Assembly-CSharp.cpp 943 KB

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  1. #include "pch-cpp.hpp"
  2. #ifndef _MSC_VER
  3. # include <alloca.h>
  4. #else
  5. # include <malloc.h>
  6. #endif
  7. #include <limits>
  8. #include <stdint.h>
  9. // System.Collections.Generic.List`1<UnityEngine.CanvasGroup>
  10. struct List_1_t34AA4AF4E7352129CA58045901530E41445AC16D;
  11. // System.Collections.Generic.List`1<UnityEngine.GameObject>
  12. struct List_1_t6D0A10F47F3440798295D2FFFC6D016477AF38E5;
  13. // System.Char[]
  14. struct CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34;
  15. // UnityEngine.Collider[]
  16. struct ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486;
  17. // System.Delegate[]
  18. struct DelegateU5BU5D_t677D8FE08A5F99E8EE49150B73966CD6E9BF7DB8;
  19. // UnityEngine.GUILayoutOption[]
  20. struct GUILayoutOptionU5BU5D_tA0F031CC36F88BBBD25D6841ADD3913446E6EA2B;
  21. // UnityEngine.GameObject[]
  22. struct GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642;
  23. // System.Object[]
  24. struct ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE;
  25. // UnityEngine.UI.Selectable[]
  26. struct SelectableU5BU5D_tECF9F5BDBF0652A937D18F10C883EFDAE2E62535;
  27. // System.String[]
  28. struct StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A;
  29. // UnityEngine.Transform[]
  30. struct TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D;
  31. // UnityEngine.UI.AnimationTriggers
  32. struct AnimationTriggers_tF38CA7FA631709E096B57D732668D86081F44C11;
  33. // System.AsyncCallback
  34. struct AsyncCallback_tA7921BEF974919C46FF8F9D9867C567B200BB0EA;
  35. // UnityEngine.AudioSource
  36. struct AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B;
  37. // AutoA
  38. struct AutoA_t704C901D2EC3BCF0F4D5E052CAD20C311407E134;
  39. // UnityEngine.EventSystems.BaseRaycaster
  40. struct BaseRaycaster_tBC0FB2CBE6D3D40991EC20F689C43F76AD82A876;
  41. // UnityEngine.BoxCollider
  42. struct BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5;
  43. // UnityEngine.UI.Button
  44. struct Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D;
  45. // UnityEngine.Camera
  46. struct Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C;
  47. // CameraMove
  48. struct CameraMove_t049411EAC022746D9900D5B1420A193F6BAE3D73;
  49. // UnityEngine.Collider
  50. struct Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02;
  51. // CollisionDetector
  52. struct CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E;
  53. // UnityEngine.Component
  54. struct Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684;
  55. // System.DelegateData
  56. struct DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288;
  57. // UnityEngine.EventSystems.EventSystem
  58. struct EventSystem_t5DC458FCD0355A74CDCCE79287B38B9C4278E39C;
  59. // EventTrigger
  60. struct EventTrigger_t4C38C85C5D6A44B806A8E1F7A99ED0A72269415B;
  61. // UnityEngine.GUILayoutOption
  62. struct GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB;
  63. // UnityEngine.GameObject
  64. struct GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319;
  65. // Goto
  66. struct Goto_tE6B3AB86F0CC7F62CE3C66D9E381399D8D69B68A;
  67. // UnityEngine.UI.Graphic
  68. struct Graphic_tF07D777035055CF93BA5F46F77ED5EDFEFF9AE24;
  69. // System.IAsyncResult
  70. struct IAsyncResult_tC9F97BF36FCF122D29D3101D80642278297BF370;
  71. // UnityEngine.Events.InvokableCallList
  72. struct InvokableCallList_tB7C66AA0C00F9C102C8BDC17A144E569AC7527A9;
  73. // UnityEngine.Material
  74. struct Material_t8927C00353A72755313F046D0CE85178AE8218EE;
  75. // Menu_Buttons
  76. struct Menu_Buttons_t4D3ECF80573CBCC7E9EF2487E19301EEC0F1FB50;
  77. // UnityEngine.Mesh
  78. struct Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6;
  79. // MeshCreatorData
  80. struct MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E;
  81. // UnityEngine.MeshFilter
  82. struct MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A;
  83. // UnityEngine.MeshRenderer
  84. struct MeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B;
  85. // System.Reflection.MethodInfo
  86. struct MethodInfo_t;
  87. // UnityEngine.MonoBehaviour
  88. struct MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A;
  89. // MoveCar
  90. struct MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004;
  91. // MoveComponet
  92. struct MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B;
  93. // MoveCurtains
  94. struct MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B;
  95. // MoveDoor
  96. struct MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C;
  97. // MoveNecklace
  98. struct MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384;
  99. // MovePay
  100. struct MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B;
  101. // MovePolice
  102. struct MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47;
  103. // NewBehaviourScript
  104. struct NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB;
  105. // UnityEngine.Object
  106. struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A;
  107. // UnityEngine.Events.PersistentCallGroup
  108. struct PersistentCallGroup_t9A1D83DA2BA3118C103FA87D93CE92557A956FDC;
  109. // UnityEngine.PhysicMaterial
  110. struct PhysicMaterial_tD3D9C84806E95BABF076A74331DF8D9A4B03E3C2;
  111. // UnityEngine.EventSystems.PointerEventData
  112. struct PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954;
  113. // UnityEngine.RectTransform
  114. struct RectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072;
  115. // UnityEngine.Renderer
  116. struct Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C;
  117. // UnityEngine.Rigidbody
  118. struct Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A;
  119. // ScenesArgs
  120. struct ScenesArgs_t5B2D341137D9D69127B252FCFC1F4886A7C760D5;
  121. // UnityEngine.UI.Selectable
  122. struct Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD;
  123. // UnityEngine.Sprite
  124. struct Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9;
  125. // System.String
  126. struct String_t;
  127. // UnityEngine.Texture
  128. struct Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE;
  129. // UnityEngine.Texture2D
  130. struct Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF;
  131. // UnityEngine.Transform
  132. struct Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1;
  133. // UnityEngine.Events.UnityAction
  134. struct UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099;
  135. // UnityEngine.Events.UnityEvent
  136. struct UnityEvent_tA0EA9BC49FD7D5185E7A238EF2E0E6F5D0EE27F4;
  137. // System.Void
  138. struct Void_t700C6383A2A510C2CF4DD86DABD5CA9FF70ADAC5;
  139. // Wallcollision
  140. struct Wallcollision_tDEF41BB7D7F4023BB681B13DEF0E508E76016B7C;
  141. // click
  142. struct click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D;
  143. // cube
  144. struct cube_t759966A2525F86925E7162ADE0582ED674E630F0;
  145. // cubeController
  146. struct cubeController_t086364685C50B4D62D773ECB7A0EAF5A2A842470;
  147. // dragPicture
  148. struct dragPicture_t531DE9A41BE1D054D5EA53222D6929DE4DCD1991;
  149. // homeScript
  150. struct homeScript_tB9E7B76C60144E06722379B94721D76B9EB1C6AF;
  151. // move
  152. struct move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276;
  153. // testMove
  154. struct testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F;
  155. // UnityEngine.UI.Button/ButtonClickedEvent
  156. struct ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F;
  157. // UnityEngine.Camera/CameraCallback
  158. struct CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D;
  159. // UnityEngine.RectTransform/ReapplyDrivenProperties
  160. struct ReapplyDrivenProperties_t1441259DADA8FE33A95334AC24C017DFA3DEB4CE;
  161. IL2CPP_EXTERN_C RuntimeClass* Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var;
  162. IL2CPP_EXTERN_C RuntimeClass* Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046_il2cpp_TypeInfo_var;
  163. IL2CPP_EXTERN_C RuntimeClass* Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var;
  164. IL2CPP_EXTERN_C RuntimeClass* SceneManager_tEC9D10ECC0377F8AE5AEEB5A789FFD24364440FA_il2cpp_TypeInfo_var;
  165. IL2CPP_EXTERN_C RuntimeClass* Single_tE07797BA3C98D4CA9B5A19413C19A76688AB899E_il2cpp_TypeInfo_var;
  166. IL2CPP_EXTERN_C RuntimeClass* StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A_il2cpp_TypeInfo_var;
  167. IL2CPP_EXTERN_C RuntimeClass* Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE_il2cpp_TypeInfo_var;
  168. IL2CPP_EXTERN_C RuntimeClass* UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099_il2cpp_TypeInfo_var;
  169. IL2CPP_EXTERN_C RuntimeClass* Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_il2cpp_TypeInfo_var;
  170. IL2CPP_EXTERN_C String_t* _stringLiteral04021A8696E834C30E5155443072ACA76EB1A40C;
  171. IL2CPP_EXTERN_C String_t* _stringLiteral06873F0A5C5C17160F1D4F0CC91B115662D6F52C;
  172. IL2CPP_EXTERN_C String_t* _stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6;
  173. IL2CPP_EXTERN_C String_t* _stringLiteral13C4595160646412DE665518A2E28702CE975020;
  174. IL2CPP_EXTERN_C String_t* _stringLiteral16DD21BE77B115D392226EB71A2D3A9FDC29E3F0;
  175. IL2CPP_EXTERN_C String_t* _stringLiteral19A752782A6D2E26BB86737D6AAA66B0523224E1;
  176. IL2CPP_EXTERN_C String_t* _stringLiteral1BA0077E614F2D1C276ABA58AE37B56E47FCB0BF;
  177. IL2CPP_EXTERN_C String_t* _stringLiteral1F51DF26CB4EDF377F32112BED25FC48AC10A2CC;
  178. IL2CPP_EXTERN_C String_t* _stringLiteral2064F80F811DB79A33C4E51C10221454E30C74AE;
  179. IL2CPP_EXTERN_C String_t* _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B;
  180. IL2CPP_EXTERN_C String_t* _stringLiteral21ED4C7AF50D987589A9029FC0422151BE3A0FC2;
  181. IL2CPP_EXTERN_C String_t* _stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80;
  182. IL2CPP_EXTERN_C String_t* _stringLiteral24F0019898DA6105365E812F8F4852C67AB733C9;
  183. IL2CPP_EXTERN_C String_t* _stringLiteral265E15F1F86F1C766555899D5771CF29055DE75A;
  184. IL2CPP_EXTERN_C String_t* _stringLiteral27BFDD6F0DF418E88FA584BB1B2877F1A1A8FEED;
  185. IL2CPP_EXTERN_C String_t* _stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F;
  186. IL2CPP_EXTERN_C String_t* _stringLiteral2F7234099CCD07F9C0939ACCC13D7F7F6E95DBAD;
  187. IL2CPP_EXTERN_C String_t* _stringLiteral3340E325C4B201E59B8A21B3B1CCE40BE5A2DB41;
  188. IL2CPP_EXTERN_C String_t* _stringLiteral33F6758AC1777DAA0016096F040CBC13B8AB090F;
  189. IL2CPP_EXTERN_C String_t* _stringLiteral343D29660257B59AC38706A8181F99AA3CD9A9F9;
  190. IL2CPP_EXTERN_C String_t* _stringLiteral45B2DFB825A17C8536FA89E23E2CA7A5922A08F1;
  191. IL2CPP_EXTERN_C String_t* _stringLiteral538D36EE691FED642DADF20FFDCA09C6285EA0BC;
  192. IL2CPP_EXTERN_C String_t* _stringLiteral587B164AFA9B015510FF8C525BD7217683FA2A71;
  193. IL2CPP_EXTERN_C String_t* _stringLiteral5A11B8731015E5DF9C016E3B8E647CFF5DCEE71D;
  194. IL2CPP_EXTERN_C String_t* _stringLiteral5BC81A83834F859D7B00F67652B5E509FEBACB77;
  195. IL2CPP_EXTERN_C String_t* _stringLiteral5C50D24346DC0C7AE21AB4EEC544EC3B1BC04178;
  196. IL2CPP_EXTERN_C String_t* _stringLiteral622992DC6153B32A8AB03D8D4C0828463C62FCB8;
  197. IL2CPP_EXTERN_C String_t* _stringLiteral64ED1F3DD70FDA5DC982DF21170EFE5A86B6E4F7;
  198. IL2CPP_EXTERN_C String_t* _stringLiteral66EB2E86CA4AA2F7FD49FA238DEAC6BAFF9EBD1F;
  199. IL2CPP_EXTERN_C String_t* _stringLiteral6B8C2D2CEA8A949C9E83C821A69F13F540AA92B9;
  200. IL2CPP_EXTERN_C String_t* _stringLiteral6FEFBBF5727AB23608B9E75918794DA38DBD9226;
  201. IL2CPP_EXTERN_C String_t* _stringLiteral71EA4692011949B72F9A850F0D18F588926770FB;
  202. IL2CPP_EXTERN_C String_t* _stringLiteral7454695E25D304C65D0C1333D8008E862569CAE9;
  203. IL2CPP_EXTERN_C String_t* _stringLiteral75AC554233DDA7373DBAA274552CE21DA0E6A24A;
  204. IL2CPP_EXTERN_C String_t* _stringLiteral7DE03E5EBA0308517D1762F2C0DF3B9E2A2F1870;
  205. IL2CPP_EXTERN_C String_t* _stringLiteral7F8C014BD4810CC276D0F9F81A1E759C7B098B1E;
  206. IL2CPP_EXTERN_C String_t* _stringLiteral8029C39A56349DC9E6B10EBC61FB1AB030B5BF82;
  207. IL2CPP_EXTERN_C String_t* _stringLiteral82C7DB88E0B02FBD336FC54E69E6D1F42D3BD5BF;
  208. IL2CPP_EXTERN_C String_t* _stringLiteral88BEE283254D7094E258B3A88730F4CC4F1E4AC7;
  209. IL2CPP_EXTERN_C String_t* _stringLiteral8A01B9CBEDAD866C18DADB677B0BD7DFFABB5E4B;
  210. IL2CPP_EXTERN_C String_t* _stringLiteral8B861ECBEB0EFA9F29346AC75122A8279E1EBCC0;
  211. IL2CPP_EXTERN_C String_t* _stringLiteral96747B873C5275F95686B09FFAA0940D822294DA;
  212. IL2CPP_EXTERN_C String_t* _stringLiteral97EB6767C1DF255A12C65A1EFB045EE585370015;
  213. IL2CPP_EXTERN_C String_t* _stringLiteral987BBE7A4FE701020B1287D8AB656719BC4C28C3;
  214. IL2CPP_EXTERN_C String_t* _stringLiteral9DA872748A9B93BE25629C31FD8520D10224A06E;
  215. IL2CPP_EXTERN_C String_t* _stringLiteralA0B5F71D48FFB66ECAED3E8F9EAD085DBD9E4104;
  216. IL2CPP_EXTERN_C String_t* _stringLiteralA2474EB85E7EEF13C75BB9EE2A361443B79F99AC;
  217. IL2CPP_EXTERN_C String_t* _stringLiteralA44BC824D1CEF748CD0480C846B2260B878447AC;
  218. IL2CPP_EXTERN_C String_t* _stringLiteralABB65926EE351BFCF1A6683D95243F157B4DD469;
  219. IL2CPP_EXTERN_C String_t* _stringLiteralAC9767A1AB28B8DDA26590DEFEF4171DB85BCDCD;
  220. IL2CPP_EXTERN_C String_t* _stringLiteralAE24C5BE9B741FFFA87D2A951BFE7EA0440461CD;
  221. IL2CPP_EXTERN_C String_t* _stringLiteralB57DABADC5452BC7481750855D6E97E450522A20;
  222. IL2CPP_EXTERN_C String_t* _stringLiteralB598CF0802DB03FC469256176ABAFF79345D3832;
  223. IL2CPP_EXTERN_C String_t* _stringLiteralC18468A307A2698EF15A0095B4FD0A73F60A24A0;
  224. IL2CPP_EXTERN_C String_t* _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352;
  225. IL2CPP_EXTERN_C String_t* _stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446;
  226. IL2CPP_EXTERN_C String_t* _stringLiteralC7AD4F81912F7E5B12B739D314326EE75451BEBF;
  227. IL2CPP_EXTERN_C String_t* _stringLiteralC877E37A5974030B83FD8310E69A322A2C313D75;
  228. IL2CPP_EXTERN_C String_t* _stringLiteralD62AE5C4544EC3A32BB9FA5C66F91EC6A7BF4F00;
  229. IL2CPP_EXTERN_C String_t* _stringLiteralD7788843796112A3333A86F2131B749DCE62B516;
  230. IL2CPP_EXTERN_C String_t* _stringLiteralDA39A3EE5E6B4B0D3255BFEF95601890AFD80709;
  231. IL2CPP_EXTERN_C String_t* _stringLiteralDB5E96D03B66458C852FED34C1F51D6A059D4784;
  232. IL2CPP_EXTERN_C String_t* _stringLiteralDDA8D7C1E0DD424974F8CE49F8D5D3EAB1D8A882;
  233. IL2CPP_EXTERN_C String_t* _stringLiteralDE0657B16868C29C06BE2B1767DAD49310029B58;
  234. IL2CPP_EXTERN_C String_t* _stringLiteralDFC9BE89AC2CF6772174F2A2CA87E858F292C161;
  235. IL2CPP_EXTERN_C String_t* _stringLiteralE52C97270B8F9BB1B69AA971D881D9264420569B;
  236. IL2CPP_EXTERN_C String_t* _stringLiteralE91FE173F59B063D620A934CE1A010F2B114C1F3;
  237. IL2CPP_EXTERN_C String_t* _stringLiteralE9BAC73547545E1B89F8FCAB3BBDF7135C1D74CD;
  238. IL2CPP_EXTERN_C String_t* _stringLiteralEA044146E7D489AADDB218BF491882D7593EE901;
  239. IL2CPP_EXTERN_C String_t* _stringLiteralEA2E5D1CA2047DC71C3705533A4357BA5E157773;
  240. IL2CPP_EXTERN_C String_t* _stringLiteralF2710D19530EE20E3EE6967606EEB0EA1216EFDD;
  241. IL2CPP_EXTERN_C String_t* _stringLiteralF541D8CA2CC05EED95A2EB4FED6CB11C221C4FD7;
  242. IL2CPP_EXTERN_C String_t* _stringLiteralF7908BBB2FA4D75C66736D0AB86124D0E65AE223;
  243. IL2CPP_EXTERN_C String_t* _stringLiteralF7DDF59B44DDF9253B657C54053522CF694D3FBE;
  244. IL2CPP_EXTERN_C String_t* _stringLiteralFC6687DC37346CD2569888E29764F727FAF530E0;
  245. IL2CPP_EXTERN_C String_t* _stringLiteralFFA5F18D3CBD78A9A15261DE6DC8950D9804F1E8;
  246. IL2CPP_EXTERN_C const RuntimeMethod* Array_Empty_TisGUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB_m6EB599DF46848C50C5E2A836AF0BDA9C81B1A23A_RuntimeMethod_var;
  247. IL2CPP_EXTERN_C const RuntimeMethod* Component_GetComponent_TisBoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5_m0D682A42739E30A25411905C0A712C2BEE81F861_RuntimeMethod_var;
  248. IL2CPP_EXTERN_C const RuntimeMethod* Component_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_m23CBF33EAAEEC18E7B5AA90422BB1E4781B774A6_RuntimeMethod_var;
  249. IL2CPP_EXTERN_C const RuntimeMethod* Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320_RuntimeMethod_var;
  250. IL2CPP_EXTERN_C const RuntimeMethod* Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60_RuntimeMethod_var;
  251. IL2CPP_EXTERN_C const RuntimeMethod* Component_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_m4E31C5D3D0490AEE405B54BE9F61802EA425B9DC_RuntimeMethod_var;
  252. IL2CPP_EXTERN_C const RuntimeMethod* Component_GetComponent_TisRectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072_m98D387B909AC36B37BF964576557C064222B3C79_RuntimeMethod_var;
  253. IL2CPP_EXTERN_C const RuntimeMethod* GameObject_AddComponent_TistestMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F_mCBB2AB21611124E004BC88BD12DBB075EAD6CF05_RuntimeMethod_var;
  254. IL2CPP_EXTERN_C const RuntimeMethod* GameObject_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_mC89B59084AF54D6861DE55F9F1FC4226E4F616A8_RuntimeMethod_var;
  255. IL2CPP_EXTERN_C const RuntimeMethod* GameObject_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_mD924C79C3DA2B286ACB091AAC225DA91675E62A4_RuntimeMethod_var;
  256. IL2CPP_EXTERN_C const RuntimeMethod* GameObject_GetComponent_TisMeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B_m4E244CD0EBBF9E0A3A73AF14F6EC434CA82E6F4B_RuntimeMethod_var;
  257. IL2CPP_EXTERN_C const RuntimeMethod* GameObject_GetComponent_TisRenderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C_mD787758BED3337F182C18CC67C516C2A11B55466_RuntimeMethod_var;
  258. IL2CPP_EXTERN_C const RuntimeMethod* GameObject_GetComponent_TisRigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A_mA1779277BB07CE3D2CB8E340CEA85C40C6B52354_RuntimeMethod_var;
  259. IL2CPP_EXTERN_C const RuntimeMethod* Goto_OnClick_m4832F04C7CE3A03317079A853F16A0874937C8B1_RuntimeMethod_var;
  260. IL2CPP_EXTERN_C const RuntimeMethod* Menu_Buttons_ExitMenu_m4B8E134F15074F8FC350494DF36A94D1833A547F_RuntimeMethod_var;
  261. IL2CPP_EXTERN_C const RuntimeMethod* Menu_Buttons_GoToLink_mD73326607F3FDF2AF72CC7DD8EB7D4D167C95CE5_RuntimeMethod_var;
  262. IL2CPP_EXTERN_C const RuntimeMethod* Object_Instantiate_TisGameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319_m81B599A0051F8F4543E5C73A11585E96E940943B_RuntimeMethod_var;
  263. IL2CPP_EXTERN_C const RuntimeMethod* click_F_m9ECAB06BC3693FAD5A817B57A9D4507373549896_RuntimeMethod_var;
  264. IL2CPP_EXTERN_C const RuntimeMethod* click_Start2_m4CBB1B4A5F39A7E8BB7D21B755D9DF5769AA14D8_RuntimeMethod_var;
  265. struct Delegate_t_marshaled_com;
  266. struct Delegate_t_marshaled_pinvoke;
  267. struct ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486;
  268. struct GUILayoutOptionU5BU5D_tA0F031CC36F88BBBD25D6841ADD3913446E6EA2B;
  269. struct GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642;
  270. struct ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE;
  271. struct StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A;
  272. IL2CPP_EXTERN_C_BEGIN
  273. IL2CPP_EXTERN_C_END
  274. #ifdef __clang__
  275. #pragma clang diagnostic push
  276. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  277. #pragma clang diagnostic ignored "-Wunused-variable"
  278. #endif
  279. // <Module>
  280. struct U3CModuleU3E_tFDCAFCBB4B3431CFF2DC4D3E03FBFDF54EFF7E9A
  281. {
  282. public:
  283. public:
  284. };
  285. // System.Object
  286. // System.EmptyArray`1<System.Object>
  287. struct EmptyArray_1_tBF73225DFA890366D579424FE8F40073BF9FBAD4 : public RuntimeObject
  288. {
  289. public:
  290. public:
  291. };
  292. struct EmptyArray_1_tBF73225DFA890366D579424FE8F40073BF9FBAD4_StaticFields
  293. {
  294. public:
  295. // T[] System.EmptyArray`1::Value
  296. ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* ___Value_0;
  297. public:
  298. inline static int32_t get_offset_of_Value_0() { return static_cast<int32_t>(offsetof(EmptyArray_1_tBF73225DFA890366D579424FE8F40073BF9FBAD4_StaticFields, ___Value_0)); }
  299. inline ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* get_Value_0() const { return ___Value_0; }
  300. inline ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE** get_address_of_Value_0() { return &___Value_0; }
  301. inline void set_Value_0(ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* value)
  302. {
  303. ___Value_0 = value;
  304. Il2CppCodeGenWriteBarrier((void**)(&___Value_0), (void*)value);
  305. }
  306. };
  307. // UnityEngine.EventSystems.AbstractEventData
  308. struct AbstractEventData_tA0B5065DE3430C0031ADE061668E1C7073D718DF : public RuntimeObject
  309. {
  310. public:
  311. // System.Boolean UnityEngine.EventSystems.AbstractEventData::m_Used
  312. bool ___m_Used_0;
  313. public:
  314. inline static int32_t get_offset_of_m_Used_0() { return static_cast<int32_t>(offsetof(AbstractEventData_tA0B5065DE3430C0031ADE061668E1C7073D718DF, ___m_Used_0)); }
  315. inline bool get_m_Used_0() const { return ___m_Used_0; }
  316. inline bool* get_address_of_m_Used_0() { return &___m_Used_0; }
  317. inline void set_m_Used_0(bool value)
  318. {
  319. ___m_Used_0 = value;
  320. }
  321. };
  322. struct Il2CppArrayBounds;
  323. // System.Array
  324. // EventTrigger
  325. struct EventTrigger_t4C38C85C5D6A44B806A8E1F7A99ED0A72269415B : public RuntimeObject
  326. {
  327. public:
  328. public:
  329. };
  330. // ScenesArgs
  331. struct ScenesArgs_t5B2D341137D9D69127B252FCFC1F4886A7C760D5 : public RuntimeObject
  332. {
  333. public:
  334. // System.Int32 ScenesArgs::<scnesIndex>k__BackingField
  335. int32_t ___U3CscnesIndexU3Ek__BackingField_0;
  336. public:
  337. inline static int32_t get_offset_of_U3CscnesIndexU3Ek__BackingField_0() { return static_cast<int32_t>(offsetof(ScenesArgs_t5B2D341137D9D69127B252FCFC1F4886A7C760D5, ___U3CscnesIndexU3Ek__BackingField_0)); }
  338. inline int32_t get_U3CscnesIndexU3Ek__BackingField_0() const { return ___U3CscnesIndexU3Ek__BackingField_0; }
  339. inline int32_t* get_address_of_U3CscnesIndexU3Ek__BackingField_0() { return &___U3CscnesIndexU3Ek__BackingField_0; }
  340. inline void set_U3CscnesIndexU3Ek__BackingField_0(int32_t value)
  341. {
  342. ___U3CscnesIndexU3Ek__BackingField_0 = value;
  343. }
  344. };
  345. // System.String
  346. struct String_t : public RuntimeObject
  347. {
  348. public:
  349. // System.Int32 System.String::m_stringLength
  350. int32_t ___m_stringLength_0;
  351. // System.Char System.String::m_firstChar
  352. Il2CppChar ___m_firstChar_1;
  353. public:
  354. inline static int32_t get_offset_of_m_stringLength_0() { return static_cast<int32_t>(offsetof(String_t, ___m_stringLength_0)); }
  355. inline int32_t get_m_stringLength_0() const { return ___m_stringLength_0; }
  356. inline int32_t* get_address_of_m_stringLength_0() { return &___m_stringLength_0; }
  357. inline void set_m_stringLength_0(int32_t value)
  358. {
  359. ___m_stringLength_0 = value;
  360. }
  361. inline static int32_t get_offset_of_m_firstChar_1() { return static_cast<int32_t>(offsetof(String_t, ___m_firstChar_1)); }
  362. inline Il2CppChar get_m_firstChar_1() const { return ___m_firstChar_1; }
  363. inline Il2CppChar* get_address_of_m_firstChar_1() { return &___m_firstChar_1; }
  364. inline void set_m_firstChar_1(Il2CppChar value)
  365. {
  366. ___m_firstChar_1 = value;
  367. }
  368. };
  369. struct String_t_StaticFields
  370. {
  371. public:
  372. // System.String System.String::Empty
  373. String_t* ___Empty_5;
  374. public:
  375. inline static int32_t get_offset_of_Empty_5() { return static_cast<int32_t>(offsetof(String_t_StaticFields, ___Empty_5)); }
  376. inline String_t* get_Empty_5() const { return ___Empty_5; }
  377. inline String_t** get_address_of_Empty_5() { return &___Empty_5; }
  378. inline void set_Empty_5(String_t* value)
  379. {
  380. ___Empty_5 = value;
  381. Il2CppCodeGenWriteBarrier((void**)(&___Empty_5), (void*)value);
  382. }
  383. };
  384. // UnityEngine.Events.UnityEventBase
  385. struct UnityEventBase_tBB43047292084BA63C5CBB1A379A8BB88611C6FB : public RuntimeObject
  386. {
  387. public:
  388. // UnityEngine.Events.InvokableCallList UnityEngine.Events.UnityEventBase::m_Calls
  389. InvokableCallList_tB7C66AA0C00F9C102C8BDC17A144E569AC7527A9 * ___m_Calls_0;
  390. // UnityEngine.Events.PersistentCallGroup UnityEngine.Events.UnityEventBase::m_PersistentCalls
  391. PersistentCallGroup_t9A1D83DA2BA3118C103FA87D93CE92557A956FDC * ___m_PersistentCalls_1;
  392. // System.Boolean UnityEngine.Events.UnityEventBase::m_CallsDirty
  393. bool ___m_CallsDirty_2;
  394. public:
  395. inline static int32_t get_offset_of_m_Calls_0() { return static_cast<int32_t>(offsetof(UnityEventBase_tBB43047292084BA63C5CBB1A379A8BB88611C6FB, ___m_Calls_0)); }
  396. inline InvokableCallList_tB7C66AA0C00F9C102C8BDC17A144E569AC7527A9 * get_m_Calls_0() const { return ___m_Calls_0; }
  397. inline InvokableCallList_tB7C66AA0C00F9C102C8BDC17A144E569AC7527A9 ** get_address_of_m_Calls_0() { return &___m_Calls_0; }
  398. inline void set_m_Calls_0(InvokableCallList_tB7C66AA0C00F9C102C8BDC17A144E569AC7527A9 * value)
  399. {
  400. ___m_Calls_0 = value;
  401. Il2CppCodeGenWriteBarrier((void**)(&___m_Calls_0), (void*)value);
  402. }
  403. inline static int32_t get_offset_of_m_PersistentCalls_1() { return static_cast<int32_t>(offsetof(UnityEventBase_tBB43047292084BA63C5CBB1A379A8BB88611C6FB, ___m_PersistentCalls_1)); }
  404. inline PersistentCallGroup_t9A1D83DA2BA3118C103FA87D93CE92557A956FDC * get_m_PersistentCalls_1() const { return ___m_PersistentCalls_1; }
  405. inline PersistentCallGroup_t9A1D83DA2BA3118C103FA87D93CE92557A956FDC ** get_address_of_m_PersistentCalls_1() { return &___m_PersistentCalls_1; }
  406. inline void set_m_PersistentCalls_1(PersistentCallGroup_t9A1D83DA2BA3118C103FA87D93CE92557A956FDC * value)
  407. {
  408. ___m_PersistentCalls_1 = value;
  409. Il2CppCodeGenWriteBarrier((void**)(&___m_PersistentCalls_1), (void*)value);
  410. }
  411. inline static int32_t get_offset_of_m_CallsDirty_2() { return static_cast<int32_t>(offsetof(UnityEventBase_tBB43047292084BA63C5CBB1A379A8BB88611C6FB, ___m_CallsDirty_2)); }
  412. inline bool get_m_CallsDirty_2() const { return ___m_CallsDirty_2; }
  413. inline bool* get_address_of_m_CallsDirty_2() { return &___m_CallsDirty_2; }
  414. inline void set_m_CallsDirty_2(bool value)
  415. {
  416. ___m_CallsDirty_2 = value;
  417. }
  418. };
  419. // System.ValueType
  420. struct ValueType_tDBF999C1B75C48C68621878250DBF6CDBCF51E52 : public RuntimeObject
  421. {
  422. public:
  423. public:
  424. };
  425. // Native definition for P/Invoke marshalling of System.ValueType
  426. struct ValueType_tDBF999C1B75C48C68621878250DBF6CDBCF51E52_marshaled_pinvoke
  427. {
  428. };
  429. // Native definition for COM marshalling of System.ValueType
  430. struct ValueType_tDBF999C1B75C48C68621878250DBF6CDBCF51E52_marshaled_com
  431. {
  432. };
  433. // UnityEngine.EventSystems.BaseEventData
  434. struct BaseEventData_t722C48843CF21B50E06CC0E2E679415E38A7444E : public AbstractEventData_tA0B5065DE3430C0031ADE061668E1C7073D718DF
  435. {
  436. public:
  437. // UnityEngine.EventSystems.EventSystem UnityEngine.EventSystems.BaseEventData::m_EventSystem
  438. EventSystem_t5DC458FCD0355A74CDCCE79287B38B9C4278E39C * ___m_EventSystem_1;
  439. public:
  440. inline static int32_t get_offset_of_m_EventSystem_1() { return static_cast<int32_t>(offsetof(BaseEventData_t722C48843CF21B50E06CC0E2E679415E38A7444E, ___m_EventSystem_1)); }
  441. inline EventSystem_t5DC458FCD0355A74CDCCE79287B38B9C4278E39C * get_m_EventSystem_1() const { return ___m_EventSystem_1; }
  442. inline EventSystem_t5DC458FCD0355A74CDCCE79287B38B9C4278E39C ** get_address_of_m_EventSystem_1() { return &___m_EventSystem_1; }
  443. inline void set_m_EventSystem_1(EventSystem_t5DC458FCD0355A74CDCCE79287B38B9C4278E39C * value)
  444. {
  445. ___m_EventSystem_1 = value;
  446. Il2CppCodeGenWriteBarrier((void**)(&___m_EventSystem_1), (void*)value);
  447. }
  448. };
  449. // System.Boolean
  450. struct Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37
  451. {
  452. public:
  453. // System.Boolean System.Boolean::m_value
  454. bool ___m_value_0;
  455. public:
  456. inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37, ___m_value_0)); }
  457. inline bool get_m_value_0() const { return ___m_value_0; }
  458. inline bool* get_address_of_m_value_0() { return &___m_value_0; }
  459. inline void set_m_value_0(bool value)
  460. {
  461. ___m_value_0 = value;
  462. }
  463. };
  464. struct Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37_StaticFields
  465. {
  466. public:
  467. // System.String System.Boolean::TrueString
  468. String_t* ___TrueString_5;
  469. // System.String System.Boolean::FalseString
  470. String_t* ___FalseString_6;
  471. public:
  472. inline static int32_t get_offset_of_TrueString_5() { return static_cast<int32_t>(offsetof(Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37_StaticFields, ___TrueString_5)); }
  473. inline String_t* get_TrueString_5() const { return ___TrueString_5; }
  474. inline String_t** get_address_of_TrueString_5() { return &___TrueString_5; }
  475. inline void set_TrueString_5(String_t* value)
  476. {
  477. ___TrueString_5 = value;
  478. Il2CppCodeGenWriteBarrier((void**)(&___TrueString_5), (void*)value);
  479. }
  480. inline static int32_t get_offset_of_FalseString_6() { return static_cast<int32_t>(offsetof(Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37_StaticFields, ___FalseString_6)); }
  481. inline String_t* get_FalseString_6() const { return ___FalseString_6; }
  482. inline String_t** get_address_of_FalseString_6() { return &___FalseString_6; }
  483. inline void set_FalseString_6(String_t* value)
  484. {
  485. ___FalseString_6 = value;
  486. Il2CppCodeGenWriteBarrier((void**)(&___FalseString_6), (void*)value);
  487. }
  488. };
  489. // UnityEngine.Color
  490. struct Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659
  491. {
  492. public:
  493. // System.Single UnityEngine.Color::r
  494. float ___r_0;
  495. // System.Single UnityEngine.Color::g
  496. float ___g_1;
  497. // System.Single UnityEngine.Color::b
  498. float ___b_2;
  499. // System.Single UnityEngine.Color::a
  500. float ___a_3;
  501. public:
  502. inline static int32_t get_offset_of_r_0() { return static_cast<int32_t>(offsetof(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659, ___r_0)); }
  503. inline float get_r_0() const { return ___r_0; }
  504. inline float* get_address_of_r_0() { return &___r_0; }
  505. inline void set_r_0(float value)
  506. {
  507. ___r_0 = value;
  508. }
  509. inline static int32_t get_offset_of_g_1() { return static_cast<int32_t>(offsetof(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659, ___g_1)); }
  510. inline float get_g_1() const { return ___g_1; }
  511. inline float* get_address_of_g_1() { return &___g_1; }
  512. inline void set_g_1(float value)
  513. {
  514. ___g_1 = value;
  515. }
  516. inline static int32_t get_offset_of_b_2() { return static_cast<int32_t>(offsetof(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659, ___b_2)); }
  517. inline float get_b_2() const { return ___b_2; }
  518. inline float* get_address_of_b_2() { return &___b_2; }
  519. inline void set_b_2(float value)
  520. {
  521. ___b_2 = value;
  522. }
  523. inline static int32_t get_offset_of_a_3() { return static_cast<int32_t>(offsetof(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659, ___a_3)); }
  524. inline float get_a_3() const { return ___a_3; }
  525. inline float* get_address_of_a_3() { return &___a_3; }
  526. inline void set_a_3(float value)
  527. {
  528. ___a_3 = value;
  529. }
  530. };
  531. // System.Enum
  532. struct Enum_t23B90B40F60E677A8025267341651C94AE079CDA : public ValueType_tDBF999C1B75C48C68621878250DBF6CDBCF51E52
  533. {
  534. public:
  535. public:
  536. };
  537. struct Enum_t23B90B40F60E677A8025267341651C94AE079CDA_StaticFields
  538. {
  539. public:
  540. // System.Char[] System.Enum::enumSeperatorCharArray
  541. CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34* ___enumSeperatorCharArray_0;
  542. public:
  543. inline static int32_t get_offset_of_enumSeperatorCharArray_0() { return static_cast<int32_t>(offsetof(Enum_t23B90B40F60E677A8025267341651C94AE079CDA_StaticFields, ___enumSeperatorCharArray_0)); }
  544. inline CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34* get_enumSeperatorCharArray_0() const { return ___enumSeperatorCharArray_0; }
  545. inline CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34** get_address_of_enumSeperatorCharArray_0() { return &___enumSeperatorCharArray_0; }
  546. inline void set_enumSeperatorCharArray_0(CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34* value)
  547. {
  548. ___enumSeperatorCharArray_0 = value;
  549. Il2CppCodeGenWriteBarrier((void**)(&___enumSeperatorCharArray_0), (void*)value);
  550. }
  551. };
  552. // Native definition for P/Invoke marshalling of System.Enum
  553. struct Enum_t23B90B40F60E677A8025267341651C94AE079CDA_marshaled_pinvoke
  554. {
  555. };
  556. // Native definition for COM marshalling of System.Enum
  557. struct Enum_t23B90B40F60E677A8025267341651C94AE079CDA_marshaled_com
  558. {
  559. };
  560. // System.Int32
  561. struct Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046
  562. {
  563. public:
  564. // System.Int32 System.Int32::m_value
  565. int32_t ___m_value_0;
  566. public:
  567. inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046, ___m_value_0)); }
  568. inline int32_t get_m_value_0() const { return ___m_value_0; }
  569. inline int32_t* get_address_of_m_value_0() { return &___m_value_0; }
  570. inline void set_m_value_0(int32_t value)
  571. {
  572. ___m_value_0 = value;
  573. }
  574. };
  575. // System.IntPtr
  576. struct IntPtr_t
  577. {
  578. public:
  579. // System.Void* System.IntPtr::m_value
  580. void* ___m_value_0;
  581. public:
  582. inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(IntPtr_t, ___m_value_0)); }
  583. inline void* get_m_value_0() const { return ___m_value_0; }
  584. inline void** get_address_of_m_value_0() { return &___m_value_0; }
  585. inline void set_m_value_0(void* value)
  586. {
  587. ___m_value_0 = value;
  588. }
  589. };
  590. struct IntPtr_t_StaticFields
  591. {
  592. public:
  593. // System.IntPtr System.IntPtr::Zero
  594. intptr_t ___Zero_1;
  595. public:
  596. inline static int32_t get_offset_of_Zero_1() { return static_cast<int32_t>(offsetof(IntPtr_t_StaticFields, ___Zero_1)); }
  597. inline intptr_t get_Zero_1() const { return ___Zero_1; }
  598. inline intptr_t* get_address_of_Zero_1() { return &___Zero_1; }
  599. inline void set_Zero_1(intptr_t value)
  600. {
  601. ___Zero_1 = value;
  602. }
  603. };
  604. // UnityEngine.Quaternion
  605. struct Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4
  606. {
  607. public:
  608. // System.Single UnityEngine.Quaternion::x
  609. float ___x_0;
  610. // System.Single UnityEngine.Quaternion::y
  611. float ___y_1;
  612. // System.Single UnityEngine.Quaternion::z
  613. float ___z_2;
  614. // System.Single UnityEngine.Quaternion::w
  615. float ___w_3;
  616. public:
  617. inline static int32_t get_offset_of_x_0() { return static_cast<int32_t>(offsetof(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4, ___x_0)); }
  618. inline float get_x_0() const { return ___x_0; }
  619. inline float* get_address_of_x_0() { return &___x_0; }
  620. inline void set_x_0(float value)
  621. {
  622. ___x_0 = value;
  623. }
  624. inline static int32_t get_offset_of_y_1() { return static_cast<int32_t>(offsetof(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4, ___y_1)); }
  625. inline float get_y_1() const { return ___y_1; }
  626. inline float* get_address_of_y_1() { return &___y_1; }
  627. inline void set_y_1(float value)
  628. {
  629. ___y_1 = value;
  630. }
  631. inline static int32_t get_offset_of_z_2() { return static_cast<int32_t>(offsetof(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4, ___z_2)); }
  632. inline float get_z_2() const { return ___z_2; }
  633. inline float* get_address_of_z_2() { return &___z_2; }
  634. inline void set_z_2(float value)
  635. {
  636. ___z_2 = value;
  637. }
  638. inline static int32_t get_offset_of_w_3() { return static_cast<int32_t>(offsetof(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4, ___w_3)); }
  639. inline float get_w_3() const { return ___w_3; }
  640. inline float* get_address_of_w_3() { return &___w_3; }
  641. inline void set_w_3(float value)
  642. {
  643. ___w_3 = value;
  644. }
  645. };
  646. struct Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4_StaticFields
  647. {
  648. public:
  649. // UnityEngine.Quaternion UnityEngine.Quaternion::identityQuaternion
  650. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___identityQuaternion_4;
  651. public:
  652. inline static int32_t get_offset_of_identityQuaternion_4() { return static_cast<int32_t>(offsetof(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4_StaticFields, ___identityQuaternion_4)); }
  653. inline Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 get_identityQuaternion_4() const { return ___identityQuaternion_4; }
  654. inline Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 * get_address_of_identityQuaternion_4() { return &___identityQuaternion_4; }
  655. inline void set_identityQuaternion_4(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 value)
  656. {
  657. ___identityQuaternion_4 = value;
  658. }
  659. };
  660. // System.Single
  661. struct Single_tE07797BA3C98D4CA9B5A19413C19A76688AB899E
  662. {
  663. public:
  664. // System.Single System.Single::m_value
  665. float ___m_value_0;
  666. public:
  667. inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(Single_tE07797BA3C98D4CA9B5A19413C19A76688AB899E, ___m_value_0)); }
  668. inline float get_m_value_0() const { return ___m_value_0; }
  669. inline float* get_address_of_m_value_0() { return &___m_value_0; }
  670. inline void set_m_value_0(float value)
  671. {
  672. ___m_value_0 = value;
  673. }
  674. };
  675. // UnityEngine.UI.SpriteState
  676. struct SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E
  677. {
  678. public:
  679. // UnityEngine.Sprite UnityEngine.UI.SpriteState::m_HighlightedSprite
  680. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_HighlightedSprite_0;
  681. // UnityEngine.Sprite UnityEngine.UI.SpriteState::m_PressedSprite
  682. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_PressedSprite_1;
  683. // UnityEngine.Sprite UnityEngine.UI.SpriteState::m_SelectedSprite
  684. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_SelectedSprite_2;
  685. // UnityEngine.Sprite UnityEngine.UI.SpriteState::m_DisabledSprite
  686. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_DisabledSprite_3;
  687. public:
  688. inline static int32_t get_offset_of_m_HighlightedSprite_0() { return static_cast<int32_t>(offsetof(SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E, ___m_HighlightedSprite_0)); }
  689. inline Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * get_m_HighlightedSprite_0() const { return ___m_HighlightedSprite_0; }
  690. inline Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 ** get_address_of_m_HighlightedSprite_0() { return &___m_HighlightedSprite_0; }
  691. inline void set_m_HighlightedSprite_0(Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * value)
  692. {
  693. ___m_HighlightedSprite_0 = value;
  694. Il2CppCodeGenWriteBarrier((void**)(&___m_HighlightedSprite_0), (void*)value);
  695. }
  696. inline static int32_t get_offset_of_m_PressedSprite_1() { return static_cast<int32_t>(offsetof(SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E, ___m_PressedSprite_1)); }
  697. inline Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * get_m_PressedSprite_1() const { return ___m_PressedSprite_1; }
  698. inline Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 ** get_address_of_m_PressedSprite_1() { return &___m_PressedSprite_1; }
  699. inline void set_m_PressedSprite_1(Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * value)
  700. {
  701. ___m_PressedSprite_1 = value;
  702. Il2CppCodeGenWriteBarrier((void**)(&___m_PressedSprite_1), (void*)value);
  703. }
  704. inline static int32_t get_offset_of_m_SelectedSprite_2() { return static_cast<int32_t>(offsetof(SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E, ___m_SelectedSprite_2)); }
  705. inline Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * get_m_SelectedSprite_2() const { return ___m_SelectedSprite_2; }
  706. inline Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 ** get_address_of_m_SelectedSprite_2() { return &___m_SelectedSprite_2; }
  707. inline void set_m_SelectedSprite_2(Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * value)
  708. {
  709. ___m_SelectedSprite_2 = value;
  710. Il2CppCodeGenWriteBarrier((void**)(&___m_SelectedSprite_2), (void*)value);
  711. }
  712. inline static int32_t get_offset_of_m_DisabledSprite_3() { return static_cast<int32_t>(offsetof(SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E, ___m_DisabledSprite_3)); }
  713. inline Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * get_m_DisabledSprite_3() const { return ___m_DisabledSprite_3; }
  714. inline Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 ** get_address_of_m_DisabledSprite_3() { return &___m_DisabledSprite_3; }
  715. inline void set_m_DisabledSprite_3(Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * value)
  716. {
  717. ___m_DisabledSprite_3 = value;
  718. Il2CppCodeGenWriteBarrier((void**)(&___m_DisabledSprite_3), (void*)value);
  719. }
  720. };
  721. // Native definition for P/Invoke marshalling of UnityEngine.UI.SpriteState
  722. struct SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E_marshaled_pinvoke
  723. {
  724. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_HighlightedSprite_0;
  725. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_PressedSprite_1;
  726. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_SelectedSprite_2;
  727. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_DisabledSprite_3;
  728. };
  729. // Native definition for COM marshalling of UnityEngine.UI.SpriteState
  730. struct SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E_marshaled_com
  731. {
  732. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_HighlightedSprite_0;
  733. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_PressedSprite_1;
  734. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_SelectedSprite_2;
  735. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_DisabledSprite_3;
  736. };
  737. // UnityEngine.Events.UnityEvent
  738. struct UnityEvent_tA0EA9BC49FD7D5185E7A238EF2E0E6F5D0EE27F4 : public UnityEventBase_tBB43047292084BA63C5CBB1A379A8BB88611C6FB
  739. {
  740. public:
  741. // System.Object[] UnityEngine.Events.UnityEvent::m_InvokeArray
  742. ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* ___m_InvokeArray_3;
  743. public:
  744. inline static int32_t get_offset_of_m_InvokeArray_3() { return static_cast<int32_t>(offsetof(UnityEvent_tA0EA9BC49FD7D5185E7A238EF2E0E6F5D0EE27F4, ___m_InvokeArray_3)); }
  745. inline ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* get_m_InvokeArray_3() const { return ___m_InvokeArray_3; }
  746. inline ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE** get_address_of_m_InvokeArray_3() { return &___m_InvokeArray_3; }
  747. inline void set_m_InvokeArray_3(ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* value)
  748. {
  749. ___m_InvokeArray_3 = value;
  750. Il2CppCodeGenWriteBarrier((void**)(&___m_InvokeArray_3), (void*)value);
  751. }
  752. };
  753. // UnityEngine.Vector2
  754. struct Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9
  755. {
  756. public:
  757. // System.Single UnityEngine.Vector2::x
  758. float ___x_0;
  759. // System.Single UnityEngine.Vector2::y
  760. float ___y_1;
  761. public:
  762. inline static int32_t get_offset_of_x_0() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9, ___x_0)); }
  763. inline float get_x_0() const { return ___x_0; }
  764. inline float* get_address_of_x_0() { return &___x_0; }
  765. inline void set_x_0(float value)
  766. {
  767. ___x_0 = value;
  768. }
  769. inline static int32_t get_offset_of_y_1() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9, ___y_1)); }
  770. inline float get_y_1() const { return ___y_1; }
  771. inline float* get_address_of_y_1() { return &___y_1; }
  772. inline void set_y_1(float value)
  773. {
  774. ___y_1 = value;
  775. }
  776. };
  777. struct Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields
  778. {
  779. public:
  780. // UnityEngine.Vector2 UnityEngine.Vector2::zeroVector
  781. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___zeroVector_2;
  782. // UnityEngine.Vector2 UnityEngine.Vector2::oneVector
  783. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___oneVector_3;
  784. // UnityEngine.Vector2 UnityEngine.Vector2::upVector
  785. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___upVector_4;
  786. // UnityEngine.Vector2 UnityEngine.Vector2::downVector
  787. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___downVector_5;
  788. // UnityEngine.Vector2 UnityEngine.Vector2::leftVector
  789. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___leftVector_6;
  790. // UnityEngine.Vector2 UnityEngine.Vector2::rightVector
  791. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___rightVector_7;
  792. // UnityEngine.Vector2 UnityEngine.Vector2::positiveInfinityVector
  793. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___positiveInfinityVector_8;
  794. // UnityEngine.Vector2 UnityEngine.Vector2::negativeInfinityVector
  795. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___negativeInfinityVector_9;
  796. public:
  797. inline static int32_t get_offset_of_zeroVector_2() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___zeroVector_2)); }
  798. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_zeroVector_2() const { return ___zeroVector_2; }
  799. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_zeroVector_2() { return &___zeroVector_2; }
  800. inline void set_zeroVector_2(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  801. {
  802. ___zeroVector_2 = value;
  803. }
  804. inline static int32_t get_offset_of_oneVector_3() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___oneVector_3)); }
  805. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_oneVector_3() const { return ___oneVector_3; }
  806. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_oneVector_3() { return &___oneVector_3; }
  807. inline void set_oneVector_3(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  808. {
  809. ___oneVector_3 = value;
  810. }
  811. inline static int32_t get_offset_of_upVector_4() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___upVector_4)); }
  812. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_upVector_4() const { return ___upVector_4; }
  813. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_upVector_4() { return &___upVector_4; }
  814. inline void set_upVector_4(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  815. {
  816. ___upVector_4 = value;
  817. }
  818. inline static int32_t get_offset_of_downVector_5() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___downVector_5)); }
  819. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_downVector_5() const { return ___downVector_5; }
  820. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_downVector_5() { return &___downVector_5; }
  821. inline void set_downVector_5(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  822. {
  823. ___downVector_5 = value;
  824. }
  825. inline static int32_t get_offset_of_leftVector_6() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___leftVector_6)); }
  826. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_leftVector_6() const { return ___leftVector_6; }
  827. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_leftVector_6() { return &___leftVector_6; }
  828. inline void set_leftVector_6(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  829. {
  830. ___leftVector_6 = value;
  831. }
  832. inline static int32_t get_offset_of_rightVector_7() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___rightVector_7)); }
  833. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_rightVector_7() const { return ___rightVector_7; }
  834. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_rightVector_7() { return &___rightVector_7; }
  835. inline void set_rightVector_7(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  836. {
  837. ___rightVector_7 = value;
  838. }
  839. inline static int32_t get_offset_of_positiveInfinityVector_8() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___positiveInfinityVector_8)); }
  840. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_positiveInfinityVector_8() const { return ___positiveInfinityVector_8; }
  841. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_positiveInfinityVector_8() { return &___positiveInfinityVector_8; }
  842. inline void set_positiveInfinityVector_8(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  843. {
  844. ___positiveInfinityVector_8 = value;
  845. }
  846. inline static int32_t get_offset_of_negativeInfinityVector_9() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___negativeInfinityVector_9)); }
  847. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_negativeInfinityVector_9() const { return ___negativeInfinityVector_9; }
  848. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_negativeInfinityVector_9() { return &___negativeInfinityVector_9; }
  849. inline void set_negativeInfinityVector_9(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  850. {
  851. ___negativeInfinityVector_9 = value;
  852. }
  853. };
  854. // UnityEngine.Vector3
  855. struct Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E
  856. {
  857. public:
  858. // System.Single UnityEngine.Vector3::x
  859. float ___x_2;
  860. // System.Single UnityEngine.Vector3::y
  861. float ___y_3;
  862. // System.Single UnityEngine.Vector3::z
  863. float ___z_4;
  864. public:
  865. inline static int32_t get_offset_of_x_2() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E, ___x_2)); }
  866. inline float get_x_2() const { return ___x_2; }
  867. inline float* get_address_of_x_2() { return &___x_2; }
  868. inline void set_x_2(float value)
  869. {
  870. ___x_2 = value;
  871. }
  872. inline static int32_t get_offset_of_y_3() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E, ___y_3)); }
  873. inline float get_y_3() const { return ___y_3; }
  874. inline float* get_address_of_y_3() { return &___y_3; }
  875. inline void set_y_3(float value)
  876. {
  877. ___y_3 = value;
  878. }
  879. inline static int32_t get_offset_of_z_4() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E, ___z_4)); }
  880. inline float get_z_4() const { return ___z_4; }
  881. inline float* get_address_of_z_4() { return &___z_4; }
  882. inline void set_z_4(float value)
  883. {
  884. ___z_4 = value;
  885. }
  886. };
  887. struct Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields
  888. {
  889. public:
  890. // UnityEngine.Vector3 UnityEngine.Vector3::zeroVector
  891. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___zeroVector_5;
  892. // UnityEngine.Vector3 UnityEngine.Vector3::oneVector
  893. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___oneVector_6;
  894. // UnityEngine.Vector3 UnityEngine.Vector3::upVector
  895. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___upVector_7;
  896. // UnityEngine.Vector3 UnityEngine.Vector3::downVector
  897. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___downVector_8;
  898. // UnityEngine.Vector3 UnityEngine.Vector3::leftVector
  899. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___leftVector_9;
  900. // UnityEngine.Vector3 UnityEngine.Vector3::rightVector
  901. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___rightVector_10;
  902. // UnityEngine.Vector3 UnityEngine.Vector3::forwardVector
  903. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___forwardVector_11;
  904. // UnityEngine.Vector3 UnityEngine.Vector3::backVector
  905. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___backVector_12;
  906. // UnityEngine.Vector3 UnityEngine.Vector3::positiveInfinityVector
  907. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___positiveInfinityVector_13;
  908. // UnityEngine.Vector3 UnityEngine.Vector3::negativeInfinityVector
  909. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___negativeInfinityVector_14;
  910. public:
  911. inline static int32_t get_offset_of_zeroVector_5() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___zeroVector_5)); }
  912. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_zeroVector_5() const { return ___zeroVector_5; }
  913. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_zeroVector_5() { return &___zeroVector_5; }
  914. inline void set_zeroVector_5(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  915. {
  916. ___zeroVector_5 = value;
  917. }
  918. inline static int32_t get_offset_of_oneVector_6() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___oneVector_6)); }
  919. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_oneVector_6() const { return ___oneVector_6; }
  920. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_oneVector_6() { return &___oneVector_6; }
  921. inline void set_oneVector_6(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  922. {
  923. ___oneVector_6 = value;
  924. }
  925. inline static int32_t get_offset_of_upVector_7() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___upVector_7)); }
  926. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_upVector_7() const { return ___upVector_7; }
  927. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_upVector_7() { return &___upVector_7; }
  928. inline void set_upVector_7(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  929. {
  930. ___upVector_7 = value;
  931. }
  932. inline static int32_t get_offset_of_downVector_8() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___downVector_8)); }
  933. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_downVector_8() const { return ___downVector_8; }
  934. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_downVector_8() { return &___downVector_8; }
  935. inline void set_downVector_8(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  936. {
  937. ___downVector_8 = value;
  938. }
  939. inline static int32_t get_offset_of_leftVector_9() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___leftVector_9)); }
  940. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_leftVector_9() const { return ___leftVector_9; }
  941. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_leftVector_9() { return &___leftVector_9; }
  942. inline void set_leftVector_9(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  943. {
  944. ___leftVector_9 = value;
  945. }
  946. inline static int32_t get_offset_of_rightVector_10() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___rightVector_10)); }
  947. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_rightVector_10() const { return ___rightVector_10; }
  948. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_rightVector_10() { return &___rightVector_10; }
  949. inline void set_rightVector_10(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  950. {
  951. ___rightVector_10 = value;
  952. }
  953. inline static int32_t get_offset_of_forwardVector_11() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___forwardVector_11)); }
  954. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_forwardVector_11() const { return ___forwardVector_11; }
  955. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_forwardVector_11() { return &___forwardVector_11; }
  956. inline void set_forwardVector_11(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  957. {
  958. ___forwardVector_11 = value;
  959. }
  960. inline static int32_t get_offset_of_backVector_12() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___backVector_12)); }
  961. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_backVector_12() const { return ___backVector_12; }
  962. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_backVector_12() { return &___backVector_12; }
  963. inline void set_backVector_12(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  964. {
  965. ___backVector_12 = value;
  966. }
  967. inline static int32_t get_offset_of_positiveInfinityVector_13() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___positiveInfinityVector_13)); }
  968. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_positiveInfinityVector_13() const { return ___positiveInfinityVector_13; }
  969. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_positiveInfinityVector_13() { return &___positiveInfinityVector_13; }
  970. inline void set_positiveInfinityVector_13(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  971. {
  972. ___positiveInfinityVector_13 = value;
  973. }
  974. inline static int32_t get_offset_of_negativeInfinityVector_14() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___negativeInfinityVector_14)); }
  975. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_negativeInfinityVector_14() const { return ___negativeInfinityVector_14; }
  976. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_negativeInfinityVector_14() { return &___negativeInfinityVector_14; }
  977. inline void set_negativeInfinityVector_14(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  978. {
  979. ___negativeInfinityVector_14 = value;
  980. }
  981. };
  982. // System.Void
  983. struct Void_t700C6383A2A510C2CF4DD86DABD5CA9FF70ADAC5
  984. {
  985. public:
  986. union
  987. {
  988. struct
  989. {
  990. };
  991. uint8_t Void_t700C6383A2A510C2CF4DD86DABD5CA9FF70ADAC5__padding[1];
  992. };
  993. public:
  994. };
  995. // UnityEngine.Bounds
  996. struct Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37
  997. {
  998. public:
  999. // UnityEngine.Vector3 UnityEngine.Bounds::m_Center
  1000. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Center_0;
  1001. // UnityEngine.Vector3 UnityEngine.Bounds::m_Extents
  1002. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Extents_1;
  1003. public:
  1004. inline static int32_t get_offset_of_m_Center_0() { return static_cast<int32_t>(offsetof(Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37, ___m_Center_0)); }
  1005. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Center_0() const { return ___m_Center_0; }
  1006. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Center_0() { return &___m_Center_0; }
  1007. inline void set_m_Center_0(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1008. {
  1009. ___m_Center_0 = value;
  1010. }
  1011. inline static int32_t get_offset_of_m_Extents_1() { return static_cast<int32_t>(offsetof(Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37, ___m_Extents_1)); }
  1012. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Extents_1() const { return ___m_Extents_1; }
  1013. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Extents_1() { return &___m_Extents_1; }
  1014. inline void set_m_Extents_1(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1015. {
  1016. ___m_Extents_1 = value;
  1017. }
  1018. };
  1019. // UnityEngine.UI.ColorBlock
  1020. struct ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955
  1021. {
  1022. public:
  1023. // UnityEngine.Color UnityEngine.UI.ColorBlock::m_NormalColor
  1024. Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___m_NormalColor_0;
  1025. // UnityEngine.Color UnityEngine.UI.ColorBlock::m_HighlightedColor
  1026. Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___m_HighlightedColor_1;
  1027. // UnityEngine.Color UnityEngine.UI.ColorBlock::m_PressedColor
  1028. Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___m_PressedColor_2;
  1029. // UnityEngine.Color UnityEngine.UI.ColorBlock::m_SelectedColor
  1030. Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___m_SelectedColor_3;
  1031. // UnityEngine.Color UnityEngine.UI.ColorBlock::m_DisabledColor
  1032. Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___m_DisabledColor_4;
  1033. // System.Single UnityEngine.UI.ColorBlock::m_ColorMultiplier
  1034. float ___m_ColorMultiplier_5;
  1035. // System.Single UnityEngine.UI.ColorBlock::m_FadeDuration
  1036. float ___m_FadeDuration_6;
  1037. public:
  1038. inline static int32_t get_offset_of_m_NormalColor_0() { return static_cast<int32_t>(offsetof(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955, ___m_NormalColor_0)); }
  1039. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 get_m_NormalColor_0() const { return ___m_NormalColor_0; }
  1040. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 * get_address_of_m_NormalColor_0() { return &___m_NormalColor_0; }
  1041. inline void set_m_NormalColor_0(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 value)
  1042. {
  1043. ___m_NormalColor_0 = value;
  1044. }
  1045. inline static int32_t get_offset_of_m_HighlightedColor_1() { return static_cast<int32_t>(offsetof(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955, ___m_HighlightedColor_1)); }
  1046. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 get_m_HighlightedColor_1() const { return ___m_HighlightedColor_1; }
  1047. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 * get_address_of_m_HighlightedColor_1() { return &___m_HighlightedColor_1; }
  1048. inline void set_m_HighlightedColor_1(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 value)
  1049. {
  1050. ___m_HighlightedColor_1 = value;
  1051. }
  1052. inline static int32_t get_offset_of_m_PressedColor_2() { return static_cast<int32_t>(offsetof(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955, ___m_PressedColor_2)); }
  1053. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 get_m_PressedColor_2() const { return ___m_PressedColor_2; }
  1054. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 * get_address_of_m_PressedColor_2() { return &___m_PressedColor_2; }
  1055. inline void set_m_PressedColor_2(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 value)
  1056. {
  1057. ___m_PressedColor_2 = value;
  1058. }
  1059. inline static int32_t get_offset_of_m_SelectedColor_3() { return static_cast<int32_t>(offsetof(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955, ___m_SelectedColor_3)); }
  1060. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 get_m_SelectedColor_3() const { return ___m_SelectedColor_3; }
  1061. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 * get_address_of_m_SelectedColor_3() { return &___m_SelectedColor_3; }
  1062. inline void set_m_SelectedColor_3(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 value)
  1063. {
  1064. ___m_SelectedColor_3 = value;
  1065. }
  1066. inline static int32_t get_offset_of_m_DisabledColor_4() { return static_cast<int32_t>(offsetof(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955, ___m_DisabledColor_4)); }
  1067. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 get_m_DisabledColor_4() const { return ___m_DisabledColor_4; }
  1068. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 * get_address_of_m_DisabledColor_4() { return &___m_DisabledColor_4; }
  1069. inline void set_m_DisabledColor_4(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 value)
  1070. {
  1071. ___m_DisabledColor_4 = value;
  1072. }
  1073. inline static int32_t get_offset_of_m_ColorMultiplier_5() { return static_cast<int32_t>(offsetof(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955, ___m_ColorMultiplier_5)); }
  1074. inline float get_m_ColorMultiplier_5() const { return ___m_ColorMultiplier_5; }
  1075. inline float* get_address_of_m_ColorMultiplier_5() { return &___m_ColorMultiplier_5; }
  1076. inline void set_m_ColorMultiplier_5(float value)
  1077. {
  1078. ___m_ColorMultiplier_5 = value;
  1079. }
  1080. inline static int32_t get_offset_of_m_FadeDuration_6() { return static_cast<int32_t>(offsetof(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955, ___m_FadeDuration_6)); }
  1081. inline float get_m_FadeDuration_6() const { return ___m_FadeDuration_6; }
  1082. inline float* get_address_of_m_FadeDuration_6() { return &___m_FadeDuration_6; }
  1083. inline void set_m_FadeDuration_6(float value)
  1084. {
  1085. ___m_FadeDuration_6 = value;
  1086. }
  1087. };
  1088. struct ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955_StaticFields
  1089. {
  1090. public:
  1091. // UnityEngine.UI.ColorBlock UnityEngine.UI.ColorBlock::defaultColorBlock
  1092. ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955 ___defaultColorBlock_7;
  1093. public:
  1094. inline static int32_t get_offset_of_defaultColorBlock_7() { return static_cast<int32_t>(offsetof(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955_StaticFields, ___defaultColorBlock_7)); }
  1095. inline ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955 get_defaultColorBlock_7() const { return ___defaultColorBlock_7; }
  1096. inline ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955 * get_address_of_defaultColorBlock_7() { return &___defaultColorBlock_7; }
  1097. inline void set_defaultColorBlock_7(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955 value)
  1098. {
  1099. ___defaultColorBlock_7 = value;
  1100. }
  1101. };
  1102. // System.Delegate
  1103. struct Delegate_t : public RuntimeObject
  1104. {
  1105. public:
  1106. // System.IntPtr System.Delegate::method_ptr
  1107. Il2CppMethodPointer ___method_ptr_0;
  1108. // System.IntPtr System.Delegate::invoke_impl
  1109. intptr_t ___invoke_impl_1;
  1110. // System.Object System.Delegate::m_target
  1111. RuntimeObject * ___m_target_2;
  1112. // System.IntPtr System.Delegate::method
  1113. intptr_t ___method_3;
  1114. // System.IntPtr System.Delegate::delegate_trampoline
  1115. intptr_t ___delegate_trampoline_4;
  1116. // System.IntPtr System.Delegate::extra_arg
  1117. intptr_t ___extra_arg_5;
  1118. // System.IntPtr System.Delegate::method_code
  1119. intptr_t ___method_code_6;
  1120. // System.Reflection.MethodInfo System.Delegate::method_info
  1121. MethodInfo_t * ___method_info_7;
  1122. // System.Reflection.MethodInfo System.Delegate::original_method_info
  1123. MethodInfo_t * ___original_method_info_8;
  1124. // System.DelegateData System.Delegate::data
  1125. DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288 * ___data_9;
  1126. // System.Boolean System.Delegate::method_is_virtual
  1127. bool ___method_is_virtual_10;
  1128. public:
  1129. inline static int32_t get_offset_of_method_ptr_0() { return static_cast<int32_t>(offsetof(Delegate_t, ___method_ptr_0)); }
  1130. inline Il2CppMethodPointer get_method_ptr_0() const { return ___method_ptr_0; }
  1131. inline Il2CppMethodPointer* get_address_of_method_ptr_0() { return &___method_ptr_0; }
  1132. inline void set_method_ptr_0(Il2CppMethodPointer value)
  1133. {
  1134. ___method_ptr_0 = value;
  1135. }
  1136. inline static int32_t get_offset_of_invoke_impl_1() { return static_cast<int32_t>(offsetof(Delegate_t, ___invoke_impl_1)); }
  1137. inline intptr_t get_invoke_impl_1() const { return ___invoke_impl_1; }
  1138. inline intptr_t* get_address_of_invoke_impl_1() { return &___invoke_impl_1; }
  1139. inline void set_invoke_impl_1(intptr_t value)
  1140. {
  1141. ___invoke_impl_1 = value;
  1142. }
  1143. inline static int32_t get_offset_of_m_target_2() { return static_cast<int32_t>(offsetof(Delegate_t, ___m_target_2)); }
  1144. inline RuntimeObject * get_m_target_2() const { return ___m_target_2; }
  1145. inline RuntimeObject ** get_address_of_m_target_2() { return &___m_target_2; }
  1146. inline void set_m_target_2(RuntimeObject * value)
  1147. {
  1148. ___m_target_2 = value;
  1149. Il2CppCodeGenWriteBarrier((void**)(&___m_target_2), (void*)value);
  1150. }
  1151. inline static int32_t get_offset_of_method_3() { return static_cast<int32_t>(offsetof(Delegate_t, ___method_3)); }
  1152. inline intptr_t get_method_3() const { return ___method_3; }
  1153. inline intptr_t* get_address_of_method_3() { return &___method_3; }
  1154. inline void set_method_3(intptr_t value)
  1155. {
  1156. ___method_3 = value;
  1157. }
  1158. inline static int32_t get_offset_of_delegate_trampoline_4() { return static_cast<int32_t>(offsetof(Delegate_t, ___delegate_trampoline_4)); }
  1159. inline intptr_t get_delegate_trampoline_4() const { return ___delegate_trampoline_4; }
  1160. inline intptr_t* get_address_of_delegate_trampoline_4() { return &___delegate_trampoline_4; }
  1161. inline void set_delegate_trampoline_4(intptr_t value)
  1162. {
  1163. ___delegate_trampoline_4 = value;
  1164. }
  1165. inline static int32_t get_offset_of_extra_arg_5() { return static_cast<int32_t>(offsetof(Delegate_t, ___extra_arg_5)); }
  1166. inline intptr_t get_extra_arg_5() const { return ___extra_arg_5; }
  1167. inline intptr_t* get_address_of_extra_arg_5() { return &___extra_arg_5; }
  1168. inline void set_extra_arg_5(intptr_t value)
  1169. {
  1170. ___extra_arg_5 = value;
  1171. }
  1172. inline static int32_t get_offset_of_method_code_6() { return static_cast<int32_t>(offsetof(Delegate_t, ___method_code_6)); }
  1173. inline intptr_t get_method_code_6() const { return ___method_code_6; }
  1174. inline intptr_t* get_address_of_method_code_6() { return &___method_code_6; }
  1175. inline void set_method_code_6(intptr_t value)
  1176. {
  1177. ___method_code_6 = value;
  1178. }
  1179. inline static int32_t get_offset_of_method_info_7() { return static_cast<int32_t>(offsetof(Delegate_t, ___method_info_7)); }
  1180. inline MethodInfo_t * get_method_info_7() const { return ___method_info_7; }
  1181. inline MethodInfo_t ** get_address_of_method_info_7() { return &___method_info_7; }
  1182. inline void set_method_info_7(MethodInfo_t * value)
  1183. {
  1184. ___method_info_7 = value;
  1185. Il2CppCodeGenWriteBarrier((void**)(&___method_info_7), (void*)value);
  1186. }
  1187. inline static int32_t get_offset_of_original_method_info_8() { return static_cast<int32_t>(offsetof(Delegate_t, ___original_method_info_8)); }
  1188. inline MethodInfo_t * get_original_method_info_8() const { return ___original_method_info_8; }
  1189. inline MethodInfo_t ** get_address_of_original_method_info_8() { return &___original_method_info_8; }
  1190. inline void set_original_method_info_8(MethodInfo_t * value)
  1191. {
  1192. ___original_method_info_8 = value;
  1193. Il2CppCodeGenWriteBarrier((void**)(&___original_method_info_8), (void*)value);
  1194. }
  1195. inline static int32_t get_offset_of_data_9() { return static_cast<int32_t>(offsetof(Delegate_t, ___data_9)); }
  1196. inline DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288 * get_data_9() const { return ___data_9; }
  1197. inline DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288 ** get_address_of_data_9() { return &___data_9; }
  1198. inline void set_data_9(DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288 * value)
  1199. {
  1200. ___data_9 = value;
  1201. Il2CppCodeGenWriteBarrier((void**)(&___data_9), (void*)value);
  1202. }
  1203. inline static int32_t get_offset_of_method_is_virtual_10() { return static_cast<int32_t>(offsetof(Delegate_t, ___method_is_virtual_10)); }
  1204. inline bool get_method_is_virtual_10() const { return ___method_is_virtual_10; }
  1205. inline bool* get_address_of_method_is_virtual_10() { return &___method_is_virtual_10; }
  1206. inline void set_method_is_virtual_10(bool value)
  1207. {
  1208. ___method_is_virtual_10 = value;
  1209. }
  1210. };
  1211. // Native definition for P/Invoke marshalling of System.Delegate
  1212. struct Delegate_t_marshaled_pinvoke
  1213. {
  1214. intptr_t ___method_ptr_0;
  1215. intptr_t ___invoke_impl_1;
  1216. Il2CppIUnknown* ___m_target_2;
  1217. intptr_t ___method_3;
  1218. intptr_t ___delegate_trampoline_4;
  1219. intptr_t ___extra_arg_5;
  1220. intptr_t ___method_code_6;
  1221. MethodInfo_t * ___method_info_7;
  1222. MethodInfo_t * ___original_method_info_8;
  1223. DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288 * ___data_9;
  1224. int32_t ___method_is_virtual_10;
  1225. };
  1226. // Native definition for COM marshalling of System.Delegate
  1227. struct Delegate_t_marshaled_com
  1228. {
  1229. intptr_t ___method_ptr_0;
  1230. intptr_t ___invoke_impl_1;
  1231. Il2CppIUnknown* ___m_target_2;
  1232. intptr_t ___method_3;
  1233. intptr_t ___delegate_trampoline_4;
  1234. intptr_t ___extra_arg_5;
  1235. intptr_t ___method_code_6;
  1236. MethodInfo_t * ___method_info_7;
  1237. MethodInfo_t * ___original_method_info_8;
  1238. DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288 * ___data_9;
  1239. int32_t ___method_is_virtual_10;
  1240. };
  1241. // UnityEngine.Object
  1242. struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A : public RuntimeObject
  1243. {
  1244. public:
  1245. // System.IntPtr UnityEngine.Object::m_CachedPtr
  1246. intptr_t ___m_CachedPtr_0;
  1247. public:
  1248. inline static int32_t get_offset_of_m_CachedPtr_0() { return static_cast<int32_t>(offsetof(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A, ___m_CachedPtr_0)); }
  1249. inline intptr_t get_m_CachedPtr_0() const { return ___m_CachedPtr_0; }
  1250. inline intptr_t* get_address_of_m_CachedPtr_0() { return &___m_CachedPtr_0; }
  1251. inline void set_m_CachedPtr_0(intptr_t value)
  1252. {
  1253. ___m_CachedPtr_0 = value;
  1254. }
  1255. };
  1256. struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_StaticFields
  1257. {
  1258. public:
  1259. // System.Int32 UnityEngine.Object::OffsetOfInstanceIDInCPlusPlusObject
  1260. int32_t ___OffsetOfInstanceIDInCPlusPlusObject_1;
  1261. public:
  1262. inline static int32_t get_offset_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return static_cast<int32_t>(offsetof(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_StaticFields, ___OffsetOfInstanceIDInCPlusPlusObject_1)); }
  1263. inline int32_t get_OffsetOfInstanceIDInCPlusPlusObject_1() const { return ___OffsetOfInstanceIDInCPlusPlusObject_1; }
  1264. inline int32_t* get_address_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return &___OffsetOfInstanceIDInCPlusPlusObject_1; }
  1265. inline void set_OffsetOfInstanceIDInCPlusPlusObject_1(int32_t value)
  1266. {
  1267. ___OffsetOfInstanceIDInCPlusPlusObject_1 = value;
  1268. }
  1269. };
  1270. // Native definition for P/Invoke marshalling of UnityEngine.Object
  1271. struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_marshaled_pinvoke
  1272. {
  1273. intptr_t ___m_CachedPtr_0;
  1274. };
  1275. // Native definition for COM marshalling of UnityEngine.Object
  1276. struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_marshaled_com
  1277. {
  1278. intptr_t ___m_CachedPtr_0;
  1279. };
  1280. // UnityEngine.PrimitiveType
  1281. struct PrimitiveType_t0E20B7B2F4ABBD14BAE02F0444EE003C6479E93E
  1282. {
  1283. public:
  1284. // System.Int32 UnityEngine.PrimitiveType::value__
  1285. int32_t ___value___2;
  1286. public:
  1287. inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(PrimitiveType_t0E20B7B2F4ABBD14BAE02F0444EE003C6479E93E, ___value___2)); }
  1288. inline int32_t get_value___2() const { return ___value___2; }
  1289. inline int32_t* get_address_of_value___2() { return &___value___2; }
  1290. inline void set_value___2(int32_t value)
  1291. {
  1292. ___value___2 = value;
  1293. }
  1294. };
  1295. // UnityEngine.Ray
  1296. struct Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6
  1297. {
  1298. public:
  1299. // UnityEngine.Vector3 UnityEngine.Ray::m_Origin
  1300. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Origin_0;
  1301. // UnityEngine.Vector3 UnityEngine.Ray::m_Direction
  1302. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Direction_1;
  1303. public:
  1304. inline static int32_t get_offset_of_m_Origin_0() { return static_cast<int32_t>(offsetof(Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6, ___m_Origin_0)); }
  1305. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Origin_0() const { return ___m_Origin_0; }
  1306. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Origin_0() { return &___m_Origin_0; }
  1307. inline void set_m_Origin_0(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1308. {
  1309. ___m_Origin_0 = value;
  1310. }
  1311. inline static int32_t get_offset_of_m_Direction_1() { return static_cast<int32_t>(offsetof(Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6, ___m_Direction_1)); }
  1312. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Direction_1() const { return ___m_Direction_1; }
  1313. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Direction_1() { return &___m_Direction_1; }
  1314. inline void set_m_Direction_1(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1315. {
  1316. ___m_Direction_1 = value;
  1317. }
  1318. };
  1319. // UnityEngine.RaycastHit
  1320. struct RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89
  1321. {
  1322. public:
  1323. // UnityEngine.Vector3 UnityEngine.RaycastHit::m_Point
  1324. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Point_0;
  1325. // UnityEngine.Vector3 UnityEngine.RaycastHit::m_Normal
  1326. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Normal_1;
  1327. // System.UInt32 UnityEngine.RaycastHit::m_FaceID
  1328. uint32_t ___m_FaceID_2;
  1329. // System.Single UnityEngine.RaycastHit::m_Distance
  1330. float ___m_Distance_3;
  1331. // UnityEngine.Vector2 UnityEngine.RaycastHit::m_UV
  1332. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___m_UV_4;
  1333. // System.Int32 UnityEngine.RaycastHit::m_Collider
  1334. int32_t ___m_Collider_5;
  1335. public:
  1336. inline static int32_t get_offset_of_m_Point_0() { return static_cast<int32_t>(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_Point_0)); }
  1337. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Point_0() const { return ___m_Point_0; }
  1338. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Point_0() { return &___m_Point_0; }
  1339. inline void set_m_Point_0(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1340. {
  1341. ___m_Point_0 = value;
  1342. }
  1343. inline static int32_t get_offset_of_m_Normal_1() { return static_cast<int32_t>(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_Normal_1)); }
  1344. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Normal_1() const { return ___m_Normal_1; }
  1345. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Normal_1() { return &___m_Normal_1; }
  1346. inline void set_m_Normal_1(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1347. {
  1348. ___m_Normal_1 = value;
  1349. }
  1350. inline static int32_t get_offset_of_m_FaceID_2() { return static_cast<int32_t>(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_FaceID_2)); }
  1351. inline uint32_t get_m_FaceID_2() const { return ___m_FaceID_2; }
  1352. inline uint32_t* get_address_of_m_FaceID_2() { return &___m_FaceID_2; }
  1353. inline void set_m_FaceID_2(uint32_t value)
  1354. {
  1355. ___m_FaceID_2 = value;
  1356. }
  1357. inline static int32_t get_offset_of_m_Distance_3() { return static_cast<int32_t>(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_Distance_3)); }
  1358. inline float get_m_Distance_3() const { return ___m_Distance_3; }
  1359. inline float* get_address_of_m_Distance_3() { return &___m_Distance_3; }
  1360. inline void set_m_Distance_3(float value)
  1361. {
  1362. ___m_Distance_3 = value;
  1363. }
  1364. inline static int32_t get_offset_of_m_UV_4() { return static_cast<int32_t>(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_UV_4)); }
  1365. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_m_UV_4() const { return ___m_UV_4; }
  1366. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_m_UV_4() { return &___m_UV_4; }
  1367. inline void set_m_UV_4(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  1368. {
  1369. ___m_UV_4 = value;
  1370. }
  1371. inline static int32_t get_offset_of_m_Collider_5() { return static_cast<int32_t>(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_Collider_5)); }
  1372. inline int32_t get_m_Collider_5() const { return ___m_Collider_5; }
  1373. inline int32_t* get_address_of_m_Collider_5() { return &___m_Collider_5; }
  1374. inline void set_m_Collider_5(int32_t value)
  1375. {
  1376. ___m_Collider_5 = value;
  1377. }
  1378. };
  1379. // UnityEngine.EventSystems.RaycastResult
  1380. struct RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE
  1381. {
  1382. public:
  1383. // UnityEngine.GameObject UnityEngine.EventSystems.RaycastResult::m_GameObject
  1384. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___m_GameObject_0;
  1385. // UnityEngine.EventSystems.BaseRaycaster UnityEngine.EventSystems.RaycastResult::module
  1386. BaseRaycaster_tBC0FB2CBE6D3D40991EC20F689C43F76AD82A876 * ___module_1;
  1387. // System.Single UnityEngine.EventSystems.RaycastResult::distance
  1388. float ___distance_2;
  1389. // System.Single UnityEngine.EventSystems.RaycastResult::index
  1390. float ___index_3;
  1391. // System.Int32 UnityEngine.EventSystems.RaycastResult::depth
  1392. int32_t ___depth_4;
  1393. // System.Int32 UnityEngine.EventSystems.RaycastResult::sortingLayer
  1394. int32_t ___sortingLayer_5;
  1395. // System.Int32 UnityEngine.EventSystems.RaycastResult::sortingOrder
  1396. int32_t ___sortingOrder_6;
  1397. // UnityEngine.Vector3 UnityEngine.EventSystems.RaycastResult::worldPosition
  1398. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___worldPosition_7;
  1399. // UnityEngine.Vector3 UnityEngine.EventSystems.RaycastResult::worldNormal
  1400. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___worldNormal_8;
  1401. // UnityEngine.Vector2 UnityEngine.EventSystems.RaycastResult::screenPosition
  1402. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___screenPosition_9;
  1403. // System.Int32 UnityEngine.EventSystems.RaycastResult::displayIndex
  1404. int32_t ___displayIndex_10;
  1405. public:
  1406. inline static int32_t get_offset_of_m_GameObject_0() { return static_cast<int32_t>(offsetof(RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE, ___m_GameObject_0)); }
  1407. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_m_GameObject_0() const { return ___m_GameObject_0; }
  1408. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_m_GameObject_0() { return &___m_GameObject_0; }
  1409. inline void set_m_GameObject_0(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  1410. {
  1411. ___m_GameObject_0 = value;
  1412. Il2CppCodeGenWriteBarrier((void**)(&___m_GameObject_0), (void*)value);
  1413. }
  1414. inline static int32_t get_offset_of_module_1() { return static_cast<int32_t>(offsetof(RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE, ___module_1)); }
  1415. inline BaseRaycaster_tBC0FB2CBE6D3D40991EC20F689C43F76AD82A876 * get_module_1() const { return ___module_1; }
  1416. inline BaseRaycaster_tBC0FB2CBE6D3D40991EC20F689C43F76AD82A876 ** get_address_of_module_1() { return &___module_1; }
  1417. inline void set_module_1(BaseRaycaster_tBC0FB2CBE6D3D40991EC20F689C43F76AD82A876 * value)
  1418. {
  1419. ___module_1 = value;
  1420. Il2CppCodeGenWriteBarrier((void**)(&___module_1), (void*)value);
  1421. }
  1422. inline static int32_t get_offset_of_distance_2() { return static_cast<int32_t>(offsetof(RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE, ___distance_2)); }
  1423. inline float get_distance_2() const { return ___distance_2; }
  1424. inline float* get_address_of_distance_2() { return &___distance_2; }
  1425. inline void set_distance_2(float value)
  1426. {
  1427. ___distance_2 = value;
  1428. }
  1429. inline static int32_t get_offset_of_index_3() { return static_cast<int32_t>(offsetof(RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE, ___index_3)); }
  1430. inline float get_index_3() const { return ___index_3; }
  1431. inline float* get_address_of_index_3() { return &___index_3; }
  1432. inline void set_index_3(float value)
  1433. {
  1434. ___index_3 = value;
  1435. }
  1436. inline static int32_t get_offset_of_depth_4() { return static_cast<int32_t>(offsetof(RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE, ___depth_4)); }
  1437. inline int32_t get_depth_4() const { return ___depth_4; }
  1438. inline int32_t* get_address_of_depth_4() { return &___depth_4; }
  1439. inline void set_depth_4(int32_t value)
  1440. {
  1441. ___depth_4 = value;
  1442. }
  1443. inline static int32_t get_offset_of_sortingLayer_5() { return static_cast<int32_t>(offsetof(RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE, ___sortingLayer_5)); }
  1444. inline int32_t get_sortingLayer_5() const { return ___sortingLayer_5; }
  1445. inline int32_t* get_address_of_sortingLayer_5() { return &___sortingLayer_5; }
  1446. inline void set_sortingLayer_5(int32_t value)
  1447. {
  1448. ___sortingLayer_5 = value;
  1449. }
  1450. inline static int32_t get_offset_of_sortingOrder_6() { return static_cast<int32_t>(offsetof(RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE, ___sortingOrder_6)); }
  1451. inline int32_t get_sortingOrder_6() const { return ___sortingOrder_6; }
  1452. inline int32_t* get_address_of_sortingOrder_6() { return &___sortingOrder_6; }
  1453. inline void set_sortingOrder_6(int32_t value)
  1454. {
  1455. ___sortingOrder_6 = value;
  1456. }
  1457. inline static int32_t get_offset_of_worldPosition_7() { return static_cast<int32_t>(offsetof(RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE, ___worldPosition_7)); }
  1458. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_worldPosition_7() const { return ___worldPosition_7; }
  1459. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_worldPosition_7() { return &___worldPosition_7; }
  1460. inline void set_worldPosition_7(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1461. {
  1462. ___worldPosition_7 = value;
  1463. }
  1464. inline static int32_t get_offset_of_worldNormal_8() { return static_cast<int32_t>(offsetof(RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE, ___worldNormal_8)); }
  1465. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_worldNormal_8() const { return ___worldNormal_8; }
  1466. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_worldNormal_8() { return &___worldNormal_8; }
  1467. inline void set_worldNormal_8(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1468. {
  1469. ___worldNormal_8 = value;
  1470. }
  1471. inline static int32_t get_offset_of_screenPosition_9() { return static_cast<int32_t>(offsetof(RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE, ___screenPosition_9)); }
  1472. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_screenPosition_9() const { return ___screenPosition_9; }
  1473. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_screenPosition_9() { return &___screenPosition_9; }
  1474. inline void set_screenPosition_9(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  1475. {
  1476. ___screenPosition_9 = value;
  1477. }
  1478. inline static int32_t get_offset_of_displayIndex_10() { return static_cast<int32_t>(offsetof(RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE, ___displayIndex_10)); }
  1479. inline int32_t get_displayIndex_10() const { return ___displayIndex_10; }
  1480. inline int32_t* get_address_of_displayIndex_10() { return &___displayIndex_10; }
  1481. inline void set_displayIndex_10(int32_t value)
  1482. {
  1483. ___displayIndex_10 = value;
  1484. }
  1485. };
  1486. // Native definition for P/Invoke marshalling of UnityEngine.EventSystems.RaycastResult
  1487. struct RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE_marshaled_pinvoke
  1488. {
  1489. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___m_GameObject_0;
  1490. BaseRaycaster_tBC0FB2CBE6D3D40991EC20F689C43F76AD82A876 * ___module_1;
  1491. float ___distance_2;
  1492. float ___index_3;
  1493. int32_t ___depth_4;
  1494. int32_t ___sortingLayer_5;
  1495. int32_t ___sortingOrder_6;
  1496. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___worldPosition_7;
  1497. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___worldNormal_8;
  1498. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___screenPosition_9;
  1499. int32_t ___displayIndex_10;
  1500. };
  1501. // Native definition for COM marshalling of UnityEngine.EventSystems.RaycastResult
  1502. struct RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE_marshaled_com
  1503. {
  1504. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___m_GameObject_0;
  1505. BaseRaycaster_tBC0FB2CBE6D3D40991EC20F689C43F76AD82A876 * ___module_1;
  1506. float ___distance_2;
  1507. float ___index_3;
  1508. int32_t ___depth_4;
  1509. int32_t ___sortingLayer_5;
  1510. int32_t ___sortingOrder_6;
  1511. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___worldPosition_7;
  1512. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___worldNormal_8;
  1513. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___screenPosition_9;
  1514. int32_t ___displayIndex_10;
  1515. };
  1516. // UnityEngine.UI.Button/ButtonClickedEvent
  1517. struct ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F : public UnityEvent_tA0EA9BC49FD7D5185E7A238EF2E0E6F5D0EE27F4
  1518. {
  1519. public:
  1520. public:
  1521. };
  1522. // UnityEngine.GUILayoutOption/Type
  1523. struct Type_t79FB5C82B695061CED8D628CBB6A1E8709705288
  1524. {
  1525. public:
  1526. // System.Int32 UnityEngine.GUILayoutOption/Type::value__
  1527. int32_t ___value___2;
  1528. public:
  1529. inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(Type_t79FB5C82B695061CED8D628CBB6A1E8709705288, ___value___2)); }
  1530. inline int32_t get_value___2() const { return ___value___2; }
  1531. inline int32_t* get_address_of_value___2() { return &___value___2; }
  1532. inline void set_value___2(int32_t value)
  1533. {
  1534. ___value___2 = value;
  1535. }
  1536. };
  1537. // UnityEngine.UI.Navigation/Mode
  1538. struct Mode_t3113FDF05158BBA1DFC78D7F69E4C1D25135CB0F
  1539. {
  1540. public:
  1541. // System.Int32 UnityEngine.UI.Navigation/Mode::value__
  1542. int32_t ___value___2;
  1543. public:
  1544. inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(Mode_t3113FDF05158BBA1DFC78D7F69E4C1D25135CB0F, ___value___2)); }
  1545. inline int32_t get_value___2() const { return ___value___2; }
  1546. inline int32_t* get_address_of_value___2() { return &___value___2; }
  1547. inline void set_value___2(int32_t value)
  1548. {
  1549. ___value___2 = value;
  1550. }
  1551. };
  1552. // UnityEngine.EventSystems.PointerEventData/InputButton
  1553. struct InputButton_tA5409FE587ADC841D2BF80835D04074A89C59A9D
  1554. {
  1555. public:
  1556. // System.Int32 UnityEngine.EventSystems.PointerEventData/InputButton::value__
  1557. int32_t ___value___2;
  1558. public:
  1559. inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(InputButton_tA5409FE587ADC841D2BF80835D04074A89C59A9D, ___value___2)); }
  1560. inline int32_t get_value___2() const { return ___value___2; }
  1561. inline int32_t* get_address_of_value___2() { return &___value___2; }
  1562. inline void set_value___2(int32_t value)
  1563. {
  1564. ___value___2 = value;
  1565. }
  1566. };
  1567. // UnityEngine.UI.Selectable/Transition
  1568. struct Transition_t1FC449676815A798E758D32E8BE6DC0A2511DF14
  1569. {
  1570. public:
  1571. // System.Int32 UnityEngine.UI.Selectable/Transition::value__
  1572. int32_t ___value___2;
  1573. public:
  1574. inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(Transition_t1FC449676815A798E758D32E8BE6DC0A2511DF14, ___value___2)); }
  1575. inline int32_t get_value___2() const { return ___value___2; }
  1576. inline int32_t* get_address_of_value___2() { return &___value___2; }
  1577. inline void set_value___2(int32_t value)
  1578. {
  1579. ___value___2 = value;
  1580. }
  1581. };
  1582. // UnityEngine.Component
  1583. struct Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 : public Object_tF2F3778131EFF286AF62B7B013A170F95A91571A
  1584. {
  1585. public:
  1586. public:
  1587. };
  1588. // UnityEngine.GUILayoutOption
  1589. struct GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB : public RuntimeObject
  1590. {
  1591. public:
  1592. // UnityEngine.GUILayoutOption/Type UnityEngine.GUILayoutOption::type
  1593. int32_t ___type_0;
  1594. // System.Object UnityEngine.GUILayoutOption::value
  1595. RuntimeObject * ___value_1;
  1596. public:
  1597. inline static int32_t get_offset_of_type_0() { return static_cast<int32_t>(offsetof(GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB, ___type_0)); }
  1598. inline int32_t get_type_0() const { return ___type_0; }
  1599. inline int32_t* get_address_of_type_0() { return &___type_0; }
  1600. inline void set_type_0(int32_t value)
  1601. {
  1602. ___type_0 = value;
  1603. }
  1604. inline static int32_t get_offset_of_value_1() { return static_cast<int32_t>(offsetof(GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB, ___value_1)); }
  1605. inline RuntimeObject * get_value_1() const { return ___value_1; }
  1606. inline RuntimeObject ** get_address_of_value_1() { return &___value_1; }
  1607. inline void set_value_1(RuntimeObject * value)
  1608. {
  1609. ___value_1 = value;
  1610. Il2CppCodeGenWriteBarrier((void**)(&___value_1), (void*)value);
  1611. }
  1612. };
  1613. // UnityEngine.GameObject
  1614. struct GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 : public Object_tF2F3778131EFF286AF62B7B013A170F95A91571A
  1615. {
  1616. public:
  1617. public:
  1618. };
  1619. // UnityEngine.Material
  1620. struct Material_t8927C00353A72755313F046D0CE85178AE8218EE : public Object_tF2F3778131EFF286AF62B7B013A170F95A91571A
  1621. {
  1622. public:
  1623. public:
  1624. };
  1625. // UnityEngine.Mesh
  1626. struct Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 : public Object_tF2F3778131EFF286AF62B7B013A170F95A91571A
  1627. {
  1628. public:
  1629. public:
  1630. };
  1631. // System.MulticastDelegate
  1632. struct MulticastDelegate_t : public Delegate_t
  1633. {
  1634. public:
  1635. // System.Delegate[] System.MulticastDelegate::delegates
  1636. DelegateU5BU5D_t677D8FE08A5F99E8EE49150B73966CD6E9BF7DB8* ___delegates_11;
  1637. public:
  1638. inline static int32_t get_offset_of_delegates_11() { return static_cast<int32_t>(offsetof(MulticastDelegate_t, ___delegates_11)); }
  1639. inline DelegateU5BU5D_t677D8FE08A5F99E8EE49150B73966CD6E9BF7DB8* get_delegates_11() const { return ___delegates_11; }
  1640. inline DelegateU5BU5D_t677D8FE08A5F99E8EE49150B73966CD6E9BF7DB8** get_address_of_delegates_11() { return &___delegates_11; }
  1641. inline void set_delegates_11(DelegateU5BU5D_t677D8FE08A5F99E8EE49150B73966CD6E9BF7DB8* value)
  1642. {
  1643. ___delegates_11 = value;
  1644. Il2CppCodeGenWriteBarrier((void**)(&___delegates_11), (void*)value);
  1645. }
  1646. };
  1647. // Native definition for P/Invoke marshalling of System.MulticastDelegate
  1648. struct MulticastDelegate_t_marshaled_pinvoke : public Delegate_t_marshaled_pinvoke
  1649. {
  1650. Delegate_t_marshaled_pinvoke** ___delegates_11;
  1651. };
  1652. // Native definition for COM marshalling of System.MulticastDelegate
  1653. struct MulticastDelegate_t_marshaled_com : public Delegate_t_marshaled_com
  1654. {
  1655. Delegate_t_marshaled_com** ___delegates_11;
  1656. };
  1657. // UnityEngine.UI.Navigation
  1658. struct Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A
  1659. {
  1660. public:
  1661. // UnityEngine.UI.Navigation/Mode UnityEngine.UI.Navigation::m_Mode
  1662. int32_t ___m_Mode_0;
  1663. // System.Boolean UnityEngine.UI.Navigation::m_WrapAround
  1664. bool ___m_WrapAround_1;
  1665. // UnityEngine.UI.Selectable UnityEngine.UI.Navigation::m_SelectOnUp
  1666. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnUp_2;
  1667. // UnityEngine.UI.Selectable UnityEngine.UI.Navigation::m_SelectOnDown
  1668. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnDown_3;
  1669. // UnityEngine.UI.Selectable UnityEngine.UI.Navigation::m_SelectOnLeft
  1670. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnLeft_4;
  1671. // UnityEngine.UI.Selectable UnityEngine.UI.Navigation::m_SelectOnRight
  1672. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnRight_5;
  1673. public:
  1674. inline static int32_t get_offset_of_m_Mode_0() { return static_cast<int32_t>(offsetof(Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A, ___m_Mode_0)); }
  1675. inline int32_t get_m_Mode_0() const { return ___m_Mode_0; }
  1676. inline int32_t* get_address_of_m_Mode_0() { return &___m_Mode_0; }
  1677. inline void set_m_Mode_0(int32_t value)
  1678. {
  1679. ___m_Mode_0 = value;
  1680. }
  1681. inline static int32_t get_offset_of_m_WrapAround_1() { return static_cast<int32_t>(offsetof(Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A, ___m_WrapAround_1)); }
  1682. inline bool get_m_WrapAround_1() const { return ___m_WrapAround_1; }
  1683. inline bool* get_address_of_m_WrapAround_1() { return &___m_WrapAround_1; }
  1684. inline void set_m_WrapAround_1(bool value)
  1685. {
  1686. ___m_WrapAround_1 = value;
  1687. }
  1688. inline static int32_t get_offset_of_m_SelectOnUp_2() { return static_cast<int32_t>(offsetof(Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A, ___m_SelectOnUp_2)); }
  1689. inline Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * get_m_SelectOnUp_2() const { return ___m_SelectOnUp_2; }
  1690. inline Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD ** get_address_of_m_SelectOnUp_2() { return &___m_SelectOnUp_2; }
  1691. inline void set_m_SelectOnUp_2(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * value)
  1692. {
  1693. ___m_SelectOnUp_2 = value;
  1694. Il2CppCodeGenWriteBarrier((void**)(&___m_SelectOnUp_2), (void*)value);
  1695. }
  1696. inline static int32_t get_offset_of_m_SelectOnDown_3() { return static_cast<int32_t>(offsetof(Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A, ___m_SelectOnDown_3)); }
  1697. inline Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * get_m_SelectOnDown_3() const { return ___m_SelectOnDown_3; }
  1698. inline Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD ** get_address_of_m_SelectOnDown_3() { return &___m_SelectOnDown_3; }
  1699. inline void set_m_SelectOnDown_3(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * value)
  1700. {
  1701. ___m_SelectOnDown_3 = value;
  1702. Il2CppCodeGenWriteBarrier((void**)(&___m_SelectOnDown_3), (void*)value);
  1703. }
  1704. inline static int32_t get_offset_of_m_SelectOnLeft_4() { return static_cast<int32_t>(offsetof(Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A, ___m_SelectOnLeft_4)); }
  1705. inline Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * get_m_SelectOnLeft_4() const { return ___m_SelectOnLeft_4; }
  1706. inline Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD ** get_address_of_m_SelectOnLeft_4() { return &___m_SelectOnLeft_4; }
  1707. inline void set_m_SelectOnLeft_4(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * value)
  1708. {
  1709. ___m_SelectOnLeft_4 = value;
  1710. Il2CppCodeGenWriteBarrier((void**)(&___m_SelectOnLeft_4), (void*)value);
  1711. }
  1712. inline static int32_t get_offset_of_m_SelectOnRight_5() { return static_cast<int32_t>(offsetof(Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A, ___m_SelectOnRight_5)); }
  1713. inline Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * get_m_SelectOnRight_5() const { return ___m_SelectOnRight_5; }
  1714. inline Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD ** get_address_of_m_SelectOnRight_5() { return &___m_SelectOnRight_5; }
  1715. inline void set_m_SelectOnRight_5(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * value)
  1716. {
  1717. ___m_SelectOnRight_5 = value;
  1718. Il2CppCodeGenWriteBarrier((void**)(&___m_SelectOnRight_5), (void*)value);
  1719. }
  1720. };
  1721. // Native definition for P/Invoke marshalling of UnityEngine.UI.Navigation
  1722. struct Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A_marshaled_pinvoke
  1723. {
  1724. int32_t ___m_Mode_0;
  1725. int32_t ___m_WrapAround_1;
  1726. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnUp_2;
  1727. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnDown_3;
  1728. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnLeft_4;
  1729. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnRight_5;
  1730. };
  1731. // Native definition for COM marshalling of UnityEngine.UI.Navigation
  1732. struct Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A_marshaled_com
  1733. {
  1734. int32_t ___m_Mode_0;
  1735. int32_t ___m_WrapAround_1;
  1736. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnUp_2;
  1737. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnDown_3;
  1738. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnLeft_4;
  1739. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnRight_5;
  1740. };
  1741. // UnityEngine.EventSystems.PointerEventData
  1742. struct PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954 : public BaseEventData_t722C48843CF21B50E06CC0E2E679415E38A7444E
  1743. {
  1744. public:
  1745. // UnityEngine.GameObject UnityEngine.EventSystems.PointerEventData::<pointerEnter>k__BackingField
  1746. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___U3CpointerEnterU3Ek__BackingField_2;
  1747. // UnityEngine.GameObject UnityEngine.EventSystems.PointerEventData::m_PointerPress
  1748. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___m_PointerPress_3;
  1749. // UnityEngine.GameObject UnityEngine.EventSystems.PointerEventData::<lastPress>k__BackingField
  1750. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___U3ClastPressU3Ek__BackingField_4;
  1751. // UnityEngine.GameObject UnityEngine.EventSystems.PointerEventData::<rawPointerPress>k__BackingField
  1752. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___U3CrawPointerPressU3Ek__BackingField_5;
  1753. // UnityEngine.GameObject UnityEngine.EventSystems.PointerEventData::<pointerDrag>k__BackingField
  1754. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___U3CpointerDragU3Ek__BackingField_6;
  1755. // UnityEngine.GameObject UnityEngine.EventSystems.PointerEventData::<pointerClick>k__BackingField
  1756. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___U3CpointerClickU3Ek__BackingField_7;
  1757. // UnityEngine.EventSystems.RaycastResult UnityEngine.EventSystems.PointerEventData::<pointerCurrentRaycast>k__BackingField
  1758. RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE ___U3CpointerCurrentRaycastU3Ek__BackingField_8;
  1759. // UnityEngine.EventSystems.RaycastResult UnityEngine.EventSystems.PointerEventData::<pointerPressRaycast>k__BackingField
  1760. RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE ___U3CpointerPressRaycastU3Ek__BackingField_9;
  1761. // System.Collections.Generic.List`1<UnityEngine.GameObject> UnityEngine.EventSystems.PointerEventData::hovered
  1762. List_1_t6D0A10F47F3440798295D2FFFC6D016477AF38E5 * ___hovered_10;
  1763. // System.Boolean UnityEngine.EventSystems.PointerEventData::<eligibleForClick>k__BackingField
  1764. bool ___U3CeligibleForClickU3Ek__BackingField_11;
  1765. // System.Int32 UnityEngine.EventSystems.PointerEventData::<pointerId>k__BackingField
  1766. int32_t ___U3CpointerIdU3Ek__BackingField_12;
  1767. // UnityEngine.Vector2 UnityEngine.EventSystems.PointerEventData::<position>k__BackingField
  1768. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___U3CpositionU3Ek__BackingField_13;
  1769. // UnityEngine.Vector2 UnityEngine.EventSystems.PointerEventData::<delta>k__BackingField
  1770. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___U3CdeltaU3Ek__BackingField_14;
  1771. // UnityEngine.Vector2 UnityEngine.EventSystems.PointerEventData::<pressPosition>k__BackingField
  1772. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___U3CpressPositionU3Ek__BackingField_15;
  1773. // UnityEngine.Vector3 UnityEngine.EventSystems.PointerEventData::<worldPosition>k__BackingField
  1774. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___U3CworldPositionU3Ek__BackingField_16;
  1775. // UnityEngine.Vector3 UnityEngine.EventSystems.PointerEventData::<worldNormal>k__BackingField
  1776. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___U3CworldNormalU3Ek__BackingField_17;
  1777. // System.Single UnityEngine.EventSystems.PointerEventData::<clickTime>k__BackingField
  1778. float ___U3CclickTimeU3Ek__BackingField_18;
  1779. // System.Int32 UnityEngine.EventSystems.PointerEventData::<clickCount>k__BackingField
  1780. int32_t ___U3CclickCountU3Ek__BackingField_19;
  1781. // UnityEngine.Vector2 UnityEngine.EventSystems.PointerEventData::<scrollDelta>k__BackingField
  1782. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___U3CscrollDeltaU3Ek__BackingField_20;
  1783. // System.Boolean UnityEngine.EventSystems.PointerEventData::<useDragThreshold>k__BackingField
  1784. bool ___U3CuseDragThresholdU3Ek__BackingField_21;
  1785. // System.Boolean UnityEngine.EventSystems.PointerEventData::<dragging>k__BackingField
  1786. bool ___U3CdraggingU3Ek__BackingField_22;
  1787. // UnityEngine.EventSystems.PointerEventData/InputButton UnityEngine.EventSystems.PointerEventData::<button>k__BackingField
  1788. int32_t ___U3CbuttonU3Ek__BackingField_23;
  1789. public:
  1790. inline static int32_t get_offset_of_U3CpointerEnterU3Ek__BackingField_2() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CpointerEnterU3Ek__BackingField_2)); }
  1791. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_U3CpointerEnterU3Ek__BackingField_2() const { return ___U3CpointerEnterU3Ek__BackingField_2; }
  1792. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_U3CpointerEnterU3Ek__BackingField_2() { return &___U3CpointerEnterU3Ek__BackingField_2; }
  1793. inline void set_U3CpointerEnterU3Ek__BackingField_2(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  1794. {
  1795. ___U3CpointerEnterU3Ek__BackingField_2 = value;
  1796. Il2CppCodeGenWriteBarrier((void**)(&___U3CpointerEnterU3Ek__BackingField_2), (void*)value);
  1797. }
  1798. inline static int32_t get_offset_of_m_PointerPress_3() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___m_PointerPress_3)); }
  1799. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_m_PointerPress_3() const { return ___m_PointerPress_3; }
  1800. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_m_PointerPress_3() { return &___m_PointerPress_3; }
  1801. inline void set_m_PointerPress_3(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  1802. {
  1803. ___m_PointerPress_3 = value;
  1804. Il2CppCodeGenWriteBarrier((void**)(&___m_PointerPress_3), (void*)value);
  1805. }
  1806. inline static int32_t get_offset_of_U3ClastPressU3Ek__BackingField_4() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3ClastPressU3Ek__BackingField_4)); }
  1807. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_U3ClastPressU3Ek__BackingField_4() const { return ___U3ClastPressU3Ek__BackingField_4; }
  1808. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_U3ClastPressU3Ek__BackingField_4() { return &___U3ClastPressU3Ek__BackingField_4; }
  1809. inline void set_U3ClastPressU3Ek__BackingField_4(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  1810. {
  1811. ___U3ClastPressU3Ek__BackingField_4 = value;
  1812. Il2CppCodeGenWriteBarrier((void**)(&___U3ClastPressU3Ek__BackingField_4), (void*)value);
  1813. }
  1814. inline static int32_t get_offset_of_U3CrawPointerPressU3Ek__BackingField_5() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CrawPointerPressU3Ek__BackingField_5)); }
  1815. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_U3CrawPointerPressU3Ek__BackingField_5() const { return ___U3CrawPointerPressU3Ek__BackingField_5; }
  1816. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_U3CrawPointerPressU3Ek__BackingField_5() { return &___U3CrawPointerPressU3Ek__BackingField_5; }
  1817. inline void set_U3CrawPointerPressU3Ek__BackingField_5(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  1818. {
  1819. ___U3CrawPointerPressU3Ek__BackingField_5 = value;
  1820. Il2CppCodeGenWriteBarrier((void**)(&___U3CrawPointerPressU3Ek__BackingField_5), (void*)value);
  1821. }
  1822. inline static int32_t get_offset_of_U3CpointerDragU3Ek__BackingField_6() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CpointerDragU3Ek__BackingField_6)); }
  1823. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_U3CpointerDragU3Ek__BackingField_6() const { return ___U3CpointerDragU3Ek__BackingField_6; }
  1824. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_U3CpointerDragU3Ek__BackingField_6() { return &___U3CpointerDragU3Ek__BackingField_6; }
  1825. inline void set_U3CpointerDragU3Ek__BackingField_6(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  1826. {
  1827. ___U3CpointerDragU3Ek__BackingField_6 = value;
  1828. Il2CppCodeGenWriteBarrier((void**)(&___U3CpointerDragU3Ek__BackingField_6), (void*)value);
  1829. }
  1830. inline static int32_t get_offset_of_U3CpointerClickU3Ek__BackingField_7() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CpointerClickU3Ek__BackingField_7)); }
  1831. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_U3CpointerClickU3Ek__BackingField_7() const { return ___U3CpointerClickU3Ek__BackingField_7; }
  1832. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_U3CpointerClickU3Ek__BackingField_7() { return &___U3CpointerClickU3Ek__BackingField_7; }
  1833. inline void set_U3CpointerClickU3Ek__BackingField_7(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  1834. {
  1835. ___U3CpointerClickU3Ek__BackingField_7 = value;
  1836. Il2CppCodeGenWriteBarrier((void**)(&___U3CpointerClickU3Ek__BackingField_7), (void*)value);
  1837. }
  1838. inline static int32_t get_offset_of_U3CpointerCurrentRaycastU3Ek__BackingField_8() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CpointerCurrentRaycastU3Ek__BackingField_8)); }
  1839. inline RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE get_U3CpointerCurrentRaycastU3Ek__BackingField_8() const { return ___U3CpointerCurrentRaycastU3Ek__BackingField_8; }
  1840. inline RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE * get_address_of_U3CpointerCurrentRaycastU3Ek__BackingField_8() { return &___U3CpointerCurrentRaycastU3Ek__BackingField_8; }
  1841. inline void set_U3CpointerCurrentRaycastU3Ek__BackingField_8(RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE value)
  1842. {
  1843. ___U3CpointerCurrentRaycastU3Ek__BackingField_8 = value;
  1844. Il2CppCodeGenWriteBarrier((void**)&(((&___U3CpointerCurrentRaycastU3Ek__BackingField_8))->___m_GameObject_0), (void*)NULL);
  1845. #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
  1846. Il2CppCodeGenWriteBarrier((void**)&(((&___U3CpointerCurrentRaycastU3Ek__BackingField_8))->___module_1), (void*)NULL);
  1847. #endif
  1848. }
  1849. inline static int32_t get_offset_of_U3CpointerPressRaycastU3Ek__BackingField_9() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CpointerPressRaycastU3Ek__BackingField_9)); }
  1850. inline RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE get_U3CpointerPressRaycastU3Ek__BackingField_9() const { return ___U3CpointerPressRaycastU3Ek__BackingField_9; }
  1851. inline RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE * get_address_of_U3CpointerPressRaycastU3Ek__BackingField_9() { return &___U3CpointerPressRaycastU3Ek__BackingField_9; }
  1852. inline void set_U3CpointerPressRaycastU3Ek__BackingField_9(RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE value)
  1853. {
  1854. ___U3CpointerPressRaycastU3Ek__BackingField_9 = value;
  1855. Il2CppCodeGenWriteBarrier((void**)&(((&___U3CpointerPressRaycastU3Ek__BackingField_9))->___m_GameObject_0), (void*)NULL);
  1856. #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
  1857. Il2CppCodeGenWriteBarrier((void**)&(((&___U3CpointerPressRaycastU3Ek__BackingField_9))->___module_1), (void*)NULL);
  1858. #endif
  1859. }
  1860. inline static int32_t get_offset_of_hovered_10() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___hovered_10)); }
  1861. inline List_1_t6D0A10F47F3440798295D2FFFC6D016477AF38E5 * get_hovered_10() const { return ___hovered_10; }
  1862. inline List_1_t6D0A10F47F3440798295D2FFFC6D016477AF38E5 ** get_address_of_hovered_10() { return &___hovered_10; }
  1863. inline void set_hovered_10(List_1_t6D0A10F47F3440798295D2FFFC6D016477AF38E5 * value)
  1864. {
  1865. ___hovered_10 = value;
  1866. Il2CppCodeGenWriteBarrier((void**)(&___hovered_10), (void*)value);
  1867. }
  1868. inline static int32_t get_offset_of_U3CeligibleForClickU3Ek__BackingField_11() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CeligibleForClickU3Ek__BackingField_11)); }
  1869. inline bool get_U3CeligibleForClickU3Ek__BackingField_11() const { return ___U3CeligibleForClickU3Ek__BackingField_11; }
  1870. inline bool* get_address_of_U3CeligibleForClickU3Ek__BackingField_11() { return &___U3CeligibleForClickU3Ek__BackingField_11; }
  1871. inline void set_U3CeligibleForClickU3Ek__BackingField_11(bool value)
  1872. {
  1873. ___U3CeligibleForClickU3Ek__BackingField_11 = value;
  1874. }
  1875. inline static int32_t get_offset_of_U3CpointerIdU3Ek__BackingField_12() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CpointerIdU3Ek__BackingField_12)); }
  1876. inline int32_t get_U3CpointerIdU3Ek__BackingField_12() const { return ___U3CpointerIdU3Ek__BackingField_12; }
  1877. inline int32_t* get_address_of_U3CpointerIdU3Ek__BackingField_12() { return &___U3CpointerIdU3Ek__BackingField_12; }
  1878. inline void set_U3CpointerIdU3Ek__BackingField_12(int32_t value)
  1879. {
  1880. ___U3CpointerIdU3Ek__BackingField_12 = value;
  1881. }
  1882. inline static int32_t get_offset_of_U3CpositionU3Ek__BackingField_13() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CpositionU3Ek__BackingField_13)); }
  1883. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_U3CpositionU3Ek__BackingField_13() const { return ___U3CpositionU3Ek__BackingField_13; }
  1884. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_U3CpositionU3Ek__BackingField_13() { return &___U3CpositionU3Ek__BackingField_13; }
  1885. inline void set_U3CpositionU3Ek__BackingField_13(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  1886. {
  1887. ___U3CpositionU3Ek__BackingField_13 = value;
  1888. }
  1889. inline static int32_t get_offset_of_U3CdeltaU3Ek__BackingField_14() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CdeltaU3Ek__BackingField_14)); }
  1890. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_U3CdeltaU3Ek__BackingField_14() const { return ___U3CdeltaU3Ek__BackingField_14; }
  1891. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_U3CdeltaU3Ek__BackingField_14() { return &___U3CdeltaU3Ek__BackingField_14; }
  1892. inline void set_U3CdeltaU3Ek__BackingField_14(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  1893. {
  1894. ___U3CdeltaU3Ek__BackingField_14 = value;
  1895. }
  1896. inline static int32_t get_offset_of_U3CpressPositionU3Ek__BackingField_15() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CpressPositionU3Ek__BackingField_15)); }
  1897. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_U3CpressPositionU3Ek__BackingField_15() const { return ___U3CpressPositionU3Ek__BackingField_15; }
  1898. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_U3CpressPositionU3Ek__BackingField_15() { return &___U3CpressPositionU3Ek__BackingField_15; }
  1899. inline void set_U3CpressPositionU3Ek__BackingField_15(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  1900. {
  1901. ___U3CpressPositionU3Ek__BackingField_15 = value;
  1902. }
  1903. inline static int32_t get_offset_of_U3CworldPositionU3Ek__BackingField_16() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CworldPositionU3Ek__BackingField_16)); }
  1904. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_U3CworldPositionU3Ek__BackingField_16() const { return ___U3CworldPositionU3Ek__BackingField_16; }
  1905. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_U3CworldPositionU3Ek__BackingField_16() { return &___U3CworldPositionU3Ek__BackingField_16; }
  1906. inline void set_U3CworldPositionU3Ek__BackingField_16(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1907. {
  1908. ___U3CworldPositionU3Ek__BackingField_16 = value;
  1909. }
  1910. inline static int32_t get_offset_of_U3CworldNormalU3Ek__BackingField_17() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CworldNormalU3Ek__BackingField_17)); }
  1911. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_U3CworldNormalU3Ek__BackingField_17() const { return ___U3CworldNormalU3Ek__BackingField_17; }
  1912. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_U3CworldNormalU3Ek__BackingField_17() { return &___U3CworldNormalU3Ek__BackingField_17; }
  1913. inline void set_U3CworldNormalU3Ek__BackingField_17(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1914. {
  1915. ___U3CworldNormalU3Ek__BackingField_17 = value;
  1916. }
  1917. inline static int32_t get_offset_of_U3CclickTimeU3Ek__BackingField_18() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CclickTimeU3Ek__BackingField_18)); }
  1918. inline float get_U3CclickTimeU3Ek__BackingField_18() const { return ___U3CclickTimeU3Ek__BackingField_18; }
  1919. inline float* get_address_of_U3CclickTimeU3Ek__BackingField_18() { return &___U3CclickTimeU3Ek__BackingField_18; }
  1920. inline void set_U3CclickTimeU3Ek__BackingField_18(float value)
  1921. {
  1922. ___U3CclickTimeU3Ek__BackingField_18 = value;
  1923. }
  1924. inline static int32_t get_offset_of_U3CclickCountU3Ek__BackingField_19() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CclickCountU3Ek__BackingField_19)); }
  1925. inline int32_t get_U3CclickCountU3Ek__BackingField_19() const { return ___U3CclickCountU3Ek__BackingField_19; }
  1926. inline int32_t* get_address_of_U3CclickCountU3Ek__BackingField_19() { return &___U3CclickCountU3Ek__BackingField_19; }
  1927. inline void set_U3CclickCountU3Ek__BackingField_19(int32_t value)
  1928. {
  1929. ___U3CclickCountU3Ek__BackingField_19 = value;
  1930. }
  1931. inline static int32_t get_offset_of_U3CscrollDeltaU3Ek__BackingField_20() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CscrollDeltaU3Ek__BackingField_20)); }
  1932. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_U3CscrollDeltaU3Ek__BackingField_20() const { return ___U3CscrollDeltaU3Ek__BackingField_20; }
  1933. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_U3CscrollDeltaU3Ek__BackingField_20() { return &___U3CscrollDeltaU3Ek__BackingField_20; }
  1934. inline void set_U3CscrollDeltaU3Ek__BackingField_20(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  1935. {
  1936. ___U3CscrollDeltaU3Ek__BackingField_20 = value;
  1937. }
  1938. inline static int32_t get_offset_of_U3CuseDragThresholdU3Ek__BackingField_21() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CuseDragThresholdU3Ek__BackingField_21)); }
  1939. inline bool get_U3CuseDragThresholdU3Ek__BackingField_21() const { return ___U3CuseDragThresholdU3Ek__BackingField_21; }
  1940. inline bool* get_address_of_U3CuseDragThresholdU3Ek__BackingField_21() { return &___U3CuseDragThresholdU3Ek__BackingField_21; }
  1941. inline void set_U3CuseDragThresholdU3Ek__BackingField_21(bool value)
  1942. {
  1943. ___U3CuseDragThresholdU3Ek__BackingField_21 = value;
  1944. }
  1945. inline static int32_t get_offset_of_U3CdraggingU3Ek__BackingField_22() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CdraggingU3Ek__BackingField_22)); }
  1946. inline bool get_U3CdraggingU3Ek__BackingField_22() const { return ___U3CdraggingU3Ek__BackingField_22; }
  1947. inline bool* get_address_of_U3CdraggingU3Ek__BackingField_22() { return &___U3CdraggingU3Ek__BackingField_22; }
  1948. inline void set_U3CdraggingU3Ek__BackingField_22(bool value)
  1949. {
  1950. ___U3CdraggingU3Ek__BackingField_22 = value;
  1951. }
  1952. inline static int32_t get_offset_of_U3CbuttonU3Ek__BackingField_23() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CbuttonU3Ek__BackingField_23)); }
  1953. inline int32_t get_U3CbuttonU3Ek__BackingField_23() const { return ___U3CbuttonU3Ek__BackingField_23; }
  1954. inline int32_t* get_address_of_U3CbuttonU3Ek__BackingField_23() { return &___U3CbuttonU3Ek__BackingField_23; }
  1955. inline void set_U3CbuttonU3Ek__BackingField_23(int32_t value)
  1956. {
  1957. ___U3CbuttonU3Ek__BackingField_23 = value;
  1958. }
  1959. };
  1960. // UnityEngine.Texture
  1961. struct Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE : public Object_tF2F3778131EFF286AF62B7B013A170F95A91571A
  1962. {
  1963. public:
  1964. public:
  1965. };
  1966. struct Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE_StaticFields
  1967. {
  1968. public:
  1969. // System.Int32 UnityEngine.Texture::GenerateAllMips
  1970. int32_t ___GenerateAllMips_4;
  1971. public:
  1972. inline static int32_t get_offset_of_GenerateAllMips_4() { return static_cast<int32_t>(offsetof(Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE_StaticFields, ___GenerateAllMips_4)); }
  1973. inline int32_t get_GenerateAllMips_4() const { return ___GenerateAllMips_4; }
  1974. inline int32_t* get_address_of_GenerateAllMips_4() { return &___GenerateAllMips_4; }
  1975. inline void set_GenerateAllMips_4(int32_t value)
  1976. {
  1977. ___GenerateAllMips_4 = value;
  1978. }
  1979. };
  1980. // UnityEngine.Behaviour
  1981. struct Behaviour_t1A3DDDCF73B4627928FBFE02ED52B7251777DBD9 : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684
  1982. {
  1983. public:
  1984. public:
  1985. };
  1986. // UnityEngine.Collider
  1987. struct Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684
  1988. {
  1989. public:
  1990. public:
  1991. };
  1992. // UnityEngine.MeshFilter
  1993. struct MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684
  1994. {
  1995. public:
  1996. public:
  1997. };
  1998. // UnityEngine.Renderer
  1999. struct Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684
  2000. {
  2001. public:
  2002. public:
  2003. };
  2004. // UnityEngine.Rigidbody
  2005. struct Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684
  2006. {
  2007. public:
  2008. public:
  2009. };
  2010. // UnityEngine.Transform
  2011. struct Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684
  2012. {
  2013. public:
  2014. public:
  2015. };
  2016. // UnityEngine.Events.UnityAction
  2017. struct UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 : public MulticastDelegate_t
  2018. {
  2019. public:
  2020. public:
  2021. };
  2022. // UnityEngine.AudioBehaviour
  2023. struct AudioBehaviour_tB44966D47AD43C50C7294AEE9B57574E55AACA4A : public Behaviour_t1A3DDDCF73B4627928FBFE02ED52B7251777DBD9
  2024. {
  2025. public:
  2026. public:
  2027. };
  2028. // UnityEngine.BoxCollider
  2029. struct BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 : public Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02
  2030. {
  2031. public:
  2032. public:
  2033. };
  2034. // UnityEngine.Camera
  2035. struct Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C : public Behaviour_t1A3DDDCF73B4627928FBFE02ED52B7251777DBD9
  2036. {
  2037. public:
  2038. public:
  2039. };
  2040. struct Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_StaticFields
  2041. {
  2042. public:
  2043. // UnityEngine.Camera/CameraCallback UnityEngine.Camera::onPreCull
  2044. CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * ___onPreCull_4;
  2045. // UnityEngine.Camera/CameraCallback UnityEngine.Camera::onPreRender
  2046. CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * ___onPreRender_5;
  2047. // UnityEngine.Camera/CameraCallback UnityEngine.Camera::onPostRender
  2048. CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * ___onPostRender_6;
  2049. public:
  2050. inline static int32_t get_offset_of_onPreCull_4() { return static_cast<int32_t>(offsetof(Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_StaticFields, ___onPreCull_4)); }
  2051. inline CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * get_onPreCull_4() const { return ___onPreCull_4; }
  2052. inline CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D ** get_address_of_onPreCull_4() { return &___onPreCull_4; }
  2053. inline void set_onPreCull_4(CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * value)
  2054. {
  2055. ___onPreCull_4 = value;
  2056. Il2CppCodeGenWriteBarrier((void**)(&___onPreCull_4), (void*)value);
  2057. }
  2058. inline static int32_t get_offset_of_onPreRender_5() { return static_cast<int32_t>(offsetof(Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_StaticFields, ___onPreRender_5)); }
  2059. inline CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * get_onPreRender_5() const { return ___onPreRender_5; }
  2060. inline CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D ** get_address_of_onPreRender_5() { return &___onPreRender_5; }
  2061. inline void set_onPreRender_5(CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * value)
  2062. {
  2063. ___onPreRender_5 = value;
  2064. Il2CppCodeGenWriteBarrier((void**)(&___onPreRender_5), (void*)value);
  2065. }
  2066. inline static int32_t get_offset_of_onPostRender_6() { return static_cast<int32_t>(offsetof(Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_StaticFields, ___onPostRender_6)); }
  2067. inline CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * get_onPostRender_6() const { return ___onPostRender_6; }
  2068. inline CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D ** get_address_of_onPostRender_6() { return &___onPostRender_6; }
  2069. inline void set_onPostRender_6(CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * value)
  2070. {
  2071. ___onPostRender_6 = value;
  2072. Il2CppCodeGenWriteBarrier((void**)(&___onPostRender_6), (void*)value);
  2073. }
  2074. };
  2075. // UnityEngine.MeshRenderer
  2076. struct MeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B : public Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C
  2077. {
  2078. public:
  2079. public:
  2080. };
  2081. // UnityEngine.MonoBehaviour
  2082. struct MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A : public Behaviour_t1A3DDDCF73B4627928FBFE02ED52B7251777DBD9
  2083. {
  2084. public:
  2085. public:
  2086. };
  2087. // UnityEngine.RectTransform
  2088. struct RectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072 : public Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1
  2089. {
  2090. public:
  2091. public:
  2092. };
  2093. struct RectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072_StaticFields
  2094. {
  2095. public:
  2096. // UnityEngine.RectTransform/ReapplyDrivenProperties UnityEngine.RectTransform::reapplyDrivenProperties
  2097. ReapplyDrivenProperties_t1441259DADA8FE33A95334AC24C017DFA3DEB4CE * ___reapplyDrivenProperties_4;
  2098. public:
  2099. inline static int32_t get_offset_of_reapplyDrivenProperties_4() { return static_cast<int32_t>(offsetof(RectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072_StaticFields, ___reapplyDrivenProperties_4)); }
  2100. inline ReapplyDrivenProperties_t1441259DADA8FE33A95334AC24C017DFA3DEB4CE * get_reapplyDrivenProperties_4() const { return ___reapplyDrivenProperties_4; }
  2101. inline ReapplyDrivenProperties_t1441259DADA8FE33A95334AC24C017DFA3DEB4CE ** get_address_of_reapplyDrivenProperties_4() { return &___reapplyDrivenProperties_4; }
  2102. inline void set_reapplyDrivenProperties_4(ReapplyDrivenProperties_t1441259DADA8FE33A95334AC24C017DFA3DEB4CE * value)
  2103. {
  2104. ___reapplyDrivenProperties_4 = value;
  2105. Il2CppCodeGenWriteBarrier((void**)(&___reapplyDrivenProperties_4), (void*)value);
  2106. }
  2107. };
  2108. // UnityEngine.AudioSource
  2109. struct AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B : public AudioBehaviour_tB44966D47AD43C50C7294AEE9B57574E55AACA4A
  2110. {
  2111. public:
  2112. public:
  2113. };
  2114. // AutoA
  2115. struct AutoA_t704C901D2EC3BCF0F4D5E052CAD20C311407E134 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  2116. {
  2117. public:
  2118. // UnityEngine.GameObject AutoA::LuoGan04
  2119. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___LuoGan04_4;
  2120. // UnityEngine.Vector3 AutoA::LuoGan04Aim
  2121. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___LuoGan04Aim_5;
  2122. // UnityEngine.Quaternion AutoA::LuoGan04Qua
  2123. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___LuoGan04Qua_6;
  2124. public:
  2125. inline static int32_t get_offset_of_LuoGan04_4() { return static_cast<int32_t>(offsetof(AutoA_t704C901D2EC3BCF0F4D5E052CAD20C311407E134, ___LuoGan04_4)); }
  2126. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_LuoGan04_4() const { return ___LuoGan04_4; }
  2127. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_LuoGan04_4() { return &___LuoGan04_4; }
  2128. inline void set_LuoGan04_4(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2129. {
  2130. ___LuoGan04_4 = value;
  2131. Il2CppCodeGenWriteBarrier((void**)(&___LuoGan04_4), (void*)value);
  2132. }
  2133. inline static int32_t get_offset_of_LuoGan04Aim_5() { return static_cast<int32_t>(offsetof(AutoA_t704C901D2EC3BCF0F4D5E052CAD20C311407E134, ___LuoGan04Aim_5)); }
  2134. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_LuoGan04Aim_5() const { return ___LuoGan04Aim_5; }
  2135. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_LuoGan04Aim_5() { return &___LuoGan04Aim_5; }
  2136. inline void set_LuoGan04Aim_5(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  2137. {
  2138. ___LuoGan04Aim_5 = value;
  2139. }
  2140. inline static int32_t get_offset_of_LuoGan04Qua_6() { return static_cast<int32_t>(offsetof(AutoA_t704C901D2EC3BCF0F4D5E052CAD20C311407E134, ___LuoGan04Qua_6)); }
  2141. inline Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 get_LuoGan04Qua_6() const { return ___LuoGan04Qua_6; }
  2142. inline Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 * get_address_of_LuoGan04Qua_6() { return &___LuoGan04Qua_6; }
  2143. inline void set_LuoGan04Qua_6(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 value)
  2144. {
  2145. ___LuoGan04Qua_6 = value;
  2146. }
  2147. };
  2148. // CameraMove
  2149. struct CameraMove_t049411EAC022746D9900D5B1420A193F6BAE3D73 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  2150. {
  2151. public:
  2152. // System.Single CameraMove::sensitivityMouse
  2153. float ___sensitivityMouse_4;
  2154. // System.Single CameraMove::sensitivetyKeyBoard
  2155. float ___sensitivetyKeyBoard_5;
  2156. // System.Single CameraMove::sensitivetyMouseWheel
  2157. float ___sensitivetyMouseWheel_6;
  2158. public:
  2159. inline static int32_t get_offset_of_sensitivityMouse_4() { return static_cast<int32_t>(offsetof(CameraMove_t049411EAC022746D9900D5B1420A193F6BAE3D73, ___sensitivityMouse_4)); }
  2160. inline float get_sensitivityMouse_4() const { return ___sensitivityMouse_4; }
  2161. inline float* get_address_of_sensitivityMouse_4() { return &___sensitivityMouse_4; }
  2162. inline void set_sensitivityMouse_4(float value)
  2163. {
  2164. ___sensitivityMouse_4 = value;
  2165. }
  2166. inline static int32_t get_offset_of_sensitivetyKeyBoard_5() { return static_cast<int32_t>(offsetof(CameraMove_t049411EAC022746D9900D5B1420A193F6BAE3D73, ___sensitivetyKeyBoard_5)); }
  2167. inline float get_sensitivetyKeyBoard_5() const { return ___sensitivetyKeyBoard_5; }
  2168. inline float* get_address_of_sensitivetyKeyBoard_5() { return &___sensitivetyKeyBoard_5; }
  2169. inline void set_sensitivetyKeyBoard_5(float value)
  2170. {
  2171. ___sensitivetyKeyBoard_5 = value;
  2172. }
  2173. inline static int32_t get_offset_of_sensitivetyMouseWheel_6() { return static_cast<int32_t>(offsetof(CameraMove_t049411EAC022746D9900D5B1420A193F6BAE3D73, ___sensitivetyMouseWheel_6)); }
  2174. inline float get_sensitivetyMouseWheel_6() const { return ___sensitivetyMouseWheel_6; }
  2175. inline float* get_address_of_sensitivetyMouseWheel_6() { return &___sensitivetyMouseWheel_6; }
  2176. inline void set_sensitivetyMouseWheel_6(float value)
  2177. {
  2178. ___sensitivetyMouseWheel_6 = value;
  2179. }
  2180. };
  2181. // CollisionDetector
  2182. struct CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  2183. {
  2184. public:
  2185. // System.Single CollisionDetector::MovingForce
  2186. float ___MovingForce_4;
  2187. // UnityEngine.Vector3 CollisionDetector::StartPoint
  2188. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___StartPoint_5;
  2189. // UnityEngine.Vector3 CollisionDetector::Origin
  2190. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___Origin_6;
  2191. // System.Int32 CollisionDetector::NoOfRays
  2192. int32_t ___NoOfRays_7;
  2193. // System.Int32 CollisionDetector::i
  2194. int32_t ___i_8;
  2195. // UnityEngine.RaycastHit CollisionDetector::HitInfo
  2196. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 ___HitInfo_9;
  2197. // System.Single CollisionDetector::LengthOfRay
  2198. float ___LengthOfRay_10;
  2199. // System.Single CollisionDetector::DistanceBetweenRays
  2200. float ___DistanceBetweenRays_11;
  2201. // System.Single CollisionDetector::DirectionFactor
  2202. float ___DirectionFactor_12;
  2203. // System.Single CollisionDetector::margin
  2204. float ___margin_13;
  2205. // UnityEngine.Ray CollisionDetector::ray
  2206. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray_14;
  2207. public:
  2208. inline static int32_t get_offset_of_MovingForce_4() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___MovingForce_4)); }
  2209. inline float get_MovingForce_4() const { return ___MovingForce_4; }
  2210. inline float* get_address_of_MovingForce_4() { return &___MovingForce_4; }
  2211. inline void set_MovingForce_4(float value)
  2212. {
  2213. ___MovingForce_4 = value;
  2214. }
  2215. inline static int32_t get_offset_of_StartPoint_5() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___StartPoint_5)); }
  2216. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_StartPoint_5() const { return ___StartPoint_5; }
  2217. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_StartPoint_5() { return &___StartPoint_5; }
  2218. inline void set_StartPoint_5(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  2219. {
  2220. ___StartPoint_5 = value;
  2221. }
  2222. inline static int32_t get_offset_of_Origin_6() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___Origin_6)); }
  2223. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_Origin_6() const { return ___Origin_6; }
  2224. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_Origin_6() { return &___Origin_6; }
  2225. inline void set_Origin_6(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  2226. {
  2227. ___Origin_6 = value;
  2228. }
  2229. inline static int32_t get_offset_of_NoOfRays_7() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___NoOfRays_7)); }
  2230. inline int32_t get_NoOfRays_7() const { return ___NoOfRays_7; }
  2231. inline int32_t* get_address_of_NoOfRays_7() { return &___NoOfRays_7; }
  2232. inline void set_NoOfRays_7(int32_t value)
  2233. {
  2234. ___NoOfRays_7 = value;
  2235. }
  2236. inline static int32_t get_offset_of_i_8() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___i_8)); }
  2237. inline int32_t get_i_8() const { return ___i_8; }
  2238. inline int32_t* get_address_of_i_8() { return &___i_8; }
  2239. inline void set_i_8(int32_t value)
  2240. {
  2241. ___i_8 = value;
  2242. }
  2243. inline static int32_t get_offset_of_HitInfo_9() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___HitInfo_9)); }
  2244. inline RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 get_HitInfo_9() const { return ___HitInfo_9; }
  2245. inline RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * get_address_of_HitInfo_9() { return &___HitInfo_9; }
  2246. inline void set_HitInfo_9(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 value)
  2247. {
  2248. ___HitInfo_9 = value;
  2249. }
  2250. inline static int32_t get_offset_of_LengthOfRay_10() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___LengthOfRay_10)); }
  2251. inline float get_LengthOfRay_10() const { return ___LengthOfRay_10; }
  2252. inline float* get_address_of_LengthOfRay_10() { return &___LengthOfRay_10; }
  2253. inline void set_LengthOfRay_10(float value)
  2254. {
  2255. ___LengthOfRay_10 = value;
  2256. }
  2257. inline static int32_t get_offset_of_DistanceBetweenRays_11() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___DistanceBetweenRays_11)); }
  2258. inline float get_DistanceBetweenRays_11() const { return ___DistanceBetweenRays_11; }
  2259. inline float* get_address_of_DistanceBetweenRays_11() { return &___DistanceBetweenRays_11; }
  2260. inline void set_DistanceBetweenRays_11(float value)
  2261. {
  2262. ___DistanceBetweenRays_11 = value;
  2263. }
  2264. inline static int32_t get_offset_of_DirectionFactor_12() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___DirectionFactor_12)); }
  2265. inline float get_DirectionFactor_12() const { return ___DirectionFactor_12; }
  2266. inline float* get_address_of_DirectionFactor_12() { return &___DirectionFactor_12; }
  2267. inline void set_DirectionFactor_12(float value)
  2268. {
  2269. ___DirectionFactor_12 = value;
  2270. }
  2271. inline static int32_t get_offset_of_margin_13() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___margin_13)); }
  2272. inline float get_margin_13() const { return ___margin_13; }
  2273. inline float* get_address_of_margin_13() { return &___margin_13; }
  2274. inline void set_margin_13(float value)
  2275. {
  2276. ___margin_13 = value;
  2277. }
  2278. inline static int32_t get_offset_of_ray_14() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___ray_14)); }
  2279. inline Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 get_ray_14() const { return ___ray_14; }
  2280. inline Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * get_address_of_ray_14() { return &___ray_14; }
  2281. inline void set_ray_14(Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 value)
  2282. {
  2283. ___ray_14 = value;
  2284. }
  2285. };
  2286. // Goto
  2287. struct Goto_tE6B3AB86F0CC7F62CE3C66D9E381399D8D69B68A : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  2288. {
  2289. public:
  2290. // System.String Goto::sceneName
  2291. String_t* ___sceneName_4;
  2292. // System.Int32 Goto::type
  2293. int32_t ___type_5;
  2294. public:
  2295. inline static int32_t get_offset_of_sceneName_4() { return static_cast<int32_t>(offsetof(Goto_tE6B3AB86F0CC7F62CE3C66D9E381399D8D69B68A, ___sceneName_4)); }
  2296. inline String_t* get_sceneName_4() const { return ___sceneName_4; }
  2297. inline String_t** get_address_of_sceneName_4() { return &___sceneName_4; }
  2298. inline void set_sceneName_4(String_t* value)
  2299. {
  2300. ___sceneName_4 = value;
  2301. Il2CppCodeGenWriteBarrier((void**)(&___sceneName_4), (void*)value);
  2302. }
  2303. inline static int32_t get_offset_of_type_5() { return static_cast<int32_t>(offsetof(Goto_tE6B3AB86F0CC7F62CE3C66D9E381399D8D69B68A, ___type_5)); }
  2304. inline int32_t get_type_5() const { return ___type_5; }
  2305. inline int32_t* get_address_of_type_5() { return &___type_5; }
  2306. inline void set_type_5(int32_t value)
  2307. {
  2308. ___type_5 = value;
  2309. }
  2310. };
  2311. // Menu_Buttons
  2312. struct Menu_Buttons_t4D3ECF80573CBCC7E9EF2487E19301EEC0F1FB50 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  2313. {
  2314. public:
  2315. // UnityEngine.UI.Button Menu_Buttons::playButton
  2316. Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * ___playButton_4;
  2317. // UnityEngine.UI.Button Menu_Buttons::xButton
  2318. Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * ___xButton_5;
  2319. // System.String Menu_Buttons::website
  2320. String_t* ___website_6;
  2321. public:
  2322. inline static int32_t get_offset_of_playButton_4() { return static_cast<int32_t>(offsetof(Menu_Buttons_t4D3ECF80573CBCC7E9EF2487E19301EEC0F1FB50, ___playButton_4)); }
  2323. inline Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * get_playButton_4() const { return ___playButton_4; }
  2324. inline Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D ** get_address_of_playButton_4() { return &___playButton_4; }
  2325. inline void set_playButton_4(Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * value)
  2326. {
  2327. ___playButton_4 = value;
  2328. Il2CppCodeGenWriteBarrier((void**)(&___playButton_4), (void*)value);
  2329. }
  2330. inline static int32_t get_offset_of_xButton_5() { return static_cast<int32_t>(offsetof(Menu_Buttons_t4D3ECF80573CBCC7E9EF2487E19301EEC0F1FB50, ___xButton_5)); }
  2331. inline Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * get_xButton_5() const { return ___xButton_5; }
  2332. inline Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D ** get_address_of_xButton_5() { return &___xButton_5; }
  2333. inline void set_xButton_5(Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * value)
  2334. {
  2335. ___xButton_5 = value;
  2336. Il2CppCodeGenWriteBarrier((void**)(&___xButton_5), (void*)value);
  2337. }
  2338. inline static int32_t get_offset_of_website_6() { return static_cast<int32_t>(offsetof(Menu_Buttons_t4D3ECF80573CBCC7E9EF2487E19301EEC0F1FB50, ___website_6)); }
  2339. inline String_t* get_website_6() const { return ___website_6; }
  2340. inline String_t** get_address_of_website_6() { return &___website_6; }
  2341. inline void set_website_6(String_t* value)
  2342. {
  2343. ___website_6 = value;
  2344. Il2CppCodeGenWriteBarrier((void**)(&___website_6), (void*)value);
  2345. }
  2346. };
  2347. // MeshCreatorData
  2348. struct MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  2349. {
  2350. public:
  2351. // System.String MeshCreatorData::errorMessage
  2352. String_t* ___errorMessage_4;
  2353. // UnityEngine.Texture2D MeshCreatorData::outlineTexture
  2354. Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * ___outlineTexture_5;
  2355. // System.Single MeshCreatorData::pixelTransparencyThreshold
  2356. float ___pixelTransparencyThreshold_6;
  2357. // System.Boolean MeshCreatorData::uvWrapMesh
  2358. bool ___uvWrapMesh_8;
  2359. // System.Boolean MeshCreatorData::createEdges
  2360. bool ___createEdges_9;
  2361. // System.Boolean MeshCreatorData::createBacksidePlane
  2362. bool ___createBacksidePlane_10;
  2363. // UnityEngine.Material MeshCreatorData::frontMaterial
  2364. Material_t8927C00353A72755313F046D0CE85178AE8218EE * ___frontMaterial_11;
  2365. // System.Single MeshCreatorData::meshHeight
  2366. float ___meshHeight_12;
  2367. // System.Single MeshCreatorData::meshWidth
  2368. float ___meshWidth_13;
  2369. // System.Single MeshCreatorData::meshDepth
  2370. float ___meshDepth_14;
  2371. // System.Single MeshCreatorData::pivotHeightOffset
  2372. float ___pivotHeightOffset_15;
  2373. // System.Single MeshCreatorData::pivotWidthOffset
  2374. float ___pivotWidthOffset_16;
  2375. // System.Single MeshCreatorData::pivotDepthOffset
  2376. float ___pivotDepthOffset_17;
  2377. // UnityEngine.Vector3 MeshCreatorData::lastPivotOffset
  2378. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___lastPivotOffset_18;
  2379. // System.Boolean MeshCreatorData::generateCollider
  2380. bool ___generateCollider_19;
  2381. // System.Boolean MeshCreatorData::usePrimitiveCollider
  2382. bool ___usePrimitiveCollider_20;
  2383. // System.Boolean MeshCreatorData::useAABBCollider
  2384. bool ___useAABBCollider_21;
  2385. // System.Int32 MeshCreatorData::maxNumberBoxes
  2386. int32_t ___maxNumberBoxes_22;
  2387. // System.Boolean MeshCreatorData::useAutoGeneratedMaterial
  2388. bool ___useAutoGeneratedMaterial_23;
  2389. // System.Boolean MeshCreatorData::usePhysicMaterial
  2390. bool ___usePhysicMaterial_24;
  2391. // UnityEngine.PhysicMaterial MeshCreatorData::physicMaterial
  2392. PhysicMaterial_tD3D9C84806E95BABF076A74331DF8D9A4B03E3C2 * ___physicMaterial_25;
  2393. // System.Boolean MeshCreatorData::setTriggers
  2394. bool ___setTriggers_26;
  2395. // System.String MeshCreatorData::idNumber
  2396. String_t* ___idNumber_27;
  2397. // System.Boolean MeshCreatorData::mergeClosePoints
  2398. bool ___mergeClosePoints_28;
  2399. // System.Single MeshCreatorData::mergeDistance
  2400. float ___mergeDistance_29;
  2401. public:
  2402. inline static int32_t get_offset_of_errorMessage_4() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___errorMessage_4)); }
  2403. inline String_t* get_errorMessage_4() const { return ___errorMessage_4; }
  2404. inline String_t** get_address_of_errorMessage_4() { return &___errorMessage_4; }
  2405. inline void set_errorMessage_4(String_t* value)
  2406. {
  2407. ___errorMessage_4 = value;
  2408. Il2CppCodeGenWriteBarrier((void**)(&___errorMessage_4), (void*)value);
  2409. }
  2410. inline static int32_t get_offset_of_outlineTexture_5() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___outlineTexture_5)); }
  2411. inline Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * get_outlineTexture_5() const { return ___outlineTexture_5; }
  2412. inline Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF ** get_address_of_outlineTexture_5() { return &___outlineTexture_5; }
  2413. inline void set_outlineTexture_5(Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * value)
  2414. {
  2415. ___outlineTexture_5 = value;
  2416. Il2CppCodeGenWriteBarrier((void**)(&___outlineTexture_5), (void*)value);
  2417. }
  2418. inline static int32_t get_offset_of_pixelTransparencyThreshold_6() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___pixelTransparencyThreshold_6)); }
  2419. inline float get_pixelTransparencyThreshold_6() const { return ___pixelTransparencyThreshold_6; }
  2420. inline float* get_address_of_pixelTransparencyThreshold_6() { return &___pixelTransparencyThreshold_6; }
  2421. inline void set_pixelTransparencyThreshold_6(float value)
  2422. {
  2423. ___pixelTransparencyThreshold_6 = value;
  2424. }
  2425. inline static int32_t get_offset_of_uvWrapMesh_8() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___uvWrapMesh_8)); }
  2426. inline bool get_uvWrapMesh_8() const { return ___uvWrapMesh_8; }
  2427. inline bool* get_address_of_uvWrapMesh_8() { return &___uvWrapMesh_8; }
  2428. inline void set_uvWrapMesh_8(bool value)
  2429. {
  2430. ___uvWrapMesh_8 = value;
  2431. }
  2432. inline static int32_t get_offset_of_createEdges_9() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___createEdges_9)); }
  2433. inline bool get_createEdges_9() const { return ___createEdges_9; }
  2434. inline bool* get_address_of_createEdges_9() { return &___createEdges_9; }
  2435. inline void set_createEdges_9(bool value)
  2436. {
  2437. ___createEdges_9 = value;
  2438. }
  2439. inline static int32_t get_offset_of_createBacksidePlane_10() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___createBacksidePlane_10)); }
  2440. inline bool get_createBacksidePlane_10() const { return ___createBacksidePlane_10; }
  2441. inline bool* get_address_of_createBacksidePlane_10() { return &___createBacksidePlane_10; }
  2442. inline void set_createBacksidePlane_10(bool value)
  2443. {
  2444. ___createBacksidePlane_10 = value;
  2445. }
  2446. inline static int32_t get_offset_of_frontMaterial_11() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___frontMaterial_11)); }
  2447. inline Material_t8927C00353A72755313F046D0CE85178AE8218EE * get_frontMaterial_11() const { return ___frontMaterial_11; }
  2448. inline Material_t8927C00353A72755313F046D0CE85178AE8218EE ** get_address_of_frontMaterial_11() { return &___frontMaterial_11; }
  2449. inline void set_frontMaterial_11(Material_t8927C00353A72755313F046D0CE85178AE8218EE * value)
  2450. {
  2451. ___frontMaterial_11 = value;
  2452. Il2CppCodeGenWriteBarrier((void**)(&___frontMaterial_11), (void*)value);
  2453. }
  2454. inline static int32_t get_offset_of_meshHeight_12() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___meshHeight_12)); }
  2455. inline float get_meshHeight_12() const { return ___meshHeight_12; }
  2456. inline float* get_address_of_meshHeight_12() { return &___meshHeight_12; }
  2457. inline void set_meshHeight_12(float value)
  2458. {
  2459. ___meshHeight_12 = value;
  2460. }
  2461. inline static int32_t get_offset_of_meshWidth_13() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___meshWidth_13)); }
  2462. inline float get_meshWidth_13() const { return ___meshWidth_13; }
  2463. inline float* get_address_of_meshWidth_13() { return &___meshWidth_13; }
  2464. inline void set_meshWidth_13(float value)
  2465. {
  2466. ___meshWidth_13 = value;
  2467. }
  2468. inline static int32_t get_offset_of_meshDepth_14() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___meshDepth_14)); }
  2469. inline float get_meshDepth_14() const { return ___meshDepth_14; }
  2470. inline float* get_address_of_meshDepth_14() { return &___meshDepth_14; }
  2471. inline void set_meshDepth_14(float value)
  2472. {
  2473. ___meshDepth_14 = value;
  2474. }
  2475. inline static int32_t get_offset_of_pivotHeightOffset_15() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___pivotHeightOffset_15)); }
  2476. inline float get_pivotHeightOffset_15() const { return ___pivotHeightOffset_15; }
  2477. inline float* get_address_of_pivotHeightOffset_15() { return &___pivotHeightOffset_15; }
  2478. inline void set_pivotHeightOffset_15(float value)
  2479. {
  2480. ___pivotHeightOffset_15 = value;
  2481. }
  2482. inline static int32_t get_offset_of_pivotWidthOffset_16() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___pivotWidthOffset_16)); }
  2483. inline float get_pivotWidthOffset_16() const { return ___pivotWidthOffset_16; }
  2484. inline float* get_address_of_pivotWidthOffset_16() { return &___pivotWidthOffset_16; }
  2485. inline void set_pivotWidthOffset_16(float value)
  2486. {
  2487. ___pivotWidthOffset_16 = value;
  2488. }
  2489. inline static int32_t get_offset_of_pivotDepthOffset_17() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___pivotDepthOffset_17)); }
  2490. inline float get_pivotDepthOffset_17() const { return ___pivotDepthOffset_17; }
  2491. inline float* get_address_of_pivotDepthOffset_17() { return &___pivotDepthOffset_17; }
  2492. inline void set_pivotDepthOffset_17(float value)
  2493. {
  2494. ___pivotDepthOffset_17 = value;
  2495. }
  2496. inline static int32_t get_offset_of_lastPivotOffset_18() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___lastPivotOffset_18)); }
  2497. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_lastPivotOffset_18() const { return ___lastPivotOffset_18; }
  2498. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_lastPivotOffset_18() { return &___lastPivotOffset_18; }
  2499. inline void set_lastPivotOffset_18(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  2500. {
  2501. ___lastPivotOffset_18 = value;
  2502. }
  2503. inline static int32_t get_offset_of_generateCollider_19() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___generateCollider_19)); }
  2504. inline bool get_generateCollider_19() const { return ___generateCollider_19; }
  2505. inline bool* get_address_of_generateCollider_19() { return &___generateCollider_19; }
  2506. inline void set_generateCollider_19(bool value)
  2507. {
  2508. ___generateCollider_19 = value;
  2509. }
  2510. inline static int32_t get_offset_of_usePrimitiveCollider_20() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___usePrimitiveCollider_20)); }
  2511. inline bool get_usePrimitiveCollider_20() const { return ___usePrimitiveCollider_20; }
  2512. inline bool* get_address_of_usePrimitiveCollider_20() { return &___usePrimitiveCollider_20; }
  2513. inline void set_usePrimitiveCollider_20(bool value)
  2514. {
  2515. ___usePrimitiveCollider_20 = value;
  2516. }
  2517. inline static int32_t get_offset_of_useAABBCollider_21() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___useAABBCollider_21)); }
  2518. inline bool get_useAABBCollider_21() const { return ___useAABBCollider_21; }
  2519. inline bool* get_address_of_useAABBCollider_21() { return &___useAABBCollider_21; }
  2520. inline void set_useAABBCollider_21(bool value)
  2521. {
  2522. ___useAABBCollider_21 = value;
  2523. }
  2524. inline static int32_t get_offset_of_maxNumberBoxes_22() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___maxNumberBoxes_22)); }
  2525. inline int32_t get_maxNumberBoxes_22() const { return ___maxNumberBoxes_22; }
  2526. inline int32_t* get_address_of_maxNumberBoxes_22() { return &___maxNumberBoxes_22; }
  2527. inline void set_maxNumberBoxes_22(int32_t value)
  2528. {
  2529. ___maxNumberBoxes_22 = value;
  2530. }
  2531. inline static int32_t get_offset_of_useAutoGeneratedMaterial_23() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___useAutoGeneratedMaterial_23)); }
  2532. inline bool get_useAutoGeneratedMaterial_23() const { return ___useAutoGeneratedMaterial_23; }
  2533. inline bool* get_address_of_useAutoGeneratedMaterial_23() { return &___useAutoGeneratedMaterial_23; }
  2534. inline void set_useAutoGeneratedMaterial_23(bool value)
  2535. {
  2536. ___useAutoGeneratedMaterial_23 = value;
  2537. }
  2538. inline static int32_t get_offset_of_usePhysicMaterial_24() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___usePhysicMaterial_24)); }
  2539. inline bool get_usePhysicMaterial_24() const { return ___usePhysicMaterial_24; }
  2540. inline bool* get_address_of_usePhysicMaterial_24() { return &___usePhysicMaterial_24; }
  2541. inline void set_usePhysicMaterial_24(bool value)
  2542. {
  2543. ___usePhysicMaterial_24 = value;
  2544. }
  2545. inline static int32_t get_offset_of_physicMaterial_25() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___physicMaterial_25)); }
  2546. inline PhysicMaterial_tD3D9C84806E95BABF076A74331DF8D9A4B03E3C2 * get_physicMaterial_25() const { return ___physicMaterial_25; }
  2547. inline PhysicMaterial_tD3D9C84806E95BABF076A74331DF8D9A4B03E3C2 ** get_address_of_physicMaterial_25() { return &___physicMaterial_25; }
  2548. inline void set_physicMaterial_25(PhysicMaterial_tD3D9C84806E95BABF076A74331DF8D9A4B03E3C2 * value)
  2549. {
  2550. ___physicMaterial_25 = value;
  2551. Il2CppCodeGenWriteBarrier((void**)(&___physicMaterial_25), (void*)value);
  2552. }
  2553. inline static int32_t get_offset_of_setTriggers_26() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___setTriggers_26)); }
  2554. inline bool get_setTriggers_26() const { return ___setTriggers_26; }
  2555. inline bool* get_address_of_setTriggers_26() { return &___setTriggers_26; }
  2556. inline void set_setTriggers_26(bool value)
  2557. {
  2558. ___setTriggers_26 = value;
  2559. }
  2560. inline static int32_t get_offset_of_idNumber_27() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___idNumber_27)); }
  2561. inline String_t* get_idNumber_27() const { return ___idNumber_27; }
  2562. inline String_t** get_address_of_idNumber_27() { return &___idNumber_27; }
  2563. inline void set_idNumber_27(String_t* value)
  2564. {
  2565. ___idNumber_27 = value;
  2566. Il2CppCodeGenWriteBarrier((void**)(&___idNumber_27), (void*)value);
  2567. }
  2568. inline static int32_t get_offset_of_mergeClosePoints_28() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___mergeClosePoints_28)); }
  2569. inline bool get_mergeClosePoints_28() const { return ___mergeClosePoints_28; }
  2570. inline bool* get_address_of_mergeClosePoints_28() { return &___mergeClosePoints_28; }
  2571. inline void set_mergeClosePoints_28(bool value)
  2572. {
  2573. ___mergeClosePoints_28 = value;
  2574. }
  2575. inline static int32_t get_offset_of_mergeDistance_29() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___mergeDistance_29)); }
  2576. inline float get_mergeDistance_29() const { return ___mergeDistance_29; }
  2577. inline float* get_address_of_mergeDistance_29() { return &___mergeDistance_29; }
  2578. inline void set_mergeDistance_29(float value)
  2579. {
  2580. ___mergeDistance_29 = value;
  2581. }
  2582. };
  2583. // MoveCar
  2584. struct MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  2585. {
  2586. public:
  2587. // System.Boolean MoveCar::isSelected
  2588. bool ___isSelected_4;
  2589. // System.Single MoveCar::distanceRay
  2590. float ___distanceRay_5;
  2591. // UnityEngine.GameObject MoveCar::piece
  2592. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___piece_6;
  2593. // UnityEngine.Transform[] MoveCar::piecesMove
  2594. TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* ___piecesMove_7;
  2595. // System.Boolean MoveCar::puzzlePlaying
  2596. bool ___puzzlePlaying_8;
  2597. // UnityEngine.Vector3 MoveCar::offset
  2598. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___offset_9;
  2599. // UnityEngine.GameObject MoveCar::lightC
  2600. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___lightC_10;
  2601. // System.Single MoveCar::positionX
  2602. float ___positionX_11;
  2603. // System.Single MoveCar::positionY
  2604. float ___positionY_12;
  2605. // System.Single MoveCar::positionZ
  2606. float ___positionZ_13;
  2607. // UnityEngine.Vector3 MoveCar::positionL
  2608. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___positionL_14;
  2609. // UnityEngine.AudioSource MoveCar::clickSFX
  2610. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * ___clickSFX_15;
  2611. // UnityEngine.GameObject MoveCar::menu
  2612. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___menu_16;
  2613. // System.Boolean MoveCar::acitve
  2614. bool ___acitve_17;
  2615. public:
  2616. inline static int32_t get_offset_of_isSelected_4() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___isSelected_4)); }
  2617. inline bool get_isSelected_4() const { return ___isSelected_4; }
  2618. inline bool* get_address_of_isSelected_4() { return &___isSelected_4; }
  2619. inline void set_isSelected_4(bool value)
  2620. {
  2621. ___isSelected_4 = value;
  2622. }
  2623. inline static int32_t get_offset_of_distanceRay_5() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___distanceRay_5)); }
  2624. inline float get_distanceRay_5() const { return ___distanceRay_5; }
  2625. inline float* get_address_of_distanceRay_5() { return &___distanceRay_5; }
  2626. inline void set_distanceRay_5(float value)
  2627. {
  2628. ___distanceRay_5 = value;
  2629. }
  2630. inline static int32_t get_offset_of_piece_6() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___piece_6)); }
  2631. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_piece_6() const { return ___piece_6; }
  2632. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_piece_6() { return &___piece_6; }
  2633. inline void set_piece_6(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2634. {
  2635. ___piece_6 = value;
  2636. Il2CppCodeGenWriteBarrier((void**)(&___piece_6), (void*)value);
  2637. }
  2638. inline static int32_t get_offset_of_piecesMove_7() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___piecesMove_7)); }
  2639. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* get_piecesMove_7() const { return ___piecesMove_7; }
  2640. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D** get_address_of_piecesMove_7() { return &___piecesMove_7; }
  2641. inline void set_piecesMove_7(TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* value)
  2642. {
  2643. ___piecesMove_7 = value;
  2644. Il2CppCodeGenWriteBarrier((void**)(&___piecesMove_7), (void*)value);
  2645. }
  2646. inline static int32_t get_offset_of_puzzlePlaying_8() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___puzzlePlaying_8)); }
  2647. inline bool get_puzzlePlaying_8() const { return ___puzzlePlaying_8; }
  2648. inline bool* get_address_of_puzzlePlaying_8() { return &___puzzlePlaying_8; }
  2649. inline void set_puzzlePlaying_8(bool value)
  2650. {
  2651. ___puzzlePlaying_8 = value;
  2652. }
  2653. inline static int32_t get_offset_of_offset_9() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___offset_9)); }
  2654. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_offset_9() const { return ___offset_9; }
  2655. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_offset_9() { return &___offset_9; }
  2656. inline void set_offset_9(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  2657. {
  2658. ___offset_9 = value;
  2659. }
  2660. inline static int32_t get_offset_of_lightC_10() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___lightC_10)); }
  2661. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_lightC_10() const { return ___lightC_10; }
  2662. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_lightC_10() { return &___lightC_10; }
  2663. inline void set_lightC_10(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2664. {
  2665. ___lightC_10 = value;
  2666. Il2CppCodeGenWriteBarrier((void**)(&___lightC_10), (void*)value);
  2667. }
  2668. inline static int32_t get_offset_of_positionX_11() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___positionX_11)); }
  2669. inline float get_positionX_11() const { return ___positionX_11; }
  2670. inline float* get_address_of_positionX_11() { return &___positionX_11; }
  2671. inline void set_positionX_11(float value)
  2672. {
  2673. ___positionX_11 = value;
  2674. }
  2675. inline static int32_t get_offset_of_positionY_12() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___positionY_12)); }
  2676. inline float get_positionY_12() const { return ___positionY_12; }
  2677. inline float* get_address_of_positionY_12() { return &___positionY_12; }
  2678. inline void set_positionY_12(float value)
  2679. {
  2680. ___positionY_12 = value;
  2681. }
  2682. inline static int32_t get_offset_of_positionZ_13() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___positionZ_13)); }
  2683. inline float get_positionZ_13() const { return ___positionZ_13; }
  2684. inline float* get_address_of_positionZ_13() { return &___positionZ_13; }
  2685. inline void set_positionZ_13(float value)
  2686. {
  2687. ___positionZ_13 = value;
  2688. }
  2689. inline static int32_t get_offset_of_positionL_14() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___positionL_14)); }
  2690. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_positionL_14() const { return ___positionL_14; }
  2691. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_positionL_14() { return &___positionL_14; }
  2692. inline void set_positionL_14(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  2693. {
  2694. ___positionL_14 = value;
  2695. }
  2696. inline static int32_t get_offset_of_clickSFX_15() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___clickSFX_15)); }
  2697. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * get_clickSFX_15() const { return ___clickSFX_15; }
  2698. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B ** get_address_of_clickSFX_15() { return &___clickSFX_15; }
  2699. inline void set_clickSFX_15(AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * value)
  2700. {
  2701. ___clickSFX_15 = value;
  2702. Il2CppCodeGenWriteBarrier((void**)(&___clickSFX_15), (void*)value);
  2703. }
  2704. inline static int32_t get_offset_of_menu_16() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___menu_16)); }
  2705. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_menu_16() const { return ___menu_16; }
  2706. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_menu_16() { return &___menu_16; }
  2707. inline void set_menu_16(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2708. {
  2709. ___menu_16 = value;
  2710. Il2CppCodeGenWriteBarrier((void**)(&___menu_16), (void*)value);
  2711. }
  2712. inline static int32_t get_offset_of_acitve_17() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___acitve_17)); }
  2713. inline bool get_acitve_17() const { return ___acitve_17; }
  2714. inline bool* get_address_of_acitve_17() { return &___acitve_17; }
  2715. inline void set_acitve_17(bool value)
  2716. {
  2717. ___acitve_17 = value;
  2718. }
  2719. };
  2720. // MoveComponet
  2721. struct MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  2722. {
  2723. public:
  2724. // System.Boolean MoveComponet::isSelected
  2725. bool ___isSelected_4;
  2726. // System.Single MoveComponet::distanceRay
  2727. float ___distanceRay_5;
  2728. // UnityEngine.GameObject MoveComponet::piece
  2729. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___piece_6;
  2730. // UnityEngine.Transform[] MoveComponet::piecesMove
  2731. TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* ___piecesMove_7;
  2732. // System.Boolean MoveComponet::puzzlePlaying
  2733. bool ___puzzlePlaying_8;
  2734. // UnityEngine.Vector3 MoveComponet::offset
  2735. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___offset_9;
  2736. // UnityEngine.GameObject MoveComponet::lightC
  2737. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___lightC_10;
  2738. // System.Single MoveComponet::positionX
  2739. float ___positionX_11;
  2740. // System.Single MoveComponet::positionY
  2741. float ___positionY_12;
  2742. // System.Single MoveComponet::positionZ
  2743. float ___positionZ_13;
  2744. // UnityEngine.Vector3 MoveComponet::positionL
  2745. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___positionL_14;
  2746. // UnityEngine.AudioSource MoveComponet::clickSFX
  2747. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * ___clickSFX_15;
  2748. // UnityEngine.GameObject MoveComponet::menu
  2749. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___menu_16;
  2750. // System.Boolean MoveComponet::acitve
  2751. bool ___acitve_17;
  2752. public:
  2753. inline static int32_t get_offset_of_isSelected_4() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___isSelected_4)); }
  2754. inline bool get_isSelected_4() const { return ___isSelected_4; }
  2755. inline bool* get_address_of_isSelected_4() { return &___isSelected_4; }
  2756. inline void set_isSelected_4(bool value)
  2757. {
  2758. ___isSelected_4 = value;
  2759. }
  2760. inline static int32_t get_offset_of_distanceRay_5() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___distanceRay_5)); }
  2761. inline float get_distanceRay_5() const { return ___distanceRay_5; }
  2762. inline float* get_address_of_distanceRay_5() { return &___distanceRay_5; }
  2763. inline void set_distanceRay_5(float value)
  2764. {
  2765. ___distanceRay_5 = value;
  2766. }
  2767. inline static int32_t get_offset_of_piece_6() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___piece_6)); }
  2768. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_piece_6() const { return ___piece_6; }
  2769. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_piece_6() { return &___piece_6; }
  2770. inline void set_piece_6(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2771. {
  2772. ___piece_6 = value;
  2773. Il2CppCodeGenWriteBarrier((void**)(&___piece_6), (void*)value);
  2774. }
  2775. inline static int32_t get_offset_of_piecesMove_7() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___piecesMove_7)); }
  2776. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* get_piecesMove_7() const { return ___piecesMove_7; }
  2777. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D** get_address_of_piecesMove_7() { return &___piecesMove_7; }
  2778. inline void set_piecesMove_7(TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* value)
  2779. {
  2780. ___piecesMove_7 = value;
  2781. Il2CppCodeGenWriteBarrier((void**)(&___piecesMove_7), (void*)value);
  2782. }
  2783. inline static int32_t get_offset_of_puzzlePlaying_8() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___puzzlePlaying_8)); }
  2784. inline bool get_puzzlePlaying_8() const { return ___puzzlePlaying_8; }
  2785. inline bool* get_address_of_puzzlePlaying_8() { return &___puzzlePlaying_8; }
  2786. inline void set_puzzlePlaying_8(bool value)
  2787. {
  2788. ___puzzlePlaying_8 = value;
  2789. }
  2790. inline static int32_t get_offset_of_offset_9() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___offset_9)); }
  2791. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_offset_9() const { return ___offset_9; }
  2792. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_offset_9() { return &___offset_9; }
  2793. inline void set_offset_9(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  2794. {
  2795. ___offset_9 = value;
  2796. }
  2797. inline static int32_t get_offset_of_lightC_10() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___lightC_10)); }
  2798. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_lightC_10() const { return ___lightC_10; }
  2799. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_lightC_10() { return &___lightC_10; }
  2800. inline void set_lightC_10(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2801. {
  2802. ___lightC_10 = value;
  2803. Il2CppCodeGenWriteBarrier((void**)(&___lightC_10), (void*)value);
  2804. }
  2805. inline static int32_t get_offset_of_positionX_11() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___positionX_11)); }
  2806. inline float get_positionX_11() const { return ___positionX_11; }
  2807. inline float* get_address_of_positionX_11() { return &___positionX_11; }
  2808. inline void set_positionX_11(float value)
  2809. {
  2810. ___positionX_11 = value;
  2811. }
  2812. inline static int32_t get_offset_of_positionY_12() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___positionY_12)); }
  2813. inline float get_positionY_12() const { return ___positionY_12; }
  2814. inline float* get_address_of_positionY_12() { return &___positionY_12; }
  2815. inline void set_positionY_12(float value)
  2816. {
  2817. ___positionY_12 = value;
  2818. }
  2819. inline static int32_t get_offset_of_positionZ_13() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___positionZ_13)); }
  2820. inline float get_positionZ_13() const { return ___positionZ_13; }
  2821. inline float* get_address_of_positionZ_13() { return &___positionZ_13; }
  2822. inline void set_positionZ_13(float value)
  2823. {
  2824. ___positionZ_13 = value;
  2825. }
  2826. inline static int32_t get_offset_of_positionL_14() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___positionL_14)); }
  2827. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_positionL_14() const { return ___positionL_14; }
  2828. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_positionL_14() { return &___positionL_14; }
  2829. inline void set_positionL_14(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  2830. {
  2831. ___positionL_14 = value;
  2832. }
  2833. inline static int32_t get_offset_of_clickSFX_15() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___clickSFX_15)); }
  2834. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * get_clickSFX_15() const { return ___clickSFX_15; }
  2835. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B ** get_address_of_clickSFX_15() { return &___clickSFX_15; }
  2836. inline void set_clickSFX_15(AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * value)
  2837. {
  2838. ___clickSFX_15 = value;
  2839. Il2CppCodeGenWriteBarrier((void**)(&___clickSFX_15), (void*)value);
  2840. }
  2841. inline static int32_t get_offset_of_menu_16() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___menu_16)); }
  2842. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_menu_16() const { return ___menu_16; }
  2843. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_menu_16() { return &___menu_16; }
  2844. inline void set_menu_16(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2845. {
  2846. ___menu_16 = value;
  2847. Il2CppCodeGenWriteBarrier((void**)(&___menu_16), (void*)value);
  2848. }
  2849. inline static int32_t get_offset_of_acitve_17() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___acitve_17)); }
  2850. inline bool get_acitve_17() const { return ___acitve_17; }
  2851. inline bool* get_address_of_acitve_17() { return &___acitve_17; }
  2852. inline void set_acitve_17(bool value)
  2853. {
  2854. ___acitve_17 = value;
  2855. }
  2856. };
  2857. // MoveCurtains
  2858. struct MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  2859. {
  2860. public:
  2861. // System.Boolean MoveCurtains::isSelected
  2862. bool ___isSelected_4;
  2863. // System.Single MoveCurtains::distanceRay
  2864. float ___distanceRay_5;
  2865. // UnityEngine.GameObject MoveCurtains::piece
  2866. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___piece_6;
  2867. // UnityEngine.Transform[] MoveCurtains::piecesMove
  2868. TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* ___piecesMove_7;
  2869. // System.Boolean MoveCurtains::puzzlePlaying
  2870. bool ___puzzlePlaying_8;
  2871. // UnityEngine.Vector3 MoveCurtains::offset
  2872. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___offset_9;
  2873. // UnityEngine.GameObject MoveCurtains::lightC
  2874. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___lightC_10;
  2875. // System.Single MoveCurtains::positionX
  2876. float ___positionX_11;
  2877. // System.Single MoveCurtains::positionY
  2878. float ___positionY_12;
  2879. // System.Single MoveCurtains::positionZ
  2880. float ___positionZ_13;
  2881. // UnityEngine.Vector3 MoveCurtains::positionL
  2882. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___positionL_14;
  2883. // UnityEngine.AudioSource MoveCurtains::clickSFX
  2884. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * ___clickSFX_15;
  2885. // UnityEngine.GameObject MoveCurtains::menu
  2886. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___menu_16;
  2887. // System.Boolean MoveCurtains::acitve
  2888. bool ___acitve_17;
  2889. // System.Boolean MoveCurtains::c5r
  2890. bool ___c5r_18;
  2891. // System.Boolean MoveCurtains::c5l
  2892. bool ___c5l_19;
  2893. // System.Boolean MoveCurtains::duoA
  2894. bool ___duoA_20;
  2895. // System.Boolean MoveCurtains::duo2A
  2896. bool ___duo2A_21;
  2897. // System.Boolean MoveCurtains::C3A
  2898. bool ___C3A_22;
  2899. public:
  2900. inline static int32_t get_offset_of_isSelected_4() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___isSelected_4)); }
  2901. inline bool get_isSelected_4() const { return ___isSelected_4; }
  2902. inline bool* get_address_of_isSelected_4() { return &___isSelected_4; }
  2903. inline void set_isSelected_4(bool value)
  2904. {
  2905. ___isSelected_4 = value;
  2906. }
  2907. inline static int32_t get_offset_of_distanceRay_5() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___distanceRay_5)); }
  2908. inline float get_distanceRay_5() const { return ___distanceRay_5; }
  2909. inline float* get_address_of_distanceRay_5() { return &___distanceRay_5; }
  2910. inline void set_distanceRay_5(float value)
  2911. {
  2912. ___distanceRay_5 = value;
  2913. }
  2914. inline static int32_t get_offset_of_piece_6() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___piece_6)); }
  2915. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_piece_6() const { return ___piece_6; }
  2916. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_piece_6() { return &___piece_6; }
  2917. inline void set_piece_6(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2918. {
  2919. ___piece_6 = value;
  2920. Il2CppCodeGenWriteBarrier((void**)(&___piece_6), (void*)value);
  2921. }
  2922. inline static int32_t get_offset_of_piecesMove_7() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___piecesMove_7)); }
  2923. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* get_piecesMove_7() const { return ___piecesMove_7; }
  2924. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D** get_address_of_piecesMove_7() { return &___piecesMove_7; }
  2925. inline void set_piecesMove_7(TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* value)
  2926. {
  2927. ___piecesMove_7 = value;
  2928. Il2CppCodeGenWriteBarrier((void**)(&___piecesMove_7), (void*)value);
  2929. }
  2930. inline static int32_t get_offset_of_puzzlePlaying_8() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___puzzlePlaying_8)); }
  2931. inline bool get_puzzlePlaying_8() const { return ___puzzlePlaying_8; }
  2932. inline bool* get_address_of_puzzlePlaying_8() { return &___puzzlePlaying_8; }
  2933. inline void set_puzzlePlaying_8(bool value)
  2934. {
  2935. ___puzzlePlaying_8 = value;
  2936. }
  2937. inline static int32_t get_offset_of_offset_9() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___offset_9)); }
  2938. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_offset_9() const { return ___offset_9; }
  2939. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_offset_9() { return &___offset_9; }
  2940. inline void set_offset_9(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  2941. {
  2942. ___offset_9 = value;
  2943. }
  2944. inline static int32_t get_offset_of_lightC_10() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___lightC_10)); }
  2945. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_lightC_10() const { return ___lightC_10; }
  2946. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_lightC_10() { return &___lightC_10; }
  2947. inline void set_lightC_10(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2948. {
  2949. ___lightC_10 = value;
  2950. Il2CppCodeGenWriteBarrier((void**)(&___lightC_10), (void*)value);
  2951. }
  2952. inline static int32_t get_offset_of_positionX_11() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___positionX_11)); }
  2953. inline float get_positionX_11() const { return ___positionX_11; }
  2954. inline float* get_address_of_positionX_11() { return &___positionX_11; }
  2955. inline void set_positionX_11(float value)
  2956. {
  2957. ___positionX_11 = value;
  2958. }
  2959. inline static int32_t get_offset_of_positionY_12() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___positionY_12)); }
  2960. inline float get_positionY_12() const { return ___positionY_12; }
  2961. inline float* get_address_of_positionY_12() { return &___positionY_12; }
  2962. inline void set_positionY_12(float value)
  2963. {
  2964. ___positionY_12 = value;
  2965. }
  2966. inline static int32_t get_offset_of_positionZ_13() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___positionZ_13)); }
  2967. inline float get_positionZ_13() const { return ___positionZ_13; }
  2968. inline float* get_address_of_positionZ_13() { return &___positionZ_13; }
  2969. inline void set_positionZ_13(float value)
  2970. {
  2971. ___positionZ_13 = value;
  2972. }
  2973. inline static int32_t get_offset_of_positionL_14() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___positionL_14)); }
  2974. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_positionL_14() const { return ___positionL_14; }
  2975. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_positionL_14() { return &___positionL_14; }
  2976. inline void set_positionL_14(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  2977. {
  2978. ___positionL_14 = value;
  2979. }
  2980. inline static int32_t get_offset_of_clickSFX_15() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___clickSFX_15)); }
  2981. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * get_clickSFX_15() const { return ___clickSFX_15; }
  2982. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B ** get_address_of_clickSFX_15() { return &___clickSFX_15; }
  2983. inline void set_clickSFX_15(AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * value)
  2984. {
  2985. ___clickSFX_15 = value;
  2986. Il2CppCodeGenWriteBarrier((void**)(&___clickSFX_15), (void*)value);
  2987. }
  2988. inline static int32_t get_offset_of_menu_16() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___menu_16)); }
  2989. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_menu_16() const { return ___menu_16; }
  2990. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_menu_16() { return &___menu_16; }
  2991. inline void set_menu_16(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2992. {
  2993. ___menu_16 = value;
  2994. Il2CppCodeGenWriteBarrier((void**)(&___menu_16), (void*)value);
  2995. }
  2996. inline static int32_t get_offset_of_acitve_17() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___acitve_17)); }
  2997. inline bool get_acitve_17() const { return ___acitve_17; }
  2998. inline bool* get_address_of_acitve_17() { return &___acitve_17; }
  2999. inline void set_acitve_17(bool value)
  3000. {
  3001. ___acitve_17 = value;
  3002. }
  3003. inline static int32_t get_offset_of_c5r_18() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___c5r_18)); }
  3004. inline bool get_c5r_18() const { return ___c5r_18; }
  3005. inline bool* get_address_of_c5r_18() { return &___c5r_18; }
  3006. inline void set_c5r_18(bool value)
  3007. {
  3008. ___c5r_18 = value;
  3009. }
  3010. inline static int32_t get_offset_of_c5l_19() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___c5l_19)); }
  3011. inline bool get_c5l_19() const { return ___c5l_19; }
  3012. inline bool* get_address_of_c5l_19() { return &___c5l_19; }
  3013. inline void set_c5l_19(bool value)
  3014. {
  3015. ___c5l_19 = value;
  3016. }
  3017. inline static int32_t get_offset_of_duoA_20() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___duoA_20)); }
  3018. inline bool get_duoA_20() const { return ___duoA_20; }
  3019. inline bool* get_address_of_duoA_20() { return &___duoA_20; }
  3020. inline void set_duoA_20(bool value)
  3021. {
  3022. ___duoA_20 = value;
  3023. }
  3024. inline static int32_t get_offset_of_duo2A_21() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___duo2A_21)); }
  3025. inline bool get_duo2A_21() const { return ___duo2A_21; }
  3026. inline bool* get_address_of_duo2A_21() { return &___duo2A_21; }
  3027. inline void set_duo2A_21(bool value)
  3028. {
  3029. ___duo2A_21 = value;
  3030. }
  3031. inline static int32_t get_offset_of_C3A_22() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___C3A_22)); }
  3032. inline bool get_C3A_22() const { return ___C3A_22; }
  3033. inline bool* get_address_of_C3A_22() { return &___C3A_22; }
  3034. inline void set_C3A_22(bool value)
  3035. {
  3036. ___C3A_22 = value;
  3037. }
  3038. };
  3039. // MoveDoor
  3040. struct MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  3041. {
  3042. public:
  3043. // System.Boolean MoveDoor::isSelected
  3044. bool ___isSelected_4;
  3045. // System.Single MoveDoor::distanceRay
  3046. float ___distanceRay_5;
  3047. // UnityEngine.GameObject MoveDoor::piece
  3048. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___piece_6;
  3049. // UnityEngine.Transform[] MoveDoor::piecesMove
  3050. TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* ___piecesMove_7;
  3051. // System.Boolean MoveDoor::puzzlePlaying
  3052. bool ___puzzlePlaying_8;
  3053. // UnityEngine.Vector3 MoveDoor::offset
  3054. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___offset_9;
  3055. // UnityEngine.GameObject MoveDoor::lightC
  3056. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___lightC_10;
  3057. // System.Single MoveDoor::positionX
  3058. float ___positionX_11;
  3059. // System.Single MoveDoor::positionY
  3060. float ___positionY_12;
  3061. // System.Single MoveDoor::positionZ
  3062. float ___positionZ_13;
  3063. // UnityEngine.Vector3 MoveDoor::positionL
  3064. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___positionL_14;
  3065. // UnityEngine.AudioSource MoveDoor::clickSFX
  3066. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * ___clickSFX_15;
  3067. // UnityEngine.GameObject MoveDoor::menu
  3068. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___menu_16;
  3069. // System.Boolean MoveDoor::acitve
  3070. bool ___acitve_17;
  3071. // System.Boolean MoveDoor::b2A
  3072. bool ___b2A_18;
  3073. // System.Boolean MoveDoor::b3A
  3074. bool ___b3A_19;
  3075. // System.Boolean MoveDoor::b5A
  3076. bool ___b5A_20;
  3077. public:
  3078. inline static int32_t get_offset_of_isSelected_4() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___isSelected_4)); }
  3079. inline bool get_isSelected_4() const { return ___isSelected_4; }
  3080. inline bool* get_address_of_isSelected_4() { return &___isSelected_4; }
  3081. inline void set_isSelected_4(bool value)
  3082. {
  3083. ___isSelected_4 = value;
  3084. }
  3085. inline static int32_t get_offset_of_distanceRay_5() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___distanceRay_5)); }
  3086. inline float get_distanceRay_5() const { return ___distanceRay_5; }
  3087. inline float* get_address_of_distanceRay_5() { return &___distanceRay_5; }
  3088. inline void set_distanceRay_5(float value)
  3089. {
  3090. ___distanceRay_5 = value;
  3091. }
  3092. inline static int32_t get_offset_of_piece_6() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___piece_6)); }
  3093. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_piece_6() const { return ___piece_6; }
  3094. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_piece_6() { return &___piece_6; }
  3095. inline void set_piece_6(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3096. {
  3097. ___piece_6 = value;
  3098. Il2CppCodeGenWriteBarrier((void**)(&___piece_6), (void*)value);
  3099. }
  3100. inline static int32_t get_offset_of_piecesMove_7() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___piecesMove_7)); }
  3101. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* get_piecesMove_7() const { return ___piecesMove_7; }
  3102. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D** get_address_of_piecesMove_7() { return &___piecesMove_7; }
  3103. inline void set_piecesMove_7(TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* value)
  3104. {
  3105. ___piecesMove_7 = value;
  3106. Il2CppCodeGenWriteBarrier((void**)(&___piecesMove_7), (void*)value);
  3107. }
  3108. inline static int32_t get_offset_of_puzzlePlaying_8() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___puzzlePlaying_8)); }
  3109. inline bool get_puzzlePlaying_8() const { return ___puzzlePlaying_8; }
  3110. inline bool* get_address_of_puzzlePlaying_8() { return &___puzzlePlaying_8; }
  3111. inline void set_puzzlePlaying_8(bool value)
  3112. {
  3113. ___puzzlePlaying_8 = value;
  3114. }
  3115. inline static int32_t get_offset_of_offset_9() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___offset_9)); }
  3116. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_offset_9() const { return ___offset_9; }
  3117. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_offset_9() { return &___offset_9; }
  3118. inline void set_offset_9(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  3119. {
  3120. ___offset_9 = value;
  3121. }
  3122. inline static int32_t get_offset_of_lightC_10() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___lightC_10)); }
  3123. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_lightC_10() const { return ___lightC_10; }
  3124. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_lightC_10() { return &___lightC_10; }
  3125. inline void set_lightC_10(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3126. {
  3127. ___lightC_10 = value;
  3128. Il2CppCodeGenWriteBarrier((void**)(&___lightC_10), (void*)value);
  3129. }
  3130. inline static int32_t get_offset_of_positionX_11() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___positionX_11)); }
  3131. inline float get_positionX_11() const { return ___positionX_11; }
  3132. inline float* get_address_of_positionX_11() { return &___positionX_11; }
  3133. inline void set_positionX_11(float value)
  3134. {
  3135. ___positionX_11 = value;
  3136. }
  3137. inline static int32_t get_offset_of_positionY_12() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___positionY_12)); }
  3138. inline float get_positionY_12() const { return ___positionY_12; }
  3139. inline float* get_address_of_positionY_12() { return &___positionY_12; }
  3140. inline void set_positionY_12(float value)
  3141. {
  3142. ___positionY_12 = value;
  3143. }
  3144. inline static int32_t get_offset_of_positionZ_13() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___positionZ_13)); }
  3145. inline float get_positionZ_13() const { return ___positionZ_13; }
  3146. inline float* get_address_of_positionZ_13() { return &___positionZ_13; }
  3147. inline void set_positionZ_13(float value)
  3148. {
  3149. ___positionZ_13 = value;
  3150. }
  3151. inline static int32_t get_offset_of_positionL_14() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___positionL_14)); }
  3152. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_positionL_14() const { return ___positionL_14; }
  3153. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_positionL_14() { return &___positionL_14; }
  3154. inline void set_positionL_14(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  3155. {
  3156. ___positionL_14 = value;
  3157. }
  3158. inline static int32_t get_offset_of_clickSFX_15() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___clickSFX_15)); }
  3159. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * get_clickSFX_15() const { return ___clickSFX_15; }
  3160. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B ** get_address_of_clickSFX_15() { return &___clickSFX_15; }
  3161. inline void set_clickSFX_15(AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * value)
  3162. {
  3163. ___clickSFX_15 = value;
  3164. Il2CppCodeGenWriteBarrier((void**)(&___clickSFX_15), (void*)value);
  3165. }
  3166. inline static int32_t get_offset_of_menu_16() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___menu_16)); }
  3167. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_menu_16() const { return ___menu_16; }
  3168. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_menu_16() { return &___menu_16; }
  3169. inline void set_menu_16(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3170. {
  3171. ___menu_16 = value;
  3172. Il2CppCodeGenWriteBarrier((void**)(&___menu_16), (void*)value);
  3173. }
  3174. inline static int32_t get_offset_of_acitve_17() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___acitve_17)); }
  3175. inline bool get_acitve_17() const { return ___acitve_17; }
  3176. inline bool* get_address_of_acitve_17() { return &___acitve_17; }
  3177. inline void set_acitve_17(bool value)
  3178. {
  3179. ___acitve_17 = value;
  3180. }
  3181. inline static int32_t get_offset_of_b2A_18() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___b2A_18)); }
  3182. inline bool get_b2A_18() const { return ___b2A_18; }
  3183. inline bool* get_address_of_b2A_18() { return &___b2A_18; }
  3184. inline void set_b2A_18(bool value)
  3185. {
  3186. ___b2A_18 = value;
  3187. }
  3188. inline static int32_t get_offset_of_b3A_19() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___b3A_19)); }
  3189. inline bool get_b3A_19() const { return ___b3A_19; }
  3190. inline bool* get_address_of_b3A_19() { return &___b3A_19; }
  3191. inline void set_b3A_19(bool value)
  3192. {
  3193. ___b3A_19 = value;
  3194. }
  3195. inline static int32_t get_offset_of_b5A_20() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___b5A_20)); }
  3196. inline bool get_b5A_20() const { return ___b5A_20; }
  3197. inline bool* get_address_of_b5A_20() { return &___b5A_20; }
  3198. inline void set_b5A_20(bool value)
  3199. {
  3200. ___b5A_20 = value;
  3201. }
  3202. };
  3203. // MoveNecklace
  3204. struct MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  3205. {
  3206. public:
  3207. // System.Boolean MoveNecklace::isSelected
  3208. bool ___isSelected_4;
  3209. // System.Single MoveNecklace::distanceRay
  3210. float ___distanceRay_5;
  3211. // UnityEngine.GameObject MoveNecklace::piece
  3212. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___piece_6;
  3213. // UnityEngine.Transform[] MoveNecklace::piecesMove
  3214. TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* ___piecesMove_7;
  3215. // System.Boolean MoveNecklace::puzzlePlaying
  3216. bool ___puzzlePlaying_8;
  3217. // UnityEngine.Vector3 MoveNecklace::offset
  3218. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___offset_9;
  3219. // UnityEngine.GameObject MoveNecklace::lightC
  3220. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___lightC_10;
  3221. // System.Single MoveNecklace::positionX
  3222. float ___positionX_11;
  3223. // System.Single MoveNecklace::positionY
  3224. float ___positionY_12;
  3225. // System.Single MoveNecklace::positionZ
  3226. float ___positionZ_13;
  3227. // UnityEngine.Vector3 MoveNecklace::positionL
  3228. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___positionL_14;
  3229. // UnityEngine.AudioSource MoveNecklace::clickSFX
  3230. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * ___clickSFX_15;
  3231. // UnityEngine.GameObject MoveNecklace::menu
  3232. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___menu_16;
  3233. // System.Boolean MoveNecklace::acitve
  3234. bool ___acitve_17;
  3235. public:
  3236. inline static int32_t get_offset_of_isSelected_4() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___isSelected_4)); }
  3237. inline bool get_isSelected_4() const { return ___isSelected_4; }
  3238. inline bool* get_address_of_isSelected_4() { return &___isSelected_4; }
  3239. inline void set_isSelected_4(bool value)
  3240. {
  3241. ___isSelected_4 = value;
  3242. }
  3243. inline static int32_t get_offset_of_distanceRay_5() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___distanceRay_5)); }
  3244. inline float get_distanceRay_5() const { return ___distanceRay_5; }
  3245. inline float* get_address_of_distanceRay_5() { return &___distanceRay_5; }
  3246. inline void set_distanceRay_5(float value)
  3247. {
  3248. ___distanceRay_5 = value;
  3249. }
  3250. inline static int32_t get_offset_of_piece_6() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___piece_6)); }
  3251. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_piece_6() const { return ___piece_6; }
  3252. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_piece_6() { return &___piece_6; }
  3253. inline void set_piece_6(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3254. {
  3255. ___piece_6 = value;
  3256. Il2CppCodeGenWriteBarrier((void**)(&___piece_6), (void*)value);
  3257. }
  3258. inline static int32_t get_offset_of_piecesMove_7() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___piecesMove_7)); }
  3259. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* get_piecesMove_7() const { return ___piecesMove_7; }
  3260. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D** get_address_of_piecesMove_7() { return &___piecesMove_7; }
  3261. inline void set_piecesMove_7(TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* value)
  3262. {
  3263. ___piecesMove_7 = value;
  3264. Il2CppCodeGenWriteBarrier((void**)(&___piecesMove_7), (void*)value);
  3265. }
  3266. inline static int32_t get_offset_of_puzzlePlaying_8() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___puzzlePlaying_8)); }
  3267. inline bool get_puzzlePlaying_8() const { return ___puzzlePlaying_8; }
  3268. inline bool* get_address_of_puzzlePlaying_8() { return &___puzzlePlaying_8; }
  3269. inline void set_puzzlePlaying_8(bool value)
  3270. {
  3271. ___puzzlePlaying_8 = value;
  3272. }
  3273. inline static int32_t get_offset_of_offset_9() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___offset_9)); }
  3274. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_offset_9() const { return ___offset_9; }
  3275. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_offset_9() { return &___offset_9; }
  3276. inline void set_offset_9(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  3277. {
  3278. ___offset_9 = value;
  3279. }
  3280. inline static int32_t get_offset_of_lightC_10() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___lightC_10)); }
  3281. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_lightC_10() const { return ___lightC_10; }
  3282. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_lightC_10() { return &___lightC_10; }
  3283. inline void set_lightC_10(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3284. {
  3285. ___lightC_10 = value;
  3286. Il2CppCodeGenWriteBarrier((void**)(&___lightC_10), (void*)value);
  3287. }
  3288. inline static int32_t get_offset_of_positionX_11() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___positionX_11)); }
  3289. inline float get_positionX_11() const { return ___positionX_11; }
  3290. inline float* get_address_of_positionX_11() { return &___positionX_11; }
  3291. inline void set_positionX_11(float value)
  3292. {
  3293. ___positionX_11 = value;
  3294. }
  3295. inline static int32_t get_offset_of_positionY_12() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___positionY_12)); }
  3296. inline float get_positionY_12() const { return ___positionY_12; }
  3297. inline float* get_address_of_positionY_12() { return &___positionY_12; }
  3298. inline void set_positionY_12(float value)
  3299. {
  3300. ___positionY_12 = value;
  3301. }
  3302. inline static int32_t get_offset_of_positionZ_13() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___positionZ_13)); }
  3303. inline float get_positionZ_13() const { return ___positionZ_13; }
  3304. inline float* get_address_of_positionZ_13() { return &___positionZ_13; }
  3305. inline void set_positionZ_13(float value)
  3306. {
  3307. ___positionZ_13 = value;
  3308. }
  3309. inline static int32_t get_offset_of_positionL_14() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___positionL_14)); }
  3310. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_positionL_14() const { return ___positionL_14; }
  3311. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_positionL_14() { return &___positionL_14; }
  3312. inline void set_positionL_14(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  3313. {
  3314. ___positionL_14 = value;
  3315. }
  3316. inline static int32_t get_offset_of_clickSFX_15() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___clickSFX_15)); }
  3317. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * get_clickSFX_15() const { return ___clickSFX_15; }
  3318. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B ** get_address_of_clickSFX_15() { return &___clickSFX_15; }
  3319. inline void set_clickSFX_15(AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * value)
  3320. {
  3321. ___clickSFX_15 = value;
  3322. Il2CppCodeGenWriteBarrier((void**)(&___clickSFX_15), (void*)value);
  3323. }
  3324. inline static int32_t get_offset_of_menu_16() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___menu_16)); }
  3325. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_menu_16() const { return ___menu_16; }
  3326. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_menu_16() { return &___menu_16; }
  3327. inline void set_menu_16(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3328. {
  3329. ___menu_16 = value;
  3330. Il2CppCodeGenWriteBarrier((void**)(&___menu_16), (void*)value);
  3331. }
  3332. inline static int32_t get_offset_of_acitve_17() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___acitve_17)); }
  3333. inline bool get_acitve_17() const { return ___acitve_17; }
  3334. inline bool* get_address_of_acitve_17() { return &___acitve_17; }
  3335. inline void set_acitve_17(bool value)
  3336. {
  3337. ___acitve_17 = value;
  3338. }
  3339. };
  3340. // MovePay
  3341. struct MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  3342. {
  3343. public:
  3344. // System.Boolean MovePay::isSelected
  3345. bool ___isSelected_4;
  3346. // System.Single MovePay::distanceRay
  3347. float ___distanceRay_5;
  3348. // UnityEngine.GameObject MovePay::piece
  3349. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___piece_6;
  3350. // UnityEngine.Transform[] MovePay::piecesMove
  3351. TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* ___piecesMove_7;
  3352. // System.Boolean MovePay::puzzlePlaying
  3353. bool ___puzzlePlaying_8;
  3354. // UnityEngine.Vector3 MovePay::offset
  3355. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___offset_9;
  3356. // UnityEngine.GameObject MovePay::lightC
  3357. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___lightC_10;
  3358. // System.Single MovePay::positionX
  3359. float ___positionX_11;
  3360. // System.Single MovePay::positionY
  3361. float ___positionY_12;
  3362. // System.Single MovePay::positionZ
  3363. float ___positionZ_13;
  3364. // UnityEngine.Vector3 MovePay::positionL
  3365. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___positionL_14;
  3366. // UnityEngine.AudioSource MovePay::clickSFX
  3367. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * ___clickSFX_15;
  3368. // UnityEngine.GameObject MovePay::menu
  3369. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___menu_16;
  3370. // System.Boolean MovePay::acitve
  3371. bool ___acitve_17;
  3372. // System.Boolean MovePay::activeLeft
  3373. bool ___activeLeft_18;
  3374. // System.Boolean MovePay::activeRight
  3375. bool ___activeRight_19;
  3376. public:
  3377. inline static int32_t get_offset_of_isSelected_4() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___isSelected_4)); }
  3378. inline bool get_isSelected_4() const { return ___isSelected_4; }
  3379. inline bool* get_address_of_isSelected_4() { return &___isSelected_4; }
  3380. inline void set_isSelected_4(bool value)
  3381. {
  3382. ___isSelected_4 = value;
  3383. }
  3384. inline static int32_t get_offset_of_distanceRay_5() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___distanceRay_5)); }
  3385. inline float get_distanceRay_5() const { return ___distanceRay_5; }
  3386. inline float* get_address_of_distanceRay_5() { return &___distanceRay_5; }
  3387. inline void set_distanceRay_5(float value)
  3388. {
  3389. ___distanceRay_5 = value;
  3390. }
  3391. inline static int32_t get_offset_of_piece_6() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___piece_6)); }
  3392. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_piece_6() const { return ___piece_6; }
  3393. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_piece_6() { return &___piece_6; }
  3394. inline void set_piece_6(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3395. {
  3396. ___piece_6 = value;
  3397. Il2CppCodeGenWriteBarrier((void**)(&___piece_6), (void*)value);
  3398. }
  3399. inline static int32_t get_offset_of_piecesMove_7() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___piecesMove_7)); }
  3400. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* get_piecesMove_7() const { return ___piecesMove_7; }
  3401. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D** get_address_of_piecesMove_7() { return &___piecesMove_7; }
  3402. inline void set_piecesMove_7(TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* value)
  3403. {
  3404. ___piecesMove_7 = value;
  3405. Il2CppCodeGenWriteBarrier((void**)(&___piecesMove_7), (void*)value);
  3406. }
  3407. inline static int32_t get_offset_of_puzzlePlaying_8() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___puzzlePlaying_8)); }
  3408. inline bool get_puzzlePlaying_8() const { return ___puzzlePlaying_8; }
  3409. inline bool* get_address_of_puzzlePlaying_8() { return &___puzzlePlaying_8; }
  3410. inline void set_puzzlePlaying_8(bool value)
  3411. {
  3412. ___puzzlePlaying_8 = value;
  3413. }
  3414. inline static int32_t get_offset_of_offset_9() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___offset_9)); }
  3415. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_offset_9() const { return ___offset_9; }
  3416. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_offset_9() { return &___offset_9; }
  3417. inline void set_offset_9(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  3418. {
  3419. ___offset_9 = value;
  3420. }
  3421. inline static int32_t get_offset_of_lightC_10() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___lightC_10)); }
  3422. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_lightC_10() const { return ___lightC_10; }
  3423. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_lightC_10() { return &___lightC_10; }
  3424. inline void set_lightC_10(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3425. {
  3426. ___lightC_10 = value;
  3427. Il2CppCodeGenWriteBarrier((void**)(&___lightC_10), (void*)value);
  3428. }
  3429. inline static int32_t get_offset_of_positionX_11() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___positionX_11)); }
  3430. inline float get_positionX_11() const { return ___positionX_11; }
  3431. inline float* get_address_of_positionX_11() { return &___positionX_11; }
  3432. inline void set_positionX_11(float value)
  3433. {
  3434. ___positionX_11 = value;
  3435. }
  3436. inline static int32_t get_offset_of_positionY_12() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___positionY_12)); }
  3437. inline float get_positionY_12() const { return ___positionY_12; }
  3438. inline float* get_address_of_positionY_12() { return &___positionY_12; }
  3439. inline void set_positionY_12(float value)
  3440. {
  3441. ___positionY_12 = value;
  3442. }
  3443. inline static int32_t get_offset_of_positionZ_13() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___positionZ_13)); }
  3444. inline float get_positionZ_13() const { return ___positionZ_13; }
  3445. inline float* get_address_of_positionZ_13() { return &___positionZ_13; }
  3446. inline void set_positionZ_13(float value)
  3447. {
  3448. ___positionZ_13 = value;
  3449. }
  3450. inline static int32_t get_offset_of_positionL_14() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___positionL_14)); }
  3451. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_positionL_14() const { return ___positionL_14; }
  3452. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_positionL_14() { return &___positionL_14; }
  3453. inline void set_positionL_14(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  3454. {
  3455. ___positionL_14 = value;
  3456. }
  3457. inline static int32_t get_offset_of_clickSFX_15() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___clickSFX_15)); }
  3458. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * get_clickSFX_15() const { return ___clickSFX_15; }
  3459. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B ** get_address_of_clickSFX_15() { return &___clickSFX_15; }
  3460. inline void set_clickSFX_15(AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * value)
  3461. {
  3462. ___clickSFX_15 = value;
  3463. Il2CppCodeGenWriteBarrier((void**)(&___clickSFX_15), (void*)value);
  3464. }
  3465. inline static int32_t get_offset_of_menu_16() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___menu_16)); }
  3466. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_menu_16() const { return ___menu_16; }
  3467. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_menu_16() { return &___menu_16; }
  3468. inline void set_menu_16(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3469. {
  3470. ___menu_16 = value;
  3471. Il2CppCodeGenWriteBarrier((void**)(&___menu_16), (void*)value);
  3472. }
  3473. inline static int32_t get_offset_of_acitve_17() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___acitve_17)); }
  3474. inline bool get_acitve_17() const { return ___acitve_17; }
  3475. inline bool* get_address_of_acitve_17() { return &___acitve_17; }
  3476. inline void set_acitve_17(bool value)
  3477. {
  3478. ___acitve_17 = value;
  3479. }
  3480. inline static int32_t get_offset_of_activeLeft_18() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___activeLeft_18)); }
  3481. inline bool get_activeLeft_18() const { return ___activeLeft_18; }
  3482. inline bool* get_address_of_activeLeft_18() { return &___activeLeft_18; }
  3483. inline void set_activeLeft_18(bool value)
  3484. {
  3485. ___activeLeft_18 = value;
  3486. }
  3487. inline static int32_t get_offset_of_activeRight_19() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___activeRight_19)); }
  3488. inline bool get_activeRight_19() const { return ___activeRight_19; }
  3489. inline bool* get_address_of_activeRight_19() { return &___activeRight_19; }
  3490. inline void set_activeRight_19(bool value)
  3491. {
  3492. ___activeRight_19 = value;
  3493. }
  3494. };
  3495. // MovePolice
  3496. struct MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  3497. {
  3498. public:
  3499. // System.Boolean MovePolice::isSelected
  3500. bool ___isSelected_4;
  3501. // System.Single MovePolice::distanceRay
  3502. float ___distanceRay_5;
  3503. // UnityEngine.GameObject MovePolice::piece
  3504. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___piece_6;
  3505. // UnityEngine.Transform[] MovePolice::piecesMove
  3506. TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* ___piecesMove_7;
  3507. // System.Boolean MovePolice::puzzlePlaying
  3508. bool ___puzzlePlaying_8;
  3509. // UnityEngine.Vector3 MovePolice::offset
  3510. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___offset_9;
  3511. // UnityEngine.GameObject MovePolice::lightC
  3512. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___lightC_10;
  3513. // System.Single MovePolice::positionX
  3514. float ___positionX_11;
  3515. // System.Single MovePolice::positionY
  3516. float ___positionY_12;
  3517. // System.Single MovePolice::positionZ
  3518. float ___positionZ_13;
  3519. // UnityEngine.Vector3 MovePolice::positionL
  3520. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___positionL_14;
  3521. // UnityEngine.AudioSource MovePolice::clickSFX
  3522. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * ___clickSFX_15;
  3523. // UnityEngine.GameObject MovePolice::menu
  3524. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___menu_16;
  3525. // System.Boolean MovePolice::acitve
  3526. bool ___acitve_17;
  3527. public:
  3528. inline static int32_t get_offset_of_isSelected_4() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___isSelected_4)); }
  3529. inline bool get_isSelected_4() const { return ___isSelected_4; }
  3530. inline bool* get_address_of_isSelected_4() { return &___isSelected_4; }
  3531. inline void set_isSelected_4(bool value)
  3532. {
  3533. ___isSelected_4 = value;
  3534. }
  3535. inline static int32_t get_offset_of_distanceRay_5() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___distanceRay_5)); }
  3536. inline float get_distanceRay_5() const { return ___distanceRay_5; }
  3537. inline float* get_address_of_distanceRay_5() { return &___distanceRay_5; }
  3538. inline void set_distanceRay_5(float value)
  3539. {
  3540. ___distanceRay_5 = value;
  3541. }
  3542. inline static int32_t get_offset_of_piece_6() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___piece_6)); }
  3543. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_piece_6() const { return ___piece_6; }
  3544. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_piece_6() { return &___piece_6; }
  3545. inline void set_piece_6(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3546. {
  3547. ___piece_6 = value;
  3548. Il2CppCodeGenWriteBarrier((void**)(&___piece_6), (void*)value);
  3549. }
  3550. inline static int32_t get_offset_of_piecesMove_7() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___piecesMove_7)); }
  3551. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* get_piecesMove_7() const { return ___piecesMove_7; }
  3552. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D** get_address_of_piecesMove_7() { return &___piecesMove_7; }
  3553. inline void set_piecesMove_7(TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* value)
  3554. {
  3555. ___piecesMove_7 = value;
  3556. Il2CppCodeGenWriteBarrier((void**)(&___piecesMove_7), (void*)value);
  3557. }
  3558. inline static int32_t get_offset_of_puzzlePlaying_8() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___puzzlePlaying_8)); }
  3559. inline bool get_puzzlePlaying_8() const { return ___puzzlePlaying_8; }
  3560. inline bool* get_address_of_puzzlePlaying_8() { return &___puzzlePlaying_8; }
  3561. inline void set_puzzlePlaying_8(bool value)
  3562. {
  3563. ___puzzlePlaying_8 = value;
  3564. }
  3565. inline static int32_t get_offset_of_offset_9() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___offset_9)); }
  3566. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_offset_9() const { return ___offset_9; }
  3567. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_offset_9() { return &___offset_9; }
  3568. inline void set_offset_9(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  3569. {
  3570. ___offset_9 = value;
  3571. }
  3572. inline static int32_t get_offset_of_lightC_10() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___lightC_10)); }
  3573. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_lightC_10() const { return ___lightC_10; }
  3574. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_lightC_10() { return &___lightC_10; }
  3575. inline void set_lightC_10(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3576. {
  3577. ___lightC_10 = value;
  3578. Il2CppCodeGenWriteBarrier((void**)(&___lightC_10), (void*)value);
  3579. }
  3580. inline static int32_t get_offset_of_positionX_11() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___positionX_11)); }
  3581. inline float get_positionX_11() const { return ___positionX_11; }
  3582. inline float* get_address_of_positionX_11() { return &___positionX_11; }
  3583. inline void set_positionX_11(float value)
  3584. {
  3585. ___positionX_11 = value;
  3586. }
  3587. inline static int32_t get_offset_of_positionY_12() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___positionY_12)); }
  3588. inline float get_positionY_12() const { return ___positionY_12; }
  3589. inline float* get_address_of_positionY_12() { return &___positionY_12; }
  3590. inline void set_positionY_12(float value)
  3591. {
  3592. ___positionY_12 = value;
  3593. }
  3594. inline static int32_t get_offset_of_positionZ_13() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___positionZ_13)); }
  3595. inline float get_positionZ_13() const { return ___positionZ_13; }
  3596. inline float* get_address_of_positionZ_13() { return &___positionZ_13; }
  3597. inline void set_positionZ_13(float value)
  3598. {
  3599. ___positionZ_13 = value;
  3600. }
  3601. inline static int32_t get_offset_of_positionL_14() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___positionL_14)); }
  3602. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_positionL_14() const { return ___positionL_14; }
  3603. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_positionL_14() { return &___positionL_14; }
  3604. inline void set_positionL_14(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  3605. {
  3606. ___positionL_14 = value;
  3607. }
  3608. inline static int32_t get_offset_of_clickSFX_15() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___clickSFX_15)); }
  3609. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * get_clickSFX_15() const { return ___clickSFX_15; }
  3610. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B ** get_address_of_clickSFX_15() { return &___clickSFX_15; }
  3611. inline void set_clickSFX_15(AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * value)
  3612. {
  3613. ___clickSFX_15 = value;
  3614. Il2CppCodeGenWriteBarrier((void**)(&___clickSFX_15), (void*)value);
  3615. }
  3616. inline static int32_t get_offset_of_menu_16() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___menu_16)); }
  3617. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_menu_16() const { return ___menu_16; }
  3618. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_menu_16() { return &___menu_16; }
  3619. inline void set_menu_16(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3620. {
  3621. ___menu_16 = value;
  3622. Il2CppCodeGenWriteBarrier((void**)(&___menu_16), (void*)value);
  3623. }
  3624. inline static int32_t get_offset_of_acitve_17() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___acitve_17)); }
  3625. inline bool get_acitve_17() const { return ___acitve_17; }
  3626. inline bool* get_address_of_acitve_17() { return &___acitve_17; }
  3627. inline void set_acitve_17(bool value)
  3628. {
  3629. ___acitve_17 = value;
  3630. }
  3631. };
  3632. // NewBehaviourScript
  3633. struct NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  3634. {
  3635. public:
  3636. // UnityEngine.Transform NewBehaviourScript::target
  3637. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * ___target_4;
  3638. // System.Single NewBehaviourScript::distance
  3639. float ___distance_5;
  3640. // System.Single NewBehaviourScript::x
  3641. float ___x_6;
  3642. // System.Single NewBehaviourScript::y
  3643. float ___y_7;
  3644. // System.Single NewBehaviourScript::yMinLimit
  3645. float ___yMinLimit_8;
  3646. // System.Single NewBehaviourScript::yMaxLimit
  3647. float ___yMaxLimit_9;
  3648. // System.Single NewBehaviourScript::xSpeed
  3649. float ___xSpeed_10;
  3650. // System.Single NewBehaviourScript::ySpeed
  3651. float ___ySpeed_11;
  3652. public:
  3653. inline static int32_t get_offset_of_target_4() { return static_cast<int32_t>(offsetof(NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB, ___target_4)); }
  3654. inline Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * get_target_4() const { return ___target_4; }
  3655. inline Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 ** get_address_of_target_4() { return &___target_4; }
  3656. inline void set_target_4(Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * value)
  3657. {
  3658. ___target_4 = value;
  3659. Il2CppCodeGenWriteBarrier((void**)(&___target_4), (void*)value);
  3660. }
  3661. inline static int32_t get_offset_of_distance_5() { return static_cast<int32_t>(offsetof(NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB, ___distance_5)); }
  3662. inline float get_distance_5() const { return ___distance_5; }
  3663. inline float* get_address_of_distance_5() { return &___distance_5; }
  3664. inline void set_distance_5(float value)
  3665. {
  3666. ___distance_5 = value;
  3667. }
  3668. inline static int32_t get_offset_of_x_6() { return static_cast<int32_t>(offsetof(NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB, ___x_6)); }
  3669. inline float get_x_6() const { return ___x_6; }
  3670. inline float* get_address_of_x_6() { return &___x_6; }
  3671. inline void set_x_6(float value)
  3672. {
  3673. ___x_6 = value;
  3674. }
  3675. inline static int32_t get_offset_of_y_7() { return static_cast<int32_t>(offsetof(NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB, ___y_7)); }
  3676. inline float get_y_7() const { return ___y_7; }
  3677. inline float* get_address_of_y_7() { return &___y_7; }
  3678. inline void set_y_7(float value)
  3679. {
  3680. ___y_7 = value;
  3681. }
  3682. inline static int32_t get_offset_of_yMinLimit_8() { return static_cast<int32_t>(offsetof(NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB, ___yMinLimit_8)); }
  3683. inline float get_yMinLimit_8() const { return ___yMinLimit_8; }
  3684. inline float* get_address_of_yMinLimit_8() { return &___yMinLimit_8; }
  3685. inline void set_yMinLimit_8(float value)
  3686. {
  3687. ___yMinLimit_8 = value;
  3688. }
  3689. inline static int32_t get_offset_of_yMaxLimit_9() { return static_cast<int32_t>(offsetof(NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB, ___yMaxLimit_9)); }
  3690. inline float get_yMaxLimit_9() const { return ___yMaxLimit_9; }
  3691. inline float* get_address_of_yMaxLimit_9() { return &___yMaxLimit_9; }
  3692. inline void set_yMaxLimit_9(float value)
  3693. {
  3694. ___yMaxLimit_9 = value;
  3695. }
  3696. inline static int32_t get_offset_of_xSpeed_10() { return static_cast<int32_t>(offsetof(NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB, ___xSpeed_10)); }
  3697. inline float get_xSpeed_10() const { return ___xSpeed_10; }
  3698. inline float* get_address_of_xSpeed_10() { return &___xSpeed_10; }
  3699. inline void set_xSpeed_10(float value)
  3700. {
  3701. ___xSpeed_10 = value;
  3702. }
  3703. inline static int32_t get_offset_of_ySpeed_11() { return static_cast<int32_t>(offsetof(NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB, ___ySpeed_11)); }
  3704. inline float get_ySpeed_11() const { return ___ySpeed_11; }
  3705. inline float* get_address_of_ySpeed_11() { return &___ySpeed_11; }
  3706. inline void set_ySpeed_11(float value)
  3707. {
  3708. ___ySpeed_11 = value;
  3709. }
  3710. };
  3711. // UnityEngine.EventSystems.UIBehaviour
  3712. struct UIBehaviour_tD1C6E2D542222546D68510ECE74036EFBC3C3B0E : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  3713. {
  3714. public:
  3715. public:
  3716. };
  3717. // Wallcollision
  3718. struct Wallcollision_tDEF41BB7D7F4023BB681B13DEF0E508E76016B7C : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  3719. {
  3720. public:
  3721. // UnityEngine.BoxCollider Wallcollision::boxCol
  3722. BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * ___boxCol_4;
  3723. public:
  3724. inline static int32_t get_offset_of_boxCol_4() { return static_cast<int32_t>(offsetof(Wallcollision_tDEF41BB7D7F4023BB681B13DEF0E508E76016B7C, ___boxCol_4)); }
  3725. inline BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * get_boxCol_4() const { return ___boxCol_4; }
  3726. inline BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 ** get_address_of_boxCol_4() { return &___boxCol_4; }
  3727. inline void set_boxCol_4(BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * value)
  3728. {
  3729. ___boxCol_4 = value;
  3730. Il2CppCodeGenWriteBarrier((void**)(&___boxCol_4), (void*)value);
  3731. }
  3732. };
  3733. // click
  3734. struct click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  3735. {
  3736. public:
  3737. // UnityEngine.GameObject click::buttonObj
  3738. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___buttonObj_4;
  3739. // cubeController click::cubeController
  3740. cubeController_t086364685C50B4D62D773ECB7A0EAF5A2A842470 * ___cubeController_5;
  3741. // cube click::cube
  3742. cube_t759966A2525F86925E7162ADE0582ED674E630F0 * ___cube_6;
  3743. public:
  3744. inline static int32_t get_offset_of_buttonObj_4() { return static_cast<int32_t>(offsetof(click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D, ___buttonObj_4)); }
  3745. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_buttonObj_4() const { return ___buttonObj_4; }
  3746. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_buttonObj_4() { return &___buttonObj_4; }
  3747. inline void set_buttonObj_4(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3748. {
  3749. ___buttonObj_4 = value;
  3750. Il2CppCodeGenWriteBarrier((void**)(&___buttonObj_4), (void*)value);
  3751. }
  3752. inline static int32_t get_offset_of_cubeController_5() { return static_cast<int32_t>(offsetof(click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D, ___cubeController_5)); }
  3753. inline cubeController_t086364685C50B4D62D773ECB7A0EAF5A2A842470 * get_cubeController_5() const { return ___cubeController_5; }
  3754. inline cubeController_t086364685C50B4D62D773ECB7A0EAF5A2A842470 ** get_address_of_cubeController_5() { return &___cubeController_5; }
  3755. inline void set_cubeController_5(cubeController_t086364685C50B4D62D773ECB7A0EAF5A2A842470 * value)
  3756. {
  3757. ___cubeController_5 = value;
  3758. Il2CppCodeGenWriteBarrier((void**)(&___cubeController_5), (void*)value);
  3759. }
  3760. inline static int32_t get_offset_of_cube_6() { return static_cast<int32_t>(offsetof(click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D, ___cube_6)); }
  3761. inline cube_t759966A2525F86925E7162ADE0582ED674E630F0 * get_cube_6() const { return ___cube_6; }
  3762. inline cube_t759966A2525F86925E7162ADE0582ED674E630F0 ** get_address_of_cube_6() { return &___cube_6; }
  3763. inline void set_cube_6(cube_t759966A2525F86925E7162ADE0582ED674E630F0 * value)
  3764. {
  3765. ___cube_6 = value;
  3766. Il2CppCodeGenWriteBarrier((void**)(&___cube_6), (void*)value);
  3767. }
  3768. };
  3769. // cube
  3770. struct cube_t759966A2525F86925E7162ADE0582ED674E630F0 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  3771. {
  3772. public:
  3773. public:
  3774. };
  3775. // cubeController
  3776. struct cubeController_t086364685C50B4D62D773ECB7A0EAF5A2A842470 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  3777. {
  3778. public:
  3779. // UnityEngine.GameObject cubeController::CubePrefab
  3780. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___CubePrefab_4;
  3781. public:
  3782. inline static int32_t get_offset_of_CubePrefab_4() { return static_cast<int32_t>(offsetof(cubeController_t086364685C50B4D62D773ECB7A0EAF5A2A842470, ___CubePrefab_4)); }
  3783. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_CubePrefab_4() const { return ___CubePrefab_4; }
  3784. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_CubePrefab_4() { return &___CubePrefab_4; }
  3785. inline void set_CubePrefab_4(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3786. {
  3787. ___CubePrefab_4 = value;
  3788. Il2CppCodeGenWriteBarrier((void**)(&___CubePrefab_4), (void*)value);
  3789. }
  3790. };
  3791. // dragPicture
  3792. struct dragPicture_t531DE9A41BE1D054D5EA53222D6929DE4DCD1991 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  3793. {
  3794. public:
  3795. // UnityEngine.RectTransform dragPicture::rectTransform
  3796. RectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072 * ___rectTransform_4;
  3797. public:
  3798. inline static int32_t get_offset_of_rectTransform_4() { return static_cast<int32_t>(offsetof(dragPicture_t531DE9A41BE1D054D5EA53222D6929DE4DCD1991, ___rectTransform_4)); }
  3799. inline RectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072 * get_rectTransform_4() const { return ___rectTransform_4; }
  3800. inline RectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072 ** get_address_of_rectTransform_4() { return &___rectTransform_4; }
  3801. inline void set_rectTransform_4(RectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072 * value)
  3802. {
  3803. ___rectTransform_4 = value;
  3804. Il2CppCodeGenWriteBarrier((void**)(&___rectTransform_4), (void*)value);
  3805. }
  3806. };
  3807. // homeScript
  3808. struct homeScript_tB9E7B76C60144E06722379B94721D76B9EB1C6AF : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  3809. {
  3810. public:
  3811. public:
  3812. };
  3813. // move
  3814. struct move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  3815. {
  3816. public:
  3817. // System.Boolean move::isSelected
  3818. bool ___isSelected_4;
  3819. // System.Single move::distanceRay
  3820. float ___distanceRay_5;
  3821. // UnityEngine.GameObject move::piece
  3822. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___piece_6;
  3823. // UnityEngine.Transform[] move::piecesMove
  3824. TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* ___piecesMove_7;
  3825. // System.Boolean move::puzzlePlaying
  3826. bool ___puzzlePlaying_8;
  3827. // UnityEngine.Vector3 move::offset
  3828. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___offset_9;
  3829. // UnityEngine.GameObject move::lightC
  3830. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___lightC_10;
  3831. // System.Single move::positionX
  3832. float ___positionX_11;
  3833. // System.Single move::positionY
  3834. float ___positionY_12;
  3835. // System.Single move::positionZ
  3836. float ___positionZ_13;
  3837. // UnityEngine.Vector3 move::positionL
  3838. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___positionL_14;
  3839. // UnityEngine.AudioSource move::clickSFX
  3840. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * ___clickSFX_15;
  3841. // UnityEngine.GameObject move::menu
  3842. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___menu_16;
  3843. // System.Boolean move::acitve
  3844. bool ___acitve_17;
  3845. public:
  3846. inline static int32_t get_offset_of_isSelected_4() { return static_cast<int32_t>(offsetof(move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276, ___isSelected_4)); }
  3847. inline bool get_isSelected_4() const { return ___isSelected_4; }
  3848. inline bool* get_address_of_isSelected_4() { return &___isSelected_4; }
  3849. inline void set_isSelected_4(bool value)
  3850. {
  3851. ___isSelected_4 = value;
  3852. }
  3853. inline static int32_t get_offset_of_distanceRay_5() { return static_cast<int32_t>(offsetof(move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276, ___distanceRay_5)); }
  3854. inline float get_distanceRay_5() const { return ___distanceRay_5; }
  3855. inline float* get_address_of_distanceRay_5() { return &___distanceRay_5; }
  3856. inline void set_distanceRay_5(float value)
  3857. {
  3858. ___distanceRay_5 = value;
  3859. }
  3860. inline static int32_t get_offset_of_piece_6() { return static_cast<int32_t>(offsetof(move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276, ___piece_6)); }
  3861. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_piece_6() const { return ___piece_6; }
  3862. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_piece_6() { return &___piece_6; }
  3863. inline void set_piece_6(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3864. {
  3865. ___piece_6 = value;
  3866. Il2CppCodeGenWriteBarrier((void**)(&___piece_6), (void*)value);
  3867. }
  3868. inline static int32_t get_offset_of_piecesMove_7() { return static_cast<int32_t>(offsetof(move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276, ___piecesMove_7)); }
  3869. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* get_piecesMove_7() const { return ___piecesMove_7; }
  3870. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D** get_address_of_piecesMove_7() { return &___piecesMove_7; }
  3871. inline void set_piecesMove_7(TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* value)
  3872. {
  3873. ___piecesMove_7 = value;
  3874. Il2CppCodeGenWriteBarrier((void**)(&___piecesMove_7), (void*)value);
  3875. }
  3876. inline static int32_t get_offset_of_puzzlePlaying_8() { return static_cast<int32_t>(offsetof(move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276, ___puzzlePlaying_8)); }
  3877. inline bool get_puzzlePlaying_8() const { return ___puzzlePlaying_8; }
  3878. inline bool* get_address_of_puzzlePlaying_8() { return &___puzzlePlaying_8; }
  3879. inline void set_puzzlePlaying_8(bool value)
  3880. {
  3881. ___puzzlePlaying_8 = value;
  3882. }
  3883. inline static int32_t get_offset_of_offset_9() { return static_cast<int32_t>(offsetof(move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276, ___offset_9)); }
  3884. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_offset_9() const { return ___offset_9; }
  3885. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_offset_9() { return &___offset_9; }
  3886. inline void set_offset_9(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  3887. {
  3888. ___offset_9 = value;
  3889. }
  3890. inline static int32_t get_offset_of_lightC_10() { return static_cast<int32_t>(offsetof(move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276, ___lightC_10)); }
  3891. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_lightC_10() const { return ___lightC_10; }
  3892. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_lightC_10() { return &___lightC_10; }
  3893. inline void set_lightC_10(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3894. {
  3895. ___lightC_10 = value;
  3896. Il2CppCodeGenWriteBarrier((void**)(&___lightC_10), (void*)value);
  3897. }
  3898. inline static int32_t get_offset_of_positionX_11() { return static_cast<int32_t>(offsetof(move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276, ___positionX_11)); }
  3899. inline float get_positionX_11() const { return ___positionX_11; }
  3900. inline float* get_address_of_positionX_11() { return &___positionX_11; }
  3901. inline void set_positionX_11(float value)
  3902. {
  3903. ___positionX_11 = value;
  3904. }
  3905. inline static int32_t get_offset_of_positionY_12() { return static_cast<int32_t>(offsetof(move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276, ___positionY_12)); }
  3906. inline float get_positionY_12() const { return ___positionY_12; }
  3907. inline float* get_address_of_positionY_12() { return &___positionY_12; }
  3908. inline void set_positionY_12(float value)
  3909. {
  3910. ___positionY_12 = value;
  3911. }
  3912. inline static int32_t get_offset_of_positionZ_13() { return static_cast<int32_t>(offsetof(move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276, ___positionZ_13)); }
  3913. inline float get_positionZ_13() const { return ___positionZ_13; }
  3914. inline float* get_address_of_positionZ_13() { return &___positionZ_13; }
  3915. inline void set_positionZ_13(float value)
  3916. {
  3917. ___positionZ_13 = value;
  3918. }
  3919. inline static int32_t get_offset_of_positionL_14() { return static_cast<int32_t>(offsetof(move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276, ___positionL_14)); }
  3920. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_positionL_14() const { return ___positionL_14; }
  3921. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_positionL_14() { return &___positionL_14; }
  3922. inline void set_positionL_14(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  3923. {
  3924. ___positionL_14 = value;
  3925. }
  3926. inline static int32_t get_offset_of_clickSFX_15() { return static_cast<int32_t>(offsetof(move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276, ___clickSFX_15)); }
  3927. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * get_clickSFX_15() const { return ___clickSFX_15; }
  3928. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B ** get_address_of_clickSFX_15() { return &___clickSFX_15; }
  3929. inline void set_clickSFX_15(AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * value)
  3930. {
  3931. ___clickSFX_15 = value;
  3932. Il2CppCodeGenWriteBarrier((void**)(&___clickSFX_15), (void*)value);
  3933. }
  3934. inline static int32_t get_offset_of_menu_16() { return static_cast<int32_t>(offsetof(move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276, ___menu_16)); }
  3935. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_menu_16() const { return ___menu_16; }
  3936. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_menu_16() { return &___menu_16; }
  3937. inline void set_menu_16(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3938. {
  3939. ___menu_16 = value;
  3940. Il2CppCodeGenWriteBarrier((void**)(&___menu_16), (void*)value);
  3941. }
  3942. inline static int32_t get_offset_of_acitve_17() { return static_cast<int32_t>(offsetof(move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276, ___acitve_17)); }
  3943. inline bool get_acitve_17() const { return ___acitve_17; }
  3944. inline bool* get_address_of_acitve_17() { return &___acitve_17; }
  3945. inline void set_acitve_17(bool value)
  3946. {
  3947. ___acitve_17 = value;
  3948. }
  3949. };
  3950. // testMove
  3951. struct testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  3952. {
  3953. public:
  3954. // UnityEngine.Vector3 testMove::_vec3TargetScreenSpace
  3955. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ____vec3TargetScreenSpace_4;
  3956. // UnityEngine.Vector3 testMove::_vec3TargetWorldSpace
  3957. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ____vec3TargetWorldSpace_5;
  3958. // UnityEngine.Transform testMove::_trans
  3959. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * ____trans_6;
  3960. // UnityEngine.Vector3 testMove::_vec3MouseScreenSpace
  3961. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ____vec3MouseScreenSpace_7;
  3962. // UnityEngine.Vector3 testMove::_vec3Offset
  3963. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ____vec3Offset_8;
  3964. // UnityEngine.AudioSource testMove::clickSFX
  3965. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * ___clickSFX_9;
  3966. public:
  3967. inline static int32_t get_offset_of__vec3TargetScreenSpace_4() { return static_cast<int32_t>(offsetof(testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F, ____vec3TargetScreenSpace_4)); }
  3968. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get__vec3TargetScreenSpace_4() const { return ____vec3TargetScreenSpace_4; }
  3969. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of__vec3TargetScreenSpace_4() { return &____vec3TargetScreenSpace_4; }
  3970. inline void set__vec3TargetScreenSpace_4(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  3971. {
  3972. ____vec3TargetScreenSpace_4 = value;
  3973. }
  3974. inline static int32_t get_offset_of__vec3TargetWorldSpace_5() { return static_cast<int32_t>(offsetof(testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F, ____vec3TargetWorldSpace_5)); }
  3975. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get__vec3TargetWorldSpace_5() const { return ____vec3TargetWorldSpace_5; }
  3976. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of__vec3TargetWorldSpace_5() { return &____vec3TargetWorldSpace_5; }
  3977. inline void set__vec3TargetWorldSpace_5(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  3978. {
  3979. ____vec3TargetWorldSpace_5 = value;
  3980. }
  3981. inline static int32_t get_offset_of__trans_6() { return static_cast<int32_t>(offsetof(testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F, ____trans_6)); }
  3982. inline Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * get__trans_6() const { return ____trans_6; }
  3983. inline Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 ** get_address_of__trans_6() { return &____trans_6; }
  3984. inline void set__trans_6(Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * value)
  3985. {
  3986. ____trans_6 = value;
  3987. Il2CppCodeGenWriteBarrier((void**)(&____trans_6), (void*)value);
  3988. }
  3989. inline static int32_t get_offset_of__vec3MouseScreenSpace_7() { return static_cast<int32_t>(offsetof(testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F, ____vec3MouseScreenSpace_7)); }
  3990. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get__vec3MouseScreenSpace_7() const { return ____vec3MouseScreenSpace_7; }
  3991. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of__vec3MouseScreenSpace_7() { return &____vec3MouseScreenSpace_7; }
  3992. inline void set__vec3MouseScreenSpace_7(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  3993. {
  3994. ____vec3MouseScreenSpace_7 = value;
  3995. }
  3996. inline static int32_t get_offset_of__vec3Offset_8() { return static_cast<int32_t>(offsetof(testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F, ____vec3Offset_8)); }
  3997. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get__vec3Offset_8() const { return ____vec3Offset_8; }
  3998. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of__vec3Offset_8() { return &____vec3Offset_8; }
  3999. inline void set__vec3Offset_8(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  4000. {
  4001. ____vec3Offset_8 = value;
  4002. }
  4003. inline static int32_t get_offset_of_clickSFX_9() { return static_cast<int32_t>(offsetof(testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F, ___clickSFX_9)); }
  4004. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * get_clickSFX_9() const { return ___clickSFX_9; }
  4005. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B ** get_address_of_clickSFX_9() { return &___clickSFX_9; }
  4006. inline void set_clickSFX_9(AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * value)
  4007. {
  4008. ___clickSFX_9 = value;
  4009. Il2CppCodeGenWriteBarrier((void**)(&___clickSFX_9), (void*)value);
  4010. }
  4011. };
  4012. // UnityEngine.UI.Selectable
  4013. struct Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD : public UIBehaviour_tD1C6E2D542222546D68510ECE74036EFBC3C3B0E
  4014. {
  4015. public:
  4016. // System.Boolean UnityEngine.UI.Selectable::m_EnableCalled
  4017. bool ___m_EnableCalled_6;
  4018. // UnityEngine.UI.Navigation UnityEngine.UI.Selectable::m_Navigation
  4019. Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A ___m_Navigation_7;
  4020. // UnityEngine.UI.Selectable/Transition UnityEngine.UI.Selectable::m_Transition
  4021. int32_t ___m_Transition_8;
  4022. // UnityEngine.UI.ColorBlock UnityEngine.UI.Selectable::m_Colors
  4023. ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955 ___m_Colors_9;
  4024. // UnityEngine.UI.SpriteState UnityEngine.UI.Selectable::m_SpriteState
  4025. SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E ___m_SpriteState_10;
  4026. // UnityEngine.UI.AnimationTriggers UnityEngine.UI.Selectable::m_AnimationTriggers
  4027. AnimationTriggers_tF38CA7FA631709E096B57D732668D86081F44C11 * ___m_AnimationTriggers_11;
  4028. // System.Boolean UnityEngine.UI.Selectable::m_Interactable
  4029. bool ___m_Interactable_12;
  4030. // UnityEngine.UI.Graphic UnityEngine.UI.Selectable::m_TargetGraphic
  4031. Graphic_tF07D777035055CF93BA5F46F77ED5EDFEFF9AE24 * ___m_TargetGraphic_13;
  4032. // System.Boolean UnityEngine.UI.Selectable::m_GroupsAllowInteraction
  4033. bool ___m_GroupsAllowInteraction_14;
  4034. // System.Int32 UnityEngine.UI.Selectable::m_CurrentIndex
  4035. int32_t ___m_CurrentIndex_15;
  4036. // System.Boolean UnityEngine.UI.Selectable::<isPointerInside>k__BackingField
  4037. bool ___U3CisPointerInsideU3Ek__BackingField_16;
  4038. // System.Boolean UnityEngine.UI.Selectable::<isPointerDown>k__BackingField
  4039. bool ___U3CisPointerDownU3Ek__BackingField_17;
  4040. // System.Boolean UnityEngine.UI.Selectable::<hasSelection>k__BackingField
  4041. bool ___U3ChasSelectionU3Ek__BackingField_18;
  4042. // System.Collections.Generic.List`1<UnityEngine.CanvasGroup> UnityEngine.UI.Selectable::m_CanvasGroupCache
  4043. List_1_t34AA4AF4E7352129CA58045901530E41445AC16D * ___m_CanvasGroupCache_19;
  4044. public:
  4045. inline static int32_t get_offset_of_m_EnableCalled_6() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_EnableCalled_6)); }
  4046. inline bool get_m_EnableCalled_6() const { return ___m_EnableCalled_6; }
  4047. inline bool* get_address_of_m_EnableCalled_6() { return &___m_EnableCalled_6; }
  4048. inline void set_m_EnableCalled_6(bool value)
  4049. {
  4050. ___m_EnableCalled_6 = value;
  4051. }
  4052. inline static int32_t get_offset_of_m_Navigation_7() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_Navigation_7)); }
  4053. inline Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A get_m_Navigation_7() const { return ___m_Navigation_7; }
  4054. inline Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A * get_address_of_m_Navigation_7() { return &___m_Navigation_7; }
  4055. inline void set_m_Navigation_7(Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A value)
  4056. {
  4057. ___m_Navigation_7 = value;
  4058. Il2CppCodeGenWriteBarrier((void**)&(((&___m_Navigation_7))->___m_SelectOnUp_2), (void*)NULL);
  4059. #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
  4060. Il2CppCodeGenWriteBarrier((void**)&(((&___m_Navigation_7))->___m_SelectOnDown_3), (void*)NULL);
  4061. #endif
  4062. #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
  4063. Il2CppCodeGenWriteBarrier((void**)&(((&___m_Navigation_7))->___m_SelectOnLeft_4), (void*)NULL);
  4064. #endif
  4065. #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
  4066. Il2CppCodeGenWriteBarrier((void**)&(((&___m_Navigation_7))->___m_SelectOnRight_5), (void*)NULL);
  4067. #endif
  4068. }
  4069. inline static int32_t get_offset_of_m_Transition_8() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_Transition_8)); }
  4070. inline int32_t get_m_Transition_8() const { return ___m_Transition_8; }
  4071. inline int32_t* get_address_of_m_Transition_8() { return &___m_Transition_8; }
  4072. inline void set_m_Transition_8(int32_t value)
  4073. {
  4074. ___m_Transition_8 = value;
  4075. }
  4076. inline static int32_t get_offset_of_m_Colors_9() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_Colors_9)); }
  4077. inline ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955 get_m_Colors_9() const { return ___m_Colors_9; }
  4078. inline ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955 * get_address_of_m_Colors_9() { return &___m_Colors_9; }
  4079. inline void set_m_Colors_9(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955 value)
  4080. {
  4081. ___m_Colors_9 = value;
  4082. }
  4083. inline static int32_t get_offset_of_m_SpriteState_10() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_SpriteState_10)); }
  4084. inline SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E get_m_SpriteState_10() const { return ___m_SpriteState_10; }
  4085. inline SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E * get_address_of_m_SpriteState_10() { return &___m_SpriteState_10; }
  4086. inline void set_m_SpriteState_10(SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E value)
  4087. {
  4088. ___m_SpriteState_10 = value;
  4089. Il2CppCodeGenWriteBarrier((void**)&(((&___m_SpriteState_10))->___m_HighlightedSprite_0), (void*)NULL);
  4090. #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
  4091. Il2CppCodeGenWriteBarrier((void**)&(((&___m_SpriteState_10))->___m_PressedSprite_1), (void*)NULL);
  4092. #endif
  4093. #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
  4094. Il2CppCodeGenWriteBarrier((void**)&(((&___m_SpriteState_10))->___m_SelectedSprite_2), (void*)NULL);
  4095. #endif
  4096. #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
  4097. Il2CppCodeGenWriteBarrier((void**)&(((&___m_SpriteState_10))->___m_DisabledSprite_3), (void*)NULL);
  4098. #endif
  4099. }
  4100. inline static int32_t get_offset_of_m_AnimationTriggers_11() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_AnimationTriggers_11)); }
  4101. inline AnimationTriggers_tF38CA7FA631709E096B57D732668D86081F44C11 * get_m_AnimationTriggers_11() const { return ___m_AnimationTriggers_11; }
  4102. inline AnimationTriggers_tF38CA7FA631709E096B57D732668D86081F44C11 ** get_address_of_m_AnimationTriggers_11() { return &___m_AnimationTriggers_11; }
  4103. inline void set_m_AnimationTriggers_11(AnimationTriggers_tF38CA7FA631709E096B57D732668D86081F44C11 * value)
  4104. {
  4105. ___m_AnimationTriggers_11 = value;
  4106. Il2CppCodeGenWriteBarrier((void**)(&___m_AnimationTriggers_11), (void*)value);
  4107. }
  4108. inline static int32_t get_offset_of_m_Interactable_12() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_Interactable_12)); }
  4109. inline bool get_m_Interactable_12() const { return ___m_Interactable_12; }
  4110. inline bool* get_address_of_m_Interactable_12() { return &___m_Interactable_12; }
  4111. inline void set_m_Interactable_12(bool value)
  4112. {
  4113. ___m_Interactable_12 = value;
  4114. }
  4115. inline static int32_t get_offset_of_m_TargetGraphic_13() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_TargetGraphic_13)); }
  4116. inline Graphic_tF07D777035055CF93BA5F46F77ED5EDFEFF9AE24 * get_m_TargetGraphic_13() const { return ___m_TargetGraphic_13; }
  4117. inline Graphic_tF07D777035055CF93BA5F46F77ED5EDFEFF9AE24 ** get_address_of_m_TargetGraphic_13() { return &___m_TargetGraphic_13; }
  4118. inline void set_m_TargetGraphic_13(Graphic_tF07D777035055CF93BA5F46F77ED5EDFEFF9AE24 * value)
  4119. {
  4120. ___m_TargetGraphic_13 = value;
  4121. Il2CppCodeGenWriteBarrier((void**)(&___m_TargetGraphic_13), (void*)value);
  4122. }
  4123. inline static int32_t get_offset_of_m_GroupsAllowInteraction_14() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_GroupsAllowInteraction_14)); }
  4124. inline bool get_m_GroupsAllowInteraction_14() const { return ___m_GroupsAllowInteraction_14; }
  4125. inline bool* get_address_of_m_GroupsAllowInteraction_14() { return &___m_GroupsAllowInteraction_14; }
  4126. inline void set_m_GroupsAllowInteraction_14(bool value)
  4127. {
  4128. ___m_GroupsAllowInteraction_14 = value;
  4129. }
  4130. inline static int32_t get_offset_of_m_CurrentIndex_15() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_CurrentIndex_15)); }
  4131. inline int32_t get_m_CurrentIndex_15() const { return ___m_CurrentIndex_15; }
  4132. inline int32_t* get_address_of_m_CurrentIndex_15() { return &___m_CurrentIndex_15; }
  4133. inline void set_m_CurrentIndex_15(int32_t value)
  4134. {
  4135. ___m_CurrentIndex_15 = value;
  4136. }
  4137. inline static int32_t get_offset_of_U3CisPointerInsideU3Ek__BackingField_16() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___U3CisPointerInsideU3Ek__BackingField_16)); }
  4138. inline bool get_U3CisPointerInsideU3Ek__BackingField_16() const { return ___U3CisPointerInsideU3Ek__BackingField_16; }
  4139. inline bool* get_address_of_U3CisPointerInsideU3Ek__BackingField_16() { return &___U3CisPointerInsideU3Ek__BackingField_16; }
  4140. inline void set_U3CisPointerInsideU3Ek__BackingField_16(bool value)
  4141. {
  4142. ___U3CisPointerInsideU3Ek__BackingField_16 = value;
  4143. }
  4144. inline static int32_t get_offset_of_U3CisPointerDownU3Ek__BackingField_17() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___U3CisPointerDownU3Ek__BackingField_17)); }
  4145. inline bool get_U3CisPointerDownU3Ek__BackingField_17() const { return ___U3CisPointerDownU3Ek__BackingField_17; }
  4146. inline bool* get_address_of_U3CisPointerDownU3Ek__BackingField_17() { return &___U3CisPointerDownU3Ek__BackingField_17; }
  4147. inline void set_U3CisPointerDownU3Ek__BackingField_17(bool value)
  4148. {
  4149. ___U3CisPointerDownU3Ek__BackingField_17 = value;
  4150. }
  4151. inline static int32_t get_offset_of_U3ChasSelectionU3Ek__BackingField_18() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___U3ChasSelectionU3Ek__BackingField_18)); }
  4152. inline bool get_U3ChasSelectionU3Ek__BackingField_18() const { return ___U3ChasSelectionU3Ek__BackingField_18; }
  4153. inline bool* get_address_of_U3ChasSelectionU3Ek__BackingField_18() { return &___U3ChasSelectionU3Ek__BackingField_18; }
  4154. inline void set_U3ChasSelectionU3Ek__BackingField_18(bool value)
  4155. {
  4156. ___U3ChasSelectionU3Ek__BackingField_18 = value;
  4157. }
  4158. inline static int32_t get_offset_of_m_CanvasGroupCache_19() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_CanvasGroupCache_19)); }
  4159. inline List_1_t34AA4AF4E7352129CA58045901530E41445AC16D * get_m_CanvasGroupCache_19() const { return ___m_CanvasGroupCache_19; }
  4160. inline List_1_t34AA4AF4E7352129CA58045901530E41445AC16D ** get_address_of_m_CanvasGroupCache_19() { return &___m_CanvasGroupCache_19; }
  4161. inline void set_m_CanvasGroupCache_19(List_1_t34AA4AF4E7352129CA58045901530E41445AC16D * value)
  4162. {
  4163. ___m_CanvasGroupCache_19 = value;
  4164. Il2CppCodeGenWriteBarrier((void**)(&___m_CanvasGroupCache_19), (void*)value);
  4165. }
  4166. };
  4167. struct Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD_StaticFields
  4168. {
  4169. public:
  4170. // UnityEngine.UI.Selectable[] UnityEngine.UI.Selectable::s_Selectables
  4171. SelectableU5BU5D_tECF9F5BDBF0652A937D18F10C883EFDAE2E62535* ___s_Selectables_4;
  4172. // System.Int32 UnityEngine.UI.Selectable::s_SelectableCount
  4173. int32_t ___s_SelectableCount_5;
  4174. public:
  4175. inline static int32_t get_offset_of_s_Selectables_4() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD_StaticFields, ___s_Selectables_4)); }
  4176. inline SelectableU5BU5D_tECF9F5BDBF0652A937D18F10C883EFDAE2E62535* get_s_Selectables_4() const { return ___s_Selectables_4; }
  4177. inline SelectableU5BU5D_tECF9F5BDBF0652A937D18F10C883EFDAE2E62535** get_address_of_s_Selectables_4() { return &___s_Selectables_4; }
  4178. inline void set_s_Selectables_4(SelectableU5BU5D_tECF9F5BDBF0652A937D18F10C883EFDAE2E62535* value)
  4179. {
  4180. ___s_Selectables_4 = value;
  4181. Il2CppCodeGenWriteBarrier((void**)(&___s_Selectables_4), (void*)value);
  4182. }
  4183. inline static int32_t get_offset_of_s_SelectableCount_5() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD_StaticFields, ___s_SelectableCount_5)); }
  4184. inline int32_t get_s_SelectableCount_5() const { return ___s_SelectableCount_5; }
  4185. inline int32_t* get_address_of_s_SelectableCount_5() { return &___s_SelectableCount_5; }
  4186. inline void set_s_SelectableCount_5(int32_t value)
  4187. {
  4188. ___s_SelectableCount_5 = value;
  4189. }
  4190. };
  4191. // UnityEngine.UI.Button
  4192. struct Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D : public Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD
  4193. {
  4194. public:
  4195. // UnityEngine.UI.Button/ButtonClickedEvent UnityEngine.UI.Button::m_OnClick
  4196. ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * ___m_OnClick_20;
  4197. public:
  4198. inline static int32_t get_offset_of_m_OnClick_20() { return static_cast<int32_t>(offsetof(Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D, ___m_OnClick_20)); }
  4199. inline ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * get_m_OnClick_20() const { return ___m_OnClick_20; }
  4200. inline ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F ** get_address_of_m_OnClick_20() { return &___m_OnClick_20; }
  4201. inline void set_m_OnClick_20(ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * value)
  4202. {
  4203. ___m_OnClick_20 = value;
  4204. Il2CppCodeGenWriteBarrier((void**)(&___m_OnClick_20), (void*)value);
  4205. }
  4206. };
  4207. #ifdef __clang__
  4208. #pragma clang diagnostic pop
  4209. #endif
  4210. // UnityEngine.GameObject[]
  4211. struct GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642 : public RuntimeArray
  4212. {
  4213. public:
  4214. ALIGN_FIELD (8) GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * m_Items[1];
  4215. public:
  4216. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * GetAt(il2cpp_array_size_t index) const
  4217. {
  4218. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  4219. return m_Items[index];
  4220. }
  4221. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** GetAddressAt(il2cpp_array_size_t index)
  4222. {
  4223. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  4224. return m_Items + index;
  4225. }
  4226. inline void SetAt(il2cpp_array_size_t index, GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  4227. {
  4228. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  4229. m_Items[index] = value;
  4230. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  4231. }
  4232. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * GetAtUnchecked(il2cpp_array_size_t index) const
  4233. {
  4234. return m_Items[index];
  4235. }
  4236. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** GetAddressAtUnchecked(il2cpp_array_size_t index)
  4237. {
  4238. return m_Items + index;
  4239. }
  4240. inline void SetAtUnchecked(il2cpp_array_size_t index, GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  4241. {
  4242. m_Items[index] = value;
  4243. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  4244. }
  4245. };
  4246. // UnityEngine.Collider[]
  4247. struct ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486 : public RuntimeArray
  4248. {
  4249. public:
  4250. ALIGN_FIELD (8) Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * m_Items[1];
  4251. public:
  4252. inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * GetAt(il2cpp_array_size_t index) const
  4253. {
  4254. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  4255. return m_Items[index];
  4256. }
  4257. inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 ** GetAddressAt(il2cpp_array_size_t index)
  4258. {
  4259. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  4260. return m_Items + index;
  4261. }
  4262. inline void SetAt(il2cpp_array_size_t index, Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * value)
  4263. {
  4264. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  4265. m_Items[index] = value;
  4266. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  4267. }
  4268. inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * GetAtUnchecked(il2cpp_array_size_t index) const
  4269. {
  4270. return m_Items[index];
  4271. }
  4272. inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 ** GetAddressAtUnchecked(il2cpp_array_size_t index)
  4273. {
  4274. return m_Items + index;
  4275. }
  4276. inline void SetAtUnchecked(il2cpp_array_size_t index, Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * value)
  4277. {
  4278. m_Items[index] = value;
  4279. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  4280. }
  4281. };
  4282. // System.String[]
  4283. struct StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A : public RuntimeArray
  4284. {
  4285. public:
  4286. ALIGN_FIELD (8) String_t* m_Items[1];
  4287. public:
  4288. inline String_t* GetAt(il2cpp_array_size_t index) const
  4289. {
  4290. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  4291. return m_Items[index];
  4292. }
  4293. inline String_t** GetAddressAt(il2cpp_array_size_t index)
  4294. {
  4295. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  4296. return m_Items + index;
  4297. }
  4298. inline void SetAt(il2cpp_array_size_t index, String_t* value)
  4299. {
  4300. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  4301. m_Items[index] = value;
  4302. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  4303. }
  4304. inline String_t* GetAtUnchecked(il2cpp_array_size_t index) const
  4305. {
  4306. return m_Items[index];
  4307. }
  4308. inline String_t** GetAddressAtUnchecked(il2cpp_array_size_t index)
  4309. {
  4310. return m_Items + index;
  4311. }
  4312. inline void SetAtUnchecked(il2cpp_array_size_t index, String_t* value)
  4313. {
  4314. m_Items[index] = value;
  4315. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  4316. }
  4317. };
  4318. // UnityEngine.GUILayoutOption[]
  4319. struct GUILayoutOptionU5BU5D_tA0F031CC36F88BBBD25D6841ADD3913446E6EA2B : public RuntimeArray
  4320. {
  4321. public:
  4322. ALIGN_FIELD (8) GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB * m_Items[1];
  4323. public:
  4324. inline GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB * GetAt(il2cpp_array_size_t index) const
  4325. {
  4326. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  4327. return m_Items[index];
  4328. }
  4329. inline GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB ** GetAddressAt(il2cpp_array_size_t index)
  4330. {
  4331. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  4332. return m_Items + index;
  4333. }
  4334. inline void SetAt(il2cpp_array_size_t index, GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB * value)
  4335. {
  4336. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  4337. m_Items[index] = value;
  4338. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  4339. }
  4340. inline GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB * GetAtUnchecked(il2cpp_array_size_t index) const
  4341. {
  4342. return m_Items[index];
  4343. }
  4344. inline GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB ** GetAddressAtUnchecked(il2cpp_array_size_t index)
  4345. {
  4346. return m_Items + index;
  4347. }
  4348. inline void SetAtUnchecked(il2cpp_array_size_t index, GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB * value)
  4349. {
  4350. m_Items[index] = value;
  4351. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  4352. }
  4353. };
  4354. // System.Object[]
  4355. struct ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE : public RuntimeArray
  4356. {
  4357. public:
  4358. ALIGN_FIELD (8) RuntimeObject * m_Items[1];
  4359. public:
  4360. inline RuntimeObject * GetAt(il2cpp_array_size_t index) const
  4361. {
  4362. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  4363. return m_Items[index];
  4364. }
  4365. inline RuntimeObject ** GetAddressAt(il2cpp_array_size_t index)
  4366. {
  4367. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  4368. return m_Items + index;
  4369. }
  4370. inline void SetAt(il2cpp_array_size_t index, RuntimeObject * value)
  4371. {
  4372. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  4373. m_Items[index] = value;
  4374. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  4375. }
  4376. inline RuntimeObject * GetAtUnchecked(il2cpp_array_size_t index) const
  4377. {
  4378. return m_Items[index];
  4379. }
  4380. inline RuntimeObject ** GetAddressAtUnchecked(il2cpp_array_size_t index)
  4381. {
  4382. return m_Items + index;
  4383. }
  4384. inline void SetAtUnchecked(il2cpp_array_size_t index, RuntimeObject * value)
  4385. {
  4386. m_Items[index] = value;
  4387. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  4388. }
  4389. };
  4390. // !!0 UnityEngine.Component::GetComponent<System.Object>()
  4391. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject * Component_GetComponent_TisRuntimeObject_m69D9C576D6DD024C709E29EEADBC8041299A3AA7_gshared (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method);
  4392. // !!0 UnityEngine.GameObject::GetComponent<System.Object>()
  4393. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject * GameObject_GetComponent_TisRuntimeObject_mCE43118393A796C759AC5D43257AB2330881767D_gshared (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method);
  4394. // !!0 UnityEngine.GameObject::AddComponent<System.Object>()
  4395. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject * GameObject_AddComponent_TisRuntimeObject_mBDBD6EC58A4409E35E4C5D08757C36E4938256B1_gshared (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method);
  4396. // !!0[] System.Array::Empty<System.Object>()
  4397. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* Array_Empty_TisRuntimeObject_m1FBC21243DF3542384C523801E8CA8A97606C747_gshared_inline (const RuntimeMethod* method);
  4398. // !!0 UnityEngine.Object::Instantiate<System.Object>(!!0,UnityEngine.Vector3,UnityEngine.Quaternion)
  4399. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject * Object_Instantiate_TisRuntimeObject_mB05DEC51C29EF5BB8BD17D055E80217F11E571AA_gshared (RuntimeObject * ___original0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___position1, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___rotation2, const RuntimeMethod* method);
  4400. // UnityEngine.GameObject UnityEngine.GameObject::Find(System.String)
  4401. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B (String_t* ___name0, const RuntimeMethod* method);
  4402. // System.String UnityEngine.Object::get_name()
  4403. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * __this, const RuntimeMethod* method);
  4404. // System.Void UnityEngine.MonoBehaviour::print(System.Object)
  4405. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090 (RuntimeObject * ___message0, const RuntimeMethod* method);
  4406. // UnityEngine.Transform UnityEngine.GameObject::get_transform()
  4407. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34 (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method);
  4408. // UnityEngine.Vector3 UnityEngine.Transform::get_localPosition()
  4409. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Transform_get_localPosition_m527B8B5B625DA9A61E551E0FBCD3BE8CA4539FC2 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, const RuntimeMethod* method);
  4410. // System.String UnityEngine.Vector3::ToString()
  4411. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* Vector3_ToString_mD5085501F9A0483542E9F7B18CD09C0AB977E318 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * __this, const RuntimeMethod* method);
  4412. // System.String System.String::Concat(System.String,System.String)
  4413. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* String_Concat_m4B4AB72618348C5DFBFBA8DED84B9E2EBDB55E1B (String_t* ___str00, String_t* ___str11, const RuntimeMethod* method);
  4414. // UnityEngine.Vector3 UnityEngine.Vector3::op_Subtraction(UnityEngine.Vector3,UnityEngine.Vector3)
  4415. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___b1, const RuntimeMethod* method);
  4416. // System.Single UnityEngine.Vector3::get_magnitude()
  4417. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Vector3_get_magnitude_mDDD40612220D8104E77E993E18A101A69A944991 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * __this, const RuntimeMethod* method);
  4418. // System.String System.Single::ToString()
  4419. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* Single_ToString_m80E7ABED4F4D73F2BE19DDB80D3D92FCD8DFA010 (float* __this, const RuntimeMethod* method);
  4420. // System.Void UnityEngine.Transform::set_localPosition(UnityEngine.Vector3)
  4421. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_set_localPosition_m2A2B0033EF079077FAE7C65196078EAF5D041AFC (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___value0, const RuntimeMethod* method);
  4422. // System.Void UnityEngine.Transform::set_localRotation(UnityEngine.Quaternion)
  4423. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_set_localRotation_m1A9101457EC4653AFC93FCC4065A29F2C78FA62C (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___value0, const RuntimeMethod* method);
  4424. // System.Void UnityEngine.Vector3::.ctor(System.Single,System.Single,System.Single)
  4425. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * __this, float ___x0, float ___y1, float ___z2, const RuntimeMethod* method);
  4426. // System.Void UnityEngine.Quaternion::.ctor(System.Single,System.Single,System.Single,System.Single)
  4427. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Quaternion__ctor_m564FA9302F5B9DA8BAB97B0A2D86FFE83ACAA421 (Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 * __this, float ___x0, float ___y1, float ___z2, float ___w3, const RuntimeMethod* method);
  4428. // System.Void UnityEngine.MonoBehaviour::.ctor()
  4429. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED (MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A * __this, const RuntimeMethod* method);
  4430. // System.Single UnityEngine.Input::GetAxis(System.String)
  4431. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326 (String_t* ___axisName0, const RuntimeMethod* method);
  4432. // !!0 UnityEngine.Component::GetComponent<UnityEngine.Camera>()
  4433. inline Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320 (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method)
  4434. {
  4435. return (( Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * (*) (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 *, const RuntimeMethod*))Component_GetComponent_TisRuntimeObject_m69D9C576D6DD024C709E29EEADBC8041299A3AA7_gshared)(__this, method);
  4436. }
  4437. // System.Single UnityEngine.Camera::get_fieldOfView()
  4438. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Camera_get_fieldOfView_mA9BA910800B2E33B572929CDA9A12CE596353920 (Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * __this, const RuntimeMethod* method);
  4439. // System.Void UnityEngine.Camera::set_fieldOfView(System.Single)
  4440. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Camera_set_fieldOfView_m138FE103CAC4B803F39E4CF579609A5C3FEB5E49 (Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * __this, float ___value0, const RuntimeMethod* method);
  4441. // System.Boolean UnityEngine.Input::GetMouseButton(System.Int32)
  4442. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Input_GetMouseButton_m27BF2DDBF38A38787B83A13D3E6F0F88F7C834C1 (int32_t ___button0, const RuntimeMethod* method);
  4443. // UnityEngine.Transform UnityEngine.Component::get_transform()
  4444. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method);
  4445. // System.Void UnityEngine.Transform::Rotate(System.Single,System.Single,System.Single)
  4446. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_Rotate_mA3AE6D55AA9CC88A8F03C2B0B7CB3DB45ABA6A8E (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, float ___xAngle0, float ___yAngle1, float ___zAngle2, const RuntimeMethod* method);
  4447. // System.Void UnityEngine.Transform::Translate(System.Single,System.Single,System.Single)
  4448. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_Translate_mC9343E1E646DA8FD42BE37137ACCBB4B52093F5C (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, float ___x0, float ___y1, float ___z2, const RuntimeMethod* method);
  4449. // !!0 UnityEngine.Component::GetComponent<UnityEngine.Collider>()
  4450. inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60 (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method)
  4451. {
  4452. return (( Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * (*) (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 *, const RuntimeMethod*))Component_GetComponent_TisRuntimeObject_m69D9C576D6DD024C709E29EEADBC8041299A3AA7_gshared)(__this, method);
  4453. }
  4454. // UnityEngine.Bounds UnityEngine.Collider::get_bounds()
  4455. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 Collider_get_bounds_mE341D29E1DA184ADD53A474D57D9082A3550EACB (Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * __this, const RuntimeMethod* method);
  4456. // UnityEngine.Vector3 UnityEngine.Bounds::get_extents()
  4457. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Bounds_get_extents_mA54D7497D65DCF21CA952FA754B9D1086305FF02 (Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 * __this, const RuntimeMethod* method);
  4458. // UnityEngine.Vector3 UnityEngine.Vector3::get_up()
  4459. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_get_up_m38AECA68388D446CFADDD022B0B867293044EA50 (const RuntimeMethod* method);
  4460. // System.Single UnityEngine.Mathf::Sign(System.Single)
  4461. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Mathf_Sign_m01716387C82B9523CFFADED7B2037D75F57FE2FB (float ___f0, const RuntimeMethod* method);
  4462. // UnityEngine.Vector3 UnityEngine.Bounds::get_min()
  4463. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Bounds_get_min_mEDCEC21FB04A8E7196EDE841F7BE9042E1908519 (Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 * __this, const RuntimeMethod* method);
  4464. // UnityEngine.Vector3 UnityEngine.Transform::get_position()
  4465. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, const RuntimeMethod* method);
  4466. // System.Boolean CollisionDetector::IsCollidingVertically()
  4467. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CollisionDetector_IsCollidingVertically_m952226AF84DF434204C283BF69C0F9B982CA6297 (CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E * __this, const RuntimeMethod* method);
  4468. // UnityEngine.Vector3 UnityEngine.Vector3::op_Multiply(UnityEngine.Vector3,System.Single)
  4469. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Multiply_m9EA3D18290418D7B410C7D11C4788C13BFD2C30A_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, float ___d1, const RuntimeMethod* method);
  4470. // System.Single UnityEngine.Time::get_deltaTime()
  4471. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Time_get_deltaTime_mCC15F147DA67F38C74CE408FB5D7FF4A87DA2290 (const RuntimeMethod* method);
  4472. // System.Void UnityEngine.Transform::Translate(UnityEngine.Vector3)
  4473. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_Translate_m24A8CB13E2AAB0C17EE8FE593266CF463E0B02D0 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___translation0, const RuntimeMethod* method);
  4474. // UnityEngine.Vector3 UnityEngine.Bounds::get_size()
  4475. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Bounds_get_size_mB1C37E89879C7810BC9F4210033D9277DAFE2C14 (Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 * __this, const RuntimeMethod* method);
  4476. // System.Void UnityEngine.Ray::.ctor(UnityEngine.Vector3,UnityEngine.Vector3)
  4477. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Ray__ctor_m75B1F651FF47EE6B887105101B7DA61CBF41F83C (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, const RuntimeMethod* method);
  4478. // UnityEngine.Color UnityEngine.Color::get_yellow()
  4479. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 Color_get_yellow_m9FD4BDABA7E40E136BE57EE7872CEA6B1B2FA1D1 (const RuntimeMethod* method);
  4480. // System.Void UnityEngine.Debug::DrawRay(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Color)
  4481. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Debug_DrawRay_m918D1131BACEBD7CCEA9D9BFDF3279F6CD56E121 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___start0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___dir1, Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___color2, const RuntimeMethod* method);
  4482. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single)
  4483. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mA64F8C30681E3A6A8F2B7EDE592FE7BBC0D354F4 (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo1, float ___maxDistance2, const RuntimeMethod* method);
  4484. // UnityEngine.Collider UnityEngine.RaycastHit::get_collider()
  4485. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method);
  4486. // UnityEngine.GameObject UnityEngine.Component::get_gameObject()
  4487. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method);
  4488. // UnityEngine.Vector3 UnityEngine.Vector3::op_Addition(UnityEngine.Vector3,UnityEngine.Vector3)
  4489. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Addition_mEE4F672B923CCB184C39AABCA33443DB218E50E0_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___b1, const RuntimeMethod* method);
  4490. // System.Void System.Object::.ctor()
  4491. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Object__ctor_m88880E0413421D13FD95325EDCE231707CE1F405 (RuntimeObject * __this, const RuntimeMethod* method);
  4492. // !!0 UnityEngine.Component::GetComponent<UnityEngine.UI.Button>()
  4493. inline Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * Component_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_m23CBF33EAAEEC18E7B5AA90422BB1E4781B774A6 (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method)
  4494. {
  4495. return (( Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * (*) (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 *, const RuntimeMethod*))Component_GetComponent_TisRuntimeObject_m69D9C576D6DD024C709E29EEADBC8041299A3AA7_gshared)(__this, method);
  4496. }
  4497. // UnityEngine.UI.Button/ButtonClickedEvent UnityEngine.UI.Button::get_onClick()
  4498. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * Button_get_onClick_m28BD8C670676D4E2B292B5A7F59387D4BF61F8F4 (Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * __this, const RuntimeMethod* method);
  4499. // System.Void UnityEngine.Events.UnityAction::.ctor(System.Object,System.IntPtr)
  4500. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UnityAction__ctor_m48C04C4C0F46918CF216A2410A4E58D31B6362BA (UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 * __this, RuntimeObject * ___object0, intptr_t ___method1, const RuntimeMethod* method);
  4501. // System.Void UnityEngine.Events.UnityEvent::AddListener(UnityEngine.Events.UnityAction)
  4502. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UnityEvent_AddListener_m0ACFF0706176ECCB20E0BC2542D07396616F436D (UnityEvent_tA0EA9BC49FD7D5185E7A238EF2E0E6F5D0EE27F4 * __this, UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 * ___call0, const RuntimeMethod* method);
  4503. // System.Void Goto::gotoUnity(System.Int32)
  4504. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Goto_gotoUnity_m842B641D11E488A909B020454093C9C423013542 (int32_t ___type0, const RuntimeMethod* method);
  4505. // System.Void UnityEngine.GameObject::set_tag(System.String)
  4506. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, String_t* ___value0, const RuntimeMethod* method);
  4507. // UnityEngine.GameObject[] UnityEngine.GameObject::FindGameObjectsWithTag(System.String)
  4508. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642* GameObject_FindGameObjectsWithTag_m0948320611DC82590D59A36D1C57155B1B6CE186 (String_t* ___tag0, const RuntimeMethod* method);
  4509. // System.Void UnityEngine.Object::Destroy(UnityEngine.Object)
  4510. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Object_Destroy_m3EEDB6ECD49A541EC826EA8E1C8B599F7AF67D30 (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * ___obj0, const RuntimeMethod* method);
  4511. // System.Void Menu_Buttons::CreateIFrame()
  4512. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Menu_Buttons_CreateIFrame_m0AD56D6175F4E34E040B7B00E9D4CC77B0A4FD21 (const RuntimeMethod* method);
  4513. // System.Void UnityEngine.Time::set_timeScale(System.Single)
  4514. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Time_set_timeScale_m1987DE9E74FC6C0126CE4F59A6293E3B85BD01EA (float ___value0, const RuntimeMethod* method);
  4515. // UnityEngine.Vector3 UnityEngine.Vector3::get_zero()
  4516. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_get_zero_m1A8F7993167785F750B6B01762D22C2597C84EF6 (const RuntimeMethod* method);
  4517. // System.Boolean UnityEngine.Input::GetMouseButtonDown(System.Int32)
  4518. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Input_GetMouseButtonDown_m466D81FDCC87C9CB07557B39DCB435EB691F1EF3 (int32_t ___button0, const RuntimeMethod* method);
  4519. // System.Void MoveCar::TouchClick()
  4520. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCar_TouchClick_m568B256A9746F5DB6B4AABD71C3C7BB17F901231 (MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004 * __this, const RuntimeMethod* method);
  4521. // System.Void MoveCar::MovePiece()
  4522. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCar_MovePiece_mDC5F46D916A470E8186A39B71F002C2343CF20F7 (MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004 * __this, const RuntimeMethod* method);
  4523. // System.Boolean UnityEngine.Input::GetMouseButtonUp(System.Int32)
  4524. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Input_GetMouseButtonUp_m2BA562F8C4FE8364EEC93970093E776371DF4022 (int32_t ___button0, const RuntimeMethod* method);
  4525. // System.Void MoveCar::FreePiece()
  4526. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCar_FreePiece_mE0C103BD1997E41BC4DBB3ABCE6D868F9DFD4C08 (MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004 * __this, const RuntimeMethod* method);
  4527. // UnityEngine.Camera UnityEngine.Camera::get_main()
  4528. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C (const RuntimeMethod* method);
  4529. // UnityEngine.Vector3 UnityEngine.Input::get_mousePosition()
  4530. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E (const RuntimeMethod* method);
  4531. // UnityEngine.Ray UnityEngine.Camera::ScreenPointToRay(UnityEngine.Vector3)
  4532. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB (Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___pos0, const RuntimeMethod* method);
  4533. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&)
  4534. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo1, const RuntimeMethod* method);
  4535. // System.String UnityEngine.GameObject::get_tag()
  4536. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* GameObject_get_tag_mC21F33D368C18A631040F2887036C678B96ABC33 (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method);
  4537. // System.Boolean System.String::op_Equality(System.String,System.String)
  4538. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB (String_t* ___a0, String_t* ___b1, const RuntimeMethod* method);
  4539. // System.Single UnityEngine.RaycastHit::get_distance()
  4540. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method);
  4541. // UnityEngine.Vector3 UnityEngine.RaycastHit::get_point()
  4542. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method);
  4543. // UnityEngine.Transform UnityEngine.Transform::get_parent()
  4544. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, const RuntimeMethod* method);
  4545. // System.Boolean UnityEngine.Object::op_Implicit(UnityEngine.Object)
  4546. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Implicit_mC8214E4F028CC2F036CC82BDB81D102A02893499 (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * ___exists0, const RuntimeMethod* method);
  4547. // System.String UnityEngine.Component::get_tag()
  4548. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method);
  4549. // UnityEngine.Vector3 UnityEngine.Ray::GetPoint(System.Single)
  4550. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Ray_GetPoint_mC92464E32E42603B7B3444938E8BB8ADA43AB240 (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * __this, float ___distance0, const RuntimeMethod* method);
  4551. // System.Void UnityEngine.Transform::set_position(UnityEngine.Vector3)
  4552. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___value0, const RuntimeMethod* method);
  4553. // System.Void UnityEngine.Transform::SetParent(UnityEngine.Transform)
  4554. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * ___p0, const RuntimeMethod* method);
  4555. // System.Void UnityEngine.AudioSource::Play()
  4556. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1 (AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * __this, const RuntimeMethod* method);
  4557. // System.Void MoveComponet::TouchClick()
  4558. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveComponet_TouchClick_m15454AAF22F7009640DEB1327C17BDA32F3978ED (MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B * __this, const RuntimeMethod* method);
  4559. // System.Void MoveComponet::MovePiece()
  4560. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveComponet_MovePiece_m189FA804BC0DFCCDD85F549A82FD1315EA2EA8ED (MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B * __this, const RuntimeMethod* method);
  4561. // System.Void MoveComponet::FreePiece()
  4562. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveComponet_FreePiece_m72D9D0E4F8B72FE39595A15D46B5628575E55654 (MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B * __this, const RuntimeMethod* method);
  4563. // System.Void MoveCurtains::TouchClick()
  4564. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCurtains_TouchClick_mB8346960E448776AE1AB5B9D258BFD43803CC018 (MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B * __this, const RuntimeMethod* method);
  4565. // System.Void MoveCurtains::MovePiece()
  4566. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCurtains_MovePiece_mF5DB2B1BB8F12453CF310951758B08E3912078A2 (MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B * __this, const RuntimeMethod* method);
  4567. // System.Void MoveCurtains::FreePiece()
  4568. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCurtains_FreePiece_mBAD0E727AA4435DFA26846706958663AF1267951 (MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B * __this, const RuntimeMethod* method);
  4569. // System.Int32 UnityEngine.Transform::get_childCount()
  4570. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, const RuntimeMethod* method);
  4571. // System.Void MoveDoor::TouchClick()
  4572. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveDoor_TouchClick_mDE5F8233384224B192D0F27BAD94B056EC01DE01 (MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C * __this, const RuntimeMethod* method);
  4573. // System.Void MoveDoor::MovePiece()
  4574. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveDoor_MovePiece_m889C0914B8CAC02681CE746EEAE7EFE0B46C4E9F (MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C * __this, const RuntimeMethod* method);
  4575. // System.Void MoveDoor::FreePiece()
  4576. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveDoor_FreePiece_m41B496437EDCFE16A37479ADB4A25AAE8BAD9084 (MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C * __this, const RuntimeMethod* method);
  4577. // System.Void MoveNecklace::TouchClick()
  4578. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveNecklace_TouchClick_m628A6023EFC6262CAE1F1DA31C9DBC410763E233 (MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384 * __this, const RuntimeMethod* method);
  4579. // System.Void MoveNecklace::MovePiece()
  4580. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveNecklace_MovePiece_m49443ECED449518F89A349AE7D706F532D8531E2 (MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384 * __this, const RuntimeMethod* method);
  4581. // System.Void MoveNecklace::FreePiece()
  4582. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveNecklace_FreePiece_mF9E8DCA6CEB0B6A2A62E7C5E4E8258747D0B04EE (MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384 * __this, const RuntimeMethod* method);
  4583. // System.Void MovePay::TouchClick()
  4584. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePay_TouchClick_mE77F09AD83ABFFA7E07BF0165BB2252FECB2F0BE (MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B * __this, const RuntimeMethod* method);
  4585. // System.Void MovePay::MovePiece()
  4586. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePay_MovePiece_mF4420EC3B0F03992A2B912AE612797C5A5D85121 (MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B * __this, const RuntimeMethod* method);
  4587. // System.Void MovePay::FreePiece()
  4588. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePay_FreePiece_mD243DBBEE2D7E6371B7B71AC55AEDD84AC9B5C32 (MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B * __this, const RuntimeMethod* method);
  4589. // System.Void MovePolice::TouchClick()
  4590. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice_TouchClick_mA28F4B9FB8C99B044AD73ACD6293000D16CC15BF (MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 * __this, const RuntimeMethod* method);
  4591. // System.Void MovePolice::MovePiece()
  4592. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice_MovePiece_m68FE4FF06A5145655EAB913B4FBF4EC09545963D (MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 * __this, const RuntimeMethod* method);
  4593. // System.Void MovePolice::FreePiece()
  4594. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice_FreePiece_m7BB954C44A0BF30D54DF41AE9AFFEE338C75AB98 (MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 * __this, const RuntimeMethod* method);
  4595. // UnityEngine.Vector3 UnityEngine.Transform::get_eulerAngles()
  4596. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Transform_get_eulerAngles_mCF1E10C36ED1F03804A1D10A9BAB272E0EA8766F (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, const RuntimeMethod* method);
  4597. // UnityEngine.Vector2 UnityEngine.Vector2::op_Implicit(UnityEngine.Vector3)
  4598. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 Vector2_op_Implicit_mE407CAF7446E342E059B00AA9EDB301AEC5B7B1A_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___v0, const RuntimeMethod* method);
  4599. // !!0 UnityEngine.GameObject::GetComponent<UnityEngine.Rigidbody>()
  4600. inline Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * GameObject_GetComponent_TisRigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A_mA1779277BB07CE3D2CB8E340CEA85C40C6B52354 (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method)
  4601. {
  4602. return (( Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * (*) (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 *, const RuntimeMethod*))GameObject_GetComponent_TisRuntimeObject_mCE43118393A796C759AC5D43257AB2330881767D_gshared)(__this, method);
  4603. }
  4604. // System.Boolean UnityEngine.Object::op_Inequality(UnityEngine.Object,UnityEngine.Object)
  4605. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Inequality_mE1F187520BD83FB7D86A6D850710C4D42B864E90 (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * ___x0, Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * ___y1, const RuntimeMethod* method);
  4606. // System.Void UnityEngine.Rigidbody::set_freezeRotation(System.Boolean)
  4607. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_freezeRotation_mE08A39E98D46F82D6DD86CC389D86D242C694D52 (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, bool ___value0, const RuntimeMethod* method);
  4608. // System.Single NewBehaviourScript::ClampAngle(System.Single,System.Single,System.Single)
  4609. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float NewBehaviourScript_ClampAngle_m94C26EA011DAA4E61D66A72A59D127273CC70EC5 (NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB * __this, float ___angle0, float ___min1, float ___max2, const RuntimeMethod* method);
  4610. // UnityEngine.Quaternion UnityEngine.Quaternion::Euler(System.Single,System.Single,System.Single)
  4611. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 Quaternion_Euler_m37BF99FFFA09F4B3F83DC066641B82C59B19A9C3 (float ___x0, float ___y1, float ___z2, const RuntimeMethod* method);
  4612. // UnityEngine.Vector3 UnityEngine.Quaternion::op_Multiply(UnityEngine.Quaternion,UnityEngine.Vector3)
  4613. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Quaternion_op_Multiply_mDC5F913E6B21FEC72AB2CF737D34CC6C7A69803D (Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___rotation0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___point1, const RuntimeMethod* method);
  4614. // System.Void UnityEngine.Debug::Log(System.Object)
  4615. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Debug_Log_mC26E5AD0D8D156C7FFD173AA15827F69225E9DB8 (RuntimeObject * ___message0, const RuntimeMethod* method);
  4616. // System.Void UnityEngine.Transform::set_rotation(UnityEngine.Quaternion)
  4617. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_set_rotation_m1B5F3D4CE984AB31254615C9C71B0E54978583B4 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___value0, const RuntimeMethod* method);
  4618. // System.Single UnityEngine.Mathf::Clamp(System.Single,System.Single,System.Single)
  4619. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Mathf_Clamp_m2416F3B785C8F135863E3D17E5B0CB4174797B87 (float ___value0, float ___min1, float ___max2, const RuntimeMethod* method);
  4620. // !!0 UnityEngine.Component::GetComponent<UnityEngine.BoxCollider>()
  4621. inline BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * Component_GetComponent_TisBoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5_m0D682A42739E30A25411905C0A712C2BEE81F861 (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method)
  4622. {
  4623. return (( BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * (*) (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 *, const RuntimeMethod*))Component_GetComponent_TisRuntimeObject_m69D9C576D6DD024C709E29EEADBC8041299A3AA7_gshared)(__this, method);
  4624. }
  4625. // System.Void Wallcollision::DetectionBox()
  4626. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Wallcollision_DetectionBox_mF097135612413E44453EEA596C378544E2866C12 (Wallcollision_tDEF41BB7D7F4023BB681B13DEF0E508E76016B7C * __this, const RuntimeMethod* method);
  4627. // UnityEngine.Vector3 UnityEngine.Transform::get_localScale()
  4628. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Transform_get_localScale_mD9DF6CA81108C2A6002B5EA2BE25A6CD2723D046 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, const RuntimeMethod* method);
  4629. // UnityEngine.Vector3 UnityEngine.Vector3::op_Division(UnityEngine.Vector3,System.Single)
  4630. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Division_mE5ACBFB168FED529587457A83BA98B7DB32E2A05_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, float ___d1, const RuntimeMethod* method);
  4631. // UnityEngine.Quaternion UnityEngine.Transform::get_rotation()
  4632. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 Transform_get_rotation_m4AA3858C00DF4C9614B80352558C4C37D08D2200 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, const RuntimeMethod* method);
  4633. // System.Int32 UnityEngine.LayerMask::GetMask(System.String[])
  4634. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t LayerMask_GetMask_m46D2185735D02C7DEE01E3BAAF4A39F2AB46F67F (StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A* ___layerNames0, const RuntimeMethod* method);
  4635. // UnityEngine.Collider[] UnityEngine.Physics::OverlapBox(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Int32)
  4636. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* Physics_OverlapBox_mEA1D84B8A0F8B8795D1C61A9009EC2B87704F8B9 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___center0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___halfExtents1, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___orientation2, int32_t ___layerMask3, const RuntimeMethod* method);
  4637. // !!0 UnityEngine.Component::GetComponent<UnityEngine.MeshFilter>()
  4638. inline MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A * Component_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_m4E31C5D3D0490AEE405B54BE9F61802EA425B9DC (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method)
  4639. {
  4640. return (( MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A * (*) (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 *, const RuntimeMethod*))Component_GetComponent_TisRuntimeObject_m69D9C576D6DD024C709E29EEADBC8041299A3AA7_gshared)(__this, method);
  4641. }
  4642. // UnityEngine.Mesh UnityEngine.MeshFilter::get_sharedMesh()
  4643. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * MeshFilter_get_sharedMesh_mDCB12AB93E6E5F477F55A14990A7AB5F1B06F19E (MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A * __this, const RuntimeMethod* method);
  4644. // UnityEngine.Bounds UnityEngine.Mesh::get_bounds()
  4645. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 Mesh_get_bounds_m8704A23E8BA2D77C89FD4BF4379238062B1BE5DF (Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * __this, const RuntimeMethod* method);
  4646. // UnityEngine.Vector3 UnityEngine.Transform::get_lossyScale()
  4647. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Transform_get_lossyScale_m469A16F93F135C1E4D5955C7EBDB893D1892A331 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, const RuntimeMethod* method);
  4648. // !!0 UnityEngine.GameObject::GetComponent<UnityEngine.MeshFilter>()
  4649. inline MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A * GameObject_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_mD924C79C3DA2B286ACB091AAC225DA91675E62A4 (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method)
  4650. {
  4651. return (( MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A * (*) (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 *, const RuntimeMethod*))GameObject_GetComponent_TisRuntimeObject_mCE43118393A796C759AC5D43257AB2330881767D_gshared)(__this, method);
  4652. }
  4653. // UnityEngine.Vector3 UnityEngine.Vector3::MoveTowards(UnityEngine.Vector3,UnityEngine.Vector3,System.Single)
  4654. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_MoveTowards_mFB45EE30324E487925CA26EE6C001F0A3D257796 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___current0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___target1, float ___maxDistanceDelta2, const RuntimeMethod* method);
  4655. // !!0 UnityEngine.GameObject::GetComponent<UnityEngine.UI.Button>()
  4656. inline Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * GameObject_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_mC89B59084AF54D6861DE55F9F1FC4226E4F616A8 (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method)
  4657. {
  4658. return (( Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * (*) (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 *, const RuntimeMethod*))GameObject_GetComponent_TisRuntimeObject_mCE43118393A796C759AC5D43257AB2330881767D_gshared)(__this, method);
  4659. }
  4660. // UnityEngine.GameObject UnityEngine.GameObject::CreatePrimitive(UnityEngine.PrimitiveType)
  4661. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * GameObject_CreatePrimitive_mB1E03B8D373EBECCD93444A277316A53EC7812AC (int32_t ___type0, const RuntimeMethod* method);
  4662. // !!0 UnityEngine.GameObject::AddComponent<testMove>()
  4663. inline testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * GameObject_AddComponent_TistestMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F_mCBB2AB21611124E004BC88BD12DBB075EAD6CF05 (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method)
  4664. {
  4665. return (( testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * (*) (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 *, const RuntimeMethod*))GameObject_AddComponent_TisRuntimeObject_mBDBD6EC58A4409E35E4C5D08757C36E4938256B1_gshared)(__this, method);
  4666. }
  4667. // !!0 UnityEngine.GameObject::GetComponent<UnityEngine.Renderer>()
  4668. inline Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C * GameObject_GetComponent_TisRenderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C_mD787758BED3337F182C18CC67C516C2A11B55466 (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method)
  4669. {
  4670. return (( Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C * (*) (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 *, const RuntimeMethod*))GameObject_GetComponent_TisRuntimeObject_mCE43118393A796C759AC5D43257AB2330881767D_gshared)(__this, method);
  4671. }
  4672. // UnityEngine.Material UnityEngine.Renderer::get_material()
  4673. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Material_t8927C00353A72755313F046D0CE85178AE8218EE * Renderer_get_material_mE6B01125502D08EE0D6DFE2EAEC064AD9BB31804 (Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C * __this, const RuntimeMethod* method);
  4674. // UnityEngine.Object UnityEngine.Resources::Load(System.String)
  4675. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * Resources_Load_m011631B3740AFD38D496838F10D3DA635A061120 (String_t* ___path0, const RuntimeMethod* method);
  4676. // System.Void UnityEngine.Material::set_mainTexture(UnityEngine.Texture)
  4677. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Material_set_mainTexture_m1F715422BE5C75B4A7AC951691F0DC16A8C294C5 (Material_t8927C00353A72755313F046D0CE85178AE8218EE * __this, Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE * ___value0, const RuntimeMethod* method);
  4678. // System.Void UnityEngine.Object::set_name(System.String)
  4679. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Object_set_name_m87C4006618ADB325ABE5439DF159E10DD8DD0781 (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * __this, String_t* ___value0, const RuntimeMethod* method);
  4680. // !!0[] System.Array::Empty<UnityEngine.GUILayoutOption>()
  4681. inline GUILayoutOptionU5BU5D_tA0F031CC36F88BBBD25D6841ADD3913446E6EA2B* Array_Empty_TisGUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB_m6EB599DF46848C50C5E2A836AF0BDA9C81B1A23A_inline (const RuntimeMethod* method)
  4682. {
  4683. return (( GUILayoutOptionU5BU5D_tA0F031CC36F88BBBD25D6841ADD3913446E6EA2B* (*) (const RuntimeMethod*))Array_Empty_TisRuntimeObject_m1FBC21243DF3542384C523801E8CA8A97606C747_gshared_inline)(method);
  4684. }
  4685. // System.Boolean UnityEngine.GUILayout::Button(System.String,UnityEngine.GUILayoutOption[])
  4686. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool GUILayout_Button_m749F2887D57BDC9B6901F2C35F5C6A7E22154162 (String_t* ___text0, GUILayoutOptionU5BU5D_tA0F031CC36F88BBBD25D6841ADD3913446E6EA2B* ___options1, const RuntimeMethod* method);
  4687. // UnityEngine.GameObject UnityEngine.GameObject::FindGameObjectWithTag(System.String)
  4688. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * GameObject_FindGameObjectWithTag_mFC215979EDFED361F88C336BF9E187F24434C63F (String_t* ___tag0, const RuntimeMethod* method);
  4689. // System.Void UnityEngine.Transform::Rotate(UnityEngine.Vector3)
  4690. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_Rotate_m027A155054DDC4206F679EFB86BE0960D45C33A7 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___eulers0, const RuntimeMethod* method);
  4691. // !!0 UnityEngine.GameObject::GetComponent<UnityEngine.MeshRenderer>()
  4692. inline MeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B * GameObject_GetComponent_TisMeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B_m4E244CD0EBBF9E0A3A73AF14F6EC434CA82E6F4B (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method)
  4693. {
  4694. return (( MeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B * (*) (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 *, const RuntimeMethod*))GameObject_GetComponent_TisRuntimeObject_mCE43118393A796C759AC5D43257AB2330881767D_gshared)(__this, method);
  4695. }
  4696. // System.Void UnityEngine.Color::.ctor(System.Single,System.Single,System.Single,System.Single)
  4697. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Color__ctor_m679019E6084BF7A6F82590F66F5F695F6A50ECC5 (Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 * __this, float ___r0, float ___g1, float ___b2, float ___a3, const RuntimeMethod* method);
  4698. // System.Void UnityEngine.Material::set_color(UnityEngine.Color)
  4699. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Material_set_color_mC3C88E2389B7132EBF3EB0D1F040545176B795C0 (Material_t8927C00353A72755313F046D0CE85178AE8218EE * __this, Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___value0, const RuntimeMethod* method);
  4700. // UnityEngine.Quaternion UnityEngine.Quaternion::get_identity()
  4701. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 Quaternion_get_identity_mF2E565DBCE793A1AE6208056D42CA7C59D83A702 (const RuntimeMethod* method);
  4702. // !!0 UnityEngine.Object::Instantiate<UnityEngine.GameObject>(!!0,UnityEngine.Vector3,UnityEngine.Quaternion)
  4703. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * Object_Instantiate_TisGameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319_m81B599A0051F8F4543E5C73A11585E96E940943B (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___original0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___position1, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___rotation2, const RuntimeMethod* method)
  4704. {
  4705. return (( GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * (*) (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 *, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E , Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 , const RuntimeMethod*))Object_Instantiate_TisRuntimeObject_mB05DEC51C29EF5BB8BD17D055E80217F11E571AA_gshared)(___original0, ___position1, ___rotation2, method);
  4706. }
  4707. // System.Void cubeController::generateCubeSquare()
  4708. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void cubeController_generateCubeSquare_m452BAB7236B73D78C820628BAB4451465EBAE0D5 (cubeController_t086364685C50B4D62D773ECB7A0EAF5A2A842470 * __this, const RuntimeMethod* method);
  4709. // !!0 UnityEngine.Component::GetComponent<UnityEngine.RectTransform>()
  4710. inline RectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072 * Component_GetComponent_TisRectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072_m98D387B909AC36B37BF964576557C064222B3C79 (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method)
  4711. {
  4712. return (( RectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072 * (*) (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 *, const RuntimeMethod*))Component_GetComponent_TisRuntimeObject_m69D9C576D6DD024C709E29EEADBC8041299A3AA7_gshared)(__this, method);
  4713. }
  4714. // System.Void UnityEngine.SceneManagement.SceneManager::LoadScene(System.String)
  4715. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SceneManager_LoadScene_m7DAF30213E99396ECBDB1BD40CC34CCF36902092 (String_t* ___sceneName0, const RuntimeMethod* method);
  4716. // System.Void move::TouchClick()
  4717. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void move_TouchClick_m7F2801F7DD0DFD13C0C082AF5D3B38B6FA3539B6 (move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276 * __this, const RuntimeMethod* method);
  4718. // System.Void move::MovePiece()
  4719. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void move_MovePiece_m4A81BB092CC70D18B458F07CA17439B36CF031E1 (move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276 * __this, const RuntimeMethod* method);
  4720. // System.Void move::FreePiece()
  4721. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void move_FreePiece_m01DE15784B97767D250DB50BAFB0B7D54D30FAD6 (move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276 * __this, const RuntimeMethod* method);
  4722. // System.Void UnityEngine.Vector2::.ctor(System.Single,System.Single)
  4723. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector2__ctor_m9F1F2D5EB5D1FF7091BB527AC8A72CBB309D115E_inline (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * __this, float ___x0, float ___y1, const RuntimeMethod* method);
  4724. IL2CPP_EXTERN_C void DEFAULT_CALL gotoUnity(int32_t);
  4725. IL2CPP_EXTERN_C void DEFAULT_CALL CreateIFrame();
  4726. #ifdef __clang__
  4727. #pragma clang diagnostic push
  4728. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  4729. #pragma clang diagnostic ignored "-Wunused-variable"
  4730. #endif
  4731. #ifdef __clang__
  4732. #pragma clang diagnostic pop
  4733. #endif
  4734. #ifdef __clang__
  4735. #pragma clang diagnostic push
  4736. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  4737. #pragma clang diagnostic ignored "-Wunused-variable"
  4738. #endif
  4739. // System.Void AutoA::Start()
  4740. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AutoA_Start_m521860F3E39CB752B79957BFB422A57E27AB2767 (AutoA_t704C901D2EC3BCF0F4D5E052CAD20C311407E134 * __this, const RuntimeMethod* method)
  4741. {
  4742. static bool s_Il2CppMethodInitialized;
  4743. if (!s_Il2CppMethodInitialized)
  4744. {
  4745. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDB5E96D03B66458C852FED34C1F51D6A059D4784);
  4746. s_Il2CppMethodInitialized = true;
  4747. }
  4748. {
  4749. // LuoGan04 = GameObject.Find("04_LuoGan");
  4750. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_0;
  4751. L_0 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteralDB5E96D03B66458C852FED34C1F51D6A059D4784, /*hidden argument*/NULL);
  4752. __this->set_LuoGan04_4(L_0);
  4753. // print(LuoGan04.name);
  4754. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_1 = __this->get_LuoGan04_4();
  4755. String_t* L_2;
  4756. L_2 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_1, /*hidden argument*/NULL);
  4757. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_2, /*hidden argument*/NULL);
  4758. // }
  4759. return;
  4760. }
  4761. }
  4762. // System.Void AutoA::Update()
  4763. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AutoA_Update_m1EA7F60BAAB47B3E14F9A24EA82C597A42F64F50 (AutoA_t704C901D2EC3BCF0F4D5E052CAD20C311407E134 * __this, const RuntimeMethod* method)
  4764. {
  4765. static bool s_Il2CppMethodInitialized;
  4766. if (!s_Il2CppMethodInitialized)
  4767. {
  4768. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral06873F0A5C5C17160F1D4F0CC91B115662D6F52C);
  4769. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral66EB2E86CA4AA2F7FD49FA238DEAC6BAFF9EBD1F);
  4770. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC7AD4F81912F7E5B12B739D314326EE75451BEBF);
  4771. s_Il2CppMethodInitialized = true;
  4772. }
  4773. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
  4774. memset((&V_0), 0, sizeof(V_0));
  4775. float V_1 = 0.0f;
  4776. bool V_2 = false;
  4777. {
  4778. // print("000000000p" + LuoGan04.transform.localPosition);
  4779. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_0 = __this->get_LuoGan04_4();
  4780. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_1;
  4781. L_1 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_0, /*hidden argument*/NULL);
  4782. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
  4783. L_2 = Transform_get_localPosition_m527B8B5B625DA9A61E551E0FBCD3BE8CA4539FC2(L_1, /*hidden argument*/NULL);
  4784. V_0 = L_2;
  4785. String_t* L_3;
  4786. L_3 = Vector3_ToString_mD5085501F9A0483542E9F7B18CD09C0AB977E318((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_0), /*hidden argument*/NULL);
  4787. String_t* L_4;
  4788. L_4 = String_Concat_m4B4AB72618348C5DFBFBA8DED84B9E2EBDB55E1B(_stringLiteral66EB2E86CA4AA2F7FD49FA238DEAC6BAFF9EBD1F, L_3, /*hidden argument*/NULL);
  4789. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_4, /*hidden argument*/NULL);
  4790. // print("1111111111111p" + LuoGan04Aim);
  4791. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5 = __this->get_LuoGan04Aim_5();
  4792. V_0 = L_5;
  4793. String_t* L_6;
  4794. L_6 = Vector3_ToString_mD5085501F9A0483542E9F7B18CD09C0AB977E318((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_0), /*hidden argument*/NULL);
  4795. String_t* L_7;
  4796. L_7 = String_Concat_m4B4AB72618348C5DFBFBA8DED84B9E2EBDB55E1B(_stringLiteralC7AD4F81912F7E5B12B739D314326EE75451BEBF, L_6, /*hidden argument*/NULL);
  4797. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_7, /*hidden argument*/NULL);
  4798. // print("2222222222222p" + (LuoGan04.transform.localPosition - LuoGan04Aim).magnitude);
  4799. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_8 = __this->get_LuoGan04_4();
  4800. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_9;
  4801. L_9 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_8, /*hidden argument*/NULL);
  4802. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_10;
  4803. L_10 = Transform_get_localPosition_m527B8B5B625DA9A61E551E0FBCD3BE8CA4539FC2(L_9, /*hidden argument*/NULL);
  4804. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_11 = __this->get_LuoGan04Aim_5();
  4805. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_12;
  4806. L_12 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_10, L_11, /*hidden argument*/NULL);
  4807. V_0 = L_12;
  4808. float L_13;
  4809. L_13 = Vector3_get_magnitude_mDDD40612220D8104E77E993E18A101A69A944991((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_0), /*hidden argument*/NULL);
  4810. V_1 = L_13;
  4811. String_t* L_14;
  4812. L_14 = Single_ToString_m80E7ABED4F4D73F2BE19DDB80D3D92FCD8DFA010((float*)(&V_1), /*hidden argument*/NULL);
  4813. String_t* L_15;
  4814. L_15 = String_Concat_m4B4AB72618348C5DFBFBA8DED84B9E2EBDB55E1B(_stringLiteral06873F0A5C5C17160F1D4F0CC91B115662D6F52C, L_14, /*hidden argument*/NULL);
  4815. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_15, /*hidden argument*/NULL);
  4816. // if (Mathf.Sqrt((LuoGan04.transform.localPosition - LuoGan04Aim).magnitude) < 1.5)
  4817. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16 = __this->get_LuoGan04_4();
  4818. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17;
  4819. L_17 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_16, /*hidden argument*/NULL);
  4820. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18;
  4821. L_18 = Transform_get_localPosition_m527B8B5B625DA9A61E551E0FBCD3BE8CA4539FC2(L_17, /*hidden argument*/NULL);
  4822. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_19 = __this->get_LuoGan04Aim_5();
  4823. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_20;
  4824. L_20 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_18, L_19, /*hidden argument*/NULL);
  4825. V_0 = L_20;
  4826. float L_21;
  4827. L_21 = Vector3_get_magnitude_mDDD40612220D8104E77E993E18A101A69A944991((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_0), /*hidden argument*/NULL);
  4828. float L_22;
  4829. L_22 = sqrtf(L_21);
  4830. V_2 = (bool)((((double)((double)((double)L_22))) < ((double)(1.5)))? 1 : 0);
  4831. bool L_23 = V_2;
  4832. if (!L_23)
  4833. {
  4834. goto IL_00f6;
  4835. }
  4836. }
  4837. {
  4838. // LuoGan04.transform.localPosition = LuoGan04Aim;
  4839. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_24 = __this->get_LuoGan04_4();
  4840. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_25;
  4841. L_25 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_24, /*hidden argument*/NULL);
  4842. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_26 = __this->get_LuoGan04Aim_5();
  4843. Transform_set_localPosition_m2A2B0033EF079077FAE7C65196078EAF5D041AFC(L_25, L_26, /*hidden argument*/NULL);
  4844. // LuoGan04.transform.localRotation = LuoGan04Qua;
  4845. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_27 = __this->get_LuoGan04_4();
  4846. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  4847. L_28 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_27, /*hidden argument*/NULL);
  4848. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 L_29 = __this->get_LuoGan04Qua_6();
  4849. Transform_set_localRotation_m1A9101457EC4653AFC93FCC4065A29F2C78FA62C(L_28, L_29, /*hidden argument*/NULL);
  4850. }
  4851. IL_00f6:
  4852. {
  4853. // }
  4854. return;
  4855. }
  4856. }
  4857. // System.Void AutoA::.ctor()
  4858. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AutoA__ctor_m1EA8C13EF4A0AC0715E1EEFD92456C8D3D16C762 (AutoA_t704C901D2EC3BCF0F4D5E052CAD20C311407E134 * __this, const RuntimeMethod* method)
  4859. {
  4860. {
  4861. // Vector3 LuoGan04Aim = new Vector3(37.71f, 4.74f, -22.0f);
  4862. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0;
  4863. memset((&L_0), 0, sizeof(L_0));
  4864. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_0), (37.7099991f), (4.73999977f), (-22.0f), /*hidden argument*/NULL);
  4865. __this->set_LuoGan04Aim_5(L_0);
  4866. // Quaternion LuoGan04Qua = new Quaternion(0.0f, 0.0f, 0.0f, 0.0f);
  4867. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 L_1;
  4868. memset((&L_1), 0, sizeof(L_1));
  4869. Quaternion__ctor_m564FA9302F5B9DA8BAB97B0A2D86FFE83ACAA421((&L_1), (0.0f), (0.0f), (0.0f), (0.0f), /*hidden argument*/NULL);
  4870. __this->set_LuoGan04Qua_6(L_1);
  4871. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  4872. return;
  4873. }
  4874. }
  4875. #ifdef __clang__
  4876. #pragma clang diagnostic pop
  4877. #endif
  4878. #ifdef __clang__
  4879. #pragma clang diagnostic push
  4880. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  4881. #pragma clang diagnostic ignored "-Wunused-variable"
  4882. #endif
  4883. // System.Void CameraMove::Update()
  4884. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CameraMove_Update_mADD5B4405186B095BD3C898E4BF1D99D2298F5EC (CameraMove_t049411EAC022746D9900D5B1420A193F6BAE3D73 * __this, const RuntimeMethod* method)
  4885. {
  4886. static bool s_Il2CppMethodInitialized;
  4887. if (!s_Il2CppMethodInitialized)
  4888. {
  4889. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320_RuntimeMethod_var);
  4890. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral16DD21BE77B115D392226EB71A2D3A9FDC29E3F0);
  4891. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral265E15F1F86F1C766555899D5771CF29055DE75A);
  4892. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral7F8C014BD4810CC276D0F9F81A1E759C7B098B1E);
  4893. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral88BEE283254D7094E258B3A88730F4CC4F1E4AC7);
  4894. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralFC6687DC37346CD2569888E29764F727FAF530E0);
  4895. s_Il2CppMethodInitialized = true;
  4896. }
  4897. bool V_0 = false;
  4898. bool V_1 = false;
  4899. bool V_2 = false;
  4900. bool V_3 = false;
  4901. {
  4902. // if (Input.GetAxis("Mouse ScrollWheel") != 0)
  4903. float L_0;
  4904. L_0 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteralFC6687DC37346CD2569888E29764F727FAF530E0, /*hidden argument*/NULL);
  4905. V_0 = (bool)((((int32_t)((((float)L_0) == ((float)(0.0f)))? 1 : 0)) == ((int32_t)0))? 1 : 0);
  4906. bool L_1 = V_0;
  4907. if (!L_1)
  4908. {
  4909. goto IL_0044;
  4910. }
  4911. }
  4912. {
  4913. // GetComponent<Camera>().fieldOfView = GetComponent<Camera>().fieldOfView - (Input.GetAxis("Mouse ScrollWheel") * sensitivetyMouseWheel);
  4914. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_2;
  4915. L_2 = Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320(__this, /*hidden argument*/Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320_RuntimeMethod_var);
  4916. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_3;
  4917. L_3 = Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320(__this, /*hidden argument*/Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320_RuntimeMethod_var);
  4918. float L_4;
  4919. L_4 = Camera_get_fieldOfView_mA9BA910800B2E33B572929CDA9A12CE596353920(L_3, /*hidden argument*/NULL);
  4920. float L_5;
  4921. L_5 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteralFC6687DC37346CD2569888E29764F727FAF530E0, /*hidden argument*/NULL);
  4922. float L_6 = __this->get_sensitivetyMouseWheel_6();
  4923. Camera_set_fieldOfView_m138FE103CAC4B803F39E4CF579609A5C3FEB5E49(L_2, ((float)il2cpp_codegen_subtract((float)L_4, (float)((float)il2cpp_codegen_multiply((float)L_5, (float)L_6)))), /*hidden argument*/NULL);
  4924. }
  4925. IL_0044:
  4926. {
  4927. // if (Input.GetMouseButton(1))
  4928. bool L_7;
  4929. L_7 = Input_GetMouseButton_m27BF2DDBF38A38787B83A13D3E6F0F88F7C834C1(1, /*hidden argument*/NULL);
  4930. V_1 = L_7;
  4931. bool L_8 = V_1;
  4932. if (!L_8)
  4933. {
  4934. goto IL_0084;
  4935. }
  4936. }
  4937. {
  4938. // transform.Rotate(-Input.GetAxis("Mouse Y") * sensitivityMouse, Input.GetAxis("Mouse X") * sensitivityMouse, 0);
  4939. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_9;
  4940. L_9 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  4941. float L_10;
  4942. L_10 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral16DD21BE77B115D392226EB71A2D3A9FDC29E3F0, /*hidden argument*/NULL);
  4943. float L_11 = __this->get_sensitivityMouse_4();
  4944. float L_12;
  4945. L_12 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral88BEE283254D7094E258B3A88730F4CC4F1E4AC7, /*hidden argument*/NULL);
  4946. float L_13 = __this->get_sensitivityMouse_4();
  4947. Transform_Rotate_mA3AE6D55AA9CC88A8F03C2B0B7CB3DB45ABA6A8E(L_9, ((float)il2cpp_codegen_multiply((float)((-L_10)), (float)L_11)), ((float)il2cpp_codegen_multiply((float)L_12, (float)L_13)), (0.0f), /*hidden argument*/NULL);
  4948. }
  4949. IL_0084:
  4950. {
  4951. // if (Input.GetAxis("Horizontal") != 0)
  4952. float L_14;
  4953. L_14 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral7F8C014BD4810CC276D0F9F81A1E759C7B098B1E, /*hidden argument*/NULL);
  4954. V_2 = (bool)((((int32_t)((((float)L_14) == ((float)(0.0f)))? 1 : 0)) == ((int32_t)0))? 1 : 0);
  4955. bool L_15 = V_2;
  4956. if (!L_15)
  4957. {
  4958. goto IL_00cb;
  4959. }
  4960. }
  4961. {
  4962. // transform.Translate(Input.GetAxis("Horizontal") * sensitivetyKeyBoard * 0.5f, 0, 0);
  4963. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_16;
  4964. L_16 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  4965. float L_17;
  4966. L_17 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral7F8C014BD4810CC276D0F9F81A1E759C7B098B1E, /*hidden argument*/NULL);
  4967. float L_18 = __this->get_sensitivetyKeyBoard_5();
  4968. Transform_Translate_mC9343E1E646DA8FD42BE37137ACCBB4B52093F5C(L_16, ((float)il2cpp_codegen_multiply((float)((float)il2cpp_codegen_multiply((float)L_17, (float)L_18)), (float)(0.5f))), (0.0f), (0.0f), /*hidden argument*/NULL);
  4969. }
  4970. IL_00cb:
  4971. {
  4972. // if (Input.GetAxis("Vertical") != 0)
  4973. float L_19;
  4974. L_19 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral265E15F1F86F1C766555899D5771CF29055DE75A, /*hidden argument*/NULL);
  4975. V_3 = (bool)((((int32_t)((((float)L_19) == ((float)(0.0f)))? 1 : 0)) == ((int32_t)0))? 1 : 0);
  4976. bool L_20 = V_3;
  4977. if (!L_20)
  4978. {
  4979. goto IL_0112;
  4980. }
  4981. }
  4982. {
  4983. // transform.Translate(0, 0, Input.GetAxis("Vertical") * sensitivetyKeyBoard * 0.5f);
  4984. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_21;
  4985. L_21 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  4986. float L_22;
  4987. L_22 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral265E15F1F86F1C766555899D5771CF29055DE75A, /*hidden argument*/NULL);
  4988. float L_23 = __this->get_sensitivetyKeyBoard_5();
  4989. Transform_Translate_mC9343E1E646DA8FD42BE37137ACCBB4B52093F5C(L_21, (0.0f), (0.0f), ((float)il2cpp_codegen_multiply((float)((float)il2cpp_codegen_multiply((float)L_22, (float)L_23)), (float)(0.5f))), /*hidden argument*/NULL);
  4990. }
  4991. IL_0112:
  4992. {
  4993. // }
  4994. return;
  4995. }
  4996. }
  4997. // System.Void CameraMove::.ctor()
  4998. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CameraMove__ctor_mD5CE53F2858EDC9F12E7947884CDC4BE032E2A4E (CameraMove_t049411EAC022746D9900D5B1420A193F6BAE3D73 * __this, const RuntimeMethod* method)
  4999. {
  5000. {
  5001. // public float sensitivityMouse = 2f;
  5002. __this->set_sensitivityMouse_4((2.0f));
  5003. // public float sensitivetyKeyBoard = 0.1f;
  5004. __this->set_sensitivetyKeyBoard_5((0.100000001f));
  5005. // public float sensitivetyMouseWheel = 10f;
  5006. __this->set_sensitivetyMouseWheel_6((10.0f));
  5007. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  5008. return;
  5009. }
  5010. }
  5011. #ifdef __clang__
  5012. #pragma clang diagnostic pop
  5013. #endif
  5014. #ifdef __clang__
  5015. #pragma clang diagnostic push
  5016. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  5017. #pragma clang diagnostic ignored "-Wunused-variable"
  5018. #endif
  5019. // System.Void CollisionDetector::Start()
  5020. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CollisionDetector_Start_m2F3FE66D7848B078C6B30424664777474E90F868 (CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E * __this, const RuntimeMethod* method)
  5021. {
  5022. static bool s_Il2CppMethodInitialized;
  5023. if (!s_Il2CppMethodInitialized)
  5024. {
  5025. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60_RuntimeMethod_var);
  5026. s_Il2CppMethodInitialized = true;
  5027. }
  5028. Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 V_0;
  5029. memset((&V_0), 0, sizeof(V_0));
  5030. {
  5031. // LengthOfRay = GetComponent<Collider>().bounds.extents.y;
  5032. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_0;
  5033. L_0 = Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60(__this, /*hidden argument*/Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60_RuntimeMethod_var);
  5034. Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 L_1;
  5035. L_1 = Collider_get_bounds_mE341D29E1DA184ADD53A474D57D9082A3550EACB(L_0, /*hidden argument*/NULL);
  5036. V_0 = L_1;
  5037. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
  5038. L_2 = Bounds_get_extents_mA54D7497D65DCF21CA952FA754B9D1086305FF02((Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 *)(&V_0), /*hidden argument*/NULL);
  5039. float L_3 = L_2.get_y_3();
  5040. __this->set_LengthOfRay_10(L_3);
  5041. // DirectionFactor = Mathf.Sign(Vector3.up.y);
  5042. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
  5043. L_4 = Vector3_get_up_m38AECA68388D446CFADDD022B0B867293044EA50(/*hidden argument*/NULL);
  5044. float L_5 = L_4.get_y_3();
  5045. float L_6;
  5046. L_6 = Mathf_Sign_m01716387C82B9523CFFADED7B2037D75F57FE2FB(L_5, /*hidden argument*/NULL);
  5047. __this->set_DirectionFactor_12(L_6);
  5048. // }
  5049. return;
  5050. }
  5051. }
  5052. // System.Void CollisionDetector::Update()
  5053. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CollisionDetector_Update_m67181F83CCD4DD59F8E1E7123F710E0D68071476 (CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E * __this, const RuntimeMethod* method)
  5054. {
  5055. static bool s_Il2CppMethodInitialized;
  5056. if (!s_Il2CppMethodInitialized)
  5057. {
  5058. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60_RuntimeMethod_var);
  5059. s_Il2CppMethodInitialized = true;
  5060. }
  5061. Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 V_0;
  5062. memset((&V_0), 0, sizeof(V_0));
  5063. bool V_1 = false;
  5064. {
  5065. // StartPoint = new Vector3(GetComponent<Collider>().bounds.min.x + margin, transform.position.y, transform.position.z);
  5066. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_0;
  5067. L_0 = Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60(__this, /*hidden argument*/Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60_RuntimeMethod_var);
  5068. Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 L_1;
  5069. L_1 = Collider_get_bounds_mE341D29E1DA184ADD53A474D57D9082A3550EACB(L_0, /*hidden argument*/NULL);
  5070. V_0 = L_1;
  5071. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
  5072. L_2 = Bounds_get_min_mEDCEC21FB04A8E7196EDE841F7BE9042E1908519((Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 *)(&V_0), /*hidden argument*/NULL);
  5073. float L_3 = L_2.get_x_2();
  5074. float L_4 = __this->get_margin_13();
  5075. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_5;
  5076. L_5 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  5077. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6;
  5078. L_6 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_5, /*hidden argument*/NULL);
  5079. float L_7 = L_6.get_y_3();
  5080. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_8;
  5081. L_8 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  5082. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  5083. L_9 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_8, /*hidden argument*/NULL);
  5084. float L_10 = L_9.get_z_4();
  5085. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_11;
  5086. memset((&L_11), 0, sizeof(L_11));
  5087. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_11), ((float)il2cpp_codegen_add((float)L_3, (float)L_4)), L_7, L_10, /*hidden argument*/NULL);
  5088. __this->set_StartPoint_5(L_11);
  5089. // if (!IsCollidingVertically())
  5090. bool L_12;
  5091. L_12 = CollisionDetector_IsCollidingVertically_m952226AF84DF434204C283BF69C0F9B982CA6297(__this, /*hidden argument*/NULL);
  5092. V_1 = (bool)((((int32_t)L_12) == ((int32_t)0))? 1 : 0);
  5093. bool L_13 = V_1;
  5094. if (!L_13)
  5095. {
  5096. goto IL_008b;
  5097. }
  5098. }
  5099. {
  5100. // transform.Translate(Vector3.up * MovingForce * Time.deltaTime * DirectionFactor);
  5101. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_14;
  5102. L_14 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  5103. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_15;
  5104. L_15 = Vector3_get_up_m38AECA68388D446CFADDD022B0B867293044EA50(/*hidden argument*/NULL);
  5105. float L_16 = __this->get_MovingForce_4();
  5106. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_17;
  5107. L_17 = Vector3_op_Multiply_m9EA3D18290418D7B410C7D11C4788C13BFD2C30A_inline(L_15, L_16, /*hidden argument*/NULL);
  5108. float L_18;
  5109. L_18 = Time_get_deltaTime_mCC15F147DA67F38C74CE408FB5D7FF4A87DA2290(/*hidden argument*/NULL);
  5110. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_19;
  5111. L_19 = Vector3_op_Multiply_m9EA3D18290418D7B410C7D11C4788C13BFD2C30A_inline(L_17, L_18, /*hidden argument*/NULL);
  5112. float L_20 = __this->get_DirectionFactor_12();
  5113. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_21;
  5114. L_21 = Vector3_op_Multiply_m9EA3D18290418D7B410C7D11C4788C13BFD2C30A_inline(L_19, L_20, /*hidden argument*/NULL);
  5115. Transform_Translate_m24A8CB13E2AAB0C17EE8FE593266CF463E0B02D0(L_14, L_21, /*hidden argument*/NULL);
  5116. }
  5117. IL_008b:
  5118. {
  5119. // }
  5120. return;
  5121. }
  5122. }
  5123. // System.Boolean CollisionDetector::IsCollidingVertically()
  5124. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CollisionDetector_IsCollidingVertically_m952226AF84DF434204C283BF69C0F9B982CA6297 (CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E * __this, const RuntimeMethod* method)
  5125. {
  5126. static bool s_Il2CppMethodInitialized;
  5127. if (!s_Il2CppMethodInitialized)
  5128. {
  5129. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60_RuntimeMethod_var);
  5130. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var);
  5131. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral96747B873C5275F95686B09FFAA0940D822294DA);
  5132. s_Il2CppMethodInitialized = true;
  5133. }
  5134. Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 V_0;
  5135. memset((&V_0), 0, sizeof(V_0));
  5136. bool V_1 = false;
  5137. bool V_2 = false;
  5138. bool V_3 = false;
  5139. {
  5140. // Origin = StartPoint;
  5141. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = __this->get_StartPoint_5();
  5142. __this->set_Origin_6(L_0);
  5143. // DistanceBetweenRays = (GetComponent<Collider>().bounds.size.x - 2 * margin) / (NoOfRays - 1);
  5144. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_1;
  5145. L_1 = Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60(__this, /*hidden argument*/Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60_RuntimeMethod_var);
  5146. Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 L_2;
  5147. L_2 = Collider_get_bounds_mE341D29E1DA184ADD53A474D57D9082A3550EACB(L_1, /*hidden argument*/NULL);
  5148. V_0 = L_2;
  5149. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3;
  5150. L_3 = Bounds_get_size_mB1C37E89879C7810BC9F4210033D9277DAFE2C14((Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 *)(&V_0), /*hidden argument*/NULL);
  5151. float L_4 = L_3.get_x_2();
  5152. float L_5 = __this->get_margin_13();
  5153. int32_t L_6 = __this->get_NoOfRays_7();
  5154. __this->set_DistanceBetweenRays_11(((float)((float)((float)il2cpp_codegen_subtract((float)L_4, (float)((float)il2cpp_codegen_multiply((float)(2.0f), (float)L_5))))/(float)((float)((float)((int32_t)il2cpp_codegen_subtract((int32_t)L_6, (int32_t)1)))))));
  5155. // for (i = 0; i < NoOfRays; i++)
  5156. __this->set_i_8(0);
  5157. goto IL_0118;
  5158. }
  5159. IL_004e:
  5160. {
  5161. // ray = new Ray(Origin, Vector3.up * DirectionFactor);
  5162. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = __this->get_Origin_6();
  5163. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_8;
  5164. L_8 = Vector3_get_up_m38AECA68388D446CFADDD022B0B867293044EA50(/*hidden argument*/NULL);
  5165. float L_9 = __this->get_DirectionFactor_12();
  5166. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_10;
  5167. L_10 = Vector3_op_Multiply_m9EA3D18290418D7B410C7D11C4788C13BFD2C30A_inline(L_8, L_9, /*hidden argument*/NULL);
  5168. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_11;
  5169. memset((&L_11), 0, sizeof(L_11));
  5170. Ray__ctor_m75B1F651FF47EE6B887105101B7DA61CBF41F83C((&L_11), L_7, L_10, /*hidden argument*/NULL);
  5171. __this->set_ray_14(L_11);
  5172. // Debug.DrawRay(Origin, Vector3.up * DirectionFactor, Color.yellow);
  5173. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_12 = __this->get_Origin_6();
  5174. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13;
  5175. L_13 = Vector3_get_up_m38AECA68388D446CFADDD022B0B867293044EA50(/*hidden argument*/NULL);
  5176. float L_14 = __this->get_DirectionFactor_12();
  5177. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_15;
  5178. L_15 = Vector3_op_Multiply_m9EA3D18290418D7B410C7D11C4788C13BFD2C30A_inline(L_13, L_14, /*hidden argument*/NULL);
  5179. Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 L_16;
  5180. L_16 = Color_get_yellow_m9FD4BDABA7E40E136BE57EE7872CEA6B1B2FA1D1(/*hidden argument*/NULL);
  5181. IL2CPP_RUNTIME_CLASS_INIT(Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var);
  5182. Debug_DrawRay_m918D1131BACEBD7CCEA9D9BFDF3279F6CD56E121(L_12, L_15, L_16, /*hidden argument*/NULL);
  5183. // if (Physics.Raycast(ray, out HitInfo, LengthOfRay))
  5184. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_17 = __this->get_ray_14();
  5185. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_18 = __this->get_address_of_HitInfo_9();
  5186. float L_19 = __this->get_LengthOfRay_10();
  5187. bool L_20;
  5188. L_20 = Physics_Raycast_mA64F8C30681E3A6A8F2B7EDE592FE7BBC0D354F4(L_17, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_18, L_19, /*hidden argument*/NULL);
  5189. V_1 = L_20;
  5190. bool L_21 = V_1;
  5191. if (!L_21)
  5192. {
  5193. goto IL_00e3;
  5194. }
  5195. }
  5196. {
  5197. // print("Collided With " + HitInfo.collider.gameObject.name);
  5198. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_22 = __this->get_address_of_HitInfo_9();
  5199. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_23;
  5200. L_23 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_22, /*hidden argument*/NULL);
  5201. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_24;
  5202. L_24 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_23, /*hidden argument*/NULL);
  5203. String_t* L_25;
  5204. L_25 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_24, /*hidden argument*/NULL);
  5205. String_t* L_26;
  5206. L_26 = String_Concat_m4B4AB72618348C5DFBFBA8DED84B9E2EBDB55E1B(_stringLiteral96747B873C5275F95686B09FFAA0940D822294DA, L_25, /*hidden argument*/NULL);
  5207. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_26, /*hidden argument*/NULL);
  5208. // DirectionFactor = -DirectionFactor;
  5209. float L_27 = __this->get_DirectionFactor_12();
  5210. __this->set_DirectionFactor_12(((-L_27)));
  5211. // return true;
  5212. V_2 = (bool)1;
  5213. goto IL_0131;
  5214. }
  5215. IL_00e3:
  5216. {
  5217. // Origin += new Vector3(DistanceBetweenRays, 0, 0);
  5218. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_28 = __this->get_Origin_6();
  5219. float L_29 = __this->get_DistanceBetweenRays_11();
  5220. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_30;
  5221. memset((&L_30), 0, sizeof(L_30));
  5222. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_30), L_29, (0.0f), (0.0f), /*hidden argument*/NULL);
  5223. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_31;
  5224. L_31 = Vector3_op_Addition_mEE4F672B923CCB184C39AABCA33443DB218E50E0_inline(L_28, L_30, /*hidden argument*/NULL);
  5225. __this->set_Origin_6(L_31);
  5226. // for (i = 0; i < NoOfRays; i++)
  5227. int32_t L_32 = __this->get_i_8();
  5228. __this->set_i_8(((int32_t)il2cpp_codegen_add((int32_t)L_32, (int32_t)1)));
  5229. }
  5230. IL_0118:
  5231. {
  5232. // for (i = 0; i < NoOfRays; i++)
  5233. int32_t L_33 = __this->get_i_8();
  5234. int32_t L_34 = __this->get_NoOfRays_7();
  5235. V_3 = (bool)((((int32_t)L_33) < ((int32_t)L_34))? 1 : 0);
  5236. bool L_35 = V_3;
  5237. if (L_35)
  5238. {
  5239. goto IL_004e;
  5240. }
  5241. }
  5242. {
  5243. // return false;
  5244. V_2 = (bool)0;
  5245. goto IL_0131;
  5246. }
  5247. IL_0131:
  5248. {
  5249. // }
  5250. bool L_36 = V_2;
  5251. return L_36;
  5252. }
  5253. }
  5254. // System.Void CollisionDetector::.ctor()
  5255. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CollisionDetector__ctor_mD80CF3B49B86C1F167058499FEE6FD0C04BF55A7 (CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E * __this, const RuntimeMethod* method)
  5256. {
  5257. {
  5258. // public int NoOfRays = 10;
  5259. __this->set_NoOfRays_7(((int32_t)10));
  5260. // float margin = 0.015f;
  5261. __this->set_margin_13((0.0149999997f));
  5262. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  5263. return;
  5264. }
  5265. }
  5266. #ifdef __clang__
  5267. #pragma clang diagnostic pop
  5268. #endif
  5269. #ifdef __clang__
  5270. #pragma clang diagnostic push
  5271. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  5272. #pragma clang diagnostic ignored "-Wunused-variable"
  5273. #endif
  5274. // System.Void EventTrigger::.ctor()
  5275. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void EventTrigger__ctor_mA000D441E1A5C154C0814F9CD7EFA6963BD753A6 (EventTrigger_t4C38C85C5D6A44B806A8E1F7A99ED0A72269415B * __this, const RuntimeMethod* method)
  5276. {
  5277. {
  5278. Object__ctor_m88880E0413421D13FD95325EDCE231707CE1F405(__this, /*hidden argument*/NULL);
  5279. return;
  5280. }
  5281. }
  5282. #ifdef __clang__
  5283. #pragma clang diagnostic pop
  5284. #endif
  5285. #ifdef __clang__
  5286. #pragma clang diagnostic push
  5287. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  5288. #pragma clang diagnostic ignored "-Wunused-variable"
  5289. #endif
  5290. // System.Void Goto::gotoUnity(System.Int32)
  5291. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Goto_gotoUnity_m842B641D11E488A909B020454093C9C423013542 (int32_t ___type0, const RuntimeMethod* method)
  5292. {
  5293. typedef void (DEFAULT_CALL *PInvokeFunc) (int32_t);
  5294. // Native function invocation
  5295. reinterpret_cast<PInvokeFunc>(gotoUnity)(___type0);
  5296. }
  5297. // System.Void Goto::Start()
  5298. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Goto_Start_mAA7DE4A8C5005E24E511215D8D3829F691A4099F (Goto_tE6B3AB86F0CC7F62CE3C66D9E381399D8D69B68A * __this, const RuntimeMethod* method)
  5299. {
  5300. static bool s_Il2CppMethodInitialized;
  5301. if (!s_Il2CppMethodInitialized)
  5302. {
  5303. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_m23CBF33EAAEEC18E7B5AA90422BB1E4781B774A6_RuntimeMethod_var);
  5304. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Goto_OnClick_m4832F04C7CE3A03317079A853F16A0874937C8B1_RuntimeMethod_var);
  5305. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099_il2cpp_TypeInfo_var);
  5306. s_Il2CppMethodInitialized = true;
  5307. }
  5308. {
  5309. // GetComponent<Button>().onClick.AddListener(OnClick);
  5310. Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * L_0;
  5311. L_0 = Component_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_m23CBF33EAAEEC18E7B5AA90422BB1E4781B774A6(__this, /*hidden argument*/Component_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_m23CBF33EAAEEC18E7B5AA90422BB1E4781B774A6_RuntimeMethod_var);
  5312. ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * L_1;
  5313. L_1 = Button_get_onClick_m28BD8C670676D4E2B292B5A7F59387D4BF61F8F4(L_0, /*hidden argument*/NULL);
  5314. UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 * L_2 = (UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 *)il2cpp_codegen_object_new(UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099_il2cpp_TypeInfo_var);
  5315. UnityAction__ctor_m48C04C4C0F46918CF216A2410A4E58D31B6362BA(L_2, __this, (intptr_t)((intptr_t)Goto_OnClick_m4832F04C7CE3A03317079A853F16A0874937C8B1_RuntimeMethod_var), /*hidden argument*/NULL);
  5316. UnityEvent_AddListener_m0ACFF0706176ECCB20E0BC2542D07396616F436D(L_1, L_2, /*hidden argument*/NULL);
  5317. // }
  5318. return;
  5319. }
  5320. }
  5321. // System.Void Goto::OnClick()
  5322. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Goto_OnClick_m4832F04C7CE3A03317079A853F16A0874937C8B1 (Goto_tE6B3AB86F0CC7F62CE3C66D9E381399D8D69B68A * __this, const RuntimeMethod* method)
  5323. {
  5324. {
  5325. // gotoUnity(type);
  5326. int32_t L_0 = __this->get_type_5();
  5327. Goto_gotoUnity_m842B641D11E488A909B020454093C9C423013542(L_0, /*hidden argument*/NULL);
  5328. // }
  5329. return;
  5330. }
  5331. }
  5332. // System.Void Goto::.ctor()
  5333. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Goto__ctor_m86E785433C40787059CB7B7E7E9E5CD20008A7FB (Goto_tE6B3AB86F0CC7F62CE3C66D9E381399D8D69B68A * __this, const RuntimeMethod* method)
  5334. {
  5335. {
  5336. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  5337. return;
  5338. }
  5339. }
  5340. #ifdef __clang__
  5341. #pragma clang diagnostic pop
  5342. #endif
  5343. #ifdef __clang__
  5344. #pragma clang diagnostic push
  5345. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  5346. #pragma clang diagnostic ignored "-Wunused-variable"
  5347. #endif
  5348. // System.Void Menu_Buttons::CreateIFrame()
  5349. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Menu_Buttons_CreateIFrame_m0AD56D6175F4E34E040B7B00E9D4CC77B0A4FD21 (const RuntimeMethod* method)
  5350. {
  5351. typedef void (DEFAULT_CALL *PInvokeFunc) ();
  5352. // Native function invocation
  5353. reinterpret_cast<PInvokeFunc>(CreateIFrame)();
  5354. }
  5355. // System.Void Menu_Buttons::Start()
  5356. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Menu_Buttons_Start_m875C32E6C23E6C8B4111E697A4D29D160C8C2134 (Menu_Buttons_t4D3ECF80573CBCC7E9EF2487E19301EEC0F1FB50 * __this, const RuntimeMethod* method)
  5357. {
  5358. static bool s_Il2CppMethodInitialized;
  5359. if (!s_Il2CppMethodInitialized)
  5360. {
  5361. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Menu_Buttons_ExitMenu_m4B8E134F15074F8FC350494DF36A94D1833A547F_RuntimeMethod_var);
  5362. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Menu_Buttons_GoToLink_mD73326607F3FDF2AF72CC7DD8EB7D4D167C95CE5_RuntimeMethod_var);
  5363. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  5364. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099_il2cpp_TypeInfo_var);
  5365. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F);
  5366. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA2474EB85E7EEF13C75BB9EE2A361443B79F99AC);
  5367. s_Il2CppMethodInitialized = true;
  5368. }
  5369. GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642* V_0 = NULL;
  5370. GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642* V_1 = NULL;
  5371. int32_t V_2 = 0;
  5372. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_3 = NULL;
  5373. {
  5374. // playButton.onClick.AddListener(GoToLink);
  5375. Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * L_0 = __this->get_playButton_4();
  5376. ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * L_1;
  5377. L_1 = Button_get_onClick_m28BD8C670676D4E2B292B5A7F59387D4BF61F8F4(L_0, /*hidden argument*/NULL);
  5378. UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 * L_2 = (UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 *)il2cpp_codegen_object_new(UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099_il2cpp_TypeInfo_var);
  5379. UnityAction__ctor_m48C04C4C0F46918CF216A2410A4E58D31B6362BA(L_2, __this, (intptr_t)((intptr_t)Menu_Buttons_GoToLink_mD73326607F3FDF2AF72CC7DD8EB7D4D167C95CE5_RuntimeMethod_var), /*hidden argument*/NULL);
  5380. UnityEvent_AddListener_m0ACFF0706176ECCB20E0BC2542D07396616F436D(L_1, L_2, /*hidden argument*/NULL);
  5381. // xButton.onClick.AddListener(ExitMenu);
  5382. Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * L_3 = __this->get_xButton_5();
  5383. ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * L_4;
  5384. L_4 = Button_get_onClick_m28BD8C670676D4E2B292B5A7F59387D4BF61F8F4(L_3, /*hidden argument*/NULL);
  5385. UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 * L_5 = (UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 *)il2cpp_codegen_object_new(UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099_il2cpp_TypeInfo_var);
  5386. UnityAction__ctor_m48C04C4C0F46918CF216A2410A4E58D31B6362BA(L_5, __this, (intptr_t)((intptr_t)Menu_Buttons_ExitMenu_m4B8E134F15074F8FC350494DF36A94D1833A547F_RuntimeMethod_var), /*hidden argument*/NULL);
  5387. UnityEvent_AddListener_m0ACFF0706176ECCB20E0BC2542D07396616F436D(L_4, L_5, /*hidden argument*/NULL);
  5388. // gameObject.tag = "TempTag";
  5389. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_6;
  5390. L_6 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(__this, /*hidden argument*/NULL);
  5391. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_6, _stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F, /*hidden argument*/NULL);
  5392. // GameObject[] panels = GameObject.FindGameObjectsWithTag("Panel");
  5393. GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642* L_7;
  5394. L_7 = GameObject_FindGameObjectsWithTag_m0948320611DC82590D59A36D1C57155B1B6CE186(_stringLiteralA2474EB85E7EEF13C75BB9EE2A361443B79F99AC, /*hidden argument*/NULL);
  5395. V_0 = L_7;
  5396. // gameObject.tag = "Panel";
  5397. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_8;
  5398. L_8 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(__this, /*hidden argument*/NULL);
  5399. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_8, _stringLiteralA2474EB85E7EEF13C75BB9EE2A361443B79F99AC, /*hidden argument*/NULL);
  5400. // foreach (GameObject panel in panels)
  5401. GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642* L_9 = V_0;
  5402. V_1 = L_9;
  5403. V_2 = 0;
  5404. goto IL_0080;
  5405. }
  5406. IL_006f:
  5407. {
  5408. // foreach (GameObject panel in panels)
  5409. GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642* L_10 = V_1;
  5410. int32_t L_11 = V_2;
  5411. int32_t L_12 = L_11;
  5412. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_13 = (L_10)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(L_12));
  5413. V_3 = L_13;
  5414. // Destroy(panel);
  5415. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_14 = V_3;
  5416. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  5417. Object_Destroy_m3EEDB6ECD49A541EC826EA8E1C8B599F7AF67D30(L_14, /*hidden argument*/NULL);
  5418. int32_t L_15 = V_2;
  5419. V_2 = ((int32_t)il2cpp_codegen_add((int32_t)L_15, (int32_t)1));
  5420. }
  5421. IL_0080:
  5422. {
  5423. // foreach (GameObject panel in panels)
  5424. int32_t L_16 = V_2;
  5425. GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642* L_17 = V_1;
  5426. if ((((int32_t)L_16) < ((int32_t)((int32_t)((int32_t)(((RuntimeArray*)L_17)->max_length))))))
  5427. {
  5428. goto IL_006f;
  5429. }
  5430. }
  5431. {
  5432. // }
  5433. return;
  5434. }
  5435. }
  5436. // System.Void Menu_Buttons::GoToLink()
  5437. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Menu_Buttons_GoToLink_mD73326607F3FDF2AF72CC7DD8EB7D4D167C95CE5 (Menu_Buttons_t4D3ECF80573CBCC7E9EF2487E19301EEC0F1FB50 * __this, const RuntimeMethod* method)
  5438. {
  5439. {
  5440. // CreateIFrame();
  5441. Menu_Buttons_CreateIFrame_m0AD56D6175F4E34E040B7B00E9D4CC77B0A4FD21(/*hidden argument*/NULL);
  5442. // }
  5443. return;
  5444. }
  5445. }
  5446. // System.Void Menu_Buttons::ExitMenu()
  5447. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Menu_Buttons_ExitMenu_m4B8E134F15074F8FC350494DF36A94D1833A547F (Menu_Buttons_t4D3ECF80573CBCC7E9EF2487E19301EEC0F1FB50 * __this, const RuntimeMethod* method)
  5448. {
  5449. static bool s_Il2CppMethodInitialized;
  5450. if (!s_Il2CppMethodInitialized)
  5451. {
  5452. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  5453. s_Il2CppMethodInitialized = true;
  5454. }
  5455. {
  5456. // Time.timeScale = 1;
  5457. Time_set_timeScale_m1987DE9E74FC6C0126CE4F59A6293E3B85BD01EA((1.0f), /*hidden argument*/NULL);
  5458. // Destroy(gameObject);
  5459. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_0;
  5460. L_0 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(__this, /*hidden argument*/NULL);
  5461. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  5462. Object_Destroy_m3EEDB6ECD49A541EC826EA8E1C8B599F7AF67D30(L_0, /*hidden argument*/NULL);
  5463. // }
  5464. return;
  5465. }
  5466. }
  5467. // System.Void Menu_Buttons::.ctor()
  5468. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Menu_Buttons__ctor_mF0E979AB93A46AEA0C11D9D1270F3C16326A7978 (Menu_Buttons_t4D3ECF80573CBCC7E9EF2487E19301EEC0F1FB50 * __this, const RuntimeMethod* method)
  5469. {
  5470. {
  5471. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  5472. return;
  5473. }
  5474. }
  5475. #ifdef __clang__
  5476. #pragma clang diagnostic pop
  5477. #endif
  5478. #ifdef __clang__
  5479. #pragma clang diagnostic push
  5480. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  5481. #pragma clang diagnostic ignored "-Wunused-variable"
  5482. #endif
  5483. // System.Void MeshCreatorData::.ctor()
  5484. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MeshCreatorData__ctor_mA19F2F9D67C5EC2C058F45A088472193F7781FB9 (MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E * __this, const RuntimeMethod* method)
  5485. {
  5486. static bool s_Il2CppMethodInitialized;
  5487. if (!s_Il2CppMethodInitialized)
  5488. {
  5489. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDA39A3EE5E6B4B0D3255BFEF95601890AFD80709);
  5490. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralEA044146E7D489AADDB218BF491882D7593EE901);
  5491. s_Il2CppMethodInitialized = true;
  5492. }
  5493. {
  5494. // public string errorMessage = "reinstall the mesh creator package.";
  5495. __this->set_errorMessage_4(_stringLiteralEA044146E7D489AADDB218BF491882D7593EE901);
  5496. // public float pixelTransparencyThreshold = 255;
  5497. __this->set_pixelTransparencyThreshold_6((255.0f));
  5498. // public bool uvWrapMesh = true;
  5499. __this->set_uvWrapMesh_8((bool)1);
  5500. // public bool createEdges = true;
  5501. __this->set_createEdges_9((bool)1);
  5502. // public bool createBacksidePlane = false;
  5503. __this->set_createBacksidePlane_10((bool)0);
  5504. // public float meshHeight = 1.0f;
  5505. __this->set_meshHeight_12((1.0f));
  5506. // public float meshWidth = 1.0f;
  5507. __this->set_meshWidth_13((1.0f));
  5508. // public float meshDepth = 0.1f;
  5509. __this->set_meshDepth_14((0.100000001f));
  5510. // public float pivotHeightOffset = 0.0f;
  5511. __this->set_pivotHeightOffset_15((0.0f));
  5512. // public float pivotWidthOffset = 0.0f;
  5513. __this->set_pivotWidthOffset_16((0.0f));
  5514. // public float pivotDepthOffset = 0.0f;
  5515. __this->set_pivotDepthOffset_17((0.0f));
  5516. // public Vector3 lastPivotOffset = Vector3.zero;
  5517. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0;
  5518. L_0 = Vector3_get_zero_m1A8F7993167785F750B6B01762D22C2597C84EF6(/*hidden argument*/NULL);
  5519. __this->set_lastPivotOffset_18(L_0);
  5520. // public bool generateCollider = true;
  5521. __this->set_generateCollider_19((bool)1);
  5522. // public bool usePrimitiveCollider = true;
  5523. __this->set_usePrimitiveCollider_20((bool)1);
  5524. // public bool useAABBCollider = false;
  5525. __this->set_useAABBCollider_21((bool)0);
  5526. // public int maxNumberBoxes = 20;
  5527. __this->set_maxNumberBoxes_22(((int32_t)20));
  5528. // public bool useAutoGeneratedMaterial = false;
  5529. __this->set_useAutoGeneratedMaterial_23((bool)0);
  5530. // public bool usePhysicMaterial = false;
  5531. __this->set_usePhysicMaterial_24((bool)0);
  5532. // public bool setTriggers = false;
  5533. __this->set_setTriggers_26((bool)0);
  5534. // public string idNumber = "";
  5535. __this->set_idNumber_27(_stringLiteralDA39A3EE5E6B4B0D3255BFEF95601890AFD80709);
  5536. // public bool mergeClosePoints = false;
  5537. __this->set_mergeClosePoints_28((bool)0);
  5538. // public float mergeDistance = 0.0f;
  5539. __this->set_mergeDistance_29((0.0f));
  5540. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  5541. return;
  5542. }
  5543. }
  5544. #ifdef __clang__
  5545. #pragma clang diagnostic pop
  5546. #endif
  5547. #ifdef __clang__
  5548. #pragma clang diagnostic push
  5549. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  5550. #pragma clang diagnostic ignored "-Wunused-variable"
  5551. #endif
  5552. // System.Void MoveCar::Start()
  5553. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCar_Start_mB6247E24A4F8F18DFECBA2FF6586BFFB7465DE9B (MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004 * __this, const RuntimeMethod* method)
  5554. {
  5555. {
  5556. // }
  5557. return;
  5558. }
  5559. }
  5560. // System.Void MoveCar::Update()
  5561. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCar_Update_mF2E47DCE916E1806F3B01D3423D2D871313616C0 (MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004 * __this, const RuntimeMethod* method)
  5562. {
  5563. bool V_0 = false;
  5564. bool V_1 = false;
  5565. bool V_2 = false;
  5566. {
  5567. // if (Input.GetMouseButtonDown(0))
  5568. bool L_0;
  5569. L_0 = Input_GetMouseButtonDown_m466D81FDCC87C9CB07557B39DCB435EB691F1EF3(0, /*hidden argument*/NULL);
  5570. V_0 = L_0;
  5571. bool L_1 = V_0;
  5572. if (!L_1)
  5573. {
  5574. goto IL_0014;
  5575. }
  5576. }
  5577. {
  5578. // TouchClick();
  5579. MoveCar_TouchClick_m568B256A9746F5DB6B4AABD71C3C7BB17F901231(__this, /*hidden argument*/NULL);
  5580. }
  5581. IL_0014:
  5582. {
  5583. // if (isSelected)
  5584. bool L_2 = __this->get_isSelected_4();
  5585. V_1 = L_2;
  5586. bool L_3 = V_1;
  5587. if (!L_3)
  5588. {
  5589. goto IL_0027;
  5590. }
  5591. }
  5592. {
  5593. // MovePiece();
  5594. MoveCar_MovePiece_mDC5F46D916A470E8186A39B71F002C2343CF20F7(__this, /*hidden argument*/NULL);
  5595. }
  5596. IL_0027:
  5597. {
  5598. // if (Input.GetMouseButtonUp(0))
  5599. bool L_4;
  5600. L_4 = Input_GetMouseButtonUp_m2BA562F8C4FE8364EEC93970093E776371DF4022(0, /*hidden argument*/NULL);
  5601. V_2 = L_4;
  5602. bool L_5 = V_2;
  5603. if (!L_5)
  5604. {
  5605. goto IL_003a;
  5606. }
  5607. }
  5608. {
  5609. // FreePiece();
  5610. MoveCar_FreePiece_mE0C103BD1997E41BC4DBB3ABCE6D868F9DFD4C08(__this, /*hidden argument*/NULL);
  5611. }
  5612. IL_003a:
  5613. {
  5614. // }
  5615. return;
  5616. }
  5617. }
  5618. // System.Void MoveCar::TouchClick()
  5619. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCar_TouchClick_m568B256A9746F5DB6B4AABD71C3C7BB17F901231 (MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004 * __this, const RuntimeMethod* method)
  5620. {
  5621. static bool s_Il2CppMethodInitialized;
  5622. if (!s_Il2CppMethodInitialized)
  5623. {
  5624. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  5625. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral13C4595160646412DE665518A2E28702CE975020);
  5626. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1BA0077E614F2D1C276ABA58AE37B56E47FCB0BF);
  5627. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80);
  5628. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral5A11B8731015E5DF9C016E3B8E647CFF5DCEE71D);
  5629. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral622992DC6153B32A8AB03D8D4C0828463C62FCB8);
  5630. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral9DA872748A9B93BE25629C31FD8520D10224A06E);
  5631. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB57DABADC5452BC7481750855D6E97E450522A20);
  5632. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352);
  5633. s_Il2CppMethodInitialized = true;
  5634. }
  5635. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  5636. memset((&V_0), 0, sizeof(V_0));
  5637. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 V_1;
  5638. memset((&V_1), 0, sizeof(V_1));
  5639. bool V_2 = false;
  5640. bool V_3 = false;
  5641. bool V_4 = false;
  5642. int32_t G_B18_0 = 0;
  5643. int32_t G_B20_0 = 0;
  5644. int32_t G_B22_0 = 0;
  5645. {
  5646. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); //���������Ĵ��ص�
  5647. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  5648. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  5649. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  5650. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  5651. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  5652. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  5653. V_0 = L_2;
  5654. // if (Physics.Raycast(ray, out hit))
  5655. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_3 = V_0;
  5656. bool L_4;
  5657. L_4 = Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E(L_3, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5658. V_2 = L_4;
  5659. bool L_5 = V_2;
  5660. if (!L_5)
  5661. {
  5662. goto IL_031e;
  5663. }
  5664. }
  5665. {
  5666. // if (hit.collider.gameObject.tag == "shui")
  5667. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_6;
  5668. L_6 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5669. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7;
  5670. L_7 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_6, /*hidden argument*/NULL);
  5671. String_t* L_8;
  5672. L_8 = GameObject_get_tag_mC21F33D368C18A631040F2887036C678B96ABC33(L_7, /*hidden argument*/NULL);
  5673. bool L_9;
  5674. L_9 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_8, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  5675. V_3 = L_9;
  5676. bool L_10 = V_3;
  5677. if (!L_10)
  5678. {
  5679. goto IL_0095;
  5680. }
  5681. }
  5682. {
  5683. // distanceRay = hit.distance;
  5684. float L_11;
  5685. L_11 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5686. __this->set_distanceRay_5(L_11);
  5687. // piece = hit.collider.gameObject;
  5688. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_12;
  5689. L_12 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5690. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_13;
  5691. L_13 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_12, /*hidden argument*/NULL);
  5692. __this->set_piece_6(L_13);
  5693. // offset = hit.point - hit.collider.gameObject.transform.position;
  5694. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14;
  5695. L_14 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5696. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_15;
  5697. L_15 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5698. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16;
  5699. L_16 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_15, /*hidden argument*/NULL);
  5700. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17;
  5701. L_17 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_16, /*hidden argument*/NULL);
  5702. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18;
  5703. L_18 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_17, /*hidden argument*/NULL);
  5704. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_19;
  5705. L_19 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_14, L_18, /*hidden argument*/NULL);
  5706. __this->set_offset_9(L_19);
  5707. // isSelected = true;
  5708. __this->set_isSelected_4((bool)1);
  5709. goto IL_031d;
  5710. }
  5711. IL_0095:
  5712. {
  5713. // else if (hit.collider.gameObject.transform.parent &&
  5714. // (hit.collider.gameObject.transform.parent.name == "GrupoPiezas" ||
  5715. // (hit.collider.gameObject.transform.parent.name == "f1group1" && hit.collider.transform.parent.tag == "shui") ||
  5716. // (hit.collider.gameObject.transform.parent.name == "f1group2" && hit.collider.transform.parent.tag == "shui") ||
  5717. // (hit.collider.gameObject.transform.parent.name == "f2group" && hit.collider.transform.parent.tag == "shui") ||
  5718. // (hit.collider.gameObject.transform.parent.name == "f3group" && hit.collider.transform.parent.tag == "shui") ||
  5719. // (hit.collider.gameObject.transform.parent.name == "aigroup" && hit.collider.transform.parent.tag == "shui") ||
  5720. // (hit.collider.gameObject.transform.parent.name == "lun" && hit.collider.transform.parent.tag == "shui")
  5721. // ))
  5722. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_20;
  5723. L_20 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5724. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_21;
  5725. L_21 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_20, /*hidden argument*/NULL);
  5726. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_22;
  5727. L_22 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_21, /*hidden argument*/NULL);
  5728. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_23;
  5729. L_23 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_22, /*hidden argument*/NULL);
  5730. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  5731. bool L_24;
  5732. L_24 = Object_op_Implicit_mC8214E4F028CC2F036CC82BDB81D102A02893499(L_23, /*hidden argument*/NULL);
  5733. if (!L_24)
  5734. {
  5735. goto IL_02a7;
  5736. }
  5737. }
  5738. {
  5739. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_25;
  5740. L_25 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5741. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_26;
  5742. L_26 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_25, /*hidden argument*/NULL);
  5743. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_27;
  5744. L_27 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_26, /*hidden argument*/NULL);
  5745. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  5746. L_28 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_27, /*hidden argument*/NULL);
  5747. String_t* L_29;
  5748. L_29 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_28, /*hidden argument*/NULL);
  5749. bool L_30;
  5750. L_30 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_29, _stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80, /*hidden argument*/NULL);
  5751. if (L_30)
  5752. {
  5753. goto IL_02a4;
  5754. }
  5755. }
  5756. {
  5757. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_31;
  5758. L_31 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5759. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_32;
  5760. L_32 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_31, /*hidden argument*/NULL);
  5761. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_33;
  5762. L_33 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_32, /*hidden argument*/NULL);
  5763. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_34;
  5764. L_34 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_33, /*hidden argument*/NULL);
  5765. String_t* L_35;
  5766. L_35 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_34, /*hidden argument*/NULL);
  5767. bool L_36;
  5768. L_36 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_35, _stringLiteral5A11B8731015E5DF9C016E3B8E647CFF5DCEE71D, /*hidden argument*/NULL);
  5769. if (!L_36)
  5770. {
  5771. goto IL_012b;
  5772. }
  5773. }
  5774. {
  5775. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_37;
  5776. L_37 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5777. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_38;
  5778. L_38 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_37, /*hidden argument*/NULL);
  5779. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_39;
  5780. L_39 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_38, /*hidden argument*/NULL);
  5781. String_t* L_40;
  5782. L_40 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_39, /*hidden argument*/NULL);
  5783. bool L_41;
  5784. L_41 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_40, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  5785. if (L_41)
  5786. {
  5787. goto IL_02a4;
  5788. }
  5789. }
  5790. IL_012b:
  5791. {
  5792. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_42;
  5793. L_42 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5794. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_43;
  5795. L_43 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_42, /*hidden argument*/NULL);
  5796. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_44;
  5797. L_44 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_43, /*hidden argument*/NULL);
  5798. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_45;
  5799. L_45 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_44, /*hidden argument*/NULL);
  5800. String_t* L_46;
  5801. L_46 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_45, /*hidden argument*/NULL);
  5802. bool L_47;
  5803. L_47 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_46, _stringLiteral9DA872748A9B93BE25629C31FD8520D10224A06E, /*hidden argument*/NULL);
  5804. if (!L_47)
  5805. {
  5806. goto IL_0177;
  5807. }
  5808. }
  5809. {
  5810. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_48;
  5811. L_48 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5812. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_49;
  5813. L_49 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_48, /*hidden argument*/NULL);
  5814. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_50;
  5815. L_50 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_49, /*hidden argument*/NULL);
  5816. String_t* L_51;
  5817. L_51 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_50, /*hidden argument*/NULL);
  5818. bool L_52;
  5819. L_52 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_51, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  5820. if (L_52)
  5821. {
  5822. goto IL_02a4;
  5823. }
  5824. }
  5825. IL_0177:
  5826. {
  5827. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_53;
  5828. L_53 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5829. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_54;
  5830. L_54 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_53, /*hidden argument*/NULL);
  5831. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_55;
  5832. L_55 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_54, /*hidden argument*/NULL);
  5833. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_56;
  5834. L_56 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_55, /*hidden argument*/NULL);
  5835. String_t* L_57;
  5836. L_57 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_56, /*hidden argument*/NULL);
  5837. bool L_58;
  5838. L_58 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_57, _stringLiteral1BA0077E614F2D1C276ABA58AE37B56E47FCB0BF, /*hidden argument*/NULL);
  5839. if (!L_58)
  5840. {
  5841. goto IL_01c3;
  5842. }
  5843. }
  5844. {
  5845. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_59;
  5846. L_59 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5847. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_60;
  5848. L_60 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_59, /*hidden argument*/NULL);
  5849. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_61;
  5850. L_61 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_60, /*hidden argument*/NULL);
  5851. String_t* L_62;
  5852. L_62 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_61, /*hidden argument*/NULL);
  5853. bool L_63;
  5854. L_63 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_62, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  5855. if (L_63)
  5856. {
  5857. goto IL_02a4;
  5858. }
  5859. }
  5860. IL_01c3:
  5861. {
  5862. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_64;
  5863. L_64 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5864. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_65;
  5865. L_65 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_64, /*hidden argument*/NULL);
  5866. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_66;
  5867. L_66 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_65, /*hidden argument*/NULL);
  5868. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_67;
  5869. L_67 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_66, /*hidden argument*/NULL);
  5870. String_t* L_68;
  5871. L_68 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_67, /*hidden argument*/NULL);
  5872. bool L_69;
  5873. L_69 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_68, _stringLiteralB57DABADC5452BC7481750855D6E97E450522A20, /*hidden argument*/NULL);
  5874. if (!L_69)
  5875. {
  5876. goto IL_020f;
  5877. }
  5878. }
  5879. {
  5880. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_70;
  5881. L_70 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5882. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_71;
  5883. L_71 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_70, /*hidden argument*/NULL);
  5884. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_72;
  5885. L_72 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_71, /*hidden argument*/NULL);
  5886. String_t* L_73;
  5887. L_73 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_72, /*hidden argument*/NULL);
  5888. bool L_74;
  5889. L_74 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_73, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  5890. if (L_74)
  5891. {
  5892. goto IL_02a4;
  5893. }
  5894. }
  5895. IL_020f:
  5896. {
  5897. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_75;
  5898. L_75 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5899. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_76;
  5900. L_76 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_75, /*hidden argument*/NULL);
  5901. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_77;
  5902. L_77 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_76, /*hidden argument*/NULL);
  5903. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_78;
  5904. L_78 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_77, /*hidden argument*/NULL);
  5905. String_t* L_79;
  5906. L_79 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_78, /*hidden argument*/NULL);
  5907. bool L_80;
  5908. L_80 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_79, _stringLiteral13C4595160646412DE665518A2E28702CE975020, /*hidden argument*/NULL);
  5909. if (!L_80)
  5910. {
  5911. goto IL_0258;
  5912. }
  5913. }
  5914. {
  5915. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_81;
  5916. L_81 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5917. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_82;
  5918. L_82 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_81, /*hidden argument*/NULL);
  5919. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_83;
  5920. L_83 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_82, /*hidden argument*/NULL);
  5921. String_t* L_84;
  5922. L_84 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_83, /*hidden argument*/NULL);
  5923. bool L_85;
  5924. L_85 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_84, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  5925. if (L_85)
  5926. {
  5927. goto IL_02a4;
  5928. }
  5929. }
  5930. IL_0258:
  5931. {
  5932. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_86;
  5933. L_86 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5934. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_87;
  5935. L_87 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_86, /*hidden argument*/NULL);
  5936. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_88;
  5937. L_88 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_87, /*hidden argument*/NULL);
  5938. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_89;
  5939. L_89 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_88, /*hidden argument*/NULL);
  5940. String_t* L_90;
  5941. L_90 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_89, /*hidden argument*/NULL);
  5942. bool L_91;
  5943. L_91 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_90, _stringLiteral622992DC6153B32A8AB03D8D4C0828463C62FCB8, /*hidden argument*/NULL);
  5944. if (!L_91)
  5945. {
  5946. goto IL_02a1;
  5947. }
  5948. }
  5949. {
  5950. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_92;
  5951. L_92 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5952. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_93;
  5953. L_93 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_92, /*hidden argument*/NULL);
  5954. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_94;
  5955. L_94 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_93, /*hidden argument*/NULL);
  5956. String_t* L_95;
  5957. L_95 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_94, /*hidden argument*/NULL);
  5958. bool L_96;
  5959. L_96 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_95, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  5960. G_B18_0 = ((int32_t)(L_96));
  5961. goto IL_02a2;
  5962. }
  5963. IL_02a1:
  5964. {
  5965. G_B18_0 = 0;
  5966. }
  5967. IL_02a2:
  5968. {
  5969. G_B20_0 = G_B18_0;
  5970. goto IL_02a5;
  5971. }
  5972. IL_02a4:
  5973. {
  5974. G_B20_0 = 1;
  5975. }
  5976. IL_02a5:
  5977. {
  5978. G_B22_0 = G_B20_0;
  5979. goto IL_02a8;
  5980. }
  5981. IL_02a7:
  5982. {
  5983. G_B22_0 = 0;
  5984. }
  5985. IL_02a8:
  5986. {
  5987. V_4 = (bool)G_B22_0;
  5988. bool L_97 = V_4;
  5989. if (!L_97)
  5990. {
  5991. goto IL_0314;
  5992. }
  5993. }
  5994. {
  5995. // distanceRay = hit.distance;
  5996. float L_98;
  5997. L_98 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5998. __this->set_distanceRay_5(L_98);
  5999. // piece = hit.collider.gameObject.transform.parent.gameObject;
  6000. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_99;
  6001. L_99 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6002. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_100;
  6003. L_100 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_99, /*hidden argument*/NULL);
  6004. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_101;
  6005. L_101 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_100, /*hidden argument*/NULL);
  6006. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_102;
  6007. L_102 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_101, /*hidden argument*/NULL);
  6008. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_103;
  6009. L_103 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_102, /*hidden argument*/NULL);
  6010. __this->set_piece_6(L_103);
  6011. // offset = hit.point - hit.collider.gameObject.transform.parent.position;
  6012. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_104;
  6013. L_104 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6014. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_105;
  6015. L_105 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6016. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_106;
  6017. L_106 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_105, /*hidden argument*/NULL);
  6018. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_107;
  6019. L_107 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_106, /*hidden argument*/NULL);
  6020. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_108;
  6021. L_108 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_107, /*hidden argument*/NULL);
  6022. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_109;
  6023. L_109 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_108, /*hidden argument*/NULL);
  6024. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_110;
  6025. L_110 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_104, L_109, /*hidden argument*/NULL);
  6026. __this->set_offset_9(L_110);
  6027. // isSelected = true;
  6028. __this->set_isSelected_4((bool)1);
  6029. goto IL_031d;
  6030. }
  6031. IL_0314:
  6032. {
  6033. // isSelected = false;
  6034. __this->set_isSelected_4((bool)0);
  6035. }
  6036. IL_031d:
  6037. {
  6038. }
  6039. IL_031e:
  6040. {
  6041. // }
  6042. return;
  6043. }
  6044. }
  6045. // System.Void MoveCar::MovePiece()
  6046. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCar_MovePiece_mDC5F46D916A470E8186A39B71F002C2343CF20F7 (MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004 * __this, const RuntimeMethod* method)
  6047. {
  6048. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  6049. memset((&V_0), 0, sizeof(V_0));
  6050. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_1;
  6051. memset((&V_1), 0, sizeof(V_1));
  6052. {
  6053. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
  6054. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  6055. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  6056. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  6057. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  6058. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  6059. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  6060. V_0 = L_2;
  6061. // Vector3 limitRay = ray.GetPoint(distanceRay);
  6062. float L_3 = __this->get_distanceRay_5();
  6063. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
  6064. L_4 = Ray_GetPoint_mC92464E32E42603B7B3444938E8BB8ADA43AB240((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&V_0), L_3, /*hidden argument*/NULL);
  6065. V_1 = L_4;
  6066. // limitRay = new Vector3(limitRay.x, limitRay.y, limitRay.z);
  6067. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5 = V_1;
  6068. float L_6 = L_5.get_x_2();
  6069. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = V_1;
  6070. float L_8 = L_7.get_y_3();
  6071. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9 = V_1;
  6072. float L_10 = L_9.get_z_4();
  6073. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_1), L_6, L_8, L_10, /*hidden argument*/NULL);
  6074. // piece.transform.position = limitRay - offset;
  6075. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_piece_6();
  6076. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  6077. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  6078. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13 = V_1;
  6079. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14 = __this->get_offset_9();
  6080. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_15;
  6081. L_15 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_13, L_14, /*hidden argument*/NULL);
  6082. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_12, L_15, /*hidden argument*/NULL);
  6083. // }
  6084. return;
  6085. }
  6086. }
  6087. // System.Void MoveCar::FreePiece()
  6088. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCar_FreePiece_mE0C103BD1997E41BC4DBB3ABCE6D868F9DFD4C08 (MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004 * __this, const RuntimeMethod* method)
  6089. {
  6090. static bool s_Il2CppMethodInitialized;
  6091. if (!s_Il2CppMethodInitialized)
  6092. {
  6093. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral04021A8696E834C30E5155443072ACA76EB1A40C);
  6094. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F);
  6095. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral5A11B8731015E5DF9C016E3B8E647CFF5DCEE71D);
  6096. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral6B8C2D2CEA8A949C9E83C821A69F13F540AA92B9);
  6097. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8A01B9CBEDAD866C18DADB677B0BD7DFFABB5E4B);
  6098. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral9DA872748A9B93BE25629C31FD8520D10224A06E);
  6099. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralF2710D19530EE20E3EE6967606EEB0EA1216EFDD);
  6100. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralFFA5F18D3CBD78A9A15261DE6DC8950D9804F1E8);
  6101. s_Il2CppMethodInitialized = true;
  6102. }
  6103. bool V_0 = false;
  6104. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_1 = NULL;
  6105. float V_2 = 0.0f;
  6106. float V_3 = 0.0f;
  6107. float V_4 = 0.0f;
  6108. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_5 = NULL;
  6109. float V_6 = 0.0f;
  6110. float V_7 = 0.0f;
  6111. float V_8 = 0.0f;
  6112. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_9 = NULL;
  6113. float V_10 = 0.0f;
  6114. float V_11 = 0.0f;
  6115. float V_12 = 0.0f;
  6116. bool V_13 = false;
  6117. bool V_14 = false;
  6118. bool V_15 = false;
  6119. bool V_16 = false;
  6120. bool V_17 = false;
  6121. bool V_18 = false;
  6122. bool V_19 = false;
  6123. bool V_20 = false;
  6124. int32_t G_B9_0 = 0;
  6125. int32_t G_B11_0 = 0;
  6126. int32_t G_B22_0 = 0;
  6127. int32_t G_B24_0 = 0;
  6128. int32_t G_B35_0 = 0;
  6129. int32_t G_B37_0 = 0;
  6130. int32_t G_B48_0 = 0;
  6131. int32_t G_B50_0 = 0;
  6132. {
  6133. // if (isSelected)
  6134. bool L_0 = __this->get_isSelected_4();
  6135. V_0 = L_0;
  6136. bool L_1 = V_0;
  6137. if (!L_1)
  6138. {
  6139. goto IL_0624;
  6140. }
  6141. }
  6142. {
  6143. // GameObject f2 = GameObject.Find("f2group/f2");
  6144. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_2;
  6145. L_2 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteralF2710D19530EE20E3EE6967606EEB0EA1216EFDD, /*hidden argument*/NULL);
  6146. V_1 = L_2;
  6147. // float f2positionX = f2.transform.position.x;
  6148. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_3 = V_1;
  6149. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_4;
  6150. L_4 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_3, /*hidden argument*/NULL);
  6151. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5;
  6152. L_5 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_4, /*hidden argument*/NULL);
  6153. float L_6 = L_5.get_x_2();
  6154. V_2 = L_6;
  6155. // float f2positionY = f2.transform.position.y;
  6156. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7 = V_1;
  6157. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_8;
  6158. L_8 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_7, /*hidden argument*/NULL);
  6159. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  6160. L_9 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_8, /*hidden argument*/NULL);
  6161. float L_10 = L_9.get_y_3();
  6162. V_3 = L_10;
  6163. // float f2positionZ = f2.transform.position.z;
  6164. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = V_1;
  6165. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  6166. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  6167. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13;
  6168. L_13 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_12, /*hidden argument*/NULL);
  6169. float L_14 = L_13.get_z_4();
  6170. V_4 = L_14;
  6171. // GameObject f11 = GameObject.Find("f1group1/f1");
  6172. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_15;
  6173. L_15 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteralFFA5F18D3CBD78A9A15261DE6DC8950D9804F1E8, /*hidden argument*/NULL);
  6174. V_5 = L_15;
  6175. // float f11positionX = f11.transform.position.x;
  6176. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16 = V_5;
  6177. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17;
  6178. L_17 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_16, /*hidden argument*/NULL);
  6179. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18;
  6180. L_18 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_17, /*hidden argument*/NULL);
  6181. float L_19 = L_18.get_x_2();
  6182. V_6 = L_19;
  6183. // float f11positionY = f11.transform.position.y;
  6184. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_20 = V_5;
  6185. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_21;
  6186. L_21 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_20, /*hidden argument*/NULL);
  6187. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_22;
  6188. L_22 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_21, /*hidden argument*/NULL);
  6189. float L_23 = L_22.get_y_3();
  6190. V_7 = L_23;
  6191. // float f11positionZ = f11.transform.position.z;
  6192. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_24 = V_5;
  6193. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_25;
  6194. L_25 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_24, /*hidden argument*/NULL);
  6195. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_26;
  6196. L_26 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_25, /*hidden argument*/NULL);
  6197. float L_27 = L_26.get_z_4();
  6198. V_8 = L_27;
  6199. // GameObject f12 = GameObject.Find("f1group2/f1");
  6200. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_28;
  6201. L_28 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral04021A8696E834C30E5155443072ACA76EB1A40C, /*hidden argument*/NULL);
  6202. V_9 = L_28;
  6203. // float f12positionX = f12.transform.position.x;
  6204. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_29 = V_9;
  6205. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_30;
  6206. L_30 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_29, /*hidden argument*/NULL);
  6207. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_31;
  6208. L_31 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_30, /*hidden argument*/NULL);
  6209. float L_32 = L_31.get_x_2();
  6210. V_10 = L_32;
  6211. // float f12positionY = f12.transform.position.y;
  6212. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_33 = V_9;
  6213. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_34;
  6214. L_34 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_33, /*hidden argument*/NULL);
  6215. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_35;
  6216. L_35 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_34, /*hidden argument*/NULL);
  6217. float L_36 = L_35.get_y_3();
  6218. V_11 = L_36;
  6219. // float f12positionZ = f12.transform.position.z;
  6220. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_37 = V_9;
  6221. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_38;
  6222. L_38 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_37, /*hidden argument*/NULL);
  6223. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_39;
  6224. L_39 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_38, /*hidden argument*/NULL);
  6225. float L_40 = L_39.get_z_4();
  6226. V_12 = L_40;
  6227. // if (piece.name == "f1group1")
  6228. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_41 = __this->get_piece_6();
  6229. String_t* L_42;
  6230. L_42 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_41, /*hidden argument*/NULL);
  6231. bool L_43;
  6232. L_43 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_42, _stringLiteral5A11B8731015E5DF9C016E3B8E647CFF5DCEE71D, /*hidden argument*/NULL);
  6233. V_13 = L_43;
  6234. bool L_44 = V_13;
  6235. if (!L_44)
  6236. {
  6237. goto IL_021e;
  6238. }
  6239. }
  6240. {
  6241. // if (
  6242. // (f2positionX - piece.transform.position.x < 0.5f && f2positionX - piece.transform.position.x > -0.5f) &&
  6243. // (f2positionY - piece.transform.position.y < -0.4f && f2positionY - piece.transform.position.y > -1.4f) &&
  6244. // (f2positionZ - piece.transform.position.z < -0.5f && f2positionZ - piece.transform.position.z > -1.5f)
  6245. // )
  6246. float L_45 = V_2;
  6247. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_46 = __this->get_piece_6();
  6248. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47;
  6249. L_47 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_46, /*hidden argument*/NULL);
  6250. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_48;
  6251. L_48 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_47, /*hidden argument*/NULL);
  6252. float L_49 = L_48.get_x_2();
  6253. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_45, (float)L_49))) < ((float)(0.5f)))))
  6254. {
  6255. goto IL_01b5;
  6256. }
  6257. }
  6258. {
  6259. float L_50 = V_2;
  6260. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_51 = __this->get_piece_6();
  6261. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_52;
  6262. L_52 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_51, /*hidden argument*/NULL);
  6263. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_53;
  6264. L_53 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_52, /*hidden argument*/NULL);
  6265. float L_54 = L_53.get_x_2();
  6266. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_50, (float)L_54))) > ((float)(-0.5f)))))
  6267. {
  6268. goto IL_01b5;
  6269. }
  6270. }
  6271. {
  6272. float L_55 = V_3;
  6273. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_56 = __this->get_piece_6();
  6274. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_57;
  6275. L_57 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_56, /*hidden argument*/NULL);
  6276. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_58;
  6277. L_58 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_57, /*hidden argument*/NULL);
  6278. float L_59 = L_58.get_y_3();
  6279. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_55, (float)L_59))) < ((float)(-0.400000006f)))))
  6280. {
  6281. goto IL_01b5;
  6282. }
  6283. }
  6284. {
  6285. float L_60 = V_3;
  6286. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_61 = __this->get_piece_6();
  6287. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_62;
  6288. L_62 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_61, /*hidden argument*/NULL);
  6289. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_63;
  6290. L_63 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_62, /*hidden argument*/NULL);
  6291. float L_64 = L_63.get_y_3();
  6292. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_60, (float)L_64))) > ((float)(-1.39999998f)))))
  6293. {
  6294. goto IL_01b5;
  6295. }
  6296. }
  6297. {
  6298. float L_65 = V_4;
  6299. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_66 = __this->get_piece_6();
  6300. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_67;
  6301. L_67 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_66, /*hidden argument*/NULL);
  6302. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_68;
  6303. L_68 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_67, /*hidden argument*/NULL);
  6304. float L_69 = L_68.get_z_4();
  6305. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_65, (float)L_69))) < ((float)(-0.5f)))))
  6306. {
  6307. goto IL_01b2;
  6308. }
  6309. }
  6310. {
  6311. float L_70 = V_4;
  6312. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_71 = __this->get_piece_6();
  6313. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_72;
  6314. L_72 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_71, /*hidden argument*/NULL);
  6315. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_73;
  6316. L_73 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_72, /*hidden argument*/NULL);
  6317. float L_74 = L_73.get_z_4();
  6318. G_B9_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_70, (float)L_74))) > ((float)(-1.5f)))? 1 : 0);
  6319. goto IL_01b3;
  6320. }
  6321. IL_01b2:
  6322. {
  6323. G_B9_0 = 0;
  6324. }
  6325. IL_01b3:
  6326. {
  6327. G_B11_0 = G_B9_0;
  6328. goto IL_01b6;
  6329. }
  6330. IL_01b5:
  6331. {
  6332. G_B11_0 = 0;
  6333. }
  6334. IL_01b6:
  6335. {
  6336. V_14 = (bool)G_B11_0;
  6337. bool L_75 = V_14;
  6338. if (!L_75)
  6339. {
  6340. goto IL_021d;
  6341. }
  6342. }
  6343. {
  6344. // piece.transform.SetParent(f2.transform.parent);
  6345. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_76 = __this->get_piece_6();
  6346. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_77;
  6347. L_77 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_76, /*hidden argument*/NULL);
  6348. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_78 = V_1;
  6349. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_79;
  6350. L_79 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_78, /*hidden argument*/NULL);
  6351. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_80;
  6352. L_80 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_79, /*hidden argument*/NULL);
  6353. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_77, L_80, /*hidden argument*/NULL);
  6354. // piece.transform.position = new Vector3(f2positionX, f2positionY + 0.9f, f2positionZ + 1f);
  6355. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_81 = __this->get_piece_6();
  6356. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_82;
  6357. L_82 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_81, /*hidden argument*/NULL);
  6358. float L_83 = V_2;
  6359. float L_84 = V_3;
  6360. float L_85 = V_4;
  6361. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_86;
  6362. memset((&L_86), 0, sizeof(L_86));
  6363. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_86), L_83, ((float)il2cpp_codegen_add((float)L_84, (float)(0.899999976f))), ((float)il2cpp_codegen_add((float)L_85, (float)(1.0f))), /*hidden argument*/NULL);
  6364. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_82, L_86, /*hidden argument*/NULL);
  6365. // clickSFX.Play();
  6366. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_87 = __this->get_clickSFX_15();
  6367. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_87, /*hidden argument*/NULL);
  6368. // piece.tag = "TempTag";
  6369. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_88 = __this->get_piece_6();
  6370. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_88, _stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F, /*hidden argument*/NULL);
  6371. }
  6372. IL_021d:
  6373. {
  6374. }
  6375. IL_021e:
  6376. {
  6377. // if (piece.name == "f1group2")
  6378. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_89 = __this->get_piece_6();
  6379. String_t* L_90;
  6380. L_90 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_89, /*hidden argument*/NULL);
  6381. bool L_91;
  6382. L_91 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_90, _stringLiteral9DA872748A9B93BE25629C31FD8520D10224A06E, /*hidden argument*/NULL);
  6383. V_15 = L_91;
  6384. bool L_92 = V_15;
  6385. if (!L_92)
  6386. {
  6387. goto IL_0364;
  6388. }
  6389. }
  6390. {
  6391. // if (
  6392. // (f2positionX - piece.transform.position.x < 0.5f && f2positionX - piece.transform.position.x > -0.5f) &&
  6393. // (f2positionY - piece.transform.position.y < -0.4f && f2positionY - piece.transform.position.y > -1.4f) &&
  6394. // (f2positionZ - piece.transform.position.z < 1.5f && f2positionZ - piece.transform.position.z > 0.5f)
  6395. // )
  6396. float L_93 = V_2;
  6397. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_94 = __this->get_piece_6();
  6398. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_95;
  6399. L_95 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_94, /*hidden argument*/NULL);
  6400. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_96;
  6401. L_96 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_95, /*hidden argument*/NULL);
  6402. float L_97 = L_96.get_x_2();
  6403. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_93, (float)L_97))) < ((float)(0.5f)))))
  6404. {
  6405. goto IL_02fb;
  6406. }
  6407. }
  6408. {
  6409. float L_98 = V_2;
  6410. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_99 = __this->get_piece_6();
  6411. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_100;
  6412. L_100 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_99, /*hidden argument*/NULL);
  6413. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_101;
  6414. L_101 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_100, /*hidden argument*/NULL);
  6415. float L_102 = L_101.get_x_2();
  6416. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_98, (float)L_102))) > ((float)(-0.5f)))))
  6417. {
  6418. goto IL_02fb;
  6419. }
  6420. }
  6421. {
  6422. float L_103 = V_3;
  6423. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_104 = __this->get_piece_6();
  6424. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_105;
  6425. L_105 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_104, /*hidden argument*/NULL);
  6426. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_106;
  6427. L_106 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_105, /*hidden argument*/NULL);
  6428. float L_107 = L_106.get_y_3();
  6429. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_103, (float)L_107))) < ((float)(-0.400000006f)))))
  6430. {
  6431. goto IL_02fb;
  6432. }
  6433. }
  6434. {
  6435. float L_108 = V_3;
  6436. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_109 = __this->get_piece_6();
  6437. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_110;
  6438. L_110 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_109, /*hidden argument*/NULL);
  6439. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_111;
  6440. L_111 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_110, /*hidden argument*/NULL);
  6441. float L_112 = L_111.get_y_3();
  6442. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_108, (float)L_112))) > ((float)(-1.39999998f)))))
  6443. {
  6444. goto IL_02fb;
  6445. }
  6446. }
  6447. {
  6448. float L_113 = V_4;
  6449. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_114 = __this->get_piece_6();
  6450. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_115;
  6451. L_115 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_114, /*hidden argument*/NULL);
  6452. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_116;
  6453. L_116 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_115, /*hidden argument*/NULL);
  6454. float L_117 = L_116.get_z_4();
  6455. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_113, (float)L_117))) < ((float)(1.5f)))))
  6456. {
  6457. goto IL_02f8;
  6458. }
  6459. }
  6460. {
  6461. float L_118 = V_4;
  6462. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_119 = __this->get_piece_6();
  6463. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_120;
  6464. L_120 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_119, /*hidden argument*/NULL);
  6465. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_121;
  6466. L_121 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_120, /*hidden argument*/NULL);
  6467. float L_122 = L_121.get_z_4();
  6468. G_B22_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_118, (float)L_122))) > ((float)(0.5f)))? 1 : 0);
  6469. goto IL_02f9;
  6470. }
  6471. IL_02f8:
  6472. {
  6473. G_B22_0 = 0;
  6474. }
  6475. IL_02f9:
  6476. {
  6477. G_B24_0 = G_B22_0;
  6478. goto IL_02fc;
  6479. }
  6480. IL_02fb:
  6481. {
  6482. G_B24_0 = 0;
  6483. }
  6484. IL_02fc:
  6485. {
  6486. V_16 = (bool)G_B24_0;
  6487. bool L_123 = V_16;
  6488. if (!L_123)
  6489. {
  6490. goto IL_0363;
  6491. }
  6492. }
  6493. {
  6494. // piece.transform.SetParent(f2.transform.parent);
  6495. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_124 = __this->get_piece_6();
  6496. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_125;
  6497. L_125 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_124, /*hidden argument*/NULL);
  6498. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_126 = V_1;
  6499. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_127;
  6500. L_127 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_126, /*hidden argument*/NULL);
  6501. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_128;
  6502. L_128 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_127, /*hidden argument*/NULL);
  6503. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_125, L_128, /*hidden argument*/NULL);
  6504. // piece.transform.position = new Vector3(f2positionX, f2positionY + 0.9f, f2positionZ - 1f);
  6505. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_129 = __this->get_piece_6();
  6506. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_130;
  6507. L_130 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_129, /*hidden argument*/NULL);
  6508. float L_131 = V_2;
  6509. float L_132 = V_3;
  6510. float L_133 = V_4;
  6511. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_134;
  6512. memset((&L_134), 0, sizeof(L_134));
  6513. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_134), L_131, ((float)il2cpp_codegen_add((float)L_132, (float)(0.899999976f))), ((float)il2cpp_codegen_subtract((float)L_133, (float)(1.0f))), /*hidden argument*/NULL);
  6514. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_130, L_134, /*hidden argument*/NULL);
  6515. // clickSFX.Play();
  6516. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_135 = __this->get_clickSFX_15();
  6517. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_135, /*hidden argument*/NULL);
  6518. // piece.tag = "TempTag";
  6519. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_136 = __this->get_piece_6();
  6520. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_136, _stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F, /*hidden argument*/NULL);
  6521. }
  6522. IL_0363:
  6523. {
  6524. }
  6525. IL_0364:
  6526. {
  6527. // if (piece.name == "duo1")
  6528. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_137 = __this->get_piece_6();
  6529. String_t* L_138;
  6530. L_138 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_137, /*hidden argument*/NULL);
  6531. bool L_139;
  6532. L_139 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_138, _stringLiteral6B8C2D2CEA8A949C9E83C821A69F13F540AA92B9, /*hidden argument*/NULL);
  6533. V_17 = L_139;
  6534. bool L_140 = V_17;
  6535. if (!L_140)
  6536. {
  6537. goto IL_04c0;
  6538. }
  6539. }
  6540. {
  6541. // if (
  6542. // (f11positionX - piece.transform.position.x < 0.5f && f11positionX - piece.transform.position.x > -1.5f) &&
  6543. // (f11positionY - piece.transform.position.y < 1.3f && f11positionY - piece.transform.position.y > -0.7f) &&
  6544. // (f11positionZ - piece.transform.position.z < 1.3f && f11positionZ - piece.transform.position.z > -0.7f)
  6545. // )
  6546. float L_141 = V_6;
  6547. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_142 = __this->get_piece_6();
  6548. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_143;
  6549. L_143 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_142, /*hidden argument*/NULL);
  6550. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_144;
  6551. L_144 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_143, /*hidden argument*/NULL);
  6552. float L_145 = L_144.get_x_2();
  6553. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_141, (float)L_145))) < ((float)(0.5f)))))
  6554. {
  6555. goto IL_0448;
  6556. }
  6557. }
  6558. {
  6559. float L_146 = V_6;
  6560. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_147 = __this->get_piece_6();
  6561. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_148;
  6562. L_148 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_147, /*hidden argument*/NULL);
  6563. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_149;
  6564. L_149 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_148, /*hidden argument*/NULL);
  6565. float L_150 = L_149.get_x_2();
  6566. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_146, (float)L_150))) > ((float)(-1.5f)))))
  6567. {
  6568. goto IL_0448;
  6569. }
  6570. }
  6571. {
  6572. float L_151 = V_7;
  6573. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_152 = __this->get_piece_6();
  6574. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_153;
  6575. L_153 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_152, /*hidden argument*/NULL);
  6576. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_154;
  6577. L_154 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_153, /*hidden argument*/NULL);
  6578. float L_155 = L_154.get_y_3();
  6579. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_151, (float)L_155))) < ((float)(1.29999995f)))))
  6580. {
  6581. goto IL_0448;
  6582. }
  6583. }
  6584. {
  6585. float L_156 = V_7;
  6586. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_157 = __this->get_piece_6();
  6587. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_158;
  6588. L_158 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_157, /*hidden argument*/NULL);
  6589. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_159;
  6590. L_159 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_158, /*hidden argument*/NULL);
  6591. float L_160 = L_159.get_y_3();
  6592. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_156, (float)L_160))) > ((float)(-0.699999988f)))))
  6593. {
  6594. goto IL_0448;
  6595. }
  6596. }
  6597. {
  6598. float L_161 = V_8;
  6599. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_162 = __this->get_piece_6();
  6600. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_163;
  6601. L_163 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_162, /*hidden argument*/NULL);
  6602. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_164;
  6603. L_164 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_163, /*hidden argument*/NULL);
  6604. float L_165 = L_164.get_z_4();
  6605. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_161, (float)L_165))) < ((float)(1.29999995f)))))
  6606. {
  6607. goto IL_0445;
  6608. }
  6609. }
  6610. {
  6611. float L_166 = V_8;
  6612. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_167 = __this->get_piece_6();
  6613. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_168;
  6614. L_168 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_167, /*hidden argument*/NULL);
  6615. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_169;
  6616. L_169 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_168, /*hidden argument*/NULL);
  6617. float L_170 = L_169.get_z_4();
  6618. G_B35_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_166, (float)L_170))) > ((float)(-0.699999988f)))? 1 : 0);
  6619. goto IL_0446;
  6620. }
  6621. IL_0445:
  6622. {
  6623. G_B35_0 = 0;
  6624. }
  6625. IL_0446:
  6626. {
  6627. G_B37_0 = G_B35_0;
  6628. goto IL_0449;
  6629. }
  6630. IL_0448:
  6631. {
  6632. G_B37_0 = 0;
  6633. }
  6634. IL_0449:
  6635. {
  6636. V_18 = (bool)G_B37_0;
  6637. bool L_171 = V_18;
  6638. if (!L_171)
  6639. {
  6640. goto IL_04bf;
  6641. }
  6642. }
  6643. {
  6644. // piece.transform.SetParent(f11.transform.parent);
  6645. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_172 = __this->get_piece_6();
  6646. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_173;
  6647. L_173 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_172, /*hidden argument*/NULL);
  6648. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_174 = V_5;
  6649. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_175;
  6650. L_175 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_174, /*hidden argument*/NULL);
  6651. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_176;
  6652. L_176 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_175, /*hidden argument*/NULL);
  6653. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_173, L_176, /*hidden argument*/NULL);
  6654. // piece.transform.position = new Vector3(f11positionX + 0.52f, f11positionY - 0.3f, f11positionZ - 0.3f);
  6655. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_177 = __this->get_piece_6();
  6656. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_178;
  6657. L_178 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_177, /*hidden argument*/NULL);
  6658. float L_179 = V_6;
  6659. float L_180 = V_7;
  6660. float L_181 = V_8;
  6661. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_182;
  6662. memset((&L_182), 0, sizeof(L_182));
  6663. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_182), ((float)il2cpp_codegen_add((float)L_179, (float)(0.519999981f))), ((float)il2cpp_codegen_subtract((float)L_180, (float)(0.300000012f))), ((float)il2cpp_codegen_subtract((float)L_181, (float)(0.300000012f))), /*hidden argument*/NULL);
  6664. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_178, L_182, /*hidden argument*/NULL);
  6665. // clickSFX.Play();
  6666. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_183 = __this->get_clickSFX_15();
  6667. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_183, /*hidden argument*/NULL);
  6668. // piece.tag = piece.name;
  6669. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_184 = __this->get_piece_6();
  6670. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_185 = __this->get_piece_6();
  6671. String_t* L_186;
  6672. L_186 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_185, /*hidden argument*/NULL);
  6673. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_184, L_186, /*hidden argument*/NULL);
  6674. }
  6675. IL_04bf:
  6676. {
  6677. }
  6678. IL_04c0:
  6679. {
  6680. // if (piece.name == "duo2")
  6681. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_187 = __this->get_piece_6();
  6682. String_t* L_188;
  6683. L_188 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_187, /*hidden argument*/NULL);
  6684. bool L_189;
  6685. L_189 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_188, _stringLiteral8A01B9CBEDAD866C18DADB677B0BD7DFFABB5E4B, /*hidden argument*/NULL);
  6686. V_19 = L_189;
  6687. bool L_190 = V_19;
  6688. if (!L_190)
  6689. {
  6690. goto IL_061c;
  6691. }
  6692. }
  6693. {
  6694. // if (
  6695. // (f12positionX - piece.transform.position.x < 0.5f && f12positionX - piece.transform.position.x > -1.5f) &&
  6696. // (f12positionY - piece.transform.position.y < 1.3f && f12positionY - piece.transform.position.y > -0.7f) &&
  6697. // (f12positionZ - piece.transform.position.z < 0.7f && f12positionZ - piece.transform.position.z > -1.3f)
  6698. // )
  6699. float L_191 = V_10;
  6700. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_192 = __this->get_piece_6();
  6701. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_193;
  6702. L_193 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_192, /*hidden argument*/NULL);
  6703. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_194;
  6704. L_194 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_193, /*hidden argument*/NULL);
  6705. float L_195 = L_194.get_x_2();
  6706. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_191, (float)L_195))) < ((float)(0.5f)))))
  6707. {
  6708. goto IL_05a4;
  6709. }
  6710. }
  6711. {
  6712. float L_196 = V_10;
  6713. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_197 = __this->get_piece_6();
  6714. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_198;
  6715. L_198 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_197, /*hidden argument*/NULL);
  6716. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_199;
  6717. L_199 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_198, /*hidden argument*/NULL);
  6718. float L_200 = L_199.get_x_2();
  6719. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_196, (float)L_200))) > ((float)(-1.5f)))))
  6720. {
  6721. goto IL_05a4;
  6722. }
  6723. }
  6724. {
  6725. float L_201 = V_11;
  6726. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_202 = __this->get_piece_6();
  6727. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_203;
  6728. L_203 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_202, /*hidden argument*/NULL);
  6729. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_204;
  6730. L_204 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_203, /*hidden argument*/NULL);
  6731. float L_205 = L_204.get_y_3();
  6732. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_201, (float)L_205))) < ((float)(1.29999995f)))))
  6733. {
  6734. goto IL_05a4;
  6735. }
  6736. }
  6737. {
  6738. float L_206 = V_11;
  6739. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_207 = __this->get_piece_6();
  6740. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_208;
  6741. L_208 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_207, /*hidden argument*/NULL);
  6742. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_209;
  6743. L_209 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_208, /*hidden argument*/NULL);
  6744. float L_210 = L_209.get_y_3();
  6745. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_206, (float)L_210))) > ((float)(-0.699999988f)))))
  6746. {
  6747. goto IL_05a4;
  6748. }
  6749. }
  6750. {
  6751. float L_211 = V_12;
  6752. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_212 = __this->get_piece_6();
  6753. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_213;
  6754. L_213 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_212, /*hidden argument*/NULL);
  6755. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_214;
  6756. L_214 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_213, /*hidden argument*/NULL);
  6757. float L_215 = L_214.get_z_4();
  6758. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_211, (float)L_215))) < ((float)(0.699999988f)))))
  6759. {
  6760. goto IL_05a1;
  6761. }
  6762. }
  6763. {
  6764. float L_216 = V_12;
  6765. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_217 = __this->get_piece_6();
  6766. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_218;
  6767. L_218 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_217, /*hidden argument*/NULL);
  6768. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_219;
  6769. L_219 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_218, /*hidden argument*/NULL);
  6770. float L_220 = L_219.get_z_4();
  6771. G_B48_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_216, (float)L_220))) > ((float)(-1.29999995f)))? 1 : 0);
  6772. goto IL_05a2;
  6773. }
  6774. IL_05a1:
  6775. {
  6776. G_B48_0 = 0;
  6777. }
  6778. IL_05a2:
  6779. {
  6780. G_B50_0 = G_B48_0;
  6781. goto IL_05a5;
  6782. }
  6783. IL_05a4:
  6784. {
  6785. G_B50_0 = 0;
  6786. }
  6787. IL_05a5:
  6788. {
  6789. V_20 = (bool)G_B50_0;
  6790. bool L_221 = V_20;
  6791. if (!L_221)
  6792. {
  6793. goto IL_061b;
  6794. }
  6795. }
  6796. {
  6797. // piece.transform.SetParent(f12.transform.parent);
  6798. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_222 = __this->get_piece_6();
  6799. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_223;
  6800. L_223 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_222, /*hidden argument*/NULL);
  6801. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_224 = V_9;
  6802. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_225;
  6803. L_225 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_224, /*hidden argument*/NULL);
  6804. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_226;
  6805. L_226 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_225, /*hidden argument*/NULL);
  6806. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_223, L_226, /*hidden argument*/NULL);
  6807. // piece.transform.position = new Vector3(f12positionX + 0.52f, f12positionY - 0.3f, f12positionZ + 0.3f);
  6808. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_227 = __this->get_piece_6();
  6809. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_228;
  6810. L_228 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_227, /*hidden argument*/NULL);
  6811. float L_229 = V_10;
  6812. float L_230 = V_11;
  6813. float L_231 = V_12;
  6814. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_232;
  6815. memset((&L_232), 0, sizeof(L_232));
  6816. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_232), ((float)il2cpp_codegen_add((float)L_229, (float)(0.519999981f))), ((float)il2cpp_codegen_subtract((float)L_230, (float)(0.300000012f))), ((float)il2cpp_codegen_add((float)L_231, (float)(0.300000012f))), /*hidden argument*/NULL);
  6817. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_228, L_232, /*hidden argument*/NULL);
  6818. // clickSFX.Play();
  6819. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_233 = __this->get_clickSFX_15();
  6820. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_233, /*hidden argument*/NULL);
  6821. // piece.tag = piece.name;
  6822. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_234 = __this->get_piece_6();
  6823. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_235 = __this->get_piece_6();
  6824. String_t* L_236;
  6825. L_236 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_235, /*hidden argument*/NULL);
  6826. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_234, L_236, /*hidden argument*/NULL);
  6827. }
  6828. IL_061b:
  6829. {
  6830. }
  6831. IL_061c:
  6832. {
  6833. // isSelected = false;
  6834. __this->set_isSelected_4((bool)0);
  6835. }
  6836. IL_0624:
  6837. {
  6838. // }
  6839. return;
  6840. }
  6841. }
  6842. // System.Void MoveCar::.ctor()
  6843. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCar__ctor_m281E79BBDCADA8EBD8EB5AB3EFCFC6405CD5394B (MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004 * __this, const RuntimeMethod* method)
  6844. {
  6845. {
  6846. // public float positionX = 0f;
  6847. __this->set_positionX_11((0.0f));
  6848. // public float positionY = 0f;
  6849. __this->set_positionY_12((0.0f));
  6850. // public float positionZ = 0f;
  6851. __this->set_positionZ_13((0.0f));
  6852. // public bool acitve = true;
  6853. __this->set_acitve_17((bool)1);
  6854. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  6855. return;
  6856. }
  6857. }
  6858. #ifdef __clang__
  6859. #pragma clang diagnostic pop
  6860. #endif
  6861. #ifdef __clang__
  6862. #pragma clang diagnostic push
  6863. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  6864. #pragma clang diagnostic ignored "-Wunused-variable"
  6865. #endif
  6866. // System.Void MoveComponet::Start()
  6867. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveComponet_Start_mDC0FAF04A9A2003C49472CE1DAC5541AF0E2F066 (MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B * __this, const RuntimeMethod* method)
  6868. {
  6869. {
  6870. // }
  6871. return;
  6872. }
  6873. }
  6874. // System.Void MoveComponet::Update()
  6875. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveComponet_Update_mA2E0033DAB1C20ABDC00F7FF190974C489A53778 (MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B * __this, const RuntimeMethod* method)
  6876. {
  6877. bool V_0 = false;
  6878. bool V_1 = false;
  6879. bool V_2 = false;
  6880. {
  6881. // if (Input.GetMouseButtonDown(0))
  6882. bool L_0;
  6883. L_0 = Input_GetMouseButtonDown_m466D81FDCC87C9CB07557B39DCB435EB691F1EF3(0, /*hidden argument*/NULL);
  6884. V_0 = L_0;
  6885. bool L_1 = V_0;
  6886. if (!L_1)
  6887. {
  6888. goto IL_0014;
  6889. }
  6890. }
  6891. {
  6892. // TouchClick();
  6893. MoveComponet_TouchClick_m15454AAF22F7009640DEB1327C17BDA32F3978ED(__this, /*hidden argument*/NULL);
  6894. }
  6895. IL_0014:
  6896. {
  6897. // if (isSelected)
  6898. bool L_2 = __this->get_isSelected_4();
  6899. V_1 = L_2;
  6900. bool L_3 = V_1;
  6901. if (!L_3)
  6902. {
  6903. goto IL_0027;
  6904. }
  6905. }
  6906. {
  6907. // MovePiece();
  6908. MoveComponet_MovePiece_m189FA804BC0DFCCDD85F549A82FD1315EA2EA8ED(__this, /*hidden argument*/NULL);
  6909. }
  6910. IL_0027:
  6911. {
  6912. // if (Input.GetMouseButtonUp(0))
  6913. bool L_4;
  6914. L_4 = Input_GetMouseButtonUp_m2BA562F8C4FE8364EEC93970093E776371DF4022(0, /*hidden argument*/NULL);
  6915. V_2 = L_4;
  6916. bool L_5 = V_2;
  6917. if (!L_5)
  6918. {
  6919. goto IL_003a;
  6920. }
  6921. }
  6922. {
  6923. // FreePiece();
  6924. MoveComponet_FreePiece_m72D9D0E4F8B72FE39595A15D46B5628575E55654(__this, /*hidden argument*/NULL);
  6925. }
  6926. IL_003a:
  6927. {
  6928. // }
  6929. return;
  6930. }
  6931. }
  6932. // System.Void MoveComponet::TouchClick()
  6933. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveComponet_TouchClick_m15454AAF22F7009640DEB1327C17BDA32F3978ED (MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B * __this, const RuntimeMethod* method)
  6934. {
  6935. static bool s_Il2CppMethodInitialized;
  6936. if (!s_Il2CppMethodInitialized)
  6937. {
  6938. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  6939. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B);
  6940. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80);
  6941. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352);
  6942. s_Il2CppMethodInitialized = true;
  6943. }
  6944. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  6945. memset((&V_0), 0, sizeof(V_0));
  6946. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 V_1;
  6947. memset((&V_1), 0, sizeof(V_1));
  6948. bool V_2 = false;
  6949. bool V_3 = false;
  6950. bool V_4 = false;
  6951. int32_t G_B8_0 = 0;
  6952. int32_t G_B10_0 = 0;
  6953. int32_t G_B12_0 = 0;
  6954. {
  6955. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); //���������Ĵ��ص�
  6956. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  6957. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  6958. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  6959. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  6960. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  6961. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  6962. V_0 = L_2;
  6963. // if (Physics.Raycast(ray, out hit))
  6964. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_3 = V_0;
  6965. bool L_4;
  6966. L_4 = Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E(L_3, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6967. V_2 = L_4;
  6968. bool L_5 = V_2;
  6969. if (!L_5)
  6970. {
  6971. goto IL_01e4;
  6972. }
  6973. }
  6974. {
  6975. // print(hit.collider.transform.parent.tag);
  6976. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_6;
  6977. L_6 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6978. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_7;
  6979. L_7 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_6, /*hidden argument*/NULL);
  6980. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_8;
  6981. L_8 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_7, /*hidden argument*/NULL);
  6982. String_t* L_9;
  6983. L_9 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_8, /*hidden argument*/NULL);
  6984. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_9, /*hidden argument*/NULL);
  6985. // print(hit.collider.gameObject.tag);
  6986. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_10;
  6987. L_10 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6988. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11;
  6989. L_11 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_10, /*hidden argument*/NULL);
  6990. String_t* L_12;
  6991. L_12 = GameObject_get_tag_mC21F33D368C18A631040F2887036C678B96ABC33(L_11, /*hidden argument*/NULL);
  6992. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_12, /*hidden argument*/NULL);
  6993. // print(hit.collider.gameObject);
  6994. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_13;
  6995. L_13 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6996. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_14;
  6997. L_14 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_13, /*hidden argument*/NULL);
  6998. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_14, /*hidden argument*/NULL);
  6999. // if (hit.collider.gameObject.tag == "shui")
  7000. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_15;
  7001. L_15 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7002. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16;
  7003. L_16 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_15, /*hidden argument*/NULL);
  7004. String_t* L_17;
  7005. L_17 = GameObject_get_tag_mC21F33D368C18A631040F2887036C678B96ABC33(L_16, /*hidden argument*/NULL);
  7006. bool L_18;
  7007. L_18 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_17, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  7008. V_3 = L_18;
  7009. bool L_19 = V_3;
  7010. if (!L_19)
  7011. {
  7012. goto IL_00da;
  7013. }
  7014. }
  7015. {
  7016. // distanceRay = hit.distance;
  7017. float L_20;
  7018. L_20 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7019. __this->set_distanceRay_5(L_20);
  7020. // piece = hit.collider.gameObject;
  7021. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_21;
  7022. L_21 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7023. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_22;
  7024. L_22 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_21, /*hidden argument*/NULL);
  7025. __this->set_piece_6(L_22);
  7026. // offset = hit.point - hit.collider.gameObject.transform.position;
  7027. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_23;
  7028. L_23 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7029. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_24;
  7030. L_24 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7031. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_25;
  7032. L_25 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_24, /*hidden argument*/NULL);
  7033. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_26;
  7034. L_26 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_25, /*hidden argument*/NULL);
  7035. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_27;
  7036. L_27 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_26, /*hidden argument*/NULL);
  7037. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_28;
  7038. L_28 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_23, L_27, /*hidden argument*/NULL);
  7039. __this->set_offset_9(L_28);
  7040. // isSelected = true;
  7041. __this->set_isSelected_4((bool)1);
  7042. goto IL_01e3;
  7043. }
  7044. IL_00da:
  7045. {
  7046. // else if (hit.collider.gameObject.transform.parent && (hit.collider.gameObject.transform.parent.name == "GrupoPiezas" || (hit.collider.gameObject.transform.parent.name == "group" && hit.collider.transform.parent.tag == "shui")))
  7047. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_29;
  7048. L_29 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7049. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_30;
  7050. L_30 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_29, /*hidden argument*/NULL);
  7051. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_31;
  7052. L_31 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_30, /*hidden argument*/NULL);
  7053. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_32;
  7054. L_32 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_31, /*hidden argument*/NULL);
  7055. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  7056. bool L_33;
  7057. L_33 = Object_op_Implicit_mC8214E4F028CC2F036CC82BDB81D102A02893499(L_32, /*hidden argument*/NULL);
  7058. if (!L_33)
  7059. {
  7060. goto IL_016d;
  7061. }
  7062. }
  7063. {
  7064. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_34;
  7065. L_34 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7066. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_35;
  7067. L_35 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_34, /*hidden argument*/NULL);
  7068. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_36;
  7069. L_36 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_35, /*hidden argument*/NULL);
  7070. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_37;
  7071. L_37 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_36, /*hidden argument*/NULL);
  7072. String_t* L_38;
  7073. L_38 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_37, /*hidden argument*/NULL);
  7074. bool L_39;
  7075. L_39 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_38, _stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80, /*hidden argument*/NULL);
  7076. if (L_39)
  7077. {
  7078. goto IL_016a;
  7079. }
  7080. }
  7081. {
  7082. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_40;
  7083. L_40 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7084. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_41;
  7085. L_41 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_40, /*hidden argument*/NULL);
  7086. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_42;
  7087. L_42 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_41, /*hidden argument*/NULL);
  7088. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_43;
  7089. L_43 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_42, /*hidden argument*/NULL);
  7090. String_t* L_44;
  7091. L_44 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_43, /*hidden argument*/NULL);
  7092. bool L_45;
  7093. L_45 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_44, _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B, /*hidden argument*/NULL);
  7094. if (!L_45)
  7095. {
  7096. goto IL_0167;
  7097. }
  7098. }
  7099. {
  7100. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_46;
  7101. L_46 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7102. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47;
  7103. L_47 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_46, /*hidden argument*/NULL);
  7104. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_48;
  7105. L_48 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_47, /*hidden argument*/NULL);
  7106. String_t* L_49;
  7107. L_49 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_48, /*hidden argument*/NULL);
  7108. bool L_50;
  7109. L_50 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_49, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  7110. G_B8_0 = ((int32_t)(L_50));
  7111. goto IL_0168;
  7112. }
  7113. IL_0167:
  7114. {
  7115. G_B8_0 = 0;
  7116. }
  7117. IL_0168:
  7118. {
  7119. G_B10_0 = G_B8_0;
  7120. goto IL_016b;
  7121. }
  7122. IL_016a:
  7123. {
  7124. G_B10_0 = 1;
  7125. }
  7126. IL_016b:
  7127. {
  7128. G_B12_0 = G_B10_0;
  7129. goto IL_016e;
  7130. }
  7131. IL_016d:
  7132. {
  7133. G_B12_0 = 0;
  7134. }
  7135. IL_016e:
  7136. {
  7137. V_4 = (bool)G_B12_0;
  7138. bool L_51 = V_4;
  7139. if (!L_51)
  7140. {
  7141. goto IL_01da;
  7142. }
  7143. }
  7144. {
  7145. // distanceRay = hit.distance;
  7146. float L_52;
  7147. L_52 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7148. __this->set_distanceRay_5(L_52);
  7149. // piece = hit.collider.gameObject.transform.parent.gameObject;
  7150. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_53;
  7151. L_53 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7152. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_54;
  7153. L_54 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_53, /*hidden argument*/NULL);
  7154. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_55;
  7155. L_55 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_54, /*hidden argument*/NULL);
  7156. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_56;
  7157. L_56 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_55, /*hidden argument*/NULL);
  7158. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_57;
  7159. L_57 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_56, /*hidden argument*/NULL);
  7160. __this->set_piece_6(L_57);
  7161. // offset = hit.point - hit.collider.gameObject.transform.parent.position;
  7162. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_58;
  7163. L_58 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7164. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_59;
  7165. L_59 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7166. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_60;
  7167. L_60 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_59, /*hidden argument*/NULL);
  7168. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_61;
  7169. L_61 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_60, /*hidden argument*/NULL);
  7170. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_62;
  7171. L_62 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_61, /*hidden argument*/NULL);
  7172. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_63;
  7173. L_63 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_62, /*hidden argument*/NULL);
  7174. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_64;
  7175. L_64 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_58, L_63, /*hidden argument*/NULL);
  7176. __this->set_offset_9(L_64);
  7177. // isSelected = true;
  7178. __this->set_isSelected_4((bool)1);
  7179. goto IL_01e3;
  7180. }
  7181. IL_01da:
  7182. {
  7183. // isSelected = false;
  7184. __this->set_isSelected_4((bool)0);
  7185. }
  7186. IL_01e3:
  7187. {
  7188. }
  7189. IL_01e4:
  7190. {
  7191. // }
  7192. return;
  7193. }
  7194. }
  7195. // System.Void MoveComponet::MovePiece()
  7196. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveComponet_MovePiece_m189FA804BC0DFCCDD85F549A82FD1315EA2EA8ED (MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B * __this, const RuntimeMethod* method)
  7197. {
  7198. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  7199. memset((&V_0), 0, sizeof(V_0));
  7200. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_1;
  7201. memset((&V_1), 0, sizeof(V_1));
  7202. {
  7203. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
  7204. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  7205. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  7206. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  7207. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  7208. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  7209. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  7210. V_0 = L_2;
  7211. // Vector3 limitRay = ray.GetPoint(distanceRay);
  7212. float L_3 = __this->get_distanceRay_5();
  7213. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
  7214. L_4 = Ray_GetPoint_mC92464E32E42603B7B3444938E8BB8ADA43AB240((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&V_0), L_3, /*hidden argument*/NULL);
  7215. V_1 = L_4;
  7216. // limitRay = new Vector3(limitRay.x, limitRay.y, limitRay.z);
  7217. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5 = V_1;
  7218. float L_6 = L_5.get_x_2();
  7219. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = V_1;
  7220. float L_8 = L_7.get_y_3();
  7221. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9 = V_1;
  7222. float L_10 = L_9.get_z_4();
  7223. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_1), L_6, L_8, L_10, /*hidden argument*/NULL);
  7224. // piece.transform.position = limitRay - offset;
  7225. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_piece_6();
  7226. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  7227. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  7228. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13 = V_1;
  7229. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14 = __this->get_offset_9();
  7230. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_15;
  7231. L_15 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_13, L_14, /*hidden argument*/NULL);
  7232. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_12, L_15, /*hidden argument*/NULL);
  7233. // }
  7234. return;
  7235. }
  7236. }
  7237. // System.Void MoveComponet::FreePiece()
  7238. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveComponet_FreePiece_m72D9D0E4F8B72FE39595A15D46B5628575E55654 (MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B * __this, const RuntimeMethod* method)
  7239. {
  7240. static bool s_Il2CppMethodInitialized;
  7241. if (!s_Il2CppMethodInitialized)
  7242. {
  7243. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_il2cpp_TypeInfo_var);
  7244. s_Il2CppMethodInitialized = true;
  7245. }
  7246. bool V_0 = false;
  7247. {
  7248. // if (isSelected)
  7249. bool L_0 = __this->get_isSelected_4();
  7250. V_0 = L_0;
  7251. bool L_1 = V_0;
  7252. if (!L_1)
  7253. {
  7254. goto IL_002f;
  7255. }
  7256. }
  7257. {
  7258. // print(piece.transform.position);
  7259. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_2 = __this->get_piece_6();
  7260. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_3;
  7261. L_3 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_2, /*hidden argument*/NULL);
  7262. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
  7263. L_4 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_3, /*hidden argument*/NULL);
  7264. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5 = L_4;
  7265. RuntimeObject * L_6 = Box(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_il2cpp_TypeInfo_var, &L_5);
  7266. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_6, /*hidden argument*/NULL);
  7267. // isSelected = false;
  7268. __this->set_isSelected_4((bool)0);
  7269. }
  7270. IL_002f:
  7271. {
  7272. // }
  7273. return;
  7274. }
  7275. }
  7276. // System.Void MoveComponet::.ctor()
  7277. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveComponet__ctor_mABBBE4EDF36F8A98914A018D0A32ED22554E6040 (MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B * __this, const RuntimeMethod* method)
  7278. {
  7279. {
  7280. // public float positionX = 0f;
  7281. __this->set_positionX_11((0.0f));
  7282. // public float positionY = 0f;
  7283. __this->set_positionY_12((0.0f));
  7284. // public float positionZ = 0f;
  7285. __this->set_positionZ_13((0.0f));
  7286. // public bool acitve = true;
  7287. __this->set_acitve_17((bool)1);
  7288. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  7289. return;
  7290. }
  7291. }
  7292. #ifdef __clang__
  7293. #pragma clang diagnostic pop
  7294. #endif
  7295. #ifdef __clang__
  7296. #pragma clang diagnostic push
  7297. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  7298. #pragma clang diagnostic ignored "-Wunused-variable"
  7299. #endif
  7300. // System.Void MoveCurtains::Start()
  7301. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCurtains_Start_mF6F3A99080FE7B549CC24548ECDDBA10ECBBDE9D (MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B * __this, const RuntimeMethod* method)
  7302. {
  7303. {
  7304. // }
  7305. return;
  7306. }
  7307. }
  7308. // System.Void MoveCurtains::Update()
  7309. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCurtains_Update_m7E12F98F7219AA5CACEE67A4042EDEBA58099944 (MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B * __this, const RuntimeMethod* method)
  7310. {
  7311. bool V_0 = false;
  7312. bool V_1 = false;
  7313. bool V_2 = false;
  7314. {
  7315. // if (Input.GetMouseButtonDown(0))
  7316. bool L_0;
  7317. L_0 = Input_GetMouseButtonDown_m466D81FDCC87C9CB07557B39DCB435EB691F1EF3(0, /*hidden argument*/NULL);
  7318. V_0 = L_0;
  7319. bool L_1 = V_0;
  7320. if (!L_1)
  7321. {
  7322. goto IL_0014;
  7323. }
  7324. }
  7325. {
  7326. // TouchClick();
  7327. MoveCurtains_TouchClick_mB8346960E448776AE1AB5B9D258BFD43803CC018(__this, /*hidden argument*/NULL);
  7328. }
  7329. IL_0014:
  7330. {
  7331. // if (isSelected)
  7332. bool L_2 = __this->get_isSelected_4();
  7333. V_1 = L_2;
  7334. bool L_3 = V_1;
  7335. if (!L_3)
  7336. {
  7337. goto IL_0027;
  7338. }
  7339. }
  7340. {
  7341. // MovePiece();
  7342. MoveCurtains_MovePiece_mF5DB2B1BB8F12453CF310951758B08E3912078A2(__this, /*hidden argument*/NULL);
  7343. }
  7344. IL_0027:
  7345. {
  7346. // if (Input.GetMouseButtonUp(0))
  7347. bool L_4;
  7348. L_4 = Input_GetMouseButtonUp_m2BA562F8C4FE8364EEC93970093E776371DF4022(0, /*hidden argument*/NULL);
  7349. V_2 = L_4;
  7350. bool L_5 = V_2;
  7351. if (!L_5)
  7352. {
  7353. goto IL_003a;
  7354. }
  7355. }
  7356. {
  7357. // FreePiece();
  7358. MoveCurtains_FreePiece_mBAD0E727AA4435DFA26846706958663AF1267951(__this, /*hidden argument*/NULL);
  7359. }
  7360. IL_003a:
  7361. {
  7362. // }
  7363. return;
  7364. }
  7365. }
  7366. // System.Void MoveCurtains::TouchClick()
  7367. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCurtains_TouchClick_mB8346960E448776AE1AB5B9D258BFD43803CC018 (MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B * __this, const RuntimeMethod* method)
  7368. {
  7369. static bool s_Il2CppMethodInitialized;
  7370. if (!s_Il2CppMethodInitialized)
  7371. {
  7372. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  7373. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B);
  7374. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral97EB6767C1DF255A12C65A1EFB045EE585370015);
  7375. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralAC9767A1AB28B8DDA26590DEFEF4171DB85BCDCD);
  7376. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352);
  7377. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDDA8D7C1E0DD424974F8CE49F8D5D3EAB1D8A882);
  7378. s_Il2CppMethodInitialized = true;
  7379. }
  7380. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  7381. memset((&V_0), 0, sizeof(V_0));
  7382. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 V_1;
  7383. memset((&V_1), 0, sizeof(V_1));
  7384. bool V_2 = false;
  7385. bool V_3 = false;
  7386. bool V_4 = false;
  7387. int32_t G_B13_0 = 0;
  7388. int32_t G_B15_0 = 0;
  7389. int32_t G_B17_0 = 0;
  7390. {
  7391. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); //���������Ĵ��ص�
  7392. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  7393. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  7394. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  7395. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  7396. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  7397. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  7398. V_0 = L_2;
  7399. // if (Physics.Raycast(ray, out hit))
  7400. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_3 = V_0;
  7401. bool L_4;
  7402. L_4 = Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E(L_3, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7403. V_2 = L_4;
  7404. bool L_5 = V_2;
  7405. if (!L_5)
  7406. {
  7407. goto IL_025c;
  7408. }
  7409. }
  7410. {
  7411. // if (hit.collider.gameObject.tag == "shui")
  7412. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_6;
  7413. L_6 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7414. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7;
  7415. L_7 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_6, /*hidden argument*/NULL);
  7416. String_t* L_8;
  7417. L_8 = GameObject_get_tag_mC21F33D368C18A631040F2887036C678B96ABC33(L_7, /*hidden argument*/NULL);
  7418. bool L_9;
  7419. L_9 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_8, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  7420. V_3 = L_9;
  7421. bool L_10 = V_3;
  7422. if (!L_10)
  7423. {
  7424. goto IL_0095;
  7425. }
  7426. }
  7427. {
  7428. // distanceRay = hit.distance;
  7429. float L_11;
  7430. L_11 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7431. __this->set_distanceRay_5(L_11);
  7432. // piece = hit.collider.gameObject;
  7433. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_12;
  7434. L_12 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7435. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_13;
  7436. L_13 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_12, /*hidden argument*/NULL);
  7437. __this->set_piece_6(L_13);
  7438. // offset = hit.point - hit.collider.gameObject.transform.position;
  7439. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14;
  7440. L_14 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7441. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_15;
  7442. L_15 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7443. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16;
  7444. L_16 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_15, /*hidden argument*/NULL);
  7445. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17;
  7446. L_17 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_16, /*hidden argument*/NULL);
  7447. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18;
  7448. L_18 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_17, /*hidden argument*/NULL);
  7449. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_19;
  7450. L_19 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_14, L_18, /*hidden argument*/NULL);
  7451. __this->set_offset_9(L_19);
  7452. // isSelected = true;
  7453. __this->set_isSelected_4((bool)1);
  7454. goto IL_025b;
  7455. }
  7456. IL_0095:
  7457. {
  7458. // else if (hit.collider.gameObject.transform.parent &&
  7459. // (
  7460. // (hit.collider.gameObject.transform.parent.name == "group" && hit.collider.transform.parent.tag == "shui") ||
  7461. // (hit.collider.gameObject.transform.parent.name == "group2" && hit.collider.transform.parent.tag == "shui") ||
  7462. // (hit.collider.gameObject.transform.parent.name == "group3" && hit.collider.transform.parent.tag == "shui") ||
  7463. // (hit.collider.gameObject.transform.parent.name == "group4" && hit.collider.transform.parent.tag == "shui")
  7464. // )
  7465. // )
  7466. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_20;
  7467. L_20 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7468. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_21;
  7469. L_21 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_20, /*hidden argument*/NULL);
  7470. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_22;
  7471. L_22 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_21, /*hidden argument*/NULL);
  7472. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_23;
  7473. L_23 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_22, /*hidden argument*/NULL);
  7474. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  7475. bool L_24;
  7476. L_24 = Object_op_Implicit_mC8214E4F028CC2F036CC82BDB81D102A02893499(L_23, /*hidden argument*/NULL);
  7477. if (!L_24)
  7478. {
  7479. goto IL_01e5;
  7480. }
  7481. }
  7482. {
  7483. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_25;
  7484. L_25 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7485. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_26;
  7486. L_26 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_25, /*hidden argument*/NULL);
  7487. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_27;
  7488. L_27 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_26, /*hidden argument*/NULL);
  7489. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  7490. L_28 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_27, /*hidden argument*/NULL);
  7491. String_t* L_29;
  7492. L_29 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_28, /*hidden argument*/NULL);
  7493. bool L_30;
  7494. L_30 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_29, _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B, /*hidden argument*/NULL);
  7495. if (!L_30)
  7496. {
  7497. goto IL_0101;
  7498. }
  7499. }
  7500. {
  7501. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_31;
  7502. L_31 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7503. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_32;
  7504. L_32 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_31, /*hidden argument*/NULL);
  7505. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_33;
  7506. L_33 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_32, /*hidden argument*/NULL);
  7507. String_t* L_34;
  7508. L_34 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_33, /*hidden argument*/NULL);
  7509. bool L_35;
  7510. L_35 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_34, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  7511. if (L_35)
  7512. {
  7513. goto IL_01e2;
  7514. }
  7515. }
  7516. IL_0101:
  7517. {
  7518. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_36;
  7519. L_36 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7520. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_37;
  7521. L_37 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_36, /*hidden argument*/NULL);
  7522. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_38;
  7523. L_38 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_37, /*hidden argument*/NULL);
  7524. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_39;
  7525. L_39 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_38, /*hidden argument*/NULL);
  7526. String_t* L_40;
  7527. L_40 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_39, /*hidden argument*/NULL);
  7528. bool L_41;
  7529. L_41 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_40, _stringLiteralDDA8D7C1E0DD424974F8CE49F8D5D3EAB1D8A882, /*hidden argument*/NULL);
  7530. if (!L_41)
  7531. {
  7532. goto IL_014d;
  7533. }
  7534. }
  7535. {
  7536. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_42;
  7537. L_42 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7538. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_43;
  7539. L_43 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_42, /*hidden argument*/NULL);
  7540. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_44;
  7541. L_44 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_43, /*hidden argument*/NULL);
  7542. String_t* L_45;
  7543. L_45 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_44, /*hidden argument*/NULL);
  7544. bool L_46;
  7545. L_46 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_45, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  7546. if (L_46)
  7547. {
  7548. goto IL_01e2;
  7549. }
  7550. }
  7551. IL_014d:
  7552. {
  7553. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_47;
  7554. L_47 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7555. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_48;
  7556. L_48 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_47, /*hidden argument*/NULL);
  7557. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_49;
  7558. L_49 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_48, /*hidden argument*/NULL);
  7559. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_50;
  7560. L_50 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_49, /*hidden argument*/NULL);
  7561. String_t* L_51;
  7562. L_51 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_50, /*hidden argument*/NULL);
  7563. bool L_52;
  7564. L_52 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_51, _stringLiteral97EB6767C1DF255A12C65A1EFB045EE585370015, /*hidden argument*/NULL);
  7565. if (!L_52)
  7566. {
  7567. goto IL_0196;
  7568. }
  7569. }
  7570. {
  7571. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_53;
  7572. L_53 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7573. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_54;
  7574. L_54 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_53, /*hidden argument*/NULL);
  7575. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_55;
  7576. L_55 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_54, /*hidden argument*/NULL);
  7577. String_t* L_56;
  7578. L_56 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_55, /*hidden argument*/NULL);
  7579. bool L_57;
  7580. L_57 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_56, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  7581. if (L_57)
  7582. {
  7583. goto IL_01e2;
  7584. }
  7585. }
  7586. IL_0196:
  7587. {
  7588. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_58;
  7589. L_58 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7590. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_59;
  7591. L_59 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_58, /*hidden argument*/NULL);
  7592. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_60;
  7593. L_60 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_59, /*hidden argument*/NULL);
  7594. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_61;
  7595. L_61 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_60, /*hidden argument*/NULL);
  7596. String_t* L_62;
  7597. L_62 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_61, /*hidden argument*/NULL);
  7598. bool L_63;
  7599. L_63 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_62, _stringLiteralAC9767A1AB28B8DDA26590DEFEF4171DB85BCDCD, /*hidden argument*/NULL);
  7600. if (!L_63)
  7601. {
  7602. goto IL_01df;
  7603. }
  7604. }
  7605. {
  7606. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_64;
  7607. L_64 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7608. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_65;
  7609. L_65 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_64, /*hidden argument*/NULL);
  7610. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_66;
  7611. L_66 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_65, /*hidden argument*/NULL);
  7612. String_t* L_67;
  7613. L_67 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_66, /*hidden argument*/NULL);
  7614. bool L_68;
  7615. L_68 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_67, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  7616. G_B13_0 = ((int32_t)(L_68));
  7617. goto IL_01e0;
  7618. }
  7619. IL_01df:
  7620. {
  7621. G_B13_0 = 0;
  7622. }
  7623. IL_01e0:
  7624. {
  7625. G_B15_0 = G_B13_0;
  7626. goto IL_01e3;
  7627. }
  7628. IL_01e2:
  7629. {
  7630. G_B15_0 = 1;
  7631. }
  7632. IL_01e3:
  7633. {
  7634. G_B17_0 = G_B15_0;
  7635. goto IL_01e6;
  7636. }
  7637. IL_01e5:
  7638. {
  7639. G_B17_0 = 0;
  7640. }
  7641. IL_01e6:
  7642. {
  7643. V_4 = (bool)G_B17_0;
  7644. bool L_69 = V_4;
  7645. if (!L_69)
  7646. {
  7647. goto IL_0252;
  7648. }
  7649. }
  7650. {
  7651. // distanceRay = hit.distance;
  7652. float L_70;
  7653. L_70 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7654. __this->set_distanceRay_5(L_70);
  7655. // piece = hit.collider.gameObject.transform.parent.gameObject;
  7656. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_71;
  7657. L_71 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7658. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_72;
  7659. L_72 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_71, /*hidden argument*/NULL);
  7660. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_73;
  7661. L_73 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_72, /*hidden argument*/NULL);
  7662. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_74;
  7663. L_74 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_73, /*hidden argument*/NULL);
  7664. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_75;
  7665. L_75 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_74, /*hidden argument*/NULL);
  7666. __this->set_piece_6(L_75);
  7667. // offset = hit.point - hit.collider.gameObject.transform.parent.position;
  7668. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_76;
  7669. L_76 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7670. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_77;
  7671. L_77 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7672. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_78;
  7673. L_78 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_77, /*hidden argument*/NULL);
  7674. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_79;
  7675. L_79 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_78, /*hidden argument*/NULL);
  7676. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_80;
  7677. L_80 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_79, /*hidden argument*/NULL);
  7678. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_81;
  7679. L_81 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_80, /*hidden argument*/NULL);
  7680. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_82;
  7681. L_82 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_76, L_81, /*hidden argument*/NULL);
  7682. __this->set_offset_9(L_82);
  7683. // isSelected = true;
  7684. __this->set_isSelected_4((bool)1);
  7685. goto IL_025b;
  7686. }
  7687. IL_0252:
  7688. {
  7689. // isSelected = false;
  7690. __this->set_isSelected_4((bool)0);
  7691. }
  7692. IL_025b:
  7693. {
  7694. }
  7695. IL_025c:
  7696. {
  7697. // }
  7698. return;
  7699. }
  7700. }
  7701. // System.Void MoveCurtains::MovePiece()
  7702. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCurtains_MovePiece_mF5DB2B1BB8F12453CF310951758B08E3912078A2 (MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B * __this, const RuntimeMethod* method)
  7703. {
  7704. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  7705. memset((&V_0), 0, sizeof(V_0));
  7706. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_1;
  7707. memset((&V_1), 0, sizeof(V_1));
  7708. {
  7709. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
  7710. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  7711. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  7712. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  7713. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  7714. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  7715. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  7716. V_0 = L_2;
  7717. // Vector3 limitRay = ray.GetPoint(distanceRay);
  7718. float L_3 = __this->get_distanceRay_5();
  7719. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
  7720. L_4 = Ray_GetPoint_mC92464E32E42603B7B3444938E8BB8ADA43AB240((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&V_0), L_3, /*hidden argument*/NULL);
  7721. V_1 = L_4;
  7722. // limitRay = new Vector3(limitRay.x, limitRay.y, limitRay.z);
  7723. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5 = V_1;
  7724. float L_6 = L_5.get_x_2();
  7725. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = V_1;
  7726. float L_8 = L_7.get_y_3();
  7727. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9 = V_1;
  7728. float L_10 = L_9.get_z_4();
  7729. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_1), L_6, L_8, L_10, /*hidden argument*/NULL);
  7730. // piece.transform.position = limitRay - offset;
  7731. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_piece_6();
  7732. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  7733. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  7734. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13 = V_1;
  7735. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14 = __this->get_offset_9();
  7736. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_15;
  7737. L_15 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_13, L_14, /*hidden argument*/NULL);
  7738. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_12, L_15, /*hidden argument*/NULL);
  7739. // }
  7740. return;
  7741. }
  7742. }
  7743. // System.Void MoveCurtains::FreePiece()
  7744. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCurtains_FreePiece_mBAD0E727AA4435DFA26846706958663AF1267951 (MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B * __this, const RuntimeMethod* method)
  7745. {
  7746. static bool s_Il2CppMethodInitialized;
  7747. if (!s_Il2CppMethodInitialized)
  7748. {
  7749. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1F51DF26CB4EDF377F32112BED25FC48AC10A2CC);
  7750. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F);
  7751. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral3340E325C4B201E59B8A21B3B1CCE40BE5A2DB41);
  7752. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral33F6758AC1777DAA0016096F040CBC13B8AB090F);
  7753. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral343D29660257B59AC38706A8181F99AA3CD9A9F9);
  7754. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral6B8C2D2CEA8A949C9E83C821A69F13F540AA92B9);
  7755. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral6FEFBBF5727AB23608B9E75918794DA38DBD9226);
  7756. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral75AC554233DDA7373DBAA274552CE21DA0E6A24A);
  7757. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8A01B9CBEDAD866C18DADB677B0BD7DFFABB5E4B);
  7758. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral97EB6767C1DF255A12C65A1EFB045EE585370015);
  7759. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralAC9767A1AB28B8DDA26590DEFEF4171DB85BCDCD);
  7760. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC18468A307A2698EF15A0095B4FD0A73F60A24A0);
  7761. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446);
  7762. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralD7788843796112A3333A86F2131B749DCE62B516);
  7763. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDDA8D7C1E0DD424974F8CE49F8D5D3EAB1D8A882);
  7764. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralE52C97270B8F9BB1B69AA971D881D9264420569B);
  7765. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralF541D8CA2CC05EED95A2EB4FED6CB11C221C4FD7);
  7766. s_Il2CppMethodInitialized = true;
  7767. }
  7768. bool V_0 = false;
  7769. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_1 = NULL;
  7770. float V_2 = 0.0f;
  7771. float V_3 = 0.0f;
  7772. float V_4 = 0.0f;
  7773. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_5 = NULL;
  7774. float V_6 = 0.0f;
  7775. float V_7 = 0.0f;
  7776. float V_8 = 0.0f;
  7777. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_9 = NULL;
  7778. float V_10 = 0.0f;
  7779. float V_11 = 0.0f;
  7780. float V_12 = 0.0f;
  7781. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_13 = NULL;
  7782. float V_14 = 0.0f;
  7783. float V_15 = 0.0f;
  7784. float V_16 = 0.0f;
  7785. bool V_17 = false;
  7786. bool V_18 = false;
  7787. bool V_19 = false;
  7788. bool V_20 = false;
  7789. bool V_21 = false;
  7790. bool V_22 = false;
  7791. bool V_23 = false;
  7792. bool V_24 = false;
  7793. bool V_25 = false;
  7794. bool V_26 = false;
  7795. bool V_27 = false;
  7796. bool V_28 = false;
  7797. bool V_29 = false;
  7798. bool V_30 = false;
  7799. bool V_31 = false;
  7800. bool V_32 = false;
  7801. bool V_33 = false;
  7802. bool V_34 = false;
  7803. bool V_35 = false;
  7804. bool V_36 = false;
  7805. bool V_37 = false;
  7806. bool V_38 = false;
  7807. bool V_39 = false;
  7808. bool V_40 = false;
  7809. bool V_41 = false;
  7810. bool V_42 = false;
  7811. int32_t G_B10_0 = 0;
  7812. int32_t G_B20_0 = 0;
  7813. int32_t G_B33_0 = 0;
  7814. int32_t G_B44_0 = 0;
  7815. int32_t G_B46_0 = 0;
  7816. int32_t G_B57_0 = 0;
  7817. int32_t G_B59_0 = 0;
  7818. int32_t G_B70_0 = 0;
  7819. int32_t G_B72_0 = 0;
  7820. int32_t G_B83_0 = 0;
  7821. int32_t G_B85_0 = 0;
  7822. int32_t G_B96_0 = 0;
  7823. int32_t G_B98_0 = 0;
  7824. int32_t G_B111_0 = 0;
  7825. int32_t G_B122_0 = 0;
  7826. int32_t G_B124_0 = 0;
  7827. int32_t G_B135_0 = 0;
  7828. int32_t G_B137_0 = 0;
  7829. int32_t G_B149_0 = 0;
  7830. int32_t G_B162_0 = 0;
  7831. int32_t G_B171_0 = 0;
  7832. {
  7833. // if (isSelected)
  7834. bool L_0 = __this->get_isSelected_4();
  7835. V_0 = L_0;
  7836. bool L_1 = V_0;
  7837. if (!L_1)
  7838. {
  7839. goto IL_1301;
  7840. }
  7841. }
  7842. {
  7843. // GameObject C2 = GameObject.Find("group/C2");
  7844. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_2;
  7845. L_2 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral3340E325C4B201E59B8A21B3B1CCE40BE5A2DB41, /*hidden argument*/NULL);
  7846. V_1 = L_2;
  7847. // float C2X = C2.transform.position.x;
  7848. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_3 = V_1;
  7849. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_4;
  7850. L_4 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_3, /*hidden argument*/NULL);
  7851. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5;
  7852. L_5 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_4, /*hidden argument*/NULL);
  7853. float L_6 = L_5.get_x_2();
  7854. V_2 = L_6;
  7855. // float C2Y = C2.transform.position.y;
  7856. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7 = V_1;
  7857. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_8;
  7858. L_8 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_7, /*hidden argument*/NULL);
  7859. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  7860. L_9 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_8, /*hidden argument*/NULL);
  7861. float L_10 = L_9.get_y_3();
  7862. V_3 = L_10;
  7863. // float C2Z = C2.transform.position.z;
  7864. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = V_1;
  7865. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  7866. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  7867. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13;
  7868. L_13 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_12, /*hidden argument*/NULL);
  7869. float L_14 = L_13.get_z_4();
  7870. V_4 = L_14;
  7871. // GameObject ai = GameObject.Find("group2/ai");
  7872. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_15;
  7873. L_15 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral1F51DF26CB4EDF377F32112BED25FC48AC10A2CC, /*hidden argument*/NULL);
  7874. V_5 = L_15;
  7875. // float aiX = ai.transform.position.x;
  7876. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16 = V_5;
  7877. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17;
  7878. L_17 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_16, /*hidden argument*/NULL);
  7879. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18;
  7880. L_18 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_17, /*hidden argument*/NULL);
  7881. float L_19 = L_18.get_x_2();
  7882. V_6 = L_19;
  7883. // float aiY = ai.transform.position.y;
  7884. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_20 = V_5;
  7885. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_21;
  7886. L_21 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_20, /*hidden argument*/NULL);
  7887. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_22;
  7888. L_22 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_21, /*hidden argument*/NULL);
  7889. float L_23 = L_22.get_y_3();
  7890. V_7 = L_23;
  7891. // float aiZ = ai.transform.position.z;
  7892. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_24 = V_5;
  7893. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_25;
  7894. L_25 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_24, /*hidden argument*/NULL);
  7895. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_26;
  7896. L_26 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_25, /*hidden argument*/NULL);
  7897. float L_27 = L_26.get_z_4();
  7898. V_8 = L_27;
  7899. // GameObject C1 = GameObject.Find("group3/C1");
  7900. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_28;
  7901. L_28 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral343D29660257B59AC38706A8181F99AA3CD9A9F9, /*hidden argument*/NULL);
  7902. V_9 = L_28;
  7903. // float C1X = C1.transform.position.x;
  7904. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_29 = V_9;
  7905. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_30;
  7906. L_30 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_29, /*hidden argument*/NULL);
  7907. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_31;
  7908. L_31 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_30, /*hidden argument*/NULL);
  7909. float L_32 = L_31.get_x_2();
  7910. V_10 = L_32;
  7911. // float C1Y = C1.transform.position.y;
  7912. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_33 = V_9;
  7913. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_34;
  7914. L_34 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_33, /*hidden argument*/NULL);
  7915. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_35;
  7916. L_35 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_34, /*hidden argument*/NULL);
  7917. float L_36 = L_35.get_y_3();
  7918. V_11 = L_36;
  7919. // float C1Z = C1.transform.position.z;
  7920. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_37 = V_9;
  7921. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_38;
  7922. L_38 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_37, /*hidden argument*/NULL);
  7923. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_39;
  7924. L_39 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_38, /*hidden argument*/NULL);
  7925. float L_40 = L_39.get_z_4();
  7926. V_12 = L_40;
  7927. // GameObject C4 = GameObject.Find("group4/C4");
  7928. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_41;
  7929. L_41 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral6FEFBBF5727AB23608B9E75918794DA38DBD9226, /*hidden argument*/NULL);
  7930. V_13 = L_41;
  7931. // float C4X = C4.transform.position.x;
  7932. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_42 = V_13;
  7933. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_43;
  7934. L_43 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_42, /*hidden argument*/NULL);
  7935. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_44;
  7936. L_44 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_43, /*hidden argument*/NULL);
  7937. float L_45 = L_44.get_x_2();
  7938. V_14 = L_45;
  7939. // float C4Y = C4.transform.position.y;
  7940. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_46 = V_13;
  7941. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47;
  7942. L_47 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_46, /*hidden argument*/NULL);
  7943. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_48;
  7944. L_48 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_47, /*hidden argument*/NULL);
  7945. float L_49 = L_48.get_y_3();
  7946. V_15 = L_49;
  7947. // float C4Z = C4.transform.position.z;
  7948. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_50 = V_13;
  7949. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_51;
  7950. L_51 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_50, /*hidden argument*/NULL);
  7951. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_52;
  7952. L_52 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_51, /*hidden argument*/NULL);
  7953. float L_53 = L_52.get_z_4();
  7954. V_16 = L_53;
  7955. // if (piece.name == "C5")
  7956. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_54 = __this->get_piece_6();
  7957. String_t* L_55;
  7958. L_55 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_54, /*hidden argument*/NULL);
  7959. bool L_56;
  7960. L_56 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_55, _stringLiteralF541D8CA2CC05EED95A2EB4FED6CB11C221C4FD7, /*hidden argument*/NULL);
  7961. V_17 = L_56;
  7962. bool L_57 = V_17;
  7963. if (!L_57)
  7964. {
  7965. goto IL_03ba;
  7966. }
  7967. }
  7968. {
  7969. // if (
  7970. // (C2X - piece.transform.position.x < 2.18f && C2X - piece.transform.position.x > 1.18f) &&
  7971. // (C2Y - piece.transform.position.y < -1.45f && C2Y - piece.transform.position.y > -2.45f) &&
  7972. // (C2Z - piece.transform.position.z < 0.5f && C2Z - piece.transform.position.z > -0.5f) && !c5r
  7973. // )
  7974. float L_58 = V_2;
  7975. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_59 = __this->get_piece_6();
  7976. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_60;
  7977. L_60 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_59, /*hidden argument*/NULL);
  7978. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_61;
  7979. L_61 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_60, /*hidden argument*/NULL);
  7980. float L_62 = L_61.get_x_2();
  7981. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_58, (float)L_62))) < ((float)(2.18000007f)))))
  7982. {
  7983. goto IL_0203;
  7984. }
  7985. }
  7986. {
  7987. float L_63 = V_2;
  7988. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_64 = __this->get_piece_6();
  7989. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_65;
  7990. L_65 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_64, /*hidden argument*/NULL);
  7991. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_66;
  7992. L_66 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_65, /*hidden argument*/NULL);
  7993. float L_67 = L_66.get_x_2();
  7994. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_63, (float)L_67))) > ((float)(1.17999995f)))))
  7995. {
  7996. goto IL_0203;
  7997. }
  7998. }
  7999. {
  8000. float L_68 = V_3;
  8001. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_69 = __this->get_piece_6();
  8002. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_70;
  8003. L_70 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_69, /*hidden argument*/NULL);
  8004. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_71;
  8005. L_71 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_70, /*hidden argument*/NULL);
  8006. float L_72 = L_71.get_y_3();
  8007. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_68, (float)L_72))) < ((float)(-1.45000005f)))))
  8008. {
  8009. goto IL_0203;
  8010. }
  8011. }
  8012. {
  8013. float L_73 = V_3;
  8014. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_74 = __this->get_piece_6();
  8015. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_75;
  8016. L_75 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_74, /*hidden argument*/NULL);
  8017. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_76;
  8018. L_76 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_75, /*hidden argument*/NULL);
  8019. float L_77 = L_76.get_y_3();
  8020. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_73, (float)L_77))) > ((float)(-2.45000005f)))))
  8021. {
  8022. goto IL_0203;
  8023. }
  8024. }
  8025. {
  8026. float L_78 = V_4;
  8027. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_79 = __this->get_piece_6();
  8028. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_80;
  8029. L_80 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_79, /*hidden argument*/NULL);
  8030. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_81;
  8031. L_81 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_80, /*hidden argument*/NULL);
  8032. float L_82 = L_81.get_z_4();
  8033. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_78, (float)L_82))) < ((float)(0.5f)))))
  8034. {
  8035. goto IL_0203;
  8036. }
  8037. }
  8038. {
  8039. float L_83 = V_4;
  8040. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_84 = __this->get_piece_6();
  8041. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_85;
  8042. L_85 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_84, /*hidden argument*/NULL);
  8043. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_86;
  8044. L_86 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_85, /*hidden argument*/NULL);
  8045. float L_87 = L_86.get_z_4();
  8046. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_83, (float)L_87))) > ((float)(-0.5f)))))
  8047. {
  8048. goto IL_0203;
  8049. }
  8050. }
  8051. {
  8052. bool L_88 = __this->get_c5r_18();
  8053. G_B10_0 = ((((int32_t)L_88) == ((int32_t)0))? 1 : 0);
  8054. goto IL_0204;
  8055. }
  8056. IL_0203:
  8057. {
  8058. G_B10_0 = 0;
  8059. }
  8060. IL_0204:
  8061. {
  8062. V_18 = (bool)G_B10_0;
  8063. bool L_89 = V_18;
  8064. if (!L_89)
  8065. {
  8066. goto IL_027d;
  8067. }
  8068. }
  8069. {
  8070. // piece.transform.SetParent(C2.transform.parent);
  8071. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_90 = __this->get_piece_6();
  8072. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_91;
  8073. L_91 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_90, /*hidden argument*/NULL);
  8074. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_92 = V_1;
  8075. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_93;
  8076. L_93 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_92, /*hidden argument*/NULL);
  8077. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_94;
  8078. L_94 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_93, /*hidden argument*/NULL);
  8079. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_91, L_94, /*hidden argument*/NULL);
  8080. // piece.transform.position = new Vector3(C2X - 1.68f, C2Y + 1.95f, C2Z);
  8081. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_95 = __this->get_piece_6();
  8082. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_96;
  8083. L_96 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_95, /*hidden argument*/NULL);
  8084. float L_97 = V_2;
  8085. float L_98 = V_3;
  8086. float L_99 = V_4;
  8087. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_100;
  8088. memset((&L_100), 0, sizeof(L_100));
  8089. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_100), ((float)il2cpp_codegen_subtract((float)L_97, (float)(1.67999995f))), ((float)il2cpp_codegen_add((float)L_98, (float)(1.95000005f))), L_99, /*hidden argument*/NULL);
  8090. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_96, L_100, /*hidden argument*/NULL);
  8091. // clickSFX.Play();
  8092. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_101 = __this->get_clickSFX_15();
  8093. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_101, /*hidden argument*/NULL);
  8094. // c5r = true;
  8095. __this->set_c5r_18((bool)1);
  8096. // piece.tag = piece.name;
  8097. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_102 = __this->get_piece_6();
  8098. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_103 = __this->get_piece_6();
  8099. String_t* L_104;
  8100. L_104 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_103, /*hidden argument*/NULL);
  8101. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_102, L_104, /*hidden argument*/NULL);
  8102. goto IL_03b9;
  8103. }
  8104. IL_027d:
  8105. {
  8106. // else if (
  8107. // (C2X - piece.transform.position.x < -1.18f && C2X - piece.transform.position.x > -2.18f) &&
  8108. // (C2Y - piece.transform.position.y < -1.45f && C2Y - piece.transform.position.y > -2.45f) &&
  8109. // (C2Z - piece.transform.position.z < 0.5f && C2Z - piece.transform.position.z > -0.5f) && !c5l
  8110. // )
  8111. float L_105 = V_2;
  8112. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_106 = __this->get_piece_6();
  8113. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_107;
  8114. L_107 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_106, /*hidden argument*/NULL);
  8115. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_108;
  8116. L_108 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_107, /*hidden argument*/NULL);
  8117. float L_109 = L_108.get_x_2();
  8118. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_105, (float)L_109))) < ((float)(-1.17999995f)))))
  8119. {
  8120. goto IL_0344;
  8121. }
  8122. }
  8123. {
  8124. float L_110 = V_2;
  8125. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_111 = __this->get_piece_6();
  8126. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_112;
  8127. L_112 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_111, /*hidden argument*/NULL);
  8128. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_113;
  8129. L_113 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_112, /*hidden argument*/NULL);
  8130. float L_114 = L_113.get_x_2();
  8131. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_110, (float)L_114))) > ((float)(-2.18000007f)))))
  8132. {
  8133. goto IL_0344;
  8134. }
  8135. }
  8136. {
  8137. float L_115 = V_3;
  8138. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_116 = __this->get_piece_6();
  8139. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_117;
  8140. L_117 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_116, /*hidden argument*/NULL);
  8141. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_118;
  8142. L_118 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_117, /*hidden argument*/NULL);
  8143. float L_119 = L_118.get_y_3();
  8144. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_115, (float)L_119))) < ((float)(-1.45000005f)))))
  8145. {
  8146. goto IL_0344;
  8147. }
  8148. }
  8149. {
  8150. float L_120 = V_3;
  8151. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_121 = __this->get_piece_6();
  8152. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_122;
  8153. L_122 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_121, /*hidden argument*/NULL);
  8154. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_123;
  8155. L_123 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_122, /*hidden argument*/NULL);
  8156. float L_124 = L_123.get_y_3();
  8157. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_120, (float)L_124))) > ((float)(-2.45000005f)))))
  8158. {
  8159. goto IL_0344;
  8160. }
  8161. }
  8162. {
  8163. float L_125 = V_4;
  8164. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_126 = __this->get_piece_6();
  8165. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_127;
  8166. L_127 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_126, /*hidden argument*/NULL);
  8167. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_128;
  8168. L_128 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_127, /*hidden argument*/NULL);
  8169. float L_129 = L_128.get_z_4();
  8170. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_125, (float)L_129))) < ((float)(0.5f)))))
  8171. {
  8172. goto IL_0344;
  8173. }
  8174. }
  8175. {
  8176. float L_130 = V_4;
  8177. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_131 = __this->get_piece_6();
  8178. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_132;
  8179. L_132 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_131, /*hidden argument*/NULL);
  8180. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_133;
  8181. L_133 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_132, /*hidden argument*/NULL);
  8182. float L_134 = L_133.get_z_4();
  8183. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_130, (float)L_134))) > ((float)(-0.5f)))))
  8184. {
  8185. goto IL_0344;
  8186. }
  8187. }
  8188. {
  8189. bool L_135 = __this->get_c5l_19();
  8190. G_B20_0 = ((((int32_t)L_135) == ((int32_t)0))? 1 : 0);
  8191. goto IL_0345;
  8192. }
  8193. IL_0344:
  8194. {
  8195. G_B20_0 = 0;
  8196. }
  8197. IL_0345:
  8198. {
  8199. V_19 = (bool)G_B20_0;
  8200. bool L_136 = V_19;
  8201. if (!L_136)
  8202. {
  8203. goto IL_03b9;
  8204. }
  8205. }
  8206. {
  8207. // piece.transform.SetParent(C2.transform.parent);
  8208. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_137 = __this->get_piece_6();
  8209. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_138;
  8210. L_138 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_137, /*hidden argument*/NULL);
  8211. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_139 = V_1;
  8212. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_140;
  8213. L_140 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_139, /*hidden argument*/NULL);
  8214. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_141;
  8215. L_141 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_140, /*hidden argument*/NULL);
  8216. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_138, L_141, /*hidden argument*/NULL);
  8217. // piece.transform.position = new Vector3(C2X + 1.68f, C2Y + 1.95f, C2Z);
  8218. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_142 = __this->get_piece_6();
  8219. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_143;
  8220. L_143 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_142, /*hidden argument*/NULL);
  8221. float L_144 = V_2;
  8222. float L_145 = V_3;
  8223. float L_146 = V_4;
  8224. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_147;
  8225. memset((&L_147), 0, sizeof(L_147));
  8226. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_147), ((float)il2cpp_codegen_add((float)L_144, (float)(1.67999995f))), ((float)il2cpp_codegen_add((float)L_145, (float)(1.95000005f))), L_146, /*hidden argument*/NULL);
  8227. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_143, L_147, /*hidden argument*/NULL);
  8228. // clickSFX.Play();
  8229. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_148 = __this->get_clickSFX_15();
  8230. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_148, /*hidden argument*/NULL);
  8231. // c5l = true;
  8232. __this->set_c5l_19((bool)1);
  8233. // piece.tag = piece.name;
  8234. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_149 = __this->get_piece_6();
  8235. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_150 = __this->get_piece_6();
  8236. String_t* L_151;
  8237. L_151 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_150, /*hidden argument*/NULL);
  8238. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_149, L_151, /*hidden argument*/NULL);
  8239. }
  8240. IL_03b9:
  8241. {
  8242. }
  8243. IL_03ba:
  8244. {
  8245. // if (piece.name == "group3")
  8246. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_152 = __this->get_piece_6();
  8247. String_t* L_153;
  8248. L_153 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_152, /*hidden argument*/NULL);
  8249. bool L_154;
  8250. L_154 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_153, _stringLiteral97EB6767C1DF255A12C65A1EFB045EE585370015, /*hidden argument*/NULL);
  8251. V_20 = L_154;
  8252. bool L_155 = V_20;
  8253. if (!L_155)
  8254. {
  8255. goto IL_050e;
  8256. }
  8257. }
  8258. {
  8259. // if (
  8260. // (C2X - piece.transform.position.x < -0.68f && C2X - piece.transform.position.x > -1.68f) &&
  8261. // (C2Y - piece.transform.position.y < -2.7f && C2Y - piece.transform.position.y > -3.7f) &&
  8262. // (C2Z - piece.transform.position.z < 0.5f && C2Z - piece.transform.position.z > -0.5f) && c5l && c5r
  8263. // )
  8264. float L_156 = V_2;
  8265. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_157 = __this->get_piece_6();
  8266. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_158;
  8267. L_158 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_157, /*hidden argument*/NULL);
  8268. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_159;
  8269. L_159 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_158, /*hidden argument*/NULL);
  8270. float L_160 = L_159.get_x_2();
  8271. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_156, (float)L_160))) < ((float)(-0.680000007f)))))
  8272. {
  8273. goto IL_04a5;
  8274. }
  8275. }
  8276. {
  8277. float L_161 = V_2;
  8278. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_162 = __this->get_piece_6();
  8279. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_163;
  8280. L_163 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_162, /*hidden argument*/NULL);
  8281. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_164;
  8282. L_164 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_163, /*hidden argument*/NULL);
  8283. float L_165 = L_164.get_x_2();
  8284. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_161, (float)L_165))) > ((float)(-1.67999995f)))))
  8285. {
  8286. goto IL_04a5;
  8287. }
  8288. }
  8289. {
  8290. float L_166 = V_3;
  8291. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_167 = __this->get_piece_6();
  8292. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_168;
  8293. L_168 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_167, /*hidden argument*/NULL);
  8294. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_169;
  8295. L_169 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_168, /*hidden argument*/NULL);
  8296. float L_170 = L_169.get_y_3();
  8297. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_166, (float)L_170))) < ((float)(-2.70000005f)))))
  8298. {
  8299. goto IL_04a5;
  8300. }
  8301. }
  8302. {
  8303. float L_171 = V_3;
  8304. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_172 = __this->get_piece_6();
  8305. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_173;
  8306. L_173 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_172, /*hidden argument*/NULL);
  8307. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_174;
  8308. L_174 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_173, /*hidden argument*/NULL);
  8309. float L_175 = L_174.get_y_3();
  8310. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_171, (float)L_175))) > ((float)(-3.70000005f)))))
  8311. {
  8312. goto IL_04a5;
  8313. }
  8314. }
  8315. {
  8316. float L_176 = V_4;
  8317. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_177 = __this->get_piece_6();
  8318. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_178;
  8319. L_178 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_177, /*hidden argument*/NULL);
  8320. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_179;
  8321. L_179 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_178, /*hidden argument*/NULL);
  8322. float L_180 = L_179.get_z_4();
  8323. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_176, (float)L_180))) < ((float)(0.5f)))))
  8324. {
  8325. goto IL_04a5;
  8326. }
  8327. }
  8328. {
  8329. float L_181 = V_4;
  8330. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_182 = __this->get_piece_6();
  8331. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_183;
  8332. L_183 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_182, /*hidden argument*/NULL);
  8333. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_184;
  8334. L_184 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_183, /*hidden argument*/NULL);
  8335. float L_185 = L_184.get_z_4();
  8336. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_181, (float)L_185))) > ((float)(-0.5f)))))
  8337. {
  8338. goto IL_04a5;
  8339. }
  8340. }
  8341. {
  8342. bool L_186 = __this->get_c5l_19();
  8343. if (!L_186)
  8344. {
  8345. goto IL_04a5;
  8346. }
  8347. }
  8348. {
  8349. bool L_187 = __this->get_c5r_18();
  8350. G_B33_0 = ((int32_t)(L_187));
  8351. goto IL_04a6;
  8352. }
  8353. IL_04a5:
  8354. {
  8355. G_B33_0 = 0;
  8356. }
  8357. IL_04a6:
  8358. {
  8359. V_21 = (bool)G_B33_0;
  8360. bool L_188 = V_21;
  8361. if (!L_188)
  8362. {
  8363. goto IL_050d;
  8364. }
  8365. }
  8366. {
  8367. // piece.transform.SetParent(C2.transform.parent);
  8368. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_189 = __this->get_piece_6();
  8369. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_190;
  8370. L_190 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_189, /*hidden argument*/NULL);
  8371. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_191 = V_1;
  8372. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_192;
  8373. L_192 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_191, /*hidden argument*/NULL);
  8374. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_193;
  8375. L_193 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_192, /*hidden argument*/NULL);
  8376. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_190, L_193, /*hidden argument*/NULL);
  8377. // piece.transform.position = new Vector3(C2X + 1.18f, C2Y + 3.2f, C2Z);
  8378. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_194 = __this->get_piece_6();
  8379. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_195;
  8380. L_195 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_194, /*hidden argument*/NULL);
  8381. float L_196 = V_2;
  8382. float L_197 = V_3;
  8383. float L_198 = V_4;
  8384. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_199;
  8385. memset((&L_199), 0, sizeof(L_199));
  8386. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_199), ((float)il2cpp_codegen_add((float)L_196, (float)(1.17999995f))), ((float)il2cpp_codegen_add((float)L_197, (float)(3.20000005f))), L_198, /*hidden argument*/NULL);
  8387. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_195, L_199, /*hidden argument*/NULL);
  8388. // clickSFX.Play();
  8389. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_200 = __this->get_clickSFX_15();
  8390. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_200, /*hidden argument*/NULL);
  8391. // piece.tag = "TempTag";
  8392. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_201 = __this->get_piece_6();
  8393. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_201, _stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F, /*hidden argument*/NULL);
  8394. }
  8395. IL_050d:
  8396. {
  8397. }
  8398. IL_050e:
  8399. {
  8400. // if (piece.name == "tou")
  8401. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_202 = __this->get_piece_6();
  8402. String_t* L_203;
  8403. L_203 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_202, /*hidden argument*/NULL);
  8404. bool L_204;
  8405. L_204 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_203, _stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446, /*hidden argument*/NULL);
  8406. V_22 = L_204;
  8407. bool L_205 = V_22;
  8408. if (!L_205)
  8409. {
  8410. goto IL_065e;
  8411. }
  8412. }
  8413. {
  8414. // if (
  8415. // (aiX - piece.transform.position.x < 0.5f && aiX - piece.transform.position.x > -0.5f) &&
  8416. // (aiY - piece.transform.position.y < -0.45f && aiY - piece.transform.position.y > -1.45f) &&
  8417. // (aiZ - piece.transform.position.z < 0.5f && aiZ - piece.transform.position.z > -0.5f)
  8418. // )
  8419. float L_206 = V_6;
  8420. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_207 = __this->get_piece_6();
  8421. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_208;
  8422. L_208 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_207, /*hidden argument*/NULL);
  8423. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_209;
  8424. L_209 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_208, /*hidden argument*/NULL);
  8425. float L_210 = L_209.get_x_2();
  8426. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_206, (float)L_210))) < ((float)(0.5f)))))
  8427. {
  8428. goto IL_05f2;
  8429. }
  8430. }
  8431. {
  8432. float L_211 = V_6;
  8433. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_212 = __this->get_piece_6();
  8434. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_213;
  8435. L_213 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_212, /*hidden argument*/NULL);
  8436. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_214;
  8437. L_214 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_213, /*hidden argument*/NULL);
  8438. float L_215 = L_214.get_x_2();
  8439. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_211, (float)L_215))) > ((float)(-0.5f)))))
  8440. {
  8441. goto IL_05f2;
  8442. }
  8443. }
  8444. {
  8445. float L_216 = V_7;
  8446. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_217 = __this->get_piece_6();
  8447. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_218;
  8448. L_218 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_217, /*hidden argument*/NULL);
  8449. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_219;
  8450. L_219 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_218, /*hidden argument*/NULL);
  8451. float L_220 = L_219.get_y_3();
  8452. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_216, (float)L_220))) < ((float)(-0.449999988f)))))
  8453. {
  8454. goto IL_05f2;
  8455. }
  8456. }
  8457. {
  8458. float L_221 = V_7;
  8459. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_222 = __this->get_piece_6();
  8460. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_223;
  8461. L_223 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_222, /*hidden argument*/NULL);
  8462. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_224;
  8463. L_224 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_223, /*hidden argument*/NULL);
  8464. float L_225 = L_224.get_y_3();
  8465. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_221, (float)L_225))) > ((float)(-1.45000005f)))))
  8466. {
  8467. goto IL_05f2;
  8468. }
  8469. }
  8470. {
  8471. float L_226 = V_8;
  8472. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_227 = __this->get_piece_6();
  8473. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_228;
  8474. L_228 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_227, /*hidden argument*/NULL);
  8475. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_229;
  8476. L_229 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_228, /*hidden argument*/NULL);
  8477. float L_230 = L_229.get_z_4();
  8478. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_226, (float)L_230))) < ((float)(0.5f)))))
  8479. {
  8480. goto IL_05ef;
  8481. }
  8482. }
  8483. {
  8484. float L_231 = V_8;
  8485. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_232 = __this->get_piece_6();
  8486. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_233;
  8487. L_233 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_232, /*hidden argument*/NULL);
  8488. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_234;
  8489. L_234 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_233, /*hidden argument*/NULL);
  8490. float L_235 = L_234.get_z_4();
  8491. G_B44_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_231, (float)L_235))) > ((float)(-0.5f)))? 1 : 0);
  8492. goto IL_05f0;
  8493. }
  8494. IL_05ef:
  8495. {
  8496. G_B44_0 = 0;
  8497. }
  8498. IL_05f0:
  8499. {
  8500. G_B46_0 = G_B44_0;
  8501. goto IL_05f3;
  8502. }
  8503. IL_05f2:
  8504. {
  8505. G_B46_0 = 0;
  8506. }
  8507. IL_05f3:
  8508. {
  8509. V_23 = (bool)G_B46_0;
  8510. bool L_236 = V_23;
  8511. if (!L_236)
  8512. {
  8513. goto IL_065d;
  8514. }
  8515. }
  8516. {
  8517. // piece.transform.SetParent(ai.transform.parent);
  8518. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_237 = __this->get_piece_6();
  8519. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_238;
  8520. L_238 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_237, /*hidden argument*/NULL);
  8521. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_239 = V_5;
  8522. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_240;
  8523. L_240 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_239, /*hidden argument*/NULL);
  8524. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_241;
  8525. L_241 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_240, /*hidden argument*/NULL);
  8526. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_238, L_241, /*hidden argument*/NULL);
  8527. // piece.transform.position = new Vector3(aiX, aiY + 0.95f, aiZ);
  8528. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_242 = __this->get_piece_6();
  8529. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_243;
  8530. L_243 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_242, /*hidden argument*/NULL);
  8531. float L_244 = V_6;
  8532. float L_245 = V_7;
  8533. float L_246 = V_8;
  8534. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_247;
  8535. memset((&L_247), 0, sizeof(L_247));
  8536. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_247), L_244, ((float)il2cpp_codegen_add((float)L_245, (float)(0.949999988f))), L_246, /*hidden argument*/NULL);
  8537. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_243, L_247, /*hidden argument*/NULL);
  8538. // clickSFX.Play();
  8539. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_248 = __this->get_clickSFX_15();
  8540. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_248, /*hidden argument*/NULL);
  8541. // piece.tag = piece.name;
  8542. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_249 = __this->get_piece_6();
  8543. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_250 = __this->get_piece_6();
  8544. String_t* L_251;
  8545. L_251 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_250, /*hidden argument*/NULL);
  8546. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_249, L_251, /*hidden argument*/NULL);
  8547. }
  8548. IL_065d:
  8549. {
  8550. }
  8551. IL_065e:
  8552. {
  8553. // if (piece.name == "screen")
  8554. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_252 = __this->get_piece_6();
  8555. String_t* L_253;
  8556. L_253 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_252, /*hidden argument*/NULL);
  8557. bool L_254;
  8558. L_254 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_253, _stringLiteral33F6758AC1777DAA0016096F040CBC13B8AB090F, /*hidden argument*/NULL);
  8559. V_24 = L_254;
  8560. bool L_255 = V_24;
  8561. if (!L_255)
  8562. {
  8563. goto IL_07ae;
  8564. }
  8565. }
  8566. {
  8567. // if (
  8568. // (aiX - piece.transform.position.x < 0.5f && aiX - piece.transform.position.x > -0.5f) &&
  8569. // (aiY - piece.transform.position.y < 0.5f && aiY - piece.transform.position.y > -0.5f) &&
  8570. // (aiZ - piece.transform.position.z < 0.5f && aiZ - piece.transform.position.z > -0.5f)
  8571. // )
  8572. float L_256 = V_6;
  8573. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_257 = __this->get_piece_6();
  8574. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_258;
  8575. L_258 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_257, /*hidden argument*/NULL);
  8576. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_259;
  8577. L_259 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_258, /*hidden argument*/NULL);
  8578. float L_260 = L_259.get_x_2();
  8579. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_256, (float)L_260))) < ((float)(0.5f)))))
  8580. {
  8581. goto IL_0742;
  8582. }
  8583. }
  8584. {
  8585. float L_261 = V_6;
  8586. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_262 = __this->get_piece_6();
  8587. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_263;
  8588. L_263 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_262, /*hidden argument*/NULL);
  8589. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_264;
  8590. L_264 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_263, /*hidden argument*/NULL);
  8591. float L_265 = L_264.get_x_2();
  8592. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_261, (float)L_265))) > ((float)(-0.5f)))))
  8593. {
  8594. goto IL_0742;
  8595. }
  8596. }
  8597. {
  8598. float L_266 = V_7;
  8599. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_267 = __this->get_piece_6();
  8600. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_268;
  8601. L_268 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_267, /*hidden argument*/NULL);
  8602. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_269;
  8603. L_269 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_268, /*hidden argument*/NULL);
  8604. float L_270 = L_269.get_y_3();
  8605. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_266, (float)L_270))) < ((float)(0.5f)))))
  8606. {
  8607. goto IL_0742;
  8608. }
  8609. }
  8610. {
  8611. float L_271 = V_7;
  8612. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_272 = __this->get_piece_6();
  8613. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_273;
  8614. L_273 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_272, /*hidden argument*/NULL);
  8615. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_274;
  8616. L_274 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_273, /*hidden argument*/NULL);
  8617. float L_275 = L_274.get_y_3();
  8618. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_271, (float)L_275))) > ((float)(-0.5f)))))
  8619. {
  8620. goto IL_0742;
  8621. }
  8622. }
  8623. {
  8624. float L_276 = V_8;
  8625. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_277 = __this->get_piece_6();
  8626. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_278;
  8627. L_278 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_277, /*hidden argument*/NULL);
  8628. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_279;
  8629. L_279 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_278, /*hidden argument*/NULL);
  8630. float L_280 = L_279.get_z_4();
  8631. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_276, (float)L_280))) < ((float)(0.5f)))))
  8632. {
  8633. goto IL_073f;
  8634. }
  8635. }
  8636. {
  8637. float L_281 = V_8;
  8638. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_282 = __this->get_piece_6();
  8639. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_283;
  8640. L_283 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_282, /*hidden argument*/NULL);
  8641. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_284;
  8642. L_284 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_283, /*hidden argument*/NULL);
  8643. float L_285 = L_284.get_z_4();
  8644. G_B57_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_281, (float)L_285))) > ((float)(-0.5f)))? 1 : 0);
  8645. goto IL_0740;
  8646. }
  8647. IL_073f:
  8648. {
  8649. G_B57_0 = 0;
  8650. }
  8651. IL_0740:
  8652. {
  8653. G_B59_0 = G_B57_0;
  8654. goto IL_0743;
  8655. }
  8656. IL_0742:
  8657. {
  8658. G_B59_0 = 0;
  8659. }
  8660. IL_0743:
  8661. {
  8662. V_25 = (bool)G_B59_0;
  8663. bool L_286 = V_25;
  8664. if (!L_286)
  8665. {
  8666. goto IL_07ad;
  8667. }
  8668. }
  8669. {
  8670. // piece.transform.SetParent(ai.transform.parent);
  8671. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_287 = __this->get_piece_6();
  8672. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_288;
  8673. L_288 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_287, /*hidden argument*/NULL);
  8674. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_289 = V_5;
  8675. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_290;
  8676. L_290 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_289, /*hidden argument*/NULL);
  8677. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_291;
  8678. L_291 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_290, /*hidden argument*/NULL);
  8679. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_288, L_291, /*hidden argument*/NULL);
  8680. // piece.transform.position = new Vector3(aiX, aiY, aiZ + 0.1f);
  8681. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_292 = __this->get_piece_6();
  8682. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_293;
  8683. L_293 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_292, /*hidden argument*/NULL);
  8684. float L_294 = V_6;
  8685. float L_295 = V_7;
  8686. float L_296 = V_8;
  8687. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_297;
  8688. memset((&L_297), 0, sizeof(L_297));
  8689. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_297), L_294, L_295, ((float)il2cpp_codegen_add((float)L_296, (float)(0.100000001f))), /*hidden argument*/NULL);
  8690. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_293, L_297, /*hidden argument*/NULL);
  8691. // clickSFX.Play();
  8692. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_298 = __this->get_clickSFX_15();
  8693. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_298, /*hidden argument*/NULL);
  8694. // piece.tag = piece.name;
  8695. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_299 = __this->get_piece_6();
  8696. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_300 = __this->get_piece_6();
  8697. String_t* L_301;
  8698. L_301 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_300, /*hidden argument*/NULL);
  8699. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_299, L_301, /*hidden argument*/NULL);
  8700. }
  8701. IL_07ad:
  8702. {
  8703. }
  8704. IL_07ae:
  8705. {
  8706. // if (piece.name == "tuozhan")
  8707. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_302 = __this->get_piece_6();
  8708. String_t* L_303;
  8709. L_303 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_302, /*hidden argument*/NULL);
  8710. bool L_304;
  8711. L_304 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_303, _stringLiteralE52C97270B8F9BB1B69AA971D881D9264420569B, /*hidden argument*/NULL);
  8712. V_26 = L_304;
  8713. bool L_305 = V_26;
  8714. if (!L_305)
  8715. {
  8716. goto IL_08fe;
  8717. }
  8718. }
  8719. {
  8720. // if (
  8721. // (aiX - piece.transform.position.x < 0.5f && aiX - piece.transform.position.x > -0.5f) &&
  8722. // (aiY - piece.transform.position.y < 0.5f && aiY - piece.transform.position.y > -0.5f) &&
  8723. // (aiZ - piece.transform.position.z < 0.5f && aiZ - piece.transform.position.z > -0.5f)
  8724. // )
  8725. float L_306 = V_6;
  8726. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_307 = __this->get_piece_6();
  8727. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_308;
  8728. L_308 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_307, /*hidden argument*/NULL);
  8729. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_309;
  8730. L_309 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_308, /*hidden argument*/NULL);
  8731. float L_310 = L_309.get_x_2();
  8732. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_306, (float)L_310))) < ((float)(0.5f)))))
  8733. {
  8734. goto IL_0892;
  8735. }
  8736. }
  8737. {
  8738. float L_311 = V_6;
  8739. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_312 = __this->get_piece_6();
  8740. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_313;
  8741. L_313 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_312, /*hidden argument*/NULL);
  8742. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_314;
  8743. L_314 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_313, /*hidden argument*/NULL);
  8744. float L_315 = L_314.get_x_2();
  8745. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_311, (float)L_315))) > ((float)(-0.5f)))))
  8746. {
  8747. goto IL_0892;
  8748. }
  8749. }
  8750. {
  8751. float L_316 = V_7;
  8752. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_317 = __this->get_piece_6();
  8753. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_318;
  8754. L_318 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_317, /*hidden argument*/NULL);
  8755. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_319;
  8756. L_319 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_318, /*hidden argument*/NULL);
  8757. float L_320 = L_319.get_y_3();
  8758. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_316, (float)L_320))) < ((float)(0.5f)))))
  8759. {
  8760. goto IL_0892;
  8761. }
  8762. }
  8763. {
  8764. float L_321 = V_7;
  8765. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_322 = __this->get_piece_6();
  8766. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_323;
  8767. L_323 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_322, /*hidden argument*/NULL);
  8768. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_324;
  8769. L_324 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_323, /*hidden argument*/NULL);
  8770. float L_325 = L_324.get_y_3();
  8771. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_321, (float)L_325))) > ((float)(-0.5f)))))
  8772. {
  8773. goto IL_0892;
  8774. }
  8775. }
  8776. {
  8777. float L_326 = V_8;
  8778. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_327 = __this->get_piece_6();
  8779. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_328;
  8780. L_328 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_327, /*hidden argument*/NULL);
  8781. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_329;
  8782. L_329 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_328, /*hidden argument*/NULL);
  8783. float L_330 = L_329.get_z_4();
  8784. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_326, (float)L_330))) < ((float)(0.5f)))))
  8785. {
  8786. goto IL_088f;
  8787. }
  8788. }
  8789. {
  8790. float L_331 = V_8;
  8791. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_332 = __this->get_piece_6();
  8792. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_333;
  8793. L_333 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_332, /*hidden argument*/NULL);
  8794. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_334;
  8795. L_334 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_333, /*hidden argument*/NULL);
  8796. float L_335 = L_334.get_z_4();
  8797. G_B70_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_331, (float)L_335))) > ((float)(-0.5f)))? 1 : 0);
  8798. goto IL_0890;
  8799. }
  8800. IL_088f:
  8801. {
  8802. G_B70_0 = 0;
  8803. }
  8804. IL_0890:
  8805. {
  8806. G_B72_0 = G_B70_0;
  8807. goto IL_0893;
  8808. }
  8809. IL_0892:
  8810. {
  8811. G_B72_0 = 0;
  8812. }
  8813. IL_0893:
  8814. {
  8815. V_27 = (bool)G_B72_0;
  8816. bool L_336 = V_27;
  8817. if (!L_336)
  8818. {
  8819. goto IL_08fd;
  8820. }
  8821. }
  8822. {
  8823. // piece.transform.SetParent(ai.transform.parent);
  8824. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_337 = __this->get_piece_6();
  8825. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_338;
  8826. L_338 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_337, /*hidden argument*/NULL);
  8827. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_339 = V_5;
  8828. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_340;
  8829. L_340 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_339, /*hidden argument*/NULL);
  8830. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_341;
  8831. L_341 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_340, /*hidden argument*/NULL);
  8832. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_338, L_341, /*hidden argument*/NULL);
  8833. // piece.transform.position = new Vector3(aiX, aiY, aiZ - 0.1f);
  8834. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_342 = __this->get_piece_6();
  8835. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_343;
  8836. L_343 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_342, /*hidden argument*/NULL);
  8837. float L_344 = V_6;
  8838. float L_345 = V_7;
  8839. float L_346 = V_8;
  8840. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_347;
  8841. memset((&L_347), 0, sizeof(L_347));
  8842. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_347), L_344, L_345, ((float)il2cpp_codegen_subtract((float)L_346, (float)(0.100000001f))), /*hidden argument*/NULL);
  8843. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_343, L_347, /*hidden argument*/NULL);
  8844. // clickSFX.Play();
  8845. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_348 = __this->get_clickSFX_15();
  8846. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_348, /*hidden argument*/NULL);
  8847. // piece.tag = piece.name;
  8848. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_349 = __this->get_piece_6();
  8849. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_350 = __this->get_piece_6();
  8850. String_t* L_351;
  8851. L_351 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_350, /*hidden argument*/NULL);
  8852. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_349, L_351, /*hidden argument*/NULL);
  8853. }
  8854. IL_08fd:
  8855. {
  8856. }
  8857. IL_08fe:
  8858. {
  8859. // if (piece.name == "group2")
  8860. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_352 = __this->get_piece_6();
  8861. String_t* L_353;
  8862. L_353 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_352, /*hidden argument*/NULL);
  8863. bool L_354;
  8864. L_354 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_353, _stringLiteralDDA8D7C1E0DD424974F8CE49F8D5D3EAB1D8A882, /*hidden argument*/NULL);
  8865. V_28 = L_354;
  8866. bool L_355 = V_28;
  8867. if (!L_355)
  8868. {
  8869. goto IL_0a54;
  8870. }
  8871. }
  8872. {
  8873. // if (
  8874. // (C1X - piece.transform.position.x < -1.15f && C1X - piece.transform.position.x > -2.15f) &&
  8875. // (C1Y - piece.transform.position.y < 0.6f && C1Y - piece.transform.position.y > -0.6f) &&
  8876. // (C1Z - piece.transform.position.z < 0.5f && C1Z - piece.transform.position.z > -0.5f)
  8877. // )
  8878. float L_356 = V_10;
  8879. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_357 = __this->get_piece_6();
  8880. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_358;
  8881. L_358 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_357, /*hidden argument*/NULL);
  8882. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_359;
  8883. L_359 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_358, /*hidden argument*/NULL);
  8884. float L_360 = L_359.get_x_2();
  8885. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_356, (float)L_360))) < ((float)(-1.14999998f)))))
  8886. {
  8887. goto IL_09e2;
  8888. }
  8889. }
  8890. {
  8891. float L_361 = V_10;
  8892. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_362 = __this->get_piece_6();
  8893. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_363;
  8894. L_363 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_362, /*hidden argument*/NULL);
  8895. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_364;
  8896. L_364 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_363, /*hidden argument*/NULL);
  8897. float L_365 = L_364.get_x_2();
  8898. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_361, (float)L_365))) > ((float)(-2.1500001f)))))
  8899. {
  8900. goto IL_09e2;
  8901. }
  8902. }
  8903. {
  8904. float L_366 = V_11;
  8905. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_367 = __this->get_piece_6();
  8906. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_368;
  8907. L_368 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_367, /*hidden argument*/NULL);
  8908. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_369;
  8909. L_369 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_368, /*hidden argument*/NULL);
  8910. float L_370 = L_369.get_y_3();
  8911. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_366, (float)L_370))) < ((float)(0.600000024f)))))
  8912. {
  8913. goto IL_09e2;
  8914. }
  8915. }
  8916. {
  8917. float L_371 = V_11;
  8918. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_372 = __this->get_piece_6();
  8919. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_373;
  8920. L_373 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_372, /*hidden argument*/NULL);
  8921. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_374;
  8922. L_374 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_373, /*hidden argument*/NULL);
  8923. float L_375 = L_374.get_y_3();
  8924. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_371, (float)L_375))) > ((float)(-0.600000024f)))))
  8925. {
  8926. goto IL_09e2;
  8927. }
  8928. }
  8929. {
  8930. float L_376 = V_12;
  8931. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_377 = __this->get_piece_6();
  8932. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_378;
  8933. L_378 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_377, /*hidden argument*/NULL);
  8934. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_379;
  8935. L_379 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_378, /*hidden argument*/NULL);
  8936. float L_380 = L_379.get_z_4();
  8937. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_376, (float)L_380))) < ((float)(0.5f)))))
  8938. {
  8939. goto IL_09df;
  8940. }
  8941. }
  8942. {
  8943. float L_381 = V_12;
  8944. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_382 = __this->get_piece_6();
  8945. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_383;
  8946. L_383 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_382, /*hidden argument*/NULL);
  8947. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_384;
  8948. L_384 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_383, /*hidden argument*/NULL);
  8949. float L_385 = L_384.get_z_4();
  8950. G_B83_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_381, (float)L_385))) > ((float)(-0.5f)))? 1 : 0);
  8951. goto IL_09e0;
  8952. }
  8953. IL_09df:
  8954. {
  8955. G_B83_0 = 0;
  8956. }
  8957. IL_09e0:
  8958. {
  8959. G_B85_0 = G_B83_0;
  8960. goto IL_09e3;
  8961. }
  8962. IL_09e2:
  8963. {
  8964. G_B85_0 = 0;
  8965. }
  8966. IL_09e3:
  8967. {
  8968. V_29 = (bool)G_B85_0;
  8969. bool L_386 = V_29;
  8970. if (!L_386)
  8971. {
  8972. goto IL_0a53;
  8973. }
  8974. }
  8975. {
  8976. // piece.transform.SetParent(C1.transform.parent);
  8977. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_387 = __this->get_piece_6();
  8978. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_388;
  8979. L_388 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_387, /*hidden argument*/NULL);
  8980. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_389 = V_9;
  8981. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_390;
  8982. L_390 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_389, /*hidden argument*/NULL);
  8983. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_391;
  8984. L_391 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_390, /*hidden argument*/NULL);
  8985. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_388, L_391, /*hidden argument*/NULL);
  8986. // piece.transform.position = new Vector3(C1X + 1.65f, C1Y - 0.14f, C1Z + 0.06f);
  8987. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_392 = __this->get_piece_6();
  8988. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_393;
  8989. L_393 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_392, /*hidden argument*/NULL);
  8990. float L_394 = V_10;
  8991. float L_395 = V_11;
  8992. float L_396 = V_12;
  8993. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_397;
  8994. memset((&L_397), 0, sizeof(L_397));
  8995. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_397), ((float)il2cpp_codegen_add((float)L_394, (float)(1.64999998f))), ((float)il2cpp_codegen_subtract((float)L_395, (float)(0.140000001f))), ((float)il2cpp_codegen_add((float)L_396, (float)(0.0599999987f))), /*hidden argument*/NULL);
  8996. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_393, L_397, /*hidden argument*/NULL);
  8997. // clickSFX.Play();
  8998. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_398 = __this->get_clickSFX_15();
  8999. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_398, /*hidden argument*/NULL);
  9000. // piece.tag = "TempTag";
  9001. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_399 = __this->get_piece_6();
  9002. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_399, _stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F, /*hidden argument*/NULL);
  9003. }
  9004. IL_0a53:
  9005. {
  9006. }
  9007. IL_0a54:
  9008. {
  9009. // if (piece.name == "duo1")
  9010. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_400 = __this->get_piece_6();
  9011. String_t* L_401;
  9012. L_401 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_400, /*hidden argument*/NULL);
  9013. bool L_402;
  9014. L_402 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_401, _stringLiteral6B8C2D2CEA8A949C9E83C821A69F13F540AA92B9, /*hidden argument*/NULL);
  9015. V_30 = L_402;
  9016. bool L_403 = V_30;
  9017. if (!L_403)
  9018. {
  9019. goto IL_0bb1;
  9020. }
  9021. }
  9022. {
  9023. // if (
  9024. // (C1X - piece.transform.position.x < -2.5f && C1X - piece.transform.position.x > -3.5f) &&
  9025. // (C1Y - piece.transform.position.y < 0.1f && C1Y - piece.transform.position.y > -0.9f) &&
  9026. // (C1Z - piece.transform.position.z < 0.5f && C1Z - piece.transform.position.z > -0.5f)
  9027. // )
  9028. float L_404 = V_10;
  9029. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_405 = __this->get_piece_6();
  9030. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_406;
  9031. L_406 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_405, /*hidden argument*/NULL);
  9032. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_407;
  9033. L_407 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_406, /*hidden argument*/NULL);
  9034. float L_408 = L_407.get_x_2();
  9035. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_404, (float)L_408))) < ((float)(-2.5f)))))
  9036. {
  9037. goto IL_0b38;
  9038. }
  9039. }
  9040. {
  9041. float L_409 = V_10;
  9042. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_410 = __this->get_piece_6();
  9043. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_411;
  9044. L_411 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_410, /*hidden argument*/NULL);
  9045. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_412;
  9046. L_412 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_411, /*hidden argument*/NULL);
  9047. float L_413 = L_412.get_x_2();
  9048. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_409, (float)L_413))) > ((float)(-3.5f)))))
  9049. {
  9050. goto IL_0b38;
  9051. }
  9052. }
  9053. {
  9054. float L_414 = V_11;
  9055. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_415 = __this->get_piece_6();
  9056. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_416;
  9057. L_416 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_415, /*hidden argument*/NULL);
  9058. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_417;
  9059. L_417 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_416, /*hidden argument*/NULL);
  9060. float L_418 = L_417.get_y_3();
  9061. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_414, (float)L_418))) < ((float)(0.100000001f)))))
  9062. {
  9063. goto IL_0b38;
  9064. }
  9065. }
  9066. {
  9067. float L_419 = V_11;
  9068. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_420 = __this->get_piece_6();
  9069. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_421;
  9070. L_421 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_420, /*hidden argument*/NULL);
  9071. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_422;
  9072. L_422 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_421, /*hidden argument*/NULL);
  9073. float L_423 = L_422.get_y_3();
  9074. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_419, (float)L_423))) > ((float)(-0.899999976f)))))
  9075. {
  9076. goto IL_0b38;
  9077. }
  9078. }
  9079. {
  9080. float L_424 = V_12;
  9081. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_425 = __this->get_piece_6();
  9082. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_426;
  9083. L_426 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_425, /*hidden argument*/NULL);
  9084. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_427;
  9085. L_427 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_426, /*hidden argument*/NULL);
  9086. float L_428 = L_427.get_z_4();
  9087. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_424, (float)L_428))) < ((float)(0.5f)))))
  9088. {
  9089. goto IL_0b35;
  9090. }
  9091. }
  9092. {
  9093. float L_429 = V_12;
  9094. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_430 = __this->get_piece_6();
  9095. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_431;
  9096. L_431 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_430, /*hidden argument*/NULL);
  9097. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_432;
  9098. L_432 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_431, /*hidden argument*/NULL);
  9099. float L_433 = L_432.get_z_4();
  9100. G_B96_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_429, (float)L_433))) > ((float)(-0.5f)))? 1 : 0);
  9101. goto IL_0b36;
  9102. }
  9103. IL_0b35:
  9104. {
  9105. G_B96_0 = 0;
  9106. }
  9107. IL_0b36:
  9108. {
  9109. G_B98_0 = G_B96_0;
  9110. goto IL_0b39;
  9111. }
  9112. IL_0b38:
  9113. {
  9114. G_B98_0 = 0;
  9115. }
  9116. IL_0b39:
  9117. {
  9118. V_31 = (bool)G_B98_0;
  9119. bool L_434 = V_31;
  9120. if (!L_434)
  9121. {
  9122. goto IL_0bb0;
  9123. }
  9124. }
  9125. {
  9126. // piece.transform.SetParent(C1.transform.parent);
  9127. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_435 = __this->get_piece_6();
  9128. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_436;
  9129. L_436 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_435, /*hidden argument*/NULL);
  9130. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_437 = V_9;
  9131. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_438;
  9132. L_438 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_437, /*hidden argument*/NULL);
  9133. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_439;
  9134. L_439 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_438, /*hidden argument*/NULL);
  9135. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_436, L_439, /*hidden argument*/NULL);
  9136. // piece.transform.position = new Vector3(C1X+3, C1Y+0.445f, C1Z);
  9137. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_440 = __this->get_piece_6();
  9138. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_441;
  9139. L_441 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_440, /*hidden argument*/NULL);
  9140. float L_442 = V_10;
  9141. float L_443 = V_11;
  9142. float L_444 = V_12;
  9143. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_445;
  9144. memset((&L_445), 0, sizeof(L_445));
  9145. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_445), ((float)il2cpp_codegen_add((float)L_442, (float)(3.0f))), ((float)il2cpp_codegen_add((float)L_443, (float)(0.444999993f))), L_444, /*hidden argument*/NULL);
  9146. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_441, L_445, /*hidden argument*/NULL);
  9147. // clickSFX.Play();
  9148. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_446 = __this->get_clickSFX_15();
  9149. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_446, /*hidden argument*/NULL);
  9150. // piece.tag = piece.name;
  9151. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_447 = __this->get_piece_6();
  9152. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_448 = __this->get_piece_6();
  9153. String_t* L_449;
  9154. L_449 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_448, /*hidden argument*/NULL);
  9155. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_447, L_449, /*hidden argument*/NULL);
  9156. // duoA = true;
  9157. __this->set_duoA_20((bool)1);
  9158. }
  9159. IL_0bb0:
  9160. {
  9161. }
  9162. IL_0bb1:
  9163. {
  9164. // if (piece.name == "cur")
  9165. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_450 = __this->get_piece_6();
  9166. String_t* L_451;
  9167. L_451 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_450, /*hidden argument*/NULL);
  9168. bool L_452;
  9169. L_452 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_451, _stringLiteralC18468A307A2698EF15A0095B4FD0A73F60A24A0, /*hidden argument*/NULL);
  9170. V_32 = L_452;
  9171. bool L_453 = V_32;
  9172. if (!L_453)
  9173. {
  9174. goto IL_0d0b;
  9175. }
  9176. }
  9177. {
  9178. // if (
  9179. // (C2X - piece.transform.position.x < 0.5f && C2X - piece.transform.position.x > -0.5f) &&
  9180. // (C2Y - piece.transform.position.y < -1.35f && C2Y - piece.transform.position.y > -2.35f) &&
  9181. // (C2Z - piece.transform.position.z < 0.3f && C2Z - piece.transform.position.z > -0.75f) && c5l && c5r
  9182. // )
  9183. float L_454 = V_2;
  9184. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_455 = __this->get_piece_6();
  9185. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_456;
  9186. L_456 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_455, /*hidden argument*/NULL);
  9187. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_457;
  9188. L_457 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_456, /*hidden argument*/NULL);
  9189. float L_458 = L_457.get_x_2();
  9190. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_454, (float)L_458))) < ((float)(0.5f)))))
  9191. {
  9192. goto IL_0c9c;
  9193. }
  9194. }
  9195. {
  9196. float L_459 = V_2;
  9197. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_460 = __this->get_piece_6();
  9198. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_461;
  9199. L_461 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_460, /*hidden argument*/NULL);
  9200. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_462;
  9201. L_462 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_461, /*hidden argument*/NULL);
  9202. float L_463 = L_462.get_x_2();
  9203. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_459, (float)L_463))) > ((float)(-0.5f)))))
  9204. {
  9205. goto IL_0c9c;
  9206. }
  9207. }
  9208. {
  9209. float L_464 = V_3;
  9210. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_465 = __this->get_piece_6();
  9211. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_466;
  9212. L_466 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_465, /*hidden argument*/NULL);
  9213. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_467;
  9214. L_467 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_466, /*hidden argument*/NULL);
  9215. float L_468 = L_467.get_y_3();
  9216. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_464, (float)L_468))) < ((float)(-1.35000002f)))))
  9217. {
  9218. goto IL_0c9c;
  9219. }
  9220. }
  9221. {
  9222. float L_469 = V_3;
  9223. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_470 = __this->get_piece_6();
  9224. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_471;
  9225. L_471 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_470, /*hidden argument*/NULL);
  9226. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_472;
  9227. L_472 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_471, /*hidden argument*/NULL);
  9228. float L_473 = L_472.get_y_3();
  9229. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_469, (float)L_473))) > ((float)(-2.3499999f)))))
  9230. {
  9231. goto IL_0c9c;
  9232. }
  9233. }
  9234. {
  9235. float L_474 = V_4;
  9236. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_475 = __this->get_piece_6();
  9237. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_476;
  9238. L_476 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_475, /*hidden argument*/NULL);
  9239. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_477;
  9240. L_477 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_476, /*hidden argument*/NULL);
  9241. float L_478 = L_477.get_z_4();
  9242. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_474, (float)L_478))) < ((float)(0.300000012f)))))
  9243. {
  9244. goto IL_0c9c;
  9245. }
  9246. }
  9247. {
  9248. float L_479 = V_4;
  9249. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_480 = __this->get_piece_6();
  9250. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_481;
  9251. L_481 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_480, /*hidden argument*/NULL);
  9252. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_482;
  9253. L_482 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_481, /*hidden argument*/NULL);
  9254. float L_483 = L_482.get_z_4();
  9255. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_479, (float)L_483))) > ((float)(-0.75f)))))
  9256. {
  9257. goto IL_0c9c;
  9258. }
  9259. }
  9260. {
  9261. bool L_484 = __this->get_c5l_19();
  9262. if (!L_484)
  9263. {
  9264. goto IL_0c9c;
  9265. }
  9266. }
  9267. {
  9268. bool L_485 = __this->get_c5r_18();
  9269. G_B111_0 = ((int32_t)(L_485));
  9270. goto IL_0c9d;
  9271. }
  9272. IL_0c9c:
  9273. {
  9274. G_B111_0 = 0;
  9275. }
  9276. IL_0c9d:
  9277. {
  9278. V_33 = (bool)G_B111_0;
  9279. bool L_486 = V_33;
  9280. if (!L_486)
  9281. {
  9282. goto IL_0d0a;
  9283. }
  9284. }
  9285. {
  9286. // piece.transform.SetParent(C2.transform.parent);
  9287. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_487 = __this->get_piece_6();
  9288. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_488;
  9289. L_488 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_487, /*hidden argument*/NULL);
  9290. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_489 = V_1;
  9291. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_490;
  9292. L_490 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_489, /*hidden argument*/NULL);
  9293. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_491;
  9294. L_491 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_490, /*hidden argument*/NULL);
  9295. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_488, L_491, /*hidden argument*/NULL);
  9296. // piece.transform.position = new Vector3(C2X , C2Y + 1.85f, C2Z + 0.26f);
  9297. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_492 = __this->get_piece_6();
  9298. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_493;
  9299. L_493 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_492, /*hidden argument*/NULL);
  9300. float L_494 = V_2;
  9301. float L_495 = V_3;
  9302. float L_496 = V_4;
  9303. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_497;
  9304. memset((&L_497), 0, sizeof(L_497));
  9305. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_497), L_494, ((float)il2cpp_codegen_add((float)L_495, (float)(1.85000002f))), ((float)il2cpp_codegen_add((float)L_496, (float)(0.25999999f))), /*hidden argument*/NULL);
  9306. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_493, L_497, /*hidden argument*/NULL);
  9307. // clickSFX.Play();
  9308. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_498 = __this->get_clickSFX_15();
  9309. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_498, /*hidden argument*/NULL);
  9310. // piece.tag = piece.name;
  9311. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_499 = __this->get_piece_6();
  9312. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_500 = __this->get_piece_6();
  9313. String_t* L_501;
  9314. L_501 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_500, /*hidden argument*/NULL);
  9315. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_499, L_501, /*hidden argument*/NULL);
  9316. }
  9317. IL_0d0a:
  9318. {
  9319. }
  9320. IL_0d0b:
  9321. {
  9322. // if (piece.name == "duo2")
  9323. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_502 = __this->get_piece_6();
  9324. String_t* L_503;
  9325. L_503 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_502, /*hidden argument*/NULL);
  9326. bool L_504;
  9327. L_504 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_503, _stringLiteral8A01B9CBEDAD866C18DADB677B0BD7DFFABB5E4B, /*hidden argument*/NULL);
  9328. V_34 = L_504;
  9329. bool L_505 = V_34;
  9330. if (!L_505)
  9331. {
  9332. goto IL_0e6e;
  9333. }
  9334. }
  9335. {
  9336. // if (
  9337. // (C4X - piece.transform.position.x < -0.5f && C4X - piece.transform.position.x > -1.75f) &&
  9338. // (C4Y - piece.transform.position.y < 1.2f && C4Y - piece.transform.position.y > 0.2f) &&
  9339. // (C4Z - piece.transform.position.z < 0.5f && C4Z - piece.transform.position.z > -0.5f)
  9340. // )
  9341. float L_506 = V_14;
  9342. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_507 = __this->get_piece_6();
  9343. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_508;
  9344. L_508 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_507, /*hidden argument*/NULL);
  9345. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_509;
  9346. L_509 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_508, /*hidden argument*/NULL);
  9347. float L_510 = L_509.get_x_2();
  9348. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_506, (float)L_510))) < ((float)(-0.5f)))))
  9349. {
  9350. goto IL_0def;
  9351. }
  9352. }
  9353. {
  9354. float L_511 = V_14;
  9355. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_512 = __this->get_piece_6();
  9356. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_513;
  9357. L_513 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_512, /*hidden argument*/NULL);
  9358. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_514;
  9359. L_514 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_513, /*hidden argument*/NULL);
  9360. float L_515 = L_514.get_x_2();
  9361. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_511, (float)L_515))) > ((float)(-1.75f)))))
  9362. {
  9363. goto IL_0def;
  9364. }
  9365. }
  9366. {
  9367. float L_516 = V_15;
  9368. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_517 = __this->get_piece_6();
  9369. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_518;
  9370. L_518 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_517, /*hidden argument*/NULL);
  9371. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_519;
  9372. L_519 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_518, /*hidden argument*/NULL);
  9373. float L_520 = L_519.get_y_3();
  9374. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_516, (float)L_520))) < ((float)(1.20000005f)))))
  9375. {
  9376. goto IL_0def;
  9377. }
  9378. }
  9379. {
  9380. float L_521 = V_15;
  9381. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_522 = __this->get_piece_6();
  9382. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_523;
  9383. L_523 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_522, /*hidden argument*/NULL);
  9384. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_524;
  9385. L_524 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_523, /*hidden argument*/NULL);
  9386. float L_525 = L_524.get_y_3();
  9387. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_521, (float)L_525))) > ((float)(0.200000003f)))))
  9388. {
  9389. goto IL_0def;
  9390. }
  9391. }
  9392. {
  9393. float L_526 = V_16;
  9394. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_527 = __this->get_piece_6();
  9395. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_528;
  9396. L_528 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_527, /*hidden argument*/NULL);
  9397. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_529;
  9398. L_529 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_528, /*hidden argument*/NULL);
  9399. float L_530 = L_529.get_z_4();
  9400. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_526, (float)L_530))) < ((float)(0.5f)))))
  9401. {
  9402. goto IL_0dec;
  9403. }
  9404. }
  9405. {
  9406. float L_531 = V_16;
  9407. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_532 = __this->get_piece_6();
  9408. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_533;
  9409. L_533 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_532, /*hidden argument*/NULL);
  9410. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_534;
  9411. L_534 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_533, /*hidden argument*/NULL);
  9412. float L_535 = L_534.get_z_4();
  9413. G_B122_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_531, (float)L_535))) > ((float)(-0.5f)))? 1 : 0);
  9414. goto IL_0ded;
  9415. }
  9416. IL_0dec:
  9417. {
  9418. G_B122_0 = 0;
  9419. }
  9420. IL_0ded:
  9421. {
  9422. G_B124_0 = G_B122_0;
  9423. goto IL_0df0;
  9424. }
  9425. IL_0def:
  9426. {
  9427. G_B124_0 = 0;
  9428. }
  9429. IL_0df0:
  9430. {
  9431. V_35 = (bool)G_B124_0;
  9432. bool L_536 = V_35;
  9433. if (!L_536)
  9434. {
  9435. goto IL_0e6d;
  9436. }
  9437. }
  9438. {
  9439. // piece.transform.SetParent(C4.transform.parent);
  9440. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_537 = __this->get_piece_6();
  9441. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_538;
  9442. L_538 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_537, /*hidden argument*/NULL);
  9443. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_539 = V_13;
  9444. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_540;
  9445. L_540 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_539, /*hidden argument*/NULL);
  9446. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_541;
  9447. L_541 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_540, /*hidden argument*/NULL);
  9448. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_538, L_541, /*hidden argument*/NULL);
  9449. // piece.transform.position = new Vector3(C4X + 1.24f, C4Y - 0.7f, C4Z + 0.06f);
  9450. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_542 = __this->get_piece_6();
  9451. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_543;
  9452. L_543 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_542, /*hidden argument*/NULL);
  9453. float L_544 = V_14;
  9454. float L_545 = V_15;
  9455. float L_546 = V_16;
  9456. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_547;
  9457. memset((&L_547), 0, sizeof(L_547));
  9458. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_547), ((float)il2cpp_codegen_add((float)L_544, (float)(1.24000001f))), ((float)il2cpp_codegen_subtract((float)L_545, (float)(0.699999988f))), ((float)il2cpp_codegen_add((float)L_546, (float)(0.0599999987f))), /*hidden argument*/NULL);
  9459. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_543, L_547, /*hidden argument*/NULL);
  9460. // clickSFX.Play();
  9461. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_548 = __this->get_clickSFX_15();
  9462. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_548, /*hidden argument*/NULL);
  9463. // duo2A = true;
  9464. __this->set_duo2A_21((bool)1);
  9465. // piece.tag = piece.name;
  9466. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_549 = __this->get_piece_6();
  9467. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_550 = __this->get_piece_6();
  9468. String_t* L_551;
  9469. L_551 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_550, /*hidden argument*/NULL);
  9470. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_549, L_551, /*hidden argument*/NULL);
  9471. }
  9472. IL_0e6d:
  9473. {
  9474. }
  9475. IL_0e6e:
  9476. {
  9477. // if (piece.name == "C3")
  9478. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_552 = __this->get_piece_6();
  9479. String_t* L_553;
  9480. L_553 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_552, /*hidden argument*/NULL);
  9481. bool L_554;
  9482. L_554 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_553, _stringLiteralD7788843796112A3333A86F2131B749DCE62B516, /*hidden argument*/NULL);
  9483. V_36 = L_554;
  9484. bool L_555 = V_36;
  9485. if (!L_555)
  9486. {
  9487. goto IL_0fcb;
  9488. }
  9489. }
  9490. {
  9491. // if (
  9492. // (C4X - piece.transform.position.x < 3.35f && C4X - piece.transform.position.x > 2.35f) &&
  9493. // (C4Y - piece.transform.position.y < 0.5f && C4Y - piece.transform.position.y > -0.5f) &&
  9494. // (C4Z - piece.transform.position.z < 0.5f && C4Z - piece.transform.position.z > -0.5f)
  9495. // )
  9496. float L_556 = V_14;
  9497. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_557 = __this->get_piece_6();
  9498. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_558;
  9499. L_558 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_557, /*hidden argument*/NULL);
  9500. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_559;
  9501. L_559 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_558, /*hidden argument*/NULL);
  9502. float L_560 = L_559.get_x_2();
  9503. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_556, (float)L_560))) < ((float)(3.3499999f)))))
  9504. {
  9505. goto IL_0f52;
  9506. }
  9507. }
  9508. {
  9509. float L_561 = V_14;
  9510. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_562 = __this->get_piece_6();
  9511. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_563;
  9512. L_563 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_562, /*hidden argument*/NULL);
  9513. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_564;
  9514. L_564 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_563, /*hidden argument*/NULL);
  9515. float L_565 = L_564.get_x_2();
  9516. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_561, (float)L_565))) > ((float)(2.3499999f)))))
  9517. {
  9518. goto IL_0f52;
  9519. }
  9520. }
  9521. {
  9522. float L_566 = V_15;
  9523. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_567 = __this->get_piece_6();
  9524. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_568;
  9525. L_568 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_567, /*hidden argument*/NULL);
  9526. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_569;
  9527. L_569 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_568, /*hidden argument*/NULL);
  9528. float L_570 = L_569.get_y_3();
  9529. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_566, (float)L_570))) < ((float)(0.5f)))))
  9530. {
  9531. goto IL_0f52;
  9532. }
  9533. }
  9534. {
  9535. float L_571 = V_15;
  9536. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_572 = __this->get_piece_6();
  9537. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_573;
  9538. L_573 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_572, /*hidden argument*/NULL);
  9539. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_574;
  9540. L_574 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_573, /*hidden argument*/NULL);
  9541. float L_575 = L_574.get_y_3();
  9542. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_571, (float)L_575))) > ((float)(-0.5f)))))
  9543. {
  9544. goto IL_0f52;
  9545. }
  9546. }
  9547. {
  9548. float L_576 = V_16;
  9549. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_577 = __this->get_piece_6();
  9550. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_578;
  9551. L_578 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_577, /*hidden argument*/NULL);
  9552. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_579;
  9553. L_579 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_578, /*hidden argument*/NULL);
  9554. float L_580 = L_579.get_z_4();
  9555. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_576, (float)L_580))) < ((float)(0.5f)))))
  9556. {
  9557. goto IL_0f4f;
  9558. }
  9559. }
  9560. {
  9561. float L_581 = V_16;
  9562. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_582 = __this->get_piece_6();
  9563. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_583;
  9564. L_583 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_582, /*hidden argument*/NULL);
  9565. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_584;
  9566. L_584 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_583, /*hidden argument*/NULL);
  9567. float L_585 = L_584.get_z_4();
  9568. G_B135_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_581, (float)L_585))) > ((float)(-0.5f)))? 1 : 0);
  9569. goto IL_0f50;
  9570. }
  9571. IL_0f4f:
  9572. {
  9573. G_B135_0 = 0;
  9574. }
  9575. IL_0f50:
  9576. {
  9577. G_B137_0 = G_B135_0;
  9578. goto IL_0f53;
  9579. }
  9580. IL_0f52:
  9581. {
  9582. G_B137_0 = 0;
  9583. }
  9584. IL_0f53:
  9585. {
  9586. V_37 = (bool)G_B137_0;
  9587. bool L_586 = V_37;
  9588. if (!L_586)
  9589. {
  9590. goto IL_0fca;
  9591. }
  9592. }
  9593. {
  9594. // piece.transform.SetParent(C4.transform.parent);
  9595. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_587 = __this->get_piece_6();
  9596. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_588;
  9597. L_588 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_587, /*hidden argument*/NULL);
  9598. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_589 = V_13;
  9599. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_590;
  9600. L_590 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_589, /*hidden argument*/NULL);
  9601. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_591;
  9602. L_591 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_590, /*hidden argument*/NULL);
  9603. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_588, L_591, /*hidden argument*/NULL);
  9604. // piece.transform.position = new Vector3(C4X - 2.85f, C4Y+ 0.03f, C4Z);
  9605. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_592 = __this->get_piece_6();
  9606. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_593;
  9607. L_593 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_592, /*hidden argument*/NULL);
  9608. float L_594 = V_14;
  9609. float L_595 = V_15;
  9610. float L_596 = V_16;
  9611. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_597;
  9612. memset((&L_597), 0, sizeof(L_597));
  9613. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_597), ((float)il2cpp_codegen_subtract((float)L_594, (float)(2.8499999f))), ((float)il2cpp_codegen_add((float)L_595, (float)(0.0299999993f))), L_596, /*hidden argument*/NULL);
  9614. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_593, L_597, /*hidden argument*/NULL);
  9615. // clickSFX.Play();
  9616. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_598 = __this->get_clickSFX_15();
  9617. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_598, /*hidden argument*/NULL);
  9618. // C3A = true;
  9619. __this->set_C3A_22((bool)1);
  9620. // piece.tag = piece.name;
  9621. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_599 = __this->get_piece_6();
  9622. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_600 = __this->get_piece_6();
  9623. String_t* L_601;
  9624. L_601 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_600, /*hidden argument*/NULL);
  9625. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_599, L_601, /*hidden argument*/NULL);
  9626. }
  9627. IL_0fca:
  9628. {
  9629. }
  9630. IL_0fcb:
  9631. {
  9632. // if (piece.name == "C6")
  9633. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_602 = __this->get_piece_6();
  9634. String_t* L_603;
  9635. L_603 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_602, /*hidden argument*/NULL);
  9636. bool L_604;
  9637. L_604 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_603, _stringLiteral75AC554233DDA7373DBAA274552CE21DA0E6A24A, /*hidden argument*/NULL);
  9638. V_38 = L_604;
  9639. bool L_605 = V_38;
  9640. if (!L_605)
  9641. {
  9642. goto IL_1124;
  9643. }
  9644. }
  9645. {
  9646. // if (
  9647. // (C4X - piece.transform.position.x < 4.51f && C4X - piece.transform.position.x > 3.61f) &&
  9648. // (C4Y - piece.transform.position.y < 1.07f && C4Y - piece.transform.position.y > 0.17f) &&
  9649. // (C4Z - piece.transform.position.z < 0.5f && C4Z - piece.transform.position.z > -0.5f) && C3A
  9650. // )
  9651. float L_606 = V_14;
  9652. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_607 = __this->get_piece_6();
  9653. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_608;
  9654. L_608 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_607, /*hidden argument*/NULL);
  9655. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_609;
  9656. L_609 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_608, /*hidden argument*/NULL);
  9657. float L_610 = L_609.get_x_2();
  9658. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_606, (float)L_610))) < ((float)(4.51000023f)))))
  9659. {
  9660. goto IL_10b2;
  9661. }
  9662. }
  9663. {
  9664. float L_611 = V_14;
  9665. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_612 = __this->get_piece_6();
  9666. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_613;
  9667. L_613 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_612, /*hidden argument*/NULL);
  9668. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_614;
  9669. L_614 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_613, /*hidden argument*/NULL);
  9670. float L_615 = L_614.get_x_2();
  9671. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_611, (float)L_615))) > ((float)(3.6099999f)))))
  9672. {
  9673. goto IL_10b2;
  9674. }
  9675. }
  9676. {
  9677. float L_616 = V_15;
  9678. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_617 = __this->get_piece_6();
  9679. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_618;
  9680. L_618 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_617, /*hidden argument*/NULL);
  9681. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_619;
  9682. L_619 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_618, /*hidden argument*/NULL);
  9683. float L_620 = L_619.get_y_3();
  9684. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_616, (float)L_620))) < ((float)(1.07000005f)))))
  9685. {
  9686. goto IL_10b2;
  9687. }
  9688. }
  9689. {
  9690. float L_621 = V_15;
  9691. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_622 = __this->get_piece_6();
  9692. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_623;
  9693. L_623 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_622, /*hidden argument*/NULL);
  9694. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_624;
  9695. L_624 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_623, /*hidden argument*/NULL);
  9696. float L_625 = L_624.get_y_3();
  9697. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_621, (float)L_625))) > ((float)(0.170000002f)))))
  9698. {
  9699. goto IL_10b2;
  9700. }
  9701. }
  9702. {
  9703. float L_626 = V_16;
  9704. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_627 = __this->get_piece_6();
  9705. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_628;
  9706. L_628 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_627, /*hidden argument*/NULL);
  9707. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_629;
  9708. L_629 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_628, /*hidden argument*/NULL);
  9709. float L_630 = L_629.get_z_4();
  9710. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_626, (float)L_630))) < ((float)(0.5f)))))
  9711. {
  9712. goto IL_10b2;
  9713. }
  9714. }
  9715. {
  9716. float L_631 = V_16;
  9717. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_632 = __this->get_piece_6();
  9718. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_633;
  9719. L_633 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_632, /*hidden argument*/NULL);
  9720. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_634;
  9721. L_634 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_633, /*hidden argument*/NULL);
  9722. float L_635 = L_634.get_z_4();
  9723. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_631, (float)L_635))) > ((float)(-0.5f)))))
  9724. {
  9725. goto IL_10b2;
  9726. }
  9727. }
  9728. {
  9729. bool L_636 = __this->get_C3A_22();
  9730. G_B149_0 = ((int32_t)(L_636));
  9731. goto IL_10b3;
  9732. }
  9733. IL_10b2:
  9734. {
  9735. G_B149_0 = 0;
  9736. }
  9737. IL_10b3:
  9738. {
  9739. V_39 = (bool)G_B149_0;
  9740. bool L_637 = V_39;
  9741. if (!L_637)
  9742. {
  9743. goto IL_1123;
  9744. }
  9745. }
  9746. {
  9747. // piece.transform.SetParent(C4.transform.parent);
  9748. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_638 = __this->get_piece_6();
  9749. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_639;
  9750. L_639 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_638, /*hidden argument*/NULL);
  9751. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_640 = V_13;
  9752. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_641;
  9753. L_641 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_640, /*hidden argument*/NULL);
  9754. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_642;
  9755. L_642 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_641, /*hidden argument*/NULL);
  9756. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_639, L_642, /*hidden argument*/NULL);
  9757. // piece.transform.position = new Vector3(C4X - 4.11f, C4Y - 0.67f, C4Z);
  9758. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_643 = __this->get_piece_6();
  9759. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_644;
  9760. L_644 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_643, /*hidden argument*/NULL);
  9761. float L_645 = V_14;
  9762. float L_646 = V_15;
  9763. float L_647 = V_16;
  9764. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_648;
  9765. memset((&L_648), 0, sizeof(L_648));
  9766. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_648), ((float)il2cpp_codegen_subtract((float)L_645, (float)(4.11000013f))), ((float)il2cpp_codegen_subtract((float)L_646, (float)(0.670000017f))), L_647, /*hidden argument*/NULL);
  9767. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_644, L_648, /*hidden argument*/NULL);
  9768. // clickSFX.Play();
  9769. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_649 = __this->get_clickSFX_15();
  9770. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_649, /*hidden argument*/NULL);
  9771. // piece.tag = piece.name;
  9772. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_650 = __this->get_piece_6();
  9773. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_651 = __this->get_piece_6();
  9774. String_t* L_652;
  9775. L_652 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_651, /*hidden argument*/NULL);
  9776. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_650, L_652, /*hidden argument*/NULL);
  9777. }
  9778. IL_1123:
  9779. {
  9780. }
  9781. IL_1124:
  9782. {
  9783. // if (piece.name == "group4")
  9784. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_653 = __this->get_piece_6();
  9785. String_t* L_654;
  9786. L_654 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_653, /*hidden argument*/NULL);
  9787. bool L_655;
  9788. L_655 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_654, _stringLiteralAC9767A1AB28B8DDA26590DEFEF4171DB85BCDCD, /*hidden argument*/NULL);
  9789. V_40 = L_655;
  9790. bool L_656 = V_40;
  9791. if (!L_656)
  9792. {
  9793. goto IL_1285;
  9794. }
  9795. }
  9796. {
  9797. // if (
  9798. // (C1X - piece.transform.position.x < -1.1f && C1X - piece.transform.position.x > -2.1f) &&
  9799. // (C1Y - piece.transform.position.y < -0.9f && C1Y - piece.transform.position.y > -1.9f) &&
  9800. // (C1Z - piece.transform.position.z < 0.3f && C1Z - piece.transform.position.z > -0.7f) && duo2A && duoA
  9801. // )
  9802. float L_657 = V_10;
  9803. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_658 = __this->get_piece_6();
  9804. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_659;
  9805. L_659 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_658, /*hidden argument*/NULL);
  9806. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_660;
  9807. L_660 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_659, /*hidden argument*/NULL);
  9808. float L_661 = L_660.get_x_2();
  9809. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_657, (float)L_661))) < ((float)(-1.10000002f)))))
  9810. {
  9811. goto IL_1213;
  9812. }
  9813. }
  9814. {
  9815. float L_662 = V_10;
  9816. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_663 = __this->get_piece_6();
  9817. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_664;
  9818. L_664 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_663, /*hidden argument*/NULL);
  9819. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_665;
  9820. L_665 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_664, /*hidden argument*/NULL);
  9821. float L_666 = L_665.get_x_2();
  9822. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_662, (float)L_666))) > ((float)(-2.0999999f)))))
  9823. {
  9824. goto IL_1213;
  9825. }
  9826. }
  9827. {
  9828. float L_667 = V_11;
  9829. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_668 = __this->get_piece_6();
  9830. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_669;
  9831. L_669 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_668, /*hidden argument*/NULL);
  9832. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_670;
  9833. L_670 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_669, /*hidden argument*/NULL);
  9834. float L_671 = L_670.get_y_3();
  9835. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_667, (float)L_671))) < ((float)(-0.899999976f)))))
  9836. {
  9837. goto IL_1213;
  9838. }
  9839. }
  9840. {
  9841. float L_672 = V_11;
  9842. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_673 = __this->get_piece_6();
  9843. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_674;
  9844. L_674 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_673, /*hidden argument*/NULL);
  9845. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_675;
  9846. L_675 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_674, /*hidden argument*/NULL);
  9847. float L_676 = L_675.get_y_3();
  9848. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_672, (float)L_676))) > ((float)(-1.89999998f)))))
  9849. {
  9850. goto IL_1213;
  9851. }
  9852. }
  9853. {
  9854. float L_677 = V_12;
  9855. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_678 = __this->get_piece_6();
  9856. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_679;
  9857. L_679 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_678, /*hidden argument*/NULL);
  9858. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_680;
  9859. L_680 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_679, /*hidden argument*/NULL);
  9860. float L_681 = L_680.get_z_4();
  9861. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_677, (float)L_681))) < ((float)(0.300000012f)))))
  9862. {
  9863. goto IL_1213;
  9864. }
  9865. }
  9866. {
  9867. float L_682 = V_12;
  9868. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_683 = __this->get_piece_6();
  9869. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_684;
  9870. L_684 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_683, /*hidden argument*/NULL);
  9871. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_685;
  9872. L_685 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_684, /*hidden argument*/NULL);
  9873. float L_686 = L_685.get_z_4();
  9874. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_682, (float)L_686))) > ((float)(-0.699999988f)))))
  9875. {
  9876. goto IL_1213;
  9877. }
  9878. }
  9879. {
  9880. bool L_687 = __this->get_duo2A_21();
  9881. if (!L_687)
  9882. {
  9883. goto IL_1213;
  9884. }
  9885. }
  9886. {
  9887. bool L_688 = __this->get_duoA_20();
  9888. G_B162_0 = ((int32_t)(L_688));
  9889. goto IL_1214;
  9890. }
  9891. IL_1213:
  9892. {
  9893. G_B162_0 = 0;
  9894. }
  9895. IL_1214:
  9896. {
  9897. V_41 = (bool)G_B162_0;
  9898. bool L_689 = V_41;
  9899. if (!L_689)
  9900. {
  9901. goto IL_1284;
  9902. }
  9903. }
  9904. {
  9905. // piece.transform.SetParent(C1.transform.parent);
  9906. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_690 = __this->get_piece_6();
  9907. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_691;
  9908. L_691 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_690, /*hidden argument*/NULL);
  9909. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_692 = V_9;
  9910. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_693;
  9911. L_693 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_692, /*hidden argument*/NULL);
  9912. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_694;
  9913. L_694 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_693, /*hidden argument*/NULL);
  9914. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_691, L_694, /*hidden argument*/NULL);
  9915. // piece.transform.position = new Vector3(C1X + 1.6f, C1Y + 1.4f, C1Z + 0.2f);
  9916. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_695 = __this->get_piece_6();
  9917. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_696;
  9918. L_696 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_695, /*hidden argument*/NULL);
  9919. float L_697 = V_10;
  9920. float L_698 = V_11;
  9921. float L_699 = V_12;
  9922. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_700;
  9923. memset((&L_700), 0, sizeof(L_700));
  9924. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_700), ((float)il2cpp_codegen_add((float)L_697, (float)(1.60000002f))), ((float)il2cpp_codegen_add((float)L_698, (float)(1.39999998f))), ((float)il2cpp_codegen_add((float)L_699, (float)(0.200000003f))), /*hidden argument*/NULL);
  9925. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_696, L_700, /*hidden argument*/NULL);
  9926. // clickSFX.Play();
  9927. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_701 = __this->get_clickSFX_15();
  9928. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_701, /*hidden argument*/NULL);
  9929. // piece.tag = "TempTag";
  9930. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_702 = __this->get_piece_6();
  9931. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_702, _stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F, /*hidden argument*/NULL);
  9932. }
  9933. IL_1284:
  9934. {
  9935. }
  9936. IL_1285:
  9937. {
  9938. // if (C2.transform.parent.childCount == 5 && acitve && ai.transform.parent.childCount == 4 && C1.transform.parent.childCount == 4 && C4.transform.parent.childCount == 4)
  9939. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_703 = V_1;
  9940. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_704;
  9941. L_704 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_703, /*hidden argument*/NULL);
  9942. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_705;
  9943. L_705 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_704, /*hidden argument*/NULL);
  9944. int32_t L_706;
  9945. L_706 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_705, /*hidden argument*/NULL);
  9946. if ((!(((uint32_t)L_706) == ((uint32_t)5))))
  9947. {
  9948. goto IL_12de;
  9949. }
  9950. }
  9951. {
  9952. bool L_707 = __this->get_acitve_17();
  9953. if (!L_707)
  9954. {
  9955. goto IL_12de;
  9956. }
  9957. }
  9958. {
  9959. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_708 = V_5;
  9960. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_709;
  9961. L_709 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_708, /*hidden argument*/NULL);
  9962. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_710;
  9963. L_710 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_709, /*hidden argument*/NULL);
  9964. int32_t L_711;
  9965. L_711 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_710, /*hidden argument*/NULL);
  9966. if ((!(((uint32_t)L_711) == ((uint32_t)4))))
  9967. {
  9968. goto IL_12de;
  9969. }
  9970. }
  9971. {
  9972. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_712 = V_9;
  9973. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_713;
  9974. L_713 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_712, /*hidden argument*/NULL);
  9975. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_714;
  9976. L_714 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_713, /*hidden argument*/NULL);
  9977. int32_t L_715;
  9978. L_715 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_714, /*hidden argument*/NULL);
  9979. if ((!(((uint32_t)L_715) == ((uint32_t)4))))
  9980. {
  9981. goto IL_12de;
  9982. }
  9983. }
  9984. {
  9985. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_716 = V_13;
  9986. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_717;
  9987. L_717 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_716, /*hidden argument*/NULL);
  9988. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_718;
  9989. L_718 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_717, /*hidden argument*/NULL);
  9990. int32_t L_719;
  9991. L_719 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_718, /*hidden argument*/NULL);
  9992. G_B171_0 = ((((int32_t)L_719) == ((int32_t)4))? 1 : 0);
  9993. goto IL_12df;
  9994. }
  9995. IL_12de:
  9996. {
  9997. G_B171_0 = 0;
  9998. }
  9999. IL_12df:
  10000. {
  10001. V_42 = (bool)G_B171_0;
  10002. bool L_720 = V_42;
  10003. if (!L_720)
  10004. {
  10005. goto IL_12f0;
  10006. }
  10007. }
  10008. {
  10009. // acitve = false;
  10010. __this->set_acitve_17((bool)0);
  10011. goto IL_12f9;
  10012. }
  10013. IL_12f0:
  10014. {
  10015. // acitve = true;
  10016. __this->set_acitve_17((bool)1);
  10017. }
  10018. IL_12f9:
  10019. {
  10020. // isSelected = false;
  10021. __this->set_isSelected_4((bool)0);
  10022. }
  10023. IL_1301:
  10024. {
  10025. // }
  10026. return;
  10027. }
  10028. }
  10029. // System.Void MoveCurtains::.ctor()
  10030. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCurtains__ctor_m8D2AD07E1F9BD28F631E3B030C97F67A08DBF4F7 (MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B * __this, const RuntimeMethod* method)
  10031. {
  10032. {
  10033. // public float positionX = 0f;
  10034. __this->set_positionX_11((0.0f));
  10035. // public float positionY = 0f;
  10036. __this->set_positionY_12((0.0f));
  10037. // public float positionZ = 0f;
  10038. __this->set_positionZ_13((0.0f));
  10039. // public bool acitve = true;
  10040. __this->set_acitve_17((bool)1);
  10041. // public bool c5r = false;
  10042. __this->set_c5r_18((bool)0);
  10043. // public bool c5l = false;
  10044. __this->set_c5l_19((bool)0);
  10045. // public bool duoA = false;
  10046. __this->set_duoA_20((bool)0);
  10047. // public bool duo2A = false;
  10048. __this->set_duo2A_21((bool)0);
  10049. // public bool C3A = false;
  10050. __this->set_C3A_22((bool)0);
  10051. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  10052. return;
  10053. }
  10054. }
  10055. #ifdef __clang__
  10056. #pragma clang diagnostic pop
  10057. #endif
  10058. #ifdef __clang__
  10059. #pragma clang diagnostic push
  10060. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  10061. #pragma clang diagnostic ignored "-Wunused-variable"
  10062. #endif
  10063. // System.Void MoveDoor::Start()
  10064. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveDoor_Start_m2A510160A44CA7E5080B09A94213E79BAF988143 (MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C * __this, const RuntimeMethod* method)
  10065. {
  10066. {
  10067. // }
  10068. return;
  10069. }
  10070. }
  10071. // System.Void MoveDoor::Update()
  10072. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveDoor_Update_m902B4543364129A4F36D27F21FA5256D7550C6FB (MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C * __this, const RuntimeMethod* method)
  10073. {
  10074. bool V_0 = false;
  10075. bool V_1 = false;
  10076. bool V_2 = false;
  10077. {
  10078. // if (Input.GetMouseButtonDown(0))
  10079. bool L_0;
  10080. L_0 = Input_GetMouseButtonDown_m466D81FDCC87C9CB07557B39DCB435EB691F1EF3(0, /*hidden argument*/NULL);
  10081. V_0 = L_0;
  10082. bool L_1 = V_0;
  10083. if (!L_1)
  10084. {
  10085. goto IL_0014;
  10086. }
  10087. }
  10088. {
  10089. // TouchClick();
  10090. MoveDoor_TouchClick_mDE5F8233384224B192D0F27BAD94B056EC01DE01(__this, /*hidden argument*/NULL);
  10091. }
  10092. IL_0014:
  10093. {
  10094. // if (isSelected)
  10095. bool L_2 = __this->get_isSelected_4();
  10096. V_1 = L_2;
  10097. bool L_3 = V_1;
  10098. if (!L_3)
  10099. {
  10100. goto IL_0027;
  10101. }
  10102. }
  10103. {
  10104. // MovePiece();
  10105. MoveDoor_MovePiece_m889C0914B8CAC02681CE746EEAE7EFE0B46C4E9F(__this, /*hidden argument*/NULL);
  10106. }
  10107. IL_0027:
  10108. {
  10109. // if (Input.GetMouseButtonUp(0))
  10110. bool L_4;
  10111. L_4 = Input_GetMouseButtonUp_m2BA562F8C4FE8364EEC93970093E776371DF4022(0, /*hidden argument*/NULL);
  10112. V_2 = L_4;
  10113. bool L_5 = V_2;
  10114. if (!L_5)
  10115. {
  10116. goto IL_003a;
  10117. }
  10118. }
  10119. {
  10120. // FreePiece();
  10121. MoveDoor_FreePiece_m41B496437EDCFE16A37479ADB4A25AAE8BAD9084(__this, /*hidden argument*/NULL);
  10122. }
  10123. IL_003a:
  10124. {
  10125. // }
  10126. return;
  10127. }
  10128. }
  10129. // System.Void MoveDoor::TouchClick()
  10130. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveDoor_TouchClick_mDE5F8233384224B192D0F27BAD94B056EC01DE01 (MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C * __this, const RuntimeMethod* method)
  10131. {
  10132. static bool s_Il2CppMethodInitialized;
  10133. if (!s_Il2CppMethodInitialized)
  10134. {
  10135. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  10136. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B);
  10137. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral97EB6767C1DF255A12C65A1EFB045EE585370015);
  10138. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralAC9767A1AB28B8DDA26590DEFEF4171DB85BCDCD);
  10139. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352);
  10140. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDDA8D7C1E0DD424974F8CE49F8D5D3EAB1D8A882);
  10141. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralEA2E5D1CA2047DC71C3705533A4357BA5E157773);
  10142. s_Il2CppMethodInitialized = true;
  10143. }
  10144. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  10145. memset((&V_0), 0, sizeof(V_0));
  10146. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 V_1;
  10147. memset((&V_1), 0, sizeof(V_1));
  10148. bool V_2 = false;
  10149. bool V_3 = false;
  10150. bool V_4 = false;
  10151. int32_t G_B15_0 = 0;
  10152. int32_t G_B17_0 = 0;
  10153. int32_t G_B19_0 = 0;
  10154. {
  10155. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); //���������Ĵ��ص�
  10156. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  10157. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  10158. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  10159. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  10160. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  10161. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  10162. V_0 = L_2;
  10163. // if (Physics.Raycast(ray, out hit))
  10164. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_3 = V_0;
  10165. bool L_4;
  10166. L_4 = Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E(L_3, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  10167. V_2 = L_4;
  10168. bool L_5 = V_2;
  10169. if (!L_5)
  10170. {
  10171. goto IL_02a8;
  10172. }
  10173. }
  10174. {
  10175. // if (hit.collider.gameObject.tag == "shui")
  10176. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_6;
  10177. L_6 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  10178. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7;
  10179. L_7 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_6, /*hidden argument*/NULL);
  10180. String_t* L_8;
  10181. L_8 = GameObject_get_tag_mC21F33D368C18A631040F2887036C678B96ABC33(L_7, /*hidden argument*/NULL);
  10182. bool L_9;
  10183. L_9 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_8, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  10184. V_3 = L_9;
  10185. bool L_10 = V_3;
  10186. if (!L_10)
  10187. {
  10188. goto IL_0095;
  10189. }
  10190. }
  10191. {
  10192. // distanceRay = hit.distance;
  10193. float L_11;
  10194. L_11 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  10195. __this->set_distanceRay_5(L_11);
  10196. // piece = hit.collider.gameObject;
  10197. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_12;
  10198. L_12 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  10199. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_13;
  10200. L_13 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_12, /*hidden argument*/NULL);
  10201. __this->set_piece_6(L_13);
  10202. // offset = hit.point - hit.collider.gameObject.transform.position;
  10203. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14;
  10204. L_14 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  10205. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_15;
  10206. L_15 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  10207. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16;
  10208. L_16 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_15, /*hidden argument*/NULL);
  10209. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17;
  10210. L_17 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_16, /*hidden argument*/NULL);
  10211. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18;
  10212. L_18 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_17, /*hidden argument*/NULL);
  10213. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_19;
  10214. L_19 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_14, L_18, /*hidden argument*/NULL);
  10215. __this->set_offset_9(L_19);
  10216. // isSelected = true;
  10217. __this->set_isSelected_4((bool)1);
  10218. goto IL_02a7;
  10219. }
  10220. IL_0095:
  10221. {
  10222. // else if (
  10223. // hit.collider.gameObject.transform.parent &&
  10224. // (
  10225. // (hit.collider.gameObject.transform.parent.name == "group3" && hit.collider.transform.parent.tag == "shui") ||
  10226. // (hit.collider.gameObject.transform.parent.name == "group2" && hit.collider.transform.parent.tag == "shui") ||
  10227. // (hit.collider.gameObject.transform.parent.name == "group" && hit.collider.transform.parent.tag == "shui") ||
  10228. // (hit.collider.gameObject.transform.parent.name == "sgroup" && hit.collider.transform.parent.tag == "shui") ||
  10229. // (hit.collider.gameObject.transform.parent.name == "group4" && hit.collider.transform.parent.tag == "shui")
  10230. // )
  10231. // )
  10232. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_20;
  10233. L_20 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  10234. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_21;
  10235. L_21 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_20, /*hidden argument*/NULL);
  10236. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_22;
  10237. L_22 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_21, /*hidden argument*/NULL);
  10238. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_23;
  10239. L_23 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_22, /*hidden argument*/NULL);
  10240. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  10241. bool L_24;
  10242. L_24 = Object_op_Implicit_mC8214E4F028CC2F036CC82BDB81D102A02893499(L_23, /*hidden argument*/NULL);
  10243. if (!L_24)
  10244. {
  10245. goto IL_0231;
  10246. }
  10247. }
  10248. {
  10249. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_25;
  10250. L_25 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  10251. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_26;
  10252. L_26 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_25, /*hidden argument*/NULL);
  10253. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_27;
  10254. L_27 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_26, /*hidden argument*/NULL);
  10255. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  10256. L_28 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_27, /*hidden argument*/NULL);
  10257. String_t* L_29;
  10258. L_29 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_28, /*hidden argument*/NULL);
  10259. bool L_30;
  10260. L_30 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_29, _stringLiteral97EB6767C1DF255A12C65A1EFB045EE585370015, /*hidden argument*/NULL);
  10261. if (!L_30)
  10262. {
  10263. goto IL_0101;
  10264. }
  10265. }
  10266. {
  10267. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_31;
  10268. L_31 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  10269. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_32;
  10270. L_32 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_31, /*hidden argument*/NULL);
  10271. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_33;
  10272. L_33 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_32, /*hidden argument*/NULL);
  10273. String_t* L_34;
  10274. L_34 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_33, /*hidden argument*/NULL);
  10275. bool L_35;
  10276. L_35 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_34, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  10277. if (L_35)
  10278. {
  10279. goto IL_022e;
  10280. }
  10281. }
  10282. IL_0101:
  10283. {
  10284. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_36;
  10285. L_36 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  10286. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_37;
  10287. L_37 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_36, /*hidden argument*/NULL);
  10288. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_38;
  10289. L_38 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_37, /*hidden argument*/NULL);
  10290. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_39;
  10291. L_39 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_38, /*hidden argument*/NULL);
  10292. String_t* L_40;
  10293. L_40 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_39, /*hidden argument*/NULL);
  10294. bool L_41;
  10295. L_41 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_40, _stringLiteralDDA8D7C1E0DD424974F8CE49F8D5D3EAB1D8A882, /*hidden argument*/NULL);
  10296. if (!L_41)
  10297. {
  10298. goto IL_014d;
  10299. }
  10300. }
  10301. {
  10302. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_42;
  10303. L_42 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  10304. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_43;
  10305. L_43 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_42, /*hidden argument*/NULL);
  10306. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_44;
  10307. L_44 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_43, /*hidden argument*/NULL);
  10308. String_t* L_45;
  10309. L_45 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_44, /*hidden argument*/NULL);
  10310. bool L_46;
  10311. L_46 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_45, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  10312. if (L_46)
  10313. {
  10314. goto IL_022e;
  10315. }
  10316. }
  10317. IL_014d:
  10318. {
  10319. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_47;
  10320. L_47 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  10321. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_48;
  10322. L_48 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_47, /*hidden argument*/NULL);
  10323. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_49;
  10324. L_49 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_48, /*hidden argument*/NULL);
  10325. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_50;
  10326. L_50 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_49, /*hidden argument*/NULL);
  10327. String_t* L_51;
  10328. L_51 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_50, /*hidden argument*/NULL);
  10329. bool L_52;
  10330. L_52 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_51, _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B, /*hidden argument*/NULL);
  10331. if (!L_52)
  10332. {
  10333. goto IL_0199;
  10334. }
  10335. }
  10336. {
  10337. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_53;
  10338. L_53 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  10339. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_54;
  10340. L_54 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_53, /*hidden argument*/NULL);
  10341. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_55;
  10342. L_55 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_54, /*hidden argument*/NULL);
  10343. String_t* L_56;
  10344. L_56 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_55, /*hidden argument*/NULL);
  10345. bool L_57;
  10346. L_57 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_56, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  10347. if (L_57)
  10348. {
  10349. goto IL_022e;
  10350. }
  10351. }
  10352. IL_0199:
  10353. {
  10354. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_58;
  10355. L_58 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  10356. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_59;
  10357. L_59 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_58, /*hidden argument*/NULL);
  10358. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_60;
  10359. L_60 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_59, /*hidden argument*/NULL);
  10360. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_61;
  10361. L_61 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_60, /*hidden argument*/NULL);
  10362. String_t* L_62;
  10363. L_62 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_61, /*hidden argument*/NULL);
  10364. bool L_63;
  10365. L_63 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_62, _stringLiteralEA2E5D1CA2047DC71C3705533A4357BA5E157773, /*hidden argument*/NULL);
  10366. if (!L_63)
  10367. {
  10368. goto IL_01e2;
  10369. }
  10370. }
  10371. {
  10372. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_64;
  10373. L_64 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  10374. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_65;
  10375. L_65 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_64, /*hidden argument*/NULL);
  10376. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_66;
  10377. L_66 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_65, /*hidden argument*/NULL);
  10378. String_t* L_67;
  10379. L_67 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_66, /*hidden argument*/NULL);
  10380. bool L_68;
  10381. L_68 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_67, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  10382. if (L_68)
  10383. {
  10384. goto IL_022e;
  10385. }
  10386. }
  10387. IL_01e2:
  10388. {
  10389. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_69;
  10390. L_69 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  10391. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_70;
  10392. L_70 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_69, /*hidden argument*/NULL);
  10393. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_71;
  10394. L_71 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_70, /*hidden argument*/NULL);
  10395. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_72;
  10396. L_72 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_71, /*hidden argument*/NULL);
  10397. String_t* L_73;
  10398. L_73 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_72, /*hidden argument*/NULL);
  10399. bool L_74;
  10400. L_74 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_73, _stringLiteralAC9767A1AB28B8DDA26590DEFEF4171DB85BCDCD, /*hidden argument*/NULL);
  10401. if (!L_74)
  10402. {
  10403. goto IL_022b;
  10404. }
  10405. }
  10406. {
  10407. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_75;
  10408. L_75 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  10409. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_76;
  10410. L_76 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_75, /*hidden argument*/NULL);
  10411. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_77;
  10412. L_77 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_76, /*hidden argument*/NULL);
  10413. String_t* L_78;
  10414. L_78 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_77, /*hidden argument*/NULL);
  10415. bool L_79;
  10416. L_79 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_78, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  10417. G_B15_0 = ((int32_t)(L_79));
  10418. goto IL_022c;
  10419. }
  10420. IL_022b:
  10421. {
  10422. G_B15_0 = 0;
  10423. }
  10424. IL_022c:
  10425. {
  10426. G_B17_0 = G_B15_0;
  10427. goto IL_022f;
  10428. }
  10429. IL_022e:
  10430. {
  10431. G_B17_0 = 1;
  10432. }
  10433. IL_022f:
  10434. {
  10435. G_B19_0 = G_B17_0;
  10436. goto IL_0232;
  10437. }
  10438. IL_0231:
  10439. {
  10440. G_B19_0 = 0;
  10441. }
  10442. IL_0232:
  10443. {
  10444. V_4 = (bool)G_B19_0;
  10445. bool L_80 = V_4;
  10446. if (!L_80)
  10447. {
  10448. goto IL_029e;
  10449. }
  10450. }
  10451. {
  10452. // distanceRay = hit.distance;
  10453. float L_81;
  10454. L_81 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  10455. __this->set_distanceRay_5(L_81);
  10456. // piece = hit.collider.gameObject.transform.parent.gameObject;
  10457. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_82;
  10458. L_82 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  10459. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_83;
  10460. L_83 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_82, /*hidden argument*/NULL);
  10461. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_84;
  10462. L_84 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_83, /*hidden argument*/NULL);
  10463. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_85;
  10464. L_85 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_84, /*hidden argument*/NULL);
  10465. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_86;
  10466. L_86 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_85, /*hidden argument*/NULL);
  10467. __this->set_piece_6(L_86);
  10468. // offset = hit.point - hit.collider.gameObject.transform.parent.position;
  10469. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_87;
  10470. L_87 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  10471. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_88;
  10472. L_88 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  10473. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_89;
  10474. L_89 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_88, /*hidden argument*/NULL);
  10475. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_90;
  10476. L_90 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_89, /*hidden argument*/NULL);
  10477. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_91;
  10478. L_91 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_90, /*hidden argument*/NULL);
  10479. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_92;
  10480. L_92 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_91, /*hidden argument*/NULL);
  10481. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_93;
  10482. L_93 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_87, L_92, /*hidden argument*/NULL);
  10483. __this->set_offset_9(L_93);
  10484. // isSelected = true;
  10485. __this->set_isSelected_4((bool)1);
  10486. goto IL_02a7;
  10487. }
  10488. IL_029e:
  10489. {
  10490. // isSelected = false;
  10491. __this->set_isSelected_4((bool)0);
  10492. }
  10493. IL_02a7:
  10494. {
  10495. }
  10496. IL_02a8:
  10497. {
  10498. // }
  10499. return;
  10500. }
  10501. }
  10502. // System.Void MoveDoor::MovePiece()
  10503. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveDoor_MovePiece_m889C0914B8CAC02681CE746EEAE7EFE0B46C4E9F (MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C * __this, const RuntimeMethod* method)
  10504. {
  10505. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  10506. memset((&V_0), 0, sizeof(V_0));
  10507. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_1;
  10508. memset((&V_1), 0, sizeof(V_1));
  10509. {
  10510. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
  10511. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  10512. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  10513. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  10514. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  10515. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  10516. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  10517. V_0 = L_2;
  10518. // Vector3 limitRay = ray.GetPoint(distanceRay);
  10519. float L_3 = __this->get_distanceRay_5();
  10520. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
  10521. L_4 = Ray_GetPoint_mC92464E32E42603B7B3444938E8BB8ADA43AB240((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&V_0), L_3, /*hidden argument*/NULL);
  10522. V_1 = L_4;
  10523. // limitRay = new Vector3(limitRay.x, limitRay.y, limitRay.z);
  10524. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5 = V_1;
  10525. float L_6 = L_5.get_x_2();
  10526. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = V_1;
  10527. float L_8 = L_7.get_y_3();
  10528. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9 = V_1;
  10529. float L_10 = L_9.get_z_4();
  10530. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_1), L_6, L_8, L_10, /*hidden argument*/NULL);
  10531. // piece.transform.position = limitRay - offset;
  10532. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_piece_6();
  10533. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  10534. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  10535. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13 = V_1;
  10536. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14 = __this->get_offset_9();
  10537. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_15;
  10538. L_15 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_13, L_14, /*hidden argument*/NULL);
  10539. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_12, L_15, /*hidden argument*/NULL);
  10540. // }
  10541. return;
  10542. }
  10543. }
  10544. // System.Void MoveDoor::FreePiece()
  10545. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveDoor_FreePiece_m41B496437EDCFE16A37479ADB4A25AAE8BAD9084 (MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C * __this, const RuntimeMethod* method)
  10546. {
  10547. static bool s_Il2CppMethodInitialized;
  10548. if (!s_Il2CppMethodInitialized)
  10549. {
  10550. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Single_tE07797BA3C98D4CA9B5A19413C19A76688AB899E_il2cpp_TypeInfo_var);
  10551. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B);
  10552. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F);
  10553. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral33F6758AC1777DAA0016096F040CBC13B8AB090F);
  10554. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral587B164AFA9B015510FF8C525BD7217683FA2A71);
  10555. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral5BC81A83834F859D7B00F67652B5E509FEBACB77);
  10556. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral64ED1F3DD70FDA5DC982DF21170EFE5A86B6E4F7);
  10557. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral6B8C2D2CEA8A949C9E83C821A69F13F540AA92B9);
  10558. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8029C39A56349DC9E6B10EBC61FB1AB030B5BF82);
  10559. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8A01B9CBEDAD866C18DADB677B0BD7DFFABB5E4B);
  10560. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral987BBE7A4FE701020B1287D8AB656719BC4C28C3);
  10561. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralABB65926EE351BFCF1A6683D95243F157B4DD469);
  10562. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralAC9767A1AB28B8DDA26590DEFEF4171DB85BCDCD);
  10563. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446);
  10564. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC877E37A5974030B83FD8310E69A322A2C313D75);
  10565. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDDA8D7C1E0DD424974F8CE49F8D5D3EAB1D8A882);
  10566. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDFC9BE89AC2CF6772174F2A2CA87E858F292C161);
  10567. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralE52C97270B8F9BB1B69AA971D881D9264420569B);
  10568. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralEA2E5D1CA2047DC71C3705533A4357BA5E157773);
  10569. s_Il2CppMethodInitialized = true;
  10570. }
  10571. bool V_0 = false;
  10572. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_1 = NULL;
  10573. float V_2 = 0.0f;
  10574. float V_3 = 0.0f;
  10575. float V_4 = 0.0f;
  10576. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_5 = NULL;
  10577. float V_6 = 0.0f;
  10578. float V_7 = 0.0f;
  10579. float V_8 = 0.0f;
  10580. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_9 = NULL;
  10581. float V_10 = 0.0f;
  10582. float V_11 = 0.0f;
  10583. float V_12 = 0.0f;
  10584. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_13 = NULL;
  10585. float V_14 = 0.0f;
  10586. float V_15 = 0.0f;
  10587. float V_16 = 0.0f;
  10588. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_17 = NULL;
  10589. float V_18 = 0.0f;
  10590. float V_19 = 0.0f;
  10591. float V_20 = 0.0f;
  10592. bool V_21 = false;
  10593. bool V_22 = false;
  10594. bool V_23 = false;
  10595. bool V_24 = false;
  10596. bool V_25 = false;
  10597. bool V_26 = false;
  10598. bool V_27 = false;
  10599. bool V_28 = false;
  10600. bool V_29 = false;
  10601. bool V_30 = false;
  10602. bool V_31 = false;
  10603. bool V_32 = false;
  10604. bool V_33 = false;
  10605. bool V_34 = false;
  10606. bool V_35 = false;
  10607. bool V_36 = false;
  10608. bool V_37 = false;
  10609. bool V_38 = false;
  10610. bool V_39 = false;
  10611. bool V_40 = false;
  10612. bool V_41 = false;
  10613. bool V_42 = false;
  10614. bool V_43 = false;
  10615. bool V_44 = false;
  10616. bool V_45 = false;
  10617. int32_t G_B9_0 = 0;
  10618. int32_t G_B11_0 = 0;
  10619. int32_t G_B22_0 = 0;
  10620. int32_t G_B24_0 = 0;
  10621. int32_t G_B37_0 = 0;
  10622. int32_t G_B51_0 = 0;
  10623. int32_t G_B62_0 = 0;
  10624. int32_t G_B64_0 = 0;
  10625. int32_t G_B76_0 = 0;
  10626. int32_t G_B90_0 = 0;
  10627. int32_t G_B102_0 = 0;
  10628. int32_t G_B113_0 = 0;
  10629. int32_t G_B115_0 = 0;
  10630. int32_t G_B126_0 = 0;
  10631. int32_t G_B128_0 = 0;
  10632. int32_t G_B139_0 = 0;
  10633. int32_t G_B141_0 = 0;
  10634. int32_t G_B152_0 = 0;
  10635. int32_t G_B154_0 = 0;
  10636. int32_t G_B164_0 = 0;
  10637. {
  10638. // if (isSelected)
  10639. bool L_0 = __this->get_isSelected_4();
  10640. V_0 = L_0;
  10641. bool L_1 = V_0;
  10642. if (!L_1)
  10643. {
  10644. goto IL_127a;
  10645. }
  10646. }
  10647. {
  10648. // GameObject b6 = GameObject.Find("group3/b6");
  10649. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_2;
  10650. L_2 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteralC877E37A5974030B83FD8310E69A322A2C313D75, /*hidden argument*/NULL);
  10651. V_1 = L_2;
  10652. // float b6X = b6.transform.position.x;
  10653. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_3 = V_1;
  10654. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_4;
  10655. L_4 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_3, /*hidden argument*/NULL);
  10656. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5;
  10657. L_5 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_4, /*hidden argument*/NULL);
  10658. float L_6 = L_5.get_x_2();
  10659. V_2 = L_6;
  10660. // float b6Y = b6.transform.position.y;
  10661. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7 = V_1;
  10662. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_8;
  10663. L_8 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_7, /*hidden argument*/NULL);
  10664. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  10665. L_9 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_8, /*hidden argument*/NULL);
  10666. float L_10 = L_9.get_y_3();
  10667. V_3 = L_10;
  10668. // float b6Z = b6.transform.position.z;
  10669. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = V_1;
  10670. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  10671. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  10672. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13;
  10673. L_13 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_12, /*hidden argument*/NULL);
  10674. float L_14 = L_13.get_z_4();
  10675. V_4 = L_14;
  10676. // GameObject b7 = GameObject.Find("group2/b7");
  10677. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_15;
  10678. L_15 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteralABB65926EE351BFCF1A6683D95243F157B4DD469, /*hidden argument*/NULL);
  10679. V_5 = L_15;
  10680. // float b7X = b7.transform.position.x;
  10681. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16 = V_5;
  10682. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17;
  10683. L_17 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_16, /*hidden argument*/NULL);
  10684. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18;
  10685. L_18 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_17, /*hidden argument*/NULL);
  10686. float L_19 = L_18.get_x_2();
  10687. V_6 = L_19;
  10688. // float b7Y = b7.transform.position.y;
  10689. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_20 = V_5;
  10690. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_21;
  10691. L_21 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_20, /*hidden argument*/NULL);
  10692. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_22;
  10693. L_22 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_21, /*hidden argument*/NULL);
  10694. float L_23 = L_22.get_y_3();
  10695. V_7 = L_23;
  10696. // float b7Z = b7.transform.position.z;
  10697. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_24 = V_5;
  10698. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_25;
  10699. L_25 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_24, /*hidden argument*/NULL);
  10700. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_26;
  10701. L_26 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_25, /*hidden argument*/NULL);
  10702. float L_27 = L_26.get_z_4();
  10703. V_8 = L_27;
  10704. // GameObject door = GameObject.Find("group4/door");
  10705. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_28;
  10706. L_28 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral587B164AFA9B015510FF8C525BD7217683FA2A71, /*hidden argument*/NULL);
  10707. V_9 = L_28;
  10708. // float doorX = door.transform.position.x;
  10709. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_29 = V_9;
  10710. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_30;
  10711. L_30 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_29, /*hidden argument*/NULL);
  10712. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_31;
  10713. L_31 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_30, /*hidden argument*/NULL);
  10714. float L_32 = L_31.get_x_2();
  10715. V_10 = L_32;
  10716. // float doorY = door.transform.position.y;
  10717. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_33 = V_9;
  10718. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_34;
  10719. L_34 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_33, /*hidden argument*/NULL);
  10720. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_35;
  10721. L_35 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_34, /*hidden argument*/NULL);
  10722. float L_36 = L_35.get_y_3();
  10723. V_11 = L_36;
  10724. // float doorZ = door.transform.position.z;
  10725. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_37 = V_9;
  10726. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_38;
  10727. L_38 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_37, /*hidden argument*/NULL);
  10728. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_39;
  10729. L_39 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_38, /*hidden argument*/NULL);
  10730. float L_40 = L_39.get_z_4();
  10731. V_12 = L_40;
  10732. // GameObject ai = GameObject.Find("sgroup/ai");
  10733. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_41;
  10734. L_41 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteralDFC9BE89AC2CF6772174F2A2CA87E858F292C161, /*hidden argument*/NULL);
  10735. V_13 = L_41;
  10736. // float aiX = ai.transform.position.x;
  10737. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_42 = V_13;
  10738. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_43;
  10739. L_43 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_42, /*hidden argument*/NULL);
  10740. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_44;
  10741. L_44 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_43, /*hidden argument*/NULL);
  10742. float L_45 = L_44.get_x_2();
  10743. V_14 = L_45;
  10744. // float aiY = ai.transform.position.y;
  10745. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_46 = V_13;
  10746. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47;
  10747. L_47 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_46, /*hidden argument*/NULL);
  10748. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_48;
  10749. L_48 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_47, /*hidden argument*/NULL);
  10750. float L_49 = L_48.get_y_3();
  10751. V_15 = L_49;
  10752. // float aiZ = ai.transform.position.z;
  10753. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_50 = V_13;
  10754. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_51;
  10755. L_51 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_50, /*hidden argument*/NULL);
  10756. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_52;
  10757. L_52 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_51, /*hidden argument*/NULL);
  10758. float L_53 = L_52.get_z_4();
  10759. V_16 = L_53;
  10760. // GameObject b4 = GameObject.Find("group/b4");
  10761. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_54;
  10762. L_54 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral8029C39A56349DC9E6B10EBC61FB1AB030B5BF82, /*hidden argument*/NULL);
  10763. V_17 = L_54;
  10764. // float b4X = b4.transform.position.x;
  10765. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_55 = V_17;
  10766. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_56;
  10767. L_56 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_55, /*hidden argument*/NULL);
  10768. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_57;
  10769. L_57 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_56, /*hidden argument*/NULL);
  10770. float L_58 = L_57.get_x_2();
  10771. V_18 = L_58;
  10772. // float b4Y = b4.transform.position.y;
  10773. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_59 = V_17;
  10774. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_60;
  10775. L_60 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_59, /*hidden argument*/NULL);
  10776. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_61;
  10777. L_61 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_60, /*hidden argument*/NULL);
  10778. float L_62 = L_61.get_y_3();
  10779. V_19 = L_62;
  10780. // float b4Z = b4.transform.position.z;
  10781. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_63 = V_17;
  10782. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_64;
  10783. L_64 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_63, /*hidden argument*/NULL);
  10784. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_65;
  10785. L_65 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_64, /*hidden argument*/NULL);
  10786. float L_66 = L_65.get_z_4();
  10787. V_20 = L_66;
  10788. // if (piece.name == "b2")
  10789. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_67 = __this->get_piece_6();
  10790. String_t* L_68;
  10791. L_68 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_67, /*hidden argument*/NULL);
  10792. bool L_69;
  10793. L_69 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_68, _stringLiteral64ED1F3DD70FDA5DC982DF21170EFE5A86B6E4F7, /*hidden argument*/NULL);
  10794. V_21 = L_69;
  10795. bool L_70 = V_21;
  10796. if (!L_70)
  10797. {
  10798. goto IL_02b5;
  10799. }
  10800. }
  10801. {
  10802. // if (
  10803. // (b6X - piece.transform.position.x < 0.8f && b6X - piece.transform.position.x > -0.5f) &&
  10804. // (b6Y - piece.transform.position.y < 0 && b6Y - piece.transform.position.y > -3f) &&
  10805. // (b6Z - piece.transform.position.z < 0.5f && b6Z - piece.transform.position.z > -0.5f)
  10806. // )
  10807. float L_71 = V_2;
  10808. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_72 = __this->get_piece_6();
  10809. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_73;
  10810. L_73 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_72, /*hidden argument*/NULL);
  10811. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_74;
  10812. L_74 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_73, /*hidden argument*/NULL);
  10813. float L_75 = L_74.get_x_2();
  10814. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_71, (float)L_75))) < ((float)(0.800000012f)))))
  10815. {
  10816. goto IL_023f;
  10817. }
  10818. }
  10819. {
  10820. float L_76 = V_2;
  10821. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_77 = __this->get_piece_6();
  10822. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_78;
  10823. L_78 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_77, /*hidden argument*/NULL);
  10824. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_79;
  10825. L_79 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_78, /*hidden argument*/NULL);
  10826. float L_80 = L_79.get_x_2();
  10827. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_76, (float)L_80))) > ((float)(-0.5f)))))
  10828. {
  10829. goto IL_023f;
  10830. }
  10831. }
  10832. {
  10833. float L_81 = V_3;
  10834. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_82 = __this->get_piece_6();
  10835. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_83;
  10836. L_83 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_82, /*hidden argument*/NULL);
  10837. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_84;
  10838. L_84 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_83, /*hidden argument*/NULL);
  10839. float L_85 = L_84.get_y_3();
  10840. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_81, (float)L_85))) < ((float)(0.0f)))))
  10841. {
  10842. goto IL_023f;
  10843. }
  10844. }
  10845. {
  10846. float L_86 = V_3;
  10847. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_87 = __this->get_piece_6();
  10848. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_88;
  10849. L_88 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_87, /*hidden argument*/NULL);
  10850. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_89;
  10851. L_89 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_88, /*hidden argument*/NULL);
  10852. float L_90 = L_89.get_y_3();
  10853. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_86, (float)L_90))) > ((float)(-3.0f)))))
  10854. {
  10855. goto IL_023f;
  10856. }
  10857. }
  10858. {
  10859. float L_91 = V_4;
  10860. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_92 = __this->get_piece_6();
  10861. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_93;
  10862. L_93 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_92, /*hidden argument*/NULL);
  10863. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_94;
  10864. L_94 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_93, /*hidden argument*/NULL);
  10865. float L_95 = L_94.get_z_4();
  10866. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_91, (float)L_95))) < ((float)(0.5f)))))
  10867. {
  10868. goto IL_023c;
  10869. }
  10870. }
  10871. {
  10872. float L_96 = V_4;
  10873. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_97 = __this->get_piece_6();
  10874. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_98;
  10875. L_98 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_97, /*hidden argument*/NULL);
  10876. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_99;
  10877. L_99 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_98, /*hidden argument*/NULL);
  10878. float L_100 = L_99.get_z_4();
  10879. G_B9_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_96, (float)L_100))) > ((float)(-0.5f)))? 1 : 0);
  10880. goto IL_023d;
  10881. }
  10882. IL_023c:
  10883. {
  10884. G_B9_0 = 0;
  10885. }
  10886. IL_023d:
  10887. {
  10888. G_B11_0 = G_B9_0;
  10889. goto IL_0240;
  10890. }
  10891. IL_023f:
  10892. {
  10893. G_B11_0 = 0;
  10894. }
  10895. IL_0240:
  10896. {
  10897. V_22 = (bool)G_B11_0;
  10898. bool L_101 = V_22;
  10899. if (!L_101)
  10900. {
  10901. goto IL_02b4;
  10902. }
  10903. }
  10904. {
  10905. // piece.transform.SetParent(b6.transform.parent);
  10906. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_102 = __this->get_piece_6();
  10907. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_103;
  10908. L_103 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_102, /*hidden argument*/NULL);
  10909. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_104 = V_1;
  10910. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_105;
  10911. L_105 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_104, /*hidden argument*/NULL);
  10912. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_106;
  10913. L_106 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_105, /*hidden argument*/NULL);
  10914. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_103, L_106, /*hidden argument*/NULL);
  10915. // piece.transform.position = new Vector3(b6X - 0.29f, b6Y + 2.3f, b6Z);
  10916. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_107 = __this->get_piece_6();
  10917. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_108;
  10918. L_108 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_107, /*hidden argument*/NULL);
  10919. float L_109 = V_2;
  10920. float L_110 = V_3;
  10921. float L_111 = V_4;
  10922. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_112;
  10923. memset((&L_112), 0, sizeof(L_112));
  10924. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_112), ((float)il2cpp_codegen_subtract((float)L_109, (float)(0.289999992f))), ((float)il2cpp_codegen_add((float)L_110, (float)(2.29999995f))), L_111, /*hidden argument*/NULL);
  10925. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_108, L_112, /*hidden argument*/NULL);
  10926. // clickSFX.Play();
  10927. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_113 = __this->get_clickSFX_15();
  10928. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_113, /*hidden argument*/NULL);
  10929. // piece.tag = piece.name;
  10930. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_114 = __this->get_piece_6();
  10931. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_115 = __this->get_piece_6();
  10932. String_t* L_116;
  10933. L_116 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_115, /*hidden argument*/NULL);
  10934. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_114, L_116, /*hidden argument*/NULL);
  10935. // b2A = true;
  10936. __this->set_b2A_18((bool)1);
  10937. }
  10938. IL_02b4:
  10939. {
  10940. }
  10941. IL_02b5:
  10942. {
  10943. // if (piece.name == "b3")
  10944. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_117 = __this->get_piece_6();
  10945. String_t* L_118;
  10946. L_118 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_117, /*hidden argument*/NULL);
  10947. bool L_119;
  10948. L_119 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_118, _stringLiteral5BC81A83834F859D7B00F67652B5E509FEBACB77, /*hidden argument*/NULL);
  10949. V_23 = L_119;
  10950. bool L_120 = V_23;
  10951. if (!L_120)
  10952. {
  10953. goto IL_0408;
  10954. }
  10955. }
  10956. {
  10957. // if (
  10958. // (b6X - piece.transform.position.x < -2 && b6X - piece.transform.position.x > -4) &&
  10959. // (b6Y - piece.transform.position.y < 0 && b6Y - piece.transform.position.y > -3f) &&
  10960. // (b6Z - piece.transform.position.z < 0.5f && b6Z - piece.transform.position.z > -0.5f)
  10961. // )
  10962. float L_121 = V_2;
  10963. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_122 = __this->get_piece_6();
  10964. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_123;
  10965. L_123 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_122, /*hidden argument*/NULL);
  10966. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_124;
  10967. L_124 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_123, /*hidden argument*/NULL);
  10968. float L_125 = L_124.get_x_2();
  10969. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_121, (float)L_125))) < ((float)(-2.0f)))))
  10970. {
  10971. goto IL_0392;
  10972. }
  10973. }
  10974. {
  10975. float L_126 = V_2;
  10976. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_127 = __this->get_piece_6();
  10977. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_128;
  10978. L_128 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_127, /*hidden argument*/NULL);
  10979. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_129;
  10980. L_129 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_128, /*hidden argument*/NULL);
  10981. float L_130 = L_129.get_x_2();
  10982. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_126, (float)L_130))) > ((float)(-4.0f)))))
  10983. {
  10984. goto IL_0392;
  10985. }
  10986. }
  10987. {
  10988. float L_131 = V_3;
  10989. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_132 = __this->get_piece_6();
  10990. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_133;
  10991. L_133 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_132, /*hidden argument*/NULL);
  10992. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_134;
  10993. L_134 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_133, /*hidden argument*/NULL);
  10994. float L_135 = L_134.get_y_3();
  10995. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_131, (float)L_135))) < ((float)(0.0f)))))
  10996. {
  10997. goto IL_0392;
  10998. }
  10999. }
  11000. {
  11001. float L_136 = V_3;
  11002. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_137 = __this->get_piece_6();
  11003. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_138;
  11004. L_138 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_137, /*hidden argument*/NULL);
  11005. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_139;
  11006. L_139 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_138, /*hidden argument*/NULL);
  11007. float L_140 = L_139.get_y_3();
  11008. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_136, (float)L_140))) > ((float)(-3.0f)))))
  11009. {
  11010. goto IL_0392;
  11011. }
  11012. }
  11013. {
  11014. float L_141 = V_4;
  11015. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_142 = __this->get_piece_6();
  11016. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_143;
  11017. L_143 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_142, /*hidden argument*/NULL);
  11018. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_144;
  11019. L_144 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_143, /*hidden argument*/NULL);
  11020. float L_145 = L_144.get_z_4();
  11021. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_141, (float)L_145))) < ((float)(0.5f)))))
  11022. {
  11023. goto IL_038f;
  11024. }
  11025. }
  11026. {
  11027. float L_146 = V_4;
  11028. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_147 = __this->get_piece_6();
  11029. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_148;
  11030. L_148 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_147, /*hidden argument*/NULL);
  11031. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_149;
  11032. L_149 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_148, /*hidden argument*/NULL);
  11033. float L_150 = L_149.get_z_4();
  11034. G_B22_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_146, (float)L_150))) > ((float)(-0.5f)))? 1 : 0);
  11035. goto IL_0390;
  11036. }
  11037. IL_038f:
  11038. {
  11039. G_B22_0 = 0;
  11040. }
  11041. IL_0390:
  11042. {
  11043. G_B24_0 = G_B22_0;
  11044. goto IL_0393;
  11045. }
  11046. IL_0392:
  11047. {
  11048. G_B24_0 = 0;
  11049. }
  11050. IL_0393:
  11051. {
  11052. V_24 = (bool)G_B24_0;
  11053. bool L_151 = V_24;
  11054. if (!L_151)
  11055. {
  11056. goto IL_0407;
  11057. }
  11058. }
  11059. {
  11060. // piece.transform.SetParent(b6.transform.parent);
  11061. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_152 = __this->get_piece_6();
  11062. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_153;
  11063. L_153 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_152, /*hidden argument*/NULL);
  11064. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_154 = V_1;
  11065. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_155;
  11066. L_155 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_154, /*hidden argument*/NULL);
  11067. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_156;
  11068. L_156 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_155, /*hidden argument*/NULL);
  11069. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_153, L_156, /*hidden argument*/NULL);
  11070. // piece.transform.position = new Vector3(b6X + 3.1f, b6Y + 2.3f, b6Z);
  11071. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_157 = __this->get_piece_6();
  11072. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_158;
  11073. L_158 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_157, /*hidden argument*/NULL);
  11074. float L_159 = V_2;
  11075. float L_160 = V_3;
  11076. float L_161 = V_4;
  11077. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_162;
  11078. memset((&L_162), 0, sizeof(L_162));
  11079. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_162), ((float)il2cpp_codegen_add((float)L_159, (float)(3.0999999f))), ((float)il2cpp_codegen_add((float)L_160, (float)(2.29999995f))), L_161, /*hidden argument*/NULL);
  11080. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_158, L_162, /*hidden argument*/NULL);
  11081. // clickSFX.Play();
  11082. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_163 = __this->get_clickSFX_15();
  11083. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_163, /*hidden argument*/NULL);
  11084. // piece.tag = piece.name;
  11085. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_164 = __this->get_piece_6();
  11086. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_165 = __this->get_piece_6();
  11087. String_t* L_166;
  11088. L_166 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_165, /*hidden argument*/NULL);
  11089. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_164, L_166, /*hidden argument*/NULL);
  11090. // b3A = true;
  11091. __this->set_b3A_19((bool)1);
  11092. }
  11093. IL_0407:
  11094. {
  11095. }
  11096. IL_0408:
  11097. {
  11098. // if (piece.name == "b5")
  11099. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_167 = __this->get_piece_6();
  11100. String_t* L_168;
  11101. L_168 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_167, /*hidden argument*/NULL);
  11102. bool L_169;
  11103. L_169 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_168, _stringLiteral987BBE7A4FE701020B1287D8AB656719BC4C28C3, /*hidden argument*/NULL);
  11104. V_25 = L_169;
  11105. bool L_170 = V_25;
  11106. if (!L_170)
  11107. {
  11108. goto IL_056f;
  11109. }
  11110. }
  11111. {
  11112. // if (
  11113. // (b6X - piece.transform.position.x < -0.7f && b6X - piece.transform.position.x > -2) &&
  11114. // (b6Y - piece.transform.position.y < -3 && b6Y - piece.transform.position.y > -5.1f) &&
  11115. // (b6Z - piece.transform.position.z < 0.5f && b6Z - piece.transform.position.z > -0.5f) && b2A && b3A
  11116. // )
  11117. float L_171 = V_2;
  11118. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_172 = __this->get_piece_6();
  11119. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_173;
  11120. L_173 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_172, /*hidden argument*/NULL);
  11121. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_174;
  11122. L_174 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_173, /*hidden argument*/NULL);
  11123. float L_175 = L_174.get_x_2();
  11124. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_171, (float)L_175))) < ((float)(-0.699999988f)))))
  11125. {
  11126. goto IL_04f3;
  11127. }
  11128. }
  11129. {
  11130. float L_176 = V_2;
  11131. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_177 = __this->get_piece_6();
  11132. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_178;
  11133. L_178 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_177, /*hidden argument*/NULL);
  11134. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_179;
  11135. L_179 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_178, /*hidden argument*/NULL);
  11136. float L_180 = L_179.get_x_2();
  11137. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_176, (float)L_180))) > ((float)(-2.0f)))))
  11138. {
  11139. goto IL_04f3;
  11140. }
  11141. }
  11142. {
  11143. float L_181 = V_3;
  11144. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_182 = __this->get_piece_6();
  11145. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_183;
  11146. L_183 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_182, /*hidden argument*/NULL);
  11147. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_184;
  11148. L_184 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_183, /*hidden argument*/NULL);
  11149. float L_185 = L_184.get_y_3();
  11150. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_181, (float)L_185))) < ((float)(-3.0f)))))
  11151. {
  11152. goto IL_04f3;
  11153. }
  11154. }
  11155. {
  11156. float L_186 = V_3;
  11157. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_187 = __this->get_piece_6();
  11158. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_188;
  11159. L_188 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_187, /*hidden argument*/NULL);
  11160. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_189;
  11161. L_189 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_188, /*hidden argument*/NULL);
  11162. float L_190 = L_189.get_y_3();
  11163. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_186, (float)L_190))) > ((float)(-5.0999999f)))))
  11164. {
  11165. goto IL_04f3;
  11166. }
  11167. }
  11168. {
  11169. float L_191 = V_4;
  11170. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_192 = __this->get_piece_6();
  11171. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_193;
  11172. L_193 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_192, /*hidden argument*/NULL);
  11173. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_194;
  11174. L_194 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_193, /*hidden argument*/NULL);
  11175. float L_195 = L_194.get_z_4();
  11176. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_191, (float)L_195))) < ((float)(0.5f)))))
  11177. {
  11178. goto IL_04f3;
  11179. }
  11180. }
  11181. {
  11182. float L_196 = V_4;
  11183. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_197 = __this->get_piece_6();
  11184. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_198;
  11185. L_198 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_197, /*hidden argument*/NULL);
  11186. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_199;
  11187. L_199 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_198, /*hidden argument*/NULL);
  11188. float L_200 = L_199.get_z_4();
  11189. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_196, (float)L_200))) > ((float)(-0.5f)))))
  11190. {
  11191. goto IL_04f3;
  11192. }
  11193. }
  11194. {
  11195. bool L_201 = __this->get_b2A_18();
  11196. if (!L_201)
  11197. {
  11198. goto IL_04f3;
  11199. }
  11200. }
  11201. {
  11202. bool L_202 = __this->get_b3A_19();
  11203. G_B37_0 = ((int32_t)(L_202));
  11204. goto IL_04f4;
  11205. }
  11206. IL_04f3:
  11207. {
  11208. G_B37_0 = 0;
  11209. }
  11210. IL_04f4:
  11211. {
  11212. V_26 = (bool)G_B37_0;
  11213. bool L_203 = V_26;
  11214. if (!L_203)
  11215. {
  11216. goto IL_056e;
  11217. }
  11218. }
  11219. {
  11220. // piece.transform.SetParent(b6.transform.parent);
  11221. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_204 = __this->get_piece_6();
  11222. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_205;
  11223. L_205 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_204, /*hidden argument*/NULL);
  11224. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_206 = V_1;
  11225. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_207;
  11226. L_207 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_206, /*hidden argument*/NULL);
  11227. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_208;
  11228. L_208 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_207, /*hidden argument*/NULL);
  11229. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_205, L_208, /*hidden argument*/NULL);
  11230. // piece.transform.position = new Vector3(b6X + 1.25f, b6Y + 4.65f, b6Z + 0.13f);
  11231. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_209 = __this->get_piece_6();
  11232. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_210;
  11233. L_210 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_209, /*hidden argument*/NULL);
  11234. float L_211 = V_2;
  11235. float L_212 = V_3;
  11236. float L_213 = V_4;
  11237. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_214;
  11238. memset((&L_214), 0, sizeof(L_214));
  11239. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_214), ((float)il2cpp_codegen_add((float)L_211, (float)(1.25f))), ((float)il2cpp_codegen_add((float)L_212, (float)(4.6500001f))), ((float)il2cpp_codegen_add((float)L_213, (float)(0.129999995f))), /*hidden argument*/NULL);
  11240. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_210, L_214, /*hidden argument*/NULL);
  11241. // clickSFX.Play();
  11242. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_215 = __this->get_clickSFX_15();
  11243. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_215, /*hidden argument*/NULL);
  11244. // piece.tag = piece.name;
  11245. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_216 = __this->get_piece_6();
  11246. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_217 = __this->get_piece_6();
  11247. String_t* L_218;
  11248. L_218 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_217, /*hidden argument*/NULL);
  11249. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_216, L_218, /*hidden argument*/NULL);
  11250. // b5A = true;
  11251. __this->set_b5A_20((bool)1);
  11252. }
  11253. IL_056e:
  11254. {
  11255. }
  11256. IL_056f:
  11257. {
  11258. // if (piece.name == "duo2")
  11259. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_219 = __this->get_piece_6();
  11260. String_t* L_220;
  11261. L_220 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_219, /*hidden argument*/NULL);
  11262. bool L_221;
  11263. L_221 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_220, _stringLiteral8A01B9CBEDAD866C18DADB677B0BD7DFFABB5E4B, /*hidden argument*/NULL);
  11264. V_27 = L_221;
  11265. bool L_222 = V_27;
  11266. if (!L_222)
  11267. {
  11268. goto IL_06d7;
  11269. }
  11270. }
  11271. {
  11272. // if (
  11273. // (b6X - piece.transform.position.x < -2.25f && b6X - piece.transform.position.x > -3.3f) &&
  11274. // (b6Y - piece.transform.position.y < -4 && b6Y - piece.transform.position.y > -5.4f) &&
  11275. // (b6Z - piece.transform.position.z < 0.5f && b6Z - piece.transform.position.z > -0.5f) && b2A && b3A && b5A
  11276. // )
  11277. float L_223 = V_2;
  11278. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_224 = __this->get_piece_6();
  11279. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_225;
  11280. L_225 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_224, /*hidden argument*/NULL);
  11281. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_226;
  11282. L_226 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_225, /*hidden argument*/NULL);
  11283. float L_227 = L_226.get_x_2();
  11284. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_223, (float)L_227))) < ((float)(-2.25f)))))
  11285. {
  11286. goto IL_0662;
  11287. }
  11288. }
  11289. {
  11290. float L_228 = V_2;
  11291. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_229 = __this->get_piece_6();
  11292. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_230;
  11293. L_230 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_229, /*hidden argument*/NULL);
  11294. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_231;
  11295. L_231 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_230, /*hidden argument*/NULL);
  11296. float L_232 = L_231.get_x_2();
  11297. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_228, (float)L_232))) > ((float)(-3.29999995f)))))
  11298. {
  11299. goto IL_0662;
  11300. }
  11301. }
  11302. {
  11303. float L_233 = V_3;
  11304. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_234 = __this->get_piece_6();
  11305. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_235;
  11306. L_235 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_234, /*hidden argument*/NULL);
  11307. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_236;
  11308. L_236 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_235, /*hidden argument*/NULL);
  11309. float L_237 = L_236.get_y_3();
  11310. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_233, (float)L_237))) < ((float)(-4.0f)))))
  11311. {
  11312. goto IL_0662;
  11313. }
  11314. }
  11315. {
  11316. float L_238 = V_3;
  11317. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_239 = __this->get_piece_6();
  11318. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_240;
  11319. L_240 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_239, /*hidden argument*/NULL);
  11320. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_241;
  11321. L_241 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_240, /*hidden argument*/NULL);
  11322. float L_242 = L_241.get_y_3();
  11323. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_238, (float)L_242))) > ((float)(-5.4000001f)))))
  11324. {
  11325. goto IL_0662;
  11326. }
  11327. }
  11328. {
  11329. float L_243 = V_4;
  11330. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_244 = __this->get_piece_6();
  11331. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_245;
  11332. L_245 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_244, /*hidden argument*/NULL);
  11333. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_246;
  11334. L_246 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_245, /*hidden argument*/NULL);
  11335. float L_247 = L_246.get_z_4();
  11336. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_243, (float)L_247))) < ((float)(0.5f)))))
  11337. {
  11338. goto IL_0662;
  11339. }
  11340. }
  11341. {
  11342. float L_248 = V_4;
  11343. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_249 = __this->get_piece_6();
  11344. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_250;
  11345. L_250 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_249, /*hidden argument*/NULL);
  11346. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_251;
  11347. L_251 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_250, /*hidden argument*/NULL);
  11348. float L_252 = L_251.get_z_4();
  11349. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_248, (float)L_252))) > ((float)(-0.5f)))))
  11350. {
  11351. goto IL_0662;
  11352. }
  11353. }
  11354. {
  11355. bool L_253 = __this->get_b2A_18();
  11356. if (!L_253)
  11357. {
  11358. goto IL_0662;
  11359. }
  11360. }
  11361. {
  11362. bool L_254 = __this->get_b3A_19();
  11363. if (!L_254)
  11364. {
  11365. goto IL_0662;
  11366. }
  11367. }
  11368. {
  11369. bool L_255 = __this->get_b5A_20();
  11370. G_B51_0 = ((int32_t)(L_255));
  11371. goto IL_0663;
  11372. }
  11373. IL_0662:
  11374. {
  11375. G_B51_0 = 0;
  11376. }
  11377. IL_0663:
  11378. {
  11379. V_28 = (bool)G_B51_0;
  11380. bool L_256 = V_28;
  11381. if (!L_256)
  11382. {
  11383. goto IL_06d6;
  11384. }
  11385. }
  11386. {
  11387. // piece.transform.SetParent(b6.transform.parent);
  11388. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_257 = __this->get_piece_6();
  11389. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_258;
  11390. L_258 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_257, /*hidden argument*/NULL);
  11391. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_259 = V_1;
  11392. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_260;
  11393. L_260 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_259, /*hidden argument*/NULL);
  11394. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_261;
  11395. L_261 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_260, /*hidden argument*/NULL);
  11396. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_258, L_261, /*hidden argument*/NULL);
  11397. // piece.transform.position = new Vector3(b6X + 2.75f, b6Y + 4.9f, b6Z + 0.22f);
  11398. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_262 = __this->get_piece_6();
  11399. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_263;
  11400. L_263 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_262, /*hidden argument*/NULL);
  11401. float L_264 = V_2;
  11402. float L_265 = V_3;
  11403. float L_266 = V_4;
  11404. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_267;
  11405. memset((&L_267), 0, sizeof(L_267));
  11406. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_267), ((float)il2cpp_codegen_add((float)L_264, (float)(2.75f))), ((float)il2cpp_codegen_add((float)L_265, (float)(4.9000001f))), ((float)il2cpp_codegen_add((float)L_266, (float)(0.219999999f))), /*hidden argument*/NULL);
  11407. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_263, L_267, /*hidden argument*/NULL);
  11408. // clickSFX.Play();
  11409. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_268 = __this->get_clickSFX_15();
  11410. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_268, /*hidden argument*/NULL);
  11411. // piece.tag = piece.name;
  11412. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_269 = __this->get_piece_6();
  11413. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_270 = __this->get_piece_6();
  11414. String_t* L_271;
  11415. L_271 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_270, /*hidden argument*/NULL);
  11416. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_269, L_271, /*hidden argument*/NULL);
  11417. }
  11418. IL_06d6:
  11419. {
  11420. }
  11421. IL_06d7:
  11422. {
  11423. // if (piece.name == "duo1")
  11424. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_272 = __this->get_piece_6();
  11425. String_t* L_273;
  11426. L_273 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_272, /*hidden argument*/NULL);
  11427. bool L_274;
  11428. L_274 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_273, _stringLiteral6B8C2D2CEA8A949C9E83C821A69F13F540AA92B9, /*hidden argument*/NULL);
  11429. V_29 = L_274;
  11430. bool L_275 = V_29;
  11431. if (!L_275)
  11432. {
  11433. goto IL_082d;
  11434. }
  11435. }
  11436. {
  11437. // if (
  11438. // (b7X - piece.transform.position.x < 0.5f && b7X - piece.transform.position.x > -0.5f) &&
  11439. // (b7Y - piece.transform.position.y < 0.5f && b7Y - piece.transform.position.y > -0.5f) &&
  11440. // (b7Z - piece.transform.position.z < 0.5f && b7Z - piece.transform.position.z > -0.5f)
  11441. // )
  11442. float L_276 = V_6;
  11443. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_277 = __this->get_piece_6();
  11444. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_278;
  11445. L_278 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_277, /*hidden argument*/NULL);
  11446. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_279;
  11447. L_279 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_278, /*hidden argument*/NULL);
  11448. float L_280 = L_279.get_x_2();
  11449. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_276, (float)L_280))) < ((float)(0.5f)))))
  11450. {
  11451. goto IL_07bb;
  11452. }
  11453. }
  11454. {
  11455. float L_281 = V_6;
  11456. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_282 = __this->get_piece_6();
  11457. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_283;
  11458. L_283 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_282, /*hidden argument*/NULL);
  11459. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_284;
  11460. L_284 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_283, /*hidden argument*/NULL);
  11461. float L_285 = L_284.get_x_2();
  11462. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_281, (float)L_285))) > ((float)(-0.5f)))))
  11463. {
  11464. goto IL_07bb;
  11465. }
  11466. }
  11467. {
  11468. float L_286 = V_7;
  11469. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_287 = __this->get_piece_6();
  11470. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_288;
  11471. L_288 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_287, /*hidden argument*/NULL);
  11472. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_289;
  11473. L_289 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_288, /*hidden argument*/NULL);
  11474. float L_290 = L_289.get_y_3();
  11475. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_286, (float)L_290))) < ((float)(0.5f)))))
  11476. {
  11477. goto IL_07bb;
  11478. }
  11479. }
  11480. {
  11481. float L_291 = V_7;
  11482. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_292 = __this->get_piece_6();
  11483. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_293;
  11484. L_293 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_292, /*hidden argument*/NULL);
  11485. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_294;
  11486. L_294 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_293, /*hidden argument*/NULL);
  11487. float L_295 = L_294.get_y_3();
  11488. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_291, (float)L_295))) > ((float)(-0.5f)))))
  11489. {
  11490. goto IL_07bb;
  11491. }
  11492. }
  11493. {
  11494. float L_296 = V_8;
  11495. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_297 = __this->get_piece_6();
  11496. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_298;
  11497. L_298 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_297, /*hidden argument*/NULL);
  11498. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_299;
  11499. L_299 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_298, /*hidden argument*/NULL);
  11500. float L_300 = L_299.get_z_4();
  11501. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_296, (float)L_300))) < ((float)(0.5f)))))
  11502. {
  11503. goto IL_07b8;
  11504. }
  11505. }
  11506. {
  11507. float L_301 = V_8;
  11508. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_302 = __this->get_piece_6();
  11509. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_303;
  11510. L_303 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_302, /*hidden argument*/NULL);
  11511. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_304;
  11512. L_304 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_303, /*hidden argument*/NULL);
  11513. float L_305 = L_304.get_z_4();
  11514. G_B62_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_301, (float)L_305))) > ((float)(-0.5f)))? 1 : 0);
  11515. goto IL_07b9;
  11516. }
  11517. IL_07b8:
  11518. {
  11519. G_B62_0 = 0;
  11520. }
  11521. IL_07b9:
  11522. {
  11523. G_B64_0 = G_B62_0;
  11524. goto IL_07bc;
  11525. }
  11526. IL_07bb:
  11527. {
  11528. G_B64_0 = 0;
  11529. }
  11530. IL_07bc:
  11531. {
  11532. V_30 = (bool)G_B64_0;
  11533. bool L_306 = V_30;
  11534. if (!L_306)
  11535. {
  11536. goto IL_082c;
  11537. }
  11538. }
  11539. {
  11540. // piece.transform.SetParent(b7.transform.parent);
  11541. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_307 = __this->get_piece_6();
  11542. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_308;
  11543. L_308 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_307, /*hidden argument*/NULL);
  11544. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_309 = V_5;
  11545. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_310;
  11546. L_310 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_309, /*hidden argument*/NULL);
  11547. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_311;
  11548. L_311 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_310, /*hidden argument*/NULL);
  11549. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_308, L_311, /*hidden argument*/NULL);
  11550. // piece.transform.position = new Vector3(b7X + 0.1f, b7Y + 0.14f, b7Z);
  11551. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_312 = __this->get_piece_6();
  11552. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_313;
  11553. L_313 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_312, /*hidden argument*/NULL);
  11554. float L_314 = V_6;
  11555. float L_315 = V_7;
  11556. float L_316 = V_8;
  11557. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_317;
  11558. memset((&L_317), 0, sizeof(L_317));
  11559. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_317), ((float)il2cpp_codegen_add((float)L_314, (float)(0.100000001f))), ((float)il2cpp_codegen_add((float)L_315, (float)(0.140000001f))), L_316, /*hidden argument*/NULL);
  11560. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_313, L_317, /*hidden argument*/NULL);
  11561. // clickSFX.Play();
  11562. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_318 = __this->get_clickSFX_15();
  11563. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_318, /*hidden argument*/NULL);
  11564. // piece.tag = piece.name;
  11565. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_319 = __this->get_piece_6();
  11566. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_320 = __this->get_piece_6();
  11567. String_t* L_321;
  11568. L_321 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_320, /*hidden argument*/NULL);
  11569. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_319, L_321, /*hidden argument*/NULL);
  11570. }
  11571. IL_082c:
  11572. {
  11573. }
  11574. IL_082d:
  11575. {
  11576. // if (piece.name == "group2")
  11577. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_322 = __this->get_piece_6();
  11578. String_t* L_323;
  11579. L_323 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_322, /*hidden argument*/NULL);
  11580. bool L_324;
  11581. L_324 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_323, _stringLiteralDDA8D7C1E0DD424974F8CE49F8D5D3EAB1D8A882, /*hidden argument*/NULL);
  11582. V_31 = L_324;
  11583. bool L_325 = V_31;
  11584. if (!L_325)
  11585. {
  11586. goto IL_098e;
  11587. }
  11588. }
  11589. {
  11590. // if (
  11591. // (doorX - piece.transform.position.x < -0.5f && doorX - piece.transform.position.x > -1.6f) &&
  11592. // (doorY - piece.transform.position.y < -1.5f && doorY - piece.transform.position.y > -2.55f) &&
  11593. // (doorZ - piece.transform.position.z < 0.5f && doorZ - piece.transform.position.z > -0.5f) && b7.transform.parent.childCount == 2
  11594. // )
  11595. float L_326 = V_10;
  11596. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_327 = __this->get_piece_6();
  11597. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_328;
  11598. L_328 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_327, /*hidden argument*/NULL);
  11599. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_329;
  11600. L_329 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_328, /*hidden argument*/NULL);
  11601. float L_330 = L_329.get_x_2();
  11602. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_326, (float)L_330))) < ((float)(-0.5f)))))
  11603. {
  11604. goto IL_0922;
  11605. }
  11606. }
  11607. {
  11608. float L_331 = V_10;
  11609. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_332 = __this->get_piece_6();
  11610. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_333;
  11611. L_333 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_332, /*hidden argument*/NULL);
  11612. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_334;
  11613. L_334 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_333, /*hidden argument*/NULL);
  11614. float L_335 = L_334.get_x_2();
  11615. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_331, (float)L_335))) > ((float)(-1.60000002f)))))
  11616. {
  11617. goto IL_0922;
  11618. }
  11619. }
  11620. {
  11621. float L_336 = V_11;
  11622. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_337 = __this->get_piece_6();
  11623. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_338;
  11624. L_338 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_337, /*hidden argument*/NULL);
  11625. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_339;
  11626. L_339 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_338, /*hidden argument*/NULL);
  11627. float L_340 = L_339.get_y_3();
  11628. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_336, (float)L_340))) < ((float)(-1.5f)))))
  11629. {
  11630. goto IL_0922;
  11631. }
  11632. }
  11633. {
  11634. float L_341 = V_11;
  11635. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_342 = __this->get_piece_6();
  11636. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_343;
  11637. L_343 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_342, /*hidden argument*/NULL);
  11638. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_344;
  11639. L_344 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_343, /*hidden argument*/NULL);
  11640. float L_345 = L_344.get_y_3();
  11641. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_341, (float)L_345))) > ((float)(-2.54999995f)))))
  11642. {
  11643. goto IL_0922;
  11644. }
  11645. }
  11646. {
  11647. float L_346 = V_12;
  11648. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_347 = __this->get_piece_6();
  11649. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_348;
  11650. L_348 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_347, /*hidden argument*/NULL);
  11651. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_349;
  11652. L_349 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_348, /*hidden argument*/NULL);
  11653. float L_350 = L_349.get_z_4();
  11654. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_346, (float)L_350))) < ((float)(0.5f)))))
  11655. {
  11656. goto IL_0922;
  11657. }
  11658. }
  11659. {
  11660. float L_351 = V_12;
  11661. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_352 = __this->get_piece_6();
  11662. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_353;
  11663. L_353 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_352, /*hidden argument*/NULL);
  11664. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_354;
  11665. L_354 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_353, /*hidden argument*/NULL);
  11666. float L_355 = L_354.get_z_4();
  11667. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_351, (float)L_355))) > ((float)(-0.5f)))))
  11668. {
  11669. goto IL_0922;
  11670. }
  11671. }
  11672. {
  11673. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_356 = V_5;
  11674. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_357;
  11675. L_357 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_356, /*hidden argument*/NULL);
  11676. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_358;
  11677. L_358 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_357, /*hidden argument*/NULL);
  11678. int32_t L_359;
  11679. L_359 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_358, /*hidden argument*/NULL);
  11680. G_B76_0 = ((((int32_t)L_359) == ((int32_t)2))? 1 : 0);
  11681. goto IL_0923;
  11682. }
  11683. IL_0922:
  11684. {
  11685. G_B76_0 = 0;
  11686. }
  11687. IL_0923:
  11688. {
  11689. V_32 = (bool)G_B76_0;
  11690. bool L_360 = V_32;
  11691. if (!L_360)
  11692. {
  11693. goto IL_098d;
  11694. }
  11695. }
  11696. {
  11697. // piece.transform.SetParent(door.transform.parent);
  11698. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_361 = __this->get_piece_6();
  11699. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_362;
  11700. L_362 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_361, /*hidden argument*/NULL);
  11701. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_363 = V_9;
  11702. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_364;
  11703. L_364 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_363, /*hidden argument*/NULL);
  11704. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_365;
  11705. L_365 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_364, /*hidden argument*/NULL);
  11706. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_362, L_365, /*hidden argument*/NULL);
  11707. // piece.transform.position = new Vector3(doorX + 1.1f, doorY + 2.05f, doorZ);
  11708. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_366 = __this->get_piece_6();
  11709. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_367;
  11710. L_367 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_366, /*hidden argument*/NULL);
  11711. float L_368 = V_10;
  11712. float L_369 = V_11;
  11713. float L_370 = V_12;
  11714. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_371;
  11715. memset((&L_371), 0, sizeof(L_371));
  11716. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_371), ((float)il2cpp_codegen_add((float)L_368, (float)(1.10000002f))), ((float)il2cpp_codegen_add((float)L_369, (float)(2.04999995f))), L_370, /*hidden argument*/NULL);
  11717. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_367, L_371, /*hidden argument*/NULL);
  11718. // clickSFX.Play();
  11719. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_372 = __this->get_clickSFX_15();
  11720. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_372, /*hidden argument*/NULL);
  11721. // piece.tag = "TempTag";
  11722. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_373 = __this->get_piece_6();
  11723. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_373, _stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F, /*hidden argument*/NULL);
  11724. }
  11725. IL_098d:
  11726. {
  11727. }
  11728. IL_098e:
  11729. {
  11730. // if (piece.name == "group4")
  11731. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_374 = __this->get_piece_6();
  11732. String_t* L_375;
  11733. L_375 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_374, /*hidden argument*/NULL);
  11734. bool L_376;
  11735. L_376 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_375, _stringLiteralAC9767A1AB28B8DDA26590DEFEF4171DB85BCDCD, /*hidden argument*/NULL);
  11736. V_33 = L_376;
  11737. bool L_377 = V_33;
  11738. if (!L_377)
  11739. {
  11740. goto IL_0b51;
  11741. }
  11742. }
  11743. {
  11744. // print(b6X - piece.transform.position.x);
  11745. float L_378 = V_2;
  11746. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_379 = __this->get_piece_6();
  11747. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_380;
  11748. L_380 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_379, /*hidden argument*/NULL);
  11749. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_381;
  11750. L_381 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_380, /*hidden argument*/NULL);
  11751. float L_382 = L_381.get_x_2();
  11752. float L_383 = ((float)il2cpp_codegen_subtract((float)L_378, (float)L_382));
  11753. RuntimeObject * L_384 = Box(Single_tE07797BA3C98D4CA9B5A19413C19A76688AB899E_il2cpp_TypeInfo_var, &L_383);
  11754. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_384, /*hidden argument*/NULL);
  11755. // print(b6Y - piece.transform.position.y);
  11756. float L_385 = V_3;
  11757. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_386 = __this->get_piece_6();
  11758. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_387;
  11759. L_387 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_386, /*hidden argument*/NULL);
  11760. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_388;
  11761. L_388 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_387, /*hidden argument*/NULL);
  11762. float L_389 = L_388.get_y_3();
  11763. float L_390 = ((float)il2cpp_codegen_subtract((float)L_385, (float)L_389));
  11764. RuntimeObject * L_391 = Box(Single_tE07797BA3C98D4CA9B5A19413C19A76688AB899E_il2cpp_TypeInfo_var, &L_390);
  11765. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_391, /*hidden argument*/NULL);
  11766. // print(b6Z - piece.transform.position.z);
  11767. float L_392 = V_4;
  11768. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_393 = __this->get_piece_6();
  11769. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_394;
  11770. L_394 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_393, /*hidden argument*/NULL);
  11771. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_395;
  11772. L_395 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_394, /*hidden argument*/NULL);
  11773. float L_396 = L_395.get_z_4();
  11774. float L_397 = ((float)il2cpp_codegen_subtract((float)L_392, (float)L_396));
  11775. RuntimeObject * L_398 = Box(Single_tE07797BA3C98D4CA9B5A19413C19A76688AB899E_il2cpp_TypeInfo_var, &L_397);
  11776. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_398, /*hidden argument*/NULL);
  11777. // if (
  11778. // (b6X - piece.transform.position.x < -0.7f && b6X - piece.transform.position.x > -2) &&
  11779. // (b6Y - piece.transform.position.y < -1.7f && b6Y - piece.transform.position.y > -3f) &&
  11780. // (b6Z - piece.transform.position.z < 0.5f && b6Z - piece.transform.position.z > -0.5f) && b2A && b3A && b5A
  11781. // )
  11782. float L_399 = V_2;
  11783. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_400 = __this->get_piece_6();
  11784. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_401;
  11785. L_401 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_400, /*hidden argument*/NULL);
  11786. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_402;
  11787. L_402 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_401, /*hidden argument*/NULL);
  11788. float L_403 = L_402.get_x_2();
  11789. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_399, (float)L_403))) < ((float)(-0.699999988f)))))
  11790. {
  11791. goto IL_0ae8;
  11792. }
  11793. }
  11794. {
  11795. float L_404 = V_2;
  11796. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_405 = __this->get_piece_6();
  11797. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_406;
  11798. L_406 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_405, /*hidden argument*/NULL);
  11799. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_407;
  11800. L_407 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_406, /*hidden argument*/NULL);
  11801. float L_408 = L_407.get_x_2();
  11802. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_404, (float)L_408))) > ((float)(-2.0f)))))
  11803. {
  11804. goto IL_0ae8;
  11805. }
  11806. }
  11807. {
  11808. float L_409 = V_3;
  11809. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_410 = __this->get_piece_6();
  11810. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_411;
  11811. L_411 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_410, /*hidden argument*/NULL);
  11812. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_412;
  11813. L_412 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_411, /*hidden argument*/NULL);
  11814. float L_413 = L_412.get_y_3();
  11815. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_409, (float)L_413))) < ((float)(-1.70000005f)))))
  11816. {
  11817. goto IL_0ae8;
  11818. }
  11819. }
  11820. {
  11821. float L_414 = V_3;
  11822. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_415 = __this->get_piece_6();
  11823. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_416;
  11824. L_416 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_415, /*hidden argument*/NULL);
  11825. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_417;
  11826. L_417 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_416, /*hidden argument*/NULL);
  11827. float L_418 = L_417.get_y_3();
  11828. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_414, (float)L_418))) > ((float)(-3.0f)))))
  11829. {
  11830. goto IL_0ae8;
  11831. }
  11832. }
  11833. {
  11834. float L_419 = V_4;
  11835. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_420 = __this->get_piece_6();
  11836. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_421;
  11837. L_421 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_420, /*hidden argument*/NULL);
  11838. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_422;
  11839. L_422 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_421, /*hidden argument*/NULL);
  11840. float L_423 = L_422.get_z_4();
  11841. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_419, (float)L_423))) < ((float)(0.5f)))))
  11842. {
  11843. goto IL_0ae8;
  11844. }
  11845. }
  11846. {
  11847. float L_424 = V_4;
  11848. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_425 = __this->get_piece_6();
  11849. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_426;
  11850. L_426 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_425, /*hidden argument*/NULL);
  11851. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_427;
  11852. L_427 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_426, /*hidden argument*/NULL);
  11853. float L_428 = L_427.get_z_4();
  11854. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_424, (float)L_428))) > ((float)(-0.5f)))))
  11855. {
  11856. goto IL_0ae8;
  11857. }
  11858. }
  11859. {
  11860. bool L_429 = __this->get_b2A_18();
  11861. if (!L_429)
  11862. {
  11863. goto IL_0ae8;
  11864. }
  11865. }
  11866. {
  11867. bool L_430 = __this->get_b3A_19();
  11868. if (!L_430)
  11869. {
  11870. goto IL_0ae8;
  11871. }
  11872. }
  11873. {
  11874. bool L_431 = __this->get_b5A_20();
  11875. G_B90_0 = ((int32_t)(L_431));
  11876. goto IL_0ae9;
  11877. }
  11878. IL_0ae8:
  11879. {
  11880. G_B90_0 = 0;
  11881. }
  11882. IL_0ae9:
  11883. {
  11884. V_34 = (bool)G_B90_0;
  11885. bool L_432 = V_34;
  11886. if (!L_432)
  11887. {
  11888. goto IL_0b50;
  11889. }
  11890. }
  11891. {
  11892. // piece.transform.SetParent(b6.transform.parent);
  11893. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_433 = __this->get_piece_6();
  11894. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_434;
  11895. L_434 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_433, /*hidden argument*/NULL);
  11896. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_435 = V_1;
  11897. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_436;
  11898. L_436 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_435, /*hidden argument*/NULL);
  11899. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_437;
  11900. L_437 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_436, /*hidden argument*/NULL);
  11901. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_434, L_437, /*hidden argument*/NULL);
  11902. // piece.transform.position = new Vector3(b6X + 1.37f, b6Y + 2.28f, b6Z);
  11903. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_438 = __this->get_piece_6();
  11904. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_439;
  11905. L_439 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_438, /*hidden argument*/NULL);
  11906. float L_440 = V_2;
  11907. float L_441 = V_3;
  11908. float L_442 = V_4;
  11909. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_443;
  11910. memset((&L_443), 0, sizeof(L_443));
  11911. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_443), ((float)il2cpp_codegen_add((float)L_440, (float)(1.37f))), ((float)il2cpp_codegen_add((float)L_441, (float)(2.27999997f))), L_442, /*hidden argument*/NULL);
  11912. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_439, L_443, /*hidden argument*/NULL);
  11913. // clickSFX.Play();
  11914. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_444 = __this->get_clickSFX_15();
  11915. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_444, /*hidden argument*/NULL);
  11916. // piece.tag = "TempTag";
  11917. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_445 = __this->get_piece_6();
  11918. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_445, _stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F, /*hidden argument*/NULL);
  11919. }
  11920. IL_0b50:
  11921. {
  11922. }
  11923. IL_0b51:
  11924. {
  11925. // if (piece.name == "group")
  11926. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_446 = __this->get_piece_6();
  11927. String_t* L_447;
  11928. L_447 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_446, /*hidden argument*/NULL);
  11929. bool L_448;
  11930. L_448 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_447, _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B, /*hidden argument*/NULL);
  11931. V_35 = L_448;
  11932. bool L_449 = V_35;
  11933. if (!L_449)
  11934. {
  11935. goto IL_0ca4;
  11936. }
  11937. }
  11938. {
  11939. // if (
  11940. // (b6X - piece.transform.position.x < 2f && b6X - piece.transform.position.x > 1f) &&
  11941. // (b6Y - piece.transform.position.y < -1.2f && b6Y - piece.transform.position.y > -2.25f) &&
  11942. // (b6Z - piece.transform.position.z < 0.5f && b6Z - piece.transform.position.z > -0.5f) && b2A
  11943. // )
  11944. float L_450 = V_2;
  11945. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_451 = __this->get_piece_6();
  11946. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_452;
  11947. L_452 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_451, /*hidden argument*/NULL);
  11948. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_453;
  11949. L_453 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_452, /*hidden argument*/NULL);
  11950. float L_454 = L_453.get_x_2();
  11951. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_450, (float)L_454))) < ((float)(2.0f)))))
  11952. {
  11953. goto IL_0c34;
  11954. }
  11955. }
  11956. {
  11957. float L_455 = V_2;
  11958. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_456 = __this->get_piece_6();
  11959. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_457;
  11960. L_457 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_456, /*hidden argument*/NULL);
  11961. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_458;
  11962. L_458 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_457, /*hidden argument*/NULL);
  11963. float L_459 = L_458.get_x_2();
  11964. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_455, (float)L_459))) > ((float)(1.0f)))))
  11965. {
  11966. goto IL_0c34;
  11967. }
  11968. }
  11969. {
  11970. float L_460 = V_3;
  11971. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_461 = __this->get_piece_6();
  11972. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_462;
  11973. L_462 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_461, /*hidden argument*/NULL);
  11974. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_463;
  11975. L_463 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_462, /*hidden argument*/NULL);
  11976. float L_464 = L_463.get_y_3();
  11977. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_460, (float)L_464))) < ((float)(-1.20000005f)))))
  11978. {
  11979. goto IL_0c34;
  11980. }
  11981. }
  11982. {
  11983. float L_465 = V_3;
  11984. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_466 = __this->get_piece_6();
  11985. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_467;
  11986. L_467 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_466, /*hidden argument*/NULL);
  11987. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_468;
  11988. L_468 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_467, /*hidden argument*/NULL);
  11989. float L_469 = L_468.get_y_3();
  11990. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_465, (float)L_469))) > ((float)(-2.25f)))))
  11991. {
  11992. goto IL_0c34;
  11993. }
  11994. }
  11995. {
  11996. float L_470 = V_4;
  11997. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_471 = __this->get_piece_6();
  11998. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_472;
  11999. L_472 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_471, /*hidden argument*/NULL);
  12000. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_473;
  12001. L_473 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_472, /*hidden argument*/NULL);
  12002. float L_474 = L_473.get_z_4();
  12003. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_470, (float)L_474))) < ((float)(0.5f)))))
  12004. {
  12005. goto IL_0c34;
  12006. }
  12007. }
  12008. {
  12009. float L_475 = V_4;
  12010. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_476 = __this->get_piece_6();
  12011. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_477;
  12012. L_477 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_476, /*hidden argument*/NULL);
  12013. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_478;
  12014. L_478 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_477, /*hidden argument*/NULL);
  12015. float L_479 = L_478.get_z_4();
  12016. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_475, (float)L_479))) > ((float)(-0.5f)))))
  12017. {
  12018. goto IL_0c34;
  12019. }
  12020. }
  12021. {
  12022. bool L_480 = __this->get_b2A_18();
  12023. G_B102_0 = ((int32_t)(L_480));
  12024. goto IL_0c35;
  12025. }
  12026. IL_0c34:
  12027. {
  12028. G_B102_0 = 0;
  12029. }
  12030. IL_0c35:
  12031. {
  12032. V_36 = (bool)G_B102_0;
  12033. bool L_481 = V_36;
  12034. if (!L_481)
  12035. {
  12036. goto IL_0ca3;
  12037. }
  12038. }
  12039. {
  12040. // piece.transform.SetParent(b6.transform.parent);
  12041. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_482 = __this->get_piece_6();
  12042. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_483;
  12043. L_483 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_482, /*hidden argument*/NULL);
  12044. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_484 = V_1;
  12045. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_485;
  12046. L_485 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_484, /*hidden argument*/NULL);
  12047. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_486;
  12048. L_486 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_485, /*hidden argument*/NULL);
  12049. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_483, L_486, /*hidden argument*/NULL);
  12050. // piece.transform.position = new Vector3(b6X - 1.5f, b6Y + 1.75f, b6Z);
  12051. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_487 = __this->get_piece_6();
  12052. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_488;
  12053. L_488 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_487, /*hidden argument*/NULL);
  12054. float L_489 = V_2;
  12055. float L_490 = V_3;
  12056. float L_491 = V_4;
  12057. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_492;
  12058. memset((&L_492), 0, sizeof(L_492));
  12059. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_492), ((float)il2cpp_codegen_subtract((float)L_489, (float)(1.5f))), ((float)il2cpp_codegen_add((float)L_490, (float)(1.75f))), L_491, /*hidden argument*/NULL);
  12060. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_488, L_492, /*hidden argument*/NULL);
  12061. // clickSFX.Play();
  12062. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_493 = __this->get_clickSFX_15();
  12063. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_493, /*hidden argument*/NULL);
  12064. // piece.tag = "TempTag";
  12065. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_494 = __this->get_piece_6();
  12066. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_494, _stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F, /*hidden argument*/NULL);
  12067. // b5A = true;
  12068. __this->set_b5A_20((bool)1);
  12069. }
  12070. IL_0ca3:
  12071. {
  12072. }
  12073. IL_0ca4:
  12074. {
  12075. // if (piece.name == "tou")
  12076. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_495 = __this->get_piece_6();
  12077. String_t* L_496;
  12078. L_496 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_495, /*hidden argument*/NULL);
  12079. bool L_497;
  12080. L_497 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_496, _stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446, /*hidden argument*/NULL);
  12081. V_37 = L_497;
  12082. bool L_498 = V_37;
  12083. if (!L_498)
  12084. {
  12085. goto IL_0df4;
  12086. }
  12087. }
  12088. {
  12089. // if (
  12090. // (aiX - piece.transform.position.x < 0.5f && aiX - piece.transform.position.x > -0.5f) &&
  12091. // (aiY - piece.transform.position.y < -0.45f && aiY - piece.transform.position.y > -1.45f) &&
  12092. // (aiZ - piece.transform.position.z < 0.5f && aiZ - piece.transform.position.z > -0.5f)
  12093. // )
  12094. float L_499 = V_14;
  12095. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_500 = __this->get_piece_6();
  12096. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_501;
  12097. L_501 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_500, /*hidden argument*/NULL);
  12098. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_502;
  12099. L_502 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_501, /*hidden argument*/NULL);
  12100. float L_503 = L_502.get_x_2();
  12101. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_499, (float)L_503))) < ((float)(0.5f)))))
  12102. {
  12103. goto IL_0d88;
  12104. }
  12105. }
  12106. {
  12107. float L_504 = V_14;
  12108. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_505 = __this->get_piece_6();
  12109. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_506;
  12110. L_506 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_505, /*hidden argument*/NULL);
  12111. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_507;
  12112. L_507 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_506, /*hidden argument*/NULL);
  12113. float L_508 = L_507.get_x_2();
  12114. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_504, (float)L_508))) > ((float)(-0.5f)))))
  12115. {
  12116. goto IL_0d88;
  12117. }
  12118. }
  12119. {
  12120. float L_509 = V_15;
  12121. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_510 = __this->get_piece_6();
  12122. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_511;
  12123. L_511 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_510, /*hidden argument*/NULL);
  12124. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_512;
  12125. L_512 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_511, /*hidden argument*/NULL);
  12126. float L_513 = L_512.get_y_3();
  12127. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_509, (float)L_513))) < ((float)(-0.449999988f)))))
  12128. {
  12129. goto IL_0d88;
  12130. }
  12131. }
  12132. {
  12133. float L_514 = V_15;
  12134. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_515 = __this->get_piece_6();
  12135. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_516;
  12136. L_516 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_515, /*hidden argument*/NULL);
  12137. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_517;
  12138. L_517 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_516, /*hidden argument*/NULL);
  12139. float L_518 = L_517.get_y_3();
  12140. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_514, (float)L_518))) > ((float)(-1.45000005f)))))
  12141. {
  12142. goto IL_0d88;
  12143. }
  12144. }
  12145. {
  12146. float L_519 = V_16;
  12147. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_520 = __this->get_piece_6();
  12148. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_521;
  12149. L_521 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_520, /*hidden argument*/NULL);
  12150. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_522;
  12151. L_522 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_521, /*hidden argument*/NULL);
  12152. float L_523 = L_522.get_z_4();
  12153. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_519, (float)L_523))) < ((float)(0.5f)))))
  12154. {
  12155. goto IL_0d85;
  12156. }
  12157. }
  12158. {
  12159. float L_524 = V_16;
  12160. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_525 = __this->get_piece_6();
  12161. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_526;
  12162. L_526 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_525, /*hidden argument*/NULL);
  12163. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_527;
  12164. L_527 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_526, /*hidden argument*/NULL);
  12165. float L_528 = L_527.get_z_4();
  12166. G_B113_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_524, (float)L_528))) > ((float)(-0.5f)))? 1 : 0);
  12167. goto IL_0d86;
  12168. }
  12169. IL_0d85:
  12170. {
  12171. G_B113_0 = 0;
  12172. }
  12173. IL_0d86:
  12174. {
  12175. G_B115_0 = G_B113_0;
  12176. goto IL_0d89;
  12177. }
  12178. IL_0d88:
  12179. {
  12180. G_B115_0 = 0;
  12181. }
  12182. IL_0d89:
  12183. {
  12184. V_38 = (bool)G_B115_0;
  12185. bool L_529 = V_38;
  12186. if (!L_529)
  12187. {
  12188. goto IL_0df3;
  12189. }
  12190. }
  12191. {
  12192. // piece.transform.SetParent(ai.transform.parent);
  12193. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_530 = __this->get_piece_6();
  12194. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_531;
  12195. L_531 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_530, /*hidden argument*/NULL);
  12196. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_532 = V_13;
  12197. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_533;
  12198. L_533 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_532, /*hidden argument*/NULL);
  12199. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_534;
  12200. L_534 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_533, /*hidden argument*/NULL);
  12201. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_531, L_534, /*hidden argument*/NULL);
  12202. // piece.transform.position = new Vector3(aiX, aiY + 0.95f, aiZ);
  12203. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_535 = __this->get_piece_6();
  12204. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_536;
  12205. L_536 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_535, /*hidden argument*/NULL);
  12206. float L_537 = V_14;
  12207. float L_538 = V_15;
  12208. float L_539 = V_16;
  12209. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_540;
  12210. memset((&L_540), 0, sizeof(L_540));
  12211. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_540), L_537, ((float)il2cpp_codegen_add((float)L_538, (float)(0.949999988f))), L_539, /*hidden argument*/NULL);
  12212. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_536, L_540, /*hidden argument*/NULL);
  12213. // clickSFX.Play();
  12214. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_541 = __this->get_clickSFX_15();
  12215. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_541, /*hidden argument*/NULL);
  12216. // piece.tag = piece.name;
  12217. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_542 = __this->get_piece_6();
  12218. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_543 = __this->get_piece_6();
  12219. String_t* L_544;
  12220. L_544 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_543, /*hidden argument*/NULL);
  12221. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_542, L_544, /*hidden argument*/NULL);
  12222. }
  12223. IL_0df3:
  12224. {
  12225. }
  12226. IL_0df4:
  12227. {
  12228. // if (piece.name == "screen")
  12229. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_545 = __this->get_piece_6();
  12230. String_t* L_546;
  12231. L_546 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_545, /*hidden argument*/NULL);
  12232. bool L_547;
  12233. L_547 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_546, _stringLiteral33F6758AC1777DAA0016096F040CBC13B8AB090F, /*hidden argument*/NULL);
  12234. V_39 = L_547;
  12235. bool L_548 = V_39;
  12236. if (!L_548)
  12237. {
  12238. goto IL_0f44;
  12239. }
  12240. }
  12241. {
  12242. // if (
  12243. // (aiX - piece.transform.position.x < 0.5f && aiX - piece.transform.position.x > -0.5f) &&
  12244. // (aiY - piece.transform.position.y < 0.5f && aiY - piece.transform.position.y > -0.5f) &&
  12245. // (aiZ - piece.transform.position.z < 0.5f && aiZ - piece.transform.position.z > -0.5f)
  12246. // )
  12247. float L_549 = V_14;
  12248. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_550 = __this->get_piece_6();
  12249. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_551;
  12250. L_551 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_550, /*hidden argument*/NULL);
  12251. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_552;
  12252. L_552 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_551, /*hidden argument*/NULL);
  12253. float L_553 = L_552.get_x_2();
  12254. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_549, (float)L_553))) < ((float)(0.5f)))))
  12255. {
  12256. goto IL_0ed8;
  12257. }
  12258. }
  12259. {
  12260. float L_554 = V_14;
  12261. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_555 = __this->get_piece_6();
  12262. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_556;
  12263. L_556 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_555, /*hidden argument*/NULL);
  12264. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_557;
  12265. L_557 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_556, /*hidden argument*/NULL);
  12266. float L_558 = L_557.get_x_2();
  12267. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_554, (float)L_558))) > ((float)(-0.5f)))))
  12268. {
  12269. goto IL_0ed8;
  12270. }
  12271. }
  12272. {
  12273. float L_559 = V_15;
  12274. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_560 = __this->get_piece_6();
  12275. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_561;
  12276. L_561 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_560, /*hidden argument*/NULL);
  12277. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_562;
  12278. L_562 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_561, /*hidden argument*/NULL);
  12279. float L_563 = L_562.get_y_3();
  12280. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_559, (float)L_563))) < ((float)(0.5f)))))
  12281. {
  12282. goto IL_0ed8;
  12283. }
  12284. }
  12285. {
  12286. float L_564 = V_15;
  12287. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_565 = __this->get_piece_6();
  12288. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_566;
  12289. L_566 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_565, /*hidden argument*/NULL);
  12290. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_567;
  12291. L_567 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_566, /*hidden argument*/NULL);
  12292. float L_568 = L_567.get_y_3();
  12293. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_564, (float)L_568))) > ((float)(-0.5f)))))
  12294. {
  12295. goto IL_0ed8;
  12296. }
  12297. }
  12298. {
  12299. float L_569 = V_16;
  12300. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_570 = __this->get_piece_6();
  12301. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_571;
  12302. L_571 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_570, /*hidden argument*/NULL);
  12303. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_572;
  12304. L_572 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_571, /*hidden argument*/NULL);
  12305. float L_573 = L_572.get_z_4();
  12306. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_569, (float)L_573))) < ((float)(0.5f)))))
  12307. {
  12308. goto IL_0ed5;
  12309. }
  12310. }
  12311. {
  12312. float L_574 = V_16;
  12313. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_575 = __this->get_piece_6();
  12314. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_576;
  12315. L_576 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_575, /*hidden argument*/NULL);
  12316. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_577;
  12317. L_577 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_576, /*hidden argument*/NULL);
  12318. float L_578 = L_577.get_z_4();
  12319. G_B126_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_574, (float)L_578))) > ((float)(-0.5f)))? 1 : 0);
  12320. goto IL_0ed6;
  12321. }
  12322. IL_0ed5:
  12323. {
  12324. G_B126_0 = 0;
  12325. }
  12326. IL_0ed6:
  12327. {
  12328. G_B128_0 = G_B126_0;
  12329. goto IL_0ed9;
  12330. }
  12331. IL_0ed8:
  12332. {
  12333. G_B128_0 = 0;
  12334. }
  12335. IL_0ed9:
  12336. {
  12337. V_40 = (bool)G_B128_0;
  12338. bool L_579 = V_40;
  12339. if (!L_579)
  12340. {
  12341. goto IL_0f43;
  12342. }
  12343. }
  12344. {
  12345. // piece.transform.SetParent(ai.transform.parent);
  12346. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_580 = __this->get_piece_6();
  12347. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_581;
  12348. L_581 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_580, /*hidden argument*/NULL);
  12349. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_582 = V_13;
  12350. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_583;
  12351. L_583 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_582, /*hidden argument*/NULL);
  12352. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_584;
  12353. L_584 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_583, /*hidden argument*/NULL);
  12354. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_581, L_584, /*hidden argument*/NULL);
  12355. // piece.transform.position = new Vector3(aiX, aiY, aiZ + 0.1f);
  12356. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_585 = __this->get_piece_6();
  12357. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_586;
  12358. L_586 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_585, /*hidden argument*/NULL);
  12359. float L_587 = V_14;
  12360. float L_588 = V_15;
  12361. float L_589 = V_16;
  12362. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_590;
  12363. memset((&L_590), 0, sizeof(L_590));
  12364. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_590), L_587, L_588, ((float)il2cpp_codegen_add((float)L_589, (float)(0.100000001f))), /*hidden argument*/NULL);
  12365. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_586, L_590, /*hidden argument*/NULL);
  12366. // clickSFX.Play();
  12367. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_591 = __this->get_clickSFX_15();
  12368. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_591, /*hidden argument*/NULL);
  12369. // piece.tag = piece.name;
  12370. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_592 = __this->get_piece_6();
  12371. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_593 = __this->get_piece_6();
  12372. String_t* L_594;
  12373. L_594 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_593, /*hidden argument*/NULL);
  12374. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_592, L_594, /*hidden argument*/NULL);
  12375. }
  12376. IL_0f43:
  12377. {
  12378. }
  12379. IL_0f44:
  12380. {
  12381. // if (piece.name == "tuozhan")
  12382. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_595 = __this->get_piece_6();
  12383. String_t* L_596;
  12384. L_596 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_595, /*hidden argument*/NULL);
  12385. bool L_597;
  12386. L_597 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_596, _stringLiteralE52C97270B8F9BB1B69AA971D881D9264420569B, /*hidden argument*/NULL);
  12387. V_41 = L_597;
  12388. bool L_598 = V_41;
  12389. if (!L_598)
  12390. {
  12391. goto IL_1094;
  12392. }
  12393. }
  12394. {
  12395. // if (
  12396. // (aiX - piece.transform.position.x < 0.5f && aiX - piece.transform.position.x > -0.5f) &&
  12397. // (aiY - piece.transform.position.y < 0.5f && aiY - piece.transform.position.y > -0.5f) &&
  12398. // (aiZ - piece.transform.position.z < 0.5f && aiZ - piece.transform.position.z > -0.5f)
  12399. // )
  12400. float L_599 = V_14;
  12401. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_600 = __this->get_piece_6();
  12402. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_601;
  12403. L_601 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_600, /*hidden argument*/NULL);
  12404. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_602;
  12405. L_602 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_601, /*hidden argument*/NULL);
  12406. float L_603 = L_602.get_x_2();
  12407. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_599, (float)L_603))) < ((float)(0.5f)))))
  12408. {
  12409. goto IL_1028;
  12410. }
  12411. }
  12412. {
  12413. float L_604 = V_14;
  12414. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_605 = __this->get_piece_6();
  12415. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_606;
  12416. L_606 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_605, /*hidden argument*/NULL);
  12417. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_607;
  12418. L_607 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_606, /*hidden argument*/NULL);
  12419. float L_608 = L_607.get_x_2();
  12420. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_604, (float)L_608))) > ((float)(-0.5f)))))
  12421. {
  12422. goto IL_1028;
  12423. }
  12424. }
  12425. {
  12426. float L_609 = V_15;
  12427. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_610 = __this->get_piece_6();
  12428. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_611;
  12429. L_611 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_610, /*hidden argument*/NULL);
  12430. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_612;
  12431. L_612 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_611, /*hidden argument*/NULL);
  12432. float L_613 = L_612.get_y_3();
  12433. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_609, (float)L_613))) < ((float)(0.5f)))))
  12434. {
  12435. goto IL_1028;
  12436. }
  12437. }
  12438. {
  12439. float L_614 = V_15;
  12440. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_615 = __this->get_piece_6();
  12441. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_616;
  12442. L_616 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_615, /*hidden argument*/NULL);
  12443. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_617;
  12444. L_617 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_616, /*hidden argument*/NULL);
  12445. float L_618 = L_617.get_y_3();
  12446. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_614, (float)L_618))) > ((float)(-0.5f)))))
  12447. {
  12448. goto IL_1028;
  12449. }
  12450. }
  12451. {
  12452. float L_619 = V_16;
  12453. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_620 = __this->get_piece_6();
  12454. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_621;
  12455. L_621 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_620, /*hidden argument*/NULL);
  12456. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_622;
  12457. L_622 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_621, /*hidden argument*/NULL);
  12458. float L_623 = L_622.get_z_4();
  12459. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_619, (float)L_623))) < ((float)(0.5f)))))
  12460. {
  12461. goto IL_1025;
  12462. }
  12463. }
  12464. {
  12465. float L_624 = V_16;
  12466. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_625 = __this->get_piece_6();
  12467. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_626;
  12468. L_626 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_625, /*hidden argument*/NULL);
  12469. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_627;
  12470. L_627 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_626, /*hidden argument*/NULL);
  12471. float L_628 = L_627.get_z_4();
  12472. G_B139_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_624, (float)L_628))) > ((float)(-0.5f)))? 1 : 0);
  12473. goto IL_1026;
  12474. }
  12475. IL_1025:
  12476. {
  12477. G_B139_0 = 0;
  12478. }
  12479. IL_1026:
  12480. {
  12481. G_B141_0 = G_B139_0;
  12482. goto IL_1029;
  12483. }
  12484. IL_1028:
  12485. {
  12486. G_B141_0 = 0;
  12487. }
  12488. IL_1029:
  12489. {
  12490. V_42 = (bool)G_B141_0;
  12491. bool L_629 = V_42;
  12492. if (!L_629)
  12493. {
  12494. goto IL_1093;
  12495. }
  12496. }
  12497. {
  12498. // piece.transform.SetParent(ai.transform.parent);
  12499. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_630 = __this->get_piece_6();
  12500. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_631;
  12501. L_631 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_630, /*hidden argument*/NULL);
  12502. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_632 = V_13;
  12503. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_633;
  12504. L_633 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_632, /*hidden argument*/NULL);
  12505. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_634;
  12506. L_634 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_633, /*hidden argument*/NULL);
  12507. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_631, L_634, /*hidden argument*/NULL);
  12508. // piece.transform.position = new Vector3(aiX, aiY, aiZ - 0.1f);
  12509. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_635 = __this->get_piece_6();
  12510. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_636;
  12511. L_636 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_635, /*hidden argument*/NULL);
  12512. float L_637 = V_14;
  12513. float L_638 = V_15;
  12514. float L_639 = V_16;
  12515. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_640;
  12516. memset((&L_640), 0, sizeof(L_640));
  12517. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_640), L_637, L_638, ((float)il2cpp_codegen_subtract((float)L_639, (float)(0.100000001f))), /*hidden argument*/NULL);
  12518. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_636, L_640, /*hidden argument*/NULL);
  12519. // clickSFX.Play();
  12520. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_641 = __this->get_clickSFX_15();
  12521. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_641, /*hidden argument*/NULL);
  12522. // piece.tag = piece.name;
  12523. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_642 = __this->get_piece_6();
  12524. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_643 = __this->get_piece_6();
  12525. String_t* L_644;
  12526. L_644 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_643, /*hidden argument*/NULL);
  12527. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_642, L_644, /*hidden argument*/NULL);
  12528. }
  12529. IL_1093:
  12530. {
  12531. }
  12532. IL_1094:
  12533. {
  12534. // if (piece.name == "sgroup")
  12535. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_645 = __this->get_piece_6();
  12536. String_t* L_646;
  12537. L_646 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_645, /*hidden argument*/NULL);
  12538. bool L_647;
  12539. L_647 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_646, _stringLiteralEA2E5D1CA2047DC71C3705533A4357BA5E157773, /*hidden argument*/NULL);
  12540. V_43 = L_647;
  12541. bool L_648 = V_43;
  12542. if (!L_648)
  12543. {
  12544. goto IL_11ea;
  12545. }
  12546. }
  12547. {
  12548. // if (
  12549. // (b4X - piece.transform.position.x < 0.5f && b4X - piece.transform.position.x > -0.5f) &&
  12550. // (b4Y - piece.transform.position.y < 0.5f && b4Y - piece.transform.position.y > -1.3f) &&
  12551. // (b4Z - piece.transform.position.z < 0.5f && b4Z - piece.transform.position.z > -0.5f)
  12552. // )
  12553. float L_649 = V_18;
  12554. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_650 = __this->get_piece_6();
  12555. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_651;
  12556. L_651 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_650, /*hidden argument*/NULL);
  12557. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_652;
  12558. L_652 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_651, /*hidden argument*/NULL);
  12559. float L_653 = L_652.get_x_2();
  12560. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_649, (float)L_653))) < ((float)(0.5f)))))
  12561. {
  12562. goto IL_1178;
  12563. }
  12564. }
  12565. {
  12566. float L_654 = V_18;
  12567. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_655 = __this->get_piece_6();
  12568. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_656;
  12569. L_656 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_655, /*hidden argument*/NULL);
  12570. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_657;
  12571. L_657 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_656, /*hidden argument*/NULL);
  12572. float L_658 = L_657.get_x_2();
  12573. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_654, (float)L_658))) > ((float)(-0.5f)))))
  12574. {
  12575. goto IL_1178;
  12576. }
  12577. }
  12578. {
  12579. float L_659 = V_19;
  12580. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_660 = __this->get_piece_6();
  12581. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_661;
  12582. L_661 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_660, /*hidden argument*/NULL);
  12583. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_662;
  12584. L_662 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_661, /*hidden argument*/NULL);
  12585. float L_663 = L_662.get_y_3();
  12586. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_659, (float)L_663))) < ((float)(0.5f)))))
  12587. {
  12588. goto IL_1178;
  12589. }
  12590. }
  12591. {
  12592. float L_664 = V_19;
  12593. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_665 = __this->get_piece_6();
  12594. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_666;
  12595. L_666 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_665, /*hidden argument*/NULL);
  12596. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_667;
  12597. L_667 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_666, /*hidden argument*/NULL);
  12598. float L_668 = L_667.get_y_3();
  12599. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_664, (float)L_668))) > ((float)(-1.29999995f)))))
  12600. {
  12601. goto IL_1178;
  12602. }
  12603. }
  12604. {
  12605. float L_669 = V_20;
  12606. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_670 = __this->get_piece_6();
  12607. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_671;
  12608. L_671 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_670, /*hidden argument*/NULL);
  12609. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_672;
  12610. L_672 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_671, /*hidden argument*/NULL);
  12611. float L_673 = L_672.get_z_4();
  12612. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_669, (float)L_673))) < ((float)(0.5f)))))
  12613. {
  12614. goto IL_1175;
  12615. }
  12616. }
  12617. {
  12618. float L_674 = V_20;
  12619. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_675 = __this->get_piece_6();
  12620. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_676;
  12621. L_676 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_675, /*hidden argument*/NULL);
  12622. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_677;
  12623. L_677 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_676, /*hidden argument*/NULL);
  12624. float L_678 = L_677.get_z_4();
  12625. G_B152_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_674, (float)L_678))) > ((float)(-0.5f)))? 1 : 0);
  12626. goto IL_1176;
  12627. }
  12628. IL_1175:
  12629. {
  12630. G_B152_0 = 0;
  12631. }
  12632. IL_1176:
  12633. {
  12634. G_B154_0 = G_B152_0;
  12635. goto IL_1179;
  12636. }
  12637. IL_1178:
  12638. {
  12639. G_B154_0 = 0;
  12640. }
  12641. IL_1179:
  12642. {
  12643. V_44 = (bool)G_B154_0;
  12644. bool L_679 = V_44;
  12645. if (!L_679)
  12646. {
  12647. goto IL_11e9;
  12648. }
  12649. }
  12650. {
  12651. // piece.transform.SetParent(b4.transform.parent);
  12652. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_680 = __this->get_piece_6();
  12653. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_681;
  12654. L_681 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_680, /*hidden argument*/NULL);
  12655. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_682 = V_17;
  12656. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_683;
  12657. L_683 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_682, /*hidden argument*/NULL);
  12658. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_684;
  12659. L_684 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_683, /*hidden argument*/NULL);
  12660. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_681, L_684, /*hidden argument*/NULL);
  12661. // piece.transform.position = new Vector3(b4X - 0.07f, b4Y + 0.7f, b4Z + 0.05f);
  12662. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_685 = __this->get_piece_6();
  12663. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_686;
  12664. L_686 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_685, /*hidden argument*/NULL);
  12665. float L_687 = V_18;
  12666. float L_688 = V_19;
  12667. float L_689 = V_20;
  12668. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_690;
  12669. memset((&L_690), 0, sizeof(L_690));
  12670. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_690), ((float)il2cpp_codegen_subtract((float)L_687, (float)(0.0700000003f))), ((float)il2cpp_codegen_add((float)L_688, (float)(0.699999988f))), ((float)il2cpp_codegen_add((float)L_689, (float)(0.0500000007f))), /*hidden argument*/NULL);
  12671. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_686, L_690, /*hidden argument*/NULL);
  12672. // clickSFX.Play();
  12673. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_691 = __this->get_clickSFX_15();
  12674. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_691, /*hidden argument*/NULL);
  12675. // piece.tag = "TempTag";
  12676. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_692 = __this->get_piece_6();
  12677. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_692, _stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F, /*hidden argument*/NULL);
  12678. }
  12679. IL_11e9:
  12680. {
  12681. }
  12682. IL_11ea:
  12683. {
  12684. // if (b6.transform.parent.childCount == 7 && acitve && b7.transform.parent.childCount == 2 && door.transform.parent.childCount == 2 && ai.transform.parent.childCount == 4 && b4.transform.parent.childCount == 2)
  12685. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_693 = V_1;
  12686. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_694;
  12687. L_694 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_693, /*hidden argument*/NULL);
  12688. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_695;
  12689. L_695 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_694, /*hidden argument*/NULL);
  12690. int32_t L_696;
  12691. L_696 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_695, /*hidden argument*/NULL);
  12692. if ((!(((uint32_t)L_696) == ((uint32_t)7))))
  12693. {
  12694. goto IL_1257;
  12695. }
  12696. }
  12697. {
  12698. bool L_697 = __this->get_acitve_17();
  12699. if (!L_697)
  12700. {
  12701. goto IL_1257;
  12702. }
  12703. }
  12704. {
  12705. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_698 = V_5;
  12706. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_699;
  12707. L_699 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_698, /*hidden argument*/NULL);
  12708. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_700;
  12709. L_700 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_699, /*hidden argument*/NULL);
  12710. int32_t L_701;
  12711. L_701 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_700, /*hidden argument*/NULL);
  12712. if ((!(((uint32_t)L_701) == ((uint32_t)2))))
  12713. {
  12714. goto IL_1257;
  12715. }
  12716. }
  12717. {
  12718. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_702 = V_9;
  12719. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_703;
  12720. L_703 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_702, /*hidden argument*/NULL);
  12721. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_704;
  12722. L_704 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_703, /*hidden argument*/NULL);
  12723. int32_t L_705;
  12724. L_705 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_704, /*hidden argument*/NULL);
  12725. if ((!(((uint32_t)L_705) == ((uint32_t)2))))
  12726. {
  12727. goto IL_1257;
  12728. }
  12729. }
  12730. {
  12731. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_706 = V_13;
  12732. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_707;
  12733. L_707 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_706, /*hidden argument*/NULL);
  12734. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_708;
  12735. L_708 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_707, /*hidden argument*/NULL);
  12736. int32_t L_709;
  12737. L_709 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_708, /*hidden argument*/NULL);
  12738. if ((!(((uint32_t)L_709) == ((uint32_t)4))))
  12739. {
  12740. goto IL_1257;
  12741. }
  12742. }
  12743. {
  12744. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_710 = V_17;
  12745. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_711;
  12746. L_711 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_710, /*hidden argument*/NULL);
  12747. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_712;
  12748. L_712 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_711, /*hidden argument*/NULL);
  12749. int32_t L_713;
  12750. L_713 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_712, /*hidden argument*/NULL);
  12751. G_B164_0 = ((((int32_t)L_713) == ((int32_t)2))? 1 : 0);
  12752. goto IL_1258;
  12753. }
  12754. IL_1257:
  12755. {
  12756. G_B164_0 = 0;
  12757. }
  12758. IL_1258:
  12759. {
  12760. V_45 = (bool)G_B164_0;
  12761. bool L_714 = V_45;
  12762. if (!L_714)
  12763. {
  12764. goto IL_1269;
  12765. }
  12766. }
  12767. {
  12768. // acitve = false;
  12769. __this->set_acitve_17((bool)0);
  12770. goto IL_1272;
  12771. }
  12772. IL_1269:
  12773. {
  12774. // acitve = true;
  12775. __this->set_acitve_17((bool)1);
  12776. }
  12777. IL_1272:
  12778. {
  12779. // isSelected = false;
  12780. __this->set_isSelected_4((bool)0);
  12781. }
  12782. IL_127a:
  12783. {
  12784. // }
  12785. return;
  12786. }
  12787. }
  12788. // System.Void MoveDoor::.ctor()
  12789. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveDoor__ctor_m71695FE765424FF021B958622DF82F5873C100DF (MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C * __this, const RuntimeMethod* method)
  12790. {
  12791. {
  12792. // public float positionX = 0f;
  12793. __this->set_positionX_11((0.0f));
  12794. // public float positionY = 0f;
  12795. __this->set_positionY_12((0.0f));
  12796. // public float positionZ = 0f;
  12797. __this->set_positionZ_13((0.0f));
  12798. // public bool acitve = true;
  12799. __this->set_acitve_17((bool)1);
  12800. // public bool b2A = false;
  12801. __this->set_b2A_18((bool)0);
  12802. // public bool b3A = false;
  12803. __this->set_b3A_19((bool)0);
  12804. // public bool b5A = false;
  12805. __this->set_b5A_20((bool)0);
  12806. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  12807. return;
  12808. }
  12809. }
  12810. #ifdef __clang__
  12811. #pragma clang diagnostic pop
  12812. #endif
  12813. #ifdef __clang__
  12814. #pragma clang diagnostic push
  12815. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  12816. #pragma clang diagnostic ignored "-Wunused-variable"
  12817. #endif
  12818. // System.Void MoveNecklace::Start()
  12819. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveNecklace_Start_mE7DDB161467CD0A7A76D5918C6BD59DBAA7C285F (MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384 * __this, const RuntimeMethod* method)
  12820. {
  12821. {
  12822. // }
  12823. return;
  12824. }
  12825. }
  12826. // System.Void MoveNecklace::Update()
  12827. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveNecklace_Update_m9C130C7592ABF297AECEB18405B91B742DF34ACB (MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384 * __this, const RuntimeMethod* method)
  12828. {
  12829. bool V_0 = false;
  12830. bool V_1 = false;
  12831. bool V_2 = false;
  12832. {
  12833. // if (Input.GetMouseButtonDown(0))
  12834. bool L_0;
  12835. L_0 = Input_GetMouseButtonDown_m466D81FDCC87C9CB07557B39DCB435EB691F1EF3(0, /*hidden argument*/NULL);
  12836. V_0 = L_0;
  12837. bool L_1 = V_0;
  12838. if (!L_1)
  12839. {
  12840. goto IL_0014;
  12841. }
  12842. }
  12843. {
  12844. // TouchClick();
  12845. MoveNecklace_TouchClick_m628A6023EFC6262CAE1F1DA31C9DBC410763E233(__this, /*hidden argument*/NULL);
  12846. }
  12847. IL_0014:
  12848. {
  12849. // if (isSelected)
  12850. bool L_2 = __this->get_isSelected_4();
  12851. V_1 = L_2;
  12852. bool L_3 = V_1;
  12853. if (!L_3)
  12854. {
  12855. goto IL_0027;
  12856. }
  12857. }
  12858. {
  12859. // MovePiece();
  12860. MoveNecklace_MovePiece_m49443ECED449518F89A349AE7D706F532D8531E2(__this, /*hidden argument*/NULL);
  12861. }
  12862. IL_0027:
  12863. {
  12864. // if (Input.GetMouseButtonUp(0))
  12865. bool L_4;
  12866. L_4 = Input_GetMouseButtonUp_m2BA562F8C4FE8364EEC93970093E776371DF4022(0, /*hidden argument*/NULL);
  12867. V_2 = L_4;
  12868. bool L_5 = V_2;
  12869. if (!L_5)
  12870. {
  12871. goto IL_003a;
  12872. }
  12873. }
  12874. {
  12875. // FreePiece();
  12876. MoveNecklace_FreePiece_mF9E8DCA6CEB0B6A2A62E7C5E4E8258747D0B04EE(__this, /*hidden argument*/NULL);
  12877. }
  12878. IL_003a:
  12879. {
  12880. // }
  12881. return;
  12882. }
  12883. }
  12884. // System.Void MoveNecklace::TouchClick()
  12885. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveNecklace_TouchClick_m628A6023EFC6262CAE1F1DA31C9DBC410763E233 (MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384 * __this, const RuntimeMethod* method)
  12886. {
  12887. static bool s_Il2CppMethodInitialized;
  12888. if (!s_Il2CppMethodInitialized)
  12889. {
  12890. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  12891. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B);
  12892. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80);
  12893. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352);
  12894. s_Il2CppMethodInitialized = true;
  12895. }
  12896. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  12897. memset((&V_0), 0, sizeof(V_0));
  12898. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 V_1;
  12899. memset((&V_1), 0, sizeof(V_1));
  12900. bool V_2 = false;
  12901. bool V_3 = false;
  12902. bool V_4 = false;
  12903. int32_t G_B8_0 = 0;
  12904. int32_t G_B10_0 = 0;
  12905. int32_t G_B12_0 = 0;
  12906. {
  12907. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); //���������Ĵ��ص�
  12908. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  12909. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  12910. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  12911. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  12912. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  12913. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  12914. V_0 = L_2;
  12915. // if (Physics.Raycast(ray, out hit))
  12916. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_3 = V_0;
  12917. bool L_4;
  12918. L_4 = Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E(L_3, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  12919. V_2 = L_4;
  12920. bool L_5 = V_2;
  12921. if (!L_5)
  12922. {
  12923. goto IL_019f;
  12924. }
  12925. }
  12926. {
  12927. // if (hit.collider.gameObject.tag == "shui")
  12928. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_6;
  12929. L_6 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  12930. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7;
  12931. L_7 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_6, /*hidden argument*/NULL);
  12932. String_t* L_8;
  12933. L_8 = GameObject_get_tag_mC21F33D368C18A631040F2887036C678B96ABC33(L_7, /*hidden argument*/NULL);
  12934. bool L_9;
  12935. L_9 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_8, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  12936. V_3 = L_9;
  12937. bool L_10 = V_3;
  12938. if (!L_10)
  12939. {
  12940. goto IL_0095;
  12941. }
  12942. }
  12943. {
  12944. // distanceRay = hit.distance;
  12945. float L_11;
  12946. L_11 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  12947. __this->set_distanceRay_5(L_11);
  12948. // piece = hit.collider.gameObject;
  12949. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_12;
  12950. L_12 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  12951. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_13;
  12952. L_13 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_12, /*hidden argument*/NULL);
  12953. __this->set_piece_6(L_13);
  12954. // offset = hit.point - hit.collider.gameObject.transform.position;
  12955. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14;
  12956. L_14 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  12957. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_15;
  12958. L_15 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  12959. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16;
  12960. L_16 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_15, /*hidden argument*/NULL);
  12961. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17;
  12962. L_17 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_16, /*hidden argument*/NULL);
  12963. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18;
  12964. L_18 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_17, /*hidden argument*/NULL);
  12965. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_19;
  12966. L_19 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_14, L_18, /*hidden argument*/NULL);
  12967. __this->set_offset_9(L_19);
  12968. // isSelected = true;
  12969. __this->set_isSelected_4((bool)1);
  12970. goto IL_019e;
  12971. }
  12972. IL_0095:
  12973. {
  12974. // else if (hit.collider.gameObject.transform.parent && (hit.collider.gameObject.transform.parent.name == "GrupoPiezas" || (hit.collider.gameObject.transform.parent.name == "group" && hit.collider.transform.parent.tag == "shui")))
  12975. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_20;
  12976. L_20 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  12977. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_21;
  12978. L_21 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_20, /*hidden argument*/NULL);
  12979. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_22;
  12980. L_22 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_21, /*hidden argument*/NULL);
  12981. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_23;
  12982. L_23 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_22, /*hidden argument*/NULL);
  12983. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  12984. bool L_24;
  12985. L_24 = Object_op_Implicit_mC8214E4F028CC2F036CC82BDB81D102A02893499(L_23, /*hidden argument*/NULL);
  12986. if (!L_24)
  12987. {
  12988. goto IL_0128;
  12989. }
  12990. }
  12991. {
  12992. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_25;
  12993. L_25 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  12994. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_26;
  12995. L_26 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_25, /*hidden argument*/NULL);
  12996. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_27;
  12997. L_27 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_26, /*hidden argument*/NULL);
  12998. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  12999. L_28 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_27, /*hidden argument*/NULL);
  13000. String_t* L_29;
  13001. L_29 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_28, /*hidden argument*/NULL);
  13002. bool L_30;
  13003. L_30 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_29, _stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80, /*hidden argument*/NULL);
  13004. if (L_30)
  13005. {
  13006. goto IL_0125;
  13007. }
  13008. }
  13009. {
  13010. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_31;
  13011. L_31 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  13012. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_32;
  13013. L_32 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_31, /*hidden argument*/NULL);
  13014. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_33;
  13015. L_33 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_32, /*hidden argument*/NULL);
  13016. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_34;
  13017. L_34 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_33, /*hidden argument*/NULL);
  13018. String_t* L_35;
  13019. L_35 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_34, /*hidden argument*/NULL);
  13020. bool L_36;
  13021. L_36 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_35, _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B, /*hidden argument*/NULL);
  13022. if (!L_36)
  13023. {
  13024. goto IL_0122;
  13025. }
  13026. }
  13027. {
  13028. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_37;
  13029. L_37 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  13030. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_38;
  13031. L_38 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_37, /*hidden argument*/NULL);
  13032. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_39;
  13033. L_39 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_38, /*hidden argument*/NULL);
  13034. String_t* L_40;
  13035. L_40 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_39, /*hidden argument*/NULL);
  13036. bool L_41;
  13037. L_41 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_40, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  13038. G_B8_0 = ((int32_t)(L_41));
  13039. goto IL_0123;
  13040. }
  13041. IL_0122:
  13042. {
  13043. G_B8_0 = 0;
  13044. }
  13045. IL_0123:
  13046. {
  13047. G_B10_0 = G_B8_0;
  13048. goto IL_0126;
  13049. }
  13050. IL_0125:
  13051. {
  13052. G_B10_0 = 1;
  13053. }
  13054. IL_0126:
  13055. {
  13056. G_B12_0 = G_B10_0;
  13057. goto IL_0129;
  13058. }
  13059. IL_0128:
  13060. {
  13061. G_B12_0 = 0;
  13062. }
  13063. IL_0129:
  13064. {
  13065. V_4 = (bool)G_B12_0;
  13066. bool L_42 = V_4;
  13067. if (!L_42)
  13068. {
  13069. goto IL_0195;
  13070. }
  13071. }
  13072. {
  13073. // distanceRay = hit.distance;
  13074. float L_43;
  13075. L_43 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  13076. __this->set_distanceRay_5(L_43);
  13077. // piece = hit.collider.gameObject.transform.parent.gameObject;
  13078. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_44;
  13079. L_44 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  13080. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_45;
  13081. L_45 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_44, /*hidden argument*/NULL);
  13082. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_46;
  13083. L_46 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_45, /*hidden argument*/NULL);
  13084. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47;
  13085. L_47 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_46, /*hidden argument*/NULL);
  13086. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_48;
  13087. L_48 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_47, /*hidden argument*/NULL);
  13088. __this->set_piece_6(L_48);
  13089. // offset = hit.point - hit.collider.gameObject.transform.parent.position;
  13090. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_49;
  13091. L_49 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  13092. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_50;
  13093. L_50 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  13094. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_51;
  13095. L_51 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_50, /*hidden argument*/NULL);
  13096. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_52;
  13097. L_52 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_51, /*hidden argument*/NULL);
  13098. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_53;
  13099. L_53 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_52, /*hidden argument*/NULL);
  13100. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_54;
  13101. L_54 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_53, /*hidden argument*/NULL);
  13102. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_55;
  13103. L_55 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_49, L_54, /*hidden argument*/NULL);
  13104. __this->set_offset_9(L_55);
  13105. // isSelected = true;
  13106. __this->set_isSelected_4((bool)1);
  13107. goto IL_019e;
  13108. }
  13109. IL_0195:
  13110. {
  13111. // isSelected = false;
  13112. __this->set_isSelected_4((bool)0);
  13113. }
  13114. IL_019e:
  13115. {
  13116. }
  13117. IL_019f:
  13118. {
  13119. // }
  13120. return;
  13121. }
  13122. }
  13123. // System.Void MoveNecklace::MovePiece()
  13124. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveNecklace_MovePiece_m49443ECED449518F89A349AE7D706F532D8531E2 (MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384 * __this, const RuntimeMethod* method)
  13125. {
  13126. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  13127. memset((&V_0), 0, sizeof(V_0));
  13128. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_1;
  13129. memset((&V_1), 0, sizeof(V_1));
  13130. {
  13131. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
  13132. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  13133. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  13134. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  13135. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  13136. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  13137. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  13138. V_0 = L_2;
  13139. // Vector3 limitRay = ray.GetPoint(distanceRay);
  13140. float L_3 = __this->get_distanceRay_5();
  13141. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
  13142. L_4 = Ray_GetPoint_mC92464E32E42603B7B3444938E8BB8ADA43AB240((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&V_0), L_3, /*hidden argument*/NULL);
  13143. V_1 = L_4;
  13144. // limitRay = new Vector3(limitRay.x, limitRay.y, limitRay.z);
  13145. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5 = V_1;
  13146. float L_6 = L_5.get_x_2();
  13147. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = V_1;
  13148. float L_8 = L_7.get_y_3();
  13149. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9 = V_1;
  13150. float L_10 = L_9.get_z_4();
  13151. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_1), L_6, L_8, L_10, /*hidden argument*/NULL);
  13152. // piece.transform.position = limitRay - offset;
  13153. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_piece_6();
  13154. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  13155. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  13156. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13 = V_1;
  13157. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14 = __this->get_offset_9();
  13158. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_15;
  13159. L_15 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_13, L_14, /*hidden argument*/NULL);
  13160. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_12, L_15, /*hidden argument*/NULL);
  13161. // }
  13162. return;
  13163. }
  13164. }
  13165. // System.Void MoveNecklace::FreePiece()
  13166. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveNecklace_FreePiece_mF9E8DCA6CEB0B6A2A62E7C5E4E8258747D0B04EE (MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384 * __this, const RuntimeMethod* method)
  13167. {
  13168. static bool s_Il2CppMethodInitialized;
  13169. if (!s_Il2CppMethodInitialized)
  13170. {
  13171. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6);
  13172. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B);
  13173. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral27BFDD6F0DF418E88FA584BB1B2877F1A1A8FEED);
  13174. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral538D36EE691FED642DADF20FFDCA09C6285EA0BC);
  13175. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral71EA4692011949B72F9A850F0D18F588926770FB);
  13176. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8B861ECBEB0EFA9F29346AC75122A8279E1EBCC0);
  13177. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA44BC824D1CEF748CD0480C846B2260B878447AC);
  13178. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446);
  13179. s_Il2CppMethodInitialized = true;
  13180. }
  13181. bool V_0 = false;
  13182. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_1 = NULL;
  13183. float V_2 = 0.0f;
  13184. float V_3 = 0.0f;
  13185. float V_4 = 0.0f;
  13186. bool V_5 = false;
  13187. bool V_6 = false;
  13188. bool V_7 = false;
  13189. bool V_8 = false;
  13190. bool V_9 = false;
  13191. bool V_10 = false;
  13192. bool V_11 = false;
  13193. bool V_12 = false;
  13194. bool V_13 = false;
  13195. bool V_14 = false;
  13196. bool V_15 = false;
  13197. int32_t G_B9_0 = 0;
  13198. int32_t G_B11_0 = 0;
  13199. int32_t G_B22_0 = 0;
  13200. int32_t G_B24_0 = 0;
  13201. int32_t G_B35_0 = 0;
  13202. int32_t G_B37_0 = 0;
  13203. int32_t G_B44_0 = 0;
  13204. int32_t G_B52_0 = 0;
  13205. int32_t G_B54_0 = 0;
  13206. int32_t G_B61_0 = 0;
  13207. int32_t G_B69_0 = 0;
  13208. int32_t G_B71_0 = 0;
  13209. int32_t G_B78_0 = 0;
  13210. {
  13211. // if (isSelected)
  13212. bool L_0 = __this->get_isSelected_4();
  13213. V_0 = L_0;
  13214. bool L_1 = V_0;
  13215. if (!L_1)
  13216. {
  13217. goto IL_08b5;
  13218. }
  13219. }
  13220. {
  13221. // lightC = GameObject.Find("light");
  13222. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_2;
  13223. L_2 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6, /*hidden argument*/NULL);
  13224. __this->set_lightC_10(L_2);
  13225. // GameObject screan = GameObject.Find("group/screan");
  13226. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_3;
  13227. L_3 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteralA44BC824D1CEF748CD0480C846B2260B878447AC, /*hidden argument*/NULL);
  13228. V_1 = L_3;
  13229. // positionL = lightC.transform.position;
  13230. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_4 = __this->get_lightC_10();
  13231. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_5;
  13232. L_5 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_4, /*hidden argument*/NULL);
  13233. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6;
  13234. L_6 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_5, /*hidden argument*/NULL);
  13235. __this->set_positionL_14(L_6);
  13236. // positionX = lightC.transform.position.x;
  13237. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7 = __this->get_lightC_10();
  13238. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_8;
  13239. L_8 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_7, /*hidden argument*/NULL);
  13240. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  13241. L_9 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_8, /*hidden argument*/NULL);
  13242. float L_10 = L_9.get_x_2();
  13243. __this->set_positionX_11(L_10);
  13244. // positionY = lightC.transform.position.y;
  13245. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_lightC_10();
  13246. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  13247. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  13248. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13;
  13249. L_13 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_12, /*hidden argument*/NULL);
  13250. float L_14 = L_13.get_y_3();
  13251. __this->set_positionY_12(L_14);
  13252. // positionZ = lightC.transform.position.z;
  13253. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_15 = __this->get_lightC_10();
  13254. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_16;
  13255. L_16 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_15, /*hidden argument*/NULL);
  13256. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_17;
  13257. L_17 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_16, /*hidden argument*/NULL);
  13258. float L_18 = L_17.get_z_4();
  13259. __this->set_positionZ_13(L_18);
  13260. // float screanpositionX = screan.transform.position.x;
  13261. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_19 = V_1;
  13262. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_20;
  13263. L_20 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_19, /*hidden argument*/NULL);
  13264. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_21;
  13265. L_21 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_20, /*hidden argument*/NULL);
  13266. float L_22 = L_21.get_x_2();
  13267. V_2 = L_22;
  13268. // float screanpositionY = screan.transform.position.y;
  13269. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_23 = V_1;
  13270. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_24;
  13271. L_24 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_23, /*hidden argument*/NULL);
  13272. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_25;
  13273. L_25 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_24, /*hidden argument*/NULL);
  13274. float L_26 = L_25.get_y_3();
  13275. V_3 = L_26;
  13276. // float screanpositionZ = screan.transform.position.z;
  13277. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_27 = V_1;
  13278. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  13279. L_28 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_27, /*hidden argument*/NULL);
  13280. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_29;
  13281. L_29 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_28, /*hidden argument*/NULL);
  13282. float L_30 = L_29.get_z_4();
  13283. V_4 = L_30;
  13284. // if (piece.name == "group")
  13285. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_31 = __this->get_piece_6();
  13286. String_t* L_32;
  13287. L_32 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_31, /*hidden argument*/NULL);
  13288. bool L_33;
  13289. L_33 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_32, _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B, /*hidden argument*/NULL);
  13290. V_5 = L_33;
  13291. bool L_34 = V_5;
  13292. if (!L_34)
  13293. {
  13294. goto IL_023d;
  13295. }
  13296. }
  13297. {
  13298. // if (
  13299. // (positionX - piece.transform.position.x < 0.5f && positionX - piece.transform.position.x > -0.5f) &&
  13300. // (positionY - piece.transform.position.y < 0.5f && positionY - piece.transform.position.y > -0.5f) &&
  13301. // (positionZ - piece.transform.position.z < 0.35f && positionZ - piece.transform.position.z > -0.35f)
  13302. // )
  13303. float L_35 = __this->get_positionX_11();
  13304. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_36 = __this->get_piece_6();
  13305. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_37;
  13306. L_37 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_36, /*hidden argument*/NULL);
  13307. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_38;
  13308. L_38 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_37, /*hidden argument*/NULL);
  13309. float L_39 = L_38.get_x_2();
  13310. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_35, (float)L_39))) < ((float)(0.5f)))))
  13311. {
  13312. goto IL_01c1;
  13313. }
  13314. }
  13315. {
  13316. float L_40 = __this->get_positionX_11();
  13317. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_41 = __this->get_piece_6();
  13318. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_42;
  13319. L_42 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_41, /*hidden argument*/NULL);
  13320. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_43;
  13321. L_43 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_42, /*hidden argument*/NULL);
  13322. float L_44 = L_43.get_x_2();
  13323. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_40, (float)L_44))) > ((float)(-0.5f)))))
  13324. {
  13325. goto IL_01c1;
  13326. }
  13327. }
  13328. {
  13329. float L_45 = __this->get_positionY_12();
  13330. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_46 = __this->get_piece_6();
  13331. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47;
  13332. L_47 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_46, /*hidden argument*/NULL);
  13333. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_48;
  13334. L_48 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_47, /*hidden argument*/NULL);
  13335. float L_49 = L_48.get_y_3();
  13336. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_45, (float)L_49))) < ((float)(0.5f)))))
  13337. {
  13338. goto IL_01c1;
  13339. }
  13340. }
  13341. {
  13342. float L_50 = __this->get_positionY_12();
  13343. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_51 = __this->get_piece_6();
  13344. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_52;
  13345. L_52 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_51, /*hidden argument*/NULL);
  13346. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_53;
  13347. L_53 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_52, /*hidden argument*/NULL);
  13348. float L_54 = L_53.get_y_3();
  13349. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_50, (float)L_54))) > ((float)(-0.5f)))))
  13350. {
  13351. goto IL_01c1;
  13352. }
  13353. }
  13354. {
  13355. float L_55 = __this->get_positionZ_13();
  13356. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_56 = __this->get_piece_6();
  13357. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_57;
  13358. L_57 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_56, /*hidden argument*/NULL);
  13359. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_58;
  13360. L_58 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_57, /*hidden argument*/NULL);
  13361. float L_59 = L_58.get_z_4();
  13362. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_55, (float)L_59))) < ((float)(0.349999994f)))))
  13363. {
  13364. goto IL_01be;
  13365. }
  13366. }
  13367. {
  13368. float L_60 = __this->get_positionZ_13();
  13369. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_61 = __this->get_piece_6();
  13370. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_62;
  13371. L_62 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_61, /*hidden argument*/NULL);
  13372. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_63;
  13373. L_63 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_62, /*hidden argument*/NULL);
  13374. float L_64 = L_63.get_z_4();
  13375. G_B9_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_60, (float)L_64))) > ((float)(-0.349999994f)))? 1 : 0);
  13376. goto IL_01bf;
  13377. }
  13378. IL_01be:
  13379. {
  13380. G_B9_0 = 0;
  13381. }
  13382. IL_01bf:
  13383. {
  13384. G_B11_0 = G_B9_0;
  13385. goto IL_01c2;
  13386. }
  13387. IL_01c1:
  13388. {
  13389. G_B11_0 = 0;
  13390. }
  13391. IL_01c2:
  13392. {
  13393. V_6 = (bool)G_B11_0;
  13394. bool L_65 = V_6;
  13395. if (!L_65)
  13396. {
  13397. goto IL_023c;
  13398. }
  13399. }
  13400. {
  13401. // piece.transform.SetParent(lightC.transform.parent);
  13402. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_66 = __this->get_piece_6();
  13403. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_67;
  13404. L_67 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_66, /*hidden argument*/NULL);
  13405. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_68 = __this->get_lightC_10();
  13406. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_69;
  13407. L_69 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_68, /*hidden argument*/NULL);
  13408. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_70;
  13409. L_70 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_69, /*hidden argument*/NULL);
  13410. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_67, L_70, /*hidden argument*/NULL);
  13411. // piece.transform.position = new Vector3(positionX, positionY - 0.1f, positionZ + 0.08f);
  13412. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_71 = __this->get_piece_6();
  13413. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_72;
  13414. L_72 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_71, /*hidden argument*/NULL);
  13415. float L_73 = __this->get_positionX_11();
  13416. float L_74 = __this->get_positionY_12();
  13417. float L_75 = __this->get_positionZ_13();
  13418. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_76;
  13419. memset((&L_76), 0, sizeof(L_76));
  13420. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_76), L_73, ((float)il2cpp_codegen_subtract((float)L_74, (float)(0.100000001f))), ((float)il2cpp_codegen_add((float)L_75, (float)(0.0799999982f))), /*hidden argument*/NULL);
  13421. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_72, L_76, /*hidden argument*/NULL);
  13422. // clickSFX.Play();
  13423. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_77 = __this->get_clickSFX_15();
  13424. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_77, /*hidden argument*/NULL);
  13425. // piece.tag = "screan";
  13426. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_78 = __this->get_piece_6();
  13427. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_78, _stringLiteral8B861ECBEB0EFA9F29346AC75122A8279E1EBCC0, /*hidden argument*/NULL);
  13428. }
  13429. IL_023c:
  13430. {
  13431. }
  13432. IL_023d:
  13433. {
  13434. // if (piece.name == "ai")
  13435. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_79 = __this->get_piece_6();
  13436. String_t* L_80;
  13437. L_80 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_79, /*hidden argument*/NULL);
  13438. bool L_81;
  13439. L_81 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_80, _stringLiteral71EA4692011949B72F9A850F0D18F588926770FB, /*hidden argument*/NULL);
  13440. V_7 = L_81;
  13441. bool L_82 = V_7;
  13442. if (!L_82)
  13443. {
  13444. goto IL_03bb;
  13445. }
  13446. }
  13447. {
  13448. // if (
  13449. // (positionX - piece.transform.position.x < 0.5f && positionX - piece.transform.position.x > -0.5f) &&
  13450. // (positionY - piece.transform.position.y < 0.5f && positionY - piece.transform.position.y > -0.5f) &&
  13451. // (positionZ - piece.transform.position.z < 0.35f && positionZ - piece.transform.position.z > -0.65f)
  13452. // )
  13453. float L_83 = __this->get_positionX_11();
  13454. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_84 = __this->get_piece_6();
  13455. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_85;
  13456. L_85 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_84, /*hidden argument*/NULL);
  13457. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_86;
  13458. L_86 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_85, /*hidden argument*/NULL);
  13459. float L_87 = L_86.get_x_2();
  13460. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_83, (float)L_87))) < ((float)(0.5f)))))
  13461. {
  13462. goto IL_0339;
  13463. }
  13464. }
  13465. {
  13466. float L_88 = __this->get_positionX_11();
  13467. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_89 = __this->get_piece_6();
  13468. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_90;
  13469. L_90 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_89, /*hidden argument*/NULL);
  13470. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_91;
  13471. L_91 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_90, /*hidden argument*/NULL);
  13472. float L_92 = L_91.get_x_2();
  13473. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_88, (float)L_92))) > ((float)(-0.5f)))))
  13474. {
  13475. goto IL_0339;
  13476. }
  13477. }
  13478. {
  13479. float L_93 = __this->get_positionY_12();
  13480. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_94 = __this->get_piece_6();
  13481. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_95;
  13482. L_95 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_94, /*hidden argument*/NULL);
  13483. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_96;
  13484. L_96 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_95, /*hidden argument*/NULL);
  13485. float L_97 = L_96.get_y_3();
  13486. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_93, (float)L_97))) < ((float)(0.5f)))))
  13487. {
  13488. goto IL_0339;
  13489. }
  13490. }
  13491. {
  13492. float L_98 = __this->get_positionY_12();
  13493. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_99 = __this->get_piece_6();
  13494. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_100;
  13495. L_100 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_99, /*hidden argument*/NULL);
  13496. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_101;
  13497. L_101 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_100, /*hidden argument*/NULL);
  13498. float L_102 = L_101.get_y_3();
  13499. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_98, (float)L_102))) > ((float)(-0.5f)))))
  13500. {
  13501. goto IL_0339;
  13502. }
  13503. }
  13504. {
  13505. float L_103 = __this->get_positionZ_13();
  13506. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_104 = __this->get_piece_6();
  13507. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_105;
  13508. L_105 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_104, /*hidden argument*/NULL);
  13509. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_106;
  13510. L_106 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_105, /*hidden argument*/NULL);
  13511. float L_107 = L_106.get_z_4();
  13512. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_103, (float)L_107))) < ((float)(0.349999994f)))))
  13513. {
  13514. goto IL_0336;
  13515. }
  13516. }
  13517. {
  13518. float L_108 = __this->get_positionZ_13();
  13519. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_109 = __this->get_piece_6();
  13520. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_110;
  13521. L_110 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_109, /*hidden argument*/NULL);
  13522. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_111;
  13523. L_111 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_110, /*hidden argument*/NULL);
  13524. float L_112 = L_111.get_z_4();
  13525. G_B22_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_108, (float)L_112))) > ((float)(-0.649999976f)))? 1 : 0);
  13526. goto IL_0337;
  13527. }
  13528. IL_0336:
  13529. {
  13530. G_B22_0 = 0;
  13531. }
  13532. IL_0337:
  13533. {
  13534. G_B24_0 = G_B22_0;
  13535. goto IL_033a;
  13536. }
  13537. IL_0339:
  13538. {
  13539. G_B24_0 = 0;
  13540. }
  13541. IL_033a:
  13542. {
  13543. V_8 = (bool)G_B24_0;
  13544. bool L_113 = V_8;
  13545. if (!L_113)
  13546. {
  13547. goto IL_03ba;
  13548. }
  13549. }
  13550. {
  13551. // piece.transform.SetParent(lightC.transform.parent);
  13552. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_114 = __this->get_piece_6();
  13553. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_115;
  13554. L_115 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_114, /*hidden argument*/NULL);
  13555. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_116 = __this->get_lightC_10();
  13556. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_117;
  13557. L_117 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_116, /*hidden argument*/NULL);
  13558. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_118;
  13559. L_118 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_117, /*hidden argument*/NULL);
  13560. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_115, L_118, /*hidden argument*/NULL);
  13561. // piece.transform.position = new Vector3(positionX, positionY - 0.1f, positionZ - 0.08f);
  13562. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_119 = __this->get_piece_6();
  13563. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_120;
  13564. L_120 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_119, /*hidden argument*/NULL);
  13565. float L_121 = __this->get_positionX_11();
  13566. float L_122 = __this->get_positionY_12();
  13567. float L_123 = __this->get_positionZ_13();
  13568. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_124;
  13569. memset((&L_124), 0, sizeof(L_124));
  13570. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_124), L_121, ((float)il2cpp_codegen_subtract((float)L_122, (float)(0.100000001f))), ((float)il2cpp_codegen_subtract((float)L_123, (float)(0.0799999982f))), /*hidden argument*/NULL);
  13571. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_120, L_124, /*hidden argument*/NULL);
  13572. // clickSFX.Play();
  13573. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_125 = __this->get_clickSFX_15();
  13574. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_125, /*hidden argument*/NULL);
  13575. // piece.tag = piece.name;
  13576. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_126 = __this->get_piece_6();
  13577. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_127 = __this->get_piece_6();
  13578. String_t* L_128;
  13579. L_128 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_127, /*hidden argument*/NULL);
  13580. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_126, L_128, /*hidden argument*/NULL);
  13581. }
  13582. IL_03ba:
  13583. {
  13584. }
  13585. IL_03bb:
  13586. {
  13587. // if (piece.name == "tou")
  13588. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_129 = __this->get_piece_6();
  13589. String_t* L_130;
  13590. L_130 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_129, /*hidden argument*/NULL);
  13591. bool L_131;
  13592. L_131 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_130, _stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446, /*hidden argument*/NULL);
  13593. V_9 = L_131;
  13594. bool L_132 = V_9;
  13595. if (!L_132)
  13596. {
  13597. goto IL_0501;
  13598. }
  13599. }
  13600. {
  13601. // if (
  13602. // (screanpositionX - piece.transform.position.x < 0.5f && screanpositionX - piece.transform.position.x > -0.5f) &&
  13603. // (screanpositionY - piece.transform.position.y < 1.5f && screanpositionY - piece.transform.position.y > -1.5f) &&
  13604. // (screanpositionZ - piece.transform.position.z < 0.5f && screanpositionZ - piece.transform.position.z > -0.5f)
  13605. // )
  13606. float L_133 = V_2;
  13607. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_134 = __this->get_piece_6();
  13608. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_135;
  13609. L_135 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_134, /*hidden argument*/NULL);
  13610. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_136;
  13611. L_136 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_135, /*hidden argument*/NULL);
  13612. float L_137 = L_136.get_x_2();
  13613. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_133, (float)L_137))) < ((float)(0.5f)))))
  13614. {
  13615. goto IL_0498;
  13616. }
  13617. }
  13618. {
  13619. float L_138 = V_2;
  13620. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_139 = __this->get_piece_6();
  13621. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_140;
  13622. L_140 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_139, /*hidden argument*/NULL);
  13623. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_141;
  13624. L_141 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_140, /*hidden argument*/NULL);
  13625. float L_142 = L_141.get_x_2();
  13626. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_138, (float)L_142))) > ((float)(-0.5f)))))
  13627. {
  13628. goto IL_0498;
  13629. }
  13630. }
  13631. {
  13632. float L_143 = V_3;
  13633. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_144 = __this->get_piece_6();
  13634. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_145;
  13635. L_145 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_144, /*hidden argument*/NULL);
  13636. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_146;
  13637. L_146 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_145, /*hidden argument*/NULL);
  13638. float L_147 = L_146.get_y_3();
  13639. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_143, (float)L_147))) < ((float)(1.5f)))))
  13640. {
  13641. goto IL_0498;
  13642. }
  13643. }
  13644. {
  13645. float L_148 = V_3;
  13646. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_149 = __this->get_piece_6();
  13647. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_150;
  13648. L_150 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_149, /*hidden argument*/NULL);
  13649. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_151;
  13650. L_151 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_150, /*hidden argument*/NULL);
  13651. float L_152 = L_151.get_y_3();
  13652. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_148, (float)L_152))) > ((float)(-1.5f)))))
  13653. {
  13654. goto IL_0498;
  13655. }
  13656. }
  13657. {
  13658. float L_153 = V_4;
  13659. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_154 = __this->get_piece_6();
  13660. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_155;
  13661. L_155 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_154, /*hidden argument*/NULL);
  13662. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_156;
  13663. L_156 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_155, /*hidden argument*/NULL);
  13664. float L_157 = L_156.get_z_4();
  13665. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_153, (float)L_157))) < ((float)(0.5f)))))
  13666. {
  13667. goto IL_0495;
  13668. }
  13669. }
  13670. {
  13671. float L_158 = V_4;
  13672. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_159 = __this->get_piece_6();
  13673. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_160;
  13674. L_160 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_159, /*hidden argument*/NULL);
  13675. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_161;
  13676. L_161 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_160, /*hidden argument*/NULL);
  13677. float L_162 = L_161.get_z_4();
  13678. G_B35_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_158, (float)L_162))) > ((float)(-0.5f)))? 1 : 0);
  13679. goto IL_0496;
  13680. }
  13681. IL_0495:
  13682. {
  13683. G_B35_0 = 0;
  13684. }
  13685. IL_0496:
  13686. {
  13687. G_B37_0 = G_B35_0;
  13688. goto IL_0499;
  13689. }
  13690. IL_0498:
  13691. {
  13692. G_B37_0 = 0;
  13693. }
  13694. IL_0499:
  13695. {
  13696. V_10 = (bool)G_B37_0;
  13697. bool L_163 = V_10;
  13698. if (!L_163)
  13699. {
  13700. goto IL_0500;
  13701. }
  13702. }
  13703. {
  13704. // piece.transform.SetParent(screan.transform.parent);
  13705. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_164 = __this->get_piece_6();
  13706. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_165;
  13707. L_165 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_164, /*hidden argument*/NULL);
  13708. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_166 = V_1;
  13709. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_167;
  13710. L_167 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_166, /*hidden argument*/NULL);
  13711. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_168;
  13712. L_168 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_167, /*hidden argument*/NULL);
  13713. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_165, L_168, /*hidden argument*/NULL);
  13714. // piece.transform.position = new Vector3(screanpositionX, screanpositionY + 0.7f, screanpositionZ);
  13715. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_169 = __this->get_piece_6();
  13716. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_170;
  13717. L_170 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_169, /*hidden argument*/NULL);
  13718. float L_171 = V_2;
  13719. float L_172 = V_3;
  13720. float L_173 = V_4;
  13721. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_174;
  13722. memset((&L_174), 0, sizeof(L_174));
  13723. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_174), L_171, ((float)il2cpp_codegen_add((float)L_172, (float)(0.699999988f))), L_173, /*hidden argument*/NULL);
  13724. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_170, L_174, /*hidden argument*/NULL);
  13725. // clickSFX.Play();
  13726. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_175 = __this->get_clickSFX_15();
  13727. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_175, /*hidden argument*/NULL);
  13728. // piece.tag = piece.name;
  13729. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_176 = __this->get_piece_6();
  13730. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_177 = __this->get_piece_6();
  13731. String_t* L_178;
  13732. L_178 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_177, /*hidden argument*/NULL);
  13733. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_176, L_178, /*hidden argument*/NULL);
  13734. }
  13735. IL_0500:
  13736. {
  13737. }
  13738. IL_0501:
  13739. {
  13740. // if (piece.name == "e1" && lightC.transform.parent.childCount == 3 && screan.transform.parent.childCount == 2)
  13741. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_179 = __this->get_piece_6();
  13742. String_t* L_180;
  13743. L_180 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_179, /*hidden argument*/NULL);
  13744. bool L_181;
  13745. L_181 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_180, _stringLiteral27BFDD6F0DF418E88FA584BB1B2877F1A1A8FEED, /*hidden argument*/NULL);
  13746. if (!L_181)
  13747. {
  13748. goto IL_0545;
  13749. }
  13750. }
  13751. {
  13752. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_182 = __this->get_lightC_10();
  13753. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_183;
  13754. L_183 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_182, /*hidden argument*/NULL);
  13755. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_184;
  13756. L_184 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_183, /*hidden argument*/NULL);
  13757. int32_t L_185;
  13758. L_185 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_184, /*hidden argument*/NULL);
  13759. if ((!(((uint32_t)L_185) == ((uint32_t)3))))
  13760. {
  13761. goto IL_0545;
  13762. }
  13763. }
  13764. {
  13765. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_186 = V_1;
  13766. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_187;
  13767. L_187 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_186, /*hidden argument*/NULL);
  13768. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_188;
  13769. L_188 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_187, /*hidden argument*/NULL);
  13770. int32_t L_189;
  13771. L_189 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_188, /*hidden argument*/NULL);
  13772. G_B44_0 = ((((int32_t)L_189) == ((int32_t)2))? 1 : 0);
  13773. goto IL_0546;
  13774. }
  13775. IL_0545:
  13776. {
  13777. G_B44_0 = 0;
  13778. }
  13779. IL_0546:
  13780. {
  13781. V_11 = (bool)G_B44_0;
  13782. bool L_190 = V_11;
  13783. if (!L_190)
  13784. {
  13785. goto IL_06af;
  13786. }
  13787. }
  13788. {
  13789. // if (
  13790. // (positionX - piece.transform.position.x < 1.3f && positionX - piece.transform.position.x > -0.4f) &&
  13791. // (positionY - piece.transform.position.y < 1.3f && positionY - piece.transform.position.y > 0.3f) &&
  13792. // (positionZ - piece.transform.position.z < 1.5f && positionZ - piece.transform.position.z > -1.5f)
  13793. // )
  13794. float L_191 = __this->get_positionX_11();
  13795. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_192 = __this->get_piece_6();
  13796. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_193;
  13797. L_193 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_192, /*hidden argument*/NULL);
  13798. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_194;
  13799. L_194 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_193, /*hidden argument*/NULL);
  13800. float L_195 = L_194.get_x_2();
  13801. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_191, (float)L_195))) < ((float)(1.29999995f)))))
  13802. {
  13803. goto IL_062d;
  13804. }
  13805. }
  13806. {
  13807. float L_196 = __this->get_positionX_11();
  13808. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_197 = __this->get_piece_6();
  13809. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_198;
  13810. L_198 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_197, /*hidden argument*/NULL);
  13811. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_199;
  13812. L_199 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_198, /*hidden argument*/NULL);
  13813. float L_200 = L_199.get_x_2();
  13814. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_196, (float)L_200))) > ((float)(-0.400000006f)))))
  13815. {
  13816. goto IL_062d;
  13817. }
  13818. }
  13819. {
  13820. float L_201 = __this->get_positionY_12();
  13821. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_202 = __this->get_piece_6();
  13822. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_203;
  13823. L_203 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_202, /*hidden argument*/NULL);
  13824. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_204;
  13825. L_204 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_203, /*hidden argument*/NULL);
  13826. float L_205 = L_204.get_y_3();
  13827. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_201, (float)L_205))) < ((float)(1.29999995f)))))
  13828. {
  13829. goto IL_062d;
  13830. }
  13831. }
  13832. {
  13833. float L_206 = __this->get_positionY_12();
  13834. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_207 = __this->get_piece_6();
  13835. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_208;
  13836. L_208 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_207, /*hidden argument*/NULL);
  13837. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_209;
  13838. L_209 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_208, /*hidden argument*/NULL);
  13839. float L_210 = L_209.get_y_3();
  13840. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_206, (float)L_210))) > ((float)(0.300000012f)))))
  13841. {
  13842. goto IL_062d;
  13843. }
  13844. }
  13845. {
  13846. float L_211 = __this->get_positionZ_13();
  13847. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_212 = __this->get_piece_6();
  13848. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_213;
  13849. L_213 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_212, /*hidden argument*/NULL);
  13850. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_214;
  13851. L_214 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_213, /*hidden argument*/NULL);
  13852. float L_215 = L_214.get_z_4();
  13853. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_211, (float)L_215))) < ((float)(1.5f)))))
  13854. {
  13855. goto IL_062a;
  13856. }
  13857. }
  13858. {
  13859. float L_216 = __this->get_positionZ_13();
  13860. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_217 = __this->get_piece_6();
  13861. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_218;
  13862. L_218 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_217, /*hidden argument*/NULL);
  13863. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_219;
  13864. L_219 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_218, /*hidden argument*/NULL);
  13865. float L_220 = L_219.get_z_4();
  13866. G_B52_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_216, (float)L_220))) > ((float)(-1.5f)))? 1 : 0);
  13867. goto IL_062b;
  13868. }
  13869. IL_062a:
  13870. {
  13871. G_B52_0 = 0;
  13872. }
  13873. IL_062b:
  13874. {
  13875. G_B54_0 = G_B52_0;
  13876. goto IL_062e;
  13877. }
  13878. IL_062d:
  13879. {
  13880. G_B54_0 = 0;
  13881. }
  13882. IL_062e:
  13883. {
  13884. V_12 = (bool)G_B54_0;
  13885. bool L_221 = V_12;
  13886. if (!L_221)
  13887. {
  13888. goto IL_06ae;
  13889. }
  13890. }
  13891. {
  13892. // piece.transform.SetParent(lightC.transform.parent);
  13893. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_222 = __this->get_piece_6();
  13894. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_223;
  13895. L_223 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_222, /*hidden argument*/NULL);
  13896. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_224 = __this->get_lightC_10();
  13897. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_225;
  13898. L_225 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_224, /*hidden argument*/NULL);
  13899. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_226;
  13900. L_226 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_225, /*hidden argument*/NULL);
  13901. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_223, L_226, /*hidden argument*/NULL);
  13902. // piece.transform.position = new Vector3(positionX-0.55f, positionY - 0.8f, positionZ);
  13903. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_227 = __this->get_piece_6();
  13904. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_228;
  13905. L_228 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_227, /*hidden argument*/NULL);
  13906. float L_229 = __this->get_positionX_11();
  13907. float L_230 = __this->get_positionY_12();
  13908. float L_231 = __this->get_positionZ_13();
  13909. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_232;
  13910. memset((&L_232), 0, sizeof(L_232));
  13911. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_232), ((float)il2cpp_codegen_subtract((float)L_229, (float)(0.550000012f))), ((float)il2cpp_codegen_subtract((float)L_230, (float)(0.800000012f))), L_231, /*hidden argument*/NULL);
  13912. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_228, L_232, /*hidden argument*/NULL);
  13913. // clickSFX.Play();
  13914. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_233 = __this->get_clickSFX_15();
  13915. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_233, /*hidden argument*/NULL);
  13916. // piece.tag = piece.name;
  13917. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_234 = __this->get_piece_6();
  13918. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_235 = __this->get_piece_6();
  13919. String_t* L_236;
  13920. L_236 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_235, /*hidden argument*/NULL);
  13921. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_234, L_236, /*hidden argument*/NULL);
  13922. }
  13923. IL_06ae:
  13924. {
  13925. }
  13926. IL_06af:
  13927. {
  13928. // if (piece.name == "e2" && lightC.transform.parent.childCount == 4 && screan.transform.parent.childCount == 2)
  13929. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_237 = __this->get_piece_6();
  13930. String_t* L_238;
  13931. L_238 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_237, /*hidden argument*/NULL);
  13932. bool L_239;
  13933. L_239 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_238, _stringLiteral538D36EE691FED642DADF20FFDCA09C6285EA0BC, /*hidden argument*/NULL);
  13934. if (!L_239)
  13935. {
  13936. goto IL_06f3;
  13937. }
  13938. }
  13939. {
  13940. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_240 = __this->get_lightC_10();
  13941. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_241;
  13942. L_241 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_240, /*hidden argument*/NULL);
  13943. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_242;
  13944. L_242 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_241, /*hidden argument*/NULL);
  13945. int32_t L_243;
  13946. L_243 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_242, /*hidden argument*/NULL);
  13947. if ((!(((uint32_t)L_243) == ((uint32_t)4))))
  13948. {
  13949. goto IL_06f3;
  13950. }
  13951. }
  13952. {
  13953. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_244 = V_1;
  13954. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_245;
  13955. L_245 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_244, /*hidden argument*/NULL);
  13956. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_246;
  13957. L_246 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_245, /*hidden argument*/NULL);
  13958. int32_t L_247;
  13959. L_247 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_246, /*hidden argument*/NULL);
  13960. G_B61_0 = ((((int32_t)L_247) == ((int32_t)2))? 1 : 0);
  13961. goto IL_06f4;
  13962. }
  13963. IL_06f3:
  13964. {
  13965. G_B61_0 = 0;
  13966. }
  13967. IL_06f4:
  13968. {
  13969. V_13 = (bool)G_B61_0;
  13970. bool L_248 = V_13;
  13971. if (!L_248)
  13972. {
  13973. goto IL_085d;
  13974. }
  13975. }
  13976. {
  13977. // if (
  13978. // (positionX - piece.transform.position.x < 2.3f && positionX - piece.transform.position.x > 1.5f) &&
  13979. // (positionY - piece.transform.position.y < 1.5f && positionY - piece.transform.position.y > 0.5f) &&
  13980. // (positionZ - piece.transform.position.z < 0.5f && positionZ - piece.transform.position.z > -0.5f)
  13981. // )
  13982. float L_249 = __this->get_positionX_11();
  13983. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_250 = __this->get_piece_6();
  13984. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_251;
  13985. L_251 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_250, /*hidden argument*/NULL);
  13986. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_252;
  13987. L_252 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_251, /*hidden argument*/NULL);
  13988. float L_253 = L_252.get_x_2();
  13989. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_249, (float)L_253))) < ((float)(2.29999995f)))))
  13990. {
  13991. goto IL_07db;
  13992. }
  13993. }
  13994. {
  13995. float L_254 = __this->get_positionX_11();
  13996. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_255 = __this->get_piece_6();
  13997. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_256;
  13998. L_256 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_255, /*hidden argument*/NULL);
  13999. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_257;
  14000. L_257 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_256, /*hidden argument*/NULL);
  14001. float L_258 = L_257.get_x_2();
  14002. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_254, (float)L_258))) > ((float)(1.5f)))))
  14003. {
  14004. goto IL_07db;
  14005. }
  14006. }
  14007. {
  14008. float L_259 = __this->get_positionY_12();
  14009. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_260 = __this->get_piece_6();
  14010. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_261;
  14011. L_261 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_260, /*hidden argument*/NULL);
  14012. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_262;
  14013. L_262 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_261, /*hidden argument*/NULL);
  14014. float L_263 = L_262.get_y_3();
  14015. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_259, (float)L_263))) < ((float)(1.5f)))))
  14016. {
  14017. goto IL_07db;
  14018. }
  14019. }
  14020. {
  14021. float L_264 = __this->get_positionY_12();
  14022. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_265 = __this->get_piece_6();
  14023. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_266;
  14024. L_266 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_265, /*hidden argument*/NULL);
  14025. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_267;
  14026. L_267 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_266, /*hidden argument*/NULL);
  14027. float L_268 = L_267.get_y_3();
  14028. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_264, (float)L_268))) > ((float)(0.5f)))))
  14029. {
  14030. goto IL_07db;
  14031. }
  14032. }
  14033. {
  14034. float L_269 = __this->get_positionZ_13();
  14035. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_270 = __this->get_piece_6();
  14036. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_271;
  14037. L_271 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_270, /*hidden argument*/NULL);
  14038. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_272;
  14039. L_272 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_271, /*hidden argument*/NULL);
  14040. float L_273 = L_272.get_z_4();
  14041. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_269, (float)L_273))) < ((float)(0.5f)))))
  14042. {
  14043. goto IL_07d8;
  14044. }
  14045. }
  14046. {
  14047. float L_274 = __this->get_positionZ_13();
  14048. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_275 = __this->get_piece_6();
  14049. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_276;
  14050. L_276 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_275, /*hidden argument*/NULL);
  14051. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_277;
  14052. L_277 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_276, /*hidden argument*/NULL);
  14053. float L_278 = L_277.get_z_4();
  14054. G_B69_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_274, (float)L_278))) > ((float)(-0.5f)))? 1 : 0);
  14055. goto IL_07d9;
  14056. }
  14057. IL_07d8:
  14058. {
  14059. G_B69_0 = 0;
  14060. }
  14061. IL_07d9:
  14062. {
  14063. G_B71_0 = G_B69_0;
  14064. goto IL_07dc;
  14065. }
  14066. IL_07db:
  14067. {
  14068. G_B71_0 = 0;
  14069. }
  14070. IL_07dc:
  14071. {
  14072. V_14 = (bool)G_B71_0;
  14073. bool L_279 = V_14;
  14074. if (!L_279)
  14075. {
  14076. goto IL_085c;
  14077. }
  14078. }
  14079. {
  14080. // piece.transform.SetParent(lightC.transform.parent);
  14081. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_280 = __this->get_piece_6();
  14082. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_281;
  14083. L_281 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_280, /*hidden argument*/NULL);
  14084. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_282 = __this->get_lightC_10();
  14085. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_283;
  14086. L_283 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_282, /*hidden argument*/NULL);
  14087. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_284;
  14088. L_284 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_283, /*hidden argument*/NULL);
  14089. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_281, L_284, /*hidden argument*/NULL);
  14090. // piece.transform.position = new Vector3(positionX-1.92f, positionY - 1f, positionZ);
  14091. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_285 = __this->get_piece_6();
  14092. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_286;
  14093. L_286 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_285, /*hidden argument*/NULL);
  14094. float L_287 = __this->get_positionX_11();
  14095. float L_288 = __this->get_positionY_12();
  14096. float L_289 = __this->get_positionZ_13();
  14097. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_290;
  14098. memset((&L_290), 0, sizeof(L_290));
  14099. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_290), ((float)il2cpp_codegen_subtract((float)L_287, (float)(1.91999996f))), ((float)il2cpp_codegen_subtract((float)L_288, (float)(1.0f))), L_289, /*hidden argument*/NULL);
  14100. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_286, L_290, /*hidden argument*/NULL);
  14101. // clickSFX.Play();
  14102. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_291 = __this->get_clickSFX_15();
  14103. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_291, /*hidden argument*/NULL);
  14104. // piece.tag = piece.name;
  14105. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_292 = __this->get_piece_6();
  14106. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_293 = __this->get_piece_6();
  14107. String_t* L_294;
  14108. L_294 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_293, /*hidden argument*/NULL);
  14109. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_292, L_294, /*hidden argument*/NULL);
  14110. }
  14111. IL_085c:
  14112. {
  14113. }
  14114. IL_085d:
  14115. {
  14116. // if (lightC.transform.parent.childCount == 5 && acitve && screan.transform.parent.childCount == 2)
  14117. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_295 = __this->get_lightC_10();
  14118. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_296;
  14119. L_296 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_295, /*hidden argument*/NULL);
  14120. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_297;
  14121. L_297 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_296, /*hidden argument*/NULL);
  14122. int32_t L_298;
  14123. L_298 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_297, /*hidden argument*/NULL);
  14124. if ((!(((uint32_t)L_298) == ((uint32_t)5))))
  14125. {
  14126. goto IL_0892;
  14127. }
  14128. }
  14129. {
  14130. bool L_299 = __this->get_acitve_17();
  14131. if (!L_299)
  14132. {
  14133. goto IL_0892;
  14134. }
  14135. }
  14136. {
  14137. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_300 = V_1;
  14138. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_301;
  14139. L_301 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_300, /*hidden argument*/NULL);
  14140. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_302;
  14141. L_302 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_301, /*hidden argument*/NULL);
  14142. int32_t L_303;
  14143. L_303 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_302, /*hidden argument*/NULL);
  14144. G_B78_0 = ((((int32_t)L_303) == ((int32_t)2))? 1 : 0);
  14145. goto IL_0893;
  14146. }
  14147. IL_0892:
  14148. {
  14149. G_B78_0 = 0;
  14150. }
  14151. IL_0893:
  14152. {
  14153. V_15 = (bool)G_B78_0;
  14154. bool L_304 = V_15;
  14155. if (!L_304)
  14156. {
  14157. goto IL_08a4;
  14158. }
  14159. }
  14160. {
  14161. // acitve = false;
  14162. __this->set_acitve_17((bool)0);
  14163. goto IL_08ad;
  14164. }
  14165. IL_08a4:
  14166. {
  14167. // acitve = true;
  14168. __this->set_acitve_17((bool)1);
  14169. }
  14170. IL_08ad:
  14171. {
  14172. // isSelected = false;
  14173. __this->set_isSelected_4((bool)0);
  14174. }
  14175. IL_08b5:
  14176. {
  14177. // }
  14178. return;
  14179. }
  14180. }
  14181. // System.Void MoveNecklace::.ctor()
  14182. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveNecklace__ctor_m8544BAC7D1675EF5E9A49A099864E7FE479E0AA5 (MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384 * __this, const RuntimeMethod* method)
  14183. {
  14184. {
  14185. // public float positionX = 0f;
  14186. __this->set_positionX_11((0.0f));
  14187. // public float positionY = 0f;
  14188. __this->set_positionY_12((0.0f));
  14189. // public float positionZ = 0f;
  14190. __this->set_positionZ_13((0.0f));
  14191. // public bool acitve = true;
  14192. __this->set_acitve_17((bool)1);
  14193. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  14194. return;
  14195. }
  14196. }
  14197. #ifdef __clang__
  14198. #pragma clang diagnostic pop
  14199. #endif
  14200. #ifdef __clang__
  14201. #pragma clang diagnostic push
  14202. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  14203. #pragma clang diagnostic ignored "-Wunused-variable"
  14204. #endif
  14205. // System.Void MovePay::Start()
  14206. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePay_Start_m482C98FB13BDE7F96601BD6F7F81B6BD7734390B (MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B * __this, const RuntimeMethod* method)
  14207. {
  14208. {
  14209. // }
  14210. return;
  14211. }
  14212. }
  14213. // System.Void MovePay::Update()
  14214. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePay_Update_m615F394239A8FDD50B1AF6EA72099CDD677A8E7C (MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B * __this, const RuntimeMethod* method)
  14215. {
  14216. bool V_0 = false;
  14217. bool V_1 = false;
  14218. bool V_2 = false;
  14219. {
  14220. // if (Input.GetMouseButtonDown(0))
  14221. bool L_0;
  14222. L_0 = Input_GetMouseButtonDown_m466D81FDCC87C9CB07557B39DCB435EB691F1EF3(0, /*hidden argument*/NULL);
  14223. V_0 = L_0;
  14224. bool L_1 = V_0;
  14225. if (!L_1)
  14226. {
  14227. goto IL_0014;
  14228. }
  14229. }
  14230. {
  14231. // TouchClick();
  14232. MovePay_TouchClick_mE77F09AD83ABFFA7E07BF0165BB2252FECB2F0BE(__this, /*hidden argument*/NULL);
  14233. }
  14234. IL_0014:
  14235. {
  14236. // if (isSelected)
  14237. bool L_2 = __this->get_isSelected_4();
  14238. V_1 = L_2;
  14239. bool L_3 = V_1;
  14240. if (!L_3)
  14241. {
  14242. goto IL_0027;
  14243. }
  14244. }
  14245. {
  14246. // MovePiece();
  14247. MovePay_MovePiece_mF4420EC3B0F03992A2B912AE612797C5A5D85121(__this, /*hidden argument*/NULL);
  14248. }
  14249. IL_0027:
  14250. {
  14251. // if (Input.GetMouseButtonUp(0))
  14252. bool L_4;
  14253. L_4 = Input_GetMouseButtonUp_m2BA562F8C4FE8364EEC93970093E776371DF4022(0, /*hidden argument*/NULL);
  14254. V_2 = L_4;
  14255. bool L_5 = V_2;
  14256. if (!L_5)
  14257. {
  14258. goto IL_003a;
  14259. }
  14260. }
  14261. {
  14262. // FreePiece();
  14263. MovePay_FreePiece_mD243DBBEE2D7E6371B7B71AC55AEDD84AC9B5C32(__this, /*hidden argument*/NULL);
  14264. }
  14265. IL_003a:
  14266. {
  14267. // }
  14268. return;
  14269. }
  14270. }
  14271. // System.Void MovePay::TouchClick()
  14272. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePay_TouchClick_mE77F09AD83ABFFA7E07BF0165BB2252FECB2F0BE (MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B * __this, const RuntimeMethod* method)
  14273. {
  14274. static bool s_Il2CppMethodInitialized;
  14275. if (!s_Il2CppMethodInitialized)
  14276. {
  14277. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  14278. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B);
  14279. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80);
  14280. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352);
  14281. s_Il2CppMethodInitialized = true;
  14282. }
  14283. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  14284. memset((&V_0), 0, sizeof(V_0));
  14285. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 V_1;
  14286. memset((&V_1), 0, sizeof(V_1));
  14287. bool V_2 = false;
  14288. bool V_3 = false;
  14289. bool V_4 = false;
  14290. int32_t G_B8_0 = 0;
  14291. int32_t G_B10_0 = 0;
  14292. int32_t G_B12_0 = 0;
  14293. {
  14294. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); //���������Ĵ��ص�
  14295. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  14296. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  14297. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  14298. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  14299. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  14300. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  14301. V_0 = L_2;
  14302. // if (Physics.Raycast(ray, out hit))
  14303. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_3 = V_0;
  14304. bool L_4;
  14305. L_4 = Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E(L_3, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  14306. V_2 = L_4;
  14307. bool L_5 = V_2;
  14308. if (!L_5)
  14309. {
  14310. goto IL_019f;
  14311. }
  14312. }
  14313. {
  14314. // if (hit.collider.gameObject.tag == "shui")
  14315. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_6;
  14316. L_6 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  14317. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7;
  14318. L_7 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_6, /*hidden argument*/NULL);
  14319. String_t* L_8;
  14320. L_8 = GameObject_get_tag_mC21F33D368C18A631040F2887036C678B96ABC33(L_7, /*hidden argument*/NULL);
  14321. bool L_9;
  14322. L_9 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_8, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  14323. V_3 = L_9;
  14324. bool L_10 = V_3;
  14325. if (!L_10)
  14326. {
  14327. goto IL_0095;
  14328. }
  14329. }
  14330. {
  14331. // distanceRay = hit.distance;
  14332. float L_11;
  14333. L_11 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  14334. __this->set_distanceRay_5(L_11);
  14335. // piece = hit.collider.gameObject;
  14336. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_12;
  14337. L_12 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  14338. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_13;
  14339. L_13 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_12, /*hidden argument*/NULL);
  14340. __this->set_piece_6(L_13);
  14341. // offset = hit.point - hit.collider.gameObject.transform.position;
  14342. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14;
  14343. L_14 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  14344. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_15;
  14345. L_15 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  14346. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16;
  14347. L_16 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_15, /*hidden argument*/NULL);
  14348. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17;
  14349. L_17 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_16, /*hidden argument*/NULL);
  14350. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18;
  14351. L_18 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_17, /*hidden argument*/NULL);
  14352. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_19;
  14353. L_19 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_14, L_18, /*hidden argument*/NULL);
  14354. __this->set_offset_9(L_19);
  14355. // isSelected = true;
  14356. __this->set_isSelected_4((bool)1);
  14357. goto IL_019e;
  14358. }
  14359. IL_0095:
  14360. {
  14361. // else if (hit.collider.gameObject.transform.parent && (hit.collider.gameObject.transform.parent.name == "GrupoPiezas" || (hit.collider.gameObject.transform.parent.name == "group" && hit.collider.transform.parent.tag == "shui")))
  14362. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_20;
  14363. L_20 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  14364. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_21;
  14365. L_21 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_20, /*hidden argument*/NULL);
  14366. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_22;
  14367. L_22 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_21, /*hidden argument*/NULL);
  14368. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_23;
  14369. L_23 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_22, /*hidden argument*/NULL);
  14370. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  14371. bool L_24;
  14372. L_24 = Object_op_Implicit_mC8214E4F028CC2F036CC82BDB81D102A02893499(L_23, /*hidden argument*/NULL);
  14373. if (!L_24)
  14374. {
  14375. goto IL_0128;
  14376. }
  14377. }
  14378. {
  14379. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_25;
  14380. L_25 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  14381. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_26;
  14382. L_26 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_25, /*hidden argument*/NULL);
  14383. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_27;
  14384. L_27 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_26, /*hidden argument*/NULL);
  14385. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  14386. L_28 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_27, /*hidden argument*/NULL);
  14387. String_t* L_29;
  14388. L_29 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_28, /*hidden argument*/NULL);
  14389. bool L_30;
  14390. L_30 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_29, _stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80, /*hidden argument*/NULL);
  14391. if (L_30)
  14392. {
  14393. goto IL_0125;
  14394. }
  14395. }
  14396. {
  14397. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_31;
  14398. L_31 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  14399. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_32;
  14400. L_32 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_31, /*hidden argument*/NULL);
  14401. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_33;
  14402. L_33 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_32, /*hidden argument*/NULL);
  14403. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_34;
  14404. L_34 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_33, /*hidden argument*/NULL);
  14405. String_t* L_35;
  14406. L_35 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_34, /*hidden argument*/NULL);
  14407. bool L_36;
  14408. L_36 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_35, _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B, /*hidden argument*/NULL);
  14409. if (!L_36)
  14410. {
  14411. goto IL_0122;
  14412. }
  14413. }
  14414. {
  14415. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_37;
  14416. L_37 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  14417. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_38;
  14418. L_38 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_37, /*hidden argument*/NULL);
  14419. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_39;
  14420. L_39 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_38, /*hidden argument*/NULL);
  14421. String_t* L_40;
  14422. L_40 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_39, /*hidden argument*/NULL);
  14423. bool L_41;
  14424. L_41 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_40, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  14425. G_B8_0 = ((int32_t)(L_41));
  14426. goto IL_0123;
  14427. }
  14428. IL_0122:
  14429. {
  14430. G_B8_0 = 0;
  14431. }
  14432. IL_0123:
  14433. {
  14434. G_B10_0 = G_B8_0;
  14435. goto IL_0126;
  14436. }
  14437. IL_0125:
  14438. {
  14439. G_B10_0 = 1;
  14440. }
  14441. IL_0126:
  14442. {
  14443. G_B12_0 = G_B10_0;
  14444. goto IL_0129;
  14445. }
  14446. IL_0128:
  14447. {
  14448. G_B12_0 = 0;
  14449. }
  14450. IL_0129:
  14451. {
  14452. V_4 = (bool)G_B12_0;
  14453. bool L_42 = V_4;
  14454. if (!L_42)
  14455. {
  14456. goto IL_0195;
  14457. }
  14458. }
  14459. {
  14460. // distanceRay = hit.distance;
  14461. float L_43;
  14462. L_43 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  14463. __this->set_distanceRay_5(L_43);
  14464. // piece = hit.collider.gameObject.transform.parent.gameObject;
  14465. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_44;
  14466. L_44 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  14467. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_45;
  14468. L_45 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_44, /*hidden argument*/NULL);
  14469. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_46;
  14470. L_46 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_45, /*hidden argument*/NULL);
  14471. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47;
  14472. L_47 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_46, /*hidden argument*/NULL);
  14473. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_48;
  14474. L_48 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_47, /*hidden argument*/NULL);
  14475. __this->set_piece_6(L_48);
  14476. // offset = hit.point - hit.collider.gameObject.transform.parent.position;
  14477. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_49;
  14478. L_49 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  14479. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_50;
  14480. L_50 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  14481. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_51;
  14482. L_51 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_50, /*hidden argument*/NULL);
  14483. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_52;
  14484. L_52 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_51, /*hidden argument*/NULL);
  14485. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_53;
  14486. L_53 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_52, /*hidden argument*/NULL);
  14487. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_54;
  14488. L_54 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_53, /*hidden argument*/NULL);
  14489. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_55;
  14490. L_55 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_49, L_54, /*hidden argument*/NULL);
  14491. __this->set_offset_9(L_55);
  14492. // isSelected = true;
  14493. __this->set_isSelected_4((bool)1);
  14494. goto IL_019e;
  14495. }
  14496. IL_0195:
  14497. {
  14498. // isSelected = false;
  14499. __this->set_isSelected_4((bool)0);
  14500. }
  14501. IL_019e:
  14502. {
  14503. }
  14504. IL_019f:
  14505. {
  14506. // }
  14507. return;
  14508. }
  14509. }
  14510. // System.Void MovePay::MovePiece()
  14511. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePay_MovePiece_mF4420EC3B0F03992A2B912AE612797C5A5D85121 (MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B * __this, const RuntimeMethod* method)
  14512. {
  14513. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  14514. memset((&V_0), 0, sizeof(V_0));
  14515. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_1;
  14516. memset((&V_1), 0, sizeof(V_1));
  14517. {
  14518. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
  14519. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  14520. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  14521. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  14522. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  14523. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  14524. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  14525. V_0 = L_2;
  14526. // Vector3 limitRay = ray.GetPoint(distanceRay);
  14527. float L_3 = __this->get_distanceRay_5();
  14528. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
  14529. L_4 = Ray_GetPoint_mC92464E32E42603B7B3444938E8BB8ADA43AB240((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&V_0), L_3, /*hidden argument*/NULL);
  14530. V_1 = L_4;
  14531. // limitRay = new Vector3(limitRay.x, limitRay.y, limitRay.z);
  14532. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5 = V_1;
  14533. float L_6 = L_5.get_x_2();
  14534. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = V_1;
  14535. float L_8 = L_7.get_y_3();
  14536. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9 = V_1;
  14537. float L_10 = L_9.get_z_4();
  14538. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_1), L_6, L_8, L_10, /*hidden argument*/NULL);
  14539. // piece.transform.position = limitRay - offset;
  14540. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_piece_6();
  14541. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  14542. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  14543. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13 = V_1;
  14544. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14 = __this->get_offset_9();
  14545. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_15;
  14546. L_15 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_13, L_14, /*hidden argument*/NULL);
  14547. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_12, L_15, /*hidden argument*/NULL);
  14548. // }
  14549. return;
  14550. }
  14551. }
  14552. // System.Void MovePay::FreePiece()
  14553. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePay_FreePiece_mD243DBBEE2D7E6371B7B71AC55AEDD84AC9B5C32 (MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B * __this, const RuntimeMethod* method)
  14554. {
  14555. static bool s_Il2CppMethodInitialized;
  14556. if (!s_Il2CppMethodInitialized)
  14557. {
  14558. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6);
  14559. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B);
  14560. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral71EA4692011949B72F9A850F0D18F588926770FB);
  14561. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8B861ECBEB0EFA9F29346AC75122A8279E1EBCC0);
  14562. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA44BC824D1CEF748CD0480C846B2260B878447AC);
  14563. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446);
  14564. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralE9BAC73547545E1B89F8FCAB3BBDF7135C1D74CD);
  14565. s_Il2CppMethodInitialized = true;
  14566. }
  14567. bool V_0 = false;
  14568. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_1 = NULL;
  14569. float V_2 = 0.0f;
  14570. float V_3 = 0.0f;
  14571. float V_4 = 0.0f;
  14572. bool V_5 = false;
  14573. bool V_6 = false;
  14574. bool V_7 = false;
  14575. bool V_8 = false;
  14576. bool V_9 = false;
  14577. bool V_10 = false;
  14578. bool V_11 = false;
  14579. bool V_12 = false;
  14580. bool V_13 = false;
  14581. bool V_14 = false;
  14582. bool V_15 = false;
  14583. int32_t G_B9_0 = 0;
  14584. int32_t G_B11_0 = 0;
  14585. int32_t G_B22_0 = 0;
  14586. int32_t G_B24_0 = 0;
  14587. int32_t G_B30_0 = 0;
  14588. int32_t G_B38_0 = 0;
  14589. int32_t G_B40_0 = 0;
  14590. int32_t G_B46_0 = 0;
  14591. int32_t G_B54_0 = 0;
  14592. int32_t G_B56_0 = 0;
  14593. int32_t G_B67_0 = 0;
  14594. int32_t G_B69_0 = 0;
  14595. int32_t G_B76_0 = 0;
  14596. {
  14597. // if (isSelected)
  14598. bool L_0 = __this->get_isSelected_4();
  14599. V_0 = L_0;
  14600. bool L_1 = V_0;
  14601. if (!L_1)
  14602. {
  14603. goto IL_0894;
  14604. }
  14605. }
  14606. {
  14607. // lightC = GameObject.Find("light");
  14608. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_2;
  14609. L_2 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6, /*hidden argument*/NULL);
  14610. __this->set_lightC_10(L_2);
  14611. // GameObject screan = GameObject.Find("group/screan");
  14612. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_3;
  14613. L_3 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteralA44BC824D1CEF748CD0480C846B2260B878447AC, /*hidden argument*/NULL);
  14614. V_1 = L_3;
  14615. // positionL = lightC.transform.position;
  14616. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_4 = __this->get_lightC_10();
  14617. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_5;
  14618. L_5 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_4, /*hidden argument*/NULL);
  14619. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6;
  14620. L_6 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_5, /*hidden argument*/NULL);
  14621. __this->set_positionL_14(L_6);
  14622. // positionX = lightC.transform.position.x;
  14623. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7 = __this->get_lightC_10();
  14624. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_8;
  14625. L_8 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_7, /*hidden argument*/NULL);
  14626. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  14627. L_9 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_8, /*hidden argument*/NULL);
  14628. float L_10 = L_9.get_x_2();
  14629. __this->set_positionX_11(L_10);
  14630. // positionY = lightC.transform.position.y;
  14631. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_lightC_10();
  14632. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  14633. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  14634. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13;
  14635. L_13 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_12, /*hidden argument*/NULL);
  14636. float L_14 = L_13.get_y_3();
  14637. __this->set_positionY_12(L_14);
  14638. // positionZ = lightC.transform.position.z;
  14639. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_15 = __this->get_lightC_10();
  14640. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_16;
  14641. L_16 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_15, /*hidden argument*/NULL);
  14642. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_17;
  14643. L_17 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_16, /*hidden argument*/NULL);
  14644. float L_18 = L_17.get_z_4();
  14645. __this->set_positionZ_13(L_18);
  14646. // float screanpositionX = screan.transform.position.x;
  14647. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_19 = V_1;
  14648. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_20;
  14649. L_20 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_19, /*hidden argument*/NULL);
  14650. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_21;
  14651. L_21 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_20, /*hidden argument*/NULL);
  14652. float L_22 = L_21.get_x_2();
  14653. V_2 = L_22;
  14654. // float screanpositionY = screan.transform.position.y;
  14655. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_23 = V_1;
  14656. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_24;
  14657. L_24 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_23, /*hidden argument*/NULL);
  14658. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_25;
  14659. L_25 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_24, /*hidden argument*/NULL);
  14660. float L_26 = L_25.get_y_3();
  14661. V_3 = L_26;
  14662. // float screanpositionZ = screan.transform.position.z;
  14663. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_27 = V_1;
  14664. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  14665. L_28 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_27, /*hidden argument*/NULL);
  14666. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_29;
  14667. L_29 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_28, /*hidden argument*/NULL);
  14668. float L_30 = L_29.get_z_4();
  14669. V_4 = L_30;
  14670. // if (piece.name == "group")
  14671. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_31 = __this->get_piece_6();
  14672. String_t* L_32;
  14673. L_32 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_31, /*hidden argument*/NULL);
  14674. bool L_33;
  14675. L_33 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_32, _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B, /*hidden argument*/NULL);
  14676. V_5 = L_33;
  14677. bool L_34 = V_5;
  14678. if (!L_34)
  14679. {
  14680. goto IL_0243;
  14681. }
  14682. }
  14683. {
  14684. // if (
  14685. // (positionX - piece.transform.position.x < 0.5f && positionX - piece.transform.position.x > -0.5f) &&
  14686. // (positionY - piece.transform.position.y < 0.5f && positionY - piece.transform.position.y > -0.5f) &&
  14687. // (positionZ - piece.transform.position.z < 0.35f && positionZ - piece.transform.position.z > -0.35f)
  14688. // )
  14689. float L_35 = __this->get_positionX_11();
  14690. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_36 = __this->get_piece_6();
  14691. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_37;
  14692. L_37 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_36, /*hidden argument*/NULL);
  14693. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_38;
  14694. L_38 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_37, /*hidden argument*/NULL);
  14695. float L_39 = L_38.get_x_2();
  14696. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_35, (float)L_39))) < ((float)(0.5f)))))
  14697. {
  14698. goto IL_01c1;
  14699. }
  14700. }
  14701. {
  14702. float L_40 = __this->get_positionX_11();
  14703. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_41 = __this->get_piece_6();
  14704. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_42;
  14705. L_42 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_41, /*hidden argument*/NULL);
  14706. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_43;
  14707. L_43 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_42, /*hidden argument*/NULL);
  14708. float L_44 = L_43.get_x_2();
  14709. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_40, (float)L_44))) > ((float)(-0.5f)))))
  14710. {
  14711. goto IL_01c1;
  14712. }
  14713. }
  14714. {
  14715. float L_45 = __this->get_positionY_12();
  14716. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_46 = __this->get_piece_6();
  14717. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47;
  14718. L_47 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_46, /*hidden argument*/NULL);
  14719. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_48;
  14720. L_48 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_47, /*hidden argument*/NULL);
  14721. float L_49 = L_48.get_y_3();
  14722. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_45, (float)L_49))) < ((float)(0.5f)))))
  14723. {
  14724. goto IL_01c1;
  14725. }
  14726. }
  14727. {
  14728. float L_50 = __this->get_positionY_12();
  14729. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_51 = __this->get_piece_6();
  14730. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_52;
  14731. L_52 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_51, /*hidden argument*/NULL);
  14732. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_53;
  14733. L_53 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_52, /*hidden argument*/NULL);
  14734. float L_54 = L_53.get_y_3();
  14735. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_50, (float)L_54))) > ((float)(-0.5f)))))
  14736. {
  14737. goto IL_01c1;
  14738. }
  14739. }
  14740. {
  14741. float L_55 = __this->get_positionZ_13();
  14742. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_56 = __this->get_piece_6();
  14743. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_57;
  14744. L_57 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_56, /*hidden argument*/NULL);
  14745. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_58;
  14746. L_58 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_57, /*hidden argument*/NULL);
  14747. float L_59 = L_58.get_z_4();
  14748. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_55, (float)L_59))) < ((float)(0.349999994f)))))
  14749. {
  14750. goto IL_01be;
  14751. }
  14752. }
  14753. {
  14754. float L_60 = __this->get_positionZ_13();
  14755. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_61 = __this->get_piece_6();
  14756. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_62;
  14757. L_62 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_61, /*hidden argument*/NULL);
  14758. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_63;
  14759. L_63 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_62, /*hidden argument*/NULL);
  14760. float L_64 = L_63.get_z_4();
  14761. G_B9_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_60, (float)L_64))) > ((float)(-0.349999994f)))? 1 : 0);
  14762. goto IL_01bf;
  14763. }
  14764. IL_01be:
  14765. {
  14766. G_B9_0 = 0;
  14767. }
  14768. IL_01bf:
  14769. {
  14770. G_B11_0 = G_B9_0;
  14771. goto IL_01c2;
  14772. }
  14773. IL_01c1:
  14774. {
  14775. G_B11_0 = 0;
  14776. }
  14777. IL_01c2:
  14778. {
  14779. V_6 = (bool)G_B11_0;
  14780. bool L_65 = V_6;
  14781. if (!L_65)
  14782. {
  14783. goto IL_0242;
  14784. }
  14785. }
  14786. {
  14787. // piece.transform.SetParent(lightC.transform.parent);
  14788. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_66 = __this->get_piece_6();
  14789. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_67;
  14790. L_67 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_66, /*hidden argument*/NULL);
  14791. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_68 = __this->get_lightC_10();
  14792. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_69;
  14793. L_69 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_68, /*hidden argument*/NULL);
  14794. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_70;
  14795. L_70 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_69, /*hidden argument*/NULL);
  14796. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_67, L_70, /*hidden argument*/NULL);
  14797. // piece.transform.position = new Vector3(positionX + 0.035f, positionY - 0.09f, positionZ + 0.1f);
  14798. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_71 = __this->get_piece_6();
  14799. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_72;
  14800. L_72 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_71, /*hidden argument*/NULL);
  14801. float L_73 = __this->get_positionX_11();
  14802. float L_74 = __this->get_positionY_12();
  14803. float L_75 = __this->get_positionZ_13();
  14804. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_76;
  14805. memset((&L_76), 0, sizeof(L_76));
  14806. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_76), ((float)il2cpp_codegen_add((float)L_73, (float)(0.0350000001f))), ((float)il2cpp_codegen_subtract((float)L_74, (float)(0.0900000036f))), ((float)il2cpp_codegen_add((float)L_75, (float)(0.100000001f))), /*hidden argument*/NULL);
  14807. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_72, L_76, /*hidden argument*/NULL);
  14808. // clickSFX.Play();
  14809. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_77 = __this->get_clickSFX_15();
  14810. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_77, /*hidden argument*/NULL);
  14811. // piece.tag = "screan";
  14812. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_78 = __this->get_piece_6();
  14813. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_78, _stringLiteral8B861ECBEB0EFA9F29346AC75122A8279E1EBCC0, /*hidden argument*/NULL);
  14814. }
  14815. IL_0242:
  14816. {
  14817. }
  14818. IL_0243:
  14819. {
  14820. // if (piece.name == "ai")
  14821. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_79 = __this->get_piece_6();
  14822. String_t* L_80;
  14823. L_80 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_79, /*hidden argument*/NULL);
  14824. bool L_81;
  14825. L_81 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_80, _stringLiteral71EA4692011949B72F9A850F0D18F588926770FB, /*hidden argument*/NULL);
  14826. V_7 = L_81;
  14827. bool L_82 = V_7;
  14828. if (!L_82)
  14829. {
  14830. goto IL_03ca;
  14831. }
  14832. }
  14833. {
  14834. // if (
  14835. // (positionX - piece.transform.position.x < 0.5f && positionX - piece.transform.position.x > -0.5f) &&
  14836. // (positionY - piece.transform.position.y < 0.5f && positionY - piece.transform.position.y > -0.5f) &&
  14837. // (positionZ - piece.transform.position.z < 0.35f && positionZ - piece.transform.position.z > -0.35f)
  14838. // )
  14839. float L_83 = __this->get_positionX_11();
  14840. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_84 = __this->get_piece_6();
  14841. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_85;
  14842. L_85 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_84, /*hidden argument*/NULL);
  14843. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_86;
  14844. L_86 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_85, /*hidden argument*/NULL);
  14845. float L_87 = L_86.get_x_2();
  14846. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_83, (float)L_87))) < ((float)(0.5f)))))
  14847. {
  14848. goto IL_033f;
  14849. }
  14850. }
  14851. {
  14852. float L_88 = __this->get_positionX_11();
  14853. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_89 = __this->get_piece_6();
  14854. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_90;
  14855. L_90 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_89, /*hidden argument*/NULL);
  14856. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_91;
  14857. L_91 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_90, /*hidden argument*/NULL);
  14858. float L_92 = L_91.get_x_2();
  14859. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_88, (float)L_92))) > ((float)(-0.5f)))))
  14860. {
  14861. goto IL_033f;
  14862. }
  14863. }
  14864. {
  14865. float L_93 = __this->get_positionY_12();
  14866. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_94 = __this->get_piece_6();
  14867. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_95;
  14868. L_95 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_94, /*hidden argument*/NULL);
  14869. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_96;
  14870. L_96 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_95, /*hidden argument*/NULL);
  14871. float L_97 = L_96.get_y_3();
  14872. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_93, (float)L_97))) < ((float)(0.5f)))))
  14873. {
  14874. goto IL_033f;
  14875. }
  14876. }
  14877. {
  14878. float L_98 = __this->get_positionY_12();
  14879. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_99 = __this->get_piece_6();
  14880. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_100;
  14881. L_100 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_99, /*hidden argument*/NULL);
  14882. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_101;
  14883. L_101 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_100, /*hidden argument*/NULL);
  14884. float L_102 = L_101.get_y_3();
  14885. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_98, (float)L_102))) > ((float)(-0.5f)))))
  14886. {
  14887. goto IL_033f;
  14888. }
  14889. }
  14890. {
  14891. float L_103 = __this->get_positionZ_13();
  14892. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_104 = __this->get_piece_6();
  14893. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_105;
  14894. L_105 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_104, /*hidden argument*/NULL);
  14895. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_106;
  14896. L_106 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_105, /*hidden argument*/NULL);
  14897. float L_107 = L_106.get_z_4();
  14898. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_103, (float)L_107))) < ((float)(0.349999994f)))))
  14899. {
  14900. goto IL_033c;
  14901. }
  14902. }
  14903. {
  14904. float L_108 = __this->get_positionZ_13();
  14905. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_109 = __this->get_piece_6();
  14906. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_110;
  14907. L_110 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_109, /*hidden argument*/NULL);
  14908. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_111;
  14909. L_111 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_110, /*hidden argument*/NULL);
  14910. float L_112 = L_111.get_z_4();
  14911. G_B22_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_108, (float)L_112))) > ((float)(-0.349999994f)))? 1 : 0);
  14912. goto IL_033d;
  14913. }
  14914. IL_033c:
  14915. {
  14916. G_B22_0 = 0;
  14917. }
  14918. IL_033d:
  14919. {
  14920. G_B24_0 = G_B22_0;
  14921. goto IL_0340;
  14922. }
  14923. IL_033f:
  14924. {
  14925. G_B24_0 = 0;
  14926. }
  14927. IL_0340:
  14928. {
  14929. V_8 = (bool)G_B24_0;
  14930. bool L_113 = V_8;
  14931. if (!L_113)
  14932. {
  14933. goto IL_03c9;
  14934. }
  14935. }
  14936. {
  14937. // piece.transform.SetParent(lightC.transform.parent);
  14938. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_114 = __this->get_piece_6();
  14939. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_115;
  14940. L_115 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_114, /*hidden argument*/NULL);
  14941. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_116 = __this->get_lightC_10();
  14942. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_117;
  14943. L_117 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_116, /*hidden argument*/NULL);
  14944. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_118;
  14945. L_118 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_117, /*hidden argument*/NULL);
  14946. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_115, L_118, /*hidden argument*/NULL);
  14947. // piece.transform.position = new Vector3(positionX + 0.035f, positionY - 0.09f, positionZ - 0.1f);
  14948. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_119 = __this->get_piece_6();
  14949. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_120;
  14950. L_120 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_119, /*hidden argument*/NULL);
  14951. float L_121 = __this->get_positionX_11();
  14952. float L_122 = __this->get_positionY_12();
  14953. float L_123 = __this->get_positionZ_13();
  14954. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_124;
  14955. memset((&L_124), 0, sizeof(L_124));
  14956. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_124), ((float)il2cpp_codegen_add((float)L_121, (float)(0.0350000001f))), ((float)il2cpp_codegen_subtract((float)L_122, (float)(0.0900000036f))), ((float)il2cpp_codegen_subtract((float)L_123, (float)(0.100000001f))), /*hidden argument*/NULL);
  14957. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_120, L_124, /*hidden argument*/NULL);
  14958. // clickSFX.Play();
  14959. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_125 = __this->get_clickSFX_15();
  14960. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_125, /*hidden argument*/NULL);
  14961. // piece.tag = piece.name;
  14962. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_126 = __this->get_piece_6();
  14963. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_127 = __this->get_piece_6();
  14964. String_t* L_128;
  14965. L_128 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_127, /*hidden argument*/NULL);
  14966. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_126, L_128, /*hidden argument*/NULL);
  14967. }
  14968. IL_03c9:
  14969. {
  14970. }
  14971. IL_03ca:
  14972. {
  14973. // if (piece.name == "j2" && !activeLeft)
  14974. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_129 = __this->get_piece_6();
  14975. String_t* L_130;
  14976. L_130 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_129, /*hidden argument*/NULL);
  14977. bool L_131;
  14978. L_131 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_130, _stringLiteralE9BAC73547545E1B89F8FCAB3BBDF7135C1D74CD, /*hidden argument*/NULL);
  14979. if (!L_131)
  14980. {
  14981. goto IL_03ec;
  14982. }
  14983. }
  14984. {
  14985. bool L_132 = __this->get_activeLeft_18();
  14986. G_B30_0 = ((((int32_t)L_132) == ((int32_t)0))? 1 : 0);
  14987. goto IL_03ed;
  14988. }
  14989. IL_03ec:
  14990. {
  14991. G_B30_0 = 0;
  14992. }
  14993. IL_03ed:
  14994. {
  14995. V_9 = (bool)G_B30_0;
  14996. bool L_133 = V_9;
  14997. if (!L_133)
  14998. {
  14999. goto IL_0560;
  15000. }
  15001. }
  15002. {
  15003. // if (
  15004. // (positionX - piece.transform.position.x < -1.2f && positionX - piece.transform.position.x > -1.55f) &&
  15005. // (positionY - piece.transform.position.y < 1.25f && positionY - piece.transform.position.y > 0.25f) &&
  15006. // (positionZ - piece.transform.position.z < 0.5f && positionZ - piece.transform.position.z > -0.5f)
  15007. // )
  15008. float L_134 = __this->get_positionX_11();
  15009. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_135 = __this->get_piece_6();
  15010. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_136;
  15011. L_136 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_135, /*hidden argument*/NULL);
  15012. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_137;
  15013. L_137 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_136, /*hidden argument*/NULL);
  15014. float L_138 = L_137.get_x_2();
  15015. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_134, (float)L_138))) < ((float)(-1.20000005f)))))
  15016. {
  15017. goto IL_04d4;
  15018. }
  15019. }
  15020. {
  15021. float L_139 = __this->get_positionX_11();
  15022. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_140 = __this->get_piece_6();
  15023. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_141;
  15024. L_141 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_140, /*hidden argument*/NULL);
  15025. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_142;
  15026. L_142 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_141, /*hidden argument*/NULL);
  15027. float L_143 = L_142.get_x_2();
  15028. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_139, (float)L_143))) > ((float)(-1.54999995f)))))
  15029. {
  15030. goto IL_04d4;
  15031. }
  15032. }
  15033. {
  15034. float L_144 = __this->get_positionY_12();
  15035. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_145 = __this->get_piece_6();
  15036. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_146;
  15037. L_146 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_145, /*hidden argument*/NULL);
  15038. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_147;
  15039. L_147 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_146, /*hidden argument*/NULL);
  15040. float L_148 = L_147.get_y_3();
  15041. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_144, (float)L_148))) < ((float)(1.25f)))))
  15042. {
  15043. goto IL_04d4;
  15044. }
  15045. }
  15046. {
  15047. float L_149 = __this->get_positionY_12();
  15048. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_150 = __this->get_piece_6();
  15049. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_151;
  15050. L_151 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_150, /*hidden argument*/NULL);
  15051. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_152;
  15052. L_152 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_151, /*hidden argument*/NULL);
  15053. float L_153 = L_152.get_y_3();
  15054. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_149, (float)L_153))) > ((float)(0.25f)))))
  15055. {
  15056. goto IL_04d4;
  15057. }
  15058. }
  15059. {
  15060. float L_154 = __this->get_positionZ_13();
  15061. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_155 = __this->get_piece_6();
  15062. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_156;
  15063. L_156 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_155, /*hidden argument*/NULL);
  15064. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_157;
  15065. L_157 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_156, /*hidden argument*/NULL);
  15066. float L_158 = L_157.get_z_4();
  15067. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_154, (float)L_158))) < ((float)(0.5f)))))
  15068. {
  15069. goto IL_04d1;
  15070. }
  15071. }
  15072. {
  15073. float L_159 = __this->get_positionZ_13();
  15074. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_160 = __this->get_piece_6();
  15075. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_161;
  15076. L_161 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_160, /*hidden argument*/NULL);
  15077. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_162;
  15078. L_162 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_161, /*hidden argument*/NULL);
  15079. float L_163 = L_162.get_z_4();
  15080. G_B38_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_159, (float)L_163))) > ((float)(-0.5f)))? 1 : 0);
  15081. goto IL_04d2;
  15082. }
  15083. IL_04d1:
  15084. {
  15085. G_B38_0 = 0;
  15086. }
  15087. IL_04d2:
  15088. {
  15089. G_B40_0 = G_B38_0;
  15090. goto IL_04d5;
  15091. }
  15092. IL_04d4:
  15093. {
  15094. G_B40_0 = 0;
  15095. }
  15096. IL_04d5:
  15097. {
  15098. V_10 = (bool)G_B40_0;
  15099. bool L_164 = V_10;
  15100. if (!L_164)
  15101. {
  15102. goto IL_055f;
  15103. }
  15104. }
  15105. {
  15106. // piece.transform.SetParent(lightC.transform.parent);
  15107. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_165 = __this->get_piece_6();
  15108. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_166;
  15109. L_166 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_165, /*hidden argument*/NULL);
  15110. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_167 = __this->get_lightC_10();
  15111. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_168;
  15112. L_168 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_167, /*hidden argument*/NULL);
  15113. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_169;
  15114. L_169 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_168, /*hidden argument*/NULL);
  15115. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_166, L_169, /*hidden argument*/NULL);
  15116. // piece.transform.position = new Vector3(positionX + 1.48f, positionY - 0.75f, positionZ);
  15117. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_170 = __this->get_piece_6();
  15118. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_171;
  15119. L_171 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_170, /*hidden argument*/NULL);
  15120. float L_172 = __this->get_positionX_11();
  15121. float L_173 = __this->get_positionY_12();
  15122. float L_174 = __this->get_positionZ_13();
  15123. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_175;
  15124. memset((&L_175), 0, sizeof(L_175));
  15125. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_175), ((float)il2cpp_codegen_add((float)L_172, (float)(1.48000002f))), ((float)il2cpp_codegen_subtract((float)L_173, (float)(0.75f))), L_174, /*hidden argument*/NULL);
  15126. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_171, L_175, /*hidden argument*/NULL);
  15127. // clickSFX.Play();
  15128. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_176 = __this->get_clickSFX_15();
  15129. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_176, /*hidden argument*/NULL);
  15130. // piece.tag = piece.name;
  15131. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_177 = __this->get_piece_6();
  15132. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_178 = __this->get_piece_6();
  15133. String_t* L_179;
  15134. L_179 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_178, /*hidden argument*/NULL);
  15135. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_177, L_179, /*hidden argument*/NULL);
  15136. // activeLeft = true;
  15137. __this->set_activeLeft_18((bool)1);
  15138. }
  15139. IL_055f:
  15140. {
  15141. }
  15142. IL_0560:
  15143. {
  15144. // if (piece.name == "j2" && !activeRight)
  15145. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_180 = __this->get_piece_6();
  15146. String_t* L_181;
  15147. L_181 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_180, /*hidden argument*/NULL);
  15148. bool L_182;
  15149. L_182 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_181, _stringLiteralE9BAC73547545E1B89F8FCAB3BBDF7135C1D74CD, /*hidden argument*/NULL);
  15150. if (!L_182)
  15151. {
  15152. goto IL_0582;
  15153. }
  15154. }
  15155. {
  15156. bool L_183 = __this->get_activeRight_19();
  15157. G_B46_0 = ((((int32_t)L_183) == ((int32_t)0))? 1 : 0);
  15158. goto IL_0583;
  15159. }
  15160. IL_0582:
  15161. {
  15162. G_B46_0 = 0;
  15163. }
  15164. IL_0583:
  15165. {
  15166. V_11 = (bool)G_B46_0;
  15167. bool L_184 = V_11;
  15168. if (!L_184)
  15169. {
  15170. goto IL_06f6;
  15171. }
  15172. }
  15173. {
  15174. // if (
  15175. // (positionX - piece.transform.position.x < 1.55f && positionX - piece.transform.position.x > 1.2f) &&
  15176. // (positionY - piece.transform.position.y < 1.25f && positionY - piece.transform.position.y > 0.25f) &&
  15177. // (positionZ - piece.transform.position.z < 0.5f && positionZ - piece.transform.position.z > -0.5f)
  15178. // )
  15179. float L_185 = __this->get_positionX_11();
  15180. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_186 = __this->get_piece_6();
  15181. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_187;
  15182. L_187 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_186, /*hidden argument*/NULL);
  15183. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_188;
  15184. L_188 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_187, /*hidden argument*/NULL);
  15185. float L_189 = L_188.get_x_2();
  15186. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_185, (float)L_189))) < ((float)(1.54999995f)))))
  15187. {
  15188. goto IL_066a;
  15189. }
  15190. }
  15191. {
  15192. float L_190 = __this->get_positionX_11();
  15193. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_191 = __this->get_piece_6();
  15194. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_192;
  15195. L_192 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_191, /*hidden argument*/NULL);
  15196. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_193;
  15197. L_193 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_192, /*hidden argument*/NULL);
  15198. float L_194 = L_193.get_x_2();
  15199. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_190, (float)L_194))) > ((float)(1.20000005f)))))
  15200. {
  15201. goto IL_066a;
  15202. }
  15203. }
  15204. {
  15205. float L_195 = __this->get_positionY_12();
  15206. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_196 = __this->get_piece_6();
  15207. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_197;
  15208. L_197 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_196, /*hidden argument*/NULL);
  15209. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_198;
  15210. L_198 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_197, /*hidden argument*/NULL);
  15211. float L_199 = L_198.get_y_3();
  15212. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_195, (float)L_199))) < ((float)(1.25f)))))
  15213. {
  15214. goto IL_066a;
  15215. }
  15216. }
  15217. {
  15218. float L_200 = __this->get_positionY_12();
  15219. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_201 = __this->get_piece_6();
  15220. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_202;
  15221. L_202 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_201, /*hidden argument*/NULL);
  15222. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_203;
  15223. L_203 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_202, /*hidden argument*/NULL);
  15224. float L_204 = L_203.get_y_3();
  15225. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_200, (float)L_204))) > ((float)(0.25f)))))
  15226. {
  15227. goto IL_066a;
  15228. }
  15229. }
  15230. {
  15231. float L_205 = __this->get_positionZ_13();
  15232. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_206 = __this->get_piece_6();
  15233. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_207;
  15234. L_207 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_206, /*hidden argument*/NULL);
  15235. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_208;
  15236. L_208 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_207, /*hidden argument*/NULL);
  15237. float L_209 = L_208.get_z_4();
  15238. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_205, (float)L_209))) < ((float)(0.5f)))))
  15239. {
  15240. goto IL_0667;
  15241. }
  15242. }
  15243. {
  15244. float L_210 = __this->get_positionZ_13();
  15245. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_211 = __this->get_piece_6();
  15246. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_212;
  15247. L_212 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_211, /*hidden argument*/NULL);
  15248. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_213;
  15249. L_213 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_212, /*hidden argument*/NULL);
  15250. float L_214 = L_213.get_z_4();
  15251. G_B54_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_210, (float)L_214))) > ((float)(-0.5f)))? 1 : 0);
  15252. goto IL_0668;
  15253. }
  15254. IL_0667:
  15255. {
  15256. G_B54_0 = 0;
  15257. }
  15258. IL_0668:
  15259. {
  15260. G_B56_0 = G_B54_0;
  15261. goto IL_066b;
  15262. }
  15263. IL_066a:
  15264. {
  15265. G_B56_0 = 0;
  15266. }
  15267. IL_066b:
  15268. {
  15269. V_12 = (bool)G_B56_0;
  15270. bool L_215 = V_12;
  15271. if (!L_215)
  15272. {
  15273. goto IL_06f5;
  15274. }
  15275. }
  15276. {
  15277. // piece.transform.SetParent(lightC.transform.parent);
  15278. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_216 = __this->get_piece_6();
  15279. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_217;
  15280. L_217 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_216, /*hidden argument*/NULL);
  15281. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_218 = __this->get_lightC_10();
  15282. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_219;
  15283. L_219 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_218, /*hidden argument*/NULL);
  15284. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_220;
  15285. L_220 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_219, /*hidden argument*/NULL);
  15286. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_217, L_220, /*hidden argument*/NULL);
  15287. // piece.transform.position = new Vector3(positionX - 1.48f, positionY - 0.75f, positionZ);
  15288. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_221 = __this->get_piece_6();
  15289. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_222;
  15290. L_222 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_221, /*hidden argument*/NULL);
  15291. float L_223 = __this->get_positionX_11();
  15292. float L_224 = __this->get_positionY_12();
  15293. float L_225 = __this->get_positionZ_13();
  15294. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_226;
  15295. memset((&L_226), 0, sizeof(L_226));
  15296. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_226), ((float)il2cpp_codegen_subtract((float)L_223, (float)(1.48000002f))), ((float)il2cpp_codegen_subtract((float)L_224, (float)(0.75f))), L_225, /*hidden argument*/NULL);
  15297. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_222, L_226, /*hidden argument*/NULL);
  15298. // clickSFX.Play();
  15299. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_227 = __this->get_clickSFX_15();
  15300. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_227, /*hidden argument*/NULL);
  15301. // piece.tag = piece.name;
  15302. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_228 = __this->get_piece_6();
  15303. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_229 = __this->get_piece_6();
  15304. String_t* L_230;
  15305. L_230 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_229, /*hidden argument*/NULL);
  15306. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_228, L_230, /*hidden argument*/NULL);
  15307. // activeRight = true;
  15308. __this->set_activeRight_19((bool)1);
  15309. }
  15310. IL_06f5:
  15311. {
  15312. }
  15313. IL_06f6:
  15314. {
  15315. // if (piece.name == "tou")
  15316. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_231 = __this->get_piece_6();
  15317. String_t* L_232;
  15318. L_232 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_231, /*hidden argument*/NULL);
  15319. bool L_233;
  15320. L_233 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_232, _stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446, /*hidden argument*/NULL);
  15321. V_13 = L_233;
  15322. bool L_234 = V_13;
  15323. if (!L_234)
  15324. {
  15325. goto IL_083c;
  15326. }
  15327. }
  15328. {
  15329. // if (
  15330. // (screanpositionX - piece.transform.position.x < 0.5f && screanpositionX - piece.transform.position.x > -0.5f) &&
  15331. // (screanpositionY - piece.transform.position.y < 1.5f && screanpositionY - piece.transform.position.y > -1.5f) &&
  15332. // (screanpositionZ - piece.transform.position.z < 0.5f && screanpositionZ - piece.transform.position.z > -0.5f)
  15333. // )
  15334. float L_235 = V_2;
  15335. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_236 = __this->get_piece_6();
  15336. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_237;
  15337. L_237 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_236, /*hidden argument*/NULL);
  15338. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_238;
  15339. L_238 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_237, /*hidden argument*/NULL);
  15340. float L_239 = L_238.get_x_2();
  15341. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_235, (float)L_239))) < ((float)(0.5f)))))
  15342. {
  15343. goto IL_07d3;
  15344. }
  15345. }
  15346. {
  15347. float L_240 = V_2;
  15348. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_241 = __this->get_piece_6();
  15349. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_242;
  15350. L_242 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_241, /*hidden argument*/NULL);
  15351. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_243;
  15352. L_243 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_242, /*hidden argument*/NULL);
  15353. float L_244 = L_243.get_x_2();
  15354. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_240, (float)L_244))) > ((float)(-0.5f)))))
  15355. {
  15356. goto IL_07d3;
  15357. }
  15358. }
  15359. {
  15360. float L_245 = V_3;
  15361. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_246 = __this->get_piece_6();
  15362. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_247;
  15363. L_247 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_246, /*hidden argument*/NULL);
  15364. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_248;
  15365. L_248 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_247, /*hidden argument*/NULL);
  15366. float L_249 = L_248.get_y_3();
  15367. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_245, (float)L_249))) < ((float)(1.5f)))))
  15368. {
  15369. goto IL_07d3;
  15370. }
  15371. }
  15372. {
  15373. float L_250 = V_3;
  15374. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_251 = __this->get_piece_6();
  15375. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_252;
  15376. L_252 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_251, /*hidden argument*/NULL);
  15377. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_253;
  15378. L_253 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_252, /*hidden argument*/NULL);
  15379. float L_254 = L_253.get_y_3();
  15380. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_250, (float)L_254))) > ((float)(-1.5f)))))
  15381. {
  15382. goto IL_07d3;
  15383. }
  15384. }
  15385. {
  15386. float L_255 = V_4;
  15387. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_256 = __this->get_piece_6();
  15388. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_257;
  15389. L_257 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_256, /*hidden argument*/NULL);
  15390. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_258;
  15391. L_258 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_257, /*hidden argument*/NULL);
  15392. float L_259 = L_258.get_z_4();
  15393. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_255, (float)L_259))) < ((float)(0.5f)))))
  15394. {
  15395. goto IL_07d0;
  15396. }
  15397. }
  15398. {
  15399. float L_260 = V_4;
  15400. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_261 = __this->get_piece_6();
  15401. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_262;
  15402. L_262 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_261, /*hidden argument*/NULL);
  15403. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_263;
  15404. L_263 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_262, /*hidden argument*/NULL);
  15405. float L_264 = L_263.get_z_4();
  15406. G_B67_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_260, (float)L_264))) > ((float)(-0.5f)))? 1 : 0);
  15407. goto IL_07d1;
  15408. }
  15409. IL_07d0:
  15410. {
  15411. G_B67_0 = 0;
  15412. }
  15413. IL_07d1:
  15414. {
  15415. G_B69_0 = G_B67_0;
  15416. goto IL_07d4;
  15417. }
  15418. IL_07d3:
  15419. {
  15420. G_B69_0 = 0;
  15421. }
  15422. IL_07d4:
  15423. {
  15424. V_14 = (bool)G_B69_0;
  15425. bool L_265 = V_14;
  15426. if (!L_265)
  15427. {
  15428. goto IL_083b;
  15429. }
  15430. }
  15431. {
  15432. // piece.transform.SetParent(screan.transform.parent);
  15433. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_266 = __this->get_piece_6();
  15434. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_267;
  15435. L_267 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_266, /*hidden argument*/NULL);
  15436. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_268 = V_1;
  15437. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_269;
  15438. L_269 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_268, /*hidden argument*/NULL);
  15439. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_270;
  15440. L_270 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_269, /*hidden argument*/NULL);
  15441. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_267, L_270, /*hidden argument*/NULL);
  15442. // piece.transform.position = new Vector3(screanpositionX, screanpositionY + 0.8f, screanpositionZ);
  15443. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_271 = __this->get_piece_6();
  15444. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_272;
  15445. L_272 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_271, /*hidden argument*/NULL);
  15446. float L_273 = V_2;
  15447. float L_274 = V_3;
  15448. float L_275 = V_4;
  15449. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_276;
  15450. memset((&L_276), 0, sizeof(L_276));
  15451. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_276), L_273, ((float)il2cpp_codegen_add((float)L_274, (float)(0.800000012f))), L_275, /*hidden argument*/NULL);
  15452. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_272, L_276, /*hidden argument*/NULL);
  15453. // clickSFX.Play();
  15454. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_277 = __this->get_clickSFX_15();
  15455. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_277, /*hidden argument*/NULL);
  15456. // piece.tag = piece.name;
  15457. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_278 = __this->get_piece_6();
  15458. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_279 = __this->get_piece_6();
  15459. String_t* L_280;
  15460. L_280 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_279, /*hidden argument*/NULL);
  15461. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_278, L_280, /*hidden argument*/NULL);
  15462. }
  15463. IL_083b:
  15464. {
  15465. }
  15466. IL_083c:
  15467. {
  15468. // if (lightC.transform.parent.childCount == 5 && acitve && screan.transform.parent.childCount == 2)
  15469. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_281 = __this->get_lightC_10();
  15470. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_282;
  15471. L_282 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_281, /*hidden argument*/NULL);
  15472. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_283;
  15473. L_283 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_282, /*hidden argument*/NULL);
  15474. int32_t L_284;
  15475. L_284 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_283, /*hidden argument*/NULL);
  15476. if ((!(((uint32_t)L_284) == ((uint32_t)5))))
  15477. {
  15478. goto IL_0871;
  15479. }
  15480. }
  15481. {
  15482. bool L_285 = __this->get_acitve_17();
  15483. if (!L_285)
  15484. {
  15485. goto IL_0871;
  15486. }
  15487. }
  15488. {
  15489. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_286 = V_1;
  15490. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_287;
  15491. L_287 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_286, /*hidden argument*/NULL);
  15492. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_288;
  15493. L_288 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_287, /*hidden argument*/NULL);
  15494. int32_t L_289;
  15495. L_289 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_288, /*hidden argument*/NULL);
  15496. G_B76_0 = ((((int32_t)L_289) == ((int32_t)2))? 1 : 0);
  15497. goto IL_0872;
  15498. }
  15499. IL_0871:
  15500. {
  15501. G_B76_0 = 0;
  15502. }
  15503. IL_0872:
  15504. {
  15505. V_15 = (bool)G_B76_0;
  15506. bool L_290 = V_15;
  15507. if (!L_290)
  15508. {
  15509. goto IL_0883;
  15510. }
  15511. }
  15512. {
  15513. // acitve = false;
  15514. __this->set_acitve_17((bool)0);
  15515. goto IL_088c;
  15516. }
  15517. IL_0883:
  15518. {
  15519. // acitve = true;
  15520. __this->set_acitve_17((bool)1);
  15521. }
  15522. IL_088c:
  15523. {
  15524. // isSelected = false;
  15525. __this->set_isSelected_4((bool)0);
  15526. }
  15527. IL_0894:
  15528. {
  15529. // }
  15530. return;
  15531. }
  15532. }
  15533. // System.Void MovePay::.ctor()
  15534. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePay__ctor_m1FC415612624FDCB02F966490A2CBE59601EA5C3 (MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B * __this, const RuntimeMethod* method)
  15535. {
  15536. {
  15537. // public float positionX = 0f;
  15538. __this->set_positionX_11((0.0f));
  15539. // public float positionY = 0f;
  15540. __this->set_positionY_12((0.0f));
  15541. // public float positionZ = 0f;
  15542. __this->set_positionZ_13((0.0f));
  15543. // public bool acitve = true;
  15544. __this->set_acitve_17((bool)1);
  15545. // public bool activeLeft = false;
  15546. __this->set_activeLeft_18((bool)0);
  15547. // public bool activeRight = false;
  15548. __this->set_activeRight_19((bool)0);
  15549. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  15550. return;
  15551. }
  15552. }
  15553. #ifdef __clang__
  15554. #pragma clang diagnostic pop
  15555. #endif
  15556. #ifdef __clang__
  15557. #pragma clang diagnostic push
  15558. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  15559. #pragma clang diagnostic ignored "-Wunused-variable"
  15560. #endif
  15561. // System.Void MovePolice::Start()
  15562. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice_Start_m7423CF91E3AC4AC2BB9F1BAA452FDE99445087D9 (MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 * __this, const RuntimeMethod* method)
  15563. {
  15564. {
  15565. // }
  15566. return;
  15567. }
  15568. }
  15569. // System.Void MovePolice::Update()
  15570. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice_Update_mC73E088411B823589024B6234BC76A3EEB318D2A (MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 * __this, const RuntimeMethod* method)
  15571. {
  15572. bool V_0 = false;
  15573. bool V_1 = false;
  15574. bool V_2 = false;
  15575. {
  15576. // if (Input.GetMouseButtonDown(0))
  15577. bool L_0;
  15578. L_0 = Input_GetMouseButtonDown_m466D81FDCC87C9CB07557B39DCB435EB691F1EF3(0, /*hidden argument*/NULL);
  15579. V_0 = L_0;
  15580. bool L_1 = V_0;
  15581. if (!L_1)
  15582. {
  15583. goto IL_0014;
  15584. }
  15585. }
  15586. {
  15587. // TouchClick();
  15588. MovePolice_TouchClick_mA28F4B9FB8C99B044AD73ACD6293000D16CC15BF(__this, /*hidden argument*/NULL);
  15589. }
  15590. IL_0014:
  15591. {
  15592. // if (isSelected)
  15593. bool L_2 = __this->get_isSelected_4();
  15594. V_1 = L_2;
  15595. bool L_3 = V_1;
  15596. if (!L_3)
  15597. {
  15598. goto IL_0027;
  15599. }
  15600. }
  15601. {
  15602. // MovePiece();
  15603. MovePolice_MovePiece_m68FE4FF06A5145655EAB913B4FBF4EC09545963D(__this, /*hidden argument*/NULL);
  15604. }
  15605. IL_0027:
  15606. {
  15607. // if (Input.GetMouseButtonUp(0))
  15608. bool L_4;
  15609. L_4 = Input_GetMouseButtonUp_m2BA562F8C4FE8364EEC93970093E776371DF4022(0, /*hidden argument*/NULL);
  15610. V_2 = L_4;
  15611. bool L_5 = V_2;
  15612. if (!L_5)
  15613. {
  15614. goto IL_003a;
  15615. }
  15616. }
  15617. {
  15618. // FreePiece();
  15619. MovePolice_FreePiece_m7BB954C44A0BF30D54DF41AE9AFFEE338C75AB98(__this, /*hidden argument*/NULL);
  15620. }
  15621. IL_003a:
  15622. {
  15623. // }
  15624. return;
  15625. }
  15626. }
  15627. // System.Void MovePolice::TouchClick()
  15628. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice_TouchClick_mA28F4B9FB8C99B044AD73ACD6293000D16CC15BF (MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 * __this, const RuntimeMethod* method)
  15629. {
  15630. static bool s_Il2CppMethodInitialized;
  15631. if (!s_Il2CppMethodInitialized)
  15632. {
  15633. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  15634. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B);
  15635. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80);
  15636. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352);
  15637. s_Il2CppMethodInitialized = true;
  15638. }
  15639. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  15640. memset((&V_0), 0, sizeof(V_0));
  15641. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 V_1;
  15642. memset((&V_1), 0, sizeof(V_1));
  15643. bool V_2 = false;
  15644. bool V_3 = false;
  15645. bool V_4 = false;
  15646. int32_t G_B8_0 = 0;
  15647. int32_t G_B10_0 = 0;
  15648. int32_t G_B12_0 = 0;
  15649. {
  15650. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); //���������Ĵ��ص�
  15651. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  15652. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  15653. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  15654. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  15655. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  15656. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  15657. V_0 = L_2;
  15658. // if (Physics.Raycast(ray, out hit))
  15659. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_3 = V_0;
  15660. bool L_4;
  15661. L_4 = Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E(L_3, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  15662. V_2 = L_4;
  15663. bool L_5 = V_2;
  15664. if (!L_5)
  15665. {
  15666. goto IL_019f;
  15667. }
  15668. }
  15669. {
  15670. // if (hit.collider.gameObject.tag == "shui")
  15671. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_6;
  15672. L_6 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  15673. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7;
  15674. L_7 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_6, /*hidden argument*/NULL);
  15675. String_t* L_8;
  15676. L_8 = GameObject_get_tag_mC21F33D368C18A631040F2887036C678B96ABC33(L_7, /*hidden argument*/NULL);
  15677. bool L_9;
  15678. L_9 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_8, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  15679. V_3 = L_9;
  15680. bool L_10 = V_3;
  15681. if (!L_10)
  15682. {
  15683. goto IL_0095;
  15684. }
  15685. }
  15686. {
  15687. // distanceRay = hit.distance;
  15688. float L_11;
  15689. L_11 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  15690. __this->set_distanceRay_5(L_11);
  15691. // piece = hit.collider.gameObject;
  15692. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_12;
  15693. L_12 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  15694. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_13;
  15695. L_13 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_12, /*hidden argument*/NULL);
  15696. __this->set_piece_6(L_13);
  15697. // offset = hit.point - hit.collider.gameObject.transform.position;
  15698. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14;
  15699. L_14 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  15700. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_15;
  15701. L_15 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  15702. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16;
  15703. L_16 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_15, /*hidden argument*/NULL);
  15704. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17;
  15705. L_17 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_16, /*hidden argument*/NULL);
  15706. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18;
  15707. L_18 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_17, /*hidden argument*/NULL);
  15708. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_19;
  15709. L_19 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_14, L_18, /*hidden argument*/NULL);
  15710. __this->set_offset_9(L_19);
  15711. // isSelected = true;
  15712. __this->set_isSelected_4((bool)1);
  15713. goto IL_019e;
  15714. }
  15715. IL_0095:
  15716. {
  15717. // else if (hit.collider.gameObject.transform.parent && (hit.collider.gameObject.transform.parent.name == "GrupoPiezas" || (hit.collider.gameObject.transform.parent.name == "group" && hit.collider.transform.parent.tag == "shui")))
  15718. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_20;
  15719. L_20 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  15720. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_21;
  15721. L_21 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_20, /*hidden argument*/NULL);
  15722. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_22;
  15723. L_22 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_21, /*hidden argument*/NULL);
  15724. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_23;
  15725. L_23 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_22, /*hidden argument*/NULL);
  15726. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  15727. bool L_24;
  15728. L_24 = Object_op_Implicit_mC8214E4F028CC2F036CC82BDB81D102A02893499(L_23, /*hidden argument*/NULL);
  15729. if (!L_24)
  15730. {
  15731. goto IL_0128;
  15732. }
  15733. }
  15734. {
  15735. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_25;
  15736. L_25 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  15737. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_26;
  15738. L_26 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_25, /*hidden argument*/NULL);
  15739. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_27;
  15740. L_27 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_26, /*hidden argument*/NULL);
  15741. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  15742. L_28 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_27, /*hidden argument*/NULL);
  15743. String_t* L_29;
  15744. L_29 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_28, /*hidden argument*/NULL);
  15745. bool L_30;
  15746. L_30 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_29, _stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80, /*hidden argument*/NULL);
  15747. if (L_30)
  15748. {
  15749. goto IL_0125;
  15750. }
  15751. }
  15752. {
  15753. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_31;
  15754. L_31 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  15755. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_32;
  15756. L_32 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_31, /*hidden argument*/NULL);
  15757. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_33;
  15758. L_33 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_32, /*hidden argument*/NULL);
  15759. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_34;
  15760. L_34 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_33, /*hidden argument*/NULL);
  15761. String_t* L_35;
  15762. L_35 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_34, /*hidden argument*/NULL);
  15763. bool L_36;
  15764. L_36 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_35, _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B, /*hidden argument*/NULL);
  15765. if (!L_36)
  15766. {
  15767. goto IL_0122;
  15768. }
  15769. }
  15770. {
  15771. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_37;
  15772. L_37 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  15773. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_38;
  15774. L_38 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_37, /*hidden argument*/NULL);
  15775. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_39;
  15776. L_39 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_38, /*hidden argument*/NULL);
  15777. String_t* L_40;
  15778. L_40 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_39, /*hidden argument*/NULL);
  15779. bool L_41;
  15780. L_41 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_40, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  15781. G_B8_0 = ((int32_t)(L_41));
  15782. goto IL_0123;
  15783. }
  15784. IL_0122:
  15785. {
  15786. G_B8_0 = 0;
  15787. }
  15788. IL_0123:
  15789. {
  15790. G_B10_0 = G_B8_0;
  15791. goto IL_0126;
  15792. }
  15793. IL_0125:
  15794. {
  15795. G_B10_0 = 1;
  15796. }
  15797. IL_0126:
  15798. {
  15799. G_B12_0 = G_B10_0;
  15800. goto IL_0129;
  15801. }
  15802. IL_0128:
  15803. {
  15804. G_B12_0 = 0;
  15805. }
  15806. IL_0129:
  15807. {
  15808. V_4 = (bool)G_B12_0;
  15809. bool L_42 = V_4;
  15810. if (!L_42)
  15811. {
  15812. goto IL_0195;
  15813. }
  15814. }
  15815. {
  15816. // distanceRay = hit.distance;
  15817. float L_43;
  15818. L_43 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  15819. __this->set_distanceRay_5(L_43);
  15820. // piece = hit.collider.gameObject.transform.parent.gameObject;
  15821. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_44;
  15822. L_44 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  15823. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_45;
  15824. L_45 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_44, /*hidden argument*/NULL);
  15825. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_46;
  15826. L_46 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_45, /*hidden argument*/NULL);
  15827. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47;
  15828. L_47 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_46, /*hidden argument*/NULL);
  15829. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_48;
  15830. L_48 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_47, /*hidden argument*/NULL);
  15831. __this->set_piece_6(L_48);
  15832. // offset = hit.point - hit.collider.gameObject.transform.parent.position;
  15833. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_49;
  15834. L_49 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  15835. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_50;
  15836. L_50 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  15837. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_51;
  15838. L_51 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_50, /*hidden argument*/NULL);
  15839. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_52;
  15840. L_52 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_51, /*hidden argument*/NULL);
  15841. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_53;
  15842. L_53 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_52, /*hidden argument*/NULL);
  15843. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_54;
  15844. L_54 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_53, /*hidden argument*/NULL);
  15845. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_55;
  15846. L_55 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_49, L_54, /*hidden argument*/NULL);
  15847. __this->set_offset_9(L_55);
  15848. // isSelected = true;
  15849. __this->set_isSelected_4((bool)1);
  15850. goto IL_019e;
  15851. }
  15852. IL_0195:
  15853. {
  15854. // isSelected = false;
  15855. __this->set_isSelected_4((bool)0);
  15856. }
  15857. IL_019e:
  15858. {
  15859. }
  15860. IL_019f:
  15861. {
  15862. // }
  15863. return;
  15864. }
  15865. }
  15866. // System.Void MovePolice::MovePiece()
  15867. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice_MovePiece_m68FE4FF06A5145655EAB913B4FBF4EC09545963D (MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 * __this, const RuntimeMethod* method)
  15868. {
  15869. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  15870. memset((&V_0), 0, sizeof(V_0));
  15871. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_1;
  15872. memset((&V_1), 0, sizeof(V_1));
  15873. {
  15874. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
  15875. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  15876. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  15877. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  15878. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  15879. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  15880. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  15881. V_0 = L_2;
  15882. // Vector3 limitRay = ray.GetPoint(distanceRay);
  15883. float L_3 = __this->get_distanceRay_5();
  15884. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
  15885. L_4 = Ray_GetPoint_mC92464E32E42603B7B3444938E8BB8ADA43AB240((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&V_0), L_3, /*hidden argument*/NULL);
  15886. V_1 = L_4;
  15887. // limitRay = new Vector3(limitRay.x, limitRay.y, limitRay.z);
  15888. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5 = V_1;
  15889. float L_6 = L_5.get_x_2();
  15890. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = V_1;
  15891. float L_8 = L_7.get_y_3();
  15892. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9 = V_1;
  15893. float L_10 = L_9.get_z_4();
  15894. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_1), L_6, L_8, L_10, /*hidden argument*/NULL);
  15895. // piece.transform.position = limitRay - offset;
  15896. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_piece_6();
  15897. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  15898. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  15899. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13 = V_1;
  15900. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14 = __this->get_offset_9();
  15901. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_15;
  15902. L_15 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_13, L_14, /*hidden argument*/NULL);
  15903. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_12, L_15, /*hidden argument*/NULL);
  15904. // }
  15905. return;
  15906. }
  15907. }
  15908. // System.Void MovePolice::FreePiece()
  15909. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice_FreePiece_m7BB954C44A0BF30D54DF41AE9AFFEE338C75AB98 (MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 * __this, const RuntimeMethod* method)
  15910. {
  15911. static bool s_Il2CppMethodInitialized;
  15912. if (!s_Il2CppMethodInitialized)
  15913. {
  15914. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6);
  15915. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B);
  15916. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral71EA4692011949B72F9A850F0D18F588926770FB);
  15917. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8B861ECBEB0EFA9F29346AC75122A8279E1EBCC0);
  15918. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA44BC824D1CEF748CD0480C846B2260B878447AC);
  15919. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446);
  15920. s_Il2CppMethodInitialized = true;
  15921. }
  15922. bool V_0 = false;
  15923. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_1 = NULL;
  15924. float V_2 = 0.0f;
  15925. float V_3 = 0.0f;
  15926. float V_4 = 0.0f;
  15927. bool V_5 = false;
  15928. bool V_6 = false;
  15929. bool V_7 = false;
  15930. bool V_8 = false;
  15931. bool V_9 = false;
  15932. bool V_10 = false;
  15933. bool V_11 = false;
  15934. int32_t G_B9_0 = 0;
  15935. int32_t G_B11_0 = 0;
  15936. int32_t G_B22_0 = 0;
  15937. int32_t G_B24_0 = 0;
  15938. int32_t G_B35_0 = 0;
  15939. int32_t G_B37_0 = 0;
  15940. int32_t G_B44_0 = 0;
  15941. {
  15942. // if (isSelected)
  15943. bool L_0 = __this->get_isSelected_4();
  15944. V_0 = L_0;
  15945. bool L_1 = V_0;
  15946. if (!L_1)
  15947. {
  15948. goto IL_0559;
  15949. }
  15950. }
  15951. {
  15952. // lightC = GameObject.Find("light");
  15953. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_2;
  15954. L_2 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6, /*hidden argument*/NULL);
  15955. __this->set_lightC_10(L_2);
  15956. // GameObject screan = GameObject.Find("group/screan");
  15957. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_3;
  15958. L_3 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteralA44BC824D1CEF748CD0480C846B2260B878447AC, /*hidden argument*/NULL);
  15959. V_1 = L_3;
  15960. // positionL = lightC.transform.position;
  15961. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_4 = __this->get_lightC_10();
  15962. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_5;
  15963. L_5 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_4, /*hidden argument*/NULL);
  15964. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6;
  15965. L_6 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_5, /*hidden argument*/NULL);
  15966. __this->set_positionL_14(L_6);
  15967. // positionX = lightC.transform.position.x;
  15968. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7 = __this->get_lightC_10();
  15969. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_8;
  15970. L_8 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_7, /*hidden argument*/NULL);
  15971. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  15972. L_9 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_8, /*hidden argument*/NULL);
  15973. float L_10 = L_9.get_x_2();
  15974. __this->set_positionX_11(L_10);
  15975. // positionY = lightC.transform.position.y;
  15976. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_lightC_10();
  15977. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  15978. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  15979. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13;
  15980. L_13 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_12, /*hidden argument*/NULL);
  15981. float L_14 = L_13.get_y_3();
  15982. __this->set_positionY_12(L_14);
  15983. // positionZ = lightC.transform.position.z;
  15984. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_15 = __this->get_lightC_10();
  15985. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_16;
  15986. L_16 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_15, /*hidden argument*/NULL);
  15987. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_17;
  15988. L_17 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_16, /*hidden argument*/NULL);
  15989. float L_18 = L_17.get_z_4();
  15990. __this->set_positionZ_13(L_18);
  15991. // float screanpositionX = screan.transform.position.x;
  15992. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_19 = V_1;
  15993. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_20;
  15994. L_20 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_19, /*hidden argument*/NULL);
  15995. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_21;
  15996. L_21 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_20, /*hidden argument*/NULL);
  15997. float L_22 = L_21.get_x_2();
  15998. V_2 = L_22;
  15999. // float screanpositionY = screan.transform.position.y;
  16000. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_23 = V_1;
  16001. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_24;
  16002. L_24 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_23, /*hidden argument*/NULL);
  16003. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_25;
  16004. L_25 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_24, /*hidden argument*/NULL);
  16005. float L_26 = L_25.get_y_3();
  16006. V_3 = L_26;
  16007. // float screanpositionZ = screan.transform.position.z;
  16008. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_27 = V_1;
  16009. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  16010. L_28 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_27, /*hidden argument*/NULL);
  16011. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_29;
  16012. L_29 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_28, /*hidden argument*/NULL);
  16013. float L_30 = L_29.get_z_4();
  16014. V_4 = L_30;
  16015. // if (piece.name == "group")
  16016. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_31 = __this->get_piece_6();
  16017. String_t* L_32;
  16018. L_32 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_31, /*hidden argument*/NULL);
  16019. bool L_33;
  16020. L_33 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_32, _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B, /*hidden argument*/NULL);
  16021. V_5 = L_33;
  16022. bool L_34 = V_5;
  16023. if (!L_34)
  16024. {
  16025. goto IL_023d;
  16026. }
  16027. }
  16028. {
  16029. // if (
  16030. // (positionX - piece.transform.position.x < 0.5f && positionX - piece.transform.position.x > -0.5f) &&
  16031. // (positionY - piece.transform.position.y < -0.5f && positionY - piece.transform.position.y > -1.5f) &&
  16032. // (positionZ - piece.transform.position.z < 0.35f && positionZ - piece.transform.position.z > -0.35f)
  16033. // )
  16034. float L_35 = __this->get_positionX_11();
  16035. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_36 = __this->get_piece_6();
  16036. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_37;
  16037. L_37 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_36, /*hidden argument*/NULL);
  16038. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_38;
  16039. L_38 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_37, /*hidden argument*/NULL);
  16040. float L_39 = L_38.get_x_2();
  16041. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_35, (float)L_39))) < ((float)(0.5f)))))
  16042. {
  16043. goto IL_01c1;
  16044. }
  16045. }
  16046. {
  16047. float L_40 = __this->get_positionX_11();
  16048. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_41 = __this->get_piece_6();
  16049. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_42;
  16050. L_42 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_41, /*hidden argument*/NULL);
  16051. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_43;
  16052. L_43 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_42, /*hidden argument*/NULL);
  16053. float L_44 = L_43.get_x_2();
  16054. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_40, (float)L_44))) > ((float)(-0.5f)))))
  16055. {
  16056. goto IL_01c1;
  16057. }
  16058. }
  16059. {
  16060. float L_45 = __this->get_positionY_12();
  16061. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_46 = __this->get_piece_6();
  16062. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47;
  16063. L_47 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_46, /*hidden argument*/NULL);
  16064. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_48;
  16065. L_48 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_47, /*hidden argument*/NULL);
  16066. float L_49 = L_48.get_y_3();
  16067. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_45, (float)L_49))) < ((float)(-0.5f)))))
  16068. {
  16069. goto IL_01c1;
  16070. }
  16071. }
  16072. {
  16073. float L_50 = __this->get_positionY_12();
  16074. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_51 = __this->get_piece_6();
  16075. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_52;
  16076. L_52 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_51, /*hidden argument*/NULL);
  16077. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_53;
  16078. L_53 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_52, /*hidden argument*/NULL);
  16079. float L_54 = L_53.get_y_3();
  16080. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_50, (float)L_54))) > ((float)(-1.5f)))))
  16081. {
  16082. goto IL_01c1;
  16083. }
  16084. }
  16085. {
  16086. float L_55 = __this->get_positionZ_13();
  16087. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_56 = __this->get_piece_6();
  16088. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_57;
  16089. L_57 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_56, /*hidden argument*/NULL);
  16090. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_58;
  16091. L_58 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_57, /*hidden argument*/NULL);
  16092. float L_59 = L_58.get_z_4();
  16093. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_55, (float)L_59))) < ((float)(0.349999994f)))))
  16094. {
  16095. goto IL_01be;
  16096. }
  16097. }
  16098. {
  16099. float L_60 = __this->get_positionZ_13();
  16100. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_61 = __this->get_piece_6();
  16101. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_62;
  16102. L_62 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_61, /*hidden argument*/NULL);
  16103. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_63;
  16104. L_63 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_62, /*hidden argument*/NULL);
  16105. float L_64 = L_63.get_z_4();
  16106. G_B9_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_60, (float)L_64))) > ((float)(-0.349999994f)))? 1 : 0);
  16107. goto IL_01bf;
  16108. }
  16109. IL_01be:
  16110. {
  16111. G_B9_0 = 0;
  16112. }
  16113. IL_01bf:
  16114. {
  16115. G_B11_0 = G_B9_0;
  16116. goto IL_01c2;
  16117. }
  16118. IL_01c1:
  16119. {
  16120. G_B11_0 = 0;
  16121. }
  16122. IL_01c2:
  16123. {
  16124. V_6 = (bool)G_B11_0;
  16125. bool L_65 = V_6;
  16126. if (!L_65)
  16127. {
  16128. goto IL_023c;
  16129. }
  16130. }
  16131. {
  16132. // piece.transform.SetParent(lightC.transform.parent);
  16133. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_66 = __this->get_piece_6();
  16134. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_67;
  16135. L_67 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_66, /*hidden argument*/NULL);
  16136. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_68 = __this->get_lightC_10();
  16137. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_69;
  16138. L_69 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_68, /*hidden argument*/NULL);
  16139. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_70;
  16140. L_70 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_69, /*hidden argument*/NULL);
  16141. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_67, L_70, /*hidden argument*/NULL);
  16142. // piece.transform.position = new Vector3(positionX, positionY + 0.8f, positionZ + 0.08f);
  16143. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_71 = __this->get_piece_6();
  16144. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_72;
  16145. L_72 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_71, /*hidden argument*/NULL);
  16146. float L_73 = __this->get_positionX_11();
  16147. float L_74 = __this->get_positionY_12();
  16148. float L_75 = __this->get_positionZ_13();
  16149. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_76;
  16150. memset((&L_76), 0, sizeof(L_76));
  16151. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_76), L_73, ((float)il2cpp_codegen_add((float)L_74, (float)(0.800000012f))), ((float)il2cpp_codegen_add((float)L_75, (float)(0.0799999982f))), /*hidden argument*/NULL);
  16152. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_72, L_76, /*hidden argument*/NULL);
  16153. // clickSFX.Play();
  16154. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_77 = __this->get_clickSFX_15();
  16155. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_77, /*hidden argument*/NULL);
  16156. // piece.tag = "screan";
  16157. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_78 = __this->get_piece_6();
  16158. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_78, _stringLiteral8B861ECBEB0EFA9F29346AC75122A8279E1EBCC0, /*hidden argument*/NULL);
  16159. }
  16160. IL_023c:
  16161. {
  16162. }
  16163. IL_023d:
  16164. {
  16165. // if (piece.name == "ai")
  16166. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_79 = __this->get_piece_6();
  16167. String_t* L_80;
  16168. L_80 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_79, /*hidden argument*/NULL);
  16169. bool L_81;
  16170. L_81 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_80, _stringLiteral71EA4692011949B72F9A850F0D18F588926770FB, /*hidden argument*/NULL);
  16171. V_7 = L_81;
  16172. bool L_82 = V_7;
  16173. if (!L_82)
  16174. {
  16175. goto IL_03bb;
  16176. }
  16177. }
  16178. {
  16179. // if (
  16180. // (positionX - piece.transform.position.x < 0.5f && positionX - piece.transform.position.x > -0.5f) &&
  16181. // (positionY - piece.transform.position.y < -0.5f && positionY - piece.transform.position.y > -1.5f) &&
  16182. // (positionZ - piece.transform.position.z < 0.35f && positionZ - piece.transform.position.z > -0.65f)
  16183. // )
  16184. float L_83 = __this->get_positionX_11();
  16185. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_84 = __this->get_piece_6();
  16186. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_85;
  16187. L_85 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_84, /*hidden argument*/NULL);
  16188. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_86;
  16189. L_86 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_85, /*hidden argument*/NULL);
  16190. float L_87 = L_86.get_x_2();
  16191. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_83, (float)L_87))) < ((float)(0.5f)))))
  16192. {
  16193. goto IL_0339;
  16194. }
  16195. }
  16196. {
  16197. float L_88 = __this->get_positionX_11();
  16198. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_89 = __this->get_piece_6();
  16199. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_90;
  16200. L_90 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_89, /*hidden argument*/NULL);
  16201. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_91;
  16202. L_91 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_90, /*hidden argument*/NULL);
  16203. float L_92 = L_91.get_x_2();
  16204. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_88, (float)L_92))) > ((float)(-0.5f)))))
  16205. {
  16206. goto IL_0339;
  16207. }
  16208. }
  16209. {
  16210. float L_93 = __this->get_positionY_12();
  16211. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_94 = __this->get_piece_6();
  16212. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_95;
  16213. L_95 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_94, /*hidden argument*/NULL);
  16214. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_96;
  16215. L_96 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_95, /*hidden argument*/NULL);
  16216. float L_97 = L_96.get_y_3();
  16217. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_93, (float)L_97))) < ((float)(-0.5f)))))
  16218. {
  16219. goto IL_0339;
  16220. }
  16221. }
  16222. {
  16223. float L_98 = __this->get_positionY_12();
  16224. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_99 = __this->get_piece_6();
  16225. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_100;
  16226. L_100 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_99, /*hidden argument*/NULL);
  16227. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_101;
  16228. L_101 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_100, /*hidden argument*/NULL);
  16229. float L_102 = L_101.get_y_3();
  16230. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_98, (float)L_102))) > ((float)(-1.5f)))))
  16231. {
  16232. goto IL_0339;
  16233. }
  16234. }
  16235. {
  16236. float L_103 = __this->get_positionZ_13();
  16237. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_104 = __this->get_piece_6();
  16238. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_105;
  16239. L_105 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_104, /*hidden argument*/NULL);
  16240. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_106;
  16241. L_106 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_105, /*hidden argument*/NULL);
  16242. float L_107 = L_106.get_z_4();
  16243. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_103, (float)L_107))) < ((float)(0.349999994f)))))
  16244. {
  16245. goto IL_0336;
  16246. }
  16247. }
  16248. {
  16249. float L_108 = __this->get_positionZ_13();
  16250. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_109 = __this->get_piece_6();
  16251. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_110;
  16252. L_110 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_109, /*hidden argument*/NULL);
  16253. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_111;
  16254. L_111 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_110, /*hidden argument*/NULL);
  16255. float L_112 = L_111.get_z_4();
  16256. G_B22_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_108, (float)L_112))) > ((float)(-0.649999976f)))? 1 : 0);
  16257. goto IL_0337;
  16258. }
  16259. IL_0336:
  16260. {
  16261. G_B22_0 = 0;
  16262. }
  16263. IL_0337:
  16264. {
  16265. G_B24_0 = G_B22_0;
  16266. goto IL_033a;
  16267. }
  16268. IL_0339:
  16269. {
  16270. G_B24_0 = 0;
  16271. }
  16272. IL_033a:
  16273. {
  16274. V_8 = (bool)G_B24_0;
  16275. bool L_113 = V_8;
  16276. if (!L_113)
  16277. {
  16278. goto IL_03ba;
  16279. }
  16280. }
  16281. {
  16282. // piece.transform.SetParent(lightC.transform.parent);
  16283. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_114 = __this->get_piece_6();
  16284. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_115;
  16285. L_115 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_114, /*hidden argument*/NULL);
  16286. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_116 = __this->get_lightC_10();
  16287. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_117;
  16288. L_117 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_116, /*hidden argument*/NULL);
  16289. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_118;
  16290. L_118 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_117, /*hidden argument*/NULL);
  16291. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_115, L_118, /*hidden argument*/NULL);
  16292. // piece.transform.position = new Vector3(positionX, positionY + 0.8f, positionZ - 0.08f);
  16293. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_119 = __this->get_piece_6();
  16294. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_120;
  16295. L_120 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_119, /*hidden argument*/NULL);
  16296. float L_121 = __this->get_positionX_11();
  16297. float L_122 = __this->get_positionY_12();
  16298. float L_123 = __this->get_positionZ_13();
  16299. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_124;
  16300. memset((&L_124), 0, sizeof(L_124));
  16301. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_124), L_121, ((float)il2cpp_codegen_add((float)L_122, (float)(0.800000012f))), ((float)il2cpp_codegen_subtract((float)L_123, (float)(0.0799999982f))), /*hidden argument*/NULL);
  16302. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_120, L_124, /*hidden argument*/NULL);
  16303. // clickSFX.Play();
  16304. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_125 = __this->get_clickSFX_15();
  16305. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_125, /*hidden argument*/NULL);
  16306. // piece.tag = piece.name;
  16307. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_126 = __this->get_piece_6();
  16308. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_127 = __this->get_piece_6();
  16309. String_t* L_128;
  16310. L_128 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_127, /*hidden argument*/NULL);
  16311. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_126, L_128, /*hidden argument*/NULL);
  16312. }
  16313. IL_03ba:
  16314. {
  16315. }
  16316. IL_03bb:
  16317. {
  16318. // if (piece.name == "tou")
  16319. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_129 = __this->get_piece_6();
  16320. String_t* L_130;
  16321. L_130 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_129, /*hidden argument*/NULL);
  16322. bool L_131;
  16323. L_131 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_130, _stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446, /*hidden argument*/NULL);
  16324. V_9 = L_131;
  16325. bool L_132 = V_9;
  16326. if (!L_132)
  16327. {
  16328. goto IL_0501;
  16329. }
  16330. }
  16331. {
  16332. // if (
  16333. // (screanpositionX - piece.transform.position.x < 0.5f && screanpositionX - piece.transform.position.x > -0.5f) &&
  16334. // (screanpositionY - piece.transform.position.y < 1.5f && screanpositionY - piece.transform.position.y > -1.5f) &&
  16335. // (screanpositionZ - piece.transform.position.z < 0.5f && screanpositionZ - piece.transform.position.z > -0.5f)
  16336. // )
  16337. float L_133 = V_2;
  16338. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_134 = __this->get_piece_6();
  16339. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_135;
  16340. L_135 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_134, /*hidden argument*/NULL);
  16341. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_136;
  16342. L_136 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_135, /*hidden argument*/NULL);
  16343. float L_137 = L_136.get_x_2();
  16344. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_133, (float)L_137))) < ((float)(0.5f)))))
  16345. {
  16346. goto IL_0498;
  16347. }
  16348. }
  16349. {
  16350. float L_138 = V_2;
  16351. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_139 = __this->get_piece_6();
  16352. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_140;
  16353. L_140 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_139, /*hidden argument*/NULL);
  16354. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_141;
  16355. L_141 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_140, /*hidden argument*/NULL);
  16356. float L_142 = L_141.get_x_2();
  16357. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_138, (float)L_142))) > ((float)(-0.5f)))))
  16358. {
  16359. goto IL_0498;
  16360. }
  16361. }
  16362. {
  16363. float L_143 = V_3;
  16364. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_144 = __this->get_piece_6();
  16365. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_145;
  16366. L_145 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_144, /*hidden argument*/NULL);
  16367. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_146;
  16368. L_146 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_145, /*hidden argument*/NULL);
  16369. float L_147 = L_146.get_y_3();
  16370. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_143, (float)L_147))) < ((float)(1.5f)))))
  16371. {
  16372. goto IL_0498;
  16373. }
  16374. }
  16375. {
  16376. float L_148 = V_3;
  16377. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_149 = __this->get_piece_6();
  16378. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_150;
  16379. L_150 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_149, /*hidden argument*/NULL);
  16380. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_151;
  16381. L_151 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_150, /*hidden argument*/NULL);
  16382. float L_152 = L_151.get_y_3();
  16383. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_148, (float)L_152))) > ((float)(-1.5f)))))
  16384. {
  16385. goto IL_0498;
  16386. }
  16387. }
  16388. {
  16389. float L_153 = V_4;
  16390. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_154 = __this->get_piece_6();
  16391. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_155;
  16392. L_155 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_154, /*hidden argument*/NULL);
  16393. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_156;
  16394. L_156 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_155, /*hidden argument*/NULL);
  16395. float L_157 = L_156.get_z_4();
  16396. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_153, (float)L_157))) < ((float)(0.5f)))))
  16397. {
  16398. goto IL_0495;
  16399. }
  16400. }
  16401. {
  16402. float L_158 = V_4;
  16403. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_159 = __this->get_piece_6();
  16404. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_160;
  16405. L_160 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_159, /*hidden argument*/NULL);
  16406. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_161;
  16407. L_161 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_160, /*hidden argument*/NULL);
  16408. float L_162 = L_161.get_z_4();
  16409. G_B35_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_158, (float)L_162))) > ((float)(-0.5f)))? 1 : 0);
  16410. goto IL_0496;
  16411. }
  16412. IL_0495:
  16413. {
  16414. G_B35_0 = 0;
  16415. }
  16416. IL_0496:
  16417. {
  16418. G_B37_0 = G_B35_0;
  16419. goto IL_0499;
  16420. }
  16421. IL_0498:
  16422. {
  16423. G_B37_0 = 0;
  16424. }
  16425. IL_0499:
  16426. {
  16427. V_10 = (bool)G_B37_0;
  16428. bool L_163 = V_10;
  16429. if (!L_163)
  16430. {
  16431. goto IL_0500;
  16432. }
  16433. }
  16434. {
  16435. // piece.transform.SetParent(screan.transform.parent);
  16436. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_164 = __this->get_piece_6();
  16437. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_165;
  16438. L_165 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_164, /*hidden argument*/NULL);
  16439. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_166 = V_1;
  16440. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_167;
  16441. L_167 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_166, /*hidden argument*/NULL);
  16442. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_168;
  16443. L_168 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_167, /*hidden argument*/NULL);
  16444. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_165, L_168, /*hidden argument*/NULL);
  16445. // piece.transform.position = new Vector3(screanpositionX, screanpositionY + 0.7f, screanpositionZ);
  16446. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_169 = __this->get_piece_6();
  16447. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_170;
  16448. L_170 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_169, /*hidden argument*/NULL);
  16449. float L_171 = V_2;
  16450. float L_172 = V_3;
  16451. float L_173 = V_4;
  16452. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_174;
  16453. memset((&L_174), 0, sizeof(L_174));
  16454. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_174), L_171, ((float)il2cpp_codegen_add((float)L_172, (float)(0.699999988f))), L_173, /*hidden argument*/NULL);
  16455. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_170, L_174, /*hidden argument*/NULL);
  16456. // clickSFX.Play();
  16457. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_175 = __this->get_clickSFX_15();
  16458. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_175, /*hidden argument*/NULL);
  16459. // piece.tag = piece.name;
  16460. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_176 = __this->get_piece_6();
  16461. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_177 = __this->get_piece_6();
  16462. String_t* L_178;
  16463. L_178 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_177, /*hidden argument*/NULL);
  16464. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_176, L_178, /*hidden argument*/NULL);
  16465. }
  16466. IL_0500:
  16467. {
  16468. }
  16469. IL_0501:
  16470. {
  16471. // if (lightC.transform.parent.childCount == 3 && acitve && screan.transform.parent.childCount == 2)
  16472. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_179 = __this->get_lightC_10();
  16473. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_180;
  16474. L_180 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_179, /*hidden argument*/NULL);
  16475. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_181;
  16476. L_181 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_180, /*hidden argument*/NULL);
  16477. int32_t L_182;
  16478. L_182 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_181, /*hidden argument*/NULL);
  16479. if ((!(((uint32_t)L_182) == ((uint32_t)3))))
  16480. {
  16481. goto IL_0536;
  16482. }
  16483. }
  16484. {
  16485. bool L_183 = __this->get_acitve_17();
  16486. if (!L_183)
  16487. {
  16488. goto IL_0536;
  16489. }
  16490. }
  16491. {
  16492. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_184 = V_1;
  16493. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_185;
  16494. L_185 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_184, /*hidden argument*/NULL);
  16495. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_186;
  16496. L_186 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_185, /*hidden argument*/NULL);
  16497. int32_t L_187;
  16498. L_187 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_186, /*hidden argument*/NULL);
  16499. G_B44_0 = ((((int32_t)L_187) == ((int32_t)2))? 1 : 0);
  16500. goto IL_0537;
  16501. }
  16502. IL_0536:
  16503. {
  16504. G_B44_0 = 0;
  16505. }
  16506. IL_0537:
  16507. {
  16508. V_11 = (bool)G_B44_0;
  16509. bool L_188 = V_11;
  16510. if (!L_188)
  16511. {
  16512. goto IL_0548;
  16513. }
  16514. }
  16515. {
  16516. // acitve = false;
  16517. __this->set_acitve_17((bool)0);
  16518. goto IL_0551;
  16519. }
  16520. IL_0548:
  16521. {
  16522. // acitve = true;
  16523. __this->set_acitve_17((bool)1);
  16524. }
  16525. IL_0551:
  16526. {
  16527. // isSelected = false;
  16528. __this->set_isSelected_4((bool)0);
  16529. }
  16530. IL_0559:
  16531. {
  16532. // }
  16533. return;
  16534. }
  16535. }
  16536. // System.Void MovePolice::.ctor()
  16537. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice__ctor_m29797FD01AFCEDF593C000FEEE5298BF4CD349B0 (MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 * __this, const RuntimeMethod* method)
  16538. {
  16539. {
  16540. // public float positionX = 0f;
  16541. __this->set_positionX_11((0.0f));
  16542. // public float positionY = 0f;
  16543. __this->set_positionY_12((0.0f));
  16544. // public float positionZ = 0f;
  16545. __this->set_positionZ_13((0.0f));
  16546. // public bool acitve = true;
  16547. __this->set_acitve_17((bool)1);
  16548. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  16549. return;
  16550. }
  16551. }
  16552. #ifdef __clang__
  16553. #pragma clang diagnostic pop
  16554. #endif
  16555. #ifdef __clang__
  16556. #pragma clang diagnostic push
  16557. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  16558. #pragma clang diagnostic ignored "-Wunused-variable"
  16559. #endif
  16560. // System.Void NewBehaviourScript::Start()
  16561. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NewBehaviourScript_Start_m783F84A617DADC4574B0BF1524481E6B96C65661 (NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB * __this, const RuntimeMethod* method)
  16562. {
  16563. static bool s_Il2CppMethodInitialized;
  16564. if (!s_Il2CppMethodInitialized)
  16565. {
  16566. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_GetComponent_TisRigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A_mA1779277BB07CE3D2CB8E340CEA85C40C6B52354_RuntimeMethod_var);
  16567. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  16568. s_Il2CppMethodInitialized = true;
  16569. }
  16570. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 V_0;
  16571. memset((&V_0), 0, sizeof(V_0));
  16572. bool V_1 = false;
  16573. {
  16574. // Vector2 Angles = transform.eulerAngles;
  16575. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_0;
  16576. L_0 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  16577. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  16578. L_1 = Transform_get_eulerAngles_mCF1E10C36ED1F03804A1D10A9BAB272E0EA8766F(L_0, /*hidden argument*/NULL);
  16579. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_2;
  16580. L_2 = Vector2_op_Implicit_mE407CAF7446E342E059B00AA9EDB301AEC5B7B1A_inline(L_1, /*hidden argument*/NULL);
  16581. V_0 = L_2;
  16582. // x = Angles.y;
  16583. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_3 = V_0;
  16584. float L_4 = L_3.get_y_1();
  16585. __this->set_x_6(L_4);
  16586. // y = Angles.x;
  16587. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_5 = V_0;
  16588. float L_6 = L_5.get_x_0();
  16589. __this->set_y_7(L_6);
  16590. // if (gameObject.GetComponent<Rigidbody>() != null)
  16591. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7;
  16592. L_7 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(__this, /*hidden argument*/NULL);
  16593. Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * L_8;
  16594. L_8 = GameObject_GetComponent_TisRigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A_mA1779277BB07CE3D2CB8E340CEA85C40C6B52354(L_7, /*hidden argument*/GameObject_GetComponent_TisRigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A_mA1779277BB07CE3D2CB8E340CEA85C40C6B52354_RuntimeMethod_var);
  16595. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  16596. bool L_9;
  16597. L_9 = Object_op_Inequality_mE1F187520BD83FB7D86A6D850710C4D42B864E90(L_8, (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A *)NULL, /*hidden argument*/NULL);
  16598. V_1 = L_9;
  16599. bool L_10 = V_1;
  16600. if (!L_10)
  16601. {
  16602. goto IL_0053;
  16603. }
  16604. }
  16605. {
  16606. // gameObject.GetComponent<Rigidbody>().freezeRotation = true;
  16607. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11;
  16608. L_11 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(__this, /*hidden argument*/NULL);
  16609. Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * L_12;
  16610. L_12 = GameObject_GetComponent_TisRigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A_mA1779277BB07CE3D2CB8E340CEA85C40C6B52354(L_11, /*hidden argument*/GameObject_GetComponent_TisRigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A_mA1779277BB07CE3D2CB8E340CEA85C40C6B52354_RuntimeMethod_var);
  16611. Rigidbody_set_freezeRotation_mE08A39E98D46F82D6DD86CC389D86D242C694D52(L_12, (bool)1, /*hidden argument*/NULL);
  16612. }
  16613. IL_0053:
  16614. {
  16615. // }
  16616. return;
  16617. }
  16618. }
  16619. // System.Void NewBehaviourScript::LateUpdate()
  16620. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NewBehaviourScript_LateUpdate_m13BCE64EB4EDF13B2721B9B8F1F8CC91D80ED1FA (NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB * __this, const RuntimeMethod* method)
  16621. {
  16622. static bool s_Il2CppMethodInitialized;
  16623. if (!s_Il2CppMethodInitialized)
  16624. {
  16625. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var);
  16626. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  16627. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral16DD21BE77B115D392226EB71A2D3A9FDC29E3F0);
  16628. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral265E15F1F86F1C766555899D5771CF29055DE75A);
  16629. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral88BEE283254D7094E258B3A88730F4CC4F1E4AC7);
  16630. s_Il2CppMethodInitialized = true;
  16631. }
  16632. bool V_0 = false;
  16633. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 V_1;
  16634. memset((&V_1), 0, sizeof(V_1));
  16635. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_2;
  16636. memset((&V_2), 0, sizeof(V_2));
  16637. {
  16638. // if (target)
  16639. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_0 = __this->get_target_4();
  16640. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  16641. bool L_1;
  16642. L_1 = Object_op_Implicit_mC8214E4F028CC2F036CC82BDB81D102A02893499(L_0, /*hidden argument*/NULL);
  16643. V_0 = L_1;
  16644. bool L_2 = V_0;
  16645. if (!L_2)
  16646. {
  16647. goto IL_0103;
  16648. }
  16649. }
  16650. {
  16651. // distance += Input.GetAxis("Vertical");
  16652. float L_3 = __this->get_distance_5();
  16653. float L_4;
  16654. L_4 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral265E15F1F86F1C766555899D5771CF29055DE75A, /*hidden argument*/NULL);
  16655. __this->set_distance_5(((float)il2cpp_codegen_add((float)L_3, (float)L_4)));
  16656. // x += Input.GetAxis("Mouse X") * xSpeed * 0.02f;
  16657. float L_5 = __this->get_x_6();
  16658. float L_6;
  16659. L_6 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral88BEE283254D7094E258B3A88730F4CC4F1E4AC7, /*hidden argument*/NULL);
  16660. float L_7 = __this->get_xSpeed_10();
  16661. __this->set_x_6(((float)il2cpp_codegen_add((float)L_5, (float)((float)il2cpp_codegen_multiply((float)((float)il2cpp_codegen_multiply((float)L_6, (float)L_7)), (float)(0.0199999996f))))));
  16662. // y -= Input.GetAxis("Mouse Y") * ySpeed * 0.02f;
  16663. float L_8 = __this->get_y_7();
  16664. float L_9;
  16665. L_9 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral16DD21BE77B115D392226EB71A2D3A9FDC29E3F0, /*hidden argument*/NULL);
  16666. float L_10 = __this->get_ySpeed_11();
  16667. __this->set_y_7(((float)il2cpp_codegen_subtract((float)L_8, (float)((float)il2cpp_codegen_multiply((float)((float)il2cpp_codegen_multiply((float)L_9, (float)L_10)), (float)(0.0199999996f))))));
  16668. // y = ClampAngle(y, yMinLimit, yMaxLimit);
  16669. float L_11 = __this->get_y_7();
  16670. float L_12 = __this->get_yMinLimit_8();
  16671. float L_13 = __this->get_yMaxLimit_9();
  16672. float L_14;
  16673. L_14 = NewBehaviourScript_ClampAngle_m94C26EA011DAA4E61D66A72A59D127273CC70EC5(__this, L_11, L_12, L_13, /*hidden argument*/NULL);
  16674. __this->set_y_7(L_14);
  16675. // Quaternion rotation = Quaternion.Euler(y, x, 0);
  16676. float L_15 = __this->get_y_7();
  16677. float L_16 = __this->get_x_6();
  16678. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 L_17;
  16679. L_17 = Quaternion_Euler_m37BF99FFFA09F4B3F83DC066641B82C59B19A9C3(L_15, L_16, (0.0f), /*hidden argument*/NULL);
  16680. V_1 = L_17;
  16681. // Vector3 position = rotation * new Vector3(0.0f, 0.0f, -distance) + target.position;
  16682. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 L_18 = V_1;
  16683. float L_19 = __this->get_distance_5();
  16684. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_20;
  16685. memset((&L_20), 0, sizeof(L_20));
  16686. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_20), (0.0f), (0.0f), ((-L_19)), /*hidden argument*/NULL);
  16687. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_21;
  16688. L_21 = Quaternion_op_Multiply_mDC5F913E6B21FEC72AB2CF737D34CC6C7A69803D(L_18, L_20, /*hidden argument*/NULL);
  16689. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_22 = __this->get_target_4();
  16690. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_23;
  16691. L_23 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_22, /*hidden argument*/NULL);
  16692. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_24;
  16693. L_24 = Vector3_op_Addition_mEE4F672B923CCB184C39AABCA33443DB218E50E0_inline(L_21, L_23, /*hidden argument*/NULL);
  16694. V_2 = L_24;
  16695. // Debug.Log(position.ToString());
  16696. String_t* L_25;
  16697. L_25 = Vector3_ToString_mD5085501F9A0483542E9F7B18CD09C0AB977E318((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_2), /*hidden argument*/NULL);
  16698. IL2CPP_RUNTIME_CLASS_INIT(Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var);
  16699. Debug_Log_mC26E5AD0D8D156C7FFD173AA15827F69225E9DB8(L_25, /*hidden argument*/NULL);
  16700. // transform.rotation = rotation;
  16701. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_26;
  16702. L_26 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  16703. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 L_27 = V_1;
  16704. Transform_set_rotation_m1B5F3D4CE984AB31254615C9C71B0E54978583B4(L_26, L_27, /*hidden argument*/NULL);
  16705. // transform.position = position;
  16706. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  16707. L_28 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  16708. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_29 = V_2;
  16709. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_28, L_29, /*hidden argument*/NULL);
  16710. }
  16711. IL_0103:
  16712. {
  16713. // }
  16714. return;
  16715. }
  16716. }
  16717. // System.Single NewBehaviourScript::ClampAngle(System.Single,System.Single,System.Single)
  16718. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float NewBehaviourScript_ClampAngle_m94C26EA011DAA4E61D66A72A59D127273CC70EC5 (NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB * __this, float ___angle0, float ___min1, float ___max2, const RuntimeMethod* method)
  16719. {
  16720. bool V_0 = false;
  16721. bool V_1 = false;
  16722. float V_2 = 0.0f;
  16723. {
  16724. // if (angle < -360)
  16725. float L_0 = ___angle0;
  16726. V_0 = (bool)((((float)L_0) < ((float)(-360.0f)))? 1 : 0);
  16727. bool L_1 = V_0;
  16728. if (!L_1)
  16729. {
  16730. goto IL_0018;
  16731. }
  16732. }
  16733. {
  16734. // angle += 360;
  16735. float L_2 = ___angle0;
  16736. ___angle0 = ((float)il2cpp_codegen_add((float)L_2, (float)(360.0f)));
  16737. }
  16738. IL_0018:
  16739. {
  16740. // if (angle > 360)
  16741. float L_3 = ___angle0;
  16742. V_1 = (bool)((((float)L_3) > ((float)(360.0f)))? 1 : 0);
  16743. bool L_4 = V_1;
  16744. if (!L_4)
  16745. {
  16746. goto IL_002f;
  16747. }
  16748. }
  16749. {
  16750. // angle -= 360;
  16751. float L_5 = ___angle0;
  16752. ___angle0 = ((float)il2cpp_codegen_subtract((float)L_5, (float)(360.0f)));
  16753. }
  16754. IL_002f:
  16755. {
  16756. // return Mathf.Clamp(angle, min, max);
  16757. float L_6 = ___angle0;
  16758. float L_7 = ___min1;
  16759. float L_8 = ___max2;
  16760. float L_9;
  16761. L_9 = Mathf_Clamp_m2416F3B785C8F135863E3D17E5B0CB4174797B87(L_6, L_7, L_8, /*hidden argument*/NULL);
  16762. V_2 = L_9;
  16763. goto IL_003a;
  16764. }
  16765. IL_003a:
  16766. {
  16767. // }
  16768. float L_10 = V_2;
  16769. return L_10;
  16770. }
  16771. }
  16772. // System.Void NewBehaviourScript::Update()
  16773. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NewBehaviourScript_Update_m411C4D5C2D993FD70092FDA0FE2AC4786F8AC001 (NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB * __this, const RuntimeMethod* method)
  16774. {
  16775. {
  16776. // }
  16777. return;
  16778. }
  16779. }
  16780. // System.Void NewBehaviourScript::.ctor()
  16781. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NewBehaviourScript__ctor_m437970EA37D66BDF32972F4CC0F65B95E5961FAA (NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB * __this, const RuntimeMethod* method)
  16782. {
  16783. {
  16784. // public float distance = 20.0f;
  16785. __this->set_distance_5((20.0f));
  16786. // float yMinLimit = -20.0f;
  16787. __this->set_yMinLimit_8((-20.0f));
  16788. // float yMaxLimit = 80.0f;
  16789. __this->set_yMaxLimit_9((80.0f));
  16790. // float xSpeed = 250.0f;
  16791. __this->set_xSpeed_10((250.0f));
  16792. // float ySpeed = 120.0f;
  16793. __this->set_ySpeed_11((120.0f));
  16794. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  16795. return;
  16796. }
  16797. }
  16798. #ifdef __clang__
  16799. #pragma clang diagnostic pop
  16800. #endif
  16801. #ifdef __clang__
  16802. #pragma clang diagnostic push
  16803. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  16804. #pragma clang diagnostic ignored "-Wunused-variable"
  16805. #endif
  16806. // System.Int32 ScenesArgs::get_scnesIndex()
  16807. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t ScenesArgs_get_scnesIndex_m722268FF39A4F14A36F04F538B25521DE877A3A8 (ScenesArgs_t5B2D341137D9D69127B252FCFC1F4886A7C760D5 * __this, const RuntimeMethod* method)
  16808. {
  16809. {
  16810. // public int scnesIndex { get; internal set; }
  16811. int32_t L_0 = __this->get_U3CscnesIndexU3Ek__BackingField_0();
  16812. return L_0;
  16813. }
  16814. }
  16815. // System.Void ScenesArgs::set_scnesIndex(System.Int32)
  16816. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScenesArgs_set_scnesIndex_mD75A7AB3EC906BD3BE8B9617925A23CF6151D5D6 (ScenesArgs_t5B2D341137D9D69127B252FCFC1F4886A7C760D5 * __this, int32_t ___value0, const RuntimeMethod* method)
  16817. {
  16818. {
  16819. // public int scnesIndex { get; internal set; }
  16820. int32_t L_0 = ___value0;
  16821. __this->set_U3CscnesIndexU3Ek__BackingField_0(L_0);
  16822. return;
  16823. }
  16824. }
  16825. // System.Void ScenesArgs::.ctor()
  16826. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScenesArgs__ctor_m09149E7B133C409AFE8BAB931389331A4197DFA1 (ScenesArgs_t5B2D341137D9D69127B252FCFC1F4886A7C760D5 * __this, const RuntimeMethod* method)
  16827. {
  16828. {
  16829. Object__ctor_m88880E0413421D13FD95325EDCE231707CE1F405(__this, /*hidden argument*/NULL);
  16830. return;
  16831. }
  16832. }
  16833. #ifdef __clang__
  16834. #pragma clang diagnostic pop
  16835. #endif
  16836. #ifdef __clang__
  16837. #pragma clang diagnostic push
  16838. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  16839. #pragma clang diagnostic ignored "-Wunused-variable"
  16840. #endif
  16841. // System.Void Wallcollision::Start()
  16842. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Wallcollision_Start_m4C48A600CD6F4CE00109FCFA97C015FE36A1BC81 (Wallcollision_tDEF41BB7D7F4023BB681B13DEF0E508E76016B7C * __this, const RuntimeMethod* method)
  16843. {
  16844. static bool s_Il2CppMethodInitialized;
  16845. if (!s_Il2CppMethodInitialized)
  16846. {
  16847. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_GetComponent_TisBoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5_m0D682A42739E30A25411905C0A712C2BEE81F861_RuntimeMethod_var);
  16848. s_Il2CppMethodInitialized = true;
  16849. }
  16850. {
  16851. // boxCol = GetComponent<BoxCollider>();
  16852. BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * L_0;
  16853. L_0 = Component_GetComponent_TisBoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5_m0D682A42739E30A25411905C0A712C2BEE81F861(__this, /*hidden argument*/Component_GetComponent_TisBoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5_m0D682A42739E30A25411905C0A712C2BEE81F861_RuntimeMethod_var);
  16854. __this->set_boxCol_4(L_0);
  16855. // }
  16856. return;
  16857. }
  16858. }
  16859. // System.Void Wallcollision::Update()
  16860. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Wallcollision_Update_m4585C8CA25F1F12D5DD8CE6912891929A58C883A (Wallcollision_tDEF41BB7D7F4023BB681B13DEF0E508E76016B7C * __this, const RuntimeMethod* method)
  16861. {
  16862. {
  16863. // DetectionBox();
  16864. Wallcollision_DetectionBox_mF097135612413E44453EEA596C378544E2866C12(__this, /*hidden argument*/NULL);
  16865. // }
  16866. return;
  16867. }
  16868. }
  16869. // System.Void Wallcollision::DetectionBox()
  16870. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Wallcollision_DetectionBox_mF097135612413E44453EEA596C378544E2866C12 (Wallcollision_tDEF41BB7D7F4023BB681B13DEF0E508E76016B7C * __this, const RuntimeMethod* method)
  16871. {
  16872. static bool s_Il2CppMethodInitialized;
  16873. if (!s_Il2CppMethodInitialized)
  16874. {
  16875. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_m4E31C5D3D0490AEE405B54BE9F61802EA425B9DC_RuntimeMethod_var);
  16876. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_mD924C79C3DA2B286ACB091AAC225DA91675E62A4_RuntimeMethod_var);
  16877. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046_il2cpp_TypeInfo_var);
  16878. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A_il2cpp_TypeInfo_var);
  16879. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral19A752782A6D2E26BB86737D6AAA66B0523224E1);
  16880. s_Il2CppMethodInitialized = true;
  16881. }
  16882. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
  16883. memset((&V_0), 0, sizeof(V_0));
  16884. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* V_1 = NULL;
  16885. int32_t V_2 = 0;
  16886. float V_3 = 0.0f;
  16887. float V_4 = 0.0f;
  16888. float V_5 = 0.0f;
  16889. float V_6 = 0.0f;
  16890. float V_7 = 0.0f;
  16891. float V_8 = 0.0f;
  16892. float V_9 = 0.0f;
  16893. Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 V_10;
  16894. memset((&V_10), 0, sizeof(V_10));
  16895. bool V_11 = false;
  16896. {
  16897. // Vector3 scale = boxCol.transform.localScale + new Vector3(1.4f, 0, 0);
  16898. BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * L_0 = __this->get_boxCol_4();
  16899. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_1;
  16900. L_1 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_0, /*hidden argument*/NULL);
  16901. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
  16902. L_2 = Transform_get_localScale_mD9DF6CA81108C2A6002B5EA2BE25A6CD2723D046(L_1, /*hidden argument*/NULL);
  16903. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3;
  16904. memset((&L_3), 0, sizeof(L_3));
  16905. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_3), (1.39999998f), (0.0f), (0.0f), /*hidden argument*/NULL);
  16906. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
  16907. L_4 = Vector3_op_Addition_mEE4F672B923CCB184C39AABCA33443DB218E50E0_inline(L_2, L_3, /*hidden argument*/NULL);
  16908. V_0 = L_4;
  16909. // Collider[] colliders = Physics.OverlapBox(boxCol.transform.position, scale / 2, boxCol.transform.rotation, LayerMask.GetMask("Detectcollisions"));
  16910. BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * L_5 = __this->get_boxCol_4();
  16911. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_6;
  16912. L_6 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_5, /*hidden argument*/NULL);
  16913. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7;
  16914. L_7 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_6, /*hidden argument*/NULL);
  16915. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_8 = V_0;
  16916. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  16917. L_9 = Vector3_op_Division_mE5ACBFB168FED529587457A83BA98B7DB32E2A05_inline(L_8, (2.0f), /*hidden argument*/NULL);
  16918. BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * L_10 = __this->get_boxCol_4();
  16919. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_11;
  16920. L_11 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_10, /*hidden argument*/NULL);
  16921. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 L_12;
  16922. L_12 = Transform_get_rotation_m4AA3858C00DF4C9614B80352558C4C37D08D2200(L_11, /*hidden argument*/NULL);
  16923. StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A* L_13 = (StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A*)(StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A*)SZArrayNew(StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A_il2cpp_TypeInfo_var, (uint32_t)1);
  16924. StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A* L_14 = L_13;
  16925. ArrayElementTypeCheck (L_14, _stringLiteral19A752782A6D2E26BB86737D6AAA66B0523224E1);
  16926. (L_14)->SetAtUnchecked(static_cast<il2cpp_array_size_t>(0), (String_t*)_stringLiteral19A752782A6D2E26BB86737D6AAA66B0523224E1);
  16927. int32_t L_15;
  16928. L_15 = LayerMask_GetMask_m46D2185735D02C7DEE01E3BAAF4A39F2AB46F67F(L_14, /*hidden argument*/NULL);
  16929. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_16;
  16930. L_16 = Physics_OverlapBox_mEA1D84B8A0F8B8795D1C61A9009EC2B87704F8B9(L_7, L_9, L_12, L_15, /*hidden argument*/NULL);
  16931. V_1 = L_16;
  16932. // print(colliders.Length);
  16933. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_17 = V_1;
  16934. int32_t L_18 = ((int32_t)((int32_t)(((RuntimeArray*)L_17)->max_length)));
  16935. RuntimeObject * L_19 = Box(Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046_il2cpp_TypeInfo_var, &L_18);
  16936. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_19, /*hidden argument*/NULL);
  16937. // for (int i = 0; i < colliders.Length; i++)
  16938. V_2 = 0;
  16939. goto IL_018b;
  16940. }
  16941. IL_0084:
  16942. {
  16943. // print(colliders[i].name);
  16944. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_20 = V_1;
  16945. int32_t L_21 = V_2;
  16946. int32_t L_22 = L_21;
  16947. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_23 = (L_20)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(L_22));
  16948. String_t* L_24;
  16949. L_24 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_23, /*hidden argument*/NULL);
  16950. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_24, /*hidden argument*/NULL);
  16951. // float cube_z = colliders[i].GetComponent<MeshFilter>().sharedMesh.bounds.size.z;
  16952. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_25 = V_1;
  16953. int32_t L_26 = V_2;
  16954. int32_t L_27 = L_26;
  16955. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_28 = (L_25)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(L_27));
  16956. MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A * L_29;
  16957. L_29 = Component_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_m4E31C5D3D0490AEE405B54BE9F61802EA425B9DC(L_28, /*hidden argument*/Component_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_m4E31C5D3D0490AEE405B54BE9F61802EA425B9DC_RuntimeMethod_var);
  16958. Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * L_30;
  16959. L_30 = MeshFilter_get_sharedMesh_mDCB12AB93E6E5F477F55A14990A7AB5F1B06F19E(L_29, /*hidden argument*/NULL);
  16960. Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 L_31;
  16961. L_31 = Mesh_get_bounds_m8704A23E8BA2D77C89FD4BF4379238062B1BE5DF(L_30, /*hidden argument*/NULL);
  16962. V_10 = L_31;
  16963. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_32;
  16964. L_32 = Bounds_get_size_mB1C37E89879C7810BC9F4210033D9277DAFE2C14((Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 *)(&V_10), /*hidden argument*/NULL);
  16965. float L_33 = L_32.get_z_4();
  16966. V_3 = L_33;
  16967. // float scal_z = colliders[i].transform.lossyScale.z;
  16968. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_34 = V_1;
  16969. int32_t L_35 = V_2;
  16970. int32_t L_36 = L_35;
  16971. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_37 = (L_34)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(L_36));
  16972. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_38;
  16973. L_38 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_37, /*hidden argument*/NULL);
  16974. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_39;
  16975. L_39 = Transform_get_lossyScale_m469A16F93F135C1E4D5955C7EBDB893D1892A331(L_38, /*hidden argument*/NULL);
  16976. float L_40 = L_39.get_z_4();
  16977. V_4 = L_40;
  16978. // float dqkd = cube_z * scal_z / 2;
  16979. float L_41 = V_3;
  16980. float L_42 = V_4;
  16981. V_5 = ((float)((float)((float)il2cpp_codegen_multiply((float)L_41, (float)L_42))/(float)(2.0f)));
  16982. // float zqt_x = this.gameObject.GetComponent<MeshFilter>().sharedMesh.bounds.size.x;
  16983. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_43;
  16984. L_43 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(__this, /*hidden argument*/NULL);
  16985. MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A * L_44;
  16986. L_44 = GameObject_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_mD924C79C3DA2B286ACB091AAC225DA91675E62A4(L_43, /*hidden argument*/GameObject_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_mD924C79C3DA2B286ACB091AAC225DA91675E62A4_RuntimeMethod_var);
  16987. Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * L_45;
  16988. L_45 = MeshFilter_get_sharedMesh_mDCB12AB93E6E5F477F55A14990A7AB5F1B06F19E(L_44, /*hidden argument*/NULL);
  16989. Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 L_46;
  16990. L_46 = Mesh_get_bounds_m8704A23E8BA2D77C89FD4BF4379238062B1BE5DF(L_45, /*hidden argument*/NULL);
  16991. V_10 = L_46;
  16992. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_47;
  16993. L_47 = Bounds_get_size_mB1C37E89879C7810BC9F4210033D9277DAFE2C14((Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 *)(&V_10), /*hidden argument*/NULL);
  16994. float L_48 = L_47.get_x_2();
  16995. V_6 = L_48;
  16996. // float zqtscal_x = this.transform.lossyScale.x;
  16997. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_49;
  16998. L_49 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  16999. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_50;
  17000. L_50 = Transform_get_lossyScale_m469A16F93F135C1E4D5955C7EBDB893D1892A331(L_49, /*hidden argument*/NULL);
  17001. float L_51 = L_50.get_x_2();
  17002. V_7 = L_51;
  17003. // float qdkd = zqt_x * zqtscal_x / 2;
  17004. float L_52 = V_6;
  17005. float L_53 = V_7;
  17006. V_8 = ((float)((float)((float)il2cpp_codegen_multiply((float)L_52, (float)L_53))/(float)(2.0f)));
  17007. // float ydjl = dqkd + qdkd;
  17008. float L_54 = V_5;
  17009. float L_55 = V_8;
  17010. V_9 = ((float)il2cpp_codegen_add((float)L_54, (float)L_55));
  17011. // colliders[i].transform.localPosition = Vector3.MoveTowards(colliders[i].transform.localPosition, new Vector3(colliders[i].transform.position.x, colliders[i].transform.position.y, this.transform.position.z - ydjl), 2 * Time.deltaTime);
  17012. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_56 = V_1;
  17013. int32_t L_57 = V_2;
  17014. int32_t L_58 = L_57;
  17015. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_59 = (L_56)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(L_58));
  17016. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_60;
  17017. L_60 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_59, /*hidden argument*/NULL);
  17018. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_61 = V_1;
  17019. int32_t L_62 = V_2;
  17020. int32_t L_63 = L_62;
  17021. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_64 = (L_61)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(L_63));
  17022. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_65;
  17023. L_65 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_64, /*hidden argument*/NULL);
  17024. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_66;
  17025. L_66 = Transform_get_localPosition_m527B8B5B625DA9A61E551E0FBCD3BE8CA4539FC2(L_65, /*hidden argument*/NULL);
  17026. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_67 = V_1;
  17027. int32_t L_68 = V_2;
  17028. int32_t L_69 = L_68;
  17029. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_70 = (L_67)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(L_69));
  17030. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_71;
  17031. L_71 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_70, /*hidden argument*/NULL);
  17032. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_72;
  17033. L_72 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_71, /*hidden argument*/NULL);
  17034. float L_73 = L_72.get_x_2();
  17035. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_74 = V_1;
  17036. int32_t L_75 = V_2;
  17037. int32_t L_76 = L_75;
  17038. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_77 = (L_74)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(L_76));
  17039. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_78;
  17040. L_78 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_77, /*hidden argument*/NULL);
  17041. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_79;
  17042. L_79 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_78, /*hidden argument*/NULL);
  17043. float L_80 = L_79.get_y_3();
  17044. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_81;
  17045. L_81 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  17046. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_82;
  17047. L_82 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_81, /*hidden argument*/NULL);
  17048. float L_83 = L_82.get_z_4();
  17049. float L_84 = V_9;
  17050. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_85;
  17051. memset((&L_85), 0, sizeof(L_85));
  17052. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_85), L_73, L_80, ((float)il2cpp_codegen_subtract((float)L_83, (float)L_84)), /*hidden argument*/NULL);
  17053. float L_86;
  17054. L_86 = Time_get_deltaTime_mCC15F147DA67F38C74CE408FB5D7FF4A87DA2290(/*hidden argument*/NULL);
  17055. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_87;
  17056. L_87 = Vector3_MoveTowards_mFB45EE30324E487925CA26EE6C001F0A3D257796(L_66, L_85, ((float)il2cpp_codegen_multiply((float)(2.0f), (float)L_86)), /*hidden argument*/NULL);
  17057. Transform_set_localPosition_m2A2B0033EF079077FAE7C65196078EAF5D041AFC(L_60, L_87, /*hidden argument*/NULL);
  17058. // for (int i = 0; i < colliders.Length; i++)
  17059. int32_t L_88 = V_2;
  17060. V_2 = ((int32_t)il2cpp_codegen_add((int32_t)L_88, (int32_t)1));
  17061. }
  17062. IL_018b:
  17063. {
  17064. // for (int i = 0; i < colliders.Length; i++)
  17065. int32_t L_89 = V_2;
  17066. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_90 = V_1;
  17067. V_11 = (bool)((((int32_t)L_89) < ((int32_t)((int32_t)((int32_t)(((RuntimeArray*)L_90)->max_length)))))? 1 : 0);
  17068. bool L_91 = V_11;
  17069. if (L_91)
  17070. {
  17071. goto IL_0084;
  17072. }
  17073. }
  17074. {
  17075. // }
  17076. return;
  17077. }
  17078. }
  17079. // System.Void Wallcollision::.ctor()
  17080. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Wallcollision__ctor_mCFCFF13A3890DF14B178136136ED3F531581ECF6 (Wallcollision_tDEF41BB7D7F4023BB681B13DEF0E508E76016B7C * __this, const RuntimeMethod* method)
  17081. {
  17082. {
  17083. // BoxCollider boxCol = null;
  17084. __this->set_boxCol_4((BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 *)NULL);
  17085. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  17086. return;
  17087. }
  17088. }
  17089. #ifdef __clang__
  17090. #pragma clang diagnostic pop
  17091. #endif
  17092. #ifdef __clang__
  17093. #pragma clang diagnostic push
  17094. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  17095. #pragma clang diagnostic ignored "-Wunused-variable"
  17096. #endif
  17097. // System.Void click::Start()
  17098. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void click_Start_m8F30D336BF0E0063EB4438CC18D8BEC7A563AD9E (click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D * __this, const RuntimeMethod* method)
  17099. {
  17100. static bool s_Il2CppMethodInitialized;
  17101. if (!s_Il2CppMethodInitialized)
  17102. {
  17103. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_mC89B59084AF54D6861DE55F9F1FC4226E4F616A8_RuntimeMethod_var);
  17104. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099_il2cpp_TypeInfo_var);
  17105. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral7DE03E5EBA0308517D1762F2C0DF3B9E2A2F1870);
  17106. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&click_F_m9ECAB06BC3693FAD5A817B57A9D4507373549896_RuntimeMethod_var);
  17107. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&click_Start2_m4CBB1B4A5F39A7E8BB7D21B755D9DF5769AA14D8_RuntimeMethod_var);
  17108. s_Il2CppMethodInitialized = true;
  17109. }
  17110. {
  17111. // buttonObj = GameObject.Find("Button");
  17112. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_0;
  17113. L_0 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral7DE03E5EBA0308517D1762F2C0DF3B9E2A2F1870, /*hidden argument*/NULL);
  17114. __this->set_buttonObj_4(L_0);
  17115. // buttonObj.GetComponent<Button>().onClick.AddListener(Start2);
  17116. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_1 = __this->get_buttonObj_4();
  17117. Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * L_2;
  17118. L_2 = GameObject_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_mC89B59084AF54D6861DE55F9F1FC4226E4F616A8(L_1, /*hidden argument*/GameObject_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_mC89B59084AF54D6861DE55F9F1FC4226E4F616A8_RuntimeMethod_var);
  17119. ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * L_3;
  17120. L_3 = Button_get_onClick_m28BD8C670676D4E2B292B5A7F59387D4BF61F8F4(L_2, /*hidden argument*/NULL);
  17121. UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 * L_4 = (UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 *)il2cpp_codegen_object_new(UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099_il2cpp_TypeInfo_var);
  17122. UnityAction__ctor_m48C04C4C0F46918CF216A2410A4E58D31B6362BA(L_4, __this, (intptr_t)((intptr_t)click_Start2_m4CBB1B4A5F39A7E8BB7D21B755D9DF5769AA14D8_RuntimeMethod_var), /*hidden argument*/NULL);
  17123. UnityEvent_AddListener_m0ACFF0706176ECCB20E0BC2542D07396616F436D(L_3, L_4, /*hidden argument*/NULL);
  17124. // buttonObj.GetComponent<Button>().onClick.AddListener(F);
  17125. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_5 = __this->get_buttonObj_4();
  17126. Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * L_6;
  17127. L_6 = GameObject_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_mC89B59084AF54D6861DE55F9F1FC4226E4F616A8(L_5, /*hidden argument*/GameObject_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_mC89B59084AF54D6861DE55F9F1FC4226E4F616A8_RuntimeMethod_var);
  17128. ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * L_7;
  17129. L_7 = Button_get_onClick_m28BD8C670676D4E2B292B5A7F59387D4BF61F8F4(L_6, /*hidden argument*/NULL);
  17130. UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 * L_8 = (UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 *)il2cpp_codegen_object_new(UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099_il2cpp_TypeInfo_var);
  17131. UnityAction__ctor_m48C04C4C0F46918CF216A2410A4E58D31B6362BA(L_8, __this, (intptr_t)((intptr_t)click_F_m9ECAB06BC3693FAD5A817B57A9D4507373549896_RuntimeMethod_var), /*hidden argument*/NULL);
  17132. UnityEvent_AddListener_m0ACFF0706176ECCB20E0BC2542D07396616F436D(L_7, L_8, /*hidden argument*/NULL);
  17133. // }
  17134. return;
  17135. }
  17136. }
  17137. // System.Void click::Start2()
  17138. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void click_Start2_m4CBB1B4A5F39A7E8BB7D21B755D9DF5769AA14D8 (click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D * __this, const RuntimeMethod* method)
  17139. {
  17140. static bool s_Il2CppMethodInitialized;
  17141. if (!s_Il2CppMethodInitialized)
  17142. {
  17143. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_AddComponent_TistestMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F_mCBB2AB21611124E004BC88BD12DBB075EAD6CF05_RuntimeMethod_var);
  17144. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_GetComponent_TisRenderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C_mD787758BED3337F182C18CC67C516C2A11B55466_RuntimeMethod_var);
  17145. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE_il2cpp_TypeInfo_var);
  17146. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6);
  17147. s_Il2CppMethodInitialized = true;
  17148. }
  17149. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_0 = NULL;
  17150. {
  17151. // GameObject obj1 = GameObject.CreatePrimitive(PrimitiveType.Cube);
  17152. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_0;
  17153. L_0 = GameObject_CreatePrimitive_mB1E03B8D373EBECCD93444A277316A53EC7812AC(3, /*hidden argument*/NULL);
  17154. V_0 = L_0;
  17155. // obj1.transform.position = new Vector3(2, 2, 2);
  17156. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_1 = V_0;
  17157. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_2;
  17158. L_2 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_1, /*hidden argument*/NULL);
  17159. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3;
  17160. memset((&L_3), 0, sizeof(L_3));
  17161. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_3), (2.0f), (2.0f), (2.0f), /*hidden argument*/NULL);
  17162. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_2, L_3, /*hidden argument*/NULL);
  17163. // obj1.AddComponent<testMove>();
  17164. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_4 = V_0;
  17165. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_5;
  17166. L_5 = GameObject_AddComponent_TistestMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F_mCBB2AB21611124E004BC88BD12DBB075EAD6CF05(L_4, /*hidden argument*/GameObject_AddComponent_TistestMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F_mCBB2AB21611124E004BC88BD12DBB075EAD6CF05_RuntimeMethod_var);
  17167. // obj1.GetComponent<Renderer>().material.mainTexture = (Texture)Resources.Load("light");
  17168. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_6 = V_0;
  17169. Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C * L_7;
  17170. L_7 = GameObject_GetComponent_TisRenderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C_mD787758BED3337F182C18CC67C516C2A11B55466(L_6, /*hidden argument*/GameObject_GetComponent_TisRenderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C_mD787758BED3337F182C18CC67C516C2A11B55466_RuntimeMethod_var);
  17171. Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_8;
  17172. L_8 = Renderer_get_material_mE6B01125502D08EE0D6DFE2EAEC064AD9BB31804(L_7, /*hidden argument*/NULL);
  17173. Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * L_9;
  17174. L_9 = Resources_Load_m011631B3740AFD38D496838F10D3DA635A061120(_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6, /*hidden argument*/NULL);
  17175. Material_set_mainTexture_m1F715422BE5C75B4A7AC951691F0DC16A8C294C5(L_8, ((Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE *)CastclassClass((RuntimeObject*)L_9, Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE_il2cpp_TypeInfo_var)), /*hidden argument*/NULL);
  17176. // }
  17177. return;
  17178. }
  17179. }
  17180. // System.Void click::M()
  17181. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void click_M_mE5EB4DE49E32AEC969B517F08F7E00987B824217 (click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D * __this, const RuntimeMethod* method)
  17182. {
  17183. static bool s_Il2CppMethodInitialized;
  17184. if (!s_Il2CppMethodInitialized)
  17185. {
  17186. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral24F0019898DA6105365E812F8F4852C67AB733C9);
  17187. s_Il2CppMethodInitialized = true;
  17188. }
  17189. {
  17190. // print("ִ����M����!");
  17191. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(_stringLiteral24F0019898DA6105365E812F8F4852C67AB733C9, /*hidden argument*/NULL);
  17192. // }
  17193. return;
  17194. }
  17195. }
  17196. // System.Void click::F()
  17197. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void click_F_m9ECAB06BC3693FAD5A817B57A9D4507373549896 (click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D * __this, const RuntimeMethod* method)
  17198. {
  17199. static bool s_Il2CppMethodInitialized;
  17200. if (!s_Il2CppMethodInitialized)
  17201. {
  17202. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral5C50D24346DC0C7AE21AB4EEC544EC3B1BC04178);
  17203. s_Il2CppMethodInitialized = true;
  17204. }
  17205. {
  17206. // print("ִ����N����!");
  17207. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(_stringLiteral5C50D24346DC0C7AE21AB4EEC544EC3B1BC04178, /*hidden argument*/NULL);
  17208. // }
  17209. return;
  17210. }
  17211. }
  17212. // System.Void click::.ctor()
  17213. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void click__ctor_m0D8FA1C1CF383BEC09A4B55349391B6C3DFF7C26 (click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D * __this, const RuntimeMethod* method)
  17214. {
  17215. {
  17216. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  17217. return;
  17218. }
  17219. }
  17220. #ifdef __clang__
  17221. #pragma clang diagnostic pop
  17222. #endif
  17223. #ifdef __clang__
  17224. #pragma clang diagnostic push
  17225. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  17226. #pragma clang diagnostic ignored "-Wunused-variable"
  17227. #endif
  17228. // System.Void cube::Start()
  17229. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void cube_Start_m41A3BDBE6F66DE6681E03C5ADBC52EEEDE0BC972 (cube_t759966A2525F86925E7162ADE0582ED674E630F0 * __this, const RuntimeMethod* method)
  17230. {
  17231. static bool s_Il2CppMethodInitialized;
  17232. if (!s_Il2CppMethodInitialized)
  17233. {
  17234. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_GetComponent_TisRenderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C_mD787758BED3337F182C18CC67C516C2A11B55466_RuntimeMethod_var);
  17235. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE_il2cpp_TypeInfo_var);
  17236. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral71EA4692011949B72F9A850F0D18F588926770FB);
  17237. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352);
  17238. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralF7908BBB2FA4D75C66736D0AB86124D0E65AE223);
  17239. s_Il2CppMethodInitialized = true;
  17240. }
  17241. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_0 = NULL;
  17242. {
  17243. // GameObject obj1 = GameObject.CreatePrimitive(PrimitiveType.Cube);
  17244. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_0;
  17245. L_0 = GameObject_CreatePrimitive_mB1E03B8D373EBECCD93444A277316A53EC7812AC(3, /*hidden argument*/NULL);
  17246. V_0 = L_0;
  17247. // obj1.transform.position = new Vector3(1, 1, 1);
  17248. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_1 = V_0;
  17249. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_2;
  17250. L_2 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_1, /*hidden argument*/NULL);
  17251. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3;
  17252. memset((&L_3), 0, sizeof(L_3));
  17253. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_3), (1.0f), (1.0f), (1.0f), /*hidden argument*/NULL);
  17254. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_2, L_3, /*hidden argument*/NULL);
  17255. // obj1.name = "dujia";
  17256. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_4 = V_0;
  17257. Object_set_name_m87C4006618ADB325ABE5439DF159E10DD8DD0781(L_4, _stringLiteralF7908BBB2FA4D75C66736D0AB86124D0E65AE223, /*hidden argument*/NULL);
  17258. // obj1.tag = "shui";
  17259. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_5 = V_0;
  17260. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_5, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  17261. // obj1.GetComponent<Renderer>().material.mainTexture = (Texture)Resources.Load("ai");
  17262. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_6 = V_0;
  17263. Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C * L_7;
  17264. L_7 = GameObject_GetComponent_TisRenderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C_mD787758BED3337F182C18CC67C516C2A11B55466(L_6, /*hidden argument*/GameObject_GetComponent_TisRenderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C_mD787758BED3337F182C18CC67C516C2A11B55466_RuntimeMethod_var);
  17265. Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_8;
  17266. L_8 = Renderer_get_material_mE6B01125502D08EE0D6DFE2EAEC064AD9BB31804(L_7, /*hidden argument*/NULL);
  17267. Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * L_9;
  17268. L_9 = Resources_Load_m011631B3740AFD38D496838F10D3DA635A061120(_stringLiteral71EA4692011949B72F9A850F0D18F588926770FB, /*hidden argument*/NULL);
  17269. Material_set_mainTexture_m1F715422BE5C75B4A7AC951691F0DC16A8C294C5(L_8, ((Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE *)CastclassClass((RuntimeObject*)L_9, Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE_il2cpp_TypeInfo_var)), /*hidden argument*/NULL);
  17270. // }
  17271. return;
  17272. }
  17273. }
  17274. // System.Void cube::OnGUI()
  17275. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void cube_OnGUI_mBEF812A3D610BB0C4A6208BCD6BF596411EA2F02 (cube_t759966A2525F86925E7162ADE0582ED674E630F0 * __this, const RuntimeMethod* method)
  17276. {
  17277. static bool s_Il2CppMethodInitialized;
  17278. if (!s_Il2CppMethodInitialized)
  17279. {
  17280. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Array_Empty_TisGUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB_m6EB599DF46848C50C5E2A836AF0BDA9C81B1A23A_RuntimeMethod_var);
  17281. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralAE24C5BE9B741FFFA87D2A951BFE7EA0440461CD);
  17282. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB598CF0802DB03FC469256176ABAFF79345D3832);
  17283. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352);
  17284. s_Il2CppMethodInitialized = true;
  17285. }
  17286. bool V_0 = false;
  17287. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_1 = NULL;
  17288. bool V_2 = false;
  17289. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_3 = NULL;
  17290. {
  17291. // if (GUILayout.Button("Left"))
  17292. GUILayoutOptionU5BU5D_tA0F031CC36F88BBBD25D6841ADD3913446E6EA2B* L_0;
  17293. L_0 = Array_Empty_TisGUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB_m6EB599DF46848C50C5E2A836AF0BDA9C81B1A23A_inline(/*hidden argument*/Array_Empty_TisGUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB_m6EB599DF46848C50C5E2A836AF0BDA9C81B1A23A_RuntimeMethod_var);
  17294. bool L_1;
  17295. L_1 = GUILayout_Button_m749F2887D57BDC9B6901F2C35F5C6A7E22154162(_stringLiteralAE24C5BE9B741FFFA87D2A951BFE7EA0440461CD, L_0, /*hidden argument*/NULL);
  17296. V_0 = L_1;
  17297. bool L_2 = V_0;
  17298. if (!L_2)
  17299. {
  17300. goto IL_0041;
  17301. }
  17302. }
  17303. {
  17304. // GameObject obj2 = GameObject.FindGameObjectWithTag("shui");
  17305. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_3;
  17306. L_3 = GameObject_FindGameObjectWithTag_mFC215979EDFED361F88C336BF9E187F24434C63F(_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  17307. V_1 = L_3;
  17308. // obj2.transform.Rotate(new Vector3(0, 10, 0));
  17309. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_4 = V_1;
  17310. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_5;
  17311. L_5 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_4, /*hidden argument*/NULL);
  17312. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6;
  17313. memset((&L_6), 0, sizeof(L_6));
  17314. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_6), (0.0f), (10.0f), (0.0f), /*hidden argument*/NULL);
  17315. Transform_Rotate_m027A155054DDC4206F679EFB86BE0960D45C33A7(L_5, L_6, /*hidden argument*/NULL);
  17316. }
  17317. IL_0041:
  17318. {
  17319. // if (GUILayout.Button("UP"))
  17320. GUILayoutOptionU5BU5D_tA0F031CC36F88BBBD25D6841ADD3913446E6EA2B* L_7;
  17321. L_7 = Array_Empty_TisGUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB_m6EB599DF46848C50C5E2A836AF0BDA9C81B1A23A_inline(/*hidden argument*/Array_Empty_TisGUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB_m6EB599DF46848C50C5E2A836AF0BDA9C81B1A23A_RuntimeMethod_var);
  17322. bool L_8;
  17323. L_8 = GUILayout_Button_m749F2887D57BDC9B6901F2C35F5C6A7E22154162(_stringLiteralB598CF0802DB03FC469256176ABAFF79345D3832, L_7, /*hidden argument*/NULL);
  17324. V_2 = L_8;
  17325. bool L_9 = V_2;
  17326. if (!L_9)
  17327. {
  17328. goto IL_0087;
  17329. }
  17330. }
  17331. {
  17332. // GameObject obj3 = GameObject.FindGameObjectWithTag("shui");
  17333. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_10;
  17334. L_10 = GameObject_FindGameObjectWithTag_mFC215979EDFED361F88C336BF9E187F24434C63F(_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  17335. V_3 = L_10;
  17336. // obj3.transform.Translate(new Vector3(0, 3 * Time.deltaTime, 0));
  17337. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = V_3;
  17338. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  17339. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  17340. float L_13;
  17341. L_13 = Time_get_deltaTime_mCC15F147DA67F38C74CE408FB5D7FF4A87DA2290(/*hidden argument*/NULL);
  17342. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14;
  17343. memset((&L_14), 0, sizeof(L_14));
  17344. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_14), (0.0f), ((float)il2cpp_codegen_multiply((float)(3.0f), (float)L_13)), (0.0f), /*hidden argument*/NULL);
  17345. Transform_Translate_m24A8CB13E2AAB0C17EE8FE593266CF463E0B02D0(L_12, L_14, /*hidden argument*/NULL);
  17346. }
  17347. IL_0087:
  17348. {
  17349. // }
  17350. return;
  17351. }
  17352. }
  17353. // System.Void cube::Update()
  17354. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void cube_Update_m8D683C16221F4A03DE8BF8626C2CE2993D5A0CDF (cube_t759966A2525F86925E7162ADE0582ED674E630F0 * __this, const RuntimeMethod* method)
  17355. {
  17356. {
  17357. // }
  17358. return;
  17359. }
  17360. }
  17361. // System.Void cube::.ctor()
  17362. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void cube__ctor_mF9FA61CACE8738AA9F6B832DD681F6647286CCCF (cube_t759966A2525F86925E7162ADE0582ED674E630F0 * __this, const RuntimeMethod* method)
  17363. {
  17364. {
  17365. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  17366. return;
  17367. }
  17368. }
  17369. #ifdef __clang__
  17370. #pragma clang diagnostic pop
  17371. #endif
  17372. #ifdef __clang__
  17373. #pragma clang diagnostic push
  17374. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  17375. #pragma clang diagnostic ignored "-Wunused-variable"
  17376. #endif
  17377. // System.Void cubeController::generateCubeSquare()
  17378. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void cubeController_generateCubeSquare_m452BAB7236B73D78C820628BAB4451465EBAE0D5 (cubeController_t086364685C50B4D62D773ECB7A0EAF5A2A842470 * __this, const RuntimeMethod* method)
  17379. {
  17380. static bool s_Il2CppMethodInitialized;
  17381. if (!s_Il2CppMethodInitialized)
  17382. {
  17383. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_AddComponent_TistestMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F_mCBB2AB21611124E004BC88BD12DBB075EAD6CF05_RuntimeMethod_var);
  17384. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_GetComponent_TisMeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B_m4E244CD0EBBF9E0A3A73AF14F6EC434CA82E6F4B_RuntimeMethod_var);
  17385. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_Instantiate_TisGameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319_m81B599A0051F8F4543E5C73A11585E96E940943B_RuntimeMethod_var);
  17386. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  17387. s_Il2CppMethodInitialized = true;
  17388. }
  17389. float V_0 = 0.0f;
  17390. float V_1 = 0.0f;
  17391. float V_2 = 0.0f;
  17392. bool V_3 = false;
  17393. bool V_4 = false;
  17394. bool V_5 = false;
  17395. {
  17396. // for (float x = -3; x < 2; x+=1.08f)
  17397. V_0 = (-3.0f);
  17398. goto IL_00ba;
  17399. }
  17400. IL_000c:
  17401. {
  17402. // for (float z = 0; z < 5; z+=1.08f) {
  17403. V_1 = (0.0f);
  17404. goto IL_00a0;
  17405. }
  17406. IL_0018:
  17407. {
  17408. // for (float y = 0; y < 5; y += 1.08f) {
  17409. V_2 = (0.0f);
  17410. goto IL_008b;
  17411. }
  17412. IL_0021:
  17413. {
  17414. // CubePrefab = GameObject.CreatePrimitive(PrimitiveType.Sphere);
  17415. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_0;
  17416. L_0 = GameObject_CreatePrimitive_mB1E03B8D373EBECCD93444A277316A53EC7812AC(0, /*hidden argument*/NULL);
  17417. __this->set_CubePrefab_4(L_0);
  17418. // CubePrefab.GetComponent<MeshRenderer>().material.color = new Color(255, 0, 0, 1);
  17419. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_1 = __this->get_CubePrefab_4();
  17420. MeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B * L_2;
  17421. L_2 = GameObject_GetComponent_TisMeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B_m4E244CD0EBBF9E0A3A73AF14F6EC434CA82E6F4B(L_1, /*hidden argument*/GameObject_GetComponent_TisMeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B_m4E244CD0EBBF9E0A3A73AF14F6EC434CA82E6F4B_RuntimeMethod_var);
  17422. Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_3;
  17423. L_3 = Renderer_get_material_mE6B01125502D08EE0D6DFE2EAEC064AD9BB31804(L_2, /*hidden argument*/NULL);
  17424. Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 L_4;
  17425. memset((&L_4), 0, sizeof(L_4));
  17426. Color__ctor_m679019E6084BF7A6F82590F66F5F695F6A50ECC5((&L_4), (255.0f), (0.0f), (0.0f), (1.0f), /*hidden argument*/NULL);
  17427. Material_set_color_mC3C88E2389B7132EBF3EB0D1F040545176B795C0(L_3, L_4, /*hidden argument*/NULL);
  17428. // CubePrefab.AddComponent<testMove>();
  17429. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_5 = __this->get_CubePrefab_4();
  17430. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_6;
  17431. L_6 = GameObject_AddComponent_TistestMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F_mCBB2AB21611124E004BC88BD12DBB075EAD6CF05(L_5, /*hidden argument*/GameObject_AddComponent_TistestMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F_mCBB2AB21611124E004BC88BD12DBB075EAD6CF05_RuntimeMethod_var);
  17432. // Instantiate(CubePrefab, new Vector3(x, y, z), Quaternion.identity);
  17433. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7 = __this->get_CubePrefab_4();
  17434. float L_8 = V_0;
  17435. float L_9 = V_2;
  17436. float L_10 = V_1;
  17437. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_11;
  17438. memset((&L_11), 0, sizeof(L_11));
  17439. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_11), L_8, L_9, L_10, /*hidden argument*/NULL);
  17440. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 L_12;
  17441. L_12 = Quaternion_get_identity_mF2E565DBCE793A1AE6208056D42CA7C59D83A702(/*hidden argument*/NULL);
  17442. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  17443. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_13;
  17444. L_13 = Object_Instantiate_TisGameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319_m81B599A0051F8F4543E5C73A11585E96E940943B(L_7, L_11, L_12, /*hidden argument*/Object_Instantiate_TisGameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319_m81B599A0051F8F4543E5C73A11585E96E940943B_RuntimeMethod_var);
  17445. // for (float y = 0; y < 5; y += 1.08f) {
  17446. float L_14 = V_2;
  17447. V_2 = ((float)il2cpp_codegen_add((float)L_14, (float)(1.08000004f)));
  17448. }
  17449. IL_008b:
  17450. {
  17451. // for (float y = 0; y < 5; y += 1.08f) {
  17452. float L_15 = V_2;
  17453. V_3 = (bool)((((float)L_15) < ((float)(5.0f)))? 1 : 0);
  17454. bool L_16 = V_3;
  17455. if (L_16)
  17456. {
  17457. goto IL_0021;
  17458. }
  17459. }
  17460. {
  17461. // for (float z = 0; z < 5; z+=1.08f) {
  17462. float L_17 = V_1;
  17463. V_1 = ((float)il2cpp_codegen_add((float)L_17, (float)(1.08000004f)));
  17464. }
  17465. IL_00a0:
  17466. {
  17467. // for (float z = 0; z < 5; z+=1.08f) {
  17468. float L_18 = V_1;
  17469. V_4 = (bool)((((float)L_18) < ((float)(5.0f)))? 1 : 0);
  17470. bool L_19 = V_4;
  17471. if (L_19)
  17472. {
  17473. goto IL_0018;
  17474. }
  17475. }
  17476. {
  17477. // for (float x = -3; x < 2; x+=1.08f)
  17478. float L_20 = V_0;
  17479. V_0 = ((float)il2cpp_codegen_add((float)L_20, (float)(1.08000004f)));
  17480. }
  17481. IL_00ba:
  17482. {
  17483. // for (float x = -3; x < 2; x+=1.08f)
  17484. float L_21 = V_0;
  17485. V_5 = (bool)((((float)L_21) < ((float)(2.0f)))? 1 : 0);
  17486. bool L_22 = V_5;
  17487. if (L_22)
  17488. {
  17489. goto IL_000c;
  17490. }
  17491. }
  17492. {
  17493. // }
  17494. return;
  17495. }
  17496. }
  17497. // System.Void cubeController::Start()
  17498. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void cubeController_Start_m4ADFB591EA7EC7436CE85D8B4C8A6AFA5AA9A66E (cubeController_t086364685C50B4D62D773ECB7A0EAF5A2A842470 * __this, const RuntimeMethod* method)
  17499. {
  17500. {
  17501. // generateCubeSquare();
  17502. cubeController_generateCubeSquare_m452BAB7236B73D78C820628BAB4451465EBAE0D5(__this, /*hidden argument*/NULL);
  17503. // }
  17504. return;
  17505. }
  17506. }
  17507. // System.Void cubeController::.ctor()
  17508. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void cubeController__ctor_mDF9FA7D6B9548A8327BDF3B4C1AFCC51E2FE282F (cubeController_t086364685C50B4D62D773ECB7A0EAF5A2A842470 * __this, const RuntimeMethod* method)
  17509. {
  17510. {
  17511. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  17512. return;
  17513. }
  17514. }
  17515. #ifdef __clang__
  17516. #pragma clang diagnostic pop
  17517. #endif
  17518. #ifdef __clang__
  17519. #pragma clang diagnostic push
  17520. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  17521. #pragma clang diagnostic ignored "-Wunused-variable"
  17522. #endif
  17523. // System.Void dragPicture::Start()
  17524. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void dragPicture_Start_m43E46E4AD86CF04D2173357CFA211530DB706372 (dragPicture_t531DE9A41BE1D054D5EA53222D6929DE4DCD1991 * __this, const RuntimeMethod* method)
  17525. {
  17526. static bool s_Il2CppMethodInitialized;
  17527. if (!s_Il2CppMethodInitialized)
  17528. {
  17529. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_GetComponent_TisRectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072_m98D387B909AC36B37BF964576557C064222B3C79_RuntimeMethod_var);
  17530. s_Il2CppMethodInitialized = true;
  17531. }
  17532. {
  17533. // rectTransform = GetComponent<RectTransform>();
  17534. RectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072 * L_0;
  17535. L_0 = Component_GetComponent_TisRectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072_m98D387B909AC36B37BF964576557C064222B3C79(__this, /*hidden argument*/Component_GetComponent_TisRectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072_m98D387B909AC36B37BF964576557C064222B3C79_RuntimeMethod_var);
  17536. __this->set_rectTransform_4(L_0);
  17537. // }
  17538. return;
  17539. }
  17540. }
  17541. // System.Void dragPicture::Update()
  17542. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void dragPicture_Update_m20976D55F74A2480FC0ECC94BEDD43FB0C5C13AB (dragPicture_t531DE9A41BE1D054D5EA53222D6929DE4DCD1991 * __this, const RuntimeMethod* method)
  17543. {
  17544. {
  17545. // }
  17546. return;
  17547. }
  17548. }
  17549. // System.Void dragPicture::OnDrag(UnityEngine.EventSystems.PointerEventData)
  17550. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void dragPicture_OnDrag_mE0C1F88598270916DF59751C78FDDDBF753B199A (dragPicture_t531DE9A41BE1D054D5EA53222D6929DE4DCD1991 * __this, PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954 * ___eventData0, const RuntimeMethod* method)
  17551. {
  17552. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
  17553. memset((&V_0), 0, sizeof(V_0));
  17554. {
  17555. // Vector3 position = Input.mousePosition;
  17556. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0;
  17557. L_0 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  17558. V_0 = L_0;
  17559. // rectTransform.position = new Vector3(position.x, position.y, rectTransform.position.z);
  17560. RectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072 * L_1 = __this->get_rectTransform_4();
  17561. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = V_0;
  17562. float L_3 = L_2.get_x_2();
  17563. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4 = V_0;
  17564. float L_5 = L_4.get_y_3();
  17565. RectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072 * L_6 = __this->get_rectTransform_4();
  17566. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7;
  17567. L_7 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_6, /*hidden argument*/NULL);
  17568. float L_8 = L_7.get_z_4();
  17569. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  17570. memset((&L_9), 0, sizeof(L_9));
  17571. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_9), L_3, L_5, L_8, /*hidden argument*/NULL);
  17572. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_1, L_9, /*hidden argument*/NULL);
  17573. // }
  17574. return;
  17575. }
  17576. }
  17577. // System.Void dragPicture::.ctor()
  17578. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void dragPicture__ctor_mCC675E952C328EB74E6F2CFC3C16DF8E6DA5BAFC (dragPicture_t531DE9A41BE1D054D5EA53222D6929DE4DCD1991 * __this, const RuntimeMethod* method)
  17579. {
  17580. {
  17581. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  17582. return;
  17583. }
  17584. }
  17585. #ifdef __clang__
  17586. #pragma clang diagnostic pop
  17587. #endif
  17588. #ifdef __clang__
  17589. #pragma clang diagnostic push
  17590. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  17591. #pragma clang diagnostic ignored "-Wunused-variable"
  17592. #endif
  17593. // System.Void homeScript::Start()
  17594. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void homeScript_Start_m1BB7F4575AF6A4B2EBB1799B1D980DFD818C0535 (homeScript_tB9E7B76C60144E06722379B94721D76B9EB1C6AF * __this, const RuntimeMethod* method)
  17595. {
  17596. {
  17597. // }
  17598. return;
  17599. }
  17600. }
  17601. // System.Void homeScript::Update()
  17602. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void homeScript_Update_mA3AE6999D8BDF25FBD006BF0A780F3B93F61135E (homeScript_tB9E7B76C60144E06722379B94721D76B9EB1C6AF * __this, const RuntimeMethod* method)
  17603. {
  17604. {
  17605. // }
  17606. return;
  17607. }
  17608. }
  17609. // System.Void homeScript::SetScene(System.String)
  17610. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void homeScript_SetScene_mBF0603C2995886B8FC0401B1B5F63D69086C1D7F (homeScript_tB9E7B76C60144E06722379B94721D76B9EB1C6AF * __this, String_t* ___type0, const RuntimeMethod* method)
  17611. {
  17612. static bool s_Il2CppMethodInitialized;
  17613. if (!s_Il2CppMethodInitialized)
  17614. {
  17615. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&SceneManager_tEC9D10ECC0377F8AE5AEEB5A789FFD24364440FA_il2cpp_TypeInfo_var);
  17616. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6);
  17617. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral2064F80F811DB79A33C4E51C10221454E30C74AE);
  17618. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral21ED4C7AF50D987589A9029FC0422151BE3A0FC2);
  17619. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral2F7234099CCD07F9C0939ACCC13D7F7F6E95DBAD);
  17620. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral45B2DFB825A17C8536FA89E23E2CA7A5922A08F1);
  17621. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral7454695E25D304C65D0C1333D8008E862569CAE9);
  17622. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral82C7DB88E0B02FBD336FC54E69E6D1F42D3BD5BF);
  17623. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA0B5F71D48FFB66ECAED3E8F9EAD085DBD9E4104);
  17624. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralD62AE5C4544EC3A32BB9FA5C66F91EC6A7BF4F00);
  17625. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDE0657B16868C29C06BE2B1767DAD49310029B58);
  17626. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralE91FE173F59B063D620A934CE1A010F2B114C1F3);
  17627. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralF7DDF59B44DDF9253B657C54053522CF694D3FBE);
  17628. s_Il2CppMethodInitialized = true;
  17629. }
  17630. bool V_0 = false;
  17631. bool V_1 = false;
  17632. bool V_2 = false;
  17633. bool V_3 = false;
  17634. bool V_4 = false;
  17635. bool V_5 = false;
  17636. {
  17637. // if (type == "1")
  17638. String_t* L_0 = ___type0;
  17639. bool L_1;
  17640. L_1 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_0, _stringLiteralE91FE173F59B063D620A934CE1A010F2B114C1F3, /*hidden argument*/NULL);
  17641. V_0 = L_1;
  17642. bool L_2 = V_0;
  17643. if (!L_2)
  17644. {
  17645. goto IL_0022;
  17646. }
  17647. }
  17648. {
  17649. // SceneManager.LoadScene("light");
  17650. IL2CPP_RUNTIME_CLASS_INIT(SceneManager_tEC9D10ECC0377F8AE5AEEB5A789FFD24364440FA_il2cpp_TypeInfo_var);
  17651. SceneManager_LoadScene_m7DAF30213E99396ECBDB1BD40CC34CCF36902092(_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6, /*hidden argument*/NULL);
  17652. goto IL_00ba;
  17653. }
  17654. IL_0022:
  17655. {
  17656. // else if (type == "2")
  17657. String_t* L_3 = ___type0;
  17658. bool L_4;
  17659. L_4 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_3, _stringLiteral21ED4C7AF50D987589A9029FC0422151BE3A0FC2, /*hidden argument*/NULL);
  17660. V_1 = L_4;
  17661. bool L_5 = V_1;
  17662. if (!L_5)
  17663. {
  17664. goto IL_0040;
  17665. }
  17666. }
  17667. {
  17668. // SceneManager.LoadScene("police");
  17669. IL2CPP_RUNTIME_CLASS_INIT(SceneManager_tEC9D10ECC0377F8AE5AEEB5A789FFD24364440FA_il2cpp_TypeInfo_var);
  17670. SceneManager_LoadScene_m7DAF30213E99396ECBDB1BD40CC34CCF36902092(_stringLiteral82C7DB88E0B02FBD336FC54E69E6D1F42D3BD5BF, /*hidden argument*/NULL);
  17671. goto IL_00ba;
  17672. }
  17673. IL_0040:
  17674. {
  17675. // else if (type == "3")
  17676. String_t* L_6 = ___type0;
  17677. bool L_7;
  17678. L_7 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_6, _stringLiteral2064F80F811DB79A33C4E51C10221454E30C74AE, /*hidden argument*/NULL);
  17679. V_2 = L_7;
  17680. bool L_8 = V_2;
  17681. if (!L_8)
  17682. {
  17683. goto IL_005e;
  17684. }
  17685. }
  17686. {
  17687. // SceneManager.LoadScene("pay");
  17688. IL2CPP_RUNTIME_CLASS_INIT(SceneManager_tEC9D10ECC0377F8AE5AEEB5A789FFD24364440FA_il2cpp_TypeInfo_var);
  17689. SceneManager_LoadScene_m7DAF30213E99396ECBDB1BD40CC34CCF36902092(_stringLiteralDE0657B16868C29C06BE2B1767DAD49310029B58, /*hidden argument*/NULL);
  17690. goto IL_00ba;
  17691. }
  17692. IL_005e:
  17693. {
  17694. // else if (type == "4")
  17695. String_t* L_9 = ___type0;
  17696. bool L_10;
  17697. L_10 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_9, _stringLiteral7454695E25D304C65D0C1333D8008E862569CAE9, /*hidden argument*/NULL);
  17698. V_3 = L_10;
  17699. bool L_11 = V_3;
  17700. if (!L_11)
  17701. {
  17702. goto IL_007c;
  17703. }
  17704. }
  17705. {
  17706. // SceneManager.LoadScene("necklace");
  17707. IL2CPP_RUNTIME_CLASS_INIT(SceneManager_tEC9D10ECC0377F8AE5AEEB5A789FFD24364440FA_il2cpp_TypeInfo_var);
  17708. SceneManager_LoadScene_m7DAF30213E99396ECBDB1BD40CC34CCF36902092(_stringLiteralD62AE5C4544EC3A32BB9FA5C66F91EC6A7BF4F00, /*hidden argument*/NULL);
  17709. goto IL_00ba;
  17710. }
  17711. IL_007c:
  17712. {
  17713. // else if (type == "5")
  17714. String_t* L_12 = ___type0;
  17715. bool L_13;
  17716. L_13 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_12, _stringLiteralF7DDF59B44DDF9253B657C54053522CF694D3FBE, /*hidden argument*/NULL);
  17717. V_4 = L_13;
  17718. bool L_14 = V_4;
  17719. if (!L_14)
  17720. {
  17721. goto IL_009c;
  17722. }
  17723. }
  17724. {
  17725. // SceneManager.LoadScene("door");
  17726. IL2CPP_RUNTIME_CLASS_INIT(SceneManager_tEC9D10ECC0377F8AE5AEEB5A789FFD24364440FA_il2cpp_TypeInfo_var);
  17727. SceneManager_LoadScene_m7DAF30213E99396ECBDB1BD40CC34CCF36902092(_stringLiteral45B2DFB825A17C8536FA89E23E2CA7A5922A08F1, /*hidden argument*/NULL);
  17728. goto IL_00ba;
  17729. }
  17730. IL_009c:
  17731. {
  17732. // else if (type == "6")
  17733. String_t* L_15 = ___type0;
  17734. bool L_16;
  17735. L_16 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_15, _stringLiteral2F7234099CCD07F9C0939ACCC13D7F7F6E95DBAD, /*hidden argument*/NULL);
  17736. V_5 = L_16;
  17737. bool L_17 = V_5;
  17738. if (!L_17)
  17739. {
  17740. goto IL_00ba;
  17741. }
  17742. }
  17743. {
  17744. // SceneManager.LoadScene("curtains");
  17745. IL2CPP_RUNTIME_CLASS_INIT(SceneManager_tEC9D10ECC0377F8AE5AEEB5A789FFD24364440FA_il2cpp_TypeInfo_var);
  17746. SceneManager_LoadScene_m7DAF30213E99396ECBDB1BD40CC34CCF36902092(_stringLiteralA0B5F71D48FFB66ECAED3E8F9EAD085DBD9E4104, /*hidden argument*/NULL);
  17747. }
  17748. IL_00ba:
  17749. {
  17750. // }
  17751. return;
  17752. }
  17753. }
  17754. // System.Void homeScript::.ctor()
  17755. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void homeScript__ctor_mA305B8BBCF49B65B075F8BFB0585DA686E6C09DE (homeScript_tB9E7B76C60144E06722379B94721D76B9EB1C6AF * __this, const RuntimeMethod* method)
  17756. {
  17757. {
  17758. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  17759. return;
  17760. }
  17761. }
  17762. #ifdef __clang__
  17763. #pragma clang diagnostic pop
  17764. #endif
  17765. #ifdef __clang__
  17766. #pragma clang diagnostic push
  17767. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  17768. #pragma clang diagnostic ignored "-Wunused-variable"
  17769. #endif
  17770. // System.Void move::Start()
  17771. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void move_Start_m68C6847F59645AD1B22C2CB5742DB521F7792586 (move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276 * __this, const RuntimeMethod* method)
  17772. {
  17773. {
  17774. // }
  17775. return;
  17776. }
  17777. }
  17778. // System.Void move::Update()
  17779. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void move_Update_mC6DF3D01C8AF42E268DC74B7C40A271D2295ABEC (move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276 * __this, const RuntimeMethod* method)
  17780. {
  17781. bool V_0 = false;
  17782. bool V_1 = false;
  17783. bool V_2 = false;
  17784. {
  17785. // if (Input.GetMouseButtonDown(0))
  17786. bool L_0;
  17787. L_0 = Input_GetMouseButtonDown_m466D81FDCC87C9CB07557B39DCB435EB691F1EF3(0, /*hidden argument*/NULL);
  17788. V_0 = L_0;
  17789. bool L_1 = V_0;
  17790. if (!L_1)
  17791. {
  17792. goto IL_0014;
  17793. }
  17794. }
  17795. {
  17796. // TouchClick();
  17797. move_TouchClick_m7F2801F7DD0DFD13C0C082AF5D3B38B6FA3539B6(__this, /*hidden argument*/NULL);
  17798. }
  17799. IL_0014:
  17800. {
  17801. // if (isSelected)
  17802. bool L_2 = __this->get_isSelected_4();
  17803. V_1 = L_2;
  17804. bool L_3 = V_1;
  17805. if (!L_3)
  17806. {
  17807. goto IL_0027;
  17808. }
  17809. }
  17810. {
  17811. // MovePiece();
  17812. move_MovePiece_m4A81BB092CC70D18B458F07CA17439B36CF031E1(__this, /*hidden argument*/NULL);
  17813. }
  17814. IL_0027:
  17815. {
  17816. // if (Input.GetMouseButtonUp(0))
  17817. bool L_4;
  17818. L_4 = Input_GetMouseButtonUp_m2BA562F8C4FE8364EEC93970093E776371DF4022(0, /*hidden argument*/NULL);
  17819. V_2 = L_4;
  17820. bool L_5 = V_2;
  17821. if (!L_5)
  17822. {
  17823. goto IL_003a;
  17824. }
  17825. }
  17826. {
  17827. // FreePiece();
  17828. move_FreePiece_m01DE15784B97767D250DB50BAFB0B7D54D30FAD6(__this, /*hidden argument*/NULL);
  17829. }
  17830. IL_003a:
  17831. {
  17832. // }
  17833. return;
  17834. }
  17835. }
  17836. // System.Void move::TouchClick()
  17837. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void move_TouchClick_m7F2801F7DD0DFD13C0C082AF5D3B38B6FA3539B6 (move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276 * __this, const RuntimeMethod* method)
  17838. {
  17839. static bool s_Il2CppMethodInitialized;
  17840. if (!s_Il2CppMethodInitialized)
  17841. {
  17842. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  17843. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80);
  17844. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352);
  17845. s_Il2CppMethodInitialized = true;
  17846. }
  17847. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  17848. memset((&V_0), 0, sizeof(V_0));
  17849. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 V_1;
  17850. memset((&V_1), 0, sizeof(V_1));
  17851. bool V_2 = false;
  17852. bool V_3 = false;
  17853. bool V_4 = false;
  17854. int32_t G_B6_0 = 0;
  17855. {
  17856. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); //���������Ĵ��ص�
  17857. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  17858. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  17859. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  17860. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  17861. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  17862. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  17863. V_0 = L_2;
  17864. // if (Physics.Raycast(ray, out hit))
  17865. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_3 = V_0;
  17866. bool L_4;
  17867. L_4 = Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E(L_3, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  17868. V_2 = L_4;
  17869. bool L_5 = V_2;
  17870. if (!L_5)
  17871. {
  17872. goto IL_0150;
  17873. }
  17874. }
  17875. {
  17876. // if (hit.collider.gameObject.tag == "shui")
  17877. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_6;
  17878. L_6 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  17879. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7;
  17880. L_7 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_6, /*hidden argument*/NULL);
  17881. String_t* L_8;
  17882. L_8 = GameObject_get_tag_mC21F33D368C18A631040F2887036C678B96ABC33(L_7, /*hidden argument*/NULL);
  17883. bool L_9;
  17884. L_9 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_8, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  17885. V_3 = L_9;
  17886. bool L_10 = V_3;
  17887. if (!L_10)
  17888. {
  17889. goto IL_0095;
  17890. }
  17891. }
  17892. {
  17893. // distanceRay = hit.distance;
  17894. float L_11;
  17895. L_11 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  17896. __this->set_distanceRay_5(L_11);
  17897. // piece = hit.collider.gameObject;
  17898. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_12;
  17899. L_12 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  17900. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_13;
  17901. L_13 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_12, /*hidden argument*/NULL);
  17902. __this->set_piece_6(L_13);
  17903. // offset = hit.point - hit.collider.gameObject.transform.position;
  17904. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14;
  17905. L_14 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  17906. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_15;
  17907. L_15 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  17908. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16;
  17909. L_16 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_15, /*hidden argument*/NULL);
  17910. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17;
  17911. L_17 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_16, /*hidden argument*/NULL);
  17912. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18;
  17913. L_18 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_17, /*hidden argument*/NULL);
  17914. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_19;
  17915. L_19 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_14, L_18, /*hidden argument*/NULL);
  17916. __this->set_offset_9(L_19);
  17917. // isSelected = true;
  17918. __this->set_isSelected_4((bool)1);
  17919. goto IL_014f;
  17920. }
  17921. IL_0095:
  17922. {
  17923. // else if (hit.collider.gameObject.transform.parent && hit.collider.gameObject.transform.parent.name == "GrupoPiezas")
  17924. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_20;
  17925. L_20 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  17926. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_21;
  17927. L_21 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_20, /*hidden argument*/NULL);
  17928. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_22;
  17929. L_22 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_21, /*hidden argument*/NULL);
  17930. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_23;
  17931. L_23 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_22, /*hidden argument*/NULL);
  17932. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  17933. bool L_24;
  17934. L_24 = Object_op_Implicit_mC8214E4F028CC2F036CC82BDB81D102A02893499(L_23, /*hidden argument*/NULL);
  17935. if (!L_24)
  17936. {
  17937. goto IL_00d9;
  17938. }
  17939. }
  17940. {
  17941. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_25;
  17942. L_25 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  17943. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_26;
  17944. L_26 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_25, /*hidden argument*/NULL);
  17945. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_27;
  17946. L_27 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_26, /*hidden argument*/NULL);
  17947. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  17948. L_28 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_27, /*hidden argument*/NULL);
  17949. String_t* L_29;
  17950. L_29 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_28, /*hidden argument*/NULL);
  17951. bool L_30;
  17952. L_30 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_29, _stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80, /*hidden argument*/NULL);
  17953. G_B6_0 = ((int32_t)(L_30));
  17954. goto IL_00da;
  17955. }
  17956. IL_00d9:
  17957. {
  17958. G_B6_0 = 0;
  17959. }
  17960. IL_00da:
  17961. {
  17962. V_4 = (bool)G_B6_0;
  17963. bool L_31 = V_4;
  17964. if (!L_31)
  17965. {
  17966. goto IL_0146;
  17967. }
  17968. }
  17969. {
  17970. // distanceRay = hit.distance;
  17971. float L_32;
  17972. L_32 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  17973. __this->set_distanceRay_5(L_32);
  17974. // piece = hit.collider.gameObject.transform.parent.gameObject;
  17975. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_33;
  17976. L_33 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  17977. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_34;
  17978. L_34 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_33, /*hidden argument*/NULL);
  17979. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_35;
  17980. L_35 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_34, /*hidden argument*/NULL);
  17981. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_36;
  17982. L_36 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_35, /*hidden argument*/NULL);
  17983. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_37;
  17984. L_37 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_36, /*hidden argument*/NULL);
  17985. __this->set_piece_6(L_37);
  17986. // offset = hit.point - hit.collider.gameObject.transform.parent.position;
  17987. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_38;
  17988. L_38 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  17989. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_39;
  17990. L_39 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  17991. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_40;
  17992. L_40 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_39, /*hidden argument*/NULL);
  17993. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_41;
  17994. L_41 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_40, /*hidden argument*/NULL);
  17995. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_42;
  17996. L_42 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_41, /*hidden argument*/NULL);
  17997. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_43;
  17998. L_43 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_42, /*hidden argument*/NULL);
  17999. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_44;
  18000. L_44 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_38, L_43, /*hidden argument*/NULL);
  18001. __this->set_offset_9(L_44);
  18002. // isSelected = true;
  18003. __this->set_isSelected_4((bool)1);
  18004. goto IL_014f;
  18005. }
  18006. IL_0146:
  18007. {
  18008. // isSelected = false;
  18009. __this->set_isSelected_4((bool)0);
  18010. }
  18011. IL_014f:
  18012. {
  18013. }
  18014. IL_0150:
  18015. {
  18016. // }
  18017. return;
  18018. }
  18019. }
  18020. // System.Void move::MovePiece()
  18021. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void move_MovePiece_m4A81BB092CC70D18B458F07CA17439B36CF031E1 (move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276 * __this, const RuntimeMethod* method)
  18022. {
  18023. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  18024. memset((&V_0), 0, sizeof(V_0));
  18025. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_1;
  18026. memset((&V_1), 0, sizeof(V_1));
  18027. {
  18028. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
  18029. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  18030. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  18031. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  18032. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  18033. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  18034. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  18035. V_0 = L_2;
  18036. // Vector3 limitRay = ray.GetPoint(distanceRay);
  18037. float L_3 = __this->get_distanceRay_5();
  18038. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
  18039. L_4 = Ray_GetPoint_mC92464E32E42603B7B3444938E8BB8ADA43AB240((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&V_0), L_3, /*hidden argument*/NULL);
  18040. V_1 = L_4;
  18041. // limitRay = new Vector3(limitRay.x, limitRay.y, limitRay.z);
  18042. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5 = V_1;
  18043. float L_6 = L_5.get_x_2();
  18044. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = V_1;
  18045. float L_8 = L_7.get_y_3();
  18046. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9 = V_1;
  18047. float L_10 = L_9.get_z_4();
  18048. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_1), L_6, L_8, L_10, /*hidden argument*/NULL);
  18049. // piece.transform.position = limitRay - offset;
  18050. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_piece_6();
  18051. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  18052. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  18053. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13 = V_1;
  18054. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14 = __this->get_offset_9();
  18055. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_15;
  18056. L_15 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_13, L_14, /*hidden argument*/NULL);
  18057. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_12, L_15, /*hidden argument*/NULL);
  18058. // }
  18059. return;
  18060. }
  18061. }
  18062. // System.Void move::FreePiece()
  18063. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void move_FreePiece_m01DE15784B97767D250DB50BAFB0B7D54D30FAD6 (move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276 * __this, const RuntimeMethod* method)
  18064. {
  18065. static bool s_Il2CppMethodInitialized;
  18066. if (!s_Il2CppMethodInitialized)
  18067. {
  18068. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6);
  18069. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral71EA4692011949B72F9A850F0D18F588926770FB);
  18070. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8B861ECBEB0EFA9F29346AC75122A8279E1EBCC0);
  18071. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446);
  18072. s_Il2CppMethodInitialized = true;
  18073. }
  18074. bool V_0 = false;
  18075. bool V_1 = false;
  18076. bool V_2 = false;
  18077. bool V_3 = false;
  18078. bool V_4 = false;
  18079. bool V_5 = false;
  18080. bool V_6 = false;
  18081. bool V_7 = false;
  18082. int32_t G_B9_0 = 0;
  18083. int32_t G_B11_0 = 0;
  18084. int32_t G_B22_0 = 0;
  18085. int32_t G_B24_0 = 0;
  18086. int32_t G_B35_0 = 0;
  18087. int32_t G_B37_0 = 0;
  18088. int32_t G_B43_0 = 0;
  18089. {
  18090. // if (isSelected) {
  18091. bool L_0 = __this->get_isSelected_4();
  18092. V_0 = L_0;
  18093. bool L_1 = V_0;
  18094. if (!L_1)
  18095. {
  18096. goto IL_053d;
  18097. }
  18098. }
  18099. {
  18100. // lightC = GameObject.Find("light");
  18101. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_2;
  18102. L_2 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6, /*hidden argument*/NULL);
  18103. __this->set_lightC_10(L_2);
  18104. // positionL = lightC.transform.position;
  18105. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_3 = __this->get_lightC_10();
  18106. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_4;
  18107. L_4 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_3, /*hidden argument*/NULL);
  18108. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5;
  18109. L_5 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_4, /*hidden argument*/NULL);
  18110. __this->set_positionL_14(L_5);
  18111. // positionX = lightC.transform.position.x;
  18112. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_6 = __this->get_lightC_10();
  18113. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_7;
  18114. L_7 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_6, /*hidden argument*/NULL);
  18115. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_8;
  18116. L_8 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_7, /*hidden argument*/NULL);
  18117. float L_9 = L_8.get_x_2();
  18118. __this->set_positionX_11(L_9);
  18119. // positionY = lightC.transform.position.y;
  18120. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_10 = __this->get_lightC_10();
  18121. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_11;
  18122. L_11 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_10, /*hidden argument*/NULL);
  18123. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_12;
  18124. L_12 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_11, /*hidden argument*/NULL);
  18125. float L_13 = L_12.get_y_3();
  18126. __this->set_positionY_12(L_13);
  18127. // positionZ = lightC.transform.position.z;
  18128. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_14 = __this->get_lightC_10();
  18129. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_15;
  18130. L_15 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_14, /*hidden argument*/NULL);
  18131. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_16;
  18132. L_16 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_15, /*hidden argument*/NULL);
  18133. float L_17 = L_16.get_z_4();
  18134. __this->set_positionZ_13(L_17);
  18135. // if (piece.name == "ai") {
  18136. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_18 = __this->get_piece_6();
  18137. String_t* L_19;
  18138. L_19 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_18, /*hidden argument*/NULL);
  18139. bool L_20;
  18140. L_20 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_19, _stringLiteral71EA4692011949B72F9A850F0D18F588926770FB, /*hidden argument*/NULL);
  18141. V_1 = L_20;
  18142. bool L_21 = V_1;
  18143. if (!L_21)
  18144. {
  18145. goto IL_0200;
  18146. }
  18147. }
  18148. {
  18149. // if (
  18150. // (positionX - piece.transform.position.x < 0.5f && positionX - piece.transform.position.x > -0.5f) &&
  18151. // (positionY - piece.transform.position.y < -0.5f && positionY - piece.transform.position.y > -1.5f) &&
  18152. // (positionZ - piece.transform.position.z < 0.65f && positionZ - piece.transform.position.z > -0.35f)
  18153. // )
  18154. float L_22 = __this->get_positionX_11();
  18155. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_23 = __this->get_piece_6();
  18156. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_24;
  18157. L_24 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_23, /*hidden argument*/NULL);
  18158. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_25;
  18159. L_25 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_24, /*hidden argument*/NULL);
  18160. float L_26 = L_25.get_x_2();
  18161. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_22, (float)L_26))) < ((float)(0.5f)))))
  18162. {
  18163. goto IL_0180;
  18164. }
  18165. }
  18166. {
  18167. float L_27 = __this->get_positionX_11();
  18168. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_28 = __this->get_piece_6();
  18169. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_29;
  18170. L_29 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_28, /*hidden argument*/NULL);
  18171. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_30;
  18172. L_30 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_29, /*hidden argument*/NULL);
  18173. float L_31 = L_30.get_x_2();
  18174. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_27, (float)L_31))) > ((float)(-0.5f)))))
  18175. {
  18176. goto IL_0180;
  18177. }
  18178. }
  18179. {
  18180. float L_32 = __this->get_positionY_12();
  18181. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_33 = __this->get_piece_6();
  18182. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_34;
  18183. L_34 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_33, /*hidden argument*/NULL);
  18184. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_35;
  18185. L_35 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_34, /*hidden argument*/NULL);
  18186. float L_36 = L_35.get_y_3();
  18187. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_32, (float)L_36))) < ((float)(-0.5f)))))
  18188. {
  18189. goto IL_0180;
  18190. }
  18191. }
  18192. {
  18193. float L_37 = __this->get_positionY_12();
  18194. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_38 = __this->get_piece_6();
  18195. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_39;
  18196. L_39 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_38, /*hidden argument*/NULL);
  18197. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_40;
  18198. L_40 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_39, /*hidden argument*/NULL);
  18199. float L_41 = L_40.get_y_3();
  18200. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_37, (float)L_41))) > ((float)(-1.5f)))))
  18201. {
  18202. goto IL_0180;
  18203. }
  18204. }
  18205. {
  18206. float L_42 = __this->get_positionZ_13();
  18207. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_43 = __this->get_piece_6();
  18208. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_44;
  18209. L_44 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_43, /*hidden argument*/NULL);
  18210. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_45;
  18211. L_45 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_44, /*hidden argument*/NULL);
  18212. float L_46 = L_45.get_z_4();
  18213. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_42, (float)L_46))) < ((float)(0.649999976f)))))
  18214. {
  18215. goto IL_017d;
  18216. }
  18217. }
  18218. {
  18219. float L_47 = __this->get_positionZ_13();
  18220. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_48 = __this->get_piece_6();
  18221. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_49;
  18222. L_49 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_48, /*hidden argument*/NULL);
  18223. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_50;
  18224. L_50 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_49, /*hidden argument*/NULL);
  18225. float L_51 = L_50.get_z_4();
  18226. G_B9_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_47, (float)L_51))) > ((float)(-0.349999994f)))? 1 : 0);
  18227. goto IL_017e;
  18228. }
  18229. IL_017d:
  18230. {
  18231. G_B9_0 = 0;
  18232. }
  18233. IL_017e:
  18234. {
  18235. G_B11_0 = G_B9_0;
  18236. goto IL_0181;
  18237. }
  18238. IL_0180:
  18239. {
  18240. G_B11_0 = 0;
  18241. }
  18242. IL_0181:
  18243. {
  18244. V_2 = (bool)G_B11_0;
  18245. bool L_52 = V_2;
  18246. if (!L_52)
  18247. {
  18248. goto IL_01ff;
  18249. }
  18250. }
  18251. {
  18252. // piece.transform.SetParent(lightC.transform.parent);
  18253. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_53 = __this->get_piece_6();
  18254. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_54;
  18255. L_54 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_53, /*hidden argument*/NULL);
  18256. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_55 = __this->get_lightC_10();
  18257. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_56;
  18258. L_56 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_55, /*hidden argument*/NULL);
  18259. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_57;
  18260. L_57 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_56, /*hidden argument*/NULL);
  18261. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_54, L_57, /*hidden argument*/NULL);
  18262. // piece.transform.position = new Vector3(positionX, positionY + 1.05f, positionZ - 0.15f);
  18263. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_58 = __this->get_piece_6();
  18264. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_59;
  18265. L_59 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_58, /*hidden argument*/NULL);
  18266. float L_60 = __this->get_positionX_11();
  18267. float L_61 = __this->get_positionY_12();
  18268. float L_62 = __this->get_positionZ_13();
  18269. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_63;
  18270. memset((&L_63), 0, sizeof(L_63));
  18271. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_63), L_60, ((float)il2cpp_codegen_add((float)L_61, (float)(1.04999995f))), ((float)il2cpp_codegen_subtract((float)L_62, (float)(0.150000006f))), /*hidden argument*/NULL);
  18272. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_59, L_63, /*hidden argument*/NULL);
  18273. // clickSFX.Play();
  18274. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_64 = __this->get_clickSFX_15();
  18275. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_64, /*hidden argument*/NULL);
  18276. // piece.tag = piece.name;
  18277. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_65 = __this->get_piece_6();
  18278. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_66 = __this->get_piece_6();
  18279. String_t* L_67;
  18280. L_67 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_66, /*hidden argument*/NULL);
  18281. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_65, L_67, /*hidden argument*/NULL);
  18282. }
  18283. IL_01ff:
  18284. {
  18285. }
  18286. IL_0200:
  18287. {
  18288. // if (piece.name == "screan")
  18289. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_68 = __this->get_piece_6();
  18290. String_t* L_69;
  18291. L_69 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_68, /*hidden argument*/NULL);
  18292. bool L_70;
  18293. L_70 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_69, _stringLiteral8B861ECBEB0EFA9F29346AC75122A8279E1EBCC0, /*hidden argument*/NULL);
  18294. V_3 = L_70;
  18295. bool L_71 = V_3;
  18296. if (!L_71)
  18297. {
  18298. goto IL_037c;
  18299. }
  18300. }
  18301. {
  18302. // if (
  18303. // (positionX - piece.transform.position.x < 0.5f && positionX - piece.transform.position.x > -0.5f) &&
  18304. // (positionY - piece.transform.position.y < -0.5f && positionY - piece.transform.position.y > -1.5f) &&
  18305. // (positionZ - piece.transform.position.z < 0.35f && positionZ - piece.transform.position.z > -0.65f)
  18306. // )
  18307. float L_72 = __this->get_positionX_11();
  18308. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_73 = __this->get_piece_6();
  18309. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_74;
  18310. L_74 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_73, /*hidden argument*/NULL);
  18311. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_75;
  18312. L_75 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_74, /*hidden argument*/NULL);
  18313. float L_76 = L_75.get_x_2();
  18314. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_72, (float)L_76))) < ((float)(0.5f)))))
  18315. {
  18316. goto IL_02fa;
  18317. }
  18318. }
  18319. {
  18320. float L_77 = __this->get_positionX_11();
  18321. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_78 = __this->get_piece_6();
  18322. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_79;
  18323. L_79 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_78, /*hidden argument*/NULL);
  18324. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_80;
  18325. L_80 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_79, /*hidden argument*/NULL);
  18326. float L_81 = L_80.get_x_2();
  18327. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_77, (float)L_81))) > ((float)(-0.5f)))))
  18328. {
  18329. goto IL_02fa;
  18330. }
  18331. }
  18332. {
  18333. float L_82 = __this->get_positionY_12();
  18334. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_83 = __this->get_piece_6();
  18335. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_84;
  18336. L_84 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_83, /*hidden argument*/NULL);
  18337. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_85;
  18338. L_85 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_84, /*hidden argument*/NULL);
  18339. float L_86 = L_85.get_y_3();
  18340. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_82, (float)L_86))) < ((float)(-0.5f)))))
  18341. {
  18342. goto IL_02fa;
  18343. }
  18344. }
  18345. {
  18346. float L_87 = __this->get_positionY_12();
  18347. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_88 = __this->get_piece_6();
  18348. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_89;
  18349. L_89 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_88, /*hidden argument*/NULL);
  18350. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_90;
  18351. L_90 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_89, /*hidden argument*/NULL);
  18352. float L_91 = L_90.get_y_3();
  18353. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_87, (float)L_91))) > ((float)(-1.5f)))))
  18354. {
  18355. goto IL_02fa;
  18356. }
  18357. }
  18358. {
  18359. float L_92 = __this->get_positionZ_13();
  18360. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_93 = __this->get_piece_6();
  18361. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_94;
  18362. L_94 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_93, /*hidden argument*/NULL);
  18363. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_95;
  18364. L_95 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_94, /*hidden argument*/NULL);
  18365. float L_96 = L_95.get_z_4();
  18366. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_92, (float)L_96))) < ((float)(0.349999994f)))))
  18367. {
  18368. goto IL_02f7;
  18369. }
  18370. }
  18371. {
  18372. float L_97 = __this->get_positionZ_13();
  18373. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_98 = __this->get_piece_6();
  18374. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_99;
  18375. L_99 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_98, /*hidden argument*/NULL);
  18376. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_100;
  18377. L_100 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_99, /*hidden argument*/NULL);
  18378. float L_101 = L_100.get_z_4();
  18379. G_B22_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_97, (float)L_101))) > ((float)(-0.649999976f)))? 1 : 0);
  18380. goto IL_02f8;
  18381. }
  18382. IL_02f7:
  18383. {
  18384. G_B22_0 = 0;
  18385. }
  18386. IL_02f8:
  18387. {
  18388. G_B24_0 = G_B22_0;
  18389. goto IL_02fb;
  18390. }
  18391. IL_02fa:
  18392. {
  18393. G_B24_0 = 0;
  18394. }
  18395. IL_02fb:
  18396. {
  18397. V_4 = (bool)G_B24_0;
  18398. bool L_102 = V_4;
  18399. if (!L_102)
  18400. {
  18401. goto IL_037b;
  18402. }
  18403. }
  18404. {
  18405. // piece.transform.SetParent(lightC.transform.parent);
  18406. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_103 = __this->get_piece_6();
  18407. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_104;
  18408. L_104 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_103, /*hidden argument*/NULL);
  18409. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_105 = __this->get_lightC_10();
  18410. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_106;
  18411. L_106 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_105, /*hidden argument*/NULL);
  18412. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_107;
  18413. L_107 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_106, /*hidden argument*/NULL);
  18414. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_104, L_107, /*hidden argument*/NULL);
  18415. // piece.transform.position = new Vector3(positionX, positionY + 1.05f, positionZ + 0.15f);
  18416. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_108 = __this->get_piece_6();
  18417. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_109;
  18418. L_109 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_108, /*hidden argument*/NULL);
  18419. float L_110 = __this->get_positionX_11();
  18420. float L_111 = __this->get_positionY_12();
  18421. float L_112 = __this->get_positionZ_13();
  18422. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_113;
  18423. memset((&L_113), 0, sizeof(L_113));
  18424. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_113), L_110, ((float)il2cpp_codegen_add((float)L_111, (float)(1.04999995f))), ((float)il2cpp_codegen_add((float)L_112, (float)(0.150000006f))), /*hidden argument*/NULL);
  18425. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_109, L_113, /*hidden argument*/NULL);
  18426. // clickSFX.Play();
  18427. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_114 = __this->get_clickSFX_15();
  18428. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_114, /*hidden argument*/NULL);
  18429. // piece.tag = piece.name;
  18430. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_115 = __this->get_piece_6();
  18431. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_116 = __this->get_piece_6();
  18432. String_t* L_117;
  18433. L_117 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_116, /*hidden argument*/NULL);
  18434. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_115, L_117, /*hidden argument*/NULL);
  18435. }
  18436. IL_037b:
  18437. {
  18438. }
  18439. IL_037c:
  18440. {
  18441. // if (piece.name == "tou")
  18442. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_118 = __this->get_piece_6();
  18443. String_t* L_119;
  18444. L_119 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_118, /*hidden argument*/NULL);
  18445. bool L_120;
  18446. L_120 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_119, _stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446, /*hidden argument*/NULL);
  18447. V_5 = L_120;
  18448. bool L_121 = V_5;
  18449. if (!L_121)
  18450. {
  18451. goto IL_04fa;
  18452. }
  18453. }
  18454. {
  18455. // if (
  18456. // (positionX - piece.transform.position.x < 0.5f && positionX - piece.transform.position.x > -0.5f) &&
  18457. // (positionY - piece.transform.position.y < 2.3f && positionY - piece.transform.position.y > 1.3f) &&
  18458. // (positionZ - piece.transform.position.z < 0.6f && positionZ - piece.transform.position.z > -0.4f)
  18459. // )
  18460. float L_122 = __this->get_positionX_11();
  18461. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_123 = __this->get_piece_6();
  18462. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_124;
  18463. L_124 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_123, /*hidden argument*/NULL);
  18464. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_125;
  18465. L_125 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_124, /*hidden argument*/NULL);
  18466. float L_126 = L_125.get_x_2();
  18467. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_122, (float)L_126))) < ((float)(0.5f)))))
  18468. {
  18469. goto IL_0478;
  18470. }
  18471. }
  18472. {
  18473. float L_127 = __this->get_positionX_11();
  18474. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_128 = __this->get_piece_6();
  18475. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_129;
  18476. L_129 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_128, /*hidden argument*/NULL);
  18477. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_130;
  18478. L_130 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_129, /*hidden argument*/NULL);
  18479. float L_131 = L_130.get_x_2();
  18480. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_127, (float)L_131))) > ((float)(-0.5f)))))
  18481. {
  18482. goto IL_0478;
  18483. }
  18484. }
  18485. {
  18486. float L_132 = __this->get_positionY_12();
  18487. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_133 = __this->get_piece_6();
  18488. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_134;
  18489. L_134 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_133, /*hidden argument*/NULL);
  18490. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_135;
  18491. L_135 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_134, /*hidden argument*/NULL);
  18492. float L_136 = L_135.get_y_3();
  18493. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_132, (float)L_136))) < ((float)(2.29999995f)))))
  18494. {
  18495. goto IL_0478;
  18496. }
  18497. }
  18498. {
  18499. float L_137 = __this->get_positionY_12();
  18500. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_138 = __this->get_piece_6();
  18501. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_139;
  18502. L_139 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_138, /*hidden argument*/NULL);
  18503. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_140;
  18504. L_140 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_139, /*hidden argument*/NULL);
  18505. float L_141 = L_140.get_y_3();
  18506. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_137, (float)L_141))) > ((float)(1.29999995f)))))
  18507. {
  18508. goto IL_0478;
  18509. }
  18510. }
  18511. {
  18512. float L_142 = __this->get_positionZ_13();
  18513. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_143 = __this->get_piece_6();
  18514. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_144;
  18515. L_144 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_143, /*hidden argument*/NULL);
  18516. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_145;
  18517. L_145 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_144, /*hidden argument*/NULL);
  18518. float L_146 = L_145.get_z_4();
  18519. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_142, (float)L_146))) < ((float)(0.600000024f)))))
  18520. {
  18521. goto IL_0475;
  18522. }
  18523. }
  18524. {
  18525. float L_147 = __this->get_positionZ_13();
  18526. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_148 = __this->get_piece_6();
  18527. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_149;
  18528. L_149 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_148, /*hidden argument*/NULL);
  18529. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_150;
  18530. L_150 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_149, /*hidden argument*/NULL);
  18531. float L_151 = L_150.get_z_4();
  18532. G_B35_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_147, (float)L_151))) > ((float)(-0.400000006f)))? 1 : 0);
  18533. goto IL_0476;
  18534. }
  18535. IL_0475:
  18536. {
  18537. G_B35_0 = 0;
  18538. }
  18539. IL_0476:
  18540. {
  18541. G_B37_0 = G_B35_0;
  18542. goto IL_0479;
  18543. }
  18544. IL_0478:
  18545. {
  18546. G_B37_0 = 0;
  18547. }
  18548. IL_0479:
  18549. {
  18550. V_6 = (bool)G_B37_0;
  18551. bool L_152 = V_6;
  18552. if (!L_152)
  18553. {
  18554. goto IL_04f9;
  18555. }
  18556. }
  18557. {
  18558. // piece.transform.SetParent(lightC.transform.parent);
  18559. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_153 = __this->get_piece_6();
  18560. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_154;
  18561. L_154 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_153, /*hidden argument*/NULL);
  18562. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_155 = __this->get_lightC_10();
  18563. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_156;
  18564. L_156 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_155, /*hidden argument*/NULL);
  18565. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_157;
  18566. L_157 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_156, /*hidden argument*/NULL);
  18567. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_154, L_157, /*hidden argument*/NULL);
  18568. // piece.transform.position = new Vector3(positionX, positionY - 1.8f, positionZ - 0.005f);
  18569. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_158 = __this->get_piece_6();
  18570. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_159;
  18571. L_159 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_158, /*hidden argument*/NULL);
  18572. float L_160 = __this->get_positionX_11();
  18573. float L_161 = __this->get_positionY_12();
  18574. float L_162 = __this->get_positionZ_13();
  18575. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_163;
  18576. memset((&L_163), 0, sizeof(L_163));
  18577. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_163), L_160, ((float)il2cpp_codegen_subtract((float)L_161, (float)(1.79999995f))), ((float)il2cpp_codegen_subtract((float)L_162, (float)(0.00499999989f))), /*hidden argument*/NULL);
  18578. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_159, L_163, /*hidden argument*/NULL);
  18579. // clickSFX.Play();
  18580. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_164 = __this->get_clickSFX_15();
  18581. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_164, /*hidden argument*/NULL);
  18582. // piece.tag = piece.name;
  18583. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_165 = __this->get_piece_6();
  18584. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_166 = __this->get_piece_6();
  18585. String_t* L_167;
  18586. L_167 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_166, /*hidden argument*/NULL);
  18587. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_165, L_167, /*hidden argument*/NULL);
  18588. }
  18589. IL_04f9:
  18590. {
  18591. }
  18592. IL_04fa:
  18593. {
  18594. // if (lightC.transform.parent.childCount == 4 && acitve)
  18595. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_168 = __this->get_lightC_10();
  18596. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_169;
  18597. L_169 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_168, /*hidden argument*/NULL);
  18598. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_170;
  18599. L_170 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_169, /*hidden argument*/NULL);
  18600. int32_t L_171;
  18601. L_171 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_170, /*hidden argument*/NULL);
  18602. if ((!(((uint32_t)L_171) == ((uint32_t)4))))
  18603. {
  18604. goto IL_051a;
  18605. }
  18606. }
  18607. {
  18608. bool L_172 = __this->get_acitve_17();
  18609. G_B43_0 = ((int32_t)(L_172));
  18610. goto IL_051b;
  18611. }
  18612. IL_051a:
  18613. {
  18614. G_B43_0 = 0;
  18615. }
  18616. IL_051b:
  18617. {
  18618. V_7 = (bool)G_B43_0;
  18619. bool L_173 = V_7;
  18620. if (!L_173)
  18621. {
  18622. goto IL_052c;
  18623. }
  18624. }
  18625. {
  18626. // acitve = false;
  18627. __this->set_acitve_17((bool)0);
  18628. goto IL_0535;
  18629. }
  18630. IL_052c:
  18631. {
  18632. // acitve = true;
  18633. __this->set_acitve_17((bool)1);
  18634. }
  18635. IL_0535:
  18636. {
  18637. // isSelected = false;
  18638. __this->set_isSelected_4((bool)0);
  18639. }
  18640. IL_053d:
  18641. {
  18642. // }
  18643. return;
  18644. }
  18645. }
  18646. // System.Void move::.ctor()
  18647. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void move__ctor_mEA4EAF1DF04BED632395EC3F0721A0273A838739 (move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276 * __this, const RuntimeMethod* method)
  18648. {
  18649. {
  18650. // public float positionX = 0f;
  18651. __this->set_positionX_11((0.0f));
  18652. // public float positionY = 0f;
  18653. __this->set_positionY_12((0.0f));
  18654. // public float positionZ = 0f;
  18655. __this->set_positionZ_13((0.0f));
  18656. // public bool acitve = true;
  18657. __this->set_acitve_17((bool)1);
  18658. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  18659. return;
  18660. }
  18661. }
  18662. #ifdef __clang__
  18663. #pragma clang diagnostic pop
  18664. #endif
  18665. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___b1, const RuntimeMethod* method)
  18666. {
  18667. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
  18668. memset((&V_0), 0, sizeof(V_0));
  18669. {
  18670. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = ___a0;
  18671. float L_1 = L_0.get_x_2();
  18672. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___b1;
  18673. float L_3 = L_2.get_x_2();
  18674. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4 = ___a0;
  18675. float L_5 = L_4.get_y_3();
  18676. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6 = ___b1;
  18677. float L_7 = L_6.get_y_3();
  18678. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_8 = ___a0;
  18679. float L_9 = L_8.get_z_4();
  18680. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_10 = ___b1;
  18681. float L_11 = L_10.get_z_4();
  18682. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_12;
  18683. memset((&L_12), 0, sizeof(L_12));
  18684. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_12), ((float)il2cpp_codegen_subtract((float)L_1, (float)L_3)), ((float)il2cpp_codegen_subtract((float)L_5, (float)L_7)), ((float)il2cpp_codegen_subtract((float)L_9, (float)L_11)), /*hidden argument*/NULL);
  18685. V_0 = L_12;
  18686. goto IL_0030;
  18687. }
  18688. IL_0030:
  18689. {
  18690. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13 = V_0;
  18691. return L_13;
  18692. }
  18693. }
  18694. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * __this, float ___x0, float ___y1, float ___z2, const RuntimeMethod* method)
  18695. {
  18696. {
  18697. float L_0 = ___x0;
  18698. __this->set_x_2(L_0);
  18699. float L_1 = ___y1;
  18700. __this->set_y_3(L_1);
  18701. float L_2 = ___z2;
  18702. __this->set_z_4(L_2);
  18703. return;
  18704. }
  18705. }
  18706. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Multiply_m9EA3D18290418D7B410C7D11C4788C13BFD2C30A_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, float ___d1, const RuntimeMethod* method)
  18707. {
  18708. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
  18709. memset((&V_0), 0, sizeof(V_0));
  18710. {
  18711. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = ___a0;
  18712. float L_1 = L_0.get_x_2();
  18713. float L_2 = ___d1;
  18714. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3 = ___a0;
  18715. float L_4 = L_3.get_y_3();
  18716. float L_5 = ___d1;
  18717. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6 = ___a0;
  18718. float L_7 = L_6.get_z_4();
  18719. float L_8 = ___d1;
  18720. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  18721. memset((&L_9), 0, sizeof(L_9));
  18722. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_9), ((float)il2cpp_codegen_multiply((float)L_1, (float)L_2)), ((float)il2cpp_codegen_multiply((float)L_4, (float)L_5)), ((float)il2cpp_codegen_multiply((float)L_7, (float)L_8)), /*hidden argument*/NULL);
  18723. V_0 = L_9;
  18724. goto IL_0021;
  18725. }
  18726. IL_0021:
  18727. {
  18728. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_10 = V_0;
  18729. return L_10;
  18730. }
  18731. }
  18732. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Addition_mEE4F672B923CCB184C39AABCA33443DB218E50E0_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___b1, const RuntimeMethod* method)
  18733. {
  18734. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
  18735. memset((&V_0), 0, sizeof(V_0));
  18736. {
  18737. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = ___a0;
  18738. float L_1 = L_0.get_x_2();
  18739. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___b1;
  18740. float L_3 = L_2.get_x_2();
  18741. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4 = ___a0;
  18742. float L_5 = L_4.get_y_3();
  18743. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6 = ___b1;
  18744. float L_7 = L_6.get_y_3();
  18745. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_8 = ___a0;
  18746. float L_9 = L_8.get_z_4();
  18747. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_10 = ___b1;
  18748. float L_11 = L_10.get_z_4();
  18749. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_12;
  18750. memset((&L_12), 0, sizeof(L_12));
  18751. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_12), ((float)il2cpp_codegen_add((float)L_1, (float)L_3)), ((float)il2cpp_codegen_add((float)L_5, (float)L_7)), ((float)il2cpp_codegen_add((float)L_9, (float)L_11)), /*hidden argument*/NULL);
  18752. V_0 = L_12;
  18753. goto IL_0030;
  18754. }
  18755. IL_0030:
  18756. {
  18757. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13 = V_0;
  18758. return L_13;
  18759. }
  18760. }
  18761. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 Vector2_op_Implicit_mE407CAF7446E342E059B00AA9EDB301AEC5B7B1A_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___v0, const RuntimeMethod* method)
  18762. {
  18763. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 V_0;
  18764. memset((&V_0), 0, sizeof(V_0));
  18765. {
  18766. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = ___v0;
  18767. float L_1 = L_0.get_x_2();
  18768. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___v0;
  18769. float L_3 = L_2.get_y_3();
  18770. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_4;
  18771. memset((&L_4), 0, sizeof(L_4));
  18772. Vector2__ctor_m9F1F2D5EB5D1FF7091BB527AC8A72CBB309D115E_inline((&L_4), L_1, L_3, /*hidden argument*/NULL);
  18773. V_0 = L_4;
  18774. goto IL_0015;
  18775. }
  18776. IL_0015:
  18777. {
  18778. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_5 = V_0;
  18779. return L_5;
  18780. }
  18781. }
  18782. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Division_mE5ACBFB168FED529587457A83BA98B7DB32E2A05_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, float ___d1, const RuntimeMethod* method)
  18783. {
  18784. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
  18785. memset((&V_0), 0, sizeof(V_0));
  18786. {
  18787. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = ___a0;
  18788. float L_1 = L_0.get_x_2();
  18789. float L_2 = ___d1;
  18790. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3 = ___a0;
  18791. float L_4 = L_3.get_y_3();
  18792. float L_5 = ___d1;
  18793. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6 = ___a0;
  18794. float L_7 = L_6.get_z_4();
  18795. float L_8 = ___d1;
  18796. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  18797. memset((&L_9), 0, sizeof(L_9));
  18798. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_9), ((float)((float)L_1/(float)L_2)), ((float)((float)L_4/(float)L_5)), ((float)((float)L_7/(float)L_8)), /*hidden argument*/NULL);
  18799. V_0 = L_9;
  18800. goto IL_0021;
  18801. }
  18802. IL_0021:
  18803. {
  18804. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_10 = V_0;
  18805. return L_10;
  18806. }
  18807. }
  18808. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* Array_Empty_TisRuntimeObject_m1FBC21243DF3542384C523801E8CA8A97606C747_gshared_inline (const RuntimeMethod* method)
  18809. {
  18810. {
  18811. IL2CPP_RUNTIME_CLASS_INIT(IL2CPP_RGCTX_DATA(method->rgctx_data, 0));
  18812. ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* L_0 = ((EmptyArray_1_tBF73225DFA890366D579424FE8F40073BF9FBAD4_StaticFields*)il2cpp_codegen_static_fields_for(IL2CPP_RGCTX_DATA(method->rgctx_data, 0)))->get_Value_0();
  18813. return (ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE*)L_0;
  18814. }
  18815. }
  18816. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector2__ctor_m9F1F2D5EB5D1FF7091BB527AC8A72CBB309D115E_inline (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * __this, float ___x0, float ___y1, const RuntimeMethod* method)
  18817. {
  18818. {
  18819. float L_0 = ___x0;
  18820. __this->set_x_0(L_0);
  18821. float L_1 = ___y1;
  18822. __this->set_y_1(L_1);
  18823. return;
  18824. }
  18825. }