Assembly-CSharp.cpp 344 KB

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  1. #include "pch-cpp.hpp"
  2. #ifndef _MSC_VER
  3. # include <alloca.h>
  4. #else
  5. # include <malloc.h>
  6. #endif
  7. #include <limits>
  8. #include <stdint.h>
  9. // System.Collections.Generic.List`1<UnityEngine.CanvasGroup>
  10. struct List_1_t34AA4AF4E7352129CA58045901530E41445AC16D;
  11. // System.Collections.Generic.List`1<UnityEngine.GameObject>
  12. struct List_1_t6D0A10F47F3440798295D2FFFC6D016477AF38E5;
  13. // System.Char[]
  14. struct CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34;
  15. // UnityEngine.Collider[]
  16. struct ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486;
  17. // System.Delegate[]
  18. struct DelegateU5BU5D_t677D8FE08A5F99E8EE49150B73966CD6E9BF7DB8;
  19. // UnityEngine.GUILayoutOption[]
  20. struct GUILayoutOptionU5BU5D_tA0F031CC36F88BBBD25D6841ADD3913446E6EA2B;
  21. // System.IntPtr[]
  22. struct IntPtrU5BU5D_t27FC72B0409D75AAF33EC42498E8094E95FEE9A6;
  23. // System.Object[]
  24. struct ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE;
  25. // UnityEngine.UI.Selectable[]
  26. struct SelectableU5BU5D_tECF9F5BDBF0652A937D18F10C883EFDAE2E62535;
  27. // System.Diagnostics.StackTrace[]
  28. struct StackTraceU5BU5D_t4AD999C288CB6D1F38A299D12B1598D606588971;
  29. // System.String[]
  30. struct StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A;
  31. // UnityEngine.Transform[]
  32. struct TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D;
  33. // UnityEngine.UI.AnimationTriggers
  34. struct AnimationTriggers_tF38CA7FA631709E096B57D732668D86081F44C11;
  35. // System.AsyncCallback
  36. struct AsyncCallback_tA7921BEF974919C46FF8F9D9867C567B200BB0EA;
  37. // UnityEngine.AudioSource
  38. struct AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B;
  39. // AutoA
  40. struct AutoA_t704C901D2EC3BCF0F4D5E052CAD20C311407E134;
  41. // UnityEngine.EventSystems.BaseRaycaster
  42. struct BaseRaycaster_tBC0FB2CBE6D3D40991EC20F689C43F76AD82A876;
  43. // UnityEngine.BoxCollider
  44. struct BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5;
  45. // UnityEngine.UI.Button
  46. struct Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D;
  47. // UnityEngine.Camera
  48. struct Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C;
  49. // CameraMove
  50. struct CameraMove_t049411EAC022746D9900D5B1420A193F6BAE3D73;
  51. // UnityEngine.Collider
  52. struct Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02;
  53. // UnityEngine.Component
  54. struct Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684;
  55. // System.DelegateData
  56. struct DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288;
  57. // UnityEngine.EventSystems.EventSystem
  58. struct EventSystem_t5DC458FCD0355A74CDCCE79287B38B9C4278E39C;
  59. // UnityEngine.GUILayoutOption
  60. struct GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB;
  61. // UnityEngine.GameObject
  62. struct GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319;
  63. // UnityEngine.UI.Graphic
  64. struct Graphic_tF07D777035055CF93BA5F46F77ED5EDFEFF9AE24;
  65. // System.IAsyncResult
  66. struct IAsyncResult_tC9F97BF36FCF122D29D3101D80642278297BF370;
  67. // System.Collections.IDictionary
  68. struct IDictionary_t99871C56B8EC2452AC5C4CF3831695E617B89D3A;
  69. // System.Collections.IEnumerator
  70. struct IEnumerator_t5956F3AFB7ECF1117E3BC5890E7FC7B7F7A04105;
  71. // UnityEngine.Events.InvokableCallList
  72. struct InvokableCallList_tB7C66AA0C00F9C102C8BDC17A144E569AC7527A9;
  73. // UnityEngine.Material
  74. struct Material_t8927C00353A72755313F046D0CE85178AE8218EE;
  75. // UnityEngine.Mesh
  76. struct Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6;
  77. // MeshCreatorData
  78. struct MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E;
  79. // UnityEngine.MeshFilter
  80. struct MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A;
  81. // UnityEngine.MeshRenderer
  82. struct MeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B;
  83. // System.Reflection.MethodInfo
  84. struct MethodInfo_t;
  85. // UnityEngine.MonoBehaviour
  86. struct MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A;
  87. // NewBehaviourScript
  88. struct NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB;
  89. // System.NotSupportedException
  90. struct NotSupportedException_tB9D89F0E9470A2C423D239D7C68EE0CFD77F9339;
  91. // UnityEngine.Object
  92. struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A;
  93. // UnityEngine.Events.PersistentCallGroup
  94. struct PersistentCallGroup_t9A1D83DA2BA3118C103FA87D93CE92557A956FDC;
  95. // UnityEngine.PhysicMaterial
  96. struct PhysicMaterial_tD3D9C84806E95BABF076A74331DF8D9A4B03E3C2;
  97. // UnityEngine.EventSystems.PointerEventData
  98. struct PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954;
  99. // UnityEngine.RectTransform
  100. struct RectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072;
  101. // UnityEngine.Renderer
  102. struct Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C;
  103. // UnityEngine.Rigidbody
  104. struct Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A;
  105. // System.Runtime.Serialization.SafeSerializationManager
  106. struct SafeSerializationManager_tDE44F029589A028F8A3053C5C06153FAB4AAE29F;
  107. // UnityEngine.UI.Selectable
  108. struct Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD;
  109. // UnityEngine.Sprite
  110. struct Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9;
  111. // System.String
  112. struct String_t;
  113. // UnityEngine.Texture
  114. struct Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE;
  115. // UnityEngine.Texture2D
  116. struct Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF;
  117. // UnityEngine.Transform
  118. struct Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1;
  119. // UnityEngine.Events.UnityAction
  120. struct UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099;
  121. // UnityEngine.Events.UnityEvent
  122. struct UnityEvent_tA0EA9BC49FD7D5185E7A238EF2E0E6F5D0EE27F4;
  123. // System.Void
  124. struct Void_t700C6383A2A510C2CF4DD86DABD5CA9FF70ADAC5;
  125. // UnityEngine.WaitForFixedUpdate
  126. struct WaitForFixedUpdate_t675FCE2AEFAC5C924A4020474C997FF2CDD3F4C5;
  127. // Wallcollision
  128. struct Wallcollision_tDEF41BB7D7F4023BB681B13DEF0E508E76016B7C;
  129. // click
  130. struct click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D;
  131. // cube
  132. struct cube_t759966A2525F86925E7162ADE0582ED674E630F0;
  133. // cubeController
  134. struct cubeController_t086364685C50B4D62D773ECB7A0EAF5A2A842470;
  135. // dragPicture
  136. struct dragPicture_t531DE9A41BE1D054D5EA53222D6929DE4DCD1991;
  137. // move
  138. struct move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276;
  139. // task
  140. struct task_tFEA677DA43E16E3279B9C2CA9F20933B70DF93B7;
  141. // testMove
  142. struct testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F;
  143. // UnityEngine.UI.Button/ButtonClickedEvent
  144. struct ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F;
  145. // UnityEngine.Camera/CameraCallback
  146. struct CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D;
  147. // UnityEngine.RectTransform/ReapplyDrivenProperties
  148. struct ReapplyDrivenProperties_t1441259DADA8FE33A95334AC24C017DFA3DEB4CE;
  149. // testMove/<OnMouseDown>d__7
  150. struct U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44;
  151. IL2CPP_EXTERN_C RuntimeClass* Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var;
  152. IL2CPP_EXTERN_C RuntimeClass* Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046_il2cpp_TypeInfo_var;
  153. IL2CPP_EXTERN_C RuntimeClass* NotSupportedException_tB9D89F0E9470A2C423D239D7C68EE0CFD77F9339_il2cpp_TypeInfo_var;
  154. IL2CPP_EXTERN_C RuntimeClass* Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var;
  155. IL2CPP_EXTERN_C RuntimeClass* StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A_il2cpp_TypeInfo_var;
  156. IL2CPP_EXTERN_C RuntimeClass* Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE_il2cpp_TypeInfo_var;
  157. IL2CPP_EXTERN_C RuntimeClass* U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44_il2cpp_TypeInfo_var;
  158. IL2CPP_EXTERN_C RuntimeClass* UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099_il2cpp_TypeInfo_var;
  159. IL2CPP_EXTERN_C RuntimeClass* Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_il2cpp_TypeInfo_var;
  160. IL2CPP_EXTERN_C RuntimeClass* WaitForFixedUpdate_t675FCE2AEFAC5C924A4020474C997FF2CDD3F4C5_il2cpp_TypeInfo_var;
  161. IL2CPP_EXTERN_C String_t* _stringLiteral06210FDC3FDF2FCBDC9B5D9615B47532DFA839DB;
  162. IL2CPP_EXTERN_C String_t* _stringLiteral06873F0A5C5C17160F1D4F0CC91B115662D6F52C;
  163. IL2CPP_EXTERN_C String_t* _stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6;
  164. IL2CPP_EXTERN_C String_t* _stringLiteral16DD21BE77B115D392226EB71A2D3A9FDC29E3F0;
  165. IL2CPP_EXTERN_C String_t* _stringLiteral19A752782A6D2E26BB86737D6AAA66B0523224E1;
  166. IL2CPP_EXTERN_C String_t* _stringLiteral24F0019898DA6105365E812F8F4852C67AB733C9;
  167. IL2CPP_EXTERN_C String_t* _stringLiteral265E15F1F86F1C766555899D5771CF29055DE75A;
  168. IL2CPP_EXTERN_C String_t* _stringLiteral5C50D24346DC0C7AE21AB4EEC544EC3B1BC04178;
  169. IL2CPP_EXTERN_C String_t* _stringLiteral66EB2E86CA4AA2F7FD49FA238DEAC6BAFF9EBD1F;
  170. IL2CPP_EXTERN_C String_t* _stringLiteral71EA4692011949B72F9A850F0D18F588926770FB;
  171. IL2CPP_EXTERN_C String_t* _stringLiteral7DE03E5EBA0308517D1762F2C0DF3B9E2A2F1870;
  172. IL2CPP_EXTERN_C String_t* _stringLiteral7F8C014BD4810CC276D0F9F81A1E759C7B098B1E;
  173. IL2CPP_EXTERN_C String_t* _stringLiteral88BEE283254D7094E258B3A88730F4CC4F1E4AC7;
  174. IL2CPP_EXTERN_C String_t* _stringLiteral8B861ECBEB0EFA9F29346AC75122A8279E1EBCC0;
  175. IL2CPP_EXTERN_C String_t* _stringLiteralA79CAD41BF79C6D839B5368F583EC97BD8095306;
  176. IL2CPP_EXTERN_C String_t* _stringLiteralAE24C5BE9B741FFFA87D2A951BFE7EA0440461CD;
  177. IL2CPP_EXTERN_C String_t* _stringLiteralB598CF0802DB03FC469256176ABAFF79345D3832;
  178. IL2CPP_EXTERN_C String_t* _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352;
  179. IL2CPP_EXTERN_C String_t* _stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446;
  180. IL2CPP_EXTERN_C String_t* _stringLiteralC7AD4F81912F7E5B12B739D314326EE75451BEBF;
  181. IL2CPP_EXTERN_C String_t* _stringLiteralDA39A3EE5E6B4B0D3255BFEF95601890AFD80709;
  182. IL2CPP_EXTERN_C String_t* _stringLiteralDB5E96D03B66458C852FED34C1F51D6A059D4784;
  183. IL2CPP_EXTERN_C String_t* _stringLiteralEA044146E7D489AADDB218BF491882D7593EE901;
  184. IL2CPP_EXTERN_C String_t* _stringLiteralF7908BBB2FA4D75C66736D0AB86124D0E65AE223;
  185. IL2CPP_EXTERN_C String_t* _stringLiteralFC6687DC37346CD2569888E29764F727FAF530E0;
  186. IL2CPP_EXTERN_C const RuntimeMethod* Array_Empty_TisGUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB_m6EB599DF46848C50C5E2A836AF0BDA9C81B1A23A_RuntimeMethod_var;
  187. IL2CPP_EXTERN_C const RuntimeMethod* Component_GetComponent_TisBoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5_m0D682A42739E30A25411905C0A712C2BEE81F861_RuntimeMethod_var;
  188. IL2CPP_EXTERN_C const RuntimeMethod* Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320_RuntimeMethod_var;
  189. IL2CPP_EXTERN_C const RuntimeMethod* Component_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_m4E31C5D3D0490AEE405B54BE9F61802EA425B9DC_RuntimeMethod_var;
  190. IL2CPP_EXTERN_C const RuntimeMethod* Component_GetComponent_TisRectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072_m98D387B909AC36B37BF964576557C064222B3C79_RuntimeMethod_var;
  191. IL2CPP_EXTERN_C const RuntimeMethod* GameObject_AddComponent_TistestMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F_mCBB2AB21611124E004BC88BD12DBB075EAD6CF05_RuntimeMethod_var;
  192. IL2CPP_EXTERN_C const RuntimeMethod* GameObject_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_mC89B59084AF54D6861DE55F9F1FC4226E4F616A8_RuntimeMethod_var;
  193. IL2CPP_EXTERN_C const RuntimeMethod* GameObject_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_mD924C79C3DA2B286ACB091AAC225DA91675E62A4_RuntimeMethod_var;
  194. IL2CPP_EXTERN_C const RuntimeMethod* GameObject_GetComponent_TisMeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B_m4E244CD0EBBF9E0A3A73AF14F6EC434CA82E6F4B_RuntimeMethod_var;
  195. IL2CPP_EXTERN_C const RuntimeMethod* GameObject_GetComponent_TisRenderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C_mD787758BED3337F182C18CC67C516C2A11B55466_RuntimeMethod_var;
  196. IL2CPP_EXTERN_C const RuntimeMethod* GameObject_GetComponent_TisRigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A_mA1779277BB07CE3D2CB8E340CEA85C40C6B52354_RuntimeMethod_var;
  197. IL2CPP_EXTERN_C const RuntimeMethod* Object_Instantiate_TisGameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319_m81B599A0051F8F4543E5C73A11585E96E940943B_RuntimeMethod_var;
  198. IL2CPP_EXTERN_C const RuntimeMethod* U3COnMouseDownU3Ed__7_System_Collections_IEnumerator_Reset_m67C288B6D514937F042ED383C2E3AF230C4D1D19_RuntimeMethod_var;
  199. IL2CPP_EXTERN_C const RuntimeMethod* click_F_m9ECAB06BC3693FAD5A817B57A9D4507373549896_RuntimeMethod_var;
  200. IL2CPP_EXTERN_C const RuntimeMethod* click_Start2_m4CBB1B4A5F39A7E8BB7D21B755D9DF5769AA14D8_RuntimeMethod_var;
  201. struct Delegate_t_marshaled_com;
  202. struct Delegate_t_marshaled_pinvoke;
  203. struct Exception_t_marshaled_com;
  204. struct Exception_t_marshaled_pinvoke;
  205. struct ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486;
  206. struct GUILayoutOptionU5BU5D_tA0F031CC36F88BBBD25D6841ADD3913446E6EA2B;
  207. struct ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE;
  208. struct StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A;
  209. IL2CPP_EXTERN_C_BEGIN
  210. IL2CPP_EXTERN_C_END
  211. #ifdef __clang__
  212. #pragma clang diagnostic push
  213. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  214. #pragma clang diagnostic ignored "-Wunused-variable"
  215. #endif
  216. // <Module>
  217. struct U3CModuleU3E_tFDCAFCBB4B3431CFF2DC4D3E03FBFDF54EFF7E9A
  218. {
  219. public:
  220. public:
  221. };
  222. // System.Object
  223. // System.EmptyArray`1<System.Object>
  224. struct EmptyArray_1_tBF73225DFA890366D579424FE8F40073BF9FBAD4 : public RuntimeObject
  225. {
  226. public:
  227. public:
  228. };
  229. struct EmptyArray_1_tBF73225DFA890366D579424FE8F40073BF9FBAD4_StaticFields
  230. {
  231. public:
  232. // T[] System.EmptyArray`1::Value
  233. ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* ___Value_0;
  234. public:
  235. inline static int32_t get_offset_of_Value_0() { return static_cast<int32_t>(offsetof(EmptyArray_1_tBF73225DFA890366D579424FE8F40073BF9FBAD4_StaticFields, ___Value_0)); }
  236. inline ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* get_Value_0() const { return ___Value_0; }
  237. inline ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE** get_address_of_Value_0() { return &___Value_0; }
  238. inline void set_Value_0(ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* value)
  239. {
  240. ___Value_0 = value;
  241. Il2CppCodeGenWriteBarrier((void**)(&___Value_0), (void*)value);
  242. }
  243. };
  244. // UnityEngine.EventSystems.AbstractEventData
  245. struct AbstractEventData_tA0B5065DE3430C0031ADE061668E1C7073D718DF : public RuntimeObject
  246. {
  247. public:
  248. // System.Boolean UnityEngine.EventSystems.AbstractEventData::m_Used
  249. bool ___m_Used_0;
  250. public:
  251. inline static int32_t get_offset_of_m_Used_0() { return static_cast<int32_t>(offsetof(AbstractEventData_tA0B5065DE3430C0031ADE061668E1C7073D718DF, ___m_Used_0)); }
  252. inline bool get_m_Used_0() const { return ___m_Used_0; }
  253. inline bool* get_address_of_m_Used_0() { return &___m_Used_0; }
  254. inline void set_m_Used_0(bool value)
  255. {
  256. ___m_Used_0 = value;
  257. }
  258. };
  259. struct Il2CppArrayBounds;
  260. // System.Array
  261. // System.String
  262. struct String_t : public RuntimeObject
  263. {
  264. public:
  265. // System.Int32 System.String::m_stringLength
  266. int32_t ___m_stringLength_0;
  267. // System.Char System.String::m_firstChar
  268. Il2CppChar ___m_firstChar_1;
  269. public:
  270. inline static int32_t get_offset_of_m_stringLength_0() { return static_cast<int32_t>(offsetof(String_t, ___m_stringLength_0)); }
  271. inline int32_t get_m_stringLength_0() const { return ___m_stringLength_0; }
  272. inline int32_t* get_address_of_m_stringLength_0() { return &___m_stringLength_0; }
  273. inline void set_m_stringLength_0(int32_t value)
  274. {
  275. ___m_stringLength_0 = value;
  276. }
  277. inline static int32_t get_offset_of_m_firstChar_1() { return static_cast<int32_t>(offsetof(String_t, ___m_firstChar_1)); }
  278. inline Il2CppChar get_m_firstChar_1() const { return ___m_firstChar_1; }
  279. inline Il2CppChar* get_address_of_m_firstChar_1() { return &___m_firstChar_1; }
  280. inline void set_m_firstChar_1(Il2CppChar value)
  281. {
  282. ___m_firstChar_1 = value;
  283. }
  284. };
  285. struct String_t_StaticFields
  286. {
  287. public:
  288. // System.String System.String::Empty
  289. String_t* ___Empty_5;
  290. public:
  291. inline static int32_t get_offset_of_Empty_5() { return static_cast<int32_t>(offsetof(String_t_StaticFields, ___Empty_5)); }
  292. inline String_t* get_Empty_5() const { return ___Empty_5; }
  293. inline String_t** get_address_of_Empty_5() { return &___Empty_5; }
  294. inline void set_Empty_5(String_t* value)
  295. {
  296. ___Empty_5 = value;
  297. Il2CppCodeGenWriteBarrier((void**)(&___Empty_5), (void*)value);
  298. }
  299. };
  300. // UnityEngine.Events.UnityEventBase
  301. struct UnityEventBase_tBB43047292084BA63C5CBB1A379A8BB88611C6FB : public RuntimeObject
  302. {
  303. public:
  304. // UnityEngine.Events.InvokableCallList UnityEngine.Events.UnityEventBase::m_Calls
  305. InvokableCallList_tB7C66AA0C00F9C102C8BDC17A144E569AC7527A9 * ___m_Calls_0;
  306. // UnityEngine.Events.PersistentCallGroup UnityEngine.Events.UnityEventBase::m_PersistentCalls
  307. PersistentCallGroup_t9A1D83DA2BA3118C103FA87D93CE92557A956FDC * ___m_PersistentCalls_1;
  308. // System.Boolean UnityEngine.Events.UnityEventBase::m_CallsDirty
  309. bool ___m_CallsDirty_2;
  310. public:
  311. inline static int32_t get_offset_of_m_Calls_0() { return static_cast<int32_t>(offsetof(UnityEventBase_tBB43047292084BA63C5CBB1A379A8BB88611C6FB, ___m_Calls_0)); }
  312. inline InvokableCallList_tB7C66AA0C00F9C102C8BDC17A144E569AC7527A9 * get_m_Calls_0() const { return ___m_Calls_0; }
  313. inline InvokableCallList_tB7C66AA0C00F9C102C8BDC17A144E569AC7527A9 ** get_address_of_m_Calls_0() { return &___m_Calls_0; }
  314. inline void set_m_Calls_0(InvokableCallList_tB7C66AA0C00F9C102C8BDC17A144E569AC7527A9 * value)
  315. {
  316. ___m_Calls_0 = value;
  317. Il2CppCodeGenWriteBarrier((void**)(&___m_Calls_0), (void*)value);
  318. }
  319. inline static int32_t get_offset_of_m_PersistentCalls_1() { return static_cast<int32_t>(offsetof(UnityEventBase_tBB43047292084BA63C5CBB1A379A8BB88611C6FB, ___m_PersistentCalls_1)); }
  320. inline PersistentCallGroup_t9A1D83DA2BA3118C103FA87D93CE92557A956FDC * get_m_PersistentCalls_1() const { return ___m_PersistentCalls_1; }
  321. inline PersistentCallGroup_t9A1D83DA2BA3118C103FA87D93CE92557A956FDC ** get_address_of_m_PersistentCalls_1() { return &___m_PersistentCalls_1; }
  322. inline void set_m_PersistentCalls_1(PersistentCallGroup_t9A1D83DA2BA3118C103FA87D93CE92557A956FDC * value)
  323. {
  324. ___m_PersistentCalls_1 = value;
  325. Il2CppCodeGenWriteBarrier((void**)(&___m_PersistentCalls_1), (void*)value);
  326. }
  327. inline static int32_t get_offset_of_m_CallsDirty_2() { return static_cast<int32_t>(offsetof(UnityEventBase_tBB43047292084BA63C5CBB1A379A8BB88611C6FB, ___m_CallsDirty_2)); }
  328. inline bool get_m_CallsDirty_2() const { return ___m_CallsDirty_2; }
  329. inline bool* get_address_of_m_CallsDirty_2() { return &___m_CallsDirty_2; }
  330. inline void set_m_CallsDirty_2(bool value)
  331. {
  332. ___m_CallsDirty_2 = value;
  333. }
  334. };
  335. // System.ValueType
  336. struct ValueType_tDBF999C1B75C48C68621878250DBF6CDBCF51E52 : public RuntimeObject
  337. {
  338. public:
  339. public:
  340. };
  341. // Native definition for P/Invoke marshalling of System.ValueType
  342. struct ValueType_tDBF999C1B75C48C68621878250DBF6CDBCF51E52_marshaled_pinvoke
  343. {
  344. };
  345. // Native definition for COM marshalling of System.ValueType
  346. struct ValueType_tDBF999C1B75C48C68621878250DBF6CDBCF51E52_marshaled_com
  347. {
  348. };
  349. // UnityEngine.YieldInstruction
  350. struct YieldInstruction_tB0B4E05316710E51ECCC1E57174C27FE6DEBBEAF : public RuntimeObject
  351. {
  352. public:
  353. public:
  354. };
  355. // Native definition for P/Invoke marshalling of UnityEngine.YieldInstruction
  356. struct YieldInstruction_tB0B4E05316710E51ECCC1E57174C27FE6DEBBEAF_marshaled_pinvoke
  357. {
  358. };
  359. // Native definition for COM marshalling of UnityEngine.YieldInstruction
  360. struct YieldInstruction_tB0B4E05316710E51ECCC1E57174C27FE6DEBBEAF_marshaled_com
  361. {
  362. };
  363. // testMove/<OnMouseDown>d__7
  364. struct U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44 : public RuntimeObject
  365. {
  366. public:
  367. // System.Int32 testMove/<OnMouseDown>d__7::<>1__state
  368. int32_t ___U3CU3E1__state_0;
  369. // System.Object testMove/<OnMouseDown>d__7::<>2__current
  370. RuntimeObject * ___U3CU3E2__current_1;
  371. // testMove testMove/<OnMouseDown>d__7::<>4__this
  372. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * ___U3CU3E4__this_2;
  373. public:
  374. inline static int32_t get_offset_of_U3CU3E1__state_0() { return static_cast<int32_t>(offsetof(U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44, ___U3CU3E1__state_0)); }
  375. inline int32_t get_U3CU3E1__state_0() const { return ___U3CU3E1__state_0; }
  376. inline int32_t* get_address_of_U3CU3E1__state_0() { return &___U3CU3E1__state_0; }
  377. inline void set_U3CU3E1__state_0(int32_t value)
  378. {
  379. ___U3CU3E1__state_0 = value;
  380. }
  381. inline static int32_t get_offset_of_U3CU3E2__current_1() { return static_cast<int32_t>(offsetof(U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44, ___U3CU3E2__current_1)); }
  382. inline RuntimeObject * get_U3CU3E2__current_1() const { return ___U3CU3E2__current_1; }
  383. inline RuntimeObject ** get_address_of_U3CU3E2__current_1() { return &___U3CU3E2__current_1; }
  384. inline void set_U3CU3E2__current_1(RuntimeObject * value)
  385. {
  386. ___U3CU3E2__current_1 = value;
  387. Il2CppCodeGenWriteBarrier((void**)(&___U3CU3E2__current_1), (void*)value);
  388. }
  389. inline static int32_t get_offset_of_U3CU3E4__this_2() { return static_cast<int32_t>(offsetof(U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44, ___U3CU3E4__this_2)); }
  390. inline testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * get_U3CU3E4__this_2() const { return ___U3CU3E4__this_2; }
  391. inline testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F ** get_address_of_U3CU3E4__this_2() { return &___U3CU3E4__this_2; }
  392. inline void set_U3CU3E4__this_2(testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * value)
  393. {
  394. ___U3CU3E4__this_2 = value;
  395. Il2CppCodeGenWriteBarrier((void**)(&___U3CU3E4__this_2), (void*)value);
  396. }
  397. };
  398. // UnityEngine.EventSystems.BaseEventData
  399. struct BaseEventData_t722C48843CF21B50E06CC0E2E679415E38A7444E : public AbstractEventData_tA0B5065DE3430C0031ADE061668E1C7073D718DF
  400. {
  401. public:
  402. // UnityEngine.EventSystems.EventSystem UnityEngine.EventSystems.BaseEventData::m_EventSystem
  403. EventSystem_t5DC458FCD0355A74CDCCE79287B38B9C4278E39C * ___m_EventSystem_1;
  404. public:
  405. inline static int32_t get_offset_of_m_EventSystem_1() { return static_cast<int32_t>(offsetof(BaseEventData_t722C48843CF21B50E06CC0E2E679415E38A7444E, ___m_EventSystem_1)); }
  406. inline EventSystem_t5DC458FCD0355A74CDCCE79287B38B9C4278E39C * get_m_EventSystem_1() const { return ___m_EventSystem_1; }
  407. inline EventSystem_t5DC458FCD0355A74CDCCE79287B38B9C4278E39C ** get_address_of_m_EventSystem_1() { return &___m_EventSystem_1; }
  408. inline void set_m_EventSystem_1(EventSystem_t5DC458FCD0355A74CDCCE79287B38B9C4278E39C * value)
  409. {
  410. ___m_EventSystem_1 = value;
  411. Il2CppCodeGenWriteBarrier((void**)(&___m_EventSystem_1), (void*)value);
  412. }
  413. };
  414. // System.Boolean
  415. struct Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37
  416. {
  417. public:
  418. // System.Boolean System.Boolean::m_value
  419. bool ___m_value_0;
  420. public:
  421. inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37, ___m_value_0)); }
  422. inline bool get_m_value_0() const { return ___m_value_0; }
  423. inline bool* get_address_of_m_value_0() { return &___m_value_0; }
  424. inline void set_m_value_0(bool value)
  425. {
  426. ___m_value_0 = value;
  427. }
  428. };
  429. struct Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37_StaticFields
  430. {
  431. public:
  432. // System.String System.Boolean::TrueString
  433. String_t* ___TrueString_5;
  434. // System.String System.Boolean::FalseString
  435. String_t* ___FalseString_6;
  436. public:
  437. inline static int32_t get_offset_of_TrueString_5() { return static_cast<int32_t>(offsetof(Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37_StaticFields, ___TrueString_5)); }
  438. inline String_t* get_TrueString_5() const { return ___TrueString_5; }
  439. inline String_t** get_address_of_TrueString_5() { return &___TrueString_5; }
  440. inline void set_TrueString_5(String_t* value)
  441. {
  442. ___TrueString_5 = value;
  443. Il2CppCodeGenWriteBarrier((void**)(&___TrueString_5), (void*)value);
  444. }
  445. inline static int32_t get_offset_of_FalseString_6() { return static_cast<int32_t>(offsetof(Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37_StaticFields, ___FalseString_6)); }
  446. inline String_t* get_FalseString_6() const { return ___FalseString_6; }
  447. inline String_t** get_address_of_FalseString_6() { return &___FalseString_6; }
  448. inline void set_FalseString_6(String_t* value)
  449. {
  450. ___FalseString_6 = value;
  451. Il2CppCodeGenWriteBarrier((void**)(&___FalseString_6), (void*)value);
  452. }
  453. };
  454. // UnityEngine.Color
  455. struct Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659
  456. {
  457. public:
  458. // System.Single UnityEngine.Color::r
  459. float ___r_0;
  460. // System.Single UnityEngine.Color::g
  461. float ___g_1;
  462. // System.Single UnityEngine.Color::b
  463. float ___b_2;
  464. // System.Single UnityEngine.Color::a
  465. float ___a_3;
  466. public:
  467. inline static int32_t get_offset_of_r_0() { return static_cast<int32_t>(offsetof(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659, ___r_0)); }
  468. inline float get_r_0() const { return ___r_0; }
  469. inline float* get_address_of_r_0() { return &___r_0; }
  470. inline void set_r_0(float value)
  471. {
  472. ___r_0 = value;
  473. }
  474. inline static int32_t get_offset_of_g_1() { return static_cast<int32_t>(offsetof(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659, ___g_1)); }
  475. inline float get_g_1() const { return ___g_1; }
  476. inline float* get_address_of_g_1() { return &___g_1; }
  477. inline void set_g_1(float value)
  478. {
  479. ___g_1 = value;
  480. }
  481. inline static int32_t get_offset_of_b_2() { return static_cast<int32_t>(offsetof(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659, ___b_2)); }
  482. inline float get_b_2() const { return ___b_2; }
  483. inline float* get_address_of_b_2() { return &___b_2; }
  484. inline void set_b_2(float value)
  485. {
  486. ___b_2 = value;
  487. }
  488. inline static int32_t get_offset_of_a_3() { return static_cast<int32_t>(offsetof(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659, ___a_3)); }
  489. inline float get_a_3() const { return ___a_3; }
  490. inline float* get_address_of_a_3() { return &___a_3; }
  491. inline void set_a_3(float value)
  492. {
  493. ___a_3 = value;
  494. }
  495. };
  496. // System.Enum
  497. struct Enum_t23B90B40F60E677A8025267341651C94AE079CDA : public ValueType_tDBF999C1B75C48C68621878250DBF6CDBCF51E52
  498. {
  499. public:
  500. public:
  501. };
  502. struct Enum_t23B90B40F60E677A8025267341651C94AE079CDA_StaticFields
  503. {
  504. public:
  505. // System.Char[] System.Enum::enumSeperatorCharArray
  506. CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34* ___enumSeperatorCharArray_0;
  507. public:
  508. inline static int32_t get_offset_of_enumSeperatorCharArray_0() { return static_cast<int32_t>(offsetof(Enum_t23B90B40F60E677A8025267341651C94AE079CDA_StaticFields, ___enumSeperatorCharArray_0)); }
  509. inline CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34* get_enumSeperatorCharArray_0() const { return ___enumSeperatorCharArray_0; }
  510. inline CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34** get_address_of_enumSeperatorCharArray_0() { return &___enumSeperatorCharArray_0; }
  511. inline void set_enumSeperatorCharArray_0(CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34* value)
  512. {
  513. ___enumSeperatorCharArray_0 = value;
  514. Il2CppCodeGenWriteBarrier((void**)(&___enumSeperatorCharArray_0), (void*)value);
  515. }
  516. };
  517. // Native definition for P/Invoke marshalling of System.Enum
  518. struct Enum_t23B90B40F60E677A8025267341651C94AE079CDA_marshaled_pinvoke
  519. {
  520. };
  521. // Native definition for COM marshalling of System.Enum
  522. struct Enum_t23B90B40F60E677A8025267341651C94AE079CDA_marshaled_com
  523. {
  524. };
  525. // System.Int32
  526. struct Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046
  527. {
  528. public:
  529. // System.Int32 System.Int32::m_value
  530. int32_t ___m_value_0;
  531. public:
  532. inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046, ___m_value_0)); }
  533. inline int32_t get_m_value_0() const { return ___m_value_0; }
  534. inline int32_t* get_address_of_m_value_0() { return &___m_value_0; }
  535. inline void set_m_value_0(int32_t value)
  536. {
  537. ___m_value_0 = value;
  538. }
  539. };
  540. // System.IntPtr
  541. struct IntPtr_t
  542. {
  543. public:
  544. // System.Void* System.IntPtr::m_value
  545. void* ___m_value_0;
  546. public:
  547. inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(IntPtr_t, ___m_value_0)); }
  548. inline void* get_m_value_0() const { return ___m_value_0; }
  549. inline void** get_address_of_m_value_0() { return &___m_value_0; }
  550. inline void set_m_value_0(void* value)
  551. {
  552. ___m_value_0 = value;
  553. }
  554. };
  555. struct IntPtr_t_StaticFields
  556. {
  557. public:
  558. // System.IntPtr System.IntPtr::Zero
  559. intptr_t ___Zero_1;
  560. public:
  561. inline static int32_t get_offset_of_Zero_1() { return static_cast<int32_t>(offsetof(IntPtr_t_StaticFields, ___Zero_1)); }
  562. inline intptr_t get_Zero_1() const { return ___Zero_1; }
  563. inline intptr_t* get_address_of_Zero_1() { return &___Zero_1; }
  564. inline void set_Zero_1(intptr_t value)
  565. {
  566. ___Zero_1 = value;
  567. }
  568. };
  569. // UnityEngine.Quaternion
  570. struct Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4
  571. {
  572. public:
  573. // System.Single UnityEngine.Quaternion::x
  574. float ___x_0;
  575. // System.Single UnityEngine.Quaternion::y
  576. float ___y_1;
  577. // System.Single UnityEngine.Quaternion::z
  578. float ___z_2;
  579. // System.Single UnityEngine.Quaternion::w
  580. float ___w_3;
  581. public:
  582. inline static int32_t get_offset_of_x_0() { return static_cast<int32_t>(offsetof(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4, ___x_0)); }
  583. inline float get_x_0() const { return ___x_0; }
  584. inline float* get_address_of_x_0() { return &___x_0; }
  585. inline void set_x_0(float value)
  586. {
  587. ___x_0 = value;
  588. }
  589. inline static int32_t get_offset_of_y_1() { return static_cast<int32_t>(offsetof(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4, ___y_1)); }
  590. inline float get_y_1() const { return ___y_1; }
  591. inline float* get_address_of_y_1() { return &___y_1; }
  592. inline void set_y_1(float value)
  593. {
  594. ___y_1 = value;
  595. }
  596. inline static int32_t get_offset_of_z_2() { return static_cast<int32_t>(offsetof(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4, ___z_2)); }
  597. inline float get_z_2() const { return ___z_2; }
  598. inline float* get_address_of_z_2() { return &___z_2; }
  599. inline void set_z_2(float value)
  600. {
  601. ___z_2 = value;
  602. }
  603. inline static int32_t get_offset_of_w_3() { return static_cast<int32_t>(offsetof(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4, ___w_3)); }
  604. inline float get_w_3() const { return ___w_3; }
  605. inline float* get_address_of_w_3() { return &___w_3; }
  606. inline void set_w_3(float value)
  607. {
  608. ___w_3 = value;
  609. }
  610. };
  611. struct Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4_StaticFields
  612. {
  613. public:
  614. // UnityEngine.Quaternion UnityEngine.Quaternion::identityQuaternion
  615. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___identityQuaternion_4;
  616. public:
  617. inline static int32_t get_offset_of_identityQuaternion_4() { return static_cast<int32_t>(offsetof(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4_StaticFields, ___identityQuaternion_4)); }
  618. inline Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 get_identityQuaternion_4() const { return ___identityQuaternion_4; }
  619. inline Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 * get_address_of_identityQuaternion_4() { return &___identityQuaternion_4; }
  620. inline void set_identityQuaternion_4(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 value)
  621. {
  622. ___identityQuaternion_4 = value;
  623. }
  624. };
  625. // System.Single
  626. struct Single_tE07797BA3C98D4CA9B5A19413C19A76688AB899E
  627. {
  628. public:
  629. // System.Single System.Single::m_value
  630. float ___m_value_0;
  631. public:
  632. inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(Single_tE07797BA3C98D4CA9B5A19413C19A76688AB899E, ___m_value_0)); }
  633. inline float get_m_value_0() const { return ___m_value_0; }
  634. inline float* get_address_of_m_value_0() { return &___m_value_0; }
  635. inline void set_m_value_0(float value)
  636. {
  637. ___m_value_0 = value;
  638. }
  639. };
  640. // UnityEngine.UI.SpriteState
  641. struct SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E
  642. {
  643. public:
  644. // UnityEngine.Sprite UnityEngine.UI.SpriteState::m_HighlightedSprite
  645. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_HighlightedSprite_0;
  646. // UnityEngine.Sprite UnityEngine.UI.SpriteState::m_PressedSprite
  647. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_PressedSprite_1;
  648. // UnityEngine.Sprite UnityEngine.UI.SpriteState::m_SelectedSprite
  649. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_SelectedSprite_2;
  650. // UnityEngine.Sprite UnityEngine.UI.SpriteState::m_DisabledSprite
  651. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_DisabledSprite_3;
  652. public:
  653. inline static int32_t get_offset_of_m_HighlightedSprite_0() { return static_cast<int32_t>(offsetof(SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E, ___m_HighlightedSprite_0)); }
  654. inline Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * get_m_HighlightedSprite_0() const { return ___m_HighlightedSprite_0; }
  655. inline Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 ** get_address_of_m_HighlightedSprite_0() { return &___m_HighlightedSprite_0; }
  656. inline void set_m_HighlightedSprite_0(Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * value)
  657. {
  658. ___m_HighlightedSprite_0 = value;
  659. Il2CppCodeGenWriteBarrier((void**)(&___m_HighlightedSprite_0), (void*)value);
  660. }
  661. inline static int32_t get_offset_of_m_PressedSprite_1() { return static_cast<int32_t>(offsetof(SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E, ___m_PressedSprite_1)); }
  662. inline Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * get_m_PressedSprite_1() const { return ___m_PressedSprite_1; }
  663. inline Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 ** get_address_of_m_PressedSprite_1() { return &___m_PressedSprite_1; }
  664. inline void set_m_PressedSprite_1(Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * value)
  665. {
  666. ___m_PressedSprite_1 = value;
  667. Il2CppCodeGenWriteBarrier((void**)(&___m_PressedSprite_1), (void*)value);
  668. }
  669. inline static int32_t get_offset_of_m_SelectedSprite_2() { return static_cast<int32_t>(offsetof(SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E, ___m_SelectedSprite_2)); }
  670. inline Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * get_m_SelectedSprite_2() const { return ___m_SelectedSprite_2; }
  671. inline Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 ** get_address_of_m_SelectedSprite_2() { return &___m_SelectedSprite_2; }
  672. inline void set_m_SelectedSprite_2(Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * value)
  673. {
  674. ___m_SelectedSprite_2 = value;
  675. Il2CppCodeGenWriteBarrier((void**)(&___m_SelectedSprite_2), (void*)value);
  676. }
  677. inline static int32_t get_offset_of_m_DisabledSprite_3() { return static_cast<int32_t>(offsetof(SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E, ___m_DisabledSprite_3)); }
  678. inline Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * get_m_DisabledSprite_3() const { return ___m_DisabledSprite_3; }
  679. inline Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 ** get_address_of_m_DisabledSprite_3() { return &___m_DisabledSprite_3; }
  680. inline void set_m_DisabledSprite_3(Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * value)
  681. {
  682. ___m_DisabledSprite_3 = value;
  683. Il2CppCodeGenWriteBarrier((void**)(&___m_DisabledSprite_3), (void*)value);
  684. }
  685. };
  686. // Native definition for P/Invoke marshalling of UnityEngine.UI.SpriteState
  687. struct SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E_marshaled_pinvoke
  688. {
  689. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_HighlightedSprite_0;
  690. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_PressedSprite_1;
  691. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_SelectedSprite_2;
  692. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_DisabledSprite_3;
  693. };
  694. // Native definition for COM marshalling of UnityEngine.UI.SpriteState
  695. struct SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E_marshaled_com
  696. {
  697. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_HighlightedSprite_0;
  698. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_PressedSprite_1;
  699. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_SelectedSprite_2;
  700. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_DisabledSprite_3;
  701. };
  702. // UnityEngine.Events.UnityEvent
  703. struct UnityEvent_tA0EA9BC49FD7D5185E7A238EF2E0E6F5D0EE27F4 : public UnityEventBase_tBB43047292084BA63C5CBB1A379A8BB88611C6FB
  704. {
  705. public:
  706. // System.Object[] UnityEngine.Events.UnityEvent::m_InvokeArray
  707. ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* ___m_InvokeArray_3;
  708. public:
  709. inline static int32_t get_offset_of_m_InvokeArray_3() { return static_cast<int32_t>(offsetof(UnityEvent_tA0EA9BC49FD7D5185E7A238EF2E0E6F5D0EE27F4, ___m_InvokeArray_3)); }
  710. inline ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* get_m_InvokeArray_3() const { return ___m_InvokeArray_3; }
  711. inline ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE** get_address_of_m_InvokeArray_3() { return &___m_InvokeArray_3; }
  712. inline void set_m_InvokeArray_3(ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* value)
  713. {
  714. ___m_InvokeArray_3 = value;
  715. Il2CppCodeGenWriteBarrier((void**)(&___m_InvokeArray_3), (void*)value);
  716. }
  717. };
  718. // UnityEngine.Vector2
  719. struct Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9
  720. {
  721. public:
  722. // System.Single UnityEngine.Vector2::x
  723. float ___x_0;
  724. // System.Single UnityEngine.Vector2::y
  725. float ___y_1;
  726. public:
  727. inline static int32_t get_offset_of_x_0() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9, ___x_0)); }
  728. inline float get_x_0() const { return ___x_0; }
  729. inline float* get_address_of_x_0() { return &___x_0; }
  730. inline void set_x_0(float value)
  731. {
  732. ___x_0 = value;
  733. }
  734. inline static int32_t get_offset_of_y_1() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9, ___y_1)); }
  735. inline float get_y_1() const { return ___y_1; }
  736. inline float* get_address_of_y_1() { return &___y_1; }
  737. inline void set_y_1(float value)
  738. {
  739. ___y_1 = value;
  740. }
  741. };
  742. struct Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields
  743. {
  744. public:
  745. // UnityEngine.Vector2 UnityEngine.Vector2::zeroVector
  746. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___zeroVector_2;
  747. // UnityEngine.Vector2 UnityEngine.Vector2::oneVector
  748. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___oneVector_3;
  749. // UnityEngine.Vector2 UnityEngine.Vector2::upVector
  750. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___upVector_4;
  751. // UnityEngine.Vector2 UnityEngine.Vector2::downVector
  752. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___downVector_5;
  753. // UnityEngine.Vector2 UnityEngine.Vector2::leftVector
  754. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___leftVector_6;
  755. // UnityEngine.Vector2 UnityEngine.Vector2::rightVector
  756. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___rightVector_7;
  757. // UnityEngine.Vector2 UnityEngine.Vector2::positiveInfinityVector
  758. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___positiveInfinityVector_8;
  759. // UnityEngine.Vector2 UnityEngine.Vector2::negativeInfinityVector
  760. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___negativeInfinityVector_9;
  761. public:
  762. inline static int32_t get_offset_of_zeroVector_2() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___zeroVector_2)); }
  763. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_zeroVector_2() const { return ___zeroVector_2; }
  764. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_zeroVector_2() { return &___zeroVector_2; }
  765. inline void set_zeroVector_2(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  766. {
  767. ___zeroVector_2 = value;
  768. }
  769. inline static int32_t get_offset_of_oneVector_3() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___oneVector_3)); }
  770. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_oneVector_3() const { return ___oneVector_3; }
  771. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_oneVector_3() { return &___oneVector_3; }
  772. inline void set_oneVector_3(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  773. {
  774. ___oneVector_3 = value;
  775. }
  776. inline static int32_t get_offset_of_upVector_4() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___upVector_4)); }
  777. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_upVector_4() const { return ___upVector_4; }
  778. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_upVector_4() { return &___upVector_4; }
  779. inline void set_upVector_4(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  780. {
  781. ___upVector_4 = value;
  782. }
  783. inline static int32_t get_offset_of_downVector_5() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___downVector_5)); }
  784. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_downVector_5() const { return ___downVector_5; }
  785. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_downVector_5() { return &___downVector_5; }
  786. inline void set_downVector_5(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  787. {
  788. ___downVector_5 = value;
  789. }
  790. inline static int32_t get_offset_of_leftVector_6() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___leftVector_6)); }
  791. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_leftVector_6() const { return ___leftVector_6; }
  792. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_leftVector_6() { return &___leftVector_6; }
  793. inline void set_leftVector_6(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  794. {
  795. ___leftVector_6 = value;
  796. }
  797. inline static int32_t get_offset_of_rightVector_7() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___rightVector_7)); }
  798. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_rightVector_7() const { return ___rightVector_7; }
  799. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_rightVector_7() { return &___rightVector_7; }
  800. inline void set_rightVector_7(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  801. {
  802. ___rightVector_7 = value;
  803. }
  804. inline static int32_t get_offset_of_positiveInfinityVector_8() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___positiveInfinityVector_8)); }
  805. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_positiveInfinityVector_8() const { return ___positiveInfinityVector_8; }
  806. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_positiveInfinityVector_8() { return &___positiveInfinityVector_8; }
  807. inline void set_positiveInfinityVector_8(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  808. {
  809. ___positiveInfinityVector_8 = value;
  810. }
  811. inline static int32_t get_offset_of_negativeInfinityVector_9() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___negativeInfinityVector_9)); }
  812. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_negativeInfinityVector_9() const { return ___negativeInfinityVector_9; }
  813. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_negativeInfinityVector_9() { return &___negativeInfinityVector_9; }
  814. inline void set_negativeInfinityVector_9(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  815. {
  816. ___negativeInfinityVector_9 = value;
  817. }
  818. };
  819. // UnityEngine.Vector3
  820. struct Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E
  821. {
  822. public:
  823. // System.Single UnityEngine.Vector3::x
  824. float ___x_2;
  825. // System.Single UnityEngine.Vector3::y
  826. float ___y_3;
  827. // System.Single UnityEngine.Vector3::z
  828. float ___z_4;
  829. public:
  830. inline static int32_t get_offset_of_x_2() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E, ___x_2)); }
  831. inline float get_x_2() const { return ___x_2; }
  832. inline float* get_address_of_x_2() { return &___x_2; }
  833. inline void set_x_2(float value)
  834. {
  835. ___x_2 = value;
  836. }
  837. inline static int32_t get_offset_of_y_3() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E, ___y_3)); }
  838. inline float get_y_3() const { return ___y_3; }
  839. inline float* get_address_of_y_3() { return &___y_3; }
  840. inline void set_y_3(float value)
  841. {
  842. ___y_3 = value;
  843. }
  844. inline static int32_t get_offset_of_z_4() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E, ___z_4)); }
  845. inline float get_z_4() const { return ___z_4; }
  846. inline float* get_address_of_z_4() { return &___z_4; }
  847. inline void set_z_4(float value)
  848. {
  849. ___z_4 = value;
  850. }
  851. };
  852. struct Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields
  853. {
  854. public:
  855. // UnityEngine.Vector3 UnityEngine.Vector3::zeroVector
  856. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___zeroVector_5;
  857. // UnityEngine.Vector3 UnityEngine.Vector3::oneVector
  858. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___oneVector_6;
  859. // UnityEngine.Vector3 UnityEngine.Vector3::upVector
  860. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___upVector_7;
  861. // UnityEngine.Vector3 UnityEngine.Vector3::downVector
  862. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___downVector_8;
  863. // UnityEngine.Vector3 UnityEngine.Vector3::leftVector
  864. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___leftVector_9;
  865. // UnityEngine.Vector3 UnityEngine.Vector3::rightVector
  866. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___rightVector_10;
  867. // UnityEngine.Vector3 UnityEngine.Vector3::forwardVector
  868. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___forwardVector_11;
  869. // UnityEngine.Vector3 UnityEngine.Vector3::backVector
  870. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___backVector_12;
  871. // UnityEngine.Vector3 UnityEngine.Vector3::positiveInfinityVector
  872. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___positiveInfinityVector_13;
  873. // UnityEngine.Vector3 UnityEngine.Vector3::negativeInfinityVector
  874. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___negativeInfinityVector_14;
  875. public:
  876. inline static int32_t get_offset_of_zeroVector_5() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___zeroVector_5)); }
  877. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_zeroVector_5() const { return ___zeroVector_5; }
  878. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_zeroVector_5() { return &___zeroVector_5; }
  879. inline void set_zeroVector_5(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  880. {
  881. ___zeroVector_5 = value;
  882. }
  883. inline static int32_t get_offset_of_oneVector_6() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___oneVector_6)); }
  884. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_oneVector_6() const { return ___oneVector_6; }
  885. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_oneVector_6() { return &___oneVector_6; }
  886. inline void set_oneVector_6(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  887. {
  888. ___oneVector_6 = value;
  889. }
  890. inline static int32_t get_offset_of_upVector_7() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___upVector_7)); }
  891. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_upVector_7() const { return ___upVector_7; }
  892. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_upVector_7() { return &___upVector_7; }
  893. inline void set_upVector_7(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  894. {
  895. ___upVector_7 = value;
  896. }
  897. inline static int32_t get_offset_of_downVector_8() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___downVector_8)); }
  898. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_downVector_8() const { return ___downVector_8; }
  899. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_downVector_8() { return &___downVector_8; }
  900. inline void set_downVector_8(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  901. {
  902. ___downVector_8 = value;
  903. }
  904. inline static int32_t get_offset_of_leftVector_9() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___leftVector_9)); }
  905. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_leftVector_9() const { return ___leftVector_9; }
  906. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_leftVector_9() { return &___leftVector_9; }
  907. inline void set_leftVector_9(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  908. {
  909. ___leftVector_9 = value;
  910. }
  911. inline static int32_t get_offset_of_rightVector_10() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___rightVector_10)); }
  912. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_rightVector_10() const { return ___rightVector_10; }
  913. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_rightVector_10() { return &___rightVector_10; }
  914. inline void set_rightVector_10(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  915. {
  916. ___rightVector_10 = value;
  917. }
  918. inline static int32_t get_offset_of_forwardVector_11() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___forwardVector_11)); }
  919. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_forwardVector_11() const { return ___forwardVector_11; }
  920. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_forwardVector_11() { return &___forwardVector_11; }
  921. inline void set_forwardVector_11(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  922. {
  923. ___forwardVector_11 = value;
  924. }
  925. inline static int32_t get_offset_of_backVector_12() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___backVector_12)); }
  926. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_backVector_12() const { return ___backVector_12; }
  927. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_backVector_12() { return &___backVector_12; }
  928. inline void set_backVector_12(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  929. {
  930. ___backVector_12 = value;
  931. }
  932. inline static int32_t get_offset_of_positiveInfinityVector_13() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___positiveInfinityVector_13)); }
  933. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_positiveInfinityVector_13() const { return ___positiveInfinityVector_13; }
  934. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_positiveInfinityVector_13() { return &___positiveInfinityVector_13; }
  935. inline void set_positiveInfinityVector_13(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  936. {
  937. ___positiveInfinityVector_13 = value;
  938. }
  939. inline static int32_t get_offset_of_negativeInfinityVector_14() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___negativeInfinityVector_14)); }
  940. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_negativeInfinityVector_14() const { return ___negativeInfinityVector_14; }
  941. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_negativeInfinityVector_14() { return &___negativeInfinityVector_14; }
  942. inline void set_negativeInfinityVector_14(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  943. {
  944. ___negativeInfinityVector_14 = value;
  945. }
  946. };
  947. // System.Void
  948. struct Void_t700C6383A2A510C2CF4DD86DABD5CA9FF70ADAC5
  949. {
  950. public:
  951. union
  952. {
  953. struct
  954. {
  955. };
  956. uint8_t Void_t700C6383A2A510C2CF4DD86DABD5CA9FF70ADAC5__padding[1];
  957. };
  958. public:
  959. };
  960. // UnityEngine.WaitForFixedUpdate
  961. struct WaitForFixedUpdate_t675FCE2AEFAC5C924A4020474C997FF2CDD3F4C5 : public YieldInstruction_tB0B4E05316710E51ECCC1E57174C27FE6DEBBEAF
  962. {
  963. public:
  964. public:
  965. };
  966. // UnityEngine.Bounds
  967. struct Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37
  968. {
  969. public:
  970. // UnityEngine.Vector3 UnityEngine.Bounds::m_Center
  971. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Center_0;
  972. // UnityEngine.Vector3 UnityEngine.Bounds::m_Extents
  973. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Extents_1;
  974. public:
  975. inline static int32_t get_offset_of_m_Center_0() { return static_cast<int32_t>(offsetof(Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37, ___m_Center_0)); }
  976. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Center_0() const { return ___m_Center_0; }
  977. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Center_0() { return &___m_Center_0; }
  978. inline void set_m_Center_0(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  979. {
  980. ___m_Center_0 = value;
  981. }
  982. inline static int32_t get_offset_of_m_Extents_1() { return static_cast<int32_t>(offsetof(Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37, ___m_Extents_1)); }
  983. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Extents_1() const { return ___m_Extents_1; }
  984. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Extents_1() { return &___m_Extents_1; }
  985. inline void set_m_Extents_1(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  986. {
  987. ___m_Extents_1 = value;
  988. }
  989. };
  990. // UnityEngine.UI.ColorBlock
  991. struct ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955
  992. {
  993. public:
  994. // UnityEngine.Color UnityEngine.UI.ColorBlock::m_NormalColor
  995. Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___m_NormalColor_0;
  996. // UnityEngine.Color UnityEngine.UI.ColorBlock::m_HighlightedColor
  997. Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___m_HighlightedColor_1;
  998. // UnityEngine.Color UnityEngine.UI.ColorBlock::m_PressedColor
  999. Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___m_PressedColor_2;
  1000. // UnityEngine.Color UnityEngine.UI.ColorBlock::m_SelectedColor
  1001. Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___m_SelectedColor_3;
  1002. // UnityEngine.Color UnityEngine.UI.ColorBlock::m_DisabledColor
  1003. Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___m_DisabledColor_4;
  1004. // System.Single UnityEngine.UI.ColorBlock::m_ColorMultiplier
  1005. float ___m_ColorMultiplier_5;
  1006. // System.Single UnityEngine.UI.ColorBlock::m_FadeDuration
  1007. float ___m_FadeDuration_6;
  1008. public:
  1009. inline static int32_t get_offset_of_m_NormalColor_0() { return static_cast<int32_t>(offsetof(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955, ___m_NormalColor_0)); }
  1010. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 get_m_NormalColor_0() const { return ___m_NormalColor_0; }
  1011. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 * get_address_of_m_NormalColor_0() { return &___m_NormalColor_0; }
  1012. inline void set_m_NormalColor_0(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 value)
  1013. {
  1014. ___m_NormalColor_0 = value;
  1015. }
  1016. inline static int32_t get_offset_of_m_HighlightedColor_1() { return static_cast<int32_t>(offsetof(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955, ___m_HighlightedColor_1)); }
  1017. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 get_m_HighlightedColor_1() const { return ___m_HighlightedColor_1; }
  1018. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 * get_address_of_m_HighlightedColor_1() { return &___m_HighlightedColor_1; }
  1019. inline void set_m_HighlightedColor_1(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 value)
  1020. {
  1021. ___m_HighlightedColor_1 = value;
  1022. }
  1023. inline static int32_t get_offset_of_m_PressedColor_2() { return static_cast<int32_t>(offsetof(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955, ___m_PressedColor_2)); }
  1024. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 get_m_PressedColor_2() const { return ___m_PressedColor_2; }
  1025. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 * get_address_of_m_PressedColor_2() { return &___m_PressedColor_2; }
  1026. inline void set_m_PressedColor_2(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 value)
  1027. {
  1028. ___m_PressedColor_2 = value;
  1029. }
  1030. inline static int32_t get_offset_of_m_SelectedColor_3() { return static_cast<int32_t>(offsetof(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955, ___m_SelectedColor_3)); }
  1031. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 get_m_SelectedColor_3() const { return ___m_SelectedColor_3; }
  1032. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 * get_address_of_m_SelectedColor_3() { return &___m_SelectedColor_3; }
  1033. inline void set_m_SelectedColor_3(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 value)
  1034. {
  1035. ___m_SelectedColor_3 = value;
  1036. }
  1037. inline static int32_t get_offset_of_m_DisabledColor_4() { return static_cast<int32_t>(offsetof(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955, ___m_DisabledColor_4)); }
  1038. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 get_m_DisabledColor_4() const { return ___m_DisabledColor_4; }
  1039. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 * get_address_of_m_DisabledColor_4() { return &___m_DisabledColor_4; }
  1040. inline void set_m_DisabledColor_4(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 value)
  1041. {
  1042. ___m_DisabledColor_4 = value;
  1043. }
  1044. inline static int32_t get_offset_of_m_ColorMultiplier_5() { return static_cast<int32_t>(offsetof(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955, ___m_ColorMultiplier_5)); }
  1045. inline float get_m_ColorMultiplier_5() const { return ___m_ColorMultiplier_5; }
  1046. inline float* get_address_of_m_ColorMultiplier_5() { return &___m_ColorMultiplier_5; }
  1047. inline void set_m_ColorMultiplier_5(float value)
  1048. {
  1049. ___m_ColorMultiplier_5 = value;
  1050. }
  1051. inline static int32_t get_offset_of_m_FadeDuration_6() { return static_cast<int32_t>(offsetof(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955, ___m_FadeDuration_6)); }
  1052. inline float get_m_FadeDuration_6() const { return ___m_FadeDuration_6; }
  1053. inline float* get_address_of_m_FadeDuration_6() { return &___m_FadeDuration_6; }
  1054. inline void set_m_FadeDuration_6(float value)
  1055. {
  1056. ___m_FadeDuration_6 = value;
  1057. }
  1058. };
  1059. struct ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955_StaticFields
  1060. {
  1061. public:
  1062. // UnityEngine.UI.ColorBlock UnityEngine.UI.ColorBlock::defaultColorBlock
  1063. ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955 ___defaultColorBlock_7;
  1064. public:
  1065. inline static int32_t get_offset_of_defaultColorBlock_7() { return static_cast<int32_t>(offsetof(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955_StaticFields, ___defaultColorBlock_7)); }
  1066. inline ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955 get_defaultColorBlock_7() const { return ___defaultColorBlock_7; }
  1067. inline ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955 * get_address_of_defaultColorBlock_7() { return &___defaultColorBlock_7; }
  1068. inline void set_defaultColorBlock_7(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955 value)
  1069. {
  1070. ___defaultColorBlock_7 = value;
  1071. }
  1072. };
  1073. // System.Delegate
  1074. struct Delegate_t : public RuntimeObject
  1075. {
  1076. public:
  1077. // System.IntPtr System.Delegate::method_ptr
  1078. Il2CppMethodPointer ___method_ptr_0;
  1079. // System.IntPtr System.Delegate::invoke_impl
  1080. intptr_t ___invoke_impl_1;
  1081. // System.Object System.Delegate::m_target
  1082. RuntimeObject * ___m_target_2;
  1083. // System.IntPtr System.Delegate::method
  1084. intptr_t ___method_3;
  1085. // System.IntPtr System.Delegate::delegate_trampoline
  1086. intptr_t ___delegate_trampoline_4;
  1087. // System.IntPtr System.Delegate::extra_arg
  1088. intptr_t ___extra_arg_5;
  1089. // System.IntPtr System.Delegate::method_code
  1090. intptr_t ___method_code_6;
  1091. // System.Reflection.MethodInfo System.Delegate::method_info
  1092. MethodInfo_t * ___method_info_7;
  1093. // System.Reflection.MethodInfo System.Delegate::original_method_info
  1094. MethodInfo_t * ___original_method_info_8;
  1095. // System.DelegateData System.Delegate::data
  1096. DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288 * ___data_9;
  1097. // System.Boolean System.Delegate::method_is_virtual
  1098. bool ___method_is_virtual_10;
  1099. public:
  1100. inline static int32_t get_offset_of_method_ptr_0() { return static_cast<int32_t>(offsetof(Delegate_t, ___method_ptr_0)); }
  1101. inline Il2CppMethodPointer get_method_ptr_0() const { return ___method_ptr_0; }
  1102. inline Il2CppMethodPointer* get_address_of_method_ptr_0() { return &___method_ptr_0; }
  1103. inline void set_method_ptr_0(Il2CppMethodPointer value)
  1104. {
  1105. ___method_ptr_0 = value;
  1106. }
  1107. inline static int32_t get_offset_of_invoke_impl_1() { return static_cast<int32_t>(offsetof(Delegate_t, ___invoke_impl_1)); }
  1108. inline intptr_t get_invoke_impl_1() const { return ___invoke_impl_1; }
  1109. inline intptr_t* get_address_of_invoke_impl_1() { return &___invoke_impl_1; }
  1110. inline void set_invoke_impl_1(intptr_t value)
  1111. {
  1112. ___invoke_impl_1 = value;
  1113. }
  1114. inline static int32_t get_offset_of_m_target_2() { return static_cast<int32_t>(offsetof(Delegate_t, ___m_target_2)); }
  1115. inline RuntimeObject * get_m_target_2() const { return ___m_target_2; }
  1116. inline RuntimeObject ** get_address_of_m_target_2() { return &___m_target_2; }
  1117. inline void set_m_target_2(RuntimeObject * value)
  1118. {
  1119. ___m_target_2 = value;
  1120. Il2CppCodeGenWriteBarrier((void**)(&___m_target_2), (void*)value);
  1121. }
  1122. inline static int32_t get_offset_of_method_3() { return static_cast<int32_t>(offsetof(Delegate_t, ___method_3)); }
  1123. inline intptr_t get_method_3() const { return ___method_3; }
  1124. inline intptr_t* get_address_of_method_3() { return &___method_3; }
  1125. inline void set_method_3(intptr_t value)
  1126. {
  1127. ___method_3 = value;
  1128. }
  1129. inline static int32_t get_offset_of_delegate_trampoline_4() { return static_cast<int32_t>(offsetof(Delegate_t, ___delegate_trampoline_4)); }
  1130. inline intptr_t get_delegate_trampoline_4() const { return ___delegate_trampoline_4; }
  1131. inline intptr_t* get_address_of_delegate_trampoline_4() { return &___delegate_trampoline_4; }
  1132. inline void set_delegate_trampoline_4(intptr_t value)
  1133. {
  1134. ___delegate_trampoline_4 = value;
  1135. }
  1136. inline static int32_t get_offset_of_extra_arg_5() { return static_cast<int32_t>(offsetof(Delegate_t, ___extra_arg_5)); }
  1137. inline intptr_t get_extra_arg_5() const { return ___extra_arg_5; }
  1138. inline intptr_t* get_address_of_extra_arg_5() { return &___extra_arg_5; }
  1139. inline void set_extra_arg_5(intptr_t value)
  1140. {
  1141. ___extra_arg_5 = value;
  1142. }
  1143. inline static int32_t get_offset_of_method_code_6() { return static_cast<int32_t>(offsetof(Delegate_t, ___method_code_6)); }
  1144. inline intptr_t get_method_code_6() const { return ___method_code_6; }
  1145. inline intptr_t* get_address_of_method_code_6() { return &___method_code_6; }
  1146. inline void set_method_code_6(intptr_t value)
  1147. {
  1148. ___method_code_6 = value;
  1149. }
  1150. inline static int32_t get_offset_of_method_info_7() { return static_cast<int32_t>(offsetof(Delegate_t, ___method_info_7)); }
  1151. inline MethodInfo_t * get_method_info_7() const { return ___method_info_7; }
  1152. inline MethodInfo_t ** get_address_of_method_info_7() { return &___method_info_7; }
  1153. inline void set_method_info_7(MethodInfo_t * value)
  1154. {
  1155. ___method_info_7 = value;
  1156. Il2CppCodeGenWriteBarrier((void**)(&___method_info_7), (void*)value);
  1157. }
  1158. inline static int32_t get_offset_of_original_method_info_8() { return static_cast<int32_t>(offsetof(Delegate_t, ___original_method_info_8)); }
  1159. inline MethodInfo_t * get_original_method_info_8() const { return ___original_method_info_8; }
  1160. inline MethodInfo_t ** get_address_of_original_method_info_8() { return &___original_method_info_8; }
  1161. inline void set_original_method_info_8(MethodInfo_t * value)
  1162. {
  1163. ___original_method_info_8 = value;
  1164. Il2CppCodeGenWriteBarrier((void**)(&___original_method_info_8), (void*)value);
  1165. }
  1166. inline static int32_t get_offset_of_data_9() { return static_cast<int32_t>(offsetof(Delegate_t, ___data_9)); }
  1167. inline DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288 * get_data_9() const { return ___data_9; }
  1168. inline DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288 ** get_address_of_data_9() { return &___data_9; }
  1169. inline void set_data_9(DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288 * value)
  1170. {
  1171. ___data_9 = value;
  1172. Il2CppCodeGenWriteBarrier((void**)(&___data_9), (void*)value);
  1173. }
  1174. inline static int32_t get_offset_of_method_is_virtual_10() { return static_cast<int32_t>(offsetof(Delegate_t, ___method_is_virtual_10)); }
  1175. inline bool get_method_is_virtual_10() const { return ___method_is_virtual_10; }
  1176. inline bool* get_address_of_method_is_virtual_10() { return &___method_is_virtual_10; }
  1177. inline void set_method_is_virtual_10(bool value)
  1178. {
  1179. ___method_is_virtual_10 = value;
  1180. }
  1181. };
  1182. // Native definition for P/Invoke marshalling of System.Delegate
  1183. struct Delegate_t_marshaled_pinvoke
  1184. {
  1185. intptr_t ___method_ptr_0;
  1186. intptr_t ___invoke_impl_1;
  1187. Il2CppIUnknown* ___m_target_2;
  1188. intptr_t ___method_3;
  1189. intptr_t ___delegate_trampoline_4;
  1190. intptr_t ___extra_arg_5;
  1191. intptr_t ___method_code_6;
  1192. MethodInfo_t * ___method_info_7;
  1193. MethodInfo_t * ___original_method_info_8;
  1194. DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288 * ___data_9;
  1195. int32_t ___method_is_virtual_10;
  1196. };
  1197. // Native definition for COM marshalling of System.Delegate
  1198. struct Delegate_t_marshaled_com
  1199. {
  1200. intptr_t ___method_ptr_0;
  1201. intptr_t ___invoke_impl_1;
  1202. Il2CppIUnknown* ___m_target_2;
  1203. intptr_t ___method_3;
  1204. intptr_t ___delegate_trampoline_4;
  1205. intptr_t ___extra_arg_5;
  1206. intptr_t ___method_code_6;
  1207. MethodInfo_t * ___method_info_7;
  1208. MethodInfo_t * ___original_method_info_8;
  1209. DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288 * ___data_9;
  1210. int32_t ___method_is_virtual_10;
  1211. };
  1212. // System.Exception
  1213. struct Exception_t : public RuntimeObject
  1214. {
  1215. public:
  1216. // System.String System.Exception::_className
  1217. String_t* ____className_1;
  1218. // System.String System.Exception::_message
  1219. String_t* ____message_2;
  1220. // System.Collections.IDictionary System.Exception::_data
  1221. RuntimeObject* ____data_3;
  1222. // System.Exception System.Exception::_innerException
  1223. Exception_t * ____innerException_4;
  1224. // System.String System.Exception::_helpURL
  1225. String_t* ____helpURL_5;
  1226. // System.Object System.Exception::_stackTrace
  1227. RuntimeObject * ____stackTrace_6;
  1228. // System.String System.Exception::_stackTraceString
  1229. String_t* ____stackTraceString_7;
  1230. // System.String System.Exception::_remoteStackTraceString
  1231. String_t* ____remoteStackTraceString_8;
  1232. // System.Int32 System.Exception::_remoteStackIndex
  1233. int32_t ____remoteStackIndex_9;
  1234. // System.Object System.Exception::_dynamicMethods
  1235. RuntimeObject * ____dynamicMethods_10;
  1236. // System.Int32 System.Exception::_HResult
  1237. int32_t ____HResult_11;
  1238. // System.String System.Exception::_source
  1239. String_t* ____source_12;
  1240. // System.Runtime.Serialization.SafeSerializationManager System.Exception::_safeSerializationManager
  1241. SafeSerializationManager_tDE44F029589A028F8A3053C5C06153FAB4AAE29F * ____safeSerializationManager_13;
  1242. // System.Diagnostics.StackTrace[] System.Exception::captured_traces
  1243. StackTraceU5BU5D_t4AD999C288CB6D1F38A299D12B1598D606588971* ___captured_traces_14;
  1244. // System.IntPtr[] System.Exception::native_trace_ips
  1245. IntPtrU5BU5D_t27FC72B0409D75AAF33EC42498E8094E95FEE9A6* ___native_trace_ips_15;
  1246. public:
  1247. inline static int32_t get_offset_of__className_1() { return static_cast<int32_t>(offsetof(Exception_t, ____className_1)); }
  1248. inline String_t* get__className_1() const { return ____className_1; }
  1249. inline String_t** get_address_of__className_1() { return &____className_1; }
  1250. inline void set__className_1(String_t* value)
  1251. {
  1252. ____className_1 = value;
  1253. Il2CppCodeGenWriteBarrier((void**)(&____className_1), (void*)value);
  1254. }
  1255. inline static int32_t get_offset_of__message_2() { return static_cast<int32_t>(offsetof(Exception_t, ____message_2)); }
  1256. inline String_t* get__message_2() const { return ____message_2; }
  1257. inline String_t** get_address_of__message_2() { return &____message_2; }
  1258. inline void set__message_2(String_t* value)
  1259. {
  1260. ____message_2 = value;
  1261. Il2CppCodeGenWriteBarrier((void**)(&____message_2), (void*)value);
  1262. }
  1263. inline static int32_t get_offset_of__data_3() { return static_cast<int32_t>(offsetof(Exception_t, ____data_3)); }
  1264. inline RuntimeObject* get__data_3() const { return ____data_3; }
  1265. inline RuntimeObject** get_address_of__data_3() { return &____data_3; }
  1266. inline void set__data_3(RuntimeObject* value)
  1267. {
  1268. ____data_3 = value;
  1269. Il2CppCodeGenWriteBarrier((void**)(&____data_3), (void*)value);
  1270. }
  1271. inline static int32_t get_offset_of__innerException_4() { return static_cast<int32_t>(offsetof(Exception_t, ____innerException_4)); }
  1272. inline Exception_t * get__innerException_4() const { return ____innerException_4; }
  1273. inline Exception_t ** get_address_of__innerException_4() { return &____innerException_4; }
  1274. inline void set__innerException_4(Exception_t * value)
  1275. {
  1276. ____innerException_4 = value;
  1277. Il2CppCodeGenWriteBarrier((void**)(&____innerException_4), (void*)value);
  1278. }
  1279. inline static int32_t get_offset_of__helpURL_5() { return static_cast<int32_t>(offsetof(Exception_t, ____helpURL_5)); }
  1280. inline String_t* get__helpURL_5() const { return ____helpURL_5; }
  1281. inline String_t** get_address_of__helpURL_5() { return &____helpURL_5; }
  1282. inline void set__helpURL_5(String_t* value)
  1283. {
  1284. ____helpURL_5 = value;
  1285. Il2CppCodeGenWriteBarrier((void**)(&____helpURL_5), (void*)value);
  1286. }
  1287. inline static int32_t get_offset_of__stackTrace_6() { return static_cast<int32_t>(offsetof(Exception_t, ____stackTrace_6)); }
  1288. inline RuntimeObject * get__stackTrace_6() const { return ____stackTrace_6; }
  1289. inline RuntimeObject ** get_address_of__stackTrace_6() { return &____stackTrace_6; }
  1290. inline void set__stackTrace_6(RuntimeObject * value)
  1291. {
  1292. ____stackTrace_6 = value;
  1293. Il2CppCodeGenWriteBarrier((void**)(&____stackTrace_6), (void*)value);
  1294. }
  1295. inline static int32_t get_offset_of__stackTraceString_7() { return static_cast<int32_t>(offsetof(Exception_t, ____stackTraceString_7)); }
  1296. inline String_t* get__stackTraceString_7() const { return ____stackTraceString_7; }
  1297. inline String_t** get_address_of__stackTraceString_7() { return &____stackTraceString_7; }
  1298. inline void set__stackTraceString_7(String_t* value)
  1299. {
  1300. ____stackTraceString_7 = value;
  1301. Il2CppCodeGenWriteBarrier((void**)(&____stackTraceString_7), (void*)value);
  1302. }
  1303. inline static int32_t get_offset_of__remoteStackTraceString_8() { return static_cast<int32_t>(offsetof(Exception_t, ____remoteStackTraceString_8)); }
  1304. inline String_t* get__remoteStackTraceString_8() const { return ____remoteStackTraceString_8; }
  1305. inline String_t** get_address_of__remoteStackTraceString_8() { return &____remoteStackTraceString_8; }
  1306. inline void set__remoteStackTraceString_8(String_t* value)
  1307. {
  1308. ____remoteStackTraceString_8 = value;
  1309. Il2CppCodeGenWriteBarrier((void**)(&____remoteStackTraceString_8), (void*)value);
  1310. }
  1311. inline static int32_t get_offset_of__remoteStackIndex_9() { return static_cast<int32_t>(offsetof(Exception_t, ____remoteStackIndex_9)); }
  1312. inline int32_t get__remoteStackIndex_9() const { return ____remoteStackIndex_9; }
  1313. inline int32_t* get_address_of__remoteStackIndex_9() { return &____remoteStackIndex_9; }
  1314. inline void set__remoteStackIndex_9(int32_t value)
  1315. {
  1316. ____remoteStackIndex_9 = value;
  1317. }
  1318. inline static int32_t get_offset_of__dynamicMethods_10() { return static_cast<int32_t>(offsetof(Exception_t, ____dynamicMethods_10)); }
  1319. inline RuntimeObject * get__dynamicMethods_10() const { return ____dynamicMethods_10; }
  1320. inline RuntimeObject ** get_address_of__dynamicMethods_10() { return &____dynamicMethods_10; }
  1321. inline void set__dynamicMethods_10(RuntimeObject * value)
  1322. {
  1323. ____dynamicMethods_10 = value;
  1324. Il2CppCodeGenWriteBarrier((void**)(&____dynamicMethods_10), (void*)value);
  1325. }
  1326. inline static int32_t get_offset_of__HResult_11() { return static_cast<int32_t>(offsetof(Exception_t, ____HResult_11)); }
  1327. inline int32_t get__HResult_11() const { return ____HResult_11; }
  1328. inline int32_t* get_address_of__HResult_11() { return &____HResult_11; }
  1329. inline void set__HResult_11(int32_t value)
  1330. {
  1331. ____HResult_11 = value;
  1332. }
  1333. inline static int32_t get_offset_of__source_12() { return static_cast<int32_t>(offsetof(Exception_t, ____source_12)); }
  1334. inline String_t* get__source_12() const { return ____source_12; }
  1335. inline String_t** get_address_of__source_12() { return &____source_12; }
  1336. inline void set__source_12(String_t* value)
  1337. {
  1338. ____source_12 = value;
  1339. Il2CppCodeGenWriteBarrier((void**)(&____source_12), (void*)value);
  1340. }
  1341. inline static int32_t get_offset_of__safeSerializationManager_13() { return static_cast<int32_t>(offsetof(Exception_t, ____safeSerializationManager_13)); }
  1342. inline SafeSerializationManager_tDE44F029589A028F8A3053C5C06153FAB4AAE29F * get__safeSerializationManager_13() const { return ____safeSerializationManager_13; }
  1343. inline SafeSerializationManager_tDE44F029589A028F8A3053C5C06153FAB4AAE29F ** get_address_of__safeSerializationManager_13() { return &____safeSerializationManager_13; }
  1344. inline void set__safeSerializationManager_13(SafeSerializationManager_tDE44F029589A028F8A3053C5C06153FAB4AAE29F * value)
  1345. {
  1346. ____safeSerializationManager_13 = value;
  1347. Il2CppCodeGenWriteBarrier((void**)(&____safeSerializationManager_13), (void*)value);
  1348. }
  1349. inline static int32_t get_offset_of_captured_traces_14() { return static_cast<int32_t>(offsetof(Exception_t, ___captured_traces_14)); }
  1350. inline StackTraceU5BU5D_t4AD999C288CB6D1F38A299D12B1598D606588971* get_captured_traces_14() const { return ___captured_traces_14; }
  1351. inline StackTraceU5BU5D_t4AD999C288CB6D1F38A299D12B1598D606588971** get_address_of_captured_traces_14() { return &___captured_traces_14; }
  1352. inline void set_captured_traces_14(StackTraceU5BU5D_t4AD999C288CB6D1F38A299D12B1598D606588971* value)
  1353. {
  1354. ___captured_traces_14 = value;
  1355. Il2CppCodeGenWriteBarrier((void**)(&___captured_traces_14), (void*)value);
  1356. }
  1357. inline static int32_t get_offset_of_native_trace_ips_15() { return static_cast<int32_t>(offsetof(Exception_t, ___native_trace_ips_15)); }
  1358. inline IntPtrU5BU5D_t27FC72B0409D75AAF33EC42498E8094E95FEE9A6* get_native_trace_ips_15() const { return ___native_trace_ips_15; }
  1359. inline IntPtrU5BU5D_t27FC72B0409D75AAF33EC42498E8094E95FEE9A6** get_address_of_native_trace_ips_15() { return &___native_trace_ips_15; }
  1360. inline void set_native_trace_ips_15(IntPtrU5BU5D_t27FC72B0409D75AAF33EC42498E8094E95FEE9A6* value)
  1361. {
  1362. ___native_trace_ips_15 = value;
  1363. Il2CppCodeGenWriteBarrier((void**)(&___native_trace_ips_15), (void*)value);
  1364. }
  1365. };
  1366. struct Exception_t_StaticFields
  1367. {
  1368. public:
  1369. // System.Object System.Exception::s_EDILock
  1370. RuntimeObject * ___s_EDILock_0;
  1371. public:
  1372. inline static int32_t get_offset_of_s_EDILock_0() { return static_cast<int32_t>(offsetof(Exception_t_StaticFields, ___s_EDILock_0)); }
  1373. inline RuntimeObject * get_s_EDILock_0() const { return ___s_EDILock_0; }
  1374. inline RuntimeObject ** get_address_of_s_EDILock_0() { return &___s_EDILock_0; }
  1375. inline void set_s_EDILock_0(RuntimeObject * value)
  1376. {
  1377. ___s_EDILock_0 = value;
  1378. Il2CppCodeGenWriteBarrier((void**)(&___s_EDILock_0), (void*)value);
  1379. }
  1380. };
  1381. // Native definition for P/Invoke marshalling of System.Exception
  1382. struct Exception_t_marshaled_pinvoke
  1383. {
  1384. char* ____className_1;
  1385. char* ____message_2;
  1386. RuntimeObject* ____data_3;
  1387. Exception_t_marshaled_pinvoke* ____innerException_4;
  1388. char* ____helpURL_5;
  1389. Il2CppIUnknown* ____stackTrace_6;
  1390. char* ____stackTraceString_7;
  1391. char* ____remoteStackTraceString_8;
  1392. int32_t ____remoteStackIndex_9;
  1393. Il2CppIUnknown* ____dynamicMethods_10;
  1394. int32_t ____HResult_11;
  1395. char* ____source_12;
  1396. SafeSerializationManager_tDE44F029589A028F8A3053C5C06153FAB4AAE29F * ____safeSerializationManager_13;
  1397. StackTraceU5BU5D_t4AD999C288CB6D1F38A299D12B1598D606588971* ___captured_traces_14;
  1398. Il2CppSafeArray/*NONE*/* ___native_trace_ips_15;
  1399. };
  1400. // Native definition for COM marshalling of System.Exception
  1401. struct Exception_t_marshaled_com
  1402. {
  1403. Il2CppChar* ____className_1;
  1404. Il2CppChar* ____message_2;
  1405. RuntimeObject* ____data_3;
  1406. Exception_t_marshaled_com* ____innerException_4;
  1407. Il2CppChar* ____helpURL_5;
  1408. Il2CppIUnknown* ____stackTrace_6;
  1409. Il2CppChar* ____stackTraceString_7;
  1410. Il2CppChar* ____remoteStackTraceString_8;
  1411. int32_t ____remoteStackIndex_9;
  1412. Il2CppIUnknown* ____dynamicMethods_10;
  1413. int32_t ____HResult_11;
  1414. Il2CppChar* ____source_12;
  1415. SafeSerializationManager_tDE44F029589A028F8A3053C5C06153FAB4AAE29F * ____safeSerializationManager_13;
  1416. StackTraceU5BU5D_t4AD999C288CB6D1F38A299D12B1598D606588971* ___captured_traces_14;
  1417. Il2CppSafeArray/*NONE*/* ___native_trace_ips_15;
  1418. };
  1419. // UnityEngine.Object
  1420. struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A : public RuntimeObject
  1421. {
  1422. public:
  1423. // System.IntPtr UnityEngine.Object::m_CachedPtr
  1424. intptr_t ___m_CachedPtr_0;
  1425. public:
  1426. inline static int32_t get_offset_of_m_CachedPtr_0() { return static_cast<int32_t>(offsetof(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A, ___m_CachedPtr_0)); }
  1427. inline intptr_t get_m_CachedPtr_0() const { return ___m_CachedPtr_0; }
  1428. inline intptr_t* get_address_of_m_CachedPtr_0() { return &___m_CachedPtr_0; }
  1429. inline void set_m_CachedPtr_0(intptr_t value)
  1430. {
  1431. ___m_CachedPtr_0 = value;
  1432. }
  1433. };
  1434. struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_StaticFields
  1435. {
  1436. public:
  1437. // System.Int32 UnityEngine.Object::OffsetOfInstanceIDInCPlusPlusObject
  1438. int32_t ___OffsetOfInstanceIDInCPlusPlusObject_1;
  1439. public:
  1440. inline static int32_t get_offset_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return static_cast<int32_t>(offsetof(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_StaticFields, ___OffsetOfInstanceIDInCPlusPlusObject_1)); }
  1441. inline int32_t get_OffsetOfInstanceIDInCPlusPlusObject_1() const { return ___OffsetOfInstanceIDInCPlusPlusObject_1; }
  1442. inline int32_t* get_address_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return &___OffsetOfInstanceIDInCPlusPlusObject_1; }
  1443. inline void set_OffsetOfInstanceIDInCPlusPlusObject_1(int32_t value)
  1444. {
  1445. ___OffsetOfInstanceIDInCPlusPlusObject_1 = value;
  1446. }
  1447. };
  1448. // Native definition for P/Invoke marshalling of UnityEngine.Object
  1449. struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_marshaled_pinvoke
  1450. {
  1451. intptr_t ___m_CachedPtr_0;
  1452. };
  1453. // Native definition for COM marshalling of UnityEngine.Object
  1454. struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_marshaled_com
  1455. {
  1456. intptr_t ___m_CachedPtr_0;
  1457. };
  1458. // UnityEngine.PrimitiveType
  1459. struct PrimitiveType_t0E20B7B2F4ABBD14BAE02F0444EE003C6479E93E
  1460. {
  1461. public:
  1462. // System.Int32 UnityEngine.PrimitiveType::value__
  1463. int32_t ___value___2;
  1464. public:
  1465. inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(PrimitiveType_t0E20B7B2F4ABBD14BAE02F0444EE003C6479E93E, ___value___2)); }
  1466. inline int32_t get_value___2() const { return ___value___2; }
  1467. inline int32_t* get_address_of_value___2() { return &___value___2; }
  1468. inline void set_value___2(int32_t value)
  1469. {
  1470. ___value___2 = value;
  1471. }
  1472. };
  1473. // UnityEngine.Ray
  1474. struct Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6
  1475. {
  1476. public:
  1477. // UnityEngine.Vector3 UnityEngine.Ray::m_Origin
  1478. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Origin_0;
  1479. // UnityEngine.Vector3 UnityEngine.Ray::m_Direction
  1480. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Direction_1;
  1481. public:
  1482. inline static int32_t get_offset_of_m_Origin_0() { return static_cast<int32_t>(offsetof(Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6, ___m_Origin_0)); }
  1483. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Origin_0() const { return ___m_Origin_0; }
  1484. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Origin_0() { return &___m_Origin_0; }
  1485. inline void set_m_Origin_0(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1486. {
  1487. ___m_Origin_0 = value;
  1488. }
  1489. inline static int32_t get_offset_of_m_Direction_1() { return static_cast<int32_t>(offsetof(Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6, ___m_Direction_1)); }
  1490. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Direction_1() const { return ___m_Direction_1; }
  1491. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Direction_1() { return &___m_Direction_1; }
  1492. inline void set_m_Direction_1(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1493. {
  1494. ___m_Direction_1 = value;
  1495. }
  1496. };
  1497. // UnityEngine.RaycastHit
  1498. struct RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89
  1499. {
  1500. public:
  1501. // UnityEngine.Vector3 UnityEngine.RaycastHit::m_Point
  1502. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Point_0;
  1503. // UnityEngine.Vector3 UnityEngine.RaycastHit::m_Normal
  1504. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Normal_1;
  1505. // System.UInt32 UnityEngine.RaycastHit::m_FaceID
  1506. uint32_t ___m_FaceID_2;
  1507. // System.Single UnityEngine.RaycastHit::m_Distance
  1508. float ___m_Distance_3;
  1509. // UnityEngine.Vector2 UnityEngine.RaycastHit::m_UV
  1510. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___m_UV_4;
  1511. // System.Int32 UnityEngine.RaycastHit::m_Collider
  1512. int32_t ___m_Collider_5;
  1513. public:
  1514. inline static int32_t get_offset_of_m_Point_0() { return static_cast<int32_t>(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_Point_0)); }
  1515. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Point_0() const { return ___m_Point_0; }
  1516. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Point_0() { return &___m_Point_0; }
  1517. inline void set_m_Point_0(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1518. {
  1519. ___m_Point_0 = value;
  1520. }
  1521. inline static int32_t get_offset_of_m_Normal_1() { return static_cast<int32_t>(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_Normal_1)); }
  1522. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Normal_1() const { return ___m_Normal_1; }
  1523. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Normal_1() { return &___m_Normal_1; }
  1524. inline void set_m_Normal_1(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1525. {
  1526. ___m_Normal_1 = value;
  1527. }
  1528. inline static int32_t get_offset_of_m_FaceID_2() { return static_cast<int32_t>(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_FaceID_2)); }
  1529. inline uint32_t get_m_FaceID_2() const { return ___m_FaceID_2; }
  1530. inline uint32_t* get_address_of_m_FaceID_2() { return &___m_FaceID_2; }
  1531. inline void set_m_FaceID_2(uint32_t value)
  1532. {
  1533. ___m_FaceID_2 = value;
  1534. }
  1535. inline static int32_t get_offset_of_m_Distance_3() { return static_cast<int32_t>(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_Distance_3)); }
  1536. inline float get_m_Distance_3() const { return ___m_Distance_3; }
  1537. inline float* get_address_of_m_Distance_3() { return &___m_Distance_3; }
  1538. inline void set_m_Distance_3(float value)
  1539. {
  1540. ___m_Distance_3 = value;
  1541. }
  1542. inline static int32_t get_offset_of_m_UV_4() { return static_cast<int32_t>(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_UV_4)); }
  1543. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_m_UV_4() const { return ___m_UV_4; }
  1544. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_m_UV_4() { return &___m_UV_4; }
  1545. inline void set_m_UV_4(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  1546. {
  1547. ___m_UV_4 = value;
  1548. }
  1549. inline static int32_t get_offset_of_m_Collider_5() { return static_cast<int32_t>(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_Collider_5)); }
  1550. inline int32_t get_m_Collider_5() const { return ___m_Collider_5; }
  1551. inline int32_t* get_address_of_m_Collider_5() { return &___m_Collider_5; }
  1552. inline void set_m_Collider_5(int32_t value)
  1553. {
  1554. ___m_Collider_5 = value;
  1555. }
  1556. };
  1557. // UnityEngine.EventSystems.RaycastResult
  1558. struct RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE
  1559. {
  1560. public:
  1561. // UnityEngine.GameObject UnityEngine.EventSystems.RaycastResult::m_GameObject
  1562. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___m_GameObject_0;
  1563. // UnityEngine.EventSystems.BaseRaycaster UnityEngine.EventSystems.RaycastResult::module
  1564. BaseRaycaster_tBC0FB2CBE6D3D40991EC20F689C43F76AD82A876 * ___module_1;
  1565. // System.Single UnityEngine.EventSystems.RaycastResult::distance
  1566. float ___distance_2;
  1567. // System.Single UnityEngine.EventSystems.RaycastResult::index
  1568. float ___index_3;
  1569. // System.Int32 UnityEngine.EventSystems.RaycastResult::depth
  1570. int32_t ___depth_4;
  1571. // System.Int32 UnityEngine.EventSystems.RaycastResult::sortingLayer
  1572. int32_t ___sortingLayer_5;
  1573. // System.Int32 UnityEngine.EventSystems.RaycastResult::sortingOrder
  1574. int32_t ___sortingOrder_6;
  1575. // UnityEngine.Vector3 UnityEngine.EventSystems.RaycastResult::worldPosition
  1576. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___worldPosition_7;
  1577. // UnityEngine.Vector3 UnityEngine.EventSystems.RaycastResult::worldNormal
  1578. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___worldNormal_8;
  1579. // UnityEngine.Vector2 UnityEngine.EventSystems.RaycastResult::screenPosition
  1580. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___screenPosition_9;
  1581. // System.Int32 UnityEngine.EventSystems.RaycastResult::displayIndex
  1582. int32_t ___displayIndex_10;
  1583. public:
  1584. inline static int32_t get_offset_of_m_GameObject_0() { return static_cast<int32_t>(offsetof(RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE, ___m_GameObject_0)); }
  1585. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_m_GameObject_0() const { return ___m_GameObject_0; }
  1586. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_m_GameObject_0() { return &___m_GameObject_0; }
  1587. inline void set_m_GameObject_0(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  1588. {
  1589. ___m_GameObject_0 = value;
  1590. Il2CppCodeGenWriteBarrier((void**)(&___m_GameObject_0), (void*)value);
  1591. }
  1592. inline static int32_t get_offset_of_module_1() { return static_cast<int32_t>(offsetof(RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE, ___module_1)); }
  1593. inline BaseRaycaster_tBC0FB2CBE6D3D40991EC20F689C43F76AD82A876 * get_module_1() const { return ___module_1; }
  1594. inline BaseRaycaster_tBC0FB2CBE6D3D40991EC20F689C43F76AD82A876 ** get_address_of_module_1() { return &___module_1; }
  1595. inline void set_module_1(BaseRaycaster_tBC0FB2CBE6D3D40991EC20F689C43F76AD82A876 * value)
  1596. {
  1597. ___module_1 = value;
  1598. Il2CppCodeGenWriteBarrier((void**)(&___module_1), (void*)value);
  1599. }
  1600. inline static int32_t get_offset_of_distance_2() { return static_cast<int32_t>(offsetof(RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE, ___distance_2)); }
  1601. inline float get_distance_2() const { return ___distance_2; }
  1602. inline float* get_address_of_distance_2() { return &___distance_2; }
  1603. inline void set_distance_2(float value)
  1604. {
  1605. ___distance_2 = value;
  1606. }
  1607. inline static int32_t get_offset_of_index_3() { return static_cast<int32_t>(offsetof(RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE, ___index_3)); }
  1608. inline float get_index_3() const { return ___index_3; }
  1609. inline float* get_address_of_index_3() { return &___index_3; }
  1610. inline void set_index_3(float value)
  1611. {
  1612. ___index_3 = value;
  1613. }
  1614. inline static int32_t get_offset_of_depth_4() { return static_cast<int32_t>(offsetof(RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE, ___depth_4)); }
  1615. inline int32_t get_depth_4() const { return ___depth_4; }
  1616. inline int32_t* get_address_of_depth_4() { return &___depth_4; }
  1617. inline void set_depth_4(int32_t value)
  1618. {
  1619. ___depth_4 = value;
  1620. }
  1621. inline static int32_t get_offset_of_sortingLayer_5() { return static_cast<int32_t>(offsetof(RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE, ___sortingLayer_5)); }
  1622. inline int32_t get_sortingLayer_5() const { return ___sortingLayer_5; }
  1623. inline int32_t* get_address_of_sortingLayer_5() { return &___sortingLayer_5; }
  1624. inline void set_sortingLayer_5(int32_t value)
  1625. {
  1626. ___sortingLayer_5 = value;
  1627. }
  1628. inline static int32_t get_offset_of_sortingOrder_6() { return static_cast<int32_t>(offsetof(RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE, ___sortingOrder_6)); }
  1629. inline int32_t get_sortingOrder_6() const { return ___sortingOrder_6; }
  1630. inline int32_t* get_address_of_sortingOrder_6() { return &___sortingOrder_6; }
  1631. inline void set_sortingOrder_6(int32_t value)
  1632. {
  1633. ___sortingOrder_6 = value;
  1634. }
  1635. inline static int32_t get_offset_of_worldPosition_7() { return static_cast<int32_t>(offsetof(RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE, ___worldPosition_7)); }
  1636. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_worldPosition_7() const { return ___worldPosition_7; }
  1637. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_worldPosition_7() { return &___worldPosition_7; }
  1638. inline void set_worldPosition_7(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1639. {
  1640. ___worldPosition_7 = value;
  1641. }
  1642. inline static int32_t get_offset_of_worldNormal_8() { return static_cast<int32_t>(offsetof(RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE, ___worldNormal_8)); }
  1643. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_worldNormal_8() const { return ___worldNormal_8; }
  1644. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_worldNormal_8() { return &___worldNormal_8; }
  1645. inline void set_worldNormal_8(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1646. {
  1647. ___worldNormal_8 = value;
  1648. }
  1649. inline static int32_t get_offset_of_screenPosition_9() { return static_cast<int32_t>(offsetof(RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE, ___screenPosition_9)); }
  1650. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_screenPosition_9() const { return ___screenPosition_9; }
  1651. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_screenPosition_9() { return &___screenPosition_9; }
  1652. inline void set_screenPosition_9(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  1653. {
  1654. ___screenPosition_9 = value;
  1655. }
  1656. inline static int32_t get_offset_of_displayIndex_10() { return static_cast<int32_t>(offsetof(RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE, ___displayIndex_10)); }
  1657. inline int32_t get_displayIndex_10() const { return ___displayIndex_10; }
  1658. inline int32_t* get_address_of_displayIndex_10() { return &___displayIndex_10; }
  1659. inline void set_displayIndex_10(int32_t value)
  1660. {
  1661. ___displayIndex_10 = value;
  1662. }
  1663. };
  1664. // Native definition for P/Invoke marshalling of UnityEngine.EventSystems.RaycastResult
  1665. struct RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE_marshaled_pinvoke
  1666. {
  1667. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___m_GameObject_0;
  1668. BaseRaycaster_tBC0FB2CBE6D3D40991EC20F689C43F76AD82A876 * ___module_1;
  1669. float ___distance_2;
  1670. float ___index_3;
  1671. int32_t ___depth_4;
  1672. int32_t ___sortingLayer_5;
  1673. int32_t ___sortingOrder_6;
  1674. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___worldPosition_7;
  1675. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___worldNormal_8;
  1676. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___screenPosition_9;
  1677. int32_t ___displayIndex_10;
  1678. };
  1679. // Native definition for COM marshalling of UnityEngine.EventSystems.RaycastResult
  1680. struct RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE_marshaled_com
  1681. {
  1682. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___m_GameObject_0;
  1683. BaseRaycaster_tBC0FB2CBE6D3D40991EC20F689C43F76AD82A876 * ___module_1;
  1684. float ___distance_2;
  1685. float ___index_3;
  1686. int32_t ___depth_4;
  1687. int32_t ___sortingLayer_5;
  1688. int32_t ___sortingOrder_6;
  1689. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___worldPosition_7;
  1690. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___worldNormal_8;
  1691. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___screenPosition_9;
  1692. int32_t ___displayIndex_10;
  1693. };
  1694. // UnityEngine.UI.Button/ButtonClickedEvent
  1695. struct ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F : public UnityEvent_tA0EA9BC49FD7D5185E7A238EF2E0E6F5D0EE27F4
  1696. {
  1697. public:
  1698. public:
  1699. };
  1700. // UnityEngine.GUILayoutOption/Type
  1701. struct Type_t79FB5C82B695061CED8D628CBB6A1E8709705288
  1702. {
  1703. public:
  1704. // System.Int32 UnityEngine.GUILayoutOption/Type::value__
  1705. int32_t ___value___2;
  1706. public:
  1707. inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(Type_t79FB5C82B695061CED8D628CBB6A1E8709705288, ___value___2)); }
  1708. inline int32_t get_value___2() const { return ___value___2; }
  1709. inline int32_t* get_address_of_value___2() { return &___value___2; }
  1710. inline void set_value___2(int32_t value)
  1711. {
  1712. ___value___2 = value;
  1713. }
  1714. };
  1715. // UnityEngine.UI.Navigation/Mode
  1716. struct Mode_t3113FDF05158BBA1DFC78D7F69E4C1D25135CB0F
  1717. {
  1718. public:
  1719. // System.Int32 UnityEngine.UI.Navigation/Mode::value__
  1720. int32_t ___value___2;
  1721. public:
  1722. inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(Mode_t3113FDF05158BBA1DFC78D7F69E4C1D25135CB0F, ___value___2)); }
  1723. inline int32_t get_value___2() const { return ___value___2; }
  1724. inline int32_t* get_address_of_value___2() { return &___value___2; }
  1725. inline void set_value___2(int32_t value)
  1726. {
  1727. ___value___2 = value;
  1728. }
  1729. };
  1730. // UnityEngine.EventSystems.PointerEventData/InputButton
  1731. struct InputButton_tA5409FE587ADC841D2BF80835D04074A89C59A9D
  1732. {
  1733. public:
  1734. // System.Int32 UnityEngine.EventSystems.PointerEventData/InputButton::value__
  1735. int32_t ___value___2;
  1736. public:
  1737. inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(InputButton_tA5409FE587ADC841D2BF80835D04074A89C59A9D, ___value___2)); }
  1738. inline int32_t get_value___2() const { return ___value___2; }
  1739. inline int32_t* get_address_of_value___2() { return &___value___2; }
  1740. inline void set_value___2(int32_t value)
  1741. {
  1742. ___value___2 = value;
  1743. }
  1744. };
  1745. // UnityEngine.UI.Selectable/Transition
  1746. struct Transition_t1FC449676815A798E758D32E8BE6DC0A2511DF14
  1747. {
  1748. public:
  1749. // System.Int32 UnityEngine.UI.Selectable/Transition::value__
  1750. int32_t ___value___2;
  1751. public:
  1752. inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(Transition_t1FC449676815A798E758D32E8BE6DC0A2511DF14, ___value___2)); }
  1753. inline int32_t get_value___2() const { return ___value___2; }
  1754. inline int32_t* get_address_of_value___2() { return &___value___2; }
  1755. inline void set_value___2(int32_t value)
  1756. {
  1757. ___value___2 = value;
  1758. }
  1759. };
  1760. // UnityEngine.Component
  1761. struct Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 : public Object_tF2F3778131EFF286AF62B7B013A170F95A91571A
  1762. {
  1763. public:
  1764. public:
  1765. };
  1766. // UnityEngine.GUILayoutOption
  1767. struct GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB : public RuntimeObject
  1768. {
  1769. public:
  1770. // UnityEngine.GUILayoutOption/Type UnityEngine.GUILayoutOption::type
  1771. int32_t ___type_0;
  1772. // System.Object UnityEngine.GUILayoutOption::value
  1773. RuntimeObject * ___value_1;
  1774. public:
  1775. inline static int32_t get_offset_of_type_0() { return static_cast<int32_t>(offsetof(GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB, ___type_0)); }
  1776. inline int32_t get_type_0() const { return ___type_0; }
  1777. inline int32_t* get_address_of_type_0() { return &___type_0; }
  1778. inline void set_type_0(int32_t value)
  1779. {
  1780. ___type_0 = value;
  1781. }
  1782. inline static int32_t get_offset_of_value_1() { return static_cast<int32_t>(offsetof(GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB, ___value_1)); }
  1783. inline RuntimeObject * get_value_1() const { return ___value_1; }
  1784. inline RuntimeObject ** get_address_of_value_1() { return &___value_1; }
  1785. inline void set_value_1(RuntimeObject * value)
  1786. {
  1787. ___value_1 = value;
  1788. Il2CppCodeGenWriteBarrier((void**)(&___value_1), (void*)value);
  1789. }
  1790. };
  1791. // UnityEngine.GameObject
  1792. struct GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 : public Object_tF2F3778131EFF286AF62B7B013A170F95A91571A
  1793. {
  1794. public:
  1795. public:
  1796. };
  1797. // UnityEngine.Material
  1798. struct Material_t8927C00353A72755313F046D0CE85178AE8218EE : public Object_tF2F3778131EFF286AF62B7B013A170F95A91571A
  1799. {
  1800. public:
  1801. public:
  1802. };
  1803. // UnityEngine.Mesh
  1804. struct Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 : public Object_tF2F3778131EFF286AF62B7B013A170F95A91571A
  1805. {
  1806. public:
  1807. public:
  1808. };
  1809. // System.MulticastDelegate
  1810. struct MulticastDelegate_t : public Delegate_t
  1811. {
  1812. public:
  1813. // System.Delegate[] System.MulticastDelegate::delegates
  1814. DelegateU5BU5D_t677D8FE08A5F99E8EE49150B73966CD6E9BF7DB8* ___delegates_11;
  1815. public:
  1816. inline static int32_t get_offset_of_delegates_11() { return static_cast<int32_t>(offsetof(MulticastDelegate_t, ___delegates_11)); }
  1817. inline DelegateU5BU5D_t677D8FE08A5F99E8EE49150B73966CD6E9BF7DB8* get_delegates_11() const { return ___delegates_11; }
  1818. inline DelegateU5BU5D_t677D8FE08A5F99E8EE49150B73966CD6E9BF7DB8** get_address_of_delegates_11() { return &___delegates_11; }
  1819. inline void set_delegates_11(DelegateU5BU5D_t677D8FE08A5F99E8EE49150B73966CD6E9BF7DB8* value)
  1820. {
  1821. ___delegates_11 = value;
  1822. Il2CppCodeGenWriteBarrier((void**)(&___delegates_11), (void*)value);
  1823. }
  1824. };
  1825. // Native definition for P/Invoke marshalling of System.MulticastDelegate
  1826. struct MulticastDelegate_t_marshaled_pinvoke : public Delegate_t_marshaled_pinvoke
  1827. {
  1828. Delegate_t_marshaled_pinvoke** ___delegates_11;
  1829. };
  1830. // Native definition for COM marshalling of System.MulticastDelegate
  1831. struct MulticastDelegate_t_marshaled_com : public Delegate_t_marshaled_com
  1832. {
  1833. Delegate_t_marshaled_com** ___delegates_11;
  1834. };
  1835. // UnityEngine.UI.Navigation
  1836. struct Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A
  1837. {
  1838. public:
  1839. // UnityEngine.UI.Navigation/Mode UnityEngine.UI.Navigation::m_Mode
  1840. int32_t ___m_Mode_0;
  1841. // System.Boolean UnityEngine.UI.Navigation::m_WrapAround
  1842. bool ___m_WrapAround_1;
  1843. // UnityEngine.UI.Selectable UnityEngine.UI.Navigation::m_SelectOnUp
  1844. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnUp_2;
  1845. // UnityEngine.UI.Selectable UnityEngine.UI.Navigation::m_SelectOnDown
  1846. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnDown_3;
  1847. // UnityEngine.UI.Selectable UnityEngine.UI.Navigation::m_SelectOnLeft
  1848. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnLeft_4;
  1849. // UnityEngine.UI.Selectable UnityEngine.UI.Navigation::m_SelectOnRight
  1850. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnRight_5;
  1851. public:
  1852. inline static int32_t get_offset_of_m_Mode_0() { return static_cast<int32_t>(offsetof(Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A, ___m_Mode_0)); }
  1853. inline int32_t get_m_Mode_0() const { return ___m_Mode_0; }
  1854. inline int32_t* get_address_of_m_Mode_0() { return &___m_Mode_0; }
  1855. inline void set_m_Mode_0(int32_t value)
  1856. {
  1857. ___m_Mode_0 = value;
  1858. }
  1859. inline static int32_t get_offset_of_m_WrapAround_1() { return static_cast<int32_t>(offsetof(Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A, ___m_WrapAround_1)); }
  1860. inline bool get_m_WrapAround_1() const { return ___m_WrapAround_1; }
  1861. inline bool* get_address_of_m_WrapAround_1() { return &___m_WrapAround_1; }
  1862. inline void set_m_WrapAround_1(bool value)
  1863. {
  1864. ___m_WrapAround_1 = value;
  1865. }
  1866. inline static int32_t get_offset_of_m_SelectOnUp_2() { return static_cast<int32_t>(offsetof(Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A, ___m_SelectOnUp_2)); }
  1867. inline Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * get_m_SelectOnUp_2() const { return ___m_SelectOnUp_2; }
  1868. inline Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD ** get_address_of_m_SelectOnUp_2() { return &___m_SelectOnUp_2; }
  1869. inline void set_m_SelectOnUp_2(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * value)
  1870. {
  1871. ___m_SelectOnUp_2 = value;
  1872. Il2CppCodeGenWriteBarrier((void**)(&___m_SelectOnUp_2), (void*)value);
  1873. }
  1874. inline static int32_t get_offset_of_m_SelectOnDown_3() { return static_cast<int32_t>(offsetof(Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A, ___m_SelectOnDown_3)); }
  1875. inline Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * get_m_SelectOnDown_3() const { return ___m_SelectOnDown_3; }
  1876. inline Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD ** get_address_of_m_SelectOnDown_3() { return &___m_SelectOnDown_3; }
  1877. inline void set_m_SelectOnDown_3(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * value)
  1878. {
  1879. ___m_SelectOnDown_3 = value;
  1880. Il2CppCodeGenWriteBarrier((void**)(&___m_SelectOnDown_3), (void*)value);
  1881. }
  1882. inline static int32_t get_offset_of_m_SelectOnLeft_4() { return static_cast<int32_t>(offsetof(Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A, ___m_SelectOnLeft_4)); }
  1883. inline Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * get_m_SelectOnLeft_4() const { return ___m_SelectOnLeft_4; }
  1884. inline Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD ** get_address_of_m_SelectOnLeft_4() { return &___m_SelectOnLeft_4; }
  1885. inline void set_m_SelectOnLeft_4(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * value)
  1886. {
  1887. ___m_SelectOnLeft_4 = value;
  1888. Il2CppCodeGenWriteBarrier((void**)(&___m_SelectOnLeft_4), (void*)value);
  1889. }
  1890. inline static int32_t get_offset_of_m_SelectOnRight_5() { return static_cast<int32_t>(offsetof(Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A, ___m_SelectOnRight_5)); }
  1891. inline Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * get_m_SelectOnRight_5() const { return ___m_SelectOnRight_5; }
  1892. inline Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD ** get_address_of_m_SelectOnRight_5() { return &___m_SelectOnRight_5; }
  1893. inline void set_m_SelectOnRight_5(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * value)
  1894. {
  1895. ___m_SelectOnRight_5 = value;
  1896. Il2CppCodeGenWriteBarrier((void**)(&___m_SelectOnRight_5), (void*)value);
  1897. }
  1898. };
  1899. // Native definition for P/Invoke marshalling of UnityEngine.UI.Navigation
  1900. struct Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A_marshaled_pinvoke
  1901. {
  1902. int32_t ___m_Mode_0;
  1903. int32_t ___m_WrapAround_1;
  1904. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnUp_2;
  1905. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnDown_3;
  1906. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnLeft_4;
  1907. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnRight_5;
  1908. };
  1909. // Native definition for COM marshalling of UnityEngine.UI.Navigation
  1910. struct Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A_marshaled_com
  1911. {
  1912. int32_t ___m_Mode_0;
  1913. int32_t ___m_WrapAround_1;
  1914. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnUp_2;
  1915. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnDown_3;
  1916. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnLeft_4;
  1917. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnRight_5;
  1918. };
  1919. // UnityEngine.EventSystems.PointerEventData
  1920. struct PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954 : public BaseEventData_t722C48843CF21B50E06CC0E2E679415E38A7444E
  1921. {
  1922. public:
  1923. // UnityEngine.GameObject UnityEngine.EventSystems.PointerEventData::<pointerEnter>k__BackingField
  1924. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___U3CpointerEnterU3Ek__BackingField_2;
  1925. // UnityEngine.GameObject UnityEngine.EventSystems.PointerEventData::m_PointerPress
  1926. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___m_PointerPress_3;
  1927. // UnityEngine.GameObject UnityEngine.EventSystems.PointerEventData::<lastPress>k__BackingField
  1928. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___U3ClastPressU3Ek__BackingField_4;
  1929. // UnityEngine.GameObject UnityEngine.EventSystems.PointerEventData::<rawPointerPress>k__BackingField
  1930. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___U3CrawPointerPressU3Ek__BackingField_5;
  1931. // UnityEngine.GameObject UnityEngine.EventSystems.PointerEventData::<pointerDrag>k__BackingField
  1932. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___U3CpointerDragU3Ek__BackingField_6;
  1933. // UnityEngine.GameObject UnityEngine.EventSystems.PointerEventData::<pointerClick>k__BackingField
  1934. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___U3CpointerClickU3Ek__BackingField_7;
  1935. // UnityEngine.EventSystems.RaycastResult UnityEngine.EventSystems.PointerEventData::<pointerCurrentRaycast>k__BackingField
  1936. RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE ___U3CpointerCurrentRaycastU3Ek__BackingField_8;
  1937. // UnityEngine.EventSystems.RaycastResult UnityEngine.EventSystems.PointerEventData::<pointerPressRaycast>k__BackingField
  1938. RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE ___U3CpointerPressRaycastU3Ek__BackingField_9;
  1939. // System.Collections.Generic.List`1<UnityEngine.GameObject> UnityEngine.EventSystems.PointerEventData::hovered
  1940. List_1_t6D0A10F47F3440798295D2FFFC6D016477AF38E5 * ___hovered_10;
  1941. // System.Boolean UnityEngine.EventSystems.PointerEventData::<eligibleForClick>k__BackingField
  1942. bool ___U3CeligibleForClickU3Ek__BackingField_11;
  1943. // System.Int32 UnityEngine.EventSystems.PointerEventData::<pointerId>k__BackingField
  1944. int32_t ___U3CpointerIdU3Ek__BackingField_12;
  1945. // UnityEngine.Vector2 UnityEngine.EventSystems.PointerEventData::<position>k__BackingField
  1946. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___U3CpositionU3Ek__BackingField_13;
  1947. // UnityEngine.Vector2 UnityEngine.EventSystems.PointerEventData::<delta>k__BackingField
  1948. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___U3CdeltaU3Ek__BackingField_14;
  1949. // UnityEngine.Vector2 UnityEngine.EventSystems.PointerEventData::<pressPosition>k__BackingField
  1950. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___U3CpressPositionU3Ek__BackingField_15;
  1951. // UnityEngine.Vector3 UnityEngine.EventSystems.PointerEventData::<worldPosition>k__BackingField
  1952. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___U3CworldPositionU3Ek__BackingField_16;
  1953. // UnityEngine.Vector3 UnityEngine.EventSystems.PointerEventData::<worldNormal>k__BackingField
  1954. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___U3CworldNormalU3Ek__BackingField_17;
  1955. // System.Single UnityEngine.EventSystems.PointerEventData::<clickTime>k__BackingField
  1956. float ___U3CclickTimeU3Ek__BackingField_18;
  1957. // System.Int32 UnityEngine.EventSystems.PointerEventData::<clickCount>k__BackingField
  1958. int32_t ___U3CclickCountU3Ek__BackingField_19;
  1959. // UnityEngine.Vector2 UnityEngine.EventSystems.PointerEventData::<scrollDelta>k__BackingField
  1960. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___U3CscrollDeltaU3Ek__BackingField_20;
  1961. // System.Boolean UnityEngine.EventSystems.PointerEventData::<useDragThreshold>k__BackingField
  1962. bool ___U3CuseDragThresholdU3Ek__BackingField_21;
  1963. // System.Boolean UnityEngine.EventSystems.PointerEventData::<dragging>k__BackingField
  1964. bool ___U3CdraggingU3Ek__BackingField_22;
  1965. // UnityEngine.EventSystems.PointerEventData/InputButton UnityEngine.EventSystems.PointerEventData::<button>k__BackingField
  1966. int32_t ___U3CbuttonU3Ek__BackingField_23;
  1967. public:
  1968. inline static int32_t get_offset_of_U3CpointerEnterU3Ek__BackingField_2() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CpointerEnterU3Ek__BackingField_2)); }
  1969. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_U3CpointerEnterU3Ek__BackingField_2() const { return ___U3CpointerEnterU3Ek__BackingField_2; }
  1970. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_U3CpointerEnterU3Ek__BackingField_2() { return &___U3CpointerEnterU3Ek__BackingField_2; }
  1971. inline void set_U3CpointerEnterU3Ek__BackingField_2(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  1972. {
  1973. ___U3CpointerEnterU3Ek__BackingField_2 = value;
  1974. Il2CppCodeGenWriteBarrier((void**)(&___U3CpointerEnterU3Ek__BackingField_2), (void*)value);
  1975. }
  1976. inline static int32_t get_offset_of_m_PointerPress_3() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___m_PointerPress_3)); }
  1977. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_m_PointerPress_3() const { return ___m_PointerPress_3; }
  1978. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_m_PointerPress_3() { return &___m_PointerPress_3; }
  1979. inline void set_m_PointerPress_3(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  1980. {
  1981. ___m_PointerPress_3 = value;
  1982. Il2CppCodeGenWriteBarrier((void**)(&___m_PointerPress_3), (void*)value);
  1983. }
  1984. inline static int32_t get_offset_of_U3ClastPressU3Ek__BackingField_4() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3ClastPressU3Ek__BackingField_4)); }
  1985. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_U3ClastPressU3Ek__BackingField_4() const { return ___U3ClastPressU3Ek__BackingField_4; }
  1986. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_U3ClastPressU3Ek__BackingField_4() { return &___U3ClastPressU3Ek__BackingField_4; }
  1987. inline void set_U3ClastPressU3Ek__BackingField_4(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  1988. {
  1989. ___U3ClastPressU3Ek__BackingField_4 = value;
  1990. Il2CppCodeGenWriteBarrier((void**)(&___U3ClastPressU3Ek__BackingField_4), (void*)value);
  1991. }
  1992. inline static int32_t get_offset_of_U3CrawPointerPressU3Ek__BackingField_5() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CrawPointerPressU3Ek__BackingField_5)); }
  1993. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_U3CrawPointerPressU3Ek__BackingField_5() const { return ___U3CrawPointerPressU3Ek__BackingField_5; }
  1994. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_U3CrawPointerPressU3Ek__BackingField_5() { return &___U3CrawPointerPressU3Ek__BackingField_5; }
  1995. inline void set_U3CrawPointerPressU3Ek__BackingField_5(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  1996. {
  1997. ___U3CrawPointerPressU3Ek__BackingField_5 = value;
  1998. Il2CppCodeGenWriteBarrier((void**)(&___U3CrawPointerPressU3Ek__BackingField_5), (void*)value);
  1999. }
  2000. inline static int32_t get_offset_of_U3CpointerDragU3Ek__BackingField_6() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CpointerDragU3Ek__BackingField_6)); }
  2001. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_U3CpointerDragU3Ek__BackingField_6() const { return ___U3CpointerDragU3Ek__BackingField_6; }
  2002. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_U3CpointerDragU3Ek__BackingField_6() { return &___U3CpointerDragU3Ek__BackingField_6; }
  2003. inline void set_U3CpointerDragU3Ek__BackingField_6(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2004. {
  2005. ___U3CpointerDragU3Ek__BackingField_6 = value;
  2006. Il2CppCodeGenWriteBarrier((void**)(&___U3CpointerDragU3Ek__BackingField_6), (void*)value);
  2007. }
  2008. inline static int32_t get_offset_of_U3CpointerClickU3Ek__BackingField_7() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CpointerClickU3Ek__BackingField_7)); }
  2009. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_U3CpointerClickU3Ek__BackingField_7() const { return ___U3CpointerClickU3Ek__BackingField_7; }
  2010. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_U3CpointerClickU3Ek__BackingField_7() { return &___U3CpointerClickU3Ek__BackingField_7; }
  2011. inline void set_U3CpointerClickU3Ek__BackingField_7(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2012. {
  2013. ___U3CpointerClickU3Ek__BackingField_7 = value;
  2014. Il2CppCodeGenWriteBarrier((void**)(&___U3CpointerClickU3Ek__BackingField_7), (void*)value);
  2015. }
  2016. inline static int32_t get_offset_of_U3CpointerCurrentRaycastU3Ek__BackingField_8() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CpointerCurrentRaycastU3Ek__BackingField_8)); }
  2017. inline RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE get_U3CpointerCurrentRaycastU3Ek__BackingField_8() const { return ___U3CpointerCurrentRaycastU3Ek__BackingField_8; }
  2018. inline RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE * get_address_of_U3CpointerCurrentRaycastU3Ek__BackingField_8() { return &___U3CpointerCurrentRaycastU3Ek__BackingField_8; }
  2019. inline void set_U3CpointerCurrentRaycastU3Ek__BackingField_8(RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE value)
  2020. {
  2021. ___U3CpointerCurrentRaycastU3Ek__BackingField_8 = value;
  2022. Il2CppCodeGenWriteBarrier((void**)&(((&___U3CpointerCurrentRaycastU3Ek__BackingField_8))->___m_GameObject_0), (void*)NULL);
  2023. #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
  2024. Il2CppCodeGenWriteBarrier((void**)&(((&___U3CpointerCurrentRaycastU3Ek__BackingField_8))->___module_1), (void*)NULL);
  2025. #endif
  2026. }
  2027. inline static int32_t get_offset_of_U3CpointerPressRaycastU3Ek__BackingField_9() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CpointerPressRaycastU3Ek__BackingField_9)); }
  2028. inline RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE get_U3CpointerPressRaycastU3Ek__BackingField_9() const { return ___U3CpointerPressRaycastU3Ek__BackingField_9; }
  2029. inline RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE * get_address_of_U3CpointerPressRaycastU3Ek__BackingField_9() { return &___U3CpointerPressRaycastU3Ek__BackingField_9; }
  2030. inline void set_U3CpointerPressRaycastU3Ek__BackingField_9(RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE value)
  2031. {
  2032. ___U3CpointerPressRaycastU3Ek__BackingField_9 = value;
  2033. Il2CppCodeGenWriteBarrier((void**)&(((&___U3CpointerPressRaycastU3Ek__BackingField_9))->___m_GameObject_0), (void*)NULL);
  2034. #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
  2035. Il2CppCodeGenWriteBarrier((void**)&(((&___U3CpointerPressRaycastU3Ek__BackingField_9))->___module_1), (void*)NULL);
  2036. #endif
  2037. }
  2038. inline static int32_t get_offset_of_hovered_10() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___hovered_10)); }
  2039. inline List_1_t6D0A10F47F3440798295D2FFFC6D016477AF38E5 * get_hovered_10() const { return ___hovered_10; }
  2040. inline List_1_t6D0A10F47F3440798295D2FFFC6D016477AF38E5 ** get_address_of_hovered_10() { return &___hovered_10; }
  2041. inline void set_hovered_10(List_1_t6D0A10F47F3440798295D2FFFC6D016477AF38E5 * value)
  2042. {
  2043. ___hovered_10 = value;
  2044. Il2CppCodeGenWriteBarrier((void**)(&___hovered_10), (void*)value);
  2045. }
  2046. inline static int32_t get_offset_of_U3CeligibleForClickU3Ek__BackingField_11() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CeligibleForClickU3Ek__BackingField_11)); }
  2047. inline bool get_U3CeligibleForClickU3Ek__BackingField_11() const { return ___U3CeligibleForClickU3Ek__BackingField_11; }
  2048. inline bool* get_address_of_U3CeligibleForClickU3Ek__BackingField_11() { return &___U3CeligibleForClickU3Ek__BackingField_11; }
  2049. inline void set_U3CeligibleForClickU3Ek__BackingField_11(bool value)
  2050. {
  2051. ___U3CeligibleForClickU3Ek__BackingField_11 = value;
  2052. }
  2053. inline static int32_t get_offset_of_U3CpointerIdU3Ek__BackingField_12() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CpointerIdU3Ek__BackingField_12)); }
  2054. inline int32_t get_U3CpointerIdU3Ek__BackingField_12() const { return ___U3CpointerIdU3Ek__BackingField_12; }
  2055. inline int32_t* get_address_of_U3CpointerIdU3Ek__BackingField_12() { return &___U3CpointerIdU3Ek__BackingField_12; }
  2056. inline void set_U3CpointerIdU3Ek__BackingField_12(int32_t value)
  2057. {
  2058. ___U3CpointerIdU3Ek__BackingField_12 = value;
  2059. }
  2060. inline static int32_t get_offset_of_U3CpositionU3Ek__BackingField_13() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CpositionU3Ek__BackingField_13)); }
  2061. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_U3CpositionU3Ek__BackingField_13() const { return ___U3CpositionU3Ek__BackingField_13; }
  2062. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_U3CpositionU3Ek__BackingField_13() { return &___U3CpositionU3Ek__BackingField_13; }
  2063. inline void set_U3CpositionU3Ek__BackingField_13(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  2064. {
  2065. ___U3CpositionU3Ek__BackingField_13 = value;
  2066. }
  2067. inline static int32_t get_offset_of_U3CdeltaU3Ek__BackingField_14() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CdeltaU3Ek__BackingField_14)); }
  2068. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_U3CdeltaU3Ek__BackingField_14() const { return ___U3CdeltaU3Ek__BackingField_14; }
  2069. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_U3CdeltaU3Ek__BackingField_14() { return &___U3CdeltaU3Ek__BackingField_14; }
  2070. inline void set_U3CdeltaU3Ek__BackingField_14(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  2071. {
  2072. ___U3CdeltaU3Ek__BackingField_14 = value;
  2073. }
  2074. inline static int32_t get_offset_of_U3CpressPositionU3Ek__BackingField_15() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CpressPositionU3Ek__BackingField_15)); }
  2075. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_U3CpressPositionU3Ek__BackingField_15() const { return ___U3CpressPositionU3Ek__BackingField_15; }
  2076. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_U3CpressPositionU3Ek__BackingField_15() { return &___U3CpressPositionU3Ek__BackingField_15; }
  2077. inline void set_U3CpressPositionU3Ek__BackingField_15(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  2078. {
  2079. ___U3CpressPositionU3Ek__BackingField_15 = value;
  2080. }
  2081. inline static int32_t get_offset_of_U3CworldPositionU3Ek__BackingField_16() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CworldPositionU3Ek__BackingField_16)); }
  2082. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_U3CworldPositionU3Ek__BackingField_16() const { return ___U3CworldPositionU3Ek__BackingField_16; }
  2083. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_U3CworldPositionU3Ek__BackingField_16() { return &___U3CworldPositionU3Ek__BackingField_16; }
  2084. inline void set_U3CworldPositionU3Ek__BackingField_16(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  2085. {
  2086. ___U3CworldPositionU3Ek__BackingField_16 = value;
  2087. }
  2088. inline static int32_t get_offset_of_U3CworldNormalU3Ek__BackingField_17() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CworldNormalU3Ek__BackingField_17)); }
  2089. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_U3CworldNormalU3Ek__BackingField_17() const { return ___U3CworldNormalU3Ek__BackingField_17; }
  2090. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_U3CworldNormalU3Ek__BackingField_17() { return &___U3CworldNormalU3Ek__BackingField_17; }
  2091. inline void set_U3CworldNormalU3Ek__BackingField_17(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  2092. {
  2093. ___U3CworldNormalU3Ek__BackingField_17 = value;
  2094. }
  2095. inline static int32_t get_offset_of_U3CclickTimeU3Ek__BackingField_18() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CclickTimeU3Ek__BackingField_18)); }
  2096. inline float get_U3CclickTimeU3Ek__BackingField_18() const { return ___U3CclickTimeU3Ek__BackingField_18; }
  2097. inline float* get_address_of_U3CclickTimeU3Ek__BackingField_18() { return &___U3CclickTimeU3Ek__BackingField_18; }
  2098. inline void set_U3CclickTimeU3Ek__BackingField_18(float value)
  2099. {
  2100. ___U3CclickTimeU3Ek__BackingField_18 = value;
  2101. }
  2102. inline static int32_t get_offset_of_U3CclickCountU3Ek__BackingField_19() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CclickCountU3Ek__BackingField_19)); }
  2103. inline int32_t get_U3CclickCountU3Ek__BackingField_19() const { return ___U3CclickCountU3Ek__BackingField_19; }
  2104. inline int32_t* get_address_of_U3CclickCountU3Ek__BackingField_19() { return &___U3CclickCountU3Ek__BackingField_19; }
  2105. inline void set_U3CclickCountU3Ek__BackingField_19(int32_t value)
  2106. {
  2107. ___U3CclickCountU3Ek__BackingField_19 = value;
  2108. }
  2109. inline static int32_t get_offset_of_U3CscrollDeltaU3Ek__BackingField_20() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CscrollDeltaU3Ek__BackingField_20)); }
  2110. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_U3CscrollDeltaU3Ek__BackingField_20() const { return ___U3CscrollDeltaU3Ek__BackingField_20; }
  2111. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_U3CscrollDeltaU3Ek__BackingField_20() { return &___U3CscrollDeltaU3Ek__BackingField_20; }
  2112. inline void set_U3CscrollDeltaU3Ek__BackingField_20(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  2113. {
  2114. ___U3CscrollDeltaU3Ek__BackingField_20 = value;
  2115. }
  2116. inline static int32_t get_offset_of_U3CuseDragThresholdU3Ek__BackingField_21() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CuseDragThresholdU3Ek__BackingField_21)); }
  2117. inline bool get_U3CuseDragThresholdU3Ek__BackingField_21() const { return ___U3CuseDragThresholdU3Ek__BackingField_21; }
  2118. inline bool* get_address_of_U3CuseDragThresholdU3Ek__BackingField_21() { return &___U3CuseDragThresholdU3Ek__BackingField_21; }
  2119. inline void set_U3CuseDragThresholdU3Ek__BackingField_21(bool value)
  2120. {
  2121. ___U3CuseDragThresholdU3Ek__BackingField_21 = value;
  2122. }
  2123. inline static int32_t get_offset_of_U3CdraggingU3Ek__BackingField_22() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CdraggingU3Ek__BackingField_22)); }
  2124. inline bool get_U3CdraggingU3Ek__BackingField_22() const { return ___U3CdraggingU3Ek__BackingField_22; }
  2125. inline bool* get_address_of_U3CdraggingU3Ek__BackingField_22() { return &___U3CdraggingU3Ek__BackingField_22; }
  2126. inline void set_U3CdraggingU3Ek__BackingField_22(bool value)
  2127. {
  2128. ___U3CdraggingU3Ek__BackingField_22 = value;
  2129. }
  2130. inline static int32_t get_offset_of_U3CbuttonU3Ek__BackingField_23() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CbuttonU3Ek__BackingField_23)); }
  2131. inline int32_t get_U3CbuttonU3Ek__BackingField_23() const { return ___U3CbuttonU3Ek__BackingField_23; }
  2132. inline int32_t* get_address_of_U3CbuttonU3Ek__BackingField_23() { return &___U3CbuttonU3Ek__BackingField_23; }
  2133. inline void set_U3CbuttonU3Ek__BackingField_23(int32_t value)
  2134. {
  2135. ___U3CbuttonU3Ek__BackingField_23 = value;
  2136. }
  2137. };
  2138. // System.SystemException
  2139. struct SystemException_tC551B4D6EE3772B5F32C71EE8C719F4B43ECCC62 : public Exception_t
  2140. {
  2141. public:
  2142. public:
  2143. };
  2144. // UnityEngine.Texture
  2145. struct Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE : public Object_tF2F3778131EFF286AF62B7B013A170F95A91571A
  2146. {
  2147. public:
  2148. public:
  2149. };
  2150. struct Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE_StaticFields
  2151. {
  2152. public:
  2153. // System.Int32 UnityEngine.Texture::GenerateAllMips
  2154. int32_t ___GenerateAllMips_4;
  2155. public:
  2156. inline static int32_t get_offset_of_GenerateAllMips_4() { return static_cast<int32_t>(offsetof(Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE_StaticFields, ___GenerateAllMips_4)); }
  2157. inline int32_t get_GenerateAllMips_4() const { return ___GenerateAllMips_4; }
  2158. inline int32_t* get_address_of_GenerateAllMips_4() { return &___GenerateAllMips_4; }
  2159. inline void set_GenerateAllMips_4(int32_t value)
  2160. {
  2161. ___GenerateAllMips_4 = value;
  2162. }
  2163. };
  2164. // UnityEngine.Behaviour
  2165. struct Behaviour_t1A3DDDCF73B4627928FBFE02ED52B7251777DBD9 : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684
  2166. {
  2167. public:
  2168. public:
  2169. };
  2170. // UnityEngine.Collider
  2171. struct Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684
  2172. {
  2173. public:
  2174. public:
  2175. };
  2176. // UnityEngine.MeshFilter
  2177. struct MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684
  2178. {
  2179. public:
  2180. public:
  2181. };
  2182. // System.NotSupportedException
  2183. struct NotSupportedException_tB9D89F0E9470A2C423D239D7C68EE0CFD77F9339 : public SystemException_tC551B4D6EE3772B5F32C71EE8C719F4B43ECCC62
  2184. {
  2185. public:
  2186. public:
  2187. };
  2188. // UnityEngine.Renderer
  2189. struct Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684
  2190. {
  2191. public:
  2192. public:
  2193. };
  2194. // UnityEngine.Rigidbody
  2195. struct Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684
  2196. {
  2197. public:
  2198. public:
  2199. };
  2200. // UnityEngine.Transform
  2201. struct Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684
  2202. {
  2203. public:
  2204. public:
  2205. };
  2206. // UnityEngine.Events.UnityAction
  2207. struct UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 : public MulticastDelegate_t
  2208. {
  2209. public:
  2210. public:
  2211. };
  2212. // UnityEngine.AudioBehaviour
  2213. struct AudioBehaviour_tB44966D47AD43C50C7294AEE9B57574E55AACA4A : public Behaviour_t1A3DDDCF73B4627928FBFE02ED52B7251777DBD9
  2214. {
  2215. public:
  2216. public:
  2217. };
  2218. // UnityEngine.BoxCollider
  2219. struct BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 : public Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02
  2220. {
  2221. public:
  2222. public:
  2223. };
  2224. // UnityEngine.Camera
  2225. struct Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C : public Behaviour_t1A3DDDCF73B4627928FBFE02ED52B7251777DBD9
  2226. {
  2227. public:
  2228. public:
  2229. };
  2230. struct Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_StaticFields
  2231. {
  2232. public:
  2233. // UnityEngine.Camera/CameraCallback UnityEngine.Camera::onPreCull
  2234. CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * ___onPreCull_4;
  2235. // UnityEngine.Camera/CameraCallback UnityEngine.Camera::onPreRender
  2236. CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * ___onPreRender_5;
  2237. // UnityEngine.Camera/CameraCallback UnityEngine.Camera::onPostRender
  2238. CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * ___onPostRender_6;
  2239. public:
  2240. inline static int32_t get_offset_of_onPreCull_4() { return static_cast<int32_t>(offsetof(Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_StaticFields, ___onPreCull_4)); }
  2241. inline CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * get_onPreCull_4() const { return ___onPreCull_4; }
  2242. inline CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D ** get_address_of_onPreCull_4() { return &___onPreCull_4; }
  2243. inline void set_onPreCull_4(CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * value)
  2244. {
  2245. ___onPreCull_4 = value;
  2246. Il2CppCodeGenWriteBarrier((void**)(&___onPreCull_4), (void*)value);
  2247. }
  2248. inline static int32_t get_offset_of_onPreRender_5() { return static_cast<int32_t>(offsetof(Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_StaticFields, ___onPreRender_5)); }
  2249. inline CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * get_onPreRender_5() const { return ___onPreRender_5; }
  2250. inline CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D ** get_address_of_onPreRender_5() { return &___onPreRender_5; }
  2251. inline void set_onPreRender_5(CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * value)
  2252. {
  2253. ___onPreRender_5 = value;
  2254. Il2CppCodeGenWriteBarrier((void**)(&___onPreRender_5), (void*)value);
  2255. }
  2256. inline static int32_t get_offset_of_onPostRender_6() { return static_cast<int32_t>(offsetof(Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_StaticFields, ___onPostRender_6)); }
  2257. inline CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * get_onPostRender_6() const { return ___onPostRender_6; }
  2258. inline CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D ** get_address_of_onPostRender_6() { return &___onPostRender_6; }
  2259. inline void set_onPostRender_6(CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * value)
  2260. {
  2261. ___onPostRender_6 = value;
  2262. Il2CppCodeGenWriteBarrier((void**)(&___onPostRender_6), (void*)value);
  2263. }
  2264. };
  2265. // UnityEngine.MeshRenderer
  2266. struct MeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B : public Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C
  2267. {
  2268. public:
  2269. public:
  2270. };
  2271. // UnityEngine.MonoBehaviour
  2272. struct MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A : public Behaviour_t1A3DDDCF73B4627928FBFE02ED52B7251777DBD9
  2273. {
  2274. public:
  2275. public:
  2276. };
  2277. // UnityEngine.RectTransform
  2278. struct RectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072 : public Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1
  2279. {
  2280. public:
  2281. public:
  2282. };
  2283. struct RectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072_StaticFields
  2284. {
  2285. public:
  2286. // UnityEngine.RectTransform/ReapplyDrivenProperties UnityEngine.RectTransform::reapplyDrivenProperties
  2287. ReapplyDrivenProperties_t1441259DADA8FE33A95334AC24C017DFA3DEB4CE * ___reapplyDrivenProperties_4;
  2288. public:
  2289. inline static int32_t get_offset_of_reapplyDrivenProperties_4() { return static_cast<int32_t>(offsetof(RectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072_StaticFields, ___reapplyDrivenProperties_4)); }
  2290. inline ReapplyDrivenProperties_t1441259DADA8FE33A95334AC24C017DFA3DEB4CE * get_reapplyDrivenProperties_4() const { return ___reapplyDrivenProperties_4; }
  2291. inline ReapplyDrivenProperties_t1441259DADA8FE33A95334AC24C017DFA3DEB4CE ** get_address_of_reapplyDrivenProperties_4() { return &___reapplyDrivenProperties_4; }
  2292. inline void set_reapplyDrivenProperties_4(ReapplyDrivenProperties_t1441259DADA8FE33A95334AC24C017DFA3DEB4CE * value)
  2293. {
  2294. ___reapplyDrivenProperties_4 = value;
  2295. Il2CppCodeGenWriteBarrier((void**)(&___reapplyDrivenProperties_4), (void*)value);
  2296. }
  2297. };
  2298. // UnityEngine.AudioSource
  2299. struct AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B : public AudioBehaviour_tB44966D47AD43C50C7294AEE9B57574E55AACA4A
  2300. {
  2301. public:
  2302. public:
  2303. };
  2304. // AutoA
  2305. struct AutoA_t704C901D2EC3BCF0F4D5E052CAD20C311407E134 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  2306. {
  2307. public:
  2308. // UnityEngine.GameObject AutoA::LuoGan04
  2309. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___LuoGan04_4;
  2310. // UnityEngine.Vector3 AutoA::LuoGan04Aim
  2311. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___LuoGan04Aim_5;
  2312. // UnityEngine.Quaternion AutoA::LuoGan04Qua
  2313. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___LuoGan04Qua_6;
  2314. public:
  2315. inline static int32_t get_offset_of_LuoGan04_4() { return static_cast<int32_t>(offsetof(AutoA_t704C901D2EC3BCF0F4D5E052CAD20C311407E134, ___LuoGan04_4)); }
  2316. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_LuoGan04_4() const { return ___LuoGan04_4; }
  2317. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_LuoGan04_4() { return &___LuoGan04_4; }
  2318. inline void set_LuoGan04_4(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2319. {
  2320. ___LuoGan04_4 = value;
  2321. Il2CppCodeGenWriteBarrier((void**)(&___LuoGan04_4), (void*)value);
  2322. }
  2323. inline static int32_t get_offset_of_LuoGan04Aim_5() { return static_cast<int32_t>(offsetof(AutoA_t704C901D2EC3BCF0F4D5E052CAD20C311407E134, ___LuoGan04Aim_5)); }
  2324. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_LuoGan04Aim_5() const { return ___LuoGan04Aim_5; }
  2325. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_LuoGan04Aim_5() { return &___LuoGan04Aim_5; }
  2326. inline void set_LuoGan04Aim_5(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  2327. {
  2328. ___LuoGan04Aim_5 = value;
  2329. }
  2330. inline static int32_t get_offset_of_LuoGan04Qua_6() { return static_cast<int32_t>(offsetof(AutoA_t704C901D2EC3BCF0F4D5E052CAD20C311407E134, ___LuoGan04Qua_6)); }
  2331. inline Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 get_LuoGan04Qua_6() const { return ___LuoGan04Qua_6; }
  2332. inline Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 * get_address_of_LuoGan04Qua_6() { return &___LuoGan04Qua_6; }
  2333. inline void set_LuoGan04Qua_6(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 value)
  2334. {
  2335. ___LuoGan04Qua_6 = value;
  2336. }
  2337. };
  2338. // CameraMove
  2339. struct CameraMove_t049411EAC022746D9900D5B1420A193F6BAE3D73 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  2340. {
  2341. public:
  2342. // System.Single CameraMove::sensitivityMouse
  2343. float ___sensitivityMouse_4;
  2344. // System.Single CameraMove::sensitivetyKeyBoard
  2345. float ___sensitivetyKeyBoard_5;
  2346. // System.Single CameraMove::sensitivetyMouseWheel
  2347. float ___sensitivetyMouseWheel_6;
  2348. public:
  2349. inline static int32_t get_offset_of_sensitivityMouse_4() { return static_cast<int32_t>(offsetof(CameraMove_t049411EAC022746D9900D5B1420A193F6BAE3D73, ___sensitivityMouse_4)); }
  2350. inline float get_sensitivityMouse_4() const { return ___sensitivityMouse_4; }
  2351. inline float* get_address_of_sensitivityMouse_4() { return &___sensitivityMouse_4; }
  2352. inline void set_sensitivityMouse_4(float value)
  2353. {
  2354. ___sensitivityMouse_4 = value;
  2355. }
  2356. inline static int32_t get_offset_of_sensitivetyKeyBoard_5() { return static_cast<int32_t>(offsetof(CameraMove_t049411EAC022746D9900D5B1420A193F6BAE3D73, ___sensitivetyKeyBoard_5)); }
  2357. inline float get_sensitivetyKeyBoard_5() const { return ___sensitivetyKeyBoard_5; }
  2358. inline float* get_address_of_sensitivetyKeyBoard_5() { return &___sensitivetyKeyBoard_5; }
  2359. inline void set_sensitivetyKeyBoard_5(float value)
  2360. {
  2361. ___sensitivetyKeyBoard_5 = value;
  2362. }
  2363. inline static int32_t get_offset_of_sensitivetyMouseWheel_6() { return static_cast<int32_t>(offsetof(CameraMove_t049411EAC022746D9900D5B1420A193F6BAE3D73, ___sensitivetyMouseWheel_6)); }
  2364. inline float get_sensitivetyMouseWheel_6() const { return ___sensitivetyMouseWheel_6; }
  2365. inline float* get_address_of_sensitivetyMouseWheel_6() { return &___sensitivetyMouseWheel_6; }
  2366. inline void set_sensitivetyMouseWheel_6(float value)
  2367. {
  2368. ___sensitivetyMouseWheel_6 = value;
  2369. }
  2370. };
  2371. // MeshCreatorData
  2372. struct MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  2373. {
  2374. public:
  2375. // System.String MeshCreatorData::errorMessage
  2376. String_t* ___errorMessage_4;
  2377. // UnityEngine.Texture2D MeshCreatorData::outlineTexture
  2378. Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * ___outlineTexture_5;
  2379. // System.Single MeshCreatorData::pixelTransparencyThreshold
  2380. float ___pixelTransparencyThreshold_6;
  2381. // System.Boolean MeshCreatorData::uvWrapMesh
  2382. bool ___uvWrapMesh_8;
  2383. // System.Boolean MeshCreatorData::createEdges
  2384. bool ___createEdges_9;
  2385. // System.Boolean MeshCreatorData::createBacksidePlane
  2386. bool ___createBacksidePlane_10;
  2387. // UnityEngine.Material MeshCreatorData::frontMaterial
  2388. Material_t8927C00353A72755313F046D0CE85178AE8218EE * ___frontMaterial_11;
  2389. // System.Single MeshCreatorData::meshHeight
  2390. float ___meshHeight_12;
  2391. // System.Single MeshCreatorData::meshWidth
  2392. float ___meshWidth_13;
  2393. // System.Single MeshCreatorData::meshDepth
  2394. float ___meshDepth_14;
  2395. // System.Single MeshCreatorData::pivotHeightOffset
  2396. float ___pivotHeightOffset_15;
  2397. // System.Single MeshCreatorData::pivotWidthOffset
  2398. float ___pivotWidthOffset_16;
  2399. // System.Single MeshCreatorData::pivotDepthOffset
  2400. float ___pivotDepthOffset_17;
  2401. // UnityEngine.Vector3 MeshCreatorData::lastPivotOffset
  2402. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___lastPivotOffset_18;
  2403. // System.Boolean MeshCreatorData::generateCollider
  2404. bool ___generateCollider_19;
  2405. // System.Boolean MeshCreatorData::usePrimitiveCollider
  2406. bool ___usePrimitiveCollider_20;
  2407. // System.Boolean MeshCreatorData::useAABBCollider
  2408. bool ___useAABBCollider_21;
  2409. // System.Int32 MeshCreatorData::maxNumberBoxes
  2410. int32_t ___maxNumberBoxes_22;
  2411. // System.Boolean MeshCreatorData::useAutoGeneratedMaterial
  2412. bool ___useAutoGeneratedMaterial_23;
  2413. // System.Boolean MeshCreatorData::usePhysicMaterial
  2414. bool ___usePhysicMaterial_24;
  2415. // UnityEngine.PhysicMaterial MeshCreatorData::physicMaterial
  2416. PhysicMaterial_tD3D9C84806E95BABF076A74331DF8D9A4B03E3C2 * ___physicMaterial_25;
  2417. // System.Boolean MeshCreatorData::setTriggers
  2418. bool ___setTriggers_26;
  2419. // System.String MeshCreatorData::idNumber
  2420. String_t* ___idNumber_27;
  2421. // System.Boolean MeshCreatorData::mergeClosePoints
  2422. bool ___mergeClosePoints_28;
  2423. // System.Single MeshCreatorData::mergeDistance
  2424. float ___mergeDistance_29;
  2425. public:
  2426. inline static int32_t get_offset_of_errorMessage_4() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___errorMessage_4)); }
  2427. inline String_t* get_errorMessage_4() const { return ___errorMessage_4; }
  2428. inline String_t** get_address_of_errorMessage_4() { return &___errorMessage_4; }
  2429. inline void set_errorMessage_4(String_t* value)
  2430. {
  2431. ___errorMessage_4 = value;
  2432. Il2CppCodeGenWriteBarrier((void**)(&___errorMessage_4), (void*)value);
  2433. }
  2434. inline static int32_t get_offset_of_outlineTexture_5() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___outlineTexture_5)); }
  2435. inline Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * get_outlineTexture_5() const { return ___outlineTexture_5; }
  2436. inline Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF ** get_address_of_outlineTexture_5() { return &___outlineTexture_5; }
  2437. inline void set_outlineTexture_5(Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * value)
  2438. {
  2439. ___outlineTexture_5 = value;
  2440. Il2CppCodeGenWriteBarrier((void**)(&___outlineTexture_5), (void*)value);
  2441. }
  2442. inline static int32_t get_offset_of_pixelTransparencyThreshold_6() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___pixelTransparencyThreshold_6)); }
  2443. inline float get_pixelTransparencyThreshold_6() const { return ___pixelTransparencyThreshold_6; }
  2444. inline float* get_address_of_pixelTransparencyThreshold_6() { return &___pixelTransparencyThreshold_6; }
  2445. inline void set_pixelTransparencyThreshold_6(float value)
  2446. {
  2447. ___pixelTransparencyThreshold_6 = value;
  2448. }
  2449. inline static int32_t get_offset_of_uvWrapMesh_8() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___uvWrapMesh_8)); }
  2450. inline bool get_uvWrapMesh_8() const { return ___uvWrapMesh_8; }
  2451. inline bool* get_address_of_uvWrapMesh_8() { return &___uvWrapMesh_8; }
  2452. inline void set_uvWrapMesh_8(bool value)
  2453. {
  2454. ___uvWrapMesh_8 = value;
  2455. }
  2456. inline static int32_t get_offset_of_createEdges_9() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___createEdges_9)); }
  2457. inline bool get_createEdges_9() const { return ___createEdges_9; }
  2458. inline bool* get_address_of_createEdges_9() { return &___createEdges_9; }
  2459. inline void set_createEdges_9(bool value)
  2460. {
  2461. ___createEdges_9 = value;
  2462. }
  2463. inline static int32_t get_offset_of_createBacksidePlane_10() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___createBacksidePlane_10)); }
  2464. inline bool get_createBacksidePlane_10() const { return ___createBacksidePlane_10; }
  2465. inline bool* get_address_of_createBacksidePlane_10() { return &___createBacksidePlane_10; }
  2466. inline void set_createBacksidePlane_10(bool value)
  2467. {
  2468. ___createBacksidePlane_10 = value;
  2469. }
  2470. inline static int32_t get_offset_of_frontMaterial_11() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___frontMaterial_11)); }
  2471. inline Material_t8927C00353A72755313F046D0CE85178AE8218EE * get_frontMaterial_11() const { return ___frontMaterial_11; }
  2472. inline Material_t8927C00353A72755313F046D0CE85178AE8218EE ** get_address_of_frontMaterial_11() { return &___frontMaterial_11; }
  2473. inline void set_frontMaterial_11(Material_t8927C00353A72755313F046D0CE85178AE8218EE * value)
  2474. {
  2475. ___frontMaterial_11 = value;
  2476. Il2CppCodeGenWriteBarrier((void**)(&___frontMaterial_11), (void*)value);
  2477. }
  2478. inline static int32_t get_offset_of_meshHeight_12() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___meshHeight_12)); }
  2479. inline float get_meshHeight_12() const { return ___meshHeight_12; }
  2480. inline float* get_address_of_meshHeight_12() { return &___meshHeight_12; }
  2481. inline void set_meshHeight_12(float value)
  2482. {
  2483. ___meshHeight_12 = value;
  2484. }
  2485. inline static int32_t get_offset_of_meshWidth_13() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___meshWidth_13)); }
  2486. inline float get_meshWidth_13() const { return ___meshWidth_13; }
  2487. inline float* get_address_of_meshWidth_13() { return &___meshWidth_13; }
  2488. inline void set_meshWidth_13(float value)
  2489. {
  2490. ___meshWidth_13 = value;
  2491. }
  2492. inline static int32_t get_offset_of_meshDepth_14() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___meshDepth_14)); }
  2493. inline float get_meshDepth_14() const { return ___meshDepth_14; }
  2494. inline float* get_address_of_meshDepth_14() { return &___meshDepth_14; }
  2495. inline void set_meshDepth_14(float value)
  2496. {
  2497. ___meshDepth_14 = value;
  2498. }
  2499. inline static int32_t get_offset_of_pivotHeightOffset_15() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___pivotHeightOffset_15)); }
  2500. inline float get_pivotHeightOffset_15() const { return ___pivotHeightOffset_15; }
  2501. inline float* get_address_of_pivotHeightOffset_15() { return &___pivotHeightOffset_15; }
  2502. inline void set_pivotHeightOffset_15(float value)
  2503. {
  2504. ___pivotHeightOffset_15 = value;
  2505. }
  2506. inline static int32_t get_offset_of_pivotWidthOffset_16() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___pivotWidthOffset_16)); }
  2507. inline float get_pivotWidthOffset_16() const { return ___pivotWidthOffset_16; }
  2508. inline float* get_address_of_pivotWidthOffset_16() { return &___pivotWidthOffset_16; }
  2509. inline void set_pivotWidthOffset_16(float value)
  2510. {
  2511. ___pivotWidthOffset_16 = value;
  2512. }
  2513. inline static int32_t get_offset_of_pivotDepthOffset_17() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___pivotDepthOffset_17)); }
  2514. inline float get_pivotDepthOffset_17() const { return ___pivotDepthOffset_17; }
  2515. inline float* get_address_of_pivotDepthOffset_17() { return &___pivotDepthOffset_17; }
  2516. inline void set_pivotDepthOffset_17(float value)
  2517. {
  2518. ___pivotDepthOffset_17 = value;
  2519. }
  2520. inline static int32_t get_offset_of_lastPivotOffset_18() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___lastPivotOffset_18)); }
  2521. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_lastPivotOffset_18() const { return ___lastPivotOffset_18; }
  2522. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_lastPivotOffset_18() { return &___lastPivotOffset_18; }
  2523. inline void set_lastPivotOffset_18(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  2524. {
  2525. ___lastPivotOffset_18 = value;
  2526. }
  2527. inline static int32_t get_offset_of_generateCollider_19() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___generateCollider_19)); }
  2528. inline bool get_generateCollider_19() const { return ___generateCollider_19; }
  2529. inline bool* get_address_of_generateCollider_19() { return &___generateCollider_19; }
  2530. inline void set_generateCollider_19(bool value)
  2531. {
  2532. ___generateCollider_19 = value;
  2533. }
  2534. inline static int32_t get_offset_of_usePrimitiveCollider_20() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___usePrimitiveCollider_20)); }
  2535. inline bool get_usePrimitiveCollider_20() const { return ___usePrimitiveCollider_20; }
  2536. inline bool* get_address_of_usePrimitiveCollider_20() { return &___usePrimitiveCollider_20; }
  2537. inline void set_usePrimitiveCollider_20(bool value)
  2538. {
  2539. ___usePrimitiveCollider_20 = value;
  2540. }
  2541. inline static int32_t get_offset_of_useAABBCollider_21() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___useAABBCollider_21)); }
  2542. inline bool get_useAABBCollider_21() const { return ___useAABBCollider_21; }
  2543. inline bool* get_address_of_useAABBCollider_21() { return &___useAABBCollider_21; }
  2544. inline void set_useAABBCollider_21(bool value)
  2545. {
  2546. ___useAABBCollider_21 = value;
  2547. }
  2548. inline static int32_t get_offset_of_maxNumberBoxes_22() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___maxNumberBoxes_22)); }
  2549. inline int32_t get_maxNumberBoxes_22() const { return ___maxNumberBoxes_22; }
  2550. inline int32_t* get_address_of_maxNumberBoxes_22() { return &___maxNumberBoxes_22; }
  2551. inline void set_maxNumberBoxes_22(int32_t value)
  2552. {
  2553. ___maxNumberBoxes_22 = value;
  2554. }
  2555. inline static int32_t get_offset_of_useAutoGeneratedMaterial_23() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___useAutoGeneratedMaterial_23)); }
  2556. inline bool get_useAutoGeneratedMaterial_23() const { return ___useAutoGeneratedMaterial_23; }
  2557. inline bool* get_address_of_useAutoGeneratedMaterial_23() { return &___useAutoGeneratedMaterial_23; }
  2558. inline void set_useAutoGeneratedMaterial_23(bool value)
  2559. {
  2560. ___useAutoGeneratedMaterial_23 = value;
  2561. }
  2562. inline static int32_t get_offset_of_usePhysicMaterial_24() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___usePhysicMaterial_24)); }
  2563. inline bool get_usePhysicMaterial_24() const { return ___usePhysicMaterial_24; }
  2564. inline bool* get_address_of_usePhysicMaterial_24() { return &___usePhysicMaterial_24; }
  2565. inline void set_usePhysicMaterial_24(bool value)
  2566. {
  2567. ___usePhysicMaterial_24 = value;
  2568. }
  2569. inline static int32_t get_offset_of_physicMaterial_25() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___physicMaterial_25)); }
  2570. inline PhysicMaterial_tD3D9C84806E95BABF076A74331DF8D9A4B03E3C2 * get_physicMaterial_25() const { return ___physicMaterial_25; }
  2571. inline PhysicMaterial_tD3D9C84806E95BABF076A74331DF8D9A4B03E3C2 ** get_address_of_physicMaterial_25() { return &___physicMaterial_25; }
  2572. inline void set_physicMaterial_25(PhysicMaterial_tD3D9C84806E95BABF076A74331DF8D9A4B03E3C2 * value)
  2573. {
  2574. ___physicMaterial_25 = value;
  2575. Il2CppCodeGenWriteBarrier((void**)(&___physicMaterial_25), (void*)value);
  2576. }
  2577. inline static int32_t get_offset_of_setTriggers_26() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___setTriggers_26)); }
  2578. inline bool get_setTriggers_26() const { return ___setTriggers_26; }
  2579. inline bool* get_address_of_setTriggers_26() { return &___setTriggers_26; }
  2580. inline void set_setTriggers_26(bool value)
  2581. {
  2582. ___setTriggers_26 = value;
  2583. }
  2584. inline static int32_t get_offset_of_idNumber_27() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___idNumber_27)); }
  2585. inline String_t* get_idNumber_27() const { return ___idNumber_27; }
  2586. inline String_t** get_address_of_idNumber_27() { return &___idNumber_27; }
  2587. inline void set_idNumber_27(String_t* value)
  2588. {
  2589. ___idNumber_27 = value;
  2590. Il2CppCodeGenWriteBarrier((void**)(&___idNumber_27), (void*)value);
  2591. }
  2592. inline static int32_t get_offset_of_mergeClosePoints_28() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___mergeClosePoints_28)); }
  2593. inline bool get_mergeClosePoints_28() const { return ___mergeClosePoints_28; }
  2594. inline bool* get_address_of_mergeClosePoints_28() { return &___mergeClosePoints_28; }
  2595. inline void set_mergeClosePoints_28(bool value)
  2596. {
  2597. ___mergeClosePoints_28 = value;
  2598. }
  2599. inline static int32_t get_offset_of_mergeDistance_29() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___mergeDistance_29)); }
  2600. inline float get_mergeDistance_29() const { return ___mergeDistance_29; }
  2601. inline float* get_address_of_mergeDistance_29() { return &___mergeDistance_29; }
  2602. inline void set_mergeDistance_29(float value)
  2603. {
  2604. ___mergeDistance_29 = value;
  2605. }
  2606. };
  2607. // NewBehaviourScript
  2608. struct NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  2609. {
  2610. public:
  2611. // UnityEngine.Transform NewBehaviourScript::target
  2612. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * ___target_4;
  2613. // System.Single NewBehaviourScript::distance
  2614. float ___distance_5;
  2615. // System.Single NewBehaviourScript::x
  2616. float ___x_6;
  2617. // System.Single NewBehaviourScript::y
  2618. float ___y_7;
  2619. // System.Single NewBehaviourScript::yMinLimit
  2620. float ___yMinLimit_8;
  2621. // System.Single NewBehaviourScript::yMaxLimit
  2622. float ___yMaxLimit_9;
  2623. // System.Single NewBehaviourScript::xSpeed
  2624. float ___xSpeed_10;
  2625. // System.Single NewBehaviourScript::ySpeed
  2626. float ___ySpeed_11;
  2627. public:
  2628. inline static int32_t get_offset_of_target_4() { return static_cast<int32_t>(offsetof(NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB, ___target_4)); }
  2629. inline Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * get_target_4() const { return ___target_4; }
  2630. inline Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 ** get_address_of_target_4() { return &___target_4; }
  2631. inline void set_target_4(Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * value)
  2632. {
  2633. ___target_4 = value;
  2634. Il2CppCodeGenWriteBarrier((void**)(&___target_4), (void*)value);
  2635. }
  2636. inline static int32_t get_offset_of_distance_5() { return static_cast<int32_t>(offsetof(NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB, ___distance_5)); }
  2637. inline float get_distance_5() const { return ___distance_5; }
  2638. inline float* get_address_of_distance_5() { return &___distance_5; }
  2639. inline void set_distance_5(float value)
  2640. {
  2641. ___distance_5 = value;
  2642. }
  2643. inline static int32_t get_offset_of_x_6() { return static_cast<int32_t>(offsetof(NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB, ___x_6)); }
  2644. inline float get_x_6() const { return ___x_6; }
  2645. inline float* get_address_of_x_6() { return &___x_6; }
  2646. inline void set_x_6(float value)
  2647. {
  2648. ___x_6 = value;
  2649. }
  2650. inline static int32_t get_offset_of_y_7() { return static_cast<int32_t>(offsetof(NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB, ___y_7)); }
  2651. inline float get_y_7() const { return ___y_7; }
  2652. inline float* get_address_of_y_7() { return &___y_7; }
  2653. inline void set_y_7(float value)
  2654. {
  2655. ___y_7 = value;
  2656. }
  2657. inline static int32_t get_offset_of_yMinLimit_8() { return static_cast<int32_t>(offsetof(NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB, ___yMinLimit_8)); }
  2658. inline float get_yMinLimit_8() const { return ___yMinLimit_8; }
  2659. inline float* get_address_of_yMinLimit_8() { return &___yMinLimit_8; }
  2660. inline void set_yMinLimit_8(float value)
  2661. {
  2662. ___yMinLimit_8 = value;
  2663. }
  2664. inline static int32_t get_offset_of_yMaxLimit_9() { return static_cast<int32_t>(offsetof(NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB, ___yMaxLimit_9)); }
  2665. inline float get_yMaxLimit_9() const { return ___yMaxLimit_9; }
  2666. inline float* get_address_of_yMaxLimit_9() { return &___yMaxLimit_9; }
  2667. inline void set_yMaxLimit_9(float value)
  2668. {
  2669. ___yMaxLimit_9 = value;
  2670. }
  2671. inline static int32_t get_offset_of_xSpeed_10() { return static_cast<int32_t>(offsetof(NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB, ___xSpeed_10)); }
  2672. inline float get_xSpeed_10() const { return ___xSpeed_10; }
  2673. inline float* get_address_of_xSpeed_10() { return &___xSpeed_10; }
  2674. inline void set_xSpeed_10(float value)
  2675. {
  2676. ___xSpeed_10 = value;
  2677. }
  2678. inline static int32_t get_offset_of_ySpeed_11() { return static_cast<int32_t>(offsetof(NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB, ___ySpeed_11)); }
  2679. inline float get_ySpeed_11() const { return ___ySpeed_11; }
  2680. inline float* get_address_of_ySpeed_11() { return &___ySpeed_11; }
  2681. inline void set_ySpeed_11(float value)
  2682. {
  2683. ___ySpeed_11 = value;
  2684. }
  2685. };
  2686. // UnityEngine.EventSystems.UIBehaviour
  2687. struct UIBehaviour_tD1C6E2D542222546D68510ECE74036EFBC3C3B0E : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  2688. {
  2689. public:
  2690. public:
  2691. };
  2692. // Wallcollision
  2693. struct Wallcollision_tDEF41BB7D7F4023BB681B13DEF0E508E76016B7C : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  2694. {
  2695. public:
  2696. // UnityEngine.BoxCollider Wallcollision::boxCol
  2697. BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * ___boxCol_4;
  2698. public:
  2699. inline static int32_t get_offset_of_boxCol_4() { return static_cast<int32_t>(offsetof(Wallcollision_tDEF41BB7D7F4023BB681B13DEF0E508E76016B7C, ___boxCol_4)); }
  2700. inline BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * get_boxCol_4() const { return ___boxCol_4; }
  2701. inline BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 ** get_address_of_boxCol_4() { return &___boxCol_4; }
  2702. inline void set_boxCol_4(BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * value)
  2703. {
  2704. ___boxCol_4 = value;
  2705. Il2CppCodeGenWriteBarrier((void**)(&___boxCol_4), (void*)value);
  2706. }
  2707. };
  2708. // click
  2709. struct click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  2710. {
  2711. public:
  2712. // UnityEngine.GameObject click::buttonObj
  2713. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___buttonObj_4;
  2714. // cubeController click::cubeController
  2715. cubeController_t086364685C50B4D62D773ECB7A0EAF5A2A842470 * ___cubeController_5;
  2716. // cube click::cube
  2717. cube_t759966A2525F86925E7162ADE0582ED674E630F0 * ___cube_6;
  2718. public:
  2719. inline static int32_t get_offset_of_buttonObj_4() { return static_cast<int32_t>(offsetof(click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D, ___buttonObj_4)); }
  2720. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_buttonObj_4() const { return ___buttonObj_4; }
  2721. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_buttonObj_4() { return &___buttonObj_4; }
  2722. inline void set_buttonObj_4(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2723. {
  2724. ___buttonObj_4 = value;
  2725. Il2CppCodeGenWriteBarrier((void**)(&___buttonObj_4), (void*)value);
  2726. }
  2727. inline static int32_t get_offset_of_cubeController_5() { return static_cast<int32_t>(offsetof(click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D, ___cubeController_5)); }
  2728. inline cubeController_t086364685C50B4D62D773ECB7A0EAF5A2A842470 * get_cubeController_5() const { return ___cubeController_5; }
  2729. inline cubeController_t086364685C50B4D62D773ECB7A0EAF5A2A842470 ** get_address_of_cubeController_5() { return &___cubeController_5; }
  2730. inline void set_cubeController_5(cubeController_t086364685C50B4D62D773ECB7A0EAF5A2A842470 * value)
  2731. {
  2732. ___cubeController_5 = value;
  2733. Il2CppCodeGenWriteBarrier((void**)(&___cubeController_5), (void*)value);
  2734. }
  2735. inline static int32_t get_offset_of_cube_6() { return static_cast<int32_t>(offsetof(click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D, ___cube_6)); }
  2736. inline cube_t759966A2525F86925E7162ADE0582ED674E630F0 * get_cube_6() const { return ___cube_6; }
  2737. inline cube_t759966A2525F86925E7162ADE0582ED674E630F0 ** get_address_of_cube_6() { return &___cube_6; }
  2738. inline void set_cube_6(cube_t759966A2525F86925E7162ADE0582ED674E630F0 * value)
  2739. {
  2740. ___cube_6 = value;
  2741. Il2CppCodeGenWriteBarrier((void**)(&___cube_6), (void*)value);
  2742. }
  2743. };
  2744. // cube
  2745. struct cube_t759966A2525F86925E7162ADE0582ED674E630F0 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  2746. {
  2747. public:
  2748. public:
  2749. };
  2750. // cubeController
  2751. struct cubeController_t086364685C50B4D62D773ECB7A0EAF5A2A842470 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  2752. {
  2753. public:
  2754. // UnityEngine.GameObject cubeController::CubePrefab
  2755. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___CubePrefab_4;
  2756. public:
  2757. inline static int32_t get_offset_of_CubePrefab_4() { return static_cast<int32_t>(offsetof(cubeController_t086364685C50B4D62D773ECB7A0EAF5A2A842470, ___CubePrefab_4)); }
  2758. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_CubePrefab_4() const { return ___CubePrefab_4; }
  2759. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_CubePrefab_4() { return &___CubePrefab_4; }
  2760. inline void set_CubePrefab_4(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2761. {
  2762. ___CubePrefab_4 = value;
  2763. Il2CppCodeGenWriteBarrier((void**)(&___CubePrefab_4), (void*)value);
  2764. }
  2765. };
  2766. // dragPicture
  2767. struct dragPicture_t531DE9A41BE1D054D5EA53222D6929DE4DCD1991 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  2768. {
  2769. public:
  2770. // UnityEngine.RectTransform dragPicture::rectTransform
  2771. RectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072 * ___rectTransform_4;
  2772. public:
  2773. inline static int32_t get_offset_of_rectTransform_4() { return static_cast<int32_t>(offsetof(dragPicture_t531DE9A41BE1D054D5EA53222D6929DE4DCD1991, ___rectTransform_4)); }
  2774. inline RectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072 * get_rectTransform_4() const { return ___rectTransform_4; }
  2775. inline RectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072 ** get_address_of_rectTransform_4() { return &___rectTransform_4; }
  2776. inline void set_rectTransform_4(RectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072 * value)
  2777. {
  2778. ___rectTransform_4 = value;
  2779. Il2CppCodeGenWriteBarrier((void**)(&___rectTransform_4), (void*)value);
  2780. }
  2781. };
  2782. // move
  2783. struct move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  2784. {
  2785. public:
  2786. // System.Boolean move::isSelected
  2787. bool ___isSelected_4;
  2788. // System.Single move::distanceRay
  2789. float ___distanceRay_5;
  2790. // UnityEngine.GameObject move::piece
  2791. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___piece_6;
  2792. // UnityEngine.Transform[] move::piecesMove
  2793. TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* ___piecesMove_7;
  2794. // System.Boolean move::puzzlePlaying
  2795. bool ___puzzlePlaying_8;
  2796. // UnityEngine.Vector3 move::offset
  2797. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___offset_9;
  2798. // UnityEngine.GameObject move::lightC
  2799. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___lightC_10;
  2800. // System.Single move::positionX
  2801. float ___positionX_11;
  2802. // System.Single move::positionY
  2803. float ___positionY_12;
  2804. // System.Single move::positionZ
  2805. float ___positionZ_13;
  2806. // UnityEngine.Vector3 move::positionL
  2807. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___positionL_14;
  2808. // UnityEngine.AudioSource move::clickSFX
  2809. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * ___clickSFX_15;
  2810. public:
  2811. inline static int32_t get_offset_of_isSelected_4() { return static_cast<int32_t>(offsetof(move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276, ___isSelected_4)); }
  2812. inline bool get_isSelected_4() const { return ___isSelected_4; }
  2813. inline bool* get_address_of_isSelected_4() { return &___isSelected_4; }
  2814. inline void set_isSelected_4(bool value)
  2815. {
  2816. ___isSelected_4 = value;
  2817. }
  2818. inline static int32_t get_offset_of_distanceRay_5() { return static_cast<int32_t>(offsetof(move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276, ___distanceRay_5)); }
  2819. inline float get_distanceRay_5() const { return ___distanceRay_5; }
  2820. inline float* get_address_of_distanceRay_5() { return &___distanceRay_5; }
  2821. inline void set_distanceRay_5(float value)
  2822. {
  2823. ___distanceRay_5 = value;
  2824. }
  2825. inline static int32_t get_offset_of_piece_6() { return static_cast<int32_t>(offsetof(move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276, ___piece_6)); }
  2826. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_piece_6() const { return ___piece_6; }
  2827. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_piece_6() { return &___piece_6; }
  2828. inline void set_piece_6(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2829. {
  2830. ___piece_6 = value;
  2831. Il2CppCodeGenWriteBarrier((void**)(&___piece_6), (void*)value);
  2832. }
  2833. inline static int32_t get_offset_of_piecesMove_7() { return static_cast<int32_t>(offsetof(move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276, ___piecesMove_7)); }
  2834. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* get_piecesMove_7() const { return ___piecesMove_7; }
  2835. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D** get_address_of_piecesMove_7() { return &___piecesMove_7; }
  2836. inline void set_piecesMove_7(TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* value)
  2837. {
  2838. ___piecesMove_7 = value;
  2839. Il2CppCodeGenWriteBarrier((void**)(&___piecesMove_7), (void*)value);
  2840. }
  2841. inline static int32_t get_offset_of_puzzlePlaying_8() { return static_cast<int32_t>(offsetof(move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276, ___puzzlePlaying_8)); }
  2842. inline bool get_puzzlePlaying_8() const { return ___puzzlePlaying_8; }
  2843. inline bool* get_address_of_puzzlePlaying_8() { return &___puzzlePlaying_8; }
  2844. inline void set_puzzlePlaying_8(bool value)
  2845. {
  2846. ___puzzlePlaying_8 = value;
  2847. }
  2848. inline static int32_t get_offset_of_offset_9() { return static_cast<int32_t>(offsetof(move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276, ___offset_9)); }
  2849. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_offset_9() const { return ___offset_9; }
  2850. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_offset_9() { return &___offset_9; }
  2851. inline void set_offset_9(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  2852. {
  2853. ___offset_9 = value;
  2854. }
  2855. inline static int32_t get_offset_of_lightC_10() { return static_cast<int32_t>(offsetof(move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276, ___lightC_10)); }
  2856. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_lightC_10() const { return ___lightC_10; }
  2857. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_lightC_10() { return &___lightC_10; }
  2858. inline void set_lightC_10(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2859. {
  2860. ___lightC_10 = value;
  2861. Il2CppCodeGenWriteBarrier((void**)(&___lightC_10), (void*)value);
  2862. }
  2863. inline static int32_t get_offset_of_positionX_11() { return static_cast<int32_t>(offsetof(move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276, ___positionX_11)); }
  2864. inline float get_positionX_11() const { return ___positionX_11; }
  2865. inline float* get_address_of_positionX_11() { return &___positionX_11; }
  2866. inline void set_positionX_11(float value)
  2867. {
  2868. ___positionX_11 = value;
  2869. }
  2870. inline static int32_t get_offset_of_positionY_12() { return static_cast<int32_t>(offsetof(move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276, ___positionY_12)); }
  2871. inline float get_positionY_12() const { return ___positionY_12; }
  2872. inline float* get_address_of_positionY_12() { return &___positionY_12; }
  2873. inline void set_positionY_12(float value)
  2874. {
  2875. ___positionY_12 = value;
  2876. }
  2877. inline static int32_t get_offset_of_positionZ_13() { return static_cast<int32_t>(offsetof(move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276, ___positionZ_13)); }
  2878. inline float get_positionZ_13() const { return ___positionZ_13; }
  2879. inline float* get_address_of_positionZ_13() { return &___positionZ_13; }
  2880. inline void set_positionZ_13(float value)
  2881. {
  2882. ___positionZ_13 = value;
  2883. }
  2884. inline static int32_t get_offset_of_positionL_14() { return static_cast<int32_t>(offsetof(move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276, ___positionL_14)); }
  2885. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_positionL_14() const { return ___positionL_14; }
  2886. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_positionL_14() { return &___positionL_14; }
  2887. inline void set_positionL_14(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  2888. {
  2889. ___positionL_14 = value;
  2890. }
  2891. inline static int32_t get_offset_of_clickSFX_15() { return static_cast<int32_t>(offsetof(move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276, ___clickSFX_15)); }
  2892. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * get_clickSFX_15() const { return ___clickSFX_15; }
  2893. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B ** get_address_of_clickSFX_15() { return &___clickSFX_15; }
  2894. inline void set_clickSFX_15(AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * value)
  2895. {
  2896. ___clickSFX_15 = value;
  2897. Il2CppCodeGenWriteBarrier((void**)(&___clickSFX_15), (void*)value);
  2898. }
  2899. };
  2900. // task
  2901. struct task_tFEA677DA43E16E3279B9C2CA9F20933B70DF93B7 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  2902. {
  2903. public:
  2904. // UnityEngine.Ray task::ray
  2905. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray_4;
  2906. // UnityEngine.RaycastHit task::_hit
  2907. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 ____hit_5;
  2908. // UnityEngine.GameObject task::cube
  2909. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___cube_6;
  2910. // UnityEngine.Material task::color1
  2911. Material_t8927C00353A72755313F046D0CE85178AE8218EE * ___color1_7;
  2912. public:
  2913. inline static int32_t get_offset_of_ray_4() { return static_cast<int32_t>(offsetof(task_tFEA677DA43E16E3279B9C2CA9F20933B70DF93B7, ___ray_4)); }
  2914. inline Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 get_ray_4() const { return ___ray_4; }
  2915. inline Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * get_address_of_ray_4() { return &___ray_4; }
  2916. inline void set_ray_4(Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 value)
  2917. {
  2918. ___ray_4 = value;
  2919. }
  2920. inline static int32_t get_offset_of__hit_5() { return static_cast<int32_t>(offsetof(task_tFEA677DA43E16E3279B9C2CA9F20933B70DF93B7, ____hit_5)); }
  2921. inline RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 get__hit_5() const { return ____hit_5; }
  2922. inline RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * get_address_of__hit_5() { return &____hit_5; }
  2923. inline void set__hit_5(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 value)
  2924. {
  2925. ____hit_5 = value;
  2926. }
  2927. inline static int32_t get_offset_of_cube_6() { return static_cast<int32_t>(offsetof(task_tFEA677DA43E16E3279B9C2CA9F20933B70DF93B7, ___cube_6)); }
  2928. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_cube_6() const { return ___cube_6; }
  2929. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_cube_6() { return &___cube_6; }
  2930. inline void set_cube_6(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2931. {
  2932. ___cube_6 = value;
  2933. Il2CppCodeGenWriteBarrier((void**)(&___cube_6), (void*)value);
  2934. }
  2935. inline static int32_t get_offset_of_color1_7() { return static_cast<int32_t>(offsetof(task_tFEA677DA43E16E3279B9C2CA9F20933B70DF93B7, ___color1_7)); }
  2936. inline Material_t8927C00353A72755313F046D0CE85178AE8218EE * get_color1_7() const { return ___color1_7; }
  2937. inline Material_t8927C00353A72755313F046D0CE85178AE8218EE ** get_address_of_color1_7() { return &___color1_7; }
  2938. inline void set_color1_7(Material_t8927C00353A72755313F046D0CE85178AE8218EE * value)
  2939. {
  2940. ___color1_7 = value;
  2941. Il2CppCodeGenWriteBarrier((void**)(&___color1_7), (void*)value);
  2942. }
  2943. };
  2944. // testMove
  2945. struct testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  2946. {
  2947. public:
  2948. // UnityEngine.Vector3 testMove::_vec3TargetScreenSpace
  2949. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ____vec3TargetScreenSpace_4;
  2950. // UnityEngine.Vector3 testMove::_vec3TargetWorldSpace
  2951. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ____vec3TargetWorldSpace_5;
  2952. // UnityEngine.Transform testMove::_trans
  2953. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * ____trans_6;
  2954. // UnityEngine.Vector3 testMove::_vec3MouseScreenSpace
  2955. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ____vec3MouseScreenSpace_7;
  2956. // UnityEngine.Vector3 testMove::_vec3Offset
  2957. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ____vec3Offset_8;
  2958. // UnityEngine.AudioSource testMove::clickSFX
  2959. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * ___clickSFX_9;
  2960. public:
  2961. inline static int32_t get_offset_of__vec3TargetScreenSpace_4() { return static_cast<int32_t>(offsetof(testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F, ____vec3TargetScreenSpace_4)); }
  2962. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get__vec3TargetScreenSpace_4() const { return ____vec3TargetScreenSpace_4; }
  2963. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of__vec3TargetScreenSpace_4() { return &____vec3TargetScreenSpace_4; }
  2964. inline void set__vec3TargetScreenSpace_4(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  2965. {
  2966. ____vec3TargetScreenSpace_4 = value;
  2967. }
  2968. inline static int32_t get_offset_of__vec3TargetWorldSpace_5() { return static_cast<int32_t>(offsetof(testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F, ____vec3TargetWorldSpace_5)); }
  2969. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get__vec3TargetWorldSpace_5() const { return ____vec3TargetWorldSpace_5; }
  2970. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of__vec3TargetWorldSpace_5() { return &____vec3TargetWorldSpace_5; }
  2971. inline void set__vec3TargetWorldSpace_5(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  2972. {
  2973. ____vec3TargetWorldSpace_5 = value;
  2974. }
  2975. inline static int32_t get_offset_of__trans_6() { return static_cast<int32_t>(offsetof(testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F, ____trans_6)); }
  2976. inline Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * get__trans_6() const { return ____trans_6; }
  2977. inline Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 ** get_address_of__trans_6() { return &____trans_6; }
  2978. inline void set__trans_6(Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * value)
  2979. {
  2980. ____trans_6 = value;
  2981. Il2CppCodeGenWriteBarrier((void**)(&____trans_6), (void*)value);
  2982. }
  2983. inline static int32_t get_offset_of__vec3MouseScreenSpace_7() { return static_cast<int32_t>(offsetof(testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F, ____vec3MouseScreenSpace_7)); }
  2984. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get__vec3MouseScreenSpace_7() const { return ____vec3MouseScreenSpace_7; }
  2985. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of__vec3MouseScreenSpace_7() { return &____vec3MouseScreenSpace_7; }
  2986. inline void set__vec3MouseScreenSpace_7(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  2987. {
  2988. ____vec3MouseScreenSpace_7 = value;
  2989. }
  2990. inline static int32_t get_offset_of__vec3Offset_8() { return static_cast<int32_t>(offsetof(testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F, ____vec3Offset_8)); }
  2991. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get__vec3Offset_8() const { return ____vec3Offset_8; }
  2992. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of__vec3Offset_8() { return &____vec3Offset_8; }
  2993. inline void set__vec3Offset_8(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  2994. {
  2995. ____vec3Offset_8 = value;
  2996. }
  2997. inline static int32_t get_offset_of_clickSFX_9() { return static_cast<int32_t>(offsetof(testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F, ___clickSFX_9)); }
  2998. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * get_clickSFX_9() const { return ___clickSFX_9; }
  2999. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B ** get_address_of_clickSFX_9() { return &___clickSFX_9; }
  3000. inline void set_clickSFX_9(AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * value)
  3001. {
  3002. ___clickSFX_9 = value;
  3003. Il2CppCodeGenWriteBarrier((void**)(&___clickSFX_9), (void*)value);
  3004. }
  3005. };
  3006. // UnityEngine.UI.Selectable
  3007. struct Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD : public UIBehaviour_tD1C6E2D542222546D68510ECE74036EFBC3C3B0E
  3008. {
  3009. public:
  3010. // System.Boolean UnityEngine.UI.Selectable::m_EnableCalled
  3011. bool ___m_EnableCalled_6;
  3012. // UnityEngine.UI.Navigation UnityEngine.UI.Selectable::m_Navigation
  3013. Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A ___m_Navigation_7;
  3014. // UnityEngine.UI.Selectable/Transition UnityEngine.UI.Selectable::m_Transition
  3015. int32_t ___m_Transition_8;
  3016. // UnityEngine.UI.ColorBlock UnityEngine.UI.Selectable::m_Colors
  3017. ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955 ___m_Colors_9;
  3018. // UnityEngine.UI.SpriteState UnityEngine.UI.Selectable::m_SpriteState
  3019. SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E ___m_SpriteState_10;
  3020. // UnityEngine.UI.AnimationTriggers UnityEngine.UI.Selectable::m_AnimationTriggers
  3021. AnimationTriggers_tF38CA7FA631709E096B57D732668D86081F44C11 * ___m_AnimationTriggers_11;
  3022. // System.Boolean UnityEngine.UI.Selectable::m_Interactable
  3023. bool ___m_Interactable_12;
  3024. // UnityEngine.UI.Graphic UnityEngine.UI.Selectable::m_TargetGraphic
  3025. Graphic_tF07D777035055CF93BA5F46F77ED5EDFEFF9AE24 * ___m_TargetGraphic_13;
  3026. // System.Boolean UnityEngine.UI.Selectable::m_GroupsAllowInteraction
  3027. bool ___m_GroupsAllowInteraction_14;
  3028. // System.Int32 UnityEngine.UI.Selectable::m_CurrentIndex
  3029. int32_t ___m_CurrentIndex_15;
  3030. // System.Boolean UnityEngine.UI.Selectable::<isPointerInside>k__BackingField
  3031. bool ___U3CisPointerInsideU3Ek__BackingField_16;
  3032. // System.Boolean UnityEngine.UI.Selectable::<isPointerDown>k__BackingField
  3033. bool ___U3CisPointerDownU3Ek__BackingField_17;
  3034. // System.Boolean UnityEngine.UI.Selectable::<hasSelection>k__BackingField
  3035. bool ___U3ChasSelectionU3Ek__BackingField_18;
  3036. // System.Collections.Generic.List`1<UnityEngine.CanvasGroup> UnityEngine.UI.Selectable::m_CanvasGroupCache
  3037. List_1_t34AA4AF4E7352129CA58045901530E41445AC16D * ___m_CanvasGroupCache_19;
  3038. public:
  3039. inline static int32_t get_offset_of_m_EnableCalled_6() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_EnableCalled_6)); }
  3040. inline bool get_m_EnableCalled_6() const { return ___m_EnableCalled_6; }
  3041. inline bool* get_address_of_m_EnableCalled_6() { return &___m_EnableCalled_6; }
  3042. inline void set_m_EnableCalled_6(bool value)
  3043. {
  3044. ___m_EnableCalled_6 = value;
  3045. }
  3046. inline static int32_t get_offset_of_m_Navigation_7() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_Navigation_7)); }
  3047. inline Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A get_m_Navigation_7() const { return ___m_Navigation_7; }
  3048. inline Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A * get_address_of_m_Navigation_7() { return &___m_Navigation_7; }
  3049. inline void set_m_Navigation_7(Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A value)
  3050. {
  3051. ___m_Navigation_7 = value;
  3052. Il2CppCodeGenWriteBarrier((void**)&(((&___m_Navigation_7))->___m_SelectOnUp_2), (void*)NULL);
  3053. #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
  3054. Il2CppCodeGenWriteBarrier((void**)&(((&___m_Navigation_7))->___m_SelectOnDown_3), (void*)NULL);
  3055. #endif
  3056. #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
  3057. Il2CppCodeGenWriteBarrier((void**)&(((&___m_Navigation_7))->___m_SelectOnLeft_4), (void*)NULL);
  3058. #endif
  3059. #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
  3060. Il2CppCodeGenWriteBarrier((void**)&(((&___m_Navigation_7))->___m_SelectOnRight_5), (void*)NULL);
  3061. #endif
  3062. }
  3063. inline static int32_t get_offset_of_m_Transition_8() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_Transition_8)); }
  3064. inline int32_t get_m_Transition_8() const { return ___m_Transition_8; }
  3065. inline int32_t* get_address_of_m_Transition_8() { return &___m_Transition_8; }
  3066. inline void set_m_Transition_8(int32_t value)
  3067. {
  3068. ___m_Transition_8 = value;
  3069. }
  3070. inline static int32_t get_offset_of_m_Colors_9() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_Colors_9)); }
  3071. inline ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955 get_m_Colors_9() const { return ___m_Colors_9; }
  3072. inline ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955 * get_address_of_m_Colors_9() { return &___m_Colors_9; }
  3073. inline void set_m_Colors_9(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955 value)
  3074. {
  3075. ___m_Colors_9 = value;
  3076. }
  3077. inline static int32_t get_offset_of_m_SpriteState_10() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_SpriteState_10)); }
  3078. inline SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E get_m_SpriteState_10() const { return ___m_SpriteState_10; }
  3079. inline SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E * get_address_of_m_SpriteState_10() { return &___m_SpriteState_10; }
  3080. inline void set_m_SpriteState_10(SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E value)
  3081. {
  3082. ___m_SpriteState_10 = value;
  3083. Il2CppCodeGenWriteBarrier((void**)&(((&___m_SpriteState_10))->___m_HighlightedSprite_0), (void*)NULL);
  3084. #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
  3085. Il2CppCodeGenWriteBarrier((void**)&(((&___m_SpriteState_10))->___m_PressedSprite_1), (void*)NULL);
  3086. #endif
  3087. #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
  3088. Il2CppCodeGenWriteBarrier((void**)&(((&___m_SpriteState_10))->___m_SelectedSprite_2), (void*)NULL);
  3089. #endif
  3090. #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
  3091. Il2CppCodeGenWriteBarrier((void**)&(((&___m_SpriteState_10))->___m_DisabledSprite_3), (void*)NULL);
  3092. #endif
  3093. }
  3094. inline static int32_t get_offset_of_m_AnimationTriggers_11() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_AnimationTriggers_11)); }
  3095. inline AnimationTriggers_tF38CA7FA631709E096B57D732668D86081F44C11 * get_m_AnimationTriggers_11() const { return ___m_AnimationTriggers_11; }
  3096. inline AnimationTriggers_tF38CA7FA631709E096B57D732668D86081F44C11 ** get_address_of_m_AnimationTriggers_11() { return &___m_AnimationTriggers_11; }
  3097. inline void set_m_AnimationTriggers_11(AnimationTriggers_tF38CA7FA631709E096B57D732668D86081F44C11 * value)
  3098. {
  3099. ___m_AnimationTriggers_11 = value;
  3100. Il2CppCodeGenWriteBarrier((void**)(&___m_AnimationTriggers_11), (void*)value);
  3101. }
  3102. inline static int32_t get_offset_of_m_Interactable_12() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_Interactable_12)); }
  3103. inline bool get_m_Interactable_12() const { return ___m_Interactable_12; }
  3104. inline bool* get_address_of_m_Interactable_12() { return &___m_Interactable_12; }
  3105. inline void set_m_Interactable_12(bool value)
  3106. {
  3107. ___m_Interactable_12 = value;
  3108. }
  3109. inline static int32_t get_offset_of_m_TargetGraphic_13() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_TargetGraphic_13)); }
  3110. inline Graphic_tF07D777035055CF93BA5F46F77ED5EDFEFF9AE24 * get_m_TargetGraphic_13() const { return ___m_TargetGraphic_13; }
  3111. inline Graphic_tF07D777035055CF93BA5F46F77ED5EDFEFF9AE24 ** get_address_of_m_TargetGraphic_13() { return &___m_TargetGraphic_13; }
  3112. inline void set_m_TargetGraphic_13(Graphic_tF07D777035055CF93BA5F46F77ED5EDFEFF9AE24 * value)
  3113. {
  3114. ___m_TargetGraphic_13 = value;
  3115. Il2CppCodeGenWriteBarrier((void**)(&___m_TargetGraphic_13), (void*)value);
  3116. }
  3117. inline static int32_t get_offset_of_m_GroupsAllowInteraction_14() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_GroupsAllowInteraction_14)); }
  3118. inline bool get_m_GroupsAllowInteraction_14() const { return ___m_GroupsAllowInteraction_14; }
  3119. inline bool* get_address_of_m_GroupsAllowInteraction_14() { return &___m_GroupsAllowInteraction_14; }
  3120. inline void set_m_GroupsAllowInteraction_14(bool value)
  3121. {
  3122. ___m_GroupsAllowInteraction_14 = value;
  3123. }
  3124. inline static int32_t get_offset_of_m_CurrentIndex_15() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_CurrentIndex_15)); }
  3125. inline int32_t get_m_CurrentIndex_15() const { return ___m_CurrentIndex_15; }
  3126. inline int32_t* get_address_of_m_CurrentIndex_15() { return &___m_CurrentIndex_15; }
  3127. inline void set_m_CurrentIndex_15(int32_t value)
  3128. {
  3129. ___m_CurrentIndex_15 = value;
  3130. }
  3131. inline static int32_t get_offset_of_U3CisPointerInsideU3Ek__BackingField_16() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___U3CisPointerInsideU3Ek__BackingField_16)); }
  3132. inline bool get_U3CisPointerInsideU3Ek__BackingField_16() const { return ___U3CisPointerInsideU3Ek__BackingField_16; }
  3133. inline bool* get_address_of_U3CisPointerInsideU3Ek__BackingField_16() { return &___U3CisPointerInsideU3Ek__BackingField_16; }
  3134. inline void set_U3CisPointerInsideU3Ek__BackingField_16(bool value)
  3135. {
  3136. ___U3CisPointerInsideU3Ek__BackingField_16 = value;
  3137. }
  3138. inline static int32_t get_offset_of_U3CisPointerDownU3Ek__BackingField_17() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___U3CisPointerDownU3Ek__BackingField_17)); }
  3139. inline bool get_U3CisPointerDownU3Ek__BackingField_17() const { return ___U3CisPointerDownU3Ek__BackingField_17; }
  3140. inline bool* get_address_of_U3CisPointerDownU3Ek__BackingField_17() { return &___U3CisPointerDownU3Ek__BackingField_17; }
  3141. inline void set_U3CisPointerDownU3Ek__BackingField_17(bool value)
  3142. {
  3143. ___U3CisPointerDownU3Ek__BackingField_17 = value;
  3144. }
  3145. inline static int32_t get_offset_of_U3ChasSelectionU3Ek__BackingField_18() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___U3ChasSelectionU3Ek__BackingField_18)); }
  3146. inline bool get_U3ChasSelectionU3Ek__BackingField_18() const { return ___U3ChasSelectionU3Ek__BackingField_18; }
  3147. inline bool* get_address_of_U3ChasSelectionU3Ek__BackingField_18() { return &___U3ChasSelectionU3Ek__BackingField_18; }
  3148. inline void set_U3ChasSelectionU3Ek__BackingField_18(bool value)
  3149. {
  3150. ___U3ChasSelectionU3Ek__BackingField_18 = value;
  3151. }
  3152. inline static int32_t get_offset_of_m_CanvasGroupCache_19() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_CanvasGroupCache_19)); }
  3153. inline List_1_t34AA4AF4E7352129CA58045901530E41445AC16D * get_m_CanvasGroupCache_19() const { return ___m_CanvasGroupCache_19; }
  3154. inline List_1_t34AA4AF4E7352129CA58045901530E41445AC16D ** get_address_of_m_CanvasGroupCache_19() { return &___m_CanvasGroupCache_19; }
  3155. inline void set_m_CanvasGroupCache_19(List_1_t34AA4AF4E7352129CA58045901530E41445AC16D * value)
  3156. {
  3157. ___m_CanvasGroupCache_19 = value;
  3158. Il2CppCodeGenWriteBarrier((void**)(&___m_CanvasGroupCache_19), (void*)value);
  3159. }
  3160. };
  3161. struct Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD_StaticFields
  3162. {
  3163. public:
  3164. // UnityEngine.UI.Selectable[] UnityEngine.UI.Selectable::s_Selectables
  3165. SelectableU5BU5D_tECF9F5BDBF0652A937D18F10C883EFDAE2E62535* ___s_Selectables_4;
  3166. // System.Int32 UnityEngine.UI.Selectable::s_SelectableCount
  3167. int32_t ___s_SelectableCount_5;
  3168. public:
  3169. inline static int32_t get_offset_of_s_Selectables_4() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD_StaticFields, ___s_Selectables_4)); }
  3170. inline SelectableU5BU5D_tECF9F5BDBF0652A937D18F10C883EFDAE2E62535* get_s_Selectables_4() const { return ___s_Selectables_4; }
  3171. inline SelectableU5BU5D_tECF9F5BDBF0652A937D18F10C883EFDAE2E62535** get_address_of_s_Selectables_4() { return &___s_Selectables_4; }
  3172. inline void set_s_Selectables_4(SelectableU5BU5D_tECF9F5BDBF0652A937D18F10C883EFDAE2E62535* value)
  3173. {
  3174. ___s_Selectables_4 = value;
  3175. Il2CppCodeGenWriteBarrier((void**)(&___s_Selectables_4), (void*)value);
  3176. }
  3177. inline static int32_t get_offset_of_s_SelectableCount_5() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD_StaticFields, ___s_SelectableCount_5)); }
  3178. inline int32_t get_s_SelectableCount_5() const { return ___s_SelectableCount_5; }
  3179. inline int32_t* get_address_of_s_SelectableCount_5() { return &___s_SelectableCount_5; }
  3180. inline void set_s_SelectableCount_5(int32_t value)
  3181. {
  3182. ___s_SelectableCount_5 = value;
  3183. }
  3184. };
  3185. // UnityEngine.UI.Button
  3186. struct Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D : public Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD
  3187. {
  3188. public:
  3189. // UnityEngine.UI.Button/ButtonClickedEvent UnityEngine.UI.Button::m_OnClick
  3190. ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * ___m_OnClick_20;
  3191. public:
  3192. inline static int32_t get_offset_of_m_OnClick_20() { return static_cast<int32_t>(offsetof(Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D, ___m_OnClick_20)); }
  3193. inline ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * get_m_OnClick_20() const { return ___m_OnClick_20; }
  3194. inline ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F ** get_address_of_m_OnClick_20() { return &___m_OnClick_20; }
  3195. inline void set_m_OnClick_20(ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * value)
  3196. {
  3197. ___m_OnClick_20 = value;
  3198. Il2CppCodeGenWriteBarrier((void**)(&___m_OnClick_20), (void*)value);
  3199. }
  3200. };
  3201. #ifdef __clang__
  3202. #pragma clang diagnostic pop
  3203. #endif
  3204. // UnityEngine.Collider[]
  3205. struct ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486 : public RuntimeArray
  3206. {
  3207. public:
  3208. ALIGN_FIELD (8) Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * m_Items[1];
  3209. public:
  3210. inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * GetAt(il2cpp_array_size_t index) const
  3211. {
  3212. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3213. return m_Items[index];
  3214. }
  3215. inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 ** GetAddressAt(il2cpp_array_size_t index)
  3216. {
  3217. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3218. return m_Items + index;
  3219. }
  3220. inline void SetAt(il2cpp_array_size_t index, Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * value)
  3221. {
  3222. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3223. m_Items[index] = value;
  3224. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  3225. }
  3226. inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * GetAtUnchecked(il2cpp_array_size_t index) const
  3227. {
  3228. return m_Items[index];
  3229. }
  3230. inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 ** GetAddressAtUnchecked(il2cpp_array_size_t index)
  3231. {
  3232. return m_Items + index;
  3233. }
  3234. inline void SetAtUnchecked(il2cpp_array_size_t index, Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * value)
  3235. {
  3236. m_Items[index] = value;
  3237. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  3238. }
  3239. };
  3240. // System.String[]
  3241. struct StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A : public RuntimeArray
  3242. {
  3243. public:
  3244. ALIGN_FIELD (8) String_t* m_Items[1];
  3245. public:
  3246. inline String_t* GetAt(il2cpp_array_size_t index) const
  3247. {
  3248. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3249. return m_Items[index];
  3250. }
  3251. inline String_t** GetAddressAt(il2cpp_array_size_t index)
  3252. {
  3253. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3254. return m_Items + index;
  3255. }
  3256. inline void SetAt(il2cpp_array_size_t index, String_t* value)
  3257. {
  3258. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3259. m_Items[index] = value;
  3260. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  3261. }
  3262. inline String_t* GetAtUnchecked(il2cpp_array_size_t index) const
  3263. {
  3264. return m_Items[index];
  3265. }
  3266. inline String_t** GetAddressAtUnchecked(il2cpp_array_size_t index)
  3267. {
  3268. return m_Items + index;
  3269. }
  3270. inline void SetAtUnchecked(il2cpp_array_size_t index, String_t* value)
  3271. {
  3272. m_Items[index] = value;
  3273. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  3274. }
  3275. };
  3276. // UnityEngine.GUILayoutOption[]
  3277. struct GUILayoutOptionU5BU5D_tA0F031CC36F88BBBD25D6841ADD3913446E6EA2B : public RuntimeArray
  3278. {
  3279. public:
  3280. ALIGN_FIELD (8) GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB * m_Items[1];
  3281. public:
  3282. inline GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB * GetAt(il2cpp_array_size_t index) const
  3283. {
  3284. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3285. return m_Items[index];
  3286. }
  3287. inline GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB ** GetAddressAt(il2cpp_array_size_t index)
  3288. {
  3289. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3290. return m_Items + index;
  3291. }
  3292. inline void SetAt(il2cpp_array_size_t index, GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB * value)
  3293. {
  3294. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3295. m_Items[index] = value;
  3296. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  3297. }
  3298. inline GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB * GetAtUnchecked(il2cpp_array_size_t index) const
  3299. {
  3300. return m_Items[index];
  3301. }
  3302. inline GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB ** GetAddressAtUnchecked(il2cpp_array_size_t index)
  3303. {
  3304. return m_Items + index;
  3305. }
  3306. inline void SetAtUnchecked(il2cpp_array_size_t index, GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB * value)
  3307. {
  3308. m_Items[index] = value;
  3309. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  3310. }
  3311. };
  3312. // System.Object[]
  3313. struct ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE : public RuntimeArray
  3314. {
  3315. public:
  3316. ALIGN_FIELD (8) RuntimeObject * m_Items[1];
  3317. public:
  3318. inline RuntimeObject * GetAt(il2cpp_array_size_t index) const
  3319. {
  3320. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3321. return m_Items[index];
  3322. }
  3323. inline RuntimeObject ** GetAddressAt(il2cpp_array_size_t index)
  3324. {
  3325. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3326. return m_Items + index;
  3327. }
  3328. inline void SetAt(il2cpp_array_size_t index, RuntimeObject * value)
  3329. {
  3330. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3331. m_Items[index] = value;
  3332. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  3333. }
  3334. inline RuntimeObject * GetAtUnchecked(il2cpp_array_size_t index) const
  3335. {
  3336. return m_Items[index];
  3337. }
  3338. inline RuntimeObject ** GetAddressAtUnchecked(il2cpp_array_size_t index)
  3339. {
  3340. return m_Items + index;
  3341. }
  3342. inline void SetAtUnchecked(il2cpp_array_size_t index, RuntimeObject * value)
  3343. {
  3344. m_Items[index] = value;
  3345. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  3346. }
  3347. };
  3348. // !!0 UnityEngine.Component::GetComponent<System.Object>()
  3349. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject * Component_GetComponent_TisRuntimeObject_m69D9C576D6DD024C709E29EEADBC8041299A3AA7_gshared (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method);
  3350. // !!0 UnityEngine.GameObject::GetComponent<System.Object>()
  3351. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject * GameObject_GetComponent_TisRuntimeObject_mCE43118393A796C759AC5D43257AB2330881767D_gshared (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method);
  3352. // !!0 UnityEngine.GameObject::AddComponent<System.Object>()
  3353. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject * GameObject_AddComponent_TisRuntimeObject_mBDBD6EC58A4409E35E4C5D08757C36E4938256B1_gshared (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method);
  3354. // !!0[] System.Array::Empty<System.Object>()
  3355. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* Array_Empty_TisRuntimeObject_m1FBC21243DF3542384C523801E8CA8A97606C747_gshared_inline (const RuntimeMethod* method);
  3356. // !!0 UnityEngine.Object::Instantiate<System.Object>(!!0,UnityEngine.Vector3,UnityEngine.Quaternion)
  3357. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject * Object_Instantiate_TisRuntimeObject_mB05DEC51C29EF5BB8BD17D055E80217F11E571AA_gshared (RuntimeObject * ___original0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___position1, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___rotation2, const RuntimeMethod* method);
  3358. // UnityEngine.GameObject UnityEngine.GameObject::Find(System.String)
  3359. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B (String_t* ___name0, const RuntimeMethod* method);
  3360. // System.String UnityEngine.Object::get_name()
  3361. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * __this, const RuntimeMethod* method);
  3362. // System.Void UnityEngine.MonoBehaviour::print(System.Object)
  3363. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090 (RuntimeObject * ___message0, const RuntimeMethod* method);
  3364. // UnityEngine.Transform UnityEngine.GameObject::get_transform()
  3365. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34 (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method);
  3366. // UnityEngine.Vector3 UnityEngine.Transform::get_localPosition()
  3367. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Transform_get_localPosition_m527B8B5B625DA9A61E551E0FBCD3BE8CA4539FC2 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, const RuntimeMethod* method);
  3368. // System.String UnityEngine.Vector3::ToString()
  3369. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* Vector3_ToString_mD5085501F9A0483542E9F7B18CD09C0AB977E318 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * __this, const RuntimeMethod* method);
  3370. // System.String System.String::Concat(System.String,System.String)
  3371. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* String_Concat_m4B4AB72618348C5DFBFBA8DED84B9E2EBDB55E1B (String_t* ___str00, String_t* ___str11, const RuntimeMethod* method);
  3372. // UnityEngine.Vector3 UnityEngine.Vector3::op_Subtraction(UnityEngine.Vector3,UnityEngine.Vector3)
  3373. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___b1, const RuntimeMethod* method);
  3374. // System.Single UnityEngine.Vector3::get_magnitude()
  3375. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Vector3_get_magnitude_mDDD40612220D8104E77E993E18A101A69A944991 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * __this, const RuntimeMethod* method);
  3376. // System.String System.Single::ToString()
  3377. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* Single_ToString_m80E7ABED4F4D73F2BE19DDB80D3D92FCD8DFA010 (float* __this, const RuntimeMethod* method);
  3378. // System.Void UnityEngine.Transform::set_localPosition(UnityEngine.Vector3)
  3379. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_set_localPosition_m2A2B0033EF079077FAE7C65196078EAF5D041AFC (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___value0, const RuntimeMethod* method);
  3380. // System.Void UnityEngine.Transform::set_localRotation(UnityEngine.Quaternion)
  3381. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_set_localRotation_m1A9101457EC4653AFC93FCC4065A29F2C78FA62C (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___value0, const RuntimeMethod* method);
  3382. // System.Void UnityEngine.Vector3::.ctor(System.Single,System.Single,System.Single)
  3383. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * __this, float ___x0, float ___y1, float ___z2, const RuntimeMethod* method);
  3384. // System.Void UnityEngine.Quaternion::.ctor(System.Single,System.Single,System.Single,System.Single)
  3385. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Quaternion__ctor_m564FA9302F5B9DA8BAB97B0A2D86FFE83ACAA421 (Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 * __this, float ___x0, float ___y1, float ___z2, float ___w3, const RuntimeMethod* method);
  3386. // System.Void UnityEngine.MonoBehaviour::.ctor()
  3387. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED (MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A * __this, const RuntimeMethod* method);
  3388. // System.Single UnityEngine.Input::GetAxis(System.String)
  3389. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326 (String_t* ___axisName0, const RuntimeMethod* method);
  3390. // !!0 UnityEngine.Component::GetComponent<UnityEngine.Camera>()
  3391. inline Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320 (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method)
  3392. {
  3393. return (( Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * (*) (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 *, const RuntimeMethod*))Component_GetComponent_TisRuntimeObject_m69D9C576D6DD024C709E29EEADBC8041299A3AA7_gshared)(__this, method);
  3394. }
  3395. // System.Single UnityEngine.Camera::get_fieldOfView()
  3396. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Camera_get_fieldOfView_mA9BA910800B2E33B572929CDA9A12CE596353920 (Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * __this, const RuntimeMethod* method);
  3397. // System.Void UnityEngine.Camera::set_fieldOfView(System.Single)
  3398. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Camera_set_fieldOfView_m138FE103CAC4B803F39E4CF579609A5C3FEB5E49 (Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * __this, float ___value0, const RuntimeMethod* method);
  3399. // System.Boolean UnityEngine.Input::GetMouseButton(System.Int32)
  3400. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Input_GetMouseButton_m27BF2DDBF38A38787B83A13D3E6F0F88F7C834C1 (int32_t ___button0, const RuntimeMethod* method);
  3401. // UnityEngine.Transform UnityEngine.Component::get_transform()
  3402. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method);
  3403. // System.Void UnityEngine.Transform::Rotate(System.Single,System.Single,System.Single)
  3404. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_Rotate_mA3AE6D55AA9CC88A8F03C2B0B7CB3DB45ABA6A8E (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, float ___xAngle0, float ___yAngle1, float ___zAngle2, const RuntimeMethod* method);
  3405. // System.Void UnityEngine.Transform::Translate(System.Single,System.Single,System.Single)
  3406. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_Translate_mC9343E1E646DA8FD42BE37137ACCBB4B52093F5C (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, float ___x0, float ___y1, float ___z2, const RuntimeMethod* method);
  3407. // UnityEngine.Vector3 UnityEngine.Vector3::get_zero()
  3408. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_get_zero_m1A8F7993167785F750B6B01762D22C2597C84EF6 (const RuntimeMethod* method);
  3409. // UnityEngine.Vector3 UnityEngine.Transform::get_eulerAngles()
  3410. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Transform_get_eulerAngles_mCF1E10C36ED1F03804A1D10A9BAB272E0EA8766F (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, const RuntimeMethod* method);
  3411. // UnityEngine.Vector2 UnityEngine.Vector2::op_Implicit(UnityEngine.Vector3)
  3412. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 Vector2_op_Implicit_mE407CAF7446E342E059B00AA9EDB301AEC5B7B1A_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___v0, const RuntimeMethod* method);
  3413. // UnityEngine.GameObject UnityEngine.Component::get_gameObject()
  3414. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method);
  3415. // !!0 UnityEngine.GameObject::GetComponent<UnityEngine.Rigidbody>()
  3416. inline Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * GameObject_GetComponent_TisRigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A_mA1779277BB07CE3D2CB8E340CEA85C40C6B52354 (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method)
  3417. {
  3418. return (( Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * (*) (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 *, const RuntimeMethod*))GameObject_GetComponent_TisRuntimeObject_mCE43118393A796C759AC5D43257AB2330881767D_gshared)(__this, method);
  3419. }
  3420. // System.Boolean UnityEngine.Object::op_Inequality(UnityEngine.Object,UnityEngine.Object)
  3421. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Inequality_mE1F187520BD83FB7D86A6D850710C4D42B864E90 (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * ___x0, Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * ___y1, const RuntimeMethod* method);
  3422. // System.Void UnityEngine.Rigidbody::set_freezeRotation(System.Boolean)
  3423. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_freezeRotation_mE08A39E98D46F82D6DD86CC389D86D242C694D52 (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, bool ___value0, const RuntimeMethod* method);
  3424. // System.Boolean UnityEngine.Object::op_Implicit(UnityEngine.Object)
  3425. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Implicit_mC8214E4F028CC2F036CC82BDB81D102A02893499 (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * ___exists0, const RuntimeMethod* method);
  3426. // System.Single NewBehaviourScript::ClampAngle(System.Single,System.Single,System.Single)
  3427. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float NewBehaviourScript_ClampAngle_m94C26EA011DAA4E61D66A72A59D127273CC70EC5 (NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB * __this, float ___angle0, float ___min1, float ___max2, const RuntimeMethod* method);
  3428. // UnityEngine.Quaternion UnityEngine.Quaternion::Euler(System.Single,System.Single,System.Single)
  3429. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 Quaternion_Euler_m37BF99FFFA09F4B3F83DC066641B82C59B19A9C3 (float ___x0, float ___y1, float ___z2, const RuntimeMethod* method);
  3430. // UnityEngine.Vector3 UnityEngine.Quaternion::op_Multiply(UnityEngine.Quaternion,UnityEngine.Vector3)
  3431. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Quaternion_op_Multiply_mDC5F913E6B21FEC72AB2CF737D34CC6C7A69803D (Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___rotation0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___point1, const RuntimeMethod* method);
  3432. // UnityEngine.Vector3 UnityEngine.Transform::get_position()
  3433. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, const RuntimeMethod* method);
  3434. // UnityEngine.Vector3 UnityEngine.Vector3::op_Addition(UnityEngine.Vector3,UnityEngine.Vector3)
  3435. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Addition_mEE4F672B923CCB184C39AABCA33443DB218E50E0_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___b1, const RuntimeMethod* method);
  3436. // System.Void UnityEngine.Debug::Log(System.Object)
  3437. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Debug_Log_mC26E5AD0D8D156C7FFD173AA15827F69225E9DB8 (RuntimeObject * ___message0, const RuntimeMethod* method);
  3438. // System.Void UnityEngine.Transform::set_rotation(UnityEngine.Quaternion)
  3439. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_set_rotation_m1B5F3D4CE984AB31254615C9C71B0E54978583B4 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___value0, const RuntimeMethod* method);
  3440. // System.Void UnityEngine.Transform::set_position(UnityEngine.Vector3)
  3441. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___value0, const RuntimeMethod* method);
  3442. // System.Single UnityEngine.Mathf::Clamp(System.Single,System.Single,System.Single)
  3443. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Mathf_Clamp_m2416F3B785C8F135863E3D17E5B0CB4174797B87 (float ___value0, float ___min1, float ___max2, const RuntimeMethod* method);
  3444. // !!0 UnityEngine.Component::GetComponent<UnityEngine.BoxCollider>()
  3445. inline BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * Component_GetComponent_TisBoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5_m0D682A42739E30A25411905C0A712C2BEE81F861 (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method)
  3446. {
  3447. return (( BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * (*) (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 *, const RuntimeMethod*))Component_GetComponent_TisRuntimeObject_m69D9C576D6DD024C709E29EEADBC8041299A3AA7_gshared)(__this, method);
  3448. }
  3449. // System.Void Wallcollision::DetectionBox()
  3450. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Wallcollision_DetectionBox_mF097135612413E44453EEA596C378544E2866C12 (Wallcollision_tDEF41BB7D7F4023BB681B13DEF0E508E76016B7C * __this, const RuntimeMethod* method);
  3451. // UnityEngine.Vector3 UnityEngine.Transform::get_localScale()
  3452. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Transform_get_localScale_mD9DF6CA81108C2A6002B5EA2BE25A6CD2723D046 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, const RuntimeMethod* method);
  3453. // UnityEngine.Vector3 UnityEngine.Vector3::op_Division(UnityEngine.Vector3,System.Single)
  3454. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Division_mE5ACBFB168FED529587457A83BA98B7DB32E2A05_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, float ___d1, const RuntimeMethod* method);
  3455. // UnityEngine.Quaternion UnityEngine.Transform::get_rotation()
  3456. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 Transform_get_rotation_m4AA3858C00DF4C9614B80352558C4C37D08D2200 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, const RuntimeMethod* method);
  3457. // System.Int32 UnityEngine.LayerMask::GetMask(System.String[])
  3458. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t LayerMask_GetMask_m46D2185735D02C7DEE01E3BAAF4A39F2AB46F67F (StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A* ___layerNames0, const RuntimeMethod* method);
  3459. // UnityEngine.Collider[] UnityEngine.Physics::OverlapBox(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Int32)
  3460. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* Physics_OverlapBox_mEA1D84B8A0F8B8795D1C61A9009EC2B87704F8B9 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___center0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___halfExtents1, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___orientation2, int32_t ___layerMask3, const RuntimeMethod* method);
  3461. // !!0 UnityEngine.Component::GetComponent<UnityEngine.MeshFilter>()
  3462. inline MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A * Component_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_m4E31C5D3D0490AEE405B54BE9F61802EA425B9DC (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method)
  3463. {
  3464. return (( MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A * (*) (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 *, const RuntimeMethod*))Component_GetComponent_TisRuntimeObject_m69D9C576D6DD024C709E29EEADBC8041299A3AA7_gshared)(__this, method);
  3465. }
  3466. // UnityEngine.Mesh UnityEngine.MeshFilter::get_sharedMesh()
  3467. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * MeshFilter_get_sharedMesh_mDCB12AB93E6E5F477F55A14990A7AB5F1B06F19E (MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A * __this, const RuntimeMethod* method);
  3468. // UnityEngine.Bounds UnityEngine.Mesh::get_bounds()
  3469. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 Mesh_get_bounds_m8704A23E8BA2D77C89FD4BF4379238062B1BE5DF (Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * __this, const RuntimeMethod* method);
  3470. // UnityEngine.Vector3 UnityEngine.Bounds::get_size()
  3471. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Bounds_get_size_mB1C37E89879C7810BC9F4210033D9277DAFE2C14 (Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 * __this, const RuntimeMethod* method);
  3472. // UnityEngine.Vector3 UnityEngine.Transform::get_lossyScale()
  3473. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Transform_get_lossyScale_m469A16F93F135C1E4D5955C7EBDB893D1892A331 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, const RuntimeMethod* method);
  3474. // !!0 UnityEngine.GameObject::GetComponent<UnityEngine.MeshFilter>()
  3475. inline MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A * GameObject_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_mD924C79C3DA2B286ACB091AAC225DA91675E62A4 (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method)
  3476. {
  3477. return (( MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A * (*) (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 *, const RuntimeMethod*))GameObject_GetComponent_TisRuntimeObject_mCE43118393A796C759AC5D43257AB2330881767D_gshared)(__this, method);
  3478. }
  3479. // System.Single UnityEngine.Time::get_deltaTime()
  3480. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Time_get_deltaTime_mCC15F147DA67F38C74CE408FB5D7FF4A87DA2290 (const RuntimeMethod* method);
  3481. // UnityEngine.Vector3 UnityEngine.Vector3::MoveTowards(UnityEngine.Vector3,UnityEngine.Vector3,System.Single)
  3482. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_MoveTowards_mFB45EE30324E487925CA26EE6C001F0A3D257796 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___current0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___target1, float ___maxDistanceDelta2, const RuntimeMethod* method);
  3483. // !!0 UnityEngine.GameObject::GetComponent<UnityEngine.UI.Button>()
  3484. inline Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * GameObject_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_mC89B59084AF54D6861DE55F9F1FC4226E4F616A8 (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method)
  3485. {
  3486. return (( Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * (*) (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 *, const RuntimeMethod*))GameObject_GetComponent_TisRuntimeObject_mCE43118393A796C759AC5D43257AB2330881767D_gshared)(__this, method);
  3487. }
  3488. // UnityEngine.UI.Button/ButtonClickedEvent UnityEngine.UI.Button::get_onClick()
  3489. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * Button_get_onClick_m28BD8C670676D4E2B292B5A7F59387D4BF61F8F4_inline (Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * __this, const RuntimeMethod* method);
  3490. // System.Void UnityEngine.Events.UnityAction::.ctor(System.Object,System.IntPtr)
  3491. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UnityAction__ctor_m48C04C4C0F46918CF216A2410A4E58D31B6362BA (UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 * __this, RuntimeObject * ___object0, intptr_t ___method1, const RuntimeMethod* method);
  3492. // System.Void UnityEngine.Events.UnityEvent::AddListener(UnityEngine.Events.UnityAction)
  3493. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UnityEvent_AddListener_m0ACFF0706176ECCB20E0BC2542D07396616F436D (UnityEvent_tA0EA9BC49FD7D5185E7A238EF2E0E6F5D0EE27F4 * __this, UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 * ___call0, const RuntimeMethod* method);
  3494. // UnityEngine.GameObject UnityEngine.GameObject::CreatePrimitive(UnityEngine.PrimitiveType)
  3495. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * GameObject_CreatePrimitive_mB1E03B8D373EBECCD93444A277316A53EC7812AC (int32_t ___type0, const RuntimeMethod* method);
  3496. // !!0 UnityEngine.GameObject::AddComponent<testMove>()
  3497. inline testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * GameObject_AddComponent_TistestMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F_mCBB2AB21611124E004BC88BD12DBB075EAD6CF05 (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method)
  3498. {
  3499. return (( testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * (*) (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 *, const RuntimeMethod*))GameObject_AddComponent_TisRuntimeObject_mBDBD6EC58A4409E35E4C5D08757C36E4938256B1_gshared)(__this, method);
  3500. }
  3501. // !!0 UnityEngine.GameObject::GetComponent<UnityEngine.Renderer>()
  3502. inline Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C * GameObject_GetComponent_TisRenderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C_mD787758BED3337F182C18CC67C516C2A11B55466 (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method)
  3503. {
  3504. return (( Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C * (*) (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 *, const RuntimeMethod*))GameObject_GetComponent_TisRuntimeObject_mCE43118393A796C759AC5D43257AB2330881767D_gshared)(__this, method);
  3505. }
  3506. // UnityEngine.Material UnityEngine.Renderer::get_material()
  3507. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Material_t8927C00353A72755313F046D0CE85178AE8218EE * Renderer_get_material_mE6B01125502D08EE0D6DFE2EAEC064AD9BB31804 (Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C * __this, const RuntimeMethod* method);
  3508. // UnityEngine.Object UnityEngine.Resources::Load(System.String)
  3509. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * Resources_Load_m011631B3740AFD38D496838F10D3DA635A061120 (String_t* ___path0, const RuntimeMethod* method);
  3510. // System.Void UnityEngine.Material::set_mainTexture(UnityEngine.Texture)
  3511. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Material_set_mainTexture_m1F715422BE5C75B4A7AC951691F0DC16A8C294C5 (Material_t8927C00353A72755313F046D0CE85178AE8218EE * __this, Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE * ___value0, const RuntimeMethod* method);
  3512. // System.Void UnityEngine.Object::set_name(System.String)
  3513. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Object_set_name_m87C4006618ADB325ABE5439DF159E10DD8DD0781 (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * __this, String_t* ___value0, const RuntimeMethod* method);
  3514. // System.Void UnityEngine.GameObject::set_tag(System.String)
  3515. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, String_t* ___value0, const RuntimeMethod* method);
  3516. // !!0[] System.Array::Empty<UnityEngine.GUILayoutOption>()
  3517. inline GUILayoutOptionU5BU5D_tA0F031CC36F88BBBD25D6841ADD3913446E6EA2B* Array_Empty_TisGUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB_m6EB599DF46848C50C5E2A836AF0BDA9C81B1A23A_inline (const RuntimeMethod* method)
  3518. {
  3519. return (( GUILayoutOptionU5BU5D_tA0F031CC36F88BBBD25D6841ADD3913446E6EA2B* (*) (const RuntimeMethod*))Array_Empty_TisRuntimeObject_m1FBC21243DF3542384C523801E8CA8A97606C747_gshared_inline)(method);
  3520. }
  3521. // System.Boolean UnityEngine.GUILayout::Button(System.String,UnityEngine.GUILayoutOption[])
  3522. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool GUILayout_Button_m749F2887D57BDC9B6901F2C35F5C6A7E22154162 (String_t* ___text0, GUILayoutOptionU5BU5D_tA0F031CC36F88BBBD25D6841ADD3913446E6EA2B* ___options1, const RuntimeMethod* method);
  3523. // UnityEngine.GameObject UnityEngine.GameObject::FindGameObjectWithTag(System.String)
  3524. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * GameObject_FindGameObjectWithTag_mFC215979EDFED361F88C336BF9E187F24434C63F (String_t* ___tag0, const RuntimeMethod* method);
  3525. // System.Void UnityEngine.Transform::Rotate(UnityEngine.Vector3)
  3526. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_Rotate_m027A155054DDC4206F679EFB86BE0960D45C33A7 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___eulers0, const RuntimeMethod* method);
  3527. // System.Void UnityEngine.Transform::Translate(UnityEngine.Vector3)
  3528. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_Translate_m24A8CB13E2AAB0C17EE8FE593266CF463E0B02D0 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___translation0, const RuntimeMethod* method);
  3529. // !!0 UnityEngine.GameObject::GetComponent<UnityEngine.MeshRenderer>()
  3530. inline MeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B * GameObject_GetComponent_TisMeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B_m4E244CD0EBBF9E0A3A73AF14F6EC434CA82E6F4B (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method)
  3531. {
  3532. return (( MeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B * (*) (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 *, const RuntimeMethod*))GameObject_GetComponent_TisRuntimeObject_mCE43118393A796C759AC5D43257AB2330881767D_gshared)(__this, method);
  3533. }
  3534. // System.Void UnityEngine.Color::.ctor(System.Single,System.Single,System.Single,System.Single)
  3535. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Color__ctor_m679019E6084BF7A6F82590F66F5F695F6A50ECC5 (Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 * __this, float ___r0, float ___g1, float ___b2, float ___a3, const RuntimeMethod* method);
  3536. // System.Void UnityEngine.Material::set_color(UnityEngine.Color)
  3537. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Material_set_color_mC3C88E2389B7132EBF3EB0D1F040545176B795C0 (Material_t8927C00353A72755313F046D0CE85178AE8218EE * __this, Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___value0, const RuntimeMethod* method);
  3538. // UnityEngine.Quaternion UnityEngine.Quaternion::get_identity()
  3539. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 Quaternion_get_identity_mF2E565DBCE793A1AE6208056D42CA7C59D83A702 (const RuntimeMethod* method);
  3540. // !!0 UnityEngine.Object::Instantiate<UnityEngine.GameObject>(!!0,UnityEngine.Vector3,UnityEngine.Quaternion)
  3541. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * Object_Instantiate_TisGameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319_m81B599A0051F8F4543E5C73A11585E96E940943B (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___original0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___position1, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___rotation2, const RuntimeMethod* method)
  3542. {
  3543. return (( GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * (*) (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 *, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E , Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 , const RuntimeMethod*))Object_Instantiate_TisRuntimeObject_mB05DEC51C29EF5BB8BD17D055E80217F11E571AA_gshared)(___original0, ___position1, ___rotation2, method);
  3544. }
  3545. // System.Void cubeController::generateCubeSquare()
  3546. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void cubeController_generateCubeSquare_m452BAB7236B73D78C820628BAB4451465EBAE0D5 (cubeController_t086364685C50B4D62D773ECB7A0EAF5A2A842470 * __this, const RuntimeMethod* method);
  3547. // !!0 UnityEngine.Component::GetComponent<UnityEngine.RectTransform>()
  3548. inline RectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072 * Component_GetComponent_TisRectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072_m98D387B909AC36B37BF964576557C064222B3C79 (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method)
  3549. {
  3550. return (( RectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072 * (*) (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 *, const RuntimeMethod*))Component_GetComponent_TisRuntimeObject_m69D9C576D6DD024C709E29EEADBC8041299A3AA7_gshared)(__this, method);
  3551. }
  3552. // UnityEngine.Vector3 UnityEngine.Input::get_mousePosition()
  3553. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E (const RuntimeMethod* method);
  3554. // System.Boolean UnityEngine.Input::GetMouseButtonDown(System.Int32)
  3555. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Input_GetMouseButtonDown_m466D81FDCC87C9CB07557B39DCB435EB691F1EF3 (int32_t ___button0, const RuntimeMethod* method);
  3556. // System.Void move::TouchClick()
  3557. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void move_TouchClick_m7F2801F7DD0DFD13C0C082AF5D3B38B6FA3539B6 (move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276 * __this, const RuntimeMethod* method);
  3558. // System.Void move::MovePiece()
  3559. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void move_MovePiece_m4A81BB092CC70D18B458F07CA17439B36CF031E1 (move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276 * __this, const RuntimeMethod* method);
  3560. // System.Boolean UnityEngine.Input::GetMouseButtonUp(System.Int32)
  3561. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Input_GetMouseButtonUp_m2BA562F8C4FE8364EEC93970093E776371DF4022 (int32_t ___button0, const RuntimeMethod* method);
  3562. // System.Void move::FreePiece()
  3563. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void move_FreePiece_m01DE15784B97767D250DB50BAFB0B7D54D30FAD6 (move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276 * __this, const RuntimeMethod* method);
  3564. // UnityEngine.Camera UnityEngine.Camera::get_main()
  3565. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C (const RuntimeMethod* method);
  3566. // UnityEngine.Ray UnityEngine.Camera::ScreenPointToRay(UnityEngine.Vector3)
  3567. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB (Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___pos0, const RuntimeMethod* method);
  3568. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&)
  3569. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo1, const RuntimeMethod* method);
  3570. // UnityEngine.Collider UnityEngine.RaycastHit::get_collider()
  3571. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method);
  3572. // System.String UnityEngine.GameObject::get_tag()
  3573. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* GameObject_get_tag_mC21F33D368C18A631040F2887036C678B96ABC33 (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method);
  3574. // System.Boolean System.String::op_Equality(System.String,System.String)
  3575. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB (String_t* ___a0, String_t* ___b1, const RuntimeMethod* method);
  3576. // System.Single UnityEngine.RaycastHit::get_distance()
  3577. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method);
  3578. // UnityEngine.Vector3 UnityEngine.RaycastHit::get_point()
  3579. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method);
  3580. // UnityEngine.Vector3 UnityEngine.Ray::GetPoint(System.Single)
  3581. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Ray_GetPoint_mC92464E32E42603B7B3444938E8BB8ADA43AB240 (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * __this, float ___distance0, const RuntimeMethod* method);
  3582. // System.Void UnityEngine.AudioSource::Play()
  3583. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1 (AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * __this, const RuntimeMethod* method);
  3584. // UnityEngine.Transform UnityEngine.RaycastHit::get_transform()
  3585. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * RaycastHit_get_transform_m2DD983DBD3602DE848DE287EE5233FD02EEC608D (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method);
  3586. // System.Single UnityEngine.Random::Range(System.Single,System.Single)
  3587. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Random_Range_mC15372D42A9ABDCAC3DE82E114D60A40C9C311D2 (float ___minInclusive0, float ___maxInclusive1, const RuntimeMethod* method);
  3588. // System.Void UnityEngine.Color::.ctor(System.Single,System.Single,System.Single)
  3589. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Color__ctor_m9FEDC8486B9D40C01BF10FDC821F5E76C8705494 (Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 * __this, float ___r0, float ___g1, float ___b2, const RuntimeMethod* method);
  3590. // System.Void testMove/<OnMouseDown>d__7::.ctor(System.Int32)
  3591. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3COnMouseDownU3Ed__7__ctor_m8BDEABAD5280CFAD968ED3513A595B120212998B (U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44 * __this, int32_t ___U3CU3E1__state0, const RuntimeMethod* method);
  3592. // System.Void System.Object::.ctor()
  3593. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Object__ctor_m88880E0413421D13FD95325EDCE231707CE1F405 (RuntimeObject * __this, const RuntimeMethod* method);
  3594. // UnityEngine.Vector3 UnityEngine.Camera::WorldToScreenPoint(UnityEngine.Vector3)
  3595. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Camera_WorldToScreenPoint_m44710195E7736CE9DE5A9B05E32059A9A950F95C (Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___position0, const RuntimeMethod* method);
  3596. // UnityEngine.Vector3 UnityEngine.Camera::ScreenToWorldPoint(UnityEngine.Vector3)
  3597. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Camera_ScreenToWorldPoint_m7EE1C8665F9BB089581FA225BB4BFF411B5301B6 (Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___position0, const RuntimeMethod* method);
  3598. // System.Void UnityEngine.WaitForFixedUpdate::.ctor()
  3599. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void WaitForFixedUpdate__ctor_mB566493FB99A315BEF348791DE943A89E4B71F9C (WaitForFixedUpdate_t675FCE2AEFAC5C924A4020474C997FF2CDD3F4C5 * __this, const RuntimeMethod* method);
  3600. // System.Void System.NotSupportedException::.ctor()
  3601. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NotSupportedException__ctor_m3EA81A5B209A87C3ADA47443F2AFFF735E5256EE (NotSupportedException_tB9D89F0E9470A2C423D239D7C68EE0CFD77F9339 * __this, const RuntimeMethod* method);
  3602. // System.Void UnityEngine.Vector2::.ctor(System.Single,System.Single)
  3603. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector2__ctor_m9F1F2D5EB5D1FF7091BB527AC8A72CBB309D115E_inline (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * __this, float ___x0, float ___y1, const RuntimeMethod* method);
  3604. #ifdef __clang__
  3605. #pragma clang diagnostic push
  3606. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  3607. #pragma clang diagnostic ignored "-Wunused-variable"
  3608. #endif
  3609. #ifdef __clang__
  3610. #pragma clang diagnostic pop
  3611. #endif
  3612. #ifdef __clang__
  3613. #pragma clang diagnostic push
  3614. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  3615. #pragma clang diagnostic ignored "-Wunused-variable"
  3616. #endif
  3617. // System.Void AutoA::Start()
  3618. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AutoA_Start_m521860F3E39CB752B79957BFB422A57E27AB2767 (AutoA_t704C901D2EC3BCF0F4D5E052CAD20C311407E134 * __this, const RuntimeMethod* method)
  3619. {
  3620. static bool s_Il2CppMethodInitialized;
  3621. if (!s_Il2CppMethodInitialized)
  3622. {
  3623. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDB5E96D03B66458C852FED34C1F51D6A059D4784);
  3624. s_Il2CppMethodInitialized = true;
  3625. }
  3626. {
  3627. // LuoGan04 = GameObject.Find("04_LuoGan");
  3628. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_0;
  3629. L_0 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteralDB5E96D03B66458C852FED34C1F51D6A059D4784, /*hidden argument*/NULL);
  3630. __this->set_LuoGan04_4(L_0);
  3631. // print(LuoGan04.name);
  3632. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_1 = __this->get_LuoGan04_4();
  3633. String_t* L_2;
  3634. L_2 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_1, /*hidden argument*/NULL);
  3635. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_2, /*hidden argument*/NULL);
  3636. // }
  3637. return;
  3638. }
  3639. }
  3640. // System.Void AutoA::Update()
  3641. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AutoA_Update_m1EA7F60BAAB47B3E14F9A24EA82C597A42F64F50 (AutoA_t704C901D2EC3BCF0F4D5E052CAD20C311407E134 * __this, const RuntimeMethod* method)
  3642. {
  3643. static bool s_Il2CppMethodInitialized;
  3644. if (!s_Il2CppMethodInitialized)
  3645. {
  3646. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral06873F0A5C5C17160F1D4F0CC91B115662D6F52C);
  3647. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral66EB2E86CA4AA2F7FD49FA238DEAC6BAFF9EBD1F);
  3648. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC7AD4F81912F7E5B12B739D314326EE75451BEBF);
  3649. s_Il2CppMethodInitialized = true;
  3650. }
  3651. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
  3652. memset((&V_0), 0, sizeof(V_0));
  3653. float V_1 = 0.0f;
  3654. {
  3655. // print("000000000p" + LuoGan04.transform.localPosition);
  3656. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_0 = __this->get_LuoGan04_4();
  3657. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_1;
  3658. L_1 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_0, /*hidden argument*/NULL);
  3659. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
  3660. L_2 = Transform_get_localPosition_m527B8B5B625DA9A61E551E0FBCD3BE8CA4539FC2(L_1, /*hidden argument*/NULL);
  3661. V_0 = L_2;
  3662. String_t* L_3;
  3663. L_3 = Vector3_ToString_mD5085501F9A0483542E9F7B18CD09C0AB977E318((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_0), /*hidden argument*/NULL);
  3664. String_t* L_4;
  3665. L_4 = String_Concat_m4B4AB72618348C5DFBFBA8DED84B9E2EBDB55E1B(_stringLiteral66EB2E86CA4AA2F7FD49FA238DEAC6BAFF9EBD1F, L_3, /*hidden argument*/NULL);
  3666. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_4, /*hidden argument*/NULL);
  3667. // print("1111111111111p" + LuoGan04Aim);
  3668. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5 = __this->get_LuoGan04Aim_5();
  3669. V_0 = L_5;
  3670. String_t* L_6;
  3671. L_6 = Vector3_ToString_mD5085501F9A0483542E9F7B18CD09C0AB977E318((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_0), /*hidden argument*/NULL);
  3672. String_t* L_7;
  3673. L_7 = String_Concat_m4B4AB72618348C5DFBFBA8DED84B9E2EBDB55E1B(_stringLiteralC7AD4F81912F7E5B12B739D314326EE75451BEBF, L_6, /*hidden argument*/NULL);
  3674. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_7, /*hidden argument*/NULL);
  3675. // print("2222222222222p" + (LuoGan04.transform.localPosition - LuoGan04Aim).magnitude);
  3676. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_8 = __this->get_LuoGan04_4();
  3677. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_9;
  3678. L_9 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_8, /*hidden argument*/NULL);
  3679. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_10;
  3680. L_10 = Transform_get_localPosition_m527B8B5B625DA9A61E551E0FBCD3BE8CA4539FC2(L_9, /*hidden argument*/NULL);
  3681. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_11 = __this->get_LuoGan04Aim_5();
  3682. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_12;
  3683. L_12 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_10, L_11, /*hidden argument*/NULL);
  3684. V_0 = L_12;
  3685. float L_13;
  3686. L_13 = Vector3_get_magnitude_mDDD40612220D8104E77E993E18A101A69A944991((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_0), /*hidden argument*/NULL);
  3687. V_1 = L_13;
  3688. String_t* L_14;
  3689. L_14 = Single_ToString_m80E7ABED4F4D73F2BE19DDB80D3D92FCD8DFA010((float*)(&V_1), /*hidden argument*/NULL);
  3690. String_t* L_15;
  3691. L_15 = String_Concat_m4B4AB72618348C5DFBFBA8DED84B9E2EBDB55E1B(_stringLiteral06873F0A5C5C17160F1D4F0CC91B115662D6F52C, L_14, /*hidden argument*/NULL);
  3692. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_15, /*hidden argument*/NULL);
  3693. // if (Mathf.Sqrt((LuoGan04.transform.localPosition - LuoGan04Aim).magnitude) < 1.5)
  3694. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16 = __this->get_LuoGan04_4();
  3695. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17;
  3696. L_17 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_16, /*hidden argument*/NULL);
  3697. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18;
  3698. L_18 = Transform_get_localPosition_m527B8B5B625DA9A61E551E0FBCD3BE8CA4539FC2(L_17, /*hidden argument*/NULL);
  3699. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_19 = __this->get_LuoGan04Aim_5();
  3700. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_20;
  3701. L_20 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_18, L_19, /*hidden argument*/NULL);
  3702. V_0 = L_20;
  3703. float L_21;
  3704. L_21 = Vector3_get_magnitude_mDDD40612220D8104E77E993E18A101A69A944991((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_0), /*hidden argument*/NULL);
  3705. float L_22;
  3706. L_22 = sqrtf(L_21);
  3707. if ((!(((double)((double)((double)L_22))) < ((double)(1.5)))))
  3708. {
  3709. goto IL_00ea;
  3710. }
  3711. }
  3712. {
  3713. // LuoGan04.transform.localPosition = LuoGan04Aim;
  3714. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_23 = __this->get_LuoGan04_4();
  3715. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_24;
  3716. L_24 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_23, /*hidden argument*/NULL);
  3717. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_25 = __this->get_LuoGan04Aim_5();
  3718. Transform_set_localPosition_m2A2B0033EF079077FAE7C65196078EAF5D041AFC(L_24, L_25, /*hidden argument*/NULL);
  3719. // LuoGan04.transform.localRotation = LuoGan04Qua;
  3720. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_26 = __this->get_LuoGan04_4();
  3721. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_27;
  3722. L_27 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_26, /*hidden argument*/NULL);
  3723. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 L_28 = __this->get_LuoGan04Qua_6();
  3724. Transform_set_localRotation_m1A9101457EC4653AFC93FCC4065A29F2C78FA62C(L_27, L_28, /*hidden argument*/NULL);
  3725. }
  3726. IL_00ea:
  3727. {
  3728. // }
  3729. return;
  3730. }
  3731. }
  3732. // System.Void AutoA::.ctor()
  3733. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AutoA__ctor_m1EA8C13EF4A0AC0715E1EEFD92456C8D3D16C762 (AutoA_t704C901D2EC3BCF0F4D5E052CAD20C311407E134 * __this, const RuntimeMethod* method)
  3734. {
  3735. {
  3736. // Vector3 LuoGan04Aim = new Vector3(37.71f, 4.74f, -22.0f);
  3737. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0;
  3738. memset((&L_0), 0, sizeof(L_0));
  3739. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_0), (37.7099991f), (4.73999977f), (-22.0f), /*hidden argument*/NULL);
  3740. __this->set_LuoGan04Aim_5(L_0);
  3741. // Quaternion LuoGan04Qua = new Quaternion(0.0f, 0.0f, 0.0f, 0.0f);
  3742. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 L_1;
  3743. memset((&L_1), 0, sizeof(L_1));
  3744. Quaternion__ctor_m564FA9302F5B9DA8BAB97B0A2D86FFE83ACAA421((&L_1), (0.0f), (0.0f), (0.0f), (0.0f), /*hidden argument*/NULL);
  3745. __this->set_LuoGan04Qua_6(L_1);
  3746. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  3747. return;
  3748. }
  3749. }
  3750. #ifdef __clang__
  3751. #pragma clang diagnostic pop
  3752. #endif
  3753. #ifdef __clang__
  3754. #pragma clang diagnostic push
  3755. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  3756. #pragma clang diagnostic ignored "-Wunused-variable"
  3757. #endif
  3758. // System.Void CameraMove::Update()
  3759. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CameraMove_Update_mADD5B4405186B095BD3C898E4BF1D99D2298F5EC (CameraMove_t049411EAC022746D9900D5B1420A193F6BAE3D73 * __this, const RuntimeMethod* method)
  3760. {
  3761. static bool s_Il2CppMethodInitialized;
  3762. if (!s_Il2CppMethodInitialized)
  3763. {
  3764. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320_RuntimeMethod_var);
  3765. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral16DD21BE77B115D392226EB71A2D3A9FDC29E3F0);
  3766. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral265E15F1F86F1C766555899D5771CF29055DE75A);
  3767. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral7F8C014BD4810CC276D0F9F81A1E759C7B098B1E);
  3768. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral88BEE283254D7094E258B3A88730F4CC4F1E4AC7);
  3769. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralFC6687DC37346CD2569888E29764F727FAF530E0);
  3770. s_Il2CppMethodInitialized = true;
  3771. }
  3772. {
  3773. // if (Input.GetAxis("Mouse ScrollWheel") != 0)
  3774. float L_0;
  3775. L_0 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteralFC6687DC37346CD2569888E29764F727FAF530E0, /*hidden argument*/NULL);
  3776. if ((((float)L_0) == ((float)(0.0f))))
  3777. {
  3778. goto IL_0039;
  3779. }
  3780. }
  3781. {
  3782. // GetComponent<Camera>().fieldOfView = GetComponent<Camera>().fieldOfView - (Input.GetAxis("Mouse ScrollWheel") * sensitivetyMouseWheel);
  3783. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_1;
  3784. L_1 = Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320(__this, /*hidden argument*/Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320_RuntimeMethod_var);
  3785. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_2;
  3786. L_2 = Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320(__this, /*hidden argument*/Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320_RuntimeMethod_var);
  3787. float L_3;
  3788. L_3 = Camera_get_fieldOfView_mA9BA910800B2E33B572929CDA9A12CE596353920(L_2, /*hidden argument*/NULL);
  3789. float L_4;
  3790. L_4 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteralFC6687DC37346CD2569888E29764F727FAF530E0, /*hidden argument*/NULL);
  3791. float L_5 = __this->get_sensitivetyMouseWheel_6();
  3792. Camera_set_fieldOfView_m138FE103CAC4B803F39E4CF579609A5C3FEB5E49(L_1, ((float)il2cpp_codegen_subtract((float)L_3, (float)((float)il2cpp_codegen_multiply((float)L_4, (float)L_5)))), /*hidden argument*/NULL);
  3793. }
  3794. IL_0039:
  3795. {
  3796. // if (Input.GetMouseButton(1))
  3797. bool L_6;
  3798. L_6 = Input_GetMouseButton_m27BF2DDBF38A38787B83A13D3E6F0F88F7C834C1(1, /*hidden argument*/NULL);
  3799. if (!L_6)
  3800. {
  3801. goto IL_0074;
  3802. }
  3803. }
  3804. {
  3805. // transform.Rotate(-Input.GetAxis("Mouse Y") * sensitivityMouse, Input.GetAxis("Mouse X") * sensitivityMouse, 0);
  3806. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_7;
  3807. L_7 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  3808. float L_8;
  3809. L_8 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral16DD21BE77B115D392226EB71A2D3A9FDC29E3F0, /*hidden argument*/NULL);
  3810. float L_9 = __this->get_sensitivityMouse_4();
  3811. float L_10;
  3812. L_10 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral88BEE283254D7094E258B3A88730F4CC4F1E4AC7, /*hidden argument*/NULL);
  3813. float L_11 = __this->get_sensitivityMouse_4();
  3814. Transform_Rotate_mA3AE6D55AA9CC88A8F03C2B0B7CB3DB45ABA6A8E(L_7, ((float)il2cpp_codegen_multiply((float)((-L_8)), (float)L_9)), ((float)il2cpp_codegen_multiply((float)L_10, (float)L_11)), (0.0f), /*hidden argument*/NULL);
  3815. }
  3816. IL_0074:
  3817. {
  3818. // if (Input.GetAxis("Horizontal") != 0)
  3819. float L_12;
  3820. L_12 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral7F8C014BD4810CC276D0F9F81A1E759C7B098B1E, /*hidden argument*/NULL);
  3821. if ((((float)L_12) == ((float)(0.0f))))
  3822. {
  3823. goto IL_00b1;
  3824. }
  3825. }
  3826. {
  3827. // transform.Translate(Input.GetAxis("Horizontal") * sensitivetyKeyBoard * 0.5f, 0, 0);
  3828. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_13;
  3829. L_13 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  3830. float L_14;
  3831. L_14 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral7F8C014BD4810CC276D0F9F81A1E759C7B098B1E, /*hidden argument*/NULL);
  3832. float L_15 = __this->get_sensitivetyKeyBoard_5();
  3833. Transform_Translate_mC9343E1E646DA8FD42BE37137ACCBB4B52093F5C(L_13, ((float)il2cpp_codegen_multiply((float)((float)il2cpp_codegen_multiply((float)L_14, (float)L_15)), (float)(0.5f))), (0.0f), (0.0f), /*hidden argument*/NULL);
  3834. }
  3835. IL_00b1:
  3836. {
  3837. // if (Input.GetAxis("Vertical") != 0)
  3838. float L_16;
  3839. L_16 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral265E15F1F86F1C766555899D5771CF29055DE75A, /*hidden argument*/NULL);
  3840. if ((((float)L_16) == ((float)(0.0f))))
  3841. {
  3842. goto IL_00ee;
  3843. }
  3844. }
  3845. {
  3846. // transform.Translate(0, 0, Input.GetAxis("Vertical") * sensitivetyKeyBoard * 0.5f);
  3847. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17;
  3848. L_17 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  3849. float L_18;
  3850. L_18 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral265E15F1F86F1C766555899D5771CF29055DE75A, /*hidden argument*/NULL);
  3851. float L_19 = __this->get_sensitivetyKeyBoard_5();
  3852. Transform_Translate_mC9343E1E646DA8FD42BE37137ACCBB4B52093F5C(L_17, (0.0f), (0.0f), ((float)il2cpp_codegen_multiply((float)((float)il2cpp_codegen_multiply((float)L_18, (float)L_19)), (float)(0.5f))), /*hidden argument*/NULL);
  3853. }
  3854. IL_00ee:
  3855. {
  3856. // }
  3857. return;
  3858. }
  3859. }
  3860. // System.Void CameraMove::.ctor()
  3861. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CameraMove__ctor_mD5CE53F2858EDC9F12E7947884CDC4BE032E2A4E (CameraMove_t049411EAC022746D9900D5B1420A193F6BAE3D73 * __this, const RuntimeMethod* method)
  3862. {
  3863. {
  3864. // public float sensitivityMouse = 2f;
  3865. __this->set_sensitivityMouse_4((2.0f));
  3866. // public float sensitivetyKeyBoard = 0.1f;
  3867. __this->set_sensitivetyKeyBoard_5((0.100000001f));
  3868. // public float sensitivetyMouseWheel = 10f;
  3869. __this->set_sensitivetyMouseWheel_6((10.0f));
  3870. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  3871. return;
  3872. }
  3873. }
  3874. #ifdef __clang__
  3875. #pragma clang diagnostic pop
  3876. #endif
  3877. #ifdef __clang__
  3878. #pragma clang diagnostic push
  3879. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  3880. #pragma clang diagnostic ignored "-Wunused-variable"
  3881. #endif
  3882. // System.Void MeshCreatorData::.ctor()
  3883. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MeshCreatorData__ctor_mA19F2F9D67C5EC2C058F45A088472193F7781FB9 (MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E * __this, const RuntimeMethod* method)
  3884. {
  3885. static bool s_Il2CppMethodInitialized;
  3886. if (!s_Il2CppMethodInitialized)
  3887. {
  3888. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDA39A3EE5E6B4B0D3255BFEF95601890AFD80709);
  3889. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralEA044146E7D489AADDB218BF491882D7593EE901);
  3890. s_Il2CppMethodInitialized = true;
  3891. }
  3892. {
  3893. // public string errorMessage = "reinstall the mesh creator package.";
  3894. __this->set_errorMessage_4(_stringLiteralEA044146E7D489AADDB218BF491882D7593EE901);
  3895. // public float pixelTransparencyThreshold = 255;
  3896. __this->set_pixelTransparencyThreshold_6((255.0f));
  3897. // public bool uvWrapMesh = true;
  3898. __this->set_uvWrapMesh_8((bool)1);
  3899. // public bool createEdges = true;
  3900. __this->set_createEdges_9((bool)1);
  3901. // public float meshHeight = 1.0f;
  3902. __this->set_meshHeight_12((1.0f));
  3903. // public float meshWidth = 1.0f;
  3904. __this->set_meshWidth_13((1.0f));
  3905. // public float meshDepth = 0.1f;
  3906. __this->set_meshDepth_14((0.100000001f));
  3907. // public Vector3 lastPivotOffset = Vector3.zero;
  3908. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0;
  3909. L_0 = Vector3_get_zero_m1A8F7993167785F750B6B01762D22C2597C84EF6(/*hidden argument*/NULL);
  3910. __this->set_lastPivotOffset_18(L_0);
  3911. // public bool generateCollider = true;
  3912. __this->set_generateCollider_19((bool)1);
  3913. // public bool usePrimitiveCollider = true;
  3914. __this->set_usePrimitiveCollider_20((bool)1);
  3915. // public int maxNumberBoxes = 20;
  3916. __this->set_maxNumberBoxes_22(((int32_t)20));
  3917. // public string idNumber = "";
  3918. __this->set_idNumber_27(_stringLiteralDA39A3EE5E6B4B0D3255BFEF95601890AFD80709);
  3919. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  3920. return;
  3921. }
  3922. }
  3923. #ifdef __clang__
  3924. #pragma clang diagnostic pop
  3925. #endif
  3926. #ifdef __clang__
  3927. #pragma clang diagnostic push
  3928. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  3929. #pragma clang diagnostic ignored "-Wunused-variable"
  3930. #endif
  3931. // System.Void NewBehaviourScript::Start()
  3932. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NewBehaviourScript_Start_m783F84A617DADC4574B0BF1524481E6B96C65661 (NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB * __this, const RuntimeMethod* method)
  3933. {
  3934. static bool s_Il2CppMethodInitialized;
  3935. if (!s_Il2CppMethodInitialized)
  3936. {
  3937. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_GetComponent_TisRigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A_mA1779277BB07CE3D2CB8E340CEA85C40C6B52354_RuntimeMethod_var);
  3938. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  3939. s_Il2CppMethodInitialized = true;
  3940. }
  3941. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 V_0;
  3942. memset((&V_0), 0, sizeof(V_0));
  3943. {
  3944. // Vector2 Angles = transform.eulerAngles;
  3945. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_0;
  3946. L_0 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  3947. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  3948. L_1 = Transform_get_eulerAngles_mCF1E10C36ED1F03804A1D10A9BAB272E0EA8766F(L_0, /*hidden argument*/NULL);
  3949. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_2;
  3950. L_2 = Vector2_op_Implicit_mE407CAF7446E342E059B00AA9EDB301AEC5B7B1A_inline(L_1, /*hidden argument*/NULL);
  3951. V_0 = L_2;
  3952. // x = Angles.y;
  3953. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_3 = V_0;
  3954. float L_4 = L_3.get_y_1();
  3955. __this->set_x_6(L_4);
  3956. // y = Angles.x;
  3957. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_5 = V_0;
  3958. float L_6 = L_5.get_x_0();
  3959. __this->set_y_7(L_6);
  3960. // if (gameObject.GetComponent<Rigidbody>() != null)
  3961. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7;
  3962. L_7 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(__this, /*hidden argument*/NULL);
  3963. Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * L_8;
  3964. L_8 = GameObject_GetComponent_TisRigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A_mA1779277BB07CE3D2CB8E340CEA85C40C6B52354(L_7, /*hidden argument*/GameObject_GetComponent_TisRigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A_mA1779277BB07CE3D2CB8E340CEA85C40C6B52354_RuntimeMethod_var);
  3965. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  3966. bool L_9;
  3967. L_9 = Object_op_Inequality_mE1F187520BD83FB7D86A6D850710C4D42B864E90(L_8, (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A *)NULL, /*hidden argument*/NULL);
  3968. if (!L_9)
  3969. {
  3970. goto IL_004d;
  3971. }
  3972. }
  3973. {
  3974. // gameObject.GetComponent<Rigidbody>().freezeRotation = true;
  3975. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_10;
  3976. L_10 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(__this, /*hidden argument*/NULL);
  3977. Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * L_11;
  3978. L_11 = GameObject_GetComponent_TisRigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A_mA1779277BB07CE3D2CB8E340CEA85C40C6B52354(L_10, /*hidden argument*/GameObject_GetComponent_TisRigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A_mA1779277BB07CE3D2CB8E340CEA85C40C6B52354_RuntimeMethod_var);
  3979. Rigidbody_set_freezeRotation_mE08A39E98D46F82D6DD86CC389D86D242C694D52(L_11, (bool)1, /*hidden argument*/NULL);
  3980. }
  3981. IL_004d:
  3982. {
  3983. // }
  3984. return;
  3985. }
  3986. }
  3987. // System.Void NewBehaviourScript::LateUpdate()
  3988. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NewBehaviourScript_LateUpdate_m13BCE64EB4EDF13B2721B9B8F1F8CC91D80ED1FA (NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB * __this, const RuntimeMethod* method)
  3989. {
  3990. static bool s_Il2CppMethodInitialized;
  3991. if (!s_Il2CppMethodInitialized)
  3992. {
  3993. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var);
  3994. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  3995. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral16DD21BE77B115D392226EB71A2D3A9FDC29E3F0);
  3996. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral265E15F1F86F1C766555899D5771CF29055DE75A);
  3997. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral88BEE283254D7094E258B3A88730F4CC4F1E4AC7);
  3998. s_Il2CppMethodInitialized = true;
  3999. }
  4000. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 V_0;
  4001. memset((&V_0), 0, sizeof(V_0));
  4002. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_1;
  4003. memset((&V_1), 0, sizeof(V_1));
  4004. {
  4005. // if (target)
  4006. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_0 = __this->get_target_4();
  4007. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  4008. bool L_1;
  4009. L_1 = Object_op_Implicit_mC8214E4F028CC2F036CC82BDB81D102A02893499(L_0, /*hidden argument*/NULL);
  4010. if (!L_1)
  4011. {
  4012. goto IL_00fb;
  4013. }
  4014. }
  4015. {
  4016. // distance += Input.GetAxis("Vertical");
  4017. float L_2 = __this->get_distance_5();
  4018. float L_3;
  4019. L_3 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral265E15F1F86F1C766555899D5771CF29055DE75A, /*hidden argument*/NULL);
  4020. __this->set_distance_5(((float)il2cpp_codegen_add((float)L_2, (float)L_3)));
  4021. // x += Input.GetAxis("Mouse X") * xSpeed * 0.02f;
  4022. float L_4 = __this->get_x_6();
  4023. float L_5;
  4024. L_5 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral88BEE283254D7094E258B3A88730F4CC4F1E4AC7, /*hidden argument*/NULL);
  4025. float L_6 = __this->get_xSpeed_10();
  4026. __this->set_x_6(((float)il2cpp_codegen_add((float)L_4, (float)((float)il2cpp_codegen_multiply((float)((float)il2cpp_codegen_multiply((float)L_5, (float)L_6)), (float)(0.0199999996f))))));
  4027. // y -= Input.GetAxis("Mouse Y") * ySpeed * 0.02f;
  4028. float L_7 = __this->get_y_7();
  4029. float L_8;
  4030. L_8 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral16DD21BE77B115D392226EB71A2D3A9FDC29E3F0, /*hidden argument*/NULL);
  4031. float L_9 = __this->get_ySpeed_11();
  4032. __this->set_y_7(((float)il2cpp_codegen_subtract((float)L_7, (float)((float)il2cpp_codegen_multiply((float)((float)il2cpp_codegen_multiply((float)L_8, (float)L_9)), (float)(0.0199999996f))))));
  4033. // y = ClampAngle(y, yMinLimit, yMaxLimit);
  4034. float L_10 = __this->get_y_7();
  4035. float L_11 = __this->get_yMinLimit_8();
  4036. float L_12 = __this->get_yMaxLimit_9();
  4037. float L_13;
  4038. L_13 = NewBehaviourScript_ClampAngle_m94C26EA011DAA4E61D66A72A59D127273CC70EC5(__this, L_10, L_11, L_12, /*hidden argument*/NULL);
  4039. __this->set_y_7(L_13);
  4040. // Quaternion rotation = Quaternion.Euler(y, x, 0);
  4041. float L_14 = __this->get_y_7();
  4042. float L_15 = __this->get_x_6();
  4043. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 L_16;
  4044. L_16 = Quaternion_Euler_m37BF99FFFA09F4B3F83DC066641B82C59B19A9C3(L_14, L_15, (0.0f), /*hidden argument*/NULL);
  4045. V_0 = L_16;
  4046. // Vector3 position = rotation * new Vector3(0.0f, 0.0f, -distance) + target.position;
  4047. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 L_17 = V_0;
  4048. float L_18 = __this->get_distance_5();
  4049. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_19;
  4050. memset((&L_19), 0, sizeof(L_19));
  4051. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_19), (0.0f), (0.0f), ((-L_18)), /*hidden argument*/NULL);
  4052. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_20;
  4053. L_20 = Quaternion_op_Multiply_mDC5F913E6B21FEC72AB2CF737D34CC6C7A69803D(L_17, L_19, /*hidden argument*/NULL);
  4054. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_21 = __this->get_target_4();
  4055. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_22;
  4056. L_22 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_21, /*hidden argument*/NULL);
  4057. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_23;
  4058. L_23 = Vector3_op_Addition_mEE4F672B923CCB184C39AABCA33443DB218E50E0_inline(L_20, L_22, /*hidden argument*/NULL);
  4059. V_1 = L_23;
  4060. // Debug.Log(position.ToString());
  4061. String_t* L_24;
  4062. L_24 = Vector3_ToString_mD5085501F9A0483542E9F7B18CD09C0AB977E318((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_1), /*hidden argument*/NULL);
  4063. IL2CPP_RUNTIME_CLASS_INIT(Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var);
  4064. Debug_Log_mC26E5AD0D8D156C7FFD173AA15827F69225E9DB8(L_24, /*hidden argument*/NULL);
  4065. // transform.rotation = rotation;
  4066. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_25;
  4067. L_25 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  4068. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 L_26 = V_0;
  4069. Transform_set_rotation_m1B5F3D4CE984AB31254615C9C71B0E54978583B4(L_25, L_26, /*hidden argument*/NULL);
  4070. // transform.position = position;
  4071. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_27;
  4072. L_27 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  4073. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_28 = V_1;
  4074. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_27, L_28, /*hidden argument*/NULL);
  4075. }
  4076. IL_00fb:
  4077. {
  4078. // }
  4079. return;
  4080. }
  4081. }
  4082. // System.Single NewBehaviourScript::ClampAngle(System.Single,System.Single,System.Single)
  4083. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float NewBehaviourScript_ClampAngle_m94C26EA011DAA4E61D66A72A59D127273CC70EC5 (NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB * __this, float ___angle0, float ___min1, float ___max2, const RuntimeMethod* method)
  4084. {
  4085. {
  4086. // if (angle < -360)
  4087. float L_0 = ___angle0;
  4088. if ((!(((float)L_0) < ((float)(-360.0f)))))
  4089. {
  4090. goto IL_0011;
  4091. }
  4092. }
  4093. {
  4094. // angle += 360;
  4095. float L_1 = ___angle0;
  4096. ___angle0 = ((float)il2cpp_codegen_add((float)L_1, (float)(360.0f)));
  4097. }
  4098. IL_0011:
  4099. {
  4100. // if (angle > 360)
  4101. float L_2 = ___angle0;
  4102. if ((!(((float)L_2) > ((float)(360.0f)))))
  4103. {
  4104. goto IL_0022;
  4105. }
  4106. }
  4107. {
  4108. // angle -= 360;
  4109. float L_3 = ___angle0;
  4110. ___angle0 = ((float)il2cpp_codegen_subtract((float)L_3, (float)(360.0f)));
  4111. }
  4112. IL_0022:
  4113. {
  4114. // return Mathf.Clamp(angle, min, max);
  4115. float L_4 = ___angle0;
  4116. float L_5 = ___min1;
  4117. float L_6 = ___max2;
  4118. float L_7;
  4119. L_7 = Mathf_Clamp_m2416F3B785C8F135863E3D17E5B0CB4174797B87(L_4, L_5, L_6, /*hidden argument*/NULL);
  4120. return L_7;
  4121. }
  4122. }
  4123. // System.Void NewBehaviourScript::Update()
  4124. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NewBehaviourScript_Update_m411C4D5C2D993FD70092FDA0FE2AC4786F8AC001 (NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB * __this, const RuntimeMethod* method)
  4125. {
  4126. {
  4127. // }
  4128. return;
  4129. }
  4130. }
  4131. // System.Void NewBehaviourScript::.ctor()
  4132. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NewBehaviourScript__ctor_m437970EA37D66BDF32972F4CC0F65B95E5961FAA (NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB * __this, const RuntimeMethod* method)
  4133. {
  4134. {
  4135. // public float distance = 20.0f;
  4136. __this->set_distance_5((20.0f));
  4137. // float yMinLimit = -20.0f;
  4138. __this->set_yMinLimit_8((-20.0f));
  4139. // float yMaxLimit = 80.0f;
  4140. __this->set_yMaxLimit_9((80.0f));
  4141. // float xSpeed = 250.0f;
  4142. __this->set_xSpeed_10((250.0f));
  4143. // float ySpeed = 120.0f;
  4144. __this->set_ySpeed_11((120.0f));
  4145. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  4146. return;
  4147. }
  4148. }
  4149. #ifdef __clang__
  4150. #pragma clang diagnostic pop
  4151. #endif
  4152. #ifdef __clang__
  4153. #pragma clang diagnostic push
  4154. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  4155. #pragma clang diagnostic ignored "-Wunused-variable"
  4156. #endif
  4157. // System.Void Wallcollision::Start()
  4158. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Wallcollision_Start_m4C48A600CD6F4CE00109FCFA97C015FE36A1BC81 (Wallcollision_tDEF41BB7D7F4023BB681B13DEF0E508E76016B7C * __this, const RuntimeMethod* method)
  4159. {
  4160. static bool s_Il2CppMethodInitialized;
  4161. if (!s_Il2CppMethodInitialized)
  4162. {
  4163. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_GetComponent_TisBoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5_m0D682A42739E30A25411905C0A712C2BEE81F861_RuntimeMethod_var);
  4164. s_Il2CppMethodInitialized = true;
  4165. }
  4166. {
  4167. // boxCol = GetComponent<BoxCollider>();
  4168. BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * L_0;
  4169. L_0 = Component_GetComponent_TisBoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5_m0D682A42739E30A25411905C0A712C2BEE81F861(__this, /*hidden argument*/Component_GetComponent_TisBoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5_m0D682A42739E30A25411905C0A712C2BEE81F861_RuntimeMethod_var);
  4170. __this->set_boxCol_4(L_0);
  4171. // }
  4172. return;
  4173. }
  4174. }
  4175. // System.Void Wallcollision::Update()
  4176. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Wallcollision_Update_m4585C8CA25F1F12D5DD8CE6912891929A58C883A (Wallcollision_tDEF41BB7D7F4023BB681B13DEF0E508E76016B7C * __this, const RuntimeMethod* method)
  4177. {
  4178. {
  4179. // DetectionBox();
  4180. Wallcollision_DetectionBox_mF097135612413E44453EEA596C378544E2866C12(__this, /*hidden argument*/NULL);
  4181. // }
  4182. return;
  4183. }
  4184. }
  4185. // System.Void Wallcollision::DetectionBox()
  4186. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Wallcollision_DetectionBox_mF097135612413E44453EEA596C378544E2866C12 (Wallcollision_tDEF41BB7D7F4023BB681B13DEF0E508E76016B7C * __this, const RuntimeMethod* method)
  4187. {
  4188. static bool s_Il2CppMethodInitialized;
  4189. if (!s_Il2CppMethodInitialized)
  4190. {
  4191. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_m4E31C5D3D0490AEE405B54BE9F61802EA425B9DC_RuntimeMethod_var);
  4192. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_mD924C79C3DA2B286ACB091AAC225DA91675E62A4_RuntimeMethod_var);
  4193. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046_il2cpp_TypeInfo_var);
  4194. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A_il2cpp_TypeInfo_var);
  4195. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral19A752782A6D2E26BB86737D6AAA66B0523224E1);
  4196. s_Il2CppMethodInitialized = true;
  4197. }
  4198. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
  4199. memset((&V_0), 0, sizeof(V_0));
  4200. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* V_1 = NULL;
  4201. int32_t V_2 = 0;
  4202. float V_3 = 0.0f;
  4203. float V_4 = 0.0f;
  4204. float V_5 = 0.0f;
  4205. float V_6 = 0.0f;
  4206. Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 V_7;
  4207. memset((&V_7), 0, sizeof(V_7));
  4208. {
  4209. // Vector3 scale = boxCol.transform.localScale + new Vector3(1.4f, 0, 0);
  4210. BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * L_0 = __this->get_boxCol_4();
  4211. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_1;
  4212. L_1 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_0, /*hidden argument*/NULL);
  4213. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
  4214. L_2 = Transform_get_localScale_mD9DF6CA81108C2A6002B5EA2BE25A6CD2723D046(L_1, /*hidden argument*/NULL);
  4215. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3;
  4216. memset((&L_3), 0, sizeof(L_3));
  4217. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_3), (1.39999998f), (0.0f), (0.0f), /*hidden argument*/NULL);
  4218. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
  4219. L_4 = Vector3_op_Addition_mEE4F672B923CCB184C39AABCA33443DB218E50E0_inline(L_2, L_3, /*hidden argument*/NULL);
  4220. V_0 = L_4;
  4221. // Collider[] colliders = Physics.OverlapBox(boxCol.transform.position, scale / 2, boxCol.transform.rotation, LayerMask.GetMask("Detectcollisions"));
  4222. BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * L_5 = __this->get_boxCol_4();
  4223. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_6;
  4224. L_6 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_5, /*hidden argument*/NULL);
  4225. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7;
  4226. L_7 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_6, /*hidden argument*/NULL);
  4227. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_8 = V_0;
  4228. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  4229. L_9 = Vector3_op_Division_mE5ACBFB168FED529587457A83BA98B7DB32E2A05_inline(L_8, (2.0f), /*hidden argument*/NULL);
  4230. BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * L_10 = __this->get_boxCol_4();
  4231. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_11;
  4232. L_11 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_10, /*hidden argument*/NULL);
  4233. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 L_12;
  4234. L_12 = Transform_get_rotation_m4AA3858C00DF4C9614B80352558C4C37D08D2200(L_11, /*hidden argument*/NULL);
  4235. StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A* L_13 = (StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A*)(StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A*)SZArrayNew(StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A_il2cpp_TypeInfo_var, (uint32_t)1);
  4236. StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A* L_14 = L_13;
  4237. ArrayElementTypeCheck (L_14, _stringLiteral19A752782A6D2E26BB86737D6AAA66B0523224E1);
  4238. (L_14)->SetAtUnchecked(static_cast<il2cpp_array_size_t>(0), (String_t*)_stringLiteral19A752782A6D2E26BB86737D6AAA66B0523224E1);
  4239. int32_t L_15;
  4240. L_15 = LayerMask_GetMask_m46D2185735D02C7DEE01E3BAAF4A39F2AB46F67F(L_14, /*hidden argument*/NULL);
  4241. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_16;
  4242. L_16 = Physics_OverlapBox_mEA1D84B8A0F8B8795D1C61A9009EC2B87704F8B9(L_7, L_9, L_12, L_15, /*hidden argument*/NULL);
  4243. V_1 = L_16;
  4244. // print(colliders.Length);
  4245. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_17 = V_1;
  4246. int32_t L_18 = ((int32_t)((int32_t)(((RuntimeArray*)L_17)->max_length)));
  4247. RuntimeObject * L_19 = Box(Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046_il2cpp_TypeInfo_var, &L_18);
  4248. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_19, /*hidden argument*/NULL);
  4249. // for (int i = 0; i < colliders.Length; i++)
  4250. V_2 = 0;
  4251. goto IL_0179;
  4252. }
  4253. IL_0082:
  4254. {
  4255. // print(colliders[i].name);
  4256. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_20 = V_1;
  4257. int32_t L_21 = V_2;
  4258. int32_t L_22 = L_21;
  4259. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_23 = (L_20)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(L_22));
  4260. String_t* L_24;
  4261. L_24 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_23, /*hidden argument*/NULL);
  4262. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_24, /*hidden argument*/NULL);
  4263. // float cube_z = colliders[i].GetComponent<MeshFilter>().sharedMesh.bounds.size.z;
  4264. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_25 = V_1;
  4265. int32_t L_26 = V_2;
  4266. int32_t L_27 = L_26;
  4267. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_28 = (L_25)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(L_27));
  4268. MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A * L_29;
  4269. L_29 = Component_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_m4E31C5D3D0490AEE405B54BE9F61802EA425B9DC(L_28, /*hidden argument*/Component_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_m4E31C5D3D0490AEE405B54BE9F61802EA425B9DC_RuntimeMethod_var);
  4270. Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * L_30;
  4271. L_30 = MeshFilter_get_sharedMesh_mDCB12AB93E6E5F477F55A14990A7AB5F1B06F19E(L_29, /*hidden argument*/NULL);
  4272. Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 L_31;
  4273. L_31 = Mesh_get_bounds_m8704A23E8BA2D77C89FD4BF4379238062B1BE5DF(L_30, /*hidden argument*/NULL);
  4274. V_7 = L_31;
  4275. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_32;
  4276. L_32 = Bounds_get_size_mB1C37E89879C7810BC9F4210033D9277DAFE2C14((Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 *)(&V_7), /*hidden argument*/NULL);
  4277. float L_33 = L_32.get_z_4();
  4278. // float scal_z = colliders[i].transform.lossyScale.z;
  4279. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_34 = V_1;
  4280. int32_t L_35 = V_2;
  4281. int32_t L_36 = L_35;
  4282. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_37 = (L_34)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(L_36));
  4283. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_38;
  4284. L_38 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_37, /*hidden argument*/NULL);
  4285. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_39;
  4286. L_39 = Transform_get_lossyScale_m469A16F93F135C1E4D5955C7EBDB893D1892A331(L_38, /*hidden argument*/NULL);
  4287. float L_40 = L_39.get_z_4();
  4288. V_3 = L_40;
  4289. // float dqkd = cube_z * scal_z / 2;
  4290. float L_41 = V_3;
  4291. // float zqt_x = this.gameObject.GetComponent<MeshFilter>().sharedMesh.bounds.size.x;
  4292. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_42;
  4293. L_42 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(__this, /*hidden argument*/NULL);
  4294. MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A * L_43;
  4295. L_43 = GameObject_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_mD924C79C3DA2B286ACB091AAC225DA91675E62A4(L_42, /*hidden argument*/GameObject_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_mD924C79C3DA2B286ACB091AAC225DA91675E62A4_RuntimeMethod_var);
  4296. Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * L_44;
  4297. L_44 = MeshFilter_get_sharedMesh_mDCB12AB93E6E5F477F55A14990A7AB5F1B06F19E(L_43, /*hidden argument*/NULL);
  4298. Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 L_45;
  4299. L_45 = Mesh_get_bounds_m8704A23E8BA2D77C89FD4BF4379238062B1BE5DF(L_44, /*hidden argument*/NULL);
  4300. V_7 = L_45;
  4301. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_46;
  4302. L_46 = Bounds_get_size_mB1C37E89879C7810BC9F4210033D9277DAFE2C14((Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 *)(&V_7), /*hidden argument*/NULL);
  4303. float L_47 = L_46.get_x_2();
  4304. // float zqtscal_x = this.transform.lossyScale.x;
  4305. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_48;
  4306. L_48 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  4307. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_49;
  4308. L_49 = Transform_get_lossyScale_m469A16F93F135C1E4D5955C7EBDB893D1892A331(L_48, /*hidden argument*/NULL);
  4309. float L_50 = L_49.get_x_2();
  4310. V_4 = L_50;
  4311. // float qdkd = zqt_x * zqtscal_x / 2;
  4312. float L_51 = V_4;
  4313. V_5 = ((float)((float)((float)il2cpp_codegen_multiply((float)L_47, (float)L_51))/(float)(2.0f)));
  4314. // float ydjl = dqkd + qdkd;
  4315. float L_52 = V_5;
  4316. V_6 = ((float)il2cpp_codegen_add((float)((float)((float)((float)il2cpp_codegen_multiply((float)L_33, (float)L_41))/(float)(2.0f))), (float)L_52));
  4317. // colliders[i].transform.localPosition = Vector3.MoveTowards(colliders[i].transform.localPosition, new Vector3(colliders[i].transform.position.x, colliders[i].transform.position.y, this.transform.position.z - ydjl), 2 * Time.deltaTime);
  4318. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_53 = V_1;
  4319. int32_t L_54 = V_2;
  4320. int32_t L_55 = L_54;
  4321. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_56 = (L_53)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(L_55));
  4322. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_57;
  4323. L_57 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_56, /*hidden argument*/NULL);
  4324. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_58 = V_1;
  4325. int32_t L_59 = V_2;
  4326. int32_t L_60 = L_59;
  4327. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_61 = (L_58)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(L_60));
  4328. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_62;
  4329. L_62 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_61, /*hidden argument*/NULL);
  4330. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_63;
  4331. L_63 = Transform_get_localPosition_m527B8B5B625DA9A61E551E0FBCD3BE8CA4539FC2(L_62, /*hidden argument*/NULL);
  4332. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_64 = V_1;
  4333. int32_t L_65 = V_2;
  4334. int32_t L_66 = L_65;
  4335. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_67 = (L_64)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(L_66));
  4336. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_68;
  4337. L_68 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_67, /*hidden argument*/NULL);
  4338. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_69;
  4339. L_69 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_68, /*hidden argument*/NULL);
  4340. float L_70 = L_69.get_x_2();
  4341. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_71 = V_1;
  4342. int32_t L_72 = V_2;
  4343. int32_t L_73 = L_72;
  4344. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_74 = (L_71)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(L_73));
  4345. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_75;
  4346. L_75 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_74, /*hidden argument*/NULL);
  4347. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_76;
  4348. L_76 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_75, /*hidden argument*/NULL);
  4349. float L_77 = L_76.get_y_3();
  4350. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_78;
  4351. L_78 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  4352. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_79;
  4353. L_79 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_78, /*hidden argument*/NULL);
  4354. float L_80 = L_79.get_z_4();
  4355. float L_81 = V_6;
  4356. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_82;
  4357. memset((&L_82), 0, sizeof(L_82));
  4358. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_82), L_70, L_77, ((float)il2cpp_codegen_subtract((float)L_80, (float)L_81)), /*hidden argument*/NULL);
  4359. float L_83;
  4360. L_83 = Time_get_deltaTime_mCC15F147DA67F38C74CE408FB5D7FF4A87DA2290(/*hidden argument*/NULL);
  4361. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_84;
  4362. L_84 = Vector3_MoveTowards_mFB45EE30324E487925CA26EE6C001F0A3D257796(L_63, L_82, ((float)il2cpp_codegen_multiply((float)(2.0f), (float)L_83)), /*hidden argument*/NULL);
  4363. Transform_set_localPosition_m2A2B0033EF079077FAE7C65196078EAF5D041AFC(L_57, L_84, /*hidden argument*/NULL);
  4364. // for (int i = 0; i < colliders.Length; i++)
  4365. int32_t L_85 = V_2;
  4366. V_2 = ((int32_t)il2cpp_codegen_add((int32_t)L_85, (int32_t)1));
  4367. }
  4368. IL_0179:
  4369. {
  4370. // for (int i = 0; i < colliders.Length; i++)
  4371. int32_t L_86 = V_2;
  4372. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_87 = V_1;
  4373. if ((((int32_t)L_86) < ((int32_t)((int32_t)((int32_t)(((RuntimeArray*)L_87)->max_length))))))
  4374. {
  4375. goto IL_0082;
  4376. }
  4377. }
  4378. {
  4379. // }
  4380. return;
  4381. }
  4382. }
  4383. // System.Void Wallcollision::.ctor()
  4384. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Wallcollision__ctor_mCFCFF13A3890DF14B178136136ED3F531581ECF6 (Wallcollision_tDEF41BB7D7F4023BB681B13DEF0E508E76016B7C * __this, const RuntimeMethod* method)
  4385. {
  4386. {
  4387. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  4388. return;
  4389. }
  4390. }
  4391. #ifdef __clang__
  4392. #pragma clang diagnostic pop
  4393. #endif
  4394. #ifdef __clang__
  4395. #pragma clang diagnostic push
  4396. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  4397. #pragma clang diagnostic ignored "-Wunused-variable"
  4398. #endif
  4399. // System.Void click::Start()
  4400. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void click_Start_m8F30D336BF0E0063EB4438CC18D8BEC7A563AD9E (click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D * __this, const RuntimeMethod* method)
  4401. {
  4402. static bool s_Il2CppMethodInitialized;
  4403. if (!s_Il2CppMethodInitialized)
  4404. {
  4405. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_mC89B59084AF54D6861DE55F9F1FC4226E4F616A8_RuntimeMethod_var);
  4406. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099_il2cpp_TypeInfo_var);
  4407. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral7DE03E5EBA0308517D1762F2C0DF3B9E2A2F1870);
  4408. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&click_F_m9ECAB06BC3693FAD5A817B57A9D4507373549896_RuntimeMethod_var);
  4409. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&click_Start2_m4CBB1B4A5F39A7E8BB7D21B755D9DF5769AA14D8_RuntimeMethod_var);
  4410. s_Il2CppMethodInitialized = true;
  4411. }
  4412. {
  4413. // buttonObj = GameObject.Find("Button");
  4414. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_0;
  4415. L_0 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral7DE03E5EBA0308517D1762F2C0DF3B9E2A2F1870, /*hidden argument*/NULL);
  4416. __this->set_buttonObj_4(L_0);
  4417. // buttonObj.GetComponent<Button>().onClick.AddListener(Start2);
  4418. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_1 = __this->get_buttonObj_4();
  4419. Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * L_2;
  4420. L_2 = GameObject_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_mC89B59084AF54D6861DE55F9F1FC4226E4F616A8(L_1, /*hidden argument*/GameObject_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_mC89B59084AF54D6861DE55F9F1FC4226E4F616A8_RuntimeMethod_var);
  4421. ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * L_3;
  4422. L_3 = Button_get_onClick_m28BD8C670676D4E2B292B5A7F59387D4BF61F8F4_inline(L_2, /*hidden argument*/NULL);
  4423. UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 * L_4 = (UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 *)il2cpp_codegen_object_new(UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099_il2cpp_TypeInfo_var);
  4424. UnityAction__ctor_m48C04C4C0F46918CF216A2410A4E58D31B6362BA(L_4, __this, (intptr_t)((intptr_t)click_Start2_m4CBB1B4A5F39A7E8BB7D21B755D9DF5769AA14D8_RuntimeMethod_var), /*hidden argument*/NULL);
  4425. UnityEvent_AddListener_m0ACFF0706176ECCB20E0BC2542D07396616F436D(L_3, L_4, /*hidden argument*/NULL);
  4426. // buttonObj.GetComponent<Button>().onClick.AddListener(F);
  4427. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_5 = __this->get_buttonObj_4();
  4428. Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * L_6;
  4429. L_6 = GameObject_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_mC89B59084AF54D6861DE55F9F1FC4226E4F616A8(L_5, /*hidden argument*/GameObject_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_mC89B59084AF54D6861DE55F9F1FC4226E4F616A8_RuntimeMethod_var);
  4430. ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * L_7;
  4431. L_7 = Button_get_onClick_m28BD8C670676D4E2B292B5A7F59387D4BF61F8F4_inline(L_6, /*hidden argument*/NULL);
  4432. UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 * L_8 = (UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 *)il2cpp_codegen_object_new(UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099_il2cpp_TypeInfo_var);
  4433. UnityAction__ctor_m48C04C4C0F46918CF216A2410A4E58D31B6362BA(L_8, __this, (intptr_t)((intptr_t)click_F_m9ECAB06BC3693FAD5A817B57A9D4507373549896_RuntimeMethod_var), /*hidden argument*/NULL);
  4434. UnityEvent_AddListener_m0ACFF0706176ECCB20E0BC2542D07396616F436D(L_7, L_8, /*hidden argument*/NULL);
  4435. // }
  4436. return;
  4437. }
  4438. }
  4439. // System.Void click::Start2()
  4440. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void click_Start2_m4CBB1B4A5F39A7E8BB7D21B755D9DF5769AA14D8 (click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D * __this, const RuntimeMethod* method)
  4441. {
  4442. static bool s_Il2CppMethodInitialized;
  4443. if (!s_Il2CppMethodInitialized)
  4444. {
  4445. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_AddComponent_TistestMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F_mCBB2AB21611124E004BC88BD12DBB075EAD6CF05_RuntimeMethod_var);
  4446. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_GetComponent_TisRenderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C_mD787758BED3337F182C18CC67C516C2A11B55466_RuntimeMethod_var);
  4447. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE_il2cpp_TypeInfo_var);
  4448. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6);
  4449. s_Il2CppMethodInitialized = true;
  4450. }
  4451. {
  4452. // GameObject obj1 = GameObject.CreatePrimitive(PrimitiveType.Cube);
  4453. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_0;
  4454. L_0 = GameObject_CreatePrimitive_mB1E03B8D373EBECCD93444A277316A53EC7812AC(3, /*hidden argument*/NULL);
  4455. // obj1.transform.position = new Vector3(2, 2, 2);
  4456. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_1 = L_0;
  4457. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_2;
  4458. L_2 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_1, /*hidden argument*/NULL);
  4459. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3;
  4460. memset((&L_3), 0, sizeof(L_3));
  4461. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_3), (2.0f), (2.0f), (2.0f), /*hidden argument*/NULL);
  4462. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_2, L_3, /*hidden argument*/NULL);
  4463. // obj1.AddComponent<testMove>();
  4464. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_4 = L_1;
  4465. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_5;
  4466. L_5 = GameObject_AddComponent_TistestMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F_mCBB2AB21611124E004BC88BD12DBB075EAD6CF05(L_4, /*hidden argument*/GameObject_AddComponent_TistestMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F_mCBB2AB21611124E004BC88BD12DBB075EAD6CF05_RuntimeMethod_var);
  4467. // obj1.GetComponent<Renderer>().material.mainTexture = (Texture)Resources.Load("light");
  4468. Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C * L_6;
  4469. L_6 = GameObject_GetComponent_TisRenderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C_mD787758BED3337F182C18CC67C516C2A11B55466(L_4, /*hidden argument*/GameObject_GetComponent_TisRenderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C_mD787758BED3337F182C18CC67C516C2A11B55466_RuntimeMethod_var);
  4470. Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_7;
  4471. L_7 = Renderer_get_material_mE6B01125502D08EE0D6DFE2EAEC064AD9BB31804(L_6, /*hidden argument*/NULL);
  4472. Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * L_8;
  4473. L_8 = Resources_Load_m011631B3740AFD38D496838F10D3DA635A061120(_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6, /*hidden argument*/NULL);
  4474. Material_set_mainTexture_m1F715422BE5C75B4A7AC951691F0DC16A8C294C5(L_7, ((Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE *)CastclassClass((RuntimeObject*)L_8, Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE_il2cpp_TypeInfo_var)), /*hidden argument*/NULL);
  4475. // }
  4476. return;
  4477. }
  4478. }
  4479. // System.Void click::M()
  4480. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void click_M_mE5EB4DE49E32AEC969B517F08F7E00987B824217 (click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D * __this, const RuntimeMethod* method)
  4481. {
  4482. static bool s_Il2CppMethodInitialized;
  4483. if (!s_Il2CppMethodInitialized)
  4484. {
  4485. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral24F0019898DA6105365E812F8F4852C67AB733C9);
  4486. s_Il2CppMethodInitialized = true;
  4487. }
  4488. {
  4489. // print("ִ����M����!");
  4490. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(_stringLiteral24F0019898DA6105365E812F8F4852C67AB733C9, /*hidden argument*/NULL);
  4491. // }
  4492. return;
  4493. }
  4494. }
  4495. // System.Void click::F()
  4496. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void click_F_m9ECAB06BC3693FAD5A817B57A9D4507373549896 (click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D * __this, const RuntimeMethod* method)
  4497. {
  4498. static bool s_Il2CppMethodInitialized;
  4499. if (!s_Il2CppMethodInitialized)
  4500. {
  4501. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral5C50D24346DC0C7AE21AB4EEC544EC3B1BC04178);
  4502. s_Il2CppMethodInitialized = true;
  4503. }
  4504. {
  4505. // print("ִ����N����!");
  4506. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(_stringLiteral5C50D24346DC0C7AE21AB4EEC544EC3B1BC04178, /*hidden argument*/NULL);
  4507. // }
  4508. return;
  4509. }
  4510. }
  4511. // System.Void click::.ctor()
  4512. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void click__ctor_m0D8FA1C1CF383BEC09A4B55349391B6C3DFF7C26 (click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D * __this, const RuntimeMethod* method)
  4513. {
  4514. {
  4515. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  4516. return;
  4517. }
  4518. }
  4519. #ifdef __clang__
  4520. #pragma clang diagnostic pop
  4521. #endif
  4522. #ifdef __clang__
  4523. #pragma clang diagnostic push
  4524. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  4525. #pragma clang diagnostic ignored "-Wunused-variable"
  4526. #endif
  4527. // System.Void cube::Start()
  4528. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void cube_Start_m41A3BDBE6F66DE6681E03C5ADBC52EEEDE0BC972 (cube_t759966A2525F86925E7162ADE0582ED674E630F0 * __this, const RuntimeMethod* method)
  4529. {
  4530. static bool s_Il2CppMethodInitialized;
  4531. if (!s_Il2CppMethodInitialized)
  4532. {
  4533. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_GetComponent_TisRenderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C_mD787758BED3337F182C18CC67C516C2A11B55466_RuntimeMethod_var);
  4534. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE_il2cpp_TypeInfo_var);
  4535. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral71EA4692011949B72F9A850F0D18F588926770FB);
  4536. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352);
  4537. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralF7908BBB2FA4D75C66736D0AB86124D0E65AE223);
  4538. s_Il2CppMethodInitialized = true;
  4539. }
  4540. {
  4541. // GameObject obj1 = GameObject.CreatePrimitive(PrimitiveType.Cube);
  4542. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_0;
  4543. L_0 = GameObject_CreatePrimitive_mB1E03B8D373EBECCD93444A277316A53EC7812AC(3, /*hidden argument*/NULL);
  4544. // obj1.transform.position = new Vector3(1, 1, 1);
  4545. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_1 = L_0;
  4546. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_2;
  4547. L_2 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_1, /*hidden argument*/NULL);
  4548. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3;
  4549. memset((&L_3), 0, sizeof(L_3));
  4550. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_3), (1.0f), (1.0f), (1.0f), /*hidden argument*/NULL);
  4551. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_2, L_3, /*hidden argument*/NULL);
  4552. // obj1.name = "dujia";
  4553. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_4 = L_1;
  4554. Object_set_name_m87C4006618ADB325ABE5439DF159E10DD8DD0781(L_4, _stringLiteralF7908BBB2FA4D75C66736D0AB86124D0E65AE223, /*hidden argument*/NULL);
  4555. // obj1.tag = "shui";
  4556. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_5 = L_4;
  4557. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_5, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  4558. // obj1.GetComponent<Renderer>().material.mainTexture = (Texture)Resources.Load("ai");
  4559. Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C * L_6;
  4560. L_6 = GameObject_GetComponent_TisRenderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C_mD787758BED3337F182C18CC67C516C2A11B55466(L_5, /*hidden argument*/GameObject_GetComponent_TisRenderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C_mD787758BED3337F182C18CC67C516C2A11B55466_RuntimeMethod_var);
  4561. Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_7;
  4562. L_7 = Renderer_get_material_mE6B01125502D08EE0D6DFE2EAEC064AD9BB31804(L_6, /*hidden argument*/NULL);
  4563. Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * L_8;
  4564. L_8 = Resources_Load_m011631B3740AFD38D496838F10D3DA635A061120(_stringLiteral71EA4692011949B72F9A850F0D18F588926770FB, /*hidden argument*/NULL);
  4565. Material_set_mainTexture_m1F715422BE5C75B4A7AC951691F0DC16A8C294C5(L_7, ((Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE *)CastclassClass((RuntimeObject*)L_8, Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE_il2cpp_TypeInfo_var)), /*hidden argument*/NULL);
  4566. // }
  4567. return;
  4568. }
  4569. }
  4570. // System.Void cube::OnGUI()
  4571. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void cube_OnGUI_mBEF812A3D610BB0C4A6208BCD6BF596411EA2F02 (cube_t759966A2525F86925E7162ADE0582ED674E630F0 * __this, const RuntimeMethod* method)
  4572. {
  4573. static bool s_Il2CppMethodInitialized;
  4574. if (!s_Il2CppMethodInitialized)
  4575. {
  4576. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Array_Empty_TisGUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB_m6EB599DF46848C50C5E2A836AF0BDA9C81B1A23A_RuntimeMethod_var);
  4577. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralAE24C5BE9B741FFFA87D2A951BFE7EA0440461CD);
  4578. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB598CF0802DB03FC469256176ABAFF79345D3832);
  4579. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352);
  4580. s_Il2CppMethodInitialized = true;
  4581. }
  4582. {
  4583. // if (GUILayout.Button("Left"))
  4584. GUILayoutOptionU5BU5D_tA0F031CC36F88BBBD25D6841ADD3913446E6EA2B* L_0;
  4585. L_0 = Array_Empty_TisGUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB_m6EB599DF46848C50C5E2A836AF0BDA9C81B1A23A_inline(/*hidden argument*/Array_Empty_TisGUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB_m6EB599DF46848C50C5E2A836AF0BDA9C81B1A23A_RuntimeMethod_var);
  4586. bool L_1;
  4587. L_1 = GUILayout_Button_m749F2887D57BDC9B6901F2C35F5C6A7E22154162(_stringLiteralAE24C5BE9B741FFFA87D2A951BFE7EA0440461CD, L_0, /*hidden argument*/NULL);
  4588. if (!L_1)
  4589. {
  4590. goto IL_0039;
  4591. }
  4592. }
  4593. {
  4594. // GameObject obj2 = GameObject.FindGameObjectWithTag("shui");
  4595. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_2;
  4596. L_2 = GameObject_FindGameObjectWithTag_mFC215979EDFED361F88C336BF9E187F24434C63F(_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  4597. // obj2.transform.Rotate(new Vector3(0, 10, 0));
  4598. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_3;
  4599. L_3 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_2, /*hidden argument*/NULL);
  4600. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
  4601. memset((&L_4), 0, sizeof(L_4));
  4602. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_4), (0.0f), (10.0f), (0.0f), /*hidden argument*/NULL);
  4603. Transform_Rotate_m027A155054DDC4206F679EFB86BE0960D45C33A7(L_3, L_4, /*hidden argument*/NULL);
  4604. }
  4605. IL_0039:
  4606. {
  4607. // if (GUILayout.Button("UP"))
  4608. GUILayoutOptionU5BU5D_tA0F031CC36F88BBBD25D6841ADD3913446E6EA2B* L_5;
  4609. L_5 = Array_Empty_TisGUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB_m6EB599DF46848C50C5E2A836AF0BDA9C81B1A23A_inline(/*hidden argument*/Array_Empty_TisGUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB_m6EB599DF46848C50C5E2A836AF0BDA9C81B1A23A_RuntimeMethod_var);
  4610. bool L_6;
  4611. L_6 = GUILayout_Button_m749F2887D57BDC9B6901F2C35F5C6A7E22154162(_stringLiteralB598CF0802DB03FC469256176ABAFF79345D3832, L_5, /*hidden argument*/NULL);
  4612. if (!L_6)
  4613. {
  4614. goto IL_0078;
  4615. }
  4616. }
  4617. {
  4618. // GameObject obj3 = GameObject.FindGameObjectWithTag("shui");
  4619. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7;
  4620. L_7 = GameObject_FindGameObjectWithTag_mFC215979EDFED361F88C336BF9E187F24434C63F(_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  4621. // obj3.transform.Translate(new Vector3(0, 3 * Time.deltaTime, 0));
  4622. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_8;
  4623. L_8 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_7, /*hidden argument*/NULL);
  4624. float L_9;
  4625. L_9 = Time_get_deltaTime_mCC15F147DA67F38C74CE408FB5D7FF4A87DA2290(/*hidden argument*/NULL);
  4626. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_10;
  4627. memset((&L_10), 0, sizeof(L_10));
  4628. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_10), (0.0f), ((float)il2cpp_codegen_multiply((float)(3.0f), (float)L_9)), (0.0f), /*hidden argument*/NULL);
  4629. Transform_Translate_m24A8CB13E2AAB0C17EE8FE593266CF463E0B02D0(L_8, L_10, /*hidden argument*/NULL);
  4630. }
  4631. IL_0078:
  4632. {
  4633. // }
  4634. return;
  4635. }
  4636. }
  4637. // System.Void cube::Update()
  4638. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void cube_Update_m8D683C16221F4A03DE8BF8626C2CE2993D5A0CDF (cube_t759966A2525F86925E7162ADE0582ED674E630F0 * __this, const RuntimeMethod* method)
  4639. {
  4640. {
  4641. // }
  4642. return;
  4643. }
  4644. }
  4645. // System.Void cube::.ctor()
  4646. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void cube__ctor_mF9FA61CACE8738AA9F6B832DD681F6647286CCCF (cube_t759966A2525F86925E7162ADE0582ED674E630F0 * __this, const RuntimeMethod* method)
  4647. {
  4648. {
  4649. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  4650. return;
  4651. }
  4652. }
  4653. #ifdef __clang__
  4654. #pragma clang diagnostic pop
  4655. #endif
  4656. #ifdef __clang__
  4657. #pragma clang diagnostic push
  4658. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  4659. #pragma clang diagnostic ignored "-Wunused-variable"
  4660. #endif
  4661. // System.Void cubeController::generateCubeSquare()
  4662. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void cubeController_generateCubeSquare_m452BAB7236B73D78C820628BAB4451465EBAE0D5 (cubeController_t086364685C50B4D62D773ECB7A0EAF5A2A842470 * __this, const RuntimeMethod* method)
  4663. {
  4664. static bool s_Il2CppMethodInitialized;
  4665. if (!s_Il2CppMethodInitialized)
  4666. {
  4667. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_AddComponent_TistestMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F_mCBB2AB21611124E004BC88BD12DBB075EAD6CF05_RuntimeMethod_var);
  4668. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_GetComponent_TisMeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B_m4E244CD0EBBF9E0A3A73AF14F6EC434CA82E6F4B_RuntimeMethod_var);
  4669. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_Instantiate_TisGameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319_m81B599A0051F8F4543E5C73A11585E96E940943B_RuntimeMethod_var);
  4670. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  4671. s_Il2CppMethodInitialized = true;
  4672. }
  4673. float V_0 = 0.0f;
  4674. float V_1 = 0.0f;
  4675. float V_2 = 0.0f;
  4676. {
  4677. // for (float x = -3; x < 2; x+=1.08f)
  4678. V_0 = (-3.0f);
  4679. goto IL_00a5;
  4680. }
  4681. IL_000b:
  4682. {
  4683. // for (float z = 0; z < 5; z+=1.08f) {
  4684. V_1 = (0.0f);
  4685. goto IL_0092;
  4686. }
  4687. IL_0013:
  4688. {
  4689. // for (float y = 0; y < 5; y += 1.08f) {
  4690. V_2 = (0.0f);
  4691. goto IL_0082;
  4692. }
  4693. IL_001b:
  4694. {
  4695. // CubePrefab = GameObject.CreatePrimitive(PrimitiveType.Sphere);
  4696. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_0;
  4697. L_0 = GameObject_CreatePrimitive_mB1E03B8D373EBECCD93444A277316A53EC7812AC(0, /*hidden argument*/NULL);
  4698. __this->set_CubePrefab_4(L_0);
  4699. // CubePrefab.GetComponent<MeshRenderer>().material.color = new Color(255, 0, 0, 1);
  4700. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_1 = __this->get_CubePrefab_4();
  4701. MeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B * L_2;
  4702. L_2 = GameObject_GetComponent_TisMeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B_m4E244CD0EBBF9E0A3A73AF14F6EC434CA82E6F4B(L_1, /*hidden argument*/GameObject_GetComponent_TisMeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B_m4E244CD0EBBF9E0A3A73AF14F6EC434CA82E6F4B_RuntimeMethod_var);
  4703. Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_3;
  4704. L_3 = Renderer_get_material_mE6B01125502D08EE0D6DFE2EAEC064AD9BB31804(L_2, /*hidden argument*/NULL);
  4705. Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 L_4;
  4706. memset((&L_4), 0, sizeof(L_4));
  4707. Color__ctor_m679019E6084BF7A6F82590F66F5F695F6A50ECC5((&L_4), (255.0f), (0.0f), (0.0f), (1.0f), /*hidden argument*/NULL);
  4708. Material_set_color_mC3C88E2389B7132EBF3EB0D1F040545176B795C0(L_3, L_4, /*hidden argument*/NULL);
  4709. // CubePrefab.AddComponent<testMove>();
  4710. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_5 = __this->get_CubePrefab_4();
  4711. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_6;
  4712. L_6 = GameObject_AddComponent_TistestMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F_mCBB2AB21611124E004BC88BD12DBB075EAD6CF05(L_5, /*hidden argument*/GameObject_AddComponent_TistestMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F_mCBB2AB21611124E004BC88BD12DBB075EAD6CF05_RuntimeMethod_var);
  4713. // Instantiate(CubePrefab, new Vector3(x, y, z), Quaternion.identity);
  4714. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7 = __this->get_CubePrefab_4();
  4715. float L_8 = V_0;
  4716. float L_9 = V_2;
  4717. float L_10 = V_1;
  4718. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_11;
  4719. memset((&L_11), 0, sizeof(L_11));
  4720. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_11), L_8, L_9, L_10, /*hidden argument*/NULL);
  4721. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 L_12;
  4722. L_12 = Quaternion_get_identity_mF2E565DBCE793A1AE6208056D42CA7C59D83A702(/*hidden argument*/NULL);
  4723. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  4724. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_13;
  4725. L_13 = Object_Instantiate_TisGameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319_m81B599A0051F8F4543E5C73A11585E96E940943B(L_7, L_11, L_12, /*hidden argument*/Object_Instantiate_TisGameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319_m81B599A0051F8F4543E5C73A11585E96E940943B_RuntimeMethod_var);
  4726. // for (float y = 0; y < 5; y += 1.08f) {
  4727. float L_14 = V_2;
  4728. V_2 = ((float)il2cpp_codegen_add((float)L_14, (float)(1.08000004f)));
  4729. }
  4730. IL_0082:
  4731. {
  4732. // for (float y = 0; y < 5; y += 1.08f) {
  4733. float L_15 = V_2;
  4734. if ((((float)L_15) < ((float)(5.0f))))
  4735. {
  4736. goto IL_001b;
  4737. }
  4738. }
  4739. {
  4740. // for (float z = 0; z < 5; z+=1.08f) {
  4741. float L_16 = V_1;
  4742. V_1 = ((float)il2cpp_codegen_add((float)L_16, (float)(1.08000004f)));
  4743. }
  4744. IL_0092:
  4745. {
  4746. // for (float z = 0; z < 5; z+=1.08f) {
  4747. float L_17 = V_1;
  4748. if ((((float)L_17) < ((float)(5.0f))))
  4749. {
  4750. goto IL_0013;
  4751. }
  4752. }
  4753. {
  4754. // for (float x = -3; x < 2; x+=1.08f)
  4755. float L_18 = V_0;
  4756. V_0 = ((float)il2cpp_codegen_add((float)L_18, (float)(1.08000004f)));
  4757. }
  4758. IL_00a5:
  4759. {
  4760. // for (float x = -3; x < 2; x+=1.08f)
  4761. float L_19 = V_0;
  4762. if ((((float)L_19) < ((float)(2.0f))))
  4763. {
  4764. goto IL_000b;
  4765. }
  4766. }
  4767. {
  4768. // }
  4769. return;
  4770. }
  4771. }
  4772. // System.Void cubeController::Start()
  4773. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void cubeController_Start_m4ADFB591EA7EC7436CE85D8B4C8A6AFA5AA9A66E (cubeController_t086364685C50B4D62D773ECB7A0EAF5A2A842470 * __this, const RuntimeMethod* method)
  4774. {
  4775. {
  4776. // generateCubeSquare();
  4777. cubeController_generateCubeSquare_m452BAB7236B73D78C820628BAB4451465EBAE0D5(__this, /*hidden argument*/NULL);
  4778. // }
  4779. return;
  4780. }
  4781. }
  4782. // System.Void cubeController::.ctor()
  4783. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void cubeController__ctor_mDF9FA7D6B9548A8327BDF3B4C1AFCC51E2FE282F (cubeController_t086364685C50B4D62D773ECB7A0EAF5A2A842470 * __this, const RuntimeMethod* method)
  4784. {
  4785. {
  4786. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  4787. return;
  4788. }
  4789. }
  4790. #ifdef __clang__
  4791. #pragma clang diagnostic pop
  4792. #endif
  4793. #ifdef __clang__
  4794. #pragma clang diagnostic push
  4795. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  4796. #pragma clang diagnostic ignored "-Wunused-variable"
  4797. #endif
  4798. // System.Void dragPicture::Start()
  4799. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void dragPicture_Start_m43E46E4AD86CF04D2173357CFA211530DB706372 (dragPicture_t531DE9A41BE1D054D5EA53222D6929DE4DCD1991 * __this, const RuntimeMethod* method)
  4800. {
  4801. static bool s_Il2CppMethodInitialized;
  4802. if (!s_Il2CppMethodInitialized)
  4803. {
  4804. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_GetComponent_TisRectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072_m98D387B909AC36B37BF964576557C064222B3C79_RuntimeMethod_var);
  4805. s_Il2CppMethodInitialized = true;
  4806. }
  4807. {
  4808. // rectTransform = GetComponent<RectTransform>();
  4809. RectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072 * L_0;
  4810. L_0 = Component_GetComponent_TisRectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072_m98D387B909AC36B37BF964576557C064222B3C79(__this, /*hidden argument*/Component_GetComponent_TisRectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072_m98D387B909AC36B37BF964576557C064222B3C79_RuntimeMethod_var);
  4811. __this->set_rectTransform_4(L_0);
  4812. // }
  4813. return;
  4814. }
  4815. }
  4816. // System.Void dragPicture::Update()
  4817. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void dragPicture_Update_m20976D55F74A2480FC0ECC94BEDD43FB0C5C13AB (dragPicture_t531DE9A41BE1D054D5EA53222D6929DE4DCD1991 * __this, const RuntimeMethod* method)
  4818. {
  4819. {
  4820. // }
  4821. return;
  4822. }
  4823. }
  4824. // System.Void dragPicture::OnDrag(UnityEngine.EventSystems.PointerEventData)
  4825. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void dragPicture_OnDrag_mE0C1F88598270916DF59751C78FDDDBF753B199A (dragPicture_t531DE9A41BE1D054D5EA53222D6929DE4DCD1991 * __this, PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954 * ___eventData0, const RuntimeMethod* method)
  4826. {
  4827. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
  4828. memset((&V_0), 0, sizeof(V_0));
  4829. {
  4830. // Vector3 position = Input.mousePosition;
  4831. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0;
  4832. L_0 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  4833. V_0 = L_0;
  4834. // rectTransform.position = new Vector3(position.x, position.y, rectTransform.position.z);
  4835. RectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072 * L_1 = __this->get_rectTransform_4();
  4836. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = V_0;
  4837. float L_3 = L_2.get_x_2();
  4838. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4 = V_0;
  4839. float L_5 = L_4.get_y_3();
  4840. RectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072 * L_6 = __this->get_rectTransform_4();
  4841. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7;
  4842. L_7 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_6, /*hidden argument*/NULL);
  4843. float L_8 = L_7.get_z_4();
  4844. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  4845. memset((&L_9), 0, sizeof(L_9));
  4846. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_9), L_3, L_5, L_8, /*hidden argument*/NULL);
  4847. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_1, L_9, /*hidden argument*/NULL);
  4848. // }
  4849. return;
  4850. }
  4851. }
  4852. // System.Void dragPicture::.ctor()
  4853. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void dragPicture__ctor_mCC675E952C328EB74E6F2CFC3C16DF8E6DA5BAFC (dragPicture_t531DE9A41BE1D054D5EA53222D6929DE4DCD1991 * __this, const RuntimeMethod* method)
  4854. {
  4855. {
  4856. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  4857. return;
  4858. }
  4859. }
  4860. #ifdef __clang__
  4861. #pragma clang diagnostic pop
  4862. #endif
  4863. #ifdef __clang__
  4864. #pragma clang diagnostic push
  4865. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  4866. #pragma clang diagnostic ignored "-Wunused-variable"
  4867. #endif
  4868. // System.Void move::Start()
  4869. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void move_Start_m68C6847F59645AD1B22C2CB5742DB521F7792586 (move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276 * __this, const RuntimeMethod* method)
  4870. {
  4871. static bool s_Il2CppMethodInitialized;
  4872. if (!s_Il2CppMethodInitialized)
  4873. {
  4874. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_il2cpp_TypeInfo_var);
  4875. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6);
  4876. s_Il2CppMethodInitialized = true;
  4877. }
  4878. {
  4879. // lightC = GameObject.Find("light");
  4880. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_0;
  4881. L_0 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6, /*hidden argument*/NULL);
  4882. __this->set_lightC_10(L_0);
  4883. // print(lightC.transform.position);
  4884. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_1 = __this->get_lightC_10();
  4885. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_2;
  4886. L_2 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_1, /*hidden argument*/NULL);
  4887. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3;
  4888. L_3 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_2, /*hidden argument*/NULL);
  4889. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4 = L_3;
  4890. RuntimeObject * L_5 = Box(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_il2cpp_TypeInfo_var, &L_4);
  4891. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_5, /*hidden argument*/NULL);
  4892. // positionL = lightC.transform.position;
  4893. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_6 = __this->get_lightC_10();
  4894. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_7;
  4895. L_7 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_6, /*hidden argument*/NULL);
  4896. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_8;
  4897. L_8 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_7, /*hidden argument*/NULL);
  4898. __this->set_positionL_14(L_8);
  4899. // positionX = lightC.transform.position.x;
  4900. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_9 = __this->get_lightC_10();
  4901. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_10;
  4902. L_10 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_9, /*hidden argument*/NULL);
  4903. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_11;
  4904. L_11 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_10, /*hidden argument*/NULL);
  4905. float L_12 = L_11.get_x_2();
  4906. __this->set_positionX_11(L_12);
  4907. // positionY = lightC.transform.position.y;
  4908. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_13 = __this->get_lightC_10();
  4909. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_14;
  4910. L_14 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_13, /*hidden argument*/NULL);
  4911. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_15;
  4912. L_15 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_14, /*hidden argument*/NULL);
  4913. float L_16 = L_15.get_y_3();
  4914. __this->set_positionY_12(L_16);
  4915. // positionZ = lightC.transform.position.z;
  4916. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_17 = __this->get_lightC_10();
  4917. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_18;
  4918. L_18 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_17, /*hidden argument*/NULL);
  4919. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_19;
  4920. L_19 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_18, /*hidden argument*/NULL);
  4921. float L_20 = L_19.get_z_4();
  4922. __this->set_positionZ_13(L_20);
  4923. // }
  4924. return;
  4925. }
  4926. }
  4927. // System.Void move::Update()
  4928. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void move_Update_mC6DF3D01C8AF42E268DC74B7C40A271D2295ABEC (move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276 * __this, const RuntimeMethod* method)
  4929. {
  4930. {
  4931. // if (Input.GetMouseButtonDown(0))
  4932. bool L_0;
  4933. L_0 = Input_GetMouseButtonDown_m466D81FDCC87C9CB07557B39DCB435EB691F1EF3(0, /*hidden argument*/NULL);
  4934. if (!L_0)
  4935. {
  4936. goto IL_000e;
  4937. }
  4938. }
  4939. {
  4940. // TouchClick();
  4941. move_TouchClick_m7F2801F7DD0DFD13C0C082AF5D3B38B6FA3539B6(__this, /*hidden argument*/NULL);
  4942. }
  4943. IL_000e:
  4944. {
  4945. // if (isSelected)
  4946. bool L_1 = __this->get_isSelected_4();
  4947. if (!L_1)
  4948. {
  4949. goto IL_001c;
  4950. }
  4951. }
  4952. {
  4953. // MovePiece();
  4954. move_MovePiece_m4A81BB092CC70D18B458F07CA17439B36CF031E1(__this, /*hidden argument*/NULL);
  4955. }
  4956. IL_001c:
  4957. {
  4958. // if (Input.GetMouseButtonUp(0))
  4959. bool L_2;
  4960. L_2 = Input_GetMouseButtonUp_m2BA562F8C4FE8364EEC93970093E776371DF4022(0, /*hidden argument*/NULL);
  4961. if (!L_2)
  4962. {
  4963. goto IL_002a;
  4964. }
  4965. }
  4966. {
  4967. // FreePiece();
  4968. move_FreePiece_m01DE15784B97767D250DB50BAFB0B7D54D30FAD6(__this, /*hidden argument*/NULL);
  4969. }
  4970. IL_002a:
  4971. {
  4972. // }
  4973. return;
  4974. }
  4975. }
  4976. // System.Void move::TouchClick()
  4977. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void move_TouchClick_m7F2801F7DD0DFD13C0C082AF5D3B38B6FA3539B6 (move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276 * __this, const RuntimeMethod* method)
  4978. {
  4979. static bool s_Il2CppMethodInitialized;
  4980. if (!s_Il2CppMethodInitialized)
  4981. {
  4982. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352);
  4983. s_Il2CppMethodInitialized = true;
  4984. }
  4985. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 V_0;
  4986. memset((&V_0), 0, sizeof(V_0));
  4987. {
  4988. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); //���������Ĵ��ص�
  4989. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  4990. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  4991. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  4992. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  4993. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  4994. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  4995. // if (Physics.Raycast(ray, out hit))
  4996. bool L_3;
  4997. L_3 = Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E(L_2, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_0), /*hidden argument*/NULL);
  4998. if (!L_3)
  4999. {
  5000. goto IL_0083;
  5001. }
  5002. }
  5003. {
  5004. // if (hit.collider.gameObject.tag == "shui")
  5005. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_4;
  5006. L_4 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_0), /*hidden argument*/NULL);
  5007. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_5;
  5008. L_5 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_4, /*hidden argument*/NULL);
  5009. String_t* L_6;
  5010. L_6 = GameObject_get_tag_mC21F33D368C18A631040F2887036C678B96ABC33(L_5, /*hidden argument*/NULL);
  5011. bool L_7;
  5012. L_7 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_6, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  5013. if (!L_7)
  5014. {
  5015. goto IL_0083;
  5016. }
  5017. }
  5018. {
  5019. // distanceRay = hit.distance;
  5020. float L_8;
  5021. L_8 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_0), /*hidden argument*/NULL);
  5022. __this->set_distanceRay_5(L_8);
  5023. // piece = hit.collider.gameObject;
  5024. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_9;
  5025. L_9 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_0), /*hidden argument*/NULL);
  5026. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_10;
  5027. L_10 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_9, /*hidden argument*/NULL);
  5028. __this->set_piece_6(L_10);
  5029. // offset = hit.point - hit.collider.gameObject.transform.position;
  5030. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_11;
  5031. L_11 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_0), /*hidden argument*/NULL);
  5032. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_12;
  5033. L_12 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_0), /*hidden argument*/NULL);
  5034. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_13;
  5035. L_13 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_12, /*hidden argument*/NULL);
  5036. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_14;
  5037. L_14 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_13, /*hidden argument*/NULL);
  5038. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_15;
  5039. L_15 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_14, /*hidden argument*/NULL);
  5040. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_16;
  5041. L_16 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_11, L_15, /*hidden argument*/NULL);
  5042. __this->set_offset_9(L_16);
  5043. // isSelected = true;
  5044. __this->set_isSelected_4((bool)1);
  5045. }
  5046. IL_0083:
  5047. {
  5048. // }
  5049. return;
  5050. }
  5051. }
  5052. // System.Void move::MovePiece()
  5053. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void move_MovePiece_m4A81BB092CC70D18B458F07CA17439B36CF031E1 (move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276 * __this, const RuntimeMethod* method)
  5054. {
  5055. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  5056. memset((&V_0), 0, sizeof(V_0));
  5057. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_1;
  5058. memset((&V_1), 0, sizeof(V_1));
  5059. {
  5060. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
  5061. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  5062. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  5063. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  5064. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  5065. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  5066. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  5067. V_0 = L_2;
  5068. // Vector3 limitRay = ray.GetPoint(distanceRay);
  5069. float L_3 = __this->get_distanceRay_5();
  5070. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
  5071. L_4 = Ray_GetPoint_mC92464E32E42603B7B3444938E8BB8ADA43AB240((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&V_0), L_3, /*hidden argument*/NULL);
  5072. V_1 = L_4;
  5073. // limitRay = new Vector3(limitRay.x, limitRay.y, limitRay.z);
  5074. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5 = V_1;
  5075. float L_6 = L_5.get_x_2();
  5076. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = V_1;
  5077. float L_8 = L_7.get_y_3();
  5078. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9 = V_1;
  5079. float L_10 = L_9.get_z_4();
  5080. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_1), L_6, L_8, L_10, /*hidden argument*/NULL);
  5081. // piece.transform.position = limitRay - offset;
  5082. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_piece_6();
  5083. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  5084. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  5085. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13 = V_1;
  5086. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14 = __this->get_offset_9();
  5087. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_15;
  5088. L_15 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_13, L_14, /*hidden argument*/NULL);
  5089. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_12, L_15, /*hidden argument*/NULL);
  5090. // }
  5091. return;
  5092. }
  5093. }
  5094. // System.Void move::FreePiece()
  5095. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void move_FreePiece_m01DE15784B97767D250DB50BAFB0B7D54D30FAD6 (move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276 * __this, const RuntimeMethod* method)
  5096. {
  5097. static bool s_Il2CppMethodInitialized;
  5098. if (!s_Il2CppMethodInitialized)
  5099. {
  5100. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral71EA4692011949B72F9A850F0D18F588926770FB);
  5101. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8B861ECBEB0EFA9F29346AC75122A8279E1EBCC0);
  5102. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446);
  5103. s_Il2CppMethodInitialized = true;
  5104. }
  5105. {
  5106. // if (isSelected) {
  5107. bool L_0 = __this->get_isSelected_4();
  5108. if (!L_0)
  5109. {
  5110. goto IL_03e0;
  5111. }
  5112. }
  5113. {
  5114. // if(piece.name == "screan") {
  5115. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_1 = __this->get_piece_6();
  5116. String_t* L_2;
  5117. L_2 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_1, /*hidden argument*/NULL);
  5118. bool L_3;
  5119. L_3 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_2, _stringLiteral8B861ECBEB0EFA9F29346AC75122A8279E1EBCC0, /*hidden argument*/NULL);
  5120. if (!L_3)
  5121. {
  5122. goto IL_0157;
  5123. }
  5124. }
  5125. {
  5126. // if (
  5127. // (positionX - piece.transform.position.x < 0.5f && positionX - piece.transform.position.x > -0.5f) &&
  5128. // (positionY - piece.transform.position.y < -0.5f && positionY - piece.transform.position.y > -1.5f) &&
  5129. // (positionZ - piece.transform.position.z < 0.65f && positionZ - piece.transform.position.z > -0.35f)
  5130. // )
  5131. float L_4 = __this->get_positionX_11();
  5132. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_5 = __this->get_piece_6();
  5133. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_6;
  5134. L_6 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_5, /*hidden argument*/NULL);
  5135. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7;
  5136. L_7 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_6, /*hidden argument*/NULL);
  5137. float L_8 = L_7.get_x_2();
  5138. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_4, (float)L_8))) < ((float)(0.5f)))))
  5139. {
  5140. goto IL_0157;
  5141. }
  5142. }
  5143. {
  5144. float L_9 = __this->get_positionX_11();
  5145. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_10 = __this->get_piece_6();
  5146. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_11;
  5147. L_11 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_10, /*hidden argument*/NULL);
  5148. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_12;
  5149. L_12 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_11, /*hidden argument*/NULL);
  5150. float L_13 = L_12.get_x_2();
  5151. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_9, (float)L_13))) > ((float)(-0.5f)))))
  5152. {
  5153. goto IL_0157;
  5154. }
  5155. }
  5156. {
  5157. float L_14 = __this->get_positionY_12();
  5158. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_15 = __this->get_piece_6();
  5159. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_16;
  5160. L_16 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_15, /*hidden argument*/NULL);
  5161. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_17;
  5162. L_17 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_16, /*hidden argument*/NULL);
  5163. float L_18 = L_17.get_y_3();
  5164. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_14, (float)L_18))) < ((float)(-0.5f)))))
  5165. {
  5166. goto IL_0157;
  5167. }
  5168. }
  5169. {
  5170. float L_19 = __this->get_positionY_12();
  5171. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_20 = __this->get_piece_6();
  5172. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_21;
  5173. L_21 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_20, /*hidden argument*/NULL);
  5174. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_22;
  5175. L_22 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_21, /*hidden argument*/NULL);
  5176. float L_23 = L_22.get_y_3();
  5177. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_19, (float)L_23))) > ((float)(-1.5f)))))
  5178. {
  5179. goto IL_0157;
  5180. }
  5181. }
  5182. {
  5183. float L_24 = __this->get_positionZ_13();
  5184. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_25 = __this->get_piece_6();
  5185. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_26;
  5186. L_26 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_25, /*hidden argument*/NULL);
  5187. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_27;
  5188. L_27 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_26, /*hidden argument*/NULL);
  5189. float L_28 = L_27.get_z_4();
  5190. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_24, (float)L_28))) < ((float)(0.649999976f)))))
  5191. {
  5192. goto IL_0157;
  5193. }
  5194. }
  5195. {
  5196. float L_29 = __this->get_positionZ_13();
  5197. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_30 = __this->get_piece_6();
  5198. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_31;
  5199. L_31 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_30, /*hidden argument*/NULL);
  5200. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_32;
  5201. L_32 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_31, /*hidden argument*/NULL);
  5202. float L_33 = L_32.get_z_4();
  5203. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_29, (float)L_33))) > ((float)(-0.349999994f)))))
  5204. {
  5205. goto IL_0157;
  5206. }
  5207. }
  5208. {
  5209. // piece.transform.position = new Vector3(positionX, positionY + 1.05f, positionZ - 0.15f);
  5210. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_34 = __this->get_piece_6();
  5211. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_35;
  5212. L_35 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_34, /*hidden argument*/NULL);
  5213. float L_36 = __this->get_positionX_11();
  5214. float L_37 = __this->get_positionY_12();
  5215. float L_38 = __this->get_positionZ_13();
  5216. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_39;
  5217. memset((&L_39), 0, sizeof(L_39));
  5218. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_39), L_36, ((float)il2cpp_codegen_add((float)L_37, (float)(1.04999995f))), ((float)il2cpp_codegen_subtract((float)L_38, (float)(0.150000006f))), /*hidden argument*/NULL);
  5219. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_35, L_39, /*hidden argument*/NULL);
  5220. // clickSFX.Play();
  5221. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_40 = __this->get_clickSFX_15();
  5222. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_40, /*hidden argument*/NULL);
  5223. // piece.tag = piece.name;
  5224. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_41 = __this->get_piece_6();
  5225. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_42 = __this->get_piece_6();
  5226. String_t* L_43;
  5227. L_43 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_42, /*hidden argument*/NULL);
  5228. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_41, L_43, /*hidden argument*/NULL);
  5229. }
  5230. IL_0157:
  5231. {
  5232. // if (piece.name == "ai")
  5233. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_44 = __this->get_piece_6();
  5234. String_t* L_45;
  5235. L_45 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_44, /*hidden argument*/NULL);
  5236. bool L_46;
  5237. L_46 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_45, _stringLiteral71EA4692011949B72F9A850F0D18F588926770FB, /*hidden argument*/NULL);
  5238. if (!L_46)
  5239. {
  5240. goto IL_028d;
  5241. }
  5242. }
  5243. {
  5244. // if (
  5245. // (positionX - piece.transform.position.x < 0.5f && positionX - piece.transform.position.x > -0.5f) &&
  5246. // (positionY - piece.transform.position.y < -0.5f && positionY - piece.transform.position.y > -1.5f) &&
  5247. // (positionZ - piece.transform.position.z < 0.35f && positionZ - piece.transform.position.z > -0.65f)
  5248. // )
  5249. float L_47 = __this->get_positionX_11();
  5250. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_48 = __this->get_piece_6();
  5251. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_49;
  5252. L_49 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_48, /*hidden argument*/NULL);
  5253. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_50;
  5254. L_50 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_49, /*hidden argument*/NULL);
  5255. float L_51 = L_50.get_x_2();
  5256. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_47, (float)L_51))) < ((float)(0.5f)))))
  5257. {
  5258. goto IL_028d;
  5259. }
  5260. }
  5261. {
  5262. float L_52 = __this->get_positionX_11();
  5263. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_53 = __this->get_piece_6();
  5264. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_54;
  5265. L_54 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_53, /*hidden argument*/NULL);
  5266. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_55;
  5267. L_55 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_54, /*hidden argument*/NULL);
  5268. float L_56 = L_55.get_x_2();
  5269. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_52, (float)L_56))) > ((float)(-0.5f)))))
  5270. {
  5271. goto IL_028d;
  5272. }
  5273. }
  5274. {
  5275. float L_57 = __this->get_positionY_12();
  5276. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_58 = __this->get_piece_6();
  5277. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_59;
  5278. L_59 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_58, /*hidden argument*/NULL);
  5279. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_60;
  5280. L_60 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_59, /*hidden argument*/NULL);
  5281. float L_61 = L_60.get_y_3();
  5282. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_57, (float)L_61))) < ((float)(-0.5f)))))
  5283. {
  5284. goto IL_028d;
  5285. }
  5286. }
  5287. {
  5288. float L_62 = __this->get_positionY_12();
  5289. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_63 = __this->get_piece_6();
  5290. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_64;
  5291. L_64 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_63, /*hidden argument*/NULL);
  5292. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_65;
  5293. L_65 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_64, /*hidden argument*/NULL);
  5294. float L_66 = L_65.get_y_3();
  5295. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_62, (float)L_66))) > ((float)(-1.5f)))))
  5296. {
  5297. goto IL_028d;
  5298. }
  5299. }
  5300. {
  5301. float L_67 = __this->get_positionZ_13();
  5302. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_68 = __this->get_piece_6();
  5303. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_69;
  5304. L_69 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_68, /*hidden argument*/NULL);
  5305. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_70;
  5306. L_70 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_69, /*hidden argument*/NULL);
  5307. float L_71 = L_70.get_z_4();
  5308. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_67, (float)L_71))) < ((float)(0.349999994f)))))
  5309. {
  5310. goto IL_028d;
  5311. }
  5312. }
  5313. {
  5314. float L_72 = __this->get_positionZ_13();
  5315. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_73 = __this->get_piece_6();
  5316. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_74;
  5317. L_74 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_73, /*hidden argument*/NULL);
  5318. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_75;
  5319. L_75 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_74, /*hidden argument*/NULL);
  5320. float L_76 = L_75.get_z_4();
  5321. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_72, (float)L_76))) > ((float)(-0.649999976f)))))
  5322. {
  5323. goto IL_028d;
  5324. }
  5325. }
  5326. {
  5327. // piece.transform.position = new Vector3(positionX, positionY + 1.05f, positionZ + 0.15f);
  5328. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_77 = __this->get_piece_6();
  5329. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_78;
  5330. L_78 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_77, /*hidden argument*/NULL);
  5331. float L_79 = __this->get_positionX_11();
  5332. float L_80 = __this->get_positionY_12();
  5333. float L_81 = __this->get_positionZ_13();
  5334. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_82;
  5335. memset((&L_82), 0, sizeof(L_82));
  5336. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_82), L_79, ((float)il2cpp_codegen_add((float)L_80, (float)(1.04999995f))), ((float)il2cpp_codegen_add((float)L_81, (float)(0.150000006f))), /*hidden argument*/NULL);
  5337. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_78, L_82, /*hidden argument*/NULL);
  5338. // clickSFX.Play();
  5339. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_83 = __this->get_clickSFX_15();
  5340. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_83, /*hidden argument*/NULL);
  5341. }
  5342. IL_028d:
  5343. {
  5344. // if (piece.name == "tou")
  5345. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_84 = __this->get_piece_6();
  5346. String_t* L_85;
  5347. L_85 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_84, /*hidden argument*/NULL);
  5348. bool L_86;
  5349. L_86 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_85, _stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446, /*hidden argument*/NULL);
  5350. if (!L_86)
  5351. {
  5352. goto IL_03d9;
  5353. }
  5354. }
  5355. {
  5356. // if (
  5357. // (positionX - piece.transform.position.x < 0.5f && positionX - piece.transform.position.x > -0.5f) &&
  5358. // (positionY - piece.transform.position.y < 2.3f && positionY - piece.transform.position.y > 1.3f) &&
  5359. // (positionZ - piece.transform.position.z < 0.6f && positionZ - piece.transform.position.z > -0.4f)
  5360. // )
  5361. float L_87 = __this->get_positionX_11();
  5362. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_88 = __this->get_piece_6();
  5363. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_89;
  5364. L_89 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_88, /*hidden argument*/NULL);
  5365. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_90;
  5366. L_90 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_89, /*hidden argument*/NULL);
  5367. float L_91 = L_90.get_x_2();
  5368. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_87, (float)L_91))) < ((float)(0.5f)))))
  5369. {
  5370. goto IL_03d9;
  5371. }
  5372. }
  5373. {
  5374. float L_92 = __this->get_positionX_11();
  5375. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_93 = __this->get_piece_6();
  5376. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_94;
  5377. L_94 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_93, /*hidden argument*/NULL);
  5378. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_95;
  5379. L_95 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_94, /*hidden argument*/NULL);
  5380. float L_96 = L_95.get_x_2();
  5381. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_92, (float)L_96))) > ((float)(-0.5f)))))
  5382. {
  5383. goto IL_03d9;
  5384. }
  5385. }
  5386. {
  5387. float L_97 = __this->get_positionY_12();
  5388. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_98 = __this->get_piece_6();
  5389. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_99;
  5390. L_99 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_98, /*hidden argument*/NULL);
  5391. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_100;
  5392. L_100 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_99, /*hidden argument*/NULL);
  5393. float L_101 = L_100.get_y_3();
  5394. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_97, (float)L_101))) < ((float)(2.29999995f)))))
  5395. {
  5396. goto IL_03d9;
  5397. }
  5398. }
  5399. {
  5400. float L_102 = __this->get_positionY_12();
  5401. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_103 = __this->get_piece_6();
  5402. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_104;
  5403. L_104 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_103, /*hidden argument*/NULL);
  5404. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_105;
  5405. L_105 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_104, /*hidden argument*/NULL);
  5406. float L_106 = L_105.get_y_3();
  5407. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_102, (float)L_106))) > ((float)(1.29999995f)))))
  5408. {
  5409. goto IL_03d9;
  5410. }
  5411. }
  5412. {
  5413. float L_107 = __this->get_positionZ_13();
  5414. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_108 = __this->get_piece_6();
  5415. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_109;
  5416. L_109 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_108, /*hidden argument*/NULL);
  5417. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_110;
  5418. L_110 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_109, /*hidden argument*/NULL);
  5419. float L_111 = L_110.get_z_4();
  5420. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_107, (float)L_111))) < ((float)(0.600000024f)))))
  5421. {
  5422. goto IL_03d9;
  5423. }
  5424. }
  5425. {
  5426. float L_112 = __this->get_positionZ_13();
  5427. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_113 = __this->get_piece_6();
  5428. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_114;
  5429. L_114 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_113, /*hidden argument*/NULL);
  5430. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_115;
  5431. L_115 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_114, /*hidden argument*/NULL);
  5432. float L_116 = L_115.get_z_4();
  5433. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_112, (float)L_116))) > ((float)(-0.400000006f)))))
  5434. {
  5435. goto IL_03d9;
  5436. }
  5437. }
  5438. {
  5439. // piece.transform.position = new Vector3(positionX, positionY - 1.8f, positionZ - 0.1f);
  5440. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_117 = __this->get_piece_6();
  5441. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_118;
  5442. L_118 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_117, /*hidden argument*/NULL);
  5443. float L_119 = __this->get_positionX_11();
  5444. float L_120 = __this->get_positionY_12();
  5445. float L_121 = __this->get_positionZ_13();
  5446. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_122;
  5447. memset((&L_122), 0, sizeof(L_122));
  5448. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_122), L_119, ((float)il2cpp_codegen_subtract((float)L_120, (float)(1.79999995f))), ((float)il2cpp_codegen_subtract((float)L_121, (float)(0.100000001f))), /*hidden argument*/NULL);
  5449. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_118, L_122, /*hidden argument*/NULL);
  5450. // clickSFX.Play();
  5451. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_123 = __this->get_clickSFX_15();
  5452. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_123, /*hidden argument*/NULL);
  5453. // piece.tag = piece.name;
  5454. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_124 = __this->get_piece_6();
  5455. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_125 = __this->get_piece_6();
  5456. String_t* L_126;
  5457. L_126 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_125, /*hidden argument*/NULL);
  5458. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_124, L_126, /*hidden argument*/NULL);
  5459. }
  5460. IL_03d9:
  5461. {
  5462. // isSelected = false;
  5463. __this->set_isSelected_4((bool)0);
  5464. }
  5465. IL_03e0:
  5466. {
  5467. // }
  5468. return;
  5469. }
  5470. }
  5471. // System.Void move::.ctor()
  5472. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void move__ctor_mEA4EAF1DF04BED632395EC3F0721A0273A838739 (move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276 * __this, const RuntimeMethod* method)
  5473. {
  5474. {
  5475. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  5476. return;
  5477. }
  5478. }
  5479. #ifdef __clang__
  5480. #pragma clang diagnostic pop
  5481. #endif
  5482. #ifdef __clang__
  5483. #pragma clang diagnostic push
  5484. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  5485. #pragma clang diagnostic ignored "-Wunused-variable"
  5486. #endif
  5487. // System.Void task::Start()
  5488. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void task_Start_m51F00D098C35E8BA47B11793CB42C358CA1BB56B (task_tFEA677DA43E16E3279B9C2CA9F20933B70DF93B7 * __this, const RuntimeMethod* method)
  5489. {
  5490. static bool s_Il2CppMethodInitialized;
  5491. if (!s_Il2CppMethodInitialized)
  5492. {
  5493. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_GetComponent_TisMeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B_m4E244CD0EBBF9E0A3A73AF14F6EC434CA82E6F4B_RuntimeMethod_var);
  5494. s_Il2CppMethodInitialized = true;
  5495. }
  5496. {
  5497. // cube = GameObject.CreatePrimitive(PrimitiveType.Cube);
  5498. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_0;
  5499. L_0 = GameObject_CreatePrimitive_mB1E03B8D373EBECCD93444A277316A53EC7812AC(3, /*hidden argument*/NULL);
  5500. __this->set_cube_6(L_0);
  5501. // color1 = cube.GetComponent<MeshRenderer>().material;
  5502. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_1 = __this->get_cube_6();
  5503. MeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B * L_2;
  5504. L_2 = GameObject_GetComponent_TisMeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B_m4E244CD0EBBF9E0A3A73AF14F6EC434CA82E6F4B(L_1, /*hidden argument*/GameObject_GetComponent_TisMeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B_m4E244CD0EBBF9E0A3A73AF14F6EC434CA82E6F4B_RuntimeMethod_var);
  5505. Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_3;
  5506. L_3 = Renderer_get_material_mE6B01125502D08EE0D6DFE2EAEC064AD9BB31804(L_2, /*hidden argument*/NULL);
  5507. __this->set_color1_7(L_3);
  5508. // }
  5509. return;
  5510. }
  5511. }
  5512. // System.Void task::Update()
  5513. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void task_Update_m0DA6E7F773416F5DD904781A154830319107C05F (task_tFEA677DA43E16E3279B9C2CA9F20933B70DF93B7 * __this, const RuntimeMethod* method)
  5514. {
  5515. static bool s_Il2CppMethodInitialized;
  5516. if (!s_Il2CppMethodInitialized)
  5517. {
  5518. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_GetComponent_TisMeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B_m4E244CD0EBBF9E0A3A73AF14F6EC434CA82E6F4B_RuntimeMethod_var);
  5519. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  5520. s_Il2CppMethodInitialized = true;
  5521. }
  5522. Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 V_0;
  5523. memset((&V_0), 0, sizeof(V_0));
  5524. {
  5525. // ray = Camera.main.ScreenPointToRay(Input.mousePosition);
  5526. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  5527. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  5528. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  5529. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  5530. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  5531. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  5532. __this->set_ray_4(L_2);
  5533. // if (Physics.Raycast(ray, out _hit))
  5534. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_3 = __this->get_ray_4();
  5535. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_4 = __this->get_address_of__hit_5();
  5536. bool L_5;
  5537. L_5 = Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E(L_3, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_4, /*hidden argument*/NULL);
  5538. if (!L_5)
  5539. {
  5540. goto IL_00ab;
  5541. }
  5542. }
  5543. {
  5544. // if (_hit.transform.gameObject.GetComponent<MeshRenderer>())
  5545. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_6 = __this->get_address_of__hit_5();
  5546. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_7;
  5547. L_7 = RaycastHit_get_transform_m2DD983DBD3602DE848DE287EE5233FD02EEC608D((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_6, /*hidden argument*/NULL);
  5548. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_8;
  5549. L_8 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_7, /*hidden argument*/NULL);
  5550. MeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B * L_9;
  5551. L_9 = GameObject_GetComponent_TisMeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B_m4E244CD0EBBF9E0A3A73AF14F6EC434CA82E6F4B(L_8, /*hidden argument*/GameObject_GetComponent_TisMeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B_m4E244CD0EBBF9E0A3A73AF14F6EC434CA82E6F4B_RuntimeMethod_var);
  5552. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  5553. bool L_10;
  5554. L_10 = Object_op_Implicit_mC8214E4F028CC2F036CC82BDB81D102A02893499(L_9, /*hidden argument*/NULL);
  5555. if (!L_10)
  5556. {
  5557. goto IL_00ab;
  5558. }
  5559. }
  5560. {
  5561. // Color color = new Color(Random.Range(0f, 1f) * Time.deltaTime * 30f, Random.Range(0f, 1f) * Time.deltaTime * 30f, Random.Range(0f, 1f) * Time.deltaTime * 30f);
  5562. float L_11;
  5563. L_11 = Random_Range_mC15372D42A9ABDCAC3DE82E114D60A40C9C311D2((0.0f), (1.0f), /*hidden argument*/NULL);
  5564. float L_12;
  5565. L_12 = Time_get_deltaTime_mCC15F147DA67F38C74CE408FB5D7FF4A87DA2290(/*hidden argument*/NULL);
  5566. float L_13;
  5567. L_13 = Random_Range_mC15372D42A9ABDCAC3DE82E114D60A40C9C311D2((0.0f), (1.0f), /*hidden argument*/NULL);
  5568. float L_14;
  5569. L_14 = Time_get_deltaTime_mCC15F147DA67F38C74CE408FB5D7FF4A87DA2290(/*hidden argument*/NULL);
  5570. float L_15;
  5571. L_15 = Random_Range_mC15372D42A9ABDCAC3DE82E114D60A40C9C311D2((0.0f), (1.0f), /*hidden argument*/NULL);
  5572. float L_16;
  5573. L_16 = Time_get_deltaTime_mCC15F147DA67F38C74CE408FB5D7FF4A87DA2290(/*hidden argument*/NULL);
  5574. Color__ctor_m9FEDC8486B9D40C01BF10FDC821F5E76C8705494((Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 *)(&V_0), ((float)il2cpp_codegen_multiply((float)((float)il2cpp_codegen_multiply((float)L_11, (float)L_12)), (float)(30.0f))), ((float)il2cpp_codegen_multiply((float)((float)il2cpp_codegen_multiply((float)L_13, (float)L_14)), (float)(30.0f))), ((float)il2cpp_codegen_multiply((float)((float)il2cpp_codegen_multiply((float)L_15, (float)L_16)), (float)(30.0f))), /*hidden argument*/NULL);
  5575. // color1.color = color;
  5576. Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_17 = __this->get_color1_7();
  5577. Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 L_18 = V_0;
  5578. Material_set_color_mC3C88E2389B7132EBF3EB0D1F040545176B795C0(L_17, L_18, /*hidden argument*/NULL);
  5579. }
  5580. IL_00ab:
  5581. {
  5582. // }
  5583. return;
  5584. }
  5585. }
  5586. // System.Void task::.ctor()
  5587. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void task__ctor_mD2259C12445CF4B5F1D0433F59F78CCE02768200 (task_tFEA677DA43E16E3279B9C2CA9F20933B70DF93B7 * __this, const RuntimeMethod* method)
  5588. {
  5589. {
  5590. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  5591. return;
  5592. }
  5593. }
  5594. #ifdef __clang__
  5595. #pragma clang diagnostic pop
  5596. #endif
  5597. #ifdef __clang__
  5598. #pragma clang diagnostic push
  5599. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  5600. #pragma clang diagnostic ignored "-Wunused-variable"
  5601. #endif
  5602. // System.Void testMove::Awake()
  5603. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void testMove_Awake_m580C06F8E388E7816ED87E3FB86CC9003E13254E (testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * __this, const RuntimeMethod* method)
  5604. {
  5605. {
  5606. // void Awake() { _trans = transform; }
  5607. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_0;
  5608. L_0 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  5609. __this->set__trans_6(L_0);
  5610. // void Awake() { _trans = transform; }
  5611. return;
  5612. }
  5613. }
  5614. // System.Collections.IEnumerator testMove::OnMouseDown()
  5615. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject* testMove_OnMouseDown_m17EBB24FCFE9C7FB59376C35FCA83B96E1623ABF (testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * __this, const RuntimeMethod* method)
  5616. {
  5617. static bool s_Il2CppMethodInitialized;
  5618. if (!s_Il2CppMethodInitialized)
  5619. {
  5620. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44_il2cpp_TypeInfo_var);
  5621. s_Il2CppMethodInitialized = true;
  5622. }
  5623. {
  5624. U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44 * L_0 = (U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44 *)il2cpp_codegen_object_new(U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44_il2cpp_TypeInfo_var);
  5625. U3COnMouseDownU3Ed__7__ctor_m8BDEABAD5280CFAD968ED3513A595B120212998B(L_0, 0, /*hidden argument*/NULL);
  5626. U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44 * L_1 = L_0;
  5627. L_1->set_U3CU3E4__this_2(__this);
  5628. return L_1;
  5629. }
  5630. }
  5631. // System.Void testMove::.ctor()
  5632. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void testMove__ctor_mF84FB63FBA1FD33DD546F939139021577FCFEFF1 (testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * __this, const RuntimeMethod* method)
  5633. {
  5634. {
  5635. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  5636. return;
  5637. }
  5638. }
  5639. #ifdef __clang__
  5640. #pragma clang diagnostic pop
  5641. #endif
  5642. #ifdef __clang__
  5643. #pragma clang diagnostic push
  5644. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  5645. #pragma clang diagnostic ignored "-Wunused-variable"
  5646. #endif
  5647. // System.Void testMove/<OnMouseDown>d__7::.ctor(System.Int32)
  5648. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3COnMouseDownU3Ed__7__ctor_m8BDEABAD5280CFAD968ED3513A595B120212998B (U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44 * __this, int32_t ___U3CU3E1__state0, const RuntimeMethod* method)
  5649. {
  5650. {
  5651. Object__ctor_m88880E0413421D13FD95325EDCE231707CE1F405(__this, /*hidden argument*/NULL);
  5652. int32_t L_0 = ___U3CU3E1__state0;
  5653. __this->set_U3CU3E1__state_0(L_0);
  5654. return;
  5655. }
  5656. }
  5657. // System.Void testMove/<OnMouseDown>d__7::System.IDisposable.Dispose()
  5658. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3COnMouseDownU3Ed__7_System_IDisposable_Dispose_m9480DFDBD623284C2677CA5D0BE34AFF19D62C5F (U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44 * __this, const RuntimeMethod* method)
  5659. {
  5660. {
  5661. return;
  5662. }
  5663. }
  5664. // System.Boolean testMove/<OnMouseDown>d__7::MoveNext()
  5665. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool U3COnMouseDownU3Ed__7_MoveNext_mD131C1AFCA9E61C8E15E67884E78D3AD67410BD4 (U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44 * __this, const RuntimeMethod* method)
  5666. {
  5667. static bool s_Il2CppMethodInitialized;
  5668. if (!s_Il2CppMethodInitialized)
  5669. {
  5670. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var);
  5671. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&WaitForFixedUpdate_t675FCE2AEFAC5C924A4020474C997FF2CDD3F4C5_il2cpp_TypeInfo_var);
  5672. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral06210FDC3FDF2FCBDC9B5D9615B47532DFA839DB);
  5673. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA79CAD41BF79C6D839B5368F583EC97BD8095306);
  5674. s_Il2CppMethodInitialized = true;
  5675. }
  5676. int32_t V_0 = 0;
  5677. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * V_1 = NULL;
  5678. {
  5679. int32_t L_0 = __this->get_U3CU3E1__state_0();
  5680. V_0 = L_0;
  5681. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_1 = __this->get_U3CU3E4__this_2();
  5682. V_1 = L_1;
  5683. int32_t L_2 = V_0;
  5684. if (!L_2)
  5685. {
  5686. goto IL_001a;
  5687. }
  5688. }
  5689. {
  5690. int32_t L_3 = V_0;
  5691. if ((((int32_t)L_3) == ((int32_t)1)))
  5692. {
  5693. goto IL_0120;
  5694. }
  5695. }
  5696. {
  5697. return (bool)0;
  5698. }
  5699. IL_001a:
  5700. {
  5701. __this->set_U3CU3E1__state_0((-1));
  5702. // clickSFX.Play();
  5703. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_4 = V_1;
  5704. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_5 = L_4->get_clickSFX_9();
  5705. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_5, /*hidden argument*/NULL);
  5706. // Debug.Log("in onmousedonw");
  5707. IL2CPP_RUNTIME_CLASS_INIT(Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var);
  5708. Debug_Log_mC26E5AD0D8D156C7FFD173AA15827F69225E9DB8(_stringLiteral06210FDC3FDF2FCBDC9B5D9615B47532DFA839DB, /*hidden argument*/NULL);
  5709. // _vec3TargetScreenSpace = Camera.main.WorldToScreenPoint(_trans.position);
  5710. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_6 = V_1;
  5711. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_7;
  5712. L_7 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  5713. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_8 = V_1;
  5714. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_9 = L_8->get__trans_6();
  5715. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_10;
  5716. L_10 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_9, /*hidden argument*/NULL);
  5717. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_11;
  5718. L_11 = Camera_WorldToScreenPoint_m44710195E7736CE9DE5A9B05E32059A9A950F95C(L_7, L_10, /*hidden argument*/NULL);
  5719. L_6->set__vec3TargetScreenSpace_4(L_11);
  5720. // _vec3MouseScreenSpace = new Vector3(Input.mousePosition.x, Input.mousePosition.y, _vec3TargetScreenSpace.z);
  5721. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_12 = V_1;
  5722. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13;
  5723. L_13 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  5724. float L_14 = L_13.get_x_2();
  5725. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_15;
  5726. L_15 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  5727. float L_16 = L_15.get_y_3();
  5728. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_17 = V_1;
  5729. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * L_18 = L_17->get_address_of__vec3TargetScreenSpace_4();
  5730. float L_19 = L_18->get_z_4();
  5731. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_20;
  5732. memset((&L_20), 0, sizeof(L_20));
  5733. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_20), L_14, L_16, L_19, /*hidden argument*/NULL);
  5734. L_12->set__vec3MouseScreenSpace_7(L_20);
  5735. // _vec3Offset = _trans.position - Camera.main.ScreenToWorldPoint(_vec3MouseScreenSpace);
  5736. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_21 = V_1;
  5737. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_22 = V_1;
  5738. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_23 = L_22->get__trans_6();
  5739. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_24;
  5740. L_24 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_23, /*hidden argument*/NULL);
  5741. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_25;
  5742. L_25 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  5743. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_26 = V_1;
  5744. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_27 = L_26->get__vec3MouseScreenSpace_7();
  5745. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_28;
  5746. L_28 = Camera_ScreenToWorldPoint_m7EE1C8665F9BB089581FA225BB4BFF411B5301B6(L_25, L_27, /*hidden argument*/NULL);
  5747. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_29;
  5748. L_29 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_24, L_28, /*hidden argument*/NULL);
  5749. L_21->set__vec3Offset_8(L_29);
  5750. goto IL_0127;
  5751. }
  5752. IL_00a6:
  5753. {
  5754. // Debug.Log("getmousebutton");
  5755. IL2CPP_RUNTIME_CLASS_INIT(Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var);
  5756. Debug_Log_mC26E5AD0D8D156C7FFD173AA15827F69225E9DB8(_stringLiteralA79CAD41BF79C6D839B5368F583EC97BD8095306, /*hidden argument*/NULL);
  5757. // _vec3MouseScreenSpace = new Vector3(Input.mousePosition.x, Input.mousePosition.y, _vec3TargetScreenSpace.z);
  5758. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_30 = V_1;
  5759. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_31;
  5760. L_31 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  5761. float L_32 = L_31.get_x_2();
  5762. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_33;
  5763. L_33 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  5764. float L_34 = L_33.get_y_3();
  5765. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_35 = V_1;
  5766. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * L_36 = L_35->get_address_of__vec3TargetScreenSpace_4();
  5767. float L_37 = L_36->get_z_4();
  5768. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_38;
  5769. memset((&L_38), 0, sizeof(L_38));
  5770. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_38), L_32, L_34, L_37, /*hidden argument*/NULL);
  5771. L_30->set__vec3MouseScreenSpace_7(L_38);
  5772. // _vec3TargetWorldSpace = Camera.main.ScreenToWorldPoint(_vec3MouseScreenSpace) + _vec3Offset;
  5773. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_39 = V_1;
  5774. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_40;
  5775. L_40 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  5776. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_41 = V_1;
  5777. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_42 = L_41->get__vec3MouseScreenSpace_7();
  5778. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_43;
  5779. L_43 = Camera_ScreenToWorldPoint_m7EE1C8665F9BB089581FA225BB4BFF411B5301B6(L_40, L_42, /*hidden argument*/NULL);
  5780. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_44 = V_1;
  5781. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_45 = L_44->get__vec3Offset_8();
  5782. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_46;
  5783. L_46 = Vector3_op_Addition_mEE4F672B923CCB184C39AABCA33443DB218E50E0_inline(L_43, L_45, /*hidden argument*/NULL);
  5784. L_39->set__vec3TargetWorldSpace_5(L_46);
  5785. // _trans.position = _vec3TargetWorldSpace;
  5786. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_47 = V_1;
  5787. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_48 = L_47->get__trans_6();
  5788. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_49 = V_1;
  5789. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_50 = L_49->get__vec3TargetWorldSpace_5();
  5790. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_48, L_50, /*hidden argument*/NULL);
  5791. // yield return new WaitForFixedUpdate();
  5792. WaitForFixedUpdate_t675FCE2AEFAC5C924A4020474C997FF2CDD3F4C5 * L_51 = (WaitForFixedUpdate_t675FCE2AEFAC5C924A4020474C997FF2CDD3F4C5 *)il2cpp_codegen_object_new(WaitForFixedUpdate_t675FCE2AEFAC5C924A4020474C997FF2CDD3F4C5_il2cpp_TypeInfo_var);
  5793. WaitForFixedUpdate__ctor_mB566493FB99A315BEF348791DE943A89E4B71F9C(L_51, /*hidden argument*/NULL);
  5794. __this->set_U3CU3E2__current_1(L_51);
  5795. __this->set_U3CU3E1__state_0(1);
  5796. return (bool)1;
  5797. }
  5798. IL_0120:
  5799. {
  5800. __this->set_U3CU3E1__state_0((-1));
  5801. }
  5802. IL_0127:
  5803. {
  5804. // while (Input.GetMouseButton(0))
  5805. bool L_52;
  5806. L_52 = Input_GetMouseButton_m27BF2DDBF38A38787B83A13D3E6F0F88F7C834C1(0, /*hidden argument*/NULL);
  5807. if (L_52)
  5808. {
  5809. goto IL_00a6;
  5810. }
  5811. }
  5812. {
  5813. // }
  5814. return (bool)0;
  5815. }
  5816. }
  5817. // System.Object testMove/<OnMouseDown>d__7::System.Collections.Generic.IEnumerator<System.Object>.get_Current()
  5818. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject * U3COnMouseDownU3Ed__7_System_Collections_Generic_IEnumeratorU3CSystem_ObjectU3E_get_Current_m4620280C15E8D7FED514D138B45E8737C6F342E8 (U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44 * __this, const RuntimeMethod* method)
  5819. {
  5820. {
  5821. RuntimeObject * L_0 = __this->get_U3CU3E2__current_1();
  5822. return L_0;
  5823. }
  5824. }
  5825. // System.Void testMove/<OnMouseDown>d__7::System.Collections.IEnumerator.Reset()
  5826. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3COnMouseDownU3Ed__7_System_Collections_IEnumerator_Reset_m67C288B6D514937F042ED383C2E3AF230C4D1D19 (U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44 * __this, const RuntimeMethod* method)
  5827. {
  5828. {
  5829. NotSupportedException_tB9D89F0E9470A2C423D239D7C68EE0CFD77F9339 * L_0 = (NotSupportedException_tB9D89F0E9470A2C423D239D7C68EE0CFD77F9339 *)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&NotSupportedException_tB9D89F0E9470A2C423D239D7C68EE0CFD77F9339_il2cpp_TypeInfo_var)));
  5830. NotSupportedException__ctor_m3EA81A5B209A87C3ADA47443F2AFFF735E5256EE(L_0, /*hidden argument*/NULL);
  5831. IL2CPP_RAISE_MANAGED_EXCEPTION(L_0, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&U3COnMouseDownU3Ed__7_System_Collections_IEnumerator_Reset_m67C288B6D514937F042ED383C2E3AF230C4D1D19_RuntimeMethod_var)));
  5832. }
  5833. }
  5834. // System.Object testMove/<OnMouseDown>d__7::System.Collections.IEnumerator.get_Current()
  5835. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject * U3COnMouseDownU3Ed__7_System_Collections_IEnumerator_get_Current_m3DBD51E29D7EB6E689B103F333FE3C4E2084A235 (U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44 * __this, const RuntimeMethod* method)
  5836. {
  5837. {
  5838. RuntimeObject * L_0 = __this->get_U3CU3E2__current_1();
  5839. return L_0;
  5840. }
  5841. }
  5842. #ifdef __clang__
  5843. #pragma clang diagnostic pop
  5844. #endif
  5845. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___b1, const RuntimeMethod* method)
  5846. {
  5847. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
  5848. memset((&V_0), 0, sizeof(V_0));
  5849. {
  5850. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = ___a0;
  5851. float L_1 = L_0.get_x_2();
  5852. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___b1;
  5853. float L_3 = L_2.get_x_2();
  5854. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4 = ___a0;
  5855. float L_5 = L_4.get_y_3();
  5856. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6 = ___b1;
  5857. float L_7 = L_6.get_y_3();
  5858. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_8 = ___a0;
  5859. float L_9 = L_8.get_z_4();
  5860. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_10 = ___b1;
  5861. float L_11 = L_10.get_z_4();
  5862. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_12;
  5863. memset((&L_12), 0, sizeof(L_12));
  5864. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_12), ((float)il2cpp_codegen_subtract((float)L_1, (float)L_3)), ((float)il2cpp_codegen_subtract((float)L_5, (float)L_7)), ((float)il2cpp_codegen_subtract((float)L_9, (float)L_11)), /*hidden argument*/NULL);
  5865. V_0 = L_12;
  5866. goto IL_0030;
  5867. }
  5868. IL_0030:
  5869. {
  5870. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13 = V_0;
  5871. return L_13;
  5872. }
  5873. }
  5874. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * __this, float ___x0, float ___y1, float ___z2, const RuntimeMethod* method)
  5875. {
  5876. {
  5877. float L_0 = ___x0;
  5878. __this->set_x_2(L_0);
  5879. float L_1 = ___y1;
  5880. __this->set_y_3(L_1);
  5881. float L_2 = ___z2;
  5882. __this->set_z_4(L_2);
  5883. return;
  5884. }
  5885. }
  5886. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 Vector2_op_Implicit_mE407CAF7446E342E059B00AA9EDB301AEC5B7B1A_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___v0, const RuntimeMethod* method)
  5887. {
  5888. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 V_0;
  5889. memset((&V_0), 0, sizeof(V_0));
  5890. {
  5891. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = ___v0;
  5892. float L_1 = L_0.get_x_2();
  5893. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___v0;
  5894. float L_3 = L_2.get_y_3();
  5895. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_4;
  5896. memset((&L_4), 0, sizeof(L_4));
  5897. Vector2__ctor_m9F1F2D5EB5D1FF7091BB527AC8A72CBB309D115E_inline((&L_4), L_1, L_3, /*hidden argument*/NULL);
  5898. V_0 = L_4;
  5899. goto IL_0015;
  5900. }
  5901. IL_0015:
  5902. {
  5903. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_5 = V_0;
  5904. return L_5;
  5905. }
  5906. }
  5907. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Addition_mEE4F672B923CCB184C39AABCA33443DB218E50E0_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___b1, const RuntimeMethod* method)
  5908. {
  5909. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
  5910. memset((&V_0), 0, sizeof(V_0));
  5911. {
  5912. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = ___a0;
  5913. float L_1 = L_0.get_x_2();
  5914. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___b1;
  5915. float L_3 = L_2.get_x_2();
  5916. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4 = ___a0;
  5917. float L_5 = L_4.get_y_3();
  5918. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6 = ___b1;
  5919. float L_7 = L_6.get_y_3();
  5920. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_8 = ___a0;
  5921. float L_9 = L_8.get_z_4();
  5922. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_10 = ___b1;
  5923. float L_11 = L_10.get_z_4();
  5924. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_12;
  5925. memset((&L_12), 0, sizeof(L_12));
  5926. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_12), ((float)il2cpp_codegen_add((float)L_1, (float)L_3)), ((float)il2cpp_codegen_add((float)L_5, (float)L_7)), ((float)il2cpp_codegen_add((float)L_9, (float)L_11)), /*hidden argument*/NULL);
  5927. V_0 = L_12;
  5928. goto IL_0030;
  5929. }
  5930. IL_0030:
  5931. {
  5932. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13 = V_0;
  5933. return L_13;
  5934. }
  5935. }
  5936. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Division_mE5ACBFB168FED529587457A83BA98B7DB32E2A05_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, float ___d1, const RuntimeMethod* method)
  5937. {
  5938. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
  5939. memset((&V_0), 0, sizeof(V_0));
  5940. {
  5941. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = ___a0;
  5942. float L_1 = L_0.get_x_2();
  5943. float L_2 = ___d1;
  5944. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3 = ___a0;
  5945. float L_4 = L_3.get_y_3();
  5946. float L_5 = ___d1;
  5947. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6 = ___a0;
  5948. float L_7 = L_6.get_z_4();
  5949. float L_8 = ___d1;
  5950. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  5951. memset((&L_9), 0, sizeof(L_9));
  5952. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_9), ((float)((float)L_1/(float)L_2)), ((float)((float)L_4/(float)L_5)), ((float)((float)L_7/(float)L_8)), /*hidden argument*/NULL);
  5953. V_0 = L_9;
  5954. goto IL_0021;
  5955. }
  5956. IL_0021:
  5957. {
  5958. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_10 = V_0;
  5959. return L_10;
  5960. }
  5961. }
  5962. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * Button_get_onClick_m28BD8C670676D4E2B292B5A7F59387D4BF61F8F4_inline (Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * __this, const RuntimeMethod* method)
  5963. {
  5964. {
  5965. // get { return m_OnClick; }
  5966. ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * L_0 = __this->get_m_OnClick_20();
  5967. return L_0;
  5968. }
  5969. }
  5970. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* Array_Empty_TisRuntimeObject_m1FBC21243DF3542384C523801E8CA8A97606C747_gshared_inline (const RuntimeMethod* method)
  5971. {
  5972. {
  5973. IL2CPP_RUNTIME_CLASS_INIT(IL2CPP_RGCTX_DATA(method->rgctx_data, 0));
  5974. ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* L_0 = ((EmptyArray_1_tBF73225DFA890366D579424FE8F40073BF9FBAD4_StaticFields*)il2cpp_codegen_static_fields_for(IL2CPP_RGCTX_DATA(method->rgctx_data, 0)))->get_Value_0();
  5975. return (ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE*)L_0;
  5976. }
  5977. }
  5978. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector2__ctor_m9F1F2D5EB5D1FF7091BB527AC8A72CBB309D115E_inline (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * __this, float ___x0, float ___y1, const RuntimeMethod* method)
  5979. {
  5980. {
  5981. float L_0 = ___x0;
  5982. __this->set_x_0(L_0);
  5983. float L_1 = ___y1;
  5984. __this->set_y_1(L_1);
  5985. return;
  5986. }
  5987. }