Assembly-CSharp.cpp 533 KB

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  1. #include "pch-cpp.hpp"
  2. #ifndef _MSC_VER
  3. # include <alloca.h>
  4. #else
  5. # include <malloc.h>
  6. #endif
  7. #include <limits>
  8. #include <stdint.h>
  9. // System.Collections.Generic.List`1<UnityEngine.CanvasGroup>
  10. struct List_1_t34AA4AF4E7352129CA58045901530E41445AC16D;
  11. // System.Collections.Generic.List`1<UnityEngine.GameObject>
  12. struct List_1_t6D0A10F47F3440798295D2FFFC6D016477AF38E5;
  13. // System.Char[]
  14. struct CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34;
  15. // UnityEngine.Collider[]
  16. struct ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486;
  17. // System.Delegate[]
  18. struct DelegateU5BU5D_t677D8FE08A5F99E8EE49150B73966CD6E9BF7DB8;
  19. // UnityEngine.GUILayoutOption[]
  20. struct GUILayoutOptionU5BU5D_tA0F031CC36F88BBBD25D6841ADD3913446E6EA2B;
  21. // UnityEngine.GameObject[]
  22. struct GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642;
  23. // System.IntPtr[]
  24. struct IntPtrU5BU5D_t27FC72B0409D75AAF33EC42498E8094E95FEE9A6;
  25. // System.Object[]
  26. struct ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE;
  27. // UnityEngine.UI.Selectable[]
  28. struct SelectableU5BU5D_tECF9F5BDBF0652A937D18F10C883EFDAE2E62535;
  29. // System.Diagnostics.StackTrace[]
  30. struct StackTraceU5BU5D_t4AD999C288CB6D1F38A299D12B1598D606588971;
  31. // System.String[]
  32. struct StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A;
  33. // UnityEngine.Transform[]
  34. struct TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D;
  35. // UnityEngine.UI.AnimationTriggers
  36. struct AnimationTriggers_tF38CA7FA631709E096B57D732668D86081F44C11;
  37. // System.AsyncCallback
  38. struct AsyncCallback_tA7921BEF974919C46FF8F9D9867C567B200BB0EA;
  39. // UnityEngine.AudioSource
  40. struct AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B;
  41. // AutoA
  42. struct AutoA_t704C901D2EC3BCF0F4D5E052CAD20C311407E134;
  43. // UnityEngine.EventSystems.BaseRaycaster
  44. struct BaseRaycaster_tBC0FB2CBE6D3D40991EC20F689C43F76AD82A876;
  45. // UnityEngine.BoxCollider
  46. struct BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5;
  47. // UnityEngine.UI.Button
  48. struct Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D;
  49. // UnityEngine.Camera
  50. struct Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C;
  51. // CameraMove
  52. struct CameraMove_t049411EAC022746D9900D5B1420A193F6BAE3D73;
  53. // UnityEngine.Collider
  54. struct Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02;
  55. // CollisionDetector
  56. struct CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E;
  57. // UnityEngine.Component
  58. struct Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684;
  59. // System.DelegateData
  60. struct DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288;
  61. // UnityEngine.EventSystems.EventSystem
  62. struct EventSystem_t5DC458FCD0355A74CDCCE79287B38B9C4278E39C;
  63. // EventTrigger
  64. struct EventTrigger_t4C38C85C5D6A44B806A8E1F7A99ED0A72269415B;
  65. // UnityEngine.GUILayoutOption
  66. struct GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB;
  67. // UnityEngine.GameObject
  68. struct GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319;
  69. // Goto
  70. struct Goto_tE6B3AB86F0CC7F62CE3C66D9E381399D8D69B68A;
  71. // UnityEngine.UI.Graphic
  72. struct Graphic_tF07D777035055CF93BA5F46F77ED5EDFEFF9AE24;
  73. // System.IAsyncResult
  74. struct IAsyncResult_tC9F97BF36FCF122D29D3101D80642278297BF370;
  75. // System.Collections.IDictionary
  76. struct IDictionary_t99871C56B8EC2452AC5C4CF3831695E617B89D3A;
  77. // System.Collections.IEnumerator
  78. struct IEnumerator_t5956F3AFB7ECF1117E3BC5890E7FC7B7F7A04105;
  79. // UnityEngine.Events.InvokableCallList
  80. struct InvokableCallList_tB7C66AA0C00F9C102C8BDC17A144E569AC7527A9;
  81. // UnityEngine.Material
  82. struct Material_t8927C00353A72755313F046D0CE85178AE8218EE;
  83. // Menu_Buttons
  84. struct Menu_Buttons_t4D3ECF80573CBCC7E9EF2487E19301EEC0F1FB50;
  85. // UnityEngine.Mesh
  86. struct Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6;
  87. // MeshCreatorData
  88. struct MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E;
  89. // UnityEngine.MeshFilter
  90. struct MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A;
  91. // UnityEngine.MeshRenderer
  92. struct MeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B;
  93. // System.Reflection.MethodInfo
  94. struct MethodInfo_t;
  95. // UnityEngine.MonoBehaviour
  96. struct MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A;
  97. // MovePay
  98. struct MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B;
  99. // MovePolice
  100. struct MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47;
  101. // NewBehaviourScript
  102. struct NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB;
  103. // System.NotSupportedException
  104. struct NotSupportedException_tB9D89F0E9470A2C423D239D7C68EE0CFD77F9339;
  105. // UnityEngine.Object
  106. struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A;
  107. // UnityEngine.Events.PersistentCallGroup
  108. struct PersistentCallGroup_t9A1D83DA2BA3118C103FA87D93CE92557A956FDC;
  109. // UnityEngine.PhysicMaterial
  110. struct PhysicMaterial_tD3D9C84806E95BABF076A74331DF8D9A4B03E3C2;
  111. // UnityEngine.EventSystems.PointerEventData
  112. struct PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954;
  113. // UnityEngine.RectTransform
  114. struct RectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072;
  115. // UnityEngine.Renderer
  116. struct Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C;
  117. // UnityEngine.Rigidbody
  118. struct Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A;
  119. // System.Runtime.Serialization.SafeSerializationManager
  120. struct SafeSerializationManager_tDE44F029589A028F8A3053C5C06153FAB4AAE29F;
  121. // ScenesArgs
  122. struct ScenesArgs_t5B2D341137D9D69127B252FCFC1F4886A7C760D5;
  123. // UnityEngine.UI.Selectable
  124. struct Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD;
  125. // UnityEngine.Sprite
  126. struct Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9;
  127. // System.String
  128. struct String_t;
  129. // UnityEngine.Texture
  130. struct Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE;
  131. // UnityEngine.Texture2D
  132. struct Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF;
  133. // UnityEngine.Transform
  134. struct Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1;
  135. // UnityEngine.Events.UnityAction
  136. struct UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099;
  137. // UnityEngine.Events.UnityEvent
  138. struct UnityEvent_tA0EA9BC49FD7D5185E7A238EF2E0E6F5D0EE27F4;
  139. // System.Void
  140. struct Void_t700C6383A2A510C2CF4DD86DABD5CA9FF70ADAC5;
  141. // UnityEngine.WaitForFixedUpdate
  142. struct WaitForFixedUpdate_t675FCE2AEFAC5C924A4020474C997FF2CDD3F4C5;
  143. // Wallcollision
  144. struct Wallcollision_tDEF41BB7D7F4023BB681B13DEF0E508E76016B7C;
  145. // click
  146. struct click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D;
  147. // cube
  148. struct cube_t759966A2525F86925E7162ADE0582ED674E630F0;
  149. // cubeController
  150. struct cubeController_t086364685C50B4D62D773ECB7A0EAF5A2A842470;
  151. // dragPicture
  152. struct dragPicture_t531DE9A41BE1D054D5EA53222D6929DE4DCD1991;
  153. // move
  154. struct move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276;
  155. // task
  156. struct task_tFEA677DA43E16E3279B9C2CA9F20933B70DF93B7;
  157. // testMove
  158. struct testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F;
  159. // UnityEngine.UI.Button/ButtonClickedEvent
  160. struct ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F;
  161. // UnityEngine.Camera/CameraCallback
  162. struct CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D;
  163. // UnityEngine.RectTransform/ReapplyDrivenProperties
  164. struct ReapplyDrivenProperties_t1441259DADA8FE33A95334AC24C017DFA3DEB4CE;
  165. // testMove/<OnMouseDown>d__7
  166. struct U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44;
  167. IL2CPP_EXTERN_C RuntimeClass* Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var;
  168. IL2CPP_EXTERN_C RuntimeClass* Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046_il2cpp_TypeInfo_var;
  169. IL2CPP_EXTERN_C RuntimeClass* NotSupportedException_tB9D89F0E9470A2C423D239D7C68EE0CFD77F9339_il2cpp_TypeInfo_var;
  170. IL2CPP_EXTERN_C RuntimeClass* Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var;
  171. IL2CPP_EXTERN_C RuntimeClass* SceneManager_tEC9D10ECC0377F8AE5AEEB5A789FFD24364440FA_il2cpp_TypeInfo_var;
  172. IL2CPP_EXTERN_C RuntimeClass* StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A_il2cpp_TypeInfo_var;
  173. IL2CPP_EXTERN_C RuntimeClass* Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE_il2cpp_TypeInfo_var;
  174. IL2CPP_EXTERN_C RuntimeClass* U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44_il2cpp_TypeInfo_var;
  175. IL2CPP_EXTERN_C RuntimeClass* UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099_il2cpp_TypeInfo_var;
  176. IL2CPP_EXTERN_C RuntimeClass* WaitForFixedUpdate_t675FCE2AEFAC5C924A4020474C997FF2CDD3F4C5_il2cpp_TypeInfo_var;
  177. IL2CPP_EXTERN_C String_t* _stringLiteral06210FDC3FDF2FCBDC9B5D9615B47532DFA839DB;
  178. IL2CPP_EXTERN_C String_t* _stringLiteral06873F0A5C5C17160F1D4F0CC91B115662D6F52C;
  179. IL2CPP_EXTERN_C String_t* _stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6;
  180. IL2CPP_EXTERN_C String_t* _stringLiteral16DD21BE77B115D392226EB71A2D3A9FDC29E3F0;
  181. IL2CPP_EXTERN_C String_t* _stringLiteral19A752782A6D2E26BB86737D6AAA66B0523224E1;
  182. IL2CPP_EXTERN_C String_t* _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B;
  183. IL2CPP_EXTERN_C String_t* _stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80;
  184. IL2CPP_EXTERN_C String_t* _stringLiteral24F0019898DA6105365E812F8F4852C67AB733C9;
  185. IL2CPP_EXTERN_C String_t* _stringLiteral265E15F1F86F1C766555899D5771CF29055DE75A;
  186. IL2CPP_EXTERN_C String_t* _stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F;
  187. IL2CPP_EXTERN_C String_t* _stringLiteral5C50D24346DC0C7AE21AB4EEC544EC3B1BC04178;
  188. IL2CPP_EXTERN_C String_t* _stringLiteral66EB2E86CA4AA2F7FD49FA238DEAC6BAFF9EBD1F;
  189. IL2CPP_EXTERN_C String_t* _stringLiteral71EA4692011949B72F9A850F0D18F588926770FB;
  190. IL2CPP_EXTERN_C String_t* _stringLiteral7DE03E5EBA0308517D1762F2C0DF3B9E2A2F1870;
  191. IL2CPP_EXTERN_C String_t* _stringLiteral7F8C014BD4810CC276D0F9F81A1E759C7B098B1E;
  192. IL2CPP_EXTERN_C String_t* _stringLiteral88BEE283254D7094E258B3A88730F4CC4F1E4AC7;
  193. IL2CPP_EXTERN_C String_t* _stringLiteral8B861ECBEB0EFA9F29346AC75122A8279E1EBCC0;
  194. IL2CPP_EXTERN_C String_t* _stringLiteral96747B873C5275F95686B09FFAA0940D822294DA;
  195. IL2CPP_EXTERN_C String_t* _stringLiteralA2474EB85E7EEF13C75BB9EE2A361443B79F99AC;
  196. IL2CPP_EXTERN_C String_t* _stringLiteralA44BC824D1CEF748CD0480C846B2260B878447AC;
  197. IL2CPP_EXTERN_C String_t* _stringLiteralA79CAD41BF79C6D839B5368F583EC97BD8095306;
  198. IL2CPP_EXTERN_C String_t* _stringLiteralAE24C5BE9B741FFFA87D2A951BFE7EA0440461CD;
  199. IL2CPP_EXTERN_C String_t* _stringLiteralB598CF0802DB03FC469256176ABAFF79345D3832;
  200. IL2CPP_EXTERN_C String_t* _stringLiteralB93F5E13E0AD8E8044D7D80E771F9A55F393D87F;
  201. IL2CPP_EXTERN_C String_t* _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352;
  202. IL2CPP_EXTERN_C String_t* _stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446;
  203. IL2CPP_EXTERN_C String_t* _stringLiteralC7AD4F81912F7E5B12B739D314326EE75451BEBF;
  204. IL2CPP_EXTERN_C String_t* _stringLiteralDA39A3EE5E6B4B0D3255BFEF95601890AFD80709;
  205. IL2CPP_EXTERN_C String_t* _stringLiteralDB5E96D03B66458C852FED34C1F51D6A059D4784;
  206. IL2CPP_EXTERN_C String_t* _stringLiteralE9BAC73547545E1B89F8FCAB3BBDF7135C1D74CD;
  207. IL2CPP_EXTERN_C String_t* _stringLiteralEA044146E7D489AADDB218BF491882D7593EE901;
  208. IL2CPP_EXTERN_C String_t* _stringLiteralF7908BBB2FA4D75C66736D0AB86124D0E65AE223;
  209. IL2CPP_EXTERN_C String_t* _stringLiteralFC6687DC37346CD2569888E29764F727FAF530E0;
  210. IL2CPP_EXTERN_C const RuntimeMethod* Array_Empty_TisGUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB_m6EB599DF46848C50C5E2A836AF0BDA9C81B1A23A_RuntimeMethod_var;
  211. IL2CPP_EXTERN_C const RuntimeMethod* Component_GetComponent_TisBoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5_m0D682A42739E30A25411905C0A712C2BEE81F861_RuntimeMethod_var;
  212. IL2CPP_EXTERN_C const RuntimeMethod* Component_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_m23CBF33EAAEEC18E7B5AA90422BB1E4781B774A6_RuntimeMethod_var;
  213. IL2CPP_EXTERN_C const RuntimeMethod* Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320_RuntimeMethod_var;
  214. IL2CPP_EXTERN_C const RuntimeMethod* Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60_RuntimeMethod_var;
  215. IL2CPP_EXTERN_C const RuntimeMethod* Component_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_m4E31C5D3D0490AEE405B54BE9F61802EA425B9DC_RuntimeMethod_var;
  216. IL2CPP_EXTERN_C const RuntimeMethod* Component_GetComponent_TisRectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072_m98D387B909AC36B37BF964576557C064222B3C79_RuntimeMethod_var;
  217. IL2CPP_EXTERN_C const RuntimeMethod* GameObject_AddComponent_TistestMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F_mCBB2AB21611124E004BC88BD12DBB075EAD6CF05_RuntimeMethod_var;
  218. IL2CPP_EXTERN_C const RuntimeMethod* GameObject_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_mC89B59084AF54D6861DE55F9F1FC4226E4F616A8_RuntimeMethod_var;
  219. IL2CPP_EXTERN_C const RuntimeMethod* GameObject_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_mD924C79C3DA2B286ACB091AAC225DA91675E62A4_RuntimeMethod_var;
  220. IL2CPP_EXTERN_C const RuntimeMethod* GameObject_GetComponent_TisMeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B_m4E244CD0EBBF9E0A3A73AF14F6EC434CA82E6F4B_RuntimeMethod_var;
  221. IL2CPP_EXTERN_C const RuntimeMethod* GameObject_GetComponent_TisRenderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C_mD787758BED3337F182C18CC67C516C2A11B55466_RuntimeMethod_var;
  222. IL2CPP_EXTERN_C const RuntimeMethod* GameObject_GetComponent_TisRigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A_mA1779277BB07CE3D2CB8E340CEA85C40C6B52354_RuntimeMethod_var;
  223. IL2CPP_EXTERN_C const RuntimeMethod* Goto_OnClick_m4832F04C7CE3A03317079A853F16A0874937C8B1_RuntimeMethod_var;
  224. IL2CPP_EXTERN_C const RuntimeMethod* Menu_Buttons_ExitMenu_m4B8E134F15074F8FC350494DF36A94D1833A547F_RuntimeMethod_var;
  225. IL2CPP_EXTERN_C const RuntimeMethod* Menu_Buttons_GoToLink_mD73326607F3FDF2AF72CC7DD8EB7D4D167C95CE5_RuntimeMethod_var;
  226. IL2CPP_EXTERN_C const RuntimeMethod* Object_Instantiate_TisGameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319_m81B599A0051F8F4543E5C73A11585E96E940943B_RuntimeMethod_var;
  227. IL2CPP_EXTERN_C const RuntimeMethod* Object_Instantiate_TisGameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319_mF131D53AB04E75E849487A7ACF79A8B27527F4B8_RuntimeMethod_var;
  228. IL2CPP_EXTERN_C const RuntimeMethod* U3COnMouseDownU3Ed__7_System_Collections_IEnumerator_Reset_m67C288B6D514937F042ED383C2E3AF230C4D1D19_RuntimeMethod_var;
  229. IL2CPP_EXTERN_C const RuntimeMethod* click_F_m9ECAB06BC3693FAD5A817B57A9D4507373549896_RuntimeMethod_var;
  230. IL2CPP_EXTERN_C const RuntimeMethod* click_Start2_m4CBB1B4A5F39A7E8BB7D21B755D9DF5769AA14D8_RuntimeMethod_var;
  231. struct Delegate_t_marshaled_com;
  232. struct Delegate_t_marshaled_pinvoke;
  233. struct Exception_t_marshaled_com;
  234. struct Exception_t_marshaled_pinvoke;
  235. struct ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486;
  236. struct GUILayoutOptionU5BU5D_tA0F031CC36F88BBBD25D6841ADD3913446E6EA2B;
  237. struct GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642;
  238. struct ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE;
  239. struct StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A;
  240. IL2CPP_EXTERN_C_BEGIN
  241. IL2CPP_EXTERN_C_END
  242. #ifdef __clang__
  243. #pragma clang diagnostic push
  244. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  245. #pragma clang diagnostic ignored "-Wunused-variable"
  246. #endif
  247. // <Module>
  248. struct U3CModuleU3E_tFDCAFCBB4B3431CFF2DC4D3E03FBFDF54EFF7E9A
  249. {
  250. public:
  251. public:
  252. };
  253. // System.Object
  254. // System.EmptyArray`1<System.Object>
  255. struct EmptyArray_1_tBF73225DFA890366D579424FE8F40073BF9FBAD4 : public RuntimeObject
  256. {
  257. public:
  258. public:
  259. };
  260. struct EmptyArray_1_tBF73225DFA890366D579424FE8F40073BF9FBAD4_StaticFields
  261. {
  262. public:
  263. // T[] System.EmptyArray`1::Value
  264. ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* ___Value_0;
  265. public:
  266. inline static int32_t get_offset_of_Value_0() { return static_cast<int32_t>(offsetof(EmptyArray_1_tBF73225DFA890366D579424FE8F40073BF9FBAD4_StaticFields, ___Value_0)); }
  267. inline ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* get_Value_0() const { return ___Value_0; }
  268. inline ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE** get_address_of_Value_0() { return &___Value_0; }
  269. inline void set_Value_0(ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* value)
  270. {
  271. ___Value_0 = value;
  272. Il2CppCodeGenWriteBarrier((void**)(&___Value_0), (void*)value);
  273. }
  274. };
  275. // UnityEngine.EventSystems.AbstractEventData
  276. struct AbstractEventData_tA0B5065DE3430C0031ADE061668E1C7073D718DF : public RuntimeObject
  277. {
  278. public:
  279. // System.Boolean UnityEngine.EventSystems.AbstractEventData::m_Used
  280. bool ___m_Used_0;
  281. public:
  282. inline static int32_t get_offset_of_m_Used_0() { return static_cast<int32_t>(offsetof(AbstractEventData_tA0B5065DE3430C0031ADE061668E1C7073D718DF, ___m_Used_0)); }
  283. inline bool get_m_Used_0() const { return ___m_Used_0; }
  284. inline bool* get_address_of_m_Used_0() { return &___m_Used_0; }
  285. inline void set_m_Used_0(bool value)
  286. {
  287. ___m_Used_0 = value;
  288. }
  289. };
  290. struct Il2CppArrayBounds;
  291. // System.Array
  292. // EventTrigger
  293. struct EventTrigger_t4C38C85C5D6A44B806A8E1F7A99ED0A72269415B : public RuntimeObject
  294. {
  295. public:
  296. public:
  297. };
  298. // ScenesArgs
  299. struct ScenesArgs_t5B2D341137D9D69127B252FCFC1F4886A7C760D5 : public RuntimeObject
  300. {
  301. public:
  302. // System.Int32 ScenesArgs::<scnesIndex>k__BackingField
  303. int32_t ___U3CscnesIndexU3Ek__BackingField_0;
  304. public:
  305. inline static int32_t get_offset_of_U3CscnesIndexU3Ek__BackingField_0() { return static_cast<int32_t>(offsetof(ScenesArgs_t5B2D341137D9D69127B252FCFC1F4886A7C760D5, ___U3CscnesIndexU3Ek__BackingField_0)); }
  306. inline int32_t get_U3CscnesIndexU3Ek__BackingField_0() const { return ___U3CscnesIndexU3Ek__BackingField_0; }
  307. inline int32_t* get_address_of_U3CscnesIndexU3Ek__BackingField_0() { return &___U3CscnesIndexU3Ek__BackingField_0; }
  308. inline void set_U3CscnesIndexU3Ek__BackingField_0(int32_t value)
  309. {
  310. ___U3CscnesIndexU3Ek__BackingField_0 = value;
  311. }
  312. };
  313. // System.String
  314. struct String_t : public RuntimeObject
  315. {
  316. public:
  317. // System.Int32 System.String::m_stringLength
  318. int32_t ___m_stringLength_0;
  319. // System.Char System.String::m_firstChar
  320. Il2CppChar ___m_firstChar_1;
  321. public:
  322. inline static int32_t get_offset_of_m_stringLength_0() { return static_cast<int32_t>(offsetof(String_t, ___m_stringLength_0)); }
  323. inline int32_t get_m_stringLength_0() const { return ___m_stringLength_0; }
  324. inline int32_t* get_address_of_m_stringLength_0() { return &___m_stringLength_0; }
  325. inline void set_m_stringLength_0(int32_t value)
  326. {
  327. ___m_stringLength_0 = value;
  328. }
  329. inline static int32_t get_offset_of_m_firstChar_1() { return static_cast<int32_t>(offsetof(String_t, ___m_firstChar_1)); }
  330. inline Il2CppChar get_m_firstChar_1() const { return ___m_firstChar_1; }
  331. inline Il2CppChar* get_address_of_m_firstChar_1() { return &___m_firstChar_1; }
  332. inline void set_m_firstChar_1(Il2CppChar value)
  333. {
  334. ___m_firstChar_1 = value;
  335. }
  336. };
  337. struct String_t_StaticFields
  338. {
  339. public:
  340. // System.String System.String::Empty
  341. String_t* ___Empty_5;
  342. public:
  343. inline static int32_t get_offset_of_Empty_5() { return static_cast<int32_t>(offsetof(String_t_StaticFields, ___Empty_5)); }
  344. inline String_t* get_Empty_5() const { return ___Empty_5; }
  345. inline String_t** get_address_of_Empty_5() { return &___Empty_5; }
  346. inline void set_Empty_5(String_t* value)
  347. {
  348. ___Empty_5 = value;
  349. Il2CppCodeGenWriteBarrier((void**)(&___Empty_5), (void*)value);
  350. }
  351. };
  352. // UnityEngine.Events.UnityEventBase
  353. struct UnityEventBase_tBB43047292084BA63C5CBB1A379A8BB88611C6FB : public RuntimeObject
  354. {
  355. public:
  356. // UnityEngine.Events.InvokableCallList UnityEngine.Events.UnityEventBase::m_Calls
  357. InvokableCallList_tB7C66AA0C00F9C102C8BDC17A144E569AC7527A9 * ___m_Calls_0;
  358. // UnityEngine.Events.PersistentCallGroup UnityEngine.Events.UnityEventBase::m_PersistentCalls
  359. PersistentCallGroup_t9A1D83DA2BA3118C103FA87D93CE92557A956FDC * ___m_PersistentCalls_1;
  360. // System.Boolean UnityEngine.Events.UnityEventBase::m_CallsDirty
  361. bool ___m_CallsDirty_2;
  362. public:
  363. inline static int32_t get_offset_of_m_Calls_0() { return static_cast<int32_t>(offsetof(UnityEventBase_tBB43047292084BA63C5CBB1A379A8BB88611C6FB, ___m_Calls_0)); }
  364. inline InvokableCallList_tB7C66AA0C00F9C102C8BDC17A144E569AC7527A9 * get_m_Calls_0() const { return ___m_Calls_0; }
  365. inline InvokableCallList_tB7C66AA0C00F9C102C8BDC17A144E569AC7527A9 ** get_address_of_m_Calls_0() { return &___m_Calls_0; }
  366. inline void set_m_Calls_0(InvokableCallList_tB7C66AA0C00F9C102C8BDC17A144E569AC7527A9 * value)
  367. {
  368. ___m_Calls_0 = value;
  369. Il2CppCodeGenWriteBarrier((void**)(&___m_Calls_0), (void*)value);
  370. }
  371. inline static int32_t get_offset_of_m_PersistentCalls_1() { return static_cast<int32_t>(offsetof(UnityEventBase_tBB43047292084BA63C5CBB1A379A8BB88611C6FB, ___m_PersistentCalls_1)); }
  372. inline PersistentCallGroup_t9A1D83DA2BA3118C103FA87D93CE92557A956FDC * get_m_PersistentCalls_1() const { return ___m_PersistentCalls_1; }
  373. inline PersistentCallGroup_t9A1D83DA2BA3118C103FA87D93CE92557A956FDC ** get_address_of_m_PersistentCalls_1() { return &___m_PersistentCalls_1; }
  374. inline void set_m_PersistentCalls_1(PersistentCallGroup_t9A1D83DA2BA3118C103FA87D93CE92557A956FDC * value)
  375. {
  376. ___m_PersistentCalls_1 = value;
  377. Il2CppCodeGenWriteBarrier((void**)(&___m_PersistentCalls_1), (void*)value);
  378. }
  379. inline static int32_t get_offset_of_m_CallsDirty_2() { return static_cast<int32_t>(offsetof(UnityEventBase_tBB43047292084BA63C5CBB1A379A8BB88611C6FB, ___m_CallsDirty_2)); }
  380. inline bool get_m_CallsDirty_2() const { return ___m_CallsDirty_2; }
  381. inline bool* get_address_of_m_CallsDirty_2() { return &___m_CallsDirty_2; }
  382. inline void set_m_CallsDirty_2(bool value)
  383. {
  384. ___m_CallsDirty_2 = value;
  385. }
  386. };
  387. // System.ValueType
  388. struct ValueType_tDBF999C1B75C48C68621878250DBF6CDBCF51E52 : public RuntimeObject
  389. {
  390. public:
  391. public:
  392. };
  393. // Native definition for P/Invoke marshalling of System.ValueType
  394. struct ValueType_tDBF999C1B75C48C68621878250DBF6CDBCF51E52_marshaled_pinvoke
  395. {
  396. };
  397. // Native definition for COM marshalling of System.ValueType
  398. struct ValueType_tDBF999C1B75C48C68621878250DBF6CDBCF51E52_marshaled_com
  399. {
  400. };
  401. // UnityEngine.YieldInstruction
  402. struct YieldInstruction_tB0B4E05316710E51ECCC1E57174C27FE6DEBBEAF : public RuntimeObject
  403. {
  404. public:
  405. public:
  406. };
  407. // Native definition for P/Invoke marshalling of UnityEngine.YieldInstruction
  408. struct YieldInstruction_tB0B4E05316710E51ECCC1E57174C27FE6DEBBEAF_marshaled_pinvoke
  409. {
  410. };
  411. // Native definition for COM marshalling of UnityEngine.YieldInstruction
  412. struct YieldInstruction_tB0B4E05316710E51ECCC1E57174C27FE6DEBBEAF_marshaled_com
  413. {
  414. };
  415. // testMove/<OnMouseDown>d__7
  416. struct U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44 : public RuntimeObject
  417. {
  418. public:
  419. // System.Int32 testMove/<OnMouseDown>d__7::<>1__state
  420. int32_t ___U3CU3E1__state_0;
  421. // System.Object testMove/<OnMouseDown>d__7::<>2__current
  422. RuntimeObject * ___U3CU3E2__current_1;
  423. // testMove testMove/<OnMouseDown>d__7::<>4__this
  424. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * ___U3CU3E4__this_2;
  425. public:
  426. inline static int32_t get_offset_of_U3CU3E1__state_0() { return static_cast<int32_t>(offsetof(U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44, ___U3CU3E1__state_0)); }
  427. inline int32_t get_U3CU3E1__state_0() const { return ___U3CU3E1__state_0; }
  428. inline int32_t* get_address_of_U3CU3E1__state_0() { return &___U3CU3E1__state_0; }
  429. inline void set_U3CU3E1__state_0(int32_t value)
  430. {
  431. ___U3CU3E1__state_0 = value;
  432. }
  433. inline static int32_t get_offset_of_U3CU3E2__current_1() { return static_cast<int32_t>(offsetof(U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44, ___U3CU3E2__current_1)); }
  434. inline RuntimeObject * get_U3CU3E2__current_1() const { return ___U3CU3E2__current_1; }
  435. inline RuntimeObject ** get_address_of_U3CU3E2__current_1() { return &___U3CU3E2__current_1; }
  436. inline void set_U3CU3E2__current_1(RuntimeObject * value)
  437. {
  438. ___U3CU3E2__current_1 = value;
  439. Il2CppCodeGenWriteBarrier((void**)(&___U3CU3E2__current_1), (void*)value);
  440. }
  441. inline static int32_t get_offset_of_U3CU3E4__this_2() { return static_cast<int32_t>(offsetof(U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44, ___U3CU3E4__this_2)); }
  442. inline testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * get_U3CU3E4__this_2() const { return ___U3CU3E4__this_2; }
  443. inline testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F ** get_address_of_U3CU3E4__this_2() { return &___U3CU3E4__this_2; }
  444. inline void set_U3CU3E4__this_2(testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * value)
  445. {
  446. ___U3CU3E4__this_2 = value;
  447. Il2CppCodeGenWriteBarrier((void**)(&___U3CU3E4__this_2), (void*)value);
  448. }
  449. };
  450. // UnityEngine.EventSystems.BaseEventData
  451. struct BaseEventData_t722C48843CF21B50E06CC0E2E679415E38A7444E : public AbstractEventData_tA0B5065DE3430C0031ADE061668E1C7073D718DF
  452. {
  453. public:
  454. // UnityEngine.EventSystems.EventSystem UnityEngine.EventSystems.BaseEventData::m_EventSystem
  455. EventSystem_t5DC458FCD0355A74CDCCE79287B38B9C4278E39C * ___m_EventSystem_1;
  456. public:
  457. inline static int32_t get_offset_of_m_EventSystem_1() { return static_cast<int32_t>(offsetof(BaseEventData_t722C48843CF21B50E06CC0E2E679415E38A7444E, ___m_EventSystem_1)); }
  458. inline EventSystem_t5DC458FCD0355A74CDCCE79287B38B9C4278E39C * get_m_EventSystem_1() const { return ___m_EventSystem_1; }
  459. inline EventSystem_t5DC458FCD0355A74CDCCE79287B38B9C4278E39C ** get_address_of_m_EventSystem_1() { return &___m_EventSystem_1; }
  460. inline void set_m_EventSystem_1(EventSystem_t5DC458FCD0355A74CDCCE79287B38B9C4278E39C * value)
  461. {
  462. ___m_EventSystem_1 = value;
  463. Il2CppCodeGenWriteBarrier((void**)(&___m_EventSystem_1), (void*)value);
  464. }
  465. };
  466. // System.Boolean
  467. struct Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37
  468. {
  469. public:
  470. // System.Boolean System.Boolean::m_value
  471. bool ___m_value_0;
  472. public:
  473. inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37, ___m_value_0)); }
  474. inline bool get_m_value_0() const { return ___m_value_0; }
  475. inline bool* get_address_of_m_value_0() { return &___m_value_0; }
  476. inline void set_m_value_0(bool value)
  477. {
  478. ___m_value_0 = value;
  479. }
  480. };
  481. struct Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37_StaticFields
  482. {
  483. public:
  484. // System.String System.Boolean::TrueString
  485. String_t* ___TrueString_5;
  486. // System.String System.Boolean::FalseString
  487. String_t* ___FalseString_6;
  488. public:
  489. inline static int32_t get_offset_of_TrueString_5() { return static_cast<int32_t>(offsetof(Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37_StaticFields, ___TrueString_5)); }
  490. inline String_t* get_TrueString_5() const { return ___TrueString_5; }
  491. inline String_t** get_address_of_TrueString_5() { return &___TrueString_5; }
  492. inline void set_TrueString_5(String_t* value)
  493. {
  494. ___TrueString_5 = value;
  495. Il2CppCodeGenWriteBarrier((void**)(&___TrueString_5), (void*)value);
  496. }
  497. inline static int32_t get_offset_of_FalseString_6() { return static_cast<int32_t>(offsetof(Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37_StaticFields, ___FalseString_6)); }
  498. inline String_t* get_FalseString_6() const { return ___FalseString_6; }
  499. inline String_t** get_address_of_FalseString_6() { return &___FalseString_6; }
  500. inline void set_FalseString_6(String_t* value)
  501. {
  502. ___FalseString_6 = value;
  503. Il2CppCodeGenWriteBarrier((void**)(&___FalseString_6), (void*)value);
  504. }
  505. };
  506. // UnityEngine.Color
  507. struct Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659
  508. {
  509. public:
  510. // System.Single UnityEngine.Color::r
  511. float ___r_0;
  512. // System.Single UnityEngine.Color::g
  513. float ___g_1;
  514. // System.Single UnityEngine.Color::b
  515. float ___b_2;
  516. // System.Single UnityEngine.Color::a
  517. float ___a_3;
  518. public:
  519. inline static int32_t get_offset_of_r_0() { return static_cast<int32_t>(offsetof(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659, ___r_0)); }
  520. inline float get_r_0() const { return ___r_0; }
  521. inline float* get_address_of_r_0() { return &___r_0; }
  522. inline void set_r_0(float value)
  523. {
  524. ___r_0 = value;
  525. }
  526. inline static int32_t get_offset_of_g_1() { return static_cast<int32_t>(offsetof(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659, ___g_1)); }
  527. inline float get_g_1() const { return ___g_1; }
  528. inline float* get_address_of_g_1() { return &___g_1; }
  529. inline void set_g_1(float value)
  530. {
  531. ___g_1 = value;
  532. }
  533. inline static int32_t get_offset_of_b_2() { return static_cast<int32_t>(offsetof(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659, ___b_2)); }
  534. inline float get_b_2() const { return ___b_2; }
  535. inline float* get_address_of_b_2() { return &___b_2; }
  536. inline void set_b_2(float value)
  537. {
  538. ___b_2 = value;
  539. }
  540. inline static int32_t get_offset_of_a_3() { return static_cast<int32_t>(offsetof(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659, ___a_3)); }
  541. inline float get_a_3() const { return ___a_3; }
  542. inline float* get_address_of_a_3() { return &___a_3; }
  543. inline void set_a_3(float value)
  544. {
  545. ___a_3 = value;
  546. }
  547. };
  548. // System.Enum
  549. struct Enum_t23B90B40F60E677A8025267341651C94AE079CDA : public ValueType_tDBF999C1B75C48C68621878250DBF6CDBCF51E52
  550. {
  551. public:
  552. public:
  553. };
  554. struct Enum_t23B90B40F60E677A8025267341651C94AE079CDA_StaticFields
  555. {
  556. public:
  557. // System.Char[] System.Enum::enumSeperatorCharArray
  558. CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34* ___enumSeperatorCharArray_0;
  559. public:
  560. inline static int32_t get_offset_of_enumSeperatorCharArray_0() { return static_cast<int32_t>(offsetof(Enum_t23B90B40F60E677A8025267341651C94AE079CDA_StaticFields, ___enumSeperatorCharArray_0)); }
  561. inline CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34* get_enumSeperatorCharArray_0() const { return ___enumSeperatorCharArray_0; }
  562. inline CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34** get_address_of_enumSeperatorCharArray_0() { return &___enumSeperatorCharArray_0; }
  563. inline void set_enumSeperatorCharArray_0(CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34* value)
  564. {
  565. ___enumSeperatorCharArray_0 = value;
  566. Il2CppCodeGenWriteBarrier((void**)(&___enumSeperatorCharArray_0), (void*)value);
  567. }
  568. };
  569. // Native definition for P/Invoke marshalling of System.Enum
  570. struct Enum_t23B90B40F60E677A8025267341651C94AE079CDA_marshaled_pinvoke
  571. {
  572. };
  573. // Native definition for COM marshalling of System.Enum
  574. struct Enum_t23B90B40F60E677A8025267341651C94AE079CDA_marshaled_com
  575. {
  576. };
  577. // System.Int32
  578. struct Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046
  579. {
  580. public:
  581. // System.Int32 System.Int32::m_value
  582. int32_t ___m_value_0;
  583. public:
  584. inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046, ___m_value_0)); }
  585. inline int32_t get_m_value_0() const { return ___m_value_0; }
  586. inline int32_t* get_address_of_m_value_0() { return &___m_value_0; }
  587. inline void set_m_value_0(int32_t value)
  588. {
  589. ___m_value_0 = value;
  590. }
  591. };
  592. // System.IntPtr
  593. struct IntPtr_t
  594. {
  595. public:
  596. // System.Void* System.IntPtr::m_value
  597. void* ___m_value_0;
  598. public:
  599. inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(IntPtr_t, ___m_value_0)); }
  600. inline void* get_m_value_0() const { return ___m_value_0; }
  601. inline void** get_address_of_m_value_0() { return &___m_value_0; }
  602. inline void set_m_value_0(void* value)
  603. {
  604. ___m_value_0 = value;
  605. }
  606. };
  607. struct IntPtr_t_StaticFields
  608. {
  609. public:
  610. // System.IntPtr System.IntPtr::Zero
  611. intptr_t ___Zero_1;
  612. public:
  613. inline static int32_t get_offset_of_Zero_1() { return static_cast<int32_t>(offsetof(IntPtr_t_StaticFields, ___Zero_1)); }
  614. inline intptr_t get_Zero_1() const { return ___Zero_1; }
  615. inline intptr_t* get_address_of_Zero_1() { return &___Zero_1; }
  616. inline void set_Zero_1(intptr_t value)
  617. {
  618. ___Zero_1 = value;
  619. }
  620. };
  621. // UnityEngine.Quaternion
  622. struct Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4
  623. {
  624. public:
  625. // System.Single UnityEngine.Quaternion::x
  626. float ___x_0;
  627. // System.Single UnityEngine.Quaternion::y
  628. float ___y_1;
  629. // System.Single UnityEngine.Quaternion::z
  630. float ___z_2;
  631. // System.Single UnityEngine.Quaternion::w
  632. float ___w_3;
  633. public:
  634. inline static int32_t get_offset_of_x_0() { return static_cast<int32_t>(offsetof(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4, ___x_0)); }
  635. inline float get_x_0() const { return ___x_0; }
  636. inline float* get_address_of_x_0() { return &___x_0; }
  637. inline void set_x_0(float value)
  638. {
  639. ___x_0 = value;
  640. }
  641. inline static int32_t get_offset_of_y_1() { return static_cast<int32_t>(offsetof(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4, ___y_1)); }
  642. inline float get_y_1() const { return ___y_1; }
  643. inline float* get_address_of_y_1() { return &___y_1; }
  644. inline void set_y_1(float value)
  645. {
  646. ___y_1 = value;
  647. }
  648. inline static int32_t get_offset_of_z_2() { return static_cast<int32_t>(offsetof(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4, ___z_2)); }
  649. inline float get_z_2() const { return ___z_2; }
  650. inline float* get_address_of_z_2() { return &___z_2; }
  651. inline void set_z_2(float value)
  652. {
  653. ___z_2 = value;
  654. }
  655. inline static int32_t get_offset_of_w_3() { return static_cast<int32_t>(offsetof(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4, ___w_3)); }
  656. inline float get_w_3() const { return ___w_3; }
  657. inline float* get_address_of_w_3() { return &___w_3; }
  658. inline void set_w_3(float value)
  659. {
  660. ___w_3 = value;
  661. }
  662. };
  663. struct Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4_StaticFields
  664. {
  665. public:
  666. // UnityEngine.Quaternion UnityEngine.Quaternion::identityQuaternion
  667. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___identityQuaternion_4;
  668. public:
  669. inline static int32_t get_offset_of_identityQuaternion_4() { return static_cast<int32_t>(offsetof(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4_StaticFields, ___identityQuaternion_4)); }
  670. inline Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 get_identityQuaternion_4() const { return ___identityQuaternion_4; }
  671. inline Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 * get_address_of_identityQuaternion_4() { return &___identityQuaternion_4; }
  672. inline void set_identityQuaternion_4(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 value)
  673. {
  674. ___identityQuaternion_4 = value;
  675. }
  676. };
  677. // System.Single
  678. struct Single_tE07797BA3C98D4CA9B5A19413C19A76688AB899E
  679. {
  680. public:
  681. // System.Single System.Single::m_value
  682. float ___m_value_0;
  683. public:
  684. inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(Single_tE07797BA3C98D4CA9B5A19413C19A76688AB899E, ___m_value_0)); }
  685. inline float get_m_value_0() const { return ___m_value_0; }
  686. inline float* get_address_of_m_value_0() { return &___m_value_0; }
  687. inline void set_m_value_0(float value)
  688. {
  689. ___m_value_0 = value;
  690. }
  691. };
  692. // UnityEngine.UI.SpriteState
  693. struct SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E
  694. {
  695. public:
  696. // UnityEngine.Sprite UnityEngine.UI.SpriteState::m_HighlightedSprite
  697. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_HighlightedSprite_0;
  698. // UnityEngine.Sprite UnityEngine.UI.SpriteState::m_PressedSprite
  699. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_PressedSprite_1;
  700. // UnityEngine.Sprite UnityEngine.UI.SpriteState::m_SelectedSprite
  701. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_SelectedSprite_2;
  702. // UnityEngine.Sprite UnityEngine.UI.SpriteState::m_DisabledSprite
  703. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_DisabledSprite_3;
  704. public:
  705. inline static int32_t get_offset_of_m_HighlightedSprite_0() { return static_cast<int32_t>(offsetof(SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E, ___m_HighlightedSprite_0)); }
  706. inline Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * get_m_HighlightedSprite_0() const { return ___m_HighlightedSprite_0; }
  707. inline Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 ** get_address_of_m_HighlightedSprite_0() { return &___m_HighlightedSprite_0; }
  708. inline void set_m_HighlightedSprite_0(Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * value)
  709. {
  710. ___m_HighlightedSprite_0 = value;
  711. Il2CppCodeGenWriteBarrier((void**)(&___m_HighlightedSprite_0), (void*)value);
  712. }
  713. inline static int32_t get_offset_of_m_PressedSprite_1() { return static_cast<int32_t>(offsetof(SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E, ___m_PressedSprite_1)); }
  714. inline Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * get_m_PressedSprite_1() const { return ___m_PressedSprite_1; }
  715. inline Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 ** get_address_of_m_PressedSprite_1() { return &___m_PressedSprite_1; }
  716. inline void set_m_PressedSprite_1(Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * value)
  717. {
  718. ___m_PressedSprite_1 = value;
  719. Il2CppCodeGenWriteBarrier((void**)(&___m_PressedSprite_1), (void*)value);
  720. }
  721. inline static int32_t get_offset_of_m_SelectedSprite_2() { return static_cast<int32_t>(offsetof(SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E, ___m_SelectedSprite_2)); }
  722. inline Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * get_m_SelectedSprite_2() const { return ___m_SelectedSprite_2; }
  723. inline Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 ** get_address_of_m_SelectedSprite_2() { return &___m_SelectedSprite_2; }
  724. inline void set_m_SelectedSprite_2(Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * value)
  725. {
  726. ___m_SelectedSprite_2 = value;
  727. Il2CppCodeGenWriteBarrier((void**)(&___m_SelectedSprite_2), (void*)value);
  728. }
  729. inline static int32_t get_offset_of_m_DisabledSprite_3() { return static_cast<int32_t>(offsetof(SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E, ___m_DisabledSprite_3)); }
  730. inline Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * get_m_DisabledSprite_3() const { return ___m_DisabledSprite_3; }
  731. inline Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 ** get_address_of_m_DisabledSprite_3() { return &___m_DisabledSprite_3; }
  732. inline void set_m_DisabledSprite_3(Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * value)
  733. {
  734. ___m_DisabledSprite_3 = value;
  735. Il2CppCodeGenWriteBarrier((void**)(&___m_DisabledSprite_3), (void*)value);
  736. }
  737. };
  738. // Native definition for P/Invoke marshalling of UnityEngine.UI.SpriteState
  739. struct SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E_marshaled_pinvoke
  740. {
  741. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_HighlightedSprite_0;
  742. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_PressedSprite_1;
  743. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_SelectedSprite_2;
  744. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_DisabledSprite_3;
  745. };
  746. // Native definition for COM marshalling of UnityEngine.UI.SpriteState
  747. struct SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E_marshaled_com
  748. {
  749. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_HighlightedSprite_0;
  750. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_PressedSprite_1;
  751. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_SelectedSprite_2;
  752. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_DisabledSprite_3;
  753. };
  754. // UnityEngine.Events.UnityEvent
  755. struct UnityEvent_tA0EA9BC49FD7D5185E7A238EF2E0E6F5D0EE27F4 : public UnityEventBase_tBB43047292084BA63C5CBB1A379A8BB88611C6FB
  756. {
  757. public:
  758. // System.Object[] UnityEngine.Events.UnityEvent::m_InvokeArray
  759. ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* ___m_InvokeArray_3;
  760. public:
  761. inline static int32_t get_offset_of_m_InvokeArray_3() { return static_cast<int32_t>(offsetof(UnityEvent_tA0EA9BC49FD7D5185E7A238EF2E0E6F5D0EE27F4, ___m_InvokeArray_3)); }
  762. inline ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* get_m_InvokeArray_3() const { return ___m_InvokeArray_3; }
  763. inline ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE** get_address_of_m_InvokeArray_3() { return &___m_InvokeArray_3; }
  764. inline void set_m_InvokeArray_3(ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* value)
  765. {
  766. ___m_InvokeArray_3 = value;
  767. Il2CppCodeGenWriteBarrier((void**)(&___m_InvokeArray_3), (void*)value);
  768. }
  769. };
  770. // UnityEngine.Vector2
  771. struct Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9
  772. {
  773. public:
  774. // System.Single UnityEngine.Vector2::x
  775. float ___x_0;
  776. // System.Single UnityEngine.Vector2::y
  777. float ___y_1;
  778. public:
  779. inline static int32_t get_offset_of_x_0() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9, ___x_0)); }
  780. inline float get_x_0() const { return ___x_0; }
  781. inline float* get_address_of_x_0() { return &___x_0; }
  782. inline void set_x_0(float value)
  783. {
  784. ___x_0 = value;
  785. }
  786. inline static int32_t get_offset_of_y_1() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9, ___y_1)); }
  787. inline float get_y_1() const { return ___y_1; }
  788. inline float* get_address_of_y_1() { return &___y_1; }
  789. inline void set_y_1(float value)
  790. {
  791. ___y_1 = value;
  792. }
  793. };
  794. struct Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields
  795. {
  796. public:
  797. // UnityEngine.Vector2 UnityEngine.Vector2::zeroVector
  798. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___zeroVector_2;
  799. // UnityEngine.Vector2 UnityEngine.Vector2::oneVector
  800. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___oneVector_3;
  801. // UnityEngine.Vector2 UnityEngine.Vector2::upVector
  802. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___upVector_4;
  803. // UnityEngine.Vector2 UnityEngine.Vector2::downVector
  804. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___downVector_5;
  805. // UnityEngine.Vector2 UnityEngine.Vector2::leftVector
  806. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___leftVector_6;
  807. // UnityEngine.Vector2 UnityEngine.Vector2::rightVector
  808. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___rightVector_7;
  809. // UnityEngine.Vector2 UnityEngine.Vector2::positiveInfinityVector
  810. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___positiveInfinityVector_8;
  811. // UnityEngine.Vector2 UnityEngine.Vector2::negativeInfinityVector
  812. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___negativeInfinityVector_9;
  813. public:
  814. inline static int32_t get_offset_of_zeroVector_2() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___zeroVector_2)); }
  815. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_zeroVector_2() const { return ___zeroVector_2; }
  816. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_zeroVector_2() { return &___zeroVector_2; }
  817. inline void set_zeroVector_2(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  818. {
  819. ___zeroVector_2 = value;
  820. }
  821. inline static int32_t get_offset_of_oneVector_3() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___oneVector_3)); }
  822. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_oneVector_3() const { return ___oneVector_3; }
  823. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_oneVector_3() { return &___oneVector_3; }
  824. inline void set_oneVector_3(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  825. {
  826. ___oneVector_3 = value;
  827. }
  828. inline static int32_t get_offset_of_upVector_4() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___upVector_4)); }
  829. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_upVector_4() const { return ___upVector_4; }
  830. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_upVector_4() { return &___upVector_4; }
  831. inline void set_upVector_4(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  832. {
  833. ___upVector_4 = value;
  834. }
  835. inline static int32_t get_offset_of_downVector_5() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___downVector_5)); }
  836. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_downVector_5() const { return ___downVector_5; }
  837. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_downVector_5() { return &___downVector_5; }
  838. inline void set_downVector_5(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  839. {
  840. ___downVector_5 = value;
  841. }
  842. inline static int32_t get_offset_of_leftVector_6() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___leftVector_6)); }
  843. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_leftVector_6() const { return ___leftVector_6; }
  844. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_leftVector_6() { return &___leftVector_6; }
  845. inline void set_leftVector_6(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  846. {
  847. ___leftVector_6 = value;
  848. }
  849. inline static int32_t get_offset_of_rightVector_7() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___rightVector_7)); }
  850. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_rightVector_7() const { return ___rightVector_7; }
  851. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_rightVector_7() { return &___rightVector_7; }
  852. inline void set_rightVector_7(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  853. {
  854. ___rightVector_7 = value;
  855. }
  856. inline static int32_t get_offset_of_positiveInfinityVector_8() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___positiveInfinityVector_8)); }
  857. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_positiveInfinityVector_8() const { return ___positiveInfinityVector_8; }
  858. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_positiveInfinityVector_8() { return &___positiveInfinityVector_8; }
  859. inline void set_positiveInfinityVector_8(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  860. {
  861. ___positiveInfinityVector_8 = value;
  862. }
  863. inline static int32_t get_offset_of_negativeInfinityVector_9() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___negativeInfinityVector_9)); }
  864. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_negativeInfinityVector_9() const { return ___negativeInfinityVector_9; }
  865. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_negativeInfinityVector_9() { return &___negativeInfinityVector_9; }
  866. inline void set_negativeInfinityVector_9(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  867. {
  868. ___negativeInfinityVector_9 = value;
  869. }
  870. };
  871. // UnityEngine.Vector3
  872. struct Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E
  873. {
  874. public:
  875. // System.Single UnityEngine.Vector3::x
  876. float ___x_2;
  877. // System.Single UnityEngine.Vector3::y
  878. float ___y_3;
  879. // System.Single UnityEngine.Vector3::z
  880. float ___z_4;
  881. public:
  882. inline static int32_t get_offset_of_x_2() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E, ___x_2)); }
  883. inline float get_x_2() const { return ___x_2; }
  884. inline float* get_address_of_x_2() { return &___x_2; }
  885. inline void set_x_2(float value)
  886. {
  887. ___x_2 = value;
  888. }
  889. inline static int32_t get_offset_of_y_3() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E, ___y_3)); }
  890. inline float get_y_3() const { return ___y_3; }
  891. inline float* get_address_of_y_3() { return &___y_3; }
  892. inline void set_y_3(float value)
  893. {
  894. ___y_3 = value;
  895. }
  896. inline static int32_t get_offset_of_z_4() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E, ___z_4)); }
  897. inline float get_z_4() const { return ___z_4; }
  898. inline float* get_address_of_z_4() { return &___z_4; }
  899. inline void set_z_4(float value)
  900. {
  901. ___z_4 = value;
  902. }
  903. };
  904. struct Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields
  905. {
  906. public:
  907. // UnityEngine.Vector3 UnityEngine.Vector3::zeroVector
  908. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___zeroVector_5;
  909. // UnityEngine.Vector3 UnityEngine.Vector3::oneVector
  910. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___oneVector_6;
  911. // UnityEngine.Vector3 UnityEngine.Vector3::upVector
  912. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___upVector_7;
  913. // UnityEngine.Vector3 UnityEngine.Vector3::downVector
  914. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___downVector_8;
  915. // UnityEngine.Vector3 UnityEngine.Vector3::leftVector
  916. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___leftVector_9;
  917. // UnityEngine.Vector3 UnityEngine.Vector3::rightVector
  918. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___rightVector_10;
  919. // UnityEngine.Vector3 UnityEngine.Vector3::forwardVector
  920. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___forwardVector_11;
  921. // UnityEngine.Vector3 UnityEngine.Vector3::backVector
  922. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___backVector_12;
  923. // UnityEngine.Vector3 UnityEngine.Vector3::positiveInfinityVector
  924. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___positiveInfinityVector_13;
  925. // UnityEngine.Vector3 UnityEngine.Vector3::negativeInfinityVector
  926. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___negativeInfinityVector_14;
  927. public:
  928. inline static int32_t get_offset_of_zeroVector_5() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___zeroVector_5)); }
  929. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_zeroVector_5() const { return ___zeroVector_5; }
  930. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_zeroVector_5() { return &___zeroVector_5; }
  931. inline void set_zeroVector_5(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  932. {
  933. ___zeroVector_5 = value;
  934. }
  935. inline static int32_t get_offset_of_oneVector_6() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___oneVector_6)); }
  936. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_oneVector_6() const { return ___oneVector_6; }
  937. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_oneVector_6() { return &___oneVector_6; }
  938. inline void set_oneVector_6(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  939. {
  940. ___oneVector_6 = value;
  941. }
  942. inline static int32_t get_offset_of_upVector_7() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___upVector_7)); }
  943. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_upVector_7() const { return ___upVector_7; }
  944. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_upVector_7() { return &___upVector_7; }
  945. inline void set_upVector_7(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  946. {
  947. ___upVector_7 = value;
  948. }
  949. inline static int32_t get_offset_of_downVector_8() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___downVector_8)); }
  950. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_downVector_8() const { return ___downVector_8; }
  951. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_downVector_8() { return &___downVector_8; }
  952. inline void set_downVector_8(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  953. {
  954. ___downVector_8 = value;
  955. }
  956. inline static int32_t get_offset_of_leftVector_9() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___leftVector_9)); }
  957. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_leftVector_9() const { return ___leftVector_9; }
  958. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_leftVector_9() { return &___leftVector_9; }
  959. inline void set_leftVector_9(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  960. {
  961. ___leftVector_9 = value;
  962. }
  963. inline static int32_t get_offset_of_rightVector_10() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___rightVector_10)); }
  964. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_rightVector_10() const { return ___rightVector_10; }
  965. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_rightVector_10() { return &___rightVector_10; }
  966. inline void set_rightVector_10(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  967. {
  968. ___rightVector_10 = value;
  969. }
  970. inline static int32_t get_offset_of_forwardVector_11() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___forwardVector_11)); }
  971. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_forwardVector_11() const { return ___forwardVector_11; }
  972. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_forwardVector_11() { return &___forwardVector_11; }
  973. inline void set_forwardVector_11(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  974. {
  975. ___forwardVector_11 = value;
  976. }
  977. inline static int32_t get_offset_of_backVector_12() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___backVector_12)); }
  978. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_backVector_12() const { return ___backVector_12; }
  979. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_backVector_12() { return &___backVector_12; }
  980. inline void set_backVector_12(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  981. {
  982. ___backVector_12 = value;
  983. }
  984. inline static int32_t get_offset_of_positiveInfinityVector_13() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___positiveInfinityVector_13)); }
  985. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_positiveInfinityVector_13() const { return ___positiveInfinityVector_13; }
  986. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_positiveInfinityVector_13() { return &___positiveInfinityVector_13; }
  987. inline void set_positiveInfinityVector_13(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  988. {
  989. ___positiveInfinityVector_13 = value;
  990. }
  991. inline static int32_t get_offset_of_negativeInfinityVector_14() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___negativeInfinityVector_14)); }
  992. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_negativeInfinityVector_14() const { return ___negativeInfinityVector_14; }
  993. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_negativeInfinityVector_14() { return &___negativeInfinityVector_14; }
  994. inline void set_negativeInfinityVector_14(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  995. {
  996. ___negativeInfinityVector_14 = value;
  997. }
  998. };
  999. // System.Void
  1000. struct Void_t700C6383A2A510C2CF4DD86DABD5CA9FF70ADAC5
  1001. {
  1002. public:
  1003. union
  1004. {
  1005. struct
  1006. {
  1007. };
  1008. uint8_t Void_t700C6383A2A510C2CF4DD86DABD5CA9FF70ADAC5__padding[1];
  1009. };
  1010. public:
  1011. };
  1012. // UnityEngine.WaitForFixedUpdate
  1013. struct WaitForFixedUpdate_t675FCE2AEFAC5C924A4020474C997FF2CDD3F4C5 : public YieldInstruction_tB0B4E05316710E51ECCC1E57174C27FE6DEBBEAF
  1014. {
  1015. public:
  1016. public:
  1017. };
  1018. // UnityEngine.Bounds
  1019. struct Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37
  1020. {
  1021. public:
  1022. // UnityEngine.Vector3 UnityEngine.Bounds::m_Center
  1023. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Center_0;
  1024. // UnityEngine.Vector3 UnityEngine.Bounds::m_Extents
  1025. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Extents_1;
  1026. public:
  1027. inline static int32_t get_offset_of_m_Center_0() { return static_cast<int32_t>(offsetof(Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37, ___m_Center_0)); }
  1028. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Center_0() const { return ___m_Center_0; }
  1029. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Center_0() { return &___m_Center_0; }
  1030. inline void set_m_Center_0(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1031. {
  1032. ___m_Center_0 = value;
  1033. }
  1034. inline static int32_t get_offset_of_m_Extents_1() { return static_cast<int32_t>(offsetof(Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37, ___m_Extents_1)); }
  1035. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Extents_1() const { return ___m_Extents_1; }
  1036. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Extents_1() { return &___m_Extents_1; }
  1037. inline void set_m_Extents_1(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1038. {
  1039. ___m_Extents_1 = value;
  1040. }
  1041. };
  1042. // UnityEngine.UI.ColorBlock
  1043. struct ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955
  1044. {
  1045. public:
  1046. // UnityEngine.Color UnityEngine.UI.ColorBlock::m_NormalColor
  1047. Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___m_NormalColor_0;
  1048. // UnityEngine.Color UnityEngine.UI.ColorBlock::m_HighlightedColor
  1049. Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___m_HighlightedColor_1;
  1050. // UnityEngine.Color UnityEngine.UI.ColorBlock::m_PressedColor
  1051. Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___m_PressedColor_2;
  1052. // UnityEngine.Color UnityEngine.UI.ColorBlock::m_SelectedColor
  1053. Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___m_SelectedColor_3;
  1054. // UnityEngine.Color UnityEngine.UI.ColorBlock::m_DisabledColor
  1055. Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___m_DisabledColor_4;
  1056. // System.Single UnityEngine.UI.ColorBlock::m_ColorMultiplier
  1057. float ___m_ColorMultiplier_5;
  1058. // System.Single UnityEngine.UI.ColorBlock::m_FadeDuration
  1059. float ___m_FadeDuration_6;
  1060. public:
  1061. inline static int32_t get_offset_of_m_NormalColor_0() { return static_cast<int32_t>(offsetof(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955, ___m_NormalColor_0)); }
  1062. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 get_m_NormalColor_0() const { return ___m_NormalColor_0; }
  1063. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 * get_address_of_m_NormalColor_0() { return &___m_NormalColor_0; }
  1064. inline void set_m_NormalColor_0(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 value)
  1065. {
  1066. ___m_NormalColor_0 = value;
  1067. }
  1068. inline static int32_t get_offset_of_m_HighlightedColor_1() { return static_cast<int32_t>(offsetof(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955, ___m_HighlightedColor_1)); }
  1069. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 get_m_HighlightedColor_1() const { return ___m_HighlightedColor_1; }
  1070. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 * get_address_of_m_HighlightedColor_1() { return &___m_HighlightedColor_1; }
  1071. inline void set_m_HighlightedColor_1(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 value)
  1072. {
  1073. ___m_HighlightedColor_1 = value;
  1074. }
  1075. inline static int32_t get_offset_of_m_PressedColor_2() { return static_cast<int32_t>(offsetof(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955, ___m_PressedColor_2)); }
  1076. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 get_m_PressedColor_2() const { return ___m_PressedColor_2; }
  1077. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 * get_address_of_m_PressedColor_2() { return &___m_PressedColor_2; }
  1078. inline void set_m_PressedColor_2(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 value)
  1079. {
  1080. ___m_PressedColor_2 = value;
  1081. }
  1082. inline static int32_t get_offset_of_m_SelectedColor_3() { return static_cast<int32_t>(offsetof(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955, ___m_SelectedColor_3)); }
  1083. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 get_m_SelectedColor_3() const { return ___m_SelectedColor_3; }
  1084. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 * get_address_of_m_SelectedColor_3() { return &___m_SelectedColor_3; }
  1085. inline void set_m_SelectedColor_3(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 value)
  1086. {
  1087. ___m_SelectedColor_3 = value;
  1088. }
  1089. inline static int32_t get_offset_of_m_DisabledColor_4() { return static_cast<int32_t>(offsetof(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955, ___m_DisabledColor_4)); }
  1090. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 get_m_DisabledColor_4() const { return ___m_DisabledColor_4; }
  1091. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 * get_address_of_m_DisabledColor_4() { return &___m_DisabledColor_4; }
  1092. inline void set_m_DisabledColor_4(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 value)
  1093. {
  1094. ___m_DisabledColor_4 = value;
  1095. }
  1096. inline static int32_t get_offset_of_m_ColorMultiplier_5() { return static_cast<int32_t>(offsetof(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955, ___m_ColorMultiplier_5)); }
  1097. inline float get_m_ColorMultiplier_5() const { return ___m_ColorMultiplier_5; }
  1098. inline float* get_address_of_m_ColorMultiplier_5() { return &___m_ColorMultiplier_5; }
  1099. inline void set_m_ColorMultiplier_5(float value)
  1100. {
  1101. ___m_ColorMultiplier_5 = value;
  1102. }
  1103. inline static int32_t get_offset_of_m_FadeDuration_6() { return static_cast<int32_t>(offsetof(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955, ___m_FadeDuration_6)); }
  1104. inline float get_m_FadeDuration_6() const { return ___m_FadeDuration_6; }
  1105. inline float* get_address_of_m_FadeDuration_6() { return &___m_FadeDuration_6; }
  1106. inline void set_m_FadeDuration_6(float value)
  1107. {
  1108. ___m_FadeDuration_6 = value;
  1109. }
  1110. };
  1111. struct ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955_StaticFields
  1112. {
  1113. public:
  1114. // UnityEngine.UI.ColorBlock UnityEngine.UI.ColorBlock::defaultColorBlock
  1115. ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955 ___defaultColorBlock_7;
  1116. public:
  1117. inline static int32_t get_offset_of_defaultColorBlock_7() { return static_cast<int32_t>(offsetof(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955_StaticFields, ___defaultColorBlock_7)); }
  1118. inline ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955 get_defaultColorBlock_7() const { return ___defaultColorBlock_7; }
  1119. inline ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955 * get_address_of_defaultColorBlock_7() { return &___defaultColorBlock_7; }
  1120. inline void set_defaultColorBlock_7(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955 value)
  1121. {
  1122. ___defaultColorBlock_7 = value;
  1123. }
  1124. };
  1125. // System.Delegate
  1126. struct Delegate_t : public RuntimeObject
  1127. {
  1128. public:
  1129. // System.IntPtr System.Delegate::method_ptr
  1130. Il2CppMethodPointer ___method_ptr_0;
  1131. // System.IntPtr System.Delegate::invoke_impl
  1132. intptr_t ___invoke_impl_1;
  1133. // System.Object System.Delegate::m_target
  1134. RuntimeObject * ___m_target_2;
  1135. // System.IntPtr System.Delegate::method
  1136. intptr_t ___method_3;
  1137. // System.IntPtr System.Delegate::delegate_trampoline
  1138. intptr_t ___delegate_trampoline_4;
  1139. // System.IntPtr System.Delegate::extra_arg
  1140. intptr_t ___extra_arg_5;
  1141. // System.IntPtr System.Delegate::method_code
  1142. intptr_t ___method_code_6;
  1143. // System.Reflection.MethodInfo System.Delegate::method_info
  1144. MethodInfo_t * ___method_info_7;
  1145. // System.Reflection.MethodInfo System.Delegate::original_method_info
  1146. MethodInfo_t * ___original_method_info_8;
  1147. // System.DelegateData System.Delegate::data
  1148. DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288 * ___data_9;
  1149. // System.Boolean System.Delegate::method_is_virtual
  1150. bool ___method_is_virtual_10;
  1151. public:
  1152. inline static int32_t get_offset_of_method_ptr_0() { return static_cast<int32_t>(offsetof(Delegate_t, ___method_ptr_0)); }
  1153. inline Il2CppMethodPointer get_method_ptr_0() const { return ___method_ptr_0; }
  1154. inline Il2CppMethodPointer* get_address_of_method_ptr_0() { return &___method_ptr_0; }
  1155. inline void set_method_ptr_0(Il2CppMethodPointer value)
  1156. {
  1157. ___method_ptr_0 = value;
  1158. }
  1159. inline static int32_t get_offset_of_invoke_impl_1() { return static_cast<int32_t>(offsetof(Delegate_t, ___invoke_impl_1)); }
  1160. inline intptr_t get_invoke_impl_1() const { return ___invoke_impl_1; }
  1161. inline intptr_t* get_address_of_invoke_impl_1() { return &___invoke_impl_1; }
  1162. inline void set_invoke_impl_1(intptr_t value)
  1163. {
  1164. ___invoke_impl_1 = value;
  1165. }
  1166. inline static int32_t get_offset_of_m_target_2() { return static_cast<int32_t>(offsetof(Delegate_t, ___m_target_2)); }
  1167. inline RuntimeObject * get_m_target_2() const { return ___m_target_2; }
  1168. inline RuntimeObject ** get_address_of_m_target_2() { return &___m_target_2; }
  1169. inline void set_m_target_2(RuntimeObject * value)
  1170. {
  1171. ___m_target_2 = value;
  1172. Il2CppCodeGenWriteBarrier((void**)(&___m_target_2), (void*)value);
  1173. }
  1174. inline static int32_t get_offset_of_method_3() { return static_cast<int32_t>(offsetof(Delegate_t, ___method_3)); }
  1175. inline intptr_t get_method_3() const { return ___method_3; }
  1176. inline intptr_t* get_address_of_method_3() { return &___method_3; }
  1177. inline void set_method_3(intptr_t value)
  1178. {
  1179. ___method_3 = value;
  1180. }
  1181. inline static int32_t get_offset_of_delegate_trampoline_4() { return static_cast<int32_t>(offsetof(Delegate_t, ___delegate_trampoline_4)); }
  1182. inline intptr_t get_delegate_trampoline_4() const { return ___delegate_trampoline_4; }
  1183. inline intptr_t* get_address_of_delegate_trampoline_4() { return &___delegate_trampoline_4; }
  1184. inline void set_delegate_trampoline_4(intptr_t value)
  1185. {
  1186. ___delegate_trampoline_4 = value;
  1187. }
  1188. inline static int32_t get_offset_of_extra_arg_5() { return static_cast<int32_t>(offsetof(Delegate_t, ___extra_arg_5)); }
  1189. inline intptr_t get_extra_arg_5() const { return ___extra_arg_5; }
  1190. inline intptr_t* get_address_of_extra_arg_5() { return &___extra_arg_5; }
  1191. inline void set_extra_arg_5(intptr_t value)
  1192. {
  1193. ___extra_arg_5 = value;
  1194. }
  1195. inline static int32_t get_offset_of_method_code_6() { return static_cast<int32_t>(offsetof(Delegate_t, ___method_code_6)); }
  1196. inline intptr_t get_method_code_6() const { return ___method_code_6; }
  1197. inline intptr_t* get_address_of_method_code_6() { return &___method_code_6; }
  1198. inline void set_method_code_6(intptr_t value)
  1199. {
  1200. ___method_code_6 = value;
  1201. }
  1202. inline static int32_t get_offset_of_method_info_7() { return static_cast<int32_t>(offsetof(Delegate_t, ___method_info_7)); }
  1203. inline MethodInfo_t * get_method_info_7() const { return ___method_info_7; }
  1204. inline MethodInfo_t ** get_address_of_method_info_7() { return &___method_info_7; }
  1205. inline void set_method_info_7(MethodInfo_t * value)
  1206. {
  1207. ___method_info_7 = value;
  1208. Il2CppCodeGenWriteBarrier((void**)(&___method_info_7), (void*)value);
  1209. }
  1210. inline static int32_t get_offset_of_original_method_info_8() { return static_cast<int32_t>(offsetof(Delegate_t, ___original_method_info_8)); }
  1211. inline MethodInfo_t * get_original_method_info_8() const { return ___original_method_info_8; }
  1212. inline MethodInfo_t ** get_address_of_original_method_info_8() { return &___original_method_info_8; }
  1213. inline void set_original_method_info_8(MethodInfo_t * value)
  1214. {
  1215. ___original_method_info_8 = value;
  1216. Il2CppCodeGenWriteBarrier((void**)(&___original_method_info_8), (void*)value);
  1217. }
  1218. inline static int32_t get_offset_of_data_9() { return static_cast<int32_t>(offsetof(Delegate_t, ___data_9)); }
  1219. inline DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288 * get_data_9() const { return ___data_9; }
  1220. inline DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288 ** get_address_of_data_9() { return &___data_9; }
  1221. inline void set_data_9(DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288 * value)
  1222. {
  1223. ___data_9 = value;
  1224. Il2CppCodeGenWriteBarrier((void**)(&___data_9), (void*)value);
  1225. }
  1226. inline static int32_t get_offset_of_method_is_virtual_10() { return static_cast<int32_t>(offsetof(Delegate_t, ___method_is_virtual_10)); }
  1227. inline bool get_method_is_virtual_10() const { return ___method_is_virtual_10; }
  1228. inline bool* get_address_of_method_is_virtual_10() { return &___method_is_virtual_10; }
  1229. inline void set_method_is_virtual_10(bool value)
  1230. {
  1231. ___method_is_virtual_10 = value;
  1232. }
  1233. };
  1234. // Native definition for P/Invoke marshalling of System.Delegate
  1235. struct Delegate_t_marshaled_pinvoke
  1236. {
  1237. intptr_t ___method_ptr_0;
  1238. intptr_t ___invoke_impl_1;
  1239. Il2CppIUnknown* ___m_target_2;
  1240. intptr_t ___method_3;
  1241. intptr_t ___delegate_trampoline_4;
  1242. intptr_t ___extra_arg_5;
  1243. intptr_t ___method_code_6;
  1244. MethodInfo_t * ___method_info_7;
  1245. MethodInfo_t * ___original_method_info_8;
  1246. DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288 * ___data_9;
  1247. int32_t ___method_is_virtual_10;
  1248. };
  1249. // Native definition for COM marshalling of System.Delegate
  1250. struct Delegate_t_marshaled_com
  1251. {
  1252. intptr_t ___method_ptr_0;
  1253. intptr_t ___invoke_impl_1;
  1254. Il2CppIUnknown* ___m_target_2;
  1255. intptr_t ___method_3;
  1256. intptr_t ___delegate_trampoline_4;
  1257. intptr_t ___extra_arg_5;
  1258. intptr_t ___method_code_6;
  1259. MethodInfo_t * ___method_info_7;
  1260. MethodInfo_t * ___original_method_info_8;
  1261. DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288 * ___data_9;
  1262. int32_t ___method_is_virtual_10;
  1263. };
  1264. // System.Exception
  1265. struct Exception_t : public RuntimeObject
  1266. {
  1267. public:
  1268. // System.String System.Exception::_className
  1269. String_t* ____className_1;
  1270. // System.String System.Exception::_message
  1271. String_t* ____message_2;
  1272. // System.Collections.IDictionary System.Exception::_data
  1273. RuntimeObject* ____data_3;
  1274. // System.Exception System.Exception::_innerException
  1275. Exception_t * ____innerException_4;
  1276. // System.String System.Exception::_helpURL
  1277. String_t* ____helpURL_5;
  1278. // System.Object System.Exception::_stackTrace
  1279. RuntimeObject * ____stackTrace_6;
  1280. // System.String System.Exception::_stackTraceString
  1281. String_t* ____stackTraceString_7;
  1282. // System.String System.Exception::_remoteStackTraceString
  1283. String_t* ____remoteStackTraceString_8;
  1284. // System.Int32 System.Exception::_remoteStackIndex
  1285. int32_t ____remoteStackIndex_9;
  1286. // System.Object System.Exception::_dynamicMethods
  1287. RuntimeObject * ____dynamicMethods_10;
  1288. // System.Int32 System.Exception::_HResult
  1289. int32_t ____HResult_11;
  1290. // System.String System.Exception::_source
  1291. String_t* ____source_12;
  1292. // System.Runtime.Serialization.SafeSerializationManager System.Exception::_safeSerializationManager
  1293. SafeSerializationManager_tDE44F029589A028F8A3053C5C06153FAB4AAE29F * ____safeSerializationManager_13;
  1294. // System.Diagnostics.StackTrace[] System.Exception::captured_traces
  1295. StackTraceU5BU5D_t4AD999C288CB6D1F38A299D12B1598D606588971* ___captured_traces_14;
  1296. // System.IntPtr[] System.Exception::native_trace_ips
  1297. IntPtrU5BU5D_t27FC72B0409D75AAF33EC42498E8094E95FEE9A6* ___native_trace_ips_15;
  1298. public:
  1299. inline static int32_t get_offset_of__className_1() { return static_cast<int32_t>(offsetof(Exception_t, ____className_1)); }
  1300. inline String_t* get__className_1() const { return ____className_1; }
  1301. inline String_t** get_address_of__className_1() { return &____className_1; }
  1302. inline void set__className_1(String_t* value)
  1303. {
  1304. ____className_1 = value;
  1305. Il2CppCodeGenWriteBarrier((void**)(&____className_1), (void*)value);
  1306. }
  1307. inline static int32_t get_offset_of__message_2() { return static_cast<int32_t>(offsetof(Exception_t, ____message_2)); }
  1308. inline String_t* get__message_2() const { return ____message_2; }
  1309. inline String_t** get_address_of__message_2() { return &____message_2; }
  1310. inline void set__message_2(String_t* value)
  1311. {
  1312. ____message_2 = value;
  1313. Il2CppCodeGenWriteBarrier((void**)(&____message_2), (void*)value);
  1314. }
  1315. inline static int32_t get_offset_of__data_3() { return static_cast<int32_t>(offsetof(Exception_t, ____data_3)); }
  1316. inline RuntimeObject* get__data_3() const { return ____data_3; }
  1317. inline RuntimeObject** get_address_of__data_3() { return &____data_3; }
  1318. inline void set__data_3(RuntimeObject* value)
  1319. {
  1320. ____data_3 = value;
  1321. Il2CppCodeGenWriteBarrier((void**)(&____data_3), (void*)value);
  1322. }
  1323. inline static int32_t get_offset_of__innerException_4() { return static_cast<int32_t>(offsetof(Exception_t, ____innerException_4)); }
  1324. inline Exception_t * get__innerException_4() const { return ____innerException_4; }
  1325. inline Exception_t ** get_address_of__innerException_4() { return &____innerException_4; }
  1326. inline void set__innerException_4(Exception_t * value)
  1327. {
  1328. ____innerException_4 = value;
  1329. Il2CppCodeGenWriteBarrier((void**)(&____innerException_4), (void*)value);
  1330. }
  1331. inline static int32_t get_offset_of__helpURL_5() { return static_cast<int32_t>(offsetof(Exception_t, ____helpURL_5)); }
  1332. inline String_t* get__helpURL_5() const { return ____helpURL_5; }
  1333. inline String_t** get_address_of__helpURL_5() { return &____helpURL_5; }
  1334. inline void set__helpURL_5(String_t* value)
  1335. {
  1336. ____helpURL_5 = value;
  1337. Il2CppCodeGenWriteBarrier((void**)(&____helpURL_5), (void*)value);
  1338. }
  1339. inline static int32_t get_offset_of__stackTrace_6() { return static_cast<int32_t>(offsetof(Exception_t, ____stackTrace_6)); }
  1340. inline RuntimeObject * get__stackTrace_6() const { return ____stackTrace_6; }
  1341. inline RuntimeObject ** get_address_of__stackTrace_6() { return &____stackTrace_6; }
  1342. inline void set__stackTrace_6(RuntimeObject * value)
  1343. {
  1344. ____stackTrace_6 = value;
  1345. Il2CppCodeGenWriteBarrier((void**)(&____stackTrace_6), (void*)value);
  1346. }
  1347. inline static int32_t get_offset_of__stackTraceString_7() { return static_cast<int32_t>(offsetof(Exception_t, ____stackTraceString_7)); }
  1348. inline String_t* get__stackTraceString_7() const { return ____stackTraceString_7; }
  1349. inline String_t** get_address_of__stackTraceString_7() { return &____stackTraceString_7; }
  1350. inline void set__stackTraceString_7(String_t* value)
  1351. {
  1352. ____stackTraceString_7 = value;
  1353. Il2CppCodeGenWriteBarrier((void**)(&____stackTraceString_7), (void*)value);
  1354. }
  1355. inline static int32_t get_offset_of__remoteStackTraceString_8() { return static_cast<int32_t>(offsetof(Exception_t, ____remoteStackTraceString_8)); }
  1356. inline String_t* get__remoteStackTraceString_8() const { return ____remoteStackTraceString_8; }
  1357. inline String_t** get_address_of__remoteStackTraceString_8() { return &____remoteStackTraceString_8; }
  1358. inline void set__remoteStackTraceString_8(String_t* value)
  1359. {
  1360. ____remoteStackTraceString_8 = value;
  1361. Il2CppCodeGenWriteBarrier((void**)(&____remoteStackTraceString_8), (void*)value);
  1362. }
  1363. inline static int32_t get_offset_of__remoteStackIndex_9() { return static_cast<int32_t>(offsetof(Exception_t, ____remoteStackIndex_9)); }
  1364. inline int32_t get__remoteStackIndex_9() const { return ____remoteStackIndex_9; }
  1365. inline int32_t* get_address_of__remoteStackIndex_9() { return &____remoteStackIndex_9; }
  1366. inline void set__remoteStackIndex_9(int32_t value)
  1367. {
  1368. ____remoteStackIndex_9 = value;
  1369. }
  1370. inline static int32_t get_offset_of__dynamicMethods_10() { return static_cast<int32_t>(offsetof(Exception_t, ____dynamicMethods_10)); }
  1371. inline RuntimeObject * get__dynamicMethods_10() const { return ____dynamicMethods_10; }
  1372. inline RuntimeObject ** get_address_of__dynamicMethods_10() { return &____dynamicMethods_10; }
  1373. inline void set__dynamicMethods_10(RuntimeObject * value)
  1374. {
  1375. ____dynamicMethods_10 = value;
  1376. Il2CppCodeGenWriteBarrier((void**)(&____dynamicMethods_10), (void*)value);
  1377. }
  1378. inline static int32_t get_offset_of__HResult_11() { return static_cast<int32_t>(offsetof(Exception_t, ____HResult_11)); }
  1379. inline int32_t get__HResult_11() const { return ____HResult_11; }
  1380. inline int32_t* get_address_of__HResult_11() { return &____HResult_11; }
  1381. inline void set__HResult_11(int32_t value)
  1382. {
  1383. ____HResult_11 = value;
  1384. }
  1385. inline static int32_t get_offset_of__source_12() { return static_cast<int32_t>(offsetof(Exception_t, ____source_12)); }
  1386. inline String_t* get__source_12() const { return ____source_12; }
  1387. inline String_t** get_address_of__source_12() { return &____source_12; }
  1388. inline void set__source_12(String_t* value)
  1389. {
  1390. ____source_12 = value;
  1391. Il2CppCodeGenWriteBarrier((void**)(&____source_12), (void*)value);
  1392. }
  1393. inline static int32_t get_offset_of__safeSerializationManager_13() { return static_cast<int32_t>(offsetof(Exception_t, ____safeSerializationManager_13)); }
  1394. inline SafeSerializationManager_tDE44F029589A028F8A3053C5C06153FAB4AAE29F * get__safeSerializationManager_13() const { return ____safeSerializationManager_13; }
  1395. inline SafeSerializationManager_tDE44F029589A028F8A3053C5C06153FAB4AAE29F ** get_address_of__safeSerializationManager_13() { return &____safeSerializationManager_13; }
  1396. inline void set__safeSerializationManager_13(SafeSerializationManager_tDE44F029589A028F8A3053C5C06153FAB4AAE29F * value)
  1397. {
  1398. ____safeSerializationManager_13 = value;
  1399. Il2CppCodeGenWriteBarrier((void**)(&____safeSerializationManager_13), (void*)value);
  1400. }
  1401. inline static int32_t get_offset_of_captured_traces_14() { return static_cast<int32_t>(offsetof(Exception_t, ___captured_traces_14)); }
  1402. inline StackTraceU5BU5D_t4AD999C288CB6D1F38A299D12B1598D606588971* get_captured_traces_14() const { return ___captured_traces_14; }
  1403. inline StackTraceU5BU5D_t4AD999C288CB6D1F38A299D12B1598D606588971** get_address_of_captured_traces_14() { return &___captured_traces_14; }
  1404. inline void set_captured_traces_14(StackTraceU5BU5D_t4AD999C288CB6D1F38A299D12B1598D606588971* value)
  1405. {
  1406. ___captured_traces_14 = value;
  1407. Il2CppCodeGenWriteBarrier((void**)(&___captured_traces_14), (void*)value);
  1408. }
  1409. inline static int32_t get_offset_of_native_trace_ips_15() { return static_cast<int32_t>(offsetof(Exception_t, ___native_trace_ips_15)); }
  1410. inline IntPtrU5BU5D_t27FC72B0409D75AAF33EC42498E8094E95FEE9A6* get_native_trace_ips_15() const { return ___native_trace_ips_15; }
  1411. inline IntPtrU5BU5D_t27FC72B0409D75AAF33EC42498E8094E95FEE9A6** get_address_of_native_trace_ips_15() { return &___native_trace_ips_15; }
  1412. inline void set_native_trace_ips_15(IntPtrU5BU5D_t27FC72B0409D75AAF33EC42498E8094E95FEE9A6* value)
  1413. {
  1414. ___native_trace_ips_15 = value;
  1415. Il2CppCodeGenWriteBarrier((void**)(&___native_trace_ips_15), (void*)value);
  1416. }
  1417. };
  1418. struct Exception_t_StaticFields
  1419. {
  1420. public:
  1421. // System.Object System.Exception::s_EDILock
  1422. RuntimeObject * ___s_EDILock_0;
  1423. public:
  1424. inline static int32_t get_offset_of_s_EDILock_0() { return static_cast<int32_t>(offsetof(Exception_t_StaticFields, ___s_EDILock_0)); }
  1425. inline RuntimeObject * get_s_EDILock_0() const { return ___s_EDILock_0; }
  1426. inline RuntimeObject ** get_address_of_s_EDILock_0() { return &___s_EDILock_0; }
  1427. inline void set_s_EDILock_0(RuntimeObject * value)
  1428. {
  1429. ___s_EDILock_0 = value;
  1430. Il2CppCodeGenWriteBarrier((void**)(&___s_EDILock_0), (void*)value);
  1431. }
  1432. };
  1433. // Native definition for P/Invoke marshalling of System.Exception
  1434. struct Exception_t_marshaled_pinvoke
  1435. {
  1436. char* ____className_1;
  1437. char* ____message_2;
  1438. RuntimeObject* ____data_3;
  1439. Exception_t_marshaled_pinvoke* ____innerException_4;
  1440. char* ____helpURL_5;
  1441. Il2CppIUnknown* ____stackTrace_6;
  1442. char* ____stackTraceString_7;
  1443. char* ____remoteStackTraceString_8;
  1444. int32_t ____remoteStackIndex_9;
  1445. Il2CppIUnknown* ____dynamicMethods_10;
  1446. int32_t ____HResult_11;
  1447. char* ____source_12;
  1448. SafeSerializationManager_tDE44F029589A028F8A3053C5C06153FAB4AAE29F * ____safeSerializationManager_13;
  1449. StackTraceU5BU5D_t4AD999C288CB6D1F38A299D12B1598D606588971* ___captured_traces_14;
  1450. Il2CppSafeArray/*NONE*/* ___native_trace_ips_15;
  1451. };
  1452. // Native definition for COM marshalling of System.Exception
  1453. struct Exception_t_marshaled_com
  1454. {
  1455. Il2CppChar* ____className_1;
  1456. Il2CppChar* ____message_2;
  1457. RuntimeObject* ____data_3;
  1458. Exception_t_marshaled_com* ____innerException_4;
  1459. Il2CppChar* ____helpURL_5;
  1460. Il2CppIUnknown* ____stackTrace_6;
  1461. Il2CppChar* ____stackTraceString_7;
  1462. Il2CppChar* ____remoteStackTraceString_8;
  1463. int32_t ____remoteStackIndex_9;
  1464. Il2CppIUnknown* ____dynamicMethods_10;
  1465. int32_t ____HResult_11;
  1466. Il2CppChar* ____source_12;
  1467. SafeSerializationManager_tDE44F029589A028F8A3053C5C06153FAB4AAE29F * ____safeSerializationManager_13;
  1468. StackTraceU5BU5D_t4AD999C288CB6D1F38A299D12B1598D606588971* ___captured_traces_14;
  1469. Il2CppSafeArray/*NONE*/* ___native_trace_ips_15;
  1470. };
  1471. // UnityEngine.Object
  1472. struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A : public RuntimeObject
  1473. {
  1474. public:
  1475. // System.IntPtr UnityEngine.Object::m_CachedPtr
  1476. intptr_t ___m_CachedPtr_0;
  1477. public:
  1478. inline static int32_t get_offset_of_m_CachedPtr_0() { return static_cast<int32_t>(offsetof(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A, ___m_CachedPtr_0)); }
  1479. inline intptr_t get_m_CachedPtr_0() const { return ___m_CachedPtr_0; }
  1480. inline intptr_t* get_address_of_m_CachedPtr_0() { return &___m_CachedPtr_0; }
  1481. inline void set_m_CachedPtr_0(intptr_t value)
  1482. {
  1483. ___m_CachedPtr_0 = value;
  1484. }
  1485. };
  1486. struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_StaticFields
  1487. {
  1488. public:
  1489. // System.Int32 UnityEngine.Object::OffsetOfInstanceIDInCPlusPlusObject
  1490. int32_t ___OffsetOfInstanceIDInCPlusPlusObject_1;
  1491. public:
  1492. inline static int32_t get_offset_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return static_cast<int32_t>(offsetof(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_StaticFields, ___OffsetOfInstanceIDInCPlusPlusObject_1)); }
  1493. inline int32_t get_OffsetOfInstanceIDInCPlusPlusObject_1() const { return ___OffsetOfInstanceIDInCPlusPlusObject_1; }
  1494. inline int32_t* get_address_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return &___OffsetOfInstanceIDInCPlusPlusObject_1; }
  1495. inline void set_OffsetOfInstanceIDInCPlusPlusObject_1(int32_t value)
  1496. {
  1497. ___OffsetOfInstanceIDInCPlusPlusObject_1 = value;
  1498. }
  1499. };
  1500. // Native definition for P/Invoke marshalling of UnityEngine.Object
  1501. struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_marshaled_pinvoke
  1502. {
  1503. intptr_t ___m_CachedPtr_0;
  1504. };
  1505. // Native definition for COM marshalling of UnityEngine.Object
  1506. struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_marshaled_com
  1507. {
  1508. intptr_t ___m_CachedPtr_0;
  1509. };
  1510. // UnityEngine.PrimitiveType
  1511. struct PrimitiveType_t0E20B7B2F4ABBD14BAE02F0444EE003C6479E93E
  1512. {
  1513. public:
  1514. // System.Int32 UnityEngine.PrimitiveType::value__
  1515. int32_t ___value___2;
  1516. public:
  1517. inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(PrimitiveType_t0E20B7B2F4ABBD14BAE02F0444EE003C6479E93E, ___value___2)); }
  1518. inline int32_t get_value___2() const { return ___value___2; }
  1519. inline int32_t* get_address_of_value___2() { return &___value___2; }
  1520. inline void set_value___2(int32_t value)
  1521. {
  1522. ___value___2 = value;
  1523. }
  1524. };
  1525. // UnityEngine.Ray
  1526. struct Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6
  1527. {
  1528. public:
  1529. // UnityEngine.Vector3 UnityEngine.Ray::m_Origin
  1530. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Origin_0;
  1531. // UnityEngine.Vector3 UnityEngine.Ray::m_Direction
  1532. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Direction_1;
  1533. public:
  1534. inline static int32_t get_offset_of_m_Origin_0() { return static_cast<int32_t>(offsetof(Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6, ___m_Origin_0)); }
  1535. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Origin_0() const { return ___m_Origin_0; }
  1536. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Origin_0() { return &___m_Origin_0; }
  1537. inline void set_m_Origin_0(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1538. {
  1539. ___m_Origin_0 = value;
  1540. }
  1541. inline static int32_t get_offset_of_m_Direction_1() { return static_cast<int32_t>(offsetof(Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6, ___m_Direction_1)); }
  1542. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Direction_1() const { return ___m_Direction_1; }
  1543. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Direction_1() { return &___m_Direction_1; }
  1544. inline void set_m_Direction_1(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1545. {
  1546. ___m_Direction_1 = value;
  1547. }
  1548. };
  1549. // UnityEngine.RaycastHit
  1550. struct RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89
  1551. {
  1552. public:
  1553. // UnityEngine.Vector3 UnityEngine.RaycastHit::m_Point
  1554. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Point_0;
  1555. // UnityEngine.Vector3 UnityEngine.RaycastHit::m_Normal
  1556. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Normal_1;
  1557. // System.UInt32 UnityEngine.RaycastHit::m_FaceID
  1558. uint32_t ___m_FaceID_2;
  1559. // System.Single UnityEngine.RaycastHit::m_Distance
  1560. float ___m_Distance_3;
  1561. // UnityEngine.Vector2 UnityEngine.RaycastHit::m_UV
  1562. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___m_UV_4;
  1563. // System.Int32 UnityEngine.RaycastHit::m_Collider
  1564. int32_t ___m_Collider_5;
  1565. public:
  1566. inline static int32_t get_offset_of_m_Point_0() { return static_cast<int32_t>(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_Point_0)); }
  1567. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Point_0() const { return ___m_Point_0; }
  1568. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Point_0() { return &___m_Point_0; }
  1569. inline void set_m_Point_0(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1570. {
  1571. ___m_Point_0 = value;
  1572. }
  1573. inline static int32_t get_offset_of_m_Normal_1() { return static_cast<int32_t>(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_Normal_1)); }
  1574. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Normal_1() const { return ___m_Normal_1; }
  1575. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Normal_1() { return &___m_Normal_1; }
  1576. inline void set_m_Normal_1(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1577. {
  1578. ___m_Normal_1 = value;
  1579. }
  1580. inline static int32_t get_offset_of_m_FaceID_2() { return static_cast<int32_t>(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_FaceID_2)); }
  1581. inline uint32_t get_m_FaceID_2() const { return ___m_FaceID_2; }
  1582. inline uint32_t* get_address_of_m_FaceID_2() { return &___m_FaceID_2; }
  1583. inline void set_m_FaceID_2(uint32_t value)
  1584. {
  1585. ___m_FaceID_2 = value;
  1586. }
  1587. inline static int32_t get_offset_of_m_Distance_3() { return static_cast<int32_t>(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_Distance_3)); }
  1588. inline float get_m_Distance_3() const { return ___m_Distance_3; }
  1589. inline float* get_address_of_m_Distance_3() { return &___m_Distance_3; }
  1590. inline void set_m_Distance_3(float value)
  1591. {
  1592. ___m_Distance_3 = value;
  1593. }
  1594. inline static int32_t get_offset_of_m_UV_4() { return static_cast<int32_t>(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_UV_4)); }
  1595. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_m_UV_4() const { return ___m_UV_4; }
  1596. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_m_UV_4() { return &___m_UV_4; }
  1597. inline void set_m_UV_4(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  1598. {
  1599. ___m_UV_4 = value;
  1600. }
  1601. inline static int32_t get_offset_of_m_Collider_5() { return static_cast<int32_t>(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_Collider_5)); }
  1602. inline int32_t get_m_Collider_5() const { return ___m_Collider_5; }
  1603. inline int32_t* get_address_of_m_Collider_5() { return &___m_Collider_5; }
  1604. inline void set_m_Collider_5(int32_t value)
  1605. {
  1606. ___m_Collider_5 = value;
  1607. }
  1608. };
  1609. // UnityEngine.EventSystems.RaycastResult
  1610. struct RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE
  1611. {
  1612. public:
  1613. // UnityEngine.GameObject UnityEngine.EventSystems.RaycastResult::m_GameObject
  1614. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___m_GameObject_0;
  1615. // UnityEngine.EventSystems.BaseRaycaster UnityEngine.EventSystems.RaycastResult::module
  1616. BaseRaycaster_tBC0FB2CBE6D3D40991EC20F689C43F76AD82A876 * ___module_1;
  1617. // System.Single UnityEngine.EventSystems.RaycastResult::distance
  1618. float ___distance_2;
  1619. // System.Single UnityEngine.EventSystems.RaycastResult::index
  1620. float ___index_3;
  1621. // System.Int32 UnityEngine.EventSystems.RaycastResult::depth
  1622. int32_t ___depth_4;
  1623. // System.Int32 UnityEngine.EventSystems.RaycastResult::sortingLayer
  1624. int32_t ___sortingLayer_5;
  1625. // System.Int32 UnityEngine.EventSystems.RaycastResult::sortingOrder
  1626. int32_t ___sortingOrder_6;
  1627. // UnityEngine.Vector3 UnityEngine.EventSystems.RaycastResult::worldPosition
  1628. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___worldPosition_7;
  1629. // UnityEngine.Vector3 UnityEngine.EventSystems.RaycastResult::worldNormal
  1630. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___worldNormal_8;
  1631. // UnityEngine.Vector2 UnityEngine.EventSystems.RaycastResult::screenPosition
  1632. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___screenPosition_9;
  1633. // System.Int32 UnityEngine.EventSystems.RaycastResult::displayIndex
  1634. int32_t ___displayIndex_10;
  1635. public:
  1636. inline static int32_t get_offset_of_m_GameObject_0() { return static_cast<int32_t>(offsetof(RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE, ___m_GameObject_0)); }
  1637. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_m_GameObject_0() const { return ___m_GameObject_0; }
  1638. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_m_GameObject_0() { return &___m_GameObject_0; }
  1639. inline void set_m_GameObject_0(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  1640. {
  1641. ___m_GameObject_0 = value;
  1642. Il2CppCodeGenWriteBarrier((void**)(&___m_GameObject_0), (void*)value);
  1643. }
  1644. inline static int32_t get_offset_of_module_1() { return static_cast<int32_t>(offsetof(RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE, ___module_1)); }
  1645. inline BaseRaycaster_tBC0FB2CBE6D3D40991EC20F689C43F76AD82A876 * get_module_1() const { return ___module_1; }
  1646. inline BaseRaycaster_tBC0FB2CBE6D3D40991EC20F689C43F76AD82A876 ** get_address_of_module_1() { return &___module_1; }
  1647. inline void set_module_1(BaseRaycaster_tBC0FB2CBE6D3D40991EC20F689C43F76AD82A876 * value)
  1648. {
  1649. ___module_1 = value;
  1650. Il2CppCodeGenWriteBarrier((void**)(&___module_1), (void*)value);
  1651. }
  1652. inline static int32_t get_offset_of_distance_2() { return static_cast<int32_t>(offsetof(RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE, ___distance_2)); }
  1653. inline float get_distance_2() const { return ___distance_2; }
  1654. inline float* get_address_of_distance_2() { return &___distance_2; }
  1655. inline void set_distance_2(float value)
  1656. {
  1657. ___distance_2 = value;
  1658. }
  1659. inline static int32_t get_offset_of_index_3() { return static_cast<int32_t>(offsetof(RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE, ___index_3)); }
  1660. inline float get_index_3() const { return ___index_3; }
  1661. inline float* get_address_of_index_3() { return &___index_3; }
  1662. inline void set_index_3(float value)
  1663. {
  1664. ___index_3 = value;
  1665. }
  1666. inline static int32_t get_offset_of_depth_4() { return static_cast<int32_t>(offsetof(RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE, ___depth_4)); }
  1667. inline int32_t get_depth_4() const { return ___depth_4; }
  1668. inline int32_t* get_address_of_depth_4() { return &___depth_4; }
  1669. inline void set_depth_4(int32_t value)
  1670. {
  1671. ___depth_4 = value;
  1672. }
  1673. inline static int32_t get_offset_of_sortingLayer_5() { return static_cast<int32_t>(offsetof(RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE, ___sortingLayer_5)); }
  1674. inline int32_t get_sortingLayer_5() const { return ___sortingLayer_5; }
  1675. inline int32_t* get_address_of_sortingLayer_5() { return &___sortingLayer_5; }
  1676. inline void set_sortingLayer_5(int32_t value)
  1677. {
  1678. ___sortingLayer_5 = value;
  1679. }
  1680. inline static int32_t get_offset_of_sortingOrder_6() { return static_cast<int32_t>(offsetof(RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE, ___sortingOrder_6)); }
  1681. inline int32_t get_sortingOrder_6() const { return ___sortingOrder_6; }
  1682. inline int32_t* get_address_of_sortingOrder_6() { return &___sortingOrder_6; }
  1683. inline void set_sortingOrder_6(int32_t value)
  1684. {
  1685. ___sortingOrder_6 = value;
  1686. }
  1687. inline static int32_t get_offset_of_worldPosition_7() { return static_cast<int32_t>(offsetof(RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE, ___worldPosition_7)); }
  1688. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_worldPosition_7() const { return ___worldPosition_7; }
  1689. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_worldPosition_7() { return &___worldPosition_7; }
  1690. inline void set_worldPosition_7(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1691. {
  1692. ___worldPosition_7 = value;
  1693. }
  1694. inline static int32_t get_offset_of_worldNormal_8() { return static_cast<int32_t>(offsetof(RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE, ___worldNormal_8)); }
  1695. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_worldNormal_8() const { return ___worldNormal_8; }
  1696. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_worldNormal_8() { return &___worldNormal_8; }
  1697. inline void set_worldNormal_8(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1698. {
  1699. ___worldNormal_8 = value;
  1700. }
  1701. inline static int32_t get_offset_of_screenPosition_9() { return static_cast<int32_t>(offsetof(RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE, ___screenPosition_9)); }
  1702. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_screenPosition_9() const { return ___screenPosition_9; }
  1703. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_screenPosition_9() { return &___screenPosition_9; }
  1704. inline void set_screenPosition_9(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  1705. {
  1706. ___screenPosition_9 = value;
  1707. }
  1708. inline static int32_t get_offset_of_displayIndex_10() { return static_cast<int32_t>(offsetof(RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE, ___displayIndex_10)); }
  1709. inline int32_t get_displayIndex_10() const { return ___displayIndex_10; }
  1710. inline int32_t* get_address_of_displayIndex_10() { return &___displayIndex_10; }
  1711. inline void set_displayIndex_10(int32_t value)
  1712. {
  1713. ___displayIndex_10 = value;
  1714. }
  1715. };
  1716. // Native definition for P/Invoke marshalling of UnityEngine.EventSystems.RaycastResult
  1717. struct RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE_marshaled_pinvoke
  1718. {
  1719. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___m_GameObject_0;
  1720. BaseRaycaster_tBC0FB2CBE6D3D40991EC20F689C43F76AD82A876 * ___module_1;
  1721. float ___distance_2;
  1722. float ___index_3;
  1723. int32_t ___depth_4;
  1724. int32_t ___sortingLayer_5;
  1725. int32_t ___sortingOrder_6;
  1726. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___worldPosition_7;
  1727. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___worldNormal_8;
  1728. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___screenPosition_9;
  1729. int32_t ___displayIndex_10;
  1730. };
  1731. // Native definition for COM marshalling of UnityEngine.EventSystems.RaycastResult
  1732. struct RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE_marshaled_com
  1733. {
  1734. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___m_GameObject_0;
  1735. BaseRaycaster_tBC0FB2CBE6D3D40991EC20F689C43F76AD82A876 * ___module_1;
  1736. float ___distance_2;
  1737. float ___index_3;
  1738. int32_t ___depth_4;
  1739. int32_t ___sortingLayer_5;
  1740. int32_t ___sortingOrder_6;
  1741. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___worldPosition_7;
  1742. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___worldNormal_8;
  1743. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___screenPosition_9;
  1744. int32_t ___displayIndex_10;
  1745. };
  1746. // UnityEngine.UI.Button/ButtonClickedEvent
  1747. struct ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F : public UnityEvent_tA0EA9BC49FD7D5185E7A238EF2E0E6F5D0EE27F4
  1748. {
  1749. public:
  1750. public:
  1751. };
  1752. // UnityEngine.GUILayoutOption/Type
  1753. struct Type_t79FB5C82B695061CED8D628CBB6A1E8709705288
  1754. {
  1755. public:
  1756. // System.Int32 UnityEngine.GUILayoutOption/Type::value__
  1757. int32_t ___value___2;
  1758. public:
  1759. inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(Type_t79FB5C82B695061CED8D628CBB6A1E8709705288, ___value___2)); }
  1760. inline int32_t get_value___2() const { return ___value___2; }
  1761. inline int32_t* get_address_of_value___2() { return &___value___2; }
  1762. inline void set_value___2(int32_t value)
  1763. {
  1764. ___value___2 = value;
  1765. }
  1766. };
  1767. // UnityEngine.UI.Navigation/Mode
  1768. struct Mode_t3113FDF05158BBA1DFC78D7F69E4C1D25135CB0F
  1769. {
  1770. public:
  1771. // System.Int32 UnityEngine.UI.Navigation/Mode::value__
  1772. int32_t ___value___2;
  1773. public:
  1774. inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(Mode_t3113FDF05158BBA1DFC78D7F69E4C1D25135CB0F, ___value___2)); }
  1775. inline int32_t get_value___2() const { return ___value___2; }
  1776. inline int32_t* get_address_of_value___2() { return &___value___2; }
  1777. inline void set_value___2(int32_t value)
  1778. {
  1779. ___value___2 = value;
  1780. }
  1781. };
  1782. // UnityEngine.EventSystems.PointerEventData/InputButton
  1783. struct InputButton_tA5409FE587ADC841D2BF80835D04074A89C59A9D
  1784. {
  1785. public:
  1786. // System.Int32 UnityEngine.EventSystems.PointerEventData/InputButton::value__
  1787. int32_t ___value___2;
  1788. public:
  1789. inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(InputButton_tA5409FE587ADC841D2BF80835D04074A89C59A9D, ___value___2)); }
  1790. inline int32_t get_value___2() const { return ___value___2; }
  1791. inline int32_t* get_address_of_value___2() { return &___value___2; }
  1792. inline void set_value___2(int32_t value)
  1793. {
  1794. ___value___2 = value;
  1795. }
  1796. };
  1797. // UnityEngine.UI.Selectable/Transition
  1798. struct Transition_t1FC449676815A798E758D32E8BE6DC0A2511DF14
  1799. {
  1800. public:
  1801. // System.Int32 UnityEngine.UI.Selectable/Transition::value__
  1802. int32_t ___value___2;
  1803. public:
  1804. inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(Transition_t1FC449676815A798E758D32E8BE6DC0A2511DF14, ___value___2)); }
  1805. inline int32_t get_value___2() const { return ___value___2; }
  1806. inline int32_t* get_address_of_value___2() { return &___value___2; }
  1807. inline void set_value___2(int32_t value)
  1808. {
  1809. ___value___2 = value;
  1810. }
  1811. };
  1812. // UnityEngine.Component
  1813. struct Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 : public Object_tF2F3778131EFF286AF62B7B013A170F95A91571A
  1814. {
  1815. public:
  1816. public:
  1817. };
  1818. // UnityEngine.GUILayoutOption
  1819. struct GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB : public RuntimeObject
  1820. {
  1821. public:
  1822. // UnityEngine.GUILayoutOption/Type UnityEngine.GUILayoutOption::type
  1823. int32_t ___type_0;
  1824. // System.Object UnityEngine.GUILayoutOption::value
  1825. RuntimeObject * ___value_1;
  1826. public:
  1827. inline static int32_t get_offset_of_type_0() { return static_cast<int32_t>(offsetof(GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB, ___type_0)); }
  1828. inline int32_t get_type_0() const { return ___type_0; }
  1829. inline int32_t* get_address_of_type_0() { return &___type_0; }
  1830. inline void set_type_0(int32_t value)
  1831. {
  1832. ___type_0 = value;
  1833. }
  1834. inline static int32_t get_offset_of_value_1() { return static_cast<int32_t>(offsetof(GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB, ___value_1)); }
  1835. inline RuntimeObject * get_value_1() const { return ___value_1; }
  1836. inline RuntimeObject ** get_address_of_value_1() { return &___value_1; }
  1837. inline void set_value_1(RuntimeObject * value)
  1838. {
  1839. ___value_1 = value;
  1840. Il2CppCodeGenWriteBarrier((void**)(&___value_1), (void*)value);
  1841. }
  1842. };
  1843. // UnityEngine.GameObject
  1844. struct GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 : public Object_tF2F3778131EFF286AF62B7B013A170F95A91571A
  1845. {
  1846. public:
  1847. public:
  1848. };
  1849. // UnityEngine.Material
  1850. struct Material_t8927C00353A72755313F046D0CE85178AE8218EE : public Object_tF2F3778131EFF286AF62B7B013A170F95A91571A
  1851. {
  1852. public:
  1853. public:
  1854. };
  1855. // UnityEngine.Mesh
  1856. struct Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 : public Object_tF2F3778131EFF286AF62B7B013A170F95A91571A
  1857. {
  1858. public:
  1859. public:
  1860. };
  1861. // System.MulticastDelegate
  1862. struct MulticastDelegate_t : public Delegate_t
  1863. {
  1864. public:
  1865. // System.Delegate[] System.MulticastDelegate::delegates
  1866. DelegateU5BU5D_t677D8FE08A5F99E8EE49150B73966CD6E9BF7DB8* ___delegates_11;
  1867. public:
  1868. inline static int32_t get_offset_of_delegates_11() { return static_cast<int32_t>(offsetof(MulticastDelegate_t, ___delegates_11)); }
  1869. inline DelegateU5BU5D_t677D8FE08A5F99E8EE49150B73966CD6E9BF7DB8* get_delegates_11() const { return ___delegates_11; }
  1870. inline DelegateU5BU5D_t677D8FE08A5F99E8EE49150B73966CD6E9BF7DB8** get_address_of_delegates_11() { return &___delegates_11; }
  1871. inline void set_delegates_11(DelegateU5BU5D_t677D8FE08A5F99E8EE49150B73966CD6E9BF7DB8* value)
  1872. {
  1873. ___delegates_11 = value;
  1874. Il2CppCodeGenWriteBarrier((void**)(&___delegates_11), (void*)value);
  1875. }
  1876. };
  1877. // Native definition for P/Invoke marshalling of System.MulticastDelegate
  1878. struct MulticastDelegate_t_marshaled_pinvoke : public Delegate_t_marshaled_pinvoke
  1879. {
  1880. Delegate_t_marshaled_pinvoke** ___delegates_11;
  1881. };
  1882. // Native definition for COM marshalling of System.MulticastDelegate
  1883. struct MulticastDelegate_t_marshaled_com : public Delegate_t_marshaled_com
  1884. {
  1885. Delegate_t_marshaled_com** ___delegates_11;
  1886. };
  1887. // UnityEngine.UI.Navigation
  1888. struct Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A
  1889. {
  1890. public:
  1891. // UnityEngine.UI.Navigation/Mode UnityEngine.UI.Navigation::m_Mode
  1892. int32_t ___m_Mode_0;
  1893. // System.Boolean UnityEngine.UI.Navigation::m_WrapAround
  1894. bool ___m_WrapAround_1;
  1895. // UnityEngine.UI.Selectable UnityEngine.UI.Navigation::m_SelectOnUp
  1896. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnUp_2;
  1897. // UnityEngine.UI.Selectable UnityEngine.UI.Navigation::m_SelectOnDown
  1898. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnDown_3;
  1899. // UnityEngine.UI.Selectable UnityEngine.UI.Navigation::m_SelectOnLeft
  1900. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnLeft_4;
  1901. // UnityEngine.UI.Selectable UnityEngine.UI.Navigation::m_SelectOnRight
  1902. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnRight_5;
  1903. public:
  1904. inline static int32_t get_offset_of_m_Mode_0() { return static_cast<int32_t>(offsetof(Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A, ___m_Mode_0)); }
  1905. inline int32_t get_m_Mode_0() const { return ___m_Mode_0; }
  1906. inline int32_t* get_address_of_m_Mode_0() { return &___m_Mode_0; }
  1907. inline void set_m_Mode_0(int32_t value)
  1908. {
  1909. ___m_Mode_0 = value;
  1910. }
  1911. inline static int32_t get_offset_of_m_WrapAround_1() { return static_cast<int32_t>(offsetof(Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A, ___m_WrapAround_1)); }
  1912. inline bool get_m_WrapAround_1() const { return ___m_WrapAround_1; }
  1913. inline bool* get_address_of_m_WrapAround_1() { return &___m_WrapAround_1; }
  1914. inline void set_m_WrapAround_1(bool value)
  1915. {
  1916. ___m_WrapAround_1 = value;
  1917. }
  1918. inline static int32_t get_offset_of_m_SelectOnUp_2() { return static_cast<int32_t>(offsetof(Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A, ___m_SelectOnUp_2)); }
  1919. inline Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * get_m_SelectOnUp_2() const { return ___m_SelectOnUp_2; }
  1920. inline Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD ** get_address_of_m_SelectOnUp_2() { return &___m_SelectOnUp_2; }
  1921. inline void set_m_SelectOnUp_2(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * value)
  1922. {
  1923. ___m_SelectOnUp_2 = value;
  1924. Il2CppCodeGenWriteBarrier((void**)(&___m_SelectOnUp_2), (void*)value);
  1925. }
  1926. inline static int32_t get_offset_of_m_SelectOnDown_3() { return static_cast<int32_t>(offsetof(Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A, ___m_SelectOnDown_3)); }
  1927. inline Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * get_m_SelectOnDown_3() const { return ___m_SelectOnDown_3; }
  1928. inline Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD ** get_address_of_m_SelectOnDown_3() { return &___m_SelectOnDown_3; }
  1929. inline void set_m_SelectOnDown_3(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * value)
  1930. {
  1931. ___m_SelectOnDown_3 = value;
  1932. Il2CppCodeGenWriteBarrier((void**)(&___m_SelectOnDown_3), (void*)value);
  1933. }
  1934. inline static int32_t get_offset_of_m_SelectOnLeft_4() { return static_cast<int32_t>(offsetof(Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A, ___m_SelectOnLeft_4)); }
  1935. inline Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * get_m_SelectOnLeft_4() const { return ___m_SelectOnLeft_4; }
  1936. inline Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD ** get_address_of_m_SelectOnLeft_4() { return &___m_SelectOnLeft_4; }
  1937. inline void set_m_SelectOnLeft_4(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * value)
  1938. {
  1939. ___m_SelectOnLeft_4 = value;
  1940. Il2CppCodeGenWriteBarrier((void**)(&___m_SelectOnLeft_4), (void*)value);
  1941. }
  1942. inline static int32_t get_offset_of_m_SelectOnRight_5() { return static_cast<int32_t>(offsetof(Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A, ___m_SelectOnRight_5)); }
  1943. inline Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * get_m_SelectOnRight_5() const { return ___m_SelectOnRight_5; }
  1944. inline Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD ** get_address_of_m_SelectOnRight_5() { return &___m_SelectOnRight_5; }
  1945. inline void set_m_SelectOnRight_5(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * value)
  1946. {
  1947. ___m_SelectOnRight_5 = value;
  1948. Il2CppCodeGenWriteBarrier((void**)(&___m_SelectOnRight_5), (void*)value);
  1949. }
  1950. };
  1951. // Native definition for P/Invoke marshalling of UnityEngine.UI.Navigation
  1952. struct Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A_marshaled_pinvoke
  1953. {
  1954. int32_t ___m_Mode_0;
  1955. int32_t ___m_WrapAround_1;
  1956. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnUp_2;
  1957. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnDown_3;
  1958. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnLeft_4;
  1959. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnRight_5;
  1960. };
  1961. // Native definition for COM marshalling of UnityEngine.UI.Navigation
  1962. struct Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A_marshaled_com
  1963. {
  1964. int32_t ___m_Mode_0;
  1965. int32_t ___m_WrapAround_1;
  1966. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnUp_2;
  1967. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnDown_3;
  1968. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnLeft_4;
  1969. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnRight_5;
  1970. };
  1971. // UnityEngine.EventSystems.PointerEventData
  1972. struct PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954 : public BaseEventData_t722C48843CF21B50E06CC0E2E679415E38A7444E
  1973. {
  1974. public:
  1975. // UnityEngine.GameObject UnityEngine.EventSystems.PointerEventData::<pointerEnter>k__BackingField
  1976. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___U3CpointerEnterU3Ek__BackingField_2;
  1977. // UnityEngine.GameObject UnityEngine.EventSystems.PointerEventData::m_PointerPress
  1978. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___m_PointerPress_3;
  1979. // UnityEngine.GameObject UnityEngine.EventSystems.PointerEventData::<lastPress>k__BackingField
  1980. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___U3ClastPressU3Ek__BackingField_4;
  1981. // UnityEngine.GameObject UnityEngine.EventSystems.PointerEventData::<rawPointerPress>k__BackingField
  1982. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___U3CrawPointerPressU3Ek__BackingField_5;
  1983. // UnityEngine.GameObject UnityEngine.EventSystems.PointerEventData::<pointerDrag>k__BackingField
  1984. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___U3CpointerDragU3Ek__BackingField_6;
  1985. // UnityEngine.GameObject UnityEngine.EventSystems.PointerEventData::<pointerClick>k__BackingField
  1986. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___U3CpointerClickU3Ek__BackingField_7;
  1987. // UnityEngine.EventSystems.RaycastResult UnityEngine.EventSystems.PointerEventData::<pointerCurrentRaycast>k__BackingField
  1988. RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE ___U3CpointerCurrentRaycastU3Ek__BackingField_8;
  1989. // UnityEngine.EventSystems.RaycastResult UnityEngine.EventSystems.PointerEventData::<pointerPressRaycast>k__BackingField
  1990. RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE ___U3CpointerPressRaycastU3Ek__BackingField_9;
  1991. // System.Collections.Generic.List`1<UnityEngine.GameObject> UnityEngine.EventSystems.PointerEventData::hovered
  1992. List_1_t6D0A10F47F3440798295D2FFFC6D016477AF38E5 * ___hovered_10;
  1993. // System.Boolean UnityEngine.EventSystems.PointerEventData::<eligibleForClick>k__BackingField
  1994. bool ___U3CeligibleForClickU3Ek__BackingField_11;
  1995. // System.Int32 UnityEngine.EventSystems.PointerEventData::<pointerId>k__BackingField
  1996. int32_t ___U3CpointerIdU3Ek__BackingField_12;
  1997. // UnityEngine.Vector2 UnityEngine.EventSystems.PointerEventData::<position>k__BackingField
  1998. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___U3CpositionU3Ek__BackingField_13;
  1999. // UnityEngine.Vector2 UnityEngine.EventSystems.PointerEventData::<delta>k__BackingField
  2000. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___U3CdeltaU3Ek__BackingField_14;
  2001. // UnityEngine.Vector2 UnityEngine.EventSystems.PointerEventData::<pressPosition>k__BackingField
  2002. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___U3CpressPositionU3Ek__BackingField_15;
  2003. // UnityEngine.Vector3 UnityEngine.EventSystems.PointerEventData::<worldPosition>k__BackingField
  2004. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___U3CworldPositionU3Ek__BackingField_16;
  2005. // UnityEngine.Vector3 UnityEngine.EventSystems.PointerEventData::<worldNormal>k__BackingField
  2006. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___U3CworldNormalU3Ek__BackingField_17;
  2007. // System.Single UnityEngine.EventSystems.PointerEventData::<clickTime>k__BackingField
  2008. float ___U3CclickTimeU3Ek__BackingField_18;
  2009. // System.Int32 UnityEngine.EventSystems.PointerEventData::<clickCount>k__BackingField
  2010. int32_t ___U3CclickCountU3Ek__BackingField_19;
  2011. // UnityEngine.Vector2 UnityEngine.EventSystems.PointerEventData::<scrollDelta>k__BackingField
  2012. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___U3CscrollDeltaU3Ek__BackingField_20;
  2013. // System.Boolean UnityEngine.EventSystems.PointerEventData::<useDragThreshold>k__BackingField
  2014. bool ___U3CuseDragThresholdU3Ek__BackingField_21;
  2015. // System.Boolean UnityEngine.EventSystems.PointerEventData::<dragging>k__BackingField
  2016. bool ___U3CdraggingU3Ek__BackingField_22;
  2017. // UnityEngine.EventSystems.PointerEventData/InputButton UnityEngine.EventSystems.PointerEventData::<button>k__BackingField
  2018. int32_t ___U3CbuttonU3Ek__BackingField_23;
  2019. public:
  2020. inline static int32_t get_offset_of_U3CpointerEnterU3Ek__BackingField_2() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CpointerEnterU3Ek__BackingField_2)); }
  2021. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_U3CpointerEnterU3Ek__BackingField_2() const { return ___U3CpointerEnterU3Ek__BackingField_2; }
  2022. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_U3CpointerEnterU3Ek__BackingField_2() { return &___U3CpointerEnterU3Ek__BackingField_2; }
  2023. inline void set_U3CpointerEnterU3Ek__BackingField_2(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2024. {
  2025. ___U3CpointerEnterU3Ek__BackingField_2 = value;
  2026. Il2CppCodeGenWriteBarrier((void**)(&___U3CpointerEnterU3Ek__BackingField_2), (void*)value);
  2027. }
  2028. inline static int32_t get_offset_of_m_PointerPress_3() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___m_PointerPress_3)); }
  2029. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_m_PointerPress_3() const { return ___m_PointerPress_3; }
  2030. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_m_PointerPress_3() { return &___m_PointerPress_3; }
  2031. inline void set_m_PointerPress_3(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2032. {
  2033. ___m_PointerPress_3 = value;
  2034. Il2CppCodeGenWriteBarrier((void**)(&___m_PointerPress_3), (void*)value);
  2035. }
  2036. inline static int32_t get_offset_of_U3ClastPressU3Ek__BackingField_4() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3ClastPressU3Ek__BackingField_4)); }
  2037. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_U3ClastPressU3Ek__BackingField_4() const { return ___U3ClastPressU3Ek__BackingField_4; }
  2038. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_U3ClastPressU3Ek__BackingField_4() { return &___U3ClastPressU3Ek__BackingField_4; }
  2039. inline void set_U3ClastPressU3Ek__BackingField_4(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2040. {
  2041. ___U3ClastPressU3Ek__BackingField_4 = value;
  2042. Il2CppCodeGenWriteBarrier((void**)(&___U3ClastPressU3Ek__BackingField_4), (void*)value);
  2043. }
  2044. inline static int32_t get_offset_of_U3CrawPointerPressU3Ek__BackingField_5() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CrawPointerPressU3Ek__BackingField_5)); }
  2045. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_U3CrawPointerPressU3Ek__BackingField_5() const { return ___U3CrawPointerPressU3Ek__BackingField_5; }
  2046. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_U3CrawPointerPressU3Ek__BackingField_5() { return &___U3CrawPointerPressU3Ek__BackingField_5; }
  2047. inline void set_U3CrawPointerPressU3Ek__BackingField_5(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2048. {
  2049. ___U3CrawPointerPressU3Ek__BackingField_5 = value;
  2050. Il2CppCodeGenWriteBarrier((void**)(&___U3CrawPointerPressU3Ek__BackingField_5), (void*)value);
  2051. }
  2052. inline static int32_t get_offset_of_U3CpointerDragU3Ek__BackingField_6() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CpointerDragU3Ek__BackingField_6)); }
  2053. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_U3CpointerDragU3Ek__BackingField_6() const { return ___U3CpointerDragU3Ek__BackingField_6; }
  2054. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_U3CpointerDragU3Ek__BackingField_6() { return &___U3CpointerDragU3Ek__BackingField_6; }
  2055. inline void set_U3CpointerDragU3Ek__BackingField_6(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2056. {
  2057. ___U3CpointerDragU3Ek__BackingField_6 = value;
  2058. Il2CppCodeGenWriteBarrier((void**)(&___U3CpointerDragU3Ek__BackingField_6), (void*)value);
  2059. }
  2060. inline static int32_t get_offset_of_U3CpointerClickU3Ek__BackingField_7() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CpointerClickU3Ek__BackingField_7)); }
  2061. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_U3CpointerClickU3Ek__BackingField_7() const { return ___U3CpointerClickU3Ek__BackingField_7; }
  2062. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_U3CpointerClickU3Ek__BackingField_7() { return &___U3CpointerClickU3Ek__BackingField_7; }
  2063. inline void set_U3CpointerClickU3Ek__BackingField_7(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2064. {
  2065. ___U3CpointerClickU3Ek__BackingField_7 = value;
  2066. Il2CppCodeGenWriteBarrier((void**)(&___U3CpointerClickU3Ek__BackingField_7), (void*)value);
  2067. }
  2068. inline static int32_t get_offset_of_U3CpointerCurrentRaycastU3Ek__BackingField_8() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CpointerCurrentRaycastU3Ek__BackingField_8)); }
  2069. inline RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE get_U3CpointerCurrentRaycastU3Ek__BackingField_8() const { return ___U3CpointerCurrentRaycastU3Ek__BackingField_8; }
  2070. inline RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE * get_address_of_U3CpointerCurrentRaycastU3Ek__BackingField_8() { return &___U3CpointerCurrentRaycastU3Ek__BackingField_8; }
  2071. inline void set_U3CpointerCurrentRaycastU3Ek__BackingField_8(RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE value)
  2072. {
  2073. ___U3CpointerCurrentRaycastU3Ek__BackingField_8 = value;
  2074. Il2CppCodeGenWriteBarrier((void**)&(((&___U3CpointerCurrentRaycastU3Ek__BackingField_8))->___m_GameObject_0), (void*)NULL);
  2075. #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
  2076. Il2CppCodeGenWriteBarrier((void**)&(((&___U3CpointerCurrentRaycastU3Ek__BackingField_8))->___module_1), (void*)NULL);
  2077. #endif
  2078. }
  2079. inline static int32_t get_offset_of_U3CpointerPressRaycastU3Ek__BackingField_9() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CpointerPressRaycastU3Ek__BackingField_9)); }
  2080. inline RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE get_U3CpointerPressRaycastU3Ek__BackingField_9() const { return ___U3CpointerPressRaycastU3Ek__BackingField_9; }
  2081. inline RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE * get_address_of_U3CpointerPressRaycastU3Ek__BackingField_9() { return &___U3CpointerPressRaycastU3Ek__BackingField_9; }
  2082. inline void set_U3CpointerPressRaycastU3Ek__BackingField_9(RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE value)
  2083. {
  2084. ___U3CpointerPressRaycastU3Ek__BackingField_9 = value;
  2085. Il2CppCodeGenWriteBarrier((void**)&(((&___U3CpointerPressRaycastU3Ek__BackingField_9))->___m_GameObject_0), (void*)NULL);
  2086. #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
  2087. Il2CppCodeGenWriteBarrier((void**)&(((&___U3CpointerPressRaycastU3Ek__BackingField_9))->___module_1), (void*)NULL);
  2088. #endif
  2089. }
  2090. inline static int32_t get_offset_of_hovered_10() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___hovered_10)); }
  2091. inline List_1_t6D0A10F47F3440798295D2FFFC6D016477AF38E5 * get_hovered_10() const { return ___hovered_10; }
  2092. inline List_1_t6D0A10F47F3440798295D2FFFC6D016477AF38E5 ** get_address_of_hovered_10() { return &___hovered_10; }
  2093. inline void set_hovered_10(List_1_t6D0A10F47F3440798295D2FFFC6D016477AF38E5 * value)
  2094. {
  2095. ___hovered_10 = value;
  2096. Il2CppCodeGenWriteBarrier((void**)(&___hovered_10), (void*)value);
  2097. }
  2098. inline static int32_t get_offset_of_U3CeligibleForClickU3Ek__BackingField_11() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CeligibleForClickU3Ek__BackingField_11)); }
  2099. inline bool get_U3CeligibleForClickU3Ek__BackingField_11() const { return ___U3CeligibleForClickU3Ek__BackingField_11; }
  2100. inline bool* get_address_of_U3CeligibleForClickU3Ek__BackingField_11() { return &___U3CeligibleForClickU3Ek__BackingField_11; }
  2101. inline void set_U3CeligibleForClickU3Ek__BackingField_11(bool value)
  2102. {
  2103. ___U3CeligibleForClickU3Ek__BackingField_11 = value;
  2104. }
  2105. inline static int32_t get_offset_of_U3CpointerIdU3Ek__BackingField_12() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CpointerIdU3Ek__BackingField_12)); }
  2106. inline int32_t get_U3CpointerIdU3Ek__BackingField_12() const { return ___U3CpointerIdU3Ek__BackingField_12; }
  2107. inline int32_t* get_address_of_U3CpointerIdU3Ek__BackingField_12() { return &___U3CpointerIdU3Ek__BackingField_12; }
  2108. inline void set_U3CpointerIdU3Ek__BackingField_12(int32_t value)
  2109. {
  2110. ___U3CpointerIdU3Ek__BackingField_12 = value;
  2111. }
  2112. inline static int32_t get_offset_of_U3CpositionU3Ek__BackingField_13() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CpositionU3Ek__BackingField_13)); }
  2113. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_U3CpositionU3Ek__BackingField_13() const { return ___U3CpositionU3Ek__BackingField_13; }
  2114. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_U3CpositionU3Ek__BackingField_13() { return &___U3CpositionU3Ek__BackingField_13; }
  2115. inline void set_U3CpositionU3Ek__BackingField_13(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  2116. {
  2117. ___U3CpositionU3Ek__BackingField_13 = value;
  2118. }
  2119. inline static int32_t get_offset_of_U3CdeltaU3Ek__BackingField_14() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CdeltaU3Ek__BackingField_14)); }
  2120. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_U3CdeltaU3Ek__BackingField_14() const { return ___U3CdeltaU3Ek__BackingField_14; }
  2121. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_U3CdeltaU3Ek__BackingField_14() { return &___U3CdeltaU3Ek__BackingField_14; }
  2122. inline void set_U3CdeltaU3Ek__BackingField_14(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  2123. {
  2124. ___U3CdeltaU3Ek__BackingField_14 = value;
  2125. }
  2126. inline static int32_t get_offset_of_U3CpressPositionU3Ek__BackingField_15() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CpressPositionU3Ek__BackingField_15)); }
  2127. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_U3CpressPositionU3Ek__BackingField_15() const { return ___U3CpressPositionU3Ek__BackingField_15; }
  2128. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_U3CpressPositionU3Ek__BackingField_15() { return &___U3CpressPositionU3Ek__BackingField_15; }
  2129. inline void set_U3CpressPositionU3Ek__BackingField_15(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  2130. {
  2131. ___U3CpressPositionU3Ek__BackingField_15 = value;
  2132. }
  2133. inline static int32_t get_offset_of_U3CworldPositionU3Ek__BackingField_16() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CworldPositionU3Ek__BackingField_16)); }
  2134. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_U3CworldPositionU3Ek__BackingField_16() const { return ___U3CworldPositionU3Ek__BackingField_16; }
  2135. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_U3CworldPositionU3Ek__BackingField_16() { return &___U3CworldPositionU3Ek__BackingField_16; }
  2136. inline void set_U3CworldPositionU3Ek__BackingField_16(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  2137. {
  2138. ___U3CworldPositionU3Ek__BackingField_16 = value;
  2139. }
  2140. inline static int32_t get_offset_of_U3CworldNormalU3Ek__BackingField_17() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CworldNormalU3Ek__BackingField_17)); }
  2141. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_U3CworldNormalU3Ek__BackingField_17() const { return ___U3CworldNormalU3Ek__BackingField_17; }
  2142. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_U3CworldNormalU3Ek__BackingField_17() { return &___U3CworldNormalU3Ek__BackingField_17; }
  2143. inline void set_U3CworldNormalU3Ek__BackingField_17(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  2144. {
  2145. ___U3CworldNormalU3Ek__BackingField_17 = value;
  2146. }
  2147. inline static int32_t get_offset_of_U3CclickTimeU3Ek__BackingField_18() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CclickTimeU3Ek__BackingField_18)); }
  2148. inline float get_U3CclickTimeU3Ek__BackingField_18() const { return ___U3CclickTimeU3Ek__BackingField_18; }
  2149. inline float* get_address_of_U3CclickTimeU3Ek__BackingField_18() { return &___U3CclickTimeU3Ek__BackingField_18; }
  2150. inline void set_U3CclickTimeU3Ek__BackingField_18(float value)
  2151. {
  2152. ___U3CclickTimeU3Ek__BackingField_18 = value;
  2153. }
  2154. inline static int32_t get_offset_of_U3CclickCountU3Ek__BackingField_19() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CclickCountU3Ek__BackingField_19)); }
  2155. inline int32_t get_U3CclickCountU3Ek__BackingField_19() const { return ___U3CclickCountU3Ek__BackingField_19; }
  2156. inline int32_t* get_address_of_U3CclickCountU3Ek__BackingField_19() { return &___U3CclickCountU3Ek__BackingField_19; }
  2157. inline void set_U3CclickCountU3Ek__BackingField_19(int32_t value)
  2158. {
  2159. ___U3CclickCountU3Ek__BackingField_19 = value;
  2160. }
  2161. inline static int32_t get_offset_of_U3CscrollDeltaU3Ek__BackingField_20() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CscrollDeltaU3Ek__BackingField_20)); }
  2162. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_U3CscrollDeltaU3Ek__BackingField_20() const { return ___U3CscrollDeltaU3Ek__BackingField_20; }
  2163. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_U3CscrollDeltaU3Ek__BackingField_20() { return &___U3CscrollDeltaU3Ek__BackingField_20; }
  2164. inline void set_U3CscrollDeltaU3Ek__BackingField_20(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  2165. {
  2166. ___U3CscrollDeltaU3Ek__BackingField_20 = value;
  2167. }
  2168. inline static int32_t get_offset_of_U3CuseDragThresholdU3Ek__BackingField_21() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CuseDragThresholdU3Ek__BackingField_21)); }
  2169. inline bool get_U3CuseDragThresholdU3Ek__BackingField_21() const { return ___U3CuseDragThresholdU3Ek__BackingField_21; }
  2170. inline bool* get_address_of_U3CuseDragThresholdU3Ek__BackingField_21() { return &___U3CuseDragThresholdU3Ek__BackingField_21; }
  2171. inline void set_U3CuseDragThresholdU3Ek__BackingField_21(bool value)
  2172. {
  2173. ___U3CuseDragThresholdU3Ek__BackingField_21 = value;
  2174. }
  2175. inline static int32_t get_offset_of_U3CdraggingU3Ek__BackingField_22() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CdraggingU3Ek__BackingField_22)); }
  2176. inline bool get_U3CdraggingU3Ek__BackingField_22() const { return ___U3CdraggingU3Ek__BackingField_22; }
  2177. inline bool* get_address_of_U3CdraggingU3Ek__BackingField_22() { return &___U3CdraggingU3Ek__BackingField_22; }
  2178. inline void set_U3CdraggingU3Ek__BackingField_22(bool value)
  2179. {
  2180. ___U3CdraggingU3Ek__BackingField_22 = value;
  2181. }
  2182. inline static int32_t get_offset_of_U3CbuttonU3Ek__BackingField_23() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CbuttonU3Ek__BackingField_23)); }
  2183. inline int32_t get_U3CbuttonU3Ek__BackingField_23() const { return ___U3CbuttonU3Ek__BackingField_23; }
  2184. inline int32_t* get_address_of_U3CbuttonU3Ek__BackingField_23() { return &___U3CbuttonU3Ek__BackingField_23; }
  2185. inline void set_U3CbuttonU3Ek__BackingField_23(int32_t value)
  2186. {
  2187. ___U3CbuttonU3Ek__BackingField_23 = value;
  2188. }
  2189. };
  2190. // System.SystemException
  2191. struct SystemException_tC551B4D6EE3772B5F32C71EE8C719F4B43ECCC62 : public Exception_t
  2192. {
  2193. public:
  2194. public:
  2195. };
  2196. // UnityEngine.Texture
  2197. struct Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE : public Object_tF2F3778131EFF286AF62B7B013A170F95A91571A
  2198. {
  2199. public:
  2200. public:
  2201. };
  2202. struct Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE_StaticFields
  2203. {
  2204. public:
  2205. // System.Int32 UnityEngine.Texture::GenerateAllMips
  2206. int32_t ___GenerateAllMips_4;
  2207. public:
  2208. inline static int32_t get_offset_of_GenerateAllMips_4() { return static_cast<int32_t>(offsetof(Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE_StaticFields, ___GenerateAllMips_4)); }
  2209. inline int32_t get_GenerateAllMips_4() const { return ___GenerateAllMips_4; }
  2210. inline int32_t* get_address_of_GenerateAllMips_4() { return &___GenerateAllMips_4; }
  2211. inline void set_GenerateAllMips_4(int32_t value)
  2212. {
  2213. ___GenerateAllMips_4 = value;
  2214. }
  2215. };
  2216. // UnityEngine.Behaviour
  2217. struct Behaviour_t1A3DDDCF73B4627928FBFE02ED52B7251777DBD9 : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684
  2218. {
  2219. public:
  2220. public:
  2221. };
  2222. // UnityEngine.Collider
  2223. struct Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684
  2224. {
  2225. public:
  2226. public:
  2227. };
  2228. // UnityEngine.MeshFilter
  2229. struct MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684
  2230. {
  2231. public:
  2232. public:
  2233. };
  2234. // System.NotSupportedException
  2235. struct NotSupportedException_tB9D89F0E9470A2C423D239D7C68EE0CFD77F9339 : public SystemException_tC551B4D6EE3772B5F32C71EE8C719F4B43ECCC62
  2236. {
  2237. public:
  2238. public:
  2239. };
  2240. // UnityEngine.Renderer
  2241. struct Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684
  2242. {
  2243. public:
  2244. public:
  2245. };
  2246. // UnityEngine.Rigidbody
  2247. struct Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684
  2248. {
  2249. public:
  2250. public:
  2251. };
  2252. // UnityEngine.Transform
  2253. struct Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684
  2254. {
  2255. public:
  2256. public:
  2257. };
  2258. // UnityEngine.Events.UnityAction
  2259. struct UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 : public MulticastDelegate_t
  2260. {
  2261. public:
  2262. public:
  2263. };
  2264. // UnityEngine.AudioBehaviour
  2265. struct AudioBehaviour_tB44966D47AD43C50C7294AEE9B57574E55AACA4A : public Behaviour_t1A3DDDCF73B4627928FBFE02ED52B7251777DBD9
  2266. {
  2267. public:
  2268. public:
  2269. };
  2270. // UnityEngine.BoxCollider
  2271. struct BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 : public Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02
  2272. {
  2273. public:
  2274. public:
  2275. };
  2276. // UnityEngine.Camera
  2277. struct Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C : public Behaviour_t1A3DDDCF73B4627928FBFE02ED52B7251777DBD9
  2278. {
  2279. public:
  2280. public:
  2281. };
  2282. struct Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_StaticFields
  2283. {
  2284. public:
  2285. // UnityEngine.Camera/CameraCallback UnityEngine.Camera::onPreCull
  2286. CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * ___onPreCull_4;
  2287. // UnityEngine.Camera/CameraCallback UnityEngine.Camera::onPreRender
  2288. CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * ___onPreRender_5;
  2289. // UnityEngine.Camera/CameraCallback UnityEngine.Camera::onPostRender
  2290. CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * ___onPostRender_6;
  2291. public:
  2292. inline static int32_t get_offset_of_onPreCull_4() { return static_cast<int32_t>(offsetof(Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_StaticFields, ___onPreCull_4)); }
  2293. inline CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * get_onPreCull_4() const { return ___onPreCull_4; }
  2294. inline CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D ** get_address_of_onPreCull_4() { return &___onPreCull_4; }
  2295. inline void set_onPreCull_4(CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * value)
  2296. {
  2297. ___onPreCull_4 = value;
  2298. Il2CppCodeGenWriteBarrier((void**)(&___onPreCull_4), (void*)value);
  2299. }
  2300. inline static int32_t get_offset_of_onPreRender_5() { return static_cast<int32_t>(offsetof(Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_StaticFields, ___onPreRender_5)); }
  2301. inline CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * get_onPreRender_5() const { return ___onPreRender_5; }
  2302. inline CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D ** get_address_of_onPreRender_5() { return &___onPreRender_5; }
  2303. inline void set_onPreRender_5(CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * value)
  2304. {
  2305. ___onPreRender_5 = value;
  2306. Il2CppCodeGenWriteBarrier((void**)(&___onPreRender_5), (void*)value);
  2307. }
  2308. inline static int32_t get_offset_of_onPostRender_6() { return static_cast<int32_t>(offsetof(Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_StaticFields, ___onPostRender_6)); }
  2309. inline CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * get_onPostRender_6() const { return ___onPostRender_6; }
  2310. inline CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D ** get_address_of_onPostRender_6() { return &___onPostRender_6; }
  2311. inline void set_onPostRender_6(CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * value)
  2312. {
  2313. ___onPostRender_6 = value;
  2314. Il2CppCodeGenWriteBarrier((void**)(&___onPostRender_6), (void*)value);
  2315. }
  2316. };
  2317. // UnityEngine.MeshRenderer
  2318. struct MeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B : public Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C
  2319. {
  2320. public:
  2321. public:
  2322. };
  2323. // UnityEngine.MonoBehaviour
  2324. struct MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A : public Behaviour_t1A3DDDCF73B4627928FBFE02ED52B7251777DBD9
  2325. {
  2326. public:
  2327. public:
  2328. };
  2329. // UnityEngine.RectTransform
  2330. struct RectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072 : public Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1
  2331. {
  2332. public:
  2333. public:
  2334. };
  2335. struct RectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072_StaticFields
  2336. {
  2337. public:
  2338. // UnityEngine.RectTransform/ReapplyDrivenProperties UnityEngine.RectTransform::reapplyDrivenProperties
  2339. ReapplyDrivenProperties_t1441259DADA8FE33A95334AC24C017DFA3DEB4CE * ___reapplyDrivenProperties_4;
  2340. public:
  2341. inline static int32_t get_offset_of_reapplyDrivenProperties_4() { return static_cast<int32_t>(offsetof(RectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072_StaticFields, ___reapplyDrivenProperties_4)); }
  2342. inline ReapplyDrivenProperties_t1441259DADA8FE33A95334AC24C017DFA3DEB4CE * get_reapplyDrivenProperties_4() const { return ___reapplyDrivenProperties_4; }
  2343. inline ReapplyDrivenProperties_t1441259DADA8FE33A95334AC24C017DFA3DEB4CE ** get_address_of_reapplyDrivenProperties_4() { return &___reapplyDrivenProperties_4; }
  2344. inline void set_reapplyDrivenProperties_4(ReapplyDrivenProperties_t1441259DADA8FE33A95334AC24C017DFA3DEB4CE * value)
  2345. {
  2346. ___reapplyDrivenProperties_4 = value;
  2347. Il2CppCodeGenWriteBarrier((void**)(&___reapplyDrivenProperties_4), (void*)value);
  2348. }
  2349. };
  2350. // UnityEngine.AudioSource
  2351. struct AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B : public AudioBehaviour_tB44966D47AD43C50C7294AEE9B57574E55AACA4A
  2352. {
  2353. public:
  2354. public:
  2355. };
  2356. // AutoA
  2357. struct AutoA_t704C901D2EC3BCF0F4D5E052CAD20C311407E134 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  2358. {
  2359. public:
  2360. // UnityEngine.GameObject AutoA::LuoGan04
  2361. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___LuoGan04_4;
  2362. // UnityEngine.Vector3 AutoA::LuoGan04Aim
  2363. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___LuoGan04Aim_5;
  2364. // UnityEngine.Quaternion AutoA::LuoGan04Qua
  2365. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___LuoGan04Qua_6;
  2366. public:
  2367. inline static int32_t get_offset_of_LuoGan04_4() { return static_cast<int32_t>(offsetof(AutoA_t704C901D2EC3BCF0F4D5E052CAD20C311407E134, ___LuoGan04_4)); }
  2368. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_LuoGan04_4() const { return ___LuoGan04_4; }
  2369. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_LuoGan04_4() { return &___LuoGan04_4; }
  2370. inline void set_LuoGan04_4(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2371. {
  2372. ___LuoGan04_4 = value;
  2373. Il2CppCodeGenWriteBarrier((void**)(&___LuoGan04_4), (void*)value);
  2374. }
  2375. inline static int32_t get_offset_of_LuoGan04Aim_5() { return static_cast<int32_t>(offsetof(AutoA_t704C901D2EC3BCF0F4D5E052CAD20C311407E134, ___LuoGan04Aim_5)); }
  2376. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_LuoGan04Aim_5() const { return ___LuoGan04Aim_5; }
  2377. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_LuoGan04Aim_5() { return &___LuoGan04Aim_5; }
  2378. inline void set_LuoGan04Aim_5(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  2379. {
  2380. ___LuoGan04Aim_5 = value;
  2381. }
  2382. inline static int32_t get_offset_of_LuoGan04Qua_6() { return static_cast<int32_t>(offsetof(AutoA_t704C901D2EC3BCF0F4D5E052CAD20C311407E134, ___LuoGan04Qua_6)); }
  2383. inline Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 get_LuoGan04Qua_6() const { return ___LuoGan04Qua_6; }
  2384. inline Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 * get_address_of_LuoGan04Qua_6() { return &___LuoGan04Qua_6; }
  2385. inline void set_LuoGan04Qua_6(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 value)
  2386. {
  2387. ___LuoGan04Qua_6 = value;
  2388. }
  2389. };
  2390. // CameraMove
  2391. struct CameraMove_t049411EAC022746D9900D5B1420A193F6BAE3D73 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  2392. {
  2393. public:
  2394. // System.Single CameraMove::sensitivityMouse
  2395. float ___sensitivityMouse_4;
  2396. // System.Single CameraMove::sensitivetyKeyBoard
  2397. float ___sensitivetyKeyBoard_5;
  2398. // System.Single CameraMove::sensitivetyMouseWheel
  2399. float ___sensitivetyMouseWheel_6;
  2400. public:
  2401. inline static int32_t get_offset_of_sensitivityMouse_4() { return static_cast<int32_t>(offsetof(CameraMove_t049411EAC022746D9900D5B1420A193F6BAE3D73, ___sensitivityMouse_4)); }
  2402. inline float get_sensitivityMouse_4() const { return ___sensitivityMouse_4; }
  2403. inline float* get_address_of_sensitivityMouse_4() { return &___sensitivityMouse_4; }
  2404. inline void set_sensitivityMouse_4(float value)
  2405. {
  2406. ___sensitivityMouse_4 = value;
  2407. }
  2408. inline static int32_t get_offset_of_sensitivetyKeyBoard_5() { return static_cast<int32_t>(offsetof(CameraMove_t049411EAC022746D9900D5B1420A193F6BAE3D73, ___sensitivetyKeyBoard_5)); }
  2409. inline float get_sensitivetyKeyBoard_5() const { return ___sensitivetyKeyBoard_5; }
  2410. inline float* get_address_of_sensitivetyKeyBoard_5() { return &___sensitivetyKeyBoard_5; }
  2411. inline void set_sensitivetyKeyBoard_5(float value)
  2412. {
  2413. ___sensitivetyKeyBoard_5 = value;
  2414. }
  2415. inline static int32_t get_offset_of_sensitivetyMouseWheel_6() { return static_cast<int32_t>(offsetof(CameraMove_t049411EAC022746D9900D5B1420A193F6BAE3D73, ___sensitivetyMouseWheel_6)); }
  2416. inline float get_sensitivetyMouseWheel_6() const { return ___sensitivetyMouseWheel_6; }
  2417. inline float* get_address_of_sensitivetyMouseWheel_6() { return &___sensitivetyMouseWheel_6; }
  2418. inline void set_sensitivetyMouseWheel_6(float value)
  2419. {
  2420. ___sensitivetyMouseWheel_6 = value;
  2421. }
  2422. };
  2423. // CollisionDetector
  2424. struct CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  2425. {
  2426. public:
  2427. // System.Single CollisionDetector::MovingForce
  2428. float ___MovingForce_4;
  2429. // UnityEngine.Vector3 CollisionDetector::StartPoint
  2430. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___StartPoint_5;
  2431. // UnityEngine.Vector3 CollisionDetector::Origin
  2432. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___Origin_6;
  2433. // System.Int32 CollisionDetector::NoOfRays
  2434. int32_t ___NoOfRays_7;
  2435. // System.Int32 CollisionDetector::i
  2436. int32_t ___i_8;
  2437. // UnityEngine.RaycastHit CollisionDetector::HitInfo
  2438. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 ___HitInfo_9;
  2439. // System.Single CollisionDetector::LengthOfRay
  2440. float ___LengthOfRay_10;
  2441. // System.Single CollisionDetector::DistanceBetweenRays
  2442. float ___DistanceBetweenRays_11;
  2443. // System.Single CollisionDetector::DirectionFactor
  2444. float ___DirectionFactor_12;
  2445. // System.Single CollisionDetector::margin
  2446. float ___margin_13;
  2447. // UnityEngine.Ray CollisionDetector::ray
  2448. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray_14;
  2449. public:
  2450. inline static int32_t get_offset_of_MovingForce_4() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___MovingForce_4)); }
  2451. inline float get_MovingForce_4() const { return ___MovingForce_4; }
  2452. inline float* get_address_of_MovingForce_4() { return &___MovingForce_4; }
  2453. inline void set_MovingForce_4(float value)
  2454. {
  2455. ___MovingForce_4 = value;
  2456. }
  2457. inline static int32_t get_offset_of_StartPoint_5() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___StartPoint_5)); }
  2458. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_StartPoint_5() const { return ___StartPoint_5; }
  2459. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_StartPoint_5() { return &___StartPoint_5; }
  2460. inline void set_StartPoint_5(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  2461. {
  2462. ___StartPoint_5 = value;
  2463. }
  2464. inline static int32_t get_offset_of_Origin_6() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___Origin_6)); }
  2465. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_Origin_6() const { return ___Origin_6; }
  2466. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_Origin_6() { return &___Origin_6; }
  2467. inline void set_Origin_6(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  2468. {
  2469. ___Origin_6 = value;
  2470. }
  2471. inline static int32_t get_offset_of_NoOfRays_7() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___NoOfRays_7)); }
  2472. inline int32_t get_NoOfRays_7() const { return ___NoOfRays_7; }
  2473. inline int32_t* get_address_of_NoOfRays_7() { return &___NoOfRays_7; }
  2474. inline void set_NoOfRays_7(int32_t value)
  2475. {
  2476. ___NoOfRays_7 = value;
  2477. }
  2478. inline static int32_t get_offset_of_i_8() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___i_8)); }
  2479. inline int32_t get_i_8() const { return ___i_8; }
  2480. inline int32_t* get_address_of_i_8() { return &___i_8; }
  2481. inline void set_i_8(int32_t value)
  2482. {
  2483. ___i_8 = value;
  2484. }
  2485. inline static int32_t get_offset_of_HitInfo_9() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___HitInfo_9)); }
  2486. inline RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 get_HitInfo_9() const { return ___HitInfo_9; }
  2487. inline RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * get_address_of_HitInfo_9() { return &___HitInfo_9; }
  2488. inline void set_HitInfo_9(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 value)
  2489. {
  2490. ___HitInfo_9 = value;
  2491. }
  2492. inline static int32_t get_offset_of_LengthOfRay_10() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___LengthOfRay_10)); }
  2493. inline float get_LengthOfRay_10() const { return ___LengthOfRay_10; }
  2494. inline float* get_address_of_LengthOfRay_10() { return &___LengthOfRay_10; }
  2495. inline void set_LengthOfRay_10(float value)
  2496. {
  2497. ___LengthOfRay_10 = value;
  2498. }
  2499. inline static int32_t get_offset_of_DistanceBetweenRays_11() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___DistanceBetweenRays_11)); }
  2500. inline float get_DistanceBetweenRays_11() const { return ___DistanceBetweenRays_11; }
  2501. inline float* get_address_of_DistanceBetweenRays_11() { return &___DistanceBetweenRays_11; }
  2502. inline void set_DistanceBetweenRays_11(float value)
  2503. {
  2504. ___DistanceBetweenRays_11 = value;
  2505. }
  2506. inline static int32_t get_offset_of_DirectionFactor_12() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___DirectionFactor_12)); }
  2507. inline float get_DirectionFactor_12() const { return ___DirectionFactor_12; }
  2508. inline float* get_address_of_DirectionFactor_12() { return &___DirectionFactor_12; }
  2509. inline void set_DirectionFactor_12(float value)
  2510. {
  2511. ___DirectionFactor_12 = value;
  2512. }
  2513. inline static int32_t get_offset_of_margin_13() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___margin_13)); }
  2514. inline float get_margin_13() const { return ___margin_13; }
  2515. inline float* get_address_of_margin_13() { return &___margin_13; }
  2516. inline void set_margin_13(float value)
  2517. {
  2518. ___margin_13 = value;
  2519. }
  2520. inline static int32_t get_offset_of_ray_14() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___ray_14)); }
  2521. inline Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 get_ray_14() const { return ___ray_14; }
  2522. inline Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * get_address_of_ray_14() { return &___ray_14; }
  2523. inline void set_ray_14(Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 value)
  2524. {
  2525. ___ray_14 = value;
  2526. }
  2527. };
  2528. // Goto
  2529. struct Goto_tE6B3AB86F0CC7F62CE3C66D9E381399D8D69B68A : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  2530. {
  2531. public:
  2532. // System.String Goto::sceneName
  2533. String_t* ___sceneName_4;
  2534. public:
  2535. inline static int32_t get_offset_of_sceneName_4() { return static_cast<int32_t>(offsetof(Goto_tE6B3AB86F0CC7F62CE3C66D9E381399D8D69B68A, ___sceneName_4)); }
  2536. inline String_t* get_sceneName_4() const { return ___sceneName_4; }
  2537. inline String_t** get_address_of_sceneName_4() { return &___sceneName_4; }
  2538. inline void set_sceneName_4(String_t* value)
  2539. {
  2540. ___sceneName_4 = value;
  2541. Il2CppCodeGenWriteBarrier((void**)(&___sceneName_4), (void*)value);
  2542. }
  2543. };
  2544. // Menu_Buttons
  2545. struct Menu_Buttons_t4D3ECF80573CBCC7E9EF2487E19301EEC0F1FB50 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  2546. {
  2547. public:
  2548. // UnityEngine.UI.Button Menu_Buttons::playButton
  2549. Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * ___playButton_4;
  2550. // UnityEngine.UI.Button Menu_Buttons::xButton
  2551. Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * ___xButton_5;
  2552. // System.String Menu_Buttons::website
  2553. String_t* ___website_6;
  2554. public:
  2555. inline static int32_t get_offset_of_playButton_4() { return static_cast<int32_t>(offsetof(Menu_Buttons_t4D3ECF80573CBCC7E9EF2487E19301EEC0F1FB50, ___playButton_4)); }
  2556. inline Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * get_playButton_4() const { return ___playButton_4; }
  2557. inline Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D ** get_address_of_playButton_4() { return &___playButton_4; }
  2558. inline void set_playButton_4(Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * value)
  2559. {
  2560. ___playButton_4 = value;
  2561. Il2CppCodeGenWriteBarrier((void**)(&___playButton_4), (void*)value);
  2562. }
  2563. inline static int32_t get_offset_of_xButton_5() { return static_cast<int32_t>(offsetof(Menu_Buttons_t4D3ECF80573CBCC7E9EF2487E19301EEC0F1FB50, ___xButton_5)); }
  2564. inline Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * get_xButton_5() const { return ___xButton_5; }
  2565. inline Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D ** get_address_of_xButton_5() { return &___xButton_5; }
  2566. inline void set_xButton_5(Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * value)
  2567. {
  2568. ___xButton_5 = value;
  2569. Il2CppCodeGenWriteBarrier((void**)(&___xButton_5), (void*)value);
  2570. }
  2571. inline static int32_t get_offset_of_website_6() { return static_cast<int32_t>(offsetof(Menu_Buttons_t4D3ECF80573CBCC7E9EF2487E19301EEC0F1FB50, ___website_6)); }
  2572. inline String_t* get_website_6() const { return ___website_6; }
  2573. inline String_t** get_address_of_website_6() { return &___website_6; }
  2574. inline void set_website_6(String_t* value)
  2575. {
  2576. ___website_6 = value;
  2577. Il2CppCodeGenWriteBarrier((void**)(&___website_6), (void*)value);
  2578. }
  2579. };
  2580. // MeshCreatorData
  2581. struct MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  2582. {
  2583. public:
  2584. // System.String MeshCreatorData::errorMessage
  2585. String_t* ___errorMessage_4;
  2586. // UnityEngine.Texture2D MeshCreatorData::outlineTexture
  2587. Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * ___outlineTexture_5;
  2588. // System.Single MeshCreatorData::pixelTransparencyThreshold
  2589. float ___pixelTransparencyThreshold_6;
  2590. // System.Boolean MeshCreatorData::uvWrapMesh
  2591. bool ___uvWrapMesh_8;
  2592. // System.Boolean MeshCreatorData::createEdges
  2593. bool ___createEdges_9;
  2594. // System.Boolean MeshCreatorData::createBacksidePlane
  2595. bool ___createBacksidePlane_10;
  2596. // UnityEngine.Material MeshCreatorData::frontMaterial
  2597. Material_t8927C00353A72755313F046D0CE85178AE8218EE * ___frontMaterial_11;
  2598. // System.Single MeshCreatorData::meshHeight
  2599. float ___meshHeight_12;
  2600. // System.Single MeshCreatorData::meshWidth
  2601. float ___meshWidth_13;
  2602. // System.Single MeshCreatorData::meshDepth
  2603. float ___meshDepth_14;
  2604. // System.Single MeshCreatorData::pivotHeightOffset
  2605. float ___pivotHeightOffset_15;
  2606. // System.Single MeshCreatorData::pivotWidthOffset
  2607. float ___pivotWidthOffset_16;
  2608. // System.Single MeshCreatorData::pivotDepthOffset
  2609. float ___pivotDepthOffset_17;
  2610. // UnityEngine.Vector3 MeshCreatorData::lastPivotOffset
  2611. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___lastPivotOffset_18;
  2612. // System.Boolean MeshCreatorData::generateCollider
  2613. bool ___generateCollider_19;
  2614. // System.Boolean MeshCreatorData::usePrimitiveCollider
  2615. bool ___usePrimitiveCollider_20;
  2616. // System.Boolean MeshCreatorData::useAABBCollider
  2617. bool ___useAABBCollider_21;
  2618. // System.Int32 MeshCreatorData::maxNumberBoxes
  2619. int32_t ___maxNumberBoxes_22;
  2620. // System.Boolean MeshCreatorData::useAutoGeneratedMaterial
  2621. bool ___useAutoGeneratedMaterial_23;
  2622. // System.Boolean MeshCreatorData::usePhysicMaterial
  2623. bool ___usePhysicMaterial_24;
  2624. // UnityEngine.PhysicMaterial MeshCreatorData::physicMaterial
  2625. PhysicMaterial_tD3D9C84806E95BABF076A74331DF8D9A4B03E3C2 * ___physicMaterial_25;
  2626. // System.Boolean MeshCreatorData::setTriggers
  2627. bool ___setTriggers_26;
  2628. // System.String MeshCreatorData::idNumber
  2629. String_t* ___idNumber_27;
  2630. // System.Boolean MeshCreatorData::mergeClosePoints
  2631. bool ___mergeClosePoints_28;
  2632. // System.Single MeshCreatorData::mergeDistance
  2633. float ___mergeDistance_29;
  2634. public:
  2635. inline static int32_t get_offset_of_errorMessage_4() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___errorMessage_4)); }
  2636. inline String_t* get_errorMessage_4() const { return ___errorMessage_4; }
  2637. inline String_t** get_address_of_errorMessage_4() { return &___errorMessage_4; }
  2638. inline void set_errorMessage_4(String_t* value)
  2639. {
  2640. ___errorMessage_4 = value;
  2641. Il2CppCodeGenWriteBarrier((void**)(&___errorMessage_4), (void*)value);
  2642. }
  2643. inline static int32_t get_offset_of_outlineTexture_5() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___outlineTexture_5)); }
  2644. inline Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * get_outlineTexture_5() const { return ___outlineTexture_5; }
  2645. inline Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF ** get_address_of_outlineTexture_5() { return &___outlineTexture_5; }
  2646. inline void set_outlineTexture_5(Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * value)
  2647. {
  2648. ___outlineTexture_5 = value;
  2649. Il2CppCodeGenWriteBarrier((void**)(&___outlineTexture_5), (void*)value);
  2650. }
  2651. inline static int32_t get_offset_of_pixelTransparencyThreshold_6() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___pixelTransparencyThreshold_6)); }
  2652. inline float get_pixelTransparencyThreshold_6() const { return ___pixelTransparencyThreshold_6; }
  2653. inline float* get_address_of_pixelTransparencyThreshold_6() { return &___pixelTransparencyThreshold_6; }
  2654. inline void set_pixelTransparencyThreshold_6(float value)
  2655. {
  2656. ___pixelTransparencyThreshold_6 = value;
  2657. }
  2658. inline static int32_t get_offset_of_uvWrapMesh_8() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___uvWrapMesh_8)); }
  2659. inline bool get_uvWrapMesh_8() const { return ___uvWrapMesh_8; }
  2660. inline bool* get_address_of_uvWrapMesh_8() { return &___uvWrapMesh_8; }
  2661. inline void set_uvWrapMesh_8(bool value)
  2662. {
  2663. ___uvWrapMesh_8 = value;
  2664. }
  2665. inline static int32_t get_offset_of_createEdges_9() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___createEdges_9)); }
  2666. inline bool get_createEdges_9() const { return ___createEdges_9; }
  2667. inline bool* get_address_of_createEdges_9() { return &___createEdges_9; }
  2668. inline void set_createEdges_9(bool value)
  2669. {
  2670. ___createEdges_9 = value;
  2671. }
  2672. inline static int32_t get_offset_of_createBacksidePlane_10() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___createBacksidePlane_10)); }
  2673. inline bool get_createBacksidePlane_10() const { return ___createBacksidePlane_10; }
  2674. inline bool* get_address_of_createBacksidePlane_10() { return &___createBacksidePlane_10; }
  2675. inline void set_createBacksidePlane_10(bool value)
  2676. {
  2677. ___createBacksidePlane_10 = value;
  2678. }
  2679. inline static int32_t get_offset_of_frontMaterial_11() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___frontMaterial_11)); }
  2680. inline Material_t8927C00353A72755313F046D0CE85178AE8218EE * get_frontMaterial_11() const { return ___frontMaterial_11; }
  2681. inline Material_t8927C00353A72755313F046D0CE85178AE8218EE ** get_address_of_frontMaterial_11() { return &___frontMaterial_11; }
  2682. inline void set_frontMaterial_11(Material_t8927C00353A72755313F046D0CE85178AE8218EE * value)
  2683. {
  2684. ___frontMaterial_11 = value;
  2685. Il2CppCodeGenWriteBarrier((void**)(&___frontMaterial_11), (void*)value);
  2686. }
  2687. inline static int32_t get_offset_of_meshHeight_12() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___meshHeight_12)); }
  2688. inline float get_meshHeight_12() const { return ___meshHeight_12; }
  2689. inline float* get_address_of_meshHeight_12() { return &___meshHeight_12; }
  2690. inline void set_meshHeight_12(float value)
  2691. {
  2692. ___meshHeight_12 = value;
  2693. }
  2694. inline static int32_t get_offset_of_meshWidth_13() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___meshWidth_13)); }
  2695. inline float get_meshWidth_13() const { return ___meshWidth_13; }
  2696. inline float* get_address_of_meshWidth_13() { return &___meshWidth_13; }
  2697. inline void set_meshWidth_13(float value)
  2698. {
  2699. ___meshWidth_13 = value;
  2700. }
  2701. inline static int32_t get_offset_of_meshDepth_14() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___meshDepth_14)); }
  2702. inline float get_meshDepth_14() const { return ___meshDepth_14; }
  2703. inline float* get_address_of_meshDepth_14() { return &___meshDepth_14; }
  2704. inline void set_meshDepth_14(float value)
  2705. {
  2706. ___meshDepth_14 = value;
  2707. }
  2708. inline static int32_t get_offset_of_pivotHeightOffset_15() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___pivotHeightOffset_15)); }
  2709. inline float get_pivotHeightOffset_15() const { return ___pivotHeightOffset_15; }
  2710. inline float* get_address_of_pivotHeightOffset_15() { return &___pivotHeightOffset_15; }
  2711. inline void set_pivotHeightOffset_15(float value)
  2712. {
  2713. ___pivotHeightOffset_15 = value;
  2714. }
  2715. inline static int32_t get_offset_of_pivotWidthOffset_16() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___pivotWidthOffset_16)); }
  2716. inline float get_pivotWidthOffset_16() const { return ___pivotWidthOffset_16; }
  2717. inline float* get_address_of_pivotWidthOffset_16() { return &___pivotWidthOffset_16; }
  2718. inline void set_pivotWidthOffset_16(float value)
  2719. {
  2720. ___pivotWidthOffset_16 = value;
  2721. }
  2722. inline static int32_t get_offset_of_pivotDepthOffset_17() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___pivotDepthOffset_17)); }
  2723. inline float get_pivotDepthOffset_17() const { return ___pivotDepthOffset_17; }
  2724. inline float* get_address_of_pivotDepthOffset_17() { return &___pivotDepthOffset_17; }
  2725. inline void set_pivotDepthOffset_17(float value)
  2726. {
  2727. ___pivotDepthOffset_17 = value;
  2728. }
  2729. inline static int32_t get_offset_of_lastPivotOffset_18() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___lastPivotOffset_18)); }
  2730. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_lastPivotOffset_18() const { return ___lastPivotOffset_18; }
  2731. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_lastPivotOffset_18() { return &___lastPivotOffset_18; }
  2732. inline void set_lastPivotOffset_18(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  2733. {
  2734. ___lastPivotOffset_18 = value;
  2735. }
  2736. inline static int32_t get_offset_of_generateCollider_19() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___generateCollider_19)); }
  2737. inline bool get_generateCollider_19() const { return ___generateCollider_19; }
  2738. inline bool* get_address_of_generateCollider_19() { return &___generateCollider_19; }
  2739. inline void set_generateCollider_19(bool value)
  2740. {
  2741. ___generateCollider_19 = value;
  2742. }
  2743. inline static int32_t get_offset_of_usePrimitiveCollider_20() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___usePrimitiveCollider_20)); }
  2744. inline bool get_usePrimitiveCollider_20() const { return ___usePrimitiveCollider_20; }
  2745. inline bool* get_address_of_usePrimitiveCollider_20() { return &___usePrimitiveCollider_20; }
  2746. inline void set_usePrimitiveCollider_20(bool value)
  2747. {
  2748. ___usePrimitiveCollider_20 = value;
  2749. }
  2750. inline static int32_t get_offset_of_useAABBCollider_21() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___useAABBCollider_21)); }
  2751. inline bool get_useAABBCollider_21() const { return ___useAABBCollider_21; }
  2752. inline bool* get_address_of_useAABBCollider_21() { return &___useAABBCollider_21; }
  2753. inline void set_useAABBCollider_21(bool value)
  2754. {
  2755. ___useAABBCollider_21 = value;
  2756. }
  2757. inline static int32_t get_offset_of_maxNumberBoxes_22() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___maxNumberBoxes_22)); }
  2758. inline int32_t get_maxNumberBoxes_22() const { return ___maxNumberBoxes_22; }
  2759. inline int32_t* get_address_of_maxNumberBoxes_22() { return &___maxNumberBoxes_22; }
  2760. inline void set_maxNumberBoxes_22(int32_t value)
  2761. {
  2762. ___maxNumberBoxes_22 = value;
  2763. }
  2764. inline static int32_t get_offset_of_useAutoGeneratedMaterial_23() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___useAutoGeneratedMaterial_23)); }
  2765. inline bool get_useAutoGeneratedMaterial_23() const { return ___useAutoGeneratedMaterial_23; }
  2766. inline bool* get_address_of_useAutoGeneratedMaterial_23() { return &___useAutoGeneratedMaterial_23; }
  2767. inline void set_useAutoGeneratedMaterial_23(bool value)
  2768. {
  2769. ___useAutoGeneratedMaterial_23 = value;
  2770. }
  2771. inline static int32_t get_offset_of_usePhysicMaterial_24() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___usePhysicMaterial_24)); }
  2772. inline bool get_usePhysicMaterial_24() const { return ___usePhysicMaterial_24; }
  2773. inline bool* get_address_of_usePhysicMaterial_24() { return &___usePhysicMaterial_24; }
  2774. inline void set_usePhysicMaterial_24(bool value)
  2775. {
  2776. ___usePhysicMaterial_24 = value;
  2777. }
  2778. inline static int32_t get_offset_of_physicMaterial_25() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___physicMaterial_25)); }
  2779. inline PhysicMaterial_tD3D9C84806E95BABF076A74331DF8D9A4B03E3C2 * get_physicMaterial_25() const { return ___physicMaterial_25; }
  2780. inline PhysicMaterial_tD3D9C84806E95BABF076A74331DF8D9A4B03E3C2 ** get_address_of_physicMaterial_25() { return &___physicMaterial_25; }
  2781. inline void set_physicMaterial_25(PhysicMaterial_tD3D9C84806E95BABF076A74331DF8D9A4B03E3C2 * value)
  2782. {
  2783. ___physicMaterial_25 = value;
  2784. Il2CppCodeGenWriteBarrier((void**)(&___physicMaterial_25), (void*)value);
  2785. }
  2786. inline static int32_t get_offset_of_setTriggers_26() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___setTriggers_26)); }
  2787. inline bool get_setTriggers_26() const { return ___setTriggers_26; }
  2788. inline bool* get_address_of_setTriggers_26() { return &___setTriggers_26; }
  2789. inline void set_setTriggers_26(bool value)
  2790. {
  2791. ___setTriggers_26 = value;
  2792. }
  2793. inline static int32_t get_offset_of_idNumber_27() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___idNumber_27)); }
  2794. inline String_t* get_idNumber_27() const { return ___idNumber_27; }
  2795. inline String_t** get_address_of_idNumber_27() { return &___idNumber_27; }
  2796. inline void set_idNumber_27(String_t* value)
  2797. {
  2798. ___idNumber_27 = value;
  2799. Il2CppCodeGenWriteBarrier((void**)(&___idNumber_27), (void*)value);
  2800. }
  2801. inline static int32_t get_offset_of_mergeClosePoints_28() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___mergeClosePoints_28)); }
  2802. inline bool get_mergeClosePoints_28() const { return ___mergeClosePoints_28; }
  2803. inline bool* get_address_of_mergeClosePoints_28() { return &___mergeClosePoints_28; }
  2804. inline void set_mergeClosePoints_28(bool value)
  2805. {
  2806. ___mergeClosePoints_28 = value;
  2807. }
  2808. inline static int32_t get_offset_of_mergeDistance_29() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___mergeDistance_29)); }
  2809. inline float get_mergeDistance_29() const { return ___mergeDistance_29; }
  2810. inline float* get_address_of_mergeDistance_29() { return &___mergeDistance_29; }
  2811. inline void set_mergeDistance_29(float value)
  2812. {
  2813. ___mergeDistance_29 = value;
  2814. }
  2815. };
  2816. // MovePay
  2817. struct MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  2818. {
  2819. public:
  2820. // System.Boolean MovePay::isSelected
  2821. bool ___isSelected_4;
  2822. // System.Single MovePay::distanceRay
  2823. float ___distanceRay_5;
  2824. // UnityEngine.GameObject MovePay::piece
  2825. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___piece_6;
  2826. // UnityEngine.Transform[] MovePay::piecesMove
  2827. TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* ___piecesMove_7;
  2828. // System.Boolean MovePay::puzzlePlaying
  2829. bool ___puzzlePlaying_8;
  2830. // UnityEngine.Vector3 MovePay::offset
  2831. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___offset_9;
  2832. // UnityEngine.GameObject MovePay::lightC
  2833. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___lightC_10;
  2834. // System.Single MovePay::positionX
  2835. float ___positionX_11;
  2836. // System.Single MovePay::positionY
  2837. float ___positionY_12;
  2838. // System.Single MovePay::positionZ
  2839. float ___positionZ_13;
  2840. // UnityEngine.Vector3 MovePay::positionL
  2841. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___positionL_14;
  2842. // UnityEngine.AudioSource MovePay::clickSFX
  2843. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * ___clickSFX_15;
  2844. // UnityEngine.GameObject MovePay::menu
  2845. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___menu_16;
  2846. // System.Boolean MovePay::acitve
  2847. bool ___acitve_17;
  2848. // System.Boolean MovePay::activeLeft
  2849. bool ___activeLeft_18;
  2850. // System.Boolean MovePay::activeRight
  2851. bool ___activeRight_19;
  2852. public:
  2853. inline static int32_t get_offset_of_isSelected_4() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___isSelected_4)); }
  2854. inline bool get_isSelected_4() const { return ___isSelected_4; }
  2855. inline bool* get_address_of_isSelected_4() { return &___isSelected_4; }
  2856. inline void set_isSelected_4(bool value)
  2857. {
  2858. ___isSelected_4 = value;
  2859. }
  2860. inline static int32_t get_offset_of_distanceRay_5() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___distanceRay_5)); }
  2861. inline float get_distanceRay_5() const { return ___distanceRay_5; }
  2862. inline float* get_address_of_distanceRay_5() { return &___distanceRay_5; }
  2863. inline void set_distanceRay_5(float value)
  2864. {
  2865. ___distanceRay_5 = value;
  2866. }
  2867. inline static int32_t get_offset_of_piece_6() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___piece_6)); }
  2868. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_piece_6() const { return ___piece_6; }
  2869. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_piece_6() { return &___piece_6; }
  2870. inline void set_piece_6(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2871. {
  2872. ___piece_6 = value;
  2873. Il2CppCodeGenWriteBarrier((void**)(&___piece_6), (void*)value);
  2874. }
  2875. inline static int32_t get_offset_of_piecesMove_7() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___piecesMove_7)); }
  2876. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* get_piecesMove_7() const { return ___piecesMove_7; }
  2877. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D** get_address_of_piecesMove_7() { return &___piecesMove_7; }
  2878. inline void set_piecesMove_7(TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* value)
  2879. {
  2880. ___piecesMove_7 = value;
  2881. Il2CppCodeGenWriteBarrier((void**)(&___piecesMove_7), (void*)value);
  2882. }
  2883. inline static int32_t get_offset_of_puzzlePlaying_8() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___puzzlePlaying_8)); }
  2884. inline bool get_puzzlePlaying_8() const { return ___puzzlePlaying_8; }
  2885. inline bool* get_address_of_puzzlePlaying_8() { return &___puzzlePlaying_8; }
  2886. inline void set_puzzlePlaying_8(bool value)
  2887. {
  2888. ___puzzlePlaying_8 = value;
  2889. }
  2890. inline static int32_t get_offset_of_offset_9() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___offset_9)); }
  2891. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_offset_9() const { return ___offset_9; }
  2892. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_offset_9() { return &___offset_9; }
  2893. inline void set_offset_9(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  2894. {
  2895. ___offset_9 = value;
  2896. }
  2897. inline static int32_t get_offset_of_lightC_10() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___lightC_10)); }
  2898. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_lightC_10() const { return ___lightC_10; }
  2899. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_lightC_10() { return &___lightC_10; }
  2900. inline void set_lightC_10(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2901. {
  2902. ___lightC_10 = value;
  2903. Il2CppCodeGenWriteBarrier((void**)(&___lightC_10), (void*)value);
  2904. }
  2905. inline static int32_t get_offset_of_positionX_11() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___positionX_11)); }
  2906. inline float get_positionX_11() const { return ___positionX_11; }
  2907. inline float* get_address_of_positionX_11() { return &___positionX_11; }
  2908. inline void set_positionX_11(float value)
  2909. {
  2910. ___positionX_11 = value;
  2911. }
  2912. inline static int32_t get_offset_of_positionY_12() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___positionY_12)); }
  2913. inline float get_positionY_12() const { return ___positionY_12; }
  2914. inline float* get_address_of_positionY_12() { return &___positionY_12; }
  2915. inline void set_positionY_12(float value)
  2916. {
  2917. ___positionY_12 = value;
  2918. }
  2919. inline static int32_t get_offset_of_positionZ_13() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___positionZ_13)); }
  2920. inline float get_positionZ_13() const { return ___positionZ_13; }
  2921. inline float* get_address_of_positionZ_13() { return &___positionZ_13; }
  2922. inline void set_positionZ_13(float value)
  2923. {
  2924. ___positionZ_13 = value;
  2925. }
  2926. inline static int32_t get_offset_of_positionL_14() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___positionL_14)); }
  2927. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_positionL_14() const { return ___positionL_14; }
  2928. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_positionL_14() { return &___positionL_14; }
  2929. inline void set_positionL_14(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  2930. {
  2931. ___positionL_14 = value;
  2932. }
  2933. inline static int32_t get_offset_of_clickSFX_15() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___clickSFX_15)); }
  2934. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * get_clickSFX_15() const { return ___clickSFX_15; }
  2935. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B ** get_address_of_clickSFX_15() { return &___clickSFX_15; }
  2936. inline void set_clickSFX_15(AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * value)
  2937. {
  2938. ___clickSFX_15 = value;
  2939. Il2CppCodeGenWriteBarrier((void**)(&___clickSFX_15), (void*)value);
  2940. }
  2941. inline static int32_t get_offset_of_menu_16() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___menu_16)); }
  2942. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_menu_16() const { return ___menu_16; }
  2943. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_menu_16() { return &___menu_16; }
  2944. inline void set_menu_16(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2945. {
  2946. ___menu_16 = value;
  2947. Il2CppCodeGenWriteBarrier((void**)(&___menu_16), (void*)value);
  2948. }
  2949. inline static int32_t get_offset_of_acitve_17() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___acitve_17)); }
  2950. inline bool get_acitve_17() const { return ___acitve_17; }
  2951. inline bool* get_address_of_acitve_17() { return &___acitve_17; }
  2952. inline void set_acitve_17(bool value)
  2953. {
  2954. ___acitve_17 = value;
  2955. }
  2956. inline static int32_t get_offset_of_activeLeft_18() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___activeLeft_18)); }
  2957. inline bool get_activeLeft_18() const { return ___activeLeft_18; }
  2958. inline bool* get_address_of_activeLeft_18() { return &___activeLeft_18; }
  2959. inline void set_activeLeft_18(bool value)
  2960. {
  2961. ___activeLeft_18 = value;
  2962. }
  2963. inline static int32_t get_offset_of_activeRight_19() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___activeRight_19)); }
  2964. inline bool get_activeRight_19() const { return ___activeRight_19; }
  2965. inline bool* get_address_of_activeRight_19() { return &___activeRight_19; }
  2966. inline void set_activeRight_19(bool value)
  2967. {
  2968. ___activeRight_19 = value;
  2969. }
  2970. };
  2971. // MovePolice
  2972. struct MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  2973. {
  2974. public:
  2975. // System.Boolean MovePolice::isSelected
  2976. bool ___isSelected_4;
  2977. // System.Single MovePolice::distanceRay
  2978. float ___distanceRay_5;
  2979. // UnityEngine.GameObject MovePolice::piece
  2980. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___piece_6;
  2981. // UnityEngine.Transform[] MovePolice::piecesMove
  2982. TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* ___piecesMove_7;
  2983. // System.Boolean MovePolice::puzzlePlaying
  2984. bool ___puzzlePlaying_8;
  2985. // UnityEngine.Vector3 MovePolice::offset
  2986. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___offset_9;
  2987. // UnityEngine.GameObject MovePolice::lightC
  2988. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___lightC_10;
  2989. // System.Single MovePolice::positionX
  2990. float ___positionX_11;
  2991. // System.Single MovePolice::positionY
  2992. float ___positionY_12;
  2993. // System.Single MovePolice::positionZ
  2994. float ___positionZ_13;
  2995. // UnityEngine.Vector3 MovePolice::positionL
  2996. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___positionL_14;
  2997. // UnityEngine.AudioSource MovePolice::clickSFX
  2998. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * ___clickSFX_15;
  2999. // UnityEngine.GameObject MovePolice::menu
  3000. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___menu_16;
  3001. // System.Boolean MovePolice::acitve
  3002. bool ___acitve_17;
  3003. public:
  3004. inline static int32_t get_offset_of_isSelected_4() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___isSelected_4)); }
  3005. inline bool get_isSelected_4() const { return ___isSelected_4; }
  3006. inline bool* get_address_of_isSelected_4() { return &___isSelected_4; }
  3007. inline void set_isSelected_4(bool value)
  3008. {
  3009. ___isSelected_4 = value;
  3010. }
  3011. inline static int32_t get_offset_of_distanceRay_5() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___distanceRay_5)); }
  3012. inline float get_distanceRay_5() const { return ___distanceRay_5; }
  3013. inline float* get_address_of_distanceRay_5() { return &___distanceRay_5; }
  3014. inline void set_distanceRay_5(float value)
  3015. {
  3016. ___distanceRay_5 = value;
  3017. }
  3018. inline static int32_t get_offset_of_piece_6() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___piece_6)); }
  3019. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_piece_6() const { return ___piece_6; }
  3020. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_piece_6() { return &___piece_6; }
  3021. inline void set_piece_6(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3022. {
  3023. ___piece_6 = value;
  3024. Il2CppCodeGenWriteBarrier((void**)(&___piece_6), (void*)value);
  3025. }
  3026. inline static int32_t get_offset_of_piecesMove_7() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___piecesMove_7)); }
  3027. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* get_piecesMove_7() const { return ___piecesMove_7; }
  3028. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D** get_address_of_piecesMove_7() { return &___piecesMove_7; }
  3029. inline void set_piecesMove_7(TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* value)
  3030. {
  3031. ___piecesMove_7 = value;
  3032. Il2CppCodeGenWriteBarrier((void**)(&___piecesMove_7), (void*)value);
  3033. }
  3034. inline static int32_t get_offset_of_puzzlePlaying_8() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___puzzlePlaying_8)); }
  3035. inline bool get_puzzlePlaying_8() const { return ___puzzlePlaying_8; }
  3036. inline bool* get_address_of_puzzlePlaying_8() { return &___puzzlePlaying_8; }
  3037. inline void set_puzzlePlaying_8(bool value)
  3038. {
  3039. ___puzzlePlaying_8 = value;
  3040. }
  3041. inline static int32_t get_offset_of_offset_9() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___offset_9)); }
  3042. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_offset_9() const { return ___offset_9; }
  3043. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_offset_9() { return &___offset_9; }
  3044. inline void set_offset_9(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  3045. {
  3046. ___offset_9 = value;
  3047. }
  3048. inline static int32_t get_offset_of_lightC_10() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___lightC_10)); }
  3049. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_lightC_10() const { return ___lightC_10; }
  3050. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_lightC_10() { return &___lightC_10; }
  3051. inline void set_lightC_10(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3052. {
  3053. ___lightC_10 = value;
  3054. Il2CppCodeGenWriteBarrier((void**)(&___lightC_10), (void*)value);
  3055. }
  3056. inline static int32_t get_offset_of_positionX_11() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___positionX_11)); }
  3057. inline float get_positionX_11() const { return ___positionX_11; }
  3058. inline float* get_address_of_positionX_11() { return &___positionX_11; }
  3059. inline void set_positionX_11(float value)
  3060. {
  3061. ___positionX_11 = value;
  3062. }
  3063. inline static int32_t get_offset_of_positionY_12() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___positionY_12)); }
  3064. inline float get_positionY_12() const { return ___positionY_12; }
  3065. inline float* get_address_of_positionY_12() { return &___positionY_12; }
  3066. inline void set_positionY_12(float value)
  3067. {
  3068. ___positionY_12 = value;
  3069. }
  3070. inline static int32_t get_offset_of_positionZ_13() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___positionZ_13)); }
  3071. inline float get_positionZ_13() const { return ___positionZ_13; }
  3072. inline float* get_address_of_positionZ_13() { return &___positionZ_13; }
  3073. inline void set_positionZ_13(float value)
  3074. {
  3075. ___positionZ_13 = value;
  3076. }
  3077. inline static int32_t get_offset_of_positionL_14() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___positionL_14)); }
  3078. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_positionL_14() const { return ___positionL_14; }
  3079. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_positionL_14() { return &___positionL_14; }
  3080. inline void set_positionL_14(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  3081. {
  3082. ___positionL_14 = value;
  3083. }
  3084. inline static int32_t get_offset_of_clickSFX_15() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___clickSFX_15)); }
  3085. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * get_clickSFX_15() const { return ___clickSFX_15; }
  3086. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B ** get_address_of_clickSFX_15() { return &___clickSFX_15; }
  3087. inline void set_clickSFX_15(AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * value)
  3088. {
  3089. ___clickSFX_15 = value;
  3090. Il2CppCodeGenWriteBarrier((void**)(&___clickSFX_15), (void*)value);
  3091. }
  3092. inline static int32_t get_offset_of_menu_16() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___menu_16)); }
  3093. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_menu_16() const { return ___menu_16; }
  3094. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_menu_16() { return &___menu_16; }
  3095. inline void set_menu_16(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3096. {
  3097. ___menu_16 = value;
  3098. Il2CppCodeGenWriteBarrier((void**)(&___menu_16), (void*)value);
  3099. }
  3100. inline static int32_t get_offset_of_acitve_17() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___acitve_17)); }
  3101. inline bool get_acitve_17() const { return ___acitve_17; }
  3102. inline bool* get_address_of_acitve_17() { return &___acitve_17; }
  3103. inline void set_acitve_17(bool value)
  3104. {
  3105. ___acitve_17 = value;
  3106. }
  3107. };
  3108. // NewBehaviourScript
  3109. struct NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  3110. {
  3111. public:
  3112. // UnityEngine.Transform NewBehaviourScript::target
  3113. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * ___target_4;
  3114. // System.Single NewBehaviourScript::distance
  3115. float ___distance_5;
  3116. // System.Single NewBehaviourScript::x
  3117. float ___x_6;
  3118. // System.Single NewBehaviourScript::y
  3119. float ___y_7;
  3120. // System.Single NewBehaviourScript::yMinLimit
  3121. float ___yMinLimit_8;
  3122. // System.Single NewBehaviourScript::yMaxLimit
  3123. float ___yMaxLimit_9;
  3124. // System.Single NewBehaviourScript::xSpeed
  3125. float ___xSpeed_10;
  3126. // System.Single NewBehaviourScript::ySpeed
  3127. float ___ySpeed_11;
  3128. public:
  3129. inline static int32_t get_offset_of_target_4() { return static_cast<int32_t>(offsetof(NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB, ___target_4)); }
  3130. inline Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * get_target_4() const { return ___target_4; }
  3131. inline Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 ** get_address_of_target_4() { return &___target_4; }
  3132. inline void set_target_4(Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * value)
  3133. {
  3134. ___target_4 = value;
  3135. Il2CppCodeGenWriteBarrier((void**)(&___target_4), (void*)value);
  3136. }
  3137. inline static int32_t get_offset_of_distance_5() { return static_cast<int32_t>(offsetof(NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB, ___distance_5)); }
  3138. inline float get_distance_5() const { return ___distance_5; }
  3139. inline float* get_address_of_distance_5() { return &___distance_5; }
  3140. inline void set_distance_5(float value)
  3141. {
  3142. ___distance_5 = value;
  3143. }
  3144. inline static int32_t get_offset_of_x_6() { return static_cast<int32_t>(offsetof(NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB, ___x_6)); }
  3145. inline float get_x_6() const { return ___x_6; }
  3146. inline float* get_address_of_x_6() { return &___x_6; }
  3147. inline void set_x_6(float value)
  3148. {
  3149. ___x_6 = value;
  3150. }
  3151. inline static int32_t get_offset_of_y_7() { return static_cast<int32_t>(offsetof(NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB, ___y_7)); }
  3152. inline float get_y_7() const { return ___y_7; }
  3153. inline float* get_address_of_y_7() { return &___y_7; }
  3154. inline void set_y_7(float value)
  3155. {
  3156. ___y_7 = value;
  3157. }
  3158. inline static int32_t get_offset_of_yMinLimit_8() { return static_cast<int32_t>(offsetof(NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB, ___yMinLimit_8)); }
  3159. inline float get_yMinLimit_8() const { return ___yMinLimit_8; }
  3160. inline float* get_address_of_yMinLimit_8() { return &___yMinLimit_8; }
  3161. inline void set_yMinLimit_8(float value)
  3162. {
  3163. ___yMinLimit_8 = value;
  3164. }
  3165. inline static int32_t get_offset_of_yMaxLimit_9() { return static_cast<int32_t>(offsetof(NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB, ___yMaxLimit_9)); }
  3166. inline float get_yMaxLimit_9() const { return ___yMaxLimit_9; }
  3167. inline float* get_address_of_yMaxLimit_9() { return &___yMaxLimit_9; }
  3168. inline void set_yMaxLimit_9(float value)
  3169. {
  3170. ___yMaxLimit_9 = value;
  3171. }
  3172. inline static int32_t get_offset_of_xSpeed_10() { return static_cast<int32_t>(offsetof(NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB, ___xSpeed_10)); }
  3173. inline float get_xSpeed_10() const { return ___xSpeed_10; }
  3174. inline float* get_address_of_xSpeed_10() { return &___xSpeed_10; }
  3175. inline void set_xSpeed_10(float value)
  3176. {
  3177. ___xSpeed_10 = value;
  3178. }
  3179. inline static int32_t get_offset_of_ySpeed_11() { return static_cast<int32_t>(offsetof(NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB, ___ySpeed_11)); }
  3180. inline float get_ySpeed_11() const { return ___ySpeed_11; }
  3181. inline float* get_address_of_ySpeed_11() { return &___ySpeed_11; }
  3182. inline void set_ySpeed_11(float value)
  3183. {
  3184. ___ySpeed_11 = value;
  3185. }
  3186. };
  3187. // UnityEngine.EventSystems.UIBehaviour
  3188. struct UIBehaviour_tD1C6E2D542222546D68510ECE74036EFBC3C3B0E : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  3189. {
  3190. public:
  3191. public:
  3192. };
  3193. // Wallcollision
  3194. struct Wallcollision_tDEF41BB7D7F4023BB681B13DEF0E508E76016B7C : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  3195. {
  3196. public:
  3197. // UnityEngine.BoxCollider Wallcollision::boxCol
  3198. BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * ___boxCol_4;
  3199. public:
  3200. inline static int32_t get_offset_of_boxCol_4() { return static_cast<int32_t>(offsetof(Wallcollision_tDEF41BB7D7F4023BB681B13DEF0E508E76016B7C, ___boxCol_4)); }
  3201. inline BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * get_boxCol_4() const { return ___boxCol_4; }
  3202. inline BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 ** get_address_of_boxCol_4() { return &___boxCol_4; }
  3203. inline void set_boxCol_4(BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * value)
  3204. {
  3205. ___boxCol_4 = value;
  3206. Il2CppCodeGenWriteBarrier((void**)(&___boxCol_4), (void*)value);
  3207. }
  3208. };
  3209. // click
  3210. struct click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  3211. {
  3212. public:
  3213. // UnityEngine.GameObject click::buttonObj
  3214. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___buttonObj_4;
  3215. // cubeController click::cubeController
  3216. cubeController_t086364685C50B4D62D773ECB7A0EAF5A2A842470 * ___cubeController_5;
  3217. // cube click::cube
  3218. cube_t759966A2525F86925E7162ADE0582ED674E630F0 * ___cube_6;
  3219. public:
  3220. inline static int32_t get_offset_of_buttonObj_4() { return static_cast<int32_t>(offsetof(click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D, ___buttonObj_4)); }
  3221. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_buttonObj_4() const { return ___buttonObj_4; }
  3222. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_buttonObj_4() { return &___buttonObj_4; }
  3223. inline void set_buttonObj_4(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3224. {
  3225. ___buttonObj_4 = value;
  3226. Il2CppCodeGenWriteBarrier((void**)(&___buttonObj_4), (void*)value);
  3227. }
  3228. inline static int32_t get_offset_of_cubeController_5() { return static_cast<int32_t>(offsetof(click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D, ___cubeController_5)); }
  3229. inline cubeController_t086364685C50B4D62D773ECB7A0EAF5A2A842470 * get_cubeController_5() const { return ___cubeController_5; }
  3230. inline cubeController_t086364685C50B4D62D773ECB7A0EAF5A2A842470 ** get_address_of_cubeController_5() { return &___cubeController_5; }
  3231. inline void set_cubeController_5(cubeController_t086364685C50B4D62D773ECB7A0EAF5A2A842470 * value)
  3232. {
  3233. ___cubeController_5 = value;
  3234. Il2CppCodeGenWriteBarrier((void**)(&___cubeController_5), (void*)value);
  3235. }
  3236. inline static int32_t get_offset_of_cube_6() { return static_cast<int32_t>(offsetof(click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D, ___cube_6)); }
  3237. inline cube_t759966A2525F86925E7162ADE0582ED674E630F0 * get_cube_6() const { return ___cube_6; }
  3238. inline cube_t759966A2525F86925E7162ADE0582ED674E630F0 ** get_address_of_cube_6() { return &___cube_6; }
  3239. inline void set_cube_6(cube_t759966A2525F86925E7162ADE0582ED674E630F0 * value)
  3240. {
  3241. ___cube_6 = value;
  3242. Il2CppCodeGenWriteBarrier((void**)(&___cube_6), (void*)value);
  3243. }
  3244. };
  3245. // cube
  3246. struct cube_t759966A2525F86925E7162ADE0582ED674E630F0 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  3247. {
  3248. public:
  3249. public:
  3250. };
  3251. // cubeController
  3252. struct cubeController_t086364685C50B4D62D773ECB7A0EAF5A2A842470 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  3253. {
  3254. public:
  3255. // UnityEngine.GameObject cubeController::CubePrefab
  3256. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___CubePrefab_4;
  3257. public:
  3258. inline static int32_t get_offset_of_CubePrefab_4() { return static_cast<int32_t>(offsetof(cubeController_t086364685C50B4D62D773ECB7A0EAF5A2A842470, ___CubePrefab_4)); }
  3259. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_CubePrefab_4() const { return ___CubePrefab_4; }
  3260. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_CubePrefab_4() { return &___CubePrefab_4; }
  3261. inline void set_CubePrefab_4(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3262. {
  3263. ___CubePrefab_4 = value;
  3264. Il2CppCodeGenWriteBarrier((void**)(&___CubePrefab_4), (void*)value);
  3265. }
  3266. };
  3267. // dragPicture
  3268. struct dragPicture_t531DE9A41BE1D054D5EA53222D6929DE4DCD1991 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  3269. {
  3270. public:
  3271. // UnityEngine.RectTransform dragPicture::rectTransform
  3272. RectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072 * ___rectTransform_4;
  3273. public:
  3274. inline static int32_t get_offset_of_rectTransform_4() { return static_cast<int32_t>(offsetof(dragPicture_t531DE9A41BE1D054D5EA53222D6929DE4DCD1991, ___rectTransform_4)); }
  3275. inline RectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072 * get_rectTransform_4() const { return ___rectTransform_4; }
  3276. inline RectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072 ** get_address_of_rectTransform_4() { return &___rectTransform_4; }
  3277. inline void set_rectTransform_4(RectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072 * value)
  3278. {
  3279. ___rectTransform_4 = value;
  3280. Il2CppCodeGenWriteBarrier((void**)(&___rectTransform_4), (void*)value);
  3281. }
  3282. };
  3283. // move
  3284. struct move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  3285. {
  3286. public:
  3287. // System.Boolean move::isSelected
  3288. bool ___isSelected_4;
  3289. // System.Single move::distanceRay
  3290. float ___distanceRay_5;
  3291. // UnityEngine.GameObject move::piece
  3292. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___piece_6;
  3293. // UnityEngine.Transform[] move::piecesMove
  3294. TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* ___piecesMove_7;
  3295. // System.Boolean move::puzzlePlaying
  3296. bool ___puzzlePlaying_8;
  3297. // UnityEngine.Vector3 move::offset
  3298. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___offset_9;
  3299. // UnityEngine.GameObject move::lightC
  3300. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___lightC_10;
  3301. // System.Single move::positionX
  3302. float ___positionX_11;
  3303. // System.Single move::positionY
  3304. float ___positionY_12;
  3305. // System.Single move::positionZ
  3306. float ___positionZ_13;
  3307. // UnityEngine.Vector3 move::positionL
  3308. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___positionL_14;
  3309. // UnityEngine.AudioSource move::clickSFX
  3310. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * ___clickSFX_15;
  3311. // UnityEngine.GameObject move::menu
  3312. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___menu_16;
  3313. // System.Boolean move::acitve
  3314. bool ___acitve_17;
  3315. public:
  3316. inline static int32_t get_offset_of_isSelected_4() { return static_cast<int32_t>(offsetof(move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276, ___isSelected_4)); }
  3317. inline bool get_isSelected_4() const { return ___isSelected_4; }
  3318. inline bool* get_address_of_isSelected_4() { return &___isSelected_4; }
  3319. inline void set_isSelected_4(bool value)
  3320. {
  3321. ___isSelected_4 = value;
  3322. }
  3323. inline static int32_t get_offset_of_distanceRay_5() { return static_cast<int32_t>(offsetof(move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276, ___distanceRay_5)); }
  3324. inline float get_distanceRay_5() const { return ___distanceRay_5; }
  3325. inline float* get_address_of_distanceRay_5() { return &___distanceRay_5; }
  3326. inline void set_distanceRay_5(float value)
  3327. {
  3328. ___distanceRay_5 = value;
  3329. }
  3330. inline static int32_t get_offset_of_piece_6() { return static_cast<int32_t>(offsetof(move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276, ___piece_6)); }
  3331. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_piece_6() const { return ___piece_6; }
  3332. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_piece_6() { return &___piece_6; }
  3333. inline void set_piece_6(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3334. {
  3335. ___piece_6 = value;
  3336. Il2CppCodeGenWriteBarrier((void**)(&___piece_6), (void*)value);
  3337. }
  3338. inline static int32_t get_offset_of_piecesMove_7() { return static_cast<int32_t>(offsetof(move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276, ___piecesMove_7)); }
  3339. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* get_piecesMove_7() const { return ___piecesMove_7; }
  3340. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D** get_address_of_piecesMove_7() { return &___piecesMove_7; }
  3341. inline void set_piecesMove_7(TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* value)
  3342. {
  3343. ___piecesMove_7 = value;
  3344. Il2CppCodeGenWriteBarrier((void**)(&___piecesMove_7), (void*)value);
  3345. }
  3346. inline static int32_t get_offset_of_puzzlePlaying_8() { return static_cast<int32_t>(offsetof(move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276, ___puzzlePlaying_8)); }
  3347. inline bool get_puzzlePlaying_8() const { return ___puzzlePlaying_8; }
  3348. inline bool* get_address_of_puzzlePlaying_8() { return &___puzzlePlaying_8; }
  3349. inline void set_puzzlePlaying_8(bool value)
  3350. {
  3351. ___puzzlePlaying_8 = value;
  3352. }
  3353. inline static int32_t get_offset_of_offset_9() { return static_cast<int32_t>(offsetof(move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276, ___offset_9)); }
  3354. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_offset_9() const { return ___offset_9; }
  3355. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_offset_9() { return &___offset_9; }
  3356. inline void set_offset_9(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  3357. {
  3358. ___offset_9 = value;
  3359. }
  3360. inline static int32_t get_offset_of_lightC_10() { return static_cast<int32_t>(offsetof(move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276, ___lightC_10)); }
  3361. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_lightC_10() const { return ___lightC_10; }
  3362. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_lightC_10() { return &___lightC_10; }
  3363. inline void set_lightC_10(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3364. {
  3365. ___lightC_10 = value;
  3366. Il2CppCodeGenWriteBarrier((void**)(&___lightC_10), (void*)value);
  3367. }
  3368. inline static int32_t get_offset_of_positionX_11() { return static_cast<int32_t>(offsetof(move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276, ___positionX_11)); }
  3369. inline float get_positionX_11() const { return ___positionX_11; }
  3370. inline float* get_address_of_positionX_11() { return &___positionX_11; }
  3371. inline void set_positionX_11(float value)
  3372. {
  3373. ___positionX_11 = value;
  3374. }
  3375. inline static int32_t get_offset_of_positionY_12() { return static_cast<int32_t>(offsetof(move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276, ___positionY_12)); }
  3376. inline float get_positionY_12() const { return ___positionY_12; }
  3377. inline float* get_address_of_positionY_12() { return &___positionY_12; }
  3378. inline void set_positionY_12(float value)
  3379. {
  3380. ___positionY_12 = value;
  3381. }
  3382. inline static int32_t get_offset_of_positionZ_13() { return static_cast<int32_t>(offsetof(move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276, ___positionZ_13)); }
  3383. inline float get_positionZ_13() const { return ___positionZ_13; }
  3384. inline float* get_address_of_positionZ_13() { return &___positionZ_13; }
  3385. inline void set_positionZ_13(float value)
  3386. {
  3387. ___positionZ_13 = value;
  3388. }
  3389. inline static int32_t get_offset_of_positionL_14() { return static_cast<int32_t>(offsetof(move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276, ___positionL_14)); }
  3390. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_positionL_14() const { return ___positionL_14; }
  3391. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_positionL_14() { return &___positionL_14; }
  3392. inline void set_positionL_14(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  3393. {
  3394. ___positionL_14 = value;
  3395. }
  3396. inline static int32_t get_offset_of_clickSFX_15() { return static_cast<int32_t>(offsetof(move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276, ___clickSFX_15)); }
  3397. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * get_clickSFX_15() const { return ___clickSFX_15; }
  3398. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B ** get_address_of_clickSFX_15() { return &___clickSFX_15; }
  3399. inline void set_clickSFX_15(AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * value)
  3400. {
  3401. ___clickSFX_15 = value;
  3402. Il2CppCodeGenWriteBarrier((void**)(&___clickSFX_15), (void*)value);
  3403. }
  3404. inline static int32_t get_offset_of_menu_16() { return static_cast<int32_t>(offsetof(move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276, ___menu_16)); }
  3405. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_menu_16() const { return ___menu_16; }
  3406. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_menu_16() { return &___menu_16; }
  3407. inline void set_menu_16(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3408. {
  3409. ___menu_16 = value;
  3410. Il2CppCodeGenWriteBarrier((void**)(&___menu_16), (void*)value);
  3411. }
  3412. inline static int32_t get_offset_of_acitve_17() { return static_cast<int32_t>(offsetof(move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276, ___acitve_17)); }
  3413. inline bool get_acitve_17() const { return ___acitve_17; }
  3414. inline bool* get_address_of_acitve_17() { return &___acitve_17; }
  3415. inline void set_acitve_17(bool value)
  3416. {
  3417. ___acitve_17 = value;
  3418. }
  3419. };
  3420. // task
  3421. struct task_tFEA677DA43E16E3279B9C2CA9F20933B70DF93B7 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  3422. {
  3423. public:
  3424. // UnityEngine.Ray task::ray
  3425. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray_4;
  3426. // UnityEngine.RaycastHit task::_hit
  3427. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 ____hit_5;
  3428. // UnityEngine.GameObject task::cube
  3429. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___cube_6;
  3430. // UnityEngine.Material task::color1
  3431. Material_t8927C00353A72755313F046D0CE85178AE8218EE * ___color1_7;
  3432. public:
  3433. inline static int32_t get_offset_of_ray_4() { return static_cast<int32_t>(offsetof(task_tFEA677DA43E16E3279B9C2CA9F20933B70DF93B7, ___ray_4)); }
  3434. inline Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 get_ray_4() const { return ___ray_4; }
  3435. inline Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * get_address_of_ray_4() { return &___ray_4; }
  3436. inline void set_ray_4(Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 value)
  3437. {
  3438. ___ray_4 = value;
  3439. }
  3440. inline static int32_t get_offset_of__hit_5() { return static_cast<int32_t>(offsetof(task_tFEA677DA43E16E3279B9C2CA9F20933B70DF93B7, ____hit_5)); }
  3441. inline RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 get__hit_5() const { return ____hit_5; }
  3442. inline RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * get_address_of__hit_5() { return &____hit_5; }
  3443. inline void set__hit_5(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 value)
  3444. {
  3445. ____hit_5 = value;
  3446. }
  3447. inline static int32_t get_offset_of_cube_6() { return static_cast<int32_t>(offsetof(task_tFEA677DA43E16E3279B9C2CA9F20933B70DF93B7, ___cube_6)); }
  3448. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_cube_6() const { return ___cube_6; }
  3449. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_cube_6() { return &___cube_6; }
  3450. inline void set_cube_6(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3451. {
  3452. ___cube_6 = value;
  3453. Il2CppCodeGenWriteBarrier((void**)(&___cube_6), (void*)value);
  3454. }
  3455. inline static int32_t get_offset_of_color1_7() { return static_cast<int32_t>(offsetof(task_tFEA677DA43E16E3279B9C2CA9F20933B70DF93B7, ___color1_7)); }
  3456. inline Material_t8927C00353A72755313F046D0CE85178AE8218EE * get_color1_7() const { return ___color1_7; }
  3457. inline Material_t8927C00353A72755313F046D0CE85178AE8218EE ** get_address_of_color1_7() { return &___color1_7; }
  3458. inline void set_color1_7(Material_t8927C00353A72755313F046D0CE85178AE8218EE * value)
  3459. {
  3460. ___color1_7 = value;
  3461. Il2CppCodeGenWriteBarrier((void**)(&___color1_7), (void*)value);
  3462. }
  3463. };
  3464. // testMove
  3465. struct testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  3466. {
  3467. public:
  3468. // UnityEngine.Vector3 testMove::_vec3TargetScreenSpace
  3469. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ____vec3TargetScreenSpace_4;
  3470. // UnityEngine.Vector3 testMove::_vec3TargetWorldSpace
  3471. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ____vec3TargetWorldSpace_5;
  3472. // UnityEngine.Transform testMove::_trans
  3473. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * ____trans_6;
  3474. // UnityEngine.Vector3 testMove::_vec3MouseScreenSpace
  3475. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ____vec3MouseScreenSpace_7;
  3476. // UnityEngine.Vector3 testMove::_vec3Offset
  3477. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ____vec3Offset_8;
  3478. // UnityEngine.AudioSource testMove::clickSFX
  3479. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * ___clickSFX_9;
  3480. public:
  3481. inline static int32_t get_offset_of__vec3TargetScreenSpace_4() { return static_cast<int32_t>(offsetof(testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F, ____vec3TargetScreenSpace_4)); }
  3482. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get__vec3TargetScreenSpace_4() const { return ____vec3TargetScreenSpace_4; }
  3483. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of__vec3TargetScreenSpace_4() { return &____vec3TargetScreenSpace_4; }
  3484. inline void set__vec3TargetScreenSpace_4(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  3485. {
  3486. ____vec3TargetScreenSpace_4 = value;
  3487. }
  3488. inline static int32_t get_offset_of__vec3TargetWorldSpace_5() { return static_cast<int32_t>(offsetof(testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F, ____vec3TargetWorldSpace_5)); }
  3489. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get__vec3TargetWorldSpace_5() const { return ____vec3TargetWorldSpace_5; }
  3490. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of__vec3TargetWorldSpace_5() { return &____vec3TargetWorldSpace_5; }
  3491. inline void set__vec3TargetWorldSpace_5(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  3492. {
  3493. ____vec3TargetWorldSpace_5 = value;
  3494. }
  3495. inline static int32_t get_offset_of__trans_6() { return static_cast<int32_t>(offsetof(testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F, ____trans_6)); }
  3496. inline Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * get__trans_6() const { return ____trans_6; }
  3497. inline Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 ** get_address_of__trans_6() { return &____trans_6; }
  3498. inline void set__trans_6(Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * value)
  3499. {
  3500. ____trans_6 = value;
  3501. Il2CppCodeGenWriteBarrier((void**)(&____trans_6), (void*)value);
  3502. }
  3503. inline static int32_t get_offset_of__vec3MouseScreenSpace_7() { return static_cast<int32_t>(offsetof(testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F, ____vec3MouseScreenSpace_7)); }
  3504. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get__vec3MouseScreenSpace_7() const { return ____vec3MouseScreenSpace_7; }
  3505. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of__vec3MouseScreenSpace_7() { return &____vec3MouseScreenSpace_7; }
  3506. inline void set__vec3MouseScreenSpace_7(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  3507. {
  3508. ____vec3MouseScreenSpace_7 = value;
  3509. }
  3510. inline static int32_t get_offset_of__vec3Offset_8() { return static_cast<int32_t>(offsetof(testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F, ____vec3Offset_8)); }
  3511. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get__vec3Offset_8() const { return ____vec3Offset_8; }
  3512. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of__vec3Offset_8() { return &____vec3Offset_8; }
  3513. inline void set__vec3Offset_8(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  3514. {
  3515. ____vec3Offset_8 = value;
  3516. }
  3517. inline static int32_t get_offset_of_clickSFX_9() { return static_cast<int32_t>(offsetof(testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F, ___clickSFX_9)); }
  3518. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * get_clickSFX_9() const { return ___clickSFX_9; }
  3519. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B ** get_address_of_clickSFX_9() { return &___clickSFX_9; }
  3520. inline void set_clickSFX_9(AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * value)
  3521. {
  3522. ___clickSFX_9 = value;
  3523. Il2CppCodeGenWriteBarrier((void**)(&___clickSFX_9), (void*)value);
  3524. }
  3525. };
  3526. // UnityEngine.UI.Selectable
  3527. struct Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD : public UIBehaviour_tD1C6E2D542222546D68510ECE74036EFBC3C3B0E
  3528. {
  3529. public:
  3530. // System.Boolean UnityEngine.UI.Selectable::m_EnableCalled
  3531. bool ___m_EnableCalled_6;
  3532. // UnityEngine.UI.Navigation UnityEngine.UI.Selectable::m_Navigation
  3533. Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A ___m_Navigation_7;
  3534. // UnityEngine.UI.Selectable/Transition UnityEngine.UI.Selectable::m_Transition
  3535. int32_t ___m_Transition_8;
  3536. // UnityEngine.UI.ColorBlock UnityEngine.UI.Selectable::m_Colors
  3537. ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955 ___m_Colors_9;
  3538. // UnityEngine.UI.SpriteState UnityEngine.UI.Selectable::m_SpriteState
  3539. SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E ___m_SpriteState_10;
  3540. // UnityEngine.UI.AnimationTriggers UnityEngine.UI.Selectable::m_AnimationTriggers
  3541. AnimationTriggers_tF38CA7FA631709E096B57D732668D86081F44C11 * ___m_AnimationTriggers_11;
  3542. // System.Boolean UnityEngine.UI.Selectable::m_Interactable
  3543. bool ___m_Interactable_12;
  3544. // UnityEngine.UI.Graphic UnityEngine.UI.Selectable::m_TargetGraphic
  3545. Graphic_tF07D777035055CF93BA5F46F77ED5EDFEFF9AE24 * ___m_TargetGraphic_13;
  3546. // System.Boolean UnityEngine.UI.Selectable::m_GroupsAllowInteraction
  3547. bool ___m_GroupsAllowInteraction_14;
  3548. // System.Int32 UnityEngine.UI.Selectable::m_CurrentIndex
  3549. int32_t ___m_CurrentIndex_15;
  3550. // System.Boolean UnityEngine.UI.Selectable::<isPointerInside>k__BackingField
  3551. bool ___U3CisPointerInsideU3Ek__BackingField_16;
  3552. // System.Boolean UnityEngine.UI.Selectable::<isPointerDown>k__BackingField
  3553. bool ___U3CisPointerDownU3Ek__BackingField_17;
  3554. // System.Boolean UnityEngine.UI.Selectable::<hasSelection>k__BackingField
  3555. bool ___U3ChasSelectionU3Ek__BackingField_18;
  3556. // System.Collections.Generic.List`1<UnityEngine.CanvasGroup> UnityEngine.UI.Selectable::m_CanvasGroupCache
  3557. List_1_t34AA4AF4E7352129CA58045901530E41445AC16D * ___m_CanvasGroupCache_19;
  3558. public:
  3559. inline static int32_t get_offset_of_m_EnableCalled_6() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_EnableCalled_6)); }
  3560. inline bool get_m_EnableCalled_6() const { return ___m_EnableCalled_6; }
  3561. inline bool* get_address_of_m_EnableCalled_6() { return &___m_EnableCalled_6; }
  3562. inline void set_m_EnableCalled_6(bool value)
  3563. {
  3564. ___m_EnableCalled_6 = value;
  3565. }
  3566. inline static int32_t get_offset_of_m_Navigation_7() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_Navigation_7)); }
  3567. inline Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A get_m_Navigation_7() const { return ___m_Navigation_7; }
  3568. inline Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A * get_address_of_m_Navigation_7() { return &___m_Navigation_7; }
  3569. inline void set_m_Navigation_7(Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A value)
  3570. {
  3571. ___m_Navigation_7 = value;
  3572. Il2CppCodeGenWriteBarrier((void**)&(((&___m_Navigation_7))->___m_SelectOnUp_2), (void*)NULL);
  3573. #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
  3574. Il2CppCodeGenWriteBarrier((void**)&(((&___m_Navigation_7))->___m_SelectOnDown_3), (void*)NULL);
  3575. #endif
  3576. #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
  3577. Il2CppCodeGenWriteBarrier((void**)&(((&___m_Navigation_7))->___m_SelectOnLeft_4), (void*)NULL);
  3578. #endif
  3579. #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
  3580. Il2CppCodeGenWriteBarrier((void**)&(((&___m_Navigation_7))->___m_SelectOnRight_5), (void*)NULL);
  3581. #endif
  3582. }
  3583. inline static int32_t get_offset_of_m_Transition_8() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_Transition_8)); }
  3584. inline int32_t get_m_Transition_8() const { return ___m_Transition_8; }
  3585. inline int32_t* get_address_of_m_Transition_8() { return &___m_Transition_8; }
  3586. inline void set_m_Transition_8(int32_t value)
  3587. {
  3588. ___m_Transition_8 = value;
  3589. }
  3590. inline static int32_t get_offset_of_m_Colors_9() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_Colors_9)); }
  3591. inline ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955 get_m_Colors_9() const { return ___m_Colors_9; }
  3592. inline ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955 * get_address_of_m_Colors_9() { return &___m_Colors_9; }
  3593. inline void set_m_Colors_9(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955 value)
  3594. {
  3595. ___m_Colors_9 = value;
  3596. }
  3597. inline static int32_t get_offset_of_m_SpriteState_10() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_SpriteState_10)); }
  3598. inline SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E get_m_SpriteState_10() const { return ___m_SpriteState_10; }
  3599. inline SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E * get_address_of_m_SpriteState_10() { return &___m_SpriteState_10; }
  3600. inline void set_m_SpriteState_10(SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E value)
  3601. {
  3602. ___m_SpriteState_10 = value;
  3603. Il2CppCodeGenWriteBarrier((void**)&(((&___m_SpriteState_10))->___m_HighlightedSprite_0), (void*)NULL);
  3604. #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
  3605. Il2CppCodeGenWriteBarrier((void**)&(((&___m_SpriteState_10))->___m_PressedSprite_1), (void*)NULL);
  3606. #endif
  3607. #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
  3608. Il2CppCodeGenWriteBarrier((void**)&(((&___m_SpriteState_10))->___m_SelectedSprite_2), (void*)NULL);
  3609. #endif
  3610. #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
  3611. Il2CppCodeGenWriteBarrier((void**)&(((&___m_SpriteState_10))->___m_DisabledSprite_3), (void*)NULL);
  3612. #endif
  3613. }
  3614. inline static int32_t get_offset_of_m_AnimationTriggers_11() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_AnimationTriggers_11)); }
  3615. inline AnimationTriggers_tF38CA7FA631709E096B57D732668D86081F44C11 * get_m_AnimationTriggers_11() const { return ___m_AnimationTriggers_11; }
  3616. inline AnimationTriggers_tF38CA7FA631709E096B57D732668D86081F44C11 ** get_address_of_m_AnimationTriggers_11() { return &___m_AnimationTriggers_11; }
  3617. inline void set_m_AnimationTriggers_11(AnimationTriggers_tF38CA7FA631709E096B57D732668D86081F44C11 * value)
  3618. {
  3619. ___m_AnimationTriggers_11 = value;
  3620. Il2CppCodeGenWriteBarrier((void**)(&___m_AnimationTriggers_11), (void*)value);
  3621. }
  3622. inline static int32_t get_offset_of_m_Interactable_12() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_Interactable_12)); }
  3623. inline bool get_m_Interactable_12() const { return ___m_Interactable_12; }
  3624. inline bool* get_address_of_m_Interactable_12() { return &___m_Interactable_12; }
  3625. inline void set_m_Interactable_12(bool value)
  3626. {
  3627. ___m_Interactable_12 = value;
  3628. }
  3629. inline static int32_t get_offset_of_m_TargetGraphic_13() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_TargetGraphic_13)); }
  3630. inline Graphic_tF07D777035055CF93BA5F46F77ED5EDFEFF9AE24 * get_m_TargetGraphic_13() const { return ___m_TargetGraphic_13; }
  3631. inline Graphic_tF07D777035055CF93BA5F46F77ED5EDFEFF9AE24 ** get_address_of_m_TargetGraphic_13() { return &___m_TargetGraphic_13; }
  3632. inline void set_m_TargetGraphic_13(Graphic_tF07D777035055CF93BA5F46F77ED5EDFEFF9AE24 * value)
  3633. {
  3634. ___m_TargetGraphic_13 = value;
  3635. Il2CppCodeGenWriteBarrier((void**)(&___m_TargetGraphic_13), (void*)value);
  3636. }
  3637. inline static int32_t get_offset_of_m_GroupsAllowInteraction_14() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_GroupsAllowInteraction_14)); }
  3638. inline bool get_m_GroupsAllowInteraction_14() const { return ___m_GroupsAllowInteraction_14; }
  3639. inline bool* get_address_of_m_GroupsAllowInteraction_14() { return &___m_GroupsAllowInteraction_14; }
  3640. inline void set_m_GroupsAllowInteraction_14(bool value)
  3641. {
  3642. ___m_GroupsAllowInteraction_14 = value;
  3643. }
  3644. inline static int32_t get_offset_of_m_CurrentIndex_15() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_CurrentIndex_15)); }
  3645. inline int32_t get_m_CurrentIndex_15() const { return ___m_CurrentIndex_15; }
  3646. inline int32_t* get_address_of_m_CurrentIndex_15() { return &___m_CurrentIndex_15; }
  3647. inline void set_m_CurrentIndex_15(int32_t value)
  3648. {
  3649. ___m_CurrentIndex_15 = value;
  3650. }
  3651. inline static int32_t get_offset_of_U3CisPointerInsideU3Ek__BackingField_16() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___U3CisPointerInsideU3Ek__BackingField_16)); }
  3652. inline bool get_U3CisPointerInsideU3Ek__BackingField_16() const { return ___U3CisPointerInsideU3Ek__BackingField_16; }
  3653. inline bool* get_address_of_U3CisPointerInsideU3Ek__BackingField_16() { return &___U3CisPointerInsideU3Ek__BackingField_16; }
  3654. inline void set_U3CisPointerInsideU3Ek__BackingField_16(bool value)
  3655. {
  3656. ___U3CisPointerInsideU3Ek__BackingField_16 = value;
  3657. }
  3658. inline static int32_t get_offset_of_U3CisPointerDownU3Ek__BackingField_17() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___U3CisPointerDownU3Ek__BackingField_17)); }
  3659. inline bool get_U3CisPointerDownU3Ek__BackingField_17() const { return ___U3CisPointerDownU3Ek__BackingField_17; }
  3660. inline bool* get_address_of_U3CisPointerDownU3Ek__BackingField_17() { return &___U3CisPointerDownU3Ek__BackingField_17; }
  3661. inline void set_U3CisPointerDownU3Ek__BackingField_17(bool value)
  3662. {
  3663. ___U3CisPointerDownU3Ek__BackingField_17 = value;
  3664. }
  3665. inline static int32_t get_offset_of_U3ChasSelectionU3Ek__BackingField_18() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___U3ChasSelectionU3Ek__BackingField_18)); }
  3666. inline bool get_U3ChasSelectionU3Ek__BackingField_18() const { return ___U3ChasSelectionU3Ek__BackingField_18; }
  3667. inline bool* get_address_of_U3ChasSelectionU3Ek__BackingField_18() { return &___U3ChasSelectionU3Ek__BackingField_18; }
  3668. inline void set_U3ChasSelectionU3Ek__BackingField_18(bool value)
  3669. {
  3670. ___U3ChasSelectionU3Ek__BackingField_18 = value;
  3671. }
  3672. inline static int32_t get_offset_of_m_CanvasGroupCache_19() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_CanvasGroupCache_19)); }
  3673. inline List_1_t34AA4AF4E7352129CA58045901530E41445AC16D * get_m_CanvasGroupCache_19() const { return ___m_CanvasGroupCache_19; }
  3674. inline List_1_t34AA4AF4E7352129CA58045901530E41445AC16D ** get_address_of_m_CanvasGroupCache_19() { return &___m_CanvasGroupCache_19; }
  3675. inline void set_m_CanvasGroupCache_19(List_1_t34AA4AF4E7352129CA58045901530E41445AC16D * value)
  3676. {
  3677. ___m_CanvasGroupCache_19 = value;
  3678. Il2CppCodeGenWriteBarrier((void**)(&___m_CanvasGroupCache_19), (void*)value);
  3679. }
  3680. };
  3681. struct Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD_StaticFields
  3682. {
  3683. public:
  3684. // UnityEngine.UI.Selectable[] UnityEngine.UI.Selectable::s_Selectables
  3685. SelectableU5BU5D_tECF9F5BDBF0652A937D18F10C883EFDAE2E62535* ___s_Selectables_4;
  3686. // System.Int32 UnityEngine.UI.Selectable::s_SelectableCount
  3687. int32_t ___s_SelectableCount_5;
  3688. public:
  3689. inline static int32_t get_offset_of_s_Selectables_4() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD_StaticFields, ___s_Selectables_4)); }
  3690. inline SelectableU5BU5D_tECF9F5BDBF0652A937D18F10C883EFDAE2E62535* get_s_Selectables_4() const { return ___s_Selectables_4; }
  3691. inline SelectableU5BU5D_tECF9F5BDBF0652A937D18F10C883EFDAE2E62535** get_address_of_s_Selectables_4() { return &___s_Selectables_4; }
  3692. inline void set_s_Selectables_4(SelectableU5BU5D_tECF9F5BDBF0652A937D18F10C883EFDAE2E62535* value)
  3693. {
  3694. ___s_Selectables_4 = value;
  3695. Il2CppCodeGenWriteBarrier((void**)(&___s_Selectables_4), (void*)value);
  3696. }
  3697. inline static int32_t get_offset_of_s_SelectableCount_5() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD_StaticFields, ___s_SelectableCount_5)); }
  3698. inline int32_t get_s_SelectableCount_5() const { return ___s_SelectableCount_5; }
  3699. inline int32_t* get_address_of_s_SelectableCount_5() { return &___s_SelectableCount_5; }
  3700. inline void set_s_SelectableCount_5(int32_t value)
  3701. {
  3702. ___s_SelectableCount_5 = value;
  3703. }
  3704. };
  3705. // UnityEngine.UI.Button
  3706. struct Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D : public Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD
  3707. {
  3708. public:
  3709. // UnityEngine.UI.Button/ButtonClickedEvent UnityEngine.UI.Button::m_OnClick
  3710. ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * ___m_OnClick_20;
  3711. public:
  3712. inline static int32_t get_offset_of_m_OnClick_20() { return static_cast<int32_t>(offsetof(Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D, ___m_OnClick_20)); }
  3713. inline ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * get_m_OnClick_20() const { return ___m_OnClick_20; }
  3714. inline ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F ** get_address_of_m_OnClick_20() { return &___m_OnClick_20; }
  3715. inline void set_m_OnClick_20(ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * value)
  3716. {
  3717. ___m_OnClick_20 = value;
  3718. Il2CppCodeGenWriteBarrier((void**)(&___m_OnClick_20), (void*)value);
  3719. }
  3720. };
  3721. #ifdef __clang__
  3722. #pragma clang diagnostic pop
  3723. #endif
  3724. // UnityEngine.GameObject[]
  3725. struct GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642 : public RuntimeArray
  3726. {
  3727. public:
  3728. ALIGN_FIELD (8) GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * m_Items[1];
  3729. public:
  3730. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * GetAt(il2cpp_array_size_t index) const
  3731. {
  3732. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3733. return m_Items[index];
  3734. }
  3735. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** GetAddressAt(il2cpp_array_size_t index)
  3736. {
  3737. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3738. return m_Items + index;
  3739. }
  3740. inline void SetAt(il2cpp_array_size_t index, GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3741. {
  3742. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3743. m_Items[index] = value;
  3744. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  3745. }
  3746. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * GetAtUnchecked(il2cpp_array_size_t index) const
  3747. {
  3748. return m_Items[index];
  3749. }
  3750. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** GetAddressAtUnchecked(il2cpp_array_size_t index)
  3751. {
  3752. return m_Items + index;
  3753. }
  3754. inline void SetAtUnchecked(il2cpp_array_size_t index, GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3755. {
  3756. m_Items[index] = value;
  3757. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  3758. }
  3759. };
  3760. // UnityEngine.Collider[]
  3761. struct ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486 : public RuntimeArray
  3762. {
  3763. public:
  3764. ALIGN_FIELD (8) Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * m_Items[1];
  3765. public:
  3766. inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * GetAt(il2cpp_array_size_t index) const
  3767. {
  3768. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3769. return m_Items[index];
  3770. }
  3771. inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 ** GetAddressAt(il2cpp_array_size_t index)
  3772. {
  3773. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3774. return m_Items + index;
  3775. }
  3776. inline void SetAt(il2cpp_array_size_t index, Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * value)
  3777. {
  3778. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3779. m_Items[index] = value;
  3780. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  3781. }
  3782. inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * GetAtUnchecked(il2cpp_array_size_t index) const
  3783. {
  3784. return m_Items[index];
  3785. }
  3786. inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 ** GetAddressAtUnchecked(il2cpp_array_size_t index)
  3787. {
  3788. return m_Items + index;
  3789. }
  3790. inline void SetAtUnchecked(il2cpp_array_size_t index, Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * value)
  3791. {
  3792. m_Items[index] = value;
  3793. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  3794. }
  3795. };
  3796. // System.String[]
  3797. struct StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A : public RuntimeArray
  3798. {
  3799. public:
  3800. ALIGN_FIELD (8) String_t* m_Items[1];
  3801. public:
  3802. inline String_t* GetAt(il2cpp_array_size_t index) const
  3803. {
  3804. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3805. return m_Items[index];
  3806. }
  3807. inline String_t** GetAddressAt(il2cpp_array_size_t index)
  3808. {
  3809. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3810. return m_Items + index;
  3811. }
  3812. inline void SetAt(il2cpp_array_size_t index, String_t* value)
  3813. {
  3814. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3815. m_Items[index] = value;
  3816. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  3817. }
  3818. inline String_t* GetAtUnchecked(il2cpp_array_size_t index) const
  3819. {
  3820. return m_Items[index];
  3821. }
  3822. inline String_t** GetAddressAtUnchecked(il2cpp_array_size_t index)
  3823. {
  3824. return m_Items + index;
  3825. }
  3826. inline void SetAtUnchecked(il2cpp_array_size_t index, String_t* value)
  3827. {
  3828. m_Items[index] = value;
  3829. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  3830. }
  3831. };
  3832. // UnityEngine.GUILayoutOption[]
  3833. struct GUILayoutOptionU5BU5D_tA0F031CC36F88BBBD25D6841ADD3913446E6EA2B : public RuntimeArray
  3834. {
  3835. public:
  3836. ALIGN_FIELD (8) GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB * m_Items[1];
  3837. public:
  3838. inline GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB * GetAt(il2cpp_array_size_t index) const
  3839. {
  3840. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3841. return m_Items[index];
  3842. }
  3843. inline GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB ** GetAddressAt(il2cpp_array_size_t index)
  3844. {
  3845. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3846. return m_Items + index;
  3847. }
  3848. inline void SetAt(il2cpp_array_size_t index, GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB * value)
  3849. {
  3850. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3851. m_Items[index] = value;
  3852. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  3853. }
  3854. inline GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB * GetAtUnchecked(il2cpp_array_size_t index) const
  3855. {
  3856. return m_Items[index];
  3857. }
  3858. inline GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB ** GetAddressAtUnchecked(il2cpp_array_size_t index)
  3859. {
  3860. return m_Items + index;
  3861. }
  3862. inline void SetAtUnchecked(il2cpp_array_size_t index, GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB * value)
  3863. {
  3864. m_Items[index] = value;
  3865. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  3866. }
  3867. };
  3868. // System.Object[]
  3869. struct ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE : public RuntimeArray
  3870. {
  3871. public:
  3872. ALIGN_FIELD (8) RuntimeObject * m_Items[1];
  3873. public:
  3874. inline RuntimeObject * GetAt(il2cpp_array_size_t index) const
  3875. {
  3876. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3877. return m_Items[index];
  3878. }
  3879. inline RuntimeObject ** GetAddressAt(il2cpp_array_size_t index)
  3880. {
  3881. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3882. return m_Items + index;
  3883. }
  3884. inline void SetAt(il2cpp_array_size_t index, RuntimeObject * value)
  3885. {
  3886. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3887. m_Items[index] = value;
  3888. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  3889. }
  3890. inline RuntimeObject * GetAtUnchecked(il2cpp_array_size_t index) const
  3891. {
  3892. return m_Items[index];
  3893. }
  3894. inline RuntimeObject ** GetAddressAtUnchecked(il2cpp_array_size_t index)
  3895. {
  3896. return m_Items + index;
  3897. }
  3898. inline void SetAtUnchecked(il2cpp_array_size_t index, RuntimeObject * value)
  3899. {
  3900. m_Items[index] = value;
  3901. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  3902. }
  3903. };
  3904. // !!0 UnityEngine.Component::GetComponent<System.Object>()
  3905. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject * Component_GetComponent_TisRuntimeObject_m69D9C576D6DD024C709E29EEADBC8041299A3AA7_gshared (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method);
  3906. // !!0 UnityEngine.Object::Instantiate<System.Object>(!!0,UnityEngine.Transform)
  3907. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject * Object_Instantiate_TisRuntimeObject_mD211EB15E9E128684605B4CC7277F10840F8E8CF_gshared (RuntimeObject * ___original0, Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * ___parent1, const RuntimeMethod* method);
  3908. // !!0 UnityEngine.GameObject::GetComponent<System.Object>()
  3909. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject * GameObject_GetComponent_TisRuntimeObject_mCE43118393A796C759AC5D43257AB2330881767D_gshared (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method);
  3910. // !!0 UnityEngine.GameObject::AddComponent<System.Object>()
  3911. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject * GameObject_AddComponent_TisRuntimeObject_mBDBD6EC58A4409E35E4C5D08757C36E4938256B1_gshared (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method);
  3912. // !!0[] System.Array::Empty<System.Object>()
  3913. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* Array_Empty_TisRuntimeObject_m1FBC21243DF3542384C523801E8CA8A97606C747_gshared_inline (const RuntimeMethod* method);
  3914. // !!0 UnityEngine.Object::Instantiate<System.Object>(!!0,UnityEngine.Vector3,UnityEngine.Quaternion)
  3915. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject * Object_Instantiate_TisRuntimeObject_mB05DEC51C29EF5BB8BD17D055E80217F11E571AA_gshared (RuntimeObject * ___original0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___position1, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___rotation2, const RuntimeMethod* method);
  3916. // UnityEngine.GameObject UnityEngine.GameObject::Find(System.String)
  3917. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B (String_t* ___name0, const RuntimeMethod* method);
  3918. // System.String UnityEngine.Object::get_name()
  3919. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * __this, const RuntimeMethod* method);
  3920. // System.Void UnityEngine.MonoBehaviour::print(System.Object)
  3921. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090 (RuntimeObject * ___message0, const RuntimeMethod* method);
  3922. // UnityEngine.Transform UnityEngine.GameObject::get_transform()
  3923. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34 (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method);
  3924. // UnityEngine.Vector3 UnityEngine.Transform::get_localPosition()
  3925. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Transform_get_localPosition_m527B8B5B625DA9A61E551E0FBCD3BE8CA4539FC2 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, const RuntimeMethod* method);
  3926. // System.String UnityEngine.Vector3::ToString()
  3927. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* Vector3_ToString_mD5085501F9A0483542E9F7B18CD09C0AB977E318 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * __this, const RuntimeMethod* method);
  3928. // System.String System.String::Concat(System.String,System.String)
  3929. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* String_Concat_m4B4AB72618348C5DFBFBA8DED84B9E2EBDB55E1B (String_t* ___str00, String_t* ___str11, const RuntimeMethod* method);
  3930. // UnityEngine.Vector3 UnityEngine.Vector3::op_Subtraction(UnityEngine.Vector3,UnityEngine.Vector3)
  3931. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___b1, const RuntimeMethod* method);
  3932. // System.Single UnityEngine.Vector3::get_magnitude()
  3933. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Vector3_get_magnitude_mDDD40612220D8104E77E993E18A101A69A944991 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * __this, const RuntimeMethod* method);
  3934. // System.String System.Single::ToString()
  3935. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* Single_ToString_m80E7ABED4F4D73F2BE19DDB80D3D92FCD8DFA010 (float* __this, const RuntimeMethod* method);
  3936. // System.Void UnityEngine.Transform::set_localPosition(UnityEngine.Vector3)
  3937. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_set_localPosition_m2A2B0033EF079077FAE7C65196078EAF5D041AFC (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___value0, const RuntimeMethod* method);
  3938. // System.Void UnityEngine.Transform::set_localRotation(UnityEngine.Quaternion)
  3939. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_set_localRotation_m1A9101457EC4653AFC93FCC4065A29F2C78FA62C (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___value0, const RuntimeMethod* method);
  3940. // System.Void UnityEngine.Vector3::.ctor(System.Single,System.Single,System.Single)
  3941. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * __this, float ___x0, float ___y1, float ___z2, const RuntimeMethod* method);
  3942. // System.Void UnityEngine.Quaternion::.ctor(System.Single,System.Single,System.Single,System.Single)
  3943. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Quaternion__ctor_m564FA9302F5B9DA8BAB97B0A2D86FFE83ACAA421 (Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 * __this, float ___x0, float ___y1, float ___z2, float ___w3, const RuntimeMethod* method);
  3944. // System.Void UnityEngine.MonoBehaviour::.ctor()
  3945. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED (MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A * __this, const RuntimeMethod* method);
  3946. // System.Single UnityEngine.Input::GetAxis(System.String)
  3947. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326 (String_t* ___axisName0, const RuntimeMethod* method);
  3948. // !!0 UnityEngine.Component::GetComponent<UnityEngine.Camera>()
  3949. inline Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320 (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method)
  3950. {
  3951. return (( Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * (*) (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 *, const RuntimeMethod*))Component_GetComponent_TisRuntimeObject_m69D9C576D6DD024C709E29EEADBC8041299A3AA7_gshared)(__this, method);
  3952. }
  3953. // System.Single UnityEngine.Camera::get_fieldOfView()
  3954. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Camera_get_fieldOfView_mA9BA910800B2E33B572929CDA9A12CE596353920 (Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * __this, const RuntimeMethod* method);
  3955. // System.Void UnityEngine.Camera::set_fieldOfView(System.Single)
  3956. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Camera_set_fieldOfView_m138FE103CAC4B803F39E4CF579609A5C3FEB5E49 (Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * __this, float ___value0, const RuntimeMethod* method);
  3957. // System.Boolean UnityEngine.Input::GetMouseButton(System.Int32)
  3958. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Input_GetMouseButton_m27BF2DDBF38A38787B83A13D3E6F0F88F7C834C1 (int32_t ___button0, const RuntimeMethod* method);
  3959. // UnityEngine.Transform UnityEngine.Component::get_transform()
  3960. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method);
  3961. // System.Void UnityEngine.Transform::Rotate(System.Single,System.Single,System.Single)
  3962. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_Rotate_mA3AE6D55AA9CC88A8F03C2B0B7CB3DB45ABA6A8E (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, float ___xAngle0, float ___yAngle1, float ___zAngle2, const RuntimeMethod* method);
  3963. // System.Void UnityEngine.Transform::Translate(System.Single,System.Single,System.Single)
  3964. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_Translate_mC9343E1E646DA8FD42BE37137ACCBB4B52093F5C (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, float ___x0, float ___y1, float ___z2, const RuntimeMethod* method);
  3965. // !!0 UnityEngine.Component::GetComponent<UnityEngine.Collider>()
  3966. inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60 (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method)
  3967. {
  3968. return (( Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * (*) (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 *, const RuntimeMethod*))Component_GetComponent_TisRuntimeObject_m69D9C576D6DD024C709E29EEADBC8041299A3AA7_gshared)(__this, method);
  3969. }
  3970. // UnityEngine.Bounds UnityEngine.Collider::get_bounds()
  3971. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 Collider_get_bounds_mE341D29E1DA184ADD53A474D57D9082A3550EACB (Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * __this, const RuntimeMethod* method);
  3972. // UnityEngine.Vector3 UnityEngine.Bounds::get_extents()
  3973. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Bounds_get_extents_mA54D7497D65DCF21CA952FA754B9D1086305FF02 (Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 * __this, const RuntimeMethod* method);
  3974. // UnityEngine.Vector3 UnityEngine.Vector3::get_up()
  3975. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_get_up_m38AECA68388D446CFADDD022B0B867293044EA50 (const RuntimeMethod* method);
  3976. // System.Single UnityEngine.Mathf::Sign(System.Single)
  3977. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Mathf_Sign_m01716387C82B9523CFFADED7B2037D75F57FE2FB (float ___f0, const RuntimeMethod* method);
  3978. // UnityEngine.Vector3 UnityEngine.Bounds::get_min()
  3979. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Bounds_get_min_mEDCEC21FB04A8E7196EDE841F7BE9042E1908519 (Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 * __this, const RuntimeMethod* method);
  3980. // UnityEngine.Vector3 UnityEngine.Transform::get_position()
  3981. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, const RuntimeMethod* method);
  3982. // System.Boolean CollisionDetector::IsCollidingVertically()
  3983. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CollisionDetector_IsCollidingVertically_m952226AF84DF434204C283BF69C0F9B982CA6297 (CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E * __this, const RuntimeMethod* method);
  3984. // UnityEngine.Vector3 UnityEngine.Vector3::op_Multiply(UnityEngine.Vector3,System.Single)
  3985. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Multiply_m9EA3D18290418D7B410C7D11C4788C13BFD2C30A_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, float ___d1, const RuntimeMethod* method);
  3986. // System.Single UnityEngine.Time::get_deltaTime()
  3987. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Time_get_deltaTime_mCC15F147DA67F38C74CE408FB5D7FF4A87DA2290 (const RuntimeMethod* method);
  3988. // System.Void UnityEngine.Transform::Translate(UnityEngine.Vector3)
  3989. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_Translate_m24A8CB13E2AAB0C17EE8FE593266CF463E0B02D0 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___translation0, const RuntimeMethod* method);
  3990. // UnityEngine.Vector3 UnityEngine.Bounds::get_size()
  3991. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Bounds_get_size_mB1C37E89879C7810BC9F4210033D9277DAFE2C14 (Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 * __this, const RuntimeMethod* method);
  3992. // System.Void UnityEngine.Ray::.ctor(UnityEngine.Vector3,UnityEngine.Vector3)
  3993. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Ray__ctor_m75B1F651FF47EE6B887105101B7DA61CBF41F83C (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, const RuntimeMethod* method);
  3994. // UnityEngine.Color UnityEngine.Color::get_yellow()
  3995. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 Color_get_yellow_m9FD4BDABA7E40E136BE57EE7872CEA6B1B2FA1D1 (const RuntimeMethod* method);
  3996. // System.Void UnityEngine.Debug::DrawRay(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Color)
  3997. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Debug_DrawRay_m918D1131BACEBD7CCEA9D9BFDF3279F6CD56E121 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___start0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___dir1, Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___color2, const RuntimeMethod* method);
  3998. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single)
  3999. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mA64F8C30681E3A6A8F2B7EDE592FE7BBC0D354F4 (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo1, float ___maxDistance2, const RuntimeMethod* method);
  4000. // UnityEngine.Collider UnityEngine.RaycastHit::get_collider()
  4001. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method);
  4002. // UnityEngine.GameObject UnityEngine.Component::get_gameObject()
  4003. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method);
  4004. // UnityEngine.Vector3 UnityEngine.Vector3::op_Addition(UnityEngine.Vector3,UnityEngine.Vector3)
  4005. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Addition_mEE4F672B923CCB184C39AABCA33443DB218E50E0_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___b1, const RuntimeMethod* method);
  4006. // System.Void System.Object::.ctor()
  4007. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Object__ctor_m88880E0413421D13FD95325EDCE231707CE1F405 (RuntimeObject * __this, const RuntimeMethod* method);
  4008. // !!0 UnityEngine.Component::GetComponent<UnityEngine.UI.Button>()
  4009. inline Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * Component_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_m23CBF33EAAEEC18E7B5AA90422BB1E4781B774A6 (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method)
  4010. {
  4011. return (( Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * (*) (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 *, const RuntimeMethod*))Component_GetComponent_TisRuntimeObject_m69D9C576D6DD024C709E29EEADBC8041299A3AA7_gshared)(__this, method);
  4012. }
  4013. // UnityEngine.UI.Button/ButtonClickedEvent UnityEngine.UI.Button::get_onClick()
  4014. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * Button_get_onClick_m28BD8C670676D4E2B292B5A7F59387D4BF61F8F4 (Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * __this, const RuntimeMethod* method);
  4015. // System.Void UnityEngine.Events.UnityAction::.ctor(System.Object,System.IntPtr)
  4016. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UnityAction__ctor_m48C04C4C0F46918CF216A2410A4E58D31B6362BA (UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 * __this, RuntimeObject * ___object0, intptr_t ___method1, const RuntimeMethod* method);
  4017. // System.Void UnityEngine.Events.UnityEvent::AddListener(UnityEngine.Events.UnityAction)
  4018. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UnityEvent_AddListener_m0ACFF0706176ECCB20E0BC2542D07396616F436D (UnityEvent_tA0EA9BC49FD7D5185E7A238EF2E0E6F5D0EE27F4 * __this, UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 * ___call0, const RuntimeMethod* method);
  4019. // System.Void UnityEngine.SceneManagement.SceneManager::LoadScene(System.String)
  4020. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SceneManager_LoadScene_m7DAF30213E99396ECBDB1BD40CC34CCF36902092 (String_t* ___sceneName0, const RuntimeMethod* method);
  4021. // System.Void UnityEngine.GameObject::set_tag(System.String)
  4022. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, String_t* ___value0, const RuntimeMethod* method);
  4023. // UnityEngine.GameObject[] UnityEngine.GameObject::FindGameObjectsWithTag(System.String)
  4024. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642* GameObject_FindGameObjectsWithTag_m0948320611DC82590D59A36D1C57155B1B6CE186 (String_t* ___tag0, const RuntimeMethod* method);
  4025. // System.Void UnityEngine.Object::Destroy(UnityEngine.Object)
  4026. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Object_Destroy_m3EEDB6ECD49A541EC826EA8E1C8B599F7AF67D30 (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * ___obj0, const RuntimeMethod* method);
  4027. // System.Void UnityEngine.Application::OpenURL(System.String)
  4028. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Application_OpenURL_m4AED08D5321E5395FAC8D91C2C428DBE60C5FD4E (String_t* ___url0, const RuntimeMethod* method);
  4029. // System.Void UnityEngine.Time::set_timeScale(System.Single)
  4030. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Time_set_timeScale_m1987DE9E74FC6C0126CE4F59A6293E3B85BD01EA (float ___value0, const RuntimeMethod* method);
  4031. // UnityEngine.Vector3 UnityEngine.Vector3::get_zero()
  4032. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_get_zero_m1A8F7993167785F750B6B01762D22C2597C84EF6 (const RuntimeMethod* method);
  4033. // System.Boolean UnityEngine.Input::GetMouseButtonDown(System.Int32)
  4034. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Input_GetMouseButtonDown_m466D81FDCC87C9CB07557B39DCB435EB691F1EF3 (int32_t ___button0, const RuntimeMethod* method);
  4035. // System.Void MovePay::TouchClick()
  4036. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePay_TouchClick_mE77F09AD83ABFFA7E07BF0165BB2252FECB2F0BE (MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B * __this, const RuntimeMethod* method);
  4037. // System.Void MovePay::MovePiece()
  4038. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePay_MovePiece_mF4420EC3B0F03992A2B912AE612797C5A5D85121 (MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B * __this, const RuntimeMethod* method);
  4039. // System.Boolean UnityEngine.Input::GetMouseButtonUp(System.Int32)
  4040. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Input_GetMouseButtonUp_m2BA562F8C4FE8364EEC93970093E776371DF4022 (int32_t ___button0, const RuntimeMethod* method);
  4041. // System.Void MovePay::FreePiece()
  4042. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePay_FreePiece_mD243DBBEE2D7E6371B7B71AC55AEDD84AC9B5C32 (MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B * __this, const RuntimeMethod* method);
  4043. // UnityEngine.Camera UnityEngine.Camera::get_main()
  4044. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C (const RuntimeMethod* method);
  4045. // UnityEngine.Vector3 UnityEngine.Input::get_mousePosition()
  4046. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E (const RuntimeMethod* method);
  4047. // UnityEngine.Ray UnityEngine.Camera::ScreenPointToRay(UnityEngine.Vector3)
  4048. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB (Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___pos0, const RuntimeMethod* method);
  4049. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&)
  4050. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo1, const RuntimeMethod* method);
  4051. // System.String UnityEngine.GameObject::get_tag()
  4052. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* GameObject_get_tag_mC21F33D368C18A631040F2887036C678B96ABC33 (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method);
  4053. // System.Boolean System.String::op_Equality(System.String,System.String)
  4054. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB (String_t* ___a0, String_t* ___b1, const RuntimeMethod* method);
  4055. // System.Single UnityEngine.RaycastHit::get_distance()
  4056. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method);
  4057. // UnityEngine.Vector3 UnityEngine.RaycastHit::get_point()
  4058. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method);
  4059. // UnityEngine.Transform UnityEngine.Transform::get_parent()
  4060. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, const RuntimeMethod* method);
  4061. // System.Boolean UnityEngine.Object::op_Implicit(UnityEngine.Object)
  4062. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Implicit_mC8214E4F028CC2F036CC82BDB81D102A02893499 (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * ___exists0, const RuntimeMethod* method);
  4063. // System.String UnityEngine.Component::get_tag()
  4064. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method);
  4065. // UnityEngine.Vector3 UnityEngine.Ray::GetPoint(System.Single)
  4066. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Ray_GetPoint_mC92464E32E42603B7B3444938E8BB8ADA43AB240 (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * __this, float ___distance0, const RuntimeMethod* method);
  4067. // System.Void UnityEngine.Transform::set_position(UnityEngine.Vector3)
  4068. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___value0, const RuntimeMethod* method);
  4069. // System.Void UnityEngine.Transform::SetParent(UnityEngine.Transform)
  4070. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * ___p0, const RuntimeMethod* method);
  4071. // System.Void UnityEngine.AudioSource::Play()
  4072. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1 (AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * __this, const RuntimeMethod* method);
  4073. // System.Int32 UnityEngine.Transform::get_childCount()
  4074. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, const RuntimeMethod* method);
  4075. // UnityEngine.GameObject UnityEngine.GameObject::FindGameObjectWithTag(System.String)
  4076. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * GameObject_FindGameObjectWithTag_mFC215979EDFED361F88C336BF9E187F24434C63F (String_t* ___tag0, const RuntimeMethod* method);
  4077. // !!0 UnityEngine.Object::Instantiate<UnityEngine.GameObject>(!!0,UnityEngine.Transform)
  4078. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * Object_Instantiate_TisGameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319_mF131D53AB04E75E849487A7ACF79A8B27527F4B8 (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___original0, Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * ___parent1, const RuntimeMethod* method)
  4079. {
  4080. return (( GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * (*) (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 *, Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 *, const RuntimeMethod*))Object_Instantiate_TisRuntimeObject_mD211EB15E9E128684605B4CC7277F10840F8E8CF_gshared)(___original0, ___parent1, method);
  4081. }
  4082. // System.Void MovePolice::TouchClick()
  4083. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice_TouchClick_mA28F4B9FB8C99B044AD73ACD6293000D16CC15BF (MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 * __this, const RuntimeMethod* method);
  4084. // System.Void MovePolice::MovePiece()
  4085. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice_MovePiece_m68FE4FF06A5145655EAB913B4FBF4EC09545963D (MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 * __this, const RuntimeMethod* method);
  4086. // System.Void MovePolice::FreePiece()
  4087. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice_FreePiece_m7BB954C44A0BF30D54DF41AE9AFFEE338C75AB98 (MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 * __this, const RuntimeMethod* method);
  4088. // UnityEngine.Vector3 UnityEngine.Transform::get_eulerAngles()
  4089. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Transform_get_eulerAngles_mCF1E10C36ED1F03804A1D10A9BAB272E0EA8766F (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, const RuntimeMethod* method);
  4090. // UnityEngine.Vector2 UnityEngine.Vector2::op_Implicit(UnityEngine.Vector3)
  4091. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 Vector2_op_Implicit_mE407CAF7446E342E059B00AA9EDB301AEC5B7B1A_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___v0, const RuntimeMethod* method);
  4092. // !!0 UnityEngine.GameObject::GetComponent<UnityEngine.Rigidbody>()
  4093. inline Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * GameObject_GetComponent_TisRigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A_mA1779277BB07CE3D2CB8E340CEA85C40C6B52354 (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method)
  4094. {
  4095. return (( Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * (*) (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 *, const RuntimeMethod*))GameObject_GetComponent_TisRuntimeObject_mCE43118393A796C759AC5D43257AB2330881767D_gshared)(__this, method);
  4096. }
  4097. // System.Boolean UnityEngine.Object::op_Inequality(UnityEngine.Object,UnityEngine.Object)
  4098. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Inequality_mE1F187520BD83FB7D86A6D850710C4D42B864E90 (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * ___x0, Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * ___y1, const RuntimeMethod* method);
  4099. // System.Void UnityEngine.Rigidbody::set_freezeRotation(System.Boolean)
  4100. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_freezeRotation_mE08A39E98D46F82D6DD86CC389D86D242C694D52 (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, bool ___value0, const RuntimeMethod* method);
  4101. // System.Single NewBehaviourScript::ClampAngle(System.Single,System.Single,System.Single)
  4102. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float NewBehaviourScript_ClampAngle_m94C26EA011DAA4E61D66A72A59D127273CC70EC5 (NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB * __this, float ___angle0, float ___min1, float ___max2, const RuntimeMethod* method);
  4103. // UnityEngine.Quaternion UnityEngine.Quaternion::Euler(System.Single,System.Single,System.Single)
  4104. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 Quaternion_Euler_m37BF99FFFA09F4B3F83DC066641B82C59B19A9C3 (float ___x0, float ___y1, float ___z2, const RuntimeMethod* method);
  4105. // UnityEngine.Vector3 UnityEngine.Quaternion::op_Multiply(UnityEngine.Quaternion,UnityEngine.Vector3)
  4106. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Quaternion_op_Multiply_mDC5F913E6B21FEC72AB2CF737D34CC6C7A69803D (Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___rotation0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___point1, const RuntimeMethod* method);
  4107. // System.Void UnityEngine.Debug::Log(System.Object)
  4108. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Debug_Log_mC26E5AD0D8D156C7FFD173AA15827F69225E9DB8 (RuntimeObject * ___message0, const RuntimeMethod* method);
  4109. // System.Void UnityEngine.Transform::set_rotation(UnityEngine.Quaternion)
  4110. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_set_rotation_m1B5F3D4CE984AB31254615C9C71B0E54978583B4 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___value0, const RuntimeMethod* method);
  4111. // System.Single UnityEngine.Mathf::Clamp(System.Single,System.Single,System.Single)
  4112. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Mathf_Clamp_m2416F3B785C8F135863E3D17E5B0CB4174797B87 (float ___value0, float ___min1, float ___max2, const RuntimeMethod* method);
  4113. // !!0 UnityEngine.Component::GetComponent<UnityEngine.BoxCollider>()
  4114. inline BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * Component_GetComponent_TisBoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5_m0D682A42739E30A25411905C0A712C2BEE81F861 (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method)
  4115. {
  4116. return (( BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * (*) (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 *, const RuntimeMethod*))Component_GetComponent_TisRuntimeObject_m69D9C576D6DD024C709E29EEADBC8041299A3AA7_gshared)(__this, method);
  4117. }
  4118. // System.Void Wallcollision::DetectionBox()
  4119. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Wallcollision_DetectionBox_mF097135612413E44453EEA596C378544E2866C12 (Wallcollision_tDEF41BB7D7F4023BB681B13DEF0E508E76016B7C * __this, const RuntimeMethod* method);
  4120. // UnityEngine.Vector3 UnityEngine.Transform::get_localScale()
  4121. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Transform_get_localScale_mD9DF6CA81108C2A6002B5EA2BE25A6CD2723D046 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, const RuntimeMethod* method);
  4122. // UnityEngine.Vector3 UnityEngine.Vector3::op_Division(UnityEngine.Vector3,System.Single)
  4123. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Division_mE5ACBFB168FED529587457A83BA98B7DB32E2A05_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, float ___d1, const RuntimeMethod* method);
  4124. // UnityEngine.Quaternion UnityEngine.Transform::get_rotation()
  4125. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 Transform_get_rotation_m4AA3858C00DF4C9614B80352558C4C37D08D2200 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, const RuntimeMethod* method);
  4126. // System.Int32 UnityEngine.LayerMask::GetMask(System.String[])
  4127. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t LayerMask_GetMask_m46D2185735D02C7DEE01E3BAAF4A39F2AB46F67F (StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A* ___layerNames0, const RuntimeMethod* method);
  4128. // UnityEngine.Collider[] UnityEngine.Physics::OverlapBox(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Int32)
  4129. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* Physics_OverlapBox_mEA1D84B8A0F8B8795D1C61A9009EC2B87704F8B9 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___center0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___halfExtents1, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___orientation2, int32_t ___layerMask3, const RuntimeMethod* method);
  4130. // !!0 UnityEngine.Component::GetComponent<UnityEngine.MeshFilter>()
  4131. inline MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A * Component_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_m4E31C5D3D0490AEE405B54BE9F61802EA425B9DC (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method)
  4132. {
  4133. return (( MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A * (*) (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 *, const RuntimeMethod*))Component_GetComponent_TisRuntimeObject_m69D9C576D6DD024C709E29EEADBC8041299A3AA7_gshared)(__this, method);
  4134. }
  4135. // UnityEngine.Mesh UnityEngine.MeshFilter::get_sharedMesh()
  4136. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * MeshFilter_get_sharedMesh_mDCB12AB93E6E5F477F55A14990A7AB5F1B06F19E (MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A * __this, const RuntimeMethod* method);
  4137. // UnityEngine.Bounds UnityEngine.Mesh::get_bounds()
  4138. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 Mesh_get_bounds_m8704A23E8BA2D77C89FD4BF4379238062B1BE5DF (Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * __this, const RuntimeMethod* method);
  4139. // UnityEngine.Vector3 UnityEngine.Transform::get_lossyScale()
  4140. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Transform_get_lossyScale_m469A16F93F135C1E4D5955C7EBDB893D1892A331 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, const RuntimeMethod* method);
  4141. // !!0 UnityEngine.GameObject::GetComponent<UnityEngine.MeshFilter>()
  4142. inline MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A * GameObject_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_mD924C79C3DA2B286ACB091AAC225DA91675E62A4 (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method)
  4143. {
  4144. return (( MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A * (*) (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 *, const RuntimeMethod*))GameObject_GetComponent_TisRuntimeObject_mCE43118393A796C759AC5D43257AB2330881767D_gshared)(__this, method);
  4145. }
  4146. // UnityEngine.Vector3 UnityEngine.Vector3::MoveTowards(UnityEngine.Vector3,UnityEngine.Vector3,System.Single)
  4147. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_MoveTowards_mFB45EE30324E487925CA26EE6C001F0A3D257796 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___current0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___target1, float ___maxDistanceDelta2, const RuntimeMethod* method);
  4148. // !!0 UnityEngine.GameObject::GetComponent<UnityEngine.UI.Button>()
  4149. inline Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * GameObject_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_mC89B59084AF54D6861DE55F9F1FC4226E4F616A8 (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method)
  4150. {
  4151. return (( Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * (*) (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 *, const RuntimeMethod*))GameObject_GetComponent_TisRuntimeObject_mCE43118393A796C759AC5D43257AB2330881767D_gshared)(__this, method);
  4152. }
  4153. // UnityEngine.GameObject UnityEngine.GameObject::CreatePrimitive(UnityEngine.PrimitiveType)
  4154. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * GameObject_CreatePrimitive_mB1E03B8D373EBECCD93444A277316A53EC7812AC (int32_t ___type0, const RuntimeMethod* method);
  4155. // !!0 UnityEngine.GameObject::AddComponent<testMove>()
  4156. inline testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * GameObject_AddComponent_TistestMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F_mCBB2AB21611124E004BC88BD12DBB075EAD6CF05 (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method)
  4157. {
  4158. return (( testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * (*) (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 *, const RuntimeMethod*))GameObject_AddComponent_TisRuntimeObject_mBDBD6EC58A4409E35E4C5D08757C36E4938256B1_gshared)(__this, method);
  4159. }
  4160. // !!0 UnityEngine.GameObject::GetComponent<UnityEngine.Renderer>()
  4161. inline Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C * GameObject_GetComponent_TisRenderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C_mD787758BED3337F182C18CC67C516C2A11B55466 (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method)
  4162. {
  4163. return (( Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C * (*) (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 *, const RuntimeMethod*))GameObject_GetComponent_TisRuntimeObject_mCE43118393A796C759AC5D43257AB2330881767D_gshared)(__this, method);
  4164. }
  4165. // UnityEngine.Material UnityEngine.Renderer::get_material()
  4166. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Material_t8927C00353A72755313F046D0CE85178AE8218EE * Renderer_get_material_mE6B01125502D08EE0D6DFE2EAEC064AD9BB31804 (Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C * __this, const RuntimeMethod* method);
  4167. // UnityEngine.Object UnityEngine.Resources::Load(System.String)
  4168. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * Resources_Load_m011631B3740AFD38D496838F10D3DA635A061120 (String_t* ___path0, const RuntimeMethod* method);
  4169. // System.Void UnityEngine.Material::set_mainTexture(UnityEngine.Texture)
  4170. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Material_set_mainTexture_m1F715422BE5C75B4A7AC951691F0DC16A8C294C5 (Material_t8927C00353A72755313F046D0CE85178AE8218EE * __this, Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE * ___value0, const RuntimeMethod* method);
  4171. // System.Void UnityEngine.Object::set_name(System.String)
  4172. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Object_set_name_m87C4006618ADB325ABE5439DF159E10DD8DD0781 (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * __this, String_t* ___value0, const RuntimeMethod* method);
  4173. // !!0[] System.Array::Empty<UnityEngine.GUILayoutOption>()
  4174. inline GUILayoutOptionU5BU5D_tA0F031CC36F88BBBD25D6841ADD3913446E6EA2B* Array_Empty_TisGUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB_m6EB599DF46848C50C5E2A836AF0BDA9C81B1A23A_inline (const RuntimeMethod* method)
  4175. {
  4176. return (( GUILayoutOptionU5BU5D_tA0F031CC36F88BBBD25D6841ADD3913446E6EA2B* (*) (const RuntimeMethod*))Array_Empty_TisRuntimeObject_m1FBC21243DF3542384C523801E8CA8A97606C747_gshared_inline)(method);
  4177. }
  4178. // System.Boolean UnityEngine.GUILayout::Button(System.String,UnityEngine.GUILayoutOption[])
  4179. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool GUILayout_Button_m749F2887D57BDC9B6901F2C35F5C6A7E22154162 (String_t* ___text0, GUILayoutOptionU5BU5D_tA0F031CC36F88BBBD25D6841ADD3913446E6EA2B* ___options1, const RuntimeMethod* method);
  4180. // System.Void UnityEngine.Transform::Rotate(UnityEngine.Vector3)
  4181. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_Rotate_m027A155054DDC4206F679EFB86BE0960D45C33A7 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___eulers0, const RuntimeMethod* method);
  4182. // !!0 UnityEngine.GameObject::GetComponent<UnityEngine.MeshRenderer>()
  4183. inline MeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B * GameObject_GetComponent_TisMeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B_m4E244CD0EBBF9E0A3A73AF14F6EC434CA82E6F4B (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method)
  4184. {
  4185. return (( MeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B * (*) (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 *, const RuntimeMethod*))GameObject_GetComponent_TisRuntimeObject_mCE43118393A796C759AC5D43257AB2330881767D_gshared)(__this, method);
  4186. }
  4187. // System.Void UnityEngine.Color::.ctor(System.Single,System.Single,System.Single,System.Single)
  4188. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Color__ctor_m679019E6084BF7A6F82590F66F5F695F6A50ECC5 (Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 * __this, float ___r0, float ___g1, float ___b2, float ___a3, const RuntimeMethod* method);
  4189. // System.Void UnityEngine.Material::set_color(UnityEngine.Color)
  4190. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Material_set_color_mC3C88E2389B7132EBF3EB0D1F040545176B795C0 (Material_t8927C00353A72755313F046D0CE85178AE8218EE * __this, Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___value0, const RuntimeMethod* method);
  4191. // UnityEngine.Quaternion UnityEngine.Quaternion::get_identity()
  4192. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 Quaternion_get_identity_mF2E565DBCE793A1AE6208056D42CA7C59D83A702 (const RuntimeMethod* method);
  4193. // !!0 UnityEngine.Object::Instantiate<UnityEngine.GameObject>(!!0,UnityEngine.Vector3,UnityEngine.Quaternion)
  4194. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * Object_Instantiate_TisGameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319_m81B599A0051F8F4543E5C73A11585E96E940943B (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___original0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___position1, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___rotation2, const RuntimeMethod* method)
  4195. {
  4196. return (( GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * (*) (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 *, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E , Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 , const RuntimeMethod*))Object_Instantiate_TisRuntimeObject_mB05DEC51C29EF5BB8BD17D055E80217F11E571AA_gshared)(___original0, ___position1, ___rotation2, method);
  4197. }
  4198. // System.Void cubeController::generateCubeSquare()
  4199. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void cubeController_generateCubeSquare_m452BAB7236B73D78C820628BAB4451465EBAE0D5 (cubeController_t086364685C50B4D62D773ECB7A0EAF5A2A842470 * __this, const RuntimeMethod* method);
  4200. // !!0 UnityEngine.Component::GetComponent<UnityEngine.RectTransform>()
  4201. inline RectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072 * Component_GetComponent_TisRectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072_m98D387B909AC36B37BF964576557C064222B3C79 (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method)
  4202. {
  4203. return (( RectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072 * (*) (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 *, const RuntimeMethod*))Component_GetComponent_TisRuntimeObject_m69D9C576D6DD024C709E29EEADBC8041299A3AA7_gshared)(__this, method);
  4204. }
  4205. // System.Void move::TouchClick()
  4206. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void move_TouchClick_m7F2801F7DD0DFD13C0C082AF5D3B38B6FA3539B6 (move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276 * __this, const RuntimeMethod* method);
  4207. // System.Void move::MovePiece()
  4208. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void move_MovePiece_m4A81BB092CC70D18B458F07CA17439B36CF031E1 (move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276 * __this, const RuntimeMethod* method);
  4209. // System.Void move::FreePiece()
  4210. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void move_FreePiece_m01DE15784B97767D250DB50BAFB0B7D54D30FAD6 (move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276 * __this, const RuntimeMethod* method);
  4211. // UnityEngine.Transform UnityEngine.RaycastHit::get_transform()
  4212. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * RaycastHit_get_transform_m2DD983DBD3602DE848DE287EE5233FD02EEC608D (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method);
  4213. // System.Single UnityEngine.Random::Range(System.Single,System.Single)
  4214. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Random_Range_mC15372D42A9ABDCAC3DE82E114D60A40C9C311D2 (float ___minInclusive0, float ___maxInclusive1, const RuntimeMethod* method);
  4215. // System.Void UnityEngine.Color::.ctor(System.Single,System.Single,System.Single)
  4216. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Color__ctor_m9FEDC8486B9D40C01BF10FDC821F5E76C8705494 (Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 * __this, float ___r0, float ___g1, float ___b2, const RuntimeMethod* method);
  4217. // System.Void testMove/<OnMouseDown>d__7::.ctor(System.Int32)
  4218. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3COnMouseDownU3Ed__7__ctor_m8BDEABAD5280CFAD968ED3513A595B120212998B (U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44 * __this, int32_t ___U3CU3E1__state0, const RuntimeMethod* method);
  4219. // UnityEngine.Vector3 UnityEngine.Camera::WorldToScreenPoint(UnityEngine.Vector3)
  4220. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Camera_WorldToScreenPoint_m44710195E7736CE9DE5A9B05E32059A9A950F95C (Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___position0, const RuntimeMethod* method);
  4221. // UnityEngine.Vector3 UnityEngine.Camera::ScreenToWorldPoint(UnityEngine.Vector3)
  4222. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Camera_ScreenToWorldPoint_m7EE1C8665F9BB089581FA225BB4BFF411B5301B6 (Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___position0, const RuntimeMethod* method);
  4223. // System.Void UnityEngine.WaitForFixedUpdate::.ctor()
  4224. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void WaitForFixedUpdate__ctor_mB566493FB99A315BEF348791DE943A89E4B71F9C (WaitForFixedUpdate_t675FCE2AEFAC5C924A4020474C997FF2CDD3F4C5 * __this, const RuntimeMethod* method);
  4225. // System.Void System.NotSupportedException::.ctor()
  4226. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NotSupportedException__ctor_m3EA81A5B209A87C3ADA47443F2AFFF735E5256EE (NotSupportedException_tB9D89F0E9470A2C423D239D7C68EE0CFD77F9339 * __this, const RuntimeMethod* method);
  4227. // System.Void UnityEngine.Vector2::.ctor(System.Single,System.Single)
  4228. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector2__ctor_m9F1F2D5EB5D1FF7091BB527AC8A72CBB309D115E_inline (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * __this, float ___x0, float ___y1, const RuntimeMethod* method);
  4229. #ifdef __clang__
  4230. #pragma clang diagnostic push
  4231. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  4232. #pragma clang diagnostic ignored "-Wunused-variable"
  4233. #endif
  4234. #ifdef __clang__
  4235. #pragma clang diagnostic pop
  4236. #endif
  4237. #ifdef __clang__
  4238. #pragma clang diagnostic push
  4239. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  4240. #pragma clang diagnostic ignored "-Wunused-variable"
  4241. #endif
  4242. // System.Void AutoA::Start()
  4243. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AutoA_Start_m521860F3E39CB752B79957BFB422A57E27AB2767 (AutoA_t704C901D2EC3BCF0F4D5E052CAD20C311407E134 * __this, const RuntimeMethod* method)
  4244. {
  4245. static bool s_Il2CppMethodInitialized;
  4246. if (!s_Il2CppMethodInitialized)
  4247. {
  4248. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDB5E96D03B66458C852FED34C1F51D6A059D4784);
  4249. s_Il2CppMethodInitialized = true;
  4250. }
  4251. {
  4252. // LuoGan04 = GameObject.Find("04_LuoGan");
  4253. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_0;
  4254. L_0 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteralDB5E96D03B66458C852FED34C1F51D6A059D4784, /*hidden argument*/NULL);
  4255. __this->set_LuoGan04_4(L_0);
  4256. // print(LuoGan04.name);
  4257. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_1 = __this->get_LuoGan04_4();
  4258. String_t* L_2;
  4259. L_2 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_1, /*hidden argument*/NULL);
  4260. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_2, /*hidden argument*/NULL);
  4261. // }
  4262. return;
  4263. }
  4264. }
  4265. // System.Void AutoA::Update()
  4266. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AutoA_Update_m1EA7F60BAAB47B3E14F9A24EA82C597A42F64F50 (AutoA_t704C901D2EC3BCF0F4D5E052CAD20C311407E134 * __this, const RuntimeMethod* method)
  4267. {
  4268. static bool s_Il2CppMethodInitialized;
  4269. if (!s_Il2CppMethodInitialized)
  4270. {
  4271. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral06873F0A5C5C17160F1D4F0CC91B115662D6F52C);
  4272. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral66EB2E86CA4AA2F7FD49FA238DEAC6BAFF9EBD1F);
  4273. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC7AD4F81912F7E5B12B739D314326EE75451BEBF);
  4274. s_Il2CppMethodInitialized = true;
  4275. }
  4276. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
  4277. memset((&V_0), 0, sizeof(V_0));
  4278. float V_1 = 0.0f;
  4279. bool V_2 = false;
  4280. {
  4281. // print("000000000p" + LuoGan04.transform.localPosition);
  4282. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_0 = __this->get_LuoGan04_4();
  4283. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_1;
  4284. L_1 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_0, /*hidden argument*/NULL);
  4285. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
  4286. L_2 = Transform_get_localPosition_m527B8B5B625DA9A61E551E0FBCD3BE8CA4539FC2(L_1, /*hidden argument*/NULL);
  4287. V_0 = L_2;
  4288. String_t* L_3;
  4289. L_3 = Vector3_ToString_mD5085501F9A0483542E9F7B18CD09C0AB977E318((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_0), /*hidden argument*/NULL);
  4290. String_t* L_4;
  4291. L_4 = String_Concat_m4B4AB72618348C5DFBFBA8DED84B9E2EBDB55E1B(_stringLiteral66EB2E86CA4AA2F7FD49FA238DEAC6BAFF9EBD1F, L_3, /*hidden argument*/NULL);
  4292. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_4, /*hidden argument*/NULL);
  4293. // print("1111111111111p" + LuoGan04Aim);
  4294. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5 = __this->get_LuoGan04Aim_5();
  4295. V_0 = L_5;
  4296. String_t* L_6;
  4297. L_6 = Vector3_ToString_mD5085501F9A0483542E9F7B18CD09C0AB977E318((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_0), /*hidden argument*/NULL);
  4298. String_t* L_7;
  4299. L_7 = String_Concat_m4B4AB72618348C5DFBFBA8DED84B9E2EBDB55E1B(_stringLiteralC7AD4F81912F7E5B12B739D314326EE75451BEBF, L_6, /*hidden argument*/NULL);
  4300. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_7, /*hidden argument*/NULL);
  4301. // print("2222222222222p" + (LuoGan04.transform.localPosition - LuoGan04Aim).magnitude);
  4302. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_8 = __this->get_LuoGan04_4();
  4303. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_9;
  4304. L_9 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_8, /*hidden argument*/NULL);
  4305. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_10;
  4306. L_10 = Transform_get_localPosition_m527B8B5B625DA9A61E551E0FBCD3BE8CA4539FC2(L_9, /*hidden argument*/NULL);
  4307. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_11 = __this->get_LuoGan04Aim_5();
  4308. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_12;
  4309. L_12 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_10, L_11, /*hidden argument*/NULL);
  4310. V_0 = L_12;
  4311. float L_13;
  4312. L_13 = Vector3_get_magnitude_mDDD40612220D8104E77E993E18A101A69A944991((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_0), /*hidden argument*/NULL);
  4313. V_1 = L_13;
  4314. String_t* L_14;
  4315. L_14 = Single_ToString_m80E7ABED4F4D73F2BE19DDB80D3D92FCD8DFA010((float*)(&V_1), /*hidden argument*/NULL);
  4316. String_t* L_15;
  4317. L_15 = String_Concat_m4B4AB72618348C5DFBFBA8DED84B9E2EBDB55E1B(_stringLiteral06873F0A5C5C17160F1D4F0CC91B115662D6F52C, L_14, /*hidden argument*/NULL);
  4318. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_15, /*hidden argument*/NULL);
  4319. // if (Mathf.Sqrt((LuoGan04.transform.localPosition - LuoGan04Aim).magnitude) < 1.5)
  4320. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16 = __this->get_LuoGan04_4();
  4321. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17;
  4322. L_17 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_16, /*hidden argument*/NULL);
  4323. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18;
  4324. L_18 = Transform_get_localPosition_m527B8B5B625DA9A61E551E0FBCD3BE8CA4539FC2(L_17, /*hidden argument*/NULL);
  4325. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_19 = __this->get_LuoGan04Aim_5();
  4326. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_20;
  4327. L_20 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_18, L_19, /*hidden argument*/NULL);
  4328. V_0 = L_20;
  4329. float L_21;
  4330. L_21 = Vector3_get_magnitude_mDDD40612220D8104E77E993E18A101A69A944991((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_0), /*hidden argument*/NULL);
  4331. float L_22;
  4332. L_22 = sqrtf(L_21);
  4333. V_2 = (bool)((((double)((double)((double)L_22))) < ((double)(1.5)))? 1 : 0);
  4334. bool L_23 = V_2;
  4335. if (!L_23)
  4336. {
  4337. goto IL_00f6;
  4338. }
  4339. }
  4340. {
  4341. // LuoGan04.transform.localPosition = LuoGan04Aim;
  4342. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_24 = __this->get_LuoGan04_4();
  4343. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_25;
  4344. L_25 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_24, /*hidden argument*/NULL);
  4345. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_26 = __this->get_LuoGan04Aim_5();
  4346. Transform_set_localPosition_m2A2B0033EF079077FAE7C65196078EAF5D041AFC(L_25, L_26, /*hidden argument*/NULL);
  4347. // LuoGan04.transform.localRotation = LuoGan04Qua;
  4348. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_27 = __this->get_LuoGan04_4();
  4349. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  4350. L_28 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_27, /*hidden argument*/NULL);
  4351. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 L_29 = __this->get_LuoGan04Qua_6();
  4352. Transform_set_localRotation_m1A9101457EC4653AFC93FCC4065A29F2C78FA62C(L_28, L_29, /*hidden argument*/NULL);
  4353. }
  4354. IL_00f6:
  4355. {
  4356. // }
  4357. return;
  4358. }
  4359. }
  4360. // System.Void AutoA::.ctor()
  4361. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AutoA__ctor_m1EA8C13EF4A0AC0715E1EEFD92456C8D3D16C762 (AutoA_t704C901D2EC3BCF0F4D5E052CAD20C311407E134 * __this, const RuntimeMethod* method)
  4362. {
  4363. {
  4364. // Vector3 LuoGan04Aim = new Vector3(37.71f, 4.74f, -22.0f);
  4365. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0;
  4366. memset((&L_0), 0, sizeof(L_0));
  4367. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_0), (37.7099991f), (4.73999977f), (-22.0f), /*hidden argument*/NULL);
  4368. __this->set_LuoGan04Aim_5(L_0);
  4369. // Quaternion LuoGan04Qua = new Quaternion(0.0f, 0.0f, 0.0f, 0.0f);
  4370. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 L_1;
  4371. memset((&L_1), 0, sizeof(L_1));
  4372. Quaternion__ctor_m564FA9302F5B9DA8BAB97B0A2D86FFE83ACAA421((&L_1), (0.0f), (0.0f), (0.0f), (0.0f), /*hidden argument*/NULL);
  4373. __this->set_LuoGan04Qua_6(L_1);
  4374. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  4375. return;
  4376. }
  4377. }
  4378. #ifdef __clang__
  4379. #pragma clang diagnostic pop
  4380. #endif
  4381. #ifdef __clang__
  4382. #pragma clang diagnostic push
  4383. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  4384. #pragma clang diagnostic ignored "-Wunused-variable"
  4385. #endif
  4386. // System.Void CameraMove::Update()
  4387. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CameraMove_Update_mADD5B4405186B095BD3C898E4BF1D99D2298F5EC (CameraMove_t049411EAC022746D9900D5B1420A193F6BAE3D73 * __this, const RuntimeMethod* method)
  4388. {
  4389. static bool s_Il2CppMethodInitialized;
  4390. if (!s_Il2CppMethodInitialized)
  4391. {
  4392. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320_RuntimeMethod_var);
  4393. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral16DD21BE77B115D392226EB71A2D3A9FDC29E3F0);
  4394. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral265E15F1F86F1C766555899D5771CF29055DE75A);
  4395. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral7F8C014BD4810CC276D0F9F81A1E759C7B098B1E);
  4396. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral88BEE283254D7094E258B3A88730F4CC4F1E4AC7);
  4397. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralFC6687DC37346CD2569888E29764F727FAF530E0);
  4398. s_Il2CppMethodInitialized = true;
  4399. }
  4400. bool V_0 = false;
  4401. bool V_1 = false;
  4402. bool V_2 = false;
  4403. bool V_3 = false;
  4404. {
  4405. // if (Input.GetAxis("Mouse ScrollWheel") != 0)
  4406. float L_0;
  4407. L_0 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteralFC6687DC37346CD2569888E29764F727FAF530E0, /*hidden argument*/NULL);
  4408. V_0 = (bool)((((int32_t)((((float)L_0) == ((float)(0.0f)))? 1 : 0)) == ((int32_t)0))? 1 : 0);
  4409. bool L_1 = V_0;
  4410. if (!L_1)
  4411. {
  4412. goto IL_0044;
  4413. }
  4414. }
  4415. {
  4416. // GetComponent<Camera>().fieldOfView = GetComponent<Camera>().fieldOfView - (Input.GetAxis("Mouse ScrollWheel") * sensitivetyMouseWheel);
  4417. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_2;
  4418. L_2 = Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320(__this, /*hidden argument*/Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320_RuntimeMethod_var);
  4419. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_3;
  4420. L_3 = Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320(__this, /*hidden argument*/Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320_RuntimeMethod_var);
  4421. float L_4;
  4422. L_4 = Camera_get_fieldOfView_mA9BA910800B2E33B572929CDA9A12CE596353920(L_3, /*hidden argument*/NULL);
  4423. float L_5;
  4424. L_5 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteralFC6687DC37346CD2569888E29764F727FAF530E0, /*hidden argument*/NULL);
  4425. float L_6 = __this->get_sensitivetyMouseWheel_6();
  4426. Camera_set_fieldOfView_m138FE103CAC4B803F39E4CF579609A5C3FEB5E49(L_2, ((float)il2cpp_codegen_subtract((float)L_4, (float)((float)il2cpp_codegen_multiply((float)L_5, (float)L_6)))), /*hidden argument*/NULL);
  4427. }
  4428. IL_0044:
  4429. {
  4430. // if (Input.GetMouseButton(1))
  4431. bool L_7;
  4432. L_7 = Input_GetMouseButton_m27BF2DDBF38A38787B83A13D3E6F0F88F7C834C1(1, /*hidden argument*/NULL);
  4433. V_1 = L_7;
  4434. bool L_8 = V_1;
  4435. if (!L_8)
  4436. {
  4437. goto IL_0084;
  4438. }
  4439. }
  4440. {
  4441. // transform.Rotate(-Input.GetAxis("Mouse Y") * sensitivityMouse, Input.GetAxis("Mouse X") * sensitivityMouse, 0);
  4442. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_9;
  4443. L_9 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  4444. float L_10;
  4445. L_10 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral16DD21BE77B115D392226EB71A2D3A9FDC29E3F0, /*hidden argument*/NULL);
  4446. float L_11 = __this->get_sensitivityMouse_4();
  4447. float L_12;
  4448. L_12 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral88BEE283254D7094E258B3A88730F4CC4F1E4AC7, /*hidden argument*/NULL);
  4449. float L_13 = __this->get_sensitivityMouse_4();
  4450. Transform_Rotate_mA3AE6D55AA9CC88A8F03C2B0B7CB3DB45ABA6A8E(L_9, ((float)il2cpp_codegen_multiply((float)((-L_10)), (float)L_11)), ((float)il2cpp_codegen_multiply((float)L_12, (float)L_13)), (0.0f), /*hidden argument*/NULL);
  4451. }
  4452. IL_0084:
  4453. {
  4454. // if (Input.GetAxis("Horizontal") != 0)
  4455. float L_14;
  4456. L_14 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral7F8C014BD4810CC276D0F9F81A1E759C7B098B1E, /*hidden argument*/NULL);
  4457. V_2 = (bool)((((int32_t)((((float)L_14) == ((float)(0.0f)))? 1 : 0)) == ((int32_t)0))? 1 : 0);
  4458. bool L_15 = V_2;
  4459. if (!L_15)
  4460. {
  4461. goto IL_00cb;
  4462. }
  4463. }
  4464. {
  4465. // transform.Translate(Input.GetAxis("Horizontal") * sensitivetyKeyBoard * 0.5f, 0, 0);
  4466. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_16;
  4467. L_16 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  4468. float L_17;
  4469. L_17 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral7F8C014BD4810CC276D0F9F81A1E759C7B098B1E, /*hidden argument*/NULL);
  4470. float L_18 = __this->get_sensitivetyKeyBoard_5();
  4471. Transform_Translate_mC9343E1E646DA8FD42BE37137ACCBB4B52093F5C(L_16, ((float)il2cpp_codegen_multiply((float)((float)il2cpp_codegen_multiply((float)L_17, (float)L_18)), (float)(0.5f))), (0.0f), (0.0f), /*hidden argument*/NULL);
  4472. }
  4473. IL_00cb:
  4474. {
  4475. // if (Input.GetAxis("Vertical") != 0)
  4476. float L_19;
  4477. L_19 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral265E15F1F86F1C766555899D5771CF29055DE75A, /*hidden argument*/NULL);
  4478. V_3 = (bool)((((int32_t)((((float)L_19) == ((float)(0.0f)))? 1 : 0)) == ((int32_t)0))? 1 : 0);
  4479. bool L_20 = V_3;
  4480. if (!L_20)
  4481. {
  4482. goto IL_0112;
  4483. }
  4484. }
  4485. {
  4486. // transform.Translate(0, 0, Input.GetAxis("Vertical") * sensitivetyKeyBoard * 0.5f);
  4487. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_21;
  4488. L_21 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  4489. float L_22;
  4490. L_22 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral265E15F1F86F1C766555899D5771CF29055DE75A, /*hidden argument*/NULL);
  4491. float L_23 = __this->get_sensitivetyKeyBoard_5();
  4492. Transform_Translate_mC9343E1E646DA8FD42BE37137ACCBB4B52093F5C(L_21, (0.0f), (0.0f), ((float)il2cpp_codegen_multiply((float)((float)il2cpp_codegen_multiply((float)L_22, (float)L_23)), (float)(0.5f))), /*hidden argument*/NULL);
  4493. }
  4494. IL_0112:
  4495. {
  4496. // }
  4497. return;
  4498. }
  4499. }
  4500. // System.Void CameraMove::.ctor()
  4501. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CameraMove__ctor_mD5CE53F2858EDC9F12E7947884CDC4BE032E2A4E (CameraMove_t049411EAC022746D9900D5B1420A193F6BAE3D73 * __this, const RuntimeMethod* method)
  4502. {
  4503. {
  4504. // public float sensitivityMouse = 2f;
  4505. __this->set_sensitivityMouse_4((2.0f));
  4506. // public float sensitivetyKeyBoard = 0.1f;
  4507. __this->set_sensitivetyKeyBoard_5((0.100000001f));
  4508. // public float sensitivetyMouseWheel = 10f;
  4509. __this->set_sensitivetyMouseWheel_6((10.0f));
  4510. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  4511. return;
  4512. }
  4513. }
  4514. #ifdef __clang__
  4515. #pragma clang diagnostic pop
  4516. #endif
  4517. #ifdef __clang__
  4518. #pragma clang diagnostic push
  4519. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  4520. #pragma clang diagnostic ignored "-Wunused-variable"
  4521. #endif
  4522. // System.Void CollisionDetector::Start()
  4523. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CollisionDetector_Start_m2F3FE66D7848B078C6B30424664777474E90F868 (CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E * __this, const RuntimeMethod* method)
  4524. {
  4525. static bool s_Il2CppMethodInitialized;
  4526. if (!s_Il2CppMethodInitialized)
  4527. {
  4528. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60_RuntimeMethod_var);
  4529. s_Il2CppMethodInitialized = true;
  4530. }
  4531. Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 V_0;
  4532. memset((&V_0), 0, sizeof(V_0));
  4533. {
  4534. // LengthOfRay = GetComponent<Collider>().bounds.extents.y;
  4535. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_0;
  4536. L_0 = Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60(__this, /*hidden argument*/Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60_RuntimeMethod_var);
  4537. Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 L_1;
  4538. L_1 = Collider_get_bounds_mE341D29E1DA184ADD53A474D57D9082A3550EACB(L_0, /*hidden argument*/NULL);
  4539. V_0 = L_1;
  4540. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
  4541. L_2 = Bounds_get_extents_mA54D7497D65DCF21CA952FA754B9D1086305FF02((Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 *)(&V_0), /*hidden argument*/NULL);
  4542. float L_3 = L_2.get_y_3();
  4543. __this->set_LengthOfRay_10(L_3);
  4544. // DirectionFactor = Mathf.Sign(Vector3.up.y);
  4545. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
  4546. L_4 = Vector3_get_up_m38AECA68388D446CFADDD022B0B867293044EA50(/*hidden argument*/NULL);
  4547. float L_5 = L_4.get_y_3();
  4548. float L_6;
  4549. L_6 = Mathf_Sign_m01716387C82B9523CFFADED7B2037D75F57FE2FB(L_5, /*hidden argument*/NULL);
  4550. __this->set_DirectionFactor_12(L_6);
  4551. // }
  4552. return;
  4553. }
  4554. }
  4555. // System.Void CollisionDetector::Update()
  4556. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CollisionDetector_Update_m67181F83CCD4DD59F8E1E7123F710E0D68071476 (CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E * __this, const RuntimeMethod* method)
  4557. {
  4558. static bool s_Il2CppMethodInitialized;
  4559. if (!s_Il2CppMethodInitialized)
  4560. {
  4561. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60_RuntimeMethod_var);
  4562. s_Il2CppMethodInitialized = true;
  4563. }
  4564. Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 V_0;
  4565. memset((&V_0), 0, sizeof(V_0));
  4566. bool V_1 = false;
  4567. {
  4568. // StartPoint = new Vector3(GetComponent<Collider>().bounds.min.x + margin, transform.position.y, transform.position.z);
  4569. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_0;
  4570. L_0 = Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60(__this, /*hidden argument*/Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60_RuntimeMethod_var);
  4571. Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 L_1;
  4572. L_1 = Collider_get_bounds_mE341D29E1DA184ADD53A474D57D9082A3550EACB(L_0, /*hidden argument*/NULL);
  4573. V_0 = L_1;
  4574. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
  4575. L_2 = Bounds_get_min_mEDCEC21FB04A8E7196EDE841F7BE9042E1908519((Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 *)(&V_0), /*hidden argument*/NULL);
  4576. float L_3 = L_2.get_x_2();
  4577. float L_4 = __this->get_margin_13();
  4578. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_5;
  4579. L_5 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  4580. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6;
  4581. L_6 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_5, /*hidden argument*/NULL);
  4582. float L_7 = L_6.get_y_3();
  4583. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_8;
  4584. L_8 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  4585. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  4586. L_9 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_8, /*hidden argument*/NULL);
  4587. float L_10 = L_9.get_z_4();
  4588. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_11;
  4589. memset((&L_11), 0, sizeof(L_11));
  4590. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_11), ((float)il2cpp_codegen_add((float)L_3, (float)L_4)), L_7, L_10, /*hidden argument*/NULL);
  4591. __this->set_StartPoint_5(L_11);
  4592. // if (!IsCollidingVertically())
  4593. bool L_12;
  4594. L_12 = CollisionDetector_IsCollidingVertically_m952226AF84DF434204C283BF69C0F9B982CA6297(__this, /*hidden argument*/NULL);
  4595. V_1 = (bool)((((int32_t)L_12) == ((int32_t)0))? 1 : 0);
  4596. bool L_13 = V_1;
  4597. if (!L_13)
  4598. {
  4599. goto IL_008b;
  4600. }
  4601. }
  4602. {
  4603. // transform.Translate(Vector3.up * MovingForce * Time.deltaTime * DirectionFactor);
  4604. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_14;
  4605. L_14 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  4606. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_15;
  4607. L_15 = Vector3_get_up_m38AECA68388D446CFADDD022B0B867293044EA50(/*hidden argument*/NULL);
  4608. float L_16 = __this->get_MovingForce_4();
  4609. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_17;
  4610. L_17 = Vector3_op_Multiply_m9EA3D18290418D7B410C7D11C4788C13BFD2C30A_inline(L_15, L_16, /*hidden argument*/NULL);
  4611. float L_18;
  4612. L_18 = Time_get_deltaTime_mCC15F147DA67F38C74CE408FB5D7FF4A87DA2290(/*hidden argument*/NULL);
  4613. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_19;
  4614. L_19 = Vector3_op_Multiply_m9EA3D18290418D7B410C7D11C4788C13BFD2C30A_inline(L_17, L_18, /*hidden argument*/NULL);
  4615. float L_20 = __this->get_DirectionFactor_12();
  4616. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_21;
  4617. L_21 = Vector3_op_Multiply_m9EA3D18290418D7B410C7D11C4788C13BFD2C30A_inline(L_19, L_20, /*hidden argument*/NULL);
  4618. Transform_Translate_m24A8CB13E2AAB0C17EE8FE593266CF463E0B02D0(L_14, L_21, /*hidden argument*/NULL);
  4619. }
  4620. IL_008b:
  4621. {
  4622. // }
  4623. return;
  4624. }
  4625. }
  4626. // System.Boolean CollisionDetector::IsCollidingVertically()
  4627. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CollisionDetector_IsCollidingVertically_m952226AF84DF434204C283BF69C0F9B982CA6297 (CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E * __this, const RuntimeMethod* method)
  4628. {
  4629. static bool s_Il2CppMethodInitialized;
  4630. if (!s_Il2CppMethodInitialized)
  4631. {
  4632. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60_RuntimeMethod_var);
  4633. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var);
  4634. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral96747B873C5275F95686B09FFAA0940D822294DA);
  4635. s_Il2CppMethodInitialized = true;
  4636. }
  4637. Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 V_0;
  4638. memset((&V_0), 0, sizeof(V_0));
  4639. bool V_1 = false;
  4640. bool V_2 = false;
  4641. bool V_3 = false;
  4642. {
  4643. // Origin = StartPoint;
  4644. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = __this->get_StartPoint_5();
  4645. __this->set_Origin_6(L_0);
  4646. // DistanceBetweenRays = (GetComponent<Collider>().bounds.size.x - 2 * margin) / (NoOfRays - 1);
  4647. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_1;
  4648. L_1 = Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60(__this, /*hidden argument*/Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60_RuntimeMethod_var);
  4649. Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 L_2;
  4650. L_2 = Collider_get_bounds_mE341D29E1DA184ADD53A474D57D9082A3550EACB(L_1, /*hidden argument*/NULL);
  4651. V_0 = L_2;
  4652. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3;
  4653. L_3 = Bounds_get_size_mB1C37E89879C7810BC9F4210033D9277DAFE2C14((Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 *)(&V_0), /*hidden argument*/NULL);
  4654. float L_4 = L_3.get_x_2();
  4655. float L_5 = __this->get_margin_13();
  4656. int32_t L_6 = __this->get_NoOfRays_7();
  4657. __this->set_DistanceBetweenRays_11(((float)((float)((float)il2cpp_codegen_subtract((float)L_4, (float)((float)il2cpp_codegen_multiply((float)(2.0f), (float)L_5))))/(float)((float)((float)((int32_t)il2cpp_codegen_subtract((int32_t)L_6, (int32_t)1)))))));
  4658. // for (i = 0; i < NoOfRays; i++)
  4659. __this->set_i_8(0);
  4660. goto IL_0118;
  4661. }
  4662. IL_004e:
  4663. {
  4664. // ray = new Ray(Origin, Vector3.up * DirectionFactor);
  4665. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = __this->get_Origin_6();
  4666. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_8;
  4667. L_8 = Vector3_get_up_m38AECA68388D446CFADDD022B0B867293044EA50(/*hidden argument*/NULL);
  4668. float L_9 = __this->get_DirectionFactor_12();
  4669. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_10;
  4670. L_10 = Vector3_op_Multiply_m9EA3D18290418D7B410C7D11C4788C13BFD2C30A_inline(L_8, L_9, /*hidden argument*/NULL);
  4671. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_11;
  4672. memset((&L_11), 0, sizeof(L_11));
  4673. Ray__ctor_m75B1F651FF47EE6B887105101B7DA61CBF41F83C((&L_11), L_7, L_10, /*hidden argument*/NULL);
  4674. __this->set_ray_14(L_11);
  4675. // Debug.DrawRay(Origin, Vector3.up * DirectionFactor, Color.yellow);
  4676. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_12 = __this->get_Origin_6();
  4677. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13;
  4678. L_13 = Vector3_get_up_m38AECA68388D446CFADDD022B0B867293044EA50(/*hidden argument*/NULL);
  4679. float L_14 = __this->get_DirectionFactor_12();
  4680. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_15;
  4681. L_15 = Vector3_op_Multiply_m9EA3D18290418D7B410C7D11C4788C13BFD2C30A_inline(L_13, L_14, /*hidden argument*/NULL);
  4682. Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 L_16;
  4683. L_16 = Color_get_yellow_m9FD4BDABA7E40E136BE57EE7872CEA6B1B2FA1D1(/*hidden argument*/NULL);
  4684. IL2CPP_RUNTIME_CLASS_INIT(Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var);
  4685. Debug_DrawRay_m918D1131BACEBD7CCEA9D9BFDF3279F6CD56E121(L_12, L_15, L_16, /*hidden argument*/NULL);
  4686. // if (Physics.Raycast(ray, out HitInfo, LengthOfRay))
  4687. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_17 = __this->get_ray_14();
  4688. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_18 = __this->get_address_of_HitInfo_9();
  4689. float L_19 = __this->get_LengthOfRay_10();
  4690. bool L_20;
  4691. L_20 = Physics_Raycast_mA64F8C30681E3A6A8F2B7EDE592FE7BBC0D354F4(L_17, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_18, L_19, /*hidden argument*/NULL);
  4692. V_1 = L_20;
  4693. bool L_21 = V_1;
  4694. if (!L_21)
  4695. {
  4696. goto IL_00e3;
  4697. }
  4698. }
  4699. {
  4700. // print("Collided With " + HitInfo.collider.gameObject.name);
  4701. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_22 = __this->get_address_of_HitInfo_9();
  4702. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_23;
  4703. L_23 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_22, /*hidden argument*/NULL);
  4704. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_24;
  4705. L_24 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_23, /*hidden argument*/NULL);
  4706. String_t* L_25;
  4707. L_25 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_24, /*hidden argument*/NULL);
  4708. String_t* L_26;
  4709. L_26 = String_Concat_m4B4AB72618348C5DFBFBA8DED84B9E2EBDB55E1B(_stringLiteral96747B873C5275F95686B09FFAA0940D822294DA, L_25, /*hidden argument*/NULL);
  4710. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_26, /*hidden argument*/NULL);
  4711. // DirectionFactor = -DirectionFactor;
  4712. float L_27 = __this->get_DirectionFactor_12();
  4713. __this->set_DirectionFactor_12(((-L_27)));
  4714. // return true;
  4715. V_2 = (bool)1;
  4716. goto IL_0131;
  4717. }
  4718. IL_00e3:
  4719. {
  4720. // Origin += new Vector3(DistanceBetweenRays, 0, 0);
  4721. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_28 = __this->get_Origin_6();
  4722. float L_29 = __this->get_DistanceBetweenRays_11();
  4723. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_30;
  4724. memset((&L_30), 0, sizeof(L_30));
  4725. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_30), L_29, (0.0f), (0.0f), /*hidden argument*/NULL);
  4726. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_31;
  4727. L_31 = Vector3_op_Addition_mEE4F672B923CCB184C39AABCA33443DB218E50E0_inline(L_28, L_30, /*hidden argument*/NULL);
  4728. __this->set_Origin_6(L_31);
  4729. // for (i = 0; i < NoOfRays; i++)
  4730. int32_t L_32 = __this->get_i_8();
  4731. __this->set_i_8(((int32_t)il2cpp_codegen_add((int32_t)L_32, (int32_t)1)));
  4732. }
  4733. IL_0118:
  4734. {
  4735. // for (i = 0; i < NoOfRays; i++)
  4736. int32_t L_33 = __this->get_i_8();
  4737. int32_t L_34 = __this->get_NoOfRays_7();
  4738. V_3 = (bool)((((int32_t)L_33) < ((int32_t)L_34))? 1 : 0);
  4739. bool L_35 = V_3;
  4740. if (L_35)
  4741. {
  4742. goto IL_004e;
  4743. }
  4744. }
  4745. {
  4746. // return false;
  4747. V_2 = (bool)0;
  4748. goto IL_0131;
  4749. }
  4750. IL_0131:
  4751. {
  4752. // }
  4753. bool L_36 = V_2;
  4754. return L_36;
  4755. }
  4756. }
  4757. // System.Void CollisionDetector::.ctor()
  4758. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CollisionDetector__ctor_mD80CF3B49B86C1F167058499FEE6FD0C04BF55A7 (CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E * __this, const RuntimeMethod* method)
  4759. {
  4760. {
  4761. // public int NoOfRays = 10;
  4762. __this->set_NoOfRays_7(((int32_t)10));
  4763. // float margin = 0.015f;
  4764. __this->set_margin_13((0.0149999997f));
  4765. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  4766. return;
  4767. }
  4768. }
  4769. #ifdef __clang__
  4770. #pragma clang diagnostic pop
  4771. #endif
  4772. #ifdef __clang__
  4773. #pragma clang diagnostic push
  4774. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  4775. #pragma clang diagnostic ignored "-Wunused-variable"
  4776. #endif
  4777. // System.Void EventTrigger::.ctor()
  4778. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void EventTrigger__ctor_mA000D441E1A5C154C0814F9CD7EFA6963BD753A6 (EventTrigger_t4C38C85C5D6A44B806A8E1F7A99ED0A72269415B * __this, const RuntimeMethod* method)
  4779. {
  4780. {
  4781. Object__ctor_m88880E0413421D13FD95325EDCE231707CE1F405(__this, /*hidden argument*/NULL);
  4782. return;
  4783. }
  4784. }
  4785. #ifdef __clang__
  4786. #pragma clang diagnostic pop
  4787. #endif
  4788. #ifdef __clang__
  4789. #pragma clang diagnostic push
  4790. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  4791. #pragma clang diagnostic ignored "-Wunused-variable"
  4792. #endif
  4793. // System.Void Goto::Start()
  4794. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Goto_Start_mAA7DE4A8C5005E24E511215D8D3829F691A4099F (Goto_tE6B3AB86F0CC7F62CE3C66D9E381399D8D69B68A * __this, const RuntimeMethod* method)
  4795. {
  4796. static bool s_Il2CppMethodInitialized;
  4797. if (!s_Il2CppMethodInitialized)
  4798. {
  4799. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_m23CBF33EAAEEC18E7B5AA90422BB1E4781B774A6_RuntimeMethod_var);
  4800. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Goto_OnClick_m4832F04C7CE3A03317079A853F16A0874937C8B1_RuntimeMethod_var);
  4801. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099_il2cpp_TypeInfo_var);
  4802. s_Il2CppMethodInitialized = true;
  4803. }
  4804. {
  4805. // GetComponent<Button>().onClick.AddListener(OnClick);
  4806. Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * L_0;
  4807. L_0 = Component_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_m23CBF33EAAEEC18E7B5AA90422BB1E4781B774A6(__this, /*hidden argument*/Component_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_m23CBF33EAAEEC18E7B5AA90422BB1E4781B774A6_RuntimeMethod_var);
  4808. ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * L_1;
  4809. L_1 = Button_get_onClick_m28BD8C670676D4E2B292B5A7F59387D4BF61F8F4(L_0, /*hidden argument*/NULL);
  4810. UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 * L_2 = (UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 *)il2cpp_codegen_object_new(UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099_il2cpp_TypeInfo_var);
  4811. UnityAction__ctor_m48C04C4C0F46918CF216A2410A4E58D31B6362BA(L_2, __this, (intptr_t)((intptr_t)Goto_OnClick_m4832F04C7CE3A03317079A853F16A0874937C8B1_RuntimeMethod_var), /*hidden argument*/NULL);
  4812. UnityEvent_AddListener_m0ACFF0706176ECCB20E0BC2542D07396616F436D(L_1, L_2, /*hidden argument*/NULL);
  4813. // }
  4814. return;
  4815. }
  4816. }
  4817. // System.Void Goto::OnClick()
  4818. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Goto_OnClick_m4832F04C7CE3A03317079A853F16A0874937C8B1 (Goto_tE6B3AB86F0CC7F62CE3C66D9E381399D8D69B68A * __this, const RuntimeMethod* method)
  4819. {
  4820. static bool s_Il2CppMethodInitialized;
  4821. if (!s_Il2CppMethodInitialized)
  4822. {
  4823. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&SceneManager_tEC9D10ECC0377F8AE5AEEB5A789FFD24364440FA_il2cpp_TypeInfo_var);
  4824. s_Il2CppMethodInitialized = true;
  4825. }
  4826. {
  4827. // SceneManager.LoadScene(sceneName);
  4828. String_t* L_0 = __this->get_sceneName_4();
  4829. IL2CPP_RUNTIME_CLASS_INIT(SceneManager_tEC9D10ECC0377F8AE5AEEB5A789FFD24364440FA_il2cpp_TypeInfo_var);
  4830. SceneManager_LoadScene_m7DAF30213E99396ECBDB1BD40CC34CCF36902092(L_0, /*hidden argument*/NULL);
  4831. // }
  4832. return;
  4833. }
  4834. }
  4835. // System.Void Goto::.ctor()
  4836. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Goto__ctor_m86E785433C40787059CB7B7E7E9E5CD20008A7FB (Goto_tE6B3AB86F0CC7F62CE3C66D9E381399D8D69B68A * __this, const RuntimeMethod* method)
  4837. {
  4838. {
  4839. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  4840. return;
  4841. }
  4842. }
  4843. #ifdef __clang__
  4844. #pragma clang diagnostic pop
  4845. #endif
  4846. #ifdef __clang__
  4847. #pragma clang diagnostic push
  4848. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  4849. #pragma clang diagnostic ignored "-Wunused-variable"
  4850. #endif
  4851. // System.Void Menu_Buttons::Start()
  4852. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Menu_Buttons_Start_m875C32E6C23E6C8B4111E697A4D29D160C8C2134 (Menu_Buttons_t4D3ECF80573CBCC7E9EF2487E19301EEC0F1FB50 * __this, const RuntimeMethod* method)
  4853. {
  4854. static bool s_Il2CppMethodInitialized;
  4855. if (!s_Il2CppMethodInitialized)
  4856. {
  4857. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Menu_Buttons_ExitMenu_m4B8E134F15074F8FC350494DF36A94D1833A547F_RuntimeMethod_var);
  4858. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Menu_Buttons_GoToLink_mD73326607F3FDF2AF72CC7DD8EB7D4D167C95CE5_RuntimeMethod_var);
  4859. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  4860. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099_il2cpp_TypeInfo_var);
  4861. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F);
  4862. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA2474EB85E7EEF13C75BB9EE2A361443B79F99AC);
  4863. s_Il2CppMethodInitialized = true;
  4864. }
  4865. GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642* V_0 = NULL;
  4866. GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642* V_1 = NULL;
  4867. int32_t V_2 = 0;
  4868. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_3 = NULL;
  4869. {
  4870. // playButton.onClick.AddListener(GoToLink);
  4871. Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * L_0 = __this->get_playButton_4();
  4872. ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * L_1;
  4873. L_1 = Button_get_onClick_m28BD8C670676D4E2B292B5A7F59387D4BF61F8F4(L_0, /*hidden argument*/NULL);
  4874. UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 * L_2 = (UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 *)il2cpp_codegen_object_new(UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099_il2cpp_TypeInfo_var);
  4875. UnityAction__ctor_m48C04C4C0F46918CF216A2410A4E58D31B6362BA(L_2, __this, (intptr_t)((intptr_t)Menu_Buttons_GoToLink_mD73326607F3FDF2AF72CC7DD8EB7D4D167C95CE5_RuntimeMethod_var), /*hidden argument*/NULL);
  4876. UnityEvent_AddListener_m0ACFF0706176ECCB20E0BC2542D07396616F436D(L_1, L_2, /*hidden argument*/NULL);
  4877. // xButton.onClick.AddListener(ExitMenu);
  4878. Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * L_3 = __this->get_xButton_5();
  4879. ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * L_4;
  4880. L_4 = Button_get_onClick_m28BD8C670676D4E2B292B5A7F59387D4BF61F8F4(L_3, /*hidden argument*/NULL);
  4881. UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 * L_5 = (UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 *)il2cpp_codegen_object_new(UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099_il2cpp_TypeInfo_var);
  4882. UnityAction__ctor_m48C04C4C0F46918CF216A2410A4E58D31B6362BA(L_5, __this, (intptr_t)((intptr_t)Menu_Buttons_ExitMenu_m4B8E134F15074F8FC350494DF36A94D1833A547F_RuntimeMethod_var), /*hidden argument*/NULL);
  4883. UnityEvent_AddListener_m0ACFF0706176ECCB20E0BC2542D07396616F436D(L_4, L_5, /*hidden argument*/NULL);
  4884. // gameObject.tag = "TempTag";
  4885. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_6;
  4886. L_6 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(__this, /*hidden argument*/NULL);
  4887. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_6, _stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F, /*hidden argument*/NULL);
  4888. // GameObject[] panels = GameObject.FindGameObjectsWithTag("Panel");
  4889. GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642* L_7;
  4890. L_7 = GameObject_FindGameObjectsWithTag_m0948320611DC82590D59A36D1C57155B1B6CE186(_stringLiteralA2474EB85E7EEF13C75BB9EE2A361443B79F99AC, /*hidden argument*/NULL);
  4891. V_0 = L_7;
  4892. // gameObject.tag = "Panel";
  4893. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_8;
  4894. L_8 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(__this, /*hidden argument*/NULL);
  4895. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_8, _stringLiteralA2474EB85E7EEF13C75BB9EE2A361443B79F99AC, /*hidden argument*/NULL);
  4896. // foreach (GameObject panel in panels)
  4897. GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642* L_9 = V_0;
  4898. V_1 = L_9;
  4899. V_2 = 0;
  4900. goto IL_0080;
  4901. }
  4902. IL_006f:
  4903. {
  4904. // foreach (GameObject panel in panels)
  4905. GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642* L_10 = V_1;
  4906. int32_t L_11 = V_2;
  4907. int32_t L_12 = L_11;
  4908. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_13 = (L_10)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(L_12));
  4909. V_3 = L_13;
  4910. // Destroy(panel);
  4911. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_14 = V_3;
  4912. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  4913. Object_Destroy_m3EEDB6ECD49A541EC826EA8E1C8B599F7AF67D30(L_14, /*hidden argument*/NULL);
  4914. int32_t L_15 = V_2;
  4915. V_2 = ((int32_t)il2cpp_codegen_add((int32_t)L_15, (int32_t)1));
  4916. }
  4917. IL_0080:
  4918. {
  4919. // foreach (GameObject panel in panels)
  4920. int32_t L_16 = V_2;
  4921. GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642* L_17 = V_1;
  4922. if ((((int32_t)L_16) < ((int32_t)((int32_t)((int32_t)(((RuntimeArray*)L_17)->max_length))))))
  4923. {
  4924. goto IL_006f;
  4925. }
  4926. }
  4927. {
  4928. // }
  4929. return;
  4930. }
  4931. }
  4932. // System.Void Menu_Buttons::GoToLink()
  4933. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Menu_Buttons_GoToLink_mD73326607F3FDF2AF72CC7DD8EB7D4D167C95CE5 (Menu_Buttons_t4D3ECF80573CBCC7E9EF2487E19301EEC0F1FB50 * __this, const RuntimeMethod* method)
  4934. {
  4935. {
  4936. // Application.OpenURL(website);
  4937. String_t* L_0 = __this->get_website_6();
  4938. Application_OpenURL_m4AED08D5321E5395FAC8D91C2C428DBE60C5FD4E(L_0, /*hidden argument*/NULL);
  4939. // }
  4940. return;
  4941. }
  4942. }
  4943. // System.Void Menu_Buttons::ExitMenu()
  4944. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Menu_Buttons_ExitMenu_m4B8E134F15074F8FC350494DF36A94D1833A547F (Menu_Buttons_t4D3ECF80573CBCC7E9EF2487E19301EEC0F1FB50 * __this, const RuntimeMethod* method)
  4945. {
  4946. static bool s_Il2CppMethodInitialized;
  4947. if (!s_Il2CppMethodInitialized)
  4948. {
  4949. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  4950. s_Il2CppMethodInitialized = true;
  4951. }
  4952. {
  4953. // Time.timeScale = 1;
  4954. Time_set_timeScale_m1987DE9E74FC6C0126CE4F59A6293E3B85BD01EA((1.0f), /*hidden argument*/NULL);
  4955. // Destroy(gameObject);
  4956. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_0;
  4957. L_0 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(__this, /*hidden argument*/NULL);
  4958. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  4959. Object_Destroy_m3EEDB6ECD49A541EC826EA8E1C8B599F7AF67D30(L_0, /*hidden argument*/NULL);
  4960. // }
  4961. return;
  4962. }
  4963. }
  4964. // System.Void Menu_Buttons::.ctor()
  4965. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Menu_Buttons__ctor_mF0E979AB93A46AEA0C11D9D1270F3C16326A7978 (Menu_Buttons_t4D3ECF80573CBCC7E9EF2487E19301EEC0F1FB50 * __this, const RuntimeMethod* method)
  4966. {
  4967. {
  4968. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  4969. return;
  4970. }
  4971. }
  4972. #ifdef __clang__
  4973. #pragma clang diagnostic pop
  4974. #endif
  4975. #ifdef __clang__
  4976. #pragma clang diagnostic push
  4977. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  4978. #pragma clang diagnostic ignored "-Wunused-variable"
  4979. #endif
  4980. // System.Void MeshCreatorData::.ctor()
  4981. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MeshCreatorData__ctor_mA19F2F9D67C5EC2C058F45A088472193F7781FB9 (MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E * __this, const RuntimeMethod* method)
  4982. {
  4983. static bool s_Il2CppMethodInitialized;
  4984. if (!s_Il2CppMethodInitialized)
  4985. {
  4986. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDA39A3EE5E6B4B0D3255BFEF95601890AFD80709);
  4987. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralEA044146E7D489AADDB218BF491882D7593EE901);
  4988. s_Il2CppMethodInitialized = true;
  4989. }
  4990. {
  4991. // public string errorMessage = "reinstall the mesh creator package.";
  4992. __this->set_errorMessage_4(_stringLiteralEA044146E7D489AADDB218BF491882D7593EE901);
  4993. // public float pixelTransparencyThreshold = 255;
  4994. __this->set_pixelTransparencyThreshold_6((255.0f));
  4995. // public bool uvWrapMesh = true;
  4996. __this->set_uvWrapMesh_8((bool)1);
  4997. // public bool createEdges = true;
  4998. __this->set_createEdges_9((bool)1);
  4999. // public bool createBacksidePlane = false;
  5000. __this->set_createBacksidePlane_10((bool)0);
  5001. // public float meshHeight = 1.0f;
  5002. __this->set_meshHeight_12((1.0f));
  5003. // public float meshWidth = 1.0f;
  5004. __this->set_meshWidth_13((1.0f));
  5005. // public float meshDepth = 0.1f;
  5006. __this->set_meshDepth_14((0.100000001f));
  5007. // public float pivotHeightOffset = 0.0f;
  5008. __this->set_pivotHeightOffset_15((0.0f));
  5009. // public float pivotWidthOffset = 0.0f;
  5010. __this->set_pivotWidthOffset_16((0.0f));
  5011. // public float pivotDepthOffset = 0.0f;
  5012. __this->set_pivotDepthOffset_17((0.0f));
  5013. // public Vector3 lastPivotOffset = Vector3.zero;
  5014. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0;
  5015. L_0 = Vector3_get_zero_m1A8F7993167785F750B6B01762D22C2597C84EF6(/*hidden argument*/NULL);
  5016. __this->set_lastPivotOffset_18(L_0);
  5017. // public bool generateCollider = true;
  5018. __this->set_generateCollider_19((bool)1);
  5019. // public bool usePrimitiveCollider = true;
  5020. __this->set_usePrimitiveCollider_20((bool)1);
  5021. // public bool useAABBCollider = false;
  5022. __this->set_useAABBCollider_21((bool)0);
  5023. // public int maxNumberBoxes = 20;
  5024. __this->set_maxNumberBoxes_22(((int32_t)20));
  5025. // public bool useAutoGeneratedMaterial = false;
  5026. __this->set_useAutoGeneratedMaterial_23((bool)0);
  5027. // public bool usePhysicMaterial = false;
  5028. __this->set_usePhysicMaterial_24((bool)0);
  5029. // public bool setTriggers = false;
  5030. __this->set_setTriggers_26((bool)0);
  5031. // public string idNumber = "";
  5032. __this->set_idNumber_27(_stringLiteralDA39A3EE5E6B4B0D3255BFEF95601890AFD80709);
  5033. // public bool mergeClosePoints = false;
  5034. __this->set_mergeClosePoints_28((bool)0);
  5035. // public float mergeDistance = 0.0f;
  5036. __this->set_mergeDistance_29((0.0f));
  5037. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  5038. return;
  5039. }
  5040. }
  5041. #ifdef __clang__
  5042. #pragma clang diagnostic pop
  5043. #endif
  5044. #ifdef __clang__
  5045. #pragma clang diagnostic push
  5046. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  5047. #pragma clang diagnostic ignored "-Wunused-variable"
  5048. #endif
  5049. // System.Void MovePay::Start()
  5050. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePay_Start_m482C98FB13BDE7F96601BD6F7F81B6BD7734390B (MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B * __this, const RuntimeMethod* method)
  5051. {
  5052. {
  5053. // }
  5054. return;
  5055. }
  5056. }
  5057. // System.Void MovePay::Update()
  5058. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePay_Update_m615F394239A8FDD50B1AF6EA72099CDD677A8E7C (MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B * __this, const RuntimeMethod* method)
  5059. {
  5060. bool V_0 = false;
  5061. bool V_1 = false;
  5062. bool V_2 = false;
  5063. {
  5064. // if (Input.GetMouseButtonDown(0))
  5065. bool L_0;
  5066. L_0 = Input_GetMouseButtonDown_m466D81FDCC87C9CB07557B39DCB435EB691F1EF3(0, /*hidden argument*/NULL);
  5067. V_0 = L_0;
  5068. bool L_1 = V_0;
  5069. if (!L_1)
  5070. {
  5071. goto IL_0014;
  5072. }
  5073. }
  5074. {
  5075. // TouchClick();
  5076. MovePay_TouchClick_mE77F09AD83ABFFA7E07BF0165BB2252FECB2F0BE(__this, /*hidden argument*/NULL);
  5077. }
  5078. IL_0014:
  5079. {
  5080. // if (isSelected)
  5081. bool L_2 = __this->get_isSelected_4();
  5082. V_1 = L_2;
  5083. bool L_3 = V_1;
  5084. if (!L_3)
  5085. {
  5086. goto IL_0027;
  5087. }
  5088. }
  5089. {
  5090. // MovePiece();
  5091. MovePay_MovePiece_mF4420EC3B0F03992A2B912AE612797C5A5D85121(__this, /*hidden argument*/NULL);
  5092. }
  5093. IL_0027:
  5094. {
  5095. // if (Input.GetMouseButtonUp(0))
  5096. bool L_4;
  5097. L_4 = Input_GetMouseButtonUp_m2BA562F8C4FE8364EEC93970093E776371DF4022(0, /*hidden argument*/NULL);
  5098. V_2 = L_4;
  5099. bool L_5 = V_2;
  5100. if (!L_5)
  5101. {
  5102. goto IL_003a;
  5103. }
  5104. }
  5105. {
  5106. // FreePiece();
  5107. MovePay_FreePiece_mD243DBBEE2D7E6371B7B71AC55AEDD84AC9B5C32(__this, /*hidden argument*/NULL);
  5108. }
  5109. IL_003a:
  5110. {
  5111. // }
  5112. return;
  5113. }
  5114. }
  5115. // System.Void MovePay::TouchClick()
  5116. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePay_TouchClick_mE77F09AD83ABFFA7E07BF0165BB2252FECB2F0BE (MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B * __this, const RuntimeMethod* method)
  5117. {
  5118. static bool s_Il2CppMethodInitialized;
  5119. if (!s_Il2CppMethodInitialized)
  5120. {
  5121. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  5122. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B);
  5123. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80);
  5124. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352);
  5125. s_Il2CppMethodInitialized = true;
  5126. }
  5127. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  5128. memset((&V_0), 0, sizeof(V_0));
  5129. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 V_1;
  5130. memset((&V_1), 0, sizeof(V_1));
  5131. bool V_2 = false;
  5132. bool V_3 = false;
  5133. bool V_4 = false;
  5134. int32_t G_B8_0 = 0;
  5135. int32_t G_B10_0 = 0;
  5136. int32_t G_B12_0 = 0;
  5137. {
  5138. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); //���������Ĵ��ص�
  5139. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  5140. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  5141. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  5142. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  5143. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  5144. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  5145. V_0 = L_2;
  5146. // if (Physics.Raycast(ray, out hit))
  5147. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_3 = V_0;
  5148. bool L_4;
  5149. L_4 = Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E(L_3, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5150. V_2 = L_4;
  5151. bool L_5 = V_2;
  5152. if (!L_5)
  5153. {
  5154. goto IL_019f;
  5155. }
  5156. }
  5157. {
  5158. // if (hit.collider.gameObject.tag == "shui")
  5159. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_6;
  5160. L_6 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5161. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7;
  5162. L_7 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_6, /*hidden argument*/NULL);
  5163. String_t* L_8;
  5164. L_8 = GameObject_get_tag_mC21F33D368C18A631040F2887036C678B96ABC33(L_7, /*hidden argument*/NULL);
  5165. bool L_9;
  5166. L_9 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_8, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  5167. V_3 = L_9;
  5168. bool L_10 = V_3;
  5169. if (!L_10)
  5170. {
  5171. goto IL_0095;
  5172. }
  5173. }
  5174. {
  5175. // distanceRay = hit.distance;
  5176. float L_11;
  5177. L_11 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5178. __this->set_distanceRay_5(L_11);
  5179. // piece = hit.collider.gameObject;
  5180. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_12;
  5181. L_12 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5182. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_13;
  5183. L_13 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_12, /*hidden argument*/NULL);
  5184. __this->set_piece_6(L_13);
  5185. // offset = hit.point - hit.collider.gameObject.transform.position;
  5186. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14;
  5187. L_14 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5188. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_15;
  5189. L_15 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5190. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16;
  5191. L_16 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_15, /*hidden argument*/NULL);
  5192. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17;
  5193. L_17 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_16, /*hidden argument*/NULL);
  5194. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18;
  5195. L_18 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_17, /*hidden argument*/NULL);
  5196. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_19;
  5197. L_19 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_14, L_18, /*hidden argument*/NULL);
  5198. __this->set_offset_9(L_19);
  5199. // isSelected = true;
  5200. __this->set_isSelected_4((bool)1);
  5201. goto IL_019e;
  5202. }
  5203. IL_0095:
  5204. {
  5205. // else if (hit.collider.gameObject.transform.parent && (hit.collider.gameObject.transform.parent.name == "GrupoPiezas" || (hit.collider.gameObject.transform.parent.name == "group" && hit.collider.transform.parent.tag == "shui")))
  5206. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_20;
  5207. L_20 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5208. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_21;
  5209. L_21 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_20, /*hidden argument*/NULL);
  5210. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_22;
  5211. L_22 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_21, /*hidden argument*/NULL);
  5212. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_23;
  5213. L_23 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_22, /*hidden argument*/NULL);
  5214. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  5215. bool L_24;
  5216. L_24 = Object_op_Implicit_mC8214E4F028CC2F036CC82BDB81D102A02893499(L_23, /*hidden argument*/NULL);
  5217. if (!L_24)
  5218. {
  5219. goto IL_0128;
  5220. }
  5221. }
  5222. {
  5223. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_25;
  5224. L_25 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5225. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_26;
  5226. L_26 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_25, /*hidden argument*/NULL);
  5227. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_27;
  5228. L_27 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_26, /*hidden argument*/NULL);
  5229. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  5230. L_28 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_27, /*hidden argument*/NULL);
  5231. String_t* L_29;
  5232. L_29 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_28, /*hidden argument*/NULL);
  5233. bool L_30;
  5234. L_30 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_29, _stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80, /*hidden argument*/NULL);
  5235. if (L_30)
  5236. {
  5237. goto IL_0125;
  5238. }
  5239. }
  5240. {
  5241. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_31;
  5242. L_31 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5243. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_32;
  5244. L_32 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_31, /*hidden argument*/NULL);
  5245. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_33;
  5246. L_33 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_32, /*hidden argument*/NULL);
  5247. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_34;
  5248. L_34 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_33, /*hidden argument*/NULL);
  5249. String_t* L_35;
  5250. L_35 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_34, /*hidden argument*/NULL);
  5251. bool L_36;
  5252. L_36 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_35, _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B, /*hidden argument*/NULL);
  5253. if (!L_36)
  5254. {
  5255. goto IL_0122;
  5256. }
  5257. }
  5258. {
  5259. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_37;
  5260. L_37 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5261. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_38;
  5262. L_38 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_37, /*hidden argument*/NULL);
  5263. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_39;
  5264. L_39 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_38, /*hidden argument*/NULL);
  5265. String_t* L_40;
  5266. L_40 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_39, /*hidden argument*/NULL);
  5267. bool L_41;
  5268. L_41 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_40, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  5269. G_B8_0 = ((int32_t)(L_41));
  5270. goto IL_0123;
  5271. }
  5272. IL_0122:
  5273. {
  5274. G_B8_0 = 0;
  5275. }
  5276. IL_0123:
  5277. {
  5278. G_B10_0 = G_B8_0;
  5279. goto IL_0126;
  5280. }
  5281. IL_0125:
  5282. {
  5283. G_B10_0 = 1;
  5284. }
  5285. IL_0126:
  5286. {
  5287. G_B12_0 = G_B10_0;
  5288. goto IL_0129;
  5289. }
  5290. IL_0128:
  5291. {
  5292. G_B12_0 = 0;
  5293. }
  5294. IL_0129:
  5295. {
  5296. V_4 = (bool)G_B12_0;
  5297. bool L_42 = V_4;
  5298. if (!L_42)
  5299. {
  5300. goto IL_0195;
  5301. }
  5302. }
  5303. {
  5304. // distanceRay = hit.distance;
  5305. float L_43;
  5306. L_43 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5307. __this->set_distanceRay_5(L_43);
  5308. // piece = hit.collider.gameObject.transform.parent.gameObject;
  5309. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_44;
  5310. L_44 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5311. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_45;
  5312. L_45 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_44, /*hidden argument*/NULL);
  5313. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_46;
  5314. L_46 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_45, /*hidden argument*/NULL);
  5315. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47;
  5316. L_47 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_46, /*hidden argument*/NULL);
  5317. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_48;
  5318. L_48 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_47, /*hidden argument*/NULL);
  5319. __this->set_piece_6(L_48);
  5320. // offset = hit.point - hit.collider.gameObject.transform.parent.position;
  5321. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_49;
  5322. L_49 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5323. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_50;
  5324. L_50 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5325. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_51;
  5326. L_51 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_50, /*hidden argument*/NULL);
  5327. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_52;
  5328. L_52 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_51, /*hidden argument*/NULL);
  5329. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_53;
  5330. L_53 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_52, /*hidden argument*/NULL);
  5331. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_54;
  5332. L_54 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_53, /*hidden argument*/NULL);
  5333. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_55;
  5334. L_55 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_49, L_54, /*hidden argument*/NULL);
  5335. __this->set_offset_9(L_55);
  5336. // isSelected = true;
  5337. __this->set_isSelected_4((bool)1);
  5338. goto IL_019e;
  5339. }
  5340. IL_0195:
  5341. {
  5342. // isSelected = false;
  5343. __this->set_isSelected_4((bool)0);
  5344. }
  5345. IL_019e:
  5346. {
  5347. }
  5348. IL_019f:
  5349. {
  5350. // }
  5351. return;
  5352. }
  5353. }
  5354. // System.Void MovePay::MovePiece()
  5355. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePay_MovePiece_mF4420EC3B0F03992A2B912AE612797C5A5D85121 (MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B * __this, const RuntimeMethod* method)
  5356. {
  5357. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  5358. memset((&V_0), 0, sizeof(V_0));
  5359. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_1;
  5360. memset((&V_1), 0, sizeof(V_1));
  5361. {
  5362. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
  5363. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  5364. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  5365. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  5366. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  5367. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  5368. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  5369. V_0 = L_2;
  5370. // Vector3 limitRay = ray.GetPoint(distanceRay);
  5371. float L_3 = __this->get_distanceRay_5();
  5372. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
  5373. L_4 = Ray_GetPoint_mC92464E32E42603B7B3444938E8BB8ADA43AB240((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&V_0), L_3, /*hidden argument*/NULL);
  5374. V_1 = L_4;
  5375. // limitRay = new Vector3(limitRay.x, limitRay.y, limitRay.z);
  5376. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5 = V_1;
  5377. float L_6 = L_5.get_x_2();
  5378. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = V_1;
  5379. float L_8 = L_7.get_y_3();
  5380. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9 = V_1;
  5381. float L_10 = L_9.get_z_4();
  5382. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_1), L_6, L_8, L_10, /*hidden argument*/NULL);
  5383. // piece.transform.position = limitRay - offset;
  5384. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_piece_6();
  5385. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  5386. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  5387. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13 = V_1;
  5388. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14 = __this->get_offset_9();
  5389. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_15;
  5390. L_15 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_13, L_14, /*hidden argument*/NULL);
  5391. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_12, L_15, /*hidden argument*/NULL);
  5392. // }
  5393. return;
  5394. }
  5395. }
  5396. // System.Void MovePay::FreePiece()
  5397. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePay_FreePiece_mD243DBBEE2D7E6371B7B71AC55AEDD84AC9B5C32 (MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B * __this, const RuntimeMethod* method)
  5398. {
  5399. static bool s_Il2CppMethodInitialized;
  5400. if (!s_Il2CppMethodInitialized)
  5401. {
  5402. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_Instantiate_TisGameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319_mF131D53AB04E75E849487A7ACF79A8B27527F4B8_RuntimeMethod_var);
  5403. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  5404. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6);
  5405. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B);
  5406. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral71EA4692011949B72F9A850F0D18F588926770FB);
  5407. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8B861ECBEB0EFA9F29346AC75122A8279E1EBCC0);
  5408. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA44BC824D1CEF748CD0480C846B2260B878447AC);
  5409. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB93F5E13E0AD8E8044D7D80E771F9A55F393D87F);
  5410. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446);
  5411. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralE9BAC73547545E1B89F8FCAB3BBDF7135C1D74CD);
  5412. s_Il2CppMethodInitialized = true;
  5413. }
  5414. bool V_0 = false;
  5415. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_1 = NULL;
  5416. float V_2 = 0.0f;
  5417. float V_3 = 0.0f;
  5418. float V_4 = 0.0f;
  5419. bool V_5 = false;
  5420. bool V_6 = false;
  5421. bool V_7 = false;
  5422. bool V_8 = false;
  5423. bool V_9 = false;
  5424. bool V_10 = false;
  5425. bool V_11 = false;
  5426. bool V_12 = false;
  5427. bool V_13 = false;
  5428. bool V_14 = false;
  5429. bool V_15 = false;
  5430. int32_t G_B9_0 = 0;
  5431. int32_t G_B11_0 = 0;
  5432. int32_t G_B22_0 = 0;
  5433. int32_t G_B24_0 = 0;
  5434. int32_t G_B30_0 = 0;
  5435. int32_t G_B38_0 = 0;
  5436. int32_t G_B40_0 = 0;
  5437. int32_t G_B46_0 = 0;
  5438. int32_t G_B54_0 = 0;
  5439. int32_t G_B56_0 = 0;
  5440. int32_t G_B67_0 = 0;
  5441. int32_t G_B69_0 = 0;
  5442. int32_t G_B76_0 = 0;
  5443. {
  5444. // if (isSelected)
  5445. bool L_0 = __this->get_isSelected_4();
  5446. V_0 = L_0;
  5447. bool L_1 = V_0;
  5448. if (!L_1)
  5449. {
  5450. goto IL_08af;
  5451. }
  5452. }
  5453. {
  5454. // lightC = GameObject.Find("light");
  5455. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_2;
  5456. L_2 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6, /*hidden argument*/NULL);
  5457. __this->set_lightC_10(L_2);
  5458. // GameObject screan = GameObject.Find("group/screan");
  5459. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_3;
  5460. L_3 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteralA44BC824D1CEF748CD0480C846B2260B878447AC, /*hidden argument*/NULL);
  5461. V_1 = L_3;
  5462. // positionL = lightC.transform.position;
  5463. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_4 = __this->get_lightC_10();
  5464. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_5;
  5465. L_5 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_4, /*hidden argument*/NULL);
  5466. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6;
  5467. L_6 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_5, /*hidden argument*/NULL);
  5468. __this->set_positionL_14(L_6);
  5469. // positionX = lightC.transform.position.x;
  5470. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7 = __this->get_lightC_10();
  5471. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_8;
  5472. L_8 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_7, /*hidden argument*/NULL);
  5473. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  5474. L_9 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_8, /*hidden argument*/NULL);
  5475. float L_10 = L_9.get_x_2();
  5476. __this->set_positionX_11(L_10);
  5477. // positionY = lightC.transform.position.y;
  5478. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_lightC_10();
  5479. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  5480. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  5481. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13;
  5482. L_13 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_12, /*hidden argument*/NULL);
  5483. float L_14 = L_13.get_y_3();
  5484. __this->set_positionY_12(L_14);
  5485. // positionZ = lightC.transform.position.z;
  5486. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_15 = __this->get_lightC_10();
  5487. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_16;
  5488. L_16 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_15, /*hidden argument*/NULL);
  5489. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_17;
  5490. L_17 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_16, /*hidden argument*/NULL);
  5491. float L_18 = L_17.get_z_4();
  5492. __this->set_positionZ_13(L_18);
  5493. // float screanpositionX = screan.transform.position.x;
  5494. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_19 = V_1;
  5495. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_20;
  5496. L_20 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_19, /*hidden argument*/NULL);
  5497. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_21;
  5498. L_21 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_20, /*hidden argument*/NULL);
  5499. float L_22 = L_21.get_x_2();
  5500. V_2 = L_22;
  5501. // float screanpositionY = screan.transform.position.y;
  5502. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_23 = V_1;
  5503. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_24;
  5504. L_24 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_23, /*hidden argument*/NULL);
  5505. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_25;
  5506. L_25 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_24, /*hidden argument*/NULL);
  5507. float L_26 = L_25.get_y_3();
  5508. V_3 = L_26;
  5509. // float screanpositionZ = screan.transform.position.z;
  5510. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_27 = V_1;
  5511. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  5512. L_28 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_27, /*hidden argument*/NULL);
  5513. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_29;
  5514. L_29 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_28, /*hidden argument*/NULL);
  5515. float L_30 = L_29.get_z_4();
  5516. V_4 = L_30;
  5517. // if (piece.name == "group")
  5518. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_31 = __this->get_piece_6();
  5519. String_t* L_32;
  5520. L_32 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_31, /*hidden argument*/NULL);
  5521. bool L_33;
  5522. L_33 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_32, _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B, /*hidden argument*/NULL);
  5523. V_5 = L_33;
  5524. bool L_34 = V_5;
  5525. if (!L_34)
  5526. {
  5527. goto IL_0243;
  5528. }
  5529. }
  5530. {
  5531. // if (
  5532. // (positionX - piece.transform.position.x < 0.5f && positionX - piece.transform.position.x > -0.5f) &&
  5533. // (positionY - piece.transform.position.y < 0.5f && positionY - piece.transform.position.y > -0.5f) &&
  5534. // (positionZ - piece.transform.position.z < 0.35f && positionZ - piece.transform.position.z > -0.35f)
  5535. // )
  5536. float L_35 = __this->get_positionX_11();
  5537. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_36 = __this->get_piece_6();
  5538. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_37;
  5539. L_37 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_36, /*hidden argument*/NULL);
  5540. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_38;
  5541. L_38 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_37, /*hidden argument*/NULL);
  5542. float L_39 = L_38.get_x_2();
  5543. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_35, (float)L_39))) < ((float)(0.5f)))))
  5544. {
  5545. goto IL_01c1;
  5546. }
  5547. }
  5548. {
  5549. float L_40 = __this->get_positionX_11();
  5550. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_41 = __this->get_piece_6();
  5551. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_42;
  5552. L_42 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_41, /*hidden argument*/NULL);
  5553. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_43;
  5554. L_43 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_42, /*hidden argument*/NULL);
  5555. float L_44 = L_43.get_x_2();
  5556. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_40, (float)L_44))) > ((float)(-0.5f)))))
  5557. {
  5558. goto IL_01c1;
  5559. }
  5560. }
  5561. {
  5562. float L_45 = __this->get_positionY_12();
  5563. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_46 = __this->get_piece_6();
  5564. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47;
  5565. L_47 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_46, /*hidden argument*/NULL);
  5566. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_48;
  5567. L_48 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_47, /*hidden argument*/NULL);
  5568. float L_49 = L_48.get_y_3();
  5569. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_45, (float)L_49))) < ((float)(0.5f)))))
  5570. {
  5571. goto IL_01c1;
  5572. }
  5573. }
  5574. {
  5575. float L_50 = __this->get_positionY_12();
  5576. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_51 = __this->get_piece_6();
  5577. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_52;
  5578. L_52 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_51, /*hidden argument*/NULL);
  5579. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_53;
  5580. L_53 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_52, /*hidden argument*/NULL);
  5581. float L_54 = L_53.get_y_3();
  5582. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_50, (float)L_54))) > ((float)(-0.5f)))))
  5583. {
  5584. goto IL_01c1;
  5585. }
  5586. }
  5587. {
  5588. float L_55 = __this->get_positionZ_13();
  5589. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_56 = __this->get_piece_6();
  5590. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_57;
  5591. L_57 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_56, /*hidden argument*/NULL);
  5592. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_58;
  5593. L_58 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_57, /*hidden argument*/NULL);
  5594. float L_59 = L_58.get_z_4();
  5595. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_55, (float)L_59))) < ((float)(0.349999994f)))))
  5596. {
  5597. goto IL_01be;
  5598. }
  5599. }
  5600. {
  5601. float L_60 = __this->get_positionZ_13();
  5602. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_61 = __this->get_piece_6();
  5603. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_62;
  5604. L_62 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_61, /*hidden argument*/NULL);
  5605. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_63;
  5606. L_63 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_62, /*hidden argument*/NULL);
  5607. float L_64 = L_63.get_z_4();
  5608. G_B9_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_60, (float)L_64))) > ((float)(-0.349999994f)))? 1 : 0);
  5609. goto IL_01bf;
  5610. }
  5611. IL_01be:
  5612. {
  5613. G_B9_0 = 0;
  5614. }
  5615. IL_01bf:
  5616. {
  5617. G_B11_0 = G_B9_0;
  5618. goto IL_01c2;
  5619. }
  5620. IL_01c1:
  5621. {
  5622. G_B11_0 = 0;
  5623. }
  5624. IL_01c2:
  5625. {
  5626. V_6 = (bool)G_B11_0;
  5627. bool L_65 = V_6;
  5628. if (!L_65)
  5629. {
  5630. goto IL_0242;
  5631. }
  5632. }
  5633. {
  5634. // piece.transform.SetParent(lightC.transform.parent);
  5635. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_66 = __this->get_piece_6();
  5636. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_67;
  5637. L_67 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_66, /*hidden argument*/NULL);
  5638. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_68 = __this->get_lightC_10();
  5639. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_69;
  5640. L_69 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_68, /*hidden argument*/NULL);
  5641. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_70;
  5642. L_70 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_69, /*hidden argument*/NULL);
  5643. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_67, L_70, /*hidden argument*/NULL);
  5644. // piece.transform.position = new Vector3(positionX + 0.035f, positionY - 0.09f, positionZ + 0.1f);
  5645. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_71 = __this->get_piece_6();
  5646. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_72;
  5647. L_72 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_71, /*hidden argument*/NULL);
  5648. float L_73 = __this->get_positionX_11();
  5649. float L_74 = __this->get_positionY_12();
  5650. float L_75 = __this->get_positionZ_13();
  5651. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_76;
  5652. memset((&L_76), 0, sizeof(L_76));
  5653. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_76), ((float)il2cpp_codegen_add((float)L_73, (float)(0.0350000001f))), ((float)il2cpp_codegen_subtract((float)L_74, (float)(0.0900000036f))), ((float)il2cpp_codegen_add((float)L_75, (float)(0.100000001f))), /*hidden argument*/NULL);
  5654. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_72, L_76, /*hidden argument*/NULL);
  5655. // clickSFX.Play();
  5656. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_77 = __this->get_clickSFX_15();
  5657. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_77, /*hidden argument*/NULL);
  5658. // piece.tag = "screan";
  5659. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_78 = __this->get_piece_6();
  5660. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_78, _stringLiteral8B861ECBEB0EFA9F29346AC75122A8279E1EBCC0, /*hidden argument*/NULL);
  5661. }
  5662. IL_0242:
  5663. {
  5664. }
  5665. IL_0243:
  5666. {
  5667. // if (piece.name == "ai")
  5668. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_79 = __this->get_piece_6();
  5669. String_t* L_80;
  5670. L_80 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_79, /*hidden argument*/NULL);
  5671. bool L_81;
  5672. L_81 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_80, _stringLiteral71EA4692011949B72F9A850F0D18F588926770FB, /*hidden argument*/NULL);
  5673. V_7 = L_81;
  5674. bool L_82 = V_7;
  5675. if (!L_82)
  5676. {
  5677. goto IL_03ca;
  5678. }
  5679. }
  5680. {
  5681. // if (
  5682. // (positionX - piece.transform.position.x < 0.5f && positionX - piece.transform.position.x > -0.5f) &&
  5683. // (positionY - piece.transform.position.y < 0.5f && positionY - piece.transform.position.y > -0.5f) &&
  5684. // (positionZ - piece.transform.position.z < 0.35f && positionZ - piece.transform.position.z > -0.35f)
  5685. // )
  5686. float L_83 = __this->get_positionX_11();
  5687. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_84 = __this->get_piece_6();
  5688. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_85;
  5689. L_85 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_84, /*hidden argument*/NULL);
  5690. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_86;
  5691. L_86 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_85, /*hidden argument*/NULL);
  5692. float L_87 = L_86.get_x_2();
  5693. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_83, (float)L_87))) < ((float)(0.5f)))))
  5694. {
  5695. goto IL_033f;
  5696. }
  5697. }
  5698. {
  5699. float L_88 = __this->get_positionX_11();
  5700. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_89 = __this->get_piece_6();
  5701. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_90;
  5702. L_90 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_89, /*hidden argument*/NULL);
  5703. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_91;
  5704. L_91 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_90, /*hidden argument*/NULL);
  5705. float L_92 = L_91.get_x_2();
  5706. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_88, (float)L_92))) > ((float)(-0.5f)))))
  5707. {
  5708. goto IL_033f;
  5709. }
  5710. }
  5711. {
  5712. float L_93 = __this->get_positionY_12();
  5713. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_94 = __this->get_piece_6();
  5714. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_95;
  5715. L_95 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_94, /*hidden argument*/NULL);
  5716. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_96;
  5717. L_96 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_95, /*hidden argument*/NULL);
  5718. float L_97 = L_96.get_y_3();
  5719. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_93, (float)L_97))) < ((float)(0.5f)))))
  5720. {
  5721. goto IL_033f;
  5722. }
  5723. }
  5724. {
  5725. float L_98 = __this->get_positionY_12();
  5726. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_99 = __this->get_piece_6();
  5727. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_100;
  5728. L_100 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_99, /*hidden argument*/NULL);
  5729. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_101;
  5730. L_101 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_100, /*hidden argument*/NULL);
  5731. float L_102 = L_101.get_y_3();
  5732. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_98, (float)L_102))) > ((float)(-0.5f)))))
  5733. {
  5734. goto IL_033f;
  5735. }
  5736. }
  5737. {
  5738. float L_103 = __this->get_positionZ_13();
  5739. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_104 = __this->get_piece_6();
  5740. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_105;
  5741. L_105 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_104, /*hidden argument*/NULL);
  5742. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_106;
  5743. L_106 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_105, /*hidden argument*/NULL);
  5744. float L_107 = L_106.get_z_4();
  5745. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_103, (float)L_107))) < ((float)(0.349999994f)))))
  5746. {
  5747. goto IL_033c;
  5748. }
  5749. }
  5750. {
  5751. float L_108 = __this->get_positionZ_13();
  5752. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_109 = __this->get_piece_6();
  5753. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_110;
  5754. L_110 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_109, /*hidden argument*/NULL);
  5755. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_111;
  5756. L_111 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_110, /*hidden argument*/NULL);
  5757. float L_112 = L_111.get_z_4();
  5758. G_B22_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_108, (float)L_112))) > ((float)(-0.349999994f)))? 1 : 0);
  5759. goto IL_033d;
  5760. }
  5761. IL_033c:
  5762. {
  5763. G_B22_0 = 0;
  5764. }
  5765. IL_033d:
  5766. {
  5767. G_B24_0 = G_B22_0;
  5768. goto IL_0340;
  5769. }
  5770. IL_033f:
  5771. {
  5772. G_B24_0 = 0;
  5773. }
  5774. IL_0340:
  5775. {
  5776. V_8 = (bool)G_B24_0;
  5777. bool L_113 = V_8;
  5778. if (!L_113)
  5779. {
  5780. goto IL_03c9;
  5781. }
  5782. }
  5783. {
  5784. // piece.transform.SetParent(lightC.transform.parent);
  5785. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_114 = __this->get_piece_6();
  5786. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_115;
  5787. L_115 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_114, /*hidden argument*/NULL);
  5788. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_116 = __this->get_lightC_10();
  5789. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_117;
  5790. L_117 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_116, /*hidden argument*/NULL);
  5791. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_118;
  5792. L_118 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_117, /*hidden argument*/NULL);
  5793. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_115, L_118, /*hidden argument*/NULL);
  5794. // piece.transform.position = new Vector3(positionX + 0.035f, positionY - 0.09f, positionZ - 0.1f);
  5795. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_119 = __this->get_piece_6();
  5796. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_120;
  5797. L_120 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_119, /*hidden argument*/NULL);
  5798. float L_121 = __this->get_positionX_11();
  5799. float L_122 = __this->get_positionY_12();
  5800. float L_123 = __this->get_positionZ_13();
  5801. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_124;
  5802. memset((&L_124), 0, sizeof(L_124));
  5803. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_124), ((float)il2cpp_codegen_add((float)L_121, (float)(0.0350000001f))), ((float)il2cpp_codegen_subtract((float)L_122, (float)(0.0900000036f))), ((float)il2cpp_codegen_subtract((float)L_123, (float)(0.100000001f))), /*hidden argument*/NULL);
  5804. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_120, L_124, /*hidden argument*/NULL);
  5805. // clickSFX.Play();
  5806. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_125 = __this->get_clickSFX_15();
  5807. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_125, /*hidden argument*/NULL);
  5808. // piece.tag = piece.name;
  5809. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_126 = __this->get_piece_6();
  5810. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_127 = __this->get_piece_6();
  5811. String_t* L_128;
  5812. L_128 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_127, /*hidden argument*/NULL);
  5813. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_126, L_128, /*hidden argument*/NULL);
  5814. }
  5815. IL_03c9:
  5816. {
  5817. }
  5818. IL_03ca:
  5819. {
  5820. // if (piece.name == "j2" && !activeLeft)
  5821. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_129 = __this->get_piece_6();
  5822. String_t* L_130;
  5823. L_130 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_129, /*hidden argument*/NULL);
  5824. bool L_131;
  5825. L_131 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_130, _stringLiteralE9BAC73547545E1B89F8FCAB3BBDF7135C1D74CD, /*hidden argument*/NULL);
  5826. if (!L_131)
  5827. {
  5828. goto IL_03ec;
  5829. }
  5830. }
  5831. {
  5832. bool L_132 = __this->get_activeLeft_18();
  5833. G_B30_0 = ((((int32_t)L_132) == ((int32_t)0))? 1 : 0);
  5834. goto IL_03ed;
  5835. }
  5836. IL_03ec:
  5837. {
  5838. G_B30_0 = 0;
  5839. }
  5840. IL_03ed:
  5841. {
  5842. V_9 = (bool)G_B30_0;
  5843. bool L_133 = V_9;
  5844. if (!L_133)
  5845. {
  5846. goto IL_0560;
  5847. }
  5848. }
  5849. {
  5850. // if (
  5851. // (positionX - piece.transform.position.x < -1.2f && positionX - piece.transform.position.x > -1.55f) &&
  5852. // (positionY - piece.transform.position.y < 1.25f && positionY - piece.transform.position.y > 0.25f) &&
  5853. // (positionZ - piece.transform.position.z < 0.5f && positionZ - piece.transform.position.z > -0.5f)
  5854. // )
  5855. float L_134 = __this->get_positionX_11();
  5856. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_135 = __this->get_piece_6();
  5857. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_136;
  5858. L_136 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_135, /*hidden argument*/NULL);
  5859. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_137;
  5860. L_137 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_136, /*hidden argument*/NULL);
  5861. float L_138 = L_137.get_x_2();
  5862. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_134, (float)L_138))) < ((float)(-1.20000005f)))))
  5863. {
  5864. goto IL_04d4;
  5865. }
  5866. }
  5867. {
  5868. float L_139 = __this->get_positionX_11();
  5869. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_140 = __this->get_piece_6();
  5870. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_141;
  5871. L_141 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_140, /*hidden argument*/NULL);
  5872. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_142;
  5873. L_142 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_141, /*hidden argument*/NULL);
  5874. float L_143 = L_142.get_x_2();
  5875. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_139, (float)L_143))) > ((float)(-1.54999995f)))))
  5876. {
  5877. goto IL_04d4;
  5878. }
  5879. }
  5880. {
  5881. float L_144 = __this->get_positionY_12();
  5882. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_145 = __this->get_piece_6();
  5883. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_146;
  5884. L_146 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_145, /*hidden argument*/NULL);
  5885. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_147;
  5886. L_147 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_146, /*hidden argument*/NULL);
  5887. float L_148 = L_147.get_y_3();
  5888. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_144, (float)L_148))) < ((float)(1.25f)))))
  5889. {
  5890. goto IL_04d4;
  5891. }
  5892. }
  5893. {
  5894. float L_149 = __this->get_positionY_12();
  5895. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_150 = __this->get_piece_6();
  5896. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_151;
  5897. L_151 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_150, /*hidden argument*/NULL);
  5898. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_152;
  5899. L_152 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_151, /*hidden argument*/NULL);
  5900. float L_153 = L_152.get_y_3();
  5901. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_149, (float)L_153))) > ((float)(0.25f)))))
  5902. {
  5903. goto IL_04d4;
  5904. }
  5905. }
  5906. {
  5907. float L_154 = __this->get_positionZ_13();
  5908. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_155 = __this->get_piece_6();
  5909. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_156;
  5910. L_156 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_155, /*hidden argument*/NULL);
  5911. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_157;
  5912. L_157 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_156, /*hidden argument*/NULL);
  5913. float L_158 = L_157.get_z_4();
  5914. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_154, (float)L_158))) < ((float)(0.5f)))))
  5915. {
  5916. goto IL_04d1;
  5917. }
  5918. }
  5919. {
  5920. float L_159 = __this->get_positionZ_13();
  5921. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_160 = __this->get_piece_6();
  5922. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_161;
  5923. L_161 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_160, /*hidden argument*/NULL);
  5924. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_162;
  5925. L_162 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_161, /*hidden argument*/NULL);
  5926. float L_163 = L_162.get_z_4();
  5927. G_B38_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_159, (float)L_163))) > ((float)(-0.5f)))? 1 : 0);
  5928. goto IL_04d2;
  5929. }
  5930. IL_04d1:
  5931. {
  5932. G_B38_0 = 0;
  5933. }
  5934. IL_04d2:
  5935. {
  5936. G_B40_0 = G_B38_0;
  5937. goto IL_04d5;
  5938. }
  5939. IL_04d4:
  5940. {
  5941. G_B40_0 = 0;
  5942. }
  5943. IL_04d5:
  5944. {
  5945. V_10 = (bool)G_B40_0;
  5946. bool L_164 = V_10;
  5947. if (!L_164)
  5948. {
  5949. goto IL_055f;
  5950. }
  5951. }
  5952. {
  5953. // piece.transform.SetParent(lightC.transform.parent);
  5954. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_165 = __this->get_piece_6();
  5955. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_166;
  5956. L_166 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_165, /*hidden argument*/NULL);
  5957. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_167 = __this->get_lightC_10();
  5958. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_168;
  5959. L_168 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_167, /*hidden argument*/NULL);
  5960. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_169;
  5961. L_169 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_168, /*hidden argument*/NULL);
  5962. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_166, L_169, /*hidden argument*/NULL);
  5963. // piece.transform.position = new Vector3(positionX + 1.48f, positionY - 0.75f, positionZ);
  5964. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_170 = __this->get_piece_6();
  5965. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_171;
  5966. L_171 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_170, /*hidden argument*/NULL);
  5967. float L_172 = __this->get_positionX_11();
  5968. float L_173 = __this->get_positionY_12();
  5969. float L_174 = __this->get_positionZ_13();
  5970. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_175;
  5971. memset((&L_175), 0, sizeof(L_175));
  5972. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_175), ((float)il2cpp_codegen_add((float)L_172, (float)(1.48000002f))), ((float)il2cpp_codegen_subtract((float)L_173, (float)(0.75f))), L_174, /*hidden argument*/NULL);
  5973. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_171, L_175, /*hidden argument*/NULL);
  5974. // clickSFX.Play();
  5975. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_176 = __this->get_clickSFX_15();
  5976. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_176, /*hidden argument*/NULL);
  5977. // piece.tag = piece.name;
  5978. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_177 = __this->get_piece_6();
  5979. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_178 = __this->get_piece_6();
  5980. String_t* L_179;
  5981. L_179 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_178, /*hidden argument*/NULL);
  5982. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_177, L_179, /*hidden argument*/NULL);
  5983. // activeLeft = true;
  5984. __this->set_activeLeft_18((bool)1);
  5985. }
  5986. IL_055f:
  5987. {
  5988. }
  5989. IL_0560:
  5990. {
  5991. // if (piece.name == "j2" && !activeRight)
  5992. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_180 = __this->get_piece_6();
  5993. String_t* L_181;
  5994. L_181 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_180, /*hidden argument*/NULL);
  5995. bool L_182;
  5996. L_182 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_181, _stringLiteralE9BAC73547545E1B89F8FCAB3BBDF7135C1D74CD, /*hidden argument*/NULL);
  5997. if (!L_182)
  5998. {
  5999. goto IL_0582;
  6000. }
  6001. }
  6002. {
  6003. bool L_183 = __this->get_activeRight_19();
  6004. G_B46_0 = ((((int32_t)L_183) == ((int32_t)0))? 1 : 0);
  6005. goto IL_0583;
  6006. }
  6007. IL_0582:
  6008. {
  6009. G_B46_0 = 0;
  6010. }
  6011. IL_0583:
  6012. {
  6013. V_11 = (bool)G_B46_0;
  6014. bool L_184 = V_11;
  6015. if (!L_184)
  6016. {
  6017. goto IL_06f6;
  6018. }
  6019. }
  6020. {
  6021. // if (
  6022. // (positionX - piece.transform.position.x < 1.55f && positionX - piece.transform.position.x > 1.2f) &&
  6023. // (positionY - piece.transform.position.y < 1.25f && positionY - piece.transform.position.y > 0.25f) &&
  6024. // (positionZ - piece.transform.position.z < 0.5f && positionZ - piece.transform.position.z > -0.5f)
  6025. // )
  6026. float L_185 = __this->get_positionX_11();
  6027. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_186 = __this->get_piece_6();
  6028. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_187;
  6029. L_187 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_186, /*hidden argument*/NULL);
  6030. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_188;
  6031. L_188 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_187, /*hidden argument*/NULL);
  6032. float L_189 = L_188.get_x_2();
  6033. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_185, (float)L_189))) < ((float)(1.54999995f)))))
  6034. {
  6035. goto IL_066a;
  6036. }
  6037. }
  6038. {
  6039. float L_190 = __this->get_positionX_11();
  6040. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_191 = __this->get_piece_6();
  6041. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_192;
  6042. L_192 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_191, /*hidden argument*/NULL);
  6043. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_193;
  6044. L_193 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_192, /*hidden argument*/NULL);
  6045. float L_194 = L_193.get_x_2();
  6046. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_190, (float)L_194))) > ((float)(1.20000005f)))))
  6047. {
  6048. goto IL_066a;
  6049. }
  6050. }
  6051. {
  6052. float L_195 = __this->get_positionY_12();
  6053. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_196 = __this->get_piece_6();
  6054. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_197;
  6055. L_197 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_196, /*hidden argument*/NULL);
  6056. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_198;
  6057. L_198 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_197, /*hidden argument*/NULL);
  6058. float L_199 = L_198.get_y_3();
  6059. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_195, (float)L_199))) < ((float)(1.25f)))))
  6060. {
  6061. goto IL_066a;
  6062. }
  6063. }
  6064. {
  6065. float L_200 = __this->get_positionY_12();
  6066. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_201 = __this->get_piece_6();
  6067. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_202;
  6068. L_202 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_201, /*hidden argument*/NULL);
  6069. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_203;
  6070. L_203 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_202, /*hidden argument*/NULL);
  6071. float L_204 = L_203.get_y_3();
  6072. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_200, (float)L_204))) > ((float)(0.25f)))))
  6073. {
  6074. goto IL_066a;
  6075. }
  6076. }
  6077. {
  6078. float L_205 = __this->get_positionZ_13();
  6079. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_206 = __this->get_piece_6();
  6080. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_207;
  6081. L_207 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_206, /*hidden argument*/NULL);
  6082. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_208;
  6083. L_208 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_207, /*hidden argument*/NULL);
  6084. float L_209 = L_208.get_z_4();
  6085. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_205, (float)L_209))) < ((float)(0.5f)))))
  6086. {
  6087. goto IL_0667;
  6088. }
  6089. }
  6090. {
  6091. float L_210 = __this->get_positionZ_13();
  6092. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_211 = __this->get_piece_6();
  6093. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_212;
  6094. L_212 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_211, /*hidden argument*/NULL);
  6095. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_213;
  6096. L_213 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_212, /*hidden argument*/NULL);
  6097. float L_214 = L_213.get_z_4();
  6098. G_B54_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_210, (float)L_214))) > ((float)(-0.5f)))? 1 : 0);
  6099. goto IL_0668;
  6100. }
  6101. IL_0667:
  6102. {
  6103. G_B54_0 = 0;
  6104. }
  6105. IL_0668:
  6106. {
  6107. G_B56_0 = G_B54_0;
  6108. goto IL_066b;
  6109. }
  6110. IL_066a:
  6111. {
  6112. G_B56_0 = 0;
  6113. }
  6114. IL_066b:
  6115. {
  6116. V_12 = (bool)G_B56_0;
  6117. bool L_215 = V_12;
  6118. if (!L_215)
  6119. {
  6120. goto IL_06f5;
  6121. }
  6122. }
  6123. {
  6124. // piece.transform.SetParent(lightC.transform.parent);
  6125. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_216 = __this->get_piece_6();
  6126. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_217;
  6127. L_217 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_216, /*hidden argument*/NULL);
  6128. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_218 = __this->get_lightC_10();
  6129. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_219;
  6130. L_219 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_218, /*hidden argument*/NULL);
  6131. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_220;
  6132. L_220 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_219, /*hidden argument*/NULL);
  6133. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_217, L_220, /*hidden argument*/NULL);
  6134. // piece.transform.position = new Vector3(positionX - 1.48f, positionY - 0.75f, positionZ);
  6135. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_221 = __this->get_piece_6();
  6136. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_222;
  6137. L_222 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_221, /*hidden argument*/NULL);
  6138. float L_223 = __this->get_positionX_11();
  6139. float L_224 = __this->get_positionY_12();
  6140. float L_225 = __this->get_positionZ_13();
  6141. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_226;
  6142. memset((&L_226), 0, sizeof(L_226));
  6143. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_226), ((float)il2cpp_codegen_subtract((float)L_223, (float)(1.48000002f))), ((float)il2cpp_codegen_subtract((float)L_224, (float)(0.75f))), L_225, /*hidden argument*/NULL);
  6144. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_222, L_226, /*hidden argument*/NULL);
  6145. // clickSFX.Play();
  6146. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_227 = __this->get_clickSFX_15();
  6147. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_227, /*hidden argument*/NULL);
  6148. // piece.tag = piece.name;
  6149. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_228 = __this->get_piece_6();
  6150. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_229 = __this->get_piece_6();
  6151. String_t* L_230;
  6152. L_230 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_229, /*hidden argument*/NULL);
  6153. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_228, L_230, /*hidden argument*/NULL);
  6154. // activeRight = true;
  6155. __this->set_activeRight_19((bool)1);
  6156. }
  6157. IL_06f5:
  6158. {
  6159. }
  6160. IL_06f6:
  6161. {
  6162. // if (piece.name == "tou")
  6163. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_231 = __this->get_piece_6();
  6164. String_t* L_232;
  6165. L_232 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_231, /*hidden argument*/NULL);
  6166. bool L_233;
  6167. L_233 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_232, _stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446, /*hidden argument*/NULL);
  6168. V_13 = L_233;
  6169. bool L_234 = V_13;
  6170. if (!L_234)
  6171. {
  6172. goto IL_083c;
  6173. }
  6174. }
  6175. {
  6176. // if (
  6177. // (screanpositionX - piece.transform.position.x < 0.5f && screanpositionX - piece.transform.position.x > -0.5f) &&
  6178. // (screanpositionY - piece.transform.position.y < 1.5f && screanpositionY - piece.transform.position.y > -1.5f) &&
  6179. // (screanpositionZ - piece.transform.position.z < 0.5f && screanpositionZ - piece.transform.position.z > -0.5f)
  6180. // )
  6181. float L_235 = V_2;
  6182. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_236 = __this->get_piece_6();
  6183. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_237;
  6184. L_237 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_236, /*hidden argument*/NULL);
  6185. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_238;
  6186. L_238 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_237, /*hidden argument*/NULL);
  6187. float L_239 = L_238.get_x_2();
  6188. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_235, (float)L_239))) < ((float)(0.5f)))))
  6189. {
  6190. goto IL_07d3;
  6191. }
  6192. }
  6193. {
  6194. float L_240 = V_2;
  6195. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_241 = __this->get_piece_6();
  6196. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_242;
  6197. L_242 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_241, /*hidden argument*/NULL);
  6198. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_243;
  6199. L_243 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_242, /*hidden argument*/NULL);
  6200. float L_244 = L_243.get_x_2();
  6201. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_240, (float)L_244))) > ((float)(-0.5f)))))
  6202. {
  6203. goto IL_07d3;
  6204. }
  6205. }
  6206. {
  6207. float L_245 = V_3;
  6208. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_246 = __this->get_piece_6();
  6209. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_247;
  6210. L_247 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_246, /*hidden argument*/NULL);
  6211. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_248;
  6212. L_248 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_247, /*hidden argument*/NULL);
  6213. float L_249 = L_248.get_y_3();
  6214. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_245, (float)L_249))) < ((float)(1.5f)))))
  6215. {
  6216. goto IL_07d3;
  6217. }
  6218. }
  6219. {
  6220. float L_250 = V_3;
  6221. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_251 = __this->get_piece_6();
  6222. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_252;
  6223. L_252 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_251, /*hidden argument*/NULL);
  6224. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_253;
  6225. L_253 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_252, /*hidden argument*/NULL);
  6226. float L_254 = L_253.get_y_3();
  6227. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_250, (float)L_254))) > ((float)(-1.5f)))))
  6228. {
  6229. goto IL_07d3;
  6230. }
  6231. }
  6232. {
  6233. float L_255 = V_4;
  6234. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_256 = __this->get_piece_6();
  6235. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_257;
  6236. L_257 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_256, /*hidden argument*/NULL);
  6237. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_258;
  6238. L_258 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_257, /*hidden argument*/NULL);
  6239. float L_259 = L_258.get_z_4();
  6240. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_255, (float)L_259))) < ((float)(0.5f)))))
  6241. {
  6242. goto IL_07d0;
  6243. }
  6244. }
  6245. {
  6246. float L_260 = V_4;
  6247. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_261 = __this->get_piece_6();
  6248. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_262;
  6249. L_262 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_261, /*hidden argument*/NULL);
  6250. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_263;
  6251. L_263 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_262, /*hidden argument*/NULL);
  6252. float L_264 = L_263.get_z_4();
  6253. G_B67_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_260, (float)L_264))) > ((float)(-0.5f)))? 1 : 0);
  6254. goto IL_07d1;
  6255. }
  6256. IL_07d0:
  6257. {
  6258. G_B67_0 = 0;
  6259. }
  6260. IL_07d1:
  6261. {
  6262. G_B69_0 = G_B67_0;
  6263. goto IL_07d4;
  6264. }
  6265. IL_07d3:
  6266. {
  6267. G_B69_0 = 0;
  6268. }
  6269. IL_07d4:
  6270. {
  6271. V_14 = (bool)G_B69_0;
  6272. bool L_265 = V_14;
  6273. if (!L_265)
  6274. {
  6275. goto IL_083b;
  6276. }
  6277. }
  6278. {
  6279. // piece.transform.SetParent(screan.transform.parent);
  6280. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_266 = __this->get_piece_6();
  6281. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_267;
  6282. L_267 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_266, /*hidden argument*/NULL);
  6283. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_268 = V_1;
  6284. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_269;
  6285. L_269 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_268, /*hidden argument*/NULL);
  6286. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_270;
  6287. L_270 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_269, /*hidden argument*/NULL);
  6288. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_267, L_270, /*hidden argument*/NULL);
  6289. // piece.transform.position = new Vector3(screanpositionX, screanpositionY + 0.7f, screanpositionZ);
  6290. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_271 = __this->get_piece_6();
  6291. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_272;
  6292. L_272 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_271, /*hidden argument*/NULL);
  6293. float L_273 = V_2;
  6294. float L_274 = V_3;
  6295. float L_275 = V_4;
  6296. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_276;
  6297. memset((&L_276), 0, sizeof(L_276));
  6298. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_276), L_273, ((float)il2cpp_codegen_add((float)L_274, (float)(0.699999988f))), L_275, /*hidden argument*/NULL);
  6299. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_272, L_276, /*hidden argument*/NULL);
  6300. // clickSFX.Play();
  6301. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_277 = __this->get_clickSFX_15();
  6302. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_277, /*hidden argument*/NULL);
  6303. // piece.tag = piece.name;
  6304. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_278 = __this->get_piece_6();
  6305. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_279 = __this->get_piece_6();
  6306. String_t* L_280;
  6307. L_280 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_279, /*hidden argument*/NULL);
  6308. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_278, L_280, /*hidden argument*/NULL);
  6309. }
  6310. IL_083b:
  6311. {
  6312. }
  6313. IL_083c:
  6314. {
  6315. // if (lightC.transform.parent.childCount == 5 && acitve && screan.transform.parent.childCount == 2)
  6316. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_281 = __this->get_lightC_10();
  6317. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_282;
  6318. L_282 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_281, /*hidden argument*/NULL);
  6319. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_283;
  6320. L_283 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_282, /*hidden argument*/NULL);
  6321. int32_t L_284;
  6322. L_284 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_283, /*hidden argument*/NULL);
  6323. if ((!(((uint32_t)L_284) == ((uint32_t)5))))
  6324. {
  6325. goto IL_0871;
  6326. }
  6327. }
  6328. {
  6329. bool L_285 = __this->get_acitve_17();
  6330. if (!L_285)
  6331. {
  6332. goto IL_0871;
  6333. }
  6334. }
  6335. {
  6336. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_286 = V_1;
  6337. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_287;
  6338. L_287 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_286, /*hidden argument*/NULL);
  6339. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_288;
  6340. L_288 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_287, /*hidden argument*/NULL);
  6341. int32_t L_289;
  6342. L_289 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_288, /*hidden argument*/NULL);
  6343. G_B76_0 = ((((int32_t)L_289) == ((int32_t)2))? 1 : 0);
  6344. goto IL_0872;
  6345. }
  6346. IL_0871:
  6347. {
  6348. G_B76_0 = 0;
  6349. }
  6350. IL_0872:
  6351. {
  6352. V_15 = (bool)G_B76_0;
  6353. bool L_290 = V_15;
  6354. if (!L_290)
  6355. {
  6356. goto IL_089e;
  6357. }
  6358. }
  6359. {
  6360. // Instantiate(menu, GameObject.FindGameObjectWithTag("UI").transform);
  6361. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_291 = __this->get_menu_16();
  6362. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_292;
  6363. L_292 = GameObject_FindGameObjectWithTag_mFC215979EDFED361F88C336BF9E187F24434C63F(_stringLiteralB93F5E13E0AD8E8044D7D80E771F9A55F393D87F, /*hidden argument*/NULL);
  6364. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_293;
  6365. L_293 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_292, /*hidden argument*/NULL);
  6366. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  6367. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_294;
  6368. L_294 = Object_Instantiate_TisGameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319_mF131D53AB04E75E849487A7ACF79A8B27527F4B8(L_291, L_293, /*hidden argument*/Object_Instantiate_TisGameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319_mF131D53AB04E75E849487A7ACF79A8B27527F4B8_RuntimeMethod_var);
  6369. // acitve = false;
  6370. __this->set_acitve_17((bool)0);
  6371. goto IL_08a7;
  6372. }
  6373. IL_089e:
  6374. {
  6375. // acitve = true;
  6376. __this->set_acitve_17((bool)1);
  6377. }
  6378. IL_08a7:
  6379. {
  6380. // isSelected = false;
  6381. __this->set_isSelected_4((bool)0);
  6382. }
  6383. IL_08af:
  6384. {
  6385. // }
  6386. return;
  6387. }
  6388. }
  6389. // System.Void MovePay::.ctor()
  6390. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePay__ctor_m1FC415612624FDCB02F966490A2CBE59601EA5C3 (MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B * __this, const RuntimeMethod* method)
  6391. {
  6392. {
  6393. // public float positionX = 0f;
  6394. __this->set_positionX_11((0.0f));
  6395. // public float positionY = 0f;
  6396. __this->set_positionY_12((0.0f));
  6397. // public float positionZ = 0f;
  6398. __this->set_positionZ_13((0.0f));
  6399. // public bool acitve = true;
  6400. __this->set_acitve_17((bool)1);
  6401. // public bool activeLeft = false;
  6402. __this->set_activeLeft_18((bool)0);
  6403. // public bool activeRight = false;
  6404. __this->set_activeRight_19((bool)0);
  6405. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  6406. return;
  6407. }
  6408. }
  6409. #ifdef __clang__
  6410. #pragma clang diagnostic pop
  6411. #endif
  6412. #ifdef __clang__
  6413. #pragma clang diagnostic push
  6414. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  6415. #pragma clang diagnostic ignored "-Wunused-variable"
  6416. #endif
  6417. // System.Void MovePolice::Start()
  6418. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice_Start_m7423CF91E3AC4AC2BB9F1BAA452FDE99445087D9 (MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 * __this, const RuntimeMethod* method)
  6419. {
  6420. {
  6421. // }
  6422. return;
  6423. }
  6424. }
  6425. // System.Void MovePolice::Update()
  6426. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice_Update_mC73E088411B823589024B6234BC76A3EEB318D2A (MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 * __this, const RuntimeMethod* method)
  6427. {
  6428. bool V_0 = false;
  6429. bool V_1 = false;
  6430. bool V_2 = false;
  6431. {
  6432. // if (Input.GetMouseButtonDown(0))
  6433. bool L_0;
  6434. L_0 = Input_GetMouseButtonDown_m466D81FDCC87C9CB07557B39DCB435EB691F1EF3(0, /*hidden argument*/NULL);
  6435. V_0 = L_0;
  6436. bool L_1 = V_0;
  6437. if (!L_1)
  6438. {
  6439. goto IL_0014;
  6440. }
  6441. }
  6442. {
  6443. // TouchClick();
  6444. MovePolice_TouchClick_mA28F4B9FB8C99B044AD73ACD6293000D16CC15BF(__this, /*hidden argument*/NULL);
  6445. }
  6446. IL_0014:
  6447. {
  6448. // if (isSelected)
  6449. bool L_2 = __this->get_isSelected_4();
  6450. V_1 = L_2;
  6451. bool L_3 = V_1;
  6452. if (!L_3)
  6453. {
  6454. goto IL_0027;
  6455. }
  6456. }
  6457. {
  6458. // MovePiece();
  6459. MovePolice_MovePiece_m68FE4FF06A5145655EAB913B4FBF4EC09545963D(__this, /*hidden argument*/NULL);
  6460. }
  6461. IL_0027:
  6462. {
  6463. // if (Input.GetMouseButtonUp(0))
  6464. bool L_4;
  6465. L_4 = Input_GetMouseButtonUp_m2BA562F8C4FE8364EEC93970093E776371DF4022(0, /*hidden argument*/NULL);
  6466. V_2 = L_4;
  6467. bool L_5 = V_2;
  6468. if (!L_5)
  6469. {
  6470. goto IL_003a;
  6471. }
  6472. }
  6473. {
  6474. // FreePiece();
  6475. MovePolice_FreePiece_m7BB954C44A0BF30D54DF41AE9AFFEE338C75AB98(__this, /*hidden argument*/NULL);
  6476. }
  6477. IL_003a:
  6478. {
  6479. // }
  6480. return;
  6481. }
  6482. }
  6483. // System.Void MovePolice::TouchClick()
  6484. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice_TouchClick_mA28F4B9FB8C99B044AD73ACD6293000D16CC15BF (MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 * __this, const RuntimeMethod* method)
  6485. {
  6486. static bool s_Il2CppMethodInitialized;
  6487. if (!s_Il2CppMethodInitialized)
  6488. {
  6489. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  6490. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B);
  6491. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80);
  6492. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352);
  6493. s_Il2CppMethodInitialized = true;
  6494. }
  6495. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  6496. memset((&V_0), 0, sizeof(V_0));
  6497. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 V_1;
  6498. memset((&V_1), 0, sizeof(V_1));
  6499. bool V_2 = false;
  6500. bool V_3 = false;
  6501. bool V_4 = false;
  6502. int32_t G_B8_0 = 0;
  6503. int32_t G_B10_0 = 0;
  6504. int32_t G_B12_0 = 0;
  6505. {
  6506. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); //���������Ĵ��ص�
  6507. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  6508. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  6509. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  6510. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  6511. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  6512. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  6513. V_0 = L_2;
  6514. // if (Physics.Raycast(ray, out hit))
  6515. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_3 = V_0;
  6516. bool L_4;
  6517. L_4 = Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E(L_3, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6518. V_2 = L_4;
  6519. bool L_5 = V_2;
  6520. if (!L_5)
  6521. {
  6522. goto IL_019f;
  6523. }
  6524. }
  6525. {
  6526. // if (hit.collider.gameObject.tag == "shui")
  6527. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_6;
  6528. L_6 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6529. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7;
  6530. L_7 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_6, /*hidden argument*/NULL);
  6531. String_t* L_8;
  6532. L_8 = GameObject_get_tag_mC21F33D368C18A631040F2887036C678B96ABC33(L_7, /*hidden argument*/NULL);
  6533. bool L_9;
  6534. L_9 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_8, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  6535. V_3 = L_9;
  6536. bool L_10 = V_3;
  6537. if (!L_10)
  6538. {
  6539. goto IL_0095;
  6540. }
  6541. }
  6542. {
  6543. // distanceRay = hit.distance;
  6544. float L_11;
  6545. L_11 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6546. __this->set_distanceRay_5(L_11);
  6547. // piece = hit.collider.gameObject;
  6548. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_12;
  6549. L_12 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6550. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_13;
  6551. L_13 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_12, /*hidden argument*/NULL);
  6552. __this->set_piece_6(L_13);
  6553. // offset = hit.point - hit.collider.gameObject.transform.position;
  6554. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14;
  6555. L_14 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6556. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_15;
  6557. L_15 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6558. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16;
  6559. L_16 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_15, /*hidden argument*/NULL);
  6560. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17;
  6561. L_17 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_16, /*hidden argument*/NULL);
  6562. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18;
  6563. L_18 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_17, /*hidden argument*/NULL);
  6564. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_19;
  6565. L_19 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_14, L_18, /*hidden argument*/NULL);
  6566. __this->set_offset_9(L_19);
  6567. // isSelected = true;
  6568. __this->set_isSelected_4((bool)1);
  6569. goto IL_019e;
  6570. }
  6571. IL_0095:
  6572. {
  6573. // else if (hit.collider.gameObject.transform.parent && (hit.collider.gameObject.transform.parent.name == "GrupoPiezas" || (hit.collider.gameObject.transform.parent.name == "group" && hit.collider.transform.parent.tag == "shui")))
  6574. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_20;
  6575. L_20 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6576. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_21;
  6577. L_21 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_20, /*hidden argument*/NULL);
  6578. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_22;
  6579. L_22 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_21, /*hidden argument*/NULL);
  6580. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_23;
  6581. L_23 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_22, /*hidden argument*/NULL);
  6582. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  6583. bool L_24;
  6584. L_24 = Object_op_Implicit_mC8214E4F028CC2F036CC82BDB81D102A02893499(L_23, /*hidden argument*/NULL);
  6585. if (!L_24)
  6586. {
  6587. goto IL_0128;
  6588. }
  6589. }
  6590. {
  6591. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_25;
  6592. L_25 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6593. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_26;
  6594. L_26 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_25, /*hidden argument*/NULL);
  6595. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_27;
  6596. L_27 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_26, /*hidden argument*/NULL);
  6597. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  6598. L_28 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_27, /*hidden argument*/NULL);
  6599. String_t* L_29;
  6600. L_29 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_28, /*hidden argument*/NULL);
  6601. bool L_30;
  6602. L_30 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_29, _stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80, /*hidden argument*/NULL);
  6603. if (L_30)
  6604. {
  6605. goto IL_0125;
  6606. }
  6607. }
  6608. {
  6609. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_31;
  6610. L_31 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6611. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_32;
  6612. L_32 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_31, /*hidden argument*/NULL);
  6613. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_33;
  6614. L_33 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_32, /*hidden argument*/NULL);
  6615. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_34;
  6616. L_34 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_33, /*hidden argument*/NULL);
  6617. String_t* L_35;
  6618. L_35 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_34, /*hidden argument*/NULL);
  6619. bool L_36;
  6620. L_36 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_35, _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B, /*hidden argument*/NULL);
  6621. if (!L_36)
  6622. {
  6623. goto IL_0122;
  6624. }
  6625. }
  6626. {
  6627. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_37;
  6628. L_37 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6629. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_38;
  6630. L_38 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_37, /*hidden argument*/NULL);
  6631. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_39;
  6632. L_39 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_38, /*hidden argument*/NULL);
  6633. String_t* L_40;
  6634. L_40 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_39, /*hidden argument*/NULL);
  6635. bool L_41;
  6636. L_41 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_40, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  6637. G_B8_0 = ((int32_t)(L_41));
  6638. goto IL_0123;
  6639. }
  6640. IL_0122:
  6641. {
  6642. G_B8_0 = 0;
  6643. }
  6644. IL_0123:
  6645. {
  6646. G_B10_0 = G_B8_0;
  6647. goto IL_0126;
  6648. }
  6649. IL_0125:
  6650. {
  6651. G_B10_0 = 1;
  6652. }
  6653. IL_0126:
  6654. {
  6655. G_B12_0 = G_B10_0;
  6656. goto IL_0129;
  6657. }
  6658. IL_0128:
  6659. {
  6660. G_B12_0 = 0;
  6661. }
  6662. IL_0129:
  6663. {
  6664. V_4 = (bool)G_B12_0;
  6665. bool L_42 = V_4;
  6666. if (!L_42)
  6667. {
  6668. goto IL_0195;
  6669. }
  6670. }
  6671. {
  6672. // distanceRay = hit.distance;
  6673. float L_43;
  6674. L_43 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6675. __this->set_distanceRay_5(L_43);
  6676. // piece = hit.collider.gameObject.transform.parent.gameObject;
  6677. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_44;
  6678. L_44 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6679. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_45;
  6680. L_45 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_44, /*hidden argument*/NULL);
  6681. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_46;
  6682. L_46 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_45, /*hidden argument*/NULL);
  6683. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47;
  6684. L_47 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_46, /*hidden argument*/NULL);
  6685. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_48;
  6686. L_48 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_47, /*hidden argument*/NULL);
  6687. __this->set_piece_6(L_48);
  6688. // offset = hit.point - hit.collider.gameObject.transform.parent.position;
  6689. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_49;
  6690. L_49 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6691. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_50;
  6692. L_50 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6693. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_51;
  6694. L_51 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_50, /*hidden argument*/NULL);
  6695. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_52;
  6696. L_52 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_51, /*hidden argument*/NULL);
  6697. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_53;
  6698. L_53 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_52, /*hidden argument*/NULL);
  6699. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_54;
  6700. L_54 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_53, /*hidden argument*/NULL);
  6701. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_55;
  6702. L_55 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_49, L_54, /*hidden argument*/NULL);
  6703. __this->set_offset_9(L_55);
  6704. // isSelected = true;
  6705. __this->set_isSelected_4((bool)1);
  6706. goto IL_019e;
  6707. }
  6708. IL_0195:
  6709. {
  6710. // isSelected = false;
  6711. __this->set_isSelected_4((bool)0);
  6712. }
  6713. IL_019e:
  6714. {
  6715. }
  6716. IL_019f:
  6717. {
  6718. // }
  6719. return;
  6720. }
  6721. }
  6722. // System.Void MovePolice::MovePiece()
  6723. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice_MovePiece_m68FE4FF06A5145655EAB913B4FBF4EC09545963D (MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 * __this, const RuntimeMethod* method)
  6724. {
  6725. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  6726. memset((&V_0), 0, sizeof(V_0));
  6727. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_1;
  6728. memset((&V_1), 0, sizeof(V_1));
  6729. {
  6730. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
  6731. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  6732. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  6733. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  6734. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  6735. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  6736. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  6737. V_0 = L_2;
  6738. // Vector3 limitRay = ray.GetPoint(distanceRay);
  6739. float L_3 = __this->get_distanceRay_5();
  6740. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
  6741. L_4 = Ray_GetPoint_mC92464E32E42603B7B3444938E8BB8ADA43AB240((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&V_0), L_3, /*hidden argument*/NULL);
  6742. V_1 = L_4;
  6743. // limitRay = new Vector3(limitRay.x, limitRay.y, limitRay.z);
  6744. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5 = V_1;
  6745. float L_6 = L_5.get_x_2();
  6746. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = V_1;
  6747. float L_8 = L_7.get_y_3();
  6748. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9 = V_1;
  6749. float L_10 = L_9.get_z_4();
  6750. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_1), L_6, L_8, L_10, /*hidden argument*/NULL);
  6751. // piece.transform.position = limitRay - offset;
  6752. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_piece_6();
  6753. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  6754. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  6755. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13 = V_1;
  6756. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14 = __this->get_offset_9();
  6757. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_15;
  6758. L_15 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_13, L_14, /*hidden argument*/NULL);
  6759. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_12, L_15, /*hidden argument*/NULL);
  6760. // }
  6761. return;
  6762. }
  6763. }
  6764. // System.Void MovePolice::FreePiece()
  6765. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice_FreePiece_m7BB954C44A0BF30D54DF41AE9AFFEE338C75AB98 (MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 * __this, const RuntimeMethod* method)
  6766. {
  6767. static bool s_Il2CppMethodInitialized;
  6768. if (!s_Il2CppMethodInitialized)
  6769. {
  6770. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_Instantiate_TisGameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319_mF131D53AB04E75E849487A7ACF79A8B27527F4B8_RuntimeMethod_var);
  6771. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  6772. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6);
  6773. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B);
  6774. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral71EA4692011949B72F9A850F0D18F588926770FB);
  6775. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8B861ECBEB0EFA9F29346AC75122A8279E1EBCC0);
  6776. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA44BC824D1CEF748CD0480C846B2260B878447AC);
  6777. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB93F5E13E0AD8E8044D7D80E771F9A55F393D87F);
  6778. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446);
  6779. s_Il2CppMethodInitialized = true;
  6780. }
  6781. bool V_0 = false;
  6782. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_1 = NULL;
  6783. float V_2 = 0.0f;
  6784. float V_3 = 0.0f;
  6785. float V_4 = 0.0f;
  6786. bool V_5 = false;
  6787. bool V_6 = false;
  6788. bool V_7 = false;
  6789. bool V_8 = false;
  6790. bool V_9 = false;
  6791. bool V_10 = false;
  6792. bool V_11 = false;
  6793. int32_t G_B9_0 = 0;
  6794. int32_t G_B11_0 = 0;
  6795. int32_t G_B22_0 = 0;
  6796. int32_t G_B24_0 = 0;
  6797. int32_t G_B35_0 = 0;
  6798. int32_t G_B37_0 = 0;
  6799. int32_t G_B44_0 = 0;
  6800. {
  6801. // if (isSelected)
  6802. bool L_0 = __this->get_isSelected_4();
  6803. V_0 = L_0;
  6804. bool L_1 = V_0;
  6805. if (!L_1)
  6806. {
  6807. goto IL_0574;
  6808. }
  6809. }
  6810. {
  6811. // lightC = GameObject.Find("light");
  6812. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_2;
  6813. L_2 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6, /*hidden argument*/NULL);
  6814. __this->set_lightC_10(L_2);
  6815. // GameObject screan = GameObject.Find("group/screan");
  6816. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_3;
  6817. L_3 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteralA44BC824D1CEF748CD0480C846B2260B878447AC, /*hidden argument*/NULL);
  6818. V_1 = L_3;
  6819. // positionL = lightC.transform.position;
  6820. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_4 = __this->get_lightC_10();
  6821. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_5;
  6822. L_5 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_4, /*hidden argument*/NULL);
  6823. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6;
  6824. L_6 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_5, /*hidden argument*/NULL);
  6825. __this->set_positionL_14(L_6);
  6826. // positionX = lightC.transform.position.x;
  6827. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7 = __this->get_lightC_10();
  6828. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_8;
  6829. L_8 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_7, /*hidden argument*/NULL);
  6830. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  6831. L_9 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_8, /*hidden argument*/NULL);
  6832. float L_10 = L_9.get_x_2();
  6833. __this->set_positionX_11(L_10);
  6834. // positionY = lightC.transform.position.y;
  6835. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_lightC_10();
  6836. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  6837. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  6838. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13;
  6839. L_13 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_12, /*hidden argument*/NULL);
  6840. float L_14 = L_13.get_y_3();
  6841. __this->set_positionY_12(L_14);
  6842. // positionZ = lightC.transform.position.z;
  6843. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_15 = __this->get_lightC_10();
  6844. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_16;
  6845. L_16 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_15, /*hidden argument*/NULL);
  6846. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_17;
  6847. L_17 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_16, /*hidden argument*/NULL);
  6848. float L_18 = L_17.get_z_4();
  6849. __this->set_positionZ_13(L_18);
  6850. // float screanpositionX = screan.transform.position.x;
  6851. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_19 = V_1;
  6852. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_20;
  6853. L_20 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_19, /*hidden argument*/NULL);
  6854. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_21;
  6855. L_21 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_20, /*hidden argument*/NULL);
  6856. float L_22 = L_21.get_x_2();
  6857. V_2 = L_22;
  6858. // float screanpositionY = screan.transform.position.y;
  6859. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_23 = V_1;
  6860. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_24;
  6861. L_24 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_23, /*hidden argument*/NULL);
  6862. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_25;
  6863. L_25 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_24, /*hidden argument*/NULL);
  6864. float L_26 = L_25.get_y_3();
  6865. V_3 = L_26;
  6866. // float screanpositionZ = screan.transform.position.z;
  6867. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_27 = V_1;
  6868. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  6869. L_28 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_27, /*hidden argument*/NULL);
  6870. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_29;
  6871. L_29 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_28, /*hidden argument*/NULL);
  6872. float L_30 = L_29.get_z_4();
  6873. V_4 = L_30;
  6874. // if (piece.name == "group")
  6875. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_31 = __this->get_piece_6();
  6876. String_t* L_32;
  6877. L_32 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_31, /*hidden argument*/NULL);
  6878. bool L_33;
  6879. L_33 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_32, _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B, /*hidden argument*/NULL);
  6880. V_5 = L_33;
  6881. bool L_34 = V_5;
  6882. if (!L_34)
  6883. {
  6884. goto IL_023d;
  6885. }
  6886. }
  6887. {
  6888. // if (
  6889. // (positionX - piece.transform.position.x < 0.5f && positionX - piece.transform.position.x > -0.5f) &&
  6890. // (positionY - piece.transform.position.y < -0.5f && positionY - piece.transform.position.y > -1.5f) &&
  6891. // (positionZ - piece.transform.position.z < 0.35f && positionZ - piece.transform.position.z > -0.35f)
  6892. // )
  6893. float L_35 = __this->get_positionX_11();
  6894. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_36 = __this->get_piece_6();
  6895. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_37;
  6896. L_37 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_36, /*hidden argument*/NULL);
  6897. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_38;
  6898. L_38 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_37, /*hidden argument*/NULL);
  6899. float L_39 = L_38.get_x_2();
  6900. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_35, (float)L_39))) < ((float)(0.5f)))))
  6901. {
  6902. goto IL_01c1;
  6903. }
  6904. }
  6905. {
  6906. float L_40 = __this->get_positionX_11();
  6907. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_41 = __this->get_piece_6();
  6908. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_42;
  6909. L_42 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_41, /*hidden argument*/NULL);
  6910. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_43;
  6911. L_43 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_42, /*hidden argument*/NULL);
  6912. float L_44 = L_43.get_x_2();
  6913. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_40, (float)L_44))) > ((float)(-0.5f)))))
  6914. {
  6915. goto IL_01c1;
  6916. }
  6917. }
  6918. {
  6919. float L_45 = __this->get_positionY_12();
  6920. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_46 = __this->get_piece_6();
  6921. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47;
  6922. L_47 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_46, /*hidden argument*/NULL);
  6923. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_48;
  6924. L_48 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_47, /*hidden argument*/NULL);
  6925. float L_49 = L_48.get_y_3();
  6926. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_45, (float)L_49))) < ((float)(-0.5f)))))
  6927. {
  6928. goto IL_01c1;
  6929. }
  6930. }
  6931. {
  6932. float L_50 = __this->get_positionY_12();
  6933. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_51 = __this->get_piece_6();
  6934. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_52;
  6935. L_52 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_51, /*hidden argument*/NULL);
  6936. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_53;
  6937. L_53 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_52, /*hidden argument*/NULL);
  6938. float L_54 = L_53.get_y_3();
  6939. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_50, (float)L_54))) > ((float)(-1.5f)))))
  6940. {
  6941. goto IL_01c1;
  6942. }
  6943. }
  6944. {
  6945. float L_55 = __this->get_positionZ_13();
  6946. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_56 = __this->get_piece_6();
  6947. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_57;
  6948. L_57 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_56, /*hidden argument*/NULL);
  6949. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_58;
  6950. L_58 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_57, /*hidden argument*/NULL);
  6951. float L_59 = L_58.get_z_4();
  6952. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_55, (float)L_59))) < ((float)(0.349999994f)))))
  6953. {
  6954. goto IL_01be;
  6955. }
  6956. }
  6957. {
  6958. float L_60 = __this->get_positionZ_13();
  6959. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_61 = __this->get_piece_6();
  6960. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_62;
  6961. L_62 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_61, /*hidden argument*/NULL);
  6962. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_63;
  6963. L_63 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_62, /*hidden argument*/NULL);
  6964. float L_64 = L_63.get_z_4();
  6965. G_B9_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_60, (float)L_64))) > ((float)(-0.349999994f)))? 1 : 0);
  6966. goto IL_01bf;
  6967. }
  6968. IL_01be:
  6969. {
  6970. G_B9_0 = 0;
  6971. }
  6972. IL_01bf:
  6973. {
  6974. G_B11_0 = G_B9_0;
  6975. goto IL_01c2;
  6976. }
  6977. IL_01c1:
  6978. {
  6979. G_B11_0 = 0;
  6980. }
  6981. IL_01c2:
  6982. {
  6983. V_6 = (bool)G_B11_0;
  6984. bool L_65 = V_6;
  6985. if (!L_65)
  6986. {
  6987. goto IL_023c;
  6988. }
  6989. }
  6990. {
  6991. // piece.transform.SetParent(lightC.transform.parent);
  6992. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_66 = __this->get_piece_6();
  6993. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_67;
  6994. L_67 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_66, /*hidden argument*/NULL);
  6995. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_68 = __this->get_lightC_10();
  6996. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_69;
  6997. L_69 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_68, /*hidden argument*/NULL);
  6998. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_70;
  6999. L_70 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_69, /*hidden argument*/NULL);
  7000. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_67, L_70, /*hidden argument*/NULL);
  7001. // piece.transform.position = new Vector3(positionX, positionY + 0.8f, positionZ + 0.08f);
  7002. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_71 = __this->get_piece_6();
  7003. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_72;
  7004. L_72 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_71, /*hidden argument*/NULL);
  7005. float L_73 = __this->get_positionX_11();
  7006. float L_74 = __this->get_positionY_12();
  7007. float L_75 = __this->get_positionZ_13();
  7008. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_76;
  7009. memset((&L_76), 0, sizeof(L_76));
  7010. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_76), L_73, ((float)il2cpp_codegen_add((float)L_74, (float)(0.800000012f))), ((float)il2cpp_codegen_add((float)L_75, (float)(0.0799999982f))), /*hidden argument*/NULL);
  7011. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_72, L_76, /*hidden argument*/NULL);
  7012. // clickSFX.Play();
  7013. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_77 = __this->get_clickSFX_15();
  7014. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_77, /*hidden argument*/NULL);
  7015. // piece.tag = "screan";
  7016. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_78 = __this->get_piece_6();
  7017. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_78, _stringLiteral8B861ECBEB0EFA9F29346AC75122A8279E1EBCC0, /*hidden argument*/NULL);
  7018. }
  7019. IL_023c:
  7020. {
  7021. }
  7022. IL_023d:
  7023. {
  7024. // if (piece.name == "ai")
  7025. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_79 = __this->get_piece_6();
  7026. String_t* L_80;
  7027. L_80 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_79, /*hidden argument*/NULL);
  7028. bool L_81;
  7029. L_81 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_80, _stringLiteral71EA4692011949B72F9A850F0D18F588926770FB, /*hidden argument*/NULL);
  7030. V_7 = L_81;
  7031. bool L_82 = V_7;
  7032. if (!L_82)
  7033. {
  7034. goto IL_03bb;
  7035. }
  7036. }
  7037. {
  7038. // if (
  7039. // (positionX - piece.transform.position.x < 0.5f && positionX - piece.transform.position.x > -0.5f) &&
  7040. // (positionY - piece.transform.position.y < -0.5f && positionY - piece.transform.position.y > -1.5f) &&
  7041. // (positionZ - piece.transform.position.z < 0.35f && positionZ - piece.transform.position.z > -0.65f)
  7042. // )
  7043. float L_83 = __this->get_positionX_11();
  7044. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_84 = __this->get_piece_6();
  7045. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_85;
  7046. L_85 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_84, /*hidden argument*/NULL);
  7047. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_86;
  7048. L_86 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_85, /*hidden argument*/NULL);
  7049. float L_87 = L_86.get_x_2();
  7050. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_83, (float)L_87))) < ((float)(0.5f)))))
  7051. {
  7052. goto IL_0339;
  7053. }
  7054. }
  7055. {
  7056. float L_88 = __this->get_positionX_11();
  7057. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_89 = __this->get_piece_6();
  7058. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_90;
  7059. L_90 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_89, /*hidden argument*/NULL);
  7060. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_91;
  7061. L_91 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_90, /*hidden argument*/NULL);
  7062. float L_92 = L_91.get_x_2();
  7063. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_88, (float)L_92))) > ((float)(-0.5f)))))
  7064. {
  7065. goto IL_0339;
  7066. }
  7067. }
  7068. {
  7069. float L_93 = __this->get_positionY_12();
  7070. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_94 = __this->get_piece_6();
  7071. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_95;
  7072. L_95 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_94, /*hidden argument*/NULL);
  7073. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_96;
  7074. L_96 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_95, /*hidden argument*/NULL);
  7075. float L_97 = L_96.get_y_3();
  7076. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_93, (float)L_97))) < ((float)(-0.5f)))))
  7077. {
  7078. goto IL_0339;
  7079. }
  7080. }
  7081. {
  7082. float L_98 = __this->get_positionY_12();
  7083. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_99 = __this->get_piece_6();
  7084. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_100;
  7085. L_100 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_99, /*hidden argument*/NULL);
  7086. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_101;
  7087. L_101 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_100, /*hidden argument*/NULL);
  7088. float L_102 = L_101.get_y_3();
  7089. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_98, (float)L_102))) > ((float)(-1.5f)))))
  7090. {
  7091. goto IL_0339;
  7092. }
  7093. }
  7094. {
  7095. float L_103 = __this->get_positionZ_13();
  7096. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_104 = __this->get_piece_6();
  7097. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_105;
  7098. L_105 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_104, /*hidden argument*/NULL);
  7099. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_106;
  7100. L_106 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_105, /*hidden argument*/NULL);
  7101. float L_107 = L_106.get_z_4();
  7102. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_103, (float)L_107))) < ((float)(0.349999994f)))))
  7103. {
  7104. goto IL_0336;
  7105. }
  7106. }
  7107. {
  7108. float L_108 = __this->get_positionZ_13();
  7109. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_109 = __this->get_piece_6();
  7110. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_110;
  7111. L_110 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_109, /*hidden argument*/NULL);
  7112. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_111;
  7113. L_111 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_110, /*hidden argument*/NULL);
  7114. float L_112 = L_111.get_z_4();
  7115. G_B22_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_108, (float)L_112))) > ((float)(-0.649999976f)))? 1 : 0);
  7116. goto IL_0337;
  7117. }
  7118. IL_0336:
  7119. {
  7120. G_B22_0 = 0;
  7121. }
  7122. IL_0337:
  7123. {
  7124. G_B24_0 = G_B22_0;
  7125. goto IL_033a;
  7126. }
  7127. IL_0339:
  7128. {
  7129. G_B24_0 = 0;
  7130. }
  7131. IL_033a:
  7132. {
  7133. V_8 = (bool)G_B24_0;
  7134. bool L_113 = V_8;
  7135. if (!L_113)
  7136. {
  7137. goto IL_03ba;
  7138. }
  7139. }
  7140. {
  7141. // piece.transform.SetParent(lightC.transform.parent);
  7142. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_114 = __this->get_piece_6();
  7143. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_115;
  7144. L_115 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_114, /*hidden argument*/NULL);
  7145. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_116 = __this->get_lightC_10();
  7146. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_117;
  7147. L_117 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_116, /*hidden argument*/NULL);
  7148. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_118;
  7149. L_118 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_117, /*hidden argument*/NULL);
  7150. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_115, L_118, /*hidden argument*/NULL);
  7151. // piece.transform.position = new Vector3(positionX, positionY + 0.8f, positionZ - 0.08f);
  7152. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_119 = __this->get_piece_6();
  7153. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_120;
  7154. L_120 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_119, /*hidden argument*/NULL);
  7155. float L_121 = __this->get_positionX_11();
  7156. float L_122 = __this->get_positionY_12();
  7157. float L_123 = __this->get_positionZ_13();
  7158. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_124;
  7159. memset((&L_124), 0, sizeof(L_124));
  7160. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_124), L_121, ((float)il2cpp_codegen_add((float)L_122, (float)(0.800000012f))), ((float)il2cpp_codegen_subtract((float)L_123, (float)(0.0799999982f))), /*hidden argument*/NULL);
  7161. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_120, L_124, /*hidden argument*/NULL);
  7162. // clickSFX.Play();
  7163. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_125 = __this->get_clickSFX_15();
  7164. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_125, /*hidden argument*/NULL);
  7165. // piece.tag = piece.name;
  7166. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_126 = __this->get_piece_6();
  7167. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_127 = __this->get_piece_6();
  7168. String_t* L_128;
  7169. L_128 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_127, /*hidden argument*/NULL);
  7170. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_126, L_128, /*hidden argument*/NULL);
  7171. }
  7172. IL_03ba:
  7173. {
  7174. }
  7175. IL_03bb:
  7176. {
  7177. // if (piece.name == "tou")
  7178. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_129 = __this->get_piece_6();
  7179. String_t* L_130;
  7180. L_130 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_129, /*hidden argument*/NULL);
  7181. bool L_131;
  7182. L_131 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_130, _stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446, /*hidden argument*/NULL);
  7183. V_9 = L_131;
  7184. bool L_132 = V_9;
  7185. if (!L_132)
  7186. {
  7187. goto IL_0501;
  7188. }
  7189. }
  7190. {
  7191. // if (
  7192. // (screanpositionX - piece.transform.position.x < 0.5f && screanpositionX - piece.transform.position.x > -0.5f) &&
  7193. // (screanpositionY - piece.transform.position.y < 1.5f && screanpositionY - piece.transform.position.y > -1.5f) &&
  7194. // (screanpositionZ - piece.transform.position.z < 0.5f && screanpositionZ - piece.transform.position.z > -0.5f)
  7195. // )
  7196. float L_133 = V_2;
  7197. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_134 = __this->get_piece_6();
  7198. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_135;
  7199. L_135 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_134, /*hidden argument*/NULL);
  7200. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_136;
  7201. L_136 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_135, /*hidden argument*/NULL);
  7202. float L_137 = L_136.get_x_2();
  7203. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_133, (float)L_137))) < ((float)(0.5f)))))
  7204. {
  7205. goto IL_0498;
  7206. }
  7207. }
  7208. {
  7209. float L_138 = V_2;
  7210. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_139 = __this->get_piece_6();
  7211. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_140;
  7212. L_140 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_139, /*hidden argument*/NULL);
  7213. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_141;
  7214. L_141 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_140, /*hidden argument*/NULL);
  7215. float L_142 = L_141.get_x_2();
  7216. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_138, (float)L_142))) > ((float)(-0.5f)))))
  7217. {
  7218. goto IL_0498;
  7219. }
  7220. }
  7221. {
  7222. float L_143 = V_3;
  7223. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_144 = __this->get_piece_6();
  7224. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_145;
  7225. L_145 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_144, /*hidden argument*/NULL);
  7226. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_146;
  7227. L_146 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_145, /*hidden argument*/NULL);
  7228. float L_147 = L_146.get_y_3();
  7229. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_143, (float)L_147))) < ((float)(1.5f)))))
  7230. {
  7231. goto IL_0498;
  7232. }
  7233. }
  7234. {
  7235. float L_148 = V_3;
  7236. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_149 = __this->get_piece_6();
  7237. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_150;
  7238. L_150 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_149, /*hidden argument*/NULL);
  7239. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_151;
  7240. L_151 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_150, /*hidden argument*/NULL);
  7241. float L_152 = L_151.get_y_3();
  7242. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_148, (float)L_152))) > ((float)(-1.5f)))))
  7243. {
  7244. goto IL_0498;
  7245. }
  7246. }
  7247. {
  7248. float L_153 = V_4;
  7249. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_154 = __this->get_piece_6();
  7250. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_155;
  7251. L_155 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_154, /*hidden argument*/NULL);
  7252. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_156;
  7253. L_156 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_155, /*hidden argument*/NULL);
  7254. float L_157 = L_156.get_z_4();
  7255. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_153, (float)L_157))) < ((float)(0.5f)))))
  7256. {
  7257. goto IL_0495;
  7258. }
  7259. }
  7260. {
  7261. float L_158 = V_4;
  7262. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_159 = __this->get_piece_6();
  7263. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_160;
  7264. L_160 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_159, /*hidden argument*/NULL);
  7265. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_161;
  7266. L_161 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_160, /*hidden argument*/NULL);
  7267. float L_162 = L_161.get_z_4();
  7268. G_B35_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_158, (float)L_162))) > ((float)(-0.5f)))? 1 : 0);
  7269. goto IL_0496;
  7270. }
  7271. IL_0495:
  7272. {
  7273. G_B35_0 = 0;
  7274. }
  7275. IL_0496:
  7276. {
  7277. G_B37_0 = G_B35_0;
  7278. goto IL_0499;
  7279. }
  7280. IL_0498:
  7281. {
  7282. G_B37_0 = 0;
  7283. }
  7284. IL_0499:
  7285. {
  7286. V_10 = (bool)G_B37_0;
  7287. bool L_163 = V_10;
  7288. if (!L_163)
  7289. {
  7290. goto IL_0500;
  7291. }
  7292. }
  7293. {
  7294. // piece.transform.SetParent(screan.transform.parent);
  7295. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_164 = __this->get_piece_6();
  7296. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_165;
  7297. L_165 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_164, /*hidden argument*/NULL);
  7298. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_166 = V_1;
  7299. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_167;
  7300. L_167 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_166, /*hidden argument*/NULL);
  7301. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_168;
  7302. L_168 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_167, /*hidden argument*/NULL);
  7303. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_165, L_168, /*hidden argument*/NULL);
  7304. // piece.transform.position = new Vector3(screanpositionX, screanpositionY + 0.7f, screanpositionZ);
  7305. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_169 = __this->get_piece_6();
  7306. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_170;
  7307. L_170 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_169, /*hidden argument*/NULL);
  7308. float L_171 = V_2;
  7309. float L_172 = V_3;
  7310. float L_173 = V_4;
  7311. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_174;
  7312. memset((&L_174), 0, sizeof(L_174));
  7313. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_174), L_171, ((float)il2cpp_codegen_add((float)L_172, (float)(0.699999988f))), L_173, /*hidden argument*/NULL);
  7314. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_170, L_174, /*hidden argument*/NULL);
  7315. // clickSFX.Play();
  7316. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_175 = __this->get_clickSFX_15();
  7317. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_175, /*hidden argument*/NULL);
  7318. // piece.tag = piece.name;
  7319. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_176 = __this->get_piece_6();
  7320. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_177 = __this->get_piece_6();
  7321. String_t* L_178;
  7322. L_178 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_177, /*hidden argument*/NULL);
  7323. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_176, L_178, /*hidden argument*/NULL);
  7324. }
  7325. IL_0500:
  7326. {
  7327. }
  7328. IL_0501:
  7329. {
  7330. // if (lightC.transform.parent.childCount == 3 && acitve && screan.transform.parent.childCount == 2)
  7331. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_179 = __this->get_lightC_10();
  7332. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_180;
  7333. L_180 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_179, /*hidden argument*/NULL);
  7334. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_181;
  7335. L_181 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_180, /*hidden argument*/NULL);
  7336. int32_t L_182;
  7337. L_182 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_181, /*hidden argument*/NULL);
  7338. if ((!(((uint32_t)L_182) == ((uint32_t)3))))
  7339. {
  7340. goto IL_0536;
  7341. }
  7342. }
  7343. {
  7344. bool L_183 = __this->get_acitve_17();
  7345. if (!L_183)
  7346. {
  7347. goto IL_0536;
  7348. }
  7349. }
  7350. {
  7351. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_184 = V_1;
  7352. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_185;
  7353. L_185 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_184, /*hidden argument*/NULL);
  7354. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_186;
  7355. L_186 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_185, /*hidden argument*/NULL);
  7356. int32_t L_187;
  7357. L_187 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_186, /*hidden argument*/NULL);
  7358. G_B44_0 = ((((int32_t)L_187) == ((int32_t)2))? 1 : 0);
  7359. goto IL_0537;
  7360. }
  7361. IL_0536:
  7362. {
  7363. G_B44_0 = 0;
  7364. }
  7365. IL_0537:
  7366. {
  7367. V_11 = (bool)G_B44_0;
  7368. bool L_188 = V_11;
  7369. if (!L_188)
  7370. {
  7371. goto IL_0563;
  7372. }
  7373. }
  7374. {
  7375. // Instantiate(menu, GameObject.FindGameObjectWithTag("UI").transform);
  7376. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_189 = __this->get_menu_16();
  7377. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_190;
  7378. L_190 = GameObject_FindGameObjectWithTag_mFC215979EDFED361F88C336BF9E187F24434C63F(_stringLiteralB93F5E13E0AD8E8044D7D80E771F9A55F393D87F, /*hidden argument*/NULL);
  7379. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_191;
  7380. L_191 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_190, /*hidden argument*/NULL);
  7381. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  7382. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_192;
  7383. L_192 = Object_Instantiate_TisGameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319_mF131D53AB04E75E849487A7ACF79A8B27527F4B8(L_189, L_191, /*hidden argument*/Object_Instantiate_TisGameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319_mF131D53AB04E75E849487A7ACF79A8B27527F4B8_RuntimeMethod_var);
  7384. // acitve = false;
  7385. __this->set_acitve_17((bool)0);
  7386. goto IL_056c;
  7387. }
  7388. IL_0563:
  7389. {
  7390. // acitve = true;
  7391. __this->set_acitve_17((bool)1);
  7392. }
  7393. IL_056c:
  7394. {
  7395. // isSelected = false;
  7396. __this->set_isSelected_4((bool)0);
  7397. }
  7398. IL_0574:
  7399. {
  7400. // }
  7401. return;
  7402. }
  7403. }
  7404. // System.Void MovePolice::.ctor()
  7405. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice__ctor_m29797FD01AFCEDF593C000FEEE5298BF4CD349B0 (MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 * __this, const RuntimeMethod* method)
  7406. {
  7407. {
  7408. // public float positionX = 0f;
  7409. __this->set_positionX_11((0.0f));
  7410. // public float positionY = 0f;
  7411. __this->set_positionY_12((0.0f));
  7412. // public float positionZ = 0f;
  7413. __this->set_positionZ_13((0.0f));
  7414. // public bool acitve = true;
  7415. __this->set_acitve_17((bool)1);
  7416. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  7417. return;
  7418. }
  7419. }
  7420. #ifdef __clang__
  7421. #pragma clang diagnostic pop
  7422. #endif
  7423. #ifdef __clang__
  7424. #pragma clang diagnostic push
  7425. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  7426. #pragma clang diagnostic ignored "-Wunused-variable"
  7427. #endif
  7428. // System.Void NewBehaviourScript::Start()
  7429. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NewBehaviourScript_Start_m783F84A617DADC4574B0BF1524481E6B96C65661 (NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB * __this, const RuntimeMethod* method)
  7430. {
  7431. static bool s_Il2CppMethodInitialized;
  7432. if (!s_Il2CppMethodInitialized)
  7433. {
  7434. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_GetComponent_TisRigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A_mA1779277BB07CE3D2CB8E340CEA85C40C6B52354_RuntimeMethod_var);
  7435. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  7436. s_Il2CppMethodInitialized = true;
  7437. }
  7438. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 V_0;
  7439. memset((&V_0), 0, sizeof(V_0));
  7440. bool V_1 = false;
  7441. {
  7442. // Vector2 Angles = transform.eulerAngles;
  7443. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_0;
  7444. L_0 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  7445. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  7446. L_1 = Transform_get_eulerAngles_mCF1E10C36ED1F03804A1D10A9BAB272E0EA8766F(L_0, /*hidden argument*/NULL);
  7447. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_2;
  7448. L_2 = Vector2_op_Implicit_mE407CAF7446E342E059B00AA9EDB301AEC5B7B1A_inline(L_1, /*hidden argument*/NULL);
  7449. V_0 = L_2;
  7450. // x = Angles.y;
  7451. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_3 = V_0;
  7452. float L_4 = L_3.get_y_1();
  7453. __this->set_x_6(L_4);
  7454. // y = Angles.x;
  7455. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_5 = V_0;
  7456. float L_6 = L_5.get_x_0();
  7457. __this->set_y_7(L_6);
  7458. // if (gameObject.GetComponent<Rigidbody>() != null)
  7459. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7;
  7460. L_7 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(__this, /*hidden argument*/NULL);
  7461. Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * L_8;
  7462. L_8 = GameObject_GetComponent_TisRigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A_mA1779277BB07CE3D2CB8E340CEA85C40C6B52354(L_7, /*hidden argument*/GameObject_GetComponent_TisRigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A_mA1779277BB07CE3D2CB8E340CEA85C40C6B52354_RuntimeMethod_var);
  7463. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  7464. bool L_9;
  7465. L_9 = Object_op_Inequality_mE1F187520BD83FB7D86A6D850710C4D42B864E90(L_8, (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A *)NULL, /*hidden argument*/NULL);
  7466. V_1 = L_9;
  7467. bool L_10 = V_1;
  7468. if (!L_10)
  7469. {
  7470. goto IL_0053;
  7471. }
  7472. }
  7473. {
  7474. // gameObject.GetComponent<Rigidbody>().freezeRotation = true;
  7475. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11;
  7476. L_11 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(__this, /*hidden argument*/NULL);
  7477. Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * L_12;
  7478. L_12 = GameObject_GetComponent_TisRigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A_mA1779277BB07CE3D2CB8E340CEA85C40C6B52354(L_11, /*hidden argument*/GameObject_GetComponent_TisRigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A_mA1779277BB07CE3D2CB8E340CEA85C40C6B52354_RuntimeMethod_var);
  7479. Rigidbody_set_freezeRotation_mE08A39E98D46F82D6DD86CC389D86D242C694D52(L_12, (bool)1, /*hidden argument*/NULL);
  7480. }
  7481. IL_0053:
  7482. {
  7483. // }
  7484. return;
  7485. }
  7486. }
  7487. // System.Void NewBehaviourScript::LateUpdate()
  7488. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NewBehaviourScript_LateUpdate_m13BCE64EB4EDF13B2721B9B8F1F8CC91D80ED1FA (NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB * __this, const RuntimeMethod* method)
  7489. {
  7490. static bool s_Il2CppMethodInitialized;
  7491. if (!s_Il2CppMethodInitialized)
  7492. {
  7493. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var);
  7494. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  7495. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral16DD21BE77B115D392226EB71A2D3A9FDC29E3F0);
  7496. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral265E15F1F86F1C766555899D5771CF29055DE75A);
  7497. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral88BEE283254D7094E258B3A88730F4CC4F1E4AC7);
  7498. s_Il2CppMethodInitialized = true;
  7499. }
  7500. bool V_0 = false;
  7501. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 V_1;
  7502. memset((&V_1), 0, sizeof(V_1));
  7503. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_2;
  7504. memset((&V_2), 0, sizeof(V_2));
  7505. {
  7506. // if (target)
  7507. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_0 = __this->get_target_4();
  7508. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  7509. bool L_1;
  7510. L_1 = Object_op_Implicit_mC8214E4F028CC2F036CC82BDB81D102A02893499(L_0, /*hidden argument*/NULL);
  7511. V_0 = L_1;
  7512. bool L_2 = V_0;
  7513. if (!L_2)
  7514. {
  7515. goto IL_0103;
  7516. }
  7517. }
  7518. {
  7519. // distance += Input.GetAxis("Vertical");
  7520. float L_3 = __this->get_distance_5();
  7521. float L_4;
  7522. L_4 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral265E15F1F86F1C766555899D5771CF29055DE75A, /*hidden argument*/NULL);
  7523. __this->set_distance_5(((float)il2cpp_codegen_add((float)L_3, (float)L_4)));
  7524. // x += Input.GetAxis("Mouse X") * xSpeed * 0.02f;
  7525. float L_5 = __this->get_x_6();
  7526. float L_6;
  7527. L_6 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral88BEE283254D7094E258B3A88730F4CC4F1E4AC7, /*hidden argument*/NULL);
  7528. float L_7 = __this->get_xSpeed_10();
  7529. __this->set_x_6(((float)il2cpp_codegen_add((float)L_5, (float)((float)il2cpp_codegen_multiply((float)((float)il2cpp_codegen_multiply((float)L_6, (float)L_7)), (float)(0.0199999996f))))));
  7530. // y -= Input.GetAxis("Mouse Y") * ySpeed * 0.02f;
  7531. float L_8 = __this->get_y_7();
  7532. float L_9;
  7533. L_9 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral16DD21BE77B115D392226EB71A2D3A9FDC29E3F0, /*hidden argument*/NULL);
  7534. float L_10 = __this->get_ySpeed_11();
  7535. __this->set_y_7(((float)il2cpp_codegen_subtract((float)L_8, (float)((float)il2cpp_codegen_multiply((float)((float)il2cpp_codegen_multiply((float)L_9, (float)L_10)), (float)(0.0199999996f))))));
  7536. // y = ClampAngle(y, yMinLimit, yMaxLimit);
  7537. float L_11 = __this->get_y_7();
  7538. float L_12 = __this->get_yMinLimit_8();
  7539. float L_13 = __this->get_yMaxLimit_9();
  7540. float L_14;
  7541. L_14 = NewBehaviourScript_ClampAngle_m94C26EA011DAA4E61D66A72A59D127273CC70EC5(__this, L_11, L_12, L_13, /*hidden argument*/NULL);
  7542. __this->set_y_7(L_14);
  7543. // Quaternion rotation = Quaternion.Euler(y, x, 0);
  7544. float L_15 = __this->get_y_7();
  7545. float L_16 = __this->get_x_6();
  7546. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 L_17;
  7547. L_17 = Quaternion_Euler_m37BF99FFFA09F4B3F83DC066641B82C59B19A9C3(L_15, L_16, (0.0f), /*hidden argument*/NULL);
  7548. V_1 = L_17;
  7549. // Vector3 position = rotation * new Vector3(0.0f, 0.0f, -distance) + target.position;
  7550. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 L_18 = V_1;
  7551. float L_19 = __this->get_distance_5();
  7552. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_20;
  7553. memset((&L_20), 0, sizeof(L_20));
  7554. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_20), (0.0f), (0.0f), ((-L_19)), /*hidden argument*/NULL);
  7555. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_21;
  7556. L_21 = Quaternion_op_Multiply_mDC5F913E6B21FEC72AB2CF737D34CC6C7A69803D(L_18, L_20, /*hidden argument*/NULL);
  7557. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_22 = __this->get_target_4();
  7558. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_23;
  7559. L_23 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_22, /*hidden argument*/NULL);
  7560. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_24;
  7561. L_24 = Vector3_op_Addition_mEE4F672B923CCB184C39AABCA33443DB218E50E0_inline(L_21, L_23, /*hidden argument*/NULL);
  7562. V_2 = L_24;
  7563. // Debug.Log(position.ToString());
  7564. String_t* L_25;
  7565. L_25 = Vector3_ToString_mD5085501F9A0483542E9F7B18CD09C0AB977E318((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_2), /*hidden argument*/NULL);
  7566. IL2CPP_RUNTIME_CLASS_INIT(Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var);
  7567. Debug_Log_mC26E5AD0D8D156C7FFD173AA15827F69225E9DB8(L_25, /*hidden argument*/NULL);
  7568. // transform.rotation = rotation;
  7569. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_26;
  7570. L_26 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  7571. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 L_27 = V_1;
  7572. Transform_set_rotation_m1B5F3D4CE984AB31254615C9C71B0E54978583B4(L_26, L_27, /*hidden argument*/NULL);
  7573. // transform.position = position;
  7574. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  7575. L_28 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  7576. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_29 = V_2;
  7577. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_28, L_29, /*hidden argument*/NULL);
  7578. }
  7579. IL_0103:
  7580. {
  7581. // }
  7582. return;
  7583. }
  7584. }
  7585. // System.Single NewBehaviourScript::ClampAngle(System.Single,System.Single,System.Single)
  7586. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float NewBehaviourScript_ClampAngle_m94C26EA011DAA4E61D66A72A59D127273CC70EC5 (NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB * __this, float ___angle0, float ___min1, float ___max2, const RuntimeMethod* method)
  7587. {
  7588. bool V_0 = false;
  7589. bool V_1 = false;
  7590. float V_2 = 0.0f;
  7591. {
  7592. // if (angle < -360)
  7593. float L_0 = ___angle0;
  7594. V_0 = (bool)((((float)L_0) < ((float)(-360.0f)))? 1 : 0);
  7595. bool L_1 = V_0;
  7596. if (!L_1)
  7597. {
  7598. goto IL_0018;
  7599. }
  7600. }
  7601. {
  7602. // angle += 360;
  7603. float L_2 = ___angle0;
  7604. ___angle0 = ((float)il2cpp_codegen_add((float)L_2, (float)(360.0f)));
  7605. }
  7606. IL_0018:
  7607. {
  7608. // if (angle > 360)
  7609. float L_3 = ___angle0;
  7610. V_1 = (bool)((((float)L_3) > ((float)(360.0f)))? 1 : 0);
  7611. bool L_4 = V_1;
  7612. if (!L_4)
  7613. {
  7614. goto IL_002f;
  7615. }
  7616. }
  7617. {
  7618. // angle -= 360;
  7619. float L_5 = ___angle0;
  7620. ___angle0 = ((float)il2cpp_codegen_subtract((float)L_5, (float)(360.0f)));
  7621. }
  7622. IL_002f:
  7623. {
  7624. // return Mathf.Clamp(angle, min, max);
  7625. float L_6 = ___angle0;
  7626. float L_7 = ___min1;
  7627. float L_8 = ___max2;
  7628. float L_9;
  7629. L_9 = Mathf_Clamp_m2416F3B785C8F135863E3D17E5B0CB4174797B87(L_6, L_7, L_8, /*hidden argument*/NULL);
  7630. V_2 = L_9;
  7631. goto IL_003a;
  7632. }
  7633. IL_003a:
  7634. {
  7635. // }
  7636. float L_10 = V_2;
  7637. return L_10;
  7638. }
  7639. }
  7640. // System.Void NewBehaviourScript::Update()
  7641. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NewBehaviourScript_Update_m411C4D5C2D993FD70092FDA0FE2AC4786F8AC001 (NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB * __this, const RuntimeMethod* method)
  7642. {
  7643. {
  7644. // }
  7645. return;
  7646. }
  7647. }
  7648. // System.Void NewBehaviourScript::.ctor()
  7649. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NewBehaviourScript__ctor_m437970EA37D66BDF32972F4CC0F65B95E5961FAA (NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB * __this, const RuntimeMethod* method)
  7650. {
  7651. {
  7652. // public float distance = 20.0f;
  7653. __this->set_distance_5((20.0f));
  7654. // float yMinLimit = -20.0f;
  7655. __this->set_yMinLimit_8((-20.0f));
  7656. // float yMaxLimit = 80.0f;
  7657. __this->set_yMaxLimit_9((80.0f));
  7658. // float xSpeed = 250.0f;
  7659. __this->set_xSpeed_10((250.0f));
  7660. // float ySpeed = 120.0f;
  7661. __this->set_ySpeed_11((120.0f));
  7662. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  7663. return;
  7664. }
  7665. }
  7666. #ifdef __clang__
  7667. #pragma clang diagnostic pop
  7668. #endif
  7669. #ifdef __clang__
  7670. #pragma clang diagnostic push
  7671. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  7672. #pragma clang diagnostic ignored "-Wunused-variable"
  7673. #endif
  7674. // System.Int32 ScenesArgs::get_scnesIndex()
  7675. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t ScenesArgs_get_scnesIndex_m722268FF39A4F14A36F04F538B25521DE877A3A8 (ScenesArgs_t5B2D341137D9D69127B252FCFC1F4886A7C760D5 * __this, const RuntimeMethod* method)
  7676. {
  7677. {
  7678. // public int scnesIndex { get; internal set; }
  7679. int32_t L_0 = __this->get_U3CscnesIndexU3Ek__BackingField_0();
  7680. return L_0;
  7681. }
  7682. }
  7683. // System.Void ScenesArgs::set_scnesIndex(System.Int32)
  7684. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScenesArgs_set_scnesIndex_mD75A7AB3EC906BD3BE8B9617925A23CF6151D5D6 (ScenesArgs_t5B2D341137D9D69127B252FCFC1F4886A7C760D5 * __this, int32_t ___value0, const RuntimeMethod* method)
  7685. {
  7686. {
  7687. // public int scnesIndex { get; internal set; }
  7688. int32_t L_0 = ___value0;
  7689. __this->set_U3CscnesIndexU3Ek__BackingField_0(L_0);
  7690. return;
  7691. }
  7692. }
  7693. // System.Void ScenesArgs::.ctor()
  7694. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScenesArgs__ctor_m09149E7B133C409AFE8BAB931389331A4197DFA1 (ScenesArgs_t5B2D341137D9D69127B252FCFC1F4886A7C760D5 * __this, const RuntimeMethod* method)
  7695. {
  7696. {
  7697. Object__ctor_m88880E0413421D13FD95325EDCE231707CE1F405(__this, /*hidden argument*/NULL);
  7698. return;
  7699. }
  7700. }
  7701. #ifdef __clang__
  7702. #pragma clang diagnostic pop
  7703. #endif
  7704. #ifdef __clang__
  7705. #pragma clang diagnostic push
  7706. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  7707. #pragma clang diagnostic ignored "-Wunused-variable"
  7708. #endif
  7709. // System.Void Wallcollision::Start()
  7710. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Wallcollision_Start_m4C48A600CD6F4CE00109FCFA97C015FE36A1BC81 (Wallcollision_tDEF41BB7D7F4023BB681B13DEF0E508E76016B7C * __this, const RuntimeMethod* method)
  7711. {
  7712. static bool s_Il2CppMethodInitialized;
  7713. if (!s_Il2CppMethodInitialized)
  7714. {
  7715. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_GetComponent_TisBoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5_m0D682A42739E30A25411905C0A712C2BEE81F861_RuntimeMethod_var);
  7716. s_Il2CppMethodInitialized = true;
  7717. }
  7718. {
  7719. // boxCol = GetComponent<BoxCollider>();
  7720. BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * L_0;
  7721. L_0 = Component_GetComponent_TisBoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5_m0D682A42739E30A25411905C0A712C2BEE81F861(__this, /*hidden argument*/Component_GetComponent_TisBoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5_m0D682A42739E30A25411905C0A712C2BEE81F861_RuntimeMethod_var);
  7722. __this->set_boxCol_4(L_0);
  7723. // }
  7724. return;
  7725. }
  7726. }
  7727. // System.Void Wallcollision::Update()
  7728. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Wallcollision_Update_m4585C8CA25F1F12D5DD8CE6912891929A58C883A (Wallcollision_tDEF41BB7D7F4023BB681B13DEF0E508E76016B7C * __this, const RuntimeMethod* method)
  7729. {
  7730. {
  7731. // DetectionBox();
  7732. Wallcollision_DetectionBox_mF097135612413E44453EEA596C378544E2866C12(__this, /*hidden argument*/NULL);
  7733. // }
  7734. return;
  7735. }
  7736. }
  7737. // System.Void Wallcollision::DetectionBox()
  7738. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Wallcollision_DetectionBox_mF097135612413E44453EEA596C378544E2866C12 (Wallcollision_tDEF41BB7D7F4023BB681B13DEF0E508E76016B7C * __this, const RuntimeMethod* method)
  7739. {
  7740. static bool s_Il2CppMethodInitialized;
  7741. if (!s_Il2CppMethodInitialized)
  7742. {
  7743. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_m4E31C5D3D0490AEE405B54BE9F61802EA425B9DC_RuntimeMethod_var);
  7744. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_mD924C79C3DA2B286ACB091AAC225DA91675E62A4_RuntimeMethod_var);
  7745. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046_il2cpp_TypeInfo_var);
  7746. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A_il2cpp_TypeInfo_var);
  7747. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral19A752782A6D2E26BB86737D6AAA66B0523224E1);
  7748. s_Il2CppMethodInitialized = true;
  7749. }
  7750. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
  7751. memset((&V_0), 0, sizeof(V_0));
  7752. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* V_1 = NULL;
  7753. int32_t V_2 = 0;
  7754. float V_3 = 0.0f;
  7755. float V_4 = 0.0f;
  7756. float V_5 = 0.0f;
  7757. float V_6 = 0.0f;
  7758. float V_7 = 0.0f;
  7759. float V_8 = 0.0f;
  7760. float V_9 = 0.0f;
  7761. Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 V_10;
  7762. memset((&V_10), 0, sizeof(V_10));
  7763. bool V_11 = false;
  7764. {
  7765. // Vector3 scale = boxCol.transform.localScale + new Vector3(1.4f, 0, 0);
  7766. BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * L_0 = __this->get_boxCol_4();
  7767. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_1;
  7768. L_1 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_0, /*hidden argument*/NULL);
  7769. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
  7770. L_2 = Transform_get_localScale_mD9DF6CA81108C2A6002B5EA2BE25A6CD2723D046(L_1, /*hidden argument*/NULL);
  7771. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3;
  7772. memset((&L_3), 0, sizeof(L_3));
  7773. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_3), (1.39999998f), (0.0f), (0.0f), /*hidden argument*/NULL);
  7774. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
  7775. L_4 = Vector3_op_Addition_mEE4F672B923CCB184C39AABCA33443DB218E50E0_inline(L_2, L_3, /*hidden argument*/NULL);
  7776. V_0 = L_4;
  7777. // Collider[] colliders = Physics.OverlapBox(boxCol.transform.position, scale / 2, boxCol.transform.rotation, LayerMask.GetMask("Detectcollisions"));
  7778. BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * L_5 = __this->get_boxCol_4();
  7779. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_6;
  7780. L_6 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_5, /*hidden argument*/NULL);
  7781. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7;
  7782. L_7 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_6, /*hidden argument*/NULL);
  7783. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_8 = V_0;
  7784. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  7785. L_9 = Vector3_op_Division_mE5ACBFB168FED529587457A83BA98B7DB32E2A05_inline(L_8, (2.0f), /*hidden argument*/NULL);
  7786. BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * L_10 = __this->get_boxCol_4();
  7787. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_11;
  7788. L_11 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_10, /*hidden argument*/NULL);
  7789. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 L_12;
  7790. L_12 = Transform_get_rotation_m4AA3858C00DF4C9614B80352558C4C37D08D2200(L_11, /*hidden argument*/NULL);
  7791. StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A* L_13 = (StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A*)(StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A*)SZArrayNew(StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A_il2cpp_TypeInfo_var, (uint32_t)1);
  7792. StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A* L_14 = L_13;
  7793. ArrayElementTypeCheck (L_14, _stringLiteral19A752782A6D2E26BB86737D6AAA66B0523224E1);
  7794. (L_14)->SetAtUnchecked(static_cast<il2cpp_array_size_t>(0), (String_t*)_stringLiteral19A752782A6D2E26BB86737D6AAA66B0523224E1);
  7795. int32_t L_15;
  7796. L_15 = LayerMask_GetMask_m46D2185735D02C7DEE01E3BAAF4A39F2AB46F67F(L_14, /*hidden argument*/NULL);
  7797. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_16;
  7798. L_16 = Physics_OverlapBox_mEA1D84B8A0F8B8795D1C61A9009EC2B87704F8B9(L_7, L_9, L_12, L_15, /*hidden argument*/NULL);
  7799. V_1 = L_16;
  7800. // print(colliders.Length);
  7801. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_17 = V_1;
  7802. int32_t L_18 = ((int32_t)((int32_t)(((RuntimeArray*)L_17)->max_length)));
  7803. RuntimeObject * L_19 = Box(Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046_il2cpp_TypeInfo_var, &L_18);
  7804. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_19, /*hidden argument*/NULL);
  7805. // for (int i = 0; i < colliders.Length; i++)
  7806. V_2 = 0;
  7807. goto IL_018b;
  7808. }
  7809. IL_0084:
  7810. {
  7811. // print(colliders[i].name);
  7812. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_20 = V_1;
  7813. int32_t L_21 = V_2;
  7814. int32_t L_22 = L_21;
  7815. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_23 = (L_20)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(L_22));
  7816. String_t* L_24;
  7817. L_24 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_23, /*hidden argument*/NULL);
  7818. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_24, /*hidden argument*/NULL);
  7819. // float cube_z = colliders[i].GetComponent<MeshFilter>().sharedMesh.bounds.size.z;
  7820. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_25 = V_1;
  7821. int32_t L_26 = V_2;
  7822. int32_t L_27 = L_26;
  7823. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_28 = (L_25)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(L_27));
  7824. MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A * L_29;
  7825. L_29 = Component_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_m4E31C5D3D0490AEE405B54BE9F61802EA425B9DC(L_28, /*hidden argument*/Component_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_m4E31C5D3D0490AEE405B54BE9F61802EA425B9DC_RuntimeMethod_var);
  7826. Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * L_30;
  7827. L_30 = MeshFilter_get_sharedMesh_mDCB12AB93E6E5F477F55A14990A7AB5F1B06F19E(L_29, /*hidden argument*/NULL);
  7828. Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 L_31;
  7829. L_31 = Mesh_get_bounds_m8704A23E8BA2D77C89FD4BF4379238062B1BE5DF(L_30, /*hidden argument*/NULL);
  7830. V_10 = L_31;
  7831. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_32;
  7832. L_32 = Bounds_get_size_mB1C37E89879C7810BC9F4210033D9277DAFE2C14((Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 *)(&V_10), /*hidden argument*/NULL);
  7833. float L_33 = L_32.get_z_4();
  7834. V_3 = L_33;
  7835. // float scal_z = colliders[i].transform.lossyScale.z;
  7836. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_34 = V_1;
  7837. int32_t L_35 = V_2;
  7838. int32_t L_36 = L_35;
  7839. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_37 = (L_34)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(L_36));
  7840. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_38;
  7841. L_38 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_37, /*hidden argument*/NULL);
  7842. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_39;
  7843. L_39 = Transform_get_lossyScale_m469A16F93F135C1E4D5955C7EBDB893D1892A331(L_38, /*hidden argument*/NULL);
  7844. float L_40 = L_39.get_z_4();
  7845. V_4 = L_40;
  7846. // float dqkd = cube_z * scal_z / 2;
  7847. float L_41 = V_3;
  7848. float L_42 = V_4;
  7849. V_5 = ((float)((float)((float)il2cpp_codegen_multiply((float)L_41, (float)L_42))/(float)(2.0f)));
  7850. // float zqt_x = this.gameObject.GetComponent<MeshFilter>().sharedMesh.bounds.size.x;
  7851. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_43;
  7852. L_43 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(__this, /*hidden argument*/NULL);
  7853. MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A * L_44;
  7854. L_44 = GameObject_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_mD924C79C3DA2B286ACB091AAC225DA91675E62A4(L_43, /*hidden argument*/GameObject_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_mD924C79C3DA2B286ACB091AAC225DA91675E62A4_RuntimeMethod_var);
  7855. Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * L_45;
  7856. L_45 = MeshFilter_get_sharedMesh_mDCB12AB93E6E5F477F55A14990A7AB5F1B06F19E(L_44, /*hidden argument*/NULL);
  7857. Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 L_46;
  7858. L_46 = Mesh_get_bounds_m8704A23E8BA2D77C89FD4BF4379238062B1BE5DF(L_45, /*hidden argument*/NULL);
  7859. V_10 = L_46;
  7860. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_47;
  7861. L_47 = Bounds_get_size_mB1C37E89879C7810BC9F4210033D9277DAFE2C14((Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 *)(&V_10), /*hidden argument*/NULL);
  7862. float L_48 = L_47.get_x_2();
  7863. V_6 = L_48;
  7864. // float zqtscal_x = this.transform.lossyScale.x;
  7865. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_49;
  7866. L_49 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  7867. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_50;
  7868. L_50 = Transform_get_lossyScale_m469A16F93F135C1E4D5955C7EBDB893D1892A331(L_49, /*hidden argument*/NULL);
  7869. float L_51 = L_50.get_x_2();
  7870. V_7 = L_51;
  7871. // float qdkd = zqt_x * zqtscal_x / 2;
  7872. float L_52 = V_6;
  7873. float L_53 = V_7;
  7874. V_8 = ((float)((float)((float)il2cpp_codegen_multiply((float)L_52, (float)L_53))/(float)(2.0f)));
  7875. // float ydjl = dqkd + qdkd;
  7876. float L_54 = V_5;
  7877. float L_55 = V_8;
  7878. V_9 = ((float)il2cpp_codegen_add((float)L_54, (float)L_55));
  7879. // colliders[i].transform.localPosition = Vector3.MoveTowards(colliders[i].transform.localPosition, new Vector3(colliders[i].transform.position.x, colliders[i].transform.position.y, this.transform.position.z - ydjl), 2 * Time.deltaTime);
  7880. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_56 = V_1;
  7881. int32_t L_57 = V_2;
  7882. int32_t L_58 = L_57;
  7883. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_59 = (L_56)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(L_58));
  7884. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_60;
  7885. L_60 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_59, /*hidden argument*/NULL);
  7886. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_61 = V_1;
  7887. int32_t L_62 = V_2;
  7888. int32_t L_63 = L_62;
  7889. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_64 = (L_61)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(L_63));
  7890. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_65;
  7891. L_65 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_64, /*hidden argument*/NULL);
  7892. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_66;
  7893. L_66 = Transform_get_localPosition_m527B8B5B625DA9A61E551E0FBCD3BE8CA4539FC2(L_65, /*hidden argument*/NULL);
  7894. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_67 = V_1;
  7895. int32_t L_68 = V_2;
  7896. int32_t L_69 = L_68;
  7897. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_70 = (L_67)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(L_69));
  7898. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_71;
  7899. L_71 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_70, /*hidden argument*/NULL);
  7900. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_72;
  7901. L_72 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_71, /*hidden argument*/NULL);
  7902. float L_73 = L_72.get_x_2();
  7903. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_74 = V_1;
  7904. int32_t L_75 = V_2;
  7905. int32_t L_76 = L_75;
  7906. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_77 = (L_74)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(L_76));
  7907. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_78;
  7908. L_78 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_77, /*hidden argument*/NULL);
  7909. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_79;
  7910. L_79 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_78, /*hidden argument*/NULL);
  7911. float L_80 = L_79.get_y_3();
  7912. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_81;
  7913. L_81 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  7914. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_82;
  7915. L_82 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_81, /*hidden argument*/NULL);
  7916. float L_83 = L_82.get_z_4();
  7917. float L_84 = V_9;
  7918. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_85;
  7919. memset((&L_85), 0, sizeof(L_85));
  7920. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_85), L_73, L_80, ((float)il2cpp_codegen_subtract((float)L_83, (float)L_84)), /*hidden argument*/NULL);
  7921. float L_86;
  7922. L_86 = Time_get_deltaTime_mCC15F147DA67F38C74CE408FB5D7FF4A87DA2290(/*hidden argument*/NULL);
  7923. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_87;
  7924. L_87 = Vector3_MoveTowards_mFB45EE30324E487925CA26EE6C001F0A3D257796(L_66, L_85, ((float)il2cpp_codegen_multiply((float)(2.0f), (float)L_86)), /*hidden argument*/NULL);
  7925. Transform_set_localPosition_m2A2B0033EF079077FAE7C65196078EAF5D041AFC(L_60, L_87, /*hidden argument*/NULL);
  7926. // for (int i = 0; i < colliders.Length; i++)
  7927. int32_t L_88 = V_2;
  7928. V_2 = ((int32_t)il2cpp_codegen_add((int32_t)L_88, (int32_t)1));
  7929. }
  7930. IL_018b:
  7931. {
  7932. // for (int i = 0; i < colliders.Length; i++)
  7933. int32_t L_89 = V_2;
  7934. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_90 = V_1;
  7935. V_11 = (bool)((((int32_t)L_89) < ((int32_t)((int32_t)((int32_t)(((RuntimeArray*)L_90)->max_length)))))? 1 : 0);
  7936. bool L_91 = V_11;
  7937. if (L_91)
  7938. {
  7939. goto IL_0084;
  7940. }
  7941. }
  7942. {
  7943. // }
  7944. return;
  7945. }
  7946. }
  7947. // System.Void Wallcollision::.ctor()
  7948. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Wallcollision__ctor_mCFCFF13A3890DF14B178136136ED3F531581ECF6 (Wallcollision_tDEF41BB7D7F4023BB681B13DEF0E508E76016B7C * __this, const RuntimeMethod* method)
  7949. {
  7950. {
  7951. // BoxCollider boxCol = null;
  7952. __this->set_boxCol_4((BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 *)NULL);
  7953. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  7954. return;
  7955. }
  7956. }
  7957. #ifdef __clang__
  7958. #pragma clang diagnostic pop
  7959. #endif
  7960. #ifdef __clang__
  7961. #pragma clang diagnostic push
  7962. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  7963. #pragma clang diagnostic ignored "-Wunused-variable"
  7964. #endif
  7965. // System.Void click::Start()
  7966. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void click_Start_m8F30D336BF0E0063EB4438CC18D8BEC7A563AD9E (click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D * __this, const RuntimeMethod* method)
  7967. {
  7968. static bool s_Il2CppMethodInitialized;
  7969. if (!s_Il2CppMethodInitialized)
  7970. {
  7971. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_mC89B59084AF54D6861DE55F9F1FC4226E4F616A8_RuntimeMethod_var);
  7972. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099_il2cpp_TypeInfo_var);
  7973. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral7DE03E5EBA0308517D1762F2C0DF3B9E2A2F1870);
  7974. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&click_F_m9ECAB06BC3693FAD5A817B57A9D4507373549896_RuntimeMethod_var);
  7975. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&click_Start2_m4CBB1B4A5F39A7E8BB7D21B755D9DF5769AA14D8_RuntimeMethod_var);
  7976. s_Il2CppMethodInitialized = true;
  7977. }
  7978. {
  7979. // buttonObj = GameObject.Find("Button");
  7980. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_0;
  7981. L_0 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral7DE03E5EBA0308517D1762F2C0DF3B9E2A2F1870, /*hidden argument*/NULL);
  7982. __this->set_buttonObj_4(L_0);
  7983. // buttonObj.GetComponent<Button>().onClick.AddListener(Start2);
  7984. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_1 = __this->get_buttonObj_4();
  7985. Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * L_2;
  7986. L_2 = GameObject_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_mC89B59084AF54D6861DE55F9F1FC4226E4F616A8(L_1, /*hidden argument*/GameObject_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_mC89B59084AF54D6861DE55F9F1FC4226E4F616A8_RuntimeMethod_var);
  7987. ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * L_3;
  7988. L_3 = Button_get_onClick_m28BD8C670676D4E2B292B5A7F59387D4BF61F8F4(L_2, /*hidden argument*/NULL);
  7989. UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 * L_4 = (UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 *)il2cpp_codegen_object_new(UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099_il2cpp_TypeInfo_var);
  7990. UnityAction__ctor_m48C04C4C0F46918CF216A2410A4E58D31B6362BA(L_4, __this, (intptr_t)((intptr_t)click_Start2_m4CBB1B4A5F39A7E8BB7D21B755D9DF5769AA14D8_RuntimeMethod_var), /*hidden argument*/NULL);
  7991. UnityEvent_AddListener_m0ACFF0706176ECCB20E0BC2542D07396616F436D(L_3, L_4, /*hidden argument*/NULL);
  7992. // buttonObj.GetComponent<Button>().onClick.AddListener(F);
  7993. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_5 = __this->get_buttonObj_4();
  7994. Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * L_6;
  7995. L_6 = GameObject_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_mC89B59084AF54D6861DE55F9F1FC4226E4F616A8(L_5, /*hidden argument*/GameObject_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_mC89B59084AF54D6861DE55F9F1FC4226E4F616A8_RuntimeMethod_var);
  7996. ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * L_7;
  7997. L_7 = Button_get_onClick_m28BD8C670676D4E2B292B5A7F59387D4BF61F8F4(L_6, /*hidden argument*/NULL);
  7998. UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 * L_8 = (UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 *)il2cpp_codegen_object_new(UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099_il2cpp_TypeInfo_var);
  7999. UnityAction__ctor_m48C04C4C0F46918CF216A2410A4E58D31B6362BA(L_8, __this, (intptr_t)((intptr_t)click_F_m9ECAB06BC3693FAD5A817B57A9D4507373549896_RuntimeMethod_var), /*hidden argument*/NULL);
  8000. UnityEvent_AddListener_m0ACFF0706176ECCB20E0BC2542D07396616F436D(L_7, L_8, /*hidden argument*/NULL);
  8001. // }
  8002. return;
  8003. }
  8004. }
  8005. // System.Void click::Start2()
  8006. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void click_Start2_m4CBB1B4A5F39A7E8BB7D21B755D9DF5769AA14D8 (click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D * __this, const RuntimeMethod* method)
  8007. {
  8008. static bool s_Il2CppMethodInitialized;
  8009. if (!s_Il2CppMethodInitialized)
  8010. {
  8011. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_AddComponent_TistestMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F_mCBB2AB21611124E004BC88BD12DBB075EAD6CF05_RuntimeMethod_var);
  8012. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_GetComponent_TisRenderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C_mD787758BED3337F182C18CC67C516C2A11B55466_RuntimeMethod_var);
  8013. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE_il2cpp_TypeInfo_var);
  8014. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6);
  8015. s_Il2CppMethodInitialized = true;
  8016. }
  8017. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_0 = NULL;
  8018. {
  8019. // GameObject obj1 = GameObject.CreatePrimitive(PrimitiveType.Cube);
  8020. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_0;
  8021. L_0 = GameObject_CreatePrimitive_mB1E03B8D373EBECCD93444A277316A53EC7812AC(3, /*hidden argument*/NULL);
  8022. V_0 = L_0;
  8023. // obj1.transform.position = new Vector3(2, 2, 2);
  8024. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_1 = V_0;
  8025. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_2;
  8026. L_2 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_1, /*hidden argument*/NULL);
  8027. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3;
  8028. memset((&L_3), 0, sizeof(L_3));
  8029. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_3), (2.0f), (2.0f), (2.0f), /*hidden argument*/NULL);
  8030. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_2, L_3, /*hidden argument*/NULL);
  8031. // obj1.AddComponent<testMove>();
  8032. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_4 = V_0;
  8033. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_5;
  8034. L_5 = GameObject_AddComponent_TistestMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F_mCBB2AB21611124E004BC88BD12DBB075EAD6CF05(L_4, /*hidden argument*/GameObject_AddComponent_TistestMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F_mCBB2AB21611124E004BC88BD12DBB075EAD6CF05_RuntimeMethod_var);
  8035. // obj1.GetComponent<Renderer>().material.mainTexture = (Texture)Resources.Load("light");
  8036. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_6 = V_0;
  8037. Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C * L_7;
  8038. L_7 = GameObject_GetComponent_TisRenderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C_mD787758BED3337F182C18CC67C516C2A11B55466(L_6, /*hidden argument*/GameObject_GetComponent_TisRenderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C_mD787758BED3337F182C18CC67C516C2A11B55466_RuntimeMethod_var);
  8039. Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_8;
  8040. L_8 = Renderer_get_material_mE6B01125502D08EE0D6DFE2EAEC064AD9BB31804(L_7, /*hidden argument*/NULL);
  8041. Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * L_9;
  8042. L_9 = Resources_Load_m011631B3740AFD38D496838F10D3DA635A061120(_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6, /*hidden argument*/NULL);
  8043. Material_set_mainTexture_m1F715422BE5C75B4A7AC951691F0DC16A8C294C5(L_8, ((Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE *)CastclassClass((RuntimeObject*)L_9, Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE_il2cpp_TypeInfo_var)), /*hidden argument*/NULL);
  8044. // }
  8045. return;
  8046. }
  8047. }
  8048. // System.Void click::M()
  8049. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void click_M_mE5EB4DE49E32AEC969B517F08F7E00987B824217 (click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D * __this, const RuntimeMethod* method)
  8050. {
  8051. static bool s_Il2CppMethodInitialized;
  8052. if (!s_Il2CppMethodInitialized)
  8053. {
  8054. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral24F0019898DA6105365E812F8F4852C67AB733C9);
  8055. s_Il2CppMethodInitialized = true;
  8056. }
  8057. {
  8058. // print("ִ����M����!");
  8059. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(_stringLiteral24F0019898DA6105365E812F8F4852C67AB733C9, /*hidden argument*/NULL);
  8060. // }
  8061. return;
  8062. }
  8063. }
  8064. // System.Void click::F()
  8065. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void click_F_m9ECAB06BC3693FAD5A817B57A9D4507373549896 (click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D * __this, const RuntimeMethod* method)
  8066. {
  8067. static bool s_Il2CppMethodInitialized;
  8068. if (!s_Il2CppMethodInitialized)
  8069. {
  8070. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral5C50D24346DC0C7AE21AB4EEC544EC3B1BC04178);
  8071. s_Il2CppMethodInitialized = true;
  8072. }
  8073. {
  8074. // print("ִ����N����!");
  8075. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(_stringLiteral5C50D24346DC0C7AE21AB4EEC544EC3B1BC04178, /*hidden argument*/NULL);
  8076. // }
  8077. return;
  8078. }
  8079. }
  8080. // System.Void click::.ctor()
  8081. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void click__ctor_m0D8FA1C1CF383BEC09A4B55349391B6C3DFF7C26 (click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D * __this, const RuntimeMethod* method)
  8082. {
  8083. {
  8084. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  8085. return;
  8086. }
  8087. }
  8088. #ifdef __clang__
  8089. #pragma clang diagnostic pop
  8090. #endif
  8091. #ifdef __clang__
  8092. #pragma clang diagnostic push
  8093. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  8094. #pragma clang diagnostic ignored "-Wunused-variable"
  8095. #endif
  8096. // System.Void cube::Start()
  8097. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void cube_Start_m41A3BDBE6F66DE6681E03C5ADBC52EEEDE0BC972 (cube_t759966A2525F86925E7162ADE0582ED674E630F0 * __this, const RuntimeMethod* method)
  8098. {
  8099. static bool s_Il2CppMethodInitialized;
  8100. if (!s_Il2CppMethodInitialized)
  8101. {
  8102. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_GetComponent_TisRenderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C_mD787758BED3337F182C18CC67C516C2A11B55466_RuntimeMethod_var);
  8103. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE_il2cpp_TypeInfo_var);
  8104. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral71EA4692011949B72F9A850F0D18F588926770FB);
  8105. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352);
  8106. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralF7908BBB2FA4D75C66736D0AB86124D0E65AE223);
  8107. s_Il2CppMethodInitialized = true;
  8108. }
  8109. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_0 = NULL;
  8110. {
  8111. // GameObject obj1 = GameObject.CreatePrimitive(PrimitiveType.Cube);
  8112. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_0;
  8113. L_0 = GameObject_CreatePrimitive_mB1E03B8D373EBECCD93444A277316A53EC7812AC(3, /*hidden argument*/NULL);
  8114. V_0 = L_0;
  8115. // obj1.transform.position = new Vector3(1, 1, 1);
  8116. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_1 = V_0;
  8117. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_2;
  8118. L_2 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_1, /*hidden argument*/NULL);
  8119. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3;
  8120. memset((&L_3), 0, sizeof(L_3));
  8121. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_3), (1.0f), (1.0f), (1.0f), /*hidden argument*/NULL);
  8122. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_2, L_3, /*hidden argument*/NULL);
  8123. // obj1.name = "dujia";
  8124. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_4 = V_0;
  8125. Object_set_name_m87C4006618ADB325ABE5439DF159E10DD8DD0781(L_4, _stringLiteralF7908BBB2FA4D75C66736D0AB86124D0E65AE223, /*hidden argument*/NULL);
  8126. // obj1.tag = "shui";
  8127. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_5 = V_0;
  8128. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_5, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  8129. // obj1.GetComponent<Renderer>().material.mainTexture = (Texture)Resources.Load("ai");
  8130. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_6 = V_0;
  8131. Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C * L_7;
  8132. L_7 = GameObject_GetComponent_TisRenderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C_mD787758BED3337F182C18CC67C516C2A11B55466(L_6, /*hidden argument*/GameObject_GetComponent_TisRenderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C_mD787758BED3337F182C18CC67C516C2A11B55466_RuntimeMethod_var);
  8133. Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_8;
  8134. L_8 = Renderer_get_material_mE6B01125502D08EE0D6DFE2EAEC064AD9BB31804(L_7, /*hidden argument*/NULL);
  8135. Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * L_9;
  8136. L_9 = Resources_Load_m011631B3740AFD38D496838F10D3DA635A061120(_stringLiteral71EA4692011949B72F9A850F0D18F588926770FB, /*hidden argument*/NULL);
  8137. Material_set_mainTexture_m1F715422BE5C75B4A7AC951691F0DC16A8C294C5(L_8, ((Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE *)CastclassClass((RuntimeObject*)L_9, Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE_il2cpp_TypeInfo_var)), /*hidden argument*/NULL);
  8138. // }
  8139. return;
  8140. }
  8141. }
  8142. // System.Void cube::OnGUI()
  8143. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void cube_OnGUI_mBEF812A3D610BB0C4A6208BCD6BF596411EA2F02 (cube_t759966A2525F86925E7162ADE0582ED674E630F0 * __this, const RuntimeMethod* method)
  8144. {
  8145. static bool s_Il2CppMethodInitialized;
  8146. if (!s_Il2CppMethodInitialized)
  8147. {
  8148. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Array_Empty_TisGUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB_m6EB599DF46848C50C5E2A836AF0BDA9C81B1A23A_RuntimeMethod_var);
  8149. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralAE24C5BE9B741FFFA87D2A951BFE7EA0440461CD);
  8150. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB598CF0802DB03FC469256176ABAFF79345D3832);
  8151. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352);
  8152. s_Il2CppMethodInitialized = true;
  8153. }
  8154. bool V_0 = false;
  8155. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_1 = NULL;
  8156. bool V_2 = false;
  8157. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_3 = NULL;
  8158. {
  8159. // if (GUILayout.Button("Left"))
  8160. GUILayoutOptionU5BU5D_tA0F031CC36F88BBBD25D6841ADD3913446E6EA2B* L_0;
  8161. L_0 = Array_Empty_TisGUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB_m6EB599DF46848C50C5E2A836AF0BDA9C81B1A23A_inline(/*hidden argument*/Array_Empty_TisGUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB_m6EB599DF46848C50C5E2A836AF0BDA9C81B1A23A_RuntimeMethod_var);
  8162. bool L_1;
  8163. L_1 = GUILayout_Button_m749F2887D57BDC9B6901F2C35F5C6A7E22154162(_stringLiteralAE24C5BE9B741FFFA87D2A951BFE7EA0440461CD, L_0, /*hidden argument*/NULL);
  8164. V_0 = L_1;
  8165. bool L_2 = V_0;
  8166. if (!L_2)
  8167. {
  8168. goto IL_0041;
  8169. }
  8170. }
  8171. {
  8172. // GameObject obj2 = GameObject.FindGameObjectWithTag("shui");
  8173. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_3;
  8174. L_3 = GameObject_FindGameObjectWithTag_mFC215979EDFED361F88C336BF9E187F24434C63F(_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  8175. V_1 = L_3;
  8176. // obj2.transform.Rotate(new Vector3(0, 10, 0));
  8177. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_4 = V_1;
  8178. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_5;
  8179. L_5 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_4, /*hidden argument*/NULL);
  8180. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6;
  8181. memset((&L_6), 0, sizeof(L_6));
  8182. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_6), (0.0f), (10.0f), (0.0f), /*hidden argument*/NULL);
  8183. Transform_Rotate_m027A155054DDC4206F679EFB86BE0960D45C33A7(L_5, L_6, /*hidden argument*/NULL);
  8184. }
  8185. IL_0041:
  8186. {
  8187. // if (GUILayout.Button("UP"))
  8188. GUILayoutOptionU5BU5D_tA0F031CC36F88BBBD25D6841ADD3913446E6EA2B* L_7;
  8189. L_7 = Array_Empty_TisGUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB_m6EB599DF46848C50C5E2A836AF0BDA9C81B1A23A_inline(/*hidden argument*/Array_Empty_TisGUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB_m6EB599DF46848C50C5E2A836AF0BDA9C81B1A23A_RuntimeMethod_var);
  8190. bool L_8;
  8191. L_8 = GUILayout_Button_m749F2887D57BDC9B6901F2C35F5C6A7E22154162(_stringLiteralB598CF0802DB03FC469256176ABAFF79345D3832, L_7, /*hidden argument*/NULL);
  8192. V_2 = L_8;
  8193. bool L_9 = V_2;
  8194. if (!L_9)
  8195. {
  8196. goto IL_0087;
  8197. }
  8198. }
  8199. {
  8200. // GameObject obj3 = GameObject.FindGameObjectWithTag("shui");
  8201. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_10;
  8202. L_10 = GameObject_FindGameObjectWithTag_mFC215979EDFED361F88C336BF9E187F24434C63F(_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  8203. V_3 = L_10;
  8204. // obj3.transform.Translate(new Vector3(0, 3 * Time.deltaTime, 0));
  8205. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = V_3;
  8206. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  8207. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  8208. float L_13;
  8209. L_13 = Time_get_deltaTime_mCC15F147DA67F38C74CE408FB5D7FF4A87DA2290(/*hidden argument*/NULL);
  8210. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14;
  8211. memset((&L_14), 0, sizeof(L_14));
  8212. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_14), (0.0f), ((float)il2cpp_codegen_multiply((float)(3.0f), (float)L_13)), (0.0f), /*hidden argument*/NULL);
  8213. Transform_Translate_m24A8CB13E2AAB0C17EE8FE593266CF463E0B02D0(L_12, L_14, /*hidden argument*/NULL);
  8214. }
  8215. IL_0087:
  8216. {
  8217. // }
  8218. return;
  8219. }
  8220. }
  8221. // System.Void cube::Update()
  8222. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void cube_Update_m8D683C16221F4A03DE8BF8626C2CE2993D5A0CDF (cube_t759966A2525F86925E7162ADE0582ED674E630F0 * __this, const RuntimeMethod* method)
  8223. {
  8224. {
  8225. // }
  8226. return;
  8227. }
  8228. }
  8229. // System.Void cube::.ctor()
  8230. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void cube__ctor_mF9FA61CACE8738AA9F6B832DD681F6647286CCCF (cube_t759966A2525F86925E7162ADE0582ED674E630F0 * __this, const RuntimeMethod* method)
  8231. {
  8232. {
  8233. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  8234. return;
  8235. }
  8236. }
  8237. #ifdef __clang__
  8238. #pragma clang diagnostic pop
  8239. #endif
  8240. #ifdef __clang__
  8241. #pragma clang diagnostic push
  8242. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  8243. #pragma clang diagnostic ignored "-Wunused-variable"
  8244. #endif
  8245. // System.Void cubeController::generateCubeSquare()
  8246. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void cubeController_generateCubeSquare_m452BAB7236B73D78C820628BAB4451465EBAE0D5 (cubeController_t086364685C50B4D62D773ECB7A0EAF5A2A842470 * __this, const RuntimeMethod* method)
  8247. {
  8248. static bool s_Il2CppMethodInitialized;
  8249. if (!s_Il2CppMethodInitialized)
  8250. {
  8251. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_AddComponent_TistestMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F_mCBB2AB21611124E004BC88BD12DBB075EAD6CF05_RuntimeMethod_var);
  8252. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_GetComponent_TisMeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B_m4E244CD0EBBF9E0A3A73AF14F6EC434CA82E6F4B_RuntimeMethod_var);
  8253. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_Instantiate_TisGameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319_m81B599A0051F8F4543E5C73A11585E96E940943B_RuntimeMethod_var);
  8254. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  8255. s_Il2CppMethodInitialized = true;
  8256. }
  8257. float V_0 = 0.0f;
  8258. float V_1 = 0.0f;
  8259. float V_2 = 0.0f;
  8260. bool V_3 = false;
  8261. bool V_4 = false;
  8262. bool V_5 = false;
  8263. {
  8264. // for (float x = -3; x < 2; x+=1.08f)
  8265. V_0 = (-3.0f);
  8266. goto IL_00ba;
  8267. }
  8268. IL_000c:
  8269. {
  8270. // for (float z = 0; z < 5; z+=1.08f) {
  8271. V_1 = (0.0f);
  8272. goto IL_00a0;
  8273. }
  8274. IL_0018:
  8275. {
  8276. // for (float y = 0; y < 5; y += 1.08f) {
  8277. V_2 = (0.0f);
  8278. goto IL_008b;
  8279. }
  8280. IL_0021:
  8281. {
  8282. // CubePrefab = GameObject.CreatePrimitive(PrimitiveType.Sphere);
  8283. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_0;
  8284. L_0 = GameObject_CreatePrimitive_mB1E03B8D373EBECCD93444A277316A53EC7812AC(0, /*hidden argument*/NULL);
  8285. __this->set_CubePrefab_4(L_0);
  8286. // CubePrefab.GetComponent<MeshRenderer>().material.color = new Color(255, 0, 0, 1);
  8287. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_1 = __this->get_CubePrefab_4();
  8288. MeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B * L_2;
  8289. L_2 = GameObject_GetComponent_TisMeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B_m4E244CD0EBBF9E0A3A73AF14F6EC434CA82E6F4B(L_1, /*hidden argument*/GameObject_GetComponent_TisMeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B_m4E244CD0EBBF9E0A3A73AF14F6EC434CA82E6F4B_RuntimeMethod_var);
  8290. Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_3;
  8291. L_3 = Renderer_get_material_mE6B01125502D08EE0D6DFE2EAEC064AD9BB31804(L_2, /*hidden argument*/NULL);
  8292. Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 L_4;
  8293. memset((&L_4), 0, sizeof(L_4));
  8294. Color__ctor_m679019E6084BF7A6F82590F66F5F695F6A50ECC5((&L_4), (255.0f), (0.0f), (0.0f), (1.0f), /*hidden argument*/NULL);
  8295. Material_set_color_mC3C88E2389B7132EBF3EB0D1F040545176B795C0(L_3, L_4, /*hidden argument*/NULL);
  8296. // CubePrefab.AddComponent<testMove>();
  8297. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_5 = __this->get_CubePrefab_4();
  8298. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_6;
  8299. L_6 = GameObject_AddComponent_TistestMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F_mCBB2AB21611124E004BC88BD12DBB075EAD6CF05(L_5, /*hidden argument*/GameObject_AddComponent_TistestMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F_mCBB2AB21611124E004BC88BD12DBB075EAD6CF05_RuntimeMethod_var);
  8300. // Instantiate(CubePrefab, new Vector3(x, y, z), Quaternion.identity);
  8301. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7 = __this->get_CubePrefab_4();
  8302. float L_8 = V_0;
  8303. float L_9 = V_2;
  8304. float L_10 = V_1;
  8305. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_11;
  8306. memset((&L_11), 0, sizeof(L_11));
  8307. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_11), L_8, L_9, L_10, /*hidden argument*/NULL);
  8308. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 L_12;
  8309. L_12 = Quaternion_get_identity_mF2E565DBCE793A1AE6208056D42CA7C59D83A702(/*hidden argument*/NULL);
  8310. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  8311. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_13;
  8312. L_13 = Object_Instantiate_TisGameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319_m81B599A0051F8F4543E5C73A11585E96E940943B(L_7, L_11, L_12, /*hidden argument*/Object_Instantiate_TisGameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319_m81B599A0051F8F4543E5C73A11585E96E940943B_RuntimeMethod_var);
  8313. // for (float y = 0; y < 5; y += 1.08f) {
  8314. float L_14 = V_2;
  8315. V_2 = ((float)il2cpp_codegen_add((float)L_14, (float)(1.08000004f)));
  8316. }
  8317. IL_008b:
  8318. {
  8319. // for (float y = 0; y < 5; y += 1.08f) {
  8320. float L_15 = V_2;
  8321. V_3 = (bool)((((float)L_15) < ((float)(5.0f)))? 1 : 0);
  8322. bool L_16 = V_3;
  8323. if (L_16)
  8324. {
  8325. goto IL_0021;
  8326. }
  8327. }
  8328. {
  8329. // for (float z = 0; z < 5; z+=1.08f) {
  8330. float L_17 = V_1;
  8331. V_1 = ((float)il2cpp_codegen_add((float)L_17, (float)(1.08000004f)));
  8332. }
  8333. IL_00a0:
  8334. {
  8335. // for (float z = 0; z < 5; z+=1.08f) {
  8336. float L_18 = V_1;
  8337. V_4 = (bool)((((float)L_18) < ((float)(5.0f)))? 1 : 0);
  8338. bool L_19 = V_4;
  8339. if (L_19)
  8340. {
  8341. goto IL_0018;
  8342. }
  8343. }
  8344. {
  8345. // for (float x = -3; x < 2; x+=1.08f)
  8346. float L_20 = V_0;
  8347. V_0 = ((float)il2cpp_codegen_add((float)L_20, (float)(1.08000004f)));
  8348. }
  8349. IL_00ba:
  8350. {
  8351. // for (float x = -3; x < 2; x+=1.08f)
  8352. float L_21 = V_0;
  8353. V_5 = (bool)((((float)L_21) < ((float)(2.0f)))? 1 : 0);
  8354. bool L_22 = V_5;
  8355. if (L_22)
  8356. {
  8357. goto IL_000c;
  8358. }
  8359. }
  8360. {
  8361. // }
  8362. return;
  8363. }
  8364. }
  8365. // System.Void cubeController::Start()
  8366. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void cubeController_Start_m4ADFB591EA7EC7436CE85D8B4C8A6AFA5AA9A66E (cubeController_t086364685C50B4D62D773ECB7A0EAF5A2A842470 * __this, const RuntimeMethod* method)
  8367. {
  8368. {
  8369. // generateCubeSquare();
  8370. cubeController_generateCubeSquare_m452BAB7236B73D78C820628BAB4451465EBAE0D5(__this, /*hidden argument*/NULL);
  8371. // }
  8372. return;
  8373. }
  8374. }
  8375. // System.Void cubeController::.ctor()
  8376. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void cubeController__ctor_mDF9FA7D6B9548A8327BDF3B4C1AFCC51E2FE282F (cubeController_t086364685C50B4D62D773ECB7A0EAF5A2A842470 * __this, const RuntimeMethod* method)
  8377. {
  8378. {
  8379. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  8380. return;
  8381. }
  8382. }
  8383. #ifdef __clang__
  8384. #pragma clang diagnostic pop
  8385. #endif
  8386. #ifdef __clang__
  8387. #pragma clang diagnostic push
  8388. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  8389. #pragma clang diagnostic ignored "-Wunused-variable"
  8390. #endif
  8391. // System.Void dragPicture::Start()
  8392. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void dragPicture_Start_m43E46E4AD86CF04D2173357CFA211530DB706372 (dragPicture_t531DE9A41BE1D054D5EA53222D6929DE4DCD1991 * __this, const RuntimeMethod* method)
  8393. {
  8394. static bool s_Il2CppMethodInitialized;
  8395. if (!s_Il2CppMethodInitialized)
  8396. {
  8397. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_GetComponent_TisRectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072_m98D387B909AC36B37BF964576557C064222B3C79_RuntimeMethod_var);
  8398. s_Il2CppMethodInitialized = true;
  8399. }
  8400. {
  8401. // rectTransform = GetComponent<RectTransform>();
  8402. RectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072 * L_0;
  8403. L_0 = Component_GetComponent_TisRectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072_m98D387B909AC36B37BF964576557C064222B3C79(__this, /*hidden argument*/Component_GetComponent_TisRectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072_m98D387B909AC36B37BF964576557C064222B3C79_RuntimeMethod_var);
  8404. __this->set_rectTransform_4(L_0);
  8405. // }
  8406. return;
  8407. }
  8408. }
  8409. // System.Void dragPicture::Update()
  8410. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void dragPicture_Update_m20976D55F74A2480FC0ECC94BEDD43FB0C5C13AB (dragPicture_t531DE9A41BE1D054D5EA53222D6929DE4DCD1991 * __this, const RuntimeMethod* method)
  8411. {
  8412. {
  8413. // }
  8414. return;
  8415. }
  8416. }
  8417. // System.Void dragPicture::OnDrag(UnityEngine.EventSystems.PointerEventData)
  8418. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void dragPicture_OnDrag_mE0C1F88598270916DF59751C78FDDDBF753B199A (dragPicture_t531DE9A41BE1D054D5EA53222D6929DE4DCD1991 * __this, PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954 * ___eventData0, const RuntimeMethod* method)
  8419. {
  8420. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
  8421. memset((&V_0), 0, sizeof(V_0));
  8422. {
  8423. // Vector3 position = Input.mousePosition;
  8424. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0;
  8425. L_0 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  8426. V_0 = L_0;
  8427. // rectTransform.position = new Vector3(position.x, position.y, rectTransform.position.z);
  8428. RectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072 * L_1 = __this->get_rectTransform_4();
  8429. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = V_0;
  8430. float L_3 = L_2.get_x_2();
  8431. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4 = V_0;
  8432. float L_5 = L_4.get_y_3();
  8433. RectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072 * L_6 = __this->get_rectTransform_4();
  8434. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7;
  8435. L_7 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_6, /*hidden argument*/NULL);
  8436. float L_8 = L_7.get_z_4();
  8437. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  8438. memset((&L_9), 0, sizeof(L_9));
  8439. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_9), L_3, L_5, L_8, /*hidden argument*/NULL);
  8440. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_1, L_9, /*hidden argument*/NULL);
  8441. // }
  8442. return;
  8443. }
  8444. }
  8445. // System.Void dragPicture::.ctor()
  8446. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void dragPicture__ctor_mCC675E952C328EB74E6F2CFC3C16DF8E6DA5BAFC (dragPicture_t531DE9A41BE1D054D5EA53222D6929DE4DCD1991 * __this, const RuntimeMethod* method)
  8447. {
  8448. {
  8449. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  8450. return;
  8451. }
  8452. }
  8453. #ifdef __clang__
  8454. #pragma clang diagnostic pop
  8455. #endif
  8456. #ifdef __clang__
  8457. #pragma clang diagnostic push
  8458. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  8459. #pragma clang diagnostic ignored "-Wunused-variable"
  8460. #endif
  8461. // System.Void move::Start()
  8462. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void move_Start_m68C6847F59645AD1B22C2CB5742DB521F7792586 (move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276 * __this, const RuntimeMethod* method)
  8463. {
  8464. {
  8465. // }
  8466. return;
  8467. }
  8468. }
  8469. // System.Void move::Update()
  8470. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void move_Update_mC6DF3D01C8AF42E268DC74B7C40A271D2295ABEC (move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276 * __this, const RuntimeMethod* method)
  8471. {
  8472. bool V_0 = false;
  8473. bool V_1 = false;
  8474. bool V_2 = false;
  8475. {
  8476. // if (Input.GetMouseButtonDown(0))
  8477. bool L_0;
  8478. L_0 = Input_GetMouseButtonDown_m466D81FDCC87C9CB07557B39DCB435EB691F1EF3(0, /*hidden argument*/NULL);
  8479. V_0 = L_0;
  8480. bool L_1 = V_0;
  8481. if (!L_1)
  8482. {
  8483. goto IL_0014;
  8484. }
  8485. }
  8486. {
  8487. // TouchClick();
  8488. move_TouchClick_m7F2801F7DD0DFD13C0C082AF5D3B38B6FA3539B6(__this, /*hidden argument*/NULL);
  8489. }
  8490. IL_0014:
  8491. {
  8492. // if (isSelected)
  8493. bool L_2 = __this->get_isSelected_4();
  8494. V_1 = L_2;
  8495. bool L_3 = V_1;
  8496. if (!L_3)
  8497. {
  8498. goto IL_0027;
  8499. }
  8500. }
  8501. {
  8502. // MovePiece();
  8503. move_MovePiece_m4A81BB092CC70D18B458F07CA17439B36CF031E1(__this, /*hidden argument*/NULL);
  8504. }
  8505. IL_0027:
  8506. {
  8507. // if (Input.GetMouseButtonUp(0))
  8508. bool L_4;
  8509. L_4 = Input_GetMouseButtonUp_m2BA562F8C4FE8364EEC93970093E776371DF4022(0, /*hidden argument*/NULL);
  8510. V_2 = L_4;
  8511. bool L_5 = V_2;
  8512. if (!L_5)
  8513. {
  8514. goto IL_003a;
  8515. }
  8516. }
  8517. {
  8518. // FreePiece();
  8519. move_FreePiece_m01DE15784B97767D250DB50BAFB0B7D54D30FAD6(__this, /*hidden argument*/NULL);
  8520. }
  8521. IL_003a:
  8522. {
  8523. // }
  8524. return;
  8525. }
  8526. }
  8527. // System.Void move::TouchClick()
  8528. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void move_TouchClick_m7F2801F7DD0DFD13C0C082AF5D3B38B6FA3539B6 (move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276 * __this, const RuntimeMethod* method)
  8529. {
  8530. static bool s_Il2CppMethodInitialized;
  8531. if (!s_Il2CppMethodInitialized)
  8532. {
  8533. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  8534. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80);
  8535. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352);
  8536. s_Il2CppMethodInitialized = true;
  8537. }
  8538. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  8539. memset((&V_0), 0, sizeof(V_0));
  8540. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 V_1;
  8541. memset((&V_1), 0, sizeof(V_1));
  8542. bool V_2 = false;
  8543. bool V_3 = false;
  8544. bool V_4 = false;
  8545. int32_t G_B6_0 = 0;
  8546. {
  8547. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); //���������Ĵ��ص�
  8548. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  8549. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  8550. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  8551. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  8552. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  8553. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  8554. V_0 = L_2;
  8555. // if (Physics.Raycast(ray, out hit))
  8556. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_3 = V_0;
  8557. bool L_4;
  8558. L_4 = Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E(L_3, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  8559. V_2 = L_4;
  8560. bool L_5 = V_2;
  8561. if (!L_5)
  8562. {
  8563. goto IL_0150;
  8564. }
  8565. }
  8566. {
  8567. // if (hit.collider.gameObject.tag == "shui")
  8568. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_6;
  8569. L_6 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  8570. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7;
  8571. L_7 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_6, /*hidden argument*/NULL);
  8572. String_t* L_8;
  8573. L_8 = GameObject_get_tag_mC21F33D368C18A631040F2887036C678B96ABC33(L_7, /*hidden argument*/NULL);
  8574. bool L_9;
  8575. L_9 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_8, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  8576. V_3 = L_9;
  8577. bool L_10 = V_3;
  8578. if (!L_10)
  8579. {
  8580. goto IL_0095;
  8581. }
  8582. }
  8583. {
  8584. // distanceRay = hit.distance;
  8585. float L_11;
  8586. L_11 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  8587. __this->set_distanceRay_5(L_11);
  8588. // piece = hit.collider.gameObject;
  8589. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_12;
  8590. L_12 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  8591. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_13;
  8592. L_13 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_12, /*hidden argument*/NULL);
  8593. __this->set_piece_6(L_13);
  8594. // offset = hit.point - hit.collider.gameObject.transform.position;
  8595. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14;
  8596. L_14 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  8597. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_15;
  8598. L_15 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  8599. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16;
  8600. L_16 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_15, /*hidden argument*/NULL);
  8601. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17;
  8602. L_17 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_16, /*hidden argument*/NULL);
  8603. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18;
  8604. L_18 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_17, /*hidden argument*/NULL);
  8605. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_19;
  8606. L_19 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_14, L_18, /*hidden argument*/NULL);
  8607. __this->set_offset_9(L_19);
  8608. // isSelected = true;
  8609. __this->set_isSelected_4((bool)1);
  8610. goto IL_014f;
  8611. }
  8612. IL_0095:
  8613. {
  8614. // else if (hit.collider.gameObject.transform.parent && hit.collider.gameObject.transform.parent.name == "GrupoPiezas")
  8615. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_20;
  8616. L_20 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  8617. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_21;
  8618. L_21 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_20, /*hidden argument*/NULL);
  8619. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_22;
  8620. L_22 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_21, /*hidden argument*/NULL);
  8621. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_23;
  8622. L_23 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_22, /*hidden argument*/NULL);
  8623. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  8624. bool L_24;
  8625. L_24 = Object_op_Implicit_mC8214E4F028CC2F036CC82BDB81D102A02893499(L_23, /*hidden argument*/NULL);
  8626. if (!L_24)
  8627. {
  8628. goto IL_00d9;
  8629. }
  8630. }
  8631. {
  8632. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_25;
  8633. L_25 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  8634. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_26;
  8635. L_26 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_25, /*hidden argument*/NULL);
  8636. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_27;
  8637. L_27 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_26, /*hidden argument*/NULL);
  8638. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  8639. L_28 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_27, /*hidden argument*/NULL);
  8640. String_t* L_29;
  8641. L_29 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_28, /*hidden argument*/NULL);
  8642. bool L_30;
  8643. L_30 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_29, _stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80, /*hidden argument*/NULL);
  8644. G_B6_0 = ((int32_t)(L_30));
  8645. goto IL_00da;
  8646. }
  8647. IL_00d9:
  8648. {
  8649. G_B6_0 = 0;
  8650. }
  8651. IL_00da:
  8652. {
  8653. V_4 = (bool)G_B6_0;
  8654. bool L_31 = V_4;
  8655. if (!L_31)
  8656. {
  8657. goto IL_0146;
  8658. }
  8659. }
  8660. {
  8661. // distanceRay = hit.distance;
  8662. float L_32;
  8663. L_32 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  8664. __this->set_distanceRay_5(L_32);
  8665. // piece = hit.collider.gameObject.transform.parent.gameObject;
  8666. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_33;
  8667. L_33 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  8668. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_34;
  8669. L_34 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_33, /*hidden argument*/NULL);
  8670. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_35;
  8671. L_35 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_34, /*hidden argument*/NULL);
  8672. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_36;
  8673. L_36 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_35, /*hidden argument*/NULL);
  8674. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_37;
  8675. L_37 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_36, /*hidden argument*/NULL);
  8676. __this->set_piece_6(L_37);
  8677. // offset = hit.point - hit.collider.gameObject.transform.parent.position;
  8678. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_38;
  8679. L_38 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  8680. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_39;
  8681. L_39 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  8682. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_40;
  8683. L_40 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_39, /*hidden argument*/NULL);
  8684. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_41;
  8685. L_41 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_40, /*hidden argument*/NULL);
  8686. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_42;
  8687. L_42 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_41, /*hidden argument*/NULL);
  8688. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_43;
  8689. L_43 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_42, /*hidden argument*/NULL);
  8690. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_44;
  8691. L_44 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_38, L_43, /*hidden argument*/NULL);
  8692. __this->set_offset_9(L_44);
  8693. // isSelected = true;
  8694. __this->set_isSelected_4((bool)1);
  8695. goto IL_014f;
  8696. }
  8697. IL_0146:
  8698. {
  8699. // isSelected = false;
  8700. __this->set_isSelected_4((bool)0);
  8701. }
  8702. IL_014f:
  8703. {
  8704. }
  8705. IL_0150:
  8706. {
  8707. // }
  8708. return;
  8709. }
  8710. }
  8711. // System.Void move::MovePiece()
  8712. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void move_MovePiece_m4A81BB092CC70D18B458F07CA17439B36CF031E1 (move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276 * __this, const RuntimeMethod* method)
  8713. {
  8714. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  8715. memset((&V_0), 0, sizeof(V_0));
  8716. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_1;
  8717. memset((&V_1), 0, sizeof(V_1));
  8718. {
  8719. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
  8720. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  8721. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  8722. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  8723. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  8724. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  8725. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  8726. V_0 = L_2;
  8727. // Vector3 limitRay = ray.GetPoint(distanceRay);
  8728. float L_3 = __this->get_distanceRay_5();
  8729. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
  8730. L_4 = Ray_GetPoint_mC92464E32E42603B7B3444938E8BB8ADA43AB240((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&V_0), L_3, /*hidden argument*/NULL);
  8731. V_1 = L_4;
  8732. // limitRay = new Vector3(limitRay.x, limitRay.y, limitRay.z);
  8733. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5 = V_1;
  8734. float L_6 = L_5.get_x_2();
  8735. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = V_1;
  8736. float L_8 = L_7.get_y_3();
  8737. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9 = V_1;
  8738. float L_10 = L_9.get_z_4();
  8739. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_1), L_6, L_8, L_10, /*hidden argument*/NULL);
  8740. // piece.transform.position = limitRay - offset;
  8741. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_piece_6();
  8742. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  8743. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  8744. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13 = V_1;
  8745. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14 = __this->get_offset_9();
  8746. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_15;
  8747. L_15 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_13, L_14, /*hidden argument*/NULL);
  8748. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_12, L_15, /*hidden argument*/NULL);
  8749. // }
  8750. return;
  8751. }
  8752. }
  8753. // System.Void move::FreePiece()
  8754. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void move_FreePiece_m01DE15784B97767D250DB50BAFB0B7D54D30FAD6 (move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276 * __this, const RuntimeMethod* method)
  8755. {
  8756. static bool s_Il2CppMethodInitialized;
  8757. if (!s_Il2CppMethodInitialized)
  8758. {
  8759. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_Instantiate_TisGameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319_mF131D53AB04E75E849487A7ACF79A8B27527F4B8_RuntimeMethod_var);
  8760. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  8761. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6);
  8762. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral71EA4692011949B72F9A850F0D18F588926770FB);
  8763. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8B861ECBEB0EFA9F29346AC75122A8279E1EBCC0);
  8764. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB93F5E13E0AD8E8044D7D80E771F9A55F393D87F);
  8765. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446);
  8766. s_Il2CppMethodInitialized = true;
  8767. }
  8768. bool V_0 = false;
  8769. bool V_1 = false;
  8770. bool V_2 = false;
  8771. bool V_3 = false;
  8772. bool V_4 = false;
  8773. bool V_5 = false;
  8774. bool V_6 = false;
  8775. bool V_7 = false;
  8776. int32_t G_B9_0 = 0;
  8777. int32_t G_B11_0 = 0;
  8778. int32_t G_B22_0 = 0;
  8779. int32_t G_B24_0 = 0;
  8780. int32_t G_B35_0 = 0;
  8781. int32_t G_B37_0 = 0;
  8782. int32_t G_B43_0 = 0;
  8783. {
  8784. // if (isSelected) {
  8785. bool L_0 = __this->get_isSelected_4();
  8786. V_0 = L_0;
  8787. bool L_1 = V_0;
  8788. if (!L_1)
  8789. {
  8790. goto IL_0558;
  8791. }
  8792. }
  8793. {
  8794. // lightC = GameObject.Find("light");
  8795. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_2;
  8796. L_2 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6, /*hidden argument*/NULL);
  8797. __this->set_lightC_10(L_2);
  8798. // positionL = lightC.transform.position;
  8799. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_3 = __this->get_lightC_10();
  8800. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_4;
  8801. L_4 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_3, /*hidden argument*/NULL);
  8802. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5;
  8803. L_5 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_4, /*hidden argument*/NULL);
  8804. __this->set_positionL_14(L_5);
  8805. // positionX = lightC.transform.position.x;
  8806. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_6 = __this->get_lightC_10();
  8807. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_7;
  8808. L_7 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_6, /*hidden argument*/NULL);
  8809. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_8;
  8810. L_8 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_7, /*hidden argument*/NULL);
  8811. float L_9 = L_8.get_x_2();
  8812. __this->set_positionX_11(L_9);
  8813. // positionY = lightC.transform.position.y;
  8814. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_10 = __this->get_lightC_10();
  8815. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_11;
  8816. L_11 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_10, /*hidden argument*/NULL);
  8817. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_12;
  8818. L_12 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_11, /*hidden argument*/NULL);
  8819. float L_13 = L_12.get_y_3();
  8820. __this->set_positionY_12(L_13);
  8821. // positionZ = lightC.transform.position.z;
  8822. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_14 = __this->get_lightC_10();
  8823. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_15;
  8824. L_15 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_14, /*hidden argument*/NULL);
  8825. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_16;
  8826. L_16 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_15, /*hidden argument*/NULL);
  8827. float L_17 = L_16.get_z_4();
  8828. __this->set_positionZ_13(L_17);
  8829. // if (piece.name == "ai") {
  8830. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_18 = __this->get_piece_6();
  8831. String_t* L_19;
  8832. L_19 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_18, /*hidden argument*/NULL);
  8833. bool L_20;
  8834. L_20 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_19, _stringLiteral71EA4692011949B72F9A850F0D18F588926770FB, /*hidden argument*/NULL);
  8835. V_1 = L_20;
  8836. bool L_21 = V_1;
  8837. if (!L_21)
  8838. {
  8839. goto IL_0200;
  8840. }
  8841. }
  8842. {
  8843. // if (
  8844. // (positionX - piece.transform.position.x < 0.5f && positionX - piece.transform.position.x > -0.5f) &&
  8845. // (positionY - piece.transform.position.y < -0.5f && positionY - piece.transform.position.y > -1.5f) &&
  8846. // (positionZ - piece.transform.position.z < 0.65f && positionZ - piece.transform.position.z > -0.35f)
  8847. // )
  8848. float L_22 = __this->get_positionX_11();
  8849. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_23 = __this->get_piece_6();
  8850. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_24;
  8851. L_24 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_23, /*hidden argument*/NULL);
  8852. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_25;
  8853. L_25 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_24, /*hidden argument*/NULL);
  8854. float L_26 = L_25.get_x_2();
  8855. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_22, (float)L_26))) < ((float)(0.5f)))))
  8856. {
  8857. goto IL_0180;
  8858. }
  8859. }
  8860. {
  8861. float L_27 = __this->get_positionX_11();
  8862. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_28 = __this->get_piece_6();
  8863. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_29;
  8864. L_29 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_28, /*hidden argument*/NULL);
  8865. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_30;
  8866. L_30 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_29, /*hidden argument*/NULL);
  8867. float L_31 = L_30.get_x_2();
  8868. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_27, (float)L_31))) > ((float)(-0.5f)))))
  8869. {
  8870. goto IL_0180;
  8871. }
  8872. }
  8873. {
  8874. float L_32 = __this->get_positionY_12();
  8875. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_33 = __this->get_piece_6();
  8876. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_34;
  8877. L_34 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_33, /*hidden argument*/NULL);
  8878. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_35;
  8879. L_35 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_34, /*hidden argument*/NULL);
  8880. float L_36 = L_35.get_y_3();
  8881. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_32, (float)L_36))) < ((float)(-0.5f)))))
  8882. {
  8883. goto IL_0180;
  8884. }
  8885. }
  8886. {
  8887. float L_37 = __this->get_positionY_12();
  8888. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_38 = __this->get_piece_6();
  8889. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_39;
  8890. L_39 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_38, /*hidden argument*/NULL);
  8891. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_40;
  8892. L_40 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_39, /*hidden argument*/NULL);
  8893. float L_41 = L_40.get_y_3();
  8894. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_37, (float)L_41))) > ((float)(-1.5f)))))
  8895. {
  8896. goto IL_0180;
  8897. }
  8898. }
  8899. {
  8900. float L_42 = __this->get_positionZ_13();
  8901. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_43 = __this->get_piece_6();
  8902. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_44;
  8903. L_44 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_43, /*hidden argument*/NULL);
  8904. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_45;
  8905. L_45 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_44, /*hidden argument*/NULL);
  8906. float L_46 = L_45.get_z_4();
  8907. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_42, (float)L_46))) < ((float)(0.649999976f)))))
  8908. {
  8909. goto IL_017d;
  8910. }
  8911. }
  8912. {
  8913. float L_47 = __this->get_positionZ_13();
  8914. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_48 = __this->get_piece_6();
  8915. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_49;
  8916. L_49 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_48, /*hidden argument*/NULL);
  8917. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_50;
  8918. L_50 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_49, /*hidden argument*/NULL);
  8919. float L_51 = L_50.get_z_4();
  8920. G_B9_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_47, (float)L_51))) > ((float)(-0.349999994f)))? 1 : 0);
  8921. goto IL_017e;
  8922. }
  8923. IL_017d:
  8924. {
  8925. G_B9_0 = 0;
  8926. }
  8927. IL_017e:
  8928. {
  8929. G_B11_0 = G_B9_0;
  8930. goto IL_0181;
  8931. }
  8932. IL_0180:
  8933. {
  8934. G_B11_0 = 0;
  8935. }
  8936. IL_0181:
  8937. {
  8938. V_2 = (bool)G_B11_0;
  8939. bool L_52 = V_2;
  8940. if (!L_52)
  8941. {
  8942. goto IL_01ff;
  8943. }
  8944. }
  8945. {
  8946. // piece.transform.SetParent(lightC.transform.parent);
  8947. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_53 = __this->get_piece_6();
  8948. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_54;
  8949. L_54 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_53, /*hidden argument*/NULL);
  8950. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_55 = __this->get_lightC_10();
  8951. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_56;
  8952. L_56 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_55, /*hidden argument*/NULL);
  8953. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_57;
  8954. L_57 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_56, /*hidden argument*/NULL);
  8955. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_54, L_57, /*hidden argument*/NULL);
  8956. // piece.transform.position = new Vector3(positionX, positionY + 1.05f, positionZ - 0.15f);
  8957. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_58 = __this->get_piece_6();
  8958. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_59;
  8959. L_59 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_58, /*hidden argument*/NULL);
  8960. float L_60 = __this->get_positionX_11();
  8961. float L_61 = __this->get_positionY_12();
  8962. float L_62 = __this->get_positionZ_13();
  8963. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_63;
  8964. memset((&L_63), 0, sizeof(L_63));
  8965. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_63), L_60, ((float)il2cpp_codegen_add((float)L_61, (float)(1.04999995f))), ((float)il2cpp_codegen_subtract((float)L_62, (float)(0.150000006f))), /*hidden argument*/NULL);
  8966. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_59, L_63, /*hidden argument*/NULL);
  8967. // clickSFX.Play();
  8968. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_64 = __this->get_clickSFX_15();
  8969. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_64, /*hidden argument*/NULL);
  8970. // piece.tag = piece.name;
  8971. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_65 = __this->get_piece_6();
  8972. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_66 = __this->get_piece_6();
  8973. String_t* L_67;
  8974. L_67 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_66, /*hidden argument*/NULL);
  8975. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_65, L_67, /*hidden argument*/NULL);
  8976. }
  8977. IL_01ff:
  8978. {
  8979. }
  8980. IL_0200:
  8981. {
  8982. // if (piece.name == "screan")
  8983. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_68 = __this->get_piece_6();
  8984. String_t* L_69;
  8985. L_69 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_68, /*hidden argument*/NULL);
  8986. bool L_70;
  8987. L_70 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_69, _stringLiteral8B861ECBEB0EFA9F29346AC75122A8279E1EBCC0, /*hidden argument*/NULL);
  8988. V_3 = L_70;
  8989. bool L_71 = V_3;
  8990. if (!L_71)
  8991. {
  8992. goto IL_037c;
  8993. }
  8994. }
  8995. {
  8996. // if (
  8997. // (positionX - piece.transform.position.x < 0.5f && positionX - piece.transform.position.x > -0.5f) &&
  8998. // (positionY - piece.transform.position.y < -0.5f && positionY - piece.transform.position.y > -1.5f) &&
  8999. // (positionZ - piece.transform.position.z < 0.35f && positionZ - piece.transform.position.z > -0.65f)
  9000. // )
  9001. float L_72 = __this->get_positionX_11();
  9002. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_73 = __this->get_piece_6();
  9003. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_74;
  9004. L_74 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_73, /*hidden argument*/NULL);
  9005. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_75;
  9006. L_75 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_74, /*hidden argument*/NULL);
  9007. float L_76 = L_75.get_x_2();
  9008. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_72, (float)L_76))) < ((float)(0.5f)))))
  9009. {
  9010. goto IL_02fa;
  9011. }
  9012. }
  9013. {
  9014. float L_77 = __this->get_positionX_11();
  9015. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_78 = __this->get_piece_6();
  9016. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_79;
  9017. L_79 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_78, /*hidden argument*/NULL);
  9018. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_80;
  9019. L_80 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_79, /*hidden argument*/NULL);
  9020. float L_81 = L_80.get_x_2();
  9021. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_77, (float)L_81))) > ((float)(-0.5f)))))
  9022. {
  9023. goto IL_02fa;
  9024. }
  9025. }
  9026. {
  9027. float L_82 = __this->get_positionY_12();
  9028. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_83 = __this->get_piece_6();
  9029. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_84;
  9030. L_84 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_83, /*hidden argument*/NULL);
  9031. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_85;
  9032. L_85 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_84, /*hidden argument*/NULL);
  9033. float L_86 = L_85.get_y_3();
  9034. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_82, (float)L_86))) < ((float)(-0.5f)))))
  9035. {
  9036. goto IL_02fa;
  9037. }
  9038. }
  9039. {
  9040. float L_87 = __this->get_positionY_12();
  9041. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_88 = __this->get_piece_6();
  9042. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_89;
  9043. L_89 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_88, /*hidden argument*/NULL);
  9044. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_90;
  9045. L_90 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_89, /*hidden argument*/NULL);
  9046. float L_91 = L_90.get_y_3();
  9047. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_87, (float)L_91))) > ((float)(-1.5f)))))
  9048. {
  9049. goto IL_02fa;
  9050. }
  9051. }
  9052. {
  9053. float L_92 = __this->get_positionZ_13();
  9054. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_93 = __this->get_piece_6();
  9055. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_94;
  9056. L_94 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_93, /*hidden argument*/NULL);
  9057. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_95;
  9058. L_95 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_94, /*hidden argument*/NULL);
  9059. float L_96 = L_95.get_z_4();
  9060. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_92, (float)L_96))) < ((float)(0.349999994f)))))
  9061. {
  9062. goto IL_02f7;
  9063. }
  9064. }
  9065. {
  9066. float L_97 = __this->get_positionZ_13();
  9067. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_98 = __this->get_piece_6();
  9068. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_99;
  9069. L_99 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_98, /*hidden argument*/NULL);
  9070. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_100;
  9071. L_100 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_99, /*hidden argument*/NULL);
  9072. float L_101 = L_100.get_z_4();
  9073. G_B22_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_97, (float)L_101))) > ((float)(-0.649999976f)))? 1 : 0);
  9074. goto IL_02f8;
  9075. }
  9076. IL_02f7:
  9077. {
  9078. G_B22_0 = 0;
  9079. }
  9080. IL_02f8:
  9081. {
  9082. G_B24_0 = G_B22_0;
  9083. goto IL_02fb;
  9084. }
  9085. IL_02fa:
  9086. {
  9087. G_B24_0 = 0;
  9088. }
  9089. IL_02fb:
  9090. {
  9091. V_4 = (bool)G_B24_0;
  9092. bool L_102 = V_4;
  9093. if (!L_102)
  9094. {
  9095. goto IL_037b;
  9096. }
  9097. }
  9098. {
  9099. // piece.transform.SetParent(lightC.transform.parent);
  9100. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_103 = __this->get_piece_6();
  9101. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_104;
  9102. L_104 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_103, /*hidden argument*/NULL);
  9103. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_105 = __this->get_lightC_10();
  9104. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_106;
  9105. L_106 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_105, /*hidden argument*/NULL);
  9106. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_107;
  9107. L_107 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_106, /*hidden argument*/NULL);
  9108. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_104, L_107, /*hidden argument*/NULL);
  9109. // piece.transform.position = new Vector3(positionX, positionY + 1.05f, positionZ + 0.15f);
  9110. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_108 = __this->get_piece_6();
  9111. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_109;
  9112. L_109 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_108, /*hidden argument*/NULL);
  9113. float L_110 = __this->get_positionX_11();
  9114. float L_111 = __this->get_positionY_12();
  9115. float L_112 = __this->get_positionZ_13();
  9116. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_113;
  9117. memset((&L_113), 0, sizeof(L_113));
  9118. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_113), L_110, ((float)il2cpp_codegen_add((float)L_111, (float)(1.04999995f))), ((float)il2cpp_codegen_add((float)L_112, (float)(0.150000006f))), /*hidden argument*/NULL);
  9119. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_109, L_113, /*hidden argument*/NULL);
  9120. // clickSFX.Play();
  9121. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_114 = __this->get_clickSFX_15();
  9122. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_114, /*hidden argument*/NULL);
  9123. // piece.tag = piece.name;
  9124. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_115 = __this->get_piece_6();
  9125. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_116 = __this->get_piece_6();
  9126. String_t* L_117;
  9127. L_117 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_116, /*hidden argument*/NULL);
  9128. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_115, L_117, /*hidden argument*/NULL);
  9129. }
  9130. IL_037b:
  9131. {
  9132. }
  9133. IL_037c:
  9134. {
  9135. // if (piece.name == "tou")
  9136. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_118 = __this->get_piece_6();
  9137. String_t* L_119;
  9138. L_119 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_118, /*hidden argument*/NULL);
  9139. bool L_120;
  9140. L_120 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_119, _stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446, /*hidden argument*/NULL);
  9141. V_5 = L_120;
  9142. bool L_121 = V_5;
  9143. if (!L_121)
  9144. {
  9145. goto IL_04fa;
  9146. }
  9147. }
  9148. {
  9149. // if (
  9150. // (positionX - piece.transform.position.x < 0.5f && positionX - piece.transform.position.x > -0.5f) &&
  9151. // (positionY - piece.transform.position.y < 2.3f && positionY - piece.transform.position.y > 1.3f) &&
  9152. // (positionZ - piece.transform.position.z < 0.6f && positionZ - piece.transform.position.z > -0.4f)
  9153. // )
  9154. float L_122 = __this->get_positionX_11();
  9155. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_123 = __this->get_piece_6();
  9156. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_124;
  9157. L_124 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_123, /*hidden argument*/NULL);
  9158. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_125;
  9159. L_125 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_124, /*hidden argument*/NULL);
  9160. float L_126 = L_125.get_x_2();
  9161. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_122, (float)L_126))) < ((float)(0.5f)))))
  9162. {
  9163. goto IL_0478;
  9164. }
  9165. }
  9166. {
  9167. float L_127 = __this->get_positionX_11();
  9168. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_128 = __this->get_piece_6();
  9169. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_129;
  9170. L_129 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_128, /*hidden argument*/NULL);
  9171. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_130;
  9172. L_130 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_129, /*hidden argument*/NULL);
  9173. float L_131 = L_130.get_x_2();
  9174. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_127, (float)L_131))) > ((float)(-0.5f)))))
  9175. {
  9176. goto IL_0478;
  9177. }
  9178. }
  9179. {
  9180. float L_132 = __this->get_positionY_12();
  9181. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_133 = __this->get_piece_6();
  9182. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_134;
  9183. L_134 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_133, /*hidden argument*/NULL);
  9184. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_135;
  9185. L_135 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_134, /*hidden argument*/NULL);
  9186. float L_136 = L_135.get_y_3();
  9187. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_132, (float)L_136))) < ((float)(2.29999995f)))))
  9188. {
  9189. goto IL_0478;
  9190. }
  9191. }
  9192. {
  9193. float L_137 = __this->get_positionY_12();
  9194. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_138 = __this->get_piece_6();
  9195. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_139;
  9196. L_139 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_138, /*hidden argument*/NULL);
  9197. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_140;
  9198. L_140 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_139, /*hidden argument*/NULL);
  9199. float L_141 = L_140.get_y_3();
  9200. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_137, (float)L_141))) > ((float)(1.29999995f)))))
  9201. {
  9202. goto IL_0478;
  9203. }
  9204. }
  9205. {
  9206. float L_142 = __this->get_positionZ_13();
  9207. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_143 = __this->get_piece_6();
  9208. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_144;
  9209. L_144 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_143, /*hidden argument*/NULL);
  9210. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_145;
  9211. L_145 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_144, /*hidden argument*/NULL);
  9212. float L_146 = L_145.get_z_4();
  9213. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_142, (float)L_146))) < ((float)(0.600000024f)))))
  9214. {
  9215. goto IL_0475;
  9216. }
  9217. }
  9218. {
  9219. float L_147 = __this->get_positionZ_13();
  9220. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_148 = __this->get_piece_6();
  9221. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_149;
  9222. L_149 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_148, /*hidden argument*/NULL);
  9223. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_150;
  9224. L_150 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_149, /*hidden argument*/NULL);
  9225. float L_151 = L_150.get_z_4();
  9226. G_B35_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_147, (float)L_151))) > ((float)(-0.400000006f)))? 1 : 0);
  9227. goto IL_0476;
  9228. }
  9229. IL_0475:
  9230. {
  9231. G_B35_0 = 0;
  9232. }
  9233. IL_0476:
  9234. {
  9235. G_B37_0 = G_B35_0;
  9236. goto IL_0479;
  9237. }
  9238. IL_0478:
  9239. {
  9240. G_B37_0 = 0;
  9241. }
  9242. IL_0479:
  9243. {
  9244. V_6 = (bool)G_B37_0;
  9245. bool L_152 = V_6;
  9246. if (!L_152)
  9247. {
  9248. goto IL_04f9;
  9249. }
  9250. }
  9251. {
  9252. // piece.transform.SetParent(lightC.transform.parent);
  9253. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_153 = __this->get_piece_6();
  9254. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_154;
  9255. L_154 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_153, /*hidden argument*/NULL);
  9256. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_155 = __this->get_lightC_10();
  9257. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_156;
  9258. L_156 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_155, /*hidden argument*/NULL);
  9259. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_157;
  9260. L_157 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_156, /*hidden argument*/NULL);
  9261. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_154, L_157, /*hidden argument*/NULL);
  9262. // piece.transform.position = new Vector3(positionX, positionY - 1.8f, positionZ - 0.005f);
  9263. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_158 = __this->get_piece_6();
  9264. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_159;
  9265. L_159 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_158, /*hidden argument*/NULL);
  9266. float L_160 = __this->get_positionX_11();
  9267. float L_161 = __this->get_positionY_12();
  9268. float L_162 = __this->get_positionZ_13();
  9269. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_163;
  9270. memset((&L_163), 0, sizeof(L_163));
  9271. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_163), L_160, ((float)il2cpp_codegen_subtract((float)L_161, (float)(1.79999995f))), ((float)il2cpp_codegen_subtract((float)L_162, (float)(0.00499999989f))), /*hidden argument*/NULL);
  9272. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_159, L_163, /*hidden argument*/NULL);
  9273. // clickSFX.Play();
  9274. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_164 = __this->get_clickSFX_15();
  9275. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_164, /*hidden argument*/NULL);
  9276. // piece.tag = piece.name;
  9277. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_165 = __this->get_piece_6();
  9278. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_166 = __this->get_piece_6();
  9279. String_t* L_167;
  9280. L_167 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_166, /*hidden argument*/NULL);
  9281. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_165, L_167, /*hidden argument*/NULL);
  9282. }
  9283. IL_04f9:
  9284. {
  9285. }
  9286. IL_04fa:
  9287. {
  9288. // if (lightC.transform.parent.childCount == 4 && acitve)
  9289. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_168 = __this->get_lightC_10();
  9290. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_169;
  9291. L_169 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_168, /*hidden argument*/NULL);
  9292. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_170;
  9293. L_170 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_169, /*hidden argument*/NULL);
  9294. int32_t L_171;
  9295. L_171 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_170, /*hidden argument*/NULL);
  9296. if ((!(((uint32_t)L_171) == ((uint32_t)4))))
  9297. {
  9298. goto IL_051a;
  9299. }
  9300. }
  9301. {
  9302. bool L_172 = __this->get_acitve_17();
  9303. G_B43_0 = ((int32_t)(L_172));
  9304. goto IL_051b;
  9305. }
  9306. IL_051a:
  9307. {
  9308. G_B43_0 = 0;
  9309. }
  9310. IL_051b:
  9311. {
  9312. V_7 = (bool)G_B43_0;
  9313. bool L_173 = V_7;
  9314. if (!L_173)
  9315. {
  9316. goto IL_0547;
  9317. }
  9318. }
  9319. {
  9320. // Instantiate(menu, GameObject.FindGameObjectWithTag("UI").transform);
  9321. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_174 = __this->get_menu_16();
  9322. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_175;
  9323. L_175 = GameObject_FindGameObjectWithTag_mFC215979EDFED361F88C336BF9E187F24434C63F(_stringLiteralB93F5E13E0AD8E8044D7D80E771F9A55F393D87F, /*hidden argument*/NULL);
  9324. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_176;
  9325. L_176 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_175, /*hidden argument*/NULL);
  9326. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  9327. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_177;
  9328. L_177 = Object_Instantiate_TisGameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319_mF131D53AB04E75E849487A7ACF79A8B27527F4B8(L_174, L_176, /*hidden argument*/Object_Instantiate_TisGameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319_mF131D53AB04E75E849487A7ACF79A8B27527F4B8_RuntimeMethod_var);
  9329. // acitve = false;
  9330. __this->set_acitve_17((bool)0);
  9331. goto IL_0550;
  9332. }
  9333. IL_0547:
  9334. {
  9335. // acitve = true;
  9336. __this->set_acitve_17((bool)1);
  9337. }
  9338. IL_0550:
  9339. {
  9340. // isSelected = false;
  9341. __this->set_isSelected_4((bool)0);
  9342. }
  9343. IL_0558:
  9344. {
  9345. // }
  9346. return;
  9347. }
  9348. }
  9349. // System.Void move::.ctor()
  9350. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void move__ctor_mEA4EAF1DF04BED632395EC3F0721A0273A838739 (move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276 * __this, const RuntimeMethod* method)
  9351. {
  9352. {
  9353. // public float positionX = 0f;
  9354. __this->set_positionX_11((0.0f));
  9355. // public float positionY = 0f;
  9356. __this->set_positionY_12((0.0f));
  9357. // public float positionZ = 0f;
  9358. __this->set_positionZ_13((0.0f));
  9359. // public bool acitve = true;
  9360. __this->set_acitve_17((bool)1);
  9361. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  9362. return;
  9363. }
  9364. }
  9365. #ifdef __clang__
  9366. #pragma clang diagnostic pop
  9367. #endif
  9368. #ifdef __clang__
  9369. #pragma clang diagnostic push
  9370. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  9371. #pragma clang diagnostic ignored "-Wunused-variable"
  9372. #endif
  9373. // System.Void task::Start()
  9374. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void task_Start_m51F00D098C35E8BA47B11793CB42C358CA1BB56B (task_tFEA677DA43E16E3279B9C2CA9F20933B70DF93B7 * __this, const RuntimeMethod* method)
  9375. {
  9376. static bool s_Il2CppMethodInitialized;
  9377. if (!s_Il2CppMethodInitialized)
  9378. {
  9379. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_GetComponent_TisMeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B_m4E244CD0EBBF9E0A3A73AF14F6EC434CA82E6F4B_RuntimeMethod_var);
  9380. s_Il2CppMethodInitialized = true;
  9381. }
  9382. {
  9383. // cube = GameObject.CreatePrimitive(PrimitiveType.Cube);
  9384. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_0;
  9385. L_0 = GameObject_CreatePrimitive_mB1E03B8D373EBECCD93444A277316A53EC7812AC(3, /*hidden argument*/NULL);
  9386. __this->set_cube_6(L_0);
  9387. // color1 = cube.GetComponent<MeshRenderer>().material;
  9388. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_1 = __this->get_cube_6();
  9389. MeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B * L_2;
  9390. L_2 = GameObject_GetComponent_TisMeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B_m4E244CD0EBBF9E0A3A73AF14F6EC434CA82E6F4B(L_1, /*hidden argument*/GameObject_GetComponent_TisMeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B_m4E244CD0EBBF9E0A3A73AF14F6EC434CA82E6F4B_RuntimeMethod_var);
  9391. Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_3;
  9392. L_3 = Renderer_get_material_mE6B01125502D08EE0D6DFE2EAEC064AD9BB31804(L_2, /*hidden argument*/NULL);
  9393. __this->set_color1_7(L_3);
  9394. // }
  9395. return;
  9396. }
  9397. }
  9398. // System.Void task::Update()
  9399. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void task_Update_m0DA6E7F773416F5DD904781A154830319107C05F (task_tFEA677DA43E16E3279B9C2CA9F20933B70DF93B7 * __this, const RuntimeMethod* method)
  9400. {
  9401. static bool s_Il2CppMethodInitialized;
  9402. if (!s_Il2CppMethodInitialized)
  9403. {
  9404. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_GetComponent_TisMeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B_m4E244CD0EBBF9E0A3A73AF14F6EC434CA82E6F4B_RuntimeMethod_var);
  9405. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  9406. s_Il2CppMethodInitialized = true;
  9407. }
  9408. bool V_0 = false;
  9409. bool V_1 = false;
  9410. Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 V_2;
  9411. memset((&V_2), 0, sizeof(V_2));
  9412. {
  9413. // ray = Camera.main.ScreenPointToRay(Input.mousePosition);
  9414. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  9415. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  9416. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  9417. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  9418. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  9419. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  9420. __this->set_ray_4(L_2);
  9421. // if (Physics.Raycast(ray, out _hit))
  9422. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_3 = __this->get_ray_4();
  9423. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_4 = __this->get_address_of__hit_5();
  9424. bool L_5;
  9425. L_5 = Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E(L_3, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_4, /*hidden argument*/NULL);
  9426. V_0 = L_5;
  9427. bool L_6 = V_0;
  9428. if (!L_6)
  9429. {
  9430. goto IL_00b5;
  9431. }
  9432. }
  9433. {
  9434. // if (_hit.transform.gameObject.GetComponent<MeshRenderer>())
  9435. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_7 = __this->get_address_of__hit_5();
  9436. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_8;
  9437. L_8 = RaycastHit_get_transform_m2DD983DBD3602DE848DE287EE5233FD02EEC608D((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_7, /*hidden argument*/NULL);
  9438. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_9;
  9439. L_9 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_8, /*hidden argument*/NULL);
  9440. MeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B * L_10;
  9441. L_10 = GameObject_GetComponent_TisMeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B_m4E244CD0EBBF9E0A3A73AF14F6EC434CA82E6F4B(L_9, /*hidden argument*/GameObject_GetComponent_TisMeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B_m4E244CD0EBBF9E0A3A73AF14F6EC434CA82E6F4B_RuntimeMethod_var);
  9442. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  9443. bool L_11;
  9444. L_11 = Object_op_Implicit_mC8214E4F028CC2F036CC82BDB81D102A02893499(L_10, /*hidden argument*/NULL);
  9445. V_1 = L_11;
  9446. bool L_12 = V_1;
  9447. if (!L_12)
  9448. {
  9449. goto IL_00b4;
  9450. }
  9451. }
  9452. {
  9453. // Color color = new Color(Random.Range(0f, 1f) * Time.deltaTime * 30f, Random.Range(0f, 1f) * Time.deltaTime * 30f, Random.Range(0f, 1f) * Time.deltaTime * 30f);
  9454. float L_13;
  9455. L_13 = Random_Range_mC15372D42A9ABDCAC3DE82E114D60A40C9C311D2((0.0f), (1.0f), /*hidden argument*/NULL);
  9456. float L_14;
  9457. L_14 = Time_get_deltaTime_mCC15F147DA67F38C74CE408FB5D7FF4A87DA2290(/*hidden argument*/NULL);
  9458. float L_15;
  9459. L_15 = Random_Range_mC15372D42A9ABDCAC3DE82E114D60A40C9C311D2((0.0f), (1.0f), /*hidden argument*/NULL);
  9460. float L_16;
  9461. L_16 = Time_get_deltaTime_mCC15F147DA67F38C74CE408FB5D7FF4A87DA2290(/*hidden argument*/NULL);
  9462. float L_17;
  9463. L_17 = Random_Range_mC15372D42A9ABDCAC3DE82E114D60A40C9C311D2((0.0f), (1.0f), /*hidden argument*/NULL);
  9464. float L_18;
  9465. L_18 = Time_get_deltaTime_mCC15F147DA67F38C74CE408FB5D7FF4A87DA2290(/*hidden argument*/NULL);
  9466. Color__ctor_m9FEDC8486B9D40C01BF10FDC821F5E76C8705494((Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 *)(&V_2), ((float)il2cpp_codegen_multiply((float)((float)il2cpp_codegen_multiply((float)L_13, (float)L_14)), (float)(30.0f))), ((float)il2cpp_codegen_multiply((float)((float)il2cpp_codegen_multiply((float)L_15, (float)L_16)), (float)(30.0f))), ((float)il2cpp_codegen_multiply((float)((float)il2cpp_codegen_multiply((float)L_17, (float)L_18)), (float)(30.0f))), /*hidden argument*/NULL);
  9467. // color1.color = color;
  9468. Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_19 = __this->get_color1_7();
  9469. Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 L_20 = V_2;
  9470. Material_set_color_mC3C88E2389B7132EBF3EB0D1F040545176B795C0(L_19, L_20, /*hidden argument*/NULL);
  9471. }
  9472. IL_00b4:
  9473. {
  9474. }
  9475. IL_00b5:
  9476. {
  9477. // }
  9478. return;
  9479. }
  9480. }
  9481. // System.Void task::.ctor()
  9482. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void task__ctor_mD2259C12445CF4B5F1D0433F59F78CCE02768200 (task_tFEA677DA43E16E3279B9C2CA9F20933B70DF93B7 * __this, const RuntimeMethod* method)
  9483. {
  9484. {
  9485. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  9486. return;
  9487. }
  9488. }
  9489. #ifdef __clang__
  9490. #pragma clang diagnostic pop
  9491. #endif
  9492. #ifdef __clang__
  9493. #pragma clang diagnostic push
  9494. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  9495. #pragma clang diagnostic ignored "-Wunused-variable"
  9496. #endif
  9497. // System.Void testMove::Awake()
  9498. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void testMove_Awake_m580C06F8E388E7816ED87E3FB86CC9003E13254E (testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * __this, const RuntimeMethod* method)
  9499. {
  9500. {
  9501. // void Awake() { _trans = transform; }
  9502. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_0;
  9503. L_0 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  9504. __this->set__trans_6(L_0);
  9505. // void Awake() { _trans = transform; }
  9506. return;
  9507. }
  9508. }
  9509. // System.Collections.IEnumerator testMove::OnMouseDown()
  9510. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject* testMove_OnMouseDown_m17EBB24FCFE9C7FB59376C35FCA83B96E1623ABF (testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * __this, const RuntimeMethod* method)
  9511. {
  9512. static bool s_Il2CppMethodInitialized;
  9513. if (!s_Il2CppMethodInitialized)
  9514. {
  9515. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44_il2cpp_TypeInfo_var);
  9516. s_Il2CppMethodInitialized = true;
  9517. }
  9518. {
  9519. U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44 * L_0 = (U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44 *)il2cpp_codegen_object_new(U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44_il2cpp_TypeInfo_var);
  9520. U3COnMouseDownU3Ed__7__ctor_m8BDEABAD5280CFAD968ED3513A595B120212998B(L_0, 0, /*hidden argument*/NULL);
  9521. U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44 * L_1 = L_0;
  9522. L_1->set_U3CU3E4__this_2(__this);
  9523. return L_1;
  9524. }
  9525. }
  9526. // System.Void testMove::.ctor()
  9527. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void testMove__ctor_mF84FB63FBA1FD33DD546F939139021577FCFEFF1 (testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * __this, const RuntimeMethod* method)
  9528. {
  9529. {
  9530. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  9531. return;
  9532. }
  9533. }
  9534. #ifdef __clang__
  9535. #pragma clang diagnostic pop
  9536. #endif
  9537. #ifdef __clang__
  9538. #pragma clang diagnostic push
  9539. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  9540. #pragma clang diagnostic ignored "-Wunused-variable"
  9541. #endif
  9542. // System.Void testMove/<OnMouseDown>d__7::.ctor(System.Int32)
  9543. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3COnMouseDownU3Ed__7__ctor_m8BDEABAD5280CFAD968ED3513A595B120212998B (U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44 * __this, int32_t ___U3CU3E1__state0, const RuntimeMethod* method)
  9544. {
  9545. {
  9546. Object__ctor_m88880E0413421D13FD95325EDCE231707CE1F405(__this, /*hidden argument*/NULL);
  9547. int32_t L_0 = ___U3CU3E1__state0;
  9548. __this->set_U3CU3E1__state_0(L_0);
  9549. return;
  9550. }
  9551. }
  9552. // System.Void testMove/<OnMouseDown>d__7::System.IDisposable.Dispose()
  9553. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3COnMouseDownU3Ed__7_System_IDisposable_Dispose_m9480DFDBD623284C2677CA5D0BE34AFF19D62C5F (U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44 * __this, const RuntimeMethod* method)
  9554. {
  9555. {
  9556. return;
  9557. }
  9558. }
  9559. // System.Boolean testMove/<OnMouseDown>d__7::MoveNext()
  9560. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool U3COnMouseDownU3Ed__7_MoveNext_mD131C1AFCA9E61C8E15E67884E78D3AD67410BD4 (U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44 * __this, const RuntimeMethod* method)
  9561. {
  9562. static bool s_Il2CppMethodInitialized;
  9563. if (!s_Il2CppMethodInitialized)
  9564. {
  9565. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var);
  9566. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&WaitForFixedUpdate_t675FCE2AEFAC5C924A4020474C997FF2CDD3F4C5_il2cpp_TypeInfo_var);
  9567. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral06210FDC3FDF2FCBDC9B5D9615B47532DFA839DB);
  9568. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA79CAD41BF79C6D839B5368F583EC97BD8095306);
  9569. s_Il2CppMethodInitialized = true;
  9570. }
  9571. int32_t V_0 = 0;
  9572. bool V_1 = false;
  9573. {
  9574. int32_t L_0 = __this->get_U3CU3E1__state_0();
  9575. V_0 = L_0;
  9576. int32_t L_1 = V_0;
  9577. if (!L_1)
  9578. {
  9579. goto IL_0012;
  9580. }
  9581. }
  9582. {
  9583. goto IL_000c;
  9584. }
  9585. IL_000c:
  9586. {
  9587. int32_t L_2 = V_0;
  9588. if ((((int32_t)L_2) == ((int32_t)1)))
  9589. {
  9590. goto IL_0014;
  9591. }
  9592. }
  9593. {
  9594. goto IL_0019;
  9595. }
  9596. IL_0012:
  9597. {
  9598. goto IL_001b;
  9599. }
  9600. IL_0014:
  9601. {
  9602. goto IL_0172;
  9603. }
  9604. IL_0019:
  9605. {
  9606. return (bool)0;
  9607. }
  9608. IL_001b:
  9609. {
  9610. __this->set_U3CU3E1__state_0((-1));
  9611. // clickSFX.Play();
  9612. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_3 = __this->get_U3CU3E4__this_2();
  9613. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_4 = L_3->get_clickSFX_9();
  9614. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_4, /*hidden argument*/NULL);
  9615. // Debug.Log("in onmousedonw");
  9616. IL2CPP_RUNTIME_CLASS_INIT(Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var);
  9617. Debug_Log_mC26E5AD0D8D156C7FFD173AA15827F69225E9DB8(_stringLiteral06210FDC3FDF2FCBDC9B5D9615B47532DFA839DB, /*hidden argument*/NULL);
  9618. // _vec3TargetScreenSpace = Camera.main.WorldToScreenPoint(_trans.position);
  9619. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_5 = __this->get_U3CU3E4__this_2();
  9620. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_6;
  9621. L_6 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  9622. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_7 = __this->get_U3CU3E4__this_2();
  9623. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_8 = L_7->get__trans_6();
  9624. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  9625. L_9 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_8, /*hidden argument*/NULL);
  9626. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_10;
  9627. L_10 = Camera_WorldToScreenPoint_m44710195E7736CE9DE5A9B05E32059A9A950F95C(L_6, L_9, /*hidden argument*/NULL);
  9628. L_5->set__vec3TargetScreenSpace_4(L_10);
  9629. // _vec3MouseScreenSpace = new Vector3(Input.mousePosition.x, Input.mousePosition.y, _vec3TargetScreenSpace.z);
  9630. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_11 = __this->get_U3CU3E4__this_2();
  9631. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_12;
  9632. L_12 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  9633. float L_13 = L_12.get_x_2();
  9634. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14;
  9635. L_14 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  9636. float L_15 = L_14.get_y_3();
  9637. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_16 = __this->get_U3CU3E4__this_2();
  9638. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * L_17 = L_16->get_address_of__vec3TargetScreenSpace_4();
  9639. float L_18 = L_17->get_z_4();
  9640. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_19;
  9641. memset((&L_19), 0, sizeof(L_19));
  9642. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_19), L_13, L_15, L_18, /*hidden argument*/NULL);
  9643. L_11->set__vec3MouseScreenSpace_7(L_19);
  9644. // _vec3Offset = _trans.position - Camera.main.ScreenToWorldPoint(_vec3MouseScreenSpace);
  9645. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_20 = __this->get_U3CU3E4__this_2();
  9646. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_21 = __this->get_U3CU3E4__this_2();
  9647. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_22 = L_21->get__trans_6();
  9648. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_23;
  9649. L_23 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_22, /*hidden argument*/NULL);
  9650. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_24;
  9651. L_24 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  9652. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_25 = __this->get_U3CU3E4__this_2();
  9653. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_26 = L_25->get__vec3MouseScreenSpace_7();
  9654. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_27;
  9655. L_27 = Camera_ScreenToWorldPoint_m7EE1C8665F9BB089581FA225BB4BFF411B5301B6(L_24, L_26, /*hidden argument*/NULL);
  9656. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_28;
  9657. L_28 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_23, L_27, /*hidden argument*/NULL);
  9658. L_20->set__vec3Offset_8(L_28);
  9659. goto IL_017a;
  9660. }
  9661. IL_00d2:
  9662. {
  9663. // Debug.Log("getmousebutton");
  9664. IL2CPP_RUNTIME_CLASS_INIT(Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var);
  9665. Debug_Log_mC26E5AD0D8D156C7FFD173AA15827F69225E9DB8(_stringLiteralA79CAD41BF79C6D839B5368F583EC97BD8095306, /*hidden argument*/NULL);
  9666. // _vec3MouseScreenSpace = new Vector3(Input.mousePosition.x, Input.mousePosition.y, _vec3TargetScreenSpace.z);
  9667. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_29 = __this->get_U3CU3E4__this_2();
  9668. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_30;
  9669. L_30 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  9670. float L_31 = L_30.get_x_2();
  9671. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_32;
  9672. L_32 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  9673. float L_33 = L_32.get_y_3();
  9674. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_34 = __this->get_U3CU3E4__this_2();
  9675. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * L_35 = L_34->get_address_of__vec3TargetScreenSpace_4();
  9676. float L_36 = L_35->get_z_4();
  9677. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_37;
  9678. memset((&L_37), 0, sizeof(L_37));
  9679. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_37), L_31, L_33, L_36, /*hidden argument*/NULL);
  9680. L_29->set__vec3MouseScreenSpace_7(L_37);
  9681. // _vec3TargetWorldSpace = Camera.main.ScreenToWorldPoint(_vec3MouseScreenSpace) + _vec3Offset;
  9682. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_38 = __this->get_U3CU3E4__this_2();
  9683. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_39;
  9684. L_39 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  9685. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_40 = __this->get_U3CU3E4__this_2();
  9686. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_41 = L_40->get__vec3MouseScreenSpace_7();
  9687. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_42;
  9688. L_42 = Camera_ScreenToWorldPoint_m7EE1C8665F9BB089581FA225BB4BFF411B5301B6(L_39, L_41, /*hidden argument*/NULL);
  9689. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_43 = __this->get_U3CU3E4__this_2();
  9690. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_44 = L_43->get__vec3Offset_8();
  9691. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_45;
  9692. L_45 = Vector3_op_Addition_mEE4F672B923CCB184C39AABCA33443DB218E50E0_inline(L_42, L_44, /*hidden argument*/NULL);
  9693. L_38->set__vec3TargetWorldSpace_5(L_45);
  9694. // _trans.position = _vec3TargetWorldSpace;
  9695. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_46 = __this->get_U3CU3E4__this_2();
  9696. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47 = L_46->get__trans_6();
  9697. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_48 = __this->get_U3CU3E4__this_2();
  9698. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_49 = L_48->get__vec3TargetWorldSpace_5();
  9699. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_47, L_49, /*hidden argument*/NULL);
  9700. // yield return new WaitForFixedUpdate();
  9701. WaitForFixedUpdate_t675FCE2AEFAC5C924A4020474C997FF2CDD3F4C5 * L_50 = (WaitForFixedUpdate_t675FCE2AEFAC5C924A4020474C997FF2CDD3F4C5 *)il2cpp_codegen_object_new(WaitForFixedUpdate_t675FCE2AEFAC5C924A4020474C997FF2CDD3F4C5_il2cpp_TypeInfo_var);
  9702. WaitForFixedUpdate__ctor_mB566493FB99A315BEF348791DE943A89E4B71F9C(L_50, /*hidden argument*/NULL);
  9703. __this->set_U3CU3E2__current_1(L_50);
  9704. __this->set_U3CU3E1__state_0(1);
  9705. return (bool)1;
  9706. }
  9707. IL_0172:
  9708. {
  9709. __this->set_U3CU3E1__state_0((-1));
  9710. }
  9711. IL_017a:
  9712. {
  9713. // while (Input.GetMouseButton(0))
  9714. bool L_51;
  9715. L_51 = Input_GetMouseButton_m27BF2DDBF38A38787B83A13D3E6F0F88F7C834C1(0, /*hidden argument*/NULL);
  9716. V_1 = L_51;
  9717. bool L_52 = V_1;
  9718. if (L_52)
  9719. {
  9720. goto IL_00d2;
  9721. }
  9722. }
  9723. {
  9724. // }
  9725. return (bool)0;
  9726. }
  9727. }
  9728. // System.Object testMove/<OnMouseDown>d__7::System.Collections.Generic.IEnumerator<System.Object>.get_Current()
  9729. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject * U3COnMouseDownU3Ed__7_System_Collections_Generic_IEnumeratorU3CSystem_ObjectU3E_get_Current_m4620280C15E8D7FED514D138B45E8737C6F342E8 (U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44 * __this, const RuntimeMethod* method)
  9730. {
  9731. {
  9732. RuntimeObject * L_0 = __this->get_U3CU3E2__current_1();
  9733. return L_0;
  9734. }
  9735. }
  9736. // System.Void testMove/<OnMouseDown>d__7::System.Collections.IEnumerator.Reset()
  9737. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3COnMouseDownU3Ed__7_System_Collections_IEnumerator_Reset_m67C288B6D514937F042ED383C2E3AF230C4D1D19 (U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44 * __this, const RuntimeMethod* method)
  9738. {
  9739. {
  9740. NotSupportedException_tB9D89F0E9470A2C423D239D7C68EE0CFD77F9339 * L_0 = (NotSupportedException_tB9D89F0E9470A2C423D239D7C68EE0CFD77F9339 *)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&NotSupportedException_tB9D89F0E9470A2C423D239D7C68EE0CFD77F9339_il2cpp_TypeInfo_var)));
  9741. NotSupportedException__ctor_m3EA81A5B209A87C3ADA47443F2AFFF735E5256EE(L_0, /*hidden argument*/NULL);
  9742. IL2CPP_RAISE_MANAGED_EXCEPTION(L_0, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&U3COnMouseDownU3Ed__7_System_Collections_IEnumerator_Reset_m67C288B6D514937F042ED383C2E3AF230C4D1D19_RuntimeMethod_var)));
  9743. }
  9744. }
  9745. // System.Object testMove/<OnMouseDown>d__7::System.Collections.IEnumerator.get_Current()
  9746. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject * U3COnMouseDownU3Ed__7_System_Collections_IEnumerator_get_Current_m3DBD51E29D7EB6E689B103F333FE3C4E2084A235 (U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44 * __this, const RuntimeMethod* method)
  9747. {
  9748. {
  9749. RuntimeObject * L_0 = __this->get_U3CU3E2__current_1();
  9750. return L_0;
  9751. }
  9752. }
  9753. #ifdef __clang__
  9754. #pragma clang diagnostic pop
  9755. #endif
  9756. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___b1, const RuntimeMethod* method)
  9757. {
  9758. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
  9759. memset((&V_0), 0, sizeof(V_0));
  9760. {
  9761. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = ___a0;
  9762. float L_1 = L_0.get_x_2();
  9763. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___b1;
  9764. float L_3 = L_2.get_x_2();
  9765. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4 = ___a0;
  9766. float L_5 = L_4.get_y_3();
  9767. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6 = ___b1;
  9768. float L_7 = L_6.get_y_3();
  9769. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_8 = ___a0;
  9770. float L_9 = L_8.get_z_4();
  9771. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_10 = ___b1;
  9772. float L_11 = L_10.get_z_4();
  9773. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_12;
  9774. memset((&L_12), 0, sizeof(L_12));
  9775. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_12), ((float)il2cpp_codegen_subtract((float)L_1, (float)L_3)), ((float)il2cpp_codegen_subtract((float)L_5, (float)L_7)), ((float)il2cpp_codegen_subtract((float)L_9, (float)L_11)), /*hidden argument*/NULL);
  9776. V_0 = L_12;
  9777. goto IL_0030;
  9778. }
  9779. IL_0030:
  9780. {
  9781. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13 = V_0;
  9782. return L_13;
  9783. }
  9784. }
  9785. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * __this, float ___x0, float ___y1, float ___z2, const RuntimeMethod* method)
  9786. {
  9787. {
  9788. float L_0 = ___x0;
  9789. __this->set_x_2(L_0);
  9790. float L_1 = ___y1;
  9791. __this->set_y_3(L_1);
  9792. float L_2 = ___z2;
  9793. __this->set_z_4(L_2);
  9794. return;
  9795. }
  9796. }
  9797. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Multiply_m9EA3D18290418D7B410C7D11C4788C13BFD2C30A_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, float ___d1, const RuntimeMethod* method)
  9798. {
  9799. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
  9800. memset((&V_0), 0, sizeof(V_0));
  9801. {
  9802. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = ___a0;
  9803. float L_1 = L_0.get_x_2();
  9804. float L_2 = ___d1;
  9805. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3 = ___a0;
  9806. float L_4 = L_3.get_y_3();
  9807. float L_5 = ___d1;
  9808. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6 = ___a0;
  9809. float L_7 = L_6.get_z_4();
  9810. float L_8 = ___d1;
  9811. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  9812. memset((&L_9), 0, sizeof(L_9));
  9813. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_9), ((float)il2cpp_codegen_multiply((float)L_1, (float)L_2)), ((float)il2cpp_codegen_multiply((float)L_4, (float)L_5)), ((float)il2cpp_codegen_multiply((float)L_7, (float)L_8)), /*hidden argument*/NULL);
  9814. V_0 = L_9;
  9815. goto IL_0021;
  9816. }
  9817. IL_0021:
  9818. {
  9819. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_10 = V_0;
  9820. return L_10;
  9821. }
  9822. }
  9823. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Addition_mEE4F672B923CCB184C39AABCA33443DB218E50E0_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___b1, const RuntimeMethod* method)
  9824. {
  9825. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
  9826. memset((&V_0), 0, sizeof(V_0));
  9827. {
  9828. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = ___a0;
  9829. float L_1 = L_0.get_x_2();
  9830. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___b1;
  9831. float L_3 = L_2.get_x_2();
  9832. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4 = ___a0;
  9833. float L_5 = L_4.get_y_3();
  9834. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6 = ___b1;
  9835. float L_7 = L_6.get_y_3();
  9836. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_8 = ___a0;
  9837. float L_9 = L_8.get_z_4();
  9838. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_10 = ___b1;
  9839. float L_11 = L_10.get_z_4();
  9840. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_12;
  9841. memset((&L_12), 0, sizeof(L_12));
  9842. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_12), ((float)il2cpp_codegen_add((float)L_1, (float)L_3)), ((float)il2cpp_codegen_add((float)L_5, (float)L_7)), ((float)il2cpp_codegen_add((float)L_9, (float)L_11)), /*hidden argument*/NULL);
  9843. V_0 = L_12;
  9844. goto IL_0030;
  9845. }
  9846. IL_0030:
  9847. {
  9848. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13 = V_0;
  9849. return L_13;
  9850. }
  9851. }
  9852. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 Vector2_op_Implicit_mE407CAF7446E342E059B00AA9EDB301AEC5B7B1A_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___v0, const RuntimeMethod* method)
  9853. {
  9854. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 V_0;
  9855. memset((&V_0), 0, sizeof(V_0));
  9856. {
  9857. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = ___v0;
  9858. float L_1 = L_0.get_x_2();
  9859. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___v0;
  9860. float L_3 = L_2.get_y_3();
  9861. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_4;
  9862. memset((&L_4), 0, sizeof(L_4));
  9863. Vector2__ctor_m9F1F2D5EB5D1FF7091BB527AC8A72CBB309D115E_inline((&L_4), L_1, L_3, /*hidden argument*/NULL);
  9864. V_0 = L_4;
  9865. goto IL_0015;
  9866. }
  9867. IL_0015:
  9868. {
  9869. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_5 = V_0;
  9870. return L_5;
  9871. }
  9872. }
  9873. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Division_mE5ACBFB168FED529587457A83BA98B7DB32E2A05_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, float ___d1, const RuntimeMethod* method)
  9874. {
  9875. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
  9876. memset((&V_0), 0, sizeof(V_0));
  9877. {
  9878. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = ___a0;
  9879. float L_1 = L_0.get_x_2();
  9880. float L_2 = ___d1;
  9881. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3 = ___a0;
  9882. float L_4 = L_3.get_y_3();
  9883. float L_5 = ___d1;
  9884. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6 = ___a0;
  9885. float L_7 = L_6.get_z_4();
  9886. float L_8 = ___d1;
  9887. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  9888. memset((&L_9), 0, sizeof(L_9));
  9889. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_9), ((float)((float)L_1/(float)L_2)), ((float)((float)L_4/(float)L_5)), ((float)((float)L_7/(float)L_8)), /*hidden argument*/NULL);
  9890. V_0 = L_9;
  9891. goto IL_0021;
  9892. }
  9893. IL_0021:
  9894. {
  9895. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_10 = V_0;
  9896. return L_10;
  9897. }
  9898. }
  9899. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* Array_Empty_TisRuntimeObject_m1FBC21243DF3542384C523801E8CA8A97606C747_gshared_inline (const RuntimeMethod* method)
  9900. {
  9901. {
  9902. IL2CPP_RUNTIME_CLASS_INIT(IL2CPP_RGCTX_DATA(method->rgctx_data, 0));
  9903. ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* L_0 = ((EmptyArray_1_tBF73225DFA890366D579424FE8F40073BF9FBAD4_StaticFields*)il2cpp_codegen_static_fields_for(IL2CPP_RGCTX_DATA(method->rgctx_data, 0)))->get_Value_0();
  9904. return (ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE*)L_0;
  9905. }
  9906. }
  9907. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector2__ctor_m9F1F2D5EB5D1FF7091BB527AC8A72CBB309D115E_inline (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * __this, float ___x0, float ___y1, const RuntimeMethod* method)
  9908. {
  9909. {
  9910. float L_0 = ___x0;
  9911. __this->set_x_0(L_0);
  9912. float L_1 = ___y1;
  9913. __this->set_y_1(L_1);
  9914. return;
  9915. }
  9916. }