UnityEngine.PhysicsModule.cpp 173 KB

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  1. #include "pch-cpp.hpp"
  2. #ifndef _MSC_VER
  3. # include <alloca.h>
  4. #else
  5. # include <malloc.h>
  6. #endif
  7. #include <limits>
  8. #include <stdint.h>
  9. // System.Char[]
  10. struct CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34;
  11. // UnityEngine.Collider[]
  12. struct ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486;
  13. // UnityEngine.ContactPoint[]
  14. struct ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B;
  15. // System.Object[]
  16. struct ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE;
  17. // UnityEngine.RaycastHit[]
  18. struct RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09;
  19. // UnityEngine.CharacterController
  20. struct CharacterController_tCCF68621C784CCB3391E0C66FE134F6F93DD6C2E;
  21. // UnityEngine.Collider
  22. struct Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02;
  23. // UnityEngine.Component
  24. struct Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684;
  25. // UnityEngine.Object
  26. struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A;
  27. // UnityEngine.Rigidbody
  28. struct Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A;
  29. // System.String
  30. struct String_t;
  31. // UnityEngine.Transform
  32. struct Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1;
  33. // System.Void
  34. struct Void_t700C6383A2A510C2CF4DD86DABD5CA9FF70ADAC5;
  35. IL2CPP_EXTERN_C RuntimeClass* Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_il2cpp_TypeInfo_var;
  36. IL2CPP_EXTERN_C RuntimeClass* Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046_il2cpp_TypeInfo_var;
  37. IL2CPP_EXTERN_C RuntimeClass* ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE_il2cpp_TypeInfo_var;
  38. IL2CPP_EXTERN_C RuntimeClass* Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var;
  39. IL2CPP_EXTERN_C RuntimeClass* PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678_il2cpp_TypeInfo_var;
  40. IL2CPP_EXTERN_C RuntimeClass* RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09_il2cpp_TypeInfo_var;
  41. IL2CPP_EXTERN_C String_t* _stringLiteral21ACE806CE655297BC379B3AD17E97F0A68B6AEC;
  42. struct ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017 ;
  43. struct ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486;
  44. struct ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B;
  45. struct ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE;
  46. struct RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09;
  47. IL2CPP_EXTERN_C_BEGIN
  48. IL2CPP_EXTERN_C_END
  49. #ifdef __clang__
  50. #pragma clang diagnostic push
  51. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  52. #pragma clang diagnostic ignored "-Wunused-variable"
  53. #endif
  54. // <Module>
  55. struct U3CModuleU3E_tC43E3828CD23D91917D996FCE04516C5EF9F6DD6
  56. {
  57. public:
  58. public:
  59. };
  60. // System.Object
  61. struct Il2CppArrayBounds;
  62. // System.Array
  63. // UnityEngine.Physics
  64. struct Physics_tED41E76FFDD034FA1B46162C3D283C36814DA0A4 : public RuntimeObject
  65. {
  66. public:
  67. public:
  68. };
  69. // System.String
  70. struct String_t : public RuntimeObject
  71. {
  72. public:
  73. // System.Int32 System.String::m_stringLength
  74. int32_t ___m_stringLength_0;
  75. // System.Char System.String::m_firstChar
  76. Il2CppChar ___m_firstChar_1;
  77. public:
  78. inline static int32_t get_offset_of_m_stringLength_0() { return static_cast<int32_t>(offsetof(String_t, ___m_stringLength_0)); }
  79. inline int32_t get_m_stringLength_0() const { return ___m_stringLength_0; }
  80. inline int32_t* get_address_of_m_stringLength_0() { return &___m_stringLength_0; }
  81. inline void set_m_stringLength_0(int32_t value)
  82. {
  83. ___m_stringLength_0 = value;
  84. }
  85. inline static int32_t get_offset_of_m_firstChar_1() { return static_cast<int32_t>(offsetof(String_t, ___m_firstChar_1)); }
  86. inline Il2CppChar get_m_firstChar_1() const { return ___m_firstChar_1; }
  87. inline Il2CppChar* get_address_of_m_firstChar_1() { return &___m_firstChar_1; }
  88. inline void set_m_firstChar_1(Il2CppChar value)
  89. {
  90. ___m_firstChar_1 = value;
  91. }
  92. };
  93. struct String_t_StaticFields
  94. {
  95. public:
  96. // System.String System.String::Empty
  97. String_t* ___Empty_5;
  98. public:
  99. inline static int32_t get_offset_of_Empty_5() { return static_cast<int32_t>(offsetof(String_t_StaticFields, ___Empty_5)); }
  100. inline String_t* get_Empty_5() const { return ___Empty_5; }
  101. inline String_t** get_address_of_Empty_5() { return &___Empty_5; }
  102. inline void set_Empty_5(String_t* value)
  103. {
  104. ___Empty_5 = value;
  105. Il2CppCodeGenWriteBarrier((void**)(&___Empty_5), (void*)value);
  106. }
  107. };
  108. // System.ValueType
  109. struct ValueType_tDBF999C1B75C48C68621878250DBF6CDBCF51E52 : public RuntimeObject
  110. {
  111. public:
  112. public:
  113. };
  114. // Native definition for P/Invoke marshalling of System.ValueType
  115. struct ValueType_tDBF999C1B75C48C68621878250DBF6CDBCF51E52_marshaled_pinvoke
  116. {
  117. };
  118. // Native definition for COM marshalling of System.ValueType
  119. struct ValueType_tDBF999C1B75C48C68621878250DBF6CDBCF51E52_marshaled_com
  120. {
  121. };
  122. // System.Boolean
  123. struct Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37
  124. {
  125. public:
  126. // System.Boolean System.Boolean::m_value
  127. bool ___m_value_0;
  128. public:
  129. inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37, ___m_value_0)); }
  130. inline bool get_m_value_0() const { return ___m_value_0; }
  131. inline bool* get_address_of_m_value_0() { return &___m_value_0; }
  132. inline void set_m_value_0(bool value)
  133. {
  134. ___m_value_0 = value;
  135. }
  136. };
  137. struct Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37_StaticFields
  138. {
  139. public:
  140. // System.String System.Boolean::TrueString
  141. String_t* ___TrueString_5;
  142. // System.String System.Boolean::FalseString
  143. String_t* ___FalseString_6;
  144. public:
  145. inline static int32_t get_offset_of_TrueString_5() { return static_cast<int32_t>(offsetof(Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37_StaticFields, ___TrueString_5)); }
  146. inline String_t* get_TrueString_5() const { return ___TrueString_5; }
  147. inline String_t** get_address_of_TrueString_5() { return &___TrueString_5; }
  148. inline void set_TrueString_5(String_t* value)
  149. {
  150. ___TrueString_5 = value;
  151. Il2CppCodeGenWriteBarrier((void**)(&___TrueString_5), (void*)value);
  152. }
  153. inline static int32_t get_offset_of_FalseString_6() { return static_cast<int32_t>(offsetof(Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37_StaticFields, ___FalseString_6)); }
  154. inline String_t* get_FalseString_6() const { return ___FalseString_6; }
  155. inline String_t** get_address_of_FalseString_6() { return &___FalseString_6; }
  156. inline void set_FalseString_6(String_t* value)
  157. {
  158. ___FalseString_6 = value;
  159. Il2CppCodeGenWriteBarrier((void**)(&___FalseString_6), (void*)value);
  160. }
  161. };
  162. // System.Enum
  163. struct Enum_t23B90B40F60E677A8025267341651C94AE079CDA : public ValueType_tDBF999C1B75C48C68621878250DBF6CDBCF51E52
  164. {
  165. public:
  166. public:
  167. };
  168. struct Enum_t23B90B40F60E677A8025267341651C94AE079CDA_StaticFields
  169. {
  170. public:
  171. // System.Char[] System.Enum::enumSeperatorCharArray
  172. CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34* ___enumSeperatorCharArray_0;
  173. public:
  174. inline static int32_t get_offset_of_enumSeperatorCharArray_0() { return static_cast<int32_t>(offsetof(Enum_t23B90B40F60E677A8025267341651C94AE079CDA_StaticFields, ___enumSeperatorCharArray_0)); }
  175. inline CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34* get_enumSeperatorCharArray_0() const { return ___enumSeperatorCharArray_0; }
  176. inline CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34** get_address_of_enumSeperatorCharArray_0() { return &___enumSeperatorCharArray_0; }
  177. inline void set_enumSeperatorCharArray_0(CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34* value)
  178. {
  179. ___enumSeperatorCharArray_0 = value;
  180. Il2CppCodeGenWriteBarrier((void**)(&___enumSeperatorCharArray_0), (void*)value);
  181. }
  182. };
  183. // Native definition for P/Invoke marshalling of System.Enum
  184. struct Enum_t23B90B40F60E677A8025267341651C94AE079CDA_marshaled_pinvoke
  185. {
  186. };
  187. // Native definition for COM marshalling of System.Enum
  188. struct Enum_t23B90B40F60E677A8025267341651C94AE079CDA_marshaled_com
  189. {
  190. };
  191. // System.Int32
  192. struct Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046
  193. {
  194. public:
  195. // System.Int32 System.Int32::m_value
  196. int32_t ___m_value_0;
  197. public:
  198. inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046, ___m_value_0)); }
  199. inline int32_t get_m_value_0() const { return ___m_value_0; }
  200. inline int32_t* get_address_of_m_value_0() { return &___m_value_0; }
  201. inline void set_m_value_0(int32_t value)
  202. {
  203. ___m_value_0 = value;
  204. }
  205. };
  206. // System.IntPtr
  207. struct IntPtr_t
  208. {
  209. public:
  210. // System.Void* System.IntPtr::m_value
  211. void* ___m_value_0;
  212. public:
  213. inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(IntPtr_t, ___m_value_0)); }
  214. inline void* get_m_value_0() const { return ___m_value_0; }
  215. inline void** get_address_of_m_value_0() { return &___m_value_0; }
  216. inline void set_m_value_0(void* value)
  217. {
  218. ___m_value_0 = value;
  219. }
  220. };
  221. struct IntPtr_t_StaticFields
  222. {
  223. public:
  224. // System.IntPtr System.IntPtr::Zero
  225. intptr_t ___Zero_1;
  226. public:
  227. inline static int32_t get_offset_of_Zero_1() { return static_cast<int32_t>(offsetof(IntPtr_t_StaticFields, ___Zero_1)); }
  228. inline intptr_t get_Zero_1() const { return ___Zero_1; }
  229. inline intptr_t* get_address_of_Zero_1() { return &___Zero_1; }
  230. inline void set_Zero_1(intptr_t value)
  231. {
  232. ___Zero_1 = value;
  233. }
  234. };
  235. // UnityEngine.PhysicsScene
  236. struct PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678
  237. {
  238. public:
  239. // System.Int32 UnityEngine.PhysicsScene::m_Handle
  240. int32_t ___m_Handle_0;
  241. public:
  242. inline static int32_t get_offset_of_m_Handle_0() { return static_cast<int32_t>(offsetof(PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678, ___m_Handle_0)); }
  243. inline int32_t get_m_Handle_0() const { return ___m_Handle_0; }
  244. inline int32_t* get_address_of_m_Handle_0() { return &___m_Handle_0; }
  245. inline void set_m_Handle_0(int32_t value)
  246. {
  247. ___m_Handle_0 = value;
  248. }
  249. };
  250. // UnityEngine.Quaternion
  251. struct Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4
  252. {
  253. public:
  254. // System.Single UnityEngine.Quaternion::x
  255. float ___x_0;
  256. // System.Single UnityEngine.Quaternion::y
  257. float ___y_1;
  258. // System.Single UnityEngine.Quaternion::z
  259. float ___z_2;
  260. // System.Single UnityEngine.Quaternion::w
  261. float ___w_3;
  262. public:
  263. inline static int32_t get_offset_of_x_0() { return static_cast<int32_t>(offsetof(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4, ___x_0)); }
  264. inline float get_x_0() const { return ___x_0; }
  265. inline float* get_address_of_x_0() { return &___x_0; }
  266. inline void set_x_0(float value)
  267. {
  268. ___x_0 = value;
  269. }
  270. inline static int32_t get_offset_of_y_1() { return static_cast<int32_t>(offsetof(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4, ___y_1)); }
  271. inline float get_y_1() const { return ___y_1; }
  272. inline float* get_address_of_y_1() { return &___y_1; }
  273. inline void set_y_1(float value)
  274. {
  275. ___y_1 = value;
  276. }
  277. inline static int32_t get_offset_of_z_2() { return static_cast<int32_t>(offsetof(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4, ___z_2)); }
  278. inline float get_z_2() const { return ___z_2; }
  279. inline float* get_address_of_z_2() { return &___z_2; }
  280. inline void set_z_2(float value)
  281. {
  282. ___z_2 = value;
  283. }
  284. inline static int32_t get_offset_of_w_3() { return static_cast<int32_t>(offsetof(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4, ___w_3)); }
  285. inline float get_w_3() const { return ___w_3; }
  286. inline float* get_address_of_w_3() { return &___w_3; }
  287. inline void set_w_3(float value)
  288. {
  289. ___w_3 = value;
  290. }
  291. };
  292. struct Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4_StaticFields
  293. {
  294. public:
  295. // UnityEngine.Quaternion UnityEngine.Quaternion::identityQuaternion
  296. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___identityQuaternion_4;
  297. public:
  298. inline static int32_t get_offset_of_identityQuaternion_4() { return static_cast<int32_t>(offsetof(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4_StaticFields, ___identityQuaternion_4)); }
  299. inline Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 get_identityQuaternion_4() const { return ___identityQuaternion_4; }
  300. inline Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 * get_address_of_identityQuaternion_4() { return &___identityQuaternion_4; }
  301. inline void set_identityQuaternion_4(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 value)
  302. {
  303. ___identityQuaternion_4 = value;
  304. }
  305. };
  306. // System.Single
  307. struct Single_tE07797BA3C98D4CA9B5A19413C19A76688AB899E
  308. {
  309. public:
  310. // System.Single System.Single::m_value
  311. float ___m_value_0;
  312. public:
  313. inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(Single_tE07797BA3C98D4CA9B5A19413C19A76688AB899E, ___m_value_0)); }
  314. inline float get_m_value_0() const { return ___m_value_0; }
  315. inline float* get_address_of_m_value_0() { return &___m_value_0; }
  316. inline void set_m_value_0(float value)
  317. {
  318. ___m_value_0 = value;
  319. }
  320. };
  321. // UnityEngine.Vector2
  322. struct Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9
  323. {
  324. public:
  325. // System.Single UnityEngine.Vector2::x
  326. float ___x_0;
  327. // System.Single UnityEngine.Vector2::y
  328. float ___y_1;
  329. public:
  330. inline static int32_t get_offset_of_x_0() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9, ___x_0)); }
  331. inline float get_x_0() const { return ___x_0; }
  332. inline float* get_address_of_x_0() { return &___x_0; }
  333. inline void set_x_0(float value)
  334. {
  335. ___x_0 = value;
  336. }
  337. inline static int32_t get_offset_of_y_1() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9, ___y_1)); }
  338. inline float get_y_1() const { return ___y_1; }
  339. inline float* get_address_of_y_1() { return &___y_1; }
  340. inline void set_y_1(float value)
  341. {
  342. ___y_1 = value;
  343. }
  344. };
  345. struct Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields
  346. {
  347. public:
  348. // UnityEngine.Vector2 UnityEngine.Vector2::zeroVector
  349. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___zeroVector_2;
  350. // UnityEngine.Vector2 UnityEngine.Vector2::oneVector
  351. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___oneVector_3;
  352. // UnityEngine.Vector2 UnityEngine.Vector2::upVector
  353. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___upVector_4;
  354. // UnityEngine.Vector2 UnityEngine.Vector2::downVector
  355. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___downVector_5;
  356. // UnityEngine.Vector2 UnityEngine.Vector2::leftVector
  357. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___leftVector_6;
  358. // UnityEngine.Vector2 UnityEngine.Vector2::rightVector
  359. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___rightVector_7;
  360. // UnityEngine.Vector2 UnityEngine.Vector2::positiveInfinityVector
  361. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___positiveInfinityVector_8;
  362. // UnityEngine.Vector2 UnityEngine.Vector2::negativeInfinityVector
  363. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___negativeInfinityVector_9;
  364. public:
  365. inline static int32_t get_offset_of_zeroVector_2() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___zeroVector_2)); }
  366. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_zeroVector_2() const { return ___zeroVector_2; }
  367. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_zeroVector_2() { return &___zeroVector_2; }
  368. inline void set_zeroVector_2(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  369. {
  370. ___zeroVector_2 = value;
  371. }
  372. inline static int32_t get_offset_of_oneVector_3() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___oneVector_3)); }
  373. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_oneVector_3() const { return ___oneVector_3; }
  374. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_oneVector_3() { return &___oneVector_3; }
  375. inline void set_oneVector_3(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  376. {
  377. ___oneVector_3 = value;
  378. }
  379. inline static int32_t get_offset_of_upVector_4() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___upVector_4)); }
  380. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_upVector_4() const { return ___upVector_4; }
  381. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_upVector_4() { return &___upVector_4; }
  382. inline void set_upVector_4(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  383. {
  384. ___upVector_4 = value;
  385. }
  386. inline static int32_t get_offset_of_downVector_5() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___downVector_5)); }
  387. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_downVector_5() const { return ___downVector_5; }
  388. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_downVector_5() { return &___downVector_5; }
  389. inline void set_downVector_5(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  390. {
  391. ___downVector_5 = value;
  392. }
  393. inline static int32_t get_offset_of_leftVector_6() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___leftVector_6)); }
  394. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_leftVector_6() const { return ___leftVector_6; }
  395. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_leftVector_6() { return &___leftVector_6; }
  396. inline void set_leftVector_6(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  397. {
  398. ___leftVector_6 = value;
  399. }
  400. inline static int32_t get_offset_of_rightVector_7() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___rightVector_7)); }
  401. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_rightVector_7() const { return ___rightVector_7; }
  402. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_rightVector_7() { return &___rightVector_7; }
  403. inline void set_rightVector_7(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  404. {
  405. ___rightVector_7 = value;
  406. }
  407. inline static int32_t get_offset_of_positiveInfinityVector_8() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___positiveInfinityVector_8)); }
  408. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_positiveInfinityVector_8() const { return ___positiveInfinityVector_8; }
  409. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_positiveInfinityVector_8() { return &___positiveInfinityVector_8; }
  410. inline void set_positiveInfinityVector_8(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  411. {
  412. ___positiveInfinityVector_8 = value;
  413. }
  414. inline static int32_t get_offset_of_negativeInfinityVector_9() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___negativeInfinityVector_9)); }
  415. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_negativeInfinityVector_9() const { return ___negativeInfinityVector_9; }
  416. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_negativeInfinityVector_9() { return &___negativeInfinityVector_9; }
  417. inline void set_negativeInfinityVector_9(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  418. {
  419. ___negativeInfinityVector_9 = value;
  420. }
  421. };
  422. // UnityEngine.Vector3
  423. struct Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E
  424. {
  425. public:
  426. // System.Single UnityEngine.Vector3::x
  427. float ___x_2;
  428. // System.Single UnityEngine.Vector3::y
  429. float ___y_3;
  430. // System.Single UnityEngine.Vector3::z
  431. float ___z_4;
  432. public:
  433. inline static int32_t get_offset_of_x_2() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E, ___x_2)); }
  434. inline float get_x_2() const { return ___x_2; }
  435. inline float* get_address_of_x_2() { return &___x_2; }
  436. inline void set_x_2(float value)
  437. {
  438. ___x_2 = value;
  439. }
  440. inline static int32_t get_offset_of_y_3() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E, ___y_3)); }
  441. inline float get_y_3() const { return ___y_3; }
  442. inline float* get_address_of_y_3() { return &___y_3; }
  443. inline void set_y_3(float value)
  444. {
  445. ___y_3 = value;
  446. }
  447. inline static int32_t get_offset_of_z_4() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E, ___z_4)); }
  448. inline float get_z_4() const { return ___z_4; }
  449. inline float* get_address_of_z_4() { return &___z_4; }
  450. inline void set_z_4(float value)
  451. {
  452. ___z_4 = value;
  453. }
  454. };
  455. struct Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields
  456. {
  457. public:
  458. // UnityEngine.Vector3 UnityEngine.Vector3::zeroVector
  459. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___zeroVector_5;
  460. // UnityEngine.Vector3 UnityEngine.Vector3::oneVector
  461. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___oneVector_6;
  462. // UnityEngine.Vector3 UnityEngine.Vector3::upVector
  463. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___upVector_7;
  464. // UnityEngine.Vector3 UnityEngine.Vector3::downVector
  465. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___downVector_8;
  466. // UnityEngine.Vector3 UnityEngine.Vector3::leftVector
  467. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___leftVector_9;
  468. // UnityEngine.Vector3 UnityEngine.Vector3::rightVector
  469. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___rightVector_10;
  470. // UnityEngine.Vector3 UnityEngine.Vector3::forwardVector
  471. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___forwardVector_11;
  472. // UnityEngine.Vector3 UnityEngine.Vector3::backVector
  473. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___backVector_12;
  474. // UnityEngine.Vector3 UnityEngine.Vector3::positiveInfinityVector
  475. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___positiveInfinityVector_13;
  476. // UnityEngine.Vector3 UnityEngine.Vector3::negativeInfinityVector
  477. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___negativeInfinityVector_14;
  478. public:
  479. inline static int32_t get_offset_of_zeroVector_5() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___zeroVector_5)); }
  480. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_zeroVector_5() const { return ___zeroVector_5; }
  481. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_zeroVector_5() { return &___zeroVector_5; }
  482. inline void set_zeroVector_5(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  483. {
  484. ___zeroVector_5 = value;
  485. }
  486. inline static int32_t get_offset_of_oneVector_6() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___oneVector_6)); }
  487. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_oneVector_6() const { return ___oneVector_6; }
  488. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_oneVector_6() { return &___oneVector_6; }
  489. inline void set_oneVector_6(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  490. {
  491. ___oneVector_6 = value;
  492. }
  493. inline static int32_t get_offset_of_upVector_7() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___upVector_7)); }
  494. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_upVector_7() const { return ___upVector_7; }
  495. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_upVector_7() { return &___upVector_7; }
  496. inline void set_upVector_7(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  497. {
  498. ___upVector_7 = value;
  499. }
  500. inline static int32_t get_offset_of_downVector_8() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___downVector_8)); }
  501. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_downVector_8() const { return ___downVector_8; }
  502. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_downVector_8() { return &___downVector_8; }
  503. inline void set_downVector_8(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  504. {
  505. ___downVector_8 = value;
  506. }
  507. inline static int32_t get_offset_of_leftVector_9() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___leftVector_9)); }
  508. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_leftVector_9() const { return ___leftVector_9; }
  509. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_leftVector_9() { return &___leftVector_9; }
  510. inline void set_leftVector_9(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  511. {
  512. ___leftVector_9 = value;
  513. }
  514. inline static int32_t get_offset_of_rightVector_10() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___rightVector_10)); }
  515. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_rightVector_10() const { return ___rightVector_10; }
  516. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_rightVector_10() { return &___rightVector_10; }
  517. inline void set_rightVector_10(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  518. {
  519. ___rightVector_10 = value;
  520. }
  521. inline static int32_t get_offset_of_forwardVector_11() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___forwardVector_11)); }
  522. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_forwardVector_11() const { return ___forwardVector_11; }
  523. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_forwardVector_11() { return &___forwardVector_11; }
  524. inline void set_forwardVector_11(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  525. {
  526. ___forwardVector_11 = value;
  527. }
  528. inline static int32_t get_offset_of_backVector_12() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___backVector_12)); }
  529. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_backVector_12() const { return ___backVector_12; }
  530. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_backVector_12() { return &___backVector_12; }
  531. inline void set_backVector_12(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  532. {
  533. ___backVector_12 = value;
  534. }
  535. inline static int32_t get_offset_of_positiveInfinityVector_13() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___positiveInfinityVector_13)); }
  536. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_positiveInfinityVector_13() const { return ___positiveInfinityVector_13; }
  537. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_positiveInfinityVector_13() { return &___positiveInfinityVector_13; }
  538. inline void set_positiveInfinityVector_13(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  539. {
  540. ___positiveInfinityVector_13 = value;
  541. }
  542. inline static int32_t get_offset_of_negativeInfinityVector_14() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___negativeInfinityVector_14)); }
  543. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_negativeInfinityVector_14() const { return ___negativeInfinityVector_14; }
  544. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_negativeInfinityVector_14() { return &___negativeInfinityVector_14; }
  545. inline void set_negativeInfinityVector_14(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  546. {
  547. ___negativeInfinityVector_14 = value;
  548. }
  549. };
  550. // System.Void
  551. struct Void_t700C6383A2A510C2CF4DD86DABD5CA9FF70ADAC5
  552. {
  553. public:
  554. union
  555. {
  556. struct
  557. {
  558. };
  559. uint8_t Void_t700C6383A2A510C2CF4DD86DABD5CA9FF70ADAC5__padding[1];
  560. };
  561. public:
  562. };
  563. // UnityEngine.Collision
  564. struct Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0 : public RuntimeObject
  565. {
  566. public:
  567. // UnityEngine.Vector3 UnityEngine.Collision::m_Impulse
  568. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Impulse_0;
  569. // UnityEngine.Vector3 UnityEngine.Collision::m_RelativeVelocity
  570. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_RelativeVelocity_1;
  571. // UnityEngine.Component UnityEngine.Collision::m_Body
  572. Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * ___m_Body_2;
  573. // UnityEngine.Collider UnityEngine.Collision::m_Collider
  574. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * ___m_Collider_3;
  575. // System.Int32 UnityEngine.Collision::m_ContactCount
  576. int32_t ___m_ContactCount_4;
  577. // UnityEngine.ContactPoint[] UnityEngine.Collision::m_ReusedContacts
  578. ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B* ___m_ReusedContacts_5;
  579. // UnityEngine.ContactPoint[] UnityEngine.Collision::m_LegacyContacts
  580. ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B* ___m_LegacyContacts_6;
  581. public:
  582. inline static int32_t get_offset_of_m_Impulse_0() { return static_cast<int32_t>(offsetof(Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0, ___m_Impulse_0)); }
  583. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Impulse_0() const { return ___m_Impulse_0; }
  584. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Impulse_0() { return &___m_Impulse_0; }
  585. inline void set_m_Impulse_0(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  586. {
  587. ___m_Impulse_0 = value;
  588. }
  589. inline static int32_t get_offset_of_m_RelativeVelocity_1() { return static_cast<int32_t>(offsetof(Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0, ___m_RelativeVelocity_1)); }
  590. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_RelativeVelocity_1() const { return ___m_RelativeVelocity_1; }
  591. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_RelativeVelocity_1() { return &___m_RelativeVelocity_1; }
  592. inline void set_m_RelativeVelocity_1(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  593. {
  594. ___m_RelativeVelocity_1 = value;
  595. }
  596. inline static int32_t get_offset_of_m_Body_2() { return static_cast<int32_t>(offsetof(Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0, ___m_Body_2)); }
  597. inline Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * get_m_Body_2() const { return ___m_Body_2; }
  598. inline Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 ** get_address_of_m_Body_2() { return &___m_Body_2; }
  599. inline void set_m_Body_2(Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * value)
  600. {
  601. ___m_Body_2 = value;
  602. Il2CppCodeGenWriteBarrier((void**)(&___m_Body_2), (void*)value);
  603. }
  604. inline static int32_t get_offset_of_m_Collider_3() { return static_cast<int32_t>(offsetof(Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0, ___m_Collider_3)); }
  605. inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * get_m_Collider_3() const { return ___m_Collider_3; }
  606. inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 ** get_address_of_m_Collider_3() { return &___m_Collider_3; }
  607. inline void set_m_Collider_3(Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * value)
  608. {
  609. ___m_Collider_3 = value;
  610. Il2CppCodeGenWriteBarrier((void**)(&___m_Collider_3), (void*)value);
  611. }
  612. inline static int32_t get_offset_of_m_ContactCount_4() { return static_cast<int32_t>(offsetof(Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0, ___m_ContactCount_4)); }
  613. inline int32_t get_m_ContactCount_4() const { return ___m_ContactCount_4; }
  614. inline int32_t* get_address_of_m_ContactCount_4() { return &___m_ContactCount_4; }
  615. inline void set_m_ContactCount_4(int32_t value)
  616. {
  617. ___m_ContactCount_4 = value;
  618. }
  619. inline static int32_t get_offset_of_m_ReusedContacts_5() { return static_cast<int32_t>(offsetof(Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0, ___m_ReusedContacts_5)); }
  620. inline ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B* get_m_ReusedContacts_5() const { return ___m_ReusedContacts_5; }
  621. inline ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B** get_address_of_m_ReusedContacts_5() { return &___m_ReusedContacts_5; }
  622. inline void set_m_ReusedContacts_5(ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B* value)
  623. {
  624. ___m_ReusedContacts_5 = value;
  625. Il2CppCodeGenWriteBarrier((void**)(&___m_ReusedContacts_5), (void*)value);
  626. }
  627. inline static int32_t get_offset_of_m_LegacyContacts_6() { return static_cast<int32_t>(offsetof(Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0, ___m_LegacyContacts_6)); }
  628. inline ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B* get_m_LegacyContacts_6() const { return ___m_LegacyContacts_6; }
  629. inline ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B** get_address_of_m_LegacyContacts_6() { return &___m_LegacyContacts_6; }
  630. inline void set_m_LegacyContacts_6(ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B* value)
  631. {
  632. ___m_LegacyContacts_6 = value;
  633. Il2CppCodeGenWriteBarrier((void**)(&___m_LegacyContacts_6), (void*)value);
  634. }
  635. };
  636. // Native definition for P/Invoke marshalling of UnityEngine.Collision
  637. struct Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0_marshaled_pinvoke
  638. {
  639. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Impulse_0;
  640. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_RelativeVelocity_1;
  641. Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * ___m_Body_2;
  642. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * ___m_Collider_3;
  643. int32_t ___m_ContactCount_4;
  644. ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017 * ___m_ReusedContacts_5;
  645. ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017 * ___m_LegacyContacts_6;
  646. };
  647. // Native definition for COM marshalling of UnityEngine.Collision
  648. struct Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0_marshaled_com
  649. {
  650. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Impulse_0;
  651. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_RelativeVelocity_1;
  652. Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * ___m_Body_2;
  653. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * ___m_Collider_3;
  654. int32_t ___m_ContactCount_4;
  655. ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017 * ___m_ReusedContacts_5;
  656. ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017 * ___m_LegacyContacts_6;
  657. };
  658. // UnityEngine.ContactPoint
  659. struct ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017
  660. {
  661. public:
  662. // UnityEngine.Vector3 UnityEngine.ContactPoint::m_Point
  663. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Point_0;
  664. // UnityEngine.Vector3 UnityEngine.ContactPoint::m_Normal
  665. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Normal_1;
  666. // System.Int32 UnityEngine.ContactPoint::m_ThisColliderInstanceID
  667. int32_t ___m_ThisColliderInstanceID_2;
  668. // System.Int32 UnityEngine.ContactPoint::m_OtherColliderInstanceID
  669. int32_t ___m_OtherColliderInstanceID_3;
  670. // System.Single UnityEngine.ContactPoint::m_Separation
  671. float ___m_Separation_4;
  672. public:
  673. inline static int32_t get_offset_of_m_Point_0() { return static_cast<int32_t>(offsetof(ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017, ___m_Point_0)); }
  674. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Point_0() const { return ___m_Point_0; }
  675. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Point_0() { return &___m_Point_0; }
  676. inline void set_m_Point_0(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  677. {
  678. ___m_Point_0 = value;
  679. }
  680. inline static int32_t get_offset_of_m_Normal_1() { return static_cast<int32_t>(offsetof(ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017, ___m_Normal_1)); }
  681. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Normal_1() const { return ___m_Normal_1; }
  682. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Normal_1() { return &___m_Normal_1; }
  683. inline void set_m_Normal_1(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  684. {
  685. ___m_Normal_1 = value;
  686. }
  687. inline static int32_t get_offset_of_m_ThisColliderInstanceID_2() { return static_cast<int32_t>(offsetof(ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017, ___m_ThisColliderInstanceID_2)); }
  688. inline int32_t get_m_ThisColliderInstanceID_2() const { return ___m_ThisColliderInstanceID_2; }
  689. inline int32_t* get_address_of_m_ThisColliderInstanceID_2() { return &___m_ThisColliderInstanceID_2; }
  690. inline void set_m_ThisColliderInstanceID_2(int32_t value)
  691. {
  692. ___m_ThisColliderInstanceID_2 = value;
  693. }
  694. inline static int32_t get_offset_of_m_OtherColliderInstanceID_3() { return static_cast<int32_t>(offsetof(ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017, ___m_OtherColliderInstanceID_3)); }
  695. inline int32_t get_m_OtherColliderInstanceID_3() const { return ___m_OtherColliderInstanceID_3; }
  696. inline int32_t* get_address_of_m_OtherColliderInstanceID_3() { return &___m_OtherColliderInstanceID_3; }
  697. inline void set_m_OtherColliderInstanceID_3(int32_t value)
  698. {
  699. ___m_OtherColliderInstanceID_3 = value;
  700. }
  701. inline static int32_t get_offset_of_m_Separation_4() { return static_cast<int32_t>(offsetof(ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017, ___m_Separation_4)); }
  702. inline float get_m_Separation_4() const { return ___m_Separation_4; }
  703. inline float* get_address_of_m_Separation_4() { return &___m_Separation_4; }
  704. inline void set_m_Separation_4(float value)
  705. {
  706. ___m_Separation_4 = value;
  707. }
  708. };
  709. // UnityEngine.ControllerColliderHit
  710. struct ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550 : public RuntimeObject
  711. {
  712. public:
  713. // UnityEngine.CharacterController UnityEngine.ControllerColliderHit::m_Controller
  714. CharacterController_tCCF68621C784CCB3391E0C66FE134F6F93DD6C2E * ___m_Controller_0;
  715. // UnityEngine.Collider UnityEngine.ControllerColliderHit::m_Collider
  716. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * ___m_Collider_1;
  717. // UnityEngine.Vector3 UnityEngine.ControllerColliderHit::m_Point
  718. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Point_2;
  719. // UnityEngine.Vector3 UnityEngine.ControllerColliderHit::m_Normal
  720. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Normal_3;
  721. // UnityEngine.Vector3 UnityEngine.ControllerColliderHit::m_MoveDirection
  722. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_MoveDirection_4;
  723. // System.Single UnityEngine.ControllerColliderHit::m_MoveLength
  724. float ___m_MoveLength_5;
  725. // System.Int32 UnityEngine.ControllerColliderHit::m_Push
  726. int32_t ___m_Push_6;
  727. public:
  728. inline static int32_t get_offset_of_m_Controller_0() { return static_cast<int32_t>(offsetof(ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550, ___m_Controller_0)); }
  729. inline CharacterController_tCCF68621C784CCB3391E0C66FE134F6F93DD6C2E * get_m_Controller_0() const { return ___m_Controller_0; }
  730. inline CharacterController_tCCF68621C784CCB3391E0C66FE134F6F93DD6C2E ** get_address_of_m_Controller_0() { return &___m_Controller_0; }
  731. inline void set_m_Controller_0(CharacterController_tCCF68621C784CCB3391E0C66FE134F6F93DD6C2E * value)
  732. {
  733. ___m_Controller_0 = value;
  734. Il2CppCodeGenWriteBarrier((void**)(&___m_Controller_0), (void*)value);
  735. }
  736. inline static int32_t get_offset_of_m_Collider_1() { return static_cast<int32_t>(offsetof(ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550, ___m_Collider_1)); }
  737. inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * get_m_Collider_1() const { return ___m_Collider_1; }
  738. inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 ** get_address_of_m_Collider_1() { return &___m_Collider_1; }
  739. inline void set_m_Collider_1(Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * value)
  740. {
  741. ___m_Collider_1 = value;
  742. Il2CppCodeGenWriteBarrier((void**)(&___m_Collider_1), (void*)value);
  743. }
  744. inline static int32_t get_offset_of_m_Point_2() { return static_cast<int32_t>(offsetof(ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550, ___m_Point_2)); }
  745. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Point_2() const { return ___m_Point_2; }
  746. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Point_2() { return &___m_Point_2; }
  747. inline void set_m_Point_2(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  748. {
  749. ___m_Point_2 = value;
  750. }
  751. inline static int32_t get_offset_of_m_Normal_3() { return static_cast<int32_t>(offsetof(ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550, ___m_Normal_3)); }
  752. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Normal_3() const { return ___m_Normal_3; }
  753. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Normal_3() { return &___m_Normal_3; }
  754. inline void set_m_Normal_3(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  755. {
  756. ___m_Normal_3 = value;
  757. }
  758. inline static int32_t get_offset_of_m_MoveDirection_4() { return static_cast<int32_t>(offsetof(ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550, ___m_MoveDirection_4)); }
  759. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_MoveDirection_4() const { return ___m_MoveDirection_4; }
  760. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_MoveDirection_4() { return &___m_MoveDirection_4; }
  761. inline void set_m_MoveDirection_4(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  762. {
  763. ___m_MoveDirection_4 = value;
  764. }
  765. inline static int32_t get_offset_of_m_MoveLength_5() { return static_cast<int32_t>(offsetof(ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550, ___m_MoveLength_5)); }
  766. inline float get_m_MoveLength_5() const { return ___m_MoveLength_5; }
  767. inline float* get_address_of_m_MoveLength_5() { return &___m_MoveLength_5; }
  768. inline void set_m_MoveLength_5(float value)
  769. {
  770. ___m_MoveLength_5 = value;
  771. }
  772. inline static int32_t get_offset_of_m_Push_6() { return static_cast<int32_t>(offsetof(ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550, ___m_Push_6)); }
  773. inline int32_t get_m_Push_6() const { return ___m_Push_6; }
  774. inline int32_t* get_address_of_m_Push_6() { return &___m_Push_6; }
  775. inline void set_m_Push_6(int32_t value)
  776. {
  777. ___m_Push_6 = value;
  778. }
  779. };
  780. // Native definition for P/Invoke marshalling of UnityEngine.ControllerColliderHit
  781. struct ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550_marshaled_pinvoke
  782. {
  783. CharacterController_tCCF68621C784CCB3391E0C66FE134F6F93DD6C2E * ___m_Controller_0;
  784. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * ___m_Collider_1;
  785. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Point_2;
  786. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Normal_3;
  787. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_MoveDirection_4;
  788. float ___m_MoveLength_5;
  789. int32_t ___m_Push_6;
  790. };
  791. // Native definition for COM marshalling of UnityEngine.ControllerColliderHit
  792. struct ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550_marshaled_com
  793. {
  794. CharacterController_tCCF68621C784CCB3391E0C66FE134F6F93DD6C2E * ___m_Controller_0;
  795. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * ___m_Collider_1;
  796. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Point_2;
  797. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Normal_3;
  798. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_MoveDirection_4;
  799. float ___m_MoveLength_5;
  800. int32_t ___m_Push_6;
  801. };
  802. // UnityEngine.Object
  803. struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A : public RuntimeObject
  804. {
  805. public:
  806. // System.IntPtr UnityEngine.Object::m_CachedPtr
  807. intptr_t ___m_CachedPtr_0;
  808. public:
  809. inline static int32_t get_offset_of_m_CachedPtr_0() { return static_cast<int32_t>(offsetof(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A, ___m_CachedPtr_0)); }
  810. inline intptr_t get_m_CachedPtr_0() const { return ___m_CachedPtr_0; }
  811. inline intptr_t* get_address_of_m_CachedPtr_0() { return &___m_CachedPtr_0; }
  812. inline void set_m_CachedPtr_0(intptr_t value)
  813. {
  814. ___m_CachedPtr_0 = value;
  815. }
  816. };
  817. struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_StaticFields
  818. {
  819. public:
  820. // System.Int32 UnityEngine.Object::OffsetOfInstanceIDInCPlusPlusObject
  821. int32_t ___OffsetOfInstanceIDInCPlusPlusObject_1;
  822. public:
  823. inline static int32_t get_offset_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return static_cast<int32_t>(offsetof(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_StaticFields, ___OffsetOfInstanceIDInCPlusPlusObject_1)); }
  824. inline int32_t get_OffsetOfInstanceIDInCPlusPlusObject_1() const { return ___OffsetOfInstanceIDInCPlusPlusObject_1; }
  825. inline int32_t* get_address_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return &___OffsetOfInstanceIDInCPlusPlusObject_1; }
  826. inline void set_OffsetOfInstanceIDInCPlusPlusObject_1(int32_t value)
  827. {
  828. ___OffsetOfInstanceIDInCPlusPlusObject_1 = value;
  829. }
  830. };
  831. // Native definition for P/Invoke marshalling of UnityEngine.Object
  832. struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_marshaled_pinvoke
  833. {
  834. intptr_t ___m_CachedPtr_0;
  835. };
  836. // Native definition for COM marshalling of UnityEngine.Object
  837. struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_marshaled_com
  838. {
  839. intptr_t ___m_CachedPtr_0;
  840. };
  841. // UnityEngine.QueryTriggerInteraction
  842. struct QueryTriggerInteraction_t9B82FB8CCAF559F47B6B8C0ECE197515ABFA96B0
  843. {
  844. public:
  845. // System.Int32 UnityEngine.QueryTriggerInteraction::value__
  846. int32_t ___value___2;
  847. public:
  848. inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(QueryTriggerInteraction_t9B82FB8CCAF559F47B6B8C0ECE197515ABFA96B0, ___value___2)); }
  849. inline int32_t get_value___2() const { return ___value___2; }
  850. inline int32_t* get_address_of_value___2() { return &___value___2; }
  851. inline void set_value___2(int32_t value)
  852. {
  853. ___value___2 = value;
  854. }
  855. };
  856. // UnityEngine.Ray
  857. struct Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6
  858. {
  859. public:
  860. // UnityEngine.Vector3 UnityEngine.Ray::m_Origin
  861. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Origin_0;
  862. // UnityEngine.Vector3 UnityEngine.Ray::m_Direction
  863. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Direction_1;
  864. public:
  865. inline static int32_t get_offset_of_m_Origin_0() { return static_cast<int32_t>(offsetof(Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6, ___m_Origin_0)); }
  866. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Origin_0() const { return ___m_Origin_0; }
  867. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Origin_0() { return &___m_Origin_0; }
  868. inline void set_m_Origin_0(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  869. {
  870. ___m_Origin_0 = value;
  871. }
  872. inline static int32_t get_offset_of_m_Direction_1() { return static_cast<int32_t>(offsetof(Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6, ___m_Direction_1)); }
  873. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Direction_1() const { return ___m_Direction_1; }
  874. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Direction_1() { return &___m_Direction_1; }
  875. inline void set_m_Direction_1(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  876. {
  877. ___m_Direction_1 = value;
  878. }
  879. };
  880. // UnityEngine.RaycastHit
  881. struct RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89
  882. {
  883. public:
  884. // UnityEngine.Vector3 UnityEngine.RaycastHit::m_Point
  885. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Point_0;
  886. // UnityEngine.Vector3 UnityEngine.RaycastHit::m_Normal
  887. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Normal_1;
  888. // System.UInt32 UnityEngine.RaycastHit::m_FaceID
  889. uint32_t ___m_FaceID_2;
  890. // System.Single UnityEngine.RaycastHit::m_Distance
  891. float ___m_Distance_3;
  892. // UnityEngine.Vector2 UnityEngine.RaycastHit::m_UV
  893. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___m_UV_4;
  894. // System.Int32 UnityEngine.RaycastHit::m_Collider
  895. int32_t ___m_Collider_5;
  896. public:
  897. inline static int32_t get_offset_of_m_Point_0() { return static_cast<int32_t>(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_Point_0)); }
  898. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Point_0() const { return ___m_Point_0; }
  899. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Point_0() { return &___m_Point_0; }
  900. inline void set_m_Point_0(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  901. {
  902. ___m_Point_0 = value;
  903. }
  904. inline static int32_t get_offset_of_m_Normal_1() { return static_cast<int32_t>(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_Normal_1)); }
  905. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Normal_1() const { return ___m_Normal_1; }
  906. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Normal_1() { return &___m_Normal_1; }
  907. inline void set_m_Normal_1(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  908. {
  909. ___m_Normal_1 = value;
  910. }
  911. inline static int32_t get_offset_of_m_FaceID_2() { return static_cast<int32_t>(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_FaceID_2)); }
  912. inline uint32_t get_m_FaceID_2() const { return ___m_FaceID_2; }
  913. inline uint32_t* get_address_of_m_FaceID_2() { return &___m_FaceID_2; }
  914. inline void set_m_FaceID_2(uint32_t value)
  915. {
  916. ___m_FaceID_2 = value;
  917. }
  918. inline static int32_t get_offset_of_m_Distance_3() { return static_cast<int32_t>(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_Distance_3)); }
  919. inline float get_m_Distance_3() const { return ___m_Distance_3; }
  920. inline float* get_address_of_m_Distance_3() { return &___m_Distance_3; }
  921. inline void set_m_Distance_3(float value)
  922. {
  923. ___m_Distance_3 = value;
  924. }
  925. inline static int32_t get_offset_of_m_UV_4() { return static_cast<int32_t>(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_UV_4)); }
  926. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_m_UV_4() const { return ___m_UV_4; }
  927. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_m_UV_4() { return &___m_UV_4; }
  928. inline void set_m_UV_4(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  929. {
  930. ___m_UV_4 = value;
  931. }
  932. inline static int32_t get_offset_of_m_Collider_5() { return static_cast<int32_t>(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_Collider_5)); }
  933. inline int32_t get_m_Collider_5() const { return ___m_Collider_5; }
  934. inline int32_t* get_address_of_m_Collider_5() { return &___m_Collider_5; }
  935. inline void set_m_Collider_5(int32_t value)
  936. {
  937. ___m_Collider_5 = value;
  938. }
  939. };
  940. // UnityEngine.Component
  941. struct Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 : public Object_tF2F3778131EFF286AF62B7B013A170F95A91571A
  942. {
  943. public:
  944. public:
  945. };
  946. // UnityEngine.PhysicMaterial
  947. struct PhysicMaterial_tD3D9C84806E95BABF076A74331DF8D9A4B03E3C2 : public Object_tF2F3778131EFF286AF62B7B013A170F95A91571A
  948. {
  949. public:
  950. public:
  951. };
  952. // UnityEngine.Collider
  953. struct Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684
  954. {
  955. public:
  956. public:
  957. };
  958. // UnityEngine.Rigidbody
  959. struct Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684
  960. {
  961. public:
  962. public:
  963. };
  964. // UnityEngine.Transform
  965. struct Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684
  966. {
  967. public:
  968. public:
  969. };
  970. // UnityEngine.BoxCollider
  971. struct BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 : public Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02
  972. {
  973. public:
  974. public:
  975. };
  976. // UnityEngine.CapsuleCollider
  977. struct CapsuleCollider_t89745329298279F4827FE29C54CC2F8A28654635 : public Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02
  978. {
  979. public:
  980. public:
  981. };
  982. // UnityEngine.CharacterController
  983. struct CharacterController_tCCF68621C784CCB3391E0C66FE134F6F93DD6C2E : public Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02
  984. {
  985. public:
  986. public:
  987. };
  988. // UnityEngine.MeshCollider
  989. struct MeshCollider_t1983F4E7E53D8C6B65FE21A8B4E2345A84D57E98 : public Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02
  990. {
  991. public:
  992. public:
  993. };
  994. // UnityEngine.SphereCollider
  995. struct SphereCollider_t51A338502EEE6FA563248E3C0BF38D333077DC3A : public Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02
  996. {
  997. public:
  998. public:
  999. };
  1000. #ifdef __clang__
  1001. #pragma clang diagnostic pop
  1002. #endif
  1003. // UnityEngine.ContactPoint[]
  1004. struct ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B : public RuntimeArray
  1005. {
  1006. public:
  1007. ALIGN_FIELD (8) ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017 m_Items[1];
  1008. public:
  1009. inline ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017 GetAt(il2cpp_array_size_t index) const
  1010. {
  1011. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  1012. return m_Items[index];
  1013. }
  1014. inline ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017 * GetAddressAt(il2cpp_array_size_t index)
  1015. {
  1016. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  1017. return m_Items + index;
  1018. }
  1019. inline void SetAt(il2cpp_array_size_t index, ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017 value)
  1020. {
  1021. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  1022. m_Items[index] = value;
  1023. }
  1024. inline ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017 GetAtUnchecked(il2cpp_array_size_t index) const
  1025. {
  1026. return m_Items[index];
  1027. }
  1028. inline ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017 * GetAddressAtUnchecked(il2cpp_array_size_t index)
  1029. {
  1030. return m_Items + index;
  1031. }
  1032. inline void SetAtUnchecked(il2cpp_array_size_t index, ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017 value)
  1033. {
  1034. m_Items[index] = value;
  1035. }
  1036. };
  1037. // UnityEngine.RaycastHit[]
  1038. struct RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09 : public RuntimeArray
  1039. {
  1040. public:
  1041. ALIGN_FIELD (8) RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 m_Items[1];
  1042. public:
  1043. inline RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 GetAt(il2cpp_array_size_t index) const
  1044. {
  1045. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  1046. return m_Items[index];
  1047. }
  1048. inline RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * GetAddressAt(il2cpp_array_size_t index)
  1049. {
  1050. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  1051. return m_Items + index;
  1052. }
  1053. inline void SetAt(il2cpp_array_size_t index, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 value)
  1054. {
  1055. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  1056. m_Items[index] = value;
  1057. }
  1058. inline RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 GetAtUnchecked(il2cpp_array_size_t index) const
  1059. {
  1060. return m_Items[index];
  1061. }
  1062. inline RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * GetAddressAtUnchecked(il2cpp_array_size_t index)
  1063. {
  1064. return m_Items + index;
  1065. }
  1066. inline void SetAtUnchecked(il2cpp_array_size_t index, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 value)
  1067. {
  1068. m_Items[index] = value;
  1069. }
  1070. };
  1071. // UnityEngine.Collider[]
  1072. struct ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486 : public RuntimeArray
  1073. {
  1074. public:
  1075. ALIGN_FIELD (8) Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * m_Items[1];
  1076. public:
  1077. inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * GetAt(il2cpp_array_size_t index) const
  1078. {
  1079. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  1080. return m_Items[index];
  1081. }
  1082. inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 ** GetAddressAt(il2cpp_array_size_t index)
  1083. {
  1084. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  1085. return m_Items + index;
  1086. }
  1087. inline void SetAt(il2cpp_array_size_t index, Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * value)
  1088. {
  1089. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  1090. m_Items[index] = value;
  1091. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  1092. }
  1093. inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * GetAtUnchecked(il2cpp_array_size_t index) const
  1094. {
  1095. return m_Items[index];
  1096. }
  1097. inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 ** GetAddressAtUnchecked(il2cpp_array_size_t index)
  1098. {
  1099. return m_Items + index;
  1100. }
  1101. inline void SetAtUnchecked(il2cpp_array_size_t index, Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * value)
  1102. {
  1103. m_Items[index] = value;
  1104. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  1105. }
  1106. };
  1107. // System.Object[]
  1108. struct ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE : public RuntimeArray
  1109. {
  1110. public:
  1111. ALIGN_FIELD (8) RuntimeObject * m_Items[1];
  1112. public:
  1113. inline RuntimeObject * GetAt(il2cpp_array_size_t index) const
  1114. {
  1115. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  1116. return m_Items[index];
  1117. }
  1118. inline RuntimeObject ** GetAddressAt(il2cpp_array_size_t index)
  1119. {
  1120. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  1121. return m_Items + index;
  1122. }
  1123. inline void SetAt(il2cpp_array_size_t index, RuntimeObject * value)
  1124. {
  1125. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  1126. m_Items[index] = value;
  1127. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  1128. }
  1129. inline RuntimeObject * GetAtUnchecked(il2cpp_array_size_t index) const
  1130. {
  1131. return m_Items[index];
  1132. }
  1133. inline RuntimeObject ** GetAddressAtUnchecked(il2cpp_array_size_t index)
  1134. {
  1135. return m_Items + index;
  1136. }
  1137. inline void SetAtUnchecked(il2cpp_array_size_t index, RuntimeObject * value)
  1138. {
  1139. m_Items[index] = value;
  1140. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  1141. }
  1142. };
  1143. // System.Void UnityEngine.Component::.ctor()
  1144. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Component__ctor_m0B00FA207EB3E560B78938D8AD877DB2BC1E3722 (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method);
  1145. // System.Void UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&)
  1146. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_get_defaultPhysicsScene_Injected_m0B71068269B3C8499A258BBCAEA7E3D9D020BADA (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * ___ret0, const RuntimeMethod* method);
  1147. // UnityEngine.PhysicsScene UnityEngine.Physics::get_defaultPhysicsScene()
  1148. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010 (const RuntimeMethod* method);
  1149. // System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1150. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Raycast_m8C3E61EB7C3DB8AAC6FEB098D815062BEF821187 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method);
  1151. // System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1152. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Raycast_mFC0D59C4439EE9DA6E8AA5F6891915132D587208 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method);
  1153. // UnityEngine.Vector3 UnityEngine.Ray::get_origin()
  1154. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0 (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * __this, const RuntimeMethod* method);
  1155. // UnityEngine.Vector3 UnityEngine.Ray::get_direction()
  1156. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * __this, const RuntimeMethod* method);
  1157. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1158. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m2EA572B4613E1BD7DBAA299511CFD2DBA179A163 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method);
  1159. // UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1160. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* Physics_Internal_RaycastAll_Injected_mD4C3E8762D9FCEE654CE0415E636EB7DBEC92A5B (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * ___physicsScene0, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * ___ray1, float ___maxDistance2, int32_t ___mask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method);
  1161. // System.Single UnityEngine.Vector3::get_magnitude()
  1162. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Vector3_get_magnitude_mDDD40612220D8104E77E993E18A101A69A944991 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * __this, const RuntimeMethod* method);
  1163. // UnityEngine.Vector3 UnityEngine.Vector3::op_Division(UnityEngine.Vector3,System.Single)
  1164. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Division_mE5ACBFB168FED529587457A83BA98B7DB32E2A05_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, float ___d1, const RuntimeMethod* method);
  1165. // System.Void UnityEngine.Ray::.ctor(UnityEngine.Vector3,UnityEngine.Vector3)
  1166. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Ray__ctor_m75B1F651FF47EE6B887105101B7DA61CBF41F83C (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, const RuntimeMethod* method);
  1167. // UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1168. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* Physics_Internal_RaycastAll_m39EE7CF896F9D8BA58CC623F14E4DB0641480523 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 ___physicsScene0, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray1, float ___maxDistance2, int32_t ___mask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method);
  1169. // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1170. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* Physics_RaycastAll_m5103E7C60CC66BAFA6534D1736138A92EB1EF2B8 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method);
  1171. // System.Int32 UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1172. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Raycast_m95CAB68EB9165E3AB2A4D441F7DF9767AD4B7F73 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* ___raycastHits2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method);
  1173. // UnityEngine.Collider[] UnityEngine.Physics::OverlapBox_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&,System.Int32,UnityEngine.QueryTriggerInteraction)
  1174. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* Physics_OverlapBox_Internal_Injected_mA489DC1405BBFF275A074ED62F604EE2CA2AFC12 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * ___physicsScene0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___center1, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___halfExtents2, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 * ___orientation3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method);
  1175. // UnityEngine.Collider[] UnityEngine.Physics::OverlapBox_Internal(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Int32,UnityEngine.QueryTriggerInteraction)
  1176. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* Physics_OverlapBox_Internal_mE1F3A9A8FADD5F467589855FC1E975ECE233CCB1 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 ___physicsScene0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___center1, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___halfExtents2, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___orientation3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method);
  1177. // UnityEngine.Collider[] UnityEngine.Physics::OverlapBox(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Int32,UnityEngine.QueryTriggerInteraction)
  1178. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* Physics_OverlapBox_mA61881B48584EF4E10B8AFB452D8B6170310B3D9 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___center0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___halfExtents1, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___orientation2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method);
  1179. // System.String UnityEngine.UnityString::Format(System.String,System.Object[])
  1180. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* UnityString_Format_m7A07C068ED408DD06F634070770FB55F13AA4EC9 (String_t* ___fmt0, ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* ___args1, const RuntimeMethod* method);
  1181. // System.String UnityEngine.PhysicsScene::ToString()
  1182. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* PhysicsScene_ToString_mBB6D0AC1E3E2EDC34CB4A7A34485B24B6271903F (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * __this, const RuntimeMethod* method);
  1183. // System.Int32 UnityEngine.PhysicsScene::GetHashCode()
  1184. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_GetHashCode_m5344CC6CCCB1CA6EBB149775EE028089DD74B8A2 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * __this, const RuntimeMethod* method);
  1185. // System.Boolean UnityEngine.PhysicsScene::Equals(System.Object)
  1186. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Equals_m2645ABB96C598F197F734EB712494795928CBCEC (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * __this, RuntimeObject * ___other0, const RuntimeMethod* method);
  1187. // System.Boolean UnityEngine.PhysicsScene::Equals(UnityEngine.PhysicsScene)
  1188. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Equals_m8C948B86D105177D519A3608816CDC698C8686B8 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * __this, PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 ___other0, const RuntimeMethod* method);
  1189. // System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1190. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_RaycastTest_m6715CAD8D0330195269AA7FCCD91613BC564E3EB (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 ___physicsScene0, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method);
  1191. // System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1192. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_RaycastTest_Injected_m956474EFEA507F82ABE0BCB75DDB3CC8EFF4D12B (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * ___physicsScene0, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * ___ray1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method);
  1193. // System.Boolean UnityEngine.PhysicsScene::Internal_Raycast(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
  1194. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_Raycast_m1E630AA11805114B090FC50741AEF64D677AF2C7 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 ___physicsScene0, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray1, float ___maxDistance2, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hit3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method);
  1195. // System.Boolean UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
  1196. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_Raycast_Injected_m8868E0BF89F8C42D11F42F94F9CF767647433BB1 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * ___physicsScene0, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * ___ray1, float ___maxDistance2, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hit3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method);
  1197. // UnityEngine.Vector3 UnityEngine.Vector3::get_normalized()
  1198. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_get_normalized_m2FA6DF38F97BDA4CCBDAE12B9FE913A241DAC8D5 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * __this, const RuntimeMethod* method);
  1199. // System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc(UnityEngine.PhysicsScene,UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1200. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Internal_RaycastNonAlloc_mE7833EE5F1082431A4C2D29362F5DCDEFBF6D2BD (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 ___physicsScene0, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray1, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* ___raycastHits2, float ___maxDistance3, int32_t ___mask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method);
  1201. // System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1202. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Internal_RaycastNonAlloc_Injected_m59FB44C18E62D21E9320F30229C0AA9F9B971211 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * ___physicsScene0, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * ___ray1, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* ___raycastHits2, float ___maxDistance3, int32_t ___mask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method);
  1203. // UnityEngine.Object UnityEngine.Object::FindObjectFromInstanceID(System.Int32)
  1204. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * Object_FindObjectFromInstanceID_m0AD731D3F583CBBDC7DC0E08B38F742B447FA44A (int32_t ___instanceID0, const RuntimeMethod* method);
  1205. // UnityEngine.Collider UnityEngine.RaycastHit::get_collider()
  1206. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method);
  1207. // UnityEngine.Vector3 UnityEngine.RaycastHit::get_point()
  1208. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method);
  1209. // UnityEngine.Vector3 UnityEngine.RaycastHit::get_normal()
  1210. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E RaycastHit_get_normal_m2C813B25BAECD87FD9E9CB294278B291F4CC6674 (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method);
  1211. // System.Single UnityEngine.RaycastHit::get_distance()
  1212. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method);
  1213. // UnityEngine.Rigidbody UnityEngine.RaycastHit::get_rigidbody()
  1214. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * RaycastHit_get_rigidbody_mE48E45893FDAFD03162C6A73AAF02C6CB0E079FB (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method);
  1215. // System.Boolean UnityEngine.Object::op_Inequality(UnityEngine.Object,UnityEngine.Object)
  1216. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Inequality_mE1F187520BD83FB7D86A6D850710C4D42B864E90 (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * ___x0, Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * ___y1, const RuntimeMethod* method);
  1217. // UnityEngine.Transform UnityEngine.Component::get_transform()
  1218. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method);
  1219. // UnityEngine.Transform UnityEngine.RaycastHit::get_transform()
  1220. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * RaycastHit_get_transform_m2DD983DBD3602DE848DE287EE5233FD02EEC608D (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method);
  1221. // UnityEngine.Rigidbody UnityEngine.Collider::get_attachedRigidbody()
  1222. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * Collider_get_attachedRigidbody_m101FED12AD292F372F98E94A6D02A5E428AA896A (Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * __this, const RuntimeMethod* method);
  1223. // System.Void UnityEngine.Vector3::.ctor(System.Single,System.Single,System.Single)
  1224. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * __this, float ___x0, float ___y1, float ___z2, const RuntimeMethod* method);
  1225. #ifdef __clang__
  1226. #pragma clang diagnostic push
  1227. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1228. #pragma clang diagnostic ignored "-Wunused-variable"
  1229. #endif
  1230. #ifdef __clang__
  1231. #pragma clang diagnostic pop
  1232. #endif
  1233. #ifdef __clang__
  1234. #pragma clang diagnostic push
  1235. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1236. #pragma clang diagnostic ignored "-Wunused-variable"
  1237. #endif
  1238. #ifdef __clang__
  1239. #pragma clang diagnostic pop
  1240. #endif
  1241. #ifdef __clang__
  1242. #pragma clang diagnostic push
  1243. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1244. #pragma clang diagnostic ignored "-Wunused-variable"
  1245. #endif
  1246. #ifdef __clang__
  1247. #pragma clang diagnostic pop
  1248. #endif
  1249. #ifdef __clang__
  1250. #pragma clang diagnostic push
  1251. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1252. #pragma clang diagnostic ignored "-Wunused-variable"
  1253. #endif
  1254. #ifdef __clang__
  1255. #pragma clang diagnostic pop
  1256. #endif
  1257. #ifdef __clang__
  1258. #pragma clang diagnostic push
  1259. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1260. #pragma clang diagnostic ignored "-Wunused-variable"
  1261. #endif
  1262. // UnityEngine.Rigidbody UnityEngine.Collider::get_attachedRigidbody()
  1263. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * Collider_get_attachedRigidbody_m101FED12AD292F372F98E94A6D02A5E428AA896A (Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * __this, const RuntimeMethod* method)
  1264. {
  1265. typedef Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * (*Collider_get_attachedRigidbody_m101FED12AD292F372F98E94A6D02A5E428AA896A_ftn) (Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 *);
  1266. static Collider_get_attachedRigidbody_m101FED12AD292F372F98E94A6D02A5E428AA896A_ftn _il2cpp_icall_func;
  1267. if (!_il2cpp_icall_func)
  1268. _il2cpp_icall_func = (Collider_get_attachedRigidbody_m101FED12AD292F372F98E94A6D02A5E428AA896A_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Collider::get_attachedRigidbody()");
  1269. Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * icallRetVal = _il2cpp_icall_func(__this);
  1270. return icallRetVal;
  1271. }
  1272. // System.Void UnityEngine.Collider::.ctor()
  1273. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Collider__ctor_m09D7A9B985D74FD50346DA08D88EB1874E968B69 (Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * __this, const RuntimeMethod* method)
  1274. {
  1275. {
  1276. Component__ctor_m0B00FA207EB3E560B78938D8AD877DB2BC1E3722(__this, /*hidden argument*/NULL);
  1277. return;
  1278. }
  1279. }
  1280. #ifdef __clang__
  1281. #pragma clang diagnostic pop
  1282. #endif
  1283. #ifdef __clang__
  1284. #pragma clang diagnostic push
  1285. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1286. #pragma clang diagnostic ignored "-Wunused-variable"
  1287. #endif
  1288. // Conversion methods for marshalling of: UnityEngine.Collision
  1289. IL2CPP_EXTERN_C void Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0_marshal_pinvoke(const Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0& unmarshaled, Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0_marshaled_pinvoke& marshaled)
  1290. {
  1291. Exception_t* ___m_Body_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Body' of type 'Collision': Reference type field marshaling is not supported.");
  1292. IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Body_2Exception, NULL);
  1293. }
  1294. IL2CPP_EXTERN_C void Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0_marshal_pinvoke_back(const Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0_marshaled_pinvoke& marshaled, Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0& unmarshaled)
  1295. {
  1296. Exception_t* ___m_Body_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Body' of type 'Collision': Reference type field marshaling is not supported.");
  1297. IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Body_2Exception, NULL);
  1298. }
  1299. // Conversion method for clean up from marshalling of: UnityEngine.Collision
  1300. IL2CPP_EXTERN_C void Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0_marshal_pinvoke_cleanup(Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0_marshaled_pinvoke& marshaled)
  1301. {
  1302. }
  1303. // Conversion methods for marshalling of: UnityEngine.Collision
  1304. IL2CPP_EXTERN_C void Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0_marshal_com(const Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0& unmarshaled, Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0_marshaled_com& marshaled)
  1305. {
  1306. Exception_t* ___m_Body_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Body' of type 'Collision': Reference type field marshaling is not supported.");
  1307. IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Body_2Exception, NULL);
  1308. }
  1309. IL2CPP_EXTERN_C void Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0_marshal_com_back(const Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0_marshaled_com& marshaled, Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0& unmarshaled)
  1310. {
  1311. Exception_t* ___m_Body_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Body' of type 'Collision': Reference type field marshaling is not supported.");
  1312. IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Body_2Exception, NULL);
  1313. }
  1314. // Conversion method for clean up from marshalling of: UnityEngine.Collision
  1315. IL2CPP_EXTERN_C void Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0_marshal_com_cleanup(Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0_marshaled_com& marshaled)
  1316. {
  1317. }
  1318. #ifdef __clang__
  1319. #pragma clang diagnostic pop
  1320. #endif
  1321. #ifdef __clang__
  1322. #pragma clang diagnostic push
  1323. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1324. #pragma clang diagnostic ignored "-Wunused-variable"
  1325. #endif
  1326. #ifdef __clang__
  1327. #pragma clang diagnostic pop
  1328. #endif
  1329. #ifdef __clang__
  1330. #pragma clang diagnostic push
  1331. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1332. #pragma clang diagnostic ignored "-Wunused-variable"
  1333. #endif
  1334. // Conversion methods for marshalling of: UnityEngine.ControllerColliderHit
  1335. IL2CPP_EXTERN_C void ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550_marshal_pinvoke(const ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550& unmarshaled, ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550_marshaled_pinvoke& marshaled)
  1336. {
  1337. Exception_t* ___m_Controller_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Controller' of type 'ControllerColliderHit': Reference type field marshaling is not supported.");
  1338. IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Controller_0Exception, NULL);
  1339. }
  1340. IL2CPP_EXTERN_C void ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550_marshal_pinvoke_back(const ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550_marshaled_pinvoke& marshaled, ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550& unmarshaled)
  1341. {
  1342. Exception_t* ___m_Controller_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Controller' of type 'ControllerColliderHit': Reference type field marshaling is not supported.");
  1343. IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Controller_0Exception, NULL);
  1344. }
  1345. // Conversion method for clean up from marshalling of: UnityEngine.ControllerColliderHit
  1346. IL2CPP_EXTERN_C void ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550_marshal_pinvoke_cleanup(ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550_marshaled_pinvoke& marshaled)
  1347. {
  1348. }
  1349. // Conversion methods for marshalling of: UnityEngine.ControllerColliderHit
  1350. IL2CPP_EXTERN_C void ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550_marshal_com(const ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550& unmarshaled, ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550_marshaled_com& marshaled)
  1351. {
  1352. Exception_t* ___m_Controller_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Controller' of type 'ControllerColliderHit': Reference type field marshaling is not supported.");
  1353. IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Controller_0Exception, NULL);
  1354. }
  1355. IL2CPP_EXTERN_C void ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550_marshal_com_back(const ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550_marshaled_com& marshaled, ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550& unmarshaled)
  1356. {
  1357. Exception_t* ___m_Controller_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Controller' of type 'ControllerColliderHit': Reference type field marshaling is not supported.");
  1358. IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Controller_0Exception, NULL);
  1359. }
  1360. // Conversion method for clean up from marshalling of: UnityEngine.ControllerColliderHit
  1361. IL2CPP_EXTERN_C void ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550_marshal_com_cleanup(ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550_marshaled_com& marshaled)
  1362. {
  1363. }
  1364. #ifdef __clang__
  1365. #pragma clang diagnostic pop
  1366. #endif
  1367. #ifdef __clang__
  1368. #pragma clang diagnostic push
  1369. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1370. #pragma clang diagnostic ignored "-Wunused-variable"
  1371. #endif
  1372. #ifdef __clang__
  1373. #pragma clang diagnostic pop
  1374. #endif
  1375. #ifdef __clang__
  1376. #pragma clang diagnostic push
  1377. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1378. #pragma clang diagnostic ignored "-Wunused-variable"
  1379. #endif
  1380. #ifdef __clang__
  1381. #pragma clang diagnostic pop
  1382. #endif
  1383. #ifdef __clang__
  1384. #pragma clang diagnostic push
  1385. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1386. #pragma clang diagnostic ignored "-Wunused-variable"
  1387. #endif
  1388. // UnityEngine.PhysicsScene UnityEngine.Physics::get_defaultPhysicsScene()
  1389. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010 (const RuntimeMethod* method)
  1390. {
  1391. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
  1392. memset((&V_0), 0, sizeof(V_0));
  1393. {
  1394. Physics_get_defaultPhysicsScene_Injected_m0B71068269B3C8499A258BBCAEA7E3D9D020BADA((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), /*hidden argument*/NULL);
  1395. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0 = V_0;
  1396. return L_0;
  1397. }
  1398. }
  1399. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1400. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m9DE0EEA1CF8DEF7D06216225F19E2958D341F7BA (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
  1401. {
  1402. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
  1403. memset((&V_0), 0, sizeof(V_0));
  1404. bool V_1 = false;
  1405. {
  1406. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
  1407. L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
  1408. V_0 = L_0;
  1409. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___origin0;
  1410. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___direction1;
  1411. float L_3 = ___maxDistance2;
  1412. int32_t L_4 = ___layerMask3;
  1413. int32_t L_5 = ___queryTriggerInteraction4;
  1414. bool L_6;
  1415. L_6 = PhysicsScene_Raycast_m8C3E61EB7C3DB8AAC6FEB098D815062BEF821187((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL);
  1416. V_1 = L_6;
  1417. goto IL_0017;
  1418. }
  1419. IL_0017:
  1420. {
  1421. bool L_7 = V_1;
  1422. return L_7;
  1423. }
  1424. }
  1425. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32)
  1426. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m09F21E13465121A73F19C07FC5F5314CF15ACD15 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, float ___maxDistance2, int32_t ___layerMask3, const RuntimeMethod* method)
  1427. {
  1428. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
  1429. memset((&V_0), 0, sizeof(V_0));
  1430. bool V_1 = false;
  1431. {
  1432. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
  1433. L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
  1434. V_0 = L_0;
  1435. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___origin0;
  1436. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___direction1;
  1437. float L_3 = ___maxDistance2;
  1438. int32_t L_4 = ___layerMask3;
  1439. bool L_5;
  1440. L_5 = PhysicsScene_Raycast_m8C3E61EB7C3DB8AAC6FEB098D815062BEF821187((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, L_3, L_4, 0, /*hidden argument*/NULL);
  1441. V_1 = L_5;
  1442. goto IL_0016;
  1443. }
  1444. IL_0016:
  1445. {
  1446. bool L_6 = V_1;
  1447. return L_6;
  1448. }
  1449. }
  1450. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single)
  1451. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m284670765E1627E43B7B0F5EC811A688EE595091 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, float ___maxDistance2, const RuntimeMethod* method)
  1452. {
  1453. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
  1454. memset((&V_0), 0, sizeof(V_0));
  1455. bool V_1 = false;
  1456. {
  1457. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
  1458. L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
  1459. V_0 = L_0;
  1460. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___origin0;
  1461. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___direction1;
  1462. float L_3 = ___maxDistance2;
  1463. bool L_4;
  1464. L_4 = PhysicsScene_Raycast_m8C3E61EB7C3DB8AAC6FEB098D815062BEF821187((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, L_3, ((int32_t)-5), 0, /*hidden argument*/NULL);
  1465. V_1 = L_4;
  1466. goto IL_0017;
  1467. }
  1468. IL_0017:
  1469. {
  1470. bool L_5 = V_1;
  1471. return L_5;
  1472. }
  1473. }
  1474. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3)
  1475. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mDA2EB8C7692308A7178222D31CBA4C7A1C7DC915 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, const RuntimeMethod* method)
  1476. {
  1477. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
  1478. memset((&V_0), 0, sizeof(V_0));
  1479. bool V_1 = false;
  1480. {
  1481. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
  1482. L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
  1483. V_0 = L_0;
  1484. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___origin0;
  1485. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___direction1;
  1486. bool L_3;
  1487. L_3 = PhysicsScene_Raycast_m8C3E61EB7C3DB8AAC6FEB098D815062BEF821187((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, (std::numeric_limits<float>::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL);
  1488. V_1 = L_3;
  1489. goto IL_001b;
  1490. }
  1491. IL_001b:
  1492. {
  1493. bool L_4 = V_1;
  1494. return L_4;
  1495. }
  1496. }
  1497. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1498. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m2EA572B4613E1BD7DBAA299511CFD2DBA179A163 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
  1499. {
  1500. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
  1501. memset((&V_0), 0, sizeof(V_0));
  1502. bool V_1 = false;
  1503. {
  1504. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
  1505. L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
  1506. V_0 = L_0;
  1507. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___origin0;
  1508. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___direction1;
  1509. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_3 = ___hitInfo2;
  1510. float L_4 = ___maxDistance3;
  1511. int32_t L_5 = ___layerMask4;
  1512. int32_t L_6 = ___queryTriggerInteraction5;
  1513. bool L_7;
  1514. L_7 = PhysicsScene_Raycast_mFC0D59C4439EE9DA6E8AA5F6891915132D587208((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_3, L_4, L_5, L_6, /*hidden argument*/NULL);
  1515. V_1 = L_7;
  1516. goto IL_0019;
  1517. }
  1518. IL_0019:
  1519. {
  1520. bool L_8 = V_1;
  1521. return L_8;
  1522. }
  1523. }
  1524. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32)
  1525. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mCBD5F7D498C246713EDDBB446E97205DA206C49C (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, const RuntimeMethod* method)
  1526. {
  1527. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
  1528. memset((&V_0), 0, sizeof(V_0));
  1529. bool V_1 = false;
  1530. {
  1531. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
  1532. L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
  1533. V_0 = L_0;
  1534. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___origin0;
  1535. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___direction1;
  1536. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_3 = ___hitInfo2;
  1537. float L_4 = ___maxDistance3;
  1538. int32_t L_5 = ___layerMask4;
  1539. bool L_6;
  1540. L_6 = PhysicsScene_Raycast_mFC0D59C4439EE9DA6E8AA5F6891915132D587208((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_3, L_4, L_5, 0, /*hidden argument*/NULL);
  1541. V_1 = L_6;
  1542. goto IL_0018;
  1543. }
  1544. IL_0018:
  1545. {
  1546. bool L_7 = V_1;
  1547. return L_7;
  1548. }
  1549. }
  1550. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single)
  1551. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m18E12C65F127D1AA50D196623F04F81CB138FD12 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo2, float ___maxDistance3, const RuntimeMethod* method)
  1552. {
  1553. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
  1554. memset((&V_0), 0, sizeof(V_0));
  1555. bool V_1 = false;
  1556. {
  1557. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
  1558. L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
  1559. V_0 = L_0;
  1560. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___origin0;
  1561. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___direction1;
  1562. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_3 = ___hitInfo2;
  1563. float L_4 = ___maxDistance3;
  1564. bool L_5;
  1565. L_5 = PhysicsScene_Raycast_mFC0D59C4439EE9DA6E8AA5F6891915132D587208((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_3, L_4, ((int32_t)-5), 0, /*hidden argument*/NULL);
  1566. V_1 = L_5;
  1567. goto IL_0018;
  1568. }
  1569. IL_0018:
  1570. {
  1571. bool L_6 = V_1;
  1572. return L_6;
  1573. }
  1574. }
  1575. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&)
  1576. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mE84D30EEFE59DA28DA172342068F092A35B2BE4A (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo2, const RuntimeMethod* method)
  1577. {
  1578. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
  1579. memset((&V_0), 0, sizeof(V_0));
  1580. bool V_1 = false;
  1581. {
  1582. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
  1583. L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
  1584. V_0 = L_0;
  1585. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___origin0;
  1586. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___direction1;
  1587. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_3 = ___hitInfo2;
  1588. bool L_4;
  1589. L_4 = PhysicsScene_Raycast_mFC0D59C4439EE9DA6E8AA5F6891915132D587208((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_3, (std::numeric_limits<float>::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL);
  1590. V_1 = L_4;
  1591. goto IL_001c;
  1592. }
  1593. IL_001c:
  1594. {
  1595. bool L_5 = V_1;
  1596. return L_5;
  1597. }
  1598. }
  1599. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1600. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m77560CCAA49DC821E51FDDD1570B921D7704646F (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, float ___maxDistance1, int32_t ___layerMask2, int32_t ___queryTriggerInteraction3, const RuntimeMethod* method)
  1601. {
  1602. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
  1603. memset((&V_0), 0, sizeof(V_0));
  1604. bool V_1 = false;
  1605. {
  1606. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
  1607. L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
  1608. V_0 = L_0;
  1609. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  1610. L_1 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  1611. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
  1612. L_2 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  1613. float L_3 = ___maxDistance1;
  1614. int32_t L_4 = ___layerMask2;
  1615. int32_t L_5 = ___queryTriggerInteraction3;
  1616. bool L_6;
  1617. L_6 = PhysicsScene_Raycast_m8C3E61EB7C3DB8AAC6FEB098D815062BEF821187((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL);
  1618. V_1 = L_6;
  1619. goto IL_0022;
  1620. }
  1621. IL_0022:
  1622. {
  1623. bool L_7 = V_1;
  1624. return L_7;
  1625. }
  1626. }
  1627. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single,System.Int32)
  1628. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mFDC4B8E7979495E3C22D0E3CEA4BCAB271EEC25A (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, float ___maxDistance1, int32_t ___layerMask2, const RuntimeMethod* method)
  1629. {
  1630. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
  1631. memset((&V_0), 0, sizeof(V_0));
  1632. bool V_1 = false;
  1633. {
  1634. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
  1635. L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
  1636. V_0 = L_0;
  1637. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  1638. L_1 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  1639. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
  1640. L_2 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  1641. float L_3 = ___maxDistance1;
  1642. int32_t L_4 = ___layerMask2;
  1643. bool L_5;
  1644. L_5 = PhysicsScene_Raycast_m8C3E61EB7C3DB8AAC6FEB098D815062BEF821187((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, L_3, L_4, 0, /*hidden argument*/NULL);
  1645. V_1 = L_5;
  1646. goto IL_0022;
  1647. }
  1648. IL_0022:
  1649. {
  1650. bool L_6 = V_1;
  1651. return L_6;
  1652. }
  1653. }
  1654. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single)
  1655. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mD7A711D3A790AC505F7229A4FFFA2E389008176B (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, float ___maxDistance1, const RuntimeMethod* method)
  1656. {
  1657. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
  1658. memset((&V_0), 0, sizeof(V_0));
  1659. bool V_1 = false;
  1660. {
  1661. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
  1662. L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
  1663. V_0 = L_0;
  1664. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  1665. L_1 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  1666. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
  1667. L_2 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  1668. float L_3 = ___maxDistance1;
  1669. bool L_4;
  1670. L_4 = PhysicsScene_Raycast_m8C3E61EB7C3DB8AAC6FEB098D815062BEF821187((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, L_3, ((int32_t)-5), 0, /*hidden argument*/NULL);
  1671. V_1 = L_4;
  1672. goto IL_0023;
  1673. }
  1674. IL_0023:
  1675. {
  1676. bool L_5 = V_1;
  1677. return L_5;
  1678. }
  1679. }
  1680. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray)
  1681. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m111AFC36A136A67BE4776670E356E99A82010BFE (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, const RuntimeMethod* method)
  1682. {
  1683. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
  1684. memset((&V_0), 0, sizeof(V_0));
  1685. bool V_1 = false;
  1686. {
  1687. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
  1688. L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
  1689. V_0 = L_0;
  1690. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  1691. L_1 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  1692. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
  1693. L_2 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  1694. bool L_3;
  1695. L_3 = PhysicsScene_Raycast_m8C3E61EB7C3DB8AAC6FEB098D815062BEF821187((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, (std::numeric_limits<float>::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL);
  1696. V_1 = L_3;
  1697. goto IL_0027;
  1698. }
  1699. IL_0027:
  1700. {
  1701. bool L_4 = V_1;
  1702. return L_4;
  1703. }
  1704. }
  1705. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1706. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mCA3F2DD1DC08199AAD8466BB857318CD454AC774 (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
  1707. {
  1708. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
  1709. memset((&V_0), 0, sizeof(V_0));
  1710. bool V_1 = false;
  1711. {
  1712. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
  1713. L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
  1714. V_0 = L_0;
  1715. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  1716. L_1 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  1717. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
  1718. L_2 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  1719. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_3 = ___hitInfo1;
  1720. float L_4 = ___maxDistance2;
  1721. int32_t L_5 = ___layerMask3;
  1722. int32_t L_6 = ___queryTriggerInteraction4;
  1723. bool L_7;
  1724. L_7 = PhysicsScene_Raycast_mFC0D59C4439EE9DA6E8AA5F6891915132D587208((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_3, L_4, L_5, L_6, /*hidden argument*/NULL);
  1725. V_1 = L_7;
  1726. goto IL_0024;
  1727. }
  1728. IL_0024:
  1729. {
  1730. bool L_8 = V_1;
  1731. return L_8;
  1732. }
  1733. }
  1734. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single,System.Int32)
  1735. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m46E12070D6996F4C8C91D49ADC27C74AC1D6A3D8 (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo1, float ___maxDistance2, int32_t ___layerMask3, const RuntimeMethod* method)
  1736. {
  1737. bool V_0 = false;
  1738. {
  1739. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0;
  1740. L_0 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  1741. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  1742. L_1 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  1743. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_2 = ___hitInfo1;
  1744. float L_3 = ___maxDistance2;
  1745. int32_t L_4 = ___layerMask3;
  1746. bool L_5;
  1747. L_5 = Physics_Raycast_m2EA572B4613E1BD7DBAA299511CFD2DBA179A163(L_0, L_1, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_2, L_3, L_4, 0, /*hidden argument*/NULL);
  1748. V_0 = L_5;
  1749. goto IL_001b;
  1750. }
  1751. IL_001b:
  1752. {
  1753. bool L_6 = V_0;
  1754. return L_6;
  1755. }
  1756. }
  1757. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single)
  1758. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mA64F8C30681E3A6A8F2B7EDE592FE7BBC0D354F4 (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo1, float ___maxDistance2, const RuntimeMethod* method)
  1759. {
  1760. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
  1761. memset((&V_0), 0, sizeof(V_0));
  1762. bool V_1 = false;
  1763. {
  1764. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
  1765. L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
  1766. V_0 = L_0;
  1767. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  1768. L_1 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  1769. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
  1770. L_2 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  1771. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_3 = ___hitInfo1;
  1772. float L_4 = ___maxDistance2;
  1773. bool L_5;
  1774. L_5 = PhysicsScene_Raycast_mFC0D59C4439EE9DA6E8AA5F6891915132D587208((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_3, L_4, ((int32_t)-5), 0, /*hidden argument*/NULL);
  1775. V_1 = L_5;
  1776. goto IL_0024;
  1777. }
  1778. IL_0024:
  1779. {
  1780. bool L_6 = V_1;
  1781. return L_6;
  1782. }
  1783. }
  1784. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&)
  1785. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo1, const RuntimeMethod* method)
  1786. {
  1787. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
  1788. memset((&V_0), 0, sizeof(V_0));
  1789. bool V_1 = false;
  1790. {
  1791. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
  1792. L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
  1793. V_0 = L_0;
  1794. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  1795. L_1 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  1796. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
  1797. L_2 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  1798. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_3 = ___hitInfo1;
  1799. bool L_4;
  1800. L_4 = PhysicsScene_Raycast_mFC0D59C4439EE9DA6E8AA5F6891915132D587208((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_3, (std::numeric_limits<float>::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL);
  1801. V_1 = L_4;
  1802. goto IL_0028;
  1803. }
  1804. IL_0028:
  1805. {
  1806. bool L_5 = V_1;
  1807. return L_5;
  1808. }
  1809. }
  1810. // UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1811. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* Physics_Internal_RaycastAll_m39EE7CF896F9D8BA58CC623F14E4DB0641480523 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 ___physicsScene0, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray1, float ___maxDistance2, int32_t ___mask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
  1812. {
  1813. {
  1814. float L_0 = ___maxDistance2;
  1815. int32_t L_1 = ___mask3;
  1816. int32_t L_2 = ___queryTriggerInteraction4;
  1817. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_3;
  1818. L_3 = Physics_Internal_RaycastAll_Injected_mD4C3E8762D9FCEE654CE0415E636EB7DBEC92A5B((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&___physicsScene0), (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray1), L_0, L_1, L_2, /*hidden argument*/NULL);
  1819. return L_3;
  1820. }
  1821. }
  1822. // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1823. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* Physics_RaycastAll_m5103E7C60CC66BAFA6534D1736138A92EB1EF2B8 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
  1824. {
  1825. static bool s_Il2CppMethodInitialized;
  1826. if (!s_Il2CppMethodInitialized)
  1827. {
  1828. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09_il2cpp_TypeInfo_var);
  1829. s_Il2CppMethodInitialized = true;
  1830. }
  1831. float V_0 = 0.0f;
  1832. bool V_1 = false;
  1833. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_2;
  1834. memset((&V_2), 0, sizeof(V_2));
  1835. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_3;
  1836. memset((&V_3), 0, sizeof(V_3));
  1837. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* V_4 = NULL;
  1838. {
  1839. float L_0;
  1840. L_0 = Vector3_get_magnitude_mDDD40612220D8104E77E993E18A101A69A944991((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___direction1), /*hidden argument*/NULL);
  1841. V_0 = L_0;
  1842. float L_1 = V_0;
  1843. V_1 = (bool)((((float)L_1) > ((float)(1.40129846E-45f)))? 1 : 0);
  1844. bool L_2 = V_1;
  1845. if (!L_2)
  1846. {
  1847. goto IL_003a;
  1848. }
  1849. }
  1850. {
  1851. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3 = ___direction1;
  1852. float L_4 = V_0;
  1853. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5;
  1854. L_5 = Vector3_op_Division_mE5ACBFB168FED529587457A83BA98B7DB32E2A05_inline(L_3, L_4, /*hidden argument*/NULL);
  1855. V_2 = L_5;
  1856. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6 = ___origin0;
  1857. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = V_2;
  1858. Ray__ctor_m75B1F651FF47EE6B887105101B7DA61CBF41F83C((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&V_3), L_6, L_7, /*hidden argument*/NULL);
  1859. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_8;
  1860. L_8 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
  1861. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_9 = V_3;
  1862. float L_10 = ___maxDistance2;
  1863. int32_t L_11 = ___layerMask3;
  1864. int32_t L_12 = ___queryTriggerInteraction4;
  1865. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_13;
  1866. L_13 = Physics_Internal_RaycastAll_m39EE7CF896F9D8BA58CC623F14E4DB0641480523(L_8, L_9, L_10, L_11, L_12, /*hidden argument*/NULL);
  1867. V_4 = L_13;
  1868. goto IL_0045;
  1869. }
  1870. IL_003a:
  1871. {
  1872. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_14 = (RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09*)(RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09*)SZArrayNew(RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09_il2cpp_TypeInfo_var, (uint32_t)0);
  1873. V_4 = L_14;
  1874. goto IL_0045;
  1875. }
  1876. IL_0045:
  1877. {
  1878. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_15 = V_4;
  1879. return L_15;
  1880. }
  1881. }
  1882. // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32)
  1883. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* Physics_RaycastAll_m2C977C8B022672F42B5E18F40B529C0A74B7E471 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, float ___maxDistance2, int32_t ___layerMask3, const RuntimeMethod* method)
  1884. {
  1885. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* V_0 = NULL;
  1886. {
  1887. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = ___origin0;
  1888. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___direction1;
  1889. float L_2 = ___maxDistance2;
  1890. int32_t L_3 = ___layerMask3;
  1891. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_4;
  1892. L_4 = Physics_RaycastAll_m5103E7C60CC66BAFA6534D1736138A92EB1EF2B8(L_0, L_1, L_2, L_3, 0, /*hidden argument*/NULL);
  1893. V_0 = L_4;
  1894. goto IL_000e;
  1895. }
  1896. IL_000e:
  1897. {
  1898. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_5 = V_0;
  1899. return L_5;
  1900. }
  1901. }
  1902. // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single)
  1903. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* Physics_RaycastAll_m2BBC8D2731B38EE0B704A5C6A09D0F8BBA074A4D (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, float ___maxDistance2, const RuntimeMethod* method)
  1904. {
  1905. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* V_0 = NULL;
  1906. {
  1907. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = ___origin0;
  1908. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___direction1;
  1909. float L_2 = ___maxDistance2;
  1910. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_3;
  1911. L_3 = Physics_RaycastAll_m5103E7C60CC66BAFA6534D1736138A92EB1EF2B8(L_0, L_1, L_2, ((int32_t)-5), 0, /*hidden argument*/NULL);
  1912. V_0 = L_3;
  1913. goto IL_000f;
  1914. }
  1915. IL_000f:
  1916. {
  1917. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_4 = V_0;
  1918. return L_4;
  1919. }
  1920. }
  1921. // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3)
  1922. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* Physics_RaycastAll_m83F28CB671653C07995FB1BCDC561121DE3D9CA6 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, const RuntimeMethod* method)
  1923. {
  1924. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* V_0 = NULL;
  1925. {
  1926. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = ___origin0;
  1927. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___direction1;
  1928. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_2;
  1929. L_2 = Physics_RaycastAll_m5103E7C60CC66BAFA6534D1736138A92EB1EF2B8(L_0, L_1, (std::numeric_limits<float>::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL);
  1930. V_0 = L_2;
  1931. goto IL_0013;
  1932. }
  1933. IL_0013:
  1934. {
  1935. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_3 = V_0;
  1936. return L_3;
  1937. }
  1938. }
  1939. // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1940. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* Physics_RaycastAll_m55EB4478198ED6EF838500257FA3BE1A871D3605 (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, float ___maxDistance1, int32_t ___layerMask2, int32_t ___queryTriggerInteraction3, const RuntimeMethod* method)
  1941. {
  1942. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* V_0 = NULL;
  1943. {
  1944. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0;
  1945. L_0 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  1946. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  1947. L_1 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  1948. float L_2 = ___maxDistance1;
  1949. int32_t L_3 = ___layerMask2;
  1950. int32_t L_4 = ___queryTriggerInteraction3;
  1951. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_5;
  1952. L_5 = Physics_RaycastAll_m5103E7C60CC66BAFA6534D1736138A92EB1EF2B8(L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL);
  1953. V_0 = L_5;
  1954. goto IL_001a;
  1955. }
  1956. IL_001a:
  1957. {
  1958. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_6 = V_0;
  1959. return L_6;
  1960. }
  1961. }
  1962. // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single,System.Int32)
  1963. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* Physics_RaycastAll_mA24B9B922C98C5D18397FAE55C04AEAFDD47F029 (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, float ___maxDistance1, int32_t ___layerMask2, const RuntimeMethod* method)
  1964. {
  1965. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* V_0 = NULL;
  1966. {
  1967. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0;
  1968. L_0 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  1969. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  1970. L_1 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  1971. float L_2 = ___maxDistance1;
  1972. int32_t L_3 = ___layerMask2;
  1973. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_4;
  1974. L_4 = Physics_RaycastAll_m5103E7C60CC66BAFA6534D1736138A92EB1EF2B8(L_0, L_1, L_2, L_3, 0, /*hidden argument*/NULL);
  1975. V_0 = L_4;
  1976. goto IL_001a;
  1977. }
  1978. IL_001a:
  1979. {
  1980. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_5 = V_0;
  1981. return L_5;
  1982. }
  1983. }
  1984. // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single)
  1985. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* Physics_RaycastAll_m72947571EFB0EFB34E48340AA2EC0C8030D27C50 (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, float ___maxDistance1, const RuntimeMethod* method)
  1986. {
  1987. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* V_0 = NULL;
  1988. {
  1989. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0;
  1990. L_0 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  1991. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  1992. L_1 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  1993. float L_2 = ___maxDistance1;
  1994. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_3;
  1995. L_3 = Physics_RaycastAll_m5103E7C60CC66BAFA6534D1736138A92EB1EF2B8(L_0, L_1, L_2, ((int32_t)-5), 0, /*hidden argument*/NULL);
  1996. V_0 = L_3;
  1997. goto IL_001b;
  1998. }
  1999. IL_001b:
  2000. {
  2001. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_4 = V_0;
  2002. return L_4;
  2003. }
  2004. }
  2005. // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray)
  2006. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* Physics_RaycastAll_m529EE59D6D03E4CFAECE4016C8CC4181BEC2D26D (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, const RuntimeMethod* method)
  2007. {
  2008. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* V_0 = NULL;
  2009. {
  2010. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0;
  2011. L_0 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  2012. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  2013. L_1 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  2014. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_2;
  2015. L_2 = Physics_RaycastAll_m5103E7C60CC66BAFA6534D1736138A92EB1EF2B8(L_0, L_1, (std::numeric_limits<float>::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL);
  2016. V_0 = L_2;
  2017. goto IL_001f;
  2018. }
  2019. IL_001f:
  2020. {
  2021. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_3 = V_0;
  2022. return L_3;
  2023. }
  2024. }
  2025. // System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  2026. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_m7C81125AD7D5891EBC3AB48C6DED7B60F53DF099 (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* ___results1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
  2027. {
  2028. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
  2029. memset((&V_0), 0, sizeof(V_0));
  2030. int32_t V_1 = 0;
  2031. {
  2032. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
  2033. L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
  2034. V_0 = L_0;
  2035. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  2036. L_1 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  2037. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
  2038. L_2 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  2039. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_3 = ___results1;
  2040. float L_4 = ___maxDistance2;
  2041. int32_t L_5 = ___layerMask3;
  2042. int32_t L_6 = ___queryTriggerInteraction4;
  2043. int32_t L_7;
  2044. L_7 = PhysicsScene_Raycast_m95CAB68EB9165E3AB2A4D441F7DF9767AD4B7F73((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, L_3, L_4, L_5, L_6, /*hidden argument*/NULL);
  2045. V_1 = L_7;
  2046. goto IL_0024;
  2047. }
  2048. IL_0024:
  2049. {
  2050. int32_t L_8 = V_1;
  2051. return L_8;
  2052. }
  2053. }
  2054. // System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32)
  2055. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_m8F62EE5A33E81A02E4983A171023B7BC4AC700CA (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* ___results1, float ___maxDistance2, int32_t ___layerMask3, const RuntimeMethod* method)
  2056. {
  2057. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
  2058. memset((&V_0), 0, sizeof(V_0));
  2059. int32_t V_1 = 0;
  2060. {
  2061. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
  2062. L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
  2063. V_0 = L_0;
  2064. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  2065. L_1 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  2066. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
  2067. L_2 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  2068. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_3 = ___results1;
  2069. float L_4 = ___maxDistance2;
  2070. int32_t L_5 = ___layerMask3;
  2071. int32_t L_6;
  2072. L_6 = PhysicsScene_Raycast_m95CAB68EB9165E3AB2A4D441F7DF9767AD4B7F73((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, L_3, L_4, L_5, 0, /*hidden argument*/NULL);
  2073. V_1 = L_6;
  2074. goto IL_0023;
  2075. }
  2076. IL_0023:
  2077. {
  2078. int32_t L_7 = V_1;
  2079. return L_7;
  2080. }
  2081. }
  2082. // System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single)
  2083. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_m41BB7BB8755B09700C10F59A29C3541D45AB9CCD (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* ___results1, float ___maxDistance2, const RuntimeMethod* method)
  2084. {
  2085. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
  2086. memset((&V_0), 0, sizeof(V_0));
  2087. int32_t V_1 = 0;
  2088. {
  2089. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
  2090. L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
  2091. V_0 = L_0;
  2092. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  2093. L_1 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  2094. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
  2095. L_2 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  2096. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_3 = ___results1;
  2097. float L_4 = ___maxDistance2;
  2098. int32_t L_5;
  2099. L_5 = PhysicsScene_Raycast_m95CAB68EB9165E3AB2A4D441F7DF9767AD4B7F73((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, L_3, L_4, ((int32_t)-5), 0, /*hidden argument*/NULL);
  2100. V_1 = L_5;
  2101. goto IL_0024;
  2102. }
  2103. IL_0024:
  2104. {
  2105. int32_t L_6 = V_1;
  2106. return L_6;
  2107. }
  2108. }
  2109. // System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[])
  2110. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_mBC5BE514E55B8D98A8F4752DED6850E02EE8AD98 (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* ___results1, const RuntimeMethod* method)
  2111. {
  2112. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
  2113. memset((&V_0), 0, sizeof(V_0));
  2114. int32_t V_1 = 0;
  2115. {
  2116. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
  2117. L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
  2118. V_0 = L_0;
  2119. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  2120. L_1 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  2121. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
  2122. L_2 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  2123. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_3 = ___results1;
  2124. int32_t L_4;
  2125. L_4 = PhysicsScene_Raycast_m95CAB68EB9165E3AB2A4D441F7DF9767AD4B7F73((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, L_3, (std::numeric_limits<float>::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL);
  2126. V_1 = L_4;
  2127. goto IL_0028;
  2128. }
  2129. IL_0028:
  2130. {
  2131. int32_t L_5 = V_1;
  2132. return L_5;
  2133. }
  2134. }
  2135. // System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  2136. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_m2C90D14E472DE7929EFD54FDA7BC512D3FBDE4ED (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* ___results2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
  2137. {
  2138. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
  2139. memset((&V_0), 0, sizeof(V_0));
  2140. int32_t V_1 = 0;
  2141. {
  2142. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
  2143. L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
  2144. V_0 = L_0;
  2145. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___origin0;
  2146. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___direction1;
  2147. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_3 = ___results2;
  2148. float L_4 = ___maxDistance3;
  2149. int32_t L_5 = ___layerMask4;
  2150. int32_t L_6 = ___queryTriggerInteraction5;
  2151. int32_t L_7;
  2152. L_7 = PhysicsScene_Raycast_m95CAB68EB9165E3AB2A4D441F7DF9767AD4B7F73((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, L_3, L_4, L_5, L_6, /*hidden argument*/NULL);
  2153. V_1 = L_7;
  2154. goto IL_0019;
  2155. }
  2156. IL_0019:
  2157. {
  2158. int32_t L_8 = V_1;
  2159. return L_8;
  2160. }
  2161. }
  2162. // System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32)
  2163. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_m316F597067055C9F923F57CC68D68FF917C3B4D1 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* ___results2, float ___maxDistance3, int32_t ___layerMask4, const RuntimeMethod* method)
  2164. {
  2165. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
  2166. memset((&V_0), 0, sizeof(V_0));
  2167. int32_t V_1 = 0;
  2168. {
  2169. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
  2170. L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
  2171. V_0 = L_0;
  2172. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___origin0;
  2173. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___direction1;
  2174. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_3 = ___results2;
  2175. float L_4 = ___maxDistance3;
  2176. int32_t L_5 = ___layerMask4;
  2177. int32_t L_6;
  2178. L_6 = PhysicsScene_Raycast_m95CAB68EB9165E3AB2A4D441F7DF9767AD4B7F73((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, L_3, L_4, L_5, 0, /*hidden argument*/NULL);
  2179. V_1 = L_6;
  2180. goto IL_0018;
  2181. }
  2182. IL_0018:
  2183. {
  2184. int32_t L_7 = V_1;
  2185. return L_7;
  2186. }
  2187. }
  2188. // System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single)
  2189. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_m1B8F31BF41F756F561F6AC3A2E0736F2BC9C4DB4 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* ___results2, float ___maxDistance3, const RuntimeMethod* method)
  2190. {
  2191. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
  2192. memset((&V_0), 0, sizeof(V_0));
  2193. int32_t V_1 = 0;
  2194. {
  2195. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
  2196. L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
  2197. V_0 = L_0;
  2198. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___origin0;
  2199. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___direction1;
  2200. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_3 = ___results2;
  2201. float L_4 = ___maxDistance3;
  2202. int32_t L_5;
  2203. L_5 = PhysicsScene_Raycast_m95CAB68EB9165E3AB2A4D441F7DF9767AD4B7F73((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, L_3, L_4, ((int32_t)-5), 0, /*hidden argument*/NULL);
  2204. V_1 = L_5;
  2205. goto IL_0018;
  2206. }
  2207. IL_0018:
  2208. {
  2209. int32_t L_6 = V_1;
  2210. return L_6;
  2211. }
  2212. }
  2213. // System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[])
  2214. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_m9076DDE1A65F87DB3D2824DAD4E5B8B534159F1F (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* ___results2, const RuntimeMethod* method)
  2215. {
  2216. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
  2217. memset((&V_0), 0, sizeof(V_0));
  2218. int32_t V_1 = 0;
  2219. {
  2220. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
  2221. L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
  2222. V_0 = L_0;
  2223. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___origin0;
  2224. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___direction1;
  2225. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_3 = ___results2;
  2226. int32_t L_4;
  2227. L_4 = PhysicsScene_Raycast_m95CAB68EB9165E3AB2A4D441F7DF9767AD4B7F73((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, L_3, (std::numeric_limits<float>::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL);
  2228. V_1 = L_4;
  2229. goto IL_001c;
  2230. }
  2231. IL_001c:
  2232. {
  2233. int32_t L_5 = V_1;
  2234. return L_5;
  2235. }
  2236. }
  2237. // UnityEngine.Collider[] UnityEngine.Physics::OverlapBox_Internal(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Int32,UnityEngine.QueryTriggerInteraction)
  2238. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* Physics_OverlapBox_Internal_mE1F3A9A8FADD5F467589855FC1E975ECE233CCB1 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 ___physicsScene0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___center1, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___halfExtents2, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___orientation3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
  2239. {
  2240. {
  2241. int32_t L_0 = ___layerMask4;
  2242. int32_t L_1 = ___queryTriggerInteraction5;
  2243. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_2;
  2244. L_2 = Physics_OverlapBox_Internal_Injected_mA489DC1405BBFF275A074ED62F604EE2CA2AFC12((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&___physicsScene0), (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___center1), (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___halfExtents2), (Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 *)(&___orientation3), L_0, L_1, /*hidden argument*/NULL);
  2245. return L_2;
  2246. }
  2247. }
  2248. // UnityEngine.Collider[] UnityEngine.Physics::OverlapBox(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Int32,UnityEngine.QueryTriggerInteraction)
  2249. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* Physics_OverlapBox_mA61881B48584EF4E10B8AFB452D8B6170310B3D9 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___center0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___halfExtents1, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___orientation2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
  2250. {
  2251. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* V_0 = NULL;
  2252. {
  2253. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
  2254. L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
  2255. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___center0;
  2256. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___halfExtents1;
  2257. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 L_3 = ___orientation2;
  2258. int32_t L_4 = ___layerMask3;
  2259. int32_t L_5 = ___queryTriggerInteraction4;
  2260. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_6;
  2261. L_6 = Physics_OverlapBox_Internal_mE1F3A9A8FADD5F467589855FC1E975ECE233CCB1(L_0, L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL);
  2262. V_0 = L_6;
  2263. goto IL_0014;
  2264. }
  2265. IL_0014:
  2266. {
  2267. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_7 = V_0;
  2268. return L_7;
  2269. }
  2270. }
  2271. // UnityEngine.Collider[] UnityEngine.Physics::OverlapBox(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Int32)
  2272. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* Physics_OverlapBox_mEA1D84B8A0F8B8795D1C61A9009EC2B87704F8B9 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___center0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___halfExtents1, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___orientation2, int32_t ___layerMask3, const RuntimeMethod* method)
  2273. {
  2274. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* V_0 = NULL;
  2275. {
  2276. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = ___center0;
  2277. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___halfExtents1;
  2278. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 L_2 = ___orientation2;
  2279. int32_t L_3 = ___layerMask3;
  2280. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_4;
  2281. L_4 = Physics_OverlapBox_mA61881B48584EF4E10B8AFB452D8B6170310B3D9(L_0, L_1, L_2, L_3, 0, /*hidden argument*/NULL);
  2282. V_0 = L_4;
  2283. goto IL_000e;
  2284. }
  2285. IL_000e:
  2286. {
  2287. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_5 = V_0;
  2288. return L_5;
  2289. }
  2290. }
  2291. // System.Void UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&)
  2292. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_get_defaultPhysicsScene_Injected_m0B71068269B3C8499A258BBCAEA7E3D9D020BADA (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * ___ret0, const RuntimeMethod* method)
  2293. {
  2294. typedef void (*Physics_get_defaultPhysicsScene_Injected_m0B71068269B3C8499A258BBCAEA7E3D9D020BADA_ftn) (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *);
  2295. static Physics_get_defaultPhysicsScene_Injected_m0B71068269B3C8499A258BBCAEA7E3D9D020BADA_ftn _il2cpp_icall_func;
  2296. if (!_il2cpp_icall_func)
  2297. _il2cpp_icall_func = (Physics_get_defaultPhysicsScene_Injected_m0B71068269B3C8499A258BBCAEA7E3D9D020BADA_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&)");
  2298. _il2cpp_icall_func(___ret0);
  2299. }
  2300. // UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  2301. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* Physics_Internal_RaycastAll_Injected_mD4C3E8762D9FCEE654CE0415E636EB7DBEC92A5B (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * ___physicsScene0, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * ___ray1, float ___maxDistance2, int32_t ___mask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
  2302. {
  2303. typedef RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* (*Physics_Internal_RaycastAll_Injected_mD4C3E8762D9FCEE654CE0415E636EB7DBEC92A5B_ftn) (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *, float, int32_t, int32_t);
  2304. static Physics_Internal_RaycastAll_Injected_mD4C3E8762D9FCEE654CE0415E636EB7DBEC92A5B_ftn _il2cpp_icall_func;
  2305. if (!_il2cpp_icall_func)
  2306. _il2cpp_icall_func = (Physics_Internal_RaycastAll_Injected_mD4C3E8762D9FCEE654CE0415E636EB7DBEC92A5B_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)");
  2307. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* icallRetVal = _il2cpp_icall_func(___physicsScene0, ___ray1, ___maxDistance2, ___mask3, ___queryTriggerInteraction4);
  2308. return icallRetVal;
  2309. }
  2310. // UnityEngine.Collider[] UnityEngine.Physics::OverlapBox_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&,System.Int32,UnityEngine.QueryTriggerInteraction)
  2311. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* Physics_OverlapBox_Internal_Injected_mA489DC1405BBFF275A074ED62F604EE2CA2AFC12 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * ___physicsScene0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___center1, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___halfExtents2, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 * ___orientation3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
  2312. {
  2313. typedef ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* (*Physics_OverlapBox_Internal_Injected_mA489DC1405BBFF275A074ED62F604EE2CA2AFC12_ftn) (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 *, int32_t, int32_t);
  2314. static Physics_OverlapBox_Internal_Injected_mA489DC1405BBFF275A074ED62F604EE2CA2AFC12_ftn _il2cpp_icall_func;
  2315. if (!_il2cpp_icall_func)
  2316. _il2cpp_icall_func = (Physics_OverlapBox_Internal_Injected_mA489DC1405BBFF275A074ED62F604EE2CA2AFC12_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::OverlapBox_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&,System.Int32,UnityEngine.QueryTriggerInteraction)");
  2317. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* icallRetVal = _il2cpp_icall_func(___physicsScene0, ___center1, ___halfExtents2, ___orientation3, ___layerMask4, ___queryTriggerInteraction5);
  2318. return icallRetVal;
  2319. }
  2320. #ifdef __clang__
  2321. #pragma clang diagnostic pop
  2322. #endif
  2323. #ifdef __clang__
  2324. #pragma clang diagnostic push
  2325. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  2326. #pragma clang diagnostic ignored "-Wunused-variable"
  2327. #endif
  2328. // System.String UnityEngine.PhysicsScene::ToString()
  2329. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* PhysicsScene_ToString_mBB6D0AC1E3E2EDC34CB4A7A34485B24B6271903F (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * __this, const RuntimeMethod* method)
  2330. {
  2331. static bool s_Il2CppMethodInitialized;
  2332. if (!s_Il2CppMethodInitialized)
  2333. {
  2334. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046_il2cpp_TypeInfo_var);
  2335. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE_il2cpp_TypeInfo_var);
  2336. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral21ACE806CE655297BC379B3AD17E97F0A68B6AEC);
  2337. s_Il2CppMethodInitialized = true;
  2338. }
  2339. String_t* V_0 = NULL;
  2340. {
  2341. ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* L_0 = (ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE*)(ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE*)SZArrayNew(ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE_il2cpp_TypeInfo_var, (uint32_t)1);
  2342. ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* L_1 = L_0;
  2343. int32_t L_2 = __this->get_m_Handle_0();
  2344. int32_t L_3 = L_2;
  2345. RuntimeObject * L_4 = Box(Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046_il2cpp_TypeInfo_var, &L_3);
  2346. ArrayElementTypeCheck (L_1, L_4);
  2347. (L_1)->SetAtUnchecked(static_cast<il2cpp_array_size_t>(0), (RuntimeObject *)L_4);
  2348. String_t* L_5;
  2349. L_5 = UnityString_Format_m7A07C068ED408DD06F634070770FB55F13AA4EC9(_stringLiteral21ACE806CE655297BC379B3AD17E97F0A68B6AEC, L_1, /*hidden argument*/NULL);
  2350. V_0 = L_5;
  2351. goto IL_0022;
  2352. }
  2353. IL_0022:
  2354. {
  2355. String_t* L_6 = V_0;
  2356. return L_6;
  2357. }
  2358. }
  2359. IL2CPP_EXTERN_C String_t* PhysicsScene_ToString_mBB6D0AC1E3E2EDC34CB4A7A34485B24B6271903F_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  2360. {
  2361. int32_t _offset = 1;
  2362. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * _thisAdjusted = reinterpret_cast<PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *>(__this + _offset);
  2363. String_t* _returnValue;
  2364. _returnValue = PhysicsScene_ToString_mBB6D0AC1E3E2EDC34CB4A7A34485B24B6271903F(_thisAdjusted, method);
  2365. return _returnValue;
  2366. }
  2367. // System.Int32 UnityEngine.PhysicsScene::GetHashCode()
  2368. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_GetHashCode_m5344CC6CCCB1CA6EBB149775EE028089DD74B8A2 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * __this, const RuntimeMethod* method)
  2369. {
  2370. int32_t V_0 = 0;
  2371. {
  2372. int32_t L_0 = __this->get_m_Handle_0();
  2373. V_0 = L_0;
  2374. goto IL_000a;
  2375. }
  2376. IL_000a:
  2377. {
  2378. int32_t L_1 = V_0;
  2379. return L_1;
  2380. }
  2381. }
  2382. IL2CPP_EXTERN_C int32_t PhysicsScene_GetHashCode_m5344CC6CCCB1CA6EBB149775EE028089DD74B8A2_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  2383. {
  2384. int32_t _offset = 1;
  2385. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * _thisAdjusted = reinterpret_cast<PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *>(__this + _offset);
  2386. int32_t _returnValue;
  2387. _returnValue = PhysicsScene_GetHashCode_m5344CC6CCCB1CA6EBB149775EE028089DD74B8A2(_thisAdjusted, method);
  2388. return _returnValue;
  2389. }
  2390. // System.Boolean UnityEngine.PhysicsScene::Equals(System.Object)
  2391. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Equals_m2645ABB96C598F197F734EB712494795928CBCEC (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * __this, RuntimeObject * ___other0, const RuntimeMethod* method)
  2392. {
  2393. static bool s_Il2CppMethodInitialized;
  2394. if (!s_Il2CppMethodInitialized)
  2395. {
  2396. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678_il2cpp_TypeInfo_var);
  2397. s_Il2CppMethodInitialized = true;
  2398. }
  2399. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
  2400. memset((&V_0), 0, sizeof(V_0));
  2401. bool V_1 = false;
  2402. bool V_2 = false;
  2403. {
  2404. RuntimeObject * L_0 = ___other0;
  2405. V_1 = (bool)((((int32_t)((!(((RuntimeObject*)(RuntimeObject *)((RuntimeObject *)IsInstSealed((RuntimeObject*)L_0, PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678_il2cpp_TypeInfo_var))) <= ((RuntimeObject*)(RuntimeObject *)NULL)))? 1 : 0)) == ((int32_t)0))? 1 : 0);
  2406. bool L_1 = V_1;
  2407. if (!L_1)
  2408. {
  2409. goto IL_0015;
  2410. }
  2411. }
  2412. {
  2413. V_2 = (bool)0;
  2414. goto IL_002d;
  2415. }
  2416. IL_0015:
  2417. {
  2418. RuntimeObject * L_2 = ___other0;
  2419. V_0 = ((*(PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)UnBox(L_2, PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678_il2cpp_TypeInfo_var))));
  2420. int32_t L_3 = __this->get_m_Handle_0();
  2421. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_4 = V_0;
  2422. int32_t L_5 = L_4.get_m_Handle_0();
  2423. V_2 = (bool)((((int32_t)L_3) == ((int32_t)L_5))? 1 : 0);
  2424. goto IL_002d;
  2425. }
  2426. IL_002d:
  2427. {
  2428. bool L_6 = V_2;
  2429. return L_6;
  2430. }
  2431. }
  2432. IL2CPP_EXTERN_C bool PhysicsScene_Equals_m2645ABB96C598F197F734EB712494795928CBCEC_AdjustorThunk (RuntimeObject * __this, RuntimeObject * ___other0, const RuntimeMethod* method)
  2433. {
  2434. int32_t _offset = 1;
  2435. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * _thisAdjusted = reinterpret_cast<PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *>(__this + _offset);
  2436. bool _returnValue;
  2437. _returnValue = PhysicsScene_Equals_m2645ABB96C598F197F734EB712494795928CBCEC(_thisAdjusted, ___other0, method);
  2438. return _returnValue;
  2439. }
  2440. // System.Boolean UnityEngine.PhysicsScene::Equals(UnityEngine.PhysicsScene)
  2441. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Equals_m8C948B86D105177D519A3608816CDC698C8686B8 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * __this, PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 ___other0, const RuntimeMethod* method)
  2442. {
  2443. bool V_0 = false;
  2444. {
  2445. int32_t L_0 = __this->get_m_Handle_0();
  2446. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_1 = ___other0;
  2447. int32_t L_2 = L_1.get_m_Handle_0();
  2448. V_0 = (bool)((((int32_t)L_0) == ((int32_t)L_2))? 1 : 0);
  2449. goto IL_0012;
  2450. }
  2451. IL_0012:
  2452. {
  2453. bool L_3 = V_0;
  2454. return L_3;
  2455. }
  2456. }
  2457. IL2CPP_EXTERN_C bool PhysicsScene_Equals_m8C948B86D105177D519A3608816CDC698C8686B8_AdjustorThunk (RuntimeObject * __this, PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 ___other0, const RuntimeMethod* method)
  2458. {
  2459. int32_t _offset = 1;
  2460. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * _thisAdjusted = reinterpret_cast<PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *>(__this + _offset);
  2461. bool _returnValue;
  2462. _returnValue = PhysicsScene_Equals_m8C948B86D105177D519A3608816CDC698C8686B8(_thisAdjusted, ___other0, method);
  2463. return _returnValue;
  2464. }
  2465. // System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  2466. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Raycast_m8C3E61EB7C3DB8AAC6FEB098D815062BEF821187 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
  2467. {
  2468. float V_0 = 0.0f;
  2469. bool V_1 = false;
  2470. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_2;
  2471. memset((&V_2), 0, sizeof(V_2));
  2472. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_3;
  2473. memset((&V_3), 0, sizeof(V_3));
  2474. bool V_4 = false;
  2475. {
  2476. float L_0;
  2477. L_0 = Vector3_get_magnitude_mDDD40612220D8104E77E993E18A101A69A944991((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___direction1), /*hidden argument*/NULL);
  2478. V_0 = L_0;
  2479. float L_1 = V_0;
  2480. V_1 = (bool)((((float)L_1) > ((float)(1.40129846E-45f)))? 1 : 0);
  2481. bool L_2 = V_1;
  2482. if (!L_2)
  2483. {
  2484. goto IL_003c;
  2485. }
  2486. }
  2487. {
  2488. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3 = ___direction1;
  2489. float L_4 = V_0;
  2490. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5;
  2491. L_5 = Vector3_op_Division_mE5ACBFB168FED529587457A83BA98B7DB32E2A05_inline(L_3, L_4, /*hidden argument*/NULL);
  2492. V_2 = L_5;
  2493. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6 = ___origin0;
  2494. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = V_2;
  2495. Ray__ctor_m75B1F651FF47EE6B887105101B7DA61CBF41F83C((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&V_3), L_6, L_7, /*hidden argument*/NULL);
  2496. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_8 = (*(PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)__this);
  2497. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_9 = V_3;
  2498. float L_10 = ___maxDistance2;
  2499. int32_t L_11 = ___layerMask3;
  2500. int32_t L_12 = ___queryTriggerInteraction4;
  2501. bool L_13;
  2502. L_13 = PhysicsScene_Internal_RaycastTest_m6715CAD8D0330195269AA7FCCD91613BC564E3EB(L_8, L_9, L_10, L_11, L_12, /*hidden argument*/NULL);
  2503. V_4 = L_13;
  2504. goto IL_0041;
  2505. }
  2506. IL_003c:
  2507. {
  2508. V_4 = (bool)0;
  2509. goto IL_0041;
  2510. }
  2511. IL_0041:
  2512. {
  2513. bool L_14 = V_4;
  2514. return L_14;
  2515. }
  2516. }
  2517. IL2CPP_EXTERN_C bool PhysicsScene_Raycast_m8C3E61EB7C3DB8AAC6FEB098D815062BEF821187_AdjustorThunk (RuntimeObject * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
  2518. {
  2519. int32_t _offset = 1;
  2520. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * _thisAdjusted = reinterpret_cast<PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *>(__this + _offset);
  2521. bool _returnValue;
  2522. _returnValue = PhysicsScene_Raycast_m8C3E61EB7C3DB8AAC6FEB098D815062BEF821187(_thisAdjusted, ___origin0, ___direction1, ___maxDistance2, ___layerMask3, ___queryTriggerInteraction4, method);
  2523. return _returnValue;
  2524. }
  2525. // System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  2526. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_RaycastTest_m6715CAD8D0330195269AA7FCCD91613BC564E3EB (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 ___physicsScene0, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
  2527. {
  2528. {
  2529. float L_0 = ___maxDistance2;
  2530. int32_t L_1 = ___layerMask3;
  2531. int32_t L_2 = ___queryTriggerInteraction4;
  2532. bool L_3;
  2533. L_3 = PhysicsScene_Internal_RaycastTest_Injected_m956474EFEA507F82ABE0BCB75DDB3CC8EFF4D12B((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&___physicsScene0), (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray1), L_0, L_1, L_2, /*hidden argument*/NULL);
  2534. return L_3;
  2535. }
  2536. }
  2537. // System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  2538. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Raycast_mFC0D59C4439EE9DA6E8AA5F6891915132D587208 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
  2539. {
  2540. float V_0 = 0.0f;
  2541. bool V_1 = false;
  2542. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_2;
  2543. memset((&V_2), 0, sizeof(V_2));
  2544. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_3;
  2545. memset((&V_3), 0, sizeof(V_3));
  2546. bool V_4 = false;
  2547. {
  2548. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_0 = ___hitInfo2;
  2549. il2cpp_codegen_initobj(L_0, sizeof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 ));
  2550. float L_1;
  2551. L_1 = Vector3_get_magnitude_mDDD40612220D8104E77E993E18A101A69A944991((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___direction1), /*hidden argument*/NULL);
  2552. V_0 = L_1;
  2553. float L_2 = V_0;
  2554. V_1 = (bool)((((float)L_2) > ((float)(1.40129846E-45f)))? 1 : 0);
  2555. bool L_3 = V_1;
  2556. if (!L_3)
  2557. {
  2558. goto IL_0045;
  2559. }
  2560. }
  2561. {
  2562. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4 = ___direction1;
  2563. float L_5 = V_0;
  2564. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6;
  2565. L_6 = Vector3_op_Division_mE5ACBFB168FED529587457A83BA98B7DB32E2A05_inline(L_4, L_5, /*hidden argument*/NULL);
  2566. V_2 = L_6;
  2567. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = ___origin0;
  2568. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_8 = V_2;
  2569. Ray__ctor_m75B1F651FF47EE6B887105101B7DA61CBF41F83C((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&V_3), L_7, L_8, /*hidden argument*/NULL);
  2570. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_9 = (*(PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)__this);
  2571. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_10 = V_3;
  2572. float L_11 = ___maxDistance3;
  2573. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_12 = ___hitInfo2;
  2574. int32_t L_13 = ___layerMask4;
  2575. int32_t L_14 = ___queryTriggerInteraction5;
  2576. bool L_15;
  2577. L_15 = PhysicsScene_Internal_Raycast_m1E630AA11805114B090FC50741AEF64D677AF2C7(L_9, L_10, L_11, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_12, L_13, L_14, /*hidden argument*/NULL);
  2578. V_4 = L_15;
  2579. goto IL_004a;
  2580. }
  2581. IL_0045:
  2582. {
  2583. V_4 = (bool)0;
  2584. goto IL_004a;
  2585. }
  2586. IL_004a:
  2587. {
  2588. bool L_16 = V_4;
  2589. return L_16;
  2590. }
  2591. }
  2592. IL2CPP_EXTERN_C bool PhysicsScene_Raycast_mFC0D59C4439EE9DA6E8AA5F6891915132D587208_AdjustorThunk (RuntimeObject * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
  2593. {
  2594. int32_t _offset = 1;
  2595. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * _thisAdjusted = reinterpret_cast<PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *>(__this + _offset);
  2596. bool _returnValue;
  2597. _returnValue = PhysicsScene_Raycast_mFC0D59C4439EE9DA6E8AA5F6891915132D587208(_thisAdjusted, ___origin0, ___direction1, ___hitInfo2, ___maxDistance3, ___layerMask4, ___queryTriggerInteraction5, method);
  2598. return _returnValue;
  2599. }
  2600. // System.Boolean UnityEngine.PhysicsScene::Internal_Raycast(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
  2601. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_Raycast_m1E630AA11805114B090FC50741AEF64D677AF2C7 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 ___physicsScene0, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray1, float ___maxDistance2, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hit3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
  2602. {
  2603. {
  2604. float L_0 = ___maxDistance2;
  2605. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_1 = ___hit3;
  2606. int32_t L_2 = ___layerMask4;
  2607. int32_t L_3 = ___queryTriggerInteraction5;
  2608. bool L_4;
  2609. L_4 = PhysicsScene_Internal_Raycast_Injected_m8868E0BF89F8C42D11F42F94F9CF767647433BB1((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&___physicsScene0), (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray1), L_0, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_1, L_2, L_3, /*hidden argument*/NULL);
  2610. return L_4;
  2611. }
  2612. }
  2613. // System.Int32 UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  2614. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Raycast_m95CAB68EB9165E3AB2A4D441F7DF9767AD4B7F73 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* ___raycastHits2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
  2615. {
  2616. float V_0 = 0.0f;
  2617. bool V_1 = false;
  2618. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_2;
  2619. memset((&V_2), 0, sizeof(V_2));
  2620. int32_t V_3 = 0;
  2621. {
  2622. float L_0;
  2623. L_0 = Vector3_get_magnitude_mDDD40612220D8104E77E993E18A101A69A944991((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___direction1), /*hidden argument*/NULL);
  2624. V_0 = L_0;
  2625. float L_1 = V_0;
  2626. V_1 = (bool)((((float)L_1) > ((float)(1.40129846E-45f)))? 1 : 0);
  2627. bool L_2 = V_1;
  2628. if (!L_2)
  2629. {
  2630. goto IL_003b;
  2631. }
  2632. }
  2633. {
  2634. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3 = ___origin0;
  2635. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
  2636. L_4 = Vector3_get_normalized_m2FA6DF38F97BDA4CCBDAE12B9FE913A241DAC8D5((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___direction1), /*hidden argument*/NULL);
  2637. Ray__ctor_m75B1F651FF47EE6B887105101B7DA61CBF41F83C((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&V_2), L_3, L_4, /*hidden argument*/NULL);
  2638. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_5 = (*(PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)__this);
  2639. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_6 = V_2;
  2640. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_7 = ___raycastHits2;
  2641. float L_8 = ___maxDistance3;
  2642. int32_t L_9 = ___layerMask4;
  2643. int32_t L_10 = ___queryTriggerInteraction5;
  2644. int32_t L_11;
  2645. L_11 = PhysicsScene_Internal_RaycastNonAlloc_mE7833EE5F1082431A4C2D29362F5DCDEFBF6D2BD(L_5, L_6, L_7, L_8, L_9, L_10, /*hidden argument*/NULL);
  2646. V_3 = L_11;
  2647. goto IL_003f;
  2648. }
  2649. IL_003b:
  2650. {
  2651. V_3 = 0;
  2652. goto IL_003f;
  2653. }
  2654. IL_003f:
  2655. {
  2656. int32_t L_12 = V_3;
  2657. return L_12;
  2658. }
  2659. }
  2660. IL2CPP_EXTERN_C int32_t PhysicsScene_Raycast_m95CAB68EB9165E3AB2A4D441F7DF9767AD4B7F73_AdjustorThunk (RuntimeObject * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* ___raycastHits2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
  2661. {
  2662. int32_t _offset = 1;
  2663. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * _thisAdjusted = reinterpret_cast<PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *>(__this + _offset);
  2664. int32_t _returnValue;
  2665. _returnValue = PhysicsScene_Raycast_m95CAB68EB9165E3AB2A4D441F7DF9767AD4B7F73(_thisAdjusted, ___origin0, ___direction1, ___raycastHits2, ___maxDistance3, ___layerMask4, ___queryTriggerInteraction5, method);
  2666. return _returnValue;
  2667. }
  2668. // System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc(UnityEngine.PhysicsScene,UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  2669. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Internal_RaycastNonAlloc_mE7833EE5F1082431A4C2D29362F5DCDEFBF6D2BD (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 ___physicsScene0, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray1, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* ___raycastHits2, float ___maxDistance3, int32_t ___mask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
  2670. {
  2671. {
  2672. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_0 = ___raycastHits2;
  2673. float L_1 = ___maxDistance3;
  2674. int32_t L_2 = ___mask4;
  2675. int32_t L_3 = ___queryTriggerInteraction5;
  2676. int32_t L_4;
  2677. L_4 = PhysicsScene_Internal_RaycastNonAlloc_Injected_m59FB44C18E62D21E9320F30229C0AA9F9B971211((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&___physicsScene0), (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray1), L_0, L_1, L_2, L_3, /*hidden argument*/NULL);
  2678. return L_4;
  2679. }
  2680. }
  2681. // System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  2682. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_RaycastTest_Injected_m956474EFEA507F82ABE0BCB75DDB3CC8EFF4D12B (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * ___physicsScene0, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * ___ray1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
  2683. {
  2684. typedef bool (*PhysicsScene_Internal_RaycastTest_Injected_m956474EFEA507F82ABE0BCB75DDB3CC8EFF4D12B_ftn) (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *, float, int32_t, int32_t);
  2685. static PhysicsScene_Internal_RaycastTest_Injected_m956474EFEA507F82ABE0BCB75DDB3CC8EFF4D12B_ftn _il2cpp_icall_func;
  2686. if (!_il2cpp_icall_func)
  2687. _il2cpp_icall_func = (PhysicsScene_Internal_RaycastTest_Injected_m956474EFEA507F82ABE0BCB75DDB3CC8EFF4D12B_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)");
  2688. bool icallRetVal = _il2cpp_icall_func(___physicsScene0, ___ray1, ___maxDistance2, ___layerMask3, ___queryTriggerInteraction4);
  2689. return icallRetVal;
  2690. }
  2691. // System.Boolean UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
  2692. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_Raycast_Injected_m8868E0BF89F8C42D11F42F94F9CF767647433BB1 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * ___physicsScene0, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * ___ray1, float ___maxDistance2, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hit3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
  2693. {
  2694. typedef bool (*PhysicsScene_Internal_Raycast_Injected_m8868E0BF89F8C42D11F42F94F9CF767647433BB1_ftn) (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *, float, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *, int32_t, int32_t);
  2695. static PhysicsScene_Internal_Raycast_Injected_m8868E0BF89F8C42D11F42F94F9CF767647433BB1_ftn _il2cpp_icall_func;
  2696. if (!_il2cpp_icall_func)
  2697. _il2cpp_icall_func = (PhysicsScene_Internal_Raycast_Injected_m8868E0BF89F8C42D11F42F94F9CF767647433BB1_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)");
  2698. bool icallRetVal = _il2cpp_icall_func(___physicsScene0, ___ray1, ___maxDistance2, ___hit3, ___layerMask4, ___queryTriggerInteraction5);
  2699. return icallRetVal;
  2700. }
  2701. // System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  2702. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Internal_RaycastNonAlloc_Injected_m59FB44C18E62D21E9320F30229C0AA9F9B971211 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * ___physicsScene0, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * ___ray1, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* ___raycastHits2, float ___maxDistance3, int32_t ___mask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
  2703. {
  2704. typedef int32_t (*PhysicsScene_Internal_RaycastNonAlloc_Injected_m59FB44C18E62D21E9320F30229C0AA9F9B971211_ftn) (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09*, float, int32_t, int32_t);
  2705. static PhysicsScene_Internal_RaycastNonAlloc_Injected_m59FB44C18E62D21E9320F30229C0AA9F9B971211_ftn _il2cpp_icall_func;
  2706. if (!_il2cpp_icall_func)
  2707. _il2cpp_icall_func = (PhysicsScene_Internal_RaycastNonAlloc_Injected_m59FB44C18E62D21E9320F30229C0AA9F9B971211_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)");
  2708. int32_t icallRetVal = _il2cpp_icall_func(___physicsScene0, ___ray1, ___raycastHits2, ___maxDistance3, ___mask4, ___queryTriggerInteraction5);
  2709. return icallRetVal;
  2710. }
  2711. #ifdef __clang__
  2712. #pragma clang diagnostic pop
  2713. #endif
  2714. #ifdef __clang__
  2715. #pragma clang diagnostic push
  2716. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  2717. #pragma clang diagnostic ignored "-Wunused-variable"
  2718. #endif
  2719. #ifdef __clang__
  2720. #pragma clang diagnostic pop
  2721. #endif
  2722. #ifdef __clang__
  2723. #pragma clang diagnostic push
  2724. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  2725. #pragma clang diagnostic ignored "-Wunused-variable"
  2726. #endif
  2727. // UnityEngine.Collider UnityEngine.RaycastHit::get_collider()
  2728. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method)
  2729. {
  2730. static bool s_Il2CppMethodInitialized;
  2731. if (!s_Il2CppMethodInitialized)
  2732. {
  2733. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_il2cpp_TypeInfo_var);
  2734. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  2735. s_Il2CppMethodInitialized = true;
  2736. }
  2737. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * V_0 = NULL;
  2738. {
  2739. int32_t L_0 = __this->get_m_Collider_5();
  2740. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  2741. Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * L_1;
  2742. L_1 = Object_FindObjectFromInstanceID_m0AD731D3F583CBBDC7DC0E08B38F742B447FA44A(L_0, /*hidden argument*/NULL);
  2743. V_0 = ((Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 *)IsInstClass((RuntimeObject*)L_1, Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_il2cpp_TypeInfo_var));
  2744. goto IL_0014;
  2745. }
  2746. IL_0014:
  2747. {
  2748. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_2 = V_0;
  2749. return L_2;
  2750. }
  2751. }
  2752. IL2CPP_EXTERN_C Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  2753. {
  2754. int32_t _offset = 1;
  2755. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * _thisAdjusted = reinterpret_cast<RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *>(__this + _offset);
  2756. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * _returnValue;
  2757. _returnValue = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E(_thisAdjusted, method);
  2758. return _returnValue;
  2759. }
  2760. // UnityEngine.Vector3 UnityEngine.RaycastHit::get_point()
  2761. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method)
  2762. {
  2763. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
  2764. memset((&V_0), 0, sizeof(V_0));
  2765. {
  2766. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = __this->get_m_Point_0();
  2767. V_0 = L_0;
  2768. goto IL_000a;
  2769. }
  2770. IL_000a:
  2771. {
  2772. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = V_0;
  2773. return L_1;
  2774. }
  2775. }
  2776. IL2CPP_EXTERN_C Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  2777. {
  2778. int32_t _offset = 1;
  2779. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * _thisAdjusted = reinterpret_cast<RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *>(__this + _offset);
  2780. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E _returnValue;
  2781. _returnValue = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E(_thisAdjusted, method);
  2782. return _returnValue;
  2783. }
  2784. // UnityEngine.Vector3 UnityEngine.RaycastHit::get_normal()
  2785. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E RaycastHit_get_normal_m2C813B25BAECD87FD9E9CB294278B291F4CC6674 (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method)
  2786. {
  2787. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
  2788. memset((&V_0), 0, sizeof(V_0));
  2789. {
  2790. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = __this->get_m_Normal_1();
  2791. V_0 = L_0;
  2792. goto IL_000a;
  2793. }
  2794. IL_000a:
  2795. {
  2796. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = V_0;
  2797. return L_1;
  2798. }
  2799. }
  2800. IL2CPP_EXTERN_C Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E RaycastHit_get_normal_m2C813B25BAECD87FD9E9CB294278B291F4CC6674_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  2801. {
  2802. int32_t _offset = 1;
  2803. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * _thisAdjusted = reinterpret_cast<RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *>(__this + _offset);
  2804. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E _returnValue;
  2805. _returnValue = RaycastHit_get_normal_m2C813B25BAECD87FD9E9CB294278B291F4CC6674(_thisAdjusted, method);
  2806. return _returnValue;
  2807. }
  2808. // System.Single UnityEngine.RaycastHit::get_distance()
  2809. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method)
  2810. {
  2811. float V_0 = 0.0f;
  2812. {
  2813. float L_0 = __this->get_m_Distance_3();
  2814. V_0 = L_0;
  2815. goto IL_000a;
  2816. }
  2817. IL_000a:
  2818. {
  2819. float L_1 = V_0;
  2820. return L_1;
  2821. }
  2822. }
  2823. IL2CPP_EXTERN_C float RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  2824. {
  2825. int32_t _offset = 1;
  2826. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * _thisAdjusted = reinterpret_cast<RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *>(__this + _offset);
  2827. float _returnValue;
  2828. _returnValue = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA(_thisAdjusted, method);
  2829. return _returnValue;
  2830. }
  2831. // UnityEngine.Transform UnityEngine.RaycastHit::get_transform()
  2832. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * RaycastHit_get_transform_m2DD983DBD3602DE848DE287EE5233FD02EEC608D (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method)
  2833. {
  2834. static bool s_Il2CppMethodInitialized;
  2835. if (!s_Il2CppMethodInitialized)
  2836. {
  2837. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  2838. s_Il2CppMethodInitialized = true;
  2839. }
  2840. Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * V_0 = NULL;
  2841. bool V_1 = false;
  2842. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * V_2 = NULL;
  2843. bool V_3 = false;
  2844. {
  2845. Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * L_0;
  2846. L_0 = RaycastHit_get_rigidbody_mE48E45893FDAFD03162C6A73AAF02C6CB0E079FB((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)__this, /*hidden argument*/NULL);
  2847. V_0 = L_0;
  2848. Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * L_1 = V_0;
  2849. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  2850. bool L_2;
  2851. L_2 = Object_op_Inequality_mE1F187520BD83FB7D86A6D850710C4D42B864E90(L_1, (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A *)NULL, /*hidden argument*/NULL);
  2852. V_1 = L_2;
  2853. bool L_3 = V_1;
  2854. if (!L_3)
  2855. {
  2856. goto IL_001c;
  2857. }
  2858. }
  2859. {
  2860. Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * L_4 = V_0;
  2861. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_5;
  2862. L_5 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_4, /*hidden argument*/NULL);
  2863. V_2 = L_5;
  2864. goto IL_003e;
  2865. }
  2866. IL_001c:
  2867. {
  2868. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_6;
  2869. L_6 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)__this, /*hidden argument*/NULL);
  2870. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  2871. bool L_7;
  2872. L_7 = Object_op_Inequality_mE1F187520BD83FB7D86A6D850710C4D42B864E90(L_6, (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A *)NULL, /*hidden argument*/NULL);
  2873. V_3 = L_7;
  2874. bool L_8 = V_3;
  2875. if (!L_8)
  2876. {
  2877. goto IL_003a;
  2878. }
  2879. }
  2880. {
  2881. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_9;
  2882. L_9 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)__this, /*hidden argument*/NULL);
  2883. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_10;
  2884. L_10 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_9, /*hidden argument*/NULL);
  2885. V_2 = L_10;
  2886. goto IL_003e;
  2887. }
  2888. IL_003a:
  2889. {
  2890. V_2 = (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 *)NULL;
  2891. goto IL_003e;
  2892. }
  2893. IL_003e:
  2894. {
  2895. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_11 = V_2;
  2896. return L_11;
  2897. }
  2898. }
  2899. IL2CPP_EXTERN_C Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * RaycastHit_get_transform_m2DD983DBD3602DE848DE287EE5233FD02EEC608D_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  2900. {
  2901. int32_t _offset = 1;
  2902. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * _thisAdjusted = reinterpret_cast<RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *>(__this + _offset);
  2903. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * _returnValue;
  2904. _returnValue = RaycastHit_get_transform_m2DD983DBD3602DE848DE287EE5233FD02EEC608D(_thisAdjusted, method);
  2905. return _returnValue;
  2906. }
  2907. // UnityEngine.Rigidbody UnityEngine.RaycastHit::get_rigidbody()
  2908. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * RaycastHit_get_rigidbody_mE48E45893FDAFD03162C6A73AAF02C6CB0E079FB (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method)
  2909. {
  2910. static bool s_Il2CppMethodInitialized;
  2911. if (!s_Il2CppMethodInitialized)
  2912. {
  2913. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  2914. s_Il2CppMethodInitialized = true;
  2915. }
  2916. Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * V_0 = NULL;
  2917. Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * G_B3_0 = NULL;
  2918. {
  2919. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_0;
  2920. L_0 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)__this, /*hidden argument*/NULL);
  2921. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  2922. bool L_1;
  2923. L_1 = Object_op_Inequality_mE1F187520BD83FB7D86A6D850710C4D42B864E90(L_0, (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A *)NULL, /*hidden argument*/NULL);
  2924. if (L_1)
  2925. {
  2926. goto IL_0012;
  2927. }
  2928. }
  2929. {
  2930. G_B3_0 = ((Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A *)(NULL));
  2931. goto IL_001d;
  2932. }
  2933. IL_0012:
  2934. {
  2935. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_2;
  2936. L_2 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)__this, /*hidden argument*/NULL);
  2937. Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * L_3;
  2938. L_3 = Collider_get_attachedRigidbody_m101FED12AD292F372F98E94A6D02A5E428AA896A(L_2, /*hidden argument*/NULL);
  2939. G_B3_0 = L_3;
  2940. }
  2941. IL_001d:
  2942. {
  2943. V_0 = G_B3_0;
  2944. goto IL_0020;
  2945. }
  2946. IL_0020:
  2947. {
  2948. Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * L_4 = V_0;
  2949. return L_4;
  2950. }
  2951. }
  2952. IL2CPP_EXTERN_C Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * RaycastHit_get_rigidbody_mE48E45893FDAFD03162C6A73AAF02C6CB0E079FB_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  2953. {
  2954. int32_t _offset = 1;
  2955. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * _thisAdjusted = reinterpret_cast<RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *>(__this + _offset);
  2956. Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * _returnValue;
  2957. _returnValue = RaycastHit_get_rigidbody_mE48E45893FDAFD03162C6A73AAF02C6CB0E079FB(_thisAdjusted, method);
  2958. return _returnValue;
  2959. }
  2960. #ifdef __clang__
  2961. #pragma clang diagnostic pop
  2962. #endif
  2963. #ifdef __clang__
  2964. #pragma clang diagnostic push
  2965. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  2966. #pragma clang diagnostic ignored "-Wunused-variable"
  2967. #endif
  2968. // System.Void UnityEngine.Rigidbody::set_freezeRotation(System.Boolean)
  2969. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_freezeRotation_mE08A39E98D46F82D6DD86CC389D86D242C694D52 (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, bool ___value0, const RuntimeMethod* method)
  2970. {
  2971. typedef void (*Rigidbody_set_freezeRotation_mE08A39E98D46F82D6DD86CC389D86D242C694D52_ftn) (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A *, bool);
  2972. static Rigidbody_set_freezeRotation_mE08A39E98D46F82D6DD86CC389D86D242C694D52_ftn _il2cpp_icall_func;
  2973. if (!_il2cpp_icall_func)
  2974. _il2cpp_icall_func = (Rigidbody_set_freezeRotation_mE08A39E98D46F82D6DD86CC389D86D242C694D52_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_freezeRotation(System.Boolean)");
  2975. _il2cpp_icall_func(__this, ___value0);
  2976. }
  2977. // System.Void UnityEngine.Rigidbody::.ctor()
  2978. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody__ctor_m0E43BA3B0E70E71B2CA62B165EE5B7CFAEFACDE9 (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, const RuntimeMethod* method)
  2979. {
  2980. {
  2981. Component__ctor_m0B00FA207EB3E560B78938D8AD877DB2BC1E3722(__this, /*hidden argument*/NULL);
  2982. return;
  2983. }
  2984. }
  2985. #ifdef __clang__
  2986. #pragma clang diagnostic pop
  2987. #endif
  2988. #ifdef __clang__
  2989. #pragma clang diagnostic push
  2990. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  2991. #pragma clang diagnostic ignored "-Wunused-variable"
  2992. #endif
  2993. #ifdef __clang__
  2994. #pragma clang diagnostic pop
  2995. #endif
  2996. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Division_mE5ACBFB168FED529587457A83BA98B7DB32E2A05_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, float ___d1, const RuntimeMethod* method)
  2997. {
  2998. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
  2999. memset((&V_0), 0, sizeof(V_0));
  3000. {
  3001. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = ___a0;
  3002. float L_1 = L_0.get_x_2();
  3003. float L_2 = ___d1;
  3004. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3 = ___a0;
  3005. float L_4 = L_3.get_y_3();
  3006. float L_5 = ___d1;
  3007. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6 = ___a0;
  3008. float L_7 = L_6.get_z_4();
  3009. float L_8 = ___d1;
  3010. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  3011. memset((&L_9), 0, sizeof(L_9));
  3012. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_9), ((float)((float)L_1/(float)L_2)), ((float)((float)L_4/(float)L_5)), ((float)((float)L_7/(float)L_8)), /*hidden argument*/NULL);
  3013. V_0 = L_9;
  3014. goto IL_0021;
  3015. }
  3016. IL_0021:
  3017. {
  3018. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_10 = V_0;
  3019. return L_10;
  3020. }
  3021. }
  3022. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * __this, float ___x0, float ___y1, float ___z2, const RuntimeMethod* method)
  3023. {
  3024. {
  3025. float L_0 = ___x0;
  3026. __this->set_x_2(L_0);
  3027. float L_1 = ___y1;
  3028. __this->set_y_3(L_1);
  3029. float L_2 = ___z2;
  3030. __this->set_z_4(L_2);
  3031. return;
  3032. }
  3033. }