MoveCar.cs 5.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. /// <summary>
  5. /// 拼图控制
  6. /// </summary>
  7. public class MoveCar : MonoBehaviour
  8. {
  9. //执行此选择
  10. bool isSelected;
  11. float distanceRay; //定位点击时计算
  12. GameObject piece; //分配点击时,将移动。
  13. Transform[] piecesMove;
  14. //[HideInInspector]
  15. //public float positionZ = -0.001f;
  16. [HideInInspector]
  17. public bool puzzlePlaying;
  18. Vector3 offset;
  19. GameObject lightC;
  20. public float positionX = 0f;
  21. public float positionY = 0f;
  22. public float positionZ = 0f;
  23. Vector3 positionL;
  24. //数字资源整合
  25. [Header("SFX")]
  26. public AudioSource clickSFX;
  27. public GameObject menu;
  28. public bool acitve = true;
  29. private void Start()
  30. {
  31. }
  32. void Update()
  33. {
  34. //鼠标信息
  35. //按下鼠标
  36. if (Input.GetMouseButtonDown(0))
  37. {
  38. TouchClick();
  39. }
  40. //移动鼠标
  41. if (isSelected)
  42. {
  43. MovePiece();
  44. }
  45. //释放鼠标
  46. if (Input.GetMouseButtonUp(0))
  47. {
  48. FreePiece();
  49. }
  50. }
  51. /// <summary>
  52. /// 定位点击点
  53. /// </summary>
  54. void TouchClick()
  55. {
  56. Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); //从相机到点的触控点
  57. RaycastHit hit;
  58. if (Physics.Raycast(ray, out hit))
  59. { //接收触控,如果有击中目标
  60. //print(hit.collider.transform.parent.tag);
  61. if (hit.collider.gameObject.tag == "shui")
  62. {
  63. distanceRay = hit.distance;
  64. piece = hit.collider.gameObject;
  65. offset = hit.point - hit.collider.gameObject.transform.position;
  66. isSelected = true;
  67. }
  68. else if (hit.collider.gameObject.transform.parent &&
  69. (hit.collider.gameObject.transform.parent.name == "GrupoPiezas" ||
  70. (hit.collider.gameObject.transform.parent.name == "f1group1" && hit.collider.transform.parent.tag == "shui") ||
  71. (hit.collider.gameObject.transform.parent.name == "f1group2" && hit.collider.transform.parent.tag == "shui") ||
  72. (hit.collider.gameObject.transform.parent.name == "f2group" && hit.collider.transform.parent.tag == "shui") ||
  73. (hit.collider.gameObject.transform.parent.name == "f3group" && hit.collider.transform.parent.tag == "shui") ||
  74. (hit.collider.gameObject.transform.parent.name == "aigroup" && hit.collider.transform.parent.tag == "shui") ||
  75. (hit.collider.gameObject.transform.parent.name == "lun" && hit.collider.transform.parent.tag == "shui")
  76. ))
  77. {
  78. distanceRay = hit.distance;
  79. piece = hit.collider.gameObject.transform.parent.gameObject;
  80. offset = hit.point - hit.collider.gameObject.transform.parent.position;
  81. isSelected = true;
  82. }
  83. else
  84. {
  85. isSelected = false;
  86. }
  87. }
  88. }
  89. /// <summary>
  90. /// 移动碎片(每帧调用)
  91. /// </summary>
  92. void MovePiece()
  93. {
  94. Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
  95. Vector3 limitRay = ray.GetPoint(distanceRay);
  96. limitRay = new Vector3(limitRay.x, limitRay.y, limitRay.z);
  97. piece.transform.position = limitRay - offset;
  98. }
  99. /// <summary>
  100. /// 释放碎片
  101. /// </summary>
  102. void FreePiece()
  103. {
  104. if (isSelected)
  105. {
  106. GameObject f2 = GameObject.Find("f2group/f2");
  107. float f2positionX = f2.transform.position.x;
  108. float f2positionY = f2.transform.position.y;
  109. float f2positionZ = f2.transform.position.z;
  110. GameObject f11 = GameObject.Find("f1group1/f1");
  111. float f11positionX = f11.transform.position.x;
  112. float f11positionY = f11.transform.position.y;
  113. float f11positionZ = f11.transform.position.z;
  114. GameObject f12 = GameObject.Find("f1group2/f1");
  115. float f12positionX = f12.transform.position.x;
  116. float f12positionY = f12.transform.position.y;
  117. float f12positionZ = f12.transform.position.z;
  118. if (piece.name == "f1group1")
  119. {
  120. if (
  121. (f2positionX - piece.transform.position.x < 0.5f && f2positionX - piece.transform.position.x > -0.5f) &&
  122. (f2positionY - piece.transform.position.y < -0.4f && f2positionY - piece.transform.position.y > -1.4f) &&
  123. (f2positionZ - piece.transform.position.z < -0.5f && f2positionZ - piece.transform.position.z > -1.5f)
  124. )
  125. {
  126. piece.transform.SetParent(f2.transform.parent);
  127. piece.transform.position = new Vector3(f2positionX, f2positionY + 0.9f, f2positionZ + 1f);
  128. clickSFX.Play();
  129. piece.tag = "TempTag";
  130. }
  131. }
  132. if (piece.name == "f1group2")
  133. {
  134. if (
  135. (f2positionX - piece.transform.position.x < 0.5f && f2positionX - piece.transform.position.x > -0.5f) &&
  136. (f2positionY - piece.transform.position.y < -0.4f && f2positionY - piece.transform.position.y > -1.4f) &&
  137. (f2positionZ - piece.transform.position.z < 1.5f && f2positionZ - piece.transform.position.z > 0.5f)
  138. )
  139. {
  140. piece.transform.SetParent(f2.transform.parent);
  141. piece.transform.position = new Vector3(f2positionX, f2positionY + 0.9f, f2positionZ - 1f);
  142. clickSFX.Play();
  143. piece.tag = "TempTag";
  144. }
  145. }
  146. if (piece.name == "duo1")
  147. {
  148. if (
  149. (f11positionX - piece.transform.position.x < 0.5f && f11positionX - piece.transform.position.x > -1.5f) &&
  150. (f11positionY - piece.transform.position.y < 1.3f && f11positionY - piece.transform.position.y > -0.7f) &&
  151. (f11positionZ - piece.transform.position.z < 1.3f && f11positionZ - piece.transform.position.z > -0.7f)
  152. )
  153. {
  154. piece.transform.SetParent(f11.transform.parent);
  155. piece.transform.position = new Vector3(f11positionX + 0.52f, f11positionY - 0.3f, f11positionZ - 0.3f);
  156. clickSFX.Play();
  157. piece.tag = piece.name;
  158. }
  159. }
  160. if (piece.name == "duo2")
  161. {
  162. if (
  163. (f12positionX - piece.transform.position.x < 0.5f && f12positionX - piece.transform.position.x > -1.5f) &&
  164. (f12positionY - piece.transform.position.y < 1.3f && f12positionY - piece.transform.position.y > -0.7f) &&
  165. (f12positionZ - piece.transform.position.z < 0.7f && f12positionZ - piece.transform.position.z > -1.3f)
  166. )
  167. {
  168. piece.transform.SetParent(f12.transform.parent);
  169. piece.transform.position = new Vector3(f12positionX + 0.52f, f12positionY - 0.3f, f12positionZ + 0.3f);
  170. clickSFX.Play();
  171. piece.tag = piece.name;
  172. }
  173. }
  174. isSelected = false;
  175. }
  176. }
  177. }