Assembly-CSharp.cpp 872 KB

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  1. #include "pch-cpp.hpp"
  2. #ifndef _MSC_VER
  3. # include <alloca.h>
  4. #else
  5. # include <malloc.h>
  6. #endif
  7. #include <limits>
  8. #include <stdint.h>
  9. // System.Collections.Generic.List`1<UnityEngine.CanvasGroup>
  10. struct List_1_t34AA4AF4E7352129CA58045901530E41445AC16D;
  11. // System.Char[]
  12. struct CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34;
  13. // UnityEngine.Collider[]
  14. struct ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486;
  15. // System.Delegate[]
  16. struct DelegateU5BU5D_t677D8FE08A5F99E8EE49150B73966CD6E9BF7DB8;
  17. // UnityEngine.GUILayoutOption[]
  18. struct GUILayoutOptionU5BU5D_tA0F031CC36F88BBBD25D6841ADD3913446E6EA2B;
  19. // UnityEngine.GameObject[]
  20. struct GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642;
  21. // System.Object[]
  22. struct ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE;
  23. // UnityEngine.UI.Selectable[]
  24. struct SelectableU5BU5D_tECF9F5BDBF0652A937D18F10C883EFDAE2E62535;
  25. // System.String[]
  26. struct StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A;
  27. // UnityEngine.Transform[]
  28. struct TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D;
  29. // UnityEngine.WebCamDevice[]
  30. struct WebCamDeviceU5BU5D_t5509CE66483F44F4D0DB82BF41F86C649CB7B70E;
  31. // UnityEngine.UI.AnimationTriggers
  32. struct AnimationTriggers_tF38CA7FA631709E096B57D732668D86081F44C11;
  33. // System.AsyncCallback
  34. struct AsyncCallback_tA7921BEF974919C46FF8F9D9867C567B200BB0EA;
  35. // UnityEngine.AudioSource
  36. struct AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B;
  37. // AutoA
  38. struct AutoA_t704C901D2EC3BCF0F4D5E052CAD20C311407E134;
  39. // UnityEngine.BoxCollider
  40. struct BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5;
  41. // UnityEngine.UI.Button
  42. struct Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D;
  43. // UnityEngine.Camera
  44. struct Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C;
  45. // CameraMove
  46. struct CameraMove_t049411EAC022746D9900D5B1420A193F6BAE3D73;
  47. // CameraTest
  48. struct CameraTest_t563555AD4C8EA0128CEE77E03597BD748F592DF0;
  49. // UnityEngine.Collider
  50. struct Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02;
  51. // CollisionDetector
  52. struct CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E;
  53. // UnityEngine.Component
  54. struct Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684;
  55. // UnityEngine.Coroutine
  56. struct Coroutine_t899D5232EF542CB8BA70AF9ECEECA494FAA9CCB7;
  57. // System.DelegateData
  58. struct DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288;
  59. // EventTrigger
  60. struct EventTrigger_t4C38C85C5D6A44B806A8E1F7A99ED0A72269415B;
  61. // UnityEngine.GUILayoutOption
  62. struct GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB;
  63. // UnityEngine.GameObject
  64. struct GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319;
  65. // Goto
  66. struct Goto_tE6B3AB86F0CC7F62CE3C66D9E381399D8D69B68A;
  67. // UnityEngine.UI.Graphic
  68. struct Graphic_tF07D777035055CF93BA5F46F77ED5EDFEFF9AE24;
  69. // System.IAsyncResult
  70. struct IAsyncResult_tC9F97BF36FCF122D29D3101D80642278297BF370;
  71. // System.Collections.IEnumerator
  72. struct IEnumerator_t5956F3AFB7ECF1117E3BC5890E7FC7B7F7A04105;
  73. // UnityEngine.Events.InvokableCallList
  74. struct InvokableCallList_tB7C66AA0C00F9C102C8BDC17A144E569AC7527A9;
  75. // UnityEngine.Material
  76. struct Material_t8927C00353A72755313F046D0CE85178AE8218EE;
  77. // Menu_Buttons
  78. struct Menu_Buttons_t4D3ECF80573CBCC7E9EF2487E19301EEC0F1FB50;
  79. // UnityEngine.Mesh
  80. struct Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6;
  81. // MeshCreatorData
  82. struct MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E;
  83. // UnityEngine.MeshFilter
  84. struct MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A;
  85. // System.Reflection.MethodInfo
  86. struct MethodInfo_t;
  87. // UnityEngine.MonoBehaviour
  88. struct MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A;
  89. // MoveCar
  90. struct MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004;
  91. // MoveComponet
  92. struct MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B;
  93. // MoveCurtains
  94. struct MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B;
  95. // MoveDoor
  96. struct MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C;
  97. // MoveNecklace
  98. struct MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384;
  99. // MovePay
  100. struct MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B;
  101. // MovePolice
  102. struct MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47;
  103. // NewBehaviourScript
  104. struct NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB;
  105. // UnityEngine.Object
  106. struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A;
  107. // UnityEngine.Events.PersistentCallGroup
  108. struct PersistentCallGroup_t9A1D83DA2BA3118C103FA87D93CE92557A956FDC;
  109. // UnityEngine.PhysicMaterial
  110. struct PhysicMaterial_tD3D9C84806E95BABF076A74331DF8D9A4B03E3C2;
  111. // UnityEngine.UI.RawImage
  112. struct RawImage_tFE280EF0C73AF19FE9AC24DB06501937DC2D6F1A;
  113. // UnityEngine.Renderer
  114. struct Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C;
  115. // UnityEngine.Rigidbody
  116. struct Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A;
  117. // ScenesArgs
  118. struct ScenesArgs_t5B2D341137D9D69127B252FCFC1F4886A7C760D5;
  119. // UnityEngine.UI.Selectable
  120. struct Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD;
  121. // UnityEngine.Sprite
  122. struct Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9;
  123. // System.String
  124. struct String_t;
  125. // UnityEngine.Texture
  126. struct Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE;
  127. // UnityEngine.Texture2D
  128. struct Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF;
  129. // UnityEngine.Transform
  130. struct Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1;
  131. // UnityEngine.Events.UnityAction
  132. struct UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099;
  133. // UnityEngine.Events.UnityEvent
  134. struct UnityEvent_tA0EA9BC49FD7D5185E7A238EF2E0E6F5D0EE27F4;
  135. // System.Void
  136. struct Void_t700C6383A2A510C2CF4DD86DABD5CA9FF70ADAC5;
  137. // Wallcollision
  138. struct Wallcollision_tDEF41BB7D7F4023BB681B13DEF0E508E76016B7C;
  139. // UnityEngine.WebCamTexture
  140. struct WebCamTexture_t8E1DA1358E0E093A75FF35A336DD81B9EEC7AA62;
  141. // click
  142. struct click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D;
  143. // cube
  144. struct cube_t759966A2525F86925E7162ADE0582ED674E630F0;
  145. // cubeController
  146. struct cubeController_t086364685C50B4D62D773ECB7A0EAF5A2A842470;
  147. // testMove
  148. struct testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F;
  149. // UnityEngine.UI.Button/ButtonClickedEvent
  150. struct ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F;
  151. // UnityEngine.Camera/CameraCallback
  152. struct CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D;
  153. // CameraTest/<OpenCamera>d__6
  154. struct U3COpenCameraU3Ed__6_t6C8AE9462DD87D6DC7117EBDB61DD00075C7233F;
  155. IL2CPP_EXTERN_C RuntimeClass* Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var;
  156. IL2CPP_EXTERN_C RuntimeClass* Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046_il2cpp_TypeInfo_var;
  157. IL2CPP_EXTERN_C RuntimeClass* Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var;
  158. IL2CPP_EXTERN_C RuntimeClass* Single_tE07797BA3C98D4CA9B5A19413C19A76688AB899E_il2cpp_TypeInfo_var;
  159. IL2CPP_EXTERN_C RuntimeClass* StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A_il2cpp_TypeInfo_var;
  160. IL2CPP_EXTERN_C RuntimeClass* Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE_il2cpp_TypeInfo_var;
  161. IL2CPP_EXTERN_C RuntimeClass* U3COpenCameraU3Ed__6_t6C8AE9462DD87D6DC7117EBDB61DD00075C7233F_il2cpp_TypeInfo_var;
  162. IL2CPP_EXTERN_C RuntimeClass* UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099_il2cpp_TypeInfo_var;
  163. IL2CPP_EXTERN_C RuntimeClass* Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_il2cpp_TypeInfo_var;
  164. IL2CPP_EXTERN_C String_t* _stringLiteral04021A8696E834C30E5155443072ACA76EB1A40C;
  165. IL2CPP_EXTERN_C String_t* _stringLiteral06873F0A5C5C17160F1D4F0CC91B115662D6F52C;
  166. IL2CPP_EXTERN_C String_t* _stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6;
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  178. IL2CPP_EXTERN_C String_t* _stringLiteral3340E325C4B201E59B8A21B3B1CCE40BE5A2DB41;
  179. IL2CPP_EXTERN_C String_t* _stringLiteral33F6758AC1777DAA0016096F040CBC13B8AB090F;
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  196. IL2CPP_EXTERN_C String_t* _stringLiteral88BEE283254D7094E258B3A88730F4CC4F1E4AC7;
  197. IL2CPP_EXTERN_C String_t* _stringLiteral8A01B9CBEDAD866C18DADB677B0BD7DFFABB5E4B;
  198. IL2CPP_EXTERN_C String_t* _stringLiteral8B852931B9EF45F0C4FE39A135E8FFF1CBCC7645;
  199. IL2CPP_EXTERN_C String_t* _stringLiteral8B861ECBEB0EFA9F29346AC75122A8279E1EBCC0;
  200. IL2CPP_EXTERN_C String_t* _stringLiteral93C085E3C8BD08D29A79B2B49CA689A4E19789A0;
  201. IL2CPP_EXTERN_C String_t* _stringLiteral96747B873C5275F95686B09FFAA0940D822294DA;
  202. IL2CPP_EXTERN_C String_t* _stringLiteral97EB6767C1DF255A12C65A1EFB045EE585370015;
  203. IL2CPP_EXTERN_C String_t* _stringLiteral987BBE7A4FE701020B1287D8AB656719BC4C28C3;
  204. IL2CPP_EXTERN_C String_t* _stringLiteral9DA872748A9B93BE25629C31FD8520D10224A06E;
  205. IL2CPP_EXTERN_C String_t* _stringLiteralA2474EB85E7EEF13C75BB9EE2A361443B79F99AC;
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  207. IL2CPP_EXTERN_C String_t* _stringLiteralABB65926EE351BFCF1A6683D95243F157B4DD469;
  208. IL2CPP_EXTERN_C String_t* _stringLiteralAC9767A1AB28B8DDA26590DEFEF4171DB85BCDCD;
  209. IL2CPP_EXTERN_C String_t* _stringLiteralAE24C5BE9B741FFFA87D2A951BFE7EA0440461CD;
  210. IL2CPP_EXTERN_C String_t* _stringLiteralB57DABADC5452BC7481750855D6E97E450522A20;
  211. IL2CPP_EXTERN_C String_t* _stringLiteralB598CF0802DB03FC469256176ABAFF79345D3832;
  212. IL2CPP_EXTERN_C String_t* _stringLiteralC18468A307A2698EF15A0095B4FD0A73F60A24A0;
  213. IL2CPP_EXTERN_C String_t* _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352;
  214. IL2CPP_EXTERN_C String_t* _stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446;
  215. IL2CPP_EXTERN_C String_t* _stringLiteralC7AD4F81912F7E5B12B739D314326EE75451BEBF;
  216. IL2CPP_EXTERN_C String_t* _stringLiteralC877E37A5974030B83FD8310E69A322A2C313D75;
  217. IL2CPP_EXTERN_C String_t* _stringLiteralD7788843796112A3333A86F2131B749DCE62B516;
  218. IL2CPP_EXTERN_C String_t* _stringLiteralDA39A3EE5E6B4B0D3255BFEF95601890AFD80709;
  219. IL2CPP_EXTERN_C String_t* _stringLiteralDB5E96D03B66458C852FED34C1F51D6A059D4784;
  220. IL2CPP_EXTERN_C String_t* _stringLiteralDDA8D7C1E0DD424974F8CE49F8D5D3EAB1D8A882;
  221. IL2CPP_EXTERN_C String_t* _stringLiteralDFC9BE89AC2CF6772174F2A2CA87E858F292C161;
  222. IL2CPP_EXTERN_C String_t* _stringLiteralE52C97270B8F9BB1B69AA971D881D9264420569B;
  223. IL2CPP_EXTERN_C String_t* _stringLiteralE9BAC73547545E1B89F8FCAB3BBDF7135C1D74CD;
  224. IL2CPP_EXTERN_C String_t* _stringLiteralEA044146E7D489AADDB218BF491882D7593EE901;
  225. IL2CPP_EXTERN_C String_t* _stringLiteralEA2E5D1CA2047DC71C3705533A4357BA5E157773;
  226. IL2CPP_EXTERN_C String_t* _stringLiteralF2710D19530EE20E3EE6967606EEB0EA1216EFDD;
  227. IL2CPP_EXTERN_C String_t* _stringLiteralF541D8CA2CC05EED95A2EB4FED6CB11C221C4FD7;
  228. IL2CPP_EXTERN_C String_t* _stringLiteralF7908BBB2FA4D75C66736D0AB86124D0E65AE223;
  229. IL2CPP_EXTERN_C String_t* _stringLiteralFC6687DC37346CD2569888E29764F727FAF530E0;
  230. IL2CPP_EXTERN_C String_t* _stringLiteralFFA5F18D3CBD78A9A15261DE6DC8950D9804F1E8;
  231. IL2CPP_EXTERN_C const RuntimeMethod* Array_Empty_TisGUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB_m6EB599DF46848C50C5E2A836AF0BDA9C81B1A23A_RuntimeMethod_var;
  232. IL2CPP_EXTERN_C const RuntimeMethod* Component_GetComponent_TisBoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5_m0D682A42739E30A25411905C0A712C2BEE81F861_RuntimeMethod_var;
  233. IL2CPP_EXTERN_C const RuntimeMethod* Component_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_m23CBF33EAAEEC18E7B5AA90422BB1E4781B774A6_RuntimeMethod_var;
  234. IL2CPP_EXTERN_C const RuntimeMethod* Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320_RuntimeMethod_var;
  235. IL2CPP_EXTERN_C const RuntimeMethod* Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60_RuntimeMethod_var;
  236. IL2CPP_EXTERN_C const RuntimeMethod* Component_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_m4E31C5D3D0490AEE405B54BE9F61802EA425B9DC_RuntimeMethod_var;
  237. IL2CPP_EXTERN_C const RuntimeMethod* GameObject_AddComponent_TistestMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F_mCBB2AB21611124E004BC88BD12DBB075EAD6CF05_RuntimeMethod_var;
  238. IL2CPP_EXTERN_C const RuntimeMethod* GameObject_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_mC89B59084AF54D6861DE55F9F1FC4226E4F616A8_RuntimeMethod_var;
  239. IL2CPP_EXTERN_C const RuntimeMethod* GameObject_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_mD924C79C3DA2B286ACB091AAC225DA91675E62A4_RuntimeMethod_var;
  240. IL2CPP_EXTERN_C const RuntimeMethod* GameObject_GetComponent_TisRenderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C_mD787758BED3337F182C18CC67C516C2A11B55466_RuntimeMethod_var;
  241. IL2CPP_EXTERN_C const RuntimeMethod* GameObject_GetComponent_TisRigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A_mA1779277BB07CE3D2CB8E340CEA85C40C6B52354_RuntimeMethod_var;
  242. IL2CPP_EXTERN_C const RuntimeMethod* Goto_OnClick_m4832F04C7CE3A03317079A853F16A0874937C8B1_RuntimeMethod_var;
  243. IL2CPP_EXTERN_C const RuntimeMethod* Menu_Buttons_ExitMenu_m4B8E134F15074F8FC350494DF36A94D1833A547F_RuntimeMethod_var;
  244. IL2CPP_EXTERN_C const RuntimeMethod* Menu_Buttons_GoToLink_mD73326607F3FDF2AF72CC7DD8EB7D4D167C95CE5_RuntimeMethod_var;
  245. IL2CPP_EXTERN_C const RuntimeMethod* click_F_m9ECAB06BC3693FAD5A817B57A9D4507373549896_RuntimeMethod_var;
  246. IL2CPP_EXTERN_C const RuntimeMethod* click_Start2_m4CBB1B4A5F39A7E8BB7D21B755D9DF5769AA14D8_RuntimeMethod_var;
  247. struct Delegate_t_marshaled_com;
  248. struct Delegate_t_marshaled_pinvoke;
  249. struct ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486;
  250. struct GUILayoutOptionU5BU5D_tA0F031CC36F88BBBD25D6841ADD3913446E6EA2B;
  251. struct GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642;
  252. struct ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE;
  253. struct StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A;
  254. IL2CPP_EXTERN_C_BEGIN
  255. IL2CPP_EXTERN_C_END
  256. #ifdef __clang__
  257. #pragma clang diagnostic push
  258. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  259. #pragma clang diagnostic ignored "-Wunused-variable"
  260. #endif
  261. // <Module>
  262. struct U3CModuleU3E_tFDCAFCBB4B3431CFF2DC4D3E03FBFDF54EFF7E9A
  263. {
  264. public:
  265. public:
  266. };
  267. // System.Object
  268. // System.EmptyArray`1<System.Object>
  269. struct EmptyArray_1_tBF73225DFA890366D579424FE8F40073BF9FBAD4 : public RuntimeObject
  270. {
  271. public:
  272. public:
  273. };
  274. struct EmptyArray_1_tBF73225DFA890366D579424FE8F40073BF9FBAD4_StaticFields
  275. {
  276. public:
  277. // T[] System.EmptyArray`1::Value
  278. ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* ___Value_0;
  279. public:
  280. inline static int32_t get_offset_of_Value_0() { return static_cast<int32_t>(offsetof(EmptyArray_1_tBF73225DFA890366D579424FE8F40073BF9FBAD4_StaticFields, ___Value_0)); }
  281. inline ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* get_Value_0() const { return ___Value_0; }
  282. inline ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE** get_address_of_Value_0() { return &___Value_0; }
  283. inline void set_Value_0(ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* value)
  284. {
  285. ___Value_0 = value;
  286. Il2CppCodeGenWriteBarrier((void**)(&___Value_0), (void*)value);
  287. }
  288. };
  289. struct Il2CppArrayBounds;
  290. // System.Array
  291. // EventTrigger
  292. struct EventTrigger_t4C38C85C5D6A44B806A8E1F7A99ED0A72269415B : public RuntimeObject
  293. {
  294. public:
  295. public:
  296. };
  297. // ScenesArgs
  298. struct ScenesArgs_t5B2D341137D9D69127B252FCFC1F4886A7C760D5 : public RuntimeObject
  299. {
  300. public:
  301. // System.Int32 ScenesArgs::<scnesIndex>k__BackingField
  302. int32_t ___U3CscnesIndexU3Ek__BackingField_0;
  303. public:
  304. inline static int32_t get_offset_of_U3CscnesIndexU3Ek__BackingField_0() { return static_cast<int32_t>(offsetof(ScenesArgs_t5B2D341137D9D69127B252FCFC1F4886A7C760D5, ___U3CscnesIndexU3Ek__BackingField_0)); }
  305. inline int32_t get_U3CscnesIndexU3Ek__BackingField_0() const { return ___U3CscnesIndexU3Ek__BackingField_0; }
  306. inline int32_t* get_address_of_U3CscnesIndexU3Ek__BackingField_0() { return &___U3CscnesIndexU3Ek__BackingField_0; }
  307. inline void set_U3CscnesIndexU3Ek__BackingField_0(int32_t value)
  308. {
  309. ___U3CscnesIndexU3Ek__BackingField_0 = value;
  310. }
  311. };
  312. // System.String
  313. struct String_t : public RuntimeObject
  314. {
  315. public:
  316. // System.Int32 System.String::m_stringLength
  317. int32_t ___m_stringLength_0;
  318. // System.Char System.String::m_firstChar
  319. Il2CppChar ___m_firstChar_1;
  320. public:
  321. inline static int32_t get_offset_of_m_stringLength_0() { return static_cast<int32_t>(offsetof(String_t, ___m_stringLength_0)); }
  322. inline int32_t get_m_stringLength_0() const { return ___m_stringLength_0; }
  323. inline int32_t* get_address_of_m_stringLength_0() { return &___m_stringLength_0; }
  324. inline void set_m_stringLength_0(int32_t value)
  325. {
  326. ___m_stringLength_0 = value;
  327. }
  328. inline static int32_t get_offset_of_m_firstChar_1() { return static_cast<int32_t>(offsetof(String_t, ___m_firstChar_1)); }
  329. inline Il2CppChar get_m_firstChar_1() const { return ___m_firstChar_1; }
  330. inline Il2CppChar* get_address_of_m_firstChar_1() { return &___m_firstChar_1; }
  331. inline void set_m_firstChar_1(Il2CppChar value)
  332. {
  333. ___m_firstChar_1 = value;
  334. }
  335. };
  336. struct String_t_StaticFields
  337. {
  338. public:
  339. // System.String System.String::Empty
  340. String_t* ___Empty_5;
  341. public:
  342. inline static int32_t get_offset_of_Empty_5() { return static_cast<int32_t>(offsetof(String_t_StaticFields, ___Empty_5)); }
  343. inline String_t* get_Empty_5() const { return ___Empty_5; }
  344. inline String_t** get_address_of_Empty_5() { return &___Empty_5; }
  345. inline void set_Empty_5(String_t* value)
  346. {
  347. ___Empty_5 = value;
  348. Il2CppCodeGenWriteBarrier((void**)(&___Empty_5), (void*)value);
  349. }
  350. };
  351. // UnityEngine.Events.UnityEventBase
  352. struct UnityEventBase_tBB43047292084BA63C5CBB1A379A8BB88611C6FB : public RuntimeObject
  353. {
  354. public:
  355. // UnityEngine.Events.InvokableCallList UnityEngine.Events.UnityEventBase::m_Calls
  356. InvokableCallList_tB7C66AA0C00F9C102C8BDC17A144E569AC7527A9 * ___m_Calls_0;
  357. // UnityEngine.Events.PersistentCallGroup UnityEngine.Events.UnityEventBase::m_PersistentCalls
  358. PersistentCallGroup_t9A1D83DA2BA3118C103FA87D93CE92557A956FDC * ___m_PersistentCalls_1;
  359. // System.Boolean UnityEngine.Events.UnityEventBase::m_CallsDirty
  360. bool ___m_CallsDirty_2;
  361. public:
  362. inline static int32_t get_offset_of_m_Calls_0() { return static_cast<int32_t>(offsetof(UnityEventBase_tBB43047292084BA63C5CBB1A379A8BB88611C6FB, ___m_Calls_0)); }
  363. inline InvokableCallList_tB7C66AA0C00F9C102C8BDC17A144E569AC7527A9 * get_m_Calls_0() const { return ___m_Calls_0; }
  364. inline InvokableCallList_tB7C66AA0C00F9C102C8BDC17A144E569AC7527A9 ** get_address_of_m_Calls_0() { return &___m_Calls_0; }
  365. inline void set_m_Calls_0(InvokableCallList_tB7C66AA0C00F9C102C8BDC17A144E569AC7527A9 * value)
  366. {
  367. ___m_Calls_0 = value;
  368. Il2CppCodeGenWriteBarrier((void**)(&___m_Calls_0), (void*)value);
  369. }
  370. inline static int32_t get_offset_of_m_PersistentCalls_1() { return static_cast<int32_t>(offsetof(UnityEventBase_tBB43047292084BA63C5CBB1A379A8BB88611C6FB, ___m_PersistentCalls_1)); }
  371. inline PersistentCallGroup_t9A1D83DA2BA3118C103FA87D93CE92557A956FDC * get_m_PersistentCalls_1() const { return ___m_PersistentCalls_1; }
  372. inline PersistentCallGroup_t9A1D83DA2BA3118C103FA87D93CE92557A956FDC ** get_address_of_m_PersistentCalls_1() { return &___m_PersistentCalls_1; }
  373. inline void set_m_PersistentCalls_1(PersistentCallGroup_t9A1D83DA2BA3118C103FA87D93CE92557A956FDC * value)
  374. {
  375. ___m_PersistentCalls_1 = value;
  376. Il2CppCodeGenWriteBarrier((void**)(&___m_PersistentCalls_1), (void*)value);
  377. }
  378. inline static int32_t get_offset_of_m_CallsDirty_2() { return static_cast<int32_t>(offsetof(UnityEventBase_tBB43047292084BA63C5CBB1A379A8BB88611C6FB, ___m_CallsDirty_2)); }
  379. inline bool get_m_CallsDirty_2() const { return ___m_CallsDirty_2; }
  380. inline bool* get_address_of_m_CallsDirty_2() { return &___m_CallsDirty_2; }
  381. inline void set_m_CallsDirty_2(bool value)
  382. {
  383. ___m_CallsDirty_2 = value;
  384. }
  385. };
  386. // System.ValueType
  387. struct ValueType_tDBF999C1B75C48C68621878250DBF6CDBCF51E52 : public RuntimeObject
  388. {
  389. public:
  390. public:
  391. };
  392. // Native definition for P/Invoke marshalling of System.ValueType
  393. struct ValueType_tDBF999C1B75C48C68621878250DBF6CDBCF51E52_marshaled_pinvoke
  394. {
  395. };
  396. // Native definition for COM marshalling of System.ValueType
  397. struct ValueType_tDBF999C1B75C48C68621878250DBF6CDBCF51E52_marshaled_com
  398. {
  399. };
  400. // UnityEngine.YieldInstruction
  401. struct YieldInstruction_tB0B4E05316710E51ECCC1E57174C27FE6DEBBEAF : public RuntimeObject
  402. {
  403. public:
  404. public:
  405. };
  406. // Native definition for P/Invoke marshalling of UnityEngine.YieldInstruction
  407. struct YieldInstruction_tB0B4E05316710E51ECCC1E57174C27FE6DEBBEAF_marshaled_pinvoke
  408. {
  409. };
  410. // Native definition for COM marshalling of UnityEngine.YieldInstruction
  411. struct YieldInstruction_tB0B4E05316710E51ECCC1E57174C27FE6DEBBEAF_marshaled_com
  412. {
  413. };
  414. // CameraTest/<OpenCamera>d__6
  415. struct U3COpenCameraU3Ed__6_t6C8AE9462DD87D6DC7117EBDB61DD00075C7233F : public RuntimeObject
  416. {
  417. public:
  418. // System.Int32 CameraTest/<OpenCamera>d__6::<>1__state
  419. int32_t ___U3CU3E1__state_0;
  420. // System.Object CameraTest/<OpenCamera>d__6::<>2__current
  421. RuntimeObject * ___U3CU3E2__current_1;
  422. // CameraTest CameraTest/<OpenCamera>d__6::<>4__this
  423. CameraTest_t563555AD4C8EA0128CEE77E03597BD748F592DF0 * ___U3CU3E4__this_2;
  424. // System.Int32 CameraTest/<OpenCamera>d__6::<maxl>5__1
  425. int32_t ___U3CmaxlU3E5__1_3;
  426. // UnityEngine.WebCamDevice[] CameraTest/<OpenCamera>d__6::<devices>5__2
  427. WebCamDeviceU5BU5D_t5509CE66483F44F4D0DB82BF41F86C649CB7B70E* ___U3CdevicesU3E5__2_4;
  428. // System.String CameraTest/<OpenCamera>d__6::<devicename>5__3
  429. String_t* ___U3CdevicenameU3E5__3_5;
  430. public:
  431. inline static int32_t get_offset_of_U3CU3E1__state_0() { return static_cast<int32_t>(offsetof(U3COpenCameraU3Ed__6_t6C8AE9462DD87D6DC7117EBDB61DD00075C7233F, ___U3CU3E1__state_0)); }
  432. inline int32_t get_U3CU3E1__state_0() const { return ___U3CU3E1__state_0; }
  433. inline int32_t* get_address_of_U3CU3E1__state_0() { return &___U3CU3E1__state_0; }
  434. inline void set_U3CU3E1__state_0(int32_t value)
  435. {
  436. ___U3CU3E1__state_0 = value;
  437. }
  438. inline static int32_t get_offset_of_U3CU3E2__current_1() { return static_cast<int32_t>(offsetof(U3COpenCameraU3Ed__6_t6C8AE9462DD87D6DC7117EBDB61DD00075C7233F, ___U3CU3E2__current_1)); }
  439. inline RuntimeObject * get_U3CU3E2__current_1() const { return ___U3CU3E2__current_1; }
  440. inline RuntimeObject ** get_address_of_U3CU3E2__current_1() { return &___U3CU3E2__current_1; }
  441. inline void set_U3CU3E2__current_1(RuntimeObject * value)
  442. {
  443. ___U3CU3E2__current_1 = value;
  444. Il2CppCodeGenWriteBarrier((void**)(&___U3CU3E2__current_1), (void*)value);
  445. }
  446. inline static int32_t get_offset_of_U3CU3E4__this_2() { return static_cast<int32_t>(offsetof(U3COpenCameraU3Ed__6_t6C8AE9462DD87D6DC7117EBDB61DD00075C7233F, ___U3CU3E4__this_2)); }
  447. inline CameraTest_t563555AD4C8EA0128CEE77E03597BD748F592DF0 * get_U3CU3E4__this_2() const { return ___U3CU3E4__this_2; }
  448. inline CameraTest_t563555AD4C8EA0128CEE77E03597BD748F592DF0 ** get_address_of_U3CU3E4__this_2() { return &___U3CU3E4__this_2; }
  449. inline void set_U3CU3E4__this_2(CameraTest_t563555AD4C8EA0128CEE77E03597BD748F592DF0 * value)
  450. {
  451. ___U3CU3E4__this_2 = value;
  452. Il2CppCodeGenWriteBarrier((void**)(&___U3CU3E4__this_2), (void*)value);
  453. }
  454. inline static int32_t get_offset_of_U3CmaxlU3E5__1_3() { return static_cast<int32_t>(offsetof(U3COpenCameraU3Ed__6_t6C8AE9462DD87D6DC7117EBDB61DD00075C7233F, ___U3CmaxlU3E5__1_3)); }
  455. inline int32_t get_U3CmaxlU3E5__1_3() const { return ___U3CmaxlU3E5__1_3; }
  456. inline int32_t* get_address_of_U3CmaxlU3E5__1_3() { return &___U3CmaxlU3E5__1_3; }
  457. inline void set_U3CmaxlU3E5__1_3(int32_t value)
  458. {
  459. ___U3CmaxlU3E5__1_3 = value;
  460. }
  461. inline static int32_t get_offset_of_U3CdevicesU3E5__2_4() { return static_cast<int32_t>(offsetof(U3COpenCameraU3Ed__6_t6C8AE9462DD87D6DC7117EBDB61DD00075C7233F, ___U3CdevicesU3E5__2_4)); }
  462. inline WebCamDeviceU5BU5D_t5509CE66483F44F4D0DB82BF41F86C649CB7B70E* get_U3CdevicesU3E5__2_4() const { return ___U3CdevicesU3E5__2_4; }
  463. inline WebCamDeviceU5BU5D_t5509CE66483F44F4D0DB82BF41F86C649CB7B70E** get_address_of_U3CdevicesU3E5__2_4() { return &___U3CdevicesU3E5__2_4; }
  464. inline void set_U3CdevicesU3E5__2_4(WebCamDeviceU5BU5D_t5509CE66483F44F4D0DB82BF41F86C649CB7B70E* value)
  465. {
  466. ___U3CdevicesU3E5__2_4 = value;
  467. Il2CppCodeGenWriteBarrier((void**)(&___U3CdevicesU3E5__2_4), (void*)value);
  468. }
  469. inline static int32_t get_offset_of_U3CdevicenameU3E5__3_5() { return static_cast<int32_t>(offsetof(U3COpenCameraU3Ed__6_t6C8AE9462DD87D6DC7117EBDB61DD00075C7233F, ___U3CdevicenameU3E5__3_5)); }
  470. inline String_t* get_U3CdevicenameU3E5__3_5() const { return ___U3CdevicenameU3E5__3_5; }
  471. inline String_t** get_address_of_U3CdevicenameU3E5__3_5() { return &___U3CdevicenameU3E5__3_5; }
  472. inline void set_U3CdevicenameU3E5__3_5(String_t* value)
  473. {
  474. ___U3CdevicenameU3E5__3_5 = value;
  475. Il2CppCodeGenWriteBarrier((void**)(&___U3CdevicenameU3E5__3_5), (void*)value);
  476. }
  477. };
  478. // System.Boolean
  479. struct Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37
  480. {
  481. public:
  482. // System.Boolean System.Boolean::m_value
  483. bool ___m_value_0;
  484. public:
  485. inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37, ___m_value_0)); }
  486. inline bool get_m_value_0() const { return ___m_value_0; }
  487. inline bool* get_address_of_m_value_0() { return &___m_value_0; }
  488. inline void set_m_value_0(bool value)
  489. {
  490. ___m_value_0 = value;
  491. }
  492. };
  493. struct Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37_StaticFields
  494. {
  495. public:
  496. // System.String System.Boolean::TrueString
  497. String_t* ___TrueString_5;
  498. // System.String System.Boolean::FalseString
  499. String_t* ___FalseString_6;
  500. public:
  501. inline static int32_t get_offset_of_TrueString_5() { return static_cast<int32_t>(offsetof(Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37_StaticFields, ___TrueString_5)); }
  502. inline String_t* get_TrueString_5() const { return ___TrueString_5; }
  503. inline String_t** get_address_of_TrueString_5() { return &___TrueString_5; }
  504. inline void set_TrueString_5(String_t* value)
  505. {
  506. ___TrueString_5 = value;
  507. Il2CppCodeGenWriteBarrier((void**)(&___TrueString_5), (void*)value);
  508. }
  509. inline static int32_t get_offset_of_FalseString_6() { return static_cast<int32_t>(offsetof(Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37_StaticFields, ___FalseString_6)); }
  510. inline String_t* get_FalseString_6() const { return ___FalseString_6; }
  511. inline String_t** get_address_of_FalseString_6() { return &___FalseString_6; }
  512. inline void set_FalseString_6(String_t* value)
  513. {
  514. ___FalseString_6 = value;
  515. Il2CppCodeGenWriteBarrier((void**)(&___FalseString_6), (void*)value);
  516. }
  517. };
  518. // UnityEngine.Color
  519. struct Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659
  520. {
  521. public:
  522. // System.Single UnityEngine.Color::r
  523. float ___r_0;
  524. // System.Single UnityEngine.Color::g
  525. float ___g_1;
  526. // System.Single UnityEngine.Color::b
  527. float ___b_2;
  528. // System.Single UnityEngine.Color::a
  529. float ___a_3;
  530. public:
  531. inline static int32_t get_offset_of_r_0() { return static_cast<int32_t>(offsetof(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659, ___r_0)); }
  532. inline float get_r_0() const { return ___r_0; }
  533. inline float* get_address_of_r_0() { return &___r_0; }
  534. inline void set_r_0(float value)
  535. {
  536. ___r_0 = value;
  537. }
  538. inline static int32_t get_offset_of_g_1() { return static_cast<int32_t>(offsetof(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659, ___g_1)); }
  539. inline float get_g_1() const { return ___g_1; }
  540. inline float* get_address_of_g_1() { return &___g_1; }
  541. inline void set_g_1(float value)
  542. {
  543. ___g_1 = value;
  544. }
  545. inline static int32_t get_offset_of_b_2() { return static_cast<int32_t>(offsetof(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659, ___b_2)); }
  546. inline float get_b_2() const { return ___b_2; }
  547. inline float* get_address_of_b_2() { return &___b_2; }
  548. inline void set_b_2(float value)
  549. {
  550. ___b_2 = value;
  551. }
  552. inline static int32_t get_offset_of_a_3() { return static_cast<int32_t>(offsetof(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659, ___a_3)); }
  553. inline float get_a_3() const { return ___a_3; }
  554. inline float* get_address_of_a_3() { return &___a_3; }
  555. inline void set_a_3(float value)
  556. {
  557. ___a_3 = value;
  558. }
  559. };
  560. // System.Enum
  561. struct Enum_t23B90B40F60E677A8025267341651C94AE079CDA : public ValueType_tDBF999C1B75C48C68621878250DBF6CDBCF51E52
  562. {
  563. public:
  564. public:
  565. };
  566. struct Enum_t23B90B40F60E677A8025267341651C94AE079CDA_StaticFields
  567. {
  568. public:
  569. // System.Char[] System.Enum::enumSeperatorCharArray
  570. CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34* ___enumSeperatorCharArray_0;
  571. public:
  572. inline static int32_t get_offset_of_enumSeperatorCharArray_0() { return static_cast<int32_t>(offsetof(Enum_t23B90B40F60E677A8025267341651C94AE079CDA_StaticFields, ___enumSeperatorCharArray_0)); }
  573. inline CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34* get_enumSeperatorCharArray_0() const { return ___enumSeperatorCharArray_0; }
  574. inline CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34** get_address_of_enumSeperatorCharArray_0() { return &___enumSeperatorCharArray_0; }
  575. inline void set_enumSeperatorCharArray_0(CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34* value)
  576. {
  577. ___enumSeperatorCharArray_0 = value;
  578. Il2CppCodeGenWriteBarrier((void**)(&___enumSeperatorCharArray_0), (void*)value);
  579. }
  580. };
  581. // Native definition for P/Invoke marshalling of System.Enum
  582. struct Enum_t23B90B40F60E677A8025267341651C94AE079CDA_marshaled_pinvoke
  583. {
  584. };
  585. // Native definition for COM marshalling of System.Enum
  586. struct Enum_t23B90B40F60E677A8025267341651C94AE079CDA_marshaled_com
  587. {
  588. };
  589. // System.Int32
  590. struct Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046
  591. {
  592. public:
  593. // System.Int32 System.Int32::m_value
  594. int32_t ___m_value_0;
  595. public:
  596. inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046, ___m_value_0)); }
  597. inline int32_t get_m_value_0() const { return ___m_value_0; }
  598. inline int32_t* get_address_of_m_value_0() { return &___m_value_0; }
  599. inline void set_m_value_0(int32_t value)
  600. {
  601. ___m_value_0 = value;
  602. }
  603. };
  604. // System.IntPtr
  605. struct IntPtr_t
  606. {
  607. public:
  608. // System.Void* System.IntPtr::m_value
  609. void* ___m_value_0;
  610. public:
  611. inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(IntPtr_t, ___m_value_0)); }
  612. inline void* get_m_value_0() const { return ___m_value_0; }
  613. inline void** get_address_of_m_value_0() { return &___m_value_0; }
  614. inline void set_m_value_0(void* value)
  615. {
  616. ___m_value_0 = value;
  617. }
  618. };
  619. struct IntPtr_t_StaticFields
  620. {
  621. public:
  622. // System.IntPtr System.IntPtr::Zero
  623. intptr_t ___Zero_1;
  624. public:
  625. inline static int32_t get_offset_of_Zero_1() { return static_cast<int32_t>(offsetof(IntPtr_t_StaticFields, ___Zero_1)); }
  626. inline intptr_t get_Zero_1() const { return ___Zero_1; }
  627. inline intptr_t* get_address_of_Zero_1() { return &___Zero_1; }
  628. inline void set_Zero_1(intptr_t value)
  629. {
  630. ___Zero_1 = value;
  631. }
  632. };
  633. // UnityEngine.Quaternion
  634. struct Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4
  635. {
  636. public:
  637. // System.Single UnityEngine.Quaternion::x
  638. float ___x_0;
  639. // System.Single UnityEngine.Quaternion::y
  640. float ___y_1;
  641. // System.Single UnityEngine.Quaternion::z
  642. float ___z_2;
  643. // System.Single UnityEngine.Quaternion::w
  644. float ___w_3;
  645. public:
  646. inline static int32_t get_offset_of_x_0() { return static_cast<int32_t>(offsetof(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4, ___x_0)); }
  647. inline float get_x_0() const { return ___x_0; }
  648. inline float* get_address_of_x_0() { return &___x_0; }
  649. inline void set_x_0(float value)
  650. {
  651. ___x_0 = value;
  652. }
  653. inline static int32_t get_offset_of_y_1() { return static_cast<int32_t>(offsetof(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4, ___y_1)); }
  654. inline float get_y_1() const { return ___y_1; }
  655. inline float* get_address_of_y_1() { return &___y_1; }
  656. inline void set_y_1(float value)
  657. {
  658. ___y_1 = value;
  659. }
  660. inline static int32_t get_offset_of_z_2() { return static_cast<int32_t>(offsetof(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4, ___z_2)); }
  661. inline float get_z_2() const { return ___z_2; }
  662. inline float* get_address_of_z_2() { return &___z_2; }
  663. inline void set_z_2(float value)
  664. {
  665. ___z_2 = value;
  666. }
  667. inline static int32_t get_offset_of_w_3() { return static_cast<int32_t>(offsetof(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4, ___w_3)); }
  668. inline float get_w_3() const { return ___w_3; }
  669. inline float* get_address_of_w_3() { return &___w_3; }
  670. inline void set_w_3(float value)
  671. {
  672. ___w_3 = value;
  673. }
  674. };
  675. struct Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4_StaticFields
  676. {
  677. public:
  678. // UnityEngine.Quaternion UnityEngine.Quaternion::identityQuaternion
  679. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___identityQuaternion_4;
  680. public:
  681. inline static int32_t get_offset_of_identityQuaternion_4() { return static_cast<int32_t>(offsetof(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4_StaticFields, ___identityQuaternion_4)); }
  682. inline Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 get_identityQuaternion_4() const { return ___identityQuaternion_4; }
  683. inline Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 * get_address_of_identityQuaternion_4() { return &___identityQuaternion_4; }
  684. inline void set_identityQuaternion_4(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 value)
  685. {
  686. ___identityQuaternion_4 = value;
  687. }
  688. };
  689. // System.Single
  690. struct Single_tE07797BA3C98D4CA9B5A19413C19A76688AB899E
  691. {
  692. public:
  693. // System.Single System.Single::m_value
  694. float ___m_value_0;
  695. public:
  696. inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(Single_tE07797BA3C98D4CA9B5A19413C19A76688AB899E, ___m_value_0)); }
  697. inline float get_m_value_0() const { return ___m_value_0; }
  698. inline float* get_address_of_m_value_0() { return &___m_value_0; }
  699. inline void set_m_value_0(float value)
  700. {
  701. ___m_value_0 = value;
  702. }
  703. };
  704. // UnityEngine.UI.SpriteState
  705. struct SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E
  706. {
  707. public:
  708. // UnityEngine.Sprite UnityEngine.UI.SpriteState::m_HighlightedSprite
  709. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_HighlightedSprite_0;
  710. // UnityEngine.Sprite UnityEngine.UI.SpriteState::m_PressedSprite
  711. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_PressedSprite_1;
  712. // UnityEngine.Sprite UnityEngine.UI.SpriteState::m_SelectedSprite
  713. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_SelectedSprite_2;
  714. // UnityEngine.Sprite UnityEngine.UI.SpriteState::m_DisabledSprite
  715. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_DisabledSprite_3;
  716. public:
  717. inline static int32_t get_offset_of_m_HighlightedSprite_0() { return static_cast<int32_t>(offsetof(SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E, ___m_HighlightedSprite_0)); }
  718. inline Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * get_m_HighlightedSprite_0() const { return ___m_HighlightedSprite_0; }
  719. inline Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 ** get_address_of_m_HighlightedSprite_0() { return &___m_HighlightedSprite_0; }
  720. inline void set_m_HighlightedSprite_0(Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * value)
  721. {
  722. ___m_HighlightedSprite_0 = value;
  723. Il2CppCodeGenWriteBarrier((void**)(&___m_HighlightedSprite_0), (void*)value);
  724. }
  725. inline static int32_t get_offset_of_m_PressedSprite_1() { return static_cast<int32_t>(offsetof(SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E, ___m_PressedSprite_1)); }
  726. inline Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * get_m_PressedSprite_1() const { return ___m_PressedSprite_1; }
  727. inline Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 ** get_address_of_m_PressedSprite_1() { return &___m_PressedSprite_1; }
  728. inline void set_m_PressedSprite_1(Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * value)
  729. {
  730. ___m_PressedSprite_1 = value;
  731. Il2CppCodeGenWriteBarrier((void**)(&___m_PressedSprite_1), (void*)value);
  732. }
  733. inline static int32_t get_offset_of_m_SelectedSprite_2() { return static_cast<int32_t>(offsetof(SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E, ___m_SelectedSprite_2)); }
  734. inline Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * get_m_SelectedSprite_2() const { return ___m_SelectedSprite_2; }
  735. inline Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 ** get_address_of_m_SelectedSprite_2() { return &___m_SelectedSprite_2; }
  736. inline void set_m_SelectedSprite_2(Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * value)
  737. {
  738. ___m_SelectedSprite_2 = value;
  739. Il2CppCodeGenWriteBarrier((void**)(&___m_SelectedSprite_2), (void*)value);
  740. }
  741. inline static int32_t get_offset_of_m_DisabledSprite_3() { return static_cast<int32_t>(offsetof(SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E, ___m_DisabledSprite_3)); }
  742. inline Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * get_m_DisabledSprite_3() const { return ___m_DisabledSprite_3; }
  743. inline Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 ** get_address_of_m_DisabledSprite_3() { return &___m_DisabledSprite_3; }
  744. inline void set_m_DisabledSprite_3(Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * value)
  745. {
  746. ___m_DisabledSprite_3 = value;
  747. Il2CppCodeGenWriteBarrier((void**)(&___m_DisabledSprite_3), (void*)value);
  748. }
  749. };
  750. // Native definition for P/Invoke marshalling of UnityEngine.UI.SpriteState
  751. struct SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E_marshaled_pinvoke
  752. {
  753. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_HighlightedSprite_0;
  754. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_PressedSprite_1;
  755. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_SelectedSprite_2;
  756. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_DisabledSprite_3;
  757. };
  758. // Native definition for COM marshalling of UnityEngine.UI.SpriteState
  759. struct SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E_marshaled_com
  760. {
  761. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_HighlightedSprite_0;
  762. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_PressedSprite_1;
  763. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_SelectedSprite_2;
  764. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_DisabledSprite_3;
  765. };
  766. // UnityEngine.Events.UnityEvent
  767. struct UnityEvent_tA0EA9BC49FD7D5185E7A238EF2E0E6F5D0EE27F4 : public UnityEventBase_tBB43047292084BA63C5CBB1A379A8BB88611C6FB
  768. {
  769. public:
  770. // System.Object[] UnityEngine.Events.UnityEvent::m_InvokeArray
  771. ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* ___m_InvokeArray_3;
  772. public:
  773. inline static int32_t get_offset_of_m_InvokeArray_3() { return static_cast<int32_t>(offsetof(UnityEvent_tA0EA9BC49FD7D5185E7A238EF2E0E6F5D0EE27F4, ___m_InvokeArray_3)); }
  774. inline ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* get_m_InvokeArray_3() const { return ___m_InvokeArray_3; }
  775. inline ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE** get_address_of_m_InvokeArray_3() { return &___m_InvokeArray_3; }
  776. inline void set_m_InvokeArray_3(ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* value)
  777. {
  778. ___m_InvokeArray_3 = value;
  779. Il2CppCodeGenWriteBarrier((void**)(&___m_InvokeArray_3), (void*)value);
  780. }
  781. };
  782. // UnityEngine.Vector2
  783. struct Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9
  784. {
  785. public:
  786. // System.Single UnityEngine.Vector2::x
  787. float ___x_0;
  788. // System.Single UnityEngine.Vector2::y
  789. float ___y_1;
  790. public:
  791. inline static int32_t get_offset_of_x_0() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9, ___x_0)); }
  792. inline float get_x_0() const { return ___x_0; }
  793. inline float* get_address_of_x_0() { return &___x_0; }
  794. inline void set_x_0(float value)
  795. {
  796. ___x_0 = value;
  797. }
  798. inline static int32_t get_offset_of_y_1() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9, ___y_1)); }
  799. inline float get_y_1() const { return ___y_1; }
  800. inline float* get_address_of_y_1() { return &___y_1; }
  801. inline void set_y_1(float value)
  802. {
  803. ___y_1 = value;
  804. }
  805. };
  806. struct Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields
  807. {
  808. public:
  809. // UnityEngine.Vector2 UnityEngine.Vector2::zeroVector
  810. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___zeroVector_2;
  811. // UnityEngine.Vector2 UnityEngine.Vector2::oneVector
  812. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___oneVector_3;
  813. // UnityEngine.Vector2 UnityEngine.Vector2::upVector
  814. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___upVector_4;
  815. // UnityEngine.Vector2 UnityEngine.Vector2::downVector
  816. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___downVector_5;
  817. // UnityEngine.Vector2 UnityEngine.Vector2::leftVector
  818. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___leftVector_6;
  819. // UnityEngine.Vector2 UnityEngine.Vector2::rightVector
  820. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___rightVector_7;
  821. // UnityEngine.Vector2 UnityEngine.Vector2::positiveInfinityVector
  822. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___positiveInfinityVector_8;
  823. // UnityEngine.Vector2 UnityEngine.Vector2::negativeInfinityVector
  824. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___negativeInfinityVector_9;
  825. public:
  826. inline static int32_t get_offset_of_zeroVector_2() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___zeroVector_2)); }
  827. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_zeroVector_2() const { return ___zeroVector_2; }
  828. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_zeroVector_2() { return &___zeroVector_2; }
  829. inline void set_zeroVector_2(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  830. {
  831. ___zeroVector_2 = value;
  832. }
  833. inline static int32_t get_offset_of_oneVector_3() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___oneVector_3)); }
  834. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_oneVector_3() const { return ___oneVector_3; }
  835. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_oneVector_3() { return &___oneVector_3; }
  836. inline void set_oneVector_3(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  837. {
  838. ___oneVector_3 = value;
  839. }
  840. inline static int32_t get_offset_of_upVector_4() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___upVector_4)); }
  841. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_upVector_4() const { return ___upVector_4; }
  842. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_upVector_4() { return &___upVector_4; }
  843. inline void set_upVector_4(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  844. {
  845. ___upVector_4 = value;
  846. }
  847. inline static int32_t get_offset_of_downVector_5() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___downVector_5)); }
  848. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_downVector_5() const { return ___downVector_5; }
  849. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_downVector_5() { return &___downVector_5; }
  850. inline void set_downVector_5(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  851. {
  852. ___downVector_5 = value;
  853. }
  854. inline static int32_t get_offset_of_leftVector_6() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___leftVector_6)); }
  855. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_leftVector_6() const { return ___leftVector_6; }
  856. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_leftVector_6() { return &___leftVector_6; }
  857. inline void set_leftVector_6(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  858. {
  859. ___leftVector_6 = value;
  860. }
  861. inline static int32_t get_offset_of_rightVector_7() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___rightVector_7)); }
  862. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_rightVector_7() const { return ___rightVector_7; }
  863. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_rightVector_7() { return &___rightVector_7; }
  864. inline void set_rightVector_7(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  865. {
  866. ___rightVector_7 = value;
  867. }
  868. inline static int32_t get_offset_of_positiveInfinityVector_8() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___positiveInfinityVector_8)); }
  869. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_positiveInfinityVector_8() const { return ___positiveInfinityVector_8; }
  870. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_positiveInfinityVector_8() { return &___positiveInfinityVector_8; }
  871. inline void set_positiveInfinityVector_8(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  872. {
  873. ___positiveInfinityVector_8 = value;
  874. }
  875. inline static int32_t get_offset_of_negativeInfinityVector_9() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___negativeInfinityVector_9)); }
  876. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_negativeInfinityVector_9() const { return ___negativeInfinityVector_9; }
  877. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_negativeInfinityVector_9() { return &___negativeInfinityVector_9; }
  878. inline void set_negativeInfinityVector_9(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  879. {
  880. ___negativeInfinityVector_9 = value;
  881. }
  882. };
  883. // UnityEngine.Vector3
  884. struct Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E
  885. {
  886. public:
  887. // System.Single UnityEngine.Vector3::x
  888. float ___x_2;
  889. // System.Single UnityEngine.Vector3::y
  890. float ___y_3;
  891. // System.Single UnityEngine.Vector3::z
  892. float ___z_4;
  893. public:
  894. inline static int32_t get_offset_of_x_2() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E, ___x_2)); }
  895. inline float get_x_2() const { return ___x_2; }
  896. inline float* get_address_of_x_2() { return &___x_2; }
  897. inline void set_x_2(float value)
  898. {
  899. ___x_2 = value;
  900. }
  901. inline static int32_t get_offset_of_y_3() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E, ___y_3)); }
  902. inline float get_y_3() const { return ___y_3; }
  903. inline float* get_address_of_y_3() { return &___y_3; }
  904. inline void set_y_3(float value)
  905. {
  906. ___y_3 = value;
  907. }
  908. inline static int32_t get_offset_of_z_4() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E, ___z_4)); }
  909. inline float get_z_4() const { return ___z_4; }
  910. inline float* get_address_of_z_4() { return &___z_4; }
  911. inline void set_z_4(float value)
  912. {
  913. ___z_4 = value;
  914. }
  915. };
  916. struct Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields
  917. {
  918. public:
  919. // UnityEngine.Vector3 UnityEngine.Vector3::zeroVector
  920. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___zeroVector_5;
  921. // UnityEngine.Vector3 UnityEngine.Vector3::oneVector
  922. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___oneVector_6;
  923. // UnityEngine.Vector3 UnityEngine.Vector3::upVector
  924. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___upVector_7;
  925. // UnityEngine.Vector3 UnityEngine.Vector3::downVector
  926. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___downVector_8;
  927. // UnityEngine.Vector3 UnityEngine.Vector3::leftVector
  928. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___leftVector_9;
  929. // UnityEngine.Vector3 UnityEngine.Vector3::rightVector
  930. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___rightVector_10;
  931. // UnityEngine.Vector3 UnityEngine.Vector3::forwardVector
  932. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___forwardVector_11;
  933. // UnityEngine.Vector3 UnityEngine.Vector3::backVector
  934. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___backVector_12;
  935. // UnityEngine.Vector3 UnityEngine.Vector3::positiveInfinityVector
  936. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___positiveInfinityVector_13;
  937. // UnityEngine.Vector3 UnityEngine.Vector3::negativeInfinityVector
  938. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___negativeInfinityVector_14;
  939. public:
  940. inline static int32_t get_offset_of_zeroVector_5() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___zeroVector_5)); }
  941. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_zeroVector_5() const { return ___zeroVector_5; }
  942. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_zeroVector_5() { return &___zeroVector_5; }
  943. inline void set_zeroVector_5(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  944. {
  945. ___zeroVector_5 = value;
  946. }
  947. inline static int32_t get_offset_of_oneVector_6() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___oneVector_6)); }
  948. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_oneVector_6() const { return ___oneVector_6; }
  949. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_oneVector_6() { return &___oneVector_6; }
  950. inline void set_oneVector_6(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  951. {
  952. ___oneVector_6 = value;
  953. }
  954. inline static int32_t get_offset_of_upVector_7() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___upVector_7)); }
  955. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_upVector_7() const { return ___upVector_7; }
  956. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_upVector_7() { return &___upVector_7; }
  957. inline void set_upVector_7(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  958. {
  959. ___upVector_7 = value;
  960. }
  961. inline static int32_t get_offset_of_downVector_8() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___downVector_8)); }
  962. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_downVector_8() const { return ___downVector_8; }
  963. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_downVector_8() { return &___downVector_8; }
  964. inline void set_downVector_8(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  965. {
  966. ___downVector_8 = value;
  967. }
  968. inline static int32_t get_offset_of_leftVector_9() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___leftVector_9)); }
  969. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_leftVector_9() const { return ___leftVector_9; }
  970. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_leftVector_9() { return &___leftVector_9; }
  971. inline void set_leftVector_9(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  972. {
  973. ___leftVector_9 = value;
  974. }
  975. inline static int32_t get_offset_of_rightVector_10() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___rightVector_10)); }
  976. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_rightVector_10() const { return ___rightVector_10; }
  977. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_rightVector_10() { return &___rightVector_10; }
  978. inline void set_rightVector_10(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  979. {
  980. ___rightVector_10 = value;
  981. }
  982. inline static int32_t get_offset_of_forwardVector_11() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___forwardVector_11)); }
  983. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_forwardVector_11() const { return ___forwardVector_11; }
  984. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_forwardVector_11() { return &___forwardVector_11; }
  985. inline void set_forwardVector_11(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  986. {
  987. ___forwardVector_11 = value;
  988. }
  989. inline static int32_t get_offset_of_backVector_12() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___backVector_12)); }
  990. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_backVector_12() const { return ___backVector_12; }
  991. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_backVector_12() { return &___backVector_12; }
  992. inline void set_backVector_12(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  993. {
  994. ___backVector_12 = value;
  995. }
  996. inline static int32_t get_offset_of_positiveInfinityVector_13() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___positiveInfinityVector_13)); }
  997. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_positiveInfinityVector_13() const { return ___positiveInfinityVector_13; }
  998. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_positiveInfinityVector_13() { return &___positiveInfinityVector_13; }
  999. inline void set_positiveInfinityVector_13(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1000. {
  1001. ___positiveInfinityVector_13 = value;
  1002. }
  1003. inline static int32_t get_offset_of_negativeInfinityVector_14() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___negativeInfinityVector_14)); }
  1004. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_negativeInfinityVector_14() const { return ___negativeInfinityVector_14; }
  1005. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_negativeInfinityVector_14() { return &___negativeInfinityVector_14; }
  1006. inline void set_negativeInfinityVector_14(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1007. {
  1008. ___negativeInfinityVector_14 = value;
  1009. }
  1010. };
  1011. // System.Void
  1012. struct Void_t700C6383A2A510C2CF4DD86DABD5CA9FF70ADAC5
  1013. {
  1014. public:
  1015. union
  1016. {
  1017. struct
  1018. {
  1019. };
  1020. uint8_t Void_t700C6383A2A510C2CF4DD86DABD5CA9FF70ADAC5__padding[1];
  1021. };
  1022. public:
  1023. };
  1024. // UnityEngine.Bounds
  1025. struct Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37
  1026. {
  1027. public:
  1028. // UnityEngine.Vector3 UnityEngine.Bounds::m_Center
  1029. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Center_0;
  1030. // UnityEngine.Vector3 UnityEngine.Bounds::m_Extents
  1031. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Extents_1;
  1032. public:
  1033. inline static int32_t get_offset_of_m_Center_0() { return static_cast<int32_t>(offsetof(Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37, ___m_Center_0)); }
  1034. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Center_0() const { return ___m_Center_0; }
  1035. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Center_0() { return &___m_Center_0; }
  1036. inline void set_m_Center_0(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1037. {
  1038. ___m_Center_0 = value;
  1039. }
  1040. inline static int32_t get_offset_of_m_Extents_1() { return static_cast<int32_t>(offsetof(Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37, ___m_Extents_1)); }
  1041. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Extents_1() const { return ___m_Extents_1; }
  1042. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Extents_1() { return &___m_Extents_1; }
  1043. inline void set_m_Extents_1(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1044. {
  1045. ___m_Extents_1 = value;
  1046. }
  1047. };
  1048. // UnityEngine.UI.ColorBlock
  1049. struct ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955
  1050. {
  1051. public:
  1052. // UnityEngine.Color UnityEngine.UI.ColorBlock::m_NormalColor
  1053. Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___m_NormalColor_0;
  1054. // UnityEngine.Color UnityEngine.UI.ColorBlock::m_HighlightedColor
  1055. Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___m_HighlightedColor_1;
  1056. // UnityEngine.Color UnityEngine.UI.ColorBlock::m_PressedColor
  1057. Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___m_PressedColor_2;
  1058. // UnityEngine.Color UnityEngine.UI.ColorBlock::m_SelectedColor
  1059. Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___m_SelectedColor_3;
  1060. // UnityEngine.Color UnityEngine.UI.ColorBlock::m_DisabledColor
  1061. Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___m_DisabledColor_4;
  1062. // System.Single UnityEngine.UI.ColorBlock::m_ColorMultiplier
  1063. float ___m_ColorMultiplier_5;
  1064. // System.Single UnityEngine.UI.ColorBlock::m_FadeDuration
  1065. float ___m_FadeDuration_6;
  1066. public:
  1067. inline static int32_t get_offset_of_m_NormalColor_0() { return static_cast<int32_t>(offsetof(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955, ___m_NormalColor_0)); }
  1068. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 get_m_NormalColor_0() const { return ___m_NormalColor_0; }
  1069. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 * get_address_of_m_NormalColor_0() { return &___m_NormalColor_0; }
  1070. inline void set_m_NormalColor_0(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 value)
  1071. {
  1072. ___m_NormalColor_0 = value;
  1073. }
  1074. inline static int32_t get_offset_of_m_HighlightedColor_1() { return static_cast<int32_t>(offsetof(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955, ___m_HighlightedColor_1)); }
  1075. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 get_m_HighlightedColor_1() const { return ___m_HighlightedColor_1; }
  1076. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 * get_address_of_m_HighlightedColor_1() { return &___m_HighlightedColor_1; }
  1077. inline void set_m_HighlightedColor_1(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 value)
  1078. {
  1079. ___m_HighlightedColor_1 = value;
  1080. }
  1081. inline static int32_t get_offset_of_m_PressedColor_2() { return static_cast<int32_t>(offsetof(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955, ___m_PressedColor_2)); }
  1082. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 get_m_PressedColor_2() const { return ___m_PressedColor_2; }
  1083. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 * get_address_of_m_PressedColor_2() { return &___m_PressedColor_2; }
  1084. inline void set_m_PressedColor_2(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 value)
  1085. {
  1086. ___m_PressedColor_2 = value;
  1087. }
  1088. inline static int32_t get_offset_of_m_SelectedColor_3() { return static_cast<int32_t>(offsetof(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955, ___m_SelectedColor_3)); }
  1089. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 get_m_SelectedColor_3() const { return ___m_SelectedColor_3; }
  1090. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 * get_address_of_m_SelectedColor_3() { return &___m_SelectedColor_3; }
  1091. inline void set_m_SelectedColor_3(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 value)
  1092. {
  1093. ___m_SelectedColor_3 = value;
  1094. }
  1095. inline static int32_t get_offset_of_m_DisabledColor_4() { return static_cast<int32_t>(offsetof(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955, ___m_DisabledColor_4)); }
  1096. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 get_m_DisabledColor_4() const { return ___m_DisabledColor_4; }
  1097. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 * get_address_of_m_DisabledColor_4() { return &___m_DisabledColor_4; }
  1098. inline void set_m_DisabledColor_4(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 value)
  1099. {
  1100. ___m_DisabledColor_4 = value;
  1101. }
  1102. inline static int32_t get_offset_of_m_ColorMultiplier_5() { return static_cast<int32_t>(offsetof(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955, ___m_ColorMultiplier_5)); }
  1103. inline float get_m_ColorMultiplier_5() const { return ___m_ColorMultiplier_5; }
  1104. inline float* get_address_of_m_ColorMultiplier_5() { return &___m_ColorMultiplier_5; }
  1105. inline void set_m_ColorMultiplier_5(float value)
  1106. {
  1107. ___m_ColorMultiplier_5 = value;
  1108. }
  1109. inline static int32_t get_offset_of_m_FadeDuration_6() { return static_cast<int32_t>(offsetof(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955, ___m_FadeDuration_6)); }
  1110. inline float get_m_FadeDuration_6() const { return ___m_FadeDuration_6; }
  1111. inline float* get_address_of_m_FadeDuration_6() { return &___m_FadeDuration_6; }
  1112. inline void set_m_FadeDuration_6(float value)
  1113. {
  1114. ___m_FadeDuration_6 = value;
  1115. }
  1116. };
  1117. struct ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955_StaticFields
  1118. {
  1119. public:
  1120. // UnityEngine.UI.ColorBlock UnityEngine.UI.ColorBlock::defaultColorBlock
  1121. ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955 ___defaultColorBlock_7;
  1122. public:
  1123. inline static int32_t get_offset_of_defaultColorBlock_7() { return static_cast<int32_t>(offsetof(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955_StaticFields, ___defaultColorBlock_7)); }
  1124. inline ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955 get_defaultColorBlock_7() const { return ___defaultColorBlock_7; }
  1125. inline ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955 * get_address_of_defaultColorBlock_7() { return &___defaultColorBlock_7; }
  1126. inline void set_defaultColorBlock_7(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955 value)
  1127. {
  1128. ___defaultColorBlock_7 = value;
  1129. }
  1130. };
  1131. // UnityEngine.Coroutine
  1132. struct Coroutine_t899D5232EF542CB8BA70AF9ECEECA494FAA9CCB7 : public YieldInstruction_tB0B4E05316710E51ECCC1E57174C27FE6DEBBEAF
  1133. {
  1134. public:
  1135. // System.IntPtr UnityEngine.Coroutine::m_Ptr
  1136. intptr_t ___m_Ptr_0;
  1137. public:
  1138. inline static int32_t get_offset_of_m_Ptr_0() { return static_cast<int32_t>(offsetof(Coroutine_t899D5232EF542CB8BA70AF9ECEECA494FAA9CCB7, ___m_Ptr_0)); }
  1139. inline intptr_t get_m_Ptr_0() const { return ___m_Ptr_0; }
  1140. inline intptr_t* get_address_of_m_Ptr_0() { return &___m_Ptr_0; }
  1141. inline void set_m_Ptr_0(intptr_t value)
  1142. {
  1143. ___m_Ptr_0 = value;
  1144. }
  1145. };
  1146. // Native definition for P/Invoke marshalling of UnityEngine.Coroutine
  1147. struct Coroutine_t899D5232EF542CB8BA70AF9ECEECA494FAA9CCB7_marshaled_pinvoke : public YieldInstruction_tB0B4E05316710E51ECCC1E57174C27FE6DEBBEAF_marshaled_pinvoke
  1148. {
  1149. intptr_t ___m_Ptr_0;
  1150. };
  1151. // Native definition for COM marshalling of UnityEngine.Coroutine
  1152. struct Coroutine_t899D5232EF542CB8BA70AF9ECEECA494FAA9CCB7_marshaled_com : public YieldInstruction_tB0B4E05316710E51ECCC1E57174C27FE6DEBBEAF_marshaled_com
  1153. {
  1154. intptr_t ___m_Ptr_0;
  1155. };
  1156. // System.Delegate
  1157. struct Delegate_t : public RuntimeObject
  1158. {
  1159. public:
  1160. // System.IntPtr System.Delegate::method_ptr
  1161. Il2CppMethodPointer ___method_ptr_0;
  1162. // System.IntPtr System.Delegate::invoke_impl
  1163. intptr_t ___invoke_impl_1;
  1164. // System.Object System.Delegate::m_target
  1165. RuntimeObject * ___m_target_2;
  1166. // System.IntPtr System.Delegate::method
  1167. intptr_t ___method_3;
  1168. // System.IntPtr System.Delegate::delegate_trampoline
  1169. intptr_t ___delegate_trampoline_4;
  1170. // System.IntPtr System.Delegate::extra_arg
  1171. intptr_t ___extra_arg_5;
  1172. // System.IntPtr System.Delegate::method_code
  1173. intptr_t ___method_code_6;
  1174. // System.Reflection.MethodInfo System.Delegate::method_info
  1175. MethodInfo_t * ___method_info_7;
  1176. // System.Reflection.MethodInfo System.Delegate::original_method_info
  1177. MethodInfo_t * ___original_method_info_8;
  1178. // System.DelegateData System.Delegate::data
  1179. DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288 * ___data_9;
  1180. // System.Boolean System.Delegate::method_is_virtual
  1181. bool ___method_is_virtual_10;
  1182. public:
  1183. inline static int32_t get_offset_of_method_ptr_0() { return static_cast<int32_t>(offsetof(Delegate_t, ___method_ptr_0)); }
  1184. inline Il2CppMethodPointer get_method_ptr_0() const { return ___method_ptr_0; }
  1185. inline Il2CppMethodPointer* get_address_of_method_ptr_0() { return &___method_ptr_0; }
  1186. inline void set_method_ptr_0(Il2CppMethodPointer value)
  1187. {
  1188. ___method_ptr_0 = value;
  1189. }
  1190. inline static int32_t get_offset_of_invoke_impl_1() { return static_cast<int32_t>(offsetof(Delegate_t, ___invoke_impl_1)); }
  1191. inline intptr_t get_invoke_impl_1() const { return ___invoke_impl_1; }
  1192. inline intptr_t* get_address_of_invoke_impl_1() { return &___invoke_impl_1; }
  1193. inline void set_invoke_impl_1(intptr_t value)
  1194. {
  1195. ___invoke_impl_1 = value;
  1196. }
  1197. inline static int32_t get_offset_of_m_target_2() { return static_cast<int32_t>(offsetof(Delegate_t, ___m_target_2)); }
  1198. inline RuntimeObject * get_m_target_2() const { return ___m_target_2; }
  1199. inline RuntimeObject ** get_address_of_m_target_2() { return &___m_target_2; }
  1200. inline void set_m_target_2(RuntimeObject * value)
  1201. {
  1202. ___m_target_2 = value;
  1203. Il2CppCodeGenWriteBarrier((void**)(&___m_target_2), (void*)value);
  1204. }
  1205. inline static int32_t get_offset_of_method_3() { return static_cast<int32_t>(offsetof(Delegate_t, ___method_3)); }
  1206. inline intptr_t get_method_3() const { return ___method_3; }
  1207. inline intptr_t* get_address_of_method_3() { return &___method_3; }
  1208. inline void set_method_3(intptr_t value)
  1209. {
  1210. ___method_3 = value;
  1211. }
  1212. inline static int32_t get_offset_of_delegate_trampoline_4() { return static_cast<int32_t>(offsetof(Delegate_t, ___delegate_trampoline_4)); }
  1213. inline intptr_t get_delegate_trampoline_4() const { return ___delegate_trampoline_4; }
  1214. inline intptr_t* get_address_of_delegate_trampoline_4() { return &___delegate_trampoline_4; }
  1215. inline void set_delegate_trampoline_4(intptr_t value)
  1216. {
  1217. ___delegate_trampoline_4 = value;
  1218. }
  1219. inline static int32_t get_offset_of_extra_arg_5() { return static_cast<int32_t>(offsetof(Delegate_t, ___extra_arg_5)); }
  1220. inline intptr_t get_extra_arg_5() const { return ___extra_arg_5; }
  1221. inline intptr_t* get_address_of_extra_arg_5() { return &___extra_arg_5; }
  1222. inline void set_extra_arg_5(intptr_t value)
  1223. {
  1224. ___extra_arg_5 = value;
  1225. }
  1226. inline static int32_t get_offset_of_method_code_6() { return static_cast<int32_t>(offsetof(Delegate_t, ___method_code_6)); }
  1227. inline intptr_t get_method_code_6() const { return ___method_code_6; }
  1228. inline intptr_t* get_address_of_method_code_6() { return &___method_code_6; }
  1229. inline void set_method_code_6(intptr_t value)
  1230. {
  1231. ___method_code_6 = value;
  1232. }
  1233. inline static int32_t get_offset_of_method_info_7() { return static_cast<int32_t>(offsetof(Delegate_t, ___method_info_7)); }
  1234. inline MethodInfo_t * get_method_info_7() const { return ___method_info_7; }
  1235. inline MethodInfo_t ** get_address_of_method_info_7() { return &___method_info_7; }
  1236. inline void set_method_info_7(MethodInfo_t * value)
  1237. {
  1238. ___method_info_7 = value;
  1239. Il2CppCodeGenWriteBarrier((void**)(&___method_info_7), (void*)value);
  1240. }
  1241. inline static int32_t get_offset_of_original_method_info_8() { return static_cast<int32_t>(offsetof(Delegate_t, ___original_method_info_8)); }
  1242. inline MethodInfo_t * get_original_method_info_8() const { return ___original_method_info_8; }
  1243. inline MethodInfo_t ** get_address_of_original_method_info_8() { return &___original_method_info_8; }
  1244. inline void set_original_method_info_8(MethodInfo_t * value)
  1245. {
  1246. ___original_method_info_8 = value;
  1247. Il2CppCodeGenWriteBarrier((void**)(&___original_method_info_8), (void*)value);
  1248. }
  1249. inline static int32_t get_offset_of_data_9() { return static_cast<int32_t>(offsetof(Delegate_t, ___data_9)); }
  1250. inline DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288 * get_data_9() const { return ___data_9; }
  1251. inline DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288 ** get_address_of_data_9() { return &___data_9; }
  1252. inline void set_data_9(DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288 * value)
  1253. {
  1254. ___data_9 = value;
  1255. Il2CppCodeGenWriteBarrier((void**)(&___data_9), (void*)value);
  1256. }
  1257. inline static int32_t get_offset_of_method_is_virtual_10() { return static_cast<int32_t>(offsetof(Delegate_t, ___method_is_virtual_10)); }
  1258. inline bool get_method_is_virtual_10() const { return ___method_is_virtual_10; }
  1259. inline bool* get_address_of_method_is_virtual_10() { return &___method_is_virtual_10; }
  1260. inline void set_method_is_virtual_10(bool value)
  1261. {
  1262. ___method_is_virtual_10 = value;
  1263. }
  1264. };
  1265. // Native definition for P/Invoke marshalling of System.Delegate
  1266. struct Delegate_t_marshaled_pinvoke
  1267. {
  1268. intptr_t ___method_ptr_0;
  1269. intptr_t ___invoke_impl_1;
  1270. Il2CppIUnknown* ___m_target_2;
  1271. intptr_t ___method_3;
  1272. intptr_t ___delegate_trampoline_4;
  1273. intptr_t ___extra_arg_5;
  1274. intptr_t ___method_code_6;
  1275. MethodInfo_t * ___method_info_7;
  1276. MethodInfo_t * ___original_method_info_8;
  1277. DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288 * ___data_9;
  1278. int32_t ___method_is_virtual_10;
  1279. };
  1280. // Native definition for COM marshalling of System.Delegate
  1281. struct Delegate_t_marshaled_com
  1282. {
  1283. intptr_t ___method_ptr_0;
  1284. intptr_t ___invoke_impl_1;
  1285. Il2CppIUnknown* ___m_target_2;
  1286. intptr_t ___method_3;
  1287. intptr_t ___delegate_trampoline_4;
  1288. intptr_t ___extra_arg_5;
  1289. intptr_t ___method_code_6;
  1290. MethodInfo_t * ___method_info_7;
  1291. MethodInfo_t * ___original_method_info_8;
  1292. DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288 * ___data_9;
  1293. int32_t ___method_is_virtual_10;
  1294. };
  1295. // UnityEngine.Object
  1296. struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A : public RuntimeObject
  1297. {
  1298. public:
  1299. // System.IntPtr UnityEngine.Object::m_CachedPtr
  1300. intptr_t ___m_CachedPtr_0;
  1301. public:
  1302. inline static int32_t get_offset_of_m_CachedPtr_0() { return static_cast<int32_t>(offsetof(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A, ___m_CachedPtr_0)); }
  1303. inline intptr_t get_m_CachedPtr_0() const { return ___m_CachedPtr_0; }
  1304. inline intptr_t* get_address_of_m_CachedPtr_0() { return &___m_CachedPtr_0; }
  1305. inline void set_m_CachedPtr_0(intptr_t value)
  1306. {
  1307. ___m_CachedPtr_0 = value;
  1308. }
  1309. };
  1310. struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_StaticFields
  1311. {
  1312. public:
  1313. // System.Int32 UnityEngine.Object::OffsetOfInstanceIDInCPlusPlusObject
  1314. int32_t ___OffsetOfInstanceIDInCPlusPlusObject_1;
  1315. public:
  1316. inline static int32_t get_offset_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return static_cast<int32_t>(offsetof(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_StaticFields, ___OffsetOfInstanceIDInCPlusPlusObject_1)); }
  1317. inline int32_t get_OffsetOfInstanceIDInCPlusPlusObject_1() const { return ___OffsetOfInstanceIDInCPlusPlusObject_1; }
  1318. inline int32_t* get_address_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return &___OffsetOfInstanceIDInCPlusPlusObject_1; }
  1319. inline void set_OffsetOfInstanceIDInCPlusPlusObject_1(int32_t value)
  1320. {
  1321. ___OffsetOfInstanceIDInCPlusPlusObject_1 = value;
  1322. }
  1323. };
  1324. // Native definition for P/Invoke marshalling of UnityEngine.Object
  1325. struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_marshaled_pinvoke
  1326. {
  1327. intptr_t ___m_CachedPtr_0;
  1328. };
  1329. // Native definition for COM marshalling of UnityEngine.Object
  1330. struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_marshaled_com
  1331. {
  1332. intptr_t ___m_CachedPtr_0;
  1333. };
  1334. // UnityEngine.PrimitiveType
  1335. struct PrimitiveType_t0E20B7B2F4ABBD14BAE02F0444EE003C6479E93E
  1336. {
  1337. public:
  1338. // System.Int32 UnityEngine.PrimitiveType::value__
  1339. int32_t ___value___2;
  1340. public:
  1341. inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(PrimitiveType_t0E20B7B2F4ABBD14BAE02F0444EE003C6479E93E, ___value___2)); }
  1342. inline int32_t get_value___2() const { return ___value___2; }
  1343. inline int32_t* get_address_of_value___2() { return &___value___2; }
  1344. inline void set_value___2(int32_t value)
  1345. {
  1346. ___value___2 = value;
  1347. }
  1348. };
  1349. // UnityEngine.Ray
  1350. struct Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6
  1351. {
  1352. public:
  1353. // UnityEngine.Vector3 UnityEngine.Ray::m_Origin
  1354. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Origin_0;
  1355. // UnityEngine.Vector3 UnityEngine.Ray::m_Direction
  1356. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Direction_1;
  1357. public:
  1358. inline static int32_t get_offset_of_m_Origin_0() { return static_cast<int32_t>(offsetof(Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6, ___m_Origin_0)); }
  1359. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Origin_0() const { return ___m_Origin_0; }
  1360. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Origin_0() { return &___m_Origin_0; }
  1361. inline void set_m_Origin_0(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1362. {
  1363. ___m_Origin_0 = value;
  1364. }
  1365. inline static int32_t get_offset_of_m_Direction_1() { return static_cast<int32_t>(offsetof(Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6, ___m_Direction_1)); }
  1366. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Direction_1() const { return ___m_Direction_1; }
  1367. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Direction_1() { return &___m_Direction_1; }
  1368. inline void set_m_Direction_1(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1369. {
  1370. ___m_Direction_1 = value;
  1371. }
  1372. };
  1373. // UnityEngine.RaycastHit
  1374. struct RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89
  1375. {
  1376. public:
  1377. // UnityEngine.Vector3 UnityEngine.RaycastHit::m_Point
  1378. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Point_0;
  1379. // UnityEngine.Vector3 UnityEngine.RaycastHit::m_Normal
  1380. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Normal_1;
  1381. // System.UInt32 UnityEngine.RaycastHit::m_FaceID
  1382. uint32_t ___m_FaceID_2;
  1383. // System.Single UnityEngine.RaycastHit::m_Distance
  1384. float ___m_Distance_3;
  1385. // UnityEngine.Vector2 UnityEngine.RaycastHit::m_UV
  1386. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___m_UV_4;
  1387. // System.Int32 UnityEngine.RaycastHit::m_Collider
  1388. int32_t ___m_Collider_5;
  1389. public:
  1390. inline static int32_t get_offset_of_m_Point_0() { return static_cast<int32_t>(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_Point_0)); }
  1391. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Point_0() const { return ___m_Point_0; }
  1392. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Point_0() { return &___m_Point_0; }
  1393. inline void set_m_Point_0(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1394. {
  1395. ___m_Point_0 = value;
  1396. }
  1397. inline static int32_t get_offset_of_m_Normal_1() { return static_cast<int32_t>(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_Normal_1)); }
  1398. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Normal_1() const { return ___m_Normal_1; }
  1399. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Normal_1() { return &___m_Normal_1; }
  1400. inline void set_m_Normal_1(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1401. {
  1402. ___m_Normal_1 = value;
  1403. }
  1404. inline static int32_t get_offset_of_m_FaceID_2() { return static_cast<int32_t>(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_FaceID_2)); }
  1405. inline uint32_t get_m_FaceID_2() const { return ___m_FaceID_2; }
  1406. inline uint32_t* get_address_of_m_FaceID_2() { return &___m_FaceID_2; }
  1407. inline void set_m_FaceID_2(uint32_t value)
  1408. {
  1409. ___m_FaceID_2 = value;
  1410. }
  1411. inline static int32_t get_offset_of_m_Distance_3() { return static_cast<int32_t>(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_Distance_3)); }
  1412. inline float get_m_Distance_3() const { return ___m_Distance_3; }
  1413. inline float* get_address_of_m_Distance_3() { return &___m_Distance_3; }
  1414. inline void set_m_Distance_3(float value)
  1415. {
  1416. ___m_Distance_3 = value;
  1417. }
  1418. inline static int32_t get_offset_of_m_UV_4() { return static_cast<int32_t>(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_UV_4)); }
  1419. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_m_UV_4() const { return ___m_UV_4; }
  1420. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_m_UV_4() { return &___m_UV_4; }
  1421. inline void set_m_UV_4(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  1422. {
  1423. ___m_UV_4 = value;
  1424. }
  1425. inline static int32_t get_offset_of_m_Collider_5() { return static_cast<int32_t>(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_Collider_5)); }
  1426. inline int32_t get_m_Collider_5() const { return ___m_Collider_5; }
  1427. inline int32_t* get_address_of_m_Collider_5() { return &___m_Collider_5; }
  1428. inline void set_m_Collider_5(int32_t value)
  1429. {
  1430. ___m_Collider_5 = value;
  1431. }
  1432. };
  1433. // UnityEngine.UI.Button/ButtonClickedEvent
  1434. struct ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F : public UnityEvent_tA0EA9BC49FD7D5185E7A238EF2E0E6F5D0EE27F4
  1435. {
  1436. public:
  1437. public:
  1438. };
  1439. // UnityEngine.GUILayoutOption/Type
  1440. struct Type_t79FB5C82B695061CED8D628CBB6A1E8709705288
  1441. {
  1442. public:
  1443. // System.Int32 UnityEngine.GUILayoutOption/Type::value__
  1444. int32_t ___value___2;
  1445. public:
  1446. inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(Type_t79FB5C82B695061CED8D628CBB6A1E8709705288, ___value___2)); }
  1447. inline int32_t get_value___2() const { return ___value___2; }
  1448. inline int32_t* get_address_of_value___2() { return &___value___2; }
  1449. inline void set_value___2(int32_t value)
  1450. {
  1451. ___value___2 = value;
  1452. }
  1453. };
  1454. // UnityEngine.UI.Navigation/Mode
  1455. struct Mode_t3113FDF05158BBA1DFC78D7F69E4C1D25135CB0F
  1456. {
  1457. public:
  1458. // System.Int32 UnityEngine.UI.Navigation/Mode::value__
  1459. int32_t ___value___2;
  1460. public:
  1461. inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(Mode_t3113FDF05158BBA1DFC78D7F69E4C1D25135CB0F, ___value___2)); }
  1462. inline int32_t get_value___2() const { return ___value___2; }
  1463. inline int32_t* get_address_of_value___2() { return &___value___2; }
  1464. inline void set_value___2(int32_t value)
  1465. {
  1466. ___value___2 = value;
  1467. }
  1468. };
  1469. // UnityEngine.UI.Selectable/Transition
  1470. struct Transition_t1FC449676815A798E758D32E8BE6DC0A2511DF14
  1471. {
  1472. public:
  1473. // System.Int32 UnityEngine.UI.Selectable/Transition::value__
  1474. int32_t ___value___2;
  1475. public:
  1476. inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(Transition_t1FC449676815A798E758D32E8BE6DC0A2511DF14, ___value___2)); }
  1477. inline int32_t get_value___2() const { return ___value___2; }
  1478. inline int32_t* get_address_of_value___2() { return &___value___2; }
  1479. inline void set_value___2(int32_t value)
  1480. {
  1481. ___value___2 = value;
  1482. }
  1483. };
  1484. // UnityEngine.Component
  1485. struct Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 : public Object_tF2F3778131EFF286AF62B7B013A170F95A91571A
  1486. {
  1487. public:
  1488. public:
  1489. };
  1490. // UnityEngine.GUILayoutOption
  1491. struct GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB : public RuntimeObject
  1492. {
  1493. public:
  1494. // UnityEngine.GUILayoutOption/Type UnityEngine.GUILayoutOption::type
  1495. int32_t ___type_0;
  1496. // System.Object UnityEngine.GUILayoutOption::value
  1497. RuntimeObject * ___value_1;
  1498. public:
  1499. inline static int32_t get_offset_of_type_0() { return static_cast<int32_t>(offsetof(GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB, ___type_0)); }
  1500. inline int32_t get_type_0() const { return ___type_0; }
  1501. inline int32_t* get_address_of_type_0() { return &___type_0; }
  1502. inline void set_type_0(int32_t value)
  1503. {
  1504. ___type_0 = value;
  1505. }
  1506. inline static int32_t get_offset_of_value_1() { return static_cast<int32_t>(offsetof(GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB, ___value_1)); }
  1507. inline RuntimeObject * get_value_1() const { return ___value_1; }
  1508. inline RuntimeObject ** get_address_of_value_1() { return &___value_1; }
  1509. inline void set_value_1(RuntimeObject * value)
  1510. {
  1511. ___value_1 = value;
  1512. Il2CppCodeGenWriteBarrier((void**)(&___value_1), (void*)value);
  1513. }
  1514. };
  1515. // UnityEngine.GameObject
  1516. struct GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 : public Object_tF2F3778131EFF286AF62B7B013A170F95A91571A
  1517. {
  1518. public:
  1519. public:
  1520. };
  1521. // UnityEngine.Material
  1522. struct Material_t8927C00353A72755313F046D0CE85178AE8218EE : public Object_tF2F3778131EFF286AF62B7B013A170F95A91571A
  1523. {
  1524. public:
  1525. public:
  1526. };
  1527. // UnityEngine.Mesh
  1528. struct Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 : public Object_tF2F3778131EFF286AF62B7B013A170F95A91571A
  1529. {
  1530. public:
  1531. public:
  1532. };
  1533. // System.MulticastDelegate
  1534. struct MulticastDelegate_t : public Delegate_t
  1535. {
  1536. public:
  1537. // System.Delegate[] System.MulticastDelegate::delegates
  1538. DelegateU5BU5D_t677D8FE08A5F99E8EE49150B73966CD6E9BF7DB8* ___delegates_11;
  1539. public:
  1540. inline static int32_t get_offset_of_delegates_11() { return static_cast<int32_t>(offsetof(MulticastDelegate_t, ___delegates_11)); }
  1541. inline DelegateU5BU5D_t677D8FE08A5F99E8EE49150B73966CD6E9BF7DB8* get_delegates_11() const { return ___delegates_11; }
  1542. inline DelegateU5BU5D_t677D8FE08A5F99E8EE49150B73966CD6E9BF7DB8** get_address_of_delegates_11() { return &___delegates_11; }
  1543. inline void set_delegates_11(DelegateU5BU5D_t677D8FE08A5F99E8EE49150B73966CD6E9BF7DB8* value)
  1544. {
  1545. ___delegates_11 = value;
  1546. Il2CppCodeGenWriteBarrier((void**)(&___delegates_11), (void*)value);
  1547. }
  1548. };
  1549. // Native definition for P/Invoke marshalling of System.MulticastDelegate
  1550. struct MulticastDelegate_t_marshaled_pinvoke : public Delegate_t_marshaled_pinvoke
  1551. {
  1552. Delegate_t_marshaled_pinvoke** ___delegates_11;
  1553. };
  1554. // Native definition for COM marshalling of System.MulticastDelegate
  1555. struct MulticastDelegate_t_marshaled_com : public Delegate_t_marshaled_com
  1556. {
  1557. Delegate_t_marshaled_com** ___delegates_11;
  1558. };
  1559. // UnityEngine.UI.Navigation
  1560. struct Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A
  1561. {
  1562. public:
  1563. // UnityEngine.UI.Navigation/Mode UnityEngine.UI.Navigation::m_Mode
  1564. int32_t ___m_Mode_0;
  1565. // System.Boolean UnityEngine.UI.Navigation::m_WrapAround
  1566. bool ___m_WrapAround_1;
  1567. // UnityEngine.UI.Selectable UnityEngine.UI.Navigation::m_SelectOnUp
  1568. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnUp_2;
  1569. // UnityEngine.UI.Selectable UnityEngine.UI.Navigation::m_SelectOnDown
  1570. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnDown_3;
  1571. // UnityEngine.UI.Selectable UnityEngine.UI.Navigation::m_SelectOnLeft
  1572. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnLeft_4;
  1573. // UnityEngine.UI.Selectable UnityEngine.UI.Navigation::m_SelectOnRight
  1574. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnRight_5;
  1575. public:
  1576. inline static int32_t get_offset_of_m_Mode_0() { return static_cast<int32_t>(offsetof(Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A, ___m_Mode_0)); }
  1577. inline int32_t get_m_Mode_0() const { return ___m_Mode_0; }
  1578. inline int32_t* get_address_of_m_Mode_0() { return &___m_Mode_0; }
  1579. inline void set_m_Mode_0(int32_t value)
  1580. {
  1581. ___m_Mode_0 = value;
  1582. }
  1583. inline static int32_t get_offset_of_m_WrapAround_1() { return static_cast<int32_t>(offsetof(Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A, ___m_WrapAround_1)); }
  1584. inline bool get_m_WrapAround_1() const { return ___m_WrapAround_1; }
  1585. inline bool* get_address_of_m_WrapAround_1() { return &___m_WrapAround_1; }
  1586. inline void set_m_WrapAround_1(bool value)
  1587. {
  1588. ___m_WrapAround_1 = value;
  1589. }
  1590. inline static int32_t get_offset_of_m_SelectOnUp_2() { return static_cast<int32_t>(offsetof(Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A, ___m_SelectOnUp_2)); }
  1591. inline Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * get_m_SelectOnUp_2() const { return ___m_SelectOnUp_2; }
  1592. inline Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD ** get_address_of_m_SelectOnUp_2() { return &___m_SelectOnUp_2; }
  1593. inline void set_m_SelectOnUp_2(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * value)
  1594. {
  1595. ___m_SelectOnUp_2 = value;
  1596. Il2CppCodeGenWriteBarrier((void**)(&___m_SelectOnUp_2), (void*)value);
  1597. }
  1598. inline static int32_t get_offset_of_m_SelectOnDown_3() { return static_cast<int32_t>(offsetof(Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A, ___m_SelectOnDown_3)); }
  1599. inline Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * get_m_SelectOnDown_3() const { return ___m_SelectOnDown_3; }
  1600. inline Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD ** get_address_of_m_SelectOnDown_3() { return &___m_SelectOnDown_3; }
  1601. inline void set_m_SelectOnDown_3(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * value)
  1602. {
  1603. ___m_SelectOnDown_3 = value;
  1604. Il2CppCodeGenWriteBarrier((void**)(&___m_SelectOnDown_3), (void*)value);
  1605. }
  1606. inline static int32_t get_offset_of_m_SelectOnLeft_4() { return static_cast<int32_t>(offsetof(Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A, ___m_SelectOnLeft_4)); }
  1607. inline Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * get_m_SelectOnLeft_4() const { return ___m_SelectOnLeft_4; }
  1608. inline Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD ** get_address_of_m_SelectOnLeft_4() { return &___m_SelectOnLeft_4; }
  1609. inline void set_m_SelectOnLeft_4(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * value)
  1610. {
  1611. ___m_SelectOnLeft_4 = value;
  1612. Il2CppCodeGenWriteBarrier((void**)(&___m_SelectOnLeft_4), (void*)value);
  1613. }
  1614. inline static int32_t get_offset_of_m_SelectOnRight_5() { return static_cast<int32_t>(offsetof(Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A, ___m_SelectOnRight_5)); }
  1615. inline Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * get_m_SelectOnRight_5() const { return ___m_SelectOnRight_5; }
  1616. inline Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD ** get_address_of_m_SelectOnRight_5() { return &___m_SelectOnRight_5; }
  1617. inline void set_m_SelectOnRight_5(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * value)
  1618. {
  1619. ___m_SelectOnRight_5 = value;
  1620. Il2CppCodeGenWriteBarrier((void**)(&___m_SelectOnRight_5), (void*)value);
  1621. }
  1622. };
  1623. // Native definition for P/Invoke marshalling of UnityEngine.UI.Navigation
  1624. struct Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A_marshaled_pinvoke
  1625. {
  1626. int32_t ___m_Mode_0;
  1627. int32_t ___m_WrapAround_1;
  1628. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnUp_2;
  1629. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnDown_3;
  1630. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnLeft_4;
  1631. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnRight_5;
  1632. };
  1633. // Native definition for COM marshalling of UnityEngine.UI.Navigation
  1634. struct Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A_marshaled_com
  1635. {
  1636. int32_t ___m_Mode_0;
  1637. int32_t ___m_WrapAround_1;
  1638. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnUp_2;
  1639. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnDown_3;
  1640. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnLeft_4;
  1641. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnRight_5;
  1642. };
  1643. // UnityEngine.Texture
  1644. struct Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE : public Object_tF2F3778131EFF286AF62B7B013A170F95A91571A
  1645. {
  1646. public:
  1647. public:
  1648. };
  1649. struct Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE_StaticFields
  1650. {
  1651. public:
  1652. // System.Int32 UnityEngine.Texture::GenerateAllMips
  1653. int32_t ___GenerateAllMips_4;
  1654. public:
  1655. inline static int32_t get_offset_of_GenerateAllMips_4() { return static_cast<int32_t>(offsetof(Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE_StaticFields, ___GenerateAllMips_4)); }
  1656. inline int32_t get_GenerateAllMips_4() const { return ___GenerateAllMips_4; }
  1657. inline int32_t* get_address_of_GenerateAllMips_4() { return &___GenerateAllMips_4; }
  1658. inline void set_GenerateAllMips_4(int32_t value)
  1659. {
  1660. ___GenerateAllMips_4 = value;
  1661. }
  1662. };
  1663. // UnityEngine.Behaviour
  1664. struct Behaviour_t1A3DDDCF73B4627928FBFE02ED52B7251777DBD9 : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684
  1665. {
  1666. public:
  1667. public:
  1668. };
  1669. // UnityEngine.Collider
  1670. struct Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684
  1671. {
  1672. public:
  1673. public:
  1674. };
  1675. // UnityEngine.MeshFilter
  1676. struct MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684
  1677. {
  1678. public:
  1679. public:
  1680. };
  1681. // UnityEngine.Renderer
  1682. struct Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684
  1683. {
  1684. public:
  1685. public:
  1686. };
  1687. // UnityEngine.Rigidbody
  1688. struct Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684
  1689. {
  1690. public:
  1691. public:
  1692. };
  1693. // UnityEngine.Transform
  1694. struct Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684
  1695. {
  1696. public:
  1697. public:
  1698. };
  1699. // UnityEngine.Events.UnityAction
  1700. struct UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 : public MulticastDelegate_t
  1701. {
  1702. public:
  1703. public:
  1704. };
  1705. // UnityEngine.WebCamTexture
  1706. struct WebCamTexture_t8E1DA1358E0E093A75FF35A336DD81B9EEC7AA62 : public Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE
  1707. {
  1708. public:
  1709. public:
  1710. };
  1711. // UnityEngine.AudioBehaviour
  1712. struct AudioBehaviour_tB44966D47AD43C50C7294AEE9B57574E55AACA4A : public Behaviour_t1A3DDDCF73B4627928FBFE02ED52B7251777DBD9
  1713. {
  1714. public:
  1715. public:
  1716. };
  1717. // UnityEngine.BoxCollider
  1718. struct BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 : public Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02
  1719. {
  1720. public:
  1721. public:
  1722. };
  1723. // UnityEngine.Camera
  1724. struct Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C : public Behaviour_t1A3DDDCF73B4627928FBFE02ED52B7251777DBD9
  1725. {
  1726. public:
  1727. public:
  1728. };
  1729. struct Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_StaticFields
  1730. {
  1731. public:
  1732. // UnityEngine.Camera/CameraCallback UnityEngine.Camera::onPreCull
  1733. CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * ___onPreCull_4;
  1734. // UnityEngine.Camera/CameraCallback UnityEngine.Camera::onPreRender
  1735. CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * ___onPreRender_5;
  1736. // UnityEngine.Camera/CameraCallback UnityEngine.Camera::onPostRender
  1737. CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * ___onPostRender_6;
  1738. public:
  1739. inline static int32_t get_offset_of_onPreCull_4() { return static_cast<int32_t>(offsetof(Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_StaticFields, ___onPreCull_4)); }
  1740. inline CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * get_onPreCull_4() const { return ___onPreCull_4; }
  1741. inline CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D ** get_address_of_onPreCull_4() { return &___onPreCull_4; }
  1742. inline void set_onPreCull_4(CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * value)
  1743. {
  1744. ___onPreCull_4 = value;
  1745. Il2CppCodeGenWriteBarrier((void**)(&___onPreCull_4), (void*)value);
  1746. }
  1747. inline static int32_t get_offset_of_onPreRender_5() { return static_cast<int32_t>(offsetof(Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_StaticFields, ___onPreRender_5)); }
  1748. inline CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * get_onPreRender_5() const { return ___onPreRender_5; }
  1749. inline CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D ** get_address_of_onPreRender_5() { return &___onPreRender_5; }
  1750. inline void set_onPreRender_5(CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * value)
  1751. {
  1752. ___onPreRender_5 = value;
  1753. Il2CppCodeGenWriteBarrier((void**)(&___onPreRender_5), (void*)value);
  1754. }
  1755. inline static int32_t get_offset_of_onPostRender_6() { return static_cast<int32_t>(offsetof(Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_StaticFields, ___onPostRender_6)); }
  1756. inline CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * get_onPostRender_6() const { return ___onPostRender_6; }
  1757. inline CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D ** get_address_of_onPostRender_6() { return &___onPostRender_6; }
  1758. inline void set_onPostRender_6(CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * value)
  1759. {
  1760. ___onPostRender_6 = value;
  1761. Il2CppCodeGenWriteBarrier((void**)(&___onPostRender_6), (void*)value);
  1762. }
  1763. };
  1764. // UnityEngine.MonoBehaviour
  1765. struct MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A : public Behaviour_t1A3DDDCF73B4627928FBFE02ED52B7251777DBD9
  1766. {
  1767. public:
  1768. public:
  1769. };
  1770. // UnityEngine.AudioSource
  1771. struct AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B : public AudioBehaviour_tB44966D47AD43C50C7294AEE9B57574E55AACA4A
  1772. {
  1773. public:
  1774. public:
  1775. };
  1776. // AutoA
  1777. struct AutoA_t704C901D2EC3BCF0F4D5E052CAD20C311407E134 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  1778. {
  1779. public:
  1780. // UnityEngine.GameObject AutoA::LuoGan04
  1781. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___LuoGan04_4;
  1782. // UnityEngine.Vector3 AutoA::LuoGan04Aim
  1783. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___LuoGan04Aim_5;
  1784. // UnityEngine.Quaternion AutoA::LuoGan04Qua
  1785. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___LuoGan04Qua_6;
  1786. public:
  1787. inline static int32_t get_offset_of_LuoGan04_4() { return static_cast<int32_t>(offsetof(AutoA_t704C901D2EC3BCF0F4D5E052CAD20C311407E134, ___LuoGan04_4)); }
  1788. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_LuoGan04_4() const { return ___LuoGan04_4; }
  1789. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_LuoGan04_4() { return &___LuoGan04_4; }
  1790. inline void set_LuoGan04_4(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  1791. {
  1792. ___LuoGan04_4 = value;
  1793. Il2CppCodeGenWriteBarrier((void**)(&___LuoGan04_4), (void*)value);
  1794. }
  1795. inline static int32_t get_offset_of_LuoGan04Aim_5() { return static_cast<int32_t>(offsetof(AutoA_t704C901D2EC3BCF0F4D5E052CAD20C311407E134, ___LuoGan04Aim_5)); }
  1796. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_LuoGan04Aim_5() const { return ___LuoGan04Aim_5; }
  1797. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_LuoGan04Aim_5() { return &___LuoGan04Aim_5; }
  1798. inline void set_LuoGan04Aim_5(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1799. {
  1800. ___LuoGan04Aim_5 = value;
  1801. }
  1802. inline static int32_t get_offset_of_LuoGan04Qua_6() { return static_cast<int32_t>(offsetof(AutoA_t704C901D2EC3BCF0F4D5E052CAD20C311407E134, ___LuoGan04Qua_6)); }
  1803. inline Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 get_LuoGan04Qua_6() const { return ___LuoGan04Qua_6; }
  1804. inline Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 * get_address_of_LuoGan04Qua_6() { return &___LuoGan04Qua_6; }
  1805. inline void set_LuoGan04Qua_6(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 value)
  1806. {
  1807. ___LuoGan04Qua_6 = value;
  1808. }
  1809. };
  1810. // CameraMove
  1811. struct CameraMove_t049411EAC022746D9900D5B1420A193F6BAE3D73 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  1812. {
  1813. public:
  1814. // System.Single CameraMove::sensitivityMouse
  1815. float ___sensitivityMouse_4;
  1816. // System.Single CameraMove::sensitivetyKeyBoard
  1817. float ___sensitivetyKeyBoard_5;
  1818. // System.Single CameraMove::sensitivetyMouseWheel
  1819. float ___sensitivetyMouseWheel_6;
  1820. public:
  1821. inline static int32_t get_offset_of_sensitivityMouse_4() { return static_cast<int32_t>(offsetof(CameraMove_t049411EAC022746D9900D5B1420A193F6BAE3D73, ___sensitivityMouse_4)); }
  1822. inline float get_sensitivityMouse_4() const { return ___sensitivityMouse_4; }
  1823. inline float* get_address_of_sensitivityMouse_4() { return &___sensitivityMouse_4; }
  1824. inline void set_sensitivityMouse_4(float value)
  1825. {
  1826. ___sensitivityMouse_4 = value;
  1827. }
  1828. inline static int32_t get_offset_of_sensitivetyKeyBoard_5() { return static_cast<int32_t>(offsetof(CameraMove_t049411EAC022746D9900D5B1420A193F6BAE3D73, ___sensitivetyKeyBoard_5)); }
  1829. inline float get_sensitivetyKeyBoard_5() const { return ___sensitivetyKeyBoard_5; }
  1830. inline float* get_address_of_sensitivetyKeyBoard_5() { return &___sensitivetyKeyBoard_5; }
  1831. inline void set_sensitivetyKeyBoard_5(float value)
  1832. {
  1833. ___sensitivetyKeyBoard_5 = value;
  1834. }
  1835. inline static int32_t get_offset_of_sensitivetyMouseWheel_6() { return static_cast<int32_t>(offsetof(CameraMove_t049411EAC022746D9900D5B1420A193F6BAE3D73, ___sensitivetyMouseWheel_6)); }
  1836. inline float get_sensitivetyMouseWheel_6() const { return ___sensitivetyMouseWheel_6; }
  1837. inline float* get_address_of_sensitivetyMouseWheel_6() { return &___sensitivetyMouseWheel_6; }
  1838. inline void set_sensitivetyMouseWheel_6(float value)
  1839. {
  1840. ___sensitivetyMouseWheel_6 = value;
  1841. }
  1842. };
  1843. // CameraTest
  1844. struct CameraTest_t563555AD4C8EA0128CEE77E03597BD748F592DF0 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  1845. {
  1846. public:
  1847. // UnityEngine.UI.RawImage CameraTest::rawImage
  1848. RawImage_tFE280EF0C73AF19FE9AC24DB06501937DC2D6F1A * ___rawImage_4;
  1849. // UnityEngine.GameObject CameraTest::quad
  1850. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___quad_5;
  1851. // UnityEngine.WebCamTexture CameraTest::webCamTexture
  1852. WebCamTexture_t8E1DA1358E0E093A75FF35A336DD81B9EEC7AA62 * ___webCamTexture_6;
  1853. public:
  1854. inline static int32_t get_offset_of_rawImage_4() { return static_cast<int32_t>(offsetof(CameraTest_t563555AD4C8EA0128CEE77E03597BD748F592DF0, ___rawImage_4)); }
  1855. inline RawImage_tFE280EF0C73AF19FE9AC24DB06501937DC2D6F1A * get_rawImage_4() const { return ___rawImage_4; }
  1856. inline RawImage_tFE280EF0C73AF19FE9AC24DB06501937DC2D6F1A ** get_address_of_rawImage_4() { return &___rawImage_4; }
  1857. inline void set_rawImage_4(RawImage_tFE280EF0C73AF19FE9AC24DB06501937DC2D6F1A * value)
  1858. {
  1859. ___rawImage_4 = value;
  1860. Il2CppCodeGenWriteBarrier((void**)(&___rawImage_4), (void*)value);
  1861. }
  1862. inline static int32_t get_offset_of_quad_5() { return static_cast<int32_t>(offsetof(CameraTest_t563555AD4C8EA0128CEE77E03597BD748F592DF0, ___quad_5)); }
  1863. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_quad_5() const { return ___quad_5; }
  1864. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_quad_5() { return &___quad_5; }
  1865. inline void set_quad_5(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  1866. {
  1867. ___quad_5 = value;
  1868. Il2CppCodeGenWriteBarrier((void**)(&___quad_5), (void*)value);
  1869. }
  1870. inline static int32_t get_offset_of_webCamTexture_6() { return static_cast<int32_t>(offsetof(CameraTest_t563555AD4C8EA0128CEE77E03597BD748F592DF0, ___webCamTexture_6)); }
  1871. inline WebCamTexture_t8E1DA1358E0E093A75FF35A336DD81B9EEC7AA62 * get_webCamTexture_6() const { return ___webCamTexture_6; }
  1872. inline WebCamTexture_t8E1DA1358E0E093A75FF35A336DD81B9EEC7AA62 ** get_address_of_webCamTexture_6() { return &___webCamTexture_6; }
  1873. inline void set_webCamTexture_6(WebCamTexture_t8E1DA1358E0E093A75FF35A336DD81B9EEC7AA62 * value)
  1874. {
  1875. ___webCamTexture_6 = value;
  1876. Il2CppCodeGenWriteBarrier((void**)(&___webCamTexture_6), (void*)value);
  1877. }
  1878. };
  1879. // CollisionDetector
  1880. struct CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  1881. {
  1882. public:
  1883. // System.Single CollisionDetector::MovingForce
  1884. float ___MovingForce_4;
  1885. // UnityEngine.Vector3 CollisionDetector::StartPoint
  1886. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___StartPoint_5;
  1887. // UnityEngine.Vector3 CollisionDetector::Origin
  1888. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___Origin_6;
  1889. // System.Int32 CollisionDetector::NoOfRays
  1890. int32_t ___NoOfRays_7;
  1891. // System.Int32 CollisionDetector::i
  1892. int32_t ___i_8;
  1893. // UnityEngine.RaycastHit CollisionDetector::HitInfo
  1894. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 ___HitInfo_9;
  1895. // System.Single CollisionDetector::LengthOfRay
  1896. float ___LengthOfRay_10;
  1897. // System.Single CollisionDetector::DistanceBetweenRays
  1898. float ___DistanceBetweenRays_11;
  1899. // System.Single CollisionDetector::DirectionFactor
  1900. float ___DirectionFactor_12;
  1901. // System.Single CollisionDetector::margin
  1902. float ___margin_13;
  1903. // UnityEngine.Ray CollisionDetector::ray
  1904. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray_14;
  1905. public:
  1906. inline static int32_t get_offset_of_MovingForce_4() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___MovingForce_4)); }
  1907. inline float get_MovingForce_4() const { return ___MovingForce_4; }
  1908. inline float* get_address_of_MovingForce_4() { return &___MovingForce_4; }
  1909. inline void set_MovingForce_4(float value)
  1910. {
  1911. ___MovingForce_4 = value;
  1912. }
  1913. inline static int32_t get_offset_of_StartPoint_5() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___StartPoint_5)); }
  1914. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_StartPoint_5() const { return ___StartPoint_5; }
  1915. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_StartPoint_5() { return &___StartPoint_5; }
  1916. inline void set_StartPoint_5(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1917. {
  1918. ___StartPoint_5 = value;
  1919. }
  1920. inline static int32_t get_offset_of_Origin_6() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___Origin_6)); }
  1921. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_Origin_6() const { return ___Origin_6; }
  1922. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_Origin_6() { return &___Origin_6; }
  1923. inline void set_Origin_6(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1924. {
  1925. ___Origin_6 = value;
  1926. }
  1927. inline static int32_t get_offset_of_NoOfRays_7() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___NoOfRays_7)); }
  1928. inline int32_t get_NoOfRays_7() const { return ___NoOfRays_7; }
  1929. inline int32_t* get_address_of_NoOfRays_7() { return &___NoOfRays_7; }
  1930. inline void set_NoOfRays_7(int32_t value)
  1931. {
  1932. ___NoOfRays_7 = value;
  1933. }
  1934. inline static int32_t get_offset_of_i_8() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___i_8)); }
  1935. inline int32_t get_i_8() const { return ___i_8; }
  1936. inline int32_t* get_address_of_i_8() { return &___i_8; }
  1937. inline void set_i_8(int32_t value)
  1938. {
  1939. ___i_8 = value;
  1940. }
  1941. inline static int32_t get_offset_of_HitInfo_9() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___HitInfo_9)); }
  1942. inline RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 get_HitInfo_9() const { return ___HitInfo_9; }
  1943. inline RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * get_address_of_HitInfo_9() { return &___HitInfo_9; }
  1944. inline void set_HitInfo_9(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 value)
  1945. {
  1946. ___HitInfo_9 = value;
  1947. }
  1948. inline static int32_t get_offset_of_LengthOfRay_10() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___LengthOfRay_10)); }
  1949. inline float get_LengthOfRay_10() const { return ___LengthOfRay_10; }
  1950. inline float* get_address_of_LengthOfRay_10() { return &___LengthOfRay_10; }
  1951. inline void set_LengthOfRay_10(float value)
  1952. {
  1953. ___LengthOfRay_10 = value;
  1954. }
  1955. inline static int32_t get_offset_of_DistanceBetweenRays_11() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___DistanceBetweenRays_11)); }
  1956. inline float get_DistanceBetweenRays_11() const { return ___DistanceBetweenRays_11; }
  1957. inline float* get_address_of_DistanceBetweenRays_11() { return &___DistanceBetweenRays_11; }
  1958. inline void set_DistanceBetweenRays_11(float value)
  1959. {
  1960. ___DistanceBetweenRays_11 = value;
  1961. }
  1962. inline static int32_t get_offset_of_DirectionFactor_12() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___DirectionFactor_12)); }
  1963. inline float get_DirectionFactor_12() const { return ___DirectionFactor_12; }
  1964. inline float* get_address_of_DirectionFactor_12() { return &___DirectionFactor_12; }
  1965. inline void set_DirectionFactor_12(float value)
  1966. {
  1967. ___DirectionFactor_12 = value;
  1968. }
  1969. inline static int32_t get_offset_of_margin_13() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___margin_13)); }
  1970. inline float get_margin_13() const { return ___margin_13; }
  1971. inline float* get_address_of_margin_13() { return &___margin_13; }
  1972. inline void set_margin_13(float value)
  1973. {
  1974. ___margin_13 = value;
  1975. }
  1976. inline static int32_t get_offset_of_ray_14() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___ray_14)); }
  1977. inline Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 get_ray_14() const { return ___ray_14; }
  1978. inline Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * get_address_of_ray_14() { return &___ray_14; }
  1979. inline void set_ray_14(Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 value)
  1980. {
  1981. ___ray_14 = value;
  1982. }
  1983. };
  1984. // Goto
  1985. struct Goto_tE6B3AB86F0CC7F62CE3C66D9E381399D8D69B68A : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  1986. {
  1987. public:
  1988. // System.String Goto::sceneName
  1989. String_t* ___sceneName_4;
  1990. // System.Int32 Goto::type
  1991. int32_t ___type_5;
  1992. public:
  1993. inline static int32_t get_offset_of_sceneName_4() { return static_cast<int32_t>(offsetof(Goto_tE6B3AB86F0CC7F62CE3C66D9E381399D8D69B68A, ___sceneName_4)); }
  1994. inline String_t* get_sceneName_4() const { return ___sceneName_4; }
  1995. inline String_t** get_address_of_sceneName_4() { return &___sceneName_4; }
  1996. inline void set_sceneName_4(String_t* value)
  1997. {
  1998. ___sceneName_4 = value;
  1999. Il2CppCodeGenWriteBarrier((void**)(&___sceneName_4), (void*)value);
  2000. }
  2001. inline static int32_t get_offset_of_type_5() { return static_cast<int32_t>(offsetof(Goto_tE6B3AB86F0CC7F62CE3C66D9E381399D8D69B68A, ___type_5)); }
  2002. inline int32_t get_type_5() const { return ___type_5; }
  2003. inline int32_t* get_address_of_type_5() { return &___type_5; }
  2004. inline void set_type_5(int32_t value)
  2005. {
  2006. ___type_5 = value;
  2007. }
  2008. };
  2009. // Menu_Buttons
  2010. struct Menu_Buttons_t4D3ECF80573CBCC7E9EF2487E19301EEC0F1FB50 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  2011. {
  2012. public:
  2013. // UnityEngine.UI.Button Menu_Buttons::playButton
  2014. Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * ___playButton_4;
  2015. // UnityEngine.UI.Button Menu_Buttons::xButton
  2016. Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * ___xButton_5;
  2017. // System.String Menu_Buttons::website
  2018. String_t* ___website_6;
  2019. public:
  2020. inline static int32_t get_offset_of_playButton_4() { return static_cast<int32_t>(offsetof(Menu_Buttons_t4D3ECF80573CBCC7E9EF2487E19301EEC0F1FB50, ___playButton_4)); }
  2021. inline Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * get_playButton_4() const { return ___playButton_4; }
  2022. inline Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D ** get_address_of_playButton_4() { return &___playButton_4; }
  2023. inline void set_playButton_4(Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * value)
  2024. {
  2025. ___playButton_4 = value;
  2026. Il2CppCodeGenWriteBarrier((void**)(&___playButton_4), (void*)value);
  2027. }
  2028. inline static int32_t get_offset_of_xButton_5() { return static_cast<int32_t>(offsetof(Menu_Buttons_t4D3ECF80573CBCC7E9EF2487E19301EEC0F1FB50, ___xButton_5)); }
  2029. inline Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * get_xButton_5() const { return ___xButton_5; }
  2030. inline Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D ** get_address_of_xButton_5() { return &___xButton_5; }
  2031. inline void set_xButton_5(Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * value)
  2032. {
  2033. ___xButton_5 = value;
  2034. Il2CppCodeGenWriteBarrier((void**)(&___xButton_5), (void*)value);
  2035. }
  2036. inline static int32_t get_offset_of_website_6() { return static_cast<int32_t>(offsetof(Menu_Buttons_t4D3ECF80573CBCC7E9EF2487E19301EEC0F1FB50, ___website_6)); }
  2037. inline String_t* get_website_6() const { return ___website_6; }
  2038. inline String_t** get_address_of_website_6() { return &___website_6; }
  2039. inline void set_website_6(String_t* value)
  2040. {
  2041. ___website_6 = value;
  2042. Il2CppCodeGenWriteBarrier((void**)(&___website_6), (void*)value);
  2043. }
  2044. };
  2045. // MeshCreatorData
  2046. struct MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  2047. {
  2048. public:
  2049. // System.String MeshCreatorData::errorMessage
  2050. String_t* ___errorMessage_4;
  2051. // UnityEngine.Texture2D MeshCreatorData::outlineTexture
  2052. Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * ___outlineTexture_5;
  2053. // System.Single MeshCreatorData::pixelTransparencyThreshold
  2054. float ___pixelTransparencyThreshold_6;
  2055. // System.Boolean MeshCreatorData::uvWrapMesh
  2056. bool ___uvWrapMesh_8;
  2057. // System.Boolean MeshCreatorData::createEdges
  2058. bool ___createEdges_9;
  2059. // System.Boolean MeshCreatorData::createBacksidePlane
  2060. bool ___createBacksidePlane_10;
  2061. // UnityEngine.Material MeshCreatorData::frontMaterial
  2062. Material_t8927C00353A72755313F046D0CE85178AE8218EE * ___frontMaterial_11;
  2063. // System.Single MeshCreatorData::meshHeight
  2064. float ___meshHeight_12;
  2065. // System.Single MeshCreatorData::meshWidth
  2066. float ___meshWidth_13;
  2067. // System.Single MeshCreatorData::meshDepth
  2068. float ___meshDepth_14;
  2069. // System.Single MeshCreatorData::pivotHeightOffset
  2070. float ___pivotHeightOffset_15;
  2071. // System.Single MeshCreatorData::pivotWidthOffset
  2072. float ___pivotWidthOffset_16;
  2073. // System.Single MeshCreatorData::pivotDepthOffset
  2074. float ___pivotDepthOffset_17;
  2075. // UnityEngine.Vector3 MeshCreatorData::lastPivotOffset
  2076. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___lastPivotOffset_18;
  2077. // System.Boolean MeshCreatorData::generateCollider
  2078. bool ___generateCollider_19;
  2079. // System.Boolean MeshCreatorData::usePrimitiveCollider
  2080. bool ___usePrimitiveCollider_20;
  2081. // System.Boolean MeshCreatorData::useAABBCollider
  2082. bool ___useAABBCollider_21;
  2083. // System.Int32 MeshCreatorData::maxNumberBoxes
  2084. int32_t ___maxNumberBoxes_22;
  2085. // System.Boolean MeshCreatorData::useAutoGeneratedMaterial
  2086. bool ___useAutoGeneratedMaterial_23;
  2087. // System.Boolean MeshCreatorData::usePhysicMaterial
  2088. bool ___usePhysicMaterial_24;
  2089. // UnityEngine.PhysicMaterial MeshCreatorData::physicMaterial
  2090. PhysicMaterial_tD3D9C84806E95BABF076A74331DF8D9A4B03E3C2 * ___physicMaterial_25;
  2091. // System.Boolean MeshCreatorData::setTriggers
  2092. bool ___setTriggers_26;
  2093. // System.String MeshCreatorData::idNumber
  2094. String_t* ___idNumber_27;
  2095. // System.Boolean MeshCreatorData::mergeClosePoints
  2096. bool ___mergeClosePoints_28;
  2097. // System.Single MeshCreatorData::mergeDistance
  2098. float ___mergeDistance_29;
  2099. public:
  2100. inline static int32_t get_offset_of_errorMessage_4() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___errorMessage_4)); }
  2101. inline String_t* get_errorMessage_4() const { return ___errorMessage_4; }
  2102. inline String_t** get_address_of_errorMessage_4() { return &___errorMessage_4; }
  2103. inline void set_errorMessage_4(String_t* value)
  2104. {
  2105. ___errorMessage_4 = value;
  2106. Il2CppCodeGenWriteBarrier((void**)(&___errorMessage_4), (void*)value);
  2107. }
  2108. inline static int32_t get_offset_of_outlineTexture_5() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___outlineTexture_5)); }
  2109. inline Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * get_outlineTexture_5() const { return ___outlineTexture_5; }
  2110. inline Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF ** get_address_of_outlineTexture_5() { return &___outlineTexture_5; }
  2111. inline void set_outlineTexture_5(Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * value)
  2112. {
  2113. ___outlineTexture_5 = value;
  2114. Il2CppCodeGenWriteBarrier((void**)(&___outlineTexture_5), (void*)value);
  2115. }
  2116. inline static int32_t get_offset_of_pixelTransparencyThreshold_6() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___pixelTransparencyThreshold_6)); }
  2117. inline float get_pixelTransparencyThreshold_6() const { return ___pixelTransparencyThreshold_6; }
  2118. inline float* get_address_of_pixelTransparencyThreshold_6() { return &___pixelTransparencyThreshold_6; }
  2119. inline void set_pixelTransparencyThreshold_6(float value)
  2120. {
  2121. ___pixelTransparencyThreshold_6 = value;
  2122. }
  2123. inline static int32_t get_offset_of_uvWrapMesh_8() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___uvWrapMesh_8)); }
  2124. inline bool get_uvWrapMesh_8() const { return ___uvWrapMesh_8; }
  2125. inline bool* get_address_of_uvWrapMesh_8() { return &___uvWrapMesh_8; }
  2126. inline void set_uvWrapMesh_8(bool value)
  2127. {
  2128. ___uvWrapMesh_8 = value;
  2129. }
  2130. inline static int32_t get_offset_of_createEdges_9() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___createEdges_9)); }
  2131. inline bool get_createEdges_9() const { return ___createEdges_9; }
  2132. inline bool* get_address_of_createEdges_9() { return &___createEdges_9; }
  2133. inline void set_createEdges_9(bool value)
  2134. {
  2135. ___createEdges_9 = value;
  2136. }
  2137. inline static int32_t get_offset_of_createBacksidePlane_10() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___createBacksidePlane_10)); }
  2138. inline bool get_createBacksidePlane_10() const { return ___createBacksidePlane_10; }
  2139. inline bool* get_address_of_createBacksidePlane_10() { return &___createBacksidePlane_10; }
  2140. inline void set_createBacksidePlane_10(bool value)
  2141. {
  2142. ___createBacksidePlane_10 = value;
  2143. }
  2144. inline static int32_t get_offset_of_frontMaterial_11() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___frontMaterial_11)); }
  2145. inline Material_t8927C00353A72755313F046D0CE85178AE8218EE * get_frontMaterial_11() const { return ___frontMaterial_11; }
  2146. inline Material_t8927C00353A72755313F046D0CE85178AE8218EE ** get_address_of_frontMaterial_11() { return &___frontMaterial_11; }
  2147. inline void set_frontMaterial_11(Material_t8927C00353A72755313F046D0CE85178AE8218EE * value)
  2148. {
  2149. ___frontMaterial_11 = value;
  2150. Il2CppCodeGenWriteBarrier((void**)(&___frontMaterial_11), (void*)value);
  2151. }
  2152. inline static int32_t get_offset_of_meshHeight_12() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___meshHeight_12)); }
  2153. inline float get_meshHeight_12() const { return ___meshHeight_12; }
  2154. inline float* get_address_of_meshHeight_12() { return &___meshHeight_12; }
  2155. inline void set_meshHeight_12(float value)
  2156. {
  2157. ___meshHeight_12 = value;
  2158. }
  2159. inline static int32_t get_offset_of_meshWidth_13() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___meshWidth_13)); }
  2160. inline float get_meshWidth_13() const { return ___meshWidth_13; }
  2161. inline float* get_address_of_meshWidth_13() { return &___meshWidth_13; }
  2162. inline void set_meshWidth_13(float value)
  2163. {
  2164. ___meshWidth_13 = value;
  2165. }
  2166. inline static int32_t get_offset_of_meshDepth_14() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___meshDepth_14)); }
  2167. inline float get_meshDepth_14() const { return ___meshDepth_14; }
  2168. inline float* get_address_of_meshDepth_14() { return &___meshDepth_14; }
  2169. inline void set_meshDepth_14(float value)
  2170. {
  2171. ___meshDepth_14 = value;
  2172. }
  2173. inline static int32_t get_offset_of_pivotHeightOffset_15() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___pivotHeightOffset_15)); }
  2174. inline float get_pivotHeightOffset_15() const { return ___pivotHeightOffset_15; }
  2175. inline float* get_address_of_pivotHeightOffset_15() { return &___pivotHeightOffset_15; }
  2176. inline void set_pivotHeightOffset_15(float value)
  2177. {
  2178. ___pivotHeightOffset_15 = value;
  2179. }
  2180. inline static int32_t get_offset_of_pivotWidthOffset_16() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___pivotWidthOffset_16)); }
  2181. inline float get_pivotWidthOffset_16() const { return ___pivotWidthOffset_16; }
  2182. inline float* get_address_of_pivotWidthOffset_16() { return &___pivotWidthOffset_16; }
  2183. inline void set_pivotWidthOffset_16(float value)
  2184. {
  2185. ___pivotWidthOffset_16 = value;
  2186. }
  2187. inline static int32_t get_offset_of_pivotDepthOffset_17() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___pivotDepthOffset_17)); }
  2188. inline float get_pivotDepthOffset_17() const { return ___pivotDepthOffset_17; }
  2189. inline float* get_address_of_pivotDepthOffset_17() { return &___pivotDepthOffset_17; }
  2190. inline void set_pivotDepthOffset_17(float value)
  2191. {
  2192. ___pivotDepthOffset_17 = value;
  2193. }
  2194. inline static int32_t get_offset_of_lastPivotOffset_18() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___lastPivotOffset_18)); }
  2195. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_lastPivotOffset_18() const { return ___lastPivotOffset_18; }
  2196. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_lastPivotOffset_18() { return &___lastPivotOffset_18; }
  2197. inline void set_lastPivotOffset_18(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  2198. {
  2199. ___lastPivotOffset_18 = value;
  2200. }
  2201. inline static int32_t get_offset_of_generateCollider_19() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___generateCollider_19)); }
  2202. inline bool get_generateCollider_19() const { return ___generateCollider_19; }
  2203. inline bool* get_address_of_generateCollider_19() { return &___generateCollider_19; }
  2204. inline void set_generateCollider_19(bool value)
  2205. {
  2206. ___generateCollider_19 = value;
  2207. }
  2208. inline static int32_t get_offset_of_usePrimitiveCollider_20() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___usePrimitiveCollider_20)); }
  2209. inline bool get_usePrimitiveCollider_20() const { return ___usePrimitiveCollider_20; }
  2210. inline bool* get_address_of_usePrimitiveCollider_20() { return &___usePrimitiveCollider_20; }
  2211. inline void set_usePrimitiveCollider_20(bool value)
  2212. {
  2213. ___usePrimitiveCollider_20 = value;
  2214. }
  2215. inline static int32_t get_offset_of_useAABBCollider_21() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___useAABBCollider_21)); }
  2216. inline bool get_useAABBCollider_21() const { return ___useAABBCollider_21; }
  2217. inline bool* get_address_of_useAABBCollider_21() { return &___useAABBCollider_21; }
  2218. inline void set_useAABBCollider_21(bool value)
  2219. {
  2220. ___useAABBCollider_21 = value;
  2221. }
  2222. inline static int32_t get_offset_of_maxNumberBoxes_22() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___maxNumberBoxes_22)); }
  2223. inline int32_t get_maxNumberBoxes_22() const { return ___maxNumberBoxes_22; }
  2224. inline int32_t* get_address_of_maxNumberBoxes_22() { return &___maxNumberBoxes_22; }
  2225. inline void set_maxNumberBoxes_22(int32_t value)
  2226. {
  2227. ___maxNumberBoxes_22 = value;
  2228. }
  2229. inline static int32_t get_offset_of_useAutoGeneratedMaterial_23() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___useAutoGeneratedMaterial_23)); }
  2230. inline bool get_useAutoGeneratedMaterial_23() const { return ___useAutoGeneratedMaterial_23; }
  2231. inline bool* get_address_of_useAutoGeneratedMaterial_23() { return &___useAutoGeneratedMaterial_23; }
  2232. inline void set_useAutoGeneratedMaterial_23(bool value)
  2233. {
  2234. ___useAutoGeneratedMaterial_23 = value;
  2235. }
  2236. inline static int32_t get_offset_of_usePhysicMaterial_24() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___usePhysicMaterial_24)); }
  2237. inline bool get_usePhysicMaterial_24() const { return ___usePhysicMaterial_24; }
  2238. inline bool* get_address_of_usePhysicMaterial_24() { return &___usePhysicMaterial_24; }
  2239. inline void set_usePhysicMaterial_24(bool value)
  2240. {
  2241. ___usePhysicMaterial_24 = value;
  2242. }
  2243. inline static int32_t get_offset_of_physicMaterial_25() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___physicMaterial_25)); }
  2244. inline PhysicMaterial_tD3D9C84806E95BABF076A74331DF8D9A4B03E3C2 * get_physicMaterial_25() const { return ___physicMaterial_25; }
  2245. inline PhysicMaterial_tD3D9C84806E95BABF076A74331DF8D9A4B03E3C2 ** get_address_of_physicMaterial_25() { return &___physicMaterial_25; }
  2246. inline void set_physicMaterial_25(PhysicMaterial_tD3D9C84806E95BABF076A74331DF8D9A4B03E3C2 * value)
  2247. {
  2248. ___physicMaterial_25 = value;
  2249. Il2CppCodeGenWriteBarrier((void**)(&___physicMaterial_25), (void*)value);
  2250. }
  2251. inline static int32_t get_offset_of_setTriggers_26() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___setTriggers_26)); }
  2252. inline bool get_setTriggers_26() const { return ___setTriggers_26; }
  2253. inline bool* get_address_of_setTriggers_26() { return &___setTriggers_26; }
  2254. inline void set_setTriggers_26(bool value)
  2255. {
  2256. ___setTriggers_26 = value;
  2257. }
  2258. inline static int32_t get_offset_of_idNumber_27() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___idNumber_27)); }
  2259. inline String_t* get_idNumber_27() const { return ___idNumber_27; }
  2260. inline String_t** get_address_of_idNumber_27() { return &___idNumber_27; }
  2261. inline void set_idNumber_27(String_t* value)
  2262. {
  2263. ___idNumber_27 = value;
  2264. Il2CppCodeGenWriteBarrier((void**)(&___idNumber_27), (void*)value);
  2265. }
  2266. inline static int32_t get_offset_of_mergeClosePoints_28() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___mergeClosePoints_28)); }
  2267. inline bool get_mergeClosePoints_28() const { return ___mergeClosePoints_28; }
  2268. inline bool* get_address_of_mergeClosePoints_28() { return &___mergeClosePoints_28; }
  2269. inline void set_mergeClosePoints_28(bool value)
  2270. {
  2271. ___mergeClosePoints_28 = value;
  2272. }
  2273. inline static int32_t get_offset_of_mergeDistance_29() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___mergeDistance_29)); }
  2274. inline float get_mergeDistance_29() const { return ___mergeDistance_29; }
  2275. inline float* get_address_of_mergeDistance_29() { return &___mergeDistance_29; }
  2276. inline void set_mergeDistance_29(float value)
  2277. {
  2278. ___mergeDistance_29 = value;
  2279. }
  2280. };
  2281. // MoveCar
  2282. struct MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  2283. {
  2284. public:
  2285. // System.Boolean MoveCar::isSelected
  2286. bool ___isSelected_4;
  2287. // System.Single MoveCar::distanceRay
  2288. float ___distanceRay_5;
  2289. // UnityEngine.GameObject MoveCar::piece
  2290. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___piece_6;
  2291. // UnityEngine.Transform[] MoveCar::piecesMove
  2292. TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* ___piecesMove_7;
  2293. // System.Boolean MoveCar::puzzlePlaying
  2294. bool ___puzzlePlaying_8;
  2295. // System.Boolean MoveCar::wheel1
  2296. bool ___wheel1_9;
  2297. // System.Boolean MoveCar::wheel2
  2298. bool ___wheel2_10;
  2299. // UnityEngine.Vector3 MoveCar::offset
  2300. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___offset_11;
  2301. // UnityEngine.GameObject MoveCar::lightC
  2302. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___lightC_12;
  2303. // System.Single MoveCar::positionX
  2304. float ___positionX_13;
  2305. // System.Single MoveCar::positionY
  2306. float ___positionY_14;
  2307. // System.Single MoveCar::positionZ
  2308. float ___positionZ_15;
  2309. // UnityEngine.Vector3 MoveCar::positionL
  2310. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___positionL_16;
  2311. // UnityEngine.AudioSource MoveCar::clickSFX
  2312. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * ___clickSFX_17;
  2313. // UnityEngine.GameObject MoveCar::menu
  2314. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___menu_18;
  2315. // System.Boolean MoveCar::acitve
  2316. bool ___acitve_19;
  2317. public:
  2318. inline static int32_t get_offset_of_isSelected_4() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___isSelected_4)); }
  2319. inline bool get_isSelected_4() const { return ___isSelected_4; }
  2320. inline bool* get_address_of_isSelected_4() { return &___isSelected_4; }
  2321. inline void set_isSelected_4(bool value)
  2322. {
  2323. ___isSelected_4 = value;
  2324. }
  2325. inline static int32_t get_offset_of_distanceRay_5() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___distanceRay_5)); }
  2326. inline float get_distanceRay_5() const { return ___distanceRay_5; }
  2327. inline float* get_address_of_distanceRay_5() { return &___distanceRay_5; }
  2328. inline void set_distanceRay_5(float value)
  2329. {
  2330. ___distanceRay_5 = value;
  2331. }
  2332. inline static int32_t get_offset_of_piece_6() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___piece_6)); }
  2333. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_piece_6() const { return ___piece_6; }
  2334. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_piece_6() { return &___piece_6; }
  2335. inline void set_piece_6(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2336. {
  2337. ___piece_6 = value;
  2338. Il2CppCodeGenWriteBarrier((void**)(&___piece_6), (void*)value);
  2339. }
  2340. inline static int32_t get_offset_of_piecesMove_7() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___piecesMove_7)); }
  2341. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* get_piecesMove_7() const { return ___piecesMove_7; }
  2342. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D** get_address_of_piecesMove_7() { return &___piecesMove_7; }
  2343. inline void set_piecesMove_7(TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* value)
  2344. {
  2345. ___piecesMove_7 = value;
  2346. Il2CppCodeGenWriteBarrier((void**)(&___piecesMove_7), (void*)value);
  2347. }
  2348. inline static int32_t get_offset_of_puzzlePlaying_8() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___puzzlePlaying_8)); }
  2349. inline bool get_puzzlePlaying_8() const { return ___puzzlePlaying_8; }
  2350. inline bool* get_address_of_puzzlePlaying_8() { return &___puzzlePlaying_8; }
  2351. inline void set_puzzlePlaying_8(bool value)
  2352. {
  2353. ___puzzlePlaying_8 = value;
  2354. }
  2355. inline static int32_t get_offset_of_wheel1_9() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___wheel1_9)); }
  2356. inline bool get_wheel1_9() const { return ___wheel1_9; }
  2357. inline bool* get_address_of_wheel1_9() { return &___wheel1_9; }
  2358. inline void set_wheel1_9(bool value)
  2359. {
  2360. ___wheel1_9 = value;
  2361. }
  2362. inline static int32_t get_offset_of_wheel2_10() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___wheel2_10)); }
  2363. inline bool get_wheel2_10() const { return ___wheel2_10; }
  2364. inline bool* get_address_of_wheel2_10() { return &___wheel2_10; }
  2365. inline void set_wheel2_10(bool value)
  2366. {
  2367. ___wheel2_10 = value;
  2368. }
  2369. inline static int32_t get_offset_of_offset_11() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___offset_11)); }
  2370. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_offset_11() const { return ___offset_11; }
  2371. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_offset_11() { return &___offset_11; }
  2372. inline void set_offset_11(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  2373. {
  2374. ___offset_11 = value;
  2375. }
  2376. inline static int32_t get_offset_of_lightC_12() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___lightC_12)); }
  2377. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_lightC_12() const { return ___lightC_12; }
  2378. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_lightC_12() { return &___lightC_12; }
  2379. inline void set_lightC_12(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2380. {
  2381. ___lightC_12 = value;
  2382. Il2CppCodeGenWriteBarrier((void**)(&___lightC_12), (void*)value);
  2383. }
  2384. inline static int32_t get_offset_of_positionX_13() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___positionX_13)); }
  2385. inline float get_positionX_13() const { return ___positionX_13; }
  2386. inline float* get_address_of_positionX_13() { return &___positionX_13; }
  2387. inline void set_positionX_13(float value)
  2388. {
  2389. ___positionX_13 = value;
  2390. }
  2391. inline static int32_t get_offset_of_positionY_14() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___positionY_14)); }
  2392. inline float get_positionY_14() const { return ___positionY_14; }
  2393. inline float* get_address_of_positionY_14() { return &___positionY_14; }
  2394. inline void set_positionY_14(float value)
  2395. {
  2396. ___positionY_14 = value;
  2397. }
  2398. inline static int32_t get_offset_of_positionZ_15() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___positionZ_15)); }
  2399. inline float get_positionZ_15() const { return ___positionZ_15; }
  2400. inline float* get_address_of_positionZ_15() { return &___positionZ_15; }
  2401. inline void set_positionZ_15(float value)
  2402. {
  2403. ___positionZ_15 = value;
  2404. }
  2405. inline static int32_t get_offset_of_positionL_16() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___positionL_16)); }
  2406. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_positionL_16() const { return ___positionL_16; }
  2407. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_positionL_16() { return &___positionL_16; }
  2408. inline void set_positionL_16(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  2409. {
  2410. ___positionL_16 = value;
  2411. }
  2412. inline static int32_t get_offset_of_clickSFX_17() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___clickSFX_17)); }
  2413. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * get_clickSFX_17() const { return ___clickSFX_17; }
  2414. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B ** get_address_of_clickSFX_17() { return &___clickSFX_17; }
  2415. inline void set_clickSFX_17(AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * value)
  2416. {
  2417. ___clickSFX_17 = value;
  2418. Il2CppCodeGenWriteBarrier((void**)(&___clickSFX_17), (void*)value);
  2419. }
  2420. inline static int32_t get_offset_of_menu_18() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___menu_18)); }
  2421. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_menu_18() const { return ___menu_18; }
  2422. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_menu_18() { return &___menu_18; }
  2423. inline void set_menu_18(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2424. {
  2425. ___menu_18 = value;
  2426. Il2CppCodeGenWriteBarrier((void**)(&___menu_18), (void*)value);
  2427. }
  2428. inline static int32_t get_offset_of_acitve_19() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___acitve_19)); }
  2429. inline bool get_acitve_19() const { return ___acitve_19; }
  2430. inline bool* get_address_of_acitve_19() { return &___acitve_19; }
  2431. inline void set_acitve_19(bool value)
  2432. {
  2433. ___acitve_19 = value;
  2434. }
  2435. };
  2436. // MoveComponet
  2437. struct MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  2438. {
  2439. public:
  2440. // System.Boolean MoveComponet::isSelected
  2441. bool ___isSelected_4;
  2442. // System.Single MoveComponet::distanceRay
  2443. float ___distanceRay_5;
  2444. // UnityEngine.GameObject MoveComponet::piece
  2445. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___piece_6;
  2446. // UnityEngine.Transform[] MoveComponet::piecesMove
  2447. TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* ___piecesMove_7;
  2448. // System.Boolean MoveComponet::puzzlePlaying
  2449. bool ___puzzlePlaying_8;
  2450. // UnityEngine.Vector3 MoveComponet::offset
  2451. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___offset_9;
  2452. // UnityEngine.GameObject MoveComponet::lightC
  2453. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___lightC_10;
  2454. // System.Single MoveComponet::positionX
  2455. float ___positionX_11;
  2456. // System.Single MoveComponet::positionY
  2457. float ___positionY_12;
  2458. // System.Single MoveComponet::positionZ
  2459. float ___positionZ_13;
  2460. // UnityEngine.Vector3 MoveComponet::positionL
  2461. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___positionL_14;
  2462. // UnityEngine.AudioSource MoveComponet::clickSFX
  2463. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * ___clickSFX_15;
  2464. // UnityEngine.GameObject MoveComponet::menu
  2465. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___menu_16;
  2466. // System.Boolean MoveComponet::acitve
  2467. bool ___acitve_17;
  2468. public:
  2469. inline static int32_t get_offset_of_isSelected_4() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___isSelected_4)); }
  2470. inline bool get_isSelected_4() const { return ___isSelected_4; }
  2471. inline bool* get_address_of_isSelected_4() { return &___isSelected_4; }
  2472. inline void set_isSelected_4(bool value)
  2473. {
  2474. ___isSelected_4 = value;
  2475. }
  2476. inline static int32_t get_offset_of_distanceRay_5() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___distanceRay_5)); }
  2477. inline float get_distanceRay_5() const { return ___distanceRay_5; }
  2478. inline float* get_address_of_distanceRay_5() { return &___distanceRay_5; }
  2479. inline void set_distanceRay_5(float value)
  2480. {
  2481. ___distanceRay_5 = value;
  2482. }
  2483. inline static int32_t get_offset_of_piece_6() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___piece_6)); }
  2484. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_piece_6() const { return ___piece_6; }
  2485. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_piece_6() { return &___piece_6; }
  2486. inline void set_piece_6(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2487. {
  2488. ___piece_6 = value;
  2489. Il2CppCodeGenWriteBarrier((void**)(&___piece_6), (void*)value);
  2490. }
  2491. inline static int32_t get_offset_of_piecesMove_7() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___piecesMove_7)); }
  2492. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* get_piecesMove_7() const { return ___piecesMove_7; }
  2493. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D** get_address_of_piecesMove_7() { return &___piecesMove_7; }
  2494. inline void set_piecesMove_7(TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* value)
  2495. {
  2496. ___piecesMove_7 = value;
  2497. Il2CppCodeGenWriteBarrier((void**)(&___piecesMove_7), (void*)value);
  2498. }
  2499. inline static int32_t get_offset_of_puzzlePlaying_8() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___puzzlePlaying_8)); }
  2500. inline bool get_puzzlePlaying_8() const { return ___puzzlePlaying_8; }
  2501. inline bool* get_address_of_puzzlePlaying_8() { return &___puzzlePlaying_8; }
  2502. inline void set_puzzlePlaying_8(bool value)
  2503. {
  2504. ___puzzlePlaying_8 = value;
  2505. }
  2506. inline static int32_t get_offset_of_offset_9() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___offset_9)); }
  2507. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_offset_9() const { return ___offset_9; }
  2508. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_offset_9() { return &___offset_9; }
  2509. inline void set_offset_9(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  2510. {
  2511. ___offset_9 = value;
  2512. }
  2513. inline static int32_t get_offset_of_lightC_10() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___lightC_10)); }
  2514. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_lightC_10() const { return ___lightC_10; }
  2515. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_lightC_10() { return &___lightC_10; }
  2516. inline void set_lightC_10(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2517. {
  2518. ___lightC_10 = value;
  2519. Il2CppCodeGenWriteBarrier((void**)(&___lightC_10), (void*)value);
  2520. }
  2521. inline static int32_t get_offset_of_positionX_11() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___positionX_11)); }
  2522. inline float get_positionX_11() const { return ___positionX_11; }
  2523. inline float* get_address_of_positionX_11() { return &___positionX_11; }
  2524. inline void set_positionX_11(float value)
  2525. {
  2526. ___positionX_11 = value;
  2527. }
  2528. inline static int32_t get_offset_of_positionY_12() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___positionY_12)); }
  2529. inline float get_positionY_12() const { return ___positionY_12; }
  2530. inline float* get_address_of_positionY_12() { return &___positionY_12; }
  2531. inline void set_positionY_12(float value)
  2532. {
  2533. ___positionY_12 = value;
  2534. }
  2535. inline static int32_t get_offset_of_positionZ_13() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___positionZ_13)); }
  2536. inline float get_positionZ_13() const { return ___positionZ_13; }
  2537. inline float* get_address_of_positionZ_13() { return &___positionZ_13; }
  2538. inline void set_positionZ_13(float value)
  2539. {
  2540. ___positionZ_13 = value;
  2541. }
  2542. inline static int32_t get_offset_of_positionL_14() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___positionL_14)); }
  2543. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_positionL_14() const { return ___positionL_14; }
  2544. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_positionL_14() { return &___positionL_14; }
  2545. inline void set_positionL_14(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  2546. {
  2547. ___positionL_14 = value;
  2548. }
  2549. inline static int32_t get_offset_of_clickSFX_15() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___clickSFX_15)); }
  2550. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * get_clickSFX_15() const { return ___clickSFX_15; }
  2551. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B ** get_address_of_clickSFX_15() { return &___clickSFX_15; }
  2552. inline void set_clickSFX_15(AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * value)
  2553. {
  2554. ___clickSFX_15 = value;
  2555. Il2CppCodeGenWriteBarrier((void**)(&___clickSFX_15), (void*)value);
  2556. }
  2557. inline static int32_t get_offset_of_menu_16() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___menu_16)); }
  2558. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_menu_16() const { return ___menu_16; }
  2559. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_menu_16() { return &___menu_16; }
  2560. inline void set_menu_16(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2561. {
  2562. ___menu_16 = value;
  2563. Il2CppCodeGenWriteBarrier((void**)(&___menu_16), (void*)value);
  2564. }
  2565. inline static int32_t get_offset_of_acitve_17() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___acitve_17)); }
  2566. inline bool get_acitve_17() const { return ___acitve_17; }
  2567. inline bool* get_address_of_acitve_17() { return &___acitve_17; }
  2568. inline void set_acitve_17(bool value)
  2569. {
  2570. ___acitve_17 = value;
  2571. }
  2572. };
  2573. // MoveCurtains
  2574. struct MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  2575. {
  2576. public:
  2577. // System.Boolean MoveCurtains::isSelected
  2578. bool ___isSelected_4;
  2579. // System.Single MoveCurtains::distanceRay
  2580. float ___distanceRay_5;
  2581. // UnityEngine.GameObject MoveCurtains::piece
  2582. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___piece_6;
  2583. // UnityEngine.Transform[] MoveCurtains::piecesMove
  2584. TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* ___piecesMove_7;
  2585. // System.Boolean MoveCurtains::puzzlePlaying
  2586. bool ___puzzlePlaying_8;
  2587. // UnityEngine.Vector3 MoveCurtains::offset
  2588. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___offset_9;
  2589. // UnityEngine.GameObject MoveCurtains::lightC
  2590. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___lightC_10;
  2591. // System.Single MoveCurtains::positionX
  2592. float ___positionX_11;
  2593. // System.Single MoveCurtains::positionY
  2594. float ___positionY_12;
  2595. // System.Single MoveCurtains::positionZ
  2596. float ___positionZ_13;
  2597. // UnityEngine.Vector3 MoveCurtains::positionL
  2598. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___positionL_14;
  2599. // UnityEngine.AudioSource MoveCurtains::clickSFX
  2600. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * ___clickSFX_15;
  2601. // UnityEngine.GameObject MoveCurtains::menu
  2602. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___menu_16;
  2603. // System.Boolean MoveCurtains::acitve
  2604. bool ___acitve_17;
  2605. // System.Boolean MoveCurtains::c5r
  2606. bool ___c5r_18;
  2607. // System.Boolean MoveCurtains::c5l
  2608. bool ___c5l_19;
  2609. // System.Boolean MoveCurtains::duoA
  2610. bool ___duoA_20;
  2611. // System.Boolean MoveCurtains::duo2A
  2612. bool ___duo2A_21;
  2613. // System.Boolean MoveCurtains::C3A
  2614. bool ___C3A_22;
  2615. public:
  2616. inline static int32_t get_offset_of_isSelected_4() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___isSelected_4)); }
  2617. inline bool get_isSelected_4() const { return ___isSelected_4; }
  2618. inline bool* get_address_of_isSelected_4() { return &___isSelected_4; }
  2619. inline void set_isSelected_4(bool value)
  2620. {
  2621. ___isSelected_4 = value;
  2622. }
  2623. inline static int32_t get_offset_of_distanceRay_5() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___distanceRay_5)); }
  2624. inline float get_distanceRay_5() const { return ___distanceRay_5; }
  2625. inline float* get_address_of_distanceRay_5() { return &___distanceRay_5; }
  2626. inline void set_distanceRay_5(float value)
  2627. {
  2628. ___distanceRay_5 = value;
  2629. }
  2630. inline static int32_t get_offset_of_piece_6() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___piece_6)); }
  2631. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_piece_6() const { return ___piece_6; }
  2632. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_piece_6() { return &___piece_6; }
  2633. inline void set_piece_6(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2634. {
  2635. ___piece_6 = value;
  2636. Il2CppCodeGenWriteBarrier((void**)(&___piece_6), (void*)value);
  2637. }
  2638. inline static int32_t get_offset_of_piecesMove_7() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___piecesMove_7)); }
  2639. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* get_piecesMove_7() const { return ___piecesMove_7; }
  2640. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D** get_address_of_piecesMove_7() { return &___piecesMove_7; }
  2641. inline void set_piecesMove_7(TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* value)
  2642. {
  2643. ___piecesMove_7 = value;
  2644. Il2CppCodeGenWriteBarrier((void**)(&___piecesMove_7), (void*)value);
  2645. }
  2646. inline static int32_t get_offset_of_puzzlePlaying_8() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___puzzlePlaying_8)); }
  2647. inline bool get_puzzlePlaying_8() const { return ___puzzlePlaying_8; }
  2648. inline bool* get_address_of_puzzlePlaying_8() { return &___puzzlePlaying_8; }
  2649. inline void set_puzzlePlaying_8(bool value)
  2650. {
  2651. ___puzzlePlaying_8 = value;
  2652. }
  2653. inline static int32_t get_offset_of_offset_9() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___offset_9)); }
  2654. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_offset_9() const { return ___offset_9; }
  2655. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_offset_9() { return &___offset_9; }
  2656. inline void set_offset_9(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  2657. {
  2658. ___offset_9 = value;
  2659. }
  2660. inline static int32_t get_offset_of_lightC_10() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___lightC_10)); }
  2661. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_lightC_10() const { return ___lightC_10; }
  2662. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_lightC_10() { return &___lightC_10; }
  2663. inline void set_lightC_10(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2664. {
  2665. ___lightC_10 = value;
  2666. Il2CppCodeGenWriteBarrier((void**)(&___lightC_10), (void*)value);
  2667. }
  2668. inline static int32_t get_offset_of_positionX_11() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___positionX_11)); }
  2669. inline float get_positionX_11() const { return ___positionX_11; }
  2670. inline float* get_address_of_positionX_11() { return &___positionX_11; }
  2671. inline void set_positionX_11(float value)
  2672. {
  2673. ___positionX_11 = value;
  2674. }
  2675. inline static int32_t get_offset_of_positionY_12() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___positionY_12)); }
  2676. inline float get_positionY_12() const { return ___positionY_12; }
  2677. inline float* get_address_of_positionY_12() { return &___positionY_12; }
  2678. inline void set_positionY_12(float value)
  2679. {
  2680. ___positionY_12 = value;
  2681. }
  2682. inline static int32_t get_offset_of_positionZ_13() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___positionZ_13)); }
  2683. inline float get_positionZ_13() const { return ___positionZ_13; }
  2684. inline float* get_address_of_positionZ_13() { return &___positionZ_13; }
  2685. inline void set_positionZ_13(float value)
  2686. {
  2687. ___positionZ_13 = value;
  2688. }
  2689. inline static int32_t get_offset_of_positionL_14() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___positionL_14)); }
  2690. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_positionL_14() const { return ___positionL_14; }
  2691. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_positionL_14() { return &___positionL_14; }
  2692. inline void set_positionL_14(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  2693. {
  2694. ___positionL_14 = value;
  2695. }
  2696. inline static int32_t get_offset_of_clickSFX_15() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___clickSFX_15)); }
  2697. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * get_clickSFX_15() const { return ___clickSFX_15; }
  2698. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B ** get_address_of_clickSFX_15() { return &___clickSFX_15; }
  2699. inline void set_clickSFX_15(AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * value)
  2700. {
  2701. ___clickSFX_15 = value;
  2702. Il2CppCodeGenWriteBarrier((void**)(&___clickSFX_15), (void*)value);
  2703. }
  2704. inline static int32_t get_offset_of_menu_16() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___menu_16)); }
  2705. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_menu_16() const { return ___menu_16; }
  2706. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_menu_16() { return &___menu_16; }
  2707. inline void set_menu_16(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2708. {
  2709. ___menu_16 = value;
  2710. Il2CppCodeGenWriteBarrier((void**)(&___menu_16), (void*)value);
  2711. }
  2712. inline static int32_t get_offset_of_acitve_17() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___acitve_17)); }
  2713. inline bool get_acitve_17() const { return ___acitve_17; }
  2714. inline bool* get_address_of_acitve_17() { return &___acitve_17; }
  2715. inline void set_acitve_17(bool value)
  2716. {
  2717. ___acitve_17 = value;
  2718. }
  2719. inline static int32_t get_offset_of_c5r_18() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___c5r_18)); }
  2720. inline bool get_c5r_18() const { return ___c5r_18; }
  2721. inline bool* get_address_of_c5r_18() { return &___c5r_18; }
  2722. inline void set_c5r_18(bool value)
  2723. {
  2724. ___c5r_18 = value;
  2725. }
  2726. inline static int32_t get_offset_of_c5l_19() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___c5l_19)); }
  2727. inline bool get_c5l_19() const { return ___c5l_19; }
  2728. inline bool* get_address_of_c5l_19() { return &___c5l_19; }
  2729. inline void set_c5l_19(bool value)
  2730. {
  2731. ___c5l_19 = value;
  2732. }
  2733. inline static int32_t get_offset_of_duoA_20() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___duoA_20)); }
  2734. inline bool get_duoA_20() const { return ___duoA_20; }
  2735. inline bool* get_address_of_duoA_20() { return &___duoA_20; }
  2736. inline void set_duoA_20(bool value)
  2737. {
  2738. ___duoA_20 = value;
  2739. }
  2740. inline static int32_t get_offset_of_duo2A_21() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___duo2A_21)); }
  2741. inline bool get_duo2A_21() const { return ___duo2A_21; }
  2742. inline bool* get_address_of_duo2A_21() { return &___duo2A_21; }
  2743. inline void set_duo2A_21(bool value)
  2744. {
  2745. ___duo2A_21 = value;
  2746. }
  2747. inline static int32_t get_offset_of_C3A_22() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___C3A_22)); }
  2748. inline bool get_C3A_22() const { return ___C3A_22; }
  2749. inline bool* get_address_of_C3A_22() { return &___C3A_22; }
  2750. inline void set_C3A_22(bool value)
  2751. {
  2752. ___C3A_22 = value;
  2753. }
  2754. };
  2755. // MoveDoor
  2756. struct MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  2757. {
  2758. public:
  2759. // System.Boolean MoveDoor::isSelected
  2760. bool ___isSelected_4;
  2761. // System.Single MoveDoor::distanceRay
  2762. float ___distanceRay_5;
  2763. // UnityEngine.GameObject MoveDoor::piece
  2764. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___piece_6;
  2765. // UnityEngine.Transform[] MoveDoor::piecesMove
  2766. TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* ___piecesMove_7;
  2767. // System.Boolean MoveDoor::puzzlePlaying
  2768. bool ___puzzlePlaying_8;
  2769. // UnityEngine.Vector3 MoveDoor::offset
  2770. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___offset_9;
  2771. // UnityEngine.GameObject MoveDoor::lightC
  2772. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___lightC_10;
  2773. // System.Single MoveDoor::positionX
  2774. float ___positionX_11;
  2775. // System.Single MoveDoor::positionY
  2776. float ___positionY_12;
  2777. // System.Single MoveDoor::positionZ
  2778. float ___positionZ_13;
  2779. // UnityEngine.Vector3 MoveDoor::positionL
  2780. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___positionL_14;
  2781. // UnityEngine.AudioSource MoveDoor::clickSFX
  2782. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * ___clickSFX_15;
  2783. // UnityEngine.GameObject MoveDoor::menu
  2784. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___menu_16;
  2785. // System.Boolean MoveDoor::acitve
  2786. bool ___acitve_17;
  2787. // System.Boolean MoveDoor::b2A
  2788. bool ___b2A_18;
  2789. // System.Boolean MoveDoor::b3A
  2790. bool ___b3A_19;
  2791. // System.Boolean MoveDoor::b5A
  2792. bool ___b5A_20;
  2793. public:
  2794. inline static int32_t get_offset_of_isSelected_4() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___isSelected_4)); }
  2795. inline bool get_isSelected_4() const { return ___isSelected_4; }
  2796. inline bool* get_address_of_isSelected_4() { return &___isSelected_4; }
  2797. inline void set_isSelected_4(bool value)
  2798. {
  2799. ___isSelected_4 = value;
  2800. }
  2801. inline static int32_t get_offset_of_distanceRay_5() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___distanceRay_5)); }
  2802. inline float get_distanceRay_5() const { return ___distanceRay_5; }
  2803. inline float* get_address_of_distanceRay_5() { return &___distanceRay_5; }
  2804. inline void set_distanceRay_5(float value)
  2805. {
  2806. ___distanceRay_5 = value;
  2807. }
  2808. inline static int32_t get_offset_of_piece_6() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___piece_6)); }
  2809. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_piece_6() const { return ___piece_6; }
  2810. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_piece_6() { return &___piece_6; }
  2811. inline void set_piece_6(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2812. {
  2813. ___piece_6 = value;
  2814. Il2CppCodeGenWriteBarrier((void**)(&___piece_6), (void*)value);
  2815. }
  2816. inline static int32_t get_offset_of_piecesMove_7() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___piecesMove_7)); }
  2817. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* get_piecesMove_7() const { return ___piecesMove_7; }
  2818. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D** get_address_of_piecesMove_7() { return &___piecesMove_7; }
  2819. inline void set_piecesMove_7(TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* value)
  2820. {
  2821. ___piecesMove_7 = value;
  2822. Il2CppCodeGenWriteBarrier((void**)(&___piecesMove_7), (void*)value);
  2823. }
  2824. inline static int32_t get_offset_of_puzzlePlaying_8() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___puzzlePlaying_8)); }
  2825. inline bool get_puzzlePlaying_8() const { return ___puzzlePlaying_8; }
  2826. inline bool* get_address_of_puzzlePlaying_8() { return &___puzzlePlaying_8; }
  2827. inline void set_puzzlePlaying_8(bool value)
  2828. {
  2829. ___puzzlePlaying_8 = value;
  2830. }
  2831. inline static int32_t get_offset_of_offset_9() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___offset_9)); }
  2832. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_offset_9() const { return ___offset_9; }
  2833. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_offset_9() { return &___offset_9; }
  2834. inline void set_offset_9(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  2835. {
  2836. ___offset_9 = value;
  2837. }
  2838. inline static int32_t get_offset_of_lightC_10() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___lightC_10)); }
  2839. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_lightC_10() const { return ___lightC_10; }
  2840. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_lightC_10() { return &___lightC_10; }
  2841. inline void set_lightC_10(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2842. {
  2843. ___lightC_10 = value;
  2844. Il2CppCodeGenWriteBarrier((void**)(&___lightC_10), (void*)value);
  2845. }
  2846. inline static int32_t get_offset_of_positionX_11() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___positionX_11)); }
  2847. inline float get_positionX_11() const { return ___positionX_11; }
  2848. inline float* get_address_of_positionX_11() { return &___positionX_11; }
  2849. inline void set_positionX_11(float value)
  2850. {
  2851. ___positionX_11 = value;
  2852. }
  2853. inline static int32_t get_offset_of_positionY_12() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___positionY_12)); }
  2854. inline float get_positionY_12() const { return ___positionY_12; }
  2855. inline float* get_address_of_positionY_12() { return &___positionY_12; }
  2856. inline void set_positionY_12(float value)
  2857. {
  2858. ___positionY_12 = value;
  2859. }
  2860. inline static int32_t get_offset_of_positionZ_13() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___positionZ_13)); }
  2861. inline float get_positionZ_13() const { return ___positionZ_13; }
  2862. inline float* get_address_of_positionZ_13() { return &___positionZ_13; }
  2863. inline void set_positionZ_13(float value)
  2864. {
  2865. ___positionZ_13 = value;
  2866. }
  2867. inline static int32_t get_offset_of_positionL_14() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___positionL_14)); }
  2868. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_positionL_14() const { return ___positionL_14; }
  2869. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_positionL_14() { return &___positionL_14; }
  2870. inline void set_positionL_14(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  2871. {
  2872. ___positionL_14 = value;
  2873. }
  2874. inline static int32_t get_offset_of_clickSFX_15() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___clickSFX_15)); }
  2875. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * get_clickSFX_15() const { return ___clickSFX_15; }
  2876. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B ** get_address_of_clickSFX_15() { return &___clickSFX_15; }
  2877. inline void set_clickSFX_15(AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * value)
  2878. {
  2879. ___clickSFX_15 = value;
  2880. Il2CppCodeGenWriteBarrier((void**)(&___clickSFX_15), (void*)value);
  2881. }
  2882. inline static int32_t get_offset_of_menu_16() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___menu_16)); }
  2883. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_menu_16() const { return ___menu_16; }
  2884. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_menu_16() { return &___menu_16; }
  2885. inline void set_menu_16(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2886. {
  2887. ___menu_16 = value;
  2888. Il2CppCodeGenWriteBarrier((void**)(&___menu_16), (void*)value);
  2889. }
  2890. inline static int32_t get_offset_of_acitve_17() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___acitve_17)); }
  2891. inline bool get_acitve_17() const { return ___acitve_17; }
  2892. inline bool* get_address_of_acitve_17() { return &___acitve_17; }
  2893. inline void set_acitve_17(bool value)
  2894. {
  2895. ___acitve_17 = value;
  2896. }
  2897. inline static int32_t get_offset_of_b2A_18() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___b2A_18)); }
  2898. inline bool get_b2A_18() const { return ___b2A_18; }
  2899. inline bool* get_address_of_b2A_18() { return &___b2A_18; }
  2900. inline void set_b2A_18(bool value)
  2901. {
  2902. ___b2A_18 = value;
  2903. }
  2904. inline static int32_t get_offset_of_b3A_19() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___b3A_19)); }
  2905. inline bool get_b3A_19() const { return ___b3A_19; }
  2906. inline bool* get_address_of_b3A_19() { return &___b3A_19; }
  2907. inline void set_b3A_19(bool value)
  2908. {
  2909. ___b3A_19 = value;
  2910. }
  2911. inline static int32_t get_offset_of_b5A_20() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___b5A_20)); }
  2912. inline bool get_b5A_20() const { return ___b5A_20; }
  2913. inline bool* get_address_of_b5A_20() { return &___b5A_20; }
  2914. inline void set_b5A_20(bool value)
  2915. {
  2916. ___b5A_20 = value;
  2917. }
  2918. };
  2919. // MoveNecklace
  2920. struct MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  2921. {
  2922. public:
  2923. // System.Boolean MoveNecklace::isSelected
  2924. bool ___isSelected_4;
  2925. // System.Single MoveNecklace::distanceRay
  2926. float ___distanceRay_5;
  2927. // UnityEngine.GameObject MoveNecklace::piece
  2928. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___piece_6;
  2929. // UnityEngine.Transform[] MoveNecklace::piecesMove
  2930. TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* ___piecesMove_7;
  2931. // System.Boolean MoveNecklace::puzzlePlaying
  2932. bool ___puzzlePlaying_8;
  2933. // UnityEngine.Vector3 MoveNecklace::offset
  2934. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___offset_9;
  2935. // UnityEngine.GameObject MoveNecklace::lightC
  2936. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___lightC_10;
  2937. // System.Single MoveNecklace::positionX
  2938. float ___positionX_11;
  2939. // System.Single MoveNecklace::positionY
  2940. float ___positionY_12;
  2941. // System.Single MoveNecklace::positionZ
  2942. float ___positionZ_13;
  2943. // UnityEngine.Vector3 MoveNecklace::positionL
  2944. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___positionL_14;
  2945. // UnityEngine.AudioSource MoveNecklace::clickSFX
  2946. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * ___clickSFX_15;
  2947. // UnityEngine.GameObject MoveNecklace::menu
  2948. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___menu_16;
  2949. // System.Boolean MoveNecklace::acitve
  2950. bool ___acitve_17;
  2951. public:
  2952. inline static int32_t get_offset_of_isSelected_4() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___isSelected_4)); }
  2953. inline bool get_isSelected_4() const { return ___isSelected_4; }
  2954. inline bool* get_address_of_isSelected_4() { return &___isSelected_4; }
  2955. inline void set_isSelected_4(bool value)
  2956. {
  2957. ___isSelected_4 = value;
  2958. }
  2959. inline static int32_t get_offset_of_distanceRay_5() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___distanceRay_5)); }
  2960. inline float get_distanceRay_5() const { return ___distanceRay_5; }
  2961. inline float* get_address_of_distanceRay_5() { return &___distanceRay_5; }
  2962. inline void set_distanceRay_5(float value)
  2963. {
  2964. ___distanceRay_5 = value;
  2965. }
  2966. inline static int32_t get_offset_of_piece_6() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___piece_6)); }
  2967. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_piece_6() const { return ___piece_6; }
  2968. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_piece_6() { return &___piece_6; }
  2969. inline void set_piece_6(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2970. {
  2971. ___piece_6 = value;
  2972. Il2CppCodeGenWriteBarrier((void**)(&___piece_6), (void*)value);
  2973. }
  2974. inline static int32_t get_offset_of_piecesMove_7() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___piecesMove_7)); }
  2975. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* get_piecesMove_7() const { return ___piecesMove_7; }
  2976. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D** get_address_of_piecesMove_7() { return &___piecesMove_7; }
  2977. inline void set_piecesMove_7(TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* value)
  2978. {
  2979. ___piecesMove_7 = value;
  2980. Il2CppCodeGenWriteBarrier((void**)(&___piecesMove_7), (void*)value);
  2981. }
  2982. inline static int32_t get_offset_of_puzzlePlaying_8() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___puzzlePlaying_8)); }
  2983. inline bool get_puzzlePlaying_8() const { return ___puzzlePlaying_8; }
  2984. inline bool* get_address_of_puzzlePlaying_8() { return &___puzzlePlaying_8; }
  2985. inline void set_puzzlePlaying_8(bool value)
  2986. {
  2987. ___puzzlePlaying_8 = value;
  2988. }
  2989. inline static int32_t get_offset_of_offset_9() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___offset_9)); }
  2990. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_offset_9() const { return ___offset_9; }
  2991. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_offset_9() { return &___offset_9; }
  2992. inline void set_offset_9(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  2993. {
  2994. ___offset_9 = value;
  2995. }
  2996. inline static int32_t get_offset_of_lightC_10() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___lightC_10)); }
  2997. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_lightC_10() const { return ___lightC_10; }
  2998. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_lightC_10() { return &___lightC_10; }
  2999. inline void set_lightC_10(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3000. {
  3001. ___lightC_10 = value;
  3002. Il2CppCodeGenWriteBarrier((void**)(&___lightC_10), (void*)value);
  3003. }
  3004. inline static int32_t get_offset_of_positionX_11() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___positionX_11)); }
  3005. inline float get_positionX_11() const { return ___positionX_11; }
  3006. inline float* get_address_of_positionX_11() { return &___positionX_11; }
  3007. inline void set_positionX_11(float value)
  3008. {
  3009. ___positionX_11 = value;
  3010. }
  3011. inline static int32_t get_offset_of_positionY_12() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___positionY_12)); }
  3012. inline float get_positionY_12() const { return ___positionY_12; }
  3013. inline float* get_address_of_positionY_12() { return &___positionY_12; }
  3014. inline void set_positionY_12(float value)
  3015. {
  3016. ___positionY_12 = value;
  3017. }
  3018. inline static int32_t get_offset_of_positionZ_13() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___positionZ_13)); }
  3019. inline float get_positionZ_13() const { return ___positionZ_13; }
  3020. inline float* get_address_of_positionZ_13() { return &___positionZ_13; }
  3021. inline void set_positionZ_13(float value)
  3022. {
  3023. ___positionZ_13 = value;
  3024. }
  3025. inline static int32_t get_offset_of_positionL_14() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___positionL_14)); }
  3026. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_positionL_14() const { return ___positionL_14; }
  3027. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_positionL_14() { return &___positionL_14; }
  3028. inline void set_positionL_14(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  3029. {
  3030. ___positionL_14 = value;
  3031. }
  3032. inline static int32_t get_offset_of_clickSFX_15() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___clickSFX_15)); }
  3033. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * get_clickSFX_15() const { return ___clickSFX_15; }
  3034. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B ** get_address_of_clickSFX_15() { return &___clickSFX_15; }
  3035. inline void set_clickSFX_15(AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * value)
  3036. {
  3037. ___clickSFX_15 = value;
  3038. Il2CppCodeGenWriteBarrier((void**)(&___clickSFX_15), (void*)value);
  3039. }
  3040. inline static int32_t get_offset_of_menu_16() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___menu_16)); }
  3041. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_menu_16() const { return ___menu_16; }
  3042. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_menu_16() { return &___menu_16; }
  3043. inline void set_menu_16(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3044. {
  3045. ___menu_16 = value;
  3046. Il2CppCodeGenWriteBarrier((void**)(&___menu_16), (void*)value);
  3047. }
  3048. inline static int32_t get_offset_of_acitve_17() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___acitve_17)); }
  3049. inline bool get_acitve_17() const { return ___acitve_17; }
  3050. inline bool* get_address_of_acitve_17() { return &___acitve_17; }
  3051. inline void set_acitve_17(bool value)
  3052. {
  3053. ___acitve_17 = value;
  3054. }
  3055. };
  3056. // MovePay
  3057. struct MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  3058. {
  3059. public:
  3060. // System.Boolean MovePay::isSelected
  3061. bool ___isSelected_4;
  3062. // System.Single MovePay::distanceRay
  3063. float ___distanceRay_5;
  3064. // UnityEngine.GameObject MovePay::piece
  3065. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___piece_6;
  3066. // UnityEngine.Transform[] MovePay::piecesMove
  3067. TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* ___piecesMove_7;
  3068. // System.Boolean MovePay::puzzlePlaying
  3069. bool ___puzzlePlaying_8;
  3070. // UnityEngine.Vector3 MovePay::offset
  3071. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___offset_9;
  3072. // UnityEngine.GameObject MovePay::lightC
  3073. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___lightC_10;
  3074. // System.Single MovePay::positionX
  3075. float ___positionX_11;
  3076. // System.Single MovePay::positionY
  3077. float ___positionY_12;
  3078. // System.Single MovePay::positionZ
  3079. float ___positionZ_13;
  3080. // UnityEngine.Vector3 MovePay::positionL
  3081. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___positionL_14;
  3082. // UnityEngine.AudioSource MovePay::clickSFX
  3083. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * ___clickSFX_15;
  3084. // UnityEngine.GameObject MovePay::menu
  3085. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___menu_16;
  3086. // System.Boolean MovePay::acitve
  3087. bool ___acitve_17;
  3088. // System.Boolean MovePay::activeLeft
  3089. bool ___activeLeft_18;
  3090. // System.Boolean MovePay::activeRight
  3091. bool ___activeRight_19;
  3092. public:
  3093. inline static int32_t get_offset_of_isSelected_4() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___isSelected_4)); }
  3094. inline bool get_isSelected_4() const { return ___isSelected_4; }
  3095. inline bool* get_address_of_isSelected_4() { return &___isSelected_4; }
  3096. inline void set_isSelected_4(bool value)
  3097. {
  3098. ___isSelected_4 = value;
  3099. }
  3100. inline static int32_t get_offset_of_distanceRay_5() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___distanceRay_5)); }
  3101. inline float get_distanceRay_5() const { return ___distanceRay_5; }
  3102. inline float* get_address_of_distanceRay_5() { return &___distanceRay_5; }
  3103. inline void set_distanceRay_5(float value)
  3104. {
  3105. ___distanceRay_5 = value;
  3106. }
  3107. inline static int32_t get_offset_of_piece_6() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___piece_6)); }
  3108. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_piece_6() const { return ___piece_6; }
  3109. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_piece_6() { return &___piece_6; }
  3110. inline void set_piece_6(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3111. {
  3112. ___piece_6 = value;
  3113. Il2CppCodeGenWriteBarrier((void**)(&___piece_6), (void*)value);
  3114. }
  3115. inline static int32_t get_offset_of_piecesMove_7() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___piecesMove_7)); }
  3116. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* get_piecesMove_7() const { return ___piecesMove_7; }
  3117. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D** get_address_of_piecesMove_7() { return &___piecesMove_7; }
  3118. inline void set_piecesMove_7(TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* value)
  3119. {
  3120. ___piecesMove_7 = value;
  3121. Il2CppCodeGenWriteBarrier((void**)(&___piecesMove_7), (void*)value);
  3122. }
  3123. inline static int32_t get_offset_of_puzzlePlaying_8() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___puzzlePlaying_8)); }
  3124. inline bool get_puzzlePlaying_8() const { return ___puzzlePlaying_8; }
  3125. inline bool* get_address_of_puzzlePlaying_8() { return &___puzzlePlaying_8; }
  3126. inline void set_puzzlePlaying_8(bool value)
  3127. {
  3128. ___puzzlePlaying_8 = value;
  3129. }
  3130. inline static int32_t get_offset_of_offset_9() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___offset_9)); }
  3131. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_offset_9() const { return ___offset_9; }
  3132. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_offset_9() { return &___offset_9; }
  3133. inline void set_offset_9(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  3134. {
  3135. ___offset_9 = value;
  3136. }
  3137. inline static int32_t get_offset_of_lightC_10() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___lightC_10)); }
  3138. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_lightC_10() const { return ___lightC_10; }
  3139. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_lightC_10() { return &___lightC_10; }
  3140. inline void set_lightC_10(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3141. {
  3142. ___lightC_10 = value;
  3143. Il2CppCodeGenWriteBarrier((void**)(&___lightC_10), (void*)value);
  3144. }
  3145. inline static int32_t get_offset_of_positionX_11() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___positionX_11)); }
  3146. inline float get_positionX_11() const { return ___positionX_11; }
  3147. inline float* get_address_of_positionX_11() { return &___positionX_11; }
  3148. inline void set_positionX_11(float value)
  3149. {
  3150. ___positionX_11 = value;
  3151. }
  3152. inline static int32_t get_offset_of_positionY_12() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___positionY_12)); }
  3153. inline float get_positionY_12() const { return ___positionY_12; }
  3154. inline float* get_address_of_positionY_12() { return &___positionY_12; }
  3155. inline void set_positionY_12(float value)
  3156. {
  3157. ___positionY_12 = value;
  3158. }
  3159. inline static int32_t get_offset_of_positionZ_13() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___positionZ_13)); }
  3160. inline float get_positionZ_13() const { return ___positionZ_13; }
  3161. inline float* get_address_of_positionZ_13() { return &___positionZ_13; }
  3162. inline void set_positionZ_13(float value)
  3163. {
  3164. ___positionZ_13 = value;
  3165. }
  3166. inline static int32_t get_offset_of_positionL_14() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___positionL_14)); }
  3167. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_positionL_14() const { return ___positionL_14; }
  3168. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_positionL_14() { return &___positionL_14; }
  3169. inline void set_positionL_14(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  3170. {
  3171. ___positionL_14 = value;
  3172. }
  3173. inline static int32_t get_offset_of_clickSFX_15() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___clickSFX_15)); }
  3174. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * get_clickSFX_15() const { return ___clickSFX_15; }
  3175. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B ** get_address_of_clickSFX_15() { return &___clickSFX_15; }
  3176. inline void set_clickSFX_15(AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * value)
  3177. {
  3178. ___clickSFX_15 = value;
  3179. Il2CppCodeGenWriteBarrier((void**)(&___clickSFX_15), (void*)value);
  3180. }
  3181. inline static int32_t get_offset_of_menu_16() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___menu_16)); }
  3182. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_menu_16() const { return ___menu_16; }
  3183. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_menu_16() { return &___menu_16; }
  3184. inline void set_menu_16(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3185. {
  3186. ___menu_16 = value;
  3187. Il2CppCodeGenWriteBarrier((void**)(&___menu_16), (void*)value);
  3188. }
  3189. inline static int32_t get_offset_of_acitve_17() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___acitve_17)); }
  3190. inline bool get_acitve_17() const { return ___acitve_17; }
  3191. inline bool* get_address_of_acitve_17() { return &___acitve_17; }
  3192. inline void set_acitve_17(bool value)
  3193. {
  3194. ___acitve_17 = value;
  3195. }
  3196. inline static int32_t get_offset_of_activeLeft_18() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___activeLeft_18)); }
  3197. inline bool get_activeLeft_18() const { return ___activeLeft_18; }
  3198. inline bool* get_address_of_activeLeft_18() { return &___activeLeft_18; }
  3199. inline void set_activeLeft_18(bool value)
  3200. {
  3201. ___activeLeft_18 = value;
  3202. }
  3203. inline static int32_t get_offset_of_activeRight_19() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___activeRight_19)); }
  3204. inline bool get_activeRight_19() const { return ___activeRight_19; }
  3205. inline bool* get_address_of_activeRight_19() { return &___activeRight_19; }
  3206. inline void set_activeRight_19(bool value)
  3207. {
  3208. ___activeRight_19 = value;
  3209. }
  3210. };
  3211. // MovePolice
  3212. struct MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  3213. {
  3214. public:
  3215. // System.Boolean MovePolice::isSelected
  3216. bool ___isSelected_4;
  3217. // System.Single MovePolice::distanceRay
  3218. float ___distanceRay_5;
  3219. // UnityEngine.GameObject MovePolice::piece
  3220. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___piece_6;
  3221. // UnityEngine.Transform[] MovePolice::piecesMove
  3222. TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* ___piecesMove_7;
  3223. // System.Boolean MovePolice::puzzlePlaying
  3224. bool ___puzzlePlaying_8;
  3225. // UnityEngine.Vector3 MovePolice::offset
  3226. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___offset_9;
  3227. // UnityEngine.GameObject MovePolice::lightC
  3228. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___lightC_10;
  3229. // System.Single MovePolice::positionX
  3230. float ___positionX_11;
  3231. // System.Single MovePolice::positionY
  3232. float ___positionY_12;
  3233. // System.Single MovePolice::positionZ
  3234. float ___positionZ_13;
  3235. // UnityEngine.Vector3 MovePolice::positionL
  3236. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___positionL_14;
  3237. // UnityEngine.AudioSource MovePolice::clickSFX
  3238. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * ___clickSFX_15;
  3239. // UnityEngine.GameObject MovePolice::menu
  3240. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___menu_16;
  3241. // System.Boolean MovePolice::acitve
  3242. bool ___acitve_17;
  3243. public:
  3244. inline static int32_t get_offset_of_isSelected_4() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___isSelected_4)); }
  3245. inline bool get_isSelected_4() const { return ___isSelected_4; }
  3246. inline bool* get_address_of_isSelected_4() { return &___isSelected_4; }
  3247. inline void set_isSelected_4(bool value)
  3248. {
  3249. ___isSelected_4 = value;
  3250. }
  3251. inline static int32_t get_offset_of_distanceRay_5() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___distanceRay_5)); }
  3252. inline float get_distanceRay_5() const { return ___distanceRay_5; }
  3253. inline float* get_address_of_distanceRay_5() { return &___distanceRay_5; }
  3254. inline void set_distanceRay_5(float value)
  3255. {
  3256. ___distanceRay_5 = value;
  3257. }
  3258. inline static int32_t get_offset_of_piece_6() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___piece_6)); }
  3259. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_piece_6() const { return ___piece_6; }
  3260. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_piece_6() { return &___piece_6; }
  3261. inline void set_piece_6(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3262. {
  3263. ___piece_6 = value;
  3264. Il2CppCodeGenWriteBarrier((void**)(&___piece_6), (void*)value);
  3265. }
  3266. inline static int32_t get_offset_of_piecesMove_7() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___piecesMove_7)); }
  3267. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* get_piecesMove_7() const { return ___piecesMove_7; }
  3268. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D** get_address_of_piecesMove_7() { return &___piecesMove_7; }
  3269. inline void set_piecesMove_7(TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* value)
  3270. {
  3271. ___piecesMove_7 = value;
  3272. Il2CppCodeGenWriteBarrier((void**)(&___piecesMove_7), (void*)value);
  3273. }
  3274. inline static int32_t get_offset_of_puzzlePlaying_8() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___puzzlePlaying_8)); }
  3275. inline bool get_puzzlePlaying_8() const { return ___puzzlePlaying_8; }
  3276. inline bool* get_address_of_puzzlePlaying_8() { return &___puzzlePlaying_8; }
  3277. inline void set_puzzlePlaying_8(bool value)
  3278. {
  3279. ___puzzlePlaying_8 = value;
  3280. }
  3281. inline static int32_t get_offset_of_offset_9() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___offset_9)); }
  3282. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_offset_9() const { return ___offset_9; }
  3283. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_offset_9() { return &___offset_9; }
  3284. inline void set_offset_9(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  3285. {
  3286. ___offset_9 = value;
  3287. }
  3288. inline static int32_t get_offset_of_lightC_10() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___lightC_10)); }
  3289. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_lightC_10() const { return ___lightC_10; }
  3290. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_lightC_10() { return &___lightC_10; }
  3291. inline void set_lightC_10(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3292. {
  3293. ___lightC_10 = value;
  3294. Il2CppCodeGenWriteBarrier((void**)(&___lightC_10), (void*)value);
  3295. }
  3296. inline static int32_t get_offset_of_positionX_11() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___positionX_11)); }
  3297. inline float get_positionX_11() const { return ___positionX_11; }
  3298. inline float* get_address_of_positionX_11() { return &___positionX_11; }
  3299. inline void set_positionX_11(float value)
  3300. {
  3301. ___positionX_11 = value;
  3302. }
  3303. inline static int32_t get_offset_of_positionY_12() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___positionY_12)); }
  3304. inline float get_positionY_12() const { return ___positionY_12; }
  3305. inline float* get_address_of_positionY_12() { return &___positionY_12; }
  3306. inline void set_positionY_12(float value)
  3307. {
  3308. ___positionY_12 = value;
  3309. }
  3310. inline static int32_t get_offset_of_positionZ_13() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___positionZ_13)); }
  3311. inline float get_positionZ_13() const { return ___positionZ_13; }
  3312. inline float* get_address_of_positionZ_13() { return &___positionZ_13; }
  3313. inline void set_positionZ_13(float value)
  3314. {
  3315. ___positionZ_13 = value;
  3316. }
  3317. inline static int32_t get_offset_of_positionL_14() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___positionL_14)); }
  3318. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_positionL_14() const { return ___positionL_14; }
  3319. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_positionL_14() { return &___positionL_14; }
  3320. inline void set_positionL_14(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  3321. {
  3322. ___positionL_14 = value;
  3323. }
  3324. inline static int32_t get_offset_of_clickSFX_15() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___clickSFX_15)); }
  3325. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * get_clickSFX_15() const { return ___clickSFX_15; }
  3326. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B ** get_address_of_clickSFX_15() { return &___clickSFX_15; }
  3327. inline void set_clickSFX_15(AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * value)
  3328. {
  3329. ___clickSFX_15 = value;
  3330. Il2CppCodeGenWriteBarrier((void**)(&___clickSFX_15), (void*)value);
  3331. }
  3332. inline static int32_t get_offset_of_menu_16() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___menu_16)); }
  3333. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_menu_16() const { return ___menu_16; }
  3334. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_menu_16() { return &___menu_16; }
  3335. inline void set_menu_16(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3336. {
  3337. ___menu_16 = value;
  3338. Il2CppCodeGenWriteBarrier((void**)(&___menu_16), (void*)value);
  3339. }
  3340. inline static int32_t get_offset_of_acitve_17() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___acitve_17)); }
  3341. inline bool get_acitve_17() const { return ___acitve_17; }
  3342. inline bool* get_address_of_acitve_17() { return &___acitve_17; }
  3343. inline void set_acitve_17(bool value)
  3344. {
  3345. ___acitve_17 = value;
  3346. }
  3347. };
  3348. // NewBehaviourScript
  3349. struct NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  3350. {
  3351. public:
  3352. // UnityEngine.Transform NewBehaviourScript::target
  3353. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * ___target_4;
  3354. // System.Single NewBehaviourScript::distance
  3355. float ___distance_5;
  3356. // System.Single NewBehaviourScript::x
  3357. float ___x_6;
  3358. // System.Single NewBehaviourScript::y
  3359. float ___y_7;
  3360. // System.Single NewBehaviourScript::yMinLimit
  3361. float ___yMinLimit_8;
  3362. // System.Single NewBehaviourScript::yMaxLimit
  3363. float ___yMaxLimit_9;
  3364. // System.Single NewBehaviourScript::xSpeed
  3365. float ___xSpeed_10;
  3366. // System.Single NewBehaviourScript::ySpeed
  3367. float ___ySpeed_11;
  3368. public:
  3369. inline static int32_t get_offset_of_target_4() { return static_cast<int32_t>(offsetof(NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB, ___target_4)); }
  3370. inline Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * get_target_4() const { return ___target_4; }
  3371. inline Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 ** get_address_of_target_4() { return &___target_4; }
  3372. inline void set_target_4(Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * value)
  3373. {
  3374. ___target_4 = value;
  3375. Il2CppCodeGenWriteBarrier((void**)(&___target_4), (void*)value);
  3376. }
  3377. inline static int32_t get_offset_of_distance_5() { return static_cast<int32_t>(offsetof(NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB, ___distance_5)); }
  3378. inline float get_distance_5() const { return ___distance_5; }
  3379. inline float* get_address_of_distance_5() { return &___distance_5; }
  3380. inline void set_distance_5(float value)
  3381. {
  3382. ___distance_5 = value;
  3383. }
  3384. inline static int32_t get_offset_of_x_6() { return static_cast<int32_t>(offsetof(NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB, ___x_6)); }
  3385. inline float get_x_6() const { return ___x_6; }
  3386. inline float* get_address_of_x_6() { return &___x_6; }
  3387. inline void set_x_6(float value)
  3388. {
  3389. ___x_6 = value;
  3390. }
  3391. inline static int32_t get_offset_of_y_7() { return static_cast<int32_t>(offsetof(NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB, ___y_7)); }
  3392. inline float get_y_7() const { return ___y_7; }
  3393. inline float* get_address_of_y_7() { return &___y_7; }
  3394. inline void set_y_7(float value)
  3395. {
  3396. ___y_7 = value;
  3397. }
  3398. inline static int32_t get_offset_of_yMinLimit_8() { return static_cast<int32_t>(offsetof(NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB, ___yMinLimit_8)); }
  3399. inline float get_yMinLimit_8() const { return ___yMinLimit_8; }
  3400. inline float* get_address_of_yMinLimit_8() { return &___yMinLimit_8; }
  3401. inline void set_yMinLimit_8(float value)
  3402. {
  3403. ___yMinLimit_8 = value;
  3404. }
  3405. inline static int32_t get_offset_of_yMaxLimit_9() { return static_cast<int32_t>(offsetof(NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB, ___yMaxLimit_9)); }
  3406. inline float get_yMaxLimit_9() const { return ___yMaxLimit_9; }
  3407. inline float* get_address_of_yMaxLimit_9() { return &___yMaxLimit_9; }
  3408. inline void set_yMaxLimit_9(float value)
  3409. {
  3410. ___yMaxLimit_9 = value;
  3411. }
  3412. inline static int32_t get_offset_of_xSpeed_10() { return static_cast<int32_t>(offsetof(NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB, ___xSpeed_10)); }
  3413. inline float get_xSpeed_10() const { return ___xSpeed_10; }
  3414. inline float* get_address_of_xSpeed_10() { return &___xSpeed_10; }
  3415. inline void set_xSpeed_10(float value)
  3416. {
  3417. ___xSpeed_10 = value;
  3418. }
  3419. inline static int32_t get_offset_of_ySpeed_11() { return static_cast<int32_t>(offsetof(NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB, ___ySpeed_11)); }
  3420. inline float get_ySpeed_11() const { return ___ySpeed_11; }
  3421. inline float* get_address_of_ySpeed_11() { return &___ySpeed_11; }
  3422. inline void set_ySpeed_11(float value)
  3423. {
  3424. ___ySpeed_11 = value;
  3425. }
  3426. };
  3427. // UnityEngine.EventSystems.UIBehaviour
  3428. struct UIBehaviour_tD1C6E2D542222546D68510ECE74036EFBC3C3B0E : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  3429. {
  3430. public:
  3431. public:
  3432. };
  3433. // Wallcollision
  3434. struct Wallcollision_tDEF41BB7D7F4023BB681B13DEF0E508E76016B7C : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  3435. {
  3436. public:
  3437. // UnityEngine.BoxCollider Wallcollision::boxCol
  3438. BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * ___boxCol_4;
  3439. public:
  3440. inline static int32_t get_offset_of_boxCol_4() { return static_cast<int32_t>(offsetof(Wallcollision_tDEF41BB7D7F4023BB681B13DEF0E508E76016B7C, ___boxCol_4)); }
  3441. inline BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * get_boxCol_4() const { return ___boxCol_4; }
  3442. inline BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 ** get_address_of_boxCol_4() { return &___boxCol_4; }
  3443. inline void set_boxCol_4(BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * value)
  3444. {
  3445. ___boxCol_4 = value;
  3446. Il2CppCodeGenWriteBarrier((void**)(&___boxCol_4), (void*)value);
  3447. }
  3448. };
  3449. // click
  3450. struct click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  3451. {
  3452. public:
  3453. // UnityEngine.GameObject click::buttonObj
  3454. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___buttonObj_4;
  3455. // cubeController click::cubeController
  3456. cubeController_t086364685C50B4D62D773ECB7A0EAF5A2A842470 * ___cubeController_5;
  3457. // cube click::cube
  3458. cube_t759966A2525F86925E7162ADE0582ED674E630F0 * ___cube_6;
  3459. public:
  3460. inline static int32_t get_offset_of_buttonObj_4() { return static_cast<int32_t>(offsetof(click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D, ___buttonObj_4)); }
  3461. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_buttonObj_4() const { return ___buttonObj_4; }
  3462. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_buttonObj_4() { return &___buttonObj_4; }
  3463. inline void set_buttonObj_4(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3464. {
  3465. ___buttonObj_4 = value;
  3466. Il2CppCodeGenWriteBarrier((void**)(&___buttonObj_4), (void*)value);
  3467. }
  3468. inline static int32_t get_offset_of_cubeController_5() { return static_cast<int32_t>(offsetof(click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D, ___cubeController_5)); }
  3469. inline cubeController_t086364685C50B4D62D773ECB7A0EAF5A2A842470 * get_cubeController_5() const { return ___cubeController_5; }
  3470. inline cubeController_t086364685C50B4D62D773ECB7A0EAF5A2A842470 ** get_address_of_cubeController_5() { return &___cubeController_5; }
  3471. inline void set_cubeController_5(cubeController_t086364685C50B4D62D773ECB7A0EAF5A2A842470 * value)
  3472. {
  3473. ___cubeController_5 = value;
  3474. Il2CppCodeGenWriteBarrier((void**)(&___cubeController_5), (void*)value);
  3475. }
  3476. inline static int32_t get_offset_of_cube_6() { return static_cast<int32_t>(offsetof(click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D, ___cube_6)); }
  3477. inline cube_t759966A2525F86925E7162ADE0582ED674E630F0 * get_cube_6() const { return ___cube_6; }
  3478. inline cube_t759966A2525F86925E7162ADE0582ED674E630F0 ** get_address_of_cube_6() { return &___cube_6; }
  3479. inline void set_cube_6(cube_t759966A2525F86925E7162ADE0582ED674E630F0 * value)
  3480. {
  3481. ___cube_6 = value;
  3482. Il2CppCodeGenWriteBarrier((void**)(&___cube_6), (void*)value);
  3483. }
  3484. };
  3485. // cube
  3486. struct cube_t759966A2525F86925E7162ADE0582ED674E630F0 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  3487. {
  3488. public:
  3489. public:
  3490. };
  3491. // testMove
  3492. struct testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  3493. {
  3494. public:
  3495. // UnityEngine.Vector3 testMove::_vec3TargetScreenSpace
  3496. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ____vec3TargetScreenSpace_4;
  3497. // UnityEngine.Vector3 testMove::_vec3TargetWorldSpace
  3498. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ____vec3TargetWorldSpace_5;
  3499. // UnityEngine.Transform testMove::_trans
  3500. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * ____trans_6;
  3501. // UnityEngine.Vector3 testMove::_vec3MouseScreenSpace
  3502. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ____vec3MouseScreenSpace_7;
  3503. // UnityEngine.Vector3 testMove::_vec3Offset
  3504. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ____vec3Offset_8;
  3505. // UnityEngine.AudioSource testMove::clickSFX
  3506. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * ___clickSFX_9;
  3507. public:
  3508. inline static int32_t get_offset_of__vec3TargetScreenSpace_4() { return static_cast<int32_t>(offsetof(testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F, ____vec3TargetScreenSpace_4)); }
  3509. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get__vec3TargetScreenSpace_4() const { return ____vec3TargetScreenSpace_4; }
  3510. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of__vec3TargetScreenSpace_4() { return &____vec3TargetScreenSpace_4; }
  3511. inline void set__vec3TargetScreenSpace_4(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  3512. {
  3513. ____vec3TargetScreenSpace_4 = value;
  3514. }
  3515. inline static int32_t get_offset_of__vec3TargetWorldSpace_5() { return static_cast<int32_t>(offsetof(testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F, ____vec3TargetWorldSpace_5)); }
  3516. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get__vec3TargetWorldSpace_5() const { return ____vec3TargetWorldSpace_5; }
  3517. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of__vec3TargetWorldSpace_5() { return &____vec3TargetWorldSpace_5; }
  3518. inline void set__vec3TargetWorldSpace_5(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  3519. {
  3520. ____vec3TargetWorldSpace_5 = value;
  3521. }
  3522. inline static int32_t get_offset_of__trans_6() { return static_cast<int32_t>(offsetof(testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F, ____trans_6)); }
  3523. inline Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * get__trans_6() const { return ____trans_6; }
  3524. inline Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 ** get_address_of__trans_6() { return &____trans_6; }
  3525. inline void set__trans_6(Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * value)
  3526. {
  3527. ____trans_6 = value;
  3528. Il2CppCodeGenWriteBarrier((void**)(&____trans_6), (void*)value);
  3529. }
  3530. inline static int32_t get_offset_of__vec3MouseScreenSpace_7() { return static_cast<int32_t>(offsetof(testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F, ____vec3MouseScreenSpace_7)); }
  3531. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get__vec3MouseScreenSpace_7() const { return ____vec3MouseScreenSpace_7; }
  3532. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of__vec3MouseScreenSpace_7() { return &____vec3MouseScreenSpace_7; }
  3533. inline void set__vec3MouseScreenSpace_7(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  3534. {
  3535. ____vec3MouseScreenSpace_7 = value;
  3536. }
  3537. inline static int32_t get_offset_of__vec3Offset_8() { return static_cast<int32_t>(offsetof(testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F, ____vec3Offset_8)); }
  3538. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get__vec3Offset_8() const { return ____vec3Offset_8; }
  3539. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of__vec3Offset_8() { return &____vec3Offset_8; }
  3540. inline void set__vec3Offset_8(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  3541. {
  3542. ____vec3Offset_8 = value;
  3543. }
  3544. inline static int32_t get_offset_of_clickSFX_9() { return static_cast<int32_t>(offsetof(testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F, ___clickSFX_9)); }
  3545. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * get_clickSFX_9() const { return ___clickSFX_9; }
  3546. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B ** get_address_of_clickSFX_9() { return &___clickSFX_9; }
  3547. inline void set_clickSFX_9(AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * value)
  3548. {
  3549. ___clickSFX_9 = value;
  3550. Il2CppCodeGenWriteBarrier((void**)(&___clickSFX_9), (void*)value);
  3551. }
  3552. };
  3553. // UnityEngine.UI.Selectable
  3554. struct Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD : public UIBehaviour_tD1C6E2D542222546D68510ECE74036EFBC3C3B0E
  3555. {
  3556. public:
  3557. // System.Boolean UnityEngine.UI.Selectable::m_EnableCalled
  3558. bool ___m_EnableCalled_6;
  3559. // UnityEngine.UI.Navigation UnityEngine.UI.Selectable::m_Navigation
  3560. Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A ___m_Navigation_7;
  3561. // UnityEngine.UI.Selectable/Transition UnityEngine.UI.Selectable::m_Transition
  3562. int32_t ___m_Transition_8;
  3563. // UnityEngine.UI.ColorBlock UnityEngine.UI.Selectable::m_Colors
  3564. ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955 ___m_Colors_9;
  3565. // UnityEngine.UI.SpriteState UnityEngine.UI.Selectable::m_SpriteState
  3566. SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E ___m_SpriteState_10;
  3567. // UnityEngine.UI.AnimationTriggers UnityEngine.UI.Selectable::m_AnimationTriggers
  3568. AnimationTriggers_tF38CA7FA631709E096B57D732668D86081F44C11 * ___m_AnimationTriggers_11;
  3569. // System.Boolean UnityEngine.UI.Selectable::m_Interactable
  3570. bool ___m_Interactable_12;
  3571. // UnityEngine.UI.Graphic UnityEngine.UI.Selectable::m_TargetGraphic
  3572. Graphic_tF07D777035055CF93BA5F46F77ED5EDFEFF9AE24 * ___m_TargetGraphic_13;
  3573. // System.Boolean UnityEngine.UI.Selectable::m_GroupsAllowInteraction
  3574. bool ___m_GroupsAllowInteraction_14;
  3575. // System.Int32 UnityEngine.UI.Selectable::m_CurrentIndex
  3576. int32_t ___m_CurrentIndex_15;
  3577. // System.Boolean UnityEngine.UI.Selectable::<isPointerInside>k__BackingField
  3578. bool ___U3CisPointerInsideU3Ek__BackingField_16;
  3579. // System.Boolean UnityEngine.UI.Selectable::<isPointerDown>k__BackingField
  3580. bool ___U3CisPointerDownU3Ek__BackingField_17;
  3581. // System.Boolean UnityEngine.UI.Selectable::<hasSelection>k__BackingField
  3582. bool ___U3ChasSelectionU3Ek__BackingField_18;
  3583. // System.Collections.Generic.List`1<UnityEngine.CanvasGroup> UnityEngine.UI.Selectable::m_CanvasGroupCache
  3584. List_1_t34AA4AF4E7352129CA58045901530E41445AC16D * ___m_CanvasGroupCache_19;
  3585. public:
  3586. inline static int32_t get_offset_of_m_EnableCalled_6() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_EnableCalled_6)); }
  3587. inline bool get_m_EnableCalled_6() const { return ___m_EnableCalled_6; }
  3588. inline bool* get_address_of_m_EnableCalled_6() { return &___m_EnableCalled_6; }
  3589. inline void set_m_EnableCalled_6(bool value)
  3590. {
  3591. ___m_EnableCalled_6 = value;
  3592. }
  3593. inline static int32_t get_offset_of_m_Navigation_7() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_Navigation_7)); }
  3594. inline Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A get_m_Navigation_7() const { return ___m_Navigation_7; }
  3595. inline Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A * get_address_of_m_Navigation_7() { return &___m_Navigation_7; }
  3596. inline void set_m_Navigation_7(Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A value)
  3597. {
  3598. ___m_Navigation_7 = value;
  3599. Il2CppCodeGenWriteBarrier((void**)&(((&___m_Navigation_7))->___m_SelectOnUp_2), (void*)NULL);
  3600. #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
  3601. Il2CppCodeGenWriteBarrier((void**)&(((&___m_Navigation_7))->___m_SelectOnDown_3), (void*)NULL);
  3602. #endif
  3603. #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
  3604. Il2CppCodeGenWriteBarrier((void**)&(((&___m_Navigation_7))->___m_SelectOnLeft_4), (void*)NULL);
  3605. #endif
  3606. #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
  3607. Il2CppCodeGenWriteBarrier((void**)&(((&___m_Navigation_7))->___m_SelectOnRight_5), (void*)NULL);
  3608. #endif
  3609. }
  3610. inline static int32_t get_offset_of_m_Transition_8() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_Transition_8)); }
  3611. inline int32_t get_m_Transition_8() const { return ___m_Transition_8; }
  3612. inline int32_t* get_address_of_m_Transition_8() { return &___m_Transition_8; }
  3613. inline void set_m_Transition_8(int32_t value)
  3614. {
  3615. ___m_Transition_8 = value;
  3616. }
  3617. inline static int32_t get_offset_of_m_Colors_9() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_Colors_9)); }
  3618. inline ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955 get_m_Colors_9() const { return ___m_Colors_9; }
  3619. inline ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955 * get_address_of_m_Colors_9() { return &___m_Colors_9; }
  3620. inline void set_m_Colors_9(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955 value)
  3621. {
  3622. ___m_Colors_9 = value;
  3623. }
  3624. inline static int32_t get_offset_of_m_SpriteState_10() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_SpriteState_10)); }
  3625. inline SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E get_m_SpriteState_10() const { return ___m_SpriteState_10; }
  3626. inline SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E * get_address_of_m_SpriteState_10() { return &___m_SpriteState_10; }
  3627. inline void set_m_SpriteState_10(SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E value)
  3628. {
  3629. ___m_SpriteState_10 = value;
  3630. Il2CppCodeGenWriteBarrier((void**)&(((&___m_SpriteState_10))->___m_HighlightedSprite_0), (void*)NULL);
  3631. #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
  3632. Il2CppCodeGenWriteBarrier((void**)&(((&___m_SpriteState_10))->___m_PressedSprite_1), (void*)NULL);
  3633. #endif
  3634. #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
  3635. Il2CppCodeGenWriteBarrier((void**)&(((&___m_SpriteState_10))->___m_SelectedSprite_2), (void*)NULL);
  3636. #endif
  3637. #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
  3638. Il2CppCodeGenWriteBarrier((void**)&(((&___m_SpriteState_10))->___m_DisabledSprite_3), (void*)NULL);
  3639. #endif
  3640. }
  3641. inline static int32_t get_offset_of_m_AnimationTriggers_11() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_AnimationTriggers_11)); }
  3642. inline AnimationTriggers_tF38CA7FA631709E096B57D732668D86081F44C11 * get_m_AnimationTriggers_11() const { return ___m_AnimationTriggers_11; }
  3643. inline AnimationTriggers_tF38CA7FA631709E096B57D732668D86081F44C11 ** get_address_of_m_AnimationTriggers_11() { return &___m_AnimationTriggers_11; }
  3644. inline void set_m_AnimationTriggers_11(AnimationTriggers_tF38CA7FA631709E096B57D732668D86081F44C11 * value)
  3645. {
  3646. ___m_AnimationTriggers_11 = value;
  3647. Il2CppCodeGenWriteBarrier((void**)(&___m_AnimationTriggers_11), (void*)value);
  3648. }
  3649. inline static int32_t get_offset_of_m_Interactable_12() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_Interactable_12)); }
  3650. inline bool get_m_Interactable_12() const { return ___m_Interactable_12; }
  3651. inline bool* get_address_of_m_Interactable_12() { return &___m_Interactable_12; }
  3652. inline void set_m_Interactable_12(bool value)
  3653. {
  3654. ___m_Interactable_12 = value;
  3655. }
  3656. inline static int32_t get_offset_of_m_TargetGraphic_13() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_TargetGraphic_13)); }
  3657. inline Graphic_tF07D777035055CF93BA5F46F77ED5EDFEFF9AE24 * get_m_TargetGraphic_13() const { return ___m_TargetGraphic_13; }
  3658. inline Graphic_tF07D777035055CF93BA5F46F77ED5EDFEFF9AE24 ** get_address_of_m_TargetGraphic_13() { return &___m_TargetGraphic_13; }
  3659. inline void set_m_TargetGraphic_13(Graphic_tF07D777035055CF93BA5F46F77ED5EDFEFF9AE24 * value)
  3660. {
  3661. ___m_TargetGraphic_13 = value;
  3662. Il2CppCodeGenWriteBarrier((void**)(&___m_TargetGraphic_13), (void*)value);
  3663. }
  3664. inline static int32_t get_offset_of_m_GroupsAllowInteraction_14() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_GroupsAllowInteraction_14)); }
  3665. inline bool get_m_GroupsAllowInteraction_14() const { return ___m_GroupsAllowInteraction_14; }
  3666. inline bool* get_address_of_m_GroupsAllowInteraction_14() { return &___m_GroupsAllowInteraction_14; }
  3667. inline void set_m_GroupsAllowInteraction_14(bool value)
  3668. {
  3669. ___m_GroupsAllowInteraction_14 = value;
  3670. }
  3671. inline static int32_t get_offset_of_m_CurrentIndex_15() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_CurrentIndex_15)); }
  3672. inline int32_t get_m_CurrentIndex_15() const { return ___m_CurrentIndex_15; }
  3673. inline int32_t* get_address_of_m_CurrentIndex_15() { return &___m_CurrentIndex_15; }
  3674. inline void set_m_CurrentIndex_15(int32_t value)
  3675. {
  3676. ___m_CurrentIndex_15 = value;
  3677. }
  3678. inline static int32_t get_offset_of_U3CisPointerInsideU3Ek__BackingField_16() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___U3CisPointerInsideU3Ek__BackingField_16)); }
  3679. inline bool get_U3CisPointerInsideU3Ek__BackingField_16() const { return ___U3CisPointerInsideU3Ek__BackingField_16; }
  3680. inline bool* get_address_of_U3CisPointerInsideU3Ek__BackingField_16() { return &___U3CisPointerInsideU3Ek__BackingField_16; }
  3681. inline void set_U3CisPointerInsideU3Ek__BackingField_16(bool value)
  3682. {
  3683. ___U3CisPointerInsideU3Ek__BackingField_16 = value;
  3684. }
  3685. inline static int32_t get_offset_of_U3CisPointerDownU3Ek__BackingField_17() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___U3CisPointerDownU3Ek__BackingField_17)); }
  3686. inline bool get_U3CisPointerDownU3Ek__BackingField_17() const { return ___U3CisPointerDownU3Ek__BackingField_17; }
  3687. inline bool* get_address_of_U3CisPointerDownU3Ek__BackingField_17() { return &___U3CisPointerDownU3Ek__BackingField_17; }
  3688. inline void set_U3CisPointerDownU3Ek__BackingField_17(bool value)
  3689. {
  3690. ___U3CisPointerDownU3Ek__BackingField_17 = value;
  3691. }
  3692. inline static int32_t get_offset_of_U3ChasSelectionU3Ek__BackingField_18() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___U3ChasSelectionU3Ek__BackingField_18)); }
  3693. inline bool get_U3ChasSelectionU3Ek__BackingField_18() const { return ___U3ChasSelectionU3Ek__BackingField_18; }
  3694. inline bool* get_address_of_U3ChasSelectionU3Ek__BackingField_18() { return &___U3ChasSelectionU3Ek__BackingField_18; }
  3695. inline void set_U3ChasSelectionU3Ek__BackingField_18(bool value)
  3696. {
  3697. ___U3ChasSelectionU3Ek__BackingField_18 = value;
  3698. }
  3699. inline static int32_t get_offset_of_m_CanvasGroupCache_19() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_CanvasGroupCache_19)); }
  3700. inline List_1_t34AA4AF4E7352129CA58045901530E41445AC16D * get_m_CanvasGroupCache_19() const { return ___m_CanvasGroupCache_19; }
  3701. inline List_1_t34AA4AF4E7352129CA58045901530E41445AC16D ** get_address_of_m_CanvasGroupCache_19() { return &___m_CanvasGroupCache_19; }
  3702. inline void set_m_CanvasGroupCache_19(List_1_t34AA4AF4E7352129CA58045901530E41445AC16D * value)
  3703. {
  3704. ___m_CanvasGroupCache_19 = value;
  3705. Il2CppCodeGenWriteBarrier((void**)(&___m_CanvasGroupCache_19), (void*)value);
  3706. }
  3707. };
  3708. struct Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD_StaticFields
  3709. {
  3710. public:
  3711. // UnityEngine.UI.Selectable[] UnityEngine.UI.Selectable::s_Selectables
  3712. SelectableU5BU5D_tECF9F5BDBF0652A937D18F10C883EFDAE2E62535* ___s_Selectables_4;
  3713. // System.Int32 UnityEngine.UI.Selectable::s_SelectableCount
  3714. int32_t ___s_SelectableCount_5;
  3715. public:
  3716. inline static int32_t get_offset_of_s_Selectables_4() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD_StaticFields, ___s_Selectables_4)); }
  3717. inline SelectableU5BU5D_tECF9F5BDBF0652A937D18F10C883EFDAE2E62535* get_s_Selectables_4() const { return ___s_Selectables_4; }
  3718. inline SelectableU5BU5D_tECF9F5BDBF0652A937D18F10C883EFDAE2E62535** get_address_of_s_Selectables_4() { return &___s_Selectables_4; }
  3719. inline void set_s_Selectables_4(SelectableU5BU5D_tECF9F5BDBF0652A937D18F10C883EFDAE2E62535* value)
  3720. {
  3721. ___s_Selectables_4 = value;
  3722. Il2CppCodeGenWriteBarrier((void**)(&___s_Selectables_4), (void*)value);
  3723. }
  3724. inline static int32_t get_offset_of_s_SelectableCount_5() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD_StaticFields, ___s_SelectableCount_5)); }
  3725. inline int32_t get_s_SelectableCount_5() const { return ___s_SelectableCount_5; }
  3726. inline int32_t* get_address_of_s_SelectableCount_5() { return &___s_SelectableCount_5; }
  3727. inline void set_s_SelectableCount_5(int32_t value)
  3728. {
  3729. ___s_SelectableCount_5 = value;
  3730. }
  3731. };
  3732. // UnityEngine.UI.Button
  3733. struct Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D : public Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD
  3734. {
  3735. public:
  3736. // UnityEngine.UI.Button/ButtonClickedEvent UnityEngine.UI.Button::m_OnClick
  3737. ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * ___m_OnClick_20;
  3738. public:
  3739. inline static int32_t get_offset_of_m_OnClick_20() { return static_cast<int32_t>(offsetof(Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D, ___m_OnClick_20)); }
  3740. inline ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * get_m_OnClick_20() const { return ___m_OnClick_20; }
  3741. inline ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F ** get_address_of_m_OnClick_20() { return &___m_OnClick_20; }
  3742. inline void set_m_OnClick_20(ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * value)
  3743. {
  3744. ___m_OnClick_20 = value;
  3745. Il2CppCodeGenWriteBarrier((void**)(&___m_OnClick_20), (void*)value);
  3746. }
  3747. };
  3748. #ifdef __clang__
  3749. #pragma clang diagnostic pop
  3750. #endif
  3751. // UnityEngine.GameObject[]
  3752. struct GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642 : public RuntimeArray
  3753. {
  3754. public:
  3755. ALIGN_FIELD (8) GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * m_Items[1];
  3756. public:
  3757. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * GetAt(il2cpp_array_size_t index) const
  3758. {
  3759. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3760. return m_Items[index];
  3761. }
  3762. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** GetAddressAt(il2cpp_array_size_t index)
  3763. {
  3764. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3765. return m_Items + index;
  3766. }
  3767. inline void SetAt(il2cpp_array_size_t index, GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3768. {
  3769. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3770. m_Items[index] = value;
  3771. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  3772. }
  3773. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * GetAtUnchecked(il2cpp_array_size_t index) const
  3774. {
  3775. return m_Items[index];
  3776. }
  3777. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** GetAddressAtUnchecked(il2cpp_array_size_t index)
  3778. {
  3779. return m_Items + index;
  3780. }
  3781. inline void SetAtUnchecked(il2cpp_array_size_t index, GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3782. {
  3783. m_Items[index] = value;
  3784. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  3785. }
  3786. };
  3787. // UnityEngine.Collider[]
  3788. struct ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486 : public RuntimeArray
  3789. {
  3790. public:
  3791. ALIGN_FIELD (8) Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * m_Items[1];
  3792. public:
  3793. inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * GetAt(il2cpp_array_size_t index) const
  3794. {
  3795. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3796. return m_Items[index];
  3797. }
  3798. inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 ** GetAddressAt(il2cpp_array_size_t index)
  3799. {
  3800. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3801. return m_Items + index;
  3802. }
  3803. inline void SetAt(il2cpp_array_size_t index, Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * value)
  3804. {
  3805. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3806. m_Items[index] = value;
  3807. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  3808. }
  3809. inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * GetAtUnchecked(il2cpp_array_size_t index) const
  3810. {
  3811. return m_Items[index];
  3812. }
  3813. inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 ** GetAddressAtUnchecked(il2cpp_array_size_t index)
  3814. {
  3815. return m_Items + index;
  3816. }
  3817. inline void SetAtUnchecked(il2cpp_array_size_t index, Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * value)
  3818. {
  3819. m_Items[index] = value;
  3820. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  3821. }
  3822. };
  3823. // System.String[]
  3824. struct StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A : public RuntimeArray
  3825. {
  3826. public:
  3827. ALIGN_FIELD (8) String_t* m_Items[1];
  3828. public:
  3829. inline String_t* GetAt(il2cpp_array_size_t index) const
  3830. {
  3831. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3832. return m_Items[index];
  3833. }
  3834. inline String_t** GetAddressAt(il2cpp_array_size_t index)
  3835. {
  3836. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3837. return m_Items + index;
  3838. }
  3839. inline void SetAt(il2cpp_array_size_t index, String_t* value)
  3840. {
  3841. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3842. m_Items[index] = value;
  3843. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  3844. }
  3845. inline String_t* GetAtUnchecked(il2cpp_array_size_t index) const
  3846. {
  3847. return m_Items[index];
  3848. }
  3849. inline String_t** GetAddressAtUnchecked(il2cpp_array_size_t index)
  3850. {
  3851. return m_Items + index;
  3852. }
  3853. inline void SetAtUnchecked(il2cpp_array_size_t index, String_t* value)
  3854. {
  3855. m_Items[index] = value;
  3856. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  3857. }
  3858. };
  3859. // UnityEngine.GUILayoutOption[]
  3860. struct GUILayoutOptionU5BU5D_tA0F031CC36F88BBBD25D6841ADD3913446E6EA2B : public RuntimeArray
  3861. {
  3862. public:
  3863. ALIGN_FIELD (8) GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB * m_Items[1];
  3864. public:
  3865. inline GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB * GetAt(il2cpp_array_size_t index) const
  3866. {
  3867. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3868. return m_Items[index];
  3869. }
  3870. inline GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB ** GetAddressAt(il2cpp_array_size_t index)
  3871. {
  3872. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3873. return m_Items + index;
  3874. }
  3875. inline void SetAt(il2cpp_array_size_t index, GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB * value)
  3876. {
  3877. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3878. m_Items[index] = value;
  3879. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  3880. }
  3881. inline GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB * GetAtUnchecked(il2cpp_array_size_t index) const
  3882. {
  3883. return m_Items[index];
  3884. }
  3885. inline GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB ** GetAddressAtUnchecked(il2cpp_array_size_t index)
  3886. {
  3887. return m_Items + index;
  3888. }
  3889. inline void SetAtUnchecked(il2cpp_array_size_t index, GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB * value)
  3890. {
  3891. m_Items[index] = value;
  3892. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  3893. }
  3894. };
  3895. // System.Object[]
  3896. struct ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE : public RuntimeArray
  3897. {
  3898. public:
  3899. ALIGN_FIELD (8) RuntimeObject * m_Items[1];
  3900. public:
  3901. inline RuntimeObject * GetAt(il2cpp_array_size_t index) const
  3902. {
  3903. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3904. return m_Items[index];
  3905. }
  3906. inline RuntimeObject ** GetAddressAt(il2cpp_array_size_t index)
  3907. {
  3908. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3909. return m_Items + index;
  3910. }
  3911. inline void SetAt(il2cpp_array_size_t index, RuntimeObject * value)
  3912. {
  3913. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3914. m_Items[index] = value;
  3915. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  3916. }
  3917. inline RuntimeObject * GetAtUnchecked(il2cpp_array_size_t index) const
  3918. {
  3919. return m_Items[index];
  3920. }
  3921. inline RuntimeObject ** GetAddressAtUnchecked(il2cpp_array_size_t index)
  3922. {
  3923. return m_Items + index;
  3924. }
  3925. inline void SetAtUnchecked(il2cpp_array_size_t index, RuntimeObject * value)
  3926. {
  3927. m_Items[index] = value;
  3928. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  3929. }
  3930. };
  3931. // !!0 UnityEngine.Component::GetComponent<System.Object>()
  3932. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject * Component_GetComponent_TisRuntimeObject_m69D9C576D6DD024C709E29EEADBC8041299A3AA7_gshared (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method);
  3933. // !!0 UnityEngine.GameObject::GetComponent<System.Object>()
  3934. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject * GameObject_GetComponent_TisRuntimeObject_mCE43118393A796C759AC5D43257AB2330881767D_gshared (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method);
  3935. // !!0 UnityEngine.GameObject::AddComponent<System.Object>()
  3936. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject * GameObject_AddComponent_TisRuntimeObject_mBDBD6EC58A4409E35E4C5D08757C36E4938256B1_gshared (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method);
  3937. // !!0[] System.Array::Empty<System.Object>()
  3938. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* Array_Empty_TisRuntimeObject_m1FBC21243DF3542384C523801E8CA8A97606C747_gshared_inline (const RuntimeMethod* method);
  3939. // UnityEngine.GameObject UnityEngine.GameObject::Find(System.String)
  3940. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B (String_t* ___name0, const RuntimeMethod* method);
  3941. // System.String UnityEngine.Object::get_name()
  3942. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * __this, const RuntimeMethod* method);
  3943. // System.Void UnityEngine.MonoBehaviour::print(System.Object)
  3944. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090 (RuntimeObject * ___message0, const RuntimeMethod* method);
  3945. // UnityEngine.Transform UnityEngine.GameObject::get_transform()
  3946. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34 (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method);
  3947. // UnityEngine.Vector3 UnityEngine.Transform::get_localPosition()
  3948. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Transform_get_localPosition_m527B8B5B625DA9A61E551E0FBCD3BE8CA4539FC2 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, const RuntimeMethod* method);
  3949. // System.String UnityEngine.Vector3::ToString()
  3950. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* Vector3_ToString_mD5085501F9A0483542E9F7B18CD09C0AB977E318 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * __this, const RuntimeMethod* method);
  3951. // System.String System.String::Concat(System.String,System.String)
  3952. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* String_Concat_m4B4AB72618348C5DFBFBA8DED84B9E2EBDB55E1B (String_t* ___str00, String_t* ___str11, const RuntimeMethod* method);
  3953. // UnityEngine.Vector3 UnityEngine.Vector3::op_Subtraction(UnityEngine.Vector3,UnityEngine.Vector3)
  3954. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___b1, const RuntimeMethod* method);
  3955. // System.Single UnityEngine.Vector3::get_magnitude()
  3956. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Vector3_get_magnitude_mDDD40612220D8104E77E993E18A101A69A944991 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * __this, const RuntimeMethod* method);
  3957. // System.String System.Single::ToString()
  3958. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* Single_ToString_m80E7ABED4F4D73F2BE19DDB80D3D92FCD8DFA010 (float* __this, const RuntimeMethod* method);
  3959. // System.Void UnityEngine.Transform::set_localPosition(UnityEngine.Vector3)
  3960. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_set_localPosition_m2A2B0033EF079077FAE7C65196078EAF5D041AFC (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___value0, const RuntimeMethod* method);
  3961. // System.Void UnityEngine.Transform::set_localRotation(UnityEngine.Quaternion)
  3962. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_set_localRotation_m1A9101457EC4653AFC93FCC4065A29F2C78FA62C (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___value0, const RuntimeMethod* method);
  3963. // System.Void UnityEngine.Vector3::.ctor(System.Single,System.Single,System.Single)
  3964. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * __this, float ___x0, float ___y1, float ___z2, const RuntimeMethod* method);
  3965. // System.Void UnityEngine.Quaternion::.ctor(System.Single,System.Single,System.Single,System.Single)
  3966. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Quaternion__ctor_m564FA9302F5B9DA8BAB97B0A2D86FFE83ACAA421 (Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 * __this, float ___x0, float ___y1, float ___z2, float ___w3, const RuntimeMethod* method);
  3967. // System.Void UnityEngine.MonoBehaviour::.ctor()
  3968. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED (MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A * __this, const RuntimeMethod* method);
  3969. // System.Single UnityEngine.Input::GetAxis(System.String)
  3970. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326 (String_t* ___axisName0, const RuntimeMethod* method);
  3971. // !!0 UnityEngine.Component::GetComponent<UnityEngine.Camera>()
  3972. inline Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320 (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method)
  3973. {
  3974. return (( Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * (*) (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 *, const RuntimeMethod*))Component_GetComponent_TisRuntimeObject_m69D9C576D6DD024C709E29EEADBC8041299A3AA7_gshared)(__this, method);
  3975. }
  3976. // System.Single UnityEngine.Camera::get_fieldOfView()
  3977. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Camera_get_fieldOfView_mA9BA910800B2E33B572929CDA9A12CE596353920 (Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * __this, const RuntimeMethod* method);
  3978. // System.Void UnityEngine.Camera::set_fieldOfView(System.Single)
  3979. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Camera_set_fieldOfView_m138FE103CAC4B803F39E4CF579609A5C3FEB5E49 (Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * __this, float ___value0, const RuntimeMethod* method);
  3980. // System.Boolean UnityEngine.Input::GetMouseButton(System.Int32)
  3981. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Input_GetMouseButton_m27BF2DDBF38A38787B83A13D3E6F0F88F7C834C1 (int32_t ___button0, const RuntimeMethod* method);
  3982. // UnityEngine.Transform UnityEngine.Component::get_transform()
  3983. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method);
  3984. // System.Void UnityEngine.Transform::Rotate(System.Single,System.Single,System.Single)
  3985. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_Rotate_mA3AE6D55AA9CC88A8F03C2B0B7CB3DB45ABA6A8E (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, float ___xAngle0, float ___yAngle1, float ___zAngle2, const RuntimeMethod* method);
  3986. // System.Void UnityEngine.Transform::Translate(System.Single,System.Single,System.Single)
  3987. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_Translate_mC9343E1E646DA8FD42BE37137ACCBB4B52093F5C (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, float ___x0, float ___y1, float ___z2, const RuntimeMethod* method);
  3988. // UnityEngine.Coroutine UnityEngine.MonoBehaviour::StartCoroutine(System.String)
  3989. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Coroutine_t899D5232EF542CB8BA70AF9ECEECA494FAA9CCB7 * MonoBehaviour_StartCoroutine_m338FBDDDEBF67D9FC1F9E5CDEE50E66726454E2E (MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A * __this, String_t* ___methodName0, const RuntimeMethod* method);
  3990. // System.Void CameraTest/<OpenCamera>d__6::.ctor(System.Int32)
  3991. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3COpenCameraU3Ed__6__ctor_m39B6012860155B3B014FEB90E2A2DEDF9D590068 (U3COpenCameraU3Ed__6_t6C8AE9462DD87D6DC7117EBDB61DD00075C7233F * __this, int32_t ___U3CU3E1__state0, const RuntimeMethod* method);
  3992. // System.Boolean UnityEngine.Object::op_Inequality(UnityEngine.Object,UnityEngine.Object)
  3993. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Inequality_mE1F187520BD83FB7D86A6D850710C4D42B864E90 (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * ___x0, Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * ___y1, const RuntimeMethod* method);
  3994. // System.Void UnityEngine.WebCamTexture::Pause()
  3995. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void WebCamTexture_Pause_m28F48B76F0144DFC965ED28A9C03C70E6DB56F10 (WebCamTexture_t8E1DA1358E0E093A75FF35A336DD81B9EEC7AA62 * __this, const RuntimeMethod* method);
  3996. // System.Void UnityEngine.WebCamTexture::Play()
  3997. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void WebCamTexture_Play_m8527994B54606AE71602DB93195D2BA44CEDC2B1 (WebCamTexture_t8E1DA1358E0E093A75FF35A336DD81B9EEC7AA62 * __this, const RuntimeMethod* method);
  3998. // System.Void UnityEngine.WebCamTexture::Stop()
  3999. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void WebCamTexture_Stop_m55FF77D033EF17D83A6B717418EBA39F174B5708 (WebCamTexture_t8E1DA1358E0E093A75FF35A336DD81B9EEC7AA62 * __this, const RuntimeMethod* method);
  4000. // !!0 UnityEngine.Component::GetComponent<UnityEngine.Collider>()
  4001. inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60 (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method)
  4002. {
  4003. return (( Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * (*) (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 *, const RuntimeMethod*))Component_GetComponent_TisRuntimeObject_m69D9C576D6DD024C709E29EEADBC8041299A3AA7_gshared)(__this, method);
  4004. }
  4005. // UnityEngine.Bounds UnityEngine.Collider::get_bounds()
  4006. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 Collider_get_bounds_mE341D29E1DA184ADD53A474D57D9082A3550EACB (Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * __this, const RuntimeMethod* method);
  4007. // UnityEngine.Vector3 UnityEngine.Bounds::get_extents()
  4008. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Bounds_get_extents_mA54D7497D65DCF21CA952FA754B9D1086305FF02 (Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 * __this, const RuntimeMethod* method);
  4009. // UnityEngine.Vector3 UnityEngine.Vector3::get_up()
  4010. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_get_up_m38AECA68388D446CFADDD022B0B867293044EA50 (const RuntimeMethod* method);
  4011. // System.Single UnityEngine.Mathf::Sign(System.Single)
  4012. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Mathf_Sign_m01716387C82B9523CFFADED7B2037D75F57FE2FB (float ___f0, const RuntimeMethod* method);
  4013. // UnityEngine.Vector3 UnityEngine.Bounds::get_min()
  4014. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Bounds_get_min_mEDCEC21FB04A8E7196EDE841F7BE9042E1908519 (Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 * __this, const RuntimeMethod* method);
  4015. // UnityEngine.Vector3 UnityEngine.Transform::get_position()
  4016. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, const RuntimeMethod* method);
  4017. // System.Boolean CollisionDetector::IsCollidingVertically()
  4018. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CollisionDetector_IsCollidingVertically_m952226AF84DF434204C283BF69C0F9B982CA6297 (CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E * __this, const RuntimeMethod* method);
  4019. // UnityEngine.Vector3 UnityEngine.Vector3::op_Multiply(UnityEngine.Vector3,System.Single)
  4020. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Multiply_m9EA3D18290418D7B410C7D11C4788C13BFD2C30A_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, float ___d1, const RuntimeMethod* method);
  4021. // System.Single UnityEngine.Time::get_deltaTime()
  4022. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Time_get_deltaTime_mCC15F147DA67F38C74CE408FB5D7FF4A87DA2290 (const RuntimeMethod* method);
  4023. // System.Void UnityEngine.Transform::Translate(UnityEngine.Vector3)
  4024. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_Translate_m24A8CB13E2AAB0C17EE8FE593266CF463E0B02D0 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___translation0, const RuntimeMethod* method);
  4025. // UnityEngine.Vector3 UnityEngine.Bounds::get_size()
  4026. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Bounds_get_size_mB1C37E89879C7810BC9F4210033D9277DAFE2C14 (Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 * __this, const RuntimeMethod* method);
  4027. // System.Void UnityEngine.Ray::.ctor(UnityEngine.Vector3,UnityEngine.Vector3)
  4028. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Ray__ctor_m75B1F651FF47EE6B887105101B7DA61CBF41F83C (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, const RuntimeMethod* method);
  4029. // UnityEngine.Color UnityEngine.Color::get_yellow()
  4030. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 Color_get_yellow_m9FD4BDABA7E40E136BE57EE7872CEA6B1B2FA1D1 (const RuntimeMethod* method);
  4031. // System.Void UnityEngine.Debug::DrawRay(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Color)
  4032. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Debug_DrawRay_m918D1131BACEBD7CCEA9D9BFDF3279F6CD56E121 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___start0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___dir1, Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___color2, const RuntimeMethod* method);
  4033. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single)
  4034. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mA64F8C30681E3A6A8F2B7EDE592FE7BBC0D354F4 (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo1, float ___maxDistance2, const RuntimeMethod* method);
  4035. // UnityEngine.Collider UnityEngine.RaycastHit::get_collider()
  4036. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method);
  4037. // UnityEngine.GameObject UnityEngine.Component::get_gameObject()
  4038. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method);
  4039. // UnityEngine.Vector3 UnityEngine.Vector3::op_Addition(UnityEngine.Vector3,UnityEngine.Vector3)
  4040. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Addition_mEE4F672B923CCB184C39AABCA33443DB218E50E0_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___b1, const RuntimeMethod* method);
  4041. // System.Void System.Object::.ctor()
  4042. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Object__ctor_m88880E0413421D13FD95325EDCE231707CE1F405 (RuntimeObject * __this, const RuntimeMethod* method);
  4043. // !!0 UnityEngine.Component::GetComponent<UnityEngine.UI.Button>()
  4044. inline Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * Component_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_m23CBF33EAAEEC18E7B5AA90422BB1E4781B774A6 (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method)
  4045. {
  4046. return (( Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * (*) (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 *, const RuntimeMethod*))Component_GetComponent_TisRuntimeObject_m69D9C576D6DD024C709E29EEADBC8041299A3AA7_gshared)(__this, method);
  4047. }
  4048. // UnityEngine.UI.Button/ButtonClickedEvent UnityEngine.UI.Button::get_onClick()
  4049. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * Button_get_onClick_m28BD8C670676D4E2B292B5A7F59387D4BF61F8F4 (Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * __this, const RuntimeMethod* method);
  4050. // System.Void UnityEngine.Events.UnityAction::.ctor(System.Object,System.IntPtr)
  4051. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UnityAction__ctor_m48C04C4C0F46918CF216A2410A4E58D31B6362BA (UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 * __this, RuntimeObject * ___object0, intptr_t ___method1, const RuntimeMethod* method);
  4052. // System.Void UnityEngine.Events.UnityEvent::AddListener(UnityEngine.Events.UnityAction)
  4053. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UnityEvent_AddListener_m0ACFF0706176ECCB20E0BC2542D07396616F436D (UnityEvent_tA0EA9BC49FD7D5185E7A238EF2E0E6F5D0EE27F4 * __this, UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 * ___call0, const RuntimeMethod* method);
  4054. // System.Void Goto::gotoUnity(System.Int32)
  4055. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Goto_gotoUnity_m842B641D11E488A909B020454093C9C423013542 (int32_t ___type0, const RuntimeMethod* method);
  4056. // System.Void UnityEngine.GameObject::set_tag(System.String)
  4057. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, String_t* ___value0, const RuntimeMethod* method);
  4058. // UnityEngine.GameObject[] UnityEngine.GameObject::FindGameObjectsWithTag(System.String)
  4059. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642* GameObject_FindGameObjectsWithTag_m0948320611DC82590D59A36D1C57155B1B6CE186 (String_t* ___tag0, const RuntimeMethod* method);
  4060. // System.Void UnityEngine.Object::Destroy(UnityEngine.Object)
  4061. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Object_Destroy_m3EEDB6ECD49A541EC826EA8E1C8B599F7AF67D30 (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * ___obj0, const RuntimeMethod* method);
  4062. // System.Void Menu_Buttons::CreateIFrame()
  4063. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Menu_Buttons_CreateIFrame_m0AD56D6175F4E34E040B7B00E9D4CC77B0A4FD21 (const RuntimeMethod* method);
  4064. // System.Void UnityEngine.Time::set_timeScale(System.Single)
  4065. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Time_set_timeScale_m1987DE9E74FC6C0126CE4F59A6293E3B85BD01EA (float ___value0, const RuntimeMethod* method);
  4066. // UnityEngine.Vector3 UnityEngine.Vector3::get_zero()
  4067. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_get_zero_m1A8F7993167785F750B6B01762D22C2597C84EF6 (const RuntimeMethod* method);
  4068. // System.Boolean UnityEngine.Input::GetMouseButtonDown(System.Int32)
  4069. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Input_GetMouseButtonDown_m466D81FDCC87C9CB07557B39DCB435EB691F1EF3 (int32_t ___button0, const RuntimeMethod* method);
  4070. // System.Void MoveCar::TouchClick()
  4071. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCar_TouchClick_m568B256A9746F5DB6B4AABD71C3C7BB17F901231 (MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004 * __this, const RuntimeMethod* method);
  4072. // System.Void MoveCar::MovePiece()
  4073. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCar_MovePiece_mDC5F46D916A470E8186A39B71F002C2343CF20F7 (MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004 * __this, const RuntimeMethod* method);
  4074. // System.Boolean UnityEngine.Input::GetMouseButtonUp(System.Int32)
  4075. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Input_GetMouseButtonUp_m2BA562F8C4FE8364EEC93970093E776371DF4022 (int32_t ___button0, const RuntimeMethod* method);
  4076. // System.Void MoveCar::FreePiece()
  4077. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCar_FreePiece_mE0C103BD1997E41BC4DBB3ABCE6D868F9DFD4C08 (MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004 * __this, const RuntimeMethod* method);
  4078. // UnityEngine.Camera UnityEngine.Camera::get_main()
  4079. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C (const RuntimeMethod* method);
  4080. // UnityEngine.Vector3 UnityEngine.Input::get_mousePosition()
  4081. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E (const RuntimeMethod* method);
  4082. // UnityEngine.Ray UnityEngine.Camera::ScreenPointToRay(UnityEngine.Vector3)
  4083. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB (Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___pos0, const RuntimeMethod* method);
  4084. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&)
  4085. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo1, const RuntimeMethod* method);
  4086. // System.String UnityEngine.GameObject::get_tag()
  4087. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* GameObject_get_tag_mC21F33D368C18A631040F2887036C678B96ABC33 (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method);
  4088. // System.Boolean System.String::op_Equality(System.String,System.String)
  4089. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB (String_t* ___a0, String_t* ___b1, const RuntimeMethod* method);
  4090. // System.Single UnityEngine.RaycastHit::get_distance()
  4091. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method);
  4092. // UnityEngine.Vector3 UnityEngine.RaycastHit::get_point()
  4093. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method);
  4094. // UnityEngine.Transform UnityEngine.Transform::get_parent()
  4095. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, const RuntimeMethod* method);
  4096. // System.Boolean UnityEngine.Object::op_Implicit(UnityEngine.Object)
  4097. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Implicit_mC8214E4F028CC2F036CC82BDB81D102A02893499 (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * ___exists0, const RuntimeMethod* method);
  4098. // System.String UnityEngine.Component::get_tag()
  4099. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method);
  4100. // UnityEngine.Vector3 UnityEngine.Ray::GetPoint(System.Single)
  4101. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Ray_GetPoint_mC92464E32E42603B7B3444938E8BB8ADA43AB240 (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * __this, float ___distance0, const RuntimeMethod* method);
  4102. // System.Void UnityEngine.Transform::set_position(UnityEngine.Vector3)
  4103. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___value0, const RuntimeMethod* method);
  4104. // System.Void UnityEngine.Transform::SetParent(UnityEngine.Transform)
  4105. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * ___p0, const RuntimeMethod* method);
  4106. // System.Void UnityEngine.AudioSource::Play()
  4107. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1 (AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * __this, const RuntimeMethod* method);
  4108. // System.Void MoveComponet::TouchClick()
  4109. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveComponet_TouchClick_m15454AAF22F7009640DEB1327C17BDA32F3978ED (MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B * __this, const RuntimeMethod* method);
  4110. // System.Void MoveComponet::MovePiece()
  4111. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveComponet_MovePiece_m189FA804BC0DFCCDD85F549A82FD1315EA2EA8ED (MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B * __this, const RuntimeMethod* method);
  4112. // System.Void MoveComponet::FreePiece()
  4113. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveComponet_FreePiece_m72D9D0E4F8B72FE39595A15D46B5628575E55654 (MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B * __this, const RuntimeMethod* method);
  4114. // System.Void MoveCurtains::TouchClick()
  4115. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCurtains_TouchClick_mB8346960E448776AE1AB5B9D258BFD43803CC018 (MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B * __this, const RuntimeMethod* method);
  4116. // System.Void MoveCurtains::MovePiece()
  4117. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCurtains_MovePiece_mF5DB2B1BB8F12453CF310951758B08E3912078A2 (MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B * __this, const RuntimeMethod* method);
  4118. // System.Void MoveCurtains::FreePiece()
  4119. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCurtains_FreePiece_mBAD0E727AA4435DFA26846706958663AF1267951 (MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B * __this, const RuntimeMethod* method);
  4120. // System.Int32 UnityEngine.Transform::get_childCount()
  4121. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, const RuntimeMethod* method);
  4122. // System.Void MoveDoor::TouchClick()
  4123. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveDoor_TouchClick_mDE5F8233384224B192D0F27BAD94B056EC01DE01 (MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C * __this, const RuntimeMethod* method);
  4124. // System.Void MoveDoor::MovePiece()
  4125. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveDoor_MovePiece_m889C0914B8CAC02681CE746EEAE7EFE0B46C4E9F (MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C * __this, const RuntimeMethod* method);
  4126. // System.Void MoveDoor::FreePiece()
  4127. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveDoor_FreePiece_m41B496437EDCFE16A37479ADB4A25AAE8BAD9084 (MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C * __this, const RuntimeMethod* method);
  4128. // System.Void MoveNecklace::TouchClick()
  4129. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveNecklace_TouchClick_m628A6023EFC6262CAE1F1DA31C9DBC410763E233 (MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384 * __this, const RuntimeMethod* method);
  4130. // System.Void MoveNecklace::MovePiece()
  4131. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveNecklace_MovePiece_m49443ECED449518F89A349AE7D706F532D8531E2 (MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384 * __this, const RuntimeMethod* method);
  4132. // System.Void MoveNecklace::FreePiece()
  4133. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveNecklace_FreePiece_mF9E8DCA6CEB0B6A2A62E7C5E4E8258747D0B04EE (MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384 * __this, const RuntimeMethod* method);
  4134. // System.Void MovePay::TouchClick()
  4135. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePay_TouchClick_mE77F09AD83ABFFA7E07BF0165BB2252FECB2F0BE (MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B * __this, const RuntimeMethod* method);
  4136. // System.Void MovePay::MovePiece()
  4137. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePay_MovePiece_mF4420EC3B0F03992A2B912AE612797C5A5D85121 (MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B * __this, const RuntimeMethod* method);
  4138. // System.Void MovePay::FreePiece()
  4139. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePay_FreePiece_mD243DBBEE2D7E6371B7B71AC55AEDD84AC9B5C32 (MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B * __this, const RuntimeMethod* method);
  4140. // System.Void MovePolice::TouchClick()
  4141. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice_TouchClick_mA28F4B9FB8C99B044AD73ACD6293000D16CC15BF (MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 * __this, const RuntimeMethod* method);
  4142. // System.Void MovePolice::MovePiece()
  4143. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice_MovePiece_m68FE4FF06A5145655EAB913B4FBF4EC09545963D (MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 * __this, const RuntimeMethod* method);
  4144. // System.Void MovePolice::FreePiece()
  4145. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice_FreePiece_m7BB954C44A0BF30D54DF41AE9AFFEE338C75AB98 (MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 * __this, const RuntimeMethod* method);
  4146. // System.Void MovePolice::noActive(System.Boolean)
  4147. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice_noActive_m6D16DD411CA6DEA5A47C796293AF1C558709FFC6 (bool ___active0, const RuntimeMethod* method);
  4148. // UnityEngine.Vector3 UnityEngine.Transform::get_eulerAngles()
  4149. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Transform_get_eulerAngles_mCF1E10C36ED1F03804A1D10A9BAB272E0EA8766F (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, const RuntimeMethod* method);
  4150. // UnityEngine.Vector2 UnityEngine.Vector2::op_Implicit(UnityEngine.Vector3)
  4151. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 Vector2_op_Implicit_mE407CAF7446E342E059B00AA9EDB301AEC5B7B1A_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___v0, const RuntimeMethod* method);
  4152. // !!0 UnityEngine.GameObject::GetComponent<UnityEngine.Rigidbody>()
  4153. inline Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * GameObject_GetComponent_TisRigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A_mA1779277BB07CE3D2CB8E340CEA85C40C6B52354 (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method)
  4154. {
  4155. return (( Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * (*) (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 *, const RuntimeMethod*))GameObject_GetComponent_TisRuntimeObject_mCE43118393A796C759AC5D43257AB2330881767D_gshared)(__this, method);
  4156. }
  4157. // System.Void UnityEngine.Rigidbody::set_freezeRotation(System.Boolean)
  4158. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_freezeRotation_mE08A39E98D46F82D6DD86CC389D86D242C694D52 (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, bool ___value0, const RuntimeMethod* method);
  4159. // System.Single NewBehaviourScript::ClampAngle(System.Single,System.Single,System.Single)
  4160. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float NewBehaviourScript_ClampAngle_m94C26EA011DAA4E61D66A72A59D127273CC70EC5 (NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB * __this, float ___angle0, float ___min1, float ___max2, const RuntimeMethod* method);
  4161. // UnityEngine.Quaternion UnityEngine.Quaternion::Euler(System.Single,System.Single,System.Single)
  4162. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 Quaternion_Euler_m37BF99FFFA09F4B3F83DC066641B82C59B19A9C3 (float ___x0, float ___y1, float ___z2, const RuntimeMethod* method);
  4163. // UnityEngine.Vector3 UnityEngine.Quaternion::op_Multiply(UnityEngine.Quaternion,UnityEngine.Vector3)
  4164. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Quaternion_op_Multiply_mDC5F913E6B21FEC72AB2CF737D34CC6C7A69803D (Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___rotation0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___point1, const RuntimeMethod* method);
  4165. // System.Void UnityEngine.Debug::Log(System.Object)
  4166. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Debug_Log_mC26E5AD0D8D156C7FFD173AA15827F69225E9DB8 (RuntimeObject * ___message0, const RuntimeMethod* method);
  4167. // System.Void UnityEngine.Transform::set_rotation(UnityEngine.Quaternion)
  4168. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_set_rotation_m1B5F3D4CE984AB31254615C9C71B0E54978583B4 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___value0, const RuntimeMethod* method);
  4169. // System.Single UnityEngine.Mathf::Clamp(System.Single,System.Single,System.Single)
  4170. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Mathf_Clamp_m2416F3B785C8F135863E3D17E5B0CB4174797B87 (float ___value0, float ___min1, float ___max2, const RuntimeMethod* method);
  4171. // !!0 UnityEngine.Component::GetComponent<UnityEngine.BoxCollider>()
  4172. inline BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * Component_GetComponent_TisBoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5_m0D682A42739E30A25411905C0A712C2BEE81F861 (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method)
  4173. {
  4174. return (( BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * (*) (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 *, const RuntimeMethod*))Component_GetComponent_TisRuntimeObject_m69D9C576D6DD024C709E29EEADBC8041299A3AA7_gshared)(__this, method);
  4175. }
  4176. // System.Void Wallcollision::DetectionBox()
  4177. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Wallcollision_DetectionBox_mF097135612413E44453EEA596C378544E2866C12 (Wallcollision_tDEF41BB7D7F4023BB681B13DEF0E508E76016B7C * __this, const RuntimeMethod* method);
  4178. // UnityEngine.Vector3 UnityEngine.Transform::get_localScale()
  4179. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Transform_get_localScale_mD9DF6CA81108C2A6002B5EA2BE25A6CD2723D046 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, const RuntimeMethod* method);
  4180. // UnityEngine.Vector3 UnityEngine.Vector3::op_Division(UnityEngine.Vector3,System.Single)
  4181. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Division_mE5ACBFB168FED529587457A83BA98B7DB32E2A05_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, float ___d1, const RuntimeMethod* method);
  4182. // UnityEngine.Quaternion UnityEngine.Transform::get_rotation()
  4183. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 Transform_get_rotation_m4AA3858C00DF4C9614B80352558C4C37D08D2200 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, const RuntimeMethod* method);
  4184. // System.Int32 UnityEngine.LayerMask::GetMask(System.String[])
  4185. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t LayerMask_GetMask_m46D2185735D02C7DEE01E3BAAF4A39F2AB46F67F (StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A* ___layerNames0, const RuntimeMethod* method);
  4186. // UnityEngine.Collider[] UnityEngine.Physics::OverlapBox(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Int32)
  4187. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* Physics_OverlapBox_mEA1D84B8A0F8B8795D1C61A9009EC2B87704F8B9 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___center0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___halfExtents1, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___orientation2, int32_t ___layerMask3, const RuntimeMethod* method);
  4188. // !!0 UnityEngine.Component::GetComponent<UnityEngine.MeshFilter>()
  4189. inline MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A * Component_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_m4E31C5D3D0490AEE405B54BE9F61802EA425B9DC (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method)
  4190. {
  4191. return (( MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A * (*) (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 *, const RuntimeMethod*))Component_GetComponent_TisRuntimeObject_m69D9C576D6DD024C709E29EEADBC8041299A3AA7_gshared)(__this, method);
  4192. }
  4193. // UnityEngine.Mesh UnityEngine.MeshFilter::get_sharedMesh()
  4194. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * MeshFilter_get_sharedMesh_mDCB12AB93E6E5F477F55A14990A7AB5F1B06F19E (MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A * __this, const RuntimeMethod* method);
  4195. // UnityEngine.Bounds UnityEngine.Mesh::get_bounds()
  4196. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 Mesh_get_bounds_m8704A23E8BA2D77C89FD4BF4379238062B1BE5DF (Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * __this, const RuntimeMethod* method);
  4197. // UnityEngine.Vector3 UnityEngine.Transform::get_lossyScale()
  4198. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Transform_get_lossyScale_m469A16F93F135C1E4D5955C7EBDB893D1892A331 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, const RuntimeMethod* method);
  4199. // !!0 UnityEngine.GameObject::GetComponent<UnityEngine.MeshFilter>()
  4200. inline MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A * GameObject_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_mD924C79C3DA2B286ACB091AAC225DA91675E62A4 (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method)
  4201. {
  4202. return (( MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A * (*) (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 *, const RuntimeMethod*))GameObject_GetComponent_TisRuntimeObject_mCE43118393A796C759AC5D43257AB2330881767D_gshared)(__this, method);
  4203. }
  4204. // UnityEngine.Vector3 UnityEngine.Vector3::MoveTowards(UnityEngine.Vector3,UnityEngine.Vector3,System.Single)
  4205. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_MoveTowards_mFB45EE30324E487925CA26EE6C001F0A3D257796 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___current0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___target1, float ___maxDistanceDelta2, const RuntimeMethod* method);
  4206. // !!0 UnityEngine.GameObject::GetComponent<UnityEngine.UI.Button>()
  4207. inline Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * GameObject_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_mC89B59084AF54D6861DE55F9F1FC4226E4F616A8 (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method)
  4208. {
  4209. return (( Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * (*) (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 *, const RuntimeMethod*))GameObject_GetComponent_TisRuntimeObject_mCE43118393A796C759AC5D43257AB2330881767D_gshared)(__this, method);
  4210. }
  4211. // UnityEngine.GameObject UnityEngine.GameObject::CreatePrimitive(UnityEngine.PrimitiveType)
  4212. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * GameObject_CreatePrimitive_mB1E03B8D373EBECCD93444A277316A53EC7812AC (int32_t ___type0, const RuntimeMethod* method);
  4213. // !!0 UnityEngine.GameObject::AddComponent<testMove>()
  4214. inline testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * GameObject_AddComponent_TistestMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F_mCBB2AB21611124E004BC88BD12DBB075EAD6CF05 (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method)
  4215. {
  4216. return (( testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * (*) (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 *, const RuntimeMethod*))GameObject_AddComponent_TisRuntimeObject_mBDBD6EC58A4409E35E4C5D08757C36E4938256B1_gshared)(__this, method);
  4217. }
  4218. // !!0 UnityEngine.GameObject::GetComponent<UnityEngine.Renderer>()
  4219. inline Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C * GameObject_GetComponent_TisRenderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C_mD787758BED3337F182C18CC67C516C2A11B55466 (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method)
  4220. {
  4221. return (( Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C * (*) (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 *, const RuntimeMethod*))GameObject_GetComponent_TisRuntimeObject_mCE43118393A796C759AC5D43257AB2330881767D_gshared)(__this, method);
  4222. }
  4223. // UnityEngine.Material UnityEngine.Renderer::get_material()
  4224. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Material_t8927C00353A72755313F046D0CE85178AE8218EE * Renderer_get_material_mE6B01125502D08EE0D6DFE2EAEC064AD9BB31804 (Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C * __this, const RuntimeMethod* method);
  4225. // UnityEngine.Object UnityEngine.Resources::Load(System.String)
  4226. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * Resources_Load_m011631B3740AFD38D496838F10D3DA635A061120 (String_t* ___path0, const RuntimeMethod* method);
  4227. // System.Void UnityEngine.Material::set_mainTexture(UnityEngine.Texture)
  4228. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Material_set_mainTexture_m1F715422BE5C75B4A7AC951691F0DC16A8C294C5 (Material_t8927C00353A72755313F046D0CE85178AE8218EE * __this, Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE * ___value0, const RuntimeMethod* method);
  4229. // System.Void UnityEngine.Object::set_name(System.String)
  4230. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Object_set_name_m87C4006618ADB325ABE5439DF159E10DD8DD0781 (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * __this, String_t* ___value0, const RuntimeMethod* method);
  4231. // !!0[] System.Array::Empty<UnityEngine.GUILayoutOption>()
  4232. inline GUILayoutOptionU5BU5D_tA0F031CC36F88BBBD25D6841ADD3913446E6EA2B* Array_Empty_TisGUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB_m6EB599DF46848C50C5E2A836AF0BDA9C81B1A23A_inline (const RuntimeMethod* method)
  4233. {
  4234. return (( GUILayoutOptionU5BU5D_tA0F031CC36F88BBBD25D6841ADD3913446E6EA2B* (*) (const RuntimeMethod*))Array_Empty_TisRuntimeObject_m1FBC21243DF3542384C523801E8CA8A97606C747_gshared_inline)(method);
  4235. }
  4236. // System.Boolean UnityEngine.GUILayout::Button(System.String,UnityEngine.GUILayoutOption[])
  4237. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool GUILayout_Button_m749F2887D57BDC9B6901F2C35F5C6A7E22154162 (String_t* ___text0, GUILayoutOptionU5BU5D_tA0F031CC36F88BBBD25D6841ADD3913446E6EA2B* ___options1, const RuntimeMethod* method);
  4238. // UnityEngine.GameObject UnityEngine.GameObject::FindGameObjectWithTag(System.String)
  4239. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * GameObject_FindGameObjectWithTag_mFC215979EDFED361F88C336BF9E187F24434C63F (String_t* ___tag0, const RuntimeMethod* method);
  4240. // System.Void UnityEngine.Transform::Rotate(UnityEngine.Vector3)
  4241. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_Rotate_m027A155054DDC4206F679EFB86BE0960D45C33A7 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___eulers0, const RuntimeMethod* method);
  4242. // System.Void UnityEngine.Vector2::.ctor(System.Single,System.Single)
  4243. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector2__ctor_m9F1F2D5EB5D1FF7091BB527AC8A72CBB309D115E_inline (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * __this, float ___x0, float ___y1, const RuntimeMethod* method);
  4244. IL2CPP_EXTERN_C void DEFAULT_CALL noCamera(char*);
  4245. IL2CPP_EXTERN_C void DEFAULT_CALL gotoUnity(int32_t);
  4246. IL2CPP_EXTERN_C void DEFAULT_CALL CreateIFrame();
  4247. IL2CPP_EXTERN_C void DEFAULT_CALL noActive(int32_t);
  4248. #ifdef __clang__
  4249. #pragma clang diagnostic push
  4250. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  4251. #pragma clang diagnostic ignored "-Wunused-variable"
  4252. #endif
  4253. #ifdef __clang__
  4254. #pragma clang diagnostic pop
  4255. #endif
  4256. #ifdef __clang__
  4257. #pragma clang diagnostic push
  4258. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  4259. #pragma clang diagnostic ignored "-Wunused-variable"
  4260. #endif
  4261. // System.Void AutoA::Start()
  4262. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AutoA_Start_m521860F3E39CB752B79957BFB422A57E27AB2767 (AutoA_t704C901D2EC3BCF0F4D5E052CAD20C311407E134 * __this, const RuntimeMethod* method)
  4263. {
  4264. static bool s_Il2CppMethodInitialized;
  4265. if (!s_Il2CppMethodInitialized)
  4266. {
  4267. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDB5E96D03B66458C852FED34C1F51D6A059D4784);
  4268. s_Il2CppMethodInitialized = true;
  4269. }
  4270. {
  4271. // LuoGan04 = GameObject.Find("04_LuoGan");
  4272. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_0;
  4273. L_0 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteralDB5E96D03B66458C852FED34C1F51D6A059D4784, /*hidden argument*/NULL);
  4274. __this->set_LuoGan04_4(L_0);
  4275. // print(LuoGan04.name);
  4276. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_1 = __this->get_LuoGan04_4();
  4277. String_t* L_2;
  4278. L_2 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_1, /*hidden argument*/NULL);
  4279. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_2, /*hidden argument*/NULL);
  4280. // }
  4281. return;
  4282. }
  4283. }
  4284. // System.Void AutoA::Update()
  4285. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AutoA_Update_m1EA7F60BAAB47B3E14F9A24EA82C597A42F64F50 (AutoA_t704C901D2EC3BCF0F4D5E052CAD20C311407E134 * __this, const RuntimeMethod* method)
  4286. {
  4287. static bool s_Il2CppMethodInitialized;
  4288. if (!s_Il2CppMethodInitialized)
  4289. {
  4290. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral06873F0A5C5C17160F1D4F0CC91B115662D6F52C);
  4291. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral66EB2E86CA4AA2F7FD49FA238DEAC6BAFF9EBD1F);
  4292. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC7AD4F81912F7E5B12B739D314326EE75451BEBF);
  4293. s_Il2CppMethodInitialized = true;
  4294. }
  4295. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
  4296. memset((&V_0), 0, sizeof(V_0));
  4297. float V_1 = 0.0f;
  4298. bool V_2 = false;
  4299. {
  4300. // print("000000000p" + LuoGan04.transform.localPosition);
  4301. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_0 = __this->get_LuoGan04_4();
  4302. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_1;
  4303. L_1 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_0, /*hidden argument*/NULL);
  4304. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
  4305. L_2 = Transform_get_localPosition_m527B8B5B625DA9A61E551E0FBCD3BE8CA4539FC2(L_1, /*hidden argument*/NULL);
  4306. V_0 = L_2;
  4307. String_t* L_3;
  4308. L_3 = Vector3_ToString_mD5085501F9A0483542E9F7B18CD09C0AB977E318((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_0), /*hidden argument*/NULL);
  4309. String_t* L_4;
  4310. L_4 = String_Concat_m4B4AB72618348C5DFBFBA8DED84B9E2EBDB55E1B(_stringLiteral66EB2E86CA4AA2F7FD49FA238DEAC6BAFF9EBD1F, L_3, /*hidden argument*/NULL);
  4311. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_4, /*hidden argument*/NULL);
  4312. // print("1111111111111p" + LuoGan04Aim);
  4313. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5 = __this->get_LuoGan04Aim_5();
  4314. V_0 = L_5;
  4315. String_t* L_6;
  4316. L_6 = Vector3_ToString_mD5085501F9A0483542E9F7B18CD09C0AB977E318((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_0), /*hidden argument*/NULL);
  4317. String_t* L_7;
  4318. L_7 = String_Concat_m4B4AB72618348C5DFBFBA8DED84B9E2EBDB55E1B(_stringLiteralC7AD4F81912F7E5B12B739D314326EE75451BEBF, L_6, /*hidden argument*/NULL);
  4319. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_7, /*hidden argument*/NULL);
  4320. // print("2222222222222p" + (LuoGan04.transform.localPosition - LuoGan04Aim).magnitude);
  4321. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_8 = __this->get_LuoGan04_4();
  4322. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_9;
  4323. L_9 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_8, /*hidden argument*/NULL);
  4324. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_10;
  4325. L_10 = Transform_get_localPosition_m527B8B5B625DA9A61E551E0FBCD3BE8CA4539FC2(L_9, /*hidden argument*/NULL);
  4326. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_11 = __this->get_LuoGan04Aim_5();
  4327. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_12;
  4328. L_12 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_10, L_11, /*hidden argument*/NULL);
  4329. V_0 = L_12;
  4330. float L_13;
  4331. L_13 = Vector3_get_magnitude_mDDD40612220D8104E77E993E18A101A69A944991((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_0), /*hidden argument*/NULL);
  4332. V_1 = L_13;
  4333. String_t* L_14;
  4334. L_14 = Single_ToString_m80E7ABED4F4D73F2BE19DDB80D3D92FCD8DFA010((float*)(&V_1), /*hidden argument*/NULL);
  4335. String_t* L_15;
  4336. L_15 = String_Concat_m4B4AB72618348C5DFBFBA8DED84B9E2EBDB55E1B(_stringLiteral06873F0A5C5C17160F1D4F0CC91B115662D6F52C, L_14, /*hidden argument*/NULL);
  4337. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_15, /*hidden argument*/NULL);
  4338. // if (Mathf.Sqrt((LuoGan04.transform.localPosition - LuoGan04Aim).magnitude) < 1.5)
  4339. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16 = __this->get_LuoGan04_4();
  4340. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17;
  4341. L_17 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_16, /*hidden argument*/NULL);
  4342. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18;
  4343. L_18 = Transform_get_localPosition_m527B8B5B625DA9A61E551E0FBCD3BE8CA4539FC2(L_17, /*hidden argument*/NULL);
  4344. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_19 = __this->get_LuoGan04Aim_5();
  4345. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_20;
  4346. L_20 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_18, L_19, /*hidden argument*/NULL);
  4347. V_0 = L_20;
  4348. float L_21;
  4349. L_21 = Vector3_get_magnitude_mDDD40612220D8104E77E993E18A101A69A944991((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_0), /*hidden argument*/NULL);
  4350. float L_22;
  4351. L_22 = sqrtf(L_21);
  4352. V_2 = (bool)((((double)((double)((double)L_22))) < ((double)(1.5)))? 1 : 0);
  4353. bool L_23 = V_2;
  4354. if (!L_23)
  4355. {
  4356. goto IL_00f6;
  4357. }
  4358. }
  4359. {
  4360. // LuoGan04.transform.localPosition = LuoGan04Aim;
  4361. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_24 = __this->get_LuoGan04_4();
  4362. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_25;
  4363. L_25 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_24, /*hidden argument*/NULL);
  4364. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_26 = __this->get_LuoGan04Aim_5();
  4365. Transform_set_localPosition_m2A2B0033EF079077FAE7C65196078EAF5D041AFC(L_25, L_26, /*hidden argument*/NULL);
  4366. // LuoGan04.transform.localRotation = LuoGan04Qua;
  4367. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_27 = __this->get_LuoGan04_4();
  4368. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  4369. L_28 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_27, /*hidden argument*/NULL);
  4370. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 L_29 = __this->get_LuoGan04Qua_6();
  4371. Transform_set_localRotation_m1A9101457EC4653AFC93FCC4065A29F2C78FA62C(L_28, L_29, /*hidden argument*/NULL);
  4372. }
  4373. IL_00f6:
  4374. {
  4375. // }
  4376. return;
  4377. }
  4378. }
  4379. // System.Void AutoA::.ctor()
  4380. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AutoA__ctor_m1EA8C13EF4A0AC0715E1EEFD92456C8D3D16C762 (AutoA_t704C901D2EC3BCF0F4D5E052CAD20C311407E134 * __this, const RuntimeMethod* method)
  4381. {
  4382. {
  4383. // Vector3 LuoGan04Aim = new Vector3(37.71f, 4.74f, -22.0f);
  4384. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0;
  4385. memset((&L_0), 0, sizeof(L_0));
  4386. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_0), (37.7099991f), (4.73999977f), (-22.0f), /*hidden argument*/NULL);
  4387. __this->set_LuoGan04Aim_5(L_0);
  4388. // Quaternion LuoGan04Qua = new Quaternion(0.0f, 0.0f, 0.0f, 0.0f);
  4389. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 L_1;
  4390. memset((&L_1), 0, sizeof(L_1));
  4391. Quaternion__ctor_m564FA9302F5B9DA8BAB97B0A2D86FFE83ACAA421((&L_1), (0.0f), (0.0f), (0.0f), (0.0f), /*hidden argument*/NULL);
  4392. __this->set_LuoGan04Qua_6(L_1);
  4393. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  4394. return;
  4395. }
  4396. }
  4397. #ifdef __clang__
  4398. #pragma clang diagnostic pop
  4399. #endif
  4400. #ifdef __clang__
  4401. #pragma clang diagnostic push
  4402. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  4403. #pragma clang diagnostic ignored "-Wunused-variable"
  4404. #endif
  4405. // System.Void CameraMove::Update()
  4406. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CameraMove_Update_mADD5B4405186B095BD3C898E4BF1D99D2298F5EC (CameraMove_t049411EAC022746D9900D5B1420A193F6BAE3D73 * __this, const RuntimeMethod* method)
  4407. {
  4408. static bool s_Il2CppMethodInitialized;
  4409. if (!s_Il2CppMethodInitialized)
  4410. {
  4411. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320_RuntimeMethod_var);
  4412. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral16DD21BE77B115D392226EB71A2D3A9FDC29E3F0);
  4413. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral265E15F1F86F1C766555899D5771CF29055DE75A);
  4414. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral7F8C014BD4810CC276D0F9F81A1E759C7B098B1E);
  4415. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral88BEE283254D7094E258B3A88730F4CC4F1E4AC7);
  4416. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralFC6687DC37346CD2569888E29764F727FAF530E0);
  4417. s_Il2CppMethodInitialized = true;
  4418. }
  4419. bool V_0 = false;
  4420. bool V_1 = false;
  4421. bool V_2 = false;
  4422. bool V_3 = false;
  4423. {
  4424. // if (Input.GetAxis("Mouse ScrollWheel") != 0)
  4425. float L_0;
  4426. L_0 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteralFC6687DC37346CD2569888E29764F727FAF530E0, /*hidden argument*/NULL);
  4427. V_0 = (bool)((((int32_t)((((float)L_0) == ((float)(0.0f)))? 1 : 0)) == ((int32_t)0))? 1 : 0);
  4428. bool L_1 = V_0;
  4429. if (!L_1)
  4430. {
  4431. goto IL_0044;
  4432. }
  4433. }
  4434. {
  4435. // GetComponent<Camera>().fieldOfView = GetComponent<Camera>().fieldOfView - (Input.GetAxis("Mouse ScrollWheel") * sensitivetyMouseWheel);
  4436. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_2;
  4437. L_2 = Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320(__this, /*hidden argument*/Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320_RuntimeMethod_var);
  4438. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_3;
  4439. L_3 = Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320(__this, /*hidden argument*/Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320_RuntimeMethod_var);
  4440. float L_4;
  4441. L_4 = Camera_get_fieldOfView_mA9BA910800B2E33B572929CDA9A12CE596353920(L_3, /*hidden argument*/NULL);
  4442. float L_5;
  4443. L_5 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteralFC6687DC37346CD2569888E29764F727FAF530E0, /*hidden argument*/NULL);
  4444. float L_6 = __this->get_sensitivetyMouseWheel_6();
  4445. Camera_set_fieldOfView_m138FE103CAC4B803F39E4CF579609A5C3FEB5E49(L_2, ((float)il2cpp_codegen_subtract((float)L_4, (float)((float)il2cpp_codegen_multiply((float)L_5, (float)L_6)))), /*hidden argument*/NULL);
  4446. }
  4447. IL_0044:
  4448. {
  4449. // if (Input.GetMouseButton(1))
  4450. bool L_7;
  4451. L_7 = Input_GetMouseButton_m27BF2DDBF38A38787B83A13D3E6F0F88F7C834C1(1, /*hidden argument*/NULL);
  4452. V_1 = L_7;
  4453. bool L_8 = V_1;
  4454. if (!L_8)
  4455. {
  4456. goto IL_0084;
  4457. }
  4458. }
  4459. {
  4460. // transform.Rotate(-Input.GetAxis("Mouse Y") * sensitivityMouse, Input.GetAxis("Mouse X") * sensitivityMouse, 0);
  4461. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_9;
  4462. L_9 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  4463. float L_10;
  4464. L_10 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral16DD21BE77B115D392226EB71A2D3A9FDC29E3F0, /*hidden argument*/NULL);
  4465. float L_11 = __this->get_sensitivityMouse_4();
  4466. float L_12;
  4467. L_12 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral88BEE283254D7094E258B3A88730F4CC4F1E4AC7, /*hidden argument*/NULL);
  4468. float L_13 = __this->get_sensitivityMouse_4();
  4469. Transform_Rotate_mA3AE6D55AA9CC88A8F03C2B0B7CB3DB45ABA6A8E(L_9, ((float)il2cpp_codegen_multiply((float)((-L_10)), (float)L_11)), ((float)il2cpp_codegen_multiply((float)L_12, (float)L_13)), (0.0f), /*hidden argument*/NULL);
  4470. }
  4471. IL_0084:
  4472. {
  4473. // if (Input.GetAxis("Horizontal") != 0)
  4474. float L_14;
  4475. L_14 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral7F8C014BD4810CC276D0F9F81A1E759C7B098B1E, /*hidden argument*/NULL);
  4476. V_2 = (bool)((((int32_t)((((float)L_14) == ((float)(0.0f)))? 1 : 0)) == ((int32_t)0))? 1 : 0);
  4477. bool L_15 = V_2;
  4478. if (!L_15)
  4479. {
  4480. goto IL_00cb;
  4481. }
  4482. }
  4483. {
  4484. // transform.Translate(Input.GetAxis("Horizontal") * sensitivetyKeyBoard * 0.5f, 0, 0);
  4485. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_16;
  4486. L_16 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  4487. float L_17;
  4488. L_17 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral7F8C014BD4810CC276D0F9F81A1E759C7B098B1E, /*hidden argument*/NULL);
  4489. float L_18 = __this->get_sensitivetyKeyBoard_5();
  4490. Transform_Translate_mC9343E1E646DA8FD42BE37137ACCBB4B52093F5C(L_16, ((float)il2cpp_codegen_multiply((float)((float)il2cpp_codegen_multiply((float)L_17, (float)L_18)), (float)(0.5f))), (0.0f), (0.0f), /*hidden argument*/NULL);
  4491. }
  4492. IL_00cb:
  4493. {
  4494. // if (Input.GetAxis("Vertical") != 0)
  4495. float L_19;
  4496. L_19 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral265E15F1F86F1C766555899D5771CF29055DE75A, /*hidden argument*/NULL);
  4497. V_3 = (bool)((((int32_t)((((float)L_19) == ((float)(0.0f)))? 1 : 0)) == ((int32_t)0))? 1 : 0);
  4498. bool L_20 = V_3;
  4499. if (!L_20)
  4500. {
  4501. goto IL_0112;
  4502. }
  4503. }
  4504. {
  4505. // transform.Translate(0, 0, Input.GetAxis("Vertical") * sensitivetyKeyBoard * 0.5f);
  4506. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_21;
  4507. L_21 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  4508. float L_22;
  4509. L_22 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral265E15F1F86F1C766555899D5771CF29055DE75A, /*hidden argument*/NULL);
  4510. float L_23 = __this->get_sensitivetyKeyBoard_5();
  4511. Transform_Translate_mC9343E1E646DA8FD42BE37137ACCBB4B52093F5C(L_21, (0.0f), (0.0f), ((float)il2cpp_codegen_multiply((float)((float)il2cpp_codegen_multiply((float)L_22, (float)L_23)), (float)(0.5f))), /*hidden argument*/NULL);
  4512. }
  4513. IL_0112:
  4514. {
  4515. // }
  4516. return;
  4517. }
  4518. }
  4519. // System.Void CameraMove::.ctor()
  4520. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CameraMove__ctor_mD5CE53F2858EDC9F12E7947884CDC4BE032E2A4E (CameraMove_t049411EAC022746D9900D5B1420A193F6BAE3D73 * __this, const RuntimeMethod* method)
  4521. {
  4522. {
  4523. // public float sensitivityMouse = 2f;
  4524. __this->set_sensitivityMouse_4((2.0f));
  4525. // public float sensitivetyKeyBoard = 0.1f;
  4526. __this->set_sensitivetyKeyBoard_5((0.100000001f));
  4527. // public float sensitivetyMouseWheel = 10f;
  4528. __this->set_sensitivetyMouseWheel_6((10.0f));
  4529. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  4530. return;
  4531. }
  4532. }
  4533. #ifdef __clang__
  4534. #pragma clang diagnostic pop
  4535. #endif
  4536. #ifdef __clang__
  4537. #pragma clang diagnostic push
  4538. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  4539. #pragma clang diagnostic ignored "-Wunused-variable"
  4540. #endif
  4541. // System.Void CameraTest::noCamera(System.String)
  4542. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CameraTest_noCamera_m8DC7EA6D40C5AB1DB3FF984BF8BFC24FE97F501D (String_t* ___str0, const RuntimeMethod* method)
  4543. {
  4544. typedef void (DEFAULT_CALL *PInvokeFunc) (char*);
  4545. // Marshaling of parameter '___str0' to native representation
  4546. char* ____str0_marshaled = NULL;
  4547. ____str0_marshaled = il2cpp_codegen_marshal_string(___str0);
  4548. // Native function invocation
  4549. reinterpret_cast<PInvokeFunc>(noCamera)(____str0_marshaled);
  4550. // Marshaling cleanup of parameter '___str0' native representation
  4551. il2cpp_codegen_marshal_free(____str0_marshaled);
  4552. ____str0_marshaled = NULL;
  4553. }
  4554. // System.Void CameraTest::Start()
  4555. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CameraTest_Start_mA0446FB80150CE4BEF3B302807CBC82DC6F42BFF (CameraTest_t563555AD4C8EA0128CEE77E03597BD748F592DF0 * __this, const RuntimeMethod* method)
  4556. {
  4557. {
  4558. // }
  4559. return;
  4560. }
  4561. }
  4562. // System.Void CameraTest::ToOpenCamera()
  4563. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CameraTest_ToOpenCamera_m3634D417941D111E78713762AA1D4E68D74BA073 (CameraTest_t563555AD4C8EA0128CEE77E03597BD748F592DF0 * __this, const RuntimeMethod* method)
  4564. {
  4565. static bool s_Il2CppMethodInitialized;
  4566. if (!s_Il2CppMethodInitialized)
  4567. {
  4568. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral93C085E3C8BD08D29A79B2B49CA689A4E19789A0);
  4569. s_Il2CppMethodInitialized = true;
  4570. }
  4571. {
  4572. // StartCoroutine("OpenCamera");
  4573. Coroutine_t899D5232EF542CB8BA70AF9ECEECA494FAA9CCB7 * L_0;
  4574. L_0 = MonoBehaviour_StartCoroutine_m338FBDDDEBF67D9FC1F9E5CDEE50E66726454E2E(__this, _stringLiteral93C085E3C8BD08D29A79B2B49CA689A4E19789A0, /*hidden argument*/NULL);
  4575. // }
  4576. return;
  4577. }
  4578. }
  4579. // System.Collections.IEnumerator CameraTest::OpenCamera()
  4580. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject* CameraTest_OpenCamera_m08D941F0D2A779D0B637E04CE7DBFBDCD8C7FE6D (CameraTest_t563555AD4C8EA0128CEE77E03597BD748F592DF0 * __this, const RuntimeMethod* method)
  4581. {
  4582. static bool s_Il2CppMethodInitialized;
  4583. if (!s_Il2CppMethodInitialized)
  4584. {
  4585. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&U3COpenCameraU3Ed__6_t6C8AE9462DD87D6DC7117EBDB61DD00075C7233F_il2cpp_TypeInfo_var);
  4586. s_Il2CppMethodInitialized = true;
  4587. }
  4588. {
  4589. U3COpenCameraU3Ed__6_t6C8AE9462DD87D6DC7117EBDB61DD00075C7233F * L_0 = (U3COpenCameraU3Ed__6_t6C8AE9462DD87D6DC7117EBDB61DD00075C7233F *)il2cpp_codegen_object_new(U3COpenCameraU3Ed__6_t6C8AE9462DD87D6DC7117EBDB61DD00075C7233F_il2cpp_TypeInfo_var);
  4590. U3COpenCameraU3Ed__6__ctor_m39B6012860155B3B014FEB90E2A2DEDF9D590068(L_0, 0, /*hidden argument*/NULL);
  4591. U3COpenCameraU3Ed__6_t6C8AE9462DD87D6DC7117EBDB61DD00075C7233F * L_1 = L_0;
  4592. L_1->set_U3CU3E4__this_2(__this);
  4593. return L_1;
  4594. }
  4595. }
  4596. // System.Void CameraTest::OnApplicationPause(System.Boolean)
  4597. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CameraTest_OnApplicationPause_m6F3E6C7CEBCC631A6748BC5F79397B24ECF3FCF3 (CameraTest_t563555AD4C8EA0128CEE77E03597BD748F592DF0 * __this, bool ___pause0, const RuntimeMethod* method)
  4598. {
  4599. static bool s_Il2CppMethodInitialized;
  4600. if (!s_Il2CppMethodInitialized)
  4601. {
  4602. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  4603. s_Il2CppMethodInitialized = true;
  4604. }
  4605. bool V_0 = false;
  4606. bool V_1 = false;
  4607. {
  4608. // if (webCamTexture != null)
  4609. WebCamTexture_t8E1DA1358E0E093A75FF35A336DD81B9EEC7AA62 * L_0 = __this->get_webCamTexture_6();
  4610. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  4611. bool L_1;
  4612. L_1 = Object_op_Inequality_mE1F187520BD83FB7D86A6D850710C4D42B864E90(L_0, (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A *)NULL, /*hidden argument*/NULL);
  4613. V_0 = L_1;
  4614. bool L_2 = V_0;
  4615. if (!L_2)
  4616. {
  4617. goto IL_0036;
  4618. }
  4619. }
  4620. {
  4621. // if (pause)
  4622. bool L_3 = ___pause0;
  4623. V_1 = L_3;
  4624. bool L_4 = V_1;
  4625. if (!L_4)
  4626. {
  4627. goto IL_0027;
  4628. }
  4629. }
  4630. {
  4631. // webCamTexture.Pause();
  4632. WebCamTexture_t8E1DA1358E0E093A75FF35A336DD81B9EEC7AA62 * L_5 = __this->get_webCamTexture_6();
  4633. WebCamTexture_Pause_m28F48B76F0144DFC965ED28A9C03C70E6DB56F10(L_5, /*hidden argument*/NULL);
  4634. goto IL_0035;
  4635. }
  4636. IL_0027:
  4637. {
  4638. // webCamTexture.Play();
  4639. WebCamTexture_t8E1DA1358E0E093A75FF35A336DD81B9EEC7AA62 * L_6 = __this->get_webCamTexture_6();
  4640. WebCamTexture_Play_m8527994B54606AE71602DB93195D2BA44CEDC2B1(L_6, /*hidden argument*/NULL);
  4641. }
  4642. IL_0035:
  4643. {
  4644. }
  4645. IL_0036:
  4646. {
  4647. // }
  4648. return;
  4649. }
  4650. }
  4651. // System.Void CameraTest::OnDestroy()
  4652. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CameraTest_OnDestroy_m70DFCF86777B64D03BD2C5502DDFD3A664840E19 (CameraTest_t563555AD4C8EA0128CEE77E03597BD748F592DF0 * __this, const RuntimeMethod* method)
  4653. {
  4654. static bool s_Il2CppMethodInitialized;
  4655. if (!s_Il2CppMethodInitialized)
  4656. {
  4657. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  4658. s_Il2CppMethodInitialized = true;
  4659. }
  4660. bool V_0 = false;
  4661. {
  4662. // if (webCamTexture != null)
  4663. WebCamTexture_t8E1DA1358E0E093A75FF35A336DD81B9EEC7AA62 * L_0 = __this->get_webCamTexture_6();
  4664. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  4665. bool L_1;
  4666. L_1 = Object_op_Inequality_mE1F187520BD83FB7D86A6D850710C4D42B864E90(L_0, (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A *)NULL, /*hidden argument*/NULL);
  4667. V_0 = L_1;
  4668. bool L_2 = V_0;
  4669. if (!L_2)
  4670. {
  4671. goto IL_001f;
  4672. }
  4673. }
  4674. {
  4675. // webCamTexture.Stop();
  4676. WebCamTexture_t8E1DA1358E0E093A75FF35A336DD81B9EEC7AA62 * L_3 = __this->get_webCamTexture_6();
  4677. WebCamTexture_Stop_m55FF77D033EF17D83A6B717418EBA39F174B5708(L_3, /*hidden argument*/NULL);
  4678. }
  4679. IL_001f:
  4680. {
  4681. // }
  4682. return;
  4683. }
  4684. }
  4685. // System.Void CameraTest::.ctor()
  4686. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CameraTest__ctor_m235AE624090820DC585C9123471EF857702BFF25 (CameraTest_t563555AD4C8EA0128CEE77E03597BD748F592DF0 * __this, const RuntimeMethod* method)
  4687. {
  4688. {
  4689. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  4690. return;
  4691. }
  4692. }
  4693. #ifdef __clang__
  4694. #pragma clang diagnostic pop
  4695. #endif
  4696. #ifdef __clang__
  4697. #pragma clang diagnostic push
  4698. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  4699. #pragma clang diagnostic ignored "-Wunused-variable"
  4700. #endif
  4701. // System.Void CollisionDetector::Start()
  4702. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CollisionDetector_Start_m2F3FE66D7848B078C6B30424664777474E90F868 (CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E * __this, const RuntimeMethod* method)
  4703. {
  4704. static bool s_Il2CppMethodInitialized;
  4705. if (!s_Il2CppMethodInitialized)
  4706. {
  4707. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60_RuntimeMethod_var);
  4708. s_Il2CppMethodInitialized = true;
  4709. }
  4710. Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 V_0;
  4711. memset((&V_0), 0, sizeof(V_0));
  4712. {
  4713. // LengthOfRay = GetComponent<Collider>().bounds.extents.y;
  4714. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_0;
  4715. L_0 = Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60(__this, /*hidden argument*/Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60_RuntimeMethod_var);
  4716. Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 L_1;
  4717. L_1 = Collider_get_bounds_mE341D29E1DA184ADD53A474D57D9082A3550EACB(L_0, /*hidden argument*/NULL);
  4718. V_0 = L_1;
  4719. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
  4720. L_2 = Bounds_get_extents_mA54D7497D65DCF21CA952FA754B9D1086305FF02((Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 *)(&V_0), /*hidden argument*/NULL);
  4721. float L_3 = L_2.get_y_3();
  4722. __this->set_LengthOfRay_10(L_3);
  4723. // DirectionFactor = Mathf.Sign(Vector3.up.y);
  4724. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
  4725. L_4 = Vector3_get_up_m38AECA68388D446CFADDD022B0B867293044EA50(/*hidden argument*/NULL);
  4726. float L_5 = L_4.get_y_3();
  4727. float L_6;
  4728. L_6 = Mathf_Sign_m01716387C82B9523CFFADED7B2037D75F57FE2FB(L_5, /*hidden argument*/NULL);
  4729. __this->set_DirectionFactor_12(L_6);
  4730. // }
  4731. return;
  4732. }
  4733. }
  4734. // System.Void CollisionDetector::Update()
  4735. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CollisionDetector_Update_m67181F83CCD4DD59F8E1E7123F710E0D68071476 (CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E * __this, const RuntimeMethod* method)
  4736. {
  4737. static bool s_Il2CppMethodInitialized;
  4738. if (!s_Il2CppMethodInitialized)
  4739. {
  4740. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60_RuntimeMethod_var);
  4741. s_Il2CppMethodInitialized = true;
  4742. }
  4743. Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 V_0;
  4744. memset((&V_0), 0, sizeof(V_0));
  4745. bool V_1 = false;
  4746. {
  4747. // StartPoint = new Vector3(GetComponent<Collider>().bounds.min.x + margin, transform.position.y, transform.position.z);
  4748. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_0;
  4749. L_0 = Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60(__this, /*hidden argument*/Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60_RuntimeMethod_var);
  4750. Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 L_1;
  4751. L_1 = Collider_get_bounds_mE341D29E1DA184ADD53A474D57D9082A3550EACB(L_0, /*hidden argument*/NULL);
  4752. V_0 = L_1;
  4753. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
  4754. L_2 = Bounds_get_min_mEDCEC21FB04A8E7196EDE841F7BE9042E1908519((Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 *)(&V_0), /*hidden argument*/NULL);
  4755. float L_3 = L_2.get_x_2();
  4756. float L_4 = __this->get_margin_13();
  4757. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_5;
  4758. L_5 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  4759. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6;
  4760. L_6 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_5, /*hidden argument*/NULL);
  4761. float L_7 = L_6.get_y_3();
  4762. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_8;
  4763. L_8 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  4764. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  4765. L_9 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_8, /*hidden argument*/NULL);
  4766. float L_10 = L_9.get_z_4();
  4767. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_11;
  4768. memset((&L_11), 0, sizeof(L_11));
  4769. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_11), ((float)il2cpp_codegen_add((float)L_3, (float)L_4)), L_7, L_10, /*hidden argument*/NULL);
  4770. __this->set_StartPoint_5(L_11);
  4771. // if (!IsCollidingVertically())
  4772. bool L_12;
  4773. L_12 = CollisionDetector_IsCollidingVertically_m952226AF84DF434204C283BF69C0F9B982CA6297(__this, /*hidden argument*/NULL);
  4774. V_1 = (bool)((((int32_t)L_12) == ((int32_t)0))? 1 : 0);
  4775. bool L_13 = V_1;
  4776. if (!L_13)
  4777. {
  4778. goto IL_008b;
  4779. }
  4780. }
  4781. {
  4782. // transform.Translate(Vector3.up * MovingForce * Time.deltaTime * DirectionFactor);
  4783. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_14;
  4784. L_14 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  4785. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_15;
  4786. L_15 = Vector3_get_up_m38AECA68388D446CFADDD022B0B867293044EA50(/*hidden argument*/NULL);
  4787. float L_16 = __this->get_MovingForce_4();
  4788. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_17;
  4789. L_17 = Vector3_op_Multiply_m9EA3D18290418D7B410C7D11C4788C13BFD2C30A_inline(L_15, L_16, /*hidden argument*/NULL);
  4790. float L_18;
  4791. L_18 = Time_get_deltaTime_mCC15F147DA67F38C74CE408FB5D7FF4A87DA2290(/*hidden argument*/NULL);
  4792. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_19;
  4793. L_19 = Vector3_op_Multiply_m9EA3D18290418D7B410C7D11C4788C13BFD2C30A_inline(L_17, L_18, /*hidden argument*/NULL);
  4794. float L_20 = __this->get_DirectionFactor_12();
  4795. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_21;
  4796. L_21 = Vector3_op_Multiply_m9EA3D18290418D7B410C7D11C4788C13BFD2C30A_inline(L_19, L_20, /*hidden argument*/NULL);
  4797. Transform_Translate_m24A8CB13E2AAB0C17EE8FE593266CF463E0B02D0(L_14, L_21, /*hidden argument*/NULL);
  4798. }
  4799. IL_008b:
  4800. {
  4801. // }
  4802. return;
  4803. }
  4804. }
  4805. // System.Boolean CollisionDetector::IsCollidingVertically()
  4806. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CollisionDetector_IsCollidingVertically_m952226AF84DF434204C283BF69C0F9B982CA6297 (CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E * __this, const RuntimeMethod* method)
  4807. {
  4808. static bool s_Il2CppMethodInitialized;
  4809. if (!s_Il2CppMethodInitialized)
  4810. {
  4811. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60_RuntimeMethod_var);
  4812. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var);
  4813. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral96747B873C5275F95686B09FFAA0940D822294DA);
  4814. s_Il2CppMethodInitialized = true;
  4815. }
  4816. Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 V_0;
  4817. memset((&V_0), 0, sizeof(V_0));
  4818. bool V_1 = false;
  4819. bool V_2 = false;
  4820. bool V_3 = false;
  4821. {
  4822. // Origin = StartPoint;
  4823. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = __this->get_StartPoint_5();
  4824. __this->set_Origin_6(L_0);
  4825. // DistanceBetweenRays = (GetComponent<Collider>().bounds.size.x - 2 * margin) / (NoOfRays - 1);
  4826. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_1;
  4827. L_1 = Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60(__this, /*hidden argument*/Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60_RuntimeMethod_var);
  4828. Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 L_2;
  4829. L_2 = Collider_get_bounds_mE341D29E1DA184ADD53A474D57D9082A3550EACB(L_1, /*hidden argument*/NULL);
  4830. V_0 = L_2;
  4831. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3;
  4832. L_3 = Bounds_get_size_mB1C37E89879C7810BC9F4210033D9277DAFE2C14((Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 *)(&V_0), /*hidden argument*/NULL);
  4833. float L_4 = L_3.get_x_2();
  4834. float L_5 = __this->get_margin_13();
  4835. int32_t L_6 = __this->get_NoOfRays_7();
  4836. __this->set_DistanceBetweenRays_11(((float)((float)((float)il2cpp_codegen_subtract((float)L_4, (float)((float)il2cpp_codegen_multiply((float)(2.0f), (float)L_5))))/(float)((float)((float)((int32_t)il2cpp_codegen_subtract((int32_t)L_6, (int32_t)1)))))));
  4837. // for (i = 0; i < NoOfRays; i++)
  4838. __this->set_i_8(0);
  4839. goto IL_0118;
  4840. }
  4841. IL_004e:
  4842. {
  4843. // ray = new Ray(Origin, Vector3.up * DirectionFactor);
  4844. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = __this->get_Origin_6();
  4845. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_8;
  4846. L_8 = Vector3_get_up_m38AECA68388D446CFADDD022B0B867293044EA50(/*hidden argument*/NULL);
  4847. float L_9 = __this->get_DirectionFactor_12();
  4848. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_10;
  4849. L_10 = Vector3_op_Multiply_m9EA3D18290418D7B410C7D11C4788C13BFD2C30A_inline(L_8, L_9, /*hidden argument*/NULL);
  4850. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_11;
  4851. memset((&L_11), 0, sizeof(L_11));
  4852. Ray__ctor_m75B1F651FF47EE6B887105101B7DA61CBF41F83C((&L_11), L_7, L_10, /*hidden argument*/NULL);
  4853. __this->set_ray_14(L_11);
  4854. // Debug.DrawRay(Origin, Vector3.up * DirectionFactor, Color.yellow);
  4855. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_12 = __this->get_Origin_6();
  4856. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13;
  4857. L_13 = Vector3_get_up_m38AECA68388D446CFADDD022B0B867293044EA50(/*hidden argument*/NULL);
  4858. float L_14 = __this->get_DirectionFactor_12();
  4859. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_15;
  4860. L_15 = Vector3_op_Multiply_m9EA3D18290418D7B410C7D11C4788C13BFD2C30A_inline(L_13, L_14, /*hidden argument*/NULL);
  4861. Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 L_16;
  4862. L_16 = Color_get_yellow_m9FD4BDABA7E40E136BE57EE7872CEA6B1B2FA1D1(/*hidden argument*/NULL);
  4863. IL2CPP_RUNTIME_CLASS_INIT(Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var);
  4864. Debug_DrawRay_m918D1131BACEBD7CCEA9D9BFDF3279F6CD56E121(L_12, L_15, L_16, /*hidden argument*/NULL);
  4865. // if (Physics.Raycast(ray, out HitInfo, LengthOfRay))
  4866. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_17 = __this->get_ray_14();
  4867. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_18 = __this->get_address_of_HitInfo_9();
  4868. float L_19 = __this->get_LengthOfRay_10();
  4869. bool L_20;
  4870. L_20 = Physics_Raycast_mA64F8C30681E3A6A8F2B7EDE592FE7BBC0D354F4(L_17, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_18, L_19, /*hidden argument*/NULL);
  4871. V_1 = L_20;
  4872. bool L_21 = V_1;
  4873. if (!L_21)
  4874. {
  4875. goto IL_00e3;
  4876. }
  4877. }
  4878. {
  4879. // print("Collided With " + HitInfo.collider.gameObject.name);
  4880. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_22 = __this->get_address_of_HitInfo_9();
  4881. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_23;
  4882. L_23 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_22, /*hidden argument*/NULL);
  4883. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_24;
  4884. L_24 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_23, /*hidden argument*/NULL);
  4885. String_t* L_25;
  4886. L_25 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_24, /*hidden argument*/NULL);
  4887. String_t* L_26;
  4888. L_26 = String_Concat_m4B4AB72618348C5DFBFBA8DED84B9E2EBDB55E1B(_stringLiteral96747B873C5275F95686B09FFAA0940D822294DA, L_25, /*hidden argument*/NULL);
  4889. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_26, /*hidden argument*/NULL);
  4890. // DirectionFactor = -DirectionFactor;
  4891. float L_27 = __this->get_DirectionFactor_12();
  4892. __this->set_DirectionFactor_12(((-L_27)));
  4893. // return true;
  4894. V_2 = (bool)1;
  4895. goto IL_0131;
  4896. }
  4897. IL_00e3:
  4898. {
  4899. // Origin += new Vector3(DistanceBetweenRays, 0, 0);
  4900. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_28 = __this->get_Origin_6();
  4901. float L_29 = __this->get_DistanceBetweenRays_11();
  4902. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_30;
  4903. memset((&L_30), 0, sizeof(L_30));
  4904. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_30), L_29, (0.0f), (0.0f), /*hidden argument*/NULL);
  4905. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_31;
  4906. L_31 = Vector3_op_Addition_mEE4F672B923CCB184C39AABCA33443DB218E50E0_inline(L_28, L_30, /*hidden argument*/NULL);
  4907. __this->set_Origin_6(L_31);
  4908. // for (i = 0; i < NoOfRays; i++)
  4909. int32_t L_32 = __this->get_i_8();
  4910. __this->set_i_8(((int32_t)il2cpp_codegen_add((int32_t)L_32, (int32_t)1)));
  4911. }
  4912. IL_0118:
  4913. {
  4914. // for (i = 0; i < NoOfRays; i++)
  4915. int32_t L_33 = __this->get_i_8();
  4916. int32_t L_34 = __this->get_NoOfRays_7();
  4917. V_3 = (bool)((((int32_t)L_33) < ((int32_t)L_34))? 1 : 0);
  4918. bool L_35 = V_3;
  4919. if (L_35)
  4920. {
  4921. goto IL_004e;
  4922. }
  4923. }
  4924. {
  4925. // return false;
  4926. V_2 = (bool)0;
  4927. goto IL_0131;
  4928. }
  4929. IL_0131:
  4930. {
  4931. // }
  4932. bool L_36 = V_2;
  4933. return L_36;
  4934. }
  4935. }
  4936. // System.Void CollisionDetector::.ctor()
  4937. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CollisionDetector__ctor_mD80CF3B49B86C1F167058499FEE6FD0C04BF55A7 (CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E * __this, const RuntimeMethod* method)
  4938. {
  4939. {
  4940. // public int NoOfRays = 10;
  4941. __this->set_NoOfRays_7(((int32_t)10));
  4942. // float margin = 0.015f;
  4943. __this->set_margin_13((0.0149999997f));
  4944. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  4945. return;
  4946. }
  4947. }
  4948. #ifdef __clang__
  4949. #pragma clang diagnostic pop
  4950. #endif
  4951. #ifdef __clang__
  4952. #pragma clang diagnostic push
  4953. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  4954. #pragma clang diagnostic ignored "-Wunused-variable"
  4955. #endif
  4956. // System.Void EventTrigger::.ctor()
  4957. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void EventTrigger__ctor_mA000D441E1A5C154C0814F9CD7EFA6963BD753A6 (EventTrigger_t4C38C85C5D6A44B806A8E1F7A99ED0A72269415B * __this, const RuntimeMethod* method)
  4958. {
  4959. {
  4960. Object__ctor_m88880E0413421D13FD95325EDCE231707CE1F405(__this, /*hidden argument*/NULL);
  4961. return;
  4962. }
  4963. }
  4964. #ifdef __clang__
  4965. #pragma clang diagnostic pop
  4966. #endif
  4967. #ifdef __clang__
  4968. #pragma clang diagnostic push
  4969. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  4970. #pragma clang diagnostic ignored "-Wunused-variable"
  4971. #endif
  4972. // System.Void Goto::gotoUnity(System.Int32)
  4973. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Goto_gotoUnity_m842B641D11E488A909B020454093C9C423013542 (int32_t ___type0, const RuntimeMethod* method)
  4974. {
  4975. typedef void (DEFAULT_CALL *PInvokeFunc) (int32_t);
  4976. // Native function invocation
  4977. reinterpret_cast<PInvokeFunc>(gotoUnity)(___type0);
  4978. }
  4979. // System.Void Goto::Start()
  4980. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Goto_Start_mAA7DE4A8C5005E24E511215D8D3829F691A4099F (Goto_tE6B3AB86F0CC7F62CE3C66D9E381399D8D69B68A * __this, const RuntimeMethod* method)
  4981. {
  4982. static bool s_Il2CppMethodInitialized;
  4983. if (!s_Il2CppMethodInitialized)
  4984. {
  4985. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_m23CBF33EAAEEC18E7B5AA90422BB1E4781B774A6_RuntimeMethod_var);
  4986. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Goto_OnClick_m4832F04C7CE3A03317079A853F16A0874937C8B1_RuntimeMethod_var);
  4987. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099_il2cpp_TypeInfo_var);
  4988. s_Il2CppMethodInitialized = true;
  4989. }
  4990. {
  4991. // GetComponent<Button>().onClick.AddListener(OnClick);
  4992. Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * L_0;
  4993. L_0 = Component_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_m23CBF33EAAEEC18E7B5AA90422BB1E4781B774A6(__this, /*hidden argument*/Component_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_m23CBF33EAAEEC18E7B5AA90422BB1E4781B774A6_RuntimeMethod_var);
  4994. ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * L_1;
  4995. L_1 = Button_get_onClick_m28BD8C670676D4E2B292B5A7F59387D4BF61F8F4(L_0, /*hidden argument*/NULL);
  4996. UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 * L_2 = (UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 *)il2cpp_codegen_object_new(UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099_il2cpp_TypeInfo_var);
  4997. UnityAction__ctor_m48C04C4C0F46918CF216A2410A4E58D31B6362BA(L_2, __this, (intptr_t)((intptr_t)Goto_OnClick_m4832F04C7CE3A03317079A853F16A0874937C8B1_RuntimeMethod_var), /*hidden argument*/NULL);
  4998. UnityEvent_AddListener_m0ACFF0706176ECCB20E0BC2542D07396616F436D(L_1, L_2, /*hidden argument*/NULL);
  4999. // }
  5000. return;
  5001. }
  5002. }
  5003. // System.Void Goto::OnClick()
  5004. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Goto_OnClick_m4832F04C7CE3A03317079A853F16A0874937C8B1 (Goto_tE6B3AB86F0CC7F62CE3C66D9E381399D8D69B68A * __this, const RuntimeMethod* method)
  5005. {
  5006. {
  5007. // gotoUnity(type);
  5008. int32_t L_0 = __this->get_type_5();
  5009. Goto_gotoUnity_m842B641D11E488A909B020454093C9C423013542(L_0, /*hidden argument*/NULL);
  5010. // }
  5011. return;
  5012. }
  5013. }
  5014. // System.Void Goto::.ctor()
  5015. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Goto__ctor_m86E785433C40787059CB7B7E7E9E5CD20008A7FB (Goto_tE6B3AB86F0CC7F62CE3C66D9E381399D8D69B68A * __this, const RuntimeMethod* method)
  5016. {
  5017. {
  5018. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  5019. return;
  5020. }
  5021. }
  5022. #ifdef __clang__
  5023. #pragma clang diagnostic pop
  5024. #endif
  5025. #ifdef __clang__
  5026. #pragma clang diagnostic push
  5027. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  5028. #pragma clang diagnostic ignored "-Wunused-variable"
  5029. #endif
  5030. // System.Void Menu_Buttons::CreateIFrame()
  5031. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Menu_Buttons_CreateIFrame_m0AD56D6175F4E34E040B7B00E9D4CC77B0A4FD21 (const RuntimeMethod* method)
  5032. {
  5033. typedef void (DEFAULT_CALL *PInvokeFunc) ();
  5034. // Native function invocation
  5035. reinterpret_cast<PInvokeFunc>(CreateIFrame)();
  5036. }
  5037. // System.Void Menu_Buttons::Start()
  5038. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Menu_Buttons_Start_m875C32E6C23E6C8B4111E697A4D29D160C8C2134 (Menu_Buttons_t4D3ECF80573CBCC7E9EF2487E19301EEC0F1FB50 * __this, const RuntimeMethod* method)
  5039. {
  5040. static bool s_Il2CppMethodInitialized;
  5041. if (!s_Il2CppMethodInitialized)
  5042. {
  5043. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Menu_Buttons_ExitMenu_m4B8E134F15074F8FC350494DF36A94D1833A547F_RuntimeMethod_var);
  5044. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Menu_Buttons_GoToLink_mD73326607F3FDF2AF72CC7DD8EB7D4D167C95CE5_RuntimeMethod_var);
  5045. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  5046. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099_il2cpp_TypeInfo_var);
  5047. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F);
  5048. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA2474EB85E7EEF13C75BB9EE2A361443B79F99AC);
  5049. s_Il2CppMethodInitialized = true;
  5050. }
  5051. GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642* V_0 = NULL;
  5052. GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642* V_1 = NULL;
  5053. int32_t V_2 = 0;
  5054. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_3 = NULL;
  5055. {
  5056. // playButton.onClick.AddListener(GoToLink);
  5057. Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * L_0 = __this->get_playButton_4();
  5058. ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * L_1;
  5059. L_1 = Button_get_onClick_m28BD8C670676D4E2B292B5A7F59387D4BF61F8F4(L_0, /*hidden argument*/NULL);
  5060. UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 * L_2 = (UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 *)il2cpp_codegen_object_new(UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099_il2cpp_TypeInfo_var);
  5061. UnityAction__ctor_m48C04C4C0F46918CF216A2410A4E58D31B6362BA(L_2, __this, (intptr_t)((intptr_t)Menu_Buttons_GoToLink_mD73326607F3FDF2AF72CC7DD8EB7D4D167C95CE5_RuntimeMethod_var), /*hidden argument*/NULL);
  5062. UnityEvent_AddListener_m0ACFF0706176ECCB20E0BC2542D07396616F436D(L_1, L_2, /*hidden argument*/NULL);
  5063. // xButton.onClick.AddListener(ExitMenu);
  5064. Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * L_3 = __this->get_xButton_5();
  5065. ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * L_4;
  5066. L_4 = Button_get_onClick_m28BD8C670676D4E2B292B5A7F59387D4BF61F8F4(L_3, /*hidden argument*/NULL);
  5067. UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 * L_5 = (UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 *)il2cpp_codegen_object_new(UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099_il2cpp_TypeInfo_var);
  5068. UnityAction__ctor_m48C04C4C0F46918CF216A2410A4E58D31B6362BA(L_5, __this, (intptr_t)((intptr_t)Menu_Buttons_ExitMenu_m4B8E134F15074F8FC350494DF36A94D1833A547F_RuntimeMethod_var), /*hidden argument*/NULL);
  5069. UnityEvent_AddListener_m0ACFF0706176ECCB20E0BC2542D07396616F436D(L_4, L_5, /*hidden argument*/NULL);
  5070. // gameObject.tag = "TempTag";
  5071. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_6;
  5072. L_6 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(__this, /*hidden argument*/NULL);
  5073. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_6, _stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F, /*hidden argument*/NULL);
  5074. // GameObject[] panels = GameObject.FindGameObjectsWithTag("Panel");
  5075. GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642* L_7;
  5076. L_7 = GameObject_FindGameObjectsWithTag_m0948320611DC82590D59A36D1C57155B1B6CE186(_stringLiteralA2474EB85E7EEF13C75BB9EE2A361443B79F99AC, /*hidden argument*/NULL);
  5077. V_0 = L_7;
  5078. // gameObject.tag = "Panel";
  5079. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_8;
  5080. L_8 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(__this, /*hidden argument*/NULL);
  5081. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_8, _stringLiteralA2474EB85E7EEF13C75BB9EE2A361443B79F99AC, /*hidden argument*/NULL);
  5082. // foreach (GameObject panel in panels)
  5083. GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642* L_9 = V_0;
  5084. V_1 = L_9;
  5085. V_2 = 0;
  5086. goto IL_0080;
  5087. }
  5088. IL_006f:
  5089. {
  5090. // foreach (GameObject panel in panels)
  5091. GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642* L_10 = V_1;
  5092. int32_t L_11 = V_2;
  5093. int32_t L_12 = L_11;
  5094. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_13 = (L_10)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(L_12));
  5095. V_3 = L_13;
  5096. // Destroy(panel);
  5097. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_14 = V_3;
  5098. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  5099. Object_Destroy_m3EEDB6ECD49A541EC826EA8E1C8B599F7AF67D30(L_14, /*hidden argument*/NULL);
  5100. int32_t L_15 = V_2;
  5101. V_2 = ((int32_t)il2cpp_codegen_add((int32_t)L_15, (int32_t)1));
  5102. }
  5103. IL_0080:
  5104. {
  5105. // foreach (GameObject panel in panels)
  5106. int32_t L_16 = V_2;
  5107. GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642* L_17 = V_1;
  5108. if ((((int32_t)L_16) < ((int32_t)((int32_t)((int32_t)(((RuntimeArray*)L_17)->max_length))))))
  5109. {
  5110. goto IL_006f;
  5111. }
  5112. }
  5113. {
  5114. // }
  5115. return;
  5116. }
  5117. }
  5118. // System.Void Menu_Buttons::GoToLink()
  5119. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Menu_Buttons_GoToLink_mD73326607F3FDF2AF72CC7DD8EB7D4D167C95CE5 (Menu_Buttons_t4D3ECF80573CBCC7E9EF2487E19301EEC0F1FB50 * __this, const RuntimeMethod* method)
  5120. {
  5121. {
  5122. // CreateIFrame();
  5123. Menu_Buttons_CreateIFrame_m0AD56D6175F4E34E040B7B00E9D4CC77B0A4FD21(/*hidden argument*/NULL);
  5124. // }
  5125. return;
  5126. }
  5127. }
  5128. // System.Void Menu_Buttons::ExitMenu()
  5129. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Menu_Buttons_ExitMenu_m4B8E134F15074F8FC350494DF36A94D1833A547F (Menu_Buttons_t4D3ECF80573CBCC7E9EF2487E19301EEC0F1FB50 * __this, const RuntimeMethod* method)
  5130. {
  5131. static bool s_Il2CppMethodInitialized;
  5132. if (!s_Il2CppMethodInitialized)
  5133. {
  5134. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  5135. s_Il2CppMethodInitialized = true;
  5136. }
  5137. {
  5138. // Time.timeScale = 1;
  5139. Time_set_timeScale_m1987DE9E74FC6C0126CE4F59A6293E3B85BD01EA((1.0f), /*hidden argument*/NULL);
  5140. // Destroy(gameObject);
  5141. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_0;
  5142. L_0 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(__this, /*hidden argument*/NULL);
  5143. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  5144. Object_Destroy_m3EEDB6ECD49A541EC826EA8E1C8B599F7AF67D30(L_0, /*hidden argument*/NULL);
  5145. // }
  5146. return;
  5147. }
  5148. }
  5149. // System.Void Menu_Buttons::.ctor()
  5150. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Menu_Buttons__ctor_mF0E979AB93A46AEA0C11D9D1270F3C16326A7978 (Menu_Buttons_t4D3ECF80573CBCC7E9EF2487E19301EEC0F1FB50 * __this, const RuntimeMethod* method)
  5151. {
  5152. {
  5153. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  5154. return;
  5155. }
  5156. }
  5157. #ifdef __clang__
  5158. #pragma clang diagnostic pop
  5159. #endif
  5160. #ifdef __clang__
  5161. #pragma clang diagnostic push
  5162. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  5163. #pragma clang diagnostic ignored "-Wunused-variable"
  5164. #endif
  5165. // System.Void MeshCreatorData::.ctor()
  5166. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MeshCreatorData__ctor_mA19F2F9D67C5EC2C058F45A088472193F7781FB9 (MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E * __this, const RuntimeMethod* method)
  5167. {
  5168. static bool s_Il2CppMethodInitialized;
  5169. if (!s_Il2CppMethodInitialized)
  5170. {
  5171. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDA39A3EE5E6B4B0D3255BFEF95601890AFD80709);
  5172. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralEA044146E7D489AADDB218BF491882D7593EE901);
  5173. s_Il2CppMethodInitialized = true;
  5174. }
  5175. {
  5176. // public string errorMessage = "reinstall the mesh creator package.";
  5177. __this->set_errorMessage_4(_stringLiteralEA044146E7D489AADDB218BF491882D7593EE901);
  5178. // public float pixelTransparencyThreshold = 255;
  5179. __this->set_pixelTransparencyThreshold_6((255.0f));
  5180. // public bool uvWrapMesh = true;
  5181. __this->set_uvWrapMesh_8((bool)1);
  5182. // public bool createEdges = true;
  5183. __this->set_createEdges_9((bool)1);
  5184. // public bool createBacksidePlane = false;
  5185. __this->set_createBacksidePlane_10((bool)0);
  5186. // public float meshHeight = 1.0f;
  5187. __this->set_meshHeight_12((1.0f));
  5188. // public float meshWidth = 1.0f;
  5189. __this->set_meshWidth_13((1.0f));
  5190. // public float meshDepth = 0.1f;
  5191. __this->set_meshDepth_14((0.100000001f));
  5192. // public float pivotHeightOffset = 0.0f;
  5193. __this->set_pivotHeightOffset_15((0.0f));
  5194. // public float pivotWidthOffset = 0.0f;
  5195. __this->set_pivotWidthOffset_16((0.0f));
  5196. // public float pivotDepthOffset = 0.0f;
  5197. __this->set_pivotDepthOffset_17((0.0f));
  5198. // public Vector3 lastPivotOffset = Vector3.zero;
  5199. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0;
  5200. L_0 = Vector3_get_zero_m1A8F7993167785F750B6B01762D22C2597C84EF6(/*hidden argument*/NULL);
  5201. __this->set_lastPivotOffset_18(L_0);
  5202. // public bool generateCollider = true;
  5203. __this->set_generateCollider_19((bool)1);
  5204. // public bool usePrimitiveCollider = true;
  5205. __this->set_usePrimitiveCollider_20((bool)1);
  5206. // public bool useAABBCollider = false;
  5207. __this->set_useAABBCollider_21((bool)0);
  5208. // public int maxNumberBoxes = 20;
  5209. __this->set_maxNumberBoxes_22(((int32_t)20));
  5210. // public bool useAutoGeneratedMaterial = false;
  5211. __this->set_useAutoGeneratedMaterial_23((bool)0);
  5212. // public bool usePhysicMaterial = false;
  5213. __this->set_usePhysicMaterial_24((bool)0);
  5214. // public bool setTriggers = false;
  5215. __this->set_setTriggers_26((bool)0);
  5216. // public string idNumber = "";
  5217. __this->set_idNumber_27(_stringLiteralDA39A3EE5E6B4B0D3255BFEF95601890AFD80709);
  5218. // public bool mergeClosePoints = false;
  5219. __this->set_mergeClosePoints_28((bool)0);
  5220. // public float mergeDistance = 0.0f;
  5221. __this->set_mergeDistance_29((0.0f));
  5222. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  5223. return;
  5224. }
  5225. }
  5226. #ifdef __clang__
  5227. #pragma clang diagnostic pop
  5228. #endif
  5229. #ifdef __clang__
  5230. #pragma clang diagnostic push
  5231. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  5232. #pragma clang diagnostic ignored "-Wunused-variable"
  5233. #endif
  5234. // System.Void MoveCar::Start()
  5235. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCar_Start_mB6247E24A4F8F18DFECBA2FF6586BFFB7465DE9B (MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004 * __this, const RuntimeMethod* method)
  5236. {
  5237. {
  5238. // }
  5239. return;
  5240. }
  5241. }
  5242. // System.Void MoveCar::Update()
  5243. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCar_Update_mF2E47DCE916E1806F3B01D3423D2D871313616C0 (MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004 * __this, const RuntimeMethod* method)
  5244. {
  5245. bool V_0 = false;
  5246. bool V_1 = false;
  5247. bool V_2 = false;
  5248. {
  5249. // if (Input.GetMouseButtonDown(0))
  5250. bool L_0;
  5251. L_0 = Input_GetMouseButtonDown_m466D81FDCC87C9CB07557B39DCB435EB691F1EF3(0, /*hidden argument*/NULL);
  5252. V_0 = L_0;
  5253. bool L_1 = V_0;
  5254. if (!L_1)
  5255. {
  5256. goto IL_0014;
  5257. }
  5258. }
  5259. {
  5260. // TouchClick();
  5261. MoveCar_TouchClick_m568B256A9746F5DB6B4AABD71C3C7BB17F901231(__this, /*hidden argument*/NULL);
  5262. }
  5263. IL_0014:
  5264. {
  5265. // if (isSelected)
  5266. bool L_2 = __this->get_isSelected_4();
  5267. V_1 = L_2;
  5268. bool L_3 = V_1;
  5269. if (!L_3)
  5270. {
  5271. goto IL_0027;
  5272. }
  5273. }
  5274. {
  5275. // MovePiece();
  5276. MoveCar_MovePiece_mDC5F46D916A470E8186A39B71F002C2343CF20F7(__this, /*hidden argument*/NULL);
  5277. }
  5278. IL_0027:
  5279. {
  5280. // if (Input.GetMouseButtonUp(0))
  5281. bool L_4;
  5282. L_4 = Input_GetMouseButtonUp_m2BA562F8C4FE8364EEC93970093E776371DF4022(0, /*hidden argument*/NULL);
  5283. V_2 = L_4;
  5284. bool L_5 = V_2;
  5285. if (!L_5)
  5286. {
  5287. goto IL_003a;
  5288. }
  5289. }
  5290. {
  5291. // FreePiece();
  5292. MoveCar_FreePiece_mE0C103BD1997E41BC4DBB3ABCE6D868F9DFD4C08(__this, /*hidden argument*/NULL);
  5293. }
  5294. IL_003a:
  5295. {
  5296. // }
  5297. return;
  5298. }
  5299. }
  5300. // System.Void MoveCar::TouchClick()
  5301. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCar_TouchClick_m568B256A9746F5DB6B4AABD71C3C7BB17F901231 (MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004 * __this, const RuntimeMethod* method)
  5302. {
  5303. static bool s_Il2CppMethodInitialized;
  5304. if (!s_Il2CppMethodInitialized)
  5305. {
  5306. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  5307. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral13C4595160646412DE665518A2E28702CE975020);
  5308. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1BA0077E614F2D1C276ABA58AE37B56E47FCB0BF);
  5309. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80);
  5310. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral5A11B8731015E5DF9C016E3B8E647CFF5DCEE71D);
  5311. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral622992DC6153B32A8AB03D8D4C0828463C62FCB8);
  5312. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral9DA872748A9B93BE25629C31FD8520D10224A06E);
  5313. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB57DABADC5452BC7481750855D6E97E450522A20);
  5314. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352);
  5315. s_Il2CppMethodInitialized = true;
  5316. }
  5317. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  5318. memset((&V_0), 0, sizeof(V_0));
  5319. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 V_1;
  5320. memset((&V_1), 0, sizeof(V_1));
  5321. bool V_2 = false;
  5322. bool V_3 = false;
  5323. bool V_4 = false;
  5324. int32_t G_B18_0 = 0;
  5325. int32_t G_B20_0 = 0;
  5326. int32_t G_B22_0 = 0;
  5327. {
  5328. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); //���������Ĵ��ص�
  5329. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  5330. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  5331. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  5332. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  5333. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  5334. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  5335. V_0 = L_2;
  5336. // if (Physics.Raycast(ray, out hit))
  5337. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_3 = V_0;
  5338. bool L_4;
  5339. L_4 = Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E(L_3, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5340. V_2 = L_4;
  5341. bool L_5 = V_2;
  5342. if (!L_5)
  5343. {
  5344. goto IL_031e;
  5345. }
  5346. }
  5347. {
  5348. // if (hit.collider.gameObject.tag == "shui")
  5349. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_6;
  5350. L_6 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5351. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7;
  5352. L_7 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_6, /*hidden argument*/NULL);
  5353. String_t* L_8;
  5354. L_8 = GameObject_get_tag_mC21F33D368C18A631040F2887036C678B96ABC33(L_7, /*hidden argument*/NULL);
  5355. bool L_9;
  5356. L_9 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_8, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  5357. V_3 = L_9;
  5358. bool L_10 = V_3;
  5359. if (!L_10)
  5360. {
  5361. goto IL_0095;
  5362. }
  5363. }
  5364. {
  5365. // distanceRay = hit.distance;
  5366. float L_11;
  5367. L_11 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5368. __this->set_distanceRay_5(L_11);
  5369. // piece = hit.collider.gameObject;
  5370. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_12;
  5371. L_12 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5372. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_13;
  5373. L_13 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_12, /*hidden argument*/NULL);
  5374. __this->set_piece_6(L_13);
  5375. // offset = hit.point - hit.collider.gameObject.transform.position;
  5376. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14;
  5377. L_14 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5378. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_15;
  5379. L_15 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5380. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16;
  5381. L_16 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_15, /*hidden argument*/NULL);
  5382. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17;
  5383. L_17 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_16, /*hidden argument*/NULL);
  5384. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18;
  5385. L_18 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_17, /*hidden argument*/NULL);
  5386. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_19;
  5387. L_19 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_14, L_18, /*hidden argument*/NULL);
  5388. __this->set_offset_11(L_19);
  5389. // isSelected = true;
  5390. __this->set_isSelected_4((bool)1);
  5391. goto IL_031d;
  5392. }
  5393. IL_0095:
  5394. {
  5395. // else if (hit.collider.gameObject.transform.parent &&
  5396. // (hit.collider.gameObject.transform.parent.name == "GrupoPiezas" ||
  5397. // (hit.collider.gameObject.transform.parent.name == "f1group1" && hit.collider.transform.parent.tag == "shui") ||
  5398. // (hit.collider.gameObject.transform.parent.name == "f1group2" && hit.collider.transform.parent.tag == "shui") ||
  5399. // (hit.collider.gameObject.transform.parent.name == "f2group" && hit.collider.transform.parent.tag == "shui") ||
  5400. // (hit.collider.gameObject.transform.parent.name == "f3group" && hit.collider.transform.parent.tag == "shui") ||
  5401. // (hit.collider.gameObject.transform.parent.name == "aigroup" && hit.collider.transform.parent.tag == "shui") ||
  5402. // (hit.collider.gameObject.transform.parent.name == "lun" && hit.collider.transform.parent.tag == "shui")
  5403. // ))
  5404. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_20;
  5405. L_20 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5406. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_21;
  5407. L_21 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_20, /*hidden argument*/NULL);
  5408. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_22;
  5409. L_22 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_21, /*hidden argument*/NULL);
  5410. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_23;
  5411. L_23 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_22, /*hidden argument*/NULL);
  5412. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  5413. bool L_24;
  5414. L_24 = Object_op_Implicit_mC8214E4F028CC2F036CC82BDB81D102A02893499(L_23, /*hidden argument*/NULL);
  5415. if (!L_24)
  5416. {
  5417. goto IL_02a7;
  5418. }
  5419. }
  5420. {
  5421. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_25;
  5422. L_25 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5423. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_26;
  5424. L_26 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_25, /*hidden argument*/NULL);
  5425. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_27;
  5426. L_27 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_26, /*hidden argument*/NULL);
  5427. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  5428. L_28 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_27, /*hidden argument*/NULL);
  5429. String_t* L_29;
  5430. L_29 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_28, /*hidden argument*/NULL);
  5431. bool L_30;
  5432. L_30 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_29, _stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80, /*hidden argument*/NULL);
  5433. if (L_30)
  5434. {
  5435. goto IL_02a4;
  5436. }
  5437. }
  5438. {
  5439. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_31;
  5440. L_31 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5441. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_32;
  5442. L_32 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_31, /*hidden argument*/NULL);
  5443. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_33;
  5444. L_33 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_32, /*hidden argument*/NULL);
  5445. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_34;
  5446. L_34 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_33, /*hidden argument*/NULL);
  5447. String_t* L_35;
  5448. L_35 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_34, /*hidden argument*/NULL);
  5449. bool L_36;
  5450. L_36 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_35, _stringLiteral5A11B8731015E5DF9C016E3B8E647CFF5DCEE71D, /*hidden argument*/NULL);
  5451. if (!L_36)
  5452. {
  5453. goto IL_012b;
  5454. }
  5455. }
  5456. {
  5457. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_37;
  5458. L_37 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5459. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_38;
  5460. L_38 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_37, /*hidden argument*/NULL);
  5461. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_39;
  5462. L_39 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_38, /*hidden argument*/NULL);
  5463. String_t* L_40;
  5464. L_40 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_39, /*hidden argument*/NULL);
  5465. bool L_41;
  5466. L_41 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_40, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  5467. if (L_41)
  5468. {
  5469. goto IL_02a4;
  5470. }
  5471. }
  5472. IL_012b:
  5473. {
  5474. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_42;
  5475. L_42 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5476. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_43;
  5477. L_43 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_42, /*hidden argument*/NULL);
  5478. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_44;
  5479. L_44 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_43, /*hidden argument*/NULL);
  5480. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_45;
  5481. L_45 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_44, /*hidden argument*/NULL);
  5482. String_t* L_46;
  5483. L_46 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_45, /*hidden argument*/NULL);
  5484. bool L_47;
  5485. L_47 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_46, _stringLiteral9DA872748A9B93BE25629C31FD8520D10224A06E, /*hidden argument*/NULL);
  5486. if (!L_47)
  5487. {
  5488. goto IL_0177;
  5489. }
  5490. }
  5491. {
  5492. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_48;
  5493. L_48 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5494. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_49;
  5495. L_49 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_48, /*hidden argument*/NULL);
  5496. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_50;
  5497. L_50 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_49, /*hidden argument*/NULL);
  5498. String_t* L_51;
  5499. L_51 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_50, /*hidden argument*/NULL);
  5500. bool L_52;
  5501. L_52 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_51, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  5502. if (L_52)
  5503. {
  5504. goto IL_02a4;
  5505. }
  5506. }
  5507. IL_0177:
  5508. {
  5509. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_53;
  5510. L_53 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5511. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_54;
  5512. L_54 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_53, /*hidden argument*/NULL);
  5513. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_55;
  5514. L_55 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_54, /*hidden argument*/NULL);
  5515. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_56;
  5516. L_56 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_55, /*hidden argument*/NULL);
  5517. String_t* L_57;
  5518. L_57 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_56, /*hidden argument*/NULL);
  5519. bool L_58;
  5520. L_58 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_57, _stringLiteral1BA0077E614F2D1C276ABA58AE37B56E47FCB0BF, /*hidden argument*/NULL);
  5521. if (!L_58)
  5522. {
  5523. goto IL_01c3;
  5524. }
  5525. }
  5526. {
  5527. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_59;
  5528. L_59 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5529. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_60;
  5530. L_60 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_59, /*hidden argument*/NULL);
  5531. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_61;
  5532. L_61 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_60, /*hidden argument*/NULL);
  5533. String_t* L_62;
  5534. L_62 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_61, /*hidden argument*/NULL);
  5535. bool L_63;
  5536. L_63 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_62, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  5537. if (L_63)
  5538. {
  5539. goto IL_02a4;
  5540. }
  5541. }
  5542. IL_01c3:
  5543. {
  5544. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_64;
  5545. L_64 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5546. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_65;
  5547. L_65 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_64, /*hidden argument*/NULL);
  5548. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_66;
  5549. L_66 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_65, /*hidden argument*/NULL);
  5550. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_67;
  5551. L_67 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_66, /*hidden argument*/NULL);
  5552. String_t* L_68;
  5553. L_68 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_67, /*hidden argument*/NULL);
  5554. bool L_69;
  5555. L_69 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_68, _stringLiteralB57DABADC5452BC7481750855D6E97E450522A20, /*hidden argument*/NULL);
  5556. if (!L_69)
  5557. {
  5558. goto IL_020f;
  5559. }
  5560. }
  5561. {
  5562. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_70;
  5563. L_70 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5564. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_71;
  5565. L_71 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_70, /*hidden argument*/NULL);
  5566. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_72;
  5567. L_72 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_71, /*hidden argument*/NULL);
  5568. String_t* L_73;
  5569. L_73 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_72, /*hidden argument*/NULL);
  5570. bool L_74;
  5571. L_74 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_73, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  5572. if (L_74)
  5573. {
  5574. goto IL_02a4;
  5575. }
  5576. }
  5577. IL_020f:
  5578. {
  5579. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_75;
  5580. L_75 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5581. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_76;
  5582. L_76 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_75, /*hidden argument*/NULL);
  5583. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_77;
  5584. L_77 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_76, /*hidden argument*/NULL);
  5585. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_78;
  5586. L_78 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_77, /*hidden argument*/NULL);
  5587. String_t* L_79;
  5588. L_79 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_78, /*hidden argument*/NULL);
  5589. bool L_80;
  5590. L_80 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_79, _stringLiteral13C4595160646412DE665518A2E28702CE975020, /*hidden argument*/NULL);
  5591. if (!L_80)
  5592. {
  5593. goto IL_0258;
  5594. }
  5595. }
  5596. {
  5597. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_81;
  5598. L_81 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5599. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_82;
  5600. L_82 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_81, /*hidden argument*/NULL);
  5601. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_83;
  5602. L_83 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_82, /*hidden argument*/NULL);
  5603. String_t* L_84;
  5604. L_84 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_83, /*hidden argument*/NULL);
  5605. bool L_85;
  5606. L_85 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_84, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  5607. if (L_85)
  5608. {
  5609. goto IL_02a4;
  5610. }
  5611. }
  5612. IL_0258:
  5613. {
  5614. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_86;
  5615. L_86 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5616. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_87;
  5617. L_87 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_86, /*hidden argument*/NULL);
  5618. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_88;
  5619. L_88 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_87, /*hidden argument*/NULL);
  5620. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_89;
  5621. L_89 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_88, /*hidden argument*/NULL);
  5622. String_t* L_90;
  5623. L_90 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_89, /*hidden argument*/NULL);
  5624. bool L_91;
  5625. L_91 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_90, _stringLiteral622992DC6153B32A8AB03D8D4C0828463C62FCB8, /*hidden argument*/NULL);
  5626. if (!L_91)
  5627. {
  5628. goto IL_02a1;
  5629. }
  5630. }
  5631. {
  5632. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_92;
  5633. L_92 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5634. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_93;
  5635. L_93 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_92, /*hidden argument*/NULL);
  5636. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_94;
  5637. L_94 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_93, /*hidden argument*/NULL);
  5638. String_t* L_95;
  5639. L_95 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_94, /*hidden argument*/NULL);
  5640. bool L_96;
  5641. L_96 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_95, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  5642. G_B18_0 = ((int32_t)(L_96));
  5643. goto IL_02a2;
  5644. }
  5645. IL_02a1:
  5646. {
  5647. G_B18_0 = 0;
  5648. }
  5649. IL_02a2:
  5650. {
  5651. G_B20_0 = G_B18_0;
  5652. goto IL_02a5;
  5653. }
  5654. IL_02a4:
  5655. {
  5656. G_B20_0 = 1;
  5657. }
  5658. IL_02a5:
  5659. {
  5660. G_B22_0 = G_B20_0;
  5661. goto IL_02a8;
  5662. }
  5663. IL_02a7:
  5664. {
  5665. G_B22_0 = 0;
  5666. }
  5667. IL_02a8:
  5668. {
  5669. V_4 = (bool)G_B22_0;
  5670. bool L_97 = V_4;
  5671. if (!L_97)
  5672. {
  5673. goto IL_0314;
  5674. }
  5675. }
  5676. {
  5677. // distanceRay = hit.distance;
  5678. float L_98;
  5679. L_98 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5680. __this->set_distanceRay_5(L_98);
  5681. // piece = hit.collider.gameObject.transform.parent.gameObject;
  5682. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_99;
  5683. L_99 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5684. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_100;
  5685. L_100 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_99, /*hidden argument*/NULL);
  5686. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_101;
  5687. L_101 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_100, /*hidden argument*/NULL);
  5688. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_102;
  5689. L_102 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_101, /*hidden argument*/NULL);
  5690. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_103;
  5691. L_103 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_102, /*hidden argument*/NULL);
  5692. __this->set_piece_6(L_103);
  5693. // offset = hit.point - hit.collider.gameObject.transform.parent.position;
  5694. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_104;
  5695. L_104 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5696. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_105;
  5697. L_105 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5698. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_106;
  5699. L_106 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_105, /*hidden argument*/NULL);
  5700. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_107;
  5701. L_107 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_106, /*hidden argument*/NULL);
  5702. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_108;
  5703. L_108 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_107, /*hidden argument*/NULL);
  5704. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_109;
  5705. L_109 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_108, /*hidden argument*/NULL);
  5706. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_110;
  5707. L_110 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_104, L_109, /*hidden argument*/NULL);
  5708. __this->set_offset_11(L_110);
  5709. // isSelected = true;
  5710. __this->set_isSelected_4((bool)1);
  5711. goto IL_031d;
  5712. }
  5713. IL_0314:
  5714. {
  5715. // isSelected = false;
  5716. __this->set_isSelected_4((bool)0);
  5717. }
  5718. IL_031d:
  5719. {
  5720. }
  5721. IL_031e:
  5722. {
  5723. // }
  5724. return;
  5725. }
  5726. }
  5727. // System.Void MoveCar::MovePiece()
  5728. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCar_MovePiece_mDC5F46D916A470E8186A39B71F002C2343CF20F7 (MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004 * __this, const RuntimeMethod* method)
  5729. {
  5730. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  5731. memset((&V_0), 0, sizeof(V_0));
  5732. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_1;
  5733. memset((&V_1), 0, sizeof(V_1));
  5734. {
  5735. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
  5736. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  5737. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  5738. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  5739. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  5740. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  5741. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  5742. V_0 = L_2;
  5743. // Vector3 limitRay = ray.GetPoint(distanceRay);
  5744. float L_3 = __this->get_distanceRay_5();
  5745. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
  5746. L_4 = Ray_GetPoint_mC92464E32E42603B7B3444938E8BB8ADA43AB240((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&V_0), L_3, /*hidden argument*/NULL);
  5747. V_1 = L_4;
  5748. // limitRay = new Vector3(limitRay.x, limitRay.y, limitRay.z);
  5749. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5 = V_1;
  5750. float L_6 = L_5.get_x_2();
  5751. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = V_1;
  5752. float L_8 = L_7.get_y_3();
  5753. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9 = V_1;
  5754. float L_10 = L_9.get_z_4();
  5755. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_1), L_6, L_8, L_10, /*hidden argument*/NULL);
  5756. // piece.transform.position = limitRay - offset;
  5757. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_piece_6();
  5758. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  5759. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  5760. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13 = V_1;
  5761. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14 = __this->get_offset_11();
  5762. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_15;
  5763. L_15 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_13, L_14, /*hidden argument*/NULL);
  5764. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_12, L_15, /*hidden argument*/NULL);
  5765. // }
  5766. return;
  5767. }
  5768. }
  5769. // System.Void MoveCar::FreePiece()
  5770. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCar_FreePiece_mE0C103BD1997E41BC4DBB3ABCE6D868F9DFD4C08 (MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004 * __this, const RuntimeMethod* method)
  5771. {
  5772. static bool s_Il2CppMethodInitialized;
  5773. if (!s_Il2CppMethodInitialized)
  5774. {
  5775. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral04021A8696E834C30E5155443072ACA76EB1A40C);
  5776. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F);
  5777. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral5A11B8731015E5DF9C016E3B8E647CFF5DCEE71D);
  5778. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral6B8C2D2CEA8A949C9E83C821A69F13F540AA92B9);
  5779. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8A01B9CBEDAD866C18DADB677B0BD7DFFABB5E4B);
  5780. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8B852931B9EF45F0C4FE39A135E8FFF1CBCC7645);
  5781. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral9DA872748A9B93BE25629C31FD8520D10224A06E);
  5782. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralF2710D19530EE20E3EE6967606EEB0EA1216EFDD);
  5783. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralFFA5F18D3CBD78A9A15261DE6DC8950D9804F1E8);
  5784. s_Il2CppMethodInitialized = true;
  5785. }
  5786. bool V_0 = false;
  5787. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_1 = NULL;
  5788. float V_2 = 0.0f;
  5789. float V_3 = 0.0f;
  5790. float V_4 = 0.0f;
  5791. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_5 = NULL;
  5792. float V_6 = 0.0f;
  5793. float V_7 = 0.0f;
  5794. float V_8 = 0.0f;
  5795. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_9 = NULL;
  5796. float V_10 = 0.0f;
  5797. float V_11 = 0.0f;
  5798. float V_12 = 0.0f;
  5799. bool V_13 = false;
  5800. bool V_14 = false;
  5801. bool V_15 = false;
  5802. bool V_16 = false;
  5803. bool V_17 = false;
  5804. bool V_18 = false;
  5805. bool V_19 = false;
  5806. bool V_20 = false;
  5807. bool V_21 = false;
  5808. bool V_22 = false;
  5809. bool V_23 = false;
  5810. bool V_24 = false;
  5811. int32_t G_B9_0 = 0;
  5812. int32_t G_B11_0 = 0;
  5813. int32_t G_B22_0 = 0;
  5814. int32_t G_B24_0 = 0;
  5815. int32_t G_B35_0 = 0;
  5816. int32_t G_B37_0 = 0;
  5817. int32_t G_B48_0 = 0;
  5818. int32_t G_B50_0 = 0;
  5819. int32_t G_B62_0 = 0;
  5820. int32_t G_B74_0 = 0;
  5821. {
  5822. // if (isSelected)
  5823. bool L_0 = __this->get_isSelected_4();
  5824. V_0 = L_0;
  5825. bool L_1 = V_0;
  5826. if (!L_1)
  5827. {
  5828. goto IL_08f6;
  5829. }
  5830. }
  5831. {
  5832. // GameObject f2 = GameObject.Find("f2group/f2");
  5833. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_2;
  5834. L_2 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteralF2710D19530EE20E3EE6967606EEB0EA1216EFDD, /*hidden argument*/NULL);
  5835. V_1 = L_2;
  5836. // float f2positionX = f2.transform.position.x;
  5837. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_3 = V_1;
  5838. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_4;
  5839. L_4 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_3, /*hidden argument*/NULL);
  5840. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5;
  5841. L_5 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_4, /*hidden argument*/NULL);
  5842. float L_6 = L_5.get_x_2();
  5843. V_2 = L_6;
  5844. // float f2positionY = f2.transform.position.y;
  5845. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7 = V_1;
  5846. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_8;
  5847. L_8 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_7, /*hidden argument*/NULL);
  5848. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  5849. L_9 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_8, /*hidden argument*/NULL);
  5850. float L_10 = L_9.get_y_3();
  5851. V_3 = L_10;
  5852. // float f2positionZ = f2.transform.position.z;
  5853. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = V_1;
  5854. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  5855. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  5856. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13;
  5857. L_13 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_12, /*hidden argument*/NULL);
  5858. float L_14 = L_13.get_z_4();
  5859. V_4 = L_14;
  5860. // GameObject f11 = GameObject.Find("f1group1/f1");
  5861. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_15;
  5862. L_15 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteralFFA5F18D3CBD78A9A15261DE6DC8950D9804F1E8, /*hidden argument*/NULL);
  5863. V_5 = L_15;
  5864. // float f11positionX = f11.transform.position.x;
  5865. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16 = V_5;
  5866. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17;
  5867. L_17 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_16, /*hidden argument*/NULL);
  5868. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18;
  5869. L_18 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_17, /*hidden argument*/NULL);
  5870. float L_19 = L_18.get_x_2();
  5871. V_6 = L_19;
  5872. // float f11positionY = f11.transform.position.y;
  5873. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_20 = V_5;
  5874. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_21;
  5875. L_21 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_20, /*hidden argument*/NULL);
  5876. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_22;
  5877. L_22 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_21, /*hidden argument*/NULL);
  5878. float L_23 = L_22.get_y_3();
  5879. V_7 = L_23;
  5880. // float f11positionZ = f11.transform.position.z;
  5881. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_24 = V_5;
  5882. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_25;
  5883. L_25 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_24, /*hidden argument*/NULL);
  5884. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_26;
  5885. L_26 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_25, /*hidden argument*/NULL);
  5886. float L_27 = L_26.get_z_4();
  5887. V_8 = L_27;
  5888. // GameObject f12 = GameObject.Find("f1group2/f1");
  5889. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_28;
  5890. L_28 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral04021A8696E834C30E5155443072ACA76EB1A40C, /*hidden argument*/NULL);
  5891. V_9 = L_28;
  5892. // float f12positionX = f12.transform.position.x;
  5893. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_29 = V_9;
  5894. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_30;
  5895. L_30 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_29, /*hidden argument*/NULL);
  5896. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_31;
  5897. L_31 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_30, /*hidden argument*/NULL);
  5898. float L_32 = L_31.get_x_2();
  5899. V_10 = L_32;
  5900. // float f12positionY = f12.transform.position.y;
  5901. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_33 = V_9;
  5902. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_34;
  5903. L_34 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_33, /*hidden argument*/NULL);
  5904. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_35;
  5905. L_35 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_34, /*hidden argument*/NULL);
  5906. float L_36 = L_35.get_y_3();
  5907. V_11 = L_36;
  5908. // float f12positionZ = f12.transform.position.z;
  5909. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_37 = V_9;
  5910. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_38;
  5911. L_38 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_37, /*hidden argument*/NULL);
  5912. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_39;
  5913. L_39 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_38, /*hidden argument*/NULL);
  5914. float L_40 = L_39.get_z_4();
  5915. V_12 = L_40;
  5916. // if (piece.name == "f1group1")
  5917. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_41 = __this->get_piece_6();
  5918. String_t* L_42;
  5919. L_42 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_41, /*hidden argument*/NULL);
  5920. bool L_43;
  5921. L_43 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_42, _stringLiteral5A11B8731015E5DF9C016E3B8E647CFF5DCEE71D, /*hidden argument*/NULL);
  5922. V_13 = L_43;
  5923. bool L_44 = V_13;
  5924. if (!L_44)
  5925. {
  5926. goto IL_021e;
  5927. }
  5928. }
  5929. {
  5930. // if (
  5931. // (f2positionX - piece.transform.position.x < 0.5f && f2positionX - piece.transform.position.x > -0.5f) &&
  5932. // (f2positionY - piece.transform.position.y < -0.4f && f2positionY - piece.transform.position.y > -1.4f) &&
  5933. // (f2positionZ - piece.transform.position.z < -0.5f && f2positionZ - piece.transform.position.z > -1.5f)
  5934. // )
  5935. float L_45 = V_2;
  5936. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_46 = __this->get_piece_6();
  5937. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47;
  5938. L_47 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_46, /*hidden argument*/NULL);
  5939. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_48;
  5940. L_48 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_47, /*hidden argument*/NULL);
  5941. float L_49 = L_48.get_x_2();
  5942. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_45, (float)L_49))) < ((float)(0.5f)))))
  5943. {
  5944. goto IL_01b5;
  5945. }
  5946. }
  5947. {
  5948. float L_50 = V_2;
  5949. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_51 = __this->get_piece_6();
  5950. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_52;
  5951. L_52 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_51, /*hidden argument*/NULL);
  5952. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_53;
  5953. L_53 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_52, /*hidden argument*/NULL);
  5954. float L_54 = L_53.get_x_2();
  5955. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_50, (float)L_54))) > ((float)(-0.5f)))))
  5956. {
  5957. goto IL_01b5;
  5958. }
  5959. }
  5960. {
  5961. float L_55 = V_3;
  5962. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_56 = __this->get_piece_6();
  5963. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_57;
  5964. L_57 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_56, /*hidden argument*/NULL);
  5965. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_58;
  5966. L_58 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_57, /*hidden argument*/NULL);
  5967. float L_59 = L_58.get_y_3();
  5968. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_55, (float)L_59))) < ((float)(-0.400000006f)))))
  5969. {
  5970. goto IL_01b5;
  5971. }
  5972. }
  5973. {
  5974. float L_60 = V_3;
  5975. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_61 = __this->get_piece_6();
  5976. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_62;
  5977. L_62 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_61, /*hidden argument*/NULL);
  5978. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_63;
  5979. L_63 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_62, /*hidden argument*/NULL);
  5980. float L_64 = L_63.get_y_3();
  5981. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_60, (float)L_64))) > ((float)(-1.39999998f)))))
  5982. {
  5983. goto IL_01b5;
  5984. }
  5985. }
  5986. {
  5987. float L_65 = V_4;
  5988. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_66 = __this->get_piece_6();
  5989. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_67;
  5990. L_67 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_66, /*hidden argument*/NULL);
  5991. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_68;
  5992. L_68 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_67, /*hidden argument*/NULL);
  5993. float L_69 = L_68.get_z_4();
  5994. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_65, (float)L_69))) < ((float)(-0.5f)))))
  5995. {
  5996. goto IL_01b2;
  5997. }
  5998. }
  5999. {
  6000. float L_70 = V_4;
  6001. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_71 = __this->get_piece_6();
  6002. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_72;
  6003. L_72 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_71, /*hidden argument*/NULL);
  6004. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_73;
  6005. L_73 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_72, /*hidden argument*/NULL);
  6006. float L_74 = L_73.get_z_4();
  6007. G_B9_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_70, (float)L_74))) > ((float)(-1.5f)))? 1 : 0);
  6008. goto IL_01b3;
  6009. }
  6010. IL_01b2:
  6011. {
  6012. G_B9_0 = 0;
  6013. }
  6014. IL_01b3:
  6015. {
  6016. G_B11_0 = G_B9_0;
  6017. goto IL_01b6;
  6018. }
  6019. IL_01b5:
  6020. {
  6021. G_B11_0 = 0;
  6022. }
  6023. IL_01b6:
  6024. {
  6025. V_14 = (bool)G_B11_0;
  6026. bool L_75 = V_14;
  6027. if (!L_75)
  6028. {
  6029. goto IL_021d;
  6030. }
  6031. }
  6032. {
  6033. // piece.transform.SetParent(f2.transform.parent);
  6034. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_76 = __this->get_piece_6();
  6035. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_77;
  6036. L_77 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_76, /*hidden argument*/NULL);
  6037. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_78 = V_1;
  6038. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_79;
  6039. L_79 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_78, /*hidden argument*/NULL);
  6040. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_80;
  6041. L_80 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_79, /*hidden argument*/NULL);
  6042. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_77, L_80, /*hidden argument*/NULL);
  6043. // piece.transform.position = new Vector3(f2positionX, f2positionY + 0.9f, f2positionZ + 1f);
  6044. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_81 = __this->get_piece_6();
  6045. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_82;
  6046. L_82 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_81, /*hidden argument*/NULL);
  6047. float L_83 = V_2;
  6048. float L_84 = V_3;
  6049. float L_85 = V_4;
  6050. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_86;
  6051. memset((&L_86), 0, sizeof(L_86));
  6052. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_86), L_83, ((float)il2cpp_codegen_add((float)L_84, (float)(0.899999976f))), ((float)il2cpp_codegen_add((float)L_85, (float)(1.0f))), /*hidden argument*/NULL);
  6053. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_82, L_86, /*hidden argument*/NULL);
  6054. // clickSFX.Play();
  6055. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_87 = __this->get_clickSFX_17();
  6056. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_87, /*hidden argument*/NULL);
  6057. // piece.tag = "TempTag";
  6058. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_88 = __this->get_piece_6();
  6059. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_88, _stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F, /*hidden argument*/NULL);
  6060. }
  6061. IL_021d:
  6062. {
  6063. }
  6064. IL_021e:
  6065. {
  6066. // if (piece.name == "f1group2")
  6067. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_89 = __this->get_piece_6();
  6068. String_t* L_90;
  6069. L_90 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_89, /*hidden argument*/NULL);
  6070. bool L_91;
  6071. L_91 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_90, _stringLiteral9DA872748A9B93BE25629C31FD8520D10224A06E, /*hidden argument*/NULL);
  6072. V_15 = L_91;
  6073. bool L_92 = V_15;
  6074. if (!L_92)
  6075. {
  6076. goto IL_0364;
  6077. }
  6078. }
  6079. {
  6080. // if (
  6081. // (f2positionX - piece.transform.position.x < 0.5f && f2positionX - piece.transform.position.x > -0.5f) &&
  6082. // (f2positionY - piece.transform.position.y < -0.4f && f2positionY - piece.transform.position.y > -1.4f) &&
  6083. // (f2positionZ - piece.transform.position.z < 1.5f && f2positionZ - piece.transform.position.z > 0.5f)
  6084. // )
  6085. float L_93 = V_2;
  6086. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_94 = __this->get_piece_6();
  6087. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_95;
  6088. L_95 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_94, /*hidden argument*/NULL);
  6089. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_96;
  6090. L_96 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_95, /*hidden argument*/NULL);
  6091. float L_97 = L_96.get_x_2();
  6092. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_93, (float)L_97))) < ((float)(0.5f)))))
  6093. {
  6094. goto IL_02fb;
  6095. }
  6096. }
  6097. {
  6098. float L_98 = V_2;
  6099. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_99 = __this->get_piece_6();
  6100. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_100;
  6101. L_100 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_99, /*hidden argument*/NULL);
  6102. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_101;
  6103. L_101 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_100, /*hidden argument*/NULL);
  6104. float L_102 = L_101.get_x_2();
  6105. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_98, (float)L_102))) > ((float)(-0.5f)))))
  6106. {
  6107. goto IL_02fb;
  6108. }
  6109. }
  6110. {
  6111. float L_103 = V_3;
  6112. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_104 = __this->get_piece_6();
  6113. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_105;
  6114. L_105 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_104, /*hidden argument*/NULL);
  6115. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_106;
  6116. L_106 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_105, /*hidden argument*/NULL);
  6117. float L_107 = L_106.get_y_3();
  6118. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_103, (float)L_107))) < ((float)(-0.400000006f)))))
  6119. {
  6120. goto IL_02fb;
  6121. }
  6122. }
  6123. {
  6124. float L_108 = V_3;
  6125. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_109 = __this->get_piece_6();
  6126. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_110;
  6127. L_110 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_109, /*hidden argument*/NULL);
  6128. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_111;
  6129. L_111 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_110, /*hidden argument*/NULL);
  6130. float L_112 = L_111.get_y_3();
  6131. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_108, (float)L_112))) > ((float)(-1.39999998f)))))
  6132. {
  6133. goto IL_02fb;
  6134. }
  6135. }
  6136. {
  6137. float L_113 = V_4;
  6138. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_114 = __this->get_piece_6();
  6139. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_115;
  6140. L_115 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_114, /*hidden argument*/NULL);
  6141. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_116;
  6142. L_116 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_115, /*hidden argument*/NULL);
  6143. float L_117 = L_116.get_z_4();
  6144. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_113, (float)L_117))) < ((float)(1.5f)))))
  6145. {
  6146. goto IL_02f8;
  6147. }
  6148. }
  6149. {
  6150. float L_118 = V_4;
  6151. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_119 = __this->get_piece_6();
  6152. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_120;
  6153. L_120 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_119, /*hidden argument*/NULL);
  6154. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_121;
  6155. L_121 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_120, /*hidden argument*/NULL);
  6156. float L_122 = L_121.get_z_4();
  6157. G_B22_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_118, (float)L_122))) > ((float)(0.5f)))? 1 : 0);
  6158. goto IL_02f9;
  6159. }
  6160. IL_02f8:
  6161. {
  6162. G_B22_0 = 0;
  6163. }
  6164. IL_02f9:
  6165. {
  6166. G_B24_0 = G_B22_0;
  6167. goto IL_02fc;
  6168. }
  6169. IL_02fb:
  6170. {
  6171. G_B24_0 = 0;
  6172. }
  6173. IL_02fc:
  6174. {
  6175. V_16 = (bool)G_B24_0;
  6176. bool L_123 = V_16;
  6177. if (!L_123)
  6178. {
  6179. goto IL_0363;
  6180. }
  6181. }
  6182. {
  6183. // piece.transform.SetParent(f2.transform.parent);
  6184. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_124 = __this->get_piece_6();
  6185. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_125;
  6186. L_125 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_124, /*hidden argument*/NULL);
  6187. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_126 = V_1;
  6188. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_127;
  6189. L_127 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_126, /*hidden argument*/NULL);
  6190. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_128;
  6191. L_128 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_127, /*hidden argument*/NULL);
  6192. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_125, L_128, /*hidden argument*/NULL);
  6193. // piece.transform.position = new Vector3(f2positionX, f2positionY + 0.9f, f2positionZ - 1f);
  6194. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_129 = __this->get_piece_6();
  6195. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_130;
  6196. L_130 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_129, /*hidden argument*/NULL);
  6197. float L_131 = V_2;
  6198. float L_132 = V_3;
  6199. float L_133 = V_4;
  6200. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_134;
  6201. memset((&L_134), 0, sizeof(L_134));
  6202. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_134), L_131, ((float)il2cpp_codegen_add((float)L_132, (float)(0.899999976f))), ((float)il2cpp_codegen_subtract((float)L_133, (float)(1.0f))), /*hidden argument*/NULL);
  6203. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_130, L_134, /*hidden argument*/NULL);
  6204. // clickSFX.Play();
  6205. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_135 = __this->get_clickSFX_17();
  6206. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_135, /*hidden argument*/NULL);
  6207. // piece.tag = "TempTag";
  6208. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_136 = __this->get_piece_6();
  6209. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_136, _stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F, /*hidden argument*/NULL);
  6210. }
  6211. IL_0363:
  6212. {
  6213. }
  6214. IL_0364:
  6215. {
  6216. // if (piece.name == "duo1")
  6217. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_137 = __this->get_piece_6();
  6218. String_t* L_138;
  6219. L_138 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_137, /*hidden argument*/NULL);
  6220. bool L_139;
  6221. L_139 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_138, _stringLiteral6B8C2D2CEA8A949C9E83C821A69F13F540AA92B9, /*hidden argument*/NULL);
  6222. V_17 = L_139;
  6223. bool L_140 = V_17;
  6224. if (!L_140)
  6225. {
  6226. goto IL_04c0;
  6227. }
  6228. }
  6229. {
  6230. // if (
  6231. // (f11positionX - piece.transform.position.x < 0.5f && f11positionX - piece.transform.position.x > -1.5f) &&
  6232. // (f11positionY - piece.transform.position.y < 1.3f && f11positionY - piece.transform.position.y > -0.7f) &&
  6233. // (f11positionZ - piece.transform.position.z < 1.3f && f11positionZ - piece.transform.position.z > -0.7f)
  6234. // )
  6235. float L_141 = V_6;
  6236. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_142 = __this->get_piece_6();
  6237. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_143;
  6238. L_143 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_142, /*hidden argument*/NULL);
  6239. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_144;
  6240. L_144 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_143, /*hidden argument*/NULL);
  6241. float L_145 = L_144.get_x_2();
  6242. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_141, (float)L_145))) < ((float)(0.5f)))))
  6243. {
  6244. goto IL_0448;
  6245. }
  6246. }
  6247. {
  6248. float L_146 = V_6;
  6249. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_147 = __this->get_piece_6();
  6250. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_148;
  6251. L_148 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_147, /*hidden argument*/NULL);
  6252. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_149;
  6253. L_149 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_148, /*hidden argument*/NULL);
  6254. float L_150 = L_149.get_x_2();
  6255. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_146, (float)L_150))) > ((float)(-1.5f)))))
  6256. {
  6257. goto IL_0448;
  6258. }
  6259. }
  6260. {
  6261. float L_151 = V_7;
  6262. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_152 = __this->get_piece_6();
  6263. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_153;
  6264. L_153 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_152, /*hidden argument*/NULL);
  6265. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_154;
  6266. L_154 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_153, /*hidden argument*/NULL);
  6267. float L_155 = L_154.get_y_3();
  6268. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_151, (float)L_155))) < ((float)(1.29999995f)))))
  6269. {
  6270. goto IL_0448;
  6271. }
  6272. }
  6273. {
  6274. float L_156 = V_7;
  6275. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_157 = __this->get_piece_6();
  6276. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_158;
  6277. L_158 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_157, /*hidden argument*/NULL);
  6278. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_159;
  6279. L_159 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_158, /*hidden argument*/NULL);
  6280. float L_160 = L_159.get_y_3();
  6281. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_156, (float)L_160))) > ((float)(-0.699999988f)))))
  6282. {
  6283. goto IL_0448;
  6284. }
  6285. }
  6286. {
  6287. float L_161 = V_8;
  6288. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_162 = __this->get_piece_6();
  6289. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_163;
  6290. L_163 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_162, /*hidden argument*/NULL);
  6291. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_164;
  6292. L_164 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_163, /*hidden argument*/NULL);
  6293. float L_165 = L_164.get_z_4();
  6294. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_161, (float)L_165))) < ((float)(1.29999995f)))))
  6295. {
  6296. goto IL_0445;
  6297. }
  6298. }
  6299. {
  6300. float L_166 = V_8;
  6301. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_167 = __this->get_piece_6();
  6302. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_168;
  6303. L_168 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_167, /*hidden argument*/NULL);
  6304. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_169;
  6305. L_169 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_168, /*hidden argument*/NULL);
  6306. float L_170 = L_169.get_z_4();
  6307. G_B35_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_166, (float)L_170))) > ((float)(-0.699999988f)))? 1 : 0);
  6308. goto IL_0446;
  6309. }
  6310. IL_0445:
  6311. {
  6312. G_B35_0 = 0;
  6313. }
  6314. IL_0446:
  6315. {
  6316. G_B37_0 = G_B35_0;
  6317. goto IL_0449;
  6318. }
  6319. IL_0448:
  6320. {
  6321. G_B37_0 = 0;
  6322. }
  6323. IL_0449:
  6324. {
  6325. V_18 = (bool)G_B37_0;
  6326. bool L_171 = V_18;
  6327. if (!L_171)
  6328. {
  6329. goto IL_04bf;
  6330. }
  6331. }
  6332. {
  6333. // piece.transform.SetParent(f11.transform.parent);
  6334. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_172 = __this->get_piece_6();
  6335. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_173;
  6336. L_173 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_172, /*hidden argument*/NULL);
  6337. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_174 = V_5;
  6338. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_175;
  6339. L_175 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_174, /*hidden argument*/NULL);
  6340. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_176;
  6341. L_176 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_175, /*hidden argument*/NULL);
  6342. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_173, L_176, /*hidden argument*/NULL);
  6343. // piece.transform.position = new Vector3(f11positionX + 0.52f, f11positionY - 0.3f, f11positionZ - 0.3f);
  6344. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_177 = __this->get_piece_6();
  6345. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_178;
  6346. L_178 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_177, /*hidden argument*/NULL);
  6347. float L_179 = V_6;
  6348. float L_180 = V_7;
  6349. float L_181 = V_8;
  6350. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_182;
  6351. memset((&L_182), 0, sizeof(L_182));
  6352. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_182), ((float)il2cpp_codegen_add((float)L_179, (float)(0.519999981f))), ((float)il2cpp_codegen_subtract((float)L_180, (float)(0.300000012f))), ((float)il2cpp_codegen_subtract((float)L_181, (float)(0.300000012f))), /*hidden argument*/NULL);
  6353. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_178, L_182, /*hidden argument*/NULL);
  6354. // clickSFX.Play();
  6355. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_183 = __this->get_clickSFX_17();
  6356. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_183, /*hidden argument*/NULL);
  6357. // piece.tag = piece.name;
  6358. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_184 = __this->get_piece_6();
  6359. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_185 = __this->get_piece_6();
  6360. String_t* L_186;
  6361. L_186 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_185, /*hidden argument*/NULL);
  6362. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_184, L_186, /*hidden argument*/NULL);
  6363. }
  6364. IL_04bf:
  6365. {
  6366. }
  6367. IL_04c0:
  6368. {
  6369. // if (piece.name == "duo2")
  6370. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_187 = __this->get_piece_6();
  6371. String_t* L_188;
  6372. L_188 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_187, /*hidden argument*/NULL);
  6373. bool L_189;
  6374. L_189 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_188, _stringLiteral8A01B9CBEDAD866C18DADB677B0BD7DFFABB5E4B, /*hidden argument*/NULL);
  6375. V_19 = L_189;
  6376. bool L_190 = V_19;
  6377. if (!L_190)
  6378. {
  6379. goto IL_061c;
  6380. }
  6381. }
  6382. {
  6383. // if (
  6384. // (f12positionX - piece.transform.position.x < 0.5f && f12positionX - piece.transform.position.x > -1.5f) &&
  6385. // (f12positionY - piece.transform.position.y < 1.3f && f12positionY - piece.transform.position.y > -0.7f) &&
  6386. // (f12positionZ - piece.transform.position.z < 0.7f && f12positionZ - piece.transform.position.z > -1.3f)
  6387. // )
  6388. float L_191 = V_10;
  6389. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_192 = __this->get_piece_6();
  6390. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_193;
  6391. L_193 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_192, /*hidden argument*/NULL);
  6392. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_194;
  6393. L_194 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_193, /*hidden argument*/NULL);
  6394. float L_195 = L_194.get_x_2();
  6395. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_191, (float)L_195))) < ((float)(0.5f)))))
  6396. {
  6397. goto IL_05a4;
  6398. }
  6399. }
  6400. {
  6401. float L_196 = V_10;
  6402. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_197 = __this->get_piece_6();
  6403. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_198;
  6404. L_198 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_197, /*hidden argument*/NULL);
  6405. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_199;
  6406. L_199 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_198, /*hidden argument*/NULL);
  6407. float L_200 = L_199.get_x_2();
  6408. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_196, (float)L_200))) > ((float)(-1.5f)))))
  6409. {
  6410. goto IL_05a4;
  6411. }
  6412. }
  6413. {
  6414. float L_201 = V_11;
  6415. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_202 = __this->get_piece_6();
  6416. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_203;
  6417. L_203 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_202, /*hidden argument*/NULL);
  6418. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_204;
  6419. L_204 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_203, /*hidden argument*/NULL);
  6420. float L_205 = L_204.get_y_3();
  6421. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_201, (float)L_205))) < ((float)(1.29999995f)))))
  6422. {
  6423. goto IL_05a4;
  6424. }
  6425. }
  6426. {
  6427. float L_206 = V_11;
  6428. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_207 = __this->get_piece_6();
  6429. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_208;
  6430. L_208 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_207, /*hidden argument*/NULL);
  6431. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_209;
  6432. L_209 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_208, /*hidden argument*/NULL);
  6433. float L_210 = L_209.get_y_3();
  6434. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_206, (float)L_210))) > ((float)(-0.699999988f)))))
  6435. {
  6436. goto IL_05a4;
  6437. }
  6438. }
  6439. {
  6440. float L_211 = V_12;
  6441. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_212 = __this->get_piece_6();
  6442. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_213;
  6443. L_213 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_212, /*hidden argument*/NULL);
  6444. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_214;
  6445. L_214 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_213, /*hidden argument*/NULL);
  6446. float L_215 = L_214.get_z_4();
  6447. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_211, (float)L_215))) < ((float)(0.699999988f)))))
  6448. {
  6449. goto IL_05a1;
  6450. }
  6451. }
  6452. {
  6453. float L_216 = V_12;
  6454. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_217 = __this->get_piece_6();
  6455. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_218;
  6456. L_218 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_217, /*hidden argument*/NULL);
  6457. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_219;
  6458. L_219 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_218, /*hidden argument*/NULL);
  6459. float L_220 = L_219.get_z_4();
  6460. G_B48_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_216, (float)L_220))) > ((float)(-1.29999995f)))? 1 : 0);
  6461. goto IL_05a2;
  6462. }
  6463. IL_05a1:
  6464. {
  6465. G_B48_0 = 0;
  6466. }
  6467. IL_05a2:
  6468. {
  6469. G_B50_0 = G_B48_0;
  6470. goto IL_05a5;
  6471. }
  6472. IL_05a4:
  6473. {
  6474. G_B50_0 = 0;
  6475. }
  6476. IL_05a5:
  6477. {
  6478. V_20 = (bool)G_B50_0;
  6479. bool L_221 = V_20;
  6480. if (!L_221)
  6481. {
  6482. goto IL_061b;
  6483. }
  6484. }
  6485. {
  6486. // piece.transform.SetParent(f12.transform.parent);
  6487. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_222 = __this->get_piece_6();
  6488. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_223;
  6489. L_223 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_222, /*hidden argument*/NULL);
  6490. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_224 = V_9;
  6491. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_225;
  6492. L_225 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_224, /*hidden argument*/NULL);
  6493. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_226;
  6494. L_226 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_225, /*hidden argument*/NULL);
  6495. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_223, L_226, /*hidden argument*/NULL);
  6496. // piece.transform.position = new Vector3(f12positionX + 0.52f, f12positionY - 0.3f, f12positionZ + 0.3f);
  6497. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_227 = __this->get_piece_6();
  6498. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_228;
  6499. L_228 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_227, /*hidden argument*/NULL);
  6500. float L_229 = V_10;
  6501. float L_230 = V_11;
  6502. float L_231 = V_12;
  6503. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_232;
  6504. memset((&L_232), 0, sizeof(L_232));
  6505. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_232), ((float)il2cpp_codegen_add((float)L_229, (float)(0.519999981f))), ((float)il2cpp_codegen_subtract((float)L_230, (float)(0.300000012f))), ((float)il2cpp_codegen_add((float)L_231, (float)(0.300000012f))), /*hidden argument*/NULL);
  6506. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_228, L_232, /*hidden argument*/NULL);
  6507. // clickSFX.Play();
  6508. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_233 = __this->get_clickSFX_17();
  6509. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_233, /*hidden argument*/NULL);
  6510. // piece.tag = piece.name;
  6511. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_234 = __this->get_piece_6();
  6512. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_235 = __this->get_piece_6();
  6513. String_t* L_236;
  6514. L_236 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_235, /*hidden argument*/NULL);
  6515. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_234, L_236, /*hidden argument*/NULL);
  6516. }
  6517. IL_061b:
  6518. {
  6519. }
  6520. IL_061c:
  6521. {
  6522. // if (piece.name == "wheel")
  6523. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_237 = __this->get_piece_6();
  6524. String_t* L_238;
  6525. L_238 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_237, /*hidden argument*/NULL);
  6526. bool L_239;
  6527. L_239 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_238, _stringLiteral8B852931B9EF45F0C4FE39A135E8FFF1CBCC7645, /*hidden argument*/NULL);
  6528. V_21 = L_239;
  6529. bool L_240 = V_21;
  6530. if (!L_240)
  6531. {
  6532. goto IL_0785;
  6533. }
  6534. }
  6535. {
  6536. // if (
  6537. // (f11positionX - piece.transform.position.x < -0.3f && f11positionX - piece.transform.position.x > -2.3f) &&
  6538. // (f11positionY - piece.transform.position.y < 1.4f && f11positionY - piece.transform.position.y > -0.6f) &&
  6539. // (f11positionZ - piece.transform.position.z < 0.9f && f11positionZ - piece.transform.position.z > -1.1f) && !wheel1
  6540. // )
  6541. float L_241 = V_6;
  6542. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_242 = __this->get_piece_6();
  6543. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_243;
  6544. L_243 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_242, /*hidden argument*/NULL);
  6545. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_244;
  6546. L_244 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_243, /*hidden argument*/NULL);
  6547. float L_245 = L_244.get_x_2();
  6548. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_241, (float)L_245))) < ((float)(-0.300000012f)))))
  6549. {
  6550. goto IL_0706;
  6551. }
  6552. }
  6553. {
  6554. float L_246 = V_6;
  6555. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_247 = __this->get_piece_6();
  6556. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_248;
  6557. L_248 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_247, /*hidden argument*/NULL);
  6558. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_249;
  6559. L_249 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_248, /*hidden argument*/NULL);
  6560. float L_250 = L_249.get_x_2();
  6561. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_246, (float)L_250))) > ((float)(-2.29999995f)))))
  6562. {
  6563. goto IL_0706;
  6564. }
  6565. }
  6566. {
  6567. float L_251 = V_7;
  6568. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_252 = __this->get_piece_6();
  6569. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_253;
  6570. L_253 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_252, /*hidden argument*/NULL);
  6571. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_254;
  6572. L_254 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_253, /*hidden argument*/NULL);
  6573. float L_255 = L_254.get_y_3();
  6574. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_251, (float)L_255))) < ((float)(1.39999998f)))))
  6575. {
  6576. goto IL_0706;
  6577. }
  6578. }
  6579. {
  6580. float L_256 = V_7;
  6581. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_257 = __this->get_piece_6();
  6582. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_258;
  6583. L_258 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_257, /*hidden argument*/NULL);
  6584. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_259;
  6585. L_259 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_258, /*hidden argument*/NULL);
  6586. float L_260 = L_259.get_y_3();
  6587. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_256, (float)L_260))) > ((float)(-0.600000024f)))))
  6588. {
  6589. goto IL_0706;
  6590. }
  6591. }
  6592. {
  6593. float L_261 = V_8;
  6594. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_262 = __this->get_piece_6();
  6595. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_263;
  6596. L_263 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_262, /*hidden argument*/NULL);
  6597. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_264;
  6598. L_264 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_263, /*hidden argument*/NULL);
  6599. float L_265 = L_264.get_z_4();
  6600. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_261, (float)L_265))) < ((float)(0.899999976f)))))
  6601. {
  6602. goto IL_0706;
  6603. }
  6604. }
  6605. {
  6606. float L_266 = V_8;
  6607. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_267 = __this->get_piece_6();
  6608. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_268;
  6609. L_268 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_267, /*hidden argument*/NULL);
  6610. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_269;
  6611. L_269 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_268, /*hidden argument*/NULL);
  6612. float L_270 = L_269.get_z_4();
  6613. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_266, (float)L_270))) > ((float)(-1.10000002f)))))
  6614. {
  6615. goto IL_0706;
  6616. }
  6617. }
  6618. {
  6619. bool L_271 = __this->get_wheel1_9();
  6620. G_B62_0 = ((((int32_t)L_271) == ((int32_t)0))? 1 : 0);
  6621. goto IL_0707;
  6622. }
  6623. IL_0706:
  6624. {
  6625. G_B62_0 = 0;
  6626. }
  6627. IL_0707:
  6628. {
  6629. V_22 = (bool)G_B62_0;
  6630. bool L_272 = V_22;
  6631. if (!L_272)
  6632. {
  6633. goto IL_0784;
  6634. }
  6635. }
  6636. {
  6637. // piece.transform.SetParent(f11.transform.parent);
  6638. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_273 = __this->get_piece_6();
  6639. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_274;
  6640. L_274 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_273, /*hidden argument*/NULL);
  6641. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_275 = V_5;
  6642. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_276;
  6643. L_276 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_275, /*hidden argument*/NULL);
  6644. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_277;
  6645. L_277 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_276, /*hidden argument*/NULL);
  6646. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_274, L_277, /*hidden argument*/NULL);
  6647. // wheel1 = true;
  6648. __this->set_wheel1_9((bool)1);
  6649. // piece.transform.position = new Vector3(f11positionX + 1.3f, f11positionY - 0.4f, f11positionZ + 0.1f);
  6650. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_278 = __this->get_piece_6();
  6651. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_279;
  6652. L_279 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_278, /*hidden argument*/NULL);
  6653. float L_280 = V_6;
  6654. float L_281 = V_7;
  6655. float L_282 = V_8;
  6656. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_283;
  6657. memset((&L_283), 0, sizeof(L_283));
  6658. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_283), ((float)il2cpp_codegen_add((float)L_280, (float)(1.29999995f))), ((float)il2cpp_codegen_subtract((float)L_281, (float)(0.400000006f))), ((float)il2cpp_codegen_add((float)L_282, (float)(0.100000001f))), /*hidden argument*/NULL);
  6659. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_279, L_283, /*hidden argument*/NULL);
  6660. // clickSFX.Play();
  6661. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_284 = __this->get_clickSFX_17();
  6662. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_284, /*hidden argument*/NULL);
  6663. // piece.tag = piece.name;
  6664. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_285 = __this->get_piece_6();
  6665. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_286 = __this->get_piece_6();
  6666. String_t* L_287;
  6667. L_287 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_286, /*hidden argument*/NULL);
  6668. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_285, L_287, /*hidden argument*/NULL);
  6669. }
  6670. IL_0784:
  6671. {
  6672. }
  6673. IL_0785:
  6674. {
  6675. // if (piece.name == "wheel")
  6676. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_288 = __this->get_piece_6();
  6677. String_t* L_289;
  6678. L_289 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_288, /*hidden argument*/NULL);
  6679. bool L_290;
  6680. L_290 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_289, _stringLiteral8B852931B9EF45F0C4FE39A135E8FFF1CBCC7645, /*hidden argument*/NULL);
  6681. V_23 = L_290;
  6682. bool L_291 = V_23;
  6683. if (!L_291)
  6684. {
  6685. goto IL_08ee;
  6686. }
  6687. }
  6688. {
  6689. // if (
  6690. // (f12positionX - piece.transform.position.x < -0.3f && f12positionX - piece.transform.position.x > -2.3f) &&
  6691. // (f12positionY - piece.transform.position.y < 1.4f && f12positionY - piece.transform.position.y > -0.6f) &&
  6692. // (f12positionZ - piece.transform.position.z < 1.1f && f12positionZ - piece.transform.position.z > -0.9f) && !wheel2
  6693. // )
  6694. float L_292 = V_10;
  6695. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_293 = __this->get_piece_6();
  6696. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_294;
  6697. L_294 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_293, /*hidden argument*/NULL);
  6698. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_295;
  6699. L_295 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_294, /*hidden argument*/NULL);
  6700. float L_296 = L_295.get_x_2();
  6701. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_292, (float)L_296))) < ((float)(-0.300000012f)))))
  6702. {
  6703. goto IL_086f;
  6704. }
  6705. }
  6706. {
  6707. float L_297 = V_10;
  6708. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_298 = __this->get_piece_6();
  6709. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_299;
  6710. L_299 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_298, /*hidden argument*/NULL);
  6711. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_300;
  6712. L_300 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_299, /*hidden argument*/NULL);
  6713. float L_301 = L_300.get_x_2();
  6714. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_297, (float)L_301))) > ((float)(-2.29999995f)))))
  6715. {
  6716. goto IL_086f;
  6717. }
  6718. }
  6719. {
  6720. float L_302 = V_11;
  6721. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_303 = __this->get_piece_6();
  6722. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_304;
  6723. L_304 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_303, /*hidden argument*/NULL);
  6724. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_305;
  6725. L_305 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_304, /*hidden argument*/NULL);
  6726. float L_306 = L_305.get_y_3();
  6727. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_302, (float)L_306))) < ((float)(1.39999998f)))))
  6728. {
  6729. goto IL_086f;
  6730. }
  6731. }
  6732. {
  6733. float L_307 = V_11;
  6734. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_308 = __this->get_piece_6();
  6735. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_309;
  6736. L_309 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_308, /*hidden argument*/NULL);
  6737. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_310;
  6738. L_310 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_309, /*hidden argument*/NULL);
  6739. float L_311 = L_310.get_y_3();
  6740. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_307, (float)L_311))) > ((float)(-0.600000024f)))))
  6741. {
  6742. goto IL_086f;
  6743. }
  6744. }
  6745. {
  6746. float L_312 = V_12;
  6747. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_313 = __this->get_piece_6();
  6748. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_314;
  6749. L_314 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_313, /*hidden argument*/NULL);
  6750. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_315;
  6751. L_315 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_314, /*hidden argument*/NULL);
  6752. float L_316 = L_315.get_z_4();
  6753. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_312, (float)L_316))) < ((float)(1.10000002f)))))
  6754. {
  6755. goto IL_086f;
  6756. }
  6757. }
  6758. {
  6759. float L_317 = V_12;
  6760. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_318 = __this->get_piece_6();
  6761. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_319;
  6762. L_319 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_318, /*hidden argument*/NULL);
  6763. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_320;
  6764. L_320 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_319, /*hidden argument*/NULL);
  6765. float L_321 = L_320.get_z_4();
  6766. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_317, (float)L_321))) > ((float)(-0.899999976f)))))
  6767. {
  6768. goto IL_086f;
  6769. }
  6770. }
  6771. {
  6772. bool L_322 = __this->get_wheel2_10();
  6773. G_B74_0 = ((((int32_t)L_322) == ((int32_t)0))? 1 : 0);
  6774. goto IL_0870;
  6775. }
  6776. IL_086f:
  6777. {
  6778. G_B74_0 = 0;
  6779. }
  6780. IL_0870:
  6781. {
  6782. V_24 = (bool)G_B74_0;
  6783. bool L_323 = V_24;
  6784. if (!L_323)
  6785. {
  6786. goto IL_08ed;
  6787. }
  6788. }
  6789. {
  6790. // piece.transform.SetParent(f12.transform.parent);
  6791. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_324 = __this->get_piece_6();
  6792. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_325;
  6793. L_325 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_324, /*hidden argument*/NULL);
  6794. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_326 = V_9;
  6795. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_327;
  6796. L_327 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_326, /*hidden argument*/NULL);
  6797. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_328;
  6798. L_328 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_327, /*hidden argument*/NULL);
  6799. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_325, L_328, /*hidden argument*/NULL);
  6800. // wheel2 = true;
  6801. __this->set_wheel2_10((bool)1);
  6802. // piece.transform.position = new Vector3(f12positionX + 1.3f, f12positionY - 0.4f, f12positionZ - 0.1f);
  6803. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_329 = __this->get_piece_6();
  6804. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_330;
  6805. L_330 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_329, /*hidden argument*/NULL);
  6806. float L_331 = V_10;
  6807. float L_332 = V_11;
  6808. float L_333 = V_12;
  6809. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_334;
  6810. memset((&L_334), 0, sizeof(L_334));
  6811. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_334), ((float)il2cpp_codegen_add((float)L_331, (float)(1.29999995f))), ((float)il2cpp_codegen_subtract((float)L_332, (float)(0.400000006f))), ((float)il2cpp_codegen_subtract((float)L_333, (float)(0.100000001f))), /*hidden argument*/NULL);
  6812. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_330, L_334, /*hidden argument*/NULL);
  6813. // clickSFX.Play();
  6814. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_335 = __this->get_clickSFX_17();
  6815. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_335, /*hidden argument*/NULL);
  6816. // piece.tag = piece.name;
  6817. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_336 = __this->get_piece_6();
  6818. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_337 = __this->get_piece_6();
  6819. String_t* L_338;
  6820. L_338 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_337, /*hidden argument*/NULL);
  6821. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_336, L_338, /*hidden argument*/NULL);
  6822. }
  6823. IL_08ed:
  6824. {
  6825. }
  6826. IL_08ee:
  6827. {
  6828. // isSelected = false;
  6829. __this->set_isSelected_4((bool)0);
  6830. }
  6831. IL_08f6:
  6832. {
  6833. // }
  6834. return;
  6835. }
  6836. }
  6837. // System.Void MoveCar::.ctor()
  6838. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCar__ctor_m281E79BBDCADA8EBD8EB5AB3EFCFC6405CD5394B (MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004 * __this, const RuntimeMethod* method)
  6839. {
  6840. {
  6841. // public bool wheel1 = false;
  6842. __this->set_wheel1_9((bool)0);
  6843. // public bool wheel2 = false;
  6844. __this->set_wheel2_10((bool)0);
  6845. // public float positionX = 0f;
  6846. __this->set_positionX_13((0.0f));
  6847. // public float positionY = 0f;
  6848. __this->set_positionY_14((0.0f));
  6849. // public float positionZ = 0f;
  6850. __this->set_positionZ_15((0.0f));
  6851. // public bool acitve = true;
  6852. __this->set_acitve_19((bool)1);
  6853. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  6854. return;
  6855. }
  6856. }
  6857. #ifdef __clang__
  6858. #pragma clang diagnostic pop
  6859. #endif
  6860. #ifdef __clang__
  6861. #pragma clang diagnostic push
  6862. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  6863. #pragma clang diagnostic ignored "-Wunused-variable"
  6864. #endif
  6865. // System.Void MoveComponet::Start()
  6866. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveComponet_Start_mDC0FAF04A9A2003C49472CE1DAC5541AF0E2F066 (MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B * __this, const RuntimeMethod* method)
  6867. {
  6868. {
  6869. // }
  6870. return;
  6871. }
  6872. }
  6873. // System.Void MoveComponet::Update()
  6874. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveComponet_Update_mA2E0033DAB1C20ABDC00F7FF190974C489A53778 (MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B * __this, const RuntimeMethod* method)
  6875. {
  6876. bool V_0 = false;
  6877. bool V_1 = false;
  6878. bool V_2 = false;
  6879. {
  6880. // if (Input.GetMouseButtonDown(0))
  6881. bool L_0;
  6882. L_0 = Input_GetMouseButtonDown_m466D81FDCC87C9CB07557B39DCB435EB691F1EF3(0, /*hidden argument*/NULL);
  6883. V_0 = L_0;
  6884. bool L_1 = V_0;
  6885. if (!L_1)
  6886. {
  6887. goto IL_0014;
  6888. }
  6889. }
  6890. {
  6891. // TouchClick();
  6892. MoveComponet_TouchClick_m15454AAF22F7009640DEB1327C17BDA32F3978ED(__this, /*hidden argument*/NULL);
  6893. }
  6894. IL_0014:
  6895. {
  6896. // if (isSelected)
  6897. bool L_2 = __this->get_isSelected_4();
  6898. V_1 = L_2;
  6899. bool L_3 = V_1;
  6900. if (!L_3)
  6901. {
  6902. goto IL_0027;
  6903. }
  6904. }
  6905. {
  6906. // MovePiece();
  6907. MoveComponet_MovePiece_m189FA804BC0DFCCDD85F549A82FD1315EA2EA8ED(__this, /*hidden argument*/NULL);
  6908. }
  6909. IL_0027:
  6910. {
  6911. // if (Input.GetMouseButtonUp(0))
  6912. bool L_4;
  6913. L_4 = Input_GetMouseButtonUp_m2BA562F8C4FE8364EEC93970093E776371DF4022(0, /*hidden argument*/NULL);
  6914. V_2 = L_4;
  6915. bool L_5 = V_2;
  6916. if (!L_5)
  6917. {
  6918. goto IL_003a;
  6919. }
  6920. }
  6921. {
  6922. // FreePiece();
  6923. MoveComponet_FreePiece_m72D9D0E4F8B72FE39595A15D46B5628575E55654(__this, /*hidden argument*/NULL);
  6924. }
  6925. IL_003a:
  6926. {
  6927. // }
  6928. return;
  6929. }
  6930. }
  6931. // System.Void MoveComponet::TouchClick()
  6932. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveComponet_TouchClick_m15454AAF22F7009640DEB1327C17BDA32F3978ED (MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B * __this, const RuntimeMethod* method)
  6933. {
  6934. static bool s_Il2CppMethodInitialized;
  6935. if (!s_Il2CppMethodInitialized)
  6936. {
  6937. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  6938. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B);
  6939. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80);
  6940. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352);
  6941. s_Il2CppMethodInitialized = true;
  6942. }
  6943. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  6944. memset((&V_0), 0, sizeof(V_0));
  6945. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 V_1;
  6946. memset((&V_1), 0, sizeof(V_1));
  6947. bool V_2 = false;
  6948. bool V_3 = false;
  6949. bool V_4 = false;
  6950. int32_t G_B8_0 = 0;
  6951. int32_t G_B10_0 = 0;
  6952. int32_t G_B12_0 = 0;
  6953. {
  6954. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); //���������Ĵ��ص�
  6955. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  6956. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  6957. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  6958. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  6959. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  6960. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  6961. V_0 = L_2;
  6962. // if (Physics.Raycast(ray, out hit))
  6963. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_3 = V_0;
  6964. bool L_4;
  6965. L_4 = Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E(L_3, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6966. V_2 = L_4;
  6967. bool L_5 = V_2;
  6968. if (!L_5)
  6969. {
  6970. goto IL_01e4;
  6971. }
  6972. }
  6973. {
  6974. // print(hit.collider.transform.parent.tag);
  6975. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_6;
  6976. L_6 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6977. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_7;
  6978. L_7 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_6, /*hidden argument*/NULL);
  6979. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_8;
  6980. L_8 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_7, /*hidden argument*/NULL);
  6981. String_t* L_9;
  6982. L_9 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_8, /*hidden argument*/NULL);
  6983. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_9, /*hidden argument*/NULL);
  6984. // print(hit.collider.gameObject.tag);
  6985. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_10;
  6986. L_10 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6987. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11;
  6988. L_11 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_10, /*hidden argument*/NULL);
  6989. String_t* L_12;
  6990. L_12 = GameObject_get_tag_mC21F33D368C18A631040F2887036C678B96ABC33(L_11, /*hidden argument*/NULL);
  6991. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_12, /*hidden argument*/NULL);
  6992. // print(hit.collider.gameObject);
  6993. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_13;
  6994. L_13 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6995. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_14;
  6996. L_14 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_13, /*hidden argument*/NULL);
  6997. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_14, /*hidden argument*/NULL);
  6998. // if (hit.collider.gameObject.tag == "shui")
  6999. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_15;
  7000. L_15 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7001. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16;
  7002. L_16 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_15, /*hidden argument*/NULL);
  7003. String_t* L_17;
  7004. L_17 = GameObject_get_tag_mC21F33D368C18A631040F2887036C678B96ABC33(L_16, /*hidden argument*/NULL);
  7005. bool L_18;
  7006. L_18 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_17, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  7007. V_3 = L_18;
  7008. bool L_19 = V_3;
  7009. if (!L_19)
  7010. {
  7011. goto IL_00da;
  7012. }
  7013. }
  7014. {
  7015. // distanceRay = hit.distance;
  7016. float L_20;
  7017. L_20 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7018. __this->set_distanceRay_5(L_20);
  7019. // piece = hit.collider.gameObject;
  7020. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_21;
  7021. L_21 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7022. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_22;
  7023. L_22 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_21, /*hidden argument*/NULL);
  7024. __this->set_piece_6(L_22);
  7025. // offset = hit.point - hit.collider.gameObject.transform.position;
  7026. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_23;
  7027. L_23 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7028. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_24;
  7029. L_24 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7030. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_25;
  7031. L_25 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_24, /*hidden argument*/NULL);
  7032. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_26;
  7033. L_26 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_25, /*hidden argument*/NULL);
  7034. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_27;
  7035. L_27 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_26, /*hidden argument*/NULL);
  7036. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_28;
  7037. L_28 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_23, L_27, /*hidden argument*/NULL);
  7038. __this->set_offset_9(L_28);
  7039. // isSelected = true;
  7040. __this->set_isSelected_4((bool)1);
  7041. goto IL_01e3;
  7042. }
  7043. IL_00da:
  7044. {
  7045. // else if (hit.collider.gameObject.transform.parent && (hit.collider.gameObject.transform.parent.name == "GrupoPiezas" || (hit.collider.gameObject.transform.parent.name == "group" && hit.collider.transform.parent.tag == "shui")))
  7046. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_29;
  7047. L_29 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7048. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_30;
  7049. L_30 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_29, /*hidden argument*/NULL);
  7050. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_31;
  7051. L_31 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_30, /*hidden argument*/NULL);
  7052. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_32;
  7053. L_32 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_31, /*hidden argument*/NULL);
  7054. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  7055. bool L_33;
  7056. L_33 = Object_op_Implicit_mC8214E4F028CC2F036CC82BDB81D102A02893499(L_32, /*hidden argument*/NULL);
  7057. if (!L_33)
  7058. {
  7059. goto IL_016d;
  7060. }
  7061. }
  7062. {
  7063. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_34;
  7064. L_34 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7065. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_35;
  7066. L_35 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_34, /*hidden argument*/NULL);
  7067. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_36;
  7068. L_36 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_35, /*hidden argument*/NULL);
  7069. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_37;
  7070. L_37 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_36, /*hidden argument*/NULL);
  7071. String_t* L_38;
  7072. L_38 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_37, /*hidden argument*/NULL);
  7073. bool L_39;
  7074. L_39 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_38, _stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80, /*hidden argument*/NULL);
  7075. if (L_39)
  7076. {
  7077. goto IL_016a;
  7078. }
  7079. }
  7080. {
  7081. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_40;
  7082. L_40 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7083. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_41;
  7084. L_41 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_40, /*hidden argument*/NULL);
  7085. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_42;
  7086. L_42 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_41, /*hidden argument*/NULL);
  7087. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_43;
  7088. L_43 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_42, /*hidden argument*/NULL);
  7089. String_t* L_44;
  7090. L_44 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_43, /*hidden argument*/NULL);
  7091. bool L_45;
  7092. L_45 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_44, _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B, /*hidden argument*/NULL);
  7093. if (!L_45)
  7094. {
  7095. goto IL_0167;
  7096. }
  7097. }
  7098. {
  7099. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_46;
  7100. L_46 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7101. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47;
  7102. L_47 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_46, /*hidden argument*/NULL);
  7103. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_48;
  7104. L_48 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_47, /*hidden argument*/NULL);
  7105. String_t* L_49;
  7106. L_49 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_48, /*hidden argument*/NULL);
  7107. bool L_50;
  7108. L_50 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_49, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  7109. G_B8_0 = ((int32_t)(L_50));
  7110. goto IL_0168;
  7111. }
  7112. IL_0167:
  7113. {
  7114. G_B8_0 = 0;
  7115. }
  7116. IL_0168:
  7117. {
  7118. G_B10_0 = G_B8_0;
  7119. goto IL_016b;
  7120. }
  7121. IL_016a:
  7122. {
  7123. G_B10_0 = 1;
  7124. }
  7125. IL_016b:
  7126. {
  7127. G_B12_0 = G_B10_0;
  7128. goto IL_016e;
  7129. }
  7130. IL_016d:
  7131. {
  7132. G_B12_0 = 0;
  7133. }
  7134. IL_016e:
  7135. {
  7136. V_4 = (bool)G_B12_0;
  7137. bool L_51 = V_4;
  7138. if (!L_51)
  7139. {
  7140. goto IL_01da;
  7141. }
  7142. }
  7143. {
  7144. // distanceRay = hit.distance;
  7145. float L_52;
  7146. L_52 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7147. __this->set_distanceRay_5(L_52);
  7148. // piece = hit.collider.gameObject.transform.parent.gameObject;
  7149. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_53;
  7150. L_53 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7151. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_54;
  7152. L_54 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_53, /*hidden argument*/NULL);
  7153. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_55;
  7154. L_55 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_54, /*hidden argument*/NULL);
  7155. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_56;
  7156. L_56 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_55, /*hidden argument*/NULL);
  7157. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_57;
  7158. L_57 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_56, /*hidden argument*/NULL);
  7159. __this->set_piece_6(L_57);
  7160. // offset = hit.point - hit.collider.gameObject.transform.parent.position;
  7161. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_58;
  7162. L_58 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7163. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_59;
  7164. L_59 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7165. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_60;
  7166. L_60 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_59, /*hidden argument*/NULL);
  7167. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_61;
  7168. L_61 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_60, /*hidden argument*/NULL);
  7169. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_62;
  7170. L_62 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_61, /*hidden argument*/NULL);
  7171. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_63;
  7172. L_63 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_62, /*hidden argument*/NULL);
  7173. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_64;
  7174. L_64 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_58, L_63, /*hidden argument*/NULL);
  7175. __this->set_offset_9(L_64);
  7176. // isSelected = true;
  7177. __this->set_isSelected_4((bool)1);
  7178. goto IL_01e3;
  7179. }
  7180. IL_01da:
  7181. {
  7182. // isSelected = false;
  7183. __this->set_isSelected_4((bool)0);
  7184. }
  7185. IL_01e3:
  7186. {
  7187. }
  7188. IL_01e4:
  7189. {
  7190. // }
  7191. return;
  7192. }
  7193. }
  7194. // System.Void MoveComponet::MovePiece()
  7195. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveComponet_MovePiece_m189FA804BC0DFCCDD85F549A82FD1315EA2EA8ED (MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B * __this, const RuntimeMethod* method)
  7196. {
  7197. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  7198. memset((&V_0), 0, sizeof(V_0));
  7199. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_1;
  7200. memset((&V_1), 0, sizeof(V_1));
  7201. {
  7202. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
  7203. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  7204. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  7205. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  7206. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  7207. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  7208. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  7209. V_0 = L_2;
  7210. // Vector3 limitRay = ray.GetPoint(distanceRay);
  7211. float L_3 = __this->get_distanceRay_5();
  7212. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
  7213. L_4 = Ray_GetPoint_mC92464E32E42603B7B3444938E8BB8ADA43AB240((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&V_0), L_3, /*hidden argument*/NULL);
  7214. V_1 = L_4;
  7215. // limitRay = new Vector3(limitRay.x, limitRay.y, limitRay.z);
  7216. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5 = V_1;
  7217. float L_6 = L_5.get_x_2();
  7218. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = V_1;
  7219. float L_8 = L_7.get_y_3();
  7220. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9 = V_1;
  7221. float L_10 = L_9.get_z_4();
  7222. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_1), L_6, L_8, L_10, /*hidden argument*/NULL);
  7223. // piece.transform.position = limitRay - offset;
  7224. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_piece_6();
  7225. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  7226. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  7227. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13 = V_1;
  7228. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14 = __this->get_offset_9();
  7229. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_15;
  7230. L_15 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_13, L_14, /*hidden argument*/NULL);
  7231. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_12, L_15, /*hidden argument*/NULL);
  7232. // }
  7233. return;
  7234. }
  7235. }
  7236. // System.Void MoveComponet::FreePiece()
  7237. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveComponet_FreePiece_m72D9D0E4F8B72FE39595A15D46B5628575E55654 (MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B * __this, const RuntimeMethod* method)
  7238. {
  7239. static bool s_Il2CppMethodInitialized;
  7240. if (!s_Il2CppMethodInitialized)
  7241. {
  7242. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_il2cpp_TypeInfo_var);
  7243. s_Il2CppMethodInitialized = true;
  7244. }
  7245. bool V_0 = false;
  7246. {
  7247. // if (isSelected)
  7248. bool L_0 = __this->get_isSelected_4();
  7249. V_0 = L_0;
  7250. bool L_1 = V_0;
  7251. if (!L_1)
  7252. {
  7253. goto IL_002f;
  7254. }
  7255. }
  7256. {
  7257. // print(piece.transform.position);
  7258. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_2 = __this->get_piece_6();
  7259. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_3;
  7260. L_3 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_2, /*hidden argument*/NULL);
  7261. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
  7262. L_4 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_3, /*hidden argument*/NULL);
  7263. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5 = L_4;
  7264. RuntimeObject * L_6 = Box(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_il2cpp_TypeInfo_var, &L_5);
  7265. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_6, /*hidden argument*/NULL);
  7266. // isSelected = false;
  7267. __this->set_isSelected_4((bool)0);
  7268. }
  7269. IL_002f:
  7270. {
  7271. // }
  7272. return;
  7273. }
  7274. }
  7275. // System.Void MoveComponet::.ctor()
  7276. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveComponet__ctor_mABBBE4EDF36F8A98914A018D0A32ED22554E6040 (MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B * __this, const RuntimeMethod* method)
  7277. {
  7278. {
  7279. // public float positionX = 0f;
  7280. __this->set_positionX_11((0.0f));
  7281. // public float positionY = 0f;
  7282. __this->set_positionY_12((0.0f));
  7283. // public float positionZ = 0f;
  7284. __this->set_positionZ_13((0.0f));
  7285. // public bool acitve = true;
  7286. __this->set_acitve_17((bool)1);
  7287. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  7288. return;
  7289. }
  7290. }
  7291. #ifdef __clang__
  7292. #pragma clang diagnostic pop
  7293. #endif
  7294. #ifdef __clang__
  7295. #pragma clang diagnostic push
  7296. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  7297. #pragma clang diagnostic ignored "-Wunused-variable"
  7298. #endif
  7299. // System.Void MoveCurtains::Start()
  7300. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCurtains_Start_mF6F3A99080FE7B549CC24548ECDDBA10ECBBDE9D (MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B * __this, const RuntimeMethod* method)
  7301. {
  7302. {
  7303. // }
  7304. return;
  7305. }
  7306. }
  7307. // System.Void MoveCurtains::Update()
  7308. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCurtains_Update_m7E12F98F7219AA5CACEE67A4042EDEBA58099944 (MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B * __this, const RuntimeMethod* method)
  7309. {
  7310. bool V_0 = false;
  7311. bool V_1 = false;
  7312. bool V_2 = false;
  7313. {
  7314. // if (Input.GetMouseButtonDown(0))
  7315. bool L_0;
  7316. L_0 = Input_GetMouseButtonDown_m466D81FDCC87C9CB07557B39DCB435EB691F1EF3(0, /*hidden argument*/NULL);
  7317. V_0 = L_0;
  7318. bool L_1 = V_0;
  7319. if (!L_1)
  7320. {
  7321. goto IL_0014;
  7322. }
  7323. }
  7324. {
  7325. // TouchClick();
  7326. MoveCurtains_TouchClick_mB8346960E448776AE1AB5B9D258BFD43803CC018(__this, /*hidden argument*/NULL);
  7327. }
  7328. IL_0014:
  7329. {
  7330. // if (isSelected)
  7331. bool L_2 = __this->get_isSelected_4();
  7332. V_1 = L_2;
  7333. bool L_3 = V_1;
  7334. if (!L_3)
  7335. {
  7336. goto IL_0027;
  7337. }
  7338. }
  7339. {
  7340. // MovePiece();
  7341. MoveCurtains_MovePiece_mF5DB2B1BB8F12453CF310951758B08E3912078A2(__this, /*hidden argument*/NULL);
  7342. }
  7343. IL_0027:
  7344. {
  7345. // if (Input.GetMouseButtonUp(0))
  7346. bool L_4;
  7347. L_4 = Input_GetMouseButtonUp_m2BA562F8C4FE8364EEC93970093E776371DF4022(0, /*hidden argument*/NULL);
  7348. V_2 = L_4;
  7349. bool L_5 = V_2;
  7350. if (!L_5)
  7351. {
  7352. goto IL_003a;
  7353. }
  7354. }
  7355. {
  7356. // FreePiece();
  7357. MoveCurtains_FreePiece_mBAD0E727AA4435DFA26846706958663AF1267951(__this, /*hidden argument*/NULL);
  7358. }
  7359. IL_003a:
  7360. {
  7361. // }
  7362. return;
  7363. }
  7364. }
  7365. // System.Void MoveCurtains::TouchClick()
  7366. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCurtains_TouchClick_mB8346960E448776AE1AB5B9D258BFD43803CC018 (MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B * __this, const RuntimeMethod* method)
  7367. {
  7368. static bool s_Il2CppMethodInitialized;
  7369. if (!s_Il2CppMethodInitialized)
  7370. {
  7371. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  7372. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B);
  7373. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral97EB6767C1DF255A12C65A1EFB045EE585370015);
  7374. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralAC9767A1AB28B8DDA26590DEFEF4171DB85BCDCD);
  7375. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352);
  7376. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDDA8D7C1E0DD424974F8CE49F8D5D3EAB1D8A882);
  7377. s_Il2CppMethodInitialized = true;
  7378. }
  7379. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  7380. memset((&V_0), 0, sizeof(V_0));
  7381. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 V_1;
  7382. memset((&V_1), 0, sizeof(V_1));
  7383. bool V_2 = false;
  7384. bool V_3 = false;
  7385. bool V_4 = false;
  7386. int32_t G_B13_0 = 0;
  7387. int32_t G_B15_0 = 0;
  7388. int32_t G_B17_0 = 0;
  7389. {
  7390. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); //���������Ĵ��ص�
  7391. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  7392. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  7393. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  7394. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  7395. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  7396. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  7397. V_0 = L_2;
  7398. // if (Physics.Raycast(ray, out hit))
  7399. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_3 = V_0;
  7400. bool L_4;
  7401. L_4 = Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E(L_3, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7402. V_2 = L_4;
  7403. bool L_5 = V_2;
  7404. if (!L_5)
  7405. {
  7406. goto IL_025c;
  7407. }
  7408. }
  7409. {
  7410. // if (hit.collider.gameObject.tag == "shui")
  7411. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_6;
  7412. L_6 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7413. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7;
  7414. L_7 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_6, /*hidden argument*/NULL);
  7415. String_t* L_8;
  7416. L_8 = GameObject_get_tag_mC21F33D368C18A631040F2887036C678B96ABC33(L_7, /*hidden argument*/NULL);
  7417. bool L_9;
  7418. L_9 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_8, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  7419. V_3 = L_9;
  7420. bool L_10 = V_3;
  7421. if (!L_10)
  7422. {
  7423. goto IL_0095;
  7424. }
  7425. }
  7426. {
  7427. // distanceRay = hit.distance;
  7428. float L_11;
  7429. L_11 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7430. __this->set_distanceRay_5(L_11);
  7431. // piece = hit.collider.gameObject;
  7432. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_12;
  7433. L_12 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7434. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_13;
  7435. L_13 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_12, /*hidden argument*/NULL);
  7436. __this->set_piece_6(L_13);
  7437. // offset = hit.point - hit.collider.gameObject.transform.position;
  7438. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14;
  7439. L_14 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7440. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_15;
  7441. L_15 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7442. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16;
  7443. L_16 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_15, /*hidden argument*/NULL);
  7444. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17;
  7445. L_17 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_16, /*hidden argument*/NULL);
  7446. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18;
  7447. L_18 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_17, /*hidden argument*/NULL);
  7448. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_19;
  7449. L_19 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_14, L_18, /*hidden argument*/NULL);
  7450. __this->set_offset_9(L_19);
  7451. // isSelected = true;
  7452. __this->set_isSelected_4((bool)1);
  7453. goto IL_025b;
  7454. }
  7455. IL_0095:
  7456. {
  7457. // else if (hit.collider.gameObject.transform.parent &&
  7458. // (
  7459. // (hit.collider.gameObject.transform.parent.name == "group" && hit.collider.transform.parent.tag == "shui") ||
  7460. // (hit.collider.gameObject.transform.parent.name == "group2" && hit.collider.transform.parent.tag == "shui") ||
  7461. // (hit.collider.gameObject.transform.parent.name == "group3" && hit.collider.transform.parent.tag == "shui") ||
  7462. // (hit.collider.gameObject.transform.parent.name == "group4" && hit.collider.transform.parent.tag == "shui")
  7463. // )
  7464. // )
  7465. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_20;
  7466. L_20 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7467. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_21;
  7468. L_21 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_20, /*hidden argument*/NULL);
  7469. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_22;
  7470. L_22 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_21, /*hidden argument*/NULL);
  7471. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_23;
  7472. L_23 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_22, /*hidden argument*/NULL);
  7473. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  7474. bool L_24;
  7475. L_24 = Object_op_Implicit_mC8214E4F028CC2F036CC82BDB81D102A02893499(L_23, /*hidden argument*/NULL);
  7476. if (!L_24)
  7477. {
  7478. goto IL_01e5;
  7479. }
  7480. }
  7481. {
  7482. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_25;
  7483. L_25 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7484. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_26;
  7485. L_26 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_25, /*hidden argument*/NULL);
  7486. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_27;
  7487. L_27 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_26, /*hidden argument*/NULL);
  7488. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  7489. L_28 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_27, /*hidden argument*/NULL);
  7490. String_t* L_29;
  7491. L_29 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_28, /*hidden argument*/NULL);
  7492. bool L_30;
  7493. L_30 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_29, _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B, /*hidden argument*/NULL);
  7494. if (!L_30)
  7495. {
  7496. goto IL_0101;
  7497. }
  7498. }
  7499. {
  7500. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_31;
  7501. L_31 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7502. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_32;
  7503. L_32 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_31, /*hidden argument*/NULL);
  7504. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_33;
  7505. L_33 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_32, /*hidden argument*/NULL);
  7506. String_t* L_34;
  7507. L_34 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_33, /*hidden argument*/NULL);
  7508. bool L_35;
  7509. L_35 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_34, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  7510. if (L_35)
  7511. {
  7512. goto IL_01e2;
  7513. }
  7514. }
  7515. IL_0101:
  7516. {
  7517. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_36;
  7518. L_36 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7519. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_37;
  7520. L_37 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_36, /*hidden argument*/NULL);
  7521. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_38;
  7522. L_38 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_37, /*hidden argument*/NULL);
  7523. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_39;
  7524. L_39 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_38, /*hidden argument*/NULL);
  7525. String_t* L_40;
  7526. L_40 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_39, /*hidden argument*/NULL);
  7527. bool L_41;
  7528. L_41 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_40, _stringLiteralDDA8D7C1E0DD424974F8CE49F8D5D3EAB1D8A882, /*hidden argument*/NULL);
  7529. if (!L_41)
  7530. {
  7531. goto IL_014d;
  7532. }
  7533. }
  7534. {
  7535. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_42;
  7536. L_42 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7537. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_43;
  7538. L_43 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_42, /*hidden argument*/NULL);
  7539. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_44;
  7540. L_44 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_43, /*hidden argument*/NULL);
  7541. String_t* L_45;
  7542. L_45 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_44, /*hidden argument*/NULL);
  7543. bool L_46;
  7544. L_46 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_45, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  7545. if (L_46)
  7546. {
  7547. goto IL_01e2;
  7548. }
  7549. }
  7550. IL_014d:
  7551. {
  7552. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_47;
  7553. L_47 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7554. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_48;
  7555. L_48 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_47, /*hidden argument*/NULL);
  7556. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_49;
  7557. L_49 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_48, /*hidden argument*/NULL);
  7558. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_50;
  7559. L_50 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_49, /*hidden argument*/NULL);
  7560. String_t* L_51;
  7561. L_51 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_50, /*hidden argument*/NULL);
  7562. bool L_52;
  7563. L_52 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_51, _stringLiteral97EB6767C1DF255A12C65A1EFB045EE585370015, /*hidden argument*/NULL);
  7564. if (!L_52)
  7565. {
  7566. goto IL_0196;
  7567. }
  7568. }
  7569. {
  7570. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_53;
  7571. L_53 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7572. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_54;
  7573. L_54 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_53, /*hidden argument*/NULL);
  7574. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_55;
  7575. L_55 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_54, /*hidden argument*/NULL);
  7576. String_t* L_56;
  7577. L_56 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_55, /*hidden argument*/NULL);
  7578. bool L_57;
  7579. L_57 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_56, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  7580. if (L_57)
  7581. {
  7582. goto IL_01e2;
  7583. }
  7584. }
  7585. IL_0196:
  7586. {
  7587. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_58;
  7588. L_58 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7589. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_59;
  7590. L_59 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_58, /*hidden argument*/NULL);
  7591. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_60;
  7592. L_60 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_59, /*hidden argument*/NULL);
  7593. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_61;
  7594. L_61 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_60, /*hidden argument*/NULL);
  7595. String_t* L_62;
  7596. L_62 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_61, /*hidden argument*/NULL);
  7597. bool L_63;
  7598. L_63 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_62, _stringLiteralAC9767A1AB28B8DDA26590DEFEF4171DB85BCDCD, /*hidden argument*/NULL);
  7599. if (!L_63)
  7600. {
  7601. goto IL_01df;
  7602. }
  7603. }
  7604. {
  7605. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_64;
  7606. L_64 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7607. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_65;
  7608. L_65 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_64, /*hidden argument*/NULL);
  7609. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_66;
  7610. L_66 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_65, /*hidden argument*/NULL);
  7611. String_t* L_67;
  7612. L_67 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_66, /*hidden argument*/NULL);
  7613. bool L_68;
  7614. L_68 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_67, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  7615. G_B13_0 = ((int32_t)(L_68));
  7616. goto IL_01e0;
  7617. }
  7618. IL_01df:
  7619. {
  7620. G_B13_0 = 0;
  7621. }
  7622. IL_01e0:
  7623. {
  7624. G_B15_0 = G_B13_0;
  7625. goto IL_01e3;
  7626. }
  7627. IL_01e2:
  7628. {
  7629. G_B15_0 = 1;
  7630. }
  7631. IL_01e3:
  7632. {
  7633. G_B17_0 = G_B15_0;
  7634. goto IL_01e6;
  7635. }
  7636. IL_01e5:
  7637. {
  7638. G_B17_0 = 0;
  7639. }
  7640. IL_01e6:
  7641. {
  7642. V_4 = (bool)G_B17_0;
  7643. bool L_69 = V_4;
  7644. if (!L_69)
  7645. {
  7646. goto IL_0252;
  7647. }
  7648. }
  7649. {
  7650. // distanceRay = hit.distance;
  7651. float L_70;
  7652. L_70 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7653. __this->set_distanceRay_5(L_70);
  7654. // piece = hit.collider.gameObject.transform.parent.gameObject;
  7655. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_71;
  7656. L_71 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7657. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_72;
  7658. L_72 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_71, /*hidden argument*/NULL);
  7659. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_73;
  7660. L_73 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_72, /*hidden argument*/NULL);
  7661. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_74;
  7662. L_74 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_73, /*hidden argument*/NULL);
  7663. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_75;
  7664. L_75 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_74, /*hidden argument*/NULL);
  7665. __this->set_piece_6(L_75);
  7666. // offset = hit.point - hit.collider.gameObject.transform.parent.position;
  7667. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_76;
  7668. L_76 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7669. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_77;
  7670. L_77 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7671. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_78;
  7672. L_78 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_77, /*hidden argument*/NULL);
  7673. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_79;
  7674. L_79 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_78, /*hidden argument*/NULL);
  7675. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_80;
  7676. L_80 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_79, /*hidden argument*/NULL);
  7677. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_81;
  7678. L_81 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_80, /*hidden argument*/NULL);
  7679. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_82;
  7680. L_82 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_76, L_81, /*hidden argument*/NULL);
  7681. __this->set_offset_9(L_82);
  7682. // isSelected = true;
  7683. __this->set_isSelected_4((bool)1);
  7684. goto IL_025b;
  7685. }
  7686. IL_0252:
  7687. {
  7688. // isSelected = false;
  7689. __this->set_isSelected_4((bool)0);
  7690. }
  7691. IL_025b:
  7692. {
  7693. }
  7694. IL_025c:
  7695. {
  7696. // }
  7697. return;
  7698. }
  7699. }
  7700. // System.Void MoveCurtains::MovePiece()
  7701. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCurtains_MovePiece_mF5DB2B1BB8F12453CF310951758B08E3912078A2 (MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B * __this, const RuntimeMethod* method)
  7702. {
  7703. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  7704. memset((&V_0), 0, sizeof(V_0));
  7705. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_1;
  7706. memset((&V_1), 0, sizeof(V_1));
  7707. {
  7708. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
  7709. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  7710. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  7711. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  7712. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  7713. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  7714. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  7715. V_0 = L_2;
  7716. // Vector3 limitRay = ray.GetPoint(distanceRay);
  7717. float L_3 = __this->get_distanceRay_5();
  7718. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
  7719. L_4 = Ray_GetPoint_mC92464E32E42603B7B3444938E8BB8ADA43AB240((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&V_0), L_3, /*hidden argument*/NULL);
  7720. V_1 = L_4;
  7721. // limitRay = new Vector3(limitRay.x, limitRay.y, limitRay.z);
  7722. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5 = V_1;
  7723. float L_6 = L_5.get_x_2();
  7724. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = V_1;
  7725. float L_8 = L_7.get_y_3();
  7726. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9 = V_1;
  7727. float L_10 = L_9.get_z_4();
  7728. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_1), L_6, L_8, L_10, /*hidden argument*/NULL);
  7729. // piece.transform.position = limitRay - offset;
  7730. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_piece_6();
  7731. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  7732. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  7733. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13 = V_1;
  7734. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14 = __this->get_offset_9();
  7735. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_15;
  7736. L_15 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_13, L_14, /*hidden argument*/NULL);
  7737. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_12, L_15, /*hidden argument*/NULL);
  7738. // }
  7739. return;
  7740. }
  7741. }
  7742. // System.Void MoveCurtains::FreePiece()
  7743. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCurtains_FreePiece_mBAD0E727AA4435DFA26846706958663AF1267951 (MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B * __this, const RuntimeMethod* method)
  7744. {
  7745. static bool s_Il2CppMethodInitialized;
  7746. if (!s_Il2CppMethodInitialized)
  7747. {
  7748. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1F51DF26CB4EDF377F32112BED25FC48AC10A2CC);
  7749. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F);
  7750. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral3340E325C4B201E59B8A21B3B1CCE40BE5A2DB41);
  7751. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral33F6758AC1777DAA0016096F040CBC13B8AB090F);
  7752. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral343D29660257B59AC38706A8181F99AA3CD9A9F9);
  7753. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral6B8C2D2CEA8A949C9E83C821A69F13F540AA92B9);
  7754. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral6FEFBBF5727AB23608B9E75918794DA38DBD9226);
  7755. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral75AC554233DDA7373DBAA274552CE21DA0E6A24A);
  7756. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8A01B9CBEDAD866C18DADB677B0BD7DFFABB5E4B);
  7757. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral97EB6767C1DF255A12C65A1EFB045EE585370015);
  7758. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralAC9767A1AB28B8DDA26590DEFEF4171DB85BCDCD);
  7759. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC18468A307A2698EF15A0095B4FD0A73F60A24A0);
  7760. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446);
  7761. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralD7788843796112A3333A86F2131B749DCE62B516);
  7762. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDDA8D7C1E0DD424974F8CE49F8D5D3EAB1D8A882);
  7763. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralE52C97270B8F9BB1B69AA971D881D9264420569B);
  7764. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralF541D8CA2CC05EED95A2EB4FED6CB11C221C4FD7);
  7765. s_Il2CppMethodInitialized = true;
  7766. }
  7767. bool V_0 = false;
  7768. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_1 = NULL;
  7769. float V_2 = 0.0f;
  7770. float V_3 = 0.0f;
  7771. float V_4 = 0.0f;
  7772. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_5 = NULL;
  7773. float V_6 = 0.0f;
  7774. float V_7 = 0.0f;
  7775. float V_8 = 0.0f;
  7776. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_9 = NULL;
  7777. float V_10 = 0.0f;
  7778. float V_11 = 0.0f;
  7779. float V_12 = 0.0f;
  7780. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_13 = NULL;
  7781. float V_14 = 0.0f;
  7782. float V_15 = 0.0f;
  7783. float V_16 = 0.0f;
  7784. bool V_17 = false;
  7785. bool V_18 = false;
  7786. bool V_19 = false;
  7787. bool V_20 = false;
  7788. bool V_21 = false;
  7789. bool V_22 = false;
  7790. bool V_23 = false;
  7791. bool V_24 = false;
  7792. bool V_25 = false;
  7793. bool V_26 = false;
  7794. bool V_27 = false;
  7795. bool V_28 = false;
  7796. bool V_29 = false;
  7797. bool V_30 = false;
  7798. bool V_31 = false;
  7799. bool V_32 = false;
  7800. bool V_33 = false;
  7801. bool V_34 = false;
  7802. bool V_35 = false;
  7803. bool V_36 = false;
  7804. bool V_37 = false;
  7805. bool V_38 = false;
  7806. bool V_39 = false;
  7807. bool V_40 = false;
  7808. bool V_41 = false;
  7809. bool V_42 = false;
  7810. int32_t G_B10_0 = 0;
  7811. int32_t G_B20_0 = 0;
  7812. int32_t G_B33_0 = 0;
  7813. int32_t G_B44_0 = 0;
  7814. int32_t G_B46_0 = 0;
  7815. int32_t G_B57_0 = 0;
  7816. int32_t G_B59_0 = 0;
  7817. int32_t G_B70_0 = 0;
  7818. int32_t G_B72_0 = 0;
  7819. int32_t G_B83_0 = 0;
  7820. int32_t G_B85_0 = 0;
  7821. int32_t G_B96_0 = 0;
  7822. int32_t G_B98_0 = 0;
  7823. int32_t G_B111_0 = 0;
  7824. int32_t G_B122_0 = 0;
  7825. int32_t G_B124_0 = 0;
  7826. int32_t G_B135_0 = 0;
  7827. int32_t G_B137_0 = 0;
  7828. int32_t G_B149_0 = 0;
  7829. int32_t G_B162_0 = 0;
  7830. int32_t G_B171_0 = 0;
  7831. {
  7832. // if (isSelected)
  7833. bool L_0 = __this->get_isSelected_4();
  7834. V_0 = L_0;
  7835. bool L_1 = V_0;
  7836. if (!L_1)
  7837. {
  7838. goto IL_1301;
  7839. }
  7840. }
  7841. {
  7842. // GameObject C2 = GameObject.Find("group/C2");
  7843. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_2;
  7844. L_2 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral3340E325C4B201E59B8A21B3B1CCE40BE5A2DB41, /*hidden argument*/NULL);
  7845. V_1 = L_2;
  7846. // float C2X = C2.transform.position.x;
  7847. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_3 = V_1;
  7848. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_4;
  7849. L_4 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_3, /*hidden argument*/NULL);
  7850. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5;
  7851. L_5 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_4, /*hidden argument*/NULL);
  7852. float L_6 = L_5.get_x_2();
  7853. V_2 = L_6;
  7854. // float C2Y = C2.transform.position.y;
  7855. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7 = V_1;
  7856. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_8;
  7857. L_8 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_7, /*hidden argument*/NULL);
  7858. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  7859. L_9 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_8, /*hidden argument*/NULL);
  7860. float L_10 = L_9.get_y_3();
  7861. V_3 = L_10;
  7862. // float C2Z = C2.transform.position.z;
  7863. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = V_1;
  7864. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  7865. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  7866. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13;
  7867. L_13 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_12, /*hidden argument*/NULL);
  7868. float L_14 = L_13.get_z_4();
  7869. V_4 = L_14;
  7870. // GameObject ai = GameObject.Find("group2/ai");
  7871. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_15;
  7872. L_15 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral1F51DF26CB4EDF377F32112BED25FC48AC10A2CC, /*hidden argument*/NULL);
  7873. V_5 = L_15;
  7874. // float aiX = ai.transform.position.x;
  7875. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16 = V_5;
  7876. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17;
  7877. L_17 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_16, /*hidden argument*/NULL);
  7878. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18;
  7879. L_18 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_17, /*hidden argument*/NULL);
  7880. float L_19 = L_18.get_x_2();
  7881. V_6 = L_19;
  7882. // float aiY = ai.transform.position.y;
  7883. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_20 = V_5;
  7884. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_21;
  7885. L_21 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_20, /*hidden argument*/NULL);
  7886. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_22;
  7887. L_22 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_21, /*hidden argument*/NULL);
  7888. float L_23 = L_22.get_y_3();
  7889. V_7 = L_23;
  7890. // float aiZ = ai.transform.position.z;
  7891. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_24 = V_5;
  7892. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_25;
  7893. L_25 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_24, /*hidden argument*/NULL);
  7894. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_26;
  7895. L_26 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_25, /*hidden argument*/NULL);
  7896. float L_27 = L_26.get_z_4();
  7897. V_8 = L_27;
  7898. // GameObject C1 = GameObject.Find("group3/C1");
  7899. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_28;
  7900. L_28 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral343D29660257B59AC38706A8181F99AA3CD9A9F9, /*hidden argument*/NULL);
  7901. V_9 = L_28;
  7902. // float C1X = C1.transform.position.x;
  7903. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_29 = V_9;
  7904. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_30;
  7905. L_30 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_29, /*hidden argument*/NULL);
  7906. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_31;
  7907. L_31 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_30, /*hidden argument*/NULL);
  7908. float L_32 = L_31.get_x_2();
  7909. V_10 = L_32;
  7910. // float C1Y = C1.transform.position.y;
  7911. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_33 = V_9;
  7912. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_34;
  7913. L_34 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_33, /*hidden argument*/NULL);
  7914. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_35;
  7915. L_35 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_34, /*hidden argument*/NULL);
  7916. float L_36 = L_35.get_y_3();
  7917. V_11 = L_36;
  7918. // float C1Z = C1.transform.position.z;
  7919. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_37 = V_9;
  7920. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_38;
  7921. L_38 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_37, /*hidden argument*/NULL);
  7922. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_39;
  7923. L_39 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_38, /*hidden argument*/NULL);
  7924. float L_40 = L_39.get_z_4();
  7925. V_12 = L_40;
  7926. // GameObject C4 = GameObject.Find("group4/C4");
  7927. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_41;
  7928. L_41 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral6FEFBBF5727AB23608B9E75918794DA38DBD9226, /*hidden argument*/NULL);
  7929. V_13 = L_41;
  7930. // float C4X = C4.transform.position.x;
  7931. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_42 = V_13;
  7932. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_43;
  7933. L_43 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_42, /*hidden argument*/NULL);
  7934. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_44;
  7935. L_44 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_43, /*hidden argument*/NULL);
  7936. float L_45 = L_44.get_x_2();
  7937. V_14 = L_45;
  7938. // float C4Y = C4.transform.position.y;
  7939. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_46 = V_13;
  7940. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47;
  7941. L_47 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_46, /*hidden argument*/NULL);
  7942. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_48;
  7943. L_48 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_47, /*hidden argument*/NULL);
  7944. float L_49 = L_48.get_y_3();
  7945. V_15 = L_49;
  7946. // float C4Z = C4.transform.position.z;
  7947. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_50 = V_13;
  7948. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_51;
  7949. L_51 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_50, /*hidden argument*/NULL);
  7950. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_52;
  7951. L_52 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_51, /*hidden argument*/NULL);
  7952. float L_53 = L_52.get_z_4();
  7953. V_16 = L_53;
  7954. // if (piece.name == "C5")
  7955. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_54 = __this->get_piece_6();
  7956. String_t* L_55;
  7957. L_55 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_54, /*hidden argument*/NULL);
  7958. bool L_56;
  7959. L_56 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_55, _stringLiteralF541D8CA2CC05EED95A2EB4FED6CB11C221C4FD7, /*hidden argument*/NULL);
  7960. V_17 = L_56;
  7961. bool L_57 = V_17;
  7962. if (!L_57)
  7963. {
  7964. goto IL_03ba;
  7965. }
  7966. }
  7967. {
  7968. // if (
  7969. // (C2X - piece.transform.position.x < 2.18f && C2X - piece.transform.position.x > 1.18f) &&
  7970. // (C2Y - piece.transform.position.y < -1.45f && C2Y - piece.transform.position.y > -2.45f) &&
  7971. // (C2Z - piece.transform.position.z < 0.5f && C2Z - piece.transform.position.z > -0.5f) && !c5r
  7972. // )
  7973. float L_58 = V_2;
  7974. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_59 = __this->get_piece_6();
  7975. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_60;
  7976. L_60 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_59, /*hidden argument*/NULL);
  7977. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_61;
  7978. L_61 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_60, /*hidden argument*/NULL);
  7979. float L_62 = L_61.get_x_2();
  7980. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_58, (float)L_62))) < ((float)(2.18000007f)))))
  7981. {
  7982. goto IL_0203;
  7983. }
  7984. }
  7985. {
  7986. float L_63 = V_2;
  7987. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_64 = __this->get_piece_6();
  7988. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_65;
  7989. L_65 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_64, /*hidden argument*/NULL);
  7990. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_66;
  7991. L_66 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_65, /*hidden argument*/NULL);
  7992. float L_67 = L_66.get_x_2();
  7993. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_63, (float)L_67))) > ((float)(1.17999995f)))))
  7994. {
  7995. goto IL_0203;
  7996. }
  7997. }
  7998. {
  7999. float L_68 = V_3;
  8000. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_69 = __this->get_piece_6();
  8001. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_70;
  8002. L_70 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_69, /*hidden argument*/NULL);
  8003. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_71;
  8004. L_71 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_70, /*hidden argument*/NULL);
  8005. float L_72 = L_71.get_y_3();
  8006. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_68, (float)L_72))) < ((float)(-1.45000005f)))))
  8007. {
  8008. goto IL_0203;
  8009. }
  8010. }
  8011. {
  8012. float L_73 = V_3;
  8013. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_74 = __this->get_piece_6();
  8014. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_75;
  8015. L_75 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_74, /*hidden argument*/NULL);
  8016. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_76;
  8017. L_76 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_75, /*hidden argument*/NULL);
  8018. float L_77 = L_76.get_y_3();
  8019. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_73, (float)L_77))) > ((float)(-2.45000005f)))))
  8020. {
  8021. goto IL_0203;
  8022. }
  8023. }
  8024. {
  8025. float L_78 = V_4;
  8026. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_79 = __this->get_piece_6();
  8027. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_80;
  8028. L_80 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_79, /*hidden argument*/NULL);
  8029. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_81;
  8030. L_81 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_80, /*hidden argument*/NULL);
  8031. float L_82 = L_81.get_z_4();
  8032. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_78, (float)L_82))) < ((float)(0.5f)))))
  8033. {
  8034. goto IL_0203;
  8035. }
  8036. }
  8037. {
  8038. float L_83 = V_4;
  8039. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_84 = __this->get_piece_6();
  8040. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_85;
  8041. L_85 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_84, /*hidden argument*/NULL);
  8042. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_86;
  8043. L_86 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_85, /*hidden argument*/NULL);
  8044. float L_87 = L_86.get_z_4();
  8045. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_83, (float)L_87))) > ((float)(-0.5f)))))
  8046. {
  8047. goto IL_0203;
  8048. }
  8049. }
  8050. {
  8051. bool L_88 = __this->get_c5r_18();
  8052. G_B10_0 = ((((int32_t)L_88) == ((int32_t)0))? 1 : 0);
  8053. goto IL_0204;
  8054. }
  8055. IL_0203:
  8056. {
  8057. G_B10_0 = 0;
  8058. }
  8059. IL_0204:
  8060. {
  8061. V_18 = (bool)G_B10_0;
  8062. bool L_89 = V_18;
  8063. if (!L_89)
  8064. {
  8065. goto IL_027d;
  8066. }
  8067. }
  8068. {
  8069. // piece.transform.SetParent(C2.transform.parent);
  8070. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_90 = __this->get_piece_6();
  8071. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_91;
  8072. L_91 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_90, /*hidden argument*/NULL);
  8073. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_92 = V_1;
  8074. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_93;
  8075. L_93 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_92, /*hidden argument*/NULL);
  8076. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_94;
  8077. L_94 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_93, /*hidden argument*/NULL);
  8078. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_91, L_94, /*hidden argument*/NULL);
  8079. // piece.transform.position = new Vector3(C2X - 1.68f, C2Y + 1.95f, C2Z);
  8080. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_95 = __this->get_piece_6();
  8081. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_96;
  8082. L_96 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_95, /*hidden argument*/NULL);
  8083. float L_97 = V_2;
  8084. float L_98 = V_3;
  8085. float L_99 = V_4;
  8086. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_100;
  8087. memset((&L_100), 0, sizeof(L_100));
  8088. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_100), ((float)il2cpp_codegen_subtract((float)L_97, (float)(1.67999995f))), ((float)il2cpp_codegen_add((float)L_98, (float)(1.95000005f))), L_99, /*hidden argument*/NULL);
  8089. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_96, L_100, /*hidden argument*/NULL);
  8090. // clickSFX.Play();
  8091. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_101 = __this->get_clickSFX_15();
  8092. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_101, /*hidden argument*/NULL);
  8093. // c5r = true;
  8094. __this->set_c5r_18((bool)1);
  8095. // piece.tag = piece.name;
  8096. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_102 = __this->get_piece_6();
  8097. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_103 = __this->get_piece_6();
  8098. String_t* L_104;
  8099. L_104 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_103, /*hidden argument*/NULL);
  8100. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_102, L_104, /*hidden argument*/NULL);
  8101. goto IL_03b9;
  8102. }
  8103. IL_027d:
  8104. {
  8105. // else if (
  8106. // (C2X - piece.transform.position.x < -1.18f && C2X - piece.transform.position.x > -2.18f) &&
  8107. // (C2Y - piece.transform.position.y < -1.45f && C2Y - piece.transform.position.y > -2.45f) &&
  8108. // (C2Z - piece.transform.position.z < 0.5f && C2Z - piece.transform.position.z > -0.5f) && !c5l
  8109. // )
  8110. float L_105 = V_2;
  8111. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_106 = __this->get_piece_6();
  8112. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_107;
  8113. L_107 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_106, /*hidden argument*/NULL);
  8114. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_108;
  8115. L_108 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_107, /*hidden argument*/NULL);
  8116. float L_109 = L_108.get_x_2();
  8117. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_105, (float)L_109))) < ((float)(-1.17999995f)))))
  8118. {
  8119. goto IL_0344;
  8120. }
  8121. }
  8122. {
  8123. float L_110 = V_2;
  8124. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_111 = __this->get_piece_6();
  8125. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_112;
  8126. L_112 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_111, /*hidden argument*/NULL);
  8127. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_113;
  8128. L_113 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_112, /*hidden argument*/NULL);
  8129. float L_114 = L_113.get_x_2();
  8130. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_110, (float)L_114))) > ((float)(-2.18000007f)))))
  8131. {
  8132. goto IL_0344;
  8133. }
  8134. }
  8135. {
  8136. float L_115 = V_3;
  8137. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_116 = __this->get_piece_6();
  8138. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_117;
  8139. L_117 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_116, /*hidden argument*/NULL);
  8140. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_118;
  8141. L_118 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_117, /*hidden argument*/NULL);
  8142. float L_119 = L_118.get_y_3();
  8143. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_115, (float)L_119))) < ((float)(-1.45000005f)))))
  8144. {
  8145. goto IL_0344;
  8146. }
  8147. }
  8148. {
  8149. float L_120 = V_3;
  8150. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_121 = __this->get_piece_6();
  8151. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_122;
  8152. L_122 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_121, /*hidden argument*/NULL);
  8153. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_123;
  8154. L_123 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_122, /*hidden argument*/NULL);
  8155. float L_124 = L_123.get_y_3();
  8156. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_120, (float)L_124))) > ((float)(-2.45000005f)))))
  8157. {
  8158. goto IL_0344;
  8159. }
  8160. }
  8161. {
  8162. float L_125 = V_4;
  8163. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_126 = __this->get_piece_6();
  8164. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_127;
  8165. L_127 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_126, /*hidden argument*/NULL);
  8166. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_128;
  8167. L_128 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_127, /*hidden argument*/NULL);
  8168. float L_129 = L_128.get_z_4();
  8169. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_125, (float)L_129))) < ((float)(0.5f)))))
  8170. {
  8171. goto IL_0344;
  8172. }
  8173. }
  8174. {
  8175. float L_130 = V_4;
  8176. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_131 = __this->get_piece_6();
  8177. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_132;
  8178. L_132 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_131, /*hidden argument*/NULL);
  8179. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_133;
  8180. L_133 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_132, /*hidden argument*/NULL);
  8181. float L_134 = L_133.get_z_4();
  8182. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_130, (float)L_134))) > ((float)(-0.5f)))))
  8183. {
  8184. goto IL_0344;
  8185. }
  8186. }
  8187. {
  8188. bool L_135 = __this->get_c5l_19();
  8189. G_B20_0 = ((((int32_t)L_135) == ((int32_t)0))? 1 : 0);
  8190. goto IL_0345;
  8191. }
  8192. IL_0344:
  8193. {
  8194. G_B20_0 = 0;
  8195. }
  8196. IL_0345:
  8197. {
  8198. V_19 = (bool)G_B20_0;
  8199. bool L_136 = V_19;
  8200. if (!L_136)
  8201. {
  8202. goto IL_03b9;
  8203. }
  8204. }
  8205. {
  8206. // piece.transform.SetParent(C2.transform.parent);
  8207. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_137 = __this->get_piece_6();
  8208. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_138;
  8209. L_138 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_137, /*hidden argument*/NULL);
  8210. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_139 = V_1;
  8211. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_140;
  8212. L_140 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_139, /*hidden argument*/NULL);
  8213. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_141;
  8214. L_141 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_140, /*hidden argument*/NULL);
  8215. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_138, L_141, /*hidden argument*/NULL);
  8216. // piece.transform.position = new Vector3(C2X + 1.68f, C2Y + 1.95f, C2Z);
  8217. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_142 = __this->get_piece_6();
  8218. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_143;
  8219. L_143 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_142, /*hidden argument*/NULL);
  8220. float L_144 = V_2;
  8221. float L_145 = V_3;
  8222. float L_146 = V_4;
  8223. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_147;
  8224. memset((&L_147), 0, sizeof(L_147));
  8225. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_147), ((float)il2cpp_codegen_add((float)L_144, (float)(1.67999995f))), ((float)il2cpp_codegen_add((float)L_145, (float)(1.95000005f))), L_146, /*hidden argument*/NULL);
  8226. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_143, L_147, /*hidden argument*/NULL);
  8227. // clickSFX.Play();
  8228. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_148 = __this->get_clickSFX_15();
  8229. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_148, /*hidden argument*/NULL);
  8230. // c5l = true;
  8231. __this->set_c5l_19((bool)1);
  8232. // piece.tag = piece.name;
  8233. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_149 = __this->get_piece_6();
  8234. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_150 = __this->get_piece_6();
  8235. String_t* L_151;
  8236. L_151 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_150, /*hidden argument*/NULL);
  8237. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_149, L_151, /*hidden argument*/NULL);
  8238. }
  8239. IL_03b9:
  8240. {
  8241. }
  8242. IL_03ba:
  8243. {
  8244. // if (piece.name == "group3")
  8245. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_152 = __this->get_piece_6();
  8246. String_t* L_153;
  8247. L_153 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_152, /*hidden argument*/NULL);
  8248. bool L_154;
  8249. L_154 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_153, _stringLiteral97EB6767C1DF255A12C65A1EFB045EE585370015, /*hidden argument*/NULL);
  8250. V_20 = L_154;
  8251. bool L_155 = V_20;
  8252. if (!L_155)
  8253. {
  8254. goto IL_050e;
  8255. }
  8256. }
  8257. {
  8258. // if (
  8259. // (C2X - piece.transform.position.x < -0.68f && C2X - piece.transform.position.x > -1.68f) &&
  8260. // (C2Y - piece.transform.position.y < -2.7f && C2Y - piece.transform.position.y > -3.7f) &&
  8261. // (C2Z - piece.transform.position.z < 0.5f && C2Z - piece.transform.position.z > -0.5f) && c5l && c5r
  8262. // )
  8263. float L_156 = V_2;
  8264. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_157 = __this->get_piece_6();
  8265. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_158;
  8266. L_158 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_157, /*hidden argument*/NULL);
  8267. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_159;
  8268. L_159 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_158, /*hidden argument*/NULL);
  8269. float L_160 = L_159.get_x_2();
  8270. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_156, (float)L_160))) < ((float)(-0.680000007f)))))
  8271. {
  8272. goto IL_04a5;
  8273. }
  8274. }
  8275. {
  8276. float L_161 = V_2;
  8277. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_162 = __this->get_piece_6();
  8278. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_163;
  8279. L_163 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_162, /*hidden argument*/NULL);
  8280. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_164;
  8281. L_164 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_163, /*hidden argument*/NULL);
  8282. float L_165 = L_164.get_x_2();
  8283. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_161, (float)L_165))) > ((float)(-1.67999995f)))))
  8284. {
  8285. goto IL_04a5;
  8286. }
  8287. }
  8288. {
  8289. float L_166 = V_3;
  8290. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_167 = __this->get_piece_6();
  8291. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_168;
  8292. L_168 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_167, /*hidden argument*/NULL);
  8293. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_169;
  8294. L_169 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_168, /*hidden argument*/NULL);
  8295. float L_170 = L_169.get_y_3();
  8296. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_166, (float)L_170))) < ((float)(-2.70000005f)))))
  8297. {
  8298. goto IL_04a5;
  8299. }
  8300. }
  8301. {
  8302. float L_171 = V_3;
  8303. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_172 = __this->get_piece_6();
  8304. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_173;
  8305. L_173 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_172, /*hidden argument*/NULL);
  8306. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_174;
  8307. L_174 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_173, /*hidden argument*/NULL);
  8308. float L_175 = L_174.get_y_3();
  8309. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_171, (float)L_175))) > ((float)(-3.70000005f)))))
  8310. {
  8311. goto IL_04a5;
  8312. }
  8313. }
  8314. {
  8315. float L_176 = V_4;
  8316. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_177 = __this->get_piece_6();
  8317. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_178;
  8318. L_178 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_177, /*hidden argument*/NULL);
  8319. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_179;
  8320. L_179 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_178, /*hidden argument*/NULL);
  8321. float L_180 = L_179.get_z_4();
  8322. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_176, (float)L_180))) < ((float)(0.5f)))))
  8323. {
  8324. goto IL_04a5;
  8325. }
  8326. }
  8327. {
  8328. float L_181 = V_4;
  8329. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_182 = __this->get_piece_6();
  8330. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_183;
  8331. L_183 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_182, /*hidden argument*/NULL);
  8332. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_184;
  8333. L_184 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_183, /*hidden argument*/NULL);
  8334. float L_185 = L_184.get_z_4();
  8335. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_181, (float)L_185))) > ((float)(-0.5f)))))
  8336. {
  8337. goto IL_04a5;
  8338. }
  8339. }
  8340. {
  8341. bool L_186 = __this->get_c5l_19();
  8342. if (!L_186)
  8343. {
  8344. goto IL_04a5;
  8345. }
  8346. }
  8347. {
  8348. bool L_187 = __this->get_c5r_18();
  8349. G_B33_0 = ((int32_t)(L_187));
  8350. goto IL_04a6;
  8351. }
  8352. IL_04a5:
  8353. {
  8354. G_B33_0 = 0;
  8355. }
  8356. IL_04a6:
  8357. {
  8358. V_21 = (bool)G_B33_0;
  8359. bool L_188 = V_21;
  8360. if (!L_188)
  8361. {
  8362. goto IL_050d;
  8363. }
  8364. }
  8365. {
  8366. // piece.transform.SetParent(C2.transform.parent);
  8367. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_189 = __this->get_piece_6();
  8368. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_190;
  8369. L_190 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_189, /*hidden argument*/NULL);
  8370. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_191 = V_1;
  8371. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_192;
  8372. L_192 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_191, /*hidden argument*/NULL);
  8373. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_193;
  8374. L_193 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_192, /*hidden argument*/NULL);
  8375. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_190, L_193, /*hidden argument*/NULL);
  8376. // piece.transform.position = new Vector3(C2X + 1.18f, C2Y + 3.2f, C2Z);
  8377. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_194 = __this->get_piece_6();
  8378. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_195;
  8379. L_195 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_194, /*hidden argument*/NULL);
  8380. float L_196 = V_2;
  8381. float L_197 = V_3;
  8382. float L_198 = V_4;
  8383. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_199;
  8384. memset((&L_199), 0, sizeof(L_199));
  8385. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_199), ((float)il2cpp_codegen_add((float)L_196, (float)(1.17999995f))), ((float)il2cpp_codegen_add((float)L_197, (float)(3.20000005f))), L_198, /*hidden argument*/NULL);
  8386. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_195, L_199, /*hidden argument*/NULL);
  8387. // clickSFX.Play();
  8388. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_200 = __this->get_clickSFX_15();
  8389. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_200, /*hidden argument*/NULL);
  8390. // piece.tag = "TempTag";
  8391. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_201 = __this->get_piece_6();
  8392. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_201, _stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F, /*hidden argument*/NULL);
  8393. }
  8394. IL_050d:
  8395. {
  8396. }
  8397. IL_050e:
  8398. {
  8399. // if (piece.name == "tou")
  8400. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_202 = __this->get_piece_6();
  8401. String_t* L_203;
  8402. L_203 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_202, /*hidden argument*/NULL);
  8403. bool L_204;
  8404. L_204 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_203, _stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446, /*hidden argument*/NULL);
  8405. V_22 = L_204;
  8406. bool L_205 = V_22;
  8407. if (!L_205)
  8408. {
  8409. goto IL_065e;
  8410. }
  8411. }
  8412. {
  8413. // if (
  8414. // (aiX - piece.transform.position.x < 0.5f && aiX - piece.transform.position.x > -0.5f) &&
  8415. // (aiY - piece.transform.position.y < -0.45f && aiY - piece.transform.position.y > -1.45f) &&
  8416. // (aiZ - piece.transform.position.z < 0.5f && aiZ - piece.transform.position.z > -0.5f)
  8417. // )
  8418. float L_206 = V_6;
  8419. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_207 = __this->get_piece_6();
  8420. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_208;
  8421. L_208 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_207, /*hidden argument*/NULL);
  8422. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_209;
  8423. L_209 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_208, /*hidden argument*/NULL);
  8424. float L_210 = L_209.get_x_2();
  8425. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_206, (float)L_210))) < ((float)(0.5f)))))
  8426. {
  8427. goto IL_05f2;
  8428. }
  8429. }
  8430. {
  8431. float L_211 = V_6;
  8432. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_212 = __this->get_piece_6();
  8433. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_213;
  8434. L_213 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_212, /*hidden argument*/NULL);
  8435. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_214;
  8436. L_214 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_213, /*hidden argument*/NULL);
  8437. float L_215 = L_214.get_x_2();
  8438. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_211, (float)L_215))) > ((float)(-0.5f)))))
  8439. {
  8440. goto IL_05f2;
  8441. }
  8442. }
  8443. {
  8444. float L_216 = V_7;
  8445. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_217 = __this->get_piece_6();
  8446. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_218;
  8447. L_218 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_217, /*hidden argument*/NULL);
  8448. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_219;
  8449. L_219 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_218, /*hidden argument*/NULL);
  8450. float L_220 = L_219.get_y_3();
  8451. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_216, (float)L_220))) < ((float)(-0.449999988f)))))
  8452. {
  8453. goto IL_05f2;
  8454. }
  8455. }
  8456. {
  8457. float L_221 = V_7;
  8458. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_222 = __this->get_piece_6();
  8459. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_223;
  8460. L_223 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_222, /*hidden argument*/NULL);
  8461. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_224;
  8462. L_224 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_223, /*hidden argument*/NULL);
  8463. float L_225 = L_224.get_y_3();
  8464. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_221, (float)L_225))) > ((float)(-1.45000005f)))))
  8465. {
  8466. goto IL_05f2;
  8467. }
  8468. }
  8469. {
  8470. float L_226 = V_8;
  8471. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_227 = __this->get_piece_6();
  8472. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_228;
  8473. L_228 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_227, /*hidden argument*/NULL);
  8474. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_229;
  8475. L_229 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_228, /*hidden argument*/NULL);
  8476. float L_230 = L_229.get_z_4();
  8477. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_226, (float)L_230))) < ((float)(0.5f)))))
  8478. {
  8479. goto IL_05ef;
  8480. }
  8481. }
  8482. {
  8483. float L_231 = V_8;
  8484. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_232 = __this->get_piece_6();
  8485. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_233;
  8486. L_233 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_232, /*hidden argument*/NULL);
  8487. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_234;
  8488. L_234 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_233, /*hidden argument*/NULL);
  8489. float L_235 = L_234.get_z_4();
  8490. G_B44_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_231, (float)L_235))) > ((float)(-0.5f)))? 1 : 0);
  8491. goto IL_05f0;
  8492. }
  8493. IL_05ef:
  8494. {
  8495. G_B44_0 = 0;
  8496. }
  8497. IL_05f0:
  8498. {
  8499. G_B46_0 = G_B44_0;
  8500. goto IL_05f3;
  8501. }
  8502. IL_05f2:
  8503. {
  8504. G_B46_0 = 0;
  8505. }
  8506. IL_05f3:
  8507. {
  8508. V_23 = (bool)G_B46_0;
  8509. bool L_236 = V_23;
  8510. if (!L_236)
  8511. {
  8512. goto IL_065d;
  8513. }
  8514. }
  8515. {
  8516. // piece.transform.SetParent(ai.transform.parent);
  8517. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_237 = __this->get_piece_6();
  8518. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_238;
  8519. L_238 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_237, /*hidden argument*/NULL);
  8520. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_239 = V_5;
  8521. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_240;
  8522. L_240 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_239, /*hidden argument*/NULL);
  8523. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_241;
  8524. L_241 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_240, /*hidden argument*/NULL);
  8525. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_238, L_241, /*hidden argument*/NULL);
  8526. // piece.transform.position = new Vector3(aiX, aiY + 0.95f, aiZ);
  8527. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_242 = __this->get_piece_6();
  8528. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_243;
  8529. L_243 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_242, /*hidden argument*/NULL);
  8530. float L_244 = V_6;
  8531. float L_245 = V_7;
  8532. float L_246 = V_8;
  8533. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_247;
  8534. memset((&L_247), 0, sizeof(L_247));
  8535. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_247), L_244, ((float)il2cpp_codegen_add((float)L_245, (float)(0.949999988f))), L_246, /*hidden argument*/NULL);
  8536. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_243, L_247, /*hidden argument*/NULL);
  8537. // clickSFX.Play();
  8538. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_248 = __this->get_clickSFX_15();
  8539. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_248, /*hidden argument*/NULL);
  8540. // piece.tag = piece.name;
  8541. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_249 = __this->get_piece_6();
  8542. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_250 = __this->get_piece_6();
  8543. String_t* L_251;
  8544. L_251 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_250, /*hidden argument*/NULL);
  8545. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_249, L_251, /*hidden argument*/NULL);
  8546. }
  8547. IL_065d:
  8548. {
  8549. }
  8550. IL_065e:
  8551. {
  8552. // if (piece.name == "screen")
  8553. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_252 = __this->get_piece_6();
  8554. String_t* L_253;
  8555. L_253 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_252, /*hidden argument*/NULL);
  8556. bool L_254;
  8557. L_254 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_253, _stringLiteral33F6758AC1777DAA0016096F040CBC13B8AB090F, /*hidden argument*/NULL);
  8558. V_24 = L_254;
  8559. bool L_255 = V_24;
  8560. if (!L_255)
  8561. {
  8562. goto IL_07ae;
  8563. }
  8564. }
  8565. {
  8566. // if (
  8567. // (aiX - piece.transform.position.x < 0.5f && aiX - piece.transform.position.x > -0.5f) &&
  8568. // (aiY - piece.transform.position.y < 0.5f && aiY - piece.transform.position.y > -0.5f) &&
  8569. // (aiZ - piece.transform.position.z < 0.5f && aiZ - piece.transform.position.z > -0.5f)
  8570. // )
  8571. float L_256 = V_6;
  8572. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_257 = __this->get_piece_6();
  8573. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_258;
  8574. L_258 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_257, /*hidden argument*/NULL);
  8575. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_259;
  8576. L_259 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_258, /*hidden argument*/NULL);
  8577. float L_260 = L_259.get_x_2();
  8578. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_256, (float)L_260))) < ((float)(0.5f)))))
  8579. {
  8580. goto IL_0742;
  8581. }
  8582. }
  8583. {
  8584. float L_261 = V_6;
  8585. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_262 = __this->get_piece_6();
  8586. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_263;
  8587. L_263 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_262, /*hidden argument*/NULL);
  8588. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_264;
  8589. L_264 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_263, /*hidden argument*/NULL);
  8590. float L_265 = L_264.get_x_2();
  8591. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_261, (float)L_265))) > ((float)(-0.5f)))))
  8592. {
  8593. goto IL_0742;
  8594. }
  8595. }
  8596. {
  8597. float L_266 = V_7;
  8598. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_267 = __this->get_piece_6();
  8599. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_268;
  8600. L_268 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_267, /*hidden argument*/NULL);
  8601. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_269;
  8602. L_269 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_268, /*hidden argument*/NULL);
  8603. float L_270 = L_269.get_y_3();
  8604. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_266, (float)L_270))) < ((float)(0.5f)))))
  8605. {
  8606. goto IL_0742;
  8607. }
  8608. }
  8609. {
  8610. float L_271 = V_7;
  8611. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_272 = __this->get_piece_6();
  8612. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_273;
  8613. L_273 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_272, /*hidden argument*/NULL);
  8614. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_274;
  8615. L_274 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_273, /*hidden argument*/NULL);
  8616. float L_275 = L_274.get_y_3();
  8617. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_271, (float)L_275))) > ((float)(-0.5f)))))
  8618. {
  8619. goto IL_0742;
  8620. }
  8621. }
  8622. {
  8623. float L_276 = V_8;
  8624. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_277 = __this->get_piece_6();
  8625. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_278;
  8626. L_278 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_277, /*hidden argument*/NULL);
  8627. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_279;
  8628. L_279 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_278, /*hidden argument*/NULL);
  8629. float L_280 = L_279.get_z_4();
  8630. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_276, (float)L_280))) < ((float)(0.5f)))))
  8631. {
  8632. goto IL_073f;
  8633. }
  8634. }
  8635. {
  8636. float L_281 = V_8;
  8637. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_282 = __this->get_piece_6();
  8638. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_283;
  8639. L_283 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_282, /*hidden argument*/NULL);
  8640. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_284;
  8641. L_284 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_283, /*hidden argument*/NULL);
  8642. float L_285 = L_284.get_z_4();
  8643. G_B57_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_281, (float)L_285))) > ((float)(-0.5f)))? 1 : 0);
  8644. goto IL_0740;
  8645. }
  8646. IL_073f:
  8647. {
  8648. G_B57_0 = 0;
  8649. }
  8650. IL_0740:
  8651. {
  8652. G_B59_0 = G_B57_0;
  8653. goto IL_0743;
  8654. }
  8655. IL_0742:
  8656. {
  8657. G_B59_0 = 0;
  8658. }
  8659. IL_0743:
  8660. {
  8661. V_25 = (bool)G_B59_0;
  8662. bool L_286 = V_25;
  8663. if (!L_286)
  8664. {
  8665. goto IL_07ad;
  8666. }
  8667. }
  8668. {
  8669. // piece.transform.SetParent(ai.transform.parent);
  8670. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_287 = __this->get_piece_6();
  8671. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_288;
  8672. L_288 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_287, /*hidden argument*/NULL);
  8673. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_289 = V_5;
  8674. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_290;
  8675. L_290 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_289, /*hidden argument*/NULL);
  8676. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_291;
  8677. L_291 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_290, /*hidden argument*/NULL);
  8678. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_288, L_291, /*hidden argument*/NULL);
  8679. // piece.transform.position = new Vector3(aiX, aiY, aiZ + 0.1f);
  8680. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_292 = __this->get_piece_6();
  8681. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_293;
  8682. L_293 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_292, /*hidden argument*/NULL);
  8683. float L_294 = V_6;
  8684. float L_295 = V_7;
  8685. float L_296 = V_8;
  8686. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_297;
  8687. memset((&L_297), 0, sizeof(L_297));
  8688. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_297), L_294, L_295, ((float)il2cpp_codegen_add((float)L_296, (float)(0.100000001f))), /*hidden argument*/NULL);
  8689. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_293, L_297, /*hidden argument*/NULL);
  8690. // clickSFX.Play();
  8691. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_298 = __this->get_clickSFX_15();
  8692. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_298, /*hidden argument*/NULL);
  8693. // piece.tag = piece.name;
  8694. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_299 = __this->get_piece_6();
  8695. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_300 = __this->get_piece_6();
  8696. String_t* L_301;
  8697. L_301 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_300, /*hidden argument*/NULL);
  8698. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_299, L_301, /*hidden argument*/NULL);
  8699. }
  8700. IL_07ad:
  8701. {
  8702. }
  8703. IL_07ae:
  8704. {
  8705. // if (piece.name == "tuozhan")
  8706. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_302 = __this->get_piece_6();
  8707. String_t* L_303;
  8708. L_303 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_302, /*hidden argument*/NULL);
  8709. bool L_304;
  8710. L_304 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_303, _stringLiteralE52C97270B8F9BB1B69AA971D881D9264420569B, /*hidden argument*/NULL);
  8711. V_26 = L_304;
  8712. bool L_305 = V_26;
  8713. if (!L_305)
  8714. {
  8715. goto IL_08fe;
  8716. }
  8717. }
  8718. {
  8719. // if (
  8720. // (aiX - piece.transform.position.x < 0.5f && aiX - piece.transform.position.x > -0.5f) &&
  8721. // (aiY - piece.transform.position.y < 0.5f && aiY - piece.transform.position.y > -0.5f) &&
  8722. // (aiZ - piece.transform.position.z < 0.5f && aiZ - piece.transform.position.z > -0.5f)
  8723. // )
  8724. float L_306 = V_6;
  8725. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_307 = __this->get_piece_6();
  8726. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_308;
  8727. L_308 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_307, /*hidden argument*/NULL);
  8728. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_309;
  8729. L_309 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_308, /*hidden argument*/NULL);
  8730. float L_310 = L_309.get_x_2();
  8731. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_306, (float)L_310))) < ((float)(0.5f)))))
  8732. {
  8733. goto IL_0892;
  8734. }
  8735. }
  8736. {
  8737. float L_311 = V_6;
  8738. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_312 = __this->get_piece_6();
  8739. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_313;
  8740. L_313 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_312, /*hidden argument*/NULL);
  8741. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_314;
  8742. L_314 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_313, /*hidden argument*/NULL);
  8743. float L_315 = L_314.get_x_2();
  8744. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_311, (float)L_315))) > ((float)(-0.5f)))))
  8745. {
  8746. goto IL_0892;
  8747. }
  8748. }
  8749. {
  8750. float L_316 = V_7;
  8751. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_317 = __this->get_piece_6();
  8752. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_318;
  8753. L_318 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_317, /*hidden argument*/NULL);
  8754. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_319;
  8755. L_319 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_318, /*hidden argument*/NULL);
  8756. float L_320 = L_319.get_y_3();
  8757. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_316, (float)L_320))) < ((float)(0.5f)))))
  8758. {
  8759. goto IL_0892;
  8760. }
  8761. }
  8762. {
  8763. float L_321 = V_7;
  8764. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_322 = __this->get_piece_6();
  8765. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_323;
  8766. L_323 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_322, /*hidden argument*/NULL);
  8767. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_324;
  8768. L_324 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_323, /*hidden argument*/NULL);
  8769. float L_325 = L_324.get_y_3();
  8770. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_321, (float)L_325))) > ((float)(-0.5f)))))
  8771. {
  8772. goto IL_0892;
  8773. }
  8774. }
  8775. {
  8776. float L_326 = V_8;
  8777. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_327 = __this->get_piece_6();
  8778. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_328;
  8779. L_328 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_327, /*hidden argument*/NULL);
  8780. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_329;
  8781. L_329 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_328, /*hidden argument*/NULL);
  8782. float L_330 = L_329.get_z_4();
  8783. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_326, (float)L_330))) < ((float)(0.5f)))))
  8784. {
  8785. goto IL_088f;
  8786. }
  8787. }
  8788. {
  8789. float L_331 = V_8;
  8790. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_332 = __this->get_piece_6();
  8791. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_333;
  8792. L_333 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_332, /*hidden argument*/NULL);
  8793. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_334;
  8794. L_334 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_333, /*hidden argument*/NULL);
  8795. float L_335 = L_334.get_z_4();
  8796. G_B70_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_331, (float)L_335))) > ((float)(-0.5f)))? 1 : 0);
  8797. goto IL_0890;
  8798. }
  8799. IL_088f:
  8800. {
  8801. G_B70_0 = 0;
  8802. }
  8803. IL_0890:
  8804. {
  8805. G_B72_0 = G_B70_0;
  8806. goto IL_0893;
  8807. }
  8808. IL_0892:
  8809. {
  8810. G_B72_0 = 0;
  8811. }
  8812. IL_0893:
  8813. {
  8814. V_27 = (bool)G_B72_0;
  8815. bool L_336 = V_27;
  8816. if (!L_336)
  8817. {
  8818. goto IL_08fd;
  8819. }
  8820. }
  8821. {
  8822. // piece.transform.SetParent(ai.transform.parent);
  8823. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_337 = __this->get_piece_6();
  8824. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_338;
  8825. L_338 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_337, /*hidden argument*/NULL);
  8826. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_339 = V_5;
  8827. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_340;
  8828. L_340 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_339, /*hidden argument*/NULL);
  8829. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_341;
  8830. L_341 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_340, /*hidden argument*/NULL);
  8831. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_338, L_341, /*hidden argument*/NULL);
  8832. // piece.transform.position = new Vector3(aiX, aiY, aiZ - 0.1f);
  8833. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_342 = __this->get_piece_6();
  8834. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_343;
  8835. L_343 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_342, /*hidden argument*/NULL);
  8836. float L_344 = V_6;
  8837. float L_345 = V_7;
  8838. float L_346 = V_8;
  8839. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_347;
  8840. memset((&L_347), 0, sizeof(L_347));
  8841. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_347), L_344, L_345, ((float)il2cpp_codegen_subtract((float)L_346, (float)(0.100000001f))), /*hidden argument*/NULL);
  8842. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_343, L_347, /*hidden argument*/NULL);
  8843. // clickSFX.Play();
  8844. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_348 = __this->get_clickSFX_15();
  8845. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_348, /*hidden argument*/NULL);
  8846. // piece.tag = piece.name;
  8847. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_349 = __this->get_piece_6();
  8848. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_350 = __this->get_piece_6();
  8849. String_t* L_351;
  8850. L_351 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_350, /*hidden argument*/NULL);
  8851. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_349, L_351, /*hidden argument*/NULL);
  8852. }
  8853. IL_08fd:
  8854. {
  8855. }
  8856. IL_08fe:
  8857. {
  8858. // if (piece.name == "group2")
  8859. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_352 = __this->get_piece_6();
  8860. String_t* L_353;
  8861. L_353 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_352, /*hidden argument*/NULL);
  8862. bool L_354;
  8863. L_354 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_353, _stringLiteralDDA8D7C1E0DD424974F8CE49F8D5D3EAB1D8A882, /*hidden argument*/NULL);
  8864. V_28 = L_354;
  8865. bool L_355 = V_28;
  8866. if (!L_355)
  8867. {
  8868. goto IL_0a54;
  8869. }
  8870. }
  8871. {
  8872. // if (
  8873. // (C1X - piece.transform.position.x < -1.15f && C1X - piece.transform.position.x > -2.15f) &&
  8874. // (C1Y - piece.transform.position.y < 0.6f && C1Y - piece.transform.position.y > -0.6f) &&
  8875. // (C1Z - piece.transform.position.z < 0.5f && C1Z - piece.transform.position.z > -0.5f)
  8876. // )
  8877. float L_356 = V_10;
  8878. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_357 = __this->get_piece_6();
  8879. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_358;
  8880. L_358 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_357, /*hidden argument*/NULL);
  8881. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_359;
  8882. L_359 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_358, /*hidden argument*/NULL);
  8883. float L_360 = L_359.get_x_2();
  8884. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_356, (float)L_360))) < ((float)(-1.14999998f)))))
  8885. {
  8886. goto IL_09e2;
  8887. }
  8888. }
  8889. {
  8890. float L_361 = V_10;
  8891. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_362 = __this->get_piece_6();
  8892. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_363;
  8893. L_363 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_362, /*hidden argument*/NULL);
  8894. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_364;
  8895. L_364 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_363, /*hidden argument*/NULL);
  8896. float L_365 = L_364.get_x_2();
  8897. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_361, (float)L_365))) > ((float)(-2.1500001f)))))
  8898. {
  8899. goto IL_09e2;
  8900. }
  8901. }
  8902. {
  8903. float L_366 = V_11;
  8904. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_367 = __this->get_piece_6();
  8905. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_368;
  8906. L_368 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_367, /*hidden argument*/NULL);
  8907. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_369;
  8908. L_369 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_368, /*hidden argument*/NULL);
  8909. float L_370 = L_369.get_y_3();
  8910. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_366, (float)L_370))) < ((float)(0.600000024f)))))
  8911. {
  8912. goto IL_09e2;
  8913. }
  8914. }
  8915. {
  8916. float L_371 = V_11;
  8917. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_372 = __this->get_piece_6();
  8918. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_373;
  8919. L_373 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_372, /*hidden argument*/NULL);
  8920. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_374;
  8921. L_374 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_373, /*hidden argument*/NULL);
  8922. float L_375 = L_374.get_y_3();
  8923. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_371, (float)L_375))) > ((float)(-0.600000024f)))))
  8924. {
  8925. goto IL_09e2;
  8926. }
  8927. }
  8928. {
  8929. float L_376 = V_12;
  8930. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_377 = __this->get_piece_6();
  8931. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_378;
  8932. L_378 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_377, /*hidden argument*/NULL);
  8933. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_379;
  8934. L_379 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_378, /*hidden argument*/NULL);
  8935. float L_380 = L_379.get_z_4();
  8936. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_376, (float)L_380))) < ((float)(0.5f)))))
  8937. {
  8938. goto IL_09df;
  8939. }
  8940. }
  8941. {
  8942. float L_381 = V_12;
  8943. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_382 = __this->get_piece_6();
  8944. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_383;
  8945. L_383 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_382, /*hidden argument*/NULL);
  8946. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_384;
  8947. L_384 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_383, /*hidden argument*/NULL);
  8948. float L_385 = L_384.get_z_4();
  8949. G_B83_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_381, (float)L_385))) > ((float)(-0.5f)))? 1 : 0);
  8950. goto IL_09e0;
  8951. }
  8952. IL_09df:
  8953. {
  8954. G_B83_0 = 0;
  8955. }
  8956. IL_09e0:
  8957. {
  8958. G_B85_0 = G_B83_0;
  8959. goto IL_09e3;
  8960. }
  8961. IL_09e2:
  8962. {
  8963. G_B85_0 = 0;
  8964. }
  8965. IL_09e3:
  8966. {
  8967. V_29 = (bool)G_B85_0;
  8968. bool L_386 = V_29;
  8969. if (!L_386)
  8970. {
  8971. goto IL_0a53;
  8972. }
  8973. }
  8974. {
  8975. // piece.transform.SetParent(C1.transform.parent);
  8976. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_387 = __this->get_piece_6();
  8977. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_388;
  8978. L_388 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_387, /*hidden argument*/NULL);
  8979. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_389 = V_9;
  8980. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_390;
  8981. L_390 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_389, /*hidden argument*/NULL);
  8982. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_391;
  8983. L_391 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_390, /*hidden argument*/NULL);
  8984. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_388, L_391, /*hidden argument*/NULL);
  8985. // piece.transform.position = new Vector3(C1X + 1.65f, C1Y - 0.14f, C1Z + 0.06f);
  8986. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_392 = __this->get_piece_6();
  8987. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_393;
  8988. L_393 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_392, /*hidden argument*/NULL);
  8989. float L_394 = V_10;
  8990. float L_395 = V_11;
  8991. float L_396 = V_12;
  8992. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_397;
  8993. memset((&L_397), 0, sizeof(L_397));
  8994. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_397), ((float)il2cpp_codegen_add((float)L_394, (float)(1.64999998f))), ((float)il2cpp_codegen_subtract((float)L_395, (float)(0.140000001f))), ((float)il2cpp_codegen_add((float)L_396, (float)(0.0599999987f))), /*hidden argument*/NULL);
  8995. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_393, L_397, /*hidden argument*/NULL);
  8996. // clickSFX.Play();
  8997. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_398 = __this->get_clickSFX_15();
  8998. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_398, /*hidden argument*/NULL);
  8999. // piece.tag = "TempTag";
  9000. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_399 = __this->get_piece_6();
  9001. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_399, _stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F, /*hidden argument*/NULL);
  9002. }
  9003. IL_0a53:
  9004. {
  9005. }
  9006. IL_0a54:
  9007. {
  9008. // if (piece.name == "duo1")
  9009. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_400 = __this->get_piece_6();
  9010. String_t* L_401;
  9011. L_401 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_400, /*hidden argument*/NULL);
  9012. bool L_402;
  9013. L_402 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_401, _stringLiteral6B8C2D2CEA8A949C9E83C821A69F13F540AA92B9, /*hidden argument*/NULL);
  9014. V_30 = L_402;
  9015. bool L_403 = V_30;
  9016. if (!L_403)
  9017. {
  9018. goto IL_0bb1;
  9019. }
  9020. }
  9021. {
  9022. // if (
  9023. // (C1X - piece.transform.position.x < -2.5f && C1X - piece.transform.position.x > -3.5f) &&
  9024. // (C1Y - piece.transform.position.y < 0.1f && C1Y - piece.transform.position.y > -0.9f) &&
  9025. // (C1Z - piece.transform.position.z < 0.5f && C1Z - piece.transform.position.z > -0.5f)
  9026. // )
  9027. float L_404 = V_10;
  9028. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_405 = __this->get_piece_6();
  9029. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_406;
  9030. L_406 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_405, /*hidden argument*/NULL);
  9031. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_407;
  9032. L_407 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_406, /*hidden argument*/NULL);
  9033. float L_408 = L_407.get_x_2();
  9034. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_404, (float)L_408))) < ((float)(-2.5f)))))
  9035. {
  9036. goto IL_0b38;
  9037. }
  9038. }
  9039. {
  9040. float L_409 = V_10;
  9041. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_410 = __this->get_piece_6();
  9042. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_411;
  9043. L_411 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_410, /*hidden argument*/NULL);
  9044. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_412;
  9045. L_412 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_411, /*hidden argument*/NULL);
  9046. float L_413 = L_412.get_x_2();
  9047. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_409, (float)L_413))) > ((float)(-3.5f)))))
  9048. {
  9049. goto IL_0b38;
  9050. }
  9051. }
  9052. {
  9053. float L_414 = V_11;
  9054. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_415 = __this->get_piece_6();
  9055. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_416;
  9056. L_416 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_415, /*hidden argument*/NULL);
  9057. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_417;
  9058. L_417 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_416, /*hidden argument*/NULL);
  9059. float L_418 = L_417.get_y_3();
  9060. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_414, (float)L_418))) < ((float)(0.100000001f)))))
  9061. {
  9062. goto IL_0b38;
  9063. }
  9064. }
  9065. {
  9066. float L_419 = V_11;
  9067. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_420 = __this->get_piece_6();
  9068. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_421;
  9069. L_421 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_420, /*hidden argument*/NULL);
  9070. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_422;
  9071. L_422 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_421, /*hidden argument*/NULL);
  9072. float L_423 = L_422.get_y_3();
  9073. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_419, (float)L_423))) > ((float)(-0.899999976f)))))
  9074. {
  9075. goto IL_0b38;
  9076. }
  9077. }
  9078. {
  9079. float L_424 = V_12;
  9080. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_425 = __this->get_piece_6();
  9081. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_426;
  9082. L_426 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_425, /*hidden argument*/NULL);
  9083. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_427;
  9084. L_427 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_426, /*hidden argument*/NULL);
  9085. float L_428 = L_427.get_z_4();
  9086. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_424, (float)L_428))) < ((float)(0.5f)))))
  9087. {
  9088. goto IL_0b35;
  9089. }
  9090. }
  9091. {
  9092. float L_429 = V_12;
  9093. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_430 = __this->get_piece_6();
  9094. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_431;
  9095. L_431 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_430, /*hidden argument*/NULL);
  9096. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_432;
  9097. L_432 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_431, /*hidden argument*/NULL);
  9098. float L_433 = L_432.get_z_4();
  9099. G_B96_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_429, (float)L_433))) > ((float)(-0.5f)))? 1 : 0);
  9100. goto IL_0b36;
  9101. }
  9102. IL_0b35:
  9103. {
  9104. G_B96_0 = 0;
  9105. }
  9106. IL_0b36:
  9107. {
  9108. G_B98_0 = G_B96_0;
  9109. goto IL_0b39;
  9110. }
  9111. IL_0b38:
  9112. {
  9113. G_B98_0 = 0;
  9114. }
  9115. IL_0b39:
  9116. {
  9117. V_31 = (bool)G_B98_0;
  9118. bool L_434 = V_31;
  9119. if (!L_434)
  9120. {
  9121. goto IL_0bb0;
  9122. }
  9123. }
  9124. {
  9125. // piece.transform.SetParent(C1.transform.parent);
  9126. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_435 = __this->get_piece_6();
  9127. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_436;
  9128. L_436 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_435, /*hidden argument*/NULL);
  9129. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_437 = V_9;
  9130. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_438;
  9131. L_438 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_437, /*hidden argument*/NULL);
  9132. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_439;
  9133. L_439 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_438, /*hidden argument*/NULL);
  9134. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_436, L_439, /*hidden argument*/NULL);
  9135. // piece.transform.position = new Vector3(C1X+3, C1Y+0.445f, C1Z);
  9136. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_440 = __this->get_piece_6();
  9137. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_441;
  9138. L_441 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_440, /*hidden argument*/NULL);
  9139. float L_442 = V_10;
  9140. float L_443 = V_11;
  9141. float L_444 = V_12;
  9142. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_445;
  9143. memset((&L_445), 0, sizeof(L_445));
  9144. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_445), ((float)il2cpp_codegen_add((float)L_442, (float)(3.0f))), ((float)il2cpp_codegen_add((float)L_443, (float)(0.444999993f))), L_444, /*hidden argument*/NULL);
  9145. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_441, L_445, /*hidden argument*/NULL);
  9146. // clickSFX.Play();
  9147. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_446 = __this->get_clickSFX_15();
  9148. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_446, /*hidden argument*/NULL);
  9149. // piece.tag = piece.name;
  9150. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_447 = __this->get_piece_6();
  9151. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_448 = __this->get_piece_6();
  9152. String_t* L_449;
  9153. L_449 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_448, /*hidden argument*/NULL);
  9154. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_447, L_449, /*hidden argument*/NULL);
  9155. // duoA = true;
  9156. __this->set_duoA_20((bool)1);
  9157. }
  9158. IL_0bb0:
  9159. {
  9160. }
  9161. IL_0bb1:
  9162. {
  9163. // if (piece.name == "cur")
  9164. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_450 = __this->get_piece_6();
  9165. String_t* L_451;
  9166. L_451 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_450, /*hidden argument*/NULL);
  9167. bool L_452;
  9168. L_452 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_451, _stringLiteralC18468A307A2698EF15A0095B4FD0A73F60A24A0, /*hidden argument*/NULL);
  9169. V_32 = L_452;
  9170. bool L_453 = V_32;
  9171. if (!L_453)
  9172. {
  9173. goto IL_0d0b;
  9174. }
  9175. }
  9176. {
  9177. // if (
  9178. // (C2X - piece.transform.position.x < 0.5f && C2X - piece.transform.position.x > -0.5f) &&
  9179. // (C2Y - piece.transform.position.y < -1.35f && C2Y - piece.transform.position.y > -2.35f) &&
  9180. // (C2Z - piece.transform.position.z < 0.3f && C2Z - piece.transform.position.z > -0.75f) && c5l && c5r
  9181. // )
  9182. float L_454 = V_2;
  9183. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_455 = __this->get_piece_6();
  9184. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_456;
  9185. L_456 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_455, /*hidden argument*/NULL);
  9186. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_457;
  9187. L_457 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_456, /*hidden argument*/NULL);
  9188. float L_458 = L_457.get_x_2();
  9189. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_454, (float)L_458))) < ((float)(0.5f)))))
  9190. {
  9191. goto IL_0c9c;
  9192. }
  9193. }
  9194. {
  9195. float L_459 = V_2;
  9196. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_460 = __this->get_piece_6();
  9197. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_461;
  9198. L_461 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_460, /*hidden argument*/NULL);
  9199. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_462;
  9200. L_462 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_461, /*hidden argument*/NULL);
  9201. float L_463 = L_462.get_x_2();
  9202. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_459, (float)L_463))) > ((float)(-0.5f)))))
  9203. {
  9204. goto IL_0c9c;
  9205. }
  9206. }
  9207. {
  9208. float L_464 = V_3;
  9209. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_465 = __this->get_piece_6();
  9210. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_466;
  9211. L_466 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_465, /*hidden argument*/NULL);
  9212. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_467;
  9213. L_467 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_466, /*hidden argument*/NULL);
  9214. float L_468 = L_467.get_y_3();
  9215. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_464, (float)L_468))) < ((float)(-1.35000002f)))))
  9216. {
  9217. goto IL_0c9c;
  9218. }
  9219. }
  9220. {
  9221. float L_469 = V_3;
  9222. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_470 = __this->get_piece_6();
  9223. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_471;
  9224. L_471 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_470, /*hidden argument*/NULL);
  9225. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_472;
  9226. L_472 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_471, /*hidden argument*/NULL);
  9227. float L_473 = L_472.get_y_3();
  9228. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_469, (float)L_473))) > ((float)(-2.3499999f)))))
  9229. {
  9230. goto IL_0c9c;
  9231. }
  9232. }
  9233. {
  9234. float L_474 = V_4;
  9235. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_475 = __this->get_piece_6();
  9236. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_476;
  9237. L_476 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_475, /*hidden argument*/NULL);
  9238. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_477;
  9239. L_477 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_476, /*hidden argument*/NULL);
  9240. float L_478 = L_477.get_z_4();
  9241. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_474, (float)L_478))) < ((float)(0.300000012f)))))
  9242. {
  9243. goto IL_0c9c;
  9244. }
  9245. }
  9246. {
  9247. float L_479 = V_4;
  9248. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_480 = __this->get_piece_6();
  9249. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_481;
  9250. L_481 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_480, /*hidden argument*/NULL);
  9251. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_482;
  9252. L_482 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_481, /*hidden argument*/NULL);
  9253. float L_483 = L_482.get_z_4();
  9254. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_479, (float)L_483))) > ((float)(-0.75f)))))
  9255. {
  9256. goto IL_0c9c;
  9257. }
  9258. }
  9259. {
  9260. bool L_484 = __this->get_c5l_19();
  9261. if (!L_484)
  9262. {
  9263. goto IL_0c9c;
  9264. }
  9265. }
  9266. {
  9267. bool L_485 = __this->get_c5r_18();
  9268. G_B111_0 = ((int32_t)(L_485));
  9269. goto IL_0c9d;
  9270. }
  9271. IL_0c9c:
  9272. {
  9273. G_B111_0 = 0;
  9274. }
  9275. IL_0c9d:
  9276. {
  9277. V_33 = (bool)G_B111_0;
  9278. bool L_486 = V_33;
  9279. if (!L_486)
  9280. {
  9281. goto IL_0d0a;
  9282. }
  9283. }
  9284. {
  9285. // piece.transform.SetParent(C2.transform.parent);
  9286. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_487 = __this->get_piece_6();
  9287. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_488;
  9288. L_488 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_487, /*hidden argument*/NULL);
  9289. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_489 = V_1;
  9290. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_490;
  9291. L_490 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_489, /*hidden argument*/NULL);
  9292. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_491;
  9293. L_491 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_490, /*hidden argument*/NULL);
  9294. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_488, L_491, /*hidden argument*/NULL);
  9295. // piece.transform.position = new Vector3(C2X , C2Y + 1.85f, C2Z + 0.26f);
  9296. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_492 = __this->get_piece_6();
  9297. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_493;
  9298. L_493 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_492, /*hidden argument*/NULL);
  9299. float L_494 = V_2;
  9300. float L_495 = V_3;
  9301. float L_496 = V_4;
  9302. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_497;
  9303. memset((&L_497), 0, sizeof(L_497));
  9304. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_497), L_494, ((float)il2cpp_codegen_add((float)L_495, (float)(1.85000002f))), ((float)il2cpp_codegen_add((float)L_496, (float)(0.25999999f))), /*hidden argument*/NULL);
  9305. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_493, L_497, /*hidden argument*/NULL);
  9306. // clickSFX.Play();
  9307. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_498 = __this->get_clickSFX_15();
  9308. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_498, /*hidden argument*/NULL);
  9309. // piece.tag = piece.name;
  9310. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_499 = __this->get_piece_6();
  9311. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_500 = __this->get_piece_6();
  9312. String_t* L_501;
  9313. L_501 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_500, /*hidden argument*/NULL);
  9314. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_499, L_501, /*hidden argument*/NULL);
  9315. }
  9316. IL_0d0a:
  9317. {
  9318. }
  9319. IL_0d0b:
  9320. {
  9321. // if (piece.name == "duo2")
  9322. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_502 = __this->get_piece_6();
  9323. String_t* L_503;
  9324. L_503 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_502, /*hidden argument*/NULL);
  9325. bool L_504;
  9326. L_504 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_503, _stringLiteral8A01B9CBEDAD866C18DADB677B0BD7DFFABB5E4B, /*hidden argument*/NULL);
  9327. V_34 = L_504;
  9328. bool L_505 = V_34;
  9329. if (!L_505)
  9330. {
  9331. goto IL_0e6e;
  9332. }
  9333. }
  9334. {
  9335. // if (
  9336. // (C4X - piece.transform.position.x < -0.5f && C4X - piece.transform.position.x > -1.75f) &&
  9337. // (C4Y - piece.transform.position.y < 1.2f && C4Y - piece.transform.position.y > 0.2f) &&
  9338. // (C4Z - piece.transform.position.z < 0.5f && C4Z - piece.transform.position.z > -0.5f)
  9339. // )
  9340. float L_506 = V_14;
  9341. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_507 = __this->get_piece_6();
  9342. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_508;
  9343. L_508 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_507, /*hidden argument*/NULL);
  9344. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_509;
  9345. L_509 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_508, /*hidden argument*/NULL);
  9346. float L_510 = L_509.get_x_2();
  9347. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_506, (float)L_510))) < ((float)(-0.5f)))))
  9348. {
  9349. goto IL_0def;
  9350. }
  9351. }
  9352. {
  9353. float L_511 = V_14;
  9354. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_512 = __this->get_piece_6();
  9355. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_513;
  9356. L_513 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_512, /*hidden argument*/NULL);
  9357. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_514;
  9358. L_514 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_513, /*hidden argument*/NULL);
  9359. float L_515 = L_514.get_x_2();
  9360. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_511, (float)L_515))) > ((float)(-1.75f)))))
  9361. {
  9362. goto IL_0def;
  9363. }
  9364. }
  9365. {
  9366. float L_516 = V_15;
  9367. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_517 = __this->get_piece_6();
  9368. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_518;
  9369. L_518 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_517, /*hidden argument*/NULL);
  9370. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_519;
  9371. L_519 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_518, /*hidden argument*/NULL);
  9372. float L_520 = L_519.get_y_3();
  9373. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_516, (float)L_520))) < ((float)(1.20000005f)))))
  9374. {
  9375. goto IL_0def;
  9376. }
  9377. }
  9378. {
  9379. float L_521 = V_15;
  9380. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_522 = __this->get_piece_6();
  9381. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_523;
  9382. L_523 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_522, /*hidden argument*/NULL);
  9383. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_524;
  9384. L_524 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_523, /*hidden argument*/NULL);
  9385. float L_525 = L_524.get_y_3();
  9386. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_521, (float)L_525))) > ((float)(0.200000003f)))))
  9387. {
  9388. goto IL_0def;
  9389. }
  9390. }
  9391. {
  9392. float L_526 = V_16;
  9393. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_527 = __this->get_piece_6();
  9394. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_528;
  9395. L_528 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_527, /*hidden argument*/NULL);
  9396. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_529;
  9397. L_529 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_528, /*hidden argument*/NULL);
  9398. float L_530 = L_529.get_z_4();
  9399. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_526, (float)L_530))) < ((float)(0.5f)))))
  9400. {
  9401. goto IL_0dec;
  9402. }
  9403. }
  9404. {
  9405. float L_531 = V_16;
  9406. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_532 = __this->get_piece_6();
  9407. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_533;
  9408. L_533 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_532, /*hidden argument*/NULL);
  9409. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_534;
  9410. L_534 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_533, /*hidden argument*/NULL);
  9411. float L_535 = L_534.get_z_4();
  9412. G_B122_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_531, (float)L_535))) > ((float)(-0.5f)))? 1 : 0);
  9413. goto IL_0ded;
  9414. }
  9415. IL_0dec:
  9416. {
  9417. G_B122_0 = 0;
  9418. }
  9419. IL_0ded:
  9420. {
  9421. G_B124_0 = G_B122_0;
  9422. goto IL_0df0;
  9423. }
  9424. IL_0def:
  9425. {
  9426. G_B124_0 = 0;
  9427. }
  9428. IL_0df0:
  9429. {
  9430. V_35 = (bool)G_B124_0;
  9431. bool L_536 = V_35;
  9432. if (!L_536)
  9433. {
  9434. goto IL_0e6d;
  9435. }
  9436. }
  9437. {
  9438. // piece.transform.SetParent(C4.transform.parent);
  9439. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_537 = __this->get_piece_6();
  9440. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_538;
  9441. L_538 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_537, /*hidden argument*/NULL);
  9442. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_539 = V_13;
  9443. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_540;
  9444. L_540 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_539, /*hidden argument*/NULL);
  9445. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_541;
  9446. L_541 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_540, /*hidden argument*/NULL);
  9447. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_538, L_541, /*hidden argument*/NULL);
  9448. // piece.transform.position = new Vector3(C4X + 1.24f, C4Y - 0.7f, C4Z + 0.06f);
  9449. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_542 = __this->get_piece_6();
  9450. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_543;
  9451. L_543 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_542, /*hidden argument*/NULL);
  9452. float L_544 = V_14;
  9453. float L_545 = V_15;
  9454. float L_546 = V_16;
  9455. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_547;
  9456. memset((&L_547), 0, sizeof(L_547));
  9457. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_547), ((float)il2cpp_codegen_add((float)L_544, (float)(1.24000001f))), ((float)il2cpp_codegen_subtract((float)L_545, (float)(0.699999988f))), ((float)il2cpp_codegen_add((float)L_546, (float)(0.0599999987f))), /*hidden argument*/NULL);
  9458. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_543, L_547, /*hidden argument*/NULL);
  9459. // clickSFX.Play();
  9460. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_548 = __this->get_clickSFX_15();
  9461. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_548, /*hidden argument*/NULL);
  9462. // duo2A = true;
  9463. __this->set_duo2A_21((bool)1);
  9464. // piece.tag = piece.name;
  9465. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_549 = __this->get_piece_6();
  9466. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_550 = __this->get_piece_6();
  9467. String_t* L_551;
  9468. L_551 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_550, /*hidden argument*/NULL);
  9469. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_549, L_551, /*hidden argument*/NULL);
  9470. }
  9471. IL_0e6d:
  9472. {
  9473. }
  9474. IL_0e6e:
  9475. {
  9476. // if (piece.name == "C3")
  9477. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_552 = __this->get_piece_6();
  9478. String_t* L_553;
  9479. L_553 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_552, /*hidden argument*/NULL);
  9480. bool L_554;
  9481. L_554 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_553, _stringLiteralD7788843796112A3333A86F2131B749DCE62B516, /*hidden argument*/NULL);
  9482. V_36 = L_554;
  9483. bool L_555 = V_36;
  9484. if (!L_555)
  9485. {
  9486. goto IL_0fcb;
  9487. }
  9488. }
  9489. {
  9490. // if (
  9491. // (C4X - piece.transform.position.x < 3.35f && C4X - piece.transform.position.x > 2.35f) &&
  9492. // (C4Y - piece.transform.position.y < 0.5f && C4Y - piece.transform.position.y > -0.5f) &&
  9493. // (C4Z - piece.transform.position.z < 0.5f && C4Z - piece.transform.position.z > -0.5f)
  9494. // )
  9495. float L_556 = V_14;
  9496. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_557 = __this->get_piece_6();
  9497. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_558;
  9498. L_558 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_557, /*hidden argument*/NULL);
  9499. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_559;
  9500. L_559 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_558, /*hidden argument*/NULL);
  9501. float L_560 = L_559.get_x_2();
  9502. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_556, (float)L_560))) < ((float)(3.3499999f)))))
  9503. {
  9504. goto IL_0f52;
  9505. }
  9506. }
  9507. {
  9508. float L_561 = V_14;
  9509. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_562 = __this->get_piece_6();
  9510. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_563;
  9511. L_563 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_562, /*hidden argument*/NULL);
  9512. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_564;
  9513. L_564 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_563, /*hidden argument*/NULL);
  9514. float L_565 = L_564.get_x_2();
  9515. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_561, (float)L_565))) > ((float)(2.3499999f)))))
  9516. {
  9517. goto IL_0f52;
  9518. }
  9519. }
  9520. {
  9521. float L_566 = V_15;
  9522. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_567 = __this->get_piece_6();
  9523. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_568;
  9524. L_568 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_567, /*hidden argument*/NULL);
  9525. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_569;
  9526. L_569 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_568, /*hidden argument*/NULL);
  9527. float L_570 = L_569.get_y_3();
  9528. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_566, (float)L_570))) < ((float)(0.5f)))))
  9529. {
  9530. goto IL_0f52;
  9531. }
  9532. }
  9533. {
  9534. float L_571 = V_15;
  9535. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_572 = __this->get_piece_6();
  9536. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_573;
  9537. L_573 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_572, /*hidden argument*/NULL);
  9538. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_574;
  9539. L_574 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_573, /*hidden argument*/NULL);
  9540. float L_575 = L_574.get_y_3();
  9541. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_571, (float)L_575))) > ((float)(-0.5f)))))
  9542. {
  9543. goto IL_0f52;
  9544. }
  9545. }
  9546. {
  9547. float L_576 = V_16;
  9548. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_577 = __this->get_piece_6();
  9549. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_578;
  9550. L_578 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_577, /*hidden argument*/NULL);
  9551. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_579;
  9552. L_579 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_578, /*hidden argument*/NULL);
  9553. float L_580 = L_579.get_z_4();
  9554. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_576, (float)L_580))) < ((float)(0.5f)))))
  9555. {
  9556. goto IL_0f4f;
  9557. }
  9558. }
  9559. {
  9560. float L_581 = V_16;
  9561. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_582 = __this->get_piece_6();
  9562. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_583;
  9563. L_583 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_582, /*hidden argument*/NULL);
  9564. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_584;
  9565. L_584 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_583, /*hidden argument*/NULL);
  9566. float L_585 = L_584.get_z_4();
  9567. G_B135_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_581, (float)L_585))) > ((float)(-0.5f)))? 1 : 0);
  9568. goto IL_0f50;
  9569. }
  9570. IL_0f4f:
  9571. {
  9572. G_B135_0 = 0;
  9573. }
  9574. IL_0f50:
  9575. {
  9576. G_B137_0 = G_B135_0;
  9577. goto IL_0f53;
  9578. }
  9579. IL_0f52:
  9580. {
  9581. G_B137_0 = 0;
  9582. }
  9583. IL_0f53:
  9584. {
  9585. V_37 = (bool)G_B137_0;
  9586. bool L_586 = V_37;
  9587. if (!L_586)
  9588. {
  9589. goto IL_0fca;
  9590. }
  9591. }
  9592. {
  9593. // piece.transform.SetParent(C4.transform.parent);
  9594. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_587 = __this->get_piece_6();
  9595. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_588;
  9596. L_588 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_587, /*hidden argument*/NULL);
  9597. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_589 = V_13;
  9598. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_590;
  9599. L_590 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_589, /*hidden argument*/NULL);
  9600. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_591;
  9601. L_591 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_590, /*hidden argument*/NULL);
  9602. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_588, L_591, /*hidden argument*/NULL);
  9603. // piece.transform.position = new Vector3(C4X - 2.85f, C4Y+ 0.03f, C4Z);
  9604. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_592 = __this->get_piece_6();
  9605. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_593;
  9606. L_593 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_592, /*hidden argument*/NULL);
  9607. float L_594 = V_14;
  9608. float L_595 = V_15;
  9609. float L_596 = V_16;
  9610. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_597;
  9611. memset((&L_597), 0, sizeof(L_597));
  9612. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_597), ((float)il2cpp_codegen_subtract((float)L_594, (float)(2.8499999f))), ((float)il2cpp_codegen_add((float)L_595, (float)(0.0299999993f))), L_596, /*hidden argument*/NULL);
  9613. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_593, L_597, /*hidden argument*/NULL);
  9614. // clickSFX.Play();
  9615. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_598 = __this->get_clickSFX_15();
  9616. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_598, /*hidden argument*/NULL);
  9617. // C3A = true;
  9618. __this->set_C3A_22((bool)1);
  9619. // piece.tag = piece.name;
  9620. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_599 = __this->get_piece_6();
  9621. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_600 = __this->get_piece_6();
  9622. String_t* L_601;
  9623. L_601 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_600, /*hidden argument*/NULL);
  9624. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_599, L_601, /*hidden argument*/NULL);
  9625. }
  9626. IL_0fca:
  9627. {
  9628. }
  9629. IL_0fcb:
  9630. {
  9631. // if (piece.name == "C6")
  9632. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_602 = __this->get_piece_6();
  9633. String_t* L_603;
  9634. L_603 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_602, /*hidden argument*/NULL);
  9635. bool L_604;
  9636. L_604 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_603, _stringLiteral75AC554233DDA7373DBAA274552CE21DA0E6A24A, /*hidden argument*/NULL);
  9637. V_38 = L_604;
  9638. bool L_605 = V_38;
  9639. if (!L_605)
  9640. {
  9641. goto IL_1124;
  9642. }
  9643. }
  9644. {
  9645. // if (
  9646. // (C4X - piece.transform.position.x < 4.51f && C4X - piece.transform.position.x > 3.61f) &&
  9647. // (C4Y - piece.transform.position.y < 1.07f && C4Y - piece.transform.position.y > 0.17f) &&
  9648. // (C4Z - piece.transform.position.z < 0.5f && C4Z - piece.transform.position.z > -0.5f) && C3A
  9649. // )
  9650. float L_606 = V_14;
  9651. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_607 = __this->get_piece_6();
  9652. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_608;
  9653. L_608 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_607, /*hidden argument*/NULL);
  9654. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_609;
  9655. L_609 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_608, /*hidden argument*/NULL);
  9656. float L_610 = L_609.get_x_2();
  9657. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_606, (float)L_610))) < ((float)(4.51000023f)))))
  9658. {
  9659. goto IL_10b2;
  9660. }
  9661. }
  9662. {
  9663. float L_611 = V_14;
  9664. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_612 = __this->get_piece_6();
  9665. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_613;
  9666. L_613 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_612, /*hidden argument*/NULL);
  9667. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_614;
  9668. L_614 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_613, /*hidden argument*/NULL);
  9669. float L_615 = L_614.get_x_2();
  9670. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_611, (float)L_615))) > ((float)(3.6099999f)))))
  9671. {
  9672. goto IL_10b2;
  9673. }
  9674. }
  9675. {
  9676. float L_616 = V_15;
  9677. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_617 = __this->get_piece_6();
  9678. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_618;
  9679. L_618 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_617, /*hidden argument*/NULL);
  9680. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_619;
  9681. L_619 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_618, /*hidden argument*/NULL);
  9682. float L_620 = L_619.get_y_3();
  9683. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_616, (float)L_620))) < ((float)(1.07000005f)))))
  9684. {
  9685. goto IL_10b2;
  9686. }
  9687. }
  9688. {
  9689. float L_621 = V_15;
  9690. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_622 = __this->get_piece_6();
  9691. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_623;
  9692. L_623 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_622, /*hidden argument*/NULL);
  9693. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_624;
  9694. L_624 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_623, /*hidden argument*/NULL);
  9695. float L_625 = L_624.get_y_3();
  9696. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_621, (float)L_625))) > ((float)(0.170000002f)))))
  9697. {
  9698. goto IL_10b2;
  9699. }
  9700. }
  9701. {
  9702. float L_626 = V_16;
  9703. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_627 = __this->get_piece_6();
  9704. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_628;
  9705. L_628 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_627, /*hidden argument*/NULL);
  9706. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_629;
  9707. L_629 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_628, /*hidden argument*/NULL);
  9708. float L_630 = L_629.get_z_4();
  9709. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_626, (float)L_630))) < ((float)(0.5f)))))
  9710. {
  9711. goto IL_10b2;
  9712. }
  9713. }
  9714. {
  9715. float L_631 = V_16;
  9716. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_632 = __this->get_piece_6();
  9717. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_633;
  9718. L_633 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_632, /*hidden argument*/NULL);
  9719. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_634;
  9720. L_634 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_633, /*hidden argument*/NULL);
  9721. float L_635 = L_634.get_z_4();
  9722. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_631, (float)L_635))) > ((float)(-0.5f)))))
  9723. {
  9724. goto IL_10b2;
  9725. }
  9726. }
  9727. {
  9728. bool L_636 = __this->get_C3A_22();
  9729. G_B149_0 = ((int32_t)(L_636));
  9730. goto IL_10b3;
  9731. }
  9732. IL_10b2:
  9733. {
  9734. G_B149_0 = 0;
  9735. }
  9736. IL_10b3:
  9737. {
  9738. V_39 = (bool)G_B149_0;
  9739. bool L_637 = V_39;
  9740. if (!L_637)
  9741. {
  9742. goto IL_1123;
  9743. }
  9744. }
  9745. {
  9746. // piece.transform.SetParent(C4.transform.parent);
  9747. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_638 = __this->get_piece_6();
  9748. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_639;
  9749. L_639 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_638, /*hidden argument*/NULL);
  9750. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_640 = V_13;
  9751. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_641;
  9752. L_641 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_640, /*hidden argument*/NULL);
  9753. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_642;
  9754. L_642 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_641, /*hidden argument*/NULL);
  9755. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_639, L_642, /*hidden argument*/NULL);
  9756. // piece.transform.position = new Vector3(C4X - 4.11f, C4Y - 0.67f, C4Z);
  9757. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_643 = __this->get_piece_6();
  9758. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_644;
  9759. L_644 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_643, /*hidden argument*/NULL);
  9760. float L_645 = V_14;
  9761. float L_646 = V_15;
  9762. float L_647 = V_16;
  9763. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_648;
  9764. memset((&L_648), 0, sizeof(L_648));
  9765. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_648), ((float)il2cpp_codegen_subtract((float)L_645, (float)(4.11000013f))), ((float)il2cpp_codegen_subtract((float)L_646, (float)(0.670000017f))), L_647, /*hidden argument*/NULL);
  9766. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_644, L_648, /*hidden argument*/NULL);
  9767. // clickSFX.Play();
  9768. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_649 = __this->get_clickSFX_15();
  9769. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_649, /*hidden argument*/NULL);
  9770. // piece.tag = piece.name;
  9771. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_650 = __this->get_piece_6();
  9772. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_651 = __this->get_piece_6();
  9773. String_t* L_652;
  9774. L_652 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_651, /*hidden argument*/NULL);
  9775. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_650, L_652, /*hidden argument*/NULL);
  9776. }
  9777. IL_1123:
  9778. {
  9779. }
  9780. IL_1124:
  9781. {
  9782. // if (piece.name == "group4")
  9783. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_653 = __this->get_piece_6();
  9784. String_t* L_654;
  9785. L_654 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_653, /*hidden argument*/NULL);
  9786. bool L_655;
  9787. L_655 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_654, _stringLiteralAC9767A1AB28B8DDA26590DEFEF4171DB85BCDCD, /*hidden argument*/NULL);
  9788. V_40 = L_655;
  9789. bool L_656 = V_40;
  9790. if (!L_656)
  9791. {
  9792. goto IL_1285;
  9793. }
  9794. }
  9795. {
  9796. // if (
  9797. // (C1X - piece.transform.position.x < -1.1f && C1X - piece.transform.position.x > -2.1f) &&
  9798. // (C1Y - piece.transform.position.y < -0.9f && C1Y - piece.transform.position.y > -1.9f) &&
  9799. // (C1Z - piece.transform.position.z < 0.3f && C1Z - piece.transform.position.z > -0.7f) && duo2A && duoA
  9800. // )
  9801. float L_657 = V_10;
  9802. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_658 = __this->get_piece_6();
  9803. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_659;
  9804. L_659 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_658, /*hidden argument*/NULL);
  9805. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_660;
  9806. L_660 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_659, /*hidden argument*/NULL);
  9807. float L_661 = L_660.get_x_2();
  9808. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_657, (float)L_661))) < ((float)(-1.10000002f)))))
  9809. {
  9810. goto IL_1213;
  9811. }
  9812. }
  9813. {
  9814. float L_662 = V_10;
  9815. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_663 = __this->get_piece_6();
  9816. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_664;
  9817. L_664 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_663, /*hidden argument*/NULL);
  9818. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_665;
  9819. L_665 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_664, /*hidden argument*/NULL);
  9820. float L_666 = L_665.get_x_2();
  9821. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_662, (float)L_666))) > ((float)(-2.0999999f)))))
  9822. {
  9823. goto IL_1213;
  9824. }
  9825. }
  9826. {
  9827. float L_667 = V_11;
  9828. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_668 = __this->get_piece_6();
  9829. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_669;
  9830. L_669 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_668, /*hidden argument*/NULL);
  9831. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_670;
  9832. L_670 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_669, /*hidden argument*/NULL);
  9833. float L_671 = L_670.get_y_3();
  9834. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_667, (float)L_671))) < ((float)(-0.899999976f)))))
  9835. {
  9836. goto IL_1213;
  9837. }
  9838. }
  9839. {
  9840. float L_672 = V_11;
  9841. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_673 = __this->get_piece_6();
  9842. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_674;
  9843. L_674 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_673, /*hidden argument*/NULL);
  9844. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_675;
  9845. L_675 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_674, /*hidden argument*/NULL);
  9846. float L_676 = L_675.get_y_3();
  9847. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_672, (float)L_676))) > ((float)(-1.89999998f)))))
  9848. {
  9849. goto IL_1213;
  9850. }
  9851. }
  9852. {
  9853. float L_677 = V_12;
  9854. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_678 = __this->get_piece_6();
  9855. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_679;
  9856. L_679 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_678, /*hidden argument*/NULL);
  9857. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_680;
  9858. L_680 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_679, /*hidden argument*/NULL);
  9859. float L_681 = L_680.get_z_4();
  9860. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_677, (float)L_681))) < ((float)(0.300000012f)))))
  9861. {
  9862. goto IL_1213;
  9863. }
  9864. }
  9865. {
  9866. float L_682 = V_12;
  9867. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_683 = __this->get_piece_6();
  9868. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_684;
  9869. L_684 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_683, /*hidden argument*/NULL);
  9870. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_685;
  9871. L_685 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_684, /*hidden argument*/NULL);
  9872. float L_686 = L_685.get_z_4();
  9873. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_682, (float)L_686))) > ((float)(-0.699999988f)))))
  9874. {
  9875. goto IL_1213;
  9876. }
  9877. }
  9878. {
  9879. bool L_687 = __this->get_duo2A_21();
  9880. if (!L_687)
  9881. {
  9882. goto IL_1213;
  9883. }
  9884. }
  9885. {
  9886. bool L_688 = __this->get_duoA_20();
  9887. G_B162_0 = ((int32_t)(L_688));
  9888. goto IL_1214;
  9889. }
  9890. IL_1213:
  9891. {
  9892. G_B162_0 = 0;
  9893. }
  9894. IL_1214:
  9895. {
  9896. V_41 = (bool)G_B162_0;
  9897. bool L_689 = V_41;
  9898. if (!L_689)
  9899. {
  9900. goto IL_1284;
  9901. }
  9902. }
  9903. {
  9904. // piece.transform.SetParent(C1.transform.parent);
  9905. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_690 = __this->get_piece_6();
  9906. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_691;
  9907. L_691 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_690, /*hidden argument*/NULL);
  9908. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_692 = V_9;
  9909. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_693;
  9910. L_693 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_692, /*hidden argument*/NULL);
  9911. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_694;
  9912. L_694 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_693, /*hidden argument*/NULL);
  9913. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_691, L_694, /*hidden argument*/NULL);
  9914. // piece.transform.position = new Vector3(C1X + 1.6f, C1Y + 1.4f, C1Z + 0.2f);
  9915. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_695 = __this->get_piece_6();
  9916. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_696;
  9917. L_696 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_695, /*hidden argument*/NULL);
  9918. float L_697 = V_10;
  9919. float L_698 = V_11;
  9920. float L_699 = V_12;
  9921. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_700;
  9922. memset((&L_700), 0, sizeof(L_700));
  9923. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_700), ((float)il2cpp_codegen_add((float)L_697, (float)(1.60000002f))), ((float)il2cpp_codegen_add((float)L_698, (float)(1.39999998f))), ((float)il2cpp_codegen_add((float)L_699, (float)(0.200000003f))), /*hidden argument*/NULL);
  9924. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_696, L_700, /*hidden argument*/NULL);
  9925. // clickSFX.Play();
  9926. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_701 = __this->get_clickSFX_15();
  9927. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_701, /*hidden argument*/NULL);
  9928. // piece.tag = "TempTag";
  9929. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_702 = __this->get_piece_6();
  9930. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_702, _stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F, /*hidden argument*/NULL);
  9931. }
  9932. IL_1284:
  9933. {
  9934. }
  9935. IL_1285:
  9936. {
  9937. // if (C2.transform.parent.childCount == 5 && acitve && ai.transform.parent.childCount == 4 && C1.transform.parent.childCount == 4 && C4.transform.parent.childCount == 4)
  9938. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_703 = V_1;
  9939. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_704;
  9940. L_704 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_703, /*hidden argument*/NULL);
  9941. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_705;
  9942. L_705 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_704, /*hidden argument*/NULL);
  9943. int32_t L_706;
  9944. L_706 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_705, /*hidden argument*/NULL);
  9945. if ((!(((uint32_t)L_706) == ((uint32_t)5))))
  9946. {
  9947. goto IL_12de;
  9948. }
  9949. }
  9950. {
  9951. bool L_707 = __this->get_acitve_17();
  9952. if (!L_707)
  9953. {
  9954. goto IL_12de;
  9955. }
  9956. }
  9957. {
  9958. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_708 = V_5;
  9959. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_709;
  9960. L_709 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_708, /*hidden argument*/NULL);
  9961. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_710;
  9962. L_710 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_709, /*hidden argument*/NULL);
  9963. int32_t L_711;
  9964. L_711 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_710, /*hidden argument*/NULL);
  9965. if ((!(((uint32_t)L_711) == ((uint32_t)4))))
  9966. {
  9967. goto IL_12de;
  9968. }
  9969. }
  9970. {
  9971. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_712 = V_9;
  9972. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_713;
  9973. L_713 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_712, /*hidden argument*/NULL);
  9974. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_714;
  9975. L_714 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_713, /*hidden argument*/NULL);
  9976. int32_t L_715;
  9977. L_715 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_714, /*hidden argument*/NULL);
  9978. if ((!(((uint32_t)L_715) == ((uint32_t)4))))
  9979. {
  9980. goto IL_12de;
  9981. }
  9982. }
  9983. {
  9984. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_716 = V_13;
  9985. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_717;
  9986. L_717 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_716, /*hidden argument*/NULL);
  9987. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_718;
  9988. L_718 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_717, /*hidden argument*/NULL);
  9989. int32_t L_719;
  9990. L_719 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_718, /*hidden argument*/NULL);
  9991. G_B171_0 = ((((int32_t)L_719) == ((int32_t)4))? 1 : 0);
  9992. goto IL_12df;
  9993. }
  9994. IL_12de:
  9995. {
  9996. G_B171_0 = 0;
  9997. }
  9998. IL_12df:
  9999. {
  10000. V_42 = (bool)G_B171_0;
  10001. bool L_720 = V_42;
  10002. if (!L_720)
  10003. {
  10004. goto IL_12f0;
  10005. }
  10006. }
  10007. {
  10008. // acitve = false;
  10009. __this->set_acitve_17((bool)0);
  10010. goto IL_12f9;
  10011. }
  10012. IL_12f0:
  10013. {
  10014. // acitve = true;
  10015. __this->set_acitve_17((bool)1);
  10016. }
  10017. IL_12f9:
  10018. {
  10019. // isSelected = false;
  10020. __this->set_isSelected_4((bool)0);
  10021. }
  10022. IL_1301:
  10023. {
  10024. // }
  10025. return;
  10026. }
  10027. }
  10028. // System.Void MoveCurtains::.ctor()
  10029. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCurtains__ctor_m8D2AD07E1F9BD28F631E3B030C97F67A08DBF4F7 (MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B * __this, const RuntimeMethod* method)
  10030. {
  10031. {
  10032. // public float positionX = 0f;
  10033. __this->set_positionX_11((0.0f));
  10034. // public float positionY = 0f;
  10035. __this->set_positionY_12((0.0f));
  10036. // public float positionZ = 0f;
  10037. __this->set_positionZ_13((0.0f));
  10038. // public bool acitve = true;
  10039. __this->set_acitve_17((bool)1);
  10040. // public bool c5r = false;
  10041. __this->set_c5r_18((bool)0);
  10042. // public bool c5l = false;
  10043. __this->set_c5l_19((bool)0);
  10044. // public bool duoA = false;
  10045. __this->set_duoA_20((bool)0);
  10046. // public bool duo2A = false;
  10047. __this->set_duo2A_21((bool)0);
  10048. // public bool C3A = false;
  10049. __this->set_C3A_22((bool)0);
  10050. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  10051. return;
  10052. }
  10053. }
  10054. #ifdef __clang__
  10055. #pragma clang diagnostic pop
  10056. #endif
  10057. #ifdef __clang__
  10058. #pragma clang diagnostic push
  10059. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  10060. #pragma clang diagnostic ignored "-Wunused-variable"
  10061. #endif
  10062. // System.Void MoveDoor::Start()
  10063. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveDoor_Start_m2A510160A44CA7E5080B09A94213E79BAF988143 (MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C * __this, const RuntimeMethod* method)
  10064. {
  10065. {
  10066. // }
  10067. return;
  10068. }
  10069. }
  10070. // System.Void MoveDoor::Update()
  10071. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveDoor_Update_m902B4543364129A4F36D27F21FA5256D7550C6FB (MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C * __this, const RuntimeMethod* method)
  10072. {
  10073. bool V_0 = false;
  10074. bool V_1 = false;
  10075. bool V_2 = false;
  10076. {
  10077. // if (Input.GetMouseButtonDown(0))
  10078. bool L_0;
  10079. L_0 = Input_GetMouseButtonDown_m466D81FDCC87C9CB07557B39DCB435EB691F1EF3(0, /*hidden argument*/NULL);
  10080. V_0 = L_0;
  10081. bool L_1 = V_0;
  10082. if (!L_1)
  10083. {
  10084. goto IL_0014;
  10085. }
  10086. }
  10087. {
  10088. // TouchClick();
  10089. MoveDoor_TouchClick_mDE5F8233384224B192D0F27BAD94B056EC01DE01(__this, /*hidden argument*/NULL);
  10090. }
  10091. IL_0014:
  10092. {
  10093. // if (isSelected)
  10094. bool L_2 = __this->get_isSelected_4();
  10095. V_1 = L_2;
  10096. bool L_3 = V_1;
  10097. if (!L_3)
  10098. {
  10099. goto IL_0027;
  10100. }
  10101. }
  10102. {
  10103. // MovePiece();
  10104. MoveDoor_MovePiece_m889C0914B8CAC02681CE746EEAE7EFE0B46C4E9F(__this, /*hidden argument*/NULL);
  10105. }
  10106. IL_0027:
  10107. {
  10108. // if (Input.GetMouseButtonUp(0))
  10109. bool L_4;
  10110. L_4 = Input_GetMouseButtonUp_m2BA562F8C4FE8364EEC93970093E776371DF4022(0, /*hidden argument*/NULL);
  10111. V_2 = L_4;
  10112. bool L_5 = V_2;
  10113. if (!L_5)
  10114. {
  10115. goto IL_003a;
  10116. }
  10117. }
  10118. {
  10119. // FreePiece();
  10120. MoveDoor_FreePiece_m41B496437EDCFE16A37479ADB4A25AAE8BAD9084(__this, /*hidden argument*/NULL);
  10121. }
  10122. IL_003a:
  10123. {
  10124. // }
  10125. return;
  10126. }
  10127. }
  10128. // System.Void MoveDoor::TouchClick()
  10129. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveDoor_TouchClick_mDE5F8233384224B192D0F27BAD94B056EC01DE01 (MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C * __this, const RuntimeMethod* method)
  10130. {
  10131. static bool s_Il2CppMethodInitialized;
  10132. if (!s_Il2CppMethodInitialized)
  10133. {
  10134. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  10135. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B);
  10136. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral97EB6767C1DF255A12C65A1EFB045EE585370015);
  10137. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralAC9767A1AB28B8DDA26590DEFEF4171DB85BCDCD);
  10138. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352);
  10139. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDDA8D7C1E0DD424974F8CE49F8D5D3EAB1D8A882);
  10140. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralEA2E5D1CA2047DC71C3705533A4357BA5E157773);
  10141. s_Il2CppMethodInitialized = true;
  10142. }
  10143. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  10144. memset((&V_0), 0, sizeof(V_0));
  10145. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 V_1;
  10146. memset((&V_1), 0, sizeof(V_1));
  10147. bool V_2 = false;
  10148. bool V_3 = false;
  10149. bool V_4 = false;
  10150. int32_t G_B15_0 = 0;
  10151. int32_t G_B17_0 = 0;
  10152. int32_t G_B19_0 = 0;
  10153. {
  10154. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); //���������Ĵ��ص�
  10155. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  10156. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  10157. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  10158. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  10159. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  10160. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  10161. V_0 = L_2;
  10162. // if (Physics.Raycast(ray, out hit))
  10163. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_3 = V_0;
  10164. bool L_4;
  10165. L_4 = Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E(L_3, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  10166. V_2 = L_4;
  10167. bool L_5 = V_2;
  10168. if (!L_5)
  10169. {
  10170. goto IL_02a8;
  10171. }
  10172. }
  10173. {
  10174. // if (hit.collider.gameObject.tag == "shui")
  10175. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_6;
  10176. L_6 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  10177. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7;
  10178. L_7 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_6, /*hidden argument*/NULL);
  10179. String_t* L_8;
  10180. L_8 = GameObject_get_tag_mC21F33D368C18A631040F2887036C678B96ABC33(L_7, /*hidden argument*/NULL);
  10181. bool L_9;
  10182. L_9 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_8, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  10183. V_3 = L_9;
  10184. bool L_10 = V_3;
  10185. if (!L_10)
  10186. {
  10187. goto IL_0095;
  10188. }
  10189. }
  10190. {
  10191. // distanceRay = hit.distance;
  10192. float L_11;
  10193. L_11 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  10194. __this->set_distanceRay_5(L_11);
  10195. // piece = hit.collider.gameObject;
  10196. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_12;
  10197. L_12 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  10198. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_13;
  10199. L_13 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_12, /*hidden argument*/NULL);
  10200. __this->set_piece_6(L_13);
  10201. // offset = hit.point - hit.collider.gameObject.transform.position;
  10202. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14;
  10203. L_14 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  10204. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_15;
  10205. L_15 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  10206. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16;
  10207. L_16 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_15, /*hidden argument*/NULL);
  10208. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17;
  10209. L_17 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_16, /*hidden argument*/NULL);
  10210. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18;
  10211. L_18 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_17, /*hidden argument*/NULL);
  10212. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_19;
  10213. L_19 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_14, L_18, /*hidden argument*/NULL);
  10214. __this->set_offset_9(L_19);
  10215. // isSelected = true;
  10216. __this->set_isSelected_4((bool)1);
  10217. goto IL_02a7;
  10218. }
  10219. IL_0095:
  10220. {
  10221. // else if (
  10222. // hit.collider.gameObject.transform.parent &&
  10223. // (
  10224. // (hit.collider.gameObject.transform.parent.name == "group3" && hit.collider.transform.parent.tag == "shui") ||
  10225. // (hit.collider.gameObject.transform.parent.name == "group2" && hit.collider.transform.parent.tag == "shui") ||
  10226. // (hit.collider.gameObject.transform.parent.name == "group" && hit.collider.transform.parent.tag == "shui") ||
  10227. // (hit.collider.gameObject.transform.parent.name == "sgroup" && hit.collider.transform.parent.tag == "shui") ||
  10228. // (hit.collider.gameObject.transform.parent.name == "group4" && hit.collider.transform.parent.tag == "shui")
  10229. // )
  10230. // )
  10231. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_20;
  10232. L_20 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  10233. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_21;
  10234. L_21 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_20, /*hidden argument*/NULL);
  10235. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_22;
  10236. L_22 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_21, /*hidden argument*/NULL);
  10237. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_23;
  10238. L_23 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_22, /*hidden argument*/NULL);
  10239. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  10240. bool L_24;
  10241. L_24 = Object_op_Implicit_mC8214E4F028CC2F036CC82BDB81D102A02893499(L_23, /*hidden argument*/NULL);
  10242. if (!L_24)
  10243. {
  10244. goto IL_0231;
  10245. }
  10246. }
  10247. {
  10248. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_25;
  10249. L_25 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  10250. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_26;
  10251. L_26 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_25, /*hidden argument*/NULL);
  10252. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_27;
  10253. L_27 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_26, /*hidden argument*/NULL);
  10254. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  10255. L_28 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_27, /*hidden argument*/NULL);
  10256. String_t* L_29;
  10257. L_29 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_28, /*hidden argument*/NULL);
  10258. bool L_30;
  10259. L_30 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_29, _stringLiteral97EB6767C1DF255A12C65A1EFB045EE585370015, /*hidden argument*/NULL);
  10260. if (!L_30)
  10261. {
  10262. goto IL_0101;
  10263. }
  10264. }
  10265. {
  10266. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_31;
  10267. L_31 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  10268. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_32;
  10269. L_32 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_31, /*hidden argument*/NULL);
  10270. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_33;
  10271. L_33 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_32, /*hidden argument*/NULL);
  10272. String_t* L_34;
  10273. L_34 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_33, /*hidden argument*/NULL);
  10274. bool L_35;
  10275. L_35 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_34, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  10276. if (L_35)
  10277. {
  10278. goto IL_022e;
  10279. }
  10280. }
  10281. IL_0101:
  10282. {
  10283. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_36;
  10284. L_36 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  10285. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_37;
  10286. L_37 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_36, /*hidden argument*/NULL);
  10287. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_38;
  10288. L_38 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_37, /*hidden argument*/NULL);
  10289. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_39;
  10290. L_39 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_38, /*hidden argument*/NULL);
  10291. String_t* L_40;
  10292. L_40 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_39, /*hidden argument*/NULL);
  10293. bool L_41;
  10294. L_41 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_40, _stringLiteralDDA8D7C1E0DD424974F8CE49F8D5D3EAB1D8A882, /*hidden argument*/NULL);
  10295. if (!L_41)
  10296. {
  10297. goto IL_014d;
  10298. }
  10299. }
  10300. {
  10301. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_42;
  10302. L_42 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  10303. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_43;
  10304. L_43 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_42, /*hidden argument*/NULL);
  10305. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_44;
  10306. L_44 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_43, /*hidden argument*/NULL);
  10307. String_t* L_45;
  10308. L_45 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_44, /*hidden argument*/NULL);
  10309. bool L_46;
  10310. L_46 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_45, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  10311. if (L_46)
  10312. {
  10313. goto IL_022e;
  10314. }
  10315. }
  10316. IL_014d:
  10317. {
  10318. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_47;
  10319. L_47 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  10320. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_48;
  10321. L_48 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_47, /*hidden argument*/NULL);
  10322. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_49;
  10323. L_49 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_48, /*hidden argument*/NULL);
  10324. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_50;
  10325. L_50 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_49, /*hidden argument*/NULL);
  10326. String_t* L_51;
  10327. L_51 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_50, /*hidden argument*/NULL);
  10328. bool L_52;
  10329. L_52 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_51, _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B, /*hidden argument*/NULL);
  10330. if (!L_52)
  10331. {
  10332. goto IL_0199;
  10333. }
  10334. }
  10335. {
  10336. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_53;
  10337. L_53 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  10338. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_54;
  10339. L_54 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_53, /*hidden argument*/NULL);
  10340. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_55;
  10341. L_55 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_54, /*hidden argument*/NULL);
  10342. String_t* L_56;
  10343. L_56 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_55, /*hidden argument*/NULL);
  10344. bool L_57;
  10345. L_57 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_56, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  10346. if (L_57)
  10347. {
  10348. goto IL_022e;
  10349. }
  10350. }
  10351. IL_0199:
  10352. {
  10353. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_58;
  10354. L_58 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  10355. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_59;
  10356. L_59 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_58, /*hidden argument*/NULL);
  10357. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_60;
  10358. L_60 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_59, /*hidden argument*/NULL);
  10359. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_61;
  10360. L_61 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_60, /*hidden argument*/NULL);
  10361. String_t* L_62;
  10362. L_62 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_61, /*hidden argument*/NULL);
  10363. bool L_63;
  10364. L_63 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_62, _stringLiteralEA2E5D1CA2047DC71C3705533A4357BA5E157773, /*hidden argument*/NULL);
  10365. if (!L_63)
  10366. {
  10367. goto IL_01e2;
  10368. }
  10369. }
  10370. {
  10371. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_64;
  10372. L_64 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  10373. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_65;
  10374. L_65 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_64, /*hidden argument*/NULL);
  10375. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_66;
  10376. L_66 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_65, /*hidden argument*/NULL);
  10377. String_t* L_67;
  10378. L_67 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_66, /*hidden argument*/NULL);
  10379. bool L_68;
  10380. L_68 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_67, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  10381. if (L_68)
  10382. {
  10383. goto IL_022e;
  10384. }
  10385. }
  10386. IL_01e2:
  10387. {
  10388. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_69;
  10389. L_69 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  10390. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_70;
  10391. L_70 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_69, /*hidden argument*/NULL);
  10392. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_71;
  10393. L_71 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_70, /*hidden argument*/NULL);
  10394. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_72;
  10395. L_72 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_71, /*hidden argument*/NULL);
  10396. String_t* L_73;
  10397. L_73 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_72, /*hidden argument*/NULL);
  10398. bool L_74;
  10399. L_74 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_73, _stringLiteralAC9767A1AB28B8DDA26590DEFEF4171DB85BCDCD, /*hidden argument*/NULL);
  10400. if (!L_74)
  10401. {
  10402. goto IL_022b;
  10403. }
  10404. }
  10405. {
  10406. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_75;
  10407. L_75 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  10408. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_76;
  10409. L_76 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_75, /*hidden argument*/NULL);
  10410. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_77;
  10411. L_77 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_76, /*hidden argument*/NULL);
  10412. String_t* L_78;
  10413. L_78 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_77, /*hidden argument*/NULL);
  10414. bool L_79;
  10415. L_79 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_78, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  10416. G_B15_0 = ((int32_t)(L_79));
  10417. goto IL_022c;
  10418. }
  10419. IL_022b:
  10420. {
  10421. G_B15_0 = 0;
  10422. }
  10423. IL_022c:
  10424. {
  10425. G_B17_0 = G_B15_0;
  10426. goto IL_022f;
  10427. }
  10428. IL_022e:
  10429. {
  10430. G_B17_0 = 1;
  10431. }
  10432. IL_022f:
  10433. {
  10434. G_B19_0 = G_B17_0;
  10435. goto IL_0232;
  10436. }
  10437. IL_0231:
  10438. {
  10439. G_B19_0 = 0;
  10440. }
  10441. IL_0232:
  10442. {
  10443. V_4 = (bool)G_B19_0;
  10444. bool L_80 = V_4;
  10445. if (!L_80)
  10446. {
  10447. goto IL_029e;
  10448. }
  10449. }
  10450. {
  10451. // distanceRay = hit.distance;
  10452. float L_81;
  10453. L_81 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  10454. __this->set_distanceRay_5(L_81);
  10455. // piece = hit.collider.gameObject.transform.parent.gameObject;
  10456. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_82;
  10457. L_82 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  10458. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_83;
  10459. L_83 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_82, /*hidden argument*/NULL);
  10460. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_84;
  10461. L_84 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_83, /*hidden argument*/NULL);
  10462. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_85;
  10463. L_85 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_84, /*hidden argument*/NULL);
  10464. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_86;
  10465. L_86 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_85, /*hidden argument*/NULL);
  10466. __this->set_piece_6(L_86);
  10467. // offset = hit.point - hit.collider.gameObject.transform.parent.position;
  10468. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_87;
  10469. L_87 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  10470. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_88;
  10471. L_88 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  10472. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_89;
  10473. L_89 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_88, /*hidden argument*/NULL);
  10474. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_90;
  10475. L_90 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_89, /*hidden argument*/NULL);
  10476. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_91;
  10477. L_91 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_90, /*hidden argument*/NULL);
  10478. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_92;
  10479. L_92 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_91, /*hidden argument*/NULL);
  10480. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_93;
  10481. L_93 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_87, L_92, /*hidden argument*/NULL);
  10482. __this->set_offset_9(L_93);
  10483. // isSelected = true;
  10484. __this->set_isSelected_4((bool)1);
  10485. goto IL_02a7;
  10486. }
  10487. IL_029e:
  10488. {
  10489. // isSelected = false;
  10490. __this->set_isSelected_4((bool)0);
  10491. }
  10492. IL_02a7:
  10493. {
  10494. }
  10495. IL_02a8:
  10496. {
  10497. // }
  10498. return;
  10499. }
  10500. }
  10501. // System.Void MoveDoor::MovePiece()
  10502. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveDoor_MovePiece_m889C0914B8CAC02681CE746EEAE7EFE0B46C4E9F (MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C * __this, const RuntimeMethod* method)
  10503. {
  10504. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  10505. memset((&V_0), 0, sizeof(V_0));
  10506. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_1;
  10507. memset((&V_1), 0, sizeof(V_1));
  10508. {
  10509. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
  10510. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  10511. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  10512. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  10513. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  10514. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  10515. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  10516. V_0 = L_2;
  10517. // Vector3 limitRay = ray.GetPoint(distanceRay);
  10518. float L_3 = __this->get_distanceRay_5();
  10519. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
  10520. L_4 = Ray_GetPoint_mC92464E32E42603B7B3444938E8BB8ADA43AB240((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&V_0), L_3, /*hidden argument*/NULL);
  10521. V_1 = L_4;
  10522. // limitRay = new Vector3(limitRay.x, limitRay.y, limitRay.z);
  10523. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5 = V_1;
  10524. float L_6 = L_5.get_x_2();
  10525. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = V_1;
  10526. float L_8 = L_7.get_y_3();
  10527. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9 = V_1;
  10528. float L_10 = L_9.get_z_4();
  10529. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_1), L_6, L_8, L_10, /*hidden argument*/NULL);
  10530. // piece.transform.position = limitRay - offset;
  10531. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_piece_6();
  10532. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  10533. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  10534. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13 = V_1;
  10535. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14 = __this->get_offset_9();
  10536. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_15;
  10537. L_15 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_13, L_14, /*hidden argument*/NULL);
  10538. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_12, L_15, /*hidden argument*/NULL);
  10539. // }
  10540. return;
  10541. }
  10542. }
  10543. // System.Void MoveDoor::FreePiece()
  10544. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveDoor_FreePiece_m41B496437EDCFE16A37479ADB4A25AAE8BAD9084 (MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C * __this, const RuntimeMethod* method)
  10545. {
  10546. static bool s_Il2CppMethodInitialized;
  10547. if (!s_Il2CppMethodInitialized)
  10548. {
  10549. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Single_tE07797BA3C98D4CA9B5A19413C19A76688AB899E_il2cpp_TypeInfo_var);
  10550. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B);
  10551. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F);
  10552. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral33F6758AC1777DAA0016096F040CBC13B8AB090F);
  10553. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral587B164AFA9B015510FF8C525BD7217683FA2A71);
  10554. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral5BC81A83834F859D7B00F67652B5E509FEBACB77);
  10555. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral64ED1F3DD70FDA5DC982DF21170EFE5A86B6E4F7);
  10556. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral6B8C2D2CEA8A949C9E83C821A69F13F540AA92B9);
  10557. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8029C39A56349DC9E6B10EBC61FB1AB030B5BF82);
  10558. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8A01B9CBEDAD866C18DADB677B0BD7DFFABB5E4B);
  10559. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral987BBE7A4FE701020B1287D8AB656719BC4C28C3);
  10560. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralABB65926EE351BFCF1A6683D95243F157B4DD469);
  10561. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralAC9767A1AB28B8DDA26590DEFEF4171DB85BCDCD);
  10562. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446);
  10563. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC877E37A5974030B83FD8310E69A322A2C313D75);
  10564. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDDA8D7C1E0DD424974F8CE49F8D5D3EAB1D8A882);
  10565. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDFC9BE89AC2CF6772174F2A2CA87E858F292C161);
  10566. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralE52C97270B8F9BB1B69AA971D881D9264420569B);
  10567. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralEA2E5D1CA2047DC71C3705533A4357BA5E157773);
  10568. s_Il2CppMethodInitialized = true;
  10569. }
  10570. bool V_0 = false;
  10571. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_1 = NULL;
  10572. float V_2 = 0.0f;
  10573. float V_3 = 0.0f;
  10574. float V_4 = 0.0f;
  10575. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_5 = NULL;
  10576. float V_6 = 0.0f;
  10577. float V_7 = 0.0f;
  10578. float V_8 = 0.0f;
  10579. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_9 = NULL;
  10580. float V_10 = 0.0f;
  10581. float V_11 = 0.0f;
  10582. float V_12 = 0.0f;
  10583. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_13 = NULL;
  10584. float V_14 = 0.0f;
  10585. float V_15 = 0.0f;
  10586. float V_16 = 0.0f;
  10587. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_17 = NULL;
  10588. float V_18 = 0.0f;
  10589. float V_19 = 0.0f;
  10590. float V_20 = 0.0f;
  10591. bool V_21 = false;
  10592. bool V_22 = false;
  10593. bool V_23 = false;
  10594. bool V_24 = false;
  10595. bool V_25 = false;
  10596. bool V_26 = false;
  10597. bool V_27 = false;
  10598. bool V_28 = false;
  10599. bool V_29 = false;
  10600. bool V_30 = false;
  10601. bool V_31 = false;
  10602. bool V_32 = false;
  10603. bool V_33 = false;
  10604. bool V_34 = false;
  10605. bool V_35 = false;
  10606. bool V_36 = false;
  10607. bool V_37 = false;
  10608. bool V_38 = false;
  10609. bool V_39 = false;
  10610. bool V_40 = false;
  10611. bool V_41 = false;
  10612. bool V_42 = false;
  10613. bool V_43 = false;
  10614. bool V_44 = false;
  10615. bool V_45 = false;
  10616. int32_t G_B9_0 = 0;
  10617. int32_t G_B11_0 = 0;
  10618. int32_t G_B22_0 = 0;
  10619. int32_t G_B24_0 = 0;
  10620. int32_t G_B37_0 = 0;
  10621. int32_t G_B51_0 = 0;
  10622. int32_t G_B62_0 = 0;
  10623. int32_t G_B64_0 = 0;
  10624. int32_t G_B76_0 = 0;
  10625. int32_t G_B90_0 = 0;
  10626. int32_t G_B102_0 = 0;
  10627. int32_t G_B113_0 = 0;
  10628. int32_t G_B115_0 = 0;
  10629. int32_t G_B126_0 = 0;
  10630. int32_t G_B128_0 = 0;
  10631. int32_t G_B139_0 = 0;
  10632. int32_t G_B141_0 = 0;
  10633. int32_t G_B152_0 = 0;
  10634. int32_t G_B154_0 = 0;
  10635. int32_t G_B164_0 = 0;
  10636. {
  10637. // if (isSelected)
  10638. bool L_0 = __this->get_isSelected_4();
  10639. V_0 = L_0;
  10640. bool L_1 = V_0;
  10641. if (!L_1)
  10642. {
  10643. goto IL_127a;
  10644. }
  10645. }
  10646. {
  10647. // GameObject b6 = GameObject.Find("group3/b6");
  10648. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_2;
  10649. L_2 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteralC877E37A5974030B83FD8310E69A322A2C313D75, /*hidden argument*/NULL);
  10650. V_1 = L_2;
  10651. // float b6X = b6.transform.position.x;
  10652. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_3 = V_1;
  10653. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_4;
  10654. L_4 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_3, /*hidden argument*/NULL);
  10655. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5;
  10656. L_5 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_4, /*hidden argument*/NULL);
  10657. float L_6 = L_5.get_x_2();
  10658. V_2 = L_6;
  10659. // float b6Y = b6.transform.position.y;
  10660. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7 = V_1;
  10661. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_8;
  10662. L_8 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_7, /*hidden argument*/NULL);
  10663. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  10664. L_9 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_8, /*hidden argument*/NULL);
  10665. float L_10 = L_9.get_y_3();
  10666. V_3 = L_10;
  10667. // float b6Z = b6.transform.position.z;
  10668. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = V_1;
  10669. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  10670. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  10671. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13;
  10672. L_13 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_12, /*hidden argument*/NULL);
  10673. float L_14 = L_13.get_z_4();
  10674. V_4 = L_14;
  10675. // GameObject b7 = GameObject.Find("group2/b7");
  10676. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_15;
  10677. L_15 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteralABB65926EE351BFCF1A6683D95243F157B4DD469, /*hidden argument*/NULL);
  10678. V_5 = L_15;
  10679. // float b7X = b7.transform.position.x;
  10680. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16 = V_5;
  10681. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17;
  10682. L_17 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_16, /*hidden argument*/NULL);
  10683. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18;
  10684. L_18 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_17, /*hidden argument*/NULL);
  10685. float L_19 = L_18.get_x_2();
  10686. V_6 = L_19;
  10687. // float b7Y = b7.transform.position.y;
  10688. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_20 = V_5;
  10689. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_21;
  10690. L_21 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_20, /*hidden argument*/NULL);
  10691. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_22;
  10692. L_22 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_21, /*hidden argument*/NULL);
  10693. float L_23 = L_22.get_y_3();
  10694. V_7 = L_23;
  10695. // float b7Z = b7.transform.position.z;
  10696. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_24 = V_5;
  10697. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_25;
  10698. L_25 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_24, /*hidden argument*/NULL);
  10699. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_26;
  10700. L_26 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_25, /*hidden argument*/NULL);
  10701. float L_27 = L_26.get_z_4();
  10702. V_8 = L_27;
  10703. // GameObject door = GameObject.Find("group4/door");
  10704. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_28;
  10705. L_28 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral587B164AFA9B015510FF8C525BD7217683FA2A71, /*hidden argument*/NULL);
  10706. V_9 = L_28;
  10707. // float doorX = door.transform.position.x;
  10708. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_29 = V_9;
  10709. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_30;
  10710. L_30 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_29, /*hidden argument*/NULL);
  10711. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_31;
  10712. L_31 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_30, /*hidden argument*/NULL);
  10713. float L_32 = L_31.get_x_2();
  10714. V_10 = L_32;
  10715. // float doorY = door.transform.position.y;
  10716. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_33 = V_9;
  10717. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_34;
  10718. L_34 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_33, /*hidden argument*/NULL);
  10719. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_35;
  10720. L_35 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_34, /*hidden argument*/NULL);
  10721. float L_36 = L_35.get_y_3();
  10722. V_11 = L_36;
  10723. // float doorZ = door.transform.position.z;
  10724. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_37 = V_9;
  10725. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_38;
  10726. L_38 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_37, /*hidden argument*/NULL);
  10727. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_39;
  10728. L_39 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_38, /*hidden argument*/NULL);
  10729. float L_40 = L_39.get_z_4();
  10730. V_12 = L_40;
  10731. // GameObject ai = GameObject.Find("sgroup/ai");
  10732. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_41;
  10733. L_41 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteralDFC9BE89AC2CF6772174F2A2CA87E858F292C161, /*hidden argument*/NULL);
  10734. V_13 = L_41;
  10735. // float aiX = ai.transform.position.x;
  10736. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_42 = V_13;
  10737. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_43;
  10738. L_43 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_42, /*hidden argument*/NULL);
  10739. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_44;
  10740. L_44 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_43, /*hidden argument*/NULL);
  10741. float L_45 = L_44.get_x_2();
  10742. V_14 = L_45;
  10743. // float aiY = ai.transform.position.y;
  10744. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_46 = V_13;
  10745. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47;
  10746. L_47 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_46, /*hidden argument*/NULL);
  10747. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_48;
  10748. L_48 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_47, /*hidden argument*/NULL);
  10749. float L_49 = L_48.get_y_3();
  10750. V_15 = L_49;
  10751. // float aiZ = ai.transform.position.z;
  10752. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_50 = V_13;
  10753. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_51;
  10754. L_51 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_50, /*hidden argument*/NULL);
  10755. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_52;
  10756. L_52 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_51, /*hidden argument*/NULL);
  10757. float L_53 = L_52.get_z_4();
  10758. V_16 = L_53;
  10759. // GameObject b4 = GameObject.Find("group/b4");
  10760. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_54;
  10761. L_54 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral8029C39A56349DC9E6B10EBC61FB1AB030B5BF82, /*hidden argument*/NULL);
  10762. V_17 = L_54;
  10763. // float b4X = b4.transform.position.x;
  10764. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_55 = V_17;
  10765. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_56;
  10766. L_56 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_55, /*hidden argument*/NULL);
  10767. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_57;
  10768. L_57 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_56, /*hidden argument*/NULL);
  10769. float L_58 = L_57.get_x_2();
  10770. V_18 = L_58;
  10771. // float b4Y = b4.transform.position.y;
  10772. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_59 = V_17;
  10773. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_60;
  10774. L_60 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_59, /*hidden argument*/NULL);
  10775. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_61;
  10776. L_61 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_60, /*hidden argument*/NULL);
  10777. float L_62 = L_61.get_y_3();
  10778. V_19 = L_62;
  10779. // float b4Z = b4.transform.position.z;
  10780. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_63 = V_17;
  10781. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_64;
  10782. L_64 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_63, /*hidden argument*/NULL);
  10783. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_65;
  10784. L_65 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_64, /*hidden argument*/NULL);
  10785. float L_66 = L_65.get_z_4();
  10786. V_20 = L_66;
  10787. // if (piece.name == "b2")
  10788. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_67 = __this->get_piece_6();
  10789. String_t* L_68;
  10790. L_68 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_67, /*hidden argument*/NULL);
  10791. bool L_69;
  10792. L_69 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_68, _stringLiteral64ED1F3DD70FDA5DC982DF21170EFE5A86B6E4F7, /*hidden argument*/NULL);
  10793. V_21 = L_69;
  10794. bool L_70 = V_21;
  10795. if (!L_70)
  10796. {
  10797. goto IL_02b5;
  10798. }
  10799. }
  10800. {
  10801. // if (
  10802. // (b6X - piece.transform.position.x < 0.8f && b6X - piece.transform.position.x > -0.5f) &&
  10803. // (b6Y - piece.transform.position.y < 0 && b6Y - piece.transform.position.y > -3f) &&
  10804. // (b6Z - piece.transform.position.z < 0.5f && b6Z - piece.transform.position.z > -0.5f)
  10805. // )
  10806. float L_71 = V_2;
  10807. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_72 = __this->get_piece_6();
  10808. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_73;
  10809. L_73 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_72, /*hidden argument*/NULL);
  10810. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_74;
  10811. L_74 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_73, /*hidden argument*/NULL);
  10812. float L_75 = L_74.get_x_2();
  10813. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_71, (float)L_75))) < ((float)(0.800000012f)))))
  10814. {
  10815. goto IL_023f;
  10816. }
  10817. }
  10818. {
  10819. float L_76 = V_2;
  10820. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_77 = __this->get_piece_6();
  10821. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_78;
  10822. L_78 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_77, /*hidden argument*/NULL);
  10823. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_79;
  10824. L_79 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_78, /*hidden argument*/NULL);
  10825. float L_80 = L_79.get_x_2();
  10826. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_76, (float)L_80))) > ((float)(-0.5f)))))
  10827. {
  10828. goto IL_023f;
  10829. }
  10830. }
  10831. {
  10832. float L_81 = V_3;
  10833. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_82 = __this->get_piece_6();
  10834. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_83;
  10835. L_83 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_82, /*hidden argument*/NULL);
  10836. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_84;
  10837. L_84 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_83, /*hidden argument*/NULL);
  10838. float L_85 = L_84.get_y_3();
  10839. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_81, (float)L_85))) < ((float)(0.0f)))))
  10840. {
  10841. goto IL_023f;
  10842. }
  10843. }
  10844. {
  10845. float L_86 = V_3;
  10846. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_87 = __this->get_piece_6();
  10847. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_88;
  10848. L_88 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_87, /*hidden argument*/NULL);
  10849. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_89;
  10850. L_89 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_88, /*hidden argument*/NULL);
  10851. float L_90 = L_89.get_y_3();
  10852. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_86, (float)L_90))) > ((float)(-3.0f)))))
  10853. {
  10854. goto IL_023f;
  10855. }
  10856. }
  10857. {
  10858. float L_91 = V_4;
  10859. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_92 = __this->get_piece_6();
  10860. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_93;
  10861. L_93 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_92, /*hidden argument*/NULL);
  10862. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_94;
  10863. L_94 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_93, /*hidden argument*/NULL);
  10864. float L_95 = L_94.get_z_4();
  10865. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_91, (float)L_95))) < ((float)(0.5f)))))
  10866. {
  10867. goto IL_023c;
  10868. }
  10869. }
  10870. {
  10871. float L_96 = V_4;
  10872. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_97 = __this->get_piece_6();
  10873. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_98;
  10874. L_98 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_97, /*hidden argument*/NULL);
  10875. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_99;
  10876. L_99 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_98, /*hidden argument*/NULL);
  10877. float L_100 = L_99.get_z_4();
  10878. G_B9_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_96, (float)L_100))) > ((float)(-0.5f)))? 1 : 0);
  10879. goto IL_023d;
  10880. }
  10881. IL_023c:
  10882. {
  10883. G_B9_0 = 0;
  10884. }
  10885. IL_023d:
  10886. {
  10887. G_B11_0 = G_B9_0;
  10888. goto IL_0240;
  10889. }
  10890. IL_023f:
  10891. {
  10892. G_B11_0 = 0;
  10893. }
  10894. IL_0240:
  10895. {
  10896. V_22 = (bool)G_B11_0;
  10897. bool L_101 = V_22;
  10898. if (!L_101)
  10899. {
  10900. goto IL_02b4;
  10901. }
  10902. }
  10903. {
  10904. // piece.transform.SetParent(b6.transform.parent);
  10905. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_102 = __this->get_piece_6();
  10906. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_103;
  10907. L_103 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_102, /*hidden argument*/NULL);
  10908. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_104 = V_1;
  10909. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_105;
  10910. L_105 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_104, /*hidden argument*/NULL);
  10911. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_106;
  10912. L_106 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_105, /*hidden argument*/NULL);
  10913. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_103, L_106, /*hidden argument*/NULL);
  10914. // piece.transform.position = new Vector3(b6X - 0.29f, b6Y + 2.3f, b6Z);
  10915. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_107 = __this->get_piece_6();
  10916. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_108;
  10917. L_108 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_107, /*hidden argument*/NULL);
  10918. float L_109 = V_2;
  10919. float L_110 = V_3;
  10920. float L_111 = V_4;
  10921. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_112;
  10922. memset((&L_112), 0, sizeof(L_112));
  10923. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_112), ((float)il2cpp_codegen_subtract((float)L_109, (float)(0.289999992f))), ((float)il2cpp_codegen_add((float)L_110, (float)(2.29999995f))), L_111, /*hidden argument*/NULL);
  10924. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_108, L_112, /*hidden argument*/NULL);
  10925. // clickSFX.Play();
  10926. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_113 = __this->get_clickSFX_15();
  10927. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_113, /*hidden argument*/NULL);
  10928. // piece.tag = piece.name;
  10929. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_114 = __this->get_piece_6();
  10930. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_115 = __this->get_piece_6();
  10931. String_t* L_116;
  10932. L_116 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_115, /*hidden argument*/NULL);
  10933. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_114, L_116, /*hidden argument*/NULL);
  10934. // b2A = true;
  10935. __this->set_b2A_18((bool)1);
  10936. }
  10937. IL_02b4:
  10938. {
  10939. }
  10940. IL_02b5:
  10941. {
  10942. // if (piece.name == "b3")
  10943. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_117 = __this->get_piece_6();
  10944. String_t* L_118;
  10945. L_118 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_117, /*hidden argument*/NULL);
  10946. bool L_119;
  10947. L_119 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_118, _stringLiteral5BC81A83834F859D7B00F67652B5E509FEBACB77, /*hidden argument*/NULL);
  10948. V_23 = L_119;
  10949. bool L_120 = V_23;
  10950. if (!L_120)
  10951. {
  10952. goto IL_0408;
  10953. }
  10954. }
  10955. {
  10956. // if (
  10957. // (b6X - piece.transform.position.x < -2 && b6X - piece.transform.position.x > -4) &&
  10958. // (b6Y - piece.transform.position.y < 0 && b6Y - piece.transform.position.y > -3f) &&
  10959. // (b6Z - piece.transform.position.z < 0.5f && b6Z - piece.transform.position.z > -0.5f)
  10960. // )
  10961. float L_121 = V_2;
  10962. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_122 = __this->get_piece_6();
  10963. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_123;
  10964. L_123 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_122, /*hidden argument*/NULL);
  10965. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_124;
  10966. L_124 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_123, /*hidden argument*/NULL);
  10967. float L_125 = L_124.get_x_2();
  10968. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_121, (float)L_125))) < ((float)(-2.0f)))))
  10969. {
  10970. goto IL_0392;
  10971. }
  10972. }
  10973. {
  10974. float L_126 = V_2;
  10975. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_127 = __this->get_piece_6();
  10976. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_128;
  10977. L_128 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_127, /*hidden argument*/NULL);
  10978. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_129;
  10979. L_129 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_128, /*hidden argument*/NULL);
  10980. float L_130 = L_129.get_x_2();
  10981. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_126, (float)L_130))) > ((float)(-4.0f)))))
  10982. {
  10983. goto IL_0392;
  10984. }
  10985. }
  10986. {
  10987. float L_131 = V_3;
  10988. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_132 = __this->get_piece_6();
  10989. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_133;
  10990. L_133 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_132, /*hidden argument*/NULL);
  10991. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_134;
  10992. L_134 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_133, /*hidden argument*/NULL);
  10993. float L_135 = L_134.get_y_3();
  10994. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_131, (float)L_135))) < ((float)(0.0f)))))
  10995. {
  10996. goto IL_0392;
  10997. }
  10998. }
  10999. {
  11000. float L_136 = V_3;
  11001. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_137 = __this->get_piece_6();
  11002. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_138;
  11003. L_138 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_137, /*hidden argument*/NULL);
  11004. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_139;
  11005. L_139 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_138, /*hidden argument*/NULL);
  11006. float L_140 = L_139.get_y_3();
  11007. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_136, (float)L_140))) > ((float)(-3.0f)))))
  11008. {
  11009. goto IL_0392;
  11010. }
  11011. }
  11012. {
  11013. float L_141 = V_4;
  11014. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_142 = __this->get_piece_6();
  11015. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_143;
  11016. L_143 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_142, /*hidden argument*/NULL);
  11017. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_144;
  11018. L_144 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_143, /*hidden argument*/NULL);
  11019. float L_145 = L_144.get_z_4();
  11020. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_141, (float)L_145))) < ((float)(0.5f)))))
  11021. {
  11022. goto IL_038f;
  11023. }
  11024. }
  11025. {
  11026. float L_146 = V_4;
  11027. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_147 = __this->get_piece_6();
  11028. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_148;
  11029. L_148 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_147, /*hidden argument*/NULL);
  11030. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_149;
  11031. L_149 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_148, /*hidden argument*/NULL);
  11032. float L_150 = L_149.get_z_4();
  11033. G_B22_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_146, (float)L_150))) > ((float)(-0.5f)))? 1 : 0);
  11034. goto IL_0390;
  11035. }
  11036. IL_038f:
  11037. {
  11038. G_B22_0 = 0;
  11039. }
  11040. IL_0390:
  11041. {
  11042. G_B24_0 = G_B22_0;
  11043. goto IL_0393;
  11044. }
  11045. IL_0392:
  11046. {
  11047. G_B24_0 = 0;
  11048. }
  11049. IL_0393:
  11050. {
  11051. V_24 = (bool)G_B24_0;
  11052. bool L_151 = V_24;
  11053. if (!L_151)
  11054. {
  11055. goto IL_0407;
  11056. }
  11057. }
  11058. {
  11059. // piece.transform.SetParent(b6.transform.parent);
  11060. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_152 = __this->get_piece_6();
  11061. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_153;
  11062. L_153 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_152, /*hidden argument*/NULL);
  11063. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_154 = V_1;
  11064. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_155;
  11065. L_155 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_154, /*hidden argument*/NULL);
  11066. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_156;
  11067. L_156 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_155, /*hidden argument*/NULL);
  11068. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_153, L_156, /*hidden argument*/NULL);
  11069. // piece.transform.position = new Vector3(b6X + 3.1f, b6Y + 2.3f, b6Z);
  11070. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_157 = __this->get_piece_6();
  11071. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_158;
  11072. L_158 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_157, /*hidden argument*/NULL);
  11073. float L_159 = V_2;
  11074. float L_160 = V_3;
  11075. float L_161 = V_4;
  11076. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_162;
  11077. memset((&L_162), 0, sizeof(L_162));
  11078. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_162), ((float)il2cpp_codegen_add((float)L_159, (float)(3.0999999f))), ((float)il2cpp_codegen_add((float)L_160, (float)(2.29999995f))), L_161, /*hidden argument*/NULL);
  11079. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_158, L_162, /*hidden argument*/NULL);
  11080. // clickSFX.Play();
  11081. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_163 = __this->get_clickSFX_15();
  11082. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_163, /*hidden argument*/NULL);
  11083. // piece.tag = piece.name;
  11084. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_164 = __this->get_piece_6();
  11085. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_165 = __this->get_piece_6();
  11086. String_t* L_166;
  11087. L_166 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_165, /*hidden argument*/NULL);
  11088. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_164, L_166, /*hidden argument*/NULL);
  11089. // b3A = true;
  11090. __this->set_b3A_19((bool)1);
  11091. }
  11092. IL_0407:
  11093. {
  11094. }
  11095. IL_0408:
  11096. {
  11097. // if (piece.name == "b5")
  11098. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_167 = __this->get_piece_6();
  11099. String_t* L_168;
  11100. L_168 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_167, /*hidden argument*/NULL);
  11101. bool L_169;
  11102. L_169 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_168, _stringLiteral987BBE7A4FE701020B1287D8AB656719BC4C28C3, /*hidden argument*/NULL);
  11103. V_25 = L_169;
  11104. bool L_170 = V_25;
  11105. if (!L_170)
  11106. {
  11107. goto IL_056f;
  11108. }
  11109. }
  11110. {
  11111. // if (
  11112. // (b6X - piece.transform.position.x < -0.7f && b6X - piece.transform.position.x > -2) &&
  11113. // (b6Y - piece.transform.position.y < -3 && b6Y - piece.transform.position.y > -5.1f) &&
  11114. // (b6Z - piece.transform.position.z < 0.5f && b6Z - piece.transform.position.z > -0.5f) && b2A && b3A
  11115. // )
  11116. float L_171 = V_2;
  11117. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_172 = __this->get_piece_6();
  11118. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_173;
  11119. L_173 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_172, /*hidden argument*/NULL);
  11120. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_174;
  11121. L_174 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_173, /*hidden argument*/NULL);
  11122. float L_175 = L_174.get_x_2();
  11123. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_171, (float)L_175))) < ((float)(-0.699999988f)))))
  11124. {
  11125. goto IL_04f3;
  11126. }
  11127. }
  11128. {
  11129. float L_176 = V_2;
  11130. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_177 = __this->get_piece_6();
  11131. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_178;
  11132. L_178 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_177, /*hidden argument*/NULL);
  11133. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_179;
  11134. L_179 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_178, /*hidden argument*/NULL);
  11135. float L_180 = L_179.get_x_2();
  11136. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_176, (float)L_180))) > ((float)(-2.0f)))))
  11137. {
  11138. goto IL_04f3;
  11139. }
  11140. }
  11141. {
  11142. float L_181 = V_3;
  11143. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_182 = __this->get_piece_6();
  11144. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_183;
  11145. L_183 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_182, /*hidden argument*/NULL);
  11146. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_184;
  11147. L_184 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_183, /*hidden argument*/NULL);
  11148. float L_185 = L_184.get_y_3();
  11149. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_181, (float)L_185))) < ((float)(-3.0f)))))
  11150. {
  11151. goto IL_04f3;
  11152. }
  11153. }
  11154. {
  11155. float L_186 = V_3;
  11156. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_187 = __this->get_piece_6();
  11157. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_188;
  11158. L_188 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_187, /*hidden argument*/NULL);
  11159. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_189;
  11160. L_189 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_188, /*hidden argument*/NULL);
  11161. float L_190 = L_189.get_y_3();
  11162. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_186, (float)L_190))) > ((float)(-5.0999999f)))))
  11163. {
  11164. goto IL_04f3;
  11165. }
  11166. }
  11167. {
  11168. float L_191 = V_4;
  11169. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_192 = __this->get_piece_6();
  11170. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_193;
  11171. L_193 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_192, /*hidden argument*/NULL);
  11172. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_194;
  11173. L_194 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_193, /*hidden argument*/NULL);
  11174. float L_195 = L_194.get_z_4();
  11175. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_191, (float)L_195))) < ((float)(0.5f)))))
  11176. {
  11177. goto IL_04f3;
  11178. }
  11179. }
  11180. {
  11181. float L_196 = V_4;
  11182. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_197 = __this->get_piece_6();
  11183. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_198;
  11184. L_198 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_197, /*hidden argument*/NULL);
  11185. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_199;
  11186. L_199 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_198, /*hidden argument*/NULL);
  11187. float L_200 = L_199.get_z_4();
  11188. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_196, (float)L_200))) > ((float)(-0.5f)))))
  11189. {
  11190. goto IL_04f3;
  11191. }
  11192. }
  11193. {
  11194. bool L_201 = __this->get_b2A_18();
  11195. if (!L_201)
  11196. {
  11197. goto IL_04f3;
  11198. }
  11199. }
  11200. {
  11201. bool L_202 = __this->get_b3A_19();
  11202. G_B37_0 = ((int32_t)(L_202));
  11203. goto IL_04f4;
  11204. }
  11205. IL_04f3:
  11206. {
  11207. G_B37_0 = 0;
  11208. }
  11209. IL_04f4:
  11210. {
  11211. V_26 = (bool)G_B37_0;
  11212. bool L_203 = V_26;
  11213. if (!L_203)
  11214. {
  11215. goto IL_056e;
  11216. }
  11217. }
  11218. {
  11219. // piece.transform.SetParent(b6.transform.parent);
  11220. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_204 = __this->get_piece_6();
  11221. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_205;
  11222. L_205 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_204, /*hidden argument*/NULL);
  11223. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_206 = V_1;
  11224. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_207;
  11225. L_207 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_206, /*hidden argument*/NULL);
  11226. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_208;
  11227. L_208 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_207, /*hidden argument*/NULL);
  11228. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_205, L_208, /*hidden argument*/NULL);
  11229. // piece.transform.position = new Vector3(b6X + 1.25f, b6Y + 4.65f, b6Z + 0.13f);
  11230. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_209 = __this->get_piece_6();
  11231. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_210;
  11232. L_210 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_209, /*hidden argument*/NULL);
  11233. float L_211 = V_2;
  11234. float L_212 = V_3;
  11235. float L_213 = V_4;
  11236. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_214;
  11237. memset((&L_214), 0, sizeof(L_214));
  11238. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_214), ((float)il2cpp_codegen_add((float)L_211, (float)(1.25f))), ((float)il2cpp_codegen_add((float)L_212, (float)(4.6500001f))), ((float)il2cpp_codegen_add((float)L_213, (float)(0.129999995f))), /*hidden argument*/NULL);
  11239. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_210, L_214, /*hidden argument*/NULL);
  11240. // clickSFX.Play();
  11241. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_215 = __this->get_clickSFX_15();
  11242. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_215, /*hidden argument*/NULL);
  11243. // piece.tag = piece.name;
  11244. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_216 = __this->get_piece_6();
  11245. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_217 = __this->get_piece_6();
  11246. String_t* L_218;
  11247. L_218 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_217, /*hidden argument*/NULL);
  11248. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_216, L_218, /*hidden argument*/NULL);
  11249. // b5A = true;
  11250. __this->set_b5A_20((bool)1);
  11251. }
  11252. IL_056e:
  11253. {
  11254. }
  11255. IL_056f:
  11256. {
  11257. // if (piece.name == "duo2")
  11258. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_219 = __this->get_piece_6();
  11259. String_t* L_220;
  11260. L_220 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_219, /*hidden argument*/NULL);
  11261. bool L_221;
  11262. L_221 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_220, _stringLiteral8A01B9CBEDAD866C18DADB677B0BD7DFFABB5E4B, /*hidden argument*/NULL);
  11263. V_27 = L_221;
  11264. bool L_222 = V_27;
  11265. if (!L_222)
  11266. {
  11267. goto IL_06d7;
  11268. }
  11269. }
  11270. {
  11271. // if (
  11272. // (b6X - piece.transform.position.x < -2.25f && b6X - piece.transform.position.x > -3.3f) &&
  11273. // (b6Y - piece.transform.position.y < -4 && b6Y - piece.transform.position.y > -5.4f) &&
  11274. // (b6Z - piece.transform.position.z < 0.5f && b6Z - piece.transform.position.z > -0.5f) && b2A && b3A && b5A
  11275. // )
  11276. float L_223 = V_2;
  11277. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_224 = __this->get_piece_6();
  11278. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_225;
  11279. L_225 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_224, /*hidden argument*/NULL);
  11280. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_226;
  11281. L_226 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_225, /*hidden argument*/NULL);
  11282. float L_227 = L_226.get_x_2();
  11283. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_223, (float)L_227))) < ((float)(-2.25f)))))
  11284. {
  11285. goto IL_0662;
  11286. }
  11287. }
  11288. {
  11289. float L_228 = V_2;
  11290. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_229 = __this->get_piece_6();
  11291. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_230;
  11292. L_230 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_229, /*hidden argument*/NULL);
  11293. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_231;
  11294. L_231 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_230, /*hidden argument*/NULL);
  11295. float L_232 = L_231.get_x_2();
  11296. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_228, (float)L_232))) > ((float)(-3.29999995f)))))
  11297. {
  11298. goto IL_0662;
  11299. }
  11300. }
  11301. {
  11302. float L_233 = V_3;
  11303. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_234 = __this->get_piece_6();
  11304. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_235;
  11305. L_235 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_234, /*hidden argument*/NULL);
  11306. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_236;
  11307. L_236 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_235, /*hidden argument*/NULL);
  11308. float L_237 = L_236.get_y_3();
  11309. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_233, (float)L_237))) < ((float)(-4.0f)))))
  11310. {
  11311. goto IL_0662;
  11312. }
  11313. }
  11314. {
  11315. float L_238 = V_3;
  11316. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_239 = __this->get_piece_6();
  11317. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_240;
  11318. L_240 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_239, /*hidden argument*/NULL);
  11319. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_241;
  11320. L_241 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_240, /*hidden argument*/NULL);
  11321. float L_242 = L_241.get_y_3();
  11322. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_238, (float)L_242))) > ((float)(-5.4000001f)))))
  11323. {
  11324. goto IL_0662;
  11325. }
  11326. }
  11327. {
  11328. float L_243 = V_4;
  11329. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_244 = __this->get_piece_6();
  11330. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_245;
  11331. L_245 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_244, /*hidden argument*/NULL);
  11332. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_246;
  11333. L_246 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_245, /*hidden argument*/NULL);
  11334. float L_247 = L_246.get_z_4();
  11335. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_243, (float)L_247))) < ((float)(0.5f)))))
  11336. {
  11337. goto IL_0662;
  11338. }
  11339. }
  11340. {
  11341. float L_248 = V_4;
  11342. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_249 = __this->get_piece_6();
  11343. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_250;
  11344. L_250 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_249, /*hidden argument*/NULL);
  11345. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_251;
  11346. L_251 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_250, /*hidden argument*/NULL);
  11347. float L_252 = L_251.get_z_4();
  11348. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_248, (float)L_252))) > ((float)(-0.5f)))))
  11349. {
  11350. goto IL_0662;
  11351. }
  11352. }
  11353. {
  11354. bool L_253 = __this->get_b2A_18();
  11355. if (!L_253)
  11356. {
  11357. goto IL_0662;
  11358. }
  11359. }
  11360. {
  11361. bool L_254 = __this->get_b3A_19();
  11362. if (!L_254)
  11363. {
  11364. goto IL_0662;
  11365. }
  11366. }
  11367. {
  11368. bool L_255 = __this->get_b5A_20();
  11369. G_B51_0 = ((int32_t)(L_255));
  11370. goto IL_0663;
  11371. }
  11372. IL_0662:
  11373. {
  11374. G_B51_0 = 0;
  11375. }
  11376. IL_0663:
  11377. {
  11378. V_28 = (bool)G_B51_0;
  11379. bool L_256 = V_28;
  11380. if (!L_256)
  11381. {
  11382. goto IL_06d6;
  11383. }
  11384. }
  11385. {
  11386. // piece.transform.SetParent(b6.transform.parent);
  11387. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_257 = __this->get_piece_6();
  11388. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_258;
  11389. L_258 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_257, /*hidden argument*/NULL);
  11390. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_259 = V_1;
  11391. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_260;
  11392. L_260 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_259, /*hidden argument*/NULL);
  11393. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_261;
  11394. L_261 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_260, /*hidden argument*/NULL);
  11395. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_258, L_261, /*hidden argument*/NULL);
  11396. // piece.transform.position = new Vector3(b6X + 2.75f, b6Y + 4.9f, b6Z + 0.22f);
  11397. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_262 = __this->get_piece_6();
  11398. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_263;
  11399. L_263 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_262, /*hidden argument*/NULL);
  11400. float L_264 = V_2;
  11401. float L_265 = V_3;
  11402. float L_266 = V_4;
  11403. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_267;
  11404. memset((&L_267), 0, sizeof(L_267));
  11405. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_267), ((float)il2cpp_codegen_add((float)L_264, (float)(2.75f))), ((float)il2cpp_codegen_add((float)L_265, (float)(4.9000001f))), ((float)il2cpp_codegen_add((float)L_266, (float)(0.219999999f))), /*hidden argument*/NULL);
  11406. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_263, L_267, /*hidden argument*/NULL);
  11407. // clickSFX.Play();
  11408. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_268 = __this->get_clickSFX_15();
  11409. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_268, /*hidden argument*/NULL);
  11410. // piece.tag = piece.name;
  11411. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_269 = __this->get_piece_6();
  11412. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_270 = __this->get_piece_6();
  11413. String_t* L_271;
  11414. L_271 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_270, /*hidden argument*/NULL);
  11415. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_269, L_271, /*hidden argument*/NULL);
  11416. }
  11417. IL_06d6:
  11418. {
  11419. }
  11420. IL_06d7:
  11421. {
  11422. // if (piece.name == "duo1")
  11423. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_272 = __this->get_piece_6();
  11424. String_t* L_273;
  11425. L_273 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_272, /*hidden argument*/NULL);
  11426. bool L_274;
  11427. L_274 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_273, _stringLiteral6B8C2D2CEA8A949C9E83C821A69F13F540AA92B9, /*hidden argument*/NULL);
  11428. V_29 = L_274;
  11429. bool L_275 = V_29;
  11430. if (!L_275)
  11431. {
  11432. goto IL_082d;
  11433. }
  11434. }
  11435. {
  11436. // if (
  11437. // (b7X - piece.transform.position.x < 0.5f && b7X - piece.transform.position.x > -0.5f) &&
  11438. // (b7Y - piece.transform.position.y < 0.5f && b7Y - piece.transform.position.y > -0.5f) &&
  11439. // (b7Z - piece.transform.position.z < 0.5f && b7Z - piece.transform.position.z > -0.5f)
  11440. // )
  11441. float L_276 = V_6;
  11442. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_277 = __this->get_piece_6();
  11443. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_278;
  11444. L_278 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_277, /*hidden argument*/NULL);
  11445. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_279;
  11446. L_279 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_278, /*hidden argument*/NULL);
  11447. float L_280 = L_279.get_x_2();
  11448. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_276, (float)L_280))) < ((float)(0.5f)))))
  11449. {
  11450. goto IL_07bb;
  11451. }
  11452. }
  11453. {
  11454. float L_281 = V_6;
  11455. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_282 = __this->get_piece_6();
  11456. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_283;
  11457. L_283 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_282, /*hidden argument*/NULL);
  11458. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_284;
  11459. L_284 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_283, /*hidden argument*/NULL);
  11460. float L_285 = L_284.get_x_2();
  11461. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_281, (float)L_285))) > ((float)(-0.5f)))))
  11462. {
  11463. goto IL_07bb;
  11464. }
  11465. }
  11466. {
  11467. float L_286 = V_7;
  11468. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_287 = __this->get_piece_6();
  11469. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_288;
  11470. L_288 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_287, /*hidden argument*/NULL);
  11471. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_289;
  11472. L_289 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_288, /*hidden argument*/NULL);
  11473. float L_290 = L_289.get_y_3();
  11474. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_286, (float)L_290))) < ((float)(0.5f)))))
  11475. {
  11476. goto IL_07bb;
  11477. }
  11478. }
  11479. {
  11480. float L_291 = V_7;
  11481. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_292 = __this->get_piece_6();
  11482. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_293;
  11483. L_293 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_292, /*hidden argument*/NULL);
  11484. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_294;
  11485. L_294 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_293, /*hidden argument*/NULL);
  11486. float L_295 = L_294.get_y_3();
  11487. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_291, (float)L_295))) > ((float)(-0.5f)))))
  11488. {
  11489. goto IL_07bb;
  11490. }
  11491. }
  11492. {
  11493. float L_296 = V_8;
  11494. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_297 = __this->get_piece_6();
  11495. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_298;
  11496. L_298 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_297, /*hidden argument*/NULL);
  11497. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_299;
  11498. L_299 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_298, /*hidden argument*/NULL);
  11499. float L_300 = L_299.get_z_4();
  11500. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_296, (float)L_300))) < ((float)(0.5f)))))
  11501. {
  11502. goto IL_07b8;
  11503. }
  11504. }
  11505. {
  11506. float L_301 = V_8;
  11507. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_302 = __this->get_piece_6();
  11508. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_303;
  11509. L_303 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_302, /*hidden argument*/NULL);
  11510. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_304;
  11511. L_304 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_303, /*hidden argument*/NULL);
  11512. float L_305 = L_304.get_z_4();
  11513. G_B62_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_301, (float)L_305))) > ((float)(-0.5f)))? 1 : 0);
  11514. goto IL_07b9;
  11515. }
  11516. IL_07b8:
  11517. {
  11518. G_B62_0 = 0;
  11519. }
  11520. IL_07b9:
  11521. {
  11522. G_B64_0 = G_B62_0;
  11523. goto IL_07bc;
  11524. }
  11525. IL_07bb:
  11526. {
  11527. G_B64_0 = 0;
  11528. }
  11529. IL_07bc:
  11530. {
  11531. V_30 = (bool)G_B64_0;
  11532. bool L_306 = V_30;
  11533. if (!L_306)
  11534. {
  11535. goto IL_082c;
  11536. }
  11537. }
  11538. {
  11539. // piece.transform.SetParent(b7.transform.parent);
  11540. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_307 = __this->get_piece_6();
  11541. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_308;
  11542. L_308 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_307, /*hidden argument*/NULL);
  11543. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_309 = V_5;
  11544. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_310;
  11545. L_310 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_309, /*hidden argument*/NULL);
  11546. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_311;
  11547. L_311 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_310, /*hidden argument*/NULL);
  11548. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_308, L_311, /*hidden argument*/NULL);
  11549. // piece.transform.position = new Vector3(b7X + 0.1f, b7Y + 0.14f, b7Z);
  11550. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_312 = __this->get_piece_6();
  11551. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_313;
  11552. L_313 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_312, /*hidden argument*/NULL);
  11553. float L_314 = V_6;
  11554. float L_315 = V_7;
  11555. float L_316 = V_8;
  11556. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_317;
  11557. memset((&L_317), 0, sizeof(L_317));
  11558. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_317), ((float)il2cpp_codegen_add((float)L_314, (float)(0.100000001f))), ((float)il2cpp_codegen_add((float)L_315, (float)(0.140000001f))), L_316, /*hidden argument*/NULL);
  11559. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_313, L_317, /*hidden argument*/NULL);
  11560. // clickSFX.Play();
  11561. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_318 = __this->get_clickSFX_15();
  11562. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_318, /*hidden argument*/NULL);
  11563. // piece.tag = piece.name;
  11564. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_319 = __this->get_piece_6();
  11565. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_320 = __this->get_piece_6();
  11566. String_t* L_321;
  11567. L_321 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_320, /*hidden argument*/NULL);
  11568. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_319, L_321, /*hidden argument*/NULL);
  11569. }
  11570. IL_082c:
  11571. {
  11572. }
  11573. IL_082d:
  11574. {
  11575. // if (piece.name == "group2")
  11576. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_322 = __this->get_piece_6();
  11577. String_t* L_323;
  11578. L_323 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_322, /*hidden argument*/NULL);
  11579. bool L_324;
  11580. L_324 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_323, _stringLiteralDDA8D7C1E0DD424974F8CE49F8D5D3EAB1D8A882, /*hidden argument*/NULL);
  11581. V_31 = L_324;
  11582. bool L_325 = V_31;
  11583. if (!L_325)
  11584. {
  11585. goto IL_098e;
  11586. }
  11587. }
  11588. {
  11589. // if (
  11590. // (doorX - piece.transform.position.x < -0.5f && doorX - piece.transform.position.x > -1.6f) &&
  11591. // (doorY - piece.transform.position.y < -1.5f && doorY - piece.transform.position.y > -2.55f) &&
  11592. // (doorZ - piece.transform.position.z < 0.5f && doorZ - piece.transform.position.z > -0.5f) && b7.transform.parent.childCount == 2
  11593. // )
  11594. float L_326 = V_10;
  11595. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_327 = __this->get_piece_6();
  11596. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_328;
  11597. L_328 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_327, /*hidden argument*/NULL);
  11598. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_329;
  11599. L_329 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_328, /*hidden argument*/NULL);
  11600. float L_330 = L_329.get_x_2();
  11601. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_326, (float)L_330))) < ((float)(-0.5f)))))
  11602. {
  11603. goto IL_0922;
  11604. }
  11605. }
  11606. {
  11607. float L_331 = V_10;
  11608. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_332 = __this->get_piece_6();
  11609. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_333;
  11610. L_333 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_332, /*hidden argument*/NULL);
  11611. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_334;
  11612. L_334 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_333, /*hidden argument*/NULL);
  11613. float L_335 = L_334.get_x_2();
  11614. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_331, (float)L_335))) > ((float)(-1.60000002f)))))
  11615. {
  11616. goto IL_0922;
  11617. }
  11618. }
  11619. {
  11620. float L_336 = V_11;
  11621. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_337 = __this->get_piece_6();
  11622. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_338;
  11623. L_338 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_337, /*hidden argument*/NULL);
  11624. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_339;
  11625. L_339 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_338, /*hidden argument*/NULL);
  11626. float L_340 = L_339.get_y_3();
  11627. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_336, (float)L_340))) < ((float)(-1.5f)))))
  11628. {
  11629. goto IL_0922;
  11630. }
  11631. }
  11632. {
  11633. float L_341 = V_11;
  11634. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_342 = __this->get_piece_6();
  11635. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_343;
  11636. L_343 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_342, /*hidden argument*/NULL);
  11637. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_344;
  11638. L_344 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_343, /*hidden argument*/NULL);
  11639. float L_345 = L_344.get_y_3();
  11640. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_341, (float)L_345))) > ((float)(-2.54999995f)))))
  11641. {
  11642. goto IL_0922;
  11643. }
  11644. }
  11645. {
  11646. float L_346 = V_12;
  11647. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_347 = __this->get_piece_6();
  11648. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_348;
  11649. L_348 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_347, /*hidden argument*/NULL);
  11650. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_349;
  11651. L_349 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_348, /*hidden argument*/NULL);
  11652. float L_350 = L_349.get_z_4();
  11653. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_346, (float)L_350))) < ((float)(0.5f)))))
  11654. {
  11655. goto IL_0922;
  11656. }
  11657. }
  11658. {
  11659. float L_351 = V_12;
  11660. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_352 = __this->get_piece_6();
  11661. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_353;
  11662. L_353 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_352, /*hidden argument*/NULL);
  11663. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_354;
  11664. L_354 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_353, /*hidden argument*/NULL);
  11665. float L_355 = L_354.get_z_4();
  11666. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_351, (float)L_355))) > ((float)(-0.5f)))))
  11667. {
  11668. goto IL_0922;
  11669. }
  11670. }
  11671. {
  11672. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_356 = V_5;
  11673. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_357;
  11674. L_357 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_356, /*hidden argument*/NULL);
  11675. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_358;
  11676. L_358 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_357, /*hidden argument*/NULL);
  11677. int32_t L_359;
  11678. L_359 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_358, /*hidden argument*/NULL);
  11679. G_B76_0 = ((((int32_t)L_359) == ((int32_t)2))? 1 : 0);
  11680. goto IL_0923;
  11681. }
  11682. IL_0922:
  11683. {
  11684. G_B76_0 = 0;
  11685. }
  11686. IL_0923:
  11687. {
  11688. V_32 = (bool)G_B76_0;
  11689. bool L_360 = V_32;
  11690. if (!L_360)
  11691. {
  11692. goto IL_098d;
  11693. }
  11694. }
  11695. {
  11696. // piece.transform.SetParent(door.transform.parent);
  11697. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_361 = __this->get_piece_6();
  11698. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_362;
  11699. L_362 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_361, /*hidden argument*/NULL);
  11700. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_363 = V_9;
  11701. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_364;
  11702. L_364 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_363, /*hidden argument*/NULL);
  11703. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_365;
  11704. L_365 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_364, /*hidden argument*/NULL);
  11705. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_362, L_365, /*hidden argument*/NULL);
  11706. // piece.transform.position = new Vector3(doorX + 1.1f, doorY + 2.05f, doorZ);
  11707. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_366 = __this->get_piece_6();
  11708. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_367;
  11709. L_367 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_366, /*hidden argument*/NULL);
  11710. float L_368 = V_10;
  11711. float L_369 = V_11;
  11712. float L_370 = V_12;
  11713. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_371;
  11714. memset((&L_371), 0, sizeof(L_371));
  11715. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_371), ((float)il2cpp_codegen_add((float)L_368, (float)(1.10000002f))), ((float)il2cpp_codegen_add((float)L_369, (float)(2.04999995f))), L_370, /*hidden argument*/NULL);
  11716. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_367, L_371, /*hidden argument*/NULL);
  11717. // clickSFX.Play();
  11718. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_372 = __this->get_clickSFX_15();
  11719. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_372, /*hidden argument*/NULL);
  11720. // piece.tag = "TempTag";
  11721. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_373 = __this->get_piece_6();
  11722. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_373, _stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F, /*hidden argument*/NULL);
  11723. }
  11724. IL_098d:
  11725. {
  11726. }
  11727. IL_098e:
  11728. {
  11729. // if (piece.name == "group4")
  11730. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_374 = __this->get_piece_6();
  11731. String_t* L_375;
  11732. L_375 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_374, /*hidden argument*/NULL);
  11733. bool L_376;
  11734. L_376 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_375, _stringLiteralAC9767A1AB28B8DDA26590DEFEF4171DB85BCDCD, /*hidden argument*/NULL);
  11735. V_33 = L_376;
  11736. bool L_377 = V_33;
  11737. if (!L_377)
  11738. {
  11739. goto IL_0b51;
  11740. }
  11741. }
  11742. {
  11743. // print(b6X - piece.transform.position.x);
  11744. float L_378 = V_2;
  11745. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_379 = __this->get_piece_6();
  11746. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_380;
  11747. L_380 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_379, /*hidden argument*/NULL);
  11748. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_381;
  11749. L_381 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_380, /*hidden argument*/NULL);
  11750. float L_382 = L_381.get_x_2();
  11751. float L_383 = ((float)il2cpp_codegen_subtract((float)L_378, (float)L_382));
  11752. RuntimeObject * L_384 = Box(Single_tE07797BA3C98D4CA9B5A19413C19A76688AB899E_il2cpp_TypeInfo_var, &L_383);
  11753. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_384, /*hidden argument*/NULL);
  11754. // print(b6Y - piece.transform.position.y);
  11755. float L_385 = V_3;
  11756. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_386 = __this->get_piece_6();
  11757. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_387;
  11758. L_387 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_386, /*hidden argument*/NULL);
  11759. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_388;
  11760. L_388 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_387, /*hidden argument*/NULL);
  11761. float L_389 = L_388.get_y_3();
  11762. float L_390 = ((float)il2cpp_codegen_subtract((float)L_385, (float)L_389));
  11763. RuntimeObject * L_391 = Box(Single_tE07797BA3C98D4CA9B5A19413C19A76688AB899E_il2cpp_TypeInfo_var, &L_390);
  11764. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_391, /*hidden argument*/NULL);
  11765. // print(b6Z - piece.transform.position.z);
  11766. float L_392 = V_4;
  11767. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_393 = __this->get_piece_6();
  11768. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_394;
  11769. L_394 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_393, /*hidden argument*/NULL);
  11770. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_395;
  11771. L_395 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_394, /*hidden argument*/NULL);
  11772. float L_396 = L_395.get_z_4();
  11773. float L_397 = ((float)il2cpp_codegen_subtract((float)L_392, (float)L_396));
  11774. RuntimeObject * L_398 = Box(Single_tE07797BA3C98D4CA9B5A19413C19A76688AB899E_il2cpp_TypeInfo_var, &L_397);
  11775. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_398, /*hidden argument*/NULL);
  11776. // if (
  11777. // (b6X - piece.transform.position.x < -0.7f && b6X - piece.transform.position.x > -2) &&
  11778. // (b6Y - piece.transform.position.y < -1.7f && b6Y - piece.transform.position.y > -3f) &&
  11779. // (b6Z - piece.transform.position.z < 0.5f && b6Z - piece.transform.position.z > -0.5f) && b2A && b3A && b5A
  11780. // )
  11781. float L_399 = V_2;
  11782. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_400 = __this->get_piece_6();
  11783. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_401;
  11784. L_401 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_400, /*hidden argument*/NULL);
  11785. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_402;
  11786. L_402 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_401, /*hidden argument*/NULL);
  11787. float L_403 = L_402.get_x_2();
  11788. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_399, (float)L_403))) < ((float)(-0.699999988f)))))
  11789. {
  11790. goto IL_0ae8;
  11791. }
  11792. }
  11793. {
  11794. float L_404 = V_2;
  11795. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_405 = __this->get_piece_6();
  11796. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_406;
  11797. L_406 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_405, /*hidden argument*/NULL);
  11798. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_407;
  11799. L_407 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_406, /*hidden argument*/NULL);
  11800. float L_408 = L_407.get_x_2();
  11801. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_404, (float)L_408))) > ((float)(-2.0f)))))
  11802. {
  11803. goto IL_0ae8;
  11804. }
  11805. }
  11806. {
  11807. float L_409 = V_3;
  11808. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_410 = __this->get_piece_6();
  11809. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_411;
  11810. L_411 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_410, /*hidden argument*/NULL);
  11811. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_412;
  11812. L_412 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_411, /*hidden argument*/NULL);
  11813. float L_413 = L_412.get_y_3();
  11814. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_409, (float)L_413))) < ((float)(-1.70000005f)))))
  11815. {
  11816. goto IL_0ae8;
  11817. }
  11818. }
  11819. {
  11820. float L_414 = V_3;
  11821. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_415 = __this->get_piece_6();
  11822. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_416;
  11823. L_416 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_415, /*hidden argument*/NULL);
  11824. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_417;
  11825. L_417 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_416, /*hidden argument*/NULL);
  11826. float L_418 = L_417.get_y_3();
  11827. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_414, (float)L_418))) > ((float)(-3.0f)))))
  11828. {
  11829. goto IL_0ae8;
  11830. }
  11831. }
  11832. {
  11833. float L_419 = V_4;
  11834. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_420 = __this->get_piece_6();
  11835. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_421;
  11836. L_421 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_420, /*hidden argument*/NULL);
  11837. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_422;
  11838. L_422 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_421, /*hidden argument*/NULL);
  11839. float L_423 = L_422.get_z_4();
  11840. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_419, (float)L_423))) < ((float)(0.5f)))))
  11841. {
  11842. goto IL_0ae8;
  11843. }
  11844. }
  11845. {
  11846. float L_424 = V_4;
  11847. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_425 = __this->get_piece_6();
  11848. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_426;
  11849. L_426 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_425, /*hidden argument*/NULL);
  11850. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_427;
  11851. L_427 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_426, /*hidden argument*/NULL);
  11852. float L_428 = L_427.get_z_4();
  11853. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_424, (float)L_428))) > ((float)(-0.5f)))))
  11854. {
  11855. goto IL_0ae8;
  11856. }
  11857. }
  11858. {
  11859. bool L_429 = __this->get_b2A_18();
  11860. if (!L_429)
  11861. {
  11862. goto IL_0ae8;
  11863. }
  11864. }
  11865. {
  11866. bool L_430 = __this->get_b3A_19();
  11867. if (!L_430)
  11868. {
  11869. goto IL_0ae8;
  11870. }
  11871. }
  11872. {
  11873. bool L_431 = __this->get_b5A_20();
  11874. G_B90_0 = ((int32_t)(L_431));
  11875. goto IL_0ae9;
  11876. }
  11877. IL_0ae8:
  11878. {
  11879. G_B90_0 = 0;
  11880. }
  11881. IL_0ae9:
  11882. {
  11883. V_34 = (bool)G_B90_0;
  11884. bool L_432 = V_34;
  11885. if (!L_432)
  11886. {
  11887. goto IL_0b50;
  11888. }
  11889. }
  11890. {
  11891. // piece.transform.SetParent(b6.transform.parent);
  11892. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_433 = __this->get_piece_6();
  11893. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_434;
  11894. L_434 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_433, /*hidden argument*/NULL);
  11895. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_435 = V_1;
  11896. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_436;
  11897. L_436 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_435, /*hidden argument*/NULL);
  11898. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_437;
  11899. L_437 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_436, /*hidden argument*/NULL);
  11900. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_434, L_437, /*hidden argument*/NULL);
  11901. // piece.transform.position = new Vector3(b6X + 1.37f, b6Y + 2.28f, b6Z);
  11902. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_438 = __this->get_piece_6();
  11903. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_439;
  11904. L_439 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_438, /*hidden argument*/NULL);
  11905. float L_440 = V_2;
  11906. float L_441 = V_3;
  11907. float L_442 = V_4;
  11908. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_443;
  11909. memset((&L_443), 0, sizeof(L_443));
  11910. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_443), ((float)il2cpp_codegen_add((float)L_440, (float)(1.37f))), ((float)il2cpp_codegen_add((float)L_441, (float)(2.27999997f))), L_442, /*hidden argument*/NULL);
  11911. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_439, L_443, /*hidden argument*/NULL);
  11912. // clickSFX.Play();
  11913. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_444 = __this->get_clickSFX_15();
  11914. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_444, /*hidden argument*/NULL);
  11915. // piece.tag = "TempTag";
  11916. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_445 = __this->get_piece_6();
  11917. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_445, _stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F, /*hidden argument*/NULL);
  11918. }
  11919. IL_0b50:
  11920. {
  11921. }
  11922. IL_0b51:
  11923. {
  11924. // if (piece.name == "group")
  11925. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_446 = __this->get_piece_6();
  11926. String_t* L_447;
  11927. L_447 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_446, /*hidden argument*/NULL);
  11928. bool L_448;
  11929. L_448 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_447, _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B, /*hidden argument*/NULL);
  11930. V_35 = L_448;
  11931. bool L_449 = V_35;
  11932. if (!L_449)
  11933. {
  11934. goto IL_0ca4;
  11935. }
  11936. }
  11937. {
  11938. // if (
  11939. // (b6X - piece.transform.position.x < 2f && b6X - piece.transform.position.x > 1f) &&
  11940. // (b6Y - piece.transform.position.y < -1.2f && b6Y - piece.transform.position.y > -2.25f) &&
  11941. // (b6Z - piece.transform.position.z < 0.5f && b6Z - piece.transform.position.z > -0.5f) && b2A
  11942. // )
  11943. float L_450 = V_2;
  11944. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_451 = __this->get_piece_6();
  11945. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_452;
  11946. L_452 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_451, /*hidden argument*/NULL);
  11947. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_453;
  11948. L_453 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_452, /*hidden argument*/NULL);
  11949. float L_454 = L_453.get_x_2();
  11950. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_450, (float)L_454))) < ((float)(2.0f)))))
  11951. {
  11952. goto IL_0c34;
  11953. }
  11954. }
  11955. {
  11956. float L_455 = V_2;
  11957. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_456 = __this->get_piece_6();
  11958. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_457;
  11959. L_457 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_456, /*hidden argument*/NULL);
  11960. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_458;
  11961. L_458 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_457, /*hidden argument*/NULL);
  11962. float L_459 = L_458.get_x_2();
  11963. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_455, (float)L_459))) > ((float)(1.0f)))))
  11964. {
  11965. goto IL_0c34;
  11966. }
  11967. }
  11968. {
  11969. float L_460 = V_3;
  11970. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_461 = __this->get_piece_6();
  11971. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_462;
  11972. L_462 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_461, /*hidden argument*/NULL);
  11973. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_463;
  11974. L_463 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_462, /*hidden argument*/NULL);
  11975. float L_464 = L_463.get_y_3();
  11976. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_460, (float)L_464))) < ((float)(-1.20000005f)))))
  11977. {
  11978. goto IL_0c34;
  11979. }
  11980. }
  11981. {
  11982. float L_465 = V_3;
  11983. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_466 = __this->get_piece_6();
  11984. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_467;
  11985. L_467 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_466, /*hidden argument*/NULL);
  11986. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_468;
  11987. L_468 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_467, /*hidden argument*/NULL);
  11988. float L_469 = L_468.get_y_3();
  11989. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_465, (float)L_469))) > ((float)(-2.25f)))))
  11990. {
  11991. goto IL_0c34;
  11992. }
  11993. }
  11994. {
  11995. float L_470 = V_4;
  11996. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_471 = __this->get_piece_6();
  11997. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_472;
  11998. L_472 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_471, /*hidden argument*/NULL);
  11999. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_473;
  12000. L_473 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_472, /*hidden argument*/NULL);
  12001. float L_474 = L_473.get_z_4();
  12002. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_470, (float)L_474))) < ((float)(0.5f)))))
  12003. {
  12004. goto IL_0c34;
  12005. }
  12006. }
  12007. {
  12008. float L_475 = V_4;
  12009. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_476 = __this->get_piece_6();
  12010. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_477;
  12011. L_477 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_476, /*hidden argument*/NULL);
  12012. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_478;
  12013. L_478 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_477, /*hidden argument*/NULL);
  12014. float L_479 = L_478.get_z_4();
  12015. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_475, (float)L_479))) > ((float)(-0.5f)))))
  12016. {
  12017. goto IL_0c34;
  12018. }
  12019. }
  12020. {
  12021. bool L_480 = __this->get_b2A_18();
  12022. G_B102_0 = ((int32_t)(L_480));
  12023. goto IL_0c35;
  12024. }
  12025. IL_0c34:
  12026. {
  12027. G_B102_0 = 0;
  12028. }
  12029. IL_0c35:
  12030. {
  12031. V_36 = (bool)G_B102_0;
  12032. bool L_481 = V_36;
  12033. if (!L_481)
  12034. {
  12035. goto IL_0ca3;
  12036. }
  12037. }
  12038. {
  12039. // piece.transform.SetParent(b6.transform.parent);
  12040. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_482 = __this->get_piece_6();
  12041. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_483;
  12042. L_483 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_482, /*hidden argument*/NULL);
  12043. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_484 = V_1;
  12044. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_485;
  12045. L_485 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_484, /*hidden argument*/NULL);
  12046. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_486;
  12047. L_486 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_485, /*hidden argument*/NULL);
  12048. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_483, L_486, /*hidden argument*/NULL);
  12049. // piece.transform.position = new Vector3(b6X - 1.5f, b6Y + 1.75f, b6Z);
  12050. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_487 = __this->get_piece_6();
  12051. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_488;
  12052. L_488 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_487, /*hidden argument*/NULL);
  12053. float L_489 = V_2;
  12054. float L_490 = V_3;
  12055. float L_491 = V_4;
  12056. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_492;
  12057. memset((&L_492), 0, sizeof(L_492));
  12058. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_492), ((float)il2cpp_codegen_subtract((float)L_489, (float)(1.5f))), ((float)il2cpp_codegen_add((float)L_490, (float)(1.75f))), L_491, /*hidden argument*/NULL);
  12059. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_488, L_492, /*hidden argument*/NULL);
  12060. // clickSFX.Play();
  12061. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_493 = __this->get_clickSFX_15();
  12062. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_493, /*hidden argument*/NULL);
  12063. // piece.tag = "TempTag";
  12064. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_494 = __this->get_piece_6();
  12065. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_494, _stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F, /*hidden argument*/NULL);
  12066. // b5A = true;
  12067. __this->set_b5A_20((bool)1);
  12068. }
  12069. IL_0ca3:
  12070. {
  12071. }
  12072. IL_0ca4:
  12073. {
  12074. // if (piece.name == "tou")
  12075. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_495 = __this->get_piece_6();
  12076. String_t* L_496;
  12077. L_496 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_495, /*hidden argument*/NULL);
  12078. bool L_497;
  12079. L_497 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_496, _stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446, /*hidden argument*/NULL);
  12080. V_37 = L_497;
  12081. bool L_498 = V_37;
  12082. if (!L_498)
  12083. {
  12084. goto IL_0df4;
  12085. }
  12086. }
  12087. {
  12088. // if (
  12089. // (aiX - piece.transform.position.x < 0.5f && aiX - piece.transform.position.x > -0.5f) &&
  12090. // (aiY - piece.transform.position.y < -0.45f && aiY - piece.transform.position.y > -1.45f) &&
  12091. // (aiZ - piece.transform.position.z < 0.5f && aiZ - piece.transform.position.z > -0.5f)
  12092. // )
  12093. float L_499 = V_14;
  12094. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_500 = __this->get_piece_6();
  12095. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_501;
  12096. L_501 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_500, /*hidden argument*/NULL);
  12097. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_502;
  12098. L_502 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_501, /*hidden argument*/NULL);
  12099. float L_503 = L_502.get_x_2();
  12100. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_499, (float)L_503))) < ((float)(0.5f)))))
  12101. {
  12102. goto IL_0d88;
  12103. }
  12104. }
  12105. {
  12106. float L_504 = V_14;
  12107. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_505 = __this->get_piece_6();
  12108. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_506;
  12109. L_506 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_505, /*hidden argument*/NULL);
  12110. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_507;
  12111. L_507 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_506, /*hidden argument*/NULL);
  12112. float L_508 = L_507.get_x_2();
  12113. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_504, (float)L_508))) > ((float)(-0.5f)))))
  12114. {
  12115. goto IL_0d88;
  12116. }
  12117. }
  12118. {
  12119. float L_509 = V_15;
  12120. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_510 = __this->get_piece_6();
  12121. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_511;
  12122. L_511 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_510, /*hidden argument*/NULL);
  12123. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_512;
  12124. L_512 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_511, /*hidden argument*/NULL);
  12125. float L_513 = L_512.get_y_3();
  12126. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_509, (float)L_513))) < ((float)(-0.449999988f)))))
  12127. {
  12128. goto IL_0d88;
  12129. }
  12130. }
  12131. {
  12132. float L_514 = V_15;
  12133. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_515 = __this->get_piece_6();
  12134. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_516;
  12135. L_516 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_515, /*hidden argument*/NULL);
  12136. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_517;
  12137. L_517 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_516, /*hidden argument*/NULL);
  12138. float L_518 = L_517.get_y_3();
  12139. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_514, (float)L_518))) > ((float)(-1.45000005f)))))
  12140. {
  12141. goto IL_0d88;
  12142. }
  12143. }
  12144. {
  12145. float L_519 = V_16;
  12146. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_520 = __this->get_piece_6();
  12147. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_521;
  12148. L_521 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_520, /*hidden argument*/NULL);
  12149. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_522;
  12150. L_522 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_521, /*hidden argument*/NULL);
  12151. float L_523 = L_522.get_z_4();
  12152. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_519, (float)L_523))) < ((float)(0.5f)))))
  12153. {
  12154. goto IL_0d85;
  12155. }
  12156. }
  12157. {
  12158. float L_524 = V_16;
  12159. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_525 = __this->get_piece_6();
  12160. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_526;
  12161. L_526 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_525, /*hidden argument*/NULL);
  12162. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_527;
  12163. L_527 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_526, /*hidden argument*/NULL);
  12164. float L_528 = L_527.get_z_4();
  12165. G_B113_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_524, (float)L_528))) > ((float)(-0.5f)))? 1 : 0);
  12166. goto IL_0d86;
  12167. }
  12168. IL_0d85:
  12169. {
  12170. G_B113_0 = 0;
  12171. }
  12172. IL_0d86:
  12173. {
  12174. G_B115_0 = G_B113_0;
  12175. goto IL_0d89;
  12176. }
  12177. IL_0d88:
  12178. {
  12179. G_B115_0 = 0;
  12180. }
  12181. IL_0d89:
  12182. {
  12183. V_38 = (bool)G_B115_0;
  12184. bool L_529 = V_38;
  12185. if (!L_529)
  12186. {
  12187. goto IL_0df3;
  12188. }
  12189. }
  12190. {
  12191. // piece.transform.SetParent(ai.transform.parent);
  12192. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_530 = __this->get_piece_6();
  12193. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_531;
  12194. L_531 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_530, /*hidden argument*/NULL);
  12195. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_532 = V_13;
  12196. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_533;
  12197. L_533 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_532, /*hidden argument*/NULL);
  12198. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_534;
  12199. L_534 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_533, /*hidden argument*/NULL);
  12200. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_531, L_534, /*hidden argument*/NULL);
  12201. // piece.transform.position = new Vector3(aiX, aiY + 0.95f, aiZ);
  12202. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_535 = __this->get_piece_6();
  12203. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_536;
  12204. L_536 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_535, /*hidden argument*/NULL);
  12205. float L_537 = V_14;
  12206. float L_538 = V_15;
  12207. float L_539 = V_16;
  12208. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_540;
  12209. memset((&L_540), 0, sizeof(L_540));
  12210. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_540), L_537, ((float)il2cpp_codegen_add((float)L_538, (float)(0.949999988f))), L_539, /*hidden argument*/NULL);
  12211. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_536, L_540, /*hidden argument*/NULL);
  12212. // clickSFX.Play();
  12213. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_541 = __this->get_clickSFX_15();
  12214. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_541, /*hidden argument*/NULL);
  12215. // piece.tag = piece.name;
  12216. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_542 = __this->get_piece_6();
  12217. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_543 = __this->get_piece_6();
  12218. String_t* L_544;
  12219. L_544 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_543, /*hidden argument*/NULL);
  12220. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_542, L_544, /*hidden argument*/NULL);
  12221. }
  12222. IL_0df3:
  12223. {
  12224. }
  12225. IL_0df4:
  12226. {
  12227. // if (piece.name == "screen")
  12228. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_545 = __this->get_piece_6();
  12229. String_t* L_546;
  12230. L_546 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_545, /*hidden argument*/NULL);
  12231. bool L_547;
  12232. L_547 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_546, _stringLiteral33F6758AC1777DAA0016096F040CBC13B8AB090F, /*hidden argument*/NULL);
  12233. V_39 = L_547;
  12234. bool L_548 = V_39;
  12235. if (!L_548)
  12236. {
  12237. goto IL_0f44;
  12238. }
  12239. }
  12240. {
  12241. // if (
  12242. // (aiX - piece.transform.position.x < 0.5f && aiX - piece.transform.position.x > -0.5f) &&
  12243. // (aiY - piece.transform.position.y < 0.5f && aiY - piece.transform.position.y > -0.5f) &&
  12244. // (aiZ - piece.transform.position.z < 0.5f && aiZ - piece.transform.position.z > -0.5f)
  12245. // )
  12246. float L_549 = V_14;
  12247. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_550 = __this->get_piece_6();
  12248. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_551;
  12249. L_551 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_550, /*hidden argument*/NULL);
  12250. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_552;
  12251. L_552 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_551, /*hidden argument*/NULL);
  12252. float L_553 = L_552.get_x_2();
  12253. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_549, (float)L_553))) < ((float)(0.5f)))))
  12254. {
  12255. goto IL_0ed8;
  12256. }
  12257. }
  12258. {
  12259. float L_554 = V_14;
  12260. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_555 = __this->get_piece_6();
  12261. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_556;
  12262. L_556 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_555, /*hidden argument*/NULL);
  12263. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_557;
  12264. L_557 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_556, /*hidden argument*/NULL);
  12265. float L_558 = L_557.get_x_2();
  12266. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_554, (float)L_558))) > ((float)(-0.5f)))))
  12267. {
  12268. goto IL_0ed8;
  12269. }
  12270. }
  12271. {
  12272. float L_559 = V_15;
  12273. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_560 = __this->get_piece_6();
  12274. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_561;
  12275. L_561 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_560, /*hidden argument*/NULL);
  12276. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_562;
  12277. L_562 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_561, /*hidden argument*/NULL);
  12278. float L_563 = L_562.get_y_3();
  12279. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_559, (float)L_563))) < ((float)(0.5f)))))
  12280. {
  12281. goto IL_0ed8;
  12282. }
  12283. }
  12284. {
  12285. float L_564 = V_15;
  12286. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_565 = __this->get_piece_6();
  12287. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_566;
  12288. L_566 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_565, /*hidden argument*/NULL);
  12289. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_567;
  12290. L_567 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_566, /*hidden argument*/NULL);
  12291. float L_568 = L_567.get_y_3();
  12292. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_564, (float)L_568))) > ((float)(-0.5f)))))
  12293. {
  12294. goto IL_0ed8;
  12295. }
  12296. }
  12297. {
  12298. float L_569 = V_16;
  12299. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_570 = __this->get_piece_6();
  12300. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_571;
  12301. L_571 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_570, /*hidden argument*/NULL);
  12302. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_572;
  12303. L_572 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_571, /*hidden argument*/NULL);
  12304. float L_573 = L_572.get_z_4();
  12305. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_569, (float)L_573))) < ((float)(0.5f)))))
  12306. {
  12307. goto IL_0ed5;
  12308. }
  12309. }
  12310. {
  12311. float L_574 = V_16;
  12312. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_575 = __this->get_piece_6();
  12313. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_576;
  12314. L_576 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_575, /*hidden argument*/NULL);
  12315. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_577;
  12316. L_577 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_576, /*hidden argument*/NULL);
  12317. float L_578 = L_577.get_z_4();
  12318. G_B126_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_574, (float)L_578))) > ((float)(-0.5f)))? 1 : 0);
  12319. goto IL_0ed6;
  12320. }
  12321. IL_0ed5:
  12322. {
  12323. G_B126_0 = 0;
  12324. }
  12325. IL_0ed6:
  12326. {
  12327. G_B128_0 = G_B126_0;
  12328. goto IL_0ed9;
  12329. }
  12330. IL_0ed8:
  12331. {
  12332. G_B128_0 = 0;
  12333. }
  12334. IL_0ed9:
  12335. {
  12336. V_40 = (bool)G_B128_0;
  12337. bool L_579 = V_40;
  12338. if (!L_579)
  12339. {
  12340. goto IL_0f43;
  12341. }
  12342. }
  12343. {
  12344. // piece.transform.SetParent(ai.transform.parent);
  12345. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_580 = __this->get_piece_6();
  12346. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_581;
  12347. L_581 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_580, /*hidden argument*/NULL);
  12348. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_582 = V_13;
  12349. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_583;
  12350. L_583 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_582, /*hidden argument*/NULL);
  12351. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_584;
  12352. L_584 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_583, /*hidden argument*/NULL);
  12353. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_581, L_584, /*hidden argument*/NULL);
  12354. // piece.transform.position = new Vector3(aiX, aiY, aiZ + 0.1f);
  12355. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_585 = __this->get_piece_6();
  12356. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_586;
  12357. L_586 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_585, /*hidden argument*/NULL);
  12358. float L_587 = V_14;
  12359. float L_588 = V_15;
  12360. float L_589 = V_16;
  12361. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_590;
  12362. memset((&L_590), 0, sizeof(L_590));
  12363. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_590), L_587, L_588, ((float)il2cpp_codegen_add((float)L_589, (float)(0.100000001f))), /*hidden argument*/NULL);
  12364. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_586, L_590, /*hidden argument*/NULL);
  12365. // clickSFX.Play();
  12366. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_591 = __this->get_clickSFX_15();
  12367. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_591, /*hidden argument*/NULL);
  12368. // piece.tag = piece.name;
  12369. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_592 = __this->get_piece_6();
  12370. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_593 = __this->get_piece_6();
  12371. String_t* L_594;
  12372. L_594 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_593, /*hidden argument*/NULL);
  12373. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_592, L_594, /*hidden argument*/NULL);
  12374. }
  12375. IL_0f43:
  12376. {
  12377. }
  12378. IL_0f44:
  12379. {
  12380. // if (piece.name == "tuozhan")
  12381. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_595 = __this->get_piece_6();
  12382. String_t* L_596;
  12383. L_596 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_595, /*hidden argument*/NULL);
  12384. bool L_597;
  12385. L_597 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_596, _stringLiteralE52C97270B8F9BB1B69AA971D881D9264420569B, /*hidden argument*/NULL);
  12386. V_41 = L_597;
  12387. bool L_598 = V_41;
  12388. if (!L_598)
  12389. {
  12390. goto IL_1094;
  12391. }
  12392. }
  12393. {
  12394. // if (
  12395. // (aiX - piece.transform.position.x < 0.5f && aiX - piece.transform.position.x > -0.5f) &&
  12396. // (aiY - piece.transform.position.y < 0.5f && aiY - piece.transform.position.y > -0.5f) &&
  12397. // (aiZ - piece.transform.position.z < 0.5f && aiZ - piece.transform.position.z > -0.5f)
  12398. // )
  12399. float L_599 = V_14;
  12400. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_600 = __this->get_piece_6();
  12401. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_601;
  12402. L_601 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_600, /*hidden argument*/NULL);
  12403. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_602;
  12404. L_602 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_601, /*hidden argument*/NULL);
  12405. float L_603 = L_602.get_x_2();
  12406. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_599, (float)L_603))) < ((float)(0.5f)))))
  12407. {
  12408. goto IL_1028;
  12409. }
  12410. }
  12411. {
  12412. float L_604 = V_14;
  12413. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_605 = __this->get_piece_6();
  12414. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_606;
  12415. L_606 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_605, /*hidden argument*/NULL);
  12416. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_607;
  12417. L_607 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_606, /*hidden argument*/NULL);
  12418. float L_608 = L_607.get_x_2();
  12419. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_604, (float)L_608))) > ((float)(-0.5f)))))
  12420. {
  12421. goto IL_1028;
  12422. }
  12423. }
  12424. {
  12425. float L_609 = V_15;
  12426. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_610 = __this->get_piece_6();
  12427. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_611;
  12428. L_611 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_610, /*hidden argument*/NULL);
  12429. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_612;
  12430. L_612 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_611, /*hidden argument*/NULL);
  12431. float L_613 = L_612.get_y_3();
  12432. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_609, (float)L_613))) < ((float)(0.5f)))))
  12433. {
  12434. goto IL_1028;
  12435. }
  12436. }
  12437. {
  12438. float L_614 = V_15;
  12439. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_615 = __this->get_piece_6();
  12440. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_616;
  12441. L_616 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_615, /*hidden argument*/NULL);
  12442. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_617;
  12443. L_617 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_616, /*hidden argument*/NULL);
  12444. float L_618 = L_617.get_y_3();
  12445. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_614, (float)L_618))) > ((float)(-0.5f)))))
  12446. {
  12447. goto IL_1028;
  12448. }
  12449. }
  12450. {
  12451. float L_619 = V_16;
  12452. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_620 = __this->get_piece_6();
  12453. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_621;
  12454. L_621 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_620, /*hidden argument*/NULL);
  12455. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_622;
  12456. L_622 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_621, /*hidden argument*/NULL);
  12457. float L_623 = L_622.get_z_4();
  12458. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_619, (float)L_623))) < ((float)(0.5f)))))
  12459. {
  12460. goto IL_1025;
  12461. }
  12462. }
  12463. {
  12464. float L_624 = V_16;
  12465. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_625 = __this->get_piece_6();
  12466. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_626;
  12467. L_626 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_625, /*hidden argument*/NULL);
  12468. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_627;
  12469. L_627 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_626, /*hidden argument*/NULL);
  12470. float L_628 = L_627.get_z_4();
  12471. G_B139_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_624, (float)L_628))) > ((float)(-0.5f)))? 1 : 0);
  12472. goto IL_1026;
  12473. }
  12474. IL_1025:
  12475. {
  12476. G_B139_0 = 0;
  12477. }
  12478. IL_1026:
  12479. {
  12480. G_B141_0 = G_B139_0;
  12481. goto IL_1029;
  12482. }
  12483. IL_1028:
  12484. {
  12485. G_B141_0 = 0;
  12486. }
  12487. IL_1029:
  12488. {
  12489. V_42 = (bool)G_B141_0;
  12490. bool L_629 = V_42;
  12491. if (!L_629)
  12492. {
  12493. goto IL_1093;
  12494. }
  12495. }
  12496. {
  12497. // piece.transform.SetParent(ai.transform.parent);
  12498. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_630 = __this->get_piece_6();
  12499. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_631;
  12500. L_631 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_630, /*hidden argument*/NULL);
  12501. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_632 = V_13;
  12502. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_633;
  12503. L_633 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_632, /*hidden argument*/NULL);
  12504. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_634;
  12505. L_634 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_633, /*hidden argument*/NULL);
  12506. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_631, L_634, /*hidden argument*/NULL);
  12507. // piece.transform.position = new Vector3(aiX, aiY, aiZ - 0.1f);
  12508. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_635 = __this->get_piece_6();
  12509. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_636;
  12510. L_636 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_635, /*hidden argument*/NULL);
  12511. float L_637 = V_14;
  12512. float L_638 = V_15;
  12513. float L_639 = V_16;
  12514. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_640;
  12515. memset((&L_640), 0, sizeof(L_640));
  12516. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_640), L_637, L_638, ((float)il2cpp_codegen_subtract((float)L_639, (float)(0.100000001f))), /*hidden argument*/NULL);
  12517. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_636, L_640, /*hidden argument*/NULL);
  12518. // clickSFX.Play();
  12519. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_641 = __this->get_clickSFX_15();
  12520. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_641, /*hidden argument*/NULL);
  12521. // piece.tag = piece.name;
  12522. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_642 = __this->get_piece_6();
  12523. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_643 = __this->get_piece_6();
  12524. String_t* L_644;
  12525. L_644 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_643, /*hidden argument*/NULL);
  12526. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_642, L_644, /*hidden argument*/NULL);
  12527. }
  12528. IL_1093:
  12529. {
  12530. }
  12531. IL_1094:
  12532. {
  12533. // if (piece.name == "sgroup")
  12534. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_645 = __this->get_piece_6();
  12535. String_t* L_646;
  12536. L_646 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_645, /*hidden argument*/NULL);
  12537. bool L_647;
  12538. L_647 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_646, _stringLiteralEA2E5D1CA2047DC71C3705533A4357BA5E157773, /*hidden argument*/NULL);
  12539. V_43 = L_647;
  12540. bool L_648 = V_43;
  12541. if (!L_648)
  12542. {
  12543. goto IL_11ea;
  12544. }
  12545. }
  12546. {
  12547. // if (
  12548. // (b4X - piece.transform.position.x < 0.5f && b4X - piece.transform.position.x > -0.5f) &&
  12549. // (b4Y - piece.transform.position.y < 0.5f && b4Y - piece.transform.position.y > -1.3f) &&
  12550. // (b4Z - piece.transform.position.z < 0.5f && b4Z - piece.transform.position.z > -0.5f)
  12551. // )
  12552. float L_649 = V_18;
  12553. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_650 = __this->get_piece_6();
  12554. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_651;
  12555. L_651 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_650, /*hidden argument*/NULL);
  12556. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_652;
  12557. L_652 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_651, /*hidden argument*/NULL);
  12558. float L_653 = L_652.get_x_2();
  12559. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_649, (float)L_653))) < ((float)(0.5f)))))
  12560. {
  12561. goto IL_1178;
  12562. }
  12563. }
  12564. {
  12565. float L_654 = V_18;
  12566. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_655 = __this->get_piece_6();
  12567. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_656;
  12568. L_656 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_655, /*hidden argument*/NULL);
  12569. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_657;
  12570. L_657 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_656, /*hidden argument*/NULL);
  12571. float L_658 = L_657.get_x_2();
  12572. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_654, (float)L_658))) > ((float)(-0.5f)))))
  12573. {
  12574. goto IL_1178;
  12575. }
  12576. }
  12577. {
  12578. float L_659 = V_19;
  12579. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_660 = __this->get_piece_6();
  12580. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_661;
  12581. L_661 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_660, /*hidden argument*/NULL);
  12582. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_662;
  12583. L_662 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_661, /*hidden argument*/NULL);
  12584. float L_663 = L_662.get_y_3();
  12585. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_659, (float)L_663))) < ((float)(0.5f)))))
  12586. {
  12587. goto IL_1178;
  12588. }
  12589. }
  12590. {
  12591. float L_664 = V_19;
  12592. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_665 = __this->get_piece_6();
  12593. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_666;
  12594. L_666 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_665, /*hidden argument*/NULL);
  12595. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_667;
  12596. L_667 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_666, /*hidden argument*/NULL);
  12597. float L_668 = L_667.get_y_3();
  12598. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_664, (float)L_668))) > ((float)(-1.29999995f)))))
  12599. {
  12600. goto IL_1178;
  12601. }
  12602. }
  12603. {
  12604. float L_669 = V_20;
  12605. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_670 = __this->get_piece_6();
  12606. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_671;
  12607. L_671 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_670, /*hidden argument*/NULL);
  12608. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_672;
  12609. L_672 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_671, /*hidden argument*/NULL);
  12610. float L_673 = L_672.get_z_4();
  12611. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_669, (float)L_673))) < ((float)(0.5f)))))
  12612. {
  12613. goto IL_1175;
  12614. }
  12615. }
  12616. {
  12617. float L_674 = V_20;
  12618. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_675 = __this->get_piece_6();
  12619. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_676;
  12620. L_676 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_675, /*hidden argument*/NULL);
  12621. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_677;
  12622. L_677 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_676, /*hidden argument*/NULL);
  12623. float L_678 = L_677.get_z_4();
  12624. G_B152_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_674, (float)L_678))) > ((float)(-0.5f)))? 1 : 0);
  12625. goto IL_1176;
  12626. }
  12627. IL_1175:
  12628. {
  12629. G_B152_0 = 0;
  12630. }
  12631. IL_1176:
  12632. {
  12633. G_B154_0 = G_B152_0;
  12634. goto IL_1179;
  12635. }
  12636. IL_1178:
  12637. {
  12638. G_B154_0 = 0;
  12639. }
  12640. IL_1179:
  12641. {
  12642. V_44 = (bool)G_B154_0;
  12643. bool L_679 = V_44;
  12644. if (!L_679)
  12645. {
  12646. goto IL_11e9;
  12647. }
  12648. }
  12649. {
  12650. // piece.transform.SetParent(b4.transform.parent);
  12651. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_680 = __this->get_piece_6();
  12652. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_681;
  12653. L_681 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_680, /*hidden argument*/NULL);
  12654. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_682 = V_17;
  12655. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_683;
  12656. L_683 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_682, /*hidden argument*/NULL);
  12657. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_684;
  12658. L_684 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_683, /*hidden argument*/NULL);
  12659. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_681, L_684, /*hidden argument*/NULL);
  12660. // piece.transform.position = new Vector3(b4X - 0.07f, b4Y + 0.7f, b4Z + 0.05f);
  12661. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_685 = __this->get_piece_6();
  12662. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_686;
  12663. L_686 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_685, /*hidden argument*/NULL);
  12664. float L_687 = V_18;
  12665. float L_688 = V_19;
  12666. float L_689 = V_20;
  12667. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_690;
  12668. memset((&L_690), 0, sizeof(L_690));
  12669. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_690), ((float)il2cpp_codegen_subtract((float)L_687, (float)(0.0700000003f))), ((float)il2cpp_codegen_add((float)L_688, (float)(0.699999988f))), ((float)il2cpp_codegen_add((float)L_689, (float)(0.0500000007f))), /*hidden argument*/NULL);
  12670. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_686, L_690, /*hidden argument*/NULL);
  12671. // clickSFX.Play();
  12672. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_691 = __this->get_clickSFX_15();
  12673. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_691, /*hidden argument*/NULL);
  12674. // piece.tag = "TempTag";
  12675. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_692 = __this->get_piece_6();
  12676. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_692, _stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F, /*hidden argument*/NULL);
  12677. }
  12678. IL_11e9:
  12679. {
  12680. }
  12681. IL_11ea:
  12682. {
  12683. // if (b6.transform.parent.childCount == 7 && acitve && b7.transform.parent.childCount == 2 && door.transform.parent.childCount == 2 && ai.transform.parent.childCount == 4 && b4.transform.parent.childCount == 2)
  12684. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_693 = V_1;
  12685. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_694;
  12686. L_694 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_693, /*hidden argument*/NULL);
  12687. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_695;
  12688. L_695 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_694, /*hidden argument*/NULL);
  12689. int32_t L_696;
  12690. L_696 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_695, /*hidden argument*/NULL);
  12691. if ((!(((uint32_t)L_696) == ((uint32_t)7))))
  12692. {
  12693. goto IL_1257;
  12694. }
  12695. }
  12696. {
  12697. bool L_697 = __this->get_acitve_17();
  12698. if (!L_697)
  12699. {
  12700. goto IL_1257;
  12701. }
  12702. }
  12703. {
  12704. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_698 = V_5;
  12705. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_699;
  12706. L_699 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_698, /*hidden argument*/NULL);
  12707. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_700;
  12708. L_700 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_699, /*hidden argument*/NULL);
  12709. int32_t L_701;
  12710. L_701 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_700, /*hidden argument*/NULL);
  12711. if ((!(((uint32_t)L_701) == ((uint32_t)2))))
  12712. {
  12713. goto IL_1257;
  12714. }
  12715. }
  12716. {
  12717. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_702 = V_9;
  12718. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_703;
  12719. L_703 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_702, /*hidden argument*/NULL);
  12720. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_704;
  12721. L_704 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_703, /*hidden argument*/NULL);
  12722. int32_t L_705;
  12723. L_705 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_704, /*hidden argument*/NULL);
  12724. if ((!(((uint32_t)L_705) == ((uint32_t)2))))
  12725. {
  12726. goto IL_1257;
  12727. }
  12728. }
  12729. {
  12730. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_706 = V_13;
  12731. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_707;
  12732. L_707 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_706, /*hidden argument*/NULL);
  12733. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_708;
  12734. L_708 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_707, /*hidden argument*/NULL);
  12735. int32_t L_709;
  12736. L_709 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_708, /*hidden argument*/NULL);
  12737. if ((!(((uint32_t)L_709) == ((uint32_t)4))))
  12738. {
  12739. goto IL_1257;
  12740. }
  12741. }
  12742. {
  12743. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_710 = V_17;
  12744. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_711;
  12745. L_711 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_710, /*hidden argument*/NULL);
  12746. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_712;
  12747. L_712 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_711, /*hidden argument*/NULL);
  12748. int32_t L_713;
  12749. L_713 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_712, /*hidden argument*/NULL);
  12750. G_B164_0 = ((((int32_t)L_713) == ((int32_t)2))? 1 : 0);
  12751. goto IL_1258;
  12752. }
  12753. IL_1257:
  12754. {
  12755. G_B164_0 = 0;
  12756. }
  12757. IL_1258:
  12758. {
  12759. V_45 = (bool)G_B164_0;
  12760. bool L_714 = V_45;
  12761. if (!L_714)
  12762. {
  12763. goto IL_1269;
  12764. }
  12765. }
  12766. {
  12767. // acitve = false;
  12768. __this->set_acitve_17((bool)0);
  12769. goto IL_1272;
  12770. }
  12771. IL_1269:
  12772. {
  12773. // acitve = true;
  12774. __this->set_acitve_17((bool)1);
  12775. }
  12776. IL_1272:
  12777. {
  12778. // isSelected = false;
  12779. __this->set_isSelected_4((bool)0);
  12780. }
  12781. IL_127a:
  12782. {
  12783. // }
  12784. return;
  12785. }
  12786. }
  12787. // System.Void MoveDoor::.ctor()
  12788. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveDoor__ctor_m71695FE765424FF021B958622DF82F5873C100DF (MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C * __this, const RuntimeMethod* method)
  12789. {
  12790. {
  12791. // public float positionX = 0f;
  12792. __this->set_positionX_11((0.0f));
  12793. // public float positionY = 0f;
  12794. __this->set_positionY_12((0.0f));
  12795. // public float positionZ = 0f;
  12796. __this->set_positionZ_13((0.0f));
  12797. // public bool acitve = true;
  12798. __this->set_acitve_17((bool)1);
  12799. // public bool b2A = false;
  12800. __this->set_b2A_18((bool)0);
  12801. // public bool b3A = false;
  12802. __this->set_b3A_19((bool)0);
  12803. // public bool b5A = false;
  12804. __this->set_b5A_20((bool)0);
  12805. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  12806. return;
  12807. }
  12808. }
  12809. #ifdef __clang__
  12810. #pragma clang diagnostic pop
  12811. #endif
  12812. #ifdef __clang__
  12813. #pragma clang diagnostic push
  12814. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  12815. #pragma clang diagnostic ignored "-Wunused-variable"
  12816. #endif
  12817. // System.Void MoveNecklace::Start()
  12818. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveNecklace_Start_mE7DDB161467CD0A7A76D5918C6BD59DBAA7C285F (MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384 * __this, const RuntimeMethod* method)
  12819. {
  12820. {
  12821. // }
  12822. return;
  12823. }
  12824. }
  12825. // System.Void MoveNecklace::Update()
  12826. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveNecklace_Update_m9C130C7592ABF297AECEB18405B91B742DF34ACB (MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384 * __this, const RuntimeMethod* method)
  12827. {
  12828. bool V_0 = false;
  12829. bool V_1 = false;
  12830. bool V_2 = false;
  12831. {
  12832. // if (Input.GetMouseButtonDown(0))
  12833. bool L_0;
  12834. L_0 = Input_GetMouseButtonDown_m466D81FDCC87C9CB07557B39DCB435EB691F1EF3(0, /*hidden argument*/NULL);
  12835. V_0 = L_0;
  12836. bool L_1 = V_0;
  12837. if (!L_1)
  12838. {
  12839. goto IL_0014;
  12840. }
  12841. }
  12842. {
  12843. // TouchClick();
  12844. MoveNecklace_TouchClick_m628A6023EFC6262CAE1F1DA31C9DBC410763E233(__this, /*hidden argument*/NULL);
  12845. }
  12846. IL_0014:
  12847. {
  12848. // if (isSelected)
  12849. bool L_2 = __this->get_isSelected_4();
  12850. V_1 = L_2;
  12851. bool L_3 = V_1;
  12852. if (!L_3)
  12853. {
  12854. goto IL_0027;
  12855. }
  12856. }
  12857. {
  12858. // MovePiece();
  12859. MoveNecklace_MovePiece_m49443ECED449518F89A349AE7D706F532D8531E2(__this, /*hidden argument*/NULL);
  12860. }
  12861. IL_0027:
  12862. {
  12863. // if (Input.GetMouseButtonUp(0))
  12864. bool L_4;
  12865. L_4 = Input_GetMouseButtonUp_m2BA562F8C4FE8364EEC93970093E776371DF4022(0, /*hidden argument*/NULL);
  12866. V_2 = L_4;
  12867. bool L_5 = V_2;
  12868. if (!L_5)
  12869. {
  12870. goto IL_003a;
  12871. }
  12872. }
  12873. {
  12874. // FreePiece();
  12875. MoveNecklace_FreePiece_mF9E8DCA6CEB0B6A2A62E7C5E4E8258747D0B04EE(__this, /*hidden argument*/NULL);
  12876. }
  12877. IL_003a:
  12878. {
  12879. // }
  12880. return;
  12881. }
  12882. }
  12883. // System.Void MoveNecklace::TouchClick()
  12884. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveNecklace_TouchClick_m628A6023EFC6262CAE1F1DA31C9DBC410763E233 (MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384 * __this, const RuntimeMethod* method)
  12885. {
  12886. static bool s_Il2CppMethodInitialized;
  12887. if (!s_Il2CppMethodInitialized)
  12888. {
  12889. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  12890. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B);
  12891. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80);
  12892. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352);
  12893. s_Il2CppMethodInitialized = true;
  12894. }
  12895. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  12896. memset((&V_0), 0, sizeof(V_0));
  12897. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 V_1;
  12898. memset((&V_1), 0, sizeof(V_1));
  12899. bool V_2 = false;
  12900. bool V_3 = false;
  12901. bool V_4 = false;
  12902. int32_t G_B8_0 = 0;
  12903. int32_t G_B10_0 = 0;
  12904. int32_t G_B12_0 = 0;
  12905. {
  12906. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); //���������Ĵ��ص�
  12907. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  12908. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  12909. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  12910. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  12911. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  12912. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  12913. V_0 = L_2;
  12914. // if (Physics.Raycast(ray, out hit))
  12915. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_3 = V_0;
  12916. bool L_4;
  12917. L_4 = Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E(L_3, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  12918. V_2 = L_4;
  12919. bool L_5 = V_2;
  12920. if (!L_5)
  12921. {
  12922. goto IL_019f;
  12923. }
  12924. }
  12925. {
  12926. // if (hit.collider.gameObject.tag == "shui")
  12927. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_6;
  12928. L_6 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  12929. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7;
  12930. L_7 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_6, /*hidden argument*/NULL);
  12931. String_t* L_8;
  12932. L_8 = GameObject_get_tag_mC21F33D368C18A631040F2887036C678B96ABC33(L_7, /*hidden argument*/NULL);
  12933. bool L_9;
  12934. L_9 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_8, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  12935. V_3 = L_9;
  12936. bool L_10 = V_3;
  12937. if (!L_10)
  12938. {
  12939. goto IL_0095;
  12940. }
  12941. }
  12942. {
  12943. // distanceRay = hit.distance;
  12944. float L_11;
  12945. L_11 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  12946. __this->set_distanceRay_5(L_11);
  12947. // piece = hit.collider.gameObject;
  12948. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_12;
  12949. L_12 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  12950. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_13;
  12951. L_13 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_12, /*hidden argument*/NULL);
  12952. __this->set_piece_6(L_13);
  12953. // offset = hit.point - hit.collider.gameObject.transform.position;
  12954. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14;
  12955. L_14 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  12956. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_15;
  12957. L_15 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  12958. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16;
  12959. L_16 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_15, /*hidden argument*/NULL);
  12960. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17;
  12961. L_17 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_16, /*hidden argument*/NULL);
  12962. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18;
  12963. L_18 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_17, /*hidden argument*/NULL);
  12964. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_19;
  12965. L_19 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_14, L_18, /*hidden argument*/NULL);
  12966. __this->set_offset_9(L_19);
  12967. // isSelected = true;
  12968. __this->set_isSelected_4((bool)1);
  12969. goto IL_019e;
  12970. }
  12971. IL_0095:
  12972. {
  12973. // else if (hit.collider.gameObject.transform.parent && (hit.collider.gameObject.transform.parent.name == "GrupoPiezas" || (hit.collider.gameObject.transform.parent.name == "group" && hit.collider.transform.parent.tag == "shui")))
  12974. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_20;
  12975. L_20 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  12976. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_21;
  12977. L_21 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_20, /*hidden argument*/NULL);
  12978. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_22;
  12979. L_22 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_21, /*hidden argument*/NULL);
  12980. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_23;
  12981. L_23 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_22, /*hidden argument*/NULL);
  12982. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  12983. bool L_24;
  12984. L_24 = Object_op_Implicit_mC8214E4F028CC2F036CC82BDB81D102A02893499(L_23, /*hidden argument*/NULL);
  12985. if (!L_24)
  12986. {
  12987. goto IL_0128;
  12988. }
  12989. }
  12990. {
  12991. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_25;
  12992. L_25 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  12993. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_26;
  12994. L_26 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_25, /*hidden argument*/NULL);
  12995. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_27;
  12996. L_27 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_26, /*hidden argument*/NULL);
  12997. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  12998. L_28 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_27, /*hidden argument*/NULL);
  12999. String_t* L_29;
  13000. L_29 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_28, /*hidden argument*/NULL);
  13001. bool L_30;
  13002. L_30 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_29, _stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80, /*hidden argument*/NULL);
  13003. if (L_30)
  13004. {
  13005. goto IL_0125;
  13006. }
  13007. }
  13008. {
  13009. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_31;
  13010. L_31 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  13011. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_32;
  13012. L_32 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_31, /*hidden argument*/NULL);
  13013. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_33;
  13014. L_33 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_32, /*hidden argument*/NULL);
  13015. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_34;
  13016. L_34 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_33, /*hidden argument*/NULL);
  13017. String_t* L_35;
  13018. L_35 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_34, /*hidden argument*/NULL);
  13019. bool L_36;
  13020. L_36 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_35, _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B, /*hidden argument*/NULL);
  13021. if (!L_36)
  13022. {
  13023. goto IL_0122;
  13024. }
  13025. }
  13026. {
  13027. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_37;
  13028. L_37 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  13029. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_38;
  13030. L_38 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_37, /*hidden argument*/NULL);
  13031. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_39;
  13032. L_39 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_38, /*hidden argument*/NULL);
  13033. String_t* L_40;
  13034. L_40 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_39, /*hidden argument*/NULL);
  13035. bool L_41;
  13036. L_41 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_40, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  13037. G_B8_0 = ((int32_t)(L_41));
  13038. goto IL_0123;
  13039. }
  13040. IL_0122:
  13041. {
  13042. G_B8_0 = 0;
  13043. }
  13044. IL_0123:
  13045. {
  13046. G_B10_0 = G_B8_0;
  13047. goto IL_0126;
  13048. }
  13049. IL_0125:
  13050. {
  13051. G_B10_0 = 1;
  13052. }
  13053. IL_0126:
  13054. {
  13055. G_B12_0 = G_B10_0;
  13056. goto IL_0129;
  13057. }
  13058. IL_0128:
  13059. {
  13060. G_B12_0 = 0;
  13061. }
  13062. IL_0129:
  13063. {
  13064. V_4 = (bool)G_B12_0;
  13065. bool L_42 = V_4;
  13066. if (!L_42)
  13067. {
  13068. goto IL_0195;
  13069. }
  13070. }
  13071. {
  13072. // distanceRay = hit.distance;
  13073. float L_43;
  13074. L_43 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  13075. __this->set_distanceRay_5(L_43);
  13076. // piece = hit.collider.gameObject.transform.parent.gameObject;
  13077. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_44;
  13078. L_44 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  13079. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_45;
  13080. L_45 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_44, /*hidden argument*/NULL);
  13081. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_46;
  13082. L_46 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_45, /*hidden argument*/NULL);
  13083. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47;
  13084. L_47 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_46, /*hidden argument*/NULL);
  13085. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_48;
  13086. L_48 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_47, /*hidden argument*/NULL);
  13087. __this->set_piece_6(L_48);
  13088. // offset = hit.point - hit.collider.gameObject.transform.parent.position;
  13089. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_49;
  13090. L_49 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  13091. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_50;
  13092. L_50 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  13093. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_51;
  13094. L_51 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_50, /*hidden argument*/NULL);
  13095. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_52;
  13096. L_52 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_51, /*hidden argument*/NULL);
  13097. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_53;
  13098. L_53 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_52, /*hidden argument*/NULL);
  13099. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_54;
  13100. L_54 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_53, /*hidden argument*/NULL);
  13101. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_55;
  13102. L_55 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_49, L_54, /*hidden argument*/NULL);
  13103. __this->set_offset_9(L_55);
  13104. // isSelected = true;
  13105. __this->set_isSelected_4((bool)1);
  13106. goto IL_019e;
  13107. }
  13108. IL_0195:
  13109. {
  13110. // isSelected = false;
  13111. __this->set_isSelected_4((bool)0);
  13112. }
  13113. IL_019e:
  13114. {
  13115. }
  13116. IL_019f:
  13117. {
  13118. // }
  13119. return;
  13120. }
  13121. }
  13122. // System.Void MoveNecklace::MovePiece()
  13123. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveNecklace_MovePiece_m49443ECED449518F89A349AE7D706F532D8531E2 (MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384 * __this, const RuntimeMethod* method)
  13124. {
  13125. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  13126. memset((&V_0), 0, sizeof(V_0));
  13127. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_1;
  13128. memset((&V_1), 0, sizeof(V_1));
  13129. {
  13130. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
  13131. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  13132. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  13133. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  13134. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  13135. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  13136. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  13137. V_0 = L_2;
  13138. // Vector3 limitRay = ray.GetPoint(distanceRay);
  13139. float L_3 = __this->get_distanceRay_5();
  13140. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
  13141. L_4 = Ray_GetPoint_mC92464E32E42603B7B3444938E8BB8ADA43AB240((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&V_0), L_3, /*hidden argument*/NULL);
  13142. V_1 = L_4;
  13143. // limitRay = new Vector3(limitRay.x, limitRay.y, limitRay.z);
  13144. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5 = V_1;
  13145. float L_6 = L_5.get_x_2();
  13146. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = V_1;
  13147. float L_8 = L_7.get_y_3();
  13148. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9 = V_1;
  13149. float L_10 = L_9.get_z_4();
  13150. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_1), L_6, L_8, L_10, /*hidden argument*/NULL);
  13151. // piece.transform.position = limitRay - offset;
  13152. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_piece_6();
  13153. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  13154. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  13155. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13 = V_1;
  13156. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14 = __this->get_offset_9();
  13157. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_15;
  13158. L_15 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_13, L_14, /*hidden argument*/NULL);
  13159. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_12, L_15, /*hidden argument*/NULL);
  13160. // }
  13161. return;
  13162. }
  13163. }
  13164. // System.Void MoveNecklace::FreePiece()
  13165. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveNecklace_FreePiece_mF9E8DCA6CEB0B6A2A62E7C5E4E8258747D0B04EE (MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384 * __this, const RuntimeMethod* method)
  13166. {
  13167. static bool s_Il2CppMethodInitialized;
  13168. if (!s_Il2CppMethodInitialized)
  13169. {
  13170. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6);
  13171. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B);
  13172. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral27BFDD6F0DF418E88FA584BB1B2877F1A1A8FEED);
  13173. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral538D36EE691FED642DADF20FFDCA09C6285EA0BC);
  13174. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral71EA4692011949B72F9A850F0D18F588926770FB);
  13175. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8B861ECBEB0EFA9F29346AC75122A8279E1EBCC0);
  13176. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA44BC824D1CEF748CD0480C846B2260B878447AC);
  13177. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446);
  13178. s_Il2CppMethodInitialized = true;
  13179. }
  13180. bool V_0 = false;
  13181. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_1 = NULL;
  13182. float V_2 = 0.0f;
  13183. float V_3 = 0.0f;
  13184. float V_4 = 0.0f;
  13185. bool V_5 = false;
  13186. bool V_6 = false;
  13187. bool V_7 = false;
  13188. bool V_8 = false;
  13189. bool V_9 = false;
  13190. bool V_10 = false;
  13191. bool V_11 = false;
  13192. bool V_12 = false;
  13193. bool V_13 = false;
  13194. bool V_14 = false;
  13195. bool V_15 = false;
  13196. int32_t G_B9_0 = 0;
  13197. int32_t G_B11_0 = 0;
  13198. int32_t G_B22_0 = 0;
  13199. int32_t G_B24_0 = 0;
  13200. int32_t G_B35_0 = 0;
  13201. int32_t G_B37_0 = 0;
  13202. int32_t G_B44_0 = 0;
  13203. int32_t G_B52_0 = 0;
  13204. int32_t G_B54_0 = 0;
  13205. int32_t G_B61_0 = 0;
  13206. int32_t G_B69_0 = 0;
  13207. int32_t G_B71_0 = 0;
  13208. int32_t G_B78_0 = 0;
  13209. {
  13210. // if (isSelected)
  13211. bool L_0 = __this->get_isSelected_4();
  13212. V_0 = L_0;
  13213. bool L_1 = V_0;
  13214. if (!L_1)
  13215. {
  13216. goto IL_08b5;
  13217. }
  13218. }
  13219. {
  13220. // lightC = GameObject.Find("light");
  13221. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_2;
  13222. L_2 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6, /*hidden argument*/NULL);
  13223. __this->set_lightC_10(L_2);
  13224. // GameObject screan = GameObject.Find("group/screan");
  13225. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_3;
  13226. L_3 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteralA44BC824D1CEF748CD0480C846B2260B878447AC, /*hidden argument*/NULL);
  13227. V_1 = L_3;
  13228. // positionL = lightC.transform.position;
  13229. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_4 = __this->get_lightC_10();
  13230. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_5;
  13231. L_5 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_4, /*hidden argument*/NULL);
  13232. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6;
  13233. L_6 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_5, /*hidden argument*/NULL);
  13234. __this->set_positionL_14(L_6);
  13235. // positionX = lightC.transform.position.x;
  13236. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7 = __this->get_lightC_10();
  13237. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_8;
  13238. L_8 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_7, /*hidden argument*/NULL);
  13239. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  13240. L_9 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_8, /*hidden argument*/NULL);
  13241. float L_10 = L_9.get_x_2();
  13242. __this->set_positionX_11(L_10);
  13243. // positionY = lightC.transform.position.y;
  13244. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_lightC_10();
  13245. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  13246. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  13247. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13;
  13248. L_13 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_12, /*hidden argument*/NULL);
  13249. float L_14 = L_13.get_y_3();
  13250. __this->set_positionY_12(L_14);
  13251. // positionZ = lightC.transform.position.z;
  13252. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_15 = __this->get_lightC_10();
  13253. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_16;
  13254. L_16 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_15, /*hidden argument*/NULL);
  13255. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_17;
  13256. L_17 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_16, /*hidden argument*/NULL);
  13257. float L_18 = L_17.get_z_4();
  13258. __this->set_positionZ_13(L_18);
  13259. // float screanpositionX = screan.transform.position.x;
  13260. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_19 = V_1;
  13261. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_20;
  13262. L_20 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_19, /*hidden argument*/NULL);
  13263. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_21;
  13264. L_21 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_20, /*hidden argument*/NULL);
  13265. float L_22 = L_21.get_x_2();
  13266. V_2 = L_22;
  13267. // float screanpositionY = screan.transform.position.y;
  13268. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_23 = V_1;
  13269. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_24;
  13270. L_24 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_23, /*hidden argument*/NULL);
  13271. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_25;
  13272. L_25 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_24, /*hidden argument*/NULL);
  13273. float L_26 = L_25.get_y_3();
  13274. V_3 = L_26;
  13275. // float screanpositionZ = screan.transform.position.z;
  13276. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_27 = V_1;
  13277. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  13278. L_28 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_27, /*hidden argument*/NULL);
  13279. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_29;
  13280. L_29 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_28, /*hidden argument*/NULL);
  13281. float L_30 = L_29.get_z_4();
  13282. V_4 = L_30;
  13283. // if (piece.name == "group")
  13284. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_31 = __this->get_piece_6();
  13285. String_t* L_32;
  13286. L_32 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_31, /*hidden argument*/NULL);
  13287. bool L_33;
  13288. L_33 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_32, _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B, /*hidden argument*/NULL);
  13289. V_5 = L_33;
  13290. bool L_34 = V_5;
  13291. if (!L_34)
  13292. {
  13293. goto IL_023d;
  13294. }
  13295. }
  13296. {
  13297. // if (
  13298. // (positionX - piece.transform.position.x < 0.5f && positionX - piece.transform.position.x > -0.5f) &&
  13299. // (positionY - piece.transform.position.y < 0.5f && positionY - piece.transform.position.y > -0.5f) &&
  13300. // (positionZ - piece.transform.position.z < 0.35f && positionZ - piece.transform.position.z > -0.35f)
  13301. // )
  13302. float L_35 = __this->get_positionX_11();
  13303. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_36 = __this->get_piece_6();
  13304. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_37;
  13305. L_37 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_36, /*hidden argument*/NULL);
  13306. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_38;
  13307. L_38 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_37, /*hidden argument*/NULL);
  13308. float L_39 = L_38.get_x_2();
  13309. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_35, (float)L_39))) < ((float)(0.5f)))))
  13310. {
  13311. goto IL_01c1;
  13312. }
  13313. }
  13314. {
  13315. float L_40 = __this->get_positionX_11();
  13316. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_41 = __this->get_piece_6();
  13317. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_42;
  13318. L_42 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_41, /*hidden argument*/NULL);
  13319. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_43;
  13320. L_43 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_42, /*hidden argument*/NULL);
  13321. float L_44 = L_43.get_x_2();
  13322. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_40, (float)L_44))) > ((float)(-0.5f)))))
  13323. {
  13324. goto IL_01c1;
  13325. }
  13326. }
  13327. {
  13328. float L_45 = __this->get_positionY_12();
  13329. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_46 = __this->get_piece_6();
  13330. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47;
  13331. L_47 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_46, /*hidden argument*/NULL);
  13332. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_48;
  13333. L_48 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_47, /*hidden argument*/NULL);
  13334. float L_49 = L_48.get_y_3();
  13335. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_45, (float)L_49))) < ((float)(0.5f)))))
  13336. {
  13337. goto IL_01c1;
  13338. }
  13339. }
  13340. {
  13341. float L_50 = __this->get_positionY_12();
  13342. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_51 = __this->get_piece_6();
  13343. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_52;
  13344. L_52 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_51, /*hidden argument*/NULL);
  13345. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_53;
  13346. L_53 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_52, /*hidden argument*/NULL);
  13347. float L_54 = L_53.get_y_3();
  13348. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_50, (float)L_54))) > ((float)(-0.5f)))))
  13349. {
  13350. goto IL_01c1;
  13351. }
  13352. }
  13353. {
  13354. float L_55 = __this->get_positionZ_13();
  13355. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_56 = __this->get_piece_6();
  13356. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_57;
  13357. L_57 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_56, /*hidden argument*/NULL);
  13358. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_58;
  13359. L_58 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_57, /*hidden argument*/NULL);
  13360. float L_59 = L_58.get_z_4();
  13361. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_55, (float)L_59))) < ((float)(0.349999994f)))))
  13362. {
  13363. goto IL_01be;
  13364. }
  13365. }
  13366. {
  13367. float L_60 = __this->get_positionZ_13();
  13368. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_61 = __this->get_piece_6();
  13369. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_62;
  13370. L_62 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_61, /*hidden argument*/NULL);
  13371. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_63;
  13372. L_63 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_62, /*hidden argument*/NULL);
  13373. float L_64 = L_63.get_z_4();
  13374. G_B9_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_60, (float)L_64))) > ((float)(-0.349999994f)))? 1 : 0);
  13375. goto IL_01bf;
  13376. }
  13377. IL_01be:
  13378. {
  13379. G_B9_0 = 0;
  13380. }
  13381. IL_01bf:
  13382. {
  13383. G_B11_0 = G_B9_0;
  13384. goto IL_01c2;
  13385. }
  13386. IL_01c1:
  13387. {
  13388. G_B11_0 = 0;
  13389. }
  13390. IL_01c2:
  13391. {
  13392. V_6 = (bool)G_B11_0;
  13393. bool L_65 = V_6;
  13394. if (!L_65)
  13395. {
  13396. goto IL_023c;
  13397. }
  13398. }
  13399. {
  13400. // piece.transform.SetParent(lightC.transform.parent);
  13401. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_66 = __this->get_piece_6();
  13402. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_67;
  13403. L_67 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_66, /*hidden argument*/NULL);
  13404. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_68 = __this->get_lightC_10();
  13405. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_69;
  13406. L_69 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_68, /*hidden argument*/NULL);
  13407. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_70;
  13408. L_70 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_69, /*hidden argument*/NULL);
  13409. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_67, L_70, /*hidden argument*/NULL);
  13410. // piece.transform.position = new Vector3(positionX, positionY - 0.1f, positionZ + 0.08f);
  13411. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_71 = __this->get_piece_6();
  13412. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_72;
  13413. L_72 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_71, /*hidden argument*/NULL);
  13414. float L_73 = __this->get_positionX_11();
  13415. float L_74 = __this->get_positionY_12();
  13416. float L_75 = __this->get_positionZ_13();
  13417. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_76;
  13418. memset((&L_76), 0, sizeof(L_76));
  13419. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_76), L_73, ((float)il2cpp_codegen_subtract((float)L_74, (float)(0.100000001f))), ((float)il2cpp_codegen_add((float)L_75, (float)(0.0799999982f))), /*hidden argument*/NULL);
  13420. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_72, L_76, /*hidden argument*/NULL);
  13421. // clickSFX.Play();
  13422. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_77 = __this->get_clickSFX_15();
  13423. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_77, /*hidden argument*/NULL);
  13424. // piece.tag = "screan";
  13425. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_78 = __this->get_piece_6();
  13426. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_78, _stringLiteral8B861ECBEB0EFA9F29346AC75122A8279E1EBCC0, /*hidden argument*/NULL);
  13427. }
  13428. IL_023c:
  13429. {
  13430. }
  13431. IL_023d:
  13432. {
  13433. // if (piece.name == "ai")
  13434. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_79 = __this->get_piece_6();
  13435. String_t* L_80;
  13436. L_80 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_79, /*hidden argument*/NULL);
  13437. bool L_81;
  13438. L_81 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_80, _stringLiteral71EA4692011949B72F9A850F0D18F588926770FB, /*hidden argument*/NULL);
  13439. V_7 = L_81;
  13440. bool L_82 = V_7;
  13441. if (!L_82)
  13442. {
  13443. goto IL_03bb;
  13444. }
  13445. }
  13446. {
  13447. // if (
  13448. // (positionX - piece.transform.position.x < 0.5f && positionX - piece.transform.position.x > -0.5f) &&
  13449. // (positionY - piece.transform.position.y < 0.5f && positionY - piece.transform.position.y > -0.5f) &&
  13450. // (positionZ - piece.transform.position.z < 0.35f && positionZ - piece.transform.position.z > -0.65f)
  13451. // )
  13452. float L_83 = __this->get_positionX_11();
  13453. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_84 = __this->get_piece_6();
  13454. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_85;
  13455. L_85 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_84, /*hidden argument*/NULL);
  13456. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_86;
  13457. L_86 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_85, /*hidden argument*/NULL);
  13458. float L_87 = L_86.get_x_2();
  13459. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_83, (float)L_87))) < ((float)(0.5f)))))
  13460. {
  13461. goto IL_0339;
  13462. }
  13463. }
  13464. {
  13465. float L_88 = __this->get_positionX_11();
  13466. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_89 = __this->get_piece_6();
  13467. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_90;
  13468. L_90 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_89, /*hidden argument*/NULL);
  13469. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_91;
  13470. L_91 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_90, /*hidden argument*/NULL);
  13471. float L_92 = L_91.get_x_2();
  13472. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_88, (float)L_92))) > ((float)(-0.5f)))))
  13473. {
  13474. goto IL_0339;
  13475. }
  13476. }
  13477. {
  13478. float L_93 = __this->get_positionY_12();
  13479. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_94 = __this->get_piece_6();
  13480. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_95;
  13481. L_95 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_94, /*hidden argument*/NULL);
  13482. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_96;
  13483. L_96 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_95, /*hidden argument*/NULL);
  13484. float L_97 = L_96.get_y_3();
  13485. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_93, (float)L_97))) < ((float)(0.5f)))))
  13486. {
  13487. goto IL_0339;
  13488. }
  13489. }
  13490. {
  13491. float L_98 = __this->get_positionY_12();
  13492. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_99 = __this->get_piece_6();
  13493. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_100;
  13494. L_100 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_99, /*hidden argument*/NULL);
  13495. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_101;
  13496. L_101 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_100, /*hidden argument*/NULL);
  13497. float L_102 = L_101.get_y_3();
  13498. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_98, (float)L_102))) > ((float)(-0.5f)))))
  13499. {
  13500. goto IL_0339;
  13501. }
  13502. }
  13503. {
  13504. float L_103 = __this->get_positionZ_13();
  13505. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_104 = __this->get_piece_6();
  13506. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_105;
  13507. L_105 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_104, /*hidden argument*/NULL);
  13508. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_106;
  13509. L_106 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_105, /*hidden argument*/NULL);
  13510. float L_107 = L_106.get_z_4();
  13511. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_103, (float)L_107))) < ((float)(0.349999994f)))))
  13512. {
  13513. goto IL_0336;
  13514. }
  13515. }
  13516. {
  13517. float L_108 = __this->get_positionZ_13();
  13518. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_109 = __this->get_piece_6();
  13519. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_110;
  13520. L_110 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_109, /*hidden argument*/NULL);
  13521. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_111;
  13522. L_111 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_110, /*hidden argument*/NULL);
  13523. float L_112 = L_111.get_z_4();
  13524. G_B22_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_108, (float)L_112))) > ((float)(-0.649999976f)))? 1 : 0);
  13525. goto IL_0337;
  13526. }
  13527. IL_0336:
  13528. {
  13529. G_B22_0 = 0;
  13530. }
  13531. IL_0337:
  13532. {
  13533. G_B24_0 = G_B22_0;
  13534. goto IL_033a;
  13535. }
  13536. IL_0339:
  13537. {
  13538. G_B24_0 = 0;
  13539. }
  13540. IL_033a:
  13541. {
  13542. V_8 = (bool)G_B24_0;
  13543. bool L_113 = V_8;
  13544. if (!L_113)
  13545. {
  13546. goto IL_03ba;
  13547. }
  13548. }
  13549. {
  13550. // piece.transform.SetParent(lightC.transform.parent);
  13551. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_114 = __this->get_piece_6();
  13552. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_115;
  13553. L_115 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_114, /*hidden argument*/NULL);
  13554. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_116 = __this->get_lightC_10();
  13555. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_117;
  13556. L_117 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_116, /*hidden argument*/NULL);
  13557. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_118;
  13558. L_118 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_117, /*hidden argument*/NULL);
  13559. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_115, L_118, /*hidden argument*/NULL);
  13560. // piece.transform.position = new Vector3(positionX, positionY - 0.1f, positionZ - 0.08f);
  13561. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_119 = __this->get_piece_6();
  13562. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_120;
  13563. L_120 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_119, /*hidden argument*/NULL);
  13564. float L_121 = __this->get_positionX_11();
  13565. float L_122 = __this->get_positionY_12();
  13566. float L_123 = __this->get_positionZ_13();
  13567. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_124;
  13568. memset((&L_124), 0, sizeof(L_124));
  13569. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_124), L_121, ((float)il2cpp_codegen_subtract((float)L_122, (float)(0.100000001f))), ((float)il2cpp_codegen_subtract((float)L_123, (float)(0.0799999982f))), /*hidden argument*/NULL);
  13570. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_120, L_124, /*hidden argument*/NULL);
  13571. // clickSFX.Play();
  13572. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_125 = __this->get_clickSFX_15();
  13573. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_125, /*hidden argument*/NULL);
  13574. // piece.tag = piece.name;
  13575. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_126 = __this->get_piece_6();
  13576. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_127 = __this->get_piece_6();
  13577. String_t* L_128;
  13578. L_128 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_127, /*hidden argument*/NULL);
  13579. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_126, L_128, /*hidden argument*/NULL);
  13580. }
  13581. IL_03ba:
  13582. {
  13583. }
  13584. IL_03bb:
  13585. {
  13586. // if (piece.name == "tou")
  13587. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_129 = __this->get_piece_6();
  13588. String_t* L_130;
  13589. L_130 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_129, /*hidden argument*/NULL);
  13590. bool L_131;
  13591. L_131 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_130, _stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446, /*hidden argument*/NULL);
  13592. V_9 = L_131;
  13593. bool L_132 = V_9;
  13594. if (!L_132)
  13595. {
  13596. goto IL_0501;
  13597. }
  13598. }
  13599. {
  13600. // if (
  13601. // (screanpositionX - piece.transform.position.x < 0.5f && screanpositionX - piece.transform.position.x > -0.5f) &&
  13602. // (screanpositionY - piece.transform.position.y < 1.5f && screanpositionY - piece.transform.position.y > -1.5f) &&
  13603. // (screanpositionZ - piece.transform.position.z < 0.5f && screanpositionZ - piece.transform.position.z > -0.5f)
  13604. // )
  13605. float L_133 = V_2;
  13606. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_134 = __this->get_piece_6();
  13607. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_135;
  13608. L_135 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_134, /*hidden argument*/NULL);
  13609. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_136;
  13610. L_136 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_135, /*hidden argument*/NULL);
  13611. float L_137 = L_136.get_x_2();
  13612. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_133, (float)L_137))) < ((float)(0.5f)))))
  13613. {
  13614. goto IL_0498;
  13615. }
  13616. }
  13617. {
  13618. float L_138 = V_2;
  13619. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_139 = __this->get_piece_6();
  13620. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_140;
  13621. L_140 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_139, /*hidden argument*/NULL);
  13622. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_141;
  13623. L_141 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_140, /*hidden argument*/NULL);
  13624. float L_142 = L_141.get_x_2();
  13625. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_138, (float)L_142))) > ((float)(-0.5f)))))
  13626. {
  13627. goto IL_0498;
  13628. }
  13629. }
  13630. {
  13631. float L_143 = V_3;
  13632. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_144 = __this->get_piece_6();
  13633. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_145;
  13634. L_145 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_144, /*hidden argument*/NULL);
  13635. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_146;
  13636. L_146 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_145, /*hidden argument*/NULL);
  13637. float L_147 = L_146.get_y_3();
  13638. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_143, (float)L_147))) < ((float)(1.5f)))))
  13639. {
  13640. goto IL_0498;
  13641. }
  13642. }
  13643. {
  13644. float L_148 = V_3;
  13645. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_149 = __this->get_piece_6();
  13646. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_150;
  13647. L_150 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_149, /*hidden argument*/NULL);
  13648. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_151;
  13649. L_151 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_150, /*hidden argument*/NULL);
  13650. float L_152 = L_151.get_y_3();
  13651. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_148, (float)L_152))) > ((float)(-1.5f)))))
  13652. {
  13653. goto IL_0498;
  13654. }
  13655. }
  13656. {
  13657. float L_153 = V_4;
  13658. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_154 = __this->get_piece_6();
  13659. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_155;
  13660. L_155 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_154, /*hidden argument*/NULL);
  13661. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_156;
  13662. L_156 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_155, /*hidden argument*/NULL);
  13663. float L_157 = L_156.get_z_4();
  13664. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_153, (float)L_157))) < ((float)(0.5f)))))
  13665. {
  13666. goto IL_0495;
  13667. }
  13668. }
  13669. {
  13670. float L_158 = V_4;
  13671. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_159 = __this->get_piece_6();
  13672. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_160;
  13673. L_160 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_159, /*hidden argument*/NULL);
  13674. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_161;
  13675. L_161 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_160, /*hidden argument*/NULL);
  13676. float L_162 = L_161.get_z_4();
  13677. G_B35_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_158, (float)L_162))) > ((float)(-0.5f)))? 1 : 0);
  13678. goto IL_0496;
  13679. }
  13680. IL_0495:
  13681. {
  13682. G_B35_0 = 0;
  13683. }
  13684. IL_0496:
  13685. {
  13686. G_B37_0 = G_B35_0;
  13687. goto IL_0499;
  13688. }
  13689. IL_0498:
  13690. {
  13691. G_B37_0 = 0;
  13692. }
  13693. IL_0499:
  13694. {
  13695. V_10 = (bool)G_B37_0;
  13696. bool L_163 = V_10;
  13697. if (!L_163)
  13698. {
  13699. goto IL_0500;
  13700. }
  13701. }
  13702. {
  13703. // piece.transform.SetParent(screan.transform.parent);
  13704. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_164 = __this->get_piece_6();
  13705. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_165;
  13706. L_165 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_164, /*hidden argument*/NULL);
  13707. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_166 = V_1;
  13708. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_167;
  13709. L_167 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_166, /*hidden argument*/NULL);
  13710. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_168;
  13711. L_168 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_167, /*hidden argument*/NULL);
  13712. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_165, L_168, /*hidden argument*/NULL);
  13713. // piece.transform.position = new Vector3(screanpositionX, screanpositionY + 0.7f, screanpositionZ);
  13714. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_169 = __this->get_piece_6();
  13715. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_170;
  13716. L_170 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_169, /*hidden argument*/NULL);
  13717. float L_171 = V_2;
  13718. float L_172 = V_3;
  13719. float L_173 = V_4;
  13720. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_174;
  13721. memset((&L_174), 0, sizeof(L_174));
  13722. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_174), L_171, ((float)il2cpp_codegen_add((float)L_172, (float)(0.699999988f))), L_173, /*hidden argument*/NULL);
  13723. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_170, L_174, /*hidden argument*/NULL);
  13724. // clickSFX.Play();
  13725. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_175 = __this->get_clickSFX_15();
  13726. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_175, /*hidden argument*/NULL);
  13727. // piece.tag = piece.name;
  13728. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_176 = __this->get_piece_6();
  13729. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_177 = __this->get_piece_6();
  13730. String_t* L_178;
  13731. L_178 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_177, /*hidden argument*/NULL);
  13732. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_176, L_178, /*hidden argument*/NULL);
  13733. }
  13734. IL_0500:
  13735. {
  13736. }
  13737. IL_0501:
  13738. {
  13739. // if (piece.name == "e1" && lightC.transform.parent.childCount == 3 && screan.transform.parent.childCount == 2)
  13740. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_179 = __this->get_piece_6();
  13741. String_t* L_180;
  13742. L_180 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_179, /*hidden argument*/NULL);
  13743. bool L_181;
  13744. L_181 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_180, _stringLiteral27BFDD6F0DF418E88FA584BB1B2877F1A1A8FEED, /*hidden argument*/NULL);
  13745. if (!L_181)
  13746. {
  13747. goto IL_0545;
  13748. }
  13749. }
  13750. {
  13751. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_182 = __this->get_lightC_10();
  13752. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_183;
  13753. L_183 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_182, /*hidden argument*/NULL);
  13754. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_184;
  13755. L_184 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_183, /*hidden argument*/NULL);
  13756. int32_t L_185;
  13757. L_185 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_184, /*hidden argument*/NULL);
  13758. if ((!(((uint32_t)L_185) == ((uint32_t)3))))
  13759. {
  13760. goto IL_0545;
  13761. }
  13762. }
  13763. {
  13764. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_186 = V_1;
  13765. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_187;
  13766. L_187 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_186, /*hidden argument*/NULL);
  13767. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_188;
  13768. L_188 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_187, /*hidden argument*/NULL);
  13769. int32_t L_189;
  13770. L_189 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_188, /*hidden argument*/NULL);
  13771. G_B44_0 = ((((int32_t)L_189) == ((int32_t)2))? 1 : 0);
  13772. goto IL_0546;
  13773. }
  13774. IL_0545:
  13775. {
  13776. G_B44_0 = 0;
  13777. }
  13778. IL_0546:
  13779. {
  13780. V_11 = (bool)G_B44_0;
  13781. bool L_190 = V_11;
  13782. if (!L_190)
  13783. {
  13784. goto IL_06af;
  13785. }
  13786. }
  13787. {
  13788. // if (
  13789. // (positionX - piece.transform.position.x < 1.3f && positionX - piece.transform.position.x > -0.4f) &&
  13790. // (positionY - piece.transform.position.y < 1.3f && positionY - piece.transform.position.y > 0.3f) &&
  13791. // (positionZ - piece.transform.position.z < 1.5f && positionZ - piece.transform.position.z > -1.5f)
  13792. // )
  13793. float L_191 = __this->get_positionX_11();
  13794. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_192 = __this->get_piece_6();
  13795. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_193;
  13796. L_193 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_192, /*hidden argument*/NULL);
  13797. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_194;
  13798. L_194 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_193, /*hidden argument*/NULL);
  13799. float L_195 = L_194.get_x_2();
  13800. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_191, (float)L_195))) < ((float)(1.29999995f)))))
  13801. {
  13802. goto IL_062d;
  13803. }
  13804. }
  13805. {
  13806. float L_196 = __this->get_positionX_11();
  13807. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_197 = __this->get_piece_6();
  13808. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_198;
  13809. L_198 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_197, /*hidden argument*/NULL);
  13810. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_199;
  13811. L_199 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_198, /*hidden argument*/NULL);
  13812. float L_200 = L_199.get_x_2();
  13813. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_196, (float)L_200))) > ((float)(-0.400000006f)))))
  13814. {
  13815. goto IL_062d;
  13816. }
  13817. }
  13818. {
  13819. float L_201 = __this->get_positionY_12();
  13820. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_202 = __this->get_piece_6();
  13821. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_203;
  13822. L_203 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_202, /*hidden argument*/NULL);
  13823. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_204;
  13824. L_204 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_203, /*hidden argument*/NULL);
  13825. float L_205 = L_204.get_y_3();
  13826. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_201, (float)L_205))) < ((float)(1.29999995f)))))
  13827. {
  13828. goto IL_062d;
  13829. }
  13830. }
  13831. {
  13832. float L_206 = __this->get_positionY_12();
  13833. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_207 = __this->get_piece_6();
  13834. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_208;
  13835. L_208 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_207, /*hidden argument*/NULL);
  13836. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_209;
  13837. L_209 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_208, /*hidden argument*/NULL);
  13838. float L_210 = L_209.get_y_3();
  13839. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_206, (float)L_210))) > ((float)(0.300000012f)))))
  13840. {
  13841. goto IL_062d;
  13842. }
  13843. }
  13844. {
  13845. float L_211 = __this->get_positionZ_13();
  13846. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_212 = __this->get_piece_6();
  13847. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_213;
  13848. L_213 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_212, /*hidden argument*/NULL);
  13849. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_214;
  13850. L_214 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_213, /*hidden argument*/NULL);
  13851. float L_215 = L_214.get_z_4();
  13852. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_211, (float)L_215))) < ((float)(1.5f)))))
  13853. {
  13854. goto IL_062a;
  13855. }
  13856. }
  13857. {
  13858. float L_216 = __this->get_positionZ_13();
  13859. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_217 = __this->get_piece_6();
  13860. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_218;
  13861. L_218 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_217, /*hidden argument*/NULL);
  13862. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_219;
  13863. L_219 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_218, /*hidden argument*/NULL);
  13864. float L_220 = L_219.get_z_4();
  13865. G_B52_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_216, (float)L_220))) > ((float)(-1.5f)))? 1 : 0);
  13866. goto IL_062b;
  13867. }
  13868. IL_062a:
  13869. {
  13870. G_B52_0 = 0;
  13871. }
  13872. IL_062b:
  13873. {
  13874. G_B54_0 = G_B52_0;
  13875. goto IL_062e;
  13876. }
  13877. IL_062d:
  13878. {
  13879. G_B54_0 = 0;
  13880. }
  13881. IL_062e:
  13882. {
  13883. V_12 = (bool)G_B54_0;
  13884. bool L_221 = V_12;
  13885. if (!L_221)
  13886. {
  13887. goto IL_06ae;
  13888. }
  13889. }
  13890. {
  13891. // piece.transform.SetParent(lightC.transform.parent);
  13892. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_222 = __this->get_piece_6();
  13893. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_223;
  13894. L_223 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_222, /*hidden argument*/NULL);
  13895. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_224 = __this->get_lightC_10();
  13896. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_225;
  13897. L_225 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_224, /*hidden argument*/NULL);
  13898. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_226;
  13899. L_226 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_225, /*hidden argument*/NULL);
  13900. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_223, L_226, /*hidden argument*/NULL);
  13901. // piece.transform.position = new Vector3(positionX-0.55f, positionY - 0.8f, positionZ);
  13902. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_227 = __this->get_piece_6();
  13903. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_228;
  13904. L_228 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_227, /*hidden argument*/NULL);
  13905. float L_229 = __this->get_positionX_11();
  13906. float L_230 = __this->get_positionY_12();
  13907. float L_231 = __this->get_positionZ_13();
  13908. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_232;
  13909. memset((&L_232), 0, sizeof(L_232));
  13910. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_232), ((float)il2cpp_codegen_subtract((float)L_229, (float)(0.550000012f))), ((float)il2cpp_codegen_subtract((float)L_230, (float)(0.800000012f))), L_231, /*hidden argument*/NULL);
  13911. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_228, L_232, /*hidden argument*/NULL);
  13912. // clickSFX.Play();
  13913. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_233 = __this->get_clickSFX_15();
  13914. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_233, /*hidden argument*/NULL);
  13915. // piece.tag = piece.name;
  13916. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_234 = __this->get_piece_6();
  13917. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_235 = __this->get_piece_6();
  13918. String_t* L_236;
  13919. L_236 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_235, /*hidden argument*/NULL);
  13920. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_234, L_236, /*hidden argument*/NULL);
  13921. }
  13922. IL_06ae:
  13923. {
  13924. }
  13925. IL_06af:
  13926. {
  13927. // if (piece.name == "e2" && lightC.transform.parent.childCount == 4 && screan.transform.parent.childCount == 2)
  13928. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_237 = __this->get_piece_6();
  13929. String_t* L_238;
  13930. L_238 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_237, /*hidden argument*/NULL);
  13931. bool L_239;
  13932. L_239 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_238, _stringLiteral538D36EE691FED642DADF20FFDCA09C6285EA0BC, /*hidden argument*/NULL);
  13933. if (!L_239)
  13934. {
  13935. goto IL_06f3;
  13936. }
  13937. }
  13938. {
  13939. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_240 = __this->get_lightC_10();
  13940. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_241;
  13941. L_241 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_240, /*hidden argument*/NULL);
  13942. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_242;
  13943. L_242 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_241, /*hidden argument*/NULL);
  13944. int32_t L_243;
  13945. L_243 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_242, /*hidden argument*/NULL);
  13946. if ((!(((uint32_t)L_243) == ((uint32_t)4))))
  13947. {
  13948. goto IL_06f3;
  13949. }
  13950. }
  13951. {
  13952. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_244 = V_1;
  13953. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_245;
  13954. L_245 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_244, /*hidden argument*/NULL);
  13955. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_246;
  13956. L_246 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_245, /*hidden argument*/NULL);
  13957. int32_t L_247;
  13958. L_247 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_246, /*hidden argument*/NULL);
  13959. G_B61_0 = ((((int32_t)L_247) == ((int32_t)2))? 1 : 0);
  13960. goto IL_06f4;
  13961. }
  13962. IL_06f3:
  13963. {
  13964. G_B61_0 = 0;
  13965. }
  13966. IL_06f4:
  13967. {
  13968. V_13 = (bool)G_B61_0;
  13969. bool L_248 = V_13;
  13970. if (!L_248)
  13971. {
  13972. goto IL_085d;
  13973. }
  13974. }
  13975. {
  13976. // if (
  13977. // (positionX - piece.transform.position.x < 2.3f && positionX - piece.transform.position.x > 1.5f) &&
  13978. // (positionY - piece.transform.position.y < 1.5f && positionY - piece.transform.position.y > 0.5f) &&
  13979. // (positionZ - piece.transform.position.z < 0.5f && positionZ - piece.transform.position.z > -0.5f)
  13980. // )
  13981. float L_249 = __this->get_positionX_11();
  13982. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_250 = __this->get_piece_6();
  13983. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_251;
  13984. L_251 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_250, /*hidden argument*/NULL);
  13985. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_252;
  13986. L_252 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_251, /*hidden argument*/NULL);
  13987. float L_253 = L_252.get_x_2();
  13988. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_249, (float)L_253))) < ((float)(2.29999995f)))))
  13989. {
  13990. goto IL_07db;
  13991. }
  13992. }
  13993. {
  13994. float L_254 = __this->get_positionX_11();
  13995. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_255 = __this->get_piece_6();
  13996. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_256;
  13997. L_256 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_255, /*hidden argument*/NULL);
  13998. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_257;
  13999. L_257 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_256, /*hidden argument*/NULL);
  14000. float L_258 = L_257.get_x_2();
  14001. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_254, (float)L_258))) > ((float)(1.5f)))))
  14002. {
  14003. goto IL_07db;
  14004. }
  14005. }
  14006. {
  14007. float L_259 = __this->get_positionY_12();
  14008. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_260 = __this->get_piece_6();
  14009. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_261;
  14010. L_261 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_260, /*hidden argument*/NULL);
  14011. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_262;
  14012. L_262 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_261, /*hidden argument*/NULL);
  14013. float L_263 = L_262.get_y_3();
  14014. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_259, (float)L_263))) < ((float)(1.5f)))))
  14015. {
  14016. goto IL_07db;
  14017. }
  14018. }
  14019. {
  14020. float L_264 = __this->get_positionY_12();
  14021. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_265 = __this->get_piece_6();
  14022. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_266;
  14023. L_266 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_265, /*hidden argument*/NULL);
  14024. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_267;
  14025. L_267 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_266, /*hidden argument*/NULL);
  14026. float L_268 = L_267.get_y_3();
  14027. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_264, (float)L_268))) > ((float)(0.5f)))))
  14028. {
  14029. goto IL_07db;
  14030. }
  14031. }
  14032. {
  14033. float L_269 = __this->get_positionZ_13();
  14034. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_270 = __this->get_piece_6();
  14035. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_271;
  14036. L_271 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_270, /*hidden argument*/NULL);
  14037. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_272;
  14038. L_272 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_271, /*hidden argument*/NULL);
  14039. float L_273 = L_272.get_z_4();
  14040. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_269, (float)L_273))) < ((float)(0.5f)))))
  14041. {
  14042. goto IL_07d8;
  14043. }
  14044. }
  14045. {
  14046. float L_274 = __this->get_positionZ_13();
  14047. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_275 = __this->get_piece_6();
  14048. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_276;
  14049. L_276 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_275, /*hidden argument*/NULL);
  14050. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_277;
  14051. L_277 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_276, /*hidden argument*/NULL);
  14052. float L_278 = L_277.get_z_4();
  14053. G_B69_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_274, (float)L_278))) > ((float)(-0.5f)))? 1 : 0);
  14054. goto IL_07d9;
  14055. }
  14056. IL_07d8:
  14057. {
  14058. G_B69_0 = 0;
  14059. }
  14060. IL_07d9:
  14061. {
  14062. G_B71_0 = G_B69_0;
  14063. goto IL_07dc;
  14064. }
  14065. IL_07db:
  14066. {
  14067. G_B71_0 = 0;
  14068. }
  14069. IL_07dc:
  14070. {
  14071. V_14 = (bool)G_B71_0;
  14072. bool L_279 = V_14;
  14073. if (!L_279)
  14074. {
  14075. goto IL_085c;
  14076. }
  14077. }
  14078. {
  14079. // piece.transform.SetParent(lightC.transform.parent);
  14080. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_280 = __this->get_piece_6();
  14081. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_281;
  14082. L_281 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_280, /*hidden argument*/NULL);
  14083. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_282 = __this->get_lightC_10();
  14084. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_283;
  14085. L_283 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_282, /*hidden argument*/NULL);
  14086. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_284;
  14087. L_284 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_283, /*hidden argument*/NULL);
  14088. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_281, L_284, /*hidden argument*/NULL);
  14089. // piece.transform.position = new Vector3(positionX-1.92f, positionY - 1f, positionZ);
  14090. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_285 = __this->get_piece_6();
  14091. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_286;
  14092. L_286 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_285, /*hidden argument*/NULL);
  14093. float L_287 = __this->get_positionX_11();
  14094. float L_288 = __this->get_positionY_12();
  14095. float L_289 = __this->get_positionZ_13();
  14096. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_290;
  14097. memset((&L_290), 0, sizeof(L_290));
  14098. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_290), ((float)il2cpp_codegen_subtract((float)L_287, (float)(1.91999996f))), ((float)il2cpp_codegen_subtract((float)L_288, (float)(1.0f))), L_289, /*hidden argument*/NULL);
  14099. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_286, L_290, /*hidden argument*/NULL);
  14100. // clickSFX.Play();
  14101. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_291 = __this->get_clickSFX_15();
  14102. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_291, /*hidden argument*/NULL);
  14103. // piece.tag = piece.name;
  14104. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_292 = __this->get_piece_6();
  14105. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_293 = __this->get_piece_6();
  14106. String_t* L_294;
  14107. L_294 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_293, /*hidden argument*/NULL);
  14108. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_292, L_294, /*hidden argument*/NULL);
  14109. }
  14110. IL_085c:
  14111. {
  14112. }
  14113. IL_085d:
  14114. {
  14115. // if (lightC.transform.parent.childCount == 5 && acitve && screan.transform.parent.childCount == 2)
  14116. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_295 = __this->get_lightC_10();
  14117. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_296;
  14118. L_296 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_295, /*hidden argument*/NULL);
  14119. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_297;
  14120. L_297 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_296, /*hidden argument*/NULL);
  14121. int32_t L_298;
  14122. L_298 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_297, /*hidden argument*/NULL);
  14123. if ((!(((uint32_t)L_298) == ((uint32_t)5))))
  14124. {
  14125. goto IL_0892;
  14126. }
  14127. }
  14128. {
  14129. bool L_299 = __this->get_acitve_17();
  14130. if (!L_299)
  14131. {
  14132. goto IL_0892;
  14133. }
  14134. }
  14135. {
  14136. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_300 = V_1;
  14137. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_301;
  14138. L_301 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_300, /*hidden argument*/NULL);
  14139. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_302;
  14140. L_302 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_301, /*hidden argument*/NULL);
  14141. int32_t L_303;
  14142. L_303 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_302, /*hidden argument*/NULL);
  14143. G_B78_0 = ((((int32_t)L_303) == ((int32_t)2))? 1 : 0);
  14144. goto IL_0893;
  14145. }
  14146. IL_0892:
  14147. {
  14148. G_B78_0 = 0;
  14149. }
  14150. IL_0893:
  14151. {
  14152. V_15 = (bool)G_B78_0;
  14153. bool L_304 = V_15;
  14154. if (!L_304)
  14155. {
  14156. goto IL_08a4;
  14157. }
  14158. }
  14159. {
  14160. // acitve = false;
  14161. __this->set_acitve_17((bool)0);
  14162. goto IL_08ad;
  14163. }
  14164. IL_08a4:
  14165. {
  14166. // acitve = true;
  14167. __this->set_acitve_17((bool)1);
  14168. }
  14169. IL_08ad:
  14170. {
  14171. // isSelected = false;
  14172. __this->set_isSelected_4((bool)0);
  14173. }
  14174. IL_08b5:
  14175. {
  14176. // }
  14177. return;
  14178. }
  14179. }
  14180. // System.Void MoveNecklace::.ctor()
  14181. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveNecklace__ctor_m8544BAC7D1675EF5E9A49A099864E7FE479E0AA5 (MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384 * __this, const RuntimeMethod* method)
  14182. {
  14183. {
  14184. // public float positionX = 0f;
  14185. __this->set_positionX_11((0.0f));
  14186. // public float positionY = 0f;
  14187. __this->set_positionY_12((0.0f));
  14188. // public float positionZ = 0f;
  14189. __this->set_positionZ_13((0.0f));
  14190. // public bool acitve = true;
  14191. __this->set_acitve_17((bool)1);
  14192. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  14193. return;
  14194. }
  14195. }
  14196. #ifdef __clang__
  14197. #pragma clang diagnostic pop
  14198. #endif
  14199. #ifdef __clang__
  14200. #pragma clang diagnostic push
  14201. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  14202. #pragma clang diagnostic ignored "-Wunused-variable"
  14203. #endif
  14204. // System.Void MovePay::Start()
  14205. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePay_Start_m482C98FB13BDE7F96601BD6F7F81B6BD7734390B (MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B * __this, const RuntimeMethod* method)
  14206. {
  14207. {
  14208. // }
  14209. return;
  14210. }
  14211. }
  14212. // System.Void MovePay::Update()
  14213. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePay_Update_m615F394239A8FDD50B1AF6EA72099CDD677A8E7C (MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B * __this, const RuntimeMethod* method)
  14214. {
  14215. bool V_0 = false;
  14216. bool V_1 = false;
  14217. bool V_2 = false;
  14218. {
  14219. // if (Input.GetMouseButtonDown(0))
  14220. bool L_0;
  14221. L_0 = Input_GetMouseButtonDown_m466D81FDCC87C9CB07557B39DCB435EB691F1EF3(0, /*hidden argument*/NULL);
  14222. V_0 = L_0;
  14223. bool L_1 = V_0;
  14224. if (!L_1)
  14225. {
  14226. goto IL_0014;
  14227. }
  14228. }
  14229. {
  14230. // TouchClick();
  14231. MovePay_TouchClick_mE77F09AD83ABFFA7E07BF0165BB2252FECB2F0BE(__this, /*hidden argument*/NULL);
  14232. }
  14233. IL_0014:
  14234. {
  14235. // if (isSelected)
  14236. bool L_2 = __this->get_isSelected_4();
  14237. V_1 = L_2;
  14238. bool L_3 = V_1;
  14239. if (!L_3)
  14240. {
  14241. goto IL_0027;
  14242. }
  14243. }
  14244. {
  14245. // MovePiece();
  14246. MovePay_MovePiece_mF4420EC3B0F03992A2B912AE612797C5A5D85121(__this, /*hidden argument*/NULL);
  14247. }
  14248. IL_0027:
  14249. {
  14250. // if (Input.GetMouseButtonUp(0))
  14251. bool L_4;
  14252. L_4 = Input_GetMouseButtonUp_m2BA562F8C4FE8364EEC93970093E776371DF4022(0, /*hidden argument*/NULL);
  14253. V_2 = L_4;
  14254. bool L_5 = V_2;
  14255. if (!L_5)
  14256. {
  14257. goto IL_003a;
  14258. }
  14259. }
  14260. {
  14261. // FreePiece();
  14262. MovePay_FreePiece_mD243DBBEE2D7E6371B7B71AC55AEDD84AC9B5C32(__this, /*hidden argument*/NULL);
  14263. }
  14264. IL_003a:
  14265. {
  14266. // }
  14267. return;
  14268. }
  14269. }
  14270. // System.Void MovePay::TouchClick()
  14271. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePay_TouchClick_mE77F09AD83ABFFA7E07BF0165BB2252FECB2F0BE (MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B * __this, const RuntimeMethod* method)
  14272. {
  14273. static bool s_Il2CppMethodInitialized;
  14274. if (!s_Il2CppMethodInitialized)
  14275. {
  14276. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  14277. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B);
  14278. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80);
  14279. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352);
  14280. s_Il2CppMethodInitialized = true;
  14281. }
  14282. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  14283. memset((&V_0), 0, sizeof(V_0));
  14284. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 V_1;
  14285. memset((&V_1), 0, sizeof(V_1));
  14286. bool V_2 = false;
  14287. bool V_3 = false;
  14288. bool V_4 = false;
  14289. int32_t G_B8_0 = 0;
  14290. int32_t G_B10_0 = 0;
  14291. int32_t G_B12_0 = 0;
  14292. {
  14293. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); //���������Ĵ��ص�
  14294. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  14295. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  14296. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  14297. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  14298. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  14299. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  14300. V_0 = L_2;
  14301. // if (Physics.Raycast(ray, out hit))
  14302. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_3 = V_0;
  14303. bool L_4;
  14304. L_4 = Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E(L_3, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  14305. V_2 = L_4;
  14306. bool L_5 = V_2;
  14307. if (!L_5)
  14308. {
  14309. goto IL_019f;
  14310. }
  14311. }
  14312. {
  14313. // if (hit.collider.gameObject.tag == "shui")
  14314. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_6;
  14315. L_6 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  14316. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7;
  14317. L_7 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_6, /*hidden argument*/NULL);
  14318. String_t* L_8;
  14319. L_8 = GameObject_get_tag_mC21F33D368C18A631040F2887036C678B96ABC33(L_7, /*hidden argument*/NULL);
  14320. bool L_9;
  14321. L_9 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_8, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  14322. V_3 = L_9;
  14323. bool L_10 = V_3;
  14324. if (!L_10)
  14325. {
  14326. goto IL_0095;
  14327. }
  14328. }
  14329. {
  14330. // distanceRay = hit.distance;
  14331. float L_11;
  14332. L_11 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  14333. __this->set_distanceRay_5(L_11);
  14334. // piece = hit.collider.gameObject;
  14335. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_12;
  14336. L_12 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  14337. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_13;
  14338. L_13 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_12, /*hidden argument*/NULL);
  14339. __this->set_piece_6(L_13);
  14340. // offset = hit.point - hit.collider.gameObject.transform.position;
  14341. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14;
  14342. L_14 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  14343. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_15;
  14344. L_15 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  14345. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16;
  14346. L_16 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_15, /*hidden argument*/NULL);
  14347. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17;
  14348. L_17 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_16, /*hidden argument*/NULL);
  14349. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18;
  14350. L_18 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_17, /*hidden argument*/NULL);
  14351. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_19;
  14352. L_19 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_14, L_18, /*hidden argument*/NULL);
  14353. __this->set_offset_9(L_19);
  14354. // isSelected = true;
  14355. __this->set_isSelected_4((bool)1);
  14356. goto IL_019e;
  14357. }
  14358. IL_0095:
  14359. {
  14360. // else if (hit.collider.gameObject.transform.parent && (hit.collider.gameObject.transform.parent.name == "GrupoPiezas" || (hit.collider.gameObject.transform.parent.name == "group" && hit.collider.transform.parent.tag == "shui")))
  14361. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_20;
  14362. L_20 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  14363. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_21;
  14364. L_21 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_20, /*hidden argument*/NULL);
  14365. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_22;
  14366. L_22 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_21, /*hidden argument*/NULL);
  14367. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_23;
  14368. L_23 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_22, /*hidden argument*/NULL);
  14369. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  14370. bool L_24;
  14371. L_24 = Object_op_Implicit_mC8214E4F028CC2F036CC82BDB81D102A02893499(L_23, /*hidden argument*/NULL);
  14372. if (!L_24)
  14373. {
  14374. goto IL_0128;
  14375. }
  14376. }
  14377. {
  14378. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_25;
  14379. L_25 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  14380. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_26;
  14381. L_26 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_25, /*hidden argument*/NULL);
  14382. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_27;
  14383. L_27 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_26, /*hidden argument*/NULL);
  14384. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  14385. L_28 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_27, /*hidden argument*/NULL);
  14386. String_t* L_29;
  14387. L_29 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_28, /*hidden argument*/NULL);
  14388. bool L_30;
  14389. L_30 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_29, _stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80, /*hidden argument*/NULL);
  14390. if (L_30)
  14391. {
  14392. goto IL_0125;
  14393. }
  14394. }
  14395. {
  14396. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_31;
  14397. L_31 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  14398. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_32;
  14399. L_32 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_31, /*hidden argument*/NULL);
  14400. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_33;
  14401. L_33 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_32, /*hidden argument*/NULL);
  14402. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_34;
  14403. L_34 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_33, /*hidden argument*/NULL);
  14404. String_t* L_35;
  14405. L_35 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_34, /*hidden argument*/NULL);
  14406. bool L_36;
  14407. L_36 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_35, _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B, /*hidden argument*/NULL);
  14408. if (!L_36)
  14409. {
  14410. goto IL_0122;
  14411. }
  14412. }
  14413. {
  14414. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_37;
  14415. L_37 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  14416. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_38;
  14417. L_38 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_37, /*hidden argument*/NULL);
  14418. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_39;
  14419. L_39 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_38, /*hidden argument*/NULL);
  14420. String_t* L_40;
  14421. L_40 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_39, /*hidden argument*/NULL);
  14422. bool L_41;
  14423. L_41 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_40, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  14424. G_B8_0 = ((int32_t)(L_41));
  14425. goto IL_0123;
  14426. }
  14427. IL_0122:
  14428. {
  14429. G_B8_0 = 0;
  14430. }
  14431. IL_0123:
  14432. {
  14433. G_B10_0 = G_B8_0;
  14434. goto IL_0126;
  14435. }
  14436. IL_0125:
  14437. {
  14438. G_B10_0 = 1;
  14439. }
  14440. IL_0126:
  14441. {
  14442. G_B12_0 = G_B10_0;
  14443. goto IL_0129;
  14444. }
  14445. IL_0128:
  14446. {
  14447. G_B12_0 = 0;
  14448. }
  14449. IL_0129:
  14450. {
  14451. V_4 = (bool)G_B12_0;
  14452. bool L_42 = V_4;
  14453. if (!L_42)
  14454. {
  14455. goto IL_0195;
  14456. }
  14457. }
  14458. {
  14459. // distanceRay = hit.distance;
  14460. float L_43;
  14461. L_43 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  14462. __this->set_distanceRay_5(L_43);
  14463. // piece = hit.collider.gameObject.transform.parent.gameObject;
  14464. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_44;
  14465. L_44 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  14466. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_45;
  14467. L_45 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_44, /*hidden argument*/NULL);
  14468. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_46;
  14469. L_46 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_45, /*hidden argument*/NULL);
  14470. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47;
  14471. L_47 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_46, /*hidden argument*/NULL);
  14472. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_48;
  14473. L_48 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_47, /*hidden argument*/NULL);
  14474. __this->set_piece_6(L_48);
  14475. // offset = hit.point - hit.collider.gameObject.transform.parent.position;
  14476. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_49;
  14477. L_49 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  14478. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_50;
  14479. L_50 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  14480. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_51;
  14481. L_51 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_50, /*hidden argument*/NULL);
  14482. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_52;
  14483. L_52 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_51, /*hidden argument*/NULL);
  14484. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_53;
  14485. L_53 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_52, /*hidden argument*/NULL);
  14486. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_54;
  14487. L_54 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_53, /*hidden argument*/NULL);
  14488. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_55;
  14489. L_55 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_49, L_54, /*hidden argument*/NULL);
  14490. __this->set_offset_9(L_55);
  14491. // isSelected = true;
  14492. __this->set_isSelected_4((bool)1);
  14493. goto IL_019e;
  14494. }
  14495. IL_0195:
  14496. {
  14497. // isSelected = false;
  14498. __this->set_isSelected_4((bool)0);
  14499. }
  14500. IL_019e:
  14501. {
  14502. }
  14503. IL_019f:
  14504. {
  14505. // }
  14506. return;
  14507. }
  14508. }
  14509. // System.Void MovePay::MovePiece()
  14510. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePay_MovePiece_mF4420EC3B0F03992A2B912AE612797C5A5D85121 (MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B * __this, const RuntimeMethod* method)
  14511. {
  14512. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  14513. memset((&V_0), 0, sizeof(V_0));
  14514. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_1;
  14515. memset((&V_1), 0, sizeof(V_1));
  14516. {
  14517. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
  14518. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  14519. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  14520. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  14521. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  14522. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  14523. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  14524. V_0 = L_2;
  14525. // Vector3 limitRay = ray.GetPoint(distanceRay);
  14526. float L_3 = __this->get_distanceRay_5();
  14527. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
  14528. L_4 = Ray_GetPoint_mC92464E32E42603B7B3444938E8BB8ADA43AB240((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&V_0), L_3, /*hidden argument*/NULL);
  14529. V_1 = L_4;
  14530. // limitRay = new Vector3(limitRay.x, limitRay.y, limitRay.z);
  14531. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5 = V_1;
  14532. float L_6 = L_5.get_x_2();
  14533. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = V_1;
  14534. float L_8 = L_7.get_y_3();
  14535. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9 = V_1;
  14536. float L_10 = L_9.get_z_4();
  14537. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_1), L_6, L_8, L_10, /*hidden argument*/NULL);
  14538. // piece.transform.position = limitRay - offset;
  14539. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_piece_6();
  14540. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  14541. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  14542. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13 = V_1;
  14543. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14 = __this->get_offset_9();
  14544. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_15;
  14545. L_15 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_13, L_14, /*hidden argument*/NULL);
  14546. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_12, L_15, /*hidden argument*/NULL);
  14547. // }
  14548. return;
  14549. }
  14550. }
  14551. // System.Void MovePay::FreePiece()
  14552. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePay_FreePiece_mD243DBBEE2D7E6371B7B71AC55AEDD84AC9B5C32 (MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B * __this, const RuntimeMethod* method)
  14553. {
  14554. static bool s_Il2CppMethodInitialized;
  14555. if (!s_Il2CppMethodInitialized)
  14556. {
  14557. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6);
  14558. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B);
  14559. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral71EA4692011949B72F9A850F0D18F588926770FB);
  14560. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8B861ECBEB0EFA9F29346AC75122A8279E1EBCC0);
  14561. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA44BC824D1CEF748CD0480C846B2260B878447AC);
  14562. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446);
  14563. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralE9BAC73547545E1B89F8FCAB3BBDF7135C1D74CD);
  14564. s_Il2CppMethodInitialized = true;
  14565. }
  14566. bool V_0 = false;
  14567. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_1 = NULL;
  14568. float V_2 = 0.0f;
  14569. float V_3 = 0.0f;
  14570. float V_4 = 0.0f;
  14571. bool V_5 = false;
  14572. bool V_6 = false;
  14573. bool V_7 = false;
  14574. bool V_8 = false;
  14575. bool V_9 = false;
  14576. bool V_10 = false;
  14577. bool V_11 = false;
  14578. bool V_12 = false;
  14579. bool V_13 = false;
  14580. bool V_14 = false;
  14581. bool V_15 = false;
  14582. int32_t G_B9_0 = 0;
  14583. int32_t G_B11_0 = 0;
  14584. int32_t G_B22_0 = 0;
  14585. int32_t G_B24_0 = 0;
  14586. int32_t G_B30_0 = 0;
  14587. int32_t G_B38_0 = 0;
  14588. int32_t G_B40_0 = 0;
  14589. int32_t G_B46_0 = 0;
  14590. int32_t G_B54_0 = 0;
  14591. int32_t G_B56_0 = 0;
  14592. int32_t G_B67_0 = 0;
  14593. int32_t G_B69_0 = 0;
  14594. int32_t G_B76_0 = 0;
  14595. {
  14596. // if (isSelected)
  14597. bool L_0 = __this->get_isSelected_4();
  14598. V_0 = L_0;
  14599. bool L_1 = V_0;
  14600. if (!L_1)
  14601. {
  14602. goto IL_0894;
  14603. }
  14604. }
  14605. {
  14606. // lightC = GameObject.Find("light");
  14607. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_2;
  14608. L_2 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6, /*hidden argument*/NULL);
  14609. __this->set_lightC_10(L_2);
  14610. // GameObject screan = GameObject.Find("group/screan");
  14611. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_3;
  14612. L_3 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteralA44BC824D1CEF748CD0480C846B2260B878447AC, /*hidden argument*/NULL);
  14613. V_1 = L_3;
  14614. // positionL = lightC.transform.position;
  14615. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_4 = __this->get_lightC_10();
  14616. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_5;
  14617. L_5 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_4, /*hidden argument*/NULL);
  14618. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6;
  14619. L_6 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_5, /*hidden argument*/NULL);
  14620. __this->set_positionL_14(L_6);
  14621. // positionX = lightC.transform.position.x;
  14622. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7 = __this->get_lightC_10();
  14623. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_8;
  14624. L_8 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_7, /*hidden argument*/NULL);
  14625. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  14626. L_9 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_8, /*hidden argument*/NULL);
  14627. float L_10 = L_9.get_x_2();
  14628. __this->set_positionX_11(L_10);
  14629. // positionY = lightC.transform.position.y;
  14630. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_lightC_10();
  14631. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  14632. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  14633. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13;
  14634. L_13 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_12, /*hidden argument*/NULL);
  14635. float L_14 = L_13.get_y_3();
  14636. __this->set_positionY_12(L_14);
  14637. // positionZ = lightC.transform.position.z;
  14638. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_15 = __this->get_lightC_10();
  14639. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_16;
  14640. L_16 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_15, /*hidden argument*/NULL);
  14641. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_17;
  14642. L_17 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_16, /*hidden argument*/NULL);
  14643. float L_18 = L_17.get_z_4();
  14644. __this->set_positionZ_13(L_18);
  14645. // float screanpositionX = screan.transform.position.x;
  14646. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_19 = V_1;
  14647. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_20;
  14648. L_20 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_19, /*hidden argument*/NULL);
  14649. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_21;
  14650. L_21 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_20, /*hidden argument*/NULL);
  14651. float L_22 = L_21.get_x_2();
  14652. V_2 = L_22;
  14653. // float screanpositionY = screan.transform.position.y;
  14654. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_23 = V_1;
  14655. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_24;
  14656. L_24 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_23, /*hidden argument*/NULL);
  14657. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_25;
  14658. L_25 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_24, /*hidden argument*/NULL);
  14659. float L_26 = L_25.get_y_3();
  14660. V_3 = L_26;
  14661. // float screanpositionZ = screan.transform.position.z;
  14662. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_27 = V_1;
  14663. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  14664. L_28 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_27, /*hidden argument*/NULL);
  14665. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_29;
  14666. L_29 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_28, /*hidden argument*/NULL);
  14667. float L_30 = L_29.get_z_4();
  14668. V_4 = L_30;
  14669. // if (piece.name == "group")
  14670. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_31 = __this->get_piece_6();
  14671. String_t* L_32;
  14672. L_32 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_31, /*hidden argument*/NULL);
  14673. bool L_33;
  14674. L_33 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_32, _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B, /*hidden argument*/NULL);
  14675. V_5 = L_33;
  14676. bool L_34 = V_5;
  14677. if (!L_34)
  14678. {
  14679. goto IL_0243;
  14680. }
  14681. }
  14682. {
  14683. // if (
  14684. // (positionX - piece.transform.position.x < 0.5f && positionX - piece.transform.position.x > -0.5f) &&
  14685. // (positionY - piece.transform.position.y < 0.5f && positionY - piece.transform.position.y > -0.5f) &&
  14686. // (positionZ - piece.transform.position.z < 0.35f && positionZ - piece.transform.position.z > -0.35f)
  14687. // )
  14688. float L_35 = __this->get_positionX_11();
  14689. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_36 = __this->get_piece_6();
  14690. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_37;
  14691. L_37 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_36, /*hidden argument*/NULL);
  14692. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_38;
  14693. L_38 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_37, /*hidden argument*/NULL);
  14694. float L_39 = L_38.get_x_2();
  14695. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_35, (float)L_39))) < ((float)(0.5f)))))
  14696. {
  14697. goto IL_01c1;
  14698. }
  14699. }
  14700. {
  14701. float L_40 = __this->get_positionX_11();
  14702. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_41 = __this->get_piece_6();
  14703. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_42;
  14704. L_42 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_41, /*hidden argument*/NULL);
  14705. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_43;
  14706. L_43 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_42, /*hidden argument*/NULL);
  14707. float L_44 = L_43.get_x_2();
  14708. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_40, (float)L_44))) > ((float)(-0.5f)))))
  14709. {
  14710. goto IL_01c1;
  14711. }
  14712. }
  14713. {
  14714. float L_45 = __this->get_positionY_12();
  14715. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_46 = __this->get_piece_6();
  14716. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47;
  14717. L_47 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_46, /*hidden argument*/NULL);
  14718. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_48;
  14719. L_48 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_47, /*hidden argument*/NULL);
  14720. float L_49 = L_48.get_y_3();
  14721. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_45, (float)L_49))) < ((float)(0.5f)))))
  14722. {
  14723. goto IL_01c1;
  14724. }
  14725. }
  14726. {
  14727. float L_50 = __this->get_positionY_12();
  14728. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_51 = __this->get_piece_6();
  14729. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_52;
  14730. L_52 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_51, /*hidden argument*/NULL);
  14731. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_53;
  14732. L_53 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_52, /*hidden argument*/NULL);
  14733. float L_54 = L_53.get_y_3();
  14734. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_50, (float)L_54))) > ((float)(-0.5f)))))
  14735. {
  14736. goto IL_01c1;
  14737. }
  14738. }
  14739. {
  14740. float L_55 = __this->get_positionZ_13();
  14741. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_56 = __this->get_piece_6();
  14742. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_57;
  14743. L_57 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_56, /*hidden argument*/NULL);
  14744. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_58;
  14745. L_58 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_57, /*hidden argument*/NULL);
  14746. float L_59 = L_58.get_z_4();
  14747. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_55, (float)L_59))) < ((float)(0.349999994f)))))
  14748. {
  14749. goto IL_01be;
  14750. }
  14751. }
  14752. {
  14753. float L_60 = __this->get_positionZ_13();
  14754. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_61 = __this->get_piece_6();
  14755. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_62;
  14756. L_62 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_61, /*hidden argument*/NULL);
  14757. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_63;
  14758. L_63 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_62, /*hidden argument*/NULL);
  14759. float L_64 = L_63.get_z_4();
  14760. G_B9_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_60, (float)L_64))) > ((float)(-0.349999994f)))? 1 : 0);
  14761. goto IL_01bf;
  14762. }
  14763. IL_01be:
  14764. {
  14765. G_B9_0 = 0;
  14766. }
  14767. IL_01bf:
  14768. {
  14769. G_B11_0 = G_B9_0;
  14770. goto IL_01c2;
  14771. }
  14772. IL_01c1:
  14773. {
  14774. G_B11_0 = 0;
  14775. }
  14776. IL_01c2:
  14777. {
  14778. V_6 = (bool)G_B11_0;
  14779. bool L_65 = V_6;
  14780. if (!L_65)
  14781. {
  14782. goto IL_0242;
  14783. }
  14784. }
  14785. {
  14786. // piece.transform.SetParent(lightC.transform.parent);
  14787. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_66 = __this->get_piece_6();
  14788. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_67;
  14789. L_67 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_66, /*hidden argument*/NULL);
  14790. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_68 = __this->get_lightC_10();
  14791. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_69;
  14792. L_69 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_68, /*hidden argument*/NULL);
  14793. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_70;
  14794. L_70 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_69, /*hidden argument*/NULL);
  14795. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_67, L_70, /*hidden argument*/NULL);
  14796. // piece.transform.position = new Vector3(positionX + 0.035f, positionY - 0.09f, positionZ + 0.1f);
  14797. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_71 = __this->get_piece_6();
  14798. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_72;
  14799. L_72 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_71, /*hidden argument*/NULL);
  14800. float L_73 = __this->get_positionX_11();
  14801. float L_74 = __this->get_positionY_12();
  14802. float L_75 = __this->get_positionZ_13();
  14803. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_76;
  14804. memset((&L_76), 0, sizeof(L_76));
  14805. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_76), ((float)il2cpp_codegen_add((float)L_73, (float)(0.0350000001f))), ((float)il2cpp_codegen_subtract((float)L_74, (float)(0.0900000036f))), ((float)il2cpp_codegen_add((float)L_75, (float)(0.100000001f))), /*hidden argument*/NULL);
  14806. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_72, L_76, /*hidden argument*/NULL);
  14807. // clickSFX.Play();
  14808. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_77 = __this->get_clickSFX_15();
  14809. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_77, /*hidden argument*/NULL);
  14810. // piece.tag = "screan";
  14811. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_78 = __this->get_piece_6();
  14812. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_78, _stringLiteral8B861ECBEB0EFA9F29346AC75122A8279E1EBCC0, /*hidden argument*/NULL);
  14813. }
  14814. IL_0242:
  14815. {
  14816. }
  14817. IL_0243:
  14818. {
  14819. // if (piece.name == "ai")
  14820. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_79 = __this->get_piece_6();
  14821. String_t* L_80;
  14822. L_80 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_79, /*hidden argument*/NULL);
  14823. bool L_81;
  14824. L_81 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_80, _stringLiteral71EA4692011949B72F9A850F0D18F588926770FB, /*hidden argument*/NULL);
  14825. V_7 = L_81;
  14826. bool L_82 = V_7;
  14827. if (!L_82)
  14828. {
  14829. goto IL_03ca;
  14830. }
  14831. }
  14832. {
  14833. // if (
  14834. // (positionX - piece.transform.position.x < 0.5f && positionX - piece.transform.position.x > -0.5f) &&
  14835. // (positionY - piece.transform.position.y < 0.5f && positionY - piece.transform.position.y > -0.5f) &&
  14836. // (positionZ - piece.transform.position.z < 0.35f && positionZ - piece.transform.position.z > -0.35f)
  14837. // )
  14838. float L_83 = __this->get_positionX_11();
  14839. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_84 = __this->get_piece_6();
  14840. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_85;
  14841. L_85 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_84, /*hidden argument*/NULL);
  14842. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_86;
  14843. L_86 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_85, /*hidden argument*/NULL);
  14844. float L_87 = L_86.get_x_2();
  14845. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_83, (float)L_87))) < ((float)(0.5f)))))
  14846. {
  14847. goto IL_033f;
  14848. }
  14849. }
  14850. {
  14851. float L_88 = __this->get_positionX_11();
  14852. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_89 = __this->get_piece_6();
  14853. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_90;
  14854. L_90 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_89, /*hidden argument*/NULL);
  14855. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_91;
  14856. L_91 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_90, /*hidden argument*/NULL);
  14857. float L_92 = L_91.get_x_2();
  14858. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_88, (float)L_92))) > ((float)(-0.5f)))))
  14859. {
  14860. goto IL_033f;
  14861. }
  14862. }
  14863. {
  14864. float L_93 = __this->get_positionY_12();
  14865. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_94 = __this->get_piece_6();
  14866. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_95;
  14867. L_95 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_94, /*hidden argument*/NULL);
  14868. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_96;
  14869. L_96 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_95, /*hidden argument*/NULL);
  14870. float L_97 = L_96.get_y_3();
  14871. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_93, (float)L_97))) < ((float)(0.5f)))))
  14872. {
  14873. goto IL_033f;
  14874. }
  14875. }
  14876. {
  14877. float L_98 = __this->get_positionY_12();
  14878. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_99 = __this->get_piece_6();
  14879. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_100;
  14880. L_100 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_99, /*hidden argument*/NULL);
  14881. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_101;
  14882. L_101 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_100, /*hidden argument*/NULL);
  14883. float L_102 = L_101.get_y_3();
  14884. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_98, (float)L_102))) > ((float)(-0.5f)))))
  14885. {
  14886. goto IL_033f;
  14887. }
  14888. }
  14889. {
  14890. float L_103 = __this->get_positionZ_13();
  14891. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_104 = __this->get_piece_6();
  14892. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_105;
  14893. L_105 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_104, /*hidden argument*/NULL);
  14894. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_106;
  14895. L_106 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_105, /*hidden argument*/NULL);
  14896. float L_107 = L_106.get_z_4();
  14897. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_103, (float)L_107))) < ((float)(0.349999994f)))))
  14898. {
  14899. goto IL_033c;
  14900. }
  14901. }
  14902. {
  14903. float L_108 = __this->get_positionZ_13();
  14904. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_109 = __this->get_piece_6();
  14905. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_110;
  14906. L_110 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_109, /*hidden argument*/NULL);
  14907. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_111;
  14908. L_111 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_110, /*hidden argument*/NULL);
  14909. float L_112 = L_111.get_z_4();
  14910. G_B22_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_108, (float)L_112))) > ((float)(-0.349999994f)))? 1 : 0);
  14911. goto IL_033d;
  14912. }
  14913. IL_033c:
  14914. {
  14915. G_B22_0 = 0;
  14916. }
  14917. IL_033d:
  14918. {
  14919. G_B24_0 = G_B22_0;
  14920. goto IL_0340;
  14921. }
  14922. IL_033f:
  14923. {
  14924. G_B24_0 = 0;
  14925. }
  14926. IL_0340:
  14927. {
  14928. V_8 = (bool)G_B24_0;
  14929. bool L_113 = V_8;
  14930. if (!L_113)
  14931. {
  14932. goto IL_03c9;
  14933. }
  14934. }
  14935. {
  14936. // piece.transform.SetParent(lightC.transform.parent);
  14937. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_114 = __this->get_piece_6();
  14938. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_115;
  14939. L_115 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_114, /*hidden argument*/NULL);
  14940. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_116 = __this->get_lightC_10();
  14941. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_117;
  14942. L_117 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_116, /*hidden argument*/NULL);
  14943. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_118;
  14944. L_118 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_117, /*hidden argument*/NULL);
  14945. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_115, L_118, /*hidden argument*/NULL);
  14946. // piece.transform.position = new Vector3(positionX + 0.035f, positionY - 0.09f, positionZ - 0.1f);
  14947. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_119 = __this->get_piece_6();
  14948. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_120;
  14949. L_120 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_119, /*hidden argument*/NULL);
  14950. float L_121 = __this->get_positionX_11();
  14951. float L_122 = __this->get_positionY_12();
  14952. float L_123 = __this->get_positionZ_13();
  14953. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_124;
  14954. memset((&L_124), 0, sizeof(L_124));
  14955. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_124), ((float)il2cpp_codegen_add((float)L_121, (float)(0.0350000001f))), ((float)il2cpp_codegen_subtract((float)L_122, (float)(0.0900000036f))), ((float)il2cpp_codegen_subtract((float)L_123, (float)(0.100000001f))), /*hidden argument*/NULL);
  14956. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_120, L_124, /*hidden argument*/NULL);
  14957. // clickSFX.Play();
  14958. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_125 = __this->get_clickSFX_15();
  14959. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_125, /*hidden argument*/NULL);
  14960. // piece.tag = piece.name;
  14961. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_126 = __this->get_piece_6();
  14962. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_127 = __this->get_piece_6();
  14963. String_t* L_128;
  14964. L_128 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_127, /*hidden argument*/NULL);
  14965. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_126, L_128, /*hidden argument*/NULL);
  14966. }
  14967. IL_03c9:
  14968. {
  14969. }
  14970. IL_03ca:
  14971. {
  14972. // if (piece.name == "j2" && !activeLeft)
  14973. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_129 = __this->get_piece_6();
  14974. String_t* L_130;
  14975. L_130 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_129, /*hidden argument*/NULL);
  14976. bool L_131;
  14977. L_131 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_130, _stringLiteralE9BAC73547545E1B89F8FCAB3BBDF7135C1D74CD, /*hidden argument*/NULL);
  14978. if (!L_131)
  14979. {
  14980. goto IL_03ec;
  14981. }
  14982. }
  14983. {
  14984. bool L_132 = __this->get_activeLeft_18();
  14985. G_B30_0 = ((((int32_t)L_132) == ((int32_t)0))? 1 : 0);
  14986. goto IL_03ed;
  14987. }
  14988. IL_03ec:
  14989. {
  14990. G_B30_0 = 0;
  14991. }
  14992. IL_03ed:
  14993. {
  14994. V_9 = (bool)G_B30_0;
  14995. bool L_133 = V_9;
  14996. if (!L_133)
  14997. {
  14998. goto IL_0560;
  14999. }
  15000. }
  15001. {
  15002. // if (
  15003. // (positionX - piece.transform.position.x < -1.2f && positionX - piece.transform.position.x > -1.55f) &&
  15004. // (positionY - piece.transform.position.y < 1.25f && positionY - piece.transform.position.y > 0.25f) &&
  15005. // (positionZ - piece.transform.position.z < 0.5f && positionZ - piece.transform.position.z > -0.5f)
  15006. // )
  15007. float L_134 = __this->get_positionX_11();
  15008. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_135 = __this->get_piece_6();
  15009. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_136;
  15010. L_136 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_135, /*hidden argument*/NULL);
  15011. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_137;
  15012. L_137 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_136, /*hidden argument*/NULL);
  15013. float L_138 = L_137.get_x_2();
  15014. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_134, (float)L_138))) < ((float)(-1.20000005f)))))
  15015. {
  15016. goto IL_04d4;
  15017. }
  15018. }
  15019. {
  15020. float L_139 = __this->get_positionX_11();
  15021. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_140 = __this->get_piece_6();
  15022. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_141;
  15023. L_141 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_140, /*hidden argument*/NULL);
  15024. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_142;
  15025. L_142 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_141, /*hidden argument*/NULL);
  15026. float L_143 = L_142.get_x_2();
  15027. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_139, (float)L_143))) > ((float)(-1.54999995f)))))
  15028. {
  15029. goto IL_04d4;
  15030. }
  15031. }
  15032. {
  15033. float L_144 = __this->get_positionY_12();
  15034. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_145 = __this->get_piece_6();
  15035. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_146;
  15036. L_146 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_145, /*hidden argument*/NULL);
  15037. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_147;
  15038. L_147 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_146, /*hidden argument*/NULL);
  15039. float L_148 = L_147.get_y_3();
  15040. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_144, (float)L_148))) < ((float)(1.25f)))))
  15041. {
  15042. goto IL_04d4;
  15043. }
  15044. }
  15045. {
  15046. float L_149 = __this->get_positionY_12();
  15047. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_150 = __this->get_piece_6();
  15048. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_151;
  15049. L_151 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_150, /*hidden argument*/NULL);
  15050. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_152;
  15051. L_152 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_151, /*hidden argument*/NULL);
  15052. float L_153 = L_152.get_y_3();
  15053. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_149, (float)L_153))) > ((float)(0.25f)))))
  15054. {
  15055. goto IL_04d4;
  15056. }
  15057. }
  15058. {
  15059. float L_154 = __this->get_positionZ_13();
  15060. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_155 = __this->get_piece_6();
  15061. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_156;
  15062. L_156 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_155, /*hidden argument*/NULL);
  15063. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_157;
  15064. L_157 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_156, /*hidden argument*/NULL);
  15065. float L_158 = L_157.get_z_4();
  15066. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_154, (float)L_158))) < ((float)(0.5f)))))
  15067. {
  15068. goto IL_04d1;
  15069. }
  15070. }
  15071. {
  15072. float L_159 = __this->get_positionZ_13();
  15073. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_160 = __this->get_piece_6();
  15074. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_161;
  15075. L_161 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_160, /*hidden argument*/NULL);
  15076. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_162;
  15077. L_162 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_161, /*hidden argument*/NULL);
  15078. float L_163 = L_162.get_z_4();
  15079. G_B38_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_159, (float)L_163))) > ((float)(-0.5f)))? 1 : 0);
  15080. goto IL_04d2;
  15081. }
  15082. IL_04d1:
  15083. {
  15084. G_B38_0 = 0;
  15085. }
  15086. IL_04d2:
  15087. {
  15088. G_B40_0 = G_B38_0;
  15089. goto IL_04d5;
  15090. }
  15091. IL_04d4:
  15092. {
  15093. G_B40_0 = 0;
  15094. }
  15095. IL_04d5:
  15096. {
  15097. V_10 = (bool)G_B40_0;
  15098. bool L_164 = V_10;
  15099. if (!L_164)
  15100. {
  15101. goto IL_055f;
  15102. }
  15103. }
  15104. {
  15105. // piece.transform.SetParent(lightC.transform.parent);
  15106. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_165 = __this->get_piece_6();
  15107. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_166;
  15108. L_166 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_165, /*hidden argument*/NULL);
  15109. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_167 = __this->get_lightC_10();
  15110. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_168;
  15111. L_168 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_167, /*hidden argument*/NULL);
  15112. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_169;
  15113. L_169 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_168, /*hidden argument*/NULL);
  15114. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_166, L_169, /*hidden argument*/NULL);
  15115. // piece.transform.position = new Vector3(positionX + 1.48f, positionY - 0.75f, positionZ);
  15116. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_170 = __this->get_piece_6();
  15117. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_171;
  15118. L_171 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_170, /*hidden argument*/NULL);
  15119. float L_172 = __this->get_positionX_11();
  15120. float L_173 = __this->get_positionY_12();
  15121. float L_174 = __this->get_positionZ_13();
  15122. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_175;
  15123. memset((&L_175), 0, sizeof(L_175));
  15124. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_175), ((float)il2cpp_codegen_add((float)L_172, (float)(1.48000002f))), ((float)il2cpp_codegen_subtract((float)L_173, (float)(0.75f))), L_174, /*hidden argument*/NULL);
  15125. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_171, L_175, /*hidden argument*/NULL);
  15126. // clickSFX.Play();
  15127. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_176 = __this->get_clickSFX_15();
  15128. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_176, /*hidden argument*/NULL);
  15129. // piece.tag = piece.name;
  15130. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_177 = __this->get_piece_6();
  15131. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_178 = __this->get_piece_6();
  15132. String_t* L_179;
  15133. L_179 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_178, /*hidden argument*/NULL);
  15134. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_177, L_179, /*hidden argument*/NULL);
  15135. // activeLeft = true;
  15136. __this->set_activeLeft_18((bool)1);
  15137. }
  15138. IL_055f:
  15139. {
  15140. }
  15141. IL_0560:
  15142. {
  15143. // if (piece.name == "j2" && !activeRight)
  15144. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_180 = __this->get_piece_6();
  15145. String_t* L_181;
  15146. L_181 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_180, /*hidden argument*/NULL);
  15147. bool L_182;
  15148. L_182 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_181, _stringLiteralE9BAC73547545E1B89F8FCAB3BBDF7135C1D74CD, /*hidden argument*/NULL);
  15149. if (!L_182)
  15150. {
  15151. goto IL_0582;
  15152. }
  15153. }
  15154. {
  15155. bool L_183 = __this->get_activeRight_19();
  15156. G_B46_0 = ((((int32_t)L_183) == ((int32_t)0))? 1 : 0);
  15157. goto IL_0583;
  15158. }
  15159. IL_0582:
  15160. {
  15161. G_B46_0 = 0;
  15162. }
  15163. IL_0583:
  15164. {
  15165. V_11 = (bool)G_B46_0;
  15166. bool L_184 = V_11;
  15167. if (!L_184)
  15168. {
  15169. goto IL_06f6;
  15170. }
  15171. }
  15172. {
  15173. // if (
  15174. // (positionX - piece.transform.position.x < 1.55f && positionX - piece.transform.position.x > 1.2f) &&
  15175. // (positionY - piece.transform.position.y < 1.25f && positionY - piece.transform.position.y > 0.25f) &&
  15176. // (positionZ - piece.transform.position.z < 0.5f && positionZ - piece.transform.position.z > -0.5f)
  15177. // )
  15178. float L_185 = __this->get_positionX_11();
  15179. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_186 = __this->get_piece_6();
  15180. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_187;
  15181. L_187 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_186, /*hidden argument*/NULL);
  15182. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_188;
  15183. L_188 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_187, /*hidden argument*/NULL);
  15184. float L_189 = L_188.get_x_2();
  15185. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_185, (float)L_189))) < ((float)(1.54999995f)))))
  15186. {
  15187. goto IL_066a;
  15188. }
  15189. }
  15190. {
  15191. float L_190 = __this->get_positionX_11();
  15192. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_191 = __this->get_piece_6();
  15193. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_192;
  15194. L_192 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_191, /*hidden argument*/NULL);
  15195. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_193;
  15196. L_193 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_192, /*hidden argument*/NULL);
  15197. float L_194 = L_193.get_x_2();
  15198. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_190, (float)L_194))) > ((float)(1.20000005f)))))
  15199. {
  15200. goto IL_066a;
  15201. }
  15202. }
  15203. {
  15204. float L_195 = __this->get_positionY_12();
  15205. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_196 = __this->get_piece_6();
  15206. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_197;
  15207. L_197 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_196, /*hidden argument*/NULL);
  15208. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_198;
  15209. L_198 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_197, /*hidden argument*/NULL);
  15210. float L_199 = L_198.get_y_3();
  15211. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_195, (float)L_199))) < ((float)(1.25f)))))
  15212. {
  15213. goto IL_066a;
  15214. }
  15215. }
  15216. {
  15217. float L_200 = __this->get_positionY_12();
  15218. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_201 = __this->get_piece_6();
  15219. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_202;
  15220. L_202 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_201, /*hidden argument*/NULL);
  15221. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_203;
  15222. L_203 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_202, /*hidden argument*/NULL);
  15223. float L_204 = L_203.get_y_3();
  15224. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_200, (float)L_204))) > ((float)(0.25f)))))
  15225. {
  15226. goto IL_066a;
  15227. }
  15228. }
  15229. {
  15230. float L_205 = __this->get_positionZ_13();
  15231. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_206 = __this->get_piece_6();
  15232. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_207;
  15233. L_207 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_206, /*hidden argument*/NULL);
  15234. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_208;
  15235. L_208 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_207, /*hidden argument*/NULL);
  15236. float L_209 = L_208.get_z_4();
  15237. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_205, (float)L_209))) < ((float)(0.5f)))))
  15238. {
  15239. goto IL_0667;
  15240. }
  15241. }
  15242. {
  15243. float L_210 = __this->get_positionZ_13();
  15244. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_211 = __this->get_piece_6();
  15245. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_212;
  15246. L_212 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_211, /*hidden argument*/NULL);
  15247. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_213;
  15248. L_213 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_212, /*hidden argument*/NULL);
  15249. float L_214 = L_213.get_z_4();
  15250. G_B54_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_210, (float)L_214))) > ((float)(-0.5f)))? 1 : 0);
  15251. goto IL_0668;
  15252. }
  15253. IL_0667:
  15254. {
  15255. G_B54_0 = 0;
  15256. }
  15257. IL_0668:
  15258. {
  15259. G_B56_0 = G_B54_0;
  15260. goto IL_066b;
  15261. }
  15262. IL_066a:
  15263. {
  15264. G_B56_0 = 0;
  15265. }
  15266. IL_066b:
  15267. {
  15268. V_12 = (bool)G_B56_0;
  15269. bool L_215 = V_12;
  15270. if (!L_215)
  15271. {
  15272. goto IL_06f5;
  15273. }
  15274. }
  15275. {
  15276. // piece.transform.SetParent(lightC.transform.parent);
  15277. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_216 = __this->get_piece_6();
  15278. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_217;
  15279. L_217 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_216, /*hidden argument*/NULL);
  15280. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_218 = __this->get_lightC_10();
  15281. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_219;
  15282. L_219 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_218, /*hidden argument*/NULL);
  15283. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_220;
  15284. L_220 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_219, /*hidden argument*/NULL);
  15285. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_217, L_220, /*hidden argument*/NULL);
  15286. // piece.transform.position = new Vector3(positionX - 1.48f, positionY - 0.75f, positionZ);
  15287. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_221 = __this->get_piece_6();
  15288. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_222;
  15289. L_222 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_221, /*hidden argument*/NULL);
  15290. float L_223 = __this->get_positionX_11();
  15291. float L_224 = __this->get_positionY_12();
  15292. float L_225 = __this->get_positionZ_13();
  15293. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_226;
  15294. memset((&L_226), 0, sizeof(L_226));
  15295. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_226), ((float)il2cpp_codegen_subtract((float)L_223, (float)(1.48000002f))), ((float)il2cpp_codegen_subtract((float)L_224, (float)(0.75f))), L_225, /*hidden argument*/NULL);
  15296. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_222, L_226, /*hidden argument*/NULL);
  15297. // clickSFX.Play();
  15298. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_227 = __this->get_clickSFX_15();
  15299. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_227, /*hidden argument*/NULL);
  15300. // piece.tag = piece.name;
  15301. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_228 = __this->get_piece_6();
  15302. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_229 = __this->get_piece_6();
  15303. String_t* L_230;
  15304. L_230 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_229, /*hidden argument*/NULL);
  15305. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_228, L_230, /*hidden argument*/NULL);
  15306. // activeRight = true;
  15307. __this->set_activeRight_19((bool)1);
  15308. }
  15309. IL_06f5:
  15310. {
  15311. }
  15312. IL_06f6:
  15313. {
  15314. // if (piece.name == "tou")
  15315. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_231 = __this->get_piece_6();
  15316. String_t* L_232;
  15317. L_232 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_231, /*hidden argument*/NULL);
  15318. bool L_233;
  15319. L_233 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_232, _stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446, /*hidden argument*/NULL);
  15320. V_13 = L_233;
  15321. bool L_234 = V_13;
  15322. if (!L_234)
  15323. {
  15324. goto IL_083c;
  15325. }
  15326. }
  15327. {
  15328. // if (
  15329. // (screanpositionX - piece.transform.position.x < 0.5f && screanpositionX - piece.transform.position.x > -0.5f) &&
  15330. // (screanpositionY - piece.transform.position.y < 1.5f && screanpositionY - piece.transform.position.y > -1.5f) &&
  15331. // (screanpositionZ - piece.transform.position.z < 0.5f && screanpositionZ - piece.transform.position.z > -0.5f)
  15332. // )
  15333. float L_235 = V_2;
  15334. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_236 = __this->get_piece_6();
  15335. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_237;
  15336. L_237 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_236, /*hidden argument*/NULL);
  15337. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_238;
  15338. L_238 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_237, /*hidden argument*/NULL);
  15339. float L_239 = L_238.get_x_2();
  15340. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_235, (float)L_239))) < ((float)(0.5f)))))
  15341. {
  15342. goto IL_07d3;
  15343. }
  15344. }
  15345. {
  15346. float L_240 = V_2;
  15347. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_241 = __this->get_piece_6();
  15348. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_242;
  15349. L_242 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_241, /*hidden argument*/NULL);
  15350. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_243;
  15351. L_243 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_242, /*hidden argument*/NULL);
  15352. float L_244 = L_243.get_x_2();
  15353. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_240, (float)L_244))) > ((float)(-0.5f)))))
  15354. {
  15355. goto IL_07d3;
  15356. }
  15357. }
  15358. {
  15359. float L_245 = V_3;
  15360. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_246 = __this->get_piece_6();
  15361. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_247;
  15362. L_247 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_246, /*hidden argument*/NULL);
  15363. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_248;
  15364. L_248 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_247, /*hidden argument*/NULL);
  15365. float L_249 = L_248.get_y_3();
  15366. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_245, (float)L_249))) < ((float)(1.5f)))))
  15367. {
  15368. goto IL_07d3;
  15369. }
  15370. }
  15371. {
  15372. float L_250 = V_3;
  15373. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_251 = __this->get_piece_6();
  15374. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_252;
  15375. L_252 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_251, /*hidden argument*/NULL);
  15376. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_253;
  15377. L_253 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_252, /*hidden argument*/NULL);
  15378. float L_254 = L_253.get_y_3();
  15379. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_250, (float)L_254))) > ((float)(-1.5f)))))
  15380. {
  15381. goto IL_07d3;
  15382. }
  15383. }
  15384. {
  15385. float L_255 = V_4;
  15386. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_256 = __this->get_piece_6();
  15387. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_257;
  15388. L_257 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_256, /*hidden argument*/NULL);
  15389. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_258;
  15390. L_258 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_257, /*hidden argument*/NULL);
  15391. float L_259 = L_258.get_z_4();
  15392. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_255, (float)L_259))) < ((float)(0.5f)))))
  15393. {
  15394. goto IL_07d0;
  15395. }
  15396. }
  15397. {
  15398. float L_260 = V_4;
  15399. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_261 = __this->get_piece_6();
  15400. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_262;
  15401. L_262 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_261, /*hidden argument*/NULL);
  15402. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_263;
  15403. L_263 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_262, /*hidden argument*/NULL);
  15404. float L_264 = L_263.get_z_4();
  15405. G_B67_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_260, (float)L_264))) > ((float)(-0.5f)))? 1 : 0);
  15406. goto IL_07d1;
  15407. }
  15408. IL_07d0:
  15409. {
  15410. G_B67_0 = 0;
  15411. }
  15412. IL_07d1:
  15413. {
  15414. G_B69_0 = G_B67_0;
  15415. goto IL_07d4;
  15416. }
  15417. IL_07d3:
  15418. {
  15419. G_B69_0 = 0;
  15420. }
  15421. IL_07d4:
  15422. {
  15423. V_14 = (bool)G_B69_0;
  15424. bool L_265 = V_14;
  15425. if (!L_265)
  15426. {
  15427. goto IL_083b;
  15428. }
  15429. }
  15430. {
  15431. // piece.transform.SetParent(screan.transform.parent);
  15432. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_266 = __this->get_piece_6();
  15433. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_267;
  15434. L_267 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_266, /*hidden argument*/NULL);
  15435. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_268 = V_1;
  15436. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_269;
  15437. L_269 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_268, /*hidden argument*/NULL);
  15438. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_270;
  15439. L_270 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_269, /*hidden argument*/NULL);
  15440. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_267, L_270, /*hidden argument*/NULL);
  15441. // piece.transform.position = new Vector3(screanpositionX, screanpositionY + 0.8f, screanpositionZ);
  15442. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_271 = __this->get_piece_6();
  15443. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_272;
  15444. L_272 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_271, /*hidden argument*/NULL);
  15445. float L_273 = V_2;
  15446. float L_274 = V_3;
  15447. float L_275 = V_4;
  15448. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_276;
  15449. memset((&L_276), 0, sizeof(L_276));
  15450. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_276), L_273, ((float)il2cpp_codegen_add((float)L_274, (float)(0.800000012f))), L_275, /*hidden argument*/NULL);
  15451. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_272, L_276, /*hidden argument*/NULL);
  15452. // clickSFX.Play();
  15453. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_277 = __this->get_clickSFX_15();
  15454. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_277, /*hidden argument*/NULL);
  15455. // piece.tag = piece.name;
  15456. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_278 = __this->get_piece_6();
  15457. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_279 = __this->get_piece_6();
  15458. String_t* L_280;
  15459. L_280 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_279, /*hidden argument*/NULL);
  15460. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_278, L_280, /*hidden argument*/NULL);
  15461. }
  15462. IL_083b:
  15463. {
  15464. }
  15465. IL_083c:
  15466. {
  15467. // if (lightC.transform.parent.childCount == 5 && acitve && screan.transform.parent.childCount == 2)
  15468. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_281 = __this->get_lightC_10();
  15469. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_282;
  15470. L_282 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_281, /*hidden argument*/NULL);
  15471. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_283;
  15472. L_283 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_282, /*hidden argument*/NULL);
  15473. int32_t L_284;
  15474. L_284 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_283, /*hidden argument*/NULL);
  15475. if ((!(((uint32_t)L_284) == ((uint32_t)5))))
  15476. {
  15477. goto IL_0871;
  15478. }
  15479. }
  15480. {
  15481. bool L_285 = __this->get_acitve_17();
  15482. if (!L_285)
  15483. {
  15484. goto IL_0871;
  15485. }
  15486. }
  15487. {
  15488. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_286 = V_1;
  15489. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_287;
  15490. L_287 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_286, /*hidden argument*/NULL);
  15491. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_288;
  15492. L_288 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_287, /*hidden argument*/NULL);
  15493. int32_t L_289;
  15494. L_289 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_288, /*hidden argument*/NULL);
  15495. G_B76_0 = ((((int32_t)L_289) == ((int32_t)2))? 1 : 0);
  15496. goto IL_0872;
  15497. }
  15498. IL_0871:
  15499. {
  15500. G_B76_0 = 0;
  15501. }
  15502. IL_0872:
  15503. {
  15504. V_15 = (bool)G_B76_0;
  15505. bool L_290 = V_15;
  15506. if (!L_290)
  15507. {
  15508. goto IL_0883;
  15509. }
  15510. }
  15511. {
  15512. // acitve = false;
  15513. __this->set_acitve_17((bool)0);
  15514. goto IL_088c;
  15515. }
  15516. IL_0883:
  15517. {
  15518. // acitve = true;
  15519. __this->set_acitve_17((bool)1);
  15520. }
  15521. IL_088c:
  15522. {
  15523. // isSelected = false;
  15524. __this->set_isSelected_4((bool)0);
  15525. }
  15526. IL_0894:
  15527. {
  15528. // }
  15529. return;
  15530. }
  15531. }
  15532. // System.Void MovePay::.ctor()
  15533. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePay__ctor_m1FC415612624FDCB02F966490A2CBE59601EA5C3 (MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B * __this, const RuntimeMethod* method)
  15534. {
  15535. {
  15536. // public float positionX = 0f;
  15537. __this->set_positionX_11((0.0f));
  15538. // public float positionY = 0f;
  15539. __this->set_positionY_12((0.0f));
  15540. // public float positionZ = 0f;
  15541. __this->set_positionZ_13((0.0f));
  15542. // public bool acitve = true;
  15543. __this->set_acitve_17((bool)1);
  15544. // public bool activeLeft = false;
  15545. __this->set_activeLeft_18((bool)0);
  15546. // public bool activeRight = false;
  15547. __this->set_activeRight_19((bool)0);
  15548. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  15549. return;
  15550. }
  15551. }
  15552. #ifdef __clang__
  15553. #pragma clang diagnostic pop
  15554. #endif
  15555. #ifdef __clang__
  15556. #pragma clang diagnostic push
  15557. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  15558. #pragma clang diagnostic ignored "-Wunused-variable"
  15559. #endif
  15560. // System.Void MovePolice::noActive(System.Boolean)
  15561. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice_noActive_m6D16DD411CA6DEA5A47C796293AF1C558709FFC6 (bool ___active0, const RuntimeMethod* method)
  15562. {
  15563. typedef void (DEFAULT_CALL *PInvokeFunc) (int32_t);
  15564. // Native function invocation
  15565. reinterpret_cast<PInvokeFunc>(noActive)(static_cast<int32_t>(___active0));
  15566. }
  15567. // System.Void MovePolice::Start()
  15568. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice_Start_m7423CF91E3AC4AC2BB9F1BAA452FDE99445087D9 (MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 * __this, const RuntimeMethod* method)
  15569. {
  15570. {
  15571. // }
  15572. return;
  15573. }
  15574. }
  15575. // System.Void MovePolice::Update()
  15576. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice_Update_mC73E088411B823589024B6234BC76A3EEB318D2A (MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 * __this, const RuntimeMethod* method)
  15577. {
  15578. bool V_0 = false;
  15579. bool V_1 = false;
  15580. bool V_2 = false;
  15581. {
  15582. // if (Input.GetMouseButtonDown(0))
  15583. bool L_0;
  15584. L_0 = Input_GetMouseButtonDown_m466D81FDCC87C9CB07557B39DCB435EB691F1EF3(0, /*hidden argument*/NULL);
  15585. V_0 = L_0;
  15586. bool L_1 = V_0;
  15587. if (!L_1)
  15588. {
  15589. goto IL_0014;
  15590. }
  15591. }
  15592. {
  15593. // TouchClick();
  15594. MovePolice_TouchClick_mA28F4B9FB8C99B044AD73ACD6293000D16CC15BF(__this, /*hidden argument*/NULL);
  15595. }
  15596. IL_0014:
  15597. {
  15598. // if (isSelected)
  15599. bool L_2 = __this->get_isSelected_4();
  15600. V_1 = L_2;
  15601. bool L_3 = V_1;
  15602. if (!L_3)
  15603. {
  15604. goto IL_0027;
  15605. }
  15606. }
  15607. {
  15608. // MovePiece();
  15609. MovePolice_MovePiece_m68FE4FF06A5145655EAB913B4FBF4EC09545963D(__this, /*hidden argument*/NULL);
  15610. }
  15611. IL_0027:
  15612. {
  15613. // if (Input.GetMouseButtonUp(0))
  15614. bool L_4;
  15615. L_4 = Input_GetMouseButtonUp_m2BA562F8C4FE8364EEC93970093E776371DF4022(0, /*hidden argument*/NULL);
  15616. V_2 = L_4;
  15617. bool L_5 = V_2;
  15618. if (!L_5)
  15619. {
  15620. goto IL_003a;
  15621. }
  15622. }
  15623. {
  15624. // FreePiece();
  15625. MovePolice_FreePiece_m7BB954C44A0BF30D54DF41AE9AFFEE338C75AB98(__this, /*hidden argument*/NULL);
  15626. }
  15627. IL_003a:
  15628. {
  15629. // }
  15630. return;
  15631. }
  15632. }
  15633. // System.Void MovePolice::TouchClick()
  15634. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice_TouchClick_mA28F4B9FB8C99B044AD73ACD6293000D16CC15BF (MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 * __this, const RuntimeMethod* method)
  15635. {
  15636. static bool s_Il2CppMethodInitialized;
  15637. if (!s_Il2CppMethodInitialized)
  15638. {
  15639. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  15640. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B);
  15641. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80);
  15642. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352);
  15643. s_Il2CppMethodInitialized = true;
  15644. }
  15645. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  15646. memset((&V_0), 0, sizeof(V_0));
  15647. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 V_1;
  15648. memset((&V_1), 0, sizeof(V_1));
  15649. bool V_2 = false;
  15650. bool V_3 = false;
  15651. bool V_4 = false;
  15652. int32_t G_B8_0 = 0;
  15653. int32_t G_B10_0 = 0;
  15654. int32_t G_B12_0 = 0;
  15655. {
  15656. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); //���������Ĵ��ص�
  15657. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  15658. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  15659. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  15660. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  15661. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  15662. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  15663. V_0 = L_2;
  15664. // if (Physics.Raycast(ray, out hit))
  15665. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_3 = V_0;
  15666. bool L_4;
  15667. L_4 = Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E(L_3, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  15668. V_2 = L_4;
  15669. bool L_5 = V_2;
  15670. if (!L_5)
  15671. {
  15672. goto IL_019f;
  15673. }
  15674. }
  15675. {
  15676. // if (hit.collider.gameObject.tag == "shui")
  15677. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_6;
  15678. L_6 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  15679. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7;
  15680. L_7 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_6, /*hidden argument*/NULL);
  15681. String_t* L_8;
  15682. L_8 = GameObject_get_tag_mC21F33D368C18A631040F2887036C678B96ABC33(L_7, /*hidden argument*/NULL);
  15683. bool L_9;
  15684. L_9 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_8, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  15685. V_3 = L_9;
  15686. bool L_10 = V_3;
  15687. if (!L_10)
  15688. {
  15689. goto IL_0095;
  15690. }
  15691. }
  15692. {
  15693. // distanceRay = hit.distance;
  15694. float L_11;
  15695. L_11 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  15696. __this->set_distanceRay_5(L_11);
  15697. // piece = hit.collider.gameObject;
  15698. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_12;
  15699. L_12 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  15700. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_13;
  15701. L_13 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_12, /*hidden argument*/NULL);
  15702. __this->set_piece_6(L_13);
  15703. // offset = hit.point - hit.collider.gameObject.transform.position;
  15704. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14;
  15705. L_14 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  15706. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_15;
  15707. L_15 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  15708. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16;
  15709. L_16 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_15, /*hidden argument*/NULL);
  15710. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17;
  15711. L_17 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_16, /*hidden argument*/NULL);
  15712. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18;
  15713. L_18 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_17, /*hidden argument*/NULL);
  15714. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_19;
  15715. L_19 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_14, L_18, /*hidden argument*/NULL);
  15716. __this->set_offset_9(L_19);
  15717. // isSelected = true;
  15718. __this->set_isSelected_4((bool)1);
  15719. goto IL_019e;
  15720. }
  15721. IL_0095:
  15722. {
  15723. // else if (hit.collider.gameObject.transform.parent && (hit.collider.gameObject.transform.parent.name == "GrupoPiezas" || (hit.collider.gameObject.transform.parent.name == "group" && hit.collider.transform.parent.tag == "shui")))
  15724. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_20;
  15725. L_20 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  15726. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_21;
  15727. L_21 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_20, /*hidden argument*/NULL);
  15728. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_22;
  15729. L_22 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_21, /*hidden argument*/NULL);
  15730. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_23;
  15731. L_23 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_22, /*hidden argument*/NULL);
  15732. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  15733. bool L_24;
  15734. L_24 = Object_op_Implicit_mC8214E4F028CC2F036CC82BDB81D102A02893499(L_23, /*hidden argument*/NULL);
  15735. if (!L_24)
  15736. {
  15737. goto IL_0128;
  15738. }
  15739. }
  15740. {
  15741. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_25;
  15742. L_25 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  15743. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_26;
  15744. L_26 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_25, /*hidden argument*/NULL);
  15745. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_27;
  15746. L_27 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_26, /*hidden argument*/NULL);
  15747. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  15748. L_28 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_27, /*hidden argument*/NULL);
  15749. String_t* L_29;
  15750. L_29 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_28, /*hidden argument*/NULL);
  15751. bool L_30;
  15752. L_30 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_29, _stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80, /*hidden argument*/NULL);
  15753. if (L_30)
  15754. {
  15755. goto IL_0125;
  15756. }
  15757. }
  15758. {
  15759. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_31;
  15760. L_31 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  15761. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_32;
  15762. L_32 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_31, /*hidden argument*/NULL);
  15763. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_33;
  15764. L_33 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_32, /*hidden argument*/NULL);
  15765. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_34;
  15766. L_34 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_33, /*hidden argument*/NULL);
  15767. String_t* L_35;
  15768. L_35 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_34, /*hidden argument*/NULL);
  15769. bool L_36;
  15770. L_36 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_35, _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B, /*hidden argument*/NULL);
  15771. if (!L_36)
  15772. {
  15773. goto IL_0122;
  15774. }
  15775. }
  15776. {
  15777. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_37;
  15778. L_37 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  15779. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_38;
  15780. L_38 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_37, /*hidden argument*/NULL);
  15781. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_39;
  15782. L_39 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_38, /*hidden argument*/NULL);
  15783. String_t* L_40;
  15784. L_40 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_39, /*hidden argument*/NULL);
  15785. bool L_41;
  15786. L_41 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_40, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  15787. G_B8_0 = ((int32_t)(L_41));
  15788. goto IL_0123;
  15789. }
  15790. IL_0122:
  15791. {
  15792. G_B8_0 = 0;
  15793. }
  15794. IL_0123:
  15795. {
  15796. G_B10_0 = G_B8_0;
  15797. goto IL_0126;
  15798. }
  15799. IL_0125:
  15800. {
  15801. G_B10_0 = 1;
  15802. }
  15803. IL_0126:
  15804. {
  15805. G_B12_0 = G_B10_0;
  15806. goto IL_0129;
  15807. }
  15808. IL_0128:
  15809. {
  15810. G_B12_0 = 0;
  15811. }
  15812. IL_0129:
  15813. {
  15814. V_4 = (bool)G_B12_0;
  15815. bool L_42 = V_4;
  15816. if (!L_42)
  15817. {
  15818. goto IL_0195;
  15819. }
  15820. }
  15821. {
  15822. // distanceRay = hit.distance;
  15823. float L_43;
  15824. L_43 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  15825. __this->set_distanceRay_5(L_43);
  15826. // piece = hit.collider.gameObject.transform.parent.gameObject;
  15827. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_44;
  15828. L_44 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  15829. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_45;
  15830. L_45 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_44, /*hidden argument*/NULL);
  15831. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_46;
  15832. L_46 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_45, /*hidden argument*/NULL);
  15833. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47;
  15834. L_47 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_46, /*hidden argument*/NULL);
  15835. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_48;
  15836. L_48 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_47, /*hidden argument*/NULL);
  15837. __this->set_piece_6(L_48);
  15838. // offset = hit.point - hit.collider.gameObject.transform.parent.position;
  15839. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_49;
  15840. L_49 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  15841. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_50;
  15842. L_50 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  15843. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_51;
  15844. L_51 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_50, /*hidden argument*/NULL);
  15845. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_52;
  15846. L_52 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_51, /*hidden argument*/NULL);
  15847. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_53;
  15848. L_53 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_52, /*hidden argument*/NULL);
  15849. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_54;
  15850. L_54 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_53, /*hidden argument*/NULL);
  15851. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_55;
  15852. L_55 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_49, L_54, /*hidden argument*/NULL);
  15853. __this->set_offset_9(L_55);
  15854. // isSelected = true;
  15855. __this->set_isSelected_4((bool)1);
  15856. goto IL_019e;
  15857. }
  15858. IL_0195:
  15859. {
  15860. // isSelected = false;
  15861. __this->set_isSelected_4((bool)0);
  15862. }
  15863. IL_019e:
  15864. {
  15865. }
  15866. IL_019f:
  15867. {
  15868. // }
  15869. return;
  15870. }
  15871. }
  15872. // System.Void MovePolice::MovePiece()
  15873. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice_MovePiece_m68FE4FF06A5145655EAB913B4FBF4EC09545963D (MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 * __this, const RuntimeMethod* method)
  15874. {
  15875. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  15876. memset((&V_0), 0, sizeof(V_0));
  15877. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_1;
  15878. memset((&V_1), 0, sizeof(V_1));
  15879. {
  15880. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
  15881. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  15882. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  15883. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  15884. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  15885. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  15886. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  15887. V_0 = L_2;
  15888. // Vector3 limitRay = ray.GetPoint(distanceRay);
  15889. float L_3 = __this->get_distanceRay_5();
  15890. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
  15891. L_4 = Ray_GetPoint_mC92464E32E42603B7B3444938E8BB8ADA43AB240((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&V_0), L_3, /*hidden argument*/NULL);
  15892. V_1 = L_4;
  15893. // limitRay = new Vector3(limitRay.x, limitRay.y, limitRay.z);
  15894. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5 = V_1;
  15895. float L_6 = L_5.get_x_2();
  15896. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = V_1;
  15897. float L_8 = L_7.get_y_3();
  15898. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9 = V_1;
  15899. float L_10 = L_9.get_z_4();
  15900. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_1), L_6, L_8, L_10, /*hidden argument*/NULL);
  15901. // piece.transform.position = limitRay - offset;
  15902. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_piece_6();
  15903. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  15904. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  15905. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13 = V_1;
  15906. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14 = __this->get_offset_9();
  15907. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_15;
  15908. L_15 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_13, L_14, /*hidden argument*/NULL);
  15909. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_12, L_15, /*hidden argument*/NULL);
  15910. // }
  15911. return;
  15912. }
  15913. }
  15914. // System.Void MovePolice::FreePiece()
  15915. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice_FreePiece_m7BB954C44A0BF30D54DF41AE9AFFEE338C75AB98 (MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 * __this, const RuntimeMethod* method)
  15916. {
  15917. static bool s_Il2CppMethodInitialized;
  15918. if (!s_Il2CppMethodInitialized)
  15919. {
  15920. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6);
  15921. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B);
  15922. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral71EA4692011949B72F9A850F0D18F588926770FB);
  15923. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8B861ECBEB0EFA9F29346AC75122A8279E1EBCC0);
  15924. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA44BC824D1CEF748CD0480C846B2260B878447AC);
  15925. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446);
  15926. s_Il2CppMethodInitialized = true;
  15927. }
  15928. bool V_0 = false;
  15929. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_1 = NULL;
  15930. float V_2 = 0.0f;
  15931. float V_3 = 0.0f;
  15932. float V_4 = 0.0f;
  15933. bool V_5 = false;
  15934. bool V_6 = false;
  15935. bool V_7 = false;
  15936. bool V_8 = false;
  15937. bool V_9 = false;
  15938. bool V_10 = false;
  15939. bool V_11 = false;
  15940. int32_t G_B9_0 = 0;
  15941. int32_t G_B11_0 = 0;
  15942. int32_t G_B22_0 = 0;
  15943. int32_t G_B24_0 = 0;
  15944. int32_t G_B35_0 = 0;
  15945. int32_t G_B37_0 = 0;
  15946. int32_t G_B43_0 = 0;
  15947. {
  15948. // if (isSelected)
  15949. bool L_0 = __this->get_isSelected_4();
  15950. V_0 = L_0;
  15951. bool L_1 = V_0;
  15952. if (!L_1)
  15953. {
  15954. goto IL_056f;
  15955. }
  15956. }
  15957. {
  15958. // lightC = GameObject.Find("light");
  15959. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_2;
  15960. L_2 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6, /*hidden argument*/NULL);
  15961. __this->set_lightC_10(L_2);
  15962. // GameObject screan = GameObject.Find("group/screan");
  15963. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_3;
  15964. L_3 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteralA44BC824D1CEF748CD0480C846B2260B878447AC, /*hidden argument*/NULL);
  15965. V_1 = L_3;
  15966. // positionL = lightC.transform.position;
  15967. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_4 = __this->get_lightC_10();
  15968. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_5;
  15969. L_5 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_4, /*hidden argument*/NULL);
  15970. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6;
  15971. L_6 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_5, /*hidden argument*/NULL);
  15972. __this->set_positionL_14(L_6);
  15973. // positionX = lightC.transform.position.x;
  15974. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7 = __this->get_lightC_10();
  15975. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_8;
  15976. L_8 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_7, /*hidden argument*/NULL);
  15977. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  15978. L_9 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_8, /*hidden argument*/NULL);
  15979. float L_10 = L_9.get_x_2();
  15980. __this->set_positionX_11(L_10);
  15981. // positionY = lightC.transform.position.y;
  15982. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_lightC_10();
  15983. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  15984. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  15985. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13;
  15986. L_13 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_12, /*hidden argument*/NULL);
  15987. float L_14 = L_13.get_y_3();
  15988. __this->set_positionY_12(L_14);
  15989. // positionZ = lightC.transform.position.z;
  15990. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_15 = __this->get_lightC_10();
  15991. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_16;
  15992. L_16 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_15, /*hidden argument*/NULL);
  15993. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_17;
  15994. L_17 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_16, /*hidden argument*/NULL);
  15995. float L_18 = L_17.get_z_4();
  15996. __this->set_positionZ_13(L_18);
  15997. // float screanpositionX = screan.transform.position.x;
  15998. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_19 = V_1;
  15999. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_20;
  16000. L_20 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_19, /*hidden argument*/NULL);
  16001. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_21;
  16002. L_21 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_20, /*hidden argument*/NULL);
  16003. float L_22 = L_21.get_x_2();
  16004. V_2 = L_22;
  16005. // float screanpositionY = screan.transform.position.y;
  16006. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_23 = V_1;
  16007. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_24;
  16008. L_24 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_23, /*hidden argument*/NULL);
  16009. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_25;
  16010. L_25 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_24, /*hidden argument*/NULL);
  16011. float L_26 = L_25.get_y_3();
  16012. V_3 = L_26;
  16013. // float screanpositionZ = screan.transform.position.z;
  16014. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_27 = V_1;
  16015. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  16016. L_28 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_27, /*hidden argument*/NULL);
  16017. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_29;
  16018. L_29 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_28, /*hidden argument*/NULL);
  16019. float L_30 = L_29.get_z_4();
  16020. V_4 = L_30;
  16021. // if (piece.name == "group")
  16022. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_31 = __this->get_piece_6();
  16023. String_t* L_32;
  16024. L_32 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_31, /*hidden argument*/NULL);
  16025. bool L_33;
  16026. L_33 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_32, _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B, /*hidden argument*/NULL);
  16027. V_5 = L_33;
  16028. bool L_34 = V_5;
  16029. if (!L_34)
  16030. {
  16031. goto IL_023d;
  16032. }
  16033. }
  16034. {
  16035. // if (
  16036. // (positionX - piece.transform.position.x < 0.5f && positionX - piece.transform.position.x > -0.5f) &&
  16037. // (positionY - piece.transform.position.y < -0.5f && positionY - piece.transform.position.y > -1.5f) &&
  16038. // (positionZ - piece.transform.position.z < 0.35f && positionZ - piece.transform.position.z > -0.35f)
  16039. // )
  16040. float L_35 = __this->get_positionX_11();
  16041. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_36 = __this->get_piece_6();
  16042. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_37;
  16043. L_37 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_36, /*hidden argument*/NULL);
  16044. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_38;
  16045. L_38 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_37, /*hidden argument*/NULL);
  16046. float L_39 = L_38.get_x_2();
  16047. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_35, (float)L_39))) < ((float)(0.5f)))))
  16048. {
  16049. goto IL_01c1;
  16050. }
  16051. }
  16052. {
  16053. float L_40 = __this->get_positionX_11();
  16054. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_41 = __this->get_piece_6();
  16055. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_42;
  16056. L_42 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_41, /*hidden argument*/NULL);
  16057. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_43;
  16058. L_43 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_42, /*hidden argument*/NULL);
  16059. float L_44 = L_43.get_x_2();
  16060. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_40, (float)L_44))) > ((float)(-0.5f)))))
  16061. {
  16062. goto IL_01c1;
  16063. }
  16064. }
  16065. {
  16066. float L_45 = __this->get_positionY_12();
  16067. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_46 = __this->get_piece_6();
  16068. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47;
  16069. L_47 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_46, /*hidden argument*/NULL);
  16070. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_48;
  16071. L_48 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_47, /*hidden argument*/NULL);
  16072. float L_49 = L_48.get_y_3();
  16073. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_45, (float)L_49))) < ((float)(-0.5f)))))
  16074. {
  16075. goto IL_01c1;
  16076. }
  16077. }
  16078. {
  16079. float L_50 = __this->get_positionY_12();
  16080. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_51 = __this->get_piece_6();
  16081. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_52;
  16082. L_52 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_51, /*hidden argument*/NULL);
  16083. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_53;
  16084. L_53 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_52, /*hidden argument*/NULL);
  16085. float L_54 = L_53.get_y_3();
  16086. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_50, (float)L_54))) > ((float)(-1.5f)))))
  16087. {
  16088. goto IL_01c1;
  16089. }
  16090. }
  16091. {
  16092. float L_55 = __this->get_positionZ_13();
  16093. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_56 = __this->get_piece_6();
  16094. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_57;
  16095. L_57 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_56, /*hidden argument*/NULL);
  16096. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_58;
  16097. L_58 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_57, /*hidden argument*/NULL);
  16098. float L_59 = L_58.get_z_4();
  16099. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_55, (float)L_59))) < ((float)(0.349999994f)))))
  16100. {
  16101. goto IL_01be;
  16102. }
  16103. }
  16104. {
  16105. float L_60 = __this->get_positionZ_13();
  16106. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_61 = __this->get_piece_6();
  16107. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_62;
  16108. L_62 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_61, /*hidden argument*/NULL);
  16109. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_63;
  16110. L_63 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_62, /*hidden argument*/NULL);
  16111. float L_64 = L_63.get_z_4();
  16112. G_B9_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_60, (float)L_64))) > ((float)(-0.349999994f)))? 1 : 0);
  16113. goto IL_01bf;
  16114. }
  16115. IL_01be:
  16116. {
  16117. G_B9_0 = 0;
  16118. }
  16119. IL_01bf:
  16120. {
  16121. G_B11_0 = G_B9_0;
  16122. goto IL_01c2;
  16123. }
  16124. IL_01c1:
  16125. {
  16126. G_B11_0 = 0;
  16127. }
  16128. IL_01c2:
  16129. {
  16130. V_6 = (bool)G_B11_0;
  16131. bool L_65 = V_6;
  16132. if (!L_65)
  16133. {
  16134. goto IL_023c;
  16135. }
  16136. }
  16137. {
  16138. // piece.transform.SetParent(lightC.transform.parent);
  16139. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_66 = __this->get_piece_6();
  16140. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_67;
  16141. L_67 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_66, /*hidden argument*/NULL);
  16142. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_68 = __this->get_lightC_10();
  16143. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_69;
  16144. L_69 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_68, /*hidden argument*/NULL);
  16145. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_70;
  16146. L_70 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_69, /*hidden argument*/NULL);
  16147. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_67, L_70, /*hidden argument*/NULL);
  16148. // piece.transform.position = new Vector3(positionX, positionY + 0.8f, positionZ + 0.08f);
  16149. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_71 = __this->get_piece_6();
  16150. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_72;
  16151. L_72 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_71, /*hidden argument*/NULL);
  16152. float L_73 = __this->get_positionX_11();
  16153. float L_74 = __this->get_positionY_12();
  16154. float L_75 = __this->get_positionZ_13();
  16155. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_76;
  16156. memset((&L_76), 0, sizeof(L_76));
  16157. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_76), L_73, ((float)il2cpp_codegen_add((float)L_74, (float)(0.800000012f))), ((float)il2cpp_codegen_add((float)L_75, (float)(0.0799999982f))), /*hidden argument*/NULL);
  16158. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_72, L_76, /*hidden argument*/NULL);
  16159. // clickSFX.Play();
  16160. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_77 = __this->get_clickSFX_15();
  16161. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_77, /*hidden argument*/NULL);
  16162. // piece.tag = "screan";
  16163. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_78 = __this->get_piece_6();
  16164. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_78, _stringLiteral8B861ECBEB0EFA9F29346AC75122A8279E1EBCC0, /*hidden argument*/NULL);
  16165. }
  16166. IL_023c:
  16167. {
  16168. }
  16169. IL_023d:
  16170. {
  16171. // if (piece.name == "ai")
  16172. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_79 = __this->get_piece_6();
  16173. String_t* L_80;
  16174. L_80 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_79, /*hidden argument*/NULL);
  16175. bool L_81;
  16176. L_81 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_80, _stringLiteral71EA4692011949B72F9A850F0D18F588926770FB, /*hidden argument*/NULL);
  16177. V_7 = L_81;
  16178. bool L_82 = V_7;
  16179. if (!L_82)
  16180. {
  16181. goto IL_03bb;
  16182. }
  16183. }
  16184. {
  16185. // if (
  16186. // (positionX - piece.transform.position.x < 0.5f && positionX - piece.transform.position.x > -0.5f) &&
  16187. // (positionY - piece.transform.position.y < -0.5f && positionY - piece.transform.position.y > -1.5f) &&
  16188. // (positionZ - piece.transform.position.z < 0.35f && positionZ - piece.transform.position.z > -0.65f)
  16189. // )
  16190. float L_83 = __this->get_positionX_11();
  16191. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_84 = __this->get_piece_6();
  16192. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_85;
  16193. L_85 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_84, /*hidden argument*/NULL);
  16194. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_86;
  16195. L_86 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_85, /*hidden argument*/NULL);
  16196. float L_87 = L_86.get_x_2();
  16197. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_83, (float)L_87))) < ((float)(0.5f)))))
  16198. {
  16199. goto IL_0339;
  16200. }
  16201. }
  16202. {
  16203. float L_88 = __this->get_positionX_11();
  16204. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_89 = __this->get_piece_6();
  16205. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_90;
  16206. L_90 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_89, /*hidden argument*/NULL);
  16207. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_91;
  16208. L_91 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_90, /*hidden argument*/NULL);
  16209. float L_92 = L_91.get_x_2();
  16210. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_88, (float)L_92))) > ((float)(-0.5f)))))
  16211. {
  16212. goto IL_0339;
  16213. }
  16214. }
  16215. {
  16216. float L_93 = __this->get_positionY_12();
  16217. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_94 = __this->get_piece_6();
  16218. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_95;
  16219. L_95 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_94, /*hidden argument*/NULL);
  16220. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_96;
  16221. L_96 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_95, /*hidden argument*/NULL);
  16222. float L_97 = L_96.get_y_3();
  16223. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_93, (float)L_97))) < ((float)(-0.5f)))))
  16224. {
  16225. goto IL_0339;
  16226. }
  16227. }
  16228. {
  16229. float L_98 = __this->get_positionY_12();
  16230. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_99 = __this->get_piece_6();
  16231. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_100;
  16232. L_100 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_99, /*hidden argument*/NULL);
  16233. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_101;
  16234. L_101 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_100, /*hidden argument*/NULL);
  16235. float L_102 = L_101.get_y_3();
  16236. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_98, (float)L_102))) > ((float)(-1.5f)))))
  16237. {
  16238. goto IL_0339;
  16239. }
  16240. }
  16241. {
  16242. float L_103 = __this->get_positionZ_13();
  16243. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_104 = __this->get_piece_6();
  16244. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_105;
  16245. L_105 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_104, /*hidden argument*/NULL);
  16246. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_106;
  16247. L_106 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_105, /*hidden argument*/NULL);
  16248. float L_107 = L_106.get_z_4();
  16249. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_103, (float)L_107))) < ((float)(0.349999994f)))))
  16250. {
  16251. goto IL_0336;
  16252. }
  16253. }
  16254. {
  16255. float L_108 = __this->get_positionZ_13();
  16256. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_109 = __this->get_piece_6();
  16257. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_110;
  16258. L_110 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_109, /*hidden argument*/NULL);
  16259. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_111;
  16260. L_111 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_110, /*hidden argument*/NULL);
  16261. float L_112 = L_111.get_z_4();
  16262. G_B22_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_108, (float)L_112))) > ((float)(-0.649999976f)))? 1 : 0);
  16263. goto IL_0337;
  16264. }
  16265. IL_0336:
  16266. {
  16267. G_B22_0 = 0;
  16268. }
  16269. IL_0337:
  16270. {
  16271. G_B24_0 = G_B22_0;
  16272. goto IL_033a;
  16273. }
  16274. IL_0339:
  16275. {
  16276. G_B24_0 = 0;
  16277. }
  16278. IL_033a:
  16279. {
  16280. V_8 = (bool)G_B24_0;
  16281. bool L_113 = V_8;
  16282. if (!L_113)
  16283. {
  16284. goto IL_03ba;
  16285. }
  16286. }
  16287. {
  16288. // piece.transform.SetParent(lightC.transform.parent);
  16289. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_114 = __this->get_piece_6();
  16290. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_115;
  16291. L_115 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_114, /*hidden argument*/NULL);
  16292. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_116 = __this->get_lightC_10();
  16293. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_117;
  16294. L_117 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_116, /*hidden argument*/NULL);
  16295. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_118;
  16296. L_118 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_117, /*hidden argument*/NULL);
  16297. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_115, L_118, /*hidden argument*/NULL);
  16298. // piece.transform.position = new Vector3(positionX, positionY + 0.8f, positionZ - 0.08f);
  16299. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_119 = __this->get_piece_6();
  16300. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_120;
  16301. L_120 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_119, /*hidden argument*/NULL);
  16302. float L_121 = __this->get_positionX_11();
  16303. float L_122 = __this->get_positionY_12();
  16304. float L_123 = __this->get_positionZ_13();
  16305. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_124;
  16306. memset((&L_124), 0, sizeof(L_124));
  16307. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_124), L_121, ((float)il2cpp_codegen_add((float)L_122, (float)(0.800000012f))), ((float)il2cpp_codegen_subtract((float)L_123, (float)(0.0799999982f))), /*hidden argument*/NULL);
  16308. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_120, L_124, /*hidden argument*/NULL);
  16309. // clickSFX.Play();
  16310. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_125 = __this->get_clickSFX_15();
  16311. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_125, /*hidden argument*/NULL);
  16312. // piece.tag = piece.name;
  16313. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_126 = __this->get_piece_6();
  16314. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_127 = __this->get_piece_6();
  16315. String_t* L_128;
  16316. L_128 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_127, /*hidden argument*/NULL);
  16317. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_126, L_128, /*hidden argument*/NULL);
  16318. }
  16319. IL_03ba:
  16320. {
  16321. }
  16322. IL_03bb:
  16323. {
  16324. // if (piece.name == "tou")
  16325. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_129 = __this->get_piece_6();
  16326. String_t* L_130;
  16327. L_130 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_129, /*hidden argument*/NULL);
  16328. bool L_131;
  16329. L_131 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_130, _stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446, /*hidden argument*/NULL);
  16330. V_9 = L_131;
  16331. bool L_132 = V_9;
  16332. if (!L_132)
  16333. {
  16334. goto IL_0501;
  16335. }
  16336. }
  16337. {
  16338. // if (
  16339. // (screanpositionX - piece.transform.position.x < 0.5f && screanpositionX - piece.transform.position.x > -0.5f) &&
  16340. // (screanpositionY - piece.transform.position.y < 1.5f && screanpositionY - piece.transform.position.y > -1.5f) &&
  16341. // (screanpositionZ - piece.transform.position.z < 0.5f && screanpositionZ - piece.transform.position.z > -0.5f)
  16342. // )
  16343. float L_133 = V_2;
  16344. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_134 = __this->get_piece_6();
  16345. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_135;
  16346. L_135 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_134, /*hidden argument*/NULL);
  16347. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_136;
  16348. L_136 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_135, /*hidden argument*/NULL);
  16349. float L_137 = L_136.get_x_2();
  16350. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_133, (float)L_137))) < ((float)(0.5f)))))
  16351. {
  16352. goto IL_0498;
  16353. }
  16354. }
  16355. {
  16356. float L_138 = V_2;
  16357. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_139 = __this->get_piece_6();
  16358. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_140;
  16359. L_140 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_139, /*hidden argument*/NULL);
  16360. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_141;
  16361. L_141 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_140, /*hidden argument*/NULL);
  16362. float L_142 = L_141.get_x_2();
  16363. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_138, (float)L_142))) > ((float)(-0.5f)))))
  16364. {
  16365. goto IL_0498;
  16366. }
  16367. }
  16368. {
  16369. float L_143 = V_3;
  16370. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_144 = __this->get_piece_6();
  16371. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_145;
  16372. L_145 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_144, /*hidden argument*/NULL);
  16373. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_146;
  16374. L_146 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_145, /*hidden argument*/NULL);
  16375. float L_147 = L_146.get_y_3();
  16376. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_143, (float)L_147))) < ((float)(1.5f)))))
  16377. {
  16378. goto IL_0498;
  16379. }
  16380. }
  16381. {
  16382. float L_148 = V_3;
  16383. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_149 = __this->get_piece_6();
  16384. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_150;
  16385. L_150 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_149, /*hidden argument*/NULL);
  16386. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_151;
  16387. L_151 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_150, /*hidden argument*/NULL);
  16388. float L_152 = L_151.get_y_3();
  16389. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_148, (float)L_152))) > ((float)(-1.5f)))))
  16390. {
  16391. goto IL_0498;
  16392. }
  16393. }
  16394. {
  16395. float L_153 = V_4;
  16396. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_154 = __this->get_piece_6();
  16397. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_155;
  16398. L_155 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_154, /*hidden argument*/NULL);
  16399. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_156;
  16400. L_156 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_155, /*hidden argument*/NULL);
  16401. float L_157 = L_156.get_z_4();
  16402. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_153, (float)L_157))) < ((float)(0.5f)))))
  16403. {
  16404. goto IL_0495;
  16405. }
  16406. }
  16407. {
  16408. float L_158 = V_4;
  16409. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_159 = __this->get_piece_6();
  16410. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_160;
  16411. L_160 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_159, /*hidden argument*/NULL);
  16412. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_161;
  16413. L_161 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_160, /*hidden argument*/NULL);
  16414. float L_162 = L_161.get_z_4();
  16415. G_B35_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_158, (float)L_162))) > ((float)(-0.5f)))? 1 : 0);
  16416. goto IL_0496;
  16417. }
  16418. IL_0495:
  16419. {
  16420. G_B35_0 = 0;
  16421. }
  16422. IL_0496:
  16423. {
  16424. G_B37_0 = G_B35_0;
  16425. goto IL_0499;
  16426. }
  16427. IL_0498:
  16428. {
  16429. G_B37_0 = 0;
  16430. }
  16431. IL_0499:
  16432. {
  16433. V_10 = (bool)G_B37_0;
  16434. bool L_163 = V_10;
  16435. if (!L_163)
  16436. {
  16437. goto IL_0500;
  16438. }
  16439. }
  16440. {
  16441. // piece.transform.SetParent(screan.transform.parent);
  16442. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_164 = __this->get_piece_6();
  16443. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_165;
  16444. L_165 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_164, /*hidden argument*/NULL);
  16445. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_166 = V_1;
  16446. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_167;
  16447. L_167 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_166, /*hidden argument*/NULL);
  16448. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_168;
  16449. L_168 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_167, /*hidden argument*/NULL);
  16450. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_165, L_168, /*hidden argument*/NULL);
  16451. // piece.transform.position = new Vector3(screanpositionX, screanpositionY + 0.7f, screanpositionZ);
  16452. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_169 = __this->get_piece_6();
  16453. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_170;
  16454. L_170 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_169, /*hidden argument*/NULL);
  16455. float L_171 = V_2;
  16456. float L_172 = V_3;
  16457. float L_173 = V_4;
  16458. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_174;
  16459. memset((&L_174), 0, sizeof(L_174));
  16460. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_174), L_171, ((float)il2cpp_codegen_add((float)L_172, (float)(0.699999988f))), L_173, /*hidden argument*/NULL);
  16461. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_170, L_174, /*hidden argument*/NULL);
  16462. // clickSFX.Play();
  16463. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_175 = __this->get_clickSFX_15();
  16464. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_175, /*hidden argument*/NULL);
  16465. // piece.tag = piece.name;
  16466. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_176 = __this->get_piece_6();
  16467. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_177 = __this->get_piece_6();
  16468. String_t* L_178;
  16469. L_178 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_177, /*hidden argument*/NULL);
  16470. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_176, L_178, /*hidden argument*/NULL);
  16471. }
  16472. IL_0500:
  16473. {
  16474. }
  16475. IL_0501:
  16476. {
  16477. // if (lightC.transform.parent.childCount == 3 && screan.transform.parent.childCount == 2)
  16478. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_179 = __this->get_lightC_10();
  16479. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_180;
  16480. L_180 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_179, /*hidden argument*/NULL);
  16481. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_181;
  16482. L_181 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_180, /*hidden argument*/NULL);
  16483. int32_t L_182;
  16484. L_182 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_181, /*hidden argument*/NULL);
  16485. if ((!(((uint32_t)L_182) == ((uint32_t)3))))
  16486. {
  16487. goto IL_052e;
  16488. }
  16489. }
  16490. {
  16491. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_183 = V_1;
  16492. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_184;
  16493. L_184 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_183, /*hidden argument*/NULL);
  16494. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_185;
  16495. L_185 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_184, /*hidden argument*/NULL);
  16496. int32_t L_186;
  16497. L_186 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_185, /*hidden argument*/NULL);
  16498. G_B43_0 = ((((int32_t)L_186) == ((int32_t)2))? 1 : 0);
  16499. goto IL_052f;
  16500. }
  16501. IL_052e:
  16502. {
  16503. G_B43_0 = 0;
  16504. }
  16505. IL_052f:
  16506. {
  16507. V_11 = (bool)G_B43_0;
  16508. bool L_187 = V_11;
  16509. if (!L_187)
  16510. {
  16511. goto IL_054f;
  16512. }
  16513. }
  16514. {
  16515. // acitve = false;
  16516. __this->set_acitve_17((bool)0);
  16517. // noActive(!acitve);
  16518. bool L_188 = __this->get_acitve_17();
  16519. MovePolice_noActive_m6D16DD411CA6DEA5A47C796293AF1C558709FFC6((bool)((((int32_t)L_188) == ((int32_t)0))? 1 : 0), /*hidden argument*/NULL);
  16520. goto IL_0567;
  16521. }
  16522. IL_054f:
  16523. {
  16524. // acitve = true;
  16525. __this->set_acitve_17((bool)1);
  16526. // noActive(!acitve);
  16527. bool L_189 = __this->get_acitve_17();
  16528. MovePolice_noActive_m6D16DD411CA6DEA5A47C796293AF1C558709FFC6((bool)((((int32_t)L_189) == ((int32_t)0))? 1 : 0), /*hidden argument*/NULL);
  16529. }
  16530. IL_0567:
  16531. {
  16532. // isSelected = false;
  16533. __this->set_isSelected_4((bool)0);
  16534. }
  16535. IL_056f:
  16536. {
  16537. // }
  16538. return;
  16539. }
  16540. }
  16541. // System.Void MovePolice::.ctor()
  16542. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice__ctor_m29797FD01AFCEDF593C000FEEE5298BF4CD349B0 (MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 * __this, const RuntimeMethod* method)
  16543. {
  16544. {
  16545. // public float positionX = 0f;
  16546. __this->set_positionX_11((0.0f));
  16547. // public float positionY = 0f;
  16548. __this->set_positionY_12((0.0f));
  16549. // public float positionZ = 0f;
  16550. __this->set_positionZ_13((0.0f));
  16551. // public bool acitve = true;
  16552. __this->set_acitve_17((bool)1);
  16553. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  16554. return;
  16555. }
  16556. }
  16557. #ifdef __clang__
  16558. #pragma clang diagnostic pop
  16559. #endif
  16560. #ifdef __clang__
  16561. #pragma clang diagnostic push
  16562. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  16563. #pragma clang diagnostic ignored "-Wunused-variable"
  16564. #endif
  16565. // System.Void NewBehaviourScript::Start()
  16566. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NewBehaviourScript_Start_m783F84A617DADC4574B0BF1524481E6B96C65661 (NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB * __this, const RuntimeMethod* method)
  16567. {
  16568. static bool s_Il2CppMethodInitialized;
  16569. if (!s_Il2CppMethodInitialized)
  16570. {
  16571. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_GetComponent_TisRigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A_mA1779277BB07CE3D2CB8E340CEA85C40C6B52354_RuntimeMethod_var);
  16572. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  16573. s_Il2CppMethodInitialized = true;
  16574. }
  16575. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 V_0;
  16576. memset((&V_0), 0, sizeof(V_0));
  16577. bool V_1 = false;
  16578. {
  16579. // Vector2 Angles = transform.eulerAngles;
  16580. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_0;
  16581. L_0 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  16582. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  16583. L_1 = Transform_get_eulerAngles_mCF1E10C36ED1F03804A1D10A9BAB272E0EA8766F(L_0, /*hidden argument*/NULL);
  16584. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_2;
  16585. L_2 = Vector2_op_Implicit_mE407CAF7446E342E059B00AA9EDB301AEC5B7B1A_inline(L_1, /*hidden argument*/NULL);
  16586. V_0 = L_2;
  16587. // x = Angles.y;
  16588. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_3 = V_0;
  16589. float L_4 = L_3.get_y_1();
  16590. __this->set_x_6(L_4);
  16591. // y = Angles.x;
  16592. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_5 = V_0;
  16593. float L_6 = L_5.get_x_0();
  16594. __this->set_y_7(L_6);
  16595. // if (gameObject.GetComponent<Rigidbody>() != null)
  16596. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7;
  16597. L_7 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(__this, /*hidden argument*/NULL);
  16598. Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * L_8;
  16599. L_8 = GameObject_GetComponent_TisRigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A_mA1779277BB07CE3D2CB8E340CEA85C40C6B52354(L_7, /*hidden argument*/GameObject_GetComponent_TisRigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A_mA1779277BB07CE3D2CB8E340CEA85C40C6B52354_RuntimeMethod_var);
  16600. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  16601. bool L_9;
  16602. L_9 = Object_op_Inequality_mE1F187520BD83FB7D86A6D850710C4D42B864E90(L_8, (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A *)NULL, /*hidden argument*/NULL);
  16603. V_1 = L_9;
  16604. bool L_10 = V_1;
  16605. if (!L_10)
  16606. {
  16607. goto IL_0053;
  16608. }
  16609. }
  16610. {
  16611. // gameObject.GetComponent<Rigidbody>().freezeRotation = true;
  16612. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11;
  16613. L_11 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(__this, /*hidden argument*/NULL);
  16614. Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * L_12;
  16615. L_12 = GameObject_GetComponent_TisRigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A_mA1779277BB07CE3D2CB8E340CEA85C40C6B52354(L_11, /*hidden argument*/GameObject_GetComponent_TisRigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A_mA1779277BB07CE3D2CB8E340CEA85C40C6B52354_RuntimeMethod_var);
  16616. Rigidbody_set_freezeRotation_mE08A39E98D46F82D6DD86CC389D86D242C694D52(L_12, (bool)1, /*hidden argument*/NULL);
  16617. }
  16618. IL_0053:
  16619. {
  16620. // }
  16621. return;
  16622. }
  16623. }
  16624. // System.Void NewBehaviourScript::LateUpdate()
  16625. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NewBehaviourScript_LateUpdate_m13BCE64EB4EDF13B2721B9B8F1F8CC91D80ED1FA (NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB * __this, const RuntimeMethod* method)
  16626. {
  16627. static bool s_Il2CppMethodInitialized;
  16628. if (!s_Il2CppMethodInitialized)
  16629. {
  16630. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var);
  16631. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  16632. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral16DD21BE77B115D392226EB71A2D3A9FDC29E3F0);
  16633. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral265E15F1F86F1C766555899D5771CF29055DE75A);
  16634. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral88BEE283254D7094E258B3A88730F4CC4F1E4AC7);
  16635. s_Il2CppMethodInitialized = true;
  16636. }
  16637. bool V_0 = false;
  16638. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 V_1;
  16639. memset((&V_1), 0, sizeof(V_1));
  16640. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_2;
  16641. memset((&V_2), 0, sizeof(V_2));
  16642. {
  16643. // if (target)
  16644. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_0 = __this->get_target_4();
  16645. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  16646. bool L_1;
  16647. L_1 = Object_op_Implicit_mC8214E4F028CC2F036CC82BDB81D102A02893499(L_0, /*hidden argument*/NULL);
  16648. V_0 = L_1;
  16649. bool L_2 = V_0;
  16650. if (!L_2)
  16651. {
  16652. goto IL_0103;
  16653. }
  16654. }
  16655. {
  16656. // distance += Input.GetAxis("Vertical");
  16657. float L_3 = __this->get_distance_5();
  16658. float L_4;
  16659. L_4 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral265E15F1F86F1C766555899D5771CF29055DE75A, /*hidden argument*/NULL);
  16660. __this->set_distance_5(((float)il2cpp_codegen_add((float)L_3, (float)L_4)));
  16661. // x += Input.GetAxis("Mouse X") * xSpeed * 0.02f;
  16662. float L_5 = __this->get_x_6();
  16663. float L_6;
  16664. L_6 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral88BEE283254D7094E258B3A88730F4CC4F1E4AC7, /*hidden argument*/NULL);
  16665. float L_7 = __this->get_xSpeed_10();
  16666. __this->set_x_6(((float)il2cpp_codegen_add((float)L_5, (float)((float)il2cpp_codegen_multiply((float)((float)il2cpp_codegen_multiply((float)L_6, (float)L_7)), (float)(0.0199999996f))))));
  16667. // y -= Input.GetAxis("Mouse Y") * ySpeed * 0.02f;
  16668. float L_8 = __this->get_y_7();
  16669. float L_9;
  16670. L_9 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral16DD21BE77B115D392226EB71A2D3A9FDC29E3F0, /*hidden argument*/NULL);
  16671. float L_10 = __this->get_ySpeed_11();
  16672. __this->set_y_7(((float)il2cpp_codegen_subtract((float)L_8, (float)((float)il2cpp_codegen_multiply((float)((float)il2cpp_codegen_multiply((float)L_9, (float)L_10)), (float)(0.0199999996f))))));
  16673. // y = ClampAngle(y, yMinLimit, yMaxLimit);
  16674. float L_11 = __this->get_y_7();
  16675. float L_12 = __this->get_yMinLimit_8();
  16676. float L_13 = __this->get_yMaxLimit_9();
  16677. float L_14;
  16678. L_14 = NewBehaviourScript_ClampAngle_m94C26EA011DAA4E61D66A72A59D127273CC70EC5(__this, L_11, L_12, L_13, /*hidden argument*/NULL);
  16679. __this->set_y_7(L_14);
  16680. // Quaternion rotation = Quaternion.Euler(y, x, 0);
  16681. float L_15 = __this->get_y_7();
  16682. float L_16 = __this->get_x_6();
  16683. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 L_17;
  16684. L_17 = Quaternion_Euler_m37BF99FFFA09F4B3F83DC066641B82C59B19A9C3(L_15, L_16, (0.0f), /*hidden argument*/NULL);
  16685. V_1 = L_17;
  16686. // Vector3 position = rotation * new Vector3(0.0f, 0.0f, -distance) + target.position;
  16687. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 L_18 = V_1;
  16688. float L_19 = __this->get_distance_5();
  16689. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_20;
  16690. memset((&L_20), 0, sizeof(L_20));
  16691. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_20), (0.0f), (0.0f), ((-L_19)), /*hidden argument*/NULL);
  16692. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_21;
  16693. L_21 = Quaternion_op_Multiply_mDC5F913E6B21FEC72AB2CF737D34CC6C7A69803D(L_18, L_20, /*hidden argument*/NULL);
  16694. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_22 = __this->get_target_4();
  16695. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_23;
  16696. L_23 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_22, /*hidden argument*/NULL);
  16697. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_24;
  16698. L_24 = Vector3_op_Addition_mEE4F672B923CCB184C39AABCA33443DB218E50E0_inline(L_21, L_23, /*hidden argument*/NULL);
  16699. V_2 = L_24;
  16700. // Debug.Log(position.ToString());
  16701. String_t* L_25;
  16702. L_25 = Vector3_ToString_mD5085501F9A0483542E9F7B18CD09C0AB977E318((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_2), /*hidden argument*/NULL);
  16703. IL2CPP_RUNTIME_CLASS_INIT(Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var);
  16704. Debug_Log_mC26E5AD0D8D156C7FFD173AA15827F69225E9DB8(L_25, /*hidden argument*/NULL);
  16705. // transform.rotation = rotation;
  16706. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_26;
  16707. L_26 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  16708. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 L_27 = V_1;
  16709. Transform_set_rotation_m1B5F3D4CE984AB31254615C9C71B0E54978583B4(L_26, L_27, /*hidden argument*/NULL);
  16710. // transform.position = position;
  16711. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  16712. L_28 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  16713. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_29 = V_2;
  16714. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_28, L_29, /*hidden argument*/NULL);
  16715. }
  16716. IL_0103:
  16717. {
  16718. // }
  16719. return;
  16720. }
  16721. }
  16722. // System.Single NewBehaviourScript::ClampAngle(System.Single,System.Single,System.Single)
  16723. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float NewBehaviourScript_ClampAngle_m94C26EA011DAA4E61D66A72A59D127273CC70EC5 (NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB * __this, float ___angle0, float ___min1, float ___max2, const RuntimeMethod* method)
  16724. {
  16725. bool V_0 = false;
  16726. bool V_1 = false;
  16727. float V_2 = 0.0f;
  16728. {
  16729. // if (angle < -360)
  16730. float L_0 = ___angle0;
  16731. V_0 = (bool)((((float)L_0) < ((float)(-360.0f)))? 1 : 0);
  16732. bool L_1 = V_0;
  16733. if (!L_1)
  16734. {
  16735. goto IL_0018;
  16736. }
  16737. }
  16738. {
  16739. // angle += 360;
  16740. float L_2 = ___angle0;
  16741. ___angle0 = ((float)il2cpp_codegen_add((float)L_2, (float)(360.0f)));
  16742. }
  16743. IL_0018:
  16744. {
  16745. // if (angle > 360)
  16746. float L_3 = ___angle0;
  16747. V_1 = (bool)((((float)L_3) > ((float)(360.0f)))? 1 : 0);
  16748. bool L_4 = V_1;
  16749. if (!L_4)
  16750. {
  16751. goto IL_002f;
  16752. }
  16753. }
  16754. {
  16755. // angle -= 360;
  16756. float L_5 = ___angle0;
  16757. ___angle0 = ((float)il2cpp_codegen_subtract((float)L_5, (float)(360.0f)));
  16758. }
  16759. IL_002f:
  16760. {
  16761. // return Mathf.Clamp(angle, min, max);
  16762. float L_6 = ___angle0;
  16763. float L_7 = ___min1;
  16764. float L_8 = ___max2;
  16765. float L_9;
  16766. L_9 = Mathf_Clamp_m2416F3B785C8F135863E3D17E5B0CB4174797B87(L_6, L_7, L_8, /*hidden argument*/NULL);
  16767. V_2 = L_9;
  16768. goto IL_003a;
  16769. }
  16770. IL_003a:
  16771. {
  16772. // }
  16773. float L_10 = V_2;
  16774. return L_10;
  16775. }
  16776. }
  16777. // System.Void NewBehaviourScript::Update()
  16778. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NewBehaviourScript_Update_m411C4D5C2D993FD70092FDA0FE2AC4786F8AC001 (NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB * __this, const RuntimeMethod* method)
  16779. {
  16780. {
  16781. // }
  16782. return;
  16783. }
  16784. }
  16785. // System.Void NewBehaviourScript::.ctor()
  16786. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NewBehaviourScript__ctor_m437970EA37D66BDF32972F4CC0F65B95E5961FAA (NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB * __this, const RuntimeMethod* method)
  16787. {
  16788. {
  16789. // public float distance = 20.0f;
  16790. __this->set_distance_5((20.0f));
  16791. // float yMinLimit = -20.0f;
  16792. __this->set_yMinLimit_8((-20.0f));
  16793. // float yMaxLimit = 80.0f;
  16794. __this->set_yMaxLimit_9((80.0f));
  16795. // float xSpeed = 250.0f;
  16796. __this->set_xSpeed_10((250.0f));
  16797. // float ySpeed = 120.0f;
  16798. __this->set_ySpeed_11((120.0f));
  16799. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  16800. return;
  16801. }
  16802. }
  16803. #ifdef __clang__
  16804. #pragma clang diagnostic pop
  16805. #endif
  16806. #ifdef __clang__
  16807. #pragma clang diagnostic push
  16808. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  16809. #pragma clang diagnostic ignored "-Wunused-variable"
  16810. #endif
  16811. // System.Int32 ScenesArgs::get_scnesIndex()
  16812. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t ScenesArgs_get_scnesIndex_m722268FF39A4F14A36F04F538B25521DE877A3A8 (ScenesArgs_t5B2D341137D9D69127B252FCFC1F4886A7C760D5 * __this, const RuntimeMethod* method)
  16813. {
  16814. {
  16815. // public int scnesIndex { get; internal set; }
  16816. int32_t L_0 = __this->get_U3CscnesIndexU3Ek__BackingField_0();
  16817. return L_0;
  16818. }
  16819. }
  16820. // System.Void ScenesArgs::set_scnesIndex(System.Int32)
  16821. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScenesArgs_set_scnesIndex_mD75A7AB3EC906BD3BE8B9617925A23CF6151D5D6 (ScenesArgs_t5B2D341137D9D69127B252FCFC1F4886A7C760D5 * __this, int32_t ___value0, const RuntimeMethod* method)
  16822. {
  16823. {
  16824. // public int scnesIndex { get; internal set; }
  16825. int32_t L_0 = ___value0;
  16826. __this->set_U3CscnesIndexU3Ek__BackingField_0(L_0);
  16827. return;
  16828. }
  16829. }
  16830. // System.Void ScenesArgs::.ctor()
  16831. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScenesArgs__ctor_m09149E7B133C409AFE8BAB931389331A4197DFA1 (ScenesArgs_t5B2D341137D9D69127B252FCFC1F4886A7C760D5 * __this, const RuntimeMethod* method)
  16832. {
  16833. {
  16834. Object__ctor_m88880E0413421D13FD95325EDCE231707CE1F405(__this, /*hidden argument*/NULL);
  16835. return;
  16836. }
  16837. }
  16838. #ifdef __clang__
  16839. #pragma clang diagnostic pop
  16840. #endif
  16841. #ifdef __clang__
  16842. #pragma clang diagnostic push
  16843. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  16844. #pragma clang diagnostic ignored "-Wunused-variable"
  16845. #endif
  16846. // System.Void Wallcollision::Start()
  16847. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Wallcollision_Start_m4C48A600CD6F4CE00109FCFA97C015FE36A1BC81 (Wallcollision_tDEF41BB7D7F4023BB681B13DEF0E508E76016B7C * __this, const RuntimeMethod* method)
  16848. {
  16849. static bool s_Il2CppMethodInitialized;
  16850. if (!s_Il2CppMethodInitialized)
  16851. {
  16852. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_GetComponent_TisBoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5_m0D682A42739E30A25411905C0A712C2BEE81F861_RuntimeMethod_var);
  16853. s_Il2CppMethodInitialized = true;
  16854. }
  16855. {
  16856. // boxCol = GetComponent<BoxCollider>();
  16857. BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * L_0;
  16858. L_0 = Component_GetComponent_TisBoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5_m0D682A42739E30A25411905C0A712C2BEE81F861(__this, /*hidden argument*/Component_GetComponent_TisBoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5_m0D682A42739E30A25411905C0A712C2BEE81F861_RuntimeMethod_var);
  16859. __this->set_boxCol_4(L_0);
  16860. // }
  16861. return;
  16862. }
  16863. }
  16864. // System.Void Wallcollision::Update()
  16865. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Wallcollision_Update_m4585C8CA25F1F12D5DD8CE6912891929A58C883A (Wallcollision_tDEF41BB7D7F4023BB681B13DEF0E508E76016B7C * __this, const RuntimeMethod* method)
  16866. {
  16867. {
  16868. // DetectionBox();
  16869. Wallcollision_DetectionBox_mF097135612413E44453EEA596C378544E2866C12(__this, /*hidden argument*/NULL);
  16870. // }
  16871. return;
  16872. }
  16873. }
  16874. // System.Void Wallcollision::DetectionBox()
  16875. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Wallcollision_DetectionBox_mF097135612413E44453EEA596C378544E2866C12 (Wallcollision_tDEF41BB7D7F4023BB681B13DEF0E508E76016B7C * __this, const RuntimeMethod* method)
  16876. {
  16877. static bool s_Il2CppMethodInitialized;
  16878. if (!s_Il2CppMethodInitialized)
  16879. {
  16880. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_m4E31C5D3D0490AEE405B54BE9F61802EA425B9DC_RuntimeMethod_var);
  16881. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_mD924C79C3DA2B286ACB091AAC225DA91675E62A4_RuntimeMethod_var);
  16882. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046_il2cpp_TypeInfo_var);
  16883. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A_il2cpp_TypeInfo_var);
  16884. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral19A752782A6D2E26BB86737D6AAA66B0523224E1);
  16885. s_Il2CppMethodInitialized = true;
  16886. }
  16887. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
  16888. memset((&V_0), 0, sizeof(V_0));
  16889. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* V_1 = NULL;
  16890. int32_t V_2 = 0;
  16891. float V_3 = 0.0f;
  16892. float V_4 = 0.0f;
  16893. float V_5 = 0.0f;
  16894. float V_6 = 0.0f;
  16895. float V_7 = 0.0f;
  16896. float V_8 = 0.0f;
  16897. float V_9 = 0.0f;
  16898. Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 V_10;
  16899. memset((&V_10), 0, sizeof(V_10));
  16900. bool V_11 = false;
  16901. {
  16902. // Vector3 scale = boxCol.transform.localScale + new Vector3(1.4f, 0, 0);
  16903. BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * L_0 = __this->get_boxCol_4();
  16904. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_1;
  16905. L_1 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_0, /*hidden argument*/NULL);
  16906. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
  16907. L_2 = Transform_get_localScale_mD9DF6CA81108C2A6002B5EA2BE25A6CD2723D046(L_1, /*hidden argument*/NULL);
  16908. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3;
  16909. memset((&L_3), 0, sizeof(L_3));
  16910. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_3), (1.39999998f), (0.0f), (0.0f), /*hidden argument*/NULL);
  16911. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
  16912. L_4 = Vector3_op_Addition_mEE4F672B923CCB184C39AABCA33443DB218E50E0_inline(L_2, L_3, /*hidden argument*/NULL);
  16913. V_0 = L_4;
  16914. // Collider[] colliders = Physics.OverlapBox(boxCol.transform.position, scale / 2, boxCol.transform.rotation, LayerMask.GetMask("Detectcollisions"));
  16915. BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * L_5 = __this->get_boxCol_4();
  16916. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_6;
  16917. L_6 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_5, /*hidden argument*/NULL);
  16918. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7;
  16919. L_7 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_6, /*hidden argument*/NULL);
  16920. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_8 = V_0;
  16921. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  16922. L_9 = Vector3_op_Division_mE5ACBFB168FED529587457A83BA98B7DB32E2A05_inline(L_8, (2.0f), /*hidden argument*/NULL);
  16923. BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * L_10 = __this->get_boxCol_4();
  16924. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_11;
  16925. L_11 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_10, /*hidden argument*/NULL);
  16926. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 L_12;
  16927. L_12 = Transform_get_rotation_m4AA3858C00DF4C9614B80352558C4C37D08D2200(L_11, /*hidden argument*/NULL);
  16928. StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A* L_13 = (StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A*)(StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A*)SZArrayNew(StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A_il2cpp_TypeInfo_var, (uint32_t)1);
  16929. StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A* L_14 = L_13;
  16930. ArrayElementTypeCheck (L_14, _stringLiteral19A752782A6D2E26BB86737D6AAA66B0523224E1);
  16931. (L_14)->SetAtUnchecked(static_cast<il2cpp_array_size_t>(0), (String_t*)_stringLiteral19A752782A6D2E26BB86737D6AAA66B0523224E1);
  16932. int32_t L_15;
  16933. L_15 = LayerMask_GetMask_m46D2185735D02C7DEE01E3BAAF4A39F2AB46F67F(L_14, /*hidden argument*/NULL);
  16934. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_16;
  16935. L_16 = Physics_OverlapBox_mEA1D84B8A0F8B8795D1C61A9009EC2B87704F8B9(L_7, L_9, L_12, L_15, /*hidden argument*/NULL);
  16936. V_1 = L_16;
  16937. // print(colliders.Length);
  16938. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_17 = V_1;
  16939. int32_t L_18 = ((int32_t)((int32_t)(((RuntimeArray*)L_17)->max_length)));
  16940. RuntimeObject * L_19 = Box(Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046_il2cpp_TypeInfo_var, &L_18);
  16941. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_19, /*hidden argument*/NULL);
  16942. // for (int i = 0; i < colliders.Length; i++)
  16943. V_2 = 0;
  16944. goto IL_018b;
  16945. }
  16946. IL_0084:
  16947. {
  16948. // print(colliders[i].name);
  16949. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_20 = V_1;
  16950. int32_t L_21 = V_2;
  16951. int32_t L_22 = L_21;
  16952. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_23 = (L_20)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(L_22));
  16953. String_t* L_24;
  16954. L_24 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_23, /*hidden argument*/NULL);
  16955. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_24, /*hidden argument*/NULL);
  16956. // float cube_z = colliders[i].GetComponent<MeshFilter>().sharedMesh.bounds.size.z;
  16957. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_25 = V_1;
  16958. int32_t L_26 = V_2;
  16959. int32_t L_27 = L_26;
  16960. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_28 = (L_25)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(L_27));
  16961. MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A * L_29;
  16962. L_29 = Component_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_m4E31C5D3D0490AEE405B54BE9F61802EA425B9DC(L_28, /*hidden argument*/Component_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_m4E31C5D3D0490AEE405B54BE9F61802EA425B9DC_RuntimeMethod_var);
  16963. Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * L_30;
  16964. L_30 = MeshFilter_get_sharedMesh_mDCB12AB93E6E5F477F55A14990A7AB5F1B06F19E(L_29, /*hidden argument*/NULL);
  16965. Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 L_31;
  16966. L_31 = Mesh_get_bounds_m8704A23E8BA2D77C89FD4BF4379238062B1BE5DF(L_30, /*hidden argument*/NULL);
  16967. V_10 = L_31;
  16968. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_32;
  16969. L_32 = Bounds_get_size_mB1C37E89879C7810BC9F4210033D9277DAFE2C14((Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 *)(&V_10), /*hidden argument*/NULL);
  16970. float L_33 = L_32.get_z_4();
  16971. V_3 = L_33;
  16972. // float scal_z = colliders[i].transform.lossyScale.z;
  16973. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_34 = V_1;
  16974. int32_t L_35 = V_2;
  16975. int32_t L_36 = L_35;
  16976. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_37 = (L_34)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(L_36));
  16977. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_38;
  16978. L_38 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_37, /*hidden argument*/NULL);
  16979. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_39;
  16980. L_39 = Transform_get_lossyScale_m469A16F93F135C1E4D5955C7EBDB893D1892A331(L_38, /*hidden argument*/NULL);
  16981. float L_40 = L_39.get_z_4();
  16982. V_4 = L_40;
  16983. // float dqkd = cube_z * scal_z / 2;
  16984. float L_41 = V_3;
  16985. float L_42 = V_4;
  16986. V_5 = ((float)((float)((float)il2cpp_codegen_multiply((float)L_41, (float)L_42))/(float)(2.0f)));
  16987. // float zqt_x = this.gameObject.GetComponent<MeshFilter>().sharedMesh.bounds.size.x;
  16988. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_43;
  16989. L_43 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(__this, /*hidden argument*/NULL);
  16990. MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A * L_44;
  16991. L_44 = GameObject_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_mD924C79C3DA2B286ACB091AAC225DA91675E62A4(L_43, /*hidden argument*/GameObject_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_mD924C79C3DA2B286ACB091AAC225DA91675E62A4_RuntimeMethod_var);
  16992. Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * L_45;
  16993. L_45 = MeshFilter_get_sharedMesh_mDCB12AB93E6E5F477F55A14990A7AB5F1B06F19E(L_44, /*hidden argument*/NULL);
  16994. Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 L_46;
  16995. L_46 = Mesh_get_bounds_m8704A23E8BA2D77C89FD4BF4379238062B1BE5DF(L_45, /*hidden argument*/NULL);
  16996. V_10 = L_46;
  16997. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_47;
  16998. L_47 = Bounds_get_size_mB1C37E89879C7810BC9F4210033D9277DAFE2C14((Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 *)(&V_10), /*hidden argument*/NULL);
  16999. float L_48 = L_47.get_x_2();
  17000. V_6 = L_48;
  17001. // float zqtscal_x = this.transform.lossyScale.x;
  17002. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_49;
  17003. L_49 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  17004. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_50;
  17005. L_50 = Transform_get_lossyScale_m469A16F93F135C1E4D5955C7EBDB893D1892A331(L_49, /*hidden argument*/NULL);
  17006. float L_51 = L_50.get_x_2();
  17007. V_7 = L_51;
  17008. // float qdkd = zqt_x * zqtscal_x / 2;
  17009. float L_52 = V_6;
  17010. float L_53 = V_7;
  17011. V_8 = ((float)((float)((float)il2cpp_codegen_multiply((float)L_52, (float)L_53))/(float)(2.0f)));
  17012. // float ydjl = dqkd + qdkd;
  17013. float L_54 = V_5;
  17014. float L_55 = V_8;
  17015. V_9 = ((float)il2cpp_codegen_add((float)L_54, (float)L_55));
  17016. // colliders[i].transform.localPosition = Vector3.MoveTowards(colliders[i].transform.localPosition, new Vector3(colliders[i].transform.position.x, colliders[i].transform.position.y, this.transform.position.z - ydjl), 2 * Time.deltaTime);
  17017. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_56 = V_1;
  17018. int32_t L_57 = V_2;
  17019. int32_t L_58 = L_57;
  17020. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_59 = (L_56)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(L_58));
  17021. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_60;
  17022. L_60 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_59, /*hidden argument*/NULL);
  17023. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_61 = V_1;
  17024. int32_t L_62 = V_2;
  17025. int32_t L_63 = L_62;
  17026. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_64 = (L_61)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(L_63));
  17027. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_65;
  17028. L_65 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_64, /*hidden argument*/NULL);
  17029. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_66;
  17030. L_66 = Transform_get_localPosition_m527B8B5B625DA9A61E551E0FBCD3BE8CA4539FC2(L_65, /*hidden argument*/NULL);
  17031. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_67 = V_1;
  17032. int32_t L_68 = V_2;
  17033. int32_t L_69 = L_68;
  17034. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_70 = (L_67)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(L_69));
  17035. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_71;
  17036. L_71 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_70, /*hidden argument*/NULL);
  17037. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_72;
  17038. L_72 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_71, /*hidden argument*/NULL);
  17039. float L_73 = L_72.get_x_2();
  17040. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_74 = V_1;
  17041. int32_t L_75 = V_2;
  17042. int32_t L_76 = L_75;
  17043. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_77 = (L_74)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(L_76));
  17044. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_78;
  17045. L_78 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_77, /*hidden argument*/NULL);
  17046. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_79;
  17047. L_79 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_78, /*hidden argument*/NULL);
  17048. float L_80 = L_79.get_y_3();
  17049. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_81;
  17050. L_81 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  17051. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_82;
  17052. L_82 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_81, /*hidden argument*/NULL);
  17053. float L_83 = L_82.get_z_4();
  17054. float L_84 = V_9;
  17055. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_85;
  17056. memset((&L_85), 0, sizeof(L_85));
  17057. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_85), L_73, L_80, ((float)il2cpp_codegen_subtract((float)L_83, (float)L_84)), /*hidden argument*/NULL);
  17058. float L_86;
  17059. L_86 = Time_get_deltaTime_mCC15F147DA67F38C74CE408FB5D7FF4A87DA2290(/*hidden argument*/NULL);
  17060. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_87;
  17061. L_87 = Vector3_MoveTowards_mFB45EE30324E487925CA26EE6C001F0A3D257796(L_66, L_85, ((float)il2cpp_codegen_multiply((float)(2.0f), (float)L_86)), /*hidden argument*/NULL);
  17062. Transform_set_localPosition_m2A2B0033EF079077FAE7C65196078EAF5D041AFC(L_60, L_87, /*hidden argument*/NULL);
  17063. // for (int i = 0; i < colliders.Length; i++)
  17064. int32_t L_88 = V_2;
  17065. V_2 = ((int32_t)il2cpp_codegen_add((int32_t)L_88, (int32_t)1));
  17066. }
  17067. IL_018b:
  17068. {
  17069. // for (int i = 0; i < colliders.Length; i++)
  17070. int32_t L_89 = V_2;
  17071. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_90 = V_1;
  17072. V_11 = (bool)((((int32_t)L_89) < ((int32_t)((int32_t)((int32_t)(((RuntimeArray*)L_90)->max_length)))))? 1 : 0);
  17073. bool L_91 = V_11;
  17074. if (L_91)
  17075. {
  17076. goto IL_0084;
  17077. }
  17078. }
  17079. {
  17080. // }
  17081. return;
  17082. }
  17083. }
  17084. // System.Void Wallcollision::.ctor()
  17085. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Wallcollision__ctor_mCFCFF13A3890DF14B178136136ED3F531581ECF6 (Wallcollision_tDEF41BB7D7F4023BB681B13DEF0E508E76016B7C * __this, const RuntimeMethod* method)
  17086. {
  17087. {
  17088. // BoxCollider boxCol = null;
  17089. __this->set_boxCol_4((BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 *)NULL);
  17090. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  17091. return;
  17092. }
  17093. }
  17094. #ifdef __clang__
  17095. #pragma clang diagnostic pop
  17096. #endif
  17097. #ifdef __clang__
  17098. #pragma clang diagnostic push
  17099. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  17100. #pragma clang diagnostic ignored "-Wunused-variable"
  17101. #endif
  17102. // System.Void click::Start()
  17103. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void click_Start_m8F30D336BF0E0063EB4438CC18D8BEC7A563AD9E (click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D * __this, const RuntimeMethod* method)
  17104. {
  17105. static bool s_Il2CppMethodInitialized;
  17106. if (!s_Il2CppMethodInitialized)
  17107. {
  17108. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_mC89B59084AF54D6861DE55F9F1FC4226E4F616A8_RuntimeMethod_var);
  17109. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099_il2cpp_TypeInfo_var);
  17110. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral7DE03E5EBA0308517D1762F2C0DF3B9E2A2F1870);
  17111. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&click_F_m9ECAB06BC3693FAD5A817B57A9D4507373549896_RuntimeMethod_var);
  17112. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&click_Start2_m4CBB1B4A5F39A7E8BB7D21B755D9DF5769AA14D8_RuntimeMethod_var);
  17113. s_Il2CppMethodInitialized = true;
  17114. }
  17115. {
  17116. // buttonObj = GameObject.Find("Button");
  17117. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_0;
  17118. L_0 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral7DE03E5EBA0308517D1762F2C0DF3B9E2A2F1870, /*hidden argument*/NULL);
  17119. __this->set_buttonObj_4(L_0);
  17120. // buttonObj.GetComponent<Button>().onClick.AddListener(Start2);
  17121. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_1 = __this->get_buttonObj_4();
  17122. Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * L_2;
  17123. L_2 = GameObject_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_mC89B59084AF54D6861DE55F9F1FC4226E4F616A8(L_1, /*hidden argument*/GameObject_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_mC89B59084AF54D6861DE55F9F1FC4226E4F616A8_RuntimeMethod_var);
  17124. ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * L_3;
  17125. L_3 = Button_get_onClick_m28BD8C670676D4E2B292B5A7F59387D4BF61F8F4(L_2, /*hidden argument*/NULL);
  17126. UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 * L_4 = (UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 *)il2cpp_codegen_object_new(UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099_il2cpp_TypeInfo_var);
  17127. UnityAction__ctor_m48C04C4C0F46918CF216A2410A4E58D31B6362BA(L_4, __this, (intptr_t)((intptr_t)click_Start2_m4CBB1B4A5F39A7E8BB7D21B755D9DF5769AA14D8_RuntimeMethod_var), /*hidden argument*/NULL);
  17128. UnityEvent_AddListener_m0ACFF0706176ECCB20E0BC2542D07396616F436D(L_3, L_4, /*hidden argument*/NULL);
  17129. // buttonObj.GetComponent<Button>().onClick.AddListener(F);
  17130. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_5 = __this->get_buttonObj_4();
  17131. Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * L_6;
  17132. L_6 = GameObject_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_mC89B59084AF54D6861DE55F9F1FC4226E4F616A8(L_5, /*hidden argument*/GameObject_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_mC89B59084AF54D6861DE55F9F1FC4226E4F616A8_RuntimeMethod_var);
  17133. ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * L_7;
  17134. L_7 = Button_get_onClick_m28BD8C670676D4E2B292B5A7F59387D4BF61F8F4(L_6, /*hidden argument*/NULL);
  17135. UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 * L_8 = (UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 *)il2cpp_codegen_object_new(UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099_il2cpp_TypeInfo_var);
  17136. UnityAction__ctor_m48C04C4C0F46918CF216A2410A4E58D31B6362BA(L_8, __this, (intptr_t)((intptr_t)click_F_m9ECAB06BC3693FAD5A817B57A9D4507373549896_RuntimeMethod_var), /*hidden argument*/NULL);
  17137. UnityEvent_AddListener_m0ACFF0706176ECCB20E0BC2542D07396616F436D(L_7, L_8, /*hidden argument*/NULL);
  17138. // }
  17139. return;
  17140. }
  17141. }
  17142. // System.Void click::Start2()
  17143. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void click_Start2_m4CBB1B4A5F39A7E8BB7D21B755D9DF5769AA14D8 (click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D * __this, const RuntimeMethod* method)
  17144. {
  17145. static bool s_Il2CppMethodInitialized;
  17146. if (!s_Il2CppMethodInitialized)
  17147. {
  17148. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_AddComponent_TistestMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F_mCBB2AB21611124E004BC88BD12DBB075EAD6CF05_RuntimeMethod_var);
  17149. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_GetComponent_TisRenderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C_mD787758BED3337F182C18CC67C516C2A11B55466_RuntimeMethod_var);
  17150. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE_il2cpp_TypeInfo_var);
  17151. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6);
  17152. s_Il2CppMethodInitialized = true;
  17153. }
  17154. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_0 = NULL;
  17155. {
  17156. // GameObject obj1 = GameObject.CreatePrimitive(PrimitiveType.Cube);
  17157. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_0;
  17158. L_0 = GameObject_CreatePrimitive_mB1E03B8D373EBECCD93444A277316A53EC7812AC(3, /*hidden argument*/NULL);
  17159. V_0 = L_0;
  17160. // obj1.transform.position = new Vector3(2, 2, 2);
  17161. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_1 = V_0;
  17162. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_2;
  17163. L_2 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_1, /*hidden argument*/NULL);
  17164. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3;
  17165. memset((&L_3), 0, sizeof(L_3));
  17166. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_3), (2.0f), (2.0f), (2.0f), /*hidden argument*/NULL);
  17167. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_2, L_3, /*hidden argument*/NULL);
  17168. // obj1.AddComponent<testMove>();
  17169. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_4 = V_0;
  17170. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_5;
  17171. L_5 = GameObject_AddComponent_TistestMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F_mCBB2AB21611124E004BC88BD12DBB075EAD6CF05(L_4, /*hidden argument*/GameObject_AddComponent_TistestMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F_mCBB2AB21611124E004BC88BD12DBB075EAD6CF05_RuntimeMethod_var);
  17172. // obj1.GetComponent<Renderer>().material.mainTexture = (Texture)Resources.Load("light");
  17173. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_6 = V_0;
  17174. Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C * L_7;
  17175. L_7 = GameObject_GetComponent_TisRenderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C_mD787758BED3337F182C18CC67C516C2A11B55466(L_6, /*hidden argument*/GameObject_GetComponent_TisRenderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C_mD787758BED3337F182C18CC67C516C2A11B55466_RuntimeMethod_var);
  17176. Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_8;
  17177. L_8 = Renderer_get_material_mE6B01125502D08EE0D6DFE2EAEC064AD9BB31804(L_7, /*hidden argument*/NULL);
  17178. Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * L_9;
  17179. L_9 = Resources_Load_m011631B3740AFD38D496838F10D3DA635A061120(_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6, /*hidden argument*/NULL);
  17180. Material_set_mainTexture_m1F715422BE5C75B4A7AC951691F0DC16A8C294C5(L_8, ((Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE *)CastclassClass((RuntimeObject*)L_9, Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE_il2cpp_TypeInfo_var)), /*hidden argument*/NULL);
  17181. // }
  17182. return;
  17183. }
  17184. }
  17185. // System.Void click::M()
  17186. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void click_M_mE5EB4DE49E32AEC969B517F08F7E00987B824217 (click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D * __this, const RuntimeMethod* method)
  17187. {
  17188. static bool s_Il2CppMethodInitialized;
  17189. if (!s_Il2CppMethodInitialized)
  17190. {
  17191. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral24F0019898DA6105365E812F8F4852C67AB733C9);
  17192. s_Il2CppMethodInitialized = true;
  17193. }
  17194. {
  17195. // print("ִ����M����!");
  17196. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(_stringLiteral24F0019898DA6105365E812F8F4852C67AB733C9, /*hidden argument*/NULL);
  17197. // }
  17198. return;
  17199. }
  17200. }
  17201. // System.Void click::F()
  17202. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void click_F_m9ECAB06BC3693FAD5A817B57A9D4507373549896 (click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D * __this, const RuntimeMethod* method)
  17203. {
  17204. static bool s_Il2CppMethodInitialized;
  17205. if (!s_Il2CppMethodInitialized)
  17206. {
  17207. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral5C50D24346DC0C7AE21AB4EEC544EC3B1BC04178);
  17208. s_Il2CppMethodInitialized = true;
  17209. }
  17210. {
  17211. // print("ִ����N����!");
  17212. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(_stringLiteral5C50D24346DC0C7AE21AB4EEC544EC3B1BC04178, /*hidden argument*/NULL);
  17213. // }
  17214. return;
  17215. }
  17216. }
  17217. // System.Void click::.ctor()
  17218. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void click__ctor_m0D8FA1C1CF383BEC09A4B55349391B6C3DFF7C26 (click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D * __this, const RuntimeMethod* method)
  17219. {
  17220. {
  17221. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  17222. return;
  17223. }
  17224. }
  17225. #ifdef __clang__
  17226. #pragma clang diagnostic pop
  17227. #endif
  17228. #ifdef __clang__
  17229. #pragma clang diagnostic push
  17230. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  17231. #pragma clang diagnostic ignored "-Wunused-variable"
  17232. #endif
  17233. // System.Void cube::Start()
  17234. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void cube_Start_m41A3BDBE6F66DE6681E03C5ADBC52EEEDE0BC972 (cube_t759966A2525F86925E7162ADE0582ED674E630F0 * __this, const RuntimeMethod* method)
  17235. {
  17236. static bool s_Il2CppMethodInitialized;
  17237. if (!s_Il2CppMethodInitialized)
  17238. {
  17239. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_GetComponent_TisRenderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C_mD787758BED3337F182C18CC67C516C2A11B55466_RuntimeMethod_var);
  17240. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE_il2cpp_TypeInfo_var);
  17241. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral71EA4692011949B72F9A850F0D18F588926770FB);
  17242. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352);
  17243. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralF7908BBB2FA4D75C66736D0AB86124D0E65AE223);
  17244. s_Il2CppMethodInitialized = true;
  17245. }
  17246. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_0 = NULL;
  17247. {
  17248. // GameObject obj1 = GameObject.CreatePrimitive(PrimitiveType.Cube);
  17249. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_0;
  17250. L_0 = GameObject_CreatePrimitive_mB1E03B8D373EBECCD93444A277316A53EC7812AC(3, /*hidden argument*/NULL);
  17251. V_0 = L_0;
  17252. // obj1.transform.position = new Vector3(1, 1, 1);
  17253. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_1 = V_0;
  17254. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_2;
  17255. L_2 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_1, /*hidden argument*/NULL);
  17256. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3;
  17257. memset((&L_3), 0, sizeof(L_3));
  17258. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_3), (1.0f), (1.0f), (1.0f), /*hidden argument*/NULL);
  17259. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_2, L_3, /*hidden argument*/NULL);
  17260. // obj1.name = "dujia";
  17261. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_4 = V_0;
  17262. Object_set_name_m87C4006618ADB325ABE5439DF159E10DD8DD0781(L_4, _stringLiteralF7908BBB2FA4D75C66736D0AB86124D0E65AE223, /*hidden argument*/NULL);
  17263. // obj1.tag = "shui";
  17264. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_5 = V_0;
  17265. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_5, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  17266. // obj1.GetComponent<Renderer>().material.mainTexture = (Texture)Resources.Load("ai");
  17267. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_6 = V_0;
  17268. Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C * L_7;
  17269. L_7 = GameObject_GetComponent_TisRenderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C_mD787758BED3337F182C18CC67C516C2A11B55466(L_6, /*hidden argument*/GameObject_GetComponent_TisRenderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C_mD787758BED3337F182C18CC67C516C2A11B55466_RuntimeMethod_var);
  17270. Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_8;
  17271. L_8 = Renderer_get_material_mE6B01125502D08EE0D6DFE2EAEC064AD9BB31804(L_7, /*hidden argument*/NULL);
  17272. Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * L_9;
  17273. L_9 = Resources_Load_m011631B3740AFD38D496838F10D3DA635A061120(_stringLiteral71EA4692011949B72F9A850F0D18F588926770FB, /*hidden argument*/NULL);
  17274. Material_set_mainTexture_m1F715422BE5C75B4A7AC951691F0DC16A8C294C5(L_8, ((Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE *)CastclassClass((RuntimeObject*)L_9, Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE_il2cpp_TypeInfo_var)), /*hidden argument*/NULL);
  17275. // }
  17276. return;
  17277. }
  17278. }
  17279. // System.Void cube::OnGUI()
  17280. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void cube_OnGUI_mBEF812A3D610BB0C4A6208BCD6BF596411EA2F02 (cube_t759966A2525F86925E7162ADE0582ED674E630F0 * __this, const RuntimeMethod* method)
  17281. {
  17282. static bool s_Il2CppMethodInitialized;
  17283. if (!s_Il2CppMethodInitialized)
  17284. {
  17285. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Array_Empty_TisGUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB_m6EB599DF46848C50C5E2A836AF0BDA9C81B1A23A_RuntimeMethod_var);
  17286. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralAE24C5BE9B741FFFA87D2A951BFE7EA0440461CD);
  17287. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB598CF0802DB03FC469256176ABAFF79345D3832);
  17288. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352);
  17289. s_Il2CppMethodInitialized = true;
  17290. }
  17291. bool V_0 = false;
  17292. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_1 = NULL;
  17293. bool V_2 = false;
  17294. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_3 = NULL;
  17295. {
  17296. // if (GUILayout.Button("Left"))
  17297. GUILayoutOptionU5BU5D_tA0F031CC36F88BBBD25D6841ADD3913446E6EA2B* L_0;
  17298. L_0 = Array_Empty_TisGUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB_m6EB599DF46848C50C5E2A836AF0BDA9C81B1A23A_inline(/*hidden argument*/Array_Empty_TisGUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB_m6EB599DF46848C50C5E2A836AF0BDA9C81B1A23A_RuntimeMethod_var);
  17299. bool L_1;
  17300. L_1 = GUILayout_Button_m749F2887D57BDC9B6901F2C35F5C6A7E22154162(_stringLiteralAE24C5BE9B741FFFA87D2A951BFE7EA0440461CD, L_0, /*hidden argument*/NULL);
  17301. V_0 = L_1;
  17302. bool L_2 = V_0;
  17303. if (!L_2)
  17304. {
  17305. goto IL_0041;
  17306. }
  17307. }
  17308. {
  17309. // GameObject obj2 = GameObject.FindGameObjectWithTag("shui");
  17310. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_3;
  17311. L_3 = GameObject_FindGameObjectWithTag_mFC215979EDFED361F88C336BF9E187F24434C63F(_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  17312. V_1 = L_3;
  17313. // obj2.transform.Rotate(new Vector3(0, 10, 0));
  17314. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_4 = V_1;
  17315. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_5;
  17316. L_5 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_4, /*hidden argument*/NULL);
  17317. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6;
  17318. memset((&L_6), 0, sizeof(L_6));
  17319. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_6), (0.0f), (10.0f), (0.0f), /*hidden argument*/NULL);
  17320. Transform_Rotate_m027A155054DDC4206F679EFB86BE0960D45C33A7(L_5, L_6, /*hidden argument*/NULL);
  17321. }
  17322. IL_0041:
  17323. {
  17324. // if (GUILayout.Button("UP"))
  17325. GUILayoutOptionU5BU5D_tA0F031CC36F88BBBD25D6841ADD3913446E6EA2B* L_7;
  17326. L_7 = Array_Empty_TisGUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB_m6EB599DF46848C50C5E2A836AF0BDA9C81B1A23A_inline(/*hidden argument*/Array_Empty_TisGUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB_m6EB599DF46848C50C5E2A836AF0BDA9C81B1A23A_RuntimeMethod_var);
  17327. bool L_8;
  17328. L_8 = GUILayout_Button_m749F2887D57BDC9B6901F2C35F5C6A7E22154162(_stringLiteralB598CF0802DB03FC469256176ABAFF79345D3832, L_7, /*hidden argument*/NULL);
  17329. V_2 = L_8;
  17330. bool L_9 = V_2;
  17331. if (!L_9)
  17332. {
  17333. goto IL_0087;
  17334. }
  17335. }
  17336. {
  17337. // GameObject obj3 = GameObject.FindGameObjectWithTag("shui");
  17338. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_10;
  17339. L_10 = GameObject_FindGameObjectWithTag_mFC215979EDFED361F88C336BF9E187F24434C63F(_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  17340. V_3 = L_10;
  17341. // obj3.transform.Translate(new Vector3(0, 3 * Time.deltaTime, 0));
  17342. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = V_3;
  17343. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  17344. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  17345. float L_13;
  17346. L_13 = Time_get_deltaTime_mCC15F147DA67F38C74CE408FB5D7FF4A87DA2290(/*hidden argument*/NULL);
  17347. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14;
  17348. memset((&L_14), 0, sizeof(L_14));
  17349. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_14), (0.0f), ((float)il2cpp_codegen_multiply((float)(3.0f), (float)L_13)), (0.0f), /*hidden argument*/NULL);
  17350. Transform_Translate_m24A8CB13E2AAB0C17EE8FE593266CF463E0B02D0(L_12, L_14, /*hidden argument*/NULL);
  17351. }
  17352. IL_0087:
  17353. {
  17354. // }
  17355. return;
  17356. }
  17357. }
  17358. // System.Void cube::Update()
  17359. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void cube_Update_m8D683C16221F4A03DE8BF8626C2CE2993D5A0CDF (cube_t759966A2525F86925E7162ADE0582ED674E630F0 * __this, const RuntimeMethod* method)
  17360. {
  17361. {
  17362. // }
  17363. return;
  17364. }
  17365. }
  17366. // System.Void cube::.ctor()
  17367. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void cube__ctor_mF9FA61CACE8738AA9F6B832DD681F6647286CCCF (cube_t759966A2525F86925E7162ADE0582ED674E630F0 * __this, const RuntimeMethod* method)
  17368. {
  17369. {
  17370. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  17371. return;
  17372. }
  17373. }
  17374. #ifdef __clang__
  17375. #pragma clang diagnostic pop
  17376. #endif
  17377. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___b1, const RuntimeMethod* method)
  17378. {
  17379. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
  17380. memset((&V_0), 0, sizeof(V_0));
  17381. {
  17382. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = ___a0;
  17383. float L_1 = L_0.get_x_2();
  17384. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___b1;
  17385. float L_3 = L_2.get_x_2();
  17386. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4 = ___a0;
  17387. float L_5 = L_4.get_y_3();
  17388. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6 = ___b1;
  17389. float L_7 = L_6.get_y_3();
  17390. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_8 = ___a0;
  17391. float L_9 = L_8.get_z_4();
  17392. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_10 = ___b1;
  17393. float L_11 = L_10.get_z_4();
  17394. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_12;
  17395. memset((&L_12), 0, sizeof(L_12));
  17396. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_12), ((float)il2cpp_codegen_subtract((float)L_1, (float)L_3)), ((float)il2cpp_codegen_subtract((float)L_5, (float)L_7)), ((float)il2cpp_codegen_subtract((float)L_9, (float)L_11)), /*hidden argument*/NULL);
  17397. V_0 = L_12;
  17398. goto IL_0030;
  17399. }
  17400. IL_0030:
  17401. {
  17402. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13 = V_0;
  17403. return L_13;
  17404. }
  17405. }
  17406. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * __this, float ___x0, float ___y1, float ___z2, const RuntimeMethod* method)
  17407. {
  17408. {
  17409. float L_0 = ___x0;
  17410. __this->set_x_2(L_0);
  17411. float L_1 = ___y1;
  17412. __this->set_y_3(L_1);
  17413. float L_2 = ___z2;
  17414. __this->set_z_4(L_2);
  17415. return;
  17416. }
  17417. }
  17418. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Multiply_m9EA3D18290418D7B410C7D11C4788C13BFD2C30A_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, float ___d1, const RuntimeMethod* method)
  17419. {
  17420. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
  17421. memset((&V_0), 0, sizeof(V_0));
  17422. {
  17423. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = ___a0;
  17424. float L_1 = L_0.get_x_2();
  17425. float L_2 = ___d1;
  17426. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3 = ___a0;
  17427. float L_4 = L_3.get_y_3();
  17428. float L_5 = ___d1;
  17429. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6 = ___a0;
  17430. float L_7 = L_6.get_z_4();
  17431. float L_8 = ___d1;
  17432. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  17433. memset((&L_9), 0, sizeof(L_9));
  17434. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_9), ((float)il2cpp_codegen_multiply((float)L_1, (float)L_2)), ((float)il2cpp_codegen_multiply((float)L_4, (float)L_5)), ((float)il2cpp_codegen_multiply((float)L_7, (float)L_8)), /*hidden argument*/NULL);
  17435. V_0 = L_9;
  17436. goto IL_0021;
  17437. }
  17438. IL_0021:
  17439. {
  17440. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_10 = V_0;
  17441. return L_10;
  17442. }
  17443. }
  17444. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Addition_mEE4F672B923CCB184C39AABCA33443DB218E50E0_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___b1, const RuntimeMethod* method)
  17445. {
  17446. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
  17447. memset((&V_0), 0, sizeof(V_0));
  17448. {
  17449. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = ___a0;
  17450. float L_1 = L_0.get_x_2();
  17451. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___b1;
  17452. float L_3 = L_2.get_x_2();
  17453. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4 = ___a0;
  17454. float L_5 = L_4.get_y_3();
  17455. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6 = ___b1;
  17456. float L_7 = L_6.get_y_3();
  17457. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_8 = ___a0;
  17458. float L_9 = L_8.get_z_4();
  17459. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_10 = ___b1;
  17460. float L_11 = L_10.get_z_4();
  17461. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_12;
  17462. memset((&L_12), 0, sizeof(L_12));
  17463. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_12), ((float)il2cpp_codegen_add((float)L_1, (float)L_3)), ((float)il2cpp_codegen_add((float)L_5, (float)L_7)), ((float)il2cpp_codegen_add((float)L_9, (float)L_11)), /*hidden argument*/NULL);
  17464. V_0 = L_12;
  17465. goto IL_0030;
  17466. }
  17467. IL_0030:
  17468. {
  17469. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13 = V_0;
  17470. return L_13;
  17471. }
  17472. }
  17473. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 Vector2_op_Implicit_mE407CAF7446E342E059B00AA9EDB301AEC5B7B1A_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___v0, const RuntimeMethod* method)
  17474. {
  17475. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 V_0;
  17476. memset((&V_0), 0, sizeof(V_0));
  17477. {
  17478. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = ___v0;
  17479. float L_1 = L_0.get_x_2();
  17480. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___v0;
  17481. float L_3 = L_2.get_y_3();
  17482. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_4;
  17483. memset((&L_4), 0, sizeof(L_4));
  17484. Vector2__ctor_m9F1F2D5EB5D1FF7091BB527AC8A72CBB309D115E_inline((&L_4), L_1, L_3, /*hidden argument*/NULL);
  17485. V_0 = L_4;
  17486. goto IL_0015;
  17487. }
  17488. IL_0015:
  17489. {
  17490. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_5 = V_0;
  17491. return L_5;
  17492. }
  17493. }
  17494. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Division_mE5ACBFB168FED529587457A83BA98B7DB32E2A05_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, float ___d1, const RuntimeMethod* method)
  17495. {
  17496. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
  17497. memset((&V_0), 0, sizeof(V_0));
  17498. {
  17499. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = ___a0;
  17500. float L_1 = L_0.get_x_2();
  17501. float L_2 = ___d1;
  17502. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3 = ___a0;
  17503. float L_4 = L_3.get_y_3();
  17504. float L_5 = ___d1;
  17505. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6 = ___a0;
  17506. float L_7 = L_6.get_z_4();
  17507. float L_8 = ___d1;
  17508. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  17509. memset((&L_9), 0, sizeof(L_9));
  17510. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_9), ((float)((float)L_1/(float)L_2)), ((float)((float)L_4/(float)L_5)), ((float)((float)L_7/(float)L_8)), /*hidden argument*/NULL);
  17511. V_0 = L_9;
  17512. goto IL_0021;
  17513. }
  17514. IL_0021:
  17515. {
  17516. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_10 = V_0;
  17517. return L_10;
  17518. }
  17519. }
  17520. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* Array_Empty_TisRuntimeObject_m1FBC21243DF3542384C523801E8CA8A97606C747_gshared_inline (const RuntimeMethod* method)
  17521. {
  17522. {
  17523. IL2CPP_RUNTIME_CLASS_INIT(IL2CPP_RGCTX_DATA(method->rgctx_data, 0));
  17524. ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* L_0 = ((EmptyArray_1_tBF73225DFA890366D579424FE8F40073BF9FBAD4_StaticFields*)il2cpp_codegen_static_fields_for(IL2CPP_RGCTX_DATA(method->rgctx_data, 0)))->get_Value_0();
  17525. return (ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE*)L_0;
  17526. }
  17527. }
  17528. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector2__ctor_m9F1F2D5EB5D1FF7091BB527AC8A72CBB309D115E_inline (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * __this, float ___x0, float ___y1, const RuntimeMethod* method)
  17529. {
  17530. {
  17531. float L_0 = ___x0;
  17532. __this->set_x_0(L_0);
  17533. float L_1 = ___y1;
  17534. __this->set_y_1(L_1);
  17535. return;
  17536. }
  17537. }