UnityICallRegistration.cpp 93 KB

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  1. void RegisterAllStrippedInternalCalls()
  2. {
  3. //Start Registrations for type : Unity.Collections.LowLevel.Unsafe.UnsafeUtility
  4. //System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::Free(System.Void*,Unity.Collections.Allocator)
  5. void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Free();
  6. Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Free();
  7. //End Registrations for type : Unity.Collections.LowLevel.Unsafe.UnsafeUtility
  8. //Start Registrations for type : Unity.Jobs.JobHandle
  9. //System.Void Unity.Jobs.JobHandle::ScheduleBatchedJobs()
  10. void Register_Unity_Jobs_JobHandle_ScheduleBatchedJobs();
  11. Register_Unity_Jobs_JobHandle_ScheduleBatchedJobs();
  12. //End Registrations for type : Unity.Jobs.JobHandle
  13. //Start Registrations for type : UnityEngine.AnimationCurve
  14. //System.Boolean UnityEngine.AnimationCurve::Internal_Equals(System.IntPtr)
  15. void Register_UnityEngine_AnimationCurve_Internal_Equals();
  16. Register_UnityEngine_AnimationCurve_Internal_Equals();
  17. //System.IntPtr UnityEngine.AnimationCurve::Internal_Create(UnityEngine.Keyframe[])
  18. void Register_UnityEngine_AnimationCurve_Internal_Create();
  19. Register_UnityEngine_AnimationCurve_Internal_Create();
  20. //System.Void UnityEngine.AnimationCurve::Internal_Destroy(System.IntPtr)
  21. void Register_UnityEngine_AnimationCurve_Internal_Destroy();
  22. Register_UnityEngine_AnimationCurve_Internal_Destroy();
  23. //End Registrations for type : UnityEngine.AnimationCurve
  24. //Start Registrations for type : UnityEngine.Animator
  25. //System.Boolean UnityEngine.Animator::get_hasBoundPlayables()
  26. void Register_UnityEngine_Animator_get_hasBoundPlayables();
  27. Register_UnityEngine_Animator_get_hasBoundPlayables();
  28. //System.Void UnityEngine.Animator::ResetTriggerString(System.String)
  29. void Register_UnityEngine_Animator_ResetTriggerString();
  30. Register_UnityEngine_Animator_ResetTriggerString();
  31. //System.Void UnityEngine.Animator::SetTriggerString(System.String)
  32. void Register_UnityEngine_Animator_SetTriggerString();
  33. Register_UnityEngine_Animator_SetTriggerString();
  34. //End Registrations for type : UnityEngine.Animator
  35. //Start Registrations for type : UnityEngine.Application
  36. //System.Boolean UnityEngine.Application::get_isBatchMode()
  37. void Register_UnityEngine_Application_get_isBatchMode();
  38. Register_UnityEngine_Application_get_isBatchMode();
  39. //System.Boolean UnityEngine.Application::get_isPlaying()
  40. void Register_UnityEngine_Application_get_isPlaying();
  41. Register_UnityEngine_Application_get_isPlaying();
  42. //UnityEngine.RuntimePlatform UnityEngine.Application::get_platform()
  43. void Register_UnityEngine_Application_get_platform();
  44. Register_UnityEngine_Application_get_platform();
  45. //End Registrations for type : UnityEngine.Application
  46. //Start Registrations for type : UnityEngine.AudioSource
  47. //System.Void UnityEngine.AudioSource::PlayHelper(UnityEngine.AudioSource,System.UInt64)
  48. void Register_UnityEngine_AudioSource_PlayHelper();
  49. Register_UnityEngine_AudioSource_PlayHelper();
  50. //End Registrations for type : UnityEngine.AudioSource
  51. //Start Registrations for type : UnityEngine.Behaviour
  52. //System.Boolean UnityEngine.Behaviour::get_enabled()
  53. void Register_UnityEngine_Behaviour_get_enabled();
  54. Register_UnityEngine_Behaviour_get_enabled();
  55. //System.Boolean UnityEngine.Behaviour::get_isActiveAndEnabled()
  56. void Register_UnityEngine_Behaviour_get_isActiveAndEnabled();
  57. Register_UnityEngine_Behaviour_get_isActiveAndEnabled();
  58. //System.Void UnityEngine.Behaviour::set_enabled(System.Boolean)
  59. void Register_UnityEngine_Behaviour_set_enabled();
  60. Register_UnityEngine_Behaviour_set_enabled();
  61. //End Registrations for type : UnityEngine.Behaviour
  62. //Start Registrations for type : UnityEngine.Camera
  63. //System.Int32 UnityEngine.Camera::GetAllCamerasCount()
  64. void Register_UnityEngine_Camera_GetAllCamerasCount();
  65. Register_UnityEngine_Camera_GetAllCamerasCount();
  66. //System.Int32 UnityEngine.Camera::GetAllCamerasImpl(UnityEngine.Camera[])
  67. void Register_UnityEngine_Camera_GetAllCamerasImpl();
  68. Register_UnityEngine_Camera_GetAllCamerasImpl();
  69. //System.Int32 UnityEngine.Camera::get_cullingMask()
  70. void Register_UnityEngine_Camera_get_cullingMask();
  71. Register_UnityEngine_Camera_get_cullingMask();
  72. //System.Int32 UnityEngine.Camera::get_eventMask()
  73. void Register_UnityEngine_Camera_get_eventMask();
  74. Register_UnityEngine_Camera_get_eventMask();
  75. //System.Int32 UnityEngine.Camera::get_targetDisplay()
  76. void Register_UnityEngine_Camera_get_targetDisplay();
  77. Register_UnityEngine_Camera_get_targetDisplay();
  78. //System.Single UnityEngine.Camera::get_depth()
  79. void Register_UnityEngine_Camera_get_depth();
  80. Register_UnityEngine_Camera_get_depth();
  81. //System.Single UnityEngine.Camera::get_farClipPlane()
  82. void Register_UnityEngine_Camera_get_farClipPlane();
  83. Register_UnityEngine_Camera_get_farClipPlane();
  84. //System.Single UnityEngine.Camera::get_fieldOfView()
  85. void Register_UnityEngine_Camera_get_fieldOfView();
  86. Register_UnityEngine_Camera_get_fieldOfView();
  87. //System.Single UnityEngine.Camera::get_nearClipPlane()
  88. void Register_UnityEngine_Camera_get_nearClipPlane();
  89. Register_UnityEngine_Camera_get_nearClipPlane();
  90. //System.Void UnityEngine.Camera::ScreenPointToRay_Injected(UnityEngine.Vector2&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Ray&)
  91. void Register_UnityEngine_Camera_ScreenPointToRay_Injected();
  92. Register_UnityEngine_Camera_ScreenPointToRay_Injected();
  93. //System.Void UnityEngine.Camera::ScreenToViewportPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
  94. void Register_UnityEngine_Camera_ScreenToViewportPoint_Injected();
  95. Register_UnityEngine_Camera_ScreenToViewportPoint_Injected();
  96. //System.Void UnityEngine.Camera::ScreenToWorldPoint_Injected(UnityEngine.Vector3&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Vector3&)
  97. void Register_UnityEngine_Camera_ScreenToWorldPoint_Injected();
  98. Register_UnityEngine_Camera_ScreenToWorldPoint_Injected();
  99. //System.Void UnityEngine.Camera::WorldToScreenPoint_Injected(UnityEngine.Vector3&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Vector3&)
  100. void Register_UnityEngine_Camera_WorldToScreenPoint_Injected();
  101. Register_UnityEngine_Camera_WorldToScreenPoint_Injected();
  102. //System.Void UnityEngine.Camera::get_pixelRect_Injected(UnityEngine.Rect&)
  103. void Register_UnityEngine_Camera_get_pixelRect_Injected();
  104. Register_UnityEngine_Camera_get_pixelRect_Injected();
  105. //System.Void UnityEngine.Camera::set_fieldOfView(System.Single)
  106. void Register_UnityEngine_Camera_set_fieldOfView();
  107. Register_UnityEngine_Camera_set_fieldOfView();
  108. //UnityEngine.Camera UnityEngine.Camera::get_main()
  109. void Register_UnityEngine_Camera_get_main();
  110. Register_UnityEngine_Camera_get_main();
  111. //UnityEngine.CameraClearFlags UnityEngine.Camera::get_clearFlags()
  112. void Register_UnityEngine_Camera_get_clearFlags();
  113. Register_UnityEngine_Camera_get_clearFlags();
  114. //UnityEngine.RenderTexture UnityEngine.Camera::get_targetTexture()
  115. void Register_UnityEngine_Camera_get_targetTexture();
  116. Register_UnityEngine_Camera_get_targetTexture();
  117. //End Registrations for type : UnityEngine.Camera
  118. //Start Registrations for type : UnityEngine.CameraRaycastHelper
  119. //UnityEngine.GameObject UnityEngine.CameraRaycastHelper::RaycastTry2D_Injected(UnityEngine.Camera,UnityEngine.Ray&,System.Single,System.Int32)
  120. void Register_UnityEngine_CameraRaycastHelper_RaycastTry2D_Injected();
  121. Register_UnityEngine_CameraRaycastHelper_RaycastTry2D_Injected();
  122. //UnityEngine.GameObject UnityEngine.CameraRaycastHelper::RaycastTry_Injected(UnityEngine.Camera,UnityEngine.Ray&,System.Single,System.Int32)
  123. void Register_UnityEngine_CameraRaycastHelper_RaycastTry_Injected();
  124. Register_UnityEngine_CameraRaycastHelper_RaycastTry_Injected();
  125. //End Registrations for type : UnityEngine.CameraRaycastHelper
  126. //Start Registrations for type : UnityEngine.Canvas
  127. //System.Boolean UnityEngine.Canvas::get_isRootCanvas()
  128. void Register_UnityEngine_Canvas_get_isRootCanvas();
  129. Register_UnityEngine_Canvas_get_isRootCanvas();
  130. //System.Boolean UnityEngine.Canvas::get_overrideSorting()
  131. void Register_UnityEngine_Canvas_get_overrideSorting();
  132. Register_UnityEngine_Canvas_get_overrideSorting();
  133. //System.Boolean UnityEngine.Canvas::get_pixelPerfect()
  134. void Register_UnityEngine_Canvas_get_pixelPerfect();
  135. Register_UnityEngine_Canvas_get_pixelPerfect();
  136. //System.Int32 UnityEngine.Canvas::get_renderOrder()
  137. void Register_UnityEngine_Canvas_get_renderOrder();
  138. Register_UnityEngine_Canvas_get_renderOrder();
  139. //System.Int32 UnityEngine.Canvas::get_sortingLayerID()
  140. void Register_UnityEngine_Canvas_get_sortingLayerID();
  141. Register_UnityEngine_Canvas_get_sortingLayerID();
  142. //System.Int32 UnityEngine.Canvas::get_sortingOrder()
  143. void Register_UnityEngine_Canvas_get_sortingOrder();
  144. Register_UnityEngine_Canvas_get_sortingOrder();
  145. //System.Int32 UnityEngine.Canvas::get_targetDisplay()
  146. void Register_UnityEngine_Canvas_get_targetDisplay();
  147. Register_UnityEngine_Canvas_get_targetDisplay();
  148. //System.Single UnityEngine.Canvas::get_referencePixelsPerUnit()
  149. void Register_UnityEngine_Canvas_get_referencePixelsPerUnit();
  150. Register_UnityEngine_Canvas_get_referencePixelsPerUnit();
  151. //System.Single UnityEngine.Canvas::get_scaleFactor()
  152. void Register_UnityEngine_Canvas_get_scaleFactor();
  153. Register_UnityEngine_Canvas_get_scaleFactor();
  154. //System.Void UnityEngine.Canvas::get_renderingDisplaySize_Injected(UnityEngine.Vector2&)
  155. void Register_UnityEngine_Canvas_get_renderingDisplaySize_Injected();
  156. Register_UnityEngine_Canvas_get_renderingDisplaySize_Injected();
  157. //System.Void UnityEngine.Canvas::set_overrideSorting(System.Boolean)
  158. void Register_UnityEngine_Canvas_set_overrideSorting();
  159. Register_UnityEngine_Canvas_set_overrideSorting();
  160. //System.Void UnityEngine.Canvas::set_referencePixelsPerUnit(System.Single)
  161. void Register_UnityEngine_Canvas_set_referencePixelsPerUnit();
  162. Register_UnityEngine_Canvas_set_referencePixelsPerUnit();
  163. //System.Void UnityEngine.Canvas::set_scaleFactor(System.Single)
  164. void Register_UnityEngine_Canvas_set_scaleFactor();
  165. Register_UnityEngine_Canvas_set_scaleFactor();
  166. //System.Void UnityEngine.Canvas::set_sortingLayerID(System.Int32)
  167. void Register_UnityEngine_Canvas_set_sortingLayerID();
  168. Register_UnityEngine_Canvas_set_sortingLayerID();
  169. //System.Void UnityEngine.Canvas::set_sortingOrder(System.Int32)
  170. void Register_UnityEngine_Canvas_set_sortingOrder();
  171. Register_UnityEngine_Canvas_set_sortingOrder();
  172. //UnityEngine.Camera UnityEngine.Canvas::get_worldCamera()
  173. void Register_UnityEngine_Canvas_get_worldCamera();
  174. Register_UnityEngine_Canvas_get_worldCamera();
  175. //UnityEngine.Canvas UnityEngine.Canvas::get_rootCanvas()
  176. void Register_UnityEngine_Canvas_get_rootCanvas();
  177. Register_UnityEngine_Canvas_get_rootCanvas();
  178. //UnityEngine.Material UnityEngine.Canvas::GetDefaultCanvasMaterial()
  179. void Register_UnityEngine_Canvas_GetDefaultCanvasMaterial();
  180. Register_UnityEngine_Canvas_GetDefaultCanvasMaterial();
  181. //UnityEngine.Material UnityEngine.Canvas::GetETC1SupportedCanvasMaterial()
  182. void Register_UnityEngine_Canvas_GetETC1SupportedCanvasMaterial();
  183. Register_UnityEngine_Canvas_GetETC1SupportedCanvasMaterial();
  184. //UnityEngine.RenderMode UnityEngine.Canvas::get_renderMode()
  185. void Register_UnityEngine_Canvas_get_renderMode();
  186. Register_UnityEngine_Canvas_get_renderMode();
  187. //End Registrations for type : UnityEngine.Canvas
  188. //Start Registrations for type : UnityEngine.CanvasGroup
  189. //System.Boolean UnityEngine.CanvasGroup::get_blocksRaycasts()
  190. void Register_UnityEngine_CanvasGroup_get_blocksRaycasts();
  191. Register_UnityEngine_CanvasGroup_get_blocksRaycasts();
  192. //System.Boolean UnityEngine.CanvasGroup::get_ignoreParentGroups()
  193. void Register_UnityEngine_CanvasGroup_get_ignoreParentGroups();
  194. Register_UnityEngine_CanvasGroup_get_ignoreParentGroups();
  195. //System.Boolean UnityEngine.CanvasGroup::get_interactable()
  196. void Register_UnityEngine_CanvasGroup_get_interactable();
  197. Register_UnityEngine_CanvasGroup_get_interactable();
  198. //System.Single UnityEngine.CanvasGroup::get_alpha()
  199. void Register_UnityEngine_CanvasGroup_get_alpha();
  200. Register_UnityEngine_CanvasGroup_get_alpha();
  201. //System.Void UnityEngine.CanvasGroup::set_alpha(System.Single)
  202. void Register_UnityEngine_CanvasGroup_set_alpha();
  203. Register_UnityEngine_CanvasGroup_set_alpha();
  204. //End Registrations for type : UnityEngine.CanvasGroup
  205. //Start Registrations for type : UnityEngine.CanvasRenderer
  206. //System.Boolean UnityEngine.CanvasRenderer::get_cull()
  207. void Register_UnityEngine_CanvasRenderer_get_cull();
  208. Register_UnityEngine_CanvasRenderer_get_cull();
  209. //System.Boolean UnityEngine.CanvasRenderer::get_hasMoved()
  210. void Register_UnityEngine_CanvasRenderer_get_hasMoved();
  211. Register_UnityEngine_CanvasRenderer_get_hasMoved();
  212. //System.Int32 UnityEngine.CanvasRenderer::get_absoluteDepth()
  213. void Register_UnityEngine_CanvasRenderer_get_absoluteDepth();
  214. Register_UnityEngine_CanvasRenderer_get_absoluteDepth();
  215. //System.Int32 UnityEngine.CanvasRenderer::get_materialCount()
  216. void Register_UnityEngine_CanvasRenderer_get_materialCount();
  217. Register_UnityEngine_CanvasRenderer_get_materialCount();
  218. //System.Void UnityEngine.CanvasRenderer::Clear()
  219. void Register_UnityEngine_CanvasRenderer_Clear();
  220. Register_UnityEngine_CanvasRenderer_Clear();
  221. //System.Void UnityEngine.CanvasRenderer::CreateUIVertexStreamInternal(System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object)
  222. void Register_UnityEngine_CanvasRenderer_CreateUIVertexStreamInternal();
  223. Register_UnityEngine_CanvasRenderer_CreateUIVertexStreamInternal();
  224. //System.Void UnityEngine.CanvasRenderer::DisableRectClipping()
  225. void Register_UnityEngine_CanvasRenderer_DisableRectClipping();
  226. Register_UnityEngine_CanvasRenderer_DisableRectClipping();
  227. //System.Void UnityEngine.CanvasRenderer::EnableRectClipping_Injected(UnityEngine.Rect&)
  228. void Register_UnityEngine_CanvasRenderer_EnableRectClipping_Injected();
  229. Register_UnityEngine_CanvasRenderer_EnableRectClipping_Injected();
  230. //System.Void UnityEngine.CanvasRenderer::GetColor_Injected(UnityEngine.Color&)
  231. void Register_UnityEngine_CanvasRenderer_GetColor_Injected();
  232. Register_UnityEngine_CanvasRenderer_GetColor_Injected();
  233. //System.Void UnityEngine.CanvasRenderer::SetAlphaTexture(UnityEngine.Texture)
  234. void Register_UnityEngine_CanvasRenderer_SetAlphaTexture();
  235. Register_UnityEngine_CanvasRenderer_SetAlphaTexture();
  236. //System.Void UnityEngine.CanvasRenderer::SetColor_Injected(UnityEngine.Color&)
  237. void Register_UnityEngine_CanvasRenderer_SetColor_Injected();
  238. Register_UnityEngine_CanvasRenderer_SetColor_Injected();
  239. //System.Void UnityEngine.CanvasRenderer::SetMaterial(UnityEngine.Material,System.Int32)
  240. void Register_UnityEngine_CanvasRenderer_SetMaterial();
  241. Register_UnityEngine_CanvasRenderer_SetMaterial();
  242. //System.Void UnityEngine.CanvasRenderer::SetMesh(UnityEngine.Mesh)
  243. void Register_UnityEngine_CanvasRenderer_SetMesh();
  244. Register_UnityEngine_CanvasRenderer_SetMesh();
  245. //System.Void UnityEngine.CanvasRenderer::SetPopMaterial(UnityEngine.Material,System.Int32)
  246. void Register_UnityEngine_CanvasRenderer_SetPopMaterial();
  247. Register_UnityEngine_CanvasRenderer_SetPopMaterial();
  248. //System.Void UnityEngine.CanvasRenderer::SetTexture(UnityEngine.Texture)
  249. void Register_UnityEngine_CanvasRenderer_SetTexture();
  250. Register_UnityEngine_CanvasRenderer_SetTexture();
  251. //System.Void UnityEngine.CanvasRenderer::SplitIndicesStreamsInternal(System.Object,System.Object)
  252. void Register_UnityEngine_CanvasRenderer_SplitIndicesStreamsInternal();
  253. Register_UnityEngine_CanvasRenderer_SplitIndicesStreamsInternal();
  254. //System.Void UnityEngine.CanvasRenderer::SplitUIVertexStreamsInternal(System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object)
  255. void Register_UnityEngine_CanvasRenderer_SplitUIVertexStreamsInternal();
  256. Register_UnityEngine_CanvasRenderer_SplitUIVertexStreamsInternal();
  257. //System.Void UnityEngine.CanvasRenderer::set_clippingSoftness_Injected(UnityEngine.Vector2&)
  258. void Register_UnityEngine_CanvasRenderer_set_clippingSoftness_Injected();
  259. Register_UnityEngine_CanvasRenderer_set_clippingSoftness_Injected();
  260. //System.Void UnityEngine.CanvasRenderer::set_cull(System.Boolean)
  261. void Register_UnityEngine_CanvasRenderer_set_cull();
  262. Register_UnityEngine_CanvasRenderer_set_cull();
  263. //System.Void UnityEngine.CanvasRenderer::set_hasPopInstruction(System.Boolean)
  264. void Register_UnityEngine_CanvasRenderer_set_hasPopInstruction();
  265. Register_UnityEngine_CanvasRenderer_set_hasPopInstruction();
  266. //System.Void UnityEngine.CanvasRenderer::set_materialCount(System.Int32)
  267. void Register_UnityEngine_CanvasRenderer_set_materialCount();
  268. Register_UnityEngine_CanvasRenderer_set_materialCount();
  269. //System.Void UnityEngine.CanvasRenderer::set_popMaterialCount(System.Int32)
  270. void Register_UnityEngine_CanvasRenderer_set_popMaterialCount();
  271. Register_UnityEngine_CanvasRenderer_set_popMaterialCount();
  272. //End Registrations for type : UnityEngine.CanvasRenderer
  273. //Start Registrations for type : UnityEngine.Collider
  274. //UnityEngine.Rigidbody UnityEngine.Collider::get_attachedRigidbody()
  275. void Register_UnityEngine_Collider_get_attachedRigidbody();
  276. Register_UnityEngine_Collider_get_attachedRigidbody();
  277. //End Registrations for type : UnityEngine.Collider
  278. //Start Registrations for type : UnityEngine.Component
  279. //System.Void UnityEngine.Component::GetComponentsForListInternal(System.Type,System.Object)
  280. void Register_UnityEngine_Component_GetComponentsForListInternal();
  281. Register_UnityEngine_Component_GetComponentsForListInternal();
  282. //UnityEngine.GameObject UnityEngine.Component::get_gameObject()
  283. void Register_UnityEngine_Component_get_gameObject();
  284. Register_UnityEngine_Component_get_gameObject();
  285. //UnityEngine.Transform UnityEngine.Component::get_transform()
  286. void Register_UnityEngine_Component_get_transform();
  287. Register_UnityEngine_Component_get_transform();
  288. //End Registrations for type : UnityEngine.Component
  289. //Start Registrations for type : UnityEngine.ComputeShader
  290. //System.Int32 UnityEngine.ComputeShader::FindKernel(System.String)
  291. void Register_UnityEngine_ComputeShader_FindKernel();
  292. Register_UnityEngine_ComputeShader_FindKernel();
  293. //End Registrations for type : UnityEngine.ComputeShader
  294. //Start Registrations for type : UnityEngine.Coroutine
  295. //System.Void UnityEngine.Coroutine::ReleaseCoroutine(System.IntPtr)
  296. void Register_UnityEngine_Coroutine_ReleaseCoroutine();
  297. Register_UnityEngine_Coroutine_ReleaseCoroutine();
  298. //End Registrations for type : UnityEngine.Coroutine
  299. //Start Registrations for type : UnityEngine.Cubemap
  300. //System.Boolean UnityEngine.Cubemap::Internal_CreateImpl(UnityEngine.Cubemap,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr)
  301. void Register_UnityEngine_Cubemap_Internal_CreateImpl();
  302. Register_UnityEngine_Cubemap_Internal_CreateImpl();
  303. //System.Boolean UnityEngine.Cubemap::get_isReadable()
  304. void Register_UnityEngine_Cubemap_get_isReadable();
  305. Register_UnityEngine_Cubemap_get_isReadable();
  306. //End Registrations for type : UnityEngine.Cubemap
  307. //Start Registrations for type : UnityEngine.CubemapArray
  308. //System.Boolean UnityEngine.CubemapArray::Internal_CreateImpl(UnityEngine.CubemapArray,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags)
  309. void Register_UnityEngine_CubemapArray_Internal_CreateImpl();
  310. Register_UnityEngine_CubemapArray_Internal_CreateImpl();
  311. //System.Boolean UnityEngine.CubemapArray::get_isReadable()
  312. void Register_UnityEngine_CubemapArray_get_isReadable();
  313. Register_UnityEngine_CubemapArray_get_isReadable();
  314. //End Registrations for type : UnityEngine.CubemapArray
  315. //Start Registrations for type : UnityEngine.Cursor
  316. //UnityEngine.CursorLockMode UnityEngine.Cursor::get_lockState()
  317. void Register_UnityEngine_Cursor_get_lockState();
  318. Register_UnityEngine_Cursor_get_lockState();
  319. //End Registrations for type : UnityEngine.Cursor
  320. //Start Registrations for type : UnityEngine.Debug
  321. //System.Int32 UnityEngine.Debug::ExtractStackTraceNoAlloc(System.Byte*,System.Int32,System.String)
  322. void Register_UnityEngine_Debug_ExtractStackTraceNoAlloc();
  323. Register_UnityEngine_Debug_ExtractStackTraceNoAlloc();
  324. //End Registrations for type : UnityEngine.Debug
  325. //Start Registrations for type : UnityEngine.DebugLogHandler
  326. //System.Void UnityEngine.DebugLogHandler::Internal_Log(UnityEngine.LogType,UnityEngine.LogOption,System.String,UnityEngine.Object)
  327. void Register_UnityEngine_DebugLogHandler_Internal_Log();
  328. Register_UnityEngine_DebugLogHandler_Internal_Log();
  329. //System.Void UnityEngine.DebugLogHandler::Internal_LogException(System.Exception,UnityEngine.Object)
  330. void Register_UnityEngine_DebugLogHandler_Internal_LogException();
  331. Register_UnityEngine_DebugLogHandler_Internal_LogException();
  332. //End Registrations for type : UnityEngine.DebugLogHandler
  333. //Start Registrations for type : UnityEngine.Display
  334. //System.Int32 UnityEngine.Display::RelativeMouseAtImpl(System.Int32,System.Int32,System.Int32&,System.Int32&)
  335. void Register_UnityEngine_Display_RelativeMouseAtImpl();
  336. Register_UnityEngine_Display_RelativeMouseAtImpl();
  337. //System.Void UnityEngine.Display::GetRenderingExtImpl(System.IntPtr,System.Int32&,System.Int32&)
  338. void Register_UnityEngine_Display_GetRenderingExtImpl();
  339. Register_UnityEngine_Display_GetRenderingExtImpl();
  340. //System.Void UnityEngine.Display::GetSystemExtImpl(System.IntPtr,System.Int32&,System.Int32&)
  341. void Register_UnityEngine_Display_GetSystemExtImpl();
  342. Register_UnityEngine_Display_GetSystemExtImpl();
  343. //End Registrations for type : UnityEngine.Display
  344. //Start Registrations for type : UnityEngine.Event
  345. //System.Boolean UnityEngine.Event::PopEvent(UnityEngine.Event)
  346. void Register_UnityEngine_Event_PopEvent();
  347. Register_UnityEngine_Event_PopEvent();
  348. //System.Char UnityEngine.Event::get_character()
  349. void Register_UnityEngine_Event_get_character();
  350. Register_UnityEngine_Event_get_character();
  351. //System.IntPtr UnityEngine.Event::Internal_Create(System.Int32)
  352. void Register_UnityEngine_Event_Internal_Create();
  353. Register_UnityEngine_Event_Internal_Create();
  354. //System.String UnityEngine.Event::get_commandName()
  355. void Register_UnityEngine_Event_get_commandName();
  356. Register_UnityEngine_Event_get_commandName();
  357. //System.Void UnityEngine.Event::Internal_Destroy(System.IntPtr)
  358. void Register_UnityEngine_Event_Internal_Destroy();
  359. Register_UnityEngine_Event_Internal_Destroy();
  360. //System.Void UnityEngine.Event::Internal_SetNativeEvent(System.IntPtr)
  361. void Register_UnityEngine_Event_Internal_SetNativeEvent();
  362. Register_UnityEngine_Event_Internal_SetNativeEvent();
  363. //System.Void UnityEngine.Event::Internal_Use()
  364. void Register_UnityEngine_Event_Internal_Use();
  365. Register_UnityEngine_Event_Internal_Use();
  366. //System.Void UnityEngine.Event::get_mousePosition_Injected(UnityEngine.Vector2&)
  367. void Register_UnityEngine_Event_get_mousePosition_Injected();
  368. Register_UnityEngine_Event_get_mousePosition_Injected();
  369. //System.Void UnityEngine.Event::set_displayIndex(System.Int32)
  370. void Register_UnityEngine_Event_set_displayIndex();
  371. Register_UnityEngine_Event_set_displayIndex();
  372. //UnityEngine.EventModifiers UnityEngine.Event::get_modifiers()
  373. void Register_UnityEngine_Event_get_modifiers();
  374. Register_UnityEngine_Event_get_modifiers();
  375. //UnityEngine.EventType UnityEngine.Event::get_rawType()
  376. void Register_UnityEngine_Event_get_rawType();
  377. Register_UnityEngine_Event_get_rawType();
  378. //UnityEngine.EventType UnityEngine.Event::get_type()
  379. void Register_UnityEngine_Event_get_type();
  380. Register_UnityEngine_Event_get_type();
  381. //UnityEngine.KeyCode UnityEngine.Event::get_keyCode()
  382. void Register_UnityEngine_Event_get_keyCode();
  383. Register_UnityEngine_Event_get_keyCode();
  384. //UnityEngine.PointerType UnityEngine.Event::get_pointerType()
  385. void Register_UnityEngine_Event_get_pointerType();
  386. Register_UnityEngine_Event_get_pointerType();
  387. //End Registrations for type : UnityEngine.Event
  388. //Start Registrations for type : UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem
  389. //System.Boolean UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem::BuiltinUpdate()
  390. void Register_UnityEngine_Experimental_Rendering_BuiltinRuntimeReflectionSystem_BuiltinUpdate();
  391. Register_UnityEngine_Experimental_Rendering_BuiltinRuntimeReflectionSystem_BuiltinUpdate();
  392. //End Registrations for type : UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem
  393. //Start Registrations for type : UnityEngine.Experimental.Rendering.GraphicsFormatUtility
  394. //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::CanDecompressFormat(UnityEngine.Experimental.Rendering.GraphicsFormat,System.Boolean)
  395. void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_CanDecompressFormat();
  396. Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_CanDecompressFormat();
  397. //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsCompressedTextureFormat(UnityEngine.TextureFormat)
  398. void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsCompressedTextureFormat();
  399. Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsCompressedTextureFormat();
  400. //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsSRGBFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
  401. void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsSRGBFormat();
  402. Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsSRGBFormat();
  403. //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetGraphicsFormat_Native_RenderTextureFormat(UnityEngine.RenderTextureFormat,System.Boolean)
  404. void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_RenderTextureFormat();
  405. Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_RenderTextureFormat();
  406. //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetGraphicsFormat_Native_TextureFormat(UnityEngine.TextureFormat,System.Boolean)
  407. void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_TextureFormat();
  408. Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_TextureFormat();
  409. //End Registrations for type : UnityEngine.Experimental.Rendering.GraphicsFormatUtility
  410. //Start Registrations for type : UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings
  411. //System.Void UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings::ScriptingDirtyReflectionSystemInstance()
  412. void Register_UnityEngine_Experimental_Rendering_ScriptableRuntimeReflectionSystemSettings_ScriptingDirtyReflectionSystemInstance();
  413. Register_UnityEngine_Experimental_Rendering_ScriptableRuntimeReflectionSystemSettings_ScriptingDirtyReflectionSystemInstance();
  414. //End Registrations for type : UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings
  415. //Start Registrations for type : UnityEngine.Font
  416. //System.Boolean UnityEngine.Font::HasCharacter(System.Int32)
  417. void Register_UnityEngine_Font_HasCharacter();
  418. Register_UnityEngine_Font_HasCharacter();
  419. //System.Boolean UnityEngine.Font::get_dynamic()
  420. void Register_UnityEngine_Font_get_dynamic();
  421. Register_UnityEngine_Font_get_dynamic();
  422. //System.Int32 UnityEngine.Font::get_fontSize()
  423. void Register_UnityEngine_Font_get_fontSize();
  424. Register_UnityEngine_Font_get_fontSize();
  425. //UnityEngine.Material UnityEngine.Font::get_material()
  426. void Register_UnityEngine_Font_get_material();
  427. Register_UnityEngine_Font_get_material();
  428. //End Registrations for type : UnityEngine.Font
  429. //Start Registrations for type : UnityEngine.GameObject
  430. //System.Array UnityEngine.GameObject::GetComponentsInternal(System.Type,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Object)
  431. void Register_UnityEngine_GameObject_GetComponentsInternal();
  432. Register_UnityEngine_GameObject_GetComponentsInternal();
  433. //System.Boolean UnityEngine.GameObject::get_activeInHierarchy()
  434. void Register_UnityEngine_GameObject_get_activeInHierarchy();
  435. Register_UnityEngine_GameObject_get_activeInHierarchy();
  436. //System.Boolean UnityEngine.GameObject::get_activeSelf()
  437. void Register_UnityEngine_GameObject_get_activeSelf();
  438. Register_UnityEngine_GameObject_get_activeSelf();
  439. //System.Int32 UnityEngine.GameObject::get_layer()
  440. void Register_UnityEngine_GameObject_get_layer();
  441. Register_UnityEngine_GameObject_get_layer();
  442. //System.String UnityEngine.GameObject::get_tag()
  443. void Register_UnityEngine_GameObject_get_tag();
  444. Register_UnityEngine_GameObject_get_tag();
  445. //System.Void UnityEngine.GameObject::Internal_CreateGameObject(UnityEngine.GameObject,System.String)
  446. void Register_UnityEngine_GameObject_Internal_CreateGameObject();
  447. Register_UnityEngine_GameObject_Internal_CreateGameObject();
  448. //System.Void UnityEngine.GameObject::SendMessage(System.String,System.Object,UnityEngine.SendMessageOptions)
  449. void Register_UnityEngine_GameObject_SendMessage();
  450. Register_UnityEngine_GameObject_SendMessage();
  451. //System.Void UnityEngine.GameObject::SetActive(System.Boolean)
  452. void Register_UnityEngine_GameObject_SetActive();
  453. Register_UnityEngine_GameObject_SetActive();
  454. //System.Void UnityEngine.GameObject::set_layer(System.Int32)
  455. void Register_UnityEngine_GameObject_set_layer();
  456. Register_UnityEngine_GameObject_set_layer();
  457. //System.Void UnityEngine.GameObject::set_tag(System.String)
  458. void Register_UnityEngine_GameObject_set_tag();
  459. Register_UnityEngine_GameObject_set_tag();
  460. //UnityEngine.Component UnityEngine.GameObject::GetComponent(System.Type)
  461. void Register_UnityEngine_GameObject_GetComponent();
  462. Register_UnityEngine_GameObject_GetComponent();
  463. //UnityEngine.Component UnityEngine.GameObject::GetComponentInChildren(System.Type,System.Boolean)
  464. void Register_UnityEngine_GameObject_GetComponentInChildren();
  465. Register_UnityEngine_GameObject_GetComponentInChildren();
  466. //UnityEngine.Component UnityEngine.GameObject::GetComponentInParent(System.Type,System.Boolean)
  467. void Register_UnityEngine_GameObject_GetComponentInParent();
  468. Register_UnityEngine_GameObject_GetComponentInParent();
  469. //UnityEngine.Component UnityEngine.GameObject::Internal_AddComponentWithType(System.Type)
  470. void Register_UnityEngine_GameObject_Internal_AddComponentWithType();
  471. Register_UnityEngine_GameObject_Internal_AddComponentWithType();
  472. //UnityEngine.GameObject UnityEngine.GameObject::CreatePrimitive(UnityEngine.PrimitiveType)
  473. void Register_UnityEngine_GameObject_CreatePrimitive();
  474. Register_UnityEngine_GameObject_CreatePrimitive();
  475. //UnityEngine.GameObject UnityEngine.GameObject::Find(System.String)
  476. void Register_UnityEngine_GameObject_Find();
  477. Register_UnityEngine_GameObject_Find();
  478. //UnityEngine.GameObject UnityEngine.GameObject::FindGameObjectWithTag(System.String)
  479. void Register_UnityEngine_GameObject_FindGameObjectWithTag();
  480. Register_UnityEngine_GameObject_FindGameObjectWithTag();
  481. //UnityEngine.Transform UnityEngine.GameObject::get_transform()
  482. void Register_UnityEngine_GameObject_get_transform();
  483. Register_UnityEngine_GameObject_get_transform();
  484. //End Registrations for type : UnityEngine.GameObject
  485. //Start Registrations for type : UnityEngine.Gradient
  486. //System.Boolean UnityEngine.Gradient::Internal_Equals(System.IntPtr)
  487. void Register_UnityEngine_Gradient_Internal_Equals();
  488. Register_UnityEngine_Gradient_Internal_Equals();
  489. //System.IntPtr UnityEngine.Gradient::Init()
  490. void Register_UnityEngine_Gradient_Init();
  491. Register_UnityEngine_Gradient_Init();
  492. //System.Void UnityEngine.Gradient::Cleanup()
  493. void Register_UnityEngine_Gradient_Cleanup();
  494. Register_UnityEngine_Gradient_Cleanup();
  495. //End Registrations for type : UnityEngine.Gradient
  496. //Start Registrations for type : UnityEngine.GUI
  497. //System.Boolean UnityEngine.GUI::HasMouseControl(System.Int32)
  498. void Register_UnityEngine_GUI_HasMouseControl();
  499. Register_UnityEngine_GUI_HasMouseControl();
  500. //System.Void UnityEngine.GUI::GrabMouseControl(System.Int32)
  501. void Register_UnityEngine_GUI_GrabMouseControl();
  502. Register_UnityEngine_GUI_GrabMouseControl();
  503. //System.Void UnityEngine.GUI::ReleaseMouseControl()
  504. void Register_UnityEngine_GUI_ReleaseMouseControl();
  505. Register_UnityEngine_GUI_ReleaseMouseControl();
  506. //System.Void UnityEngine.GUI::set_changed(System.Boolean)
  507. void Register_UnityEngine_GUI_set_changed();
  508. Register_UnityEngine_GUI_set_changed();
  509. //End Registrations for type : UnityEngine.GUI
  510. //Start Registrations for type : UnityEngine.GUILayoutUtility
  511. //System.Void UnityEngine.GUILayoutUtility::Internal_GetWindowRect_Injected(System.Int32,UnityEngine.Rect&)
  512. void Register_UnityEngine_GUILayoutUtility_Internal_GetWindowRect_Injected();
  513. Register_UnityEngine_GUILayoutUtility_Internal_GetWindowRect_Injected();
  514. //System.Void UnityEngine.GUILayoutUtility::Internal_MoveWindow_Injected(System.Int32,UnityEngine.Rect&)
  515. void Register_UnityEngine_GUILayoutUtility_Internal_MoveWindow_Injected();
  516. Register_UnityEngine_GUILayoutUtility_Internal_MoveWindow_Injected();
  517. //End Registrations for type : UnityEngine.GUILayoutUtility
  518. //Start Registrations for type : UnityEngine.GUIStyle
  519. //System.Boolean UnityEngine.GUIStyle::get_stretchHeight()
  520. void Register_UnityEngine_GUIStyle_get_stretchHeight();
  521. Register_UnityEngine_GUIStyle_get_stretchHeight();
  522. //System.Boolean UnityEngine.GUIStyle::get_stretchWidth()
  523. void Register_UnityEngine_GUIStyle_get_stretchWidth();
  524. Register_UnityEngine_GUIStyle_get_stretchWidth();
  525. //System.Boolean UnityEngine.GUIStyle::get_wordWrap()
  526. void Register_UnityEngine_GUIStyle_get_wordWrap();
  527. Register_UnityEngine_GUIStyle_get_wordWrap();
  528. //System.IntPtr UnityEngine.GUIStyle::GetRectOffsetPtr(System.Int32)
  529. void Register_UnityEngine_GUIStyle_GetRectOffsetPtr();
  530. Register_UnityEngine_GUIStyle_GetRectOffsetPtr();
  531. //System.IntPtr UnityEngine.GUIStyle::GetStyleStatePtr(System.Int32)
  532. void Register_UnityEngine_GUIStyle_GetStyleStatePtr();
  533. Register_UnityEngine_GUIStyle_GetStyleStatePtr();
  534. //System.IntPtr UnityEngine.GUIStyle::Internal_Create(UnityEngine.GUIStyle)
  535. void Register_UnityEngine_GUIStyle_Internal_Create();
  536. Register_UnityEngine_GUIStyle_Internal_Create();
  537. //System.Single UnityEngine.GUIStyle::Internal_CalcHeight(UnityEngine.GUIContent,System.Single)
  538. void Register_UnityEngine_GUIStyle_Internal_CalcHeight();
  539. Register_UnityEngine_GUIStyle_Internal_CalcHeight();
  540. //System.Single UnityEngine.GUIStyle::get_fixedHeight()
  541. void Register_UnityEngine_GUIStyle_get_fixedHeight();
  542. Register_UnityEngine_GUIStyle_get_fixedHeight();
  543. //System.Single UnityEngine.GUIStyle::get_fixedWidth()
  544. void Register_UnityEngine_GUIStyle_get_fixedWidth();
  545. Register_UnityEngine_GUIStyle_get_fixedWidth();
  546. //System.String UnityEngine.GUIStyle::get_rawName()
  547. void Register_UnityEngine_GUIStyle_get_rawName();
  548. Register_UnityEngine_GUIStyle_get_rawName();
  549. //System.Void UnityEngine.GUIStyle::Internal_CalcMinMaxWidth_Injected(UnityEngine.GUIContent,UnityEngine.Vector2&)
  550. void Register_UnityEngine_GUIStyle_Internal_CalcMinMaxWidth_Injected();
  551. Register_UnityEngine_GUIStyle_Internal_CalcMinMaxWidth_Injected();
  552. //System.Void UnityEngine.GUIStyle::Internal_CalcSizeWithConstraints_Injected(UnityEngine.GUIContent,UnityEngine.Vector2&,UnityEngine.Vector2&)
  553. void Register_UnityEngine_GUIStyle_Internal_CalcSizeWithConstraints_Injected();
  554. Register_UnityEngine_GUIStyle_Internal_CalcSizeWithConstraints_Injected();
  555. //System.Void UnityEngine.GUIStyle::Internal_Destroy(System.IntPtr)
  556. void Register_UnityEngine_GUIStyle_Internal_Destroy();
  557. Register_UnityEngine_GUIStyle_Internal_Destroy();
  558. //System.Void UnityEngine.GUIStyle::Internal_Draw2_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Int32,System.Boolean)
  559. void Register_UnityEngine_GUIStyle_Internal_Draw2_Injected();
  560. Register_UnityEngine_GUIStyle_Internal_Draw2_Injected();
  561. //System.Void UnityEngine.GUIStyle::Internal_Draw_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Boolean,System.Boolean,System.Boolean,System.Boolean)
  562. void Register_UnityEngine_GUIStyle_Internal_Draw_Injected();
  563. Register_UnityEngine_GUIStyle_Internal_Draw_Injected();
  564. //System.Void UnityEngine.GUIStyle::SetDefaultFont(UnityEngine.Font)
  565. void Register_UnityEngine_GUIStyle_SetDefaultFont();
  566. Register_UnityEngine_GUIStyle_SetDefaultFont();
  567. //System.Void UnityEngine.GUIStyle::set_rawName(System.String)
  568. void Register_UnityEngine_GUIStyle_set_rawName();
  569. Register_UnityEngine_GUIStyle_set_rawName();
  570. //System.Void UnityEngine.GUIStyle::set_stretchHeight(System.Boolean)
  571. void Register_UnityEngine_GUIStyle_set_stretchHeight();
  572. Register_UnityEngine_GUIStyle_set_stretchHeight();
  573. //UnityEngine.ImagePosition UnityEngine.GUIStyle::get_imagePosition()
  574. void Register_UnityEngine_GUIStyle_get_imagePosition();
  575. Register_UnityEngine_GUIStyle_get_imagePosition();
  576. //End Registrations for type : UnityEngine.GUIStyle
  577. //Start Registrations for type : UnityEngine.GUIStyleState
  578. //System.IntPtr UnityEngine.GUIStyleState::Init()
  579. void Register_UnityEngine_GUIStyleState_Init();
  580. Register_UnityEngine_GUIStyleState_Init();
  581. //System.Void UnityEngine.GUIStyleState::Cleanup()
  582. void Register_UnityEngine_GUIStyleState_Cleanup();
  583. Register_UnityEngine_GUIStyleState_Cleanup();
  584. //System.Void UnityEngine.GUIStyleState::set_textColor_Injected(UnityEngine.Color&)
  585. void Register_UnityEngine_GUIStyleState_set_textColor_Injected();
  586. Register_UnityEngine_GUIStyleState_set_textColor_Injected();
  587. //End Registrations for type : UnityEngine.GUIStyleState
  588. //Start Registrations for type : UnityEngine.GUIUtility
  589. //System.Int32 UnityEngine.GUIUtility::GetControlID_Injected(System.Int32,UnityEngine.FocusType,UnityEngine.Rect&)
  590. void Register_UnityEngine_GUIUtility_GetControlID_Injected();
  591. Register_UnityEngine_GUIUtility_GetControlID_Injected();
  592. //System.Int32 UnityEngine.GUIUtility::Internal_GetHotControl()
  593. void Register_UnityEngine_GUIUtility_Internal_GetHotControl();
  594. Register_UnityEngine_GUIUtility_Internal_GetHotControl();
  595. //System.Int32 UnityEngine.GUIUtility::Internal_GetKeyboardControl()
  596. void Register_UnityEngine_GUIUtility_Internal_GetKeyboardControl();
  597. Register_UnityEngine_GUIUtility_Internal_GetKeyboardControl();
  598. //System.Int32 UnityEngine.GUIUtility::get_guiDepth()
  599. void Register_UnityEngine_GUIUtility_get_guiDepth();
  600. Register_UnityEngine_GUIUtility_get_guiDepth();
  601. //System.Object UnityEngine.GUIUtility::Internal_GetDefaultSkin(System.Int32)
  602. void Register_UnityEngine_GUIUtility_Internal_GetDefaultSkin();
  603. Register_UnityEngine_GUIUtility_Internal_GetDefaultSkin();
  604. //System.Single UnityEngine.GUIUtility::get_pixelsPerPoint()
  605. void Register_UnityEngine_GUIUtility_get_pixelsPerPoint();
  606. Register_UnityEngine_GUIUtility_get_pixelsPerPoint();
  607. //System.String UnityEngine.GUIUtility::get_systemCopyBuffer()
  608. void Register_UnityEngine_GUIUtility_get_systemCopyBuffer();
  609. Register_UnityEngine_GUIUtility_get_systemCopyBuffer();
  610. //System.Void UnityEngine.GUIUtility::Internal_ExitGUI()
  611. void Register_UnityEngine_GUIUtility_Internal_ExitGUI();
  612. Register_UnityEngine_GUIUtility_Internal_ExitGUI();
  613. //System.Void UnityEngine.GUIUtility::set_systemCopyBuffer(System.String)
  614. void Register_UnityEngine_GUIUtility_set_systemCopyBuffer();
  615. Register_UnityEngine_GUIUtility_set_systemCopyBuffer();
  616. //End Registrations for type : UnityEngine.GUIUtility
  617. //Start Registrations for type : UnityEngine.Input
  618. //System.Boolean UnityEngine.Input::GetButtonDown(System.String)
  619. void Register_UnityEngine_Input_GetButtonDown();
  620. Register_UnityEngine_Input_GetButtonDown();
  621. //System.Boolean UnityEngine.Input::GetMouseButton(System.Int32)
  622. void Register_UnityEngine_Input_GetMouseButton();
  623. Register_UnityEngine_Input_GetMouseButton();
  624. //System.Boolean UnityEngine.Input::GetMouseButtonDown(System.Int32)
  625. void Register_UnityEngine_Input_GetMouseButtonDown();
  626. Register_UnityEngine_Input_GetMouseButtonDown();
  627. //System.Boolean UnityEngine.Input::GetMouseButtonUp(System.Int32)
  628. void Register_UnityEngine_Input_GetMouseButtonUp();
  629. Register_UnityEngine_Input_GetMouseButtonUp();
  630. //System.Boolean UnityEngine.Input::get_mousePresent()
  631. void Register_UnityEngine_Input_get_mousePresent();
  632. Register_UnityEngine_Input_get_mousePresent();
  633. //System.Boolean UnityEngine.Input::get_touchSupported()
  634. void Register_UnityEngine_Input_get_touchSupported();
  635. Register_UnityEngine_Input_get_touchSupported();
  636. //System.Int32 UnityEngine.Input::get_touchCount()
  637. void Register_UnityEngine_Input_get_touchCount();
  638. Register_UnityEngine_Input_get_touchCount();
  639. //System.Single UnityEngine.Input::GetAxis(System.String)
  640. void Register_UnityEngine_Input_GetAxis();
  641. Register_UnityEngine_Input_GetAxis();
  642. //System.Single UnityEngine.Input::GetAxisRaw(System.String)
  643. void Register_UnityEngine_Input_GetAxisRaw();
  644. Register_UnityEngine_Input_GetAxisRaw();
  645. //System.String UnityEngine.Input::get_compositionString()
  646. void Register_UnityEngine_Input_get_compositionString();
  647. Register_UnityEngine_Input_get_compositionString();
  648. //System.Void UnityEngine.Input::GetTouch_Injected(System.Int32,UnityEngine.Touch&)
  649. void Register_UnityEngine_Input_GetTouch_Injected();
  650. Register_UnityEngine_Input_GetTouch_Injected();
  651. //System.Void UnityEngine.Input::get_compositionCursorPos_Injected(UnityEngine.Vector2&)
  652. void Register_UnityEngine_Input_get_compositionCursorPos_Injected();
  653. Register_UnityEngine_Input_get_compositionCursorPos_Injected();
  654. //System.Void UnityEngine.Input::get_mousePosition_Injected(UnityEngine.Vector3&)
  655. void Register_UnityEngine_Input_get_mousePosition_Injected();
  656. Register_UnityEngine_Input_get_mousePosition_Injected();
  657. //System.Void UnityEngine.Input::get_mouseScrollDelta_Injected(UnityEngine.Vector2&)
  658. void Register_UnityEngine_Input_get_mouseScrollDelta_Injected();
  659. Register_UnityEngine_Input_get_mouseScrollDelta_Injected();
  660. //System.Void UnityEngine.Input::set_compositionCursorPos_Injected(UnityEngine.Vector2&)
  661. void Register_UnityEngine_Input_set_compositionCursorPos_Injected();
  662. Register_UnityEngine_Input_set_compositionCursorPos_Injected();
  663. //System.Void UnityEngine.Input::set_imeCompositionMode(UnityEngine.IMECompositionMode)
  664. void Register_UnityEngine_Input_set_imeCompositionMode();
  665. Register_UnityEngine_Input_set_imeCompositionMode();
  666. //UnityEngine.IMECompositionMode UnityEngine.Input::get_imeCompositionMode()
  667. void Register_UnityEngine_Input_get_imeCompositionMode();
  668. Register_UnityEngine_Input_get_imeCompositionMode();
  669. //End Registrations for type : UnityEngine.Input
  670. //Start Registrations for type : UnityEngine.LayerMask
  671. //System.Int32 UnityEngine.LayerMask::NameToLayer(System.String)
  672. void Register_UnityEngine_LayerMask_NameToLayer();
  673. Register_UnityEngine_LayerMask_NameToLayer();
  674. //End Registrations for type : UnityEngine.LayerMask
  675. //Start Registrations for type : UnityEngine.Light
  676. //System.Single UnityEngine.Light::get_bounceIntensity()
  677. void Register_UnityEngine_Light_get_bounceIntensity();
  678. Register_UnityEngine_Light_get_bounceIntensity();
  679. //System.Single UnityEngine.Light::get_cookieSize()
  680. void Register_UnityEngine_Light_get_cookieSize();
  681. Register_UnityEngine_Light_get_cookieSize();
  682. //System.Single UnityEngine.Light::get_intensity()
  683. void Register_UnityEngine_Light_get_intensity();
  684. Register_UnityEngine_Light_get_intensity();
  685. //System.Single UnityEngine.Light::get_range()
  686. void Register_UnityEngine_Light_get_range();
  687. Register_UnityEngine_Light_get_range();
  688. //System.Single UnityEngine.Light::get_spotAngle()
  689. void Register_UnityEngine_Light_get_spotAngle();
  690. Register_UnityEngine_Light_get_spotAngle();
  691. //System.Void UnityEngine.Light::get_bakingOutput_Injected(UnityEngine.LightBakingOutput&)
  692. void Register_UnityEngine_Light_get_bakingOutput_Injected();
  693. Register_UnityEngine_Light_get_bakingOutput_Injected();
  694. //System.Void UnityEngine.Light::get_color_Injected(UnityEngine.Color&)
  695. void Register_UnityEngine_Light_get_color_Injected();
  696. Register_UnityEngine_Light_get_color_Injected();
  697. //UnityEngine.LightShadows UnityEngine.Light::get_shadows()
  698. void Register_UnityEngine_Light_get_shadows();
  699. Register_UnityEngine_Light_get_shadows();
  700. //UnityEngine.LightType UnityEngine.Light::get_type()
  701. void Register_UnityEngine_Light_get_type();
  702. Register_UnityEngine_Light_get_type();
  703. //UnityEngine.Texture UnityEngine.Light::get_cookie()
  704. void Register_UnityEngine_Light_get_cookie();
  705. Register_UnityEngine_Light_get_cookie();
  706. //End Registrations for type : UnityEngine.Light
  707. //Start Registrations for type : UnityEngine.Material
  708. //System.Boolean UnityEngine.Material::HasProperty(System.Int32)
  709. void Register_UnityEngine_Material_HasProperty();
  710. Register_UnityEngine_Material_HasProperty();
  711. //System.Int32 UnityEngine.Material::GetFirstPropertyNameIdByAttribute(UnityEngine.Rendering.ShaderPropertyFlags)
  712. void Register_UnityEngine_Material_GetFirstPropertyNameIdByAttribute();
  713. Register_UnityEngine_Material_GetFirstPropertyNameIdByAttribute();
  714. //System.Void UnityEngine.Material::CreateWithMaterial(UnityEngine.Material,UnityEngine.Material)
  715. void Register_UnityEngine_Material_CreateWithMaterial();
  716. Register_UnityEngine_Material_CreateWithMaterial();
  717. //System.Void UnityEngine.Material::CreateWithShader(UnityEngine.Material,UnityEngine.Shader)
  718. void Register_UnityEngine_Material_CreateWithShader();
  719. Register_UnityEngine_Material_CreateWithShader();
  720. //System.Void UnityEngine.Material::CreateWithString(UnityEngine.Material)
  721. void Register_UnityEngine_Material_CreateWithString();
  722. Register_UnityEngine_Material_CreateWithString();
  723. //System.Void UnityEngine.Material::DisableKeyword(System.String)
  724. void Register_UnityEngine_Material_DisableKeyword();
  725. Register_UnityEngine_Material_DisableKeyword();
  726. //System.Void UnityEngine.Material::EnableKeyword(System.String)
  727. void Register_UnityEngine_Material_EnableKeyword();
  728. Register_UnityEngine_Material_EnableKeyword();
  729. //System.Void UnityEngine.Material::SetColorImpl_Injected(System.Int32,UnityEngine.Color&)
  730. void Register_UnityEngine_Material_SetColorImpl_Injected();
  731. Register_UnityEngine_Material_SetColorImpl_Injected();
  732. //System.Void UnityEngine.Material::SetFloatImpl(System.Int32,System.Single)
  733. void Register_UnityEngine_Material_SetFloatImpl();
  734. Register_UnityEngine_Material_SetFloatImpl();
  735. //System.Void UnityEngine.Material::SetTextureImpl(System.Int32,UnityEngine.Texture)
  736. void Register_UnityEngine_Material_SetTextureImpl();
  737. Register_UnityEngine_Material_SetTextureImpl();
  738. //UnityEngine.Texture UnityEngine.Material::GetTextureImpl(System.Int32)
  739. void Register_UnityEngine_Material_GetTextureImpl();
  740. Register_UnityEngine_Material_GetTextureImpl();
  741. //End Registrations for type : UnityEngine.Material
  742. //Start Registrations for type : UnityEngine.Mathf
  743. //System.Single UnityEngine.Mathf::GammaToLinearSpace(System.Single)
  744. void Register_UnityEngine_Mathf_GammaToLinearSpace();
  745. Register_UnityEngine_Mathf_GammaToLinearSpace();
  746. //End Registrations for type : UnityEngine.Mathf
  747. //Start Registrations for type : UnityEngine.Mesh
  748. //System.Array UnityEngine.Mesh::GetAllocArrayFromChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32)
  749. void Register_UnityEngine_Mesh_GetAllocArrayFromChannelImpl();
  750. Register_UnityEngine_Mesh_GetAllocArrayFromChannelImpl();
  751. //System.Boolean UnityEngine.Mesh::HasVertexAttribute(UnityEngine.Rendering.VertexAttribute)
  752. void Register_UnityEngine_Mesh_HasVertexAttribute();
  753. Register_UnityEngine_Mesh_HasVertexAttribute();
  754. //System.Boolean UnityEngine.Mesh::get_canAccess()
  755. void Register_UnityEngine_Mesh_get_canAccess();
  756. Register_UnityEngine_Mesh_get_canAccess();
  757. //System.Int32 UnityEngine.Mesh::get_subMeshCount()
  758. void Register_UnityEngine_Mesh_get_subMeshCount();
  759. Register_UnityEngine_Mesh_get_subMeshCount();
  760. //System.Int32 UnityEngine.Mesh::get_vertexCount()
  761. void Register_UnityEngine_Mesh_get_vertexCount();
  762. Register_UnityEngine_Mesh_get_vertexCount();
  763. //System.Int32[] UnityEngine.Mesh::GetIndicesImpl(System.Int32,System.Boolean)
  764. void Register_UnityEngine_Mesh_GetIndicesImpl();
  765. Register_UnityEngine_Mesh_GetIndicesImpl();
  766. //System.Void UnityEngine.Mesh::ClearImpl(System.Boolean)
  767. void Register_UnityEngine_Mesh_ClearImpl();
  768. Register_UnityEngine_Mesh_ClearImpl();
  769. //System.Void UnityEngine.Mesh::GetArrayFromChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32,System.Array)
  770. void Register_UnityEngine_Mesh_GetArrayFromChannelImpl();
  771. Register_UnityEngine_Mesh_GetArrayFromChannelImpl();
  772. //System.Void UnityEngine.Mesh::Internal_Create(UnityEngine.Mesh)
  773. void Register_UnityEngine_Mesh_Internal_Create();
  774. Register_UnityEngine_Mesh_Internal_Create();
  775. //System.Void UnityEngine.Mesh::PrintErrorCantAccessChannel(UnityEngine.Rendering.VertexAttribute)
  776. void Register_UnityEngine_Mesh_PrintErrorCantAccessChannel();
  777. Register_UnityEngine_Mesh_PrintErrorCantAccessChannel();
  778. //System.Void UnityEngine.Mesh::RecalculateBoundsImpl(UnityEngine.Rendering.MeshUpdateFlags)
  779. void Register_UnityEngine_Mesh_RecalculateBoundsImpl();
  780. Register_UnityEngine_Mesh_RecalculateBoundsImpl();
  781. //System.Void UnityEngine.Mesh::SetArrayForChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32,System.Array,System.Int32,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags)
  782. void Register_UnityEngine_Mesh_SetArrayForChannelImpl();
  783. Register_UnityEngine_Mesh_SetArrayForChannelImpl();
  784. //System.Void UnityEngine.Mesh::SetIndicesImpl(System.Int32,UnityEngine.MeshTopology,UnityEngine.Rendering.IndexFormat,System.Array,System.Int32,System.Int32,System.Boolean,System.Int32)
  785. void Register_UnityEngine_Mesh_SetIndicesImpl();
  786. Register_UnityEngine_Mesh_SetIndicesImpl();
  787. //System.Void UnityEngine.Mesh::get_bounds_Injected(UnityEngine.Bounds&)
  788. void Register_UnityEngine_Mesh_get_bounds_Injected();
  789. Register_UnityEngine_Mesh_get_bounds_Injected();
  790. //End Registrations for type : UnityEngine.Mesh
  791. //Start Registrations for type : UnityEngine.MeshFilter
  792. //UnityEngine.Mesh UnityEngine.MeshFilter::get_sharedMesh()
  793. void Register_UnityEngine_MeshFilter_get_sharedMesh();
  794. Register_UnityEngine_MeshFilter_get_sharedMesh();
  795. //End Registrations for type : UnityEngine.MeshFilter
  796. //Start Registrations for type : UnityEngine.MonoBehaviour
  797. //System.Boolean UnityEngine.MonoBehaviour::Internal_IsInvokingAll(UnityEngine.MonoBehaviour)
  798. void Register_UnityEngine_MonoBehaviour_Internal_IsInvokingAll();
  799. Register_UnityEngine_MonoBehaviour_Internal_IsInvokingAll();
  800. //System.Boolean UnityEngine.MonoBehaviour::IsInvoking(UnityEngine.MonoBehaviour,System.String)
  801. void Register_UnityEngine_MonoBehaviour_IsInvoking();
  802. Register_UnityEngine_MonoBehaviour_IsInvoking();
  803. //System.Boolean UnityEngine.MonoBehaviour::IsObjectMonoBehaviour(UnityEngine.Object)
  804. void Register_UnityEngine_MonoBehaviour_IsObjectMonoBehaviour();
  805. Register_UnityEngine_MonoBehaviour_IsObjectMonoBehaviour();
  806. //System.Boolean UnityEngine.MonoBehaviour::get_useGUILayout()
  807. void Register_UnityEngine_MonoBehaviour_get_useGUILayout();
  808. Register_UnityEngine_MonoBehaviour_get_useGUILayout();
  809. //System.String UnityEngine.MonoBehaviour::GetScriptClassName()
  810. void Register_UnityEngine_MonoBehaviour_GetScriptClassName();
  811. Register_UnityEngine_MonoBehaviour_GetScriptClassName();
  812. //System.Void UnityEngine.MonoBehaviour::CancelInvoke(UnityEngine.MonoBehaviour,System.String)
  813. void Register_UnityEngine_MonoBehaviour_CancelInvoke();
  814. Register_UnityEngine_MonoBehaviour_CancelInvoke();
  815. //System.Void UnityEngine.MonoBehaviour::Internal_CancelInvokeAll(UnityEngine.MonoBehaviour)
  816. void Register_UnityEngine_MonoBehaviour_Internal_CancelInvokeAll();
  817. Register_UnityEngine_MonoBehaviour_Internal_CancelInvokeAll();
  818. //System.Void UnityEngine.MonoBehaviour::InvokeDelayed(UnityEngine.MonoBehaviour,System.String,System.Single,System.Single)
  819. void Register_UnityEngine_MonoBehaviour_InvokeDelayed();
  820. Register_UnityEngine_MonoBehaviour_InvokeDelayed();
  821. //System.Void UnityEngine.MonoBehaviour::StopAllCoroutines()
  822. void Register_UnityEngine_MonoBehaviour_StopAllCoroutines();
  823. Register_UnityEngine_MonoBehaviour_StopAllCoroutines();
  824. //System.Void UnityEngine.MonoBehaviour::StopCoroutine(System.String)
  825. void Register_UnityEngine_MonoBehaviour_StopCoroutine();
  826. Register_UnityEngine_MonoBehaviour_StopCoroutine();
  827. //System.Void UnityEngine.MonoBehaviour::StopCoroutineFromEnumeratorManaged(System.Collections.IEnumerator)
  828. void Register_UnityEngine_MonoBehaviour_StopCoroutineFromEnumeratorManaged();
  829. Register_UnityEngine_MonoBehaviour_StopCoroutineFromEnumeratorManaged();
  830. //System.Void UnityEngine.MonoBehaviour::StopCoroutineManaged(UnityEngine.Coroutine)
  831. void Register_UnityEngine_MonoBehaviour_StopCoroutineManaged();
  832. Register_UnityEngine_MonoBehaviour_StopCoroutineManaged();
  833. //System.Void UnityEngine.MonoBehaviour::set_useGUILayout(System.Boolean)
  834. void Register_UnityEngine_MonoBehaviour_set_useGUILayout();
  835. Register_UnityEngine_MonoBehaviour_set_useGUILayout();
  836. //UnityEngine.Coroutine UnityEngine.MonoBehaviour::StartCoroutineManaged(System.String,System.Object)
  837. void Register_UnityEngine_MonoBehaviour_StartCoroutineManaged();
  838. Register_UnityEngine_MonoBehaviour_StartCoroutineManaged();
  839. //UnityEngine.Coroutine UnityEngine.MonoBehaviour::StartCoroutineManaged2(System.Collections.IEnumerator)
  840. void Register_UnityEngine_MonoBehaviour_StartCoroutineManaged2();
  841. Register_UnityEngine_MonoBehaviour_StartCoroutineManaged2();
  842. //End Registrations for type : UnityEngine.MonoBehaviour
  843. //Start Registrations for type : UnityEngine.NoAllocHelpers
  844. //System.Array UnityEngine.NoAllocHelpers::ExtractArrayFromList(System.Object)
  845. void Register_UnityEngine_NoAllocHelpers_ExtractArrayFromList();
  846. Register_UnityEngine_NoAllocHelpers_ExtractArrayFromList();
  847. //System.Void UnityEngine.NoAllocHelpers::Internal_ResizeList(System.Object,System.Int32)
  848. void Register_UnityEngine_NoAllocHelpers_Internal_ResizeList();
  849. Register_UnityEngine_NoAllocHelpers_Internal_ResizeList();
  850. //End Registrations for type : UnityEngine.NoAllocHelpers
  851. //Start Registrations for type : UnityEngine.Object
  852. //System.Int32 UnityEngine.Object::GetOffsetOfInstanceIDInCPlusPlusObject()
  853. void Register_UnityEngine_Object_GetOffsetOfInstanceIDInCPlusPlusObject();
  854. Register_UnityEngine_Object_GetOffsetOfInstanceIDInCPlusPlusObject();
  855. //System.String UnityEngine.Object::GetName(UnityEngine.Object)
  856. void Register_UnityEngine_Object_GetName();
  857. Register_UnityEngine_Object_GetName();
  858. //System.String UnityEngine.Object::ToString(UnityEngine.Object)
  859. void Register_UnityEngine_Object_ToString();
  860. Register_UnityEngine_Object_ToString();
  861. //System.Void UnityEngine.Object::Destroy(UnityEngine.Object,System.Single)
  862. void Register_UnityEngine_Object_Destroy();
  863. Register_UnityEngine_Object_Destroy();
  864. //System.Void UnityEngine.Object::DestroyImmediate(UnityEngine.Object,System.Boolean)
  865. void Register_UnityEngine_Object_DestroyImmediate();
  866. Register_UnityEngine_Object_DestroyImmediate();
  867. //System.Void UnityEngine.Object::SetName(UnityEngine.Object,System.String)
  868. void Register_UnityEngine_Object_SetName();
  869. Register_UnityEngine_Object_SetName();
  870. //System.Void UnityEngine.Object::set_hideFlags(UnityEngine.HideFlags)
  871. void Register_UnityEngine_Object_set_hideFlags();
  872. Register_UnityEngine_Object_set_hideFlags();
  873. //UnityEngine.Object UnityEngine.Object::FindObjectFromInstanceID(System.Int32)
  874. void Register_UnityEngine_Object_FindObjectFromInstanceID();
  875. Register_UnityEngine_Object_FindObjectFromInstanceID();
  876. //UnityEngine.Object UnityEngine.Object::Internal_CloneSingle(UnityEngine.Object)
  877. void Register_UnityEngine_Object_Internal_CloneSingle();
  878. Register_UnityEngine_Object_Internal_CloneSingle();
  879. //UnityEngine.Object UnityEngine.Object::Internal_InstantiateSingle_Injected(UnityEngine.Object,UnityEngine.Vector3&,UnityEngine.Quaternion&)
  880. void Register_UnityEngine_Object_Internal_InstantiateSingle_Injected();
  881. Register_UnityEngine_Object_Internal_InstantiateSingle_Injected();
  882. //End Registrations for type : UnityEngine.Object
  883. //Start Registrations for type : UnityEngine.Physics
  884. //System.Void UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&)
  885. void Register_UnityEngine_Physics_get_defaultPhysicsScene_Injected();
  886. Register_UnityEngine_Physics_get_defaultPhysicsScene_Injected();
  887. //UnityEngine.Collider[] UnityEngine.Physics::OverlapBox_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&,System.Int32,UnityEngine.QueryTriggerInteraction)
  888. void Register_UnityEngine_Physics_OverlapBox_Internal_Injected();
  889. Register_UnityEngine_Physics_OverlapBox_Internal_Injected();
  890. //UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  891. void Register_UnityEngine_Physics_Internal_RaycastAll_Injected();
  892. Register_UnityEngine_Physics_Internal_RaycastAll_Injected();
  893. //End Registrations for type : UnityEngine.Physics
  894. //Start Registrations for type : UnityEngine.PhysicsScene
  895. //System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  896. void Register_UnityEngine_PhysicsScene_Internal_RaycastTest_Injected();
  897. Register_UnityEngine_PhysicsScene_Internal_RaycastTest_Injected();
  898. //System.Boolean UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
  899. void Register_UnityEngine_PhysicsScene_Internal_Raycast_Injected();
  900. Register_UnityEngine_PhysicsScene_Internal_Raycast_Injected();
  901. //System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  902. void Register_UnityEngine_PhysicsScene_Internal_RaycastNonAlloc_Injected();
  903. Register_UnityEngine_PhysicsScene_Internal_RaycastNonAlloc_Injected();
  904. //End Registrations for type : UnityEngine.PhysicsScene
  905. //Start Registrations for type : UnityEngine.Playables.PlayableHandle
  906. //System.Boolean UnityEngine.Playables.PlayableHandle::IsValid_Injected(UnityEngine.Playables.PlayableHandle&)
  907. void Register_UnityEngine_Playables_PlayableHandle_IsValid_Injected();
  908. Register_UnityEngine_Playables_PlayableHandle_IsValid_Injected();
  909. //System.Type UnityEngine.Playables.PlayableHandle::GetPlayableType_Injected(UnityEngine.Playables.PlayableHandle&)
  910. void Register_UnityEngine_Playables_PlayableHandle_GetPlayableType_Injected();
  911. Register_UnityEngine_Playables_PlayableHandle_GetPlayableType_Injected();
  912. //End Registrations for type : UnityEngine.Playables.PlayableHandle
  913. //Start Registrations for type : UnityEngine.PlayerConnectionInternal
  914. //System.Boolean UnityEngine.PlayerConnectionInternal::IsConnected()
  915. void Register_UnityEngine_PlayerConnectionInternal_IsConnected();
  916. Register_UnityEngine_PlayerConnectionInternal_IsConnected();
  917. //System.Boolean UnityEngine.PlayerConnectionInternal::TrySendMessage(System.String,System.Byte[],System.Int32)
  918. void Register_UnityEngine_PlayerConnectionInternal_TrySendMessage();
  919. Register_UnityEngine_PlayerConnectionInternal_TrySendMessage();
  920. //System.Void UnityEngine.PlayerConnectionInternal::DisconnectAll()
  921. void Register_UnityEngine_PlayerConnectionInternal_DisconnectAll();
  922. Register_UnityEngine_PlayerConnectionInternal_DisconnectAll();
  923. //System.Void UnityEngine.PlayerConnectionInternal::Initialize()
  924. void Register_UnityEngine_PlayerConnectionInternal_Initialize();
  925. Register_UnityEngine_PlayerConnectionInternal_Initialize();
  926. //System.Void UnityEngine.PlayerConnectionInternal::PollInternal()
  927. void Register_UnityEngine_PlayerConnectionInternal_PollInternal();
  928. Register_UnityEngine_PlayerConnectionInternal_PollInternal();
  929. //System.Void UnityEngine.PlayerConnectionInternal::RegisterInternal(System.String)
  930. void Register_UnityEngine_PlayerConnectionInternal_RegisterInternal();
  931. Register_UnityEngine_PlayerConnectionInternal_RegisterInternal();
  932. //System.Void UnityEngine.PlayerConnectionInternal::SendMessage(System.String,System.Byte[],System.Int32)
  933. void Register_UnityEngine_PlayerConnectionInternal_SendMessage();
  934. Register_UnityEngine_PlayerConnectionInternal_SendMessage();
  935. //System.Void UnityEngine.PlayerConnectionInternal::UnregisterInternal(System.String)
  936. void Register_UnityEngine_PlayerConnectionInternal_UnregisterInternal();
  937. Register_UnityEngine_PlayerConnectionInternal_UnregisterInternal();
  938. //End Registrations for type : UnityEngine.PlayerConnectionInternal
  939. //Start Registrations for type : UnityEngine.QualitySettings
  940. //UnityEngine.ColorSpace UnityEngine.QualitySettings::get_activeColorSpace()
  941. void Register_UnityEngine_QualitySettings_get_activeColorSpace();
  942. Register_UnityEngine_QualitySettings_get_activeColorSpace();
  943. //End Registrations for type : UnityEngine.QualitySettings
  944. //Start Registrations for type : UnityEngine.Quaternion
  945. //System.Void UnityEngine.Quaternion::Internal_FromEulerRad_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&)
  946. void Register_UnityEngine_Quaternion_Internal_FromEulerRad_Injected();
  947. Register_UnityEngine_Quaternion_Internal_FromEulerRad_Injected();
  948. //System.Void UnityEngine.Quaternion::Internal_ToEulerRad_Injected(UnityEngine.Quaternion&,UnityEngine.Vector3&)
  949. void Register_UnityEngine_Quaternion_Internal_ToEulerRad_Injected();
  950. Register_UnityEngine_Quaternion_Internal_ToEulerRad_Injected();
  951. //System.Void UnityEngine.Quaternion::Inverse_Injected(UnityEngine.Quaternion&,UnityEngine.Quaternion&)
  952. void Register_UnityEngine_Quaternion_Inverse_Injected();
  953. Register_UnityEngine_Quaternion_Inverse_Injected();
  954. //End Registrations for type : UnityEngine.Quaternion
  955. //Start Registrations for type : UnityEngine.Random
  956. //System.Single UnityEngine.Random::Range(System.Single,System.Single)
  957. void Register_UnityEngine_Random_Range();
  958. Register_UnityEngine_Random_Range();
  959. //End Registrations for type : UnityEngine.Random
  960. //Start Registrations for type : UnityEngine.RectOffset
  961. //System.Int32 UnityEngine.RectOffset::get_bottom()
  962. void Register_UnityEngine_RectOffset_get_bottom();
  963. Register_UnityEngine_RectOffset_get_bottom();
  964. //System.Int32 UnityEngine.RectOffset::get_horizontal()
  965. void Register_UnityEngine_RectOffset_get_horizontal();
  966. Register_UnityEngine_RectOffset_get_horizontal();
  967. //System.Int32 UnityEngine.RectOffset::get_left()
  968. void Register_UnityEngine_RectOffset_get_left();
  969. Register_UnityEngine_RectOffset_get_left();
  970. //System.Int32 UnityEngine.RectOffset::get_right()
  971. void Register_UnityEngine_RectOffset_get_right();
  972. Register_UnityEngine_RectOffset_get_right();
  973. //System.Int32 UnityEngine.RectOffset::get_top()
  974. void Register_UnityEngine_RectOffset_get_top();
  975. Register_UnityEngine_RectOffset_get_top();
  976. //System.Int32 UnityEngine.RectOffset::get_vertical()
  977. void Register_UnityEngine_RectOffset_get_vertical();
  978. Register_UnityEngine_RectOffset_get_vertical();
  979. //System.IntPtr UnityEngine.RectOffset::InternalCreate()
  980. void Register_UnityEngine_RectOffset_InternalCreate();
  981. Register_UnityEngine_RectOffset_InternalCreate();
  982. //System.Void UnityEngine.RectOffset::InternalDestroy(System.IntPtr)
  983. void Register_UnityEngine_RectOffset_InternalDestroy();
  984. Register_UnityEngine_RectOffset_InternalDestroy();
  985. //End Registrations for type : UnityEngine.RectOffset
  986. //Start Registrations for type : UnityEngine.RectTransform
  987. //System.Void UnityEngine.RectTransform::get_anchorMax_Injected(UnityEngine.Vector2&)
  988. void Register_UnityEngine_RectTransform_get_anchorMax_Injected();
  989. Register_UnityEngine_RectTransform_get_anchorMax_Injected();
  990. //System.Void UnityEngine.RectTransform::get_anchorMin_Injected(UnityEngine.Vector2&)
  991. void Register_UnityEngine_RectTransform_get_anchorMin_Injected();
  992. Register_UnityEngine_RectTransform_get_anchorMin_Injected();
  993. //System.Void UnityEngine.RectTransform::get_anchoredPosition_Injected(UnityEngine.Vector2&)
  994. void Register_UnityEngine_RectTransform_get_anchoredPosition_Injected();
  995. Register_UnityEngine_RectTransform_get_anchoredPosition_Injected();
  996. //System.Void UnityEngine.RectTransform::get_pivot_Injected(UnityEngine.Vector2&)
  997. void Register_UnityEngine_RectTransform_get_pivot_Injected();
  998. Register_UnityEngine_RectTransform_get_pivot_Injected();
  999. //System.Void UnityEngine.RectTransform::get_rect_Injected(UnityEngine.Rect&)
  1000. void Register_UnityEngine_RectTransform_get_rect_Injected();
  1001. Register_UnityEngine_RectTransform_get_rect_Injected();
  1002. //System.Void UnityEngine.RectTransform::get_sizeDelta_Injected(UnityEngine.Vector2&)
  1003. void Register_UnityEngine_RectTransform_get_sizeDelta_Injected();
  1004. Register_UnityEngine_RectTransform_get_sizeDelta_Injected();
  1005. //System.Void UnityEngine.RectTransform::set_anchorMax_Injected(UnityEngine.Vector2&)
  1006. void Register_UnityEngine_RectTransform_set_anchorMax_Injected();
  1007. Register_UnityEngine_RectTransform_set_anchorMax_Injected();
  1008. //System.Void UnityEngine.RectTransform::set_anchorMin_Injected(UnityEngine.Vector2&)
  1009. void Register_UnityEngine_RectTransform_set_anchorMin_Injected();
  1010. Register_UnityEngine_RectTransform_set_anchorMin_Injected();
  1011. //System.Void UnityEngine.RectTransform::set_anchoredPosition_Injected(UnityEngine.Vector2&)
  1012. void Register_UnityEngine_RectTransform_set_anchoredPosition_Injected();
  1013. Register_UnityEngine_RectTransform_set_anchoredPosition_Injected();
  1014. //System.Void UnityEngine.RectTransform::set_pivot_Injected(UnityEngine.Vector2&)
  1015. void Register_UnityEngine_RectTransform_set_pivot_Injected();
  1016. Register_UnityEngine_RectTransform_set_pivot_Injected();
  1017. //System.Void UnityEngine.RectTransform::set_sizeDelta_Injected(UnityEngine.Vector2&)
  1018. void Register_UnityEngine_RectTransform_set_sizeDelta_Injected();
  1019. Register_UnityEngine_RectTransform_set_sizeDelta_Injected();
  1020. //End Registrations for type : UnityEngine.RectTransform
  1021. //Start Registrations for type : UnityEngine.RectTransformUtility
  1022. //System.Boolean UnityEngine.RectTransformUtility::PointInRectangle_Injected(UnityEngine.Vector2&,UnityEngine.RectTransform,UnityEngine.Camera,UnityEngine.Vector4&)
  1023. void Register_UnityEngine_RectTransformUtility_PointInRectangle_Injected();
  1024. Register_UnityEngine_RectTransformUtility_PointInRectangle_Injected();
  1025. //System.Void UnityEngine.RectTransformUtility::PixelAdjustPoint_Injected(UnityEngine.Vector2&,UnityEngine.Transform,UnityEngine.Canvas,UnityEngine.Vector2&)
  1026. void Register_UnityEngine_RectTransformUtility_PixelAdjustPoint_Injected();
  1027. Register_UnityEngine_RectTransformUtility_PixelAdjustPoint_Injected();
  1028. //System.Void UnityEngine.RectTransformUtility::PixelAdjustRect_Injected(UnityEngine.RectTransform,UnityEngine.Canvas,UnityEngine.Rect&)
  1029. void Register_UnityEngine_RectTransformUtility_PixelAdjustRect_Injected();
  1030. Register_UnityEngine_RectTransformUtility_PixelAdjustRect_Injected();
  1031. //End Registrations for type : UnityEngine.RectTransformUtility
  1032. //Start Registrations for type : UnityEngine.Renderer
  1033. //System.Int32 UnityEngine.Renderer::get_sortingLayerID()
  1034. void Register_UnityEngine_Renderer_get_sortingLayerID();
  1035. Register_UnityEngine_Renderer_get_sortingLayerID();
  1036. //System.Int32 UnityEngine.Renderer::get_sortingOrder()
  1037. void Register_UnityEngine_Renderer_get_sortingOrder();
  1038. Register_UnityEngine_Renderer_get_sortingOrder();
  1039. //UnityEngine.Material UnityEngine.Renderer::GetMaterial()
  1040. void Register_UnityEngine_Renderer_GetMaterial();
  1041. Register_UnityEngine_Renderer_GetMaterial();
  1042. //End Registrations for type : UnityEngine.Renderer
  1043. //Start Registrations for type : UnityEngine.Rendering.GraphicsSettings
  1044. //System.Boolean UnityEngine.Rendering.GraphicsSettings::get_lightsUseLinearIntensity()
  1045. void Register_UnityEngine_Rendering_GraphicsSettings_get_lightsUseLinearIntensity();
  1046. Register_UnityEngine_Rendering_GraphicsSettings_get_lightsUseLinearIntensity();
  1047. //End Registrations for type : UnityEngine.Rendering.GraphicsSettings
  1048. //Start Registrations for type : UnityEngine.Rendering.ScriptableRenderContext
  1049. //System.Int32 UnityEngine.Rendering.ScriptableRenderContext::GetNumberOfCameras_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&)
  1050. void Register_UnityEngine_Rendering_ScriptableRenderContext_GetNumberOfCameras_Internal_Injected();
  1051. Register_UnityEngine_Rendering_ScriptableRenderContext_GetNumberOfCameras_Internal_Injected();
  1052. //UnityEngine.Camera UnityEngine.Rendering.ScriptableRenderContext::GetCamera_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.Int32)
  1053. void Register_UnityEngine_Rendering_ScriptableRenderContext_GetCamera_Internal_Injected();
  1054. Register_UnityEngine_Rendering_ScriptableRenderContext_GetCamera_Internal_Injected();
  1055. //End Registrations for type : UnityEngine.Rendering.ScriptableRenderContext
  1056. //Start Registrations for type : UnityEngine.RenderTexture
  1057. //System.Int32 UnityEngine.RenderTexture::get_height()
  1058. void Register_UnityEngine_RenderTexture_get_height();
  1059. Register_UnityEngine_RenderTexture_get_height();
  1060. //System.Int32 UnityEngine.RenderTexture::get_width()
  1061. void Register_UnityEngine_RenderTexture_get_width();
  1062. Register_UnityEngine_RenderTexture_get_width();
  1063. //System.Void UnityEngine.RenderTexture::GetDescriptor_Injected(UnityEngine.RenderTextureDescriptor&)
  1064. void Register_UnityEngine_RenderTexture_GetDescriptor_Injected();
  1065. Register_UnityEngine_RenderTexture_GetDescriptor_Injected();
  1066. //System.Void UnityEngine.RenderTexture::Internal_Create(UnityEngine.RenderTexture)
  1067. void Register_UnityEngine_RenderTexture_Internal_Create();
  1068. Register_UnityEngine_RenderTexture_Internal_Create();
  1069. //System.Void UnityEngine.RenderTexture::SetRenderTextureDescriptor_Injected(UnityEngine.RenderTextureDescriptor&)
  1070. void Register_UnityEngine_RenderTexture_SetRenderTextureDescriptor_Injected();
  1071. Register_UnityEngine_RenderTexture_SetRenderTextureDescriptor_Injected();
  1072. //System.Void UnityEngine.RenderTexture::SetSRGBReadWrite(System.Boolean)
  1073. void Register_UnityEngine_RenderTexture_SetSRGBReadWrite();
  1074. Register_UnityEngine_RenderTexture_SetSRGBReadWrite();
  1075. //System.Void UnityEngine.RenderTexture::set_depth(System.Int32)
  1076. void Register_UnityEngine_RenderTexture_set_depth();
  1077. Register_UnityEngine_RenderTexture_set_depth();
  1078. //System.Void UnityEngine.RenderTexture::set_graphicsFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
  1079. void Register_UnityEngine_RenderTexture_set_graphicsFormat();
  1080. Register_UnityEngine_RenderTexture_set_graphicsFormat();
  1081. //System.Void UnityEngine.RenderTexture::set_height(System.Int32)
  1082. void Register_UnityEngine_RenderTexture_set_height();
  1083. Register_UnityEngine_RenderTexture_set_height();
  1084. //System.Void UnityEngine.RenderTexture::set_width(System.Int32)
  1085. void Register_UnityEngine_RenderTexture_set_width();
  1086. Register_UnityEngine_RenderTexture_set_width();
  1087. //End Registrations for type : UnityEngine.RenderTexture
  1088. //Start Registrations for type : UnityEngine.Resources
  1089. //UnityEngine.Object UnityEngine.Resources::GetBuiltinResource(System.Type,System.String)
  1090. void Register_UnityEngine_Resources_GetBuiltinResource();
  1091. Register_UnityEngine_Resources_GetBuiltinResource();
  1092. //End Registrations for type : UnityEngine.Resources
  1093. //Start Registrations for type : UnityEngine.ResourcesAPIInternal
  1094. //UnityEngine.Object UnityEngine.ResourcesAPIInternal::Load(System.String,System.Type)
  1095. void Register_UnityEngine_ResourcesAPIInternal_Load();
  1096. Register_UnityEngine_ResourcesAPIInternal_Load();
  1097. //End Registrations for type : UnityEngine.ResourcesAPIInternal
  1098. //Start Registrations for type : UnityEngine.Rigidbody
  1099. //System.Void UnityEngine.Rigidbody::set_freezeRotation(System.Boolean)
  1100. void Register_UnityEngine_Rigidbody_set_freezeRotation();
  1101. Register_UnityEngine_Rigidbody_set_freezeRotation();
  1102. //End Registrations for type : UnityEngine.Rigidbody
  1103. //Start Registrations for type : UnityEngine.Screen
  1104. //System.Int32 UnityEngine.Screen::get_height()
  1105. void Register_UnityEngine_Screen_get_height();
  1106. Register_UnityEngine_Screen_get_height();
  1107. //System.Int32 UnityEngine.Screen::get_width()
  1108. void Register_UnityEngine_Screen_get_width();
  1109. Register_UnityEngine_Screen_get_width();
  1110. //System.Single UnityEngine.Screen::get_dpi()
  1111. void Register_UnityEngine_Screen_get_dpi();
  1112. Register_UnityEngine_Screen_get_dpi();
  1113. //UnityEngine.FullScreenMode UnityEngine.Screen::get_fullScreenMode()
  1114. void Register_UnityEngine_Screen_get_fullScreenMode();
  1115. Register_UnityEngine_Screen_get_fullScreenMode();
  1116. //End Registrations for type : UnityEngine.Screen
  1117. //Start Registrations for type : UnityEngine.ScriptableObject
  1118. //System.Void UnityEngine.ScriptableObject::CreateScriptableObject(UnityEngine.ScriptableObject)
  1119. void Register_UnityEngine_ScriptableObject_CreateScriptableObject();
  1120. Register_UnityEngine_ScriptableObject_CreateScriptableObject();
  1121. //UnityEngine.ScriptableObject UnityEngine.ScriptableObject::CreateScriptableObjectInstanceFromType(System.Type,System.Boolean)
  1122. void Register_UnityEngine_ScriptableObject_CreateScriptableObjectInstanceFromType();
  1123. Register_UnityEngine_ScriptableObject_CreateScriptableObjectInstanceFromType();
  1124. //End Registrations for type : UnityEngine.ScriptableObject
  1125. //Start Registrations for type : UnityEngine.Shader
  1126. //System.Int32 UnityEngine.Shader::PropertyToID(System.String)
  1127. void Register_UnityEngine_Shader_PropertyToID();
  1128. Register_UnityEngine_Shader_PropertyToID();
  1129. //System.Int32 UnityEngine.Shader::TagToID(System.String)
  1130. void Register_UnityEngine_Shader_TagToID();
  1131. Register_UnityEngine_Shader_TagToID();
  1132. //End Registrations for type : UnityEngine.Shader
  1133. //Start Registrations for type : UnityEngine.SortingLayer
  1134. //System.Int32 UnityEngine.SortingLayer::GetLayerValueFromID(System.Int32)
  1135. void Register_UnityEngine_SortingLayer_GetLayerValueFromID();
  1136. Register_UnityEngine_SortingLayer_GetLayerValueFromID();
  1137. //End Registrations for type : UnityEngine.SortingLayer
  1138. //Start Registrations for type : UnityEngine.Sprite
  1139. //System.Boolean UnityEngine.Sprite::get_isUsingPlaceholder()
  1140. void Register_UnityEngine_Sprite_get_isUsingPlaceholder();
  1141. Register_UnityEngine_Sprite_get_isUsingPlaceholder();
  1142. //System.Int32 UnityEngine.Sprite::GetPacked()
  1143. void Register_UnityEngine_Sprite_GetPacked();
  1144. Register_UnityEngine_Sprite_GetPacked();
  1145. //System.Int32 UnityEngine.Sprite::GetPackingMode()
  1146. void Register_UnityEngine_Sprite_GetPackingMode();
  1147. Register_UnityEngine_Sprite_GetPackingMode();
  1148. //System.Single UnityEngine.Sprite::get_pixelsPerUnit()
  1149. void Register_UnityEngine_Sprite_get_pixelsPerUnit();
  1150. Register_UnityEngine_Sprite_get_pixelsPerUnit();
  1151. //System.UInt16[] UnityEngine.Sprite::get_triangles()
  1152. void Register_UnityEngine_Sprite_get_triangles();
  1153. Register_UnityEngine_Sprite_get_triangles();
  1154. //System.Void UnityEngine.Sprite::GetInnerUVs_Injected(UnityEngine.Vector4&)
  1155. void Register_UnityEngine_Sprite_GetInnerUVs_Injected();
  1156. Register_UnityEngine_Sprite_GetInnerUVs_Injected();
  1157. //System.Void UnityEngine.Sprite::GetOuterUVs_Injected(UnityEngine.Vector4&)
  1158. void Register_UnityEngine_Sprite_GetOuterUVs_Injected();
  1159. Register_UnityEngine_Sprite_GetOuterUVs_Injected();
  1160. //System.Void UnityEngine.Sprite::GetPadding_Injected(UnityEngine.Vector4&)
  1161. void Register_UnityEngine_Sprite_GetPadding_Injected();
  1162. Register_UnityEngine_Sprite_GetPadding_Injected();
  1163. //System.Void UnityEngine.Sprite::GetTextureRect_Injected(UnityEngine.Rect&)
  1164. void Register_UnityEngine_Sprite_GetTextureRect_Injected();
  1165. Register_UnityEngine_Sprite_GetTextureRect_Injected();
  1166. //System.Void UnityEngine.Sprite::get_border_Injected(UnityEngine.Vector4&)
  1167. void Register_UnityEngine_Sprite_get_border_Injected();
  1168. Register_UnityEngine_Sprite_get_border_Injected();
  1169. //System.Void UnityEngine.Sprite::get_bounds_Injected(UnityEngine.Bounds&)
  1170. void Register_UnityEngine_Sprite_get_bounds_Injected();
  1171. Register_UnityEngine_Sprite_get_bounds_Injected();
  1172. //System.Void UnityEngine.Sprite::get_pivot_Injected(UnityEngine.Vector2&)
  1173. void Register_UnityEngine_Sprite_get_pivot_Injected();
  1174. Register_UnityEngine_Sprite_get_pivot_Injected();
  1175. //System.Void UnityEngine.Sprite::get_rect_Injected(UnityEngine.Rect&)
  1176. void Register_UnityEngine_Sprite_get_rect_Injected();
  1177. Register_UnityEngine_Sprite_get_rect_Injected();
  1178. //UnityEngine.Texture2D UnityEngine.Sprite::get_associatedAlphaSplitTexture()
  1179. void Register_UnityEngine_Sprite_get_associatedAlphaSplitTexture();
  1180. Register_UnityEngine_Sprite_get_associatedAlphaSplitTexture();
  1181. //UnityEngine.Texture2D UnityEngine.Sprite::get_texture()
  1182. void Register_UnityEngine_Sprite_get_texture();
  1183. Register_UnityEngine_Sprite_get_texture();
  1184. //UnityEngine.Vector2[] UnityEngine.Sprite::get_uv()
  1185. void Register_UnityEngine_Sprite_get_uv();
  1186. Register_UnityEngine_Sprite_get_uv();
  1187. //UnityEngine.Vector2[] UnityEngine.Sprite::get_vertices()
  1188. void Register_UnityEngine_Sprite_get_vertices();
  1189. Register_UnityEngine_Sprite_get_vertices();
  1190. //End Registrations for type : UnityEngine.Sprite
  1191. //Start Registrations for type : UnityEngine.SystemInfo
  1192. //System.Boolean UnityEngine.SystemInfo::IsFormatSupported(UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage)
  1193. void Register_UnityEngine_SystemInfo_IsFormatSupported();
  1194. Register_UnityEngine_SystemInfo_IsFormatSupported();
  1195. //System.Boolean UnityEngine.SystemInfo::SupportsTextureFormatNative(UnityEngine.TextureFormat)
  1196. void Register_UnityEngine_SystemInfo_SupportsTextureFormatNative();
  1197. Register_UnityEngine_SystemInfo_SupportsTextureFormatNative();
  1198. //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.SystemInfo::GetCompatibleFormat(UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage)
  1199. void Register_UnityEngine_SystemInfo_GetCompatibleFormat();
  1200. Register_UnityEngine_SystemInfo_GetCompatibleFormat();
  1201. //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.SystemInfo::GetGraphicsFormat(UnityEngine.Experimental.Rendering.DefaultFormat)
  1202. void Register_UnityEngine_SystemInfo_GetGraphicsFormat();
  1203. Register_UnityEngine_SystemInfo_GetGraphicsFormat();
  1204. //UnityEngine.OperatingSystemFamily UnityEngine.SystemInfo::GetOperatingSystemFamily()
  1205. void Register_UnityEngine_SystemInfo_GetOperatingSystemFamily();
  1206. Register_UnityEngine_SystemInfo_GetOperatingSystemFamily();
  1207. //End Registrations for type : UnityEngine.SystemInfo
  1208. //Start Registrations for type : UnityEngine.TextAsset
  1209. //System.Byte[] UnityEngine.TextAsset::get_bytes()
  1210. void Register_UnityEngine_TextAsset_get_bytes();
  1211. Register_UnityEngine_TextAsset_get_bytes();
  1212. //End Registrations for type : UnityEngine.TextAsset
  1213. //Start Registrations for type : UnityEngine.TextGenerator
  1214. //System.Boolean UnityEngine.TextGenerator::Populate_Internal_Injected(System.String,UnityEngine.Font,UnityEngine.Color&,System.Int32,System.Single,System.Single,UnityEngine.FontStyle,System.Boolean,System.Boolean,System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean,UnityEngine.TextAnchor,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.UInt32&)
  1215. void Register_UnityEngine_TextGenerator_Populate_Internal_Injected();
  1216. Register_UnityEngine_TextGenerator_Populate_Internal_Injected();
  1217. //System.Int32 UnityEngine.TextGenerator::get_characterCount()
  1218. void Register_UnityEngine_TextGenerator_get_characterCount();
  1219. Register_UnityEngine_TextGenerator_get_characterCount();
  1220. //System.Int32 UnityEngine.TextGenerator::get_lineCount()
  1221. void Register_UnityEngine_TextGenerator_get_lineCount();
  1222. Register_UnityEngine_TextGenerator_get_lineCount();
  1223. //System.IntPtr UnityEngine.TextGenerator::Internal_Create()
  1224. void Register_UnityEngine_TextGenerator_Internal_Create();
  1225. Register_UnityEngine_TextGenerator_Internal_Create();
  1226. //System.Void UnityEngine.TextGenerator::GetCharactersInternal(System.Object)
  1227. void Register_UnityEngine_TextGenerator_GetCharactersInternal();
  1228. Register_UnityEngine_TextGenerator_GetCharactersInternal();
  1229. //System.Void UnityEngine.TextGenerator::GetLinesInternal(System.Object)
  1230. void Register_UnityEngine_TextGenerator_GetLinesInternal();
  1231. Register_UnityEngine_TextGenerator_GetLinesInternal();
  1232. //System.Void UnityEngine.TextGenerator::GetVerticesInternal(System.Object)
  1233. void Register_UnityEngine_TextGenerator_GetVerticesInternal();
  1234. Register_UnityEngine_TextGenerator_GetVerticesInternal();
  1235. //System.Void UnityEngine.TextGenerator::Internal_Destroy(System.IntPtr)
  1236. void Register_UnityEngine_TextGenerator_Internal_Destroy();
  1237. Register_UnityEngine_TextGenerator_Internal_Destroy();
  1238. //System.Void UnityEngine.TextGenerator::get_rectExtents_Injected(UnityEngine.Rect&)
  1239. void Register_UnityEngine_TextGenerator_get_rectExtents_Injected();
  1240. Register_UnityEngine_TextGenerator_get_rectExtents_Injected();
  1241. //End Registrations for type : UnityEngine.TextGenerator
  1242. //Start Registrations for type : UnityEngine.Texture
  1243. //System.Boolean UnityEngine.Texture::get_isReadable()
  1244. void Register_UnityEngine_Texture_get_isReadable();
  1245. Register_UnityEngine_Texture_get_isReadable();
  1246. //System.Int32 UnityEngine.Texture::GetScriptHeight()
  1247. void Register_UnityEngine_Texture_GetScriptHeight();
  1248. Register_UnityEngine_Texture_GetScriptHeight();
  1249. //System.Int32 UnityEngine.Texture::GetScriptWidth()
  1250. void Register_UnityEngine_Texture_GetScriptWidth();
  1251. Register_UnityEngine_Texture_GetScriptWidth();
  1252. //System.Void UnityEngine.Texture::get_texelSize_Injected(UnityEngine.Vector2&)
  1253. void Register_UnityEngine_Texture_get_texelSize_Injected();
  1254. Register_UnityEngine_Texture_get_texelSize_Injected();
  1255. //UnityEngine.TextureWrapMode UnityEngine.Texture::get_wrapMode()
  1256. void Register_UnityEngine_Texture_get_wrapMode();
  1257. Register_UnityEngine_Texture_get_wrapMode();
  1258. //End Registrations for type : UnityEngine.Texture
  1259. //Start Registrations for type : UnityEngine.Texture2D
  1260. //System.Boolean UnityEngine.Texture2D::get_isReadable()
  1261. void Register_UnityEngine_Texture2D_get_isReadable();
  1262. Register_UnityEngine_Texture2D_get_isReadable();
  1263. //System.Void UnityEngine.Texture2D::GetPixelBilinearImpl_Injected(System.Int32,System.Single,System.Single,UnityEngine.Color&)
  1264. void Register_UnityEngine_Texture2D_GetPixelBilinearImpl_Injected();
  1265. Register_UnityEngine_Texture2D_GetPixelBilinearImpl_Injected();
  1266. //UnityEngine.Texture2D UnityEngine.Texture2D::get_whiteTexture()
  1267. void Register_UnityEngine_Texture2D_get_whiteTexture();
  1268. Register_UnityEngine_Texture2D_get_whiteTexture();
  1269. //End Registrations for type : UnityEngine.Texture2D
  1270. //Start Registrations for type : UnityEngine.Texture2DArray
  1271. //System.Boolean UnityEngine.Texture2DArray::Internal_CreateImpl(UnityEngine.Texture2DArray,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags)
  1272. void Register_UnityEngine_Texture2DArray_Internal_CreateImpl();
  1273. Register_UnityEngine_Texture2DArray_Internal_CreateImpl();
  1274. //System.Boolean UnityEngine.Texture2DArray::get_isReadable()
  1275. void Register_UnityEngine_Texture2DArray_get_isReadable();
  1276. Register_UnityEngine_Texture2DArray_get_isReadable();
  1277. //End Registrations for type : UnityEngine.Texture2DArray
  1278. //Start Registrations for type : UnityEngine.Texture3D
  1279. //System.Boolean UnityEngine.Texture3D::Internal_CreateImpl(UnityEngine.Texture3D,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr)
  1280. void Register_UnityEngine_Texture3D_Internal_CreateImpl();
  1281. Register_UnityEngine_Texture3D_Internal_CreateImpl();
  1282. //System.Boolean UnityEngine.Texture3D::get_isReadable()
  1283. void Register_UnityEngine_Texture3D_get_isReadable();
  1284. Register_UnityEngine_Texture3D_get_isReadable();
  1285. //End Registrations for type : UnityEngine.Texture3D
  1286. //Start Registrations for type : UnityEngine.Time
  1287. //System.Single UnityEngine.Time::get_deltaTime()
  1288. void Register_UnityEngine_Time_get_deltaTime();
  1289. Register_UnityEngine_Time_get_deltaTime();
  1290. //System.Single UnityEngine.Time::get_realtimeSinceStartup()
  1291. void Register_UnityEngine_Time_get_realtimeSinceStartup();
  1292. Register_UnityEngine_Time_get_realtimeSinceStartup();
  1293. //System.Single UnityEngine.Time::get_unscaledDeltaTime()
  1294. void Register_UnityEngine_Time_get_unscaledDeltaTime();
  1295. Register_UnityEngine_Time_get_unscaledDeltaTime();
  1296. //System.Single UnityEngine.Time::get_unscaledTime()
  1297. void Register_UnityEngine_Time_get_unscaledTime();
  1298. Register_UnityEngine_Time_get_unscaledTime();
  1299. //End Registrations for type : UnityEngine.Time
  1300. //Start Registrations for type : UnityEngine.TouchScreenKeyboard
  1301. //System.Boolean UnityEngine.TouchScreenKeyboard::get_active()
  1302. void Register_UnityEngine_TouchScreenKeyboard_get_active();
  1303. Register_UnityEngine_TouchScreenKeyboard_get_active();
  1304. //System.Boolean UnityEngine.TouchScreenKeyboard::get_canGetSelection()
  1305. void Register_UnityEngine_TouchScreenKeyboard_get_canGetSelection();
  1306. Register_UnityEngine_TouchScreenKeyboard_get_canGetSelection();
  1307. //System.Boolean UnityEngine.TouchScreenKeyboard::get_canSetSelection()
  1308. void Register_UnityEngine_TouchScreenKeyboard_get_canSetSelection();
  1309. Register_UnityEngine_TouchScreenKeyboard_get_canSetSelection();
  1310. //System.IntPtr UnityEngine.TouchScreenKeyboard::TouchScreenKeyboard_InternalConstructorHelper(UnityEngine.TouchScreenKeyboard_InternalConstructorHelperArguments&,System.String,System.String)
  1311. void Register_UnityEngine_TouchScreenKeyboard_TouchScreenKeyboard_InternalConstructorHelper();
  1312. Register_UnityEngine_TouchScreenKeyboard_TouchScreenKeyboard_InternalConstructorHelper();
  1313. //System.String UnityEngine.TouchScreenKeyboard::get_text()
  1314. void Register_UnityEngine_TouchScreenKeyboard_get_text();
  1315. Register_UnityEngine_TouchScreenKeyboard_get_text();
  1316. //System.Void UnityEngine.TouchScreenKeyboard::GetSelection(System.Int32&,System.Int32&)
  1317. void Register_UnityEngine_TouchScreenKeyboard_GetSelection();
  1318. Register_UnityEngine_TouchScreenKeyboard_GetSelection();
  1319. //System.Void UnityEngine.TouchScreenKeyboard::Internal_Destroy(System.IntPtr)
  1320. void Register_UnityEngine_TouchScreenKeyboard_Internal_Destroy();
  1321. Register_UnityEngine_TouchScreenKeyboard_Internal_Destroy();
  1322. //System.Void UnityEngine.TouchScreenKeyboard::SetSelection(System.Int32,System.Int32)
  1323. void Register_UnityEngine_TouchScreenKeyboard_SetSelection();
  1324. Register_UnityEngine_TouchScreenKeyboard_SetSelection();
  1325. //System.Void UnityEngine.TouchScreenKeyboard::set_active(System.Boolean)
  1326. void Register_UnityEngine_TouchScreenKeyboard_set_active();
  1327. Register_UnityEngine_TouchScreenKeyboard_set_active();
  1328. //System.Void UnityEngine.TouchScreenKeyboard::set_characterLimit(System.Int32)
  1329. void Register_UnityEngine_TouchScreenKeyboard_set_characterLimit();
  1330. Register_UnityEngine_TouchScreenKeyboard_set_characterLimit();
  1331. //System.Void UnityEngine.TouchScreenKeyboard::set_hideInput(System.Boolean)
  1332. void Register_UnityEngine_TouchScreenKeyboard_set_hideInput();
  1333. Register_UnityEngine_TouchScreenKeyboard_set_hideInput();
  1334. //System.Void UnityEngine.TouchScreenKeyboard::set_text(System.String)
  1335. void Register_UnityEngine_TouchScreenKeyboard_set_text();
  1336. Register_UnityEngine_TouchScreenKeyboard_set_text();
  1337. //UnityEngine.TouchScreenKeyboard/Status UnityEngine.TouchScreenKeyboard::get_status()
  1338. void Register_UnityEngine_TouchScreenKeyboard_get_status();
  1339. Register_UnityEngine_TouchScreenKeyboard_get_status();
  1340. //End Registrations for type : UnityEngine.TouchScreenKeyboard
  1341. //Start Registrations for type : UnityEngine.Transform
  1342. //System.Boolean UnityEngine.Transform::IsChildOf(UnityEngine.Transform)
  1343. void Register_UnityEngine_Transform_IsChildOf();
  1344. Register_UnityEngine_Transform_IsChildOf();
  1345. //System.Int32 UnityEngine.Transform::get_childCount()
  1346. void Register_UnityEngine_Transform_get_childCount();
  1347. Register_UnityEngine_Transform_get_childCount();
  1348. //System.Void UnityEngine.Transform::InverseTransformPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
  1349. void Register_UnityEngine_Transform_InverseTransformPoint_Injected();
  1350. Register_UnityEngine_Transform_InverseTransformPoint_Injected();
  1351. //System.Void UnityEngine.Transform::SetAsFirstSibling()
  1352. void Register_UnityEngine_Transform_SetAsFirstSibling();
  1353. Register_UnityEngine_Transform_SetAsFirstSibling();
  1354. //System.Void UnityEngine.Transform::SetParent(UnityEngine.Transform,System.Boolean)
  1355. void Register_UnityEngine_Transform_SetParent();
  1356. Register_UnityEngine_Transform_SetParent();
  1357. //System.Void UnityEngine.Transform::TransformDirection_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
  1358. void Register_UnityEngine_Transform_TransformDirection_Injected();
  1359. Register_UnityEngine_Transform_TransformDirection_Injected();
  1360. //System.Void UnityEngine.Transform::TransformPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
  1361. void Register_UnityEngine_Transform_TransformPoint_Injected();
  1362. Register_UnityEngine_Transform_TransformPoint_Injected();
  1363. //System.Void UnityEngine.Transform::get_localPosition_Injected(UnityEngine.Vector3&)
  1364. void Register_UnityEngine_Transform_get_localPosition_Injected();
  1365. Register_UnityEngine_Transform_get_localPosition_Injected();
  1366. //System.Void UnityEngine.Transform::get_localRotation_Injected(UnityEngine.Quaternion&)
  1367. void Register_UnityEngine_Transform_get_localRotation_Injected();
  1368. Register_UnityEngine_Transform_get_localRotation_Injected();
  1369. //System.Void UnityEngine.Transform::get_localScale_Injected(UnityEngine.Vector3&)
  1370. void Register_UnityEngine_Transform_get_localScale_Injected();
  1371. Register_UnityEngine_Transform_get_localScale_Injected();
  1372. //System.Void UnityEngine.Transform::get_localToWorldMatrix_Injected(UnityEngine.Matrix4x4&)
  1373. void Register_UnityEngine_Transform_get_localToWorldMatrix_Injected();
  1374. Register_UnityEngine_Transform_get_localToWorldMatrix_Injected();
  1375. //System.Void UnityEngine.Transform::get_lossyScale_Injected(UnityEngine.Vector3&)
  1376. void Register_UnityEngine_Transform_get_lossyScale_Injected();
  1377. Register_UnityEngine_Transform_get_lossyScale_Injected();
  1378. //System.Void UnityEngine.Transform::get_position_Injected(UnityEngine.Vector3&)
  1379. void Register_UnityEngine_Transform_get_position_Injected();
  1380. Register_UnityEngine_Transform_get_position_Injected();
  1381. //System.Void UnityEngine.Transform::get_rotation_Injected(UnityEngine.Quaternion&)
  1382. void Register_UnityEngine_Transform_get_rotation_Injected();
  1383. Register_UnityEngine_Transform_get_rotation_Injected();
  1384. //System.Void UnityEngine.Transform::get_worldToLocalMatrix_Injected(UnityEngine.Matrix4x4&)
  1385. void Register_UnityEngine_Transform_get_worldToLocalMatrix_Injected();
  1386. Register_UnityEngine_Transform_get_worldToLocalMatrix_Injected();
  1387. //System.Void UnityEngine.Transform::set_localPosition_Injected(UnityEngine.Vector3&)
  1388. void Register_UnityEngine_Transform_set_localPosition_Injected();
  1389. Register_UnityEngine_Transform_set_localPosition_Injected();
  1390. //System.Void UnityEngine.Transform::set_localRotation_Injected(UnityEngine.Quaternion&)
  1391. void Register_UnityEngine_Transform_set_localRotation_Injected();
  1392. Register_UnityEngine_Transform_set_localRotation_Injected();
  1393. //System.Void UnityEngine.Transform::set_localScale_Injected(UnityEngine.Vector3&)
  1394. void Register_UnityEngine_Transform_set_localScale_Injected();
  1395. Register_UnityEngine_Transform_set_localScale_Injected();
  1396. //System.Void UnityEngine.Transform::set_position_Injected(UnityEngine.Vector3&)
  1397. void Register_UnityEngine_Transform_set_position_Injected();
  1398. Register_UnityEngine_Transform_set_position_Injected();
  1399. //System.Void UnityEngine.Transform::set_rotation_Injected(UnityEngine.Quaternion&)
  1400. void Register_UnityEngine_Transform_set_rotation_Injected();
  1401. Register_UnityEngine_Transform_set_rotation_Injected();
  1402. //UnityEngine.Transform UnityEngine.Transform::GetChild(System.Int32)
  1403. void Register_UnityEngine_Transform_GetChild();
  1404. Register_UnityEngine_Transform_GetChild();
  1405. //UnityEngine.Transform UnityEngine.Transform::GetParent()
  1406. void Register_UnityEngine_Transform_GetParent();
  1407. Register_UnityEngine_Transform_GetParent();
  1408. //End Registrations for type : UnityEngine.Transform
  1409. //Start Registrations for type : UnityEngine.U2D.SpriteAtlas
  1410. //System.Boolean UnityEngine.U2D.SpriteAtlas::CanBindTo(UnityEngine.Sprite)
  1411. void Register_UnityEngine_U2D_SpriteAtlas_CanBindTo();
  1412. Register_UnityEngine_U2D_SpriteAtlas_CanBindTo();
  1413. //System.Boolean UnityEngine.U2D.SpriteAtlas::IsPlaceholder()
  1414. void Register_UnityEngine_U2D_SpriteAtlas_IsPlaceholder();
  1415. Register_UnityEngine_U2D_SpriteAtlas_IsPlaceholder();
  1416. //End Registrations for type : UnityEngine.U2D.SpriteAtlas
  1417. //Start Registrations for type : UnityEngine.U2D.SpriteAtlasManager
  1418. //System.Void UnityEngine.U2D.SpriteAtlasManager::Register(UnityEngine.U2D.SpriteAtlas)
  1419. void Register_UnityEngine_U2D_SpriteAtlasManager_Register();
  1420. Register_UnityEngine_U2D_SpriteAtlasManager_Register();
  1421. //End Registrations for type : UnityEngine.U2D.SpriteAtlasManager
  1422. //Start Registrations for type : UnityEngine.UISystemProfilerApi
  1423. //System.Void UnityEngine.UISystemProfilerApi::AddMarker(System.String,UnityEngine.Object)
  1424. void Register_UnityEngine_UISystemProfilerApi_AddMarker();
  1425. Register_UnityEngine_UISystemProfilerApi_AddMarker();
  1426. //System.Void UnityEngine.UISystemProfilerApi::BeginSample(UnityEngine.UISystemProfilerApi/SampleType)
  1427. void Register_UnityEngine_UISystemProfilerApi_BeginSample();
  1428. Register_UnityEngine_UISystemProfilerApi_BeginSample();
  1429. //System.Void UnityEngine.UISystemProfilerApi::EndSample(UnityEngine.UISystemProfilerApi/SampleType)
  1430. void Register_UnityEngine_UISystemProfilerApi_EndSample();
  1431. Register_UnityEngine_UISystemProfilerApi_EndSample();
  1432. //End Registrations for type : UnityEngine.UISystemProfilerApi
  1433. }