Assembly-CSharp.cpp 856 KB

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  1. #include "pch-cpp.hpp"
  2. #ifndef _MSC_VER
  3. # include <alloca.h>
  4. #else
  5. # include <malloc.h>
  6. #endif
  7. #include <limits>
  8. #include <stdint.h>
  9. // System.Collections.Generic.List`1<UnityEngine.CanvasGroup>
  10. struct List_1_t34AA4AF4E7352129CA58045901530E41445AC16D;
  11. // System.Char[]
  12. struct CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34;
  13. // UnityEngine.Collider[]
  14. struct ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486;
  15. // System.Delegate[]
  16. struct DelegateU5BU5D_t677D8FE08A5F99E8EE49150B73966CD6E9BF7DB8;
  17. // UnityEngine.GUILayoutOption[]
  18. struct GUILayoutOptionU5BU5D_tA0F031CC36F88BBBD25D6841ADD3913446E6EA2B;
  19. // UnityEngine.GameObject[]
  20. struct GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642;
  21. // System.Object[]
  22. struct ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE;
  23. // UnityEngine.UI.Selectable[]
  24. struct SelectableU5BU5D_tECF9F5BDBF0652A937D18F10C883EFDAE2E62535;
  25. // System.String[]
  26. struct StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A;
  27. // UnityEngine.Transform[]
  28. struct TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D;
  29. // UnityEngine.UI.AnimationTriggers
  30. struct AnimationTriggers_tF38CA7FA631709E096B57D732668D86081F44C11;
  31. // System.AsyncCallback
  32. struct AsyncCallback_tA7921BEF974919C46FF8F9D9867C567B200BB0EA;
  33. // UnityEngine.AudioSource
  34. struct AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B;
  35. // AutoA
  36. struct AutoA_t704C901D2EC3BCF0F4D5E052CAD20C311407E134;
  37. // UnityEngine.BoxCollider
  38. struct BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5;
  39. // UnityEngine.UI.Button
  40. struct Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D;
  41. // UnityEngine.Camera
  42. struct Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C;
  43. // CameraMove
  44. struct CameraMove_t049411EAC022746D9900D5B1420A193F6BAE3D73;
  45. // UnityEngine.Collider
  46. struct Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02;
  47. // CollisionDetector
  48. struct CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E;
  49. // UnityEngine.Component
  50. struct Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684;
  51. // System.DelegateData
  52. struct DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288;
  53. // EventTrigger
  54. struct EventTrigger_t4C38C85C5D6A44B806A8E1F7A99ED0A72269415B;
  55. // UnityEngine.GUILayoutOption
  56. struct GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB;
  57. // UnityEngine.GameObject
  58. struct GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319;
  59. // Goto
  60. struct Goto_tE6B3AB86F0CC7F62CE3C66D9E381399D8D69B68A;
  61. // UnityEngine.UI.Graphic
  62. struct Graphic_tF07D777035055CF93BA5F46F77ED5EDFEFF9AE24;
  63. // System.IAsyncResult
  64. struct IAsyncResult_tC9F97BF36FCF122D29D3101D80642278297BF370;
  65. // UnityEngine.Events.InvokableCallList
  66. struct InvokableCallList_tB7C66AA0C00F9C102C8BDC17A144E569AC7527A9;
  67. // UnityEngine.Material
  68. struct Material_t8927C00353A72755313F046D0CE85178AE8218EE;
  69. // Menu_Buttons
  70. struct Menu_Buttons_t4D3ECF80573CBCC7E9EF2487E19301EEC0F1FB50;
  71. // UnityEngine.Mesh
  72. struct Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6;
  73. // MeshCreatorData
  74. struct MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E;
  75. // UnityEngine.MeshFilter
  76. struct MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A;
  77. // System.Reflection.MethodInfo
  78. struct MethodInfo_t;
  79. // UnityEngine.MonoBehaviour
  80. struct MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A;
  81. // MoveCar
  82. struct MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004;
  83. // MoveComponet
  84. struct MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B;
  85. // MoveCurtains
  86. struct MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B;
  87. // MoveDoor
  88. struct MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C;
  89. // MoveNecklace
  90. struct MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384;
  91. // MovePay
  92. struct MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B;
  93. // MovePolice
  94. struct MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47;
  95. // NewBehaviourScript
  96. struct NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB;
  97. // UnityEngine.Object
  98. struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A;
  99. // UnityEngine.Events.PersistentCallGroup
  100. struct PersistentCallGroup_t9A1D83DA2BA3118C103FA87D93CE92557A956FDC;
  101. // UnityEngine.PhysicMaterial
  102. struct PhysicMaterial_tD3D9C84806E95BABF076A74331DF8D9A4B03E3C2;
  103. // UnityEngine.Renderer
  104. struct Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C;
  105. // UnityEngine.Rigidbody
  106. struct Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A;
  107. // ScenesArgs
  108. struct ScenesArgs_t5B2D341137D9D69127B252FCFC1F4886A7C760D5;
  109. // UnityEngine.UI.Selectable
  110. struct Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD;
  111. // UnityEngine.Sprite
  112. struct Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9;
  113. // System.String
  114. struct String_t;
  115. // UnityEngine.Texture
  116. struct Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE;
  117. // UnityEngine.Texture2D
  118. struct Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF;
  119. // UnityEngine.Transform
  120. struct Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1;
  121. // UnityEngine.Events.UnityAction
  122. struct UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099;
  123. // UnityEngine.Events.UnityEvent
  124. struct UnityEvent_tA0EA9BC49FD7D5185E7A238EF2E0E6F5D0EE27F4;
  125. // System.Void
  126. struct Void_t700C6383A2A510C2CF4DD86DABD5CA9FF70ADAC5;
  127. // Wallcollision
  128. struct Wallcollision_tDEF41BB7D7F4023BB681B13DEF0E508E76016B7C;
  129. // click
  130. struct click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D;
  131. // cube
  132. struct cube_t759966A2525F86925E7162ADE0582ED674E630F0;
  133. // cubeController
  134. struct cubeController_t086364685C50B4D62D773ECB7A0EAF5A2A842470;
  135. // testMove
  136. struct testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F;
  137. // UnityEngine.UI.Button/ButtonClickedEvent
  138. struct ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F;
  139. // UnityEngine.Camera/CameraCallback
  140. struct CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D;
  141. IL2CPP_EXTERN_C RuntimeClass* Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var;
  142. IL2CPP_EXTERN_C RuntimeClass* Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046_il2cpp_TypeInfo_var;
  143. IL2CPP_EXTERN_C RuntimeClass* Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var;
  144. IL2CPP_EXTERN_C RuntimeClass* Single_tE07797BA3C98D4CA9B5A19413C19A76688AB899E_il2cpp_TypeInfo_var;
  145. IL2CPP_EXTERN_C RuntimeClass* StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A_il2cpp_TypeInfo_var;
  146. IL2CPP_EXTERN_C RuntimeClass* Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE_il2cpp_TypeInfo_var;
  147. IL2CPP_EXTERN_C RuntimeClass* UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099_il2cpp_TypeInfo_var;
  148. IL2CPP_EXTERN_C RuntimeClass* Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_il2cpp_TypeInfo_var;
  149. IL2CPP_EXTERN_C String_t* _stringLiteral04021A8696E834C30E5155443072ACA76EB1A40C;
  150. IL2CPP_EXTERN_C String_t* _stringLiteral06873F0A5C5C17160F1D4F0CC91B115662D6F52C;
  151. IL2CPP_EXTERN_C String_t* _stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6;
  152. IL2CPP_EXTERN_C String_t* _stringLiteral13C4595160646412DE665518A2E28702CE975020;
  153. IL2CPP_EXTERN_C String_t* _stringLiteral16DD21BE77B115D392226EB71A2D3A9FDC29E3F0;
  154. IL2CPP_EXTERN_C String_t* _stringLiteral19A752782A6D2E26BB86737D6AAA66B0523224E1;
  155. IL2CPP_EXTERN_C String_t* _stringLiteral1BA0077E614F2D1C276ABA58AE37B56E47FCB0BF;
  156. IL2CPP_EXTERN_C String_t* _stringLiteral1F51DF26CB4EDF377F32112BED25FC48AC10A2CC;
  157. IL2CPP_EXTERN_C String_t* _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B;
  158. IL2CPP_EXTERN_C String_t* _stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80;
  159. IL2CPP_EXTERN_C String_t* _stringLiteral24F0019898DA6105365E812F8F4852C67AB733C9;
  160. IL2CPP_EXTERN_C String_t* _stringLiteral265E15F1F86F1C766555899D5771CF29055DE75A;
  161. IL2CPP_EXTERN_C String_t* _stringLiteral27BFDD6F0DF418E88FA584BB1B2877F1A1A8FEED;
  162. IL2CPP_EXTERN_C String_t* _stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F;
  163. IL2CPP_EXTERN_C String_t* _stringLiteral3340E325C4B201E59B8A21B3B1CCE40BE5A2DB41;
  164. IL2CPP_EXTERN_C String_t* _stringLiteral33F6758AC1777DAA0016096F040CBC13B8AB090F;
  165. IL2CPP_EXTERN_C String_t* _stringLiteral343D29660257B59AC38706A8181F99AA3CD9A9F9;
  166. IL2CPP_EXTERN_C String_t* _stringLiteral538D36EE691FED642DADF20FFDCA09C6285EA0BC;
  167. IL2CPP_EXTERN_C String_t* _stringLiteral587B164AFA9B015510FF8C525BD7217683FA2A71;
  168. IL2CPP_EXTERN_C String_t* _stringLiteral5A11B8731015E5DF9C016E3B8E647CFF5DCEE71D;
  169. IL2CPP_EXTERN_C String_t* _stringLiteral5BC81A83834F859D7B00F67652B5E509FEBACB77;
  170. IL2CPP_EXTERN_C String_t* _stringLiteral5C50D24346DC0C7AE21AB4EEC544EC3B1BC04178;
  171. IL2CPP_EXTERN_C String_t* _stringLiteral622992DC6153B32A8AB03D8D4C0828463C62FCB8;
  172. IL2CPP_EXTERN_C String_t* _stringLiteral64ED1F3DD70FDA5DC982DF21170EFE5A86B6E4F7;
  173. IL2CPP_EXTERN_C String_t* _stringLiteral66EB2E86CA4AA2F7FD49FA238DEAC6BAFF9EBD1F;
  174. IL2CPP_EXTERN_C String_t* _stringLiteral6B8C2D2CEA8A949C9E83C821A69F13F540AA92B9;
  175. IL2CPP_EXTERN_C String_t* _stringLiteral6FEFBBF5727AB23608B9E75918794DA38DBD9226;
  176. IL2CPP_EXTERN_C String_t* _stringLiteral71EA4692011949B72F9A850F0D18F588926770FB;
  177. IL2CPP_EXTERN_C String_t* _stringLiteral75AC554233DDA7373DBAA274552CE21DA0E6A24A;
  178. IL2CPP_EXTERN_C String_t* _stringLiteral7DE03E5EBA0308517D1762F2C0DF3B9E2A2F1870;
  179. IL2CPP_EXTERN_C String_t* _stringLiteral7F8C014BD4810CC276D0F9F81A1E759C7B098B1E;
  180. IL2CPP_EXTERN_C String_t* _stringLiteral8029C39A56349DC9E6B10EBC61FB1AB030B5BF82;
  181. IL2CPP_EXTERN_C String_t* _stringLiteral88BEE283254D7094E258B3A88730F4CC4F1E4AC7;
  182. IL2CPP_EXTERN_C String_t* _stringLiteral8A01B9CBEDAD866C18DADB677B0BD7DFFABB5E4B;
  183. IL2CPP_EXTERN_C String_t* _stringLiteral8B852931B9EF45F0C4FE39A135E8FFF1CBCC7645;
  184. IL2CPP_EXTERN_C String_t* _stringLiteral8B861ECBEB0EFA9F29346AC75122A8279E1EBCC0;
  185. IL2CPP_EXTERN_C String_t* _stringLiteral96747B873C5275F95686B09FFAA0940D822294DA;
  186. IL2CPP_EXTERN_C String_t* _stringLiteral97EB6767C1DF255A12C65A1EFB045EE585370015;
  187. IL2CPP_EXTERN_C String_t* _stringLiteral987BBE7A4FE701020B1287D8AB656719BC4C28C3;
  188. IL2CPP_EXTERN_C String_t* _stringLiteral9DA872748A9B93BE25629C31FD8520D10224A06E;
  189. IL2CPP_EXTERN_C String_t* _stringLiteralA2474EB85E7EEF13C75BB9EE2A361443B79F99AC;
  190. IL2CPP_EXTERN_C String_t* _stringLiteralA44BC824D1CEF748CD0480C846B2260B878447AC;
  191. IL2CPP_EXTERN_C String_t* _stringLiteralABB65926EE351BFCF1A6683D95243F157B4DD469;
  192. IL2CPP_EXTERN_C String_t* _stringLiteralAC9767A1AB28B8DDA26590DEFEF4171DB85BCDCD;
  193. IL2CPP_EXTERN_C String_t* _stringLiteralAE24C5BE9B741FFFA87D2A951BFE7EA0440461CD;
  194. IL2CPP_EXTERN_C String_t* _stringLiteralB57DABADC5452BC7481750855D6E97E450522A20;
  195. IL2CPP_EXTERN_C String_t* _stringLiteralB598CF0802DB03FC469256176ABAFF79345D3832;
  196. IL2CPP_EXTERN_C String_t* _stringLiteralC18468A307A2698EF15A0095B4FD0A73F60A24A0;
  197. IL2CPP_EXTERN_C String_t* _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352;
  198. IL2CPP_EXTERN_C String_t* _stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446;
  199. IL2CPP_EXTERN_C String_t* _stringLiteralC7AD4F81912F7E5B12B739D314326EE75451BEBF;
  200. IL2CPP_EXTERN_C String_t* _stringLiteralC877E37A5974030B83FD8310E69A322A2C313D75;
  201. IL2CPP_EXTERN_C String_t* _stringLiteralD7788843796112A3333A86F2131B749DCE62B516;
  202. IL2CPP_EXTERN_C String_t* _stringLiteralDA39A3EE5E6B4B0D3255BFEF95601890AFD80709;
  203. IL2CPP_EXTERN_C String_t* _stringLiteralDB5E96D03B66458C852FED34C1F51D6A059D4784;
  204. IL2CPP_EXTERN_C String_t* _stringLiteralDDA8D7C1E0DD424974F8CE49F8D5D3EAB1D8A882;
  205. IL2CPP_EXTERN_C String_t* _stringLiteralDFC9BE89AC2CF6772174F2A2CA87E858F292C161;
  206. IL2CPP_EXTERN_C String_t* _stringLiteralE52C97270B8F9BB1B69AA971D881D9264420569B;
  207. IL2CPP_EXTERN_C String_t* _stringLiteralE9BAC73547545E1B89F8FCAB3BBDF7135C1D74CD;
  208. IL2CPP_EXTERN_C String_t* _stringLiteralEA044146E7D489AADDB218BF491882D7593EE901;
  209. IL2CPP_EXTERN_C String_t* _stringLiteralEA2E5D1CA2047DC71C3705533A4357BA5E157773;
  210. IL2CPP_EXTERN_C String_t* _stringLiteralF2710D19530EE20E3EE6967606EEB0EA1216EFDD;
  211. IL2CPP_EXTERN_C String_t* _stringLiteralF541D8CA2CC05EED95A2EB4FED6CB11C221C4FD7;
  212. IL2CPP_EXTERN_C String_t* _stringLiteralF7908BBB2FA4D75C66736D0AB86124D0E65AE223;
  213. IL2CPP_EXTERN_C String_t* _stringLiteralFC6687DC37346CD2569888E29764F727FAF530E0;
  214. IL2CPP_EXTERN_C String_t* _stringLiteralFFA5F18D3CBD78A9A15261DE6DC8950D9804F1E8;
  215. IL2CPP_EXTERN_C const RuntimeMethod* Array_Empty_TisGUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB_m6EB599DF46848C50C5E2A836AF0BDA9C81B1A23A_RuntimeMethod_var;
  216. IL2CPP_EXTERN_C const RuntimeMethod* Component_GetComponent_TisBoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5_m0D682A42739E30A25411905C0A712C2BEE81F861_RuntimeMethod_var;
  217. IL2CPP_EXTERN_C const RuntimeMethod* Component_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_m23CBF33EAAEEC18E7B5AA90422BB1E4781B774A6_RuntimeMethod_var;
  218. IL2CPP_EXTERN_C const RuntimeMethod* Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320_RuntimeMethod_var;
  219. IL2CPP_EXTERN_C const RuntimeMethod* Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60_RuntimeMethod_var;
  220. IL2CPP_EXTERN_C const RuntimeMethod* Component_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_m4E31C5D3D0490AEE405B54BE9F61802EA425B9DC_RuntimeMethod_var;
  221. IL2CPP_EXTERN_C const RuntimeMethod* GameObject_AddComponent_TistestMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F_mCBB2AB21611124E004BC88BD12DBB075EAD6CF05_RuntimeMethod_var;
  222. IL2CPP_EXTERN_C const RuntimeMethod* GameObject_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_mC89B59084AF54D6861DE55F9F1FC4226E4F616A8_RuntimeMethod_var;
  223. IL2CPP_EXTERN_C const RuntimeMethod* GameObject_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_mD924C79C3DA2B286ACB091AAC225DA91675E62A4_RuntimeMethod_var;
  224. IL2CPP_EXTERN_C const RuntimeMethod* GameObject_GetComponent_TisRenderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C_mD787758BED3337F182C18CC67C516C2A11B55466_RuntimeMethod_var;
  225. IL2CPP_EXTERN_C const RuntimeMethod* GameObject_GetComponent_TisRigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A_mA1779277BB07CE3D2CB8E340CEA85C40C6B52354_RuntimeMethod_var;
  226. IL2CPP_EXTERN_C const RuntimeMethod* Goto_OnClick_m4832F04C7CE3A03317079A853F16A0874937C8B1_RuntimeMethod_var;
  227. IL2CPP_EXTERN_C const RuntimeMethod* Menu_Buttons_ExitMenu_m4B8E134F15074F8FC350494DF36A94D1833A547F_RuntimeMethod_var;
  228. IL2CPP_EXTERN_C const RuntimeMethod* Menu_Buttons_GoToLink_mD73326607F3FDF2AF72CC7DD8EB7D4D167C95CE5_RuntimeMethod_var;
  229. IL2CPP_EXTERN_C const RuntimeMethod* click_F_m9ECAB06BC3693FAD5A817B57A9D4507373549896_RuntimeMethod_var;
  230. IL2CPP_EXTERN_C const RuntimeMethod* click_Start2_m4CBB1B4A5F39A7E8BB7D21B755D9DF5769AA14D8_RuntimeMethod_var;
  231. struct Delegate_t_marshaled_com;
  232. struct Delegate_t_marshaled_pinvoke;
  233. struct ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486;
  234. struct GUILayoutOptionU5BU5D_tA0F031CC36F88BBBD25D6841ADD3913446E6EA2B;
  235. struct GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642;
  236. struct ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE;
  237. struct StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A;
  238. IL2CPP_EXTERN_C_BEGIN
  239. IL2CPP_EXTERN_C_END
  240. #ifdef __clang__
  241. #pragma clang diagnostic push
  242. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  243. #pragma clang diagnostic ignored "-Wunused-variable"
  244. #endif
  245. // <Module>
  246. struct U3CModuleU3E_tFDCAFCBB4B3431CFF2DC4D3E03FBFDF54EFF7E9A
  247. {
  248. public:
  249. public:
  250. };
  251. // System.Object
  252. // System.EmptyArray`1<System.Object>
  253. struct EmptyArray_1_tBF73225DFA890366D579424FE8F40073BF9FBAD4 : public RuntimeObject
  254. {
  255. public:
  256. public:
  257. };
  258. struct EmptyArray_1_tBF73225DFA890366D579424FE8F40073BF9FBAD4_StaticFields
  259. {
  260. public:
  261. // T[] System.EmptyArray`1::Value
  262. ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* ___Value_0;
  263. public:
  264. inline static int32_t get_offset_of_Value_0() { return static_cast<int32_t>(offsetof(EmptyArray_1_tBF73225DFA890366D579424FE8F40073BF9FBAD4_StaticFields, ___Value_0)); }
  265. inline ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* get_Value_0() const { return ___Value_0; }
  266. inline ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE** get_address_of_Value_0() { return &___Value_0; }
  267. inline void set_Value_0(ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* value)
  268. {
  269. ___Value_0 = value;
  270. Il2CppCodeGenWriteBarrier((void**)(&___Value_0), (void*)value);
  271. }
  272. };
  273. struct Il2CppArrayBounds;
  274. // System.Array
  275. // EventTrigger
  276. struct EventTrigger_t4C38C85C5D6A44B806A8E1F7A99ED0A72269415B : public RuntimeObject
  277. {
  278. public:
  279. public:
  280. };
  281. // ScenesArgs
  282. struct ScenesArgs_t5B2D341137D9D69127B252FCFC1F4886A7C760D5 : public RuntimeObject
  283. {
  284. public:
  285. // System.Int32 ScenesArgs::<scnesIndex>k__BackingField
  286. int32_t ___U3CscnesIndexU3Ek__BackingField_0;
  287. public:
  288. inline static int32_t get_offset_of_U3CscnesIndexU3Ek__BackingField_0() { return static_cast<int32_t>(offsetof(ScenesArgs_t5B2D341137D9D69127B252FCFC1F4886A7C760D5, ___U3CscnesIndexU3Ek__BackingField_0)); }
  289. inline int32_t get_U3CscnesIndexU3Ek__BackingField_0() const { return ___U3CscnesIndexU3Ek__BackingField_0; }
  290. inline int32_t* get_address_of_U3CscnesIndexU3Ek__BackingField_0() { return &___U3CscnesIndexU3Ek__BackingField_0; }
  291. inline void set_U3CscnesIndexU3Ek__BackingField_0(int32_t value)
  292. {
  293. ___U3CscnesIndexU3Ek__BackingField_0 = value;
  294. }
  295. };
  296. // System.String
  297. struct String_t : public RuntimeObject
  298. {
  299. public:
  300. // System.Int32 System.String::m_stringLength
  301. int32_t ___m_stringLength_0;
  302. // System.Char System.String::m_firstChar
  303. Il2CppChar ___m_firstChar_1;
  304. public:
  305. inline static int32_t get_offset_of_m_stringLength_0() { return static_cast<int32_t>(offsetof(String_t, ___m_stringLength_0)); }
  306. inline int32_t get_m_stringLength_0() const { return ___m_stringLength_0; }
  307. inline int32_t* get_address_of_m_stringLength_0() { return &___m_stringLength_0; }
  308. inline void set_m_stringLength_0(int32_t value)
  309. {
  310. ___m_stringLength_0 = value;
  311. }
  312. inline static int32_t get_offset_of_m_firstChar_1() { return static_cast<int32_t>(offsetof(String_t, ___m_firstChar_1)); }
  313. inline Il2CppChar get_m_firstChar_1() const { return ___m_firstChar_1; }
  314. inline Il2CppChar* get_address_of_m_firstChar_1() { return &___m_firstChar_1; }
  315. inline void set_m_firstChar_1(Il2CppChar value)
  316. {
  317. ___m_firstChar_1 = value;
  318. }
  319. };
  320. struct String_t_StaticFields
  321. {
  322. public:
  323. // System.String System.String::Empty
  324. String_t* ___Empty_5;
  325. public:
  326. inline static int32_t get_offset_of_Empty_5() { return static_cast<int32_t>(offsetof(String_t_StaticFields, ___Empty_5)); }
  327. inline String_t* get_Empty_5() const { return ___Empty_5; }
  328. inline String_t** get_address_of_Empty_5() { return &___Empty_5; }
  329. inline void set_Empty_5(String_t* value)
  330. {
  331. ___Empty_5 = value;
  332. Il2CppCodeGenWriteBarrier((void**)(&___Empty_5), (void*)value);
  333. }
  334. };
  335. // UnityEngine.Events.UnityEventBase
  336. struct UnityEventBase_tBB43047292084BA63C5CBB1A379A8BB88611C6FB : public RuntimeObject
  337. {
  338. public:
  339. // UnityEngine.Events.InvokableCallList UnityEngine.Events.UnityEventBase::m_Calls
  340. InvokableCallList_tB7C66AA0C00F9C102C8BDC17A144E569AC7527A9 * ___m_Calls_0;
  341. // UnityEngine.Events.PersistentCallGroup UnityEngine.Events.UnityEventBase::m_PersistentCalls
  342. PersistentCallGroup_t9A1D83DA2BA3118C103FA87D93CE92557A956FDC * ___m_PersistentCalls_1;
  343. // System.Boolean UnityEngine.Events.UnityEventBase::m_CallsDirty
  344. bool ___m_CallsDirty_2;
  345. public:
  346. inline static int32_t get_offset_of_m_Calls_0() { return static_cast<int32_t>(offsetof(UnityEventBase_tBB43047292084BA63C5CBB1A379A8BB88611C6FB, ___m_Calls_0)); }
  347. inline InvokableCallList_tB7C66AA0C00F9C102C8BDC17A144E569AC7527A9 * get_m_Calls_0() const { return ___m_Calls_0; }
  348. inline InvokableCallList_tB7C66AA0C00F9C102C8BDC17A144E569AC7527A9 ** get_address_of_m_Calls_0() { return &___m_Calls_0; }
  349. inline void set_m_Calls_0(InvokableCallList_tB7C66AA0C00F9C102C8BDC17A144E569AC7527A9 * value)
  350. {
  351. ___m_Calls_0 = value;
  352. Il2CppCodeGenWriteBarrier((void**)(&___m_Calls_0), (void*)value);
  353. }
  354. inline static int32_t get_offset_of_m_PersistentCalls_1() { return static_cast<int32_t>(offsetof(UnityEventBase_tBB43047292084BA63C5CBB1A379A8BB88611C6FB, ___m_PersistentCalls_1)); }
  355. inline PersistentCallGroup_t9A1D83DA2BA3118C103FA87D93CE92557A956FDC * get_m_PersistentCalls_1() const { return ___m_PersistentCalls_1; }
  356. inline PersistentCallGroup_t9A1D83DA2BA3118C103FA87D93CE92557A956FDC ** get_address_of_m_PersistentCalls_1() { return &___m_PersistentCalls_1; }
  357. inline void set_m_PersistentCalls_1(PersistentCallGroup_t9A1D83DA2BA3118C103FA87D93CE92557A956FDC * value)
  358. {
  359. ___m_PersistentCalls_1 = value;
  360. Il2CppCodeGenWriteBarrier((void**)(&___m_PersistentCalls_1), (void*)value);
  361. }
  362. inline static int32_t get_offset_of_m_CallsDirty_2() { return static_cast<int32_t>(offsetof(UnityEventBase_tBB43047292084BA63C5CBB1A379A8BB88611C6FB, ___m_CallsDirty_2)); }
  363. inline bool get_m_CallsDirty_2() const { return ___m_CallsDirty_2; }
  364. inline bool* get_address_of_m_CallsDirty_2() { return &___m_CallsDirty_2; }
  365. inline void set_m_CallsDirty_2(bool value)
  366. {
  367. ___m_CallsDirty_2 = value;
  368. }
  369. };
  370. // System.ValueType
  371. struct ValueType_tDBF999C1B75C48C68621878250DBF6CDBCF51E52 : public RuntimeObject
  372. {
  373. public:
  374. public:
  375. };
  376. // Native definition for P/Invoke marshalling of System.ValueType
  377. struct ValueType_tDBF999C1B75C48C68621878250DBF6CDBCF51E52_marshaled_pinvoke
  378. {
  379. };
  380. // Native definition for COM marshalling of System.ValueType
  381. struct ValueType_tDBF999C1B75C48C68621878250DBF6CDBCF51E52_marshaled_com
  382. {
  383. };
  384. // System.Boolean
  385. struct Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37
  386. {
  387. public:
  388. // System.Boolean System.Boolean::m_value
  389. bool ___m_value_0;
  390. public:
  391. inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37, ___m_value_0)); }
  392. inline bool get_m_value_0() const { return ___m_value_0; }
  393. inline bool* get_address_of_m_value_0() { return &___m_value_0; }
  394. inline void set_m_value_0(bool value)
  395. {
  396. ___m_value_0 = value;
  397. }
  398. };
  399. struct Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37_StaticFields
  400. {
  401. public:
  402. // System.String System.Boolean::TrueString
  403. String_t* ___TrueString_5;
  404. // System.String System.Boolean::FalseString
  405. String_t* ___FalseString_6;
  406. public:
  407. inline static int32_t get_offset_of_TrueString_5() { return static_cast<int32_t>(offsetof(Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37_StaticFields, ___TrueString_5)); }
  408. inline String_t* get_TrueString_5() const { return ___TrueString_5; }
  409. inline String_t** get_address_of_TrueString_5() { return &___TrueString_5; }
  410. inline void set_TrueString_5(String_t* value)
  411. {
  412. ___TrueString_5 = value;
  413. Il2CppCodeGenWriteBarrier((void**)(&___TrueString_5), (void*)value);
  414. }
  415. inline static int32_t get_offset_of_FalseString_6() { return static_cast<int32_t>(offsetof(Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37_StaticFields, ___FalseString_6)); }
  416. inline String_t* get_FalseString_6() const { return ___FalseString_6; }
  417. inline String_t** get_address_of_FalseString_6() { return &___FalseString_6; }
  418. inline void set_FalseString_6(String_t* value)
  419. {
  420. ___FalseString_6 = value;
  421. Il2CppCodeGenWriteBarrier((void**)(&___FalseString_6), (void*)value);
  422. }
  423. };
  424. // UnityEngine.Color
  425. struct Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659
  426. {
  427. public:
  428. // System.Single UnityEngine.Color::r
  429. float ___r_0;
  430. // System.Single UnityEngine.Color::g
  431. float ___g_1;
  432. // System.Single UnityEngine.Color::b
  433. float ___b_2;
  434. // System.Single UnityEngine.Color::a
  435. float ___a_3;
  436. public:
  437. inline static int32_t get_offset_of_r_0() { return static_cast<int32_t>(offsetof(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659, ___r_0)); }
  438. inline float get_r_0() const { return ___r_0; }
  439. inline float* get_address_of_r_0() { return &___r_0; }
  440. inline void set_r_0(float value)
  441. {
  442. ___r_0 = value;
  443. }
  444. inline static int32_t get_offset_of_g_1() { return static_cast<int32_t>(offsetof(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659, ___g_1)); }
  445. inline float get_g_1() const { return ___g_1; }
  446. inline float* get_address_of_g_1() { return &___g_1; }
  447. inline void set_g_1(float value)
  448. {
  449. ___g_1 = value;
  450. }
  451. inline static int32_t get_offset_of_b_2() { return static_cast<int32_t>(offsetof(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659, ___b_2)); }
  452. inline float get_b_2() const { return ___b_2; }
  453. inline float* get_address_of_b_2() { return &___b_2; }
  454. inline void set_b_2(float value)
  455. {
  456. ___b_2 = value;
  457. }
  458. inline static int32_t get_offset_of_a_3() { return static_cast<int32_t>(offsetof(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659, ___a_3)); }
  459. inline float get_a_3() const { return ___a_3; }
  460. inline float* get_address_of_a_3() { return &___a_3; }
  461. inline void set_a_3(float value)
  462. {
  463. ___a_3 = value;
  464. }
  465. };
  466. // System.Enum
  467. struct Enum_t23B90B40F60E677A8025267341651C94AE079CDA : public ValueType_tDBF999C1B75C48C68621878250DBF6CDBCF51E52
  468. {
  469. public:
  470. public:
  471. };
  472. struct Enum_t23B90B40F60E677A8025267341651C94AE079CDA_StaticFields
  473. {
  474. public:
  475. // System.Char[] System.Enum::enumSeperatorCharArray
  476. CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34* ___enumSeperatorCharArray_0;
  477. public:
  478. inline static int32_t get_offset_of_enumSeperatorCharArray_0() { return static_cast<int32_t>(offsetof(Enum_t23B90B40F60E677A8025267341651C94AE079CDA_StaticFields, ___enumSeperatorCharArray_0)); }
  479. inline CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34* get_enumSeperatorCharArray_0() const { return ___enumSeperatorCharArray_0; }
  480. inline CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34** get_address_of_enumSeperatorCharArray_0() { return &___enumSeperatorCharArray_0; }
  481. inline void set_enumSeperatorCharArray_0(CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34* value)
  482. {
  483. ___enumSeperatorCharArray_0 = value;
  484. Il2CppCodeGenWriteBarrier((void**)(&___enumSeperatorCharArray_0), (void*)value);
  485. }
  486. };
  487. // Native definition for P/Invoke marshalling of System.Enum
  488. struct Enum_t23B90B40F60E677A8025267341651C94AE079CDA_marshaled_pinvoke
  489. {
  490. };
  491. // Native definition for COM marshalling of System.Enum
  492. struct Enum_t23B90B40F60E677A8025267341651C94AE079CDA_marshaled_com
  493. {
  494. };
  495. // System.Int32
  496. struct Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046
  497. {
  498. public:
  499. // System.Int32 System.Int32::m_value
  500. int32_t ___m_value_0;
  501. public:
  502. inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046, ___m_value_0)); }
  503. inline int32_t get_m_value_0() const { return ___m_value_0; }
  504. inline int32_t* get_address_of_m_value_0() { return &___m_value_0; }
  505. inline void set_m_value_0(int32_t value)
  506. {
  507. ___m_value_0 = value;
  508. }
  509. };
  510. // System.IntPtr
  511. struct IntPtr_t
  512. {
  513. public:
  514. // System.Void* System.IntPtr::m_value
  515. void* ___m_value_0;
  516. public:
  517. inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(IntPtr_t, ___m_value_0)); }
  518. inline void* get_m_value_0() const { return ___m_value_0; }
  519. inline void** get_address_of_m_value_0() { return &___m_value_0; }
  520. inline void set_m_value_0(void* value)
  521. {
  522. ___m_value_0 = value;
  523. }
  524. };
  525. struct IntPtr_t_StaticFields
  526. {
  527. public:
  528. // System.IntPtr System.IntPtr::Zero
  529. intptr_t ___Zero_1;
  530. public:
  531. inline static int32_t get_offset_of_Zero_1() { return static_cast<int32_t>(offsetof(IntPtr_t_StaticFields, ___Zero_1)); }
  532. inline intptr_t get_Zero_1() const { return ___Zero_1; }
  533. inline intptr_t* get_address_of_Zero_1() { return &___Zero_1; }
  534. inline void set_Zero_1(intptr_t value)
  535. {
  536. ___Zero_1 = value;
  537. }
  538. };
  539. // UnityEngine.Quaternion
  540. struct Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4
  541. {
  542. public:
  543. // System.Single UnityEngine.Quaternion::x
  544. float ___x_0;
  545. // System.Single UnityEngine.Quaternion::y
  546. float ___y_1;
  547. // System.Single UnityEngine.Quaternion::z
  548. float ___z_2;
  549. // System.Single UnityEngine.Quaternion::w
  550. float ___w_3;
  551. public:
  552. inline static int32_t get_offset_of_x_0() { return static_cast<int32_t>(offsetof(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4, ___x_0)); }
  553. inline float get_x_0() const { return ___x_0; }
  554. inline float* get_address_of_x_0() { return &___x_0; }
  555. inline void set_x_0(float value)
  556. {
  557. ___x_0 = value;
  558. }
  559. inline static int32_t get_offset_of_y_1() { return static_cast<int32_t>(offsetof(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4, ___y_1)); }
  560. inline float get_y_1() const { return ___y_1; }
  561. inline float* get_address_of_y_1() { return &___y_1; }
  562. inline void set_y_1(float value)
  563. {
  564. ___y_1 = value;
  565. }
  566. inline static int32_t get_offset_of_z_2() { return static_cast<int32_t>(offsetof(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4, ___z_2)); }
  567. inline float get_z_2() const { return ___z_2; }
  568. inline float* get_address_of_z_2() { return &___z_2; }
  569. inline void set_z_2(float value)
  570. {
  571. ___z_2 = value;
  572. }
  573. inline static int32_t get_offset_of_w_3() { return static_cast<int32_t>(offsetof(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4, ___w_3)); }
  574. inline float get_w_3() const { return ___w_3; }
  575. inline float* get_address_of_w_3() { return &___w_3; }
  576. inline void set_w_3(float value)
  577. {
  578. ___w_3 = value;
  579. }
  580. };
  581. struct Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4_StaticFields
  582. {
  583. public:
  584. // UnityEngine.Quaternion UnityEngine.Quaternion::identityQuaternion
  585. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___identityQuaternion_4;
  586. public:
  587. inline static int32_t get_offset_of_identityQuaternion_4() { return static_cast<int32_t>(offsetof(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4_StaticFields, ___identityQuaternion_4)); }
  588. inline Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 get_identityQuaternion_4() const { return ___identityQuaternion_4; }
  589. inline Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 * get_address_of_identityQuaternion_4() { return &___identityQuaternion_4; }
  590. inline void set_identityQuaternion_4(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 value)
  591. {
  592. ___identityQuaternion_4 = value;
  593. }
  594. };
  595. // System.Single
  596. struct Single_tE07797BA3C98D4CA9B5A19413C19A76688AB899E
  597. {
  598. public:
  599. // System.Single System.Single::m_value
  600. float ___m_value_0;
  601. public:
  602. inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(Single_tE07797BA3C98D4CA9B5A19413C19A76688AB899E, ___m_value_0)); }
  603. inline float get_m_value_0() const { return ___m_value_0; }
  604. inline float* get_address_of_m_value_0() { return &___m_value_0; }
  605. inline void set_m_value_0(float value)
  606. {
  607. ___m_value_0 = value;
  608. }
  609. };
  610. // UnityEngine.UI.SpriteState
  611. struct SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E
  612. {
  613. public:
  614. // UnityEngine.Sprite UnityEngine.UI.SpriteState::m_HighlightedSprite
  615. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_HighlightedSprite_0;
  616. // UnityEngine.Sprite UnityEngine.UI.SpriteState::m_PressedSprite
  617. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_PressedSprite_1;
  618. // UnityEngine.Sprite UnityEngine.UI.SpriteState::m_SelectedSprite
  619. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_SelectedSprite_2;
  620. // UnityEngine.Sprite UnityEngine.UI.SpriteState::m_DisabledSprite
  621. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_DisabledSprite_3;
  622. public:
  623. inline static int32_t get_offset_of_m_HighlightedSprite_0() { return static_cast<int32_t>(offsetof(SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E, ___m_HighlightedSprite_0)); }
  624. inline Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * get_m_HighlightedSprite_0() const { return ___m_HighlightedSprite_0; }
  625. inline Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 ** get_address_of_m_HighlightedSprite_0() { return &___m_HighlightedSprite_0; }
  626. inline void set_m_HighlightedSprite_0(Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * value)
  627. {
  628. ___m_HighlightedSprite_0 = value;
  629. Il2CppCodeGenWriteBarrier((void**)(&___m_HighlightedSprite_0), (void*)value);
  630. }
  631. inline static int32_t get_offset_of_m_PressedSprite_1() { return static_cast<int32_t>(offsetof(SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E, ___m_PressedSprite_1)); }
  632. inline Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * get_m_PressedSprite_1() const { return ___m_PressedSprite_1; }
  633. inline Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 ** get_address_of_m_PressedSprite_1() { return &___m_PressedSprite_1; }
  634. inline void set_m_PressedSprite_1(Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * value)
  635. {
  636. ___m_PressedSprite_1 = value;
  637. Il2CppCodeGenWriteBarrier((void**)(&___m_PressedSprite_1), (void*)value);
  638. }
  639. inline static int32_t get_offset_of_m_SelectedSprite_2() { return static_cast<int32_t>(offsetof(SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E, ___m_SelectedSprite_2)); }
  640. inline Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * get_m_SelectedSprite_2() const { return ___m_SelectedSprite_2; }
  641. inline Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 ** get_address_of_m_SelectedSprite_2() { return &___m_SelectedSprite_2; }
  642. inline void set_m_SelectedSprite_2(Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * value)
  643. {
  644. ___m_SelectedSprite_2 = value;
  645. Il2CppCodeGenWriteBarrier((void**)(&___m_SelectedSprite_2), (void*)value);
  646. }
  647. inline static int32_t get_offset_of_m_DisabledSprite_3() { return static_cast<int32_t>(offsetof(SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E, ___m_DisabledSprite_3)); }
  648. inline Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * get_m_DisabledSprite_3() const { return ___m_DisabledSprite_3; }
  649. inline Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 ** get_address_of_m_DisabledSprite_3() { return &___m_DisabledSprite_3; }
  650. inline void set_m_DisabledSprite_3(Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * value)
  651. {
  652. ___m_DisabledSprite_3 = value;
  653. Il2CppCodeGenWriteBarrier((void**)(&___m_DisabledSprite_3), (void*)value);
  654. }
  655. };
  656. // Native definition for P/Invoke marshalling of UnityEngine.UI.SpriteState
  657. struct SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E_marshaled_pinvoke
  658. {
  659. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_HighlightedSprite_0;
  660. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_PressedSprite_1;
  661. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_SelectedSprite_2;
  662. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_DisabledSprite_3;
  663. };
  664. // Native definition for COM marshalling of UnityEngine.UI.SpriteState
  665. struct SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E_marshaled_com
  666. {
  667. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_HighlightedSprite_0;
  668. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_PressedSprite_1;
  669. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_SelectedSprite_2;
  670. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_DisabledSprite_3;
  671. };
  672. // UnityEngine.Events.UnityEvent
  673. struct UnityEvent_tA0EA9BC49FD7D5185E7A238EF2E0E6F5D0EE27F4 : public UnityEventBase_tBB43047292084BA63C5CBB1A379A8BB88611C6FB
  674. {
  675. public:
  676. // System.Object[] UnityEngine.Events.UnityEvent::m_InvokeArray
  677. ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* ___m_InvokeArray_3;
  678. public:
  679. inline static int32_t get_offset_of_m_InvokeArray_3() { return static_cast<int32_t>(offsetof(UnityEvent_tA0EA9BC49FD7D5185E7A238EF2E0E6F5D0EE27F4, ___m_InvokeArray_3)); }
  680. inline ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* get_m_InvokeArray_3() const { return ___m_InvokeArray_3; }
  681. inline ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE** get_address_of_m_InvokeArray_3() { return &___m_InvokeArray_3; }
  682. inline void set_m_InvokeArray_3(ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* value)
  683. {
  684. ___m_InvokeArray_3 = value;
  685. Il2CppCodeGenWriteBarrier((void**)(&___m_InvokeArray_3), (void*)value);
  686. }
  687. };
  688. // UnityEngine.Vector2
  689. struct Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9
  690. {
  691. public:
  692. // System.Single UnityEngine.Vector2::x
  693. float ___x_0;
  694. // System.Single UnityEngine.Vector2::y
  695. float ___y_1;
  696. public:
  697. inline static int32_t get_offset_of_x_0() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9, ___x_0)); }
  698. inline float get_x_0() const { return ___x_0; }
  699. inline float* get_address_of_x_0() { return &___x_0; }
  700. inline void set_x_0(float value)
  701. {
  702. ___x_0 = value;
  703. }
  704. inline static int32_t get_offset_of_y_1() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9, ___y_1)); }
  705. inline float get_y_1() const { return ___y_1; }
  706. inline float* get_address_of_y_1() { return &___y_1; }
  707. inline void set_y_1(float value)
  708. {
  709. ___y_1 = value;
  710. }
  711. };
  712. struct Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields
  713. {
  714. public:
  715. // UnityEngine.Vector2 UnityEngine.Vector2::zeroVector
  716. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___zeroVector_2;
  717. // UnityEngine.Vector2 UnityEngine.Vector2::oneVector
  718. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___oneVector_3;
  719. // UnityEngine.Vector2 UnityEngine.Vector2::upVector
  720. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___upVector_4;
  721. // UnityEngine.Vector2 UnityEngine.Vector2::downVector
  722. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___downVector_5;
  723. // UnityEngine.Vector2 UnityEngine.Vector2::leftVector
  724. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___leftVector_6;
  725. // UnityEngine.Vector2 UnityEngine.Vector2::rightVector
  726. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___rightVector_7;
  727. // UnityEngine.Vector2 UnityEngine.Vector2::positiveInfinityVector
  728. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___positiveInfinityVector_8;
  729. // UnityEngine.Vector2 UnityEngine.Vector2::negativeInfinityVector
  730. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___negativeInfinityVector_9;
  731. public:
  732. inline static int32_t get_offset_of_zeroVector_2() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___zeroVector_2)); }
  733. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_zeroVector_2() const { return ___zeroVector_2; }
  734. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_zeroVector_2() { return &___zeroVector_2; }
  735. inline void set_zeroVector_2(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  736. {
  737. ___zeroVector_2 = value;
  738. }
  739. inline static int32_t get_offset_of_oneVector_3() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___oneVector_3)); }
  740. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_oneVector_3() const { return ___oneVector_3; }
  741. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_oneVector_3() { return &___oneVector_3; }
  742. inline void set_oneVector_3(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  743. {
  744. ___oneVector_3 = value;
  745. }
  746. inline static int32_t get_offset_of_upVector_4() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___upVector_4)); }
  747. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_upVector_4() const { return ___upVector_4; }
  748. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_upVector_4() { return &___upVector_4; }
  749. inline void set_upVector_4(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  750. {
  751. ___upVector_4 = value;
  752. }
  753. inline static int32_t get_offset_of_downVector_5() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___downVector_5)); }
  754. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_downVector_5() const { return ___downVector_5; }
  755. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_downVector_5() { return &___downVector_5; }
  756. inline void set_downVector_5(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  757. {
  758. ___downVector_5 = value;
  759. }
  760. inline static int32_t get_offset_of_leftVector_6() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___leftVector_6)); }
  761. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_leftVector_6() const { return ___leftVector_6; }
  762. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_leftVector_6() { return &___leftVector_6; }
  763. inline void set_leftVector_6(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  764. {
  765. ___leftVector_6 = value;
  766. }
  767. inline static int32_t get_offset_of_rightVector_7() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___rightVector_7)); }
  768. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_rightVector_7() const { return ___rightVector_7; }
  769. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_rightVector_7() { return &___rightVector_7; }
  770. inline void set_rightVector_7(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  771. {
  772. ___rightVector_7 = value;
  773. }
  774. inline static int32_t get_offset_of_positiveInfinityVector_8() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___positiveInfinityVector_8)); }
  775. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_positiveInfinityVector_8() const { return ___positiveInfinityVector_8; }
  776. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_positiveInfinityVector_8() { return &___positiveInfinityVector_8; }
  777. inline void set_positiveInfinityVector_8(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  778. {
  779. ___positiveInfinityVector_8 = value;
  780. }
  781. inline static int32_t get_offset_of_negativeInfinityVector_9() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___negativeInfinityVector_9)); }
  782. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_negativeInfinityVector_9() const { return ___negativeInfinityVector_9; }
  783. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_negativeInfinityVector_9() { return &___negativeInfinityVector_9; }
  784. inline void set_negativeInfinityVector_9(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  785. {
  786. ___negativeInfinityVector_9 = value;
  787. }
  788. };
  789. // UnityEngine.Vector3
  790. struct Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E
  791. {
  792. public:
  793. // System.Single UnityEngine.Vector3::x
  794. float ___x_2;
  795. // System.Single UnityEngine.Vector3::y
  796. float ___y_3;
  797. // System.Single UnityEngine.Vector3::z
  798. float ___z_4;
  799. public:
  800. inline static int32_t get_offset_of_x_2() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E, ___x_2)); }
  801. inline float get_x_2() const { return ___x_2; }
  802. inline float* get_address_of_x_2() { return &___x_2; }
  803. inline void set_x_2(float value)
  804. {
  805. ___x_2 = value;
  806. }
  807. inline static int32_t get_offset_of_y_3() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E, ___y_3)); }
  808. inline float get_y_3() const { return ___y_3; }
  809. inline float* get_address_of_y_3() { return &___y_3; }
  810. inline void set_y_3(float value)
  811. {
  812. ___y_3 = value;
  813. }
  814. inline static int32_t get_offset_of_z_4() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E, ___z_4)); }
  815. inline float get_z_4() const { return ___z_4; }
  816. inline float* get_address_of_z_4() { return &___z_4; }
  817. inline void set_z_4(float value)
  818. {
  819. ___z_4 = value;
  820. }
  821. };
  822. struct Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields
  823. {
  824. public:
  825. // UnityEngine.Vector3 UnityEngine.Vector3::zeroVector
  826. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___zeroVector_5;
  827. // UnityEngine.Vector3 UnityEngine.Vector3::oneVector
  828. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___oneVector_6;
  829. // UnityEngine.Vector3 UnityEngine.Vector3::upVector
  830. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___upVector_7;
  831. // UnityEngine.Vector3 UnityEngine.Vector3::downVector
  832. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___downVector_8;
  833. // UnityEngine.Vector3 UnityEngine.Vector3::leftVector
  834. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___leftVector_9;
  835. // UnityEngine.Vector3 UnityEngine.Vector3::rightVector
  836. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___rightVector_10;
  837. // UnityEngine.Vector3 UnityEngine.Vector3::forwardVector
  838. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___forwardVector_11;
  839. // UnityEngine.Vector3 UnityEngine.Vector3::backVector
  840. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___backVector_12;
  841. // UnityEngine.Vector3 UnityEngine.Vector3::positiveInfinityVector
  842. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___positiveInfinityVector_13;
  843. // UnityEngine.Vector3 UnityEngine.Vector3::negativeInfinityVector
  844. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___negativeInfinityVector_14;
  845. public:
  846. inline static int32_t get_offset_of_zeroVector_5() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___zeroVector_5)); }
  847. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_zeroVector_5() const { return ___zeroVector_5; }
  848. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_zeroVector_5() { return &___zeroVector_5; }
  849. inline void set_zeroVector_5(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  850. {
  851. ___zeroVector_5 = value;
  852. }
  853. inline static int32_t get_offset_of_oneVector_6() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___oneVector_6)); }
  854. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_oneVector_6() const { return ___oneVector_6; }
  855. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_oneVector_6() { return &___oneVector_6; }
  856. inline void set_oneVector_6(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  857. {
  858. ___oneVector_6 = value;
  859. }
  860. inline static int32_t get_offset_of_upVector_7() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___upVector_7)); }
  861. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_upVector_7() const { return ___upVector_7; }
  862. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_upVector_7() { return &___upVector_7; }
  863. inline void set_upVector_7(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  864. {
  865. ___upVector_7 = value;
  866. }
  867. inline static int32_t get_offset_of_downVector_8() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___downVector_8)); }
  868. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_downVector_8() const { return ___downVector_8; }
  869. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_downVector_8() { return &___downVector_8; }
  870. inline void set_downVector_8(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  871. {
  872. ___downVector_8 = value;
  873. }
  874. inline static int32_t get_offset_of_leftVector_9() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___leftVector_9)); }
  875. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_leftVector_9() const { return ___leftVector_9; }
  876. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_leftVector_9() { return &___leftVector_9; }
  877. inline void set_leftVector_9(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  878. {
  879. ___leftVector_9 = value;
  880. }
  881. inline static int32_t get_offset_of_rightVector_10() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___rightVector_10)); }
  882. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_rightVector_10() const { return ___rightVector_10; }
  883. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_rightVector_10() { return &___rightVector_10; }
  884. inline void set_rightVector_10(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  885. {
  886. ___rightVector_10 = value;
  887. }
  888. inline static int32_t get_offset_of_forwardVector_11() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___forwardVector_11)); }
  889. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_forwardVector_11() const { return ___forwardVector_11; }
  890. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_forwardVector_11() { return &___forwardVector_11; }
  891. inline void set_forwardVector_11(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  892. {
  893. ___forwardVector_11 = value;
  894. }
  895. inline static int32_t get_offset_of_backVector_12() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___backVector_12)); }
  896. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_backVector_12() const { return ___backVector_12; }
  897. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_backVector_12() { return &___backVector_12; }
  898. inline void set_backVector_12(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  899. {
  900. ___backVector_12 = value;
  901. }
  902. inline static int32_t get_offset_of_positiveInfinityVector_13() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___positiveInfinityVector_13)); }
  903. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_positiveInfinityVector_13() const { return ___positiveInfinityVector_13; }
  904. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_positiveInfinityVector_13() { return &___positiveInfinityVector_13; }
  905. inline void set_positiveInfinityVector_13(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  906. {
  907. ___positiveInfinityVector_13 = value;
  908. }
  909. inline static int32_t get_offset_of_negativeInfinityVector_14() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___negativeInfinityVector_14)); }
  910. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_negativeInfinityVector_14() const { return ___negativeInfinityVector_14; }
  911. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_negativeInfinityVector_14() { return &___negativeInfinityVector_14; }
  912. inline void set_negativeInfinityVector_14(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  913. {
  914. ___negativeInfinityVector_14 = value;
  915. }
  916. };
  917. // System.Void
  918. struct Void_t700C6383A2A510C2CF4DD86DABD5CA9FF70ADAC5
  919. {
  920. public:
  921. union
  922. {
  923. struct
  924. {
  925. };
  926. uint8_t Void_t700C6383A2A510C2CF4DD86DABD5CA9FF70ADAC5__padding[1];
  927. };
  928. public:
  929. };
  930. // UnityEngine.Bounds
  931. struct Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37
  932. {
  933. public:
  934. // UnityEngine.Vector3 UnityEngine.Bounds::m_Center
  935. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Center_0;
  936. // UnityEngine.Vector3 UnityEngine.Bounds::m_Extents
  937. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Extents_1;
  938. public:
  939. inline static int32_t get_offset_of_m_Center_0() { return static_cast<int32_t>(offsetof(Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37, ___m_Center_0)); }
  940. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Center_0() const { return ___m_Center_0; }
  941. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Center_0() { return &___m_Center_0; }
  942. inline void set_m_Center_0(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  943. {
  944. ___m_Center_0 = value;
  945. }
  946. inline static int32_t get_offset_of_m_Extents_1() { return static_cast<int32_t>(offsetof(Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37, ___m_Extents_1)); }
  947. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Extents_1() const { return ___m_Extents_1; }
  948. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Extents_1() { return &___m_Extents_1; }
  949. inline void set_m_Extents_1(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  950. {
  951. ___m_Extents_1 = value;
  952. }
  953. };
  954. // UnityEngine.UI.ColorBlock
  955. struct ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955
  956. {
  957. public:
  958. // UnityEngine.Color UnityEngine.UI.ColorBlock::m_NormalColor
  959. Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___m_NormalColor_0;
  960. // UnityEngine.Color UnityEngine.UI.ColorBlock::m_HighlightedColor
  961. Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___m_HighlightedColor_1;
  962. // UnityEngine.Color UnityEngine.UI.ColorBlock::m_PressedColor
  963. Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___m_PressedColor_2;
  964. // UnityEngine.Color UnityEngine.UI.ColorBlock::m_SelectedColor
  965. Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___m_SelectedColor_3;
  966. // UnityEngine.Color UnityEngine.UI.ColorBlock::m_DisabledColor
  967. Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___m_DisabledColor_4;
  968. // System.Single UnityEngine.UI.ColorBlock::m_ColorMultiplier
  969. float ___m_ColorMultiplier_5;
  970. // System.Single UnityEngine.UI.ColorBlock::m_FadeDuration
  971. float ___m_FadeDuration_6;
  972. public:
  973. inline static int32_t get_offset_of_m_NormalColor_0() { return static_cast<int32_t>(offsetof(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955, ___m_NormalColor_0)); }
  974. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 get_m_NormalColor_0() const { return ___m_NormalColor_0; }
  975. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 * get_address_of_m_NormalColor_0() { return &___m_NormalColor_0; }
  976. inline void set_m_NormalColor_0(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 value)
  977. {
  978. ___m_NormalColor_0 = value;
  979. }
  980. inline static int32_t get_offset_of_m_HighlightedColor_1() { return static_cast<int32_t>(offsetof(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955, ___m_HighlightedColor_1)); }
  981. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 get_m_HighlightedColor_1() const { return ___m_HighlightedColor_1; }
  982. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 * get_address_of_m_HighlightedColor_1() { return &___m_HighlightedColor_1; }
  983. inline void set_m_HighlightedColor_1(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 value)
  984. {
  985. ___m_HighlightedColor_1 = value;
  986. }
  987. inline static int32_t get_offset_of_m_PressedColor_2() { return static_cast<int32_t>(offsetof(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955, ___m_PressedColor_2)); }
  988. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 get_m_PressedColor_2() const { return ___m_PressedColor_2; }
  989. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 * get_address_of_m_PressedColor_2() { return &___m_PressedColor_2; }
  990. inline void set_m_PressedColor_2(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 value)
  991. {
  992. ___m_PressedColor_2 = value;
  993. }
  994. inline static int32_t get_offset_of_m_SelectedColor_3() { return static_cast<int32_t>(offsetof(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955, ___m_SelectedColor_3)); }
  995. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 get_m_SelectedColor_3() const { return ___m_SelectedColor_3; }
  996. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 * get_address_of_m_SelectedColor_3() { return &___m_SelectedColor_3; }
  997. inline void set_m_SelectedColor_3(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 value)
  998. {
  999. ___m_SelectedColor_3 = value;
  1000. }
  1001. inline static int32_t get_offset_of_m_DisabledColor_4() { return static_cast<int32_t>(offsetof(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955, ___m_DisabledColor_4)); }
  1002. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 get_m_DisabledColor_4() const { return ___m_DisabledColor_4; }
  1003. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 * get_address_of_m_DisabledColor_4() { return &___m_DisabledColor_4; }
  1004. inline void set_m_DisabledColor_4(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 value)
  1005. {
  1006. ___m_DisabledColor_4 = value;
  1007. }
  1008. inline static int32_t get_offset_of_m_ColorMultiplier_5() { return static_cast<int32_t>(offsetof(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955, ___m_ColorMultiplier_5)); }
  1009. inline float get_m_ColorMultiplier_5() const { return ___m_ColorMultiplier_5; }
  1010. inline float* get_address_of_m_ColorMultiplier_5() { return &___m_ColorMultiplier_5; }
  1011. inline void set_m_ColorMultiplier_5(float value)
  1012. {
  1013. ___m_ColorMultiplier_5 = value;
  1014. }
  1015. inline static int32_t get_offset_of_m_FadeDuration_6() { return static_cast<int32_t>(offsetof(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955, ___m_FadeDuration_6)); }
  1016. inline float get_m_FadeDuration_6() const { return ___m_FadeDuration_6; }
  1017. inline float* get_address_of_m_FadeDuration_6() { return &___m_FadeDuration_6; }
  1018. inline void set_m_FadeDuration_6(float value)
  1019. {
  1020. ___m_FadeDuration_6 = value;
  1021. }
  1022. };
  1023. struct ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955_StaticFields
  1024. {
  1025. public:
  1026. // UnityEngine.UI.ColorBlock UnityEngine.UI.ColorBlock::defaultColorBlock
  1027. ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955 ___defaultColorBlock_7;
  1028. public:
  1029. inline static int32_t get_offset_of_defaultColorBlock_7() { return static_cast<int32_t>(offsetof(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955_StaticFields, ___defaultColorBlock_7)); }
  1030. inline ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955 get_defaultColorBlock_7() const { return ___defaultColorBlock_7; }
  1031. inline ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955 * get_address_of_defaultColorBlock_7() { return &___defaultColorBlock_7; }
  1032. inline void set_defaultColorBlock_7(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955 value)
  1033. {
  1034. ___defaultColorBlock_7 = value;
  1035. }
  1036. };
  1037. // System.Delegate
  1038. struct Delegate_t : public RuntimeObject
  1039. {
  1040. public:
  1041. // System.IntPtr System.Delegate::method_ptr
  1042. Il2CppMethodPointer ___method_ptr_0;
  1043. // System.IntPtr System.Delegate::invoke_impl
  1044. intptr_t ___invoke_impl_1;
  1045. // System.Object System.Delegate::m_target
  1046. RuntimeObject * ___m_target_2;
  1047. // System.IntPtr System.Delegate::method
  1048. intptr_t ___method_3;
  1049. // System.IntPtr System.Delegate::delegate_trampoline
  1050. intptr_t ___delegate_trampoline_4;
  1051. // System.IntPtr System.Delegate::extra_arg
  1052. intptr_t ___extra_arg_5;
  1053. // System.IntPtr System.Delegate::method_code
  1054. intptr_t ___method_code_6;
  1055. // System.Reflection.MethodInfo System.Delegate::method_info
  1056. MethodInfo_t * ___method_info_7;
  1057. // System.Reflection.MethodInfo System.Delegate::original_method_info
  1058. MethodInfo_t * ___original_method_info_8;
  1059. // System.DelegateData System.Delegate::data
  1060. DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288 * ___data_9;
  1061. // System.Boolean System.Delegate::method_is_virtual
  1062. bool ___method_is_virtual_10;
  1063. public:
  1064. inline static int32_t get_offset_of_method_ptr_0() { return static_cast<int32_t>(offsetof(Delegate_t, ___method_ptr_0)); }
  1065. inline Il2CppMethodPointer get_method_ptr_0() const { return ___method_ptr_0; }
  1066. inline Il2CppMethodPointer* get_address_of_method_ptr_0() { return &___method_ptr_0; }
  1067. inline void set_method_ptr_0(Il2CppMethodPointer value)
  1068. {
  1069. ___method_ptr_0 = value;
  1070. }
  1071. inline static int32_t get_offset_of_invoke_impl_1() { return static_cast<int32_t>(offsetof(Delegate_t, ___invoke_impl_1)); }
  1072. inline intptr_t get_invoke_impl_1() const { return ___invoke_impl_1; }
  1073. inline intptr_t* get_address_of_invoke_impl_1() { return &___invoke_impl_1; }
  1074. inline void set_invoke_impl_1(intptr_t value)
  1075. {
  1076. ___invoke_impl_1 = value;
  1077. }
  1078. inline static int32_t get_offset_of_m_target_2() { return static_cast<int32_t>(offsetof(Delegate_t, ___m_target_2)); }
  1079. inline RuntimeObject * get_m_target_2() const { return ___m_target_2; }
  1080. inline RuntimeObject ** get_address_of_m_target_2() { return &___m_target_2; }
  1081. inline void set_m_target_2(RuntimeObject * value)
  1082. {
  1083. ___m_target_2 = value;
  1084. Il2CppCodeGenWriteBarrier((void**)(&___m_target_2), (void*)value);
  1085. }
  1086. inline static int32_t get_offset_of_method_3() { return static_cast<int32_t>(offsetof(Delegate_t, ___method_3)); }
  1087. inline intptr_t get_method_3() const { return ___method_3; }
  1088. inline intptr_t* get_address_of_method_3() { return &___method_3; }
  1089. inline void set_method_3(intptr_t value)
  1090. {
  1091. ___method_3 = value;
  1092. }
  1093. inline static int32_t get_offset_of_delegate_trampoline_4() { return static_cast<int32_t>(offsetof(Delegate_t, ___delegate_trampoline_4)); }
  1094. inline intptr_t get_delegate_trampoline_4() const { return ___delegate_trampoline_4; }
  1095. inline intptr_t* get_address_of_delegate_trampoline_4() { return &___delegate_trampoline_4; }
  1096. inline void set_delegate_trampoline_4(intptr_t value)
  1097. {
  1098. ___delegate_trampoline_4 = value;
  1099. }
  1100. inline static int32_t get_offset_of_extra_arg_5() { return static_cast<int32_t>(offsetof(Delegate_t, ___extra_arg_5)); }
  1101. inline intptr_t get_extra_arg_5() const { return ___extra_arg_5; }
  1102. inline intptr_t* get_address_of_extra_arg_5() { return &___extra_arg_5; }
  1103. inline void set_extra_arg_5(intptr_t value)
  1104. {
  1105. ___extra_arg_5 = value;
  1106. }
  1107. inline static int32_t get_offset_of_method_code_6() { return static_cast<int32_t>(offsetof(Delegate_t, ___method_code_6)); }
  1108. inline intptr_t get_method_code_6() const { return ___method_code_6; }
  1109. inline intptr_t* get_address_of_method_code_6() { return &___method_code_6; }
  1110. inline void set_method_code_6(intptr_t value)
  1111. {
  1112. ___method_code_6 = value;
  1113. }
  1114. inline static int32_t get_offset_of_method_info_7() { return static_cast<int32_t>(offsetof(Delegate_t, ___method_info_7)); }
  1115. inline MethodInfo_t * get_method_info_7() const { return ___method_info_7; }
  1116. inline MethodInfo_t ** get_address_of_method_info_7() { return &___method_info_7; }
  1117. inline void set_method_info_7(MethodInfo_t * value)
  1118. {
  1119. ___method_info_7 = value;
  1120. Il2CppCodeGenWriteBarrier((void**)(&___method_info_7), (void*)value);
  1121. }
  1122. inline static int32_t get_offset_of_original_method_info_8() { return static_cast<int32_t>(offsetof(Delegate_t, ___original_method_info_8)); }
  1123. inline MethodInfo_t * get_original_method_info_8() const { return ___original_method_info_8; }
  1124. inline MethodInfo_t ** get_address_of_original_method_info_8() { return &___original_method_info_8; }
  1125. inline void set_original_method_info_8(MethodInfo_t * value)
  1126. {
  1127. ___original_method_info_8 = value;
  1128. Il2CppCodeGenWriteBarrier((void**)(&___original_method_info_8), (void*)value);
  1129. }
  1130. inline static int32_t get_offset_of_data_9() { return static_cast<int32_t>(offsetof(Delegate_t, ___data_9)); }
  1131. inline DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288 * get_data_9() const { return ___data_9; }
  1132. inline DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288 ** get_address_of_data_9() { return &___data_9; }
  1133. inline void set_data_9(DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288 * value)
  1134. {
  1135. ___data_9 = value;
  1136. Il2CppCodeGenWriteBarrier((void**)(&___data_9), (void*)value);
  1137. }
  1138. inline static int32_t get_offset_of_method_is_virtual_10() { return static_cast<int32_t>(offsetof(Delegate_t, ___method_is_virtual_10)); }
  1139. inline bool get_method_is_virtual_10() const { return ___method_is_virtual_10; }
  1140. inline bool* get_address_of_method_is_virtual_10() { return &___method_is_virtual_10; }
  1141. inline void set_method_is_virtual_10(bool value)
  1142. {
  1143. ___method_is_virtual_10 = value;
  1144. }
  1145. };
  1146. // Native definition for P/Invoke marshalling of System.Delegate
  1147. struct Delegate_t_marshaled_pinvoke
  1148. {
  1149. intptr_t ___method_ptr_0;
  1150. intptr_t ___invoke_impl_1;
  1151. Il2CppIUnknown* ___m_target_2;
  1152. intptr_t ___method_3;
  1153. intptr_t ___delegate_trampoline_4;
  1154. intptr_t ___extra_arg_5;
  1155. intptr_t ___method_code_6;
  1156. MethodInfo_t * ___method_info_7;
  1157. MethodInfo_t * ___original_method_info_8;
  1158. DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288 * ___data_9;
  1159. int32_t ___method_is_virtual_10;
  1160. };
  1161. // Native definition for COM marshalling of System.Delegate
  1162. struct Delegate_t_marshaled_com
  1163. {
  1164. intptr_t ___method_ptr_0;
  1165. intptr_t ___invoke_impl_1;
  1166. Il2CppIUnknown* ___m_target_2;
  1167. intptr_t ___method_3;
  1168. intptr_t ___delegate_trampoline_4;
  1169. intptr_t ___extra_arg_5;
  1170. intptr_t ___method_code_6;
  1171. MethodInfo_t * ___method_info_7;
  1172. MethodInfo_t * ___original_method_info_8;
  1173. DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288 * ___data_9;
  1174. int32_t ___method_is_virtual_10;
  1175. };
  1176. // UnityEngine.Object
  1177. struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A : public RuntimeObject
  1178. {
  1179. public:
  1180. // System.IntPtr UnityEngine.Object::m_CachedPtr
  1181. intptr_t ___m_CachedPtr_0;
  1182. public:
  1183. inline static int32_t get_offset_of_m_CachedPtr_0() { return static_cast<int32_t>(offsetof(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A, ___m_CachedPtr_0)); }
  1184. inline intptr_t get_m_CachedPtr_0() const { return ___m_CachedPtr_0; }
  1185. inline intptr_t* get_address_of_m_CachedPtr_0() { return &___m_CachedPtr_0; }
  1186. inline void set_m_CachedPtr_0(intptr_t value)
  1187. {
  1188. ___m_CachedPtr_0 = value;
  1189. }
  1190. };
  1191. struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_StaticFields
  1192. {
  1193. public:
  1194. // System.Int32 UnityEngine.Object::OffsetOfInstanceIDInCPlusPlusObject
  1195. int32_t ___OffsetOfInstanceIDInCPlusPlusObject_1;
  1196. public:
  1197. inline static int32_t get_offset_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return static_cast<int32_t>(offsetof(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_StaticFields, ___OffsetOfInstanceIDInCPlusPlusObject_1)); }
  1198. inline int32_t get_OffsetOfInstanceIDInCPlusPlusObject_1() const { return ___OffsetOfInstanceIDInCPlusPlusObject_1; }
  1199. inline int32_t* get_address_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return &___OffsetOfInstanceIDInCPlusPlusObject_1; }
  1200. inline void set_OffsetOfInstanceIDInCPlusPlusObject_1(int32_t value)
  1201. {
  1202. ___OffsetOfInstanceIDInCPlusPlusObject_1 = value;
  1203. }
  1204. };
  1205. // Native definition for P/Invoke marshalling of UnityEngine.Object
  1206. struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_marshaled_pinvoke
  1207. {
  1208. intptr_t ___m_CachedPtr_0;
  1209. };
  1210. // Native definition for COM marshalling of UnityEngine.Object
  1211. struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_marshaled_com
  1212. {
  1213. intptr_t ___m_CachedPtr_0;
  1214. };
  1215. // UnityEngine.PrimitiveType
  1216. struct PrimitiveType_t0E20B7B2F4ABBD14BAE02F0444EE003C6479E93E
  1217. {
  1218. public:
  1219. // System.Int32 UnityEngine.PrimitiveType::value__
  1220. int32_t ___value___2;
  1221. public:
  1222. inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(PrimitiveType_t0E20B7B2F4ABBD14BAE02F0444EE003C6479E93E, ___value___2)); }
  1223. inline int32_t get_value___2() const { return ___value___2; }
  1224. inline int32_t* get_address_of_value___2() { return &___value___2; }
  1225. inline void set_value___2(int32_t value)
  1226. {
  1227. ___value___2 = value;
  1228. }
  1229. };
  1230. // UnityEngine.Ray
  1231. struct Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6
  1232. {
  1233. public:
  1234. // UnityEngine.Vector3 UnityEngine.Ray::m_Origin
  1235. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Origin_0;
  1236. // UnityEngine.Vector3 UnityEngine.Ray::m_Direction
  1237. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Direction_1;
  1238. public:
  1239. inline static int32_t get_offset_of_m_Origin_0() { return static_cast<int32_t>(offsetof(Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6, ___m_Origin_0)); }
  1240. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Origin_0() const { return ___m_Origin_0; }
  1241. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Origin_0() { return &___m_Origin_0; }
  1242. inline void set_m_Origin_0(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1243. {
  1244. ___m_Origin_0 = value;
  1245. }
  1246. inline static int32_t get_offset_of_m_Direction_1() { return static_cast<int32_t>(offsetof(Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6, ___m_Direction_1)); }
  1247. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Direction_1() const { return ___m_Direction_1; }
  1248. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Direction_1() { return &___m_Direction_1; }
  1249. inline void set_m_Direction_1(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1250. {
  1251. ___m_Direction_1 = value;
  1252. }
  1253. };
  1254. // UnityEngine.RaycastHit
  1255. struct RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89
  1256. {
  1257. public:
  1258. // UnityEngine.Vector3 UnityEngine.RaycastHit::m_Point
  1259. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Point_0;
  1260. // UnityEngine.Vector3 UnityEngine.RaycastHit::m_Normal
  1261. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Normal_1;
  1262. // System.UInt32 UnityEngine.RaycastHit::m_FaceID
  1263. uint32_t ___m_FaceID_2;
  1264. // System.Single UnityEngine.RaycastHit::m_Distance
  1265. float ___m_Distance_3;
  1266. // UnityEngine.Vector2 UnityEngine.RaycastHit::m_UV
  1267. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___m_UV_4;
  1268. // System.Int32 UnityEngine.RaycastHit::m_Collider
  1269. int32_t ___m_Collider_5;
  1270. public:
  1271. inline static int32_t get_offset_of_m_Point_0() { return static_cast<int32_t>(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_Point_0)); }
  1272. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Point_0() const { return ___m_Point_0; }
  1273. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Point_0() { return &___m_Point_0; }
  1274. inline void set_m_Point_0(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1275. {
  1276. ___m_Point_0 = value;
  1277. }
  1278. inline static int32_t get_offset_of_m_Normal_1() { return static_cast<int32_t>(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_Normal_1)); }
  1279. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Normal_1() const { return ___m_Normal_1; }
  1280. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Normal_1() { return &___m_Normal_1; }
  1281. inline void set_m_Normal_1(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1282. {
  1283. ___m_Normal_1 = value;
  1284. }
  1285. inline static int32_t get_offset_of_m_FaceID_2() { return static_cast<int32_t>(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_FaceID_2)); }
  1286. inline uint32_t get_m_FaceID_2() const { return ___m_FaceID_2; }
  1287. inline uint32_t* get_address_of_m_FaceID_2() { return &___m_FaceID_2; }
  1288. inline void set_m_FaceID_2(uint32_t value)
  1289. {
  1290. ___m_FaceID_2 = value;
  1291. }
  1292. inline static int32_t get_offset_of_m_Distance_3() { return static_cast<int32_t>(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_Distance_3)); }
  1293. inline float get_m_Distance_3() const { return ___m_Distance_3; }
  1294. inline float* get_address_of_m_Distance_3() { return &___m_Distance_3; }
  1295. inline void set_m_Distance_3(float value)
  1296. {
  1297. ___m_Distance_3 = value;
  1298. }
  1299. inline static int32_t get_offset_of_m_UV_4() { return static_cast<int32_t>(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_UV_4)); }
  1300. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_m_UV_4() const { return ___m_UV_4; }
  1301. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_m_UV_4() { return &___m_UV_4; }
  1302. inline void set_m_UV_4(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  1303. {
  1304. ___m_UV_4 = value;
  1305. }
  1306. inline static int32_t get_offset_of_m_Collider_5() { return static_cast<int32_t>(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_Collider_5)); }
  1307. inline int32_t get_m_Collider_5() const { return ___m_Collider_5; }
  1308. inline int32_t* get_address_of_m_Collider_5() { return &___m_Collider_5; }
  1309. inline void set_m_Collider_5(int32_t value)
  1310. {
  1311. ___m_Collider_5 = value;
  1312. }
  1313. };
  1314. // UnityEngine.UI.Button/ButtonClickedEvent
  1315. struct ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F : public UnityEvent_tA0EA9BC49FD7D5185E7A238EF2E0E6F5D0EE27F4
  1316. {
  1317. public:
  1318. public:
  1319. };
  1320. // UnityEngine.GUILayoutOption/Type
  1321. struct Type_t79FB5C82B695061CED8D628CBB6A1E8709705288
  1322. {
  1323. public:
  1324. // System.Int32 UnityEngine.GUILayoutOption/Type::value__
  1325. int32_t ___value___2;
  1326. public:
  1327. inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(Type_t79FB5C82B695061CED8D628CBB6A1E8709705288, ___value___2)); }
  1328. inline int32_t get_value___2() const { return ___value___2; }
  1329. inline int32_t* get_address_of_value___2() { return &___value___2; }
  1330. inline void set_value___2(int32_t value)
  1331. {
  1332. ___value___2 = value;
  1333. }
  1334. };
  1335. // UnityEngine.UI.Navigation/Mode
  1336. struct Mode_t3113FDF05158BBA1DFC78D7F69E4C1D25135CB0F
  1337. {
  1338. public:
  1339. // System.Int32 UnityEngine.UI.Navigation/Mode::value__
  1340. int32_t ___value___2;
  1341. public:
  1342. inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(Mode_t3113FDF05158BBA1DFC78D7F69E4C1D25135CB0F, ___value___2)); }
  1343. inline int32_t get_value___2() const { return ___value___2; }
  1344. inline int32_t* get_address_of_value___2() { return &___value___2; }
  1345. inline void set_value___2(int32_t value)
  1346. {
  1347. ___value___2 = value;
  1348. }
  1349. };
  1350. // UnityEngine.UI.Selectable/Transition
  1351. struct Transition_t1FC449676815A798E758D32E8BE6DC0A2511DF14
  1352. {
  1353. public:
  1354. // System.Int32 UnityEngine.UI.Selectable/Transition::value__
  1355. int32_t ___value___2;
  1356. public:
  1357. inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(Transition_t1FC449676815A798E758D32E8BE6DC0A2511DF14, ___value___2)); }
  1358. inline int32_t get_value___2() const { return ___value___2; }
  1359. inline int32_t* get_address_of_value___2() { return &___value___2; }
  1360. inline void set_value___2(int32_t value)
  1361. {
  1362. ___value___2 = value;
  1363. }
  1364. };
  1365. // UnityEngine.Component
  1366. struct Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 : public Object_tF2F3778131EFF286AF62B7B013A170F95A91571A
  1367. {
  1368. public:
  1369. public:
  1370. };
  1371. // UnityEngine.GUILayoutOption
  1372. struct GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB : public RuntimeObject
  1373. {
  1374. public:
  1375. // UnityEngine.GUILayoutOption/Type UnityEngine.GUILayoutOption::type
  1376. int32_t ___type_0;
  1377. // System.Object UnityEngine.GUILayoutOption::value
  1378. RuntimeObject * ___value_1;
  1379. public:
  1380. inline static int32_t get_offset_of_type_0() { return static_cast<int32_t>(offsetof(GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB, ___type_0)); }
  1381. inline int32_t get_type_0() const { return ___type_0; }
  1382. inline int32_t* get_address_of_type_0() { return &___type_0; }
  1383. inline void set_type_0(int32_t value)
  1384. {
  1385. ___type_0 = value;
  1386. }
  1387. inline static int32_t get_offset_of_value_1() { return static_cast<int32_t>(offsetof(GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB, ___value_1)); }
  1388. inline RuntimeObject * get_value_1() const { return ___value_1; }
  1389. inline RuntimeObject ** get_address_of_value_1() { return &___value_1; }
  1390. inline void set_value_1(RuntimeObject * value)
  1391. {
  1392. ___value_1 = value;
  1393. Il2CppCodeGenWriteBarrier((void**)(&___value_1), (void*)value);
  1394. }
  1395. };
  1396. // UnityEngine.GameObject
  1397. struct GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 : public Object_tF2F3778131EFF286AF62B7B013A170F95A91571A
  1398. {
  1399. public:
  1400. public:
  1401. };
  1402. // UnityEngine.Material
  1403. struct Material_t8927C00353A72755313F046D0CE85178AE8218EE : public Object_tF2F3778131EFF286AF62B7B013A170F95A91571A
  1404. {
  1405. public:
  1406. public:
  1407. };
  1408. // UnityEngine.Mesh
  1409. struct Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 : public Object_tF2F3778131EFF286AF62B7B013A170F95A91571A
  1410. {
  1411. public:
  1412. public:
  1413. };
  1414. // System.MulticastDelegate
  1415. struct MulticastDelegate_t : public Delegate_t
  1416. {
  1417. public:
  1418. // System.Delegate[] System.MulticastDelegate::delegates
  1419. DelegateU5BU5D_t677D8FE08A5F99E8EE49150B73966CD6E9BF7DB8* ___delegates_11;
  1420. public:
  1421. inline static int32_t get_offset_of_delegates_11() { return static_cast<int32_t>(offsetof(MulticastDelegate_t, ___delegates_11)); }
  1422. inline DelegateU5BU5D_t677D8FE08A5F99E8EE49150B73966CD6E9BF7DB8* get_delegates_11() const { return ___delegates_11; }
  1423. inline DelegateU5BU5D_t677D8FE08A5F99E8EE49150B73966CD6E9BF7DB8** get_address_of_delegates_11() { return &___delegates_11; }
  1424. inline void set_delegates_11(DelegateU5BU5D_t677D8FE08A5F99E8EE49150B73966CD6E9BF7DB8* value)
  1425. {
  1426. ___delegates_11 = value;
  1427. Il2CppCodeGenWriteBarrier((void**)(&___delegates_11), (void*)value);
  1428. }
  1429. };
  1430. // Native definition for P/Invoke marshalling of System.MulticastDelegate
  1431. struct MulticastDelegate_t_marshaled_pinvoke : public Delegate_t_marshaled_pinvoke
  1432. {
  1433. Delegate_t_marshaled_pinvoke** ___delegates_11;
  1434. };
  1435. // Native definition for COM marshalling of System.MulticastDelegate
  1436. struct MulticastDelegate_t_marshaled_com : public Delegate_t_marshaled_com
  1437. {
  1438. Delegate_t_marshaled_com** ___delegates_11;
  1439. };
  1440. // UnityEngine.UI.Navigation
  1441. struct Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A
  1442. {
  1443. public:
  1444. // UnityEngine.UI.Navigation/Mode UnityEngine.UI.Navigation::m_Mode
  1445. int32_t ___m_Mode_0;
  1446. // System.Boolean UnityEngine.UI.Navigation::m_WrapAround
  1447. bool ___m_WrapAround_1;
  1448. // UnityEngine.UI.Selectable UnityEngine.UI.Navigation::m_SelectOnUp
  1449. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnUp_2;
  1450. // UnityEngine.UI.Selectable UnityEngine.UI.Navigation::m_SelectOnDown
  1451. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnDown_3;
  1452. // UnityEngine.UI.Selectable UnityEngine.UI.Navigation::m_SelectOnLeft
  1453. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnLeft_4;
  1454. // UnityEngine.UI.Selectable UnityEngine.UI.Navigation::m_SelectOnRight
  1455. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnRight_5;
  1456. public:
  1457. inline static int32_t get_offset_of_m_Mode_0() { return static_cast<int32_t>(offsetof(Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A, ___m_Mode_0)); }
  1458. inline int32_t get_m_Mode_0() const { return ___m_Mode_0; }
  1459. inline int32_t* get_address_of_m_Mode_0() { return &___m_Mode_0; }
  1460. inline void set_m_Mode_0(int32_t value)
  1461. {
  1462. ___m_Mode_0 = value;
  1463. }
  1464. inline static int32_t get_offset_of_m_WrapAround_1() { return static_cast<int32_t>(offsetof(Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A, ___m_WrapAround_1)); }
  1465. inline bool get_m_WrapAround_1() const { return ___m_WrapAround_1; }
  1466. inline bool* get_address_of_m_WrapAround_1() { return &___m_WrapAround_1; }
  1467. inline void set_m_WrapAround_1(bool value)
  1468. {
  1469. ___m_WrapAround_1 = value;
  1470. }
  1471. inline static int32_t get_offset_of_m_SelectOnUp_2() { return static_cast<int32_t>(offsetof(Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A, ___m_SelectOnUp_2)); }
  1472. inline Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * get_m_SelectOnUp_2() const { return ___m_SelectOnUp_2; }
  1473. inline Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD ** get_address_of_m_SelectOnUp_2() { return &___m_SelectOnUp_2; }
  1474. inline void set_m_SelectOnUp_2(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * value)
  1475. {
  1476. ___m_SelectOnUp_2 = value;
  1477. Il2CppCodeGenWriteBarrier((void**)(&___m_SelectOnUp_2), (void*)value);
  1478. }
  1479. inline static int32_t get_offset_of_m_SelectOnDown_3() { return static_cast<int32_t>(offsetof(Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A, ___m_SelectOnDown_3)); }
  1480. inline Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * get_m_SelectOnDown_3() const { return ___m_SelectOnDown_3; }
  1481. inline Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD ** get_address_of_m_SelectOnDown_3() { return &___m_SelectOnDown_3; }
  1482. inline void set_m_SelectOnDown_3(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * value)
  1483. {
  1484. ___m_SelectOnDown_3 = value;
  1485. Il2CppCodeGenWriteBarrier((void**)(&___m_SelectOnDown_3), (void*)value);
  1486. }
  1487. inline static int32_t get_offset_of_m_SelectOnLeft_4() { return static_cast<int32_t>(offsetof(Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A, ___m_SelectOnLeft_4)); }
  1488. inline Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * get_m_SelectOnLeft_4() const { return ___m_SelectOnLeft_4; }
  1489. inline Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD ** get_address_of_m_SelectOnLeft_4() { return &___m_SelectOnLeft_4; }
  1490. inline void set_m_SelectOnLeft_4(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * value)
  1491. {
  1492. ___m_SelectOnLeft_4 = value;
  1493. Il2CppCodeGenWriteBarrier((void**)(&___m_SelectOnLeft_4), (void*)value);
  1494. }
  1495. inline static int32_t get_offset_of_m_SelectOnRight_5() { return static_cast<int32_t>(offsetof(Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A, ___m_SelectOnRight_5)); }
  1496. inline Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * get_m_SelectOnRight_5() const { return ___m_SelectOnRight_5; }
  1497. inline Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD ** get_address_of_m_SelectOnRight_5() { return &___m_SelectOnRight_5; }
  1498. inline void set_m_SelectOnRight_5(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * value)
  1499. {
  1500. ___m_SelectOnRight_5 = value;
  1501. Il2CppCodeGenWriteBarrier((void**)(&___m_SelectOnRight_5), (void*)value);
  1502. }
  1503. };
  1504. // Native definition for P/Invoke marshalling of UnityEngine.UI.Navigation
  1505. struct Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A_marshaled_pinvoke
  1506. {
  1507. int32_t ___m_Mode_0;
  1508. int32_t ___m_WrapAround_1;
  1509. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnUp_2;
  1510. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnDown_3;
  1511. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnLeft_4;
  1512. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnRight_5;
  1513. };
  1514. // Native definition for COM marshalling of UnityEngine.UI.Navigation
  1515. struct Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A_marshaled_com
  1516. {
  1517. int32_t ___m_Mode_0;
  1518. int32_t ___m_WrapAround_1;
  1519. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnUp_2;
  1520. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnDown_3;
  1521. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnLeft_4;
  1522. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnRight_5;
  1523. };
  1524. // UnityEngine.Texture
  1525. struct Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE : public Object_tF2F3778131EFF286AF62B7B013A170F95A91571A
  1526. {
  1527. public:
  1528. public:
  1529. };
  1530. struct Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE_StaticFields
  1531. {
  1532. public:
  1533. // System.Int32 UnityEngine.Texture::GenerateAllMips
  1534. int32_t ___GenerateAllMips_4;
  1535. public:
  1536. inline static int32_t get_offset_of_GenerateAllMips_4() { return static_cast<int32_t>(offsetof(Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE_StaticFields, ___GenerateAllMips_4)); }
  1537. inline int32_t get_GenerateAllMips_4() const { return ___GenerateAllMips_4; }
  1538. inline int32_t* get_address_of_GenerateAllMips_4() { return &___GenerateAllMips_4; }
  1539. inline void set_GenerateAllMips_4(int32_t value)
  1540. {
  1541. ___GenerateAllMips_4 = value;
  1542. }
  1543. };
  1544. // UnityEngine.Behaviour
  1545. struct Behaviour_t1A3DDDCF73B4627928FBFE02ED52B7251777DBD9 : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684
  1546. {
  1547. public:
  1548. public:
  1549. };
  1550. // UnityEngine.Collider
  1551. struct Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684
  1552. {
  1553. public:
  1554. public:
  1555. };
  1556. // UnityEngine.MeshFilter
  1557. struct MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684
  1558. {
  1559. public:
  1560. public:
  1561. };
  1562. // UnityEngine.Renderer
  1563. struct Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684
  1564. {
  1565. public:
  1566. public:
  1567. };
  1568. // UnityEngine.Rigidbody
  1569. struct Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684
  1570. {
  1571. public:
  1572. public:
  1573. };
  1574. // UnityEngine.Transform
  1575. struct Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684
  1576. {
  1577. public:
  1578. public:
  1579. };
  1580. // UnityEngine.Events.UnityAction
  1581. struct UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 : public MulticastDelegate_t
  1582. {
  1583. public:
  1584. public:
  1585. };
  1586. // UnityEngine.AudioBehaviour
  1587. struct AudioBehaviour_tB44966D47AD43C50C7294AEE9B57574E55AACA4A : public Behaviour_t1A3DDDCF73B4627928FBFE02ED52B7251777DBD9
  1588. {
  1589. public:
  1590. public:
  1591. };
  1592. // UnityEngine.BoxCollider
  1593. struct BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 : public Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02
  1594. {
  1595. public:
  1596. public:
  1597. };
  1598. // UnityEngine.Camera
  1599. struct Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C : public Behaviour_t1A3DDDCF73B4627928FBFE02ED52B7251777DBD9
  1600. {
  1601. public:
  1602. public:
  1603. };
  1604. struct Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_StaticFields
  1605. {
  1606. public:
  1607. // UnityEngine.Camera/CameraCallback UnityEngine.Camera::onPreCull
  1608. CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * ___onPreCull_4;
  1609. // UnityEngine.Camera/CameraCallback UnityEngine.Camera::onPreRender
  1610. CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * ___onPreRender_5;
  1611. // UnityEngine.Camera/CameraCallback UnityEngine.Camera::onPostRender
  1612. CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * ___onPostRender_6;
  1613. public:
  1614. inline static int32_t get_offset_of_onPreCull_4() { return static_cast<int32_t>(offsetof(Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_StaticFields, ___onPreCull_4)); }
  1615. inline CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * get_onPreCull_4() const { return ___onPreCull_4; }
  1616. inline CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D ** get_address_of_onPreCull_4() { return &___onPreCull_4; }
  1617. inline void set_onPreCull_4(CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * value)
  1618. {
  1619. ___onPreCull_4 = value;
  1620. Il2CppCodeGenWriteBarrier((void**)(&___onPreCull_4), (void*)value);
  1621. }
  1622. inline static int32_t get_offset_of_onPreRender_5() { return static_cast<int32_t>(offsetof(Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_StaticFields, ___onPreRender_5)); }
  1623. inline CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * get_onPreRender_5() const { return ___onPreRender_5; }
  1624. inline CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D ** get_address_of_onPreRender_5() { return &___onPreRender_5; }
  1625. inline void set_onPreRender_5(CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * value)
  1626. {
  1627. ___onPreRender_5 = value;
  1628. Il2CppCodeGenWriteBarrier((void**)(&___onPreRender_5), (void*)value);
  1629. }
  1630. inline static int32_t get_offset_of_onPostRender_6() { return static_cast<int32_t>(offsetof(Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_StaticFields, ___onPostRender_6)); }
  1631. inline CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * get_onPostRender_6() const { return ___onPostRender_6; }
  1632. inline CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D ** get_address_of_onPostRender_6() { return &___onPostRender_6; }
  1633. inline void set_onPostRender_6(CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * value)
  1634. {
  1635. ___onPostRender_6 = value;
  1636. Il2CppCodeGenWriteBarrier((void**)(&___onPostRender_6), (void*)value);
  1637. }
  1638. };
  1639. // UnityEngine.MonoBehaviour
  1640. struct MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A : public Behaviour_t1A3DDDCF73B4627928FBFE02ED52B7251777DBD9
  1641. {
  1642. public:
  1643. public:
  1644. };
  1645. // UnityEngine.AudioSource
  1646. struct AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B : public AudioBehaviour_tB44966D47AD43C50C7294AEE9B57574E55AACA4A
  1647. {
  1648. public:
  1649. public:
  1650. };
  1651. // AutoA
  1652. struct AutoA_t704C901D2EC3BCF0F4D5E052CAD20C311407E134 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  1653. {
  1654. public:
  1655. // UnityEngine.GameObject AutoA::LuoGan04
  1656. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___LuoGan04_4;
  1657. // UnityEngine.Vector3 AutoA::LuoGan04Aim
  1658. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___LuoGan04Aim_5;
  1659. // UnityEngine.Quaternion AutoA::LuoGan04Qua
  1660. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___LuoGan04Qua_6;
  1661. public:
  1662. inline static int32_t get_offset_of_LuoGan04_4() { return static_cast<int32_t>(offsetof(AutoA_t704C901D2EC3BCF0F4D5E052CAD20C311407E134, ___LuoGan04_4)); }
  1663. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_LuoGan04_4() const { return ___LuoGan04_4; }
  1664. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_LuoGan04_4() { return &___LuoGan04_4; }
  1665. inline void set_LuoGan04_4(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  1666. {
  1667. ___LuoGan04_4 = value;
  1668. Il2CppCodeGenWriteBarrier((void**)(&___LuoGan04_4), (void*)value);
  1669. }
  1670. inline static int32_t get_offset_of_LuoGan04Aim_5() { return static_cast<int32_t>(offsetof(AutoA_t704C901D2EC3BCF0F4D5E052CAD20C311407E134, ___LuoGan04Aim_5)); }
  1671. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_LuoGan04Aim_5() const { return ___LuoGan04Aim_5; }
  1672. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_LuoGan04Aim_5() { return &___LuoGan04Aim_5; }
  1673. inline void set_LuoGan04Aim_5(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1674. {
  1675. ___LuoGan04Aim_5 = value;
  1676. }
  1677. inline static int32_t get_offset_of_LuoGan04Qua_6() { return static_cast<int32_t>(offsetof(AutoA_t704C901D2EC3BCF0F4D5E052CAD20C311407E134, ___LuoGan04Qua_6)); }
  1678. inline Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 get_LuoGan04Qua_6() const { return ___LuoGan04Qua_6; }
  1679. inline Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 * get_address_of_LuoGan04Qua_6() { return &___LuoGan04Qua_6; }
  1680. inline void set_LuoGan04Qua_6(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 value)
  1681. {
  1682. ___LuoGan04Qua_6 = value;
  1683. }
  1684. };
  1685. // CameraMove
  1686. struct CameraMove_t049411EAC022746D9900D5B1420A193F6BAE3D73 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  1687. {
  1688. public:
  1689. // System.Single CameraMove::sensitivityMouse
  1690. float ___sensitivityMouse_4;
  1691. // System.Single CameraMove::sensitivetyKeyBoard
  1692. float ___sensitivetyKeyBoard_5;
  1693. // System.Single CameraMove::sensitivetyMouseWheel
  1694. float ___sensitivetyMouseWheel_6;
  1695. public:
  1696. inline static int32_t get_offset_of_sensitivityMouse_4() { return static_cast<int32_t>(offsetof(CameraMove_t049411EAC022746D9900D5B1420A193F6BAE3D73, ___sensitivityMouse_4)); }
  1697. inline float get_sensitivityMouse_4() const { return ___sensitivityMouse_4; }
  1698. inline float* get_address_of_sensitivityMouse_4() { return &___sensitivityMouse_4; }
  1699. inline void set_sensitivityMouse_4(float value)
  1700. {
  1701. ___sensitivityMouse_4 = value;
  1702. }
  1703. inline static int32_t get_offset_of_sensitivetyKeyBoard_5() { return static_cast<int32_t>(offsetof(CameraMove_t049411EAC022746D9900D5B1420A193F6BAE3D73, ___sensitivetyKeyBoard_5)); }
  1704. inline float get_sensitivetyKeyBoard_5() const { return ___sensitivetyKeyBoard_5; }
  1705. inline float* get_address_of_sensitivetyKeyBoard_5() { return &___sensitivetyKeyBoard_5; }
  1706. inline void set_sensitivetyKeyBoard_5(float value)
  1707. {
  1708. ___sensitivetyKeyBoard_5 = value;
  1709. }
  1710. inline static int32_t get_offset_of_sensitivetyMouseWheel_6() { return static_cast<int32_t>(offsetof(CameraMove_t049411EAC022746D9900D5B1420A193F6BAE3D73, ___sensitivetyMouseWheel_6)); }
  1711. inline float get_sensitivetyMouseWheel_6() const { return ___sensitivetyMouseWheel_6; }
  1712. inline float* get_address_of_sensitivetyMouseWheel_6() { return &___sensitivetyMouseWheel_6; }
  1713. inline void set_sensitivetyMouseWheel_6(float value)
  1714. {
  1715. ___sensitivetyMouseWheel_6 = value;
  1716. }
  1717. };
  1718. // CollisionDetector
  1719. struct CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  1720. {
  1721. public:
  1722. // System.Single CollisionDetector::MovingForce
  1723. float ___MovingForce_4;
  1724. // UnityEngine.Vector3 CollisionDetector::StartPoint
  1725. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___StartPoint_5;
  1726. // UnityEngine.Vector3 CollisionDetector::Origin
  1727. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___Origin_6;
  1728. // System.Int32 CollisionDetector::NoOfRays
  1729. int32_t ___NoOfRays_7;
  1730. // System.Int32 CollisionDetector::i
  1731. int32_t ___i_8;
  1732. // UnityEngine.RaycastHit CollisionDetector::HitInfo
  1733. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 ___HitInfo_9;
  1734. // System.Single CollisionDetector::LengthOfRay
  1735. float ___LengthOfRay_10;
  1736. // System.Single CollisionDetector::DistanceBetweenRays
  1737. float ___DistanceBetweenRays_11;
  1738. // System.Single CollisionDetector::DirectionFactor
  1739. float ___DirectionFactor_12;
  1740. // System.Single CollisionDetector::margin
  1741. float ___margin_13;
  1742. // UnityEngine.Ray CollisionDetector::ray
  1743. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray_14;
  1744. public:
  1745. inline static int32_t get_offset_of_MovingForce_4() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___MovingForce_4)); }
  1746. inline float get_MovingForce_4() const { return ___MovingForce_4; }
  1747. inline float* get_address_of_MovingForce_4() { return &___MovingForce_4; }
  1748. inline void set_MovingForce_4(float value)
  1749. {
  1750. ___MovingForce_4 = value;
  1751. }
  1752. inline static int32_t get_offset_of_StartPoint_5() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___StartPoint_5)); }
  1753. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_StartPoint_5() const { return ___StartPoint_5; }
  1754. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_StartPoint_5() { return &___StartPoint_5; }
  1755. inline void set_StartPoint_5(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1756. {
  1757. ___StartPoint_5 = value;
  1758. }
  1759. inline static int32_t get_offset_of_Origin_6() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___Origin_6)); }
  1760. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_Origin_6() const { return ___Origin_6; }
  1761. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_Origin_6() { return &___Origin_6; }
  1762. inline void set_Origin_6(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1763. {
  1764. ___Origin_6 = value;
  1765. }
  1766. inline static int32_t get_offset_of_NoOfRays_7() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___NoOfRays_7)); }
  1767. inline int32_t get_NoOfRays_7() const { return ___NoOfRays_7; }
  1768. inline int32_t* get_address_of_NoOfRays_7() { return &___NoOfRays_7; }
  1769. inline void set_NoOfRays_7(int32_t value)
  1770. {
  1771. ___NoOfRays_7 = value;
  1772. }
  1773. inline static int32_t get_offset_of_i_8() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___i_8)); }
  1774. inline int32_t get_i_8() const { return ___i_8; }
  1775. inline int32_t* get_address_of_i_8() { return &___i_8; }
  1776. inline void set_i_8(int32_t value)
  1777. {
  1778. ___i_8 = value;
  1779. }
  1780. inline static int32_t get_offset_of_HitInfo_9() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___HitInfo_9)); }
  1781. inline RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 get_HitInfo_9() const { return ___HitInfo_9; }
  1782. inline RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * get_address_of_HitInfo_9() { return &___HitInfo_9; }
  1783. inline void set_HitInfo_9(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 value)
  1784. {
  1785. ___HitInfo_9 = value;
  1786. }
  1787. inline static int32_t get_offset_of_LengthOfRay_10() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___LengthOfRay_10)); }
  1788. inline float get_LengthOfRay_10() const { return ___LengthOfRay_10; }
  1789. inline float* get_address_of_LengthOfRay_10() { return &___LengthOfRay_10; }
  1790. inline void set_LengthOfRay_10(float value)
  1791. {
  1792. ___LengthOfRay_10 = value;
  1793. }
  1794. inline static int32_t get_offset_of_DistanceBetweenRays_11() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___DistanceBetweenRays_11)); }
  1795. inline float get_DistanceBetweenRays_11() const { return ___DistanceBetweenRays_11; }
  1796. inline float* get_address_of_DistanceBetweenRays_11() { return &___DistanceBetweenRays_11; }
  1797. inline void set_DistanceBetweenRays_11(float value)
  1798. {
  1799. ___DistanceBetweenRays_11 = value;
  1800. }
  1801. inline static int32_t get_offset_of_DirectionFactor_12() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___DirectionFactor_12)); }
  1802. inline float get_DirectionFactor_12() const { return ___DirectionFactor_12; }
  1803. inline float* get_address_of_DirectionFactor_12() { return &___DirectionFactor_12; }
  1804. inline void set_DirectionFactor_12(float value)
  1805. {
  1806. ___DirectionFactor_12 = value;
  1807. }
  1808. inline static int32_t get_offset_of_margin_13() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___margin_13)); }
  1809. inline float get_margin_13() const { return ___margin_13; }
  1810. inline float* get_address_of_margin_13() { return &___margin_13; }
  1811. inline void set_margin_13(float value)
  1812. {
  1813. ___margin_13 = value;
  1814. }
  1815. inline static int32_t get_offset_of_ray_14() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___ray_14)); }
  1816. inline Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 get_ray_14() const { return ___ray_14; }
  1817. inline Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * get_address_of_ray_14() { return &___ray_14; }
  1818. inline void set_ray_14(Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 value)
  1819. {
  1820. ___ray_14 = value;
  1821. }
  1822. };
  1823. // Goto
  1824. struct Goto_tE6B3AB86F0CC7F62CE3C66D9E381399D8D69B68A : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  1825. {
  1826. public:
  1827. // System.String Goto::sceneName
  1828. String_t* ___sceneName_4;
  1829. // System.Int32 Goto::type
  1830. int32_t ___type_5;
  1831. public:
  1832. inline static int32_t get_offset_of_sceneName_4() { return static_cast<int32_t>(offsetof(Goto_tE6B3AB86F0CC7F62CE3C66D9E381399D8D69B68A, ___sceneName_4)); }
  1833. inline String_t* get_sceneName_4() const { return ___sceneName_4; }
  1834. inline String_t** get_address_of_sceneName_4() { return &___sceneName_4; }
  1835. inline void set_sceneName_4(String_t* value)
  1836. {
  1837. ___sceneName_4 = value;
  1838. Il2CppCodeGenWriteBarrier((void**)(&___sceneName_4), (void*)value);
  1839. }
  1840. inline static int32_t get_offset_of_type_5() { return static_cast<int32_t>(offsetof(Goto_tE6B3AB86F0CC7F62CE3C66D9E381399D8D69B68A, ___type_5)); }
  1841. inline int32_t get_type_5() const { return ___type_5; }
  1842. inline int32_t* get_address_of_type_5() { return &___type_5; }
  1843. inline void set_type_5(int32_t value)
  1844. {
  1845. ___type_5 = value;
  1846. }
  1847. };
  1848. // Menu_Buttons
  1849. struct Menu_Buttons_t4D3ECF80573CBCC7E9EF2487E19301EEC0F1FB50 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  1850. {
  1851. public:
  1852. // UnityEngine.UI.Button Menu_Buttons::playButton
  1853. Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * ___playButton_4;
  1854. // UnityEngine.UI.Button Menu_Buttons::xButton
  1855. Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * ___xButton_5;
  1856. // System.String Menu_Buttons::website
  1857. String_t* ___website_6;
  1858. public:
  1859. inline static int32_t get_offset_of_playButton_4() { return static_cast<int32_t>(offsetof(Menu_Buttons_t4D3ECF80573CBCC7E9EF2487E19301EEC0F1FB50, ___playButton_4)); }
  1860. inline Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * get_playButton_4() const { return ___playButton_4; }
  1861. inline Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D ** get_address_of_playButton_4() { return &___playButton_4; }
  1862. inline void set_playButton_4(Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * value)
  1863. {
  1864. ___playButton_4 = value;
  1865. Il2CppCodeGenWriteBarrier((void**)(&___playButton_4), (void*)value);
  1866. }
  1867. inline static int32_t get_offset_of_xButton_5() { return static_cast<int32_t>(offsetof(Menu_Buttons_t4D3ECF80573CBCC7E9EF2487E19301EEC0F1FB50, ___xButton_5)); }
  1868. inline Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * get_xButton_5() const { return ___xButton_5; }
  1869. inline Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D ** get_address_of_xButton_5() { return &___xButton_5; }
  1870. inline void set_xButton_5(Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * value)
  1871. {
  1872. ___xButton_5 = value;
  1873. Il2CppCodeGenWriteBarrier((void**)(&___xButton_5), (void*)value);
  1874. }
  1875. inline static int32_t get_offset_of_website_6() { return static_cast<int32_t>(offsetof(Menu_Buttons_t4D3ECF80573CBCC7E9EF2487E19301EEC0F1FB50, ___website_6)); }
  1876. inline String_t* get_website_6() const { return ___website_6; }
  1877. inline String_t** get_address_of_website_6() { return &___website_6; }
  1878. inline void set_website_6(String_t* value)
  1879. {
  1880. ___website_6 = value;
  1881. Il2CppCodeGenWriteBarrier((void**)(&___website_6), (void*)value);
  1882. }
  1883. };
  1884. // MeshCreatorData
  1885. struct MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  1886. {
  1887. public:
  1888. // System.String MeshCreatorData::errorMessage
  1889. String_t* ___errorMessage_4;
  1890. // UnityEngine.Texture2D MeshCreatorData::outlineTexture
  1891. Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * ___outlineTexture_5;
  1892. // System.Single MeshCreatorData::pixelTransparencyThreshold
  1893. float ___pixelTransparencyThreshold_6;
  1894. // System.Boolean MeshCreatorData::uvWrapMesh
  1895. bool ___uvWrapMesh_8;
  1896. // System.Boolean MeshCreatorData::createEdges
  1897. bool ___createEdges_9;
  1898. // System.Boolean MeshCreatorData::createBacksidePlane
  1899. bool ___createBacksidePlane_10;
  1900. // UnityEngine.Material MeshCreatorData::frontMaterial
  1901. Material_t8927C00353A72755313F046D0CE85178AE8218EE * ___frontMaterial_11;
  1902. // System.Single MeshCreatorData::meshHeight
  1903. float ___meshHeight_12;
  1904. // System.Single MeshCreatorData::meshWidth
  1905. float ___meshWidth_13;
  1906. // System.Single MeshCreatorData::meshDepth
  1907. float ___meshDepth_14;
  1908. // System.Single MeshCreatorData::pivotHeightOffset
  1909. float ___pivotHeightOffset_15;
  1910. // System.Single MeshCreatorData::pivotWidthOffset
  1911. float ___pivotWidthOffset_16;
  1912. // System.Single MeshCreatorData::pivotDepthOffset
  1913. float ___pivotDepthOffset_17;
  1914. // UnityEngine.Vector3 MeshCreatorData::lastPivotOffset
  1915. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___lastPivotOffset_18;
  1916. // System.Boolean MeshCreatorData::generateCollider
  1917. bool ___generateCollider_19;
  1918. // System.Boolean MeshCreatorData::usePrimitiveCollider
  1919. bool ___usePrimitiveCollider_20;
  1920. // System.Boolean MeshCreatorData::useAABBCollider
  1921. bool ___useAABBCollider_21;
  1922. // System.Int32 MeshCreatorData::maxNumberBoxes
  1923. int32_t ___maxNumberBoxes_22;
  1924. // System.Boolean MeshCreatorData::useAutoGeneratedMaterial
  1925. bool ___useAutoGeneratedMaterial_23;
  1926. // System.Boolean MeshCreatorData::usePhysicMaterial
  1927. bool ___usePhysicMaterial_24;
  1928. // UnityEngine.PhysicMaterial MeshCreatorData::physicMaterial
  1929. PhysicMaterial_tD3D9C84806E95BABF076A74331DF8D9A4B03E3C2 * ___physicMaterial_25;
  1930. // System.Boolean MeshCreatorData::setTriggers
  1931. bool ___setTriggers_26;
  1932. // System.String MeshCreatorData::idNumber
  1933. String_t* ___idNumber_27;
  1934. // System.Boolean MeshCreatorData::mergeClosePoints
  1935. bool ___mergeClosePoints_28;
  1936. // System.Single MeshCreatorData::mergeDistance
  1937. float ___mergeDistance_29;
  1938. public:
  1939. inline static int32_t get_offset_of_errorMessage_4() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___errorMessage_4)); }
  1940. inline String_t* get_errorMessage_4() const { return ___errorMessage_4; }
  1941. inline String_t** get_address_of_errorMessage_4() { return &___errorMessage_4; }
  1942. inline void set_errorMessage_4(String_t* value)
  1943. {
  1944. ___errorMessage_4 = value;
  1945. Il2CppCodeGenWriteBarrier((void**)(&___errorMessage_4), (void*)value);
  1946. }
  1947. inline static int32_t get_offset_of_outlineTexture_5() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___outlineTexture_5)); }
  1948. inline Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * get_outlineTexture_5() const { return ___outlineTexture_5; }
  1949. inline Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF ** get_address_of_outlineTexture_5() { return &___outlineTexture_5; }
  1950. inline void set_outlineTexture_5(Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * value)
  1951. {
  1952. ___outlineTexture_5 = value;
  1953. Il2CppCodeGenWriteBarrier((void**)(&___outlineTexture_5), (void*)value);
  1954. }
  1955. inline static int32_t get_offset_of_pixelTransparencyThreshold_6() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___pixelTransparencyThreshold_6)); }
  1956. inline float get_pixelTransparencyThreshold_6() const { return ___pixelTransparencyThreshold_6; }
  1957. inline float* get_address_of_pixelTransparencyThreshold_6() { return &___pixelTransparencyThreshold_6; }
  1958. inline void set_pixelTransparencyThreshold_6(float value)
  1959. {
  1960. ___pixelTransparencyThreshold_6 = value;
  1961. }
  1962. inline static int32_t get_offset_of_uvWrapMesh_8() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___uvWrapMesh_8)); }
  1963. inline bool get_uvWrapMesh_8() const { return ___uvWrapMesh_8; }
  1964. inline bool* get_address_of_uvWrapMesh_8() { return &___uvWrapMesh_8; }
  1965. inline void set_uvWrapMesh_8(bool value)
  1966. {
  1967. ___uvWrapMesh_8 = value;
  1968. }
  1969. inline static int32_t get_offset_of_createEdges_9() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___createEdges_9)); }
  1970. inline bool get_createEdges_9() const { return ___createEdges_9; }
  1971. inline bool* get_address_of_createEdges_9() { return &___createEdges_9; }
  1972. inline void set_createEdges_9(bool value)
  1973. {
  1974. ___createEdges_9 = value;
  1975. }
  1976. inline static int32_t get_offset_of_createBacksidePlane_10() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___createBacksidePlane_10)); }
  1977. inline bool get_createBacksidePlane_10() const { return ___createBacksidePlane_10; }
  1978. inline bool* get_address_of_createBacksidePlane_10() { return &___createBacksidePlane_10; }
  1979. inline void set_createBacksidePlane_10(bool value)
  1980. {
  1981. ___createBacksidePlane_10 = value;
  1982. }
  1983. inline static int32_t get_offset_of_frontMaterial_11() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___frontMaterial_11)); }
  1984. inline Material_t8927C00353A72755313F046D0CE85178AE8218EE * get_frontMaterial_11() const { return ___frontMaterial_11; }
  1985. inline Material_t8927C00353A72755313F046D0CE85178AE8218EE ** get_address_of_frontMaterial_11() { return &___frontMaterial_11; }
  1986. inline void set_frontMaterial_11(Material_t8927C00353A72755313F046D0CE85178AE8218EE * value)
  1987. {
  1988. ___frontMaterial_11 = value;
  1989. Il2CppCodeGenWriteBarrier((void**)(&___frontMaterial_11), (void*)value);
  1990. }
  1991. inline static int32_t get_offset_of_meshHeight_12() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___meshHeight_12)); }
  1992. inline float get_meshHeight_12() const { return ___meshHeight_12; }
  1993. inline float* get_address_of_meshHeight_12() { return &___meshHeight_12; }
  1994. inline void set_meshHeight_12(float value)
  1995. {
  1996. ___meshHeight_12 = value;
  1997. }
  1998. inline static int32_t get_offset_of_meshWidth_13() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___meshWidth_13)); }
  1999. inline float get_meshWidth_13() const { return ___meshWidth_13; }
  2000. inline float* get_address_of_meshWidth_13() { return &___meshWidth_13; }
  2001. inline void set_meshWidth_13(float value)
  2002. {
  2003. ___meshWidth_13 = value;
  2004. }
  2005. inline static int32_t get_offset_of_meshDepth_14() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___meshDepth_14)); }
  2006. inline float get_meshDepth_14() const { return ___meshDepth_14; }
  2007. inline float* get_address_of_meshDepth_14() { return &___meshDepth_14; }
  2008. inline void set_meshDepth_14(float value)
  2009. {
  2010. ___meshDepth_14 = value;
  2011. }
  2012. inline static int32_t get_offset_of_pivotHeightOffset_15() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___pivotHeightOffset_15)); }
  2013. inline float get_pivotHeightOffset_15() const { return ___pivotHeightOffset_15; }
  2014. inline float* get_address_of_pivotHeightOffset_15() { return &___pivotHeightOffset_15; }
  2015. inline void set_pivotHeightOffset_15(float value)
  2016. {
  2017. ___pivotHeightOffset_15 = value;
  2018. }
  2019. inline static int32_t get_offset_of_pivotWidthOffset_16() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___pivotWidthOffset_16)); }
  2020. inline float get_pivotWidthOffset_16() const { return ___pivotWidthOffset_16; }
  2021. inline float* get_address_of_pivotWidthOffset_16() { return &___pivotWidthOffset_16; }
  2022. inline void set_pivotWidthOffset_16(float value)
  2023. {
  2024. ___pivotWidthOffset_16 = value;
  2025. }
  2026. inline static int32_t get_offset_of_pivotDepthOffset_17() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___pivotDepthOffset_17)); }
  2027. inline float get_pivotDepthOffset_17() const { return ___pivotDepthOffset_17; }
  2028. inline float* get_address_of_pivotDepthOffset_17() { return &___pivotDepthOffset_17; }
  2029. inline void set_pivotDepthOffset_17(float value)
  2030. {
  2031. ___pivotDepthOffset_17 = value;
  2032. }
  2033. inline static int32_t get_offset_of_lastPivotOffset_18() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___lastPivotOffset_18)); }
  2034. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_lastPivotOffset_18() const { return ___lastPivotOffset_18; }
  2035. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_lastPivotOffset_18() { return &___lastPivotOffset_18; }
  2036. inline void set_lastPivotOffset_18(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  2037. {
  2038. ___lastPivotOffset_18 = value;
  2039. }
  2040. inline static int32_t get_offset_of_generateCollider_19() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___generateCollider_19)); }
  2041. inline bool get_generateCollider_19() const { return ___generateCollider_19; }
  2042. inline bool* get_address_of_generateCollider_19() { return &___generateCollider_19; }
  2043. inline void set_generateCollider_19(bool value)
  2044. {
  2045. ___generateCollider_19 = value;
  2046. }
  2047. inline static int32_t get_offset_of_usePrimitiveCollider_20() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___usePrimitiveCollider_20)); }
  2048. inline bool get_usePrimitiveCollider_20() const { return ___usePrimitiveCollider_20; }
  2049. inline bool* get_address_of_usePrimitiveCollider_20() { return &___usePrimitiveCollider_20; }
  2050. inline void set_usePrimitiveCollider_20(bool value)
  2051. {
  2052. ___usePrimitiveCollider_20 = value;
  2053. }
  2054. inline static int32_t get_offset_of_useAABBCollider_21() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___useAABBCollider_21)); }
  2055. inline bool get_useAABBCollider_21() const { return ___useAABBCollider_21; }
  2056. inline bool* get_address_of_useAABBCollider_21() { return &___useAABBCollider_21; }
  2057. inline void set_useAABBCollider_21(bool value)
  2058. {
  2059. ___useAABBCollider_21 = value;
  2060. }
  2061. inline static int32_t get_offset_of_maxNumberBoxes_22() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___maxNumberBoxes_22)); }
  2062. inline int32_t get_maxNumberBoxes_22() const { return ___maxNumberBoxes_22; }
  2063. inline int32_t* get_address_of_maxNumberBoxes_22() { return &___maxNumberBoxes_22; }
  2064. inline void set_maxNumberBoxes_22(int32_t value)
  2065. {
  2066. ___maxNumberBoxes_22 = value;
  2067. }
  2068. inline static int32_t get_offset_of_useAutoGeneratedMaterial_23() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___useAutoGeneratedMaterial_23)); }
  2069. inline bool get_useAutoGeneratedMaterial_23() const { return ___useAutoGeneratedMaterial_23; }
  2070. inline bool* get_address_of_useAutoGeneratedMaterial_23() { return &___useAutoGeneratedMaterial_23; }
  2071. inline void set_useAutoGeneratedMaterial_23(bool value)
  2072. {
  2073. ___useAutoGeneratedMaterial_23 = value;
  2074. }
  2075. inline static int32_t get_offset_of_usePhysicMaterial_24() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___usePhysicMaterial_24)); }
  2076. inline bool get_usePhysicMaterial_24() const { return ___usePhysicMaterial_24; }
  2077. inline bool* get_address_of_usePhysicMaterial_24() { return &___usePhysicMaterial_24; }
  2078. inline void set_usePhysicMaterial_24(bool value)
  2079. {
  2080. ___usePhysicMaterial_24 = value;
  2081. }
  2082. inline static int32_t get_offset_of_physicMaterial_25() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___physicMaterial_25)); }
  2083. inline PhysicMaterial_tD3D9C84806E95BABF076A74331DF8D9A4B03E3C2 * get_physicMaterial_25() const { return ___physicMaterial_25; }
  2084. inline PhysicMaterial_tD3D9C84806E95BABF076A74331DF8D9A4B03E3C2 ** get_address_of_physicMaterial_25() { return &___physicMaterial_25; }
  2085. inline void set_physicMaterial_25(PhysicMaterial_tD3D9C84806E95BABF076A74331DF8D9A4B03E3C2 * value)
  2086. {
  2087. ___physicMaterial_25 = value;
  2088. Il2CppCodeGenWriteBarrier((void**)(&___physicMaterial_25), (void*)value);
  2089. }
  2090. inline static int32_t get_offset_of_setTriggers_26() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___setTriggers_26)); }
  2091. inline bool get_setTriggers_26() const { return ___setTriggers_26; }
  2092. inline bool* get_address_of_setTriggers_26() { return &___setTriggers_26; }
  2093. inline void set_setTriggers_26(bool value)
  2094. {
  2095. ___setTriggers_26 = value;
  2096. }
  2097. inline static int32_t get_offset_of_idNumber_27() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___idNumber_27)); }
  2098. inline String_t* get_idNumber_27() const { return ___idNumber_27; }
  2099. inline String_t** get_address_of_idNumber_27() { return &___idNumber_27; }
  2100. inline void set_idNumber_27(String_t* value)
  2101. {
  2102. ___idNumber_27 = value;
  2103. Il2CppCodeGenWriteBarrier((void**)(&___idNumber_27), (void*)value);
  2104. }
  2105. inline static int32_t get_offset_of_mergeClosePoints_28() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___mergeClosePoints_28)); }
  2106. inline bool get_mergeClosePoints_28() const { return ___mergeClosePoints_28; }
  2107. inline bool* get_address_of_mergeClosePoints_28() { return &___mergeClosePoints_28; }
  2108. inline void set_mergeClosePoints_28(bool value)
  2109. {
  2110. ___mergeClosePoints_28 = value;
  2111. }
  2112. inline static int32_t get_offset_of_mergeDistance_29() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___mergeDistance_29)); }
  2113. inline float get_mergeDistance_29() const { return ___mergeDistance_29; }
  2114. inline float* get_address_of_mergeDistance_29() { return &___mergeDistance_29; }
  2115. inline void set_mergeDistance_29(float value)
  2116. {
  2117. ___mergeDistance_29 = value;
  2118. }
  2119. };
  2120. // MoveCar
  2121. struct MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  2122. {
  2123. public:
  2124. // System.Boolean MoveCar::isSelected
  2125. bool ___isSelected_4;
  2126. // System.Single MoveCar::distanceRay
  2127. float ___distanceRay_5;
  2128. // UnityEngine.GameObject MoveCar::piece
  2129. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___piece_6;
  2130. // UnityEngine.Transform[] MoveCar::piecesMove
  2131. TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* ___piecesMove_7;
  2132. // System.Boolean MoveCar::puzzlePlaying
  2133. bool ___puzzlePlaying_8;
  2134. // System.Boolean MoveCar::wheel1
  2135. bool ___wheel1_9;
  2136. // System.Boolean MoveCar::wheel2
  2137. bool ___wheel2_10;
  2138. // UnityEngine.Vector3 MoveCar::offset
  2139. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___offset_11;
  2140. // UnityEngine.GameObject MoveCar::lightC
  2141. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___lightC_12;
  2142. // System.Single MoveCar::positionX
  2143. float ___positionX_13;
  2144. // System.Single MoveCar::positionY
  2145. float ___positionY_14;
  2146. // System.Single MoveCar::positionZ
  2147. float ___positionZ_15;
  2148. // UnityEngine.Vector3 MoveCar::positionL
  2149. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___positionL_16;
  2150. // UnityEngine.AudioSource MoveCar::clickSFX
  2151. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * ___clickSFX_17;
  2152. // UnityEngine.GameObject MoveCar::menu
  2153. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___menu_18;
  2154. // System.Boolean MoveCar::acitve
  2155. bool ___acitve_19;
  2156. public:
  2157. inline static int32_t get_offset_of_isSelected_4() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___isSelected_4)); }
  2158. inline bool get_isSelected_4() const { return ___isSelected_4; }
  2159. inline bool* get_address_of_isSelected_4() { return &___isSelected_4; }
  2160. inline void set_isSelected_4(bool value)
  2161. {
  2162. ___isSelected_4 = value;
  2163. }
  2164. inline static int32_t get_offset_of_distanceRay_5() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___distanceRay_5)); }
  2165. inline float get_distanceRay_5() const { return ___distanceRay_5; }
  2166. inline float* get_address_of_distanceRay_5() { return &___distanceRay_5; }
  2167. inline void set_distanceRay_5(float value)
  2168. {
  2169. ___distanceRay_5 = value;
  2170. }
  2171. inline static int32_t get_offset_of_piece_6() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___piece_6)); }
  2172. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_piece_6() const { return ___piece_6; }
  2173. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_piece_6() { return &___piece_6; }
  2174. inline void set_piece_6(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2175. {
  2176. ___piece_6 = value;
  2177. Il2CppCodeGenWriteBarrier((void**)(&___piece_6), (void*)value);
  2178. }
  2179. inline static int32_t get_offset_of_piecesMove_7() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___piecesMove_7)); }
  2180. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* get_piecesMove_7() const { return ___piecesMove_7; }
  2181. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D** get_address_of_piecesMove_7() { return &___piecesMove_7; }
  2182. inline void set_piecesMove_7(TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* value)
  2183. {
  2184. ___piecesMove_7 = value;
  2185. Il2CppCodeGenWriteBarrier((void**)(&___piecesMove_7), (void*)value);
  2186. }
  2187. inline static int32_t get_offset_of_puzzlePlaying_8() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___puzzlePlaying_8)); }
  2188. inline bool get_puzzlePlaying_8() const { return ___puzzlePlaying_8; }
  2189. inline bool* get_address_of_puzzlePlaying_8() { return &___puzzlePlaying_8; }
  2190. inline void set_puzzlePlaying_8(bool value)
  2191. {
  2192. ___puzzlePlaying_8 = value;
  2193. }
  2194. inline static int32_t get_offset_of_wheel1_9() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___wheel1_9)); }
  2195. inline bool get_wheel1_9() const { return ___wheel1_9; }
  2196. inline bool* get_address_of_wheel1_9() { return &___wheel1_9; }
  2197. inline void set_wheel1_9(bool value)
  2198. {
  2199. ___wheel1_9 = value;
  2200. }
  2201. inline static int32_t get_offset_of_wheel2_10() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___wheel2_10)); }
  2202. inline bool get_wheel2_10() const { return ___wheel2_10; }
  2203. inline bool* get_address_of_wheel2_10() { return &___wheel2_10; }
  2204. inline void set_wheel2_10(bool value)
  2205. {
  2206. ___wheel2_10 = value;
  2207. }
  2208. inline static int32_t get_offset_of_offset_11() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___offset_11)); }
  2209. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_offset_11() const { return ___offset_11; }
  2210. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_offset_11() { return &___offset_11; }
  2211. inline void set_offset_11(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  2212. {
  2213. ___offset_11 = value;
  2214. }
  2215. inline static int32_t get_offset_of_lightC_12() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___lightC_12)); }
  2216. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_lightC_12() const { return ___lightC_12; }
  2217. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_lightC_12() { return &___lightC_12; }
  2218. inline void set_lightC_12(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2219. {
  2220. ___lightC_12 = value;
  2221. Il2CppCodeGenWriteBarrier((void**)(&___lightC_12), (void*)value);
  2222. }
  2223. inline static int32_t get_offset_of_positionX_13() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___positionX_13)); }
  2224. inline float get_positionX_13() const { return ___positionX_13; }
  2225. inline float* get_address_of_positionX_13() { return &___positionX_13; }
  2226. inline void set_positionX_13(float value)
  2227. {
  2228. ___positionX_13 = value;
  2229. }
  2230. inline static int32_t get_offset_of_positionY_14() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___positionY_14)); }
  2231. inline float get_positionY_14() const { return ___positionY_14; }
  2232. inline float* get_address_of_positionY_14() { return &___positionY_14; }
  2233. inline void set_positionY_14(float value)
  2234. {
  2235. ___positionY_14 = value;
  2236. }
  2237. inline static int32_t get_offset_of_positionZ_15() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___positionZ_15)); }
  2238. inline float get_positionZ_15() const { return ___positionZ_15; }
  2239. inline float* get_address_of_positionZ_15() { return &___positionZ_15; }
  2240. inline void set_positionZ_15(float value)
  2241. {
  2242. ___positionZ_15 = value;
  2243. }
  2244. inline static int32_t get_offset_of_positionL_16() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___positionL_16)); }
  2245. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_positionL_16() const { return ___positionL_16; }
  2246. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_positionL_16() { return &___positionL_16; }
  2247. inline void set_positionL_16(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  2248. {
  2249. ___positionL_16 = value;
  2250. }
  2251. inline static int32_t get_offset_of_clickSFX_17() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___clickSFX_17)); }
  2252. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * get_clickSFX_17() const { return ___clickSFX_17; }
  2253. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B ** get_address_of_clickSFX_17() { return &___clickSFX_17; }
  2254. inline void set_clickSFX_17(AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * value)
  2255. {
  2256. ___clickSFX_17 = value;
  2257. Il2CppCodeGenWriteBarrier((void**)(&___clickSFX_17), (void*)value);
  2258. }
  2259. inline static int32_t get_offset_of_menu_18() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___menu_18)); }
  2260. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_menu_18() const { return ___menu_18; }
  2261. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_menu_18() { return &___menu_18; }
  2262. inline void set_menu_18(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2263. {
  2264. ___menu_18 = value;
  2265. Il2CppCodeGenWriteBarrier((void**)(&___menu_18), (void*)value);
  2266. }
  2267. inline static int32_t get_offset_of_acitve_19() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___acitve_19)); }
  2268. inline bool get_acitve_19() const { return ___acitve_19; }
  2269. inline bool* get_address_of_acitve_19() { return &___acitve_19; }
  2270. inline void set_acitve_19(bool value)
  2271. {
  2272. ___acitve_19 = value;
  2273. }
  2274. };
  2275. // MoveComponet
  2276. struct MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  2277. {
  2278. public:
  2279. // System.Boolean MoveComponet::isSelected
  2280. bool ___isSelected_4;
  2281. // System.Single MoveComponet::distanceRay
  2282. float ___distanceRay_5;
  2283. // UnityEngine.GameObject MoveComponet::piece
  2284. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___piece_6;
  2285. // UnityEngine.Transform[] MoveComponet::piecesMove
  2286. TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* ___piecesMove_7;
  2287. // System.Boolean MoveComponet::puzzlePlaying
  2288. bool ___puzzlePlaying_8;
  2289. // UnityEngine.Vector3 MoveComponet::offset
  2290. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___offset_9;
  2291. // UnityEngine.GameObject MoveComponet::lightC
  2292. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___lightC_10;
  2293. // System.Single MoveComponet::positionX
  2294. float ___positionX_11;
  2295. // System.Single MoveComponet::positionY
  2296. float ___positionY_12;
  2297. // System.Single MoveComponet::positionZ
  2298. float ___positionZ_13;
  2299. // UnityEngine.Vector3 MoveComponet::positionL
  2300. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___positionL_14;
  2301. // UnityEngine.AudioSource MoveComponet::clickSFX
  2302. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * ___clickSFX_15;
  2303. // UnityEngine.GameObject MoveComponet::menu
  2304. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___menu_16;
  2305. // System.Boolean MoveComponet::acitve
  2306. bool ___acitve_17;
  2307. public:
  2308. inline static int32_t get_offset_of_isSelected_4() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___isSelected_4)); }
  2309. inline bool get_isSelected_4() const { return ___isSelected_4; }
  2310. inline bool* get_address_of_isSelected_4() { return &___isSelected_4; }
  2311. inline void set_isSelected_4(bool value)
  2312. {
  2313. ___isSelected_4 = value;
  2314. }
  2315. inline static int32_t get_offset_of_distanceRay_5() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___distanceRay_5)); }
  2316. inline float get_distanceRay_5() const { return ___distanceRay_5; }
  2317. inline float* get_address_of_distanceRay_5() { return &___distanceRay_5; }
  2318. inline void set_distanceRay_5(float value)
  2319. {
  2320. ___distanceRay_5 = value;
  2321. }
  2322. inline static int32_t get_offset_of_piece_6() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___piece_6)); }
  2323. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_piece_6() const { return ___piece_6; }
  2324. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_piece_6() { return &___piece_6; }
  2325. inline void set_piece_6(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2326. {
  2327. ___piece_6 = value;
  2328. Il2CppCodeGenWriteBarrier((void**)(&___piece_6), (void*)value);
  2329. }
  2330. inline static int32_t get_offset_of_piecesMove_7() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___piecesMove_7)); }
  2331. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* get_piecesMove_7() const { return ___piecesMove_7; }
  2332. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D** get_address_of_piecesMove_7() { return &___piecesMove_7; }
  2333. inline void set_piecesMove_7(TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* value)
  2334. {
  2335. ___piecesMove_7 = value;
  2336. Il2CppCodeGenWriteBarrier((void**)(&___piecesMove_7), (void*)value);
  2337. }
  2338. inline static int32_t get_offset_of_puzzlePlaying_8() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___puzzlePlaying_8)); }
  2339. inline bool get_puzzlePlaying_8() const { return ___puzzlePlaying_8; }
  2340. inline bool* get_address_of_puzzlePlaying_8() { return &___puzzlePlaying_8; }
  2341. inline void set_puzzlePlaying_8(bool value)
  2342. {
  2343. ___puzzlePlaying_8 = value;
  2344. }
  2345. inline static int32_t get_offset_of_offset_9() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___offset_9)); }
  2346. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_offset_9() const { return ___offset_9; }
  2347. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_offset_9() { return &___offset_9; }
  2348. inline void set_offset_9(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  2349. {
  2350. ___offset_9 = value;
  2351. }
  2352. inline static int32_t get_offset_of_lightC_10() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___lightC_10)); }
  2353. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_lightC_10() const { return ___lightC_10; }
  2354. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_lightC_10() { return &___lightC_10; }
  2355. inline void set_lightC_10(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2356. {
  2357. ___lightC_10 = value;
  2358. Il2CppCodeGenWriteBarrier((void**)(&___lightC_10), (void*)value);
  2359. }
  2360. inline static int32_t get_offset_of_positionX_11() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___positionX_11)); }
  2361. inline float get_positionX_11() const { return ___positionX_11; }
  2362. inline float* get_address_of_positionX_11() { return &___positionX_11; }
  2363. inline void set_positionX_11(float value)
  2364. {
  2365. ___positionX_11 = value;
  2366. }
  2367. inline static int32_t get_offset_of_positionY_12() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___positionY_12)); }
  2368. inline float get_positionY_12() const { return ___positionY_12; }
  2369. inline float* get_address_of_positionY_12() { return &___positionY_12; }
  2370. inline void set_positionY_12(float value)
  2371. {
  2372. ___positionY_12 = value;
  2373. }
  2374. inline static int32_t get_offset_of_positionZ_13() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___positionZ_13)); }
  2375. inline float get_positionZ_13() const { return ___positionZ_13; }
  2376. inline float* get_address_of_positionZ_13() { return &___positionZ_13; }
  2377. inline void set_positionZ_13(float value)
  2378. {
  2379. ___positionZ_13 = value;
  2380. }
  2381. inline static int32_t get_offset_of_positionL_14() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___positionL_14)); }
  2382. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_positionL_14() const { return ___positionL_14; }
  2383. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_positionL_14() { return &___positionL_14; }
  2384. inline void set_positionL_14(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  2385. {
  2386. ___positionL_14 = value;
  2387. }
  2388. inline static int32_t get_offset_of_clickSFX_15() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___clickSFX_15)); }
  2389. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * get_clickSFX_15() const { return ___clickSFX_15; }
  2390. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B ** get_address_of_clickSFX_15() { return &___clickSFX_15; }
  2391. inline void set_clickSFX_15(AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * value)
  2392. {
  2393. ___clickSFX_15 = value;
  2394. Il2CppCodeGenWriteBarrier((void**)(&___clickSFX_15), (void*)value);
  2395. }
  2396. inline static int32_t get_offset_of_menu_16() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___menu_16)); }
  2397. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_menu_16() const { return ___menu_16; }
  2398. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_menu_16() { return &___menu_16; }
  2399. inline void set_menu_16(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2400. {
  2401. ___menu_16 = value;
  2402. Il2CppCodeGenWriteBarrier((void**)(&___menu_16), (void*)value);
  2403. }
  2404. inline static int32_t get_offset_of_acitve_17() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___acitve_17)); }
  2405. inline bool get_acitve_17() const { return ___acitve_17; }
  2406. inline bool* get_address_of_acitve_17() { return &___acitve_17; }
  2407. inline void set_acitve_17(bool value)
  2408. {
  2409. ___acitve_17 = value;
  2410. }
  2411. };
  2412. // MoveCurtains
  2413. struct MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  2414. {
  2415. public:
  2416. // System.Boolean MoveCurtains::isSelected
  2417. bool ___isSelected_4;
  2418. // System.Single MoveCurtains::distanceRay
  2419. float ___distanceRay_5;
  2420. // UnityEngine.GameObject MoveCurtains::piece
  2421. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___piece_6;
  2422. // UnityEngine.Transform[] MoveCurtains::piecesMove
  2423. TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* ___piecesMove_7;
  2424. // System.Boolean MoveCurtains::puzzlePlaying
  2425. bool ___puzzlePlaying_8;
  2426. // UnityEngine.Vector3 MoveCurtains::offset
  2427. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___offset_9;
  2428. // UnityEngine.GameObject MoveCurtains::lightC
  2429. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___lightC_10;
  2430. // System.Single MoveCurtains::positionX
  2431. float ___positionX_11;
  2432. // System.Single MoveCurtains::positionY
  2433. float ___positionY_12;
  2434. // System.Single MoveCurtains::positionZ
  2435. float ___positionZ_13;
  2436. // UnityEngine.Vector3 MoveCurtains::positionL
  2437. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___positionL_14;
  2438. // UnityEngine.AudioSource MoveCurtains::clickSFX
  2439. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * ___clickSFX_15;
  2440. // UnityEngine.GameObject MoveCurtains::menu
  2441. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___menu_16;
  2442. // System.Boolean MoveCurtains::acitve
  2443. bool ___acitve_17;
  2444. // System.Boolean MoveCurtains::c5r
  2445. bool ___c5r_18;
  2446. // System.Boolean MoveCurtains::c5l
  2447. bool ___c5l_19;
  2448. // System.Boolean MoveCurtains::duoA
  2449. bool ___duoA_20;
  2450. // System.Boolean MoveCurtains::duo2A
  2451. bool ___duo2A_21;
  2452. // System.Boolean MoveCurtains::C3A
  2453. bool ___C3A_22;
  2454. public:
  2455. inline static int32_t get_offset_of_isSelected_4() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___isSelected_4)); }
  2456. inline bool get_isSelected_4() const { return ___isSelected_4; }
  2457. inline bool* get_address_of_isSelected_4() { return &___isSelected_4; }
  2458. inline void set_isSelected_4(bool value)
  2459. {
  2460. ___isSelected_4 = value;
  2461. }
  2462. inline static int32_t get_offset_of_distanceRay_5() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___distanceRay_5)); }
  2463. inline float get_distanceRay_5() const { return ___distanceRay_5; }
  2464. inline float* get_address_of_distanceRay_5() { return &___distanceRay_5; }
  2465. inline void set_distanceRay_5(float value)
  2466. {
  2467. ___distanceRay_5 = value;
  2468. }
  2469. inline static int32_t get_offset_of_piece_6() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___piece_6)); }
  2470. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_piece_6() const { return ___piece_6; }
  2471. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_piece_6() { return &___piece_6; }
  2472. inline void set_piece_6(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2473. {
  2474. ___piece_6 = value;
  2475. Il2CppCodeGenWriteBarrier((void**)(&___piece_6), (void*)value);
  2476. }
  2477. inline static int32_t get_offset_of_piecesMove_7() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___piecesMove_7)); }
  2478. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* get_piecesMove_7() const { return ___piecesMove_7; }
  2479. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D** get_address_of_piecesMove_7() { return &___piecesMove_7; }
  2480. inline void set_piecesMove_7(TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* value)
  2481. {
  2482. ___piecesMove_7 = value;
  2483. Il2CppCodeGenWriteBarrier((void**)(&___piecesMove_7), (void*)value);
  2484. }
  2485. inline static int32_t get_offset_of_puzzlePlaying_8() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___puzzlePlaying_8)); }
  2486. inline bool get_puzzlePlaying_8() const { return ___puzzlePlaying_8; }
  2487. inline bool* get_address_of_puzzlePlaying_8() { return &___puzzlePlaying_8; }
  2488. inline void set_puzzlePlaying_8(bool value)
  2489. {
  2490. ___puzzlePlaying_8 = value;
  2491. }
  2492. inline static int32_t get_offset_of_offset_9() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___offset_9)); }
  2493. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_offset_9() const { return ___offset_9; }
  2494. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_offset_9() { return &___offset_9; }
  2495. inline void set_offset_9(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  2496. {
  2497. ___offset_9 = value;
  2498. }
  2499. inline static int32_t get_offset_of_lightC_10() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___lightC_10)); }
  2500. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_lightC_10() const { return ___lightC_10; }
  2501. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_lightC_10() { return &___lightC_10; }
  2502. inline void set_lightC_10(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2503. {
  2504. ___lightC_10 = value;
  2505. Il2CppCodeGenWriteBarrier((void**)(&___lightC_10), (void*)value);
  2506. }
  2507. inline static int32_t get_offset_of_positionX_11() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___positionX_11)); }
  2508. inline float get_positionX_11() const { return ___positionX_11; }
  2509. inline float* get_address_of_positionX_11() { return &___positionX_11; }
  2510. inline void set_positionX_11(float value)
  2511. {
  2512. ___positionX_11 = value;
  2513. }
  2514. inline static int32_t get_offset_of_positionY_12() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___positionY_12)); }
  2515. inline float get_positionY_12() const { return ___positionY_12; }
  2516. inline float* get_address_of_positionY_12() { return &___positionY_12; }
  2517. inline void set_positionY_12(float value)
  2518. {
  2519. ___positionY_12 = value;
  2520. }
  2521. inline static int32_t get_offset_of_positionZ_13() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___positionZ_13)); }
  2522. inline float get_positionZ_13() const { return ___positionZ_13; }
  2523. inline float* get_address_of_positionZ_13() { return &___positionZ_13; }
  2524. inline void set_positionZ_13(float value)
  2525. {
  2526. ___positionZ_13 = value;
  2527. }
  2528. inline static int32_t get_offset_of_positionL_14() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___positionL_14)); }
  2529. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_positionL_14() const { return ___positionL_14; }
  2530. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_positionL_14() { return &___positionL_14; }
  2531. inline void set_positionL_14(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  2532. {
  2533. ___positionL_14 = value;
  2534. }
  2535. inline static int32_t get_offset_of_clickSFX_15() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___clickSFX_15)); }
  2536. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * get_clickSFX_15() const { return ___clickSFX_15; }
  2537. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B ** get_address_of_clickSFX_15() { return &___clickSFX_15; }
  2538. inline void set_clickSFX_15(AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * value)
  2539. {
  2540. ___clickSFX_15 = value;
  2541. Il2CppCodeGenWriteBarrier((void**)(&___clickSFX_15), (void*)value);
  2542. }
  2543. inline static int32_t get_offset_of_menu_16() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___menu_16)); }
  2544. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_menu_16() const { return ___menu_16; }
  2545. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_menu_16() { return &___menu_16; }
  2546. inline void set_menu_16(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2547. {
  2548. ___menu_16 = value;
  2549. Il2CppCodeGenWriteBarrier((void**)(&___menu_16), (void*)value);
  2550. }
  2551. inline static int32_t get_offset_of_acitve_17() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___acitve_17)); }
  2552. inline bool get_acitve_17() const { return ___acitve_17; }
  2553. inline bool* get_address_of_acitve_17() { return &___acitve_17; }
  2554. inline void set_acitve_17(bool value)
  2555. {
  2556. ___acitve_17 = value;
  2557. }
  2558. inline static int32_t get_offset_of_c5r_18() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___c5r_18)); }
  2559. inline bool get_c5r_18() const { return ___c5r_18; }
  2560. inline bool* get_address_of_c5r_18() { return &___c5r_18; }
  2561. inline void set_c5r_18(bool value)
  2562. {
  2563. ___c5r_18 = value;
  2564. }
  2565. inline static int32_t get_offset_of_c5l_19() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___c5l_19)); }
  2566. inline bool get_c5l_19() const { return ___c5l_19; }
  2567. inline bool* get_address_of_c5l_19() { return &___c5l_19; }
  2568. inline void set_c5l_19(bool value)
  2569. {
  2570. ___c5l_19 = value;
  2571. }
  2572. inline static int32_t get_offset_of_duoA_20() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___duoA_20)); }
  2573. inline bool get_duoA_20() const { return ___duoA_20; }
  2574. inline bool* get_address_of_duoA_20() { return &___duoA_20; }
  2575. inline void set_duoA_20(bool value)
  2576. {
  2577. ___duoA_20 = value;
  2578. }
  2579. inline static int32_t get_offset_of_duo2A_21() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___duo2A_21)); }
  2580. inline bool get_duo2A_21() const { return ___duo2A_21; }
  2581. inline bool* get_address_of_duo2A_21() { return &___duo2A_21; }
  2582. inline void set_duo2A_21(bool value)
  2583. {
  2584. ___duo2A_21 = value;
  2585. }
  2586. inline static int32_t get_offset_of_C3A_22() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___C3A_22)); }
  2587. inline bool get_C3A_22() const { return ___C3A_22; }
  2588. inline bool* get_address_of_C3A_22() { return &___C3A_22; }
  2589. inline void set_C3A_22(bool value)
  2590. {
  2591. ___C3A_22 = value;
  2592. }
  2593. };
  2594. // MoveDoor
  2595. struct MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  2596. {
  2597. public:
  2598. // System.Boolean MoveDoor::isSelected
  2599. bool ___isSelected_4;
  2600. // System.Single MoveDoor::distanceRay
  2601. float ___distanceRay_5;
  2602. // UnityEngine.GameObject MoveDoor::piece
  2603. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___piece_6;
  2604. // UnityEngine.Transform[] MoveDoor::piecesMove
  2605. TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* ___piecesMove_7;
  2606. // System.Boolean MoveDoor::puzzlePlaying
  2607. bool ___puzzlePlaying_8;
  2608. // UnityEngine.Vector3 MoveDoor::offset
  2609. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___offset_9;
  2610. // UnityEngine.GameObject MoveDoor::lightC
  2611. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___lightC_10;
  2612. // System.Single MoveDoor::positionX
  2613. float ___positionX_11;
  2614. // System.Single MoveDoor::positionY
  2615. float ___positionY_12;
  2616. // System.Single MoveDoor::positionZ
  2617. float ___positionZ_13;
  2618. // UnityEngine.Vector3 MoveDoor::positionL
  2619. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___positionL_14;
  2620. // UnityEngine.AudioSource MoveDoor::clickSFX
  2621. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * ___clickSFX_15;
  2622. // UnityEngine.GameObject MoveDoor::menu
  2623. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___menu_16;
  2624. // System.Boolean MoveDoor::acitve
  2625. bool ___acitve_17;
  2626. // System.Boolean MoveDoor::b2A
  2627. bool ___b2A_18;
  2628. // System.Boolean MoveDoor::b3A
  2629. bool ___b3A_19;
  2630. // System.Boolean MoveDoor::b5A
  2631. bool ___b5A_20;
  2632. public:
  2633. inline static int32_t get_offset_of_isSelected_4() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___isSelected_4)); }
  2634. inline bool get_isSelected_4() const { return ___isSelected_4; }
  2635. inline bool* get_address_of_isSelected_4() { return &___isSelected_4; }
  2636. inline void set_isSelected_4(bool value)
  2637. {
  2638. ___isSelected_4 = value;
  2639. }
  2640. inline static int32_t get_offset_of_distanceRay_5() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___distanceRay_5)); }
  2641. inline float get_distanceRay_5() const { return ___distanceRay_5; }
  2642. inline float* get_address_of_distanceRay_5() { return &___distanceRay_5; }
  2643. inline void set_distanceRay_5(float value)
  2644. {
  2645. ___distanceRay_5 = value;
  2646. }
  2647. inline static int32_t get_offset_of_piece_6() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___piece_6)); }
  2648. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_piece_6() const { return ___piece_6; }
  2649. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_piece_6() { return &___piece_6; }
  2650. inline void set_piece_6(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2651. {
  2652. ___piece_6 = value;
  2653. Il2CppCodeGenWriteBarrier((void**)(&___piece_6), (void*)value);
  2654. }
  2655. inline static int32_t get_offset_of_piecesMove_7() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___piecesMove_7)); }
  2656. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* get_piecesMove_7() const { return ___piecesMove_7; }
  2657. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D** get_address_of_piecesMove_7() { return &___piecesMove_7; }
  2658. inline void set_piecesMove_7(TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* value)
  2659. {
  2660. ___piecesMove_7 = value;
  2661. Il2CppCodeGenWriteBarrier((void**)(&___piecesMove_7), (void*)value);
  2662. }
  2663. inline static int32_t get_offset_of_puzzlePlaying_8() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___puzzlePlaying_8)); }
  2664. inline bool get_puzzlePlaying_8() const { return ___puzzlePlaying_8; }
  2665. inline bool* get_address_of_puzzlePlaying_8() { return &___puzzlePlaying_8; }
  2666. inline void set_puzzlePlaying_8(bool value)
  2667. {
  2668. ___puzzlePlaying_8 = value;
  2669. }
  2670. inline static int32_t get_offset_of_offset_9() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___offset_9)); }
  2671. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_offset_9() const { return ___offset_9; }
  2672. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_offset_9() { return &___offset_9; }
  2673. inline void set_offset_9(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  2674. {
  2675. ___offset_9 = value;
  2676. }
  2677. inline static int32_t get_offset_of_lightC_10() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___lightC_10)); }
  2678. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_lightC_10() const { return ___lightC_10; }
  2679. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_lightC_10() { return &___lightC_10; }
  2680. inline void set_lightC_10(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2681. {
  2682. ___lightC_10 = value;
  2683. Il2CppCodeGenWriteBarrier((void**)(&___lightC_10), (void*)value);
  2684. }
  2685. inline static int32_t get_offset_of_positionX_11() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___positionX_11)); }
  2686. inline float get_positionX_11() const { return ___positionX_11; }
  2687. inline float* get_address_of_positionX_11() { return &___positionX_11; }
  2688. inline void set_positionX_11(float value)
  2689. {
  2690. ___positionX_11 = value;
  2691. }
  2692. inline static int32_t get_offset_of_positionY_12() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___positionY_12)); }
  2693. inline float get_positionY_12() const { return ___positionY_12; }
  2694. inline float* get_address_of_positionY_12() { return &___positionY_12; }
  2695. inline void set_positionY_12(float value)
  2696. {
  2697. ___positionY_12 = value;
  2698. }
  2699. inline static int32_t get_offset_of_positionZ_13() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___positionZ_13)); }
  2700. inline float get_positionZ_13() const { return ___positionZ_13; }
  2701. inline float* get_address_of_positionZ_13() { return &___positionZ_13; }
  2702. inline void set_positionZ_13(float value)
  2703. {
  2704. ___positionZ_13 = value;
  2705. }
  2706. inline static int32_t get_offset_of_positionL_14() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___positionL_14)); }
  2707. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_positionL_14() const { return ___positionL_14; }
  2708. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_positionL_14() { return &___positionL_14; }
  2709. inline void set_positionL_14(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  2710. {
  2711. ___positionL_14 = value;
  2712. }
  2713. inline static int32_t get_offset_of_clickSFX_15() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___clickSFX_15)); }
  2714. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * get_clickSFX_15() const { return ___clickSFX_15; }
  2715. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B ** get_address_of_clickSFX_15() { return &___clickSFX_15; }
  2716. inline void set_clickSFX_15(AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * value)
  2717. {
  2718. ___clickSFX_15 = value;
  2719. Il2CppCodeGenWriteBarrier((void**)(&___clickSFX_15), (void*)value);
  2720. }
  2721. inline static int32_t get_offset_of_menu_16() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___menu_16)); }
  2722. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_menu_16() const { return ___menu_16; }
  2723. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_menu_16() { return &___menu_16; }
  2724. inline void set_menu_16(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2725. {
  2726. ___menu_16 = value;
  2727. Il2CppCodeGenWriteBarrier((void**)(&___menu_16), (void*)value);
  2728. }
  2729. inline static int32_t get_offset_of_acitve_17() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___acitve_17)); }
  2730. inline bool get_acitve_17() const { return ___acitve_17; }
  2731. inline bool* get_address_of_acitve_17() { return &___acitve_17; }
  2732. inline void set_acitve_17(bool value)
  2733. {
  2734. ___acitve_17 = value;
  2735. }
  2736. inline static int32_t get_offset_of_b2A_18() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___b2A_18)); }
  2737. inline bool get_b2A_18() const { return ___b2A_18; }
  2738. inline bool* get_address_of_b2A_18() { return &___b2A_18; }
  2739. inline void set_b2A_18(bool value)
  2740. {
  2741. ___b2A_18 = value;
  2742. }
  2743. inline static int32_t get_offset_of_b3A_19() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___b3A_19)); }
  2744. inline bool get_b3A_19() const { return ___b3A_19; }
  2745. inline bool* get_address_of_b3A_19() { return &___b3A_19; }
  2746. inline void set_b3A_19(bool value)
  2747. {
  2748. ___b3A_19 = value;
  2749. }
  2750. inline static int32_t get_offset_of_b5A_20() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___b5A_20)); }
  2751. inline bool get_b5A_20() const { return ___b5A_20; }
  2752. inline bool* get_address_of_b5A_20() { return &___b5A_20; }
  2753. inline void set_b5A_20(bool value)
  2754. {
  2755. ___b5A_20 = value;
  2756. }
  2757. };
  2758. // MoveNecklace
  2759. struct MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  2760. {
  2761. public:
  2762. // System.Boolean MoveNecklace::isSelected
  2763. bool ___isSelected_4;
  2764. // System.Single MoveNecklace::distanceRay
  2765. float ___distanceRay_5;
  2766. // UnityEngine.GameObject MoveNecklace::piece
  2767. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___piece_6;
  2768. // UnityEngine.Transform[] MoveNecklace::piecesMove
  2769. TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* ___piecesMove_7;
  2770. // System.Boolean MoveNecklace::puzzlePlaying
  2771. bool ___puzzlePlaying_8;
  2772. // UnityEngine.Vector3 MoveNecklace::offset
  2773. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___offset_9;
  2774. // UnityEngine.GameObject MoveNecklace::lightC
  2775. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___lightC_10;
  2776. // System.Single MoveNecklace::positionX
  2777. float ___positionX_11;
  2778. // System.Single MoveNecklace::positionY
  2779. float ___positionY_12;
  2780. // System.Single MoveNecklace::positionZ
  2781. float ___positionZ_13;
  2782. // UnityEngine.Vector3 MoveNecklace::positionL
  2783. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___positionL_14;
  2784. // UnityEngine.AudioSource MoveNecklace::clickSFX
  2785. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * ___clickSFX_15;
  2786. // UnityEngine.GameObject MoveNecklace::menu
  2787. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___menu_16;
  2788. // System.Boolean MoveNecklace::acitve
  2789. bool ___acitve_17;
  2790. public:
  2791. inline static int32_t get_offset_of_isSelected_4() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___isSelected_4)); }
  2792. inline bool get_isSelected_4() const { return ___isSelected_4; }
  2793. inline bool* get_address_of_isSelected_4() { return &___isSelected_4; }
  2794. inline void set_isSelected_4(bool value)
  2795. {
  2796. ___isSelected_4 = value;
  2797. }
  2798. inline static int32_t get_offset_of_distanceRay_5() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___distanceRay_5)); }
  2799. inline float get_distanceRay_5() const { return ___distanceRay_5; }
  2800. inline float* get_address_of_distanceRay_5() { return &___distanceRay_5; }
  2801. inline void set_distanceRay_5(float value)
  2802. {
  2803. ___distanceRay_5 = value;
  2804. }
  2805. inline static int32_t get_offset_of_piece_6() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___piece_6)); }
  2806. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_piece_6() const { return ___piece_6; }
  2807. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_piece_6() { return &___piece_6; }
  2808. inline void set_piece_6(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2809. {
  2810. ___piece_6 = value;
  2811. Il2CppCodeGenWriteBarrier((void**)(&___piece_6), (void*)value);
  2812. }
  2813. inline static int32_t get_offset_of_piecesMove_7() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___piecesMove_7)); }
  2814. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* get_piecesMove_7() const { return ___piecesMove_7; }
  2815. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D** get_address_of_piecesMove_7() { return &___piecesMove_7; }
  2816. inline void set_piecesMove_7(TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* value)
  2817. {
  2818. ___piecesMove_7 = value;
  2819. Il2CppCodeGenWriteBarrier((void**)(&___piecesMove_7), (void*)value);
  2820. }
  2821. inline static int32_t get_offset_of_puzzlePlaying_8() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___puzzlePlaying_8)); }
  2822. inline bool get_puzzlePlaying_8() const { return ___puzzlePlaying_8; }
  2823. inline bool* get_address_of_puzzlePlaying_8() { return &___puzzlePlaying_8; }
  2824. inline void set_puzzlePlaying_8(bool value)
  2825. {
  2826. ___puzzlePlaying_8 = value;
  2827. }
  2828. inline static int32_t get_offset_of_offset_9() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___offset_9)); }
  2829. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_offset_9() const { return ___offset_9; }
  2830. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_offset_9() { return &___offset_9; }
  2831. inline void set_offset_9(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  2832. {
  2833. ___offset_9 = value;
  2834. }
  2835. inline static int32_t get_offset_of_lightC_10() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___lightC_10)); }
  2836. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_lightC_10() const { return ___lightC_10; }
  2837. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_lightC_10() { return &___lightC_10; }
  2838. inline void set_lightC_10(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2839. {
  2840. ___lightC_10 = value;
  2841. Il2CppCodeGenWriteBarrier((void**)(&___lightC_10), (void*)value);
  2842. }
  2843. inline static int32_t get_offset_of_positionX_11() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___positionX_11)); }
  2844. inline float get_positionX_11() const { return ___positionX_11; }
  2845. inline float* get_address_of_positionX_11() { return &___positionX_11; }
  2846. inline void set_positionX_11(float value)
  2847. {
  2848. ___positionX_11 = value;
  2849. }
  2850. inline static int32_t get_offset_of_positionY_12() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___positionY_12)); }
  2851. inline float get_positionY_12() const { return ___positionY_12; }
  2852. inline float* get_address_of_positionY_12() { return &___positionY_12; }
  2853. inline void set_positionY_12(float value)
  2854. {
  2855. ___positionY_12 = value;
  2856. }
  2857. inline static int32_t get_offset_of_positionZ_13() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___positionZ_13)); }
  2858. inline float get_positionZ_13() const { return ___positionZ_13; }
  2859. inline float* get_address_of_positionZ_13() { return &___positionZ_13; }
  2860. inline void set_positionZ_13(float value)
  2861. {
  2862. ___positionZ_13 = value;
  2863. }
  2864. inline static int32_t get_offset_of_positionL_14() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___positionL_14)); }
  2865. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_positionL_14() const { return ___positionL_14; }
  2866. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_positionL_14() { return &___positionL_14; }
  2867. inline void set_positionL_14(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  2868. {
  2869. ___positionL_14 = value;
  2870. }
  2871. inline static int32_t get_offset_of_clickSFX_15() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___clickSFX_15)); }
  2872. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * get_clickSFX_15() const { return ___clickSFX_15; }
  2873. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B ** get_address_of_clickSFX_15() { return &___clickSFX_15; }
  2874. inline void set_clickSFX_15(AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * value)
  2875. {
  2876. ___clickSFX_15 = value;
  2877. Il2CppCodeGenWriteBarrier((void**)(&___clickSFX_15), (void*)value);
  2878. }
  2879. inline static int32_t get_offset_of_menu_16() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___menu_16)); }
  2880. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_menu_16() const { return ___menu_16; }
  2881. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_menu_16() { return &___menu_16; }
  2882. inline void set_menu_16(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2883. {
  2884. ___menu_16 = value;
  2885. Il2CppCodeGenWriteBarrier((void**)(&___menu_16), (void*)value);
  2886. }
  2887. inline static int32_t get_offset_of_acitve_17() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___acitve_17)); }
  2888. inline bool get_acitve_17() const { return ___acitve_17; }
  2889. inline bool* get_address_of_acitve_17() { return &___acitve_17; }
  2890. inline void set_acitve_17(bool value)
  2891. {
  2892. ___acitve_17 = value;
  2893. }
  2894. };
  2895. // MovePay
  2896. struct MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  2897. {
  2898. public:
  2899. // System.Boolean MovePay::isSelected
  2900. bool ___isSelected_4;
  2901. // System.Single MovePay::distanceRay
  2902. float ___distanceRay_5;
  2903. // UnityEngine.GameObject MovePay::piece
  2904. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___piece_6;
  2905. // UnityEngine.Transform[] MovePay::piecesMove
  2906. TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* ___piecesMove_7;
  2907. // System.Boolean MovePay::puzzlePlaying
  2908. bool ___puzzlePlaying_8;
  2909. // UnityEngine.Vector3 MovePay::offset
  2910. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___offset_9;
  2911. // UnityEngine.GameObject MovePay::lightC
  2912. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___lightC_10;
  2913. // System.Single MovePay::positionX
  2914. float ___positionX_11;
  2915. // System.Single MovePay::positionY
  2916. float ___positionY_12;
  2917. // System.Single MovePay::positionZ
  2918. float ___positionZ_13;
  2919. // UnityEngine.Vector3 MovePay::positionL
  2920. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___positionL_14;
  2921. // UnityEngine.AudioSource MovePay::clickSFX
  2922. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * ___clickSFX_15;
  2923. // UnityEngine.GameObject MovePay::menu
  2924. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___menu_16;
  2925. // System.Boolean MovePay::acitve
  2926. bool ___acitve_17;
  2927. // System.Boolean MovePay::activeLeft
  2928. bool ___activeLeft_18;
  2929. // System.Boolean MovePay::activeRight
  2930. bool ___activeRight_19;
  2931. public:
  2932. inline static int32_t get_offset_of_isSelected_4() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___isSelected_4)); }
  2933. inline bool get_isSelected_4() const { return ___isSelected_4; }
  2934. inline bool* get_address_of_isSelected_4() { return &___isSelected_4; }
  2935. inline void set_isSelected_4(bool value)
  2936. {
  2937. ___isSelected_4 = value;
  2938. }
  2939. inline static int32_t get_offset_of_distanceRay_5() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___distanceRay_5)); }
  2940. inline float get_distanceRay_5() const { return ___distanceRay_5; }
  2941. inline float* get_address_of_distanceRay_5() { return &___distanceRay_5; }
  2942. inline void set_distanceRay_5(float value)
  2943. {
  2944. ___distanceRay_5 = value;
  2945. }
  2946. inline static int32_t get_offset_of_piece_6() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___piece_6)); }
  2947. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_piece_6() const { return ___piece_6; }
  2948. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_piece_6() { return &___piece_6; }
  2949. inline void set_piece_6(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2950. {
  2951. ___piece_6 = value;
  2952. Il2CppCodeGenWriteBarrier((void**)(&___piece_6), (void*)value);
  2953. }
  2954. inline static int32_t get_offset_of_piecesMove_7() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___piecesMove_7)); }
  2955. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* get_piecesMove_7() const { return ___piecesMove_7; }
  2956. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D** get_address_of_piecesMove_7() { return &___piecesMove_7; }
  2957. inline void set_piecesMove_7(TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* value)
  2958. {
  2959. ___piecesMove_7 = value;
  2960. Il2CppCodeGenWriteBarrier((void**)(&___piecesMove_7), (void*)value);
  2961. }
  2962. inline static int32_t get_offset_of_puzzlePlaying_8() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___puzzlePlaying_8)); }
  2963. inline bool get_puzzlePlaying_8() const { return ___puzzlePlaying_8; }
  2964. inline bool* get_address_of_puzzlePlaying_8() { return &___puzzlePlaying_8; }
  2965. inline void set_puzzlePlaying_8(bool value)
  2966. {
  2967. ___puzzlePlaying_8 = value;
  2968. }
  2969. inline static int32_t get_offset_of_offset_9() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___offset_9)); }
  2970. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_offset_9() const { return ___offset_9; }
  2971. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_offset_9() { return &___offset_9; }
  2972. inline void set_offset_9(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  2973. {
  2974. ___offset_9 = value;
  2975. }
  2976. inline static int32_t get_offset_of_lightC_10() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___lightC_10)); }
  2977. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_lightC_10() const { return ___lightC_10; }
  2978. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_lightC_10() { return &___lightC_10; }
  2979. inline void set_lightC_10(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2980. {
  2981. ___lightC_10 = value;
  2982. Il2CppCodeGenWriteBarrier((void**)(&___lightC_10), (void*)value);
  2983. }
  2984. inline static int32_t get_offset_of_positionX_11() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___positionX_11)); }
  2985. inline float get_positionX_11() const { return ___positionX_11; }
  2986. inline float* get_address_of_positionX_11() { return &___positionX_11; }
  2987. inline void set_positionX_11(float value)
  2988. {
  2989. ___positionX_11 = value;
  2990. }
  2991. inline static int32_t get_offset_of_positionY_12() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___positionY_12)); }
  2992. inline float get_positionY_12() const { return ___positionY_12; }
  2993. inline float* get_address_of_positionY_12() { return &___positionY_12; }
  2994. inline void set_positionY_12(float value)
  2995. {
  2996. ___positionY_12 = value;
  2997. }
  2998. inline static int32_t get_offset_of_positionZ_13() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___positionZ_13)); }
  2999. inline float get_positionZ_13() const { return ___positionZ_13; }
  3000. inline float* get_address_of_positionZ_13() { return &___positionZ_13; }
  3001. inline void set_positionZ_13(float value)
  3002. {
  3003. ___positionZ_13 = value;
  3004. }
  3005. inline static int32_t get_offset_of_positionL_14() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___positionL_14)); }
  3006. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_positionL_14() const { return ___positionL_14; }
  3007. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_positionL_14() { return &___positionL_14; }
  3008. inline void set_positionL_14(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  3009. {
  3010. ___positionL_14 = value;
  3011. }
  3012. inline static int32_t get_offset_of_clickSFX_15() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___clickSFX_15)); }
  3013. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * get_clickSFX_15() const { return ___clickSFX_15; }
  3014. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B ** get_address_of_clickSFX_15() { return &___clickSFX_15; }
  3015. inline void set_clickSFX_15(AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * value)
  3016. {
  3017. ___clickSFX_15 = value;
  3018. Il2CppCodeGenWriteBarrier((void**)(&___clickSFX_15), (void*)value);
  3019. }
  3020. inline static int32_t get_offset_of_menu_16() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___menu_16)); }
  3021. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_menu_16() const { return ___menu_16; }
  3022. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_menu_16() { return &___menu_16; }
  3023. inline void set_menu_16(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3024. {
  3025. ___menu_16 = value;
  3026. Il2CppCodeGenWriteBarrier((void**)(&___menu_16), (void*)value);
  3027. }
  3028. inline static int32_t get_offset_of_acitve_17() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___acitve_17)); }
  3029. inline bool get_acitve_17() const { return ___acitve_17; }
  3030. inline bool* get_address_of_acitve_17() { return &___acitve_17; }
  3031. inline void set_acitve_17(bool value)
  3032. {
  3033. ___acitve_17 = value;
  3034. }
  3035. inline static int32_t get_offset_of_activeLeft_18() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___activeLeft_18)); }
  3036. inline bool get_activeLeft_18() const { return ___activeLeft_18; }
  3037. inline bool* get_address_of_activeLeft_18() { return &___activeLeft_18; }
  3038. inline void set_activeLeft_18(bool value)
  3039. {
  3040. ___activeLeft_18 = value;
  3041. }
  3042. inline static int32_t get_offset_of_activeRight_19() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___activeRight_19)); }
  3043. inline bool get_activeRight_19() const { return ___activeRight_19; }
  3044. inline bool* get_address_of_activeRight_19() { return &___activeRight_19; }
  3045. inline void set_activeRight_19(bool value)
  3046. {
  3047. ___activeRight_19 = value;
  3048. }
  3049. };
  3050. // MovePolice
  3051. struct MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  3052. {
  3053. public:
  3054. // System.Boolean MovePolice::isSelected
  3055. bool ___isSelected_4;
  3056. // System.Single MovePolice::distanceRay
  3057. float ___distanceRay_5;
  3058. // UnityEngine.GameObject MovePolice::piece
  3059. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___piece_6;
  3060. // UnityEngine.Transform[] MovePolice::piecesMove
  3061. TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* ___piecesMove_7;
  3062. // System.Boolean MovePolice::puzzlePlaying
  3063. bool ___puzzlePlaying_8;
  3064. // UnityEngine.Vector3 MovePolice::offset
  3065. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___offset_9;
  3066. // UnityEngine.GameObject MovePolice::lightC
  3067. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___lightC_10;
  3068. // System.Single MovePolice::positionX
  3069. float ___positionX_11;
  3070. // System.Single MovePolice::positionY
  3071. float ___positionY_12;
  3072. // System.Single MovePolice::positionZ
  3073. float ___positionZ_13;
  3074. // UnityEngine.Vector3 MovePolice::positionL
  3075. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___positionL_14;
  3076. // UnityEngine.AudioSource MovePolice::clickSFX
  3077. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * ___clickSFX_15;
  3078. // UnityEngine.GameObject MovePolice::menu
  3079. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___menu_16;
  3080. // System.Boolean MovePolice::acitve
  3081. bool ___acitve_17;
  3082. public:
  3083. inline static int32_t get_offset_of_isSelected_4() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___isSelected_4)); }
  3084. inline bool get_isSelected_4() const { return ___isSelected_4; }
  3085. inline bool* get_address_of_isSelected_4() { return &___isSelected_4; }
  3086. inline void set_isSelected_4(bool value)
  3087. {
  3088. ___isSelected_4 = value;
  3089. }
  3090. inline static int32_t get_offset_of_distanceRay_5() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___distanceRay_5)); }
  3091. inline float get_distanceRay_5() const { return ___distanceRay_5; }
  3092. inline float* get_address_of_distanceRay_5() { return &___distanceRay_5; }
  3093. inline void set_distanceRay_5(float value)
  3094. {
  3095. ___distanceRay_5 = value;
  3096. }
  3097. inline static int32_t get_offset_of_piece_6() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___piece_6)); }
  3098. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_piece_6() const { return ___piece_6; }
  3099. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_piece_6() { return &___piece_6; }
  3100. inline void set_piece_6(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3101. {
  3102. ___piece_6 = value;
  3103. Il2CppCodeGenWriteBarrier((void**)(&___piece_6), (void*)value);
  3104. }
  3105. inline static int32_t get_offset_of_piecesMove_7() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___piecesMove_7)); }
  3106. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* get_piecesMove_7() const { return ___piecesMove_7; }
  3107. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D** get_address_of_piecesMove_7() { return &___piecesMove_7; }
  3108. inline void set_piecesMove_7(TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* value)
  3109. {
  3110. ___piecesMove_7 = value;
  3111. Il2CppCodeGenWriteBarrier((void**)(&___piecesMove_7), (void*)value);
  3112. }
  3113. inline static int32_t get_offset_of_puzzlePlaying_8() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___puzzlePlaying_8)); }
  3114. inline bool get_puzzlePlaying_8() const { return ___puzzlePlaying_8; }
  3115. inline bool* get_address_of_puzzlePlaying_8() { return &___puzzlePlaying_8; }
  3116. inline void set_puzzlePlaying_8(bool value)
  3117. {
  3118. ___puzzlePlaying_8 = value;
  3119. }
  3120. inline static int32_t get_offset_of_offset_9() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___offset_9)); }
  3121. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_offset_9() const { return ___offset_9; }
  3122. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_offset_9() { return &___offset_9; }
  3123. inline void set_offset_9(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  3124. {
  3125. ___offset_9 = value;
  3126. }
  3127. inline static int32_t get_offset_of_lightC_10() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___lightC_10)); }
  3128. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_lightC_10() const { return ___lightC_10; }
  3129. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_lightC_10() { return &___lightC_10; }
  3130. inline void set_lightC_10(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3131. {
  3132. ___lightC_10 = value;
  3133. Il2CppCodeGenWriteBarrier((void**)(&___lightC_10), (void*)value);
  3134. }
  3135. inline static int32_t get_offset_of_positionX_11() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___positionX_11)); }
  3136. inline float get_positionX_11() const { return ___positionX_11; }
  3137. inline float* get_address_of_positionX_11() { return &___positionX_11; }
  3138. inline void set_positionX_11(float value)
  3139. {
  3140. ___positionX_11 = value;
  3141. }
  3142. inline static int32_t get_offset_of_positionY_12() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___positionY_12)); }
  3143. inline float get_positionY_12() const { return ___positionY_12; }
  3144. inline float* get_address_of_positionY_12() { return &___positionY_12; }
  3145. inline void set_positionY_12(float value)
  3146. {
  3147. ___positionY_12 = value;
  3148. }
  3149. inline static int32_t get_offset_of_positionZ_13() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___positionZ_13)); }
  3150. inline float get_positionZ_13() const { return ___positionZ_13; }
  3151. inline float* get_address_of_positionZ_13() { return &___positionZ_13; }
  3152. inline void set_positionZ_13(float value)
  3153. {
  3154. ___positionZ_13 = value;
  3155. }
  3156. inline static int32_t get_offset_of_positionL_14() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___positionL_14)); }
  3157. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_positionL_14() const { return ___positionL_14; }
  3158. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_positionL_14() { return &___positionL_14; }
  3159. inline void set_positionL_14(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  3160. {
  3161. ___positionL_14 = value;
  3162. }
  3163. inline static int32_t get_offset_of_clickSFX_15() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___clickSFX_15)); }
  3164. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * get_clickSFX_15() const { return ___clickSFX_15; }
  3165. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B ** get_address_of_clickSFX_15() { return &___clickSFX_15; }
  3166. inline void set_clickSFX_15(AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * value)
  3167. {
  3168. ___clickSFX_15 = value;
  3169. Il2CppCodeGenWriteBarrier((void**)(&___clickSFX_15), (void*)value);
  3170. }
  3171. inline static int32_t get_offset_of_menu_16() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___menu_16)); }
  3172. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_menu_16() const { return ___menu_16; }
  3173. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_menu_16() { return &___menu_16; }
  3174. inline void set_menu_16(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3175. {
  3176. ___menu_16 = value;
  3177. Il2CppCodeGenWriteBarrier((void**)(&___menu_16), (void*)value);
  3178. }
  3179. inline static int32_t get_offset_of_acitve_17() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___acitve_17)); }
  3180. inline bool get_acitve_17() const { return ___acitve_17; }
  3181. inline bool* get_address_of_acitve_17() { return &___acitve_17; }
  3182. inline void set_acitve_17(bool value)
  3183. {
  3184. ___acitve_17 = value;
  3185. }
  3186. };
  3187. // NewBehaviourScript
  3188. struct NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  3189. {
  3190. public:
  3191. // UnityEngine.Transform NewBehaviourScript::target
  3192. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * ___target_4;
  3193. // System.Single NewBehaviourScript::distance
  3194. float ___distance_5;
  3195. // System.Single NewBehaviourScript::x
  3196. float ___x_6;
  3197. // System.Single NewBehaviourScript::y
  3198. float ___y_7;
  3199. // System.Single NewBehaviourScript::yMinLimit
  3200. float ___yMinLimit_8;
  3201. // System.Single NewBehaviourScript::yMaxLimit
  3202. float ___yMaxLimit_9;
  3203. // System.Single NewBehaviourScript::xSpeed
  3204. float ___xSpeed_10;
  3205. // System.Single NewBehaviourScript::ySpeed
  3206. float ___ySpeed_11;
  3207. public:
  3208. inline static int32_t get_offset_of_target_4() { return static_cast<int32_t>(offsetof(NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB, ___target_4)); }
  3209. inline Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * get_target_4() const { return ___target_4; }
  3210. inline Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 ** get_address_of_target_4() { return &___target_4; }
  3211. inline void set_target_4(Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * value)
  3212. {
  3213. ___target_4 = value;
  3214. Il2CppCodeGenWriteBarrier((void**)(&___target_4), (void*)value);
  3215. }
  3216. inline static int32_t get_offset_of_distance_5() { return static_cast<int32_t>(offsetof(NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB, ___distance_5)); }
  3217. inline float get_distance_5() const { return ___distance_5; }
  3218. inline float* get_address_of_distance_5() { return &___distance_5; }
  3219. inline void set_distance_5(float value)
  3220. {
  3221. ___distance_5 = value;
  3222. }
  3223. inline static int32_t get_offset_of_x_6() { return static_cast<int32_t>(offsetof(NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB, ___x_6)); }
  3224. inline float get_x_6() const { return ___x_6; }
  3225. inline float* get_address_of_x_6() { return &___x_6; }
  3226. inline void set_x_6(float value)
  3227. {
  3228. ___x_6 = value;
  3229. }
  3230. inline static int32_t get_offset_of_y_7() { return static_cast<int32_t>(offsetof(NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB, ___y_7)); }
  3231. inline float get_y_7() const { return ___y_7; }
  3232. inline float* get_address_of_y_7() { return &___y_7; }
  3233. inline void set_y_7(float value)
  3234. {
  3235. ___y_7 = value;
  3236. }
  3237. inline static int32_t get_offset_of_yMinLimit_8() { return static_cast<int32_t>(offsetof(NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB, ___yMinLimit_8)); }
  3238. inline float get_yMinLimit_8() const { return ___yMinLimit_8; }
  3239. inline float* get_address_of_yMinLimit_8() { return &___yMinLimit_8; }
  3240. inline void set_yMinLimit_8(float value)
  3241. {
  3242. ___yMinLimit_8 = value;
  3243. }
  3244. inline static int32_t get_offset_of_yMaxLimit_9() { return static_cast<int32_t>(offsetof(NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB, ___yMaxLimit_9)); }
  3245. inline float get_yMaxLimit_9() const { return ___yMaxLimit_9; }
  3246. inline float* get_address_of_yMaxLimit_9() { return &___yMaxLimit_9; }
  3247. inline void set_yMaxLimit_9(float value)
  3248. {
  3249. ___yMaxLimit_9 = value;
  3250. }
  3251. inline static int32_t get_offset_of_xSpeed_10() { return static_cast<int32_t>(offsetof(NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB, ___xSpeed_10)); }
  3252. inline float get_xSpeed_10() const { return ___xSpeed_10; }
  3253. inline float* get_address_of_xSpeed_10() { return &___xSpeed_10; }
  3254. inline void set_xSpeed_10(float value)
  3255. {
  3256. ___xSpeed_10 = value;
  3257. }
  3258. inline static int32_t get_offset_of_ySpeed_11() { return static_cast<int32_t>(offsetof(NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB, ___ySpeed_11)); }
  3259. inline float get_ySpeed_11() const { return ___ySpeed_11; }
  3260. inline float* get_address_of_ySpeed_11() { return &___ySpeed_11; }
  3261. inline void set_ySpeed_11(float value)
  3262. {
  3263. ___ySpeed_11 = value;
  3264. }
  3265. };
  3266. // UnityEngine.EventSystems.UIBehaviour
  3267. struct UIBehaviour_tD1C6E2D542222546D68510ECE74036EFBC3C3B0E : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  3268. {
  3269. public:
  3270. public:
  3271. };
  3272. // Wallcollision
  3273. struct Wallcollision_tDEF41BB7D7F4023BB681B13DEF0E508E76016B7C : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  3274. {
  3275. public:
  3276. // UnityEngine.BoxCollider Wallcollision::boxCol
  3277. BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * ___boxCol_4;
  3278. public:
  3279. inline static int32_t get_offset_of_boxCol_4() { return static_cast<int32_t>(offsetof(Wallcollision_tDEF41BB7D7F4023BB681B13DEF0E508E76016B7C, ___boxCol_4)); }
  3280. inline BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * get_boxCol_4() const { return ___boxCol_4; }
  3281. inline BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 ** get_address_of_boxCol_4() { return &___boxCol_4; }
  3282. inline void set_boxCol_4(BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * value)
  3283. {
  3284. ___boxCol_4 = value;
  3285. Il2CppCodeGenWriteBarrier((void**)(&___boxCol_4), (void*)value);
  3286. }
  3287. };
  3288. // click
  3289. struct click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  3290. {
  3291. public:
  3292. // UnityEngine.GameObject click::buttonObj
  3293. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___buttonObj_4;
  3294. // cubeController click::cubeController
  3295. cubeController_t086364685C50B4D62D773ECB7A0EAF5A2A842470 * ___cubeController_5;
  3296. // cube click::cube
  3297. cube_t759966A2525F86925E7162ADE0582ED674E630F0 * ___cube_6;
  3298. public:
  3299. inline static int32_t get_offset_of_buttonObj_4() { return static_cast<int32_t>(offsetof(click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D, ___buttonObj_4)); }
  3300. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_buttonObj_4() const { return ___buttonObj_4; }
  3301. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_buttonObj_4() { return &___buttonObj_4; }
  3302. inline void set_buttonObj_4(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3303. {
  3304. ___buttonObj_4 = value;
  3305. Il2CppCodeGenWriteBarrier((void**)(&___buttonObj_4), (void*)value);
  3306. }
  3307. inline static int32_t get_offset_of_cubeController_5() { return static_cast<int32_t>(offsetof(click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D, ___cubeController_5)); }
  3308. inline cubeController_t086364685C50B4D62D773ECB7A0EAF5A2A842470 * get_cubeController_5() const { return ___cubeController_5; }
  3309. inline cubeController_t086364685C50B4D62D773ECB7A0EAF5A2A842470 ** get_address_of_cubeController_5() { return &___cubeController_5; }
  3310. inline void set_cubeController_5(cubeController_t086364685C50B4D62D773ECB7A0EAF5A2A842470 * value)
  3311. {
  3312. ___cubeController_5 = value;
  3313. Il2CppCodeGenWriteBarrier((void**)(&___cubeController_5), (void*)value);
  3314. }
  3315. inline static int32_t get_offset_of_cube_6() { return static_cast<int32_t>(offsetof(click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D, ___cube_6)); }
  3316. inline cube_t759966A2525F86925E7162ADE0582ED674E630F0 * get_cube_6() const { return ___cube_6; }
  3317. inline cube_t759966A2525F86925E7162ADE0582ED674E630F0 ** get_address_of_cube_6() { return &___cube_6; }
  3318. inline void set_cube_6(cube_t759966A2525F86925E7162ADE0582ED674E630F0 * value)
  3319. {
  3320. ___cube_6 = value;
  3321. Il2CppCodeGenWriteBarrier((void**)(&___cube_6), (void*)value);
  3322. }
  3323. };
  3324. // cube
  3325. struct cube_t759966A2525F86925E7162ADE0582ED674E630F0 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  3326. {
  3327. public:
  3328. public:
  3329. };
  3330. // testMove
  3331. struct testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  3332. {
  3333. public:
  3334. // UnityEngine.Vector3 testMove::_vec3TargetScreenSpace
  3335. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ____vec3TargetScreenSpace_4;
  3336. // UnityEngine.Vector3 testMove::_vec3TargetWorldSpace
  3337. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ____vec3TargetWorldSpace_5;
  3338. // UnityEngine.Transform testMove::_trans
  3339. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * ____trans_6;
  3340. // UnityEngine.Vector3 testMove::_vec3MouseScreenSpace
  3341. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ____vec3MouseScreenSpace_7;
  3342. // UnityEngine.Vector3 testMove::_vec3Offset
  3343. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ____vec3Offset_8;
  3344. // UnityEngine.AudioSource testMove::clickSFX
  3345. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * ___clickSFX_9;
  3346. public:
  3347. inline static int32_t get_offset_of__vec3TargetScreenSpace_4() { return static_cast<int32_t>(offsetof(testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F, ____vec3TargetScreenSpace_4)); }
  3348. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get__vec3TargetScreenSpace_4() const { return ____vec3TargetScreenSpace_4; }
  3349. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of__vec3TargetScreenSpace_4() { return &____vec3TargetScreenSpace_4; }
  3350. inline void set__vec3TargetScreenSpace_4(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  3351. {
  3352. ____vec3TargetScreenSpace_4 = value;
  3353. }
  3354. inline static int32_t get_offset_of__vec3TargetWorldSpace_5() { return static_cast<int32_t>(offsetof(testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F, ____vec3TargetWorldSpace_5)); }
  3355. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get__vec3TargetWorldSpace_5() const { return ____vec3TargetWorldSpace_5; }
  3356. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of__vec3TargetWorldSpace_5() { return &____vec3TargetWorldSpace_5; }
  3357. inline void set__vec3TargetWorldSpace_5(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  3358. {
  3359. ____vec3TargetWorldSpace_5 = value;
  3360. }
  3361. inline static int32_t get_offset_of__trans_6() { return static_cast<int32_t>(offsetof(testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F, ____trans_6)); }
  3362. inline Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * get__trans_6() const { return ____trans_6; }
  3363. inline Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 ** get_address_of__trans_6() { return &____trans_6; }
  3364. inline void set__trans_6(Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * value)
  3365. {
  3366. ____trans_6 = value;
  3367. Il2CppCodeGenWriteBarrier((void**)(&____trans_6), (void*)value);
  3368. }
  3369. inline static int32_t get_offset_of__vec3MouseScreenSpace_7() { return static_cast<int32_t>(offsetof(testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F, ____vec3MouseScreenSpace_7)); }
  3370. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get__vec3MouseScreenSpace_7() const { return ____vec3MouseScreenSpace_7; }
  3371. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of__vec3MouseScreenSpace_7() { return &____vec3MouseScreenSpace_7; }
  3372. inline void set__vec3MouseScreenSpace_7(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  3373. {
  3374. ____vec3MouseScreenSpace_7 = value;
  3375. }
  3376. inline static int32_t get_offset_of__vec3Offset_8() { return static_cast<int32_t>(offsetof(testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F, ____vec3Offset_8)); }
  3377. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get__vec3Offset_8() const { return ____vec3Offset_8; }
  3378. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of__vec3Offset_8() { return &____vec3Offset_8; }
  3379. inline void set__vec3Offset_8(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  3380. {
  3381. ____vec3Offset_8 = value;
  3382. }
  3383. inline static int32_t get_offset_of_clickSFX_9() { return static_cast<int32_t>(offsetof(testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F, ___clickSFX_9)); }
  3384. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * get_clickSFX_9() const { return ___clickSFX_9; }
  3385. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B ** get_address_of_clickSFX_9() { return &___clickSFX_9; }
  3386. inline void set_clickSFX_9(AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * value)
  3387. {
  3388. ___clickSFX_9 = value;
  3389. Il2CppCodeGenWriteBarrier((void**)(&___clickSFX_9), (void*)value);
  3390. }
  3391. };
  3392. // UnityEngine.UI.Selectable
  3393. struct Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD : public UIBehaviour_tD1C6E2D542222546D68510ECE74036EFBC3C3B0E
  3394. {
  3395. public:
  3396. // System.Boolean UnityEngine.UI.Selectable::m_EnableCalled
  3397. bool ___m_EnableCalled_6;
  3398. // UnityEngine.UI.Navigation UnityEngine.UI.Selectable::m_Navigation
  3399. Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A ___m_Navigation_7;
  3400. // UnityEngine.UI.Selectable/Transition UnityEngine.UI.Selectable::m_Transition
  3401. int32_t ___m_Transition_8;
  3402. // UnityEngine.UI.ColorBlock UnityEngine.UI.Selectable::m_Colors
  3403. ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955 ___m_Colors_9;
  3404. // UnityEngine.UI.SpriteState UnityEngine.UI.Selectable::m_SpriteState
  3405. SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E ___m_SpriteState_10;
  3406. // UnityEngine.UI.AnimationTriggers UnityEngine.UI.Selectable::m_AnimationTriggers
  3407. AnimationTriggers_tF38CA7FA631709E096B57D732668D86081F44C11 * ___m_AnimationTriggers_11;
  3408. // System.Boolean UnityEngine.UI.Selectable::m_Interactable
  3409. bool ___m_Interactable_12;
  3410. // UnityEngine.UI.Graphic UnityEngine.UI.Selectable::m_TargetGraphic
  3411. Graphic_tF07D777035055CF93BA5F46F77ED5EDFEFF9AE24 * ___m_TargetGraphic_13;
  3412. // System.Boolean UnityEngine.UI.Selectable::m_GroupsAllowInteraction
  3413. bool ___m_GroupsAllowInteraction_14;
  3414. // System.Int32 UnityEngine.UI.Selectable::m_CurrentIndex
  3415. int32_t ___m_CurrentIndex_15;
  3416. // System.Boolean UnityEngine.UI.Selectable::<isPointerInside>k__BackingField
  3417. bool ___U3CisPointerInsideU3Ek__BackingField_16;
  3418. // System.Boolean UnityEngine.UI.Selectable::<isPointerDown>k__BackingField
  3419. bool ___U3CisPointerDownU3Ek__BackingField_17;
  3420. // System.Boolean UnityEngine.UI.Selectable::<hasSelection>k__BackingField
  3421. bool ___U3ChasSelectionU3Ek__BackingField_18;
  3422. // System.Collections.Generic.List`1<UnityEngine.CanvasGroup> UnityEngine.UI.Selectable::m_CanvasGroupCache
  3423. List_1_t34AA4AF4E7352129CA58045901530E41445AC16D * ___m_CanvasGroupCache_19;
  3424. public:
  3425. inline static int32_t get_offset_of_m_EnableCalled_6() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_EnableCalled_6)); }
  3426. inline bool get_m_EnableCalled_6() const { return ___m_EnableCalled_6; }
  3427. inline bool* get_address_of_m_EnableCalled_6() { return &___m_EnableCalled_6; }
  3428. inline void set_m_EnableCalled_6(bool value)
  3429. {
  3430. ___m_EnableCalled_6 = value;
  3431. }
  3432. inline static int32_t get_offset_of_m_Navigation_7() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_Navigation_7)); }
  3433. inline Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A get_m_Navigation_7() const { return ___m_Navigation_7; }
  3434. inline Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A * get_address_of_m_Navigation_7() { return &___m_Navigation_7; }
  3435. inline void set_m_Navigation_7(Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A value)
  3436. {
  3437. ___m_Navigation_7 = value;
  3438. Il2CppCodeGenWriteBarrier((void**)&(((&___m_Navigation_7))->___m_SelectOnUp_2), (void*)NULL);
  3439. #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
  3440. Il2CppCodeGenWriteBarrier((void**)&(((&___m_Navigation_7))->___m_SelectOnDown_3), (void*)NULL);
  3441. #endif
  3442. #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
  3443. Il2CppCodeGenWriteBarrier((void**)&(((&___m_Navigation_7))->___m_SelectOnLeft_4), (void*)NULL);
  3444. #endif
  3445. #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
  3446. Il2CppCodeGenWriteBarrier((void**)&(((&___m_Navigation_7))->___m_SelectOnRight_5), (void*)NULL);
  3447. #endif
  3448. }
  3449. inline static int32_t get_offset_of_m_Transition_8() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_Transition_8)); }
  3450. inline int32_t get_m_Transition_8() const { return ___m_Transition_8; }
  3451. inline int32_t* get_address_of_m_Transition_8() { return &___m_Transition_8; }
  3452. inline void set_m_Transition_8(int32_t value)
  3453. {
  3454. ___m_Transition_8 = value;
  3455. }
  3456. inline static int32_t get_offset_of_m_Colors_9() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_Colors_9)); }
  3457. inline ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955 get_m_Colors_9() const { return ___m_Colors_9; }
  3458. inline ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955 * get_address_of_m_Colors_9() { return &___m_Colors_9; }
  3459. inline void set_m_Colors_9(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955 value)
  3460. {
  3461. ___m_Colors_9 = value;
  3462. }
  3463. inline static int32_t get_offset_of_m_SpriteState_10() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_SpriteState_10)); }
  3464. inline SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E get_m_SpriteState_10() const { return ___m_SpriteState_10; }
  3465. inline SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E * get_address_of_m_SpriteState_10() { return &___m_SpriteState_10; }
  3466. inline void set_m_SpriteState_10(SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E value)
  3467. {
  3468. ___m_SpriteState_10 = value;
  3469. Il2CppCodeGenWriteBarrier((void**)&(((&___m_SpriteState_10))->___m_HighlightedSprite_0), (void*)NULL);
  3470. #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
  3471. Il2CppCodeGenWriteBarrier((void**)&(((&___m_SpriteState_10))->___m_PressedSprite_1), (void*)NULL);
  3472. #endif
  3473. #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
  3474. Il2CppCodeGenWriteBarrier((void**)&(((&___m_SpriteState_10))->___m_SelectedSprite_2), (void*)NULL);
  3475. #endif
  3476. #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
  3477. Il2CppCodeGenWriteBarrier((void**)&(((&___m_SpriteState_10))->___m_DisabledSprite_3), (void*)NULL);
  3478. #endif
  3479. }
  3480. inline static int32_t get_offset_of_m_AnimationTriggers_11() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_AnimationTriggers_11)); }
  3481. inline AnimationTriggers_tF38CA7FA631709E096B57D732668D86081F44C11 * get_m_AnimationTriggers_11() const { return ___m_AnimationTriggers_11; }
  3482. inline AnimationTriggers_tF38CA7FA631709E096B57D732668D86081F44C11 ** get_address_of_m_AnimationTriggers_11() { return &___m_AnimationTriggers_11; }
  3483. inline void set_m_AnimationTriggers_11(AnimationTriggers_tF38CA7FA631709E096B57D732668D86081F44C11 * value)
  3484. {
  3485. ___m_AnimationTriggers_11 = value;
  3486. Il2CppCodeGenWriteBarrier((void**)(&___m_AnimationTriggers_11), (void*)value);
  3487. }
  3488. inline static int32_t get_offset_of_m_Interactable_12() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_Interactable_12)); }
  3489. inline bool get_m_Interactable_12() const { return ___m_Interactable_12; }
  3490. inline bool* get_address_of_m_Interactable_12() { return &___m_Interactable_12; }
  3491. inline void set_m_Interactable_12(bool value)
  3492. {
  3493. ___m_Interactable_12 = value;
  3494. }
  3495. inline static int32_t get_offset_of_m_TargetGraphic_13() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_TargetGraphic_13)); }
  3496. inline Graphic_tF07D777035055CF93BA5F46F77ED5EDFEFF9AE24 * get_m_TargetGraphic_13() const { return ___m_TargetGraphic_13; }
  3497. inline Graphic_tF07D777035055CF93BA5F46F77ED5EDFEFF9AE24 ** get_address_of_m_TargetGraphic_13() { return &___m_TargetGraphic_13; }
  3498. inline void set_m_TargetGraphic_13(Graphic_tF07D777035055CF93BA5F46F77ED5EDFEFF9AE24 * value)
  3499. {
  3500. ___m_TargetGraphic_13 = value;
  3501. Il2CppCodeGenWriteBarrier((void**)(&___m_TargetGraphic_13), (void*)value);
  3502. }
  3503. inline static int32_t get_offset_of_m_GroupsAllowInteraction_14() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_GroupsAllowInteraction_14)); }
  3504. inline bool get_m_GroupsAllowInteraction_14() const { return ___m_GroupsAllowInteraction_14; }
  3505. inline bool* get_address_of_m_GroupsAllowInteraction_14() { return &___m_GroupsAllowInteraction_14; }
  3506. inline void set_m_GroupsAllowInteraction_14(bool value)
  3507. {
  3508. ___m_GroupsAllowInteraction_14 = value;
  3509. }
  3510. inline static int32_t get_offset_of_m_CurrentIndex_15() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_CurrentIndex_15)); }
  3511. inline int32_t get_m_CurrentIndex_15() const { return ___m_CurrentIndex_15; }
  3512. inline int32_t* get_address_of_m_CurrentIndex_15() { return &___m_CurrentIndex_15; }
  3513. inline void set_m_CurrentIndex_15(int32_t value)
  3514. {
  3515. ___m_CurrentIndex_15 = value;
  3516. }
  3517. inline static int32_t get_offset_of_U3CisPointerInsideU3Ek__BackingField_16() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___U3CisPointerInsideU3Ek__BackingField_16)); }
  3518. inline bool get_U3CisPointerInsideU3Ek__BackingField_16() const { return ___U3CisPointerInsideU3Ek__BackingField_16; }
  3519. inline bool* get_address_of_U3CisPointerInsideU3Ek__BackingField_16() { return &___U3CisPointerInsideU3Ek__BackingField_16; }
  3520. inline void set_U3CisPointerInsideU3Ek__BackingField_16(bool value)
  3521. {
  3522. ___U3CisPointerInsideU3Ek__BackingField_16 = value;
  3523. }
  3524. inline static int32_t get_offset_of_U3CisPointerDownU3Ek__BackingField_17() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___U3CisPointerDownU3Ek__BackingField_17)); }
  3525. inline bool get_U3CisPointerDownU3Ek__BackingField_17() const { return ___U3CisPointerDownU3Ek__BackingField_17; }
  3526. inline bool* get_address_of_U3CisPointerDownU3Ek__BackingField_17() { return &___U3CisPointerDownU3Ek__BackingField_17; }
  3527. inline void set_U3CisPointerDownU3Ek__BackingField_17(bool value)
  3528. {
  3529. ___U3CisPointerDownU3Ek__BackingField_17 = value;
  3530. }
  3531. inline static int32_t get_offset_of_U3ChasSelectionU3Ek__BackingField_18() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___U3ChasSelectionU3Ek__BackingField_18)); }
  3532. inline bool get_U3ChasSelectionU3Ek__BackingField_18() const { return ___U3ChasSelectionU3Ek__BackingField_18; }
  3533. inline bool* get_address_of_U3ChasSelectionU3Ek__BackingField_18() { return &___U3ChasSelectionU3Ek__BackingField_18; }
  3534. inline void set_U3ChasSelectionU3Ek__BackingField_18(bool value)
  3535. {
  3536. ___U3ChasSelectionU3Ek__BackingField_18 = value;
  3537. }
  3538. inline static int32_t get_offset_of_m_CanvasGroupCache_19() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_CanvasGroupCache_19)); }
  3539. inline List_1_t34AA4AF4E7352129CA58045901530E41445AC16D * get_m_CanvasGroupCache_19() const { return ___m_CanvasGroupCache_19; }
  3540. inline List_1_t34AA4AF4E7352129CA58045901530E41445AC16D ** get_address_of_m_CanvasGroupCache_19() { return &___m_CanvasGroupCache_19; }
  3541. inline void set_m_CanvasGroupCache_19(List_1_t34AA4AF4E7352129CA58045901530E41445AC16D * value)
  3542. {
  3543. ___m_CanvasGroupCache_19 = value;
  3544. Il2CppCodeGenWriteBarrier((void**)(&___m_CanvasGroupCache_19), (void*)value);
  3545. }
  3546. };
  3547. struct Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD_StaticFields
  3548. {
  3549. public:
  3550. // UnityEngine.UI.Selectable[] UnityEngine.UI.Selectable::s_Selectables
  3551. SelectableU5BU5D_tECF9F5BDBF0652A937D18F10C883EFDAE2E62535* ___s_Selectables_4;
  3552. // System.Int32 UnityEngine.UI.Selectable::s_SelectableCount
  3553. int32_t ___s_SelectableCount_5;
  3554. public:
  3555. inline static int32_t get_offset_of_s_Selectables_4() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD_StaticFields, ___s_Selectables_4)); }
  3556. inline SelectableU5BU5D_tECF9F5BDBF0652A937D18F10C883EFDAE2E62535* get_s_Selectables_4() const { return ___s_Selectables_4; }
  3557. inline SelectableU5BU5D_tECF9F5BDBF0652A937D18F10C883EFDAE2E62535** get_address_of_s_Selectables_4() { return &___s_Selectables_4; }
  3558. inline void set_s_Selectables_4(SelectableU5BU5D_tECF9F5BDBF0652A937D18F10C883EFDAE2E62535* value)
  3559. {
  3560. ___s_Selectables_4 = value;
  3561. Il2CppCodeGenWriteBarrier((void**)(&___s_Selectables_4), (void*)value);
  3562. }
  3563. inline static int32_t get_offset_of_s_SelectableCount_5() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD_StaticFields, ___s_SelectableCount_5)); }
  3564. inline int32_t get_s_SelectableCount_5() const { return ___s_SelectableCount_5; }
  3565. inline int32_t* get_address_of_s_SelectableCount_5() { return &___s_SelectableCount_5; }
  3566. inline void set_s_SelectableCount_5(int32_t value)
  3567. {
  3568. ___s_SelectableCount_5 = value;
  3569. }
  3570. };
  3571. // UnityEngine.UI.Button
  3572. struct Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D : public Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD
  3573. {
  3574. public:
  3575. // UnityEngine.UI.Button/ButtonClickedEvent UnityEngine.UI.Button::m_OnClick
  3576. ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * ___m_OnClick_20;
  3577. public:
  3578. inline static int32_t get_offset_of_m_OnClick_20() { return static_cast<int32_t>(offsetof(Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D, ___m_OnClick_20)); }
  3579. inline ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * get_m_OnClick_20() const { return ___m_OnClick_20; }
  3580. inline ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F ** get_address_of_m_OnClick_20() { return &___m_OnClick_20; }
  3581. inline void set_m_OnClick_20(ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * value)
  3582. {
  3583. ___m_OnClick_20 = value;
  3584. Il2CppCodeGenWriteBarrier((void**)(&___m_OnClick_20), (void*)value);
  3585. }
  3586. };
  3587. #ifdef __clang__
  3588. #pragma clang diagnostic pop
  3589. #endif
  3590. // UnityEngine.GameObject[]
  3591. struct GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642 : public RuntimeArray
  3592. {
  3593. public:
  3594. ALIGN_FIELD (8) GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * m_Items[1];
  3595. public:
  3596. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * GetAt(il2cpp_array_size_t index) const
  3597. {
  3598. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3599. return m_Items[index];
  3600. }
  3601. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** GetAddressAt(il2cpp_array_size_t index)
  3602. {
  3603. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3604. return m_Items + index;
  3605. }
  3606. inline void SetAt(il2cpp_array_size_t index, GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3607. {
  3608. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3609. m_Items[index] = value;
  3610. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  3611. }
  3612. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * GetAtUnchecked(il2cpp_array_size_t index) const
  3613. {
  3614. return m_Items[index];
  3615. }
  3616. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** GetAddressAtUnchecked(il2cpp_array_size_t index)
  3617. {
  3618. return m_Items + index;
  3619. }
  3620. inline void SetAtUnchecked(il2cpp_array_size_t index, GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3621. {
  3622. m_Items[index] = value;
  3623. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  3624. }
  3625. };
  3626. // UnityEngine.Collider[]
  3627. struct ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486 : public RuntimeArray
  3628. {
  3629. public:
  3630. ALIGN_FIELD (8) Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * m_Items[1];
  3631. public:
  3632. inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * GetAt(il2cpp_array_size_t index) const
  3633. {
  3634. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3635. return m_Items[index];
  3636. }
  3637. inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 ** GetAddressAt(il2cpp_array_size_t index)
  3638. {
  3639. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3640. return m_Items + index;
  3641. }
  3642. inline void SetAt(il2cpp_array_size_t index, Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * value)
  3643. {
  3644. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3645. m_Items[index] = value;
  3646. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  3647. }
  3648. inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * GetAtUnchecked(il2cpp_array_size_t index) const
  3649. {
  3650. return m_Items[index];
  3651. }
  3652. inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 ** GetAddressAtUnchecked(il2cpp_array_size_t index)
  3653. {
  3654. return m_Items + index;
  3655. }
  3656. inline void SetAtUnchecked(il2cpp_array_size_t index, Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * value)
  3657. {
  3658. m_Items[index] = value;
  3659. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  3660. }
  3661. };
  3662. // System.String[]
  3663. struct StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A : public RuntimeArray
  3664. {
  3665. public:
  3666. ALIGN_FIELD (8) String_t* m_Items[1];
  3667. public:
  3668. inline String_t* GetAt(il2cpp_array_size_t index) const
  3669. {
  3670. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3671. return m_Items[index];
  3672. }
  3673. inline String_t** GetAddressAt(il2cpp_array_size_t index)
  3674. {
  3675. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3676. return m_Items + index;
  3677. }
  3678. inline void SetAt(il2cpp_array_size_t index, String_t* value)
  3679. {
  3680. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3681. m_Items[index] = value;
  3682. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  3683. }
  3684. inline String_t* GetAtUnchecked(il2cpp_array_size_t index) const
  3685. {
  3686. return m_Items[index];
  3687. }
  3688. inline String_t** GetAddressAtUnchecked(il2cpp_array_size_t index)
  3689. {
  3690. return m_Items + index;
  3691. }
  3692. inline void SetAtUnchecked(il2cpp_array_size_t index, String_t* value)
  3693. {
  3694. m_Items[index] = value;
  3695. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  3696. }
  3697. };
  3698. // UnityEngine.GUILayoutOption[]
  3699. struct GUILayoutOptionU5BU5D_tA0F031CC36F88BBBD25D6841ADD3913446E6EA2B : public RuntimeArray
  3700. {
  3701. public:
  3702. ALIGN_FIELD (8) GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB * m_Items[1];
  3703. public:
  3704. inline GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB * GetAt(il2cpp_array_size_t index) const
  3705. {
  3706. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3707. return m_Items[index];
  3708. }
  3709. inline GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB ** GetAddressAt(il2cpp_array_size_t index)
  3710. {
  3711. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3712. return m_Items + index;
  3713. }
  3714. inline void SetAt(il2cpp_array_size_t index, GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB * value)
  3715. {
  3716. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3717. m_Items[index] = value;
  3718. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  3719. }
  3720. inline GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB * GetAtUnchecked(il2cpp_array_size_t index) const
  3721. {
  3722. return m_Items[index];
  3723. }
  3724. inline GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB ** GetAddressAtUnchecked(il2cpp_array_size_t index)
  3725. {
  3726. return m_Items + index;
  3727. }
  3728. inline void SetAtUnchecked(il2cpp_array_size_t index, GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB * value)
  3729. {
  3730. m_Items[index] = value;
  3731. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  3732. }
  3733. };
  3734. // System.Object[]
  3735. struct ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE : public RuntimeArray
  3736. {
  3737. public:
  3738. ALIGN_FIELD (8) RuntimeObject * m_Items[1];
  3739. public:
  3740. inline RuntimeObject * GetAt(il2cpp_array_size_t index) const
  3741. {
  3742. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3743. return m_Items[index];
  3744. }
  3745. inline RuntimeObject ** GetAddressAt(il2cpp_array_size_t index)
  3746. {
  3747. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3748. return m_Items + index;
  3749. }
  3750. inline void SetAt(il2cpp_array_size_t index, RuntimeObject * value)
  3751. {
  3752. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3753. m_Items[index] = value;
  3754. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  3755. }
  3756. inline RuntimeObject * GetAtUnchecked(il2cpp_array_size_t index) const
  3757. {
  3758. return m_Items[index];
  3759. }
  3760. inline RuntimeObject ** GetAddressAtUnchecked(il2cpp_array_size_t index)
  3761. {
  3762. return m_Items + index;
  3763. }
  3764. inline void SetAtUnchecked(il2cpp_array_size_t index, RuntimeObject * value)
  3765. {
  3766. m_Items[index] = value;
  3767. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  3768. }
  3769. };
  3770. // !!0 UnityEngine.Component::GetComponent<System.Object>()
  3771. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject * Component_GetComponent_TisRuntimeObject_m69D9C576D6DD024C709E29EEADBC8041299A3AA7_gshared (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method);
  3772. // !!0 UnityEngine.GameObject::GetComponent<System.Object>()
  3773. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject * GameObject_GetComponent_TisRuntimeObject_mCE43118393A796C759AC5D43257AB2330881767D_gshared (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method);
  3774. // !!0 UnityEngine.GameObject::AddComponent<System.Object>()
  3775. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject * GameObject_AddComponent_TisRuntimeObject_mBDBD6EC58A4409E35E4C5D08757C36E4938256B1_gshared (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method);
  3776. // !!0[] System.Array::Empty<System.Object>()
  3777. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* Array_Empty_TisRuntimeObject_m1FBC21243DF3542384C523801E8CA8A97606C747_gshared_inline (const RuntimeMethod* method);
  3778. // UnityEngine.GameObject UnityEngine.GameObject::Find(System.String)
  3779. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B (String_t* ___name0, const RuntimeMethod* method);
  3780. // System.String UnityEngine.Object::get_name()
  3781. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * __this, const RuntimeMethod* method);
  3782. // System.Void UnityEngine.MonoBehaviour::print(System.Object)
  3783. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090 (RuntimeObject * ___message0, const RuntimeMethod* method);
  3784. // UnityEngine.Transform UnityEngine.GameObject::get_transform()
  3785. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34 (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method);
  3786. // UnityEngine.Vector3 UnityEngine.Transform::get_localPosition()
  3787. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Transform_get_localPosition_m527B8B5B625DA9A61E551E0FBCD3BE8CA4539FC2 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, const RuntimeMethod* method);
  3788. // System.String UnityEngine.Vector3::ToString()
  3789. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* Vector3_ToString_mD5085501F9A0483542E9F7B18CD09C0AB977E318 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * __this, const RuntimeMethod* method);
  3790. // System.String System.String::Concat(System.String,System.String)
  3791. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* String_Concat_m4B4AB72618348C5DFBFBA8DED84B9E2EBDB55E1B (String_t* ___str00, String_t* ___str11, const RuntimeMethod* method);
  3792. // UnityEngine.Vector3 UnityEngine.Vector3::op_Subtraction(UnityEngine.Vector3,UnityEngine.Vector3)
  3793. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___b1, const RuntimeMethod* method);
  3794. // System.Single UnityEngine.Vector3::get_magnitude()
  3795. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Vector3_get_magnitude_mDDD40612220D8104E77E993E18A101A69A944991 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * __this, const RuntimeMethod* method);
  3796. // System.String System.Single::ToString()
  3797. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* Single_ToString_m80E7ABED4F4D73F2BE19DDB80D3D92FCD8DFA010 (float* __this, const RuntimeMethod* method);
  3798. // System.Void UnityEngine.Transform::set_localPosition(UnityEngine.Vector3)
  3799. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_set_localPosition_m2A2B0033EF079077FAE7C65196078EAF5D041AFC (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___value0, const RuntimeMethod* method);
  3800. // System.Void UnityEngine.Transform::set_localRotation(UnityEngine.Quaternion)
  3801. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_set_localRotation_m1A9101457EC4653AFC93FCC4065A29F2C78FA62C (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___value0, const RuntimeMethod* method);
  3802. // System.Void UnityEngine.Vector3::.ctor(System.Single,System.Single,System.Single)
  3803. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * __this, float ___x0, float ___y1, float ___z2, const RuntimeMethod* method);
  3804. // System.Void UnityEngine.Quaternion::.ctor(System.Single,System.Single,System.Single,System.Single)
  3805. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Quaternion__ctor_m564FA9302F5B9DA8BAB97B0A2D86FFE83ACAA421 (Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 * __this, float ___x0, float ___y1, float ___z2, float ___w3, const RuntimeMethod* method);
  3806. // System.Void UnityEngine.MonoBehaviour::.ctor()
  3807. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED (MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A * __this, const RuntimeMethod* method);
  3808. // System.Single UnityEngine.Input::GetAxis(System.String)
  3809. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326 (String_t* ___axisName0, const RuntimeMethod* method);
  3810. // !!0 UnityEngine.Component::GetComponent<UnityEngine.Camera>()
  3811. inline Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320 (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method)
  3812. {
  3813. return (( Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * (*) (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 *, const RuntimeMethod*))Component_GetComponent_TisRuntimeObject_m69D9C576D6DD024C709E29EEADBC8041299A3AA7_gshared)(__this, method);
  3814. }
  3815. // System.Single UnityEngine.Camera::get_fieldOfView()
  3816. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Camera_get_fieldOfView_mA9BA910800B2E33B572929CDA9A12CE596353920 (Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * __this, const RuntimeMethod* method);
  3817. // System.Void UnityEngine.Camera::set_fieldOfView(System.Single)
  3818. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Camera_set_fieldOfView_m138FE103CAC4B803F39E4CF579609A5C3FEB5E49 (Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * __this, float ___value0, const RuntimeMethod* method);
  3819. // System.Boolean UnityEngine.Input::GetMouseButton(System.Int32)
  3820. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Input_GetMouseButton_m27BF2DDBF38A38787B83A13D3E6F0F88F7C834C1 (int32_t ___button0, const RuntimeMethod* method);
  3821. // UnityEngine.Transform UnityEngine.Component::get_transform()
  3822. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method);
  3823. // System.Void UnityEngine.Transform::Rotate(System.Single,System.Single,System.Single)
  3824. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_Rotate_mA3AE6D55AA9CC88A8F03C2B0B7CB3DB45ABA6A8E (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, float ___xAngle0, float ___yAngle1, float ___zAngle2, const RuntimeMethod* method);
  3825. // System.Void UnityEngine.Transform::Translate(System.Single,System.Single,System.Single)
  3826. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_Translate_mC9343E1E646DA8FD42BE37137ACCBB4B52093F5C (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, float ___x0, float ___y1, float ___z2, const RuntimeMethod* method);
  3827. // !!0 UnityEngine.Component::GetComponent<UnityEngine.Collider>()
  3828. inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60 (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method)
  3829. {
  3830. return (( Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * (*) (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 *, const RuntimeMethod*))Component_GetComponent_TisRuntimeObject_m69D9C576D6DD024C709E29EEADBC8041299A3AA7_gshared)(__this, method);
  3831. }
  3832. // UnityEngine.Bounds UnityEngine.Collider::get_bounds()
  3833. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 Collider_get_bounds_mE341D29E1DA184ADD53A474D57D9082A3550EACB (Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * __this, const RuntimeMethod* method);
  3834. // UnityEngine.Vector3 UnityEngine.Bounds::get_extents()
  3835. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Bounds_get_extents_mA54D7497D65DCF21CA952FA754B9D1086305FF02 (Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 * __this, const RuntimeMethod* method);
  3836. // UnityEngine.Vector3 UnityEngine.Vector3::get_up()
  3837. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_get_up_m38AECA68388D446CFADDD022B0B867293044EA50 (const RuntimeMethod* method);
  3838. // System.Single UnityEngine.Mathf::Sign(System.Single)
  3839. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Mathf_Sign_m01716387C82B9523CFFADED7B2037D75F57FE2FB (float ___f0, const RuntimeMethod* method);
  3840. // UnityEngine.Vector3 UnityEngine.Bounds::get_min()
  3841. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Bounds_get_min_mEDCEC21FB04A8E7196EDE841F7BE9042E1908519 (Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 * __this, const RuntimeMethod* method);
  3842. // UnityEngine.Vector3 UnityEngine.Transform::get_position()
  3843. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, const RuntimeMethod* method);
  3844. // System.Boolean CollisionDetector::IsCollidingVertically()
  3845. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CollisionDetector_IsCollidingVertically_m952226AF84DF434204C283BF69C0F9B982CA6297 (CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E * __this, const RuntimeMethod* method);
  3846. // UnityEngine.Vector3 UnityEngine.Vector3::op_Multiply(UnityEngine.Vector3,System.Single)
  3847. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Multiply_m9EA3D18290418D7B410C7D11C4788C13BFD2C30A_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, float ___d1, const RuntimeMethod* method);
  3848. // System.Single UnityEngine.Time::get_deltaTime()
  3849. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Time_get_deltaTime_mCC15F147DA67F38C74CE408FB5D7FF4A87DA2290 (const RuntimeMethod* method);
  3850. // System.Void UnityEngine.Transform::Translate(UnityEngine.Vector3)
  3851. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_Translate_m24A8CB13E2AAB0C17EE8FE593266CF463E0B02D0 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___translation0, const RuntimeMethod* method);
  3852. // UnityEngine.Vector3 UnityEngine.Bounds::get_size()
  3853. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Bounds_get_size_mB1C37E89879C7810BC9F4210033D9277DAFE2C14 (Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 * __this, const RuntimeMethod* method);
  3854. // System.Void UnityEngine.Ray::.ctor(UnityEngine.Vector3,UnityEngine.Vector3)
  3855. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Ray__ctor_m75B1F651FF47EE6B887105101B7DA61CBF41F83C (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, const RuntimeMethod* method);
  3856. // UnityEngine.Color UnityEngine.Color::get_yellow()
  3857. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 Color_get_yellow_m9FD4BDABA7E40E136BE57EE7872CEA6B1B2FA1D1 (const RuntimeMethod* method);
  3858. // System.Void UnityEngine.Debug::DrawRay(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Color)
  3859. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Debug_DrawRay_m918D1131BACEBD7CCEA9D9BFDF3279F6CD56E121 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___start0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___dir1, Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___color2, const RuntimeMethod* method);
  3860. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single)
  3861. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mA64F8C30681E3A6A8F2B7EDE592FE7BBC0D354F4 (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo1, float ___maxDistance2, const RuntimeMethod* method);
  3862. // UnityEngine.Collider UnityEngine.RaycastHit::get_collider()
  3863. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method);
  3864. // UnityEngine.GameObject UnityEngine.Component::get_gameObject()
  3865. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method);
  3866. // UnityEngine.Vector3 UnityEngine.Vector3::op_Addition(UnityEngine.Vector3,UnityEngine.Vector3)
  3867. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Addition_mEE4F672B923CCB184C39AABCA33443DB218E50E0_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___b1, const RuntimeMethod* method);
  3868. // System.Void System.Object::.ctor()
  3869. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Object__ctor_m88880E0413421D13FD95325EDCE231707CE1F405 (RuntimeObject * __this, const RuntimeMethod* method);
  3870. // !!0 UnityEngine.Component::GetComponent<UnityEngine.UI.Button>()
  3871. inline Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * Component_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_m23CBF33EAAEEC18E7B5AA90422BB1E4781B774A6 (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method)
  3872. {
  3873. return (( Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * (*) (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 *, const RuntimeMethod*))Component_GetComponent_TisRuntimeObject_m69D9C576D6DD024C709E29EEADBC8041299A3AA7_gshared)(__this, method);
  3874. }
  3875. // UnityEngine.UI.Button/ButtonClickedEvent UnityEngine.UI.Button::get_onClick()
  3876. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * Button_get_onClick_m28BD8C670676D4E2B292B5A7F59387D4BF61F8F4 (Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * __this, const RuntimeMethod* method);
  3877. // System.Void UnityEngine.Events.UnityAction::.ctor(System.Object,System.IntPtr)
  3878. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UnityAction__ctor_m48C04C4C0F46918CF216A2410A4E58D31B6362BA (UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 * __this, RuntimeObject * ___object0, intptr_t ___method1, const RuntimeMethod* method);
  3879. // System.Void UnityEngine.Events.UnityEvent::AddListener(UnityEngine.Events.UnityAction)
  3880. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UnityEvent_AddListener_m0ACFF0706176ECCB20E0BC2542D07396616F436D (UnityEvent_tA0EA9BC49FD7D5185E7A238EF2E0E6F5D0EE27F4 * __this, UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 * ___call0, const RuntimeMethod* method);
  3881. // System.Void Goto::gotoUnity(System.Int32)
  3882. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Goto_gotoUnity_m842B641D11E488A909B020454093C9C423013542 (int32_t ___type0, const RuntimeMethod* method);
  3883. // System.Void UnityEngine.GameObject::set_tag(System.String)
  3884. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, String_t* ___value0, const RuntimeMethod* method);
  3885. // UnityEngine.GameObject[] UnityEngine.GameObject::FindGameObjectsWithTag(System.String)
  3886. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642* GameObject_FindGameObjectsWithTag_m0948320611DC82590D59A36D1C57155B1B6CE186 (String_t* ___tag0, const RuntimeMethod* method);
  3887. // System.Void UnityEngine.Object::Destroy(UnityEngine.Object)
  3888. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Object_Destroy_m3EEDB6ECD49A541EC826EA8E1C8B599F7AF67D30 (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * ___obj0, const RuntimeMethod* method);
  3889. // System.Void Menu_Buttons::CreateIFrame()
  3890. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Menu_Buttons_CreateIFrame_m0AD56D6175F4E34E040B7B00E9D4CC77B0A4FD21 (const RuntimeMethod* method);
  3891. // System.Void UnityEngine.Time::set_timeScale(System.Single)
  3892. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Time_set_timeScale_m1987DE9E74FC6C0126CE4F59A6293E3B85BD01EA (float ___value0, const RuntimeMethod* method);
  3893. // UnityEngine.Vector3 UnityEngine.Vector3::get_zero()
  3894. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_get_zero_m1A8F7993167785F750B6B01762D22C2597C84EF6 (const RuntimeMethod* method);
  3895. // System.Boolean UnityEngine.Input::GetMouseButtonDown(System.Int32)
  3896. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Input_GetMouseButtonDown_m466D81FDCC87C9CB07557B39DCB435EB691F1EF3 (int32_t ___button0, const RuntimeMethod* method);
  3897. // System.Void MoveCar::TouchClick()
  3898. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCar_TouchClick_m568B256A9746F5DB6B4AABD71C3C7BB17F901231 (MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004 * __this, const RuntimeMethod* method);
  3899. // System.Void MoveCar::MovePiece()
  3900. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCar_MovePiece_mDC5F46D916A470E8186A39B71F002C2343CF20F7 (MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004 * __this, const RuntimeMethod* method);
  3901. // System.Boolean UnityEngine.Input::GetMouseButtonUp(System.Int32)
  3902. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Input_GetMouseButtonUp_m2BA562F8C4FE8364EEC93970093E776371DF4022 (int32_t ___button0, const RuntimeMethod* method);
  3903. // System.Void MoveCar::FreePiece()
  3904. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCar_FreePiece_mE0C103BD1997E41BC4DBB3ABCE6D868F9DFD4C08 (MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004 * __this, const RuntimeMethod* method);
  3905. // UnityEngine.Camera UnityEngine.Camera::get_main()
  3906. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C (const RuntimeMethod* method);
  3907. // UnityEngine.Vector3 UnityEngine.Input::get_mousePosition()
  3908. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E (const RuntimeMethod* method);
  3909. // UnityEngine.Ray UnityEngine.Camera::ScreenPointToRay(UnityEngine.Vector3)
  3910. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB (Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___pos0, const RuntimeMethod* method);
  3911. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&)
  3912. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo1, const RuntimeMethod* method);
  3913. // System.String UnityEngine.GameObject::get_tag()
  3914. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* GameObject_get_tag_mC21F33D368C18A631040F2887036C678B96ABC33 (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method);
  3915. // System.Boolean System.String::op_Equality(System.String,System.String)
  3916. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB (String_t* ___a0, String_t* ___b1, const RuntimeMethod* method);
  3917. // System.Single UnityEngine.RaycastHit::get_distance()
  3918. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method);
  3919. // UnityEngine.Vector3 UnityEngine.RaycastHit::get_point()
  3920. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method);
  3921. // UnityEngine.Transform UnityEngine.Transform::get_parent()
  3922. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, const RuntimeMethod* method);
  3923. // System.Boolean UnityEngine.Object::op_Implicit(UnityEngine.Object)
  3924. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Implicit_mC8214E4F028CC2F036CC82BDB81D102A02893499 (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * ___exists0, const RuntimeMethod* method);
  3925. // System.String UnityEngine.Component::get_tag()
  3926. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method);
  3927. // UnityEngine.Vector3 UnityEngine.Ray::GetPoint(System.Single)
  3928. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Ray_GetPoint_mC92464E32E42603B7B3444938E8BB8ADA43AB240 (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * __this, float ___distance0, const RuntimeMethod* method);
  3929. // System.Void UnityEngine.Transform::set_position(UnityEngine.Vector3)
  3930. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___value0, const RuntimeMethod* method);
  3931. // System.Void UnityEngine.Transform::SetParent(UnityEngine.Transform)
  3932. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * ___p0, const RuntimeMethod* method);
  3933. // System.Void UnityEngine.AudioSource::Play()
  3934. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1 (AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * __this, const RuntimeMethod* method);
  3935. // System.Void MoveComponet::TouchClick()
  3936. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveComponet_TouchClick_m15454AAF22F7009640DEB1327C17BDA32F3978ED (MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B * __this, const RuntimeMethod* method);
  3937. // System.Void MoveComponet::MovePiece()
  3938. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveComponet_MovePiece_m189FA804BC0DFCCDD85F549A82FD1315EA2EA8ED (MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B * __this, const RuntimeMethod* method);
  3939. // System.Void MoveComponet::FreePiece()
  3940. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveComponet_FreePiece_m72D9D0E4F8B72FE39595A15D46B5628575E55654 (MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B * __this, const RuntimeMethod* method);
  3941. // System.Void MoveCurtains::TouchClick()
  3942. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCurtains_TouchClick_mB8346960E448776AE1AB5B9D258BFD43803CC018 (MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B * __this, const RuntimeMethod* method);
  3943. // System.Void MoveCurtains::MovePiece()
  3944. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCurtains_MovePiece_mF5DB2B1BB8F12453CF310951758B08E3912078A2 (MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B * __this, const RuntimeMethod* method);
  3945. // System.Void MoveCurtains::FreePiece()
  3946. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCurtains_FreePiece_mBAD0E727AA4435DFA26846706958663AF1267951 (MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B * __this, const RuntimeMethod* method);
  3947. // System.Int32 UnityEngine.Transform::get_childCount()
  3948. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, const RuntimeMethod* method);
  3949. // System.Void MoveDoor::TouchClick()
  3950. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveDoor_TouchClick_mDE5F8233384224B192D0F27BAD94B056EC01DE01 (MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C * __this, const RuntimeMethod* method);
  3951. // System.Void MoveDoor::MovePiece()
  3952. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveDoor_MovePiece_m889C0914B8CAC02681CE746EEAE7EFE0B46C4E9F (MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C * __this, const RuntimeMethod* method);
  3953. // System.Void MoveDoor::FreePiece()
  3954. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveDoor_FreePiece_m41B496437EDCFE16A37479ADB4A25AAE8BAD9084 (MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C * __this, const RuntimeMethod* method);
  3955. // System.Void MoveNecklace::TouchClick()
  3956. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveNecklace_TouchClick_m628A6023EFC6262CAE1F1DA31C9DBC410763E233 (MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384 * __this, const RuntimeMethod* method);
  3957. // System.Void MoveNecklace::MovePiece()
  3958. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveNecklace_MovePiece_m49443ECED449518F89A349AE7D706F532D8531E2 (MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384 * __this, const RuntimeMethod* method);
  3959. // System.Void MoveNecklace::FreePiece()
  3960. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveNecklace_FreePiece_mF9E8DCA6CEB0B6A2A62E7C5E4E8258747D0B04EE (MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384 * __this, const RuntimeMethod* method);
  3961. // System.Void MovePay::TouchClick()
  3962. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePay_TouchClick_mE77F09AD83ABFFA7E07BF0165BB2252FECB2F0BE (MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B * __this, const RuntimeMethod* method);
  3963. // System.Void MovePay::MovePiece()
  3964. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePay_MovePiece_mF4420EC3B0F03992A2B912AE612797C5A5D85121 (MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B * __this, const RuntimeMethod* method);
  3965. // System.Void MovePay::FreePiece()
  3966. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePay_FreePiece_mD243DBBEE2D7E6371B7B71AC55AEDD84AC9B5C32 (MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B * __this, const RuntimeMethod* method);
  3967. // System.Void MovePolice::TouchClick()
  3968. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice_TouchClick_mA28F4B9FB8C99B044AD73ACD6293000D16CC15BF (MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 * __this, const RuntimeMethod* method);
  3969. // System.Void MovePolice::MovePiece()
  3970. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice_MovePiece_m68FE4FF06A5145655EAB913B4FBF4EC09545963D (MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 * __this, const RuntimeMethod* method);
  3971. // System.Void MovePolice::FreePiece()
  3972. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice_FreePiece_m7BB954C44A0BF30D54DF41AE9AFFEE338C75AB98 (MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 * __this, const RuntimeMethod* method);
  3973. // System.Void MovePolice::noActive(System.Boolean)
  3974. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice_noActive_m6D16DD411CA6DEA5A47C796293AF1C558709FFC6 (bool ___active0, const RuntimeMethod* method);
  3975. // UnityEngine.Vector3 UnityEngine.Transform::get_eulerAngles()
  3976. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Transform_get_eulerAngles_mCF1E10C36ED1F03804A1D10A9BAB272E0EA8766F (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, const RuntimeMethod* method);
  3977. // UnityEngine.Vector2 UnityEngine.Vector2::op_Implicit(UnityEngine.Vector3)
  3978. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 Vector2_op_Implicit_mE407CAF7446E342E059B00AA9EDB301AEC5B7B1A_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___v0, const RuntimeMethod* method);
  3979. // !!0 UnityEngine.GameObject::GetComponent<UnityEngine.Rigidbody>()
  3980. inline Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * GameObject_GetComponent_TisRigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A_mA1779277BB07CE3D2CB8E340CEA85C40C6B52354 (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method)
  3981. {
  3982. return (( Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * (*) (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 *, const RuntimeMethod*))GameObject_GetComponent_TisRuntimeObject_mCE43118393A796C759AC5D43257AB2330881767D_gshared)(__this, method);
  3983. }
  3984. // System.Boolean UnityEngine.Object::op_Inequality(UnityEngine.Object,UnityEngine.Object)
  3985. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Inequality_mE1F187520BD83FB7D86A6D850710C4D42B864E90 (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * ___x0, Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * ___y1, const RuntimeMethod* method);
  3986. // System.Void UnityEngine.Rigidbody::set_freezeRotation(System.Boolean)
  3987. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_freezeRotation_mE08A39E98D46F82D6DD86CC389D86D242C694D52 (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, bool ___value0, const RuntimeMethod* method);
  3988. // System.Single NewBehaviourScript::ClampAngle(System.Single,System.Single,System.Single)
  3989. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float NewBehaviourScript_ClampAngle_m94C26EA011DAA4E61D66A72A59D127273CC70EC5 (NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB * __this, float ___angle0, float ___min1, float ___max2, const RuntimeMethod* method);
  3990. // UnityEngine.Quaternion UnityEngine.Quaternion::Euler(System.Single,System.Single,System.Single)
  3991. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 Quaternion_Euler_m37BF99FFFA09F4B3F83DC066641B82C59B19A9C3 (float ___x0, float ___y1, float ___z2, const RuntimeMethod* method);
  3992. // UnityEngine.Vector3 UnityEngine.Quaternion::op_Multiply(UnityEngine.Quaternion,UnityEngine.Vector3)
  3993. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Quaternion_op_Multiply_mDC5F913E6B21FEC72AB2CF737D34CC6C7A69803D (Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___rotation0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___point1, const RuntimeMethod* method);
  3994. // System.Void UnityEngine.Debug::Log(System.Object)
  3995. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Debug_Log_mC26E5AD0D8D156C7FFD173AA15827F69225E9DB8 (RuntimeObject * ___message0, const RuntimeMethod* method);
  3996. // System.Void UnityEngine.Transform::set_rotation(UnityEngine.Quaternion)
  3997. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_set_rotation_m1B5F3D4CE984AB31254615C9C71B0E54978583B4 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___value0, const RuntimeMethod* method);
  3998. // System.Single UnityEngine.Mathf::Clamp(System.Single,System.Single,System.Single)
  3999. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Mathf_Clamp_m2416F3B785C8F135863E3D17E5B0CB4174797B87 (float ___value0, float ___min1, float ___max2, const RuntimeMethod* method);
  4000. // !!0 UnityEngine.Component::GetComponent<UnityEngine.BoxCollider>()
  4001. inline BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * Component_GetComponent_TisBoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5_m0D682A42739E30A25411905C0A712C2BEE81F861 (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method)
  4002. {
  4003. return (( BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * (*) (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 *, const RuntimeMethod*))Component_GetComponent_TisRuntimeObject_m69D9C576D6DD024C709E29EEADBC8041299A3AA7_gshared)(__this, method);
  4004. }
  4005. // System.Void Wallcollision::DetectionBox()
  4006. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Wallcollision_DetectionBox_mF097135612413E44453EEA596C378544E2866C12 (Wallcollision_tDEF41BB7D7F4023BB681B13DEF0E508E76016B7C * __this, const RuntimeMethod* method);
  4007. // UnityEngine.Vector3 UnityEngine.Transform::get_localScale()
  4008. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Transform_get_localScale_mD9DF6CA81108C2A6002B5EA2BE25A6CD2723D046 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, const RuntimeMethod* method);
  4009. // UnityEngine.Vector3 UnityEngine.Vector3::op_Division(UnityEngine.Vector3,System.Single)
  4010. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Division_mE5ACBFB168FED529587457A83BA98B7DB32E2A05_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, float ___d1, const RuntimeMethod* method);
  4011. // UnityEngine.Quaternion UnityEngine.Transform::get_rotation()
  4012. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 Transform_get_rotation_m4AA3858C00DF4C9614B80352558C4C37D08D2200 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, const RuntimeMethod* method);
  4013. // System.Int32 UnityEngine.LayerMask::GetMask(System.String[])
  4014. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t LayerMask_GetMask_m46D2185735D02C7DEE01E3BAAF4A39F2AB46F67F (StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A* ___layerNames0, const RuntimeMethod* method);
  4015. // UnityEngine.Collider[] UnityEngine.Physics::OverlapBox(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Int32)
  4016. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* Physics_OverlapBox_mEA1D84B8A0F8B8795D1C61A9009EC2B87704F8B9 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___center0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___halfExtents1, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___orientation2, int32_t ___layerMask3, const RuntimeMethod* method);
  4017. // !!0 UnityEngine.Component::GetComponent<UnityEngine.MeshFilter>()
  4018. inline MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A * Component_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_m4E31C5D3D0490AEE405B54BE9F61802EA425B9DC (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method)
  4019. {
  4020. return (( MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A * (*) (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 *, const RuntimeMethod*))Component_GetComponent_TisRuntimeObject_m69D9C576D6DD024C709E29EEADBC8041299A3AA7_gshared)(__this, method);
  4021. }
  4022. // UnityEngine.Mesh UnityEngine.MeshFilter::get_sharedMesh()
  4023. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * MeshFilter_get_sharedMesh_mDCB12AB93E6E5F477F55A14990A7AB5F1B06F19E (MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A * __this, const RuntimeMethod* method);
  4024. // UnityEngine.Bounds UnityEngine.Mesh::get_bounds()
  4025. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 Mesh_get_bounds_m8704A23E8BA2D77C89FD4BF4379238062B1BE5DF (Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * __this, const RuntimeMethod* method);
  4026. // UnityEngine.Vector3 UnityEngine.Transform::get_lossyScale()
  4027. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Transform_get_lossyScale_m469A16F93F135C1E4D5955C7EBDB893D1892A331 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, const RuntimeMethod* method);
  4028. // !!0 UnityEngine.GameObject::GetComponent<UnityEngine.MeshFilter>()
  4029. inline MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A * GameObject_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_mD924C79C3DA2B286ACB091AAC225DA91675E62A4 (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method)
  4030. {
  4031. return (( MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A * (*) (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 *, const RuntimeMethod*))GameObject_GetComponent_TisRuntimeObject_mCE43118393A796C759AC5D43257AB2330881767D_gshared)(__this, method);
  4032. }
  4033. // UnityEngine.Vector3 UnityEngine.Vector3::MoveTowards(UnityEngine.Vector3,UnityEngine.Vector3,System.Single)
  4034. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_MoveTowards_mFB45EE30324E487925CA26EE6C001F0A3D257796 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___current0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___target1, float ___maxDistanceDelta2, const RuntimeMethod* method);
  4035. // !!0 UnityEngine.GameObject::GetComponent<UnityEngine.UI.Button>()
  4036. inline Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * GameObject_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_mC89B59084AF54D6861DE55F9F1FC4226E4F616A8 (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method)
  4037. {
  4038. return (( Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * (*) (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 *, const RuntimeMethod*))GameObject_GetComponent_TisRuntimeObject_mCE43118393A796C759AC5D43257AB2330881767D_gshared)(__this, method);
  4039. }
  4040. // UnityEngine.GameObject UnityEngine.GameObject::CreatePrimitive(UnityEngine.PrimitiveType)
  4041. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * GameObject_CreatePrimitive_mB1E03B8D373EBECCD93444A277316A53EC7812AC (int32_t ___type0, const RuntimeMethod* method);
  4042. // !!0 UnityEngine.GameObject::AddComponent<testMove>()
  4043. inline testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * GameObject_AddComponent_TistestMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F_mCBB2AB21611124E004BC88BD12DBB075EAD6CF05 (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method)
  4044. {
  4045. return (( testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * (*) (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 *, const RuntimeMethod*))GameObject_AddComponent_TisRuntimeObject_mBDBD6EC58A4409E35E4C5D08757C36E4938256B1_gshared)(__this, method);
  4046. }
  4047. // !!0 UnityEngine.GameObject::GetComponent<UnityEngine.Renderer>()
  4048. inline Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C * GameObject_GetComponent_TisRenderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C_mD787758BED3337F182C18CC67C516C2A11B55466 (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method)
  4049. {
  4050. return (( Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C * (*) (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 *, const RuntimeMethod*))GameObject_GetComponent_TisRuntimeObject_mCE43118393A796C759AC5D43257AB2330881767D_gshared)(__this, method);
  4051. }
  4052. // UnityEngine.Material UnityEngine.Renderer::get_material()
  4053. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Material_t8927C00353A72755313F046D0CE85178AE8218EE * Renderer_get_material_mE6B01125502D08EE0D6DFE2EAEC064AD9BB31804 (Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C * __this, const RuntimeMethod* method);
  4054. // UnityEngine.Object UnityEngine.Resources::Load(System.String)
  4055. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * Resources_Load_m011631B3740AFD38D496838F10D3DA635A061120 (String_t* ___path0, const RuntimeMethod* method);
  4056. // System.Void UnityEngine.Material::set_mainTexture(UnityEngine.Texture)
  4057. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Material_set_mainTexture_m1F715422BE5C75B4A7AC951691F0DC16A8C294C5 (Material_t8927C00353A72755313F046D0CE85178AE8218EE * __this, Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE * ___value0, const RuntimeMethod* method);
  4058. // System.Void UnityEngine.Object::set_name(System.String)
  4059. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Object_set_name_m87C4006618ADB325ABE5439DF159E10DD8DD0781 (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * __this, String_t* ___value0, const RuntimeMethod* method);
  4060. // !!0[] System.Array::Empty<UnityEngine.GUILayoutOption>()
  4061. inline GUILayoutOptionU5BU5D_tA0F031CC36F88BBBD25D6841ADD3913446E6EA2B* Array_Empty_TisGUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB_m6EB599DF46848C50C5E2A836AF0BDA9C81B1A23A_inline (const RuntimeMethod* method)
  4062. {
  4063. return (( GUILayoutOptionU5BU5D_tA0F031CC36F88BBBD25D6841ADD3913446E6EA2B* (*) (const RuntimeMethod*))Array_Empty_TisRuntimeObject_m1FBC21243DF3542384C523801E8CA8A97606C747_gshared_inline)(method);
  4064. }
  4065. // System.Boolean UnityEngine.GUILayout::Button(System.String,UnityEngine.GUILayoutOption[])
  4066. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool GUILayout_Button_m749F2887D57BDC9B6901F2C35F5C6A7E22154162 (String_t* ___text0, GUILayoutOptionU5BU5D_tA0F031CC36F88BBBD25D6841ADD3913446E6EA2B* ___options1, const RuntimeMethod* method);
  4067. // UnityEngine.GameObject UnityEngine.GameObject::FindGameObjectWithTag(System.String)
  4068. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * GameObject_FindGameObjectWithTag_mFC215979EDFED361F88C336BF9E187F24434C63F (String_t* ___tag0, const RuntimeMethod* method);
  4069. // System.Void UnityEngine.Transform::Rotate(UnityEngine.Vector3)
  4070. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_Rotate_m027A155054DDC4206F679EFB86BE0960D45C33A7 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___eulers0, const RuntimeMethod* method);
  4071. // System.Void UnityEngine.Vector2::.ctor(System.Single,System.Single)
  4072. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector2__ctor_m9F1F2D5EB5D1FF7091BB527AC8A72CBB309D115E_inline (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * __this, float ___x0, float ___y1, const RuntimeMethod* method);
  4073. IL2CPP_EXTERN_C void DEFAULT_CALL gotoUnity(int32_t);
  4074. IL2CPP_EXTERN_C void DEFAULT_CALL CreateIFrame();
  4075. IL2CPP_EXTERN_C void DEFAULT_CALL noActive(int32_t);
  4076. #ifdef __clang__
  4077. #pragma clang diagnostic push
  4078. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  4079. #pragma clang diagnostic ignored "-Wunused-variable"
  4080. #endif
  4081. #ifdef __clang__
  4082. #pragma clang diagnostic pop
  4083. #endif
  4084. #ifdef __clang__
  4085. #pragma clang diagnostic push
  4086. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  4087. #pragma clang diagnostic ignored "-Wunused-variable"
  4088. #endif
  4089. // System.Void AutoA::Start()
  4090. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AutoA_Start_m521860F3E39CB752B79957BFB422A57E27AB2767 (AutoA_t704C901D2EC3BCF0F4D5E052CAD20C311407E134 * __this, const RuntimeMethod* method)
  4091. {
  4092. static bool s_Il2CppMethodInitialized;
  4093. if (!s_Il2CppMethodInitialized)
  4094. {
  4095. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDB5E96D03B66458C852FED34C1F51D6A059D4784);
  4096. s_Il2CppMethodInitialized = true;
  4097. }
  4098. {
  4099. // LuoGan04 = GameObject.Find("04_LuoGan");
  4100. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_0;
  4101. L_0 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteralDB5E96D03B66458C852FED34C1F51D6A059D4784, /*hidden argument*/NULL);
  4102. __this->set_LuoGan04_4(L_0);
  4103. // print(LuoGan04.name);
  4104. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_1 = __this->get_LuoGan04_4();
  4105. String_t* L_2;
  4106. L_2 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_1, /*hidden argument*/NULL);
  4107. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_2, /*hidden argument*/NULL);
  4108. // }
  4109. return;
  4110. }
  4111. }
  4112. // System.Void AutoA::Update()
  4113. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AutoA_Update_m1EA7F60BAAB47B3E14F9A24EA82C597A42F64F50 (AutoA_t704C901D2EC3BCF0F4D5E052CAD20C311407E134 * __this, const RuntimeMethod* method)
  4114. {
  4115. static bool s_Il2CppMethodInitialized;
  4116. if (!s_Il2CppMethodInitialized)
  4117. {
  4118. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral06873F0A5C5C17160F1D4F0CC91B115662D6F52C);
  4119. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral66EB2E86CA4AA2F7FD49FA238DEAC6BAFF9EBD1F);
  4120. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC7AD4F81912F7E5B12B739D314326EE75451BEBF);
  4121. s_Il2CppMethodInitialized = true;
  4122. }
  4123. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
  4124. memset((&V_0), 0, sizeof(V_0));
  4125. float V_1 = 0.0f;
  4126. bool V_2 = false;
  4127. {
  4128. // print("000000000p" + LuoGan04.transform.localPosition);
  4129. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_0 = __this->get_LuoGan04_4();
  4130. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_1;
  4131. L_1 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_0, /*hidden argument*/NULL);
  4132. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
  4133. L_2 = Transform_get_localPosition_m527B8B5B625DA9A61E551E0FBCD3BE8CA4539FC2(L_1, /*hidden argument*/NULL);
  4134. V_0 = L_2;
  4135. String_t* L_3;
  4136. L_3 = Vector3_ToString_mD5085501F9A0483542E9F7B18CD09C0AB977E318((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_0), /*hidden argument*/NULL);
  4137. String_t* L_4;
  4138. L_4 = String_Concat_m4B4AB72618348C5DFBFBA8DED84B9E2EBDB55E1B(_stringLiteral66EB2E86CA4AA2F7FD49FA238DEAC6BAFF9EBD1F, L_3, /*hidden argument*/NULL);
  4139. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_4, /*hidden argument*/NULL);
  4140. // print("1111111111111p" + LuoGan04Aim);
  4141. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5 = __this->get_LuoGan04Aim_5();
  4142. V_0 = L_5;
  4143. String_t* L_6;
  4144. L_6 = Vector3_ToString_mD5085501F9A0483542E9F7B18CD09C0AB977E318((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_0), /*hidden argument*/NULL);
  4145. String_t* L_7;
  4146. L_7 = String_Concat_m4B4AB72618348C5DFBFBA8DED84B9E2EBDB55E1B(_stringLiteralC7AD4F81912F7E5B12B739D314326EE75451BEBF, L_6, /*hidden argument*/NULL);
  4147. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_7, /*hidden argument*/NULL);
  4148. // print("2222222222222p" + (LuoGan04.transform.localPosition - LuoGan04Aim).magnitude);
  4149. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_8 = __this->get_LuoGan04_4();
  4150. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_9;
  4151. L_9 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_8, /*hidden argument*/NULL);
  4152. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_10;
  4153. L_10 = Transform_get_localPosition_m527B8B5B625DA9A61E551E0FBCD3BE8CA4539FC2(L_9, /*hidden argument*/NULL);
  4154. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_11 = __this->get_LuoGan04Aim_5();
  4155. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_12;
  4156. L_12 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_10, L_11, /*hidden argument*/NULL);
  4157. V_0 = L_12;
  4158. float L_13;
  4159. L_13 = Vector3_get_magnitude_mDDD40612220D8104E77E993E18A101A69A944991((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_0), /*hidden argument*/NULL);
  4160. V_1 = L_13;
  4161. String_t* L_14;
  4162. L_14 = Single_ToString_m80E7ABED4F4D73F2BE19DDB80D3D92FCD8DFA010((float*)(&V_1), /*hidden argument*/NULL);
  4163. String_t* L_15;
  4164. L_15 = String_Concat_m4B4AB72618348C5DFBFBA8DED84B9E2EBDB55E1B(_stringLiteral06873F0A5C5C17160F1D4F0CC91B115662D6F52C, L_14, /*hidden argument*/NULL);
  4165. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_15, /*hidden argument*/NULL);
  4166. // if (Mathf.Sqrt((LuoGan04.transform.localPosition - LuoGan04Aim).magnitude) < 1.5)
  4167. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16 = __this->get_LuoGan04_4();
  4168. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17;
  4169. L_17 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_16, /*hidden argument*/NULL);
  4170. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18;
  4171. L_18 = Transform_get_localPosition_m527B8B5B625DA9A61E551E0FBCD3BE8CA4539FC2(L_17, /*hidden argument*/NULL);
  4172. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_19 = __this->get_LuoGan04Aim_5();
  4173. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_20;
  4174. L_20 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_18, L_19, /*hidden argument*/NULL);
  4175. V_0 = L_20;
  4176. float L_21;
  4177. L_21 = Vector3_get_magnitude_mDDD40612220D8104E77E993E18A101A69A944991((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_0), /*hidden argument*/NULL);
  4178. float L_22;
  4179. L_22 = sqrtf(L_21);
  4180. V_2 = (bool)((((double)((double)((double)L_22))) < ((double)(1.5)))? 1 : 0);
  4181. bool L_23 = V_2;
  4182. if (!L_23)
  4183. {
  4184. goto IL_00f6;
  4185. }
  4186. }
  4187. {
  4188. // LuoGan04.transform.localPosition = LuoGan04Aim;
  4189. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_24 = __this->get_LuoGan04_4();
  4190. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_25;
  4191. L_25 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_24, /*hidden argument*/NULL);
  4192. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_26 = __this->get_LuoGan04Aim_5();
  4193. Transform_set_localPosition_m2A2B0033EF079077FAE7C65196078EAF5D041AFC(L_25, L_26, /*hidden argument*/NULL);
  4194. // LuoGan04.transform.localRotation = LuoGan04Qua;
  4195. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_27 = __this->get_LuoGan04_4();
  4196. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  4197. L_28 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_27, /*hidden argument*/NULL);
  4198. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 L_29 = __this->get_LuoGan04Qua_6();
  4199. Transform_set_localRotation_m1A9101457EC4653AFC93FCC4065A29F2C78FA62C(L_28, L_29, /*hidden argument*/NULL);
  4200. }
  4201. IL_00f6:
  4202. {
  4203. // }
  4204. return;
  4205. }
  4206. }
  4207. // System.Void AutoA::.ctor()
  4208. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AutoA__ctor_m1EA8C13EF4A0AC0715E1EEFD92456C8D3D16C762 (AutoA_t704C901D2EC3BCF0F4D5E052CAD20C311407E134 * __this, const RuntimeMethod* method)
  4209. {
  4210. {
  4211. // Vector3 LuoGan04Aim = new Vector3(37.71f, 4.74f, -22.0f);
  4212. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0;
  4213. memset((&L_0), 0, sizeof(L_0));
  4214. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_0), (37.7099991f), (4.73999977f), (-22.0f), /*hidden argument*/NULL);
  4215. __this->set_LuoGan04Aim_5(L_0);
  4216. // Quaternion LuoGan04Qua = new Quaternion(0.0f, 0.0f, 0.0f, 0.0f);
  4217. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 L_1;
  4218. memset((&L_1), 0, sizeof(L_1));
  4219. Quaternion__ctor_m564FA9302F5B9DA8BAB97B0A2D86FFE83ACAA421((&L_1), (0.0f), (0.0f), (0.0f), (0.0f), /*hidden argument*/NULL);
  4220. __this->set_LuoGan04Qua_6(L_1);
  4221. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  4222. return;
  4223. }
  4224. }
  4225. #ifdef __clang__
  4226. #pragma clang diagnostic pop
  4227. #endif
  4228. #ifdef __clang__
  4229. #pragma clang diagnostic push
  4230. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  4231. #pragma clang diagnostic ignored "-Wunused-variable"
  4232. #endif
  4233. // System.Void CameraMove::Update()
  4234. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CameraMove_Update_mADD5B4405186B095BD3C898E4BF1D99D2298F5EC (CameraMove_t049411EAC022746D9900D5B1420A193F6BAE3D73 * __this, const RuntimeMethod* method)
  4235. {
  4236. static bool s_Il2CppMethodInitialized;
  4237. if (!s_Il2CppMethodInitialized)
  4238. {
  4239. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320_RuntimeMethod_var);
  4240. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral16DD21BE77B115D392226EB71A2D3A9FDC29E3F0);
  4241. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral265E15F1F86F1C766555899D5771CF29055DE75A);
  4242. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral7F8C014BD4810CC276D0F9F81A1E759C7B098B1E);
  4243. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral88BEE283254D7094E258B3A88730F4CC4F1E4AC7);
  4244. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralFC6687DC37346CD2569888E29764F727FAF530E0);
  4245. s_Il2CppMethodInitialized = true;
  4246. }
  4247. bool V_0 = false;
  4248. bool V_1 = false;
  4249. bool V_2 = false;
  4250. bool V_3 = false;
  4251. {
  4252. // if (Input.GetAxis("Mouse ScrollWheel") != 0)
  4253. float L_0;
  4254. L_0 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteralFC6687DC37346CD2569888E29764F727FAF530E0, /*hidden argument*/NULL);
  4255. V_0 = (bool)((((int32_t)((((float)L_0) == ((float)(0.0f)))? 1 : 0)) == ((int32_t)0))? 1 : 0);
  4256. bool L_1 = V_0;
  4257. if (!L_1)
  4258. {
  4259. goto IL_0044;
  4260. }
  4261. }
  4262. {
  4263. // GetComponent<Camera>().fieldOfView = GetComponent<Camera>().fieldOfView - (Input.GetAxis("Mouse ScrollWheel") * sensitivetyMouseWheel);
  4264. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_2;
  4265. L_2 = Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320(__this, /*hidden argument*/Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320_RuntimeMethod_var);
  4266. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_3;
  4267. L_3 = Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320(__this, /*hidden argument*/Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320_RuntimeMethod_var);
  4268. float L_4;
  4269. L_4 = Camera_get_fieldOfView_mA9BA910800B2E33B572929CDA9A12CE596353920(L_3, /*hidden argument*/NULL);
  4270. float L_5;
  4271. L_5 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteralFC6687DC37346CD2569888E29764F727FAF530E0, /*hidden argument*/NULL);
  4272. float L_6 = __this->get_sensitivetyMouseWheel_6();
  4273. Camera_set_fieldOfView_m138FE103CAC4B803F39E4CF579609A5C3FEB5E49(L_2, ((float)il2cpp_codegen_subtract((float)L_4, (float)((float)il2cpp_codegen_multiply((float)L_5, (float)L_6)))), /*hidden argument*/NULL);
  4274. }
  4275. IL_0044:
  4276. {
  4277. // if (Input.GetMouseButton(1))
  4278. bool L_7;
  4279. L_7 = Input_GetMouseButton_m27BF2DDBF38A38787B83A13D3E6F0F88F7C834C1(1, /*hidden argument*/NULL);
  4280. V_1 = L_7;
  4281. bool L_8 = V_1;
  4282. if (!L_8)
  4283. {
  4284. goto IL_0084;
  4285. }
  4286. }
  4287. {
  4288. // transform.Rotate(-Input.GetAxis("Mouse Y") * sensitivityMouse, Input.GetAxis("Mouse X") * sensitivityMouse, 0);
  4289. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_9;
  4290. L_9 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  4291. float L_10;
  4292. L_10 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral16DD21BE77B115D392226EB71A2D3A9FDC29E3F0, /*hidden argument*/NULL);
  4293. float L_11 = __this->get_sensitivityMouse_4();
  4294. float L_12;
  4295. L_12 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral88BEE283254D7094E258B3A88730F4CC4F1E4AC7, /*hidden argument*/NULL);
  4296. float L_13 = __this->get_sensitivityMouse_4();
  4297. Transform_Rotate_mA3AE6D55AA9CC88A8F03C2B0B7CB3DB45ABA6A8E(L_9, ((float)il2cpp_codegen_multiply((float)((-L_10)), (float)L_11)), ((float)il2cpp_codegen_multiply((float)L_12, (float)L_13)), (0.0f), /*hidden argument*/NULL);
  4298. }
  4299. IL_0084:
  4300. {
  4301. // if (Input.GetAxis("Horizontal") != 0)
  4302. float L_14;
  4303. L_14 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral7F8C014BD4810CC276D0F9F81A1E759C7B098B1E, /*hidden argument*/NULL);
  4304. V_2 = (bool)((((int32_t)((((float)L_14) == ((float)(0.0f)))? 1 : 0)) == ((int32_t)0))? 1 : 0);
  4305. bool L_15 = V_2;
  4306. if (!L_15)
  4307. {
  4308. goto IL_00cb;
  4309. }
  4310. }
  4311. {
  4312. // transform.Translate(Input.GetAxis("Horizontal") * sensitivetyKeyBoard * 0.5f, 0, 0);
  4313. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_16;
  4314. L_16 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  4315. float L_17;
  4316. L_17 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral7F8C014BD4810CC276D0F9F81A1E759C7B098B1E, /*hidden argument*/NULL);
  4317. float L_18 = __this->get_sensitivetyKeyBoard_5();
  4318. Transform_Translate_mC9343E1E646DA8FD42BE37137ACCBB4B52093F5C(L_16, ((float)il2cpp_codegen_multiply((float)((float)il2cpp_codegen_multiply((float)L_17, (float)L_18)), (float)(0.5f))), (0.0f), (0.0f), /*hidden argument*/NULL);
  4319. }
  4320. IL_00cb:
  4321. {
  4322. // if (Input.GetAxis("Vertical") != 0)
  4323. float L_19;
  4324. L_19 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral265E15F1F86F1C766555899D5771CF29055DE75A, /*hidden argument*/NULL);
  4325. V_3 = (bool)((((int32_t)((((float)L_19) == ((float)(0.0f)))? 1 : 0)) == ((int32_t)0))? 1 : 0);
  4326. bool L_20 = V_3;
  4327. if (!L_20)
  4328. {
  4329. goto IL_0112;
  4330. }
  4331. }
  4332. {
  4333. // transform.Translate(0, 0, Input.GetAxis("Vertical") * sensitivetyKeyBoard * 0.5f);
  4334. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_21;
  4335. L_21 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  4336. float L_22;
  4337. L_22 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral265E15F1F86F1C766555899D5771CF29055DE75A, /*hidden argument*/NULL);
  4338. float L_23 = __this->get_sensitivetyKeyBoard_5();
  4339. Transform_Translate_mC9343E1E646DA8FD42BE37137ACCBB4B52093F5C(L_21, (0.0f), (0.0f), ((float)il2cpp_codegen_multiply((float)((float)il2cpp_codegen_multiply((float)L_22, (float)L_23)), (float)(0.5f))), /*hidden argument*/NULL);
  4340. }
  4341. IL_0112:
  4342. {
  4343. // }
  4344. return;
  4345. }
  4346. }
  4347. // System.Void CameraMove::.ctor()
  4348. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CameraMove__ctor_mD5CE53F2858EDC9F12E7947884CDC4BE032E2A4E (CameraMove_t049411EAC022746D9900D5B1420A193F6BAE3D73 * __this, const RuntimeMethod* method)
  4349. {
  4350. {
  4351. // public float sensitivityMouse = 2f;
  4352. __this->set_sensitivityMouse_4((2.0f));
  4353. // public float sensitivetyKeyBoard = 0.1f;
  4354. __this->set_sensitivetyKeyBoard_5((0.100000001f));
  4355. // public float sensitivetyMouseWheel = 10f;
  4356. __this->set_sensitivetyMouseWheel_6((10.0f));
  4357. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  4358. return;
  4359. }
  4360. }
  4361. #ifdef __clang__
  4362. #pragma clang diagnostic pop
  4363. #endif
  4364. #ifdef __clang__
  4365. #pragma clang diagnostic push
  4366. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  4367. #pragma clang diagnostic ignored "-Wunused-variable"
  4368. #endif
  4369. // System.Void CollisionDetector::Start()
  4370. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CollisionDetector_Start_m2F3FE66D7848B078C6B30424664777474E90F868 (CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E * __this, const RuntimeMethod* method)
  4371. {
  4372. static bool s_Il2CppMethodInitialized;
  4373. if (!s_Il2CppMethodInitialized)
  4374. {
  4375. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60_RuntimeMethod_var);
  4376. s_Il2CppMethodInitialized = true;
  4377. }
  4378. Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 V_0;
  4379. memset((&V_0), 0, sizeof(V_0));
  4380. {
  4381. // LengthOfRay = GetComponent<Collider>().bounds.extents.y;
  4382. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_0;
  4383. L_0 = Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60(__this, /*hidden argument*/Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60_RuntimeMethod_var);
  4384. Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 L_1;
  4385. L_1 = Collider_get_bounds_mE341D29E1DA184ADD53A474D57D9082A3550EACB(L_0, /*hidden argument*/NULL);
  4386. V_0 = L_1;
  4387. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
  4388. L_2 = Bounds_get_extents_mA54D7497D65DCF21CA952FA754B9D1086305FF02((Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 *)(&V_0), /*hidden argument*/NULL);
  4389. float L_3 = L_2.get_y_3();
  4390. __this->set_LengthOfRay_10(L_3);
  4391. // DirectionFactor = Mathf.Sign(Vector3.up.y);
  4392. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
  4393. L_4 = Vector3_get_up_m38AECA68388D446CFADDD022B0B867293044EA50(/*hidden argument*/NULL);
  4394. float L_5 = L_4.get_y_3();
  4395. float L_6;
  4396. L_6 = Mathf_Sign_m01716387C82B9523CFFADED7B2037D75F57FE2FB(L_5, /*hidden argument*/NULL);
  4397. __this->set_DirectionFactor_12(L_6);
  4398. // }
  4399. return;
  4400. }
  4401. }
  4402. // System.Void CollisionDetector::Update()
  4403. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CollisionDetector_Update_m67181F83CCD4DD59F8E1E7123F710E0D68071476 (CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E * __this, const RuntimeMethod* method)
  4404. {
  4405. static bool s_Il2CppMethodInitialized;
  4406. if (!s_Il2CppMethodInitialized)
  4407. {
  4408. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60_RuntimeMethod_var);
  4409. s_Il2CppMethodInitialized = true;
  4410. }
  4411. Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 V_0;
  4412. memset((&V_0), 0, sizeof(V_0));
  4413. bool V_1 = false;
  4414. {
  4415. // StartPoint = new Vector3(GetComponent<Collider>().bounds.min.x + margin, transform.position.y, transform.position.z);
  4416. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_0;
  4417. L_0 = Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60(__this, /*hidden argument*/Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60_RuntimeMethod_var);
  4418. Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 L_1;
  4419. L_1 = Collider_get_bounds_mE341D29E1DA184ADD53A474D57D9082A3550EACB(L_0, /*hidden argument*/NULL);
  4420. V_0 = L_1;
  4421. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
  4422. L_2 = Bounds_get_min_mEDCEC21FB04A8E7196EDE841F7BE9042E1908519((Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 *)(&V_0), /*hidden argument*/NULL);
  4423. float L_3 = L_2.get_x_2();
  4424. float L_4 = __this->get_margin_13();
  4425. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_5;
  4426. L_5 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  4427. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6;
  4428. L_6 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_5, /*hidden argument*/NULL);
  4429. float L_7 = L_6.get_y_3();
  4430. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_8;
  4431. L_8 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  4432. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  4433. L_9 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_8, /*hidden argument*/NULL);
  4434. float L_10 = L_9.get_z_4();
  4435. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_11;
  4436. memset((&L_11), 0, sizeof(L_11));
  4437. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_11), ((float)il2cpp_codegen_add((float)L_3, (float)L_4)), L_7, L_10, /*hidden argument*/NULL);
  4438. __this->set_StartPoint_5(L_11);
  4439. // if (!IsCollidingVertically())
  4440. bool L_12;
  4441. L_12 = CollisionDetector_IsCollidingVertically_m952226AF84DF434204C283BF69C0F9B982CA6297(__this, /*hidden argument*/NULL);
  4442. V_1 = (bool)((((int32_t)L_12) == ((int32_t)0))? 1 : 0);
  4443. bool L_13 = V_1;
  4444. if (!L_13)
  4445. {
  4446. goto IL_008b;
  4447. }
  4448. }
  4449. {
  4450. // transform.Translate(Vector3.up * MovingForce * Time.deltaTime * DirectionFactor);
  4451. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_14;
  4452. L_14 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  4453. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_15;
  4454. L_15 = Vector3_get_up_m38AECA68388D446CFADDD022B0B867293044EA50(/*hidden argument*/NULL);
  4455. float L_16 = __this->get_MovingForce_4();
  4456. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_17;
  4457. L_17 = Vector3_op_Multiply_m9EA3D18290418D7B410C7D11C4788C13BFD2C30A_inline(L_15, L_16, /*hidden argument*/NULL);
  4458. float L_18;
  4459. L_18 = Time_get_deltaTime_mCC15F147DA67F38C74CE408FB5D7FF4A87DA2290(/*hidden argument*/NULL);
  4460. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_19;
  4461. L_19 = Vector3_op_Multiply_m9EA3D18290418D7B410C7D11C4788C13BFD2C30A_inline(L_17, L_18, /*hidden argument*/NULL);
  4462. float L_20 = __this->get_DirectionFactor_12();
  4463. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_21;
  4464. L_21 = Vector3_op_Multiply_m9EA3D18290418D7B410C7D11C4788C13BFD2C30A_inline(L_19, L_20, /*hidden argument*/NULL);
  4465. Transform_Translate_m24A8CB13E2AAB0C17EE8FE593266CF463E0B02D0(L_14, L_21, /*hidden argument*/NULL);
  4466. }
  4467. IL_008b:
  4468. {
  4469. // }
  4470. return;
  4471. }
  4472. }
  4473. // System.Boolean CollisionDetector::IsCollidingVertically()
  4474. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CollisionDetector_IsCollidingVertically_m952226AF84DF434204C283BF69C0F9B982CA6297 (CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E * __this, const RuntimeMethod* method)
  4475. {
  4476. static bool s_Il2CppMethodInitialized;
  4477. if (!s_Il2CppMethodInitialized)
  4478. {
  4479. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60_RuntimeMethod_var);
  4480. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var);
  4481. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral96747B873C5275F95686B09FFAA0940D822294DA);
  4482. s_Il2CppMethodInitialized = true;
  4483. }
  4484. Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 V_0;
  4485. memset((&V_0), 0, sizeof(V_0));
  4486. bool V_1 = false;
  4487. bool V_2 = false;
  4488. bool V_3 = false;
  4489. {
  4490. // Origin = StartPoint;
  4491. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = __this->get_StartPoint_5();
  4492. __this->set_Origin_6(L_0);
  4493. // DistanceBetweenRays = (GetComponent<Collider>().bounds.size.x - 2 * margin) / (NoOfRays - 1);
  4494. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_1;
  4495. L_1 = Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60(__this, /*hidden argument*/Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60_RuntimeMethod_var);
  4496. Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 L_2;
  4497. L_2 = Collider_get_bounds_mE341D29E1DA184ADD53A474D57D9082A3550EACB(L_1, /*hidden argument*/NULL);
  4498. V_0 = L_2;
  4499. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3;
  4500. L_3 = Bounds_get_size_mB1C37E89879C7810BC9F4210033D9277DAFE2C14((Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 *)(&V_0), /*hidden argument*/NULL);
  4501. float L_4 = L_3.get_x_2();
  4502. float L_5 = __this->get_margin_13();
  4503. int32_t L_6 = __this->get_NoOfRays_7();
  4504. __this->set_DistanceBetweenRays_11(((float)((float)((float)il2cpp_codegen_subtract((float)L_4, (float)((float)il2cpp_codegen_multiply((float)(2.0f), (float)L_5))))/(float)((float)((float)((int32_t)il2cpp_codegen_subtract((int32_t)L_6, (int32_t)1)))))));
  4505. // for (i = 0; i < NoOfRays; i++)
  4506. __this->set_i_8(0);
  4507. goto IL_0118;
  4508. }
  4509. IL_004e:
  4510. {
  4511. // ray = new Ray(Origin, Vector3.up * DirectionFactor);
  4512. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = __this->get_Origin_6();
  4513. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_8;
  4514. L_8 = Vector3_get_up_m38AECA68388D446CFADDD022B0B867293044EA50(/*hidden argument*/NULL);
  4515. float L_9 = __this->get_DirectionFactor_12();
  4516. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_10;
  4517. L_10 = Vector3_op_Multiply_m9EA3D18290418D7B410C7D11C4788C13BFD2C30A_inline(L_8, L_9, /*hidden argument*/NULL);
  4518. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_11;
  4519. memset((&L_11), 0, sizeof(L_11));
  4520. Ray__ctor_m75B1F651FF47EE6B887105101B7DA61CBF41F83C((&L_11), L_7, L_10, /*hidden argument*/NULL);
  4521. __this->set_ray_14(L_11);
  4522. // Debug.DrawRay(Origin, Vector3.up * DirectionFactor, Color.yellow);
  4523. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_12 = __this->get_Origin_6();
  4524. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13;
  4525. L_13 = Vector3_get_up_m38AECA68388D446CFADDD022B0B867293044EA50(/*hidden argument*/NULL);
  4526. float L_14 = __this->get_DirectionFactor_12();
  4527. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_15;
  4528. L_15 = Vector3_op_Multiply_m9EA3D18290418D7B410C7D11C4788C13BFD2C30A_inline(L_13, L_14, /*hidden argument*/NULL);
  4529. Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 L_16;
  4530. L_16 = Color_get_yellow_m9FD4BDABA7E40E136BE57EE7872CEA6B1B2FA1D1(/*hidden argument*/NULL);
  4531. IL2CPP_RUNTIME_CLASS_INIT(Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var);
  4532. Debug_DrawRay_m918D1131BACEBD7CCEA9D9BFDF3279F6CD56E121(L_12, L_15, L_16, /*hidden argument*/NULL);
  4533. // if (Physics.Raycast(ray, out HitInfo, LengthOfRay))
  4534. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_17 = __this->get_ray_14();
  4535. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_18 = __this->get_address_of_HitInfo_9();
  4536. float L_19 = __this->get_LengthOfRay_10();
  4537. bool L_20;
  4538. L_20 = Physics_Raycast_mA64F8C30681E3A6A8F2B7EDE592FE7BBC0D354F4(L_17, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_18, L_19, /*hidden argument*/NULL);
  4539. V_1 = L_20;
  4540. bool L_21 = V_1;
  4541. if (!L_21)
  4542. {
  4543. goto IL_00e3;
  4544. }
  4545. }
  4546. {
  4547. // print("Collided With " + HitInfo.collider.gameObject.name);
  4548. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_22 = __this->get_address_of_HitInfo_9();
  4549. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_23;
  4550. L_23 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_22, /*hidden argument*/NULL);
  4551. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_24;
  4552. L_24 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_23, /*hidden argument*/NULL);
  4553. String_t* L_25;
  4554. L_25 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_24, /*hidden argument*/NULL);
  4555. String_t* L_26;
  4556. L_26 = String_Concat_m4B4AB72618348C5DFBFBA8DED84B9E2EBDB55E1B(_stringLiteral96747B873C5275F95686B09FFAA0940D822294DA, L_25, /*hidden argument*/NULL);
  4557. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_26, /*hidden argument*/NULL);
  4558. // DirectionFactor = -DirectionFactor;
  4559. float L_27 = __this->get_DirectionFactor_12();
  4560. __this->set_DirectionFactor_12(((-L_27)));
  4561. // return true;
  4562. V_2 = (bool)1;
  4563. goto IL_0131;
  4564. }
  4565. IL_00e3:
  4566. {
  4567. // Origin += new Vector3(DistanceBetweenRays, 0, 0);
  4568. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_28 = __this->get_Origin_6();
  4569. float L_29 = __this->get_DistanceBetweenRays_11();
  4570. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_30;
  4571. memset((&L_30), 0, sizeof(L_30));
  4572. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_30), L_29, (0.0f), (0.0f), /*hidden argument*/NULL);
  4573. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_31;
  4574. L_31 = Vector3_op_Addition_mEE4F672B923CCB184C39AABCA33443DB218E50E0_inline(L_28, L_30, /*hidden argument*/NULL);
  4575. __this->set_Origin_6(L_31);
  4576. // for (i = 0; i < NoOfRays; i++)
  4577. int32_t L_32 = __this->get_i_8();
  4578. __this->set_i_8(((int32_t)il2cpp_codegen_add((int32_t)L_32, (int32_t)1)));
  4579. }
  4580. IL_0118:
  4581. {
  4582. // for (i = 0; i < NoOfRays; i++)
  4583. int32_t L_33 = __this->get_i_8();
  4584. int32_t L_34 = __this->get_NoOfRays_7();
  4585. V_3 = (bool)((((int32_t)L_33) < ((int32_t)L_34))? 1 : 0);
  4586. bool L_35 = V_3;
  4587. if (L_35)
  4588. {
  4589. goto IL_004e;
  4590. }
  4591. }
  4592. {
  4593. // return false;
  4594. V_2 = (bool)0;
  4595. goto IL_0131;
  4596. }
  4597. IL_0131:
  4598. {
  4599. // }
  4600. bool L_36 = V_2;
  4601. return L_36;
  4602. }
  4603. }
  4604. // System.Void CollisionDetector::.ctor()
  4605. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CollisionDetector__ctor_mD80CF3B49B86C1F167058499FEE6FD0C04BF55A7 (CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E * __this, const RuntimeMethod* method)
  4606. {
  4607. {
  4608. // public int NoOfRays = 10;
  4609. __this->set_NoOfRays_7(((int32_t)10));
  4610. // float margin = 0.015f;
  4611. __this->set_margin_13((0.0149999997f));
  4612. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  4613. return;
  4614. }
  4615. }
  4616. #ifdef __clang__
  4617. #pragma clang diagnostic pop
  4618. #endif
  4619. #ifdef __clang__
  4620. #pragma clang diagnostic push
  4621. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  4622. #pragma clang diagnostic ignored "-Wunused-variable"
  4623. #endif
  4624. // System.Void EventTrigger::.ctor()
  4625. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void EventTrigger__ctor_mA000D441E1A5C154C0814F9CD7EFA6963BD753A6 (EventTrigger_t4C38C85C5D6A44B806A8E1F7A99ED0A72269415B * __this, const RuntimeMethod* method)
  4626. {
  4627. {
  4628. Object__ctor_m88880E0413421D13FD95325EDCE231707CE1F405(__this, /*hidden argument*/NULL);
  4629. return;
  4630. }
  4631. }
  4632. #ifdef __clang__
  4633. #pragma clang diagnostic pop
  4634. #endif
  4635. #ifdef __clang__
  4636. #pragma clang diagnostic push
  4637. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  4638. #pragma clang diagnostic ignored "-Wunused-variable"
  4639. #endif
  4640. // System.Void Goto::gotoUnity(System.Int32)
  4641. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Goto_gotoUnity_m842B641D11E488A909B020454093C9C423013542 (int32_t ___type0, const RuntimeMethod* method)
  4642. {
  4643. typedef void (DEFAULT_CALL *PInvokeFunc) (int32_t);
  4644. // Native function invocation
  4645. reinterpret_cast<PInvokeFunc>(gotoUnity)(___type0);
  4646. }
  4647. // System.Void Goto::Start()
  4648. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Goto_Start_mAA7DE4A8C5005E24E511215D8D3829F691A4099F (Goto_tE6B3AB86F0CC7F62CE3C66D9E381399D8D69B68A * __this, const RuntimeMethod* method)
  4649. {
  4650. static bool s_Il2CppMethodInitialized;
  4651. if (!s_Il2CppMethodInitialized)
  4652. {
  4653. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_m23CBF33EAAEEC18E7B5AA90422BB1E4781B774A6_RuntimeMethod_var);
  4654. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Goto_OnClick_m4832F04C7CE3A03317079A853F16A0874937C8B1_RuntimeMethod_var);
  4655. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099_il2cpp_TypeInfo_var);
  4656. s_Il2CppMethodInitialized = true;
  4657. }
  4658. {
  4659. // GetComponent<Button>().onClick.AddListener(OnClick);
  4660. Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * L_0;
  4661. L_0 = Component_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_m23CBF33EAAEEC18E7B5AA90422BB1E4781B774A6(__this, /*hidden argument*/Component_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_m23CBF33EAAEEC18E7B5AA90422BB1E4781B774A6_RuntimeMethod_var);
  4662. ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * L_1;
  4663. L_1 = Button_get_onClick_m28BD8C670676D4E2B292B5A7F59387D4BF61F8F4(L_0, /*hidden argument*/NULL);
  4664. UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 * L_2 = (UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 *)il2cpp_codegen_object_new(UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099_il2cpp_TypeInfo_var);
  4665. UnityAction__ctor_m48C04C4C0F46918CF216A2410A4E58D31B6362BA(L_2, __this, (intptr_t)((intptr_t)Goto_OnClick_m4832F04C7CE3A03317079A853F16A0874937C8B1_RuntimeMethod_var), /*hidden argument*/NULL);
  4666. UnityEvent_AddListener_m0ACFF0706176ECCB20E0BC2542D07396616F436D(L_1, L_2, /*hidden argument*/NULL);
  4667. // }
  4668. return;
  4669. }
  4670. }
  4671. // System.Void Goto::OnClick()
  4672. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Goto_OnClick_m4832F04C7CE3A03317079A853F16A0874937C8B1 (Goto_tE6B3AB86F0CC7F62CE3C66D9E381399D8D69B68A * __this, const RuntimeMethod* method)
  4673. {
  4674. {
  4675. // gotoUnity(type);
  4676. int32_t L_0 = __this->get_type_5();
  4677. Goto_gotoUnity_m842B641D11E488A909B020454093C9C423013542(L_0, /*hidden argument*/NULL);
  4678. // }
  4679. return;
  4680. }
  4681. }
  4682. // System.Void Goto::.ctor()
  4683. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Goto__ctor_m86E785433C40787059CB7B7E7E9E5CD20008A7FB (Goto_tE6B3AB86F0CC7F62CE3C66D9E381399D8D69B68A * __this, const RuntimeMethod* method)
  4684. {
  4685. {
  4686. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  4687. return;
  4688. }
  4689. }
  4690. #ifdef __clang__
  4691. #pragma clang diagnostic pop
  4692. #endif
  4693. #ifdef __clang__
  4694. #pragma clang diagnostic push
  4695. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  4696. #pragma clang diagnostic ignored "-Wunused-variable"
  4697. #endif
  4698. // System.Void Menu_Buttons::CreateIFrame()
  4699. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Menu_Buttons_CreateIFrame_m0AD56D6175F4E34E040B7B00E9D4CC77B0A4FD21 (const RuntimeMethod* method)
  4700. {
  4701. typedef void (DEFAULT_CALL *PInvokeFunc) ();
  4702. // Native function invocation
  4703. reinterpret_cast<PInvokeFunc>(CreateIFrame)();
  4704. }
  4705. // System.Void Menu_Buttons::Start()
  4706. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Menu_Buttons_Start_m875C32E6C23E6C8B4111E697A4D29D160C8C2134 (Menu_Buttons_t4D3ECF80573CBCC7E9EF2487E19301EEC0F1FB50 * __this, const RuntimeMethod* method)
  4707. {
  4708. static bool s_Il2CppMethodInitialized;
  4709. if (!s_Il2CppMethodInitialized)
  4710. {
  4711. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Menu_Buttons_ExitMenu_m4B8E134F15074F8FC350494DF36A94D1833A547F_RuntimeMethod_var);
  4712. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Menu_Buttons_GoToLink_mD73326607F3FDF2AF72CC7DD8EB7D4D167C95CE5_RuntimeMethod_var);
  4713. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  4714. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099_il2cpp_TypeInfo_var);
  4715. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F);
  4716. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA2474EB85E7EEF13C75BB9EE2A361443B79F99AC);
  4717. s_Il2CppMethodInitialized = true;
  4718. }
  4719. GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642* V_0 = NULL;
  4720. GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642* V_1 = NULL;
  4721. int32_t V_2 = 0;
  4722. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_3 = NULL;
  4723. {
  4724. // playButton.onClick.AddListener(GoToLink);
  4725. Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * L_0 = __this->get_playButton_4();
  4726. ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * L_1;
  4727. L_1 = Button_get_onClick_m28BD8C670676D4E2B292B5A7F59387D4BF61F8F4(L_0, /*hidden argument*/NULL);
  4728. UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 * L_2 = (UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 *)il2cpp_codegen_object_new(UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099_il2cpp_TypeInfo_var);
  4729. UnityAction__ctor_m48C04C4C0F46918CF216A2410A4E58D31B6362BA(L_2, __this, (intptr_t)((intptr_t)Menu_Buttons_GoToLink_mD73326607F3FDF2AF72CC7DD8EB7D4D167C95CE5_RuntimeMethod_var), /*hidden argument*/NULL);
  4730. UnityEvent_AddListener_m0ACFF0706176ECCB20E0BC2542D07396616F436D(L_1, L_2, /*hidden argument*/NULL);
  4731. // xButton.onClick.AddListener(ExitMenu);
  4732. Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * L_3 = __this->get_xButton_5();
  4733. ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * L_4;
  4734. L_4 = Button_get_onClick_m28BD8C670676D4E2B292B5A7F59387D4BF61F8F4(L_3, /*hidden argument*/NULL);
  4735. UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 * L_5 = (UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 *)il2cpp_codegen_object_new(UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099_il2cpp_TypeInfo_var);
  4736. UnityAction__ctor_m48C04C4C0F46918CF216A2410A4E58D31B6362BA(L_5, __this, (intptr_t)((intptr_t)Menu_Buttons_ExitMenu_m4B8E134F15074F8FC350494DF36A94D1833A547F_RuntimeMethod_var), /*hidden argument*/NULL);
  4737. UnityEvent_AddListener_m0ACFF0706176ECCB20E0BC2542D07396616F436D(L_4, L_5, /*hidden argument*/NULL);
  4738. // gameObject.tag = "TempTag";
  4739. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_6;
  4740. L_6 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(__this, /*hidden argument*/NULL);
  4741. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_6, _stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F, /*hidden argument*/NULL);
  4742. // GameObject[] panels = GameObject.FindGameObjectsWithTag("Panel");
  4743. GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642* L_7;
  4744. L_7 = GameObject_FindGameObjectsWithTag_m0948320611DC82590D59A36D1C57155B1B6CE186(_stringLiteralA2474EB85E7EEF13C75BB9EE2A361443B79F99AC, /*hidden argument*/NULL);
  4745. V_0 = L_7;
  4746. // gameObject.tag = "Panel";
  4747. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_8;
  4748. L_8 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(__this, /*hidden argument*/NULL);
  4749. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_8, _stringLiteralA2474EB85E7EEF13C75BB9EE2A361443B79F99AC, /*hidden argument*/NULL);
  4750. // foreach (GameObject panel in panels)
  4751. GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642* L_9 = V_0;
  4752. V_1 = L_9;
  4753. V_2 = 0;
  4754. goto IL_0080;
  4755. }
  4756. IL_006f:
  4757. {
  4758. // foreach (GameObject panel in panels)
  4759. GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642* L_10 = V_1;
  4760. int32_t L_11 = V_2;
  4761. int32_t L_12 = L_11;
  4762. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_13 = (L_10)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(L_12));
  4763. V_3 = L_13;
  4764. // Destroy(panel);
  4765. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_14 = V_3;
  4766. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  4767. Object_Destroy_m3EEDB6ECD49A541EC826EA8E1C8B599F7AF67D30(L_14, /*hidden argument*/NULL);
  4768. int32_t L_15 = V_2;
  4769. V_2 = ((int32_t)il2cpp_codegen_add((int32_t)L_15, (int32_t)1));
  4770. }
  4771. IL_0080:
  4772. {
  4773. // foreach (GameObject panel in panels)
  4774. int32_t L_16 = V_2;
  4775. GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642* L_17 = V_1;
  4776. if ((((int32_t)L_16) < ((int32_t)((int32_t)((int32_t)(((RuntimeArray*)L_17)->max_length))))))
  4777. {
  4778. goto IL_006f;
  4779. }
  4780. }
  4781. {
  4782. // }
  4783. return;
  4784. }
  4785. }
  4786. // System.Void Menu_Buttons::GoToLink()
  4787. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Menu_Buttons_GoToLink_mD73326607F3FDF2AF72CC7DD8EB7D4D167C95CE5 (Menu_Buttons_t4D3ECF80573CBCC7E9EF2487E19301EEC0F1FB50 * __this, const RuntimeMethod* method)
  4788. {
  4789. {
  4790. // CreateIFrame();
  4791. Menu_Buttons_CreateIFrame_m0AD56D6175F4E34E040B7B00E9D4CC77B0A4FD21(/*hidden argument*/NULL);
  4792. // }
  4793. return;
  4794. }
  4795. }
  4796. // System.Void Menu_Buttons::ExitMenu()
  4797. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Menu_Buttons_ExitMenu_m4B8E134F15074F8FC350494DF36A94D1833A547F (Menu_Buttons_t4D3ECF80573CBCC7E9EF2487E19301EEC0F1FB50 * __this, const RuntimeMethod* method)
  4798. {
  4799. static bool s_Il2CppMethodInitialized;
  4800. if (!s_Il2CppMethodInitialized)
  4801. {
  4802. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  4803. s_Il2CppMethodInitialized = true;
  4804. }
  4805. {
  4806. // Time.timeScale = 1;
  4807. Time_set_timeScale_m1987DE9E74FC6C0126CE4F59A6293E3B85BD01EA((1.0f), /*hidden argument*/NULL);
  4808. // Destroy(gameObject);
  4809. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_0;
  4810. L_0 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(__this, /*hidden argument*/NULL);
  4811. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  4812. Object_Destroy_m3EEDB6ECD49A541EC826EA8E1C8B599F7AF67D30(L_0, /*hidden argument*/NULL);
  4813. // }
  4814. return;
  4815. }
  4816. }
  4817. // System.Void Menu_Buttons::.ctor()
  4818. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Menu_Buttons__ctor_mF0E979AB93A46AEA0C11D9D1270F3C16326A7978 (Menu_Buttons_t4D3ECF80573CBCC7E9EF2487E19301EEC0F1FB50 * __this, const RuntimeMethod* method)
  4819. {
  4820. {
  4821. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  4822. return;
  4823. }
  4824. }
  4825. #ifdef __clang__
  4826. #pragma clang diagnostic pop
  4827. #endif
  4828. #ifdef __clang__
  4829. #pragma clang diagnostic push
  4830. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  4831. #pragma clang diagnostic ignored "-Wunused-variable"
  4832. #endif
  4833. // System.Void MeshCreatorData::.ctor()
  4834. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MeshCreatorData__ctor_mA19F2F9D67C5EC2C058F45A088472193F7781FB9 (MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E * __this, const RuntimeMethod* method)
  4835. {
  4836. static bool s_Il2CppMethodInitialized;
  4837. if (!s_Il2CppMethodInitialized)
  4838. {
  4839. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDA39A3EE5E6B4B0D3255BFEF95601890AFD80709);
  4840. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralEA044146E7D489AADDB218BF491882D7593EE901);
  4841. s_Il2CppMethodInitialized = true;
  4842. }
  4843. {
  4844. // public string errorMessage = "reinstall the mesh creator package.";
  4845. __this->set_errorMessage_4(_stringLiteralEA044146E7D489AADDB218BF491882D7593EE901);
  4846. // public float pixelTransparencyThreshold = 255;
  4847. __this->set_pixelTransparencyThreshold_6((255.0f));
  4848. // public bool uvWrapMesh = true;
  4849. __this->set_uvWrapMesh_8((bool)1);
  4850. // public bool createEdges = true;
  4851. __this->set_createEdges_9((bool)1);
  4852. // public bool createBacksidePlane = false;
  4853. __this->set_createBacksidePlane_10((bool)0);
  4854. // public float meshHeight = 1.0f;
  4855. __this->set_meshHeight_12((1.0f));
  4856. // public float meshWidth = 1.0f;
  4857. __this->set_meshWidth_13((1.0f));
  4858. // public float meshDepth = 0.1f;
  4859. __this->set_meshDepth_14((0.100000001f));
  4860. // public float pivotHeightOffset = 0.0f;
  4861. __this->set_pivotHeightOffset_15((0.0f));
  4862. // public float pivotWidthOffset = 0.0f;
  4863. __this->set_pivotWidthOffset_16((0.0f));
  4864. // public float pivotDepthOffset = 0.0f;
  4865. __this->set_pivotDepthOffset_17((0.0f));
  4866. // public Vector3 lastPivotOffset = Vector3.zero;
  4867. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0;
  4868. L_0 = Vector3_get_zero_m1A8F7993167785F750B6B01762D22C2597C84EF6(/*hidden argument*/NULL);
  4869. __this->set_lastPivotOffset_18(L_0);
  4870. // public bool generateCollider = true;
  4871. __this->set_generateCollider_19((bool)1);
  4872. // public bool usePrimitiveCollider = true;
  4873. __this->set_usePrimitiveCollider_20((bool)1);
  4874. // public bool useAABBCollider = false;
  4875. __this->set_useAABBCollider_21((bool)0);
  4876. // public int maxNumberBoxes = 20;
  4877. __this->set_maxNumberBoxes_22(((int32_t)20));
  4878. // public bool useAutoGeneratedMaterial = false;
  4879. __this->set_useAutoGeneratedMaterial_23((bool)0);
  4880. // public bool usePhysicMaterial = false;
  4881. __this->set_usePhysicMaterial_24((bool)0);
  4882. // public bool setTriggers = false;
  4883. __this->set_setTriggers_26((bool)0);
  4884. // public string idNumber = "";
  4885. __this->set_idNumber_27(_stringLiteralDA39A3EE5E6B4B0D3255BFEF95601890AFD80709);
  4886. // public bool mergeClosePoints = false;
  4887. __this->set_mergeClosePoints_28((bool)0);
  4888. // public float mergeDistance = 0.0f;
  4889. __this->set_mergeDistance_29((0.0f));
  4890. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  4891. return;
  4892. }
  4893. }
  4894. #ifdef __clang__
  4895. #pragma clang diagnostic pop
  4896. #endif
  4897. #ifdef __clang__
  4898. #pragma clang diagnostic push
  4899. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  4900. #pragma clang diagnostic ignored "-Wunused-variable"
  4901. #endif
  4902. // System.Void MoveCar::Start()
  4903. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCar_Start_mB6247E24A4F8F18DFECBA2FF6586BFFB7465DE9B (MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004 * __this, const RuntimeMethod* method)
  4904. {
  4905. {
  4906. // }
  4907. return;
  4908. }
  4909. }
  4910. // System.Void MoveCar::Update()
  4911. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCar_Update_mF2E47DCE916E1806F3B01D3423D2D871313616C0 (MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004 * __this, const RuntimeMethod* method)
  4912. {
  4913. bool V_0 = false;
  4914. bool V_1 = false;
  4915. bool V_2 = false;
  4916. {
  4917. // if (Input.GetMouseButtonDown(0))
  4918. bool L_0;
  4919. L_0 = Input_GetMouseButtonDown_m466D81FDCC87C9CB07557B39DCB435EB691F1EF3(0, /*hidden argument*/NULL);
  4920. V_0 = L_0;
  4921. bool L_1 = V_0;
  4922. if (!L_1)
  4923. {
  4924. goto IL_0014;
  4925. }
  4926. }
  4927. {
  4928. // TouchClick();
  4929. MoveCar_TouchClick_m568B256A9746F5DB6B4AABD71C3C7BB17F901231(__this, /*hidden argument*/NULL);
  4930. }
  4931. IL_0014:
  4932. {
  4933. // if (isSelected)
  4934. bool L_2 = __this->get_isSelected_4();
  4935. V_1 = L_2;
  4936. bool L_3 = V_1;
  4937. if (!L_3)
  4938. {
  4939. goto IL_0027;
  4940. }
  4941. }
  4942. {
  4943. // MovePiece();
  4944. MoveCar_MovePiece_mDC5F46D916A470E8186A39B71F002C2343CF20F7(__this, /*hidden argument*/NULL);
  4945. }
  4946. IL_0027:
  4947. {
  4948. // if (Input.GetMouseButtonUp(0))
  4949. bool L_4;
  4950. L_4 = Input_GetMouseButtonUp_m2BA562F8C4FE8364EEC93970093E776371DF4022(0, /*hidden argument*/NULL);
  4951. V_2 = L_4;
  4952. bool L_5 = V_2;
  4953. if (!L_5)
  4954. {
  4955. goto IL_003a;
  4956. }
  4957. }
  4958. {
  4959. // FreePiece();
  4960. MoveCar_FreePiece_mE0C103BD1997E41BC4DBB3ABCE6D868F9DFD4C08(__this, /*hidden argument*/NULL);
  4961. }
  4962. IL_003a:
  4963. {
  4964. // }
  4965. return;
  4966. }
  4967. }
  4968. // System.Void MoveCar::TouchClick()
  4969. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCar_TouchClick_m568B256A9746F5DB6B4AABD71C3C7BB17F901231 (MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004 * __this, const RuntimeMethod* method)
  4970. {
  4971. static bool s_Il2CppMethodInitialized;
  4972. if (!s_Il2CppMethodInitialized)
  4973. {
  4974. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  4975. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral13C4595160646412DE665518A2E28702CE975020);
  4976. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1BA0077E614F2D1C276ABA58AE37B56E47FCB0BF);
  4977. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80);
  4978. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral5A11B8731015E5DF9C016E3B8E647CFF5DCEE71D);
  4979. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral622992DC6153B32A8AB03D8D4C0828463C62FCB8);
  4980. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral9DA872748A9B93BE25629C31FD8520D10224A06E);
  4981. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB57DABADC5452BC7481750855D6E97E450522A20);
  4982. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352);
  4983. s_Il2CppMethodInitialized = true;
  4984. }
  4985. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  4986. memset((&V_0), 0, sizeof(V_0));
  4987. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 V_1;
  4988. memset((&V_1), 0, sizeof(V_1));
  4989. bool V_2 = false;
  4990. bool V_3 = false;
  4991. bool V_4 = false;
  4992. int32_t G_B18_0 = 0;
  4993. int32_t G_B20_0 = 0;
  4994. int32_t G_B22_0 = 0;
  4995. {
  4996. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); //���������Ĵ��ص�
  4997. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  4998. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  4999. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  5000. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  5001. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  5002. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  5003. V_0 = L_2;
  5004. // if (Physics.Raycast(ray, out hit))
  5005. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_3 = V_0;
  5006. bool L_4;
  5007. L_4 = Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E(L_3, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5008. V_2 = L_4;
  5009. bool L_5 = V_2;
  5010. if (!L_5)
  5011. {
  5012. goto IL_031e;
  5013. }
  5014. }
  5015. {
  5016. // if (hit.collider.gameObject.tag == "shui")
  5017. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_6;
  5018. L_6 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5019. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7;
  5020. L_7 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_6, /*hidden argument*/NULL);
  5021. String_t* L_8;
  5022. L_8 = GameObject_get_tag_mC21F33D368C18A631040F2887036C678B96ABC33(L_7, /*hidden argument*/NULL);
  5023. bool L_9;
  5024. L_9 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_8, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  5025. V_3 = L_9;
  5026. bool L_10 = V_3;
  5027. if (!L_10)
  5028. {
  5029. goto IL_0095;
  5030. }
  5031. }
  5032. {
  5033. // distanceRay = hit.distance;
  5034. float L_11;
  5035. L_11 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5036. __this->set_distanceRay_5(L_11);
  5037. // piece = hit.collider.gameObject;
  5038. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_12;
  5039. L_12 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5040. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_13;
  5041. L_13 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_12, /*hidden argument*/NULL);
  5042. __this->set_piece_6(L_13);
  5043. // offset = hit.point - hit.collider.gameObject.transform.position;
  5044. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14;
  5045. L_14 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5046. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_15;
  5047. L_15 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5048. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16;
  5049. L_16 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_15, /*hidden argument*/NULL);
  5050. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17;
  5051. L_17 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_16, /*hidden argument*/NULL);
  5052. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18;
  5053. L_18 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_17, /*hidden argument*/NULL);
  5054. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_19;
  5055. L_19 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_14, L_18, /*hidden argument*/NULL);
  5056. __this->set_offset_11(L_19);
  5057. // isSelected = true;
  5058. __this->set_isSelected_4((bool)1);
  5059. goto IL_031d;
  5060. }
  5061. IL_0095:
  5062. {
  5063. // else if (hit.collider.gameObject.transform.parent &&
  5064. // (hit.collider.gameObject.transform.parent.name == "GrupoPiezas" ||
  5065. // (hit.collider.gameObject.transform.parent.name == "f1group1" && hit.collider.transform.parent.tag == "shui") ||
  5066. // (hit.collider.gameObject.transform.parent.name == "f1group2" && hit.collider.transform.parent.tag == "shui") ||
  5067. // (hit.collider.gameObject.transform.parent.name == "f2group" && hit.collider.transform.parent.tag == "shui") ||
  5068. // (hit.collider.gameObject.transform.parent.name == "f3group" && hit.collider.transform.parent.tag == "shui") ||
  5069. // (hit.collider.gameObject.transform.parent.name == "aigroup" && hit.collider.transform.parent.tag == "shui") ||
  5070. // (hit.collider.gameObject.transform.parent.name == "lun" && hit.collider.transform.parent.tag == "shui")
  5071. // ))
  5072. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_20;
  5073. L_20 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5074. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_21;
  5075. L_21 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_20, /*hidden argument*/NULL);
  5076. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_22;
  5077. L_22 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_21, /*hidden argument*/NULL);
  5078. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_23;
  5079. L_23 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_22, /*hidden argument*/NULL);
  5080. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  5081. bool L_24;
  5082. L_24 = Object_op_Implicit_mC8214E4F028CC2F036CC82BDB81D102A02893499(L_23, /*hidden argument*/NULL);
  5083. if (!L_24)
  5084. {
  5085. goto IL_02a7;
  5086. }
  5087. }
  5088. {
  5089. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_25;
  5090. L_25 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5091. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_26;
  5092. L_26 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_25, /*hidden argument*/NULL);
  5093. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_27;
  5094. L_27 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_26, /*hidden argument*/NULL);
  5095. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  5096. L_28 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_27, /*hidden argument*/NULL);
  5097. String_t* L_29;
  5098. L_29 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_28, /*hidden argument*/NULL);
  5099. bool L_30;
  5100. L_30 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_29, _stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80, /*hidden argument*/NULL);
  5101. if (L_30)
  5102. {
  5103. goto IL_02a4;
  5104. }
  5105. }
  5106. {
  5107. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_31;
  5108. L_31 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5109. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_32;
  5110. L_32 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_31, /*hidden argument*/NULL);
  5111. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_33;
  5112. L_33 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_32, /*hidden argument*/NULL);
  5113. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_34;
  5114. L_34 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_33, /*hidden argument*/NULL);
  5115. String_t* L_35;
  5116. L_35 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_34, /*hidden argument*/NULL);
  5117. bool L_36;
  5118. L_36 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_35, _stringLiteral5A11B8731015E5DF9C016E3B8E647CFF5DCEE71D, /*hidden argument*/NULL);
  5119. if (!L_36)
  5120. {
  5121. goto IL_012b;
  5122. }
  5123. }
  5124. {
  5125. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_37;
  5126. L_37 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5127. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_38;
  5128. L_38 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_37, /*hidden argument*/NULL);
  5129. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_39;
  5130. L_39 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_38, /*hidden argument*/NULL);
  5131. String_t* L_40;
  5132. L_40 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_39, /*hidden argument*/NULL);
  5133. bool L_41;
  5134. L_41 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_40, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  5135. if (L_41)
  5136. {
  5137. goto IL_02a4;
  5138. }
  5139. }
  5140. IL_012b:
  5141. {
  5142. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_42;
  5143. L_42 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5144. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_43;
  5145. L_43 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_42, /*hidden argument*/NULL);
  5146. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_44;
  5147. L_44 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_43, /*hidden argument*/NULL);
  5148. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_45;
  5149. L_45 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_44, /*hidden argument*/NULL);
  5150. String_t* L_46;
  5151. L_46 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_45, /*hidden argument*/NULL);
  5152. bool L_47;
  5153. L_47 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_46, _stringLiteral9DA872748A9B93BE25629C31FD8520D10224A06E, /*hidden argument*/NULL);
  5154. if (!L_47)
  5155. {
  5156. goto IL_0177;
  5157. }
  5158. }
  5159. {
  5160. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_48;
  5161. L_48 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5162. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_49;
  5163. L_49 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_48, /*hidden argument*/NULL);
  5164. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_50;
  5165. L_50 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_49, /*hidden argument*/NULL);
  5166. String_t* L_51;
  5167. L_51 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_50, /*hidden argument*/NULL);
  5168. bool L_52;
  5169. L_52 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_51, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  5170. if (L_52)
  5171. {
  5172. goto IL_02a4;
  5173. }
  5174. }
  5175. IL_0177:
  5176. {
  5177. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_53;
  5178. L_53 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5179. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_54;
  5180. L_54 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_53, /*hidden argument*/NULL);
  5181. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_55;
  5182. L_55 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_54, /*hidden argument*/NULL);
  5183. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_56;
  5184. L_56 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_55, /*hidden argument*/NULL);
  5185. String_t* L_57;
  5186. L_57 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_56, /*hidden argument*/NULL);
  5187. bool L_58;
  5188. L_58 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_57, _stringLiteral1BA0077E614F2D1C276ABA58AE37B56E47FCB0BF, /*hidden argument*/NULL);
  5189. if (!L_58)
  5190. {
  5191. goto IL_01c3;
  5192. }
  5193. }
  5194. {
  5195. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_59;
  5196. L_59 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5197. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_60;
  5198. L_60 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_59, /*hidden argument*/NULL);
  5199. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_61;
  5200. L_61 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_60, /*hidden argument*/NULL);
  5201. String_t* L_62;
  5202. L_62 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_61, /*hidden argument*/NULL);
  5203. bool L_63;
  5204. L_63 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_62, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  5205. if (L_63)
  5206. {
  5207. goto IL_02a4;
  5208. }
  5209. }
  5210. IL_01c3:
  5211. {
  5212. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_64;
  5213. L_64 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5214. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_65;
  5215. L_65 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_64, /*hidden argument*/NULL);
  5216. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_66;
  5217. L_66 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_65, /*hidden argument*/NULL);
  5218. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_67;
  5219. L_67 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_66, /*hidden argument*/NULL);
  5220. String_t* L_68;
  5221. L_68 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_67, /*hidden argument*/NULL);
  5222. bool L_69;
  5223. L_69 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_68, _stringLiteralB57DABADC5452BC7481750855D6E97E450522A20, /*hidden argument*/NULL);
  5224. if (!L_69)
  5225. {
  5226. goto IL_020f;
  5227. }
  5228. }
  5229. {
  5230. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_70;
  5231. L_70 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5232. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_71;
  5233. L_71 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_70, /*hidden argument*/NULL);
  5234. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_72;
  5235. L_72 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_71, /*hidden argument*/NULL);
  5236. String_t* L_73;
  5237. L_73 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_72, /*hidden argument*/NULL);
  5238. bool L_74;
  5239. L_74 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_73, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  5240. if (L_74)
  5241. {
  5242. goto IL_02a4;
  5243. }
  5244. }
  5245. IL_020f:
  5246. {
  5247. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_75;
  5248. L_75 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5249. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_76;
  5250. L_76 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_75, /*hidden argument*/NULL);
  5251. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_77;
  5252. L_77 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_76, /*hidden argument*/NULL);
  5253. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_78;
  5254. L_78 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_77, /*hidden argument*/NULL);
  5255. String_t* L_79;
  5256. L_79 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_78, /*hidden argument*/NULL);
  5257. bool L_80;
  5258. L_80 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_79, _stringLiteral13C4595160646412DE665518A2E28702CE975020, /*hidden argument*/NULL);
  5259. if (!L_80)
  5260. {
  5261. goto IL_0258;
  5262. }
  5263. }
  5264. {
  5265. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_81;
  5266. L_81 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5267. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_82;
  5268. L_82 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_81, /*hidden argument*/NULL);
  5269. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_83;
  5270. L_83 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_82, /*hidden argument*/NULL);
  5271. String_t* L_84;
  5272. L_84 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_83, /*hidden argument*/NULL);
  5273. bool L_85;
  5274. L_85 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_84, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  5275. if (L_85)
  5276. {
  5277. goto IL_02a4;
  5278. }
  5279. }
  5280. IL_0258:
  5281. {
  5282. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_86;
  5283. L_86 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5284. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_87;
  5285. L_87 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_86, /*hidden argument*/NULL);
  5286. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_88;
  5287. L_88 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_87, /*hidden argument*/NULL);
  5288. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_89;
  5289. L_89 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_88, /*hidden argument*/NULL);
  5290. String_t* L_90;
  5291. L_90 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_89, /*hidden argument*/NULL);
  5292. bool L_91;
  5293. L_91 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_90, _stringLiteral622992DC6153B32A8AB03D8D4C0828463C62FCB8, /*hidden argument*/NULL);
  5294. if (!L_91)
  5295. {
  5296. goto IL_02a1;
  5297. }
  5298. }
  5299. {
  5300. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_92;
  5301. L_92 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5302. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_93;
  5303. L_93 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_92, /*hidden argument*/NULL);
  5304. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_94;
  5305. L_94 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_93, /*hidden argument*/NULL);
  5306. String_t* L_95;
  5307. L_95 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_94, /*hidden argument*/NULL);
  5308. bool L_96;
  5309. L_96 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_95, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  5310. G_B18_0 = ((int32_t)(L_96));
  5311. goto IL_02a2;
  5312. }
  5313. IL_02a1:
  5314. {
  5315. G_B18_0 = 0;
  5316. }
  5317. IL_02a2:
  5318. {
  5319. G_B20_0 = G_B18_0;
  5320. goto IL_02a5;
  5321. }
  5322. IL_02a4:
  5323. {
  5324. G_B20_0 = 1;
  5325. }
  5326. IL_02a5:
  5327. {
  5328. G_B22_0 = G_B20_0;
  5329. goto IL_02a8;
  5330. }
  5331. IL_02a7:
  5332. {
  5333. G_B22_0 = 0;
  5334. }
  5335. IL_02a8:
  5336. {
  5337. V_4 = (bool)G_B22_0;
  5338. bool L_97 = V_4;
  5339. if (!L_97)
  5340. {
  5341. goto IL_0314;
  5342. }
  5343. }
  5344. {
  5345. // distanceRay = hit.distance;
  5346. float L_98;
  5347. L_98 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5348. __this->set_distanceRay_5(L_98);
  5349. // piece = hit.collider.gameObject.transform.parent.gameObject;
  5350. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_99;
  5351. L_99 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5352. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_100;
  5353. L_100 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_99, /*hidden argument*/NULL);
  5354. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_101;
  5355. L_101 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_100, /*hidden argument*/NULL);
  5356. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_102;
  5357. L_102 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_101, /*hidden argument*/NULL);
  5358. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_103;
  5359. L_103 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_102, /*hidden argument*/NULL);
  5360. __this->set_piece_6(L_103);
  5361. // offset = hit.point - hit.collider.gameObject.transform.parent.position;
  5362. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_104;
  5363. L_104 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5364. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_105;
  5365. L_105 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5366. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_106;
  5367. L_106 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_105, /*hidden argument*/NULL);
  5368. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_107;
  5369. L_107 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_106, /*hidden argument*/NULL);
  5370. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_108;
  5371. L_108 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_107, /*hidden argument*/NULL);
  5372. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_109;
  5373. L_109 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_108, /*hidden argument*/NULL);
  5374. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_110;
  5375. L_110 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_104, L_109, /*hidden argument*/NULL);
  5376. __this->set_offset_11(L_110);
  5377. // isSelected = true;
  5378. __this->set_isSelected_4((bool)1);
  5379. goto IL_031d;
  5380. }
  5381. IL_0314:
  5382. {
  5383. // isSelected = false;
  5384. __this->set_isSelected_4((bool)0);
  5385. }
  5386. IL_031d:
  5387. {
  5388. }
  5389. IL_031e:
  5390. {
  5391. // }
  5392. return;
  5393. }
  5394. }
  5395. // System.Void MoveCar::MovePiece()
  5396. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCar_MovePiece_mDC5F46D916A470E8186A39B71F002C2343CF20F7 (MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004 * __this, const RuntimeMethod* method)
  5397. {
  5398. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  5399. memset((&V_0), 0, sizeof(V_0));
  5400. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_1;
  5401. memset((&V_1), 0, sizeof(V_1));
  5402. {
  5403. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
  5404. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  5405. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  5406. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  5407. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  5408. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  5409. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  5410. V_0 = L_2;
  5411. // Vector3 limitRay = ray.GetPoint(distanceRay);
  5412. float L_3 = __this->get_distanceRay_5();
  5413. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
  5414. L_4 = Ray_GetPoint_mC92464E32E42603B7B3444938E8BB8ADA43AB240((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&V_0), L_3, /*hidden argument*/NULL);
  5415. V_1 = L_4;
  5416. // limitRay = new Vector3(limitRay.x, limitRay.y, limitRay.z);
  5417. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5 = V_1;
  5418. float L_6 = L_5.get_x_2();
  5419. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = V_1;
  5420. float L_8 = L_7.get_y_3();
  5421. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9 = V_1;
  5422. float L_10 = L_9.get_z_4();
  5423. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_1), L_6, L_8, L_10, /*hidden argument*/NULL);
  5424. // piece.transform.position = limitRay - offset;
  5425. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_piece_6();
  5426. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  5427. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  5428. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13 = V_1;
  5429. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14 = __this->get_offset_11();
  5430. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_15;
  5431. L_15 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_13, L_14, /*hidden argument*/NULL);
  5432. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_12, L_15, /*hidden argument*/NULL);
  5433. // }
  5434. return;
  5435. }
  5436. }
  5437. // System.Void MoveCar::FreePiece()
  5438. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCar_FreePiece_mE0C103BD1997E41BC4DBB3ABCE6D868F9DFD4C08 (MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004 * __this, const RuntimeMethod* method)
  5439. {
  5440. static bool s_Il2CppMethodInitialized;
  5441. if (!s_Il2CppMethodInitialized)
  5442. {
  5443. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral04021A8696E834C30E5155443072ACA76EB1A40C);
  5444. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F);
  5445. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral5A11B8731015E5DF9C016E3B8E647CFF5DCEE71D);
  5446. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral6B8C2D2CEA8A949C9E83C821A69F13F540AA92B9);
  5447. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8A01B9CBEDAD866C18DADB677B0BD7DFFABB5E4B);
  5448. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8B852931B9EF45F0C4FE39A135E8FFF1CBCC7645);
  5449. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral9DA872748A9B93BE25629C31FD8520D10224A06E);
  5450. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralF2710D19530EE20E3EE6967606EEB0EA1216EFDD);
  5451. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralFFA5F18D3CBD78A9A15261DE6DC8950D9804F1E8);
  5452. s_Il2CppMethodInitialized = true;
  5453. }
  5454. bool V_0 = false;
  5455. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_1 = NULL;
  5456. float V_2 = 0.0f;
  5457. float V_3 = 0.0f;
  5458. float V_4 = 0.0f;
  5459. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_5 = NULL;
  5460. float V_6 = 0.0f;
  5461. float V_7 = 0.0f;
  5462. float V_8 = 0.0f;
  5463. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_9 = NULL;
  5464. float V_10 = 0.0f;
  5465. float V_11 = 0.0f;
  5466. float V_12 = 0.0f;
  5467. bool V_13 = false;
  5468. bool V_14 = false;
  5469. bool V_15 = false;
  5470. bool V_16 = false;
  5471. bool V_17 = false;
  5472. bool V_18 = false;
  5473. bool V_19 = false;
  5474. bool V_20 = false;
  5475. bool V_21 = false;
  5476. bool V_22 = false;
  5477. bool V_23 = false;
  5478. bool V_24 = false;
  5479. int32_t G_B9_0 = 0;
  5480. int32_t G_B11_0 = 0;
  5481. int32_t G_B22_0 = 0;
  5482. int32_t G_B24_0 = 0;
  5483. int32_t G_B35_0 = 0;
  5484. int32_t G_B37_0 = 0;
  5485. int32_t G_B48_0 = 0;
  5486. int32_t G_B50_0 = 0;
  5487. int32_t G_B62_0 = 0;
  5488. int32_t G_B74_0 = 0;
  5489. {
  5490. // if (isSelected)
  5491. bool L_0 = __this->get_isSelected_4();
  5492. V_0 = L_0;
  5493. bool L_1 = V_0;
  5494. if (!L_1)
  5495. {
  5496. goto IL_08f6;
  5497. }
  5498. }
  5499. {
  5500. // GameObject f2 = GameObject.Find("f2group/f2");
  5501. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_2;
  5502. L_2 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteralF2710D19530EE20E3EE6967606EEB0EA1216EFDD, /*hidden argument*/NULL);
  5503. V_1 = L_2;
  5504. // float f2positionX = f2.transform.position.x;
  5505. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_3 = V_1;
  5506. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_4;
  5507. L_4 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_3, /*hidden argument*/NULL);
  5508. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5;
  5509. L_5 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_4, /*hidden argument*/NULL);
  5510. float L_6 = L_5.get_x_2();
  5511. V_2 = L_6;
  5512. // float f2positionY = f2.transform.position.y;
  5513. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7 = V_1;
  5514. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_8;
  5515. L_8 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_7, /*hidden argument*/NULL);
  5516. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  5517. L_9 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_8, /*hidden argument*/NULL);
  5518. float L_10 = L_9.get_y_3();
  5519. V_3 = L_10;
  5520. // float f2positionZ = f2.transform.position.z;
  5521. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = V_1;
  5522. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  5523. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  5524. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13;
  5525. L_13 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_12, /*hidden argument*/NULL);
  5526. float L_14 = L_13.get_z_4();
  5527. V_4 = L_14;
  5528. // GameObject f11 = GameObject.Find("f1group1/f1");
  5529. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_15;
  5530. L_15 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteralFFA5F18D3CBD78A9A15261DE6DC8950D9804F1E8, /*hidden argument*/NULL);
  5531. V_5 = L_15;
  5532. // float f11positionX = f11.transform.position.x;
  5533. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16 = V_5;
  5534. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17;
  5535. L_17 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_16, /*hidden argument*/NULL);
  5536. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18;
  5537. L_18 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_17, /*hidden argument*/NULL);
  5538. float L_19 = L_18.get_x_2();
  5539. V_6 = L_19;
  5540. // float f11positionY = f11.transform.position.y;
  5541. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_20 = V_5;
  5542. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_21;
  5543. L_21 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_20, /*hidden argument*/NULL);
  5544. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_22;
  5545. L_22 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_21, /*hidden argument*/NULL);
  5546. float L_23 = L_22.get_y_3();
  5547. V_7 = L_23;
  5548. // float f11positionZ = f11.transform.position.z;
  5549. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_24 = V_5;
  5550. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_25;
  5551. L_25 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_24, /*hidden argument*/NULL);
  5552. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_26;
  5553. L_26 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_25, /*hidden argument*/NULL);
  5554. float L_27 = L_26.get_z_4();
  5555. V_8 = L_27;
  5556. // GameObject f12 = GameObject.Find("f1group2/f1");
  5557. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_28;
  5558. L_28 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral04021A8696E834C30E5155443072ACA76EB1A40C, /*hidden argument*/NULL);
  5559. V_9 = L_28;
  5560. // float f12positionX = f12.transform.position.x;
  5561. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_29 = V_9;
  5562. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_30;
  5563. L_30 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_29, /*hidden argument*/NULL);
  5564. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_31;
  5565. L_31 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_30, /*hidden argument*/NULL);
  5566. float L_32 = L_31.get_x_2();
  5567. V_10 = L_32;
  5568. // float f12positionY = f12.transform.position.y;
  5569. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_33 = V_9;
  5570. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_34;
  5571. L_34 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_33, /*hidden argument*/NULL);
  5572. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_35;
  5573. L_35 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_34, /*hidden argument*/NULL);
  5574. float L_36 = L_35.get_y_3();
  5575. V_11 = L_36;
  5576. // float f12positionZ = f12.transform.position.z;
  5577. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_37 = V_9;
  5578. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_38;
  5579. L_38 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_37, /*hidden argument*/NULL);
  5580. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_39;
  5581. L_39 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_38, /*hidden argument*/NULL);
  5582. float L_40 = L_39.get_z_4();
  5583. V_12 = L_40;
  5584. // if (piece.name == "f1group1")
  5585. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_41 = __this->get_piece_6();
  5586. String_t* L_42;
  5587. L_42 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_41, /*hidden argument*/NULL);
  5588. bool L_43;
  5589. L_43 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_42, _stringLiteral5A11B8731015E5DF9C016E3B8E647CFF5DCEE71D, /*hidden argument*/NULL);
  5590. V_13 = L_43;
  5591. bool L_44 = V_13;
  5592. if (!L_44)
  5593. {
  5594. goto IL_021e;
  5595. }
  5596. }
  5597. {
  5598. // if (
  5599. // (f2positionX - piece.transform.position.x < 0.5f && f2positionX - piece.transform.position.x > -0.5f) &&
  5600. // (f2positionY - piece.transform.position.y < -0.4f && f2positionY - piece.transform.position.y > -1.4f) &&
  5601. // (f2positionZ - piece.transform.position.z < -0.5f && f2positionZ - piece.transform.position.z > -1.5f)
  5602. // )
  5603. float L_45 = V_2;
  5604. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_46 = __this->get_piece_6();
  5605. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47;
  5606. L_47 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_46, /*hidden argument*/NULL);
  5607. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_48;
  5608. L_48 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_47, /*hidden argument*/NULL);
  5609. float L_49 = L_48.get_x_2();
  5610. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_45, (float)L_49))) < ((float)(0.5f)))))
  5611. {
  5612. goto IL_01b5;
  5613. }
  5614. }
  5615. {
  5616. float L_50 = V_2;
  5617. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_51 = __this->get_piece_6();
  5618. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_52;
  5619. L_52 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_51, /*hidden argument*/NULL);
  5620. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_53;
  5621. L_53 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_52, /*hidden argument*/NULL);
  5622. float L_54 = L_53.get_x_2();
  5623. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_50, (float)L_54))) > ((float)(-0.5f)))))
  5624. {
  5625. goto IL_01b5;
  5626. }
  5627. }
  5628. {
  5629. float L_55 = V_3;
  5630. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_56 = __this->get_piece_6();
  5631. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_57;
  5632. L_57 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_56, /*hidden argument*/NULL);
  5633. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_58;
  5634. L_58 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_57, /*hidden argument*/NULL);
  5635. float L_59 = L_58.get_y_3();
  5636. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_55, (float)L_59))) < ((float)(-0.400000006f)))))
  5637. {
  5638. goto IL_01b5;
  5639. }
  5640. }
  5641. {
  5642. float L_60 = V_3;
  5643. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_61 = __this->get_piece_6();
  5644. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_62;
  5645. L_62 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_61, /*hidden argument*/NULL);
  5646. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_63;
  5647. L_63 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_62, /*hidden argument*/NULL);
  5648. float L_64 = L_63.get_y_3();
  5649. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_60, (float)L_64))) > ((float)(-1.39999998f)))))
  5650. {
  5651. goto IL_01b5;
  5652. }
  5653. }
  5654. {
  5655. float L_65 = V_4;
  5656. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_66 = __this->get_piece_6();
  5657. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_67;
  5658. L_67 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_66, /*hidden argument*/NULL);
  5659. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_68;
  5660. L_68 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_67, /*hidden argument*/NULL);
  5661. float L_69 = L_68.get_z_4();
  5662. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_65, (float)L_69))) < ((float)(-0.5f)))))
  5663. {
  5664. goto IL_01b2;
  5665. }
  5666. }
  5667. {
  5668. float L_70 = V_4;
  5669. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_71 = __this->get_piece_6();
  5670. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_72;
  5671. L_72 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_71, /*hidden argument*/NULL);
  5672. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_73;
  5673. L_73 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_72, /*hidden argument*/NULL);
  5674. float L_74 = L_73.get_z_4();
  5675. G_B9_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_70, (float)L_74))) > ((float)(-1.5f)))? 1 : 0);
  5676. goto IL_01b3;
  5677. }
  5678. IL_01b2:
  5679. {
  5680. G_B9_0 = 0;
  5681. }
  5682. IL_01b3:
  5683. {
  5684. G_B11_0 = G_B9_0;
  5685. goto IL_01b6;
  5686. }
  5687. IL_01b5:
  5688. {
  5689. G_B11_0 = 0;
  5690. }
  5691. IL_01b6:
  5692. {
  5693. V_14 = (bool)G_B11_0;
  5694. bool L_75 = V_14;
  5695. if (!L_75)
  5696. {
  5697. goto IL_021d;
  5698. }
  5699. }
  5700. {
  5701. // piece.transform.SetParent(f2.transform.parent);
  5702. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_76 = __this->get_piece_6();
  5703. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_77;
  5704. L_77 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_76, /*hidden argument*/NULL);
  5705. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_78 = V_1;
  5706. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_79;
  5707. L_79 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_78, /*hidden argument*/NULL);
  5708. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_80;
  5709. L_80 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_79, /*hidden argument*/NULL);
  5710. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_77, L_80, /*hidden argument*/NULL);
  5711. // piece.transform.position = new Vector3(f2positionX, f2positionY + 0.9f, f2positionZ + 1f);
  5712. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_81 = __this->get_piece_6();
  5713. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_82;
  5714. L_82 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_81, /*hidden argument*/NULL);
  5715. float L_83 = V_2;
  5716. float L_84 = V_3;
  5717. float L_85 = V_4;
  5718. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_86;
  5719. memset((&L_86), 0, sizeof(L_86));
  5720. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_86), L_83, ((float)il2cpp_codegen_add((float)L_84, (float)(0.899999976f))), ((float)il2cpp_codegen_add((float)L_85, (float)(1.0f))), /*hidden argument*/NULL);
  5721. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_82, L_86, /*hidden argument*/NULL);
  5722. // clickSFX.Play();
  5723. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_87 = __this->get_clickSFX_17();
  5724. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_87, /*hidden argument*/NULL);
  5725. // piece.tag = "TempTag";
  5726. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_88 = __this->get_piece_6();
  5727. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_88, _stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F, /*hidden argument*/NULL);
  5728. }
  5729. IL_021d:
  5730. {
  5731. }
  5732. IL_021e:
  5733. {
  5734. // if (piece.name == "f1group2")
  5735. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_89 = __this->get_piece_6();
  5736. String_t* L_90;
  5737. L_90 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_89, /*hidden argument*/NULL);
  5738. bool L_91;
  5739. L_91 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_90, _stringLiteral9DA872748A9B93BE25629C31FD8520D10224A06E, /*hidden argument*/NULL);
  5740. V_15 = L_91;
  5741. bool L_92 = V_15;
  5742. if (!L_92)
  5743. {
  5744. goto IL_0364;
  5745. }
  5746. }
  5747. {
  5748. // if (
  5749. // (f2positionX - piece.transform.position.x < 0.5f && f2positionX - piece.transform.position.x > -0.5f) &&
  5750. // (f2positionY - piece.transform.position.y < -0.4f && f2positionY - piece.transform.position.y > -1.4f) &&
  5751. // (f2positionZ - piece.transform.position.z < 1.5f && f2positionZ - piece.transform.position.z > 0.5f)
  5752. // )
  5753. float L_93 = V_2;
  5754. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_94 = __this->get_piece_6();
  5755. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_95;
  5756. L_95 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_94, /*hidden argument*/NULL);
  5757. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_96;
  5758. L_96 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_95, /*hidden argument*/NULL);
  5759. float L_97 = L_96.get_x_2();
  5760. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_93, (float)L_97))) < ((float)(0.5f)))))
  5761. {
  5762. goto IL_02fb;
  5763. }
  5764. }
  5765. {
  5766. float L_98 = V_2;
  5767. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_99 = __this->get_piece_6();
  5768. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_100;
  5769. L_100 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_99, /*hidden argument*/NULL);
  5770. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_101;
  5771. L_101 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_100, /*hidden argument*/NULL);
  5772. float L_102 = L_101.get_x_2();
  5773. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_98, (float)L_102))) > ((float)(-0.5f)))))
  5774. {
  5775. goto IL_02fb;
  5776. }
  5777. }
  5778. {
  5779. float L_103 = V_3;
  5780. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_104 = __this->get_piece_6();
  5781. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_105;
  5782. L_105 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_104, /*hidden argument*/NULL);
  5783. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_106;
  5784. L_106 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_105, /*hidden argument*/NULL);
  5785. float L_107 = L_106.get_y_3();
  5786. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_103, (float)L_107))) < ((float)(-0.400000006f)))))
  5787. {
  5788. goto IL_02fb;
  5789. }
  5790. }
  5791. {
  5792. float L_108 = V_3;
  5793. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_109 = __this->get_piece_6();
  5794. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_110;
  5795. L_110 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_109, /*hidden argument*/NULL);
  5796. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_111;
  5797. L_111 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_110, /*hidden argument*/NULL);
  5798. float L_112 = L_111.get_y_3();
  5799. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_108, (float)L_112))) > ((float)(-1.39999998f)))))
  5800. {
  5801. goto IL_02fb;
  5802. }
  5803. }
  5804. {
  5805. float L_113 = V_4;
  5806. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_114 = __this->get_piece_6();
  5807. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_115;
  5808. L_115 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_114, /*hidden argument*/NULL);
  5809. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_116;
  5810. L_116 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_115, /*hidden argument*/NULL);
  5811. float L_117 = L_116.get_z_4();
  5812. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_113, (float)L_117))) < ((float)(1.5f)))))
  5813. {
  5814. goto IL_02f8;
  5815. }
  5816. }
  5817. {
  5818. float L_118 = V_4;
  5819. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_119 = __this->get_piece_6();
  5820. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_120;
  5821. L_120 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_119, /*hidden argument*/NULL);
  5822. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_121;
  5823. L_121 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_120, /*hidden argument*/NULL);
  5824. float L_122 = L_121.get_z_4();
  5825. G_B22_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_118, (float)L_122))) > ((float)(0.5f)))? 1 : 0);
  5826. goto IL_02f9;
  5827. }
  5828. IL_02f8:
  5829. {
  5830. G_B22_0 = 0;
  5831. }
  5832. IL_02f9:
  5833. {
  5834. G_B24_0 = G_B22_0;
  5835. goto IL_02fc;
  5836. }
  5837. IL_02fb:
  5838. {
  5839. G_B24_0 = 0;
  5840. }
  5841. IL_02fc:
  5842. {
  5843. V_16 = (bool)G_B24_0;
  5844. bool L_123 = V_16;
  5845. if (!L_123)
  5846. {
  5847. goto IL_0363;
  5848. }
  5849. }
  5850. {
  5851. // piece.transform.SetParent(f2.transform.parent);
  5852. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_124 = __this->get_piece_6();
  5853. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_125;
  5854. L_125 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_124, /*hidden argument*/NULL);
  5855. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_126 = V_1;
  5856. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_127;
  5857. L_127 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_126, /*hidden argument*/NULL);
  5858. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_128;
  5859. L_128 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_127, /*hidden argument*/NULL);
  5860. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_125, L_128, /*hidden argument*/NULL);
  5861. // piece.transform.position = new Vector3(f2positionX, f2positionY + 0.9f, f2positionZ - 1f);
  5862. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_129 = __this->get_piece_6();
  5863. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_130;
  5864. L_130 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_129, /*hidden argument*/NULL);
  5865. float L_131 = V_2;
  5866. float L_132 = V_3;
  5867. float L_133 = V_4;
  5868. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_134;
  5869. memset((&L_134), 0, sizeof(L_134));
  5870. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_134), L_131, ((float)il2cpp_codegen_add((float)L_132, (float)(0.899999976f))), ((float)il2cpp_codegen_subtract((float)L_133, (float)(1.0f))), /*hidden argument*/NULL);
  5871. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_130, L_134, /*hidden argument*/NULL);
  5872. // clickSFX.Play();
  5873. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_135 = __this->get_clickSFX_17();
  5874. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_135, /*hidden argument*/NULL);
  5875. // piece.tag = "TempTag";
  5876. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_136 = __this->get_piece_6();
  5877. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_136, _stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F, /*hidden argument*/NULL);
  5878. }
  5879. IL_0363:
  5880. {
  5881. }
  5882. IL_0364:
  5883. {
  5884. // if (piece.name == "duo1")
  5885. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_137 = __this->get_piece_6();
  5886. String_t* L_138;
  5887. L_138 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_137, /*hidden argument*/NULL);
  5888. bool L_139;
  5889. L_139 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_138, _stringLiteral6B8C2D2CEA8A949C9E83C821A69F13F540AA92B9, /*hidden argument*/NULL);
  5890. V_17 = L_139;
  5891. bool L_140 = V_17;
  5892. if (!L_140)
  5893. {
  5894. goto IL_04c0;
  5895. }
  5896. }
  5897. {
  5898. // if (
  5899. // (f11positionX - piece.transform.position.x < 0.5f && f11positionX - piece.transform.position.x > -1.5f) &&
  5900. // (f11positionY - piece.transform.position.y < 1.3f && f11positionY - piece.transform.position.y > -0.7f) &&
  5901. // (f11positionZ - piece.transform.position.z < 1.3f && f11positionZ - piece.transform.position.z > -0.7f)
  5902. // )
  5903. float L_141 = V_6;
  5904. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_142 = __this->get_piece_6();
  5905. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_143;
  5906. L_143 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_142, /*hidden argument*/NULL);
  5907. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_144;
  5908. L_144 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_143, /*hidden argument*/NULL);
  5909. float L_145 = L_144.get_x_2();
  5910. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_141, (float)L_145))) < ((float)(0.5f)))))
  5911. {
  5912. goto IL_0448;
  5913. }
  5914. }
  5915. {
  5916. float L_146 = V_6;
  5917. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_147 = __this->get_piece_6();
  5918. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_148;
  5919. L_148 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_147, /*hidden argument*/NULL);
  5920. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_149;
  5921. L_149 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_148, /*hidden argument*/NULL);
  5922. float L_150 = L_149.get_x_2();
  5923. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_146, (float)L_150))) > ((float)(-1.5f)))))
  5924. {
  5925. goto IL_0448;
  5926. }
  5927. }
  5928. {
  5929. float L_151 = V_7;
  5930. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_152 = __this->get_piece_6();
  5931. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_153;
  5932. L_153 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_152, /*hidden argument*/NULL);
  5933. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_154;
  5934. L_154 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_153, /*hidden argument*/NULL);
  5935. float L_155 = L_154.get_y_3();
  5936. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_151, (float)L_155))) < ((float)(1.29999995f)))))
  5937. {
  5938. goto IL_0448;
  5939. }
  5940. }
  5941. {
  5942. float L_156 = V_7;
  5943. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_157 = __this->get_piece_6();
  5944. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_158;
  5945. L_158 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_157, /*hidden argument*/NULL);
  5946. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_159;
  5947. L_159 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_158, /*hidden argument*/NULL);
  5948. float L_160 = L_159.get_y_3();
  5949. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_156, (float)L_160))) > ((float)(-0.699999988f)))))
  5950. {
  5951. goto IL_0448;
  5952. }
  5953. }
  5954. {
  5955. float L_161 = V_8;
  5956. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_162 = __this->get_piece_6();
  5957. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_163;
  5958. L_163 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_162, /*hidden argument*/NULL);
  5959. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_164;
  5960. L_164 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_163, /*hidden argument*/NULL);
  5961. float L_165 = L_164.get_z_4();
  5962. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_161, (float)L_165))) < ((float)(1.29999995f)))))
  5963. {
  5964. goto IL_0445;
  5965. }
  5966. }
  5967. {
  5968. float L_166 = V_8;
  5969. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_167 = __this->get_piece_6();
  5970. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_168;
  5971. L_168 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_167, /*hidden argument*/NULL);
  5972. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_169;
  5973. L_169 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_168, /*hidden argument*/NULL);
  5974. float L_170 = L_169.get_z_4();
  5975. G_B35_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_166, (float)L_170))) > ((float)(-0.699999988f)))? 1 : 0);
  5976. goto IL_0446;
  5977. }
  5978. IL_0445:
  5979. {
  5980. G_B35_0 = 0;
  5981. }
  5982. IL_0446:
  5983. {
  5984. G_B37_0 = G_B35_0;
  5985. goto IL_0449;
  5986. }
  5987. IL_0448:
  5988. {
  5989. G_B37_0 = 0;
  5990. }
  5991. IL_0449:
  5992. {
  5993. V_18 = (bool)G_B37_0;
  5994. bool L_171 = V_18;
  5995. if (!L_171)
  5996. {
  5997. goto IL_04bf;
  5998. }
  5999. }
  6000. {
  6001. // piece.transform.SetParent(f11.transform.parent);
  6002. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_172 = __this->get_piece_6();
  6003. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_173;
  6004. L_173 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_172, /*hidden argument*/NULL);
  6005. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_174 = V_5;
  6006. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_175;
  6007. L_175 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_174, /*hidden argument*/NULL);
  6008. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_176;
  6009. L_176 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_175, /*hidden argument*/NULL);
  6010. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_173, L_176, /*hidden argument*/NULL);
  6011. // piece.transform.position = new Vector3(f11positionX + 0.52f, f11positionY - 0.3f, f11positionZ - 0.3f);
  6012. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_177 = __this->get_piece_6();
  6013. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_178;
  6014. L_178 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_177, /*hidden argument*/NULL);
  6015. float L_179 = V_6;
  6016. float L_180 = V_7;
  6017. float L_181 = V_8;
  6018. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_182;
  6019. memset((&L_182), 0, sizeof(L_182));
  6020. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_182), ((float)il2cpp_codegen_add((float)L_179, (float)(0.519999981f))), ((float)il2cpp_codegen_subtract((float)L_180, (float)(0.300000012f))), ((float)il2cpp_codegen_subtract((float)L_181, (float)(0.300000012f))), /*hidden argument*/NULL);
  6021. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_178, L_182, /*hidden argument*/NULL);
  6022. // clickSFX.Play();
  6023. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_183 = __this->get_clickSFX_17();
  6024. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_183, /*hidden argument*/NULL);
  6025. // piece.tag = piece.name;
  6026. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_184 = __this->get_piece_6();
  6027. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_185 = __this->get_piece_6();
  6028. String_t* L_186;
  6029. L_186 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_185, /*hidden argument*/NULL);
  6030. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_184, L_186, /*hidden argument*/NULL);
  6031. }
  6032. IL_04bf:
  6033. {
  6034. }
  6035. IL_04c0:
  6036. {
  6037. // if (piece.name == "duo2")
  6038. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_187 = __this->get_piece_6();
  6039. String_t* L_188;
  6040. L_188 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_187, /*hidden argument*/NULL);
  6041. bool L_189;
  6042. L_189 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_188, _stringLiteral8A01B9CBEDAD866C18DADB677B0BD7DFFABB5E4B, /*hidden argument*/NULL);
  6043. V_19 = L_189;
  6044. bool L_190 = V_19;
  6045. if (!L_190)
  6046. {
  6047. goto IL_061c;
  6048. }
  6049. }
  6050. {
  6051. // if (
  6052. // (f12positionX - piece.transform.position.x < 0.5f && f12positionX - piece.transform.position.x > -1.5f) &&
  6053. // (f12positionY - piece.transform.position.y < 1.3f && f12positionY - piece.transform.position.y > -0.7f) &&
  6054. // (f12positionZ - piece.transform.position.z < 0.7f && f12positionZ - piece.transform.position.z > -1.3f)
  6055. // )
  6056. float L_191 = V_10;
  6057. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_192 = __this->get_piece_6();
  6058. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_193;
  6059. L_193 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_192, /*hidden argument*/NULL);
  6060. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_194;
  6061. L_194 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_193, /*hidden argument*/NULL);
  6062. float L_195 = L_194.get_x_2();
  6063. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_191, (float)L_195))) < ((float)(0.5f)))))
  6064. {
  6065. goto IL_05a4;
  6066. }
  6067. }
  6068. {
  6069. float L_196 = V_10;
  6070. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_197 = __this->get_piece_6();
  6071. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_198;
  6072. L_198 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_197, /*hidden argument*/NULL);
  6073. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_199;
  6074. L_199 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_198, /*hidden argument*/NULL);
  6075. float L_200 = L_199.get_x_2();
  6076. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_196, (float)L_200))) > ((float)(-1.5f)))))
  6077. {
  6078. goto IL_05a4;
  6079. }
  6080. }
  6081. {
  6082. float L_201 = V_11;
  6083. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_202 = __this->get_piece_6();
  6084. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_203;
  6085. L_203 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_202, /*hidden argument*/NULL);
  6086. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_204;
  6087. L_204 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_203, /*hidden argument*/NULL);
  6088. float L_205 = L_204.get_y_3();
  6089. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_201, (float)L_205))) < ((float)(1.29999995f)))))
  6090. {
  6091. goto IL_05a4;
  6092. }
  6093. }
  6094. {
  6095. float L_206 = V_11;
  6096. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_207 = __this->get_piece_6();
  6097. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_208;
  6098. L_208 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_207, /*hidden argument*/NULL);
  6099. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_209;
  6100. L_209 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_208, /*hidden argument*/NULL);
  6101. float L_210 = L_209.get_y_3();
  6102. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_206, (float)L_210))) > ((float)(-0.699999988f)))))
  6103. {
  6104. goto IL_05a4;
  6105. }
  6106. }
  6107. {
  6108. float L_211 = V_12;
  6109. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_212 = __this->get_piece_6();
  6110. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_213;
  6111. L_213 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_212, /*hidden argument*/NULL);
  6112. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_214;
  6113. L_214 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_213, /*hidden argument*/NULL);
  6114. float L_215 = L_214.get_z_4();
  6115. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_211, (float)L_215))) < ((float)(0.699999988f)))))
  6116. {
  6117. goto IL_05a1;
  6118. }
  6119. }
  6120. {
  6121. float L_216 = V_12;
  6122. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_217 = __this->get_piece_6();
  6123. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_218;
  6124. L_218 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_217, /*hidden argument*/NULL);
  6125. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_219;
  6126. L_219 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_218, /*hidden argument*/NULL);
  6127. float L_220 = L_219.get_z_4();
  6128. G_B48_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_216, (float)L_220))) > ((float)(-1.29999995f)))? 1 : 0);
  6129. goto IL_05a2;
  6130. }
  6131. IL_05a1:
  6132. {
  6133. G_B48_0 = 0;
  6134. }
  6135. IL_05a2:
  6136. {
  6137. G_B50_0 = G_B48_0;
  6138. goto IL_05a5;
  6139. }
  6140. IL_05a4:
  6141. {
  6142. G_B50_0 = 0;
  6143. }
  6144. IL_05a5:
  6145. {
  6146. V_20 = (bool)G_B50_0;
  6147. bool L_221 = V_20;
  6148. if (!L_221)
  6149. {
  6150. goto IL_061b;
  6151. }
  6152. }
  6153. {
  6154. // piece.transform.SetParent(f12.transform.parent);
  6155. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_222 = __this->get_piece_6();
  6156. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_223;
  6157. L_223 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_222, /*hidden argument*/NULL);
  6158. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_224 = V_9;
  6159. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_225;
  6160. L_225 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_224, /*hidden argument*/NULL);
  6161. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_226;
  6162. L_226 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_225, /*hidden argument*/NULL);
  6163. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_223, L_226, /*hidden argument*/NULL);
  6164. // piece.transform.position = new Vector3(f12positionX + 0.52f, f12positionY - 0.3f, f12positionZ + 0.3f);
  6165. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_227 = __this->get_piece_6();
  6166. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_228;
  6167. L_228 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_227, /*hidden argument*/NULL);
  6168. float L_229 = V_10;
  6169. float L_230 = V_11;
  6170. float L_231 = V_12;
  6171. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_232;
  6172. memset((&L_232), 0, sizeof(L_232));
  6173. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_232), ((float)il2cpp_codegen_add((float)L_229, (float)(0.519999981f))), ((float)il2cpp_codegen_subtract((float)L_230, (float)(0.300000012f))), ((float)il2cpp_codegen_add((float)L_231, (float)(0.300000012f))), /*hidden argument*/NULL);
  6174. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_228, L_232, /*hidden argument*/NULL);
  6175. // clickSFX.Play();
  6176. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_233 = __this->get_clickSFX_17();
  6177. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_233, /*hidden argument*/NULL);
  6178. // piece.tag = piece.name;
  6179. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_234 = __this->get_piece_6();
  6180. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_235 = __this->get_piece_6();
  6181. String_t* L_236;
  6182. L_236 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_235, /*hidden argument*/NULL);
  6183. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_234, L_236, /*hidden argument*/NULL);
  6184. }
  6185. IL_061b:
  6186. {
  6187. }
  6188. IL_061c:
  6189. {
  6190. // if (piece.name == "wheel")
  6191. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_237 = __this->get_piece_6();
  6192. String_t* L_238;
  6193. L_238 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_237, /*hidden argument*/NULL);
  6194. bool L_239;
  6195. L_239 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_238, _stringLiteral8B852931B9EF45F0C4FE39A135E8FFF1CBCC7645, /*hidden argument*/NULL);
  6196. V_21 = L_239;
  6197. bool L_240 = V_21;
  6198. if (!L_240)
  6199. {
  6200. goto IL_0785;
  6201. }
  6202. }
  6203. {
  6204. // if (
  6205. // (f11positionX - piece.transform.position.x < -0.3f && f11positionX - piece.transform.position.x > -2.3f) &&
  6206. // (f11positionY - piece.transform.position.y < 1.4f && f11positionY - piece.transform.position.y > -0.6f) &&
  6207. // (f11positionZ - piece.transform.position.z < 0.9f && f11positionZ - piece.transform.position.z > -1.1f) && !wheel1
  6208. // )
  6209. float L_241 = V_6;
  6210. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_242 = __this->get_piece_6();
  6211. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_243;
  6212. L_243 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_242, /*hidden argument*/NULL);
  6213. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_244;
  6214. L_244 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_243, /*hidden argument*/NULL);
  6215. float L_245 = L_244.get_x_2();
  6216. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_241, (float)L_245))) < ((float)(-0.300000012f)))))
  6217. {
  6218. goto IL_0706;
  6219. }
  6220. }
  6221. {
  6222. float L_246 = V_6;
  6223. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_247 = __this->get_piece_6();
  6224. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_248;
  6225. L_248 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_247, /*hidden argument*/NULL);
  6226. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_249;
  6227. L_249 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_248, /*hidden argument*/NULL);
  6228. float L_250 = L_249.get_x_2();
  6229. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_246, (float)L_250))) > ((float)(-2.29999995f)))))
  6230. {
  6231. goto IL_0706;
  6232. }
  6233. }
  6234. {
  6235. float L_251 = V_7;
  6236. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_252 = __this->get_piece_6();
  6237. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_253;
  6238. L_253 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_252, /*hidden argument*/NULL);
  6239. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_254;
  6240. L_254 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_253, /*hidden argument*/NULL);
  6241. float L_255 = L_254.get_y_3();
  6242. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_251, (float)L_255))) < ((float)(1.39999998f)))))
  6243. {
  6244. goto IL_0706;
  6245. }
  6246. }
  6247. {
  6248. float L_256 = V_7;
  6249. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_257 = __this->get_piece_6();
  6250. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_258;
  6251. L_258 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_257, /*hidden argument*/NULL);
  6252. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_259;
  6253. L_259 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_258, /*hidden argument*/NULL);
  6254. float L_260 = L_259.get_y_3();
  6255. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_256, (float)L_260))) > ((float)(-0.600000024f)))))
  6256. {
  6257. goto IL_0706;
  6258. }
  6259. }
  6260. {
  6261. float L_261 = V_8;
  6262. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_262 = __this->get_piece_6();
  6263. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_263;
  6264. L_263 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_262, /*hidden argument*/NULL);
  6265. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_264;
  6266. L_264 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_263, /*hidden argument*/NULL);
  6267. float L_265 = L_264.get_z_4();
  6268. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_261, (float)L_265))) < ((float)(0.899999976f)))))
  6269. {
  6270. goto IL_0706;
  6271. }
  6272. }
  6273. {
  6274. float L_266 = V_8;
  6275. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_267 = __this->get_piece_6();
  6276. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_268;
  6277. L_268 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_267, /*hidden argument*/NULL);
  6278. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_269;
  6279. L_269 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_268, /*hidden argument*/NULL);
  6280. float L_270 = L_269.get_z_4();
  6281. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_266, (float)L_270))) > ((float)(-1.10000002f)))))
  6282. {
  6283. goto IL_0706;
  6284. }
  6285. }
  6286. {
  6287. bool L_271 = __this->get_wheel1_9();
  6288. G_B62_0 = ((((int32_t)L_271) == ((int32_t)0))? 1 : 0);
  6289. goto IL_0707;
  6290. }
  6291. IL_0706:
  6292. {
  6293. G_B62_0 = 0;
  6294. }
  6295. IL_0707:
  6296. {
  6297. V_22 = (bool)G_B62_0;
  6298. bool L_272 = V_22;
  6299. if (!L_272)
  6300. {
  6301. goto IL_0784;
  6302. }
  6303. }
  6304. {
  6305. // piece.transform.SetParent(f11.transform.parent);
  6306. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_273 = __this->get_piece_6();
  6307. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_274;
  6308. L_274 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_273, /*hidden argument*/NULL);
  6309. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_275 = V_5;
  6310. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_276;
  6311. L_276 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_275, /*hidden argument*/NULL);
  6312. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_277;
  6313. L_277 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_276, /*hidden argument*/NULL);
  6314. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_274, L_277, /*hidden argument*/NULL);
  6315. // wheel1 = true;
  6316. __this->set_wheel1_9((bool)1);
  6317. // piece.transform.position = new Vector3(f11positionX + 1.3f, f11positionY - 0.4f, f11positionZ + 0.1f);
  6318. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_278 = __this->get_piece_6();
  6319. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_279;
  6320. L_279 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_278, /*hidden argument*/NULL);
  6321. float L_280 = V_6;
  6322. float L_281 = V_7;
  6323. float L_282 = V_8;
  6324. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_283;
  6325. memset((&L_283), 0, sizeof(L_283));
  6326. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_283), ((float)il2cpp_codegen_add((float)L_280, (float)(1.29999995f))), ((float)il2cpp_codegen_subtract((float)L_281, (float)(0.400000006f))), ((float)il2cpp_codegen_add((float)L_282, (float)(0.100000001f))), /*hidden argument*/NULL);
  6327. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_279, L_283, /*hidden argument*/NULL);
  6328. // clickSFX.Play();
  6329. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_284 = __this->get_clickSFX_17();
  6330. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_284, /*hidden argument*/NULL);
  6331. // piece.tag = piece.name;
  6332. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_285 = __this->get_piece_6();
  6333. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_286 = __this->get_piece_6();
  6334. String_t* L_287;
  6335. L_287 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_286, /*hidden argument*/NULL);
  6336. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_285, L_287, /*hidden argument*/NULL);
  6337. }
  6338. IL_0784:
  6339. {
  6340. }
  6341. IL_0785:
  6342. {
  6343. // if (piece.name == "wheel")
  6344. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_288 = __this->get_piece_6();
  6345. String_t* L_289;
  6346. L_289 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_288, /*hidden argument*/NULL);
  6347. bool L_290;
  6348. L_290 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_289, _stringLiteral8B852931B9EF45F0C4FE39A135E8FFF1CBCC7645, /*hidden argument*/NULL);
  6349. V_23 = L_290;
  6350. bool L_291 = V_23;
  6351. if (!L_291)
  6352. {
  6353. goto IL_08ee;
  6354. }
  6355. }
  6356. {
  6357. // if (
  6358. // (f12positionX - piece.transform.position.x < -0.3f && f12positionX - piece.transform.position.x > -2.3f) &&
  6359. // (f12positionY - piece.transform.position.y < 1.4f && f12positionY - piece.transform.position.y > -0.6f) &&
  6360. // (f12positionZ - piece.transform.position.z < 1.1f && f12positionZ - piece.transform.position.z > -0.9f) && !wheel2
  6361. // )
  6362. float L_292 = V_10;
  6363. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_293 = __this->get_piece_6();
  6364. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_294;
  6365. L_294 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_293, /*hidden argument*/NULL);
  6366. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_295;
  6367. L_295 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_294, /*hidden argument*/NULL);
  6368. float L_296 = L_295.get_x_2();
  6369. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_292, (float)L_296))) < ((float)(-0.300000012f)))))
  6370. {
  6371. goto IL_086f;
  6372. }
  6373. }
  6374. {
  6375. float L_297 = V_10;
  6376. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_298 = __this->get_piece_6();
  6377. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_299;
  6378. L_299 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_298, /*hidden argument*/NULL);
  6379. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_300;
  6380. L_300 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_299, /*hidden argument*/NULL);
  6381. float L_301 = L_300.get_x_2();
  6382. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_297, (float)L_301))) > ((float)(-2.29999995f)))))
  6383. {
  6384. goto IL_086f;
  6385. }
  6386. }
  6387. {
  6388. float L_302 = V_11;
  6389. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_303 = __this->get_piece_6();
  6390. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_304;
  6391. L_304 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_303, /*hidden argument*/NULL);
  6392. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_305;
  6393. L_305 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_304, /*hidden argument*/NULL);
  6394. float L_306 = L_305.get_y_3();
  6395. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_302, (float)L_306))) < ((float)(1.39999998f)))))
  6396. {
  6397. goto IL_086f;
  6398. }
  6399. }
  6400. {
  6401. float L_307 = V_11;
  6402. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_308 = __this->get_piece_6();
  6403. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_309;
  6404. L_309 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_308, /*hidden argument*/NULL);
  6405. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_310;
  6406. L_310 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_309, /*hidden argument*/NULL);
  6407. float L_311 = L_310.get_y_3();
  6408. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_307, (float)L_311))) > ((float)(-0.600000024f)))))
  6409. {
  6410. goto IL_086f;
  6411. }
  6412. }
  6413. {
  6414. float L_312 = V_12;
  6415. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_313 = __this->get_piece_6();
  6416. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_314;
  6417. L_314 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_313, /*hidden argument*/NULL);
  6418. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_315;
  6419. L_315 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_314, /*hidden argument*/NULL);
  6420. float L_316 = L_315.get_z_4();
  6421. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_312, (float)L_316))) < ((float)(1.10000002f)))))
  6422. {
  6423. goto IL_086f;
  6424. }
  6425. }
  6426. {
  6427. float L_317 = V_12;
  6428. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_318 = __this->get_piece_6();
  6429. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_319;
  6430. L_319 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_318, /*hidden argument*/NULL);
  6431. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_320;
  6432. L_320 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_319, /*hidden argument*/NULL);
  6433. float L_321 = L_320.get_z_4();
  6434. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_317, (float)L_321))) > ((float)(-0.899999976f)))))
  6435. {
  6436. goto IL_086f;
  6437. }
  6438. }
  6439. {
  6440. bool L_322 = __this->get_wheel2_10();
  6441. G_B74_0 = ((((int32_t)L_322) == ((int32_t)0))? 1 : 0);
  6442. goto IL_0870;
  6443. }
  6444. IL_086f:
  6445. {
  6446. G_B74_0 = 0;
  6447. }
  6448. IL_0870:
  6449. {
  6450. V_24 = (bool)G_B74_0;
  6451. bool L_323 = V_24;
  6452. if (!L_323)
  6453. {
  6454. goto IL_08ed;
  6455. }
  6456. }
  6457. {
  6458. // piece.transform.SetParent(f12.transform.parent);
  6459. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_324 = __this->get_piece_6();
  6460. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_325;
  6461. L_325 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_324, /*hidden argument*/NULL);
  6462. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_326 = V_9;
  6463. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_327;
  6464. L_327 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_326, /*hidden argument*/NULL);
  6465. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_328;
  6466. L_328 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_327, /*hidden argument*/NULL);
  6467. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_325, L_328, /*hidden argument*/NULL);
  6468. // wheel2 = true;
  6469. __this->set_wheel2_10((bool)1);
  6470. // piece.transform.position = new Vector3(f12positionX + 1.3f, f12positionY - 0.4f, f12positionZ - 0.1f);
  6471. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_329 = __this->get_piece_6();
  6472. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_330;
  6473. L_330 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_329, /*hidden argument*/NULL);
  6474. float L_331 = V_10;
  6475. float L_332 = V_11;
  6476. float L_333 = V_12;
  6477. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_334;
  6478. memset((&L_334), 0, sizeof(L_334));
  6479. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_334), ((float)il2cpp_codegen_add((float)L_331, (float)(1.29999995f))), ((float)il2cpp_codegen_subtract((float)L_332, (float)(0.400000006f))), ((float)il2cpp_codegen_subtract((float)L_333, (float)(0.100000001f))), /*hidden argument*/NULL);
  6480. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_330, L_334, /*hidden argument*/NULL);
  6481. // clickSFX.Play();
  6482. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_335 = __this->get_clickSFX_17();
  6483. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_335, /*hidden argument*/NULL);
  6484. // piece.tag = piece.name;
  6485. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_336 = __this->get_piece_6();
  6486. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_337 = __this->get_piece_6();
  6487. String_t* L_338;
  6488. L_338 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_337, /*hidden argument*/NULL);
  6489. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_336, L_338, /*hidden argument*/NULL);
  6490. }
  6491. IL_08ed:
  6492. {
  6493. }
  6494. IL_08ee:
  6495. {
  6496. // isSelected = false;
  6497. __this->set_isSelected_4((bool)0);
  6498. }
  6499. IL_08f6:
  6500. {
  6501. // }
  6502. return;
  6503. }
  6504. }
  6505. // System.Void MoveCar::.ctor()
  6506. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCar__ctor_m281E79BBDCADA8EBD8EB5AB3EFCFC6405CD5394B (MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004 * __this, const RuntimeMethod* method)
  6507. {
  6508. {
  6509. // public bool wheel1 = false;
  6510. __this->set_wheel1_9((bool)0);
  6511. // public bool wheel2 = false;
  6512. __this->set_wheel2_10((bool)0);
  6513. // public float positionX = 0f;
  6514. __this->set_positionX_13((0.0f));
  6515. // public float positionY = 0f;
  6516. __this->set_positionY_14((0.0f));
  6517. // public float positionZ = 0f;
  6518. __this->set_positionZ_15((0.0f));
  6519. // public bool acitve = true;
  6520. __this->set_acitve_19((bool)1);
  6521. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  6522. return;
  6523. }
  6524. }
  6525. #ifdef __clang__
  6526. #pragma clang diagnostic pop
  6527. #endif
  6528. #ifdef __clang__
  6529. #pragma clang diagnostic push
  6530. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  6531. #pragma clang diagnostic ignored "-Wunused-variable"
  6532. #endif
  6533. // System.Void MoveComponet::Start()
  6534. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveComponet_Start_mDC0FAF04A9A2003C49472CE1DAC5541AF0E2F066 (MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B * __this, const RuntimeMethod* method)
  6535. {
  6536. {
  6537. // }
  6538. return;
  6539. }
  6540. }
  6541. // System.Void MoveComponet::Update()
  6542. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveComponet_Update_mA2E0033DAB1C20ABDC00F7FF190974C489A53778 (MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B * __this, const RuntimeMethod* method)
  6543. {
  6544. bool V_0 = false;
  6545. bool V_1 = false;
  6546. bool V_2 = false;
  6547. {
  6548. // if (Input.GetMouseButtonDown(0))
  6549. bool L_0;
  6550. L_0 = Input_GetMouseButtonDown_m466D81FDCC87C9CB07557B39DCB435EB691F1EF3(0, /*hidden argument*/NULL);
  6551. V_0 = L_0;
  6552. bool L_1 = V_0;
  6553. if (!L_1)
  6554. {
  6555. goto IL_0014;
  6556. }
  6557. }
  6558. {
  6559. // TouchClick();
  6560. MoveComponet_TouchClick_m15454AAF22F7009640DEB1327C17BDA32F3978ED(__this, /*hidden argument*/NULL);
  6561. }
  6562. IL_0014:
  6563. {
  6564. // if (isSelected)
  6565. bool L_2 = __this->get_isSelected_4();
  6566. V_1 = L_2;
  6567. bool L_3 = V_1;
  6568. if (!L_3)
  6569. {
  6570. goto IL_0027;
  6571. }
  6572. }
  6573. {
  6574. // MovePiece();
  6575. MoveComponet_MovePiece_m189FA804BC0DFCCDD85F549A82FD1315EA2EA8ED(__this, /*hidden argument*/NULL);
  6576. }
  6577. IL_0027:
  6578. {
  6579. // if (Input.GetMouseButtonUp(0))
  6580. bool L_4;
  6581. L_4 = Input_GetMouseButtonUp_m2BA562F8C4FE8364EEC93970093E776371DF4022(0, /*hidden argument*/NULL);
  6582. V_2 = L_4;
  6583. bool L_5 = V_2;
  6584. if (!L_5)
  6585. {
  6586. goto IL_003a;
  6587. }
  6588. }
  6589. {
  6590. // FreePiece();
  6591. MoveComponet_FreePiece_m72D9D0E4F8B72FE39595A15D46B5628575E55654(__this, /*hidden argument*/NULL);
  6592. }
  6593. IL_003a:
  6594. {
  6595. // }
  6596. return;
  6597. }
  6598. }
  6599. // System.Void MoveComponet::TouchClick()
  6600. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveComponet_TouchClick_m15454AAF22F7009640DEB1327C17BDA32F3978ED (MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B * __this, const RuntimeMethod* method)
  6601. {
  6602. static bool s_Il2CppMethodInitialized;
  6603. if (!s_Il2CppMethodInitialized)
  6604. {
  6605. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  6606. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B);
  6607. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80);
  6608. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352);
  6609. s_Il2CppMethodInitialized = true;
  6610. }
  6611. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  6612. memset((&V_0), 0, sizeof(V_0));
  6613. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 V_1;
  6614. memset((&V_1), 0, sizeof(V_1));
  6615. bool V_2 = false;
  6616. bool V_3 = false;
  6617. bool V_4 = false;
  6618. int32_t G_B8_0 = 0;
  6619. int32_t G_B10_0 = 0;
  6620. int32_t G_B12_0 = 0;
  6621. {
  6622. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); //���������Ĵ��ص�
  6623. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  6624. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  6625. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  6626. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  6627. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  6628. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  6629. V_0 = L_2;
  6630. // if (Physics.Raycast(ray, out hit))
  6631. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_3 = V_0;
  6632. bool L_4;
  6633. L_4 = Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E(L_3, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6634. V_2 = L_4;
  6635. bool L_5 = V_2;
  6636. if (!L_5)
  6637. {
  6638. goto IL_01e4;
  6639. }
  6640. }
  6641. {
  6642. // print(hit.collider.transform.parent.tag);
  6643. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_6;
  6644. L_6 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6645. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_7;
  6646. L_7 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_6, /*hidden argument*/NULL);
  6647. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_8;
  6648. L_8 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_7, /*hidden argument*/NULL);
  6649. String_t* L_9;
  6650. L_9 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_8, /*hidden argument*/NULL);
  6651. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_9, /*hidden argument*/NULL);
  6652. // print(hit.collider.gameObject.tag);
  6653. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_10;
  6654. L_10 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6655. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11;
  6656. L_11 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_10, /*hidden argument*/NULL);
  6657. String_t* L_12;
  6658. L_12 = GameObject_get_tag_mC21F33D368C18A631040F2887036C678B96ABC33(L_11, /*hidden argument*/NULL);
  6659. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_12, /*hidden argument*/NULL);
  6660. // print(hit.collider.gameObject);
  6661. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_13;
  6662. L_13 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6663. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_14;
  6664. L_14 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_13, /*hidden argument*/NULL);
  6665. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_14, /*hidden argument*/NULL);
  6666. // if (hit.collider.gameObject.tag == "shui")
  6667. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_15;
  6668. L_15 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6669. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16;
  6670. L_16 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_15, /*hidden argument*/NULL);
  6671. String_t* L_17;
  6672. L_17 = GameObject_get_tag_mC21F33D368C18A631040F2887036C678B96ABC33(L_16, /*hidden argument*/NULL);
  6673. bool L_18;
  6674. L_18 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_17, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  6675. V_3 = L_18;
  6676. bool L_19 = V_3;
  6677. if (!L_19)
  6678. {
  6679. goto IL_00da;
  6680. }
  6681. }
  6682. {
  6683. // distanceRay = hit.distance;
  6684. float L_20;
  6685. L_20 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6686. __this->set_distanceRay_5(L_20);
  6687. // piece = hit.collider.gameObject;
  6688. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_21;
  6689. L_21 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6690. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_22;
  6691. L_22 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_21, /*hidden argument*/NULL);
  6692. __this->set_piece_6(L_22);
  6693. // offset = hit.point - hit.collider.gameObject.transform.position;
  6694. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_23;
  6695. L_23 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6696. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_24;
  6697. L_24 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6698. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_25;
  6699. L_25 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_24, /*hidden argument*/NULL);
  6700. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_26;
  6701. L_26 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_25, /*hidden argument*/NULL);
  6702. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_27;
  6703. L_27 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_26, /*hidden argument*/NULL);
  6704. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_28;
  6705. L_28 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_23, L_27, /*hidden argument*/NULL);
  6706. __this->set_offset_9(L_28);
  6707. // isSelected = true;
  6708. __this->set_isSelected_4((bool)1);
  6709. goto IL_01e3;
  6710. }
  6711. IL_00da:
  6712. {
  6713. // else if (hit.collider.gameObject.transform.parent && (hit.collider.gameObject.transform.parent.name == "GrupoPiezas" || (hit.collider.gameObject.transform.parent.name == "group" && hit.collider.transform.parent.tag == "shui")))
  6714. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_29;
  6715. L_29 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6716. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_30;
  6717. L_30 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_29, /*hidden argument*/NULL);
  6718. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_31;
  6719. L_31 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_30, /*hidden argument*/NULL);
  6720. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_32;
  6721. L_32 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_31, /*hidden argument*/NULL);
  6722. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  6723. bool L_33;
  6724. L_33 = Object_op_Implicit_mC8214E4F028CC2F036CC82BDB81D102A02893499(L_32, /*hidden argument*/NULL);
  6725. if (!L_33)
  6726. {
  6727. goto IL_016d;
  6728. }
  6729. }
  6730. {
  6731. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_34;
  6732. L_34 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6733. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_35;
  6734. L_35 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_34, /*hidden argument*/NULL);
  6735. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_36;
  6736. L_36 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_35, /*hidden argument*/NULL);
  6737. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_37;
  6738. L_37 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_36, /*hidden argument*/NULL);
  6739. String_t* L_38;
  6740. L_38 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_37, /*hidden argument*/NULL);
  6741. bool L_39;
  6742. L_39 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_38, _stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80, /*hidden argument*/NULL);
  6743. if (L_39)
  6744. {
  6745. goto IL_016a;
  6746. }
  6747. }
  6748. {
  6749. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_40;
  6750. L_40 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6751. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_41;
  6752. L_41 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_40, /*hidden argument*/NULL);
  6753. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_42;
  6754. L_42 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_41, /*hidden argument*/NULL);
  6755. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_43;
  6756. L_43 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_42, /*hidden argument*/NULL);
  6757. String_t* L_44;
  6758. L_44 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_43, /*hidden argument*/NULL);
  6759. bool L_45;
  6760. L_45 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_44, _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B, /*hidden argument*/NULL);
  6761. if (!L_45)
  6762. {
  6763. goto IL_0167;
  6764. }
  6765. }
  6766. {
  6767. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_46;
  6768. L_46 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6769. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47;
  6770. L_47 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_46, /*hidden argument*/NULL);
  6771. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_48;
  6772. L_48 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_47, /*hidden argument*/NULL);
  6773. String_t* L_49;
  6774. L_49 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_48, /*hidden argument*/NULL);
  6775. bool L_50;
  6776. L_50 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_49, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  6777. G_B8_0 = ((int32_t)(L_50));
  6778. goto IL_0168;
  6779. }
  6780. IL_0167:
  6781. {
  6782. G_B8_0 = 0;
  6783. }
  6784. IL_0168:
  6785. {
  6786. G_B10_0 = G_B8_0;
  6787. goto IL_016b;
  6788. }
  6789. IL_016a:
  6790. {
  6791. G_B10_0 = 1;
  6792. }
  6793. IL_016b:
  6794. {
  6795. G_B12_0 = G_B10_0;
  6796. goto IL_016e;
  6797. }
  6798. IL_016d:
  6799. {
  6800. G_B12_0 = 0;
  6801. }
  6802. IL_016e:
  6803. {
  6804. V_4 = (bool)G_B12_0;
  6805. bool L_51 = V_4;
  6806. if (!L_51)
  6807. {
  6808. goto IL_01da;
  6809. }
  6810. }
  6811. {
  6812. // distanceRay = hit.distance;
  6813. float L_52;
  6814. L_52 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6815. __this->set_distanceRay_5(L_52);
  6816. // piece = hit.collider.gameObject.transform.parent.gameObject;
  6817. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_53;
  6818. L_53 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6819. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_54;
  6820. L_54 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_53, /*hidden argument*/NULL);
  6821. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_55;
  6822. L_55 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_54, /*hidden argument*/NULL);
  6823. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_56;
  6824. L_56 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_55, /*hidden argument*/NULL);
  6825. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_57;
  6826. L_57 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_56, /*hidden argument*/NULL);
  6827. __this->set_piece_6(L_57);
  6828. // offset = hit.point - hit.collider.gameObject.transform.parent.position;
  6829. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_58;
  6830. L_58 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6831. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_59;
  6832. L_59 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6833. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_60;
  6834. L_60 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_59, /*hidden argument*/NULL);
  6835. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_61;
  6836. L_61 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_60, /*hidden argument*/NULL);
  6837. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_62;
  6838. L_62 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_61, /*hidden argument*/NULL);
  6839. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_63;
  6840. L_63 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_62, /*hidden argument*/NULL);
  6841. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_64;
  6842. L_64 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_58, L_63, /*hidden argument*/NULL);
  6843. __this->set_offset_9(L_64);
  6844. // isSelected = true;
  6845. __this->set_isSelected_4((bool)1);
  6846. goto IL_01e3;
  6847. }
  6848. IL_01da:
  6849. {
  6850. // isSelected = false;
  6851. __this->set_isSelected_4((bool)0);
  6852. }
  6853. IL_01e3:
  6854. {
  6855. }
  6856. IL_01e4:
  6857. {
  6858. // }
  6859. return;
  6860. }
  6861. }
  6862. // System.Void MoveComponet::MovePiece()
  6863. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveComponet_MovePiece_m189FA804BC0DFCCDD85F549A82FD1315EA2EA8ED (MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B * __this, const RuntimeMethod* method)
  6864. {
  6865. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  6866. memset((&V_0), 0, sizeof(V_0));
  6867. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_1;
  6868. memset((&V_1), 0, sizeof(V_1));
  6869. {
  6870. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
  6871. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  6872. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  6873. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  6874. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  6875. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  6876. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  6877. V_0 = L_2;
  6878. // Vector3 limitRay = ray.GetPoint(distanceRay);
  6879. float L_3 = __this->get_distanceRay_5();
  6880. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
  6881. L_4 = Ray_GetPoint_mC92464E32E42603B7B3444938E8BB8ADA43AB240((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&V_0), L_3, /*hidden argument*/NULL);
  6882. V_1 = L_4;
  6883. // limitRay = new Vector3(limitRay.x, limitRay.y, limitRay.z);
  6884. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5 = V_1;
  6885. float L_6 = L_5.get_x_2();
  6886. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = V_1;
  6887. float L_8 = L_7.get_y_3();
  6888. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9 = V_1;
  6889. float L_10 = L_9.get_z_4();
  6890. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_1), L_6, L_8, L_10, /*hidden argument*/NULL);
  6891. // piece.transform.position = limitRay - offset;
  6892. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_piece_6();
  6893. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  6894. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  6895. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13 = V_1;
  6896. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14 = __this->get_offset_9();
  6897. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_15;
  6898. L_15 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_13, L_14, /*hidden argument*/NULL);
  6899. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_12, L_15, /*hidden argument*/NULL);
  6900. // }
  6901. return;
  6902. }
  6903. }
  6904. // System.Void MoveComponet::FreePiece()
  6905. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveComponet_FreePiece_m72D9D0E4F8B72FE39595A15D46B5628575E55654 (MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B * __this, const RuntimeMethod* method)
  6906. {
  6907. static bool s_Il2CppMethodInitialized;
  6908. if (!s_Il2CppMethodInitialized)
  6909. {
  6910. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_il2cpp_TypeInfo_var);
  6911. s_Il2CppMethodInitialized = true;
  6912. }
  6913. bool V_0 = false;
  6914. {
  6915. // if (isSelected)
  6916. bool L_0 = __this->get_isSelected_4();
  6917. V_0 = L_0;
  6918. bool L_1 = V_0;
  6919. if (!L_1)
  6920. {
  6921. goto IL_002f;
  6922. }
  6923. }
  6924. {
  6925. // print(piece.transform.position);
  6926. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_2 = __this->get_piece_6();
  6927. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_3;
  6928. L_3 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_2, /*hidden argument*/NULL);
  6929. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
  6930. L_4 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_3, /*hidden argument*/NULL);
  6931. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5 = L_4;
  6932. RuntimeObject * L_6 = Box(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_il2cpp_TypeInfo_var, &L_5);
  6933. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_6, /*hidden argument*/NULL);
  6934. // isSelected = false;
  6935. __this->set_isSelected_4((bool)0);
  6936. }
  6937. IL_002f:
  6938. {
  6939. // }
  6940. return;
  6941. }
  6942. }
  6943. // System.Void MoveComponet::.ctor()
  6944. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveComponet__ctor_mABBBE4EDF36F8A98914A018D0A32ED22554E6040 (MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B * __this, const RuntimeMethod* method)
  6945. {
  6946. {
  6947. // public float positionX = 0f;
  6948. __this->set_positionX_11((0.0f));
  6949. // public float positionY = 0f;
  6950. __this->set_positionY_12((0.0f));
  6951. // public float positionZ = 0f;
  6952. __this->set_positionZ_13((0.0f));
  6953. // public bool acitve = true;
  6954. __this->set_acitve_17((bool)1);
  6955. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  6956. return;
  6957. }
  6958. }
  6959. #ifdef __clang__
  6960. #pragma clang diagnostic pop
  6961. #endif
  6962. #ifdef __clang__
  6963. #pragma clang diagnostic push
  6964. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  6965. #pragma clang diagnostic ignored "-Wunused-variable"
  6966. #endif
  6967. // System.Void MoveCurtains::Start()
  6968. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCurtains_Start_mF6F3A99080FE7B549CC24548ECDDBA10ECBBDE9D (MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B * __this, const RuntimeMethod* method)
  6969. {
  6970. {
  6971. // }
  6972. return;
  6973. }
  6974. }
  6975. // System.Void MoveCurtains::Update()
  6976. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCurtains_Update_m7E12F98F7219AA5CACEE67A4042EDEBA58099944 (MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B * __this, const RuntimeMethod* method)
  6977. {
  6978. bool V_0 = false;
  6979. bool V_1 = false;
  6980. bool V_2 = false;
  6981. {
  6982. // if (Input.GetMouseButtonDown(0))
  6983. bool L_0;
  6984. L_0 = Input_GetMouseButtonDown_m466D81FDCC87C9CB07557B39DCB435EB691F1EF3(0, /*hidden argument*/NULL);
  6985. V_0 = L_0;
  6986. bool L_1 = V_0;
  6987. if (!L_1)
  6988. {
  6989. goto IL_0014;
  6990. }
  6991. }
  6992. {
  6993. // TouchClick();
  6994. MoveCurtains_TouchClick_mB8346960E448776AE1AB5B9D258BFD43803CC018(__this, /*hidden argument*/NULL);
  6995. }
  6996. IL_0014:
  6997. {
  6998. // if (isSelected)
  6999. bool L_2 = __this->get_isSelected_4();
  7000. V_1 = L_2;
  7001. bool L_3 = V_1;
  7002. if (!L_3)
  7003. {
  7004. goto IL_0027;
  7005. }
  7006. }
  7007. {
  7008. // MovePiece();
  7009. MoveCurtains_MovePiece_mF5DB2B1BB8F12453CF310951758B08E3912078A2(__this, /*hidden argument*/NULL);
  7010. }
  7011. IL_0027:
  7012. {
  7013. // if (Input.GetMouseButtonUp(0))
  7014. bool L_4;
  7015. L_4 = Input_GetMouseButtonUp_m2BA562F8C4FE8364EEC93970093E776371DF4022(0, /*hidden argument*/NULL);
  7016. V_2 = L_4;
  7017. bool L_5 = V_2;
  7018. if (!L_5)
  7019. {
  7020. goto IL_003a;
  7021. }
  7022. }
  7023. {
  7024. // FreePiece();
  7025. MoveCurtains_FreePiece_mBAD0E727AA4435DFA26846706958663AF1267951(__this, /*hidden argument*/NULL);
  7026. }
  7027. IL_003a:
  7028. {
  7029. // }
  7030. return;
  7031. }
  7032. }
  7033. // System.Void MoveCurtains::TouchClick()
  7034. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCurtains_TouchClick_mB8346960E448776AE1AB5B9D258BFD43803CC018 (MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B * __this, const RuntimeMethod* method)
  7035. {
  7036. static bool s_Il2CppMethodInitialized;
  7037. if (!s_Il2CppMethodInitialized)
  7038. {
  7039. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  7040. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B);
  7041. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral97EB6767C1DF255A12C65A1EFB045EE585370015);
  7042. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralAC9767A1AB28B8DDA26590DEFEF4171DB85BCDCD);
  7043. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352);
  7044. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDDA8D7C1E0DD424974F8CE49F8D5D3EAB1D8A882);
  7045. s_Il2CppMethodInitialized = true;
  7046. }
  7047. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  7048. memset((&V_0), 0, sizeof(V_0));
  7049. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 V_1;
  7050. memset((&V_1), 0, sizeof(V_1));
  7051. bool V_2 = false;
  7052. bool V_3 = false;
  7053. bool V_4 = false;
  7054. int32_t G_B13_0 = 0;
  7055. int32_t G_B15_0 = 0;
  7056. int32_t G_B17_0 = 0;
  7057. {
  7058. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); //���������Ĵ��ص�
  7059. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  7060. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  7061. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  7062. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  7063. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  7064. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  7065. V_0 = L_2;
  7066. // if (Physics.Raycast(ray, out hit))
  7067. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_3 = V_0;
  7068. bool L_4;
  7069. L_4 = Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E(L_3, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7070. V_2 = L_4;
  7071. bool L_5 = V_2;
  7072. if (!L_5)
  7073. {
  7074. goto IL_025c;
  7075. }
  7076. }
  7077. {
  7078. // if (hit.collider.gameObject.tag == "shui")
  7079. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_6;
  7080. L_6 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7081. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7;
  7082. L_7 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_6, /*hidden argument*/NULL);
  7083. String_t* L_8;
  7084. L_8 = GameObject_get_tag_mC21F33D368C18A631040F2887036C678B96ABC33(L_7, /*hidden argument*/NULL);
  7085. bool L_9;
  7086. L_9 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_8, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  7087. V_3 = L_9;
  7088. bool L_10 = V_3;
  7089. if (!L_10)
  7090. {
  7091. goto IL_0095;
  7092. }
  7093. }
  7094. {
  7095. // distanceRay = hit.distance;
  7096. float L_11;
  7097. L_11 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7098. __this->set_distanceRay_5(L_11);
  7099. // piece = hit.collider.gameObject;
  7100. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_12;
  7101. L_12 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7102. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_13;
  7103. L_13 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_12, /*hidden argument*/NULL);
  7104. __this->set_piece_6(L_13);
  7105. // offset = hit.point - hit.collider.gameObject.transform.position;
  7106. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14;
  7107. L_14 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7108. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_15;
  7109. L_15 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7110. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16;
  7111. L_16 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_15, /*hidden argument*/NULL);
  7112. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17;
  7113. L_17 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_16, /*hidden argument*/NULL);
  7114. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18;
  7115. L_18 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_17, /*hidden argument*/NULL);
  7116. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_19;
  7117. L_19 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_14, L_18, /*hidden argument*/NULL);
  7118. __this->set_offset_9(L_19);
  7119. // isSelected = true;
  7120. __this->set_isSelected_4((bool)1);
  7121. goto IL_025b;
  7122. }
  7123. IL_0095:
  7124. {
  7125. // else if (hit.collider.gameObject.transform.parent &&
  7126. // (
  7127. // (hit.collider.gameObject.transform.parent.name == "group" && hit.collider.transform.parent.tag == "shui") ||
  7128. // (hit.collider.gameObject.transform.parent.name == "group2" && hit.collider.transform.parent.tag == "shui") ||
  7129. // (hit.collider.gameObject.transform.parent.name == "group3" && hit.collider.transform.parent.tag == "shui") ||
  7130. // (hit.collider.gameObject.transform.parent.name == "group4" && hit.collider.transform.parent.tag == "shui")
  7131. // )
  7132. // )
  7133. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_20;
  7134. L_20 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7135. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_21;
  7136. L_21 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_20, /*hidden argument*/NULL);
  7137. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_22;
  7138. L_22 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_21, /*hidden argument*/NULL);
  7139. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_23;
  7140. L_23 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_22, /*hidden argument*/NULL);
  7141. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  7142. bool L_24;
  7143. L_24 = Object_op_Implicit_mC8214E4F028CC2F036CC82BDB81D102A02893499(L_23, /*hidden argument*/NULL);
  7144. if (!L_24)
  7145. {
  7146. goto IL_01e5;
  7147. }
  7148. }
  7149. {
  7150. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_25;
  7151. L_25 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7152. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_26;
  7153. L_26 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_25, /*hidden argument*/NULL);
  7154. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_27;
  7155. L_27 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_26, /*hidden argument*/NULL);
  7156. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  7157. L_28 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_27, /*hidden argument*/NULL);
  7158. String_t* L_29;
  7159. L_29 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_28, /*hidden argument*/NULL);
  7160. bool L_30;
  7161. L_30 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_29, _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B, /*hidden argument*/NULL);
  7162. if (!L_30)
  7163. {
  7164. goto IL_0101;
  7165. }
  7166. }
  7167. {
  7168. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_31;
  7169. L_31 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7170. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_32;
  7171. L_32 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_31, /*hidden argument*/NULL);
  7172. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_33;
  7173. L_33 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_32, /*hidden argument*/NULL);
  7174. String_t* L_34;
  7175. L_34 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_33, /*hidden argument*/NULL);
  7176. bool L_35;
  7177. L_35 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_34, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  7178. if (L_35)
  7179. {
  7180. goto IL_01e2;
  7181. }
  7182. }
  7183. IL_0101:
  7184. {
  7185. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_36;
  7186. L_36 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7187. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_37;
  7188. L_37 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_36, /*hidden argument*/NULL);
  7189. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_38;
  7190. L_38 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_37, /*hidden argument*/NULL);
  7191. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_39;
  7192. L_39 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_38, /*hidden argument*/NULL);
  7193. String_t* L_40;
  7194. L_40 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_39, /*hidden argument*/NULL);
  7195. bool L_41;
  7196. L_41 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_40, _stringLiteralDDA8D7C1E0DD424974F8CE49F8D5D3EAB1D8A882, /*hidden argument*/NULL);
  7197. if (!L_41)
  7198. {
  7199. goto IL_014d;
  7200. }
  7201. }
  7202. {
  7203. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_42;
  7204. L_42 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7205. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_43;
  7206. L_43 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_42, /*hidden argument*/NULL);
  7207. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_44;
  7208. L_44 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_43, /*hidden argument*/NULL);
  7209. String_t* L_45;
  7210. L_45 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_44, /*hidden argument*/NULL);
  7211. bool L_46;
  7212. L_46 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_45, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  7213. if (L_46)
  7214. {
  7215. goto IL_01e2;
  7216. }
  7217. }
  7218. IL_014d:
  7219. {
  7220. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_47;
  7221. L_47 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7222. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_48;
  7223. L_48 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_47, /*hidden argument*/NULL);
  7224. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_49;
  7225. L_49 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_48, /*hidden argument*/NULL);
  7226. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_50;
  7227. L_50 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_49, /*hidden argument*/NULL);
  7228. String_t* L_51;
  7229. L_51 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_50, /*hidden argument*/NULL);
  7230. bool L_52;
  7231. L_52 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_51, _stringLiteral97EB6767C1DF255A12C65A1EFB045EE585370015, /*hidden argument*/NULL);
  7232. if (!L_52)
  7233. {
  7234. goto IL_0196;
  7235. }
  7236. }
  7237. {
  7238. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_53;
  7239. L_53 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7240. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_54;
  7241. L_54 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_53, /*hidden argument*/NULL);
  7242. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_55;
  7243. L_55 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_54, /*hidden argument*/NULL);
  7244. String_t* L_56;
  7245. L_56 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_55, /*hidden argument*/NULL);
  7246. bool L_57;
  7247. L_57 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_56, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  7248. if (L_57)
  7249. {
  7250. goto IL_01e2;
  7251. }
  7252. }
  7253. IL_0196:
  7254. {
  7255. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_58;
  7256. L_58 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7257. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_59;
  7258. L_59 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_58, /*hidden argument*/NULL);
  7259. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_60;
  7260. L_60 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_59, /*hidden argument*/NULL);
  7261. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_61;
  7262. L_61 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_60, /*hidden argument*/NULL);
  7263. String_t* L_62;
  7264. L_62 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_61, /*hidden argument*/NULL);
  7265. bool L_63;
  7266. L_63 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_62, _stringLiteralAC9767A1AB28B8DDA26590DEFEF4171DB85BCDCD, /*hidden argument*/NULL);
  7267. if (!L_63)
  7268. {
  7269. goto IL_01df;
  7270. }
  7271. }
  7272. {
  7273. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_64;
  7274. L_64 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7275. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_65;
  7276. L_65 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_64, /*hidden argument*/NULL);
  7277. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_66;
  7278. L_66 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_65, /*hidden argument*/NULL);
  7279. String_t* L_67;
  7280. L_67 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_66, /*hidden argument*/NULL);
  7281. bool L_68;
  7282. L_68 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_67, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  7283. G_B13_0 = ((int32_t)(L_68));
  7284. goto IL_01e0;
  7285. }
  7286. IL_01df:
  7287. {
  7288. G_B13_0 = 0;
  7289. }
  7290. IL_01e0:
  7291. {
  7292. G_B15_0 = G_B13_0;
  7293. goto IL_01e3;
  7294. }
  7295. IL_01e2:
  7296. {
  7297. G_B15_0 = 1;
  7298. }
  7299. IL_01e3:
  7300. {
  7301. G_B17_0 = G_B15_0;
  7302. goto IL_01e6;
  7303. }
  7304. IL_01e5:
  7305. {
  7306. G_B17_0 = 0;
  7307. }
  7308. IL_01e6:
  7309. {
  7310. V_4 = (bool)G_B17_0;
  7311. bool L_69 = V_4;
  7312. if (!L_69)
  7313. {
  7314. goto IL_0252;
  7315. }
  7316. }
  7317. {
  7318. // distanceRay = hit.distance;
  7319. float L_70;
  7320. L_70 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7321. __this->set_distanceRay_5(L_70);
  7322. // piece = hit.collider.gameObject.transform.parent.gameObject;
  7323. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_71;
  7324. L_71 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7325. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_72;
  7326. L_72 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_71, /*hidden argument*/NULL);
  7327. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_73;
  7328. L_73 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_72, /*hidden argument*/NULL);
  7329. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_74;
  7330. L_74 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_73, /*hidden argument*/NULL);
  7331. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_75;
  7332. L_75 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_74, /*hidden argument*/NULL);
  7333. __this->set_piece_6(L_75);
  7334. // offset = hit.point - hit.collider.gameObject.transform.parent.position;
  7335. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_76;
  7336. L_76 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7337. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_77;
  7338. L_77 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7339. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_78;
  7340. L_78 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_77, /*hidden argument*/NULL);
  7341. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_79;
  7342. L_79 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_78, /*hidden argument*/NULL);
  7343. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_80;
  7344. L_80 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_79, /*hidden argument*/NULL);
  7345. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_81;
  7346. L_81 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_80, /*hidden argument*/NULL);
  7347. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_82;
  7348. L_82 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_76, L_81, /*hidden argument*/NULL);
  7349. __this->set_offset_9(L_82);
  7350. // isSelected = true;
  7351. __this->set_isSelected_4((bool)1);
  7352. goto IL_025b;
  7353. }
  7354. IL_0252:
  7355. {
  7356. // isSelected = false;
  7357. __this->set_isSelected_4((bool)0);
  7358. }
  7359. IL_025b:
  7360. {
  7361. }
  7362. IL_025c:
  7363. {
  7364. // }
  7365. return;
  7366. }
  7367. }
  7368. // System.Void MoveCurtains::MovePiece()
  7369. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCurtains_MovePiece_mF5DB2B1BB8F12453CF310951758B08E3912078A2 (MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B * __this, const RuntimeMethod* method)
  7370. {
  7371. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  7372. memset((&V_0), 0, sizeof(V_0));
  7373. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_1;
  7374. memset((&V_1), 0, sizeof(V_1));
  7375. {
  7376. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
  7377. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  7378. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  7379. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  7380. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  7381. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  7382. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  7383. V_0 = L_2;
  7384. // Vector3 limitRay = ray.GetPoint(distanceRay);
  7385. float L_3 = __this->get_distanceRay_5();
  7386. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
  7387. L_4 = Ray_GetPoint_mC92464E32E42603B7B3444938E8BB8ADA43AB240((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&V_0), L_3, /*hidden argument*/NULL);
  7388. V_1 = L_4;
  7389. // limitRay = new Vector3(limitRay.x, limitRay.y, limitRay.z);
  7390. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5 = V_1;
  7391. float L_6 = L_5.get_x_2();
  7392. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = V_1;
  7393. float L_8 = L_7.get_y_3();
  7394. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9 = V_1;
  7395. float L_10 = L_9.get_z_4();
  7396. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_1), L_6, L_8, L_10, /*hidden argument*/NULL);
  7397. // piece.transform.position = limitRay - offset;
  7398. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_piece_6();
  7399. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  7400. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  7401. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13 = V_1;
  7402. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14 = __this->get_offset_9();
  7403. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_15;
  7404. L_15 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_13, L_14, /*hidden argument*/NULL);
  7405. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_12, L_15, /*hidden argument*/NULL);
  7406. // }
  7407. return;
  7408. }
  7409. }
  7410. // System.Void MoveCurtains::FreePiece()
  7411. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCurtains_FreePiece_mBAD0E727AA4435DFA26846706958663AF1267951 (MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B * __this, const RuntimeMethod* method)
  7412. {
  7413. static bool s_Il2CppMethodInitialized;
  7414. if (!s_Il2CppMethodInitialized)
  7415. {
  7416. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1F51DF26CB4EDF377F32112BED25FC48AC10A2CC);
  7417. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F);
  7418. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral3340E325C4B201E59B8A21B3B1CCE40BE5A2DB41);
  7419. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral33F6758AC1777DAA0016096F040CBC13B8AB090F);
  7420. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral343D29660257B59AC38706A8181F99AA3CD9A9F9);
  7421. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral6B8C2D2CEA8A949C9E83C821A69F13F540AA92B9);
  7422. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral6FEFBBF5727AB23608B9E75918794DA38DBD9226);
  7423. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral75AC554233DDA7373DBAA274552CE21DA0E6A24A);
  7424. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8A01B9CBEDAD866C18DADB677B0BD7DFFABB5E4B);
  7425. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral97EB6767C1DF255A12C65A1EFB045EE585370015);
  7426. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralAC9767A1AB28B8DDA26590DEFEF4171DB85BCDCD);
  7427. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC18468A307A2698EF15A0095B4FD0A73F60A24A0);
  7428. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446);
  7429. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralD7788843796112A3333A86F2131B749DCE62B516);
  7430. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDDA8D7C1E0DD424974F8CE49F8D5D3EAB1D8A882);
  7431. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralE52C97270B8F9BB1B69AA971D881D9264420569B);
  7432. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralF541D8CA2CC05EED95A2EB4FED6CB11C221C4FD7);
  7433. s_Il2CppMethodInitialized = true;
  7434. }
  7435. bool V_0 = false;
  7436. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_1 = NULL;
  7437. float V_2 = 0.0f;
  7438. float V_3 = 0.0f;
  7439. float V_4 = 0.0f;
  7440. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_5 = NULL;
  7441. float V_6 = 0.0f;
  7442. float V_7 = 0.0f;
  7443. float V_8 = 0.0f;
  7444. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_9 = NULL;
  7445. float V_10 = 0.0f;
  7446. float V_11 = 0.0f;
  7447. float V_12 = 0.0f;
  7448. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_13 = NULL;
  7449. float V_14 = 0.0f;
  7450. float V_15 = 0.0f;
  7451. float V_16 = 0.0f;
  7452. bool V_17 = false;
  7453. bool V_18 = false;
  7454. bool V_19 = false;
  7455. bool V_20 = false;
  7456. bool V_21 = false;
  7457. bool V_22 = false;
  7458. bool V_23 = false;
  7459. bool V_24 = false;
  7460. bool V_25 = false;
  7461. bool V_26 = false;
  7462. bool V_27 = false;
  7463. bool V_28 = false;
  7464. bool V_29 = false;
  7465. bool V_30 = false;
  7466. bool V_31 = false;
  7467. bool V_32 = false;
  7468. bool V_33 = false;
  7469. bool V_34 = false;
  7470. bool V_35 = false;
  7471. bool V_36 = false;
  7472. bool V_37 = false;
  7473. bool V_38 = false;
  7474. bool V_39 = false;
  7475. bool V_40 = false;
  7476. bool V_41 = false;
  7477. bool V_42 = false;
  7478. int32_t G_B10_0 = 0;
  7479. int32_t G_B20_0 = 0;
  7480. int32_t G_B33_0 = 0;
  7481. int32_t G_B44_0 = 0;
  7482. int32_t G_B46_0 = 0;
  7483. int32_t G_B57_0 = 0;
  7484. int32_t G_B59_0 = 0;
  7485. int32_t G_B70_0 = 0;
  7486. int32_t G_B72_0 = 0;
  7487. int32_t G_B83_0 = 0;
  7488. int32_t G_B85_0 = 0;
  7489. int32_t G_B96_0 = 0;
  7490. int32_t G_B98_0 = 0;
  7491. int32_t G_B111_0 = 0;
  7492. int32_t G_B122_0 = 0;
  7493. int32_t G_B124_0 = 0;
  7494. int32_t G_B135_0 = 0;
  7495. int32_t G_B137_0 = 0;
  7496. int32_t G_B149_0 = 0;
  7497. int32_t G_B162_0 = 0;
  7498. int32_t G_B171_0 = 0;
  7499. {
  7500. // if (isSelected)
  7501. bool L_0 = __this->get_isSelected_4();
  7502. V_0 = L_0;
  7503. bool L_1 = V_0;
  7504. if (!L_1)
  7505. {
  7506. goto IL_1301;
  7507. }
  7508. }
  7509. {
  7510. // GameObject C2 = GameObject.Find("group/C2");
  7511. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_2;
  7512. L_2 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral3340E325C4B201E59B8A21B3B1CCE40BE5A2DB41, /*hidden argument*/NULL);
  7513. V_1 = L_2;
  7514. // float C2X = C2.transform.position.x;
  7515. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_3 = V_1;
  7516. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_4;
  7517. L_4 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_3, /*hidden argument*/NULL);
  7518. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5;
  7519. L_5 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_4, /*hidden argument*/NULL);
  7520. float L_6 = L_5.get_x_2();
  7521. V_2 = L_6;
  7522. // float C2Y = C2.transform.position.y;
  7523. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7 = V_1;
  7524. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_8;
  7525. L_8 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_7, /*hidden argument*/NULL);
  7526. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  7527. L_9 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_8, /*hidden argument*/NULL);
  7528. float L_10 = L_9.get_y_3();
  7529. V_3 = L_10;
  7530. // float C2Z = C2.transform.position.z;
  7531. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = V_1;
  7532. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  7533. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  7534. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13;
  7535. L_13 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_12, /*hidden argument*/NULL);
  7536. float L_14 = L_13.get_z_4();
  7537. V_4 = L_14;
  7538. // GameObject ai = GameObject.Find("group2/ai");
  7539. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_15;
  7540. L_15 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral1F51DF26CB4EDF377F32112BED25FC48AC10A2CC, /*hidden argument*/NULL);
  7541. V_5 = L_15;
  7542. // float aiX = ai.transform.position.x;
  7543. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16 = V_5;
  7544. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17;
  7545. L_17 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_16, /*hidden argument*/NULL);
  7546. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18;
  7547. L_18 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_17, /*hidden argument*/NULL);
  7548. float L_19 = L_18.get_x_2();
  7549. V_6 = L_19;
  7550. // float aiY = ai.transform.position.y;
  7551. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_20 = V_5;
  7552. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_21;
  7553. L_21 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_20, /*hidden argument*/NULL);
  7554. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_22;
  7555. L_22 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_21, /*hidden argument*/NULL);
  7556. float L_23 = L_22.get_y_3();
  7557. V_7 = L_23;
  7558. // float aiZ = ai.transform.position.z;
  7559. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_24 = V_5;
  7560. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_25;
  7561. L_25 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_24, /*hidden argument*/NULL);
  7562. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_26;
  7563. L_26 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_25, /*hidden argument*/NULL);
  7564. float L_27 = L_26.get_z_4();
  7565. V_8 = L_27;
  7566. // GameObject C1 = GameObject.Find("group3/C1");
  7567. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_28;
  7568. L_28 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral343D29660257B59AC38706A8181F99AA3CD9A9F9, /*hidden argument*/NULL);
  7569. V_9 = L_28;
  7570. // float C1X = C1.transform.position.x;
  7571. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_29 = V_9;
  7572. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_30;
  7573. L_30 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_29, /*hidden argument*/NULL);
  7574. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_31;
  7575. L_31 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_30, /*hidden argument*/NULL);
  7576. float L_32 = L_31.get_x_2();
  7577. V_10 = L_32;
  7578. // float C1Y = C1.transform.position.y;
  7579. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_33 = V_9;
  7580. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_34;
  7581. L_34 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_33, /*hidden argument*/NULL);
  7582. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_35;
  7583. L_35 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_34, /*hidden argument*/NULL);
  7584. float L_36 = L_35.get_y_3();
  7585. V_11 = L_36;
  7586. // float C1Z = C1.transform.position.z;
  7587. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_37 = V_9;
  7588. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_38;
  7589. L_38 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_37, /*hidden argument*/NULL);
  7590. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_39;
  7591. L_39 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_38, /*hidden argument*/NULL);
  7592. float L_40 = L_39.get_z_4();
  7593. V_12 = L_40;
  7594. // GameObject C4 = GameObject.Find("group4/C4");
  7595. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_41;
  7596. L_41 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral6FEFBBF5727AB23608B9E75918794DA38DBD9226, /*hidden argument*/NULL);
  7597. V_13 = L_41;
  7598. // float C4X = C4.transform.position.x;
  7599. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_42 = V_13;
  7600. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_43;
  7601. L_43 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_42, /*hidden argument*/NULL);
  7602. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_44;
  7603. L_44 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_43, /*hidden argument*/NULL);
  7604. float L_45 = L_44.get_x_2();
  7605. V_14 = L_45;
  7606. // float C4Y = C4.transform.position.y;
  7607. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_46 = V_13;
  7608. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47;
  7609. L_47 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_46, /*hidden argument*/NULL);
  7610. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_48;
  7611. L_48 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_47, /*hidden argument*/NULL);
  7612. float L_49 = L_48.get_y_3();
  7613. V_15 = L_49;
  7614. // float C4Z = C4.transform.position.z;
  7615. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_50 = V_13;
  7616. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_51;
  7617. L_51 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_50, /*hidden argument*/NULL);
  7618. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_52;
  7619. L_52 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_51, /*hidden argument*/NULL);
  7620. float L_53 = L_52.get_z_4();
  7621. V_16 = L_53;
  7622. // if (piece.name == "C5")
  7623. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_54 = __this->get_piece_6();
  7624. String_t* L_55;
  7625. L_55 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_54, /*hidden argument*/NULL);
  7626. bool L_56;
  7627. L_56 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_55, _stringLiteralF541D8CA2CC05EED95A2EB4FED6CB11C221C4FD7, /*hidden argument*/NULL);
  7628. V_17 = L_56;
  7629. bool L_57 = V_17;
  7630. if (!L_57)
  7631. {
  7632. goto IL_03ba;
  7633. }
  7634. }
  7635. {
  7636. // if (
  7637. // (C2X - piece.transform.position.x < 2.18f && C2X - piece.transform.position.x > 1.18f) &&
  7638. // (C2Y - piece.transform.position.y < -1.45f && C2Y - piece.transform.position.y > -2.45f) &&
  7639. // (C2Z - piece.transform.position.z < 0.5f && C2Z - piece.transform.position.z > -0.5f) && !c5r
  7640. // )
  7641. float L_58 = V_2;
  7642. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_59 = __this->get_piece_6();
  7643. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_60;
  7644. L_60 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_59, /*hidden argument*/NULL);
  7645. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_61;
  7646. L_61 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_60, /*hidden argument*/NULL);
  7647. float L_62 = L_61.get_x_2();
  7648. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_58, (float)L_62))) < ((float)(2.18000007f)))))
  7649. {
  7650. goto IL_0203;
  7651. }
  7652. }
  7653. {
  7654. float L_63 = V_2;
  7655. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_64 = __this->get_piece_6();
  7656. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_65;
  7657. L_65 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_64, /*hidden argument*/NULL);
  7658. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_66;
  7659. L_66 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_65, /*hidden argument*/NULL);
  7660. float L_67 = L_66.get_x_2();
  7661. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_63, (float)L_67))) > ((float)(1.17999995f)))))
  7662. {
  7663. goto IL_0203;
  7664. }
  7665. }
  7666. {
  7667. float L_68 = V_3;
  7668. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_69 = __this->get_piece_6();
  7669. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_70;
  7670. L_70 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_69, /*hidden argument*/NULL);
  7671. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_71;
  7672. L_71 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_70, /*hidden argument*/NULL);
  7673. float L_72 = L_71.get_y_3();
  7674. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_68, (float)L_72))) < ((float)(-1.45000005f)))))
  7675. {
  7676. goto IL_0203;
  7677. }
  7678. }
  7679. {
  7680. float L_73 = V_3;
  7681. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_74 = __this->get_piece_6();
  7682. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_75;
  7683. L_75 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_74, /*hidden argument*/NULL);
  7684. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_76;
  7685. L_76 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_75, /*hidden argument*/NULL);
  7686. float L_77 = L_76.get_y_3();
  7687. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_73, (float)L_77))) > ((float)(-2.45000005f)))))
  7688. {
  7689. goto IL_0203;
  7690. }
  7691. }
  7692. {
  7693. float L_78 = V_4;
  7694. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_79 = __this->get_piece_6();
  7695. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_80;
  7696. L_80 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_79, /*hidden argument*/NULL);
  7697. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_81;
  7698. L_81 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_80, /*hidden argument*/NULL);
  7699. float L_82 = L_81.get_z_4();
  7700. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_78, (float)L_82))) < ((float)(0.5f)))))
  7701. {
  7702. goto IL_0203;
  7703. }
  7704. }
  7705. {
  7706. float L_83 = V_4;
  7707. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_84 = __this->get_piece_6();
  7708. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_85;
  7709. L_85 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_84, /*hidden argument*/NULL);
  7710. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_86;
  7711. L_86 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_85, /*hidden argument*/NULL);
  7712. float L_87 = L_86.get_z_4();
  7713. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_83, (float)L_87))) > ((float)(-0.5f)))))
  7714. {
  7715. goto IL_0203;
  7716. }
  7717. }
  7718. {
  7719. bool L_88 = __this->get_c5r_18();
  7720. G_B10_0 = ((((int32_t)L_88) == ((int32_t)0))? 1 : 0);
  7721. goto IL_0204;
  7722. }
  7723. IL_0203:
  7724. {
  7725. G_B10_0 = 0;
  7726. }
  7727. IL_0204:
  7728. {
  7729. V_18 = (bool)G_B10_0;
  7730. bool L_89 = V_18;
  7731. if (!L_89)
  7732. {
  7733. goto IL_027d;
  7734. }
  7735. }
  7736. {
  7737. // piece.transform.SetParent(C2.transform.parent);
  7738. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_90 = __this->get_piece_6();
  7739. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_91;
  7740. L_91 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_90, /*hidden argument*/NULL);
  7741. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_92 = V_1;
  7742. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_93;
  7743. L_93 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_92, /*hidden argument*/NULL);
  7744. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_94;
  7745. L_94 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_93, /*hidden argument*/NULL);
  7746. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_91, L_94, /*hidden argument*/NULL);
  7747. // piece.transform.position = new Vector3(C2X - 1.68f, C2Y + 1.95f, C2Z);
  7748. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_95 = __this->get_piece_6();
  7749. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_96;
  7750. L_96 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_95, /*hidden argument*/NULL);
  7751. float L_97 = V_2;
  7752. float L_98 = V_3;
  7753. float L_99 = V_4;
  7754. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_100;
  7755. memset((&L_100), 0, sizeof(L_100));
  7756. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_100), ((float)il2cpp_codegen_subtract((float)L_97, (float)(1.67999995f))), ((float)il2cpp_codegen_add((float)L_98, (float)(1.95000005f))), L_99, /*hidden argument*/NULL);
  7757. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_96, L_100, /*hidden argument*/NULL);
  7758. // clickSFX.Play();
  7759. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_101 = __this->get_clickSFX_15();
  7760. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_101, /*hidden argument*/NULL);
  7761. // c5r = true;
  7762. __this->set_c5r_18((bool)1);
  7763. // piece.tag = piece.name;
  7764. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_102 = __this->get_piece_6();
  7765. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_103 = __this->get_piece_6();
  7766. String_t* L_104;
  7767. L_104 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_103, /*hidden argument*/NULL);
  7768. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_102, L_104, /*hidden argument*/NULL);
  7769. goto IL_03b9;
  7770. }
  7771. IL_027d:
  7772. {
  7773. // else if (
  7774. // (C2X - piece.transform.position.x < -1.18f && C2X - piece.transform.position.x > -2.18f) &&
  7775. // (C2Y - piece.transform.position.y < -1.45f && C2Y - piece.transform.position.y > -2.45f) &&
  7776. // (C2Z - piece.transform.position.z < 0.5f && C2Z - piece.transform.position.z > -0.5f) && !c5l
  7777. // )
  7778. float L_105 = V_2;
  7779. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_106 = __this->get_piece_6();
  7780. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_107;
  7781. L_107 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_106, /*hidden argument*/NULL);
  7782. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_108;
  7783. L_108 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_107, /*hidden argument*/NULL);
  7784. float L_109 = L_108.get_x_2();
  7785. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_105, (float)L_109))) < ((float)(-1.17999995f)))))
  7786. {
  7787. goto IL_0344;
  7788. }
  7789. }
  7790. {
  7791. float L_110 = V_2;
  7792. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_111 = __this->get_piece_6();
  7793. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_112;
  7794. L_112 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_111, /*hidden argument*/NULL);
  7795. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_113;
  7796. L_113 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_112, /*hidden argument*/NULL);
  7797. float L_114 = L_113.get_x_2();
  7798. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_110, (float)L_114))) > ((float)(-2.18000007f)))))
  7799. {
  7800. goto IL_0344;
  7801. }
  7802. }
  7803. {
  7804. float L_115 = V_3;
  7805. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_116 = __this->get_piece_6();
  7806. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_117;
  7807. L_117 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_116, /*hidden argument*/NULL);
  7808. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_118;
  7809. L_118 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_117, /*hidden argument*/NULL);
  7810. float L_119 = L_118.get_y_3();
  7811. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_115, (float)L_119))) < ((float)(-1.45000005f)))))
  7812. {
  7813. goto IL_0344;
  7814. }
  7815. }
  7816. {
  7817. float L_120 = V_3;
  7818. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_121 = __this->get_piece_6();
  7819. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_122;
  7820. L_122 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_121, /*hidden argument*/NULL);
  7821. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_123;
  7822. L_123 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_122, /*hidden argument*/NULL);
  7823. float L_124 = L_123.get_y_3();
  7824. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_120, (float)L_124))) > ((float)(-2.45000005f)))))
  7825. {
  7826. goto IL_0344;
  7827. }
  7828. }
  7829. {
  7830. float L_125 = V_4;
  7831. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_126 = __this->get_piece_6();
  7832. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_127;
  7833. L_127 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_126, /*hidden argument*/NULL);
  7834. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_128;
  7835. L_128 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_127, /*hidden argument*/NULL);
  7836. float L_129 = L_128.get_z_4();
  7837. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_125, (float)L_129))) < ((float)(0.5f)))))
  7838. {
  7839. goto IL_0344;
  7840. }
  7841. }
  7842. {
  7843. float L_130 = V_4;
  7844. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_131 = __this->get_piece_6();
  7845. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_132;
  7846. L_132 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_131, /*hidden argument*/NULL);
  7847. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_133;
  7848. L_133 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_132, /*hidden argument*/NULL);
  7849. float L_134 = L_133.get_z_4();
  7850. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_130, (float)L_134))) > ((float)(-0.5f)))))
  7851. {
  7852. goto IL_0344;
  7853. }
  7854. }
  7855. {
  7856. bool L_135 = __this->get_c5l_19();
  7857. G_B20_0 = ((((int32_t)L_135) == ((int32_t)0))? 1 : 0);
  7858. goto IL_0345;
  7859. }
  7860. IL_0344:
  7861. {
  7862. G_B20_0 = 0;
  7863. }
  7864. IL_0345:
  7865. {
  7866. V_19 = (bool)G_B20_0;
  7867. bool L_136 = V_19;
  7868. if (!L_136)
  7869. {
  7870. goto IL_03b9;
  7871. }
  7872. }
  7873. {
  7874. // piece.transform.SetParent(C2.transform.parent);
  7875. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_137 = __this->get_piece_6();
  7876. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_138;
  7877. L_138 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_137, /*hidden argument*/NULL);
  7878. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_139 = V_1;
  7879. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_140;
  7880. L_140 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_139, /*hidden argument*/NULL);
  7881. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_141;
  7882. L_141 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_140, /*hidden argument*/NULL);
  7883. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_138, L_141, /*hidden argument*/NULL);
  7884. // piece.transform.position = new Vector3(C2X + 1.68f, C2Y + 1.95f, C2Z);
  7885. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_142 = __this->get_piece_6();
  7886. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_143;
  7887. L_143 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_142, /*hidden argument*/NULL);
  7888. float L_144 = V_2;
  7889. float L_145 = V_3;
  7890. float L_146 = V_4;
  7891. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_147;
  7892. memset((&L_147), 0, sizeof(L_147));
  7893. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_147), ((float)il2cpp_codegen_add((float)L_144, (float)(1.67999995f))), ((float)il2cpp_codegen_add((float)L_145, (float)(1.95000005f))), L_146, /*hidden argument*/NULL);
  7894. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_143, L_147, /*hidden argument*/NULL);
  7895. // clickSFX.Play();
  7896. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_148 = __this->get_clickSFX_15();
  7897. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_148, /*hidden argument*/NULL);
  7898. // c5l = true;
  7899. __this->set_c5l_19((bool)1);
  7900. // piece.tag = piece.name;
  7901. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_149 = __this->get_piece_6();
  7902. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_150 = __this->get_piece_6();
  7903. String_t* L_151;
  7904. L_151 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_150, /*hidden argument*/NULL);
  7905. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_149, L_151, /*hidden argument*/NULL);
  7906. }
  7907. IL_03b9:
  7908. {
  7909. }
  7910. IL_03ba:
  7911. {
  7912. // if (piece.name == "group3")
  7913. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_152 = __this->get_piece_6();
  7914. String_t* L_153;
  7915. L_153 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_152, /*hidden argument*/NULL);
  7916. bool L_154;
  7917. L_154 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_153, _stringLiteral97EB6767C1DF255A12C65A1EFB045EE585370015, /*hidden argument*/NULL);
  7918. V_20 = L_154;
  7919. bool L_155 = V_20;
  7920. if (!L_155)
  7921. {
  7922. goto IL_050e;
  7923. }
  7924. }
  7925. {
  7926. // if (
  7927. // (C2X - piece.transform.position.x < -0.68f && C2X - piece.transform.position.x > -1.68f) &&
  7928. // (C2Y - piece.transform.position.y < -2.7f && C2Y - piece.transform.position.y > -3.7f) &&
  7929. // (C2Z - piece.transform.position.z < 0.5f && C2Z - piece.transform.position.z > -0.5f) && c5l && c5r
  7930. // )
  7931. float L_156 = V_2;
  7932. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_157 = __this->get_piece_6();
  7933. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_158;
  7934. L_158 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_157, /*hidden argument*/NULL);
  7935. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_159;
  7936. L_159 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_158, /*hidden argument*/NULL);
  7937. float L_160 = L_159.get_x_2();
  7938. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_156, (float)L_160))) < ((float)(-0.680000007f)))))
  7939. {
  7940. goto IL_04a5;
  7941. }
  7942. }
  7943. {
  7944. float L_161 = V_2;
  7945. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_162 = __this->get_piece_6();
  7946. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_163;
  7947. L_163 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_162, /*hidden argument*/NULL);
  7948. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_164;
  7949. L_164 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_163, /*hidden argument*/NULL);
  7950. float L_165 = L_164.get_x_2();
  7951. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_161, (float)L_165))) > ((float)(-1.67999995f)))))
  7952. {
  7953. goto IL_04a5;
  7954. }
  7955. }
  7956. {
  7957. float L_166 = V_3;
  7958. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_167 = __this->get_piece_6();
  7959. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_168;
  7960. L_168 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_167, /*hidden argument*/NULL);
  7961. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_169;
  7962. L_169 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_168, /*hidden argument*/NULL);
  7963. float L_170 = L_169.get_y_3();
  7964. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_166, (float)L_170))) < ((float)(-2.70000005f)))))
  7965. {
  7966. goto IL_04a5;
  7967. }
  7968. }
  7969. {
  7970. float L_171 = V_3;
  7971. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_172 = __this->get_piece_6();
  7972. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_173;
  7973. L_173 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_172, /*hidden argument*/NULL);
  7974. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_174;
  7975. L_174 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_173, /*hidden argument*/NULL);
  7976. float L_175 = L_174.get_y_3();
  7977. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_171, (float)L_175))) > ((float)(-3.70000005f)))))
  7978. {
  7979. goto IL_04a5;
  7980. }
  7981. }
  7982. {
  7983. float L_176 = V_4;
  7984. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_177 = __this->get_piece_6();
  7985. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_178;
  7986. L_178 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_177, /*hidden argument*/NULL);
  7987. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_179;
  7988. L_179 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_178, /*hidden argument*/NULL);
  7989. float L_180 = L_179.get_z_4();
  7990. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_176, (float)L_180))) < ((float)(0.5f)))))
  7991. {
  7992. goto IL_04a5;
  7993. }
  7994. }
  7995. {
  7996. float L_181 = V_4;
  7997. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_182 = __this->get_piece_6();
  7998. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_183;
  7999. L_183 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_182, /*hidden argument*/NULL);
  8000. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_184;
  8001. L_184 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_183, /*hidden argument*/NULL);
  8002. float L_185 = L_184.get_z_4();
  8003. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_181, (float)L_185))) > ((float)(-0.5f)))))
  8004. {
  8005. goto IL_04a5;
  8006. }
  8007. }
  8008. {
  8009. bool L_186 = __this->get_c5l_19();
  8010. if (!L_186)
  8011. {
  8012. goto IL_04a5;
  8013. }
  8014. }
  8015. {
  8016. bool L_187 = __this->get_c5r_18();
  8017. G_B33_0 = ((int32_t)(L_187));
  8018. goto IL_04a6;
  8019. }
  8020. IL_04a5:
  8021. {
  8022. G_B33_0 = 0;
  8023. }
  8024. IL_04a6:
  8025. {
  8026. V_21 = (bool)G_B33_0;
  8027. bool L_188 = V_21;
  8028. if (!L_188)
  8029. {
  8030. goto IL_050d;
  8031. }
  8032. }
  8033. {
  8034. // piece.transform.SetParent(C2.transform.parent);
  8035. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_189 = __this->get_piece_6();
  8036. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_190;
  8037. L_190 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_189, /*hidden argument*/NULL);
  8038. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_191 = V_1;
  8039. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_192;
  8040. L_192 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_191, /*hidden argument*/NULL);
  8041. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_193;
  8042. L_193 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_192, /*hidden argument*/NULL);
  8043. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_190, L_193, /*hidden argument*/NULL);
  8044. // piece.transform.position = new Vector3(C2X + 1.18f, C2Y + 3.2f, C2Z);
  8045. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_194 = __this->get_piece_6();
  8046. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_195;
  8047. L_195 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_194, /*hidden argument*/NULL);
  8048. float L_196 = V_2;
  8049. float L_197 = V_3;
  8050. float L_198 = V_4;
  8051. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_199;
  8052. memset((&L_199), 0, sizeof(L_199));
  8053. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_199), ((float)il2cpp_codegen_add((float)L_196, (float)(1.17999995f))), ((float)il2cpp_codegen_add((float)L_197, (float)(3.20000005f))), L_198, /*hidden argument*/NULL);
  8054. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_195, L_199, /*hidden argument*/NULL);
  8055. // clickSFX.Play();
  8056. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_200 = __this->get_clickSFX_15();
  8057. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_200, /*hidden argument*/NULL);
  8058. // piece.tag = "TempTag";
  8059. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_201 = __this->get_piece_6();
  8060. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_201, _stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F, /*hidden argument*/NULL);
  8061. }
  8062. IL_050d:
  8063. {
  8064. }
  8065. IL_050e:
  8066. {
  8067. // if (piece.name == "tou")
  8068. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_202 = __this->get_piece_6();
  8069. String_t* L_203;
  8070. L_203 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_202, /*hidden argument*/NULL);
  8071. bool L_204;
  8072. L_204 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_203, _stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446, /*hidden argument*/NULL);
  8073. V_22 = L_204;
  8074. bool L_205 = V_22;
  8075. if (!L_205)
  8076. {
  8077. goto IL_065e;
  8078. }
  8079. }
  8080. {
  8081. // if (
  8082. // (aiX - piece.transform.position.x < 0.5f && aiX - piece.transform.position.x > -0.5f) &&
  8083. // (aiY - piece.transform.position.y < -0.45f && aiY - piece.transform.position.y > -1.45f) &&
  8084. // (aiZ - piece.transform.position.z < 0.5f && aiZ - piece.transform.position.z > -0.5f)
  8085. // )
  8086. float L_206 = V_6;
  8087. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_207 = __this->get_piece_6();
  8088. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_208;
  8089. L_208 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_207, /*hidden argument*/NULL);
  8090. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_209;
  8091. L_209 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_208, /*hidden argument*/NULL);
  8092. float L_210 = L_209.get_x_2();
  8093. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_206, (float)L_210))) < ((float)(0.5f)))))
  8094. {
  8095. goto IL_05f2;
  8096. }
  8097. }
  8098. {
  8099. float L_211 = V_6;
  8100. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_212 = __this->get_piece_6();
  8101. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_213;
  8102. L_213 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_212, /*hidden argument*/NULL);
  8103. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_214;
  8104. L_214 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_213, /*hidden argument*/NULL);
  8105. float L_215 = L_214.get_x_2();
  8106. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_211, (float)L_215))) > ((float)(-0.5f)))))
  8107. {
  8108. goto IL_05f2;
  8109. }
  8110. }
  8111. {
  8112. float L_216 = V_7;
  8113. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_217 = __this->get_piece_6();
  8114. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_218;
  8115. L_218 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_217, /*hidden argument*/NULL);
  8116. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_219;
  8117. L_219 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_218, /*hidden argument*/NULL);
  8118. float L_220 = L_219.get_y_3();
  8119. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_216, (float)L_220))) < ((float)(-0.449999988f)))))
  8120. {
  8121. goto IL_05f2;
  8122. }
  8123. }
  8124. {
  8125. float L_221 = V_7;
  8126. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_222 = __this->get_piece_6();
  8127. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_223;
  8128. L_223 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_222, /*hidden argument*/NULL);
  8129. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_224;
  8130. L_224 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_223, /*hidden argument*/NULL);
  8131. float L_225 = L_224.get_y_3();
  8132. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_221, (float)L_225))) > ((float)(-1.45000005f)))))
  8133. {
  8134. goto IL_05f2;
  8135. }
  8136. }
  8137. {
  8138. float L_226 = V_8;
  8139. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_227 = __this->get_piece_6();
  8140. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_228;
  8141. L_228 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_227, /*hidden argument*/NULL);
  8142. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_229;
  8143. L_229 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_228, /*hidden argument*/NULL);
  8144. float L_230 = L_229.get_z_4();
  8145. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_226, (float)L_230))) < ((float)(0.5f)))))
  8146. {
  8147. goto IL_05ef;
  8148. }
  8149. }
  8150. {
  8151. float L_231 = V_8;
  8152. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_232 = __this->get_piece_6();
  8153. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_233;
  8154. L_233 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_232, /*hidden argument*/NULL);
  8155. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_234;
  8156. L_234 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_233, /*hidden argument*/NULL);
  8157. float L_235 = L_234.get_z_4();
  8158. G_B44_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_231, (float)L_235))) > ((float)(-0.5f)))? 1 : 0);
  8159. goto IL_05f0;
  8160. }
  8161. IL_05ef:
  8162. {
  8163. G_B44_0 = 0;
  8164. }
  8165. IL_05f0:
  8166. {
  8167. G_B46_0 = G_B44_0;
  8168. goto IL_05f3;
  8169. }
  8170. IL_05f2:
  8171. {
  8172. G_B46_0 = 0;
  8173. }
  8174. IL_05f3:
  8175. {
  8176. V_23 = (bool)G_B46_0;
  8177. bool L_236 = V_23;
  8178. if (!L_236)
  8179. {
  8180. goto IL_065d;
  8181. }
  8182. }
  8183. {
  8184. // piece.transform.SetParent(ai.transform.parent);
  8185. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_237 = __this->get_piece_6();
  8186. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_238;
  8187. L_238 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_237, /*hidden argument*/NULL);
  8188. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_239 = V_5;
  8189. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_240;
  8190. L_240 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_239, /*hidden argument*/NULL);
  8191. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_241;
  8192. L_241 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_240, /*hidden argument*/NULL);
  8193. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_238, L_241, /*hidden argument*/NULL);
  8194. // piece.transform.position = new Vector3(aiX, aiY + 0.95f, aiZ);
  8195. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_242 = __this->get_piece_6();
  8196. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_243;
  8197. L_243 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_242, /*hidden argument*/NULL);
  8198. float L_244 = V_6;
  8199. float L_245 = V_7;
  8200. float L_246 = V_8;
  8201. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_247;
  8202. memset((&L_247), 0, sizeof(L_247));
  8203. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_247), L_244, ((float)il2cpp_codegen_add((float)L_245, (float)(0.949999988f))), L_246, /*hidden argument*/NULL);
  8204. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_243, L_247, /*hidden argument*/NULL);
  8205. // clickSFX.Play();
  8206. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_248 = __this->get_clickSFX_15();
  8207. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_248, /*hidden argument*/NULL);
  8208. // piece.tag = piece.name;
  8209. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_249 = __this->get_piece_6();
  8210. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_250 = __this->get_piece_6();
  8211. String_t* L_251;
  8212. L_251 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_250, /*hidden argument*/NULL);
  8213. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_249, L_251, /*hidden argument*/NULL);
  8214. }
  8215. IL_065d:
  8216. {
  8217. }
  8218. IL_065e:
  8219. {
  8220. // if (piece.name == "screen")
  8221. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_252 = __this->get_piece_6();
  8222. String_t* L_253;
  8223. L_253 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_252, /*hidden argument*/NULL);
  8224. bool L_254;
  8225. L_254 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_253, _stringLiteral33F6758AC1777DAA0016096F040CBC13B8AB090F, /*hidden argument*/NULL);
  8226. V_24 = L_254;
  8227. bool L_255 = V_24;
  8228. if (!L_255)
  8229. {
  8230. goto IL_07ae;
  8231. }
  8232. }
  8233. {
  8234. // if (
  8235. // (aiX - piece.transform.position.x < 0.5f && aiX - piece.transform.position.x > -0.5f) &&
  8236. // (aiY - piece.transform.position.y < 0.5f && aiY - piece.transform.position.y > -0.5f) &&
  8237. // (aiZ - piece.transform.position.z < 0.5f && aiZ - piece.transform.position.z > -0.5f)
  8238. // )
  8239. float L_256 = V_6;
  8240. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_257 = __this->get_piece_6();
  8241. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_258;
  8242. L_258 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_257, /*hidden argument*/NULL);
  8243. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_259;
  8244. L_259 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_258, /*hidden argument*/NULL);
  8245. float L_260 = L_259.get_x_2();
  8246. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_256, (float)L_260))) < ((float)(0.5f)))))
  8247. {
  8248. goto IL_0742;
  8249. }
  8250. }
  8251. {
  8252. float L_261 = V_6;
  8253. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_262 = __this->get_piece_6();
  8254. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_263;
  8255. L_263 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_262, /*hidden argument*/NULL);
  8256. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_264;
  8257. L_264 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_263, /*hidden argument*/NULL);
  8258. float L_265 = L_264.get_x_2();
  8259. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_261, (float)L_265))) > ((float)(-0.5f)))))
  8260. {
  8261. goto IL_0742;
  8262. }
  8263. }
  8264. {
  8265. float L_266 = V_7;
  8266. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_267 = __this->get_piece_6();
  8267. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_268;
  8268. L_268 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_267, /*hidden argument*/NULL);
  8269. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_269;
  8270. L_269 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_268, /*hidden argument*/NULL);
  8271. float L_270 = L_269.get_y_3();
  8272. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_266, (float)L_270))) < ((float)(0.5f)))))
  8273. {
  8274. goto IL_0742;
  8275. }
  8276. }
  8277. {
  8278. float L_271 = V_7;
  8279. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_272 = __this->get_piece_6();
  8280. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_273;
  8281. L_273 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_272, /*hidden argument*/NULL);
  8282. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_274;
  8283. L_274 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_273, /*hidden argument*/NULL);
  8284. float L_275 = L_274.get_y_3();
  8285. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_271, (float)L_275))) > ((float)(-0.5f)))))
  8286. {
  8287. goto IL_0742;
  8288. }
  8289. }
  8290. {
  8291. float L_276 = V_8;
  8292. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_277 = __this->get_piece_6();
  8293. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_278;
  8294. L_278 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_277, /*hidden argument*/NULL);
  8295. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_279;
  8296. L_279 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_278, /*hidden argument*/NULL);
  8297. float L_280 = L_279.get_z_4();
  8298. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_276, (float)L_280))) < ((float)(0.5f)))))
  8299. {
  8300. goto IL_073f;
  8301. }
  8302. }
  8303. {
  8304. float L_281 = V_8;
  8305. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_282 = __this->get_piece_6();
  8306. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_283;
  8307. L_283 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_282, /*hidden argument*/NULL);
  8308. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_284;
  8309. L_284 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_283, /*hidden argument*/NULL);
  8310. float L_285 = L_284.get_z_4();
  8311. G_B57_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_281, (float)L_285))) > ((float)(-0.5f)))? 1 : 0);
  8312. goto IL_0740;
  8313. }
  8314. IL_073f:
  8315. {
  8316. G_B57_0 = 0;
  8317. }
  8318. IL_0740:
  8319. {
  8320. G_B59_0 = G_B57_0;
  8321. goto IL_0743;
  8322. }
  8323. IL_0742:
  8324. {
  8325. G_B59_0 = 0;
  8326. }
  8327. IL_0743:
  8328. {
  8329. V_25 = (bool)G_B59_0;
  8330. bool L_286 = V_25;
  8331. if (!L_286)
  8332. {
  8333. goto IL_07ad;
  8334. }
  8335. }
  8336. {
  8337. // piece.transform.SetParent(ai.transform.parent);
  8338. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_287 = __this->get_piece_6();
  8339. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_288;
  8340. L_288 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_287, /*hidden argument*/NULL);
  8341. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_289 = V_5;
  8342. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_290;
  8343. L_290 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_289, /*hidden argument*/NULL);
  8344. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_291;
  8345. L_291 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_290, /*hidden argument*/NULL);
  8346. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_288, L_291, /*hidden argument*/NULL);
  8347. // piece.transform.position = new Vector3(aiX, aiY, aiZ + 0.1f);
  8348. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_292 = __this->get_piece_6();
  8349. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_293;
  8350. L_293 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_292, /*hidden argument*/NULL);
  8351. float L_294 = V_6;
  8352. float L_295 = V_7;
  8353. float L_296 = V_8;
  8354. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_297;
  8355. memset((&L_297), 0, sizeof(L_297));
  8356. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_297), L_294, L_295, ((float)il2cpp_codegen_add((float)L_296, (float)(0.100000001f))), /*hidden argument*/NULL);
  8357. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_293, L_297, /*hidden argument*/NULL);
  8358. // clickSFX.Play();
  8359. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_298 = __this->get_clickSFX_15();
  8360. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_298, /*hidden argument*/NULL);
  8361. // piece.tag = piece.name;
  8362. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_299 = __this->get_piece_6();
  8363. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_300 = __this->get_piece_6();
  8364. String_t* L_301;
  8365. L_301 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_300, /*hidden argument*/NULL);
  8366. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_299, L_301, /*hidden argument*/NULL);
  8367. }
  8368. IL_07ad:
  8369. {
  8370. }
  8371. IL_07ae:
  8372. {
  8373. // if (piece.name == "tuozhan")
  8374. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_302 = __this->get_piece_6();
  8375. String_t* L_303;
  8376. L_303 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_302, /*hidden argument*/NULL);
  8377. bool L_304;
  8378. L_304 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_303, _stringLiteralE52C97270B8F9BB1B69AA971D881D9264420569B, /*hidden argument*/NULL);
  8379. V_26 = L_304;
  8380. bool L_305 = V_26;
  8381. if (!L_305)
  8382. {
  8383. goto IL_08fe;
  8384. }
  8385. }
  8386. {
  8387. // if (
  8388. // (aiX - piece.transform.position.x < 0.5f && aiX - piece.transform.position.x > -0.5f) &&
  8389. // (aiY - piece.transform.position.y < 0.5f && aiY - piece.transform.position.y > -0.5f) &&
  8390. // (aiZ - piece.transform.position.z < 0.5f && aiZ - piece.transform.position.z > -0.5f)
  8391. // )
  8392. float L_306 = V_6;
  8393. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_307 = __this->get_piece_6();
  8394. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_308;
  8395. L_308 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_307, /*hidden argument*/NULL);
  8396. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_309;
  8397. L_309 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_308, /*hidden argument*/NULL);
  8398. float L_310 = L_309.get_x_2();
  8399. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_306, (float)L_310))) < ((float)(0.5f)))))
  8400. {
  8401. goto IL_0892;
  8402. }
  8403. }
  8404. {
  8405. float L_311 = V_6;
  8406. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_312 = __this->get_piece_6();
  8407. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_313;
  8408. L_313 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_312, /*hidden argument*/NULL);
  8409. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_314;
  8410. L_314 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_313, /*hidden argument*/NULL);
  8411. float L_315 = L_314.get_x_2();
  8412. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_311, (float)L_315))) > ((float)(-0.5f)))))
  8413. {
  8414. goto IL_0892;
  8415. }
  8416. }
  8417. {
  8418. float L_316 = V_7;
  8419. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_317 = __this->get_piece_6();
  8420. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_318;
  8421. L_318 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_317, /*hidden argument*/NULL);
  8422. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_319;
  8423. L_319 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_318, /*hidden argument*/NULL);
  8424. float L_320 = L_319.get_y_3();
  8425. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_316, (float)L_320))) < ((float)(0.5f)))))
  8426. {
  8427. goto IL_0892;
  8428. }
  8429. }
  8430. {
  8431. float L_321 = V_7;
  8432. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_322 = __this->get_piece_6();
  8433. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_323;
  8434. L_323 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_322, /*hidden argument*/NULL);
  8435. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_324;
  8436. L_324 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_323, /*hidden argument*/NULL);
  8437. float L_325 = L_324.get_y_3();
  8438. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_321, (float)L_325))) > ((float)(-0.5f)))))
  8439. {
  8440. goto IL_0892;
  8441. }
  8442. }
  8443. {
  8444. float L_326 = V_8;
  8445. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_327 = __this->get_piece_6();
  8446. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_328;
  8447. L_328 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_327, /*hidden argument*/NULL);
  8448. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_329;
  8449. L_329 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_328, /*hidden argument*/NULL);
  8450. float L_330 = L_329.get_z_4();
  8451. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_326, (float)L_330))) < ((float)(0.5f)))))
  8452. {
  8453. goto IL_088f;
  8454. }
  8455. }
  8456. {
  8457. float L_331 = V_8;
  8458. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_332 = __this->get_piece_6();
  8459. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_333;
  8460. L_333 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_332, /*hidden argument*/NULL);
  8461. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_334;
  8462. L_334 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_333, /*hidden argument*/NULL);
  8463. float L_335 = L_334.get_z_4();
  8464. G_B70_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_331, (float)L_335))) > ((float)(-0.5f)))? 1 : 0);
  8465. goto IL_0890;
  8466. }
  8467. IL_088f:
  8468. {
  8469. G_B70_0 = 0;
  8470. }
  8471. IL_0890:
  8472. {
  8473. G_B72_0 = G_B70_0;
  8474. goto IL_0893;
  8475. }
  8476. IL_0892:
  8477. {
  8478. G_B72_0 = 0;
  8479. }
  8480. IL_0893:
  8481. {
  8482. V_27 = (bool)G_B72_0;
  8483. bool L_336 = V_27;
  8484. if (!L_336)
  8485. {
  8486. goto IL_08fd;
  8487. }
  8488. }
  8489. {
  8490. // piece.transform.SetParent(ai.transform.parent);
  8491. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_337 = __this->get_piece_6();
  8492. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_338;
  8493. L_338 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_337, /*hidden argument*/NULL);
  8494. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_339 = V_5;
  8495. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_340;
  8496. L_340 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_339, /*hidden argument*/NULL);
  8497. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_341;
  8498. L_341 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_340, /*hidden argument*/NULL);
  8499. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_338, L_341, /*hidden argument*/NULL);
  8500. // piece.transform.position = new Vector3(aiX, aiY, aiZ - 0.1f);
  8501. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_342 = __this->get_piece_6();
  8502. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_343;
  8503. L_343 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_342, /*hidden argument*/NULL);
  8504. float L_344 = V_6;
  8505. float L_345 = V_7;
  8506. float L_346 = V_8;
  8507. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_347;
  8508. memset((&L_347), 0, sizeof(L_347));
  8509. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_347), L_344, L_345, ((float)il2cpp_codegen_subtract((float)L_346, (float)(0.100000001f))), /*hidden argument*/NULL);
  8510. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_343, L_347, /*hidden argument*/NULL);
  8511. // clickSFX.Play();
  8512. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_348 = __this->get_clickSFX_15();
  8513. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_348, /*hidden argument*/NULL);
  8514. // piece.tag = piece.name;
  8515. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_349 = __this->get_piece_6();
  8516. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_350 = __this->get_piece_6();
  8517. String_t* L_351;
  8518. L_351 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_350, /*hidden argument*/NULL);
  8519. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_349, L_351, /*hidden argument*/NULL);
  8520. }
  8521. IL_08fd:
  8522. {
  8523. }
  8524. IL_08fe:
  8525. {
  8526. // if (piece.name == "group2")
  8527. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_352 = __this->get_piece_6();
  8528. String_t* L_353;
  8529. L_353 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_352, /*hidden argument*/NULL);
  8530. bool L_354;
  8531. L_354 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_353, _stringLiteralDDA8D7C1E0DD424974F8CE49F8D5D3EAB1D8A882, /*hidden argument*/NULL);
  8532. V_28 = L_354;
  8533. bool L_355 = V_28;
  8534. if (!L_355)
  8535. {
  8536. goto IL_0a54;
  8537. }
  8538. }
  8539. {
  8540. // if (
  8541. // (C1X - piece.transform.position.x < -1.15f && C1X - piece.transform.position.x > -2.15f) &&
  8542. // (C1Y - piece.transform.position.y < 0.6f && C1Y - piece.transform.position.y > -0.6f) &&
  8543. // (C1Z - piece.transform.position.z < 0.5f && C1Z - piece.transform.position.z > -0.5f)
  8544. // )
  8545. float L_356 = V_10;
  8546. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_357 = __this->get_piece_6();
  8547. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_358;
  8548. L_358 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_357, /*hidden argument*/NULL);
  8549. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_359;
  8550. L_359 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_358, /*hidden argument*/NULL);
  8551. float L_360 = L_359.get_x_2();
  8552. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_356, (float)L_360))) < ((float)(-1.14999998f)))))
  8553. {
  8554. goto IL_09e2;
  8555. }
  8556. }
  8557. {
  8558. float L_361 = V_10;
  8559. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_362 = __this->get_piece_6();
  8560. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_363;
  8561. L_363 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_362, /*hidden argument*/NULL);
  8562. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_364;
  8563. L_364 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_363, /*hidden argument*/NULL);
  8564. float L_365 = L_364.get_x_2();
  8565. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_361, (float)L_365))) > ((float)(-2.1500001f)))))
  8566. {
  8567. goto IL_09e2;
  8568. }
  8569. }
  8570. {
  8571. float L_366 = V_11;
  8572. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_367 = __this->get_piece_6();
  8573. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_368;
  8574. L_368 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_367, /*hidden argument*/NULL);
  8575. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_369;
  8576. L_369 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_368, /*hidden argument*/NULL);
  8577. float L_370 = L_369.get_y_3();
  8578. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_366, (float)L_370))) < ((float)(0.600000024f)))))
  8579. {
  8580. goto IL_09e2;
  8581. }
  8582. }
  8583. {
  8584. float L_371 = V_11;
  8585. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_372 = __this->get_piece_6();
  8586. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_373;
  8587. L_373 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_372, /*hidden argument*/NULL);
  8588. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_374;
  8589. L_374 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_373, /*hidden argument*/NULL);
  8590. float L_375 = L_374.get_y_3();
  8591. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_371, (float)L_375))) > ((float)(-0.600000024f)))))
  8592. {
  8593. goto IL_09e2;
  8594. }
  8595. }
  8596. {
  8597. float L_376 = V_12;
  8598. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_377 = __this->get_piece_6();
  8599. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_378;
  8600. L_378 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_377, /*hidden argument*/NULL);
  8601. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_379;
  8602. L_379 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_378, /*hidden argument*/NULL);
  8603. float L_380 = L_379.get_z_4();
  8604. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_376, (float)L_380))) < ((float)(0.5f)))))
  8605. {
  8606. goto IL_09df;
  8607. }
  8608. }
  8609. {
  8610. float L_381 = V_12;
  8611. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_382 = __this->get_piece_6();
  8612. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_383;
  8613. L_383 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_382, /*hidden argument*/NULL);
  8614. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_384;
  8615. L_384 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_383, /*hidden argument*/NULL);
  8616. float L_385 = L_384.get_z_4();
  8617. G_B83_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_381, (float)L_385))) > ((float)(-0.5f)))? 1 : 0);
  8618. goto IL_09e0;
  8619. }
  8620. IL_09df:
  8621. {
  8622. G_B83_0 = 0;
  8623. }
  8624. IL_09e0:
  8625. {
  8626. G_B85_0 = G_B83_0;
  8627. goto IL_09e3;
  8628. }
  8629. IL_09e2:
  8630. {
  8631. G_B85_0 = 0;
  8632. }
  8633. IL_09e3:
  8634. {
  8635. V_29 = (bool)G_B85_0;
  8636. bool L_386 = V_29;
  8637. if (!L_386)
  8638. {
  8639. goto IL_0a53;
  8640. }
  8641. }
  8642. {
  8643. // piece.transform.SetParent(C1.transform.parent);
  8644. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_387 = __this->get_piece_6();
  8645. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_388;
  8646. L_388 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_387, /*hidden argument*/NULL);
  8647. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_389 = V_9;
  8648. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_390;
  8649. L_390 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_389, /*hidden argument*/NULL);
  8650. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_391;
  8651. L_391 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_390, /*hidden argument*/NULL);
  8652. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_388, L_391, /*hidden argument*/NULL);
  8653. // piece.transform.position = new Vector3(C1X + 1.65f, C1Y - 0.14f, C1Z + 0.06f);
  8654. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_392 = __this->get_piece_6();
  8655. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_393;
  8656. L_393 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_392, /*hidden argument*/NULL);
  8657. float L_394 = V_10;
  8658. float L_395 = V_11;
  8659. float L_396 = V_12;
  8660. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_397;
  8661. memset((&L_397), 0, sizeof(L_397));
  8662. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_397), ((float)il2cpp_codegen_add((float)L_394, (float)(1.64999998f))), ((float)il2cpp_codegen_subtract((float)L_395, (float)(0.140000001f))), ((float)il2cpp_codegen_add((float)L_396, (float)(0.0599999987f))), /*hidden argument*/NULL);
  8663. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_393, L_397, /*hidden argument*/NULL);
  8664. // clickSFX.Play();
  8665. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_398 = __this->get_clickSFX_15();
  8666. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_398, /*hidden argument*/NULL);
  8667. // piece.tag = "TempTag";
  8668. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_399 = __this->get_piece_6();
  8669. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_399, _stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F, /*hidden argument*/NULL);
  8670. }
  8671. IL_0a53:
  8672. {
  8673. }
  8674. IL_0a54:
  8675. {
  8676. // if (piece.name == "duo1")
  8677. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_400 = __this->get_piece_6();
  8678. String_t* L_401;
  8679. L_401 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_400, /*hidden argument*/NULL);
  8680. bool L_402;
  8681. L_402 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_401, _stringLiteral6B8C2D2CEA8A949C9E83C821A69F13F540AA92B9, /*hidden argument*/NULL);
  8682. V_30 = L_402;
  8683. bool L_403 = V_30;
  8684. if (!L_403)
  8685. {
  8686. goto IL_0bb1;
  8687. }
  8688. }
  8689. {
  8690. // if (
  8691. // (C1X - piece.transform.position.x < -2.5f && C1X - piece.transform.position.x > -3.5f) &&
  8692. // (C1Y - piece.transform.position.y < 0.1f && C1Y - piece.transform.position.y > -0.9f) &&
  8693. // (C1Z - piece.transform.position.z < 0.5f && C1Z - piece.transform.position.z > -0.5f)
  8694. // )
  8695. float L_404 = V_10;
  8696. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_405 = __this->get_piece_6();
  8697. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_406;
  8698. L_406 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_405, /*hidden argument*/NULL);
  8699. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_407;
  8700. L_407 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_406, /*hidden argument*/NULL);
  8701. float L_408 = L_407.get_x_2();
  8702. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_404, (float)L_408))) < ((float)(-2.5f)))))
  8703. {
  8704. goto IL_0b38;
  8705. }
  8706. }
  8707. {
  8708. float L_409 = V_10;
  8709. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_410 = __this->get_piece_6();
  8710. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_411;
  8711. L_411 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_410, /*hidden argument*/NULL);
  8712. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_412;
  8713. L_412 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_411, /*hidden argument*/NULL);
  8714. float L_413 = L_412.get_x_2();
  8715. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_409, (float)L_413))) > ((float)(-3.5f)))))
  8716. {
  8717. goto IL_0b38;
  8718. }
  8719. }
  8720. {
  8721. float L_414 = V_11;
  8722. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_415 = __this->get_piece_6();
  8723. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_416;
  8724. L_416 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_415, /*hidden argument*/NULL);
  8725. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_417;
  8726. L_417 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_416, /*hidden argument*/NULL);
  8727. float L_418 = L_417.get_y_3();
  8728. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_414, (float)L_418))) < ((float)(0.100000001f)))))
  8729. {
  8730. goto IL_0b38;
  8731. }
  8732. }
  8733. {
  8734. float L_419 = V_11;
  8735. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_420 = __this->get_piece_6();
  8736. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_421;
  8737. L_421 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_420, /*hidden argument*/NULL);
  8738. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_422;
  8739. L_422 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_421, /*hidden argument*/NULL);
  8740. float L_423 = L_422.get_y_3();
  8741. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_419, (float)L_423))) > ((float)(-0.899999976f)))))
  8742. {
  8743. goto IL_0b38;
  8744. }
  8745. }
  8746. {
  8747. float L_424 = V_12;
  8748. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_425 = __this->get_piece_6();
  8749. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_426;
  8750. L_426 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_425, /*hidden argument*/NULL);
  8751. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_427;
  8752. L_427 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_426, /*hidden argument*/NULL);
  8753. float L_428 = L_427.get_z_4();
  8754. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_424, (float)L_428))) < ((float)(0.5f)))))
  8755. {
  8756. goto IL_0b35;
  8757. }
  8758. }
  8759. {
  8760. float L_429 = V_12;
  8761. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_430 = __this->get_piece_6();
  8762. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_431;
  8763. L_431 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_430, /*hidden argument*/NULL);
  8764. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_432;
  8765. L_432 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_431, /*hidden argument*/NULL);
  8766. float L_433 = L_432.get_z_4();
  8767. G_B96_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_429, (float)L_433))) > ((float)(-0.5f)))? 1 : 0);
  8768. goto IL_0b36;
  8769. }
  8770. IL_0b35:
  8771. {
  8772. G_B96_0 = 0;
  8773. }
  8774. IL_0b36:
  8775. {
  8776. G_B98_0 = G_B96_0;
  8777. goto IL_0b39;
  8778. }
  8779. IL_0b38:
  8780. {
  8781. G_B98_0 = 0;
  8782. }
  8783. IL_0b39:
  8784. {
  8785. V_31 = (bool)G_B98_0;
  8786. bool L_434 = V_31;
  8787. if (!L_434)
  8788. {
  8789. goto IL_0bb0;
  8790. }
  8791. }
  8792. {
  8793. // piece.transform.SetParent(C1.transform.parent);
  8794. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_435 = __this->get_piece_6();
  8795. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_436;
  8796. L_436 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_435, /*hidden argument*/NULL);
  8797. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_437 = V_9;
  8798. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_438;
  8799. L_438 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_437, /*hidden argument*/NULL);
  8800. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_439;
  8801. L_439 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_438, /*hidden argument*/NULL);
  8802. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_436, L_439, /*hidden argument*/NULL);
  8803. // piece.transform.position = new Vector3(C1X+3, C1Y+0.445f, C1Z);
  8804. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_440 = __this->get_piece_6();
  8805. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_441;
  8806. L_441 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_440, /*hidden argument*/NULL);
  8807. float L_442 = V_10;
  8808. float L_443 = V_11;
  8809. float L_444 = V_12;
  8810. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_445;
  8811. memset((&L_445), 0, sizeof(L_445));
  8812. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_445), ((float)il2cpp_codegen_add((float)L_442, (float)(3.0f))), ((float)il2cpp_codegen_add((float)L_443, (float)(0.444999993f))), L_444, /*hidden argument*/NULL);
  8813. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_441, L_445, /*hidden argument*/NULL);
  8814. // clickSFX.Play();
  8815. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_446 = __this->get_clickSFX_15();
  8816. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_446, /*hidden argument*/NULL);
  8817. // piece.tag = piece.name;
  8818. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_447 = __this->get_piece_6();
  8819. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_448 = __this->get_piece_6();
  8820. String_t* L_449;
  8821. L_449 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_448, /*hidden argument*/NULL);
  8822. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_447, L_449, /*hidden argument*/NULL);
  8823. // duoA = true;
  8824. __this->set_duoA_20((bool)1);
  8825. }
  8826. IL_0bb0:
  8827. {
  8828. }
  8829. IL_0bb1:
  8830. {
  8831. // if (piece.name == "cur")
  8832. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_450 = __this->get_piece_6();
  8833. String_t* L_451;
  8834. L_451 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_450, /*hidden argument*/NULL);
  8835. bool L_452;
  8836. L_452 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_451, _stringLiteralC18468A307A2698EF15A0095B4FD0A73F60A24A0, /*hidden argument*/NULL);
  8837. V_32 = L_452;
  8838. bool L_453 = V_32;
  8839. if (!L_453)
  8840. {
  8841. goto IL_0d0b;
  8842. }
  8843. }
  8844. {
  8845. // if (
  8846. // (C2X - piece.transform.position.x < 0.5f && C2X - piece.transform.position.x > -0.5f) &&
  8847. // (C2Y - piece.transform.position.y < -1.35f && C2Y - piece.transform.position.y > -2.35f) &&
  8848. // (C2Z - piece.transform.position.z < 0.3f && C2Z - piece.transform.position.z > -0.75f) && c5l && c5r
  8849. // )
  8850. float L_454 = V_2;
  8851. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_455 = __this->get_piece_6();
  8852. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_456;
  8853. L_456 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_455, /*hidden argument*/NULL);
  8854. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_457;
  8855. L_457 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_456, /*hidden argument*/NULL);
  8856. float L_458 = L_457.get_x_2();
  8857. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_454, (float)L_458))) < ((float)(0.5f)))))
  8858. {
  8859. goto IL_0c9c;
  8860. }
  8861. }
  8862. {
  8863. float L_459 = V_2;
  8864. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_460 = __this->get_piece_6();
  8865. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_461;
  8866. L_461 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_460, /*hidden argument*/NULL);
  8867. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_462;
  8868. L_462 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_461, /*hidden argument*/NULL);
  8869. float L_463 = L_462.get_x_2();
  8870. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_459, (float)L_463))) > ((float)(-0.5f)))))
  8871. {
  8872. goto IL_0c9c;
  8873. }
  8874. }
  8875. {
  8876. float L_464 = V_3;
  8877. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_465 = __this->get_piece_6();
  8878. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_466;
  8879. L_466 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_465, /*hidden argument*/NULL);
  8880. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_467;
  8881. L_467 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_466, /*hidden argument*/NULL);
  8882. float L_468 = L_467.get_y_3();
  8883. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_464, (float)L_468))) < ((float)(-1.35000002f)))))
  8884. {
  8885. goto IL_0c9c;
  8886. }
  8887. }
  8888. {
  8889. float L_469 = V_3;
  8890. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_470 = __this->get_piece_6();
  8891. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_471;
  8892. L_471 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_470, /*hidden argument*/NULL);
  8893. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_472;
  8894. L_472 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_471, /*hidden argument*/NULL);
  8895. float L_473 = L_472.get_y_3();
  8896. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_469, (float)L_473))) > ((float)(-2.3499999f)))))
  8897. {
  8898. goto IL_0c9c;
  8899. }
  8900. }
  8901. {
  8902. float L_474 = V_4;
  8903. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_475 = __this->get_piece_6();
  8904. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_476;
  8905. L_476 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_475, /*hidden argument*/NULL);
  8906. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_477;
  8907. L_477 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_476, /*hidden argument*/NULL);
  8908. float L_478 = L_477.get_z_4();
  8909. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_474, (float)L_478))) < ((float)(0.300000012f)))))
  8910. {
  8911. goto IL_0c9c;
  8912. }
  8913. }
  8914. {
  8915. float L_479 = V_4;
  8916. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_480 = __this->get_piece_6();
  8917. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_481;
  8918. L_481 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_480, /*hidden argument*/NULL);
  8919. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_482;
  8920. L_482 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_481, /*hidden argument*/NULL);
  8921. float L_483 = L_482.get_z_4();
  8922. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_479, (float)L_483))) > ((float)(-0.75f)))))
  8923. {
  8924. goto IL_0c9c;
  8925. }
  8926. }
  8927. {
  8928. bool L_484 = __this->get_c5l_19();
  8929. if (!L_484)
  8930. {
  8931. goto IL_0c9c;
  8932. }
  8933. }
  8934. {
  8935. bool L_485 = __this->get_c5r_18();
  8936. G_B111_0 = ((int32_t)(L_485));
  8937. goto IL_0c9d;
  8938. }
  8939. IL_0c9c:
  8940. {
  8941. G_B111_0 = 0;
  8942. }
  8943. IL_0c9d:
  8944. {
  8945. V_33 = (bool)G_B111_0;
  8946. bool L_486 = V_33;
  8947. if (!L_486)
  8948. {
  8949. goto IL_0d0a;
  8950. }
  8951. }
  8952. {
  8953. // piece.transform.SetParent(C2.transform.parent);
  8954. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_487 = __this->get_piece_6();
  8955. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_488;
  8956. L_488 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_487, /*hidden argument*/NULL);
  8957. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_489 = V_1;
  8958. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_490;
  8959. L_490 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_489, /*hidden argument*/NULL);
  8960. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_491;
  8961. L_491 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_490, /*hidden argument*/NULL);
  8962. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_488, L_491, /*hidden argument*/NULL);
  8963. // piece.transform.position = new Vector3(C2X , C2Y + 1.85f, C2Z + 0.26f);
  8964. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_492 = __this->get_piece_6();
  8965. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_493;
  8966. L_493 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_492, /*hidden argument*/NULL);
  8967. float L_494 = V_2;
  8968. float L_495 = V_3;
  8969. float L_496 = V_4;
  8970. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_497;
  8971. memset((&L_497), 0, sizeof(L_497));
  8972. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_497), L_494, ((float)il2cpp_codegen_add((float)L_495, (float)(1.85000002f))), ((float)il2cpp_codegen_add((float)L_496, (float)(0.25999999f))), /*hidden argument*/NULL);
  8973. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_493, L_497, /*hidden argument*/NULL);
  8974. // clickSFX.Play();
  8975. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_498 = __this->get_clickSFX_15();
  8976. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_498, /*hidden argument*/NULL);
  8977. // piece.tag = piece.name;
  8978. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_499 = __this->get_piece_6();
  8979. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_500 = __this->get_piece_6();
  8980. String_t* L_501;
  8981. L_501 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_500, /*hidden argument*/NULL);
  8982. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_499, L_501, /*hidden argument*/NULL);
  8983. }
  8984. IL_0d0a:
  8985. {
  8986. }
  8987. IL_0d0b:
  8988. {
  8989. // if (piece.name == "duo2")
  8990. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_502 = __this->get_piece_6();
  8991. String_t* L_503;
  8992. L_503 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_502, /*hidden argument*/NULL);
  8993. bool L_504;
  8994. L_504 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_503, _stringLiteral8A01B9CBEDAD866C18DADB677B0BD7DFFABB5E4B, /*hidden argument*/NULL);
  8995. V_34 = L_504;
  8996. bool L_505 = V_34;
  8997. if (!L_505)
  8998. {
  8999. goto IL_0e6e;
  9000. }
  9001. }
  9002. {
  9003. // if (
  9004. // (C4X - piece.transform.position.x < -0.5f && C4X - piece.transform.position.x > -1.75f) &&
  9005. // (C4Y - piece.transform.position.y < 1.2f && C4Y - piece.transform.position.y > 0.2f) &&
  9006. // (C4Z - piece.transform.position.z < 0.5f && C4Z - piece.transform.position.z > -0.5f)
  9007. // )
  9008. float L_506 = V_14;
  9009. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_507 = __this->get_piece_6();
  9010. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_508;
  9011. L_508 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_507, /*hidden argument*/NULL);
  9012. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_509;
  9013. L_509 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_508, /*hidden argument*/NULL);
  9014. float L_510 = L_509.get_x_2();
  9015. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_506, (float)L_510))) < ((float)(-0.5f)))))
  9016. {
  9017. goto IL_0def;
  9018. }
  9019. }
  9020. {
  9021. float L_511 = V_14;
  9022. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_512 = __this->get_piece_6();
  9023. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_513;
  9024. L_513 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_512, /*hidden argument*/NULL);
  9025. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_514;
  9026. L_514 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_513, /*hidden argument*/NULL);
  9027. float L_515 = L_514.get_x_2();
  9028. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_511, (float)L_515))) > ((float)(-1.75f)))))
  9029. {
  9030. goto IL_0def;
  9031. }
  9032. }
  9033. {
  9034. float L_516 = V_15;
  9035. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_517 = __this->get_piece_6();
  9036. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_518;
  9037. L_518 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_517, /*hidden argument*/NULL);
  9038. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_519;
  9039. L_519 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_518, /*hidden argument*/NULL);
  9040. float L_520 = L_519.get_y_3();
  9041. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_516, (float)L_520))) < ((float)(1.20000005f)))))
  9042. {
  9043. goto IL_0def;
  9044. }
  9045. }
  9046. {
  9047. float L_521 = V_15;
  9048. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_522 = __this->get_piece_6();
  9049. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_523;
  9050. L_523 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_522, /*hidden argument*/NULL);
  9051. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_524;
  9052. L_524 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_523, /*hidden argument*/NULL);
  9053. float L_525 = L_524.get_y_3();
  9054. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_521, (float)L_525))) > ((float)(0.200000003f)))))
  9055. {
  9056. goto IL_0def;
  9057. }
  9058. }
  9059. {
  9060. float L_526 = V_16;
  9061. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_527 = __this->get_piece_6();
  9062. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_528;
  9063. L_528 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_527, /*hidden argument*/NULL);
  9064. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_529;
  9065. L_529 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_528, /*hidden argument*/NULL);
  9066. float L_530 = L_529.get_z_4();
  9067. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_526, (float)L_530))) < ((float)(0.5f)))))
  9068. {
  9069. goto IL_0dec;
  9070. }
  9071. }
  9072. {
  9073. float L_531 = V_16;
  9074. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_532 = __this->get_piece_6();
  9075. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_533;
  9076. L_533 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_532, /*hidden argument*/NULL);
  9077. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_534;
  9078. L_534 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_533, /*hidden argument*/NULL);
  9079. float L_535 = L_534.get_z_4();
  9080. G_B122_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_531, (float)L_535))) > ((float)(-0.5f)))? 1 : 0);
  9081. goto IL_0ded;
  9082. }
  9083. IL_0dec:
  9084. {
  9085. G_B122_0 = 0;
  9086. }
  9087. IL_0ded:
  9088. {
  9089. G_B124_0 = G_B122_0;
  9090. goto IL_0df0;
  9091. }
  9092. IL_0def:
  9093. {
  9094. G_B124_0 = 0;
  9095. }
  9096. IL_0df0:
  9097. {
  9098. V_35 = (bool)G_B124_0;
  9099. bool L_536 = V_35;
  9100. if (!L_536)
  9101. {
  9102. goto IL_0e6d;
  9103. }
  9104. }
  9105. {
  9106. // piece.transform.SetParent(C4.transform.parent);
  9107. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_537 = __this->get_piece_6();
  9108. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_538;
  9109. L_538 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_537, /*hidden argument*/NULL);
  9110. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_539 = V_13;
  9111. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_540;
  9112. L_540 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_539, /*hidden argument*/NULL);
  9113. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_541;
  9114. L_541 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_540, /*hidden argument*/NULL);
  9115. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_538, L_541, /*hidden argument*/NULL);
  9116. // piece.transform.position = new Vector3(C4X + 1.24f, C4Y - 0.7f, C4Z + 0.06f);
  9117. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_542 = __this->get_piece_6();
  9118. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_543;
  9119. L_543 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_542, /*hidden argument*/NULL);
  9120. float L_544 = V_14;
  9121. float L_545 = V_15;
  9122. float L_546 = V_16;
  9123. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_547;
  9124. memset((&L_547), 0, sizeof(L_547));
  9125. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_547), ((float)il2cpp_codegen_add((float)L_544, (float)(1.24000001f))), ((float)il2cpp_codegen_subtract((float)L_545, (float)(0.699999988f))), ((float)il2cpp_codegen_add((float)L_546, (float)(0.0599999987f))), /*hidden argument*/NULL);
  9126. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_543, L_547, /*hidden argument*/NULL);
  9127. // clickSFX.Play();
  9128. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_548 = __this->get_clickSFX_15();
  9129. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_548, /*hidden argument*/NULL);
  9130. // duo2A = true;
  9131. __this->set_duo2A_21((bool)1);
  9132. // piece.tag = piece.name;
  9133. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_549 = __this->get_piece_6();
  9134. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_550 = __this->get_piece_6();
  9135. String_t* L_551;
  9136. L_551 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_550, /*hidden argument*/NULL);
  9137. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_549, L_551, /*hidden argument*/NULL);
  9138. }
  9139. IL_0e6d:
  9140. {
  9141. }
  9142. IL_0e6e:
  9143. {
  9144. // if (piece.name == "C3")
  9145. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_552 = __this->get_piece_6();
  9146. String_t* L_553;
  9147. L_553 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_552, /*hidden argument*/NULL);
  9148. bool L_554;
  9149. L_554 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_553, _stringLiteralD7788843796112A3333A86F2131B749DCE62B516, /*hidden argument*/NULL);
  9150. V_36 = L_554;
  9151. bool L_555 = V_36;
  9152. if (!L_555)
  9153. {
  9154. goto IL_0fcb;
  9155. }
  9156. }
  9157. {
  9158. // if (
  9159. // (C4X - piece.transform.position.x < 3.35f && C4X - piece.transform.position.x > 2.35f) &&
  9160. // (C4Y - piece.transform.position.y < 0.5f && C4Y - piece.transform.position.y > -0.5f) &&
  9161. // (C4Z - piece.transform.position.z < 0.5f && C4Z - piece.transform.position.z > -0.5f)
  9162. // )
  9163. float L_556 = V_14;
  9164. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_557 = __this->get_piece_6();
  9165. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_558;
  9166. L_558 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_557, /*hidden argument*/NULL);
  9167. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_559;
  9168. L_559 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_558, /*hidden argument*/NULL);
  9169. float L_560 = L_559.get_x_2();
  9170. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_556, (float)L_560))) < ((float)(3.3499999f)))))
  9171. {
  9172. goto IL_0f52;
  9173. }
  9174. }
  9175. {
  9176. float L_561 = V_14;
  9177. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_562 = __this->get_piece_6();
  9178. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_563;
  9179. L_563 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_562, /*hidden argument*/NULL);
  9180. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_564;
  9181. L_564 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_563, /*hidden argument*/NULL);
  9182. float L_565 = L_564.get_x_2();
  9183. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_561, (float)L_565))) > ((float)(2.3499999f)))))
  9184. {
  9185. goto IL_0f52;
  9186. }
  9187. }
  9188. {
  9189. float L_566 = V_15;
  9190. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_567 = __this->get_piece_6();
  9191. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_568;
  9192. L_568 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_567, /*hidden argument*/NULL);
  9193. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_569;
  9194. L_569 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_568, /*hidden argument*/NULL);
  9195. float L_570 = L_569.get_y_3();
  9196. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_566, (float)L_570))) < ((float)(0.5f)))))
  9197. {
  9198. goto IL_0f52;
  9199. }
  9200. }
  9201. {
  9202. float L_571 = V_15;
  9203. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_572 = __this->get_piece_6();
  9204. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_573;
  9205. L_573 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_572, /*hidden argument*/NULL);
  9206. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_574;
  9207. L_574 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_573, /*hidden argument*/NULL);
  9208. float L_575 = L_574.get_y_3();
  9209. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_571, (float)L_575))) > ((float)(-0.5f)))))
  9210. {
  9211. goto IL_0f52;
  9212. }
  9213. }
  9214. {
  9215. float L_576 = V_16;
  9216. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_577 = __this->get_piece_6();
  9217. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_578;
  9218. L_578 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_577, /*hidden argument*/NULL);
  9219. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_579;
  9220. L_579 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_578, /*hidden argument*/NULL);
  9221. float L_580 = L_579.get_z_4();
  9222. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_576, (float)L_580))) < ((float)(0.5f)))))
  9223. {
  9224. goto IL_0f4f;
  9225. }
  9226. }
  9227. {
  9228. float L_581 = V_16;
  9229. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_582 = __this->get_piece_6();
  9230. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_583;
  9231. L_583 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_582, /*hidden argument*/NULL);
  9232. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_584;
  9233. L_584 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_583, /*hidden argument*/NULL);
  9234. float L_585 = L_584.get_z_4();
  9235. G_B135_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_581, (float)L_585))) > ((float)(-0.5f)))? 1 : 0);
  9236. goto IL_0f50;
  9237. }
  9238. IL_0f4f:
  9239. {
  9240. G_B135_0 = 0;
  9241. }
  9242. IL_0f50:
  9243. {
  9244. G_B137_0 = G_B135_0;
  9245. goto IL_0f53;
  9246. }
  9247. IL_0f52:
  9248. {
  9249. G_B137_0 = 0;
  9250. }
  9251. IL_0f53:
  9252. {
  9253. V_37 = (bool)G_B137_0;
  9254. bool L_586 = V_37;
  9255. if (!L_586)
  9256. {
  9257. goto IL_0fca;
  9258. }
  9259. }
  9260. {
  9261. // piece.transform.SetParent(C4.transform.parent);
  9262. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_587 = __this->get_piece_6();
  9263. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_588;
  9264. L_588 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_587, /*hidden argument*/NULL);
  9265. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_589 = V_13;
  9266. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_590;
  9267. L_590 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_589, /*hidden argument*/NULL);
  9268. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_591;
  9269. L_591 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_590, /*hidden argument*/NULL);
  9270. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_588, L_591, /*hidden argument*/NULL);
  9271. // piece.transform.position = new Vector3(C4X - 2.85f, C4Y+ 0.03f, C4Z);
  9272. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_592 = __this->get_piece_6();
  9273. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_593;
  9274. L_593 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_592, /*hidden argument*/NULL);
  9275. float L_594 = V_14;
  9276. float L_595 = V_15;
  9277. float L_596 = V_16;
  9278. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_597;
  9279. memset((&L_597), 0, sizeof(L_597));
  9280. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_597), ((float)il2cpp_codegen_subtract((float)L_594, (float)(2.8499999f))), ((float)il2cpp_codegen_add((float)L_595, (float)(0.0299999993f))), L_596, /*hidden argument*/NULL);
  9281. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_593, L_597, /*hidden argument*/NULL);
  9282. // clickSFX.Play();
  9283. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_598 = __this->get_clickSFX_15();
  9284. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_598, /*hidden argument*/NULL);
  9285. // C3A = true;
  9286. __this->set_C3A_22((bool)1);
  9287. // piece.tag = piece.name;
  9288. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_599 = __this->get_piece_6();
  9289. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_600 = __this->get_piece_6();
  9290. String_t* L_601;
  9291. L_601 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_600, /*hidden argument*/NULL);
  9292. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_599, L_601, /*hidden argument*/NULL);
  9293. }
  9294. IL_0fca:
  9295. {
  9296. }
  9297. IL_0fcb:
  9298. {
  9299. // if (piece.name == "C6")
  9300. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_602 = __this->get_piece_6();
  9301. String_t* L_603;
  9302. L_603 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_602, /*hidden argument*/NULL);
  9303. bool L_604;
  9304. L_604 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_603, _stringLiteral75AC554233DDA7373DBAA274552CE21DA0E6A24A, /*hidden argument*/NULL);
  9305. V_38 = L_604;
  9306. bool L_605 = V_38;
  9307. if (!L_605)
  9308. {
  9309. goto IL_1124;
  9310. }
  9311. }
  9312. {
  9313. // if (
  9314. // (C4X - piece.transform.position.x < 4.51f && C4X - piece.transform.position.x > 3.61f) &&
  9315. // (C4Y - piece.transform.position.y < 1.07f && C4Y - piece.transform.position.y > 0.17f) &&
  9316. // (C4Z - piece.transform.position.z < 0.5f && C4Z - piece.transform.position.z > -0.5f) && C3A
  9317. // )
  9318. float L_606 = V_14;
  9319. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_607 = __this->get_piece_6();
  9320. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_608;
  9321. L_608 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_607, /*hidden argument*/NULL);
  9322. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_609;
  9323. L_609 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_608, /*hidden argument*/NULL);
  9324. float L_610 = L_609.get_x_2();
  9325. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_606, (float)L_610))) < ((float)(4.51000023f)))))
  9326. {
  9327. goto IL_10b2;
  9328. }
  9329. }
  9330. {
  9331. float L_611 = V_14;
  9332. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_612 = __this->get_piece_6();
  9333. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_613;
  9334. L_613 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_612, /*hidden argument*/NULL);
  9335. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_614;
  9336. L_614 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_613, /*hidden argument*/NULL);
  9337. float L_615 = L_614.get_x_2();
  9338. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_611, (float)L_615))) > ((float)(3.6099999f)))))
  9339. {
  9340. goto IL_10b2;
  9341. }
  9342. }
  9343. {
  9344. float L_616 = V_15;
  9345. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_617 = __this->get_piece_6();
  9346. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_618;
  9347. L_618 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_617, /*hidden argument*/NULL);
  9348. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_619;
  9349. L_619 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_618, /*hidden argument*/NULL);
  9350. float L_620 = L_619.get_y_3();
  9351. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_616, (float)L_620))) < ((float)(1.07000005f)))))
  9352. {
  9353. goto IL_10b2;
  9354. }
  9355. }
  9356. {
  9357. float L_621 = V_15;
  9358. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_622 = __this->get_piece_6();
  9359. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_623;
  9360. L_623 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_622, /*hidden argument*/NULL);
  9361. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_624;
  9362. L_624 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_623, /*hidden argument*/NULL);
  9363. float L_625 = L_624.get_y_3();
  9364. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_621, (float)L_625))) > ((float)(0.170000002f)))))
  9365. {
  9366. goto IL_10b2;
  9367. }
  9368. }
  9369. {
  9370. float L_626 = V_16;
  9371. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_627 = __this->get_piece_6();
  9372. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_628;
  9373. L_628 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_627, /*hidden argument*/NULL);
  9374. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_629;
  9375. L_629 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_628, /*hidden argument*/NULL);
  9376. float L_630 = L_629.get_z_4();
  9377. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_626, (float)L_630))) < ((float)(0.5f)))))
  9378. {
  9379. goto IL_10b2;
  9380. }
  9381. }
  9382. {
  9383. float L_631 = V_16;
  9384. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_632 = __this->get_piece_6();
  9385. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_633;
  9386. L_633 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_632, /*hidden argument*/NULL);
  9387. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_634;
  9388. L_634 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_633, /*hidden argument*/NULL);
  9389. float L_635 = L_634.get_z_4();
  9390. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_631, (float)L_635))) > ((float)(-0.5f)))))
  9391. {
  9392. goto IL_10b2;
  9393. }
  9394. }
  9395. {
  9396. bool L_636 = __this->get_C3A_22();
  9397. G_B149_0 = ((int32_t)(L_636));
  9398. goto IL_10b3;
  9399. }
  9400. IL_10b2:
  9401. {
  9402. G_B149_0 = 0;
  9403. }
  9404. IL_10b3:
  9405. {
  9406. V_39 = (bool)G_B149_0;
  9407. bool L_637 = V_39;
  9408. if (!L_637)
  9409. {
  9410. goto IL_1123;
  9411. }
  9412. }
  9413. {
  9414. // piece.transform.SetParent(C4.transform.parent);
  9415. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_638 = __this->get_piece_6();
  9416. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_639;
  9417. L_639 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_638, /*hidden argument*/NULL);
  9418. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_640 = V_13;
  9419. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_641;
  9420. L_641 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_640, /*hidden argument*/NULL);
  9421. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_642;
  9422. L_642 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_641, /*hidden argument*/NULL);
  9423. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_639, L_642, /*hidden argument*/NULL);
  9424. // piece.transform.position = new Vector3(C4X - 4.11f, C4Y - 0.67f, C4Z);
  9425. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_643 = __this->get_piece_6();
  9426. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_644;
  9427. L_644 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_643, /*hidden argument*/NULL);
  9428. float L_645 = V_14;
  9429. float L_646 = V_15;
  9430. float L_647 = V_16;
  9431. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_648;
  9432. memset((&L_648), 0, sizeof(L_648));
  9433. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_648), ((float)il2cpp_codegen_subtract((float)L_645, (float)(4.11000013f))), ((float)il2cpp_codegen_subtract((float)L_646, (float)(0.670000017f))), L_647, /*hidden argument*/NULL);
  9434. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_644, L_648, /*hidden argument*/NULL);
  9435. // clickSFX.Play();
  9436. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_649 = __this->get_clickSFX_15();
  9437. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_649, /*hidden argument*/NULL);
  9438. // piece.tag = piece.name;
  9439. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_650 = __this->get_piece_6();
  9440. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_651 = __this->get_piece_6();
  9441. String_t* L_652;
  9442. L_652 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_651, /*hidden argument*/NULL);
  9443. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_650, L_652, /*hidden argument*/NULL);
  9444. }
  9445. IL_1123:
  9446. {
  9447. }
  9448. IL_1124:
  9449. {
  9450. // if (piece.name == "group4")
  9451. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_653 = __this->get_piece_6();
  9452. String_t* L_654;
  9453. L_654 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_653, /*hidden argument*/NULL);
  9454. bool L_655;
  9455. L_655 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_654, _stringLiteralAC9767A1AB28B8DDA26590DEFEF4171DB85BCDCD, /*hidden argument*/NULL);
  9456. V_40 = L_655;
  9457. bool L_656 = V_40;
  9458. if (!L_656)
  9459. {
  9460. goto IL_1285;
  9461. }
  9462. }
  9463. {
  9464. // if (
  9465. // (C1X - piece.transform.position.x < -1.1f && C1X - piece.transform.position.x > -2.1f) &&
  9466. // (C1Y - piece.transform.position.y < -0.9f && C1Y - piece.transform.position.y > -1.9f) &&
  9467. // (C1Z - piece.transform.position.z < 0.3f && C1Z - piece.transform.position.z > -0.7f) && duo2A && duoA
  9468. // )
  9469. float L_657 = V_10;
  9470. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_658 = __this->get_piece_6();
  9471. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_659;
  9472. L_659 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_658, /*hidden argument*/NULL);
  9473. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_660;
  9474. L_660 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_659, /*hidden argument*/NULL);
  9475. float L_661 = L_660.get_x_2();
  9476. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_657, (float)L_661))) < ((float)(-1.10000002f)))))
  9477. {
  9478. goto IL_1213;
  9479. }
  9480. }
  9481. {
  9482. float L_662 = V_10;
  9483. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_663 = __this->get_piece_6();
  9484. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_664;
  9485. L_664 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_663, /*hidden argument*/NULL);
  9486. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_665;
  9487. L_665 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_664, /*hidden argument*/NULL);
  9488. float L_666 = L_665.get_x_2();
  9489. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_662, (float)L_666))) > ((float)(-2.0999999f)))))
  9490. {
  9491. goto IL_1213;
  9492. }
  9493. }
  9494. {
  9495. float L_667 = V_11;
  9496. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_668 = __this->get_piece_6();
  9497. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_669;
  9498. L_669 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_668, /*hidden argument*/NULL);
  9499. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_670;
  9500. L_670 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_669, /*hidden argument*/NULL);
  9501. float L_671 = L_670.get_y_3();
  9502. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_667, (float)L_671))) < ((float)(-0.899999976f)))))
  9503. {
  9504. goto IL_1213;
  9505. }
  9506. }
  9507. {
  9508. float L_672 = V_11;
  9509. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_673 = __this->get_piece_6();
  9510. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_674;
  9511. L_674 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_673, /*hidden argument*/NULL);
  9512. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_675;
  9513. L_675 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_674, /*hidden argument*/NULL);
  9514. float L_676 = L_675.get_y_3();
  9515. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_672, (float)L_676))) > ((float)(-1.89999998f)))))
  9516. {
  9517. goto IL_1213;
  9518. }
  9519. }
  9520. {
  9521. float L_677 = V_12;
  9522. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_678 = __this->get_piece_6();
  9523. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_679;
  9524. L_679 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_678, /*hidden argument*/NULL);
  9525. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_680;
  9526. L_680 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_679, /*hidden argument*/NULL);
  9527. float L_681 = L_680.get_z_4();
  9528. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_677, (float)L_681))) < ((float)(0.300000012f)))))
  9529. {
  9530. goto IL_1213;
  9531. }
  9532. }
  9533. {
  9534. float L_682 = V_12;
  9535. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_683 = __this->get_piece_6();
  9536. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_684;
  9537. L_684 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_683, /*hidden argument*/NULL);
  9538. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_685;
  9539. L_685 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_684, /*hidden argument*/NULL);
  9540. float L_686 = L_685.get_z_4();
  9541. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_682, (float)L_686))) > ((float)(-0.699999988f)))))
  9542. {
  9543. goto IL_1213;
  9544. }
  9545. }
  9546. {
  9547. bool L_687 = __this->get_duo2A_21();
  9548. if (!L_687)
  9549. {
  9550. goto IL_1213;
  9551. }
  9552. }
  9553. {
  9554. bool L_688 = __this->get_duoA_20();
  9555. G_B162_0 = ((int32_t)(L_688));
  9556. goto IL_1214;
  9557. }
  9558. IL_1213:
  9559. {
  9560. G_B162_0 = 0;
  9561. }
  9562. IL_1214:
  9563. {
  9564. V_41 = (bool)G_B162_0;
  9565. bool L_689 = V_41;
  9566. if (!L_689)
  9567. {
  9568. goto IL_1284;
  9569. }
  9570. }
  9571. {
  9572. // piece.transform.SetParent(C1.transform.parent);
  9573. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_690 = __this->get_piece_6();
  9574. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_691;
  9575. L_691 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_690, /*hidden argument*/NULL);
  9576. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_692 = V_9;
  9577. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_693;
  9578. L_693 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_692, /*hidden argument*/NULL);
  9579. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_694;
  9580. L_694 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_693, /*hidden argument*/NULL);
  9581. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_691, L_694, /*hidden argument*/NULL);
  9582. // piece.transform.position = new Vector3(C1X + 1.6f, C1Y + 1.4f, C1Z + 0.2f);
  9583. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_695 = __this->get_piece_6();
  9584. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_696;
  9585. L_696 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_695, /*hidden argument*/NULL);
  9586. float L_697 = V_10;
  9587. float L_698 = V_11;
  9588. float L_699 = V_12;
  9589. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_700;
  9590. memset((&L_700), 0, sizeof(L_700));
  9591. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_700), ((float)il2cpp_codegen_add((float)L_697, (float)(1.60000002f))), ((float)il2cpp_codegen_add((float)L_698, (float)(1.39999998f))), ((float)il2cpp_codegen_add((float)L_699, (float)(0.200000003f))), /*hidden argument*/NULL);
  9592. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_696, L_700, /*hidden argument*/NULL);
  9593. // clickSFX.Play();
  9594. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_701 = __this->get_clickSFX_15();
  9595. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_701, /*hidden argument*/NULL);
  9596. // piece.tag = "TempTag";
  9597. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_702 = __this->get_piece_6();
  9598. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_702, _stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F, /*hidden argument*/NULL);
  9599. }
  9600. IL_1284:
  9601. {
  9602. }
  9603. IL_1285:
  9604. {
  9605. // if (C2.transform.parent.childCount == 5 && acitve && ai.transform.parent.childCount == 4 && C1.transform.parent.childCount == 4 && C4.transform.parent.childCount == 4)
  9606. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_703 = V_1;
  9607. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_704;
  9608. L_704 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_703, /*hidden argument*/NULL);
  9609. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_705;
  9610. L_705 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_704, /*hidden argument*/NULL);
  9611. int32_t L_706;
  9612. L_706 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_705, /*hidden argument*/NULL);
  9613. if ((!(((uint32_t)L_706) == ((uint32_t)5))))
  9614. {
  9615. goto IL_12de;
  9616. }
  9617. }
  9618. {
  9619. bool L_707 = __this->get_acitve_17();
  9620. if (!L_707)
  9621. {
  9622. goto IL_12de;
  9623. }
  9624. }
  9625. {
  9626. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_708 = V_5;
  9627. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_709;
  9628. L_709 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_708, /*hidden argument*/NULL);
  9629. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_710;
  9630. L_710 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_709, /*hidden argument*/NULL);
  9631. int32_t L_711;
  9632. L_711 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_710, /*hidden argument*/NULL);
  9633. if ((!(((uint32_t)L_711) == ((uint32_t)4))))
  9634. {
  9635. goto IL_12de;
  9636. }
  9637. }
  9638. {
  9639. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_712 = V_9;
  9640. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_713;
  9641. L_713 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_712, /*hidden argument*/NULL);
  9642. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_714;
  9643. L_714 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_713, /*hidden argument*/NULL);
  9644. int32_t L_715;
  9645. L_715 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_714, /*hidden argument*/NULL);
  9646. if ((!(((uint32_t)L_715) == ((uint32_t)4))))
  9647. {
  9648. goto IL_12de;
  9649. }
  9650. }
  9651. {
  9652. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_716 = V_13;
  9653. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_717;
  9654. L_717 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_716, /*hidden argument*/NULL);
  9655. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_718;
  9656. L_718 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_717, /*hidden argument*/NULL);
  9657. int32_t L_719;
  9658. L_719 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_718, /*hidden argument*/NULL);
  9659. G_B171_0 = ((((int32_t)L_719) == ((int32_t)4))? 1 : 0);
  9660. goto IL_12df;
  9661. }
  9662. IL_12de:
  9663. {
  9664. G_B171_0 = 0;
  9665. }
  9666. IL_12df:
  9667. {
  9668. V_42 = (bool)G_B171_0;
  9669. bool L_720 = V_42;
  9670. if (!L_720)
  9671. {
  9672. goto IL_12f0;
  9673. }
  9674. }
  9675. {
  9676. // acitve = false;
  9677. __this->set_acitve_17((bool)0);
  9678. goto IL_12f9;
  9679. }
  9680. IL_12f0:
  9681. {
  9682. // acitve = true;
  9683. __this->set_acitve_17((bool)1);
  9684. }
  9685. IL_12f9:
  9686. {
  9687. // isSelected = false;
  9688. __this->set_isSelected_4((bool)0);
  9689. }
  9690. IL_1301:
  9691. {
  9692. // }
  9693. return;
  9694. }
  9695. }
  9696. // System.Void MoveCurtains::.ctor()
  9697. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCurtains__ctor_m8D2AD07E1F9BD28F631E3B030C97F67A08DBF4F7 (MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B * __this, const RuntimeMethod* method)
  9698. {
  9699. {
  9700. // public float positionX = 0f;
  9701. __this->set_positionX_11((0.0f));
  9702. // public float positionY = 0f;
  9703. __this->set_positionY_12((0.0f));
  9704. // public float positionZ = 0f;
  9705. __this->set_positionZ_13((0.0f));
  9706. // public bool acitve = true;
  9707. __this->set_acitve_17((bool)1);
  9708. // public bool c5r = false;
  9709. __this->set_c5r_18((bool)0);
  9710. // public bool c5l = false;
  9711. __this->set_c5l_19((bool)0);
  9712. // public bool duoA = false;
  9713. __this->set_duoA_20((bool)0);
  9714. // public bool duo2A = false;
  9715. __this->set_duo2A_21((bool)0);
  9716. // public bool C3A = false;
  9717. __this->set_C3A_22((bool)0);
  9718. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  9719. return;
  9720. }
  9721. }
  9722. #ifdef __clang__
  9723. #pragma clang diagnostic pop
  9724. #endif
  9725. #ifdef __clang__
  9726. #pragma clang diagnostic push
  9727. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  9728. #pragma clang diagnostic ignored "-Wunused-variable"
  9729. #endif
  9730. // System.Void MoveDoor::Start()
  9731. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveDoor_Start_m2A510160A44CA7E5080B09A94213E79BAF988143 (MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C * __this, const RuntimeMethod* method)
  9732. {
  9733. {
  9734. // }
  9735. return;
  9736. }
  9737. }
  9738. // System.Void MoveDoor::Update()
  9739. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveDoor_Update_m902B4543364129A4F36D27F21FA5256D7550C6FB (MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C * __this, const RuntimeMethod* method)
  9740. {
  9741. bool V_0 = false;
  9742. bool V_1 = false;
  9743. bool V_2 = false;
  9744. {
  9745. // if (Input.GetMouseButtonDown(0))
  9746. bool L_0;
  9747. L_0 = Input_GetMouseButtonDown_m466D81FDCC87C9CB07557B39DCB435EB691F1EF3(0, /*hidden argument*/NULL);
  9748. V_0 = L_0;
  9749. bool L_1 = V_0;
  9750. if (!L_1)
  9751. {
  9752. goto IL_0014;
  9753. }
  9754. }
  9755. {
  9756. // TouchClick();
  9757. MoveDoor_TouchClick_mDE5F8233384224B192D0F27BAD94B056EC01DE01(__this, /*hidden argument*/NULL);
  9758. }
  9759. IL_0014:
  9760. {
  9761. // if (isSelected)
  9762. bool L_2 = __this->get_isSelected_4();
  9763. V_1 = L_2;
  9764. bool L_3 = V_1;
  9765. if (!L_3)
  9766. {
  9767. goto IL_0027;
  9768. }
  9769. }
  9770. {
  9771. // MovePiece();
  9772. MoveDoor_MovePiece_m889C0914B8CAC02681CE746EEAE7EFE0B46C4E9F(__this, /*hidden argument*/NULL);
  9773. }
  9774. IL_0027:
  9775. {
  9776. // if (Input.GetMouseButtonUp(0))
  9777. bool L_4;
  9778. L_4 = Input_GetMouseButtonUp_m2BA562F8C4FE8364EEC93970093E776371DF4022(0, /*hidden argument*/NULL);
  9779. V_2 = L_4;
  9780. bool L_5 = V_2;
  9781. if (!L_5)
  9782. {
  9783. goto IL_003a;
  9784. }
  9785. }
  9786. {
  9787. // FreePiece();
  9788. MoveDoor_FreePiece_m41B496437EDCFE16A37479ADB4A25AAE8BAD9084(__this, /*hidden argument*/NULL);
  9789. }
  9790. IL_003a:
  9791. {
  9792. // }
  9793. return;
  9794. }
  9795. }
  9796. // System.Void MoveDoor::TouchClick()
  9797. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveDoor_TouchClick_mDE5F8233384224B192D0F27BAD94B056EC01DE01 (MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C * __this, const RuntimeMethod* method)
  9798. {
  9799. static bool s_Il2CppMethodInitialized;
  9800. if (!s_Il2CppMethodInitialized)
  9801. {
  9802. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  9803. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B);
  9804. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral97EB6767C1DF255A12C65A1EFB045EE585370015);
  9805. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralAC9767A1AB28B8DDA26590DEFEF4171DB85BCDCD);
  9806. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352);
  9807. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDDA8D7C1E0DD424974F8CE49F8D5D3EAB1D8A882);
  9808. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralEA2E5D1CA2047DC71C3705533A4357BA5E157773);
  9809. s_Il2CppMethodInitialized = true;
  9810. }
  9811. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  9812. memset((&V_0), 0, sizeof(V_0));
  9813. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 V_1;
  9814. memset((&V_1), 0, sizeof(V_1));
  9815. bool V_2 = false;
  9816. bool V_3 = false;
  9817. bool V_4 = false;
  9818. int32_t G_B15_0 = 0;
  9819. int32_t G_B17_0 = 0;
  9820. int32_t G_B19_0 = 0;
  9821. {
  9822. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); //���������Ĵ��ص�
  9823. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  9824. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  9825. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  9826. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  9827. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  9828. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  9829. V_0 = L_2;
  9830. // if (Physics.Raycast(ray, out hit))
  9831. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_3 = V_0;
  9832. bool L_4;
  9833. L_4 = Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E(L_3, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  9834. V_2 = L_4;
  9835. bool L_5 = V_2;
  9836. if (!L_5)
  9837. {
  9838. goto IL_02a8;
  9839. }
  9840. }
  9841. {
  9842. // if (hit.collider.gameObject.tag == "shui")
  9843. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_6;
  9844. L_6 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  9845. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7;
  9846. L_7 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_6, /*hidden argument*/NULL);
  9847. String_t* L_8;
  9848. L_8 = GameObject_get_tag_mC21F33D368C18A631040F2887036C678B96ABC33(L_7, /*hidden argument*/NULL);
  9849. bool L_9;
  9850. L_9 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_8, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  9851. V_3 = L_9;
  9852. bool L_10 = V_3;
  9853. if (!L_10)
  9854. {
  9855. goto IL_0095;
  9856. }
  9857. }
  9858. {
  9859. // distanceRay = hit.distance;
  9860. float L_11;
  9861. L_11 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  9862. __this->set_distanceRay_5(L_11);
  9863. // piece = hit.collider.gameObject;
  9864. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_12;
  9865. L_12 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  9866. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_13;
  9867. L_13 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_12, /*hidden argument*/NULL);
  9868. __this->set_piece_6(L_13);
  9869. // offset = hit.point - hit.collider.gameObject.transform.position;
  9870. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14;
  9871. L_14 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  9872. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_15;
  9873. L_15 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  9874. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16;
  9875. L_16 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_15, /*hidden argument*/NULL);
  9876. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17;
  9877. L_17 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_16, /*hidden argument*/NULL);
  9878. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18;
  9879. L_18 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_17, /*hidden argument*/NULL);
  9880. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_19;
  9881. L_19 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_14, L_18, /*hidden argument*/NULL);
  9882. __this->set_offset_9(L_19);
  9883. // isSelected = true;
  9884. __this->set_isSelected_4((bool)1);
  9885. goto IL_02a7;
  9886. }
  9887. IL_0095:
  9888. {
  9889. // else if (
  9890. // hit.collider.gameObject.transform.parent &&
  9891. // (
  9892. // (hit.collider.gameObject.transform.parent.name == "group3" && hit.collider.transform.parent.tag == "shui") ||
  9893. // (hit.collider.gameObject.transform.parent.name == "group2" && hit.collider.transform.parent.tag == "shui") ||
  9894. // (hit.collider.gameObject.transform.parent.name == "group" && hit.collider.transform.parent.tag == "shui") ||
  9895. // (hit.collider.gameObject.transform.parent.name == "sgroup" && hit.collider.transform.parent.tag == "shui") ||
  9896. // (hit.collider.gameObject.transform.parent.name == "group4" && hit.collider.transform.parent.tag == "shui")
  9897. // )
  9898. // )
  9899. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_20;
  9900. L_20 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  9901. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_21;
  9902. L_21 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_20, /*hidden argument*/NULL);
  9903. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_22;
  9904. L_22 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_21, /*hidden argument*/NULL);
  9905. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_23;
  9906. L_23 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_22, /*hidden argument*/NULL);
  9907. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  9908. bool L_24;
  9909. L_24 = Object_op_Implicit_mC8214E4F028CC2F036CC82BDB81D102A02893499(L_23, /*hidden argument*/NULL);
  9910. if (!L_24)
  9911. {
  9912. goto IL_0231;
  9913. }
  9914. }
  9915. {
  9916. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_25;
  9917. L_25 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  9918. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_26;
  9919. L_26 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_25, /*hidden argument*/NULL);
  9920. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_27;
  9921. L_27 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_26, /*hidden argument*/NULL);
  9922. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  9923. L_28 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_27, /*hidden argument*/NULL);
  9924. String_t* L_29;
  9925. L_29 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_28, /*hidden argument*/NULL);
  9926. bool L_30;
  9927. L_30 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_29, _stringLiteral97EB6767C1DF255A12C65A1EFB045EE585370015, /*hidden argument*/NULL);
  9928. if (!L_30)
  9929. {
  9930. goto IL_0101;
  9931. }
  9932. }
  9933. {
  9934. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_31;
  9935. L_31 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  9936. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_32;
  9937. L_32 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_31, /*hidden argument*/NULL);
  9938. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_33;
  9939. L_33 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_32, /*hidden argument*/NULL);
  9940. String_t* L_34;
  9941. L_34 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_33, /*hidden argument*/NULL);
  9942. bool L_35;
  9943. L_35 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_34, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  9944. if (L_35)
  9945. {
  9946. goto IL_022e;
  9947. }
  9948. }
  9949. IL_0101:
  9950. {
  9951. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_36;
  9952. L_36 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  9953. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_37;
  9954. L_37 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_36, /*hidden argument*/NULL);
  9955. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_38;
  9956. L_38 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_37, /*hidden argument*/NULL);
  9957. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_39;
  9958. L_39 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_38, /*hidden argument*/NULL);
  9959. String_t* L_40;
  9960. L_40 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_39, /*hidden argument*/NULL);
  9961. bool L_41;
  9962. L_41 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_40, _stringLiteralDDA8D7C1E0DD424974F8CE49F8D5D3EAB1D8A882, /*hidden argument*/NULL);
  9963. if (!L_41)
  9964. {
  9965. goto IL_014d;
  9966. }
  9967. }
  9968. {
  9969. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_42;
  9970. L_42 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  9971. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_43;
  9972. L_43 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_42, /*hidden argument*/NULL);
  9973. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_44;
  9974. L_44 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_43, /*hidden argument*/NULL);
  9975. String_t* L_45;
  9976. L_45 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_44, /*hidden argument*/NULL);
  9977. bool L_46;
  9978. L_46 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_45, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  9979. if (L_46)
  9980. {
  9981. goto IL_022e;
  9982. }
  9983. }
  9984. IL_014d:
  9985. {
  9986. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_47;
  9987. L_47 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  9988. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_48;
  9989. L_48 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_47, /*hidden argument*/NULL);
  9990. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_49;
  9991. L_49 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_48, /*hidden argument*/NULL);
  9992. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_50;
  9993. L_50 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_49, /*hidden argument*/NULL);
  9994. String_t* L_51;
  9995. L_51 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_50, /*hidden argument*/NULL);
  9996. bool L_52;
  9997. L_52 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_51, _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B, /*hidden argument*/NULL);
  9998. if (!L_52)
  9999. {
  10000. goto IL_0199;
  10001. }
  10002. }
  10003. {
  10004. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_53;
  10005. L_53 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  10006. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_54;
  10007. L_54 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_53, /*hidden argument*/NULL);
  10008. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_55;
  10009. L_55 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_54, /*hidden argument*/NULL);
  10010. String_t* L_56;
  10011. L_56 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_55, /*hidden argument*/NULL);
  10012. bool L_57;
  10013. L_57 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_56, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  10014. if (L_57)
  10015. {
  10016. goto IL_022e;
  10017. }
  10018. }
  10019. IL_0199:
  10020. {
  10021. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_58;
  10022. L_58 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  10023. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_59;
  10024. L_59 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_58, /*hidden argument*/NULL);
  10025. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_60;
  10026. L_60 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_59, /*hidden argument*/NULL);
  10027. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_61;
  10028. L_61 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_60, /*hidden argument*/NULL);
  10029. String_t* L_62;
  10030. L_62 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_61, /*hidden argument*/NULL);
  10031. bool L_63;
  10032. L_63 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_62, _stringLiteralEA2E5D1CA2047DC71C3705533A4357BA5E157773, /*hidden argument*/NULL);
  10033. if (!L_63)
  10034. {
  10035. goto IL_01e2;
  10036. }
  10037. }
  10038. {
  10039. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_64;
  10040. L_64 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  10041. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_65;
  10042. L_65 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_64, /*hidden argument*/NULL);
  10043. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_66;
  10044. L_66 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_65, /*hidden argument*/NULL);
  10045. String_t* L_67;
  10046. L_67 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_66, /*hidden argument*/NULL);
  10047. bool L_68;
  10048. L_68 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_67, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  10049. if (L_68)
  10050. {
  10051. goto IL_022e;
  10052. }
  10053. }
  10054. IL_01e2:
  10055. {
  10056. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_69;
  10057. L_69 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  10058. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_70;
  10059. L_70 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_69, /*hidden argument*/NULL);
  10060. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_71;
  10061. L_71 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_70, /*hidden argument*/NULL);
  10062. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_72;
  10063. L_72 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_71, /*hidden argument*/NULL);
  10064. String_t* L_73;
  10065. L_73 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_72, /*hidden argument*/NULL);
  10066. bool L_74;
  10067. L_74 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_73, _stringLiteralAC9767A1AB28B8DDA26590DEFEF4171DB85BCDCD, /*hidden argument*/NULL);
  10068. if (!L_74)
  10069. {
  10070. goto IL_022b;
  10071. }
  10072. }
  10073. {
  10074. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_75;
  10075. L_75 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  10076. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_76;
  10077. L_76 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_75, /*hidden argument*/NULL);
  10078. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_77;
  10079. L_77 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_76, /*hidden argument*/NULL);
  10080. String_t* L_78;
  10081. L_78 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_77, /*hidden argument*/NULL);
  10082. bool L_79;
  10083. L_79 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_78, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  10084. G_B15_0 = ((int32_t)(L_79));
  10085. goto IL_022c;
  10086. }
  10087. IL_022b:
  10088. {
  10089. G_B15_0 = 0;
  10090. }
  10091. IL_022c:
  10092. {
  10093. G_B17_0 = G_B15_0;
  10094. goto IL_022f;
  10095. }
  10096. IL_022e:
  10097. {
  10098. G_B17_0 = 1;
  10099. }
  10100. IL_022f:
  10101. {
  10102. G_B19_0 = G_B17_0;
  10103. goto IL_0232;
  10104. }
  10105. IL_0231:
  10106. {
  10107. G_B19_0 = 0;
  10108. }
  10109. IL_0232:
  10110. {
  10111. V_4 = (bool)G_B19_0;
  10112. bool L_80 = V_4;
  10113. if (!L_80)
  10114. {
  10115. goto IL_029e;
  10116. }
  10117. }
  10118. {
  10119. // distanceRay = hit.distance;
  10120. float L_81;
  10121. L_81 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  10122. __this->set_distanceRay_5(L_81);
  10123. // piece = hit.collider.gameObject.transform.parent.gameObject;
  10124. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_82;
  10125. L_82 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  10126. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_83;
  10127. L_83 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_82, /*hidden argument*/NULL);
  10128. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_84;
  10129. L_84 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_83, /*hidden argument*/NULL);
  10130. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_85;
  10131. L_85 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_84, /*hidden argument*/NULL);
  10132. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_86;
  10133. L_86 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_85, /*hidden argument*/NULL);
  10134. __this->set_piece_6(L_86);
  10135. // offset = hit.point - hit.collider.gameObject.transform.parent.position;
  10136. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_87;
  10137. L_87 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  10138. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_88;
  10139. L_88 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  10140. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_89;
  10141. L_89 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_88, /*hidden argument*/NULL);
  10142. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_90;
  10143. L_90 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_89, /*hidden argument*/NULL);
  10144. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_91;
  10145. L_91 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_90, /*hidden argument*/NULL);
  10146. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_92;
  10147. L_92 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_91, /*hidden argument*/NULL);
  10148. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_93;
  10149. L_93 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_87, L_92, /*hidden argument*/NULL);
  10150. __this->set_offset_9(L_93);
  10151. // isSelected = true;
  10152. __this->set_isSelected_4((bool)1);
  10153. goto IL_02a7;
  10154. }
  10155. IL_029e:
  10156. {
  10157. // isSelected = false;
  10158. __this->set_isSelected_4((bool)0);
  10159. }
  10160. IL_02a7:
  10161. {
  10162. }
  10163. IL_02a8:
  10164. {
  10165. // }
  10166. return;
  10167. }
  10168. }
  10169. // System.Void MoveDoor::MovePiece()
  10170. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveDoor_MovePiece_m889C0914B8CAC02681CE746EEAE7EFE0B46C4E9F (MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C * __this, const RuntimeMethod* method)
  10171. {
  10172. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  10173. memset((&V_0), 0, sizeof(V_0));
  10174. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_1;
  10175. memset((&V_1), 0, sizeof(V_1));
  10176. {
  10177. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
  10178. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  10179. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  10180. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  10181. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  10182. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  10183. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  10184. V_0 = L_2;
  10185. // Vector3 limitRay = ray.GetPoint(distanceRay);
  10186. float L_3 = __this->get_distanceRay_5();
  10187. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
  10188. L_4 = Ray_GetPoint_mC92464E32E42603B7B3444938E8BB8ADA43AB240((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&V_0), L_3, /*hidden argument*/NULL);
  10189. V_1 = L_4;
  10190. // limitRay = new Vector3(limitRay.x, limitRay.y, limitRay.z);
  10191. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5 = V_1;
  10192. float L_6 = L_5.get_x_2();
  10193. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = V_1;
  10194. float L_8 = L_7.get_y_3();
  10195. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9 = V_1;
  10196. float L_10 = L_9.get_z_4();
  10197. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_1), L_6, L_8, L_10, /*hidden argument*/NULL);
  10198. // piece.transform.position = limitRay - offset;
  10199. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_piece_6();
  10200. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  10201. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  10202. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13 = V_1;
  10203. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14 = __this->get_offset_9();
  10204. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_15;
  10205. L_15 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_13, L_14, /*hidden argument*/NULL);
  10206. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_12, L_15, /*hidden argument*/NULL);
  10207. // }
  10208. return;
  10209. }
  10210. }
  10211. // System.Void MoveDoor::FreePiece()
  10212. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveDoor_FreePiece_m41B496437EDCFE16A37479ADB4A25AAE8BAD9084 (MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C * __this, const RuntimeMethod* method)
  10213. {
  10214. static bool s_Il2CppMethodInitialized;
  10215. if (!s_Il2CppMethodInitialized)
  10216. {
  10217. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Single_tE07797BA3C98D4CA9B5A19413C19A76688AB899E_il2cpp_TypeInfo_var);
  10218. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B);
  10219. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F);
  10220. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral33F6758AC1777DAA0016096F040CBC13B8AB090F);
  10221. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral587B164AFA9B015510FF8C525BD7217683FA2A71);
  10222. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral5BC81A83834F859D7B00F67652B5E509FEBACB77);
  10223. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral64ED1F3DD70FDA5DC982DF21170EFE5A86B6E4F7);
  10224. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral6B8C2D2CEA8A949C9E83C821A69F13F540AA92B9);
  10225. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8029C39A56349DC9E6B10EBC61FB1AB030B5BF82);
  10226. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8A01B9CBEDAD866C18DADB677B0BD7DFFABB5E4B);
  10227. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral987BBE7A4FE701020B1287D8AB656719BC4C28C3);
  10228. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralABB65926EE351BFCF1A6683D95243F157B4DD469);
  10229. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralAC9767A1AB28B8DDA26590DEFEF4171DB85BCDCD);
  10230. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446);
  10231. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC877E37A5974030B83FD8310E69A322A2C313D75);
  10232. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDDA8D7C1E0DD424974F8CE49F8D5D3EAB1D8A882);
  10233. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDFC9BE89AC2CF6772174F2A2CA87E858F292C161);
  10234. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralE52C97270B8F9BB1B69AA971D881D9264420569B);
  10235. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralEA2E5D1CA2047DC71C3705533A4357BA5E157773);
  10236. s_Il2CppMethodInitialized = true;
  10237. }
  10238. bool V_0 = false;
  10239. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_1 = NULL;
  10240. float V_2 = 0.0f;
  10241. float V_3 = 0.0f;
  10242. float V_4 = 0.0f;
  10243. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_5 = NULL;
  10244. float V_6 = 0.0f;
  10245. float V_7 = 0.0f;
  10246. float V_8 = 0.0f;
  10247. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_9 = NULL;
  10248. float V_10 = 0.0f;
  10249. float V_11 = 0.0f;
  10250. float V_12 = 0.0f;
  10251. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_13 = NULL;
  10252. float V_14 = 0.0f;
  10253. float V_15 = 0.0f;
  10254. float V_16 = 0.0f;
  10255. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_17 = NULL;
  10256. float V_18 = 0.0f;
  10257. float V_19 = 0.0f;
  10258. float V_20 = 0.0f;
  10259. bool V_21 = false;
  10260. bool V_22 = false;
  10261. bool V_23 = false;
  10262. bool V_24 = false;
  10263. bool V_25 = false;
  10264. bool V_26 = false;
  10265. bool V_27 = false;
  10266. bool V_28 = false;
  10267. bool V_29 = false;
  10268. bool V_30 = false;
  10269. bool V_31 = false;
  10270. bool V_32 = false;
  10271. bool V_33 = false;
  10272. bool V_34 = false;
  10273. bool V_35 = false;
  10274. bool V_36 = false;
  10275. bool V_37 = false;
  10276. bool V_38 = false;
  10277. bool V_39 = false;
  10278. bool V_40 = false;
  10279. bool V_41 = false;
  10280. bool V_42 = false;
  10281. bool V_43 = false;
  10282. bool V_44 = false;
  10283. bool V_45 = false;
  10284. int32_t G_B9_0 = 0;
  10285. int32_t G_B11_0 = 0;
  10286. int32_t G_B22_0 = 0;
  10287. int32_t G_B24_0 = 0;
  10288. int32_t G_B37_0 = 0;
  10289. int32_t G_B51_0 = 0;
  10290. int32_t G_B62_0 = 0;
  10291. int32_t G_B64_0 = 0;
  10292. int32_t G_B76_0 = 0;
  10293. int32_t G_B90_0 = 0;
  10294. int32_t G_B102_0 = 0;
  10295. int32_t G_B113_0 = 0;
  10296. int32_t G_B115_0 = 0;
  10297. int32_t G_B126_0 = 0;
  10298. int32_t G_B128_0 = 0;
  10299. int32_t G_B139_0 = 0;
  10300. int32_t G_B141_0 = 0;
  10301. int32_t G_B152_0 = 0;
  10302. int32_t G_B154_0 = 0;
  10303. int32_t G_B164_0 = 0;
  10304. {
  10305. // if (isSelected)
  10306. bool L_0 = __this->get_isSelected_4();
  10307. V_0 = L_0;
  10308. bool L_1 = V_0;
  10309. if (!L_1)
  10310. {
  10311. goto IL_127a;
  10312. }
  10313. }
  10314. {
  10315. // GameObject b6 = GameObject.Find("group3/b6");
  10316. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_2;
  10317. L_2 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteralC877E37A5974030B83FD8310E69A322A2C313D75, /*hidden argument*/NULL);
  10318. V_1 = L_2;
  10319. // float b6X = b6.transform.position.x;
  10320. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_3 = V_1;
  10321. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_4;
  10322. L_4 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_3, /*hidden argument*/NULL);
  10323. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5;
  10324. L_5 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_4, /*hidden argument*/NULL);
  10325. float L_6 = L_5.get_x_2();
  10326. V_2 = L_6;
  10327. // float b6Y = b6.transform.position.y;
  10328. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7 = V_1;
  10329. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_8;
  10330. L_8 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_7, /*hidden argument*/NULL);
  10331. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  10332. L_9 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_8, /*hidden argument*/NULL);
  10333. float L_10 = L_9.get_y_3();
  10334. V_3 = L_10;
  10335. // float b6Z = b6.transform.position.z;
  10336. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = V_1;
  10337. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  10338. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  10339. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13;
  10340. L_13 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_12, /*hidden argument*/NULL);
  10341. float L_14 = L_13.get_z_4();
  10342. V_4 = L_14;
  10343. // GameObject b7 = GameObject.Find("group2/b7");
  10344. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_15;
  10345. L_15 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteralABB65926EE351BFCF1A6683D95243F157B4DD469, /*hidden argument*/NULL);
  10346. V_5 = L_15;
  10347. // float b7X = b7.transform.position.x;
  10348. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16 = V_5;
  10349. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17;
  10350. L_17 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_16, /*hidden argument*/NULL);
  10351. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18;
  10352. L_18 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_17, /*hidden argument*/NULL);
  10353. float L_19 = L_18.get_x_2();
  10354. V_6 = L_19;
  10355. // float b7Y = b7.transform.position.y;
  10356. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_20 = V_5;
  10357. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_21;
  10358. L_21 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_20, /*hidden argument*/NULL);
  10359. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_22;
  10360. L_22 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_21, /*hidden argument*/NULL);
  10361. float L_23 = L_22.get_y_3();
  10362. V_7 = L_23;
  10363. // float b7Z = b7.transform.position.z;
  10364. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_24 = V_5;
  10365. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_25;
  10366. L_25 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_24, /*hidden argument*/NULL);
  10367. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_26;
  10368. L_26 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_25, /*hidden argument*/NULL);
  10369. float L_27 = L_26.get_z_4();
  10370. V_8 = L_27;
  10371. // GameObject door = GameObject.Find("group4/door");
  10372. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_28;
  10373. L_28 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral587B164AFA9B015510FF8C525BD7217683FA2A71, /*hidden argument*/NULL);
  10374. V_9 = L_28;
  10375. // float doorX = door.transform.position.x;
  10376. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_29 = V_9;
  10377. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_30;
  10378. L_30 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_29, /*hidden argument*/NULL);
  10379. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_31;
  10380. L_31 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_30, /*hidden argument*/NULL);
  10381. float L_32 = L_31.get_x_2();
  10382. V_10 = L_32;
  10383. // float doorY = door.transform.position.y;
  10384. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_33 = V_9;
  10385. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_34;
  10386. L_34 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_33, /*hidden argument*/NULL);
  10387. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_35;
  10388. L_35 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_34, /*hidden argument*/NULL);
  10389. float L_36 = L_35.get_y_3();
  10390. V_11 = L_36;
  10391. // float doorZ = door.transform.position.z;
  10392. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_37 = V_9;
  10393. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_38;
  10394. L_38 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_37, /*hidden argument*/NULL);
  10395. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_39;
  10396. L_39 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_38, /*hidden argument*/NULL);
  10397. float L_40 = L_39.get_z_4();
  10398. V_12 = L_40;
  10399. // GameObject ai = GameObject.Find("sgroup/ai");
  10400. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_41;
  10401. L_41 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteralDFC9BE89AC2CF6772174F2A2CA87E858F292C161, /*hidden argument*/NULL);
  10402. V_13 = L_41;
  10403. // float aiX = ai.transform.position.x;
  10404. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_42 = V_13;
  10405. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_43;
  10406. L_43 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_42, /*hidden argument*/NULL);
  10407. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_44;
  10408. L_44 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_43, /*hidden argument*/NULL);
  10409. float L_45 = L_44.get_x_2();
  10410. V_14 = L_45;
  10411. // float aiY = ai.transform.position.y;
  10412. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_46 = V_13;
  10413. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47;
  10414. L_47 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_46, /*hidden argument*/NULL);
  10415. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_48;
  10416. L_48 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_47, /*hidden argument*/NULL);
  10417. float L_49 = L_48.get_y_3();
  10418. V_15 = L_49;
  10419. // float aiZ = ai.transform.position.z;
  10420. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_50 = V_13;
  10421. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_51;
  10422. L_51 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_50, /*hidden argument*/NULL);
  10423. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_52;
  10424. L_52 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_51, /*hidden argument*/NULL);
  10425. float L_53 = L_52.get_z_4();
  10426. V_16 = L_53;
  10427. // GameObject b4 = GameObject.Find("group/b4");
  10428. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_54;
  10429. L_54 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral8029C39A56349DC9E6B10EBC61FB1AB030B5BF82, /*hidden argument*/NULL);
  10430. V_17 = L_54;
  10431. // float b4X = b4.transform.position.x;
  10432. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_55 = V_17;
  10433. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_56;
  10434. L_56 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_55, /*hidden argument*/NULL);
  10435. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_57;
  10436. L_57 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_56, /*hidden argument*/NULL);
  10437. float L_58 = L_57.get_x_2();
  10438. V_18 = L_58;
  10439. // float b4Y = b4.transform.position.y;
  10440. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_59 = V_17;
  10441. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_60;
  10442. L_60 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_59, /*hidden argument*/NULL);
  10443. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_61;
  10444. L_61 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_60, /*hidden argument*/NULL);
  10445. float L_62 = L_61.get_y_3();
  10446. V_19 = L_62;
  10447. // float b4Z = b4.transform.position.z;
  10448. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_63 = V_17;
  10449. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_64;
  10450. L_64 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_63, /*hidden argument*/NULL);
  10451. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_65;
  10452. L_65 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_64, /*hidden argument*/NULL);
  10453. float L_66 = L_65.get_z_4();
  10454. V_20 = L_66;
  10455. // if (piece.name == "b2")
  10456. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_67 = __this->get_piece_6();
  10457. String_t* L_68;
  10458. L_68 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_67, /*hidden argument*/NULL);
  10459. bool L_69;
  10460. L_69 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_68, _stringLiteral64ED1F3DD70FDA5DC982DF21170EFE5A86B6E4F7, /*hidden argument*/NULL);
  10461. V_21 = L_69;
  10462. bool L_70 = V_21;
  10463. if (!L_70)
  10464. {
  10465. goto IL_02b5;
  10466. }
  10467. }
  10468. {
  10469. // if (
  10470. // (b6X - piece.transform.position.x < 0.8f && b6X - piece.transform.position.x > -0.5f) &&
  10471. // (b6Y - piece.transform.position.y < 0 && b6Y - piece.transform.position.y > -3f) &&
  10472. // (b6Z - piece.transform.position.z < 0.5f && b6Z - piece.transform.position.z > -0.5f)
  10473. // )
  10474. float L_71 = V_2;
  10475. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_72 = __this->get_piece_6();
  10476. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_73;
  10477. L_73 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_72, /*hidden argument*/NULL);
  10478. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_74;
  10479. L_74 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_73, /*hidden argument*/NULL);
  10480. float L_75 = L_74.get_x_2();
  10481. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_71, (float)L_75))) < ((float)(0.800000012f)))))
  10482. {
  10483. goto IL_023f;
  10484. }
  10485. }
  10486. {
  10487. float L_76 = V_2;
  10488. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_77 = __this->get_piece_6();
  10489. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_78;
  10490. L_78 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_77, /*hidden argument*/NULL);
  10491. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_79;
  10492. L_79 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_78, /*hidden argument*/NULL);
  10493. float L_80 = L_79.get_x_2();
  10494. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_76, (float)L_80))) > ((float)(-0.5f)))))
  10495. {
  10496. goto IL_023f;
  10497. }
  10498. }
  10499. {
  10500. float L_81 = V_3;
  10501. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_82 = __this->get_piece_6();
  10502. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_83;
  10503. L_83 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_82, /*hidden argument*/NULL);
  10504. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_84;
  10505. L_84 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_83, /*hidden argument*/NULL);
  10506. float L_85 = L_84.get_y_3();
  10507. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_81, (float)L_85))) < ((float)(0.0f)))))
  10508. {
  10509. goto IL_023f;
  10510. }
  10511. }
  10512. {
  10513. float L_86 = V_3;
  10514. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_87 = __this->get_piece_6();
  10515. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_88;
  10516. L_88 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_87, /*hidden argument*/NULL);
  10517. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_89;
  10518. L_89 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_88, /*hidden argument*/NULL);
  10519. float L_90 = L_89.get_y_3();
  10520. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_86, (float)L_90))) > ((float)(-3.0f)))))
  10521. {
  10522. goto IL_023f;
  10523. }
  10524. }
  10525. {
  10526. float L_91 = V_4;
  10527. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_92 = __this->get_piece_6();
  10528. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_93;
  10529. L_93 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_92, /*hidden argument*/NULL);
  10530. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_94;
  10531. L_94 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_93, /*hidden argument*/NULL);
  10532. float L_95 = L_94.get_z_4();
  10533. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_91, (float)L_95))) < ((float)(0.5f)))))
  10534. {
  10535. goto IL_023c;
  10536. }
  10537. }
  10538. {
  10539. float L_96 = V_4;
  10540. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_97 = __this->get_piece_6();
  10541. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_98;
  10542. L_98 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_97, /*hidden argument*/NULL);
  10543. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_99;
  10544. L_99 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_98, /*hidden argument*/NULL);
  10545. float L_100 = L_99.get_z_4();
  10546. G_B9_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_96, (float)L_100))) > ((float)(-0.5f)))? 1 : 0);
  10547. goto IL_023d;
  10548. }
  10549. IL_023c:
  10550. {
  10551. G_B9_0 = 0;
  10552. }
  10553. IL_023d:
  10554. {
  10555. G_B11_0 = G_B9_0;
  10556. goto IL_0240;
  10557. }
  10558. IL_023f:
  10559. {
  10560. G_B11_0 = 0;
  10561. }
  10562. IL_0240:
  10563. {
  10564. V_22 = (bool)G_B11_0;
  10565. bool L_101 = V_22;
  10566. if (!L_101)
  10567. {
  10568. goto IL_02b4;
  10569. }
  10570. }
  10571. {
  10572. // piece.transform.SetParent(b6.transform.parent);
  10573. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_102 = __this->get_piece_6();
  10574. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_103;
  10575. L_103 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_102, /*hidden argument*/NULL);
  10576. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_104 = V_1;
  10577. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_105;
  10578. L_105 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_104, /*hidden argument*/NULL);
  10579. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_106;
  10580. L_106 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_105, /*hidden argument*/NULL);
  10581. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_103, L_106, /*hidden argument*/NULL);
  10582. // piece.transform.position = new Vector3(b6X - 0.29f, b6Y + 2.3f, b6Z);
  10583. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_107 = __this->get_piece_6();
  10584. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_108;
  10585. L_108 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_107, /*hidden argument*/NULL);
  10586. float L_109 = V_2;
  10587. float L_110 = V_3;
  10588. float L_111 = V_4;
  10589. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_112;
  10590. memset((&L_112), 0, sizeof(L_112));
  10591. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_112), ((float)il2cpp_codegen_subtract((float)L_109, (float)(0.289999992f))), ((float)il2cpp_codegen_add((float)L_110, (float)(2.29999995f))), L_111, /*hidden argument*/NULL);
  10592. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_108, L_112, /*hidden argument*/NULL);
  10593. // clickSFX.Play();
  10594. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_113 = __this->get_clickSFX_15();
  10595. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_113, /*hidden argument*/NULL);
  10596. // piece.tag = piece.name;
  10597. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_114 = __this->get_piece_6();
  10598. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_115 = __this->get_piece_6();
  10599. String_t* L_116;
  10600. L_116 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_115, /*hidden argument*/NULL);
  10601. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_114, L_116, /*hidden argument*/NULL);
  10602. // b2A = true;
  10603. __this->set_b2A_18((bool)1);
  10604. }
  10605. IL_02b4:
  10606. {
  10607. }
  10608. IL_02b5:
  10609. {
  10610. // if (piece.name == "b3")
  10611. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_117 = __this->get_piece_6();
  10612. String_t* L_118;
  10613. L_118 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_117, /*hidden argument*/NULL);
  10614. bool L_119;
  10615. L_119 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_118, _stringLiteral5BC81A83834F859D7B00F67652B5E509FEBACB77, /*hidden argument*/NULL);
  10616. V_23 = L_119;
  10617. bool L_120 = V_23;
  10618. if (!L_120)
  10619. {
  10620. goto IL_0408;
  10621. }
  10622. }
  10623. {
  10624. // if (
  10625. // (b6X - piece.transform.position.x < -2 && b6X - piece.transform.position.x > -4) &&
  10626. // (b6Y - piece.transform.position.y < 0 && b6Y - piece.transform.position.y > -3f) &&
  10627. // (b6Z - piece.transform.position.z < 0.5f && b6Z - piece.transform.position.z > -0.5f)
  10628. // )
  10629. float L_121 = V_2;
  10630. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_122 = __this->get_piece_6();
  10631. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_123;
  10632. L_123 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_122, /*hidden argument*/NULL);
  10633. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_124;
  10634. L_124 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_123, /*hidden argument*/NULL);
  10635. float L_125 = L_124.get_x_2();
  10636. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_121, (float)L_125))) < ((float)(-2.0f)))))
  10637. {
  10638. goto IL_0392;
  10639. }
  10640. }
  10641. {
  10642. float L_126 = V_2;
  10643. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_127 = __this->get_piece_6();
  10644. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_128;
  10645. L_128 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_127, /*hidden argument*/NULL);
  10646. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_129;
  10647. L_129 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_128, /*hidden argument*/NULL);
  10648. float L_130 = L_129.get_x_2();
  10649. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_126, (float)L_130))) > ((float)(-4.0f)))))
  10650. {
  10651. goto IL_0392;
  10652. }
  10653. }
  10654. {
  10655. float L_131 = V_3;
  10656. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_132 = __this->get_piece_6();
  10657. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_133;
  10658. L_133 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_132, /*hidden argument*/NULL);
  10659. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_134;
  10660. L_134 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_133, /*hidden argument*/NULL);
  10661. float L_135 = L_134.get_y_3();
  10662. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_131, (float)L_135))) < ((float)(0.0f)))))
  10663. {
  10664. goto IL_0392;
  10665. }
  10666. }
  10667. {
  10668. float L_136 = V_3;
  10669. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_137 = __this->get_piece_6();
  10670. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_138;
  10671. L_138 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_137, /*hidden argument*/NULL);
  10672. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_139;
  10673. L_139 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_138, /*hidden argument*/NULL);
  10674. float L_140 = L_139.get_y_3();
  10675. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_136, (float)L_140))) > ((float)(-3.0f)))))
  10676. {
  10677. goto IL_0392;
  10678. }
  10679. }
  10680. {
  10681. float L_141 = V_4;
  10682. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_142 = __this->get_piece_6();
  10683. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_143;
  10684. L_143 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_142, /*hidden argument*/NULL);
  10685. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_144;
  10686. L_144 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_143, /*hidden argument*/NULL);
  10687. float L_145 = L_144.get_z_4();
  10688. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_141, (float)L_145))) < ((float)(0.5f)))))
  10689. {
  10690. goto IL_038f;
  10691. }
  10692. }
  10693. {
  10694. float L_146 = V_4;
  10695. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_147 = __this->get_piece_6();
  10696. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_148;
  10697. L_148 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_147, /*hidden argument*/NULL);
  10698. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_149;
  10699. L_149 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_148, /*hidden argument*/NULL);
  10700. float L_150 = L_149.get_z_4();
  10701. G_B22_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_146, (float)L_150))) > ((float)(-0.5f)))? 1 : 0);
  10702. goto IL_0390;
  10703. }
  10704. IL_038f:
  10705. {
  10706. G_B22_0 = 0;
  10707. }
  10708. IL_0390:
  10709. {
  10710. G_B24_0 = G_B22_0;
  10711. goto IL_0393;
  10712. }
  10713. IL_0392:
  10714. {
  10715. G_B24_0 = 0;
  10716. }
  10717. IL_0393:
  10718. {
  10719. V_24 = (bool)G_B24_0;
  10720. bool L_151 = V_24;
  10721. if (!L_151)
  10722. {
  10723. goto IL_0407;
  10724. }
  10725. }
  10726. {
  10727. // piece.transform.SetParent(b6.transform.parent);
  10728. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_152 = __this->get_piece_6();
  10729. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_153;
  10730. L_153 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_152, /*hidden argument*/NULL);
  10731. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_154 = V_1;
  10732. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_155;
  10733. L_155 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_154, /*hidden argument*/NULL);
  10734. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_156;
  10735. L_156 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_155, /*hidden argument*/NULL);
  10736. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_153, L_156, /*hidden argument*/NULL);
  10737. // piece.transform.position = new Vector3(b6X + 3.1f, b6Y + 2.3f, b6Z);
  10738. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_157 = __this->get_piece_6();
  10739. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_158;
  10740. L_158 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_157, /*hidden argument*/NULL);
  10741. float L_159 = V_2;
  10742. float L_160 = V_3;
  10743. float L_161 = V_4;
  10744. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_162;
  10745. memset((&L_162), 0, sizeof(L_162));
  10746. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_162), ((float)il2cpp_codegen_add((float)L_159, (float)(3.0999999f))), ((float)il2cpp_codegen_add((float)L_160, (float)(2.29999995f))), L_161, /*hidden argument*/NULL);
  10747. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_158, L_162, /*hidden argument*/NULL);
  10748. // clickSFX.Play();
  10749. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_163 = __this->get_clickSFX_15();
  10750. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_163, /*hidden argument*/NULL);
  10751. // piece.tag = piece.name;
  10752. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_164 = __this->get_piece_6();
  10753. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_165 = __this->get_piece_6();
  10754. String_t* L_166;
  10755. L_166 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_165, /*hidden argument*/NULL);
  10756. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_164, L_166, /*hidden argument*/NULL);
  10757. // b3A = true;
  10758. __this->set_b3A_19((bool)1);
  10759. }
  10760. IL_0407:
  10761. {
  10762. }
  10763. IL_0408:
  10764. {
  10765. // if (piece.name == "b5")
  10766. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_167 = __this->get_piece_6();
  10767. String_t* L_168;
  10768. L_168 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_167, /*hidden argument*/NULL);
  10769. bool L_169;
  10770. L_169 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_168, _stringLiteral987BBE7A4FE701020B1287D8AB656719BC4C28C3, /*hidden argument*/NULL);
  10771. V_25 = L_169;
  10772. bool L_170 = V_25;
  10773. if (!L_170)
  10774. {
  10775. goto IL_056f;
  10776. }
  10777. }
  10778. {
  10779. // if (
  10780. // (b6X - piece.transform.position.x < -0.7f && b6X - piece.transform.position.x > -2) &&
  10781. // (b6Y - piece.transform.position.y < -3 && b6Y - piece.transform.position.y > -5.1f) &&
  10782. // (b6Z - piece.transform.position.z < 0.5f && b6Z - piece.transform.position.z > -0.5f) && b2A && b3A
  10783. // )
  10784. float L_171 = V_2;
  10785. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_172 = __this->get_piece_6();
  10786. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_173;
  10787. L_173 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_172, /*hidden argument*/NULL);
  10788. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_174;
  10789. L_174 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_173, /*hidden argument*/NULL);
  10790. float L_175 = L_174.get_x_2();
  10791. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_171, (float)L_175))) < ((float)(-0.699999988f)))))
  10792. {
  10793. goto IL_04f3;
  10794. }
  10795. }
  10796. {
  10797. float L_176 = V_2;
  10798. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_177 = __this->get_piece_6();
  10799. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_178;
  10800. L_178 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_177, /*hidden argument*/NULL);
  10801. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_179;
  10802. L_179 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_178, /*hidden argument*/NULL);
  10803. float L_180 = L_179.get_x_2();
  10804. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_176, (float)L_180))) > ((float)(-2.0f)))))
  10805. {
  10806. goto IL_04f3;
  10807. }
  10808. }
  10809. {
  10810. float L_181 = V_3;
  10811. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_182 = __this->get_piece_6();
  10812. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_183;
  10813. L_183 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_182, /*hidden argument*/NULL);
  10814. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_184;
  10815. L_184 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_183, /*hidden argument*/NULL);
  10816. float L_185 = L_184.get_y_3();
  10817. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_181, (float)L_185))) < ((float)(-3.0f)))))
  10818. {
  10819. goto IL_04f3;
  10820. }
  10821. }
  10822. {
  10823. float L_186 = V_3;
  10824. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_187 = __this->get_piece_6();
  10825. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_188;
  10826. L_188 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_187, /*hidden argument*/NULL);
  10827. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_189;
  10828. L_189 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_188, /*hidden argument*/NULL);
  10829. float L_190 = L_189.get_y_3();
  10830. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_186, (float)L_190))) > ((float)(-5.0999999f)))))
  10831. {
  10832. goto IL_04f3;
  10833. }
  10834. }
  10835. {
  10836. float L_191 = V_4;
  10837. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_192 = __this->get_piece_6();
  10838. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_193;
  10839. L_193 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_192, /*hidden argument*/NULL);
  10840. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_194;
  10841. L_194 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_193, /*hidden argument*/NULL);
  10842. float L_195 = L_194.get_z_4();
  10843. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_191, (float)L_195))) < ((float)(0.5f)))))
  10844. {
  10845. goto IL_04f3;
  10846. }
  10847. }
  10848. {
  10849. float L_196 = V_4;
  10850. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_197 = __this->get_piece_6();
  10851. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_198;
  10852. L_198 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_197, /*hidden argument*/NULL);
  10853. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_199;
  10854. L_199 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_198, /*hidden argument*/NULL);
  10855. float L_200 = L_199.get_z_4();
  10856. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_196, (float)L_200))) > ((float)(-0.5f)))))
  10857. {
  10858. goto IL_04f3;
  10859. }
  10860. }
  10861. {
  10862. bool L_201 = __this->get_b2A_18();
  10863. if (!L_201)
  10864. {
  10865. goto IL_04f3;
  10866. }
  10867. }
  10868. {
  10869. bool L_202 = __this->get_b3A_19();
  10870. G_B37_0 = ((int32_t)(L_202));
  10871. goto IL_04f4;
  10872. }
  10873. IL_04f3:
  10874. {
  10875. G_B37_0 = 0;
  10876. }
  10877. IL_04f4:
  10878. {
  10879. V_26 = (bool)G_B37_0;
  10880. bool L_203 = V_26;
  10881. if (!L_203)
  10882. {
  10883. goto IL_056e;
  10884. }
  10885. }
  10886. {
  10887. // piece.transform.SetParent(b6.transform.parent);
  10888. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_204 = __this->get_piece_6();
  10889. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_205;
  10890. L_205 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_204, /*hidden argument*/NULL);
  10891. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_206 = V_1;
  10892. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_207;
  10893. L_207 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_206, /*hidden argument*/NULL);
  10894. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_208;
  10895. L_208 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_207, /*hidden argument*/NULL);
  10896. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_205, L_208, /*hidden argument*/NULL);
  10897. // piece.transform.position = new Vector3(b6X + 1.25f, b6Y + 4.65f, b6Z + 0.13f);
  10898. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_209 = __this->get_piece_6();
  10899. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_210;
  10900. L_210 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_209, /*hidden argument*/NULL);
  10901. float L_211 = V_2;
  10902. float L_212 = V_3;
  10903. float L_213 = V_4;
  10904. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_214;
  10905. memset((&L_214), 0, sizeof(L_214));
  10906. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_214), ((float)il2cpp_codegen_add((float)L_211, (float)(1.25f))), ((float)il2cpp_codegen_add((float)L_212, (float)(4.6500001f))), ((float)il2cpp_codegen_add((float)L_213, (float)(0.129999995f))), /*hidden argument*/NULL);
  10907. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_210, L_214, /*hidden argument*/NULL);
  10908. // clickSFX.Play();
  10909. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_215 = __this->get_clickSFX_15();
  10910. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_215, /*hidden argument*/NULL);
  10911. // piece.tag = piece.name;
  10912. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_216 = __this->get_piece_6();
  10913. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_217 = __this->get_piece_6();
  10914. String_t* L_218;
  10915. L_218 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_217, /*hidden argument*/NULL);
  10916. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_216, L_218, /*hidden argument*/NULL);
  10917. // b5A = true;
  10918. __this->set_b5A_20((bool)1);
  10919. }
  10920. IL_056e:
  10921. {
  10922. }
  10923. IL_056f:
  10924. {
  10925. // if (piece.name == "duo2")
  10926. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_219 = __this->get_piece_6();
  10927. String_t* L_220;
  10928. L_220 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_219, /*hidden argument*/NULL);
  10929. bool L_221;
  10930. L_221 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_220, _stringLiteral8A01B9CBEDAD866C18DADB677B0BD7DFFABB5E4B, /*hidden argument*/NULL);
  10931. V_27 = L_221;
  10932. bool L_222 = V_27;
  10933. if (!L_222)
  10934. {
  10935. goto IL_06d7;
  10936. }
  10937. }
  10938. {
  10939. // if (
  10940. // (b6X - piece.transform.position.x < -2.25f && b6X - piece.transform.position.x > -3.3f) &&
  10941. // (b6Y - piece.transform.position.y < -4 && b6Y - piece.transform.position.y > -5.4f) &&
  10942. // (b6Z - piece.transform.position.z < 0.5f && b6Z - piece.transform.position.z > -0.5f) && b2A && b3A && b5A
  10943. // )
  10944. float L_223 = V_2;
  10945. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_224 = __this->get_piece_6();
  10946. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_225;
  10947. L_225 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_224, /*hidden argument*/NULL);
  10948. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_226;
  10949. L_226 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_225, /*hidden argument*/NULL);
  10950. float L_227 = L_226.get_x_2();
  10951. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_223, (float)L_227))) < ((float)(-2.25f)))))
  10952. {
  10953. goto IL_0662;
  10954. }
  10955. }
  10956. {
  10957. float L_228 = V_2;
  10958. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_229 = __this->get_piece_6();
  10959. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_230;
  10960. L_230 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_229, /*hidden argument*/NULL);
  10961. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_231;
  10962. L_231 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_230, /*hidden argument*/NULL);
  10963. float L_232 = L_231.get_x_2();
  10964. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_228, (float)L_232))) > ((float)(-3.29999995f)))))
  10965. {
  10966. goto IL_0662;
  10967. }
  10968. }
  10969. {
  10970. float L_233 = V_3;
  10971. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_234 = __this->get_piece_6();
  10972. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_235;
  10973. L_235 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_234, /*hidden argument*/NULL);
  10974. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_236;
  10975. L_236 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_235, /*hidden argument*/NULL);
  10976. float L_237 = L_236.get_y_3();
  10977. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_233, (float)L_237))) < ((float)(-4.0f)))))
  10978. {
  10979. goto IL_0662;
  10980. }
  10981. }
  10982. {
  10983. float L_238 = V_3;
  10984. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_239 = __this->get_piece_6();
  10985. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_240;
  10986. L_240 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_239, /*hidden argument*/NULL);
  10987. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_241;
  10988. L_241 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_240, /*hidden argument*/NULL);
  10989. float L_242 = L_241.get_y_3();
  10990. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_238, (float)L_242))) > ((float)(-5.4000001f)))))
  10991. {
  10992. goto IL_0662;
  10993. }
  10994. }
  10995. {
  10996. float L_243 = V_4;
  10997. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_244 = __this->get_piece_6();
  10998. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_245;
  10999. L_245 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_244, /*hidden argument*/NULL);
  11000. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_246;
  11001. L_246 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_245, /*hidden argument*/NULL);
  11002. float L_247 = L_246.get_z_4();
  11003. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_243, (float)L_247))) < ((float)(0.5f)))))
  11004. {
  11005. goto IL_0662;
  11006. }
  11007. }
  11008. {
  11009. float L_248 = V_4;
  11010. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_249 = __this->get_piece_6();
  11011. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_250;
  11012. L_250 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_249, /*hidden argument*/NULL);
  11013. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_251;
  11014. L_251 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_250, /*hidden argument*/NULL);
  11015. float L_252 = L_251.get_z_4();
  11016. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_248, (float)L_252))) > ((float)(-0.5f)))))
  11017. {
  11018. goto IL_0662;
  11019. }
  11020. }
  11021. {
  11022. bool L_253 = __this->get_b2A_18();
  11023. if (!L_253)
  11024. {
  11025. goto IL_0662;
  11026. }
  11027. }
  11028. {
  11029. bool L_254 = __this->get_b3A_19();
  11030. if (!L_254)
  11031. {
  11032. goto IL_0662;
  11033. }
  11034. }
  11035. {
  11036. bool L_255 = __this->get_b5A_20();
  11037. G_B51_0 = ((int32_t)(L_255));
  11038. goto IL_0663;
  11039. }
  11040. IL_0662:
  11041. {
  11042. G_B51_0 = 0;
  11043. }
  11044. IL_0663:
  11045. {
  11046. V_28 = (bool)G_B51_0;
  11047. bool L_256 = V_28;
  11048. if (!L_256)
  11049. {
  11050. goto IL_06d6;
  11051. }
  11052. }
  11053. {
  11054. // piece.transform.SetParent(b6.transform.parent);
  11055. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_257 = __this->get_piece_6();
  11056. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_258;
  11057. L_258 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_257, /*hidden argument*/NULL);
  11058. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_259 = V_1;
  11059. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_260;
  11060. L_260 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_259, /*hidden argument*/NULL);
  11061. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_261;
  11062. L_261 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_260, /*hidden argument*/NULL);
  11063. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_258, L_261, /*hidden argument*/NULL);
  11064. // piece.transform.position = new Vector3(b6X + 2.75f, b6Y + 4.9f, b6Z + 0.22f);
  11065. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_262 = __this->get_piece_6();
  11066. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_263;
  11067. L_263 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_262, /*hidden argument*/NULL);
  11068. float L_264 = V_2;
  11069. float L_265 = V_3;
  11070. float L_266 = V_4;
  11071. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_267;
  11072. memset((&L_267), 0, sizeof(L_267));
  11073. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_267), ((float)il2cpp_codegen_add((float)L_264, (float)(2.75f))), ((float)il2cpp_codegen_add((float)L_265, (float)(4.9000001f))), ((float)il2cpp_codegen_add((float)L_266, (float)(0.219999999f))), /*hidden argument*/NULL);
  11074. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_263, L_267, /*hidden argument*/NULL);
  11075. // clickSFX.Play();
  11076. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_268 = __this->get_clickSFX_15();
  11077. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_268, /*hidden argument*/NULL);
  11078. // piece.tag = piece.name;
  11079. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_269 = __this->get_piece_6();
  11080. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_270 = __this->get_piece_6();
  11081. String_t* L_271;
  11082. L_271 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_270, /*hidden argument*/NULL);
  11083. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_269, L_271, /*hidden argument*/NULL);
  11084. }
  11085. IL_06d6:
  11086. {
  11087. }
  11088. IL_06d7:
  11089. {
  11090. // if (piece.name == "duo1")
  11091. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_272 = __this->get_piece_6();
  11092. String_t* L_273;
  11093. L_273 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_272, /*hidden argument*/NULL);
  11094. bool L_274;
  11095. L_274 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_273, _stringLiteral6B8C2D2CEA8A949C9E83C821A69F13F540AA92B9, /*hidden argument*/NULL);
  11096. V_29 = L_274;
  11097. bool L_275 = V_29;
  11098. if (!L_275)
  11099. {
  11100. goto IL_082d;
  11101. }
  11102. }
  11103. {
  11104. // if (
  11105. // (b7X - piece.transform.position.x < 0.5f && b7X - piece.transform.position.x > -0.5f) &&
  11106. // (b7Y - piece.transform.position.y < 0.5f && b7Y - piece.transform.position.y > -0.5f) &&
  11107. // (b7Z - piece.transform.position.z < 0.5f && b7Z - piece.transform.position.z > -0.5f)
  11108. // )
  11109. float L_276 = V_6;
  11110. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_277 = __this->get_piece_6();
  11111. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_278;
  11112. L_278 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_277, /*hidden argument*/NULL);
  11113. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_279;
  11114. L_279 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_278, /*hidden argument*/NULL);
  11115. float L_280 = L_279.get_x_2();
  11116. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_276, (float)L_280))) < ((float)(0.5f)))))
  11117. {
  11118. goto IL_07bb;
  11119. }
  11120. }
  11121. {
  11122. float L_281 = V_6;
  11123. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_282 = __this->get_piece_6();
  11124. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_283;
  11125. L_283 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_282, /*hidden argument*/NULL);
  11126. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_284;
  11127. L_284 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_283, /*hidden argument*/NULL);
  11128. float L_285 = L_284.get_x_2();
  11129. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_281, (float)L_285))) > ((float)(-0.5f)))))
  11130. {
  11131. goto IL_07bb;
  11132. }
  11133. }
  11134. {
  11135. float L_286 = V_7;
  11136. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_287 = __this->get_piece_6();
  11137. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_288;
  11138. L_288 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_287, /*hidden argument*/NULL);
  11139. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_289;
  11140. L_289 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_288, /*hidden argument*/NULL);
  11141. float L_290 = L_289.get_y_3();
  11142. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_286, (float)L_290))) < ((float)(0.5f)))))
  11143. {
  11144. goto IL_07bb;
  11145. }
  11146. }
  11147. {
  11148. float L_291 = V_7;
  11149. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_292 = __this->get_piece_6();
  11150. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_293;
  11151. L_293 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_292, /*hidden argument*/NULL);
  11152. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_294;
  11153. L_294 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_293, /*hidden argument*/NULL);
  11154. float L_295 = L_294.get_y_3();
  11155. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_291, (float)L_295))) > ((float)(-0.5f)))))
  11156. {
  11157. goto IL_07bb;
  11158. }
  11159. }
  11160. {
  11161. float L_296 = V_8;
  11162. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_297 = __this->get_piece_6();
  11163. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_298;
  11164. L_298 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_297, /*hidden argument*/NULL);
  11165. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_299;
  11166. L_299 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_298, /*hidden argument*/NULL);
  11167. float L_300 = L_299.get_z_4();
  11168. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_296, (float)L_300))) < ((float)(0.5f)))))
  11169. {
  11170. goto IL_07b8;
  11171. }
  11172. }
  11173. {
  11174. float L_301 = V_8;
  11175. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_302 = __this->get_piece_6();
  11176. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_303;
  11177. L_303 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_302, /*hidden argument*/NULL);
  11178. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_304;
  11179. L_304 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_303, /*hidden argument*/NULL);
  11180. float L_305 = L_304.get_z_4();
  11181. G_B62_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_301, (float)L_305))) > ((float)(-0.5f)))? 1 : 0);
  11182. goto IL_07b9;
  11183. }
  11184. IL_07b8:
  11185. {
  11186. G_B62_0 = 0;
  11187. }
  11188. IL_07b9:
  11189. {
  11190. G_B64_0 = G_B62_0;
  11191. goto IL_07bc;
  11192. }
  11193. IL_07bb:
  11194. {
  11195. G_B64_0 = 0;
  11196. }
  11197. IL_07bc:
  11198. {
  11199. V_30 = (bool)G_B64_0;
  11200. bool L_306 = V_30;
  11201. if (!L_306)
  11202. {
  11203. goto IL_082c;
  11204. }
  11205. }
  11206. {
  11207. // piece.transform.SetParent(b7.transform.parent);
  11208. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_307 = __this->get_piece_6();
  11209. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_308;
  11210. L_308 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_307, /*hidden argument*/NULL);
  11211. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_309 = V_5;
  11212. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_310;
  11213. L_310 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_309, /*hidden argument*/NULL);
  11214. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_311;
  11215. L_311 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_310, /*hidden argument*/NULL);
  11216. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_308, L_311, /*hidden argument*/NULL);
  11217. // piece.transform.position = new Vector3(b7X + 0.1f, b7Y + 0.14f, b7Z);
  11218. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_312 = __this->get_piece_6();
  11219. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_313;
  11220. L_313 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_312, /*hidden argument*/NULL);
  11221. float L_314 = V_6;
  11222. float L_315 = V_7;
  11223. float L_316 = V_8;
  11224. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_317;
  11225. memset((&L_317), 0, sizeof(L_317));
  11226. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_317), ((float)il2cpp_codegen_add((float)L_314, (float)(0.100000001f))), ((float)il2cpp_codegen_add((float)L_315, (float)(0.140000001f))), L_316, /*hidden argument*/NULL);
  11227. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_313, L_317, /*hidden argument*/NULL);
  11228. // clickSFX.Play();
  11229. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_318 = __this->get_clickSFX_15();
  11230. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_318, /*hidden argument*/NULL);
  11231. // piece.tag = piece.name;
  11232. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_319 = __this->get_piece_6();
  11233. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_320 = __this->get_piece_6();
  11234. String_t* L_321;
  11235. L_321 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_320, /*hidden argument*/NULL);
  11236. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_319, L_321, /*hidden argument*/NULL);
  11237. }
  11238. IL_082c:
  11239. {
  11240. }
  11241. IL_082d:
  11242. {
  11243. // if (piece.name == "group2")
  11244. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_322 = __this->get_piece_6();
  11245. String_t* L_323;
  11246. L_323 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_322, /*hidden argument*/NULL);
  11247. bool L_324;
  11248. L_324 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_323, _stringLiteralDDA8D7C1E0DD424974F8CE49F8D5D3EAB1D8A882, /*hidden argument*/NULL);
  11249. V_31 = L_324;
  11250. bool L_325 = V_31;
  11251. if (!L_325)
  11252. {
  11253. goto IL_098e;
  11254. }
  11255. }
  11256. {
  11257. // if (
  11258. // (doorX - piece.transform.position.x < -0.5f && doorX - piece.transform.position.x > -1.6f) &&
  11259. // (doorY - piece.transform.position.y < -1.5f && doorY - piece.transform.position.y > -2.55f) &&
  11260. // (doorZ - piece.transform.position.z < 0.5f && doorZ - piece.transform.position.z > -0.5f) && b7.transform.parent.childCount == 2
  11261. // )
  11262. float L_326 = V_10;
  11263. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_327 = __this->get_piece_6();
  11264. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_328;
  11265. L_328 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_327, /*hidden argument*/NULL);
  11266. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_329;
  11267. L_329 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_328, /*hidden argument*/NULL);
  11268. float L_330 = L_329.get_x_2();
  11269. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_326, (float)L_330))) < ((float)(-0.5f)))))
  11270. {
  11271. goto IL_0922;
  11272. }
  11273. }
  11274. {
  11275. float L_331 = V_10;
  11276. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_332 = __this->get_piece_6();
  11277. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_333;
  11278. L_333 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_332, /*hidden argument*/NULL);
  11279. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_334;
  11280. L_334 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_333, /*hidden argument*/NULL);
  11281. float L_335 = L_334.get_x_2();
  11282. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_331, (float)L_335))) > ((float)(-1.60000002f)))))
  11283. {
  11284. goto IL_0922;
  11285. }
  11286. }
  11287. {
  11288. float L_336 = V_11;
  11289. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_337 = __this->get_piece_6();
  11290. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_338;
  11291. L_338 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_337, /*hidden argument*/NULL);
  11292. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_339;
  11293. L_339 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_338, /*hidden argument*/NULL);
  11294. float L_340 = L_339.get_y_3();
  11295. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_336, (float)L_340))) < ((float)(-1.5f)))))
  11296. {
  11297. goto IL_0922;
  11298. }
  11299. }
  11300. {
  11301. float L_341 = V_11;
  11302. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_342 = __this->get_piece_6();
  11303. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_343;
  11304. L_343 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_342, /*hidden argument*/NULL);
  11305. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_344;
  11306. L_344 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_343, /*hidden argument*/NULL);
  11307. float L_345 = L_344.get_y_3();
  11308. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_341, (float)L_345))) > ((float)(-2.54999995f)))))
  11309. {
  11310. goto IL_0922;
  11311. }
  11312. }
  11313. {
  11314. float L_346 = V_12;
  11315. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_347 = __this->get_piece_6();
  11316. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_348;
  11317. L_348 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_347, /*hidden argument*/NULL);
  11318. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_349;
  11319. L_349 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_348, /*hidden argument*/NULL);
  11320. float L_350 = L_349.get_z_4();
  11321. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_346, (float)L_350))) < ((float)(0.5f)))))
  11322. {
  11323. goto IL_0922;
  11324. }
  11325. }
  11326. {
  11327. float L_351 = V_12;
  11328. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_352 = __this->get_piece_6();
  11329. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_353;
  11330. L_353 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_352, /*hidden argument*/NULL);
  11331. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_354;
  11332. L_354 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_353, /*hidden argument*/NULL);
  11333. float L_355 = L_354.get_z_4();
  11334. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_351, (float)L_355))) > ((float)(-0.5f)))))
  11335. {
  11336. goto IL_0922;
  11337. }
  11338. }
  11339. {
  11340. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_356 = V_5;
  11341. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_357;
  11342. L_357 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_356, /*hidden argument*/NULL);
  11343. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_358;
  11344. L_358 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_357, /*hidden argument*/NULL);
  11345. int32_t L_359;
  11346. L_359 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_358, /*hidden argument*/NULL);
  11347. G_B76_0 = ((((int32_t)L_359) == ((int32_t)2))? 1 : 0);
  11348. goto IL_0923;
  11349. }
  11350. IL_0922:
  11351. {
  11352. G_B76_0 = 0;
  11353. }
  11354. IL_0923:
  11355. {
  11356. V_32 = (bool)G_B76_0;
  11357. bool L_360 = V_32;
  11358. if (!L_360)
  11359. {
  11360. goto IL_098d;
  11361. }
  11362. }
  11363. {
  11364. // piece.transform.SetParent(door.transform.parent);
  11365. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_361 = __this->get_piece_6();
  11366. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_362;
  11367. L_362 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_361, /*hidden argument*/NULL);
  11368. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_363 = V_9;
  11369. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_364;
  11370. L_364 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_363, /*hidden argument*/NULL);
  11371. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_365;
  11372. L_365 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_364, /*hidden argument*/NULL);
  11373. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_362, L_365, /*hidden argument*/NULL);
  11374. // piece.transform.position = new Vector3(doorX + 1.1f, doorY + 2.05f, doorZ);
  11375. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_366 = __this->get_piece_6();
  11376. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_367;
  11377. L_367 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_366, /*hidden argument*/NULL);
  11378. float L_368 = V_10;
  11379. float L_369 = V_11;
  11380. float L_370 = V_12;
  11381. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_371;
  11382. memset((&L_371), 0, sizeof(L_371));
  11383. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_371), ((float)il2cpp_codegen_add((float)L_368, (float)(1.10000002f))), ((float)il2cpp_codegen_add((float)L_369, (float)(2.04999995f))), L_370, /*hidden argument*/NULL);
  11384. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_367, L_371, /*hidden argument*/NULL);
  11385. // clickSFX.Play();
  11386. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_372 = __this->get_clickSFX_15();
  11387. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_372, /*hidden argument*/NULL);
  11388. // piece.tag = "TempTag";
  11389. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_373 = __this->get_piece_6();
  11390. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_373, _stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F, /*hidden argument*/NULL);
  11391. }
  11392. IL_098d:
  11393. {
  11394. }
  11395. IL_098e:
  11396. {
  11397. // if (piece.name == "group4")
  11398. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_374 = __this->get_piece_6();
  11399. String_t* L_375;
  11400. L_375 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_374, /*hidden argument*/NULL);
  11401. bool L_376;
  11402. L_376 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_375, _stringLiteralAC9767A1AB28B8DDA26590DEFEF4171DB85BCDCD, /*hidden argument*/NULL);
  11403. V_33 = L_376;
  11404. bool L_377 = V_33;
  11405. if (!L_377)
  11406. {
  11407. goto IL_0b51;
  11408. }
  11409. }
  11410. {
  11411. // print(b6X - piece.transform.position.x);
  11412. float L_378 = V_2;
  11413. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_379 = __this->get_piece_6();
  11414. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_380;
  11415. L_380 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_379, /*hidden argument*/NULL);
  11416. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_381;
  11417. L_381 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_380, /*hidden argument*/NULL);
  11418. float L_382 = L_381.get_x_2();
  11419. float L_383 = ((float)il2cpp_codegen_subtract((float)L_378, (float)L_382));
  11420. RuntimeObject * L_384 = Box(Single_tE07797BA3C98D4CA9B5A19413C19A76688AB899E_il2cpp_TypeInfo_var, &L_383);
  11421. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_384, /*hidden argument*/NULL);
  11422. // print(b6Y - piece.transform.position.y);
  11423. float L_385 = V_3;
  11424. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_386 = __this->get_piece_6();
  11425. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_387;
  11426. L_387 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_386, /*hidden argument*/NULL);
  11427. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_388;
  11428. L_388 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_387, /*hidden argument*/NULL);
  11429. float L_389 = L_388.get_y_3();
  11430. float L_390 = ((float)il2cpp_codegen_subtract((float)L_385, (float)L_389));
  11431. RuntimeObject * L_391 = Box(Single_tE07797BA3C98D4CA9B5A19413C19A76688AB899E_il2cpp_TypeInfo_var, &L_390);
  11432. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_391, /*hidden argument*/NULL);
  11433. // print(b6Z - piece.transform.position.z);
  11434. float L_392 = V_4;
  11435. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_393 = __this->get_piece_6();
  11436. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_394;
  11437. L_394 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_393, /*hidden argument*/NULL);
  11438. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_395;
  11439. L_395 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_394, /*hidden argument*/NULL);
  11440. float L_396 = L_395.get_z_4();
  11441. float L_397 = ((float)il2cpp_codegen_subtract((float)L_392, (float)L_396));
  11442. RuntimeObject * L_398 = Box(Single_tE07797BA3C98D4CA9B5A19413C19A76688AB899E_il2cpp_TypeInfo_var, &L_397);
  11443. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_398, /*hidden argument*/NULL);
  11444. // if (
  11445. // (b6X - piece.transform.position.x < -0.7f && b6X - piece.transform.position.x > -2) &&
  11446. // (b6Y - piece.transform.position.y < -1.7f && b6Y - piece.transform.position.y > -3f) &&
  11447. // (b6Z - piece.transform.position.z < 0.5f && b6Z - piece.transform.position.z > -0.5f) && b2A && b3A && b5A
  11448. // )
  11449. float L_399 = V_2;
  11450. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_400 = __this->get_piece_6();
  11451. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_401;
  11452. L_401 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_400, /*hidden argument*/NULL);
  11453. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_402;
  11454. L_402 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_401, /*hidden argument*/NULL);
  11455. float L_403 = L_402.get_x_2();
  11456. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_399, (float)L_403))) < ((float)(-0.699999988f)))))
  11457. {
  11458. goto IL_0ae8;
  11459. }
  11460. }
  11461. {
  11462. float L_404 = V_2;
  11463. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_405 = __this->get_piece_6();
  11464. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_406;
  11465. L_406 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_405, /*hidden argument*/NULL);
  11466. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_407;
  11467. L_407 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_406, /*hidden argument*/NULL);
  11468. float L_408 = L_407.get_x_2();
  11469. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_404, (float)L_408))) > ((float)(-2.0f)))))
  11470. {
  11471. goto IL_0ae8;
  11472. }
  11473. }
  11474. {
  11475. float L_409 = V_3;
  11476. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_410 = __this->get_piece_6();
  11477. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_411;
  11478. L_411 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_410, /*hidden argument*/NULL);
  11479. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_412;
  11480. L_412 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_411, /*hidden argument*/NULL);
  11481. float L_413 = L_412.get_y_3();
  11482. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_409, (float)L_413))) < ((float)(-1.70000005f)))))
  11483. {
  11484. goto IL_0ae8;
  11485. }
  11486. }
  11487. {
  11488. float L_414 = V_3;
  11489. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_415 = __this->get_piece_6();
  11490. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_416;
  11491. L_416 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_415, /*hidden argument*/NULL);
  11492. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_417;
  11493. L_417 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_416, /*hidden argument*/NULL);
  11494. float L_418 = L_417.get_y_3();
  11495. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_414, (float)L_418))) > ((float)(-3.0f)))))
  11496. {
  11497. goto IL_0ae8;
  11498. }
  11499. }
  11500. {
  11501. float L_419 = V_4;
  11502. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_420 = __this->get_piece_6();
  11503. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_421;
  11504. L_421 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_420, /*hidden argument*/NULL);
  11505. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_422;
  11506. L_422 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_421, /*hidden argument*/NULL);
  11507. float L_423 = L_422.get_z_4();
  11508. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_419, (float)L_423))) < ((float)(0.5f)))))
  11509. {
  11510. goto IL_0ae8;
  11511. }
  11512. }
  11513. {
  11514. float L_424 = V_4;
  11515. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_425 = __this->get_piece_6();
  11516. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_426;
  11517. L_426 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_425, /*hidden argument*/NULL);
  11518. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_427;
  11519. L_427 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_426, /*hidden argument*/NULL);
  11520. float L_428 = L_427.get_z_4();
  11521. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_424, (float)L_428))) > ((float)(-0.5f)))))
  11522. {
  11523. goto IL_0ae8;
  11524. }
  11525. }
  11526. {
  11527. bool L_429 = __this->get_b2A_18();
  11528. if (!L_429)
  11529. {
  11530. goto IL_0ae8;
  11531. }
  11532. }
  11533. {
  11534. bool L_430 = __this->get_b3A_19();
  11535. if (!L_430)
  11536. {
  11537. goto IL_0ae8;
  11538. }
  11539. }
  11540. {
  11541. bool L_431 = __this->get_b5A_20();
  11542. G_B90_0 = ((int32_t)(L_431));
  11543. goto IL_0ae9;
  11544. }
  11545. IL_0ae8:
  11546. {
  11547. G_B90_0 = 0;
  11548. }
  11549. IL_0ae9:
  11550. {
  11551. V_34 = (bool)G_B90_0;
  11552. bool L_432 = V_34;
  11553. if (!L_432)
  11554. {
  11555. goto IL_0b50;
  11556. }
  11557. }
  11558. {
  11559. // piece.transform.SetParent(b6.transform.parent);
  11560. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_433 = __this->get_piece_6();
  11561. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_434;
  11562. L_434 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_433, /*hidden argument*/NULL);
  11563. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_435 = V_1;
  11564. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_436;
  11565. L_436 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_435, /*hidden argument*/NULL);
  11566. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_437;
  11567. L_437 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_436, /*hidden argument*/NULL);
  11568. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_434, L_437, /*hidden argument*/NULL);
  11569. // piece.transform.position = new Vector3(b6X + 1.37f, b6Y + 2.28f, b6Z);
  11570. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_438 = __this->get_piece_6();
  11571. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_439;
  11572. L_439 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_438, /*hidden argument*/NULL);
  11573. float L_440 = V_2;
  11574. float L_441 = V_3;
  11575. float L_442 = V_4;
  11576. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_443;
  11577. memset((&L_443), 0, sizeof(L_443));
  11578. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_443), ((float)il2cpp_codegen_add((float)L_440, (float)(1.37f))), ((float)il2cpp_codegen_add((float)L_441, (float)(2.27999997f))), L_442, /*hidden argument*/NULL);
  11579. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_439, L_443, /*hidden argument*/NULL);
  11580. // clickSFX.Play();
  11581. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_444 = __this->get_clickSFX_15();
  11582. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_444, /*hidden argument*/NULL);
  11583. // piece.tag = "TempTag";
  11584. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_445 = __this->get_piece_6();
  11585. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_445, _stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F, /*hidden argument*/NULL);
  11586. }
  11587. IL_0b50:
  11588. {
  11589. }
  11590. IL_0b51:
  11591. {
  11592. // if (piece.name == "group")
  11593. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_446 = __this->get_piece_6();
  11594. String_t* L_447;
  11595. L_447 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_446, /*hidden argument*/NULL);
  11596. bool L_448;
  11597. L_448 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_447, _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B, /*hidden argument*/NULL);
  11598. V_35 = L_448;
  11599. bool L_449 = V_35;
  11600. if (!L_449)
  11601. {
  11602. goto IL_0ca4;
  11603. }
  11604. }
  11605. {
  11606. // if (
  11607. // (b6X - piece.transform.position.x < 2f && b6X - piece.transform.position.x > 1f) &&
  11608. // (b6Y - piece.transform.position.y < -1.2f && b6Y - piece.transform.position.y > -2.25f) &&
  11609. // (b6Z - piece.transform.position.z < 0.5f && b6Z - piece.transform.position.z > -0.5f) && b2A
  11610. // )
  11611. float L_450 = V_2;
  11612. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_451 = __this->get_piece_6();
  11613. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_452;
  11614. L_452 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_451, /*hidden argument*/NULL);
  11615. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_453;
  11616. L_453 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_452, /*hidden argument*/NULL);
  11617. float L_454 = L_453.get_x_2();
  11618. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_450, (float)L_454))) < ((float)(2.0f)))))
  11619. {
  11620. goto IL_0c34;
  11621. }
  11622. }
  11623. {
  11624. float L_455 = V_2;
  11625. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_456 = __this->get_piece_6();
  11626. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_457;
  11627. L_457 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_456, /*hidden argument*/NULL);
  11628. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_458;
  11629. L_458 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_457, /*hidden argument*/NULL);
  11630. float L_459 = L_458.get_x_2();
  11631. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_455, (float)L_459))) > ((float)(1.0f)))))
  11632. {
  11633. goto IL_0c34;
  11634. }
  11635. }
  11636. {
  11637. float L_460 = V_3;
  11638. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_461 = __this->get_piece_6();
  11639. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_462;
  11640. L_462 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_461, /*hidden argument*/NULL);
  11641. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_463;
  11642. L_463 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_462, /*hidden argument*/NULL);
  11643. float L_464 = L_463.get_y_3();
  11644. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_460, (float)L_464))) < ((float)(-1.20000005f)))))
  11645. {
  11646. goto IL_0c34;
  11647. }
  11648. }
  11649. {
  11650. float L_465 = V_3;
  11651. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_466 = __this->get_piece_6();
  11652. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_467;
  11653. L_467 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_466, /*hidden argument*/NULL);
  11654. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_468;
  11655. L_468 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_467, /*hidden argument*/NULL);
  11656. float L_469 = L_468.get_y_3();
  11657. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_465, (float)L_469))) > ((float)(-2.25f)))))
  11658. {
  11659. goto IL_0c34;
  11660. }
  11661. }
  11662. {
  11663. float L_470 = V_4;
  11664. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_471 = __this->get_piece_6();
  11665. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_472;
  11666. L_472 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_471, /*hidden argument*/NULL);
  11667. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_473;
  11668. L_473 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_472, /*hidden argument*/NULL);
  11669. float L_474 = L_473.get_z_4();
  11670. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_470, (float)L_474))) < ((float)(0.5f)))))
  11671. {
  11672. goto IL_0c34;
  11673. }
  11674. }
  11675. {
  11676. float L_475 = V_4;
  11677. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_476 = __this->get_piece_6();
  11678. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_477;
  11679. L_477 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_476, /*hidden argument*/NULL);
  11680. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_478;
  11681. L_478 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_477, /*hidden argument*/NULL);
  11682. float L_479 = L_478.get_z_4();
  11683. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_475, (float)L_479))) > ((float)(-0.5f)))))
  11684. {
  11685. goto IL_0c34;
  11686. }
  11687. }
  11688. {
  11689. bool L_480 = __this->get_b2A_18();
  11690. G_B102_0 = ((int32_t)(L_480));
  11691. goto IL_0c35;
  11692. }
  11693. IL_0c34:
  11694. {
  11695. G_B102_0 = 0;
  11696. }
  11697. IL_0c35:
  11698. {
  11699. V_36 = (bool)G_B102_0;
  11700. bool L_481 = V_36;
  11701. if (!L_481)
  11702. {
  11703. goto IL_0ca3;
  11704. }
  11705. }
  11706. {
  11707. // piece.transform.SetParent(b6.transform.parent);
  11708. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_482 = __this->get_piece_6();
  11709. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_483;
  11710. L_483 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_482, /*hidden argument*/NULL);
  11711. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_484 = V_1;
  11712. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_485;
  11713. L_485 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_484, /*hidden argument*/NULL);
  11714. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_486;
  11715. L_486 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_485, /*hidden argument*/NULL);
  11716. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_483, L_486, /*hidden argument*/NULL);
  11717. // piece.transform.position = new Vector3(b6X - 1.5f, b6Y + 1.75f, b6Z);
  11718. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_487 = __this->get_piece_6();
  11719. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_488;
  11720. L_488 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_487, /*hidden argument*/NULL);
  11721. float L_489 = V_2;
  11722. float L_490 = V_3;
  11723. float L_491 = V_4;
  11724. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_492;
  11725. memset((&L_492), 0, sizeof(L_492));
  11726. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_492), ((float)il2cpp_codegen_subtract((float)L_489, (float)(1.5f))), ((float)il2cpp_codegen_add((float)L_490, (float)(1.75f))), L_491, /*hidden argument*/NULL);
  11727. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_488, L_492, /*hidden argument*/NULL);
  11728. // clickSFX.Play();
  11729. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_493 = __this->get_clickSFX_15();
  11730. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_493, /*hidden argument*/NULL);
  11731. // piece.tag = "TempTag";
  11732. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_494 = __this->get_piece_6();
  11733. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_494, _stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F, /*hidden argument*/NULL);
  11734. // b5A = true;
  11735. __this->set_b5A_20((bool)1);
  11736. }
  11737. IL_0ca3:
  11738. {
  11739. }
  11740. IL_0ca4:
  11741. {
  11742. // if (piece.name == "tou")
  11743. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_495 = __this->get_piece_6();
  11744. String_t* L_496;
  11745. L_496 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_495, /*hidden argument*/NULL);
  11746. bool L_497;
  11747. L_497 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_496, _stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446, /*hidden argument*/NULL);
  11748. V_37 = L_497;
  11749. bool L_498 = V_37;
  11750. if (!L_498)
  11751. {
  11752. goto IL_0df4;
  11753. }
  11754. }
  11755. {
  11756. // if (
  11757. // (aiX - piece.transform.position.x < 0.5f && aiX - piece.transform.position.x > -0.5f) &&
  11758. // (aiY - piece.transform.position.y < -0.45f && aiY - piece.transform.position.y > -1.45f) &&
  11759. // (aiZ - piece.transform.position.z < 0.5f && aiZ - piece.transform.position.z > -0.5f)
  11760. // )
  11761. float L_499 = V_14;
  11762. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_500 = __this->get_piece_6();
  11763. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_501;
  11764. L_501 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_500, /*hidden argument*/NULL);
  11765. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_502;
  11766. L_502 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_501, /*hidden argument*/NULL);
  11767. float L_503 = L_502.get_x_2();
  11768. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_499, (float)L_503))) < ((float)(0.5f)))))
  11769. {
  11770. goto IL_0d88;
  11771. }
  11772. }
  11773. {
  11774. float L_504 = V_14;
  11775. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_505 = __this->get_piece_6();
  11776. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_506;
  11777. L_506 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_505, /*hidden argument*/NULL);
  11778. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_507;
  11779. L_507 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_506, /*hidden argument*/NULL);
  11780. float L_508 = L_507.get_x_2();
  11781. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_504, (float)L_508))) > ((float)(-0.5f)))))
  11782. {
  11783. goto IL_0d88;
  11784. }
  11785. }
  11786. {
  11787. float L_509 = V_15;
  11788. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_510 = __this->get_piece_6();
  11789. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_511;
  11790. L_511 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_510, /*hidden argument*/NULL);
  11791. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_512;
  11792. L_512 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_511, /*hidden argument*/NULL);
  11793. float L_513 = L_512.get_y_3();
  11794. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_509, (float)L_513))) < ((float)(-0.449999988f)))))
  11795. {
  11796. goto IL_0d88;
  11797. }
  11798. }
  11799. {
  11800. float L_514 = V_15;
  11801. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_515 = __this->get_piece_6();
  11802. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_516;
  11803. L_516 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_515, /*hidden argument*/NULL);
  11804. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_517;
  11805. L_517 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_516, /*hidden argument*/NULL);
  11806. float L_518 = L_517.get_y_3();
  11807. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_514, (float)L_518))) > ((float)(-1.45000005f)))))
  11808. {
  11809. goto IL_0d88;
  11810. }
  11811. }
  11812. {
  11813. float L_519 = V_16;
  11814. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_520 = __this->get_piece_6();
  11815. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_521;
  11816. L_521 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_520, /*hidden argument*/NULL);
  11817. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_522;
  11818. L_522 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_521, /*hidden argument*/NULL);
  11819. float L_523 = L_522.get_z_4();
  11820. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_519, (float)L_523))) < ((float)(0.5f)))))
  11821. {
  11822. goto IL_0d85;
  11823. }
  11824. }
  11825. {
  11826. float L_524 = V_16;
  11827. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_525 = __this->get_piece_6();
  11828. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_526;
  11829. L_526 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_525, /*hidden argument*/NULL);
  11830. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_527;
  11831. L_527 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_526, /*hidden argument*/NULL);
  11832. float L_528 = L_527.get_z_4();
  11833. G_B113_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_524, (float)L_528))) > ((float)(-0.5f)))? 1 : 0);
  11834. goto IL_0d86;
  11835. }
  11836. IL_0d85:
  11837. {
  11838. G_B113_0 = 0;
  11839. }
  11840. IL_0d86:
  11841. {
  11842. G_B115_0 = G_B113_0;
  11843. goto IL_0d89;
  11844. }
  11845. IL_0d88:
  11846. {
  11847. G_B115_0 = 0;
  11848. }
  11849. IL_0d89:
  11850. {
  11851. V_38 = (bool)G_B115_0;
  11852. bool L_529 = V_38;
  11853. if (!L_529)
  11854. {
  11855. goto IL_0df3;
  11856. }
  11857. }
  11858. {
  11859. // piece.transform.SetParent(ai.transform.parent);
  11860. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_530 = __this->get_piece_6();
  11861. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_531;
  11862. L_531 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_530, /*hidden argument*/NULL);
  11863. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_532 = V_13;
  11864. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_533;
  11865. L_533 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_532, /*hidden argument*/NULL);
  11866. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_534;
  11867. L_534 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_533, /*hidden argument*/NULL);
  11868. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_531, L_534, /*hidden argument*/NULL);
  11869. // piece.transform.position = new Vector3(aiX, aiY + 0.95f, aiZ);
  11870. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_535 = __this->get_piece_6();
  11871. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_536;
  11872. L_536 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_535, /*hidden argument*/NULL);
  11873. float L_537 = V_14;
  11874. float L_538 = V_15;
  11875. float L_539 = V_16;
  11876. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_540;
  11877. memset((&L_540), 0, sizeof(L_540));
  11878. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_540), L_537, ((float)il2cpp_codegen_add((float)L_538, (float)(0.949999988f))), L_539, /*hidden argument*/NULL);
  11879. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_536, L_540, /*hidden argument*/NULL);
  11880. // clickSFX.Play();
  11881. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_541 = __this->get_clickSFX_15();
  11882. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_541, /*hidden argument*/NULL);
  11883. // piece.tag = piece.name;
  11884. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_542 = __this->get_piece_6();
  11885. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_543 = __this->get_piece_6();
  11886. String_t* L_544;
  11887. L_544 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_543, /*hidden argument*/NULL);
  11888. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_542, L_544, /*hidden argument*/NULL);
  11889. }
  11890. IL_0df3:
  11891. {
  11892. }
  11893. IL_0df4:
  11894. {
  11895. // if (piece.name == "screen")
  11896. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_545 = __this->get_piece_6();
  11897. String_t* L_546;
  11898. L_546 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_545, /*hidden argument*/NULL);
  11899. bool L_547;
  11900. L_547 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_546, _stringLiteral33F6758AC1777DAA0016096F040CBC13B8AB090F, /*hidden argument*/NULL);
  11901. V_39 = L_547;
  11902. bool L_548 = V_39;
  11903. if (!L_548)
  11904. {
  11905. goto IL_0f44;
  11906. }
  11907. }
  11908. {
  11909. // if (
  11910. // (aiX - piece.transform.position.x < 0.5f && aiX - piece.transform.position.x > -0.5f) &&
  11911. // (aiY - piece.transform.position.y < 0.5f && aiY - piece.transform.position.y > -0.5f) &&
  11912. // (aiZ - piece.transform.position.z < 0.5f && aiZ - piece.transform.position.z > -0.5f)
  11913. // )
  11914. float L_549 = V_14;
  11915. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_550 = __this->get_piece_6();
  11916. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_551;
  11917. L_551 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_550, /*hidden argument*/NULL);
  11918. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_552;
  11919. L_552 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_551, /*hidden argument*/NULL);
  11920. float L_553 = L_552.get_x_2();
  11921. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_549, (float)L_553))) < ((float)(0.5f)))))
  11922. {
  11923. goto IL_0ed8;
  11924. }
  11925. }
  11926. {
  11927. float L_554 = V_14;
  11928. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_555 = __this->get_piece_6();
  11929. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_556;
  11930. L_556 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_555, /*hidden argument*/NULL);
  11931. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_557;
  11932. L_557 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_556, /*hidden argument*/NULL);
  11933. float L_558 = L_557.get_x_2();
  11934. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_554, (float)L_558))) > ((float)(-0.5f)))))
  11935. {
  11936. goto IL_0ed8;
  11937. }
  11938. }
  11939. {
  11940. float L_559 = V_15;
  11941. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_560 = __this->get_piece_6();
  11942. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_561;
  11943. L_561 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_560, /*hidden argument*/NULL);
  11944. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_562;
  11945. L_562 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_561, /*hidden argument*/NULL);
  11946. float L_563 = L_562.get_y_3();
  11947. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_559, (float)L_563))) < ((float)(0.5f)))))
  11948. {
  11949. goto IL_0ed8;
  11950. }
  11951. }
  11952. {
  11953. float L_564 = V_15;
  11954. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_565 = __this->get_piece_6();
  11955. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_566;
  11956. L_566 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_565, /*hidden argument*/NULL);
  11957. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_567;
  11958. L_567 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_566, /*hidden argument*/NULL);
  11959. float L_568 = L_567.get_y_3();
  11960. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_564, (float)L_568))) > ((float)(-0.5f)))))
  11961. {
  11962. goto IL_0ed8;
  11963. }
  11964. }
  11965. {
  11966. float L_569 = V_16;
  11967. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_570 = __this->get_piece_6();
  11968. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_571;
  11969. L_571 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_570, /*hidden argument*/NULL);
  11970. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_572;
  11971. L_572 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_571, /*hidden argument*/NULL);
  11972. float L_573 = L_572.get_z_4();
  11973. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_569, (float)L_573))) < ((float)(0.5f)))))
  11974. {
  11975. goto IL_0ed5;
  11976. }
  11977. }
  11978. {
  11979. float L_574 = V_16;
  11980. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_575 = __this->get_piece_6();
  11981. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_576;
  11982. L_576 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_575, /*hidden argument*/NULL);
  11983. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_577;
  11984. L_577 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_576, /*hidden argument*/NULL);
  11985. float L_578 = L_577.get_z_4();
  11986. G_B126_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_574, (float)L_578))) > ((float)(-0.5f)))? 1 : 0);
  11987. goto IL_0ed6;
  11988. }
  11989. IL_0ed5:
  11990. {
  11991. G_B126_0 = 0;
  11992. }
  11993. IL_0ed6:
  11994. {
  11995. G_B128_0 = G_B126_0;
  11996. goto IL_0ed9;
  11997. }
  11998. IL_0ed8:
  11999. {
  12000. G_B128_0 = 0;
  12001. }
  12002. IL_0ed9:
  12003. {
  12004. V_40 = (bool)G_B128_0;
  12005. bool L_579 = V_40;
  12006. if (!L_579)
  12007. {
  12008. goto IL_0f43;
  12009. }
  12010. }
  12011. {
  12012. // piece.transform.SetParent(ai.transform.parent);
  12013. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_580 = __this->get_piece_6();
  12014. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_581;
  12015. L_581 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_580, /*hidden argument*/NULL);
  12016. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_582 = V_13;
  12017. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_583;
  12018. L_583 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_582, /*hidden argument*/NULL);
  12019. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_584;
  12020. L_584 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_583, /*hidden argument*/NULL);
  12021. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_581, L_584, /*hidden argument*/NULL);
  12022. // piece.transform.position = new Vector3(aiX, aiY, aiZ + 0.1f);
  12023. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_585 = __this->get_piece_6();
  12024. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_586;
  12025. L_586 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_585, /*hidden argument*/NULL);
  12026. float L_587 = V_14;
  12027. float L_588 = V_15;
  12028. float L_589 = V_16;
  12029. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_590;
  12030. memset((&L_590), 0, sizeof(L_590));
  12031. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_590), L_587, L_588, ((float)il2cpp_codegen_add((float)L_589, (float)(0.100000001f))), /*hidden argument*/NULL);
  12032. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_586, L_590, /*hidden argument*/NULL);
  12033. // clickSFX.Play();
  12034. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_591 = __this->get_clickSFX_15();
  12035. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_591, /*hidden argument*/NULL);
  12036. // piece.tag = piece.name;
  12037. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_592 = __this->get_piece_6();
  12038. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_593 = __this->get_piece_6();
  12039. String_t* L_594;
  12040. L_594 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_593, /*hidden argument*/NULL);
  12041. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_592, L_594, /*hidden argument*/NULL);
  12042. }
  12043. IL_0f43:
  12044. {
  12045. }
  12046. IL_0f44:
  12047. {
  12048. // if (piece.name == "tuozhan")
  12049. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_595 = __this->get_piece_6();
  12050. String_t* L_596;
  12051. L_596 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_595, /*hidden argument*/NULL);
  12052. bool L_597;
  12053. L_597 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_596, _stringLiteralE52C97270B8F9BB1B69AA971D881D9264420569B, /*hidden argument*/NULL);
  12054. V_41 = L_597;
  12055. bool L_598 = V_41;
  12056. if (!L_598)
  12057. {
  12058. goto IL_1094;
  12059. }
  12060. }
  12061. {
  12062. // if (
  12063. // (aiX - piece.transform.position.x < 0.5f && aiX - piece.transform.position.x > -0.5f) &&
  12064. // (aiY - piece.transform.position.y < 0.5f && aiY - piece.transform.position.y > -0.5f) &&
  12065. // (aiZ - piece.transform.position.z < 0.5f && aiZ - piece.transform.position.z > -0.5f)
  12066. // )
  12067. float L_599 = V_14;
  12068. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_600 = __this->get_piece_6();
  12069. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_601;
  12070. L_601 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_600, /*hidden argument*/NULL);
  12071. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_602;
  12072. L_602 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_601, /*hidden argument*/NULL);
  12073. float L_603 = L_602.get_x_2();
  12074. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_599, (float)L_603))) < ((float)(0.5f)))))
  12075. {
  12076. goto IL_1028;
  12077. }
  12078. }
  12079. {
  12080. float L_604 = V_14;
  12081. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_605 = __this->get_piece_6();
  12082. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_606;
  12083. L_606 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_605, /*hidden argument*/NULL);
  12084. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_607;
  12085. L_607 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_606, /*hidden argument*/NULL);
  12086. float L_608 = L_607.get_x_2();
  12087. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_604, (float)L_608))) > ((float)(-0.5f)))))
  12088. {
  12089. goto IL_1028;
  12090. }
  12091. }
  12092. {
  12093. float L_609 = V_15;
  12094. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_610 = __this->get_piece_6();
  12095. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_611;
  12096. L_611 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_610, /*hidden argument*/NULL);
  12097. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_612;
  12098. L_612 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_611, /*hidden argument*/NULL);
  12099. float L_613 = L_612.get_y_3();
  12100. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_609, (float)L_613))) < ((float)(0.5f)))))
  12101. {
  12102. goto IL_1028;
  12103. }
  12104. }
  12105. {
  12106. float L_614 = V_15;
  12107. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_615 = __this->get_piece_6();
  12108. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_616;
  12109. L_616 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_615, /*hidden argument*/NULL);
  12110. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_617;
  12111. L_617 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_616, /*hidden argument*/NULL);
  12112. float L_618 = L_617.get_y_3();
  12113. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_614, (float)L_618))) > ((float)(-0.5f)))))
  12114. {
  12115. goto IL_1028;
  12116. }
  12117. }
  12118. {
  12119. float L_619 = V_16;
  12120. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_620 = __this->get_piece_6();
  12121. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_621;
  12122. L_621 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_620, /*hidden argument*/NULL);
  12123. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_622;
  12124. L_622 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_621, /*hidden argument*/NULL);
  12125. float L_623 = L_622.get_z_4();
  12126. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_619, (float)L_623))) < ((float)(0.5f)))))
  12127. {
  12128. goto IL_1025;
  12129. }
  12130. }
  12131. {
  12132. float L_624 = V_16;
  12133. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_625 = __this->get_piece_6();
  12134. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_626;
  12135. L_626 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_625, /*hidden argument*/NULL);
  12136. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_627;
  12137. L_627 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_626, /*hidden argument*/NULL);
  12138. float L_628 = L_627.get_z_4();
  12139. G_B139_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_624, (float)L_628))) > ((float)(-0.5f)))? 1 : 0);
  12140. goto IL_1026;
  12141. }
  12142. IL_1025:
  12143. {
  12144. G_B139_0 = 0;
  12145. }
  12146. IL_1026:
  12147. {
  12148. G_B141_0 = G_B139_0;
  12149. goto IL_1029;
  12150. }
  12151. IL_1028:
  12152. {
  12153. G_B141_0 = 0;
  12154. }
  12155. IL_1029:
  12156. {
  12157. V_42 = (bool)G_B141_0;
  12158. bool L_629 = V_42;
  12159. if (!L_629)
  12160. {
  12161. goto IL_1093;
  12162. }
  12163. }
  12164. {
  12165. // piece.transform.SetParent(ai.transform.parent);
  12166. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_630 = __this->get_piece_6();
  12167. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_631;
  12168. L_631 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_630, /*hidden argument*/NULL);
  12169. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_632 = V_13;
  12170. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_633;
  12171. L_633 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_632, /*hidden argument*/NULL);
  12172. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_634;
  12173. L_634 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_633, /*hidden argument*/NULL);
  12174. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_631, L_634, /*hidden argument*/NULL);
  12175. // piece.transform.position = new Vector3(aiX, aiY, aiZ - 0.1f);
  12176. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_635 = __this->get_piece_6();
  12177. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_636;
  12178. L_636 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_635, /*hidden argument*/NULL);
  12179. float L_637 = V_14;
  12180. float L_638 = V_15;
  12181. float L_639 = V_16;
  12182. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_640;
  12183. memset((&L_640), 0, sizeof(L_640));
  12184. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_640), L_637, L_638, ((float)il2cpp_codegen_subtract((float)L_639, (float)(0.100000001f))), /*hidden argument*/NULL);
  12185. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_636, L_640, /*hidden argument*/NULL);
  12186. // clickSFX.Play();
  12187. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_641 = __this->get_clickSFX_15();
  12188. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_641, /*hidden argument*/NULL);
  12189. // piece.tag = piece.name;
  12190. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_642 = __this->get_piece_6();
  12191. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_643 = __this->get_piece_6();
  12192. String_t* L_644;
  12193. L_644 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_643, /*hidden argument*/NULL);
  12194. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_642, L_644, /*hidden argument*/NULL);
  12195. }
  12196. IL_1093:
  12197. {
  12198. }
  12199. IL_1094:
  12200. {
  12201. // if (piece.name == "sgroup")
  12202. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_645 = __this->get_piece_6();
  12203. String_t* L_646;
  12204. L_646 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_645, /*hidden argument*/NULL);
  12205. bool L_647;
  12206. L_647 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_646, _stringLiteralEA2E5D1CA2047DC71C3705533A4357BA5E157773, /*hidden argument*/NULL);
  12207. V_43 = L_647;
  12208. bool L_648 = V_43;
  12209. if (!L_648)
  12210. {
  12211. goto IL_11ea;
  12212. }
  12213. }
  12214. {
  12215. // if (
  12216. // (b4X - piece.transform.position.x < 0.5f && b4X - piece.transform.position.x > -0.5f) &&
  12217. // (b4Y - piece.transform.position.y < 0.5f && b4Y - piece.transform.position.y > -1.3f) &&
  12218. // (b4Z - piece.transform.position.z < 0.5f && b4Z - piece.transform.position.z > -0.5f)
  12219. // )
  12220. float L_649 = V_18;
  12221. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_650 = __this->get_piece_6();
  12222. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_651;
  12223. L_651 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_650, /*hidden argument*/NULL);
  12224. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_652;
  12225. L_652 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_651, /*hidden argument*/NULL);
  12226. float L_653 = L_652.get_x_2();
  12227. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_649, (float)L_653))) < ((float)(0.5f)))))
  12228. {
  12229. goto IL_1178;
  12230. }
  12231. }
  12232. {
  12233. float L_654 = V_18;
  12234. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_655 = __this->get_piece_6();
  12235. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_656;
  12236. L_656 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_655, /*hidden argument*/NULL);
  12237. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_657;
  12238. L_657 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_656, /*hidden argument*/NULL);
  12239. float L_658 = L_657.get_x_2();
  12240. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_654, (float)L_658))) > ((float)(-0.5f)))))
  12241. {
  12242. goto IL_1178;
  12243. }
  12244. }
  12245. {
  12246. float L_659 = V_19;
  12247. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_660 = __this->get_piece_6();
  12248. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_661;
  12249. L_661 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_660, /*hidden argument*/NULL);
  12250. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_662;
  12251. L_662 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_661, /*hidden argument*/NULL);
  12252. float L_663 = L_662.get_y_3();
  12253. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_659, (float)L_663))) < ((float)(0.5f)))))
  12254. {
  12255. goto IL_1178;
  12256. }
  12257. }
  12258. {
  12259. float L_664 = V_19;
  12260. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_665 = __this->get_piece_6();
  12261. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_666;
  12262. L_666 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_665, /*hidden argument*/NULL);
  12263. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_667;
  12264. L_667 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_666, /*hidden argument*/NULL);
  12265. float L_668 = L_667.get_y_3();
  12266. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_664, (float)L_668))) > ((float)(-1.29999995f)))))
  12267. {
  12268. goto IL_1178;
  12269. }
  12270. }
  12271. {
  12272. float L_669 = V_20;
  12273. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_670 = __this->get_piece_6();
  12274. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_671;
  12275. L_671 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_670, /*hidden argument*/NULL);
  12276. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_672;
  12277. L_672 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_671, /*hidden argument*/NULL);
  12278. float L_673 = L_672.get_z_4();
  12279. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_669, (float)L_673))) < ((float)(0.5f)))))
  12280. {
  12281. goto IL_1175;
  12282. }
  12283. }
  12284. {
  12285. float L_674 = V_20;
  12286. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_675 = __this->get_piece_6();
  12287. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_676;
  12288. L_676 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_675, /*hidden argument*/NULL);
  12289. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_677;
  12290. L_677 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_676, /*hidden argument*/NULL);
  12291. float L_678 = L_677.get_z_4();
  12292. G_B152_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_674, (float)L_678))) > ((float)(-0.5f)))? 1 : 0);
  12293. goto IL_1176;
  12294. }
  12295. IL_1175:
  12296. {
  12297. G_B152_0 = 0;
  12298. }
  12299. IL_1176:
  12300. {
  12301. G_B154_0 = G_B152_0;
  12302. goto IL_1179;
  12303. }
  12304. IL_1178:
  12305. {
  12306. G_B154_0 = 0;
  12307. }
  12308. IL_1179:
  12309. {
  12310. V_44 = (bool)G_B154_0;
  12311. bool L_679 = V_44;
  12312. if (!L_679)
  12313. {
  12314. goto IL_11e9;
  12315. }
  12316. }
  12317. {
  12318. // piece.transform.SetParent(b4.transform.parent);
  12319. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_680 = __this->get_piece_6();
  12320. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_681;
  12321. L_681 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_680, /*hidden argument*/NULL);
  12322. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_682 = V_17;
  12323. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_683;
  12324. L_683 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_682, /*hidden argument*/NULL);
  12325. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_684;
  12326. L_684 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_683, /*hidden argument*/NULL);
  12327. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_681, L_684, /*hidden argument*/NULL);
  12328. // piece.transform.position = new Vector3(b4X - 0.07f, b4Y + 0.7f, b4Z + 0.05f);
  12329. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_685 = __this->get_piece_6();
  12330. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_686;
  12331. L_686 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_685, /*hidden argument*/NULL);
  12332. float L_687 = V_18;
  12333. float L_688 = V_19;
  12334. float L_689 = V_20;
  12335. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_690;
  12336. memset((&L_690), 0, sizeof(L_690));
  12337. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_690), ((float)il2cpp_codegen_subtract((float)L_687, (float)(0.0700000003f))), ((float)il2cpp_codegen_add((float)L_688, (float)(0.699999988f))), ((float)il2cpp_codegen_add((float)L_689, (float)(0.0500000007f))), /*hidden argument*/NULL);
  12338. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_686, L_690, /*hidden argument*/NULL);
  12339. // clickSFX.Play();
  12340. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_691 = __this->get_clickSFX_15();
  12341. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_691, /*hidden argument*/NULL);
  12342. // piece.tag = "TempTag";
  12343. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_692 = __this->get_piece_6();
  12344. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_692, _stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F, /*hidden argument*/NULL);
  12345. }
  12346. IL_11e9:
  12347. {
  12348. }
  12349. IL_11ea:
  12350. {
  12351. // if (b6.transform.parent.childCount == 7 && acitve && b7.transform.parent.childCount == 2 && door.transform.parent.childCount == 2 && ai.transform.parent.childCount == 4 && b4.transform.parent.childCount == 2)
  12352. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_693 = V_1;
  12353. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_694;
  12354. L_694 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_693, /*hidden argument*/NULL);
  12355. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_695;
  12356. L_695 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_694, /*hidden argument*/NULL);
  12357. int32_t L_696;
  12358. L_696 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_695, /*hidden argument*/NULL);
  12359. if ((!(((uint32_t)L_696) == ((uint32_t)7))))
  12360. {
  12361. goto IL_1257;
  12362. }
  12363. }
  12364. {
  12365. bool L_697 = __this->get_acitve_17();
  12366. if (!L_697)
  12367. {
  12368. goto IL_1257;
  12369. }
  12370. }
  12371. {
  12372. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_698 = V_5;
  12373. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_699;
  12374. L_699 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_698, /*hidden argument*/NULL);
  12375. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_700;
  12376. L_700 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_699, /*hidden argument*/NULL);
  12377. int32_t L_701;
  12378. L_701 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_700, /*hidden argument*/NULL);
  12379. if ((!(((uint32_t)L_701) == ((uint32_t)2))))
  12380. {
  12381. goto IL_1257;
  12382. }
  12383. }
  12384. {
  12385. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_702 = V_9;
  12386. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_703;
  12387. L_703 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_702, /*hidden argument*/NULL);
  12388. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_704;
  12389. L_704 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_703, /*hidden argument*/NULL);
  12390. int32_t L_705;
  12391. L_705 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_704, /*hidden argument*/NULL);
  12392. if ((!(((uint32_t)L_705) == ((uint32_t)2))))
  12393. {
  12394. goto IL_1257;
  12395. }
  12396. }
  12397. {
  12398. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_706 = V_13;
  12399. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_707;
  12400. L_707 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_706, /*hidden argument*/NULL);
  12401. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_708;
  12402. L_708 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_707, /*hidden argument*/NULL);
  12403. int32_t L_709;
  12404. L_709 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_708, /*hidden argument*/NULL);
  12405. if ((!(((uint32_t)L_709) == ((uint32_t)4))))
  12406. {
  12407. goto IL_1257;
  12408. }
  12409. }
  12410. {
  12411. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_710 = V_17;
  12412. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_711;
  12413. L_711 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_710, /*hidden argument*/NULL);
  12414. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_712;
  12415. L_712 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_711, /*hidden argument*/NULL);
  12416. int32_t L_713;
  12417. L_713 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_712, /*hidden argument*/NULL);
  12418. G_B164_0 = ((((int32_t)L_713) == ((int32_t)2))? 1 : 0);
  12419. goto IL_1258;
  12420. }
  12421. IL_1257:
  12422. {
  12423. G_B164_0 = 0;
  12424. }
  12425. IL_1258:
  12426. {
  12427. V_45 = (bool)G_B164_0;
  12428. bool L_714 = V_45;
  12429. if (!L_714)
  12430. {
  12431. goto IL_1269;
  12432. }
  12433. }
  12434. {
  12435. // acitve = false;
  12436. __this->set_acitve_17((bool)0);
  12437. goto IL_1272;
  12438. }
  12439. IL_1269:
  12440. {
  12441. // acitve = true;
  12442. __this->set_acitve_17((bool)1);
  12443. }
  12444. IL_1272:
  12445. {
  12446. // isSelected = false;
  12447. __this->set_isSelected_4((bool)0);
  12448. }
  12449. IL_127a:
  12450. {
  12451. // }
  12452. return;
  12453. }
  12454. }
  12455. // System.Void MoveDoor::.ctor()
  12456. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveDoor__ctor_m71695FE765424FF021B958622DF82F5873C100DF (MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C * __this, const RuntimeMethod* method)
  12457. {
  12458. {
  12459. // public float positionX = 0f;
  12460. __this->set_positionX_11((0.0f));
  12461. // public float positionY = 0f;
  12462. __this->set_positionY_12((0.0f));
  12463. // public float positionZ = 0f;
  12464. __this->set_positionZ_13((0.0f));
  12465. // public bool acitve = true;
  12466. __this->set_acitve_17((bool)1);
  12467. // public bool b2A = false;
  12468. __this->set_b2A_18((bool)0);
  12469. // public bool b3A = false;
  12470. __this->set_b3A_19((bool)0);
  12471. // public bool b5A = false;
  12472. __this->set_b5A_20((bool)0);
  12473. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  12474. return;
  12475. }
  12476. }
  12477. #ifdef __clang__
  12478. #pragma clang diagnostic pop
  12479. #endif
  12480. #ifdef __clang__
  12481. #pragma clang diagnostic push
  12482. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  12483. #pragma clang diagnostic ignored "-Wunused-variable"
  12484. #endif
  12485. // System.Void MoveNecklace::Start()
  12486. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveNecklace_Start_mE7DDB161467CD0A7A76D5918C6BD59DBAA7C285F (MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384 * __this, const RuntimeMethod* method)
  12487. {
  12488. {
  12489. // }
  12490. return;
  12491. }
  12492. }
  12493. // System.Void MoveNecklace::Update()
  12494. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveNecklace_Update_m9C130C7592ABF297AECEB18405B91B742DF34ACB (MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384 * __this, const RuntimeMethod* method)
  12495. {
  12496. bool V_0 = false;
  12497. bool V_1 = false;
  12498. bool V_2 = false;
  12499. {
  12500. // if (Input.GetMouseButtonDown(0))
  12501. bool L_0;
  12502. L_0 = Input_GetMouseButtonDown_m466D81FDCC87C9CB07557B39DCB435EB691F1EF3(0, /*hidden argument*/NULL);
  12503. V_0 = L_0;
  12504. bool L_1 = V_0;
  12505. if (!L_1)
  12506. {
  12507. goto IL_0014;
  12508. }
  12509. }
  12510. {
  12511. // TouchClick();
  12512. MoveNecklace_TouchClick_m628A6023EFC6262CAE1F1DA31C9DBC410763E233(__this, /*hidden argument*/NULL);
  12513. }
  12514. IL_0014:
  12515. {
  12516. // if (isSelected)
  12517. bool L_2 = __this->get_isSelected_4();
  12518. V_1 = L_2;
  12519. bool L_3 = V_1;
  12520. if (!L_3)
  12521. {
  12522. goto IL_0027;
  12523. }
  12524. }
  12525. {
  12526. // MovePiece();
  12527. MoveNecklace_MovePiece_m49443ECED449518F89A349AE7D706F532D8531E2(__this, /*hidden argument*/NULL);
  12528. }
  12529. IL_0027:
  12530. {
  12531. // if (Input.GetMouseButtonUp(0))
  12532. bool L_4;
  12533. L_4 = Input_GetMouseButtonUp_m2BA562F8C4FE8364EEC93970093E776371DF4022(0, /*hidden argument*/NULL);
  12534. V_2 = L_4;
  12535. bool L_5 = V_2;
  12536. if (!L_5)
  12537. {
  12538. goto IL_003a;
  12539. }
  12540. }
  12541. {
  12542. // FreePiece();
  12543. MoveNecklace_FreePiece_mF9E8DCA6CEB0B6A2A62E7C5E4E8258747D0B04EE(__this, /*hidden argument*/NULL);
  12544. }
  12545. IL_003a:
  12546. {
  12547. // }
  12548. return;
  12549. }
  12550. }
  12551. // System.Void MoveNecklace::TouchClick()
  12552. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveNecklace_TouchClick_m628A6023EFC6262CAE1F1DA31C9DBC410763E233 (MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384 * __this, const RuntimeMethod* method)
  12553. {
  12554. static bool s_Il2CppMethodInitialized;
  12555. if (!s_Il2CppMethodInitialized)
  12556. {
  12557. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  12558. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B);
  12559. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80);
  12560. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352);
  12561. s_Il2CppMethodInitialized = true;
  12562. }
  12563. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  12564. memset((&V_0), 0, sizeof(V_0));
  12565. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 V_1;
  12566. memset((&V_1), 0, sizeof(V_1));
  12567. bool V_2 = false;
  12568. bool V_3 = false;
  12569. bool V_4 = false;
  12570. int32_t G_B8_0 = 0;
  12571. int32_t G_B10_0 = 0;
  12572. int32_t G_B12_0 = 0;
  12573. {
  12574. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); //���������Ĵ��ص�
  12575. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  12576. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  12577. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  12578. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  12579. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  12580. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  12581. V_0 = L_2;
  12582. // if (Physics.Raycast(ray, out hit))
  12583. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_3 = V_0;
  12584. bool L_4;
  12585. L_4 = Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E(L_3, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  12586. V_2 = L_4;
  12587. bool L_5 = V_2;
  12588. if (!L_5)
  12589. {
  12590. goto IL_019f;
  12591. }
  12592. }
  12593. {
  12594. // if (hit.collider.gameObject.tag == "shui")
  12595. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_6;
  12596. L_6 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  12597. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7;
  12598. L_7 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_6, /*hidden argument*/NULL);
  12599. String_t* L_8;
  12600. L_8 = GameObject_get_tag_mC21F33D368C18A631040F2887036C678B96ABC33(L_7, /*hidden argument*/NULL);
  12601. bool L_9;
  12602. L_9 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_8, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  12603. V_3 = L_9;
  12604. bool L_10 = V_3;
  12605. if (!L_10)
  12606. {
  12607. goto IL_0095;
  12608. }
  12609. }
  12610. {
  12611. // distanceRay = hit.distance;
  12612. float L_11;
  12613. L_11 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  12614. __this->set_distanceRay_5(L_11);
  12615. // piece = hit.collider.gameObject;
  12616. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_12;
  12617. L_12 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  12618. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_13;
  12619. L_13 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_12, /*hidden argument*/NULL);
  12620. __this->set_piece_6(L_13);
  12621. // offset = hit.point - hit.collider.gameObject.transform.position;
  12622. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14;
  12623. L_14 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  12624. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_15;
  12625. L_15 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  12626. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16;
  12627. L_16 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_15, /*hidden argument*/NULL);
  12628. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17;
  12629. L_17 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_16, /*hidden argument*/NULL);
  12630. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18;
  12631. L_18 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_17, /*hidden argument*/NULL);
  12632. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_19;
  12633. L_19 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_14, L_18, /*hidden argument*/NULL);
  12634. __this->set_offset_9(L_19);
  12635. // isSelected = true;
  12636. __this->set_isSelected_4((bool)1);
  12637. goto IL_019e;
  12638. }
  12639. IL_0095:
  12640. {
  12641. // else if (hit.collider.gameObject.transform.parent && (hit.collider.gameObject.transform.parent.name == "GrupoPiezas" || (hit.collider.gameObject.transform.parent.name == "group" && hit.collider.transform.parent.tag == "shui")))
  12642. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_20;
  12643. L_20 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  12644. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_21;
  12645. L_21 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_20, /*hidden argument*/NULL);
  12646. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_22;
  12647. L_22 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_21, /*hidden argument*/NULL);
  12648. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_23;
  12649. L_23 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_22, /*hidden argument*/NULL);
  12650. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  12651. bool L_24;
  12652. L_24 = Object_op_Implicit_mC8214E4F028CC2F036CC82BDB81D102A02893499(L_23, /*hidden argument*/NULL);
  12653. if (!L_24)
  12654. {
  12655. goto IL_0128;
  12656. }
  12657. }
  12658. {
  12659. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_25;
  12660. L_25 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  12661. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_26;
  12662. L_26 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_25, /*hidden argument*/NULL);
  12663. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_27;
  12664. L_27 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_26, /*hidden argument*/NULL);
  12665. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  12666. L_28 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_27, /*hidden argument*/NULL);
  12667. String_t* L_29;
  12668. L_29 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_28, /*hidden argument*/NULL);
  12669. bool L_30;
  12670. L_30 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_29, _stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80, /*hidden argument*/NULL);
  12671. if (L_30)
  12672. {
  12673. goto IL_0125;
  12674. }
  12675. }
  12676. {
  12677. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_31;
  12678. L_31 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  12679. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_32;
  12680. L_32 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_31, /*hidden argument*/NULL);
  12681. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_33;
  12682. L_33 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_32, /*hidden argument*/NULL);
  12683. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_34;
  12684. L_34 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_33, /*hidden argument*/NULL);
  12685. String_t* L_35;
  12686. L_35 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_34, /*hidden argument*/NULL);
  12687. bool L_36;
  12688. L_36 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_35, _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B, /*hidden argument*/NULL);
  12689. if (!L_36)
  12690. {
  12691. goto IL_0122;
  12692. }
  12693. }
  12694. {
  12695. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_37;
  12696. L_37 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  12697. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_38;
  12698. L_38 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_37, /*hidden argument*/NULL);
  12699. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_39;
  12700. L_39 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_38, /*hidden argument*/NULL);
  12701. String_t* L_40;
  12702. L_40 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_39, /*hidden argument*/NULL);
  12703. bool L_41;
  12704. L_41 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_40, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  12705. G_B8_0 = ((int32_t)(L_41));
  12706. goto IL_0123;
  12707. }
  12708. IL_0122:
  12709. {
  12710. G_B8_0 = 0;
  12711. }
  12712. IL_0123:
  12713. {
  12714. G_B10_0 = G_B8_0;
  12715. goto IL_0126;
  12716. }
  12717. IL_0125:
  12718. {
  12719. G_B10_0 = 1;
  12720. }
  12721. IL_0126:
  12722. {
  12723. G_B12_0 = G_B10_0;
  12724. goto IL_0129;
  12725. }
  12726. IL_0128:
  12727. {
  12728. G_B12_0 = 0;
  12729. }
  12730. IL_0129:
  12731. {
  12732. V_4 = (bool)G_B12_0;
  12733. bool L_42 = V_4;
  12734. if (!L_42)
  12735. {
  12736. goto IL_0195;
  12737. }
  12738. }
  12739. {
  12740. // distanceRay = hit.distance;
  12741. float L_43;
  12742. L_43 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  12743. __this->set_distanceRay_5(L_43);
  12744. // piece = hit.collider.gameObject.transform.parent.gameObject;
  12745. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_44;
  12746. L_44 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  12747. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_45;
  12748. L_45 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_44, /*hidden argument*/NULL);
  12749. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_46;
  12750. L_46 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_45, /*hidden argument*/NULL);
  12751. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47;
  12752. L_47 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_46, /*hidden argument*/NULL);
  12753. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_48;
  12754. L_48 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_47, /*hidden argument*/NULL);
  12755. __this->set_piece_6(L_48);
  12756. // offset = hit.point - hit.collider.gameObject.transform.parent.position;
  12757. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_49;
  12758. L_49 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  12759. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_50;
  12760. L_50 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  12761. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_51;
  12762. L_51 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_50, /*hidden argument*/NULL);
  12763. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_52;
  12764. L_52 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_51, /*hidden argument*/NULL);
  12765. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_53;
  12766. L_53 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_52, /*hidden argument*/NULL);
  12767. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_54;
  12768. L_54 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_53, /*hidden argument*/NULL);
  12769. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_55;
  12770. L_55 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_49, L_54, /*hidden argument*/NULL);
  12771. __this->set_offset_9(L_55);
  12772. // isSelected = true;
  12773. __this->set_isSelected_4((bool)1);
  12774. goto IL_019e;
  12775. }
  12776. IL_0195:
  12777. {
  12778. // isSelected = false;
  12779. __this->set_isSelected_4((bool)0);
  12780. }
  12781. IL_019e:
  12782. {
  12783. }
  12784. IL_019f:
  12785. {
  12786. // }
  12787. return;
  12788. }
  12789. }
  12790. // System.Void MoveNecklace::MovePiece()
  12791. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveNecklace_MovePiece_m49443ECED449518F89A349AE7D706F532D8531E2 (MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384 * __this, const RuntimeMethod* method)
  12792. {
  12793. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  12794. memset((&V_0), 0, sizeof(V_0));
  12795. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_1;
  12796. memset((&V_1), 0, sizeof(V_1));
  12797. {
  12798. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
  12799. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  12800. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  12801. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  12802. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  12803. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  12804. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  12805. V_0 = L_2;
  12806. // Vector3 limitRay = ray.GetPoint(distanceRay);
  12807. float L_3 = __this->get_distanceRay_5();
  12808. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
  12809. L_4 = Ray_GetPoint_mC92464E32E42603B7B3444938E8BB8ADA43AB240((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&V_0), L_3, /*hidden argument*/NULL);
  12810. V_1 = L_4;
  12811. // limitRay = new Vector3(limitRay.x, limitRay.y, limitRay.z);
  12812. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5 = V_1;
  12813. float L_6 = L_5.get_x_2();
  12814. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = V_1;
  12815. float L_8 = L_7.get_y_3();
  12816. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9 = V_1;
  12817. float L_10 = L_9.get_z_4();
  12818. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_1), L_6, L_8, L_10, /*hidden argument*/NULL);
  12819. // piece.transform.position = limitRay - offset;
  12820. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_piece_6();
  12821. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  12822. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  12823. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13 = V_1;
  12824. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14 = __this->get_offset_9();
  12825. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_15;
  12826. L_15 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_13, L_14, /*hidden argument*/NULL);
  12827. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_12, L_15, /*hidden argument*/NULL);
  12828. // }
  12829. return;
  12830. }
  12831. }
  12832. // System.Void MoveNecklace::FreePiece()
  12833. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveNecklace_FreePiece_mF9E8DCA6CEB0B6A2A62E7C5E4E8258747D0B04EE (MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384 * __this, const RuntimeMethod* method)
  12834. {
  12835. static bool s_Il2CppMethodInitialized;
  12836. if (!s_Il2CppMethodInitialized)
  12837. {
  12838. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6);
  12839. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B);
  12840. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral27BFDD6F0DF418E88FA584BB1B2877F1A1A8FEED);
  12841. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral538D36EE691FED642DADF20FFDCA09C6285EA0BC);
  12842. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral71EA4692011949B72F9A850F0D18F588926770FB);
  12843. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8B861ECBEB0EFA9F29346AC75122A8279E1EBCC0);
  12844. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA44BC824D1CEF748CD0480C846B2260B878447AC);
  12845. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446);
  12846. s_Il2CppMethodInitialized = true;
  12847. }
  12848. bool V_0 = false;
  12849. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_1 = NULL;
  12850. float V_2 = 0.0f;
  12851. float V_3 = 0.0f;
  12852. float V_4 = 0.0f;
  12853. bool V_5 = false;
  12854. bool V_6 = false;
  12855. bool V_7 = false;
  12856. bool V_8 = false;
  12857. bool V_9 = false;
  12858. bool V_10 = false;
  12859. bool V_11 = false;
  12860. bool V_12 = false;
  12861. bool V_13 = false;
  12862. bool V_14 = false;
  12863. bool V_15 = false;
  12864. int32_t G_B9_0 = 0;
  12865. int32_t G_B11_0 = 0;
  12866. int32_t G_B22_0 = 0;
  12867. int32_t G_B24_0 = 0;
  12868. int32_t G_B35_0 = 0;
  12869. int32_t G_B37_0 = 0;
  12870. int32_t G_B44_0 = 0;
  12871. int32_t G_B52_0 = 0;
  12872. int32_t G_B54_0 = 0;
  12873. int32_t G_B61_0 = 0;
  12874. int32_t G_B69_0 = 0;
  12875. int32_t G_B71_0 = 0;
  12876. int32_t G_B78_0 = 0;
  12877. {
  12878. // if (isSelected)
  12879. bool L_0 = __this->get_isSelected_4();
  12880. V_0 = L_0;
  12881. bool L_1 = V_0;
  12882. if (!L_1)
  12883. {
  12884. goto IL_08b5;
  12885. }
  12886. }
  12887. {
  12888. // lightC = GameObject.Find("light");
  12889. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_2;
  12890. L_2 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6, /*hidden argument*/NULL);
  12891. __this->set_lightC_10(L_2);
  12892. // GameObject screan = GameObject.Find("group/screan");
  12893. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_3;
  12894. L_3 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteralA44BC824D1CEF748CD0480C846B2260B878447AC, /*hidden argument*/NULL);
  12895. V_1 = L_3;
  12896. // positionL = lightC.transform.position;
  12897. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_4 = __this->get_lightC_10();
  12898. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_5;
  12899. L_5 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_4, /*hidden argument*/NULL);
  12900. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6;
  12901. L_6 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_5, /*hidden argument*/NULL);
  12902. __this->set_positionL_14(L_6);
  12903. // positionX = lightC.transform.position.x;
  12904. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7 = __this->get_lightC_10();
  12905. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_8;
  12906. L_8 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_7, /*hidden argument*/NULL);
  12907. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  12908. L_9 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_8, /*hidden argument*/NULL);
  12909. float L_10 = L_9.get_x_2();
  12910. __this->set_positionX_11(L_10);
  12911. // positionY = lightC.transform.position.y;
  12912. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_lightC_10();
  12913. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  12914. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  12915. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13;
  12916. L_13 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_12, /*hidden argument*/NULL);
  12917. float L_14 = L_13.get_y_3();
  12918. __this->set_positionY_12(L_14);
  12919. // positionZ = lightC.transform.position.z;
  12920. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_15 = __this->get_lightC_10();
  12921. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_16;
  12922. L_16 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_15, /*hidden argument*/NULL);
  12923. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_17;
  12924. L_17 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_16, /*hidden argument*/NULL);
  12925. float L_18 = L_17.get_z_4();
  12926. __this->set_positionZ_13(L_18);
  12927. // float screanpositionX = screan.transform.position.x;
  12928. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_19 = V_1;
  12929. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_20;
  12930. L_20 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_19, /*hidden argument*/NULL);
  12931. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_21;
  12932. L_21 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_20, /*hidden argument*/NULL);
  12933. float L_22 = L_21.get_x_2();
  12934. V_2 = L_22;
  12935. // float screanpositionY = screan.transform.position.y;
  12936. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_23 = V_1;
  12937. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_24;
  12938. L_24 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_23, /*hidden argument*/NULL);
  12939. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_25;
  12940. L_25 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_24, /*hidden argument*/NULL);
  12941. float L_26 = L_25.get_y_3();
  12942. V_3 = L_26;
  12943. // float screanpositionZ = screan.transform.position.z;
  12944. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_27 = V_1;
  12945. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  12946. L_28 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_27, /*hidden argument*/NULL);
  12947. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_29;
  12948. L_29 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_28, /*hidden argument*/NULL);
  12949. float L_30 = L_29.get_z_4();
  12950. V_4 = L_30;
  12951. // if (piece.name == "group")
  12952. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_31 = __this->get_piece_6();
  12953. String_t* L_32;
  12954. L_32 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_31, /*hidden argument*/NULL);
  12955. bool L_33;
  12956. L_33 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_32, _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B, /*hidden argument*/NULL);
  12957. V_5 = L_33;
  12958. bool L_34 = V_5;
  12959. if (!L_34)
  12960. {
  12961. goto IL_023d;
  12962. }
  12963. }
  12964. {
  12965. // if (
  12966. // (positionX - piece.transform.position.x < 0.5f && positionX - piece.transform.position.x > -0.5f) &&
  12967. // (positionY - piece.transform.position.y < 0.5f && positionY - piece.transform.position.y > -0.5f) &&
  12968. // (positionZ - piece.transform.position.z < 0.35f && positionZ - piece.transform.position.z > -0.35f)
  12969. // )
  12970. float L_35 = __this->get_positionX_11();
  12971. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_36 = __this->get_piece_6();
  12972. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_37;
  12973. L_37 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_36, /*hidden argument*/NULL);
  12974. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_38;
  12975. L_38 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_37, /*hidden argument*/NULL);
  12976. float L_39 = L_38.get_x_2();
  12977. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_35, (float)L_39))) < ((float)(0.5f)))))
  12978. {
  12979. goto IL_01c1;
  12980. }
  12981. }
  12982. {
  12983. float L_40 = __this->get_positionX_11();
  12984. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_41 = __this->get_piece_6();
  12985. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_42;
  12986. L_42 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_41, /*hidden argument*/NULL);
  12987. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_43;
  12988. L_43 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_42, /*hidden argument*/NULL);
  12989. float L_44 = L_43.get_x_2();
  12990. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_40, (float)L_44))) > ((float)(-0.5f)))))
  12991. {
  12992. goto IL_01c1;
  12993. }
  12994. }
  12995. {
  12996. float L_45 = __this->get_positionY_12();
  12997. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_46 = __this->get_piece_6();
  12998. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47;
  12999. L_47 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_46, /*hidden argument*/NULL);
  13000. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_48;
  13001. L_48 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_47, /*hidden argument*/NULL);
  13002. float L_49 = L_48.get_y_3();
  13003. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_45, (float)L_49))) < ((float)(0.5f)))))
  13004. {
  13005. goto IL_01c1;
  13006. }
  13007. }
  13008. {
  13009. float L_50 = __this->get_positionY_12();
  13010. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_51 = __this->get_piece_6();
  13011. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_52;
  13012. L_52 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_51, /*hidden argument*/NULL);
  13013. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_53;
  13014. L_53 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_52, /*hidden argument*/NULL);
  13015. float L_54 = L_53.get_y_3();
  13016. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_50, (float)L_54))) > ((float)(-0.5f)))))
  13017. {
  13018. goto IL_01c1;
  13019. }
  13020. }
  13021. {
  13022. float L_55 = __this->get_positionZ_13();
  13023. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_56 = __this->get_piece_6();
  13024. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_57;
  13025. L_57 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_56, /*hidden argument*/NULL);
  13026. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_58;
  13027. L_58 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_57, /*hidden argument*/NULL);
  13028. float L_59 = L_58.get_z_4();
  13029. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_55, (float)L_59))) < ((float)(0.349999994f)))))
  13030. {
  13031. goto IL_01be;
  13032. }
  13033. }
  13034. {
  13035. float L_60 = __this->get_positionZ_13();
  13036. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_61 = __this->get_piece_6();
  13037. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_62;
  13038. L_62 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_61, /*hidden argument*/NULL);
  13039. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_63;
  13040. L_63 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_62, /*hidden argument*/NULL);
  13041. float L_64 = L_63.get_z_4();
  13042. G_B9_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_60, (float)L_64))) > ((float)(-0.349999994f)))? 1 : 0);
  13043. goto IL_01bf;
  13044. }
  13045. IL_01be:
  13046. {
  13047. G_B9_0 = 0;
  13048. }
  13049. IL_01bf:
  13050. {
  13051. G_B11_0 = G_B9_0;
  13052. goto IL_01c2;
  13053. }
  13054. IL_01c1:
  13055. {
  13056. G_B11_0 = 0;
  13057. }
  13058. IL_01c2:
  13059. {
  13060. V_6 = (bool)G_B11_0;
  13061. bool L_65 = V_6;
  13062. if (!L_65)
  13063. {
  13064. goto IL_023c;
  13065. }
  13066. }
  13067. {
  13068. // piece.transform.SetParent(lightC.transform.parent);
  13069. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_66 = __this->get_piece_6();
  13070. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_67;
  13071. L_67 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_66, /*hidden argument*/NULL);
  13072. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_68 = __this->get_lightC_10();
  13073. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_69;
  13074. L_69 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_68, /*hidden argument*/NULL);
  13075. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_70;
  13076. L_70 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_69, /*hidden argument*/NULL);
  13077. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_67, L_70, /*hidden argument*/NULL);
  13078. // piece.transform.position = new Vector3(positionX, positionY - 0.1f, positionZ + 0.08f);
  13079. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_71 = __this->get_piece_6();
  13080. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_72;
  13081. L_72 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_71, /*hidden argument*/NULL);
  13082. float L_73 = __this->get_positionX_11();
  13083. float L_74 = __this->get_positionY_12();
  13084. float L_75 = __this->get_positionZ_13();
  13085. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_76;
  13086. memset((&L_76), 0, sizeof(L_76));
  13087. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_76), L_73, ((float)il2cpp_codegen_subtract((float)L_74, (float)(0.100000001f))), ((float)il2cpp_codegen_add((float)L_75, (float)(0.0799999982f))), /*hidden argument*/NULL);
  13088. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_72, L_76, /*hidden argument*/NULL);
  13089. // clickSFX.Play();
  13090. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_77 = __this->get_clickSFX_15();
  13091. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_77, /*hidden argument*/NULL);
  13092. // piece.tag = "screan";
  13093. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_78 = __this->get_piece_6();
  13094. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_78, _stringLiteral8B861ECBEB0EFA9F29346AC75122A8279E1EBCC0, /*hidden argument*/NULL);
  13095. }
  13096. IL_023c:
  13097. {
  13098. }
  13099. IL_023d:
  13100. {
  13101. // if (piece.name == "ai")
  13102. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_79 = __this->get_piece_6();
  13103. String_t* L_80;
  13104. L_80 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_79, /*hidden argument*/NULL);
  13105. bool L_81;
  13106. L_81 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_80, _stringLiteral71EA4692011949B72F9A850F0D18F588926770FB, /*hidden argument*/NULL);
  13107. V_7 = L_81;
  13108. bool L_82 = V_7;
  13109. if (!L_82)
  13110. {
  13111. goto IL_03bb;
  13112. }
  13113. }
  13114. {
  13115. // if (
  13116. // (positionX - piece.transform.position.x < 0.5f && positionX - piece.transform.position.x > -0.5f) &&
  13117. // (positionY - piece.transform.position.y < 0.5f && positionY - piece.transform.position.y > -0.5f) &&
  13118. // (positionZ - piece.transform.position.z < 0.35f && positionZ - piece.transform.position.z > -0.65f)
  13119. // )
  13120. float L_83 = __this->get_positionX_11();
  13121. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_84 = __this->get_piece_6();
  13122. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_85;
  13123. L_85 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_84, /*hidden argument*/NULL);
  13124. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_86;
  13125. L_86 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_85, /*hidden argument*/NULL);
  13126. float L_87 = L_86.get_x_2();
  13127. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_83, (float)L_87))) < ((float)(0.5f)))))
  13128. {
  13129. goto IL_0339;
  13130. }
  13131. }
  13132. {
  13133. float L_88 = __this->get_positionX_11();
  13134. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_89 = __this->get_piece_6();
  13135. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_90;
  13136. L_90 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_89, /*hidden argument*/NULL);
  13137. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_91;
  13138. L_91 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_90, /*hidden argument*/NULL);
  13139. float L_92 = L_91.get_x_2();
  13140. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_88, (float)L_92))) > ((float)(-0.5f)))))
  13141. {
  13142. goto IL_0339;
  13143. }
  13144. }
  13145. {
  13146. float L_93 = __this->get_positionY_12();
  13147. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_94 = __this->get_piece_6();
  13148. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_95;
  13149. L_95 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_94, /*hidden argument*/NULL);
  13150. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_96;
  13151. L_96 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_95, /*hidden argument*/NULL);
  13152. float L_97 = L_96.get_y_3();
  13153. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_93, (float)L_97))) < ((float)(0.5f)))))
  13154. {
  13155. goto IL_0339;
  13156. }
  13157. }
  13158. {
  13159. float L_98 = __this->get_positionY_12();
  13160. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_99 = __this->get_piece_6();
  13161. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_100;
  13162. L_100 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_99, /*hidden argument*/NULL);
  13163. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_101;
  13164. L_101 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_100, /*hidden argument*/NULL);
  13165. float L_102 = L_101.get_y_3();
  13166. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_98, (float)L_102))) > ((float)(-0.5f)))))
  13167. {
  13168. goto IL_0339;
  13169. }
  13170. }
  13171. {
  13172. float L_103 = __this->get_positionZ_13();
  13173. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_104 = __this->get_piece_6();
  13174. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_105;
  13175. L_105 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_104, /*hidden argument*/NULL);
  13176. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_106;
  13177. L_106 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_105, /*hidden argument*/NULL);
  13178. float L_107 = L_106.get_z_4();
  13179. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_103, (float)L_107))) < ((float)(0.349999994f)))))
  13180. {
  13181. goto IL_0336;
  13182. }
  13183. }
  13184. {
  13185. float L_108 = __this->get_positionZ_13();
  13186. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_109 = __this->get_piece_6();
  13187. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_110;
  13188. L_110 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_109, /*hidden argument*/NULL);
  13189. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_111;
  13190. L_111 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_110, /*hidden argument*/NULL);
  13191. float L_112 = L_111.get_z_4();
  13192. G_B22_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_108, (float)L_112))) > ((float)(-0.649999976f)))? 1 : 0);
  13193. goto IL_0337;
  13194. }
  13195. IL_0336:
  13196. {
  13197. G_B22_0 = 0;
  13198. }
  13199. IL_0337:
  13200. {
  13201. G_B24_0 = G_B22_0;
  13202. goto IL_033a;
  13203. }
  13204. IL_0339:
  13205. {
  13206. G_B24_0 = 0;
  13207. }
  13208. IL_033a:
  13209. {
  13210. V_8 = (bool)G_B24_0;
  13211. bool L_113 = V_8;
  13212. if (!L_113)
  13213. {
  13214. goto IL_03ba;
  13215. }
  13216. }
  13217. {
  13218. // piece.transform.SetParent(lightC.transform.parent);
  13219. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_114 = __this->get_piece_6();
  13220. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_115;
  13221. L_115 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_114, /*hidden argument*/NULL);
  13222. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_116 = __this->get_lightC_10();
  13223. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_117;
  13224. L_117 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_116, /*hidden argument*/NULL);
  13225. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_118;
  13226. L_118 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_117, /*hidden argument*/NULL);
  13227. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_115, L_118, /*hidden argument*/NULL);
  13228. // piece.transform.position = new Vector3(positionX, positionY - 0.1f, positionZ - 0.08f);
  13229. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_119 = __this->get_piece_6();
  13230. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_120;
  13231. L_120 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_119, /*hidden argument*/NULL);
  13232. float L_121 = __this->get_positionX_11();
  13233. float L_122 = __this->get_positionY_12();
  13234. float L_123 = __this->get_positionZ_13();
  13235. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_124;
  13236. memset((&L_124), 0, sizeof(L_124));
  13237. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_124), L_121, ((float)il2cpp_codegen_subtract((float)L_122, (float)(0.100000001f))), ((float)il2cpp_codegen_subtract((float)L_123, (float)(0.0799999982f))), /*hidden argument*/NULL);
  13238. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_120, L_124, /*hidden argument*/NULL);
  13239. // clickSFX.Play();
  13240. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_125 = __this->get_clickSFX_15();
  13241. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_125, /*hidden argument*/NULL);
  13242. // piece.tag = piece.name;
  13243. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_126 = __this->get_piece_6();
  13244. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_127 = __this->get_piece_6();
  13245. String_t* L_128;
  13246. L_128 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_127, /*hidden argument*/NULL);
  13247. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_126, L_128, /*hidden argument*/NULL);
  13248. }
  13249. IL_03ba:
  13250. {
  13251. }
  13252. IL_03bb:
  13253. {
  13254. // if (piece.name == "tou")
  13255. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_129 = __this->get_piece_6();
  13256. String_t* L_130;
  13257. L_130 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_129, /*hidden argument*/NULL);
  13258. bool L_131;
  13259. L_131 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_130, _stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446, /*hidden argument*/NULL);
  13260. V_9 = L_131;
  13261. bool L_132 = V_9;
  13262. if (!L_132)
  13263. {
  13264. goto IL_0501;
  13265. }
  13266. }
  13267. {
  13268. // if (
  13269. // (screanpositionX - piece.transform.position.x < 0.5f && screanpositionX - piece.transform.position.x > -0.5f) &&
  13270. // (screanpositionY - piece.transform.position.y < 1.5f && screanpositionY - piece.transform.position.y > -1.5f) &&
  13271. // (screanpositionZ - piece.transform.position.z < 0.5f && screanpositionZ - piece.transform.position.z > -0.5f)
  13272. // )
  13273. float L_133 = V_2;
  13274. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_134 = __this->get_piece_6();
  13275. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_135;
  13276. L_135 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_134, /*hidden argument*/NULL);
  13277. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_136;
  13278. L_136 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_135, /*hidden argument*/NULL);
  13279. float L_137 = L_136.get_x_2();
  13280. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_133, (float)L_137))) < ((float)(0.5f)))))
  13281. {
  13282. goto IL_0498;
  13283. }
  13284. }
  13285. {
  13286. float L_138 = V_2;
  13287. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_139 = __this->get_piece_6();
  13288. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_140;
  13289. L_140 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_139, /*hidden argument*/NULL);
  13290. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_141;
  13291. L_141 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_140, /*hidden argument*/NULL);
  13292. float L_142 = L_141.get_x_2();
  13293. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_138, (float)L_142))) > ((float)(-0.5f)))))
  13294. {
  13295. goto IL_0498;
  13296. }
  13297. }
  13298. {
  13299. float L_143 = V_3;
  13300. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_144 = __this->get_piece_6();
  13301. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_145;
  13302. L_145 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_144, /*hidden argument*/NULL);
  13303. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_146;
  13304. L_146 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_145, /*hidden argument*/NULL);
  13305. float L_147 = L_146.get_y_3();
  13306. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_143, (float)L_147))) < ((float)(1.5f)))))
  13307. {
  13308. goto IL_0498;
  13309. }
  13310. }
  13311. {
  13312. float L_148 = V_3;
  13313. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_149 = __this->get_piece_6();
  13314. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_150;
  13315. L_150 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_149, /*hidden argument*/NULL);
  13316. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_151;
  13317. L_151 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_150, /*hidden argument*/NULL);
  13318. float L_152 = L_151.get_y_3();
  13319. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_148, (float)L_152))) > ((float)(-1.5f)))))
  13320. {
  13321. goto IL_0498;
  13322. }
  13323. }
  13324. {
  13325. float L_153 = V_4;
  13326. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_154 = __this->get_piece_6();
  13327. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_155;
  13328. L_155 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_154, /*hidden argument*/NULL);
  13329. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_156;
  13330. L_156 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_155, /*hidden argument*/NULL);
  13331. float L_157 = L_156.get_z_4();
  13332. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_153, (float)L_157))) < ((float)(0.5f)))))
  13333. {
  13334. goto IL_0495;
  13335. }
  13336. }
  13337. {
  13338. float L_158 = V_4;
  13339. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_159 = __this->get_piece_6();
  13340. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_160;
  13341. L_160 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_159, /*hidden argument*/NULL);
  13342. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_161;
  13343. L_161 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_160, /*hidden argument*/NULL);
  13344. float L_162 = L_161.get_z_4();
  13345. G_B35_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_158, (float)L_162))) > ((float)(-0.5f)))? 1 : 0);
  13346. goto IL_0496;
  13347. }
  13348. IL_0495:
  13349. {
  13350. G_B35_0 = 0;
  13351. }
  13352. IL_0496:
  13353. {
  13354. G_B37_0 = G_B35_0;
  13355. goto IL_0499;
  13356. }
  13357. IL_0498:
  13358. {
  13359. G_B37_0 = 0;
  13360. }
  13361. IL_0499:
  13362. {
  13363. V_10 = (bool)G_B37_0;
  13364. bool L_163 = V_10;
  13365. if (!L_163)
  13366. {
  13367. goto IL_0500;
  13368. }
  13369. }
  13370. {
  13371. // piece.transform.SetParent(screan.transform.parent);
  13372. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_164 = __this->get_piece_6();
  13373. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_165;
  13374. L_165 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_164, /*hidden argument*/NULL);
  13375. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_166 = V_1;
  13376. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_167;
  13377. L_167 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_166, /*hidden argument*/NULL);
  13378. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_168;
  13379. L_168 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_167, /*hidden argument*/NULL);
  13380. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_165, L_168, /*hidden argument*/NULL);
  13381. // piece.transform.position = new Vector3(screanpositionX, screanpositionY + 0.7f, screanpositionZ);
  13382. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_169 = __this->get_piece_6();
  13383. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_170;
  13384. L_170 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_169, /*hidden argument*/NULL);
  13385. float L_171 = V_2;
  13386. float L_172 = V_3;
  13387. float L_173 = V_4;
  13388. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_174;
  13389. memset((&L_174), 0, sizeof(L_174));
  13390. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_174), L_171, ((float)il2cpp_codegen_add((float)L_172, (float)(0.699999988f))), L_173, /*hidden argument*/NULL);
  13391. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_170, L_174, /*hidden argument*/NULL);
  13392. // clickSFX.Play();
  13393. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_175 = __this->get_clickSFX_15();
  13394. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_175, /*hidden argument*/NULL);
  13395. // piece.tag = piece.name;
  13396. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_176 = __this->get_piece_6();
  13397. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_177 = __this->get_piece_6();
  13398. String_t* L_178;
  13399. L_178 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_177, /*hidden argument*/NULL);
  13400. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_176, L_178, /*hidden argument*/NULL);
  13401. }
  13402. IL_0500:
  13403. {
  13404. }
  13405. IL_0501:
  13406. {
  13407. // if (piece.name == "e1" && lightC.transform.parent.childCount == 3 && screan.transform.parent.childCount == 2)
  13408. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_179 = __this->get_piece_6();
  13409. String_t* L_180;
  13410. L_180 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_179, /*hidden argument*/NULL);
  13411. bool L_181;
  13412. L_181 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_180, _stringLiteral27BFDD6F0DF418E88FA584BB1B2877F1A1A8FEED, /*hidden argument*/NULL);
  13413. if (!L_181)
  13414. {
  13415. goto IL_0545;
  13416. }
  13417. }
  13418. {
  13419. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_182 = __this->get_lightC_10();
  13420. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_183;
  13421. L_183 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_182, /*hidden argument*/NULL);
  13422. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_184;
  13423. L_184 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_183, /*hidden argument*/NULL);
  13424. int32_t L_185;
  13425. L_185 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_184, /*hidden argument*/NULL);
  13426. if ((!(((uint32_t)L_185) == ((uint32_t)3))))
  13427. {
  13428. goto IL_0545;
  13429. }
  13430. }
  13431. {
  13432. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_186 = V_1;
  13433. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_187;
  13434. L_187 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_186, /*hidden argument*/NULL);
  13435. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_188;
  13436. L_188 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_187, /*hidden argument*/NULL);
  13437. int32_t L_189;
  13438. L_189 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_188, /*hidden argument*/NULL);
  13439. G_B44_0 = ((((int32_t)L_189) == ((int32_t)2))? 1 : 0);
  13440. goto IL_0546;
  13441. }
  13442. IL_0545:
  13443. {
  13444. G_B44_0 = 0;
  13445. }
  13446. IL_0546:
  13447. {
  13448. V_11 = (bool)G_B44_0;
  13449. bool L_190 = V_11;
  13450. if (!L_190)
  13451. {
  13452. goto IL_06af;
  13453. }
  13454. }
  13455. {
  13456. // if (
  13457. // (positionX - piece.transform.position.x < 1.3f && positionX - piece.transform.position.x > -0.4f) &&
  13458. // (positionY - piece.transform.position.y < 1.3f && positionY - piece.transform.position.y > 0.3f) &&
  13459. // (positionZ - piece.transform.position.z < 1.5f && positionZ - piece.transform.position.z > -1.5f)
  13460. // )
  13461. float L_191 = __this->get_positionX_11();
  13462. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_192 = __this->get_piece_6();
  13463. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_193;
  13464. L_193 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_192, /*hidden argument*/NULL);
  13465. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_194;
  13466. L_194 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_193, /*hidden argument*/NULL);
  13467. float L_195 = L_194.get_x_2();
  13468. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_191, (float)L_195))) < ((float)(1.29999995f)))))
  13469. {
  13470. goto IL_062d;
  13471. }
  13472. }
  13473. {
  13474. float L_196 = __this->get_positionX_11();
  13475. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_197 = __this->get_piece_6();
  13476. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_198;
  13477. L_198 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_197, /*hidden argument*/NULL);
  13478. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_199;
  13479. L_199 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_198, /*hidden argument*/NULL);
  13480. float L_200 = L_199.get_x_2();
  13481. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_196, (float)L_200))) > ((float)(-0.400000006f)))))
  13482. {
  13483. goto IL_062d;
  13484. }
  13485. }
  13486. {
  13487. float L_201 = __this->get_positionY_12();
  13488. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_202 = __this->get_piece_6();
  13489. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_203;
  13490. L_203 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_202, /*hidden argument*/NULL);
  13491. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_204;
  13492. L_204 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_203, /*hidden argument*/NULL);
  13493. float L_205 = L_204.get_y_3();
  13494. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_201, (float)L_205))) < ((float)(1.29999995f)))))
  13495. {
  13496. goto IL_062d;
  13497. }
  13498. }
  13499. {
  13500. float L_206 = __this->get_positionY_12();
  13501. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_207 = __this->get_piece_6();
  13502. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_208;
  13503. L_208 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_207, /*hidden argument*/NULL);
  13504. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_209;
  13505. L_209 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_208, /*hidden argument*/NULL);
  13506. float L_210 = L_209.get_y_3();
  13507. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_206, (float)L_210))) > ((float)(0.300000012f)))))
  13508. {
  13509. goto IL_062d;
  13510. }
  13511. }
  13512. {
  13513. float L_211 = __this->get_positionZ_13();
  13514. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_212 = __this->get_piece_6();
  13515. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_213;
  13516. L_213 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_212, /*hidden argument*/NULL);
  13517. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_214;
  13518. L_214 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_213, /*hidden argument*/NULL);
  13519. float L_215 = L_214.get_z_4();
  13520. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_211, (float)L_215))) < ((float)(1.5f)))))
  13521. {
  13522. goto IL_062a;
  13523. }
  13524. }
  13525. {
  13526. float L_216 = __this->get_positionZ_13();
  13527. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_217 = __this->get_piece_6();
  13528. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_218;
  13529. L_218 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_217, /*hidden argument*/NULL);
  13530. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_219;
  13531. L_219 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_218, /*hidden argument*/NULL);
  13532. float L_220 = L_219.get_z_4();
  13533. G_B52_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_216, (float)L_220))) > ((float)(-1.5f)))? 1 : 0);
  13534. goto IL_062b;
  13535. }
  13536. IL_062a:
  13537. {
  13538. G_B52_0 = 0;
  13539. }
  13540. IL_062b:
  13541. {
  13542. G_B54_0 = G_B52_0;
  13543. goto IL_062e;
  13544. }
  13545. IL_062d:
  13546. {
  13547. G_B54_0 = 0;
  13548. }
  13549. IL_062e:
  13550. {
  13551. V_12 = (bool)G_B54_0;
  13552. bool L_221 = V_12;
  13553. if (!L_221)
  13554. {
  13555. goto IL_06ae;
  13556. }
  13557. }
  13558. {
  13559. // piece.transform.SetParent(lightC.transform.parent);
  13560. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_222 = __this->get_piece_6();
  13561. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_223;
  13562. L_223 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_222, /*hidden argument*/NULL);
  13563. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_224 = __this->get_lightC_10();
  13564. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_225;
  13565. L_225 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_224, /*hidden argument*/NULL);
  13566. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_226;
  13567. L_226 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_225, /*hidden argument*/NULL);
  13568. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_223, L_226, /*hidden argument*/NULL);
  13569. // piece.transform.position = new Vector3(positionX-0.55f, positionY - 0.8f, positionZ);
  13570. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_227 = __this->get_piece_6();
  13571. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_228;
  13572. L_228 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_227, /*hidden argument*/NULL);
  13573. float L_229 = __this->get_positionX_11();
  13574. float L_230 = __this->get_positionY_12();
  13575. float L_231 = __this->get_positionZ_13();
  13576. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_232;
  13577. memset((&L_232), 0, sizeof(L_232));
  13578. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_232), ((float)il2cpp_codegen_subtract((float)L_229, (float)(0.550000012f))), ((float)il2cpp_codegen_subtract((float)L_230, (float)(0.800000012f))), L_231, /*hidden argument*/NULL);
  13579. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_228, L_232, /*hidden argument*/NULL);
  13580. // clickSFX.Play();
  13581. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_233 = __this->get_clickSFX_15();
  13582. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_233, /*hidden argument*/NULL);
  13583. // piece.tag = piece.name;
  13584. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_234 = __this->get_piece_6();
  13585. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_235 = __this->get_piece_6();
  13586. String_t* L_236;
  13587. L_236 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_235, /*hidden argument*/NULL);
  13588. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_234, L_236, /*hidden argument*/NULL);
  13589. }
  13590. IL_06ae:
  13591. {
  13592. }
  13593. IL_06af:
  13594. {
  13595. // if (piece.name == "e2" && lightC.transform.parent.childCount == 4 && screan.transform.parent.childCount == 2)
  13596. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_237 = __this->get_piece_6();
  13597. String_t* L_238;
  13598. L_238 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_237, /*hidden argument*/NULL);
  13599. bool L_239;
  13600. L_239 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_238, _stringLiteral538D36EE691FED642DADF20FFDCA09C6285EA0BC, /*hidden argument*/NULL);
  13601. if (!L_239)
  13602. {
  13603. goto IL_06f3;
  13604. }
  13605. }
  13606. {
  13607. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_240 = __this->get_lightC_10();
  13608. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_241;
  13609. L_241 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_240, /*hidden argument*/NULL);
  13610. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_242;
  13611. L_242 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_241, /*hidden argument*/NULL);
  13612. int32_t L_243;
  13613. L_243 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_242, /*hidden argument*/NULL);
  13614. if ((!(((uint32_t)L_243) == ((uint32_t)4))))
  13615. {
  13616. goto IL_06f3;
  13617. }
  13618. }
  13619. {
  13620. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_244 = V_1;
  13621. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_245;
  13622. L_245 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_244, /*hidden argument*/NULL);
  13623. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_246;
  13624. L_246 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_245, /*hidden argument*/NULL);
  13625. int32_t L_247;
  13626. L_247 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_246, /*hidden argument*/NULL);
  13627. G_B61_0 = ((((int32_t)L_247) == ((int32_t)2))? 1 : 0);
  13628. goto IL_06f4;
  13629. }
  13630. IL_06f3:
  13631. {
  13632. G_B61_0 = 0;
  13633. }
  13634. IL_06f4:
  13635. {
  13636. V_13 = (bool)G_B61_0;
  13637. bool L_248 = V_13;
  13638. if (!L_248)
  13639. {
  13640. goto IL_085d;
  13641. }
  13642. }
  13643. {
  13644. // if (
  13645. // (positionX - piece.transform.position.x < 2.3f && positionX - piece.transform.position.x > 1.5f) &&
  13646. // (positionY - piece.transform.position.y < 1.5f && positionY - piece.transform.position.y > 0.5f) &&
  13647. // (positionZ - piece.transform.position.z < 0.5f && positionZ - piece.transform.position.z > -0.5f)
  13648. // )
  13649. float L_249 = __this->get_positionX_11();
  13650. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_250 = __this->get_piece_6();
  13651. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_251;
  13652. L_251 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_250, /*hidden argument*/NULL);
  13653. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_252;
  13654. L_252 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_251, /*hidden argument*/NULL);
  13655. float L_253 = L_252.get_x_2();
  13656. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_249, (float)L_253))) < ((float)(2.29999995f)))))
  13657. {
  13658. goto IL_07db;
  13659. }
  13660. }
  13661. {
  13662. float L_254 = __this->get_positionX_11();
  13663. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_255 = __this->get_piece_6();
  13664. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_256;
  13665. L_256 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_255, /*hidden argument*/NULL);
  13666. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_257;
  13667. L_257 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_256, /*hidden argument*/NULL);
  13668. float L_258 = L_257.get_x_2();
  13669. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_254, (float)L_258))) > ((float)(1.5f)))))
  13670. {
  13671. goto IL_07db;
  13672. }
  13673. }
  13674. {
  13675. float L_259 = __this->get_positionY_12();
  13676. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_260 = __this->get_piece_6();
  13677. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_261;
  13678. L_261 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_260, /*hidden argument*/NULL);
  13679. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_262;
  13680. L_262 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_261, /*hidden argument*/NULL);
  13681. float L_263 = L_262.get_y_3();
  13682. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_259, (float)L_263))) < ((float)(1.5f)))))
  13683. {
  13684. goto IL_07db;
  13685. }
  13686. }
  13687. {
  13688. float L_264 = __this->get_positionY_12();
  13689. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_265 = __this->get_piece_6();
  13690. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_266;
  13691. L_266 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_265, /*hidden argument*/NULL);
  13692. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_267;
  13693. L_267 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_266, /*hidden argument*/NULL);
  13694. float L_268 = L_267.get_y_3();
  13695. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_264, (float)L_268))) > ((float)(0.5f)))))
  13696. {
  13697. goto IL_07db;
  13698. }
  13699. }
  13700. {
  13701. float L_269 = __this->get_positionZ_13();
  13702. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_270 = __this->get_piece_6();
  13703. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_271;
  13704. L_271 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_270, /*hidden argument*/NULL);
  13705. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_272;
  13706. L_272 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_271, /*hidden argument*/NULL);
  13707. float L_273 = L_272.get_z_4();
  13708. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_269, (float)L_273))) < ((float)(0.5f)))))
  13709. {
  13710. goto IL_07d8;
  13711. }
  13712. }
  13713. {
  13714. float L_274 = __this->get_positionZ_13();
  13715. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_275 = __this->get_piece_6();
  13716. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_276;
  13717. L_276 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_275, /*hidden argument*/NULL);
  13718. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_277;
  13719. L_277 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_276, /*hidden argument*/NULL);
  13720. float L_278 = L_277.get_z_4();
  13721. G_B69_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_274, (float)L_278))) > ((float)(-0.5f)))? 1 : 0);
  13722. goto IL_07d9;
  13723. }
  13724. IL_07d8:
  13725. {
  13726. G_B69_0 = 0;
  13727. }
  13728. IL_07d9:
  13729. {
  13730. G_B71_0 = G_B69_0;
  13731. goto IL_07dc;
  13732. }
  13733. IL_07db:
  13734. {
  13735. G_B71_0 = 0;
  13736. }
  13737. IL_07dc:
  13738. {
  13739. V_14 = (bool)G_B71_0;
  13740. bool L_279 = V_14;
  13741. if (!L_279)
  13742. {
  13743. goto IL_085c;
  13744. }
  13745. }
  13746. {
  13747. // piece.transform.SetParent(lightC.transform.parent);
  13748. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_280 = __this->get_piece_6();
  13749. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_281;
  13750. L_281 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_280, /*hidden argument*/NULL);
  13751. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_282 = __this->get_lightC_10();
  13752. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_283;
  13753. L_283 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_282, /*hidden argument*/NULL);
  13754. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_284;
  13755. L_284 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_283, /*hidden argument*/NULL);
  13756. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_281, L_284, /*hidden argument*/NULL);
  13757. // piece.transform.position = new Vector3(positionX-1.92f, positionY - 1f, positionZ);
  13758. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_285 = __this->get_piece_6();
  13759. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_286;
  13760. L_286 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_285, /*hidden argument*/NULL);
  13761. float L_287 = __this->get_positionX_11();
  13762. float L_288 = __this->get_positionY_12();
  13763. float L_289 = __this->get_positionZ_13();
  13764. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_290;
  13765. memset((&L_290), 0, sizeof(L_290));
  13766. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_290), ((float)il2cpp_codegen_subtract((float)L_287, (float)(1.91999996f))), ((float)il2cpp_codegen_subtract((float)L_288, (float)(1.0f))), L_289, /*hidden argument*/NULL);
  13767. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_286, L_290, /*hidden argument*/NULL);
  13768. // clickSFX.Play();
  13769. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_291 = __this->get_clickSFX_15();
  13770. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_291, /*hidden argument*/NULL);
  13771. // piece.tag = piece.name;
  13772. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_292 = __this->get_piece_6();
  13773. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_293 = __this->get_piece_6();
  13774. String_t* L_294;
  13775. L_294 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_293, /*hidden argument*/NULL);
  13776. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_292, L_294, /*hidden argument*/NULL);
  13777. }
  13778. IL_085c:
  13779. {
  13780. }
  13781. IL_085d:
  13782. {
  13783. // if (lightC.transform.parent.childCount == 5 && acitve && screan.transform.parent.childCount == 2)
  13784. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_295 = __this->get_lightC_10();
  13785. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_296;
  13786. L_296 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_295, /*hidden argument*/NULL);
  13787. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_297;
  13788. L_297 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_296, /*hidden argument*/NULL);
  13789. int32_t L_298;
  13790. L_298 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_297, /*hidden argument*/NULL);
  13791. if ((!(((uint32_t)L_298) == ((uint32_t)5))))
  13792. {
  13793. goto IL_0892;
  13794. }
  13795. }
  13796. {
  13797. bool L_299 = __this->get_acitve_17();
  13798. if (!L_299)
  13799. {
  13800. goto IL_0892;
  13801. }
  13802. }
  13803. {
  13804. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_300 = V_1;
  13805. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_301;
  13806. L_301 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_300, /*hidden argument*/NULL);
  13807. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_302;
  13808. L_302 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_301, /*hidden argument*/NULL);
  13809. int32_t L_303;
  13810. L_303 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_302, /*hidden argument*/NULL);
  13811. G_B78_0 = ((((int32_t)L_303) == ((int32_t)2))? 1 : 0);
  13812. goto IL_0893;
  13813. }
  13814. IL_0892:
  13815. {
  13816. G_B78_0 = 0;
  13817. }
  13818. IL_0893:
  13819. {
  13820. V_15 = (bool)G_B78_0;
  13821. bool L_304 = V_15;
  13822. if (!L_304)
  13823. {
  13824. goto IL_08a4;
  13825. }
  13826. }
  13827. {
  13828. // acitve = false;
  13829. __this->set_acitve_17((bool)0);
  13830. goto IL_08ad;
  13831. }
  13832. IL_08a4:
  13833. {
  13834. // acitve = true;
  13835. __this->set_acitve_17((bool)1);
  13836. }
  13837. IL_08ad:
  13838. {
  13839. // isSelected = false;
  13840. __this->set_isSelected_4((bool)0);
  13841. }
  13842. IL_08b5:
  13843. {
  13844. // }
  13845. return;
  13846. }
  13847. }
  13848. // System.Void MoveNecklace::.ctor()
  13849. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveNecklace__ctor_m8544BAC7D1675EF5E9A49A099864E7FE479E0AA5 (MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384 * __this, const RuntimeMethod* method)
  13850. {
  13851. {
  13852. // public float positionX = 0f;
  13853. __this->set_positionX_11((0.0f));
  13854. // public float positionY = 0f;
  13855. __this->set_positionY_12((0.0f));
  13856. // public float positionZ = 0f;
  13857. __this->set_positionZ_13((0.0f));
  13858. // public bool acitve = true;
  13859. __this->set_acitve_17((bool)1);
  13860. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  13861. return;
  13862. }
  13863. }
  13864. #ifdef __clang__
  13865. #pragma clang diagnostic pop
  13866. #endif
  13867. #ifdef __clang__
  13868. #pragma clang diagnostic push
  13869. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  13870. #pragma clang diagnostic ignored "-Wunused-variable"
  13871. #endif
  13872. // System.Void MovePay::Start()
  13873. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePay_Start_m482C98FB13BDE7F96601BD6F7F81B6BD7734390B (MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B * __this, const RuntimeMethod* method)
  13874. {
  13875. {
  13876. // }
  13877. return;
  13878. }
  13879. }
  13880. // System.Void MovePay::Update()
  13881. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePay_Update_m615F394239A8FDD50B1AF6EA72099CDD677A8E7C (MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B * __this, const RuntimeMethod* method)
  13882. {
  13883. bool V_0 = false;
  13884. bool V_1 = false;
  13885. bool V_2 = false;
  13886. {
  13887. // if (Input.GetMouseButtonDown(0))
  13888. bool L_0;
  13889. L_0 = Input_GetMouseButtonDown_m466D81FDCC87C9CB07557B39DCB435EB691F1EF3(0, /*hidden argument*/NULL);
  13890. V_0 = L_0;
  13891. bool L_1 = V_0;
  13892. if (!L_1)
  13893. {
  13894. goto IL_0014;
  13895. }
  13896. }
  13897. {
  13898. // TouchClick();
  13899. MovePay_TouchClick_mE77F09AD83ABFFA7E07BF0165BB2252FECB2F0BE(__this, /*hidden argument*/NULL);
  13900. }
  13901. IL_0014:
  13902. {
  13903. // if (isSelected)
  13904. bool L_2 = __this->get_isSelected_4();
  13905. V_1 = L_2;
  13906. bool L_3 = V_1;
  13907. if (!L_3)
  13908. {
  13909. goto IL_0027;
  13910. }
  13911. }
  13912. {
  13913. // MovePiece();
  13914. MovePay_MovePiece_mF4420EC3B0F03992A2B912AE612797C5A5D85121(__this, /*hidden argument*/NULL);
  13915. }
  13916. IL_0027:
  13917. {
  13918. // if (Input.GetMouseButtonUp(0))
  13919. bool L_4;
  13920. L_4 = Input_GetMouseButtonUp_m2BA562F8C4FE8364EEC93970093E776371DF4022(0, /*hidden argument*/NULL);
  13921. V_2 = L_4;
  13922. bool L_5 = V_2;
  13923. if (!L_5)
  13924. {
  13925. goto IL_003a;
  13926. }
  13927. }
  13928. {
  13929. // FreePiece();
  13930. MovePay_FreePiece_mD243DBBEE2D7E6371B7B71AC55AEDD84AC9B5C32(__this, /*hidden argument*/NULL);
  13931. }
  13932. IL_003a:
  13933. {
  13934. // }
  13935. return;
  13936. }
  13937. }
  13938. // System.Void MovePay::TouchClick()
  13939. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePay_TouchClick_mE77F09AD83ABFFA7E07BF0165BB2252FECB2F0BE (MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B * __this, const RuntimeMethod* method)
  13940. {
  13941. static bool s_Il2CppMethodInitialized;
  13942. if (!s_Il2CppMethodInitialized)
  13943. {
  13944. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  13945. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B);
  13946. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80);
  13947. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352);
  13948. s_Il2CppMethodInitialized = true;
  13949. }
  13950. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  13951. memset((&V_0), 0, sizeof(V_0));
  13952. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 V_1;
  13953. memset((&V_1), 0, sizeof(V_1));
  13954. bool V_2 = false;
  13955. bool V_3 = false;
  13956. bool V_4 = false;
  13957. int32_t G_B8_0 = 0;
  13958. int32_t G_B10_0 = 0;
  13959. int32_t G_B12_0 = 0;
  13960. {
  13961. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); //���������Ĵ��ص�
  13962. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  13963. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  13964. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  13965. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  13966. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  13967. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  13968. V_0 = L_2;
  13969. // if (Physics.Raycast(ray, out hit))
  13970. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_3 = V_0;
  13971. bool L_4;
  13972. L_4 = Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E(L_3, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  13973. V_2 = L_4;
  13974. bool L_5 = V_2;
  13975. if (!L_5)
  13976. {
  13977. goto IL_019f;
  13978. }
  13979. }
  13980. {
  13981. // if (hit.collider.gameObject.tag == "shui")
  13982. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_6;
  13983. L_6 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  13984. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7;
  13985. L_7 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_6, /*hidden argument*/NULL);
  13986. String_t* L_8;
  13987. L_8 = GameObject_get_tag_mC21F33D368C18A631040F2887036C678B96ABC33(L_7, /*hidden argument*/NULL);
  13988. bool L_9;
  13989. L_9 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_8, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  13990. V_3 = L_9;
  13991. bool L_10 = V_3;
  13992. if (!L_10)
  13993. {
  13994. goto IL_0095;
  13995. }
  13996. }
  13997. {
  13998. // distanceRay = hit.distance;
  13999. float L_11;
  14000. L_11 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  14001. __this->set_distanceRay_5(L_11);
  14002. // piece = hit.collider.gameObject;
  14003. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_12;
  14004. L_12 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  14005. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_13;
  14006. L_13 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_12, /*hidden argument*/NULL);
  14007. __this->set_piece_6(L_13);
  14008. // offset = hit.point - hit.collider.gameObject.transform.position;
  14009. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14;
  14010. L_14 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  14011. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_15;
  14012. L_15 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  14013. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16;
  14014. L_16 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_15, /*hidden argument*/NULL);
  14015. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17;
  14016. L_17 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_16, /*hidden argument*/NULL);
  14017. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18;
  14018. L_18 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_17, /*hidden argument*/NULL);
  14019. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_19;
  14020. L_19 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_14, L_18, /*hidden argument*/NULL);
  14021. __this->set_offset_9(L_19);
  14022. // isSelected = true;
  14023. __this->set_isSelected_4((bool)1);
  14024. goto IL_019e;
  14025. }
  14026. IL_0095:
  14027. {
  14028. // else if (hit.collider.gameObject.transform.parent && (hit.collider.gameObject.transform.parent.name == "GrupoPiezas" || (hit.collider.gameObject.transform.parent.name == "group" && hit.collider.transform.parent.tag == "shui")))
  14029. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_20;
  14030. L_20 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  14031. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_21;
  14032. L_21 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_20, /*hidden argument*/NULL);
  14033. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_22;
  14034. L_22 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_21, /*hidden argument*/NULL);
  14035. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_23;
  14036. L_23 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_22, /*hidden argument*/NULL);
  14037. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  14038. bool L_24;
  14039. L_24 = Object_op_Implicit_mC8214E4F028CC2F036CC82BDB81D102A02893499(L_23, /*hidden argument*/NULL);
  14040. if (!L_24)
  14041. {
  14042. goto IL_0128;
  14043. }
  14044. }
  14045. {
  14046. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_25;
  14047. L_25 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  14048. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_26;
  14049. L_26 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_25, /*hidden argument*/NULL);
  14050. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_27;
  14051. L_27 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_26, /*hidden argument*/NULL);
  14052. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  14053. L_28 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_27, /*hidden argument*/NULL);
  14054. String_t* L_29;
  14055. L_29 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_28, /*hidden argument*/NULL);
  14056. bool L_30;
  14057. L_30 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_29, _stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80, /*hidden argument*/NULL);
  14058. if (L_30)
  14059. {
  14060. goto IL_0125;
  14061. }
  14062. }
  14063. {
  14064. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_31;
  14065. L_31 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  14066. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_32;
  14067. L_32 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_31, /*hidden argument*/NULL);
  14068. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_33;
  14069. L_33 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_32, /*hidden argument*/NULL);
  14070. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_34;
  14071. L_34 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_33, /*hidden argument*/NULL);
  14072. String_t* L_35;
  14073. L_35 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_34, /*hidden argument*/NULL);
  14074. bool L_36;
  14075. L_36 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_35, _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B, /*hidden argument*/NULL);
  14076. if (!L_36)
  14077. {
  14078. goto IL_0122;
  14079. }
  14080. }
  14081. {
  14082. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_37;
  14083. L_37 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  14084. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_38;
  14085. L_38 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_37, /*hidden argument*/NULL);
  14086. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_39;
  14087. L_39 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_38, /*hidden argument*/NULL);
  14088. String_t* L_40;
  14089. L_40 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_39, /*hidden argument*/NULL);
  14090. bool L_41;
  14091. L_41 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_40, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  14092. G_B8_0 = ((int32_t)(L_41));
  14093. goto IL_0123;
  14094. }
  14095. IL_0122:
  14096. {
  14097. G_B8_0 = 0;
  14098. }
  14099. IL_0123:
  14100. {
  14101. G_B10_0 = G_B8_0;
  14102. goto IL_0126;
  14103. }
  14104. IL_0125:
  14105. {
  14106. G_B10_0 = 1;
  14107. }
  14108. IL_0126:
  14109. {
  14110. G_B12_0 = G_B10_0;
  14111. goto IL_0129;
  14112. }
  14113. IL_0128:
  14114. {
  14115. G_B12_0 = 0;
  14116. }
  14117. IL_0129:
  14118. {
  14119. V_4 = (bool)G_B12_0;
  14120. bool L_42 = V_4;
  14121. if (!L_42)
  14122. {
  14123. goto IL_0195;
  14124. }
  14125. }
  14126. {
  14127. // distanceRay = hit.distance;
  14128. float L_43;
  14129. L_43 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  14130. __this->set_distanceRay_5(L_43);
  14131. // piece = hit.collider.gameObject.transform.parent.gameObject;
  14132. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_44;
  14133. L_44 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  14134. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_45;
  14135. L_45 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_44, /*hidden argument*/NULL);
  14136. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_46;
  14137. L_46 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_45, /*hidden argument*/NULL);
  14138. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47;
  14139. L_47 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_46, /*hidden argument*/NULL);
  14140. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_48;
  14141. L_48 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_47, /*hidden argument*/NULL);
  14142. __this->set_piece_6(L_48);
  14143. // offset = hit.point - hit.collider.gameObject.transform.parent.position;
  14144. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_49;
  14145. L_49 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  14146. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_50;
  14147. L_50 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  14148. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_51;
  14149. L_51 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_50, /*hidden argument*/NULL);
  14150. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_52;
  14151. L_52 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_51, /*hidden argument*/NULL);
  14152. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_53;
  14153. L_53 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_52, /*hidden argument*/NULL);
  14154. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_54;
  14155. L_54 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_53, /*hidden argument*/NULL);
  14156. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_55;
  14157. L_55 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_49, L_54, /*hidden argument*/NULL);
  14158. __this->set_offset_9(L_55);
  14159. // isSelected = true;
  14160. __this->set_isSelected_4((bool)1);
  14161. goto IL_019e;
  14162. }
  14163. IL_0195:
  14164. {
  14165. // isSelected = false;
  14166. __this->set_isSelected_4((bool)0);
  14167. }
  14168. IL_019e:
  14169. {
  14170. }
  14171. IL_019f:
  14172. {
  14173. // }
  14174. return;
  14175. }
  14176. }
  14177. // System.Void MovePay::MovePiece()
  14178. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePay_MovePiece_mF4420EC3B0F03992A2B912AE612797C5A5D85121 (MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B * __this, const RuntimeMethod* method)
  14179. {
  14180. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  14181. memset((&V_0), 0, sizeof(V_0));
  14182. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_1;
  14183. memset((&V_1), 0, sizeof(V_1));
  14184. {
  14185. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
  14186. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  14187. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  14188. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  14189. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  14190. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  14191. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  14192. V_0 = L_2;
  14193. // Vector3 limitRay = ray.GetPoint(distanceRay);
  14194. float L_3 = __this->get_distanceRay_5();
  14195. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
  14196. L_4 = Ray_GetPoint_mC92464E32E42603B7B3444938E8BB8ADA43AB240((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&V_0), L_3, /*hidden argument*/NULL);
  14197. V_1 = L_4;
  14198. // limitRay = new Vector3(limitRay.x, limitRay.y, limitRay.z);
  14199. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5 = V_1;
  14200. float L_6 = L_5.get_x_2();
  14201. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = V_1;
  14202. float L_8 = L_7.get_y_3();
  14203. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9 = V_1;
  14204. float L_10 = L_9.get_z_4();
  14205. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_1), L_6, L_8, L_10, /*hidden argument*/NULL);
  14206. // piece.transform.position = limitRay - offset;
  14207. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_piece_6();
  14208. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  14209. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  14210. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13 = V_1;
  14211. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14 = __this->get_offset_9();
  14212. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_15;
  14213. L_15 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_13, L_14, /*hidden argument*/NULL);
  14214. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_12, L_15, /*hidden argument*/NULL);
  14215. // }
  14216. return;
  14217. }
  14218. }
  14219. // System.Void MovePay::FreePiece()
  14220. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePay_FreePiece_mD243DBBEE2D7E6371B7B71AC55AEDD84AC9B5C32 (MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B * __this, const RuntimeMethod* method)
  14221. {
  14222. static bool s_Il2CppMethodInitialized;
  14223. if (!s_Il2CppMethodInitialized)
  14224. {
  14225. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6);
  14226. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B);
  14227. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral71EA4692011949B72F9A850F0D18F588926770FB);
  14228. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8B861ECBEB0EFA9F29346AC75122A8279E1EBCC0);
  14229. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA44BC824D1CEF748CD0480C846B2260B878447AC);
  14230. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446);
  14231. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralE9BAC73547545E1B89F8FCAB3BBDF7135C1D74CD);
  14232. s_Il2CppMethodInitialized = true;
  14233. }
  14234. bool V_0 = false;
  14235. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_1 = NULL;
  14236. float V_2 = 0.0f;
  14237. float V_3 = 0.0f;
  14238. float V_4 = 0.0f;
  14239. bool V_5 = false;
  14240. bool V_6 = false;
  14241. bool V_7 = false;
  14242. bool V_8 = false;
  14243. bool V_9 = false;
  14244. bool V_10 = false;
  14245. bool V_11 = false;
  14246. bool V_12 = false;
  14247. bool V_13 = false;
  14248. bool V_14 = false;
  14249. bool V_15 = false;
  14250. int32_t G_B9_0 = 0;
  14251. int32_t G_B11_0 = 0;
  14252. int32_t G_B22_0 = 0;
  14253. int32_t G_B24_0 = 0;
  14254. int32_t G_B30_0 = 0;
  14255. int32_t G_B38_0 = 0;
  14256. int32_t G_B40_0 = 0;
  14257. int32_t G_B46_0 = 0;
  14258. int32_t G_B54_0 = 0;
  14259. int32_t G_B56_0 = 0;
  14260. int32_t G_B67_0 = 0;
  14261. int32_t G_B69_0 = 0;
  14262. int32_t G_B76_0 = 0;
  14263. {
  14264. // if (isSelected)
  14265. bool L_0 = __this->get_isSelected_4();
  14266. V_0 = L_0;
  14267. bool L_1 = V_0;
  14268. if (!L_1)
  14269. {
  14270. goto IL_0894;
  14271. }
  14272. }
  14273. {
  14274. // lightC = GameObject.Find("light");
  14275. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_2;
  14276. L_2 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6, /*hidden argument*/NULL);
  14277. __this->set_lightC_10(L_2);
  14278. // GameObject screan = GameObject.Find("group/screan");
  14279. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_3;
  14280. L_3 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteralA44BC824D1CEF748CD0480C846B2260B878447AC, /*hidden argument*/NULL);
  14281. V_1 = L_3;
  14282. // positionL = lightC.transform.position;
  14283. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_4 = __this->get_lightC_10();
  14284. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_5;
  14285. L_5 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_4, /*hidden argument*/NULL);
  14286. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6;
  14287. L_6 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_5, /*hidden argument*/NULL);
  14288. __this->set_positionL_14(L_6);
  14289. // positionX = lightC.transform.position.x;
  14290. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7 = __this->get_lightC_10();
  14291. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_8;
  14292. L_8 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_7, /*hidden argument*/NULL);
  14293. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  14294. L_9 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_8, /*hidden argument*/NULL);
  14295. float L_10 = L_9.get_x_2();
  14296. __this->set_positionX_11(L_10);
  14297. // positionY = lightC.transform.position.y;
  14298. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_lightC_10();
  14299. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  14300. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  14301. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13;
  14302. L_13 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_12, /*hidden argument*/NULL);
  14303. float L_14 = L_13.get_y_3();
  14304. __this->set_positionY_12(L_14);
  14305. // positionZ = lightC.transform.position.z;
  14306. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_15 = __this->get_lightC_10();
  14307. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_16;
  14308. L_16 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_15, /*hidden argument*/NULL);
  14309. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_17;
  14310. L_17 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_16, /*hidden argument*/NULL);
  14311. float L_18 = L_17.get_z_4();
  14312. __this->set_positionZ_13(L_18);
  14313. // float screanpositionX = screan.transform.position.x;
  14314. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_19 = V_1;
  14315. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_20;
  14316. L_20 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_19, /*hidden argument*/NULL);
  14317. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_21;
  14318. L_21 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_20, /*hidden argument*/NULL);
  14319. float L_22 = L_21.get_x_2();
  14320. V_2 = L_22;
  14321. // float screanpositionY = screan.transform.position.y;
  14322. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_23 = V_1;
  14323. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_24;
  14324. L_24 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_23, /*hidden argument*/NULL);
  14325. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_25;
  14326. L_25 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_24, /*hidden argument*/NULL);
  14327. float L_26 = L_25.get_y_3();
  14328. V_3 = L_26;
  14329. // float screanpositionZ = screan.transform.position.z;
  14330. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_27 = V_1;
  14331. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  14332. L_28 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_27, /*hidden argument*/NULL);
  14333. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_29;
  14334. L_29 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_28, /*hidden argument*/NULL);
  14335. float L_30 = L_29.get_z_4();
  14336. V_4 = L_30;
  14337. // if (piece.name == "group")
  14338. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_31 = __this->get_piece_6();
  14339. String_t* L_32;
  14340. L_32 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_31, /*hidden argument*/NULL);
  14341. bool L_33;
  14342. L_33 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_32, _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B, /*hidden argument*/NULL);
  14343. V_5 = L_33;
  14344. bool L_34 = V_5;
  14345. if (!L_34)
  14346. {
  14347. goto IL_0243;
  14348. }
  14349. }
  14350. {
  14351. // if (
  14352. // (positionX - piece.transform.position.x < 0.5f && positionX - piece.transform.position.x > -0.5f) &&
  14353. // (positionY - piece.transform.position.y < 0.5f && positionY - piece.transform.position.y > -0.5f) &&
  14354. // (positionZ - piece.transform.position.z < 0.35f && positionZ - piece.transform.position.z > -0.35f)
  14355. // )
  14356. float L_35 = __this->get_positionX_11();
  14357. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_36 = __this->get_piece_6();
  14358. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_37;
  14359. L_37 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_36, /*hidden argument*/NULL);
  14360. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_38;
  14361. L_38 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_37, /*hidden argument*/NULL);
  14362. float L_39 = L_38.get_x_2();
  14363. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_35, (float)L_39))) < ((float)(0.5f)))))
  14364. {
  14365. goto IL_01c1;
  14366. }
  14367. }
  14368. {
  14369. float L_40 = __this->get_positionX_11();
  14370. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_41 = __this->get_piece_6();
  14371. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_42;
  14372. L_42 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_41, /*hidden argument*/NULL);
  14373. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_43;
  14374. L_43 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_42, /*hidden argument*/NULL);
  14375. float L_44 = L_43.get_x_2();
  14376. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_40, (float)L_44))) > ((float)(-0.5f)))))
  14377. {
  14378. goto IL_01c1;
  14379. }
  14380. }
  14381. {
  14382. float L_45 = __this->get_positionY_12();
  14383. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_46 = __this->get_piece_6();
  14384. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47;
  14385. L_47 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_46, /*hidden argument*/NULL);
  14386. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_48;
  14387. L_48 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_47, /*hidden argument*/NULL);
  14388. float L_49 = L_48.get_y_3();
  14389. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_45, (float)L_49))) < ((float)(0.5f)))))
  14390. {
  14391. goto IL_01c1;
  14392. }
  14393. }
  14394. {
  14395. float L_50 = __this->get_positionY_12();
  14396. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_51 = __this->get_piece_6();
  14397. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_52;
  14398. L_52 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_51, /*hidden argument*/NULL);
  14399. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_53;
  14400. L_53 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_52, /*hidden argument*/NULL);
  14401. float L_54 = L_53.get_y_3();
  14402. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_50, (float)L_54))) > ((float)(-0.5f)))))
  14403. {
  14404. goto IL_01c1;
  14405. }
  14406. }
  14407. {
  14408. float L_55 = __this->get_positionZ_13();
  14409. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_56 = __this->get_piece_6();
  14410. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_57;
  14411. L_57 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_56, /*hidden argument*/NULL);
  14412. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_58;
  14413. L_58 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_57, /*hidden argument*/NULL);
  14414. float L_59 = L_58.get_z_4();
  14415. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_55, (float)L_59))) < ((float)(0.349999994f)))))
  14416. {
  14417. goto IL_01be;
  14418. }
  14419. }
  14420. {
  14421. float L_60 = __this->get_positionZ_13();
  14422. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_61 = __this->get_piece_6();
  14423. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_62;
  14424. L_62 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_61, /*hidden argument*/NULL);
  14425. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_63;
  14426. L_63 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_62, /*hidden argument*/NULL);
  14427. float L_64 = L_63.get_z_4();
  14428. G_B9_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_60, (float)L_64))) > ((float)(-0.349999994f)))? 1 : 0);
  14429. goto IL_01bf;
  14430. }
  14431. IL_01be:
  14432. {
  14433. G_B9_0 = 0;
  14434. }
  14435. IL_01bf:
  14436. {
  14437. G_B11_0 = G_B9_0;
  14438. goto IL_01c2;
  14439. }
  14440. IL_01c1:
  14441. {
  14442. G_B11_0 = 0;
  14443. }
  14444. IL_01c2:
  14445. {
  14446. V_6 = (bool)G_B11_0;
  14447. bool L_65 = V_6;
  14448. if (!L_65)
  14449. {
  14450. goto IL_0242;
  14451. }
  14452. }
  14453. {
  14454. // piece.transform.SetParent(lightC.transform.parent);
  14455. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_66 = __this->get_piece_6();
  14456. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_67;
  14457. L_67 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_66, /*hidden argument*/NULL);
  14458. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_68 = __this->get_lightC_10();
  14459. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_69;
  14460. L_69 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_68, /*hidden argument*/NULL);
  14461. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_70;
  14462. L_70 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_69, /*hidden argument*/NULL);
  14463. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_67, L_70, /*hidden argument*/NULL);
  14464. // piece.transform.position = new Vector3(positionX + 0.035f, positionY - 0.09f, positionZ + 0.1f);
  14465. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_71 = __this->get_piece_6();
  14466. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_72;
  14467. L_72 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_71, /*hidden argument*/NULL);
  14468. float L_73 = __this->get_positionX_11();
  14469. float L_74 = __this->get_positionY_12();
  14470. float L_75 = __this->get_positionZ_13();
  14471. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_76;
  14472. memset((&L_76), 0, sizeof(L_76));
  14473. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_76), ((float)il2cpp_codegen_add((float)L_73, (float)(0.0350000001f))), ((float)il2cpp_codegen_subtract((float)L_74, (float)(0.0900000036f))), ((float)il2cpp_codegen_add((float)L_75, (float)(0.100000001f))), /*hidden argument*/NULL);
  14474. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_72, L_76, /*hidden argument*/NULL);
  14475. // clickSFX.Play();
  14476. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_77 = __this->get_clickSFX_15();
  14477. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_77, /*hidden argument*/NULL);
  14478. // piece.tag = "screan";
  14479. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_78 = __this->get_piece_6();
  14480. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_78, _stringLiteral8B861ECBEB0EFA9F29346AC75122A8279E1EBCC0, /*hidden argument*/NULL);
  14481. }
  14482. IL_0242:
  14483. {
  14484. }
  14485. IL_0243:
  14486. {
  14487. // if (piece.name == "ai")
  14488. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_79 = __this->get_piece_6();
  14489. String_t* L_80;
  14490. L_80 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_79, /*hidden argument*/NULL);
  14491. bool L_81;
  14492. L_81 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_80, _stringLiteral71EA4692011949B72F9A850F0D18F588926770FB, /*hidden argument*/NULL);
  14493. V_7 = L_81;
  14494. bool L_82 = V_7;
  14495. if (!L_82)
  14496. {
  14497. goto IL_03ca;
  14498. }
  14499. }
  14500. {
  14501. // if (
  14502. // (positionX - piece.transform.position.x < 0.5f && positionX - piece.transform.position.x > -0.5f) &&
  14503. // (positionY - piece.transform.position.y < 0.5f && positionY - piece.transform.position.y > -0.5f) &&
  14504. // (positionZ - piece.transform.position.z < 0.35f && positionZ - piece.transform.position.z > -0.35f)
  14505. // )
  14506. float L_83 = __this->get_positionX_11();
  14507. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_84 = __this->get_piece_6();
  14508. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_85;
  14509. L_85 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_84, /*hidden argument*/NULL);
  14510. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_86;
  14511. L_86 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_85, /*hidden argument*/NULL);
  14512. float L_87 = L_86.get_x_2();
  14513. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_83, (float)L_87))) < ((float)(0.5f)))))
  14514. {
  14515. goto IL_033f;
  14516. }
  14517. }
  14518. {
  14519. float L_88 = __this->get_positionX_11();
  14520. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_89 = __this->get_piece_6();
  14521. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_90;
  14522. L_90 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_89, /*hidden argument*/NULL);
  14523. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_91;
  14524. L_91 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_90, /*hidden argument*/NULL);
  14525. float L_92 = L_91.get_x_2();
  14526. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_88, (float)L_92))) > ((float)(-0.5f)))))
  14527. {
  14528. goto IL_033f;
  14529. }
  14530. }
  14531. {
  14532. float L_93 = __this->get_positionY_12();
  14533. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_94 = __this->get_piece_6();
  14534. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_95;
  14535. L_95 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_94, /*hidden argument*/NULL);
  14536. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_96;
  14537. L_96 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_95, /*hidden argument*/NULL);
  14538. float L_97 = L_96.get_y_3();
  14539. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_93, (float)L_97))) < ((float)(0.5f)))))
  14540. {
  14541. goto IL_033f;
  14542. }
  14543. }
  14544. {
  14545. float L_98 = __this->get_positionY_12();
  14546. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_99 = __this->get_piece_6();
  14547. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_100;
  14548. L_100 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_99, /*hidden argument*/NULL);
  14549. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_101;
  14550. L_101 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_100, /*hidden argument*/NULL);
  14551. float L_102 = L_101.get_y_3();
  14552. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_98, (float)L_102))) > ((float)(-0.5f)))))
  14553. {
  14554. goto IL_033f;
  14555. }
  14556. }
  14557. {
  14558. float L_103 = __this->get_positionZ_13();
  14559. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_104 = __this->get_piece_6();
  14560. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_105;
  14561. L_105 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_104, /*hidden argument*/NULL);
  14562. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_106;
  14563. L_106 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_105, /*hidden argument*/NULL);
  14564. float L_107 = L_106.get_z_4();
  14565. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_103, (float)L_107))) < ((float)(0.349999994f)))))
  14566. {
  14567. goto IL_033c;
  14568. }
  14569. }
  14570. {
  14571. float L_108 = __this->get_positionZ_13();
  14572. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_109 = __this->get_piece_6();
  14573. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_110;
  14574. L_110 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_109, /*hidden argument*/NULL);
  14575. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_111;
  14576. L_111 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_110, /*hidden argument*/NULL);
  14577. float L_112 = L_111.get_z_4();
  14578. G_B22_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_108, (float)L_112))) > ((float)(-0.349999994f)))? 1 : 0);
  14579. goto IL_033d;
  14580. }
  14581. IL_033c:
  14582. {
  14583. G_B22_0 = 0;
  14584. }
  14585. IL_033d:
  14586. {
  14587. G_B24_0 = G_B22_0;
  14588. goto IL_0340;
  14589. }
  14590. IL_033f:
  14591. {
  14592. G_B24_0 = 0;
  14593. }
  14594. IL_0340:
  14595. {
  14596. V_8 = (bool)G_B24_0;
  14597. bool L_113 = V_8;
  14598. if (!L_113)
  14599. {
  14600. goto IL_03c9;
  14601. }
  14602. }
  14603. {
  14604. // piece.transform.SetParent(lightC.transform.parent);
  14605. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_114 = __this->get_piece_6();
  14606. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_115;
  14607. L_115 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_114, /*hidden argument*/NULL);
  14608. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_116 = __this->get_lightC_10();
  14609. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_117;
  14610. L_117 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_116, /*hidden argument*/NULL);
  14611. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_118;
  14612. L_118 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_117, /*hidden argument*/NULL);
  14613. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_115, L_118, /*hidden argument*/NULL);
  14614. // piece.transform.position = new Vector3(positionX + 0.035f, positionY - 0.09f, positionZ - 0.1f);
  14615. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_119 = __this->get_piece_6();
  14616. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_120;
  14617. L_120 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_119, /*hidden argument*/NULL);
  14618. float L_121 = __this->get_positionX_11();
  14619. float L_122 = __this->get_positionY_12();
  14620. float L_123 = __this->get_positionZ_13();
  14621. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_124;
  14622. memset((&L_124), 0, sizeof(L_124));
  14623. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_124), ((float)il2cpp_codegen_add((float)L_121, (float)(0.0350000001f))), ((float)il2cpp_codegen_subtract((float)L_122, (float)(0.0900000036f))), ((float)il2cpp_codegen_subtract((float)L_123, (float)(0.100000001f))), /*hidden argument*/NULL);
  14624. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_120, L_124, /*hidden argument*/NULL);
  14625. // clickSFX.Play();
  14626. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_125 = __this->get_clickSFX_15();
  14627. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_125, /*hidden argument*/NULL);
  14628. // piece.tag = piece.name;
  14629. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_126 = __this->get_piece_6();
  14630. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_127 = __this->get_piece_6();
  14631. String_t* L_128;
  14632. L_128 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_127, /*hidden argument*/NULL);
  14633. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_126, L_128, /*hidden argument*/NULL);
  14634. }
  14635. IL_03c9:
  14636. {
  14637. }
  14638. IL_03ca:
  14639. {
  14640. // if (piece.name == "j2" && !activeLeft)
  14641. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_129 = __this->get_piece_6();
  14642. String_t* L_130;
  14643. L_130 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_129, /*hidden argument*/NULL);
  14644. bool L_131;
  14645. L_131 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_130, _stringLiteralE9BAC73547545E1B89F8FCAB3BBDF7135C1D74CD, /*hidden argument*/NULL);
  14646. if (!L_131)
  14647. {
  14648. goto IL_03ec;
  14649. }
  14650. }
  14651. {
  14652. bool L_132 = __this->get_activeLeft_18();
  14653. G_B30_0 = ((((int32_t)L_132) == ((int32_t)0))? 1 : 0);
  14654. goto IL_03ed;
  14655. }
  14656. IL_03ec:
  14657. {
  14658. G_B30_0 = 0;
  14659. }
  14660. IL_03ed:
  14661. {
  14662. V_9 = (bool)G_B30_0;
  14663. bool L_133 = V_9;
  14664. if (!L_133)
  14665. {
  14666. goto IL_0560;
  14667. }
  14668. }
  14669. {
  14670. // if (
  14671. // (positionX - piece.transform.position.x < -1.2f && positionX - piece.transform.position.x > -1.55f) &&
  14672. // (positionY - piece.transform.position.y < 1.25f && positionY - piece.transform.position.y > 0.25f) &&
  14673. // (positionZ - piece.transform.position.z < 0.5f && positionZ - piece.transform.position.z > -0.5f)
  14674. // )
  14675. float L_134 = __this->get_positionX_11();
  14676. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_135 = __this->get_piece_6();
  14677. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_136;
  14678. L_136 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_135, /*hidden argument*/NULL);
  14679. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_137;
  14680. L_137 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_136, /*hidden argument*/NULL);
  14681. float L_138 = L_137.get_x_2();
  14682. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_134, (float)L_138))) < ((float)(-1.20000005f)))))
  14683. {
  14684. goto IL_04d4;
  14685. }
  14686. }
  14687. {
  14688. float L_139 = __this->get_positionX_11();
  14689. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_140 = __this->get_piece_6();
  14690. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_141;
  14691. L_141 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_140, /*hidden argument*/NULL);
  14692. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_142;
  14693. L_142 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_141, /*hidden argument*/NULL);
  14694. float L_143 = L_142.get_x_2();
  14695. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_139, (float)L_143))) > ((float)(-1.54999995f)))))
  14696. {
  14697. goto IL_04d4;
  14698. }
  14699. }
  14700. {
  14701. float L_144 = __this->get_positionY_12();
  14702. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_145 = __this->get_piece_6();
  14703. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_146;
  14704. L_146 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_145, /*hidden argument*/NULL);
  14705. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_147;
  14706. L_147 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_146, /*hidden argument*/NULL);
  14707. float L_148 = L_147.get_y_3();
  14708. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_144, (float)L_148))) < ((float)(1.25f)))))
  14709. {
  14710. goto IL_04d4;
  14711. }
  14712. }
  14713. {
  14714. float L_149 = __this->get_positionY_12();
  14715. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_150 = __this->get_piece_6();
  14716. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_151;
  14717. L_151 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_150, /*hidden argument*/NULL);
  14718. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_152;
  14719. L_152 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_151, /*hidden argument*/NULL);
  14720. float L_153 = L_152.get_y_3();
  14721. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_149, (float)L_153))) > ((float)(0.25f)))))
  14722. {
  14723. goto IL_04d4;
  14724. }
  14725. }
  14726. {
  14727. float L_154 = __this->get_positionZ_13();
  14728. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_155 = __this->get_piece_6();
  14729. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_156;
  14730. L_156 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_155, /*hidden argument*/NULL);
  14731. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_157;
  14732. L_157 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_156, /*hidden argument*/NULL);
  14733. float L_158 = L_157.get_z_4();
  14734. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_154, (float)L_158))) < ((float)(0.5f)))))
  14735. {
  14736. goto IL_04d1;
  14737. }
  14738. }
  14739. {
  14740. float L_159 = __this->get_positionZ_13();
  14741. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_160 = __this->get_piece_6();
  14742. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_161;
  14743. L_161 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_160, /*hidden argument*/NULL);
  14744. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_162;
  14745. L_162 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_161, /*hidden argument*/NULL);
  14746. float L_163 = L_162.get_z_4();
  14747. G_B38_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_159, (float)L_163))) > ((float)(-0.5f)))? 1 : 0);
  14748. goto IL_04d2;
  14749. }
  14750. IL_04d1:
  14751. {
  14752. G_B38_0 = 0;
  14753. }
  14754. IL_04d2:
  14755. {
  14756. G_B40_0 = G_B38_0;
  14757. goto IL_04d5;
  14758. }
  14759. IL_04d4:
  14760. {
  14761. G_B40_0 = 0;
  14762. }
  14763. IL_04d5:
  14764. {
  14765. V_10 = (bool)G_B40_0;
  14766. bool L_164 = V_10;
  14767. if (!L_164)
  14768. {
  14769. goto IL_055f;
  14770. }
  14771. }
  14772. {
  14773. // piece.transform.SetParent(lightC.transform.parent);
  14774. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_165 = __this->get_piece_6();
  14775. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_166;
  14776. L_166 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_165, /*hidden argument*/NULL);
  14777. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_167 = __this->get_lightC_10();
  14778. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_168;
  14779. L_168 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_167, /*hidden argument*/NULL);
  14780. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_169;
  14781. L_169 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_168, /*hidden argument*/NULL);
  14782. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_166, L_169, /*hidden argument*/NULL);
  14783. // piece.transform.position = new Vector3(positionX + 1.48f, positionY - 0.75f, positionZ);
  14784. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_170 = __this->get_piece_6();
  14785. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_171;
  14786. L_171 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_170, /*hidden argument*/NULL);
  14787. float L_172 = __this->get_positionX_11();
  14788. float L_173 = __this->get_positionY_12();
  14789. float L_174 = __this->get_positionZ_13();
  14790. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_175;
  14791. memset((&L_175), 0, sizeof(L_175));
  14792. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_175), ((float)il2cpp_codegen_add((float)L_172, (float)(1.48000002f))), ((float)il2cpp_codegen_subtract((float)L_173, (float)(0.75f))), L_174, /*hidden argument*/NULL);
  14793. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_171, L_175, /*hidden argument*/NULL);
  14794. // clickSFX.Play();
  14795. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_176 = __this->get_clickSFX_15();
  14796. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_176, /*hidden argument*/NULL);
  14797. // piece.tag = piece.name;
  14798. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_177 = __this->get_piece_6();
  14799. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_178 = __this->get_piece_6();
  14800. String_t* L_179;
  14801. L_179 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_178, /*hidden argument*/NULL);
  14802. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_177, L_179, /*hidden argument*/NULL);
  14803. // activeLeft = true;
  14804. __this->set_activeLeft_18((bool)1);
  14805. }
  14806. IL_055f:
  14807. {
  14808. }
  14809. IL_0560:
  14810. {
  14811. // if (piece.name == "j2" && !activeRight)
  14812. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_180 = __this->get_piece_6();
  14813. String_t* L_181;
  14814. L_181 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_180, /*hidden argument*/NULL);
  14815. bool L_182;
  14816. L_182 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_181, _stringLiteralE9BAC73547545E1B89F8FCAB3BBDF7135C1D74CD, /*hidden argument*/NULL);
  14817. if (!L_182)
  14818. {
  14819. goto IL_0582;
  14820. }
  14821. }
  14822. {
  14823. bool L_183 = __this->get_activeRight_19();
  14824. G_B46_0 = ((((int32_t)L_183) == ((int32_t)0))? 1 : 0);
  14825. goto IL_0583;
  14826. }
  14827. IL_0582:
  14828. {
  14829. G_B46_0 = 0;
  14830. }
  14831. IL_0583:
  14832. {
  14833. V_11 = (bool)G_B46_0;
  14834. bool L_184 = V_11;
  14835. if (!L_184)
  14836. {
  14837. goto IL_06f6;
  14838. }
  14839. }
  14840. {
  14841. // if (
  14842. // (positionX - piece.transform.position.x < 1.55f && positionX - piece.transform.position.x > 1.2f) &&
  14843. // (positionY - piece.transform.position.y < 1.25f && positionY - piece.transform.position.y > 0.25f) &&
  14844. // (positionZ - piece.transform.position.z < 0.5f && positionZ - piece.transform.position.z > -0.5f)
  14845. // )
  14846. float L_185 = __this->get_positionX_11();
  14847. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_186 = __this->get_piece_6();
  14848. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_187;
  14849. L_187 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_186, /*hidden argument*/NULL);
  14850. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_188;
  14851. L_188 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_187, /*hidden argument*/NULL);
  14852. float L_189 = L_188.get_x_2();
  14853. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_185, (float)L_189))) < ((float)(1.54999995f)))))
  14854. {
  14855. goto IL_066a;
  14856. }
  14857. }
  14858. {
  14859. float L_190 = __this->get_positionX_11();
  14860. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_191 = __this->get_piece_6();
  14861. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_192;
  14862. L_192 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_191, /*hidden argument*/NULL);
  14863. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_193;
  14864. L_193 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_192, /*hidden argument*/NULL);
  14865. float L_194 = L_193.get_x_2();
  14866. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_190, (float)L_194))) > ((float)(1.20000005f)))))
  14867. {
  14868. goto IL_066a;
  14869. }
  14870. }
  14871. {
  14872. float L_195 = __this->get_positionY_12();
  14873. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_196 = __this->get_piece_6();
  14874. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_197;
  14875. L_197 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_196, /*hidden argument*/NULL);
  14876. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_198;
  14877. L_198 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_197, /*hidden argument*/NULL);
  14878. float L_199 = L_198.get_y_3();
  14879. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_195, (float)L_199))) < ((float)(1.25f)))))
  14880. {
  14881. goto IL_066a;
  14882. }
  14883. }
  14884. {
  14885. float L_200 = __this->get_positionY_12();
  14886. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_201 = __this->get_piece_6();
  14887. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_202;
  14888. L_202 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_201, /*hidden argument*/NULL);
  14889. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_203;
  14890. L_203 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_202, /*hidden argument*/NULL);
  14891. float L_204 = L_203.get_y_3();
  14892. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_200, (float)L_204))) > ((float)(0.25f)))))
  14893. {
  14894. goto IL_066a;
  14895. }
  14896. }
  14897. {
  14898. float L_205 = __this->get_positionZ_13();
  14899. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_206 = __this->get_piece_6();
  14900. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_207;
  14901. L_207 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_206, /*hidden argument*/NULL);
  14902. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_208;
  14903. L_208 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_207, /*hidden argument*/NULL);
  14904. float L_209 = L_208.get_z_4();
  14905. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_205, (float)L_209))) < ((float)(0.5f)))))
  14906. {
  14907. goto IL_0667;
  14908. }
  14909. }
  14910. {
  14911. float L_210 = __this->get_positionZ_13();
  14912. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_211 = __this->get_piece_6();
  14913. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_212;
  14914. L_212 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_211, /*hidden argument*/NULL);
  14915. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_213;
  14916. L_213 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_212, /*hidden argument*/NULL);
  14917. float L_214 = L_213.get_z_4();
  14918. G_B54_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_210, (float)L_214))) > ((float)(-0.5f)))? 1 : 0);
  14919. goto IL_0668;
  14920. }
  14921. IL_0667:
  14922. {
  14923. G_B54_0 = 0;
  14924. }
  14925. IL_0668:
  14926. {
  14927. G_B56_0 = G_B54_0;
  14928. goto IL_066b;
  14929. }
  14930. IL_066a:
  14931. {
  14932. G_B56_0 = 0;
  14933. }
  14934. IL_066b:
  14935. {
  14936. V_12 = (bool)G_B56_0;
  14937. bool L_215 = V_12;
  14938. if (!L_215)
  14939. {
  14940. goto IL_06f5;
  14941. }
  14942. }
  14943. {
  14944. // piece.transform.SetParent(lightC.transform.parent);
  14945. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_216 = __this->get_piece_6();
  14946. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_217;
  14947. L_217 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_216, /*hidden argument*/NULL);
  14948. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_218 = __this->get_lightC_10();
  14949. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_219;
  14950. L_219 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_218, /*hidden argument*/NULL);
  14951. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_220;
  14952. L_220 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_219, /*hidden argument*/NULL);
  14953. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_217, L_220, /*hidden argument*/NULL);
  14954. // piece.transform.position = new Vector3(positionX - 1.48f, positionY - 0.75f, positionZ);
  14955. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_221 = __this->get_piece_6();
  14956. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_222;
  14957. L_222 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_221, /*hidden argument*/NULL);
  14958. float L_223 = __this->get_positionX_11();
  14959. float L_224 = __this->get_positionY_12();
  14960. float L_225 = __this->get_positionZ_13();
  14961. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_226;
  14962. memset((&L_226), 0, sizeof(L_226));
  14963. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_226), ((float)il2cpp_codegen_subtract((float)L_223, (float)(1.48000002f))), ((float)il2cpp_codegen_subtract((float)L_224, (float)(0.75f))), L_225, /*hidden argument*/NULL);
  14964. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_222, L_226, /*hidden argument*/NULL);
  14965. // clickSFX.Play();
  14966. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_227 = __this->get_clickSFX_15();
  14967. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_227, /*hidden argument*/NULL);
  14968. // piece.tag = piece.name;
  14969. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_228 = __this->get_piece_6();
  14970. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_229 = __this->get_piece_6();
  14971. String_t* L_230;
  14972. L_230 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_229, /*hidden argument*/NULL);
  14973. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_228, L_230, /*hidden argument*/NULL);
  14974. // activeRight = true;
  14975. __this->set_activeRight_19((bool)1);
  14976. }
  14977. IL_06f5:
  14978. {
  14979. }
  14980. IL_06f6:
  14981. {
  14982. // if (piece.name == "tou")
  14983. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_231 = __this->get_piece_6();
  14984. String_t* L_232;
  14985. L_232 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_231, /*hidden argument*/NULL);
  14986. bool L_233;
  14987. L_233 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_232, _stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446, /*hidden argument*/NULL);
  14988. V_13 = L_233;
  14989. bool L_234 = V_13;
  14990. if (!L_234)
  14991. {
  14992. goto IL_083c;
  14993. }
  14994. }
  14995. {
  14996. // if (
  14997. // (screanpositionX - piece.transform.position.x < 0.5f && screanpositionX - piece.transform.position.x > -0.5f) &&
  14998. // (screanpositionY - piece.transform.position.y < 1.5f && screanpositionY - piece.transform.position.y > -1.5f) &&
  14999. // (screanpositionZ - piece.transform.position.z < 0.5f && screanpositionZ - piece.transform.position.z > -0.5f)
  15000. // )
  15001. float L_235 = V_2;
  15002. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_236 = __this->get_piece_6();
  15003. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_237;
  15004. L_237 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_236, /*hidden argument*/NULL);
  15005. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_238;
  15006. L_238 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_237, /*hidden argument*/NULL);
  15007. float L_239 = L_238.get_x_2();
  15008. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_235, (float)L_239))) < ((float)(0.5f)))))
  15009. {
  15010. goto IL_07d3;
  15011. }
  15012. }
  15013. {
  15014. float L_240 = V_2;
  15015. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_241 = __this->get_piece_6();
  15016. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_242;
  15017. L_242 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_241, /*hidden argument*/NULL);
  15018. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_243;
  15019. L_243 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_242, /*hidden argument*/NULL);
  15020. float L_244 = L_243.get_x_2();
  15021. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_240, (float)L_244))) > ((float)(-0.5f)))))
  15022. {
  15023. goto IL_07d3;
  15024. }
  15025. }
  15026. {
  15027. float L_245 = V_3;
  15028. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_246 = __this->get_piece_6();
  15029. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_247;
  15030. L_247 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_246, /*hidden argument*/NULL);
  15031. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_248;
  15032. L_248 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_247, /*hidden argument*/NULL);
  15033. float L_249 = L_248.get_y_3();
  15034. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_245, (float)L_249))) < ((float)(1.5f)))))
  15035. {
  15036. goto IL_07d3;
  15037. }
  15038. }
  15039. {
  15040. float L_250 = V_3;
  15041. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_251 = __this->get_piece_6();
  15042. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_252;
  15043. L_252 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_251, /*hidden argument*/NULL);
  15044. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_253;
  15045. L_253 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_252, /*hidden argument*/NULL);
  15046. float L_254 = L_253.get_y_3();
  15047. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_250, (float)L_254))) > ((float)(-1.5f)))))
  15048. {
  15049. goto IL_07d3;
  15050. }
  15051. }
  15052. {
  15053. float L_255 = V_4;
  15054. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_256 = __this->get_piece_6();
  15055. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_257;
  15056. L_257 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_256, /*hidden argument*/NULL);
  15057. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_258;
  15058. L_258 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_257, /*hidden argument*/NULL);
  15059. float L_259 = L_258.get_z_4();
  15060. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_255, (float)L_259))) < ((float)(0.5f)))))
  15061. {
  15062. goto IL_07d0;
  15063. }
  15064. }
  15065. {
  15066. float L_260 = V_4;
  15067. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_261 = __this->get_piece_6();
  15068. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_262;
  15069. L_262 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_261, /*hidden argument*/NULL);
  15070. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_263;
  15071. L_263 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_262, /*hidden argument*/NULL);
  15072. float L_264 = L_263.get_z_4();
  15073. G_B67_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_260, (float)L_264))) > ((float)(-0.5f)))? 1 : 0);
  15074. goto IL_07d1;
  15075. }
  15076. IL_07d0:
  15077. {
  15078. G_B67_0 = 0;
  15079. }
  15080. IL_07d1:
  15081. {
  15082. G_B69_0 = G_B67_0;
  15083. goto IL_07d4;
  15084. }
  15085. IL_07d3:
  15086. {
  15087. G_B69_0 = 0;
  15088. }
  15089. IL_07d4:
  15090. {
  15091. V_14 = (bool)G_B69_0;
  15092. bool L_265 = V_14;
  15093. if (!L_265)
  15094. {
  15095. goto IL_083b;
  15096. }
  15097. }
  15098. {
  15099. // piece.transform.SetParent(screan.transform.parent);
  15100. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_266 = __this->get_piece_6();
  15101. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_267;
  15102. L_267 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_266, /*hidden argument*/NULL);
  15103. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_268 = V_1;
  15104. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_269;
  15105. L_269 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_268, /*hidden argument*/NULL);
  15106. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_270;
  15107. L_270 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_269, /*hidden argument*/NULL);
  15108. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_267, L_270, /*hidden argument*/NULL);
  15109. // piece.transform.position = new Vector3(screanpositionX, screanpositionY + 0.8f, screanpositionZ);
  15110. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_271 = __this->get_piece_6();
  15111. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_272;
  15112. L_272 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_271, /*hidden argument*/NULL);
  15113. float L_273 = V_2;
  15114. float L_274 = V_3;
  15115. float L_275 = V_4;
  15116. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_276;
  15117. memset((&L_276), 0, sizeof(L_276));
  15118. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_276), L_273, ((float)il2cpp_codegen_add((float)L_274, (float)(0.800000012f))), L_275, /*hidden argument*/NULL);
  15119. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_272, L_276, /*hidden argument*/NULL);
  15120. // clickSFX.Play();
  15121. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_277 = __this->get_clickSFX_15();
  15122. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_277, /*hidden argument*/NULL);
  15123. // piece.tag = piece.name;
  15124. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_278 = __this->get_piece_6();
  15125. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_279 = __this->get_piece_6();
  15126. String_t* L_280;
  15127. L_280 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_279, /*hidden argument*/NULL);
  15128. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_278, L_280, /*hidden argument*/NULL);
  15129. }
  15130. IL_083b:
  15131. {
  15132. }
  15133. IL_083c:
  15134. {
  15135. // if (lightC.transform.parent.childCount == 5 && acitve && screan.transform.parent.childCount == 2)
  15136. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_281 = __this->get_lightC_10();
  15137. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_282;
  15138. L_282 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_281, /*hidden argument*/NULL);
  15139. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_283;
  15140. L_283 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_282, /*hidden argument*/NULL);
  15141. int32_t L_284;
  15142. L_284 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_283, /*hidden argument*/NULL);
  15143. if ((!(((uint32_t)L_284) == ((uint32_t)5))))
  15144. {
  15145. goto IL_0871;
  15146. }
  15147. }
  15148. {
  15149. bool L_285 = __this->get_acitve_17();
  15150. if (!L_285)
  15151. {
  15152. goto IL_0871;
  15153. }
  15154. }
  15155. {
  15156. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_286 = V_1;
  15157. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_287;
  15158. L_287 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_286, /*hidden argument*/NULL);
  15159. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_288;
  15160. L_288 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_287, /*hidden argument*/NULL);
  15161. int32_t L_289;
  15162. L_289 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_288, /*hidden argument*/NULL);
  15163. G_B76_0 = ((((int32_t)L_289) == ((int32_t)2))? 1 : 0);
  15164. goto IL_0872;
  15165. }
  15166. IL_0871:
  15167. {
  15168. G_B76_0 = 0;
  15169. }
  15170. IL_0872:
  15171. {
  15172. V_15 = (bool)G_B76_0;
  15173. bool L_290 = V_15;
  15174. if (!L_290)
  15175. {
  15176. goto IL_0883;
  15177. }
  15178. }
  15179. {
  15180. // acitve = false;
  15181. __this->set_acitve_17((bool)0);
  15182. goto IL_088c;
  15183. }
  15184. IL_0883:
  15185. {
  15186. // acitve = true;
  15187. __this->set_acitve_17((bool)1);
  15188. }
  15189. IL_088c:
  15190. {
  15191. // isSelected = false;
  15192. __this->set_isSelected_4((bool)0);
  15193. }
  15194. IL_0894:
  15195. {
  15196. // }
  15197. return;
  15198. }
  15199. }
  15200. // System.Void MovePay::.ctor()
  15201. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePay__ctor_m1FC415612624FDCB02F966490A2CBE59601EA5C3 (MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B * __this, const RuntimeMethod* method)
  15202. {
  15203. {
  15204. // public float positionX = 0f;
  15205. __this->set_positionX_11((0.0f));
  15206. // public float positionY = 0f;
  15207. __this->set_positionY_12((0.0f));
  15208. // public float positionZ = 0f;
  15209. __this->set_positionZ_13((0.0f));
  15210. // public bool acitve = true;
  15211. __this->set_acitve_17((bool)1);
  15212. // public bool activeLeft = false;
  15213. __this->set_activeLeft_18((bool)0);
  15214. // public bool activeRight = false;
  15215. __this->set_activeRight_19((bool)0);
  15216. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  15217. return;
  15218. }
  15219. }
  15220. #ifdef __clang__
  15221. #pragma clang diagnostic pop
  15222. #endif
  15223. #ifdef __clang__
  15224. #pragma clang diagnostic push
  15225. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  15226. #pragma clang diagnostic ignored "-Wunused-variable"
  15227. #endif
  15228. // System.Void MovePolice::noActive(System.Boolean)
  15229. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice_noActive_m6D16DD411CA6DEA5A47C796293AF1C558709FFC6 (bool ___active0, const RuntimeMethod* method)
  15230. {
  15231. typedef void (DEFAULT_CALL *PInvokeFunc) (int32_t);
  15232. // Native function invocation
  15233. reinterpret_cast<PInvokeFunc>(noActive)(static_cast<int32_t>(___active0));
  15234. }
  15235. // System.Void MovePolice::Start()
  15236. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice_Start_m7423CF91E3AC4AC2BB9F1BAA452FDE99445087D9 (MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 * __this, const RuntimeMethod* method)
  15237. {
  15238. {
  15239. // }
  15240. return;
  15241. }
  15242. }
  15243. // System.Void MovePolice::Update()
  15244. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice_Update_mC73E088411B823589024B6234BC76A3EEB318D2A (MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 * __this, const RuntimeMethod* method)
  15245. {
  15246. bool V_0 = false;
  15247. bool V_1 = false;
  15248. bool V_2 = false;
  15249. {
  15250. // if (Input.GetMouseButtonDown(0))
  15251. bool L_0;
  15252. L_0 = Input_GetMouseButtonDown_m466D81FDCC87C9CB07557B39DCB435EB691F1EF3(0, /*hidden argument*/NULL);
  15253. V_0 = L_0;
  15254. bool L_1 = V_0;
  15255. if (!L_1)
  15256. {
  15257. goto IL_0014;
  15258. }
  15259. }
  15260. {
  15261. // TouchClick();
  15262. MovePolice_TouchClick_mA28F4B9FB8C99B044AD73ACD6293000D16CC15BF(__this, /*hidden argument*/NULL);
  15263. }
  15264. IL_0014:
  15265. {
  15266. // if (isSelected)
  15267. bool L_2 = __this->get_isSelected_4();
  15268. V_1 = L_2;
  15269. bool L_3 = V_1;
  15270. if (!L_3)
  15271. {
  15272. goto IL_0027;
  15273. }
  15274. }
  15275. {
  15276. // MovePiece();
  15277. MovePolice_MovePiece_m68FE4FF06A5145655EAB913B4FBF4EC09545963D(__this, /*hidden argument*/NULL);
  15278. }
  15279. IL_0027:
  15280. {
  15281. // if (Input.GetMouseButtonUp(0))
  15282. bool L_4;
  15283. L_4 = Input_GetMouseButtonUp_m2BA562F8C4FE8364EEC93970093E776371DF4022(0, /*hidden argument*/NULL);
  15284. V_2 = L_4;
  15285. bool L_5 = V_2;
  15286. if (!L_5)
  15287. {
  15288. goto IL_003a;
  15289. }
  15290. }
  15291. {
  15292. // FreePiece();
  15293. MovePolice_FreePiece_m7BB954C44A0BF30D54DF41AE9AFFEE338C75AB98(__this, /*hidden argument*/NULL);
  15294. }
  15295. IL_003a:
  15296. {
  15297. // }
  15298. return;
  15299. }
  15300. }
  15301. // System.Void MovePolice::TouchClick()
  15302. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice_TouchClick_mA28F4B9FB8C99B044AD73ACD6293000D16CC15BF (MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 * __this, const RuntimeMethod* method)
  15303. {
  15304. static bool s_Il2CppMethodInitialized;
  15305. if (!s_Il2CppMethodInitialized)
  15306. {
  15307. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  15308. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B);
  15309. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80);
  15310. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352);
  15311. s_Il2CppMethodInitialized = true;
  15312. }
  15313. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  15314. memset((&V_0), 0, sizeof(V_0));
  15315. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 V_1;
  15316. memset((&V_1), 0, sizeof(V_1));
  15317. bool V_2 = false;
  15318. bool V_3 = false;
  15319. bool V_4 = false;
  15320. int32_t G_B8_0 = 0;
  15321. int32_t G_B10_0 = 0;
  15322. int32_t G_B12_0 = 0;
  15323. {
  15324. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); //���������Ĵ��ص�
  15325. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  15326. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  15327. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  15328. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  15329. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  15330. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  15331. V_0 = L_2;
  15332. // if (Physics.Raycast(ray, out hit))
  15333. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_3 = V_0;
  15334. bool L_4;
  15335. L_4 = Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E(L_3, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  15336. V_2 = L_4;
  15337. bool L_5 = V_2;
  15338. if (!L_5)
  15339. {
  15340. goto IL_019f;
  15341. }
  15342. }
  15343. {
  15344. // if (hit.collider.gameObject.tag == "shui")
  15345. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_6;
  15346. L_6 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  15347. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7;
  15348. L_7 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_6, /*hidden argument*/NULL);
  15349. String_t* L_8;
  15350. L_8 = GameObject_get_tag_mC21F33D368C18A631040F2887036C678B96ABC33(L_7, /*hidden argument*/NULL);
  15351. bool L_9;
  15352. L_9 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_8, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  15353. V_3 = L_9;
  15354. bool L_10 = V_3;
  15355. if (!L_10)
  15356. {
  15357. goto IL_0095;
  15358. }
  15359. }
  15360. {
  15361. // distanceRay = hit.distance;
  15362. float L_11;
  15363. L_11 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  15364. __this->set_distanceRay_5(L_11);
  15365. // piece = hit.collider.gameObject;
  15366. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_12;
  15367. L_12 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  15368. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_13;
  15369. L_13 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_12, /*hidden argument*/NULL);
  15370. __this->set_piece_6(L_13);
  15371. // offset = hit.point - hit.collider.gameObject.transform.position;
  15372. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14;
  15373. L_14 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  15374. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_15;
  15375. L_15 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  15376. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16;
  15377. L_16 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_15, /*hidden argument*/NULL);
  15378. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17;
  15379. L_17 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_16, /*hidden argument*/NULL);
  15380. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18;
  15381. L_18 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_17, /*hidden argument*/NULL);
  15382. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_19;
  15383. L_19 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_14, L_18, /*hidden argument*/NULL);
  15384. __this->set_offset_9(L_19);
  15385. // isSelected = true;
  15386. __this->set_isSelected_4((bool)1);
  15387. goto IL_019e;
  15388. }
  15389. IL_0095:
  15390. {
  15391. // else if (hit.collider.gameObject.transform.parent && (hit.collider.gameObject.transform.parent.name == "GrupoPiezas" || (hit.collider.gameObject.transform.parent.name == "group" && hit.collider.transform.parent.tag == "shui")))
  15392. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_20;
  15393. L_20 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  15394. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_21;
  15395. L_21 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_20, /*hidden argument*/NULL);
  15396. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_22;
  15397. L_22 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_21, /*hidden argument*/NULL);
  15398. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_23;
  15399. L_23 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_22, /*hidden argument*/NULL);
  15400. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  15401. bool L_24;
  15402. L_24 = Object_op_Implicit_mC8214E4F028CC2F036CC82BDB81D102A02893499(L_23, /*hidden argument*/NULL);
  15403. if (!L_24)
  15404. {
  15405. goto IL_0128;
  15406. }
  15407. }
  15408. {
  15409. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_25;
  15410. L_25 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  15411. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_26;
  15412. L_26 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_25, /*hidden argument*/NULL);
  15413. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_27;
  15414. L_27 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_26, /*hidden argument*/NULL);
  15415. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  15416. L_28 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_27, /*hidden argument*/NULL);
  15417. String_t* L_29;
  15418. L_29 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_28, /*hidden argument*/NULL);
  15419. bool L_30;
  15420. L_30 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_29, _stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80, /*hidden argument*/NULL);
  15421. if (L_30)
  15422. {
  15423. goto IL_0125;
  15424. }
  15425. }
  15426. {
  15427. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_31;
  15428. L_31 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  15429. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_32;
  15430. L_32 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_31, /*hidden argument*/NULL);
  15431. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_33;
  15432. L_33 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_32, /*hidden argument*/NULL);
  15433. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_34;
  15434. L_34 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_33, /*hidden argument*/NULL);
  15435. String_t* L_35;
  15436. L_35 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_34, /*hidden argument*/NULL);
  15437. bool L_36;
  15438. L_36 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_35, _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B, /*hidden argument*/NULL);
  15439. if (!L_36)
  15440. {
  15441. goto IL_0122;
  15442. }
  15443. }
  15444. {
  15445. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_37;
  15446. L_37 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  15447. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_38;
  15448. L_38 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_37, /*hidden argument*/NULL);
  15449. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_39;
  15450. L_39 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_38, /*hidden argument*/NULL);
  15451. String_t* L_40;
  15452. L_40 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_39, /*hidden argument*/NULL);
  15453. bool L_41;
  15454. L_41 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_40, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  15455. G_B8_0 = ((int32_t)(L_41));
  15456. goto IL_0123;
  15457. }
  15458. IL_0122:
  15459. {
  15460. G_B8_0 = 0;
  15461. }
  15462. IL_0123:
  15463. {
  15464. G_B10_0 = G_B8_0;
  15465. goto IL_0126;
  15466. }
  15467. IL_0125:
  15468. {
  15469. G_B10_0 = 1;
  15470. }
  15471. IL_0126:
  15472. {
  15473. G_B12_0 = G_B10_0;
  15474. goto IL_0129;
  15475. }
  15476. IL_0128:
  15477. {
  15478. G_B12_0 = 0;
  15479. }
  15480. IL_0129:
  15481. {
  15482. V_4 = (bool)G_B12_0;
  15483. bool L_42 = V_4;
  15484. if (!L_42)
  15485. {
  15486. goto IL_0195;
  15487. }
  15488. }
  15489. {
  15490. // distanceRay = hit.distance;
  15491. float L_43;
  15492. L_43 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  15493. __this->set_distanceRay_5(L_43);
  15494. // piece = hit.collider.gameObject.transform.parent.gameObject;
  15495. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_44;
  15496. L_44 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  15497. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_45;
  15498. L_45 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_44, /*hidden argument*/NULL);
  15499. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_46;
  15500. L_46 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_45, /*hidden argument*/NULL);
  15501. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47;
  15502. L_47 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_46, /*hidden argument*/NULL);
  15503. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_48;
  15504. L_48 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_47, /*hidden argument*/NULL);
  15505. __this->set_piece_6(L_48);
  15506. // offset = hit.point - hit.collider.gameObject.transform.parent.position;
  15507. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_49;
  15508. L_49 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  15509. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_50;
  15510. L_50 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  15511. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_51;
  15512. L_51 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_50, /*hidden argument*/NULL);
  15513. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_52;
  15514. L_52 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_51, /*hidden argument*/NULL);
  15515. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_53;
  15516. L_53 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_52, /*hidden argument*/NULL);
  15517. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_54;
  15518. L_54 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_53, /*hidden argument*/NULL);
  15519. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_55;
  15520. L_55 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_49, L_54, /*hidden argument*/NULL);
  15521. __this->set_offset_9(L_55);
  15522. // isSelected = true;
  15523. __this->set_isSelected_4((bool)1);
  15524. goto IL_019e;
  15525. }
  15526. IL_0195:
  15527. {
  15528. // isSelected = false;
  15529. __this->set_isSelected_4((bool)0);
  15530. }
  15531. IL_019e:
  15532. {
  15533. }
  15534. IL_019f:
  15535. {
  15536. // }
  15537. return;
  15538. }
  15539. }
  15540. // System.Void MovePolice::MovePiece()
  15541. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice_MovePiece_m68FE4FF06A5145655EAB913B4FBF4EC09545963D (MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 * __this, const RuntimeMethod* method)
  15542. {
  15543. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  15544. memset((&V_0), 0, sizeof(V_0));
  15545. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_1;
  15546. memset((&V_1), 0, sizeof(V_1));
  15547. {
  15548. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
  15549. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  15550. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  15551. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  15552. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  15553. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  15554. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  15555. V_0 = L_2;
  15556. // Vector3 limitRay = ray.GetPoint(distanceRay);
  15557. float L_3 = __this->get_distanceRay_5();
  15558. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
  15559. L_4 = Ray_GetPoint_mC92464E32E42603B7B3444938E8BB8ADA43AB240((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&V_0), L_3, /*hidden argument*/NULL);
  15560. V_1 = L_4;
  15561. // limitRay = new Vector3(limitRay.x, limitRay.y, limitRay.z);
  15562. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5 = V_1;
  15563. float L_6 = L_5.get_x_2();
  15564. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = V_1;
  15565. float L_8 = L_7.get_y_3();
  15566. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9 = V_1;
  15567. float L_10 = L_9.get_z_4();
  15568. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_1), L_6, L_8, L_10, /*hidden argument*/NULL);
  15569. // piece.transform.position = limitRay - offset;
  15570. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_piece_6();
  15571. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  15572. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  15573. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13 = V_1;
  15574. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14 = __this->get_offset_9();
  15575. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_15;
  15576. L_15 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_13, L_14, /*hidden argument*/NULL);
  15577. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_12, L_15, /*hidden argument*/NULL);
  15578. // }
  15579. return;
  15580. }
  15581. }
  15582. // System.Void MovePolice::FreePiece()
  15583. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice_FreePiece_m7BB954C44A0BF30D54DF41AE9AFFEE338C75AB98 (MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 * __this, const RuntimeMethod* method)
  15584. {
  15585. static bool s_Il2CppMethodInitialized;
  15586. if (!s_Il2CppMethodInitialized)
  15587. {
  15588. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6);
  15589. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B);
  15590. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral71EA4692011949B72F9A850F0D18F588926770FB);
  15591. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8B861ECBEB0EFA9F29346AC75122A8279E1EBCC0);
  15592. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA44BC824D1CEF748CD0480C846B2260B878447AC);
  15593. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446);
  15594. s_Il2CppMethodInitialized = true;
  15595. }
  15596. bool V_0 = false;
  15597. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_1 = NULL;
  15598. float V_2 = 0.0f;
  15599. float V_3 = 0.0f;
  15600. float V_4 = 0.0f;
  15601. bool V_5 = false;
  15602. bool V_6 = false;
  15603. bool V_7 = false;
  15604. bool V_8 = false;
  15605. bool V_9 = false;
  15606. bool V_10 = false;
  15607. bool V_11 = false;
  15608. int32_t G_B9_0 = 0;
  15609. int32_t G_B11_0 = 0;
  15610. int32_t G_B22_0 = 0;
  15611. int32_t G_B24_0 = 0;
  15612. int32_t G_B35_0 = 0;
  15613. int32_t G_B37_0 = 0;
  15614. int32_t G_B44_0 = 0;
  15615. {
  15616. // if (isSelected)
  15617. bool L_0 = __this->get_isSelected_4();
  15618. V_0 = L_0;
  15619. bool L_1 = V_0;
  15620. if (!L_1)
  15621. {
  15622. goto IL_0577;
  15623. }
  15624. }
  15625. {
  15626. // lightC = GameObject.Find("light");
  15627. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_2;
  15628. L_2 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6, /*hidden argument*/NULL);
  15629. __this->set_lightC_10(L_2);
  15630. // GameObject screan = GameObject.Find("group/screan");
  15631. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_3;
  15632. L_3 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteralA44BC824D1CEF748CD0480C846B2260B878447AC, /*hidden argument*/NULL);
  15633. V_1 = L_3;
  15634. // positionL = lightC.transform.position;
  15635. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_4 = __this->get_lightC_10();
  15636. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_5;
  15637. L_5 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_4, /*hidden argument*/NULL);
  15638. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6;
  15639. L_6 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_5, /*hidden argument*/NULL);
  15640. __this->set_positionL_14(L_6);
  15641. // positionX = lightC.transform.position.x;
  15642. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7 = __this->get_lightC_10();
  15643. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_8;
  15644. L_8 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_7, /*hidden argument*/NULL);
  15645. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  15646. L_9 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_8, /*hidden argument*/NULL);
  15647. float L_10 = L_9.get_x_2();
  15648. __this->set_positionX_11(L_10);
  15649. // positionY = lightC.transform.position.y;
  15650. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_lightC_10();
  15651. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  15652. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  15653. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13;
  15654. L_13 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_12, /*hidden argument*/NULL);
  15655. float L_14 = L_13.get_y_3();
  15656. __this->set_positionY_12(L_14);
  15657. // positionZ = lightC.transform.position.z;
  15658. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_15 = __this->get_lightC_10();
  15659. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_16;
  15660. L_16 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_15, /*hidden argument*/NULL);
  15661. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_17;
  15662. L_17 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_16, /*hidden argument*/NULL);
  15663. float L_18 = L_17.get_z_4();
  15664. __this->set_positionZ_13(L_18);
  15665. // float screanpositionX = screan.transform.position.x;
  15666. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_19 = V_1;
  15667. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_20;
  15668. L_20 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_19, /*hidden argument*/NULL);
  15669. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_21;
  15670. L_21 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_20, /*hidden argument*/NULL);
  15671. float L_22 = L_21.get_x_2();
  15672. V_2 = L_22;
  15673. // float screanpositionY = screan.transform.position.y;
  15674. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_23 = V_1;
  15675. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_24;
  15676. L_24 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_23, /*hidden argument*/NULL);
  15677. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_25;
  15678. L_25 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_24, /*hidden argument*/NULL);
  15679. float L_26 = L_25.get_y_3();
  15680. V_3 = L_26;
  15681. // float screanpositionZ = screan.transform.position.z;
  15682. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_27 = V_1;
  15683. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  15684. L_28 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_27, /*hidden argument*/NULL);
  15685. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_29;
  15686. L_29 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_28, /*hidden argument*/NULL);
  15687. float L_30 = L_29.get_z_4();
  15688. V_4 = L_30;
  15689. // if (piece.name == "group")
  15690. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_31 = __this->get_piece_6();
  15691. String_t* L_32;
  15692. L_32 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_31, /*hidden argument*/NULL);
  15693. bool L_33;
  15694. L_33 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_32, _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B, /*hidden argument*/NULL);
  15695. V_5 = L_33;
  15696. bool L_34 = V_5;
  15697. if (!L_34)
  15698. {
  15699. goto IL_023d;
  15700. }
  15701. }
  15702. {
  15703. // if (
  15704. // (positionX - piece.transform.position.x < 0.5f && positionX - piece.transform.position.x > -0.5f) &&
  15705. // (positionY - piece.transform.position.y < -0.5f && positionY - piece.transform.position.y > -1.5f) &&
  15706. // (positionZ - piece.transform.position.z < 0.35f && positionZ - piece.transform.position.z > -0.35f)
  15707. // )
  15708. float L_35 = __this->get_positionX_11();
  15709. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_36 = __this->get_piece_6();
  15710. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_37;
  15711. L_37 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_36, /*hidden argument*/NULL);
  15712. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_38;
  15713. L_38 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_37, /*hidden argument*/NULL);
  15714. float L_39 = L_38.get_x_2();
  15715. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_35, (float)L_39))) < ((float)(0.5f)))))
  15716. {
  15717. goto IL_01c1;
  15718. }
  15719. }
  15720. {
  15721. float L_40 = __this->get_positionX_11();
  15722. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_41 = __this->get_piece_6();
  15723. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_42;
  15724. L_42 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_41, /*hidden argument*/NULL);
  15725. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_43;
  15726. L_43 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_42, /*hidden argument*/NULL);
  15727. float L_44 = L_43.get_x_2();
  15728. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_40, (float)L_44))) > ((float)(-0.5f)))))
  15729. {
  15730. goto IL_01c1;
  15731. }
  15732. }
  15733. {
  15734. float L_45 = __this->get_positionY_12();
  15735. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_46 = __this->get_piece_6();
  15736. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47;
  15737. L_47 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_46, /*hidden argument*/NULL);
  15738. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_48;
  15739. L_48 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_47, /*hidden argument*/NULL);
  15740. float L_49 = L_48.get_y_3();
  15741. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_45, (float)L_49))) < ((float)(-0.5f)))))
  15742. {
  15743. goto IL_01c1;
  15744. }
  15745. }
  15746. {
  15747. float L_50 = __this->get_positionY_12();
  15748. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_51 = __this->get_piece_6();
  15749. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_52;
  15750. L_52 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_51, /*hidden argument*/NULL);
  15751. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_53;
  15752. L_53 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_52, /*hidden argument*/NULL);
  15753. float L_54 = L_53.get_y_3();
  15754. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_50, (float)L_54))) > ((float)(-1.5f)))))
  15755. {
  15756. goto IL_01c1;
  15757. }
  15758. }
  15759. {
  15760. float L_55 = __this->get_positionZ_13();
  15761. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_56 = __this->get_piece_6();
  15762. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_57;
  15763. L_57 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_56, /*hidden argument*/NULL);
  15764. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_58;
  15765. L_58 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_57, /*hidden argument*/NULL);
  15766. float L_59 = L_58.get_z_4();
  15767. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_55, (float)L_59))) < ((float)(0.349999994f)))))
  15768. {
  15769. goto IL_01be;
  15770. }
  15771. }
  15772. {
  15773. float L_60 = __this->get_positionZ_13();
  15774. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_61 = __this->get_piece_6();
  15775. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_62;
  15776. L_62 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_61, /*hidden argument*/NULL);
  15777. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_63;
  15778. L_63 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_62, /*hidden argument*/NULL);
  15779. float L_64 = L_63.get_z_4();
  15780. G_B9_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_60, (float)L_64))) > ((float)(-0.349999994f)))? 1 : 0);
  15781. goto IL_01bf;
  15782. }
  15783. IL_01be:
  15784. {
  15785. G_B9_0 = 0;
  15786. }
  15787. IL_01bf:
  15788. {
  15789. G_B11_0 = G_B9_0;
  15790. goto IL_01c2;
  15791. }
  15792. IL_01c1:
  15793. {
  15794. G_B11_0 = 0;
  15795. }
  15796. IL_01c2:
  15797. {
  15798. V_6 = (bool)G_B11_0;
  15799. bool L_65 = V_6;
  15800. if (!L_65)
  15801. {
  15802. goto IL_023c;
  15803. }
  15804. }
  15805. {
  15806. // piece.transform.SetParent(lightC.transform.parent);
  15807. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_66 = __this->get_piece_6();
  15808. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_67;
  15809. L_67 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_66, /*hidden argument*/NULL);
  15810. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_68 = __this->get_lightC_10();
  15811. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_69;
  15812. L_69 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_68, /*hidden argument*/NULL);
  15813. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_70;
  15814. L_70 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_69, /*hidden argument*/NULL);
  15815. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_67, L_70, /*hidden argument*/NULL);
  15816. // piece.transform.position = new Vector3(positionX, positionY + 0.8f, positionZ + 0.08f);
  15817. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_71 = __this->get_piece_6();
  15818. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_72;
  15819. L_72 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_71, /*hidden argument*/NULL);
  15820. float L_73 = __this->get_positionX_11();
  15821. float L_74 = __this->get_positionY_12();
  15822. float L_75 = __this->get_positionZ_13();
  15823. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_76;
  15824. memset((&L_76), 0, sizeof(L_76));
  15825. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_76), L_73, ((float)il2cpp_codegen_add((float)L_74, (float)(0.800000012f))), ((float)il2cpp_codegen_add((float)L_75, (float)(0.0799999982f))), /*hidden argument*/NULL);
  15826. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_72, L_76, /*hidden argument*/NULL);
  15827. // clickSFX.Play();
  15828. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_77 = __this->get_clickSFX_15();
  15829. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_77, /*hidden argument*/NULL);
  15830. // piece.tag = "screan";
  15831. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_78 = __this->get_piece_6();
  15832. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_78, _stringLiteral8B861ECBEB0EFA9F29346AC75122A8279E1EBCC0, /*hidden argument*/NULL);
  15833. }
  15834. IL_023c:
  15835. {
  15836. }
  15837. IL_023d:
  15838. {
  15839. // if (piece.name == "ai")
  15840. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_79 = __this->get_piece_6();
  15841. String_t* L_80;
  15842. L_80 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_79, /*hidden argument*/NULL);
  15843. bool L_81;
  15844. L_81 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_80, _stringLiteral71EA4692011949B72F9A850F0D18F588926770FB, /*hidden argument*/NULL);
  15845. V_7 = L_81;
  15846. bool L_82 = V_7;
  15847. if (!L_82)
  15848. {
  15849. goto IL_03bb;
  15850. }
  15851. }
  15852. {
  15853. // if (
  15854. // (positionX - piece.transform.position.x < 0.5f && positionX - piece.transform.position.x > -0.5f) &&
  15855. // (positionY - piece.transform.position.y < -0.5f && positionY - piece.transform.position.y > -1.5f) &&
  15856. // (positionZ - piece.transform.position.z < 0.35f && positionZ - piece.transform.position.z > -0.65f)
  15857. // )
  15858. float L_83 = __this->get_positionX_11();
  15859. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_84 = __this->get_piece_6();
  15860. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_85;
  15861. L_85 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_84, /*hidden argument*/NULL);
  15862. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_86;
  15863. L_86 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_85, /*hidden argument*/NULL);
  15864. float L_87 = L_86.get_x_2();
  15865. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_83, (float)L_87))) < ((float)(0.5f)))))
  15866. {
  15867. goto IL_0339;
  15868. }
  15869. }
  15870. {
  15871. float L_88 = __this->get_positionX_11();
  15872. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_89 = __this->get_piece_6();
  15873. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_90;
  15874. L_90 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_89, /*hidden argument*/NULL);
  15875. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_91;
  15876. L_91 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_90, /*hidden argument*/NULL);
  15877. float L_92 = L_91.get_x_2();
  15878. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_88, (float)L_92))) > ((float)(-0.5f)))))
  15879. {
  15880. goto IL_0339;
  15881. }
  15882. }
  15883. {
  15884. float L_93 = __this->get_positionY_12();
  15885. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_94 = __this->get_piece_6();
  15886. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_95;
  15887. L_95 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_94, /*hidden argument*/NULL);
  15888. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_96;
  15889. L_96 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_95, /*hidden argument*/NULL);
  15890. float L_97 = L_96.get_y_3();
  15891. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_93, (float)L_97))) < ((float)(-0.5f)))))
  15892. {
  15893. goto IL_0339;
  15894. }
  15895. }
  15896. {
  15897. float L_98 = __this->get_positionY_12();
  15898. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_99 = __this->get_piece_6();
  15899. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_100;
  15900. L_100 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_99, /*hidden argument*/NULL);
  15901. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_101;
  15902. L_101 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_100, /*hidden argument*/NULL);
  15903. float L_102 = L_101.get_y_3();
  15904. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_98, (float)L_102))) > ((float)(-1.5f)))))
  15905. {
  15906. goto IL_0339;
  15907. }
  15908. }
  15909. {
  15910. float L_103 = __this->get_positionZ_13();
  15911. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_104 = __this->get_piece_6();
  15912. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_105;
  15913. L_105 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_104, /*hidden argument*/NULL);
  15914. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_106;
  15915. L_106 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_105, /*hidden argument*/NULL);
  15916. float L_107 = L_106.get_z_4();
  15917. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_103, (float)L_107))) < ((float)(0.349999994f)))))
  15918. {
  15919. goto IL_0336;
  15920. }
  15921. }
  15922. {
  15923. float L_108 = __this->get_positionZ_13();
  15924. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_109 = __this->get_piece_6();
  15925. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_110;
  15926. L_110 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_109, /*hidden argument*/NULL);
  15927. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_111;
  15928. L_111 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_110, /*hidden argument*/NULL);
  15929. float L_112 = L_111.get_z_4();
  15930. G_B22_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_108, (float)L_112))) > ((float)(-0.649999976f)))? 1 : 0);
  15931. goto IL_0337;
  15932. }
  15933. IL_0336:
  15934. {
  15935. G_B22_0 = 0;
  15936. }
  15937. IL_0337:
  15938. {
  15939. G_B24_0 = G_B22_0;
  15940. goto IL_033a;
  15941. }
  15942. IL_0339:
  15943. {
  15944. G_B24_0 = 0;
  15945. }
  15946. IL_033a:
  15947. {
  15948. V_8 = (bool)G_B24_0;
  15949. bool L_113 = V_8;
  15950. if (!L_113)
  15951. {
  15952. goto IL_03ba;
  15953. }
  15954. }
  15955. {
  15956. // piece.transform.SetParent(lightC.transform.parent);
  15957. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_114 = __this->get_piece_6();
  15958. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_115;
  15959. L_115 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_114, /*hidden argument*/NULL);
  15960. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_116 = __this->get_lightC_10();
  15961. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_117;
  15962. L_117 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_116, /*hidden argument*/NULL);
  15963. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_118;
  15964. L_118 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_117, /*hidden argument*/NULL);
  15965. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_115, L_118, /*hidden argument*/NULL);
  15966. // piece.transform.position = new Vector3(positionX, positionY + 0.8f, positionZ - 0.08f);
  15967. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_119 = __this->get_piece_6();
  15968. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_120;
  15969. L_120 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_119, /*hidden argument*/NULL);
  15970. float L_121 = __this->get_positionX_11();
  15971. float L_122 = __this->get_positionY_12();
  15972. float L_123 = __this->get_positionZ_13();
  15973. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_124;
  15974. memset((&L_124), 0, sizeof(L_124));
  15975. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_124), L_121, ((float)il2cpp_codegen_add((float)L_122, (float)(0.800000012f))), ((float)il2cpp_codegen_subtract((float)L_123, (float)(0.0799999982f))), /*hidden argument*/NULL);
  15976. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_120, L_124, /*hidden argument*/NULL);
  15977. // clickSFX.Play();
  15978. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_125 = __this->get_clickSFX_15();
  15979. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_125, /*hidden argument*/NULL);
  15980. // piece.tag = piece.name;
  15981. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_126 = __this->get_piece_6();
  15982. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_127 = __this->get_piece_6();
  15983. String_t* L_128;
  15984. L_128 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_127, /*hidden argument*/NULL);
  15985. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_126, L_128, /*hidden argument*/NULL);
  15986. }
  15987. IL_03ba:
  15988. {
  15989. }
  15990. IL_03bb:
  15991. {
  15992. // if (piece.name == "tou")
  15993. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_129 = __this->get_piece_6();
  15994. String_t* L_130;
  15995. L_130 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_129, /*hidden argument*/NULL);
  15996. bool L_131;
  15997. L_131 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_130, _stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446, /*hidden argument*/NULL);
  15998. V_9 = L_131;
  15999. bool L_132 = V_9;
  16000. if (!L_132)
  16001. {
  16002. goto IL_0501;
  16003. }
  16004. }
  16005. {
  16006. // if (
  16007. // (screanpositionX - piece.transform.position.x < 0.5f && screanpositionX - piece.transform.position.x > -0.5f) &&
  16008. // (screanpositionY - piece.transform.position.y < 1.5f && screanpositionY - piece.transform.position.y > -1.5f) &&
  16009. // (screanpositionZ - piece.transform.position.z < 0.5f && screanpositionZ - piece.transform.position.z > -0.5f)
  16010. // )
  16011. float L_133 = V_2;
  16012. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_134 = __this->get_piece_6();
  16013. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_135;
  16014. L_135 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_134, /*hidden argument*/NULL);
  16015. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_136;
  16016. L_136 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_135, /*hidden argument*/NULL);
  16017. float L_137 = L_136.get_x_2();
  16018. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_133, (float)L_137))) < ((float)(0.5f)))))
  16019. {
  16020. goto IL_0498;
  16021. }
  16022. }
  16023. {
  16024. float L_138 = V_2;
  16025. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_139 = __this->get_piece_6();
  16026. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_140;
  16027. L_140 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_139, /*hidden argument*/NULL);
  16028. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_141;
  16029. L_141 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_140, /*hidden argument*/NULL);
  16030. float L_142 = L_141.get_x_2();
  16031. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_138, (float)L_142))) > ((float)(-0.5f)))))
  16032. {
  16033. goto IL_0498;
  16034. }
  16035. }
  16036. {
  16037. float L_143 = V_3;
  16038. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_144 = __this->get_piece_6();
  16039. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_145;
  16040. L_145 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_144, /*hidden argument*/NULL);
  16041. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_146;
  16042. L_146 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_145, /*hidden argument*/NULL);
  16043. float L_147 = L_146.get_y_3();
  16044. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_143, (float)L_147))) < ((float)(1.5f)))))
  16045. {
  16046. goto IL_0498;
  16047. }
  16048. }
  16049. {
  16050. float L_148 = V_3;
  16051. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_149 = __this->get_piece_6();
  16052. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_150;
  16053. L_150 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_149, /*hidden argument*/NULL);
  16054. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_151;
  16055. L_151 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_150, /*hidden argument*/NULL);
  16056. float L_152 = L_151.get_y_3();
  16057. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_148, (float)L_152))) > ((float)(-1.5f)))))
  16058. {
  16059. goto IL_0498;
  16060. }
  16061. }
  16062. {
  16063. float L_153 = V_4;
  16064. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_154 = __this->get_piece_6();
  16065. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_155;
  16066. L_155 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_154, /*hidden argument*/NULL);
  16067. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_156;
  16068. L_156 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_155, /*hidden argument*/NULL);
  16069. float L_157 = L_156.get_z_4();
  16070. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_153, (float)L_157))) < ((float)(0.5f)))))
  16071. {
  16072. goto IL_0495;
  16073. }
  16074. }
  16075. {
  16076. float L_158 = V_4;
  16077. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_159 = __this->get_piece_6();
  16078. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_160;
  16079. L_160 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_159, /*hidden argument*/NULL);
  16080. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_161;
  16081. L_161 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_160, /*hidden argument*/NULL);
  16082. float L_162 = L_161.get_z_4();
  16083. G_B35_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_158, (float)L_162))) > ((float)(-0.5f)))? 1 : 0);
  16084. goto IL_0496;
  16085. }
  16086. IL_0495:
  16087. {
  16088. G_B35_0 = 0;
  16089. }
  16090. IL_0496:
  16091. {
  16092. G_B37_0 = G_B35_0;
  16093. goto IL_0499;
  16094. }
  16095. IL_0498:
  16096. {
  16097. G_B37_0 = 0;
  16098. }
  16099. IL_0499:
  16100. {
  16101. V_10 = (bool)G_B37_0;
  16102. bool L_163 = V_10;
  16103. if (!L_163)
  16104. {
  16105. goto IL_0500;
  16106. }
  16107. }
  16108. {
  16109. // piece.transform.SetParent(screan.transform.parent);
  16110. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_164 = __this->get_piece_6();
  16111. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_165;
  16112. L_165 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_164, /*hidden argument*/NULL);
  16113. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_166 = V_1;
  16114. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_167;
  16115. L_167 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_166, /*hidden argument*/NULL);
  16116. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_168;
  16117. L_168 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_167, /*hidden argument*/NULL);
  16118. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_165, L_168, /*hidden argument*/NULL);
  16119. // piece.transform.position = new Vector3(screanpositionX, screanpositionY + 0.7f, screanpositionZ);
  16120. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_169 = __this->get_piece_6();
  16121. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_170;
  16122. L_170 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_169, /*hidden argument*/NULL);
  16123. float L_171 = V_2;
  16124. float L_172 = V_3;
  16125. float L_173 = V_4;
  16126. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_174;
  16127. memset((&L_174), 0, sizeof(L_174));
  16128. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_174), L_171, ((float)il2cpp_codegen_add((float)L_172, (float)(0.699999988f))), L_173, /*hidden argument*/NULL);
  16129. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_170, L_174, /*hidden argument*/NULL);
  16130. // clickSFX.Play();
  16131. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_175 = __this->get_clickSFX_15();
  16132. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_175, /*hidden argument*/NULL);
  16133. // piece.tag = piece.name;
  16134. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_176 = __this->get_piece_6();
  16135. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_177 = __this->get_piece_6();
  16136. String_t* L_178;
  16137. L_178 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_177, /*hidden argument*/NULL);
  16138. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_176, L_178, /*hidden argument*/NULL);
  16139. }
  16140. IL_0500:
  16141. {
  16142. }
  16143. IL_0501:
  16144. {
  16145. // if (lightC.transform.parent.childCount == 3 && acitve && screan.transform.parent.childCount == 2)
  16146. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_179 = __this->get_lightC_10();
  16147. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_180;
  16148. L_180 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_179, /*hidden argument*/NULL);
  16149. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_181;
  16150. L_181 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_180, /*hidden argument*/NULL);
  16151. int32_t L_182;
  16152. L_182 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_181, /*hidden argument*/NULL);
  16153. if ((!(((uint32_t)L_182) == ((uint32_t)3))))
  16154. {
  16155. goto IL_0536;
  16156. }
  16157. }
  16158. {
  16159. bool L_183 = __this->get_acitve_17();
  16160. if (!L_183)
  16161. {
  16162. goto IL_0536;
  16163. }
  16164. }
  16165. {
  16166. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_184 = V_1;
  16167. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_185;
  16168. L_185 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_184, /*hidden argument*/NULL);
  16169. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_186;
  16170. L_186 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_185, /*hidden argument*/NULL);
  16171. int32_t L_187;
  16172. L_187 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_186, /*hidden argument*/NULL);
  16173. G_B44_0 = ((((int32_t)L_187) == ((int32_t)2))? 1 : 0);
  16174. goto IL_0537;
  16175. }
  16176. IL_0536:
  16177. {
  16178. G_B44_0 = 0;
  16179. }
  16180. IL_0537:
  16181. {
  16182. V_11 = (bool)G_B44_0;
  16183. bool L_188 = V_11;
  16184. if (!L_188)
  16185. {
  16186. goto IL_0557;
  16187. }
  16188. }
  16189. {
  16190. // acitve = false;
  16191. __this->set_acitve_17((bool)0);
  16192. // noActive(!acitve);
  16193. bool L_189 = __this->get_acitve_17();
  16194. MovePolice_noActive_m6D16DD411CA6DEA5A47C796293AF1C558709FFC6((bool)((((int32_t)L_189) == ((int32_t)0))? 1 : 0), /*hidden argument*/NULL);
  16195. goto IL_056f;
  16196. }
  16197. IL_0557:
  16198. {
  16199. // acitve = true;
  16200. __this->set_acitve_17((bool)1);
  16201. // noActive(!acitve);
  16202. bool L_190 = __this->get_acitve_17();
  16203. MovePolice_noActive_m6D16DD411CA6DEA5A47C796293AF1C558709FFC6((bool)((((int32_t)L_190) == ((int32_t)0))? 1 : 0), /*hidden argument*/NULL);
  16204. }
  16205. IL_056f:
  16206. {
  16207. // isSelected = false;
  16208. __this->set_isSelected_4((bool)0);
  16209. }
  16210. IL_0577:
  16211. {
  16212. // }
  16213. return;
  16214. }
  16215. }
  16216. // System.Void MovePolice::.ctor()
  16217. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice__ctor_m29797FD01AFCEDF593C000FEEE5298BF4CD349B0 (MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 * __this, const RuntimeMethod* method)
  16218. {
  16219. {
  16220. // public float positionX = 0f;
  16221. __this->set_positionX_11((0.0f));
  16222. // public float positionY = 0f;
  16223. __this->set_positionY_12((0.0f));
  16224. // public float positionZ = 0f;
  16225. __this->set_positionZ_13((0.0f));
  16226. // public bool acitve = true;
  16227. __this->set_acitve_17((bool)1);
  16228. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  16229. return;
  16230. }
  16231. }
  16232. #ifdef __clang__
  16233. #pragma clang diagnostic pop
  16234. #endif
  16235. #ifdef __clang__
  16236. #pragma clang diagnostic push
  16237. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  16238. #pragma clang diagnostic ignored "-Wunused-variable"
  16239. #endif
  16240. // System.Void NewBehaviourScript::Start()
  16241. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NewBehaviourScript_Start_m783F84A617DADC4574B0BF1524481E6B96C65661 (NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB * __this, const RuntimeMethod* method)
  16242. {
  16243. static bool s_Il2CppMethodInitialized;
  16244. if (!s_Il2CppMethodInitialized)
  16245. {
  16246. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_GetComponent_TisRigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A_mA1779277BB07CE3D2CB8E340CEA85C40C6B52354_RuntimeMethod_var);
  16247. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  16248. s_Il2CppMethodInitialized = true;
  16249. }
  16250. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 V_0;
  16251. memset((&V_0), 0, sizeof(V_0));
  16252. bool V_1 = false;
  16253. {
  16254. // Vector2 Angles = transform.eulerAngles;
  16255. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_0;
  16256. L_0 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  16257. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  16258. L_1 = Transform_get_eulerAngles_mCF1E10C36ED1F03804A1D10A9BAB272E0EA8766F(L_0, /*hidden argument*/NULL);
  16259. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_2;
  16260. L_2 = Vector2_op_Implicit_mE407CAF7446E342E059B00AA9EDB301AEC5B7B1A_inline(L_1, /*hidden argument*/NULL);
  16261. V_0 = L_2;
  16262. // x = Angles.y;
  16263. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_3 = V_0;
  16264. float L_4 = L_3.get_y_1();
  16265. __this->set_x_6(L_4);
  16266. // y = Angles.x;
  16267. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_5 = V_0;
  16268. float L_6 = L_5.get_x_0();
  16269. __this->set_y_7(L_6);
  16270. // if (gameObject.GetComponent<Rigidbody>() != null)
  16271. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7;
  16272. L_7 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(__this, /*hidden argument*/NULL);
  16273. Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * L_8;
  16274. L_8 = GameObject_GetComponent_TisRigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A_mA1779277BB07CE3D2CB8E340CEA85C40C6B52354(L_7, /*hidden argument*/GameObject_GetComponent_TisRigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A_mA1779277BB07CE3D2CB8E340CEA85C40C6B52354_RuntimeMethod_var);
  16275. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  16276. bool L_9;
  16277. L_9 = Object_op_Inequality_mE1F187520BD83FB7D86A6D850710C4D42B864E90(L_8, (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A *)NULL, /*hidden argument*/NULL);
  16278. V_1 = L_9;
  16279. bool L_10 = V_1;
  16280. if (!L_10)
  16281. {
  16282. goto IL_0053;
  16283. }
  16284. }
  16285. {
  16286. // gameObject.GetComponent<Rigidbody>().freezeRotation = true;
  16287. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11;
  16288. L_11 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(__this, /*hidden argument*/NULL);
  16289. Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * L_12;
  16290. L_12 = GameObject_GetComponent_TisRigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A_mA1779277BB07CE3D2CB8E340CEA85C40C6B52354(L_11, /*hidden argument*/GameObject_GetComponent_TisRigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A_mA1779277BB07CE3D2CB8E340CEA85C40C6B52354_RuntimeMethod_var);
  16291. Rigidbody_set_freezeRotation_mE08A39E98D46F82D6DD86CC389D86D242C694D52(L_12, (bool)1, /*hidden argument*/NULL);
  16292. }
  16293. IL_0053:
  16294. {
  16295. // }
  16296. return;
  16297. }
  16298. }
  16299. // System.Void NewBehaviourScript::LateUpdate()
  16300. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NewBehaviourScript_LateUpdate_m13BCE64EB4EDF13B2721B9B8F1F8CC91D80ED1FA (NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB * __this, const RuntimeMethod* method)
  16301. {
  16302. static bool s_Il2CppMethodInitialized;
  16303. if (!s_Il2CppMethodInitialized)
  16304. {
  16305. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var);
  16306. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  16307. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral16DD21BE77B115D392226EB71A2D3A9FDC29E3F0);
  16308. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral265E15F1F86F1C766555899D5771CF29055DE75A);
  16309. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral88BEE283254D7094E258B3A88730F4CC4F1E4AC7);
  16310. s_Il2CppMethodInitialized = true;
  16311. }
  16312. bool V_0 = false;
  16313. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 V_1;
  16314. memset((&V_1), 0, sizeof(V_1));
  16315. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_2;
  16316. memset((&V_2), 0, sizeof(V_2));
  16317. {
  16318. // if (target)
  16319. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_0 = __this->get_target_4();
  16320. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  16321. bool L_1;
  16322. L_1 = Object_op_Implicit_mC8214E4F028CC2F036CC82BDB81D102A02893499(L_0, /*hidden argument*/NULL);
  16323. V_0 = L_1;
  16324. bool L_2 = V_0;
  16325. if (!L_2)
  16326. {
  16327. goto IL_0103;
  16328. }
  16329. }
  16330. {
  16331. // distance += Input.GetAxis("Vertical");
  16332. float L_3 = __this->get_distance_5();
  16333. float L_4;
  16334. L_4 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral265E15F1F86F1C766555899D5771CF29055DE75A, /*hidden argument*/NULL);
  16335. __this->set_distance_5(((float)il2cpp_codegen_add((float)L_3, (float)L_4)));
  16336. // x += Input.GetAxis("Mouse X") * xSpeed * 0.02f;
  16337. float L_5 = __this->get_x_6();
  16338. float L_6;
  16339. L_6 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral88BEE283254D7094E258B3A88730F4CC4F1E4AC7, /*hidden argument*/NULL);
  16340. float L_7 = __this->get_xSpeed_10();
  16341. __this->set_x_6(((float)il2cpp_codegen_add((float)L_5, (float)((float)il2cpp_codegen_multiply((float)((float)il2cpp_codegen_multiply((float)L_6, (float)L_7)), (float)(0.0199999996f))))));
  16342. // y -= Input.GetAxis("Mouse Y") * ySpeed * 0.02f;
  16343. float L_8 = __this->get_y_7();
  16344. float L_9;
  16345. L_9 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral16DD21BE77B115D392226EB71A2D3A9FDC29E3F0, /*hidden argument*/NULL);
  16346. float L_10 = __this->get_ySpeed_11();
  16347. __this->set_y_7(((float)il2cpp_codegen_subtract((float)L_8, (float)((float)il2cpp_codegen_multiply((float)((float)il2cpp_codegen_multiply((float)L_9, (float)L_10)), (float)(0.0199999996f))))));
  16348. // y = ClampAngle(y, yMinLimit, yMaxLimit);
  16349. float L_11 = __this->get_y_7();
  16350. float L_12 = __this->get_yMinLimit_8();
  16351. float L_13 = __this->get_yMaxLimit_9();
  16352. float L_14;
  16353. L_14 = NewBehaviourScript_ClampAngle_m94C26EA011DAA4E61D66A72A59D127273CC70EC5(__this, L_11, L_12, L_13, /*hidden argument*/NULL);
  16354. __this->set_y_7(L_14);
  16355. // Quaternion rotation = Quaternion.Euler(y, x, 0);
  16356. float L_15 = __this->get_y_7();
  16357. float L_16 = __this->get_x_6();
  16358. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 L_17;
  16359. L_17 = Quaternion_Euler_m37BF99FFFA09F4B3F83DC066641B82C59B19A9C3(L_15, L_16, (0.0f), /*hidden argument*/NULL);
  16360. V_1 = L_17;
  16361. // Vector3 position = rotation * new Vector3(0.0f, 0.0f, -distance) + target.position;
  16362. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 L_18 = V_1;
  16363. float L_19 = __this->get_distance_5();
  16364. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_20;
  16365. memset((&L_20), 0, sizeof(L_20));
  16366. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_20), (0.0f), (0.0f), ((-L_19)), /*hidden argument*/NULL);
  16367. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_21;
  16368. L_21 = Quaternion_op_Multiply_mDC5F913E6B21FEC72AB2CF737D34CC6C7A69803D(L_18, L_20, /*hidden argument*/NULL);
  16369. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_22 = __this->get_target_4();
  16370. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_23;
  16371. L_23 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_22, /*hidden argument*/NULL);
  16372. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_24;
  16373. L_24 = Vector3_op_Addition_mEE4F672B923CCB184C39AABCA33443DB218E50E0_inline(L_21, L_23, /*hidden argument*/NULL);
  16374. V_2 = L_24;
  16375. // Debug.Log(position.ToString());
  16376. String_t* L_25;
  16377. L_25 = Vector3_ToString_mD5085501F9A0483542E9F7B18CD09C0AB977E318((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_2), /*hidden argument*/NULL);
  16378. IL2CPP_RUNTIME_CLASS_INIT(Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var);
  16379. Debug_Log_mC26E5AD0D8D156C7FFD173AA15827F69225E9DB8(L_25, /*hidden argument*/NULL);
  16380. // transform.rotation = rotation;
  16381. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_26;
  16382. L_26 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  16383. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 L_27 = V_1;
  16384. Transform_set_rotation_m1B5F3D4CE984AB31254615C9C71B0E54978583B4(L_26, L_27, /*hidden argument*/NULL);
  16385. // transform.position = position;
  16386. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  16387. L_28 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  16388. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_29 = V_2;
  16389. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_28, L_29, /*hidden argument*/NULL);
  16390. }
  16391. IL_0103:
  16392. {
  16393. // }
  16394. return;
  16395. }
  16396. }
  16397. // System.Single NewBehaviourScript::ClampAngle(System.Single,System.Single,System.Single)
  16398. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float NewBehaviourScript_ClampAngle_m94C26EA011DAA4E61D66A72A59D127273CC70EC5 (NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB * __this, float ___angle0, float ___min1, float ___max2, const RuntimeMethod* method)
  16399. {
  16400. bool V_0 = false;
  16401. bool V_1 = false;
  16402. float V_2 = 0.0f;
  16403. {
  16404. // if (angle < -360)
  16405. float L_0 = ___angle0;
  16406. V_0 = (bool)((((float)L_0) < ((float)(-360.0f)))? 1 : 0);
  16407. bool L_1 = V_0;
  16408. if (!L_1)
  16409. {
  16410. goto IL_0018;
  16411. }
  16412. }
  16413. {
  16414. // angle += 360;
  16415. float L_2 = ___angle0;
  16416. ___angle0 = ((float)il2cpp_codegen_add((float)L_2, (float)(360.0f)));
  16417. }
  16418. IL_0018:
  16419. {
  16420. // if (angle > 360)
  16421. float L_3 = ___angle0;
  16422. V_1 = (bool)((((float)L_3) > ((float)(360.0f)))? 1 : 0);
  16423. bool L_4 = V_1;
  16424. if (!L_4)
  16425. {
  16426. goto IL_002f;
  16427. }
  16428. }
  16429. {
  16430. // angle -= 360;
  16431. float L_5 = ___angle0;
  16432. ___angle0 = ((float)il2cpp_codegen_subtract((float)L_5, (float)(360.0f)));
  16433. }
  16434. IL_002f:
  16435. {
  16436. // return Mathf.Clamp(angle, min, max);
  16437. float L_6 = ___angle0;
  16438. float L_7 = ___min1;
  16439. float L_8 = ___max2;
  16440. float L_9;
  16441. L_9 = Mathf_Clamp_m2416F3B785C8F135863E3D17E5B0CB4174797B87(L_6, L_7, L_8, /*hidden argument*/NULL);
  16442. V_2 = L_9;
  16443. goto IL_003a;
  16444. }
  16445. IL_003a:
  16446. {
  16447. // }
  16448. float L_10 = V_2;
  16449. return L_10;
  16450. }
  16451. }
  16452. // System.Void NewBehaviourScript::Update()
  16453. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NewBehaviourScript_Update_m411C4D5C2D993FD70092FDA0FE2AC4786F8AC001 (NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB * __this, const RuntimeMethod* method)
  16454. {
  16455. {
  16456. // }
  16457. return;
  16458. }
  16459. }
  16460. // System.Void NewBehaviourScript::.ctor()
  16461. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NewBehaviourScript__ctor_m437970EA37D66BDF32972F4CC0F65B95E5961FAA (NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB * __this, const RuntimeMethod* method)
  16462. {
  16463. {
  16464. // public float distance = 20.0f;
  16465. __this->set_distance_5((20.0f));
  16466. // float yMinLimit = -20.0f;
  16467. __this->set_yMinLimit_8((-20.0f));
  16468. // float yMaxLimit = 80.0f;
  16469. __this->set_yMaxLimit_9((80.0f));
  16470. // float xSpeed = 250.0f;
  16471. __this->set_xSpeed_10((250.0f));
  16472. // float ySpeed = 120.0f;
  16473. __this->set_ySpeed_11((120.0f));
  16474. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  16475. return;
  16476. }
  16477. }
  16478. #ifdef __clang__
  16479. #pragma clang diagnostic pop
  16480. #endif
  16481. #ifdef __clang__
  16482. #pragma clang diagnostic push
  16483. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  16484. #pragma clang diagnostic ignored "-Wunused-variable"
  16485. #endif
  16486. // System.Int32 ScenesArgs::get_scnesIndex()
  16487. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t ScenesArgs_get_scnesIndex_m722268FF39A4F14A36F04F538B25521DE877A3A8 (ScenesArgs_t5B2D341137D9D69127B252FCFC1F4886A7C760D5 * __this, const RuntimeMethod* method)
  16488. {
  16489. {
  16490. // public int scnesIndex { get; internal set; }
  16491. int32_t L_0 = __this->get_U3CscnesIndexU3Ek__BackingField_0();
  16492. return L_0;
  16493. }
  16494. }
  16495. // System.Void ScenesArgs::set_scnesIndex(System.Int32)
  16496. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScenesArgs_set_scnesIndex_mD75A7AB3EC906BD3BE8B9617925A23CF6151D5D6 (ScenesArgs_t5B2D341137D9D69127B252FCFC1F4886A7C760D5 * __this, int32_t ___value0, const RuntimeMethod* method)
  16497. {
  16498. {
  16499. // public int scnesIndex { get; internal set; }
  16500. int32_t L_0 = ___value0;
  16501. __this->set_U3CscnesIndexU3Ek__BackingField_0(L_0);
  16502. return;
  16503. }
  16504. }
  16505. // System.Void ScenesArgs::.ctor()
  16506. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScenesArgs__ctor_m09149E7B133C409AFE8BAB931389331A4197DFA1 (ScenesArgs_t5B2D341137D9D69127B252FCFC1F4886A7C760D5 * __this, const RuntimeMethod* method)
  16507. {
  16508. {
  16509. Object__ctor_m88880E0413421D13FD95325EDCE231707CE1F405(__this, /*hidden argument*/NULL);
  16510. return;
  16511. }
  16512. }
  16513. #ifdef __clang__
  16514. #pragma clang diagnostic pop
  16515. #endif
  16516. #ifdef __clang__
  16517. #pragma clang diagnostic push
  16518. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  16519. #pragma clang diagnostic ignored "-Wunused-variable"
  16520. #endif
  16521. // System.Void Wallcollision::Start()
  16522. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Wallcollision_Start_m4C48A600CD6F4CE00109FCFA97C015FE36A1BC81 (Wallcollision_tDEF41BB7D7F4023BB681B13DEF0E508E76016B7C * __this, const RuntimeMethod* method)
  16523. {
  16524. static bool s_Il2CppMethodInitialized;
  16525. if (!s_Il2CppMethodInitialized)
  16526. {
  16527. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_GetComponent_TisBoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5_m0D682A42739E30A25411905C0A712C2BEE81F861_RuntimeMethod_var);
  16528. s_Il2CppMethodInitialized = true;
  16529. }
  16530. {
  16531. // boxCol = GetComponent<BoxCollider>();
  16532. BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * L_0;
  16533. L_0 = Component_GetComponent_TisBoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5_m0D682A42739E30A25411905C0A712C2BEE81F861(__this, /*hidden argument*/Component_GetComponent_TisBoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5_m0D682A42739E30A25411905C0A712C2BEE81F861_RuntimeMethod_var);
  16534. __this->set_boxCol_4(L_0);
  16535. // }
  16536. return;
  16537. }
  16538. }
  16539. // System.Void Wallcollision::Update()
  16540. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Wallcollision_Update_m4585C8CA25F1F12D5DD8CE6912891929A58C883A (Wallcollision_tDEF41BB7D7F4023BB681B13DEF0E508E76016B7C * __this, const RuntimeMethod* method)
  16541. {
  16542. {
  16543. // DetectionBox();
  16544. Wallcollision_DetectionBox_mF097135612413E44453EEA596C378544E2866C12(__this, /*hidden argument*/NULL);
  16545. // }
  16546. return;
  16547. }
  16548. }
  16549. // System.Void Wallcollision::DetectionBox()
  16550. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Wallcollision_DetectionBox_mF097135612413E44453EEA596C378544E2866C12 (Wallcollision_tDEF41BB7D7F4023BB681B13DEF0E508E76016B7C * __this, const RuntimeMethod* method)
  16551. {
  16552. static bool s_Il2CppMethodInitialized;
  16553. if (!s_Il2CppMethodInitialized)
  16554. {
  16555. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_m4E31C5D3D0490AEE405B54BE9F61802EA425B9DC_RuntimeMethod_var);
  16556. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_mD924C79C3DA2B286ACB091AAC225DA91675E62A4_RuntimeMethod_var);
  16557. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046_il2cpp_TypeInfo_var);
  16558. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A_il2cpp_TypeInfo_var);
  16559. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral19A752782A6D2E26BB86737D6AAA66B0523224E1);
  16560. s_Il2CppMethodInitialized = true;
  16561. }
  16562. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
  16563. memset((&V_0), 0, sizeof(V_0));
  16564. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* V_1 = NULL;
  16565. int32_t V_2 = 0;
  16566. float V_3 = 0.0f;
  16567. float V_4 = 0.0f;
  16568. float V_5 = 0.0f;
  16569. float V_6 = 0.0f;
  16570. float V_7 = 0.0f;
  16571. float V_8 = 0.0f;
  16572. float V_9 = 0.0f;
  16573. Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 V_10;
  16574. memset((&V_10), 0, sizeof(V_10));
  16575. bool V_11 = false;
  16576. {
  16577. // Vector3 scale = boxCol.transform.localScale + new Vector3(1.4f, 0, 0);
  16578. BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * L_0 = __this->get_boxCol_4();
  16579. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_1;
  16580. L_1 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_0, /*hidden argument*/NULL);
  16581. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
  16582. L_2 = Transform_get_localScale_mD9DF6CA81108C2A6002B5EA2BE25A6CD2723D046(L_1, /*hidden argument*/NULL);
  16583. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3;
  16584. memset((&L_3), 0, sizeof(L_3));
  16585. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_3), (1.39999998f), (0.0f), (0.0f), /*hidden argument*/NULL);
  16586. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
  16587. L_4 = Vector3_op_Addition_mEE4F672B923CCB184C39AABCA33443DB218E50E0_inline(L_2, L_3, /*hidden argument*/NULL);
  16588. V_0 = L_4;
  16589. // Collider[] colliders = Physics.OverlapBox(boxCol.transform.position, scale / 2, boxCol.transform.rotation, LayerMask.GetMask("Detectcollisions"));
  16590. BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * L_5 = __this->get_boxCol_4();
  16591. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_6;
  16592. L_6 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_5, /*hidden argument*/NULL);
  16593. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7;
  16594. L_7 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_6, /*hidden argument*/NULL);
  16595. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_8 = V_0;
  16596. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  16597. L_9 = Vector3_op_Division_mE5ACBFB168FED529587457A83BA98B7DB32E2A05_inline(L_8, (2.0f), /*hidden argument*/NULL);
  16598. BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * L_10 = __this->get_boxCol_4();
  16599. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_11;
  16600. L_11 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_10, /*hidden argument*/NULL);
  16601. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 L_12;
  16602. L_12 = Transform_get_rotation_m4AA3858C00DF4C9614B80352558C4C37D08D2200(L_11, /*hidden argument*/NULL);
  16603. StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A* L_13 = (StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A*)(StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A*)SZArrayNew(StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A_il2cpp_TypeInfo_var, (uint32_t)1);
  16604. StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A* L_14 = L_13;
  16605. ArrayElementTypeCheck (L_14, _stringLiteral19A752782A6D2E26BB86737D6AAA66B0523224E1);
  16606. (L_14)->SetAtUnchecked(static_cast<il2cpp_array_size_t>(0), (String_t*)_stringLiteral19A752782A6D2E26BB86737D6AAA66B0523224E1);
  16607. int32_t L_15;
  16608. L_15 = LayerMask_GetMask_m46D2185735D02C7DEE01E3BAAF4A39F2AB46F67F(L_14, /*hidden argument*/NULL);
  16609. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_16;
  16610. L_16 = Physics_OverlapBox_mEA1D84B8A0F8B8795D1C61A9009EC2B87704F8B9(L_7, L_9, L_12, L_15, /*hidden argument*/NULL);
  16611. V_1 = L_16;
  16612. // print(colliders.Length);
  16613. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_17 = V_1;
  16614. int32_t L_18 = ((int32_t)((int32_t)(((RuntimeArray*)L_17)->max_length)));
  16615. RuntimeObject * L_19 = Box(Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046_il2cpp_TypeInfo_var, &L_18);
  16616. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_19, /*hidden argument*/NULL);
  16617. // for (int i = 0; i < colliders.Length; i++)
  16618. V_2 = 0;
  16619. goto IL_018b;
  16620. }
  16621. IL_0084:
  16622. {
  16623. // print(colliders[i].name);
  16624. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_20 = V_1;
  16625. int32_t L_21 = V_2;
  16626. int32_t L_22 = L_21;
  16627. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_23 = (L_20)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(L_22));
  16628. String_t* L_24;
  16629. L_24 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_23, /*hidden argument*/NULL);
  16630. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_24, /*hidden argument*/NULL);
  16631. // float cube_z = colliders[i].GetComponent<MeshFilter>().sharedMesh.bounds.size.z;
  16632. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_25 = V_1;
  16633. int32_t L_26 = V_2;
  16634. int32_t L_27 = L_26;
  16635. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_28 = (L_25)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(L_27));
  16636. MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A * L_29;
  16637. L_29 = Component_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_m4E31C5D3D0490AEE405B54BE9F61802EA425B9DC(L_28, /*hidden argument*/Component_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_m4E31C5D3D0490AEE405B54BE9F61802EA425B9DC_RuntimeMethod_var);
  16638. Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * L_30;
  16639. L_30 = MeshFilter_get_sharedMesh_mDCB12AB93E6E5F477F55A14990A7AB5F1B06F19E(L_29, /*hidden argument*/NULL);
  16640. Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 L_31;
  16641. L_31 = Mesh_get_bounds_m8704A23E8BA2D77C89FD4BF4379238062B1BE5DF(L_30, /*hidden argument*/NULL);
  16642. V_10 = L_31;
  16643. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_32;
  16644. L_32 = Bounds_get_size_mB1C37E89879C7810BC9F4210033D9277DAFE2C14((Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 *)(&V_10), /*hidden argument*/NULL);
  16645. float L_33 = L_32.get_z_4();
  16646. V_3 = L_33;
  16647. // float scal_z = colliders[i].transform.lossyScale.z;
  16648. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_34 = V_1;
  16649. int32_t L_35 = V_2;
  16650. int32_t L_36 = L_35;
  16651. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_37 = (L_34)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(L_36));
  16652. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_38;
  16653. L_38 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_37, /*hidden argument*/NULL);
  16654. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_39;
  16655. L_39 = Transform_get_lossyScale_m469A16F93F135C1E4D5955C7EBDB893D1892A331(L_38, /*hidden argument*/NULL);
  16656. float L_40 = L_39.get_z_4();
  16657. V_4 = L_40;
  16658. // float dqkd = cube_z * scal_z / 2;
  16659. float L_41 = V_3;
  16660. float L_42 = V_4;
  16661. V_5 = ((float)((float)((float)il2cpp_codegen_multiply((float)L_41, (float)L_42))/(float)(2.0f)));
  16662. // float zqt_x = this.gameObject.GetComponent<MeshFilter>().sharedMesh.bounds.size.x;
  16663. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_43;
  16664. L_43 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(__this, /*hidden argument*/NULL);
  16665. MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A * L_44;
  16666. L_44 = GameObject_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_mD924C79C3DA2B286ACB091AAC225DA91675E62A4(L_43, /*hidden argument*/GameObject_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_mD924C79C3DA2B286ACB091AAC225DA91675E62A4_RuntimeMethod_var);
  16667. Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * L_45;
  16668. L_45 = MeshFilter_get_sharedMesh_mDCB12AB93E6E5F477F55A14990A7AB5F1B06F19E(L_44, /*hidden argument*/NULL);
  16669. Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 L_46;
  16670. L_46 = Mesh_get_bounds_m8704A23E8BA2D77C89FD4BF4379238062B1BE5DF(L_45, /*hidden argument*/NULL);
  16671. V_10 = L_46;
  16672. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_47;
  16673. L_47 = Bounds_get_size_mB1C37E89879C7810BC9F4210033D9277DAFE2C14((Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 *)(&V_10), /*hidden argument*/NULL);
  16674. float L_48 = L_47.get_x_2();
  16675. V_6 = L_48;
  16676. // float zqtscal_x = this.transform.lossyScale.x;
  16677. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_49;
  16678. L_49 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  16679. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_50;
  16680. L_50 = Transform_get_lossyScale_m469A16F93F135C1E4D5955C7EBDB893D1892A331(L_49, /*hidden argument*/NULL);
  16681. float L_51 = L_50.get_x_2();
  16682. V_7 = L_51;
  16683. // float qdkd = zqt_x * zqtscal_x / 2;
  16684. float L_52 = V_6;
  16685. float L_53 = V_7;
  16686. V_8 = ((float)((float)((float)il2cpp_codegen_multiply((float)L_52, (float)L_53))/(float)(2.0f)));
  16687. // float ydjl = dqkd + qdkd;
  16688. float L_54 = V_5;
  16689. float L_55 = V_8;
  16690. V_9 = ((float)il2cpp_codegen_add((float)L_54, (float)L_55));
  16691. // colliders[i].transform.localPosition = Vector3.MoveTowards(colliders[i].transform.localPosition, new Vector3(colliders[i].transform.position.x, colliders[i].transform.position.y, this.transform.position.z - ydjl), 2 * Time.deltaTime);
  16692. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_56 = V_1;
  16693. int32_t L_57 = V_2;
  16694. int32_t L_58 = L_57;
  16695. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_59 = (L_56)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(L_58));
  16696. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_60;
  16697. L_60 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_59, /*hidden argument*/NULL);
  16698. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_61 = V_1;
  16699. int32_t L_62 = V_2;
  16700. int32_t L_63 = L_62;
  16701. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_64 = (L_61)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(L_63));
  16702. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_65;
  16703. L_65 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_64, /*hidden argument*/NULL);
  16704. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_66;
  16705. L_66 = Transform_get_localPosition_m527B8B5B625DA9A61E551E0FBCD3BE8CA4539FC2(L_65, /*hidden argument*/NULL);
  16706. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_67 = V_1;
  16707. int32_t L_68 = V_2;
  16708. int32_t L_69 = L_68;
  16709. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_70 = (L_67)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(L_69));
  16710. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_71;
  16711. L_71 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_70, /*hidden argument*/NULL);
  16712. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_72;
  16713. L_72 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_71, /*hidden argument*/NULL);
  16714. float L_73 = L_72.get_x_2();
  16715. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_74 = V_1;
  16716. int32_t L_75 = V_2;
  16717. int32_t L_76 = L_75;
  16718. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_77 = (L_74)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(L_76));
  16719. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_78;
  16720. L_78 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_77, /*hidden argument*/NULL);
  16721. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_79;
  16722. L_79 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_78, /*hidden argument*/NULL);
  16723. float L_80 = L_79.get_y_3();
  16724. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_81;
  16725. L_81 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  16726. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_82;
  16727. L_82 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_81, /*hidden argument*/NULL);
  16728. float L_83 = L_82.get_z_4();
  16729. float L_84 = V_9;
  16730. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_85;
  16731. memset((&L_85), 0, sizeof(L_85));
  16732. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_85), L_73, L_80, ((float)il2cpp_codegen_subtract((float)L_83, (float)L_84)), /*hidden argument*/NULL);
  16733. float L_86;
  16734. L_86 = Time_get_deltaTime_mCC15F147DA67F38C74CE408FB5D7FF4A87DA2290(/*hidden argument*/NULL);
  16735. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_87;
  16736. L_87 = Vector3_MoveTowards_mFB45EE30324E487925CA26EE6C001F0A3D257796(L_66, L_85, ((float)il2cpp_codegen_multiply((float)(2.0f), (float)L_86)), /*hidden argument*/NULL);
  16737. Transform_set_localPosition_m2A2B0033EF079077FAE7C65196078EAF5D041AFC(L_60, L_87, /*hidden argument*/NULL);
  16738. // for (int i = 0; i < colliders.Length; i++)
  16739. int32_t L_88 = V_2;
  16740. V_2 = ((int32_t)il2cpp_codegen_add((int32_t)L_88, (int32_t)1));
  16741. }
  16742. IL_018b:
  16743. {
  16744. // for (int i = 0; i < colliders.Length; i++)
  16745. int32_t L_89 = V_2;
  16746. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_90 = V_1;
  16747. V_11 = (bool)((((int32_t)L_89) < ((int32_t)((int32_t)((int32_t)(((RuntimeArray*)L_90)->max_length)))))? 1 : 0);
  16748. bool L_91 = V_11;
  16749. if (L_91)
  16750. {
  16751. goto IL_0084;
  16752. }
  16753. }
  16754. {
  16755. // }
  16756. return;
  16757. }
  16758. }
  16759. // System.Void Wallcollision::.ctor()
  16760. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Wallcollision__ctor_mCFCFF13A3890DF14B178136136ED3F531581ECF6 (Wallcollision_tDEF41BB7D7F4023BB681B13DEF0E508E76016B7C * __this, const RuntimeMethod* method)
  16761. {
  16762. {
  16763. // BoxCollider boxCol = null;
  16764. __this->set_boxCol_4((BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 *)NULL);
  16765. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  16766. return;
  16767. }
  16768. }
  16769. #ifdef __clang__
  16770. #pragma clang diagnostic pop
  16771. #endif
  16772. #ifdef __clang__
  16773. #pragma clang diagnostic push
  16774. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  16775. #pragma clang diagnostic ignored "-Wunused-variable"
  16776. #endif
  16777. // System.Void click::Start()
  16778. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void click_Start_m8F30D336BF0E0063EB4438CC18D8BEC7A563AD9E (click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D * __this, const RuntimeMethod* method)
  16779. {
  16780. static bool s_Il2CppMethodInitialized;
  16781. if (!s_Il2CppMethodInitialized)
  16782. {
  16783. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_mC89B59084AF54D6861DE55F9F1FC4226E4F616A8_RuntimeMethod_var);
  16784. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099_il2cpp_TypeInfo_var);
  16785. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral7DE03E5EBA0308517D1762F2C0DF3B9E2A2F1870);
  16786. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&click_F_m9ECAB06BC3693FAD5A817B57A9D4507373549896_RuntimeMethod_var);
  16787. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&click_Start2_m4CBB1B4A5F39A7E8BB7D21B755D9DF5769AA14D8_RuntimeMethod_var);
  16788. s_Il2CppMethodInitialized = true;
  16789. }
  16790. {
  16791. // buttonObj = GameObject.Find("Button");
  16792. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_0;
  16793. L_0 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral7DE03E5EBA0308517D1762F2C0DF3B9E2A2F1870, /*hidden argument*/NULL);
  16794. __this->set_buttonObj_4(L_0);
  16795. // buttonObj.GetComponent<Button>().onClick.AddListener(Start2);
  16796. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_1 = __this->get_buttonObj_4();
  16797. Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * L_2;
  16798. L_2 = GameObject_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_mC89B59084AF54D6861DE55F9F1FC4226E4F616A8(L_1, /*hidden argument*/GameObject_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_mC89B59084AF54D6861DE55F9F1FC4226E4F616A8_RuntimeMethod_var);
  16799. ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * L_3;
  16800. L_3 = Button_get_onClick_m28BD8C670676D4E2B292B5A7F59387D4BF61F8F4(L_2, /*hidden argument*/NULL);
  16801. UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 * L_4 = (UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 *)il2cpp_codegen_object_new(UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099_il2cpp_TypeInfo_var);
  16802. UnityAction__ctor_m48C04C4C0F46918CF216A2410A4E58D31B6362BA(L_4, __this, (intptr_t)((intptr_t)click_Start2_m4CBB1B4A5F39A7E8BB7D21B755D9DF5769AA14D8_RuntimeMethod_var), /*hidden argument*/NULL);
  16803. UnityEvent_AddListener_m0ACFF0706176ECCB20E0BC2542D07396616F436D(L_3, L_4, /*hidden argument*/NULL);
  16804. // buttonObj.GetComponent<Button>().onClick.AddListener(F);
  16805. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_5 = __this->get_buttonObj_4();
  16806. Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * L_6;
  16807. L_6 = GameObject_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_mC89B59084AF54D6861DE55F9F1FC4226E4F616A8(L_5, /*hidden argument*/GameObject_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_mC89B59084AF54D6861DE55F9F1FC4226E4F616A8_RuntimeMethod_var);
  16808. ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * L_7;
  16809. L_7 = Button_get_onClick_m28BD8C670676D4E2B292B5A7F59387D4BF61F8F4(L_6, /*hidden argument*/NULL);
  16810. UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 * L_8 = (UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 *)il2cpp_codegen_object_new(UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099_il2cpp_TypeInfo_var);
  16811. UnityAction__ctor_m48C04C4C0F46918CF216A2410A4E58D31B6362BA(L_8, __this, (intptr_t)((intptr_t)click_F_m9ECAB06BC3693FAD5A817B57A9D4507373549896_RuntimeMethod_var), /*hidden argument*/NULL);
  16812. UnityEvent_AddListener_m0ACFF0706176ECCB20E0BC2542D07396616F436D(L_7, L_8, /*hidden argument*/NULL);
  16813. // }
  16814. return;
  16815. }
  16816. }
  16817. // System.Void click::Start2()
  16818. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void click_Start2_m4CBB1B4A5F39A7E8BB7D21B755D9DF5769AA14D8 (click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D * __this, const RuntimeMethod* method)
  16819. {
  16820. static bool s_Il2CppMethodInitialized;
  16821. if (!s_Il2CppMethodInitialized)
  16822. {
  16823. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_AddComponent_TistestMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F_mCBB2AB21611124E004BC88BD12DBB075EAD6CF05_RuntimeMethod_var);
  16824. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_GetComponent_TisRenderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C_mD787758BED3337F182C18CC67C516C2A11B55466_RuntimeMethod_var);
  16825. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE_il2cpp_TypeInfo_var);
  16826. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6);
  16827. s_Il2CppMethodInitialized = true;
  16828. }
  16829. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_0 = NULL;
  16830. {
  16831. // GameObject obj1 = GameObject.CreatePrimitive(PrimitiveType.Cube);
  16832. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_0;
  16833. L_0 = GameObject_CreatePrimitive_mB1E03B8D373EBECCD93444A277316A53EC7812AC(3, /*hidden argument*/NULL);
  16834. V_0 = L_0;
  16835. // obj1.transform.position = new Vector3(2, 2, 2);
  16836. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_1 = V_0;
  16837. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_2;
  16838. L_2 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_1, /*hidden argument*/NULL);
  16839. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3;
  16840. memset((&L_3), 0, sizeof(L_3));
  16841. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_3), (2.0f), (2.0f), (2.0f), /*hidden argument*/NULL);
  16842. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_2, L_3, /*hidden argument*/NULL);
  16843. // obj1.AddComponent<testMove>();
  16844. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_4 = V_0;
  16845. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_5;
  16846. L_5 = GameObject_AddComponent_TistestMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F_mCBB2AB21611124E004BC88BD12DBB075EAD6CF05(L_4, /*hidden argument*/GameObject_AddComponent_TistestMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F_mCBB2AB21611124E004BC88BD12DBB075EAD6CF05_RuntimeMethod_var);
  16847. // obj1.GetComponent<Renderer>().material.mainTexture = (Texture)Resources.Load("light");
  16848. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_6 = V_0;
  16849. Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C * L_7;
  16850. L_7 = GameObject_GetComponent_TisRenderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C_mD787758BED3337F182C18CC67C516C2A11B55466(L_6, /*hidden argument*/GameObject_GetComponent_TisRenderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C_mD787758BED3337F182C18CC67C516C2A11B55466_RuntimeMethod_var);
  16851. Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_8;
  16852. L_8 = Renderer_get_material_mE6B01125502D08EE0D6DFE2EAEC064AD9BB31804(L_7, /*hidden argument*/NULL);
  16853. Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * L_9;
  16854. L_9 = Resources_Load_m011631B3740AFD38D496838F10D3DA635A061120(_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6, /*hidden argument*/NULL);
  16855. Material_set_mainTexture_m1F715422BE5C75B4A7AC951691F0DC16A8C294C5(L_8, ((Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE *)CastclassClass((RuntimeObject*)L_9, Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE_il2cpp_TypeInfo_var)), /*hidden argument*/NULL);
  16856. // }
  16857. return;
  16858. }
  16859. }
  16860. // System.Void click::M()
  16861. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void click_M_mE5EB4DE49E32AEC969B517F08F7E00987B824217 (click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D * __this, const RuntimeMethod* method)
  16862. {
  16863. static bool s_Il2CppMethodInitialized;
  16864. if (!s_Il2CppMethodInitialized)
  16865. {
  16866. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral24F0019898DA6105365E812F8F4852C67AB733C9);
  16867. s_Il2CppMethodInitialized = true;
  16868. }
  16869. {
  16870. // print("ִ����M����!");
  16871. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(_stringLiteral24F0019898DA6105365E812F8F4852C67AB733C9, /*hidden argument*/NULL);
  16872. // }
  16873. return;
  16874. }
  16875. }
  16876. // System.Void click::F()
  16877. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void click_F_m9ECAB06BC3693FAD5A817B57A9D4507373549896 (click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D * __this, const RuntimeMethod* method)
  16878. {
  16879. static bool s_Il2CppMethodInitialized;
  16880. if (!s_Il2CppMethodInitialized)
  16881. {
  16882. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral5C50D24346DC0C7AE21AB4EEC544EC3B1BC04178);
  16883. s_Il2CppMethodInitialized = true;
  16884. }
  16885. {
  16886. // print("ִ����N����!");
  16887. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(_stringLiteral5C50D24346DC0C7AE21AB4EEC544EC3B1BC04178, /*hidden argument*/NULL);
  16888. // }
  16889. return;
  16890. }
  16891. }
  16892. // System.Void click::.ctor()
  16893. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void click__ctor_m0D8FA1C1CF383BEC09A4B55349391B6C3DFF7C26 (click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D * __this, const RuntimeMethod* method)
  16894. {
  16895. {
  16896. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  16897. return;
  16898. }
  16899. }
  16900. #ifdef __clang__
  16901. #pragma clang diagnostic pop
  16902. #endif
  16903. #ifdef __clang__
  16904. #pragma clang diagnostic push
  16905. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  16906. #pragma clang diagnostic ignored "-Wunused-variable"
  16907. #endif
  16908. // System.Void cube::Start()
  16909. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void cube_Start_m41A3BDBE6F66DE6681E03C5ADBC52EEEDE0BC972 (cube_t759966A2525F86925E7162ADE0582ED674E630F0 * __this, const RuntimeMethod* method)
  16910. {
  16911. static bool s_Il2CppMethodInitialized;
  16912. if (!s_Il2CppMethodInitialized)
  16913. {
  16914. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_GetComponent_TisRenderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C_mD787758BED3337F182C18CC67C516C2A11B55466_RuntimeMethod_var);
  16915. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE_il2cpp_TypeInfo_var);
  16916. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral71EA4692011949B72F9A850F0D18F588926770FB);
  16917. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352);
  16918. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralF7908BBB2FA4D75C66736D0AB86124D0E65AE223);
  16919. s_Il2CppMethodInitialized = true;
  16920. }
  16921. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_0 = NULL;
  16922. {
  16923. // GameObject obj1 = GameObject.CreatePrimitive(PrimitiveType.Cube);
  16924. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_0;
  16925. L_0 = GameObject_CreatePrimitive_mB1E03B8D373EBECCD93444A277316A53EC7812AC(3, /*hidden argument*/NULL);
  16926. V_0 = L_0;
  16927. // obj1.transform.position = new Vector3(1, 1, 1);
  16928. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_1 = V_0;
  16929. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_2;
  16930. L_2 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_1, /*hidden argument*/NULL);
  16931. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3;
  16932. memset((&L_3), 0, sizeof(L_3));
  16933. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_3), (1.0f), (1.0f), (1.0f), /*hidden argument*/NULL);
  16934. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_2, L_3, /*hidden argument*/NULL);
  16935. // obj1.name = "dujia";
  16936. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_4 = V_0;
  16937. Object_set_name_m87C4006618ADB325ABE5439DF159E10DD8DD0781(L_4, _stringLiteralF7908BBB2FA4D75C66736D0AB86124D0E65AE223, /*hidden argument*/NULL);
  16938. // obj1.tag = "shui";
  16939. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_5 = V_0;
  16940. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_5, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  16941. // obj1.GetComponent<Renderer>().material.mainTexture = (Texture)Resources.Load("ai");
  16942. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_6 = V_0;
  16943. Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C * L_7;
  16944. L_7 = GameObject_GetComponent_TisRenderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C_mD787758BED3337F182C18CC67C516C2A11B55466(L_6, /*hidden argument*/GameObject_GetComponent_TisRenderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C_mD787758BED3337F182C18CC67C516C2A11B55466_RuntimeMethod_var);
  16945. Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_8;
  16946. L_8 = Renderer_get_material_mE6B01125502D08EE0D6DFE2EAEC064AD9BB31804(L_7, /*hidden argument*/NULL);
  16947. Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * L_9;
  16948. L_9 = Resources_Load_m011631B3740AFD38D496838F10D3DA635A061120(_stringLiteral71EA4692011949B72F9A850F0D18F588926770FB, /*hidden argument*/NULL);
  16949. Material_set_mainTexture_m1F715422BE5C75B4A7AC951691F0DC16A8C294C5(L_8, ((Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE *)CastclassClass((RuntimeObject*)L_9, Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE_il2cpp_TypeInfo_var)), /*hidden argument*/NULL);
  16950. // }
  16951. return;
  16952. }
  16953. }
  16954. // System.Void cube::OnGUI()
  16955. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void cube_OnGUI_mBEF812A3D610BB0C4A6208BCD6BF596411EA2F02 (cube_t759966A2525F86925E7162ADE0582ED674E630F0 * __this, const RuntimeMethod* method)
  16956. {
  16957. static bool s_Il2CppMethodInitialized;
  16958. if (!s_Il2CppMethodInitialized)
  16959. {
  16960. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Array_Empty_TisGUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB_m6EB599DF46848C50C5E2A836AF0BDA9C81B1A23A_RuntimeMethod_var);
  16961. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralAE24C5BE9B741FFFA87D2A951BFE7EA0440461CD);
  16962. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB598CF0802DB03FC469256176ABAFF79345D3832);
  16963. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352);
  16964. s_Il2CppMethodInitialized = true;
  16965. }
  16966. bool V_0 = false;
  16967. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_1 = NULL;
  16968. bool V_2 = false;
  16969. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_3 = NULL;
  16970. {
  16971. // if (GUILayout.Button("Left"))
  16972. GUILayoutOptionU5BU5D_tA0F031CC36F88BBBD25D6841ADD3913446E6EA2B* L_0;
  16973. L_0 = Array_Empty_TisGUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB_m6EB599DF46848C50C5E2A836AF0BDA9C81B1A23A_inline(/*hidden argument*/Array_Empty_TisGUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB_m6EB599DF46848C50C5E2A836AF0BDA9C81B1A23A_RuntimeMethod_var);
  16974. bool L_1;
  16975. L_1 = GUILayout_Button_m749F2887D57BDC9B6901F2C35F5C6A7E22154162(_stringLiteralAE24C5BE9B741FFFA87D2A951BFE7EA0440461CD, L_0, /*hidden argument*/NULL);
  16976. V_0 = L_1;
  16977. bool L_2 = V_0;
  16978. if (!L_2)
  16979. {
  16980. goto IL_0041;
  16981. }
  16982. }
  16983. {
  16984. // GameObject obj2 = GameObject.FindGameObjectWithTag("shui");
  16985. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_3;
  16986. L_3 = GameObject_FindGameObjectWithTag_mFC215979EDFED361F88C336BF9E187F24434C63F(_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  16987. V_1 = L_3;
  16988. // obj2.transform.Rotate(new Vector3(0, 10, 0));
  16989. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_4 = V_1;
  16990. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_5;
  16991. L_5 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_4, /*hidden argument*/NULL);
  16992. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6;
  16993. memset((&L_6), 0, sizeof(L_6));
  16994. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_6), (0.0f), (10.0f), (0.0f), /*hidden argument*/NULL);
  16995. Transform_Rotate_m027A155054DDC4206F679EFB86BE0960D45C33A7(L_5, L_6, /*hidden argument*/NULL);
  16996. }
  16997. IL_0041:
  16998. {
  16999. // if (GUILayout.Button("UP"))
  17000. GUILayoutOptionU5BU5D_tA0F031CC36F88BBBD25D6841ADD3913446E6EA2B* L_7;
  17001. L_7 = Array_Empty_TisGUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB_m6EB599DF46848C50C5E2A836AF0BDA9C81B1A23A_inline(/*hidden argument*/Array_Empty_TisGUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB_m6EB599DF46848C50C5E2A836AF0BDA9C81B1A23A_RuntimeMethod_var);
  17002. bool L_8;
  17003. L_8 = GUILayout_Button_m749F2887D57BDC9B6901F2C35F5C6A7E22154162(_stringLiteralB598CF0802DB03FC469256176ABAFF79345D3832, L_7, /*hidden argument*/NULL);
  17004. V_2 = L_8;
  17005. bool L_9 = V_2;
  17006. if (!L_9)
  17007. {
  17008. goto IL_0087;
  17009. }
  17010. }
  17011. {
  17012. // GameObject obj3 = GameObject.FindGameObjectWithTag("shui");
  17013. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_10;
  17014. L_10 = GameObject_FindGameObjectWithTag_mFC215979EDFED361F88C336BF9E187F24434C63F(_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  17015. V_3 = L_10;
  17016. // obj3.transform.Translate(new Vector3(0, 3 * Time.deltaTime, 0));
  17017. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = V_3;
  17018. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  17019. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  17020. float L_13;
  17021. L_13 = Time_get_deltaTime_mCC15F147DA67F38C74CE408FB5D7FF4A87DA2290(/*hidden argument*/NULL);
  17022. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14;
  17023. memset((&L_14), 0, sizeof(L_14));
  17024. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_14), (0.0f), ((float)il2cpp_codegen_multiply((float)(3.0f), (float)L_13)), (0.0f), /*hidden argument*/NULL);
  17025. Transform_Translate_m24A8CB13E2AAB0C17EE8FE593266CF463E0B02D0(L_12, L_14, /*hidden argument*/NULL);
  17026. }
  17027. IL_0087:
  17028. {
  17029. // }
  17030. return;
  17031. }
  17032. }
  17033. // System.Void cube::Update()
  17034. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void cube_Update_m8D683C16221F4A03DE8BF8626C2CE2993D5A0CDF (cube_t759966A2525F86925E7162ADE0582ED674E630F0 * __this, const RuntimeMethod* method)
  17035. {
  17036. {
  17037. // }
  17038. return;
  17039. }
  17040. }
  17041. // System.Void cube::.ctor()
  17042. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void cube__ctor_mF9FA61CACE8738AA9F6B832DD681F6647286CCCF (cube_t759966A2525F86925E7162ADE0582ED674E630F0 * __this, const RuntimeMethod* method)
  17043. {
  17044. {
  17045. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  17046. return;
  17047. }
  17048. }
  17049. #ifdef __clang__
  17050. #pragma clang diagnostic pop
  17051. #endif
  17052. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___b1, const RuntimeMethod* method)
  17053. {
  17054. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
  17055. memset((&V_0), 0, sizeof(V_0));
  17056. {
  17057. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = ___a0;
  17058. float L_1 = L_0.get_x_2();
  17059. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___b1;
  17060. float L_3 = L_2.get_x_2();
  17061. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4 = ___a0;
  17062. float L_5 = L_4.get_y_3();
  17063. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6 = ___b1;
  17064. float L_7 = L_6.get_y_3();
  17065. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_8 = ___a0;
  17066. float L_9 = L_8.get_z_4();
  17067. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_10 = ___b1;
  17068. float L_11 = L_10.get_z_4();
  17069. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_12;
  17070. memset((&L_12), 0, sizeof(L_12));
  17071. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_12), ((float)il2cpp_codegen_subtract((float)L_1, (float)L_3)), ((float)il2cpp_codegen_subtract((float)L_5, (float)L_7)), ((float)il2cpp_codegen_subtract((float)L_9, (float)L_11)), /*hidden argument*/NULL);
  17072. V_0 = L_12;
  17073. goto IL_0030;
  17074. }
  17075. IL_0030:
  17076. {
  17077. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13 = V_0;
  17078. return L_13;
  17079. }
  17080. }
  17081. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * __this, float ___x0, float ___y1, float ___z2, const RuntimeMethod* method)
  17082. {
  17083. {
  17084. float L_0 = ___x0;
  17085. __this->set_x_2(L_0);
  17086. float L_1 = ___y1;
  17087. __this->set_y_3(L_1);
  17088. float L_2 = ___z2;
  17089. __this->set_z_4(L_2);
  17090. return;
  17091. }
  17092. }
  17093. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Multiply_m9EA3D18290418D7B410C7D11C4788C13BFD2C30A_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, float ___d1, const RuntimeMethod* method)
  17094. {
  17095. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
  17096. memset((&V_0), 0, sizeof(V_0));
  17097. {
  17098. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = ___a0;
  17099. float L_1 = L_0.get_x_2();
  17100. float L_2 = ___d1;
  17101. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3 = ___a0;
  17102. float L_4 = L_3.get_y_3();
  17103. float L_5 = ___d1;
  17104. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6 = ___a0;
  17105. float L_7 = L_6.get_z_4();
  17106. float L_8 = ___d1;
  17107. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  17108. memset((&L_9), 0, sizeof(L_9));
  17109. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_9), ((float)il2cpp_codegen_multiply((float)L_1, (float)L_2)), ((float)il2cpp_codegen_multiply((float)L_4, (float)L_5)), ((float)il2cpp_codegen_multiply((float)L_7, (float)L_8)), /*hidden argument*/NULL);
  17110. V_0 = L_9;
  17111. goto IL_0021;
  17112. }
  17113. IL_0021:
  17114. {
  17115. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_10 = V_0;
  17116. return L_10;
  17117. }
  17118. }
  17119. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Addition_mEE4F672B923CCB184C39AABCA33443DB218E50E0_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___b1, const RuntimeMethod* method)
  17120. {
  17121. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
  17122. memset((&V_0), 0, sizeof(V_0));
  17123. {
  17124. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = ___a0;
  17125. float L_1 = L_0.get_x_2();
  17126. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___b1;
  17127. float L_3 = L_2.get_x_2();
  17128. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4 = ___a0;
  17129. float L_5 = L_4.get_y_3();
  17130. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6 = ___b1;
  17131. float L_7 = L_6.get_y_3();
  17132. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_8 = ___a0;
  17133. float L_9 = L_8.get_z_4();
  17134. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_10 = ___b1;
  17135. float L_11 = L_10.get_z_4();
  17136. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_12;
  17137. memset((&L_12), 0, sizeof(L_12));
  17138. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_12), ((float)il2cpp_codegen_add((float)L_1, (float)L_3)), ((float)il2cpp_codegen_add((float)L_5, (float)L_7)), ((float)il2cpp_codegen_add((float)L_9, (float)L_11)), /*hidden argument*/NULL);
  17139. V_0 = L_12;
  17140. goto IL_0030;
  17141. }
  17142. IL_0030:
  17143. {
  17144. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13 = V_0;
  17145. return L_13;
  17146. }
  17147. }
  17148. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 Vector2_op_Implicit_mE407CAF7446E342E059B00AA9EDB301AEC5B7B1A_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___v0, const RuntimeMethod* method)
  17149. {
  17150. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 V_0;
  17151. memset((&V_0), 0, sizeof(V_0));
  17152. {
  17153. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = ___v0;
  17154. float L_1 = L_0.get_x_2();
  17155. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___v0;
  17156. float L_3 = L_2.get_y_3();
  17157. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_4;
  17158. memset((&L_4), 0, sizeof(L_4));
  17159. Vector2__ctor_m9F1F2D5EB5D1FF7091BB527AC8A72CBB309D115E_inline((&L_4), L_1, L_3, /*hidden argument*/NULL);
  17160. V_0 = L_4;
  17161. goto IL_0015;
  17162. }
  17163. IL_0015:
  17164. {
  17165. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_5 = V_0;
  17166. return L_5;
  17167. }
  17168. }
  17169. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Division_mE5ACBFB168FED529587457A83BA98B7DB32E2A05_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, float ___d1, const RuntimeMethod* method)
  17170. {
  17171. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
  17172. memset((&V_0), 0, sizeof(V_0));
  17173. {
  17174. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = ___a0;
  17175. float L_1 = L_0.get_x_2();
  17176. float L_2 = ___d1;
  17177. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3 = ___a0;
  17178. float L_4 = L_3.get_y_3();
  17179. float L_5 = ___d1;
  17180. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6 = ___a0;
  17181. float L_7 = L_6.get_z_4();
  17182. float L_8 = ___d1;
  17183. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  17184. memset((&L_9), 0, sizeof(L_9));
  17185. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_9), ((float)((float)L_1/(float)L_2)), ((float)((float)L_4/(float)L_5)), ((float)((float)L_7/(float)L_8)), /*hidden argument*/NULL);
  17186. V_0 = L_9;
  17187. goto IL_0021;
  17188. }
  17189. IL_0021:
  17190. {
  17191. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_10 = V_0;
  17192. return L_10;
  17193. }
  17194. }
  17195. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* Array_Empty_TisRuntimeObject_m1FBC21243DF3542384C523801E8CA8A97606C747_gshared_inline (const RuntimeMethod* method)
  17196. {
  17197. {
  17198. IL2CPP_RUNTIME_CLASS_INIT(IL2CPP_RGCTX_DATA(method->rgctx_data, 0));
  17199. ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* L_0 = ((EmptyArray_1_tBF73225DFA890366D579424FE8F40073BF9FBAD4_StaticFields*)il2cpp_codegen_static_fields_for(IL2CPP_RGCTX_DATA(method->rgctx_data, 0)))->get_Value_0();
  17200. return (ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE*)L_0;
  17201. }
  17202. }
  17203. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector2__ctor_m9F1F2D5EB5D1FF7091BB527AC8A72CBB309D115E_inline (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * __this, float ___x0, float ___y1, const RuntimeMethod* method)
  17204. {
  17205. {
  17206. float L_0 = ___x0;
  17207. __this->set_x_0(L_0);
  17208. float L_1 = ___y1;
  17209. __this->set_y_1(L_1);
  17210. return;
  17211. }
  17212. }