU3Ek__BackingField_14(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  2156. {
  2157. ___U3CdeltaU3Ek__BackingField_14 = value;
  2158. }
  2159. inline static int32_t get_offset_of_U3CpressPositionU3Ek__BackingField_15() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CpressPositionU3Ek__BackingField_15)); }
  2160. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_U3CpressPositionU3Ek__BackingField_15() const { return ___U3CpressPositionU3Ek__BackingField_15; }
  2161. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_U3CpressPositionU3Ek__BackingField_15() { return &___U3CpressPositionU3Ek__BackingField_15; }
  2162. inline void set_U3CpressPositionU3Ek__BackingField_15(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  2163. {
  2164. ___U3CpressPositionU3Ek__BackingField_15 = value;
  2165. }
  2166. inline static int32_t get_offset_of_U3CworldPositionU3Ek__BackingField_16() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CworldPositionU3Ek__BackingField_16)); }
  2167. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_U3CworldPositionU3Ek__BackingField_16() const { return ___U3CworldPositionU3Ek__BackingField_16; }
  2168. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_U3CworldPositionU3Ek__BackingField_16() { return &___U3CworldPositionU3Ek__BackingField_16; }
  2169. inline void set_U3CworldPositionU3Ek__BackingField_16(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  2170. {
  2171. ___U3CworldPositionU3Ek__BackingField_16 = value;
  2172. }
  2173. inline static int32_t get_offset_of_U3CworldNormalU3Ek__BackingField_17() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CworldNormalU3Ek__BackingField_17)); }
  2174. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_U3CworldNormalU3Ek__BackingField_17() const { return ___U3CworldNormalU3Ek__BackingField_17; }
  2175. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_U3CworldNormalU3Ek__BackingField_17() { return &___U3CworldNormalU3Ek__BackingField_17; }
  2176. inline void set_U3CworldNormalU3Ek__BackingField_17(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  2177. {
  2178. ___U3CworldNormalU3Ek__BackingField_17 = value;
  2179. }
  2180. inline static int32_t get_offset_of_U3CclickTimeU3Ek__BackingField_18() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CclickTimeU3Ek__BackingField_18)); }
  2181. inline float get_U3CclickTimeU3Ek__BackingField_18() const { return ___U3CclickTimeU3Ek__BackingField_18; }
  2182. inline float* get_address_of_U3CclickTimeU3Ek__BackingField_18() { return &___U3CclickTimeU3Ek__BackingField_18; }
  2183. inline void set_U3CclickTimeU3Ek__BackingField_18(float value)
  2184. {
  2185. ___U3CclickTimeU3Ek__BackingField_18 = value;
  2186. }
  2187. inline static int32_t get_offset_of_U3CclickCountU3Ek__BackingField_19() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CclickCountU3Ek__BackingField_19)); }
  2188. inline int32_t get_U3CclickCountU3Ek__BackingField_19() const { return ___U3CclickCountU3Ek__BackingField_19; }
  2189. inline int32_t* get_address_of_U3CclickCountU3Ek__BackingField_19() { return &___U3CclickCountU3Ek__BackingField_19; }
  2190. inline void set_U3CclickCountU3Ek__BackingField_19(int32_t value)
  2191. {
  2192. ___U3CclickCountU3Ek__BackingField_19 = value;
  2193. }
  2194. inline static int32_t get_offset_of_U3CscrollDeltaU3Ek__BackingField_20() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CscrollDeltaU3Ek__BackingField_20)); }
  2195. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_U3CscrollDeltaU3Ek__BackingField_20() const { return ___U3CscrollDeltaU3Ek__BackingField_20; }
  2196. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_U3CscrollDeltaU3Ek__BackingField_20() { return &___U3CscrollDeltaU3Ek__BackingField_20; }
  2197. inline void set_U3CscrollDeltaU3Ek__BackingField_20(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  2198. {
  2199. ___U3CscrollDeltaU3Ek__BackingField_20 = value;
  2200. }
  2201. inline static int32_t get_offset_of_U3CuseDragThresholdU3Ek__BackingField_21() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CuseDragThresholdU3Ek__BackingField_21)); }
  2202. inline bool get_U3CuseDragThresholdU3Ek__BackingField_21() const { return ___U3CuseDragThresholdU3Ek__BackingField_21; }
  2203. inline bool* get_address_of_U3CuseDragThresholdU3Ek__BackingField_21() { return &___U3CuseDragThresholdU3Ek__BackingField_21; }
  2204. inline void set_U3CuseDragThresholdU3Ek__BackingField_21(bool value)
  2205. {
  2206. ___U3CuseDragThresholdU3Ek__BackingField_21 = value;
  2207. }
  2208. inline static int32_t get_offset_of_U3CdraggingU3Ek__BackingField_22() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CdraggingU3Ek__BackingField_22)); }
  2209. inline bool get_U3CdraggingU3Ek__BackingField_22() const { return ___U3CdraggingU3Ek__BackingField_22; }
  2210. inline bool* get_address_of_U3CdraggingU3Ek__BackingField_22() { return &___U3CdraggingU3Ek__BackingField_22; }
  2211. inline void set_U3CdraggingU3Ek__BackingField_22(bool value)
  2212. {
  2213. ___U3CdraggingU3Ek__BackingField_22 = value;
  2214. }
  2215. inline static int32_t get_offset_of_U3CbuttonU3Ek__BackingField_23() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CbuttonU3Ek__BackingField_23)); }
  2216. inline int32_t get_U3CbuttonU3Ek__BackingField_23() const { return ___U3CbuttonU3Ek__BackingField_23; }
  2217. inline int32_t* get_address_of_U3CbuttonU3Ek__BackingField_23() { return &___U3CbuttonU3Ek__BackingField_23; }
  2218. inline void set_U3CbuttonU3Ek__BackingField_23(int32_t value)
  2219. {
  2220. ___U3CbuttonU3Ek__BackingField_23 = value;
  2221. }
  2222. };
  2223. // System.SystemException
  2224. struct SystemException_tC551B4D6EE3772B5F32C71EE8C719F4B43ECCC62 : public Exception_t
  2225. {
  2226. public:
  2227. public:
  2228. };
  2229. // UnityEngine.Texture
  2230. struct Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE : public Object_tF2F3778131EFF286AF62B7B013A170F95A91571A
  2231. {
  2232. public:
  2233. public:
  2234. };
  2235. struct Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE_StaticFields
  2236. {
  2237. public:
  2238. // System.Int32 UnityEngine.Texture::GenerateAllMips
  2239. int32_t ___GenerateAllMips_4;
  2240. public:
  2241. inline static int32_t get_offset_of_GenerateAllMips_4() { return static_cast<int32_t>(offsetof(Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE_StaticFields, ___GenerateAllMips_4)); }
  2242. inline int32_t get_GenerateAllMips_4() const { return ___GenerateAllMips_4; }
  2243. inline int32_t* get_address_of_GenerateAllMips_4() { return &___GenerateAllMips_4; }
  2244. inline void set_GenerateAllMips_4(int32_t value)
  2245. {
  2246. ___GenerateAllMips_4 = value;
  2247. }
  2248. };
  2249. // UnityEngine.Behaviour
  2250. struct Behaviour_t1A3DDDCF73B4627928FBFE02ED52B7251777DBD9 : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684
  2251. {
  2252. public:
  2253. public:
  2254. };
  2255. // UnityEngine.Collider
  2256. struct Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684
  2257. {
  2258. public:
  2259. public:
  2260. };
  2261. // UnityEngine.MeshFilter
  2262. struct MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684
  2263. {
  2264. public:
  2265. public:
  2266. };
  2267. // System.NotSupportedException
  2268. struct NotSupportedException_tB9D89F0E9470A2C423D239D7C68EE0CFD77F9339 : public SystemException_tC551B4D6EE3772B5F32C71EE8C719F4B43ECCC62
  2269. {
  2270. public:
  2271. public:
  2272. };
  2273. // UnityEngine.Renderer
  2274. struct Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684
  2275. {
  2276. public:
  2277. public:
  2278. };
  2279. // UnityEngine.Rigidbody
  2280. struct Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684
  2281. {
  2282. public:
  2283. public:
  2284. };
  2285. // UnityEngine.Transform
  2286. struct Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684
  2287. {
  2288. public:
  2289. public:
  2290. };
  2291. // UnityEngine.Events.UnityAction
  2292. struct UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 : public MulticastDelegate_t
  2293. {
  2294. public:
  2295. public:
  2296. };
  2297. // UnityEngine.AudioBehaviour
  2298. struct AudioBehaviour_tB44966D47AD43C50C7294AEE9B57574E55AACA4A : public Behaviour_t1A3DDDCF73B4627928FBFE02ED52B7251777DBD9
  2299. {
  2300. public:
  2301. public:
  2302. };
  2303. // UnityEngine.BoxCollider
  2304. struct BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 : public Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02
  2305. {
  2306. public:
  2307. public:
  2308. };
  2309. // UnityEngine.Camera
  2310. struct Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C : public Behaviour_t1A3DDDCF73B4627928FBFE02ED52B7251777DBD9
  2311. {
  2312. public:
  2313. public:
  2314. };
  2315. struct Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_StaticFields
  2316. {
  2317. public:
  2318. // UnityEngine.Camera/CameraCallback UnityEngine.Camera::onPreCull
  2319. CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * ___onPreCull_4;
  2320. // UnityEngine.Camera/CameraCallback UnityEngine.Camera::onPreRender
  2321. CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * ___onPreRender_5;
  2322. // UnityEngine.Camera/CameraCallback UnityEngine.Camera::onPostRender
  2323. CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * ___onPostRender_6;
  2324. public:
  2325. inline static int32_t get_offset_of_onPreCull_4() { return static_cast<int32_t>(offsetof(Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_StaticFields, ___onPreCull_4)); }
  2326. inline CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * get_onPreCull_4() const { return ___onPreCull_4; }
  2327. inline CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D ** get_address_of_onPreCull_4() { return &___onPreCull_4; }
  2328. inline void set_onPreCull_4(CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * value)
  2329. {
  2330. ___onPreCull_4 = value;
  2331. Il2CppCodeGenWriteBarrier((void**)(&___onPreCull_4), (void*)value);
  2332. }
  2333. inline static int32_t get_offset_of_onPreRender_5() { return static_cast<int32_t>(offsetof(Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_StaticFields, ___onPreRender_5)); }
  2334. inline CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * get_onPreRender_5() const { return ___onPreRender_5; }
  2335. inline CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D ** get_address_of_onPreRender_5() { return &___onPreRender_5; }
  2336. inline void set_onPreRender_5(CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * value)
  2337. {
  2338. ___onPreRender_5 = value;
  2339. Il2CppCodeGenWriteBarrier((void**)(&___onPreRender_5), (void*)value);
  2340. }
  2341. inline static int32_t get_offset_of_onPostRender_6() { return static_cast<int32_t>(offsetof(Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_StaticFields, ___onPostRender_6)); }
  2342. inline CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * get_onPostRender_6() const { return ___onPostRender_6; }
  2343. inline CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D ** get_address_of_onPostRender_6() { return &___onPostRender_6; }
  2344. inline void set_onPostRender_6(CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * value)
  2345. {
  2346. ___onPostRender_6 = value;
  2347. Il2CppCodeGenWriteBarrier((void**)(&___onPostRender_6), (void*)value);
  2348. }
  2349. };
  2350. // UnityEngine.MeshRenderer
  2351. struct MeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B : public Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C
  2352. {
  2353. public:
  2354. public:
  2355. };
  2356. // UnityEngine.MonoBehaviour
  2357. struct MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A : public Behaviour_t1A3DDDCF73B4627928FBFE02ED52B7251777DBD9
  2358. {
  2359. public:
  2360. public:
  2361. };
  2362. // UnityEngine.RectTransform
  2363. struct RectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072 : public Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1
  2364. {
  2365. public:
  2366. public:
  2367. };
  2368. struct RectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072_StaticFields
  2369. {
  2370. public:
  2371. // UnityEngine.RectTransform/ReapplyDrivenProperties UnityEngine.RectTransform::reapplyDrivenProperties
  2372. ReapplyDrivenProperties_t1441259DADA8FE33A95334AC24C017DFA3DEB4CE * ___reapplyDrivenProperties_4;
  2373. public:
  2374. inline static int32_t get_offset_of_reapplyDrivenProperties_4() { return static_cast<int32_t>(offsetof(RectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072_StaticFields, ___reapplyDrivenProperties_4)); }
  2375. inline ReapplyDrivenProperties_t1441259DADA8FE33A95334AC24C017DFA3DEB4CE * get_reapplyDrivenProperties_4() const { return ___reapplyDrivenProperties_4; }
  2376. inline ReapplyDrivenProperties_t1441259DADA8FE33A95334AC24C017DFA3DEB4CE ** get_address_of_reapplyDrivenProperties_4() { return &___reapplyDrivenProperties_4; }
  2377. inline void set_reapplyDrivenProperties_4(ReapplyDrivenProperties_t1441259DADA8FE33A95334AC24C017DFA3DEB4CE * value)
  2378. {
  2379. ___reapplyDrivenProperties_4 = value;
  2380. Il2CppCodeGenWriteBarrier((void**)(&___reapplyDrivenProperties_4), (void*)value);
  2381. }
  2382. };
  2383. // UnityEngine.AudioSource
  2384. struct AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B : public AudioBehaviour_tB44966D47AD43C50C7294AEE9B57574E55AACA4A
  2385. {
  2386. public:
  2387. public:
  2388. };
  2389. // AutoA
  2390. struct AutoA_t704C901D2EC3BCF0F4D5E052CAD20C311407E134 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  2391. {
  2392. public:
  2393. // UnityEngine.GameObject AutoA::LuoGan04
  2394. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___LuoGan04_4;
  2395. // UnityEngine.Vector3 AutoA::LuoGan04Aim
  2396. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___LuoGan04Aim_5;
  2397. // UnityEngine.Quaternion AutoA::LuoGan04Qua
  2398. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___LuoGan04Qua_6;
  2399. public:
  2400. inline static int32_t get_offset_of_LuoGan04_4() { return static_cast<int32_t>(offsetof(AutoA_t704C901D2EC3BCF0F4D5E052CAD20C311407E134, ___LuoGan04_4)); }
  2401. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_LuoGan04_4() const { return ___LuoGan04_4; }
  2402. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_LuoGan04_4() { return &___LuoGan04_4; }
  2403. inline void set_LuoGan04_4(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2404. {
  2405. ___LuoGan04_4 = value;
  2406. Il2CppCodeGenWriteBarrier((void**)(&___LuoGan04_4), (void*)value);
  2407. }
  2408. inline static int32_t get_offset_of_LuoGan04Aim_5() { return static_cast<int32_t>(offsetof(AutoA_t704C901D2EC3BCF0F4D5E052CAD20C311407E134, ___LuoGan04Aim_5)); }
  2409. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_LuoGan04Aim_5() const { return ___LuoGan04Aim_5; }
  2410. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_LuoGan04Aim_5() { return &___LuoGan04Aim_5; }
  2411. inline void set_LuoGan04Aim_5(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  2412. {
  2413. ___LuoGan04Aim_5 = value;
  2414. }
  2415. inline static int32_t get_offset_of_LuoGan04Qua_6() { return static_cast<int32_t>(offsetof(AutoA_t704C901D2EC3BCF0F4D5E052CAD20C311407E134, ___LuoGan04Qua_6)); }
  2416. inline Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 get_LuoGan04Qua_6() const { return ___LuoGan04Qua_6; }
  2417. inline Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 * get_address_of_LuoGan04Qua_6() { return &___LuoGan04Qua_6; }
  2418. inline void set_LuoGan04Qua_6(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 value)
  2419. {
  2420. ___LuoGan04Qua_6 = value;
  2421. }
  2422. };
  2423. // CameraMove
  2424. struct CameraMove_t049411EAC022746D9900D5B1420A193F6BAE3D73 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  2425. {
  2426. public:
  2427. // System.Single CameraMove::sensitivityMouse
  2428. float ___sensitivityMouse_4;
  2429. // System.Single CameraMove::sensitivetyKeyBoard
  2430. float ___sensitivetyKeyBoard_5;
  2431. // System.Single CameraMove::sensitivetyMouseWheel
  2432. float ___sensitivetyMouseWheel_6;
  2433. public:
  2434. inline static int32_t get_offset_of_sensitivityMouse_4() { return static_cast<int32_t>(offsetof(CameraMove_t049411EAC022746D9900D5B1420A193F6BAE3D73, ___sensitivityMouse_4)); }
  2435. inline float get_sensitivityMouse_4() const { return ___sensitivityMouse_4; }
  2436. inline float* get_address_of_sensitivityMouse_4() { return &___sensitivityMouse_4; }
  2437. inline void set_sensitivityMouse_4(float value)
  2438. {
  2439. ___sensitivityMouse_4 = value;
  2440. }
  2441. inline static int32_t get_offset_of_sensitivetyKeyBoard_5() { return static_cast<int32_t>(offsetof(CameraMove_t049411EAC022746D9900D5B1420A193F6BAE3D73, ___sensitivetyKeyBoard_5)); }
  2442. inline float get_sensitivetyKeyBoard_5() const { return ___sensitivetyKeyBoard_5; }
  2443. inline float* get_address_of_sensitivetyKeyBoard_5() { return &___sensitivetyKeyBoard_5; }
  2444. inline void set_sensitivetyKeyBoard_5(float value)
  2445. {
  2446. ___sensitivetyKeyBoard_5 = value;
  2447. }
  2448. inline static int32_t get_offset_of_sensitivetyMouseWheel_6() { return static_cast<int32_t>(offsetof(CameraMove_t049411EAC022746D9900D5B1420A193F6BAE3D73, ___sensitivetyMouseWheel_6)); }
  2449. inline float get_sensitivetyMouseWheel_6() const { return ___sensitivetyMouseWheel_6; }
  2450. inline float* get_address_of_sensitivetyMouseWheel_6() { return &___sensitivetyMouseWheel_6; }
  2451. inline void set_sensitivetyMouseWheel_6(float value)
  2452. {
  2453. ___sensitivetyMouseWheel_6 = value;
  2454. }
  2455. };
  2456. // CollisionDetector
  2457. struct CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  2458. {
  2459. public:
  2460. // System.Single CollisionDetector::MovingForce
  2461. float ___MovingForce_4;
  2462. // UnityEngine.Vector3 CollisionDetector::StartPoint
  2463. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___StartPoint_5;
  2464. // UnityEngine.Vector3 CollisionDetector::Origin
  2465. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___Origin_6;
  2466. // System.Int32 CollisionDetector::NoOfRays
  2467. int32_t ___NoOfRays_7;
  2468. // System.Int32 CollisionDetector::i
  2469. int32_t ___i_8;
  2470. // UnityEngine.RaycastHit CollisionDetector::HitInfo
  2471. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 ___HitInfo_9;
  2472. // System.Single CollisionDetector::LengthOfRay
  2473. float ___LengthOfRay_10;
  2474. // System.Single CollisionDetector::DistanceBetweenRays
  2475. float ___DistanceBetweenRays_11;
  2476. // System.Single CollisionDetector::DirectionFactor
  2477. float ___DirectionFactor_12;
  2478. // System.Single CollisionDetector::margin
  2479. float ___margin_13;
  2480. // UnityEngine.Ray CollisionDetector::ray
  2481. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray_14;
  2482. public:
  2483. inline static int32_t get_offset_of_MovingForce_4() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___MovingForce_4)); }
  2484. inline float get_MovingForce_4() const { return ___MovingForce_4; }
  2485. inline float* get_address_of_MovingForce_4() { return &___MovingForce_4; }
  2486. inline void set_MovingForce_4(float value)
  2487. {
  2488. ___MovingForce_4 = value;
  2489. }
  2490. inline static int32_t get_offset_of_StartPoint_5() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___StartPoint_5)); }
  2491. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_StartPoint_5() const { return ___StartPoint_5; }
  2492. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_StartPoint_5() { return &___StartPoint_5; }
  2493. inline void set_StartPoint_5(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  2494. {
  2495. ___StartPoint_5 = value;
  2496. }
  2497. inline static int32_t get_offset_of_Origin_6() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___Origin_6)); }
  2498. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_Origin_6() const { return ___Origin_6; }
  2499. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_Origin_6() { return &___Origin_6; }
  2500. inline void set_Origin_6(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  2501. {
  2502. ___Origin_6 = value;
  2503. }
  2504. inline static int32_t get_offset_of_NoOfRays_7() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___NoOfRays_7)); }
  2505. inline int32_t get_NoOfRays_7() const { return ___NoOfRays_7; }
  2506. inline int32_t* get_address_of_NoOfRays_7() { return &___NoOfRays_7; }
  2507. inline void set_NoOfRays_7(int32_t value)
  2508. {
  2509. ___NoOfRays_7 = value;
  2510. }
  2511. inline static int32_t get_offset_of_i_8() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___i_8)); }
  2512. inline int32_t get_i_8() const { return ___i_8; }
  2513. inline int32_t* get_address_of_i_8() { return &___i_8; }
  2514. inline void set_i_8(int32_t value)
  2515. {
  2516. ___i_8 = value;
  2517. }
  2518. inline static int32_t get_offset_of_HitInfo_9() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___HitInfo_9)); }
  2519. inline RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 get_HitInfo_9() const { return ___HitInfo_9; }
  2520. inline RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * get_address_of_HitInfo_9() { return &___HitInfo_9; }
  2521. inline void set_HitInfo_9(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 value)
  2522. {
  2523. ___HitInfo_9 = value;
  2524. }
  2525. inline static int32_t get_offset_of_LengthOfRay_10() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___LengthOfRay_10)); }
  2526. inline float get_LengthOfRay_10() const { return ___LengthOfRay_10; }
  2527. inline float* get_address_of_LengthOfRay_10() { return &___LengthOfRay_10; }
  2528. inline void set_LengthOfRay_10(float value)
  2529. {
  2530. ___LengthOfRay_10 = value;
  2531. }
  2532. inline static int32_t get_offset_of_DistanceBetweenRays_11() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___DistanceBetweenRays_11)); }
  2533. inline float get_DistanceBetweenRays_11() const { return ___DistanceBetweenRays_11; }
  2534. inline float* get_address_of_DistanceBetweenRays_11() { return &___DistanceBetweenRays_11; }
  2535. inline void set_DistanceBetweenRays_11(float value)
  2536. {
  2537. ___DistanceBetweenRays_11 = value;
  2538. }
  2539. inline static int32_t get_offset_of_DirectionFactor_12() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___DirectionFactor_12)); }
  2540. inline float get_DirectionFactor_12() const { return ___DirectionFactor_12; }
  2541. inline float* get_address_of_DirectionFactor_12() { return &___DirectionFactor_12; }
  2542. inline void set_DirectionFactor_12(float value)
  2543. {
  2544. ___DirectionFactor_12 = value;
  2545. }
  2546. inline static int32_t get_offset_of_margin_13() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___margin_13)); }
  2547. inline float get_margin_13() const { return ___margin_13; }
  2548. inline float* get_address_of_margin_13() { return &___margin_13; }
  2549. inline void set_margin_13(float value)
  2550. {
  2551. ___margin_13 = value;
  2552. }
  2553. inline static int32_t get_offset_of_ray_14() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___ray_14)); }
  2554. inline Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 get_ray_14() const { return ___ray_14; }
  2555. inline Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * get_address_of_ray_14() { return &___ray_14; }
  2556. inline void set_ray_14(Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 value)
  2557. {
  2558. ___ray_14 = value;
  2559. }
  2560. };
  2561. // Goto
  2562. struct Goto_tE6B3AB86F0CC7F62CE3C66D9E381399D8D69B68A : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  2563. {
  2564. public:
  2565. // System.String Goto::sceneName
  2566. String_t* ___sceneName_4;
  2567. public:
  2568. inline static int32_t get_offset_of_sceneName_4() { return static_cast<int32_t>(offsetof(Goto_tE6B3AB86F0CC7F62CE3C66D9E381399D8D69B68A, ___sceneName_4)); }
  2569. inline String_t* get_sceneName_4() const { return ___sceneName_4; }
  2570. inline String_t** get_address_of_sceneName_4() { return &___sceneName_4; }
  2571. inline void set_sceneName_4(String_t* value)
  2572. {
  2573. ___sceneName_4 = value;
  2574. Il2CppCodeGenWriteBarrier((void**)(&___sceneName_4), (void*)value);
  2575. }
  2576. };
  2577. // Menu_Buttons
  2578. struct Menu_Buttons_t4D3ECF80573CBCC7E9EF2487E19301EEC0F1FB50 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  2579. {
  2580. public:
  2581. // UnityEngine.UI.Button Menu_Buttons::playButton
  2582. Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * ___playButton_4;
  2583. // UnityEngine.UI.Button Menu_Buttons::xButton
  2584. Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * ___xButton_5;
  2585. // System.String Menu_Buttons::website
  2586. String_t* ___website_6;
  2587. public:
  2588. inline static int32_t get_offset_of_playButton_4() { return static_cast<int32_t>(offsetof(Menu_Buttons_t4D3ECF80573CBCC7E9EF2487E19301EEC0F1FB50, ___playButton_4)); }
  2589. inline Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * get_playButton_4() const { return ___playButton_4; }
  2590. inline Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D ** get_address_of_playButton_4() { return &___playButton_4; }
  2591. inline void set_playButton_4(Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * value)
  2592. {
  2593. ___playButton_4 = value;
  2594. Il2CppCodeGenWriteBarrier((void**)(&___playButton_4), (void*)value);
  2595. }
  2596. inline static int32_t get_offset_of_xButton_5() { return static_cast<int32_t>(offsetof(Menu_Buttons_t4D3ECF80573CBCC7E9EF2487E19301EEC0F1FB50, ___xButton_5)); }
  2597. inline Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * get_xButton_5() const { return ___xButton_5; }
  2598. inline Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D ** get_address_of_xButton_5() { return &___xButton_5; }
  2599. inline void set_xButton_5(Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * value)
  2600. {
  2601. ___xButton_5 = value;
  2602. Il2CppCodeGenWriteBarrier((void**)(&___xButton_5), (void*)value);
  2603. }
  2604. inline static int32_t get_offset_of_website_6() { return static_cast<int32_t>(offsetof(Menu_Buttons_t4D3ECF80573CBCC7E9EF2487E19301EEC0F1FB50, ___website_6)); }
  2605. inline String_t* get_website_6() const { return ___website_6; }
  2606. inline String_t** get_address_of_website_6() { return &___website_6; }
  2607. inline void set_website_6(String_t* value)
  2608. {
  2609. ___website_6 = value;
  2610. Il2CppCodeGenWriteBarrier((void**)(&___website_6), (void*)value);
  2611. }
  2612. };
  2613. // MeshCreatorData
  2614. struct MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  2615. {
  2616. public:
  2617. // System.String MeshCreatorData::errorMessage
  2618. String_t* ___errorMessage_4;
  2619. // UnityEngine.Texture2D MeshCreatorData::outlineTexture
  2620. Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * ___outlineTexture_5;
  2621. // System.Single MeshCreatorData::pixelTransparencyThreshold
  2622. float ___pixelTransparencyThreshold_6;
  2623. // System.Boolean MeshCreatorData::uvWrapMesh
  2624. bool ___uvWrapMesh_8;
  2625. // System.Boolean MeshCreatorData::createEdges
  2626. bool ___createEdges_9;
  2627. // System.Boolean MeshCreatorData::createBacksidePlane
  2628. bool ___createBacksidePlane_10;
  2629. // UnityEngine.Material MeshCreatorData::frontMaterial
  2630. Material_t8927C00353A72755313F046D0CE85178AE8218EE * ___frontMaterial_11;
  2631. // System.Single MeshCreatorData::meshHeight
  2632. float ___meshHeight_12;
  2633. // System.Single MeshCreatorData::meshWidth
  2634. float ___meshWidth_13;
  2635. // System.Single MeshCreatorData::meshDepth
  2636. float ___meshDepth_14;
  2637. // System.Single MeshCreatorData::pivotHeightOffset
  2638. float ___pivotHeightOffset_15;
  2639. // System.Single MeshCreatorData::pivotWidthOffset
  2640. float ___pivotWidthOffset_16;
  2641. // System.Single MeshCreatorData::pivotDepthOffset
  2642. float ___pivotDepthOffset_17;
  2643. // UnityEngine.Vector3 MeshCreatorData::lastPivotOffset
  2644. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___lastPivotOffset_18;
  2645. // System.Boolean MeshCreatorData::generateCollider
  2646. bool ___generateCollider_19;
  2647. // System.Boolean MeshCreatorData::usePrimitiveCollider
  2648. bool ___usePrimitiveCollider_20;
  2649. // System.Boolean MeshCreatorData::useAABBCollider
  2650. bool ___useAABBCollider_21;
  2651. // System.Int32 MeshCreatorData::maxNumberBoxes
  2652. int32_t ___maxNumberBoxes_22;
  2653. // System.Boolean MeshCreatorData::useAutoGeneratedMaterial
  2654. bool ___useAutoGeneratedMaterial_23;
  2655. // System.Boolean MeshCreatorData::usePhysicMaterial
  2656. bool ___usePhysicMaterial_24;
  2657. // UnityEngine.PhysicMaterial MeshCreatorData::physicMaterial
  2658. PhysicMaterial_tD3D9C84806E95BABF076A74331DF8D9A4B03E3C2 * ___physicMaterial_25;
  2659. // System.Boolean MeshCreatorData::setTriggers
  2660. bool ___setTriggers_26;
  2661. // System.String MeshCreatorData::idNumber
  2662. String_t* ___idNumber_27;
  2663. // System.Boolean MeshCreatorData::mergeClosePoints
  2664. bool ___mergeClosePoints_28;
  2665. // System.Single MeshCreatorData::mergeDistance
  2666. float ___mergeDistance_29;
  2667. public:
  2668. inline static int32_t get_offset_of_errorMessage_4() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___errorMessage_4)); }
  2669. inline String_t* get_errorMessage_4() const { return ___errorMessage_4; }
  2670. inline String_t** get_address_of_errorMessage_4() { return &___errorMessage_4; }
  2671. inline void set_errorMessage_4(String_t* value)
  2672. {
  2673. ___errorMessage_4 = value;
  2674. Il2CppCodeGenWriteBarrier((void**)(&___errorMessage_4), (void*)value);
  2675. }
  2676. inline static int32_t get_offset_of_outlineTexture_5() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___outlineTexture_5)); }
  2677. inline Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * get_outlineTexture_5() const { return ___outlineTexture_5; }
  2678. inline Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF ** get_address_of_outlineTexture_5() { return &___outlineTexture_5; }
  2679. inline void set_outlineTexture_5(Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * value)
  2680. {
  2681. ___outlineTexture_5 = value;
  2682. Il2CppCodeGenWriteBarrier((void**)(&___outlineTexture_5), (void*)value);
  2683. }
  2684. inline static int32_t get_offset_of_pixelTransparencyThreshold_6() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___pixelTransparencyThreshold_6)); }
  2685. inline float get_pixelTransparencyThreshold_6() const { return ___pixelTransparencyThreshold_6; }
  2686. inline float* get_address_of_pixelTransparencyThreshold_6() { return &___pixelTransparencyThreshold_6; }
  2687. inline void set_pixelTransparencyThreshold_6(float value)
  2688. {
  2689. ___pixelTransparencyThreshold_6 = value;
  2690. }
  2691. inline static int32_t get_offset_of_uvWrapMesh_8() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___uvWrapMesh_8)); }
  2692. inline bool get_uvWrapMesh_8() const { return ___uvWrapMesh_8; }
  2693. inline bool* get_address_of_uvWrapMesh_8() { return &___uvWrapMesh_8; }
  2694. inline void set_uvWrapMesh_8(bool value)
  2695. {
  2696. ___uvWrapMesh_8 = value;
  2697. }
  2698. inline static int32_t get_offset_of_createEdges_9() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___createEdges_9)); }
  2699. inline bool get_createEdges_9() const { return ___createEdges_9; }
  2700. inline bool* get_address_of_createEdges_9() { return &___createEdges_9; }
  2701. inline void set_createEdges_9(bool value)
  2702. {
  2703. ___createEdges_9 = value;
  2704. }
  2705. inline static int32_t get_offset_of_createBacksidePlane_10() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___createBacksidePlane_10)); }
  2706. inline bool get_createBacksidePlane_10() const { return ___createBacksidePlane_10; }
  2707. inline bool* get_address_of_createBacksidePlane_10() { return &___createBacksidePlane_10; }
  2708. inline void set_createBacksidePlane_10(bool value)
  2709. {
  2710. ___createBacksidePlane_10 = value;
  2711. }
  2712. inline static int32_t get_offset_of_frontMaterial_11() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___frontMaterial_11)); }
  2713. inline Material_t8927C00353A72755313F046D0CE85178AE8218EE * get_frontMaterial_11() const { return ___frontMaterial_11; }
  2714. inline Material_t8927C00353A72755313F046D0CE85178AE8218EE ** get_address_of_frontMaterial_11() { return &___frontMaterial_11; }
  2715. inline void set_frontMaterial_11(Material_t8927C00353A72755313F046D0CE85178AE8218EE * value)
  2716. {
  2717. ___frontMaterial_11 = value;
  2718. Il2CppCodeGenWriteBarrier((void**)(&___frontMaterial_11), (void*)value);
  2719. }
  2720. inline static int32_t get_offset_of_meshHeight_12() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___meshHeight_12)); }
  2721. inline float get_meshHeight_12() const { return ___meshHeight_12; }
  2722. inline float* get_address_of_meshHeight_12() { return &___meshHeight_12; }
  2723. inline void set_meshHeight_12(float value)
  2724. {
  2725. ___meshHeight_12 = value;
  2726. }
  2727. inline static int32_t get_offset_of_meshWidth_13() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___meshWidth_13)); }
  2728. inline float get_meshWidth_13() const { return ___meshWidth_13; }
  2729. inline float* get_address_of_meshWidth_13() { return &___meshWidth_13; }
  2730. inline void set_meshWidth_13(float value)
  2731. {
  2732. ___meshWidth_13 = value;
  2733. }
  2734. inline static int32_t get_offset_of_meshDepth_14() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___meshDepth_14)); }
  2735. inline float get_meshDepth_14() const { return ___meshDepth_14; }
  2736. inline float* get_address_of_meshDepth_14() { return &___meshDepth_14; }
  2737. inline void set_meshDepth_14(float value)
  2738. {
  2739. ___meshDepth_14 = value;
  2740. }
  2741. inline static int32_t get_offset_of_pivotHeightOffset_15() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___pivotHeightOffset_15)); }
  2742. inline float get_pivotHeightOffset_15() const { return ___pivotHeightOffset_15; }
  2743. inline float* get_address_of_pivotHeightOffset_15() { return &___pivotHeightOffset_15; }
  2744. inline void set_pivotHeightOffset_15(float value)
  2745. {
  2746. ___pivotHeightOffset_15 = value;
  2747. }
  2748. inline static int32_t get_offset_of_pivotWidthOffset_16() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___pivotWidthOffset_16)); }
  2749. inline float get_pivotWidthOffset_16() const { return ___pivotWidthOffset_16; }
  2750. inline float* get_address_of_pivotWidthOffset_16() { return &___pivotWidthOffset_16; }
  2751. inline void set_pivotWidthOffset_16(float value)
  2752. {
  2753. ___pivotWidthOffset_16 = value;
  2754. }
  2755. inline static int32_t get_offset_of_pivotDepthOffset_17() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___pivotDepthOffset_17)); }
  2756. inline float get_pivotDepthOffset_17() const { return ___pivotDepthOffset_17; }
  2757. inline float* get_address_of_pivotDepthOffset_17() { return &___pivotDepthOffset_17; }
  2758. inline void set_pivotDepthOffset_17(float value)
  2759. {
  2760. ___pivotDepthOffset_17 = value;
  2761. }
  2762. inline static int32_t get_offset_of_lastPivotOffset_18() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___lastPivotOffset_18)); }
  2763. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_lastPivotOffset_18() const { return ___lastPivotOffset_18; }
  2764. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_lastPivotOffset_18() { return &___lastPivotOffset_18; }
  2765. inline void set_lastPivotOffset_18(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  2766. {
  2767. ___lastPivotOffset_18 = value;
  2768. }
  2769. inline static int32_t get_offset_of_generateCollider_19() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___generateCollider_19)); }
  2770. inline bool get_generateCollider_19() const { return ___generateCollider_19; }
  2771. inline bool* get_address_of_generateCollider_19() { return &___generateCollider_19; }
  2772. inline void set_generateCollider_19(bool value)
  2773. {
  2774. ___generateCollider_19 = value;
  2775. }
  2776. inline static int32_t get_offset_of_usePrimitiveCollider_20() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___usePrimitiveCollider_20)); }
  2777. inline bool get_usePrimitiveCollider_20() const { return ___usePrimitiveCollider_20; }
  2778. inline bool* get_address_of_usePrimitiveCollider_20() { return &___usePrimitiveCollider_20; }
  2779. inline void set_usePrimitiveCollider_20(bool value)
  2780. {
  2781. ___usePrimitiveCollider_20 = value;
  2782. }
  2783. inline static int32_t get_offset_of_useAABBCollider_21() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___useAABBCollider_21)); }
  2784. inline bool get_useAABBCollider_21() const { return ___useAABBCollider_21; }
  2785. inline bool* get_address_of_useAABBCollider_21() { return &___useAABBCollider_21; }
  2786. inline void set_useAABBCollider_21(bool value)
  2787. {
  2788. ___useAABBCollider_21 = value;
  2789. }
  2790. inline static int32_t get_offset_of_maxNumberBoxes_22() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___maxNumberBoxes_22)); }
  2791. inline int32_t get_maxNumberBoxes_22() const { return ___maxNumberBoxes_22; }
  2792. inline int32_t* get_address_of_maxNumberBoxes_22() { return &___maxNumberBoxes_22; }
  2793. inline void set_maxNumberBoxes_22(int32_t value)
  2794. {
  2795. ___maxNumberBoxes_22 = value;
  2796. }
  2797. inline static int32_t get_offset_of_useAutoGeneratedMaterial_23() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___useAutoGeneratedMaterial_23)); }
  2798. inline bool get_useAutoGeneratedMaterial_23() const { return ___useAutoGeneratedMaterial_23; }
  2799. inline bool* get_address_of_useAutoGeneratedMaterial_23() { return &___useAutoGeneratedMaterial_23; }
  2800. inline void set_useAutoGeneratedMaterial_23(bool value)
  2801. {
  2802. ___useAutoGeneratedMaterial_23 = value;
  2803. }
  2804. inline static int32_t get_offset_of_usePhysicMaterial_24() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___usePhysicMaterial_24)); }
  2805. inline bool get_usePhysicMaterial_24() const { return ___usePhysicMaterial_24; }
  2806. inline bool* get_address_of_usePhysicMaterial_24() { return &___usePhysicMaterial_24; }
  2807. inline void set_usePhysicMaterial_24(bool value)
  2808. {
  2809. ___usePhysicMaterial_24 = value;
  2810. }
  2811. inline static int32_t get_offset_of_physicMaterial_25() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___physicMaterial_25)); }
  2812. inline PhysicMaterial_tD3D9C84806E95BABF076A74331DF8D9A4B03E3C2 * get_physicMaterial_25() const { return ___physicMaterial_25; }
  2813. inline PhysicMaterial_tD3D9C84806E95BABF076A74331DF8D9A4B03E3C2 ** get_address_of_physicMaterial_25() { return &___physicMaterial_25; }
  2814. inline void set_physicMaterial_25(PhysicMaterial_tD3D9C84806E95BABF076A74331DF8D9A4B03E3C2 * value)
  2815. {
  2816. ___physicMaterial_25 = value;
  2817. Il2CppCodeGenWriteBarrier((void**)(&___physicMaterial_25), (void*)value);
  2818. }
  2819. inline static int32_t get_offset_of_setTriggers_26() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___setTriggers_26)); }
  2820. inline bool get_setTriggers_26() const { return ___setTriggers_26; }
  2821. inline bool* get_address_of_setTriggers_26() { return &___setTriggers_26; }
  2822. inline void set_setTriggers_26(bool value)
  2823. {
  2824. ___setTriggers_26 = value;
  2825. }
  2826. inline static int32_t get_offset_of_idNumber_27() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___idNumber_27)); }
  2827. inline String_t* get_idNumber_27() const { return ___idNumber_27; }
  2828. inline String_t** get_address_of_idNumber_27() { return &___idNumber_27; }
  2829. inline void set_idNumber_27(String_t* value)
  2830. {
  2831. ___idNumber_27 = value;
  2832. Il2CppCodeGenWriteBarrier((void**)(&___idNumber_27), (void*)value);
  2833. }
  2834. inline static int32_t get_offset_of_mergeClosePoints_28() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___mergeClosePoints_28)); }
  2835. inline bool get_mergeClosePoints_28() const { return ___mergeClosePoints_28; }
  2836. inline bool* get_address_of_mergeClosePoints_28() { return &___mergeClosePoints_28; }
  2837. inline void set_mergeClosePoints_28(bool value)
  2838. {
  2839. ___mergeClosePoints_28 = value;
  2840. }
  2841. inline static int32_t get_offset_of_mergeDistance_29() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___mergeDistance_29)); }
  2842. inline float get_mergeDistance_29() const { return ___mergeDistance_29; }
  2843. inline float* get_address_of_mergeDistance_29() { return &___mergeDistance_29; }
  2844. inline void set_mergeDistance_29(float value)
  2845. {
  2846. ___mergeDistance_29 = value;
  2847. }
  2848. };
  2849. // MoveCurtains
  2850. struct MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  2851. {
  2852. public:
  2853. // System.Boolean MoveCurtains::isSelected
  2854. bool ___isSelected_4;
  2855. // System.Single MoveCurtains::distanceRay
  2856. float ___distanceRay_5;
  2857. // UnityEngine.GameObject MoveCurtains::piece
  2858. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___piece_6;
  2859. // UnityEngine.Transform[] MoveCurtains::piecesMove
  2860. TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* ___piecesMove_7;
  2861. // System.Boolean MoveCurtains::puzzlePlaying
  2862. bool ___puzzlePlaying_8;
  2863. // UnityEngine.Vector3 MoveCurtains::offset
  2864. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___offset_9;
  2865. // UnityEngine.GameObject MoveCurtains::lightC
  2866. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___lightC_10;
  2867. // System.Single MoveCurtains::positionX
  2868. float ___positionX_11;
  2869. // System.Single MoveCurtains::positionY
  2870. float ___positionY_12;
  2871. // System.Single MoveCurtains::positionZ
  2872. float ___positionZ_13;
  2873. // UnityEngine.Vector3 MoveCurtains::positionL
  2874. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___positionL_14;
  2875. // UnityEngine.AudioSource MoveCurtains::clickSFX
  2876. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * ___clickSFX_15;
  2877. // UnityEngine.GameObject MoveCurtains::menu
  2878. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___menu_16;
  2879. // System.Boolean MoveCurtains::acitve
  2880. bool ___acitve_17;
  2881. // System.Boolean MoveCurtains::c5r
  2882. bool ___c5r_18;
  2883. // System.Boolean MoveCurtains::c5l
  2884. bool ___c5l_19;
  2885. // System.Boolean MoveCurtains::duoA
  2886. bool ___duoA_20;
  2887. // System.Boolean MoveCurtains::duo2A
  2888. bool ___duo2A_21;
  2889. // System.Boolean MoveCurtains::C3A
  2890. bool ___C3A_22;
  2891. public:
  2892. inline static int32_t get_offset_of_isSelected_4() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___isSelected_4)); }
  2893. inline bool get_isSelected_4() const { return ___isSelected_4; }
  2894. inline bool* get_address_of_isSelected_4() { return &___isSelected_4; }
  2895. inline void set_isSelected_4(bool value)
  2896. {
  2897. ___isSelected_4 = value;
  2898. }
  2899. inline static int32_t get_offset_of_distanceRay_5() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___distanceRay_5)); }
  2900. inline float get_distanceRay_5() const { return ___distanceRay_5; }
  2901. inline float* get_address_of_distanceRay_5() { return &___distanceRay_5; }
  2902. inline void set_distanceRay_5(float value)
  2903. {
  2904. ___distanceRay_5 = value;
  2905. }
  2906. inline static int32_t get_offset_of_piece_6() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___piece_6)); }
  2907. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_piece_6() const { return ___piece_6; }
  2908. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_piece_6() { return &___piece_6; }
  2909. inline void set_piece_6(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2910. {
  2911. ___piece_6 = value;
  2912. Il2CppCodeGenWriteBarrier((void**)(&___piece_6), (void*)value);
  2913. }
  2914. inline static int32_t get_offset_of_piecesMove_7() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___piecesMove_7)); }
  2915. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* get_piecesMove_7() const { return ___piecesMove_7; }
  2916. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D** get_address_of_piecesMove_7() { return &___piecesMove_7; }
  2917. inline void set_piecesMove_7(TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* value)
  2918. {
  2919. ___piecesMove_7 = value;
  2920. Il2CppCodeGenWriteBarrier((void**)(&___piecesMove_7), (void*)value);
  2921. }
  2922. inline static int32_t get_offset_of_puzzlePlaying_8() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___puzzlePlaying_8)); }
  2923. inline bool get_puzzlePlaying_8() const { return ___puzzlePlaying_8; }
  2924. inline bool* get_address_of_puzzlePlaying_8() { return &___puzzlePlaying_8; }
  2925. inline void set_puzzlePlaying_8(bool value)
  2926. {
  2927. ___puzzlePlaying_8 = value;
  2928. }
  2929. inline static int32_t get_offset_of_offset_9() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___offset_9)); }
  2930. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_offset_9() const { return ___offset_9; }
  2931. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_offset_9() { return &___offset_9; }
  2932. inline void set_offset_9(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  2933. {
  2934. ___offset_9 = value;
  2935. }
  2936. inline static int32_t get_offset_of_lightC_10() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___lightC_10)); }
  2937. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_lightC_10() const { return ___lightC_10; }
  2938. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_lightC_10() { return &___lightC_10; }
  2939. inline void set_lightC_10(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2940. {
  2941. ___lightC_10 = value;
  2942. Il2CppCodeGenWriteBarrier((void**)(&___lightC_10), (void*)value);
  2943. }
  2944. inline static int32_t get_offset_of_positionX_11() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___positionX_11)); }
  2945. inline float get_positionX_11() const { return ___positionX_11; }
  2946. inline float* get_address_of_positionX_11() { return &___positionX_11; }
  2947. inline void set_positionX_11(float value)
  2948. {
  2949. ___positionX_11 = value;
  2950. }
  2951. inline static int32_t get_offset_of_positionY_12() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___positionY_12)); }
  2952. inline float get_positionY_12() const { return ___positionY_12; }
  2953. inline float* get_address_of_positionY_12() { return &___positionY_12; }
  2954. inline void set_positionY_12(float value)
  2955. {
  2956. ___positionY_12 = value;
  2957. }
  2958. inline static int32_t get_offset_of_positionZ_13() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___positionZ_13)); }
  2959. inline float get_positionZ_13() const { return ___positionZ_13; }
  2960. inline float* get_address_of_positionZ_13() { return &___positionZ_13; }
  2961. inline void set_positionZ_13(float value)
  2962. {
  2963. ___positionZ_13 = value;
  2964. }
  2965. inline static int32_t get_offset_of_positionL_14() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___positionL_14)); }
  2966. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_positionL_14() const { return ___positionL_14; }
  2967. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_positionL_14() { return &___positionL_14; }
  2968. inline void set_positionL_14(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  2969. {
  2970. ___positionL_14 = value;
  2971. }
  2972. inline static int32_t get_offset_of_clickSFX_15() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___clickSFX_15)); }
  2973. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * get_clickSFX_15() const { return ___clickSFX_15; }
  2974. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B ** get_address_of_clickSFX_15() { return &___clickSFX_15; }
  2975. inline void set_clickSFX_15(AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * value)
  2976. {
  2977. ___clickSFX_15 = value;
  2978. Il2CppCodeGenWriteBarrier((void**)(&___clickSFX_15), (void*)value);
  2979. }
  2980. inline static int32_t get_offset_of_menu_16() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___menu_16)); }
  2981. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_menu_16() const { return ___menu_16; }
  2982. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_menu_16() { return &___menu_16; }
  2983. inline void set_menu_16(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2984. {
  2985. ___menu_16 = value;
  2986. Il2CppCodeGenWriteBarrier((void**)(&___menu_16), (void*)value);
  2987. }
  2988. inline static int32_t get_offset_of_acitve_17() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___acitve_17)); }
  2989. inline bool get_acitve_17() const { return ___acitve_17; }
  2990. inline bool* get_address_of_acitve_17() { return &___acitve_17; }
  2991. inline void set_acitve_17(bool value)
  2992. {
  2993. ___acitve_17 = value;
  2994. }
  2995. inline static int32_t get_offset_of_c5r_18() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___c5r_18)); }
  2996. inline bool get_c5r_18() const { return ___c5r_18; }
  2997. inline bool* get_address_of_c5r_18() { return &___c5r_18; }
  2998. inline void set_c5r_18(bool value)
  2999. {
  3000. ___c5r_18 = value;
  3001. }
  3002. inline static int32_t get_offset_of_c5l_19() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___c5l_19)); }
  3003. inline bool get_c5l_19() const { return ___c5l_19; }
  3004. inline bool* get_address_of_c5l_19() { return &___c5l_19; }
  3005. inline void set_c5l_19(bool value)
  3006. {
  3007. ___c5l_19 = value;
  3008. }
  3009. inline static int32_t get_offset_of_duoA_20() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___duoA_20)); }
  3010. inline bool get_duoA_20() const { return ___duoA_20; }
  3011. inline bool* get_address_of_duoA_20() { return &___duoA_20; }
  3012. inline void set_duoA_20(bool value)
  3013. {
  3014. ___duoA_20 = value;
  3015. }
  3016. inline static int32_t get_offset_of_duo2A_21() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___duo2A_21)); }
  3017. inline bool get_duo2A_21() const { return ___duo2A_21; }
  3018. inline bool* get_address_of_duo2A_21() { return &___duo2A_21; }
  3019. inline void set_duo2A_21(bool value)
  3020. {
  3021. ___duo2A_21 = value;
  3022. }
  3023. inline static int32_t get_offset_of_C3A_22() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___C3A_22)); }
  3024. inline bool get_C3A_22() const { return ___C3A_22; }
  3025. inline bool* get_address_of_C3A_22() { return &___C3A_22; }
  3026. inline void set_C3A_22(bool value)
  3027. {
  3028. ___C3A_22 = value;
  3029. }
  3030. };
  3031. // MoveDoor
  3032. struct MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  3033. {
  3034. public:
  3035. // System.Boolean MoveDoor::isSelected
  3036. bool ___isSelected_4;
  3037. // System.Single MoveDoor::distanceRay
  3038. float ___distanceRay_5;
  3039. // UnityEngine.GameObject MoveDoor::piece
  3040. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___piece_6;
  3041. // UnityEngine.Transform[] MoveDoor::piecesMove
  3042. TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* ___piecesMove_7;
  3043. // System.Boolean MoveDoor::puzzlePlaying
  3044. bool ___puzzlePlaying_8;
  3045. // UnityEngine.Vector3 MoveDoor::offset
  3046. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___offset_9;
  3047. // UnityEngine.GameObject MoveDoor::lightC
  3048. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___lightC_10;
  3049. // System.Single MoveDoor::positionX
  3050. float ___positionX_11;
  3051. // System.Single MoveDoor::positionY
  3052. float ___positionY_12;
  3053. // System.Single MoveDoor::positionZ
  3054. float ___positionZ_13;
  3055. // UnityEngine.Vector3 MoveDoor::positionL
  3056. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___positionL_14;
  3057. // UnityEngine.AudioSource MoveDoor::clickSFX
  3058. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * ___clickSFX_15;
  3059. // UnityEngine.GameObject MoveDoor::menu
  3060. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___menu_16;
  3061. // System.Boolean MoveDoor::acitve
  3062. bool ___acitve_17;
  3063. // System.Boolean MoveDoor::b2A
  3064. bool ___b2A_18;
  3065. // System.Boolean MoveDoor::b3A
  3066. bool ___b3A_19;
  3067. // System.Boolean MoveDoor::b5A
  3068. bool ___b5A_20;
  3069. public:
  3070. inline static int32_t get_offset_of_isSelected_4() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___isSelected_4)); }
  3071. inline bool get_isSelected_4() const { return ___isSelected_4; }
  3072. inline bool* get_address_of_isSelected_4() { return &___isSelected_4; }
  3073. inline void set_isSelected_4(bool value)
  3074. {
  3075. ___isSelected_4 = value;
  3076. }
  3077. inline static int32_t get_offset_of_distanceRay_5() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___distanceRay_5)); }
  3078. inline float get_distanceRay_5() const { return ___distanceRay_5; }
  3079. inline float* get_address_of_distanceRay_5() { return &___distanceRay_5; }
  3080. inline void set_distanceRay_5(float value)
  3081. {
  3082. ___distanceRay_5 = value;
  3083. }
  3084. inline static int32_t get_offset_of_piece_6() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___piece_6)); }
  3085. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_piece_6() const { return ___piece_6; }
  3086. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_piece_6() { return &___piece_6; }
  3087. inline void set_piece_6(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3088. {
  3089. ___piece_6 = value;
  3090. Il2CppCodeGenWriteBarrier((void**)(&___piece_6), (void*)value);
  3091. }
  3092. inline static int32_t get_offset_of_piecesMove_7() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___piecesMove_7)); }
  3093. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* get_piecesMove_7() const { return ___piecesMove_7; }
  3094. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D** get_address_of_piecesMove_7() { return &___piecesMove_7; }
  3095. inline void set_piecesMove_7(TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* value)
  3096. {
  3097. ___piecesMove_7 = value;
  3098. Il2CppCodeGenWriteBarrier((void**)(&___piecesMove_7), (void*)value);
  3099. }
  3100. inline static int32_t get_offset_of_puzzlePlaying_8() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___puzzlePlaying_8)); }
  3101. inline bool get_puzzlePlaying_8() const { return ___puzzlePlaying_8; }
  3102. inline bool* get_address_of_puzzlePlaying_8() { return &___puzzlePlaying_8; }
  3103. inline void set_puzzlePlaying_8(bool value)
  3104. {
  3105. ___puzzlePlaying_8 = value;
  3106. }
  3107. inline static int32_t get_offset_of_offset_9() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___offset_9)); }
  3108. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_offset_9() const { return ___offset_9; }
  3109. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_offset_9() { return &___offset_9; }
  3110. inline void set_offset_9(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  3111. {
  3112. ___offset_9 = value;
  3113. }
  3114. inline static int32_t get_offset_of_lightC_10() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___lightC_10)); }
  3115. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_lightC_10() const { return ___lightC_10; }
  3116. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_lightC_10() { return &___lightC_10; }
  3117. inline void set_lightC_10(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3118. {
  3119. ___lightC_10 = value;
  3120. Il2CppCodeGenWriteBarrier((void**)(&___lightC_10), (void*)value);
  3121. }
  3122. inline static int32_t get_offset_of_positionX_11() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___positionX_11)); }
  3123. inline float get_positionX_11() const { return ___positionX_11; }
  3124. inline float* get_address_of_positionX_11() { return &___positionX_11; }
  3125. inline void set_positionX_11(float value)
  3126. {
  3127. ___positionX_11 = value;
  3128. }
  3129. inline static int32_t get_offset_of_positionY_12() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___positionY_12)); }
  3130. inline float get_positionY_12() const { return ___positionY_12; }
  3131. inline float* get_address_of_positionY_12() { return &___positionY_12; }
  3132. inline void set_positionY_12(float value)
  3133. {
  3134. ___positionY_12 = value;
  3135. }
  3136. inline static int32_t get_offset_of_positionZ_13() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___positionZ_13)); }
  3137. inline float get_positionZ_13() const { return ___positionZ_13; }
  3138. inline float* get_address_of_positionZ_13() { return &___positionZ_13; }
  3139. inline void set_positionZ_13(float value)
  3140. {
  3141. ___positionZ_13 = value;
  3142. }
  3143. inline static int32_t get_offset_of_positionL_14() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___positionL_14)); }
  3144. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_positionL_14() const { return ___positionL_14; }
  3145. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_positionL_14() { return &___positionL_14; }
  3146. inline void set_positionL_14(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  3147. {
  3148. ___positionL_14 = value;
  3149. }
  3150. inline static int32_t get_offset_of_clickSFX_15() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___clickSFX_15)); }
  3151. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * get_clickSFX_15() const { return ___clickSFX_15; }
  3152. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B ** get_address_of_clickSFX_15() { return &___clickSFX_15; }
  3153. inline void set_clickSFX_15(AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * value)
  3154. {
  3155. ___clickSFX_15 = value;
  3156. Il2CppCodeGenWriteBarrier((void**)(&___clickSFX_15), (void*)value);
  3157. }
  3158. inline static int32_t get_offset_of_menu_16() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___menu_16)); }
  3159. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_menu_16() const { return ___menu_16; }
  3160. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_menu_16() { return &___menu_16; }
  3161. inline void set_menu_16(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3162. {
  3163. ___menu_16 = value;
  3164. Il2CppCodeGenWriteBarrier((void**)(&___menu_16), (void*)value);
  3165. }
  3166. inline static int32_t get_offset_of_acitve_17() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___acitve_17)); }
  3167. inline bool get_acitve_17() const { return ___acitve_17; }
  3168. inline bool* get_address_of_acitve_17() { return &___acitve_17; }
  3169. inline void set_acitve_17(bool value)
  3170. {
  3171. ___acitve_17 = value;
  3172. }
  3173. inline static int32_t get_offset_of_b2A_18() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___b2A_18)); }
  3174. inline bool get_b2A_18() const { return ___b2A_18; }
  3175. inline bool* get_address_of_b2A_18() { return &___b2A_18; }
  3176. inline void set_b2A_18(bool value)
  3177. {
  3178. ___b2A_18 = value;
  3179. }
  3180. inline static int32_t get_offset_of_b3A_19() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___b3A_19)); }
  3181. inline bool get_b3A_19() const { return ___b3A_19; }
  3182. inline bool* get_address_of_b3A_19() { return &___b3A_19; }
  3183. inline void set_b3A_19(bool value)
  3184. {
  3185. ___b3A_19 = value;
  3186. }
  3187. inline static int32_t get_offset_of_b5A_20() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___b5A_20)); }
  3188. inline bool get_b5A_20() const { return ___b5A_20; }
  3189. inline bool* get_address_of_b5A_20() { return &___b5A_20; }
  3190. inline void set_b5A_20(bool value)
  3191. {
  3192. ___b5A_20 = value;
  3193. }
  3194. };
  3195. // MoveNecklace
  3196. struct MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  3197. {
  3198. public:
  3199. // System.Boolean MoveNecklace::isSelected
  3200. bool ___isSelected_4;
  3201. // System.Single MoveNecklace::distanceRay
  3202. float ___distanceRay_5;
  3203. // UnityEngine.GameObject MoveNecklace::piece
  3204. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___piece_6;
  3205. // UnityEngine.Transform[] MoveNecklace::piecesMove
  3206. TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* ___piecesMove_7;
  3207. // System.Boolean MoveNecklace::puzzlePlaying
  3208. bool ___puzzlePlaying_8;
  3209. // UnityEngine.Vector3 MoveNecklace::offset
  3210. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___offset_9;
  3211. // UnityEngine.GameObject MoveNecklace::lightC
  3212. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___lightC_10;
  3213. // System.Single MoveNecklace::positionX
  3214. float ___positionX_11;
  3215. // System.Single MoveNecklace::positionY
  3216. float ___positionY_12;
  3217. // System.Single MoveNecklace::positionZ
  3218. float ___positionZ_13;
  3219. // UnityEngine.Vector3 MoveNecklace::positionL
  3220. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___positionL_14;
  3221. // UnityEngine.AudioSource MoveNecklace::clickSFX
  3222. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * ___clickSFX_15;
  3223. // UnityEngine.GameObject MoveNecklace::menu
  3224. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___menu_16;
  3225. // System.Boolean MoveNecklace::acitve
  3226. bool ___acitve_17;
  3227. public:
  3228. inline static int32_t get_offset_of_isSelected_4() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___isSelected_4)); }
  3229. inline bool get_isSelected_4() const { return ___isSelected_4; }
  3230. inline bool* get_address_of_isSelected_4() { return &___isSelected_4; }
  3231. inline void set_isSelected_4(bool value)
  3232. {
  3233. ___isSelected_4 = value;
  3234. }
  3235. inline static int32_t get_offset_of_distanceRay_5() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___distanceRay_5)); }
  3236. inline float get_distanceRay_5() const { return ___distanceRay_5; }
  3237. inline float* get_address_of_distanceRay_5() { return &___distanceRay_5; }
  3238. inline void set_distanceRay_5(float value)
  3239. {
  3240. ___distanceRay_5 = value;
  3241. }
  3242. inline static int32_t get_offset_of_piece_6() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___piece_6)); }
  3243. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_piece_6() const { return ___piece_6; }
  3244. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_piece_6() { return &___piece_6; }
  3245. inline void set_piece_6(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3246. {
  3247. ___piece_6 = value;
  3248. Il2CppCodeGenWriteBarrier((void**)(&___piece_6), (void*)value);
  3249. }
  3250. inline static int32_t get_offset_of_piecesMove_7() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___piecesMove_7)); }
  3251. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* get_piecesMove_7() const { return ___piecesMove_7; }
  3252. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D** get_address_of_piecesMove_7() { return &___piecesMove_7; }
  3253. inline void set_piecesMove_7(TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* value)
  3254. {
  3255. ___piecesMove_7 = value;
  3256. Il2CppCodeGenWriteBarrier((void**)(&___piecesMove_7), (void*)value);
  3257. }
  3258. inline static int32_t get_offset_of_puzzlePlaying_8() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___puzzlePlaying_8)); }
  3259. inline bool get_puzzlePlaying_8() const { return ___puzzlePlaying_8; }
  3260. inline bool* get_address_of_puzzlePlaying_8() { return &___puzzlePlaying_8; }
  3261. inline void set_puzzlePlaying_8(bool value)
  3262. {
  3263. ___puzzlePlaying_8 = value;
  3264. }
  3265. inline static int32_t get_offset_of_offset_9() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___offset_9)); }
  3266. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_offset_9() const { return ___offset_9; }
  3267. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_offset_9() { return &___offset_9; }
  3268. inline void set_offset_9(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  3269. {
  3270. ___offset_9 = value;
  3271. }
  3272. inline static int32_t get_offset_of_lightC_10() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___lightC_10)); }
  3273. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_lightC_10() const { return ___lightC_10; }
  3274. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_lightC_10() { return &___lightC_10; }
  3275. inline void set_lightC_10(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3276. {
  3277. ___lightC_10 = value;
  3278. Il2CppCodeGenWriteBarrier((void**)(&___lightC_10), (void*)value);
  3279. }
  3280. inline static int32_t get_offset_of_positionX_11() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___positionX_11)); }
  3281. inline float get_positionX_11() const { return ___positionX_11; }
  3282. inline float* get_address_of_positionX_11() { return &___positionX_11; }
  3283. inline void set_positionX_11(float value)
  3284. {
  3285. ___positionX_11 = value;
  3286. }
  3287. inline static int32_t get_offset_of_positionY_12() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___positionY_12)); }
  3288. inline float get_positionY_12() const { return ___positionY_12; }
  3289. inline float* get_address_of_positionY_12() { return &___positionY_12; }
  3290. inline void set_positionY_12(float value)
  3291. {
  3292. ___positionY_12 = value;
  3293. }
  3294. inline static int32_t get_offset_of_positionZ_13() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___positionZ_13)); }
  3295. inline float get_positionZ_13() const { return ___positionZ_13; }
  3296. inline float* get_address_of_positionZ_13() { return &___positionZ_13; }
  3297. inline void set_positionZ_13(float value)
  3298. {
  3299. ___positionZ_13 = value;
  3300. }
  3301. inline static int32_t get_offset_of_positionL_14() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___positionL_14)); }
  3302. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_positionL_14() const { return ___positionL_14; }
  3303. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_positionL_14() { return &___positionL_14; }
  3304. inline void set_positionL_14(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  3305. {
  3306. ___positionL_14 = value;
  3307. }
  3308. inline static int32_t get_offset_of_clickSFX_15() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___clickSFX_15)); }
  3309. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * get_clickSFX_15() const { return ___clickSFX_15; }
  3310. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B ** get_address_of_clickSFX_15() { return &___clickSFX_15; }
  3311. inline void set_clickSFX_15(AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * value)
  3312. {
  3313. ___clickSFX_15 = value;
  3314. Il2CppCodeGenWriteBarrier((void**)(&___clickSFX_15), (void*)value);
  3315. }
  3316. inline static int32_t get_offset_of_menu_16() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___menu_16)); }
  3317. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_menu_16() const { return ___menu_16; }
  3318. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_menu_16() { return &___menu_16; }
  3319. inline void set_menu_16(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3320. {
  3321. ___menu_16 = value;
  3322. Il2CppCodeGenWriteBarrier((void**)(&___menu_16), (void*)value);
  3323. }
  3324. inline static int32_t get_offset_of_acitve_17() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___acitve_17)); }
  3325. inline bool get_acitve_17() const { return ___acitve_17; }
  3326. inline bool* get_address_of_acitve_17() { return &___acitve_17; }
  3327. inline void set_acitve_17(bool value)
  3328. {
  3329. ___acitve_17 = value;
  3330. }
  3331. };
  3332. // MovePay
  3333. struct MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  3334. {
  3335. public:
  3336. // System.Boolean MovePay::isSelected
  3337. bool ___isSelected_4;
  3338. // System.Single MovePay::distanceRay
  3339. float ___distanceRay_5;
  3340. // UnityEngine.GameObject MovePay::piece
  3341. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___piece_6;
  3342. // UnityEngine.Transform[] MovePay::piecesMove
  3343. TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* ___piecesMove_7;
  3344. // System.Boolean MovePay::puzzlePlaying
  3345. bool ___puzzlePlaying_8;
  3346. // UnityEngine.Vector3 MovePay::offset
  3347. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___offset_9;
  3348. // UnityEngine.GameObject MovePay::lightC
  3349. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___lightC_10;
  3350. // System.Single MovePay::positionX
  3351. float ___positionX_11;
  3352. // System.Single MovePay::positionY
  3353. float ___positionY_12;
  3354. // System.Single MovePay::positionZ
  3355. float ___positionZ_13;
  3356. // UnityEngine.Vector3 MovePay::positionL
  3357. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___positionL_14;
  3358. // UnityEngine.AudioSource MovePay::clickSFX
  3359. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * ___clickSFX_15;
  3360. // UnityEngine.GameObject MovePay::menu
  3361. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___menu_16;
  3362. // System.Boolean MovePay::acitve
  3363. bool ___acitve_17;
  3364. // System.Boolean MovePay::activeLeft
  3365. bool ___activeLeft_18;
  3366. // System.Boolean MovePay::activeRight
  3367. bool ___activeRight_19;
  3368. public:
  3369. inline static int32_t get_offset_of_isSelected_4() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___isSelected_4)); }
  3370. inline bool get_isSelected_4() const { return ___isSelected_4; }
  3371. inline bool* get_address_of_isSelected_4() { return &___isSelected_4; }
  3372. inline void set_isSelected_4(bool value)
  3373. {
  3374. ___isSelected_4 = value;
  3375. }
  3376. inline static int32_t get_offset_of_distanceRay_5() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___distanceRay_5)); }
  3377. inline float get_distanceRay_5() const { return ___distanceRay_5; }
  3378. inline float* get_address_of_distanceRay_5() { return &___distanceRay_5; }
  3379. inline void set_distanceRay_5(float value)
  3380. {
  3381. ___distanceRay_5 = value;
  3382. }
  3383. inline static int32_t get_offset_of_piece_6() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___piece_6)); }
  3384. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_piece_6() const { return ___piece_6; }
  3385. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_piece_6() { return &___piece_6; }
  3386. inline void set_piece_6(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3387. {
  3388. ___piece_6 = value;
  3389. Il2CppCodeGenWriteBarrier((void**)(&___piece_6), (void*)value);
  3390. }
  3391. inline static int32_t get_offset_of_piecesMove_7() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___piecesMove_7)); }
  3392. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* get_piecesMove_7() const { return ___piecesMove_7; }
  3393. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D** get_address_of_piecesMove_7() { return &___piecesMove_7; }
  3394. inline void set_piecesMove_7(TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* value)
  3395. {
  3396. ___piecesMove_7 = value;
  3397. Il2CppCodeGenWriteBarrier((void**)(&___piecesMove_7), (void*)value);
  3398. }
  3399. inline static int32_t get_offset_of_puzzlePlaying_8() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___puzzlePlaying_8)); }
  3400. inline bool get_puzzlePlaying_8() const { return ___puzzlePlaying_8; }
  3401. inline bool* get_address_of_puzzlePlaying_8() { return &___puzzlePlaying_8; }
  3402. inline void set_puzzlePlaying_8(bool value)
  3403. {
  3404. ___puzzlePlaying_8 = value;
  3405. }
  3406. inline static int32_t get_offset_of_offset_9() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___offset_9)); }
  3407. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_offset_9() const { return ___offset_9; }
  3408. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_offset_9() { return &___offset_9; }
  3409. inline void set_offset_9(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  3410. {
  3411. ___offset_9 = value;
  3412. }
  3413. inline static int32_t get_offset_of_lightC_10() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___lightC_10)); }
  3414. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_lightC_10() const { return ___lightC_10; }
  3415. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_lightC_10() { return &___lightC_10; }
  3416. inline void set_lightC_10(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3417. {
  3418. ___lightC_10 = value;
  3419. Il2CppCodeGenWriteBarrier((void**)(&___lightC_10), (void*)value);
  3420. }
  3421. inline static int32_t get_offset_of_positionX_11() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___positionX_11)); }
  3422. inline float get_positionX_11() const { return ___positionX_11; }
  3423. inline float* get_address_of_positionX_11() { return &___positionX_11; }
  3424. inline void set_positionX_11(float value)
  3425. {
  3426. ___positionX_11 = value;
  3427. }
  3428. inline static int32_t get_offset_of_positionY_12() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___positionY_12)); }
  3429. inline float get_positionY_12() const { return ___positionY_12; }
  3430. inline float* get_address_of_positionY_12() { return &___positionY_12; }
  3431. inline void set_positionY_12(float value)
  3432. {
  3433. ___positionY_12 = value;
  3434. }
  3435. inline static int32_t get_offset_of_positionZ_13() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___positionZ_13)); }
  3436. inline float get_positionZ_13() const { return ___positionZ_13; }
  3437. inline float* get_address_of_positionZ_13() { return &___positionZ_13; }
  3438. inline void set_positionZ_13(float value)
  3439. {
  3440. ___positionZ_13 = value;
  3441. }
  3442. inline static int32_t get_offset_of_positionL_14() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___positionL_14)); }
  3443. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_positionL_14() const { return ___positionL_14; }
  3444. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_positionL_14() { return &___positionL_14; }
  3445. inline void set_positionL_14(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  3446. {
  3447. ___positionL_14 = value;
  3448. }
  3449. inline static int32_t get_offset_of_clickSFX_15() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___clickSFX_15)); }
  3450. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * get_clickSFX_15() const { return ___clickSFX_15; }
  3451. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B ** get_address_of_clickSFX_15() { return &___clickSFX_15; }
  3452. inline void set_clickSFX_15(AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * value)
  3453. {
  3454. ___clickSFX_15 = value;
  3455. Il2CppCodeGenWriteBarrier((void**)(&___clickSFX_15), (void*)value);
  3456. }
  3457. inline static int32_t get_offset_of_menu_16() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___menu_16)); }
  3458. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_menu_16() const { return ___menu_16; }
  3459. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_menu_16() { return &___menu_16; }
  3460. inline void set_menu_16(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3461. {
  3462. ___menu_16 = value;
  3463. Il2CppCodeGenWriteBarrier((void**)(&___menu_16), (void*)value);
  3464. }
  3465. inline static int32_t get_offset_of_acitve_17() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___acitve_17)); }
  3466. inline bool get_acitve_17() const { return ___acitve_17; }
  3467. inline bool* get_address_of_acitve_17() { return &___acitve_17; }
  3468. inline void set_acitve_17(bool value)
  3469. {
  3470. ___acitve_17 = value;
  3471. }
  3472. inline static int32_t get_offset_of_activeLeft_18() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___activeLeft_18)); }
  3473. inline bool get_activeLeft_18() const { return ___activeLeft_18; }
  3474. inline bool* get_address_of_activeLeft_18() { return &___activeLeft_18; }
  3475. inline void set_activeLeft_18(bool value)
  3476. {
  3477. ___activeLeft_18 = value;
  3478. }
  3479. inline static int32_t get_offset_of_activeRight_19() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___activeRight_19)); }
  3480. inline bool get_activeRight_19() const { return ___activeRight_19; }
  3481. inline bool* get_address_of_activeRight_19() { return &___activeRight_19; }
  3482. inline void set_activeRight_19(bool value)
  3483. {
  3484. ___activeRight_19 = value;
  3485. }
  3486. };
  3487. // MovePolice
  3488. struct MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  3489. {
  3490. public:
  3491. // System.Boolean MovePolice::isSelected
  3492. bool ___isSelected_4;
  3493. // System.Single MovePolice::distanceRay
  3494. float ___distanceRay_5;
  3495. // UnityEngine.GameObject MovePolice::piece
  3496. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___piece_6;
  3497. // UnityEngine.Transform[] MovePolice::piecesMove
  3498. TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* ___piecesMove_7;
  3499. // System.Boolean MovePolice::puzzlePlaying
  3500. bool ___puzzlePlaying_8;
  3501. // UnityEngine.Vector3 MovePolice::offset
  3502. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___offset_9;
  3503. // UnityEngine.GameObject MovePolice::lightC
  3504. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___lightC_10;
  3505. // System.Single MovePolice::positionX
  3506. float ___positionX_11;
  3507. // System.Single MovePolice::positionY
  3508. float ___positionY_12;
  3509. // System.Single MovePolice::positionZ
  3510. float ___positionZ_13;
  3511. // UnityEngine.Vector3 MovePolice::positionL
  3512. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___positionL_14;
  3513. // UnityEngine.AudioSource MovePolice::clickSFX
  3514. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * ___clickSFX_15;
  3515. // UnityEngine.GameObject MovePolice::menu
  3516. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___menu_16;
  3517. // System.Boolean MovePolice::acitve
  3518. bool ___acitve_17;
  3519. public:
  3520. inline static int32_t get_offset_of_isSelected_4() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___isSelected_4)); }
  3521. inline bool get_isSelected_4() const { return ___isSelected_4; }
  3522. inline bool* get_address_of_isSelected_4() { return &___isSelected_4; }
  3523. inline void set_isSelected_4(bool value)
  3524. {
  3525. ___isSelected_4 = value;
  3526. }
  3527. inline static int32_t get_offset_of_distanceRay_5() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___distanceRay_5)); }
  3528. inline float get_distanceRay_5() const { return ___distanceRay_5; }
  3529. inline float* get_address_of_distanceRay_5() { return &___distanceRay_5; }
  3530. inline void set_distanceRay_5(float value)
  3531. {
  3532. ___distanceRay_5 = value;
  3533. }
  3534. inline static int32_t get_offset_of_piece_6() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___piece_6)); }
  3535. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_piece_6() const { return ___piece_6; }
  3536. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_piece_6() { return &___piece_6; }
  3537. inline void set_piece_6(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3538. {
  3539. ___piece_6 = value;
  3540. Il2CppCodeGenWriteBarrier((void**)(&___piece_6), (void*)value);
  3541. }
  3542. inline static int32_t get_offset_of_piecesMove_7() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___piecesMove_7)); }
  3543. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* get_piecesMove_7() const { return ___piecesMove_7; }
  3544. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D** get_address_of_piecesMove_7() { return &___piecesMove_7; }
  3545. inline void set_piecesMove_7(TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* value)
  3546. {
  3547. ___piecesMove_7 = value;
  3548. Il2CppCodeGenWriteBarrier((void**)(&___piecesMove_7), (void*)value);
  3549. }
  3550. inline static int32_t get_offset_of_puzzlePlaying_8() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___puzzlePlaying_8)); }
  3551. inline bool get_puzzlePlaying_8() const { return ___puzzlePlaying_8; }
  3552. inline bool* get_address_of_puzzlePlaying_8() { return &___puzzlePlaying_8; }
  3553. inline void set_puzzlePlaying_8(bool value)
  3554. {
  3555. ___puzzlePlaying_8 = value;
  3556. }
  3557. inline static int32_t get_offset_of_offset_9() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___offset_9)); }
  3558. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_offset_9() const { return ___offset_9; }
  3559. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_offset_9() { return &___offset_9; }
  3560. inline void set_offset_9(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  3561. {
  3562. ___offset_9 = value;
  3563. }
  3564. inline static int32_t get_offset_of_lightC_10() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___lightC_10)); }
  3565. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_lightC_10() const { return ___lightC_10; }
  3566. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_lightC_10() { return &___lightC_10; }
  3567. inline void set_lightC_10(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3568. {
  3569. ___lightC_10 = value;
  3570. Il2CppCodeGenWriteBarrier((void**)(&___lightC_10), (void*)value);
  3571. }
  3572. inline static int32_t get_offset_of_positionX_11() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___positionX_11)); }
  3573. inline float get_positionX_11() const { return ___positionX_11; }
  3574. inline float* get_address_of_positionX_11() { return &___positionX_11; }
  3575. inline void set_positionX_11(float value)
  3576. {
  3577. ___positionX_11 = value;
  3578. }
  3579. inline static int32_t get_offset_of_positionY_12() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___positionY_12)); }
  3580. inline float get_positionY_12() const { return ___positionY_12; }
  3581. inline float* get_address_of_positionY_12() { return &___positionY_12; }
  3582. inline void set_positionY_12(float value)
  3583. {
  3584. ___positionY_12 = value;
  3585. }
  3586. inline static int32_t get_offset_of_positionZ_13() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___positionZ_13)); }
  3587. inline float get_positionZ_13() const { return ___positionZ_13; }
  3588. inline float* get_address_of_positionZ_13() { return &___positionZ_13; }
  3589. inline void set_positionZ_13(float value)
  3590. {
  3591. ___positionZ_13 = value;
  3592. }
  3593. inline static int32_t get_offset_of_positionL_14() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___positionL_14)); }
  3594. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_positionL_14() const { return ___positionL_14; }
  3595. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_positionL_14() { return &___positionL_14; }
  3596. inline void set_positionL_14(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  3597. {
  3598. ___positionL_14 = value;
  3599. }
  3600. inline static int32_t get_offset_of_clickSFX_15() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___clickSFX_15)); }
  3601. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * get_clickSFX_15() const { return ___clickSFX_15; }
  3602. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B ** get_address_of_clickSFX_15() { return &___clickSFX_15; }
  3603. inline void set_clickSFX_15(AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * value)
  3604. {
  3605. ___clickSFX_15 = value;
  3606. Il2CppCodeGenWriteBarrier((void**)(&___clickSFX_15), (void*)value);
  3607. }
  3608. inline static int32_t get_offset_of_menu_16() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___menu_16)); }
  3609. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_menu_16() const { return ___menu_16; }
  3610. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_menu_16() { return &___menu_16; }
  3611. inline void set_menu_16(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3612. {
  3613. ___menu_16 = value;
  3614. Il2CppCodeGenWriteBarrier((void**)(&___menu_16), (void*)value);
  3615. }
  3616. inline static int32_t get_offset_of_acitve_17() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___acitve_17)); }
  3617. inline bool get_acitve_17() const { return ___acitve_17; }
  3618. inline bool* get_address_of_acitve_17() { return &___acitve_17; }
  3619. inline void set_acitve_17(bool value)
  3620. {
  3621. ___acitve_17 = value;
  3622. }
  3623. };
  3624. // NewBehaviourScript
  3625. struct NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  3626. {
  3627. public:
  3628. // UnityEngine.Transform NewBehaviourScript::target
  3629. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * ___target_4;
  3630. // System.Single NewBehaviourScript::distance
  3631. float ___distance_5;
  3632. // System.Single NewBehaviourScript::x
  3633. float ___x_6;
  3634. // System.Single NewBehaviourScript::y
  3635. float ___y_7;
  3636. // System.Single NewBehaviourScript::yMinLimit
  3637. float ___yMinLimit_8;
  3638. // System.Single NewBehaviourScript::yMaxLimit
  3639. float ___yMaxLimit_9;
  3640. // System.Single NewBehaviourScript::xSpeed
  3641. float ___xSpeed_10;
  3642. // System.Single NewBehaviourScript::ySpeed
  3643. float ___ySpeed_11;
  3644. public:
  3645. inline static int32_t get_offset_of_target_4() { return static_cast<int32_t>(offsetof(NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB, ___target_4)); }
  3646. inline Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * get_target_4() const { return ___target_4; }
  3647. inline Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 ** get_address_of_target_4() { return &___target_4; }
  3648. inline void set_target_4(Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * value)
  3649. {
  3650. ___target_4 = value;
  3651. Il2CppCodeGenWriteBarrier((void**)(&___target_4), (void*)value);
  3652. }
  3653. inline static int32_t get_offset_of_distance_5() { return static_cast<int32_t>(offsetof(NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB, ___distance_5)); }
  3654. inline float get_distance_5() const { return ___distance_5; }
  3655. inline float* get_address_of_distance_5() { return &___distance_5; }
  3656. inline void set_distance_5(float value)
  3657. {
  3658. ___distance_5 = value;
  3659. }
  3660. inline static int32_t get_offset_of_x_6() { return static_cast<int32_t>(offsetof(NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB, ___x_6)); }
  3661. inline float get_x_6() const { return ___x_6; }
  3662. inline float* get_address_of_x_6() { return &___x_6; }
  3663. inline void set_x_6(float value)
  3664. {
  3665. ___x_6 = value;
  3666. }
  3667. inline static int32_t get_offset_of_y_7() { return static_cast<int32_t>(offsetof(NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB, ___y_7)); }
  3668. inline float get_y_7() const { return ___y_7; }
  3669. inline float* get_address_of_y_7() { return &___y_7; }
  3670. inline void set_y_7(float value)
  3671. {
  3672. ___y_7 = value;
  3673. }
  3674. inline static int32_t get_offset_of_yMinLimit_8() { return static_cast<int32_t>(offsetof(NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB, ___yMinLimit_8)); }
  3675. inline float get_yMinLimit_8() const { return ___yMinLimit_8; }
  3676. inline float* get_address_of_yMinLimit_8() { return &___yMinLimit_8; }
  3677. inline void set_yMinLimit_8(float value)
  3678. {
  3679. ___yMinLimit_8 = value;
  3680. }
  3681. inline static int32_t get_offset_of_yMaxLimit_9() { return static_cast<int32_t>(offsetof(NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB, ___yMaxLimit_9)); }
  3682. inline float get_yMaxLimit_9() const { return ___yMaxLimit_9; }
  3683. inline float* get_address_of_yMaxLimit_9() { return &___yMaxLimit_9; }
  3684. inline void set_yMaxLimit_9(float value)
  3685. {
  3686. ___yMaxLimit_9 = value;
  3687. }
  3688. inline static int32_t get_offset_of_xSpeed_10() { return static_cast<int32_t>(offsetof(NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB, ___xSpeed_10)); }
  3689. inline float get_xSpeed_10() const { return ___xSpeed_10; }
  3690. inline float* get_address_of_xSpeed_10() { return &___xSpeed_10; }
  3691. inline void set_xSpeed_10(float value)
  3692. {
  3693. ___xSpeed_10 = value;
  3694. }
  3695. inline static int32_t get_offset_of_ySpeed_11() { return static_cast<int32_t>(offsetof(NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB, ___ySpeed_11)); }
  3696. inline float get_ySpeed_11() const { return ___ySpeed_11; }
  3697. inline float* get_address_of_ySpeed_11() { return &___ySpeed_11; }
  3698. inline void set_ySpeed_11(float value)
  3699. {
  3700. ___ySpeed_11 = value;
  3701. }
  3702. };
  3703. // UnityEngine.EventSystems.UIBehaviour
  3704. struct UIBehaviour_tD1C6E2D542222546D68510ECE74036EFBC3C3B0E : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  3705. {
  3706. public:
  3707. public:
  3708. };
  3709. // Wallcollision
  3710. struct Wallcollision_tDEF41BB7D7F4023BB681B13DEF0E508E76016B7C : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  3711. {
  3712. public:
  3713. // UnityEngine.BoxCollider Wallcollision::boxCol
  3714. BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * ___boxCol_4;
  3715. public:
  3716. inline static int32_t get_offset_of_boxCol_4() { return static_cast<int32_t>(offsetof(Wallcollision_tDEF41BB7D7F4023BB681B13DEF0E508E76016B7C, ___boxCol_4)); }
  3717. inline BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * get_boxCol_4() const { return ___boxCol_4; }
  3718. inline BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 ** get_address_of_boxCol_4() { return &___boxCol_4; }
  3719. inline void set_boxCol_4(BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * value)
  3720. {
  3721. ___boxCol_4 = value;
  3722. Il2CppCodeGenWriteBarrier((void**)(&___boxCol_4), (void*)value);
  3723. }
  3724. };
  3725. // click
  3726. struct click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  3727. {
  3728. public:
  3729. // UnityEngine.GameObject click::buttonObj
  3730. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___buttonObj_4;
  3731. // cubeController click::cubeController
  3732. cubeController_t086364685C50B4D62D773ECB7A0EAF5A2A842470 * ___cubeController_5;
  3733. // cube click::cube
  3734. cube_t759966A2525F86925E7162ADE0582ED674E630F0 * ___cube_6;
  3735. public:
  3736. inline static int32_t get_offset_of_buttonObj_4() { return static_cast<int32_t>(offsetof(click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D, ___buttonObj_4)); }
  3737. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_buttonObj_4() const { return ___buttonObj_4; }
  3738. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_buttonObj_4() { return &___buttonObj_4; }
  3739. inline void set_buttonObj_4(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3740. {
  3741. ___buttonObj_4 = value;
  3742. Il2CppCodeGenWriteBarrier((void**)(&___buttonObj_4), (void*)value);
  3743. }
  3744. inline static int32_t get_offset_of_cubeController_5() { return static_cast<int32_t>(offsetof(click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D, ___cubeController_5)); }
  3745. inline cubeController_t086364685C50B4D62D773ECB7A0EAF5A2A842470 * get_cubeController_5() const { return ___cubeController_5; }
  3746. inline cubeController_t086364685C50B4D62D773ECB7A0EAF5A2A842470 ** get_address_of_cubeController_5() { return &___cubeController_5; }
  3747. inline void set_cubeController_5(cubeController_t086364685C50B4D62D773ECB7A0EAF5A2A842470 * value)
  3748. {
  3749. ___cubeController_5 = value;
  3750. Il2CppCodeGenWriteBarrier((void**)(&___cubeController_5), (void*)value);
  3751. }
  3752. inline static int32_t get_offset_of_cube_6() { return static_cast<int32_t>(offsetof(click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D, ___cube_6)); }
  3753. inline cube_t759966A2525F86925E7162ADE0582ED674E630F0 * get_cube_6() const { return ___cube_6; }
  3754. inline cube_t759966A2525F86925E7162ADE0582ED674E630F0 ** get_address_of_cube_6() { return &___cube_6; }
  3755. inline void set_cube_6(cube_t759966A2525F86925E7162ADE0582ED674E630F0 * value)
  3756. {
  3757. ___cube_6 = value;
  3758. Il2CppCodeGenWriteBarrier((void**)(&___cube_6), (void*)value);
  3759. }
  3760. };
  3761. // cube
  3762. struct cube_t759966A2525F86925E7162ADE0582ED674E630F0 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  3763. {
  3764. public:
  3765. public:
  3766. };
  3767. // cubeController
  3768. struct cubeController_t086364685C50B4D62D773ECB7A0EAF5A2A842470 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  3769. {
  3770. public:
  3771. // UnityEngine.GameObject cubeController::CubePrefab
  3772. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___CubePrefab_4;
  3773. public:
  3774. inline static int32_t get_offset_of_CubePrefab_4() { return static_cast<int32_t>(offsetof(cubeController_t086364685C50B4D62D773ECB7A0EAF5A2A842470, ___CubePrefab_4)); }
  3775. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_CubePrefab_4() const { return ___CubePrefab_4; }
  3776. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_CubePrefab_4() { return &___CubePrefab_4; }
  3777. inline void set_CubePrefab_4(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3778. {
  3779. ___CubePrefab_4 = value;
  3780. Il2CppCodeGenWriteBarrier((void**)(&___CubePrefab_4), (void*)value);
  3781. }
  3782. };
  3783. // dragPicture
  3784. struct dragPicture_t531DE9A41BE1D054D5EA53222D6929DE4DCD1991 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  3785. {
  3786. public:
  3787. // UnityEngine.RectTransform dragPicture::rectTransform
  3788. RectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072 * ___rectTransform_4;
  3789. public:
  3790. inline static int32_t get_offset_of_rectTransform_4() { return static_cast<int32_t>(offsetof(dragPicture_t531DE9A41BE1D054D5EA53222D6929DE4DCD1991, ___rectTransform_4)); }
  3791. inline RectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072 * get_rectTransform_4() const { return ___rectTransform_4; }
  3792. inline RectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072 ** get_address_of_rectTransform_4() { return &___rectTransform_4; }
  3793. inline void set_rectTransform_4(RectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072 * value)
  3794. {
  3795. ___rectTransform_4 = value;
  3796. Il2CppCodeGenWriteBarrier((void**)(&___rectTransform_4), (void*)value);
  3797. }
  3798. };
  3799. // move
  3800. struct move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  3801. {
  3802. public:
  3803. // System.Boolean move::isSelected
  3804. bool ___isSelected_4;
  3805. // System.Single move::distanceRay
  3806. float ___distanceRay_5;
  3807. // UnityEngine.GameObject move::piece
  3808. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___piece_6;
  3809. // UnityEngine.Transform[] move::piecesMove
  3810. TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* ___piecesMove_7;
  3811. // System.Boolean move::puzzlePlaying
  3812. bool ___puzzlePlaying_8;
  3813. // UnityEngine.Vector3 move::offset
  3814. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___offset_9;
  3815. // UnityEngine.GameObject move::lightC
  3816. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___lightC_10;
  3817. // System.Single move::positionX
  3818. float ___positionX_11;
  3819. // System.Single move::positionY
  3820. float ___positionY_12;
  3821. // System.Single move::positionZ
  3822. float ___positionZ_13;
  3823. // UnityEngine.Vector3 move::positionL
  3824. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___positionL_14;
  3825. // UnityEngine.AudioSource move::clickSFX
  3826. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * ___clickSFX_15;
  3827. // UnityEngine.GameObject move::menu
  3828. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___menu_16;
  3829. // System.Boolean move::acitve
  3830. bool ___acitve_17;
  3831. public:
  3832. inline static int32_t get_offset_of_isSelected_4() { return static_cast<int32_t>(offsetof(move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276, ___isSelected_4)); }
  3833. inline bool get_isSelected_4() const { return ___isSelected_4; }
  3834. inline bool* get_address_of_isSelected_4() { return &___isSelected_4; }
  3835. inline void set_isSelected_4(bool value)
  3836. {
  3837. ___isSelected_4 = value;
  3838. }
  3839. inline static int32_t get_offset_of_distanceRay_5() { return static_cast<int32_t>(offsetof(move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276, ___distanceRay_5)); }
  3840. inline float get_distanceRay_5() const { return ___distanceRay_5; }
  3841. inline float* get_address_of_distanceRay_5() { return &___distanceRay_5; }
  3842. inline void set_distanceRay_5(float value)
  3843. {
  3844. ___distanceRay_5 = value;
  3845. }
  3846. inline static int32_t get_offset_of_piece_6() { return static_cast<int32_t>(offsetof(move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276, ___piece_6)); }
  3847. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_piece_6() const { return ___piece_6; }
  3848. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_piece_6() { return &___piece_6; }
  3849. inline void set_piece_6(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3850. {
  3851. ___piece_6 = value;
  3852. Il2CppCodeGenWriteBarrier((void**)(&___piece_6), (void*)value);
  3853. }
  3854. inline static int32_t get_offset_of_piecesMove_7() { return static_cast<int32_t>(offsetof(move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276, ___piecesMove_7)); }
  3855. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* get_piecesMove_7() const { return ___piecesMove_7; }
  3856. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D** get_address_of_piecesMove_7() { return &___piecesMove_7; }
  3857. inline void set_piecesMove_7(TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* value)
  3858. {
  3859. ___piecesMove_7 = value;
  3860. Il2CppCodeGenWriteBarrier((void**)(&___piecesMove_7), (void*)value);
  3861. }
  3862. inline static int32_t get_offset_of_puzzlePlaying_8() { return static_cast<int32_t>(offsetof(move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276, ___puzzlePlaying_8)); }
  3863. inline bool get_puzzlePlaying_8() const { return ___puzzlePlaying_8; }
  3864. inline bool* get_address_of_puzzlePlaying_8() { return &___puzzlePlaying_8; }
  3865. inline void set_puzzlePlaying_8(bool value)
  3866. {
  3867. ___puzzlePlaying_8 = value;
  3868. }
  3869. inline static int32_t get_offset_of_offset_9() { return static_cast<int32_t>(offsetof(move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276, ___offset_9)); }
  3870. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_offset_9() const { return ___offset_9; }
  3871. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_offset_9() { return &___offset_9; }
  3872. inline void set_offset_9(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  3873. {
  3874. ___offset_9 = value;
  3875. }
  3876. inline static int32_t get_offset_of_lightC_10() { return static_cast<int32_t>(offsetof(move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276, ___lightC_10)); }
  3877. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_lightC_10() const { return ___lightC_10; }
  3878. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_lightC_10() { return &___lightC_10; }
  3879. inline void set_lightC_10(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3880. {
  3881. ___lightC_10 = value;
  3882. Il2CppCodeGenWriteBarrier((void**)(&___lightC_10), (void*)value);
  3883. }
  3884. inline static int32_t get_offset_of_positionX_11() { return static_cast<int32_t>(offsetof(move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276, ___positionX_11)); }
  3885. inline float get_positionX_11() const { return ___positionX_11; }
  3886. inline float* get_address_of_positionX_11() { return &___positionX_11; }
  3887. inline void set_positionX_11(float value)
  3888. {
  3889. ___positionX_11 = value;
  3890. }
  3891. inline static int32_t get_offset_of_positionY_12() { return static_cast<int32_t>(offsetof(move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276, ___positionY_12)); }
  3892. inline float get_positionY_12() const { return ___positionY_12; }
  3893. inline float* get_address_of_positionY_12() { return &___positionY_12; }
  3894. inline void set_positionY_12(float value)
  3895. {
  3896. ___positionY_12 = value;
  3897. }
  3898. inline static int32_t get_offset_of_positionZ_13() { return static_cast<int32_t>(offsetof(move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276, ___positionZ_13)); }
  3899. inline float get_positionZ_13() const { return ___positionZ_13; }
  3900. inline float* get_address_of_positionZ_13() { return &___positionZ_13; }
  3901. inline void set_positionZ_13(float value)
  3902. {
  3903. ___positionZ_13 = value;
  3904. }
  3905. inline static int32_t get_offset_of_positionL_14() { return static_cast<int32_t>(offsetof(move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276, ___positionL_14)); }
  3906. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_positionL_14() const { return ___positionL_14; }
  3907. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_positionL_14() { return &___positionL_14; }
  3908. inline void set_positionL_14(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  3909. {
  3910. ___positionL_14 = value;
  3911. }
  3912. inline static int32_t get_offset_of_clickSFX_15() { return static_cast<int32_t>(offsetof(move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276, ___clickSFX_15)); }
  3913. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * get_clickSFX_15() const { return ___clickSFX_15; }
  3914. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B ** get_address_of_clickSFX_15() { return &___clickSFX_15; }
  3915. inline void set_clickSFX_15(AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * value)
  3916. {
  3917. ___clickSFX_15 = value;
  3918. Il2CppCodeGenWriteBarrier((void**)(&___clickSFX_15), (void*)value);
  3919. }
  3920. inline static int32_t get_offset_of_menu_16() { return static_cast<int32_t>(offsetof(move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276, ___menu_16)); }
  3921. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_menu_16() const { return ___menu_16; }
  3922. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_menu_16() { return &___menu_16; }
  3923. inline void set_menu_16(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3924. {
  3925. ___menu_16 = value;
  3926. Il2CppCodeGenWriteBarrier((void**)(&___menu_16), (void*)value);
  3927. }
  3928. inline static int32_t get_offset_of_acitve_17() { return static_cast<int32_t>(offsetof(move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276, ___acitve_17)); }
  3929. inline bool get_acitve_17() const { return ___acitve_17; }
  3930. inline bool* get_address_of_acitve_17() { return &___acitve_17; }
  3931. inline void set_acitve_17(bool value)
  3932. {
  3933. ___acitve_17 = value;
  3934. }
  3935. };
  3936. // task
  3937. struct task_tFEA677DA43E16E3279B9C2CA9F20933B70DF93B7 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  3938. {
  3939. public:
  3940. // UnityEngine.Ray task::ray
  3941. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray_4;
  3942. // UnityEngine.RaycastHit task::_hit
  3943. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 ____hit_5;
  3944. // UnityEngine.GameObject task::cube
  3945. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___cube_6;
  3946. // UnityEngine.Material task::color1
  3947. Material_t8927C00353A72755313F046D0CE85178AE8218EE * ___color1_7;
  3948. public:
  3949. inline static int32_t get_offset_of_ray_4() { return static_cast<int32_t>(offsetof(task_tFEA677DA43E16E3279B9C2CA9F20933B70DF93B7, ___ray_4)); }
  3950. inline Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 get_ray_4() const { return ___ray_4; }
  3951. inline Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * get_address_of_ray_4() { return &___ray_4; }
  3952. inline void set_ray_4(Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 value)
  3953. {
  3954. ___ray_4 = value;
  3955. }
  3956. inline static int32_t get_offset_of__hit_5() { return static_cast<int32_t>(offsetof(task_tFEA677DA43E16E3279B9C2CA9F20933B70DF93B7, ____hit_5)); }
  3957. inline RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 get__hit_5() const { return ____hit_5; }
  3958. inline RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * get_address_of__hit_5() { return &____hit_5; }
  3959. inline void set__hit_5(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 value)
  3960. {
  3961. ____hit_5 = value;
  3962. }
  3963. inline static int32_t get_offset_of_cube_6() { return static_cast<int32_t>(offsetof(task_tFEA677DA43E16E3279B9C2CA9F20933B70DF93B7, ___cube_6)); }
  3964. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_cube_6() const { return ___cube_6; }
  3965. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_cube_6() { return &___cube_6; }
  3966. inline void set_cube_6(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3967. {
  3968. ___cube_6 = value;
  3969. Il2CppCodeGenWriteBarrier((void**)(&___cube_6), (void*)value);
  3970. }
  3971. inline static int32_t get_offset_of_color1_7() { return static_cast<int32_t>(offsetof(task_tFEA677DA43E16E3279B9C2CA9F20933B70DF93B7, ___color1_7)); }
  3972. inline Material_t8927C00353A72755313F046D0CE85178AE8218EE * get_color1_7() const { return ___color1_7; }
  3973. inline Material_t8927C00353A72755313F046D0CE85178AE8218EE ** get_address_of_color1_7() { return &___color1_7; }
  3974. inline void set_color1_7(Material_t8927C00353A72755313F046D0CE85178AE8218EE * value)
  3975. {
  3976. ___color1_7 = value;
  3977. Il2CppCodeGenWriteBarrier((void**)(&___color1_7), (void*)value);
  3978. }
  3979. };
  3980. // testMove
  3981. struct testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  3982. {
  3983. public:
  3984. // UnityEngine.Vector3 testMove::_vec3TargetScreenSpace
  3985. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ____vec3TargetScreenSpace_4;
  3986. // UnityEngine.Vector3 testMove::_vec3TargetWorldSpace
  3987. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ____vec3TargetWorldSpace_5;
  3988. // UnityEngine.Transform testMove::_trans
  3989. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * ____trans_6;
  3990. // UnityEngine.Vector3 testMove::_vec3MouseScreenSpace
  3991. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ____vec3MouseScreenSpace_7;
  3992. // UnityEngine.Vector3 testMove::_vec3Offset
  3993. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ____vec3Offset_8;
  3994. // UnityEngine.AudioSource testMove::clickSFX
  3995. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * ___clickSFX_9;
  3996. public:
  3997. inline static int32_t get_offset_of__vec3TargetScreenSpace_4() { return static_cast<int32_t>(offsetof(testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F, ____vec3TargetScreenSpace_4)); }
  3998. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get__vec3TargetScreenSpace_4() const { return ____vec3TargetScreenSpace_4; }
  3999. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of__vec3TargetScreenSpace_4() { return &____vec3TargetScreenSpace_4; }
  4000. inline void set__vec3TargetScreenSpace_4(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  4001. {
  4002. ____vec3TargetScreenSpace_4 = value;
  4003. }
  4004. inline static int32_t get_offset_of__vec3TargetWorldSpace_5() { return static_cast<int32_t>(offsetof(testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F, ____vec3TargetWorldSpace_5)); }
  4005. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get__vec3TargetWorldSpace_5() const { return ____vec3TargetWorldSpace_5; }
  4006. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of__vec3TargetWorldSpace_5() { return &____vec3TargetWorldSpace_5; }
  4007. inline void set__vec3TargetWorldSpace_5(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  4008. {
  4009. ____vec3TargetWorldSpace_5 = value;
  4010. }
  4011. inline static int32_t get_offset_of__trans_6() { return static_cast<int32_t>(offsetof(testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F, ____trans_6)); }
  4012. inline Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * get__trans_6() const { return ____trans_6; }
  4013. inline Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 ** get_address_of__trans_6() { return &____trans_6; }
  4014. inline void set__trans_6(Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * value)
  4015. {
  4016. ____trans_6 = value;
  4017. Il2CppCodeGenWriteBarrier((void**)(&____trans_6), (void*)value);
  4018. }
  4019. inline static int32_t get_offset_of__vec3MouseScreenSpace_7() { return static_cast<int32_t>(offsetof(testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F, ____vec3MouseScreenSpace_7)); }
  4020. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get__vec3MouseScreenSpace_7() const { return ____vec3MouseScreenSpace_7; }
  4021. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of__vec3MouseScreenSpace_7() { return &____vec3MouseScreenSpace_7; }
  4022. inline void set__vec3MouseScreenSpace_7(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  4023. {
  4024. ____vec3MouseScreenSpace_7 = value;
  4025. }
  4026. inline static int32_t get_offset_of__vec3Offset_8() { return static_cast<int32_t>(offsetof(testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F, ____vec3Offset_8)); }
  4027. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get__vec3Offset_8() const { return ____vec3Offset_8; }
  4028. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of__vec3Offset_8() { return &____vec3Offset_8; }
  4029. inline void set__vec3Offset_8(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  4030. {
  4031. ____vec3Offset_8 = value;
  4032. }
  4033. inline static int32_t get_offset_of_clickSFX_9() { return static_cast<int32_t>(offsetof(testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F, ___clickSFX_9)); }
  4034. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * get_clickSFX_9() const { return ___clickSFX_9; }
  4035. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B ** get_address_of_clickSFX_9() { return &___clickSFX_9; }
  4036. inline void set_clickSFX_9(AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * value)
  4037. {
  4038. ___clickSFX_9 = value;
  4039. Il2CppCodeGenWriteBarrier((void**)(&___clickSFX_9), (void*)value);
  4040. }
  4041. };
  4042. // UnityEngine.UI.Selectable
  4043. struct Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD : public UIBehaviour_tD1C6E2D542222546D68510ECE74036EFBC3C3B0E
  4044. {
  4045. public:
  4046. // System.Boolean UnityEngine.UI.Selectable::m_EnableCalled
  4047. bool ___m_EnableCalled_6;
  4048. // UnityEngine.UI.Navigation UnityEngine.UI.Selectable::m_Navigation
  4049. Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A ___m_Navigation_7;
  4050. // UnityEngine.UI.Selectable/Transition UnityEngine.UI.Selectable::m_Transition
  4051. int32_t ___m_Transition_8;
  4052. // UnityEngine.UI.ColorBlock UnityEngine.UI.Selectable::m_Colors
  4053. ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955 ___m_Colors_9;
  4054. // UnityEngine.UI.SpriteState UnityEngine.UI.Selectable::m_SpriteState
  4055. SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E ___m_SpriteState_10;
  4056. // UnityEngine.UI.AnimationTriggers UnityEngine.UI.Selectable::m_AnimationTriggers
  4057. AnimationTriggers_tF38CA7FA631709E096B57D732668D86081F44C11 * ___m_AnimationTriggers_11;
  4058. // System.Boolean UnityEngine.UI.Selectable::m_Interactable
  4059. bool ___m_Interactable_12;
  4060. // UnityEngine.UI.Graphic UnityEngine.UI.Selectable::m_TargetGraphic
  4061. Graphic_tF07D777035055CF93BA5F46F77ED5EDFEFF9AE24 * ___m_TargetGraphic_13;
  4062. // System.Boolean UnityEngine.UI.Selectable::m_GroupsAllowInteraction
  4063. bool ___m_GroupsAllowInteraction_14;
  4064. // System.Int32 UnityEngine.UI.Selectable::m_CurrentIndex
  4065. int32_t ___m_CurrentIndex_15;
  4066. // System.Boolean UnityEngine.UI.Selectable::<isPointerInside>k__BackingField
  4067. bool ___U3CisPointerInsideU3Ek__BackingField_16;
  4068. // System.Boolean UnityEngine.UI.Selectable::<isPointerDown>k__BackingField
  4069. bool ___U3CisPointerDownU3Ek__BackingField_17;
  4070. // System.Boolean UnityEngine.UI.Selectable::<hasSelection>k__BackingField
  4071. bool ___U3ChasSelectionU3Ek__BackingField_18;
  4072. // System.Collections.Generic.List`1<UnityEngine.CanvasGroup> UnityEngine.UI.Selectable::m_CanvasGroupCache
  4073. List_1_t34AA4AF4E7352129CA58045901530E41445AC16D * ___m_CanvasGroupCache_19;
  4074. public:
  4075. inline static int32_t get_offset_of_m_EnableCalled_6() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_EnableCalled_6)); }
  4076. inline bool get_m_EnableCalled_6() const { return ___m_EnableCalled_6; }
  4077. inline bool* get_address_of_m_EnableCalled_6() { return &___m_EnableCalled_6; }
  4078. inline void set_m_EnableCalled_6(bool value)
  4079. {
  4080. ___m_EnableCalled_6 = value;
  4081. }
  4082. inline static int32_t get_offset_of_m_Navigation_7() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_Navigation_7)); }
  4083. inline Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A get_m_Navigation_7() const { return ___m_Navigation_7; }
  4084. inline Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A * get_address_of_m_Navigation_7() { return &___m_Navigation_7; }
  4085. inline void set_m_Navigation_7(Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A value)
  4086. {
  4087. ___m_Navigation_7 = value;
  4088. Il2CppCodeGenWriteBarrier((void**)&(((&___m_Navigation_7))->___m_SelectOnUp_2), (void*)NULL);
  4089. #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
  4090. Il2CppCodeGenWriteBarrier((void**)&(((&___m_Navigation_7))->___m_SelectOnDown_3), (void*)NULL);
  4091. #endif
  4092. #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
  4093. Il2CppCodeGenWriteBarrier((void**)&(((&___m_Navigation_7))->___m_SelectOnLeft_4), (void*)NULL);
  4094. #endif
  4095. #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
  4096. Il2CppCodeGenWriteBarrier((void**)&(((&___m_Navigation_7))->___m_SelectOnRight_5), (void*)NULL);
  4097. #endif
  4098. }
  4099. inline static int32_t get_offset_of_m_Transition_8() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_Transition_8)); }
  4100. inline int32_t get_m_Transition_8() const { return ___m_Transition_8; }
  4101. inline int32_t* get_address_of_m_Transition_8() { return &___m_Transition_8; }
  4102. inline void set_m_Transition_8(int32_t value)
  4103. {
  4104. ___m_Transition_8 = value;
  4105. }
  4106. inline static int32_t get_offset_of_m_Colors_9() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_Colors_9)); }
  4107. inline ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955 get_m_Colors_9() const { return ___m_Colors_9; }
  4108. inline ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955 * get_address_of_m_Colors_9() { return &___m_Colors_9; }
  4109. inline void set_m_Colors_9(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955 value)
  4110. {
  4111. ___m_Colors_9 = value;
  4112. }
  4113. inline static int32_t get_offset_of_m_SpriteState_10() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_SpriteState_10)); }
  4114. inline SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E get_m_SpriteState_10() const { return ___m_SpriteState_10; }
  4115. inline SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E * get_address_of_m_SpriteState_10() { return &___m_SpriteState_10; }
  4116. inline void set_m_SpriteState_10(SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E value)
  4117. {
  4118. ___m_SpriteState_10 = value;
  4119. Il2CppCodeGenWriteBarrier((void**)&(((&___m_SpriteState_10))->___m_HighlightedSprite_0), (void*)NULL);
  4120. #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
  4121. Il2CppCodeGenWriteBarrier((void**)&(((&___m_SpriteState_10))->___m_PressedSprite_1), (void*)NULL);
  4122. #endif
  4123. #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
  4124. Il2CppCodeGenWriteBarrier((void**)&(((&___m_SpriteState_10))->___m_SelectedSprite_2), (void*)NULL);
  4125. #endif
  4126. #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
  4127. Il2CppCodeGenWriteBarrier((void**)&(((&___m_SpriteState_10))->___m_DisabledSprite_3), (void*)NULL);
  4128. #endif
  4129. }
  4130. inline static int32_t get_offset_of_m_AnimationTriggers_11() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_AnimationTriggers_11)); }
  4131. inline AnimationTriggers_tF38CA7FA631709E096B57D732668D86081F44C11 * get_m_AnimationTriggers_11() const { return ___m_AnimationTriggers_11; }
  4132. inline AnimationTriggers_tF38CA7FA631709E096B57D732668D86081F44C11 ** get_address_of_m_AnimationTriggers_11() { return &___m_AnimationTriggers_11; }
  4133. inline void set_m_AnimationTriggers_11(AnimationTriggers_tF38CA7FA631709E096B57D732668D86081F44C11 * value)
  4134. {
  4135. ___m_AnimationTriggers_11 = value;
  4136. Il2CppCodeGenWriteBarrier((void**)(&___m_AnimationTriggers_11), (void*)value);
  4137. }
  4138. inline static int32_t get_offset_of_m_Interactable_12() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_Interactable_12)); }
  4139. inline bool get_m_Interactable_12() const { return ___m_Interactable_12; }
  4140. inline bool* get_address_of_m_Interactable_12() { return &___m_Interactable_12; }
  4141. inline void set_m_Interactable_12(bool value)
  4142. {
  4143. ___m_Interactable_12 = value;
  4144. }
  4145. inline static int32_t get_offset_of_m_TargetGraphic_13() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_TargetGraphic_13)); }
  4146. inline Graphic_tF07D777035055CF93BA5F46F77ED5EDFEFF9AE24 * get_m_TargetGraphic_13() const { return ___m_TargetGraphic_13; }
  4147. inline Graphic_tF07D777035055CF93BA5F46F77ED5EDFEFF9AE24 ** get_address_of_m_TargetGraphic_13() { return &___m_TargetGraphic_13; }
  4148. inline void set_m_TargetGraphic_13(Graphic_tF07D777035055CF93BA5F46F77ED5EDFEFF9AE24 * value)
  4149. {
  4150. ___m_TargetGraphic_13 = value;
  4151. Il2CppCodeGenWriteBarrier((void**)(&___m_TargetGraphic_13), (void*)value);
  4152. }
  4153. inline static int32_t get_offset_of_m_GroupsAllowInteraction_14() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_GroupsAllowInteraction_14)); }
  4154. inline bool get_m_GroupsAllowInteraction_14() const { return ___m_GroupsAllowInteraction_14; }
  4155. inline bool* get_address_of_m_GroupsAllowInteraction_14() { return &___m_GroupsAllowInteraction_14; }
  4156. inline void set_m_GroupsAllowInteraction_14(bool value)
  4157. {
  4158. ___m_GroupsAllowInteraction_14 = value;
  4159. }
  4160. inline static int32_t get_offset_of_m_CurrentIndex_15() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_CurrentIndex_15)); }
  4161. inline int32_t get_m_CurrentIndex_15() const { return ___m_CurrentIndex_15; }
  4162. inline int32_t* get_address_of_m_CurrentIndex_15() { return &___m_CurrentIndex_15; }
  4163. inline void set_m_CurrentIndex_15(int32_t value)
  4164. {
  4165. ___m_CurrentIndex_15 = value;
  4166. }
  4167. inline static int32_t get_offset_of_U3CisPointerInsideU3Ek__BackingField_16() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___U3CisPointerInsideU3Ek__BackingField_16)); }
  4168. inline bool get_U3CisPointerInsideU3Ek__BackingField_16() const { return ___U3CisPointerInsideU3Ek__BackingField_16; }
  4169. inline bool* get_address_of_U3CisPointerInsideU3Ek__BackingField_16() { return &___U3CisPointerInsideU3Ek__BackingField_16; }
  4170. inline void set_U3CisPointerInsideU3Ek__BackingField_16(bool value)
  4171. {
  4172. ___U3CisPointerInsideU3Ek__BackingField_16 = value;
  4173. }
  4174. inline static int32_t get_offset_of_U3CisPointerDownU3Ek__BackingField_17() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___U3CisPointerDownU3Ek__BackingField_17)); }
  4175. inline bool get_U3CisPointerDownU3Ek__BackingField_17() const { return ___U3CisPointerDownU3Ek__BackingField_17; }
  4176. inline bool* get_address_of_U3CisPointerDownU3Ek__BackingField_17() { return &___U3CisPointerDownU3Ek__BackingField_17; }
  4177. inline void set_U3CisPointerDownU3Ek__BackingField_17(bool value)
  4178. {
  4179. ___U3CisPointerDownU3Ek__BackingField_17 = value;
  4180. }
  4181. inline static int32_t get_offset_of_U3ChasSelectionU3Ek__BackingField_18() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___U3ChasSelectionU3Ek__BackingField_18)); }
  4182. inline bool get_U3ChasSelectionU3Ek__BackingField_18() const { return ___U3ChasSelectionU3Ek__BackingField_18; }
  4183. inline bool* get_address_of_U3ChasSelectionU3Ek__BackingField_18() { return &___U3ChasSelectionU3Ek__BackingField_18; }
  4184. inline void set_U3ChasSelectionU3Ek__BackingField_18(bool value)
  4185. {
  4186. ___U3ChasSelectionU3Ek__BackingField_18 = value;
  4187. }
  4188. inline static int32_t get_offset_of_m_CanvasGroupCache_19() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_CanvasGroupCache_19)); }
  4189. inline List_1_t34AA4AF4E7352129CA58045901530E41445AC16D * get_m_CanvasGroupCache_19() const { return ___m_CanvasGroupCache_19; }
  4190. inline List_1_t34AA4AF4E7352129CA58045901530E41445AC16D ** get_address_of_m_CanvasGroupCache_19() { return &___m_CanvasGroupCache_19; }
  4191. inline void set_m_CanvasGroupCache_19(List_1_t34AA4AF4E7352129CA58045901530E41445AC16D * value)
  4192. {
  4193. ___m_CanvasGroupCache_19 = value;
  4194. Il2CppCodeGenWriteBarrier((void**)(&___m_CanvasGroupCache_19), (void*)value);
  4195. }
  4196. };
  4197. struct Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD_StaticFields
  4198. {
  4199. public:
  4200. // UnityEngine.UI.Selectable[] UnityEngine.UI.Selectable::s_Selectables
  4201. SelectableU5BU5D_tECF9F5BDBF0652A937D18F10C883EFDAE2E62535* ___s_Selectables_4;
  4202. // System.Int32 UnityEngine.UI.Selectable::s_SelectableCount
  4203. int32_t ___s_SelectableCount_5;
  4204. public:
  4205. inline static int32_t get_offset_of_s_Selectables_4() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD_StaticFields, ___s_Selectables_4)); }
  4206. inline SelectableU5BU5D_tECF9F5BDBF0652A937D18F10C883EFDAE2E62535* get_s_Selectables_4() const { return ___s_Selectables_4; }
  4207. inline SelectableU5BU5D_tECF9F5BDBF0652A937D18F10C883EFDAE2E62535** get_address_of_s_Selectables_4() { return &___s_Selectables_4; }
  4208. inline void set_s_Selectables_4(SelectableU5BU5D_tECF9F5BDBF0652A937D18F10C883EFDAE2E62535* value)
  4209. {
  4210. ___s_Selectables_4 = value;
  4211. Il2CppCodeGenWriteBarrier((void**)(&___s_Selectables_4), (void*)value);
  4212. }
  4213. inline static int32_t get_offset_of_s_SelectableCount_5() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD_StaticFields, ___s_SelectableCount_5)); }
  4214. inline int32_t get_s_SelectableCount_5() const { return ___s_SelectableCount_5; }
  4215. inline int32_t* get_address_of_s_SelectableCount_5() { return &___s_SelectableCount_5; }
  4216. inline void set_s_SelectableCount_5(int32_t value)
  4217. {
  4218. ___s_SelectableCount_5 = value;
  4219. }
  4220. };
  4221. // UnityEngine.UI.Button
  4222. struct Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D : public Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD
  4223. {
  4224. public:
  4225. // UnityEngine.UI.Button/ButtonClickedEvent UnityEngine.UI.Button::m_OnClick
  4226. ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * ___m_OnClick_20;
  4227. public:
  4228. inline static int32_t get_offset_of_m_OnClick_20() { return static_cast<int32_t>(offsetof(Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D, ___m_OnClick_20)); }
  4229. inline ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * get_m_OnClick_20() const { return ___m_OnClick_20; }
  4230. inline ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F ** get_address_of_m_OnClick_20() { return &___m_OnClick_20; }
  4231. inline void set_m_OnClick_20(ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * value)
  4232. {
  4233. ___m_OnClick_20 = value;
  4234. Il2CppCodeGenWriteBarrier((void**)(&___m_OnClick_20), (void*)value);
  4235. }
  4236. };
  4237. #ifdef __clang__
  4238. #pragma clang diagnostic pop
  4239. #endif
  4240. // UnityEngine.GameObject[]
  4241. struct GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642 : public RuntimeArray
  4242. {
  4243. public:
  4244. ALIGN_FIELD (8) GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * m_Items[1];
  4245. public:
  4246. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * GetAt(il2cpp_array_size_t index) const
  4247. {
  4248. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  4249. return m_Items[index];
  4250. }
  4251. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** GetAddressAt(il2cpp_array_size_t index)
  4252. {
  4253. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  4254. return m_Items + index;
  4255. }
  4256. inline void SetAt(il2cpp_array_size_t index, GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  4257. {
  4258. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  4259. m_Items[index] = value;
  4260. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  4261. }
  4262. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * GetAtUnchecked(il2cpp_array_size_t index) const
  4263. {
  4264. return m_Items[index];
  4265. }
  4266. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** GetAddressAtUnchecked(il2cpp_array_size_t index)
  4267. {
  4268. return m_Items + index;
  4269. }
  4270. inline void SetAtUnchecked(il2cpp_array_size_t index, GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  4271. {
  4272. m_Items[index] = value;
  4273. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  4274. }
  4275. };
  4276. // UnityEngine.Collider[]
  4277. struct ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486 : public RuntimeArray
  4278. {
  4279. public:
  4280. ALIGN_FIELD (8) Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * m_Items[1];
  4281. public:
  4282. inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * GetAt(il2cpp_array_size_t index) const
  4283. {
  4284. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  4285. return m_Items[index];
  4286. }
  4287. inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 ** GetAddressAt(il2cpp_array_size_t index)
  4288. {
  4289. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  4290. return m_Items + index;
  4291. }
  4292. inline void SetAt(il2cpp_array_size_t index, Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * value)
  4293. {
  4294. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  4295. m_Items[index] = value;
  4296. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  4297. }
  4298. inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * GetAtUnchecked(il2cpp_array_size_t index) const
  4299. {
  4300. return m_Items[index];
  4301. }
  4302. inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 ** GetAddressAtUnchecked(il2cpp_array_size_t index)
  4303. {
  4304. return m_Items + index;
  4305. }
  4306. inline void SetAtUnchecked(il2cpp_array_size_t index, Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * value)
  4307. {
  4308. m_Items[index] = value;
  4309. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  4310. }
  4311. };
  4312. // System.String[]
  4313. struct StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A : public RuntimeArray
  4314. {
  4315. public:
  4316. ALIGN_FIELD (8) String_t* m_Items[1];
  4317. public:
  4318. inline String_t* GetAt(il2cpp_array_size_t index) const
  4319. {
  4320. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  4321. return m_Items[index];
  4322. }
  4323. inline String_t** GetAddressAt(il2cpp_array_size_t index)
  4324. {
  4325. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  4326. return m_Items + index;
  4327. }
  4328. inline void SetAt(il2cpp_array_size_t index, String_t* value)
  4329. {
  4330. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  4331. m_Items[index] = value;
  4332. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  4333. }
  4334. inline String_t* GetAtUnchecked(il2cpp_array_size_t index) const
  4335. {
  4336. return m_Items[index];
  4337. }
  4338. inline String_t** GetAddressAtUnchecked(il2cpp_array_size_t index)
  4339. {
  4340. return m_Items + index;
  4341. }
  4342. inline void SetAtUnchecked(il2cpp_array_size_t index, String_t* value)
  4343. {
  4344. m_Items[index] = value;
  4345. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  4346. }
  4347. };
  4348. // UnityEngine.GUILayoutOption[]
  4349. struct GUILayoutOptionU5BU5D_tA0F031CC36F88BBBD25D6841ADD3913446E6EA2B : public RuntimeArray
  4350. {
  4351. public:
  4352. ALIGN_FIELD (8) GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB * m_Items[1];
  4353. public:
  4354. inline GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB * GetAt(il2cpp_array_size_t index) const
  4355. {
  4356. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  4357. return m_Items[index];
  4358. }
  4359. inline GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB ** GetAddressAt(il2cpp_array_size_t index)
  4360. {
  4361. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  4362. return m_Items + index;
  4363. }
  4364. inline void SetAt(il2cpp_array_size_t index, GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB * value)
  4365. {
  4366. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  4367. m_Items[index] = value;
  4368. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  4369. }
  4370. inline GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB * GetAtUnchecked(il2cpp_array_size_t index) const
  4371. {
  4372. return m_Items[index];
  4373. }
  4374. inline GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB ** GetAddressAtUnchecked(il2cpp_array_size_t index)
  4375. {
  4376. return m_Items + index;
  4377. }
  4378. inline void SetAtUnchecked(il2cpp_array_size_t index, GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB * value)
  4379. {
  4380. m_Items[index] = value;
  4381. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  4382. }
  4383. };
  4384. // System.Object[]
  4385. struct ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE : public RuntimeArray
  4386. {
  4387. public:
  4388. ALIGN_FIELD (8) RuntimeObject * m_Items[1];
  4389. public:
  4390. inline RuntimeObject * GetAt(il2cpp_array_size_t index) const
  4391. {
  4392. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  4393. return m_Items[index];
  4394. }
  4395. inline RuntimeObject ** GetAddressAt(il2cpp_array_size_t index)
  4396. {
  4397. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  4398. return m_Items + index;
  4399. }
  4400. inline void SetAt(il2cpp_array_size_t index, RuntimeObject * value)
  4401. {
  4402. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  4403. m_Items[index] = value;
  4404. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  4405. }
  4406. inline RuntimeObject * GetAtUnchecked(il2cpp_array_size_t index) const
  4407. {
  4408. return m_Items[index];
  4409. }
  4410. inline RuntimeObject ** GetAddressAtUnchecked(il2cpp_array_size_t index)
  4411. {
  4412. return m_Items + index;
  4413. }
  4414. inline void SetAtUnchecked(il2cpp_array_size_t index, RuntimeObject * value)
  4415. {
  4416. m_Items[index] = value;
  4417. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  4418. }
  4419. };
  4420. // !!0 UnityEngine.Component::GetComponent<System.Object>()
  4421. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject * Component_GetComponent_TisRuntimeObject_m69D9C576D6DD024C709E29EEADBC8041299A3AA7_gshared (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method);
  4422. // !!0 UnityEngine.Object::Instantiate<System.Object>(!!0,UnityEngine.Transform)
  4423. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject * Object_Instantiate_TisRuntimeObject_mD211EB15E9E128684605B4CC7277F10840F8E8CF_gshared (RuntimeObject * ___original0, Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * ___parent1, const RuntimeMethod* method);
  4424. // !!0 UnityEngine.GameObject::GetComponent<System.Object>()
  4425. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject * GameObject_GetComponent_TisRuntimeObject_mCE43118393A796C759AC5D43257AB2330881767D_gshared (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method);
  4426. // !!0 UnityEngine.GameObject::AddComponent<System.Object>()
  4427. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject * GameObject_AddComponent_TisRuntimeObject_mBDBD6EC58A4409E35E4C5D08757C36E4938256B1_gshared (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method);
  4428. // !!0[] System.Array::Empty<System.Object>()
  4429. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* Array_Empty_TisRuntimeObject_m1FBC21243DF3542384C523801E8CA8A97606C747_gshared_inline (const RuntimeMethod* method);
  4430. // !!0 UnityEngine.Object::Instantiate<System.Object>(!!0,UnityEngine.Vector3,UnityEngine.Quaternion)
  4431. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject * Object_Instantiate_TisRuntimeObject_mB05DEC51C29EF5BB8BD17D055E80217F11E571AA_gshared (RuntimeObject * ___original0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___position1, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___rotation2, const RuntimeMethod* method);
  4432. // UnityEngine.GameObject UnityEngine.GameObject::Find(System.String)
  4433. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B (String_t* ___name0, const RuntimeMethod* method);
  4434. // System.String UnityEngine.Object::get_name()
  4435. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * __this, const RuntimeMethod* method);
  4436. // System.Void UnityEngine.MonoBehaviour::print(System.Object)
  4437. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090 (RuntimeObject * ___message0, const RuntimeMethod* method);
  4438. // UnityEngine.Transform UnityEngine.GameObject::get_transform()
  4439. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34 (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method);
  4440. // UnityEngine.Vector3 UnityEngine.Transform::get_localPosition()
  4441. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Transform_get_localPosition_m527B8B5B625DA9A61E551E0FBCD3BE8CA4539FC2 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, const RuntimeMethod* method);
  4442. // System.String UnityEngine.Vector3::ToString()
  4443. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* Vector3_ToString_mD5085501F9A0483542E9F7B18CD09C0AB977E318 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * __this, const RuntimeMethod* method);
  4444. // System.String System.String::Concat(System.String,System.String)
  4445. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* String_Concat_m4B4AB72618348C5DFBFBA8DED84B9E2EBDB55E1B (String_t* ___str00, String_t* ___str11, const RuntimeMethod* method);
  4446. // UnityEngine.Vector3 UnityEngine.Vector3::op_Subtraction(UnityEngine.Vector3,UnityEngine.Vector3)
  4447. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___b1, const RuntimeMethod* method);
  4448. // System.Single UnityEngine.Vector3::get_magnitude()
  4449. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Vector3_get_magnitude_mDDD40612220D8104E77E993E18A101A69A944991 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * __this, const RuntimeMethod* method);
  4450. // System.String System.Single::ToString()
  4451. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* Single_ToString_m80E7ABED4F4D73F2BE19DDB80D3D92FCD8DFA010 (float* __this, const RuntimeMethod* method);
  4452. // System.Void UnityEngine.Transform::set_localPosition(UnityEngine.Vector3)
  4453. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_set_localPosition_m2A2B0033EF079077FAE7C65196078EAF5D041AFC (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___value0, const RuntimeMethod* method);
  4454. // System.Void UnityEngine.Transform::set_localRotation(UnityEngine.Quaternion)
  4455. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_set_localRotation_m1A9101457EC4653AFC93FCC4065A29F2C78FA62C (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___value0, const RuntimeMethod* method);
  4456. // System.Void UnityEngine.Vector3::.ctor(System.Single,System.Single,System.Single)
  4457. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * __this, float ___x0, float ___y1, float ___z2, const RuntimeMethod* method);
  4458. // System.Void UnityEngine.Quaternion::.ctor(System.Single,System.Single,System.Single,System.Single)
  4459. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Quaternion__ctor_m564FA9302F5B9DA8BAB97B0A2D86FFE83ACAA421 (Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 * __this, float ___x0, float ___y1, float ___z2, float ___w3, const RuntimeMethod* method);
  4460. // System.Void UnityEngine.MonoBehaviour::.ctor()
  4461. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED (MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A * __this, const RuntimeMethod* method);
  4462. // System.Single UnityEngine.Input::GetAxis(System.String)
  4463. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326 (String_t* ___axisName0, const RuntimeMethod* method);
  4464. // !!0 UnityEngine.Component::GetComponent<UnityEngine.Camera>()
  4465. inline Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320 (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method)
  4466. {
  4467. return (( Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * (*) (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 *, const RuntimeMethod*))Component_GetComponent_TisRuntimeObject_m69D9C576D6DD024C709E29EEADBC8041299A3AA7_gshared)(__this, method);
  4468. }
  4469. // System.Single UnityEngine.Camera::get_fieldOfView()
  4470. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Camera_get_fieldOfView_mA9BA910800B2E33B572929CDA9A12CE596353920 (Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * __this, const RuntimeMethod* method);
  4471. // System.Void UnityEngine.Camera::set_fieldOfView(System.Single)
  4472. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Camera_set_fieldOfView_m138FE103CAC4B803F39E4CF579609A5C3FEB5E49 (Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * __this, float ___value0, const RuntimeMethod* method);
  4473. // System.Boolean UnityEngine.Input::GetMouseButton(System.Int32)
  4474. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Input_GetMouseButton_m27BF2DDBF38A38787B83A13D3E6F0F88F7C834C1 (int32_t ___button0, const RuntimeMethod* method);
  4475. // UnityEngine.Transform UnityEngine.Component::get_transform()
  4476. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method);
  4477. // System.Void UnityEngine.Transform::Rotate(System.Single,System.Single,System.Single)
  4478. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_Rotate_mA3AE6D55AA9CC88A8F03C2B0B7CB3DB45ABA6A8E (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, float ___xAngle0, float ___yAngle1, float ___zAngle2, const RuntimeMethod* method);
  4479. // System.Void UnityEngine.Transform::Translate(System.Single,System.Single,System.Single)
  4480. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_Translate_mC9343E1E646DA8FD42BE37137ACCBB4B52093F5C (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, float ___x0, float ___y1, float ___z2, const RuntimeMethod* method);
  4481. // !!0 UnityEngine.Component::GetComponent<UnityEngine.Collider>()
  4482. inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60 (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method)
  4483. {
  4484. return (( Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * (*) (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 *, const RuntimeMethod*))Component_GetComponent_TisRuntimeObject_m69D9C576D6DD024C709E29EEADBC8041299A3AA7_gshared)(__this, method);
  4485. }
  4486. // UnityEngine.Bounds UnityEngine.Collider::get_bounds()
  4487. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 Collider_get_bounds_mE341D29E1DA184ADD53A474D57D9082A3550EACB (Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * __this, const RuntimeMethod* method);
  4488. // UnityEngine.Vector3 UnityEngine.Bounds::get_extents()
  4489. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Bounds_get_extents_mA54D7497D65DCF21CA952FA754B9D1086305FF02 (Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 * __this, const RuntimeMethod* method);
  4490. // UnityEngine.Vector3 UnityEngine.Vector3::get_up()
  4491. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_get_up_m38AECA68388D446CFADDD022B0B867293044EA50 (const RuntimeMethod* method);
  4492. // System.Single UnityEngine.Mathf::Sign(System.Single)
  4493. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Mathf_Sign_m01716387C82B9523CFFADED7B2037D75F57FE2FB (float ___f0, const RuntimeMethod* method);
  4494. // UnityEngine.Vector3 UnityEngine.Bounds::get_min()
  4495. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Bounds_get_min_mEDCEC21FB04A8E7196EDE841F7BE9042E1908519 (Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 * __this, const RuntimeMethod* method);
  4496. // UnityEngine.Vector3 UnityEngine.Transform::get_position()
  4497. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, const RuntimeMethod* method);
  4498. // System.Boolean CollisionDetector::IsCollidingVertically()
  4499. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CollisionDetector_IsCollidingVertically_m952226AF84DF434204C283BF69C0F9B982CA6297 (CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E * __this, const RuntimeMethod* method);
  4500. // UnityEngine.Vector3 UnityEngine.Vector3::op_Multiply(UnityEngine.Vector3,System.Single)
  4501. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Multiply_m9EA3D18290418D7B410C7D11C4788C13BFD2C30A_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, float ___d1, const RuntimeMethod* method);
  4502. // System.Single UnityEngine.Time::get_deltaTime()
  4503. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Time_get_deltaTime_mCC15F147DA67F38C74CE408FB5D7FF4A87DA2290 (const RuntimeMethod* method);
  4504. // System.Void UnityEngine.Transform::Translate(UnityEngine.Vector3)
  4505. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_Translate_m24A8CB13E2AAB0C17EE8FE593266CF463E0B02D0 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___translation0, const RuntimeMethod* method);
  4506. // UnityEngine.Vector3 UnityEngine.Bounds::get_size()
  4507. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Bounds_get_size_mB1C37E89879C7810BC9F4210033D9277DAFE2C14 (Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 * __this, const RuntimeMethod* method);
  4508. // System.Void UnityEngine.Ray::.ctor(UnityEngine.Vector3,UnityEngine.Vector3)
  4509. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Ray__ctor_m75B1F651FF47EE6B887105101B7DA61CBF41F83C (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, const RuntimeMethod* method);
  4510. // UnityEngine.Color UnityEngine.Color::get_yellow()
  4511. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 Color_get_yellow_m9FD4BDABA7E40E136BE57EE7872CEA6B1B2FA1D1 (const RuntimeMethod* method);
  4512. // System.Void UnityEngine.Debug::DrawRay(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Color)
  4513. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Debug_DrawRay_m918D1131BACEBD7CCEA9D9BFDF3279F6CD56E121 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___start0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___dir1, Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___color2, const RuntimeMethod* method);
  4514. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single)
  4515. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mA64F8C30681E3A6A8F2B7EDE592FE7BBC0D354F4 (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo1, float ___maxDistance2, const RuntimeMethod* method);
  4516. // UnityEngine.Collider UnityEngine.RaycastHit::get_collider()
  4517. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method);
  4518. // UnityEngine.GameObject UnityEngine.Component::get_gameObject()
  4519. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method);
  4520. // UnityEngine.Vector3 UnityEngine.Vector3::op_Addition(UnityEngine.Vector3,UnityEngine.Vector3)
  4521. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Addition_mEE4F672B923CCB184C39AABCA33443DB218E50E0_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___b1, const RuntimeMethod* method);
  4522. // System.Void System.Object::.ctor()
  4523. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Object__ctor_m88880E0413421D13FD95325EDCE231707CE1F405 (RuntimeObject * __this, const RuntimeMethod* method);
  4524. // !!0 UnityEngine.Component::GetComponent<UnityEngine.UI.Button>()
  4525. inline Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * Component_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_m23CBF33EAAEEC18E7B5AA90422BB1E4781B774A6 (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method)
  4526. {
  4527. return (( Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * (*) (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 *, const RuntimeMethod*))Component_GetComponent_TisRuntimeObject_m69D9C576D6DD024C709E29EEADBC8041299A3AA7_gshared)(__this, method);
  4528. }
  4529. // UnityEngine.UI.Button/ButtonClickedEvent UnityEngine.UI.Button::get_onClick()
  4530. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * Button_get_onClick_m28BD8C670676D4E2B292B5A7F59387D4BF61F8F4 (Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * __this, const RuntimeMethod* method);
  4531. // System.Void UnityEngine.Events.UnityAction::.ctor(System.Object,System.IntPtr)
  4532. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UnityAction__ctor_m48C04C4C0F46918CF216A2410A4E58D31B6362BA (UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 * __this, RuntimeObject * ___object0, intptr_t ___method1, const RuntimeMethod* method);
  4533. // System.Void UnityEngine.Events.UnityEvent::AddListener(UnityEngine.Events.UnityAction)
  4534. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UnityEvent_AddListener_m0ACFF0706176ECCB20E0BC2542D07396616F436D (UnityEvent_tA0EA9BC49FD7D5185E7A238EF2E0E6F5D0EE27F4 * __this, UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 * ___call0, const RuntimeMethod* method);
  4535. // System.Void UnityEngine.SceneManagement.SceneManager::LoadScene(System.String)
  4536. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SceneManager_LoadScene_m7DAF30213E99396ECBDB1BD40CC34CCF36902092 (String_t* ___sceneName0, const RuntimeMethod* method);
  4537. // System.Void UnityEngine.GameObject::set_tag(System.String)
  4538. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, String_t* ___value0, const RuntimeMethod* method);
  4539. // UnityEngine.GameObject[] UnityEngine.GameObject::FindGameObjectsWithTag(System.String)
  4540. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642* GameObject_FindGameObjectsWithTag_m0948320611DC82590D59A36D1C57155B1B6CE186 (String_t* ___tag0, const RuntimeMethod* method);
  4541. // System.Void UnityEngine.Object::Destroy(UnityEngine.Object)
  4542. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Object_Destroy_m3EEDB6ECD49A541EC826EA8E1C8B599F7AF67D30 (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * ___obj0, const RuntimeMethod* method);
  4543. // System.Void Menu_Buttons::CreateIFrame()
  4544. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Menu_Buttons_CreateIFrame_m0AD56D6175F4E34E040B7B00E9D4CC77B0A4FD21 (const RuntimeMethod* method);
  4545. // System.Void UnityEngine.Time::set_timeScale(System.Single)
  4546. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Time_set_timeScale_m1987DE9E74FC6C0126CE4F59A6293E3B85BD01EA (float ___value0, const RuntimeMethod* method);
  4547. // UnityEngine.Vector3 UnityEngine.Vector3::get_zero()
  4548. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_get_zero_m1A8F7993167785F750B6B01762D22C2597C84EF6 (const RuntimeMethod* method);
  4549. // System.Boolean UnityEngine.Input::GetMouseButtonDown(System.Int32)
  4550. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Input_GetMouseButtonDown_m466D81FDCC87C9CB07557B39DCB435EB691F1EF3 (int32_t ___button0, const RuntimeMethod* method);
  4551. // System.Void MoveCurtains::TouchClick()
  4552. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCurtains_TouchClick_mB8346960E448776AE1AB5B9D258BFD43803CC018 (MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B * __this, const RuntimeMethod* method);
  4553. // System.Void MoveCurtains::MovePiece()
  4554. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCurtains_MovePiece_mF5DB2B1BB8F12453CF310951758B08E3912078A2 (MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B * __this, const RuntimeMethod* method);
  4555. // System.Boolean UnityEngine.Input::GetMouseButtonUp(System.Int32)
  4556. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Input_GetMouseButtonUp_m2BA562F8C4FE8364EEC93970093E776371DF4022 (int32_t ___button0, const RuntimeMethod* method);
  4557. // System.Void MoveCurtains::FreePiece()
  4558. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCurtains_FreePiece_mBAD0E727AA4435DFA26846706958663AF1267951 (MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B * __this, const RuntimeMethod* method);
  4559. // UnityEngine.Camera UnityEngine.Camera::get_main()
  4560. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C (const RuntimeMethod* method);
  4561. // UnityEngine.Vector3 UnityEngine.Input::get_mousePosition()
  4562. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E (const RuntimeMethod* method);
  4563. // UnityEngine.Ray UnityEngine.Camera::ScreenPointToRay(UnityEngine.Vector3)
  4564. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB (Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___pos0, const RuntimeMethod* method);
  4565. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&)
  4566. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo1, const RuntimeMethod* method);
  4567. // System.String UnityEngine.GameObject::get_tag()
  4568. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* GameObject_get_tag_mC21F33D368C18A631040F2887036C678B96ABC33 (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method);
  4569. // System.Boolean System.String::op_Equality(System.String,System.String)
  4570. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB (String_t* ___a0, String_t* ___b1, const RuntimeMethod* method);
  4571. // System.Single UnityEngine.RaycastHit::get_distance()
  4572. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method);
  4573. // UnityEngine.Vector3 UnityEngine.RaycastHit::get_point()
  4574. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method);
  4575. // UnityEngine.Transform UnityEngine.Transform::get_parent()
  4576. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, const RuntimeMethod* method);
  4577. // System.Boolean UnityEngine.Object::op_Implicit(UnityEngine.Object)
  4578. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Implicit_mC8214E4F028CC2F036CC82BDB81D102A02893499 (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * ___exists0, const RuntimeMethod* method);
  4579. // System.String UnityEngine.Component::get_tag()
  4580. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method);
  4581. // UnityEngine.Vector3 UnityEngine.Ray::GetPoint(System.Single)
  4582. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Ray_GetPoint_mC92464E32E42603B7B3444938E8BB8ADA43AB240 (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * __this, float ___distance0, const RuntimeMethod* method);
  4583. // System.Void UnityEngine.Transform::set_position(UnityEngine.Vector3)
  4584. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___value0, const RuntimeMethod* method);
  4585. // System.Void UnityEngine.Transform::SetParent(UnityEngine.Transform)
  4586. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * ___p0, const RuntimeMethod* method);
  4587. // System.Void UnityEngine.AudioSource::Play()
  4588. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1 (AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * __this, const RuntimeMethod* method);
  4589. // System.Int32 UnityEngine.Transform::get_childCount()
  4590. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, const RuntimeMethod* method);
  4591. // UnityEngine.GameObject UnityEngine.GameObject::FindGameObjectWithTag(System.String)
  4592. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * GameObject_FindGameObjectWithTag_mFC215979EDFED361F88C336BF9E187F24434C63F (String_t* ___tag0, const RuntimeMethod* method);
  4593. // !!0 UnityEngine.Object::Instantiate<UnityEngine.GameObject>(!!0,UnityEngine.Transform)
  4594. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * Object_Instantiate_TisGameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319_mF131D53AB04E75E849487A7ACF79A8B27527F4B8 (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___original0, Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * ___parent1, const RuntimeMethod* method)
  4595. {
  4596. return (( GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * (*) (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 *, Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 *, const RuntimeMethod*))Object_Instantiate_TisRuntimeObject_mD211EB15E9E128684605B4CC7277F10840F8E8CF_gshared)(___original0, ___parent1, method);
  4597. }
  4598. // System.Void MoveDoor::TouchClick()
  4599. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveDoor_TouchClick_mDE5F8233384224B192D0F27BAD94B056EC01DE01 (MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C * __this, const RuntimeMethod* method);
  4600. // System.Void MoveDoor::MovePiece()
  4601. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveDoor_MovePiece_m889C0914B8CAC02681CE746EEAE7EFE0B46C4E9F (MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C * __this, const RuntimeMethod* method);
  4602. // System.Void MoveDoor::FreePiece()
  4603. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveDoor_FreePiece_m41B496437EDCFE16A37479ADB4A25AAE8BAD9084 (MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C * __this, const RuntimeMethod* method);
  4604. // System.Void MoveNecklace::TouchClick()
  4605. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveNecklace_TouchClick_m628A6023EFC6262CAE1F1DA31C9DBC410763E233 (MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384 * __this, const RuntimeMethod* method);
  4606. // System.Void MoveNecklace::MovePiece()
  4607. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveNecklace_MovePiece_m49443ECED449518F89A349AE7D706F532D8531E2 (MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384 * __this, const RuntimeMethod* method);
  4608. // System.Void MoveNecklace::FreePiece()
  4609. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveNecklace_FreePiece_mF9E8DCA6CEB0B6A2A62E7C5E4E8258747D0B04EE (MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384 * __this, const RuntimeMethod* method);
  4610. // System.Void MovePay::TouchClick()
  4611. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePay_TouchClick_mE77F09AD83ABFFA7E07BF0165BB2252FECB2F0BE (MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B * __this, const RuntimeMethod* method);
  4612. // System.Void MovePay::MovePiece()
  4613. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePay_MovePiece_mF4420EC3B0F03992A2B912AE612797C5A5D85121 (MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B * __this, const RuntimeMethod* method);
  4614. // System.Void MovePay::FreePiece()
  4615. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePay_FreePiece_mD243DBBEE2D7E6371B7B71AC55AEDD84AC9B5C32 (MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B * __this, const RuntimeMethod* method);
  4616. // System.Void MovePolice::TouchClick()
  4617. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice_TouchClick_mA28F4B9FB8C99B044AD73ACD6293000D16CC15BF (MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 * __this, const RuntimeMethod* method);
  4618. // System.Void MovePolice::MovePiece()
  4619. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice_MovePiece_m68FE4FF06A5145655EAB913B4FBF4EC09545963D (MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 * __this, const RuntimeMethod* method);
  4620. // System.Void MovePolice::FreePiece()
  4621. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice_FreePiece_m7BB954C44A0BF30D54DF41AE9AFFEE338C75AB98 (MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 * __this, const RuntimeMethod* method);
  4622. // UnityEngine.Vector3 UnityEngine.Transform::get_eulerAngles()
  4623. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Transform_get_eulerAngles_mCF1E10C36ED1F03804A1D10A9BAB272E0EA8766F (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, const RuntimeMethod* method);
  4624. // UnityEngine.Vector2 UnityEngine.Vector2::op_Implicit(UnityEngine.Vector3)
  4625. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 Vector2_op_Implicit_mE407CAF7446E342E059B00AA9EDB301AEC5B7B1A_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___v0, const RuntimeMethod* method);
  4626. // !!0 UnityEngine.GameObject::GetComponent<UnityEngine.Rigidbody>()
  4627. inline Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * GameObject_GetComponent_TisRigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A_mA1779277BB07CE3D2CB8E340CEA85C40C6B52354 (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method)
  4628. {
  4629. return (( Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * (*) (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 *, const RuntimeMethod*))GameObject_GetComponent_TisRuntimeObject_mCE43118393A796C759AC5D43257AB2330881767D_gshared)(__this, method);
  4630. }
  4631. // System.Boolean UnityEngine.Object::op_Inequality(UnityEngine.Object,UnityEngine.Object)
  4632. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Inequality_mE1F187520BD83FB7D86A6D850710C4D42B864E90 (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * ___x0, Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * ___y1, const RuntimeMethod* method);
  4633. // System.Void UnityEngine.Rigidbody::set_freezeRotation(System.Boolean)
  4634. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_freezeRotation_mE08A39E98D46F82D6DD86CC389D86D242C694D52 (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, bool ___value0, const RuntimeMethod* method);
  4635. // System.Single NewBehaviourScript::ClampAngle(System.Single,System.Single,System.Single)
  4636. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float NewBehaviourScript_ClampAngle_m94C26EA011DAA4E61D66A72A59D127273CC70EC5 (NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB * __this, float ___angle0, float ___min1, float ___max2, const RuntimeMethod* method);
  4637. // UnityEngine.Quaternion UnityEngine.Quaternion::Euler(System.Single,System.Single,System.Single)
  4638. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 Quaternion_Euler_m37BF99FFFA09F4B3F83DC066641B82C59B19A9C3 (float ___x0, float ___y1, float ___z2, const RuntimeMethod* method);
  4639. // UnityEngine.Vector3 UnityEngine.Quaternion::op_Multiply(UnityEngine.Quaternion,UnityEngine.Vector3)
  4640. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Quaternion_op_Multiply_mDC5F913E6B21FEC72AB2CF737D34CC6C7A69803D (Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___rotation0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___point1, const RuntimeMethod* method);
  4641. // System.Void UnityEngine.Debug::Log(System.Object)
  4642. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Debug_Log_mC26E5AD0D8D156C7FFD173AA15827F69225E9DB8 (RuntimeObject * ___message0, const RuntimeMethod* method);
  4643. // System.Void UnityEngine.Transform::set_rotation(UnityEngine.Quaternion)
  4644. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_set_rotation_m1B5F3D4CE984AB31254615C9C71B0E54978583B4 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___value0, const RuntimeMethod* method);
  4645. // System.Single UnityEngine.Mathf::Clamp(System.Single,System.Single,System.Single)
  4646. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Mathf_Clamp_m2416F3B785C8F135863E3D17E5B0CB4174797B87 (float ___value0, float ___min1, float ___max2, const RuntimeMethod* method);
  4647. // !!0 UnityEngine.Component::GetComponent<UnityEngine.BoxCollider>()
  4648. inline BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * Component_GetComponent_TisBoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5_m0D682A42739E30A25411905C0A712C2BEE81F861 (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method)
  4649. {
  4650. return (( BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * (*) (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 *, const RuntimeMethod*))Component_GetComponent_TisRuntimeObject_m69D9C576D6DD024C709E29EEADBC8041299A3AA7_gshared)(__this, method);
  4651. }
  4652. // System.Void Wallcollision::DetectionBox()
  4653. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Wallcollision_DetectionBox_mF097135612413E44453EEA596C378544E2866C12 (Wallcollision_tDEF41BB7D7F4023BB681B13DEF0E508E76016B7C * __this, const RuntimeMethod* method);
  4654. // UnityEngine.Vector3 UnityEngine.Transform::get_localScale()
  4655. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Transform_get_localScale_mD9DF6CA81108C2A6002B5EA2BE25A6CD2723D046 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, const RuntimeMethod* method);
  4656. // UnityEngine.Vector3 UnityEngine.Vector3::op_Division(UnityEngine.Vector3,System.Single)
  4657. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Division_mE5ACBFB168FED529587457A83BA98B7DB32E2A05_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, float ___d1, const RuntimeMethod* method);
  4658. // UnityEngine.Quaternion UnityEngine.Transform::get_rotation()
  4659. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 Transform_get_rotation_m4AA3858C00DF4C9614B80352558C4C37D08D2200 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, const RuntimeMethod* method);
  4660. // System.Int32 UnityEngine.LayerMask::GetMask(System.String[])
  4661. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t LayerMask_GetMask_m46D2185735D02C7DEE01E3BAAF4A39F2AB46F67F (StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A* ___layerNames0, const RuntimeMethod* method);
  4662. // UnityEngine.Collider[] UnityEngine.Physics::OverlapBox(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Int32)
  4663. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* Physics_OverlapBox_mEA1D84B8A0F8B8795D1C61A9009EC2B87704F8B9 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___center0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___halfExtents1, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___orientation2, int32_t ___layerMask3, const RuntimeMethod* method);
  4664. // !!0 UnityEngine.Component::GetComponent<UnityEngine.MeshFilter>()
  4665. inline MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A * Component_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_m4E31C5D3D0490AEE405B54BE9F61802EA425B9DC (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method)
  4666. {
  4667. return (( MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A * (*) (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 *, const RuntimeMethod*))Component_GetComponent_TisRuntimeObject_m69D9C576D6DD024C709E29EEADBC8041299A3AA7_gshared)(__this, method);
  4668. }
  4669. // UnityEngine.Mesh UnityEngine.MeshFilter::get_sharedMesh()
  4670. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * MeshFilter_get_sharedMesh_mDCB12AB93E6E5F477F55A14990A7AB5F1B06F19E (MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A * __this, const RuntimeMethod* method);
  4671. // UnityEngine.Bounds UnityEngine.Mesh::get_bounds()
  4672. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 Mesh_get_bounds_m8704A23E8BA2D77C89FD4BF4379238062B1BE5DF (Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * __this, const RuntimeMethod* method);
  4673. // UnityEngine.Vector3 UnityEngine.Transform::get_lossyScale()
  4674. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Transform_get_lossyScale_m469A16F93F135C1E4D5955C7EBDB893D1892A331 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, const RuntimeMethod* method);
  4675. // !!0 UnityEngine.GameObject::GetComponent<UnityEngine.MeshFilter>()
  4676. inline MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A * GameObject_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_mD924C79C3DA2B286ACB091AAC225DA91675E62A4 (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method)
  4677. {
  4678. return (( MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A * (*) (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 *, const RuntimeMethod*))GameObject_GetComponent_TisRuntimeObject_mCE43118393A796C759AC5D43257AB2330881767D_gshared)(__this, method);
  4679. }
  4680. // UnityEngine.Vector3 UnityEngine.Vector3::MoveTowards(UnityEngine.Vector3,UnityEngine.Vector3,System.Single)
  4681. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_MoveTowards_mFB45EE30324E487925CA26EE6C001F0A3D257796 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___current0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___target1, float ___maxDistanceDelta2, const RuntimeMethod* method);
  4682. // !!0 UnityEngine.GameObject::GetComponent<UnityEngine.UI.Button>()
  4683. inline Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * GameObject_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_mC89B59084AF54D6861DE55F9F1FC4226E4F616A8 (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method)
  4684. {
  4685. return (( Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * (*) (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 *, const RuntimeMethod*))GameObject_GetComponent_TisRuntimeObject_mCE43118393A796C759AC5D43257AB2330881767D_gshared)(__this, method);
  4686. }
  4687. // UnityEngine.GameObject UnityEngine.GameObject::CreatePrimitive(UnityEngine.PrimitiveType)
  4688. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * GameObject_CreatePrimitive_mB1E03B8D373EBECCD93444A277316A53EC7812AC (int32_t ___type0, const RuntimeMethod* method);
  4689. // !!0 UnityEngine.GameObject::AddComponent<testMove>()
  4690. inline testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * GameObject_AddComponent_TistestMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F_mCBB2AB21611124E004BC88BD12DBB075EAD6CF05 (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method)
  4691. {
  4692. return (( testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * (*) (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 *, const RuntimeMethod*))GameObject_AddComponent_TisRuntimeObject_mBDBD6EC58A4409E35E4C5D08757C36E4938256B1_gshared)(__this, method);
  4693. }
  4694. // !!0 UnityEngine.GameObject::GetComponent<UnityEngine.Renderer>()
  4695. inline Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C * GameObject_GetComponent_TisRenderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C_mD787758BED3337F182C18CC67C516C2A11B55466 (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method)
  4696. {
  4697. return (( Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C * (*) (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 *, const RuntimeMethod*))GameObject_GetComponent_TisRuntimeObject_mCE43118393A796C759AC5D43257AB2330881767D_gshared)(__this, method);
  4698. }
  4699. // UnityEngine.Material UnityEngine.Renderer::get_material()
  4700. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Material_t8927C00353A72755313F046D0CE85178AE8218EE * Renderer_get_material_mE6B01125502D08EE0D6DFE2EAEC064AD9BB31804 (Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C * __this, const RuntimeMethod* method);
  4701. // UnityEngine.Object UnityEngine.Resources::Load(System.String)
  4702. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * Resources_Load_m011631B3740AFD38D496838F10D3DA635A061120 (String_t* ___path0, const RuntimeMethod* method);
  4703. // System.Void UnityEngine.Material::set_mainTexture(UnityEngine.Texture)
  4704. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Material_set_mainTexture_m1F715422BE5C75B4A7AC951691F0DC16A8C294C5 (Material_t8927C00353A72755313F046D0CE85178AE8218EE * __this, Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE * ___value0, const RuntimeMethod* method);
  4705. // System.Void UnityEngine.Object::set_name(System.String)
  4706. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Object_set_name_m87C4006618ADB325ABE5439DF159E10DD8DD0781 (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * __this, String_t* ___value0, const RuntimeMethod* method);
  4707. // !!0[] System.Array::Empty<UnityEngine.GUILayoutOption>()
  4708. inline GUILayoutOptionU5BU5D_tA0F031CC36F88BBBD25D6841ADD3913446E6EA2B* Array_Empty_TisGUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB_m6EB599DF46848C50C5E2A836AF0BDA9C81B1A23A_inline (const RuntimeMethod* method)
  4709. {
  4710. return (( GUILayoutOptionU5BU5D_tA0F031CC36F88BBBD25D6841ADD3913446E6EA2B* (*) (const RuntimeMethod*))Array_Empty_TisRuntimeObject_m1FBC21243DF3542384C523801E8CA8A97606C747_gshared_inline)(method);
  4711. }
  4712. // System.Boolean UnityEngine.GUILayout::Button(System.String,UnityEngine.GUILayoutOption[])
  4713. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool GUILayout_Button_m749F2887D57BDC9B6901F2C35F5C6A7E22154162 (String_t* ___text0, GUILayoutOptionU5BU5D_tA0F031CC36F88BBBD25D6841ADD3913446E6EA2B* ___options1, const RuntimeMethod* method);
  4714. // System.Void UnityEngine.Transform::Rotate(UnityEngine.Vector3)
  4715. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_Rotate_m027A155054DDC4206F679EFB86BE0960D45C33A7 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___eulers0, const RuntimeMethod* method);
  4716. // !!0 UnityEngine.GameObject::GetComponent<UnityEngine.MeshRenderer>()
  4717. inline MeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B * GameObject_GetComponent_TisMeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B_m4E244CD0EBBF9E0A3A73AF14F6EC434CA82E6F4B (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method)
  4718. {
  4719. return (( MeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B * (*) (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 *, const RuntimeMethod*))GameObject_GetComponent_TisRuntimeObject_mCE43118393A796C759AC5D43257AB2330881767D_gshared)(__this, method);
  4720. }
  4721. // System.Void UnityEngine.Color::.ctor(System.Single,System.Single,System.Single,System.Single)
  4722. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Color__ctor_m679019E6084BF7A6F82590F66F5F695F6A50ECC5 (Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 * __this, float ___r0, float ___g1, float ___b2, float ___a3, const RuntimeMethod* method);
  4723. // System.Void UnityEngine.Material::set_color(UnityEngine.Color)
  4724. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Material_set_color_mC3C88E2389B7132EBF3EB0D1F040545176B795C0 (Material_t8927C00353A72755313F046D0CE85178AE8218EE * __this, Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___value0, const RuntimeMethod* method);
  4725. // UnityEngine.Quaternion UnityEngine.Quaternion::get_identity()
  4726. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 Quaternion_get_identity_mF2E565DBCE793A1AE6208056D42CA7C59D83A702 (const RuntimeMethod* method);
  4727. // !!0 UnityEngine.Object::Instantiate<UnityEngine.GameObject>(!!0,UnityEngine.Vector3,UnityEngine.Quaternion)
  4728. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * Object_Instantiate_TisGameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319_m81B599A0051F8F4543E5C73A11585E96E940943B (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___original0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___position1, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___rotation2, const RuntimeMethod* method)
  4729. {
  4730. return (( GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * (*) (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 *, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E , Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 , const RuntimeMethod*))Object_Instantiate_TisRuntimeObject_mB05DEC51C29EF5BB8BD17D055E80217F11E571AA_gshared)(___original0, ___position1, ___rotation2, method);
  4731. }
  4732. // System.Void cubeController::generateCubeSquare()
  4733. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void cubeController_generateCubeSquare_m452BAB7236B73D78C820628BAB4451465EBAE0D5 (cubeController_t086364685C50B4D62D773ECB7A0EAF5A2A842470 * __this, const RuntimeMethod* method);
  4734. // !!0 UnityEngine.Component::GetComponent<UnityEngine.RectTransform>()
  4735. inline RectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072 * Component_GetComponent_TisRectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072_m98D387B909AC36B37BF964576557C064222B3C79 (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method)
  4736. {
  4737. return (( RectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072 * (*) (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 *, const RuntimeMethod*))Component_GetComponent_TisRuntimeObject_m69D9C576D6DD024C709E29EEADBC8041299A3AA7_gshared)(__this, method);
  4738. }
  4739. // System.Void move::TouchClick()
  4740. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void move_TouchClick_m7F2801F7DD0DFD13C0C082AF5D3B38B6FA3539B6 (move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276 * __this, const RuntimeMethod* method);
  4741. // System.Void move::MovePiece()
  4742. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void move_MovePiece_m4A81BB092CC70D18B458F07CA17439B36CF031E1 (move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276 * __this, const RuntimeMethod* method);
  4743. // System.Void move::FreePiece()
  4744. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void move_FreePiece_m01DE15784B97767D250DB50BAFB0B7D54D30FAD6 (move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276 * __this, const RuntimeMethod* method);
  4745. // UnityEngine.Transform UnityEngine.RaycastHit::get_transform()
  4746. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * RaycastHit_get_transform_m2DD983DBD3602DE848DE287EE5233FD02EEC608D (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method);
  4747. // System.Single UnityEngine.Random::Range(System.Single,System.Single)
  4748. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Random_Range_mC15372D42A9ABDCAC3DE82E114D60A40C9C311D2 (float ___minInclusive0, float ___maxInclusive1, const RuntimeMethod* method);
  4749. // System.Void UnityEngine.Color::.ctor(System.Single,System.Single,System.Single)
  4750. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Color__ctor_m9FEDC8486B9D40C01BF10FDC821F5E76C8705494 (Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 * __this, float ___r0, float ___g1, float ___b2, const RuntimeMethod* method);
  4751. // System.Void testMove/<OnMouseDown>d__7::.ctor(System.Int32)
  4752. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3COnMouseDownU3Ed__7__ctor_m8BDEABAD5280CFAD968ED3513A595B120212998B (U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44 * __this, int32_t ___U3CU3E1__state0, const RuntimeMethod* method);
  4753. // UnityEngine.Vector3 UnityEngine.Camera::WorldToScreenPoint(UnityEngine.Vector3)
  4754. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Camera_WorldToScreenPoint_m44710195E7736CE9DE5A9B05E32059A9A950F95C (Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___position0, const RuntimeMethod* method);
  4755. // UnityEngine.Vector3 UnityEngine.Camera::ScreenToWorldPoint(UnityEngine.Vector3)
  4756. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Camera_ScreenToWorldPoint_m7EE1C8665F9BB089581FA225BB4BFF411B5301B6 (Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___position0, const RuntimeMethod* method);
  4757. // System.Void UnityEngine.WaitForFixedUpdate::.ctor()
  4758. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void WaitForFixedUpdate__ctor_mB566493FB99A315BEF348791DE943A89E4B71F9C (WaitForFixedUpdate_t675FCE2AEFAC5C924A4020474C997FF2CDD3F4C5 * __this, const RuntimeMethod* method);
  4759. // System.Void System.NotSupportedException::.ctor()
  4760. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NotSupportedException__ctor_m3EA81A5B209A87C3ADA47443F2AFFF735E5256EE (NotSupportedException_tB9D89F0E9470A2C423D239D7C68EE0CFD77F9339 * __this, const RuntimeMethod* method);
  4761. // System.Void UnityEngine.Vector2::.ctor(System.Single,System.Single)
  4762. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector2__ctor_m9F1F2D5EB5D1FF7091BB527AC8A72CBB309D115E_inline (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * __this, float ___x0, float ___y1, const RuntimeMethod* method);
  4763. IL2CPP_EXTERN_C void DEFAULT_CALL CreateIFrame();
  4764. #ifdef __clang__
  4765. #pragma clang diagnostic push
  4766. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  4767. #pragma clang diagnostic ignored "-Wunused-variable"
  4768. #endif
  4769. #ifdef __clang__
  4770. #pragma clang diagnostic pop
  4771. #endif
  4772. #ifdef __clang__
  4773. #pragma clang diagnostic push
  4774. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  4775. #pragma clang diagnostic ignored "-Wunused-variable"
  4776. #endif
  4777. // System.Void AutoA::Start()
  4778. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AutoA_Start_m521860F3E39CB752B79957BFB422A57E27AB2767 (AutoA_t704C901D2EC3BCF0F4D5E052CAD20C311407E134 * __this, const RuntimeMethod* method)
  4779. {
  4780. static bool s_Il2CppMethodInitialized;
  4781. if (!s_Il2CppMethodInitialized)
  4782. {
  4783. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDB5E96D03B66458C852FED34C1F51D6A059D4784);
  4784. s_Il2CppMethodInitialized = true;
  4785. }
  4786. {
  4787. // LuoGan04 = GameObject.Find("04_LuoGan");
  4788. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_0;
  4789. L_0 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteralDB5E96D03B66458C852FED34C1F51D6A059D4784, /*hidden argument*/NULL);
  4790. __this->set_LuoGan04_4(L_0);
  4791. // print(LuoGan04.name);
  4792. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_1 = __this->get_LuoGan04_4();
  4793. String_t* L_2;
  4794. L_2 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_1, /*hidden argument*/NULL);
  4795. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_2, /*hidden argument*/NULL);
  4796. // }
  4797. return;
  4798. }
  4799. }
  4800. // System.Void AutoA::Update()
  4801. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AutoA_Update_m1EA7F60BAAB47B3E14F9A24EA82C597A42F64F50 (AutoA_t704C901D2EC3BCF0F4D5E052CAD20C311407E134 * __this, const RuntimeMethod* method)
  4802. {
  4803. static bool s_Il2CppMethodInitialized;
  4804. if (!s_Il2CppMethodInitialized)
  4805. {
  4806. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral06873F0A5C5C17160F1D4F0CC91B115662D6F52C);
  4807. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral66EB2E86CA4AA2F7FD49FA238DEAC6BAFF9EBD1F);
  4808. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC7AD4F81912F7E5B12B739D314326EE75451BEBF);
  4809. s_Il2CppMethodInitialized = true;
  4810. }
  4811. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
  4812. memset((&V_0), 0, sizeof(V_0));
  4813. float V_1 = 0.0f;
  4814. bool V_2 = false;
  4815. {
  4816. // print("000000000p" + LuoGan04.transform.localPosition);
  4817. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_0 = __this->get_LuoGan04_4();
  4818. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_1;
  4819. L_1 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_0, /*hidden argument*/NULL);
  4820. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
  4821. L_2 = Transform_get_localPosition_m527B8B5B625DA9A61E551E0FBCD3BE8CA4539FC2(L_1, /*hidden argument*/NULL);
  4822. V_0 = L_2;
  4823. String_t* L_3;
  4824. L_3 = Vector3_ToString_mD5085501F9A0483542E9F7B18CD09C0AB977E318((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_0), /*hidden argument*/NULL);
  4825. String_t* L_4;
  4826. L_4 = String_Concat_m4B4AB72618348C5DFBFBA8DED84B9E2EBDB55E1B(_stringLiteral66EB2E86CA4AA2F7FD49FA238DEAC6BAFF9EBD1F, L_3, /*hidden argument*/NULL);
  4827. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_4, /*hidden argument*/NULL);
  4828. // print("1111111111111p" + LuoGan04Aim);
  4829. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5 = __this->get_LuoGan04Aim_5();
  4830. V_0 = L_5;
  4831. String_t* L_6;
  4832. L_6 = Vector3_ToString_mD5085501F9A0483542E9F7B18CD09C0AB977E318((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_0), /*hidden argument*/NULL);
  4833. String_t* L_7;
  4834. L_7 = String_Concat_m4B4AB72618348C5DFBFBA8DED84B9E2EBDB55E1B(_stringLiteralC7AD4F81912F7E5B12B739D314326EE75451BEBF, L_6, /*hidden argument*/NULL);
  4835. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_7, /*hidden argument*/NULL);
  4836. // print("2222222222222p" + (LuoGan04.transform.localPosition - LuoGan04Aim).magnitude);
  4837. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_8 = __this->get_LuoGan04_4();
  4838. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_9;
  4839. L_9 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_8, /*hidden argument*/NULL);
  4840. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_10;
  4841. L_10 = Transform_get_localPosition_m527B8B5B625DA9A61E551E0FBCD3BE8CA4539FC2(L_9, /*hidden argument*/NULL);
  4842. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_11 = __this->get_LuoGan04Aim_5();
  4843. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_12;
  4844. L_12 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_10, L_11, /*hidden argument*/NULL);
  4845. V_0 = L_12;
  4846. float L_13;
  4847. L_13 = Vector3_get_magnitude_mDDD40612220D8104E77E993E18A101A69A944991((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_0), /*hidden argument*/NULL);
  4848. V_1 = L_13;
  4849. String_t* L_14;
  4850. L_14 = Single_ToString_m80E7ABED4F4D73F2BE19DDB80D3D92FCD8DFA010((float*)(&V_1), /*hidden argument*/NULL);
  4851. String_t* L_15;
  4852. L_15 = String_Concat_m4B4AB72618348C5DFBFBA8DED84B9E2EBDB55E1B(_stringLiteral06873F0A5C5C17160F1D4F0CC91B115662D6F52C, L_14, /*hidden argument*/NULL);
  4853. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_15, /*hidden argument*/NULL);
  4854. // if (Mathf.Sqrt((LuoGan04.transform.localPosition - LuoGan04Aim).magnitude) < 1.5)
  4855. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16 = __this->get_LuoGan04_4();
  4856. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17;
  4857. L_17 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_16, /*hidden argument*/NULL);
  4858. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18;
  4859. L_18 = Transform_get_localPosition_m527B8B5B625DA9A61E551E0FBCD3BE8CA4539FC2(L_17, /*hidden argument*/NULL);
  4860. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_19 = __this->get_LuoGan04Aim_5();
  4861. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_20;
  4862. L_20 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_18, L_19, /*hidden argument*/NULL);
  4863. V_0 = L_20;
  4864. float L_21;
  4865. L_21 = Vector3_get_magnitude_mDDD40612220D8104E77E993E18A101A69A944991((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_0), /*hidden argument*/NULL);
  4866. float L_22;
  4867. L_22 = sqrtf(L_21);
  4868. V_2 = (bool)((((double)((double)((double)L_22))) < ((double)(1.5)))? 1 : 0);
  4869. bool L_23 = V_2;
  4870. if (!L_23)
  4871. {
  4872. goto IL_00f6;
  4873. }
  4874. }
  4875. {
  4876. // LuoGan04.transform.localPosition = LuoGan04Aim;
  4877. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_24 = __this->get_LuoGan04_4();
  4878. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_25;
  4879. L_25 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_24, /*hidden argument*/NULL);
  4880. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_26 = __this->get_LuoGan04Aim_5();
  4881. Transform_set_localPosition_m2A2B0033EF079077FAE7C65196078EAF5D041AFC(L_25, L_26, /*hidden argument*/NULL);
  4882. // LuoGan04.transform.localRotation = LuoGan04Qua;
  4883. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_27 = __this->get_LuoGan04_4();
  4884. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  4885. L_28 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_27, /*hidden argument*/NULL);
  4886. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 L_29 = __this->get_LuoGan04Qua_6();
  4887. Transform_set_localRotation_m1A9101457EC4653AFC93FCC4065A29F2C78FA62C(L_28, L_29, /*hidden argument*/NULL);
  4888. }
  4889. IL_00f6:
  4890. {
  4891. // }
  4892. return;
  4893. }
  4894. }
  4895. // System.Void AutoA::.ctor()
  4896. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AutoA__ctor_m1EA8C13EF4A0AC0715E1EEFD92456C8D3D16C762 (AutoA_t704C901D2EC3BCF0F4D5E052CAD20C311407E134 * __this, const RuntimeMethod* method)
  4897. {
  4898. {
  4899. // Vector3 LuoGan04Aim = new Vector3(37.71f, 4.74f, -22.0f);
  4900. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0;
  4901. memset((&L_0), 0, sizeof(L_0));
  4902. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_0), (37.7099991f), (4.73999977f), (-22.0f), /*hidden argument*/NULL);
  4903. __this->set_LuoGan04Aim_5(L_0);
  4904. // Quaternion LuoGan04Qua = new Quaternion(0.0f, 0.0f, 0.0f, 0.0f);
  4905. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 L_1;
  4906. memset((&L_1), 0, sizeof(L_1));
  4907. Quaternion__ctor_m564FA9302F5B9DA8BAB97B0A2D86FFE83ACAA421((&L_1), (0.0f), (0.0f), (0.0f), (0.0f), /*hidden argument*/NULL);
  4908. __this->set_LuoGan04Qua_6(L_1);
  4909. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  4910. return;
  4911. }
  4912. }
  4913. #ifdef __clang__
  4914. #pragma clang diagnostic pop
  4915. #endif
  4916. #ifdef __clang__
  4917. #pragma clang diagnostic push
  4918. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  4919. #pragma clang diagnostic ignored "-Wunused-variable"
  4920. #endif
  4921. // System.Void CameraMove::Update()
  4922. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CameraMove_Update_mADD5B4405186B095BD3C898E4BF1D99D2298F5EC (CameraMove_t049411EAC022746D9900D5B1420A193F6BAE3D73 * __this, const RuntimeMethod* method)
  4923. {
  4924. static bool s_Il2CppMethodInitialized;
  4925. if (!s_Il2CppMethodInitialized)
  4926. {
  4927. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320_RuntimeMethod_var);
  4928. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral16DD21BE77B115D392226EB71A2D3A9FDC29E3F0);
  4929. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral265E15F1F86F1C766555899D5771CF29055DE75A);
  4930. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral7F8C014BD4810CC276D0F9F81A1E759C7B098B1E);
  4931. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral88BEE283254D7094E258B3A88730F4CC4F1E4AC7);
  4932. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralFC6687DC37346CD2569888E29764F727FAF530E0);
  4933. s_Il2CppMethodInitialized = true;
  4934. }
  4935. bool V_0 = false;
  4936. bool V_1 = false;
  4937. bool V_2 = false;
  4938. bool V_3 = false;
  4939. {
  4940. // if (Input.GetAxis("Mouse ScrollWheel") != 0)
  4941. float L_0;
  4942. L_0 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteralFC6687DC37346CD2569888E29764F727FAF530E0, /*hidden argument*/NULL);
  4943. V_0 = (bool)((((int32_t)((((float)L_0) == ((float)(0.0f)))? 1 : 0)) == ((int32_t)0))? 1 : 0);
  4944. bool L_1 = V_0;
  4945. if (!L_1)
  4946. {
  4947. goto IL_0044;
  4948. }
  4949. }
  4950. {
  4951. // GetComponent<Camera>().fieldOfView = GetComponent<Camera>().fieldOfView - (Input.GetAxis("Mouse ScrollWheel") * sensitivetyMouseWheel);
  4952. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_2;
  4953. L_2 = Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320(__this, /*hidden argument*/Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320_RuntimeMethod_var);
  4954. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_3;
  4955. L_3 = Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320(__this, /*hidden argument*/Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320_RuntimeMethod_var);
  4956. float L_4;
  4957. L_4 = Camera_get_fieldOfView_mA9BA910800B2E33B572929CDA9A12CE596353920(L_3, /*hidden argument*/NULL);
  4958. float L_5;
  4959. L_5 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteralFC6687DC37346CD2569888E29764F727FAF530E0, /*hidden argument*/NULL);
  4960. float L_6 = __this->get_sensitivetyMouseWheel_6();
  4961. Camera_set_fieldOfView_m138FE103CAC4B803F39E4CF579609A5C3FEB5E49(L_2, ((float)il2cpp_codegen_subtract((float)L_4, (float)((float)il2cpp_codegen_multiply((float)L_5, (float)L_6)))), /*hidden argument*/NULL);
  4962. }
  4963. IL_0044:
  4964. {
  4965. // if (Input.GetMouseButton(1))
  4966. bool L_7;
  4967. L_7 = Input_GetMouseButton_m27BF2DDBF38A38787B83A13D3E6F0F88F7C834C1(1, /*hidden argument*/NULL);
  4968. V_1 = L_7;
  4969. bool L_8 = V_1;
  4970. if (!L_8)
  4971. {
  4972. goto IL_0084;
  4973. }
  4974. }
  4975. {
  4976. // transform.Rotate(-Input.GetAxis("Mouse Y") * sensitivityMouse, Input.GetAxis("Mouse X") * sensitivityMouse, 0);
  4977. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_9;
  4978. L_9 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  4979. float L_10;
  4980. L_10 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral16DD21BE77B115D392226EB71A2D3A9FDC29E3F0, /*hidden argument*/NULL);
  4981. float L_11 = __this->get_sensitivityMouse_4();
  4982. float L_12;
  4983. L_12 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral88BEE283254D7094E258B3A88730F4CC4F1E4AC7, /*hidden argument*/NULL);
  4984. float L_13 = __this->get_sensitivityMouse_4();
  4985. Transform_Rotate_mA3AE6D55AA9CC88A8F03C2B0B7CB3DB45ABA6A8E(L_9, ((float)il2cpp_codegen_multiply((float)((-L_10)), (float)L_11)), ((float)il2cpp_codegen_multiply((float)L_12, (float)L_13)), (0.0f), /*hidden argument*/NULL);
  4986. }
  4987. IL_0084:
  4988. {
  4989. // if (Input.GetAxis("Horizontal") != 0)
  4990. float L_14;
  4991. L_14 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral7F8C014BD4810CC276D0F9F81A1E759C7B098B1E, /*hidden argument*/NULL);
  4992. V_2 = (bool)((((int32_t)((((float)L_14) == ((float)(0.0f)))? 1 : 0)) == ((int32_t)0))? 1 : 0);
  4993. bool L_15 = V_2;
  4994. if (!L_15)
  4995. {
  4996. goto IL_00cb;
  4997. }
  4998. }
  4999. {
  5000. // transform.Translate(Input.GetAxis("Horizontal") * sensitivetyKeyBoard * 0.5f, 0, 0);
  5001. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_16;
  5002. L_16 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  5003. float L_17;
  5004. L_17 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral7F8C014BD4810CC276D0F9F81A1E759C7B098B1E, /*hidden argument*/NULL);
  5005. float L_18 = __this->get_sensitivetyKeyBoard_5();
  5006. Transform_Translate_mC9343E1E646DA8FD42BE37137ACCBB4B52093F5C(L_16, ((float)il2cpp_codegen_multiply((float)((float)il2cpp_codegen_multiply((float)L_17, (float)L_18)), (float)(0.5f))), (0.0f), (0.0f), /*hidden argument*/NULL);
  5007. }
  5008. IL_00cb:
  5009. {
  5010. // if (Input.GetAxis("Vertical") != 0)
  5011. float L_19;
  5012. L_19 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral265E15F1F86F1C766555899D5771CF29055DE75A, /*hidden argument*/NULL);
  5013. V_3 = (bool)((((int32_t)((((float)L_19) == ((float)(0.0f)))? 1 : 0)) == ((int32_t)0))? 1 : 0);
  5014. bool L_20 = V_3;
  5015. if (!L_20)
  5016. {
  5017. goto IL_0112;
  5018. }
  5019. }
  5020. {
  5021. // transform.Translate(0, 0, Input.GetAxis("Vertical") * sensitivetyKeyBoard * 0.5f);
  5022. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_21;
  5023. L_21 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  5024. float L_22;
  5025. L_22 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral265E15F1F86F1C766555899D5771CF29055DE75A, /*hidden argument*/NULL);
  5026. float L_23 = __this->get_sensitivetyKeyBoard_5();
  5027. Transform_Translate_mC9343E1E646DA8FD42BE37137ACCBB4B52093F5C(L_21, (0.0f), (0.0f), ((float)il2cpp_codegen_multiply((float)((float)il2cpp_codegen_multiply((float)L_22, (float)L_23)), (float)(0.5f))), /*hidden argument*/NULL);
  5028. }
  5029. IL_0112:
  5030. {
  5031. // }
  5032. return;
  5033. }
  5034. }
  5035. // System.Void CameraMove::.ctor()
  5036. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CameraMove__ctor_mD5CE53F2858EDC9F12E7947884CDC4BE032E2A4E (CameraMove_t049411EAC022746D9900D5B1420A193F6BAE3D73 * __this, const RuntimeMethod* method)
  5037. {
  5038. {
  5039. // public float sensitivityMouse = 2f;
  5040. __this->set_sensitivityMouse_4((2.0f));
  5041. // public float sensitivetyKeyBoard = 0.1f;
  5042. __this->set_sensitivetyKeyBoard_5((0.100000001f));
  5043. // public float sensitivetyMouseWheel = 10f;
  5044. __this->set_sensitivetyMouseWheel_6((10.0f));
  5045. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  5046. return;
  5047. }
  5048. }
  5049. #ifdef __clang__
  5050. #pragma clang diagnostic pop
  5051. #endif
  5052. #ifdef __clang__
  5053. #pragma clang diagnostic push
  5054. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  5055. #pragma clang diagnostic ignored "-Wunused-variable"
  5056. #endif
  5057. // System.Void CollisionDetector::Start()
  5058. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CollisionDetector_Start_m2F3FE66D7848B078C6B30424664777474E90F868 (CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E * __this, const RuntimeMethod* method)
  5059. {
  5060. static bool s_Il2CppMethodInitialized;
  5061. if (!s_Il2CppMethodInitialized)
  5062. {
  5063. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60_RuntimeMethod_var);
  5064. s_Il2CppMethodInitialized = true;
  5065. }
  5066. Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 V_0;
  5067. memset((&V_0), 0, sizeof(V_0));
  5068. {
  5069. // LengthOfRay = GetComponent<Collider>().bounds.extents.y;
  5070. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_0;
  5071. L_0 = Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60(__this, /*hidden argument*/Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60_RuntimeMethod_var);
  5072. Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 L_1;
  5073. L_1 = Collider_get_bounds_mE341D29E1DA184ADD53A474D57D9082A3550EACB(L_0, /*hidden argument*/NULL);
  5074. V_0 = L_1;
  5075. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
  5076. L_2 = Bounds_get_extents_mA54D7497D65DCF21CA952FA754B9D1086305FF02((Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 *)(&V_0), /*hidden argument*/NULL);
  5077. float L_3 = L_2.get_y_3();
  5078. __this->set_LengthOfRay_10(L_3);
  5079. // DirectionFactor = Mathf.Sign(Vector3.up.y);
  5080. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
  5081. L_4 = Vector3_get_up_m38AECA68388D446CFADDD022B0B867293044EA50(/*hidden argument*/NULL);
  5082. float L_5 = L_4.get_y_3();
  5083. float L_6;
  5084. L_6 = Mathf_Sign_m01716387C82B9523CFFADED7B2037D75F57FE2FB(L_5, /*hidden argument*/NULL);
  5085. __this->set_DirectionFactor_12(L_6);
  5086. // }
  5087. return;
  5088. }
  5089. }
  5090. // System.Void CollisionDetector::Update()
  5091. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CollisionDetector_Update_m67181F83CCD4DD59F8E1E7123F710E0D68071476 (CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E * __this, const RuntimeMethod* method)
  5092. {
  5093. static bool s_Il2CppMethodInitialized;
  5094. if (!s_Il2CppMethodInitialized)
  5095. {
  5096. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60_RuntimeMethod_var);
  5097. s_Il2CppMethodInitialized = true;
  5098. }
  5099. Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 V_0;
  5100. memset((&V_0), 0, sizeof(V_0));
  5101. bool V_1 = false;
  5102. {
  5103. // StartPoint = new Vector3(GetComponent<Collider>().bounds.min.x + margin, transform.position.y, transform.position.z);
  5104. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_0;
  5105. L_0 = Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60(__this, /*hidden argument*/Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60_RuntimeMethod_var);
  5106. Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 L_1;
  5107. L_1 = Collider_get_bounds_mE341D29E1DA184ADD53A474D57D9082A3550EACB(L_0, /*hidden argument*/NULL);
  5108. V_0 = L_1;
  5109. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
  5110. L_2 = Bounds_get_min_mEDCEC21FB04A8E7196EDE841F7BE9042E1908519((Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 *)(&V_0), /*hidden argument*/NULL);
  5111. float L_3 = L_2.get_x_2();
  5112. float L_4 = __this->get_margin_13();
  5113. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_5;
  5114. L_5 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  5115. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6;
  5116. L_6 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_5, /*hidden argument*/NULL);
  5117. float L_7 = L_6.get_y_3();
  5118. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_8;
  5119. L_8 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  5120. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  5121. L_9 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_8, /*hidden argument*/NULL);
  5122. float L_10 = L_9.get_z_4();
  5123. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_11;
  5124. memset((&L_11), 0, sizeof(L_11));
  5125. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_11), ((float)il2cpp_codegen_add((float)L_3, (float)L_4)), L_7, L_10, /*hidden argument*/NULL);
  5126. __this->set_StartPoint_5(L_11);
  5127. // if (!IsCollidingVertically())
  5128. bool L_12;
  5129. L_12 = CollisionDetector_IsCollidingVertically_m952226AF84DF434204C283BF69C0F9B982CA6297(__this, /*hidden argument*/NULL);
  5130. V_1 = (bool)((((int32_t)L_12) == ((int32_t)0))? 1 : 0);
  5131. bool L_13 = V_1;
  5132. if (!L_13)
  5133. {
  5134. goto IL_008b;
  5135. }
  5136. }
  5137. {
  5138. // transform.Translate(Vector3.up * MovingForce * Time.deltaTime * DirectionFactor);
  5139. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_14;
  5140. L_14 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  5141. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_15;
  5142. L_15 = Vector3_get_up_m38AECA68388D446CFADDD022B0B867293044EA50(/*hidden argument*/NULL);
  5143. float L_16 = __this->get_MovingForce_4();
  5144. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_17;
  5145. L_17 = Vector3_op_Multiply_m9EA3D18290418D7B410C7D11C4788C13BFD2C30A_inline(L_15, L_16, /*hidden argument*/NULL);
  5146. float L_18;
  5147. L_18 = Time_get_deltaTime_mCC15F147DA67F38C74CE408FB5D7FF4A87DA2290(/*hidden argument*/NULL);
  5148. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_19;
  5149. L_19 = Vector3_op_Multiply_m9EA3D18290418D7B410C7D11C4788C13BFD2C30A_inline(L_17, L_18, /*hidden argument*/NULL);
  5150. float L_20 = __this->get_DirectionFactor_12();
  5151. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_21;
  5152. L_21 = Vector3_op_Multiply_m9EA3D18290418D7B410C7D11C4788C13BFD2C30A_inline(L_19, L_20, /*hidden argument*/NULL);
  5153. Transform_Translate_m24A8CB13E2AAB0C17EE8FE593266CF463E0B02D0(L_14, L_21, /*hidden argument*/NULL);
  5154. }
  5155. IL_008b:
  5156. {
  5157. // }
  5158. return;
  5159. }
  5160. }
  5161. // System.Boolean CollisionDetector::IsCollidingVertically()
  5162. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CollisionDetector_IsCollidingVertically_m952226AF84DF434204C283BF69C0F9B982CA6297 (CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E * __this, const RuntimeMethod* method)
  5163. {
  5164. static bool s_Il2CppMethodInitialized;
  5165. if (!s_Il2CppMethodInitialized)
  5166. {
  5167. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60_RuntimeMethod_var);
  5168. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var);
  5169. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral96747B873C5275F95686B09FFAA0940D822294DA);
  5170. s_Il2CppMethodInitialized = true;
  5171. }
  5172. Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 V_0;
  5173. memset((&V_0), 0, sizeof(V_0));
  5174. bool V_1 = false;
  5175. bool V_2 = false;
  5176. bool V_3 = false;
  5177. {
  5178. // Origin = StartPoint;
  5179. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = __this->get_StartPoint_5();
  5180. __this->set_Origin_6(L_0);
  5181. // DistanceBetweenRays = (GetComponent<Collider>().bounds.size.x - 2 * margin) / (NoOfRays - 1);
  5182. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_1;
  5183. L_1 = Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60(__this, /*hidden argument*/Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60_RuntimeMethod_var);
  5184. Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 L_2;
  5185. L_2 = Collider_get_bounds_mE341D29E1DA184ADD53A474D57D9082A3550EACB(L_1, /*hidden argument*/NULL);
  5186. V_0 = L_2;
  5187. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3;
  5188. L_3 = Bounds_get_size_mB1C37E89879C7810BC9F4210033D9277DAFE2C14((Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 *)(&V_0), /*hidden argument*/NULL);
  5189. float L_4 = L_3.get_x_2();
  5190. float L_5 = __this->get_margin_13();
  5191. int32_t L_6 = __this->get_NoOfRays_7();
  5192. __this->set_DistanceBetweenRays_11(((float)((float)((float)il2cpp_codegen_subtract((float)L_4, (float)((float)il2cpp_codegen_multiply((float)(2.0f), (float)L_5))))/(float)((float)((float)((int32_t)il2cpp_codegen_subtract((int32_t)L_6, (int32_t)1)))))));
  5193. // for (i = 0; i < NoOfRays; i++)
  5194. __this->set_i_8(0);
  5195. goto IL_0118;
  5196. }
  5197. IL_004e:
  5198. {
  5199. // ray = new Ray(Origin, Vector3.up * DirectionFactor);
  5200. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = __this->get_Origin_6();
  5201. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_8;
  5202. L_8 = Vector3_get_up_m38AECA68388D446CFADDD022B0B867293044EA50(/*hidden argument*/NULL);
  5203. float L_9 = __this->get_DirectionFactor_12();
  5204. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_10;
  5205. L_10 = Vector3_op_Multiply_m9EA3D18290418D7B410C7D11C4788C13BFD2C30A_inline(L_8, L_9, /*hidden argument*/NULL);
  5206. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_11;
  5207. memset((&L_11), 0, sizeof(L_11));
  5208. Ray__ctor_m75B1F651FF47EE6B887105101B7DA61CBF41F83C((&L_11), L_7, L_10, /*hidden argument*/NULL);
  5209. __this->set_ray_14(L_11);
  5210. // Debug.DrawRay(Origin, Vector3.up * DirectionFactor, Color.yellow);
  5211. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_12 = __this->get_Origin_6();
  5212. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13;
  5213. L_13 = Vector3_get_up_m38AECA68388D446CFADDD022B0B867293044EA50(/*hidden argument*/NULL);
  5214. float L_14 = __this->get_DirectionFactor_12();
  5215. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_15;
  5216. L_15 = Vector3_op_Multiply_m9EA3D18290418D7B410C7D11C4788C13BFD2C30A_inline(L_13, L_14, /*hidden argument*/NULL);
  5217. Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 L_16;
  5218. L_16 = Color_get_yellow_m9FD4BDABA7E40E136BE57EE7872CEA6B1B2FA1D1(/*hidden argument*/NULL);
  5219. IL2CPP_RUNTIME_CLASS_INIT(Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var);
  5220. Debug_DrawRay_m918D1131BACEBD7CCEA9D9BFDF3279F6CD56E121(L_12, L_15, L_16, /*hidden argument*/NULL);
  5221. // if (Physics.Raycast(ray, out HitInfo, LengthOfRay))
  5222. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_17 = __this->get_ray_14();
  5223. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_18 = __this->get_address_of_HitInfo_9();
  5224. float L_19 = __this->get_LengthOfRay_10();
  5225. bool L_20;
  5226. L_20 = Physics_Raycast_mA64F8C30681E3A6A8F2B7EDE592FE7BBC0D354F4(L_17, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_18, L_19, /*hidden argument*/NULL);
  5227. V_1 = L_20;
  5228. bool L_21 = V_1;
  5229. if (!L_21)
  5230. {
  5231. goto IL_00e3;
  5232. }
  5233. }
  5234. {
  5235. // print("Collided With " + HitInfo.collider.gameObject.name);
  5236. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_22 = __this->get_address_of_HitInfo_9();
  5237. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_23;
  5238. L_23 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_22, /*hidden argument*/NULL);
  5239. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_24;
  5240. L_24 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_23, /*hidden argument*/NULL);
  5241. String_t* L_25;
  5242. L_25 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_24, /*hidden argument*/NULL);
  5243. String_t* L_26;
  5244. L_26 = String_Concat_m4B4AB72618348C5DFBFBA8DED84B9E2EBDB55E1B(_stringLiteral96747B873C5275F95686B09FFAA0940D822294DA, L_25, /*hidden argument*/NULL);
  5245. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_26, /*hidden argument*/NULL);
  5246. // DirectionFactor = -DirectionFactor;
  5247. float L_27 = __this->get_DirectionFactor_12();
  5248. __this->set_DirectionFactor_12(((-L_27)));
  5249. // return true;
  5250. V_2 = (bool)1;
  5251. goto IL_0131;
  5252. }
  5253. IL_00e3:
  5254. {
  5255. // Origin += new Vector3(DistanceBetweenRays, 0, 0);
  5256. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_28 = __this->get_Origin_6();
  5257. float L_29 = __this->get_DistanceBetweenRays_11();
  5258. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_30;
  5259. memset((&L_30), 0, sizeof(L_30));
  5260. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_30), L_29, (0.0f), (0.0f), /*hidden argument*/NULL);
  5261. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_31;
  5262. L_31 = Vector3_op_Addition_mEE4F672B923CCB184C39AABCA33443DB218E50E0_inline(L_28, L_30, /*hidden argument*/NULL);
  5263. __this->set_Origin_6(L_31);
  5264. // for (i = 0; i < NoOfRays; i++)
  5265. int32_t L_32 = __this->get_i_8();
  5266. __this->set_i_8(((int32_t)il2cpp_codegen_add((int32_t)L_32, (int32_t)1)));
  5267. }
  5268. IL_0118:
  5269. {
  5270. // for (i = 0; i < NoOfRays; i++)
  5271. int32_t L_33 = __this->get_i_8();
  5272. int32_t L_34 = __this->get_NoOfRays_7();
  5273. V_3 = (bool)((((int32_t)L_33) < ((int32_t)L_34))? 1 : 0);
  5274. bool L_35 = V_3;
  5275. if (L_35)
  5276. {
  5277. goto IL_004e;
  5278. }
  5279. }
  5280. {
  5281. // return false;
  5282. V_2 = (bool)0;
  5283. goto IL_0131;
  5284. }
  5285. IL_0131:
  5286. {
  5287. // }
  5288. bool L_36 = V_2;
  5289. return L_36;
  5290. }
  5291. }
  5292. // System.Void CollisionDetector::.ctor()
  5293. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CollisionDetector__ctor_mD80CF3B49B86C1F167058499FEE6FD0C04BF55A7 (CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E * __this, const RuntimeMethod* method)
  5294. {
  5295. {
  5296. // public int NoOfRays = 10;
  5297. __this->set_NoOfRays_7(((int32_t)10));
  5298. // float margin = 0.015f;
  5299. __this->set_margin_13((0.0149999997f));
  5300. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  5301. return;
  5302. }
  5303. }
  5304. #ifdef __clang__
  5305. #pragma clang diagnostic pop
  5306. #endif
  5307. #ifdef __clang__
  5308. #pragma clang diagnostic push
  5309. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  5310. #pragma clang diagnostic ignored "-Wunused-variable"
  5311. #endif
  5312. // System.Void EventTrigger::.ctor()
  5313. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void EventTrigger__ctor_mA000D441E1A5C154C0814F9CD7EFA6963BD753A6 (EventTrigger_t4C38C85C5D6A44B806A8E1F7A99ED0A72269415B * __this, const RuntimeMethod* method)
  5314. {
  5315. {
  5316. Object__ctor_m88880E0413421D13FD95325EDCE231707CE1F405(__this, /*hidden argument*/NULL);
  5317. return;
  5318. }
  5319. }
  5320. #ifdef __clang__
  5321. #pragma clang diagnostic pop
  5322. #endif
  5323. #ifdef __clang__
  5324. #pragma clang diagnostic push
  5325. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  5326. #pragma clang diagnostic ignored "-Wunused-variable"
  5327. #endif
  5328. // System.Void Goto::Start()
  5329. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Goto_Start_mAA7DE4A8C5005E24E511215D8D3829F691A4099F (Goto_tE6B3AB86F0CC7F62CE3C66D9E381399D8D69B68A * __this, const RuntimeMethod* method)
  5330. {
  5331. static bool s_Il2CppMethodInitialized;
  5332. if (!s_Il2CppMethodInitialized)
  5333. {
  5334. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_m23CBF33EAAEEC18E7B5AA90422BB1E4781B774A6_RuntimeMethod_var);
  5335. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Goto_OnClick_m4832F04C7CE3A03317079A853F16A0874937C8B1_RuntimeMethod_var);
  5336. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099_il2cpp_TypeInfo_var);
  5337. s_Il2CppMethodInitialized = true;
  5338. }
  5339. {
  5340. // GetComponent<Button>().onClick.AddListener(OnClick);
  5341. Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * L_0;
  5342. L_0 = Component_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_m23CBF33EAAEEC18E7B5AA90422BB1E4781B774A6(__this, /*hidden argument*/Component_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_m23CBF33EAAEEC18E7B5AA90422BB1E4781B774A6_RuntimeMethod_var);
  5343. ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * L_1;
  5344. L_1 = Button_get_onClick_m28BD8C670676D4E2B292B5A7F59387D4BF61F8F4(L_0, /*hidden argument*/NULL);
  5345. UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 * L_2 = (UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 *)il2cpp_codegen_object_new(UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099_il2cpp_TypeInfo_var);
  5346. UnityAction__ctor_m48C04C4C0F46918CF216A2410A4E58D31B6362BA(L_2, __this, (intptr_t)((intptr_t)Goto_OnClick_m4832F04C7CE3A03317079A853F16A0874937C8B1_RuntimeMethod_var), /*hidden argument*/NULL);
  5347. UnityEvent_AddListener_m0ACFF0706176ECCB20E0BC2542D07396616F436D(L_1, L_2, /*hidden argument*/NULL);
  5348. // }
  5349. return;
  5350. }
  5351. }
  5352. // System.Void Goto::OnClick()
  5353. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Goto_OnClick_m4832F04C7CE3A03317079A853F16A0874937C8B1 (Goto_tE6B3AB86F0CC7F62CE3C66D9E381399D8D69B68A * __this, const RuntimeMethod* method)
  5354. {
  5355. static bool s_Il2CppMethodInitialized;
  5356. if (!s_Il2CppMethodInitialized)
  5357. {
  5358. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&SceneManager_tEC9D10ECC0377F8AE5AEEB5A789FFD24364440FA_il2cpp_TypeInfo_var);
  5359. s_Il2CppMethodInitialized = true;
  5360. }
  5361. {
  5362. // SceneManager.LoadScene(sceneName);
  5363. String_t* L_0 = __this->get_sceneName_4();
  5364. IL2CPP_RUNTIME_CLASS_INIT(SceneManager_tEC9D10ECC0377F8AE5AEEB5A789FFD24364440FA_il2cpp_TypeInfo_var);
  5365. SceneManager_LoadScene_m7DAF30213E99396ECBDB1BD40CC34CCF36902092(L_0, /*hidden argument*/NULL);
  5366. // }
  5367. return;
  5368. }
  5369. }
  5370. // System.Void Goto::.ctor()
  5371. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Goto__ctor_m86E785433C40787059CB7B7E7E9E5CD20008A7FB (Goto_tE6B3AB86F0CC7F62CE3C66D9E381399D8D69B68A * __this, const RuntimeMethod* method)
  5372. {
  5373. {
  5374. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  5375. return;
  5376. }
  5377. }
  5378. #ifdef __clang__
  5379. #pragma clang diagnostic pop
  5380. #endif
  5381. #ifdef __clang__
  5382. #pragma clang diagnostic push
  5383. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  5384. #pragma clang diagnostic ignored "-Wunused-variable"
  5385. #endif
  5386. // System.Void Menu_Buttons::CreateIFrame()
  5387. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Menu_Buttons_CreateIFrame_m0AD56D6175F4E34E040B7B00E9D4CC77B0A4FD21 (const RuntimeMethod* method)
  5388. {
  5389. typedef void (DEFAULT_CALL *PInvokeFunc) ();
  5390. // Native function invocation
  5391. reinterpret_cast<PInvokeFunc>(CreateIFrame)();
  5392. }
  5393. // System.Void Menu_Buttons::Start()
  5394. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Menu_Buttons_Start_m875C32E6C23E6C8B4111E697A4D29D160C8C2134 (Menu_Buttons_t4D3ECF80573CBCC7E9EF2487E19301EEC0F1FB50 * __this, const RuntimeMethod* method)
  5395. {
  5396. static bool s_Il2CppMethodInitialized;
  5397. if (!s_Il2CppMethodInitialized)
  5398. {
  5399. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Menu_Buttons_ExitMenu_m4B8E134F15074F8FC350494DF36A94D1833A547F_RuntimeMethod_var);
  5400. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Menu_Buttons_GoToLink_mD73326607F3FDF2AF72CC7DD8EB7D4D167C95CE5_RuntimeMethod_var);
  5401. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  5402. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099_il2cpp_TypeInfo_var);
  5403. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F);
  5404. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA2474EB85E7EEF13C75BB9EE2A361443B79F99AC);
  5405. s_Il2CppMethodInitialized = true;
  5406. }
  5407. GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642* V_0 = NULL;
  5408. GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642* V_1 = NULL;
  5409. int32_t V_2 = 0;
  5410. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_3 = NULL;
  5411. {
  5412. // playButton.onClick.AddListener(GoToLink);
  5413. Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * L_0 = __this->get_playButton_4();
  5414. ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * L_1;
  5415. L_1 = Button_get_onClick_m28BD8C670676D4E2B292B5A7F59387D4BF61F8F4(L_0, /*hidden argument*/NULL);
  5416. UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 * L_2 = (UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 *)il2cpp_codegen_object_new(UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099_il2cpp_TypeInfo_var);
  5417. UnityAction__ctor_m48C04C4C0F46918CF216A2410A4E58D31B6362BA(L_2, __this, (intptr_t)((intptr_t)Menu_Buttons_GoToLink_mD73326607F3FDF2AF72CC7DD8EB7D4D167C95CE5_RuntimeMethod_var), /*hidden argument*/NULL);
  5418. UnityEvent_AddListener_m0ACFF0706176ECCB20E0BC2542D07396616F436D(L_1, L_2, /*hidden argument*/NULL);
  5419. // xButton.onClick.AddListener(ExitMenu);
  5420. Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * L_3 = __this->get_xButton_5();
  5421. ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * L_4;
  5422. L_4 = Button_get_onClick_m28BD8C670676D4E2B292B5A7F59387D4BF61F8F4(L_3, /*hidden argument*/NULL);
  5423. UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 * L_5 = (UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 *)il2cpp_codegen_object_new(UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099_il2cpp_TypeInfo_var);
  5424. UnityAction__ctor_m48C04C4C0F46918CF216A2410A4E58D31B6362BA(L_5, __this, (intptr_t)((intptr_t)Menu_Buttons_ExitMenu_m4B8E134F15074F8FC350494DF36A94D1833A547F_RuntimeMethod_var), /*hidden argument*/NULL);
  5425. UnityEvent_AddListener_m0ACFF0706176ECCB20E0BC2542D07396616F436D(L_4, L_5, /*hidden argument*/NULL);
  5426. // gameObject.tag = "TempTag";
  5427. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_6;
  5428. L_6 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(__this, /*hidden argument*/NULL);
  5429. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_6, _stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F, /*hidden argument*/NULL);
  5430. // GameObject[] panels = GameObject.FindGameObjectsWithTag("Panel");
  5431. GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642* L_7;
  5432. L_7 = GameObject_FindGameObjectsWithTag_m0948320611DC82590D59A36D1C57155B1B6CE186(_stringLiteralA2474EB85E7EEF13C75BB9EE2A361443B79F99AC, /*hidden argument*/NULL);
  5433. V_0 = L_7;
  5434. // gameObject.tag = "Panel";
  5435. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_8;
  5436. L_8 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(__this, /*hidden argument*/NULL);
  5437. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_8, _stringLiteralA2474EB85E7EEF13C75BB9EE2A361443B79F99AC, /*hidden argument*/NULL);
  5438. // foreach (GameObject panel in panels)
  5439. GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642* L_9 = V_0;
  5440. V_1 = L_9;
  5441. V_2 = 0;
  5442. goto IL_0080;
  5443. }
  5444. IL_006f:
  5445. {
  5446. // foreach (GameObject panel in panels)
  5447. GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642* L_10 = V_1;
  5448. int32_t L_11 = V_2;
  5449. int32_t L_12 = L_11;
  5450. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_13 = (L_10)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(L_12));
  5451. V_3 = L_13;
  5452. // Destroy(panel);
  5453. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_14 = V_3;
  5454. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  5455. Object_Destroy_m3EEDB6ECD49A541EC826EA8E1C8B599F7AF67D30(L_14, /*hidden argument*/NULL);
  5456. int32_t L_15 = V_2;
  5457. V_2 = ((int32_t)il2cpp_codegen_add((int32_t)L_15, (int32_t)1));
  5458. }
  5459. IL_0080:
  5460. {
  5461. // foreach (GameObject panel in panels)
  5462. int32_t L_16 = V_2;
  5463. GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642* L_17 = V_1;
  5464. if ((((int32_t)L_16) < ((int32_t)((int32_t)((int32_t)(((RuntimeArray*)L_17)->max_length))))))
  5465. {
  5466. goto IL_006f;
  5467. }
  5468. }
  5469. {
  5470. // }
  5471. return;
  5472. }
  5473. }
  5474. // System.Void Menu_Buttons::GoToLink()
  5475. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Menu_Buttons_GoToLink_mD73326607F3FDF2AF72CC7DD8EB7D4D167C95CE5 (Menu_Buttons_t4D3ECF80573CBCC7E9EF2487E19301EEC0F1FB50 * __this, const RuntimeMethod* method)
  5476. {
  5477. {
  5478. // CreateIFrame();
  5479. Menu_Buttons_CreateIFrame_m0AD56D6175F4E34E040B7B00E9D4CC77B0A4FD21(/*hidden argument*/NULL);
  5480. // }
  5481. return;
  5482. }
  5483. }
  5484. // System.Void Menu_Buttons::ExitMenu()
  5485. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Menu_Buttons_ExitMenu_m4B8E134F15074F8FC350494DF36A94D1833A547F (Menu_Buttons_t4D3ECF80573CBCC7E9EF2487E19301EEC0F1FB50 * __this, const RuntimeMethod* method)
  5486. {
  5487. static bool s_Il2CppMethodInitialized;
  5488. if (!s_Il2CppMethodInitialized)
  5489. {
  5490. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  5491. s_Il2CppMethodInitialized = true;
  5492. }
  5493. {
  5494. // Time.timeScale = 1;
  5495. Time_set_timeScale_m1987DE9E74FC6C0126CE4F59A6293E3B85BD01EA((1.0f), /*hidden argument*/NULL);
  5496. // Destroy(gameObject);
  5497. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_0;
  5498. L_0 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(__this, /*hidden argument*/NULL);
  5499. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  5500. Object_Destroy_m3EEDB6ECD49A541EC826EA8E1C8B599F7AF67D30(L_0, /*hidden argument*/NULL);
  5501. // }
  5502. return;
  5503. }
  5504. }
  5505. // System.Void Menu_Buttons::.ctor()
  5506. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Menu_Buttons__ctor_mF0E979AB93A46AEA0C11D9D1270F3C16326A7978 (Menu_Buttons_t4D3ECF80573CBCC7E9EF2487E19301EEC0F1FB50 * __this, const RuntimeMethod* method)
  5507. {
  5508. {
  5509. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  5510. return;
  5511. }
  5512. }
  5513. #ifdef __clang__
  5514. #pragma clang diagnostic pop
  5515. #endif
  5516. #ifdef __clang__
  5517. #pragma clang diagnostic push
  5518. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  5519. #pragma clang diagnostic ignored "-Wunused-variable"
  5520. #endif
  5521. // System.Void MeshCreatorData::.ctor()
  5522. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MeshCreatorData__ctor_mA19F2F9D67C5EC2C058F45A088472193F7781FB9 (MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E * __this, const RuntimeMethod* method)
  5523. {
  5524. static bool s_Il2CppMethodInitialized;
  5525. if (!s_Il2CppMethodInitialized)
  5526. {
  5527. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDA39A3EE5E6B4B0D3255BFEF95601890AFD80709);
  5528. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralEA044146E7D489AADDB218BF491882D7593EE901);
  5529. s_Il2CppMethodInitialized = true;
  5530. }
  5531. {
  5532. // public string errorMessage = "reinstall the mesh creator package.";
  5533. __this->set_errorMessage_4(_stringLiteralEA044146E7D489AADDB218BF491882D7593EE901);
  5534. // public float pixelTransparencyThreshold = 255;
  5535. __this->set_pixelTransparencyThreshold_6((255.0f));
  5536. // public bool uvWrapMesh = true;
  5537. __this->set_uvWrapMesh_8((bool)1);
  5538. // public bool createEdges = true;
  5539. __this->set_createEdges_9((bool)1);
  5540. // public bool createBacksidePlane = false;
  5541. __this->set_createBacksidePlane_10((bool)0);
  5542. // public float meshHeight = 1.0f;
  5543. __this->set_meshHeight_12((1.0f));
  5544. // public float meshWidth = 1.0f;
  5545. __this->set_meshWidth_13((1.0f));
  5546. // public float meshDepth = 0.1f;
  5547. __this->set_meshDepth_14((0.100000001f));
  5548. // public float pivotHeightOffset = 0.0f;
  5549. __this->set_pivotHeightOffset_15((0.0f));
  5550. // public float pivotWidthOffset = 0.0f;
  5551. __this->set_pivotWidthOffset_16((0.0f));
  5552. // public float pivotDepthOffset = 0.0f;
  5553. __this->set_pivotDepthOffset_17((0.0f));
  5554. // public Vector3 lastPivotOffset = Vector3.zero;
  5555. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0;
  5556. L_0 = Vector3_get_zero_m1A8F7993167785F750B6B01762D22C2597C84EF6(/*hidden argument*/NULL);
  5557. __this->set_lastPivotOffset_18(L_0);
  5558. // public bool generateCollider = true;
  5559. __this->set_generateCollider_19((bool)1);
  5560. // public bool usePrimitiveCollider = true;
  5561. __this->set_usePrimitiveCollider_20((bool)1);
  5562. // public bool useAABBCollider = false;
  5563. __this->set_useAABBCollider_21((bool)0);
  5564. // public int maxNumberBoxes = 20;
  5565. __this->set_maxNumberBoxes_22(((int32_t)20));
  5566. // public bool useAutoGeneratedMaterial = false;
  5567. __this->set_useAutoGeneratedMaterial_23((bool)0);
  5568. // public bool usePhysicMaterial = false;
  5569. __this->set_usePhysicMaterial_24((bool)0);
  5570. // public bool setTriggers = false;
  5571. __this->set_setTriggers_26((bool)0);
  5572. // public string idNumber = "";
  5573. __this->set_idNumber_27(_stringLiteralDA39A3EE5E6B4B0D3255BFEF95601890AFD80709);
  5574. // public bool mergeClosePoints = false;
  5575. __this->set_mergeClosePoints_28((bool)0);
  5576. // public float mergeDistance = 0.0f;
  5577. __this->set_mergeDistance_29((0.0f));
  5578. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  5579. return;
  5580. }
  5581. }
  5582. #ifdef __clang__
  5583. #pragma clang diagnostic pop
  5584. #endif
  5585. #ifdef __clang__
  5586. #pragma clang diagnostic push
  5587. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  5588. #pragma clang diagnostic ignored "-Wunused-variable"
  5589. #endif
  5590. // System.Void MoveCurtains::Start()
  5591. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCurtains_Start_mF6F3A99080FE7B549CC24548ECDDBA10ECBBDE9D (MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B * __this, const RuntimeMethod* method)
  5592. {
  5593. {
  5594. // }
  5595. return;
  5596. }
  5597. }
  5598. // System.Void MoveCurtains::Update()
  5599. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCurtains_Update_m7E12F98F7219AA5CACEE67A4042EDEBA58099944 (MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B * __this, const RuntimeMethod* method)
  5600. {
  5601. bool V_0 = false;
  5602. bool V_1 = false;
  5603. bool V_2 = false;
  5604. {
  5605. // if (Input.GetMouseButtonDown(0))
  5606. bool L_0;
  5607. L_0 = Input_GetMouseButtonDown_m466D81FDCC87C9CB07557B39DCB435EB691F1EF3(0, /*hidden argument*/NULL);
  5608. V_0 = L_0;
  5609. bool L_1 = V_0;
  5610. if (!L_1)
  5611. {
  5612. goto IL_0014;
  5613. }
  5614. }
  5615. {
  5616. // TouchClick();
  5617. MoveCurtains_TouchClick_mB8346960E448776AE1AB5B9D258BFD43803CC018(__this, /*hidden argument*/NULL);
  5618. }
  5619. IL_0014:
  5620. {
  5621. // if (isSelected)
  5622. bool L_2 = __this->get_isSelected_4();
  5623. V_1 = L_2;
  5624. bool L_3 = V_1;
  5625. if (!L_3)
  5626. {
  5627. goto IL_0027;
  5628. }
  5629. }
  5630. {
  5631. // MovePiece();
  5632. MoveCurtains_MovePiece_mF5DB2B1BB8F12453CF310951758B08E3912078A2(__this, /*hidden argument*/NULL);
  5633. }
  5634. IL_0027:
  5635. {
  5636. // if (Input.GetMouseButtonUp(0))
  5637. bool L_4;
  5638. L_4 = Input_GetMouseButtonUp_m2BA562F8C4FE8364EEC93970093E776371DF4022(0, /*hidden argument*/NULL);
  5639. V_2 = L_4;
  5640. bool L_5 = V_2;
  5641. if (!L_5)
  5642. {
  5643. goto IL_003a;
  5644. }
  5645. }
  5646. {
  5647. // FreePiece();
  5648. MoveCurtains_FreePiece_mBAD0E727AA4435DFA26846706958663AF1267951(__this, /*hidden argument*/NULL);
  5649. }
  5650. IL_003a:
  5651. {
  5652. // }
  5653. return;
  5654. }
  5655. }
  5656. // System.Void MoveCurtains::TouchClick()
  5657. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCurtains_TouchClick_mB8346960E448776AE1AB5B9D258BFD43803CC018 (MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B * __this, const RuntimeMethod* method)
  5658. {
  5659. static bool s_Il2CppMethodInitialized;
  5660. if (!s_Il2CppMethodInitialized)
  5661. {
  5662. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  5663. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B);
  5664. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral97EB6767C1DF255A12C65A1EFB045EE585370015);
  5665. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralAC9767A1AB28B8DDA26590DEFEF4171DB85BCDCD);
  5666. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352);
  5667. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDDA8D7C1E0DD424974F8CE49F8D5D3EAB1D8A882);
  5668. s_Il2CppMethodInitialized = true;
  5669. }
  5670. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  5671. memset((&V_0), 0, sizeof(V_0));
  5672. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 V_1;
  5673. memset((&V_1), 0, sizeof(V_1));
  5674. bool V_2 = false;
  5675. bool V_3 = false;
  5676. bool V_4 = false;
  5677. int32_t G_B13_0 = 0;
  5678. int32_t G_B15_0 = 0;
  5679. int32_t G_B17_0 = 0;
  5680. {
  5681. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); //���������Ĵ��ص�
  5682. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  5683. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  5684. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  5685. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  5686. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  5687. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  5688. V_0 = L_2;
  5689. // if (Physics.Raycast(ray, out hit))
  5690. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_3 = V_0;
  5691. bool L_4;
  5692. L_4 = Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E(L_3, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5693. V_2 = L_4;
  5694. bool L_5 = V_2;
  5695. if (!L_5)
  5696. {
  5697. goto IL_025c;
  5698. }
  5699. }
  5700. {
  5701. // if (hit.collider.gameObject.tag == "shui")
  5702. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_6;
  5703. L_6 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5704. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7;
  5705. L_7 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_6, /*hidden argument*/NULL);
  5706. String_t* L_8;
  5707. L_8 = GameObject_get_tag_mC21F33D368C18A631040F2887036C678B96ABC33(L_7, /*hidden argument*/NULL);
  5708. bool L_9;
  5709. L_9 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_8, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  5710. V_3 = L_9;
  5711. bool L_10 = V_3;
  5712. if (!L_10)
  5713. {
  5714. goto IL_0095;
  5715. }
  5716. }
  5717. {
  5718. // distanceRay = hit.distance;
  5719. float L_11;
  5720. L_11 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5721. __this->set_distanceRay_5(L_11);
  5722. // piece = hit.collider.gameObject;
  5723. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_12;
  5724. L_12 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5725. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_13;
  5726. L_13 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_12, /*hidden argument*/NULL);
  5727. __this->set_piece_6(L_13);
  5728. // offset = hit.point - hit.collider.gameObject.transform.position;
  5729. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14;
  5730. L_14 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5731. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_15;
  5732. L_15 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5733. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16;
  5734. L_16 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_15, /*hidden argument*/NULL);
  5735. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17;
  5736. L_17 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_16, /*hidden argument*/NULL);
  5737. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18;
  5738. L_18 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_17, /*hidden argument*/NULL);
  5739. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_19;
  5740. L_19 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_14, L_18, /*hidden argument*/NULL);
  5741. __this->set_offset_9(L_19);
  5742. // isSelected = true;
  5743. __this->set_isSelected_4((bool)1);
  5744. goto IL_025b;
  5745. }
  5746. IL_0095:
  5747. {
  5748. // else if (hit.collider.gameObject.transform.parent &&
  5749. // (
  5750. // (hit.collider.gameObject.transform.parent.name == "group" && hit.collider.transform.parent.tag == "shui") ||
  5751. // (hit.collider.gameObject.transform.parent.name == "group2" && hit.collider.transform.parent.tag == "shui") ||
  5752. // (hit.collider.gameObject.transform.parent.name == "group3" && hit.collider.transform.parent.tag == "shui") ||
  5753. // (hit.collider.gameObject.transform.parent.name == "group4" && hit.collider.transform.parent.tag == "shui")
  5754. // )
  5755. // )
  5756. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_20;
  5757. L_20 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5758. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_21;
  5759. L_21 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_20, /*hidden argument*/NULL);
  5760. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_22;
  5761. L_22 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_21, /*hidden argument*/NULL);
  5762. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_23;
  5763. L_23 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_22, /*hidden argument*/NULL);
  5764. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  5765. bool L_24;
  5766. L_24 = Object_op_Implicit_mC8214E4F028CC2F036CC82BDB81D102A02893499(L_23, /*hidden argument*/NULL);
  5767. if (!L_24)
  5768. {
  5769. goto IL_01e5;
  5770. }
  5771. }
  5772. {
  5773. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_25;
  5774. L_25 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5775. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_26;
  5776. L_26 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_25, /*hidden argument*/NULL);
  5777. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_27;
  5778. L_27 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_26, /*hidden argument*/NULL);
  5779. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  5780. L_28 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_27, /*hidden argument*/NULL);
  5781. String_t* L_29;
  5782. L_29 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_28, /*hidden argument*/NULL);
  5783. bool L_30;
  5784. L_30 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_29, _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B, /*hidden argument*/NULL);
  5785. if (!L_30)
  5786. {
  5787. goto IL_0101;
  5788. }
  5789. }
  5790. {
  5791. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_31;
  5792. L_31 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5793. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_32;
  5794. L_32 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_31, /*hidden argument*/NULL);
  5795. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_33;
  5796. L_33 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_32, /*hidden argument*/NULL);
  5797. String_t* L_34;
  5798. L_34 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_33, /*hidden argument*/NULL);
  5799. bool L_35;
  5800. L_35 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_34, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  5801. if (L_35)
  5802. {
  5803. goto IL_01e2;
  5804. }
  5805. }
  5806. IL_0101:
  5807. {
  5808. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_36;
  5809. L_36 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5810. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_37;
  5811. L_37 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_36, /*hidden argument*/NULL);
  5812. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_38;
  5813. L_38 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_37, /*hidden argument*/NULL);
  5814. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_39;
  5815. L_39 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_38, /*hidden argument*/NULL);
  5816. String_t* L_40;
  5817. L_40 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_39, /*hidden argument*/NULL);
  5818. bool L_41;
  5819. L_41 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_40, _stringLiteralDDA8D7C1E0DD424974F8CE49F8D5D3EAB1D8A882, /*hidden argument*/NULL);
  5820. if (!L_41)
  5821. {
  5822. goto IL_014d;
  5823. }
  5824. }
  5825. {
  5826. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_42;
  5827. L_42 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5828. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_43;
  5829. L_43 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_42, /*hidden argument*/NULL);
  5830. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_44;
  5831. L_44 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_43, /*hidden argument*/NULL);
  5832. String_t* L_45;
  5833. L_45 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_44, /*hidden argument*/NULL);
  5834. bool L_46;
  5835. L_46 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_45, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  5836. if (L_46)
  5837. {
  5838. goto IL_01e2;
  5839. }
  5840. }
  5841. IL_014d:
  5842. {
  5843. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_47;
  5844. L_47 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5845. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_48;
  5846. L_48 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_47, /*hidden argument*/NULL);
  5847. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_49;
  5848. L_49 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_48, /*hidden argument*/NULL);
  5849. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_50;
  5850. L_50 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_49, /*hidden argument*/NULL);
  5851. String_t* L_51;
  5852. L_51 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_50, /*hidden argument*/NULL);
  5853. bool L_52;
  5854. L_52 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_51, _stringLiteral97EB6767C1DF255A12C65A1EFB045EE585370015, /*hidden argument*/NULL);
  5855. if (!L_52)
  5856. {
  5857. goto IL_0196;
  5858. }
  5859. }
  5860. {
  5861. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_53;
  5862. L_53 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5863. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_54;
  5864. L_54 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_53, /*hidden argument*/NULL);
  5865. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_55;
  5866. L_55 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_54, /*hidden argument*/NULL);
  5867. String_t* L_56;
  5868. L_56 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_55, /*hidden argument*/NULL);
  5869. bool L_57;
  5870. L_57 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_56, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  5871. if (L_57)
  5872. {
  5873. goto IL_01e2;
  5874. }
  5875. }
  5876. IL_0196:
  5877. {
  5878. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_58;
  5879. L_58 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5880. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_59;
  5881. L_59 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_58, /*hidden argument*/NULL);
  5882. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_60;
  5883. L_60 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_59, /*hidden argument*/NULL);
  5884. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_61;
  5885. L_61 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_60, /*hidden argument*/NULL);
  5886. String_t* L_62;
  5887. L_62 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_61, /*hidden argument*/NULL);
  5888. bool L_63;
  5889. L_63 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_62, _stringLiteralAC9767A1AB28B8DDA26590DEFEF4171DB85BCDCD, /*hidden argument*/NULL);
  5890. if (!L_63)
  5891. {
  5892. goto IL_01df;
  5893. }
  5894. }
  5895. {
  5896. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_64;
  5897. L_64 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5898. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_65;
  5899. L_65 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_64, /*hidden argument*/NULL);
  5900. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_66;
  5901. L_66 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_65, /*hidden argument*/NULL);
  5902. String_t* L_67;
  5903. L_67 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_66, /*hidden argument*/NULL);
  5904. bool L_68;
  5905. L_68 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_67, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  5906. G_B13_0 = ((int32_t)(L_68));
  5907. goto IL_01e0;
  5908. }
  5909. IL_01df:
  5910. {
  5911. G_B13_0 = 0;
  5912. }
  5913. IL_01e0:
  5914. {
  5915. G_B15_0 = G_B13_0;
  5916. goto IL_01e3;
  5917. }
  5918. IL_01e2:
  5919. {
  5920. G_B15_0 = 1;
  5921. }
  5922. IL_01e3:
  5923. {
  5924. G_B17_0 = G_B15_0;
  5925. goto IL_01e6;
  5926. }
  5927. IL_01e5:
  5928. {
  5929. G_B17_0 = 0;
  5930. }
  5931. IL_01e6:
  5932. {
  5933. V_4 = (bool)G_B17_0;
  5934. bool L_69 = V_4;
  5935. if (!L_69)
  5936. {
  5937. goto IL_0252;
  5938. }
  5939. }
  5940. {
  5941. // distanceRay = hit.distance;
  5942. float L_70;
  5943. L_70 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5944. __this->set_distanceRay_5(L_70);
  5945. // piece = hit.collider.gameObject.transform.parent.gameObject;
  5946. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_71;
  5947. L_71 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5948. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_72;
  5949. L_72 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_71, /*hidden argument*/NULL);
  5950. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_73;
  5951. L_73 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_72, /*hidden argument*/NULL);
  5952. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_74;
  5953. L_74 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_73, /*hidden argument*/NULL);
  5954. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_75;
  5955. L_75 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_74, /*hidden argument*/NULL);
  5956. __this->set_piece_6(L_75);
  5957. // offset = hit.point - hit.collider.gameObject.transform.parent.position;
  5958. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_76;
  5959. L_76 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5960. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_77;
  5961. L_77 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5962. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_78;
  5963. L_78 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_77, /*hidden argument*/NULL);
  5964. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_79;
  5965. L_79 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_78, /*hidden argument*/NULL);
  5966. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_80;
  5967. L_80 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_79, /*hidden argument*/NULL);
  5968. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_81;
  5969. L_81 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_80, /*hidden argument*/NULL);
  5970. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_82;
  5971. L_82 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_76, L_81, /*hidden argument*/NULL);
  5972. __this->set_offset_9(L_82);
  5973. // isSelected = true;
  5974. __this->set_isSelected_4((bool)1);
  5975. goto IL_025b;
  5976. }
  5977. IL_0252:
  5978. {
  5979. // isSelected = false;
  5980. __this->set_isSelected_4((bool)0);
  5981. }
  5982. IL_025b:
  5983. {
  5984. }
  5985. IL_025c:
  5986. {
  5987. // }
  5988. return;
  5989. }
  5990. }
  5991. // System.Void MoveCurtains::MovePiece()
  5992. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCurtains_MovePiece_mF5DB2B1BB8F12453CF310951758B08E3912078A2 (MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B * __this, const RuntimeMethod* method)
  5993. {
  5994. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  5995. memset((&V_0), 0, sizeof(V_0));
  5996. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_1;
  5997. memset((&V_1), 0, sizeof(V_1));
  5998. {
  5999. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
  6000. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  6001. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  6002. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  6003. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  6004. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  6005. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  6006. V_0 = L_2;
  6007. // Vector3 limitRay = ray.GetPoint(distanceRay);
  6008. float L_3 = __this->get_distanceRay_5();
  6009. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
  6010. L_4 = Ray_GetPoint_mC92464E32E42603B7B3444938E8BB8ADA43AB240((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&V_0), L_3, /*hidden argument*/NULL);
  6011. V_1 = L_4;
  6012. // limitRay = new Vector3(limitRay.x, limitRay.y, limitRay.z);
  6013. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5 = V_1;
  6014. float L_6 = L_5.get_x_2();
  6015. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = V_1;
  6016. float L_8 = L_7.get_y_3();
  6017. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9 = V_1;
  6018. float L_10 = L_9.get_z_4();
  6019. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_1), L_6, L_8, L_10, /*hidden argument*/NULL);
  6020. // piece.transform.position = limitRay - offset;
  6021. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_piece_6();
  6022. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  6023. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  6024. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13 = V_1;
  6025. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14 = __this->get_offset_9();
  6026. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_15;
  6027. L_15 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_13, L_14, /*hidden argument*/NULL);
  6028. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_12, L_15, /*hidden argument*/NULL);
  6029. // }
  6030. return;
  6031. }
  6032. }
  6033. // System.Void MoveCurtains::FreePiece()
  6034. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCurtains_FreePiece_mBAD0E727AA4435DFA26846706958663AF1267951 (MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B * __this, const RuntimeMethod* method)
  6035. {
  6036. static bool s_Il2CppMethodInitialized;
  6037. if (!s_Il2CppMethodInitialized)
  6038. {
  6039. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_Instantiate_TisGameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319_mF131D53AB04E75E849487A7ACF79A8B27527F4B8_RuntimeMethod_var);
  6040. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  6041. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1F51DF26CB4EDF377F32112BED25FC48AC10A2CC);
  6042. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F);
  6043. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral3340E325C4B201E59B8A21B3B1CCE40BE5A2DB41);
  6044. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral33F6758AC1777DAA0016096F040CBC13B8AB090F);
  6045. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral343D29660257B59AC38706A8181F99AA3CD9A9F9);
  6046. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral6B8C2D2CEA8A949C9E83C821A69F13F540AA92B9);
  6047. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral6FEFBBF5727AB23608B9E75918794DA38DBD9226);
  6048. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral75AC554233DDA7373DBAA274552CE21DA0E6A24A);
  6049. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8A01B9CBEDAD866C18DADB677B0BD7DFFABB5E4B);
  6050. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral97EB6767C1DF255A12C65A1EFB045EE585370015);
  6051. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralAC9767A1AB28B8DDA26590DEFEF4171DB85BCDCD);
  6052. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB93F5E13E0AD8E8044D7D80E771F9A55F393D87F);
  6053. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC18468A307A2698EF15A0095B4FD0A73F60A24A0);
  6054. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446);
  6055. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralD7788843796112A3333A86F2131B749DCE62B516);
  6056. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDDA8D7C1E0DD424974F8CE49F8D5D3EAB1D8A882);
  6057. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralE52C97270B8F9BB1B69AA971D881D9264420569B);
  6058. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralF541D8CA2CC05EED95A2EB4FED6CB11C221C4FD7);
  6059. s_Il2CppMethodInitialized = true;
  6060. }
  6061. bool V_0 = false;
  6062. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_1 = NULL;
  6063. float V_2 = 0.0f;
  6064. float V_3 = 0.0f;
  6065. float V_4 = 0.0f;
  6066. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_5 = NULL;
  6067. float V_6 = 0.0f;
  6068. float V_7 = 0.0f;
  6069. float V_8 = 0.0f;
  6070. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_9 = NULL;
  6071. float V_10 = 0.0f;
  6072. float V_11 = 0.0f;
  6073. float V_12 = 0.0f;
  6074. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_13 = NULL;
  6075. float V_14 = 0.0f;
  6076. float V_15 = 0.0f;
  6077. float V_16 = 0.0f;
  6078. bool V_17 = false;
  6079. bool V_18 = false;
  6080. bool V_19 = false;
  6081. bool V_20 = false;
  6082. bool V_21 = false;
  6083. bool V_22 = false;
  6084. bool V_23 = false;
  6085. bool V_24 = false;
  6086. bool V_25 = false;
  6087. bool V_26 = false;
  6088. bool V_27 = false;
  6089. bool V_28 = false;
  6090. bool V_29 = false;
  6091. bool V_30 = false;
  6092. bool V_31 = false;
  6093. bool V_32 = false;
  6094. bool V_33 = false;
  6095. bool V_34 = false;
  6096. bool V_35 = false;
  6097. bool V_36 = false;
  6098. bool V_37 = false;
  6099. bool V_38 = false;
  6100. bool V_39 = false;
  6101. bool V_40 = false;
  6102. bool V_41 = false;
  6103. bool V_42 = false;
  6104. int32_t G_B10_0 = 0;
  6105. int32_t G_B20_0 = 0;
  6106. int32_t G_B33_0 = 0;
  6107. int32_t G_B44_0 = 0;
  6108. int32_t G_B46_0 = 0;
  6109. int32_t G_B57_0 = 0;
  6110. int32_t G_B59_0 = 0;
  6111. int32_t G_B70_0 = 0;
  6112. int32_t G_B72_0 = 0;
  6113. int32_t G_B83_0 = 0;
  6114. int32_t G_B85_0 = 0;
  6115. int32_t G_B96_0 = 0;
  6116. int32_t G_B98_0 = 0;
  6117. int32_t G_B111_0 = 0;
  6118. int32_t G_B122_0 = 0;
  6119. int32_t G_B124_0 = 0;
  6120. int32_t G_B135_0 = 0;
  6121. int32_t G_B137_0 = 0;
  6122. int32_t G_B149_0 = 0;
  6123. int32_t G_B162_0 = 0;
  6124. int32_t G_B171_0 = 0;
  6125. {
  6126. // if (isSelected)
  6127. bool L_0 = __this->get_isSelected_4();
  6128. V_0 = L_0;
  6129. bool L_1 = V_0;
  6130. if (!L_1)
  6131. {
  6132. goto IL_131c;
  6133. }
  6134. }
  6135. {
  6136. // GameObject C2 = GameObject.Find("group/C2");
  6137. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_2;
  6138. L_2 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral3340E325C4B201E59B8A21B3B1CCE40BE5A2DB41, /*hidden argument*/NULL);
  6139. V_1 = L_2;
  6140. // float C2X = C2.transform.position.x;
  6141. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_3 = V_1;
  6142. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_4;
  6143. L_4 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_3, /*hidden argument*/NULL);
  6144. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5;
  6145. L_5 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_4, /*hidden argument*/NULL);
  6146. float L_6 = L_5.get_x_2();
  6147. V_2 = L_6;
  6148. // float C2Y = C2.transform.position.y;
  6149. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7 = V_1;
  6150. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_8;
  6151. L_8 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_7, /*hidden argument*/NULL);
  6152. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  6153. L_9 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_8, /*hidden argument*/NULL);
  6154. float L_10 = L_9.get_y_3();
  6155. V_3 = L_10;
  6156. // float C2Z = C2.transform.position.z;
  6157. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = V_1;
  6158. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  6159. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  6160. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13;
  6161. L_13 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_12, /*hidden argument*/NULL);
  6162. float L_14 = L_13.get_z_4();
  6163. V_4 = L_14;
  6164. // GameObject ai = GameObject.Find("group2/ai");
  6165. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_15;
  6166. L_15 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral1F51DF26CB4EDF377F32112BED25FC48AC10A2CC, /*hidden argument*/NULL);
  6167. V_5 = L_15;
  6168. // float aiX = ai.transform.position.x;
  6169. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16 = V_5;
  6170. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17;
  6171. L_17 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_16, /*hidden argument*/NULL);
  6172. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18;
  6173. L_18 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_17, /*hidden argument*/NULL);
  6174. float L_19 = L_18.get_x_2();
  6175. V_6 = L_19;
  6176. // float aiY = ai.transform.position.y;
  6177. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_20 = V_5;
  6178. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_21;
  6179. L_21 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_20, /*hidden argument*/NULL);
  6180. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_22;
  6181. L_22 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_21, /*hidden argument*/NULL);
  6182. float L_23 = L_22.get_y_3();
  6183. V_7 = L_23;
  6184. // float aiZ = ai.transform.position.z;
  6185. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_24 = V_5;
  6186. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_25;
  6187. L_25 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_24, /*hidden argument*/NULL);
  6188. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_26;
  6189. L_26 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_25, /*hidden argument*/NULL);
  6190. float L_27 = L_26.get_z_4();
  6191. V_8 = L_27;
  6192. // GameObject C1 = GameObject.Find("group3/C1");
  6193. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_28;
  6194. L_28 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral343D29660257B59AC38706A8181F99AA3CD9A9F9, /*hidden argument*/NULL);
  6195. V_9 = L_28;
  6196. // float C1X = C1.transform.position.x;
  6197. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_29 = V_9;
  6198. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_30;
  6199. L_30 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_29, /*hidden argument*/NULL);
  6200. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_31;
  6201. L_31 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_30, /*hidden argument*/NULL);
  6202. float L_32 = L_31.get_x_2();
  6203. V_10 = L_32;
  6204. // float C1Y = C1.transform.position.y;
  6205. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_33 = V_9;
  6206. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_34;
  6207. L_34 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_33, /*hidden argument*/NULL);
  6208. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_35;
  6209. L_35 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_34, /*hidden argument*/NULL);
  6210. float L_36 = L_35.get_y_3();
  6211. V_11 = L_36;
  6212. // float C1Z = C1.transform.position.z;
  6213. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_37 = V_9;
  6214. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_38;
  6215. L_38 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_37, /*hidden argument*/NULL);
  6216. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_39;
  6217. L_39 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_38, /*hidden argument*/NULL);
  6218. float L_40 = L_39.get_z_4();
  6219. V_12 = L_40;
  6220. // GameObject C4 = GameObject.Find("group4/C4");
  6221. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_41;
  6222. L_41 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral6FEFBBF5727AB23608B9E75918794DA38DBD9226, /*hidden argument*/NULL);
  6223. V_13 = L_41;
  6224. // float C4X = C4.transform.position.x;
  6225. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_42 = V_13;
  6226. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_43;
  6227. L_43 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_42, /*hidden argument*/NULL);
  6228. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_44;
  6229. L_44 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_43, /*hidden argument*/NULL);
  6230. float L_45 = L_44.get_x_2();
  6231. V_14 = L_45;
  6232. // float C4Y = C4.transform.position.y;
  6233. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_46 = V_13;
  6234. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47;
  6235. L_47 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_46, /*hidden argument*/NULL);
  6236. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_48;
  6237. L_48 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_47, /*hidden argument*/NULL);
  6238. float L_49 = L_48.get_y_3();
  6239. V_15 = L_49;
  6240. // float C4Z = C4.transform.position.z;
  6241. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_50 = V_13;
  6242. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_51;
  6243. L_51 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_50, /*hidden argument*/NULL);
  6244. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_52;
  6245. L_52 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_51, /*hidden argument*/NULL);
  6246. float L_53 = L_52.get_z_4();
  6247. V_16 = L_53;
  6248. // if (piece.name == "C5")
  6249. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_54 = __this->get_piece_6();
  6250. String_t* L_55;
  6251. L_55 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_54, /*hidden argument*/NULL);
  6252. bool L_56;
  6253. L_56 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_55, _stringLiteralF541D8CA2CC05EED95A2EB4FED6CB11C221C4FD7, /*hidden argument*/NULL);
  6254. V_17 = L_56;
  6255. bool L_57 = V_17;
  6256. if (!L_57)
  6257. {
  6258. goto IL_03ba;
  6259. }
  6260. }
  6261. {
  6262. // if (
  6263. // (C2X - piece.transform.position.x < 2.18f && C2X - piece.transform.position.x > 1.18f) &&
  6264. // (C2Y - piece.transform.position.y < -1.45f && C2Y - piece.transform.position.y > -2.45f) &&
  6265. // (C2Z - piece.transform.position.z < 0.5f && C2Z - piece.transform.position.z > -0.5f) && !c5r
  6266. // )
  6267. float L_58 = V_2;
  6268. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_59 = __this->get_piece_6();
  6269. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_60;
  6270. L_60 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_59, /*hidden argument*/NULL);
  6271. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_61;
  6272. L_61 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_60, /*hidden argument*/NULL);
  6273. float L_62 = L_61.get_x_2();
  6274. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_58, (float)L_62))) < ((float)(2.18000007f)))))
  6275. {
  6276. goto IL_0203;
  6277. }
  6278. }
  6279. {
  6280. float L_63 = V_2;
  6281. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_64 = __this->get_piece_6();
  6282. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_65;
  6283. L_65 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_64, /*hidden argument*/NULL);
  6284. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_66;
  6285. L_66 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_65, /*hidden argument*/NULL);
  6286. float L_67 = L_66.get_x_2();
  6287. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_63, (float)L_67))) > ((float)(1.17999995f)))))
  6288. {
  6289. goto IL_0203;
  6290. }
  6291. }
  6292. {
  6293. float L_68 = V_3;
  6294. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_69 = __this->get_piece_6();
  6295. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_70;
  6296. L_70 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_69, /*hidden argument*/NULL);
  6297. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_71;
  6298. L_71 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_70, /*hidden argument*/NULL);
  6299. float L_72 = L_71.get_y_3();
  6300. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_68, (float)L_72))) < ((float)(-1.45000005f)))))
  6301. {
  6302. goto IL_0203;
  6303. }
  6304. }
  6305. {
  6306. float L_73 = V_3;
  6307. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_74 = __this->get_piece_6();
  6308. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_75;
  6309. L_75 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_74, /*hidden argument*/NULL);
  6310. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_76;
  6311. L_76 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_75, /*hidden argument*/NULL);
  6312. float L_77 = L_76.get_y_3();
  6313. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_73, (float)L_77))) > ((float)(-2.45000005f)))))
  6314. {
  6315. goto IL_0203;
  6316. }
  6317. }
  6318. {
  6319. float L_78 = V_4;
  6320. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_79 = __this->get_piece_6();
  6321. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_80;
  6322. L_80 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_79, /*hidden argument*/NULL);
  6323. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_81;
  6324. L_81 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_80, /*hidden argument*/NULL);
  6325. float L_82 = L_81.get_z_4();
  6326. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_78, (float)L_82))) < ((float)(0.5f)))))
  6327. {
  6328. goto IL_0203;
  6329. }
  6330. }
  6331. {
  6332. float L_83 = V_4;
  6333. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_84 = __this->get_piece_6();
  6334. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_85;
  6335. L_85 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_84, /*hidden argument*/NULL);
  6336. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_86;
  6337. L_86 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_85, /*hidden argument*/NULL);
  6338. float L_87 = L_86.get_z_4();
  6339. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_83, (float)L_87))) > ((float)(-0.5f)))))
  6340. {
  6341. goto IL_0203;
  6342. }
  6343. }
  6344. {
  6345. bool L_88 = __this->get_c5r_18();
  6346. G_B10_0 = ((((int32_t)L_88) == ((int32_t)0))? 1 : 0);
  6347. goto IL_0204;
  6348. }
  6349. IL_0203:
  6350. {
  6351. G_B10_0 = 0;
  6352. }
  6353. IL_0204:
  6354. {
  6355. V_18 = (bool)G_B10_0;
  6356. bool L_89 = V_18;
  6357. if (!L_89)
  6358. {
  6359. goto IL_027d;
  6360. }
  6361. }
  6362. {
  6363. // piece.transform.SetParent(C2.transform.parent);
  6364. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_90 = __this->get_piece_6();
  6365. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_91;
  6366. L_91 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_90, /*hidden argument*/NULL);
  6367. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_92 = V_1;
  6368. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_93;
  6369. L_93 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_92, /*hidden argument*/NULL);
  6370. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_94;
  6371. L_94 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_93, /*hidden argument*/NULL);
  6372. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_91, L_94, /*hidden argument*/NULL);
  6373. // piece.transform.position = new Vector3(C2X - 1.68f, C2Y + 1.95f, C2Z);
  6374. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_95 = __this->get_piece_6();
  6375. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_96;
  6376. L_96 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_95, /*hidden argument*/NULL);
  6377. float L_97 = V_2;
  6378. float L_98 = V_3;
  6379. float L_99 = V_4;
  6380. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_100;
  6381. memset((&L_100), 0, sizeof(L_100));
  6382. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_100), ((float)il2cpp_codegen_subtract((float)L_97, (float)(1.67999995f))), ((float)il2cpp_codegen_add((float)L_98, (float)(1.95000005f))), L_99, /*hidden argument*/NULL);
  6383. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_96, L_100, /*hidden argument*/NULL);
  6384. // clickSFX.Play();
  6385. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_101 = __this->get_clickSFX_15();
  6386. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_101, /*hidden argument*/NULL);
  6387. // c5r = true;
  6388. __this->set_c5r_18((bool)1);
  6389. // piece.tag = piece.name;
  6390. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_102 = __this->get_piece_6();
  6391. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_103 = __this->get_piece_6();
  6392. String_t* L_104;
  6393. L_104 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_103, /*hidden argument*/NULL);
  6394. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_102, L_104, /*hidden argument*/NULL);
  6395. goto IL_03b9;
  6396. }
  6397. IL_027d:
  6398. {
  6399. // else if (
  6400. // (C2X - piece.transform.position.x < -1.18f && C2X - piece.transform.position.x > -2.18f) &&
  6401. // (C2Y - piece.transform.position.y < -1.45f && C2Y - piece.transform.position.y > -2.45f) &&
  6402. // (C2Z - piece.transform.position.z < 0.5f && C2Z - piece.transform.position.z > -0.5f) && !c5l
  6403. // )
  6404. float L_105 = V_2;
  6405. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_106 = __this->get_piece_6();
  6406. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_107;
  6407. L_107 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_106, /*hidden argument*/NULL);
  6408. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_108;
  6409. L_108 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_107, /*hidden argument*/NULL);
  6410. float L_109 = L_108.get_x_2();
  6411. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_105, (float)L_109))) < ((float)(-1.17999995f)))))
  6412. {
  6413. goto IL_0344;
  6414. }
  6415. }
  6416. {
  6417. float L_110 = V_2;
  6418. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_111 = __this->get_piece_6();
  6419. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_112;
  6420. L_112 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_111, /*hidden argument*/NULL);
  6421. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_113;
  6422. L_113 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_112, /*hidden argument*/NULL);
  6423. float L_114 = L_113.get_x_2();
  6424. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_110, (float)L_114))) > ((float)(-2.18000007f)))))
  6425. {
  6426. goto IL_0344;
  6427. }
  6428. }
  6429. {
  6430. float L_115 = V_3;
  6431. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_116 = __this->get_piece_6();
  6432. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_117;
  6433. L_117 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_116, /*hidden argument*/NULL);
  6434. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_118;
  6435. L_118 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_117, /*hidden argument*/NULL);
  6436. float L_119 = L_118.get_y_3();
  6437. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_115, (float)L_119))) < ((float)(-1.45000005f)))))
  6438. {
  6439. goto IL_0344;
  6440. }
  6441. }
  6442. {
  6443. float L_120 = V_3;
  6444. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_121 = __this->get_piece_6();
  6445. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_122;
  6446. L_122 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_121, /*hidden argument*/NULL);
  6447. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_123;
  6448. L_123 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_122, /*hidden argument*/NULL);
  6449. float L_124 = L_123.get_y_3();
  6450. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_120, (float)L_124))) > ((float)(-2.45000005f)))))
  6451. {
  6452. goto IL_0344;
  6453. }
  6454. }
  6455. {
  6456. float L_125 = V_4;
  6457. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_126 = __this->get_piece_6();
  6458. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_127;
  6459. L_127 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_126, /*hidden argument*/NULL);
  6460. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_128;
  6461. L_128 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_127, /*hidden argument*/NULL);
  6462. float L_129 = L_128.get_z_4();
  6463. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_125, (float)L_129))) < ((float)(0.5f)))))
  6464. {
  6465. goto IL_0344;
  6466. }
  6467. }
  6468. {
  6469. float L_130 = V_4;
  6470. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_131 = __this->get_piece_6();
  6471. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_132;
  6472. L_132 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_131, /*hidden argument*/NULL);
  6473. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_133;
  6474. L_133 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_132, /*hidden argument*/NULL);
  6475. float L_134 = L_133.get_z_4();
  6476. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_130, (float)L_134))) > ((float)(-0.5f)))))
  6477. {
  6478. goto IL_0344;
  6479. }
  6480. }
  6481. {
  6482. bool L_135 = __this->get_c5l_19();
  6483. G_B20_0 = ((((int32_t)L_135) == ((int32_t)0))? 1 : 0);
  6484. goto IL_0345;
  6485. }
  6486. IL_0344:
  6487. {
  6488. G_B20_0 = 0;
  6489. }
  6490. IL_0345:
  6491. {
  6492. V_19 = (bool)G_B20_0;
  6493. bool L_136 = V_19;
  6494. if (!L_136)
  6495. {
  6496. goto IL_03b9;
  6497. }
  6498. }
  6499. {
  6500. // piece.transform.SetParent(C2.transform.parent);
  6501. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_137 = __this->get_piece_6();
  6502. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_138;
  6503. L_138 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_137, /*hidden argument*/NULL);
  6504. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_139 = V_1;
  6505. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_140;
  6506. L_140 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_139, /*hidden argument*/NULL);
  6507. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_141;
  6508. L_141 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_140, /*hidden argument*/NULL);
  6509. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_138, L_141, /*hidden argument*/NULL);
  6510. // piece.transform.position = new Vector3(C2X + 1.68f, C2Y + 1.95f, C2Z);
  6511. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_142 = __this->get_piece_6();
  6512. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_143;
  6513. L_143 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_142, /*hidden argument*/NULL);
  6514. float L_144 = V_2;
  6515. float L_145 = V_3;
  6516. float L_146 = V_4;
  6517. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_147;
  6518. memset((&L_147), 0, sizeof(L_147));
  6519. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_147), ((float)il2cpp_codegen_add((float)L_144, (float)(1.67999995f))), ((float)il2cpp_codegen_add((float)L_145, (float)(1.95000005f))), L_146, /*hidden argument*/NULL);
  6520. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_143, L_147, /*hidden argument*/NULL);
  6521. // clickSFX.Play();
  6522. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_148 = __this->get_clickSFX_15();
  6523. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_148, /*hidden argument*/NULL);
  6524. // c5l = true;
  6525. __this->set_c5l_19((bool)1);
  6526. // piece.tag = piece.name;
  6527. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_149 = __this->get_piece_6();
  6528. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_150 = __this->get_piece_6();
  6529. String_t* L_151;
  6530. L_151 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_150, /*hidden argument*/NULL);
  6531. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_149, L_151, /*hidden argument*/NULL);
  6532. }
  6533. IL_03b9:
  6534. {
  6535. }
  6536. IL_03ba:
  6537. {
  6538. // if (piece.name == "group3")
  6539. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_152 = __this->get_piece_6();
  6540. String_t* L_153;
  6541. L_153 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_152, /*hidden argument*/NULL);
  6542. bool L_154;
  6543. L_154 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_153, _stringLiteral97EB6767C1DF255A12C65A1EFB045EE585370015, /*hidden argument*/NULL);
  6544. V_20 = L_154;
  6545. bool L_155 = V_20;
  6546. if (!L_155)
  6547. {
  6548. goto IL_050e;
  6549. }
  6550. }
  6551. {
  6552. // if (
  6553. // (C2X - piece.transform.position.x < -0.68f && C2X - piece.transform.position.x > -1.68f) &&
  6554. // (C2Y - piece.transform.position.y < -2.7f && C2Y - piece.transform.position.y > -3.7f) &&
  6555. // (C2Z - piece.transform.position.z < 0.5f && C2Z - piece.transform.position.z > -0.5f) && c5l && c5r
  6556. // )
  6557. float L_156 = V_2;
  6558. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_157 = __this->get_piece_6();
  6559. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_158;
  6560. L_158 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_157, /*hidden argument*/NULL);
  6561. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_159;
  6562. L_159 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_158, /*hidden argument*/NULL);
  6563. float L_160 = L_159.get_x_2();
  6564. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_156, (float)L_160))) < ((float)(-0.680000007f)))))
  6565. {
  6566. goto IL_04a5;
  6567. }
  6568. }
  6569. {
  6570. float L_161 = V_2;
  6571. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_162 = __this->get_piece_6();
  6572. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_163;
  6573. L_163 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_162, /*hidden argument*/NULL);
  6574. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_164;
  6575. L_164 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_163, /*hidden argument*/NULL);
  6576. float L_165 = L_164.get_x_2();
  6577. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_161, (float)L_165))) > ((float)(-1.67999995f)))))
  6578. {
  6579. goto IL_04a5;
  6580. }
  6581. }
  6582. {
  6583. float L_166 = V_3;
  6584. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_167 = __this->get_piece_6();
  6585. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_168;
  6586. L_168 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_167, /*hidden argument*/NULL);
  6587. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_169;
  6588. L_169 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_168, /*hidden argument*/NULL);
  6589. float L_170 = L_169.get_y_3();
  6590. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_166, (float)L_170))) < ((float)(-2.70000005f)))))
  6591. {
  6592. goto IL_04a5;
  6593. }
  6594. }
  6595. {
  6596. float L_171 = V_3;
  6597. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_172 = __this->get_piece_6();
  6598. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_173;
  6599. L_173 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_172, /*hidden argument*/NULL);
  6600. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_174;
  6601. L_174 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_173, /*hidden argument*/NULL);
  6602. float L_175 = L_174.get_y_3();
  6603. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_171, (float)L_175))) > ((float)(-3.70000005f)))))
  6604. {
  6605. goto IL_04a5;
  6606. }
  6607. }
  6608. {
  6609. float L_176 = V_4;
  6610. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_177 = __this->get_piece_6();
  6611. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_178;
  6612. L_178 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_177, /*hidden argument*/NULL);
  6613. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_179;
  6614. L_179 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_178, /*hidden argument*/NULL);
  6615. float L_180 = L_179.get_z_4();
  6616. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_176, (float)L_180))) < ((float)(0.5f)))))
  6617. {
  6618. goto IL_04a5;
  6619. }
  6620. }
  6621. {
  6622. float L_181 = V_4;
  6623. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_182 = __this->get_piece_6();
  6624. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_183;
  6625. L_183 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_182, /*hidden argument*/NULL);
  6626. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_184;
  6627. L_184 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_183, /*hidden argument*/NULL);
  6628. float L_185 = L_184.get_z_4();
  6629. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_181, (float)L_185))) > ((float)(-0.5f)))))
  6630. {
  6631. goto IL_04a5;
  6632. }
  6633. }
  6634. {
  6635. bool L_186 = __this->get_c5l_19();
  6636. if (!L_186)
  6637. {
  6638. goto IL_04a5;
  6639. }
  6640. }
  6641. {
  6642. bool L_187 = __this->get_c5r_18();
  6643. G_B33_0 = ((int32_t)(L_187));
  6644. goto IL_04a6;
  6645. }
  6646. IL_04a5:
  6647. {
  6648. G_B33_0 = 0;
  6649. }
  6650. IL_04a6:
  6651. {
  6652. V_21 = (bool)G_B33_0;
  6653. bool L_188 = V_21;
  6654. if (!L_188)
  6655. {
  6656. goto IL_050d;
  6657. }
  6658. }
  6659. {
  6660. // piece.transform.SetParent(C2.transform.parent);
  6661. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_189 = __this->get_piece_6();
  6662. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_190;
  6663. L_190 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_189, /*hidden argument*/NULL);
  6664. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_191 = V_1;
  6665. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_192;
  6666. L_192 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_191, /*hidden argument*/NULL);
  6667. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_193;
  6668. L_193 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_192, /*hidden argument*/NULL);
  6669. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_190, L_193, /*hidden argument*/NULL);
  6670. // piece.transform.position = new Vector3(C2X + 1.18f, C2Y + 3.2f, C2Z);
  6671. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_194 = __this->get_piece_6();
  6672. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_195;
  6673. L_195 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_194, /*hidden argument*/NULL);
  6674. float L_196 = V_2;
  6675. float L_197 = V_3;
  6676. float L_198 = V_4;
  6677. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_199;
  6678. memset((&L_199), 0, sizeof(L_199));
  6679. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_199), ((float)il2cpp_codegen_add((float)L_196, (float)(1.17999995f))), ((float)il2cpp_codegen_add((float)L_197, (float)(3.20000005f))), L_198, /*hidden argument*/NULL);
  6680. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_195, L_199, /*hidden argument*/NULL);
  6681. // clickSFX.Play();
  6682. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_200 = __this->get_clickSFX_15();
  6683. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_200, /*hidden argument*/NULL);
  6684. // piece.tag = "TempTag";
  6685. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_201 = __this->get_piece_6();
  6686. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_201, _stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F, /*hidden argument*/NULL);
  6687. }
  6688. IL_050d:
  6689. {
  6690. }
  6691. IL_050e:
  6692. {
  6693. // if (piece.name == "tou")
  6694. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_202 = __this->get_piece_6();
  6695. String_t* L_203;
  6696. L_203 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_202, /*hidden argument*/NULL);
  6697. bool L_204;
  6698. L_204 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_203, _stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446, /*hidden argument*/NULL);
  6699. V_22 = L_204;
  6700. bool L_205 = V_22;
  6701. if (!L_205)
  6702. {
  6703. goto IL_065e;
  6704. }
  6705. }
  6706. {
  6707. // if (
  6708. // (aiX - piece.transform.position.x < 0.5f && aiX - piece.transform.position.x > -0.5f) &&
  6709. // (aiY - piece.transform.position.y < -0.45f && aiY - piece.transform.position.y > -1.45f) &&
  6710. // (aiZ - piece.transform.position.z < 0.5f && aiZ - piece.transform.position.z > -0.5f)
  6711. // )
  6712. float L_206 = V_6;
  6713. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_207 = __this->get_piece_6();
  6714. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_208;
  6715. L_208 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_207, /*hidden argument*/NULL);
  6716. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_209;
  6717. L_209 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_208, /*hidden argument*/NULL);
  6718. float L_210 = L_209.get_x_2();
  6719. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_206, (float)L_210))) < ((float)(0.5f)))))
  6720. {
  6721. goto IL_05f2;
  6722. }
  6723. }
  6724. {
  6725. float L_211 = V_6;
  6726. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_212 = __this->get_piece_6();
  6727. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_213;
  6728. L_213 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_212, /*hidden argument*/NULL);
  6729. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_214;
  6730. L_214 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_213, /*hidden argument*/NULL);
  6731. float L_215 = L_214.get_x_2();
  6732. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_211, (float)L_215))) > ((float)(-0.5f)))))
  6733. {
  6734. goto IL_05f2;
  6735. }
  6736. }
  6737. {
  6738. float L_216 = V_7;
  6739. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_217 = __this->get_piece_6();
  6740. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_218;
  6741. L_218 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_217, /*hidden argument*/NULL);
  6742. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_219;
  6743. L_219 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_218, /*hidden argument*/NULL);
  6744. float L_220 = L_219.get_y_3();
  6745. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_216, (float)L_220))) < ((float)(-0.449999988f)))))
  6746. {
  6747. goto IL_05f2;
  6748. }
  6749. }
  6750. {
  6751. float L_221 = V_7;
  6752. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_222 = __this->get_piece_6();
  6753. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_223;
  6754. L_223 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_222, /*hidden argument*/NULL);
  6755. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_224;
  6756. L_224 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_223, /*hidden argument*/NULL);
  6757. float L_225 = L_224.get_y_3();
  6758. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_221, (float)L_225))) > ((float)(-1.45000005f)))))
  6759. {
  6760. goto IL_05f2;
  6761. }
  6762. }
  6763. {
  6764. float L_226 = V_8;
  6765. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_227 = __this->get_piece_6();
  6766. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_228;
  6767. L_228 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_227, /*hidden argument*/NULL);
  6768. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_229;
  6769. L_229 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_228, /*hidden argument*/NULL);
  6770. float L_230 = L_229.get_z_4();
  6771. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_226, (float)L_230))) < ((float)(0.5f)))))
  6772. {
  6773. goto IL_05ef;
  6774. }
  6775. }
  6776. {
  6777. float L_231 = V_8;
  6778. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_232 = __this->get_piece_6();
  6779. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_233;
  6780. L_233 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_232, /*hidden argument*/NULL);
  6781. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_234;
  6782. L_234 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_233, /*hidden argument*/NULL);
  6783. float L_235 = L_234.get_z_4();
  6784. G_B44_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_231, (float)L_235))) > ((float)(-0.5f)))? 1 : 0);
  6785. goto IL_05f0;
  6786. }
  6787. IL_05ef:
  6788. {
  6789. G_B44_0 = 0;
  6790. }
  6791. IL_05f0:
  6792. {
  6793. G_B46_0 = G_B44_0;
  6794. goto IL_05f3;
  6795. }
  6796. IL_05f2:
  6797. {
  6798. G_B46_0 = 0;
  6799. }
  6800. IL_05f3:
  6801. {
  6802. V_23 = (bool)G_B46_0;
  6803. bool L_236 = V_23;
  6804. if (!L_236)
  6805. {
  6806. goto IL_065d;
  6807. }
  6808. }
  6809. {
  6810. // piece.transform.SetParent(ai.transform.parent);
  6811. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_237 = __this->get_piece_6();
  6812. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_238;
  6813. L_238 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_237, /*hidden argument*/NULL);
  6814. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_239 = V_5;
  6815. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_240;
  6816. L_240 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_239, /*hidden argument*/NULL);
  6817. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_241;
  6818. L_241 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_240, /*hidden argument*/NULL);
  6819. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_238, L_241, /*hidden argument*/NULL);
  6820. // piece.transform.position = new Vector3(aiX, aiY + 0.95f, aiZ);
  6821. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_242 = __this->get_piece_6();
  6822. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_243;
  6823. L_243 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_242, /*hidden argument*/NULL);
  6824. float L_244 = V_6;
  6825. float L_245 = V_7;
  6826. float L_246 = V_8;
  6827. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_247;
  6828. memset((&L_247), 0, sizeof(L_247));
  6829. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_247), L_244, ((float)il2cpp_codegen_add((float)L_245, (float)(0.949999988f))), L_246, /*hidden argument*/NULL);
  6830. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_243, L_247, /*hidden argument*/NULL);
  6831. // clickSFX.Play();
  6832. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_248 = __this->get_clickSFX_15();
  6833. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_248, /*hidden argument*/NULL);
  6834. // piece.tag = piece.name;
  6835. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_249 = __this->get_piece_6();
  6836. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_250 = __this->get_piece_6();
  6837. String_t* L_251;
  6838. L_251 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_250, /*hidden argument*/NULL);
  6839. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_249, L_251, /*hidden argument*/NULL);
  6840. }
  6841. IL_065d:
  6842. {
  6843. }
  6844. IL_065e:
  6845. {
  6846. // if (piece.name == "screen")
  6847. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_252 = __this->get_piece_6();
  6848. String_t* L_253;
  6849. L_253 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_252, /*hidden argument*/NULL);
  6850. bool L_254;
  6851. L_254 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_253, _stringLiteral33F6758AC1777DAA0016096F040CBC13B8AB090F, /*hidden argument*/NULL);
  6852. V_24 = L_254;
  6853. bool L_255 = V_24;
  6854. if (!L_255)
  6855. {
  6856. goto IL_07ae;
  6857. }
  6858. }
  6859. {
  6860. // if (
  6861. // (aiX - piece.transform.position.x < 0.5f && aiX - piece.transform.position.x > -0.5f) &&
  6862. // (aiY - piece.transform.position.y < 0.5f && aiY - piece.transform.position.y > -0.5f) &&
  6863. // (aiZ - piece.transform.position.z < 0.5f && aiZ - piece.transform.position.z > -0.5f)
  6864. // )
  6865. float L_256 = V_6;
  6866. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_257 = __this->get_piece_6();
  6867. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_258;
  6868. L_258 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_257, /*hidden argument*/NULL);
  6869. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_259;
  6870. L_259 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_258, /*hidden argument*/NULL);
  6871. float L_260 = L_259.get_x_2();
  6872. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_256, (float)L_260))) < ((float)(0.5f)))))
  6873. {
  6874. goto IL_0742;
  6875. }
  6876. }
  6877. {
  6878. float L_261 = V_6;
  6879. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_262 = __this->get_piece_6();
  6880. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_263;
  6881. L_263 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_262, /*hidden argument*/NULL);
  6882. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_264;
  6883. L_264 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_263, /*hidden argument*/NULL);
  6884. float L_265 = L_264.get_x_2();
  6885. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_261, (float)L_265))) > ((float)(-0.5f)))))
  6886. {
  6887. goto IL_0742;
  6888. }
  6889. }
  6890. {
  6891. float L_266 = V_7;
  6892. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_267 = __this->get_piece_6();
  6893. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_268;
  6894. L_268 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_267, /*hidden argument*/NULL);
  6895. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_269;
  6896. L_269 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_268, /*hidden argument*/NULL);
  6897. float L_270 = L_269.get_y_3();
  6898. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_266, (float)L_270))) < ((float)(0.5f)))))
  6899. {
  6900. goto IL_0742;
  6901. }
  6902. }
  6903. {
  6904. float L_271 = V_7;
  6905. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_272 = __this->get_piece_6();
  6906. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_273;
  6907. L_273 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_272, /*hidden argument*/NULL);
  6908. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_274;
  6909. L_274 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_273, /*hidden argument*/NULL);
  6910. float L_275 = L_274.get_y_3();
  6911. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_271, (float)L_275))) > ((float)(-0.5f)))))
  6912. {
  6913. goto IL_0742;
  6914. }
  6915. }
  6916. {
  6917. float L_276 = V_8;
  6918. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_277 = __this->get_piece_6();
  6919. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_278;
  6920. L_278 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_277, /*hidden argument*/NULL);
  6921. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_279;
  6922. L_279 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_278, /*hidden argument*/NULL);
  6923. float L_280 = L_279.get_z_4();
  6924. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_276, (float)L_280))) < ((float)(0.5f)))))
  6925. {
  6926. goto IL_073f;
  6927. }
  6928. }
  6929. {
  6930. float L_281 = V_8;
  6931. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_282 = __this->get_piece_6();
  6932. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_283;
  6933. L_283 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_282, /*hidden argument*/NULL);
  6934. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_284;
  6935. L_284 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_283, /*hidden argument*/NULL);
  6936. float L_285 = L_284.get_z_4();
  6937. G_B57_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_281, (float)L_285))) > ((float)(-0.5f)))? 1 : 0);
  6938. goto IL_0740;
  6939. }
  6940. IL_073f:
  6941. {
  6942. G_B57_0 = 0;
  6943. }
  6944. IL_0740:
  6945. {
  6946. G_B59_0 = G_B57_0;
  6947. goto IL_0743;
  6948. }
  6949. IL_0742:
  6950. {
  6951. G_B59_0 = 0;
  6952. }
  6953. IL_0743:
  6954. {
  6955. V_25 = (bool)G_B59_0;
  6956. bool L_286 = V_25;
  6957. if (!L_286)
  6958. {
  6959. goto IL_07ad;
  6960. }
  6961. }
  6962. {
  6963. // piece.transform.SetParent(ai.transform.parent);
  6964. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_287 = __this->get_piece_6();
  6965. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_288;
  6966. L_288 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_287, /*hidden argument*/NULL);
  6967. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_289 = V_5;
  6968. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_290;
  6969. L_290 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_289, /*hidden argument*/NULL);
  6970. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_291;
  6971. L_291 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_290, /*hidden argument*/NULL);
  6972. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_288, L_291, /*hidden argument*/NULL);
  6973. // piece.transform.position = new Vector3(aiX, aiY, aiZ + 0.1f);
  6974. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_292 = __this->get_piece_6();
  6975. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_293;
  6976. L_293 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_292, /*hidden argument*/NULL);
  6977. float L_294 = V_6;
  6978. float L_295 = V_7;
  6979. float L_296 = V_8;
  6980. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_297;
  6981. memset((&L_297), 0, sizeof(L_297));
  6982. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_297), L_294, L_295, ((float)il2cpp_codegen_add((float)L_296, (float)(0.100000001f))), /*hidden argument*/NULL);
  6983. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_293, L_297, /*hidden argument*/NULL);
  6984. // clickSFX.Play();
  6985. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_298 = __this->get_clickSFX_15();
  6986. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_298, /*hidden argument*/NULL);
  6987. // piece.tag = piece.name;
  6988. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_299 = __this->get_piece_6();
  6989. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_300 = __this->get_piece_6();
  6990. String_t* L_301;
  6991. L_301 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_300, /*hidden argument*/NULL);
  6992. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_299, L_301, /*hidden argument*/NULL);
  6993. }
  6994. IL_07ad:
  6995. {
  6996. }
  6997. IL_07ae:
  6998. {
  6999. // if (piece.name == "tuozhan")
  7000. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_302 = __this->get_piece_6();
  7001. String_t* L_303;
  7002. L_303 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_302, /*hidden argument*/NULL);
  7003. bool L_304;
  7004. L_304 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_303, _stringLiteralE52C97270B8F9BB1B69AA971D881D9264420569B, /*hidden argument*/NULL);
  7005. V_26 = L_304;
  7006. bool L_305 = V_26;
  7007. if (!L_305)
  7008. {
  7009. goto IL_08fe;
  7010. }
  7011. }
  7012. {
  7013. // if (
  7014. // (aiX - piece.transform.position.x < 0.5f && aiX - piece.transform.position.x > -0.5f) &&
  7015. // (aiY - piece.transform.position.y < 0.5f && aiY - piece.transform.position.y > -0.5f) &&
  7016. // (aiZ - piece.transform.position.z < 0.5f && aiZ - piece.transform.position.z > -0.5f)
  7017. // )
  7018. float L_306 = V_6;
  7019. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_307 = __this->get_piece_6();
  7020. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_308;
  7021. L_308 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_307, /*hidden argument*/NULL);
  7022. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_309;
  7023. L_309 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_308, /*hidden argument*/NULL);
  7024. float L_310 = L_309.get_x_2();
  7025. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_306, (float)L_310))) < ((float)(0.5f)))))
  7026. {
  7027. goto IL_0892;
  7028. }
  7029. }
  7030. {
  7031. float L_311 = V_6;
  7032. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_312 = __this->get_piece_6();
  7033. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_313;
  7034. L_313 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_312, /*hidden argument*/NULL);
  7035. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_314;
  7036. L_314 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_313, /*hidden argument*/NULL);
  7037. float L_315 = L_314.get_x_2();
  7038. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_311, (float)L_315))) > ((float)(-0.5f)))))
  7039. {
  7040. goto IL_0892;
  7041. }
  7042. }
  7043. {
  7044. float L_316 = V_7;
  7045. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_317 = __this->get_piece_6();
  7046. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_318;
  7047. L_318 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_317, /*hidden argument*/NULL);
  7048. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_319;
  7049. L_319 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_318, /*hidden argument*/NULL);
  7050. float L_320 = L_319.get_y_3();
  7051. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_316, (float)L_320))) < ((float)(0.5f)))))
  7052. {
  7053. goto IL_0892;
  7054. }
  7055. }
  7056. {
  7057. float L_321 = V_7;
  7058. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_322 = __this->get_piece_6();
  7059. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_323;
  7060. L_323 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_322, /*hidden argument*/NULL);
  7061. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_324;
  7062. L_324 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_323, /*hidden argument*/NULL);
  7063. float L_325 = L_324.get_y_3();
  7064. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_321, (float)L_325))) > ((float)(-0.5f)))))
  7065. {
  7066. goto IL_0892;
  7067. }
  7068. }
  7069. {
  7070. float L_326 = V_8;
  7071. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_327 = __this->get_piece_6();
  7072. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_328;
  7073. L_328 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_327, /*hidden argument*/NULL);
  7074. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_329;
  7075. L_329 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_328, /*hidden argument*/NULL);
  7076. float L_330 = L_329.get_z_4();
  7077. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_326, (float)L_330))) < ((float)(0.5f)))))
  7078. {
  7079. goto IL_088f;
  7080. }
  7081. }
  7082. {
  7083. float L_331 = V_8;
  7084. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_332 = __this->get_piece_6();
  7085. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_333;
  7086. L_333 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_332, /*hidden argument*/NULL);
  7087. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_334;
  7088. L_334 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_333, /*hidden argument*/NULL);
  7089. float L_335 = L_334.get_z_4();
  7090. G_B70_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_331, (float)L_335))) > ((float)(-0.5f)))? 1 : 0);
  7091. goto IL_0890;
  7092. }
  7093. IL_088f:
  7094. {
  7095. G_B70_0 = 0;
  7096. }
  7097. IL_0890:
  7098. {
  7099. G_B72_0 = G_B70_0;
  7100. goto IL_0893;
  7101. }
  7102. IL_0892:
  7103. {
  7104. G_B72_0 = 0;
  7105. }
  7106. IL_0893:
  7107. {
  7108. V_27 = (bool)G_B72_0;
  7109. bool L_336 = V_27;
  7110. if (!L_336)
  7111. {
  7112. goto IL_08fd;
  7113. }
  7114. }
  7115. {
  7116. // piece.transform.SetParent(ai.transform.parent);
  7117. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_337 = __this->get_piece_6();
  7118. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_338;
  7119. L_338 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_337, /*hidden argument*/NULL);
  7120. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_339 = V_5;
  7121. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_340;
  7122. L_340 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_339, /*hidden argument*/NULL);
  7123. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_341;
  7124. L_341 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_340, /*hidden argument*/NULL);
  7125. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_338, L_341, /*hidden argument*/NULL);
  7126. // piece.transform.position = new Vector3(aiX, aiY, aiZ - 0.1f);
  7127. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_342 = __this->get_piece_6();
  7128. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_343;
  7129. L_343 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_342, /*hidden argument*/NULL);
  7130. float L_344 = V_6;
  7131. float L_345 = V_7;
  7132. float L_346 = V_8;
  7133. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_347;
  7134. memset((&L_347), 0, sizeof(L_347));
  7135. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_347), L_344, L_345, ((float)il2cpp_codegen_subtract((float)L_346, (float)(0.100000001f))), /*hidden argument*/NULL);
  7136. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_343, L_347, /*hidden argument*/NULL);
  7137. // clickSFX.Play();
  7138. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_348 = __this->get_clickSFX_15();
  7139. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_348, /*hidden argument*/NULL);
  7140. // piece.tag = piece.name;
  7141. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_349 = __this->get_piece_6();
  7142. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_350 = __this->get_piece_6();
  7143. String_t* L_351;
  7144. L_351 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_350, /*hidden argument*/NULL);
  7145. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_349, L_351, /*hidden argument*/NULL);
  7146. }
  7147. IL_08fd:
  7148. {
  7149. }
  7150. IL_08fe:
  7151. {
  7152. // if (piece.name == "group2")
  7153. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_352 = __this->get_piece_6();
  7154. String_t* L_353;
  7155. L_353 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_352, /*hidden argument*/NULL);
  7156. bool L_354;
  7157. L_354 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_353, _stringLiteralDDA8D7C1E0DD424974F8CE49F8D5D3EAB1D8A882, /*hidden argument*/NULL);
  7158. V_28 = L_354;
  7159. bool L_355 = V_28;
  7160. if (!L_355)
  7161. {
  7162. goto IL_0a54;
  7163. }
  7164. }
  7165. {
  7166. // if (
  7167. // (C1X - piece.transform.position.x < -1.15f && C1X - piece.transform.position.x > -2.15f) &&
  7168. // (C1Y - piece.transform.position.y < 0.6f && C1Y - piece.transform.position.y > -0.6f) &&
  7169. // (C1Z - piece.transform.position.z < 0.5f && C1Z - piece.transform.position.z > -0.5f)
  7170. // )
  7171. float L_356 = V_10;
  7172. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_357 = __this->get_piece_6();
  7173. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_358;
  7174. L_358 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_357, /*hidden argument*/NULL);
  7175. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_359;
  7176. L_359 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_358, /*hidden argument*/NULL);
  7177. float L_360 = L_359.get_x_2();
  7178. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_356, (float)L_360))) < ((float)(-1.14999998f)))))
  7179. {
  7180. goto IL_09e2;
  7181. }
  7182. }
  7183. {
  7184. float L_361 = V_10;
  7185. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_362 = __this->get_piece_6();
  7186. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_363;
  7187. L_363 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_362, /*hidden argument*/NULL);
  7188. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_364;
  7189. L_364 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_363, /*hidden argument*/NULL);
  7190. float L_365 = L_364.get_x_2();
  7191. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_361, (float)L_365))) > ((float)(-2.1500001f)))))
  7192. {
  7193. goto IL_09e2;
  7194. }
  7195. }
  7196. {
  7197. float L_366 = V_11;
  7198. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_367 = __this->get_piece_6();
  7199. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_368;
  7200. L_368 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_367, /*hidden argument*/NULL);
  7201. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_369;
  7202. L_369 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_368, /*hidden argument*/NULL);
  7203. float L_370 = L_369.get_y_3();
  7204. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_366, (float)L_370))) < ((float)(0.600000024f)))))
  7205. {
  7206. goto IL_09e2;
  7207. }
  7208. }
  7209. {
  7210. float L_371 = V_11;
  7211. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_372 = __this->get_piece_6();
  7212. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_373;
  7213. L_373 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_372, /*hidden argument*/NULL);
  7214. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_374;
  7215. L_374 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_373, /*hidden argument*/NULL);
  7216. float L_375 = L_374.get_y_3();
  7217. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_371, (float)L_375))) > ((float)(-0.600000024f)))))
  7218. {
  7219. goto IL_09e2;
  7220. }
  7221. }
  7222. {
  7223. float L_376 = V_12;
  7224. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_377 = __this->get_piece_6();
  7225. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_378;
  7226. L_378 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_377, /*hidden argument*/NULL);
  7227. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_379;
  7228. L_379 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_378, /*hidden argument*/NULL);
  7229. float L_380 = L_379.get_z_4();
  7230. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_376, (float)L_380))) < ((float)(0.5f)))))
  7231. {
  7232. goto IL_09df;
  7233. }
  7234. }
  7235. {
  7236. float L_381 = V_12;
  7237. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_382 = __this->get_piece_6();
  7238. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_383;
  7239. L_383 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_382, /*hidden argument*/NULL);
  7240. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_384;
  7241. L_384 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_383, /*hidden argument*/NULL);
  7242. float L_385 = L_384.get_z_4();
  7243. G_B83_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_381, (float)L_385))) > ((float)(-0.5f)))? 1 : 0);
  7244. goto IL_09e0;
  7245. }
  7246. IL_09df:
  7247. {
  7248. G_B83_0 = 0;
  7249. }
  7250. IL_09e0:
  7251. {
  7252. G_B85_0 = G_B83_0;
  7253. goto IL_09e3;
  7254. }
  7255. IL_09e2:
  7256. {
  7257. G_B85_0 = 0;
  7258. }
  7259. IL_09e3:
  7260. {
  7261. V_29 = (bool)G_B85_0;
  7262. bool L_386 = V_29;
  7263. if (!L_386)
  7264. {
  7265. goto IL_0a53;
  7266. }
  7267. }
  7268. {
  7269. // piece.transform.SetParent(C1.transform.parent);
  7270. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_387 = __this->get_piece_6();
  7271. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_388;
  7272. L_388 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_387, /*hidden argument*/NULL);
  7273. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_389 = V_9;
  7274. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_390;
  7275. L_390 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_389, /*hidden argument*/NULL);
  7276. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_391;
  7277. L_391 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_390, /*hidden argument*/NULL);
  7278. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_388, L_391, /*hidden argument*/NULL);
  7279. // piece.transform.position = new Vector3(C1X + 1.65f, C1Y - 0.14f, C1Z + 0.06f);
  7280. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_392 = __this->get_piece_6();
  7281. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_393;
  7282. L_393 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_392, /*hidden argument*/NULL);
  7283. float L_394 = V_10;
  7284. float L_395 = V_11;
  7285. float L_396 = V_12;
  7286. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_397;
  7287. memset((&L_397), 0, sizeof(L_397));
  7288. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_397), ((float)il2cpp_codegen_add((float)L_394, (float)(1.64999998f))), ((float)il2cpp_codegen_subtract((float)L_395, (float)(0.140000001f))), ((float)il2cpp_codegen_add((float)L_396, (float)(0.0599999987f))), /*hidden argument*/NULL);
  7289. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_393, L_397, /*hidden argument*/NULL);
  7290. // clickSFX.Play();
  7291. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_398 = __this->get_clickSFX_15();
  7292. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_398, /*hidden argument*/NULL);
  7293. // piece.tag = "TempTag";
  7294. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_399 = __this->get_piece_6();
  7295. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_399, _stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F, /*hidden argument*/NULL);
  7296. }
  7297. IL_0a53:
  7298. {
  7299. }
  7300. IL_0a54:
  7301. {
  7302. // if (piece.name == "duo1")
  7303. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_400 = __this->get_piece_6();
  7304. String_t* L_401;
  7305. L_401 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_400, /*hidden argument*/NULL);
  7306. bool L_402;
  7307. L_402 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_401, _stringLiteral6B8C2D2CEA8A949C9E83C821A69F13F540AA92B9, /*hidden argument*/NULL);
  7308. V_30 = L_402;
  7309. bool L_403 = V_30;
  7310. if (!L_403)
  7311. {
  7312. goto IL_0bb1;
  7313. }
  7314. }
  7315. {
  7316. // if (
  7317. // (C1X - piece.transform.position.x < -2.5f && C1X - piece.transform.position.x > -3.5f) &&
  7318. // (C1Y - piece.transform.position.y < 0.1f && C1Y - piece.transform.position.y > -0.9f) &&
  7319. // (C1Z - piece.transform.position.z < 0.5f && C1Z - piece.transform.position.z > -0.5f)
  7320. // )
  7321. float L_404 = V_10;
  7322. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_405 = __this->get_piece_6();
  7323. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_406;
  7324. L_406 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_405, /*hidden argument*/NULL);
  7325. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_407;
  7326. L_407 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_406, /*hidden argument*/NULL);
  7327. float L_408 = L_407.get_x_2();
  7328. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_404, (float)L_408))) < ((float)(-2.5f)))))
  7329. {
  7330. goto IL_0b38;
  7331. }
  7332. }
  7333. {
  7334. float L_409 = V_10;
  7335. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_410 = __this->get_piece_6();
  7336. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_411;
  7337. L_411 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_410, /*hidden argument*/NULL);
  7338. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_412;
  7339. L_412 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_411, /*hidden argument*/NULL);
  7340. float L_413 = L_412.get_x_2();
  7341. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_409, (float)L_413))) > ((float)(-3.5f)))))
  7342. {
  7343. goto IL_0b38;
  7344. }
  7345. }
  7346. {
  7347. float L_414 = V_11;
  7348. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_415 = __this->get_piece_6();
  7349. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_416;
  7350. L_416 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_415, /*hidden argument*/NULL);
  7351. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_417;
  7352. L_417 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_416, /*hidden argument*/NULL);
  7353. float L_418 = L_417.get_y_3();
  7354. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_414, (float)L_418))) < ((float)(0.100000001f)))))
  7355. {
  7356. goto IL_0b38;
  7357. }
  7358. }
  7359. {
  7360. float L_419 = V_11;
  7361. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_420 = __this->get_piece_6();
  7362. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_421;
  7363. L_421 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_420, /*hidden argument*/NULL);
  7364. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_422;
  7365. L_422 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_421, /*hidden argument*/NULL);
  7366. float L_423 = L_422.get_y_3();
  7367. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_419, (float)L_423))) > ((float)(-0.899999976f)))))
  7368. {
  7369. goto IL_0b38;
  7370. }
  7371. }
  7372. {
  7373. float L_424 = V_12;
  7374. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_425 = __this->get_piece_6();
  7375. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_426;
  7376. L_426 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_425, /*hidden argument*/NULL);
  7377. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_427;
  7378. L_427 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_426, /*hidden argument*/NULL);
  7379. float L_428 = L_427.get_z_4();
  7380. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_424, (float)L_428))) < ((float)(0.5f)))))
  7381. {
  7382. goto IL_0b35;
  7383. }
  7384. }
  7385. {
  7386. float L_429 = V_12;
  7387. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_430 = __this->get_piece_6();
  7388. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_431;
  7389. L_431 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_430, /*hidden argument*/NULL);
  7390. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_432;
  7391. L_432 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_431, /*hidden argument*/NULL);
  7392. float L_433 = L_432.get_z_4();
  7393. G_B96_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_429, (float)L_433))) > ((float)(-0.5f)))? 1 : 0);
  7394. goto IL_0b36;
  7395. }
  7396. IL_0b35:
  7397. {
  7398. G_B96_0 = 0;
  7399. }
  7400. IL_0b36:
  7401. {
  7402. G_B98_0 = G_B96_0;
  7403. goto IL_0b39;
  7404. }
  7405. IL_0b38:
  7406. {
  7407. G_B98_0 = 0;
  7408. }
  7409. IL_0b39:
  7410. {
  7411. V_31 = (bool)G_B98_0;
  7412. bool L_434 = V_31;
  7413. if (!L_434)
  7414. {
  7415. goto IL_0bb0;
  7416. }
  7417. }
  7418. {
  7419. // piece.transform.SetParent(C1.transform.parent);
  7420. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_435 = __this->get_piece_6();
  7421. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_436;
  7422. L_436 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_435, /*hidden argument*/NULL);
  7423. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_437 = V_9;
  7424. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_438;
  7425. L_438 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_437, /*hidden argument*/NULL);
  7426. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_439;
  7427. L_439 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_438, /*hidden argument*/NULL);
  7428. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_436, L_439, /*hidden argument*/NULL);
  7429. // piece.transform.position = new Vector3(C1X+3, C1Y+0.445f, C1Z);
  7430. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_440 = __this->get_piece_6();
  7431. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_441;
  7432. L_441 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_440, /*hidden argument*/NULL);
  7433. float L_442 = V_10;
  7434. float L_443 = V_11;
  7435. float L_444 = V_12;
  7436. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_445;
  7437. memset((&L_445), 0, sizeof(L_445));
  7438. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_445), ((float)il2cpp_codegen_add((float)L_442, (float)(3.0f))), ((float)il2cpp_codegen_add((float)L_443, (float)(0.444999993f))), L_444, /*hidden argument*/NULL);
  7439. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_441, L_445, /*hidden argument*/NULL);
  7440. // clickSFX.Play();
  7441. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_446 = __this->get_clickSFX_15();
  7442. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_446, /*hidden argument*/NULL);
  7443. // piece.tag = piece.name;
  7444. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_447 = __this->get_piece_6();
  7445. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_448 = __this->get_piece_6();
  7446. String_t* L_449;
  7447. L_449 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_448, /*hidden argument*/NULL);
  7448. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_447, L_449, /*hidden argument*/NULL);
  7449. // duoA = true;
  7450. __this->set_duoA_20((bool)1);
  7451. }
  7452. IL_0bb0:
  7453. {
  7454. }
  7455. IL_0bb1:
  7456. {
  7457. // if (piece.name == "cur")
  7458. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_450 = __this->get_piece_6();
  7459. String_t* L_451;
  7460. L_451 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_450, /*hidden argument*/NULL);
  7461. bool L_452;
  7462. L_452 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_451, _stringLiteralC18468A307A2698EF15A0095B4FD0A73F60A24A0, /*hidden argument*/NULL);
  7463. V_32 = L_452;
  7464. bool L_453 = V_32;
  7465. if (!L_453)
  7466. {
  7467. goto IL_0d0b;
  7468. }
  7469. }
  7470. {
  7471. // if (
  7472. // (C2X - piece.transform.position.x < 0.5f && C2X - piece.transform.position.x > -0.5f) &&
  7473. // (C2Y - piece.transform.position.y < -1.35f && C2Y - piece.transform.position.y > -2.35f) &&
  7474. // (C2Z - piece.transform.position.z < 0.3f && C2Z - piece.transform.position.z > -0.75f) && c5l && c5r
  7475. // )
  7476. float L_454 = V_2;
  7477. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_455 = __this->get_piece_6();
  7478. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_456;
  7479. L_456 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_455, /*hidden argument*/NULL);
  7480. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_457;
  7481. L_457 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_456, /*hidden argument*/NULL);
  7482. float L_458 = L_457.get_x_2();
  7483. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_454, (float)L_458))) < ((float)(0.5f)))))
  7484. {
  7485. goto IL_0c9c;
  7486. }
  7487. }
  7488. {
  7489. float L_459 = V_2;
  7490. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_460 = __this->get_piece_6();
  7491. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_461;
  7492. L_461 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_460, /*hidden argument*/NULL);
  7493. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_462;
  7494. L_462 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_461, /*hidden argument*/NULL);
  7495. float L_463 = L_462.get_x_2();
  7496. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_459, (float)L_463))) > ((float)(-0.5f)))))
  7497. {
  7498. goto IL_0c9c;
  7499. }
  7500. }
  7501. {
  7502. float L_464 = V_3;
  7503. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_465 = __this->get_piece_6();
  7504. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_466;
  7505. L_466 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_465, /*hidden argument*/NULL);
  7506. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_467;
  7507. L_467 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_466, /*hidden argument*/NULL);
  7508. float L_468 = L_467.get_y_3();
  7509. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_464, (float)L_468))) < ((float)(-1.35000002f)))))
  7510. {
  7511. goto IL_0c9c;
  7512. }
  7513. }
  7514. {
  7515. float L_469 = V_3;
  7516. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_470 = __this->get_piece_6();
  7517. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_471;
  7518. L_471 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_470, /*hidden argument*/NULL);
  7519. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_472;
  7520. L_472 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_471, /*hidden argument*/NULL);
  7521. float L_473 = L_472.get_y_3();
  7522. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_469, (float)L_473))) > ((float)(-2.3499999f)))))
  7523. {
  7524. goto IL_0c9c;
  7525. }
  7526. }
  7527. {
  7528. float L_474 = V_4;
  7529. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_475 = __this->get_piece_6();
  7530. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_476;
  7531. L_476 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_475, /*hidden argument*/NULL);
  7532. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_477;
  7533. L_477 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_476, /*hidden argument*/NULL);
  7534. float L_478 = L_477.get_z_4();
  7535. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_474, (float)L_478))) < ((float)(0.300000012f)))))
  7536. {
  7537. goto IL_0c9c;
  7538. }
  7539. }
  7540. {
  7541. float L_479 = V_4;
  7542. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_480 = __this->get_piece_6();
  7543. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_481;
  7544. L_481 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_480, /*hidden argument*/NULL);
  7545. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_482;
  7546. L_482 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_481, /*hidden argument*/NULL);
  7547. float L_483 = L_482.get_z_4();
  7548. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_479, (float)L_483))) > ((float)(-0.75f)))))
  7549. {
  7550. goto IL_0c9c;
  7551. }
  7552. }
  7553. {
  7554. bool L_484 = __this->get_c5l_19();
  7555. if (!L_484)
  7556. {
  7557. goto IL_0c9c;
  7558. }
  7559. }
  7560. {
  7561. bool L_485 = __this->get_c5r_18();
  7562. G_B111_0 = ((int32_t)(L_485));
  7563. goto IL_0c9d;
  7564. }
  7565. IL_0c9c:
  7566. {
  7567. G_B111_0 = 0;
  7568. }
  7569. IL_0c9d:
  7570. {
  7571. V_33 = (bool)G_B111_0;
  7572. bool L_486 = V_33;
  7573. if (!L_486)
  7574. {
  7575. goto IL_0d0a;
  7576. }
  7577. }
  7578. {
  7579. // piece.transform.SetParent(C2.transform.parent);
  7580. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_487 = __this->get_piece_6();
  7581. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_488;
  7582. L_488 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_487, /*hidden argument*/NULL);
  7583. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_489 = V_1;
  7584. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_490;
  7585. L_490 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_489, /*hidden argument*/NULL);
  7586. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_491;
  7587. L_491 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_490, /*hidden argument*/NULL);
  7588. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_488, L_491, /*hidden argument*/NULL);
  7589. // piece.transform.position = new Vector3(C2X , C2Y + 1.85f, C2Z + 0.26f);
  7590. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_492 = __this->get_piece_6();
  7591. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_493;
  7592. L_493 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_492, /*hidden argument*/NULL);
  7593. float L_494 = V_2;
  7594. float L_495 = V_3;
  7595. float L_496 = V_4;
  7596. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_497;
  7597. memset((&L_497), 0, sizeof(L_497));
  7598. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_497), L_494, ((float)il2cpp_codegen_add((float)L_495, (float)(1.85000002f))), ((float)il2cpp_codegen_add((float)L_496, (float)(0.25999999f))), /*hidden argument*/NULL);
  7599. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_493, L_497, /*hidden argument*/NULL);
  7600. // clickSFX.Play();
  7601. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_498 = __this->get_clickSFX_15();
  7602. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_498, /*hidden argument*/NULL);
  7603. // piece.tag = piece.name;
  7604. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_499 = __this->get_piece_6();
  7605. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_500 = __this->get_piece_6();
  7606. String_t* L_501;
  7607. L_501 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_500, /*hidden argument*/NULL);
  7608. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_499, L_501, /*hidden argument*/NULL);
  7609. }
  7610. IL_0d0a:
  7611. {
  7612. }
  7613. IL_0d0b:
  7614. {
  7615. // if (piece.name == "duo2")
  7616. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_502 = __this->get_piece_6();
  7617. String_t* L_503;
  7618. L_503 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_502, /*hidden argument*/NULL);
  7619. bool L_504;
  7620. L_504 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_503, _stringLiteral8A01B9CBEDAD866C18DADB677B0BD7DFFABB5E4B, /*hidden argument*/NULL);
  7621. V_34 = L_504;
  7622. bool L_505 = V_34;
  7623. if (!L_505)
  7624. {
  7625. goto IL_0e6e;
  7626. }
  7627. }
  7628. {
  7629. // if (
  7630. // (C4X - piece.transform.position.x < -0.5f && C4X - piece.transform.position.x > -1.75f) &&
  7631. // (C4Y - piece.transform.position.y < 1.2f && C4Y - piece.transform.position.y > 0.2f) &&
  7632. // (C4Z - piece.transform.position.z < 0.5f && C4Z - piece.transform.position.z > -0.5f)
  7633. // )
  7634. float L_506 = V_14;
  7635. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_507 = __this->get_piece_6();
  7636. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_508;
  7637. L_508 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_507, /*hidden argument*/NULL);
  7638. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_509;
  7639. L_509 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_508, /*hidden argument*/NULL);
  7640. float L_510 = L_509.get_x_2();
  7641. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_506, (float)L_510))) < ((float)(-0.5f)))))
  7642. {
  7643. goto IL_0def;
  7644. }
  7645. }
  7646. {
  7647. float L_511 = V_14;
  7648. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_512 = __this->get_piece_6();
  7649. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_513;
  7650. L_513 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_512, /*hidden argument*/NULL);
  7651. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_514;
  7652. L_514 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_513, /*hidden argument*/NULL);
  7653. float L_515 = L_514.get_x_2();
  7654. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_511, (float)L_515))) > ((float)(-1.75f)))))
  7655. {
  7656. goto IL_0def;
  7657. }
  7658. }
  7659. {
  7660. float L_516 = V_15;
  7661. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_517 = __this->get_piece_6();
  7662. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_518;
  7663. L_518 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_517, /*hidden argument*/NULL);
  7664. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_519;
  7665. L_519 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_518, /*hidden argument*/NULL);
  7666. float L_520 = L_519.get_y_3();
  7667. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_516, (float)L_520))) < ((float)(1.20000005f)))))
  7668. {
  7669. goto IL_0def;
  7670. }
  7671. }
  7672. {
  7673. float L_521 = V_15;
  7674. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_522 = __this->get_piece_6();
  7675. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_523;
  7676. L_523 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_522, /*hidden argument*/NULL);
  7677. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_524;
  7678. L_524 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_523, /*hidden argument*/NULL);
  7679. float L_525 = L_524.get_y_3();
  7680. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_521, (float)L_525))) > ((float)(0.200000003f)))))
  7681. {
  7682. goto IL_0def;
  7683. }
  7684. }
  7685. {
  7686. float L_526 = V_16;
  7687. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_527 = __this->get_piece_6();
  7688. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_528;
  7689. L_528 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_527, /*hidden argument*/NULL);
  7690. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_529;
  7691. L_529 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_528, /*hidden argument*/NULL);
  7692. float L_530 = L_529.get_z_4();
  7693. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_526, (float)L_530))) < ((float)(0.5f)))))
  7694. {
  7695. goto IL_0dec;
  7696. }
  7697. }
  7698. {
  7699. float L_531 = V_16;
  7700. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_532 = __this->get_piece_6();
  7701. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_533;
  7702. L_533 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_532, /*hidden argument*/NULL);
  7703. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_534;
  7704. L_534 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_533, /*hidden argument*/NULL);
  7705. float L_535 = L_534.get_z_4();
  7706. G_B122_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_531, (float)L_535))) > ((float)(-0.5f)))? 1 : 0);
  7707. goto IL_0ded;
  7708. }
  7709. IL_0dec:
  7710. {
  7711. G_B122_0 = 0;
  7712. }
  7713. IL_0ded:
  7714. {
  7715. G_B124_0 = G_B122_0;
  7716. goto IL_0df0;
  7717. }
  7718. IL_0def:
  7719. {
  7720. G_B124_0 = 0;
  7721. }
  7722. IL_0df0:
  7723. {
  7724. V_35 = (bool)G_B124_0;
  7725. bool L_536 = V_35;
  7726. if (!L_536)
  7727. {
  7728. goto IL_0e6d;
  7729. }
  7730. }
  7731. {
  7732. // piece.transform.SetParent(C4.transform.parent);
  7733. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_537 = __this->get_piece_6();
  7734. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_538;
  7735. L_538 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_537, /*hidden argument*/NULL);
  7736. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_539 = V_13;
  7737. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_540;
  7738. L_540 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_539, /*hidden argument*/NULL);
  7739. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_541;
  7740. L_541 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_540, /*hidden argument*/NULL);
  7741. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_538, L_541, /*hidden argument*/NULL);
  7742. // piece.transform.position = new Vector3(C4X + 1.24f, C4Y - 0.7f, C4Z + 0.06f);
  7743. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_542 = __this->get_piece_6();
  7744. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_543;
  7745. L_543 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_542, /*hidden argument*/NULL);
  7746. float L_544 = V_14;
  7747. float L_545 = V_15;
  7748. float L_546 = V_16;
  7749. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_547;
  7750. memset((&L_547), 0, sizeof(L_547));
  7751. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_547), ((float)il2cpp_codegen_add((float)L_544, (float)(1.24000001f))), ((float)il2cpp_codegen_subtract((float)L_545, (float)(0.699999988f))), ((float)il2cpp_codegen_add((float)L_546, (float)(0.0599999987f))), /*hidden argument*/NULL);
  7752. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_543, L_547, /*hidden argument*/NULL);
  7753. // clickSFX.Play();
  7754. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_548 = __this->get_clickSFX_15();
  7755. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_548, /*hidden argument*/NULL);
  7756. // duo2A = true;
  7757. __this->set_duo2A_21((bool)1);
  7758. // piece.tag = piece.name;
  7759. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_549 = __this->get_piece_6();
  7760. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_550 = __this->get_piece_6();
  7761. String_t* L_551;
  7762. L_551 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_550, /*hidden argument*/NULL);
  7763. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_549, L_551, /*hidden argument*/NULL);
  7764. }
  7765. IL_0e6d:
  7766. {
  7767. }
  7768. IL_0e6e:
  7769. {
  7770. // if (piece.name == "C3")
  7771. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_552 = __this->get_piece_6();
  7772. String_t* L_553;
  7773. L_553 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_552, /*hidden argument*/NULL);
  7774. bool L_554;
  7775. L_554 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_553, _stringLiteralD7788843796112A3333A86F2131B749DCE62B516, /*hidden argument*/NULL);
  7776. V_36 = L_554;
  7777. bool L_555 = V_36;
  7778. if (!L_555)
  7779. {
  7780. goto IL_0fcb;
  7781. }
  7782. }
  7783. {
  7784. // if (
  7785. // (C4X - piece.transform.position.x < 3.35f && C4X - piece.transform.position.x > 2.35f) &&
  7786. // (C4Y - piece.transform.position.y < 0.5f && C4Y - piece.transform.position.y > -0.5f) &&
  7787. // (C4Z - piece.transform.position.z < 0.5f && C4Z - piece.transform.position.z > -0.5f)
  7788. // )
  7789. float L_556 = V_14;
  7790. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_557 = __this->get_piece_6();
  7791. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_558;
  7792. L_558 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_557, /*hidden argument*/NULL);
  7793. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_559;
  7794. L_559 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_558, /*hidden argument*/NULL);
  7795. float L_560 = L_559.get_x_2();
  7796. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_556, (float)L_560))) < ((float)(3.3499999f)))))
  7797. {
  7798. goto IL_0f52;
  7799. }
  7800. }
  7801. {
  7802. float L_561 = V_14;
  7803. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_562 = __this->get_piece_6();
  7804. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_563;
  7805. L_563 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_562, /*hidden argument*/NULL);
  7806. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_564;
  7807. L_564 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_563, /*hidden argument*/NULL);
  7808. float L_565 = L_564.get_x_2();
  7809. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_561, (float)L_565))) > ((float)(2.3499999f)))))
  7810. {
  7811. goto IL_0f52;
  7812. }
  7813. }
  7814. {
  7815. float L_566 = V_15;
  7816. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_567 = __this->get_piece_6();
  7817. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_568;
  7818. L_568 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_567, /*hidden argument*/NULL);
  7819. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_569;
  7820. L_569 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_568, /*hidden argument*/NULL);
  7821. float L_570 = L_569.get_y_3();
  7822. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_566, (float)L_570))) < ((float)(0.5f)))))
  7823. {
  7824. goto IL_0f52;
  7825. }
  7826. }
  7827. {
  7828. float L_571 = V_15;
  7829. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_572 = __this->get_piece_6();
  7830. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_573;
  7831. L_573 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_572, /*hidden argument*/NULL);
  7832. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_574;
  7833. L_574 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_573, /*hidden argument*/NULL);
  7834. float L_575 = L_574.get_y_3();
  7835. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_571, (float)L_575))) > ((float)(-0.5f)))))
  7836. {
  7837. goto IL_0f52;
  7838. }
  7839. }
  7840. {
  7841. float L_576 = V_16;
  7842. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_577 = __this->get_piece_6();
  7843. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_578;
  7844. L_578 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_577, /*hidden argument*/NULL);
  7845. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_579;
  7846. L_579 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_578, /*hidden argument*/NULL);
  7847. float L_580 = L_579.get_z_4();
  7848. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_576, (float)L_580))) < ((float)(0.5f)))))
  7849. {
  7850. goto IL_0f4f;
  7851. }
  7852. }
  7853. {
  7854. float L_581 = V_16;
  7855. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_582 = __this->get_piece_6();
  7856. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_583;
  7857. L_583 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_582, /*hidden argument*/NULL);
  7858. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_584;
  7859. L_584 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_583, /*hidden argument*/NULL);
  7860. float L_585 = L_584.get_z_4();
  7861. G_B135_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_581, (float)L_585))) > ((float)(-0.5f)))? 1 : 0);
  7862. goto IL_0f50;
  7863. }
  7864. IL_0f4f:
  7865. {
  7866. G_B135_0 = 0;
  7867. }
  7868. IL_0f50:
  7869. {
  7870. G_B137_0 = G_B135_0;
  7871. goto IL_0f53;
  7872. }
  7873. IL_0f52:
  7874. {
  7875. G_B137_0 = 0;
  7876. }
  7877. IL_0f53:
  7878. {
  7879. V_37 = (bool)G_B137_0;
  7880. bool L_586 = V_37;
  7881. if (!L_586)
  7882. {
  7883. goto IL_0fca;
  7884. }
  7885. }
  7886. {
  7887. // piece.transform.SetParent(C4.transform.parent);
  7888. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_587 = __this->get_piece_6();
  7889. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_588;
  7890. L_588 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_587, /*hidden argument*/NULL);
  7891. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_589 = V_13;
  7892. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_590;
  7893. L_590 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_589, /*hidden argument*/NULL);
  7894. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_591;
  7895. L_591 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_590, /*hidden argument*/NULL);
  7896. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_588, L_591, /*hidden argument*/NULL);
  7897. // piece.transform.position = new Vector3(C4X - 2.85f, C4Y+ 0.03f, C4Z);
  7898. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_592 = __this->get_piece_6();
  7899. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_593;
  7900. L_593 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_592, /*hidden argument*/NULL);
  7901. float L_594 = V_14;
  7902. float L_595 = V_15;
  7903. float L_596 = V_16;
  7904. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_597;
  7905. memset((&L_597), 0, sizeof(L_597));
  7906. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_597), ((float)il2cpp_codegen_subtract((float)L_594, (float)(2.8499999f))), ((float)il2cpp_codegen_add((float)L_595, (float)(0.0299999993f))), L_596, /*hidden argument*/NULL);
  7907. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_593, L_597, /*hidden argument*/NULL);
  7908. // clickSFX.Play();
  7909. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_598 = __this->get_clickSFX_15();
  7910. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_598, /*hidden argument*/NULL);
  7911. // C3A = true;
  7912. __this->set_C3A_22((bool)1);
  7913. // piece.tag = piece.name;
  7914. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_599 = __this->get_piece_6();
  7915. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_600 = __this->get_piece_6();
  7916. String_t* L_601;
  7917. L_601 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_600, /*hidden argument*/NULL);
  7918. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_599, L_601, /*hidden argument*/NULL);
  7919. }
  7920. IL_0fca:
  7921. {
  7922. }
  7923. IL_0fcb:
  7924. {
  7925. // if (piece.name == "C6")
  7926. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_602 = __this->get_piece_6();
  7927. String_t* L_603;
  7928. L_603 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_602, /*hidden argument*/NULL);
  7929. bool L_604;
  7930. L_604 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_603, _stringLiteral75AC554233DDA7373DBAA274552CE21DA0E6A24A, /*hidden argument*/NULL);
  7931. V_38 = L_604;
  7932. bool L_605 = V_38;
  7933. if (!L_605)
  7934. {
  7935. goto IL_1124;
  7936. }
  7937. }
  7938. {
  7939. // if (
  7940. // (C4X - piece.transform.position.x < 4.51f && C4X - piece.transform.position.x > 3.61f) &&
  7941. // (C4Y - piece.transform.position.y < 1.07f && C4Y - piece.transform.position.y > 0.17f) &&
  7942. // (C4Z - piece.transform.position.z < 0.5f && C4Z - piece.transform.position.z > -0.5f) && C3A
  7943. // )
  7944. float L_606 = V_14;
  7945. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_607 = __this->get_piece_6();
  7946. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_608;
  7947. L_608 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_607, /*hidden argument*/NULL);
  7948. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_609;
  7949. L_609 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_608, /*hidden argument*/NULL);
  7950. float L_610 = L_609.get_x_2();
  7951. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_606, (float)L_610))) < ((float)(4.51000023f)))))
  7952. {
  7953. goto IL_10b2;
  7954. }
  7955. }
  7956. {
  7957. float L_611 = V_14;
  7958. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_612 = __this->get_piece_6();
  7959. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_613;
  7960. L_613 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_612, /*hidden argument*/NULL);
  7961. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_614;
  7962. L_614 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_613, /*hidden argument*/NULL);
  7963. float L_615 = L_614.get_x_2();
  7964. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_611, (float)L_615))) > ((float)(3.6099999f)))))
  7965. {
  7966. goto IL_10b2;
  7967. }
  7968. }
  7969. {
  7970. float L_616 = V_15;
  7971. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_617 = __this->get_piece_6();
  7972. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_618;
  7973. L_618 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_617, /*hidden argument*/NULL);
  7974. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_619;
  7975. L_619 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_618, /*hidden argument*/NULL);
  7976. float L_620 = L_619.get_y_3();
  7977. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_616, (float)L_620))) < ((float)(1.07000005f)))))
  7978. {
  7979. goto IL_10b2;
  7980. }
  7981. }
  7982. {
  7983. float L_621 = V_15;
  7984. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_622 = __this->get_piece_6();
  7985. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_623;
  7986. L_623 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_622, /*hidden argument*/NULL);
  7987. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_624;
  7988. L_624 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_623, /*hidden argument*/NULL);
  7989. float L_625 = L_624.get_y_3();
  7990. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_621, (float)L_625))) > ((float)(0.170000002f)))))
  7991. {
  7992. goto IL_10b2;
  7993. }
  7994. }
  7995. {
  7996. float L_626 = V_16;
  7997. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_627 = __this->get_piece_6();
  7998. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_628;
  7999. L_628 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_627, /*hidden argument*/NULL);
  8000. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_629;
  8001. L_629 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_628, /*hidden argument*/NULL);
  8002. float L_630 = L_629.get_z_4();
  8003. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_626, (float)L_630))) < ((float)(0.5f)))))
  8004. {
  8005. goto IL_10b2;
  8006. }
  8007. }
  8008. {
  8009. float L_631 = V_16;
  8010. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_632 = __this->get_piece_6();
  8011. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_633;
  8012. L_633 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_632, /*hidden argument*/NULL);
  8013. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_634;
  8014. L_634 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_633, /*hidden argument*/NULL);
  8015. float L_635 = L_634.get_z_4();
  8016. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_631, (float)L_635))) > ((float)(-0.5f)))))
  8017. {
  8018. goto IL_10b2;
  8019. }
  8020. }
  8021. {
  8022. bool L_636 = __this->get_C3A_22();
  8023. G_B149_0 = ((int32_t)(L_636));
  8024. goto IL_10b3;
  8025. }
  8026. IL_10b2:
  8027. {
  8028. G_B149_0 = 0;
  8029. }
  8030. IL_10b3:
  8031. {
  8032. V_39 = (bool)G_B149_0;
  8033. bool L_637 = V_39;
  8034. if (!L_637)
  8035. {
  8036. goto IL_1123;
  8037. }
  8038. }
  8039. {
  8040. // piece.transform.SetParent(C4.transform.parent);
  8041. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_638 = __this->get_piece_6();
  8042. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_639;
  8043. L_639 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_638, /*hidden argument*/NULL);
  8044. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_640 = V_13;
  8045. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_641;
  8046. L_641 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_640, /*hidden argument*/NULL);
  8047. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_642;
  8048. L_642 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_641, /*hidden argument*/NULL);
  8049. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_639, L_642, /*hidden argument*/NULL);
  8050. // piece.transform.position = new Vector3(C4X - 4.11f, C4Y - 0.67f, C4Z);
  8051. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_643 = __this->get_piece_6();
  8052. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_644;
  8053. L_644 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_643, /*hidden argument*/NULL);
  8054. float L_645 = V_14;
  8055. float L_646 = V_15;
  8056. float L_647 = V_16;
  8057. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_648;
  8058. memset((&L_648), 0, sizeof(L_648));
  8059. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_648), ((float)il2cpp_codegen_subtract((float)L_645, (float)(4.11000013f))), ((float)il2cpp_codegen_subtract((float)L_646, (float)(0.670000017f))), L_647, /*hidden argument*/NULL);
  8060. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_644, L_648, /*hidden argument*/NULL);
  8061. // clickSFX.Play();
  8062. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_649 = __this->get_clickSFX_15();
  8063. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_649, /*hidden argument*/NULL);
  8064. // piece.tag = piece.name;
  8065. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_650 = __this->get_piece_6();
  8066. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_651 = __this->get_piece_6();
  8067. String_t* L_652;
  8068. L_652 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_651, /*hidden argument*/NULL);
  8069. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_650, L_652, /*hidden argument*/NULL);
  8070. }
  8071. IL_1123:
  8072. {
  8073. }
  8074. IL_1124:
  8075. {
  8076. // if (piece.name == "group4")
  8077. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_653 = __this->get_piece_6();
  8078. String_t* L_654;
  8079. L_654 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_653, /*hidden argument*/NULL);
  8080. bool L_655;
  8081. L_655 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_654, _stringLiteralAC9767A1AB28B8DDA26590DEFEF4171DB85BCDCD, /*hidden argument*/NULL);
  8082. V_40 = L_655;
  8083. bool L_656 = V_40;
  8084. if (!L_656)
  8085. {
  8086. goto IL_1285;
  8087. }
  8088. }
  8089. {
  8090. // if (
  8091. // (C1X - piece.transform.position.x < -1.1f && C1X - piece.transform.position.x > -2.1f) &&
  8092. // (C1Y - piece.transform.position.y < -0.9f && C1Y - piece.transform.position.y > -1.9f) &&
  8093. // (C1Z - piece.transform.position.z < 0.3f && C1Z - piece.transform.position.z > -0.7f) && duo2A && duoA
  8094. // )
  8095. float L_657 = V_10;
  8096. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_658 = __this->get_piece_6();
  8097. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_659;
  8098. L_659 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_658, /*hidden argument*/NULL);
  8099. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_660;
  8100. L_660 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_659, /*hidden argument*/NULL);
  8101. float L_661 = L_660.get_x_2();
  8102. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_657, (float)L_661))) < ((float)(-1.10000002f)))))
  8103. {
  8104. goto IL_1213;
  8105. }
  8106. }
  8107. {
  8108. float L_662 = V_10;
  8109. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_663 = __this->get_piece_6();
  8110. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_664;
  8111. L_664 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_663, /*hidden argument*/NULL);
  8112. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_665;
  8113. L_665 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_664, /*hidden argument*/NULL);
  8114. float L_666 = L_665.get_x_2();
  8115. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_662, (float)L_666))) > ((float)(-2.0999999f)))))
  8116. {
  8117. goto IL_1213;
  8118. }
  8119. }
  8120. {
  8121. float L_667 = V_11;
  8122. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_668 = __this->get_piece_6();
  8123. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_669;
  8124. L_669 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_668, /*hidden argument*/NULL);
  8125. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_670;
  8126. L_670 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_669, /*hidden argument*/NULL);
  8127. float L_671 = L_670.get_y_3();
  8128. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_667, (float)L_671))) < ((float)(-0.899999976f)))))
  8129. {
  8130. goto IL_1213;
  8131. }
  8132. }
  8133. {
  8134. float L_672 = V_11;
  8135. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_673 = __this->get_piece_6();
  8136. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_674;
  8137. L_674 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_673, /*hidden argument*/NULL);
  8138. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_675;
  8139. L_675 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_674, /*hidden argument*/NULL);
  8140. float L_676 = L_675.get_y_3();
  8141. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_672, (float)L_676))) > ((float)(-1.89999998f)))))
  8142. {
  8143. goto IL_1213;
  8144. }
  8145. }
  8146. {
  8147. float L_677 = V_12;
  8148. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_678 = __this->get_piece_6();
  8149. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_679;
  8150. L_679 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_678, /*hidden argument*/NULL);
  8151. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_680;
  8152. L_680 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_679, /*hidden argument*/NULL);
  8153. float L_681 = L_680.get_z_4();
  8154. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_677, (float)L_681))) < ((float)(0.300000012f)))))
  8155. {
  8156. goto IL_1213;
  8157. }
  8158. }
  8159. {
  8160. float L_682 = V_12;
  8161. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_683 = __this->get_piece_6();
  8162. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_684;
  8163. L_684 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_683, /*hidden argument*/NULL);
  8164. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_685;
  8165. L_685 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_684, /*hidden argument*/NULL);
  8166. float L_686 = L_685.get_z_4();
  8167. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_682, (float)L_686))) > ((float)(-0.699999988f)))))
  8168. {
  8169. goto IL_1213;
  8170. }
  8171. }
  8172. {
  8173. bool L_687 = __this->get_duo2A_21();
  8174. if (!L_687)
  8175. {
  8176. goto IL_1213;
  8177. }
  8178. }
  8179. {
  8180. bool L_688 = __this->get_duoA_20();
  8181. G_B162_0 = ((int32_t)(L_688));
  8182. goto IL_1214;
  8183. }
  8184. IL_1213:
  8185. {
  8186. G_B162_0 = 0;
  8187. }
  8188. IL_1214:
  8189. {
  8190. V_41 = (bool)G_B162_0;
  8191. bool L_689 = V_41;
  8192. if (!L_689)
  8193. {
  8194. goto IL_1284;
  8195. }
  8196. }
  8197. {
  8198. // piece.transform.SetParent(C1.transform.parent);
  8199. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_690 = __this->get_piece_6();
  8200. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_691;
  8201. L_691 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_690, /*hidden argument*/NULL);
  8202. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_692 = V_9;
  8203. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_693;
  8204. L_693 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_692, /*hidden argument*/NULL);
  8205. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_694;
  8206. L_694 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_693, /*hidden argument*/NULL);
  8207. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_691, L_694, /*hidden argument*/NULL);
  8208. // piece.transform.position = new Vector3(C1X + 1.6f, C1Y + 1.4f, C1Z + 0.2f);
  8209. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_695 = __this->get_piece_6();
  8210. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_696;
  8211. L_696 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_695, /*hidden argument*/NULL);
  8212. float L_697 = V_10;
  8213. float L_698 = V_11;
  8214. float L_699 = V_12;
  8215. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_700;
  8216. memset((&L_700), 0, sizeof(L_700));
  8217. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_700), ((float)il2cpp_codegen_add((float)L_697, (float)(1.60000002f))), ((float)il2cpp_codegen_add((float)L_698, (float)(1.39999998f))), ((float)il2cpp_codegen_add((float)L_699, (float)(0.200000003f))), /*hidden argument*/NULL);
  8218. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_696, L_700, /*hidden argument*/NULL);
  8219. // clickSFX.Play();
  8220. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_701 = __this->get_clickSFX_15();
  8221. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_701, /*hidden argument*/NULL);
  8222. // piece.tag = "TempTag";
  8223. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_702 = __this->get_piece_6();
  8224. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_702, _stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F, /*hidden argument*/NULL);
  8225. }
  8226. IL_1284:
  8227. {
  8228. }
  8229. IL_1285:
  8230. {
  8231. // if (C2.transform.parent.childCount == 5 && acitve && ai.transform.parent.childCount == 4 && C1.transform.parent.childCount == 4 && C4.transform.parent.childCount == 4)
  8232. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_703 = V_1;
  8233. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_704;
  8234. L_704 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_703, /*hidden argument*/NULL);
  8235. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_705;
  8236. L_705 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_704, /*hidden argument*/NULL);
  8237. int32_t L_706;
  8238. L_706 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_705, /*hidden argument*/NULL);
  8239. if ((!(((uint32_t)L_706) == ((uint32_t)5))))
  8240. {
  8241. goto IL_12de;
  8242. }
  8243. }
  8244. {
  8245. bool L_707 = __this->get_acitve_17();
  8246. if (!L_707)
  8247. {
  8248. goto IL_12de;
  8249. }
  8250. }
  8251. {
  8252. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_708 = V_5;
  8253. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_709;
  8254. L_709 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_708, /*hidden argument*/NULL);
  8255. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_710;
  8256. L_710 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_709, /*hidden argument*/NULL);
  8257. int32_t L_711;
  8258. L_711 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_710, /*hidden argument*/NULL);
  8259. if ((!(((uint32_t)L_711) == ((uint32_t)4))))
  8260. {
  8261. goto IL_12de;
  8262. }
  8263. }
  8264. {
  8265. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_712 = V_9;
  8266. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_713;
  8267. L_713 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_712, /*hidden argument*/NULL);
  8268. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_714;
  8269. L_714 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_713, /*hidden argument*/NULL);
  8270. int32_t L_715;
  8271. L_715 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_714, /*hidden argument*/NULL);
  8272. if ((!(((uint32_t)L_715) == ((uint32_t)4))))
  8273. {
  8274. goto IL_12de;
  8275. }
  8276. }
  8277. {
  8278. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_716 = V_13;
  8279. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_717;
  8280. L_717 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_716, /*hidden argument*/NULL);
  8281. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_718;
  8282. L_718 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_717, /*hidden argument*/NULL);
  8283. int32_t L_719;
  8284. L_719 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_718, /*hidden argument*/NULL);
  8285. G_B171_0 = ((((int32_t)L_719) == ((int32_t)4))? 1 : 0);
  8286. goto IL_12df;
  8287. }
  8288. IL_12de:
  8289. {
  8290. G_B171_0 = 0;
  8291. }
  8292. IL_12df:
  8293. {
  8294. V_42 = (bool)G_B171_0;
  8295. bool L_720 = V_42;
  8296. if (!L_720)
  8297. {
  8298. goto IL_130b;
  8299. }
  8300. }
  8301. {
  8302. // Instantiate(menu, GameObject.FindGameObjectWithTag("UI").transform);
  8303. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_721 = __this->get_menu_16();
  8304. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_722;
  8305. L_722 = GameObject_FindGameObjectWithTag_mFC215979EDFED361F88C336BF9E187F24434C63F(_stringLiteralB93F5E13E0AD8E8044D7D80E771F9A55F393D87F, /*hidden argument*/NULL);
  8306. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_723;
  8307. L_723 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_722, /*hidden argument*/NULL);
  8308. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  8309. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_724;
  8310. L_724 = Object_Instantiate_TisGameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319_mF131D53AB04E75E849487A7ACF79A8B27527F4B8(L_721, L_723, /*hidden argument*/Object_Instantiate_TisGameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319_mF131D53AB04E75E849487A7ACF79A8B27527F4B8_RuntimeMethod_var);
  8311. // acitve = false;
  8312. __this->set_acitve_17((bool)0);
  8313. goto IL_1314;
  8314. }
  8315. IL_130b:
  8316. {
  8317. // acitve = true;
  8318. __this->set_acitve_17((bool)1);
  8319. }
  8320. IL_1314:
  8321. {
  8322. // isSelected = false;
  8323. __this->set_isSelected_4((bool)0);
  8324. }
  8325. IL_131c:
  8326. {
  8327. // }
  8328. return;
  8329. }
  8330. }
  8331. // System.Void MoveCurtains::.ctor()
  8332. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCurtains__ctor_m8D2AD07E1F9BD28F631E3B030C97F67A08DBF4F7 (MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B * __this, const RuntimeMethod* method)
  8333. {
  8334. {
  8335. // public float positionX = 0f;
  8336. __this->set_positionX_11((0.0f));
  8337. // public float positionY = 0f;
  8338. __this->set_positionY_12((0.0f));
  8339. // public float positionZ = 0f;
  8340. __this->set_positionZ_13((0.0f));
  8341. // public bool acitve = true;
  8342. __this->set_acitve_17((bool)1);
  8343. // public bool c5r = false;
  8344. __this->set_c5r_18((bool)0);
  8345. // public bool c5l = false;
  8346. __this->set_c5l_19((bool)0);
  8347. // public bool duoA = false;
  8348. __this->set_duoA_20((bool)0);
  8349. // public bool duo2A = false;
  8350. __this->set_duo2A_21((bool)0);
  8351. // public bool C3A = false;
  8352. __this->set_C3A_22((bool)0);
  8353. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  8354. return;
  8355. }
  8356. }
  8357. #ifdef __clang__
  8358. #pragma clang diagnostic pop
  8359. #endif
  8360. #ifdef __clang__
  8361. #pragma clang diagnostic push
  8362. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  8363. #pragma clang diagnostic ignored "-Wunused-variable"
  8364. #endif
  8365. // System.Void MoveDoor::Start()
  8366. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveDoor_Start_m2A510160A44CA7E5080B09A94213E79BAF988143 (MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C * __this, const RuntimeMethod* method)
  8367. {
  8368. {
  8369. // }
  8370. return;
  8371. }
  8372. }
  8373. // System.Void MoveDoor::Update()
  8374. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveDoor_Update_m902B4543364129A4F36D27F21FA5256D7550C6FB (MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C * __this, const RuntimeMethod* method)
  8375. {
  8376. bool V_0 = false;
  8377. bool V_1 = false;
  8378. bool V_2 = false;
  8379. {
  8380. // if (Input.GetMouseButtonDown(0))
  8381. bool L_0;
  8382. L_0 = Input_GetMouseButtonDown_m466D81FDCC87C9CB07557B39DCB435EB691F1EF3(0, /*hidden argument*/NULL);
  8383. V_0 = L_0;
  8384. bool L_1 = V_0;
  8385. if (!L_1)
  8386. {
  8387. goto IL_0014;
  8388. }
  8389. }
  8390. {
  8391. // TouchClick();
  8392. MoveDoor_TouchClick_mDE5F8233384224B192D0F27BAD94B056EC01DE01(__this, /*hidden argument*/NULL);
  8393. }
  8394. IL_0014:
  8395. {
  8396. // if (isSelected)
  8397. bool L_2 = __this->get_isSelected_4();
  8398. V_1 = L_2;
  8399. bool L_3 = V_1;
  8400. if (!L_3)
  8401. {
  8402. goto IL_0027;
  8403. }
  8404. }
  8405. {
  8406. // MovePiece();
  8407. MoveDoor_MovePiece_m889C0914B8CAC02681CE746EEAE7EFE0B46C4E9F(__this, /*hidden argument*/NULL);
  8408. }
  8409. IL_0027:
  8410. {
  8411. // if (Input.GetMouseButtonUp(0))
  8412. bool L_4;
  8413. L_4 = Input_GetMouseButtonUp_m2BA562F8C4FE8364EEC93970093E776371DF4022(0, /*hidden argument*/NULL);
  8414. V_2 = L_4;
  8415. bool L_5 = V_2;
  8416. if (!L_5)
  8417. {
  8418. goto IL_003a;
  8419. }
  8420. }
  8421. {
  8422. // FreePiece();
  8423. MoveDoor_FreePiece_m41B496437EDCFE16A37479ADB4A25AAE8BAD9084(__this, /*hidden argument*/NULL);
  8424. }
  8425. IL_003a:
  8426. {
  8427. // }
  8428. return;
  8429. }
  8430. }
  8431. // System.Void MoveDoor::TouchClick()
  8432. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveDoor_TouchClick_mDE5F8233384224B192D0F27BAD94B056EC01DE01 (MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C * __this, const RuntimeMethod* method)
  8433. {
  8434. static bool s_Il2CppMethodInitialized;
  8435. if (!s_Il2CppMethodInitialized)
  8436. {
  8437. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  8438. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B);
  8439. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral97EB6767C1DF255A12C65A1EFB045EE585370015);
  8440. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralAC9767A1AB28B8DDA26590DEFEF4171DB85BCDCD);
  8441. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352);
  8442. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDDA8D7C1E0DD424974F8CE49F8D5D3EAB1D8A882);
  8443. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralEA2E5D1CA2047DC71C3705533A4357BA5E157773);
  8444. s_Il2CppMethodInitialized = true;
  8445. }
  8446. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  8447. memset((&V_0), 0, sizeof(V_0));
  8448. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 V_1;
  8449. memset((&V_1), 0, sizeof(V_1));
  8450. bool V_2 = false;
  8451. bool V_3 = false;
  8452. bool V_4 = false;
  8453. int32_t G_B15_0 = 0;
  8454. int32_t G_B17_0 = 0;
  8455. int32_t G_B19_0 = 0;
  8456. {
  8457. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); //���������Ĵ��ص�
  8458. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  8459. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  8460. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  8461. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  8462. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  8463. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  8464. V_0 = L_2;
  8465. // if (Physics.Raycast(ray, out hit))
  8466. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_3 = V_0;
  8467. bool L_4;
  8468. L_4 = Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E(L_3, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  8469. V_2 = L_4;
  8470. bool L_5 = V_2;
  8471. if (!L_5)
  8472. {
  8473. goto IL_02a8;
  8474. }
  8475. }
  8476. {
  8477. // if (hit.collider.gameObject.tag == "shui")
  8478. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_6;
  8479. L_6 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  8480. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7;
  8481. L_7 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_6, /*hidden argument*/NULL);
  8482. String_t* L_8;
  8483. L_8 = GameObject_get_tag_mC21F33D368C18A631040F2887036C678B96ABC33(L_7, /*hidden argument*/NULL);
  8484. bool L_9;
  8485. L_9 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_8, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  8486. V_3 = L_9;
  8487. bool L_10 = V_3;
  8488. if (!L_10)
  8489. {
  8490. goto IL_0095;
  8491. }
  8492. }
  8493. {
  8494. // distanceRay = hit.distance;
  8495. float L_11;
  8496. L_11 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  8497. __this->set_distanceRay_5(L_11);
  8498. // piece = hit.collider.gameObject;
  8499. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_12;
  8500. L_12 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  8501. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_13;
  8502. L_13 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_12, /*hidden argument*/NULL);
  8503. __this->set_piece_6(L_13);
  8504. // offset = hit.point - hit.collider.gameObject.transform.position;
  8505. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14;
  8506. L_14 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  8507. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_15;
  8508. L_15 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  8509. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16;
  8510. L_16 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_15, /*hidden argument*/NULL);
  8511. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17;
  8512. L_17 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_16, /*hidden argument*/NULL);
  8513. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18;
  8514. L_18 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_17, /*hidden argument*/NULL);
  8515. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_19;
  8516. L_19 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_14, L_18, /*hidden argument*/NULL);
  8517. __this->set_offset_9(L_19);
  8518. // isSelected = true;
  8519. __this->set_isSelected_4((bool)1);
  8520. goto IL_02a7;
  8521. }
  8522. IL_0095:
  8523. {
  8524. // else if (
  8525. // hit.collider.gameObject.transform.parent &&
  8526. // (
  8527. // (hit.collider.gameObject.transform.parent.name == "group3" && hit.collider.transform.parent.tag == "shui") ||
  8528. // (hit.collider.gameObject.transform.parent.name == "group2" && hit.collider.transform.parent.tag == "shui") ||
  8529. // (hit.collider.gameObject.transform.parent.name == "group" && hit.collider.transform.parent.tag == "shui") ||
  8530. // (hit.collider.gameObject.transform.parent.name == "sgroup" && hit.collider.transform.parent.tag == "shui") ||
  8531. // (hit.collider.gameObject.transform.parent.name == "group4" && hit.collider.transform.parent.tag == "shui")
  8532. // )
  8533. // )
  8534. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_20;
  8535. L_20 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  8536. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_21;
  8537. L_21 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_20, /*hidden argument*/NULL);
  8538. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_22;
  8539. L_22 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_21, /*hidden argument*/NULL);
  8540. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_23;
  8541. L_23 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_22, /*hidden argument*/NULL);
  8542. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  8543. bool L_24;
  8544. L_24 = Object_op_Implicit_mC8214E4F028CC2F036CC82BDB81D102A02893499(L_23, /*hidden argument*/NULL);
  8545. if (!L_24)
  8546. {
  8547. goto IL_0231;
  8548. }
  8549. }
  8550. {
  8551. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_25;
  8552. L_25 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  8553. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_26;
  8554. L_26 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_25, /*hidden argument*/NULL);
  8555. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_27;
  8556. L_27 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_26, /*hidden argument*/NULL);
  8557. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  8558. L_28 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_27, /*hidden argument*/NULL);
  8559. String_t* L_29;
  8560. L_29 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_28, /*hidden argument*/NULL);
  8561. bool L_30;
  8562. L_30 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_29, _stringLiteral97EB6767C1DF255A12C65A1EFB045EE585370015, /*hidden argument*/NULL);
  8563. if (!L_30)
  8564. {
  8565. goto IL_0101;
  8566. }
  8567. }
  8568. {
  8569. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_31;
  8570. L_31 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  8571. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_32;
  8572. L_32 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_31, /*hidden argument*/NULL);
  8573. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_33;
  8574. L_33 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_32, /*hidden argument*/NULL);
  8575. String_t* L_34;
  8576. L_34 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_33, /*hidden argument*/NULL);
  8577. bool L_35;
  8578. L_35 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_34, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  8579. if (L_35)
  8580. {
  8581. goto IL_022e;
  8582. }
  8583. }
  8584. IL_0101:
  8585. {
  8586. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_36;
  8587. L_36 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  8588. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_37;
  8589. L_37 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_36, /*hidden argument*/NULL);
  8590. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_38;
  8591. L_38 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_37, /*hidden argument*/NULL);
  8592. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_39;
  8593. L_39 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_38, /*hidden argument*/NULL);
  8594. String_t* L_40;
  8595. L_40 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_39, /*hidden argument*/NULL);
  8596. bool L_41;
  8597. L_41 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_40, _stringLiteralDDA8D7C1E0DD424974F8CE49F8D5D3EAB1D8A882, /*hidden argument*/NULL);
  8598. if (!L_41)
  8599. {
  8600. goto IL_014d;
  8601. }
  8602. }
  8603. {
  8604. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_42;
  8605. L_42 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  8606. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_43;
  8607. L_43 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_42, /*hidden argument*/NULL);
  8608. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_44;
  8609. L_44 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_43, /*hidden argument*/NULL);
  8610. String_t* L_45;
  8611. L_45 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_44, /*hidden argument*/NULL);
  8612. bool L_46;
  8613. L_46 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_45, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  8614. if (L_46)
  8615. {
  8616. goto IL_022e;
  8617. }
  8618. }
  8619. IL_014d:
  8620. {
  8621. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_47;
  8622. L_47 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  8623. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_48;
  8624. L_48 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_47, /*hidden argument*/NULL);
  8625. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_49;
  8626. L_49 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_48, /*hidden argument*/NULL);
  8627. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_50;
  8628. L_50 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_49, /*hidden argument*/NULL);
  8629. String_t* L_51;
  8630. L_51 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_50, /*hidden argument*/NULL);
  8631. bool L_52;
  8632. L_52 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_51, _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B, /*hidden argument*/NULL);
  8633. if (!L_52)
  8634. {
  8635. goto IL_0199;
  8636. }
  8637. }
  8638. {
  8639. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_53;
  8640. L_53 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  8641. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_54;
  8642. L_54 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_53, /*hidden argument*/NULL);
  8643. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_55;
  8644. L_55 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_54, /*hidden argument*/NULL);
  8645. String_t* L_56;
  8646. L_56 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_55, /*hidden argument*/NULL);
  8647. bool L_57;
  8648. L_57 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_56, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  8649. if (L_57)
  8650. {
  8651. goto IL_022e;
  8652. }
  8653. }
  8654. IL_0199:
  8655. {
  8656. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_58;
  8657. L_58 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  8658. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_59;
  8659. L_59 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_58, /*hidden argument*/NULL);
  8660. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_60;
  8661. L_60 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_59, /*hidden argument*/NULL);
  8662. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_61;
  8663. L_61 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_60, /*hidden argument*/NULL);
  8664. String_t* L_62;
  8665. L_62 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_61, /*hidden argument*/NULL);
  8666. bool L_63;
  8667. L_63 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_62, _stringLiteralEA2E5D1CA2047DC71C3705533A4357BA5E157773, /*hidden argument*/NULL);
  8668. if (!L_63)
  8669. {
  8670. goto IL_01e2;
  8671. }
  8672. }
  8673. {
  8674. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_64;
  8675. L_64 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  8676. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_65;
  8677. L_65 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_64, /*hidden argument*/NULL);
  8678. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_66;
  8679. L_66 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_65, /*hidden argument*/NULL);
  8680. String_t* L_67;
  8681. L_67 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_66, /*hidden argument*/NULL);
  8682. bool L_68;
  8683. L_68 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_67, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  8684. if (L_68)
  8685. {
  8686. goto IL_022e;
  8687. }
  8688. }
  8689. IL_01e2:
  8690. {
  8691. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_69;
  8692. L_69 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  8693. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_70;
  8694. L_70 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_69, /*hidden argument*/NULL);
  8695. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_71;
  8696. L_71 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_70, /*hidden argument*/NULL);
  8697. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_72;
  8698. L_72 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_71, /*hidden argument*/NULL);
  8699. String_t* L_73;
  8700. L_73 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_72, /*hidden argument*/NULL);
  8701. bool L_74;
  8702. L_74 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_73, _stringLiteralAC9767A1AB28B8DDA26590DEFEF4171DB85BCDCD, /*hidden argument*/NULL);
  8703. if (!L_74)
  8704. {
  8705. goto IL_022b;
  8706. }
  8707. }
  8708. {
  8709. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_75;
  8710. L_75 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  8711. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_76;
  8712. L_76 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_75, /*hidden argument*/NULL);
  8713. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_77;
  8714. L_77 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_76, /*hidden argument*/NULL);
  8715. String_t* L_78;
  8716. L_78 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_77, /*hidden argument*/NULL);
  8717. bool L_79;
  8718. L_79 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_78, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  8719. G_B15_0 = ((int32_t)(L_79));
  8720. goto IL_022c;
  8721. }
  8722. IL_022b:
  8723. {
  8724. G_B15_0 = 0;
  8725. }
  8726. IL_022c:
  8727. {
  8728. G_B17_0 = G_B15_0;
  8729. goto IL_022f;
  8730. }
  8731. IL_022e:
  8732. {
  8733. G_B17_0 = 1;
  8734. }
  8735. IL_022f:
  8736. {
  8737. G_B19_0 = G_B17_0;
  8738. goto IL_0232;
  8739. }
  8740. IL_0231:
  8741. {
  8742. G_B19_0 = 0;
  8743. }
  8744. IL_0232:
  8745. {
  8746. V_4 = (bool)G_B19_0;
  8747. bool L_80 = V_4;
  8748. if (!L_80)
  8749. {
  8750. goto IL_029e;
  8751. }
  8752. }
  8753. {
  8754. // distanceRay = hit.distance;
  8755. float L_81;
  8756. L_81 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  8757. __this->set_distanceRay_5(L_81);
  8758. // piece = hit.collider.gameObject.transform.parent.gameObject;
  8759. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_82;
  8760. L_82 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  8761. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_83;
  8762. L_83 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_82, /*hidden argument*/NULL);
  8763. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_84;
  8764. L_84 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_83, /*hidden argument*/NULL);
  8765. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_85;
  8766. L_85 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_84, /*hidden argument*/NULL);
  8767. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_86;
  8768. L_86 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_85, /*hidden argument*/NULL);
  8769. __this->set_piece_6(L_86);
  8770. // offset = hit.point - hit.collider.gameObject.transform.parent.position;
  8771. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_87;
  8772. L_87 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  8773. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_88;
  8774. L_88 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  8775. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_89;
  8776. L_89 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_88, /*hidden argument*/NULL);
  8777. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_90;
  8778. L_90 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_89, /*hidden argument*/NULL);
  8779. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_91;
  8780. L_91 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_90, /*hidden argument*/NULL);
  8781. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_92;
  8782. L_92 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_91, /*hidden argument*/NULL);
  8783. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_93;
  8784. L_93 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_87, L_92, /*hidden argument*/NULL);
  8785. __this->set_offset_9(L_93);
  8786. // isSelected = true;
  8787. __this->set_isSelected_4((bool)1);
  8788. goto IL_02a7;
  8789. }
  8790. IL_029e:
  8791. {
  8792. // isSelected = false;
  8793. __this->set_isSelected_4((bool)0);
  8794. }
  8795. IL_02a7:
  8796. {
  8797. }
  8798. IL_02a8:
  8799. {
  8800. // }
  8801. return;
  8802. }
  8803. }
  8804. // System.Void MoveDoor::MovePiece()
  8805. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveDoor_MovePiece_m889C0914B8CAC02681CE746EEAE7EFE0B46C4E9F (MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C * __this, const RuntimeMethod* method)
  8806. {
  8807. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  8808. memset((&V_0), 0, sizeof(V_0));
  8809. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_1;
  8810. memset((&V_1), 0, sizeof(V_1));
  8811. {
  8812. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
  8813. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  8814. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  8815. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  8816. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  8817. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  8818. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  8819. V_0 = L_2;
  8820. // Vector3 limitRay = ray.GetPoint(distanceRay);
  8821. float L_3 = __this->get_distanceRay_5();
  8822. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
  8823. L_4 = Ray_GetPoint_mC92464E32E42603B7B3444938E8BB8ADA43AB240((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&V_0), L_3, /*hidden argument*/NULL);
  8824. V_1 = L_4;
  8825. // limitRay = new Vector3(limitRay.x, limitRay.y, limitRay.z);
  8826. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5 = V_1;
  8827. float L_6 = L_5.get_x_2();
  8828. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = V_1;
  8829. float L_8 = L_7.get_y_3();
  8830. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9 = V_1;
  8831. float L_10 = L_9.get_z_4();
  8832. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_1), L_6, L_8, L_10, /*hidden argument*/NULL);
  8833. // piece.transform.position = limitRay - offset;
  8834. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_piece_6();
  8835. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  8836. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  8837. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13 = V_1;
  8838. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14 = __this->get_offset_9();
  8839. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_15;
  8840. L_15 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_13, L_14, /*hidden argument*/NULL);
  8841. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_12, L_15, /*hidden argument*/NULL);
  8842. // }
  8843. return;
  8844. }
  8845. }
  8846. // System.Void MoveDoor::FreePiece()
  8847. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveDoor_FreePiece_m41B496437EDCFE16A37479ADB4A25AAE8BAD9084 (MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C * __this, const RuntimeMethod* method)
  8848. {
  8849. static bool s_Il2CppMethodInitialized;
  8850. if (!s_Il2CppMethodInitialized)
  8851. {
  8852. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_Instantiate_TisGameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319_mF131D53AB04E75E849487A7ACF79A8B27527F4B8_RuntimeMethod_var);
  8853. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  8854. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Single_tE07797BA3C98D4CA9B5A19413C19A76688AB899E_il2cpp_TypeInfo_var);
  8855. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B);
  8856. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F);
  8857. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral33F6758AC1777DAA0016096F040CBC13B8AB090F);
  8858. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral587B164AFA9B015510FF8C525BD7217683FA2A71);
  8859. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral5BC81A83834F859D7B00F67652B5E509FEBACB77);
  8860. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral64ED1F3DD70FDA5DC982DF21170EFE5A86B6E4F7);
  8861. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral6B8C2D2CEA8A949C9E83C821A69F13F540AA92B9);
  8862. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8029C39A56349DC9E6B10EBC61FB1AB030B5BF82);
  8863. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8A01B9CBEDAD866C18DADB677B0BD7DFFABB5E4B);
  8864. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral987BBE7A4FE701020B1287D8AB656719BC4C28C3);
  8865. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralABB65926EE351BFCF1A6683D95243F157B4DD469);
  8866. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralAC9767A1AB28B8DDA26590DEFEF4171DB85BCDCD);
  8867. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB93F5E13E0AD8E8044D7D80E771F9A55F393D87F);
  8868. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446);
  8869. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC877E37A5974030B83FD8310E69A322A2C313D75);
  8870. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDDA8D7C1E0DD424974F8CE49F8D5D3EAB1D8A882);
  8871. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDFC9BE89AC2CF6772174F2A2CA87E858F292C161);
  8872. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralE52C97270B8F9BB1B69AA971D881D9264420569B);
  8873. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralEA2E5D1CA2047DC71C3705533A4357BA5E157773);
  8874. s_Il2CppMethodInitialized = true;
  8875. }
  8876. bool V_0 = false;
  8877. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_1 = NULL;
  8878. float V_2 = 0.0f;
  8879. float V_3 = 0.0f;
  8880. float V_4 = 0.0f;
  8881. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_5 = NULL;
  8882. float V_6 = 0.0f;
  8883. float V_7 = 0.0f;
  8884. float V_8 = 0.0f;
  8885. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_9 = NULL;
  8886. float V_10 = 0.0f;
  8887. float V_11 = 0.0f;
  8888. float V_12 = 0.0f;
  8889. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_13 = NULL;
  8890. float V_14 = 0.0f;
  8891. float V_15 = 0.0f;
  8892. float V_16 = 0.0f;
  8893. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_17 = NULL;
  8894. float V_18 = 0.0f;
  8895. float V_19 = 0.0f;
  8896. float V_20 = 0.0f;
  8897. bool V_21 = false;
  8898. bool V_22 = false;
  8899. bool V_23 = false;
  8900. bool V_24 = false;
  8901. bool V_25 = false;
  8902. bool V_26 = false;
  8903. bool V_27 = false;
  8904. bool V_28 = false;
  8905. bool V_29 = false;
  8906. bool V_30 = false;
  8907. bool V_31 = false;
  8908. bool V_32 = false;
  8909. bool V_33 = false;
  8910. bool V_34 = false;
  8911. bool V_35 = false;
  8912. bool V_36 = false;
  8913. bool V_37 = false;
  8914. bool V_38 = false;
  8915. bool V_39 = false;
  8916. bool V_40 = false;
  8917. bool V_41 = false;
  8918. bool V_42 = false;
  8919. bool V_43 = false;
  8920. bool V_44 = false;
  8921. bool V_45 = false;
  8922. int32_t G_B9_0 = 0;
  8923. int32_t G_B11_0 = 0;
  8924. int32_t G_B22_0 = 0;
  8925. int32_t G_B24_0 = 0;
  8926. int32_t G_B37_0 = 0;
  8927. int32_t G_B51_0 = 0;
  8928. int32_t G_B62_0 = 0;
  8929. int32_t G_B64_0 = 0;
  8930. int32_t G_B76_0 = 0;
  8931. int32_t G_B90_0 = 0;
  8932. int32_t G_B102_0 = 0;
  8933. int32_t G_B113_0 = 0;
  8934. int32_t G_B115_0 = 0;
  8935. int32_t G_B126_0 = 0;
  8936. int32_t G_B128_0 = 0;
  8937. int32_t G_B139_0 = 0;
  8938. int32_t G_B141_0 = 0;
  8939. int32_t G_B152_0 = 0;
  8940. int32_t G_B154_0 = 0;
  8941. int32_t G_B164_0 = 0;
  8942. {
  8943. // if (isSelected)
  8944. bool L_0 = __this->get_isSelected_4();
  8945. V_0 = L_0;
  8946. bool L_1 = V_0;
  8947. if (!L_1)
  8948. {
  8949. goto IL_1295;
  8950. }
  8951. }
  8952. {
  8953. // GameObject b6 = GameObject.Find("group3/b6");
  8954. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_2;
  8955. L_2 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteralC877E37A5974030B83FD8310E69A322A2C313D75, /*hidden argument*/NULL);
  8956. V_1 = L_2;
  8957. // float b6X = b6.transform.position.x;
  8958. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_3 = V_1;
  8959. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_4;
  8960. L_4 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_3, /*hidden argument*/NULL);
  8961. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5;
  8962. L_5 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_4, /*hidden argument*/NULL);
  8963. float L_6 = L_5.get_x_2();
  8964. V_2 = L_6;
  8965. // float b6Y = b6.transform.position.y;
  8966. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7 = V_1;
  8967. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_8;
  8968. L_8 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_7, /*hidden argument*/NULL);
  8969. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  8970. L_9 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_8, /*hidden argument*/NULL);
  8971. float L_10 = L_9.get_y_3();
  8972. V_3 = L_10;
  8973. // float b6Z = b6.transform.position.z;
  8974. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = V_1;
  8975. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  8976. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  8977. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13;
  8978. L_13 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_12, /*hidden argument*/NULL);
  8979. float L_14 = L_13.get_z_4();
  8980. V_4 = L_14;
  8981. // GameObject b7 = GameObject.Find("group2/b7");
  8982. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_15;
  8983. L_15 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteralABB65926EE351BFCF1A6683D95243F157B4DD469, /*hidden argument*/NULL);
  8984. V_5 = L_15;
  8985. // float b7X = b7.transform.position.x;
  8986. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16 = V_5;
  8987. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17;
  8988. L_17 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_16, /*hidden argument*/NULL);
  8989. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18;
  8990. L_18 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_17, /*hidden argument*/NULL);
  8991. float L_19 = L_18.get_x_2();
  8992. V_6 = L_19;
  8993. // float b7Y = b7.transform.position.y;
  8994. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_20 = V_5;
  8995. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_21;
  8996. L_21 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_20, /*hidden argument*/NULL);
  8997. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_22;
  8998. L_22 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_21, /*hidden argument*/NULL);
  8999. float L_23 = L_22.get_y_3();
  9000. V_7 = L_23;
  9001. // float b7Z = b7.transform.position.z;
  9002. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_24 = V_5;
  9003. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_25;
  9004. L_25 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_24, /*hidden argument*/NULL);
  9005. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_26;
  9006. L_26 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_25, /*hidden argument*/NULL);
  9007. float L_27 = L_26.get_z_4();
  9008. V_8 = L_27;
  9009. // GameObject door = GameObject.Find("group4/door");
  9010. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_28;
  9011. L_28 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral587B164AFA9B015510FF8C525BD7217683FA2A71, /*hidden argument*/NULL);
  9012. V_9 = L_28;
  9013. // float doorX = door.transform.position.x;
  9014. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_29 = V_9;
  9015. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_30;
  9016. L_30 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_29, /*hidden argument*/NULL);
  9017. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_31;
  9018. L_31 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_30, /*hidden argument*/NULL);
  9019. float L_32 = L_31.get_x_2();
  9020. V_10 = L_32;
  9021. // float doorY = door.transform.position.y;
  9022. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_33 = V_9;
  9023. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_34;
  9024. L_34 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_33, /*hidden argument*/NULL);
  9025. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_35;
  9026. L_35 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_34, /*hidden argument*/NULL);
  9027. float L_36 = L_35.get_y_3();
  9028. V_11 = L_36;
  9029. // float doorZ = door.transform.position.z;
  9030. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_37 = V_9;
  9031. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_38;
  9032. L_38 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_37, /*hidden argument*/NULL);
  9033. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_39;
  9034. L_39 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_38, /*hidden argument*/NULL);
  9035. float L_40 = L_39.get_z_4();
  9036. V_12 = L_40;
  9037. // GameObject ai = GameObject.Find("sgroup/ai");
  9038. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_41;
  9039. L_41 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteralDFC9BE89AC2CF6772174F2A2CA87E858F292C161, /*hidden argument*/NULL);
  9040. V_13 = L_41;
  9041. // float aiX = ai.transform.position.x;
  9042. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_42 = V_13;
  9043. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_43;
  9044. L_43 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_42, /*hidden argument*/NULL);
  9045. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_44;
  9046. L_44 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_43, /*hidden argument*/NULL);
  9047. float L_45 = L_44.get_x_2();
  9048. V_14 = L_45;
  9049. // float aiY = ai.transform.position.y;
  9050. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_46 = V_13;
  9051. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47;
  9052. L_47 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_46, /*hidden argument*/NULL);
  9053. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_48;
  9054. L_48 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_47, /*hidden argument*/NULL);
  9055. float L_49 = L_48.get_y_3();
  9056. V_15 = L_49;
  9057. // float aiZ = ai.transform.position.z;
  9058. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_50 = V_13;
  9059. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_51;
  9060. L_51 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_50, /*hidden argument*/NULL);
  9061. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_52;
  9062. L_52 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_51, /*hidden argument*/NULL);
  9063. float L_53 = L_52.get_z_4();
  9064. V_16 = L_53;
  9065. // GameObject b4 = GameObject.Find("group/b4");
  9066. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_54;
  9067. L_54 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral8029C39A56349DC9E6B10EBC61FB1AB030B5BF82, /*hidden argument*/NULL);
  9068. V_17 = L_54;
  9069. // float b4X = b4.transform.position.x;
  9070. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_55 = V_17;
  9071. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_56;
  9072. L_56 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_55, /*hidden argument*/NULL);
  9073. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_57;
  9074. L_57 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_56, /*hidden argument*/NULL);
  9075. float L_58 = L_57.get_x_2();
  9076. V_18 = L_58;
  9077. // float b4Y = b4.transform.position.y;
  9078. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_59 = V_17;
  9079. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_60;
  9080. L_60 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_59, /*hidden argument*/NULL);
  9081. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_61;
  9082. L_61 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_60, /*hidden argument*/NULL);
  9083. float L_62 = L_61.get_y_3();
  9084. V_19 = L_62;
  9085. // float b4Z = b4.transform.position.z;
  9086. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_63 = V_17;
  9087. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_64;
  9088. L_64 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_63, /*hidden argument*/NULL);
  9089. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_65;
  9090. L_65 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_64, /*hidden argument*/NULL);
  9091. float L_66 = L_65.get_z_4();
  9092. V_20 = L_66;
  9093. // if (piece.name == "b2")
  9094. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_67 = __this->get_piece_6();
  9095. String_t* L_68;
  9096. L_68 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_67, /*hidden argument*/NULL);
  9097. bool L_69;
  9098. L_69 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_68, _stringLiteral64ED1F3DD70FDA5DC982DF21170EFE5A86B6E4F7, /*hidden argument*/NULL);
  9099. V_21 = L_69;
  9100. bool L_70 = V_21;
  9101. if (!L_70)
  9102. {
  9103. goto IL_02b5;
  9104. }
  9105. }
  9106. {
  9107. // if (
  9108. // (b6X - piece.transform.position.x < 0.8f && b6X - piece.transform.position.x > -0.5f) &&
  9109. // (b6Y - piece.transform.position.y < 0 && b6Y - piece.transform.position.y > -3f) &&
  9110. // (b6Z - piece.transform.position.z < 0.5f && b6Z - piece.transform.position.z > -0.5f)
  9111. // )
  9112. float L_71 = V_2;
  9113. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_72 = __this->get_piece_6();
  9114. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_73;
  9115. L_73 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_72, /*hidden argument*/NULL);
  9116. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_74;
  9117. L_74 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_73, /*hidden argument*/NULL);
  9118. float L_75 = L_74.get_x_2();
  9119. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_71, (float)L_75))) < ((float)(0.800000012f)))))
  9120. {
  9121. goto IL_023f;
  9122. }
  9123. }
  9124. {
  9125. float L_76 = V_2;
  9126. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_77 = __this->get_piece_6();
  9127. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_78;
  9128. L_78 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_77, /*hidden argument*/NULL);
  9129. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_79;
  9130. L_79 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_78, /*hidden argument*/NULL);
  9131. float L_80 = L_79.get_x_2();
  9132. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_76, (float)L_80))) > ((float)(-0.5f)))))
  9133. {
  9134. goto IL_023f;
  9135. }
  9136. }
  9137. {
  9138. float L_81 = V_3;
  9139. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_82 = __this->get_piece_6();
  9140. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_83;
  9141. L_83 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_82, /*hidden argument*/NULL);
  9142. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_84;
  9143. L_84 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_83, /*hidden argument*/NULL);
  9144. float L_85 = L_84.get_y_3();
  9145. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_81, (float)L_85))) < ((float)(0.0f)))))
  9146. {
  9147. goto IL_023f;
  9148. }
  9149. }
  9150. {
  9151. float L_86 = V_3;
  9152. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_87 = __this->get_piece_6();
  9153. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_88;
  9154. L_88 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_87, /*hidden argument*/NULL);
  9155. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_89;
  9156. L_89 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_88, /*hidden argument*/NULL);
  9157. float L_90 = L_89.get_y_3();
  9158. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_86, (float)L_90))) > ((float)(-3.0f)))))
  9159. {
  9160. goto IL_023f;
  9161. }
  9162. }
  9163. {
  9164. float L_91 = V_4;
  9165. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_92 = __this->get_piece_6();
  9166. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_93;
  9167. L_93 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_92, /*hidden argument*/NULL);
  9168. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_94;
  9169. L_94 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_93, /*hidden argument*/NULL);
  9170. float L_95 = L_94.get_z_4();
  9171. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_91, (float)L_95))) < ((float)(0.5f)))))
  9172. {
  9173. goto IL_023c;
  9174. }
  9175. }
  9176. {
  9177. float L_96 = V_4;
  9178. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_97 = __this->get_piece_6();
  9179. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_98;
  9180. L_98 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_97, /*hidden argument*/NULL);
  9181. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_99;
  9182. L_99 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_98, /*hidden argument*/NULL);
  9183. float L_100 = L_99.get_z_4();
  9184. G_B9_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_96, (float)L_100))) > ((float)(-0.5f)))? 1 : 0);
  9185. goto IL_023d;
  9186. }
  9187. IL_023c:
  9188. {
  9189. G_B9_0 = 0;
  9190. }
  9191. IL_023d:
  9192. {
  9193. G_B11_0 = G_B9_0;
  9194. goto IL_0240;
  9195. }
  9196. IL_023f:
  9197. {
  9198. G_B11_0 = 0;
  9199. }
  9200. IL_0240:
  9201. {
  9202. V_22 = (bool)G_B11_0;
  9203. bool L_101 = V_22;
  9204. if (!L_101)
  9205. {
  9206. goto IL_02b4;
  9207. }
  9208. }
  9209. {
  9210. // piece.transform.SetParent(b6.transform.parent);
  9211. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_102 = __this->get_piece_6();
  9212. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_103;
  9213. L_103 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_102, /*hidden argument*/NULL);
  9214. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_104 = V_1;
  9215. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_105;
  9216. L_105 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_104, /*hidden argument*/NULL);
  9217. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_106;
  9218. L_106 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_105, /*hidden argument*/NULL);
  9219. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_103, L_106, /*hidden argument*/NULL);
  9220. // piece.transform.position = new Vector3(b6X - 0.29f, b6Y + 2.3f, b6Z);
  9221. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_107 = __this->get_piece_6();
  9222. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_108;
  9223. L_108 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_107, /*hidden argument*/NULL);
  9224. float L_109 = V_2;
  9225. float L_110 = V_3;
  9226. float L_111 = V_4;
  9227. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_112;
  9228. memset((&L_112), 0, sizeof(L_112));
  9229. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_112), ((float)il2cpp_codegen_subtract((float)L_109, (float)(0.289999992f))), ((float)il2cpp_codegen_add((float)L_110, (float)(2.29999995f))), L_111, /*hidden argument*/NULL);
  9230. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_108, L_112, /*hidden argument*/NULL);
  9231. // clickSFX.Play();
  9232. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_113 = __this->get_clickSFX_15();
  9233. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_113, /*hidden argument*/NULL);
  9234. // piece.tag = piece.name;
  9235. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_114 = __this->get_piece_6();
  9236. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_115 = __this->get_piece_6();
  9237. String_t* L_116;
  9238. L_116 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_115, /*hidden argument*/NULL);
  9239. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_114, L_116, /*hidden argument*/NULL);
  9240. // b2A = true;
  9241. __this->set_b2A_18((bool)1);
  9242. }
  9243. IL_02b4:
  9244. {
  9245. }
  9246. IL_02b5:
  9247. {
  9248. // if (piece.name == "b3")
  9249. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_117 = __this->get_piece_6();
  9250. String_t* L_118;
  9251. L_118 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_117, /*hidden argument*/NULL);
  9252. bool L_119;
  9253. L_119 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_118, _stringLiteral5BC81A83834F859D7B00F67652B5E509FEBACB77, /*hidden argument*/NULL);
  9254. V_23 = L_119;
  9255. bool L_120 = V_23;
  9256. if (!L_120)
  9257. {
  9258. goto IL_0408;
  9259. }
  9260. }
  9261. {
  9262. // if (
  9263. // (b6X - piece.transform.position.x < -2 && b6X - piece.transform.position.x > -4) &&
  9264. // (b6Y - piece.transform.position.y < 0 && b6Y - piece.transform.position.y > -3f) &&
  9265. // (b6Z - piece.transform.position.z < 0.5f && b6Z - piece.transform.position.z > -0.5f)
  9266. // )
  9267. float L_121 = V_2;
  9268. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_122 = __this->get_piece_6();
  9269. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_123;
  9270. L_123 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_122, /*hidden argument*/NULL);
  9271. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_124;
  9272. L_124 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_123, /*hidden argument*/NULL);
  9273. float L_125 = L_124.get_x_2();
  9274. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_121, (float)L_125))) < ((float)(-2.0f)))))
  9275. {
  9276. goto IL_0392;
  9277. }
  9278. }
  9279. {
  9280. float L_126 = V_2;
  9281. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_127 = __this->get_piece_6();
  9282. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_128;
  9283. L_128 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_127, /*hidden argument*/NULL);
  9284. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_129;
  9285. L_129 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_128, /*hidden argument*/NULL);
  9286. float L_130 = L_129.get_x_2();
  9287. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_126, (float)L_130))) > ((float)(-4.0f)))))
  9288. {
  9289. goto IL_0392;
  9290. }
  9291. }
  9292. {
  9293. float L_131 = V_3;
  9294. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_132 = __this->get_piece_6();
  9295. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_133;
  9296. L_133 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_132, /*hidden argument*/NULL);
  9297. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_134;
  9298. L_134 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_133, /*hidden argument*/NULL);
  9299. float L_135 = L_134.get_y_3();
  9300. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_131, (float)L_135))) < ((float)(0.0f)))))
  9301. {
  9302. goto IL_0392;
  9303. }
  9304. }
  9305. {
  9306. float L_136 = V_3;
  9307. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_137 = __this->get_piece_6();
  9308. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_138;
  9309. L_138 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_137, /*hidden argument*/NULL);
  9310. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_139;
  9311. L_139 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_138, /*hidden argument*/NULL);
  9312. float L_140 = L_139.get_y_3();
  9313. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_136, (float)L_140))) > ((float)(-3.0f)))))
  9314. {
  9315. goto IL_0392;
  9316. }
  9317. }
  9318. {
  9319. float L_141 = V_4;
  9320. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_142 = __this->get_piece_6();
  9321. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_143;
  9322. L_143 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_142, /*hidden argument*/NULL);
  9323. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_144;
  9324. L_144 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_143, /*hidden argument*/NULL);
  9325. float L_145 = L_144.get_z_4();
  9326. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_141, (float)L_145))) < ((float)(0.5f)))))
  9327. {
  9328. goto IL_038f;
  9329. }
  9330. }
  9331. {
  9332. float L_146 = V_4;
  9333. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_147 = __this->get_piece_6();
  9334. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_148;
  9335. L_148 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_147, /*hidden argument*/NULL);
  9336. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_149;
  9337. L_149 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_148, /*hidden argument*/NULL);
  9338. float L_150 = L_149.get_z_4();
  9339. G_B22_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_146, (float)L_150))) > ((float)(-0.5f)))? 1 : 0);
  9340. goto IL_0390;
  9341. }
  9342. IL_038f:
  9343. {
  9344. G_B22_0 = 0;
  9345. }
  9346. IL_0390:
  9347. {
  9348. G_B24_0 = G_B22_0;
  9349. goto IL_0393;
  9350. }
  9351. IL_0392:
  9352. {
  9353. G_B24_0 = 0;
  9354. }
  9355. IL_0393:
  9356. {
  9357. V_24 = (bool)G_B24_0;
  9358. bool L_151 = V_24;
  9359. if (!L_151)
  9360. {
  9361. goto IL_0407;
  9362. }
  9363. }
  9364. {
  9365. // piece.transform.SetParent(b6.transform.parent);
  9366. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_152 = __this->get_piece_6();
  9367. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_153;
  9368. L_153 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_152, /*hidden argument*/NULL);
  9369. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_154 = V_1;
  9370. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_155;
  9371. L_155 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_154, /*hidden argument*/NULL);
  9372. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_156;
  9373. L_156 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_155, /*hidden argument*/NULL);
  9374. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_153, L_156, /*hidden argument*/NULL);
  9375. // piece.transform.position = new Vector3(b6X + 3.1f, b6Y + 2.3f, b6Z);
  9376. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_157 = __this->get_piece_6();
  9377. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_158;
  9378. L_158 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_157, /*hidden argument*/NULL);
  9379. float L_159 = V_2;
  9380. float L_160 = V_3;
  9381. float L_161 = V_4;
  9382. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_162;
  9383. memset((&L_162), 0, sizeof(L_162));
  9384. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_162), ((float)il2cpp_codegen_add((float)L_159, (float)(3.0999999f))), ((float)il2cpp_codegen_add((float)L_160, (float)(2.29999995f))), L_161, /*hidden argument*/NULL);
  9385. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_158, L_162, /*hidden argument*/NULL);
  9386. // clickSFX.Play();
  9387. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_163 = __this->get_clickSFX_15();
  9388. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_163, /*hidden argument*/NULL);
  9389. // piece.tag = piece.name;
  9390. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_164 = __this->get_piece_6();
  9391. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_165 = __this->get_piece_6();
  9392. String_t* L_166;
  9393. L_166 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_165, /*hidden argument*/NULL);
  9394. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_164, L_166, /*hidden argument*/NULL);
  9395. // b3A = true;
  9396. __this->set_b3A_19((bool)1);
  9397. }
  9398. IL_0407:
  9399. {
  9400. }
  9401. IL_0408:
  9402. {
  9403. // if (piece.name == "b5")
  9404. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_167 = __this->get_piece_6();
  9405. String_t* L_168;
  9406. L_168 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_167, /*hidden argument*/NULL);
  9407. bool L_169;
  9408. L_169 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_168, _stringLiteral987BBE7A4FE701020B1287D8AB656719BC4C28C3, /*hidden argument*/NULL);
  9409. V_25 = L_169;
  9410. bool L_170 = V_25;
  9411. if (!L_170)
  9412. {
  9413. goto IL_056f;
  9414. }
  9415. }
  9416. {
  9417. // if (
  9418. // (b6X - piece.transform.position.x < -0.7f && b6X - piece.transform.position.x > -2) &&
  9419. // (b6Y - piece.transform.position.y < -3 && b6Y - piece.transform.position.y > -5.1f) &&
  9420. // (b6Z - piece.transform.position.z < 0.5f && b6Z - piece.transform.position.z > -0.5f) && b2A && b3A
  9421. // )
  9422. float L_171 = V_2;
  9423. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_172 = __this->get_piece_6();
  9424. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_173;
  9425. L_173 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_172, /*hidden argument*/NULL);
  9426. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_174;
  9427. L_174 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_173, /*hidden argument*/NULL);
  9428. float L_175 = L_174.get_x_2();
  9429. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_171, (float)L_175))) < ((float)(-0.699999988f)))))
  9430. {
  9431. goto IL_04f3;
  9432. }
  9433. }
  9434. {
  9435. float L_176 = V_2;
  9436. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_177 = __this->get_piece_6();
  9437. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_178;
  9438. L_178 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_177, /*hidden argument*/NULL);
  9439. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_179;
  9440. L_179 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_178, /*hidden argument*/NULL);
  9441. float L_180 = L_179.get_x_2();
  9442. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_176, (float)L_180))) > ((float)(-2.0f)))))
  9443. {
  9444. goto IL_04f3;
  9445. }
  9446. }
  9447. {
  9448. float L_181 = V_3;
  9449. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_182 = __this->get_piece_6();
  9450. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_183;
  9451. L_183 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_182, /*hidden argument*/NULL);
  9452. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_184;
  9453. L_184 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_183, /*hidden argument*/NULL);
  9454. float L_185 = L_184.get_y_3();
  9455. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_181, (float)L_185))) < ((float)(-3.0f)))))
  9456. {
  9457. goto IL_04f3;
  9458. }
  9459. }
  9460. {
  9461. float L_186 = V_3;
  9462. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_187 = __this->get_piece_6();
  9463. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_188;
  9464. L_188 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_187, /*hidden argument*/NULL);
  9465. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_189;
  9466. L_189 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_188, /*hidden argument*/NULL);
  9467. float L_190 = L_189.get_y_3();
  9468. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_186, (float)L_190))) > ((float)(-5.0999999f)))))
  9469. {
  9470. goto IL_04f3;
  9471. }
  9472. }
  9473. {
  9474. float L_191 = V_4;
  9475. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_192 = __this->get_piece_6();
  9476. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_193;
  9477. L_193 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_192, /*hidden argument*/NULL);
  9478. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_194;
  9479. L_194 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_193, /*hidden argument*/NULL);
  9480. float L_195 = L_194.get_z_4();
  9481. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_191, (float)L_195))) < ((float)(0.5f)))))
  9482. {
  9483. goto IL_04f3;
  9484. }
  9485. }
  9486. {
  9487. float L_196 = V_4;
  9488. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_197 = __this->get_piece_6();
  9489. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_198;
  9490. L_198 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_197, /*hidden argument*/NULL);
  9491. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_199;
  9492. L_199 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_198, /*hidden argument*/NULL);
  9493. float L_200 = L_199.get_z_4();
  9494. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_196, (float)L_200))) > ((float)(-0.5f)))))
  9495. {
  9496. goto IL_04f3;
  9497. }
  9498. }
  9499. {
  9500. bool L_201 = __this->get_b2A_18();
  9501. if (!L_201)
  9502. {
  9503. goto IL_04f3;
  9504. }
  9505. }
  9506. {
  9507. bool L_202 = __this->get_b3A_19();
  9508. G_B37_0 = ((int32_t)(L_202));
  9509. goto IL_04f4;
  9510. }
  9511. IL_04f3:
  9512. {
  9513. G_B37_0 = 0;
  9514. }
  9515. IL_04f4:
  9516. {
  9517. V_26 = (bool)G_B37_0;
  9518. bool L_203 = V_26;
  9519. if (!L_203)
  9520. {
  9521. goto IL_056e;
  9522. }
  9523. }
  9524. {
  9525. // piece.transform.SetParent(b6.transform.parent);
  9526. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_204 = __this->get_piece_6();
  9527. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_205;
  9528. L_205 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_204, /*hidden argument*/NULL);
  9529. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_206 = V_1;
  9530. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_207;
  9531. L_207 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_206, /*hidden argument*/NULL);
  9532. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_208;
  9533. L_208 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_207, /*hidden argument*/NULL);
  9534. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_205, L_208, /*hidden argument*/NULL);
  9535. // piece.transform.position = new Vector3(b6X + 1.25f, b6Y + 4.65f, b6Z + 0.13f);
  9536. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_209 = __this->get_piece_6();
  9537. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_210;
  9538. L_210 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_209, /*hidden argument*/NULL);
  9539. float L_211 = V_2;
  9540. float L_212 = V_3;
  9541. float L_213 = V_4;
  9542. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_214;
  9543. memset((&L_214), 0, sizeof(L_214));
  9544. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_214), ((float)il2cpp_codegen_add((float)L_211, (float)(1.25f))), ((float)il2cpp_codegen_add((float)L_212, (float)(4.6500001f))), ((float)il2cpp_codegen_add((float)L_213, (float)(0.129999995f))), /*hidden argument*/NULL);
  9545. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_210, L_214, /*hidden argument*/NULL);
  9546. // clickSFX.Play();
  9547. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_215 = __this->get_clickSFX_15();
  9548. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_215, /*hidden argument*/NULL);
  9549. // piece.tag = piece.name;
  9550. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_216 = __this->get_piece_6();
  9551. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_217 = __this->get_piece_6();
  9552. String_t* L_218;
  9553. L_218 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_217, /*hidden argument*/NULL);
  9554. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_216, L_218, /*hidden argument*/NULL);
  9555. // b5A = true;
  9556. __this->set_b5A_20((bool)1);
  9557. }
  9558. IL_056e:
  9559. {
  9560. }
  9561. IL_056f:
  9562. {
  9563. // if (piece.name == "duo2")
  9564. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_219 = __this->get_piece_6();
  9565. String_t* L_220;
  9566. L_220 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_219, /*hidden argument*/NULL);
  9567. bool L_221;
  9568. L_221 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_220, _stringLiteral8A01B9CBEDAD866C18DADB677B0BD7DFFABB5E4B, /*hidden argument*/NULL);
  9569. V_27 = L_221;
  9570. bool L_222 = V_27;
  9571. if (!L_222)
  9572. {
  9573. goto IL_06d7;
  9574. }
  9575. }
  9576. {
  9577. // if (
  9578. // (b6X - piece.transform.position.x < -2.25f && b6X - piece.transform.position.x > -3.3f) &&
  9579. // (b6Y - piece.transform.position.y < -4 && b6Y - piece.transform.position.y > -5.4f) &&
  9580. // (b6Z - piece.transform.position.z < 0.5f && b6Z - piece.transform.position.z > -0.5f) && b2A && b3A && b5A
  9581. // )
  9582. float L_223 = V_2;
  9583. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_224 = __this->get_piece_6();
  9584. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_225;
  9585. L_225 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_224, /*hidden argument*/NULL);
  9586. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_226;
  9587. L_226 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_225, /*hidden argument*/NULL);
  9588. float L_227 = L_226.get_x_2();
  9589. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_223, (float)L_227))) < ((float)(-2.25f)))))
  9590. {
  9591. goto IL_0662;
  9592. }
  9593. }
  9594. {
  9595. float L_228 = V_2;
  9596. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_229 = __this->get_piece_6();
  9597. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_230;
  9598. L_230 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_229, /*hidden argument*/NULL);
  9599. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_231;
  9600. L_231 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_230, /*hidden argument*/NULL);
  9601. float L_232 = L_231.get_x_2();
  9602. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_228, (float)L_232))) > ((float)(-3.29999995f)))))
  9603. {
  9604. goto IL_0662;
  9605. }
  9606. }
  9607. {
  9608. float L_233 = V_3;
  9609. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_234 = __this->get_piece_6();
  9610. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_235;
  9611. L_235 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_234, /*hidden argument*/NULL);
  9612. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_236;
  9613. L_236 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_235, /*hidden argument*/NULL);
  9614. float L_237 = L_236.get_y_3();
  9615. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_233, (float)L_237))) < ((float)(-4.0f)))))
  9616. {
  9617. goto IL_0662;
  9618. }
  9619. }
  9620. {
  9621. float L_238 = V_3;
  9622. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_239 = __this->get_piece_6();
  9623. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_240;
  9624. L_240 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_239, /*hidden argument*/NULL);
  9625. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_241;
  9626. L_241 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_240, /*hidden argument*/NULL);
  9627. float L_242 = L_241.get_y_3();
  9628. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_238, (float)L_242))) > ((float)(-5.4000001f)))))
  9629. {
  9630. goto IL_0662;
  9631. }
  9632. }
  9633. {
  9634. float L_243 = V_4;
  9635. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_244 = __this->get_piece_6();
  9636. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_245;
  9637. L_245 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_244, /*hidden argument*/NULL);
  9638. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_246;
  9639. L_246 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_245, /*hidden argument*/NULL);
  9640. float L_247 = L_246.get_z_4();
  9641. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_243, (float)L_247))) < ((float)(0.5f)))))
  9642. {
  9643. goto IL_0662;
  9644. }
  9645. }
  9646. {
  9647. float L_248 = V_4;
  9648. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_249 = __this->get_piece_6();
  9649. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_250;
  9650. L_250 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_249, /*hidden argument*/NULL);
  9651. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_251;
  9652. L_251 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_250, /*hidden argument*/NULL);
  9653. float L_252 = L_251.get_z_4();
  9654. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_248, (float)L_252))) > ((float)(-0.5f)))))
  9655. {
  9656. goto IL_0662;
  9657. }
  9658. }
  9659. {
  9660. bool L_253 = __this->get_b2A_18();
  9661. if (!L_253)
  9662. {
  9663. goto IL_0662;
  9664. }
  9665. }
  9666. {
  9667. bool L_254 = __this->get_b3A_19();
  9668. if (!L_254)
  9669. {
  9670. goto IL_0662;
  9671. }
  9672. }
  9673. {
  9674. bool L_255 = __this->get_b5A_20();
  9675. G_B51_0 = ((int32_t)(L_255));
  9676. goto IL_0663;
  9677. }
  9678. IL_0662:
  9679. {
  9680. G_B51_0 = 0;
  9681. }
  9682. IL_0663:
  9683. {
  9684. V_28 = (bool)G_B51_0;
  9685. bool L_256 = V_28;
  9686. if (!L_256)
  9687. {
  9688. goto IL_06d6;
  9689. }
  9690. }
  9691. {
  9692. // piece.transform.SetParent(b6.transform.parent);
  9693. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_257 = __this->get_piece_6();
  9694. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_258;
  9695. L_258 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_257, /*hidden argument*/NULL);
  9696. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_259 = V_1;
  9697. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_260;
  9698. L_260 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_259, /*hidden argument*/NULL);
  9699. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_261;
  9700. L_261 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_260, /*hidden argument*/NULL);
  9701. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_258, L_261, /*hidden argument*/NULL);
  9702. // piece.transform.position = new Vector3(b6X + 2.75f, b6Y + 4.9f, b6Z + 0.22f);
  9703. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_262 = __this->get_piece_6();
  9704. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_263;
  9705. L_263 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_262, /*hidden argument*/NULL);
  9706. float L_264 = V_2;
  9707. float L_265 = V_3;
  9708. float L_266 = V_4;
  9709. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_267;
  9710. memset((&L_267), 0, sizeof(L_267));
  9711. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_267), ((float)il2cpp_codegen_add((float)L_264, (float)(2.75f))), ((float)il2cpp_codegen_add((float)L_265, (float)(4.9000001f))), ((float)il2cpp_codegen_add((float)L_266, (float)(0.219999999f))), /*hidden argument*/NULL);
  9712. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_263, L_267, /*hidden argument*/NULL);
  9713. // clickSFX.Play();
  9714. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_268 = __this->get_clickSFX_15();
  9715. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_268, /*hidden argument*/NULL);
  9716. // piece.tag = piece.name;
  9717. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_269 = __this->get_piece_6();
  9718. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_270 = __this->get_piece_6();
  9719. String_t* L_271;
  9720. L_271 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_270, /*hidden argument*/NULL);
  9721. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_269, L_271, /*hidden argument*/NULL);
  9722. }
  9723. IL_06d6:
  9724. {
  9725. }
  9726. IL_06d7:
  9727. {
  9728. // if (piece.name == "duo1")
  9729. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_272 = __this->get_piece_6();
  9730. String_t* L_273;
  9731. L_273 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_272, /*hidden argument*/NULL);
  9732. bool L_274;
  9733. L_274 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_273, _stringLiteral6B8C2D2CEA8A949C9E83C821A69F13F540AA92B9, /*hidden argument*/NULL);
  9734. V_29 = L_274;
  9735. bool L_275 = V_29;
  9736. if (!L_275)
  9737. {
  9738. goto IL_082d;
  9739. }
  9740. }
  9741. {
  9742. // if (
  9743. // (b7X - piece.transform.position.x < 0.5f && b7X - piece.transform.position.x > -0.5f) &&
  9744. // (b7Y - piece.transform.position.y < 0.5f && b7Y - piece.transform.position.y > -0.5f) &&
  9745. // (b7Z - piece.transform.position.z < 0.5f && b7Z - piece.transform.position.z > -0.5f)
  9746. // )
  9747. float L_276 = V_6;
  9748. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_277 = __this->get_piece_6();
  9749. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_278;
  9750. L_278 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_277, /*hidden argument*/NULL);
  9751. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_279;
  9752. L_279 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_278, /*hidden argument*/NULL);
  9753. float L_280 = L_279.get_x_2();
  9754. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_276, (float)L_280))) < ((float)(0.5f)))))
  9755. {
  9756. goto IL_07bb;
  9757. }
  9758. }
  9759. {
  9760. float L_281 = V_6;
  9761. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_282 = __this->get_piece_6();
  9762. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_283;
  9763. L_283 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_282, /*hidden argument*/NULL);
  9764. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_284;
  9765. L_284 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_283, /*hidden argument*/NULL);
  9766. float L_285 = L_284.get_x_2();
  9767. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_281, (float)L_285))) > ((float)(-0.5f)))))
  9768. {
  9769. goto IL_07bb;
  9770. }
  9771. }
  9772. {
  9773. float L_286 = V_7;
  9774. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_287 = __this->get_piece_6();
  9775. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_288;
  9776. L_288 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_287, /*hidden argument*/NULL);
  9777. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_289;
  9778. L_289 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_288, /*hidden argument*/NULL);
  9779. float L_290 = L_289.get_y_3();
  9780. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_286, (float)L_290))) < ((float)(0.5f)))))
  9781. {
  9782. goto IL_07bb;
  9783. }
  9784. }
  9785. {
  9786. float L_291 = V_7;
  9787. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_292 = __this->get_piece_6();
  9788. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_293;
  9789. L_293 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_292, /*hidden argument*/NULL);
  9790. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_294;
  9791. L_294 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_293, /*hidden argument*/NULL);
  9792. float L_295 = L_294.get_y_3();
  9793. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_291, (float)L_295))) > ((float)(-0.5f)))))
  9794. {
  9795. goto IL_07bb;
  9796. }
  9797. }
  9798. {
  9799. float L_296 = V_8;
  9800. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_297 = __this->get_piece_6();
  9801. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_298;
  9802. L_298 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_297, /*hidden argument*/NULL);
  9803. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_299;
  9804. L_299 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_298, /*hidden argument*/NULL);
  9805. float L_300 = L_299.get_z_4();
  9806. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_296, (float)L_300))) < ((float)(0.5f)))))
  9807. {
  9808. goto IL_07b8;
  9809. }
  9810. }
  9811. {
  9812. float L_301 = V_8;
  9813. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_302 = __this->get_piece_6();
  9814. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_303;
  9815. L_303 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_302, /*hidden argument*/NULL);
  9816. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_304;
  9817. L_304 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_303, /*hidden argument*/NULL);
  9818. float L_305 = L_304.get_z_4();
  9819. G_B62_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_301, (float)L_305))) > ((float)(-0.5f)))? 1 : 0);
  9820. goto IL_07b9;
  9821. }
  9822. IL_07b8:
  9823. {
  9824. G_B62_0 = 0;
  9825. }
  9826. IL_07b9:
  9827. {
  9828. G_B64_0 = G_B62_0;
  9829. goto IL_07bc;
  9830. }
  9831. IL_07bb:
  9832. {
  9833. G_B64_0 = 0;
  9834. }
  9835. IL_07bc:
  9836. {
  9837. V_30 = (bool)G_B64_0;
  9838. bool L_306 = V_30;
  9839. if (!L_306)
  9840. {
  9841. goto IL_082c;
  9842. }
  9843. }
  9844. {
  9845. // piece.transform.SetParent(b7.transform.parent);
  9846. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_307 = __this->get_piece_6();
  9847. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_308;
  9848. L_308 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_307, /*hidden argument*/NULL);
  9849. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_309 = V_5;
  9850. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_310;
  9851. L_310 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_309, /*hidden argument*/NULL);
  9852. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_311;
  9853. L_311 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_310, /*hidden argument*/NULL);
  9854. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_308, L_311, /*hidden argument*/NULL);
  9855. // piece.transform.position = new Vector3(b7X + 0.1f, b7Y + 0.14f, b7Z);
  9856. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_312 = __this->get_piece_6();
  9857. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_313;
  9858. L_313 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_312, /*hidden argument*/NULL);
  9859. float L_314 = V_6;
  9860. float L_315 = V_7;
  9861. float L_316 = V_8;
  9862. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_317;
  9863. memset((&L_317), 0, sizeof(L_317));
  9864. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_317), ((float)il2cpp_codegen_add((float)L_314, (float)(0.100000001f))), ((float)il2cpp_codegen_add((float)L_315, (float)(0.140000001f))), L_316, /*hidden argument*/NULL);
  9865. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_313, L_317, /*hidden argument*/NULL);
  9866. // clickSFX.Play();
  9867. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_318 = __this->get_clickSFX_15();
  9868. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_318, /*hidden argument*/NULL);
  9869. // piece.tag = piece.name;
  9870. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_319 = __this->get_piece_6();
  9871. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_320 = __this->get_piece_6();
  9872. String_t* L_321;
  9873. L_321 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_320, /*hidden argument*/NULL);
  9874. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_319, L_321, /*hidden argument*/NULL);
  9875. }
  9876. IL_082c:
  9877. {
  9878. }
  9879. IL_082d:
  9880. {
  9881. // if (piece.name == "group2")
  9882. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_322 = __this->get_piece_6();
  9883. String_t* L_323;
  9884. L_323 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_322, /*hidden argument*/NULL);
  9885. bool L_324;
  9886. L_324 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_323, _stringLiteralDDA8D7C1E0DD424974F8CE49F8D5D3EAB1D8A882, /*hidden argument*/NULL);
  9887. V_31 = L_324;
  9888. bool L_325 = V_31;
  9889. if (!L_325)
  9890. {
  9891. goto IL_098e;
  9892. }
  9893. }
  9894. {
  9895. // if (
  9896. // (doorX - piece.transform.position.x < -0.5f && doorX - piece.transform.position.x > -1.6f) &&
  9897. // (doorY - piece.transform.position.y < -1.5f && doorY - piece.transform.position.y > -2.55f) &&
  9898. // (doorZ - piece.transform.position.z < 0.5f && doorZ - piece.transform.position.z > -0.5f) && b7.transform.parent.childCount == 2
  9899. // )
  9900. float L_326 = V_10;
  9901. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_327 = __this->get_piece_6();
  9902. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_328;
  9903. L_328 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_327, /*hidden argument*/NULL);
  9904. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_329;
  9905. L_329 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_328, /*hidden argument*/NULL);
  9906. float L_330 = L_329.get_x_2();
  9907. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_326, (float)L_330))) < ((float)(-0.5f)))))
  9908. {
  9909. goto IL_0922;
  9910. }
  9911. }
  9912. {
  9913. float L_331 = V_10;
  9914. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_332 = __this->get_piece_6();
  9915. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_333;
  9916. L_333 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_332, /*hidden argument*/NULL);
  9917. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_334;
  9918. L_334 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_333, /*hidden argument*/NULL);
  9919. float L_335 = L_334.get_x_2();
  9920. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_331, (float)L_335))) > ((float)(-1.60000002f)))))
  9921. {
  9922. goto IL_0922;
  9923. }
  9924. }
  9925. {
  9926. float L_336 = V_11;
  9927. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_337 = __this->get_piece_6();
  9928. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_338;
  9929. L_338 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_337, /*hidden argument*/NULL);
  9930. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_339;
  9931. L_339 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_338, /*hidden argument*/NULL);
  9932. float L_340 = L_339.get_y_3();
  9933. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_336, (float)L_340))) < ((float)(-1.5f)))))
  9934. {
  9935. goto IL_0922;
  9936. }
  9937. }
  9938. {
  9939. float L_341 = V_11;
  9940. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_342 = __this->get_piece_6();
  9941. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_343;
  9942. L_343 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_342, /*hidden argument*/NULL);
  9943. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_344;
  9944. L_344 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_343, /*hidden argument*/NULL);
  9945. float L_345 = L_344.get_y_3();
  9946. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_341, (float)L_345))) > ((float)(-2.54999995f)))))
  9947. {
  9948. goto IL_0922;
  9949. }
  9950. }
  9951. {
  9952. float L_346 = V_12;
  9953. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_347 = __this->get_piece_6();
  9954. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_348;
  9955. L_348 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_347, /*hidden argument*/NULL);
  9956. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_349;
  9957. L_349 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_348, /*hidden argument*/NULL);
  9958. float L_350 = L_349.get_z_4();
  9959. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_346, (float)L_350))) < ((float)(0.5f)))))
  9960. {
  9961. goto IL_0922;
  9962. }
  9963. }
  9964. {
  9965. float L_351 = V_12;
  9966. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_352 = __this->get_piece_6();
  9967. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_353;
  9968. L_353 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_352, /*hidden argument*/NULL);
  9969. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_354;
  9970. L_354 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_353, /*hidden argument*/NULL);
  9971. float L_355 = L_354.get_z_4();
  9972. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_351, (float)L_355))) > ((float)(-0.5f)))))
  9973. {
  9974. goto IL_0922;
  9975. }
  9976. }
  9977. {
  9978. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_356 = V_5;
  9979. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_357;
  9980. L_357 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_356, /*hidden argument*/NULL);
  9981. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_358;
  9982. L_358 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_357, /*hidden argument*/NULL);
  9983. int32_t L_359;
  9984. L_359 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_358, /*hidden argument*/NULL);
  9985. G_B76_0 = ((((int32_t)L_359) == ((int32_t)2))? 1 : 0);
  9986. goto IL_0923;
  9987. }
  9988. IL_0922:
  9989. {
  9990. G_B76_0 = 0;
  9991. }
  9992. IL_0923:
  9993. {
  9994. V_32 = (bool)G_B76_0;
  9995. bool L_360 = V_32;
  9996. if (!L_360)
  9997. {
  9998. goto IL_098d;
  9999. }
  10000. }
  10001. {
  10002. // piece.transform.SetParent(door.transform.parent);
  10003. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_361 = __this->get_piece_6();
  10004. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_362;
  10005. L_362 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_361, /*hidden argument*/NULL);
  10006. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_363 = V_9;
  10007. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_364;
  10008. L_364 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_363, /*hidden argument*/NULL);
  10009. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_365;
  10010. L_365 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_364, /*hidden argument*/NULL);
  10011. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_362, L_365, /*hidden argument*/NULL);
  10012. // piece.transform.position = new Vector3(doorX + 1.1f, doorY + 2.05f, doorZ);
  10013. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_366 = __this->get_piece_6();
  10014. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_367;
  10015. L_367 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_366, /*hidden argument*/NULL);
  10016. float L_368 = V_10;
  10017. float L_369 = V_11;
  10018. float L_370 = V_12;
  10019. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_371;
  10020. memset((&L_371), 0, sizeof(L_371));
  10021. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_371), ((float)il2cpp_codegen_add((float)L_368, (float)(1.10000002f))), ((float)il2cpp_codegen_add((float)L_369, (float)(2.04999995f))), L_370, /*hidden argument*/NULL);
  10022. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_367, L_371, /*hidden argument*/NULL);
  10023. // clickSFX.Play();
  10024. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_372 = __this->get_clickSFX_15();
  10025. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_372, /*hidden argument*/NULL);
  10026. // piece.tag = "TempTag";
  10027. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_373 = __this->get_piece_6();
  10028. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_373, _stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F, /*hidden argument*/NULL);
  10029. }
  10030. IL_098d:
  10031. {
  10032. }
  10033. IL_098e:
  10034. {
  10035. // if (piece.name == "group4")
  10036. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_374 = __this->get_piece_6();
  10037. String_t* L_375;
  10038. L_375 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_374, /*hidden argument*/NULL);
  10039. bool L_376;
  10040. L_376 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_375, _stringLiteralAC9767A1AB28B8DDA26590DEFEF4171DB85BCDCD, /*hidden argument*/NULL);
  10041. V_33 = L_376;
  10042. bool L_377 = V_33;
  10043. if (!L_377)
  10044. {
  10045. goto IL_0b51;
  10046. }
  10047. }
  10048. {
  10049. // print(b6X - piece.transform.position.x);
  10050. float L_378 = V_2;
  10051. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_379 = __this->get_piece_6();
  10052. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_380;
  10053. L_380 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_379, /*hidden argument*/NULL);
  10054. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_381;
  10055. L_381 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_380, /*hidden argument*/NULL);
  10056. float L_382 = L_381.get_x_2();
  10057. float L_383 = ((float)il2cpp_codegen_subtract((float)L_378, (float)L_382));
  10058. RuntimeObject * L_384 = Box(Single_tE07797BA3C98D4CA9B5A19413C19A76688AB899E_il2cpp_TypeInfo_var, &L_383);
  10059. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_384, /*hidden argument*/NULL);
  10060. // print(b6Y - piece.transform.position.y);
  10061. float L_385 = V_3;
  10062. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_386 = __this->get_piece_6();
  10063. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_387;
  10064. L_387 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_386, /*hidden argument*/NULL);
  10065. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_388;
  10066. L_388 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_387, /*hidden argument*/NULL);
  10067. float L_389 = L_388.get_y_3();
  10068. float L_390 = ((float)il2cpp_codegen_subtract((float)L_385, (float)L_389));
  10069. RuntimeObject * L_391 = Box(Single_tE07797BA3C98D4CA9B5A19413C19A76688AB899E_il2cpp_TypeInfo_var, &L_390);
  10070. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_391, /*hidden argument*/NULL);
  10071. // print(b6Z - piece.transform.position.z);
  10072. float L_392 = V_4;
  10073. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_393 = __this->get_piece_6();
  10074. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_394;
  10075. L_394 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_393, /*hidden argument*/NULL);
  10076. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_395;
  10077. L_395 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_394, /*hidden argument*/NULL);
  10078. float L_396 = L_395.get_z_4();
  10079. float L_397 = ((float)il2cpp_codegen_subtract((float)L_392, (float)L_396));
  10080. RuntimeObject * L_398 = Box(Single_tE07797BA3C98D4CA9B5A19413C19A76688AB899E_il2cpp_TypeInfo_var, &L_397);
  10081. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_398, /*hidden argument*/NULL);
  10082. // if (
  10083. // (b6X - piece.transform.position.x < -0.7f && b6X - piece.transform.position.x > -2) &&
  10084. // (b6Y - piece.transform.position.y < -1.7f && b6Y - piece.transform.position.y > -3f) &&
  10085. // (b6Z - piece.transform.position.z < 0.5f && b6Z - piece.transform.position.z > -0.5f) && b2A && b3A && b5A
  10086. // )
  10087. float L_399 = V_2;
  10088. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_400 = __this->get_piece_6();
  10089. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_401;
  10090. L_401 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_400, /*hidden argument*/NULL);
  10091. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_402;
  10092. L_402 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_401, /*hidden argument*/NULL);
  10093. float L_403 = L_402.get_x_2();
  10094. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_399, (float)L_403))) < ((float)(-0.699999988f)))))
  10095. {
  10096. goto IL_0ae8;
  10097. }
  10098. }
  10099. {
  10100. float L_404 = V_2;
  10101. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_405 = __this->get_piece_6();
  10102. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_406;
  10103. L_406 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_405, /*hidden argument*/NULL);
  10104. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_407;
  10105. L_407 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_406, /*hidden argument*/NULL);
  10106. float L_408 = L_407.get_x_2();
  10107. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_404, (float)L_408))) > ((float)(-2.0f)))))
  10108. {
  10109. goto IL_0ae8;
  10110. }
  10111. }
  10112. {
  10113. float L_409 = V_3;
  10114. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_410 = __this->get_piece_6();
  10115. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_411;
  10116. L_411 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_410, /*hidden argument*/NULL);
  10117. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_412;
  10118. L_412 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_411, /*hidden argument*/NULL);
  10119. float L_413 = L_412.get_y_3();
  10120. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_409, (float)L_413))) < ((float)(-1.70000005f)))))
  10121. {
  10122. goto IL_0ae8;
  10123. }
  10124. }
  10125. {
  10126. float L_414 = V_3;
  10127. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_415 = __this->get_piece_6();
  10128. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_416;
  10129. L_416 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_415, /*hidden argument*/NULL);
  10130. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_417;
  10131. L_417 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_416, /*hidden argument*/NULL);
  10132. float L_418 = L_417.get_y_3();
  10133. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_414, (float)L_418))) > ((float)(-3.0f)))))
  10134. {
  10135. goto IL_0ae8;
  10136. }
  10137. }
  10138. {
  10139. float L_419 = V_4;
  10140. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_420 = __this->get_piece_6();
  10141. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_421;
  10142. L_421 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_420, /*hidden argument*/NULL);
  10143. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_422;
  10144. L_422 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_421, /*hidden argument*/NULL);
  10145. float L_423 = L_422.get_z_4();
  10146. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_419, (float)L_423))) < ((float)(0.5f)))))
  10147. {
  10148. goto IL_0ae8;
  10149. }
  10150. }
  10151. {
  10152. float L_424 = V_4;
  10153. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_425 = __this->get_piece_6();
  10154. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_426;
  10155. L_426 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_425, /*hidden argument*/NULL);
  10156. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_427;
  10157. L_427 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_426, /*hidden argument*/NULL);
  10158. float L_428 = L_427.get_z_4();
  10159. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_424, (float)L_428))) > ((float)(-0.5f)))))
  10160. {
  10161. goto IL_0ae8;
  10162. }
  10163. }
  10164. {
  10165. bool L_429 = __this->get_b2A_18();
  10166. if (!L_429)
  10167. {
  10168. goto IL_0ae8;
  10169. }
  10170. }
  10171. {
  10172. bool L_430 = __this->get_b3A_19();
  10173. if (!L_430)
  10174. {
  10175. goto IL_0ae8;
  10176. }
  10177. }
  10178. {
  10179. bool L_431 = __this->get_b5A_20();
  10180. G_B90_0 = ((int32_t)(L_431));
  10181. goto IL_0ae9;
  10182. }
  10183. IL_0ae8:
  10184. {
  10185. G_B90_0 = 0;
  10186. }
  10187. IL_0ae9:
  10188. {
  10189. V_34 = (bool)G_B90_0;
  10190. bool L_432 = V_34;
  10191. if (!L_432)
  10192. {
  10193. goto IL_0b50;
  10194. }
  10195. }
  10196. {
  10197. // piece.transform.SetParent(b6.transform.parent);
  10198. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_433 = __this->get_piece_6();
  10199. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_434;
  10200. L_434 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_433, /*hidden argument*/NULL);
  10201. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_435 = V_1;
  10202. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_436;
  10203. L_436 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_435, /*hidden argument*/NULL);
  10204. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_437;
  10205. L_437 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_436, /*hidden argument*/NULL);
  10206. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_434, L_437, /*hidden argument*/NULL);
  10207. // piece.transform.position = new Vector3(b6X + 1.37f, b6Y + 2.28f, b6Z);
  10208. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_438 = __this->get_piece_6();
  10209. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_439;
  10210. L_439 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_438, /*hidden argument*/NULL);
  10211. float L_440 = V_2;
  10212. float L_441 = V_3;
  10213. float L_442 = V_4;
  10214. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_443;
  10215. memset((&L_443), 0, sizeof(L_443));
  10216. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_443), ((float)il2cpp_codegen_add((float)L_440, (float)(1.37f))), ((float)il2cpp_codegen_add((float)L_441, (float)(2.27999997f))), L_442, /*hidden argument*/NULL);
  10217. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_439, L_443, /*hidden argument*/NULL);
  10218. // clickSFX.Play();
  10219. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_444 = __this->get_clickSFX_15();
  10220. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_444, /*hidden argument*/NULL);
  10221. // piece.tag = "TempTag";
  10222. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_445 = __this->get_piece_6();
  10223. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_445, _stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F, /*hidden argument*/NULL);
  10224. }
  10225. IL_0b50:
  10226. {
  10227. }
  10228. IL_0b51:
  10229. {
  10230. // if (piece.name == "group")
  10231. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_446 = __this->get_piece_6();
  10232. String_t* L_447;
  10233. L_447 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_446, /*hidden argument*/NULL);
  10234. bool L_448;
  10235. L_448 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_447, _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B, /*hidden argument*/NULL);
  10236. V_35 = L_448;
  10237. bool L_449 = V_35;
  10238. if (!L_449)
  10239. {
  10240. goto IL_0ca4;
  10241. }
  10242. }
  10243. {
  10244. // if (
  10245. // (b6X - piece.transform.position.x < 2f && b6X - piece.transform.position.x > 1f) &&
  10246. // (b6Y - piece.transform.position.y < -1.2f && b6Y - piece.transform.position.y > -2.25f) &&
  10247. // (b6Z - piece.transform.position.z < 0.5f && b6Z - piece.transform.position.z > -0.5f) && b2A
  10248. // )
  10249. float L_450 = V_2;
  10250. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_451 = __this->get_piece_6();
  10251. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_452;
  10252. L_452 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_451, /*hidden argument*/NULL);
  10253. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_453;
  10254. L_453 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_452, /*hidden argument*/NULL);
  10255. float L_454 = L_453.get_x_2();
  10256. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_450, (float)L_454))) < ((float)(2.0f)))))
  10257. {
  10258. goto IL_0c34;
  10259. }
  10260. }
  10261. {
  10262. float L_455 = V_2;
  10263. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_456 = __this->get_piece_6();
  10264. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_457;
  10265. L_457 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_456, /*hidden argument*/NULL);
  10266. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_458;
  10267. L_458 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_457, /*hidden argument*/NULL);
  10268. float L_459 = L_458.get_x_2();
  10269. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_455, (float)L_459))) > ((float)(1.0f)))))
  10270. {
  10271. goto IL_0c34;
  10272. }
  10273. }
  10274. {
  10275. float L_460 = V_3;
  10276. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_461 = __this->get_piece_6();
  10277. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_462;
  10278. L_462 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_461, /*hidden argument*/NULL);
  10279. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_463;
  10280. L_463 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_462, /*hidden argument*/NULL);
  10281. float L_464 = L_463.get_y_3();
  10282. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_460, (float)L_464))) < ((float)(-1.20000005f)))))
  10283. {
  10284. goto IL_0c34;
  10285. }
  10286. }
  10287. {
  10288. float L_465 = V_3;
  10289. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_466 = __this->get_piece_6();
  10290. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_467;
  10291. L_467 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_466, /*hidden argument*/NULL);
  10292. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_468;
  10293. L_468 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_467, /*hidden argument*/NULL);
  10294. float L_469 = L_468.get_y_3();
  10295. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_465, (float)L_469))) > ((float)(-2.25f)))))
  10296. {
  10297. goto IL_0c34;
  10298. }
  10299. }
  10300. {
  10301. float L_470 = V_4;
  10302. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_471 = __this->get_piece_6();
  10303. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_472;
  10304. L_472 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_471, /*hidden argument*/NULL);
  10305. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_473;
  10306. L_473 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_472, /*hidden argument*/NULL);
  10307. float L_474 = L_473.get_z_4();
  10308. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_470, (float)L_474))) < ((float)(0.5f)))))
  10309. {
  10310. goto IL_0c34;
  10311. }
  10312. }
  10313. {
  10314. float L_475 = V_4;
  10315. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_476 = __this->get_piece_6();
  10316. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_477;
  10317. L_477 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_476, /*hidden argument*/NULL);
  10318. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_478;
  10319. L_478 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_477, /*hidden argument*/NULL);
  10320. float L_479 = L_478.get_z_4();
  10321. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_475, (float)L_479))) > ((float)(-0.5f)))))
  10322. {
  10323. goto IL_0c34;
  10324. }
  10325. }
  10326. {
  10327. bool L_480 = __this->get_b2A_18();
  10328. G_B102_0 = ((int32_t)(L_480));
  10329. goto IL_0c35;
  10330. }
  10331. IL_0c34:
  10332. {
  10333. G_B102_0 = 0;
  10334. }
  10335. IL_0c35:
  10336. {
  10337. V_36 = (bool)G_B102_0;
  10338. bool L_481 = V_36;
  10339. if (!L_481)
  10340. {
  10341. goto IL_0ca3;
  10342. }
  10343. }
  10344. {
  10345. // piece.transform.SetParent(b6.transform.parent);
  10346. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_482 = __this->get_piece_6();
  10347. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_483;
  10348. L_483 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_482, /*hidden argument*/NULL);
  10349. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_484 = V_1;
  10350. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_485;
  10351. L_485 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_484, /*hidden argument*/NULL);
  10352. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_486;
  10353. L_486 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_485, /*hidden argument*/NULL);
  10354. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_483, L_486, /*hidden argument*/NULL);
  10355. // piece.transform.position = new Vector3(b6X - 1.5f, b6Y + 1.75f, b6Z);
  10356. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_487 = __this->get_piece_6();
  10357. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_488;
  10358. L_488 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_487, /*hidden argument*/NULL);
  10359. float L_489 = V_2;
  10360. float L_490 = V_3;
  10361. float L_491 = V_4;
  10362. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_492;
  10363. memset((&L_492), 0, sizeof(L_492));
  10364. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_492), ((float)il2cpp_codegen_subtract((float)L_489, (float)(1.5f))), ((float)il2cpp_codegen_add((float)L_490, (float)(1.75f))), L_491, /*hidden argument*/NULL);
  10365. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_488, L_492, /*hidden argument*/NULL);
  10366. // clickSFX.Play();
  10367. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_493 = __this->get_clickSFX_15();
  10368. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_493, /*hidden argument*/NULL);
  10369. // piece.tag = "TempTag";
  10370. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_494 = __this->get_piece_6();
  10371. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_494, _stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F, /*hidden argument*/NULL);
  10372. // b5A = true;
  10373. __this->set_b5A_20((bool)1);
  10374. }
  10375. IL_0ca3:
  10376. {
  10377. }
  10378. IL_0ca4:
  10379. {
  10380. // if (piece.name == "tou")
  10381. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_495 = __this->get_piece_6();
  10382. String_t* L_496;
  10383. L_496 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_495, /*hidden argument*/NULL);
  10384. bool L_497;
  10385. L_497 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_496, _stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446, /*hidden argument*/NULL);
  10386. V_37 = L_497;
  10387. bool L_498 = V_37;
  10388. if (!L_498)
  10389. {
  10390. goto IL_0df4;
  10391. }
  10392. }
  10393. {
  10394. // if (
  10395. // (aiX - piece.transform.position.x < 0.5f && aiX - piece.transform.position.x > -0.5f) &&
  10396. // (aiY - piece.transform.position.y < -0.45f && aiY - piece.transform.position.y > -1.45f) &&
  10397. // (aiZ - piece.transform.position.z < 0.5f && aiZ - piece.transform.position.z > -0.5f)
  10398. // )
  10399. float L_499 = V_14;
  10400. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_500 = __this->get_piece_6();
  10401. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_501;
  10402. L_501 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_500, /*hidden argument*/NULL);
  10403. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_502;
  10404. L_502 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_501, /*hidden argument*/NULL);
  10405. float L_503 = L_502.get_x_2();
  10406. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_499, (float)L_503))) < ((float)(0.5f)))))
  10407. {
  10408. goto IL_0d88;
  10409. }
  10410. }
  10411. {
  10412. float L_504 = V_14;
  10413. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_505 = __this->get_piece_6();
  10414. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_506;
  10415. L_506 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_505, /*hidden argument*/NULL);
  10416. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_507;
  10417. L_507 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_506, /*hidden argument*/NULL);
  10418. float L_508 = L_507.get_x_2();
  10419. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_504, (float)L_508))) > ((float)(-0.5f)))))
  10420. {
  10421. goto IL_0d88;
  10422. }
  10423. }
  10424. {
  10425. float L_509 = V_15;
  10426. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_510 = __this->get_piece_6();
  10427. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_511;
  10428. L_511 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_510, /*hidden argument*/NULL);
  10429. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_512;
  10430. L_512 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_511, /*hidden argument*/NULL);
  10431. float L_513 = L_512.get_y_3();
  10432. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_509, (float)L_513))) < ((float)(-0.449999988f)))))
  10433. {
  10434. goto IL_0d88;
  10435. }
  10436. }
  10437. {
  10438. float L_514 = V_15;
  10439. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_515 = __this->get_piece_6();
  10440. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_516;
  10441. L_516 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_515, /*hidden argument*/NULL);
  10442. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_517;
  10443. L_517 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_516, /*hidden argument*/NULL);
  10444. float L_518 = L_517.get_y_3();
  10445. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_514, (float)L_518))) > ((float)(-1.45000005f)))))
  10446. {
  10447. goto IL_0d88;
  10448. }
  10449. }
  10450. {
  10451. float L_519 = V_16;
  10452. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_520 = __this->get_piece_6();
  10453. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_521;
  10454. L_521 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_520, /*hidden argument*/NULL);
  10455. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_522;
  10456. L_522 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_521, /*hidden argument*/NULL);
  10457. float L_523 = L_522.get_z_4();
  10458. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_519, (float)L_523))) < ((float)(0.5f)))))
  10459. {
  10460. goto IL_0d85;
  10461. }
  10462. }
  10463. {
  10464. float L_524 = V_16;
  10465. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_525 = __this->get_piece_6();
  10466. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_526;
  10467. L_526 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_525, /*hidden argument*/NULL);
  10468. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_527;
  10469. L_527 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_526, /*hidden argument*/NULL);
  10470. float L_528 = L_527.get_z_4();
  10471. G_B113_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_524, (float)L_528))) > ((float)(-0.5f)))? 1 : 0);
  10472. goto IL_0d86;
  10473. }
  10474. IL_0d85:
  10475. {
  10476. G_B113_0 = 0;
  10477. }
  10478. IL_0d86:
  10479. {
  10480. G_B115_0 = G_B113_0;
  10481. goto IL_0d89;
  10482. }
  10483. IL_0d88:
  10484. {
  10485. G_B115_0 = 0;
  10486. }
  10487. IL_0d89:
  10488. {
  10489. V_38 = (bool)G_B115_0;
  10490. bool L_529 = V_38;
  10491. if (!L_529)
  10492. {
  10493. goto IL_0df3;
  10494. }
  10495. }
  10496. {
  10497. // piece.transform.SetParent(ai.transform.parent);
  10498. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_530 = __this->get_piece_6();
  10499. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_531;
  10500. L_531 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_530, /*hidden argument*/NULL);
  10501. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_532 = V_13;
  10502. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_533;
  10503. L_533 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_532, /*hidden argument*/NULL);
  10504. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_534;
  10505. L_534 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_533, /*hidden argument*/NULL);
  10506. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_531, L_534, /*hidden argument*/NULL);
  10507. // piece.transform.position = new Vector3(aiX, aiY + 0.95f, aiZ);
  10508. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_535 = __this->get_piece_6();
  10509. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_536;
  10510. L_536 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_535, /*hidden argument*/NULL);
  10511. float L_537 = V_14;
  10512. float L_538 = V_15;
  10513. float L_539 = V_16;
  10514. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_540;
  10515. memset((&L_540), 0, sizeof(L_540));
  10516. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_540), L_537, ((float)il2cpp_codegen_add((float)L_538, (float)(0.949999988f))), L_539, /*hidden argument*/NULL);
  10517. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_536, L_540, /*hidden argument*/NULL);
  10518. // clickSFX.Play();
  10519. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_541 = __this->get_clickSFX_15();
  10520. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_541, /*hidden argument*/NULL);
  10521. // piece.tag = piece.name;
  10522. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_542 = __this->get_piece_6();
  10523. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_543 = __this->get_piece_6();
  10524. String_t* L_544;
  10525. L_544 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_543, /*hidden argument*/NULL);
  10526. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_542, L_544, /*hidden argument*/NULL);
  10527. }
  10528. IL_0df3:
  10529. {
  10530. }
  10531. IL_0df4:
  10532. {
  10533. // if (piece.name == "screen")
  10534. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_545 = __this->get_piece_6();
  10535. String_t* L_546;
  10536. L_546 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_545, /*hidden argument*/NULL);
  10537. bool L_547;
  10538. L_547 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_546, _stringLiteral33F6758AC1777DAA0016096F040CBC13B8AB090F, /*hidden argument*/NULL);
  10539. V_39 = L_547;
  10540. bool L_548 = V_39;
  10541. if (!L_548)
  10542. {
  10543. goto IL_0f44;
  10544. }
  10545. }
  10546. {
  10547. // if (
  10548. // (aiX - piece.transform.position.x < 0.5f && aiX - piece.transform.position.x > -0.5f) &&
  10549. // (aiY - piece.transform.position.y < 0.5f && aiY - piece.transform.position.y > -0.5f) &&
  10550. // (aiZ - piece.transform.position.z < 0.5f && aiZ - piece.transform.position.z > -0.5f)
  10551. // )
  10552. float L_549 = V_14;
  10553. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_550 = __this->get_piece_6();
  10554. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_551;
  10555. L_551 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_550, /*hidden argument*/NULL);
  10556. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_552;
  10557. L_552 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_551, /*hidden argument*/NULL);
  10558. float L_553 = L_552.get_x_2();
  10559. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_549, (float)L_553))) < ((float)(0.5f)))))
  10560. {
  10561. goto IL_0ed8;
  10562. }
  10563. }
  10564. {
  10565. float L_554 = V_14;
  10566. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_555 = __this->get_piece_6();
  10567. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_556;
  10568. L_556 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_555, /*hidden argument*/NULL);
  10569. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_557;
  10570. L_557 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_556, /*hidden argument*/NULL);
  10571. float L_558 = L_557.get_x_2();
  10572. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_554, (float)L_558))) > ((float)(-0.5f)))))
  10573. {
  10574. goto IL_0ed8;
  10575. }
  10576. }
  10577. {
  10578. float L_559 = V_15;
  10579. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_560 = __this->get_piece_6();
  10580. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_561;
  10581. L_561 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_560, /*hidden argument*/NULL);
  10582. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_562;
  10583. L_562 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_561, /*hidden argument*/NULL);
  10584. float L_563 = L_562.get_y_3();
  10585. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_559, (float)L_563))) < ((float)(0.5f)))))
  10586. {
  10587. goto IL_0ed8;
  10588. }
  10589. }
  10590. {
  10591. float L_564 = V_15;
  10592. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_565 = __this->get_piece_6();
  10593. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_566;
  10594. L_566 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_565, /*hidden argument*/NULL);
  10595. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_567;
  10596. L_567 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_566, /*hidden argument*/NULL);
  10597. float L_568 = L_567.get_y_3();
  10598. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_564, (float)L_568))) > ((float)(-0.5f)))))
  10599. {
  10600. goto IL_0ed8;
  10601. }
  10602. }
  10603. {
  10604. float L_569 = V_16;
  10605. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_570 = __this->get_piece_6();
  10606. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_571;
  10607. L_571 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_570, /*hidden argument*/NULL);
  10608. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_572;
  10609. L_572 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_571, /*hidden argument*/NULL);
  10610. float L_573 = L_572.get_z_4();
  10611. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_569, (float)L_573))) < ((float)(0.5f)))))
  10612. {
  10613. goto IL_0ed5;
  10614. }
  10615. }
  10616. {
  10617. float L_574 = V_16;
  10618. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_575 = __this->get_piece_6();
  10619. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_576;
  10620. L_576 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_575, /*hidden argument*/NULL);
  10621. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_577;
  10622. L_577 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_576, /*hidden argument*/NULL);
  10623. float L_578 = L_577.get_z_4();
  10624. G_B126_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_574, (float)L_578))) > ((float)(-0.5f)))? 1 : 0);
  10625. goto IL_0ed6;
  10626. }
  10627. IL_0ed5:
  10628. {
  10629. G_B126_0 = 0;
  10630. }
  10631. IL_0ed6:
  10632. {
  10633. G_B128_0 = G_B126_0;
  10634. goto IL_0ed9;
  10635. }
  10636. IL_0ed8:
  10637. {
  10638. G_B128_0 = 0;
  10639. }
  10640. IL_0ed9:
  10641. {
  10642. V_40 = (bool)G_B128_0;
  10643. bool L_579 = V_40;
  10644. if (!L_579)
  10645. {
  10646. goto IL_0f43;
  10647. }
  10648. }
  10649. {
  10650. // piece.transform.SetParent(ai.transform.parent);
  10651. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_580 = __this->get_piece_6();
  10652. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_581;
  10653. L_581 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_580, /*hidden argument*/NULL);
  10654. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_582 = V_13;
  10655. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_583;
  10656. L_583 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_582, /*hidden argument*/NULL);
  10657. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_584;
  10658. L_584 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_583, /*hidden argument*/NULL);
  10659. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_581, L_584, /*hidden argument*/NULL);
  10660. // piece.transform.position = new Vector3(aiX, aiY, aiZ + 0.1f);
  10661. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_585 = __this->get_piece_6();
  10662. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_586;
  10663. L_586 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_585, /*hidden argument*/NULL);
  10664. float L_587 = V_14;
  10665. float L_588 = V_15;
  10666. float L_589 = V_16;
  10667. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_590;
  10668. memset((&L_590), 0, sizeof(L_590));
  10669. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_590), L_587, L_588, ((float)il2cpp_codegen_add((float)L_589, (float)(0.100000001f))), /*hidden argument*/NULL);
  10670. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_586, L_590, /*hidden argument*/NULL);
  10671. // clickSFX.Play();
  10672. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_591 = __this->get_clickSFX_15();
  10673. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_591, /*hidden argument*/NULL);
  10674. // piece.tag = piece.name;
  10675. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_592 = __this->get_piece_6();
  10676. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_593 = __this->get_piece_6();
  10677. String_t* L_594;
  10678. L_594 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_593, /*hidden argument*/NULL);
  10679. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_592, L_594, /*hidden argument*/NULL);
  10680. }
  10681. IL_0f43:
  10682. {
  10683. }
  10684. IL_0f44:
  10685. {
  10686. // if (piece.name == "tuozhan")
  10687. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_595 = __this->get_piece_6();
  10688. String_t* L_596;
  10689. L_596 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_595, /*hidden argument*/NULL);
  10690. bool L_597;
  10691. L_597 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_596, _stringLiteralE52C97270B8F9BB1B69AA971D881D9264420569B, /*hidden argument*/NULL);
  10692. V_41 = L_597;
  10693. bool L_598 = V_41;
  10694. if (!L_598)
  10695. {
  10696. goto IL_1094;
  10697. }
  10698. }
  10699. {
  10700. // if (
  10701. // (aiX - piece.transform.position.x < 0.5f && aiX - piece.transform.position.x > -0.5f) &&
  10702. // (aiY - piece.transform.position.y < 0.5f && aiY - piece.transform.position.y > -0.5f) &&
  10703. // (aiZ - piece.transform.position.z < 0.5f && aiZ - piece.transform.position.z > -0.5f)
  10704. // )
  10705. float L_599 = V_14;
  10706. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_600 = __this->get_piece_6();
  10707. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_601;
  10708. L_601 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_600, /*hidden argument*/NULL);
  10709. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_602;
  10710. L_602 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_601, /*hidden argument*/NULL);
  10711. float L_603 = L_602.get_x_2();
  10712. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_599, (float)L_603))) < ((float)(0.5f)))))
  10713. {
  10714. goto IL_1028;
  10715. }
  10716. }
  10717. {
  10718. float L_604 = V_14;
  10719. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_605 = __this->get_piece_6();
  10720. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_606;
  10721. L_606 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_605, /*hidden argument*/NULL);
  10722. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_607;
  10723. L_607 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_606, /*hidden argument*/NULL);
  10724. float L_608 = L_607.get_x_2();
  10725. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_604, (float)L_608))) > ((float)(-0.5f)))))
  10726. {
  10727. goto IL_1028;
  10728. }
  10729. }
  10730. {
  10731. float L_609 = V_15;
  10732. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_610 = __this->get_piece_6();
  10733. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_611;
  10734. L_611 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_610, /*hidden argument*/NULL);
  10735. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_612;
  10736. L_612 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_611, /*hidden argument*/NULL);
  10737. float L_613 = L_612.get_y_3();
  10738. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_609, (float)L_613))) < ((float)(0.5f)))))
  10739. {
  10740. goto IL_1028;
  10741. }
  10742. }
  10743. {
  10744. float L_614 = V_15;
  10745. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_615 = __this->get_piece_6();
  10746. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_616;
  10747. L_616 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_615, /*hidden argument*/NULL);
  10748. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_617;
  10749. L_617 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_616, /*hidden argument*/NULL);
  10750. float L_618 = L_617.get_y_3();
  10751. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_614, (float)L_618))) > ((float)(-0.5f)))))
  10752. {
  10753. goto IL_1028;
  10754. }
  10755. }
  10756. {
  10757. float L_619 = V_16;
  10758. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_620 = __this->get_piece_6();
  10759. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_621;
  10760. L_621 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_620, /*hidden argument*/NULL);
  10761. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_622;
  10762. L_622 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_621, /*hidden argument*/NULL);
  10763. float L_623 = L_622.get_z_4();
  10764. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_619, (float)L_623))) < ((float)(0.5f)))))
  10765. {
  10766. goto IL_1025;
  10767. }
  10768. }
  10769. {
  10770. float L_624 = V_16;
  10771. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_625 = __this->get_piece_6();
  10772. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_626;
  10773. L_626 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_625, /*hidden argument*/NULL);
  10774. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_627;
  10775. L_627 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_626, /*hidden argument*/NULL);
  10776. float L_628 = L_627.get_z_4();
  10777. G_B139_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_624, (float)L_628))) > ((float)(-0.5f)))? 1 : 0);
  10778. goto IL_1026;
  10779. }
  10780. IL_1025:
  10781. {
  10782. G_B139_0 = 0;
  10783. }
  10784. IL_1026:
  10785. {
  10786. G_B141_0 = G_B139_0;
  10787. goto IL_1029;
  10788. }
  10789. IL_1028:
  10790. {
  10791. G_B141_0 = 0;
  10792. }
  10793. IL_1029:
  10794. {
  10795. V_42 = (bool)G_B141_0;
  10796. bool L_629 = V_42;
  10797. if (!L_629)
  10798. {
  10799. goto IL_1093;
  10800. }
  10801. }
  10802. {
  10803. // piece.transform.SetParent(ai.transform.parent);
  10804. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_630 = __this->get_piece_6();
  10805. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_631;
  10806. L_631 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_630, /*hidden argument*/NULL);
  10807. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_632 = V_13;
  10808. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_633;
  10809. L_633 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_632, /*hidden argument*/NULL);
  10810. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_634;
  10811. L_634 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_633, /*hidden argument*/NULL);
  10812. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_631, L_634, /*hidden argument*/NULL);
  10813. // piece.transform.position = new Vector3(aiX, aiY, aiZ - 0.1f);
  10814. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_635 = __this->get_piece_6();
  10815. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_636;
  10816. L_636 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_635, /*hidden argument*/NULL);
  10817. float L_637 = V_14;
  10818. float L_638 = V_15;
  10819. float L_639 = V_16;
  10820. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_640;
  10821. memset((&L_640), 0, sizeof(L_640));
  10822. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_640), L_637, L_638, ((float)il2cpp_codegen_subtract((float)L_639, (float)(0.100000001f))), /*hidden argument*/NULL);
  10823. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_636, L_640, /*hidden argument*/NULL);
  10824. // clickSFX.Play();
  10825. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_641 = __this->get_clickSFX_15();
  10826. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_641, /*hidden argument*/NULL);
  10827. // piece.tag = piece.name;
  10828. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_642 = __this->get_piece_6();
  10829. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_643 = __this->get_piece_6();
  10830. String_t* L_644;
  10831. L_644 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_643, /*hidden argument*/NULL);
  10832. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_642, L_644, /*hidden argument*/NULL);
  10833. }
  10834. IL_1093:
  10835. {
  10836. }
  10837. IL_1094:
  10838. {
  10839. // if (piece.name == "sgroup")
  10840. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_645 = __this->get_piece_6();
  10841. String_t* L_646;
  10842. L_646 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_645, /*hidden argument*/NULL);
  10843. bool L_647;
  10844. L_647 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_646, _stringLiteralEA2E5D1CA2047DC71C3705533A4357BA5E157773, /*hidden argument*/NULL);
  10845. V_43 = L_647;
  10846. bool L_648 = V_43;
  10847. if (!L_648)
  10848. {
  10849. goto IL_11ea;
  10850. }
  10851. }
  10852. {
  10853. // if (
  10854. // (b4X - piece.transform.position.x < 0.5f && b4X - piece.transform.position.x > -0.5f) &&
  10855. // (b4Y - piece.transform.position.y < 0.5f && b4Y - piece.transform.position.y > -1.3f) &&
  10856. // (b4Z - piece.transform.position.z < 0.5f && b4Z - piece.transform.position.z > -0.5f)
  10857. // )
  10858. float L_649 = V_18;
  10859. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_650 = __this->get_piece_6();
  10860. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_651;
  10861. L_651 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_650, /*hidden argument*/NULL);
  10862. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_652;
  10863. L_652 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_651, /*hidden argument*/NULL);
  10864. float L_653 = L_652.get_x_2();
  10865. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_649, (float)L_653))) < ((float)(0.5f)))))
  10866. {
  10867. goto IL_1178;
  10868. }
  10869. }
  10870. {
  10871. float L_654 = V_18;
  10872. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_655 = __this->get_piece_6();
  10873. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_656;
  10874. L_656 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_655, /*hidden argument*/NULL);
  10875. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_657;
  10876. L_657 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_656, /*hidden argument*/NULL);
  10877. float L_658 = L_657.get_x_2();
  10878. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_654, (float)L_658))) > ((float)(-0.5f)))))
  10879. {
  10880. goto IL_1178;
  10881. }
  10882. }
  10883. {
  10884. float L_659 = V_19;
  10885. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_660 = __this->get_piece_6();
  10886. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_661;
  10887. L_661 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_660, /*hidden argument*/NULL);
  10888. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_662;
  10889. L_662 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_661, /*hidden argument*/NULL);
  10890. float L_663 = L_662.get_y_3();
  10891. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_659, (float)L_663))) < ((float)(0.5f)))))
  10892. {
  10893. goto IL_1178;
  10894. }
  10895. }
  10896. {
  10897. float L_664 = V_19;
  10898. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_665 = __this->get_piece_6();
  10899. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_666;
  10900. L_666 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_665, /*hidden argument*/NULL);
  10901. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_667;
  10902. L_667 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_666, /*hidden argument*/NULL);
  10903. float L_668 = L_667.get_y_3();
  10904. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_664, (float)L_668))) > ((float)(-1.29999995f)))))
  10905. {
  10906. goto IL_1178;
  10907. }
  10908. }
  10909. {
  10910. float L_669 = V_20;
  10911. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_670 = __this->get_piece_6();
  10912. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_671;
  10913. L_671 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_670, /*hidden argument*/NULL);
  10914. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_672;
  10915. L_672 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_671, /*hidden argument*/NULL);
  10916. float L_673 = L_672.get_z_4();
  10917. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_669, (float)L_673))) < ((float)(0.5f)))))
  10918. {
  10919. goto IL_1175;
  10920. }
  10921. }
  10922. {
  10923. float L_674 = V_20;
  10924. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_675 = __this->get_piece_6();
  10925. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_676;
  10926. L_676 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_675, /*hidden argument*/NULL);
  10927. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_677;
  10928. L_677 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_676, /*hidden argument*/NULL);
  10929. float L_678 = L_677.get_z_4();
  10930. G_B152_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_674, (float)L_678))) > ((float)(-0.5f)))? 1 : 0);
  10931. goto IL_1176;
  10932. }
  10933. IL_1175:
  10934. {
  10935. G_B152_0 = 0;
  10936. }
  10937. IL_1176:
  10938. {
  10939. G_B154_0 = G_B152_0;
  10940. goto IL_1179;
  10941. }
  10942. IL_1178:
  10943. {
  10944. G_B154_0 = 0;
  10945. }
  10946. IL_1179:
  10947. {
  10948. V_44 = (bool)G_B154_0;
  10949. bool L_679 = V_44;
  10950. if (!L_679)
  10951. {
  10952. goto IL_11e9;
  10953. }
  10954. }
  10955. {
  10956. // piece.transform.SetParent(b4.transform.parent);
  10957. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_680 = __this->get_piece_6();
  10958. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_681;
  10959. L_681 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_680, /*hidden argument*/NULL);
  10960. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_682 = V_17;
  10961. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_683;
  10962. L_683 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_682, /*hidden argument*/NULL);
  10963. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_684;
  10964. L_684 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_683, /*hidden argument*/NULL);
  10965. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_681, L_684, /*hidden argument*/NULL);
  10966. // piece.transform.position = new Vector3(b4X - 0.07f, b4Y + 0.7f, b4Z + 0.05f);
  10967. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_685 = __this->get_piece_6();
  10968. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_686;
  10969. L_686 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_685, /*hidden argument*/NULL);
  10970. float L_687 = V_18;
  10971. float L_688 = V_19;
  10972. float L_689 = V_20;
  10973. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_690;
  10974. memset((&L_690), 0, sizeof(L_690));
  10975. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_690), ((float)il2cpp_codegen_subtract((float)L_687, (float)(0.0700000003f))), ((float)il2cpp_codegen_add((float)L_688, (float)(0.699999988f))), ((float)il2cpp_codegen_add((float)L_689, (float)(0.0500000007f))), /*hidden argument*/NULL);
  10976. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_686, L_690, /*hidden argument*/NULL);
  10977. // clickSFX.Play();
  10978. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_691 = __this->get_clickSFX_15();
  10979. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_691, /*hidden argument*/NULL);
  10980. // piece.tag = "TempTag";
  10981. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_692 = __this->get_piece_6();
  10982. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_692, _stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F, /*hidden argument*/NULL);
  10983. }
  10984. IL_11e9:
  10985. {
  10986. }
  10987. IL_11ea:
  10988. {
  10989. // if (b6.transform.parent.childCount == 7 && acitve && b7.transform.parent.childCount == 2 && door.transform.parent.childCount == 2 && ai.transform.parent.childCount == 4 && b4.transform.parent.childCount == 2)
  10990. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_693 = V_1;
  10991. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_694;
  10992. L_694 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_693, /*hidden argument*/NULL);
  10993. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_695;
  10994. L_695 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_694, /*hidden argument*/NULL);
  10995. int32_t L_696;
  10996. L_696 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_695, /*hidden argument*/NULL);
  10997. if ((!(((uint32_t)L_696) == ((uint32_t)7))))
  10998. {
  10999. goto IL_1257;
  11000. }
  11001. }
  11002. {
  11003. bool L_697 = __this->get_acitve_17();
  11004. if (!L_697)
  11005. {
  11006. goto IL_1257;
  11007. }
  11008. }
  11009. {
  11010. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_698 = V_5;
  11011. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_699;
  11012. L_699 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_698, /*hidden argument*/NULL);
  11013. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_700;
  11014. L_700 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_699, /*hidden argument*/NULL);
  11015. int32_t L_701;
  11016. L_701 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_700, /*hidden argument*/NULL);
  11017. if ((!(((uint32_t)L_701) == ((uint32_t)2))))
  11018. {
  11019. goto IL_1257;
  11020. }
  11021. }
  11022. {
  11023. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_702 = V_9;
  11024. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_703;
  11025. L_703 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_702, /*hidden argument*/NULL);
  11026. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_704;
  11027. L_704 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_703, /*hidden argument*/NULL);
  11028. int32_t L_705;
  11029. L_705 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_704, /*hidden argument*/NULL);
  11030. if ((!(((uint32_t)L_705) == ((uint32_t)2))))
  11031. {
  11032. goto IL_1257;
  11033. }
  11034. }
  11035. {
  11036. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_706 = V_13;
  11037. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_707;
  11038. L_707 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_706, /*hidden argument*/NULL);
  11039. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_708;
  11040. L_708 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_707, /*hidden argument*/NULL);
  11041. int32_t L_709;
  11042. L_709 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_708, /*hidden argument*/NULL);
  11043. if ((!(((uint32_t)L_709) == ((uint32_t)4))))
  11044. {
  11045. goto IL_1257;
  11046. }
  11047. }
  11048. {
  11049. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_710 = V_17;
  11050. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_711;
  11051. L_711 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_710, /*hidden argument*/NULL);
  11052. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_712;
  11053. L_712 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_711, /*hidden argument*/NULL);
  11054. int32_t L_713;
  11055. L_713 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_712, /*hidden argument*/NULL);
  11056. G_B164_0 = ((((int32_t)L_713) == ((int32_t)2))? 1 : 0);
  11057. goto IL_1258;
  11058. }
  11059. IL_1257:
  11060. {
  11061. G_B164_0 = 0;
  11062. }
  11063. IL_1258:
  11064. {
  11065. V_45 = (bool)G_B164_0;
  11066. bool L_714 = V_45;
  11067. if (!L_714)
  11068. {
  11069. goto IL_1284;
  11070. }
  11071. }
  11072. {
  11073. // Instantiate(menu, GameObject.FindGameObjectWithTag("UI").transform);
  11074. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_715 = __this->get_menu_16();
  11075. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_716;
  11076. L_716 = GameObject_FindGameObjectWithTag_mFC215979EDFED361F88C336BF9E187F24434C63F(_stringLiteralB93F5E13E0AD8E8044D7D80E771F9A55F393D87F, /*hidden argument*/NULL);
  11077. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_717;
  11078. L_717 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_716, /*hidden argument*/NULL);
  11079. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  11080. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_718;
  11081. L_718 = Object_Instantiate_TisGameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319_mF131D53AB04E75E849487A7ACF79A8B27527F4B8(L_715, L_717, /*hidden argument*/Object_Instantiate_TisGameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319_mF131D53AB04E75E849487A7ACF79A8B27527F4B8_RuntimeMethod_var);
  11082. // acitve = false;
  11083. __this->set_acitve_17((bool)0);
  11084. goto IL_128d;
  11085. }
  11086. IL_1284:
  11087. {
  11088. // acitve = true;
  11089. __this->set_acitve_17((bool)1);
  11090. }
  11091. IL_128d:
  11092. {
  11093. // isSelected = false;
  11094. __this->set_isSelected_4((bool)0);
  11095. }
  11096. IL_1295:
  11097. {
  11098. // }
  11099. return;
  11100. }
  11101. }
  11102. // System.Void MoveDoor::.ctor()
  11103. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveDoor__ctor_m71695FE765424FF021B958622DF82F5873C100DF (MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C * __this, const RuntimeMethod* method)
  11104. {
  11105. {
  11106. // public float positionX = 0f;
  11107. __this->set_positionX_11((0.0f));
  11108. // public float positionY = 0f;
  11109. __this->set_positionY_12((0.0f));
  11110. // public float positionZ = 0f;
  11111. __this->set_positionZ_13((0.0f));
  11112. // public bool acitve = true;
  11113. __this->set_acitve_17((bool)1);
  11114. // public bool b2A = false;
  11115. __this->set_b2A_18((bool)0);
  11116. // public bool b3A = false;
  11117. __this->set_b3A_19((bool)0);
  11118. // public bool b5A = false;
  11119. __this->set_b5A_20((bool)0);
  11120. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  11121. return;
  11122. }
  11123. }
  11124. #ifdef __clang__
  11125. #pragma clang diagnostic pop
  11126. #endif
  11127. #ifdef __clang__
  11128. #pragma clang diagnostic push
  11129. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  11130. #pragma clang diagnostic ignored "-Wunused-variable"
  11131. #endif
  11132. // System.Void MoveNecklace::Start()
  11133. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveNecklace_Start_mE7DDB161467CD0A7A76D5918C6BD59DBAA7C285F (MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384 * __this, const RuntimeMethod* method)
  11134. {
  11135. {
  11136. // }
  11137. return;
  11138. }
  11139. }
  11140. // System.Void MoveNecklace::Update()
  11141. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveNecklace_Update_m9C130C7592ABF297AECEB18405B91B742DF34ACB (MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384 * __this, const RuntimeMethod* method)
  11142. {
  11143. bool V_0 = false;
  11144. bool V_1 = false;
  11145. bool V_2 = false;
  11146. {
  11147. // if (Input.GetMouseButtonDown(0))
  11148. bool L_0;
  11149. L_0 = Input_GetMouseButtonDown_m466D81FDCC87C9CB07557B39DCB435EB691F1EF3(0, /*hidden argument*/NULL);
  11150. V_0 = L_0;
  11151. bool L_1 = V_0;
  11152. if (!L_1)
  11153. {
  11154. goto IL_0014;
  11155. }
  11156. }
  11157. {
  11158. // TouchClick();
  11159. MoveNecklace_TouchClick_m628A6023EFC6262CAE1F1DA31C9DBC410763E233(__this, /*hidden argument*/NULL);
  11160. }
  11161. IL_0014:
  11162. {
  11163. // if (isSelected)
  11164. bool L_2 = __this->get_isSelected_4();
  11165. V_1 = L_2;
  11166. bool L_3 = V_1;
  11167. if (!L_3)
  11168. {
  11169. goto IL_0027;
  11170. }
  11171. }
  11172. {
  11173. // MovePiece();
  11174. MoveNecklace_MovePiece_m49443ECED449518F89A349AE7D706F532D8531E2(__this, /*hidden argument*/NULL);
  11175. }
  11176. IL_0027:
  11177. {
  11178. // if (Input.GetMouseButtonUp(0))
  11179. bool L_4;
  11180. L_4 = Input_GetMouseButtonUp_m2BA562F8C4FE8364EEC93970093E776371DF4022(0, /*hidden argument*/NULL);
  11181. V_2 = L_4;
  11182. bool L_5 = V_2;
  11183. if (!L_5)
  11184. {
  11185. goto IL_003a;
  11186. }
  11187. }
  11188. {
  11189. // FreePiece();
  11190. MoveNecklace_FreePiece_mF9E8DCA6CEB0B6A2A62E7C5E4E8258747D0B04EE(__this, /*hidden argument*/NULL);
  11191. }
  11192. IL_003a:
  11193. {
  11194. // }
  11195. return;
  11196. }
  11197. }
  11198. // System.Void MoveNecklace::TouchClick()
  11199. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveNecklace_TouchClick_m628A6023EFC6262CAE1F1DA31C9DBC410763E233 (MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384 * __this, const RuntimeMethod* method)
  11200. {
  11201. static bool s_Il2CppMethodInitialized;
  11202. if (!s_Il2CppMethodInitialized)
  11203. {
  11204. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  11205. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B);
  11206. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80);
  11207. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352);
  11208. s_Il2CppMethodInitialized = true;
  11209. }
  11210. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  11211. memset((&V_0), 0, sizeof(V_0));
  11212. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 V_1;
  11213. memset((&V_1), 0, sizeof(V_1));
  11214. bool V_2 = false;
  11215. bool V_3 = false;
  11216. bool V_4 = false;
  11217. int32_t G_B8_0 = 0;
  11218. int32_t G_B10_0 = 0;
  11219. int32_t G_B12_0 = 0;
  11220. {
  11221. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); //���������Ĵ��ص�
  11222. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  11223. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  11224. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  11225. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  11226. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  11227. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  11228. V_0 = L_2;
  11229. // if (Physics.Raycast(ray, out hit))
  11230. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_3 = V_0;
  11231. bool L_4;
  11232. L_4 = Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E(L_3, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  11233. V_2 = L_4;
  11234. bool L_5 = V_2;
  11235. if (!L_5)
  11236. {
  11237. goto IL_019f;
  11238. }
  11239. }
  11240. {
  11241. // if (hit.collider.gameObject.tag == "shui")
  11242. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_6;
  11243. L_6 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  11244. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7;
  11245. L_7 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_6, /*hidden argument*/NULL);
  11246. String_t* L_8;
  11247. L_8 = GameObject_get_tag_mC21F33D368C18A631040F2887036C678B96ABC33(L_7, /*hidden argument*/NULL);
  11248. bool L_9;
  11249. L_9 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_8, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  11250. V_3 = L_9;
  11251. bool L_10 = V_3;
  11252. if (!L_10)
  11253. {
  11254. goto IL_0095;
  11255. }
  11256. }
  11257. {
  11258. // distanceRay = hit.distance;
  11259. float L_11;
  11260. L_11 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  11261. __this->set_distanceRay_5(L_11);
  11262. // piece = hit.collider.gameObject;
  11263. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_12;
  11264. L_12 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  11265. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_13;
  11266. L_13 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_12, /*hidden argument*/NULL);
  11267. __this->set_piece_6(L_13);
  11268. // offset = hit.point - hit.collider.gameObject.transform.position;
  11269. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14;
  11270. L_14 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  11271. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_15;
  11272. L_15 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  11273. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16;
  11274. L_16 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_15, /*hidden argument*/NULL);
  11275. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17;
  11276. L_17 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_16, /*hidden argument*/NULL);
  11277. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18;
  11278. L_18 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_17, /*hidden argument*/NULL);
  11279. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_19;
  11280. L_19 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_14, L_18, /*hidden argument*/NULL);
  11281. __this->set_offset_9(L_19);
  11282. // isSelected = true;
  11283. __this->set_isSelected_4((bool)1);
  11284. goto IL_019e;
  11285. }
  11286. IL_0095:
  11287. {
  11288. // else if (hit.collider.gameObject.transform.parent && (hit.collider.gameObject.transform.parent.name == "GrupoPiezas" || (hit.collider.gameObject.transform.parent.name == "group" && hit.collider.transform.parent.tag == "shui")))
  11289. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_20;
  11290. L_20 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  11291. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_21;
  11292. L_21 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_20, /*hidden argument*/NULL);
  11293. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_22;
  11294. L_22 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_21, /*hidden argument*/NULL);
  11295. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_23;
  11296. L_23 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_22, /*hidden argument*/NULL);
  11297. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  11298. bool L_24;
  11299. L_24 = Object_op_Implicit_mC8214E4F028CC2F036CC82BDB81D102A02893499(L_23, /*hidden argument*/NULL);
  11300. if (!L_24)
  11301. {
  11302. goto IL_0128;
  11303. }
  11304. }
  11305. {
  11306. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_25;
  11307. L_25 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  11308. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_26;
  11309. L_26 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_25, /*hidden argument*/NULL);
  11310. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_27;
  11311. L_27 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_26, /*hidden argument*/NULL);
  11312. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  11313. L_28 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_27, /*hidden argument*/NULL);
  11314. String_t* L_29;
  11315. L_29 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_28, /*hidden argument*/NULL);
  11316. bool L_30;
  11317. L_30 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_29, _stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80, /*hidden argument*/NULL);
  11318. if (L_30)
  11319. {
  11320. goto IL_0125;
  11321. }
  11322. }
  11323. {
  11324. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_31;
  11325. L_31 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  11326. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_32;
  11327. L_32 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_31, /*hidden argument*/NULL);
  11328. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_33;
  11329. L_33 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_32, /*hidden argument*/NULL);
  11330. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_34;
  11331. L_34 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_33, /*hidden argument*/NULL);
  11332. String_t* L_35;
  11333. L_35 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_34, /*hidden argument*/NULL);
  11334. bool L_36;
  11335. L_36 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_35, _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B, /*hidden argument*/NULL);
  11336. if (!L_36)
  11337. {
  11338. goto IL_0122;
  11339. }
  11340. }
  11341. {
  11342. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_37;
  11343. L_37 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  11344. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_38;
  11345. L_38 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_37, /*hidden argument*/NULL);
  11346. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_39;
  11347. L_39 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_38, /*hidden argument*/NULL);
  11348. String_t* L_40;
  11349. L_40 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_39, /*hidden argument*/NULL);
  11350. bool L_41;
  11351. L_41 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_40, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  11352. G_B8_0 = ((int32_t)(L_41));
  11353. goto IL_0123;
  11354. }
  11355. IL_0122:
  11356. {
  11357. G_B8_0 = 0;
  11358. }
  11359. IL_0123:
  11360. {
  11361. G_B10_0 = G_B8_0;
  11362. goto IL_0126;
  11363. }
  11364. IL_0125:
  11365. {
  11366. G_B10_0 = 1;
  11367. }
  11368. IL_0126:
  11369. {
  11370. G_B12_0 = G_B10_0;
  11371. goto IL_0129;
  11372. }
  11373. IL_0128:
  11374. {
  11375. G_B12_0 = 0;
  11376. }
  11377. IL_0129:
  11378. {
  11379. V_4 = (bool)G_B12_0;
  11380. bool L_42 = V_4;
  11381. if (!L_42)
  11382. {
  11383. goto IL_0195;
  11384. }
  11385. }
  11386. {
  11387. // distanceRay = hit.distance;
  11388. float L_43;
  11389. L_43 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  11390. __this->set_distanceRay_5(L_43);
  11391. // piece = hit.collider.gameObject.transform.parent.gameObject;
  11392. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_44;
  11393. L_44 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  11394. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_45;
  11395. L_45 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_44, /*hidden argument*/NULL);
  11396. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_46;
  11397. L_46 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_45, /*hidden argument*/NULL);
  11398. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47;
  11399. L_47 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_46, /*hidden argument*/NULL);
  11400. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_48;
  11401. L_48 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_47, /*hidden argument*/NULL);
  11402. __this->set_piece_6(L_48);
  11403. // offset = hit.point - hit.collider.gameObject.transform.parent.position;
  11404. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_49;
  11405. L_49 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  11406. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_50;
  11407. L_50 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  11408. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_51;
  11409. L_51 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_50, /*hidden argument*/NULL);
  11410. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_52;
  11411. L_52 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_51, /*hidden argument*/NULL);
  11412. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_53;
  11413. L_53 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_52, /*hidden argument*/NULL);
  11414. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_54;
  11415. L_54 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_53, /*hidden argument*/NULL);
  11416. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_55;
  11417. L_55 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_49, L_54, /*hidden argument*/NULL);
  11418. __this->set_offset_9(L_55);
  11419. // isSelected = true;
  11420. __this->set_isSelected_4((bool)1);
  11421. goto IL_019e;
  11422. }
  11423. IL_0195:
  11424. {
  11425. // isSelected = false;
  11426. __this->set_isSelected_4((bool)0);
  11427. }
  11428. IL_019e:
  11429. {
  11430. }
  11431. IL_019f:
  11432. {
  11433. // }
  11434. return;
  11435. }
  11436. }
  11437. // System.Void MoveNecklace::MovePiece()
  11438. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveNecklace_MovePiece_m49443ECED449518F89A349AE7D706F532D8531E2 (MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384 * __this, const RuntimeMethod* method)
  11439. {
  11440. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  11441. memset((&V_0), 0, sizeof(V_0));
  11442. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_1;
  11443. memset((&V_1), 0, sizeof(V_1));
  11444. {
  11445. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
  11446. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  11447. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  11448. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  11449. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  11450. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  11451. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  11452. V_0 = L_2;
  11453. // Vector3 limitRay = ray.GetPoint(distanceRay);
  11454. float L_3 = __this->get_distanceRay_5();
  11455. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
  11456. L_4 = Ray_GetPoint_mC92464E32E42603B7B3444938E8BB8ADA43AB240((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&V_0), L_3, /*hidden argument*/NULL);
  11457. V_1 = L_4;
  11458. // limitRay = new Vector3(limitRay.x, limitRay.y, limitRay.z);
  11459. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5 = V_1;
  11460. float L_6 = L_5.get_x_2();
  11461. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = V_1;
  11462. float L_8 = L_7.get_y_3();
  11463. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9 = V_1;
  11464. float L_10 = L_9.get_z_4();
  11465. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_1), L_6, L_8, L_10, /*hidden argument*/NULL);
  11466. // piece.transform.position = limitRay - offset;
  11467. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_piece_6();
  11468. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  11469. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  11470. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13 = V_1;
  11471. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14 = __this->get_offset_9();
  11472. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_15;
  11473. L_15 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_13, L_14, /*hidden argument*/NULL);
  11474. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_12, L_15, /*hidden argument*/NULL);
  11475. // }
  11476. return;
  11477. }
  11478. }
  11479. // System.Void MoveNecklace::FreePiece()
  11480. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveNecklace_FreePiece_mF9E8DCA6CEB0B6A2A62E7C5E4E8258747D0B04EE (MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384 * __this, const RuntimeMethod* method)
  11481. {
  11482. static bool s_Il2CppMethodInitialized;
  11483. if (!s_Il2CppMethodInitialized)
  11484. {
  11485. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_Instantiate_TisGameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319_mF131D53AB04E75E849487A7ACF79A8B27527F4B8_RuntimeMethod_var);
  11486. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  11487. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6);
  11488. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B);
  11489. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral27BFDD6F0DF418E88FA584BB1B2877F1A1A8FEED);
  11490. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral538D36EE691FED642DADF20FFDCA09C6285EA0BC);
  11491. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral71EA4692011949B72F9A850F0D18F588926770FB);
  11492. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8B861ECBEB0EFA9F29346AC75122A8279E1EBCC0);
  11493. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA44BC824D1CEF748CD0480C846B2260B878447AC);
  11494. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB93F5E13E0AD8E8044D7D80E771F9A55F393D87F);
  11495. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446);
  11496. s_Il2CppMethodInitialized = true;
  11497. }
  11498. bool V_0 = false;
  11499. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_1 = NULL;
  11500. float V_2 = 0.0f;
  11501. float V_3 = 0.0f;
  11502. float V_4 = 0.0f;
  11503. bool V_5 = false;
  11504. bool V_6 = false;
  11505. bool V_7 = false;
  11506. bool V_8 = false;
  11507. bool V_9 = false;
  11508. bool V_10 = false;
  11509. bool V_11 = false;
  11510. bool V_12 = false;
  11511. bool V_13 = false;
  11512. bool V_14 = false;
  11513. bool V_15 = false;
  11514. int32_t G_B9_0 = 0;
  11515. int32_t G_B11_0 = 0;
  11516. int32_t G_B22_0 = 0;
  11517. int32_t G_B24_0 = 0;
  11518. int32_t G_B35_0 = 0;
  11519. int32_t G_B37_0 = 0;
  11520. int32_t G_B44_0 = 0;
  11521. int32_t G_B52_0 = 0;
  11522. int32_t G_B54_0 = 0;
  11523. int32_t G_B61_0 = 0;
  11524. int32_t G_B69_0 = 0;
  11525. int32_t G_B71_0 = 0;
  11526. int32_t G_B78_0 = 0;
  11527. {
  11528. // if (isSelected)
  11529. bool L_0 = __this->get_isSelected_4();
  11530. V_0 = L_0;
  11531. bool L_1 = V_0;
  11532. if (!L_1)
  11533. {
  11534. goto IL_08d0;
  11535. }
  11536. }
  11537. {
  11538. // lightC = GameObject.Find("light");
  11539. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_2;
  11540. L_2 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6, /*hidden argument*/NULL);
  11541. __this->set_lightC_10(L_2);
  11542. // GameObject screan = GameObject.Find("group/screan");
  11543. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_3;
  11544. L_3 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteralA44BC824D1CEF748CD0480C846B2260B878447AC, /*hidden argument*/NULL);
  11545. V_1 = L_3;
  11546. // positionL = lightC.transform.position;
  11547. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_4 = __this->get_lightC_10();
  11548. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_5;
  11549. L_5 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_4, /*hidden argument*/NULL);
  11550. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6;
  11551. L_6 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_5, /*hidden argument*/NULL);
  11552. __this->set_positionL_14(L_6);
  11553. // positionX = lightC.transform.position.x;
  11554. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7 = __this->get_lightC_10();
  11555. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_8;
  11556. L_8 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_7, /*hidden argument*/NULL);
  11557. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  11558. L_9 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_8, /*hidden argument*/NULL);
  11559. float L_10 = L_9.get_x_2();
  11560. __this->set_positionX_11(L_10);
  11561. // positionY = lightC.transform.position.y;
  11562. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_lightC_10();
  11563. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  11564. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  11565. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13;
  11566. L_13 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_12, /*hidden argument*/NULL);
  11567. float L_14 = L_13.get_y_3();
  11568. __this->set_positionY_12(L_14);
  11569. // positionZ = lightC.transform.position.z;
  11570. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_15 = __this->get_lightC_10();
  11571. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_16;
  11572. L_16 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_15, /*hidden argument*/NULL);
  11573. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_17;
  11574. L_17 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_16, /*hidden argument*/NULL);
  11575. float L_18 = L_17.get_z_4();
  11576. __this->set_positionZ_13(L_18);
  11577. // float screanpositionX = screan.transform.position.x;
  11578. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_19 = V_1;
  11579. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_20;
  11580. L_20 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_19, /*hidden argument*/NULL);
  11581. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_21;
  11582. L_21 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_20, /*hidden argument*/NULL);
  11583. float L_22 = L_21.get_x_2();
  11584. V_2 = L_22;
  11585. // float screanpositionY = screan.transform.position.y;
  11586. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_23 = V_1;
  11587. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_24;
  11588. L_24 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_23, /*hidden argument*/NULL);
  11589. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_25;
  11590. L_25 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_24, /*hidden argument*/NULL);
  11591. float L_26 = L_25.get_y_3();
  11592. V_3 = L_26;
  11593. // float screanpositionZ = screan.transform.position.z;
  11594. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_27 = V_1;
  11595. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  11596. L_28 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_27, /*hidden argument*/NULL);
  11597. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_29;
  11598. L_29 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_28, /*hidden argument*/NULL);
  11599. float L_30 = L_29.get_z_4();
  11600. V_4 = L_30;
  11601. // if (piece.name == "group")
  11602. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_31 = __this->get_piece_6();
  11603. String_t* L_32;
  11604. L_32 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_31, /*hidden argument*/NULL);
  11605. bool L_33;
  11606. L_33 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_32, _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B, /*hidden argument*/NULL);
  11607. V_5 = L_33;
  11608. bool L_34 = V_5;
  11609. if (!L_34)
  11610. {
  11611. goto IL_023d;
  11612. }
  11613. }
  11614. {
  11615. // if (
  11616. // (positionX - piece.transform.position.x < 0.5f && positionX - piece.transform.position.x > -0.5f) &&
  11617. // (positionY - piece.transform.position.y < 0.5f && positionY - piece.transform.position.y > -0.5f) &&
  11618. // (positionZ - piece.transform.position.z < 0.35f && positionZ - piece.transform.position.z > -0.35f)
  11619. // )
  11620. float L_35 = __this->get_positionX_11();
  11621. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_36 = __this->get_piece_6();
  11622. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_37;
  11623. L_37 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_36, /*hidden argument*/NULL);
  11624. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_38;
  11625. L_38 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_37, /*hidden argument*/NULL);
  11626. float L_39 = L_38.get_x_2();
  11627. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_35, (float)L_39))) < ((float)(0.5f)))))
  11628. {
  11629. goto IL_01c1;
  11630. }
  11631. }
  11632. {
  11633. float L_40 = __this->get_positionX_11();
  11634. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_41 = __this->get_piece_6();
  11635. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_42;
  11636. L_42 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_41, /*hidden argument*/NULL);
  11637. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_43;
  11638. L_43 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_42, /*hidden argument*/NULL);
  11639. float L_44 = L_43.get_x_2();
  11640. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_40, (float)L_44))) > ((float)(-0.5f)))))
  11641. {
  11642. goto IL_01c1;
  11643. }
  11644. }
  11645. {
  11646. float L_45 = __this->get_positionY_12();
  11647. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_46 = __this->get_piece_6();
  11648. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47;
  11649. L_47 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_46, /*hidden argument*/NULL);
  11650. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_48;
  11651. L_48 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_47, /*hidden argument*/NULL);
  11652. float L_49 = L_48.get_y_3();
  11653. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_45, (float)L_49))) < ((float)(0.5f)))))
  11654. {
  11655. goto IL_01c1;
  11656. }
  11657. }
  11658. {
  11659. float L_50 = __this->get_positionY_12();
  11660. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_51 = __this->get_piece_6();
  11661. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_52;
  11662. L_52 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_51, /*hidden argument*/NULL);
  11663. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_53;
  11664. L_53 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_52, /*hidden argument*/NULL);
  11665. float L_54 = L_53.get_y_3();
  11666. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_50, (float)L_54))) > ((float)(-0.5f)))))
  11667. {
  11668. goto IL_01c1;
  11669. }
  11670. }
  11671. {
  11672. float L_55 = __this->get_positionZ_13();
  11673. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_56 = __this->get_piece_6();
  11674. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_57;
  11675. L_57 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_56, /*hidden argument*/NULL);
  11676. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_58;
  11677. L_58 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_57, /*hidden argument*/NULL);
  11678. float L_59 = L_58.get_z_4();
  11679. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_55, (float)L_59))) < ((float)(0.349999994f)))))
  11680. {
  11681. goto IL_01be;
  11682. }
  11683. }
  11684. {
  11685. float L_60 = __this->get_positionZ_13();
  11686. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_61 = __this->get_piece_6();
  11687. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_62;
  11688. L_62 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_61, /*hidden argument*/NULL);
  11689. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_63;
  11690. L_63 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_62, /*hidden argument*/NULL);
  11691. float L_64 = L_63.get_z_4();
  11692. G_B9_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_60, (float)L_64))) > ((float)(-0.349999994f)))? 1 : 0);
  11693. goto IL_01bf;
  11694. }
  11695. IL_01be:
  11696. {
  11697. G_B9_0 = 0;
  11698. }
  11699. IL_01bf:
  11700. {
  11701. G_B11_0 = G_B9_0;
  11702. goto IL_01c2;
  11703. }
  11704. IL_01c1:
  11705. {
  11706. G_B11_0 = 0;
  11707. }
  11708. IL_01c2:
  11709. {
  11710. V_6 = (bool)G_B11_0;
  11711. bool L_65 = V_6;
  11712. if (!L_65)
  11713. {
  11714. goto IL_023c;
  11715. }
  11716. }
  11717. {
  11718. // piece.transform.SetParent(lightC.transform.parent);
  11719. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_66 = __this->get_piece_6();
  11720. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_67;
  11721. L_67 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_66, /*hidden argument*/NULL);
  11722. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_68 = __this->get_lightC_10();
  11723. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_69;
  11724. L_69 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_68, /*hidden argument*/NULL);
  11725. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_70;
  11726. L_70 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_69, /*hidden argument*/NULL);
  11727. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_67, L_70, /*hidden argument*/NULL);
  11728. // piece.transform.position = new Vector3(positionX, positionY - 0.1f, positionZ + 0.08f);
  11729. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_71 = __this->get_piece_6();
  11730. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_72;
  11731. L_72 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_71, /*hidden argument*/NULL);
  11732. float L_73 = __this->get_positionX_11();
  11733. float L_74 = __this->get_positionY_12();
  11734. float L_75 = __this->get_positionZ_13();
  11735. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_76;
  11736. memset((&L_76), 0, sizeof(L_76));
  11737. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_76), L_73, ((float)il2cpp_codegen_subtract((float)L_74, (float)(0.100000001f))), ((float)il2cpp_codegen_add((float)L_75, (float)(0.0799999982f))), /*hidden argument*/NULL);
  11738. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_72, L_76, /*hidden argument*/NULL);
  11739. // clickSFX.Play();
  11740. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_77 = __this->get_clickSFX_15();
  11741. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_77, /*hidden argument*/NULL);
  11742. // piece.tag = "screan";
  11743. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_78 = __this->get_piece_6();
  11744. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_78, _stringLiteral8B861ECBEB0EFA9F29346AC75122A8279E1EBCC0, /*hidden argument*/NULL);
  11745. }
  11746. IL_023c:
  11747. {
  11748. }
  11749. IL_023d:
  11750. {
  11751. // if (piece.name == "ai")
  11752. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_79 = __this->get_piece_6();
  11753. String_t* L_80;
  11754. L_80 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_79, /*hidden argument*/NULL);
  11755. bool L_81;
  11756. L_81 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_80, _stringLiteral71EA4692011949B72F9A850F0D18F588926770FB, /*hidden argument*/NULL);
  11757. V_7 = L_81;
  11758. bool L_82 = V_7;
  11759. if (!L_82)
  11760. {
  11761. goto IL_03bb;
  11762. }
  11763. }
  11764. {
  11765. // if (
  11766. // (positionX - piece.transform.position.x < 0.5f && positionX - piece.transform.position.x > -0.5f) &&
  11767. // (positionY - piece.transform.position.y < 0.5f && positionY - piece.transform.position.y > -0.5f) &&
  11768. // (positionZ - piece.transform.position.z < 0.35f && positionZ - piece.transform.position.z > -0.65f)
  11769. // )
  11770. float L_83 = __this->get_positionX_11();
  11771. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_84 = __this->get_piece_6();
  11772. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_85;
  11773. L_85 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_84, /*hidden argument*/NULL);
  11774. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_86;
  11775. L_86 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_85, /*hidden argument*/NULL);
  11776. float L_87 = L_86.get_x_2();
  11777. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_83, (float)L_87))) < ((float)(0.5f)))))
  11778. {
  11779. goto IL_0339;
  11780. }
  11781. }
  11782. {
  11783. float L_88 = __this->get_positionX_11();
  11784. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_89 = __this->get_piece_6();
  11785. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_90;
  11786. L_90 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_89, /*hidden argument*/NULL);
  11787. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_91;
  11788. L_91 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_90, /*hidden argument*/NULL);
  11789. float L_92 = L_91.get_x_2();
  11790. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_88, (float)L_92))) > ((float)(-0.5f)))))
  11791. {
  11792. goto IL_0339;
  11793. }
  11794. }
  11795. {
  11796. float L_93 = __this->get_positionY_12();
  11797. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_94 = __this->get_piece_6();
  11798. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_95;
  11799. L_95 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_94, /*hidden argument*/NULL);
  11800. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_96;
  11801. L_96 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_95, /*hidden argument*/NULL);
  11802. float L_97 = L_96.get_y_3();
  11803. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_93, (float)L_97))) < ((float)(0.5f)))))
  11804. {
  11805. goto IL_0339;
  11806. }
  11807. }
  11808. {
  11809. float L_98 = __this->get_positionY_12();
  11810. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_99 = __this->get_piece_6();
  11811. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_100;
  11812. L_100 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_99, /*hidden argument*/NULL);
  11813. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_101;
  11814. L_101 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_100, /*hidden argument*/NULL);
  11815. float L_102 = L_101.get_y_3();
  11816. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_98, (float)L_102))) > ((float)(-0.5f)))))
  11817. {
  11818. goto IL_0339;
  11819. }
  11820. }
  11821. {
  11822. float L_103 = __this->get_positionZ_13();
  11823. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_104 = __this->get_piece_6();
  11824. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_105;
  11825. L_105 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_104, /*hidden argument*/NULL);
  11826. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_106;
  11827. L_106 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_105, /*hidden argument*/NULL);
  11828. float L_107 = L_106.get_z_4();
  11829. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_103, (float)L_107))) < ((float)(0.349999994f)))))
  11830. {
  11831. goto IL_0336;
  11832. }
  11833. }
  11834. {
  11835. float L_108 = __this->get_positionZ_13();
  11836. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_109 = __this->get_piece_6();
  11837. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_110;
  11838. L_110 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_109, /*hidden argument*/NULL);
  11839. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_111;
  11840. L_111 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_110, /*hidden argument*/NULL);
  11841. float L_112 = L_111.get_z_4();
  11842. G_B22_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_108, (float)L_112))) > ((float)(-0.649999976f)))? 1 : 0);
  11843. goto IL_0337;
  11844. }
  11845. IL_0336:
  11846. {
  11847. G_B22_0 = 0;
  11848. }
  11849. IL_0337:
  11850. {
  11851. G_B24_0 = G_B22_0;
  11852. goto IL_033a;
  11853. }
  11854. IL_0339:
  11855. {
  11856. G_B24_0 = 0;
  11857. }
  11858. IL_033a:
  11859. {
  11860. V_8 = (bool)G_B24_0;
  11861. bool L_113 = V_8;
  11862. if (!L_113)
  11863. {
  11864. goto IL_03ba;
  11865. }
  11866. }
  11867. {
  11868. // piece.transform.SetParent(lightC.transform.parent);
  11869. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_114 = __this->get_piece_6();
  11870. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_115;
  11871. L_115 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_114, /*hidden argument*/NULL);
  11872. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_116 = __this->get_lightC_10();
  11873. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_117;
  11874. L_117 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_116, /*hidden argument*/NULL);
  11875. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_118;
  11876. L_118 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_117, /*hidden argument*/NULL);
  11877. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_115, L_118, /*hidden argument*/NULL);
  11878. // piece.transform.position = new Vector3(positionX, positionY - 0.1f, positionZ - 0.08f);
  11879. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_119 = __this->get_piece_6();
  11880. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_120;
  11881. L_120 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_119, /*hidden argument*/NULL);
  11882. float L_121 = __this->get_positionX_11();
  11883. float L_122 = __this->get_positionY_12();
  11884. float L_123 = __this->get_positionZ_13();
  11885. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_124;
  11886. memset((&L_124), 0, sizeof(L_124));
  11887. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_124), L_121, ((float)il2cpp_codegen_subtract((float)L_122, (float)(0.100000001f))), ((float)il2cpp_codegen_subtract((float)L_123, (float)(0.0799999982f))), /*hidden argument*/NULL);
  11888. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_120, L_124, /*hidden argument*/NULL);
  11889. // clickSFX.Play();
  11890. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_125 = __this->get_clickSFX_15();
  11891. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_125, /*hidden argument*/NULL);
  11892. // piece.tag = piece.name;
  11893. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_126 = __this->get_piece_6();
  11894. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_127 = __this->get_piece_6();
  11895. String_t* L_128;
  11896. L_128 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_127, /*hidden argument*/NULL);
  11897. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_126, L_128, /*hidden argument*/NULL);
  11898. }
  11899. IL_03ba:
  11900. {
  11901. }
  11902. IL_03bb:
  11903. {
  11904. // if (piece.name == "tou")
  11905. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_129 = __this->get_piece_6();
  11906. String_t* L_130;
  11907. L_130 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_129, /*hidden argument*/NULL);
  11908. bool L_131;
  11909. L_131 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_130, _stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446, /*hidden argument*/NULL);
  11910. V_9 = L_131;
  11911. bool L_132 = V_9;
  11912. if (!L_132)
  11913. {
  11914. goto IL_0501;
  11915. }
  11916. }
  11917. {
  11918. // if (
  11919. // (screanpositionX - piece.transform.position.x < 0.5f && screanpositionX - piece.transform.position.x > -0.5f) &&
  11920. // (screanpositionY - piece.transform.position.y < 1.5f && screanpositionY - piece.transform.position.y > -1.5f) &&
  11921. // (screanpositionZ - piece.transform.position.z < 0.5f && screanpositionZ - piece.transform.position.z > -0.5f)
  11922. // )
  11923. float L_133 = V_2;
  11924. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_134 = __this->get_piece_6();
  11925. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_135;
  11926. L_135 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_134, /*hidden argument*/NULL);
  11927. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_136;
  11928. L_136 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_135, /*hidden argument*/NULL);
  11929. float L_137 = L_136.get_x_2();
  11930. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_133, (float)L_137))) < ((float)(0.5f)))))
  11931. {
  11932. goto IL_0498;
  11933. }
  11934. }
  11935. {
  11936. float L_138 = V_2;
  11937. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_139 = __this->get_piece_6();
  11938. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_140;
  11939. L_140 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_139, /*hidden argument*/NULL);
  11940. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_141;
  11941. L_141 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_140, /*hidden argument*/NULL);
  11942. float L_142 = L_141.get_x_2();
  11943. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_138, (float)L_142))) > ((float)(-0.5f)))))
  11944. {
  11945. goto IL_0498;
  11946. }
  11947. }
  11948. {
  11949. float L_143 = V_3;
  11950. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_144 = __this->get_piece_6();
  11951. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_145;
  11952. L_145 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_144, /*hidden argument*/NULL);
  11953. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_146;
  11954. L_146 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_145, /*hidden argument*/NULL);
  11955. float L_147 = L_146.get_y_3();
  11956. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_143, (float)L_147))) < ((float)(1.5f)))))
  11957. {
  11958. goto IL_0498;
  11959. }
  11960. }
  11961. {
  11962. float L_148 = V_3;
  11963. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_149 = __this->get_piece_6();
  11964. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_150;
  11965. L_150 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_149, /*hidden argument*/NULL);
  11966. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_151;
  11967. L_151 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_150, /*hidden argument*/NULL);
  11968. float L_152 = L_151.get_y_3();
  11969. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_148, (float)L_152))) > ((float)(-1.5f)))))
  11970. {
  11971. goto IL_0498;
  11972. }
  11973. }
  11974. {
  11975. float L_153 = V_4;
  11976. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_154 = __this->get_piece_6();
  11977. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_155;
  11978. L_155 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_154, /*hidden argument*/NULL);
  11979. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_156;
  11980. L_156 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_155, /*hidden argument*/NULL);
  11981. float L_157 = L_156.get_z_4();
  11982. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_153, (float)L_157))) < ((float)(0.5f)))))
  11983. {
  11984. goto IL_0495;
  11985. }
  11986. }
  11987. {
  11988. float L_158 = V_4;
  11989. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_159 = __this->get_piece_6();
  11990. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_160;
  11991. L_160 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_159, /*hidden argument*/NULL);
  11992. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_161;
  11993. L_161 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_160, /*hidden argument*/NULL);
  11994. float L_162 = L_161.get_z_4();
  11995. G_B35_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_158, (float)L_162))) > ((float)(-0.5f)))? 1 : 0);
  11996. goto IL_0496;
  11997. }
  11998. IL_0495:
  11999. {
  12000. G_B35_0 = 0;
  12001. }
  12002. IL_0496:
  12003. {
  12004. G_B37_0 = G_B35_0;
  12005. goto IL_0499;
  12006. }
  12007. IL_0498:
  12008. {
  12009. G_B37_0 = 0;
  12010. }
  12011. IL_0499:
  12012. {
  12013. V_10 = (bool)G_B37_0;
  12014. bool L_163 = V_10;
  12015. if (!L_163)
  12016. {
  12017. goto IL_0500;
  12018. }
  12019. }
  12020. {
  12021. // piece.transform.SetParent(screan.transform.parent);
  12022. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_164 = __this->get_piece_6();
  12023. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_165;
  12024. L_165 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_164, /*hidden argument*/NULL);
  12025. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_166 = V_1;
  12026. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_167;
  12027. L_167 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_166, /*hidden argument*/NULL);
  12028. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_168;
  12029. L_168 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_167, /*hidden argument*/NULL);
  12030. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_165, L_168, /*hidden argument*/NULL);
  12031. // piece.transform.position = new Vector3(screanpositionX, screanpositionY + 0.7f, screanpositionZ);
  12032. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_169 = __this->get_piece_6();
  12033. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_170;
  12034. L_170 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_169, /*hidden argument*/NULL);
  12035. float L_171 = V_2;
  12036. float L_172 = V_3;
  12037. float L_173 = V_4;
  12038. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_174;
  12039. memset((&L_174), 0, sizeof(L_174));
  12040. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_174), L_171, ((float)il2cpp_codegen_add((float)L_172, (float)(0.699999988f))), L_173, /*hidden argument*/NULL);
  12041. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_170, L_174, /*hidden argument*/NULL);
  12042. // clickSFX.Play();
  12043. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_175 = __this->get_clickSFX_15();
  12044. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_175, /*hidden argument*/NULL);
  12045. // piece.tag = piece.name;
  12046. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_176 = __this->get_piece_6();
  12047. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_177 = __this->get_piece_6();
  12048. String_t* L_178;
  12049. L_178 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_177, /*hidden argument*/NULL);
  12050. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_176, L_178, /*hidden argument*/NULL);
  12051. }
  12052. IL_0500:
  12053. {
  12054. }
  12055. IL_0501:
  12056. {
  12057. // if (piece.name == "e1" && lightC.transform.parent.childCount == 3 && screan.transform.parent.childCount == 2)
  12058. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_179 = __this->get_piece_6();
  12059. String_t* L_180;
  12060. L_180 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_179, /*hidden argument*/NULL);
  12061. bool L_181;
  12062. L_181 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_180, _stringLiteral27BFDD6F0DF418E88FA584BB1B2877F1A1A8FEED, /*hidden argument*/NULL);
  12063. if (!L_181)
  12064. {
  12065. goto IL_0545;
  12066. }
  12067. }
  12068. {
  12069. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_182 = __this->get_lightC_10();
  12070. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_183;
  12071. L_183 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_182, /*hidden argument*/NULL);
  12072. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_184;
  12073. L_184 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_183, /*hidden argument*/NULL);
  12074. int32_t L_185;
  12075. L_185 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_184, /*hidden argument*/NULL);
  12076. if ((!(((uint32_t)L_185) == ((uint32_t)3))))
  12077. {
  12078. goto IL_0545;
  12079. }
  12080. }
  12081. {
  12082. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_186 = V_1;
  12083. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_187;
  12084. L_187 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_186, /*hidden argument*/NULL);
  12085. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_188;
  12086. L_188 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_187, /*hidden argument*/NULL);
  12087. int32_t L_189;
  12088. L_189 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_188, /*hidden argument*/NULL);
  12089. G_B44_0 = ((((int32_t)L_189) == ((int32_t)2))? 1 : 0);
  12090. goto IL_0546;
  12091. }
  12092. IL_0545:
  12093. {
  12094. G_B44_0 = 0;
  12095. }
  12096. IL_0546:
  12097. {
  12098. V_11 = (bool)G_B44_0;
  12099. bool L_190 = V_11;
  12100. if (!L_190)
  12101. {
  12102. goto IL_06af;
  12103. }
  12104. }
  12105. {
  12106. // if (
  12107. // (positionX - piece.transform.position.x < 0.8f && positionX - piece.transform.position.x > 0.1f) &&
  12108. // (positionY - piece.transform.position.y < 1.3f && positionY - piece.transform.position.y > 0.3f) &&
  12109. // (positionZ - piece.transform.position.z < 0.5f && positionZ - piece.transform.position.z > -0.5f)
  12110. // )
  12111. float L_191 = __this->get_positionX_11();
  12112. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_192 = __this->get_piece_6();
  12113. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_193;
  12114. L_193 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_192, /*hidden argument*/NULL);
  12115. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_194;
  12116. L_194 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_193, /*hidden argument*/NULL);
  12117. float L_195 = L_194.get_x_2();
  12118. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_191, (float)L_195))) < ((float)(0.800000012f)))))
  12119. {
  12120. goto IL_062d;
  12121. }
  12122. }
  12123. {
  12124. float L_196 = __this->get_positionX_11();
  12125. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_197 = __this->get_piece_6();
  12126. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_198;
  12127. L_198 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_197, /*hidden argument*/NULL);
  12128. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_199;
  12129. L_199 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_198, /*hidden argument*/NULL);
  12130. float L_200 = L_199.get_x_2();
  12131. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_196, (float)L_200))) > ((float)(0.100000001f)))))
  12132. {
  12133. goto IL_062d;
  12134. }
  12135. }
  12136. {
  12137. float L_201 = __this->get_positionY_12();
  12138. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_202 = __this->get_piece_6();
  12139. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_203;
  12140. L_203 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_202, /*hidden argument*/NULL);
  12141. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_204;
  12142. L_204 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_203, /*hidden argument*/NULL);
  12143. float L_205 = L_204.get_y_3();
  12144. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_201, (float)L_205))) < ((float)(1.29999995f)))))
  12145. {
  12146. goto IL_062d;
  12147. }
  12148. }
  12149. {
  12150. float L_206 = __this->get_positionY_12();
  12151. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_207 = __this->get_piece_6();
  12152. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_208;
  12153. L_208 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_207, /*hidden argument*/NULL);
  12154. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_209;
  12155. L_209 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_208, /*hidden argument*/NULL);
  12156. float L_210 = L_209.get_y_3();
  12157. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_206, (float)L_210))) > ((float)(0.300000012f)))))
  12158. {
  12159. goto IL_062d;
  12160. }
  12161. }
  12162. {
  12163. float L_211 = __this->get_positionZ_13();
  12164. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_212 = __this->get_piece_6();
  12165. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_213;
  12166. L_213 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_212, /*hidden argument*/NULL);
  12167. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_214;
  12168. L_214 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_213, /*hidden argument*/NULL);
  12169. float L_215 = L_214.get_z_4();
  12170. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_211, (float)L_215))) < ((float)(0.5f)))))
  12171. {
  12172. goto IL_062a;
  12173. }
  12174. }
  12175. {
  12176. float L_216 = __this->get_positionZ_13();
  12177. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_217 = __this->get_piece_6();
  12178. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_218;
  12179. L_218 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_217, /*hidden argument*/NULL);
  12180. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_219;
  12181. L_219 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_218, /*hidden argument*/NULL);
  12182. float L_220 = L_219.get_z_4();
  12183. G_B52_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_216, (float)L_220))) > ((float)(-0.5f)))? 1 : 0);
  12184. goto IL_062b;
  12185. }
  12186. IL_062a:
  12187. {
  12188. G_B52_0 = 0;
  12189. }
  12190. IL_062b:
  12191. {
  12192. G_B54_0 = G_B52_0;
  12193. goto IL_062e;
  12194. }
  12195. IL_062d:
  12196. {
  12197. G_B54_0 = 0;
  12198. }
  12199. IL_062e:
  12200. {
  12201. V_12 = (bool)G_B54_0;
  12202. bool L_221 = V_12;
  12203. if (!L_221)
  12204. {
  12205. goto IL_06ae;
  12206. }
  12207. }
  12208. {
  12209. // piece.transform.SetParent(lightC.transform.parent);
  12210. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_222 = __this->get_piece_6();
  12211. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_223;
  12212. L_223 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_222, /*hidden argument*/NULL);
  12213. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_224 = __this->get_lightC_10();
  12214. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_225;
  12215. L_225 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_224, /*hidden argument*/NULL);
  12216. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_226;
  12217. L_226 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_225, /*hidden argument*/NULL);
  12218. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_223, L_226, /*hidden argument*/NULL);
  12219. // piece.transform.position = new Vector3(positionX-0.55f, positionY - 0.8f, positionZ);
  12220. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_227 = __this->get_piece_6();
  12221. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_228;
  12222. L_228 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_227, /*hidden argument*/NULL);
  12223. float L_229 = __this->get_positionX_11();
  12224. float L_230 = __this->get_positionY_12();
  12225. float L_231 = __this->get_positionZ_13();
  12226. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_232;
  12227. memset((&L_232), 0, sizeof(L_232));
  12228. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_232), ((float)il2cpp_codegen_subtract((float)L_229, (float)(0.550000012f))), ((float)il2cpp_codegen_subtract((float)L_230, (float)(0.800000012f))), L_231, /*hidden argument*/NULL);
  12229. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_228, L_232, /*hidden argument*/NULL);
  12230. // clickSFX.Play();
  12231. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_233 = __this->get_clickSFX_15();
  12232. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_233, /*hidden argument*/NULL);
  12233. // piece.tag = piece.name;
  12234. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_234 = __this->get_piece_6();
  12235. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_235 = __this->get_piece_6();
  12236. String_t* L_236;
  12237. L_236 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_235, /*hidden argument*/NULL);
  12238. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_234, L_236, /*hidden argument*/NULL);
  12239. }
  12240. IL_06ae:
  12241. {
  12242. }
  12243. IL_06af:
  12244. {
  12245. // if (piece.name == "e2" && lightC.transform.parent.childCount == 4 && screan.transform.parent.childCount == 2)
  12246. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_237 = __this->get_piece_6();
  12247. String_t* L_238;
  12248. L_238 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_237, /*hidden argument*/NULL);
  12249. bool L_239;
  12250. L_239 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_238, _stringLiteral538D36EE691FED642DADF20FFDCA09C6285EA0BC, /*hidden argument*/NULL);
  12251. if (!L_239)
  12252. {
  12253. goto IL_06f3;
  12254. }
  12255. }
  12256. {
  12257. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_240 = __this->get_lightC_10();
  12258. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_241;
  12259. L_241 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_240, /*hidden argument*/NULL);
  12260. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_242;
  12261. L_242 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_241, /*hidden argument*/NULL);
  12262. int32_t L_243;
  12263. L_243 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_242, /*hidden argument*/NULL);
  12264. if ((!(((uint32_t)L_243) == ((uint32_t)4))))
  12265. {
  12266. goto IL_06f3;
  12267. }
  12268. }
  12269. {
  12270. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_244 = V_1;
  12271. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_245;
  12272. L_245 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_244, /*hidden argument*/NULL);
  12273. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_246;
  12274. L_246 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_245, /*hidden argument*/NULL);
  12275. int32_t L_247;
  12276. L_247 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_246, /*hidden argument*/NULL);
  12277. G_B61_0 = ((((int32_t)L_247) == ((int32_t)2))? 1 : 0);
  12278. goto IL_06f4;
  12279. }
  12280. IL_06f3:
  12281. {
  12282. G_B61_0 = 0;
  12283. }
  12284. IL_06f4:
  12285. {
  12286. V_13 = (bool)G_B61_0;
  12287. bool L_248 = V_13;
  12288. if (!L_248)
  12289. {
  12290. goto IL_085d;
  12291. }
  12292. }
  12293. {
  12294. // if (
  12295. // (positionX - piece.transform.position.x < 2.3f && positionX - piece.transform.position.x > 1.5f) &&
  12296. // (positionY - piece.transform.position.y < 1.5f && positionY - piece.transform.position.y > 0.5f) &&
  12297. // (positionZ - piece.transform.position.z < 0.5f && positionZ - piece.transform.position.z > -0.5f)
  12298. // )
  12299. float L_249 = __this->get_positionX_11();
  12300. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_250 = __this->get_piece_6();
  12301. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_251;
  12302. L_251 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_250, /*hidden argument*/NULL);
  12303. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_252;
  12304. L_252 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_251, /*hidden argument*/NULL);
  12305. float L_253 = L_252.get_x_2();
  12306. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_249, (float)L_253))) < ((float)(2.29999995f)))))
  12307. {
  12308. goto IL_07db;
  12309. }
  12310. }
  12311. {
  12312. float L_254 = __this->get_positionX_11();
  12313. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_255 = __this->get_piece_6();
  12314. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_256;
  12315. L_256 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_255, /*hidden argument*/NULL);
  12316. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_257;
  12317. L_257 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_256, /*hidden argument*/NULL);
  12318. float L_258 = L_257.get_x_2();
  12319. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_254, (float)L_258))) > ((float)(1.5f)))))
  12320. {
  12321. goto IL_07db;
  12322. }
  12323. }
  12324. {
  12325. float L_259 = __this->get_positionY_12();
  12326. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_260 = __this->get_piece_6();
  12327. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_261;
  12328. L_261 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_260, /*hidden argument*/NULL);
  12329. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_262;
  12330. L_262 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_261, /*hidden argument*/NULL);
  12331. float L_263 = L_262.get_y_3();
  12332. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_259, (float)L_263))) < ((float)(1.5f)))))
  12333. {
  12334. goto IL_07db;
  12335. }
  12336. }
  12337. {
  12338. float L_264 = __this->get_positionY_12();
  12339. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_265 = __this->get_piece_6();
  12340. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_266;
  12341. L_266 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_265, /*hidden argument*/NULL);
  12342. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_267;
  12343. L_267 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_266, /*hidden argument*/NULL);
  12344. float L_268 = L_267.get_y_3();
  12345. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_264, (float)L_268))) > ((float)(0.5f)))))
  12346. {
  12347. goto IL_07db;
  12348. }
  12349. }
  12350. {
  12351. float L_269 = __this->get_positionZ_13();
  12352. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_270 = __this->get_piece_6();
  12353. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_271;
  12354. L_271 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_270, /*hidden argument*/NULL);
  12355. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_272;
  12356. L_272 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_271, /*hidden argument*/NULL);
  12357. float L_273 = L_272.get_z_4();
  12358. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_269, (float)L_273))) < ((float)(0.5f)))))
  12359. {
  12360. goto IL_07d8;
  12361. }
  12362. }
  12363. {
  12364. float L_274 = __this->get_positionZ_13();
  12365. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_275 = __this->get_piece_6();
  12366. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_276;
  12367. L_276 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_275, /*hidden argument*/NULL);
  12368. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_277;
  12369. L_277 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_276, /*hidden argument*/NULL);
  12370. float L_278 = L_277.get_z_4();
  12371. G_B69_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_274, (float)L_278))) > ((float)(-0.5f)))? 1 : 0);
  12372. goto IL_07d9;
  12373. }
  12374. IL_07d8:
  12375. {
  12376. G_B69_0 = 0;
  12377. }
  12378. IL_07d9:
  12379. {
  12380. G_B71_0 = G_B69_0;
  12381. goto IL_07dc;
  12382. }
  12383. IL_07db:
  12384. {
  12385. G_B71_0 = 0;
  12386. }
  12387. IL_07dc:
  12388. {
  12389. V_14 = (bool)G_B71_0;
  12390. bool L_279 = V_14;
  12391. if (!L_279)
  12392. {
  12393. goto IL_085c;
  12394. }
  12395. }
  12396. {
  12397. // piece.transform.SetParent(lightC.transform.parent);
  12398. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_280 = __this->get_piece_6();
  12399. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_281;
  12400. L_281 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_280, /*hidden argument*/NULL);
  12401. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_282 = __this->get_lightC_10();
  12402. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_283;
  12403. L_283 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_282, /*hidden argument*/NULL);
  12404. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_284;
  12405. L_284 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_283, /*hidden argument*/NULL);
  12406. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_281, L_284, /*hidden argument*/NULL);
  12407. // piece.transform.position = new Vector3(positionX-1.92f, positionY - 1f, positionZ);
  12408. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_285 = __this->get_piece_6();
  12409. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_286;
  12410. L_286 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_285, /*hidden argument*/NULL);
  12411. float L_287 = __this->get_positionX_11();
  12412. float L_288 = __this->get_positionY_12();
  12413. float L_289 = __this->get_positionZ_13();
  12414. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_290;
  12415. memset((&L_290), 0, sizeof(L_290));
  12416. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_290), ((float)il2cpp_codegen_subtract((float)L_287, (float)(1.91999996f))), ((float)il2cpp_codegen_subtract((float)L_288, (float)(1.0f))), L_289, /*hidden argument*/NULL);
  12417. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_286, L_290, /*hidden argument*/NULL);
  12418. // clickSFX.Play();
  12419. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_291 = __this->get_clickSFX_15();
  12420. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_291, /*hidden argument*/NULL);
  12421. // piece.tag = piece.name;
  12422. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_292 = __this->get_piece_6();
  12423. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_293 = __this->get_piece_6();
  12424. String_t* L_294;
  12425. L_294 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_293, /*hidden argument*/NULL);
  12426. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_292, L_294, /*hidden argument*/NULL);
  12427. }
  12428. IL_085c:
  12429. {
  12430. }
  12431. IL_085d:
  12432. {
  12433. // if (lightC.transform.parent.childCount == 5 && acitve && screan.transform.parent.childCount == 2)
  12434. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_295 = __this->get_lightC_10();
  12435. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_296;
  12436. L_296 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_295, /*hidden argument*/NULL);
  12437. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_297;
  12438. L_297 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_296, /*hidden argument*/NULL);
  12439. int32_t L_298;
  12440. L_298 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_297, /*hidden argument*/NULL);
  12441. if ((!(((uint32_t)L_298) == ((uint32_t)5))))
  12442. {
  12443. goto IL_0892;
  12444. }
  12445. }
  12446. {
  12447. bool L_299 = __this->get_acitve_17();
  12448. if (!L_299)
  12449. {
  12450. goto IL_0892;
  12451. }
  12452. }
  12453. {
  12454. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_300 = V_1;
  12455. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_301;
  12456. L_301 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_300, /*hidden argument*/NULL);
  12457. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_302;
  12458. L_302 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_301, /*hidden argument*/NULL);
  12459. int32_t L_303;
  12460. L_303 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_302, /*hidden argument*/NULL);
  12461. G_B78_0 = ((((int32_t)L_303) == ((int32_t)2))? 1 : 0);
  12462. goto IL_0893;
  12463. }
  12464. IL_0892:
  12465. {
  12466. G_B78_0 = 0;
  12467. }
  12468. IL_0893:
  12469. {
  12470. V_15 = (bool)G_B78_0;
  12471. bool L_304 = V_15;
  12472. if (!L_304)
  12473. {
  12474. goto IL_08bf;
  12475. }
  12476. }
  12477. {
  12478. // Instantiate(menu, GameObject.FindGameObjectWithTag("UI").transform);
  12479. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_305 = __this->get_menu_16();
  12480. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_306;
  12481. L_306 = GameObject_FindGameObjectWithTag_mFC215979EDFED361F88C336BF9E187F24434C63F(_stringLiteralB93F5E13E0AD8E8044D7D80E771F9A55F393D87F, /*hidden argument*/NULL);
  12482. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_307;
  12483. L_307 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_306, /*hidden argument*/NULL);
  12484. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  12485. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_308;
  12486. L_308 = Object_Instantiate_TisGameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319_mF131D53AB04E75E849487A7ACF79A8B27527F4B8(L_305, L_307, /*hidden argument*/Object_Instantiate_TisGameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319_mF131D53AB04E75E849487A7ACF79A8B27527F4B8_RuntimeMethod_var);
  12487. // acitve = false;
  12488. __this->set_acitve_17((bool)0);
  12489. goto IL_08c8;
  12490. }
  12491. IL_08bf:
  12492. {
  12493. // acitve = true;
  12494. __this->set_acitve_17((bool)1);
  12495. }
  12496. IL_08c8:
  12497. {
  12498. // isSelected = false;
  12499. __this->set_isSelected_4((bool)0);
  12500. }
  12501. IL_08d0:
  12502. {
  12503. // }
  12504. return;
  12505. }
  12506. }
  12507. // System.Void MoveNecklace::.ctor()
  12508. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveNecklace__ctor_m8544BAC7D1675EF5E9A49A099864E7FE479E0AA5 (MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384 * __this, const RuntimeMethod* method)
  12509. {
  12510. {
  12511. // public float positionX = 0f;
  12512. __this->set_positionX_11((0.0f));
  12513. // public float positionY = 0f;
  12514. __this->set_positionY_12((0.0f));
  12515. // public float positionZ = 0f;
  12516. __this->set_positionZ_13((0.0f));
  12517. // public bool acitve = true;
  12518. __this->set_acitve_17((bool)1);
  12519. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  12520. return;
  12521. }
  12522. }
  12523. #ifdef __clang__
  12524. #pragma clang diagnostic pop
  12525. #endif
  12526. #ifdef __clang__
  12527. #pragma clang diagnostic push
  12528. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  12529. #pragma clang diagnostic ignored "-Wunused-variable"
  12530. #endif
  12531. // System.Void MovePay::Start()
  12532. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePay_Start_m482C98FB13BDE7F96601BD6F7F81B6BD7734390B (MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B * __this, const RuntimeMethod* method)
  12533. {
  12534. {
  12535. // }
  12536. return;
  12537. }
  12538. }
  12539. // System.Void MovePay::Update()
  12540. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePay_Update_m615F394239A8FDD50B1AF6EA72099CDD677A8E7C (MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B * __this, const RuntimeMethod* method)
  12541. {
  12542. bool V_0 = false;
  12543. bool V_1 = false;
  12544. bool V_2 = false;
  12545. {
  12546. // if (Input.GetMouseButtonDown(0))
  12547. bool L_0;
  12548. L_0 = Input_GetMouseButtonDown_m466D81FDCC87C9CB07557B39DCB435EB691F1EF3(0, /*hidden argument*/NULL);
  12549. V_0 = L_0;
  12550. bool L_1 = V_0;
  12551. if (!L_1)
  12552. {
  12553. goto IL_0014;
  12554. }
  12555. }
  12556. {
  12557. // TouchClick();
  12558. MovePay_TouchClick_mE77F09AD83ABFFA7E07BF0165BB2252FECB2F0BE(__this, /*hidden argument*/NULL);
  12559. }
  12560. IL_0014:
  12561. {
  12562. // if (isSelected)
  12563. bool L_2 = __this->get_isSelected_4();
  12564. V_1 = L_2;
  12565. bool L_3 = V_1;
  12566. if (!L_3)
  12567. {
  12568. goto IL_0027;
  12569. }
  12570. }
  12571. {
  12572. // MovePiece();
  12573. MovePay_MovePiece_mF4420EC3B0F03992A2B912AE612797C5A5D85121(__this, /*hidden argument*/NULL);
  12574. }
  12575. IL_0027:
  12576. {
  12577. // if (Input.GetMouseButtonUp(0))
  12578. bool L_4;
  12579. L_4 = Input_GetMouseButtonUp_m2BA562F8C4FE8364EEC93970093E776371DF4022(0, /*hidden argument*/NULL);
  12580. V_2 = L_4;
  12581. bool L_5 = V_2;
  12582. if (!L_5)
  12583. {
  12584. goto IL_003a;
  12585. }
  12586. }
  12587. {
  12588. // FreePiece();
  12589. MovePay_FreePiece_mD243DBBEE2D7E6371B7B71AC55AEDD84AC9B5C32(__this, /*hidden argument*/NULL);
  12590. }
  12591. IL_003a:
  12592. {
  12593. // }
  12594. return;
  12595. }
  12596. }
  12597. // System.Void MovePay::TouchClick()
  12598. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePay_TouchClick_mE77F09AD83ABFFA7E07BF0165BB2252FECB2F0BE (MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B * __this, const RuntimeMethod* method)
  12599. {
  12600. static bool s_Il2CppMethodInitialized;
  12601. if (!s_Il2CppMethodInitialized)
  12602. {
  12603. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  12604. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B);
  12605. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80);
  12606. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352);
  12607. s_Il2CppMethodInitialized = true;
  12608. }
  12609. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  12610. memset((&V_0), 0, sizeof(V_0));
  12611. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 V_1;
  12612. memset((&V_1), 0, sizeof(V_1));
  12613. bool V_2 = false;
  12614. bool V_3 = false;
  12615. bool V_4 = false;
  12616. int32_t G_B8_0 = 0;
  12617. int32_t G_B10_0 = 0;
  12618. int32_t G_B12_0 = 0;
  12619. {
  12620. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); //���������Ĵ��ص�
  12621. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  12622. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  12623. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  12624. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  12625. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  12626. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  12627. V_0 = L_2;
  12628. // if (Physics.Raycast(ray, out hit))
  12629. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_3 = V_0;
  12630. bool L_4;
  12631. L_4 = Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E(L_3, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  12632. V_2 = L_4;
  12633. bool L_5 = V_2;
  12634. if (!L_5)
  12635. {
  12636. goto IL_019f;
  12637. }
  12638. }
  12639. {
  12640. // if (hit.collider.gameObject.tag == "shui")
  12641. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_6;
  12642. L_6 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  12643. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7;
  12644. L_7 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_6, /*hidden argument*/NULL);
  12645. String_t* L_8;
  12646. L_8 = GameObject_get_tag_mC21F33D368C18A631040F2887036C678B96ABC33(L_7, /*hidden argument*/NULL);
  12647. bool L_9;
  12648. L_9 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_8, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  12649. V_3 = L_9;
  12650. bool L_10 = V_3;
  12651. if (!L_10)
  12652. {
  12653. goto IL_0095;
  12654. }
  12655. }
  12656. {
  12657. // distanceRay = hit.distance;
  12658. float L_11;
  12659. L_11 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  12660. __this->set_distanceRay_5(L_11);
  12661. // piece = hit.collider.gameObject;
  12662. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_12;
  12663. L_12 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  12664. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_13;
  12665. L_13 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_12, /*hidden argument*/NULL);
  12666. __this->set_piece_6(L_13);
  12667. // offset = hit.point - hit.collider.gameObject.transform.position;
  12668. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14;
  12669. L_14 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  12670. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_15;
  12671. L_15 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  12672. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16;
  12673. L_16 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_15, /*hidden argument*/NULL);
  12674. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17;
  12675. L_17 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_16, /*hidden argument*/NULL);
  12676. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18;
  12677. L_18 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_17, /*hidden argument*/NULL);
  12678. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_19;
  12679. L_19 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_14, L_18, /*hidden argument*/NULL);
  12680. __this->set_offset_9(L_19);
  12681. // isSelected = true;
  12682. __this->set_isSelected_4((bool)1);
  12683. goto IL_019e;
  12684. }
  12685. IL_0095:
  12686. {
  12687. // else if (hit.collider.gameObject.transform.parent && (hit.collider.gameObject.transform.parent.name == "GrupoPiezas" || (hit.collider.gameObject.transform.parent.name == "group" && hit.collider.transform.parent.tag == "shui")))
  12688. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_20;
  12689. L_20 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  12690. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_21;
  12691. L_21 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_20, /*hidden argument*/NULL);
  12692. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_22;
  12693. L_22 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_21, /*hidden argument*/NULL);
  12694. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_23;
  12695. L_23 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_22, /*hidden argument*/NULL);
  12696. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  12697. bool L_24;
  12698. L_24 = Object_op_Implicit_mC8214E4F028CC2F036CC82BDB81D102A02893499(L_23, /*hidden argument*/NULL);
  12699. if (!L_24)
  12700. {
  12701. goto IL_0128;
  12702. }
  12703. }
  12704. {
  12705. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_25;
  12706. L_25 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  12707. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_26;
  12708. L_26 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_25, /*hidden argument*/NULL);
  12709. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_27;
  12710. L_27 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_26, /*hidden argument*/NULL);
  12711. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  12712. L_28 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_27, /*hidden argument*/NULL);
  12713. String_t* L_29;
  12714. L_29 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_28, /*hidden argument*/NULL);
  12715. bool L_30;
  12716. L_30 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_29, _stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80, /*hidden argument*/NULL);
  12717. if (L_30)
  12718. {
  12719. goto IL_0125;
  12720. }
  12721. }
  12722. {
  12723. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_31;
  12724. L_31 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  12725. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_32;
  12726. L_32 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_31, /*hidden argument*/NULL);
  12727. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_33;
  12728. L_33 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_32, /*hidden argument*/NULL);
  12729. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_34;
  12730. L_34 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_33, /*hidden argument*/NULL);
  12731. String_t* L_35;
  12732. L_35 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_34, /*hidden argument*/NULL);
  12733. bool L_36;
  12734. L_36 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_35, _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B, /*hidden argument*/NULL);
  12735. if (!L_36)
  12736. {
  12737. goto IL_0122;
  12738. }
  12739. }
  12740. {
  12741. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_37;
  12742. L_37 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  12743. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_38;
  12744. L_38 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_37, /*hidden argument*/NULL);
  12745. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_39;
  12746. L_39 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_38, /*hidden argument*/NULL);
  12747. String_t* L_40;
  12748. L_40 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_39, /*hidden argument*/NULL);
  12749. bool L_41;
  12750. L_41 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_40, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  12751. G_B8_0 = ((int32_t)(L_41));
  12752. goto IL_0123;
  12753. }
  12754. IL_0122:
  12755. {
  12756. G_B8_0 = 0;
  12757. }
  12758. IL_0123:
  12759. {
  12760. G_B10_0 = G_B8_0;
  12761. goto IL_0126;
  12762. }
  12763. IL_0125:
  12764. {
  12765. G_B10_0 = 1;
  12766. }
  12767. IL_0126:
  12768. {
  12769. G_B12_0 = G_B10_0;
  12770. goto IL_0129;
  12771. }
  12772. IL_0128:
  12773. {
  12774. G_B12_0 = 0;
  12775. }
  12776. IL_0129:
  12777. {
  12778. V_4 = (bool)G_B12_0;
  12779. bool L_42 = V_4;
  12780. if (!L_42)
  12781. {
  12782. goto IL_0195;
  12783. }
  12784. }
  12785. {
  12786. // distanceRay = hit.distance;
  12787. float L_43;
  12788. L_43 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  12789. __this->set_distanceRay_5(L_43);
  12790. // piece = hit.collider.gameObject.transform.parent.gameObject;
  12791. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_44;
  12792. L_44 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  12793. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_45;
  12794. L_45 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_44, /*hidden argument*/NULL);
  12795. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_46;
  12796. L_46 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_45, /*hidden argument*/NULL);
  12797. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47;
  12798. L_47 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_46, /*hidden argument*/NULL);
  12799. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_48;
  12800. L_48 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_47, /*hidden argument*/NULL);
  12801. __this->set_piece_6(L_48);
  12802. // offset = hit.point - hit.collider.gameObject.transform.parent.position;
  12803. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_49;
  12804. L_49 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  12805. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_50;
  12806. L_50 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  12807. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_51;
  12808. L_51 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_50, /*hidden argument*/NULL);
  12809. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_52;
  12810. L_52 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_51, /*hidden argument*/NULL);
  12811. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_53;
  12812. L_53 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_52, /*hidden argument*/NULL);
  12813. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_54;
  12814. L_54 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_53, /*hidden argument*/NULL);
  12815. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_55;
  12816. L_55 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_49, L_54, /*hidden argument*/NULL);
  12817. __this->set_offset_9(L_55);
  12818. // isSelected = true;
  12819. __this->set_isSelected_4((bool)1);
  12820. goto IL_019e;
  12821. }
  12822. IL_0195:
  12823. {
  12824. // isSelected = false;
  12825. __this->set_isSelected_4((bool)0);
  12826. }
  12827. IL_019e:
  12828. {
  12829. }
  12830. IL_019f:
  12831. {
  12832. // }
  12833. return;
  12834. }
  12835. }
  12836. // System.Void MovePay::MovePiece()
  12837. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePay_MovePiece_mF4420EC3B0F03992A2B912AE612797C5A5D85121 (MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B * __this, const RuntimeMethod* method)
  12838. {
  12839. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  12840. memset((&V_0), 0, sizeof(V_0));
  12841. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_1;
  12842. memset((&V_1), 0, sizeof(V_1));
  12843. {
  12844. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
  12845. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  12846. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  12847. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  12848. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  12849. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  12850. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  12851. V_0 = L_2;
  12852. // Vector3 limitRay = ray.GetPoint(distanceRay);
  12853. float L_3 = __this->get_distanceRay_5();
  12854. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
  12855. L_4 = Ray_GetPoint_mC92464E32E42603B7B3444938E8BB8ADA43AB240((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&V_0), L_3, /*hidden argument*/NULL);
  12856. V_1 = L_4;
  12857. // limitRay = new Vector3(limitRay.x, limitRay.y, limitRay.z);
  12858. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5 = V_1;
  12859. float L_6 = L_5.get_x_2();
  12860. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = V_1;
  12861. float L_8 = L_7.get_y_3();
  12862. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9 = V_1;
  12863. float L_10 = L_9.get_z_4();
  12864. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_1), L_6, L_8, L_10, /*hidden argument*/NULL);
  12865. // piece.transform.position = limitRay - offset;
  12866. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_piece_6();
  12867. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  12868. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  12869. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13 = V_1;
  12870. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14 = __this->get_offset_9();
  12871. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_15;
  12872. L_15 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_13, L_14, /*hidden argument*/NULL);
  12873. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_12, L_15, /*hidden argument*/NULL);
  12874. // }
  12875. return;
  12876. }
  12877. }
  12878. // System.Void MovePay::FreePiece()
  12879. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePay_FreePiece_mD243DBBEE2D7E6371B7B71AC55AEDD84AC9B5C32 (MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B * __this, const RuntimeMethod* method)
  12880. {
  12881. static bool s_Il2CppMethodInitialized;
  12882. if (!s_Il2CppMethodInitialized)
  12883. {
  12884. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_Instantiate_TisGameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319_mF131D53AB04E75E849487A7ACF79A8B27527F4B8_RuntimeMethod_var);
  12885. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  12886. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6);
  12887. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B);
  12888. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral71EA4692011949B72F9A850F0D18F588926770FB);
  12889. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8B861ECBEB0EFA9F29346AC75122A8279E1EBCC0);
  12890. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA44BC824D1CEF748CD0480C846B2260B878447AC);
  12891. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB93F5E13E0AD8E8044D7D80E771F9A55F393D87F);
  12892. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446);
  12893. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralE9BAC73547545E1B89F8FCAB3BBDF7135C1D74CD);
  12894. s_Il2CppMethodInitialized = true;
  12895. }
  12896. bool V_0 = false;
  12897. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_1 = NULL;
  12898. float V_2 = 0.0f;
  12899. float V_3 = 0.0f;
  12900. float V_4 = 0.0f;
  12901. bool V_5 = false;
  12902. bool V_6 = false;
  12903. bool V_7 = false;
  12904. bool V_8 = false;
  12905. bool V_9 = false;
  12906. bool V_10 = false;
  12907. bool V_11 = false;
  12908. bool V_12 = false;
  12909. bool V_13 = false;
  12910. bool V_14 = false;
  12911. bool V_15 = false;
  12912. int32_t G_B9_0 = 0;
  12913. int32_t G_B11_0 = 0;
  12914. int32_t G_B22_0 = 0;
  12915. int32_t G_B24_0 = 0;
  12916. int32_t G_B30_0 = 0;
  12917. int32_t G_B38_0 = 0;
  12918. int32_t G_B40_0 = 0;
  12919. int32_t G_B46_0 = 0;
  12920. int32_t G_B54_0 = 0;
  12921. int32_t G_B56_0 = 0;
  12922. int32_t G_B67_0 = 0;
  12923. int32_t G_B69_0 = 0;
  12924. int32_t G_B76_0 = 0;
  12925. {
  12926. // if (isSelected)
  12927. bool L_0 = __this->get_isSelected_4();
  12928. V_0 = L_0;
  12929. bool L_1 = V_0;
  12930. if (!L_1)
  12931. {
  12932. goto IL_08af;
  12933. }
  12934. }
  12935. {
  12936. // lightC = GameObject.Find("light");
  12937. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_2;
  12938. L_2 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6, /*hidden argument*/NULL);
  12939. __this->set_lightC_10(L_2);
  12940. // GameObject screan = GameObject.Find("group/screan");
  12941. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_3;
  12942. L_3 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteralA44BC824D1CEF748CD0480C846B2260B878447AC, /*hidden argument*/NULL);
  12943. V_1 = L_3;
  12944. // positionL = lightC.transform.position;
  12945. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_4 = __this->get_lightC_10();
  12946. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_5;
  12947. L_5 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_4, /*hidden argument*/NULL);
  12948. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6;
  12949. L_6 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_5, /*hidden argument*/NULL);
  12950. __this->set_positionL_14(L_6);
  12951. // positionX = lightC.transform.position.x;
  12952. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7 = __this->get_lightC_10();
  12953. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_8;
  12954. L_8 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_7, /*hidden argument*/NULL);
  12955. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  12956. L_9 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_8, /*hidden argument*/NULL);
  12957. float L_10 = L_9.get_x_2();
  12958. __this->set_positionX_11(L_10);
  12959. // positionY = lightC.transform.position.y;
  12960. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_lightC_10();
  12961. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  12962. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  12963. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13;
  12964. L_13 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_12, /*hidden argument*/NULL);
  12965. float L_14 = L_13.get_y_3();
  12966. __this->set_positionY_12(L_14);
  12967. // positionZ = lightC.transform.position.z;
  12968. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_15 = __this->get_lightC_10();
  12969. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_16;
  12970. L_16 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_15, /*hidden argument*/NULL);
  12971. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_17;
  12972. L_17 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_16, /*hidden argument*/NULL);
  12973. float L_18 = L_17.get_z_4();
  12974. __this->set_positionZ_13(L_18);
  12975. // float screanpositionX = screan.transform.position.x;
  12976. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_19 = V_1;
  12977. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_20;
  12978. L_20 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_19, /*hidden argument*/NULL);
  12979. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_21;
  12980. L_21 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_20, /*hidden argument*/NULL);
  12981. float L_22 = L_21.get_x_2();
  12982. V_2 = L_22;
  12983. // float screanpositionY = screan.transform.position.y;
  12984. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_23 = V_1;
  12985. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_24;
  12986. L_24 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_23, /*hidden argument*/NULL);
  12987. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_25;
  12988. L_25 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_24, /*hidden argument*/NULL);
  12989. float L_26 = L_25.get_y_3();
  12990. V_3 = L_26;
  12991. // float screanpositionZ = screan.transform.position.z;
  12992. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_27 = V_1;
  12993. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  12994. L_28 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_27, /*hidden argument*/NULL);
  12995. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_29;
  12996. L_29 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_28, /*hidden argument*/NULL);
  12997. float L_30 = L_29.get_z_4();
  12998. V_4 = L_30;
  12999. // if (piece.name == "group")
  13000. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_31 = __this->get_piece_6();
  13001. String_t* L_32;
  13002. L_32 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_31, /*hidden argument*/NULL);
  13003. bool L_33;
  13004. L_33 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_32, _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B, /*hidden argument*/NULL);
  13005. V_5 = L_33;
  13006. bool L_34 = V_5;
  13007. if (!L_34)
  13008. {
  13009. goto IL_0243;
  13010. }
  13011. }
  13012. {
  13013. // if (
  13014. // (positionX - piece.transform.position.x < 0.5f && positionX - piece.transform.position.x > -0.5f) &&
  13015. // (positionY - piece.transform.position.y < 0.5f && positionY - piece.transform.position.y > -0.5f) &&
  13016. // (positionZ - piece.transform.position.z < 0.35f && positionZ - piece.transform.position.z > -0.35f)
  13017. // )
  13018. float L_35 = __this->get_positionX_11();
  13019. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_36 = __this->get_piece_6();
  13020. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_37;
  13021. L_37 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_36, /*hidden argument*/NULL);
  13022. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_38;
  13023. L_38 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_37, /*hidden argument*/NULL);
  13024. float L_39 = L_38.get_x_2();
  13025. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_35, (float)L_39))) < ((float)(0.5f)))))
  13026. {
  13027. goto IL_01c1;
  13028. }
  13029. }
  13030. {
  13031. float L_40 = __this->get_positionX_11();
  13032. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_41 = __this->get_piece_6();
  13033. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_42;
  13034. L_42 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_41, /*hidden argument*/NULL);
  13035. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_43;
  13036. L_43 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_42, /*hidden argument*/NULL);
  13037. float L_44 = L_43.get_x_2();
  13038. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_40, (float)L_44))) > ((float)(-0.5f)))))
  13039. {
  13040. goto IL_01c1;
  13041. }
  13042. }
  13043. {
  13044. float L_45 = __this->get_positionY_12();
  13045. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_46 = __this->get_piece_6();
  13046. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47;
  13047. L_47 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_46, /*hidden argument*/NULL);
  13048. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_48;
  13049. L_48 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_47, /*hidden argument*/NULL);
  13050. float L_49 = L_48.get_y_3();
  13051. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_45, (float)L_49))) < ((float)(0.5f)))))
  13052. {
  13053. goto IL_01c1;
  13054. }
  13055. }
  13056. {
  13057. float L_50 = __this->get_positionY_12();
  13058. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_51 = __this->get_piece_6();
  13059. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_52;
  13060. L_52 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_51, /*hidden argument*/NULL);
  13061. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_53;
  13062. L_53 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_52, /*hidden argument*/NULL);
  13063. float L_54 = L_53.get_y_3();
  13064. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_50, (float)L_54))) > ((float)(-0.5f)))))
  13065. {
  13066. goto IL_01c1;
  13067. }
  13068. }
  13069. {
  13070. float L_55 = __this->get_positionZ_13();
  13071. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_56 = __this->get_piece_6();
  13072. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_57;
  13073. L_57 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_56, /*hidden argument*/NULL);
  13074. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_58;
  13075. L_58 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_57, /*hidden argument*/NULL);
  13076. float L_59 = L_58.get_z_4();
  13077. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_55, (float)L_59))) < ((float)(0.349999994f)))))
  13078. {
  13079. goto IL_01be;
  13080. }
  13081. }
  13082. {
  13083. float L_60 = __this->get_positionZ_13();
  13084. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_61 = __this->get_piece_6();
  13085. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_62;
  13086. L_62 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_61, /*hidden argument*/NULL);
  13087. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_63;
  13088. L_63 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_62, /*hidden argument*/NULL);
  13089. float L_64 = L_63.get_z_4();
  13090. G_B9_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_60, (float)L_64))) > ((float)(-0.349999994f)))? 1 : 0);
  13091. goto IL_01bf;
  13092. }
  13093. IL_01be:
  13094. {
  13095. G_B9_0 = 0;
  13096. }
  13097. IL_01bf:
  13098. {
  13099. G_B11_0 = G_B9_0;
  13100. goto IL_01c2;
  13101. }
  13102. IL_01c1:
  13103. {
  13104. G_B11_0 = 0;
  13105. }
  13106. IL_01c2:
  13107. {
  13108. V_6 = (bool)G_B11_0;
  13109. bool L_65 = V_6;
  13110. if (!L_65)
  13111. {
  13112. goto IL_0242;
  13113. }
  13114. }
  13115. {
  13116. // piece.transform.SetParent(lightC.transform.parent);
  13117. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_66 = __this->get_piece_6();
  13118. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_67;
  13119. L_67 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_66, /*hidden argument*/NULL);
  13120. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_68 = __this->get_lightC_10();
  13121. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_69;
  13122. L_69 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_68, /*hidden argument*/NULL);
  13123. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_70;
  13124. L_70 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_69, /*hidden argument*/NULL);
  13125. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_67, L_70, /*hidden argument*/NULL);
  13126. // piece.transform.position = new Vector3(positionX + 0.035f, positionY - 0.09f, positionZ + 0.1f);
  13127. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_71 = __this->get_piece_6();
  13128. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_72;
  13129. L_72 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_71, /*hidden argument*/NULL);
  13130. float L_73 = __this->get_positionX_11();
  13131. float L_74 = __this->get_positionY_12();
  13132. float L_75 = __this->get_positionZ_13();
  13133. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_76;
  13134. memset((&L_76), 0, sizeof(L_76));
  13135. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_76), ((float)il2cpp_codegen_add((float)L_73, (float)(0.0350000001f))), ((float)il2cpp_codegen_subtract((float)L_74, (float)(0.0900000036f))), ((float)il2cpp_codegen_add((float)L_75, (float)(0.100000001f))), /*hidden argument*/NULL);
  13136. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_72, L_76, /*hidden argument*/NULL);
  13137. // clickSFX.Play();
  13138. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_77 = __this->get_clickSFX_15();
  13139. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_77, /*hidden argument*/NULL);
  13140. // piece.tag = "screan";
  13141. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_78 = __this->get_piece_6();
  13142. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_78, _stringLiteral8B861ECBEB0EFA9F29346AC75122A8279E1EBCC0, /*hidden argument*/NULL);
  13143. }
  13144. IL_0242:
  13145. {
  13146. }
  13147. IL_0243:
  13148. {
  13149. // if (piece.name == "ai")
  13150. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_79 = __this->get_piece_6();
  13151. String_t* L_80;
  13152. L_80 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_79, /*hidden argument*/NULL);
  13153. bool L_81;
  13154. L_81 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_80, _stringLiteral71EA4692011949B72F9A850F0D18F588926770FB, /*hidden argument*/NULL);
  13155. V_7 = L_81;
  13156. bool L_82 = V_7;
  13157. if (!L_82)
  13158. {
  13159. goto IL_03ca;
  13160. }
  13161. }
  13162. {
  13163. // if (
  13164. // (positionX - piece.transform.position.x < 0.5f && positionX - piece.transform.position.x > -0.5f) &&
  13165. // (positionY - piece.transform.position.y < 0.5f && positionY - piece.transform.position.y > -0.5f) &&
  13166. // (positionZ - piece.transform.position.z < 0.35f && positionZ - piece.transform.position.z > -0.35f)
  13167. // )
  13168. float L_83 = __this->get_positionX_11();
  13169. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_84 = __this->get_piece_6();
  13170. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_85;
  13171. L_85 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_84, /*hidden argument*/NULL);
  13172. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_86;
  13173. L_86 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_85, /*hidden argument*/NULL);
  13174. float L_87 = L_86.get_x_2();
  13175. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_83, (float)L_87))) < ((float)(0.5f)))))
  13176. {
  13177. goto IL_033f;
  13178. }
  13179. }
  13180. {
  13181. float L_88 = __this->get_positionX_11();
  13182. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_89 = __this->get_piece_6();
  13183. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_90;
  13184. L_90 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_89, /*hidden argument*/NULL);
  13185. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_91;
  13186. L_91 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_90, /*hidden argument*/NULL);
  13187. float L_92 = L_91.get_x_2();
  13188. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_88, (float)L_92))) > ((float)(-0.5f)))))
  13189. {
  13190. goto IL_033f;
  13191. }
  13192. }
  13193. {
  13194. float L_93 = __this->get_positionY_12();
  13195. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_94 = __this->get_piece_6();
  13196. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_95;
  13197. L_95 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_94, /*hidden argument*/NULL);
  13198. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_96;
  13199. L_96 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_95, /*hidden argument*/NULL);
  13200. float L_97 = L_96.get_y_3();
  13201. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_93, (float)L_97))) < ((float)(0.5f)))))
  13202. {
  13203. goto IL_033f;
  13204. }
  13205. }
  13206. {
  13207. float L_98 = __this->get_positionY_12();
  13208. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_99 = __this->get_piece_6();
  13209. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_100;
  13210. L_100 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_99, /*hidden argument*/NULL);
  13211. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_101;
  13212. L_101 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_100, /*hidden argument*/NULL);
  13213. float L_102 = L_101.get_y_3();
  13214. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_98, (float)L_102))) > ((float)(-0.5f)))))
  13215. {
  13216. goto IL_033f;
  13217. }
  13218. }
  13219. {
  13220. float L_103 = __this->get_positionZ_13();
  13221. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_104 = __this->get_piece_6();
  13222. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_105;
  13223. L_105 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_104, /*hidden argument*/NULL);
  13224. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_106;
  13225. L_106 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_105, /*hidden argument*/NULL);
  13226. float L_107 = L_106.get_z_4();
  13227. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_103, (float)L_107))) < ((float)(0.349999994f)))))
  13228. {
  13229. goto IL_033c;
  13230. }
  13231. }
  13232. {
  13233. float L_108 = __this->get_positionZ_13();
  13234. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_109 = __this->get_piece_6();
  13235. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_110;
  13236. L_110 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_109, /*hidden argument*/NULL);
  13237. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_111;
  13238. L_111 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_110, /*hidden argument*/NULL);
  13239. float L_112 = L_111.get_z_4();
  13240. G_B22_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_108, (float)L_112))) > ((float)(-0.349999994f)))? 1 : 0);
  13241. goto IL_033d;
  13242. }
  13243. IL_033c:
  13244. {
  13245. G_B22_0 = 0;
  13246. }
  13247. IL_033d:
  13248. {
  13249. G_B24_0 = G_B22_0;
  13250. goto IL_0340;
  13251. }
  13252. IL_033f:
  13253. {
  13254. G_B24_0 = 0;
  13255. }
  13256. IL_0340:
  13257. {
  13258. V_8 = (bool)G_B24_0;
  13259. bool L_113 = V_8;
  13260. if (!L_113)
  13261. {
  13262. goto IL_03c9;
  13263. }
  13264. }
  13265. {
  13266. // piece.transform.SetParent(lightC.transform.parent);
  13267. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_114 = __this->get_piece_6();
  13268. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_115;
  13269. L_115 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_114, /*hidden argument*/NULL);
  13270. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_116 = __this->get_lightC_10();
  13271. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_117;
  13272. L_117 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_116, /*hidden argument*/NULL);
  13273. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_118;
  13274. L_118 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_117, /*hidden argument*/NULL);
  13275. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_115, L_118, /*hidden argument*/NULL);
  13276. // piece.transform.position = new Vector3(positionX + 0.035f, positionY - 0.09f, positionZ - 0.1f);
  13277. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_119 = __this->get_piece_6();
  13278. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_120;
  13279. L_120 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_119, /*hidden argument*/NULL);
  13280. float L_121 = __this->get_positionX_11();
  13281. float L_122 = __this->get_positionY_12();
  13282. float L_123 = __this->get_positionZ_13();
  13283. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_124;
  13284. memset((&L_124), 0, sizeof(L_124));
  13285. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_124), ((float)il2cpp_codegen_add((float)L_121, (float)(0.0350000001f))), ((float)il2cpp_codegen_subtract((float)L_122, (float)(0.0900000036f))), ((float)il2cpp_codegen_subtract((float)L_123, (float)(0.100000001f))), /*hidden argument*/NULL);
  13286. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_120, L_124, /*hidden argument*/NULL);
  13287. // clickSFX.Play();
  13288. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_125 = __this->get_clickSFX_15();
  13289. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_125, /*hidden argument*/NULL);
  13290. // piece.tag = piece.name;
  13291. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_126 = __this->get_piece_6();
  13292. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_127 = __this->get_piece_6();
  13293. String_t* L_128;
  13294. L_128 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_127, /*hidden argument*/NULL);
  13295. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_126, L_128, /*hidden argument*/NULL);
  13296. }
  13297. IL_03c9:
  13298. {
  13299. }
  13300. IL_03ca:
  13301. {
  13302. // if (piece.name == "j2" && !activeLeft)
  13303. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_129 = __this->get_piece_6();
  13304. String_t* L_130;
  13305. L_130 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_129, /*hidden argument*/NULL);
  13306. bool L_131;
  13307. L_131 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_130, _stringLiteralE9BAC73547545E1B89F8FCAB3BBDF7135C1D74CD, /*hidden argument*/NULL);
  13308. if (!L_131)
  13309. {
  13310. goto IL_03ec;
  13311. }
  13312. }
  13313. {
  13314. bool L_132 = __this->get_activeLeft_18();
  13315. G_B30_0 = ((((int32_t)L_132) == ((int32_t)0))? 1 : 0);
  13316. goto IL_03ed;
  13317. }
  13318. IL_03ec:
  13319. {
  13320. G_B30_0 = 0;
  13321. }
  13322. IL_03ed:
  13323. {
  13324. V_9 = (bool)G_B30_0;
  13325. bool L_133 = V_9;
  13326. if (!L_133)
  13327. {
  13328. goto IL_0560;
  13329. }
  13330. }
  13331. {
  13332. // if (
  13333. // (positionX - piece.transform.position.x < -1.2f && positionX - piece.transform.position.x > -1.55f) &&
  13334. // (positionY - piece.transform.position.y < 1.25f && positionY - piece.transform.position.y > 0.25f) &&
  13335. // (positionZ - piece.transform.position.z < 0.5f && positionZ - piece.transform.position.z > -0.5f)
  13336. // )
  13337. float L_134 = __this->get_positionX_11();
  13338. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_135 = __this->get_piece_6();
  13339. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_136;
  13340. L_136 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_135, /*hidden argument*/NULL);
  13341. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_137;
  13342. L_137 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_136, /*hidden argument*/NULL);
  13343. float L_138 = L_137.get_x_2();
  13344. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_134, (float)L_138))) < ((float)(-1.20000005f)))))
  13345. {
  13346. goto IL_04d4;
  13347. }
  13348. }
  13349. {
  13350. float L_139 = __this->get_positionX_11();
  13351. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_140 = __this->get_piece_6();
  13352. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_141;
  13353. L_141 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_140, /*hidden argument*/NULL);
  13354. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_142;
  13355. L_142 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_141, /*hidden argument*/NULL);
  13356. float L_143 = L_142.get_x_2();
  13357. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_139, (float)L_143))) > ((float)(-1.54999995f)))))
  13358. {
  13359. goto IL_04d4;
  13360. }
  13361. }
  13362. {
  13363. float L_144 = __this->get_positionY_12();
  13364. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_145 = __this->get_piece_6();
  13365. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_146;
  13366. L_146 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_145, /*hidden argument*/NULL);
  13367. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_147;
  13368. L_147 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_146, /*hidden argument*/NULL);
  13369. float L_148 = L_147.get_y_3();
  13370. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_144, (float)L_148))) < ((float)(1.25f)))))
  13371. {
  13372. goto IL_04d4;
  13373. }
  13374. }
  13375. {
  13376. float L_149 = __this->get_positionY_12();
  13377. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_150 = __this->get_piece_6();
  13378. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_151;
  13379. L_151 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_150, /*hidden argument*/NULL);
  13380. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_152;
  13381. L_152 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_151, /*hidden argument*/NULL);
  13382. float L_153 = L_152.get_y_3();
  13383. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_149, (float)L_153))) > ((float)(0.25f)))))
  13384. {
  13385. goto IL_04d4;
  13386. }
  13387. }
  13388. {
  13389. float L_154 = __this->get_positionZ_13();
  13390. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_155 = __this->get_piece_6();
  13391. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_156;
  13392. L_156 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_155, /*hidden argument*/NULL);
  13393. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_157;
  13394. L_157 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_156, /*hidden argument*/NULL);
  13395. float L_158 = L_157.get_z_4();
  13396. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_154, (float)L_158))) < ((float)(0.5f)))))
  13397. {
  13398. goto IL_04d1;
  13399. }
  13400. }
  13401. {
  13402. float L_159 = __this->get_positionZ_13();
  13403. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_160 = __this->get_piece_6();
  13404. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_161;
  13405. L_161 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_160, /*hidden argument*/NULL);
  13406. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_162;
  13407. L_162 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_161, /*hidden argument*/NULL);
  13408. float L_163 = L_162.get_z_4();
  13409. G_B38_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_159, (float)L_163))) > ((float)(-0.5f)))? 1 : 0);
  13410. goto IL_04d2;
  13411. }
  13412. IL_04d1:
  13413. {
  13414. G_B38_0 = 0;
  13415. }
  13416. IL_04d2:
  13417. {
  13418. G_B40_0 = G_B38_0;
  13419. goto IL_04d5;
  13420. }
  13421. IL_04d4:
  13422. {
  13423. G_B40_0 = 0;
  13424. }
  13425. IL_04d5:
  13426. {
  13427. V_10 = (bool)G_B40_0;
  13428. bool L_164 = V_10;
  13429. if (!L_164)
  13430. {
  13431. goto IL_055f;
  13432. }
  13433. }
  13434. {
  13435. // piece.transform.SetParent(lightC.transform.parent);
  13436. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_165 = __this->get_piece_6();
  13437. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_166;
  13438. L_166 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_165, /*hidden argument*/NULL);
  13439. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_167 = __this->get_lightC_10();
  13440. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_168;
  13441. L_168 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_167, /*hidden argument*/NULL);
  13442. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_169;
  13443. L_169 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_168, /*hidden argument*/NULL);
  13444. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_166, L_169, /*hidden argument*/NULL);
  13445. // piece.transform.position = new Vector3(positionX + 1.48f, positionY - 0.75f, positionZ);
  13446. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_170 = __this->get_piece_6();
  13447. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_171;
  13448. L_171 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_170, /*hidden argument*/NULL);
  13449. float L_172 = __this->get_positionX_11();
  13450. float L_173 = __this->get_positionY_12();
  13451. float L_174 = __this->get_positionZ_13();
  13452. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_175;
  13453. memset((&L_175), 0, sizeof(L_175));
  13454. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_175), ((float)il2cpp_codegen_add((float)L_172, (float)(1.48000002f))), ((float)il2cpp_codegen_subtract((float)L_173, (float)(0.75f))), L_174, /*hidden argument*/NULL);
  13455. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_171, L_175, /*hidden argument*/NULL);
  13456. // clickSFX.Play();
  13457. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_176 = __this->get_clickSFX_15();
  13458. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_176, /*hidden argument*/NULL);
  13459. // piece.tag = piece.name;
  13460. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_177 = __this->get_piece_6();
  13461. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_178 = __this->get_piece_6();
  13462. String_t* L_179;
  13463. L_179 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_178, /*hidden argument*/NULL);
  13464. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_177, L_179, /*hidden argument*/NULL);
  13465. // activeLeft = true;
  13466. __this->set_activeLeft_18((bool)1);
  13467. }
  13468. IL_055f:
  13469. {
  13470. }
  13471. IL_0560:
  13472. {
  13473. // if (piece.name == "j2" && !activeRight)
  13474. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_180 = __this->get_piece_6();
  13475. String_t* L_181;
  13476. L_181 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_180, /*hidden argument*/NULL);
  13477. bool L_182;
  13478. L_182 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_181, _stringLiteralE9BAC73547545E1B89F8FCAB3BBDF7135C1D74CD, /*hidden argument*/NULL);
  13479. if (!L_182)
  13480. {
  13481. goto IL_0582;
  13482. }
  13483. }
  13484. {
  13485. bool L_183 = __this->get_activeRight_19();
  13486. G_B46_0 = ((((int32_t)L_183) == ((int32_t)0))? 1 : 0);
  13487. goto IL_0583;
  13488. }
  13489. IL_0582:
  13490. {
  13491. G_B46_0 = 0;
  13492. }
  13493. IL_0583:
  13494. {
  13495. V_11 = (bool)G_B46_0;
  13496. bool L_184 = V_11;
  13497. if (!L_184)
  13498. {
  13499. goto IL_06f6;
  13500. }
  13501. }
  13502. {
  13503. // if (
  13504. // (positionX - piece.transform.position.x < 1.55f && positionX - piece.transform.position.x > 1.2f) &&
  13505. // (positionY - piece.transform.position.y < 1.25f && positionY - piece.transform.position.y > 0.25f) &&
  13506. // (positionZ - piece.transform.position.z < 0.5f && positionZ - piece.transform.position.z > -0.5f)
  13507. // )
  13508. float L_185 = __this->get_positionX_11();
  13509. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_186 = __this->get_piece_6();
  13510. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_187;
  13511. L_187 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_186, /*hidden argument*/NULL);
  13512. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_188;
  13513. L_188 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_187, /*hidden argument*/NULL);
  13514. float L_189 = L_188.get_x_2();
  13515. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_185, (float)L_189))) < ((float)(1.54999995f)))))
  13516. {
  13517. goto IL_066a;
  13518. }
  13519. }
  13520. {
  13521. float L_190 = __this->get_positionX_11();
  13522. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_191 = __this->get_piece_6();
  13523. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_192;
  13524. L_192 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_191, /*hidden argument*/NULL);
  13525. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_193;
  13526. L_193 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_192, /*hidden argument*/NULL);
  13527. float L_194 = L_193.get_x_2();
  13528. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_190, (float)L_194))) > ((float)(1.20000005f)))))
  13529. {
  13530. goto IL_066a;
  13531. }
  13532. }
  13533. {
  13534. float L_195 = __this->get_positionY_12();
  13535. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_196 = __this->get_piece_6();
  13536. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_197;
  13537. L_197 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_196, /*hidden argument*/NULL);
  13538. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_198;
  13539. L_198 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_197, /*hidden argument*/NULL);
  13540. float L_199 = L_198.get_y_3();
  13541. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_195, (float)L_199))) < ((float)(1.25f)))))
  13542. {
  13543. goto IL_066a;
  13544. }
  13545. }
  13546. {
  13547. float L_200 = __this->get_positionY_12();
  13548. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_201 = __this->get_piece_6();
  13549. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_202;
  13550. L_202 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_201, /*hidden argument*/NULL);
  13551. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_203;
  13552. L_203 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_202, /*hidden argument*/NULL);
  13553. float L_204 = L_203.get_y_3();
  13554. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_200, (float)L_204))) > ((float)(0.25f)))))
  13555. {
  13556. goto IL_066a;
  13557. }
  13558. }
  13559. {
  13560. float L_205 = __this->get_positionZ_13();
  13561. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_206 = __this->get_piece_6();
  13562. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_207;
  13563. L_207 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_206, /*hidden argument*/NULL);
  13564. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_208;
  13565. L_208 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_207, /*hidden argument*/NULL);
  13566. float L_209 = L_208.get_z_4();
  13567. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_205, (float)L_209))) < ((float)(0.5f)))))
  13568. {
  13569. goto IL_0667;
  13570. }
  13571. }
  13572. {
  13573. float L_210 = __this->get_positionZ_13();
  13574. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_211 = __this->get_piece_6();
  13575. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_212;
  13576. L_212 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_211, /*hidden argument*/NULL);
  13577. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_213;
  13578. L_213 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_212, /*hidden argument*/NULL);
  13579. float L_214 = L_213.get_z_4();
  13580. G_B54_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_210, (float)L_214))) > ((float)(-0.5f)))? 1 : 0);
  13581. goto IL_0668;
  13582. }
  13583. IL_0667:
  13584. {
  13585. G_B54_0 = 0;
  13586. }
  13587. IL_0668:
  13588. {
  13589. G_B56_0 = G_B54_0;
  13590. goto IL_066b;
  13591. }
  13592. IL_066a:
  13593. {
  13594. G_B56_0 = 0;
  13595. }
  13596. IL_066b:
  13597. {
  13598. V_12 = (bool)G_B56_0;
  13599. bool L_215 = V_12;
  13600. if (!L_215)
  13601. {
  13602. goto IL_06f5;
  13603. }
  13604. }
  13605. {
  13606. // piece.transform.SetParent(lightC.transform.parent);
  13607. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_216 = __this->get_piece_6();
  13608. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_217;
  13609. L_217 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_216, /*hidden argument*/NULL);
  13610. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_218 = __this->get_lightC_10();
  13611. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_219;
  13612. L_219 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_218, /*hidden argument*/NULL);
  13613. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_220;
  13614. L_220 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_219, /*hidden argument*/NULL);
  13615. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_217, L_220, /*hidden argument*/NULL);
  13616. // piece.transform.position = new Vector3(positionX - 1.48f, positionY - 0.75f, positionZ);
  13617. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_221 = __this->get_piece_6();
  13618. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_222;
  13619. L_222 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_221, /*hidden argument*/NULL);
  13620. float L_223 = __this->get_positionX_11();
  13621. float L_224 = __this->get_positionY_12();
  13622. float L_225 = __this->get_positionZ_13();
  13623. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_226;
  13624. memset((&L_226), 0, sizeof(L_226));
  13625. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_226), ((float)il2cpp_codegen_subtract((float)L_223, (float)(1.48000002f))), ((float)il2cpp_codegen_subtract((float)L_224, (float)(0.75f))), L_225, /*hidden argument*/NULL);
  13626. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_222, L_226, /*hidden argument*/NULL);
  13627. // clickSFX.Play();
  13628. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_227 = __this->get_clickSFX_15();
  13629. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_227, /*hidden argument*/NULL);
  13630. // piece.tag = piece.name;
  13631. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_228 = __this->get_piece_6();
  13632. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_229 = __this->get_piece_6();
  13633. String_t* L_230;
  13634. L_230 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_229, /*hidden argument*/NULL);
  13635. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_228, L_230, /*hidden argument*/NULL);
  13636. // activeRight = true;
  13637. __this->set_activeRight_19((bool)1);
  13638. }
  13639. IL_06f5:
  13640. {
  13641. }
  13642. IL_06f6:
  13643. {
  13644. // if (piece.name == "tou")
  13645. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_231 = __this->get_piece_6();
  13646. String_t* L_232;
  13647. L_232 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_231, /*hidden argument*/NULL);
  13648. bool L_233;
  13649. L_233 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_232, _stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446, /*hidden argument*/NULL);
  13650. V_13 = L_233;
  13651. bool L_234 = V_13;
  13652. if (!L_234)
  13653. {
  13654. goto IL_083c;
  13655. }
  13656. }
  13657. {
  13658. // if (
  13659. // (screanpositionX - piece.transform.position.x < 0.5f && screanpositionX - piece.transform.position.x > -0.5f) &&
  13660. // (screanpositionY - piece.transform.position.y < 1.5f && screanpositionY - piece.transform.position.y > -1.5f) &&
  13661. // (screanpositionZ - piece.transform.position.z < 0.5f && screanpositionZ - piece.transform.position.z > -0.5f)
  13662. // )
  13663. float L_235 = V_2;
  13664. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_236 = __this->get_piece_6();
  13665. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_237;
  13666. L_237 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_236, /*hidden argument*/NULL);
  13667. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_238;
  13668. L_238 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_237, /*hidden argument*/NULL);
  13669. float L_239 = L_238.get_x_2();
  13670. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_235, (float)L_239))) < ((float)(0.5f)))))
  13671. {
  13672. goto IL_07d3;
  13673. }
  13674. }
  13675. {
  13676. float L_240 = V_2;
  13677. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_241 = __this->get_piece_6();
  13678. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_242;
  13679. L_242 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_241, /*hidden argument*/NULL);
  13680. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_243;
  13681. L_243 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_242, /*hidden argument*/NULL);
  13682. float L_244 = L_243.get_x_2();
  13683. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_240, (float)L_244))) > ((float)(-0.5f)))))
  13684. {
  13685. goto IL_07d3;
  13686. }
  13687. }
  13688. {
  13689. float L_245 = V_3;
  13690. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_246 = __this->get_piece_6();
  13691. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_247;
  13692. L_247 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_246, /*hidden argument*/NULL);
  13693. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_248;
  13694. L_248 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_247, /*hidden argument*/NULL);
  13695. float L_249 = L_248.get_y_3();
  13696. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_245, (float)L_249))) < ((float)(1.5f)))))
  13697. {
  13698. goto IL_07d3;
  13699. }
  13700. }
  13701. {
  13702. float L_250 = V_3;
  13703. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_251 = __this->get_piece_6();
  13704. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_252;
  13705. L_252 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_251, /*hidden argument*/NULL);
  13706. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_253;
  13707. L_253 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_252, /*hidden argument*/NULL);
  13708. float L_254 = L_253.get_y_3();
  13709. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_250, (float)L_254))) > ((float)(-1.5f)))))
  13710. {
  13711. goto IL_07d3;
  13712. }
  13713. }
  13714. {
  13715. float L_255 = V_4;
  13716. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_256 = __this->get_piece_6();
  13717. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_257;
  13718. L_257 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_256, /*hidden argument*/NULL);
  13719. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_258;
  13720. L_258 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_257, /*hidden argument*/NULL);
  13721. float L_259 = L_258.get_z_4();
  13722. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_255, (float)L_259))) < ((float)(0.5f)))))
  13723. {
  13724. goto IL_07d0;
  13725. }
  13726. }
  13727. {
  13728. float L_260 = V_4;
  13729. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_261 = __this->get_piece_6();
  13730. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_262;
  13731. L_262 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_261, /*hidden argument*/NULL);
  13732. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_263;
  13733. L_263 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_262, /*hidden argument*/NULL);
  13734. float L_264 = L_263.get_z_4();
  13735. G_B67_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_260, (float)L_264))) > ((float)(-0.5f)))? 1 : 0);
  13736. goto IL_07d1;
  13737. }
  13738. IL_07d0:
  13739. {
  13740. G_B67_0 = 0;
  13741. }
  13742. IL_07d1:
  13743. {
  13744. G_B69_0 = G_B67_0;
  13745. goto IL_07d4;
  13746. }
  13747. IL_07d3:
  13748. {
  13749. G_B69_0 = 0;
  13750. }
  13751. IL_07d4:
  13752. {
  13753. V_14 = (bool)G_B69_0;
  13754. bool L_265 = V_14;
  13755. if (!L_265)
  13756. {
  13757. goto IL_083b;
  13758. }
  13759. }
  13760. {
  13761. // piece.transform.SetParent(screan.transform.parent);
  13762. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_266 = __this->get_piece_6();
  13763. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_267;
  13764. L_267 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_266, /*hidden argument*/NULL);
  13765. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_268 = V_1;
  13766. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_269;
  13767. L_269 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_268, /*hidden argument*/NULL);
  13768. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_270;
  13769. L_270 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_269, /*hidden argument*/NULL);
  13770. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_267, L_270, /*hidden argument*/NULL);
  13771. // piece.transform.position = new Vector3(screanpositionX, screanpositionY + 0.8f, screanpositionZ);
  13772. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_271 = __this->get_piece_6();
  13773. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_272;
  13774. L_272 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_271, /*hidden argument*/NULL);
  13775. float L_273 = V_2;
  13776. float L_274 = V_3;
  13777. float L_275 = V_4;
  13778. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_276;
  13779. memset((&L_276), 0, sizeof(L_276));
  13780. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_276), L_273, ((float)il2cpp_codegen_add((float)L_274, (float)(0.800000012f))), L_275, /*hidden argument*/NULL);
  13781. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_272, L_276, /*hidden argument*/NULL);
  13782. // clickSFX.Play();
  13783. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_277 = __this->get_clickSFX_15();
  13784. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_277, /*hidden argument*/NULL);
  13785. // piece.tag = piece.name;
  13786. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_278 = __this->get_piece_6();
  13787. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_279 = __this->get_piece_6();
  13788. String_t* L_280;
  13789. L_280 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_279, /*hidden argument*/NULL);
  13790. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_278, L_280, /*hidden argument*/NULL);
  13791. }
  13792. IL_083b:
  13793. {
  13794. }
  13795. IL_083c:
  13796. {
  13797. // if (lightC.transform.parent.childCount == 5 && acitve && screan.transform.parent.childCount == 2)
  13798. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_281 = __this->get_lightC_10();
  13799. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_282;
  13800. L_282 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_281, /*hidden argument*/NULL);
  13801. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_283;
  13802. L_283 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_282, /*hidden argument*/NULL);
  13803. int32_t L_284;
  13804. L_284 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_283, /*hidden argument*/NULL);
  13805. if ((!(((uint32_t)L_284) == ((uint32_t)5))))
  13806. {
  13807. goto IL_0871;
  13808. }
  13809. }
  13810. {
  13811. bool L_285 = __this->get_acitve_17();
  13812. if (!L_285)
  13813. {
  13814. goto IL_0871;
  13815. }
  13816. }
  13817. {
  13818. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_286 = V_1;
  13819. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_287;
  13820. L_287 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_286, /*hidden argument*/NULL);
  13821. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_288;
  13822. L_288 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_287, /*hidden argument*/NULL);
  13823. int32_t L_289;
  13824. L_289 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_288, /*hidden argument*/NULL);
  13825. G_B76_0 = ((((int32_t)L_289) == ((int32_t)2))? 1 : 0);
  13826. goto IL_0872;
  13827. }
  13828. IL_0871:
  13829. {
  13830. G_B76_0 = 0;
  13831. }
  13832. IL_0872:
  13833. {
  13834. V_15 = (bool)G_B76_0;
  13835. bool L_290 = V_15;
  13836. if (!L_290)
  13837. {
  13838. goto IL_089e;
  13839. }
  13840. }
  13841. {
  13842. // Instantiate(menu, GameObject.FindGameObjectWithTag("UI").transform);
  13843. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_291 = __this->get_menu_16();
  13844. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_292;
  13845. L_292 = GameObject_FindGameObjectWithTag_mFC215979EDFED361F88C336BF9E187F24434C63F(_stringLiteralB93F5E13E0AD8E8044D7D80E771F9A55F393D87F, /*hidden argument*/NULL);
  13846. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_293;
  13847. L_293 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_292, /*hidden argument*/NULL);
  13848. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  13849. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_294;
  13850. L_294 = Object_Instantiate_TisGameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319_mF131D53AB04E75E849487A7ACF79A8B27527F4B8(L_291, L_293, /*hidden argument*/Object_Instantiate_TisGameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319_mF131D53AB04E75E849487A7ACF79A8B27527F4B8_RuntimeMethod_var);
  13851. // acitve = false;
  13852. __this->set_acitve_17((bool)0);
  13853. goto IL_08a7;
  13854. }
  13855. IL_089e:
  13856. {
  13857. // acitve = true;
  13858. __this->set_acitve_17((bool)1);
  13859. }
  13860. IL_08a7:
  13861. {
  13862. // isSelected = false;
  13863. __this->set_isSelected_4((bool)0);
  13864. }
  13865. IL_08af:
  13866. {
  13867. // }
  13868. return;
  13869. }
  13870. }
  13871. // System.Void MovePay::.ctor()
  13872. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePay__ctor_m1FC415612624FDCB02F966490A2CBE59601EA5C3 (MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B * __this, const RuntimeMethod* method)
  13873. {
  13874. {
  13875. // public float positionX = 0f;
  13876. __this->set_positionX_11((0.0f));
  13877. // public float positionY = 0f;
  13878. __this->set_positionY_12((0.0f));
  13879. // public float positionZ = 0f;
  13880. __this->set_positionZ_13((0.0f));
  13881. // public bool acitve = true;
  13882. __this->set_acitve_17((bool)1);
  13883. // public bool activeLeft = false;
  13884. __this->set_activeLeft_18((bool)0);
  13885. // public bool activeRight = false;
  13886. __this->set_activeRight_19((bool)0);
  13887. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  13888. return;
  13889. }
  13890. }
  13891. #ifdef __clang__
  13892. #pragma clang diagnostic pop
  13893. #endif
  13894. #ifdef __clang__
  13895. #pragma clang diagnostic push
  13896. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  13897. #pragma clang diagnostic ignored "-Wunused-variable"
  13898. #endif
  13899. // System.Void MovePolice::Start()
  13900. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice_Start_m7423CF91E3AC4AC2BB9F1BAA452FDE99445087D9 (MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 * __this, const RuntimeMethod* method)
  13901. {
  13902. {
  13903. // }
  13904. return;
  13905. }
  13906. }
  13907. // System.Void MovePolice::Update()
  13908. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice_Update_mC73E088411B823589024B6234BC76A3EEB318D2A (MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 * __this, const RuntimeMethod* method)
  13909. {
  13910. bool V_0 = false;
  13911. bool V_1 = false;
  13912. bool V_2 = false;
  13913. {
  13914. // if (Input.GetMouseButtonDown(0))
  13915. bool L_0;
  13916. L_0 = Input_GetMouseButtonDown_m466D81FDCC87C9CB07557B39DCB435EB691F1EF3(0, /*hidden argument*/NULL);
  13917. V_0 = L_0;
  13918. bool L_1 = V_0;
  13919. if (!L_1)
  13920. {
  13921. goto IL_0014;
  13922. }
  13923. }
  13924. {
  13925. // TouchClick();
  13926. MovePolice_TouchClick_mA28F4B9FB8C99B044AD73ACD6293000D16CC15BF(__this, /*hidden argument*/NULL);
  13927. }
  13928. IL_0014:
  13929. {
  13930. // if (isSelected)
  13931. bool L_2 = __this->get_isSelected_4();
  13932. V_1 = L_2;
  13933. bool L_3 = V_1;
  13934. if (!L_3)
  13935. {
  13936. goto IL_0027;
  13937. }
  13938. }
  13939. {
  13940. // MovePiece();
  13941. MovePolice_MovePiece_m68FE4FF06A5145655EAB913B4FBF4EC09545963D(__this, /*hidden argument*/NULL);
  13942. }
  13943. IL_0027:
  13944. {
  13945. // if (Input.GetMouseButtonUp(0))
  13946. bool L_4;
  13947. L_4 = Input_GetMouseButtonUp_m2BA562F8C4FE8364EEC93970093E776371DF4022(0, /*hidden argument*/NULL);
  13948. V_2 = L_4;
  13949. bool L_5 = V_2;
  13950. if (!L_5)
  13951. {
  13952. goto IL_003a;
  13953. }
  13954. }
  13955. {
  13956. // FreePiece();
  13957. MovePolice_FreePiece_m7BB954C44A0BF30D54DF41AE9AFFEE338C75AB98(__this, /*hidden argument*/NULL);
  13958. }
  13959. IL_003a:
  13960. {
  13961. // }
  13962. return;
  13963. }
  13964. }
  13965. // System.Void MovePolice::TouchClick()
  13966. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice_TouchClick_mA28F4B9FB8C99B044AD73ACD6293000D16CC15BF (MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 * __this, const RuntimeMethod* method)
  13967. {
  13968. static bool s_Il2CppMethodInitialized;
  13969. if (!s_Il2CppMethodInitialized)
  13970. {
  13971. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  13972. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B);
  13973. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80);
  13974. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352);
  13975. s_Il2CppMethodInitialized = true;
  13976. }
  13977. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  13978. memset((&V_0), 0, sizeof(V_0));
  13979. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 V_1;
  13980. memset((&V_1), 0, sizeof(V_1));
  13981. bool V_2 = false;
  13982. bool V_3 = false;
  13983. bool V_4 = false;
  13984. int32_t G_B8_0 = 0;
  13985. int32_t G_B10_0 = 0;
  13986. int32_t G_B12_0 = 0;
  13987. {
  13988. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); //���������Ĵ��ص�
  13989. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  13990. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  13991. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  13992. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  13993. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  13994. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  13995. V_0 = L_2;
  13996. // if (Physics.Raycast(ray, out hit))
  13997. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_3 = V_0;
  13998. bool L_4;
  13999. L_4 = Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E(L_3, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  14000. V_2 = L_4;
  14001. bool L_5 = V_2;
  14002. if (!L_5)
  14003. {
  14004. goto IL_019f;
  14005. }
  14006. }
  14007. {
  14008. // if (hit.collider.gameObject.tag == "shui")
  14009. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_6;
  14010. L_6 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  14011. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7;
  14012. L_7 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_6, /*hidden argument*/NULL);
  14013. String_t* L_8;
  14014. L_8 = GameObject_get_tag_mC21F33D368C18A631040F2887036C678B96ABC33(L_7, /*hidden argument*/NULL);
  14015. bool L_9;
  14016. L_9 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_8, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  14017. V_3 = L_9;
  14018. bool L_10 = V_3;
  14019. if (!L_10)
  14020. {
  14021. goto IL_0095;
  14022. }
  14023. }
  14024. {
  14025. // distanceRay = hit.distance;
  14026. float L_11;
  14027. L_11 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  14028. __this->set_distanceRay_5(L_11);
  14029. // piece = hit.collider.gameObject;
  14030. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_12;
  14031. L_12 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  14032. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_13;
  14033. L_13 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_12, /*hidden argument*/NULL);
  14034. __this->set_piece_6(L_13);
  14035. // offset = hit.point - hit.collider.gameObject.transform.position;
  14036. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14;
  14037. L_14 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  14038. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_15;
  14039. L_15 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  14040. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16;
  14041. L_16 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_15, /*hidden argument*/NULL);
  14042. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17;
  14043. L_17 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_16, /*hidden argument*/NULL);
  14044. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18;
  14045. L_18 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_17, /*hidden argument*/NULL);
  14046. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_19;
  14047. L_19 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_14, L_18, /*hidden argument*/NULL);
  14048. __this->set_offset_9(L_19);
  14049. // isSelected = true;
  14050. __this->set_isSelected_4((bool)1);
  14051. goto IL_019e;
  14052. }
  14053. IL_0095:
  14054. {
  14055. // else if (hit.collider.gameObject.transform.parent && (hit.collider.gameObject.transform.parent.name == "GrupoPiezas" || (hit.collider.gameObject.transform.parent.name == "group" && hit.collider.transform.parent.tag == "shui")))
  14056. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_20;
  14057. L_20 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  14058. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_21;
  14059. L_21 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_20, /*hidden argument*/NULL);
  14060. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_22;
  14061. L_22 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_21, /*hidden argument*/NULL);
  14062. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_23;
  14063. L_23 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_22, /*hidden argument*/NULL);
  14064. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  14065. bool L_24;
  14066. L_24 = Object_op_Implicit_mC8214E4F028CC2F036CC82BDB81D102A02893499(L_23, /*hidden argument*/NULL);
  14067. if (!L_24)
  14068. {
  14069. goto IL_0128;
  14070. }
  14071. }
  14072. {
  14073. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_25;
  14074. L_25 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  14075. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_26;
  14076. L_26 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_25, /*hidden argument*/NULL);
  14077. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_27;
  14078. L_27 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_26, /*hidden argument*/NULL);
  14079. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  14080. L_28 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_27, /*hidden argument*/NULL);
  14081. String_t* L_29;
  14082. L_29 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_28, /*hidden argument*/NULL);
  14083. bool L_30;
  14084. L_30 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_29, _stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80, /*hidden argument*/NULL);
  14085. if (L_30)
  14086. {
  14087. goto IL_0125;
  14088. }
  14089. }
  14090. {
  14091. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_31;
  14092. L_31 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  14093. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_32;
  14094. L_32 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_31, /*hidden argument*/NULL);
  14095. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_33;
  14096. L_33 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_32, /*hidden argument*/NULL);
  14097. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_34;
  14098. L_34 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_33, /*hidden argument*/NULL);
  14099. String_t* L_35;
  14100. L_35 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_34, /*hidden argument*/NULL);
  14101. bool L_36;
  14102. L_36 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_35, _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B, /*hidden argument*/NULL);
  14103. if (!L_36)
  14104. {
  14105. goto IL_0122;
  14106. }
  14107. }
  14108. {
  14109. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_37;
  14110. L_37 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  14111. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_38;
  14112. L_38 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_37, /*hidden argument*/NULL);
  14113. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_39;
  14114. L_39 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_38, /*hidden argument*/NULL);
  14115. String_t* L_40;
  14116. L_40 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_39, /*hidden argument*/NULL);
  14117. bool L_41;
  14118. L_41 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_40, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  14119. G_B8_0 = ((int32_t)(L_41));
  14120. goto IL_0123;
  14121. }
  14122. IL_0122:
  14123. {
  14124. G_B8_0 = 0;
  14125. }
  14126. IL_0123:
  14127. {
  14128. G_B10_0 = G_B8_0;
  14129. goto IL_0126;
  14130. }
  14131. IL_0125:
  14132. {
  14133. G_B10_0 = 1;
  14134. }
  14135. IL_0126:
  14136. {
  14137. G_B12_0 = G_B10_0;
  14138. goto IL_0129;
  14139. }
  14140. IL_0128:
  14141. {
  14142. G_B12_0 = 0;
  14143. }
  14144. IL_0129:
  14145. {
  14146. V_4 = (bool)G_B12_0;
  14147. bool L_42 = V_4;
  14148. if (!L_42)
  14149. {
  14150. goto IL_0195;
  14151. }
  14152. }
  14153. {
  14154. // distanceRay = hit.distance;
  14155. float L_43;
  14156. L_43 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  14157. __this->set_distanceRay_5(L_43);
  14158. // piece = hit.collider.gameObject.transform.parent.gameObject;
  14159. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_44;
  14160. L_44 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  14161. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_45;
  14162. L_45 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_44, /*hidden argument*/NULL);
  14163. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_46;
  14164. L_46 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_45, /*hidden argument*/NULL);
  14165. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47;
  14166. L_47 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_46, /*hidden argument*/NULL);
  14167. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_48;
  14168. L_48 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_47, /*hidden argument*/NULL);
  14169. __this->set_piece_6(L_48);
  14170. // offset = hit.point - hit.collider.gameObject.transform.parent.position;
  14171. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_49;
  14172. L_49 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  14173. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_50;
  14174. L_50 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  14175. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_51;
  14176. L_51 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_50, /*hidden argument*/NULL);
  14177. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_52;
  14178. L_52 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_51, /*hidden argument*/NULL);
  14179. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_53;
  14180. L_53 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_52, /*hidden argument*/NULL);
  14181. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_54;
  14182. L_54 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_53, /*hidden argument*/NULL);
  14183. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_55;
  14184. L_55 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_49, L_54, /*hidden argument*/NULL);
  14185. __this->set_offset_9(L_55);
  14186. // isSelected = true;
  14187. __this->set_isSelected_4((bool)1);
  14188. goto IL_019e;
  14189. }
  14190. IL_0195:
  14191. {
  14192. // isSelected = false;
  14193. __this->set_isSelected_4((bool)0);
  14194. }
  14195. IL_019e:
  14196. {
  14197. }
  14198. IL_019f:
  14199. {
  14200. // }
  14201. return;
  14202. }
  14203. }
  14204. // System.Void MovePolice::MovePiece()
  14205. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice_MovePiece_m68FE4FF06A5145655EAB913B4FBF4EC09545963D (MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 * __this, const RuntimeMethod* method)
  14206. {
  14207. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  14208. memset((&V_0), 0, sizeof(V_0));
  14209. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_1;
  14210. memset((&V_1), 0, sizeof(V_1));
  14211. {
  14212. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
  14213. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  14214. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  14215. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  14216. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  14217. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  14218. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  14219. V_0 = L_2;
  14220. // Vector3 limitRay = ray.GetPoint(distanceRay);
  14221. float L_3 = __this->get_distanceRay_5();
  14222. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
  14223. L_4 = Ray_GetPoint_mC92464E32E42603B7B3444938E8BB8ADA43AB240((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&V_0), L_3, /*hidden argument*/NULL);
  14224. V_1 = L_4;
  14225. // limitRay = new Vector3(limitRay.x, limitRay.y, limitRay.z);
  14226. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5 = V_1;
  14227. float L_6 = L_5.get_x_2();
  14228. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = V_1;
  14229. float L_8 = L_7.get_y_3();
  14230. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9 = V_1;
  14231. float L_10 = L_9.get_z_4();
  14232. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_1), L_6, L_8, L_10, /*hidden argument*/NULL);
  14233. // piece.transform.position = limitRay - offset;
  14234. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_piece_6();
  14235. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  14236. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  14237. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13 = V_1;
  14238. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14 = __this->get_offset_9();
  14239. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_15;
  14240. L_15 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_13, L_14, /*hidden argument*/NULL);
  14241. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_12, L_15, /*hidden argument*/NULL);
  14242. // }
  14243. return;
  14244. }
  14245. }
  14246. // System.Void MovePolice::FreePiece()
  14247. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice_FreePiece_m7BB954C44A0BF30D54DF41AE9AFFEE338C75AB98 (MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 * __this, const RuntimeMethod* method)
  14248. {
  14249. static bool s_Il2CppMethodInitialized;
  14250. if (!s_Il2CppMethodInitialized)
  14251. {
  14252. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_Instantiate_TisGameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319_mF131D53AB04E75E849487A7ACF79A8B27527F4B8_RuntimeMethod_var);
  14253. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  14254. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6);
  14255. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B);
  14256. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral71EA4692011949B72F9A850F0D18F588926770FB);
  14257. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8B861ECBEB0EFA9F29346AC75122A8279E1EBCC0);
  14258. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA44BC824D1CEF748CD0480C846B2260B878447AC);
  14259. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB93F5E13E0AD8E8044D7D80E771F9A55F393D87F);
  14260. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446);
  14261. s_Il2CppMethodInitialized = true;
  14262. }
  14263. bool V_0 = false;
  14264. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_1 = NULL;
  14265. float V_2 = 0.0f;
  14266. float V_3 = 0.0f;
  14267. float V_4 = 0.0f;
  14268. bool V_5 = false;
  14269. bool V_6 = false;
  14270. bool V_7 = false;
  14271. bool V_8 = false;
  14272. bool V_9 = false;
  14273. bool V_10 = false;
  14274. bool V_11 = false;
  14275. int32_t G_B9_0 = 0;
  14276. int32_t G_B11_0 = 0;
  14277. int32_t G_B22_0 = 0;
  14278. int32_t G_B24_0 = 0;
  14279. int32_t G_B35_0 = 0;
  14280. int32_t G_B37_0 = 0;
  14281. int32_t G_B44_0 = 0;
  14282. {
  14283. // if (isSelected)
  14284. bool L_0 = __this->get_isSelected_4();
  14285. V_0 = L_0;
  14286. bool L_1 = V_0;
  14287. if (!L_1)
  14288. {
  14289. goto IL_0574;
  14290. }
  14291. }
  14292. {
  14293. // lightC = GameObject.Find("light");
  14294. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_2;
  14295. L_2 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6, /*hidden argument*/NULL);
  14296. __this->set_lightC_10(L_2);
  14297. // GameObject screan = GameObject.Find("group/screan");
  14298. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_3;
  14299. L_3 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteralA44BC824D1CEF748CD0480C846B2260B878447AC, /*hidden argument*/NULL);
  14300. V_1 = L_3;
  14301. // positionL = lightC.transform.position;
  14302. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_4 = __this->get_lightC_10();
  14303. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_5;
  14304. L_5 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_4, /*hidden argument*/NULL);
  14305. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6;
  14306. L_6 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_5, /*hidden argument*/NULL);
  14307. __this->set_positionL_14(L_6);
  14308. // positionX = lightC.transform.position.x;
  14309. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7 = __this->get_lightC_10();
  14310. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_8;
  14311. L_8 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_7, /*hidden argument*/NULL);
  14312. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  14313. L_9 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_8, /*hidden argument*/NULL);
  14314. float L_10 = L_9.get_x_2();
  14315. __this->set_positionX_11(L_10);
  14316. // positionY = lightC.transform.position.y;
  14317. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_lightC_10();
  14318. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  14319. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  14320. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13;
  14321. L_13 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_12, /*hidden argument*/NULL);
  14322. float L_14 = L_13.get_y_3();
  14323. __this->set_positionY_12(L_14);
  14324. // positionZ = lightC.transform.position.z;
  14325. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_15 = __this->get_lightC_10();
  14326. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_16;
  14327. L_16 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_15, /*hidden argument*/NULL);
  14328. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_17;
  14329. L_17 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_16, /*hidden argument*/NULL);
  14330. float L_18 = L_17.get_z_4();
  14331. __this->set_positionZ_13(L_18);
  14332. // float screanpositionX = screan.transform.position.x;
  14333. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_19 = V_1;
  14334. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_20;
  14335. L_20 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_19, /*hidden argument*/NULL);
  14336. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_21;
  14337. L_21 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_20, /*hidden argument*/NULL);
  14338. float L_22 = L_21.get_x_2();
  14339. V_2 = L_22;
  14340. // float screanpositionY = screan.transform.position.y;
  14341. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_23 = V_1;
  14342. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_24;
  14343. L_24 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_23, /*hidden argument*/NULL);
  14344. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_25;
  14345. L_25 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_24, /*hidden argument*/NULL);
  14346. float L_26 = L_25.get_y_3();
  14347. V_3 = L_26;
  14348. // float screanpositionZ = screan.transform.position.z;
  14349. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_27 = V_1;
  14350. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  14351. L_28 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_27, /*hidden argument*/NULL);
  14352. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_29;
  14353. L_29 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_28, /*hidden argument*/NULL);
  14354. float L_30 = L_29.get_z_4();
  14355. V_4 = L_30;
  14356. // if (piece.name == "group")
  14357. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_31 = __this->get_piece_6();
  14358. String_t* L_32;
  14359. L_32 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_31, /*hidden argument*/NULL);
  14360. bool L_33;
  14361. L_33 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_32, _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B, /*hidden argument*/NULL);
  14362. V_5 = L_33;
  14363. bool L_34 = V_5;
  14364. if (!L_34)
  14365. {
  14366. goto IL_023d;
  14367. }
  14368. }
  14369. {
  14370. // if (
  14371. // (positionX - piece.transform.position.x < 0.5f && positionX - piece.transform.position.x > -0.5f) &&
  14372. // (positionY - piece.transform.position.y < -0.5f && positionY - piece.transform.position.y > -1.5f) &&
  14373. // (positionZ - piece.transform.position.z < 0.35f && positionZ - piece.transform.position.z > -0.35f)
  14374. // )
  14375. float L_35 = __this->get_positionX_11();
  14376. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_36 = __this->get_piece_6();
  14377. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_37;
  14378. L_37 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_36, /*hidden argument*/NULL);
  14379. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_38;
  14380. L_38 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_37, /*hidden argument*/NULL);
  14381. float L_39 = L_38.get_x_2();
  14382. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_35, (float)L_39))) < ((float)(0.5f)))))
  14383. {
  14384. goto IL_01c1;
  14385. }
  14386. }
  14387. {
  14388. float L_40 = __this->get_positionX_11();
  14389. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_41 = __this->get_piece_6();
  14390. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_42;
  14391. L_42 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_41, /*hidden argument*/NULL);
  14392. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_43;
  14393. L_43 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_42, /*hidden argument*/NULL);
  14394. float L_44 = L_43.get_x_2();
  14395. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_40, (float)L_44))) > ((float)(-0.5f)))))
  14396. {
  14397. goto IL_01c1;
  14398. }
  14399. }
  14400. {
  14401. float L_45 = __this->get_positionY_12();
  14402. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_46 = __this->get_piece_6();
  14403. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47;
  14404. L_47 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_46, /*hidden argument*/NULL);
  14405. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_48;
  14406. L_48 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_47, /*hidden argument*/NULL);
  14407. float L_49 = L_48.get_y_3();
  14408. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_45, (float)L_49))) < ((float)(-0.5f)))))
  14409. {
  14410. goto IL_01c1;
  14411. }
  14412. }
  14413. {
  14414. float L_50 = __this->get_positionY_12();
  14415. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_51 = __this->get_piece_6();
  14416. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_52;
  14417. L_52 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_51, /*hidden argument*/NULL);
  14418. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_53;
  14419. L_53 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_52, /*hidden argument*/NULL);
  14420. float L_54 = L_53.get_y_3();
  14421. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_50, (float)L_54))) > ((float)(-1.5f)))))
  14422. {
  14423. goto IL_01c1;
  14424. }
  14425. }
  14426. {
  14427. float L_55 = __this->get_positionZ_13();
  14428. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_56 = __this->get_piece_6();
  14429. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_57;
  14430. L_57 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_56, /*hidden argument*/NULL);
  14431. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_58;
  14432. L_58 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_57, /*hidden argument*/NULL);
  14433. float L_59 = L_58.get_z_4();
  14434. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_55, (float)L_59))) < ((float)(0.349999994f)))))
  14435. {
  14436. goto IL_01be;
  14437. }
  14438. }
  14439. {
  14440. float L_60 = __this->get_positionZ_13();
  14441. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_61 = __this->get_piece_6();
  14442. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_62;
  14443. L_62 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_61, /*hidden argument*/NULL);
  14444. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_63;
  14445. L_63 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_62, /*hidden argument*/NULL);
  14446. float L_64 = L_63.get_z_4();
  14447. G_B9_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_60, (float)L_64))) > ((float)(-0.349999994f)))? 1 : 0);
  14448. goto IL_01bf;
  14449. }
  14450. IL_01be:
  14451. {
  14452. G_B9_0 = 0;
  14453. }
  14454. IL_01bf:
  14455. {
  14456. G_B11_0 = G_B9_0;
  14457. goto IL_01c2;
  14458. }
  14459. IL_01c1:
  14460. {
  14461. G_B11_0 = 0;
  14462. }
  14463. IL_01c2:
  14464. {
  14465. V_6 = (bool)G_B11_0;
  14466. bool L_65 = V_6;
  14467. if (!L_65)
  14468. {
  14469. goto IL_023c;
  14470. }
  14471. }
  14472. {
  14473. // piece.transform.SetParent(lightC.transform.parent);
  14474. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_66 = __this->get_piece_6();
  14475. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_67;
  14476. L_67 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_66, /*hidden argument*/NULL);
  14477. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_68 = __this->get_lightC_10();
  14478. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_69;
  14479. L_69 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_68, /*hidden argument*/NULL);
  14480. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_70;
  14481. L_70 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_69, /*hidden argument*/NULL);
  14482. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_67, L_70, /*hidden argument*/NULL);
  14483. // piece.transform.position = new Vector3(positionX, positionY + 0.8f, positionZ + 0.08f);
  14484. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_71 = __this->get_piece_6();
  14485. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_72;
  14486. L_72 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_71, /*hidden argument*/NULL);
  14487. float L_73 = __this->get_positionX_11();
  14488. float L_74 = __this->get_positionY_12();
  14489. float L_75 = __this->get_positionZ_13();
  14490. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_76;
  14491. memset((&L_76), 0, sizeof(L_76));
  14492. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_76), L_73, ((float)il2cpp_codegen_add((float)L_74, (float)(0.800000012f))), ((float)il2cpp_codegen_add((float)L_75, (float)(0.0799999982f))), /*hidden argument*/NULL);
  14493. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_72, L_76, /*hidden argument*/NULL);
  14494. // clickSFX.Play();
  14495. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_77 = __this->get_clickSFX_15();
  14496. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_77, /*hidden argument*/NULL);
  14497. // piece.tag = "screan";
  14498. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_78 = __this->get_piece_6();
  14499. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_78, _stringLiteral8B861ECBEB0EFA9F29346AC75122A8279E1EBCC0, /*hidden argument*/NULL);
  14500. }
  14501. IL_023c:
  14502. {
  14503. }
  14504. IL_023d:
  14505. {
  14506. // if (piece.name == "ai")
  14507. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_79 = __this->get_piece_6();
  14508. String_t* L_80;
  14509. L_80 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_79, /*hidden argument*/NULL);
  14510. bool L_81;
  14511. L_81 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_80, _stringLiteral71EA4692011949B72F9A850F0D18F588926770FB, /*hidden argument*/NULL);
  14512. V_7 = L_81;
  14513. bool L_82 = V_7;
  14514. if (!L_82)
  14515. {
  14516. goto IL_03bb;
  14517. }
  14518. }
  14519. {
  14520. // if (
  14521. // (positionX - piece.transform.position.x < 0.5f && positionX - piece.transform.position.x > -0.5f) &&
  14522. // (positionY - piece.transform.position.y < -0.5f && positionY - piece.transform.position.y > -1.5f) &&
  14523. // (positionZ - piece.transform.position.z < 0.35f && positionZ - piece.transform.position.z > -0.65f)
  14524. // )
  14525. float L_83 = __this->get_positionX_11();
  14526. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_84 = __this->get_piece_6();
  14527. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_85;
  14528. L_85 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_84, /*hidden argument*/NULL);
  14529. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_86;
  14530. L_86 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_85, /*hidden argument*/NULL);
  14531. float L_87 = L_86.get_x_2();
  14532. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_83, (float)L_87))) < ((float)(0.5f)))))
  14533. {
  14534. goto IL_0339;
  14535. }
  14536. }
  14537. {
  14538. float L_88 = __this->get_positionX_11();
  14539. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_89 = __this->get_piece_6();
  14540. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_90;
  14541. L_90 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_89, /*hidden argument*/NULL);
  14542. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_91;
  14543. L_91 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_90, /*hidden argument*/NULL);
  14544. float L_92 = L_91.get_x_2();
  14545. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_88, (float)L_92))) > ((float)(-0.5f)))))
  14546. {
  14547. goto IL_0339;
  14548. }
  14549. }
  14550. {
  14551. float L_93 = __this->get_positionY_12();
  14552. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_94 = __this->get_piece_6();
  14553. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_95;
  14554. L_95 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_94, /*hidden argument*/NULL);
  14555. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_96;
  14556. L_96 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_95, /*hidden argument*/NULL);
  14557. float L_97 = L_96.get_y_3();
  14558. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_93, (float)L_97))) < ((float)(-0.5f)))))
  14559. {
  14560. goto IL_0339;
  14561. }
  14562. }
  14563. {
  14564. float L_98 = __this->get_positionY_12();
  14565. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_99 = __this->get_piece_6();
  14566. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_100;
  14567. L_100 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_99, /*hidden argument*/NULL);
  14568. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_101;
  14569. L_101 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_100, /*hidden argument*/NULL);
  14570. float L_102 = L_101.get_y_3();
  14571. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_98, (float)L_102))) > ((float)(-1.5f)))))
  14572. {
  14573. goto IL_0339;
  14574. }
  14575. }
  14576. {
  14577. float L_103 = __this->get_positionZ_13();
  14578. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_104 = __this->get_piece_6();
  14579. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_105;
  14580. L_105 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_104, /*hidden argument*/NULL);
  14581. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_106;
  14582. L_106 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_105, /*hidden argument*/NULL);
  14583. float L_107 = L_106.get_z_4();
  14584. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_103, (float)L_107))) < ((float)(0.349999994f)))))
  14585. {
  14586. goto IL_0336;
  14587. }
  14588. }
  14589. {
  14590. float L_108 = __this->get_positionZ_13();
  14591. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_109 = __this->get_piece_6();
  14592. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_110;
  14593. L_110 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_109, /*hidden argument*/NULL);
  14594. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_111;
  14595. L_111 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_110, /*hidden argument*/NULL);
  14596. float L_112 = L_111.get_z_4();
  14597. G_B22_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_108, (float)L_112))) > ((float)(-0.649999976f)))? 1 : 0);
  14598. goto IL_0337;
  14599. }
  14600. IL_0336:
  14601. {
  14602. G_B22_0 = 0;
  14603. }
  14604. IL_0337:
  14605. {
  14606. G_B24_0 = G_B22_0;
  14607. goto IL_033a;
  14608. }
  14609. IL_0339:
  14610. {
  14611. G_B24_0 = 0;
  14612. }
  14613. IL_033a:
  14614. {
  14615. V_8 = (bool)G_B24_0;
  14616. bool L_113 = V_8;
  14617. if (!L_113)
  14618. {
  14619. goto IL_03ba;
  14620. }
  14621. }
  14622. {
  14623. // piece.transform.SetParent(lightC.transform.parent);
  14624. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_114 = __this->get_piece_6();
  14625. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_115;
  14626. L_115 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_114, /*hidden argument*/NULL);
  14627. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_116 = __this->get_lightC_10();
  14628. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_117;
  14629. L_117 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_116, /*hidden argument*/NULL);
  14630. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_118;
  14631. L_118 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_117, /*hidden argument*/NULL);
  14632. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_115, L_118, /*hidden argument*/NULL);
  14633. // piece.transform.position = new Vector3(positionX, positionY + 0.8f, positionZ - 0.08f);
  14634. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_119 = __this->get_piece_6();
  14635. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_120;
  14636. L_120 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_119, /*hidden argument*/NULL);
  14637. float L_121 = __this->get_positionX_11();
  14638. float L_122 = __this->get_positionY_12();
  14639. float L_123 = __this->get_positionZ_13();
  14640. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_124;
  14641. memset((&L_124), 0, sizeof(L_124));
  14642. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_124), L_121, ((float)il2cpp_codegen_add((float)L_122, (float)(0.800000012f))), ((float)il2cpp_codegen_subtract((float)L_123, (float)(0.0799999982f))), /*hidden argument*/NULL);
  14643. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_120, L_124, /*hidden argument*/NULL);
  14644. // clickSFX.Play();
  14645. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_125 = __this->get_clickSFX_15();
  14646. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_125, /*hidden argument*/NULL);
  14647. // piece.tag = piece.name;
  14648. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_126 = __this->get_piece_6();
  14649. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_127 = __this->get_piece_6();
  14650. String_t* L_128;
  14651. L_128 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_127, /*hidden argument*/NULL);
  14652. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_126, L_128, /*hidden argument*/NULL);
  14653. }
  14654. IL_03ba:
  14655. {
  14656. }
  14657. IL_03bb:
  14658. {
  14659. // if (piece.name == "tou")
  14660. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_129 = __this->get_piece_6();
  14661. String_t* L_130;
  14662. L_130 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_129, /*hidden argument*/NULL);
  14663. bool L_131;
  14664. L_131 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_130, _stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446, /*hidden argument*/NULL);
  14665. V_9 = L_131;
  14666. bool L_132 = V_9;
  14667. if (!L_132)
  14668. {
  14669. goto IL_0501;
  14670. }
  14671. }
  14672. {
  14673. // if (
  14674. // (screanpositionX - piece.transform.position.x < 0.5f && screanpositionX - piece.transform.position.x > -0.5f) &&
  14675. // (screanpositionY - piece.transform.position.y < 1.5f && screanpositionY - piece.transform.position.y > -1.5f) &&
  14676. // (screanpositionZ - piece.transform.position.z < 0.5f && screanpositionZ - piece.transform.position.z > -0.5f)
  14677. // )
  14678. float L_133 = V_2;
  14679. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_134 = __this->get_piece_6();
  14680. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_135;
  14681. L_135 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_134, /*hidden argument*/NULL);
  14682. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_136;
  14683. L_136 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_135, /*hidden argument*/NULL);
  14684. float L_137 = L_136.get_x_2();
  14685. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_133, (float)L_137))) < ((float)(0.5f)))))
  14686. {
  14687. goto IL_0498;
  14688. }
  14689. }
  14690. {
  14691. float L_138 = V_2;
  14692. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_139 = __this->get_piece_6();
  14693. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_140;
  14694. L_140 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_139, /*hidden argument*/NULL);
  14695. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_141;
  14696. L_141 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_140, /*hidden argument*/NULL);
  14697. float L_142 = L_141.get_x_2();
  14698. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_138, (float)L_142))) > ((float)(-0.5f)))))
  14699. {
  14700. goto IL_0498;
  14701. }
  14702. }
  14703. {
  14704. float L_143 = V_3;
  14705. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_144 = __this->get_piece_6();
  14706. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_145;
  14707. L_145 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_144, /*hidden argument*/NULL);
  14708. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_146;
  14709. L_146 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_145, /*hidden argument*/NULL);
  14710. float L_147 = L_146.get_y_3();
  14711. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_143, (float)L_147))) < ((float)(1.5f)))))
  14712. {
  14713. goto IL_0498;
  14714. }
  14715. }
  14716. {
  14717. float L_148 = V_3;
  14718. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_149 = __this->get_piece_6();
  14719. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_150;
  14720. L_150 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_149, /*hidden argument*/NULL);
  14721. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_151;
  14722. L_151 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_150, /*hidden argument*/NULL);
  14723. float L_152 = L_151.get_y_3();
  14724. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_148, (float)L_152))) > ((float)(-1.5f)))))
  14725. {
  14726. goto IL_0498;
  14727. }
  14728. }
  14729. {
  14730. float L_153 = V_4;
  14731. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_154 = __this->get_piece_6();
  14732. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_155;
  14733. L_155 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_154, /*hidden argument*/NULL);
  14734. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_156;
  14735. L_156 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_155, /*hidden argument*/NULL);
  14736. float L_157 = L_156.get_z_4();
  14737. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_153, (float)L_157))) < ((float)(0.5f)))))
  14738. {
  14739. goto IL_0495;
  14740. }
  14741. }
  14742. {
  14743. float L_158 = V_4;
  14744. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_159 = __this->get_piece_6();
  14745. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_160;
  14746. L_160 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_159, /*hidden argument*/NULL);
  14747. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_161;
  14748. L_161 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_160, /*hidden argument*/NULL);
  14749. float L_162 = L_161.get_z_4();
  14750. G_B35_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_158, (float)L_162))) > ((float)(-0.5f)))? 1 : 0);
  14751. goto IL_0496;
  14752. }
  14753. IL_0495:
  14754. {
  14755. G_B35_0 = 0;
  14756. }
  14757. IL_0496:
  14758. {
  14759. G_B37_0 = G_B35_0;
  14760. goto IL_0499;
  14761. }
  14762. IL_0498:
  14763. {
  14764. G_B37_0 = 0;
  14765. }
  14766. IL_0499:
  14767. {
  14768. V_10 = (bool)G_B37_0;
  14769. bool L_163 = V_10;
  14770. if (!L_163)
  14771. {
  14772. goto IL_0500;
  14773. }
  14774. }
  14775. {
  14776. // piece.transform.SetParent(screan.transform.parent);
  14777. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_164 = __this->get_piece_6();
  14778. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_165;
  14779. L_165 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_164, /*hidden argument*/NULL);
  14780. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_166 = V_1;
  14781. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_167;
  14782. L_167 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_166, /*hidden argument*/NULL);
  14783. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_168;
  14784. L_168 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_167, /*hidden argument*/NULL);
  14785. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_165, L_168, /*hidden argument*/NULL);
  14786. // piece.transform.position = new Vector3(screanpositionX, screanpositionY + 0.7f, screanpositionZ);
  14787. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_169 = __this->get_piece_6();
  14788. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_170;
  14789. L_170 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_169, /*hidden argument*/NULL);
  14790. float L_171 = V_2;
  14791. float L_172 = V_3;
  14792. float L_173 = V_4;
  14793. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_174;
  14794. memset((&L_174), 0, sizeof(L_174));
  14795. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_174), L_171, ((float)il2cpp_codegen_add((float)L_172, (float)(0.699999988f))), L_173, /*hidden argument*/NULL);
  14796. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_170, L_174, /*hidden argument*/NULL);
  14797. // clickSFX.Play();
  14798. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_175 = __this->get_clickSFX_15();
  14799. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_175, /*hidden argument*/NULL);
  14800. // piece.tag = piece.name;
  14801. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_176 = __this->get_piece_6();
  14802. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_177 = __this->get_piece_6();
  14803. String_t* L_178;
  14804. L_178 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_177, /*hidden argument*/NULL);
  14805. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_176, L_178, /*hidden argument*/NULL);
  14806. }
  14807. IL_0500:
  14808. {
  14809. }
  14810. IL_0501:
  14811. {
  14812. // if (lightC.transform.parent.childCount == 3 && acitve && screan.transform.parent.childCount == 2)
  14813. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_179 = __this->get_lightC_10();
  14814. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_180;
  14815. L_180 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_179, /*hidden argument*/NULL);
  14816. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_181;
  14817. L_181 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_180, /*hidden argument*/NULL);
  14818. int32_t L_182;
  14819. L_182 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_181, /*hidden argument*/NULL);
  14820. if ((!(((uint32_t)L_182) == ((uint32_t)3))))
  14821. {
  14822. goto IL_0536;
  14823. }
  14824. }
  14825. {
  14826. bool L_183 = __this->get_acitve_17();
  14827. if (!L_183)
  14828. {
  14829. goto IL_0536;
  14830. }
  14831. }
  14832. {
  14833. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_184 = V_1;
  14834. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_185;
  14835. L_185 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_184, /*hidden argument*/NULL);
  14836. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_186;
  14837. L_186 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_185, /*hidden argument*/NULL);
  14838. int32_t L_187;
  14839. L_187 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_186, /*hidden argument*/NULL);
  14840. G_B44_0 = ((((int32_t)L_187) == ((int32_t)2))? 1 : 0);
  14841. goto IL_0537;
  14842. }
  14843. IL_0536:
  14844. {
  14845. G_B44_0 = 0;
  14846. }
  14847. IL_0537:
  14848. {
  14849. V_11 = (bool)G_B44_0;
  14850. bool L_188 = V_11;
  14851. if (!L_188)
  14852. {
  14853. goto IL_0563;
  14854. }
  14855. }
  14856. {
  14857. // Instantiate(menu, GameObject.FindGameObjectWithTag("UI").transform);
  14858. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_189 = __this->get_menu_16();
  14859. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_190;
  14860. L_190 = GameObject_FindGameObjectWithTag_mFC215979EDFED361F88C336BF9E187F24434C63F(_stringLiteralB93F5E13E0AD8E8044D7D80E771F9A55F393D87F, /*hidden argument*/NULL);
  14861. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_191;
  14862. L_191 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_190, /*hidden argument*/NULL);
  14863. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  14864. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_192;
  14865. L_192 = Object_Instantiate_TisGameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319_mF131D53AB04E75E849487A7ACF79A8B27527F4B8(L_189, L_191, /*hidden argument*/Object_Instantiate_TisGameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319_mF131D53AB04E75E849487A7ACF79A8B27527F4B8_RuntimeMethod_var);
  14866. // acitve = false;
  14867. __this->set_acitve_17((bool)0);
  14868. goto IL_056c;
  14869. }
  14870. IL_0563:
  14871. {
  14872. // acitve = true;
  14873. __this->set_acitve_17((bool)1);
  14874. }
  14875. IL_056c:
  14876. {
  14877. // isSelected = false;
  14878. __this->set_isSelected_4((bool)0);
  14879. }
  14880. IL_0574:
  14881. {
  14882. // }
  14883. return;
  14884. }
  14885. }
  14886. // System.Void MovePolice::.ctor()
  14887. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice__ctor_m29797FD01AFCEDF593C000FEEE5298BF4CD349B0 (MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 * __this, const RuntimeMethod* method)
  14888. {
  14889. {
  14890. // public float positionX = 0f;
  14891. __this->set_positionX_11((0.0f));
  14892. // public float positionY = 0f;
  14893. __this->set_positionY_12((0.0f));
  14894. // public float positionZ = 0f;
  14895. __this->set_positionZ_13((0.0f));
  14896. // public bool acitve = true;
  14897. __this->set_acitve_17((bool)1);
  14898. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  14899. return;
  14900. }
  14901. }
  14902. #ifdef __clang__
  14903. #pragma clang diagnostic pop
  14904. #endif
  14905. #ifdef __clang__
  14906. #pragma clang diagnostic push
  14907. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  14908. #pragma clang diagnostic ignored "-Wunused-variable"
  14909. #endif
  14910. // System.Void NewBehaviourScript::Start()
  14911. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NewBehaviourScript_Start_m783F84A617DADC4574B0BF1524481E6B96C65661 (NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB * __this, const RuntimeMethod* method)
  14912. {
  14913. static bool s_Il2CppMethodInitialized;
  14914. if (!s_Il2CppMethodInitialized)
  14915. {
  14916. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_GetComponent_TisRigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A_mA1779277BB07CE3D2CB8E340CEA85C40C6B52354_RuntimeMethod_var);
  14917. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  14918. s_Il2CppMethodInitialized = true;
  14919. }
  14920. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 V_0;
  14921. memset((&V_0), 0, sizeof(V_0));
  14922. bool V_1 = false;
  14923. {
  14924. // Vector2 Angles = transform.eulerAngles;
  14925. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_0;
  14926. L_0 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  14927. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  14928. L_1 = Transform_get_eulerAngles_mCF1E10C36ED1F03804A1D10A9BAB272E0EA8766F(L_0, /*hidden argument*/NULL);
  14929. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_2;
  14930. L_2 = Vector2_op_Implicit_mE407CAF7446E342E059B00AA9EDB301AEC5B7B1A_inline(L_1, /*hidden argument*/NULL);
  14931. V_0 = L_2;
  14932. // x = Angles.y;
  14933. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_3 = V_0;
  14934. float L_4 = L_3.get_y_1();
  14935. __this->set_x_6(L_4);
  14936. // y = Angles.x;
  14937. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_5 = V_0;
  14938. float L_6 = L_5.get_x_0();
  14939. __this->set_y_7(L_6);
  14940. // if (gameObject.GetComponent<Rigidbody>() != null)
  14941. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7;
  14942. L_7 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(__this, /*hidden argument*/NULL);
  14943. Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * L_8;
  14944. L_8 = GameObject_GetComponent_TisRigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A_mA1779277BB07CE3D2CB8E340CEA85C40C6B52354(L_7, /*hidden argument*/GameObject_GetComponent_TisRigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A_mA1779277BB07CE3D2CB8E340CEA85C40C6B52354_RuntimeMethod_var);
  14945. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  14946. bool L_9;
  14947. L_9 = Object_op_Inequality_mE1F187520BD83FB7D86A6D850710C4D42B864E90(L_8, (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A *)NULL, /*hidden argument*/NULL);
  14948. V_1 = L_9;
  14949. bool L_10 = V_1;
  14950. if (!L_10)
  14951. {
  14952. goto IL_0053;
  14953. }
  14954. }
  14955. {
  14956. // gameObject.GetComponent<Rigidbody>().freezeRotation = true;
  14957. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11;
  14958. L_11 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(__this, /*hidden argument*/NULL);
  14959. Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * L_12;
  14960. L_12 = GameObject_GetComponent_TisRigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A_mA1779277BB07CE3D2CB8E340CEA85C40C6B52354(L_11, /*hidden argument*/GameObject_GetComponent_TisRigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A_mA1779277BB07CE3D2CB8E340CEA85C40C6B52354_RuntimeMethod_var);
  14961. Rigidbody_set_freezeRotation_mE08A39E98D46F82D6DD86CC389D86D242C694D52(L_12, (bool)1, /*hidden argument*/NULL);
  14962. }
  14963. IL_0053:
  14964. {
  14965. // }
  14966. return;
  14967. }
  14968. }
  14969. // System.Void NewBehaviourScript::LateUpdate()
  14970. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NewBehaviourScript_LateUpdate_m13BCE64EB4EDF13B2721B9B8F1F8CC91D80ED1FA (NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB * __this, const RuntimeMethod* method)
  14971. {
  14972. static bool s_Il2CppMethodInitialized;
  14973. if (!s_Il2CppMethodInitialized)
  14974. {
  14975. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var);
  14976. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  14977. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral16DD21BE77B115D392226EB71A2D3A9FDC29E3F0);
  14978. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral265E15F1F86F1C766555899D5771CF29055DE75A);
  14979. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral88BEE283254D7094E258B3A88730F4CC4F1E4AC7);
  14980. s_Il2CppMethodInitialized = true;
  14981. }
  14982. bool V_0 = false;
  14983. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 V_1;
  14984. memset((&V_1), 0, sizeof(V_1));
  14985. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_2;
  14986. memset((&V_2), 0, sizeof(V_2));
  14987. {
  14988. // if (target)
  14989. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_0 = __this->get_target_4();
  14990. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  14991. bool L_1;
  14992. L_1 = Object_op_Implicit_mC8214E4F028CC2F036CC82BDB81D102A02893499(L_0, /*hidden argument*/NULL);
  14993. V_0 = L_1;
  14994. bool L_2 = V_0;
  14995. if (!L_2)
  14996. {
  14997. goto IL_0103;
  14998. }
  14999. }
  15000. {
  15001. // distance += Input.GetAxis("Vertical");
  15002. float L_3 = __this->get_distance_5();
  15003. float L_4;
  15004. L_4 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral265E15F1F86F1C766555899D5771CF29055DE75A, /*hidden argument*/NULL);
  15005. __this->set_distance_5(((float)il2cpp_codegen_add((float)L_3, (float)L_4)));
  15006. // x += Input.GetAxis("Mouse X") * xSpeed * 0.02f;
  15007. float L_5 = __this->get_x_6();
  15008. float L_6;
  15009. L_6 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral88BEE283254D7094E258B3A88730F4CC4F1E4AC7, /*hidden argument*/NULL);
  15010. float L_7 = __this->get_xSpeed_10();
  15011. __this->set_x_6(((float)il2cpp_codegen_add((float)L_5, (float)((float)il2cpp_codegen_multiply((float)((float)il2cpp_codegen_multiply((float)L_6, (float)L_7)), (float)(0.0199999996f))))));
  15012. // y -= Input.GetAxis("Mouse Y") * ySpeed * 0.02f;
  15013. float L_8 = __this->get_y_7();
  15014. float L_9;
  15015. L_9 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral16DD21BE77B115D392226EB71A2D3A9FDC29E3F0, /*hidden argument*/NULL);
  15016. float L_10 = __this->get_ySpeed_11();
  15017. __this->set_y_7(((float)il2cpp_codegen_subtract((float)L_8, (float)((float)il2cpp_codegen_multiply((float)((float)il2cpp_codegen_multiply((float)L_9, (float)L_10)), (float)(0.0199999996f))))));
  15018. // y = ClampAngle(y, yMinLimit, yMaxLimit);
  15019. float L_11 = __this->get_y_7();
  15020. float L_12 = __this->get_yMinLimit_8();
  15021. float L_13 = __this->get_yMaxLimit_9();
  15022. float L_14;
  15023. L_14 = NewBehaviourScript_ClampAngle_m94C26EA011DAA4E61D66A72A59D127273CC70EC5(__this, L_11, L_12, L_13, /*hidden argument*/NULL);
  15024. __this->set_y_7(L_14);
  15025. // Quaternion rotation = Quaternion.Euler(y, x, 0);
  15026. float L_15 = __this->get_y_7();
  15027. float L_16 = __this->get_x_6();
  15028. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 L_17;
  15029. L_17 = Quaternion_Euler_m37BF99FFFA09F4B3F83DC066641B82C59B19A9C3(L_15, L_16, (0.0f), /*hidden argument*/NULL);
  15030. V_1 = L_17;
  15031. // Vector3 position = rotation * new Vector3(0.0f, 0.0f, -distance) + target.position;
  15032. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 L_18 = V_1;
  15033. float L_19 = __this->get_distance_5();
  15034. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_20;
  15035. memset((&L_20), 0, sizeof(L_20));
  15036. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_20), (0.0f), (0.0f), ((-L_19)), /*hidden argument*/NULL);
  15037. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_21;
  15038. L_21 = Quaternion_op_Multiply_mDC5F913E6B21FEC72AB2CF737D34CC6C7A69803D(L_18, L_20, /*hidden argument*/NULL);
  15039. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_22 = __this->get_target_4();
  15040. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_23;
  15041. L_23 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_22, /*hidden argument*/NULL);
  15042. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_24;
  15043. L_24 = Vector3_op_Addition_mEE4F672B923CCB184C39AABCA33443DB218E50E0_inline(L_21, L_23, /*hidden argument*/NULL);
  15044. V_2 = L_24;
  15045. // Debug.Log(position.ToString());
  15046. String_t* L_25;
  15047. L_25 = Vector3_ToString_mD5085501F9A0483542E9F7B18CD09C0AB977E318((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_2), /*hidden argument*/NULL);
  15048. IL2CPP_RUNTIME_CLASS_INIT(Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var);
  15049. Debug_Log_mC26E5AD0D8D156C7FFD173AA15827F69225E9DB8(L_25, /*hidden argument*/NULL);
  15050. // transform.rotation = rotation;
  15051. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_26;
  15052. L_26 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  15053. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 L_27 = V_1;
  15054. Transform_set_rotation_m1B5F3D4CE984AB31254615C9C71B0E54978583B4(L_26, L_27, /*hidden argument*/NULL);
  15055. // transform.position = position;
  15056. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  15057. L_28 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  15058. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_29 = V_2;
  15059. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_28, L_29, /*hidden argument*/NULL);
  15060. }
  15061. IL_0103:
  15062. {
  15063. // }
  15064. return;
  15065. }
  15066. }
  15067. // System.Single NewBehaviourScript::ClampAngle(System.Single,System.Single,System.Single)
  15068. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float NewBehaviourScript_ClampAngle_m94C26EA011DAA4E61D66A72A59D127273CC70EC5 (NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB * __this, float ___angle0, float ___min1, float ___max2, const RuntimeMethod* method)
  15069. {
  15070. bool V_0 = false;
  15071. bool V_1 = false;
  15072. float V_2 = 0.0f;
  15073. {
  15074. // if (angle < -360)
  15075. float L_0 = ___angle0;
  15076. V_0 = (bool)((((float)L_0) < ((float)(-360.0f)))? 1 : 0);
  15077. bool L_1 = V_0;
  15078. if (!L_1)
  15079. {
  15080. goto IL_0018;
  15081. }
  15082. }
  15083. {
  15084. // angle += 360;
  15085. float L_2 = ___angle0;
  15086. ___angle0 = ((float)il2cpp_codegen_add((float)L_2, (float)(360.0f)));
  15087. }
  15088. IL_0018:
  15089. {
  15090. // if (angle > 360)
  15091. float L_3 = ___angle0;
  15092. V_1 = (bool)((((float)L_3) > ((float)(360.0f)))? 1 : 0);
  15093. bool L_4 = V_1;
  15094. if (!L_4)
  15095. {
  15096. goto IL_002f;
  15097. }
  15098. }
  15099. {
  15100. // angle -= 360;
  15101. float L_5 = ___angle0;
  15102. ___angle0 = ((float)il2cpp_codegen_subtract((float)L_5, (float)(360.0f)));
  15103. }
  15104. IL_002f:
  15105. {
  15106. // return Mathf.Clamp(angle, min, max);
  15107. float L_6 = ___angle0;
  15108. float L_7 = ___min1;
  15109. float L_8 = ___max2;
  15110. float L_9;
  15111. L_9 = Mathf_Clamp_m2416F3B785C8F135863E3D17E5B0CB4174797B87(L_6, L_7, L_8, /*hidden argument*/NULL);
  15112. V_2 = L_9;
  15113. goto IL_003a;
  15114. }
  15115. IL_003a:
  15116. {
  15117. // }
  15118. float L_10 = V_2;
  15119. return L_10;
  15120. }
  15121. }
  15122. // System.Void NewBehaviourScript::Update()
  15123. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NewBehaviourScript_Update_m411C4D5C2D993FD70092FDA0FE2AC4786F8AC001 (NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB * __this, const RuntimeMethod* method)
  15124. {
  15125. {
  15126. // }
  15127. return;
  15128. }
  15129. }
  15130. // System.Void NewBehaviourScript::.ctor()
  15131. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NewBehaviourScript__ctor_m437970EA37D66BDF32972F4CC0F65B95E5961FAA (NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB * __this, const RuntimeMethod* method)
  15132. {
  15133. {
  15134. // public float distance = 20.0f;
  15135. __this->set_distance_5((20.0f));
  15136. // float yMinLimit = -20.0f;
  15137. __this->set_yMinLimit_8((-20.0f));
  15138. // float yMaxLimit = 80.0f;
  15139. __this->set_yMaxLimit_9((80.0f));
  15140. // float xSpeed = 250.0f;
  15141. __this->set_xSpeed_10((250.0f));
  15142. // float ySpeed = 120.0f;
  15143. __this->set_ySpeed_11((120.0f));
  15144. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  15145. return;
  15146. }
  15147. }
  15148. #ifdef __clang__
  15149. #pragma clang diagnostic pop
  15150. #endif
  15151. #ifdef __clang__
  15152. #pragma clang diagnostic push
  15153. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  15154. #pragma clang diagnostic ignored "-Wunused-variable"
  15155. #endif
  15156. // System.Int32 ScenesArgs::get_scnesIndex()
  15157. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t ScenesArgs_get_scnesIndex_m722268FF39A4F14A36F04F538B25521DE877A3A8 (ScenesArgs_t5B2D341137D9D69127B252FCFC1F4886A7C760D5 * __this, const RuntimeMethod* method)
  15158. {
  15159. {
  15160. // public int scnesIndex { get; internal set; }
  15161. int32_t L_0 = __this->get_U3CscnesIndexU3Ek__BackingField_0();
  15162. return L_0;
  15163. }
  15164. }
  15165. // System.Void ScenesArgs::set_scnesIndex(System.Int32)
  15166. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScenesArgs_set_scnesIndex_mD75A7AB3EC906BD3BE8B9617925A23CF6151D5D6 (ScenesArgs_t5B2D341137D9D69127B252FCFC1F4886A7C760D5 * __this, int32_t ___value0, const RuntimeMethod* method)
  15167. {
  15168. {
  15169. // public int scnesIndex { get; internal set; }
  15170. int32_t L_0 = ___value0;
  15171. __this->set_U3CscnesIndexU3Ek__BackingField_0(L_0);
  15172. return;
  15173. }
  15174. }
  15175. // System.Void ScenesArgs::.ctor()
  15176. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScenesArgs__ctor_m09149E7B133C409AFE8BAB931389331A4197DFA1 (ScenesArgs_t5B2D341137D9D69127B252FCFC1F4886A7C760D5 * __this, const RuntimeMethod* method)
  15177. {
  15178. {
  15179. Object__ctor_m88880E0413421D13FD95325EDCE231707CE1F405(__this, /*hidden argument*/NULL);
  15180. return;
  15181. }
  15182. }
  15183. #ifdef __clang__
  15184. #pragma clang diagnostic pop
  15185. #endif
  15186. #ifdef __clang__
  15187. #pragma clang diagnostic push
  15188. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  15189. #pragma clang diagnostic ignored "-Wunused-variable"
  15190. #endif
  15191. // System.Void Wallcollision::Start()
  15192. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Wallcollision_Start_m4C48A600CD6F4CE00109FCFA97C015FE36A1BC81 (Wallcollision_tDEF41BB7D7F4023BB681B13DEF0E508E76016B7C * __this, const RuntimeMethod* method)
  15193. {
  15194. static bool s_Il2CppMethodInitialized;
  15195. if (!s_Il2CppMethodInitialized)
  15196. {
  15197. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_GetComponent_TisBoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5_m0D682A42739E30A25411905C0A712C2BEE81F861_RuntimeMethod_var);
  15198. s_Il2CppMethodInitialized = true;
  15199. }
  15200. {
  15201. // boxCol = GetComponent<BoxCollider>();
  15202. BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * L_0;
  15203. L_0 = Component_GetComponent_TisBoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5_m0D682A42739E30A25411905C0A712C2BEE81F861(__this, /*hidden argument*/Component_GetComponent_TisBoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5_m0D682A42739E30A25411905C0A712C2BEE81F861_RuntimeMethod_var);
  15204. __this->set_boxCol_4(L_0);
  15205. // }
  15206. return;
  15207. }
  15208. }
  15209. // System.Void Wallcollision::Update()
  15210. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Wallcollision_Update_m4585C8CA25F1F12D5DD8CE6912891929A58C883A (Wallcollision_tDEF41BB7D7F4023BB681B13DEF0E508E76016B7C * __this, const RuntimeMethod* method)
  15211. {
  15212. {
  15213. // DetectionBox();
  15214. Wallcollision_DetectionBox_mF097135612413E44453EEA596C378544E2866C12(__this, /*hidden argument*/NULL);
  15215. // }
  15216. return;
  15217. }
  15218. }
  15219. // System.Void Wallcollision::DetectionBox()
  15220. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Wallcollision_DetectionBox_mF097135612413E44453EEA596C378544E2866C12 (Wallcollision_tDEF41BB7D7F4023BB681B13DEF0E508E76016B7C * __this, const RuntimeMethod* method)
  15221. {
  15222. static bool s_Il2CppMethodInitialized;
  15223. if (!s_Il2CppMethodInitialized)
  15224. {
  15225. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_m4E31C5D3D0490AEE405B54BE9F61802EA425B9DC_RuntimeMethod_var);
  15226. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_mD924C79C3DA2B286ACB091AAC225DA91675E62A4_RuntimeMethod_var);
  15227. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046_il2cpp_TypeInfo_var);
  15228. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A_il2cpp_TypeInfo_var);
  15229. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral19A752782A6D2E26BB86737D6AAA66B0523224E1);
  15230. s_Il2CppMethodInitialized = true;
  15231. }
  15232. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
  15233. memset((&V_0), 0, sizeof(V_0));
  15234. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* V_1 = NULL;
  15235. int32_t V_2 = 0;
  15236. float V_3 = 0.0f;
  15237. float V_4 = 0.0f;
  15238. float V_5 = 0.0f;
  15239. float V_6 = 0.0f;
  15240. float V_7 = 0.0f;
  15241. float V_8 = 0.0f;
  15242. float V_9 = 0.0f;
  15243. Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 V_10;
  15244. memset((&V_10), 0, sizeof(V_10));
  15245. bool V_11 = false;
  15246. {
  15247. // Vector3 scale = boxCol.transform.localScale + new Vector3(1.4f, 0, 0);
  15248. BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * L_0 = __this->get_boxCol_4();
  15249. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_1;
  15250. L_1 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_0, /*hidden argument*/NULL);
  15251. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
  15252. L_2 = Transform_get_localScale_mD9DF6CA81108C2A6002B5EA2BE25A6CD2723D046(L_1, /*hidden argument*/NULL);
  15253. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3;
  15254. memset((&L_3), 0, sizeof(L_3));
  15255. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_3), (1.39999998f), (0.0f), (0.0f), /*hidden argument*/NULL);
  15256. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
  15257. L_4 = Vector3_op_Addition_mEE4F672B923CCB184C39AABCA33443DB218E50E0_inline(L_2, L_3, /*hidden argument*/NULL);
  15258. V_0 = L_4;
  15259. // Collider[] colliders = Physics.OverlapBox(boxCol.transform.position, scale / 2, boxCol.transform.rotation, LayerMask.GetMask("Detectcollisions"));
  15260. BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * L_5 = __this->get_boxCol_4();
  15261. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_6;
  15262. L_6 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_5, /*hidden argument*/NULL);
  15263. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7;
  15264. L_7 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_6, /*hidden argument*/NULL);
  15265. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_8 = V_0;
  15266. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  15267. L_9 = Vector3_op_Division_mE5ACBFB168FED529587457A83BA98B7DB32E2A05_inline(L_8, (2.0f), /*hidden argument*/NULL);
  15268. BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * L_10 = __this->get_boxCol_4();
  15269. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_11;
  15270. L_11 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_10, /*hidden argument*/NULL);
  15271. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 L_12;
  15272. L_12 = Transform_get_rotation_m4AA3858C00DF4C9614B80352558C4C37D08D2200(L_11, /*hidden argument*/NULL);
  15273. StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A* L_13 = (StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A*)(StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A*)SZArrayNew(StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A_il2cpp_TypeInfo_var, (uint32_t)1);
  15274. StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A* L_14 = L_13;
  15275. ArrayElementTypeCheck (L_14, _stringLiteral19A752782A6D2E26BB86737D6AAA66B0523224E1);
  15276. (L_14)->SetAtUnchecked(static_cast<il2cpp_array_size_t>(0), (String_t*)_stringLiteral19A752782A6D2E26BB86737D6AAA66B0523224E1);
  15277. int32_t L_15;
  15278. L_15 = LayerMask_GetMask_m46D2185735D02C7DEE01E3BAAF4A39F2AB46F67F(L_14, /*hidden argument*/NULL);
  15279. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_16;
  15280. L_16 = Physics_OverlapBox_mEA1D84B8A0F8B8795D1C61A9009EC2B87704F8B9(L_7, L_9, L_12, L_15, /*hidden argument*/NULL);
  15281. V_1 = L_16;
  15282. // print(colliders.Length);
  15283. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_17 = V_1;
  15284. int32_t L_18 = ((int32_t)((int32_t)(((RuntimeArray*)L_17)->max_length)));
  15285. RuntimeObject * L_19 = Box(Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046_il2cpp_TypeInfo_var, &L_18);
  15286. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_19, /*hidden argument*/NULL);
  15287. // for (int i = 0; i < colliders.Length; i++)
  15288. V_2 = 0;
  15289. goto IL_018b;
  15290. }
  15291. IL_0084:
  15292. {
  15293. // print(colliders[i].name);
  15294. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_20 = V_1;
  15295. int32_t L_21 = V_2;
  15296. int32_t L_22 = L_21;
  15297. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_23 = (L_20)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(L_22));
  15298. String_t* L_24;
  15299. L_24 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_23, /*hidden argument*/NULL);
  15300. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_24, /*hidden argument*/NULL);
  15301. // float cube_z = colliders[i].GetComponent<MeshFilter>().sharedMesh.bounds.size.z;
  15302. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_25 = V_1;
  15303. int32_t L_26 = V_2;
  15304. int32_t L_27 = L_26;
  15305. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_28 = (L_25)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(L_27));
  15306. MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A * L_29;
  15307. L_29 = Component_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_m4E31C5D3D0490AEE405B54BE9F61802EA425B9DC(L_28, /*hidden argument*/Component_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_m4E31C5D3D0490AEE405B54BE9F61802EA425B9DC_RuntimeMethod_var);
  15308. Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * L_30;
  15309. L_30 = MeshFilter_get_sharedMesh_mDCB12AB93E6E5F477F55A14990A7AB5F1B06F19E(L_29, /*hidden argument*/NULL);
  15310. Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 L_31;
  15311. L_31 = Mesh_get_bounds_m8704A23E8BA2D77C89FD4BF4379238062B1BE5DF(L_30, /*hidden argument*/NULL);
  15312. V_10 = L_31;
  15313. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_32;
  15314. L_32 = Bounds_get_size_mB1C37E89879C7810BC9F4210033D9277DAFE2C14((Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 *)(&V_10), /*hidden argument*/NULL);
  15315. float L_33 = L_32.get_z_4();
  15316. V_3 = L_33;
  15317. // float scal_z = colliders[i].transform.lossyScale.z;
  15318. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_34 = V_1;
  15319. int32_t L_35 = V_2;
  15320. int32_t L_36 = L_35;
  15321. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_37 = (L_34)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(L_36));
  15322. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_38;
  15323. L_38 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_37, /*hidden argument*/NULL);
  15324. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_39;
  15325. L_39 = Transform_get_lossyScale_m469A16F93F135C1E4D5955C7EBDB893D1892A331(L_38, /*hidden argument*/NULL);
  15326. float L_40 = L_39.get_z_4();
  15327. V_4 = L_40;
  15328. // float dqkd = cube_z * scal_z / 2;
  15329. float L_41 = V_3;
  15330. float L_42 = V_4;
  15331. V_5 = ((float)((float)((float)il2cpp_codegen_multiply((float)L_41, (float)L_42))/(float)(2.0f)));
  15332. // float zqt_x = this.gameObject.GetComponent<MeshFilter>().sharedMesh.bounds.size.x;
  15333. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_43;
  15334. L_43 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(__this, /*hidden argument*/NULL);
  15335. MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A * L_44;
  15336. L_44 = GameObject_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_mD924C79C3DA2B286ACB091AAC225DA91675E62A4(L_43, /*hidden argument*/GameObject_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_mD924C79C3DA2B286ACB091AAC225DA91675E62A4_RuntimeMethod_var);
  15337. Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * L_45;
  15338. L_45 = MeshFilter_get_sharedMesh_mDCB12AB93E6E5F477F55A14990A7AB5F1B06F19E(L_44, /*hidden argument*/NULL);
  15339. Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 L_46;
  15340. L_46 = Mesh_get_bounds_m8704A23E8BA2D77C89FD4BF4379238062B1BE5DF(L_45, /*hidden argument*/NULL);
  15341. V_10 = L_46;
  15342. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_47;
  15343. L_47 = Bounds_get_size_mB1C37E89879C7810BC9F4210033D9277DAFE2C14((Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 *)(&V_10), /*hidden argument*/NULL);
  15344. float L_48 = L_47.get_x_2();
  15345. V_6 = L_48;
  15346. // float zqtscal_x = this.transform.lossyScale.x;
  15347. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_49;
  15348. L_49 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  15349. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_50;
  15350. L_50 = Transform_get_lossyScale_m469A16F93F135C1E4D5955C7EBDB893D1892A331(L_49, /*hidden argument*/NULL);
  15351. float L_51 = L_50.get_x_2();
  15352. V_7 = L_51;
  15353. // float qdkd = zqt_x * zqtscal_x / 2;
  15354. float L_52 = V_6;
  15355. float L_53 = V_7;
  15356. V_8 = ((float)((float)((float)il2cpp_codegen_multiply((float)L_52, (float)L_53))/(float)(2.0f)));
  15357. // float ydjl = dqkd + qdkd;
  15358. float L_54 = V_5;
  15359. float L_55 = V_8;
  15360. V_9 = ((float)il2cpp_codegen_add((float)L_54, (float)L_55));
  15361. // colliders[i].transform.localPosition = Vector3.MoveTowards(colliders[i].transform.localPosition, new Vector3(colliders[i].transform.position.x, colliders[i].transform.position.y, this.transform.position.z - ydjl), 2 * Time.deltaTime);
  15362. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_56 = V_1;
  15363. int32_t L_57 = V_2;
  15364. int32_t L_58 = L_57;
  15365. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_59 = (L_56)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(L_58));
  15366. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_60;
  15367. L_60 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_59, /*hidden argument*/NULL);
  15368. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_61 = V_1;
  15369. int32_t L_62 = V_2;
  15370. int32_t L_63 = L_62;
  15371. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_64 = (L_61)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(L_63));
  15372. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_65;
  15373. L_65 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_64, /*hidden argument*/NULL);
  15374. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_66;
  15375. L_66 = Transform_get_localPosition_m527B8B5B625DA9A61E551E0FBCD3BE8CA4539FC2(L_65, /*hidden argument*/NULL);
  15376. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_67 = V_1;
  15377. int32_t L_68 = V_2;
  15378. int32_t L_69 = L_68;
  15379. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_70 = (L_67)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(L_69));
  15380. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_71;
  15381. L_71 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_70, /*hidden argument*/NULL);
  15382. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_72;
  15383. L_72 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_71, /*hidden argument*/NULL);
  15384. float L_73 = L_72.get_x_2();
  15385. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_74 = V_1;
  15386. int32_t L_75 = V_2;
  15387. int32_t L_76 = L_75;
  15388. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_77 = (L_74)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(L_76));
  15389. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_78;
  15390. L_78 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_77, /*hidden argument*/NULL);
  15391. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_79;
  15392. L_79 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_78, /*hidden argument*/NULL);
  15393. float L_80 = L_79.get_y_3();
  15394. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_81;
  15395. L_81 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  15396. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_82;
  15397. L_82 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_81, /*hidden argument*/NULL);
  15398. float L_83 = L_82.get_z_4();
  15399. float L_84 = V_9;
  15400. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_85;
  15401. memset((&L_85), 0, sizeof(L_85));
  15402. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_85), L_73, L_80, ((float)il2cpp_codegen_subtract((float)L_83, (float)L_84)), /*hidden argument*/NULL);
  15403. float L_86;
  15404. L_86 = Time_get_deltaTime_mCC15F147DA67F38C74CE408FB5D7FF4A87DA2290(/*hidden argument*/NULL);
  15405. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_87;
  15406. L_87 = Vector3_MoveTowards_mFB45EE30324E487925CA26EE6C001F0A3D257796(L_66, L_85, ((float)il2cpp_codegen_multiply((float)(2.0f), (float)L_86)), /*hidden argument*/NULL);
  15407. Transform_set_localPosition_m2A2B0033EF079077FAE7C65196078EAF5D041AFC(L_60, L_87, /*hidden argument*/NULL);
  15408. // for (int i = 0; i < colliders.Length; i++)
  15409. int32_t L_88 = V_2;
  15410. V_2 = ((int32_t)il2cpp_codegen_add((int32_t)L_88, (int32_t)1));
  15411. }
  15412. IL_018b:
  15413. {
  15414. // for (int i = 0; i < colliders.Length; i++)
  15415. int32_t L_89 = V_2;
  15416. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_90 = V_1;
  15417. V_11 = (bool)((((int32_t)L_89) < ((int32_t)((int32_t)((int32_t)(((RuntimeArray*)L_90)->max_length)))))? 1 : 0);
  15418. bool L_91 = V_11;
  15419. if (L_91)
  15420. {
  15421. goto IL_0084;
  15422. }
  15423. }
  15424. {
  15425. // }
  15426. return;
  15427. }
  15428. }
  15429. // System.Void Wallcollision::.ctor()
  15430. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Wallcollision__ctor_mCFCFF13A3890DF14B178136136ED3F531581ECF6 (Wallcollision_tDEF41BB7D7F4023BB681B13DEF0E508E76016B7C * __this, const RuntimeMethod* method)
  15431. {
  15432. {
  15433. // BoxCollider boxCol = null;
  15434. __this->set_boxCol_4((BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 *)NULL);
  15435. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  15436. return;
  15437. }
  15438. }
  15439. #ifdef __clang__
  15440. #pragma clang diagnostic pop
  15441. #endif
  15442. #ifdef __clang__
  15443. #pragma clang diagnostic push
  15444. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  15445. #pragma clang diagnostic ignored "-Wunused-variable"
  15446. #endif
  15447. // System.Void click::Start()
  15448. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void click_Start_m8F30D336BF0E0063EB4438CC18D8BEC7A563AD9E (click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D * __this, const RuntimeMethod* method)
  15449. {
  15450. static bool s_Il2CppMethodInitialized;
  15451. if (!s_Il2CppMethodInitialized)
  15452. {
  15453. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_mC89B59084AF54D6861DE55F9F1FC4226E4F616A8_RuntimeMethod_var);
  15454. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099_il2cpp_TypeInfo_var);
  15455. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral7DE03E5EBA0308517D1762F2C0DF3B9E2A2F1870);
  15456. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&click_F_m9ECAB06BC3693FAD5A817B57A9D4507373549896_RuntimeMethod_var);
  15457. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&click_Start2_m4CBB1B4A5F39A7E8BB7D21B755D9DF5769AA14D8_RuntimeMethod_var);
  15458. s_Il2CppMethodInitialized = true;
  15459. }
  15460. {
  15461. // buttonObj = GameObject.Find("Button");
  15462. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_0;
  15463. L_0 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral7DE03E5EBA0308517D1762F2C0DF3B9E2A2F1870, /*hidden argument*/NULL);
  15464. __this->set_buttonObj_4(L_0);
  15465. // buttonObj.GetComponent<Button>().onClick.AddListener(Start2);
  15466. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_1 = __this->get_buttonObj_4();
  15467. Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * L_2;
  15468. L_2 = GameObject_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_mC89B59084AF54D6861DE55F9F1FC4226E4F616A8(L_1, /*hidden argument*/GameObject_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_mC89B59084AF54D6861DE55F9F1FC4226E4F616A8_RuntimeMethod_var);
  15469. ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * L_3;
  15470. L_3 = Button_get_onClick_m28BD8C670676D4E2B292B5A7F59387D4BF61F8F4(L_2, /*hidden argument*/NULL);
  15471. UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 * L_4 = (UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 *)il2cpp_codegen_object_new(UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099_il2cpp_TypeInfo_var);
  15472. UnityAction__ctor_m48C04C4C0F46918CF216A2410A4E58D31B6362BA(L_4, __this, (intptr_t)((intptr_t)click_Start2_m4CBB1B4A5F39A7E8BB7D21B755D9DF5769AA14D8_RuntimeMethod_var), /*hidden argument*/NULL);
  15473. UnityEvent_AddListener_m0ACFF0706176ECCB20E0BC2542D07396616F436D(L_3, L_4, /*hidden argument*/NULL);
  15474. // buttonObj.GetComponent<Button>().onClick.AddListener(F);
  15475. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_5 = __this->get_buttonObj_4();
  15476. Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * L_6;
  15477. L_6 = GameObject_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_mC89B59084AF54D6861DE55F9F1FC4226E4F616A8(L_5, /*hidden argument*/GameObject_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_mC89B59084AF54D6861DE55F9F1FC4226E4F616A8_RuntimeMethod_var);
  15478. ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * L_7;
  15479. L_7 = Button_get_onClick_m28BD8C670676D4E2B292B5A7F59387D4BF61F8F4(L_6, /*hidden argument*/NULL);
  15480. UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 * L_8 = (UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 *)il2cpp_codegen_object_new(UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099_il2cpp_TypeInfo_var);
  15481. UnityAction__ctor_m48C04C4C0F46918CF216A2410A4E58D31B6362BA(L_8, __this, (intptr_t)((intptr_t)click_F_m9ECAB06BC3693FAD5A817B57A9D4507373549896_RuntimeMethod_var), /*hidden argument*/NULL);
  15482. UnityEvent_AddListener_m0ACFF0706176ECCB20E0BC2542D07396616F436D(L_7, L_8, /*hidden argument*/NULL);
  15483. // }
  15484. return;
  15485. }
  15486. }
  15487. // System.Void click::Start2()
  15488. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void click_Start2_m4CBB1B4A5F39A7E8BB7D21B755D9DF5769AA14D8 (click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D * __this, const RuntimeMethod* method)
  15489. {
  15490. static bool s_Il2CppMethodInitialized;
  15491. if (!s_Il2CppMethodInitialized)
  15492. {
  15493. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_AddComponent_TistestMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F_mCBB2AB21611124E004BC88BD12DBB075EAD6CF05_RuntimeMethod_var);
  15494. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_GetComponent_TisRenderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C_mD787758BED3337F182C18CC67C516C2A11B55466_RuntimeMethod_var);
  15495. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE_il2cpp_TypeInfo_var);
  15496. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6);
  15497. s_Il2CppMethodInitialized = true;
  15498. }
  15499. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_0 = NULL;
  15500. {
  15501. // GameObject obj1 = GameObject.CreatePrimitive(PrimitiveType.Cube);
  15502. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_0;
  15503. L_0 = GameObject_CreatePrimitive_mB1E03B8D373EBECCD93444A277316A53EC7812AC(3, /*hidden argument*/NULL);
  15504. V_0 = L_0;
  15505. // obj1.transform.position = new Vector3(2, 2, 2);
  15506. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_1 = V_0;
  15507. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_2;
  15508. L_2 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_1, /*hidden argument*/NULL);
  15509. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3;
  15510. memset((&L_3), 0, sizeof(L_3));
  15511. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_3), (2.0f), (2.0f), (2.0f), /*hidden argument*/NULL);
  15512. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_2, L_3, /*hidden argument*/NULL);
  15513. // obj1.AddComponent<testMove>();
  15514. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_4 = V_0;
  15515. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_5;
  15516. L_5 = GameObject_AddComponent_TistestMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F_mCBB2AB21611124E004BC88BD12DBB075EAD6CF05(L_4, /*hidden argument*/GameObject_AddComponent_TistestMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F_mCBB2AB21611124E004BC88BD12DBB075EAD6CF05_RuntimeMethod_var);
  15517. // obj1.GetComponent<Renderer>().material.mainTexture = (Texture)Resources.Load("light");
  15518. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_6 = V_0;
  15519. Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C * L_7;
  15520. L_7 = GameObject_GetComponent_TisRenderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C_mD787758BED3337F182C18CC67C516C2A11B55466(L_6, /*hidden argument*/GameObject_GetComponent_TisRenderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C_mD787758BED3337F182C18CC67C516C2A11B55466_RuntimeMethod_var);
  15521. Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_8;
  15522. L_8 = Renderer_get_material_mE6B01125502D08EE0D6DFE2EAEC064AD9BB31804(L_7, /*hidden argument*/NULL);
  15523. Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * L_9;
  15524. L_9 = Resources_Load_m011631B3740AFD38D496838F10D3DA635A061120(_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6, /*hidden argument*/NULL);
  15525. Material_set_mainTexture_m1F715422BE5C75B4A7AC951691F0DC16A8C294C5(L_8, ((Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE *)CastclassClass((RuntimeObject*)L_9, Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE_il2cpp_TypeInfo_var)), /*hidden argument*/NULL);
  15526. // }
  15527. return;
  15528. }
  15529. }
  15530. // System.Void click::M()
  15531. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void click_M_mE5EB4DE49E32AEC969B517F08F7E00987B824217 (click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D * __this, const RuntimeMethod* method)
  15532. {
  15533. static bool s_Il2CppMethodInitialized;
  15534. if (!s_Il2CppMethodInitialized)
  15535. {
  15536. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral24F0019898DA6105365E812F8F4852C67AB733C9);
  15537. s_Il2CppMethodInitialized = true;
  15538. }
  15539. {
  15540. // print("ִ����M����!");
  15541. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(_stringLiteral24F0019898DA6105365E812F8F4852C67AB733C9, /*hidden argument*/NULL);
  15542. // }
  15543. return;
  15544. }
  15545. }
  15546. // System.Void click::F()
  15547. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void click_F_m9ECAB06BC3693FAD5A817B57A9D4507373549896 (click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D * __this, const RuntimeMethod* method)
  15548. {
  15549. static bool s_Il2CppMethodInitialized;
  15550. if (!s_Il2CppMethodInitialized)
  15551. {
  15552. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral5C50D24346DC0C7AE21AB4EEC544EC3B1BC04178);
  15553. s_Il2CppMethodInitialized = true;
  15554. }
  15555. {
  15556. // print("ִ����N����!");
  15557. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(_stringLiteral5C50D24346DC0C7AE21AB4EEC544EC3B1BC04178, /*hidden argument*/NULL);
  15558. // }
  15559. return;
  15560. }
  15561. }
  15562. // System.Void click::.ctor()
  15563. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void click__ctor_m0D8FA1C1CF383BEC09A4B55349391B6C3DFF7C26 (click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D * __this, const RuntimeMethod* method)
  15564. {
  15565. {
  15566. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  15567. return;
  15568. }
  15569. }
  15570. #ifdef __clang__
  15571. #pragma clang diagnostic pop
  15572. #endif
  15573. #ifdef __clang__
  15574. #pragma clang diagnostic push
  15575. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  15576. #pragma clang diagnostic ignored "-Wunused-variable"
  15577. #endif
  15578. // System.Void cube::Start()
  15579. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void cube_Start_m41A3BDBE6F66DE6681E03C5ADBC52EEEDE0BC972 (cube_t759966A2525F86925E7162ADE0582ED674E630F0 * __this, const RuntimeMethod* method)
  15580. {
  15581. static bool s_Il2CppMethodInitialized;
  15582. if (!s_Il2CppMethodInitialized)
  15583. {
  15584. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_GetComponent_TisRenderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C_mD787758BED3337F182C18CC67C516C2A11B55466_RuntimeMethod_var);
  15585. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE_il2cpp_TypeInfo_var);
  15586. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral71EA4692011949B72F9A850F0D18F588926770FB);
  15587. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352);
  15588. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralF7908BBB2FA4D75C66736D0AB86124D0E65AE223);
  15589. s_Il2CppMethodInitialized = true;
  15590. }
  15591. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_0 = NULL;
  15592. {
  15593. // GameObject obj1 = GameObject.CreatePrimitive(PrimitiveType.Cube);
  15594. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_0;
  15595. L_0 = GameObject_CreatePrimitive_mB1E03B8D373EBECCD93444A277316A53EC7812AC(3, /*hidden argument*/NULL);
  15596. V_0 = L_0;
  15597. // obj1.transform.position = new Vector3(1, 1, 1);
  15598. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_1 = V_0;
  15599. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_2;
  15600. L_2 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_1, /*hidden argument*/NULL);
  15601. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3;
  15602. memset((&L_3), 0, sizeof(L_3));
  15603. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_3), (1.0f), (1.0f), (1.0f), /*hidden argument*/NULL);
  15604. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_2, L_3, /*hidden argument*/NULL);
  15605. // obj1.name = "dujia";
  15606. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_4 = V_0;
  15607. Object_set_name_m87C4006618ADB325ABE5439DF159E10DD8DD0781(L_4, _stringLiteralF7908BBB2FA4D75C66736D0AB86124D0E65AE223, /*hidden argument*/NULL);
  15608. // obj1.tag = "shui";
  15609. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_5 = V_0;
  15610. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_5, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  15611. // obj1.GetComponent<Renderer>().material.mainTexture = (Texture)Resources.Load("ai");
  15612. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_6 = V_0;
  15613. Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C * L_7;
  15614. L_7 = GameObject_GetComponent_TisRenderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C_mD787758BED3337F182C18CC67C516C2A11B55466(L_6, /*hidden argument*/GameObject_GetComponent_TisRenderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C_mD787758BED3337F182C18CC67C516C2A11B55466_RuntimeMethod_var);
  15615. Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_8;
  15616. L_8 = Renderer_get_material_mE6B01125502D08EE0D6DFE2EAEC064AD9BB31804(L_7, /*hidden argument*/NULL);
  15617. Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * L_9;
  15618. L_9 = Resources_Load_m011631B3740AFD38D496838F10D3DA635A061120(_stringLiteral71EA4692011949B72F9A850F0D18F588926770FB, /*hidden argument*/NULL);
  15619. Material_set_mainTexture_m1F715422BE5C75B4A7AC951691F0DC16A8C294C5(L_8, ((Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE *)CastclassClass((RuntimeObject*)L_9, Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE_il2cpp_TypeInfo_var)), /*hidden argument*/NULL);
  15620. // }
  15621. return;
  15622. }
  15623. }
  15624. // System.Void cube::OnGUI()
  15625. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void cube_OnGUI_mBEF812A3D610BB0C4A6208BCD6BF596411EA2F02 (cube_t759966A2525F86925E7162ADE0582ED674E630F0 * __this, const RuntimeMethod* method)
  15626. {
  15627. static bool s_Il2CppMethodInitialized;
  15628. if (!s_Il2CppMethodInitialized)
  15629. {
  15630. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Array_Empty_TisGUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB_m6EB599DF46848C50C5E2A836AF0BDA9C81B1A23A_RuntimeMethod_var);
  15631. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralAE24C5BE9B741FFFA87D2A951BFE7EA0440461CD);
  15632. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB598CF0802DB03FC469256176ABAFF79345D3832);
  15633. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352);
  15634. s_Il2CppMethodInitialized = true;
  15635. }
  15636. bool V_0 = false;
  15637. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_1 = NULL;
  15638. bool V_2 = false;
  15639. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_3 = NULL;
  15640. {
  15641. // if (GUILayout.Button("Left"))
  15642. GUILayoutOptionU5BU5D_tA0F031CC36F88BBBD25D6841ADD3913446E6EA2B* L_0;
  15643. L_0 = Array_Empty_TisGUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB_m6EB599DF46848C50C5E2A836AF0BDA9C81B1A23A_inline(/*hidden argument*/Array_Empty_TisGUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB_m6EB599DF46848C50C5E2A836AF0BDA9C81B1A23A_RuntimeMethod_var);
  15644. bool L_1;
  15645. L_1 = GUILayout_Button_m749F2887D57BDC9B6901F2C35F5C6A7E22154162(_stringLiteralAE24C5BE9B741FFFA87D2A951BFE7EA0440461CD, L_0, /*hidden argument*/NULL);
  15646. V_0 = L_1;
  15647. bool L_2 = V_0;
  15648. if (!L_2)
  15649. {
  15650. goto IL_0041;
  15651. }
  15652. }
  15653. {
  15654. // GameObject obj2 = GameObject.FindGameObjectWithTag("shui");
  15655. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_3;
  15656. L_3 = GameObject_FindGameObjectWithTag_mFC215979EDFED361F88C336BF9E187F24434C63F(_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  15657. V_1 = L_3;
  15658. // obj2.transform.Rotate(new Vector3(0, 10, 0));
  15659. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_4 = V_1;
  15660. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_5;
  15661. L_5 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_4, /*hidden argument*/NULL);
  15662. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6;
  15663. memset((&L_6), 0, sizeof(L_6));
  15664. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_6), (0.0f), (10.0f), (0.0f), /*hidden argument*/NULL);
  15665. Transform_Rotate_m027A155054DDC4206F679EFB86BE0960D45C33A7(L_5, L_6, /*hidden argument*/NULL);
  15666. }
  15667. IL_0041:
  15668. {
  15669. // if (GUILayout.Button("UP"))
  15670. GUILayoutOptionU5BU5D_tA0F031CC36F88BBBD25D6841ADD3913446E6EA2B* L_7;
  15671. L_7 = Array_Empty_TisGUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB_m6EB599DF46848C50C5E2A836AF0BDA9C81B1A23A_inline(/*hidden argument*/Array_Empty_TisGUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB_m6EB599DF46848C50C5E2A836AF0BDA9C81B1A23A_RuntimeMethod_var);
  15672. bool L_8;
  15673. L_8 = GUILayout_Button_m749F2887D57BDC9B6901F2C35F5C6A7E22154162(_stringLiteralB598CF0802DB03FC469256176ABAFF79345D3832, L_7, /*hidden argument*/NULL);
  15674. V_2 = L_8;
  15675. bool L_9 = V_2;
  15676. if (!L_9)
  15677. {
  15678. goto IL_0087;
  15679. }
  15680. }
  15681. {
  15682. // GameObject obj3 = GameObject.FindGameObjectWithTag("shui");
  15683. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_10;
  15684. L_10 = GameObject_FindGameObjectWithTag_mFC215979EDFED361F88C336BF9E187F24434C63F(_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  15685. V_3 = L_10;
  15686. // obj3.transform.Translate(new Vector3(0, 3 * Time.deltaTime, 0));
  15687. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = V_3;
  15688. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  15689. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  15690. float L_13;
  15691. L_13 = Time_get_deltaTime_mCC15F147DA67F38C74CE408FB5D7FF4A87DA2290(/*hidden argument*/NULL);
  15692. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14;
  15693. memset((&L_14), 0, sizeof(L_14));
  15694. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_14), (0.0f), ((float)il2cpp_codegen_multiply((float)(3.0f), (float)L_13)), (0.0f), /*hidden argument*/NULL);
  15695. Transform_Translate_m24A8CB13E2AAB0C17EE8FE593266CF463E0B02D0(L_12, L_14, /*hidden argument*/NULL);
  15696. }
  15697. IL_0087:
  15698. {
  15699. // }
  15700. return;
  15701. }
  15702. }
  15703. // System.Void cube::Update()
  15704. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void cube_Update_m8D683C16221F4A03DE8BF8626C2CE2993D5A0CDF (cube_t759966A2525F86925E7162ADE0582ED674E630F0 * __this, const RuntimeMethod* method)
  15705. {
  15706. {
  15707. // }
  15708. return;
  15709. }
  15710. }
  15711. // System.Void cube::.ctor()
  15712. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void cube__ctor_mF9FA61CACE8738AA9F6B832DD681F6647286CCCF (cube_t759966A2525F86925E7162ADE0582ED674E630F0 * __this, const RuntimeMethod* method)
  15713. {
  15714. {
  15715. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  15716. return;
  15717. }
  15718. }
  15719. #ifdef __clang__
  15720. #pragma clang diagnostic pop
  15721. #endif
  15722. #ifdef __clang__
  15723. #pragma clang diagnostic push
  15724. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  15725. #pragma clang diagnostic ignored "-Wunused-variable"
  15726. #endif
  15727. // System.Void cubeController::generateCubeSquare()
  15728. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void cubeController_generateCubeSquare_m452BAB7236B73D78C820628BAB4451465EBAE0D5 (cubeController_t086364685C50B4D62D773ECB7A0EAF5A2A842470 * __this, const RuntimeMethod* method)
  15729. {
  15730. static bool s_Il2CppMethodInitialized;
  15731. if (!s_Il2CppMethodInitialized)
  15732. {
  15733. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_AddComponent_TistestMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F_mCBB2AB21611124E004BC88BD12DBB075EAD6CF05_RuntimeMethod_var);
  15734. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_GetComponent_TisMeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B_m4E244CD0EBBF9E0A3A73AF14F6EC434CA82E6F4B_RuntimeMethod_var);
  15735. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_Instantiate_TisGameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319_m81B599A0051F8F4543E5C73A11585E96E940943B_RuntimeMethod_var);
  15736. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  15737. s_Il2CppMethodInitialized = true;
  15738. }
  15739. float V_0 = 0.0f;
  15740. float V_1 = 0.0f;
  15741. float V_2 = 0.0f;
  15742. bool V_3 = false;
  15743. bool V_4 = false;
  15744. bool V_5 = false;
  15745. {
  15746. // for (float x = -3; x < 2; x+=1.08f)
  15747. V_0 = (-3.0f);
  15748. goto IL_00ba;
  15749. }
  15750. IL_000c:
  15751. {
  15752. // for (float z = 0; z < 5; z+=1.08f) {
  15753. V_1 = (0.0f);
  15754. goto IL_00a0;
  15755. }
  15756. IL_0018:
  15757. {
  15758. // for (float y = 0; y < 5; y += 1.08f) {
  15759. V_2 = (0.0f);
  15760. goto IL_008b;
  15761. }
  15762. IL_0021:
  15763. {
  15764. // CubePrefab = GameObject.CreatePrimitive(PrimitiveType.Sphere);
  15765. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_0;
  15766. L_0 = GameObject_CreatePrimitive_mB1E03B8D373EBECCD93444A277316A53EC7812AC(0, /*hidden argument*/NULL);
  15767. __this->set_CubePrefab_4(L_0);
  15768. // CubePrefab.GetComponent<MeshRenderer>().material.color = new Color(255, 0, 0, 1);
  15769. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_1 = __this->get_CubePrefab_4();
  15770. MeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B * L_2;
  15771. L_2 = GameObject_GetComponent_TisMeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B_m4E244CD0EBBF9E0A3A73AF14F6EC434CA82E6F4B(L_1, /*hidden argument*/GameObject_GetComponent_TisMeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B_m4E244CD0EBBF9E0A3A73AF14F6EC434CA82E6F4B_RuntimeMethod_var);
  15772. Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_3;
  15773. L_3 = Renderer_get_material_mE6B01125502D08EE0D6DFE2EAEC064AD9BB31804(L_2, /*hidden argument*/NULL);
  15774. Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 L_4;
  15775. memset((&L_4), 0, sizeof(L_4));
  15776. Color__ctor_m679019E6084BF7A6F82590F66F5F695F6A50ECC5((&L_4), (255.0f), (0.0f), (0.0f), (1.0f), /*hidden argument*/NULL);
  15777. Material_set_color_mC3C88E2389B7132EBF3EB0D1F040545176B795C0(L_3, L_4, /*hidden argument*/NULL);
  15778. // CubePrefab.AddComponent<testMove>();
  15779. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_5 = __this->get_CubePrefab_4();
  15780. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_6;
  15781. L_6 = GameObject_AddComponent_TistestMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F_mCBB2AB21611124E004BC88BD12DBB075EAD6CF05(L_5, /*hidden argument*/GameObject_AddComponent_TistestMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F_mCBB2AB21611124E004BC88BD12DBB075EAD6CF05_RuntimeMethod_var);
  15782. // Instantiate(CubePrefab, new Vector3(x, y, z), Quaternion.identity);
  15783. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7 = __this->get_CubePrefab_4();
  15784. float L_8 = V_0;
  15785. float L_9 = V_2;
  15786. float L_10 = V_1;
  15787. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_11;
  15788. memset((&L_11), 0, sizeof(L_11));
  15789. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_11), L_8, L_9, L_10, /*hidden argument*/NULL);
  15790. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 L_12;
  15791. L_12 = Quaternion_get_identity_mF2E565DBCE793A1AE6208056D42CA7C59D83A702(/*hidden argument*/NULL);
  15792. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  15793. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_13;
  15794. L_13 = Object_Instantiate_TisGameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319_m81B599A0051F8F4543E5C73A11585E96E940943B(L_7, L_11, L_12, /*hidden argument*/Object_Instantiate_TisGameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319_m81B599A0051F8F4543E5C73A11585E96E940943B_RuntimeMethod_var);
  15795. // for (float y = 0; y < 5; y += 1.08f) {
  15796. float L_14 = V_2;
  15797. V_2 = ((float)il2cpp_codegen_add((float)L_14, (float)(1.08000004f)));
  15798. }
  15799. IL_008b:
  15800. {
  15801. // for (float y = 0; y < 5; y += 1.08f) {
  15802. float L_15 = V_2;
  15803. V_3 = (bool)((((float)L_15) < ((float)(5.0f)))? 1 : 0);
  15804. bool L_16 = V_3;
  15805. if (L_16)
  15806. {
  15807. goto IL_0021;
  15808. }
  15809. }
  15810. {
  15811. // for (float z = 0; z < 5; z+=1.08f) {
  15812. float L_17 = V_1;
  15813. V_1 = ((float)il2cpp_codegen_add((float)L_17, (float)(1.08000004f)));
  15814. }
  15815. IL_00a0:
  15816. {
  15817. // for (float z = 0; z < 5; z+=1.08f) {
  15818. float L_18 = V_1;
  15819. V_4 = (bool)((((float)L_18) < ((float)(5.0f)))? 1 : 0);
  15820. bool L_19 = V_4;
  15821. if (L_19)
  15822. {
  15823. goto IL_0018;
  15824. }
  15825. }
  15826. {
  15827. // for (float x = -3; x < 2; x+=1.08f)
  15828. float L_20 = V_0;
  15829. V_0 = ((float)il2cpp_codegen_add((float)L_20, (float)(1.08000004f)));
  15830. }
  15831. IL_00ba:
  15832. {
  15833. // for (float x = -3; x < 2; x+=1.08f)
  15834. float L_21 = V_0;
  15835. V_5 = (bool)((((float)L_21) < ((float)(2.0f)))? 1 : 0);
  15836. bool L_22 = V_5;
  15837. if (L_22)
  15838. {
  15839. goto IL_000c;
  15840. }
  15841. }
  15842. {
  15843. // }
  15844. return;
  15845. }
  15846. }
  15847. // System.Void cubeController::Start()
  15848. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void cubeController_Start_m4ADFB591EA7EC7436CE85D8B4C8A6AFA5AA9A66E (cubeController_t086364685C50B4D62D773ECB7A0EAF5A2A842470 * __this, const RuntimeMethod* method)
  15849. {
  15850. {
  15851. // generateCubeSquare();
  15852. cubeController_generateCubeSquare_m452BAB7236B73D78C820628BAB4451465EBAE0D5(__this, /*hidden argument*/NULL);
  15853. // }
  15854. return;
  15855. }
  15856. }
  15857. // System.Void cubeController::.ctor()
  15858. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void cubeController__ctor_mDF9FA7D6B9548A8327BDF3B4C1AFCC51E2FE282F (cubeController_t086364685C50B4D62D773ECB7A0EAF5A2A842470 * __this, const RuntimeMethod* method)
  15859. {
  15860. {
  15861. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  15862. return;
  15863. }
  15864. }
  15865. #ifdef __clang__
  15866. #pragma clang diagnostic pop
  15867. #endif
  15868. #ifdef __clang__
  15869. #pragma clang diagnostic push
  15870. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  15871. #pragma clang diagnostic ignored "-Wunused-variable"
  15872. #endif
  15873. // System.Void dragPicture::Start()
  15874. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void dragPicture_Start_m43E46E4AD86CF04D2173357CFA211530DB706372 (dragPicture_t531DE9A41BE1D054D5EA53222D6929DE4DCD1991 * __this, const RuntimeMethod* method)
  15875. {
  15876. static bool s_Il2CppMethodInitialized;
  15877. if (!s_Il2CppMethodInitialized)
  15878. {
  15879. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_GetComponent_TisRectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072_m98D387B909AC36B37BF964576557C064222B3C79_RuntimeMethod_var);
  15880. s_Il2CppMethodInitialized = true;
  15881. }
  15882. {
  15883. // rectTransform = GetComponent<RectTransform>();
  15884. RectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072 * L_0;
  15885. L_0 = Component_GetComponent_TisRectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072_m98D387B909AC36B37BF964576557C064222B3C79(__this, /*hidden argument*/Component_GetComponent_TisRectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072_m98D387B909AC36B37BF964576557C064222B3C79_RuntimeMethod_var);
  15886. __this->set_rectTransform_4(L_0);
  15887. // }
  15888. return;
  15889. }
  15890. }
  15891. // System.Void dragPicture::Update()
  15892. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void dragPicture_Update_m20976D55F74A2480FC0ECC94BEDD43FB0C5C13AB (dragPicture_t531DE9A41BE1D054D5EA53222D6929DE4DCD1991 * __this, const RuntimeMethod* method)
  15893. {
  15894. {
  15895. // }
  15896. return;
  15897. }
  15898. }
  15899. // System.Void dragPicture::OnDrag(UnityEngine.EventSystems.PointerEventData)
  15900. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void dragPicture_OnDrag_mE0C1F88598270916DF59751C78FDDDBF753B199A (dragPicture_t531DE9A41BE1D054D5EA53222D6929DE4DCD1991 * __this, PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954 * ___eventData0, const RuntimeMethod* method)
  15901. {
  15902. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
  15903. memset((&V_0), 0, sizeof(V_0));
  15904. {
  15905. // Vector3 position = Input.mousePosition;
  15906. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0;
  15907. L_0 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  15908. V_0 = L_0;
  15909. // rectTransform.position = new Vector3(position.x, position.y, rectTransform.position.z);
  15910. RectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072 * L_1 = __this->get_rectTransform_4();
  15911. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = V_0;
  15912. float L_3 = L_2.get_x_2();
  15913. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4 = V_0;
  15914. float L_5 = L_4.get_y_3();
  15915. RectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072 * L_6 = __this->get_rectTransform_4();
  15916. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7;
  15917. L_7 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_6, /*hidden argument*/NULL);
  15918. float L_8 = L_7.get_z_4();
  15919. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  15920. memset((&L_9), 0, sizeof(L_9));
  15921. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_9), L_3, L_5, L_8, /*hidden argument*/NULL);
  15922. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_1, L_9, /*hidden argument*/NULL);
  15923. // }
  15924. return;
  15925. }
  15926. }
  15927. // System.Void dragPicture::.ctor()
  15928. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void dragPicture__ctor_mCC675E952C328EB74E6F2CFC3C16DF8E6DA5BAFC (dragPicture_t531DE9A41BE1D054D5EA53222D6929DE4DCD1991 * __this, const RuntimeMethod* method)
  15929. {
  15930. {
  15931. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  15932. return;
  15933. }
  15934. }
  15935. #ifdef __clang__
  15936. #pragma clang diagnostic pop
  15937. #endif
  15938. #ifdef __clang__
  15939. #pragma clang diagnostic push
  15940. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  15941. #pragma clang diagnostic ignored "-Wunused-variable"
  15942. #endif
  15943. // System.Void move::Start()
  15944. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void move_Start_m68C6847F59645AD1B22C2CB5742DB521F7792586 (move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276 * __this, const RuntimeMethod* method)
  15945. {
  15946. {
  15947. // }
  15948. return;
  15949. }
  15950. }
  15951. // System.Void move::Update()
  15952. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void move_Update_mC6DF3D01C8AF42E268DC74B7C40A271D2295ABEC (move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276 * __this, const RuntimeMethod* method)
  15953. {
  15954. bool V_0 = false;
  15955. bool V_1 = false;
  15956. bool V_2 = false;
  15957. {
  15958. // if (Input.GetMouseButtonDown(0))
  15959. bool L_0;
  15960. L_0 = Input_GetMouseButtonDown_m466D81FDCC87C9CB07557B39DCB435EB691F1EF3(0, /*hidden argument*/NULL);
  15961. V_0 = L_0;
  15962. bool L_1 = V_0;
  15963. if (!L_1)
  15964. {
  15965. goto IL_0014;
  15966. }
  15967. }
  15968. {
  15969. // TouchClick();
  15970. move_TouchClick_m7F2801F7DD0DFD13C0C082AF5D3B38B6FA3539B6(__this, /*hidden argument*/NULL);
  15971. }
  15972. IL_0014:
  15973. {
  15974. // if (isSelected)
  15975. bool L_2 = __this->get_isSelected_4();
  15976. V_1 = L_2;
  15977. bool L_3 = V_1;
  15978. if (!L_3)
  15979. {
  15980. goto IL_0027;
  15981. }
  15982. }
  15983. {
  15984. // MovePiece();
  15985. move_MovePiece_m4A81BB092CC70D18B458F07CA17439B36CF031E1(__this, /*hidden argument*/NULL);
  15986. }
  15987. IL_0027:
  15988. {
  15989. // if (Input.GetMouseButtonUp(0))
  15990. bool L_4;
  15991. L_4 = Input_GetMouseButtonUp_m2BA562F8C4FE8364EEC93970093E776371DF4022(0, /*hidden argument*/NULL);
  15992. V_2 = L_4;
  15993. bool L_5 = V_2;
  15994. if (!L_5)
  15995. {
  15996. goto IL_003a;
  15997. }
  15998. }
  15999. {
  16000. // FreePiece();
  16001. move_FreePiece_m01DE15784B97767D250DB50BAFB0B7D54D30FAD6(__this, /*hidden argument*/NULL);
  16002. }
  16003. IL_003a:
  16004. {
  16005. // }
  16006. return;
  16007. }
  16008. }
  16009. // System.Void move::TouchClick()
  16010. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void move_TouchClick_m7F2801F7DD0DFD13C0C082AF5D3B38B6FA3539B6 (move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276 * __this, const RuntimeMethod* method)
  16011. {
  16012. static bool s_Il2CppMethodInitialized;
  16013. if (!s_Il2CppMethodInitialized)
  16014. {
  16015. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  16016. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80);
  16017. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352);
  16018. s_Il2CppMethodInitialized = true;
  16019. }
  16020. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  16021. memset((&V_0), 0, sizeof(V_0));
  16022. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 V_1;
  16023. memset((&V_1), 0, sizeof(V_1));
  16024. bool V_2 = false;
  16025. bool V_3 = false;
  16026. bool V_4 = false;
  16027. int32_t G_B6_0 = 0;
  16028. {
  16029. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); //���������Ĵ��ص�
  16030. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  16031. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  16032. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  16033. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  16034. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  16035. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  16036. V_0 = L_2;
  16037. // if (Physics.Raycast(ray, out hit))
  16038. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_3 = V_0;
  16039. bool L_4;
  16040. L_4 = Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E(L_3, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  16041. V_2 = L_4;
  16042. bool L_5 = V_2;
  16043. if (!L_5)
  16044. {
  16045. goto IL_0150;
  16046. }
  16047. }
  16048. {
  16049. // if (hit.collider.gameObject.tag == "shui")
  16050. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_6;
  16051. L_6 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  16052. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7;
  16053. L_7 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_6, /*hidden argument*/NULL);
  16054. String_t* L_8;
  16055. L_8 = GameObject_get_tag_mC21F33D368C18A631040F2887036C678B96ABC33(L_7, /*hidden argument*/NULL);
  16056. bool L_9;
  16057. L_9 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_8, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  16058. V_3 = L_9;
  16059. bool L_10 = V_3;
  16060. if (!L_10)
  16061. {
  16062. goto IL_0095;
  16063. }
  16064. }
  16065. {
  16066. // distanceRay = hit.distance;
  16067. float L_11;
  16068. L_11 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  16069. __this->set_distanceRay_5(L_11);
  16070. // piece = hit.collider.gameObject;
  16071. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_12;
  16072. L_12 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  16073. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_13;
  16074. L_13 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_12, /*hidden argument*/NULL);
  16075. __this->set_piece_6(L_13);
  16076. // offset = hit.point - hit.collider.gameObject.transform.position;
  16077. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14;
  16078. L_14 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  16079. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_15;
  16080. L_15 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  16081. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16;
  16082. L_16 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_15, /*hidden argument*/NULL);
  16083. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17;
  16084. L_17 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_16, /*hidden argument*/NULL);
  16085. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18;
  16086. L_18 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_17, /*hidden argument*/NULL);
  16087. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_19;
  16088. L_19 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_14, L_18, /*hidden argument*/NULL);
  16089. __this->set_offset_9(L_19);
  16090. // isSelected = true;
  16091. __this->set_isSelected_4((bool)1);
  16092. goto IL_014f;
  16093. }
  16094. IL_0095:
  16095. {
  16096. // else if (hit.collider.gameObject.transform.parent && hit.collider.gameObject.transform.parent.name == "GrupoPiezas")
  16097. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_20;
  16098. L_20 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  16099. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_21;
  16100. L_21 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_20, /*hidden argument*/NULL);
  16101. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_22;
  16102. L_22 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_21, /*hidden argument*/NULL);
  16103. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_23;
  16104. L_23 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_22, /*hidden argument*/NULL);
  16105. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  16106. bool L_24;
  16107. L_24 = Object_op_Implicit_mC8214E4F028CC2F036CC82BDB81D102A02893499(L_23, /*hidden argument*/NULL);
  16108. if (!L_24)
  16109. {
  16110. goto IL_00d9;
  16111. }
  16112. }
  16113. {
  16114. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_25;
  16115. L_25 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  16116. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_26;
  16117. L_26 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_25, /*hidden argument*/NULL);
  16118. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_27;
  16119. L_27 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_26, /*hidden argument*/NULL);
  16120. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  16121. L_28 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_27, /*hidden argument*/NULL);
  16122. String_t* L_29;
  16123. L_29 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_28, /*hidden argument*/NULL);
  16124. bool L_30;
  16125. L_30 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_29, _stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80, /*hidden argument*/NULL);
  16126. G_B6_0 = ((int32_t)(L_30));
  16127. goto IL_00da;
  16128. }
  16129. IL_00d9:
  16130. {
  16131. G_B6_0 = 0;
  16132. }
  16133. IL_00da:
  16134. {
  16135. V_4 = (bool)G_B6_0;
  16136. bool L_31 = V_4;
  16137. if (!L_31)
  16138. {
  16139. goto IL_0146;
  16140. }
  16141. }
  16142. {
  16143. // distanceRay = hit.distance;
  16144. float L_32;
  16145. L_32 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  16146. __this->set_distanceRay_5(L_32);
  16147. // piece = hit.collider.gameObject.transform.parent.gameObject;
  16148. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_33;
  16149. L_33 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  16150. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_34;
  16151. L_34 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_33, /*hidden argument*/NULL);
  16152. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_35;
  16153. L_35 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_34, /*hidden argument*/NULL);
  16154. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_36;
  16155. L_36 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_35, /*hidden argument*/NULL);
  16156. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_37;
  16157. L_37 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_36, /*hidden argument*/NULL);
  16158. __this->set_piece_6(L_37);
  16159. // offset = hit.point - hit.collider.gameObject.transform.parent.position;
  16160. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_38;
  16161. L_38 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  16162. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_39;
  16163. L_39 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  16164. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_40;
  16165. L_40 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_39, /*hidden argument*/NULL);
  16166. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_41;
  16167. L_41 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_40, /*hidden argument*/NULL);
  16168. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_42;
  16169. L_42 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_41, /*hidden argument*/NULL);
  16170. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_43;
  16171. L_43 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_42, /*hidden argument*/NULL);
  16172. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_44;
  16173. L_44 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_38, L_43, /*hidden argument*/NULL);
  16174. __this->set_offset_9(L_44);
  16175. // isSelected = true;
  16176. __this->set_isSelected_4((bool)1);
  16177. goto IL_014f;
  16178. }
  16179. IL_0146:
  16180. {
  16181. // isSelected = false;
  16182. __this->set_isSelected_4((bool)0);
  16183. }
  16184. IL_014f:
  16185. {
  16186. }
  16187. IL_0150:
  16188. {
  16189. // }
  16190. return;
  16191. }
  16192. }
  16193. // System.Void move::MovePiece()
  16194. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void move_MovePiece_m4A81BB092CC70D18B458F07CA17439B36CF031E1 (move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276 * __this, const RuntimeMethod* method)
  16195. {
  16196. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  16197. memset((&V_0), 0, sizeof(V_0));
  16198. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_1;
  16199. memset((&V_1), 0, sizeof(V_1));
  16200. {
  16201. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
  16202. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  16203. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  16204. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  16205. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  16206. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  16207. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  16208. V_0 = L_2;
  16209. // Vector3 limitRay = ray.GetPoint(distanceRay);
  16210. float L_3 = __this->get_distanceRay_5();
  16211. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
  16212. L_4 = Ray_GetPoint_mC92464E32E42603B7B3444938E8BB8ADA43AB240((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&V_0), L_3, /*hidden argument*/NULL);
  16213. V_1 = L_4;
  16214. // limitRay = new Vector3(limitRay.x, limitRay.y, limitRay.z);
  16215. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5 = V_1;
  16216. float L_6 = L_5.get_x_2();
  16217. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = V_1;
  16218. float L_8 = L_7.get_y_3();
  16219. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9 = V_1;
  16220. float L_10 = L_9.get_z_4();
  16221. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_1), L_6, L_8, L_10, /*hidden argument*/NULL);
  16222. // piece.transform.position = limitRay - offset;
  16223. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_piece_6();
  16224. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  16225. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  16226. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13 = V_1;
  16227. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14 = __this->get_offset_9();
  16228. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_15;
  16229. L_15 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_13, L_14, /*hidden argument*/NULL);
  16230. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_12, L_15, /*hidden argument*/NULL);
  16231. // }
  16232. return;
  16233. }
  16234. }
  16235. // System.Void move::FreePiece()
  16236. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void move_FreePiece_m01DE15784B97767D250DB50BAFB0B7D54D30FAD6 (move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276 * __this, const RuntimeMethod* method)
  16237. {
  16238. static bool s_Il2CppMethodInitialized;
  16239. if (!s_Il2CppMethodInitialized)
  16240. {
  16241. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_Instantiate_TisGameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319_mF131D53AB04E75E849487A7ACF79A8B27527F4B8_RuntimeMethod_var);
  16242. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  16243. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6);
  16244. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral71EA4692011949B72F9A850F0D18F588926770FB);
  16245. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8B861ECBEB0EFA9F29346AC75122A8279E1EBCC0);
  16246. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB93F5E13E0AD8E8044D7D80E771F9A55F393D87F);
  16247. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446);
  16248. s_Il2CppMethodInitialized = true;
  16249. }
  16250. bool V_0 = false;
  16251. bool V_1 = false;
  16252. bool V_2 = false;
  16253. bool V_3 = false;
  16254. bool V_4 = false;
  16255. bool V_5 = false;
  16256. bool V_6 = false;
  16257. bool V_7 = false;
  16258. int32_t G_B9_0 = 0;
  16259. int32_t G_B11_0 = 0;
  16260. int32_t G_B22_0 = 0;
  16261. int32_t G_B24_0 = 0;
  16262. int32_t G_B35_0 = 0;
  16263. int32_t G_B37_0 = 0;
  16264. int32_t G_B43_0 = 0;
  16265. {
  16266. // if (isSelected) {
  16267. bool L_0 = __this->get_isSelected_4();
  16268. V_0 = L_0;
  16269. bool L_1 = V_0;
  16270. if (!L_1)
  16271. {
  16272. goto IL_0558;
  16273. }
  16274. }
  16275. {
  16276. // lightC = GameObject.Find("light");
  16277. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_2;
  16278. L_2 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6, /*hidden argument*/NULL);
  16279. __this->set_lightC_10(L_2);
  16280. // positionL = lightC.transform.position;
  16281. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_3 = __this->get_lightC_10();
  16282. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_4;
  16283. L_4 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_3, /*hidden argument*/NULL);
  16284. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5;
  16285. L_5 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_4, /*hidden argument*/NULL);
  16286. __this->set_positionL_14(L_5);
  16287. // positionX = lightC.transform.position.x;
  16288. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_6 = __this->get_lightC_10();
  16289. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_7;
  16290. L_7 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_6, /*hidden argument*/NULL);
  16291. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_8;
  16292. L_8 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_7, /*hidden argument*/NULL);
  16293. float L_9 = L_8.get_x_2();
  16294. __this->set_positionX_11(L_9);
  16295. // positionY = lightC.transform.position.y;
  16296. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_10 = __this->get_lightC_10();
  16297. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_11;
  16298. L_11 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_10, /*hidden argument*/NULL);
  16299. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_12;
  16300. L_12 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_11, /*hidden argument*/NULL);
  16301. float L_13 = L_12.get_y_3();
  16302. __this->set_positionY_12(L_13);
  16303. // positionZ = lightC.transform.position.z;
  16304. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_14 = __this->get_lightC_10();
  16305. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_15;
  16306. L_15 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_14, /*hidden argument*/NULL);
  16307. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_16;
  16308. L_16 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_15, /*hidden argument*/NULL);
  16309. float L_17 = L_16.get_z_4();
  16310. __this->set_positionZ_13(L_17);
  16311. // if (piece.name == "ai") {
  16312. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_18 = __this->get_piece_6();
  16313. String_t* L_19;
  16314. L_19 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_18, /*hidden argument*/NULL);
  16315. bool L_20;
  16316. L_20 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_19, _stringLiteral71EA4692011949B72F9A850F0D18F588926770FB, /*hidden argument*/NULL);
  16317. V_1 = L_20;
  16318. bool L_21 = V_1;
  16319. if (!L_21)
  16320. {
  16321. goto IL_0200;
  16322. }
  16323. }
  16324. {
  16325. // if (
  16326. // (positionX - piece.transform.position.x < 0.5f && positionX - piece.transform.position.x > -0.5f) &&
  16327. // (positionY - piece.transform.position.y < -0.5f && positionY - piece.transform.position.y > -1.5f) &&
  16328. // (positionZ - piece.transform.position.z < 0.65f && positionZ - piece.transform.position.z > -0.35f)
  16329. // )
  16330. float L_22 = __this->get_positionX_11();
  16331. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_23 = __this->get_piece_6();
  16332. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_24;
  16333. L_24 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_23, /*hidden argument*/NULL);
  16334. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_25;
  16335. L_25 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_24, /*hidden argument*/NULL);
  16336. float L_26 = L_25.get_x_2();
  16337. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_22, (float)L_26))) < ((float)(0.5f)))))
  16338. {
  16339. goto IL_0180;
  16340. }
  16341. }
  16342. {
  16343. float L_27 = __this->get_positionX_11();
  16344. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_28 = __this->get_piece_6();
  16345. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_29;
  16346. L_29 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_28, /*hidden argument*/NULL);
  16347. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_30;
  16348. L_30 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_29, /*hidden argument*/NULL);
  16349. float L_31 = L_30.get_x_2();
  16350. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_27, (float)L_31))) > ((float)(-0.5f)))))
  16351. {
  16352. goto IL_0180;
  16353. }
  16354. }
  16355. {
  16356. float L_32 = __this->get_positionY_12();
  16357. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_33 = __this->get_piece_6();
  16358. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_34;
  16359. L_34 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_33, /*hidden argument*/NULL);
  16360. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_35;
  16361. L_35 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_34, /*hidden argument*/NULL);
  16362. float L_36 = L_35.get_y_3();
  16363. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_32, (float)L_36))) < ((float)(-0.5f)))))
  16364. {
  16365. goto IL_0180;
  16366. }
  16367. }
  16368. {
  16369. float L_37 = __this->get_positionY_12();
  16370. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_38 = __this->get_piece_6();
  16371. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_39;
  16372. L_39 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_38, /*hidden argument*/NULL);
  16373. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_40;
  16374. L_40 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_39, /*hidden argument*/NULL);
  16375. float L_41 = L_40.get_y_3();
  16376. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_37, (float)L_41))) > ((float)(-1.5f)))))
  16377. {
  16378. goto IL_0180;
  16379. }
  16380. }
  16381. {
  16382. float L_42 = __this->get_positionZ_13();
  16383. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_43 = __this->get_piece_6();
  16384. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_44;
  16385. L_44 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_43, /*hidden argument*/NULL);
  16386. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_45;
  16387. L_45 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_44, /*hidden argument*/NULL);
  16388. float L_46 = L_45.get_z_4();
  16389. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_42, (float)L_46))) < ((float)(0.649999976f)))))
  16390. {
  16391. goto IL_017d;
  16392. }
  16393. }
  16394. {
  16395. float L_47 = __this->get_positionZ_13();
  16396. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_48 = __this->get_piece_6();
  16397. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_49;
  16398. L_49 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_48, /*hidden argument*/NULL);
  16399. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_50;
  16400. L_50 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_49, /*hidden argument*/NULL);
  16401. float L_51 = L_50.get_z_4();
  16402. G_B9_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_47, (float)L_51))) > ((float)(-0.349999994f)))? 1 : 0);
  16403. goto IL_017e;
  16404. }
  16405. IL_017d:
  16406. {
  16407. G_B9_0 = 0;
  16408. }
  16409. IL_017e:
  16410. {
  16411. G_B11_0 = G_B9_0;
  16412. goto IL_0181;
  16413. }
  16414. IL_0180:
  16415. {
  16416. G_B11_0 = 0;
  16417. }
  16418. IL_0181:
  16419. {
  16420. V_2 = (bool)G_B11_0;
  16421. bool L_52 = V_2;
  16422. if (!L_52)
  16423. {
  16424. goto IL_01ff;
  16425. }
  16426. }
  16427. {
  16428. // piece.transform.SetParent(lightC.transform.parent);
  16429. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_53 = __this->get_piece_6();
  16430. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_54;
  16431. L_54 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_53, /*hidden argument*/NULL);
  16432. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_55 = __this->get_lightC_10();
  16433. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_56;
  16434. L_56 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_55, /*hidden argument*/NULL);
  16435. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_57;
  16436. L_57 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_56, /*hidden argument*/NULL);
  16437. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_54, L_57, /*hidden argument*/NULL);
  16438. // piece.transform.position = new Vector3(positionX, positionY + 1.05f, positionZ - 0.15f);
  16439. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_58 = __this->get_piece_6();
  16440. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_59;
  16441. L_59 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_58, /*hidden argument*/NULL);
  16442. float L_60 = __this->get_positionX_11();
  16443. float L_61 = __this->get_positionY_12();
  16444. float L_62 = __this->get_positionZ_13();
  16445. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_63;
  16446. memset((&L_63), 0, sizeof(L_63));
  16447. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_63), L_60, ((float)il2cpp_codegen_add((float)L_61, (float)(1.04999995f))), ((float)il2cpp_codegen_subtract((float)L_62, (float)(0.150000006f))), /*hidden argument*/NULL);
  16448. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_59, L_63, /*hidden argument*/NULL);
  16449. // clickSFX.Play();
  16450. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_64 = __this->get_clickSFX_15();
  16451. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_64, /*hidden argument*/NULL);
  16452. // piece.tag = piece.name;
  16453. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_65 = __this->get_piece_6();
  16454. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_66 = __this->get_piece_6();
  16455. String_t* L_67;
  16456. L_67 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_66, /*hidden argument*/NULL);
  16457. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_65, L_67, /*hidden argument*/NULL);
  16458. }
  16459. IL_01ff:
  16460. {
  16461. }
  16462. IL_0200:
  16463. {
  16464. // if (piece.name == "screan")
  16465. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_68 = __this->get_piece_6();
  16466. String_t* L_69;
  16467. L_69 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_68, /*hidden argument*/NULL);
  16468. bool L_70;
  16469. L_70 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_69, _stringLiteral8B861ECBEB0EFA9F29346AC75122A8279E1EBCC0, /*hidden argument*/NULL);
  16470. V_3 = L_70;
  16471. bool L_71 = V_3;
  16472. if (!L_71)
  16473. {
  16474. goto IL_037c;
  16475. }
  16476. }
  16477. {
  16478. // if (
  16479. // (positionX - piece.transform.position.x < 0.5f && positionX - piece.transform.position.x > -0.5f) &&
  16480. // (positionY - piece.transform.position.y < -0.5f && positionY - piece.transform.position.y > -1.5f) &&
  16481. // (positionZ - piece.transform.position.z < 0.35f && positionZ - piece.transform.position.z > -0.65f)
  16482. // )
  16483. float L_72 = __this->get_positionX_11();
  16484. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_73 = __this->get_piece_6();
  16485. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_74;
  16486. L_74 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_73, /*hidden argument*/NULL);
  16487. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_75;
  16488. L_75 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_74, /*hidden argument*/NULL);
  16489. float L_76 = L_75.get_x_2();
  16490. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_72, (float)L_76))) < ((float)(0.5f)))))
  16491. {
  16492. goto IL_02fa;
  16493. }
  16494. }
  16495. {
  16496. float L_77 = __this->get_positionX_11();
  16497. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_78 = __this->get_piece_6();
  16498. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_79;
  16499. L_79 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_78, /*hidden argument*/NULL);
  16500. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_80;
  16501. L_80 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_79, /*hidden argument*/NULL);
  16502. float L_81 = L_80.get_x_2();
  16503. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_77, (float)L_81))) > ((float)(-0.5f)))))
  16504. {
  16505. goto IL_02fa;
  16506. }
  16507. }
  16508. {
  16509. float L_82 = __this->get_positionY_12();
  16510. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_83 = __this->get_piece_6();
  16511. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_84;
  16512. L_84 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_83, /*hidden argument*/NULL);
  16513. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_85;
  16514. L_85 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_84, /*hidden argument*/NULL);
  16515. float L_86 = L_85.get_y_3();
  16516. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_82, (float)L_86))) < ((float)(-0.5f)))))
  16517. {
  16518. goto IL_02fa;
  16519. }
  16520. }
  16521. {
  16522. float L_87 = __this->get_positionY_12();
  16523. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_88 = __this->get_piece_6();
  16524. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_89;
  16525. L_89 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_88, /*hidden argument*/NULL);
  16526. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_90;
  16527. L_90 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_89, /*hidden argument*/NULL);
  16528. float L_91 = L_90.get_y_3();
  16529. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_87, (float)L_91))) > ((float)(-1.5f)))))
  16530. {
  16531. goto IL_02fa;
  16532. }
  16533. }
  16534. {
  16535. float L_92 = __this->get_positionZ_13();
  16536. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_93 = __this->get_piece_6();
  16537. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_94;
  16538. L_94 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_93, /*hidden argument*/NULL);
  16539. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_95;
  16540. L_95 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_94, /*hidden argument*/NULL);
  16541. float L_96 = L_95.get_z_4();
  16542. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_92, (float)L_96))) < ((float)(0.349999994f)))))
  16543. {
  16544. goto IL_02f7;
  16545. }
  16546. }
  16547. {
  16548. float L_97 = __this->get_positionZ_13();
  16549. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_98 = __this->get_piece_6();
  16550. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_99;
  16551. L_99 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_98, /*hidden argument*/NULL);
  16552. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_100;
  16553. L_100 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_99, /*hidden argument*/NULL);
  16554. float L_101 = L_100.get_z_4();
  16555. G_B22_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_97, (float)L_101))) > ((float)(-0.649999976f)))? 1 : 0);
  16556. goto IL_02f8;
  16557. }
  16558. IL_02f7:
  16559. {
  16560. G_B22_0 = 0;
  16561. }
  16562. IL_02f8:
  16563. {
  16564. G_B24_0 = G_B22_0;
  16565. goto IL_02fb;
  16566. }
  16567. IL_02fa:
  16568. {
  16569. G_B24_0 = 0;
  16570. }
  16571. IL_02fb:
  16572. {
  16573. V_4 = (bool)G_B24_0;
  16574. bool L_102 = V_4;
  16575. if (!L_102)
  16576. {
  16577. goto IL_037b;
  16578. }
  16579. }
  16580. {
  16581. // piece.transform.SetParent(lightC.transform.parent);
  16582. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_103 = __this->get_piece_6();
  16583. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_104;
  16584. L_104 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_103, /*hidden argument*/NULL);
  16585. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_105 = __this->get_lightC_10();
  16586. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_106;
  16587. L_106 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_105, /*hidden argument*/NULL);
  16588. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_107;
  16589. L_107 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_106, /*hidden argument*/NULL);
  16590. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_104, L_107, /*hidden argument*/NULL);
  16591. // piece.transform.position = new Vector3(positionX, positionY + 1.05f, positionZ + 0.15f);
  16592. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_108 = __this->get_piece_6();
  16593. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_109;
  16594. L_109 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_108, /*hidden argument*/NULL);
  16595. float L_110 = __this->get_positionX_11();
  16596. float L_111 = __this->get_positionY_12();
  16597. float L_112 = __this->get_positionZ_13();
  16598. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_113;
  16599. memset((&L_113), 0, sizeof(L_113));
  16600. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_113), L_110, ((float)il2cpp_codegen_add((float)L_111, (float)(1.04999995f))), ((float)il2cpp_codegen_add((float)L_112, (float)(0.150000006f))), /*hidden argument*/NULL);
  16601. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_109, L_113, /*hidden argument*/NULL);
  16602. // clickSFX.Play();
  16603. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_114 = __this->get_clickSFX_15();
  16604. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_114, /*hidden argument*/NULL);
  16605. // piece.tag = piece.name;
  16606. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_115 = __this->get_piece_6();
  16607. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_116 = __this->get_piece_6();
  16608. String_t* L_117;
  16609. L_117 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_116, /*hidden argument*/NULL);
  16610. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_115, L_117, /*hidden argument*/NULL);
  16611. }
  16612. IL_037b:
  16613. {
  16614. }
  16615. IL_037c:
  16616. {
  16617. // if (piece.name == "tou")
  16618. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_118 = __this->get_piece_6();
  16619. String_t* L_119;
  16620. L_119 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_118, /*hidden argument*/NULL);
  16621. bool L_120;
  16622. L_120 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_119, _stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446, /*hidden argument*/NULL);
  16623. V_5 = L_120;
  16624. bool L_121 = V_5;
  16625. if (!L_121)
  16626. {
  16627. goto IL_04fa;
  16628. }
  16629. }
  16630. {
  16631. // if (
  16632. // (positionX - piece.transform.position.x < 0.5f && positionX - piece.transform.position.x > -0.5f) &&
  16633. // (positionY - piece.transform.position.y < 2.3f && positionY - piece.transform.position.y > 1.3f) &&
  16634. // (positionZ - piece.transform.position.z < 0.6f && positionZ - piece.transform.position.z > -0.4f)
  16635. // )
  16636. float L_122 = __this->get_positionX_11();
  16637. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_123 = __this->get_piece_6();
  16638. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_124;
  16639. L_124 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_123, /*hidden argument*/NULL);
  16640. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_125;
  16641. L_125 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_124, /*hidden argument*/NULL);
  16642. float L_126 = L_125.get_x_2();
  16643. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_122, (float)L_126))) < ((float)(0.5f)))))
  16644. {
  16645. goto IL_0478;
  16646. }
  16647. }
  16648. {
  16649. float L_127 = __this->get_positionX_11();
  16650. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_128 = __this->get_piece_6();
  16651. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_129;
  16652. L_129 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_128, /*hidden argument*/NULL);
  16653. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_130;
  16654. L_130 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_129, /*hidden argument*/NULL);
  16655. float L_131 = L_130.get_x_2();
  16656. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_127, (float)L_131))) > ((float)(-0.5f)))))
  16657. {
  16658. goto IL_0478;
  16659. }
  16660. }
  16661. {
  16662. float L_132 = __this->get_positionY_12();
  16663. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_133 = __this->get_piece_6();
  16664. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_134;
  16665. L_134 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_133, /*hidden argument*/NULL);
  16666. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_135;
  16667. L_135 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_134, /*hidden argument*/NULL);
  16668. float L_136 = L_135.get_y_3();
  16669. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_132, (float)L_136))) < ((float)(2.29999995f)))))
  16670. {
  16671. goto IL_0478;
  16672. }
  16673. }
  16674. {
  16675. float L_137 = __this->get_positionY_12();
  16676. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_138 = __this->get_piece_6();
  16677. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_139;
  16678. L_139 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_138, /*hidden argument*/NULL);
  16679. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_140;
  16680. L_140 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_139, /*hidden argument*/NULL);
  16681. float L_141 = L_140.get_y_3();
  16682. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_137, (float)L_141))) > ((float)(1.29999995f)))))
  16683. {
  16684. goto IL_0478;
  16685. }
  16686. }
  16687. {
  16688. float L_142 = __this->get_positionZ_13();
  16689. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_143 = __this->get_piece_6();
  16690. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_144;
  16691. L_144 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_143, /*hidden argument*/NULL);
  16692. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_145;
  16693. L_145 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_144, /*hidden argument*/NULL);
  16694. float L_146 = L_145.get_z_4();
  16695. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_142, (float)L_146))) < ((float)(0.600000024f)))))
  16696. {
  16697. goto IL_0475;
  16698. }
  16699. }
  16700. {
  16701. float L_147 = __this->get_positionZ_13();
  16702. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_148 = __this->get_piece_6();
  16703. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_149;
  16704. L_149 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_148, /*hidden argument*/NULL);
  16705. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_150;
  16706. L_150 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_149, /*hidden argument*/NULL);
  16707. float L_151 = L_150.get_z_4();
  16708. G_B35_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_147, (float)L_151))) > ((float)(-0.400000006f)))? 1 : 0);
  16709. goto IL_0476;
  16710. }
  16711. IL_0475:
  16712. {
  16713. G_B35_0 = 0;
  16714. }
  16715. IL_0476:
  16716. {
  16717. G_B37_0 = G_B35_0;
  16718. goto IL_0479;
  16719. }
  16720. IL_0478:
  16721. {
  16722. G_B37_0 = 0;
  16723. }
  16724. IL_0479:
  16725. {
  16726. V_6 = (bool)G_B37_0;
  16727. bool L_152 = V_6;
  16728. if (!L_152)
  16729. {
  16730. goto IL_04f9;
  16731. }
  16732. }
  16733. {
  16734. // piece.transform.SetParent(lightC.transform.parent);
  16735. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_153 = __this->get_piece_6();
  16736. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_154;
  16737. L_154 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_153, /*hidden argument*/NULL);
  16738. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_155 = __this->get_lightC_10();
  16739. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_156;
  16740. L_156 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_155, /*hidden argument*/NULL);
  16741. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_157;
  16742. L_157 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_156, /*hidden argument*/NULL);
  16743. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_154, L_157, /*hidden argument*/NULL);
  16744. // piece.transform.position = new Vector3(positionX, positionY - 1.8f, positionZ - 0.005f);
  16745. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_158 = __this->get_piece_6();
  16746. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_159;
  16747. L_159 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_158, /*hidden argument*/NULL);
  16748. float L_160 = __this->get_positionX_11();
  16749. float L_161 = __this->get_positionY_12();
  16750. float L_162 = __this->get_positionZ_13();
  16751. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_163;
  16752. memset((&L_163), 0, sizeof(L_163));
  16753. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_163), L_160, ((float)il2cpp_codegen_subtract((float)L_161, (float)(1.79999995f))), ((float)il2cpp_codegen_subtract((float)L_162, (float)(0.00499999989f))), /*hidden argument*/NULL);
  16754. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_159, L_163, /*hidden argument*/NULL);
  16755. // clickSFX.Play();
  16756. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_164 = __this->get_clickSFX_15();
  16757. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_164, /*hidden argument*/NULL);
  16758. // piece.tag = piece.name;
  16759. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_165 = __this->get_piece_6();
  16760. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_166 = __this->get_piece_6();
  16761. String_t* L_167;
  16762. L_167 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_166, /*hidden argument*/NULL);
  16763. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_165, L_167, /*hidden argument*/NULL);
  16764. }
  16765. IL_04f9:
  16766. {
  16767. }
  16768. IL_04fa:
  16769. {
  16770. // if (lightC.transform.parent.childCount == 4 && acitve)
  16771. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_168 = __this->get_lightC_10();
  16772. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_169;
  16773. L_169 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_168, /*hidden argument*/NULL);
  16774. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_170;
  16775. L_170 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_169, /*hidden argument*/NULL);
  16776. int32_t L_171;
  16777. L_171 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_170, /*hidden argument*/NULL);
  16778. if ((!(((uint32_t)L_171) == ((uint32_t)4))))
  16779. {
  16780. goto IL_051a;
  16781. }
  16782. }
  16783. {
  16784. bool L_172 = __this->get_acitve_17();
  16785. G_B43_0 = ((int32_t)(L_172));
  16786. goto IL_051b;
  16787. }
  16788. IL_051a:
  16789. {
  16790. G_B43_0 = 0;
  16791. }
  16792. IL_051b:
  16793. {
  16794. V_7 = (bool)G_B43_0;
  16795. bool L_173 = V_7;
  16796. if (!L_173)
  16797. {
  16798. goto IL_0547;
  16799. }
  16800. }
  16801. {
  16802. // Instantiate(menu, GameObject.FindGameObjectWithTag("UI").transform);
  16803. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_174 = __this->get_menu_16();
  16804. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_175;
  16805. L_175 = GameObject_FindGameObjectWithTag_mFC215979EDFED361F88C336BF9E187F24434C63F(_stringLiteralB93F5E13E0AD8E8044D7D80E771F9A55F393D87F, /*hidden argument*/NULL);
  16806. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_176;
  16807. L_176 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_175, /*hidden argument*/NULL);
  16808. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  16809. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_177;
  16810. L_177 = Object_Instantiate_TisGameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319_mF131D53AB04E75E849487A7ACF79A8B27527F4B8(L_174, L_176, /*hidden argument*/Object_Instantiate_TisGameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319_mF131D53AB04E75E849487A7ACF79A8B27527F4B8_RuntimeMethod_var);
  16811. // acitve = false;
  16812. __this->set_acitve_17((bool)0);
  16813. goto IL_0550;
  16814. }
  16815. IL_0547:
  16816. {
  16817. // acitve = true;
  16818. __this->set_acitve_17((bool)1);
  16819. }
  16820. IL_0550:
  16821. {
  16822. // isSelected = false;
  16823. __this->set_isSelected_4((bool)0);
  16824. }
  16825. IL_0558:
  16826. {
  16827. // }
  16828. return;
  16829. }
  16830. }
  16831. // System.Void move::.ctor()
  16832. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void move__ctor_mEA4EAF1DF04BED632395EC3F0721A0273A838739 (move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276 * __this, const RuntimeMethod* method)
  16833. {
  16834. {
  16835. // public float positionX = 0f;
  16836. __this->set_positionX_11((0.0f));
  16837. // public float positionY = 0f;
  16838. __this->set_positionY_12((0.0f));
  16839. // public float positionZ = 0f;
  16840. __this->set_positionZ_13((0.0f));
  16841. // public bool acitve = true;
  16842. __this->set_acitve_17((bool)1);
  16843. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  16844. return;
  16845. }
  16846. }
  16847. #ifdef __clang__
  16848. #pragma clang diagnostic pop
  16849. #endif
  16850. #ifdef __clang__
  16851. #pragma clang diagnostic push
  16852. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  16853. #pragma clang diagnostic ignored "-Wunused-variable"
  16854. #endif
  16855. // System.Void task::Start()
  16856. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void task_Start_m51F00D098C35E8BA47B11793CB42C358CA1BB56B (task_tFEA677DA43E16E3279B9C2CA9F20933B70DF93B7 * __this, const RuntimeMethod* method)
  16857. {
  16858. static bool s_Il2CppMethodInitialized;
  16859. if (!s_Il2CppMethodInitialized)
  16860. {
  16861. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_GetComponent_TisMeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B_m4E244CD0EBBF9E0A3A73AF14F6EC434CA82E6F4B_RuntimeMethod_var);
  16862. s_Il2CppMethodInitialized = true;
  16863. }
  16864. {
  16865. // cube = GameObject.CreatePrimitive(PrimitiveType.Cube);
  16866. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_0;
  16867. L_0 = GameObject_CreatePrimitive_mB1E03B8D373EBECCD93444A277316A53EC7812AC(3, /*hidden argument*/NULL);
  16868. __this->set_cube_6(L_0);
  16869. // color1 = cube.GetComponent<MeshRenderer>().material;
  16870. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_1 = __this->get_cube_6();
  16871. MeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B * L_2;
  16872. L_2 = GameObject_GetComponent_TisMeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B_m4E244CD0EBBF9E0A3A73AF14F6EC434CA82E6F4B(L_1, /*hidden argument*/GameObject_GetComponent_TisMeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B_m4E244CD0EBBF9E0A3A73AF14F6EC434CA82E6F4B_RuntimeMethod_var);
  16873. Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_3;
  16874. L_3 = Renderer_get_material_mE6B01125502D08EE0D6DFE2EAEC064AD9BB31804(L_2, /*hidden argument*/NULL);
  16875. __this->set_color1_7(L_3);
  16876. // }
  16877. return;
  16878. }
  16879. }
  16880. // System.Void task::Update()
  16881. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void task_Update_m0DA6E7F773416F5DD904781A154830319107C05F (task_tFEA677DA43E16E3279B9C2CA9F20933B70DF93B7 * __this, const RuntimeMethod* method)
  16882. {
  16883. static bool s_Il2CppMethodInitialized;
  16884. if (!s_Il2CppMethodInitialized)
  16885. {
  16886. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_GetComponent_TisMeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B_m4E244CD0EBBF9E0A3A73AF14F6EC434CA82E6F4B_RuntimeMethod_var);
  16887. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  16888. s_Il2CppMethodInitialized = true;
  16889. }
  16890. bool V_0 = false;
  16891. bool V_1 = false;
  16892. Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 V_2;
  16893. memset((&V_2), 0, sizeof(V_2));
  16894. {
  16895. // ray = Camera.main.ScreenPointToRay(Input.mousePosition);
  16896. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  16897. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  16898. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  16899. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  16900. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  16901. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  16902. __this->set_ray_4(L_2);
  16903. // if (Physics.Raycast(ray, out _hit))
  16904. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_3 = __this->get_ray_4();
  16905. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_4 = __this->get_address_of__hit_5();
  16906. bool L_5;
  16907. L_5 = Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E(L_3, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_4, /*hidden argument*/NULL);
  16908. V_0 = L_5;
  16909. bool L_6 = V_0;
  16910. if (!L_6)
  16911. {
  16912. goto IL_00b5;
  16913. }
  16914. }
  16915. {
  16916. // if (_hit.transform.gameObject.GetComponent<MeshRenderer>())
  16917. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_7 = __this->get_address_of__hit_5();
  16918. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_8;
  16919. L_8 = RaycastHit_get_transform_m2DD983DBD3602DE848DE287EE5233FD02EEC608D((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_7, /*hidden argument*/NULL);
  16920. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_9;
  16921. L_9 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_8, /*hidden argument*/NULL);
  16922. MeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B * L_10;
  16923. L_10 = GameObject_GetComponent_TisMeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B_m4E244CD0EBBF9E0A3A73AF14F6EC434CA82E6F4B(L_9, /*hidden argument*/GameObject_GetComponent_TisMeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B_m4E244CD0EBBF9E0A3A73AF14F6EC434CA82E6F4B_RuntimeMethod_var);
  16924. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  16925. bool L_11;
  16926. L_11 = Object_op_Implicit_mC8214E4F028CC2F036CC82BDB81D102A02893499(L_10, /*hidden argument*/NULL);
  16927. V_1 = L_11;
  16928. bool L_12 = V_1;
  16929. if (!L_12)
  16930. {
  16931. goto IL_00b4;
  16932. }
  16933. }
  16934. {
  16935. // Color color = new Color(Random.Range(0f, 1f) * Time.deltaTime * 30f, Random.Range(0f, 1f) * Time.deltaTime * 30f, Random.Range(0f, 1f) * Time.deltaTime * 30f);
  16936. float L_13;
  16937. L_13 = Random_Range_mC15372D42A9ABDCAC3DE82E114D60A40C9C311D2((0.0f), (1.0f), /*hidden argument*/NULL);
  16938. float L_14;
  16939. L_14 = Time_get_deltaTime_mCC15F147DA67F38C74CE408FB5D7FF4A87DA2290(/*hidden argument*/NULL);
  16940. float L_15;
  16941. L_15 = Random_Range_mC15372D42A9ABDCAC3DE82E114D60A40C9C311D2((0.0f), (1.0f), /*hidden argument*/NULL);
  16942. float L_16;
  16943. L_16 = Time_get_deltaTime_mCC15F147DA67F38C74CE408FB5D7FF4A87DA2290(/*hidden argument*/NULL);
  16944. float L_17;
  16945. L_17 = Random_Range_mC15372D42A9ABDCAC3DE82E114D60A40C9C311D2((0.0f), (1.0f), /*hidden argument*/NULL);
  16946. float L_18;
  16947. L_18 = Time_get_deltaTime_mCC15F147DA67F38C74CE408FB5D7FF4A87DA2290(/*hidden argument*/NULL);
  16948. Color__ctor_m9FEDC8486B9D40C01BF10FDC821F5E76C8705494((Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 *)(&V_2), ((float)il2cpp_codegen_multiply((float)((float)il2cpp_codegen_multiply((float)L_13, (float)L_14)), (float)(30.0f))), ((float)il2cpp_codegen_multiply((float)((float)il2cpp_codegen_multiply((float)L_15, (float)L_16)), (float)(30.0f))), ((float)il2cpp_codegen_multiply((float)((float)il2cpp_codegen_multiply((float)L_17, (float)L_18)), (float)(30.0f))), /*hidden argument*/NULL);
  16949. // color1.color = color;
  16950. Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_19 = __this->get_color1_7();
  16951. Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 L_20 = V_2;
  16952. Material_set_color_mC3C88E2389B7132EBF3EB0D1F040545176B795C0(L_19, L_20, /*hidden argument*/NULL);
  16953. }
  16954. IL_00b4:
  16955. {
  16956. }
  16957. IL_00b5:
  16958. {
  16959. // }
  16960. return;
  16961. }
  16962. }
  16963. // System.Void task::.ctor()
  16964. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void task__ctor_mD2259C12445CF4B5F1D0433F59F78CCE02768200 (task_tFEA677DA43E16E3279B9C2CA9F20933B70DF93B7 * __this, const RuntimeMethod* method)
  16965. {
  16966. {
  16967. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  16968. return;
  16969. }
  16970. }
  16971. #ifdef __clang__
  16972. #pragma clang diagnostic pop
  16973. #endif
  16974. #ifdef __clang__
  16975. #pragma clang diagnostic push
  16976. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  16977. #pragma clang diagnostic ignored "-Wunused-variable"
  16978. #endif
  16979. // System.Void testMove::Awake()
  16980. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void testMove_Awake_m580C06F8E388E7816ED87E3FB86CC9003E13254E (testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * __this, const RuntimeMethod* method)
  16981. {
  16982. {
  16983. // void Awake() { _trans = transform; }
  16984. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_0;
  16985. L_0 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  16986. __this->set__trans_6(L_0);
  16987. // void Awake() { _trans = transform; }
  16988. return;
  16989. }
  16990. }
  16991. // System.Collections.IEnumerator testMove::OnMouseDown()
  16992. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject* testMove_OnMouseDown_m17EBB24FCFE9C7FB59376C35FCA83B96E1623ABF (testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * __this, const RuntimeMethod* method)
  16993. {
  16994. static bool s_Il2CppMethodInitialized;
  16995. if (!s_Il2CppMethodInitialized)
  16996. {
  16997. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44_il2cpp_TypeInfo_var);
  16998. s_Il2CppMethodInitialized = true;
  16999. }
  17000. {
  17001. U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44 * L_0 = (U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44 *)il2cpp_codegen_object_new(U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44_il2cpp_TypeInfo_var);
  17002. U3COnMouseDownU3Ed__7__ctor_m8BDEABAD5280CFAD968ED3513A595B120212998B(L_0, 0, /*hidden argument*/NULL);
  17003. U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44 * L_1 = L_0;
  17004. L_1->set_U3CU3E4__this_2(__this);
  17005. return L_1;
  17006. }
  17007. }
  17008. // System.Void testMove::.ctor()
  17009. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void testMove__ctor_mF84FB63FBA1FD33DD546F939139021577FCFEFF1 (testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * __this, const RuntimeMethod* method)
  17010. {
  17011. {
  17012. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  17013. return;
  17014. }
  17015. }
  17016. #ifdef __clang__
  17017. #pragma clang diagnostic pop
  17018. #endif
  17019. #ifdef __clang__
  17020. #pragma clang diagnostic push
  17021. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  17022. #pragma clang diagnostic ignored "-Wunused-variable"
  17023. #endif
  17024. // System.Void testMove/<OnMouseDown>d__7::.ctor(System.Int32)
  17025. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3COnMouseDownU3Ed__7__ctor_m8BDEABAD5280CFAD968ED3513A595B120212998B (U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44 * __this, int32_t ___U3CU3E1__state0, const RuntimeMethod* method)
  17026. {
  17027. {
  17028. Object__ctor_m88880E0413421D13FD95325EDCE231707CE1F405(__this, /*hidden argument*/NULL);
  17029. int32_t L_0 = ___U3CU3E1__state0;
  17030. __this->set_U3CU3E1__state_0(L_0);
  17031. return;
  17032. }
  17033. }
  17034. // System.Void testMove/<OnMouseDown>d__7::System.IDisposable.Dispose()
  17035. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3COnMouseDownU3Ed__7_System_IDisposable_Dispose_m9480DFDBD623284C2677CA5D0BE34AFF19D62C5F (U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44 * __this, const RuntimeMethod* method)
  17036. {
  17037. {
  17038. return;
  17039. }
  17040. }
  17041. // System.Boolean testMove/<OnMouseDown>d__7::MoveNext()
  17042. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool U3COnMouseDownU3Ed__7_MoveNext_mD131C1AFCA9E61C8E15E67884E78D3AD67410BD4 (U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44 * __this, const RuntimeMethod* method)
  17043. {
  17044. static bool s_Il2CppMethodInitialized;
  17045. if (!s_Il2CppMethodInitialized)
  17046. {
  17047. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var);
  17048. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&WaitForFixedUpdate_t675FCE2AEFAC5C924A4020474C997FF2CDD3F4C5_il2cpp_TypeInfo_var);
  17049. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral06210FDC3FDF2FCBDC9B5D9615B47532DFA839DB);
  17050. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA79CAD41BF79C6D839B5368F583EC97BD8095306);
  17051. s_Il2CppMethodInitialized = true;
  17052. }
  17053. int32_t V_0 = 0;
  17054. bool V_1 = false;
  17055. {
  17056. int32_t L_0 = __this->get_U3CU3E1__state_0();
  17057. V_0 = L_0;
  17058. int32_t L_1 = V_0;
  17059. if (!L_1)
  17060. {
  17061. goto IL_0012;
  17062. }
  17063. }
  17064. {
  17065. goto IL_000c;
  17066. }
  17067. IL_000c:
  17068. {
  17069. int32_t L_2 = V_0;
  17070. if ((((int32_t)L_2) == ((int32_t)1)))
  17071. {
  17072. goto IL_0014;
  17073. }
  17074. }
  17075. {
  17076. goto IL_0019;
  17077. }
  17078. IL_0012:
  17079. {
  17080. goto IL_001b;
  17081. }
  17082. IL_0014:
  17083. {
  17084. goto IL_0172;
  17085. }
  17086. IL_0019:
  17087. {
  17088. return (bool)0;
  17089. }
  17090. IL_001b:
  17091. {
  17092. __this->set_U3CU3E1__state_0((-1));
  17093. // clickSFX.Play();
  17094. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_3 = __this->get_U3CU3E4__this_2();
  17095. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_4 = L_3->get_clickSFX_9();
  17096. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_4, /*hidden argument*/NULL);
  17097. // Debug.Log("in onmousedonw");
  17098. IL2CPP_RUNTIME_CLASS_INIT(Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var);
  17099. Debug_Log_mC26E5AD0D8D156C7FFD173AA15827F69225E9DB8(_stringLiteral06210FDC3FDF2FCBDC9B5D9615B47532DFA839DB, /*hidden argument*/NULL);
  17100. // _vec3TargetScreenSpace = Camera.main.WorldToScreenPoint(_trans.position);
  17101. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_5 = __this->get_U3CU3E4__this_2();
  17102. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_6;
  17103. L_6 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  17104. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_7 = __this->get_U3CU3E4__this_2();
  17105. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_8 = L_7->get__trans_6();
  17106. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  17107. L_9 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_8, /*hidden argument*/NULL);
  17108. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_10;
  17109. L_10 = Camera_WorldToScreenPoint_m44710195E7736CE9DE5A9B05E32059A9A950F95C(L_6, L_9, /*hidden argument*/NULL);
  17110. L_5->set__vec3TargetScreenSpace_4(L_10);
  17111. // _vec3MouseScreenSpace = new Vector3(Input.mousePosition.x, Input.mousePosition.y, _vec3TargetScreenSpace.z);
  17112. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_11 = __this->get_U3CU3E4__this_2();
  17113. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_12;
  17114. L_12 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  17115. float L_13 = L_12.get_x_2();
  17116. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14;
  17117. L_14 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  17118. float L_15 = L_14.get_y_3();
  17119. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_16 = __this->get_U3CU3E4__this_2();
  17120. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * L_17 = L_16->get_address_of__vec3TargetScreenSpace_4();
  17121. float L_18 = L_17->get_z_4();
  17122. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_19;
  17123. memset((&L_19), 0, sizeof(L_19));
  17124. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_19), L_13, L_15, L_18, /*hidden argument*/NULL);
  17125. L_11->set__vec3MouseScreenSpace_7(L_19);
  17126. // _vec3Offset = _trans.position - Camera.main.ScreenToWorldPoint(_vec3MouseScreenSpace);
  17127. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_20 = __this->get_U3CU3E4__this_2();
  17128. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_21 = __this->get_U3CU3E4__this_2();
  17129. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_22 = L_21->get__trans_6();
  17130. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_23;
  17131. L_23 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_22, /*hidden argument*/NULL);
  17132. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_24;
  17133. L_24 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  17134. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_25 = __this->get_U3CU3E4__this_2();
  17135. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_26 = L_25->get__vec3MouseScreenSpace_7();
  17136. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_27;
  17137. L_27 = Camera_ScreenToWorldPoint_m7EE1C8665F9BB089581FA225BB4BFF411B5301B6(L_24, L_26, /*hidden argument*/NULL);
  17138. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_28;
  17139. L_28 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_23, L_27, /*hidden argument*/NULL);
  17140. L_20->set__vec3Offset_8(L_28);
  17141. goto IL_017a;
  17142. }
  17143. IL_00d2:
  17144. {
  17145. // Debug.Log("getmousebutton");
  17146. IL2CPP_RUNTIME_CLASS_INIT(Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var);
  17147. Debug_Log_mC26E5AD0D8D156C7FFD173AA15827F69225E9DB8(_stringLiteralA79CAD41BF79C6D839B5368F583EC97BD8095306, /*hidden argument*/NULL);
  17148. // _vec3MouseScreenSpace = new Vector3(Input.mousePosition.x, Input.mousePosition.y, _vec3TargetScreenSpace.z);
  17149. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_29 = __this->get_U3CU3E4__this_2();
  17150. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_30;
  17151. L_30 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  17152. float L_31 = L_30.get_x_2();
  17153. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_32;
  17154. L_32 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  17155. float L_33 = L_32.get_y_3();
  17156. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_34 = __this->get_U3CU3E4__this_2();
  17157. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * L_35 = L_34->get_address_of__vec3TargetScreenSpace_4();
  17158. float L_36 = L_35->get_z_4();
  17159. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_37;
  17160. memset((&L_37), 0, sizeof(L_37));
  17161. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_37), L_31, L_33, L_36, /*hidden argument*/NULL);
  17162. L_29->set__vec3MouseScreenSpace_7(L_37);
  17163. // _vec3TargetWorldSpace = Camera.main.ScreenToWorldPoint(_vec3MouseScreenSpace) + _vec3Offset;
  17164. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_38 = __this->get_U3CU3E4__this_2();
  17165. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_39;
  17166. L_39 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  17167. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_40 = __this->get_U3CU3E4__this_2();
  17168. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_41 = L_40->get__vec3MouseScreenSpace_7();
  17169. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_42;
  17170. L_42 = Camera_ScreenToWorldPoint_m7EE1C8665F9BB089581FA225BB4BFF411B5301B6(L_39, L_41, /*hidden argument*/NULL);
  17171. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_43 = __this->get_U3CU3E4__this_2();
  17172. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_44 = L_43->get__vec3Offset_8();
  17173. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_45;
  17174. L_45 = Vector3_op_Addition_mEE4F672B923CCB184C39AABCA33443DB218E50E0_inline(L_42, L_44, /*hidden argument*/NULL);
  17175. L_38->set__vec3TargetWorldSpace_5(L_45);
  17176. // _trans.position = _vec3TargetWorldSpace;
  17177. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_46 = __this->get_U3CU3E4__this_2();
  17178. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47 = L_46->get__trans_6();
  17179. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_48 = __this->get_U3CU3E4__this_2();
  17180. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_49 = L_48->get__vec3TargetWorldSpace_5();
  17181. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_47, L_49, /*hidden argument*/NULL);
  17182. // yield return new WaitForFixedUpdate();
  17183. WaitForFixedUpdate_t675FCE2AEFAC5C924A4020474C997FF2CDD3F4C5 * L_50 = (WaitForFixedUpdate_t675FCE2AEFAC5C924A4020474C997FF2CDD3F4C5 *)il2cpp_codegen_object_new(WaitForFixedUpdate_t675FCE2AEFAC5C924A4020474C997FF2CDD3F4C5_il2cpp_TypeInfo_var);
  17184. WaitForFixedUpdate__ctor_mB566493FB99A315BEF348791DE943A89E4B71F9C(L_50, /*hidden argument*/NULL);
  17185. __this->set_U3CU3E2__current_1(L_50);
  17186. __this->set_U3CU3E1__state_0(1);
  17187. return (bool)1;
  17188. }
  17189. IL_0172:
  17190. {
  17191. __this->set_U3CU3E1__state_0((-1));
  17192. }
  17193. IL_017a:
  17194. {
  17195. // while (Input.GetMouseButton(0))
  17196. bool L_51;
  17197. L_51 = Input_GetMouseButton_m27BF2DDBF38A38787B83A13D3E6F0F88F7C834C1(0, /*hidden argument*/NULL);
  17198. V_1 = L_51;
  17199. bool L_52 = V_1;
  17200. if (L_52)
  17201. {
  17202. goto IL_00d2;
  17203. }
  17204. }
  17205. {
  17206. // }
  17207. return (bool)0;
  17208. }
  17209. }
  17210. // System.Object testMove/<OnMouseDown>d__7::System.Collections.Generic.IEnumerator<System.Object>.get_Current()
  17211. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject * U3COnMouseDownU3Ed__7_System_Collections_Generic_IEnumeratorU3CSystem_ObjectU3E_get_Current_m4620280C15E8D7FED514D138B45E8737C6F342E8 (U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44 * __this, const RuntimeMethod* method)
  17212. {
  17213. {
  17214. RuntimeObject * L_0 = __this->get_U3CU3E2__current_1();
  17215. return L_0;
  17216. }
  17217. }
  17218. // System.Void testMove/<OnMouseDown>d__7::System.Collections.IEnumerator.Reset()
  17219. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3COnMouseDownU3Ed__7_System_Collections_IEnumerator_Reset_m67C288B6D514937F042ED383C2E3AF230C4D1D19 (U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44 * __this, const RuntimeMethod* method)
  17220. {
  17221. {
  17222. NotSupportedException_tB9D89F0E9470A2C423D239D7C68EE0CFD77F9339 * L_0 = (NotSupportedException_tB9D89F0E9470A2C423D239D7C68EE0CFD77F9339 *)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&NotSupportedException_tB9D89F0E9470A2C423D239D7C68EE0CFD77F9339_il2cpp_TypeInfo_var)));
  17223. NotSupportedException__ctor_m3EA81A5B209A87C3ADA47443F2AFFF735E5256EE(L_0, /*hidden argument*/NULL);
  17224. IL2CPP_RAISE_MANAGED_EXCEPTION(L_0, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&U3COnMouseDownU3Ed__7_System_Collections_IEnumerator_Reset_m67C288B6D514937F042ED383C2E3AF230C4D1D19_RuntimeMethod_var)));
  17225. }
  17226. }
  17227. // System.Object testMove/<OnMouseDown>d__7::System.Collections.IEnumerator.get_Current()
  17228. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject * U3COnMouseDownU3Ed__7_System_Collections_IEnumerator_get_Current_m3DBD51E29D7EB6E689B103F333FE3C4E2084A235 (U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44 * __this, const RuntimeMethod* method)
  17229. {
  17230. {
  17231. RuntimeObject * L_0 = __this->get_U3CU3E2__current_1();
  17232. return L_0;
  17233. }
  17234. }
  17235. #ifdef __clang__
  17236. #pragma clang diagnostic pop
  17237. #endif
  17238. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___b1, const RuntimeMethod* method)
  17239. {
  17240. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
  17241. memset((&V_0), 0, sizeof(V_0));
  17242. {
  17243. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = ___a0;
  17244. float L_1 = L_0.get_x_2();
  17245. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___b1;
  17246. float L_3 = L_2.get_x_2();
  17247. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4 = ___a0;
  17248. float L_5 = L_4.get_y_3();
  17249. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6 = ___b1;
  17250. float L_7 = L_6.get_y_3();
  17251. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_8 = ___a0;
  17252. float L_9 = L_8.get_z_4();
  17253. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_10 = ___b1;
  17254. float L_11 = L_10.get_z_4();
  17255. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_12;
  17256. memset((&L_12), 0, sizeof(L_12));
  17257. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_12), ((float)il2cpp_codegen_subtract((float)L_1, (float)L_3)), ((float)il2cpp_codegen_subtract((float)L_5, (float)L_7)), ((float)il2cpp_codegen_subtract((float)L_9, (float)L_11)), /*hidden argument*/NULL);
  17258. V_0 = L_12;
  17259. goto IL_0030;
  17260. }
  17261. IL_0030:
  17262. {
  17263. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13 = V_0;
  17264. return L_13;
  17265. }
  17266. }
  17267. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * __this, float ___x0, float ___y1, float ___z2, const RuntimeMethod* method)
  17268. {
  17269. {
  17270. float L_0 = ___x0;
  17271. __this->set_x_2(L_0);
  17272. float L_1 = ___y1;
  17273. __this->set_y_3(L_1);
  17274. float L_2 = ___z2;
  17275. __this->set_z_4(L_2);
  17276. return;
  17277. }
  17278. }
  17279. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Multiply_m9EA3D18290418D7B410C7D11C4788C13BFD2C30A_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, float ___d1, const RuntimeMethod* method)
  17280. {
  17281. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
  17282. memset((&V_0), 0, sizeof(V_0));
  17283. {
  17284. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = ___a0;
  17285. float L_1 = L_0.get_x_2();
  17286. float L_2 = ___d1;
  17287. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3 = ___a0;
  17288. float L_4 = L_3.get_y_3();
  17289. float L_5 = ___d1;
  17290. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6 = ___a0;
  17291. float L_7 = L_6.get_z_4();
  17292. float L_8 = ___d1;
  17293. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  17294. memset((&L_9), 0, sizeof(L_9));
  17295. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_9), ((float)il2cpp_codegen_multiply((float)L_1, (float)L_2)), ((float)il2cpp_codegen_multiply((float)L_4, (float)L_5)), ((float)il2cpp_codegen_multiply((float)L_7, (float)L_8)), /*hidden argument*/NULL);
  17296. V_0 = L_9;
  17297. goto IL_0021;
  17298. }
  17299. IL_0021:
  17300. {
  17301. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_10 = V_0;
  17302. return L_10;
  17303. }
  17304. }
  17305. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Addition_mEE4F672B923CCB184C39AABCA33443DB218E50E0_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___b1, const RuntimeMethod* method)
  17306. {
  17307. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
  17308. memset((&V_0), 0, sizeof(V_0));
  17309. {
  17310. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = ___a0;
  17311. float L_1 = L_0.get_x_2();
  17312. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___b1;
  17313. float L_3 = L_2.get_x_2();
  17314. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4 = ___a0;
  17315. float L_5 = L_4.get_y_3();
  17316. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6 = ___b1;
  17317. float L_7 = L_6.get_y_3();
  17318. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_8 = ___a0;
  17319. float L_9 = L_8.get_z_4();
  17320. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_10 = ___b1;
  17321. float L_11 = L_10.get_z_4();
  17322. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_12;
  17323. memset((&L_12), 0, sizeof(L_12));
  17324. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_12), ((float)il2cpp_codegen_add((float)L_1, (float)L_3)), ((float)il2cpp_codegen_add((float)L_5, (float)L_7)), ((float)il2cpp_codegen_add((float)L_9, (float)L_11)), /*hidden argument*/NULL);
  17325. V_0 = L_12;
  17326. goto IL_0030;
  17327. }
  17328. IL_0030:
  17329. {
  17330. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13 = V_0;
  17331. return L_13;
  17332. }
  17333. }
  17334. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 Vector2_op_Implicit_mE407CAF7446E342E059B00AA9EDB301AEC5B7B1A_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___v0, const RuntimeMethod* method)
  17335. {
  17336. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 V_0;
  17337. memset((&V_0), 0, sizeof(V_0));
  17338. {
  17339. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = ___v0;
  17340. float L_1 = L_0.get_x_2();
  17341. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___v0;
  17342. float L_3 = L_2.get_y_3();
  17343. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_4;
  17344. memset((&L_4), 0, sizeof(L_4));
  17345. Vector2__ctor_m9F1F2D5EB5D1FF7091BB527AC8A72CBB309D115E_inline((&L_4), L_1, L_3, /*hidden argument*/NULL);
  17346. V_0 = L_4;
  17347. goto IL_0015;
  17348. }
  17349. IL_0015:
  17350. {
  17351. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_5 = V_0;
  17352. return L_5;
  17353. }
  17354. }
  17355. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Division_mE5ACBFB168FED529587457A83BA98B7DB32E2A05_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, float ___d1, const RuntimeMethod* method)
  17356. {
  17357. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
  17358. memset((&V_0), 0, sizeof(V_0));
  17359. {
  17360. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = ___a0;
  17361. float L_1 = L_0.get_x_2();
  17362. float L_2 = ___d1;
  17363. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3 = ___a0;
  17364. float L_4 = L_3.get_y_3();
  17365. float L_5 = ___d1;
  17366. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6 = ___a0;
  17367. float L_7 = L_6.get_z_4();
  17368. float L_8 = ___d1;
  17369. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  17370. memset((&L_9), 0, sizeof(L_9));
  17371. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_9), ((float)((float)L_1/(float)L_2)), ((float)((float)L_4/(float)L_5)), ((float)((float)L_7/(float)L_8)), /*hidden argument*/NULL);
  17372. V_0 = L_9;
  17373. goto IL_0021;
  17374. }
  17375. IL_0021:
  17376. {
  17377. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_10 = V_0;
  17378. return L_10;
  17379. }
  17380. }
  17381. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* Array_Empty_TisRuntimeObject_m1FBC21243DF3542384C523801E8CA8A97606C747_gshared_inline (const RuntimeMethod* method)
  17382. {
  17383. {
  17384. IL2CPP_RUNTIME_CLASS_INIT(IL2CPP_RGCTX_DATA(method->rgctx_data, 0));
  17385. ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* L_0 = ((EmptyArray_1_tBF73225DFA890366D579424FE8F40073BF9FBAD4_StaticFields*)il2cpp_codegen_static_fields_for(IL2CPP_RGCTX_DATA(method->rgctx_data, 0)))->get_Value_0();
  17386. return (ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE*)L_0;
  17387. }
  17388. }
  17389. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector2__ctor_m9F1F2D5EB5D1FF7091BB527AC8A72CBB309D115E_inline (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * __this, float ___x0, float ___y1, const RuntimeMethod* method)
  17390. {
  17391. {
  17392. float L_0 = ___x0;
  17393. __this->set_x_0(L_0);
  17394. float L_1 = ___y1;
  17395. __this->set_y_1(L_1);
  17396. return;
  17397. }
  17398. }