Assembly-CSharp.cpp 929 KB

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  1. #include "pch-cpp.hpp"
  2. #ifndef _MSC_VER
  3. # include <alloca.h>
  4. #else
  5. # include <malloc.h>
  6. #endif
  7. #include <limits>
  8. #include <stdint.h>
  9. // System.Collections.Generic.List`1<UnityEngine.CanvasGroup>
  10. struct List_1_t34AA4AF4E7352129CA58045901530E41445AC16D;
  11. // System.Collections.Generic.List`1<UnityEngine.GameObject>
  12. struct List_1_t6D0A10F47F3440798295D2FFFC6D016477AF38E5;
  13. // System.Char[]
  14. struct CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34;
  15. // UnityEngine.Collider[]
  16. struct ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486;
  17. // System.Delegate[]
  18. struct DelegateU5BU5D_t677D8FE08A5F99E8EE49150B73966CD6E9BF7DB8;
  19. // UnityEngine.GUILayoutOption[]
  20. struct GUILayoutOptionU5BU5D_tA0F031CC36F88BBBD25D6841ADD3913446E6EA2B;
  21. // UnityEngine.GameObject[]
  22. struct GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642;
  23. // System.IntPtr[]
  24. struct IntPtrU5BU5D_t27FC72B0409D75AAF33EC42498E8094E95FEE9A6;
  25. // System.Object[]
  26. struct ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE;
  27. // UnityEngine.UI.Selectable[]
  28. struct SelectableU5BU5D_tECF9F5BDBF0652A937D18F10C883EFDAE2E62535;
  29. // System.Diagnostics.StackTrace[]
  30. struct StackTraceU5BU5D_t4AD999C288CB6D1F38A299D12B1598D606588971;
  31. // System.String[]
  32. struct StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A;
  33. // UnityEngine.Transform[]
  34. struct TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D;
  35. // UnityEngine.UI.AnimationTriggers
  36. struct AnimationTriggers_tF38CA7FA631709E096B57D732668D86081F44C11;
  37. // System.AsyncCallback
  38. struct AsyncCallback_tA7921BEF974919C46FF8F9D9867C567B200BB0EA;
  39. // UnityEngine.AudioSource
  40. struct AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B;
  41. // AutoA
  42. struct AutoA_t704C901D2EC3BCF0F4D5E052CAD20C311407E134;
  43. // UnityEngine.EventSystems.BaseRaycaster
  44. struct BaseRaycaster_tBC0FB2CBE6D3D40991EC20F689C43F76AD82A876;
  45. // UnityEngine.BoxCollider
  46. struct BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5;
  47. // UnityEngine.UI.Button
  48. struct Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D;
  49. // UnityEngine.Camera
  50. struct Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C;
  51. // CameraMove
  52. struct CameraMove_t049411EAC022746D9900D5B1420A193F6BAE3D73;
  53. // UnityEngine.Collider
  54. struct Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02;
  55. // CollisionDetector
  56. struct CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E;
  57. // UnityEngine.Component
  58. struct Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684;
  59. // System.DelegateData
  60. struct DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288;
  61. // UnityEngine.EventSystems.EventSystem
  62. struct EventSystem_t5DC458FCD0355A74CDCCE79287B38B9C4278E39C;
  63. // EventTrigger
  64. struct EventTrigger_t4C38C85C5D6A44B806A8E1F7A99ED0A72269415B;
  65. // UnityEngine.GUILayoutOption
  66. struct GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB;
  67. // UnityEngine.GameObject
  68. struct GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319;
  69. // Goto
  70. struct Goto_tE6B3AB86F0CC7F62CE3C66D9E381399D8D69B68A;
  71. // UnityEngine.UI.Graphic
  72. struct Graphic_tF07D777035055CF93BA5F46F77ED5EDFEFF9AE24;
  73. // System.IAsyncResult
  74. struct IAsyncResult_tC9F97BF36FCF122D29D3101D80642278297BF370;
  75. // System.Collections.IDictionary
  76. struct IDictionary_t99871C56B8EC2452AC5C4CF3831695E617B89D3A;
  77. // System.Collections.IEnumerator
  78. struct IEnumerator_t5956F3AFB7ECF1117E3BC5890E7FC7B7F7A04105;
  79. // UnityEngine.Events.InvokableCallList
  80. struct InvokableCallList_tB7C66AA0C00F9C102C8BDC17A144E569AC7527A9;
  81. // UnityEngine.Material
  82. struct Material_t8927C00353A72755313F046D0CE85178AE8218EE;
  83. // Menu_Buttons
  84. struct Menu_Buttons_t4D3ECF80573CBCC7E9EF2487E19301EEC0F1FB50;
  85. // UnityEngine.Mesh
  86. struct Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6;
  87. // MeshCreatorData
  88. struct MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E;
  89. // UnityEngine.MeshFilter
  90. struct MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A;
  91. // UnityEngine.MeshRenderer
  92. struct MeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B;
  93. // System.Reflection.MethodInfo
  94. struct MethodInfo_t;
  95. // UnityEngine.MonoBehaviour
  96. struct MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A;
  97. // MoveCar
  98. struct MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004;
  99. // MoveComponet
  100. struct MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B;
  101. // MoveCurtains
  102. struct MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B;
  103. // MoveDoor
  104. struct MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C;
  105. // MoveNecklace
  106. struct MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384;
  107. // MovePay
  108. struct MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B;
  109. // MovePolice
  110. struct MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47;
  111. // NewBehaviourScript
  112. struct NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB;
  113. // System.NotSupportedException
  114. struct NotSupportedException_tB9D89F0E9470A2C423D239D7C68EE0CFD77F9339;
  115. // UnityEngine.Object
  116. struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A;
  117. // UnityEngine.Events.PersistentCallGroup
  118. struct PersistentCallGroup_t9A1D83DA2BA3118C103FA87D93CE92557A956FDC;
  119. // UnityEngine.PhysicMaterial
  120. struct PhysicMaterial_tD3D9C84806E95BABF076A74331DF8D9A4B03E3C2;
  121. // UnityEngine.EventSystems.PointerEventData
  122. struct PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954;
  123. // UnityEngine.RectTransform
  124. struct RectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072;
  125. // UnityEngine.Renderer
  126. struct Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C;
  127. // UnityEngine.Rigidbody
  128. struct Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A;
  129. // System.Runtime.Serialization.SafeSerializationManager
  130. struct SafeSerializationManager_tDE44F029589A028F8A3053C5C06153FAB4AAE29F;
  131. // ScenesArgs
  132. struct ScenesArgs_t5B2D341137D9D69127B252FCFC1F4886A7C760D5;
  133. // UnityEngine.UI.Selectable
  134. struct Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD;
  135. // UnityEngine.Sprite
  136. struct Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9;
  137. // System.String
  138. struct String_t;
  139. // UnityEngine.Texture
  140. struct Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE;
  141. // UnityEngine.Texture2D
  142. struct Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF;
  143. // UnityEngine.Transform
  144. struct Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1;
  145. // UnityEngine.Events.UnityAction
  146. struct UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099;
  147. // UnityEngine.Events.UnityEvent
  148. struct UnityEvent_tA0EA9BC49FD7D5185E7A238EF2E0E6F5D0EE27F4;
  149. // System.Void
  150. struct Void_t700C6383A2A510C2CF4DD86DABD5CA9FF70ADAC5;
  151. // UnityEngine.WaitForFixedUpdate
  152. struct WaitForFixedUpdate_t675FCE2AEFAC5C924A4020474C997FF2CDD3F4C5;
  153. // Wallcollision
  154. struct Wallcollision_tDEF41BB7D7F4023BB681B13DEF0E508E76016B7C;
  155. // click
  156. struct click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D;
  157. // cube
  158. struct cube_t759966A2525F86925E7162ADE0582ED674E630F0;
  159. // cubeController
  160. struct cubeController_t086364685C50B4D62D773ECB7A0EAF5A2A842470;
  161. // dragPicture
  162. struct dragPicture_t531DE9A41BE1D054D5EA53222D6929DE4DCD1991;
  163. // move
  164. struct move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276;
  165. // task
  166. struct task_tFEA677DA43E16E3279B9C2CA9F20933B70DF93B7;
  167. // testMove
  168. struct testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F;
  169. // UnityEngine.UI.Button/ButtonClickedEvent
  170. struct ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F;
  171. // UnityEngine.Camera/CameraCallback
  172. struct CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D;
  173. // UnityEngine.RectTransform/ReapplyDrivenProperties
  174. struct ReapplyDrivenProperties_t1441259DADA8FE33A95334AC24C017DFA3DEB4CE;
  175. // testMove/<OnMouseDown>d__7
  176. struct U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44;
  177. IL2CPP_EXTERN_C RuntimeClass* Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var;
  178. IL2CPP_EXTERN_C RuntimeClass* Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046_il2cpp_TypeInfo_var;
  179. IL2CPP_EXTERN_C RuntimeClass* NotSupportedException_tB9D89F0E9470A2C423D239D7C68EE0CFD77F9339_il2cpp_TypeInfo_var;
  180. IL2CPP_EXTERN_C RuntimeClass* Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var;
  181. IL2CPP_EXTERN_C RuntimeClass* SceneManager_tEC9D10ECC0377F8AE5AEEB5A789FFD24364440FA_il2cpp_TypeInfo_var;
  182. IL2CPP_EXTERN_C RuntimeClass* Single_tE07797BA3C98D4CA9B5A19413C19A76688AB899E_il2cpp_TypeInfo_var;
  183. IL2CPP_EXTERN_C RuntimeClass* StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A_il2cpp_TypeInfo_var;
  184. IL2CPP_EXTERN_C RuntimeClass* Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE_il2cpp_TypeInfo_var;
  185. IL2CPP_EXTERN_C RuntimeClass* U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44_il2cpp_TypeInfo_var;
  186. IL2CPP_EXTERN_C RuntimeClass* UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099_il2cpp_TypeInfo_var;
  187. IL2CPP_EXTERN_C RuntimeClass* Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_il2cpp_TypeInfo_var;
  188. IL2CPP_EXTERN_C RuntimeClass* WaitForFixedUpdate_t675FCE2AEFAC5C924A4020474C997FF2CDD3F4C5_il2cpp_TypeInfo_var;
  189. IL2CPP_EXTERN_C String_t* _stringLiteral06210FDC3FDF2FCBDC9B5D9615B47532DFA839DB;
  190. IL2CPP_EXTERN_C String_t* _stringLiteral06873F0A5C5C17160F1D4F0CC91B115662D6F52C;
  191. IL2CPP_EXTERN_C String_t* _stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6;
  192. IL2CPP_EXTERN_C String_t* _stringLiteral16DD21BE77B115D392226EB71A2D3A9FDC29E3F0;
  193. IL2CPP_EXTERN_C String_t* _stringLiteral19A752782A6D2E26BB86737D6AAA66B0523224E1;
  194. IL2CPP_EXTERN_C String_t* _stringLiteral1F51DF26CB4EDF377F32112BED25FC48AC10A2CC;
  195. IL2CPP_EXTERN_C String_t* _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B;
  196. IL2CPP_EXTERN_C String_t* _stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80;
  197. IL2CPP_EXTERN_C String_t* _stringLiteral24F0019898DA6105365E812F8F4852C67AB733C9;
  198. IL2CPP_EXTERN_C String_t* _stringLiteral265E15F1F86F1C766555899D5771CF29055DE75A;
  199. IL2CPP_EXTERN_C String_t* _stringLiteral27BFDD6F0DF418E88FA584BB1B2877F1A1A8FEED;
  200. IL2CPP_EXTERN_C String_t* _stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F;
  201. IL2CPP_EXTERN_C String_t* _stringLiteral3340E325C4B201E59B8A21B3B1CCE40BE5A2DB41;
  202. IL2CPP_EXTERN_C String_t* _stringLiteral33F6758AC1777DAA0016096F040CBC13B8AB090F;
  203. IL2CPP_EXTERN_C String_t* _stringLiteral343D29660257B59AC38706A8181F99AA3CD9A9F9;
  204. IL2CPP_EXTERN_C String_t* _stringLiteral538D36EE691FED642DADF20FFDCA09C6285EA0BC;
  205. IL2CPP_EXTERN_C String_t* _stringLiteral587B164AFA9B015510FF8C525BD7217683FA2A71;
  206. IL2CPP_EXTERN_C String_t* _stringLiteral5BC81A83834F859D7B00F67652B5E509FEBACB77;
  207. IL2CPP_EXTERN_C String_t* _stringLiteral5C50D24346DC0C7AE21AB4EEC544EC3B1BC04178;
  208. IL2CPP_EXTERN_C String_t* _stringLiteral622992DC6153B32A8AB03D8D4C0828463C62FCB8;
  209. IL2CPP_EXTERN_C String_t* _stringLiteral64ED1F3DD70FDA5DC982DF21170EFE5A86B6E4F7;
  210. IL2CPP_EXTERN_C String_t* _stringLiteral66EB2E86CA4AA2F7FD49FA238DEAC6BAFF9EBD1F;
  211. IL2CPP_EXTERN_C String_t* _stringLiteral6B8C2D2CEA8A949C9E83C821A69F13F540AA92B9;
  212. IL2CPP_EXTERN_C String_t* _stringLiteral6FEFBBF5727AB23608B9E75918794DA38DBD9226;
  213. IL2CPP_EXTERN_C String_t* _stringLiteral71EA4692011949B72F9A850F0D18F588926770FB;
  214. IL2CPP_EXTERN_C String_t* _stringLiteral75AC554233DDA7373DBAA274552CE21DA0E6A24A;
  215. IL2CPP_EXTERN_C String_t* _stringLiteral7DE03E5EBA0308517D1762F2C0DF3B9E2A2F1870;
  216. IL2CPP_EXTERN_C String_t* _stringLiteral7F8C014BD4810CC276D0F9F81A1E759C7B098B1E;
  217. IL2CPP_EXTERN_C String_t* _stringLiteral8029C39A56349DC9E6B10EBC61FB1AB030B5BF82;
  218. IL2CPP_EXTERN_C String_t* _stringLiteral88BEE283254D7094E258B3A88730F4CC4F1E4AC7;
  219. IL2CPP_EXTERN_C String_t* _stringLiteral8A01B9CBEDAD866C18DADB677B0BD7DFFABB5E4B;
  220. IL2CPP_EXTERN_C String_t* _stringLiteral8B861ECBEB0EFA9F29346AC75122A8279E1EBCC0;
  221. IL2CPP_EXTERN_C String_t* _stringLiteral96747B873C5275F95686B09FFAA0940D822294DA;
  222. IL2CPP_EXTERN_C String_t* _stringLiteral97EB6767C1DF255A12C65A1EFB045EE585370015;
  223. IL2CPP_EXTERN_C String_t* _stringLiteral987BBE7A4FE701020B1287D8AB656719BC4C28C3;
  224. IL2CPP_EXTERN_C String_t* _stringLiteralA2474EB85E7EEF13C75BB9EE2A361443B79F99AC;
  225. IL2CPP_EXTERN_C String_t* _stringLiteralA44BC824D1CEF748CD0480C846B2260B878447AC;
  226. IL2CPP_EXTERN_C String_t* _stringLiteralA79CAD41BF79C6D839B5368F583EC97BD8095306;
  227. IL2CPP_EXTERN_C String_t* _stringLiteralABB65926EE351BFCF1A6683D95243F157B4DD469;
  228. IL2CPP_EXTERN_C String_t* _stringLiteralAC9767A1AB28B8DDA26590DEFEF4171DB85BCDCD;
  229. IL2CPP_EXTERN_C String_t* _stringLiteralAE24C5BE9B741FFFA87D2A951BFE7EA0440461CD;
  230. IL2CPP_EXTERN_C String_t* _stringLiteralB598CF0802DB03FC469256176ABAFF79345D3832;
  231. IL2CPP_EXTERN_C String_t* _stringLiteralC18468A307A2698EF15A0095B4FD0A73F60A24A0;
  232. IL2CPP_EXTERN_C String_t* _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352;
  233. IL2CPP_EXTERN_C String_t* _stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446;
  234. IL2CPP_EXTERN_C String_t* _stringLiteralC7AD4F81912F7E5B12B739D314326EE75451BEBF;
  235. IL2CPP_EXTERN_C String_t* _stringLiteralC877E37A5974030B83FD8310E69A322A2C313D75;
  236. IL2CPP_EXTERN_C String_t* _stringLiteralD7788843796112A3333A86F2131B749DCE62B516;
  237. IL2CPP_EXTERN_C String_t* _stringLiteralDA39A3EE5E6B4B0D3255BFEF95601890AFD80709;
  238. IL2CPP_EXTERN_C String_t* _stringLiteralDB5E96D03B66458C852FED34C1F51D6A059D4784;
  239. IL2CPP_EXTERN_C String_t* _stringLiteralDDA8D7C1E0DD424974F8CE49F8D5D3EAB1D8A882;
  240. IL2CPP_EXTERN_C String_t* _stringLiteralDFC9BE89AC2CF6772174F2A2CA87E858F292C161;
  241. IL2CPP_EXTERN_C String_t* _stringLiteralE52C97270B8F9BB1B69AA971D881D9264420569B;
  242. IL2CPP_EXTERN_C String_t* _stringLiteralE9BAC73547545E1B89F8FCAB3BBDF7135C1D74CD;
  243. IL2CPP_EXTERN_C String_t* _stringLiteralEA044146E7D489AADDB218BF491882D7593EE901;
  244. IL2CPP_EXTERN_C String_t* _stringLiteralEA2E5D1CA2047DC71C3705533A4357BA5E157773;
  245. IL2CPP_EXTERN_C String_t* _stringLiteralF541D8CA2CC05EED95A2EB4FED6CB11C221C4FD7;
  246. IL2CPP_EXTERN_C String_t* _stringLiteralF7908BBB2FA4D75C66736D0AB86124D0E65AE223;
  247. IL2CPP_EXTERN_C String_t* _stringLiteralFC6687DC37346CD2569888E29764F727FAF530E0;
  248. IL2CPP_EXTERN_C const RuntimeMethod* Array_Empty_TisGUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB_m6EB599DF46848C50C5E2A836AF0BDA9C81B1A23A_RuntimeMethod_var;
  249. IL2CPP_EXTERN_C const RuntimeMethod* Component_GetComponent_TisBoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5_m0D682A42739E30A25411905C0A712C2BEE81F861_RuntimeMethod_var;
  250. IL2CPP_EXTERN_C const RuntimeMethod* Component_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_m23CBF33EAAEEC18E7B5AA90422BB1E4781B774A6_RuntimeMethod_var;
  251. IL2CPP_EXTERN_C const RuntimeMethod* Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320_RuntimeMethod_var;
  252. IL2CPP_EXTERN_C const RuntimeMethod* Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60_RuntimeMethod_var;
  253. IL2CPP_EXTERN_C const RuntimeMethod* Component_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_m4E31C5D3D0490AEE405B54BE9F61802EA425B9DC_RuntimeMethod_var;
  254. IL2CPP_EXTERN_C const RuntimeMethod* Component_GetComponent_TisRectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072_m98D387B909AC36B37BF964576557C064222B3C79_RuntimeMethod_var;
  255. IL2CPP_EXTERN_C const RuntimeMethod* GameObject_AddComponent_TistestMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F_mCBB2AB21611124E004BC88BD12DBB075EAD6CF05_RuntimeMethod_var;
  256. IL2CPP_EXTERN_C const RuntimeMethod* GameObject_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_mC89B59084AF54D6861DE55F9F1FC4226E4F616A8_RuntimeMethod_var;
  257. IL2CPP_EXTERN_C const RuntimeMethod* GameObject_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_mD924C79C3DA2B286ACB091AAC225DA91675E62A4_RuntimeMethod_var;
  258. IL2CPP_EXTERN_C const RuntimeMethod* GameObject_GetComponent_TisMeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B_m4E244CD0EBBF9E0A3A73AF14F6EC434CA82E6F4B_RuntimeMethod_var;
  259. IL2CPP_EXTERN_C const RuntimeMethod* GameObject_GetComponent_TisRenderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C_mD787758BED3337F182C18CC67C516C2A11B55466_RuntimeMethod_var;
  260. IL2CPP_EXTERN_C const RuntimeMethod* GameObject_GetComponent_TisRigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A_mA1779277BB07CE3D2CB8E340CEA85C40C6B52354_RuntimeMethod_var;
  261. IL2CPP_EXTERN_C const RuntimeMethod* Goto_OnClick_m4832F04C7CE3A03317079A853F16A0874937C8B1_RuntimeMethod_var;
  262. IL2CPP_EXTERN_C const RuntimeMethod* Menu_Buttons_ExitMenu_m4B8E134F15074F8FC350494DF36A94D1833A547F_RuntimeMethod_var;
  263. IL2CPP_EXTERN_C const RuntimeMethod* Menu_Buttons_GoToLink_mD73326607F3FDF2AF72CC7DD8EB7D4D167C95CE5_RuntimeMethod_var;
  264. IL2CPP_EXTERN_C const RuntimeMethod* Object_Instantiate_TisGameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319_m81B599A0051F8F4543E5C73A11585E96E940943B_RuntimeMethod_var;
  265. IL2CPP_EXTERN_C const RuntimeMethod* U3COnMouseDownU3Ed__7_System_Collections_IEnumerator_Reset_m67C288B6D514937F042ED383C2E3AF230C4D1D19_RuntimeMethod_var;
  266. IL2CPP_EXTERN_C const RuntimeMethod* click_F_m9ECAB06BC3693FAD5A817B57A9D4507373549896_RuntimeMethod_var;
  267. IL2CPP_EXTERN_C const RuntimeMethod* click_Start2_m4CBB1B4A5F39A7E8BB7D21B755D9DF5769AA14D8_RuntimeMethod_var;
  268. struct Delegate_t_marshaled_com;
  269. struct Delegate_t_marshaled_pinvoke;
  270. struct Exception_t_marshaled_com;
  271. struct Exception_t_marshaled_pinvoke;
  272. struct ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486;
  273. struct GUILayoutOptionU5BU5D_tA0F031CC36F88BBBD25D6841ADD3913446E6EA2B;
  274. struct GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642;
  275. struct ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE;
  276. struct StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A;
  277. IL2CPP_EXTERN_C_BEGIN
  278. IL2CPP_EXTERN_C_END
  279. #ifdef __clang__
  280. #pragma clang diagnostic push
  281. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  282. #pragma clang diagnostic ignored "-Wunused-variable"
  283. #endif
  284. // <Module>
  285. struct U3CModuleU3E_tFDCAFCBB4B3431CFF2DC4D3E03FBFDF54EFF7E9A
  286. {
  287. public:
  288. public:
  289. };
  290. // System.Object
  291. // System.EmptyArray`1<System.Object>
  292. struct EmptyArray_1_tBF73225DFA890366D579424FE8F40073BF9FBAD4 : public RuntimeObject
  293. {
  294. public:
  295. public:
  296. };
  297. struct EmptyArray_1_tBF73225DFA890366D579424FE8F40073BF9FBAD4_StaticFields
  298. {
  299. public:
  300. // T[] System.EmptyArray`1::Value
  301. ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* ___Value_0;
  302. public:
  303. inline static int32_t get_offset_of_Value_0() { return static_cast<int32_t>(offsetof(EmptyArray_1_tBF73225DFA890366D579424FE8F40073BF9FBAD4_StaticFields, ___Value_0)); }
  304. inline ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* get_Value_0() const { return ___Value_0; }
  305. inline ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE** get_address_of_Value_0() { return &___Value_0; }
  306. inline void set_Value_0(ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* value)
  307. {
  308. ___Value_0 = value;
  309. Il2CppCodeGenWriteBarrier((void**)(&___Value_0), (void*)value);
  310. }
  311. };
  312. // UnityEngine.EventSystems.AbstractEventData
  313. struct AbstractEventData_tA0B5065DE3430C0031ADE061668E1C7073D718DF : public RuntimeObject
  314. {
  315. public:
  316. // System.Boolean UnityEngine.EventSystems.AbstractEventData::m_Used
  317. bool ___m_Used_0;
  318. public:
  319. inline static int32_t get_offset_of_m_Used_0() { return static_cast<int32_t>(offsetof(AbstractEventData_tA0B5065DE3430C0031ADE061668E1C7073D718DF, ___m_Used_0)); }
  320. inline bool get_m_Used_0() const { return ___m_Used_0; }
  321. inline bool* get_address_of_m_Used_0() { return &___m_Used_0; }
  322. inline void set_m_Used_0(bool value)
  323. {
  324. ___m_Used_0 = value;
  325. }
  326. };
  327. struct Il2CppArrayBounds;
  328. // System.Array
  329. // EventTrigger
  330. struct EventTrigger_t4C38C85C5D6A44B806A8E1F7A99ED0A72269415B : public RuntimeObject
  331. {
  332. public:
  333. public:
  334. };
  335. // ScenesArgs
  336. struct ScenesArgs_t5B2D341137D9D69127B252FCFC1F4886A7C760D5 : public RuntimeObject
  337. {
  338. public:
  339. // System.Int32 ScenesArgs::<scnesIndex>k__BackingField
  340. int32_t ___U3CscnesIndexU3Ek__BackingField_0;
  341. public:
  342. inline static int32_t get_offset_of_U3CscnesIndexU3Ek__BackingField_0() { return static_cast<int32_t>(offsetof(ScenesArgs_t5B2D341137D9D69127B252FCFC1F4886A7C760D5, ___U3CscnesIndexU3Ek__BackingField_0)); }
  343. inline int32_t get_U3CscnesIndexU3Ek__BackingField_0() const { return ___U3CscnesIndexU3Ek__BackingField_0; }
  344. inline int32_t* get_address_of_U3CscnesIndexU3Ek__BackingField_0() { return &___U3CscnesIndexU3Ek__BackingField_0; }
  345. inline void set_U3CscnesIndexU3Ek__BackingField_0(int32_t value)
  346. {
  347. ___U3CscnesIndexU3Ek__BackingField_0 = value;
  348. }
  349. };
  350. // System.String
  351. struct String_t : public RuntimeObject
  352. {
  353. public:
  354. // System.Int32 System.String::m_stringLength
  355. int32_t ___m_stringLength_0;
  356. // System.Char System.String::m_firstChar
  357. Il2CppChar ___m_firstChar_1;
  358. public:
  359. inline static int32_t get_offset_of_m_stringLength_0() { return static_cast<int32_t>(offsetof(String_t, ___m_stringLength_0)); }
  360. inline int32_t get_m_stringLength_0() const { return ___m_stringLength_0; }
  361. inline int32_t* get_address_of_m_stringLength_0() { return &___m_stringLength_0; }
  362. inline void set_m_stringLength_0(int32_t value)
  363. {
  364. ___m_stringLength_0 = value;
  365. }
  366. inline static int32_t get_offset_of_m_firstChar_1() { return static_cast<int32_t>(offsetof(String_t, ___m_firstChar_1)); }
  367. inline Il2CppChar get_m_firstChar_1() const { return ___m_firstChar_1; }
  368. inline Il2CppChar* get_address_of_m_firstChar_1() { return &___m_firstChar_1; }
  369. inline void set_m_firstChar_1(Il2CppChar value)
  370. {
  371. ___m_firstChar_1 = value;
  372. }
  373. };
  374. struct String_t_StaticFields
  375. {
  376. public:
  377. // System.String System.String::Empty
  378. String_t* ___Empty_5;
  379. public:
  380. inline static int32_t get_offset_of_Empty_5() { return static_cast<int32_t>(offsetof(String_t_StaticFields, ___Empty_5)); }
  381. inline String_t* get_Empty_5() const { return ___Empty_5; }
  382. inline String_t** get_address_of_Empty_5() { return &___Empty_5; }
  383. inline void set_Empty_5(String_t* value)
  384. {
  385. ___Empty_5 = value;
  386. Il2CppCodeGenWriteBarrier((void**)(&___Empty_5), (void*)value);
  387. }
  388. };
  389. // UnityEngine.Events.UnityEventBase
  390. struct UnityEventBase_tBB43047292084BA63C5CBB1A379A8BB88611C6FB : public RuntimeObject
  391. {
  392. public:
  393. // UnityEngine.Events.InvokableCallList UnityEngine.Events.UnityEventBase::m_Calls
  394. InvokableCallList_tB7C66AA0C00F9C102C8BDC17A144E569AC7527A9 * ___m_Calls_0;
  395. // UnityEngine.Events.PersistentCallGroup UnityEngine.Events.UnityEventBase::m_PersistentCalls
  396. PersistentCallGroup_t9A1D83DA2BA3118C103FA87D93CE92557A956FDC * ___m_PersistentCalls_1;
  397. // System.Boolean UnityEngine.Events.UnityEventBase::m_CallsDirty
  398. bool ___m_CallsDirty_2;
  399. public:
  400. inline static int32_t get_offset_of_m_Calls_0() { return static_cast<int32_t>(offsetof(UnityEventBase_tBB43047292084BA63C5CBB1A379A8BB88611C6FB, ___m_Calls_0)); }
  401. inline InvokableCallList_tB7C66AA0C00F9C102C8BDC17A144E569AC7527A9 * get_m_Calls_0() const { return ___m_Calls_0; }
  402. inline InvokableCallList_tB7C66AA0C00F9C102C8BDC17A144E569AC7527A9 ** get_address_of_m_Calls_0() { return &___m_Calls_0; }
  403. inline void set_m_Calls_0(InvokableCallList_tB7C66AA0C00F9C102C8BDC17A144E569AC7527A9 * value)
  404. {
  405. ___m_Calls_0 = value;
  406. Il2CppCodeGenWriteBarrier((void**)(&___m_Calls_0), (void*)value);
  407. }
  408. inline static int32_t get_offset_of_m_PersistentCalls_1() { return static_cast<int32_t>(offsetof(UnityEventBase_tBB43047292084BA63C5CBB1A379A8BB88611C6FB, ___m_PersistentCalls_1)); }
  409. inline PersistentCallGroup_t9A1D83DA2BA3118C103FA87D93CE92557A956FDC * get_m_PersistentCalls_1() const { return ___m_PersistentCalls_1; }
  410. inline PersistentCallGroup_t9A1D83DA2BA3118C103FA87D93CE92557A956FDC ** get_address_of_m_PersistentCalls_1() { return &___m_PersistentCalls_1; }
  411. inline void set_m_PersistentCalls_1(PersistentCallGroup_t9A1D83DA2BA3118C103FA87D93CE92557A956FDC * value)
  412. {
  413. ___m_PersistentCalls_1 = value;
  414. Il2CppCodeGenWriteBarrier((void**)(&___m_PersistentCalls_1), (void*)value);
  415. }
  416. inline static int32_t get_offset_of_m_CallsDirty_2() { return static_cast<int32_t>(offsetof(UnityEventBase_tBB43047292084BA63C5CBB1A379A8BB88611C6FB, ___m_CallsDirty_2)); }
  417. inline bool get_m_CallsDirty_2() const { return ___m_CallsDirty_2; }
  418. inline bool* get_address_of_m_CallsDirty_2() { return &___m_CallsDirty_2; }
  419. inline void set_m_CallsDirty_2(bool value)
  420. {
  421. ___m_CallsDirty_2 = value;
  422. }
  423. };
  424. // System.ValueType
  425. struct ValueType_tDBF999C1B75C48C68621878250DBF6CDBCF51E52 : public RuntimeObject
  426. {
  427. public:
  428. public:
  429. };
  430. // Native definition for P/Invoke marshalling of System.ValueType
  431. struct ValueType_tDBF999C1B75C48C68621878250DBF6CDBCF51E52_marshaled_pinvoke
  432. {
  433. };
  434. // Native definition for COM marshalling of System.ValueType
  435. struct ValueType_tDBF999C1B75C48C68621878250DBF6CDBCF51E52_marshaled_com
  436. {
  437. };
  438. // UnityEngine.YieldInstruction
  439. struct YieldInstruction_tB0B4E05316710E51ECCC1E57174C27FE6DEBBEAF : public RuntimeObject
  440. {
  441. public:
  442. public:
  443. };
  444. // Native definition for P/Invoke marshalling of UnityEngine.YieldInstruction
  445. struct YieldInstruction_tB0B4E05316710E51ECCC1E57174C27FE6DEBBEAF_marshaled_pinvoke
  446. {
  447. };
  448. // Native definition for COM marshalling of UnityEngine.YieldInstruction
  449. struct YieldInstruction_tB0B4E05316710E51ECCC1E57174C27FE6DEBBEAF_marshaled_com
  450. {
  451. };
  452. // testMove/<OnMouseDown>d__7
  453. struct U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44 : public RuntimeObject
  454. {
  455. public:
  456. // System.Int32 testMove/<OnMouseDown>d__7::<>1__state
  457. int32_t ___U3CU3E1__state_0;
  458. // System.Object testMove/<OnMouseDown>d__7::<>2__current
  459. RuntimeObject * ___U3CU3E2__current_1;
  460. // testMove testMove/<OnMouseDown>d__7::<>4__this
  461. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * ___U3CU3E4__this_2;
  462. public:
  463. inline static int32_t get_offset_of_U3CU3E1__state_0() { return static_cast<int32_t>(offsetof(U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44, ___U3CU3E1__state_0)); }
  464. inline int32_t get_U3CU3E1__state_0() const { return ___U3CU3E1__state_0; }
  465. inline int32_t* get_address_of_U3CU3E1__state_0() { return &___U3CU3E1__state_0; }
  466. inline void set_U3CU3E1__state_0(int32_t value)
  467. {
  468. ___U3CU3E1__state_0 = value;
  469. }
  470. inline static int32_t get_offset_of_U3CU3E2__current_1() { return static_cast<int32_t>(offsetof(U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44, ___U3CU3E2__current_1)); }
  471. inline RuntimeObject * get_U3CU3E2__current_1() const { return ___U3CU3E2__current_1; }
  472. inline RuntimeObject ** get_address_of_U3CU3E2__current_1() { return &___U3CU3E2__current_1; }
  473. inline void set_U3CU3E2__current_1(RuntimeObject * value)
  474. {
  475. ___U3CU3E2__current_1 = value;
  476. Il2CppCodeGenWriteBarrier((void**)(&___U3CU3E2__current_1), (void*)value);
  477. }
  478. inline static int32_t get_offset_of_U3CU3E4__this_2() { return static_cast<int32_t>(offsetof(U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44, ___U3CU3E4__this_2)); }
  479. inline testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * get_U3CU3E4__this_2() const { return ___U3CU3E4__this_2; }
  480. inline testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F ** get_address_of_U3CU3E4__this_2() { return &___U3CU3E4__this_2; }
  481. inline void set_U3CU3E4__this_2(testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * value)
  482. {
  483. ___U3CU3E4__this_2 = value;
  484. Il2CppCodeGenWriteBarrier((void**)(&___U3CU3E4__this_2), (void*)value);
  485. }
  486. };
  487. // UnityEngine.EventSystems.BaseEventData
  488. struct BaseEventData_t722C48843CF21B50E06CC0E2E679415E38A7444E : public AbstractEventData_tA0B5065DE3430C0031ADE061668E1C7073D718DF
  489. {
  490. public:
  491. // UnityEngine.EventSystems.EventSystem UnityEngine.EventSystems.BaseEventData::m_EventSystem
  492. EventSystem_t5DC458FCD0355A74CDCCE79287B38B9C4278E39C * ___m_EventSystem_1;
  493. public:
  494. inline static int32_t get_offset_of_m_EventSystem_1() { return static_cast<int32_t>(offsetof(BaseEventData_t722C48843CF21B50E06CC0E2E679415E38A7444E, ___m_EventSystem_1)); }
  495. inline EventSystem_t5DC458FCD0355A74CDCCE79287B38B9C4278E39C * get_m_EventSystem_1() const { return ___m_EventSystem_1; }
  496. inline EventSystem_t5DC458FCD0355A74CDCCE79287B38B9C4278E39C ** get_address_of_m_EventSystem_1() { return &___m_EventSystem_1; }
  497. inline void set_m_EventSystem_1(EventSystem_t5DC458FCD0355A74CDCCE79287B38B9C4278E39C * value)
  498. {
  499. ___m_EventSystem_1 = value;
  500. Il2CppCodeGenWriteBarrier((void**)(&___m_EventSystem_1), (void*)value);
  501. }
  502. };
  503. // System.Boolean
  504. struct Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37
  505. {
  506. public:
  507. // System.Boolean System.Boolean::m_value
  508. bool ___m_value_0;
  509. public:
  510. inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37, ___m_value_0)); }
  511. inline bool get_m_value_0() const { return ___m_value_0; }
  512. inline bool* get_address_of_m_value_0() { return &___m_value_0; }
  513. inline void set_m_value_0(bool value)
  514. {
  515. ___m_value_0 = value;
  516. }
  517. };
  518. struct Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37_StaticFields
  519. {
  520. public:
  521. // System.String System.Boolean::TrueString
  522. String_t* ___TrueString_5;
  523. // System.String System.Boolean::FalseString
  524. String_t* ___FalseString_6;
  525. public:
  526. inline static int32_t get_offset_of_TrueString_5() { return static_cast<int32_t>(offsetof(Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37_StaticFields, ___TrueString_5)); }
  527. inline String_t* get_TrueString_5() const { return ___TrueString_5; }
  528. inline String_t** get_address_of_TrueString_5() { return &___TrueString_5; }
  529. inline void set_TrueString_5(String_t* value)
  530. {
  531. ___TrueString_5 = value;
  532. Il2CppCodeGenWriteBarrier((void**)(&___TrueString_5), (void*)value);
  533. }
  534. inline static int32_t get_offset_of_FalseString_6() { return static_cast<int32_t>(offsetof(Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37_StaticFields, ___FalseString_6)); }
  535. inline String_t* get_FalseString_6() const { return ___FalseString_6; }
  536. inline String_t** get_address_of_FalseString_6() { return &___FalseString_6; }
  537. inline void set_FalseString_6(String_t* value)
  538. {
  539. ___FalseString_6 = value;
  540. Il2CppCodeGenWriteBarrier((void**)(&___FalseString_6), (void*)value);
  541. }
  542. };
  543. // UnityEngine.Color
  544. struct Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659
  545. {
  546. public:
  547. // System.Single UnityEngine.Color::r
  548. float ___r_0;
  549. // System.Single UnityEngine.Color::g
  550. float ___g_1;
  551. // System.Single UnityEngine.Color::b
  552. float ___b_2;
  553. // System.Single UnityEngine.Color::a
  554. float ___a_3;
  555. public:
  556. inline static int32_t get_offset_of_r_0() { return static_cast<int32_t>(offsetof(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659, ___r_0)); }
  557. inline float get_r_0() const { return ___r_0; }
  558. inline float* get_address_of_r_0() { return &___r_0; }
  559. inline void set_r_0(float value)
  560. {
  561. ___r_0 = value;
  562. }
  563. inline static int32_t get_offset_of_g_1() { return static_cast<int32_t>(offsetof(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659, ___g_1)); }
  564. inline float get_g_1() const { return ___g_1; }
  565. inline float* get_address_of_g_1() { return &___g_1; }
  566. inline void set_g_1(float value)
  567. {
  568. ___g_1 = value;
  569. }
  570. inline static int32_t get_offset_of_b_2() { return static_cast<int32_t>(offsetof(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659, ___b_2)); }
  571. inline float get_b_2() const { return ___b_2; }
  572. inline float* get_address_of_b_2() { return &___b_2; }
  573. inline void set_b_2(float value)
  574. {
  575. ___b_2 = value;
  576. }
  577. inline static int32_t get_offset_of_a_3() { return static_cast<int32_t>(offsetof(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659, ___a_3)); }
  578. inline float get_a_3() const { return ___a_3; }
  579. inline float* get_address_of_a_3() { return &___a_3; }
  580. inline void set_a_3(float value)
  581. {
  582. ___a_3 = value;
  583. }
  584. };
  585. // System.Enum
  586. struct Enum_t23B90B40F60E677A8025267341651C94AE079CDA : public ValueType_tDBF999C1B75C48C68621878250DBF6CDBCF51E52
  587. {
  588. public:
  589. public:
  590. };
  591. struct Enum_t23B90B40F60E677A8025267341651C94AE079CDA_StaticFields
  592. {
  593. public:
  594. // System.Char[] System.Enum::enumSeperatorCharArray
  595. CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34* ___enumSeperatorCharArray_0;
  596. public:
  597. inline static int32_t get_offset_of_enumSeperatorCharArray_0() { return static_cast<int32_t>(offsetof(Enum_t23B90B40F60E677A8025267341651C94AE079CDA_StaticFields, ___enumSeperatorCharArray_0)); }
  598. inline CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34* get_enumSeperatorCharArray_0() const { return ___enumSeperatorCharArray_0; }
  599. inline CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34** get_address_of_enumSeperatorCharArray_0() { return &___enumSeperatorCharArray_0; }
  600. inline void set_enumSeperatorCharArray_0(CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34* value)
  601. {
  602. ___enumSeperatorCharArray_0 = value;
  603. Il2CppCodeGenWriteBarrier((void**)(&___enumSeperatorCharArray_0), (void*)value);
  604. }
  605. };
  606. // Native definition for P/Invoke marshalling of System.Enum
  607. struct Enum_t23B90B40F60E677A8025267341651C94AE079CDA_marshaled_pinvoke
  608. {
  609. };
  610. // Native definition for COM marshalling of System.Enum
  611. struct Enum_t23B90B40F60E677A8025267341651C94AE079CDA_marshaled_com
  612. {
  613. };
  614. // System.Int32
  615. struct Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046
  616. {
  617. public:
  618. // System.Int32 System.Int32::m_value
  619. int32_t ___m_value_0;
  620. public:
  621. inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046, ___m_value_0)); }
  622. inline int32_t get_m_value_0() const { return ___m_value_0; }
  623. inline int32_t* get_address_of_m_value_0() { return &___m_value_0; }
  624. inline void set_m_value_0(int32_t value)
  625. {
  626. ___m_value_0 = value;
  627. }
  628. };
  629. // System.IntPtr
  630. struct IntPtr_t
  631. {
  632. public:
  633. // System.Void* System.IntPtr::m_value
  634. void* ___m_value_0;
  635. public:
  636. inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(IntPtr_t, ___m_value_0)); }
  637. inline void* get_m_value_0() const { return ___m_value_0; }
  638. inline void** get_address_of_m_value_0() { return &___m_value_0; }
  639. inline void set_m_value_0(void* value)
  640. {
  641. ___m_value_0 = value;
  642. }
  643. };
  644. struct IntPtr_t_StaticFields
  645. {
  646. public:
  647. // System.IntPtr System.IntPtr::Zero
  648. intptr_t ___Zero_1;
  649. public:
  650. inline static int32_t get_offset_of_Zero_1() { return static_cast<int32_t>(offsetof(IntPtr_t_StaticFields, ___Zero_1)); }
  651. inline intptr_t get_Zero_1() const { return ___Zero_1; }
  652. inline intptr_t* get_address_of_Zero_1() { return &___Zero_1; }
  653. inline void set_Zero_1(intptr_t value)
  654. {
  655. ___Zero_1 = value;
  656. }
  657. };
  658. // UnityEngine.Quaternion
  659. struct Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4
  660. {
  661. public:
  662. // System.Single UnityEngine.Quaternion::x
  663. float ___x_0;
  664. // System.Single UnityEngine.Quaternion::y
  665. float ___y_1;
  666. // System.Single UnityEngine.Quaternion::z
  667. float ___z_2;
  668. // System.Single UnityEngine.Quaternion::w
  669. float ___w_3;
  670. public:
  671. inline static int32_t get_offset_of_x_0() { return static_cast<int32_t>(offsetof(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4, ___x_0)); }
  672. inline float get_x_0() const { return ___x_0; }
  673. inline float* get_address_of_x_0() { return &___x_0; }
  674. inline void set_x_0(float value)
  675. {
  676. ___x_0 = value;
  677. }
  678. inline static int32_t get_offset_of_y_1() { return static_cast<int32_t>(offsetof(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4, ___y_1)); }
  679. inline float get_y_1() const { return ___y_1; }
  680. inline float* get_address_of_y_1() { return &___y_1; }
  681. inline void set_y_1(float value)
  682. {
  683. ___y_1 = value;
  684. }
  685. inline static int32_t get_offset_of_z_2() { return static_cast<int32_t>(offsetof(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4, ___z_2)); }
  686. inline float get_z_2() const { return ___z_2; }
  687. inline float* get_address_of_z_2() { return &___z_2; }
  688. inline void set_z_2(float value)
  689. {
  690. ___z_2 = value;
  691. }
  692. inline static int32_t get_offset_of_w_3() { return static_cast<int32_t>(offsetof(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4, ___w_3)); }
  693. inline float get_w_3() const { return ___w_3; }
  694. inline float* get_address_of_w_3() { return &___w_3; }
  695. inline void set_w_3(float value)
  696. {
  697. ___w_3 = value;
  698. }
  699. };
  700. struct Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4_StaticFields
  701. {
  702. public:
  703. // UnityEngine.Quaternion UnityEngine.Quaternion::identityQuaternion
  704. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___identityQuaternion_4;
  705. public:
  706. inline static int32_t get_offset_of_identityQuaternion_4() { return static_cast<int32_t>(offsetof(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4_StaticFields, ___identityQuaternion_4)); }
  707. inline Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 get_identityQuaternion_4() const { return ___identityQuaternion_4; }
  708. inline Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 * get_address_of_identityQuaternion_4() { return &___identityQuaternion_4; }
  709. inline void set_identityQuaternion_4(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 value)
  710. {
  711. ___identityQuaternion_4 = value;
  712. }
  713. };
  714. // System.Single
  715. struct Single_tE07797BA3C98D4CA9B5A19413C19A76688AB899E
  716. {
  717. public:
  718. // System.Single System.Single::m_value
  719. float ___m_value_0;
  720. public:
  721. inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(Single_tE07797BA3C98D4CA9B5A19413C19A76688AB899E, ___m_value_0)); }
  722. inline float get_m_value_0() const { return ___m_value_0; }
  723. inline float* get_address_of_m_value_0() { return &___m_value_0; }
  724. inline void set_m_value_0(float value)
  725. {
  726. ___m_value_0 = value;
  727. }
  728. };
  729. // UnityEngine.UI.SpriteState
  730. struct SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E
  731. {
  732. public:
  733. // UnityEngine.Sprite UnityEngine.UI.SpriteState::m_HighlightedSprite
  734. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_HighlightedSprite_0;
  735. // UnityEngine.Sprite UnityEngine.UI.SpriteState::m_PressedSprite
  736. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_PressedSprite_1;
  737. // UnityEngine.Sprite UnityEngine.UI.SpriteState::m_SelectedSprite
  738. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_SelectedSprite_2;
  739. // UnityEngine.Sprite UnityEngine.UI.SpriteState::m_DisabledSprite
  740. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_DisabledSprite_3;
  741. public:
  742. inline static int32_t get_offset_of_m_HighlightedSprite_0() { return static_cast<int32_t>(offsetof(SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E, ___m_HighlightedSprite_0)); }
  743. inline Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * get_m_HighlightedSprite_0() const { return ___m_HighlightedSprite_0; }
  744. inline Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 ** get_address_of_m_HighlightedSprite_0() { return &___m_HighlightedSprite_0; }
  745. inline void set_m_HighlightedSprite_0(Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * value)
  746. {
  747. ___m_HighlightedSprite_0 = value;
  748. Il2CppCodeGenWriteBarrier((void**)(&___m_HighlightedSprite_0), (void*)value);
  749. }
  750. inline static int32_t get_offset_of_m_PressedSprite_1() { return static_cast<int32_t>(offsetof(SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E, ___m_PressedSprite_1)); }
  751. inline Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * get_m_PressedSprite_1() const { return ___m_PressedSprite_1; }
  752. inline Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 ** get_address_of_m_PressedSprite_1() { return &___m_PressedSprite_1; }
  753. inline void set_m_PressedSprite_1(Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * value)
  754. {
  755. ___m_PressedSprite_1 = value;
  756. Il2CppCodeGenWriteBarrier((void**)(&___m_PressedSprite_1), (void*)value);
  757. }
  758. inline static int32_t get_offset_of_m_SelectedSprite_2() { return static_cast<int32_t>(offsetof(SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E, ___m_SelectedSprite_2)); }
  759. inline Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * get_m_SelectedSprite_2() const { return ___m_SelectedSprite_2; }
  760. inline Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 ** get_address_of_m_SelectedSprite_2() { return &___m_SelectedSprite_2; }
  761. inline void set_m_SelectedSprite_2(Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * value)
  762. {
  763. ___m_SelectedSprite_2 = value;
  764. Il2CppCodeGenWriteBarrier((void**)(&___m_SelectedSprite_2), (void*)value);
  765. }
  766. inline static int32_t get_offset_of_m_DisabledSprite_3() { return static_cast<int32_t>(offsetof(SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E, ___m_DisabledSprite_3)); }
  767. inline Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * get_m_DisabledSprite_3() const { return ___m_DisabledSprite_3; }
  768. inline Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 ** get_address_of_m_DisabledSprite_3() { return &___m_DisabledSprite_3; }
  769. inline void set_m_DisabledSprite_3(Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * value)
  770. {
  771. ___m_DisabledSprite_3 = value;
  772. Il2CppCodeGenWriteBarrier((void**)(&___m_DisabledSprite_3), (void*)value);
  773. }
  774. };
  775. // Native definition for P/Invoke marshalling of UnityEngine.UI.SpriteState
  776. struct SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E_marshaled_pinvoke
  777. {
  778. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_HighlightedSprite_0;
  779. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_PressedSprite_1;
  780. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_SelectedSprite_2;
  781. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_DisabledSprite_3;
  782. };
  783. // Native definition for COM marshalling of UnityEngine.UI.SpriteState
  784. struct SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E_marshaled_com
  785. {
  786. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_HighlightedSprite_0;
  787. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_PressedSprite_1;
  788. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_SelectedSprite_2;
  789. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_DisabledSprite_3;
  790. };
  791. // UnityEngine.Events.UnityEvent
  792. struct UnityEvent_tA0EA9BC49FD7D5185E7A238EF2E0E6F5D0EE27F4 : public UnityEventBase_tBB43047292084BA63C5CBB1A379A8BB88611C6FB
  793. {
  794. public:
  795. // System.Object[] UnityEngine.Events.UnityEvent::m_InvokeArray
  796. ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* ___m_InvokeArray_3;
  797. public:
  798. inline static int32_t get_offset_of_m_InvokeArray_3() { return static_cast<int32_t>(offsetof(UnityEvent_tA0EA9BC49FD7D5185E7A238EF2E0E6F5D0EE27F4, ___m_InvokeArray_3)); }
  799. inline ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* get_m_InvokeArray_3() const { return ___m_InvokeArray_3; }
  800. inline ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE** get_address_of_m_InvokeArray_3() { return &___m_InvokeArray_3; }
  801. inline void set_m_InvokeArray_3(ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* value)
  802. {
  803. ___m_InvokeArray_3 = value;
  804. Il2CppCodeGenWriteBarrier((void**)(&___m_InvokeArray_3), (void*)value);
  805. }
  806. };
  807. // UnityEngine.Vector2
  808. struct Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9
  809. {
  810. public:
  811. // System.Single UnityEngine.Vector2::x
  812. float ___x_0;
  813. // System.Single UnityEngine.Vector2::y
  814. float ___y_1;
  815. public:
  816. inline static int32_t get_offset_of_x_0() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9, ___x_0)); }
  817. inline float get_x_0() const { return ___x_0; }
  818. inline float* get_address_of_x_0() { return &___x_0; }
  819. inline void set_x_0(float value)
  820. {
  821. ___x_0 = value;
  822. }
  823. inline static int32_t get_offset_of_y_1() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9, ___y_1)); }
  824. inline float get_y_1() const { return ___y_1; }
  825. inline float* get_address_of_y_1() { return &___y_1; }
  826. inline void set_y_1(float value)
  827. {
  828. ___y_1 = value;
  829. }
  830. };
  831. struct Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields
  832. {
  833. public:
  834. // UnityEngine.Vector2 UnityEngine.Vector2::zeroVector
  835. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___zeroVector_2;
  836. // UnityEngine.Vector2 UnityEngine.Vector2::oneVector
  837. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___oneVector_3;
  838. // UnityEngine.Vector2 UnityEngine.Vector2::upVector
  839. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___upVector_4;
  840. // UnityEngine.Vector2 UnityEngine.Vector2::downVector
  841. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___downVector_5;
  842. // UnityEngine.Vector2 UnityEngine.Vector2::leftVector
  843. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___leftVector_6;
  844. // UnityEngine.Vector2 UnityEngine.Vector2::rightVector
  845. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___rightVector_7;
  846. // UnityEngine.Vector2 UnityEngine.Vector2::positiveInfinityVector
  847. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___positiveInfinityVector_8;
  848. // UnityEngine.Vector2 UnityEngine.Vector2::negativeInfinityVector
  849. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___negativeInfinityVector_9;
  850. public:
  851. inline static int32_t get_offset_of_zeroVector_2() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___zeroVector_2)); }
  852. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_zeroVector_2() const { return ___zeroVector_2; }
  853. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_zeroVector_2() { return &___zeroVector_2; }
  854. inline void set_zeroVector_2(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  855. {
  856. ___zeroVector_2 = value;
  857. }
  858. inline static int32_t get_offset_of_oneVector_3() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___oneVector_3)); }
  859. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_oneVector_3() const { return ___oneVector_3; }
  860. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_oneVector_3() { return &___oneVector_3; }
  861. inline void set_oneVector_3(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  862. {
  863. ___oneVector_3 = value;
  864. }
  865. inline static int32_t get_offset_of_upVector_4() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___upVector_4)); }
  866. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_upVector_4() const { return ___upVector_4; }
  867. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_upVector_4() { return &___upVector_4; }
  868. inline void set_upVector_4(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  869. {
  870. ___upVector_4 = value;
  871. }
  872. inline static int32_t get_offset_of_downVector_5() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___downVector_5)); }
  873. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_downVector_5() const { return ___downVector_5; }
  874. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_downVector_5() { return &___downVector_5; }
  875. inline void set_downVector_5(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  876. {
  877. ___downVector_5 = value;
  878. }
  879. inline static int32_t get_offset_of_leftVector_6() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___leftVector_6)); }
  880. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_leftVector_6() const { return ___leftVector_6; }
  881. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_leftVector_6() { return &___leftVector_6; }
  882. inline void set_leftVector_6(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  883. {
  884. ___leftVector_6 = value;
  885. }
  886. inline static int32_t get_offset_of_rightVector_7() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___rightVector_7)); }
  887. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_rightVector_7() const { return ___rightVector_7; }
  888. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_rightVector_7() { return &___rightVector_7; }
  889. inline void set_rightVector_7(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  890. {
  891. ___rightVector_7 = value;
  892. }
  893. inline static int32_t get_offset_of_positiveInfinityVector_8() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___positiveInfinityVector_8)); }
  894. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_positiveInfinityVector_8() const { return ___positiveInfinityVector_8; }
  895. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_positiveInfinityVector_8() { return &___positiveInfinityVector_8; }
  896. inline void set_positiveInfinityVector_8(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  897. {
  898. ___positiveInfinityVector_8 = value;
  899. }
  900. inline static int32_t get_offset_of_negativeInfinityVector_9() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___negativeInfinityVector_9)); }
  901. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_negativeInfinityVector_9() const { return ___negativeInfinityVector_9; }
  902. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_negativeInfinityVector_9() { return &___negativeInfinityVector_9; }
  903. inline void set_negativeInfinityVector_9(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  904. {
  905. ___negativeInfinityVector_9 = value;
  906. }
  907. };
  908. // UnityEngine.Vector3
  909. struct Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E
  910. {
  911. public:
  912. // System.Single UnityEngine.Vector3::x
  913. float ___x_2;
  914. // System.Single UnityEngine.Vector3::y
  915. float ___y_3;
  916. // System.Single UnityEngine.Vector3::z
  917. float ___z_4;
  918. public:
  919. inline static int32_t get_offset_of_x_2() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E, ___x_2)); }
  920. inline float get_x_2() const { return ___x_2; }
  921. inline float* get_address_of_x_2() { return &___x_2; }
  922. inline void set_x_2(float value)
  923. {
  924. ___x_2 = value;
  925. }
  926. inline static int32_t get_offset_of_y_3() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E, ___y_3)); }
  927. inline float get_y_3() const { return ___y_3; }
  928. inline float* get_address_of_y_3() { return &___y_3; }
  929. inline void set_y_3(float value)
  930. {
  931. ___y_3 = value;
  932. }
  933. inline static int32_t get_offset_of_z_4() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E, ___z_4)); }
  934. inline float get_z_4() const { return ___z_4; }
  935. inline float* get_address_of_z_4() { return &___z_4; }
  936. inline void set_z_4(float value)
  937. {
  938. ___z_4 = value;
  939. }
  940. };
  941. struct Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields
  942. {
  943. public:
  944. // UnityEngine.Vector3 UnityEngine.Vector3::zeroVector
  945. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___zeroVector_5;
  946. // UnityEngine.Vector3 UnityEngine.Vector3::oneVector
  947. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___oneVector_6;
  948. // UnityEngine.Vector3 UnityEngine.Vector3::upVector
  949. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___upVector_7;
  950. // UnityEngine.Vector3 UnityEngine.Vector3::downVector
  951. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___downVector_8;
  952. // UnityEngine.Vector3 UnityEngine.Vector3::leftVector
  953. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___leftVector_9;
  954. // UnityEngine.Vector3 UnityEngine.Vector3::rightVector
  955. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___rightVector_10;
  956. // UnityEngine.Vector3 UnityEngine.Vector3::forwardVector
  957. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___forwardVector_11;
  958. // UnityEngine.Vector3 UnityEngine.Vector3::backVector
  959. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___backVector_12;
  960. // UnityEngine.Vector3 UnityEngine.Vector3::positiveInfinityVector
  961. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___positiveInfinityVector_13;
  962. // UnityEngine.Vector3 UnityEngine.Vector3::negativeInfinityVector
  963. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___negativeInfinityVector_14;
  964. public:
  965. inline static int32_t get_offset_of_zeroVector_5() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___zeroVector_5)); }
  966. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_zeroVector_5() const { return ___zeroVector_5; }
  967. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_zeroVector_5() { return &___zeroVector_5; }
  968. inline void set_zeroVector_5(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  969. {
  970. ___zeroVector_5 = value;
  971. }
  972. inline static int32_t get_offset_of_oneVector_6() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___oneVector_6)); }
  973. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_oneVector_6() const { return ___oneVector_6; }
  974. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_oneVector_6() { return &___oneVector_6; }
  975. inline void set_oneVector_6(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  976. {
  977. ___oneVector_6 = value;
  978. }
  979. inline static int32_t get_offset_of_upVector_7() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___upVector_7)); }
  980. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_upVector_7() const { return ___upVector_7; }
  981. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_upVector_7() { return &___upVector_7; }
  982. inline void set_upVector_7(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  983. {
  984. ___upVector_7 = value;
  985. }
  986. inline static int32_t get_offset_of_downVector_8() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___downVector_8)); }
  987. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_downVector_8() const { return ___downVector_8; }
  988. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_downVector_8() { return &___downVector_8; }
  989. inline void set_downVector_8(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  990. {
  991. ___downVector_8 = value;
  992. }
  993. inline static int32_t get_offset_of_leftVector_9() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___leftVector_9)); }
  994. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_leftVector_9() const { return ___leftVector_9; }
  995. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_leftVector_9() { return &___leftVector_9; }
  996. inline void set_leftVector_9(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  997. {
  998. ___leftVector_9 = value;
  999. }
  1000. inline static int32_t get_offset_of_rightVector_10() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___rightVector_10)); }
  1001. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_rightVector_10() const { return ___rightVector_10; }
  1002. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_rightVector_10() { return &___rightVector_10; }
  1003. inline void set_rightVector_10(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1004. {
  1005. ___rightVector_10 = value;
  1006. }
  1007. inline static int32_t get_offset_of_forwardVector_11() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___forwardVector_11)); }
  1008. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_forwardVector_11() const { return ___forwardVector_11; }
  1009. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_forwardVector_11() { return &___forwardVector_11; }
  1010. inline void set_forwardVector_11(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1011. {
  1012. ___forwardVector_11 = value;
  1013. }
  1014. inline static int32_t get_offset_of_backVector_12() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___backVector_12)); }
  1015. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_backVector_12() const { return ___backVector_12; }
  1016. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_backVector_12() { return &___backVector_12; }
  1017. inline void set_backVector_12(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1018. {
  1019. ___backVector_12 = value;
  1020. }
  1021. inline static int32_t get_offset_of_positiveInfinityVector_13() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___positiveInfinityVector_13)); }
  1022. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_positiveInfinityVector_13() const { return ___positiveInfinityVector_13; }
  1023. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_positiveInfinityVector_13() { return &___positiveInfinityVector_13; }
  1024. inline void set_positiveInfinityVector_13(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1025. {
  1026. ___positiveInfinityVector_13 = value;
  1027. }
  1028. inline static int32_t get_offset_of_negativeInfinityVector_14() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___negativeInfinityVector_14)); }
  1029. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_negativeInfinityVector_14() const { return ___negativeInfinityVector_14; }
  1030. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_negativeInfinityVector_14() { return &___negativeInfinityVector_14; }
  1031. inline void set_negativeInfinityVector_14(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1032. {
  1033. ___negativeInfinityVector_14 = value;
  1034. }
  1035. };
  1036. // System.Void
  1037. struct Void_t700C6383A2A510C2CF4DD86DABD5CA9FF70ADAC5
  1038. {
  1039. public:
  1040. union
  1041. {
  1042. struct
  1043. {
  1044. };
  1045. uint8_t Void_t700C6383A2A510C2CF4DD86DABD5CA9FF70ADAC5__padding[1];
  1046. };
  1047. public:
  1048. };
  1049. // UnityEngine.WaitForFixedUpdate
  1050. struct WaitForFixedUpdate_t675FCE2AEFAC5C924A4020474C997FF2CDD3F4C5 : public YieldInstruction_tB0B4E05316710E51ECCC1E57174C27FE6DEBBEAF
  1051. {
  1052. public:
  1053. public:
  1054. };
  1055. // UnityEngine.Bounds
  1056. struct Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37
  1057. {
  1058. public:
  1059. // UnityEngine.Vector3 UnityEngine.Bounds::m_Center
  1060. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Center_0;
  1061. // UnityEngine.Vector3 UnityEngine.Bounds::m_Extents
  1062. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Extents_1;
  1063. public:
  1064. inline static int32_t get_offset_of_m_Center_0() { return static_cast<int32_t>(offsetof(Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37, ___m_Center_0)); }
  1065. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Center_0() const { return ___m_Center_0; }
  1066. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Center_0() { return &___m_Center_0; }
  1067. inline void set_m_Center_0(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1068. {
  1069. ___m_Center_0 = value;
  1070. }
  1071. inline static int32_t get_offset_of_m_Extents_1() { return static_cast<int32_t>(offsetof(Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37, ___m_Extents_1)); }
  1072. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Extents_1() const { return ___m_Extents_1; }
  1073. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Extents_1() { return &___m_Extents_1; }
  1074. inline void set_m_Extents_1(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1075. {
  1076. ___m_Extents_1 = value;
  1077. }
  1078. };
  1079. // UnityEngine.UI.ColorBlock
  1080. struct ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955
  1081. {
  1082. public:
  1083. // UnityEngine.Color UnityEngine.UI.ColorBlock::m_NormalColor
  1084. Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___m_NormalColor_0;
  1085. // UnityEngine.Color UnityEngine.UI.ColorBlock::m_HighlightedColor
  1086. Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___m_HighlightedColor_1;
  1087. // UnityEngine.Color UnityEngine.UI.ColorBlock::m_PressedColor
  1088. Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___m_PressedColor_2;
  1089. // UnityEngine.Color UnityEngine.UI.ColorBlock::m_SelectedColor
  1090. Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___m_SelectedColor_3;
  1091. // UnityEngine.Color UnityEngine.UI.ColorBlock::m_DisabledColor
  1092. Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___m_DisabledColor_4;
  1093. // System.Single UnityEngine.UI.ColorBlock::m_ColorMultiplier
  1094. float ___m_ColorMultiplier_5;
  1095. // System.Single UnityEngine.UI.ColorBlock::m_FadeDuration
  1096. float ___m_FadeDuration_6;
  1097. public:
  1098. inline static int32_t get_offset_of_m_NormalColor_0() { return static_cast<int32_t>(offsetof(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955, ___m_NormalColor_0)); }
  1099. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 get_m_NormalColor_0() const { return ___m_NormalColor_0; }
  1100. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 * get_address_of_m_NormalColor_0() { return &___m_NormalColor_0; }
  1101. inline void set_m_NormalColor_0(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 value)
  1102. {
  1103. ___m_NormalColor_0 = value;
  1104. }
  1105. inline static int32_t get_offset_of_m_HighlightedColor_1() { return static_cast<int32_t>(offsetof(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955, ___m_HighlightedColor_1)); }
  1106. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 get_m_HighlightedColor_1() const { return ___m_HighlightedColor_1; }
  1107. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 * get_address_of_m_HighlightedColor_1() { return &___m_HighlightedColor_1; }
  1108. inline void set_m_HighlightedColor_1(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 value)
  1109. {
  1110. ___m_HighlightedColor_1 = value;
  1111. }
  1112. inline static int32_t get_offset_of_m_PressedColor_2() { return static_cast<int32_t>(offsetof(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955, ___m_PressedColor_2)); }
  1113. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 get_m_PressedColor_2() const { return ___m_PressedColor_2; }
  1114. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 * get_address_of_m_PressedColor_2() { return &___m_PressedColor_2; }
  1115. inline void set_m_PressedColor_2(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 value)
  1116. {
  1117. ___m_PressedColor_2 = value;
  1118. }
  1119. inline static int32_t get_offset_of_m_SelectedColor_3() { return static_cast<int32_t>(offsetof(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955, ___m_SelectedColor_3)); }
  1120. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 get_m_SelectedColor_3() const { return ___m_SelectedColor_3; }
  1121. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 * get_address_of_m_SelectedColor_3() { return &___m_SelectedColor_3; }
  1122. inline void set_m_SelectedColor_3(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 value)
  1123. {
  1124. ___m_SelectedColor_3 = value;
  1125. }
  1126. inline static int32_t get_offset_of_m_DisabledColor_4() { return static_cast<int32_t>(offsetof(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955, ___m_DisabledColor_4)); }
  1127. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 get_m_DisabledColor_4() const { return ___m_DisabledColor_4; }
  1128. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 * get_address_of_m_DisabledColor_4() { return &___m_DisabledColor_4; }
  1129. inline void set_m_DisabledColor_4(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 value)
  1130. {
  1131. ___m_DisabledColor_4 = value;
  1132. }
  1133. inline static int32_t get_offset_of_m_ColorMultiplier_5() { return static_cast<int32_t>(offsetof(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955, ___m_ColorMultiplier_5)); }
  1134. inline float get_m_ColorMultiplier_5() const { return ___m_ColorMultiplier_5; }
  1135. inline float* get_address_of_m_ColorMultiplier_5() { return &___m_ColorMultiplier_5; }
  1136. inline void set_m_ColorMultiplier_5(float value)
  1137. {
  1138. ___m_ColorMultiplier_5 = value;
  1139. }
  1140. inline static int32_t get_offset_of_m_FadeDuration_6() { return static_cast<int32_t>(offsetof(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955, ___m_FadeDuration_6)); }
  1141. inline float get_m_FadeDuration_6() const { return ___m_FadeDuration_6; }
  1142. inline float* get_address_of_m_FadeDuration_6() { return &___m_FadeDuration_6; }
  1143. inline void set_m_FadeDuration_6(float value)
  1144. {
  1145. ___m_FadeDuration_6 = value;
  1146. }
  1147. };
  1148. struct ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955_StaticFields
  1149. {
  1150. public:
  1151. // UnityEngine.UI.ColorBlock UnityEngine.UI.ColorBlock::defaultColorBlock
  1152. ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955 ___defaultColorBlock_7;
  1153. public:
  1154. inline static int32_t get_offset_of_defaultColorBlock_7() { return static_cast<int32_t>(offsetof(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955_StaticFields, ___defaultColorBlock_7)); }
  1155. inline ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955 get_defaultColorBlock_7() const { return ___defaultColorBlock_7; }
  1156. inline ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955 * get_address_of_defaultColorBlock_7() { return &___defaultColorBlock_7; }
  1157. inline void set_defaultColorBlock_7(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955 value)
  1158. {
  1159. ___defaultColorBlock_7 = value;
  1160. }
  1161. };
  1162. // System.Delegate
  1163. struct Delegate_t : public RuntimeObject
  1164. {
  1165. public:
  1166. // System.IntPtr System.Delegate::method_ptr
  1167. Il2CppMethodPointer ___method_ptr_0;
  1168. // System.IntPtr System.Delegate::invoke_impl
  1169. intptr_t ___invoke_impl_1;
  1170. // System.Object System.Delegate::m_target
  1171. RuntimeObject * ___m_target_2;
  1172. // System.IntPtr System.Delegate::method
  1173. intptr_t ___method_3;
  1174. // System.IntPtr System.Delegate::delegate_trampoline
  1175. intptr_t ___delegate_trampoline_4;
  1176. // System.IntPtr System.Delegate::extra_arg
  1177. intptr_t ___extra_arg_5;
  1178. // System.IntPtr System.Delegate::method_code
  1179. intptr_t ___method_code_6;
  1180. // System.Reflection.MethodInfo System.Delegate::method_info
  1181. MethodInfo_t * ___method_info_7;
  1182. // System.Reflection.MethodInfo System.Delegate::original_method_info
  1183. MethodInfo_t * ___original_method_info_8;
  1184. // System.DelegateData System.Delegate::data
  1185. DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288 * ___data_9;
  1186. // System.Boolean System.Delegate::method_is_virtual
  1187. bool ___method_is_virtual_10;
  1188. public:
  1189. inline static int32_t get_offset_of_method_ptr_0() { return static_cast<int32_t>(offsetof(Delegate_t, ___method_ptr_0)); }
  1190. inline Il2CppMethodPointer get_method_ptr_0() const { return ___method_ptr_0; }
  1191. inline Il2CppMethodPointer* get_address_of_method_ptr_0() { return &___method_ptr_0; }
  1192. inline void set_method_ptr_0(Il2CppMethodPointer value)
  1193. {
  1194. ___method_ptr_0 = value;
  1195. }
  1196. inline static int32_t get_offset_of_invoke_impl_1() { return static_cast<int32_t>(offsetof(Delegate_t, ___invoke_impl_1)); }
  1197. inline intptr_t get_invoke_impl_1() const { return ___invoke_impl_1; }
  1198. inline intptr_t* get_address_of_invoke_impl_1() { return &___invoke_impl_1; }
  1199. inline void set_invoke_impl_1(intptr_t value)
  1200. {
  1201. ___invoke_impl_1 = value;
  1202. }
  1203. inline static int32_t get_offset_of_m_target_2() { return static_cast<int32_t>(offsetof(Delegate_t, ___m_target_2)); }
  1204. inline RuntimeObject * get_m_target_2() const { return ___m_target_2; }
  1205. inline RuntimeObject ** get_address_of_m_target_2() { return &___m_target_2; }
  1206. inline void set_m_target_2(RuntimeObject * value)
  1207. {
  1208. ___m_target_2 = value;
  1209. Il2CppCodeGenWriteBarrier((void**)(&___m_target_2), (void*)value);
  1210. }
  1211. inline static int32_t get_offset_of_method_3() { return static_cast<int32_t>(offsetof(Delegate_t, ___method_3)); }
  1212. inline intptr_t get_method_3() const { return ___method_3; }
  1213. inline intptr_t* get_address_of_method_3() { return &___method_3; }
  1214. inline void set_method_3(intptr_t value)
  1215. {
  1216. ___method_3 = value;
  1217. }
  1218. inline static int32_t get_offset_of_delegate_trampoline_4() { return static_cast<int32_t>(offsetof(Delegate_t, ___delegate_trampoline_4)); }
  1219. inline intptr_t get_delegate_trampoline_4() const { return ___delegate_trampoline_4; }
  1220. inline intptr_t* get_address_of_delegate_trampoline_4() { return &___delegate_trampoline_4; }
  1221. inline void set_delegate_trampoline_4(intptr_t value)
  1222. {
  1223. ___delegate_trampoline_4 = value;
  1224. }
  1225. inline static int32_t get_offset_of_extra_arg_5() { return static_cast<int32_t>(offsetof(Delegate_t, ___extra_arg_5)); }
  1226. inline intptr_t get_extra_arg_5() const { return ___extra_arg_5; }
  1227. inline intptr_t* get_address_of_extra_arg_5() { return &___extra_arg_5; }
  1228. inline void set_extra_arg_5(intptr_t value)
  1229. {
  1230. ___extra_arg_5 = value;
  1231. }
  1232. inline static int32_t get_offset_of_method_code_6() { return static_cast<int32_t>(offsetof(Delegate_t, ___method_code_6)); }
  1233. inline intptr_t get_method_code_6() const { return ___method_code_6; }
  1234. inline intptr_t* get_address_of_method_code_6() { return &___method_code_6; }
  1235. inline void set_method_code_6(intptr_t value)
  1236. {
  1237. ___method_code_6 = value;
  1238. }
  1239. inline static int32_t get_offset_of_method_info_7() { return static_cast<int32_t>(offsetof(Delegate_t, ___method_info_7)); }
  1240. inline MethodInfo_t * get_method_info_7() const { return ___method_info_7; }
  1241. inline MethodInfo_t ** get_address_of_method_info_7() { return &___method_info_7; }
  1242. inline void set_method_info_7(MethodInfo_t * value)
  1243. {
  1244. ___method_info_7 = value;
  1245. Il2CppCodeGenWriteBarrier((void**)(&___method_info_7), (void*)value);
  1246. }
  1247. inline static int32_t get_offset_of_original_method_info_8() { return static_cast<int32_t>(offsetof(Delegate_t, ___original_method_info_8)); }
  1248. inline MethodInfo_t * get_original_method_info_8() const { return ___original_method_info_8; }
  1249. inline MethodInfo_t ** get_address_of_original_method_info_8() { return &___original_method_info_8; }
  1250. inline void set_original_method_info_8(MethodInfo_t * value)
  1251. {
  1252. ___original_method_info_8 = value;
  1253. Il2CppCodeGenWriteBarrier((void**)(&___original_method_info_8), (void*)value);
  1254. }
  1255. inline static int32_t get_offset_of_data_9() { return static_cast<int32_t>(offsetof(Delegate_t, ___data_9)); }
  1256. inline DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288 * get_data_9() const { return ___data_9; }
  1257. inline DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288 ** get_address_of_data_9() { return &___data_9; }
  1258. inline void set_data_9(DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288 * value)
  1259. {
  1260. ___data_9 = value;
  1261. Il2CppCodeGenWriteBarrier((void**)(&___data_9), (void*)value);
  1262. }
  1263. inline static int32_t get_offset_of_method_is_virtual_10() { return static_cast<int32_t>(offsetof(Delegate_t, ___method_is_virtual_10)); }
  1264. inline bool get_method_is_virtual_10() const { return ___method_is_virtual_10; }
  1265. inline bool* get_address_of_method_is_virtual_10() { return &___method_is_virtual_10; }
  1266. inline void set_method_is_virtual_10(bool value)
  1267. {
  1268. ___method_is_virtual_10 = value;
  1269. }
  1270. };
  1271. // Native definition for P/Invoke marshalling of System.Delegate
  1272. struct Delegate_t_marshaled_pinvoke
  1273. {
  1274. intptr_t ___method_ptr_0;
  1275. intptr_t ___invoke_impl_1;
  1276. Il2CppIUnknown* ___m_target_2;
  1277. intptr_t ___method_3;
  1278. intptr_t ___delegate_trampoline_4;
  1279. intptr_t ___extra_arg_5;
  1280. intptr_t ___method_code_6;
  1281. MethodInfo_t * ___method_info_7;
  1282. MethodInfo_t * ___original_method_info_8;
  1283. DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288 * ___data_9;
  1284. int32_t ___method_is_virtual_10;
  1285. };
  1286. // Native definition for COM marshalling of System.Delegate
  1287. struct Delegate_t_marshaled_com
  1288. {
  1289. intptr_t ___method_ptr_0;
  1290. intptr_t ___invoke_impl_1;
  1291. Il2CppIUnknown* ___m_target_2;
  1292. intptr_t ___method_3;
  1293. intptr_t ___delegate_trampoline_4;
  1294. intptr_t ___extra_arg_5;
  1295. intptr_t ___method_code_6;
  1296. MethodInfo_t * ___method_info_7;
  1297. MethodInfo_t * ___original_method_info_8;
  1298. DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288 * ___data_9;
  1299. int32_t ___method_is_virtual_10;
  1300. };
  1301. // System.Exception
  1302. struct Exception_t : public RuntimeObject
  1303. {
  1304. public:
  1305. // System.String System.Exception::_className
  1306. String_t* ____className_1;
  1307. // System.String System.Exception::_message
  1308. String_t* ____message_2;
  1309. // System.Collections.IDictionary System.Exception::_data
  1310. RuntimeObject* ____data_3;
  1311. // System.Exception System.Exception::_innerException
  1312. Exception_t * ____innerException_4;
  1313. // System.String System.Exception::_helpURL
  1314. String_t* ____helpURL_5;
  1315. // System.Object System.Exception::_stackTrace
  1316. RuntimeObject * ____stackTrace_6;
  1317. // System.String System.Exception::_stackTraceString
  1318. String_t* ____stackTraceString_7;
  1319. // System.String System.Exception::_remoteStackTraceString
  1320. String_t* ____remoteStackTraceString_8;
  1321. // System.Int32 System.Exception::_remoteStackIndex
  1322. int32_t ____remoteStackIndex_9;
  1323. // System.Object System.Exception::_dynamicMethods
  1324. RuntimeObject * ____dynamicMethods_10;
  1325. // System.Int32 System.Exception::_HResult
  1326. int32_t ____HResult_11;
  1327. // System.String System.Exception::_source
  1328. String_t* ____source_12;
  1329. // System.Runtime.Serialization.SafeSerializationManager System.Exception::_safeSerializationManager
  1330. SafeSerializationManager_tDE44F029589A028F8A3053C5C06153FAB4AAE29F * ____safeSerializationManager_13;
  1331. // System.Diagnostics.StackTrace[] System.Exception::captured_traces
  1332. StackTraceU5BU5D_t4AD999C288CB6D1F38A299D12B1598D606588971* ___captured_traces_14;
  1333. // System.IntPtr[] System.Exception::native_trace_ips
  1334. IntPtrU5BU5D_t27FC72B0409D75AAF33EC42498E8094E95FEE9A6* ___native_trace_ips_15;
  1335. public:
  1336. inline static int32_t get_offset_of__className_1() { return static_cast<int32_t>(offsetof(Exception_t, ____className_1)); }
  1337. inline String_t* get__className_1() const { return ____className_1; }
  1338. inline String_t** get_address_of__className_1() { return &____className_1; }
  1339. inline void set__className_1(String_t* value)
  1340. {
  1341. ____className_1 = value;
  1342. Il2CppCodeGenWriteBarrier((void**)(&____className_1), (void*)value);
  1343. }
  1344. inline static int32_t get_offset_of__message_2() { return static_cast<int32_t>(offsetof(Exception_t, ____message_2)); }
  1345. inline String_t* get__message_2() const { return ____message_2; }
  1346. inline String_t** get_address_of__message_2() { return &____message_2; }
  1347. inline void set__message_2(String_t* value)
  1348. {
  1349. ____message_2 = value;
  1350. Il2CppCodeGenWriteBarrier((void**)(&____message_2), (void*)value);
  1351. }
  1352. inline static int32_t get_offset_of__data_3() { return static_cast<int32_t>(offsetof(Exception_t, ____data_3)); }
  1353. inline RuntimeObject* get__data_3() const { return ____data_3; }
  1354. inline RuntimeObject** get_address_of__data_3() { return &____data_3; }
  1355. inline void set__data_3(RuntimeObject* value)
  1356. {
  1357. ____data_3 = value;
  1358. Il2CppCodeGenWriteBarrier((void**)(&____data_3), (void*)value);
  1359. }
  1360. inline static int32_t get_offset_of__innerException_4() { return static_cast<int32_t>(offsetof(Exception_t, ____innerException_4)); }
  1361. inline Exception_t * get__innerException_4() const { return ____innerException_4; }
  1362. inline Exception_t ** get_address_of__innerException_4() { return &____innerException_4; }
  1363. inline void set__innerException_4(Exception_t * value)
  1364. {
  1365. ____innerException_4 = value;
  1366. Il2CppCodeGenWriteBarrier((void**)(&____innerException_4), (void*)value);
  1367. }
  1368. inline static int32_t get_offset_of__helpURL_5() { return static_cast<int32_t>(offsetof(Exception_t, ____helpURL_5)); }
  1369. inline String_t* get__helpURL_5() const { return ____helpURL_5; }
  1370. inline String_t** get_address_of__helpURL_5() { return &____helpURL_5; }
  1371. inline void set__helpURL_5(String_t* value)
  1372. {
  1373. ____helpURL_5 = value;
  1374. Il2CppCodeGenWriteBarrier((void**)(&____helpURL_5), (void*)value);
  1375. }
  1376. inline static int32_t get_offset_of__stackTrace_6() { return static_cast<int32_t>(offsetof(Exception_t, ____stackTrace_6)); }
  1377. inline RuntimeObject * get__stackTrace_6() const { return ____stackTrace_6; }
  1378. inline RuntimeObject ** get_address_of__stackTrace_6() { return &____stackTrace_6; }
  1379. inline void set__stackTrace_6(RuntimeObject * value)
  1380. {
  1381. ____stackTrace_6 = value;
  1382. Il2CppCodeGenWriteBarrier((void**)(&____stackTrace_6), (void*)value);
  1383. }
  1384. inline static int32_t get_offset_of__stackTraceString_7() { return static_cast<int32_t>(offsetof(Exception_t, ____stackTraceString_7)); }
  1385. inline String_t* get__stackTraceString_7() const { return ____stackTraceString_7; }
  1386. inline String_t** get_address_of__stackTraceString_7() { return &____stackTraceString_7; }
  1387. inline void set__stackTraceString_7(String_t* value)
  1388. {
  1389. ____stackTraceString_7 = value;
  1390. Il2CppCodeGenWriteBarrier((void**)(&____stackTraceString_7), (void*)value);
  1391. }
  1392. inline static int32_t get_offset_of__remoteStackTraceString_8() { return static_cast<int32_t>(offsetof(Exception_t, ____remoteStackTraceString_8)); }
  1393. inline String_t* get__remoteStackTraceString_8() const { return ____remoteStackTraceString_8; }
  1394. inline String_t** get_address_of__remoteStackTraceString_8() { return &____remoteStackTraceString_8; }
  1395. inline void set__remoteStackTraceString_8(String_t* value)
  1396. {
  1397. ____remoteStackTraceString_8 = value;
  1398. Il2CppCodeGenWriteBarrier((void**)(&____remoteStackTraceString_8), (void*)value);
  1399. }
  1400. inline static int32_t get_offset_of__remoteStackIndex_9() { return static_cast<int32_t>(offsetof(Exception_t, ____remoteStackIndex_9)); }
  1401. inline int32_t get__remoteStackIndex_9() const { return ____remoteStackIndex_9; }
  1402. inline int32_t* get_address_of__remoteStackIndex_9() { return &____remoteStackIndex_9; }
  1403. inline void set__remoteStackIndex_9(int32_t value)
  1404. {
  1405. ____remoteStackIndex_9 = value;
  1406. }
  1407. inline static int32_t get_offset_of__dynamicMethods_10() { return static_cast<int32_t>(offsetof(Exception_t, ____dynamicMethods_10)); }
  1408. inline RuntimeObject * get__dynamicMethods_10() const { return ____dynamicMethods_10; }
  1409. inline RuntimeObject ** get_address_of__dynamicMethods_10() { return &____dynamicMethods_10; }
  1410. inline void set__dynamicMethods_10(RuntimeObject * value)
  1411. {
  1412. ____dynamicMethods_10 = value;
  1413. Il2CppCodeGenWriteBarrier((void**)(&____dynamicMethods_10), (void*)value);
  1414. }
  1415. inline static int32_t get_offset_of__HResult_11() { return static_cast<int32_t>(offsetof(Exception_t, ____HResult_11)); }
  1416. inline int32_t get__HResult_11() const { return ____HResult_11; }
  1417. inline int32_t* get_address_of__HResult_11() { return &____HResult_11; }
  1418. inline void set__HResult_11(int32_t value)
  1419. {
  1420. ____HResult_11 = value;
  1421. }
  1422. inline static int32_t get_offset_of__source_12() { return static_cast<int32_t>(offsetof(Exception_t, ____source_12)); }
  1423. inline String_t* get__source_12() const { return ____source_12; }
  1424. inline String_t** get_address_of__source_12() { return &____source_12; }
  1425. inline void set__source_12(String_t* value)
  1426. {
  1427. ____source_12 = value;
  1428. Il2CppCodeGenWriteBarrier((void**)(&____source_12), (void*)value);
  1429. }
  1430. inline static int32_t get_offset_of__safeSerializationManager_13() { return static_cast<int32_t>(offsetof(Exception_t, ____safeSerializationManager_13)); }
  1431. inline SafeSerializationManager_tDE44F029589A028F8A3053C5C06153FAB4AAE29F * get__safeSerializationManager_13() const { return ____safeSerializationManager_13; }
  1432. inline SafeSerializationManager_tDE44F029589A028F8A3053C5C06153FAB4AAE29F ** get_address_of__safeSerializationManager_13() { return &____safeSerializationManager_13; }
  1433. inline void set__safeSerializationManager_13(SafeSerializationManager_tDE44F029589A028F8A3053C5C06153FAB4AAE29F * value)
  1434. {
  1435. ____safeSerializationManager_13 = value;
  1436. Il2CppCodeGenWriteBarrier((void**)(&____safeSerializationManager_13), (void*)value);
  1437. }
  1438. inline static int32_t get_offset_of_captured_traces_14() { return static_cast<int32_t>(offsetof(Exception_t, ___captured_traces_14)); }
  1439. inline StackTraceU5BU5D_t4AD999C288CB6D1F38A299D12B1598D606588971* get_captured_traces_14() const { return ___captured_traces_14; }
  1440. inline StackTraceU5BU5D_t4AD999C288CB6D1F38A299D12B1598D606588971** get_address_of_captured_traces_14() { return &___captured_traces_14; }
  1441. inline void set_captured_traces_14(StackTraceU5BU5D_t4AD999C288CB6D1F38A299D12B1598D606588971* value)
  1442. {
  1443. ___captured_traces_14 = value;
  1444. Il2CppCodeGenWriteBarrier((void**)(&___captured_traces_14), (void*)value);
  1445. }
  1446. inline static int32_t get_offset_of_native_trace_ips_15() { return static_cast<int32_t>(offsetof(Exception_t, ___native_trace_ips_15)); }
  1447. inline IntPtrU5BU5D_t27FC72B0409D75AAF33EC42498E8094E95FEE9A6* get_native_trace_ips_15() const { return ___native_trace_ips_15; }
  1448. inline IntPtrU5BU5D_t27FC72B0409D75AAF33EC42498E8094E95FEE9A6** get_address_of_native_trace_ips_15() { return &___native_trace_ips_15; }
  1449. inline void set_native_trace_ips_15(IntPtrU5BU5D_t27FC72B0409D75AAF33EC42498E8094E95FEE9A6* value)
  1450. {
  1451. ___native_trace_ips_15 = value;
  1452. Il2CppCodeGenWriteBarrier((void**)(&___native_trace_ips_15), (void*)value);
  1453. }
  1454. };
  1455. struct Exception_t_StaticFields
  1456. {
  1457. public:
  1458. // System.Object System.Exception::s_EDILock
  1459. RuntimeObject * ___s_EDILock_0;
  1460. public:
  1461. inline static int32_t get_offset_of_s_EDILock_0() { return static_cast<int32_t>(offsetof(Exception_t_StaticFields, ___s_EDILock_0)); }
  1462. inline RuntimeObject * get_s_EDILock_0() const { return ___s_EDILock_0; }
  1463. inline RuntimeObject ** get_address_of_s_EDILock_0() { return &___s_EDILock_0; }
  1464. inline void set_s_EDILock_0(RuntimeObject * value)
  1465. {
  1466. ___s_EDILock_0 = value;
  1467. Il2CppCodeGenWriteBarrier((void**)(&___s_EDILock_0), (void*)value);
  1468. }
  1469. };
  1470. // Native definition for P/Invoke marshalling of System.Exception
  1471. struct Exception_t_marshaled_pinvoke
  1472. {
  1473. char* ____className_1;
  1474. char* ____message_2;
  1475. RuntimeObject* ____data_3;
  1476. Exception_t_marshaled_pinvoke* ____innerException_4;
  1477. char* ____helpURL_5;
  1478. Il2CppIUnknown* ____stackTrace_6;
  1479. char* ____stackTraceString_7;
  1480. char* ____remoteStackTraceString_8;
  1481. int32_t ____remoteStackIndex_9;
  1482. Il2CppIUnknown* ____dynamicMethods_10;
  1483. int32_t ____HResult_11;
  1484. char* ____source_12;
  1485. SafeSerializationManager_tDE44F029589A028F8A3053C5C06153FAB4AAE29F * ____safeSerializationManager_13;
  1486. StackTraceU5BU5D_t4AD999C288CB6D1F38A299D12B1598D606588971* ___captured_traces_14;
  1487. Il2CppSafeArray/*NONE*/* ___native_trace_ips_15;
  1488. };
  1489. // Native definition for COM marshalling of System.Exception
  1490. struct Exception_t_marshaled_com
  1491. {
  1492. Il2CppChar* ____className_1;
  1493. Il2CppChar* ____message_2;
  1494. RuntimeObject* ____data_3;
  1495. Exception_t_marshaled_com* ____innerException_4;
  1496. Il2CppChar* ____helpURL_5;
  1497. Il2CppIUnknown* ____stackTrace_6;
  1498. Il2CppChar* ____stackTraceString_7;
  1499. Il2CppChar* ____remoteStackTraceString_8;
  1500. int32_t ____remoteStackIndex_9;
  1501. Il2CppIUnknown* ____dynamicMethods_10;
  1502. int32_t ____HResult_11;
  1503. Il2CppChar* ____source_12;
  1504. SafeSerializationManager_tDE44F029589A028F8A3053C5C06153FAB4AAE29F * ____safeSerializationManager_13;
  1505. StackTraceU5BU5D_t4AD999C288CB6D1F38A299D12B1598D606588971* ___captured_traces_14;
  1506. Il2CppSafeArray/*NONE*/* ___native_trace_ips_15;
  1507. };
  1508. // UnityEngine.Object
  1509. struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A : public RuntimeObject
  1510. {
  1511. public:
  1512. // System.IntPtr UnityEngine.Object::m_CachedPtr
  1513. intptr_t ___m_CachedPtr_0;
  1514. public:
  1515. inline static int32_t get_offset_of_m_CachedPtr_0() { return static_cast<int32_t>(offsetof(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A, ___m_CachedPtr_0)); }
  1516. inline intptr_t get_m_CachedPtr_0() const { return ___m_CachedPtr_0; }
  1517. inline intptr_t* get_address_of_m_CachedPtr_0() { return &___m_CachedPtr_0; }
  1518. inline void set_m_CachedPtr_0(intptr_t value)
  1519. {
  1520. ___m_CachedPtr_0 = value;
  1521. }
  1522. };
  1523. struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_StaticFields
  1524. {
  1525. public:
  1526. // System.Int32 UnityEngine.Object::OffsetOfInstanceIDInCPlusPlusObject
  1527. int32_t ___OffsetOfInstanceIDInCPlusPlusObject_1;
  1528. public:
  1529. inline static int32_t get_offset_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return static_cast<int32_t>(offsetof(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_StaticFields, ___OffsetOfInstanceIDInCPlusPlusObject_1)); }
  1530. inline int32_t get_OffsetOfInstanceIDInCPlusPlusObject_1() const { return ___OffsetOfInstanceIDInCPlusPlusObject_1; }
  1531. inline int32_t* get_address_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return &___OffsetOfInstanceIDInCPlusPlusObject_1; }
  1532. inline void set_OffsetOfInstanceIDInCPlusPlusObject_1(int32_t value)
  1533. {
  1534. ___OffsetOfInstanceIDInCPlusPlusObject_1 = value;
  1535. }
  1536. };
  1537. // Native definition for P/Invoke marshalling of UnityEngine.Object
  1538. struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_marshaled_pinvoke
  1539. {
  1540. intptr_t ___m_CachedPtr_0;
  1541. };
  1542. // Native definition for COM marshalling of UnityEngine.Object
  1543. struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_marshaled_com
  1544. {
  1545. intptr_t ___m_CachedPtr_0;
  1546. };
  1547. // UnityEngine.PrimitiveType
  1548. struct PrimitiveType_t0E20B7B2F4ABBD14BAE02F0444EE003C6479E93E
  1549. {
  1550. public:
  1551. // System.Int32 UnityEngine.PrimitiveType::value__
  1552. int32_t ___value___2;
  1553. public:
  1554. inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(PrimitiveType_t0E20B7B2F4ABBD14BAE02F0444EE003C6479E93E, ___value___2)); }
  1555. inline int32_t get_value___2() const { return ___value___2; }
  1556. inline int32_t* get_address_of_value___2() { return &___value___2; }
  1557. inline void set_value___2(int32_t value)
  1558. {
  1559. ___value___2 = value;
  1560. }
  1561. };
  1562. // UnityEngine.Ray
  1563. struct Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6
  1564. {
  1565. public:
  1566. // UnityEngine.Vector3 UnityEngine.Ray::m_Origin
  1567. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Origin_0;
  1568. // UnityEngine.Vector3 UnityEngine.Ray::m_Direction
  1569. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Direction_1;
  1570. public:
  1571. inline static int32_t get_offset_of_m_Origin_0() { return static_cast<int32_t>(offsetof(Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6, ___m_Origin_0)); }
  1572. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Origin_0() const { return ___m_Origin_0; }
  1573. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Origin_0() { return &___m_Origin_0; }
  1574. inline void set_m_Origin_0(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1575. {
  1576. ___m_Origin_0 = value;
  1577. }
  1578. inline static int32_t get_offset_of_m_Direction_1() { return static_cast<int32_t>(offsetof(Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6, ___m_Direction_1)); }
  1579. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Direction_1() const { return ___m_Direction_1; }
  1580. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Direction_1() { return &___m_Direction_1; }
  1581. inline void set_m_Direction_1(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1582. {
  1583. ___m_Direction_1 = value;
  1584. }
  1585. };
  1586. // UnityEngine.RaycastHit
  1587. struct RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89
  1588. {
  1589. public:
  1590. // UnityEngine.Vector3 UnityEngine.RaycastHit::m_Point
  1591. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Point_0;
  1592. // UnityEngine.Vector3 UnityEngine.RaycastHit::m_Normal
  1593. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Normal_1;
  1594. // System.UInt32 UnityEngine.RaycastHit::m_FaceID
  1595. uint32_t ___m_FaceID_2;
  1596. // System.Single UnityEngine.RaycastHit::m_Distance
  1597. float ___m_Distance_3;
  1598. // UnityEngine.Vector2 UnityEngine.RaycastHit::m_UV
  1599. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___m_UV_4;
  1600. // System.Int32 UnityEngine.RaycastHit::m_Collider
  1601. int32_t ___m_Collider_5;
  1602. public:
  1603. inline static int32_t get_offset_of_m_Point_0() { return static_cast<int32_t>(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_Point_0)); }
  1604. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Point_0() const { return ___m_Point_0; }
  1605. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Point_0() { return &___m_Point_0; }
  1606. inline void set_m_Point_0(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1607. {
  1608. ___m_Point_0 = value;
  1609. }
  1610. inline static int32_t get_offset_of_m_Normal_1() { return static_cast<int32_t>(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_Normal_1)); }
  1611. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Normal_1() const { return ___m_Normal_1; }
  1612. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Normal_1() { return &___m_Normal_1; }
  1613. inline void set_m_Normal_1(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1614. {
  1615. ___m_Normal_1 = value;
  1616. }
  1617. inline static int32_t get_offset_of_m_FaceID_2() { return static_cast<int32_t>(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_FaceID_2)); }
  1618. inline uint32_t get_m_FaceID_2() const { return ___m_FaceID_2; }
  1619. inline uint32_t* get_address_of_m_FaceID_2() { return &___m_FaceID_2; }
  1620. inline void set_m_FaceID_2(uint32_t value)
  1621. {
  1622. ___m_FaceID_2 = value;
  1623. }
  1624. inline static int32_t get_offset_of_m_Distance_3() { return static_cast<int32_t>(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_Distance_3)); }
  1625. inline float get_m_Distance_3() const { return ___m_Distance_3; }
  1626. inline float* get_address_of_m_Distance_3() { return &___m_Distance_3; }
  1627. inline void set_m_Distance_3(float value)
  1628. {
  1629. ___m_Distance_3 = value;
  1630. }
  1631. inline static int32_t get_offset_of_m_UV_4() { return static_cast<int32_t>(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_UV_4)); }
  1632. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_m_UV_4() const { return ___m_UV_4; }
  1633. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_m_UV_4() { return &___m_UV_4; }
  1634. inline void set_m_UV_4(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  1635. {
  1636. ___m_UV_4 = value;
  1637. }
  1638. inline static int32_t get_offset_of_m_Collider_5() { return static_cast<int32_t>(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_Collider_5)); }
  1639. inline int32_t get_m_Collider_5() const { return ___m_Collider_5; }
  1640. inline int32_t* get_address_of_m_Collider_5() { return &___m_Collider_5; }
  1641. inline void set_m_Collider_5(int32_t value)
  1642. {
  1643. ___m_Collider_5 = value;
  1644. }
  1645. };
  1646. // UnityEngine.EventSystems.RaycastResult
  1647. struct RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE
  1648. {
  1649. public:
  1650. // UnityEngine.GameObject UnityEngine.EventSystems.RaycastResult::m_GameObject
  1651. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___m_GameObject_0;
  1652. // UnityEngine.EventSystems.BaseRaycaster UnityEngine.EventSystems.RaycastResult::module
  1653. BaseRaycaster_tBC0FB2CBE6D3D40991EC20F689C43F76AD82A876 * ___module_1;
  1654. // System.Single UnityEngine.EventSystems.RaycastResult::distance
  1655. float ___distance_2;
  1656. // System.Single UnityEngine.EventSystems.RaycastResult::index
  1657. float ___index_3;
  1658. // System.Int32 UnityEngine.EventSystems.RaycastResult::depth
  1659. int32_t ___depth_4;
  1660. // System.Int32 UnityEngine.EventSystems.RaycastResult::sortingLayer
  1661. int32_t ___sortingLayer_5;
  1662. // System.Int32 UnityEngine.EventSystems.RaycastResult::sortingOrder
  1663. int32_t ___sortingOrder_6;
  1664. // UnityEngine.Vector3 UnityEngine.EventSystems.RaycastResult::worldPosition
  1665. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___worldPosition_7;
  1666. // UnityEngine.Vector3 UnityEngine.EventSystems.RaycastResult::worldNormal
  1667. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___worldNormal_8;
  1668. // UnityEngine.Vector2 UnityEngine.EventSystems.RaycastResult::screenPosition
  1669. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___screenPosition_9;
  1670. // System.Int32 UnityEngine.EventSystems.RaycastResult::displayIndex
  1671. int32_t ___displayIndex_10;
  1672. public:
  1673. inline static int32_t get_offset_of_m_GameObject_0() { return static_cast<int32_t>(offsetof(RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE, ___m_GameObject_0)); }
  1674. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_m_GameObject_0() const { return ___m_GameObject_0; }
  1675. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_m_GameObject_0() { return &___m_GameObject_0; }
  1676. inline void set_m_GameObject_0(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  1677. {
  1678. ___m_GameObject_0 = value;
  1679. Il2CppCodeGenWriteBarrier((void**)(&___m_GameObject_0), (void*)value);
  1680. }
  1681. inline static int32_t get_offset_of_module_1() { return static_cast<int32_t>(offsetof(RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE, ___module_1)); }
  1682. inline BaseRaycaster_tBC0FB2CBE6D3D40991EC20F689C43F76AD82A876 * get_module_1() const { return ___module_1; }
  1683. inline BaseRaycaster_tBC0FB2CBE6D3D40991EC20F689C43F76AD82A876 ** get_address_of_module_1() { return &___module_1; }
  1684. inline void set_module_1(BaseRaycaster_tBC0FB2CBE6D3D40991EC20F689C43F76AD82A876 * value)
  1685. {
  1686. ___module_1 = value;
  1687. Il2CppCodeGenWriteBarrier((void**)(&___module_1), (void*)value);
  1688. }
  1689. inline static int32_t get_offset_of_distance_2() { return static_cast<int32_t>(offsetof(RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE, ___distance_2)); }
  1690. inline float get_distance_2() const { return ___distance_2; }
  1691. inline float* get_address_of_distance_2() { return &___distance_2; }
  1692. inline void set_distance_2(float value)
  1693. {
  1694. ___distance_2 = value;
  1695. }
  1696. inline static int32_t get_offset_of_index_3() { return static_cast<int32_t>(offsetof(RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE, ___index_3)); }
  1697. inline float get_index_3() const { return ___index_3; }
  1698. inline float* get_address_of_index_3() { return &___index_3; }
  1699. inline void set_index_3(float value)
  1700. {
  1701. ___index_3 = value;
  1702. }
  1703. inline static int32_t get_offset_of_depth_4() { return static_cast<int32_t>(offsetof(RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE, ___depth_4)); }
  1704. inline int32_t get_depth_4() const { return ___depth_4; }
  1705. inline int32_t* get_address_of_depth_4() { return &___depth_4; }
  1706. inline void set_depth_4(int32_t value)
  1707. {
  1708. ___depth_4 = value;
  1709. }
  1710. inline static int32_t get_offset_of_sortingLayer_5() { return static_cast<int32_t>(offsetof(RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE, ___sortingLayer_5)); }
  1711. inline int32_t get_sortingLayer_5() const { return ___sortingLayer_5; }
  1712. inline int32_t* get_address_of_sortingLayer_5() { return &___sortingLayer_5; }
  1713. inline void set_sortingLayer_5(int32_t value)
  1714. {
  1715. ___sortingLayer_5 = value;
  1716. }
  1717. inline static int32_t get_offset_of_sortingOrder_6() { return static_cast<int32_t>(offsetof(RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE, ___sortingOrder_6)); }
  1718. inline int32_t get_sortingOrder_6() const { return ___sortingOrder_6; }
  1719. inline int32_t* get_address_of_sortingOrder_6() { return &___sortingOrder_6; }
  1720. inline void set_sortingOrder_6(int32_t value)
  1721. {
  1722. ___sortingOrder_6 = value;
  1723. }
  1724. inline static int32_t get_offset_of_worldPosition_7() { return static_cast<int32_t>(offsetof(RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE, ___worldPosition_7)); }
  1725. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_worldPosition_7() const { return ___worldPosition_7; }
  1726. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_worldPosition_7() { return &___worldPosition_7; }
  1727. inline void set_worldPosition_7(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1728. {
  1729. ___worldPosition_7 = value;
  1730. }
  1731. inline static int32_t get_offset_of_worldNormal_8() { return static_cast<int32_t>(offsetof(RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE, ___worldNormal_8)); }
  1732. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_worldNormal_8() const { return ___worldNormal_8; }
  1733. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_worldNormal_8() { return &___worldNormal_8; }
  1734. inline void set_worldNormal_8(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1735. {
  1736. ___worldNormal_8 = value;
  1737. }
  1738. inline static int32_t get_offset_of_screenPosition_9() { return static_cast<int32_t>(offsetof(RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE, ___screenPosition_9)); }
  1739. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_screenPosition_9() const { return ___screenPosition_9; }
  1740. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_screenPosition_9() { return &___screenPosition_9; }
  1741. inline void set_screenPosition_9(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  1742. {
  1743. ___screenPosition_9 = value;
  1744. }
  1745. inline static int32_t get_offset_of_displayIndex_10() { return static_cast<int32_t>(offsetof(RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE, ___displayIndex_10)); }
  1746. inline int32_t get_displayIndex_10() const { return ___displayIndex_10; }
  1747. inline int32_t* get_address_of_displayIndex_10() { return &___displayIndex_10; }
  1748. inline void set_displayIndex_10(int32_t value)
  1749. {
  1750. ___displayIndex_10 = value;
  1751. }
  1752. };
  1753. // Native definition for P/Invoke marshalling of UnityEngine.EventSystems.RaycastResult
  1754. struct RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE_marshaled_pinvoke
  1755. {
  1756. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___m_GameObject_0;
  1757. BaseRaycaster_tBC0FB2CBE6D3D40991EC20F689C43F76AD82A876 * ___module_1;
  1758. float ___distance_2;
  1759. float ___index_3;
  1760. int32_t ___depth_4;
  1761. int32_t ___sortingLayer_5;
  1762. int32_t ___sortingOrder_6;
  1763. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___worldPosition_7;
  1764. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___worldNormal_8;
  1765. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___screenPosition_9;
  1766. int32_t ___displayIndex_10;
  1767. };
  1768. // Native definition for COM marshalling of UnityEngine.EventSystems.RaycastResult
  1769. struct RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE_marshaled_com
  1770. {
  1771. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___m_GameObject_0;
  1772. BaseRaycaster_tBC0FB2CBE6D3D40991EC20F689C43F76AD82A876 * ___module_1;
  1773. float ___distance_2;
  1774. float ___index_3;
  1775. int32_t ___depth_4;
  1776. int32_t ___sortingLayer_5;
  1777. int32_t ___sortingOrder_6;
  1778. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___worldPosition_7;
  1779. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___worldNormal_8;
  1780. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___screenPosition_9;
  1781. int32_t ___displayIndex_10;
  1782. };
  1783. // UnityEngine.UI.Button/ButtonClickedEvent
  1784. struct ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F : public UnityEvent_tA0EA9BC49FD7D5185E7A238EF2E0E6F5D0EE27F4
  1785. {
  1786. public:
  1787. public:
  1788. };
  1789. // UnityEngine.GUILayoutOption/Type
  1790. struct Type_t79FB5C82B695061CED8D628CBB6A1E8709705288
  1791. {
  1792. public:
  1793. // System.Int32 UnityEngine.GUILayoutOption/Type::value__
  1794. int32_t ___value___2;
  1795. public:
  1796. inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(Type_t79FB5C82B695061CED8D628CBB6A1E8709705288, ___value___2)); }
  1797. inline int32_t get_value___2() const { return ___value___2; }
  1798. inline int32_t* get_address_of_value___2() { return &___value___2; }
  1799. inline void set_value___2(int32_t value)
  1800. {
  1801. ___value___2 = value;
  1802. }
  1803. };
  1804. // UnityEngine.UI.Navigation/Mode
  1805. struct Mode_t3113FDF05158BBA1DFC78D7F69E4C1D25135CB0F
  1806. {
  1807. public:
  1808. // System.Int32 UnityEngine.UI.Navigation/Mode::value__
  1809. int32_t ___value___2;
  1810. public:
  1811. inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(Mode_t3113FDF05158BBA1DFC78D7F69E4C1D25135CB0F, ___value___2)); }
  1812. inline int32_t get_value___2() const { return ___value___2; }
  1813. inline int32_t* get_address_of_value___2() { return &___value___2; }
  1814. inline void set_value___2(int32_t value)
  1815. {
  1816. ___value___2 = value;
  1817. }
  1818. };
  1819. // UnityEngine.EventSystems.PointerEventData/InputButton
  1820. struct InputButton_tA5409FE587ADC841D2BF80835D04074A89C59A9D
  1821. {
  1822. public:
  1823. // System.Int32 UnityEngine.EventSystems.PointerEventData/InputButton::value__
  1824. int32_t ___value___2;
  1825. public:
  1826. inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(InputButton_tA5409FE587ADC841D2BF80835D04074A89C59A9D, ___value___2)); }
  1827. inline int32_t get_value___2() const { return ___value___2; }
  1828. inline int32_t* get_address_of_value___2() { return &___value___2; }
  1829. inline void set_value___2(int32_t value)
  1830. {
  1831. ___value___2 = value;
  1832. }
  1833. };
  1834. // UnityEngine.UI.Selectable/Transition
  1835. struct Transition_t1FC449676815A798E758D32E8BE6DC0A2511DF14
  1836. {
  1837. public:
  1838. // System.Int32 UnityEngine.UI.Selectable/Transition::value__
  1839. int32_t ___value___2;
  1840. public:
  1841. inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(Transition_t1FC449676815A798E758D32E8BE6DC0A2511DF14, ___value___2)); }
  1842. inline int32_t get_value___2() const { return ___value___2; }
  1843. inline int32_t* get_address_of_value___2() { return &___value___2; }
  1844. inline void set_value___2(int32_t value)
  1845. {
  1846. ___value___2 = value;
  1847. }
  1848. };
  1849. // UnityEngine.Component
  1850. struct Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 : public Object_tF2F3778131EFF286AF62B7B013A170F95A91571A
  1851. {
  1852. public:
  1853. public:
  1854. };
  1855. // UnityEngine.GUILayoutOption
  1856. struct GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB : public RuntimeObject
  1857. {
  1858. public:
  1859. // UnityEngine.GUILayoutOption/Type UnityEngine.GUILayoutOption::type
  1860. int32_t ___type_0;
  1861. // System.Object UnityEngine.GUILayoutOption::value
  1862. RuntimeObject * ___value_1;
  1863. public:
  1864. inline static int32_t get_offset_of_type_0() { return static_cast<int32_t>(offsetof(GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB, ___type_0)); }
  1865. inline int32_t get_type_0() const { return ___type_0; }
  1866. inline int32_t* get_address_of_type_0() { return &___type_0; }
  1867. inline void set_type_0(int32_t value)
  1868. {
  1869. ___type_0 = value;
  1870. }
  1871. inline static int32_t get_offset_of_value_1() { return static_cast<int32_t>(offsetof(GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB, ___value_1)); }
  1872. inline RuntimeObject * get_value_1() const { return ___value_1; }
  1873. inline RuntimeObject ** get_address_of_value_1() { return &___value_1; }
  1874. inline void set_value_1(RuntimeObject * value)
  1875. {
  1876. ___value_1 = value;
  1877. Il2CppCodeGenWriteBarrier((void**)(&___value_1), (void*)value);
  1878. }
  1879. };
  1880. // UnityEngine.GameObject
  1881. struct GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 : public Object_tF2F3778131EFF286AF62B7B013A170F95A91571A
  1882. {
  1883. public:
  1884. public:
  1885. };
  1886. // UnityEngine.Material
  1887. struct Material_t8927C00353A72755313F046D0CE85178AE8218EE : public Object_tF2F3778131EFF286AF62B7B013A170F95A91571A
  1888. {
  1889. public:
  1890. public:
  1891. };
  1892. // UnityEngine.Mesh
  1893. struct Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 : public Object_tF2F3778131EFF286AF62B7B013A170F95A91571A
  1894. {
  1895. public:
  1896. public:
  1897. };
  1898. // System.MulticastDelegate
  1899. struct MulticastDelegate_t : public Delegate_t
  1900. {
  1901. public:
  1902. // System.Delegate[] System.MulticastDelegate::delegates
  1903. DelegateU5BU5D_t677D8FE08A5F99E8EE49150B73966CD6E9BF7DB8* ___delegates_11;
  1904. public:
  1905. inline static int32_t get_offset_of_delegates_11() { return static_cast<int32_t>(offsetof(MulticastDelegate_t, ___delegates_11)); }
  1906. inline DelegateU5BU5D_t677D8FE08A5F99E8EE49150B73966CD6E9BF7DB8* get_delegates_11() const { return ___delegates_11; }
  1907. inline DelegateU5BU5D_t677D8FE08A5F99E8EE49150B73966CD6E9BF7DB8** get_address_of_delegates_11() { return &___delegates_11; }
  1908. inline void set_delegates_11(DelegateU5BU5D_t677D8FE08A5F99E8EE49150B73966CD6E9BF7DB8* value)
  1909. {
  1910. ___delegates_11 = value;
  1911. Il2CppCodeGenWriteBarrier((void**)(&___delegates_11), (void*)value);
  1912. }
  1913. };
  1914. // Native definition for P/Invoke marshalling of System.MulticastDelegate
  1915. struct MulticastDelegate_t_marshaled_pinvoke : public Delegate_t_marshaled_pinvoke
  1916. {
  1917. Delegate_t_marshaled_pinvoke** ___delegates_11;
  1918. };
  1919. // Native definition for COM marshalling of System.MulticastDelegate
  1920. struct MulticastDelegate_t_marshaled_com : public Delegate_t_marshaled_com
  1921. {
  1922. Delegate_t_marshaled_com** ___delegates_11;
  1923. };
  1924. // UnityEngine.UI.Navigation
  1925. struct Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A
  1926. {
  1927. public:
  1928. // UnityEngine.UI.Navigation/Mode UnityEngine.UI.Navigation::m_Mode
  1929. int32_t ___m_Mode_0;
  1930. // System.Boolean UnityEngine.UI.Navigation::m_WrapAround
  1931. bool ___m_WrapAround_1;
  1932. // UnityEngine.UI.Selectable UnityEngine.UI.Navigation::m_SelectOnUp
  1933. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnUp_2;
  1934. // UnityEngine.UI.Selectable UnityEngine.UI.Navigation::m_SelectOnDown
  1935. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnDown_3;
  1936. // UnityEngine.UI.Selectable UnityEngine.UI.Navigation::m_SelectOnLeft
  1937. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnLeft_4;
  1938. // UnityEngine.UI.Selectable UnityEngine.UI.Navigation::m_SelectOnRight
  1939. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnRight_5;
  1940. public:
  1941. inline static int32_t get_offset_of_m_Mode_0() { return static_cast<int32_t>(offsetof(Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A, ___m_Mode_0)); }
  1942. inline int32_t get_m_Mode_0() const { return ___m_Mode_0; }
  1943. inline int32_t* get_address_of_m_Mode_0() { return &___m_Mode_0; }
  1944. inline void set_m_Mode_0(int32_t value)
  1945. {
  1946. ___m_Mode_0 = value;
  1947. }
  1948. inline static int32_t get_offset_of_m_WrapAround_1() { return static_cast<int32_t>(offsetof(Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A, ___m_WrapAround_1)); }
  1949. inline bool get_m_WrapAround_1() const { return ___m_WrapAround_1; }
  1950. inline bool* get_address_of_m_WrapAround_1() { return &___m_WrapAround_1; }
  1951. inline void set_m_WrapAround_1(bool value)
  1952. {
  1953. ___m_WrapAround_1 = value;
  1954. }
  1955. inline static int32_t get_offset_of_m_SelectOnUp_2() { return static_cast<int32_t>(offsetof(Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A, ___m_SelectOnUp_2)); }
  1956. inline Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * get_m_SelectOnUp_2() const { return ___m_SelectOnUp_2; }
  1957. inline Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD ** get_address_of_m_SelectOnUp_2() { return &___m_SelectOnUp_2; }
  1958. inline void set_m_SelectOnUp_2(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * value)
  1959. {
  1960. ___m_SelectOnUp_2 = value;
  1961. Il2CppCodeGenWriteBarrier((void**)(&___m_SelectOnUp_2), (void*)value);
  1962. }
  1963. inline static int32_t get_offset_of_m_SelectOnDown_3() { return static_cast<int32_t>(offsetof(Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A, ___m_SelectOnDown_3)); }
  1964. inline Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * get_m_SelectOnDown_3() const { return ___m_SelectOnDown_3; }
  1965. inline Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD ** get_address_of_m_SelectOnDown_3() { return &___m_SelectOnDown_3; }
  1966. inline void set_m_SelectOnDown_3(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * value)
  1967. {
  1968. ___m_SelectOnDown_3 = value;
  1969. Il2CppCodeGenWriteBarrier((void**)(&___m_SelectOnDown_3), (void*)value);
  1970. }
  1971. inline static int32_t get_offset_of_m_SelectOnLeft_4() { return static_cast<int32_t>(offsetof(Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A, ___m_SelectOnLeft_4)); }
  1972. inline Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * get_m_SelectOnLeft_4() const { return ___m_SelectOnLeft_4; }
  1973. inline Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD ** get_address_of_m_SelectOnLeft_4() { return &___m_SelectOnLeft_4; }
  1974. inline void set_m_SelectOnLeft_4(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * value)
  1975. {
  1976. ___m_SelectOnLeft_4 = value;
  1977. Il2CppCodeGenWriteBarrier((void**)(&___m_SelectOnLeft_4), (void*)value);
  1978. }
  1979. inline static int32_t get_offset_of_m_SelectOnRight_5() { return static_cast<int32_t>(offsetof(Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A, ___m_SelectOnRight_5)); }
  1980. inline Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * get_m_SelectOnRight_5() const { return ___m_SelectOnRight_5; }
  1981. inline Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD ** get_address_of_m_SelectOnRight_5() { return &___m_SelectOnRight_5; }
  1982. inline void set_m_SelectOnRight_5(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * value)
  1983. {
  1984. ___m_SelectOnRight_5 = value;
  1985. Il2CppCodeGenWriteBarrier((void**)(&___m_SelectOnRight_5), (void*)value);
  1986. }
  1987. };
  1988. // Native definition for P/Invoke marshalling of UnityEngine.UI.Navigation
  1989. struct Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A_marshaled_pinvoke
  1990. {
  1991. int32_t ___m_Mode_0;
  1992. int32_t ___m_WrapAround_1;
  1993. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnUp_2;
  1994. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnDown_3;
  1995. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnLeft_4;
  1996. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnRight_5;
  1997. };
  1998. // Native definition for COM marshalling of UnityEngine.UI.Navigation
  1999. struct Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A_marshaled_com
  2000. {
  2001. int32_t ___m_Mode_0;
  2002. int32_t ___m_WrapAround_1;
  2003. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnUp_2;
  2004. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnDown_3;
  2005. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnLeft_4;
  2006. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnRight_5;
  2007. };
  2008. // UnityEngine.EventSystems.PointerEventData
  2009. struct PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954 : public BaseEventData_t722C48843CF21B50E06CC0E2E679415E38A7444E
  2010. {
  2011. public:
  2012. // UnityEngine.GameObject UnityEngine.EventSystems.PointerEventData::<pointerEnter>k__BackingField
  2013. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___U3CpointerEnterU3Ek__BackingField_2;
  2014. // UnityEngine.GameObject UnityEngine.EventSystems.PointerEventData::m_PointerPress
  2015. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___m_PointerPress_3;
  2016. // UnityEngine.GameObject UnityEngine.EventSystems.PointerEventData::<lastPress>k__BackingField
  2017. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___U3ClastPressU3Ek__BackingField_4;
  2018. // UnityEngine.GameObject UnityEngine.EventSystems.PointerEventData::<rawPointerPress>k__BackingField
  2019. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___U3CrawPointerPressU3Ek__BackingField_5;
  2020. // UnityEngine.GameObject UnityEngine.EventSystems.PointerEventData::<pointerDrag>k__BackingField
  2021. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___U3CpointerDragU3Ek__BackingField_6;
  2022. // UnityEngine.GameObject UnityEngine.EventSystems.PointerEventData::<pointerClick>k__BackingField
  2023. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___U3CpointerClickU3Ek__BackingField_7;
  2024. // UnityEngine.EventSystems.RaycastResult UnityEngine.EventSystems.PointerEventData::<pointerCurrentRaycast>k__BackingField
  2025. RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE ___U3CpointerCurrentRaycastU3Ek__BackingField_8;
  2026. // UnityEngine.EventSystems.RaycastResult UnityEngine.EventSystems.PointerEventData::<pointerPressRaycast>k__BackingField
  2027. RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE ___U3CpointerPressRaycastU3Ek__BackingField_9;
  2028. // System.Collections.Generic.List`1<UnityEngine.GameObject> UnityEngine.EventSystems.PointerEventData::hovered
  2029. List_1_t6D0A10F47F3440798295D2FFFC6D016477AF38E5 * ___hovered_10;
  2030. // System.Boolean UnityEngine.EventSystems.PointerEventData::<eligibleForClick>k__BackingField
  2031. bool ___U3CeligibleForClickU3Ek__BackingField_11;
  2032. // System.Int32 UnityEngine.EventSystems.PointerEventData::<pointerId>k__BackingField
  2033. int32_t ___U3CpointerIdU3Ek__BackingField_12;
  2034. // UnityEngine.Vector2 UnityEngine.EventSystems.PointerEventData::<position>k__BackingField
  2035. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___U3CpositionU3Ek__BackingField_13;
  2036. // UnityEngine.Vector2 UnityEngine.EventSystems.PointerEventData::<delta>k__BackingField
  2037. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___U3CdeltaU3Ek__BackingField_14;
  2038. // UnityEngine.Vector2 UnityEngine.EventSystems.PointerEventData::<pressPosition>k__BackingField
  2039. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___U3CpressPositionU3Ek__BackingField_15;
  2040. // UnityEngine.Vector3 UnityEngine.EventSystems.PointerEventData::<worldPosition>k__BackingField
  2041. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___U3CworldPositionU3Ek__BackingField_16;
  2042. // UnityEngine.Vector3 UnityEngine.EventSystems.PointerEventData::<worldNormal>k__BackingField
  2043. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___U3CworldNormalU3Ek__BackingField_17;
  2044. // System.Single UnityEngine.EventSystems.PointerEventData::<clickTime>k__BackingField
  2045. float ___U3CclickTimeU3Ek__BackingField_18;
  2046. // System.Int32 UnityEngine.EventSystems.PointerEventData::<clickCount>k__BackingField
  2047. int32_t ___U3CclickCountU3Ek__BackingField_19;
  2048. // UnityEngine.Vector2 UnityEngine.EventSystems.PointerEventData::<scrollDelta>k__BackingField
  2049. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___U3CscrollDeltaU3Ek__BackingField_20;
  2050. // System.Boolean UnityEngine.EventSystems.PointerEventData::<useDragThreshold>k__BackingField
  2051. bool ___U3CuseDragThresholdU3Ek__BackingField_21;
  2052. // System.Boolean UnityEngine.EventSystems.PointerEventData::<dragging>k__BackingField
  2053. bool ___U3CdraggingU3Ek__BackingField_22;
  2054. // UnityEngine.EventSystems.PointerEventData/InputButton UnityEngine.EventSystems.PointerEventData::<button>k__BackingField
  2055. int32_t ___U3CbuttonU3Ek__BackingField_23;
  2056. public:
  2057. inline static int32_t get_offset_of_U3CpointerEnterU3Ek__BackingField_2() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CpointerEnterU3Ek__BackingField_2)); }
  2058. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_U3CpointerEnterU3Ek__BackingField_2() const { return ___U3CpointerEnterU3Ek__BackingField_2; }
  2059. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_U3CpointerEnterU3Ek__BackingField_2() { return &___U3CpointerEnterU3Ek__BackingField_2; }
  2060. inline void set_U3CpointerEnterU3Ek__BackingField_2(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2061. {
  2062. ___U3CpointerEnterU3Ek__BackingField_2 = value;
  2063. Il2CppCodeGenWriteBarrier((void**)(&___U3CpointerEnterU3Ek__BackingField_2), (void*)value);
  2064. }
  2065. inline static int32_t get_offset_of_m_PointerPress_3() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___m_PointerPress_3)); }
  2066. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_m_PointerPress_3() const { return ___m_PointerPress_3; }
  2067. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_m_PointerPress_3() { return &___m_PointerPress_3; }
  2068. inline void set_m_PointerPress_3(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2069. {
  2070. ___m_PointerPress_3 = value;
  2071. Il2CppCodeGenWriteBarrier((void**)(&___m_PointerPress_3), (void*)value);
  2072. }
  2073. inline static int32_t get_offset_of_U3ClastPressU3Ek__BackingField_4() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3ClastPressU3Ek__BackingField_4)); }
  2074. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_U3ClastPressU3Ek__BackingField_4() const { return ___U3ClastPressU3Ek__BackingField_4; }
  2075. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_U3ClastPressU3Ek__BackingField_4() { return &___U3ClastPressU3Ek__BackingField_4; }
  2076. inline void set_U3ClastPressU3Ek__BackingField_4(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2077. {
  2078. ___U3ClastPressU3Ek__BackingField_4 = value;
  2079. Il2CppCodeGenWriteBarrier((void**)(&___U3ClastPressU3Ek__BackingField_4), (void*)value);
  2080. }
  2081. inline static int32_t get_offset_of_U3CrawPointerPressU3Ek__BackingField_5() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CrawPointerPressU3Ek__BackingField_5)); }
  2082. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_U3CrawPointerPressU3Ek__BackingField_5() const { return ___U3CrawPointerPressU3Ek__BackingField_5; }
  2083. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_U3CrawPointerPressU3Ek__BackingField_5() { return &___U3CrawPointerPressU3Ek__BackingField_5; }
  2084. inline void set_U3CrawPointerPressU3Ek__BackingField_5(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2085. {
  2086. ___U3CrawPointerPressU3Ek__BackingField_5 = value;
  2087. Il2CppCodeGenWriteBarrier((void**)(&___U3CrawPointerPressU3Ek__BackingField_5), (void*)value);
  2088. }
  2089. inline static int32_t get_offset_of_U3CpointerDragU3Ek__BackingField_6() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CpointerDragU3Ek__BackingField_6)); }
  2090. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_U3CpointerDragU3Ek__BackingField_6() const { return ___U3CpointerDragU3Ek__BackingField_6; }
  2091. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_U3CpointerDragU3Ek__BackingField_6() { return &___U3CpointerDragU3Ek__BackingField_6; }
  2092. inline void set_U3CpointerDragU3Ek__BackingField_6(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2093. {
  2094. ___U3CpointerDragU3Ek__BackingField_6 = value;
  2095. Il2CppCodeGenWriteBarrier((void**)(&___U3CpointerDragU3Ek__BackingField_6), (void*)value);
  2096. }
  2097. inline static int32_t get_offset_of_U3CpointerClickU3Ek__BackingField_7() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CpointerClickU3Ek__BackingField_7)); }
  2098. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_U3CpointerClickU3Ek__BackingField_7() const { return ___U3CpointerClickU3Ek__BackingField_7; }
  2099. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_U3CpointerClickU3Ek__BackingField_7() { return &___U3CpointerClickU3Ek__BackingField_7; }
  2100. inline void set_U3CpointerClickU3Ek__BackingField_7(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2101. {
  2102. ___U3CpointerClickU3Ek__BackingField_7 = value;
  2103. Il2CppCodeGenWriteBarrier((void**)(&___U3CpointerClickU3Ek__BackingField_7), (void*)value);
  2104. }
  2105. inline static int32_t get_offset_of_U3CpointerCurrentRaycastU3Ek__BackingField_8() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CpointerCurrentRaycastU3Ek__BackingField_8)); }
  2106. inline RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE get_U3CpointerCurrentRaycastU3Ek__BackingField_8() const { return ___U3CpointerCurrentRaycastU3Ek__BackingField_8; }
  2107. inline RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE * get_address_of_U3CpointerCurrentRaycastU3Ek__BackingField_8() { return &___U3CpointerCurrentRaycastU3Ek__BackingField_8; }
  2108. inline void set_U3CpointerCurrentRaycastU3Ek__BackingField_8(RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE value)
  2109. {
  2110. ___U3CpointerCurrentRaycastU3Ek__BackingField_8 = value;
  2111. Il2CppCodeGenWriteBarrier((void**)&(((&___U3CpointerCurrentRaycastU3Ek__BackingField_8))->___m_GameObject_0), (void*)NULL);
  2112. #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
  2113. Il2CppCodeGenWriteBarrier((void**)&(((&___U3CpointerCurrentRaycastU3Ek__BackingField_8))->___module_1), (void*)NULL);
  2114. #endif
  2115. }
  2116. inline static int32_t get_offset_of_U3CpointerPressRaycastU3Ek__BackingField_9() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CpointerPressRaycastU3Ek__BackingField_9)); }
  2117. inline RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE get_U3CpointerPressRaycastU3Ek__BackingField_9() const { return ___U3CpointerPressRaycastU3Ek__BackingField_9; }
  2118. inline RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE * get_address_of_U3CpointerPressRaycastU3Ek__BackingField_9() { return &___U3CpointerPressRaycastU3Ek__BackingField_9; }
  2119. inline void set_U3CpointerPressRaycastU3Ek__BackingField_9(RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE value)
  2120. {
  2121. ___U3CpointerPressRaycastU3Ek__BackingField_9 = value;
  2122. Il2CppCodeGenWriteBarrier((void**)&(((&___U3CpointerPressRaycastU3Ek__BackingField_9))->___m_GameObject_0), (void*)NULL);
  2123. #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
  2124. Il2CppCodeGenWriteBarrier((void**)&(((&___U3CpointerPressRaycastU3Ek__BackingField_9))->___module_1), (void*)NULL);
  2125. #endif
  2126. }
  2127. inline static int32_t get_offset_of_hovered_10() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___hovered_10)); }
  2128. inline List_1_t6D0A10F47F3440798295D2FFFC6D016477AF38E5 * get_hovered_10() const { return ___hovered_10; }
  2129. inline List_1_t6D0A10F47F3440798295D2FFFC6D016477AF38E5 ** get_address_of_hovered_10() { return &___hovered_10; }
  2130. inline void set_hovered_10(List_1_t6D0A10F47F3440798295D2FFFC6D016477AF38E5 * value)
  2131. {
  2132. ___hovered_10 = value;
  2133. Il2CppCodeGenWriteBarrier((void**)(&___hovered_10), (void*)value);
  2134. }
  2135. inline static int32_t get_offset_of_U3CeligibleForClickU3Ek__BackingField_11() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CeligibleForClickU3Ek__BackingField_11)); }
  2136. inline bool get_U3CeligibleForClickU3Ek__BackingField_11() const { return ___U3CeligibleForClickU3Ek__BackingField_11; }
  2137. inline bool* get_address_of_U3CeligibleForClickU3Ek__BackingField_11() { return &___U3CeligibleForClickU3Ek__BackingField_11; }
  2138. inline void set_U3CeligibleForClickU3Ek__BackingField_11(bool value)
  2139. {
  2140. ___U3CeligibleForClickU3Ek__BackingField_11 = value;
  2141. }
  2142. inline static int32_t get_offset_of_U3CpointerIdU3Ek__BackingField_12() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CpointerIdU3Ek__BackingField_12)); }
  2143. inline int32_t get_U3CpointerIdU3Ek__BackingField_12() const { return ___U3CpointerIdU3Ek__BackingField_12; }
  2144. inline int32_t* get_address_of_U3CpointerIdU3Ek__BackingField_12() { return &___U3CpointerIdU3Ek__BackingField_12; }
  2145. inline void set_U3CpointerIdU3Ek__BackingField_12(int32_t value)
  2146. {
  2147. ___U3CpointerIdU3Ek__BackingField_12 = value;
  2148. }
  2149. inline static int32_t get_offset_of_U3CpositionU3Ek__BackingField_13() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CpositionU3Ek__BackingField_13)); }
  2150. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_U3CpositionU3Ek__BackingField_13() const { return ___U3CpositionU3Ek__BackingField_13; }
  2151. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_U3CpositionU3Ek__BackingField_13() { return &___U3CpositionU3Ek__BackingField_13; }
  2152. inline void set_U3CpositionU3Ek__BackingField_13(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  2153. {
  2154. ___U3CpositionU3Ek__BackingField_13 = value;
  2155. }
  2156. inline static int32_t get_offset_of_U3CdeltaU3Ek__BackingField_14() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CdeltaU3Ek__BackingField_14)); }
  2157. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_U3CdeltaU3Ek__BackingField_14() const { return ___U3CdeltaU3Ek__BackingField_14; }
  2158. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_U3CdeltaU3Ek__BackingField_14() { return &___U3CdeltaU3Ek__BackingField_14; }
  2159. inline void set_U3CdeltaU3Ek__BackingField_14(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  2160. {
  2161. ___U3CdeltaU3Ek__BackingField_14 = value;
  2162. }
  2163. inline static int32_t get_offset_of_U3CpressPositionU3Ek__BackingField_15() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CpressPositionU3Ek__BackingField_15)); }
  2164. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_U3CpressPositionU3Ek__BackingField_15() const { return ___U3CpressPositionU3Ek__BackingField_15; }
  2165. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_U3CpressPositionU3Ek__BackingField_15() { return &___U3CpressPositionU3Ek__BackingField_15; }
  2166. inline void set_U3CpressPositionU3Ek__BackingField_15(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  2167. {
  2168. ___U3CpressPositionU3Ek__BackingField_15 = value;
  2169. }
  2170. inline static int32_t get_offset_of_U3CworldPositionU3Ek__BackingField_16() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CworldPositionU3Ek__BackingField_16)); }
  2171. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_U3CworldPositionU3Ek__BackingField_16() const { return ___U3CworldPositionU3Ek__BackingField_16; }
  2172. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_U3CworldPositionU3Ek__BackingField_16() { return &___U3CworldPositionU3Ek__BackingField_16; }
  2173. inline void set_U3CworldPositionU3Ek__BackingField_16(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  2174. {
  2175. ___U3CworldPositionU3Ek__BackingField_16 = value;
  2176. }
  2177. inline static int32_t get_offset_of_U3CworldNormalU3Ek__BackingField_17() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CworldNormalU3Ek__BackingField_17)); }
  2178. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_U3CworldNormalU3Ek__BackingField_17() const { return ___U3CworldNormalU3Ek__BackingField_17; }
  2179. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_U3CworldNormalU3Ek__BackingField_17() { return &___U3CworldNormalU3Ek__BackingField_17; }
  2180. inline void set_U3CworldNormalU3Ek__BackingField_17(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  2181. {
  2182. ___U3CworldNormalU3Ek__BackingField_17 = value;
  2183. }
  2184. inline static int32_t get_offset_of_U3CclickTimeU3Ek__BackingField_18() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CclickTimeU3Ek__BackingField_18)); }
  2185. inline float get_U3CclickTimeU3Ek__BackingField_18() const { return ___U3CclickTimeU3Ek__BackingField_18; }
  2186. inline float* get_address_of_U3CclickTimeU3Ek__BackingField_18() { return &___U3CclickTimeU3Ek__BackingField_18; }
  2187. inline void set_U3CclickTimeU3Ek__BackingField_18(float value)
  2188. {
  2189. ___U3CclickTimeU3Ek__BackingField_18 = value;
  2190. }
  2191. inline static int32_t get_offset_of_U3CclickCountU3Ek__BackingField_19() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CclickCountU3Ek__BackingField_19)); }
  2192. inline int32_t get_U3CclickCountU3Ek__BackingField_19() const { return ___U3CclickCountU3Ek__BackingField_19; }
  2193. inline int32_t* get_address_of_U3CclickCountU3Ek__BackingField_19() { return &___U3CclickCountU3Ek__BackingField_19; }
  2194. inline void set_U3CclickCountU3Ek__BackingField_19(int32_t value)
  2195. {
  2196. ___U3CclickCountU3Ek__BackingField_19 = value;
  2197. }
  2198. inline static int32_t get_offset_of_U3CscrollDeltaU3Ek__BackingField_20() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CscrollDeltaU3Ek__BackingField_20)); }
  2199. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_U3CscrollDeltaU3Ek__BackingField_20() const { return ___U3CscrollDeltaU3Ek__BackingField_20; }
  2200. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_U3CscrollDeltaU3Ek__BackingField_20() { return &___U3CscrollDeltaU3Ek__BackingField_20; }
  2201. inline void set_U3CscrollDeltaU3Ek__BackingField_20(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  2202. {
  2203. ___U3CscrollDeltaU3Ek__BackingField_20 = value;
  2204. }
  2205. inline static int32_t get_offset_of_U3CuseDragThresholdU3Ek__BackingField_21() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CuseDragThresholdU3Ek__BackingField_21)); }
  2206. inline bool get_U3CuseDragThresholdU3Ek__BackingField_21() const { return ___U3CuseDragThresholdU3Ek__BackingField_21; }
  2207. inline bool* get_address_of_U3CuseDragThresholdU3Ek__BackingField_21() { return &___U3CuseDragThresholdU3Ek__BackingField_21; }
  2208. inline void set_U3CuseDragThresholdU3Ek__BackingField_21(bool value)
  2209. {
  2210. ___U3CuseDragThresholdU3Ek__BackingField_21 = value;
  2211. }
  2212. inline static int32_t get_offset_of_U3CdraggingU3Ek__BackingField_22() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CdraggingU3Ek__BackingField_22)); }
  2213. inline bool get_U3CdraggingU3Ek__BackingField_22() const { return ___U3CdraggingU3Ek__BackingField_22; }
  2214. inline bool* get_address_of_U3CdraggingU3Ek__BackingField_22() { return &___U3CdraggingU3Ek__BackingField_22; }
  2215. inline void set_U3CdraggingU3Ek__BackingField_22(bool value)
  2216. {
  2217. ___U3CdraggingU3Ek__BackingField_22 = value;
  2218. }
  2219. inline static int32_t get_offset_of_U3CbuttonU3Ek__BackingField_23() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CbuttonU3Ek__BackingField_23)); }
  2220. inline int32_t get_U3CbuttonU3Ek__BackingField_23() const { return ___U3CbuttonU3Ek__BackingField_23; }
  2221. inline int32_t* get_address_of_U3CbuttonU3Ek__BackingField_23() { return &___U3CbuttonU3Ek__BackingField_23; }
  2222. inline void set_U3CbuttonU3Ek__BackingField_23(int32_t value)
  2223. {
  2224. ___U3CbuttonU3Ek__BackingField_23 = value;
  2225. }
  2226. };
  2227. // System.SystemException
  2228. struct SystemException_tC551B4D6EE3772B5F32C71EE8C719F4B43ECCC62 : public Exception_t
  2229. {
  2230. public:
  2231. public:
  2232. };
  2233. // UnityEngine.Texture
  2234. struct Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE : public Object_tF2F3778131EFF286AF62B7B013A170F95A91571A
  2235. {
  2236. public:
  2237. public:
  2238. };
  2239. struct Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE_StaticFields
  2240. {
  2241. public:
  2242. // System.Int32 UnityEngine.Texture::GenerateAllMips
  2243. int32_t ___GenerateAllMips_4;
  2244. public:
  2245. inline static int32_t get_offset_of_GenerateAllMips_4() { return static_cast<int32_t>(offsetof(Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE_StaticFields, ___GenerateAllMips_4)); }
  2246. inline int32_t get_GenerateAllMips_4() const { return ___GenerateAllMips_4; }
  2247. inline int32_t* get_address_of_GenerateAllMips_4() { return &___GenerateAllMips_4; }
  2248. inline void set_GenerateAllMips_4(int32_t value)
  2249. {
  2250. ___GenerateAllMips_4 = value;
  2251. }
  2252. };
  2253. // UnityEngine.Behaviour
  2254. struct Behaviour_t1A3DDDCF73B4627928FBFE02ED52B7251777DBD9 : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684
  2255. {
  2256. public:
  2257. public:
  2258. };
  2259. // UnityEngine.Collider
  2260. struct Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684
  2261. {
  2262. public:
  2263. public:
  2264. };
  2265. // UnityEngine.MeshFilter
  2266. struct MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684
  2267. {
  2268. public:
  2269. public:
  2270. };
  2271. // System.NotSupportedException
  2272. struct NotSupportedException_tB9D89F0E9470A2C423D239D7C68EE0CFD77F9339 : public SystemException_tC551B4D6EE3772B5F32C71EE8C719F4B43ECCC62
  2273. {
  2274. public:
  2275. public:
  2276. };
  2277. // UnityEngine.Renderer
  2278. struct Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684
  2279. {
  2280. public:
  2281. public:
  2282. };
  2283. // UnityEngine.Rigidbody
  2284. struct Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684
  2285. {
  2286. public:
  2287. public:
  2288. };
  2289. // UnityEngine.Transform
  2290. struct Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684
  2291. {
  2292. public:
  2293. public:
  2294. };
  2295. // UnityEngine.Events.UnityAction
  2296. struct UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 : public MulticastDelegate_t
  2297. {
  2298. public:
  2299. public:
  2300. };
  2301. // UnityEngine.AudioBehaviour
  2302. struct AudioBehaviour_tB44966D47AD43C50C7294AEE9B57574E55AACA4A : public Behaviour_t1A3DDDCF73B4627928FBFE02ED52B7251777DBD9
  2303. {
  2304. public:
  2305. public:
  2306. };
  2307. // UnityEngine.BoxCollider
  2308. struct BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 : public Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02
  2309. {
  2310. public:
  2311. public:
  2312. };
  2313. // UnityEngine.Camera
  2314. struct Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C : public Behaviour_t1A3DDDCF73B4627928FBFE02ED52B7251777DBD9
  2315. {
  2316. public:
  2317. public:
  2318. };
  2319. struct Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_StaticFields
  2320. {
  2321. public:
  2322. // UnityEngine.Camera/CameraCallback UnityEngine.Camera::onPreCull
  2323. CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * ___onPreCull_4;
  2324. // UnityEngine.Camera/CameraCallback UnityEngine.Camera::onPreRender
  2325. CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * ___onPreRender_5;
  2326. // UnityEngine.Camera/CameraCallback UnityEngine.Camera::onPostRender
  2327. CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * ___onPostRender_6;
  2328. public:
  2329. inline static int32_t get_offset_of_onPreCull_4() { return static_cast<int32_t>(offsetof(Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_StaticFields, ___onPreCull_4)); }
  2330. inline CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * get_onPreCull_4() const { return ___onPreCull_4; }
  2331. inline CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D ** get_address_of_onPreCull_4() { return &___onPreCull_4; }
  2332. inline void set_onPreCull_4(CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * value)
  2333. {
  2334. ___onPreCull_4 = value;
  2335. Il2CppCodeGenWriteBarrier((void**)(&___onPreCull_4), (void*)value);
  2336. }
  2337. inline static int32_t get_offset_of_onPreRender_5() { return static_cast<int32_t>(offsetof(Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_StaticFields, ___onPreRender_5)); }
  2338. inline CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * get_onPreRender_5() const { return ___onPreRender_5; }
  2339. inline CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D ** get_address_of_onPreRender_5() { return &___onPreRender_5; }
  2340. inline void set_onPreRender_5(CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * value)
  2341. {
  2342. ___onPreRender_5 = value;
  2343. Il2CppCodeGenWriteBarrier((void**)(&___onPreRender_5), (void*)value);
  2344. }
  2345. inline static int32_t get_offset_of_onPostRender_6() { return static_cast<int32_t>(offsetof(Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_StaticFields, ___onPostRender_6)); }
  2346. inline CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * get_onPostRender_6() const { return ___onPostRender_6; }
  2347. inline CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D ** get_address_of_onPostRender_6() { return &___onPostRender_6; }
  2348. inline void set_onPostRender_6(CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * value)
  2349. {
  2350. ___onPostRender_6 = value;
  2351. Il2CppCodeGenWriteBarrier((void**)(&___onPostRender_6), (void*)value);
  2352. }
  2353. };
  2354. // UnityEngine.MeshRenderer
  2355. struct MeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B : public Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C
  2356. {
  2357. public:
  2358. public:
  2359. };
  2360. // UnityEngine.MonoBehaviour
  2361. struct MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A : public Behaviour_t1A3DDDCF73B4627928FBFE02ED52B7251777DBD9
  2362. {
  2363. public:
  2364. public:
  2365. };
  2366. // UnityEngine.RectTransform
  2367. struct RectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072 : public Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1
  2368. {
  2369. public:
  2370. public:
  2371. };
  2372. struct RectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072_StaticFields
  2373. {
  2374. public:
  2375. // UnityEngine.RectTransform/ReapplyDrivenProperties UnityEngine.RectTransform::reapplyDrivenProperties
  2376. ReapplyDrivenProperties_t1441259DADA8FE33A95334AC24C017DFA3DEB4CE * ___reapplyDrivenProperties_4;
  2377. public:
  2378. inline static int32_t get_offset_of_reapplyDrivenProperties_4() { return static_cast<int32_t>(offsetof(RectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072_StaticFields, ___reapplyDrivenProperties_4)); }
  2379. inline ReapplyDrivenProperties_t1441259DADA8FE33A95334AC24C017DFA3DEB4CE * get_reapplyDrivenProperties_4() const { return ___reapplyDrivenProperties_4; }
  2380. inline ReapplyDrivenProperties_t1441259DADA8FE33A95334AC24C017DFA3DEB4CE ** get_address_of_reapplyDrivenProperties_4() { return &___reapplyDrivenProperties_4; }
  2381. inline void set_reapplyDrivenProperties_4(ReapplyDrivenProperties_t1441259DADA8FE33A95334AC24C017DFA3DEB4CE * value)
  2382. {
  2383. ___reapplyDrivenProperties_4 = value;
  2384. Il2CppCodeGenWriteBarrier((void**)(&___reapplyDrivenProperties_4), (void*)value);
  2385. }
  2386. };
  2387. // UnityEngine.AudioSource
  2388. struct AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B : public AudioBehaviour_tB44966D47AD43C50C7294AEE9B57574E55AACA4A
  2389. {
  2390. public:
  2391. public:
  2392. };
  2393. // AutoA
  2394. struct AutoA_t704C901D2EC3BCF0F4D5E052CAD20C311407E134 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  2395. {
  2396. public:
  2397. // UnityEngine.GameObject AutoA::LuoGan04
  2398. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___LuoGan04_4;
  2399. // UnityEngine.Vector3 AutoA::LuoGan04Aim
  2400. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___LuoGan04Aim_5;
  2401. // UnityEngine.Quaternion AutoA::LuoGan04Qua
  2402. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___LuoGan04Qua_6;
  2403. public:
  2404. inline static int32_t get_offset_of_LuoGan04_4() { return static_cast<int32_t>(offsetof(AutoA_t704C901D2EC3BCF0F4D5E052CAD20C311407E134, ___LuoGan04_4)); }
  2405. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_LuoGan04_4() const { return ___LuoGan04_4; }
  2406. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_LuoGan04_4() { return &___LuoGan04_4; }
  2407. inline void set_LuoGan04_4(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2408. {
  2409. ___LuoGan04_4 = value;
  2410. Il2CppCodeGenWriteBarrier((void**)(&___LuoGan04_4), (void*)value);
  2411. }
  2412. inline static int32_t get_offset_of_LuoGan04Aim_5() { return static_cast<int32_t>(offsetof(AutoA_t704C901D2EC3BCF0F4D5E052CAD20C311407E134, ___LuoGan04Aim_5)); }
  2413. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_LuoGan04Aim_5() const { return ___LuoGan04Aim_5; }
  2414. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_LuoGan04Aim_5() { return &___LuoGan04Aim_5; }
  2415. inline void set_LuoGan04Aim_5(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  2416. {
  2417. ___LuoGan04Aim_5 = value;
  2418. }
  2419. inline static int32_t get_offset_of_LuoGan04Qua_6() { return static_cast<int32_t>(offsetof(AutoA_t704C901D2EC3BCF0F4D5E052CAD20C311407E134, ___LuoGan04Qua_6)); }
  2420. inline Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 get_LuoGan04Qua_6() const { return ___LuoGan04Qua_6; }
  2421. inline Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 * get_address_of_LuoGan04Qua_6() { return &___LuoGan04Qua_6; }
  2422. inline void set_LuoGan04Qua_6(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 value)
  2423. {
  2424. ___LuoGan04Qua_6 = value;
  2425. }
  2426. };
  2427. // CameraMove
  2428. struct CameraMove_t049411EAC022746D9900D5B1420A193F6BAE3D73 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  2429. {
  2430. public:
  2431. // System.Single CameraMove::sensitivityMouse
  2432. float ___sensitivityMouse_4;
  2433. // System.Single CameraMove::sensitivetyKeyBoard
  2434. float ___sensitivetyKeyBoard_5;
  2435. // System.Single CameraMove::sensitivetyMouseWheel
  2436. float ___sensitivetyMouseWheel_6;
  2437. public:
  2438. inline static int32_t get_offset_of_sensitivityMouse_4() { return static_cast<int32_t>(offsetof(CameraMove_t049411EAC022746D9900D5B1420A193F6BAE3D73, ___sensitivityMouse_4)); }
  2439. inline float get_sensitivityMouse_4() const { return ___sensitivityMouse_4; }
  2440. inline float* get_address_of_sensitivityMouse_4() { return &___sensitivityMouse_4; }
  2441. inline void set_sensitivityMouse_4(float value)
  2442. {
  2443. ___sensitivityMouse_4 = value;
  2444. }
  2445. inline static int32_t get_offset_of_sensitivetyKeyBoard_5() { return static_cast<int32_t>(offsetof(CameraMove_t049411EAC022746D9900D5B1420A193F6BAE3D73, ___sensitivetyKeyBoard_5)); }
  2446. inline float get_sensitivetyKeyBoard_5() const { return ___sensitivetyKeyBoard_5; }
  2447. inline float* get_address_of_sensitivetyKeyBoard_5() { return &___sensitivetyKeyBoard_5; }
  2448. inline void set_sensitivetyKeyBoard_5(float value)
  2449. {
  2450. ___sensitivetyKeyBoard_5 = value;
  2451. }
  2452. inline static int32_t get_offset_of_sensitivetyMouseWheel_6() { return static_cast<int32_t>(offsetof(CameraMove_t049411EAC022746D9900D5B1420A193F6BAE3D73, ___sensitivetyMouseWheel_6)); }
  2453. inline float get_sensitivetyMouseWheel_6() const { return ___sensitivetyMouseWheel_6; }
  2454. inline float* get_address_of_sensitivetyMouseWheel_6() { return &___sensitivetyMouseWheel_6; }
  2455. inline void set_sensitivetyMouseWheel_6(float value)
  2456. {
  2457. ___sensitivetyMouseWheel_6 = value;
  2458. }
  2459. };
  2460. // CollisionDetector
  2461. struct CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  2462. {
  2463. public:
  2464. // System.Single CollisionDetector::MovingForce
  2465. float ___MovingForce_4;
  2466. // UnityEngine.Vector3 CollisionDetector::StartPoint
  2467. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___StartPoint_5;
  2468. // UnityEngine.Vector3 CollisionDetector::Origin
  2469. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___Origin_6;
  2470. // System.Int32 CollisionDetector::NoOfRays
  2471. int32_t ___NoOfRays_7;
  2472. // System.Int32 CollisionDetector::i
  2473. int32_t ___i_8;
  2474. // UnityEngine.RaycastHit CollisionDetector::HitInfo
  2475. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 ___HitInfo_9;
  2476. // System.Single CollisionDetector::LengthOfRay
  2477. float ___LengthOfRay_10;
  2478. // System.Single CollisionDetector::DistanceBetweenRays
  2479. float ___DistanceBetweenRays_11;
  2480. // System.Single CollisionDetector::DirectionFactor
  2481. float ___DirectionFactor_12;
  2482. // System.Single CollisionDetector::margin
  2483. float ___margin_13;
  2484. // UnityEngine.Ray CollisionDetector::ray
  2485. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray_14;
  2486. public:
  2487. inline static int32_t get_offset_of_MovingForce_4() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___MovingForce_4)); }
  2488. inline float get_MovingForce_4() const { return ___MovingForce_4; }
  2489. inline float* get_address_of_MovingForce_4() { return &___MovingForce_4; }
  2490. inline void set_MovingForce_4(float value)
  2491. {
  2492. ___MovingForce_4 = value;
  2493. }
  2494. inline static int32_t get_offset_of_StartPoint_5() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___StartPoint_5)); }
  2495. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_StartPoint_5() const { return ___StartPoint_5; }
  2496. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_StartPoint_5() { return &___StartPoint_5; }
  2497. inline void set_StartPoint_5(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  2498. {
  2499. ___StartPoint_5 = value;
  2500. }
  2501. inline static int32_t get_offset_of_Origin_6() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___Origin_6)); }
  2502. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_Origin_6() const { return ___Origin_6; }
  2503. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_Origin_6() { return &___Origin_6; }
  2504. inline void set_Origin_6(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  2505. {
  2506. ___Origin_6 = value;
  2507. }
  2508. inline static int32_t get_offset_of_NoOfRays_7() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___NoOfRays_7)); }
  2509. inline int32_t get_NoOfRays_7() const { return ___NoOfRays_7; }
  2510. inline int32_t* get_address_of_NoOfRays_7() { return &___NoOfRays_7; }
  2511. inline void set_NoOfRays_7(int32_t value)
  2512. {
  2513. ___NoOfRays_7 = value;
  2514. }
  2515. inline static int32_t get_offset_of_i_8() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___i_8)); }
  2516. inline int32_t get_i_8() const { return ___i_8; }
  2517. inline int32_t* get_address_of_i_8() { return &___i_8; }
  2518. inline void set_i_8(int32_t value)
  2519. {
  2520. ___i_8 = value;
  2521. }
  2522. inline static int32_t get_offset_of_HitInfo_9() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___HitInfo_9)); }
  2523. inline RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 get_HitInfo_9() const { return ___HitInfo_9; }
  2524. inline RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * get_address_of_HitInfo_9() { return &___HitInfo_9; }
  2525. inline void set_HitInfo_9(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 value)
  2526. {
  2527. ___HitInfo_9 = value;
  2528. }
  2529. inline static int32_t get_offset_of_LengthOfRay_10() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___LengthOfRay_10)); }
  2530. inline float get_LengthOfRay_10() const { return ___LengthOfRay_10; }
  2531. inline float* get_address_of_LengthOfRay_10() { return &___LengthOfRay_10; }
  2532. inline void set_LengthOfRay_10(float value)
  2533. {
  2534. ___LengthOfRay_10 = value;
  2535. }
  2536. inline static int32_t get_offset_of_DistanceBetweenRays_11() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___DistanceBetweenRays_11)); }
  2537. inline float get_DistanceBetweenRays_11() const { return ___DistanceBetweenRays_11; }
  2538. inline float* get_address_of_DistanceBetweenRays_11() { return &___DistanceBetweenRays_11; }
  2539. inline void set_DistanceBetweenRays_11(float value)
  2540. {
  2541. ___DistanceBetweenRays_11 = value;
  2542. }
  2543. inline static int32_t get_offset_of_DirectionFactor_12() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___DirectionFactor_12)); }
  2544. inline float get_DirectionFactor_12() const { return ___DirectionFactor_12; }
  2545. inline float* get_address_of_DirectionFactor_12() { return &___DirectionFactor_12; }
  2546. inline void set_DirectionFactor_12(float value)
  2547. {
  2548. ___DirectionFactor_12 = value;
  2549. }
  2550. inline static int32_t get_offset_of_margin_13() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___margin_13)); }
  2551. inline float get_margin_13() const { return ___margin_13; }
  2552. inline float* get_address_of_margin_13() { return &___margin_13; }
  2553. inline void set_margin_13(float value)
  2554. {
  2555. ___margin_13 = value;
  2556. }
  2557. inline static int32_t get_offset_of_ray_14() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___ray_14)); }
  2558. inline Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 get_ray_14() const { return ___ray_14; }
  2559. inline Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * get_address_of_ray_14() { return &___ray_14; }
  2560. inline void set_ray_14(Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 value)
  2561. {
  2562. ___ray_14 = value;
  2563. }
  2564. };
  2565. // Goto
  2566. struct Goto_tE6B3AB86F0CC7F62CE3C66D9E381399D8D69B68A : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  2567. {
  2568. public:
  2569. // System.String Goto::sceneName
  2570. String_t* ___sceneName_4;
  2571. public:
  2572. inline static int32_t get_offset_of_sceneName_4() { return static_cast<int32_t>(offsetof(Goto_tE6B3AB86F0CC7F62CE3C66D9E381399D8D69B68A, ___sceneName_4)); }
  2573. inline String_t* get_sceneName_4() const { return ___sceneName_4; }
  2574. inline String_t** get_address_of_sceneName_4() { return &___sceneName_4; }
  2575. inline void set_sceneName_4(String_t* value)
  2576. {
  2577. ___sceneName_4 = value;
  2578. Il2CppCodeGenWriteBarrier((void**)(&___sceneName_4), (void*)value);
  2579. }
  2580. };
  2581. // Menu_Buttons
  2582. struct Menu_Buttons_t4D3ECF80573CBCC7E9EF2487E19301EEC0F1FB50 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  2583. {
  2584. public:
  2585. // UnityEngine.UI.Button Menu_Buttons::playButton
  2586. Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * ___playButton_4;
  2587. // UnityEngine.UI.Button Menu_Buttons::xButton
  2588. Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * ___xButton_5;
  2589. // System.String Menu_Buttons::website
  2590. String_t* ___website_6;
  2591. public:
  2592. inline static int32_t get_offset_of_playButton_4() { return static_cast<int32_t>(offsetof(Menu_Buttons_t4D3ECF80573CBCC7E9EF2487E19301EEC0F1FB50, ___playButton_4)); }
  2593. inline Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * get_playButton_4() const { return ___playButton_4; }
  2594. inline Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D ** get_address_of_playButton_4() { return &___playButton_4; }
  2595. inline void set_playButton_4(Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * value)
  2596. {
  2597. ___playButton_4 = value;
  2598. Il2CppCodeGenWriteBarrier((void**)(&___playButton_4), (void*)value);
  2599. }
  2600. inline static int32_t get_offset_of_xButton_5() { return static_cast<int32_t>(offsetof(Menu_Buttons_t4D3ECF80573CBCC7E9EF2487E19301EEC0F1FB50, ___xButton_5)); }
  2601. inline Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * get_xButton_5() const { return ___xButton_5; }
  2602. inline Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D ** get_address_of_xButton_5() { return &___xButton_5; }
  2603. inline void set_xButton_5(Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * value)
  2604. {
  2605. ___xButton_5 = value;
  2606. Il2CppCodeGenWriteBarrier((void**)(&___xButton_5), (void*)value);
  2607. }
  2608. inline static int32_t get_offset_of_website_6() { return static_cast<int32_t>(offsetof(Menu_Buttons_t4D3ECF80573CBCC7E9EF2487E19301EEC0F1FB50, ___website_6)); }
  2609. inline String_t* get_website_6() const { return ___website_6; }
  2610. inline String_t** get_address_of_website_6() { return &___website_6; }
  2611. inline void set_website_6(String_t* value)
  2612. {
  2613. ___website_6 = value;
  2614. Il2CppCodeGenWriteBarrier((void**)(&___website_6), (void*)value);
  2615. }
  2616. };
  2617. // MeshCreatorData
  2618. struct MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  2619. {
  2620. public:
  2621. // System.String MeshCreatorData::errorMessage
  2622. String_t* ___errorMessage_4;
  2623. // UnityEngine.Texture2D MeshCreatorData::outlineTexture
  2624. Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * ___outlineTexture_5;
  2625. // System.Single MeshCreatorData::pixelTransparencyThreshold
  2626. float ___pixelTransparencyThreshold_6;
  2627. // System.Boolean MeshCreatorData::uvWrapMesh
  2628. bool ___uvWrapMesh_8;
  2629. // System.Boolean MeshCreatorData::createEdges
  2630. bool ___createEdges_9;
  2631. // System.Boolean MeshCreatorData::createBacksidePlane
  2632. bool ___createBacksidePlane_10;
  2633. // UnityEngine.Material MeshCreatorData::frontMaterial
  2634. Material_t8927C00353A72755313F046D0CE85178AE8218EE * ___frontMaterial_11;
  2635. // System.Single MeshCreatorData::meshHeight
  2636. float ___meshHeight_12;
  2637. // System.Single MeshCreatorData::meshWidth
  2638. float ___meshWidth_13;
  2639. // System.Single MeshCreatorData::meshDepth
  2640. float ___meshDepth_14;
  2641. // System.Single MeshCreatorData::pivotHeightOffset
  2642. float ___pivotHeightOffset_15;
  2643. // System.Single MeshCreatorData::pivotWidthOffset
  2644. float ___pivotWidthOffset_16;
  2645. // System.Single MeshCreatorData::pivotDepthOffset
  2646. float ___pivotDepthOffset_17;
  2647. // UnityEngine.Vector3 MeshCreatorData::lastPivotOffset
  2648. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___lastPivotOffset_18;
  2649. // System.Boolean MeshCreatorData::generateCollider
  2650. bool ___generateCollider_19;
  2651. // System.Boolean MeshCreatorData::usePrimitiveCollider
  2652. bool ___usePrimitiveCollider_20;
  2653. // System.Boolean MeshCreatorData::useAABBCollider
  2654. bool ___useAABBCollider_21;
  2655. // System.Int32 MeshCreatorData::maxNumberBoxes
  2656. int32_t ___maxNumberBoxes_22;
  2657. // System.Boolean MeshCreatorData::useAutoGeneratedMaterial
  2658. bool ___useAutoGeneratedMaterial_23;
  2659. // System.Boolean MeshCreatorData::usePhysicMaterial
  2660. bool ___usePhysicMaterial_24;
  2661. // UnityEngine.PhysicMaterial MeshCreatorData::physicMaterial
  2662. PhysicMaterial_tD3D9C84806E95BABF076A74331DF8D9A4B03E3C2 * ___physicMaterial_25;
  2663. // System.Boolean MeshCreatorData::setTriggers
  2664. bool ___setTriggers_26;
  2665. // System.String MeshCreatorData::idNumber
  2666. String_t* ___idNumber_27;
  2667. // System.Boolean MeshCreatorData::mergeClosePoints
  2668. bool ___mergeClosePoints_28;
  2669. // System.Single MeshCreatorData::mergeDistance
  2670. float ___mergeDistance_29;
  2671. public:
  2672. inline static int32_t get_offset_of_errorMessage_4() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___errorMessage_4)); }
  2673. inline String_t* get_errorMessage_4() const { return ___errorMessage_4; }
  2674. inline String_t** get_address_of_errorMessage_4() { return &___errorMessage_4; }
  2675. inline void set_errorMessage_4(String_t* value)
  2676. {
  2677. ___errorMessage_4 = value;
  2678. Il2CppCodeGenWriteBarrier((void**)(&___errorMessage_4), (void*)value);
  2679. }
  2680. inline static int32_t get_offset_of_outlineTexture_5() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___outlineTexture_5)); }
  2681. inline Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * get_outlineTexture_5() const { return ___outlineTexture_5; }
  2682. inline Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF ** get_address_of_outlineTexture_5() { return &___outlineTexture_5; }
  2683. inline void set_outlineTexture_5(Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * value)
  2684. {
  2685. ___outlineTexture_5 = value;
  2686. Il2CppCodeGenWriteBarrier((void**)(&___outlineTexture_5), (void*)value);
  2687. }
  2688. inline static int32_t get_offset_of_pixelTransparencyThreshold_6() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___pixelTransparencyThreshold_6)); }
  2689. inline float get_pixelTransparencyThreshold_6() const { return ___pixelTransparencyThreshold_6; }
  2690. inline float* get_address_of_pixelTransparencyThreshold_6() { return &___pixelTransparencyThreshold_6; }
  2691. inline void set_pixelTransparencyThreshold_6(float value)
  2692. {
  2693. ___pixelTransparencyThreshold_6 = value;
  2694. }
  2695. inline static int32_t get_offset_of_uvWrapMesh_8() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___uvWrapMesh_8)); }
  2696. inline bool get_uvWrapMesh_8() const { return ___uvWrapMesh_8; }
  2697. inline bool* get_address_of_uvWrapMesh_8() { return &___uvWrapMesh_8; }
  2698. inline void set_uvWrapMesh_8(bool value)
  2699. {
  2700. ___uvWrapMesh_8 = value;
  2701. }
  2702. inline static int32_t get_offset_of_createEdges_9() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___createEdges_9)); }
  2703. inline bool get_createEdges_9() const { return ___createEdges_9; }
  2704. inline bool* get_address_of_createEdges_9() { return &___createEdges_9; }
  2705. inline void set_createEdges_9(bool value)
  2706. {
  2707. ___createEdges_9 = value;
  2708. }
  2709. inline static int32_t get_offset_of_createBacksidePlane_10() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___createBacksidePlane_10)); }
  2710. inline bool get_createBacksidePlane_10() const { return ___createBacksidePlane_10; }
  2711. inline bool* get_address_of_createBacksidePlane_10() { return &___createBacksidePlane_10; }
  2712. inline void set_createBacksidePlane_10(bool value)
  2713. {
  2714. ___createBacksidePlane_10 = value;
  2715. }
  2716. inline static int32_t get_offset_of_frontMaterial_11() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___frontMaterial_11)); }
  2717. inline Material_t8927C00353A72755313F046D0CE85178AE8218EE * get_frontMaterial_11() const { return ___frontMaterial_11; }
  2718. inline Material_t8927C00353A72755313F046D0CE85178AE8218EE ** get_address_of_frontMaterial_11() { return &___frontMaterial_11; }
  2719. inline void set_frontMaterial_11(Material_t8927C00353A72755313F046D0CE85178AE8218EE * value)
  2720. {
  2721. ___frontMaterial_11 = value;
  2722. Il2CppCodeGenWriteBarrier((void**)(&___frontMaterial_11), (void*)value);
  2723. }
  2724. inline static int32_t get_offset_of_meshHeight_12() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___meshHeight_12)); }
  2725. inline float get_meshHeight_12() const { return ___meshHeight_12; }
  2726. inline float* get_address_of_meshHeight_12() { return &___meshHeight_12; }
  2727. inline void set_meshHeight_12(float value)
  2728. {
  2729. ___meshHeight_12 = value;
  2730. }
  2731. inline static int32_t get_offset_of_meshWidth_13() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___meshWidth_13)); }
  2732. inline float get_meshWidth_13() const { return ___meshWidth_13; }
  2733. inline float* get_address_of_meshWidth_13() { return &___meshWidth_13; }
  2734. inline void set_meshWidth_13(float value)
  2735. {
  2736. ___meshWidth_13 = value;
  2737. }
  2738. inline static int32_t get_offset_of_meshDepth_14() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___meshDepth_14)); }
  2739. inline float get_meshDepth_14() const { return ___meshDepth_14; }
  2740. inline float* get_address_of_meshDepth_14() { return &___meshDepth_14; }
  2741. inline void set_meshDepth_14(float value)
  2742. {
  2743. ___meshDepth_14 = value;
  2744. }
  2745. inline static int32_t get_offset_of_pivotHeightOffset_15() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___pivotHeightOffset_15)); }
  2746. inline float get_pivotHeightOffset_15() const { return ___pivotHeightOffset_15; }
  2747. inline float* get_address_of_pivotHeightOffset_15() { return &___pivotHeightOffset_15; }
  2748. inline void set_pivotHeightOffset_15(float value)
  2749. {
  2750. ___pivotHeightOffset_15 = value;
  2751. }
  2752. inline static int32_t get_offset_of_pivotWidthOffset_16() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___pivotWidthOffset_16)); }
  2753. inline float get_pivotWidthOffset_16() const { return ___pivotWidthOffset_16; }
  2754. inline float* get_address_of_pivotWidthOffset_16() { return &___pivotWidthOffset_16; }
  2755. inline void set_pivotWidthOffset_16(float value)
  2756. {
  2757. ___pivotWidthOffset_16 = value;
  2758. }
  2759. inline static int32_t get_offset_of_pivotDepthOffset_17() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___pivotDepthOffset_17)); }
  2760. inline float get_pivotDepthOffset_17() const { return ___pivotDepthOffset_17; }
  2761. inline float* get_address_of_pivotDepthOffset_17() { return &___pivotDepthOffset_17; }
  2762. inline void set_pivotDepthOffset_17(float value)
  2763. {
  2764. ___pivotDepthOffset_17 = value;
  2765. }
  2766. inline static int32_t get_offset_of_lastPivotOffset_18() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___lastPivotOffset_18)); }
  2767. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_lastPivotOffset_18() const { return ___lastPivotOffset_18; }
  2768. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_lastPivotOffset_18() { return &___lastPivotOffset_18; }
  2769. inline void set_lastPivotOffset_18(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  2770. {
  2771. ___lastPivotOffset_18 = value;
  2772. }
  2773. inline static int32_t get_offset_of_generateCollider_19() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___generateCollider_19)); }
  2774. inline bool get_generateCollider_19() const { return ___generateCollider_19; }
  2775. inline bool* get_address_of_generateCollider_19() { return &___generateCollider_19; }
  2776. inline void set_generateCollider_19(bool value)
  2777. {
  2778. ___generateCollider_19 = value;
  2779. }
  2780. inline static int32_t get_offset_of_usePrimitiveCollider_20() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___usePrimitiveCollider_20)); }
  2781. inline bool get_usePrimitiveCollider_20() const { return ___usePrimitiveCollider_20; }
  2782. inline bool* get_address_of_usePrimitiveCollider_20() { return &___usePrimitiveCollider_20; }
  2783. inline void set_usePrimitiveCollider_20(bool value)
  2784. {
  2785. ___usePrimitiveCollider_20 = value;
  2786. }
  2787. inline static int32_t get_offset_of_useAABBCollider_21() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___useAABBCollider_21)); }
  2788. inline bool get_useAABBCollider_21() const { return ___useAABBCollider_21; }
  2789. inline bool* get_address_of_useAABBCollider_21() { return &___useAABBCollider_21; }
  2790. inline void set_useAABBCollider_21(bool value)
  2791. {
  2792. ___useAABBCollider_21 = value;
  2793. }
  2794. inline static int32_t get_offset_of_maxNumberBoxes_22() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___maxNumberBoxes_22)); }
  2795. inline int32_t get_maxNumberBoxes_22() const { return ___maxNumberBoxes_22; }
  2796. inline int32_t* get_address_of_maxNumberBoxes_22() { return &___maxNumberBoxes_22; }
  2797. inline void set_maxNumberBoxes_22(int32_t value)
  2798. {
  2799. ___maxNumberBoxes_22 = value;
  2800. }
  2801. inline static int32_t get_offset_of_useAutoGeneratedMaterial_23() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___useAutoGeneratedMaterial_23)); }
  2802. inline bool get_useAutoGeneratedMaterial_23() const { return ___useAutoGeneratedMaterial_23; }
  2803. inline bool* get_address_of_useAutoGeneratedMaterial_23() { return &___useAutoGeneratedMaterial_23; }
  2804. inline void set_useAutoGeneratedMaterial_23(bool value)
  2805. {
  2806. ___useAutoGeneratedMaterial_23 = value;
  2807. }
  2808. inline static int32_t get_offset_of_usePhysicMaterial_24() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___usePhysicMaterial_24)); }
  2809. inline bool get_usePhysicMaterial_24() const { return ___usePhysicMaterial_24; }
  2810. inline bool* get_address_of_usePhysicMaterial_24() { return &___usePhysicMaterial_24; }
  2811. inline void set_usePhysicMaterial_24(bool value)
  2812. {
  2813. ___usePhysicMaterial_24 = value;
  2814. }
  2815. inline static int32_t get_offset_of_physicMaterial_25() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___physicMaterial_25)); }
  2816. inline PhysicMaterial_tD3D9C84806E95BABF076A74331DF8D9A4B03E3C2 * get_physicMaterial_25() const { return ___physicMaterial_25; }
  2817. inline PhysicMaterial_tD3D9C84806E95BABF076A74331DF8D9A4B03E3C2 ** get_address_of_physicMaterial_25() { return &___physicMaterial_25; }
  2818. inline void set_physicMaterial_25(PhysicMaterial_tD3D9C84806E95BABF076A74331DF8D9A4B03E3C2 * value)
  2819. {
  2820. ___physicMaterial_25 = value;
  2821. Il2CppCodeGenWriteBarrier((void**)(&___physicMaterial_25), (void*)value);
  2822. }
  2823. inline static int32_t get_offset_of_setTriggers_26() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___setTriggers_26)); }
  2824. inline bool get_setTriggers_26() const { return ___setTriggers_26; }
  2825. inline bool* get_address_of_setTriggers_26() { return &___setTriggers_26; }
  2826. inline void set_setTriggers_26(bool value)
  2827. {
  2828. ___setTriggers_26 = value;
  2829. }
  2830. inline static int32_t get_offset_of_idNumber_27() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___idNumber_27)); }
  2831. inline String_t* get_idNumber_27() const { return ___idNumber_27; }
  2832. inline String_t** get_address_of_idNumber_27() { return &___idNumber_27; }
  2833. inline void set_idNumber_27(String_t* value)
  2834. {
  2835. ___idNumber_27 = value;
  2836. Il2CppCodeGenWriteBarrier((void**)(&___idNumber_27), (void*)value);
  2837. }
  2838. inline static int32_t get_offset_of_mergeClosePoints_28() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___mergeClosePoints_28)); }
  2839. inline bool get_mergeClosePoints_28() const { return ___mergeClosePoints_28; }
  2840. inline bool* get_address_of_mergeClosePoints_28() { return &___mergeClosePoints_28; }
  2841. inline void set_mergeClosePoints_28(bool value)
  2842. {
  2843. ___mergeClosePoints_28 = value;
  2844. }
  2845. inline static int32_t get_offset_of_mergeDistance_29() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___mergeDistance_29)); }
  2846. inline float get_mergeDistance_29() const { return ___mergeDistance_29; }
  2847. inline float* get_address_of_mergeDistance_29() { return &___mergeDistance_29; }
  2848. inline void set_mergeDistance_29(float value)
  2849. {
  2850. ___mergeDistance_29 = value;
  2851. }
  2852. };
  2853. // MoveCar
  2854. struct MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  2855. {
  2856. public:
  2857. // System.Boolean MoveCar::isSelected
  2858. bool ___isSelected_4;
  2859. // System.Single MoveCar::distanceRay
  2860. float ___distanceRay_5;
  2861. // UnityEngine.GameObject MoveCar::piece
  2862. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___piece_6;
  2863. // UnityEngine.Transform[] MoveCar::piecesMove
  2864. TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* ___piecesMove_7;
  2865. // System.Boolean MoveCar::puzzlePlaying
  2866. bool ___puzzlePlaying_8;
  2867. // UnityEngine.Vector3 MoveCar::offset
  2868. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___offset_9;
  2869. // UnityEngine.GameObject MoveCar::lightC
  2870. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___lightC_10;
  2871. // System.Single MoveCar::positionX
  2872. float ___positionX_11;
  2873. // System.Single MoveCar::positionY
  2874. float ___positionY_12;
  2875. // System.Single MoveCar::positionZ
  2876. float ___positionZ_13;
  2877. // UnityEngine.Vector3 MoveCar::positionL
  2878. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___positionL_14;
  2879. // UnityEngine.AudioSource MoveCar::clickSFX
  2880. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * ___clickSFX_15;
  2881. // UnityEngine.GameObject MoveCar::menu
  2882. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___menu_16;
  2883. // System.Boolean MoveCar::acitve
  2884. bool ___acitve_17;
  2885. public:
  2886. inline static int32_t get_offset_of_isSelected_4() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___isSelected_4)); }
  2887. inline bool get_isSelected_4() const { return ___isSelected_4; }
  2888. inline bool* get_address_of_isSelected_4() { return &___isSelected_4; }
  2889. inline void set_isSelected_4(bool value)
  2890. {
  2891. ___isSelected_4 = value;
  2892. }
  2893. inline static int32_t get_offset_of_distanceRay_5() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___distanceRay_5)); }
  2894. inline float get_distanceRay_5() const { return ___distanceRay_5; }
  2895. inline float* get_address_of_distanceRay_5() { return &___distanceRay_5; }
  2896. inline void set_distanceRay_5(float value)
  2897. {
  2898. ___distanceRay_5 = value;
  2899. }
  2900. inline static int32_t get_offset_of_piece_6() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___piece_6)); }
  2901. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_piece_6() const { return ___piece_6; }
  2902. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_piece_6() { return &___piece_6; }
  2903. inline void set_piece_6(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2904. {
  2905. ___piece_6 = value;
  2906. Il2CppCodeGenWriteBarrier((void**)(&___piece_6), (void*)value);
  2907. }
  2908. inline static int32_t get_offset_of_piecesMove_7() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___piecesMove_7)); }
  2909. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* get_piecesMove_7() const { return ___piecesMove_7; }
  2910. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D** get_address_of_piecesMove_7() { return &___piecesMove_7; }
  2911. inline void set_piecesMove_7(TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* value)
  2912. {
  2913. ___piecesMove_7 = value;
  2914. Il2CppCodeGenWriteBarrier((void**)(&___piecesMove_7), (void*)value);
  2915. }
  2916. inline static int32_t get_offset_of_puzzlePlaying_8() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___puzzlePlaying_8)); }
  2917. inline bool get_puzzlePlaying_8() const { return ___puzzlePlaying_8; }
  2918. inline bool* get_address_of_puzzlePlaying_8() { return &___puzzlePlaying_8; }
  2919. inline void set_puzzlePlaying_8(bool value)
  2920. {
  2921. ___puzzlePlaying_8 = value;
  2922. }
  2923. inline static int32_t get_offset_of_offset_9() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___offset_9)); }
  2924. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_offset_9() const { return ___offset_9; }
  2925. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_offset_9() { return &___offset_9; }
  2926. inline void set_offset_9(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  2927. {
  2928. ___offset_9 = value;
  2929. }
  2930. inline static int32_t get_offset_of_lightC_10() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___lightC_10)); }
  2931. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_lightC_10() const { return ___lightC_10; }
  2932. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_lightC_10() { return &___lightC_10; }
  2933. inline void set_lightC_10(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2934. {
  2935. ___lightC_10 = value;
  2936. Il2CppCodeGenWriteBarrier((void**)(&___lightC_10), (void*)value);
  2937. }
  2938. inline static int32_t get_offset_of_positionX_11() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___positionX_11)); }
  2939. inline float get_positionX_11() const { return ___positionX_11; }
  2940. inline float* get_address_of_positionX_11() { return &___positionX_11; }
  2941. inline void set_positionX_11(float value)
  2942. {
  2943. ___positionX_11 = value;
  2944. }
  2945. inline static int32_t get_offset_of_positionY_12() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___positionY_12)); }
  2946. inline float get_positionY_12() const { return ___positionY_12; }
  2947. inline float* get_address_of_positionY_12() { return &___positionY_12; }
  2948. inline void set_positionY_12(float value)
  2949. {
  2950. ___positionY_12 = value;
  2951. }
  2952. inline static int32_t get_offset_of_positionZ_13() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___positionZ_13)); }
  2953. inline float get_positionZ_13() const { return ___positionZ_13; }
  2954. inline float* get_address_of_positionZ_13() { return &___positionZ_13; }
  2955. inline void set_positionZ_13(float value)
  2956. {
  2957. ___positionZ_13 = value;
  2958. }
  2959. inline static int32_t get_offset_of_positionL_14() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___positionL_14)); }
  2960. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_positionL_14() const { return ___positionL_14; }
  2961. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_positionL_14() { return &___positionL_14; }
  2962. inline void set_positionL_14(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  2963. {
  2964. ___positionL_14 = value;
  2965. }
  2966. inline static int32_t get_offset_of_clickSFX_15() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___clickSFX_15)); }
  2967. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * get_clickSFX_15() const { return ___clickSFX_15; }
  2968. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B ** get_address_of_clickSFX_15() { return &___clickSFX_15; }
  2969. inline void set_clickSFX_15(AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * value)
  2970. {
  2971. ___clickSFX_15 = value;
  2972. Il2CppCodeGenWriteBarrier((void**)(&___clickSFX_15), (void*)value);
  2973. }
  2974. inline static int32_t get_offset_of_menu_16() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___menu_16)); }
  2975. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_menu_16() const { return ___menu_16; }
  2976. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_menu_16() { return &___menu_16; }
  2977. inline void set_menu_16(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2978. {
  2979. ___menu_16 = value;
  2980. Il2CppCodeGenWriteBarrier((void**)(&___menu_16), (void*)value);
  2981. }
  2982. inline static int32_t get_offset_of_acitve_17() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___acitve_17)); }
  2983. inline bool get_acitve_17() const { return ___acitve_17; }
  2984. inline bool* get_address_of_acitve_17() { return &___acitve_17; }
  2985. inline void set_acitve_17(bool value)
  2986. {
  2987. ___acitve_17 = value;
  2988. }
  2989. };
  2990. // MoveComponet
  2991. struct MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  2992. {
  2993. public:
  2994. // System.Boolean MoveComponet::isSelected
  2995. bool ___isSelected_4;
  2996. // System.Single MoveComponet::distanceRay
  2997. float ___distanceRay_5;
  2998. // UnityEngine.GameObject MoveComponet::piece
  2999. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___piece_6;
  3000. // UnityEngine.Transform[] MoveComponet::piecesMove
  3001. TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* ___piecesMove_7;
  3002. // System.Boolean MoveComponet::puzzlePlaying
  3003. bool ___puzzlePlaying_8;
  3004. // UnityEngine.Vector3 MoveComponet::offset
  3005. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___offset_9;
  3006. // UnityEngine.GameObject MoveComponet::lightC
  3007. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___lightC_10;
  3008. // System.Single MoveComponet::positionX
  3009. float ___positionX_11;
  3010. // System.Single MoveComponet::positionY
  3011. float ___positionY_12;
  3012. // System.Single MoveComponet::positionZ
  3013. float ___positionZ_13;
  3014. // UnityEngine.Vector3 MoveComponet::positionL
  3015. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___positionL_14;
  3016. // UnityEngine.AudioSource MoveComponet::clickSFX
  3017. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * ___clickSFX_15;
  3018. // UnityEngine.GameObject MoveComponet::menu
  3019. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___menu_16;
  3020. // System.Boolean MoveComponet::acitve
  3021. bool ___acitve_17;
  3022. public:
  3023. inline static int32_t get_offset_of_isSelected_4() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___isSelected_4)); }
  3024. inline bool get_isSelected_4() const { return ___isSelected_4; }
  3025. inline bool* get_address_of_isSelected_4() { return &___isSelected_4; }
  3026. inline void set_isSelected_4(bool value)
  3027. {
  3028. ___isSelected_4 = value;
  3029. }
  3030. inline static int32_t get_offset_of_distanceRay_5() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___distanceRay_5)); }
  3031. inline float get_distanceRay_5() const { return ___distanceRay_5; }
  3032. inline float* get_address_of_distanceRay_5() { return &___distanceRay_5; }
  3033. inline void set_distanceRay_5(float value)
  3034. {
  3035. ___distanceRay_5 = value;
  3036. }
  3037. inline static int32_t get_offset_of_piece_6() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___piece_6)); }
  3038. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_piece_6() const { return ___piece_6; }
  3039. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_piece_6() { return &___piece_6; }
  3040. inline void set_piece_6(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3041. {
  3042. ___piece_6 = value;
  3043. Il2CppCodeGenWriteBarrier((void**)(&___piece_6), (void*)value);
  3044. }
  3045. inline static int32_t get_offset_of_piecesMove_7() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___piecesMove_7)); }
  3046. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* get_piecesMove_7() const { return ___piecesMove_7; }
  3047. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D** get_address_of_piecesMove_7() { return &___piecesMove_7; }
  3048. inline void set_piecesMove_7(TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* value)
  3049. {
  3050. ___piecesMove_7 = value;
  3051. Il2CppCodeGenWriteBarrier((void**)(&___piecesMove_7), (void*)value);
  3052. }
  3053. inline static int32_t get_offset_of_puzzlePlaying_8() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___puzzlePlaying_8)); }
  3054. inline bool get_puzzlePlaying_8() const { return ___puzzlePlaying_8; }
  3055. inline bool* get_address_of_puzzlePlaying_8() { return &___puzzlePlaying_8; }
  3056. inline void set_puzzlePlaying_8(bool value)
  3057. {
  3058. ___puzzlePlaying_8 = value;
  3059. }
  3060. inline static int32_t get_offset_of_offset_9() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___offset_9)); }
  3061. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_offset_9() const { return ___offset_9; }
  3062. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_offset_9() { return &___offset_9; }
  3063. inline void set_offset_9(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  3064. {
  3065. ___offset_9 = value;
  3066. }
  3067. inline static int32_t get_offset_of_lightC_10() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___lightC_10)); }
  3068. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_lightC_10() const { return ___lightC_10; }
  3069. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_lightC_10() { return &___lightC_10; }
  3070. inline void set_lightC_10(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3071. {
  3072. ___lightC_10 = value;
  3073. Il2CppCodeGenWriteBarrier((void**)(&___lightC_10), (void*)value);
  3074. }
  3075. inline static int32_t get_offset_of_positionX_11() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___positionX_11)); }
  3076. inline float get_positionX_11() const { return ___positionX_11; }
  3077. inline float* get_address_of_positionX_11() { return &___positionX_11; }
  3078. inline void set_positionX_11(float value)
  3079. {
  3080. ___positionX_11 = value;
  3081. }
  3082. inline static int32_t get_offset_of_positionY_12() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___positionY_12)); }
  3083. inline float get_positionY_12() const { return ___positionY_12; }
  3084. inline float* get_address_of_positionY_12() { return &___positionY_12; }
  3085. inline void set_positionY_12(float value)
  3086. {
  3087. ___positionY_12 = value;
  3088. }
  3089. inline static int32_t get_offset_of_positionZ_13() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___positionZ_13)); }
  3090. inline float get_positionZ_13() const { return ___positionZ_13; }
  3091. inline float* get_address_of_positionZ_13() { return &___positionZ_13; }
  3092. inline void set_positionZ_13(float value)
  3093. {
  3094. ___positionZ_13 = value;
  3095. }
  3096. inline static int32_t get_offset_of_positionL_14() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___positionL_14)); }
  3097. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_positionL_14() const { return ___positionL_14; }
  3098. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_positionL_14() { return &___positionL_14; }
  3099. inline void set_positionL_14(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  3100. {
  3101. ___positionL_14 = value;
  3102. }
  3103. inline static int32_t get_offset_of_clickSFX_15() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___clickSFX_15)); }
  3104. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * get_clickSFX_15() const { return ___clickSFX_15; }
  3105. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B ** get_address_of_clickSFX_15() { return &___clickSFX_15; }
  3106. inline void set_clickSFX_15(AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * value)
  3107. {
  3108. ___clickSFX_15 = value;
  3109. Il2CppCodeGenWriteBarrier((void**)(&___clickSFX_15), (void*)value);
  3110. }
  3111. inline static int32_t get_offset_of_menu_16() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___menu_16)); }
  3112. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_menu_16() const { return ___menu_16; }
  3113. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_menu_16() { return &___menu_16; }
  3114. inline void set_menu_16(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3115. {
  3116. ___menu_16 = value;
  3117. Il2CppCodeGenWriteBarrier((void**)(&___menu_16), (void*)value);
  3118. }
  3119. inline static int32_t get_offset_of_acitve_17() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___acitve_17)); }
  3120. inline bool get_acitve_17() const { return ___acitve_17; }
  3121. inline bool* get_address_of_acitve_17() { return &___acitve_17; }
  3122. inline void set_acitve_17(bool value)
  3123. {
  3124. ___acitve_17 = value;
  3125. }
  3126. };
  3127. // MoveCurtains
  3128. struct MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  3129. {
  3130. public:
  3131. // System.Boolean MoveCurtains::isSelected
  3132. bool ___isSelected_4;
  3133. // System.Single MoveCurtains::distanceRay
  3134. float ___distanceRay_5;
  3135. // UnityEngine.GameObject MoveCurtains::piece
  3136. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___piece_6;
  3137. // UnityEngine.Transform[] MoveCurtains::piecesMove
  3138. TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* ___piecesMove_7;
  3139. // System.Boolean MoveCurtains::puzzlePlaying
  3140. bool ___puzzlePlaying_8;
  3141. // UnityEngine.Vector3 MoveCurtains::offset
  3142. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___offset_9;
  3143. // UnityEngine.GameObject MoveCurtains::lightC
  3144. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___lightC_10;
  3145. // System.Single MoveCurtains::positionX
  3146. float ___positionX_11;
  3147. // System.Single MoveCurtains::positionY
  3148. float ___positionY_12;
  3149. // System.Single MoveCurtains::positionZ
  3150. float ___positionZ_13;
  3151. // UnityEngine.Vector3 MoveCurtains::positionL
  3152. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___positionL_14;
  3153. // UnityEngine.AudioSource MoveCurtains::clickSFX
  3154. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * ___clickSFX_15;
  3155. // UnityEngine.GameObject MoveCurtains::menu
  3156. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___menu_16;
  3157. // System.Boolean MoveCurtains::acitve
  3158. bool ___acitve_17;
  3159. // System.Boolean MoveCurtains::c5r
  3160. bool ___c5r_18;
  3161. // System.Boolean MoveCurtains::c5l
  3162. bool ___c5l_19;
  3163. // System.Boolean MoveCurtains::duoA
  3164. bool ___duoA_20;
  3165. // System.Boolean MoveCurtains::duo2A
  3166. bool ___duo2A_21;
  3167. // System.Boolean MoveCurtains::C3A
  3168. bool ___C3A_22;
  3169. public:
  3170. inline static int32_t get_offset_of_isSelected_4() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___isSelected_4)); }
  3171. inline bool get_isSelected_4() const { return ___isSelected_4; }
  3172. inline bool* get_address_of_isSelected_4() { return &___isSelected_4; }
  3173. inline void set_isSelected_4(bool value)
  3174. {
  3175. ___isSelected_4 = value;
  3176. }
  3177. inline static int32_t get_offset_of_distanceRay_5() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___distanceRay_5)); }
  3178. inline float get_distanceRay_5() const { return ___distanceRay_5; }
  3179. inline float* get_address_of_distanceRay_5() { return &___distanceRay_5; }
  3180. inline void set_distanceRay_5(float value)
  3181. {
  3182. ___distanceRay_5 = value;
  3183. }
  3184. inline static int32_t get_offset_of_piece_6() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___piece_6)); }
  3185. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_piece_6() const { return ___piece_6; }
  3186. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_piece_6() { return &___piece_6; }
  3187. inline void set_piece_6(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3188. {
  3189. ___piece_6 = value;
  3190. Il2CppCodeGenWriteBarrier((void**)(&___piece_6), (void*)value);
  3191. }
  3192. inline static int32_t get_offset_of_piecesMove_7() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___piecesMove_7)); }
  3193. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* get_piecesMove_7() const { return ___piecesMove_7; }
  3194. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D** get_address_of_piecesMove_7() { return &___piecesMove_7; }
  3195. inline void set_piecesMove_7(TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* value)
  3196. {
  3197. ___piecesMove_7 = value;
  3198. Il2CppCodeGenWriteBarrier((void**)(&___piecesMove_7), (void*)value);
  3199. }
  3200. inline static int32_t get_offset_of_puzzlePlaying_8() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___puzzlePlaying_8)); }
  3201. inline bool get_puzzlePlaying_8() const { return ___puzzlePlaying_8; }
  3202. inline bool* get_address_of_puzzlePlaying_8() { return &___puzzlePlaying_8; }
  3203. inline void set_puzzlePlaying_8(bool value)
  3204. {
  3205. ___puzzlePlaying_8 = value;
  3206. }
  3207. inline static int32_t get_offset_of_offset_9() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___offset_9)); }
  3208. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_offset_9() const { return ___offset_9; }
  3209. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_offset_9() { return &___offset_9; }
  3210. inline void set_offset_9(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  3211. {
  3212. ___offset_9 = value;
  3213. }
  3214. inline static int32_t get_offset_of_lightC_10() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___lightC_10)); }
  3215. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_lightC_10() const { return ___lightC_10; }
  3216. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_lightC_10() { return &___lightC_10; }
  3217. inline void set_lightC_10(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3218. {
  3219. ___lightC_10 = value;
  3220. Il2CppCodeGenWriteBarrier((void**)(&___lightC_10), (void*)value);
  3221. }
  3222. inline static int32_t get_offset_of_positionX_11() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___positionX_11)); }
  3223. inline float get_positionX_11() const { return ___positionX_11; }
  3224. inline float* get_address_of_positionX_11() { return &___positionX_11; }
  3225. inline void set_positionX_11(float value)
  3226. {
  3227. ___positionX_11 = value;
  3228. }
  3229. inline static int32_t get_offset_of_positionY_12() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___positionY_12)); }
  3230. inline float get_positionY_12() const { return ___positionY_12; }
  3231. inline float* get_address_of_positionY_12() { return &___positionY_12; }
  3232. inline void set_positionY_12(float value)
  3233. {
  3234. ___positionY_12 = value;
  3235. }
  3236. inline static int32_t get_offset_of_positionZ_13() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___positionZ_13)); }
  3237. inline float get_positionZ_13() const { return ___positionZ_13; }
  3238. inline float* get_address_of_positionZ_13() { return &___positionZ_13; }
  3239. inline void set_positionZ_13(float value)
  3240. {
  3241. ___positionZ_13 = value;
  3242. }
  3243. inline static int32_t get_offset_of_positionL_14() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___positionL_14)); }
  3244. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_positionL_14() const { return ___positionL_14; }
  3245. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_positionL_14() { return &___positionL_14; }
  3246. inline void set_positionL_14(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  3247. {
  3248. ___positionL_14 = value;
  3249. }
  3250. inline static int32_t get_offset_of_clickSFX_15() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___clickSFX_15)); }
  3251. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * get_clickSFX_15() const { return ___clickSFX_15; }
  3252. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B ** get_address_of_clickSFX_15() { return &___clickSFX_15; }
  3253. inline void set_clickSFX_15(AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * value)
  3254. {
  3255. ___clickSFX_15 = value;
  3256. Il2CppCodeGenWriteBarrier((void**)(&___clickSFX_15), (void*)value);
  3257. }
  3258. inline static int32_t get_offset_of_menu_16() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___menu_16)); }
  3259. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_menu_16() const { return ___menu_16; }
  3260. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_menu_16() { return &___menu_16; }
  3261. inline void set_menu_16(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3262. {
  3263. ___menu_16 = value;
  3264. Il2CppCodeGenWriteBarrier((void**)(&___menu_16), (void*)value);
  3265. }
  3266. inline static int32_t get_offset_of_acitve_17() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___acitve_17)); }
  3267. inline bool get_acitve_17() const { return ___acitve_17; }
  3268. inline bool* get_address_of_acitve_17() { return &___acitve_17; }
  3269. inline void set_acitve_17(bool value)
  3270. {
  3271. ___acitve_17 = value;
  3272. }
  3273. inline static int32_t get_offset_of_c5r_18() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___c5r_18)); }
  3274. inline bool get_c5r_18() const { return ___c5r_18; }
  3275. inline bool* get_address_of_c5r_18() { return &___c5r_18; }
  3276. inline void set_c5r_18(bool value)
  3277. {
  3278. ___c5r_18 = value;
  3279. }
  3280. inline static int32_t get_offset_of_c5l_19() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___c5l_19)); }
  3281. inline bool get_c5l_19() const { return ___c5l_19; }
  3282. inline bool* get_address_of_c5l_19() { return &___c5l_19; }
  3283. inline void set_c5l_19(bool value)
  3284. {
  3285. ___c5l_19 = value;
  3286. }
  3287. inline static int32_t get_offset_of_duoA_20() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___duoA_20)); }
  3288. inline bool get_duoA_20() const { return ___duoA_20; }
  3289. inline bool* get_address_of_duoA_20() { return &___duoA_20; }
  3290. inline void set_duoA_20(bool value)
  3291. {
  3292. ___duoA_20 = value;
  3293. }
  3294. inline static int32_t get_offset_of_duo2A_21() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___duo2A_21)); }
  3295. inline bool get_duo2A_21() const { return ___duo2A_21; }
  3296. inline bool* get_address_of_duo2A_21() { return &___duo2A_21; }
  3297. inline void set_duo2A_21(bool value)
  3298. {
  3299. ___duo2A_21 = value;
  3300. }
  3301. inline static int32_t get_offset_of_C3A_22() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___C3A_22)); }
  3302. inline bool get_C3A_22() const { return ___C3A_22; }
  3303. inline bool* get_address_of_C3A_22() { return &___C3A_22; }
  3304. inline void set_C3A_22(bool value)
  3305. {
  3306. ___C3A_22 = value;
  3307. }
  3308. };
  3309. // MoveDoor
  3310. struct MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  3311. {
  3312. public:
  3313. // System.Boolean MoveDoor::isSelected
  3314. bool ___isSelected_4;
  3315. // System.Single MoveDoor::distanceRay
  3316. float ___distanceRay_5;
  3317. // UnityEngine.GameObject MoveDoor::piece
  3318. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___piece_6;
  3319. // UnityEngine.Transform[] MoveDoor::piecesMove
  3320. TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* ___piecesMove_7;
  3321. // System.Boolean MoveDoor::puzzlePlaying
  3322. bool ___puzzlePlaying_8;
  3323. // UnityEngine.Vector3 MoveDoor::offset
  3324. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___offset_9;
  3325. // UnityEngine.GameObject MoveDoor::lightC
  3326. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___lightC_10;
  3327. // System.Single MoveDoor::positionX
  3328. float ___positionX_11;
  3329. // System.Single MoveDoor::positionY
  3330. float ___positionY_12;
  3331. // System.Single MoveDoor::positionZ
  3332. float ___positionZ_13;
  3333. // UnityEngine.Vector3 MoveDoor::positionL
  3334. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___positionL_14;
  3335. // UnityEngine.AudioSource MoveDoor::clickSFX
  3336. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * ___clickSFX_15;
  3337. // UnityEngine.GameObject MoveDoor::menu
  3338. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___menu_16;
  3339. // System.Boolean MoveDoor::acitve
  3340. bool ___acitve_17;
  3341. // System.Boolean MoveDoor::b2A
  3342. bool ___b2A_18;
  3343. // System.Boolean MoveDoor::b3A
  3344. bool ___b3A_19;
  3345. // System.Boolean MoveDoor::b5A
  3346. bool ___b5A_20;
  3347. public:
  3348. inline static int32_t get_offset_of_isSelected_4() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___isSelected_4)); }
  3349. inline bool get_isSelected_4() const { return ___isSelected_4; }
  3350. inline bool* get_address_of_isSelected_4() { return &___isSelected_4; }
  3351. inline void set_isSelected_4(bool value)
  3352. {
  3353. ___isSelected_4 = value;
  3354. }
  3355. inline static int32_t get_offset_of_distanceRay_5() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___distanceRay_5)); }
  3356. inline float get_distanceRay_5() const { return ___distanceRay_5; }
  3357. inline float* get_address_of_distanceRay_5() { return &___distanceRay_5; }
  3358. inline void set_distanceRay_5(float value)
  3359. {
  3360. ___distanceRay_5 = value;
  3361. }
  3362. inline static int32_t get_offset_of_piece_6() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___piece_6)); }
  3363. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_piece_6() const { return ___piece_6; }
  3364. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_piece_6() { return &___piece_6; }
  3365. inline void set_piece_6(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3366. {
  3367. ___piece_6 = value;
  3368. Il2CppCodeGenWriteBarrier((void**)(&___piece_6), (void*)value);
  3369. }
  3370. inline static int32_t get_offset_of_piecesMove_7() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___piecesMove_7)); }
  3371. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* get_piecesMove_7() const { return ___piecesMove_7; }
  3372. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D** get_address_of_piecesMove_7() { return &___piecesMove_7; }
  3373. inline void set_piecesMove_7(TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* value)
  3374. {
  3375. ___piecesMove_7 = value;
  3376. Il2CppCodeGenWriteBarrier((void**)(&___piecesMove_7), (void*)value);
  3377. }
  3378. inline static int32_t get_offset_of_puzzlePlaying_8() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___puzzlePlaying_8)); }
  3379. inline bool get_puzzlePlaying_8() const { return ___puzzlePlaying_8; }
  3380. inline bool* get_address_of_puzzlePlaying_8() { return &___puzzlePlaying_8; }
  3381. inline void set_puzzlePlaying_8(bool value)
  3382. {
  3383. ___puzzlePlaying_8 = value;
  3384. }
  3385. inline static int32_t get_offset_of_offset_9() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___offset_9)); }
  3386. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_offset_9() const { return ___offset_9; }
  3387. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_offset_9() { return &___offset_9; }
  3388. inline void set_offset_9(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  3389. {
  3390. ___offset_9 = value;
  3391. }
  3392. inline static int32_t get_offset_of_lightC_10() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___lightC_10)); }
  3393. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_lightC_10() const { return ___lightC_10; }
  3394. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_lightC_10() { return &___lightC_10; }
  3395. inline void set_lightC_10(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3396. {
  3397. ___lightC_10 = value;
  3398. Il2CppCodeGenWriteBarrier((void**)(&___lightC_10), (void*)value);
  3399. }
  3400. inline static int32_t get_offset_of_positionX_11() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___positionX_11)); }
  3401. inline float get_positionX_11() const { return ___positionX_11; }
  3402. inline float* get_address_of_positionX_11() { return &___positionX_11; }
  3403. inline void set_positionX_11(float value)
  3404. {
  3405. ___positionX_11 = value;
  3406. }
  3407. inline static int32_t get_offset_of_positionY_12() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___positionY_12)); }
  3408. inline float get_positionY_12() const { return ___positionY_12; }
  3409. inline float* get_address_of_positionY_12() { return &___positionY_12; }
  3410. inline void set_positionY_12(float value)
  3411. {
  3412. ___positionY_12 = value;
  3413. }
  3414. inline static int32_t get_offset_of_positionZ_13() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___positionZ_13)); }
  3415. inline float get_positionZ_13() const { return ___positionZ_13; }
  3416. inline float* get_address_of_positionZ_13() { return &___positionZ_13; }
  3417. inline void set_positionZ_13(float value)
  3418. {
  3419. ___positionZ_13 = value;
  3420. }
  3421. inline static int32_t get_offset_of_positionL_14() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___positionL_14)); }
  3422. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_positionL_14() const { return ___positionL_14; }
  3423. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_positionL_14() { return &___positionL_14; }
  3424. inline void set_positionL_14(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  3425. {
  3426. ___positionL_14 = value;
  3427. }
  3428. inline static int32_t get_offset_of_clickSFX_15() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___clickSFX_15)); }
  3429. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * get_clickSFX_15() const { return ___clickSFX_15; }
  3430. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B ** get_address_of_clickSFX_15() { return &___clickSFX_15; }
  3431. inline void set_clickSFX_15(AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * value)
  3432. {
  3433. ___clickSFX_15 = value;
  3434. Il2CppCodeGenWriteBarrier((void**)(&___clickSFX_15), (void*)value);
  3435. }
  3436. inline static int32_t get_offset_of_menu_16() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___menu_16)); }
  3437. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_menu_16() const { return ___menu_16; }
  3438. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_menu_16() { return &___menu_16; }
  3439. inline void set_menu_16(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3440. {
  3441. ___menu_16 = value;
  3442. Il2CppCodeGenWriteBarrier((void**)(&___menu_16), (void*)value);
  3443. }
  3444. inline static int32_t get_offset_of_acitve_17() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___acitve_17)); }
  3445. inline bool get_acitve_17() const { return ___acitve_17; }
  3446. inline bool* get_address_of_acitve_17() { return &___acitve_17; }
  3447. inline void set_acitve_17(bool value)
  3448. {
  3449. ___acitve_17 = value;
  3450. }
  3451. inline static int32_t get_offset_of_b2A_18() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___b2A_18)); }
  3452. inline bool get_b2A_18() const { return ___b2A_18; }
  3453. inline bool* get_address_of_b2A_18() { return &___b2A_18; }
  3454. inline void set_b2A_18(bool value)
  3455. {
  3456. ___b2A_18 = value;
  3457. }
  3458. inline static int32_t get_offset_of_b3A_19() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___b3A_19)); }
  3459. inline bool get_b3A_19() const { return ___b3A_19; }
  3460. inline bool* get_address_of_b3A_19() { return &___b3A_19; }
  3461. inline void set_b3A_19(bool value)
  3462. {
  3463. ___b3A_19 = value;
  3464. }
  3465. inline static int32_t get_offset_of_b5A_20() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___b5A_20)); }
  3466. inline bool get_b5A_20() const { return ___b5A_20; }
  3467. inline bool* get_address_of_b5A_20() { return &___b5A_20; }
  3468. inline void set_b5A_20(bool value)
  3469. {
  3470. ___b5A_20 = value;
  3471. }
  3472. };
  3473. // MoveNecklace
  3474. struct MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  3475. {
  3476. public:
  3477. // System.Boolean MoveNecklace::isSelected
  3478. bool ___isSelected_4;
  3479. // System.Single MoveNecklace::distanceRay
  3480. float ___distanceRay_5;
  3481. // UnityEngine.GameObject MoveNecklace::piece
  3482. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___piece_6;
  3483. // UnityEngine.Transform[] MoveNecklace::piecesMove
  3484. TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* ___piecesMove_7;
  3485. // System.Boolean MoveNecklace::puzzlePlaying
  3486. bool ___puzzlePlaying_8;
  3487. // UnityEngine.Vector3 MoveNecklace::offset
  3488. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___offset_9;
  3489. // UnityEngine.GameObject MoveNecklace::lightC
  3490. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___lightC_10;
  3491. // System.Single MoveNecklace::positionX
  3492. float ___positionX_11;
  3493. // System.Single MoveNecklace::positionY
  3494. float ___positionY_12;
  3495. // System.Single MoveNecklace::positionZ
  3496. float ___positionZ_13;
  3497. // UnityEngine.Vector3 MoveNecklace::positionL
  3498. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___positionL_14;
  3499. // UnityEngine.AudioSource MoveNecklace::clickSFX
  3500. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * ___clickSFX_15;
  3501. // UnityEngine.GameObject MoveNecklace::menu
  3502. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___menu_16;
  3503. // System.Boolean MoveNecklace::acitve
  3504. bool ___acitve_17;
  3505. public:
  3506. inline static int32_t get_offset_of_isSelected_4() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___isSelected_4)); }
  3507. inline bool get_isSelected_4() const { return ___isSelected_4; }
  3508. inline bool* get_address_of_isSelected_4() { return &___isSelected_4; }
  3509. inline void set_isSelected_4(bool value)
  3510. {
  3511. ___isSelected_4 = value;
  3512. }
  3513. inline static int32_t get_offset_of_distanceRay_5() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___distanceRay_5)); }
  3514. inline float get_distanceRay_5() const { return ___distanceRay_5; }
  3515. inline float* get_address_of_distanceRay_5() { return &___distanceRay_5; }
  3516. inline void set_distanceRay_5(float value)
  3517. {
  3518. ___distanceRay_5 = value;
  3519. }
  3520. inline static int32_t get_offset_of_piece_6() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___piece_6)); }
  3521. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_piece_6() const { return ___piece_6; }
  3522. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_piece_6() { return &___piece_6; }
  3523. inline void set_piece_6(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3524. {
  3525. ___piece_6 = value;
  3526. Il2CppCodeGenWriteBarrier((void**)(&___piece_6), (void*)value);
  3527. }
  3528. inline static int32_t get_offset_of_piecesMove_7() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___piecesMove_7)); }
  3529. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* get_piecesMove_7() const { return ___piecesMove_7; }
  3530. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D** get_address_of_piecesMove_7() { return &___piecesMove_7; }
  3531. inline void set_piecesMove_7(TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* value)
  3532. {
  3533. ___piecesMove_7 = value;
  3534. Il2CppCodeGenWriteBarrier((void**)(&___piecesMove_7), (void*)value);
  3535. }
  3536. inline static int32_t get_offset_of_puzzlePlaying_8() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___puzzlePlaying_8)); }
  3537. inline bool get_puzzlePlaying_8() const { return ___puzzlePlaying_8; }
  3538. inline bool* get_address_of_puzzlePlaying_8() { return &___puzzlePlaying_8; }
  3539. inline void set_puzzlePlaying_8(bool value)
  3540. {
  3541. ___puzzlePlaying_8 = value;
  3542. }
  3543. inline static int32_t get_offset_of_offset_9() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___offset_9)); }
  3544. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_offset_9() const { return ___offset_9; }
  3545. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_offset_9() { return &___offset_9; }
  3546. inline void set_offset_9(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  3547. {
  3548. ___offset_9 = value;
  3549. }
  3550. inline static int32_t get_offset_of_lightC_10() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___lightC_10)); }
  3551. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_lightC_10() const { return ___lightC_10; }
  3552. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_lightC_10() { return &___lightC_10; }
  3553. inline void set_lightC_10(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3554. {
  3555. ___lightC_10 = value;
  3556. Il2CppCodeGenWriteBarrier((void**)(&___lightC_10), (void*)value);
  3557. }
  3558. inline static int32_t get_offset_of_positionX_11() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___positionX_11)); }
  3559. inline float get_positionX_11() const { return ___positionX_11; }
  3560. inline float* get_address_of_positionX_11() { return &___positionX_11; }
  3561. inline void set_positionX_11(float value)
  3562. {
  3563. ___positionX_11 = value;
  3564. }
  3565. inline static int32_t get_offset_of_positionY_12() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___positionY_12)); }
  3566. inline float get_positionY_12() const { return ___positionY_12; }
  3567. inline float* get_address_of_positionY_12() { return &___positionY_12; }
  3568. inline void set_positionY_12(float value)
  3569. {
  3570. ___positionY_12 = value;
  3571. }
  3572. inline static int32_t get_offset_of_positionZ_13() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___positionZ_13)); }
  3573. inline float get_positionZ_13() const { return ___positionZ_13; }
  3574. inline float* get_address_of_positionZ_13() { return &___positionZ_13; }
  3575. inline void set_positionZ_13(float value)
  3576. {
  3577. ___positionZ_13 = value;
  3578. }
  3579. inline static int32_t get_offset_of_positionL_14() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___positionL_14)); }
  3580. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_positionL_14() const { return ___positionL_14; }
  3581. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_positionL_14() { return &___positionL_14; }
  3582. inline void set_positionL_14(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  3583. {
  3584. ___positionL_14 = value;
  3585. }
  3586. inline static int32_t get_offset_of_clickSFX_15() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___clickSFX_15)); }
  3587. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * get_clickSFX_15() const { return ___clickSFX_15; }
  3588. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B ** get_address_of_clickSFX_15() { return &___clickSFX_15; }
  3589. inline void set_clickSFX_15(AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * value)
  3590. {
  3591. ___clickSFX_15 = value;
  3592. Il2CppCodeGenWriteBarrier((void**)(&___clickSFX_15), (void*)value);
  3593. }
  3594. inline static int32_t get_offset_of_menu_16() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___menu_16)); }
  3595. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_menu_16() const { return ___menu_16; }
  3596. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_menu_16() { return &___menu_16; }
  3597. inline void set_menu_16(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3598. {
  3599. ___menu_16 = value;
  3600. Il2CppCodeGenWriteBarrier((void**)(&___menu_16), (void*)value);
  3601. }
  3602. inline static int32_t get_offset_of_acitve_17() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___acitve_17)); }
  3603. inline bool get_acitve_17() const { return ___acitve_17; }
  3604. inline bool* get_address_of_acitve_17() { return &___acitve_17; }
  3605. inline void set_acitve_17(bool value)
  3606. {
  3607. ___acitve_17 = value;
  3608. }
  3609. };
  3610. // MovePay
  3611. struct MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  3612. {
  3613. public:
  3614. // System.Boolean MovePay::isSelected
  3615. bool ___isSelected_4;
  3616. // System.Single MovePay::distanceRay
  3617. float ___distanceRay_5;
  3618. // UnityEngine.GameObject MovePay::piece
  3619. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___piece_6;
  3620. // UnityEngine.Transform[] MovePay::piecesMove
  3621. TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* ___piecesMove_7;
  3622. // System.Boolean MovePay::puzzlePlaying
  3623. bool ___puzzlePlaying_8;
  3624. // UnityEngine.Vector3 MovePay::offset
  3625. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___offset_9;
  3626. // UnityEngine.GameObject MovePay::lightC
  3627. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___lightC_10;
  3628. // System.Single MovePay::positionX
  3629. float ___positionX_11;
  3630. // System.Single MovePay::positionY
  3631. float ___positionY_12;
  3632. // System.Single MovePay::positionZ
  3633. float ___positionZ_13;
  3634. // UnityEngine.Vector3 MovePay::positionL
  3635. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___positionL_14;
  3636. // UnityEngine.AudioSource MovePay::clickSFX
  3637. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * ___clickSFX_15;
  3638. // UnityEngine.GameObject MovePay::menu
  3639. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___menu_16;
  3640. // System.Boolean MovePay::acitve
  3641. bool ___acitve_17;
  3642. // System.Boolean MovePay::activeLeft
  3643. bool ___activeLeft_18;
  3644. // System.Boolean MovePay::activeRight
  3645. bool ___activeRight_19;
  3646. public:
  3647. inline static int32_t get_offset_of_isSelected_4() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___isSelected_4)); }
  3648. inline bool get_isSelected_4() const { return ___isSelected_4; }
  3649. inline bool* get_address_of_isSelected_4() { return &___isSelected_4; }
  3650. inline void set_isSelected_4(bool value)
  3651. {
  3652. ___isSelected_4 = value;
  3653. }
  3654. inline static int32_t get_offset_of_distanceRay_5() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___distanceRay_5)); }
  3655. inline float get_distanceRay_5() const { return ___distanceRay_5; }
  3656. inline float* get_address_of_distanceRay_5() { return &___distanceRay_5; }
  3657. inline void set_distanceRay_5(float value)
  3658. {
  3659. ___distanceRay_5 = value;
  3660. }
  3661. inline static int32_t get_offset_of_piece_6() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___piece_6)); }
  3662. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_piece_6() const { return ___piece_6; }
  3663. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_piece_6() { return &___piece_6; }
  3664. inline void set_piece_6(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3665. {
  3666. ___piece_6 = value;
  3667. Il2CppCodeGenWriteBarrier((void**)(&___piece_6), (void*)value);
  3668. }
  3669. inline static int32_t get_offset_of_piecesMove_7() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___piecesMove_7)); }
  3670. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* get_piecesMove_7() const { return ___piecesMove_7; }
  3671. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D** get_address_of_piecesMove_7() { return &___piecesMove_7; }
  3672. inline void set_piecesMove_7(TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* value)
  3673. {
  3674. ___piecesMove_7 = value;
  3675. Il2CppCodeGenWriteBarrier((void**)(&___piecesMove_7), (void*)value);
  3676. }
  3677. inline static int32_t get_offset_of_puzzlePlaying_8() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___puzzlePlaying_8)); }
  3678. inline bool get_puzzlePlaying_8() const { return ___puzzlePlaying_8; }
  3679. inline bool* get_address_of_puzzlePlaying_8() { return &___puzzlePlaying_8; }
  3680. inline void set_puzzlePlaying_8(bool value)
  3681. {
  3682. ___puzzlePlaying_8 = value;
  3683. }
  3684. inline static int32_t get_offset_of_offset_9() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___offset_9)); }
  3685. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_offset_9() const { return ___offset_9; }
  3686. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_offset_9() { return &___offset_9; }
  3687. inline void set_offset_9(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  3688. {
  3689. ___offset_9 = value;
  3690. }
  3691. inline static int32_t get_offset_of_lightC_10() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___lightC_10)); }
  3692. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_lightC_10() const { return ___lightC_10; }
  3693. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_lightC_10() { return &___lightC_10; }
  3694. inline void set_lightC_10(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3695. {
  3696. ___lightC_10 = value;
  3697. Il2CppCodeGenWriteBarrier((void**)(&___lightC_10), (void*)value);
  3698. }
  3699. inline static int32_t get_offset_of_positionX_11() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___positionX_11)); }
  3700. inline float get_positionX_11() const { return ___positionX_11; }
  3701. inline float* get_address_of_positionX_11() { return &___positionX_11; }
  3702. inline void set_positionX_11(float value)
  3703. {
  3704. ___positionX_11 = value;
  3705. }
  3706. inline static int32_t get_offset_of_positionY_12() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___positionY_12)); }
  3707. inline float get_positionY_12() const { return ___positionY_12; }
  3708. inline float* get_address_of_positionY_12() { return &___positionY_12; }
  3709. inline void set_positionY_12(float value)
  3710. {
  3711. ___positionY_12 = value;
  3712. }
  3713. inline static int32_t get_offset_of_positionZ_13() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___positionZ_13)); }
  3714. inline float get_positionZ_13() const { return ___positionZ_13; }
  3715. inline float* get_address_of_positionZ_13() { return &___positionZ_13; }
  3716. inline void set_positionZ_13(float value)
  3717. {
  3718. ___positionZ_13 = value;
  3719. }
  3720. inline static int32_t get_offset_of_positionL_14() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___positionL_14)); }
  3721. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_positionL_14() const { return ___positionL_14; }
  3722. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_positionL_14() { return &___positionL_14; }
  3723. inline void set_positionL_14(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  3724. {
  3725. ___positionL_14 = value;
  3726. }
  3727. inline static int32_t get_offset_of_clickSFX_15() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___clickSFX_15)); }
  3728. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * get_clickSFX_15() const { return ___clickSFX_15; }
  3729. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B ** get_address_of_clickSFX_15() { return &___clickSFX_15; }
  3730. inline void set_clickSFX_15(AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * value)
  3731. {
  3732. ___clickSFX_15 = value;
  3733. Il2CppCodeGenWriteBarrier((void**)(&___clickSFX_15), (void*)value);
  3734. }
  3735. inline static int32_t get_offset_of_menu_16() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___menu_16)); }
  3736. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_menu_16() const { return ___menu_16; }
  3737. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_menu_16() { return &___menu_16; }
  3738. inline void set_menu_16(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3739. {
  3740. ___menu_16 = value;
  3741. Il2CppCodeGenWriteBarrier((void**)(&___menu_16), (void*)value);
  3742. }
  3743. inline static int32_t get_offset_of_acitve_17() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___acitve_17)); }
  3744. inline bool get_acitve_17() const { return ___acitve_17; }
  3745. inline bool* get_address_of_acitve_17() { return &___acitve_17; }
  3746. inline void set_acitve_17(bool value)
  3747. {
  3748. ___acitve_17 = value;
  3749. }
  3750. inline static int32_t get_offset_of_activeLeft_18() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___activeLeft_18)); }
  3751. inline bool get_activeLeft_18() const { return ___activeLeft_18; }
  3752. inline bool* get_address_of_activeLeft_18() { return &___activeLeft_18; }
  3753. inline void set_activeLeft_18(bool value)
  3754. {
  3755. ___activeLeft_18 = value;
  3756. }
  3757. inline static int32_t get_offset_of_activeRight_19() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___activeRight_19)); }
  3758. inline bool get_activeRight_19() const { return ___activeRight_19; }
  3759. inline bool* get_address_of_activeRight_19() { return &___activeRight_19; }
  3760. inline void set_activeRight_19(bool value)
  3761. {
  3762. ___activeRight_19 = value;
  3763. }
  3764. };
  3765. // MovePolice
  3766. struct MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  3767. {
  3768. public:
  3769. // System.Boolean MovePolice::isSelected
  3770. bool ___isSelected_4;
  3771. // System.Single MovePolice::distanceRay
  3772. float ___distanceRay_5;
  3773. // UnityEngine.GameObject MovePolice::piece
  3774. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___piece_6;
  3775. // UnityEngine.Transform[] MovePolice::piecesMove
  3776. TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* ___piecesMove_7;
  3777. // System.Boolean MovePolice::puzzlePlaying
  3778. bool ___puzzlePlaying_8;
  3779. // UnityEngine.Vector3 MovePolice::offset
  3780. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___offset_9;
  3781. // UnityEngine.GameObject MovePolice::lightC
  3782. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___lightC_10;
  3783. // System.Single MovePolice::positionX
  3784. float ___positionX_11;
  3785. // System.Single MovePolice::positionY
  3786. float ___positionY_12;
  3787. // System.Single MovePolice::positionZ
  3788. float ___positionZ_13;
  3789. // UnityEngine.Vector3 MovePolice::positionL
  3790. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___positionL_14;
  3791. // UnityEngine.AudioSource MovePolice::clickSFX
  3792. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * ___clickSFX_15;
  3793. // UnityEngine.GameObject MovePolice::menu
  3794. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___menu_16;
  3795. // System.Boolean MovePolice::acitve
  3796. bool ___acitve_17;
  3797. public:
  3798. inline static int32_t get_offset_of_isSelected_4() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___isSelected_4)); }
  3799. inline bool get_isSelected_4() const { return ___isSelected_4; }
  3800. inline bool* get_address_of_isSelected_4() { return &___isSelected_4; }
  3801. inline void set_isSelected_4(bool value)
  3802. {
  3803. ___isSelected_4 = value;
  3804. }
  3805. inline static int32_t get_offset_of_distanceRay_5() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___distanceRay_5)); }
  3806. inline float get_distanceRay_5() const { return ___distanceRay_5; }
  3807. inline float* get_address_of_distanceRay_5() { return &___distanceRay_5; }
  3808. inline void set_distanceRay_5(float value)
  3809. {
  3810. ___distanceRay_5 = value;
  3811. }
  3812. inline static int32_t get_offset_of_piece_6() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___piece_6)); }
  3813. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_piece_6() const { return ___piece_6; }
  3814. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_piece_6() { return &___piece_6; }
  3815. inline void set_piece_6(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3816. {
  3817. ___piece_6 = value;
  3818. Il2CppCodeGenWriteBarrier((void**)(&___piece_6), (void*)value);
  3819. }
  3820. inline static int32_t get_offset_of_piecesMove_7() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___piecesMove_7)); }
  3821. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* get_piecesMove_7() const { return ___piecesMove_7; }
  3822. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D** get_address_of_piecesMove_7() { return &___piecesMove_7; }
  3823. inline void set_piecesMove_7(TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* value)
  3824. {
  3825. ___piecesMove_7 = value;
  3826. Il2CppCodeGenWriteBarrier((void**)(&___piecesMove_7), (void*)value);
  3827. }
  3828. inline static int32_t get_offset_of_puzzlePlaying_8() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___puzzlePlaying_8)); }
  3829. inline bool get_puzzlePlaying_8() const { return ___puzzlePlaying_8; }
  3830. inline bool* get_address_of_puzzlePlaying_8() { return &___puzzlePlaying_8; }
  3831. inline void set_puzzlePlaying_8(bool value)
  3832. {
  3833. ___puzzlePlaying_8 = value;
  3834. }
  3835. inline static int32_t get_offset_of_offset_9() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___offset_9)); }
  3836. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_offset_9() const { return ___offset_9; }
  3837. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_offset_9() { return &___offset_9; }
  3838. inline void set_offset_9(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  3839. {
  3840. ___offset_9 = value;
  3841. }
  3842. inline static int32_t get_offset_of_lightC_10() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___lightC_10)); }
  3843. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_lightC_10() const { return ___lightC_10; }
  3844. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_lightC_10() { return &___lightC_10; }
  3845. inline void set_lightC_10(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3846. {
  3847. ___lightC_10 = value;
  3848. Il2CppCodeGenWriteBarrier((void**)(&___lightC_10), (void*)value);
  3849. }
  3850. inline static int32_t get_offset_of_positionX_11() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___positionX_11)); }
  3851. inline float get_positionX_11() const { return ___positionX_11; }
  3852. inline float* get_address_of_positionX_11() { return &___positionX_11; }
  3853. inline void set_positionX_11(float value)
  3854. {
  3855. ___positionX_11 = value;
  3856. }
  3857. inline static int32_t get_offset_of_positionY_12() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___positionY_12)); }
  3858. inline float get_positionY_12() const { return ___positionY_12; }
  3859. inline float* get_address_of_positionY_12() { return &___positionY_12; }
  3860. inline void set_positionY_12(float value)
  3861. {
  3862. ___positionY_12 = value;
  3863. }
  3864. inline static int32_t get_offset_of_positionZ_13() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___positionZ_13)); }
  3865. inline float get_positionZ_13() const { return ___positionZ_13; }
  3866. inline float* get_address_of_positionZ_13() { return &___positionZ_13; }
  3867. inline void set_positionZ_13(float value)
  3868. {
  3869. ___positionZ_13 = value;
  3870. }
  3871. inline static int32_t get_offset_of_positionL_14() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___positionL_14)); }
  3872. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_positionL_14() const { return ___positionL_14; }
  3873. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_positionL_14() { return &___positionL_14; }
  3874. inline void set_positionL_14(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  3875. {
  3876. ___positionL_14 = value;
  3877. }
  3878. inline static int32_t get_offset_of_clickSFX_15() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___clickSFX_15)); }
  3879. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * get_clickSFX_15() const { return ___clickSFX_15; }
  3880. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B ** get_address_of_clickSFX_15() { return &___clickSFX_15; }
  3881. inline void set_clickSFX_15(AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * value)
  3882. {
  3883. ___clickSFX_15 = value;
  3884. Il2CppCodeGenWriteBarrier((void**)(&___clickSFX_15), (void*)value);
  3885. }
  3886. inline static int32_t get_offset_of_menu_16() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___menu_16)); }
  3887. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_menu_16() const { return ___menu_16; }
  3888. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_menu_16() { return &___menu_16; }
  3889. inline void set_menu_16(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3890. {
  3891. ___menu_16 = value;
  3892. Il2CppCodeGenWriteBarrier((void**)(&___menu_16), (void*)value);
  3893. }
  3894. inline static int32_t get_offset_of_acitve_17() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___acitve_17)); }
  3895. inline bool get_acitve_17() const { return ___acitve_17; }
  3896. inline bool* get_address_of_acitve_17() { return &___acitve_17; }
  3897. inline void set_acitve_17(bool value)
  3898. {
  3899. ___acitve_17 = value;
  3900. }
  3901. };
  3902. // NewBehaviourScript
  3903. struct NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  3904. {
  3905. public:
  3906. // UnityEngine.Transform NewBehaviourScript::target
  3907. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * ___target_4;
  3908. // System.Single NewBehaviourScript::distance
  3909. float ___distance_5;
  3910. // System.Single NewBehaviourScript::x
  3911. float ___x_6;
  3912. // System.Single NewBehaviourScript::y
  3913. float ___y_7;
  3914. // System.Single NewBehaviourScript::yMinLimit
  3915. float ___yMinLimit_8;
  3916. // System.Single NewBehaviourScript::yMaxLimit
  3917. float ___yMaxLimit_9;
  3918. // System.Single NewBehaviourScript::xSpeed
  3919. float ___xSpeed_10;
  3920. // System.Single NewBehaviourScript::ySpeed
  3921. float ___ySpeed_11;
  3922. public:
  3923. inline static int32_t get_offset_of_target_4() { return static_cast<int32_t>(offsetof(NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB, ___target_4)); }
  3924. inline Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * get_target_4() const { return ___target_4; }
  3925. inline Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 ** get_address_of_target_4() { return &___target_4; }
  3926. inline void set_target_4(Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * value)
  3927. {
  3928. ___target_4 = value;
  3929. Il2CppCodeGenWriteBarrier((void**)(&___target_4), (void*)value);
  3930. }
  3931. inline static int32_t get_offset_of_distance_5() { return static_cast<int32_t>(offsetof(NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB, ___distance_5)); }
  3932. inline float get_distance_5() const { return ___distance_5; }
  3933. inline float* get_address_of_distance_5() { return &___distance_5; }
  3934. inline void set_distance_5(float value)
  3935. {
  3936. ___distance_5 = value;
  3937. }
  3938. inline static int32_t get_offset_of_x_6() { return static_cast<int32_t>(offsetof(NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB, ___x_6)); }
  3939. inline float get_x_6() const { return ___x_6; }
  3940. inline float* get_address_of_x_6() { return &___x_6; }
  3941. inline void set_x_6(float value)
  3942. {
  3943. ___x_6 = value;
  3944. }
  3945. inline static int32_t get_offset_of_y_7() { return static_cast<int32_t>(offsetof(NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB, ___y_7)); }
  3946. inline float get_y_7() const { return ___y_7; }
  3947. inline float* get_address_of_y_7() { return &___y_7; }
  3948. inline void set_y_7(float value)
  3949. {
  3950. ___y_7 = value;
  3951. }
  3952. inline static int32_t get_offset_of_yMinLimit_8() { return static_cast<int32_t>(offsetof(NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB, ___yMinLimit_8)); }
  3953. inline float get_yMinLimit_8() const { return ___yMinLimit_8; }
  3954. inline float* get_address_of_yMinLimit_8() { return &___yMinLimit_8; }
  3955. inline void set_yMinLimit_8(float value)
  3956. {
  3957. ___yMinLimit_8 = value;
  3958. }
  3959. inline static int32_t get_offset_of_yMaxLimit_9() { return static_cast<int32_t>(offsetof(NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB, ___yMaxLimit_9)); }
  3960. inline float get_yMaxLimit_9() const { return ___yMaxLimit_9; }
  3961. inline float* get_address_of_yMaxLimit_9() { return &___yMaxLimit_9; }
  3962. inline void set_yMaxLimit_9(float value)
  3963. {
  3964. ___yMaxLimit_9 = value;
  3965. }
  3966. inline static int32_t get_offset_of_xSpeed_10() { return static_cast<int32_t>(offsetof(NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB, ___xSpeed_10)); }
  3967. inline float get_xSpeed_10() const { return ___xSpeed_10; }
  3968. inline float* get_address_of_xSpeed_10() { return &___xSpeed_10; }
  3969. inline void set_xSpeed_10(float value)
  3970. {
  3971. ___xSpeed_10 = value;
  3972. }
  3973. inline static int32_t get_offset_of_ySpeed_11() { return static_cast<int32_t>(offsetof(NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB, ___ySpeed_11)); }
  3974. inline float get_ySpeed_11() const { return ___ySpeed_11; }
  3975. inline float* get_address_of_ySpeed_11() { return &___ySpeed_11; }
  3976. inline void set_ySpeed_11(float value)
  3977. {
  3978. ___ySpeed_11 = value;
  3979. }
  3980. };
  3981. // UnityEngine.EventSystems.UIBehaviour
  3982. struct UIBehaviour_tD1C6E2D542222546D68510ECE74036EFBC3C3B0E : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  3983. {
  3984. public:
  3985. public:
  3986. };
  3987. // Wallcollision
  3988. struct Wallcollision_tDEF41BB7D7F4023BB681B13DEF0E508E76016B7C : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  3989. {
  3990. public:
  3991. // UnityEngine.BoxCollider Wallcollision::boxCol
  3992. BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * ___boxCol_4;
  3993. public:
  3994. inline static int32_t get_offset_of_boxCol_4() { return static_cast<int32_t>(offsetof(Wallcollision_tDEF41BB7D7F4023BB681B13DEF0E508E76016B7C, ___boxCol_4)); }
  3995. inline BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * get_boxCol_4() const { return ___boxCol_4; }
  3996. inline BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 ** get_address_of_boxCol_4() { return &___boxCol_4; }
  3997. inline void set_boxCol_4(BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * value)
  3998. {
  3999. ___boxCol_4 = value;
  4000. Il2CppCodeGenWriteBarrier((void**)(&___boxCol_4), (void*)value);
  4001. }
  4002. };
  4003. // click
  4004. struct click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  4005. {
  4006. public:
  4007. // UnityEngine.GameObject click::buttonObj
  4008. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___buttonObj_4;
  4009. // cubeController click::cubeController
  4010. cubeController_t086364685C50B4D62D773ECB7A0EAF5A2A842470 * ___cubeController_5;
  4011. // cube click::cube
  4012. cube_t759966A2525F86925E7162ADE0582ED674E630F0 * ___cube_6;
  4013. public:
  4014. inline static int32_t get_offset_of_buttonObj_4() { return static_cast<int32_t>(offsetof(click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D, ___buttonObj_4)); }
  4015. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_buttonObj_4() const { return ___buttonObj_4; }
  4016. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_buttonObj_4() { return &___buttonObj_4; }
  4017. inline void set_buttonObj_4(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  4018. {
  4019. ___buttonObj_4 = value;
  4020. Il2CppCodeGenWriteBarrier((void**)(&___buttonObj_4), (void*)value);
  4021. }
  4022. inline static int32_t get_offset_of_cubeController_5() { return static_cast<int32_t>(offsetof(click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D, ___cubeController_5)); }
  4023. inline cubeController_t086364685C50B4D62D773ECB7A0EAF5A2A842470 * get_cubeController_5() const { return ___cubeController_5; }
  4024. inline cubeController_t086364685C50B4D62D773ECB7A0EAF5A2A842470 ** get_address_of_cubeController_5() { return &___cubeController_5; }
  4025. inline void set_cubeController_5(cubeController_t086364685C50B4D62D773ECB7A0EAF5A2A842470 * value)
  4026. {
  4027. ___cubeController_5 = value;
  4028. Il2CppCodeGenWriteBarrier((void**)(&___cubeController_5), (void*)value);
  4029. }
  4030. inline static int32_t get_offset_of_cube_6() { return static_cast<int32_t>(offsetof(click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D, ___cube_6)); }
  4031. inline cube_t759966A2525F86925E7162ADE0582ED674E630F0 * get_cube_6() const { return ___cube_6; }
  4032. inline cube_t759966A2525F86925E7162ADE0582ED674E630F0 ** get_address_of_cube_6() { return &___cube_6; }
  4033. inline void set_cube_6(cube_t759966A2525F86925E7162ADE0582ED674E630F0 * value)
  4034. {
  4035. ___cube_6 = value;
  4036. Il2CppCodeGenWriteBarrier((void**)(&___cube_6), (void*)value);
  4037. }
  4038. };
  4039. // cube
  4040. struct cube_t759966A2525F86925E7162ADE0582ED674E630F0 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  4041. {
  4042. public:
  4043. public:
  4044. };
  4045. // cubeController
  4046. struct cubeController_t086364685C50B4D62D773ECB7A0EAF5A2A842470 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  4047. {
  4048. public:
  4049. // UnityEngine.GameObject cubeController::CubePrefab
  4050. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___CubePrefab_4;
  4051. public:
  4052. inline static int32_t get_offset_of_CubePrefab_4() { return static_cast<int32_t>(offsetof(cubeController_t086364685C50B4D62D773ECB7A0EAF5A2A842470, ___CubePrefab_4)); }
  4053. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_CubePrefab_4() const { return ___CubePrefab_4; }
  4054. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_CubePrefab_4() { return &___CubePrefab_4; }
  4055. inline void set_CubePrefab_4(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  4056. {
  4057. ___CubePrefab_4 = value;
  4058. Il2CppCodeGenWriteBarrier((void**)(&___CubePrefab_4), (void*)value);
  4059. }
  4060. };
  4061. // dragPicture
  4062. struct dragPicture_t531DE9A41BE1D054D5EA53222D6929DE4DCD1991 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  4063. {
  4064. public:
  4065. // UnityEngine.RectTransform dragPicture::rectTransform
  4066. RectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072 * ___rectTransform_4;
  4067. public:
  4068. inline static int32_t get_offset_of_rectTransform_4() { return static_cast<int32_t>(offsetof(dragPicture_t531DE9A41BE1D054D5EA53222D6929DE4DCD1991, ___rectTransform_4)); }
  4069. inline RectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072 * get_rectTransform_4() const { return ___rectTransform_4; }
  4070. inline RectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072 ** get_address_of_rectTransform_4() { return &___rectTransform_4; }
  4071. inline void set_rectTransform_4(RectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072 * value)
  4072. {
  4073. ___rectTransform_4 = value;
  4074. Il2CppCodeGenWriteBarrier((void**)(&___rectTransform_4), (void*)value);
  4075. }
  4076. };
  4077. // move
  4078. struct move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  4079. {
  4080. public:
  4081. // System.Boolean move::isSelected
  4082. bool ___isSelected_4;
  4083. // System.Single move::distanceRay
  4084. float ___distanceRay_5;
  4085. // UnityEngine.GameObject move::piece
  4086. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___piece_6;
  4087. // UnityEngine.Transform[] move::piecesMove
  4088. TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* ___piecesMove_7;
  4089. // System.Boolean move::puzzlePlaying
  4090. bool ___puzzlePlaying_8;
  4091. // UnityEngine.Vector3 move::offset
  4092. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___offset_9;
  4093. // UnityEngine.GameObject move::lightC
  4094. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___lightC_10;
  4095. // System.Single move::positionX
  4096. float ___positionX_11;
  4097. // System.Single move::positionY
  4098. float ___positionY_12;
  4099. // System.Single move::positionZ
  4100. float ___positionZ_13;
  4101. // UnityEngine.Vector3 move::positionL
  4102. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___positionL_14;
  4103. // UnityEngine.AudioSource move::clickSFX
  4104. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * ___clickSFX_15;
  4105. // UnityEngine.GameObject move::menu
  4106. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___menu_16;
  4107. // System.Boolean move::acitve
  4108. bool ___acitve_17;
  4109. public:
  4110. inline static int32_t get_offset_of_isSelected_4() { return static_cast<int32_t>(offsetof(move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276, ___isSelected_4)); }
  4111. inline bool get_isSelected_4() const { return ___isSelected_4; }
  4112. inline bool* get_address_of_isSelected_4() { return &___isSelected_4; }
  4113. inline void set_isSelected_4(bool value)
  4114. {
  4115. ___isSelected_4 = value;
  4116. }
  4117. inline static int32_t get_offset_of_distanceRay_5() { return static_cast<int32_t>(offsetof(move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276, ___distanceRay_5)); }
  4118. inline float get_distanceRay_5() const { return ___distanceRay_5; }
  4119. inline float* get_address_of_distanceRay_5() { return &___distanceRay_5; }
  4120. inline void set_distanceRay_5(float value)
  4121. {
  4122. ___distanceRay_5 = value;
  4123. }
  4124. inline static int32_t get_offset_of_piece_6() { return static_cast<int32_t>(offsetof(move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276, ___piece_6)); }
  4125. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_piece_6() const { return ___piece_6; }
  4126. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_piece_6() { return &___piece_6; }
  4127. inline void set_piece_6(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  4128. {
  4129. ___piece_6 = value;
  4130. Il2CppCodeGenWriteBarrier((void**)(&___piece_6), (void*)value);
  4131. }
  4132. inline static int32_t get_offset_of_piecesMove_7() { return static_cast<int32_t>(offsetof(move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276, ___piecesMove_7)); }
  4133. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* get_piecesMove_7() const { return ___piecesMove_7; }
  4134. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D** get_address_of_piecesMove_7() { return &___piecesMove_7; }
  4135. inline void set_piecesMove_7(TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* value)
  4136. {
  4137. ___piecesMove_7 = value;
  4138. Il2CppCodeGenWriteBarrier((void**)(&___piecesMove_7), (void*)value);
  4139. }
  4140. inline static int32_t get_offset_of_puzzlePlaying_8() { return static_cast<int32_t>(offsetof(move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276, ___puzzlePlaying_8)); }
  4141. inline bool get_puzzlePlaying_8() const { return ___puzzlePlaying_8; }
  4142. inline bool* get_address_of_puzzlePlaying_8() { return &___puzzlePlaying_8; }
  4143. inline void set_puzzlePlaying_8(bool value)
  4144. {
  4145. ___puzzlePlaying_8 = value;
  4146. }
  4147. inline static int32_t get_offset_of_offset_9() { return static_cast<int32_t>(offsetof(move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276, ___offset_9)); }
  4148. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_offset_9() const { return ___offset_9; }
  4149. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_offset_9() { return &___offset_9; }
  4150. inline void set_offset_9(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  4151. {
  4152. ___offset_9 = value;
  4153. }
  4154. inline static int32_t get_offset_of_lightC_10() { return static_cast<int32_t>(offsetof(move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276, ___lightC_10)); }
  4155. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_lightC_10() const { return ___lightC_10; }
  4156. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_lightC_10() { return &___lightC_10; }
  4157. inline void set_lightC_10(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  4158. {
  4159. ___lightC_10 = value;
  4160. Il2CppCodeGenWriteBarrier((void**)(&___lightC_10), (void*)value);
  4161. }
  4162. inline static int32_t get_offset_of_positionX_11() { return static_cast<int32_t>(offsetof(move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276, ___positionX_11)); }
  4163. inline float get_positionX_11() const { return ___positionX_11; }
  4164. inline float* get_address_of_positionX_11() { return &___positionX_11; }
  4165. inline void set_positionX_11(float value)
  4166. {
  4167. ___positionX_11 = value;
  4168. }
  4169. inline static int32_t get_offset_of_positionY_12() { return static_cast<int32_t>(offsetof(move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276, ___positionY_12)); }
  4170. inline float get_positionY_12() const { return ___positionY_12; }
  4171. inline float* get_address_of_positionY_12() { return &___positionY_12; }
  4172. inline void set_positionY_12(float value)
  4173. {
  4174. ___positionY_12 = value;
  4175. }
  4176. inline static int32_t get_offset_of_positionZ_13() { return static_cast<int32_t>(offsetof(move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276, ___positionZ_13)); }
  4177. inline float get_positionZ_13() const { return ___positionZ_13; }
  4178. inline float* get_address_of_positionZ_13() { return &___positionZ_13; }
  4179. inline void set_positionZ_13(float value)
  4180. {
  4181. ___positionZ_13 = value;
  4182. }
  4183. inline static int32_t get_offset_of_positionL_14() { return static_cast<int32_t>(offsetof(move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276, ___positionL_14)); }
  4184. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_positionL_14() const { return ___positionL_14; }
  4185. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_positionL_14() { return &___positionL_14; }
  4186. inline void set_positionL_14(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  4187. {
  4188. ___positionL_14 = value;
  4189. }
  4190. inline static int32_t get_offset_of_clickSFX_15() { return static_cast<int32_t>(offsetof(move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276, ___clickSFX_15)); }
  4191. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * get_clickSFX_15() const { return ___clickSFX_15; }
  4192. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B ** get_address_of_clickSFX_15() { return &___clickSFX_15; }
  4193. inline void set_clickSFX_15(AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * value)
  4194. {
  4195. ___clickSFX_15 = value;
  4196. Il2CppCodeGenWriteBarrier((void**)(&___clickSFX_15), (void*)value);
  4197. }
  4198. inline static int32_t get_offset_of_menu_16() { return static_cast<int32_t>(offsetof(move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276, ___menu_16)); }
  4199. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_menu_16() const { return ___menu_16; }
  4200. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_menu_16() { return &___menu_16; }
  4201. inline void set_menu_16(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  4202. {
  4203. ___menu_16 = value;
  4204. Il2CppCodeGenWriteBarrier((void**)(&___menu_16), (void*)value);
  4205. }
  4206. inline static int32_t get_offset_of_acitve_17() { return static_cast<int32_t>(offsetof(move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276, ___acitve_17)); }
  4207. inline bool get_acitve_17() const { return ___acitve_17; }
  4208. inline bool* get_address_of_acitve_17() { return &___acitve_17; }
  4209. inline void set_acitve_17(bool value)
  4210. {
  4211. ___acitve_17 = value;
  4212. }
  4213. };
  4214. // task
  4215. struct task_tFEA677DA43E16E3279B9C2CA9F20933B70DF93B7 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  4216. {
  4217. public:
  4218. // UnityEngine.Ray task::ray
  4219. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray_4;
  4220. // UnityEngine.RaycastHit task::_hit
  4221. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 ____hit_5;
  4222. // UnityEngine.GameObject task::cube
  4223. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___cube_6;
  4224. // UnityEngine.Material task::color1
  4225. Material_t8927C00353A72755313F046D0CE85178AE8218EE * ___color1_7;
  4226. public:
  4227. inline static int32_t get_offset_of_ray_4() { return static_cast<int32_t>(offsetof(task_tFEA677DA43E16E3279B9C2CA9F20933B70DF93B7, ___ray_4)); }
  4228. inline Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 get_ray_4() const { return ___ray_4; }
  4229. inline Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * get_address_of_ray_4() { return &___ray_4; }
  4230. inline void set_ray_4(Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 value)
  4231. {
  4232. ___ray_4 = value;
  4233. }
  4234. inline static int32_t get_offset_of__hit_5() { return static_cast<int32_t>(offsetof(task_tFEA677DA43E16E3279B9C2CA9F20933B70DF93B7, ____hit_5)); }
  4235. inline RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 get__hit_5() const { return ____hit_5; }
  4236. inline RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * get_address_of__hit_5() { return &____hit_5; }
  4237. inline void set__hit_5(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 value)
  4238. {
  4239. ____hit_5 = value;
  4240. }
  4241. inline static int32_t get_offset_of_cube_6() { return static_cast<int32_t>(offsetof(task_tFEA677DA43E16E3279B9C2CA9F20933B70DF93B7, ___cube_6)); }
  4242. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_cube_6() const { return ___cube_6; }
  4243. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_cube_6() { return &___cube_6; }
  4244. inline void set_cube_6(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  4245. {
  4246. ___cube_6 = value;
  4247. Il2CppCodeGenWriteBarrier((void**)(&___cube_6), (void*)value);
  4248. }
  4249. inline static int32_t get_offset_of_color1_7() { return static_cast<int32_t>(offsetof(task_tFEA677DA43E16E3279B9C2CA9F20933B70DF93B7, ___color1_7)); }
  4250. inline Material_t8927C00353A72755313F046D0CE85178AE8218EE * get_color1_7() const { return ___color1_7; }
  4251. inline Material_t8927C00353A72755313F046D0CE85178AE8218EE ** get_address_of_color1_7() { return &___color1_7; }
  4252. inline void set_color1_7(Material_t8927C00353A72755313F046D0CE85178AE8218EE * value)
  4253. {
  4254. ___color1_7 = value;
  4255. Il2CppCodeGenWriteBarrier((void**)(&___color1_7), (void*)value);
  4256. }
  4257. };
  4258. // testMove
  4259. struct testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  4260. {
  4261. public:
  4262. // UnityEngine.Vector3 testMove::_vec3TargetScreenSpace
  4263. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ____vec3TargetScreenSpace_4;
  4264. // UnityEngine.Vector3 testMove::_vec3TargetWorldSpace
  4265. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ____vec3TargetWorldSpace_5;
  4266. // UnityEngine.Transform testMove::_trans
  4267. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * ____trans_6;
  4268. // UnityEngine.Vector3 testMove::_vec3MouseScreenSpace
  4269. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ____vec3MouseScreenSpace_7;
  4270. // UnityEngine.Vector3 testMove::_vec3Offset
  4271. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ____vec3Offset_8;
  4272. // UnityEngine.AudioSource testMove::clickSFX
  4273. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * ___clickSFX_9;
  4274. public:
  4275. inline static int32_t get_offset_of__vec3TargetScreenSpace_4() { return static_cast<int32_t>(offsetof(testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F, ____vec3TargetScreenSpace_4)); }
  4276. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get__vec3TargetScreenSpace_4() const { return ____vec3TargetScreenSpace_4; }
  4277. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of__vec3TargetScreenSpace_4() { return &____vec3TargetScreenSpace_4; }
  4278. inline void set__vec3TargetScreenSpace_4(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  4279. {
  4280. ____vec3TargetScreenSpace_4 = value;
  4281. }
  4282. inline static int32_t get_offset_of__vec3TargetWorldSpace_5() { return static_cast<int32_t>(offsetof(testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F, ____vec3TargetWorldSpace_5)); }
  4283. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get__vec3TargetWorldSpace_5() const { return ____vec3TargetWorldSpace_5; }
  4284. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of__vec3TargetWorldSpace_5() { return &____vec3TargetWorldSpace_5; }
  4285. inline void set__vec3TargetWorldSpace_5(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  4286. {
  4287. ____vec3TargetWorldSpace_5 = value;
  4288. }
  4289. inline static int32_t get_offset_of__trans_6() { return static_cast<int32_t>(offsetof(testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F, ____trans_6)); }
  4290. inline Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * get__trans_6() const { return ____trans_6; }
  4291. inline Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 ** get_address_of__trans_6() { return &____trans_6; }
  4292. inline void set__trans_6(Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * value)
  4293. {
  4294. ____trans_6 = value;
  4295. Il2CppCodeGenWriteBarrier((void**)(&____trans_6), (void*)value);
  4296. }
  4297. inline static int32_t get_offset_of__vec3MouseScreenSpace_7() { return static_cast<int32_t>(offsetof(testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F, ____vec3MouseScreenSpace_7)); }
  4298. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get__vec3MouseScreenSpace_7() const { return ____vec3MouseScreenSpace_7; }
  4299. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of__vec3MouseScreenSpace_7() { return &____vec3MouseScreenSpace_7; }
  4300. inline void set__vec3MouseScreenSpace_7(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  4301. {
  4302. ____vec3MouseScreenSpace_7 = value;
  4303. }
  4304. inline static int32_t get_offset_of__vec3Offset_8() { return static_cast<int32_t>(offsetof(testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F, ____vec3Offset_8)); }
  4305. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get__vec3Offset_8() const { return ____vec3Offset_8; }
  4306. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of__vec3Offset_8() { return &____vec3Offset_8; }
  4307. inline void set__vec3Offset_8(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  4308. {
  4309. ____vec3Offset_8 = value;
  4310. }
  4311. inline static int32_t get_offset_of_clickSFX_9() { return static_cast<int32_t>(offsetof(testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F, ___clickSFX_9)); }
  4312. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * get_clickSFX_9() const { return ___clickSFX_9; }
  4313. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B ** get_address_of_clickSFX_9() { return &___clickSFX_9; }
  4314. inline void set_clickSFX_9(AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * value)
  4315. {
  4316. ___clickSFX_9 = value;
  4317. Il2CppCodeGenWriteBarrier((void**)(&___clickSFX_9), (void*)value);
  4318. }
  4319. };
  4320. // UnityEngine.UI.Selectable
  4321. struct Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD : public UIBehaviour_tD1C6E2D542222546D68510ECE74036EFBC3C3B0E
  4322. {
  4323. public:
  4324. // System.Boolean UnityEngine.UI.Selectable::m_EnableCalled
  4325. bool ___m_EnableCalled_6;
  4326. // UnityEngine.UI.Navigation UnityEngine.UI.Selectable::m_Navigation
  4327. Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A ___m_Navigation_7;
  4328. // UnityEngine.UI.Selectable/Transition UnityEngine.UI.Selectable::m_Transition
  4329. int32_t ___m_Transition_8;
  4330. // UnityEngine.UI.ColorBlock UnityEngine.UI.Selectable::m_Colors
  4331. ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955 ___m_Colors_9;
  4332. // UnityEngine.UI.SpriteState UnityEngine.UI.Selectable::m_SpriteState
  4333. SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E ___m_SpriteState_10;
  4334. // UnityEngine.UI.AnimationTriggers UnityEngine.UI.Selectable::m_AnimationTriggers
  4335. AnimationTriggers_tF38CA7FA631709E096B57D732668D86081F44C11 * ___m_AnimationTriggers_11;
  4336. // System.Boolean UnityEngine.UI.Selectable::m_Interactable
  4337. bool ___m_Interactable_12;
  4338. // UnityEngine.UI.Graphic UnityEngine.UI.Selectable::m_TargetGraphic
  4339. Graphic_tF07D777035055CF93BA5F46F77ED5EDFEFF9AE24 * ___m_TargetGraphic_13;
  4340. // System.Boolean UnityEngine.UI.Selectable::m_GroupsAllowInteraction
  4341. bool ___m_GroupsAllowInteraction_14;
  4342. // System.Int32 UnityEngine.UI.Selectable::m_CurrentIndex
  4343. int32_t ___m_CurrentIndex_15;
  4344. // System.Boolean UnityEngine.UI.Selectable::<isPointerInside>k__BackingField
  4345. bool ___U3CisPointerInsideU3Ek__BackingField_16;
  4346. // System.Boolean UnityEngine.UI.Selectable::<isPointerDown>k__BackingField
  4347. bool ___U3CisPointerDownU3Ek__BackingField_17;
  4348. // System.Boolean UnityEngine.UI.Selectable::<hasSelection>k__BackingField
  4349. bool ___U3ChasSelectionU3Ek__BackingField_18;
  4350. // System.Collections.Generic.List`1<UnityEngine.CanvasGroup> UnityEngine.UI.Selectable::m_CanvasGroupCache
  4351. List_1_t34AA4AF4E7352129CA58045901530E41445AC16D * ___m_CanvasGroupCache_19;
  4352. public:
  4353. inline static int32_t get_offset_of_m_EnableCalled_6() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_EnableCalled_6)); }
  4354. inline bool get_m_EnableCalled_6() const { return ___m_EnableCalled_6; }
  4355. inline bool* get_address_of_m_EnableCalled_6() { return &___m_EnableCalled_6; }
  4356. inline void set_m_EnableCalled_6(bool value)
  4357. {
  4358. ___m_EnableCalled_6 = value;
  4359. }
  4360. inline static int32_t get_offset_of_m_Navigation_7() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_Navigation_7)); }
  4361. inline Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A get_m_Navigation_7() const { return ___m_Navigation_7; }
  4362. inline Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A * get_address_of_m_Navigation_7() { return &___m_Navigation_7; }
  4363. inline void set_m_Navigation_7(Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A value)
  4364. {
  4365. ___m_Navigation_7 = value;
  4366. Il2CppCodeGenWriteBarrier((void**)&(((&___m_Navigation_7))->___m_SelectOnUp_2), (void*)NULL);
  4367. #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
  4368. Il2CppCodeGenWriteBarrier((void**)&(((&___m_Navigation_7))->___m_SelectOnDown_3), (void*)NULL);
  4369. #endif
  4370. #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
  4371. Il2CppCodeGenWriteBarrier((void**)&(((&___m_Navigation_7))->___m_SelectOnLeft_4), (void*)NULL);
  4372. #endif
  4373. #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
  4374. Il2CppCodeGenWriteBarrier((void**)&(((&___m_Navigation_7))->___m_SelectOnRight_5), (void*)NULL);
  4375. #endif
  4376. }
  4377. inline static int32_t get_offset_of_m_Transition_8() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_Transition_8)); }
  4378. inline int32_t get_m_Transition_8() const { return ___m_Transition_8; }
  4379. inline int32_t* get_address_of_m_Transition_8() { return &___m_Transition_8; }
  4380. inline void set_m_Transition_8(int32_t value)
  4381. {
  4382. ___m_Transition_8 = value;
  4383. }
  4384. inline static int32_t get_offset_of_m_Colors_9() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_Colors_9)); }
  4385. inline ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955 get_m_Colors_9() const { return ___m_Colors_9; }
  4386. inline ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955 * get_address_of_m_Colors_9() { return &___m_Colors_9; }
  4387. inline void set_m_Colors_9(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955 value)
  4388. {
  4389. ___m_Colors_9 = value;
  4390. }
  4391. inline static int32_t get_offset_of_m_SpriteState_10() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_SpriteState_10)); }
  4392. inline SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E get_m_SpriteState_10() const { return ___m_SpriteState_10; }
  4393. inline SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E * get_address_of_m_SpriteState_10() { return &___m_SpriteState_10; }
  4394. inline void set_m_SpriteState_10(SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E value)
  4395. {
  4396. ___m_SpriteState_10 = value;
  4397. Il2CppCodeGenWriteBarrier((void**)&(((&___m_SpriteState_10))->___m_HighlightedSprite_0), (void*)NULL);
  4398. #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
  4399. Il2CppCodeGenWriteBarrier((void**)&(((&___m_SpriteState_10))->___m_PressedSprite_1), (void*)NULL);
  4400. #endif
  4401. #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
  4402. Il2CppCodeGenWriteBarrier((void**)&(((&___m_SpriteState_10))->___m_SelectedSprite_2), (void*)NULL);
  4403. #endif
  4404. #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
  4405. Il2CppCodeGenWriteBarrier((void**)&(((&___m_SpriteState_10))->___m_DisabledSprite_3), (void*)NULL);
  4406. #endif
  4407. }
  4408. inline static int32_t get_offset_of_m_AnimationTriggers_11() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_AnimationTriggers_11)); }
  4409. inline AnimationTriggers_tF38CA7FA631709E096B57D732668D86081F44C11 * get_m_AnimationTriggers_11() const { return ___m_AnimationTriggers_11; }
  4410. inline AnimationTriggers_tF38CA7FA631709E096B57D732668D86081F44C11 ** get_address_of_m_AnimationTriggers_11() { return &___m_AnimationTriggers_11; }
  4411. inline void set_m_AnimationTriggers_11(AnimationTriggers_tF38CA7FA631709E096B57D732668D86081F44C11 * value)
  4412. {
  4413. ___m_AnimationTriggers_11 = value;
  4414. Il2CppCodeGenWriteBarrier((void**)(&___m_AnimationTriggers_11), (void*)value);
  4415. }
  4416. inline static int32_t get_offset_of_m_Interactable_12() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_Interactable_12)); }
  4417. inline bool get_m_Interactable_12() const { return ___m_Interactable_12; }
  4418. inline bool* get_address_of_m_Interactable_12() { return &___m_Interactable_12; }
  4419. inline void set_m_Interactable_12(bool value)
  4420. {
  4421. ___m_Interactable_12 = value;
  4422. }
  4423. inline static int32_t get_offset_of_m_TargetGraphic_13() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_TargetGraphic_13)); }
  4424. inline Graphic_tF07D777035055CF93BA5F46F77ED5EDFEFF9AE24 * get_m_TargetGraphic_13() const { return ___m_TargetGraphic_13; }
  4425. inline Graphic_tF07D777035055CF93BA5F46F77ED5EDFEFF9AE24 ** get_address_of_m_TargetGraphic_13() { return &___m_TargetGraphic_13; }
  4426. inline void set_m_TargetGraphic_13(Graphic_tF07D777035055CF93BA5F46F77ED5EDFEFF9AE24 * value)
  4427. {
  4428. ___m_TargetGraphic_13 = value;
  4429. Il2CppCodeGenWriteBarrier((void**)(&___m_TargetGraphic_13), (void*)value);
  4430. }
  4431. inline static int32_t get_offset_of_m_GroupsAllowInteraction_14() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_GroupsAllowInteraction_14)); }
  4432. inline bool get_m_GroupsAllowInteraction_14() const { return ___m_GroupsAllowInteraction_14; }
  4433. inline bool* get_address_of_m_GroupsAllowInteraction_14() { return &___m_GroupsAllowInteraction_14; }
  4434. inline void set_m_GroupsAllowInteraction_14(bool value)
  4435. {
  4436. ___m_GroupsAllowInteraction_14 = value;
  4437. }
  4438. inline static int32_t get_offset_of_m_CurrentIndex_15() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_CurrentIndex_15)); }
  4439. inline int32_t get_m_CurrentIndex_15() const { return ___m_CurrentIndex_15; }
  4440. inline int32_t* get_address_of_m_CurrentIndex_15() { return &___m_CurrentIndex_15; }
  4441. inline void set_m_CurrentIndex_15(int32_t value)
  4442. {
  4443. ___m_CurrentIndex_15 = value;
  4444. }
  4445. inline static int32_t get_offset_of_U3CisPointerInsideU3Ek__BackingField_16() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___U3CisPointerInsideU3Ek__BackingField_16)); }
  4446. inline bool get_U3CisPointerInsideU3Ek__BackingField_16() const { return ___U3CisPointerInsideU3Ek__BackingField_16; }
  4447. inline bool* get_address_of_U3CisPointerInsideU3Ek__BackingField_16() { return &___U3CisPointerInsideU3Ek__BackingField_16; }
  4448. inline void set_U3CisPointerInsideU3Ek__BackingField_16(bool value)
  4449. {
  4450. ___U3CisPointerInsideU3Ek__BackingField_16 = value;
  4451. }
  4452. inline static int32_t get_offset_of_U3CisPointerDownU3Ek__BackingField_17() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___U3CisPointerDownU3Ek__BackingField_17)); }
  4453. inline bool get_U3CisPointerDownU3Ek__BackingField_17() const { return ___U3CisPointerDownU3Ek__BackingField_17; }
  4454. inline bool* get_address_of_U3CisPointerDownU3Ek__BackingField_17() { return &___U3CisPointerDownU3Ek__BackingField_17; }
  4455. inline void set_U3CisPointerDownU3Ek__BackingField_17(bool value)
  4456. {
  4457. ___U3CisPointerDownU3Ek__BackingField_17 = value;
  4458. }
  4459. inline static int32_t get_offset_of_U3ChasSelectionU3Ek__BackingField_18() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___U3ChasSelectionU3Ek__BackingField_18)); }
  4460. inline bool get_U3ChasSelectionU3Ek__BackingField_18() const { return ___U3ChasSelectionU3Ek__BackingField_18; }
  4461. inline bool* get_address_of_U3ChasSelectionU3Ek__BackingField_18() { return &___U3ChasSelectionU3Ek__BackingField_18; }
  4462. inline void set_U3ChasSelectionU3Ek__BackingField_18(bool value)
  4463. {
  4464. ___U3ChasSelectionU3Ek__BackingField_18 = value;
  4465. }
  4466. inline static int32_t get_offset_of_m_CanvasGroupCache_19() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_CanvasGroupCache_19)); }
  4467. inline List_1_t34AA4AF4E7352129CA58045901530E41445AC16D * get_m_CanvasGroupCache_19() const { return ___m_CanvasGroupCache_19; }
  4468. inline List_1_t34AA4AF4E7352129CA58045901530E41445AC16D ** get_address_of_m_CanvasGroupCache_19() { return &___m_CanvasGroupCache_19; }
  4469. inline void set_m_CanvasGroupCache_19(List_1_t34AA4AF4E7352129CA58045901530E41445AC16D * value)
  4470. {
  4471. ___m_CanvasGroupCache_19 = value;
  4472. Il2CppCodeGenWriteBarrier((void**)(&___m_CanvasGroupCache_19), (void*)value);
  4473. }
  4474. };
  4475. struct Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD_StaticFields
  4476. {
  4477. public:
  4478. // UnityEngine.UI.Selectable[] UnityEngine.UI.Selectable::s_Selectables
  4479. SelectableU5BU5D_tECF9F5BDBF0652A937D18F10C883EFDAE2E62535* ___s_Selectables_4;
  4480. // System.Int32 UnityEngine.UI.Selectable::s_SelectableCount
  4481. int32_t ___s_SelectableCount_5;
  4482. public:
  4483. inline static int32_t get_offset_of_s_Selectables_4() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD_StaticFields, ___s_Selectables_4)); }
  4484. inline SelectableU5BU5D_tECF9F5BDBF0652A937D18F10C883EFDAE2E62535* get_s_Selectables_4() const { return ___s_Selectables_4; }
  4485. inline SelectableU5BU5D_tECF9F5BDBF0652A937D18F10C883EFDAE2E62535** get_address_of_s_Selectables_4() { return &___s_Selectables_4; }
  4486. inline void set_s_Selectables_4(SelectableU5BU5D_tECF9F5BDBF0652A937D18F10C883EFDAE2E62535* value)
  4487. {
  4488. ___s_Selectables_4 = value;
  4489. Il2CppCodeGenWriteBarrier((void**)(&___s_Selectables_4), (void*)value);
  4490. }
  4491. inline static int32_t get_offset_of_s_SelectableCount_5() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD_StaticFields, ___s_SelectableCount_5)); }
  4492. inline int32_t get_s_SelectableCount_5() const { return ___s_SelectableCount_5; }
  4493. inline int32_t* get_address_of_s_SelectableCount_5() { return &___s_SelectableCount_5; }
  4494. inline void set_s_SelectableCount_5(int32_t value)
  4495. {
  4496. ___s_SelectableCount_5 = value;
  4497. }
  4498. };
  4499. // UnityEngine.UI.Button
  4500. struct Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D : public Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD
  4501. {
  4502. public:
  4503. // UnityEngine.UI.Button/ButtonClickedEvent UnityEngine.UI.Button::m_OnClick
  4504. ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * ___m_OnClick_20;
  4505. public:
  4506. inline static int32_t get_offset_of_m_OnClick_20() { return static_cast<int32_t>(offsetof(Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D, ___m_OnClick_20)); }
  4507. inline ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * get_m_OnClick_20() const { return ___m_OnClick_20; }
  4508. inline ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F ** get_address_of_m_OnClick_20() { return &___m_OnClick_20; }
  4509. inline void set_m_OnClick_20(ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * value)
  4510. {
  4511. ___m_OnClick_20 = value;
  4512. Il2CppCodeGenWriteBarrier((void**)(&___m_OnClick_20), (void*)value);
  4513. }
  4514. };
  4515. #ifdef __clang__
  4516. #pragma clang diagnostic pop
  4517. #endif
  4518. // UnityEngine.GameObject[]
  4519. struct GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642 : public RuntimeArray
  4520. {
  4521. public:
  4522. ALIGN_FIELD (8) GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * m_Items[1];
  4523. public:
  4524. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * GetAt(il2cpp_array_size_t index) const
  4525. {
  4526. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  4527. return m_Items[index];
  4528. }
  4529. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** GetAddressAt(il2cpp_array_size_t index)
  4530. {
  4531. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  4532. return m_Items + index;
  4533. }
  4534. inline void SetAt(il2cpp_array_size_t index, GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  4535. {
  4536. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  4537. m_Items[index] = value;
  4538. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  4539. }
  4540. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * GetAtUnchecked(il2cpp_array_size_t index) const
  4541. {
  4542. return m_Items[index];
  4543. }
  4544. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** GetAddressAtUnchecked(il2cpp_array_size_t index)
  4545. {
  4546. return m_Items + index;
  4547. }
  4548. inline void SetAtUnchecked(il2cpp_array_size_t index, GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  4549. {
  4550. m_Items[index] = value;
  4551. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  4552. }
  4553. };
  4554. // UnityEngine.Collider[]
  4555. struct ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486 : public RuntimeArray
  4556. {
  4557. public:
  4558. ALIGN_FIELD (8) Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * m_Items[1];
  4559. public:
  4560. inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * GetAt(il2cpp_array_size_t index) const
  4561. {
  4562. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  4563. return m_Items[index];
  4564. }
  4565. inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 ** GetAddressAt(il2cpp_array_size_t index)
  4566. {
  4567. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  4568. return m_Items + index;
  4569. }
  4570. inline void SetAt(il2cpp_array_size_t index, Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * value)
  4571. {
  4572. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  4573. m_Items[index] = value;
  4574. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  4575. }
  4576. inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * GetAtUnchecked(il2cpp_array_size_t index) const
  4577. {
  4578. return m_Items[index];
  4579. }
  4580. inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 ** GetAddressAtUnchecked(il2cpp_array_size_t index)
  4581. {
  4582. return m_Items + index;
  4583. }
  4584. inline void SetAtUnchecked(il2cpp_array_size_t index, Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * value)
  4585. {
  4586. m_Items[index] = value;
  4587. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  4588. }
  4589. };
  4590. // System.String[]
  4591. struct StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A : public RuntimeArray
  4592. {
  4593. public:
  4594. ALIGN_FIELD (8) String_t* m_Items[1];
  4595. public:
  4596. inline String_t* GetAt(il2cpp_array_size_t index) const
  4597. {
  4598. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  4599. return m_Items[index];
  4600. }
  4601. inline String_t** GetAddressAt(il2cpp_array_size_t index)
  4602. {
  4603. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  4604. return m_Items + index;
  4605. }
  4606. inline void SetAt(il2cpp_array_size_t index, String_t* value)
  4607. {
  4608. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  4609. m_Items[index] = value;
  4610. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  4611. }
  4612. inline String_t* GetAtUnchecked(il2cpp_array_size_t index) const
  4613. {
  4614. return m_Items[index];
  4615. }
  4616. inline String_t** GetAddressAtUnchecked(il2cpp_array_size_t index)
  4617. {
  4618. return m_Items + index;
  4619. }
  4620. inline void SetAtUnchecked(il2cpp_array_size_t index, String_t* value)
  4621. {
  4622. m_Items[index] = value;
  4623. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  4624. }
  4625. };
  4626. // UnityEngine.GUILayoutOption[]
  4627. struct GUILayoutOptionU5BU5D_tA0F031CC36F88BBBD25D6841ADD3913446E6EA2B : public RuntimeArray
  4628. {
  4629. public:
  4630. ALIGN_FIELD (8) GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB * m_Items[1];
  4631. public:
  4632. inline GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB * GetAt(il2cpp_array_size_t index) const
  4633. {
  4634. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  4635. return m_Items[index];
  4636. }
  4637. inline GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB ** GetAddressAt(il2cpp_array_size_t index)
  4638. {
  4639. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  4640. return m_Items + index;
  4641. }
  4642. inline void SetAt(il2cpp_array_size_t index, GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB * value)
  4643. {
  4644. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  4645. m_Items[index] = value;
  4646. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  4647. }
  4648. inline GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB * GetAtUnchecked(il2cpp_array_size_t index) const
  4649. {
  4650. return m_Items[index];
  4651. }
  4652. inline GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB ** GetAddressAtUnchecked(il2cpp_array_size_t index)
  4653. {
  4654. return m_Items + index;
  4655. }
  4656. inline void SetAtUnchecked(il2cpp_array_size_t index, GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB * value)
  4657. {
  4658. m_Items[index] = value;
  4659. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  4660. }
  4661. };
  4662. // System.Object[]
  4663. struct ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE : public RuntimeArray
  4664. {
  4665. public:
  4666. ALIGN_FIELD (8) RuntimeObject * m_Items[1];
  4667. public:
  4668. inline RuntimeObject * GetAt(il2cpp_array_size_t index) const
  4669. {
  4670. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  4671. return m_Items[index];
  4672. }
  4673. inline RuntimeObject ** GetAddressAt(il2cpp_array_size_t index)
  4674. {
  4675. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  4676. return m_Items + index;
  4677. }
  4678. inline void SetAt(il2cpp_array_size_t index, RuntimeObject * value)
  4679. {
  4680. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  4681. m_Items[index] = value;
  4682. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  4683. }
  4684. inline RuntimeObject * GetAtUnchecked(il2cpp_array_size_t index) const
  4685. {
  4686. return m_Items[index];
  4687. }
  4688. inline RuntimeObject ** GetAddressAtUnchecked(il2cpp_array_size_t index)
  4689. {
  4690. return m_Items + index;
  4691. }
  4692. inline void SetAtUnchecked(il2cpp_array_size_t index, RuntimeObject * value)
  4693. {
  4694. m_Items[index] = value;
  4695. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  4696. }
  4697. };
  4698. // !!0 UnityEngine.Component::GetComponent<System.Object>()
  4699. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject * Component_GetComponent_TisRuntimeObject_m69D9C576D6DD024C709E29EEADBC8041299A3AA7_gshared (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method);
  4700. // !!0 UnityEngine.GameObject::GetComponent<System.Object>()
  4701. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject * GameObject_GetComponent_TisRuntimeObject_mCE43118393A796C759AC5D43257AB2330881767D_gshared (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method);
  4702. // !!0 UnityEngine.GameObject::AddComponent<System.Object>()
  4703. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject * GameObject_AddComponent_TisRuntimeObject_mBDBD6EC58A4409E35E4C5D08757C36E4938256B1_gshared (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method);
  4704. // !!0[] System.Array::Empty<System.Object>()
  4705. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* Array_Empty_TisRuntimeObject_m1FBC21243DF3542384C523801E8CA8A97606C747_gshared_inline (const RuntimeMethod* method);
  4706. // !!0 UnityEngine.Object::Instantiate<System.Object>(!!0,UnityEngine.Vector3,UnityEngine.Quaternion)
  4707. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject * Object_Instantiate_TisRuntimeObject_mB05DEC51C29EF5BB8BD17D055E80217F11E571AA_gshared (RuntimeObject * ___original0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___position1, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___rotation2, const RuntimeMethod* method);
  4708. // UnityEngine.GameObject UnityEngine.GameObject::Find(System.String)
  4709. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B (String_t* ___name0, const RuntimeMethod* method);
  4710. // System.String UnityEngine.Object::get_name()
  4711. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * __this, const RuntimeMethod* method);
  4712. // System.Void UnityEngine.MonoBehaviour::print(System.Object)
  4713. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090 (RuntimeObject * ___message0, const RuntimeMethod* method);
  4714. // UnityEngine.Transform UnityEngine.GameObject::get_transform()
  4715. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34 (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method);
  4716. // UnityEngine.Vector3 UnityEngine.Transform::get_localPosition()
  4717. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Transform_get_localPosition_m527B8B5B625DA9A61E551E0FBCD3BE8CA4539FC2 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, const RuntimeMethod* method);
  4718. // System.String UnityEngine.Vector3::ToString()
  4719. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* Vector3_ToString_mD5085501F9A0483542E9F7B18CD09C0AB977E318 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * __this, const RuntimeMethod* method);
  4720. // System.String System.String::Concat(System.String,System.String)
  4721. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* String_Concat_m4B4AB72618348C5DFBFBA8DED84B9E2EBDB55E1B (String_t* ___str00, String_t* ___str11, const RuntimeMethod* method);
  4722. // UnityEngine.Vector3 UnityEngine.Vector3::op_Subtraction(UnityEngine.Vector3,UnityEngine.Vector3)
  4723. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___b1, const RuntimeMethod* method);
  4724. // System.Single UnityEngine.Vector3::get_magnitude()
  4725. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Vector3_get_magnitude_mDDD40612220D8104E77E993E18A101A69A944991 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * __this, const RuntimeMethod* method);
  4726. // System.String System.Single::ToString()
  4727. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* Single_ToString_m80E7ABED4F4D73F2BE19DDB80D3D92FCD8DFA010 (float* __this, const RuntimeMethod* method);
  4728. // System.Void UnityEngine.Transform::set_localPosition(UnityEngine.Vector3)
  4729. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_set_localPosition_m2A2B0033EF079077FAE7C65196078EAF5D041AFC (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___value0, const RuntimeMethod* method);
  4730. // System.Void UnityEngine.Transform::set_localRotation(UnityEngine.Quaternion)
  4731. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_set_localRotation_m1A9101457EC4653AFC93FCC4065A29F2C78FA62C (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___value0, const RuntimeMethod* method);
  4732. // System.Void UnityEngine.Vector3::.ctor(System.Single,System.Single,System.Single)
  4733. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * __this, float ___x0, float ___y1, float ___z2, const RuntimeMethod* method);
  4734. // System.Void UnityEngine.Quaternion::.ctor(System.Single,System.Single,System.Single,System.Single)
  4735. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Quaternion__ctor_m564FA9302F5B9DA8BAB97B0A2D86FFE83ACAA421 (Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 * __this, float ___x0, float ___y1, float ___z2, float ___w3, const RuntimeMethod* method);
  4736. // System.Void UnityEngine.MonoBehaviour::.ctor()
  4737. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED (MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A * __this, const RuntimeMethod* method);
  4738. // System.Single UnityEngine.Input::GetAxis(System.String)
  4739. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326 (String_t* ___axisName0, const RuntimeMethod* method);
  4740. // !!0 UnityEngine.Component::GetComponent<UnityEngine.Camera>()
  4741. inline Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320 (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method)
  4742. {
  4743. return (( Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * (*) (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 *, const RuntimeMethod*))Component_GetComponent_TisRuntimeObject_m69D9C576D6DD024C709E29EEADBC8041299A3AA7_gshared)(__this, method);
  4744. }
  4745. // System.Single UnityEngine.Camera::get_fieldOfView()
  4746. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Camera_get_fieldOfView_mA9BA910800B2E33B572929CDA9A12CE596353920 (Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * __this, const RuntimeMethod* method);
  4747. // System.Void UnityEngine.Camera::set_fieldOfView(System.Single)
  4748. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Camera_set_fieldOfView_m138FE103CAC4B803F39E4CF579609A5C3FEB5E49 (Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * __this, float ___value0, const RuntimeMethod* method);
  4749. // System.Boolean UnityEngine.Input::GetMouseButton(System.Int32)
  4750. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Input_GetMouseButton_m27BF2DDBF38A38787B83A13D3E6F0F88F7C834C1 (int32_t ___button0, const RuntimeMethod* method);
  4751. // UnityEngine.Transform UnityEngine.Component::get_transform()
  4752. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method);
  4753. // System.Void UnityEngine.Transform::Rotate(System.Single,System.Single,System.Single)
  4754. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_Rotate_mA3AE6D55AA9CC88A8F03C2B0B7CB3DB45ABA6A8E (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, float ___xAngle0, float ___yAngle1, float ___zAngle2, const RuntimeMethod* method);
  4755. // System.Void UnityEngine.Transform::Translate(System.Single,System.Single,System.Single)
  4756. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_Translate_mC9343E1E646DA8FD42BE37137ACCBB4B52093F5C (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, float ___x0, float ___y1, float ___z2, const RuntimeMethod* method);
  4757. // !!0 UnityEngine.Component::GetComponent<UnityEngine.Collider>()
  4758. inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60 (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method)
  4759. {
  4760. return (( Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * (*) (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 *, const RuntimeMethod*))Component_GetComponent_TisRuntimeObject_m69D9C576D6DD024C709E29EEADBC8041299A3AA7_gshared)(__this, method);
  4761. }
  4762. // UnityEngine.Bounds UnityEngine.Collider::get_bounds()
  4763. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 Collider_get_bounds_mE341D29E1DA184ADD53A474D57D9082A3550EACB (Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * __this, const RuntimeMethod* method);
  4764. // UnityEngine.Vector3 UnityEngine.Bounds::get_extents()
  4765. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Bounds_get_extents_mA54D7497D65DCF21CA952FA754B9D1086305FF02 (Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 * __this, const RuntimeMethod* method);
  4766. // UnityEngine.Vector3 UnityEngine.Vector3::get_up()
  4767. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_get_up_m38AECA68388D446CFADDD022B0B867293044EA50 (const RuntimeMethod* method);
  4768. // System.Single UnityEngine.Mathf::Sign(System.Single)
  4769. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Mathf_Sign_m01716387C82B9523CFFADED7B2037D75F57FE2FB (float ___f0, const RuntimeMethod* method);
  4770. // UnityEngine.Vector3 UnityEngine.Bounds::get_min()
  4771. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Bounds_get_min_mEDCEC21FB04A8E7196EDE841F7BE9042E1908519 (Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 * __this, const RuntimeMethod* method);
  4772. // UnityEngine.Vector3 UnityEngine.Transform::get_position()
  4773. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, const RuntimeMethod* method);
  4774. // System.Boolean CollisionDetector::IsCollidingVertically()
  4775. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CollisionDetector_IsCollidingVertically_m952226AF84DF434204C283BF69C0F9B982CA6297 (CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E * __this, const RuntimeMethod* method);
  4776. // UnityEngine.Vector3 UnityEngine.Vector3::op_Multiply(UnityEngine.Vector3,System.Single)
  4777. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Multiply_m9EA3D18290418D7B410C7D11C4788C13BFD2C30A_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, float ___d1, const RuntimeMethod* method);
  4778. // System.Single UnityEngine.Time::get_deltaTime()
  4779. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Time_get_deltaTime_mCC15F147DA67F38C74CE408FB5D7FF4A87DA2290 (const RuntimeMethod* method);
  4780. // System.Void UnityEngine.Transform::Translate(UnityEngine.Vector3)
  4781. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_Translate_m24A8CB13E2AAB0C17EE8FE593266CF463E0B02D0 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___translation0, const RuntimeMethod* method);
  4782. // UnityEngine.Vector3 UnityEngine.Bounds::get_size()
  4783. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Bounds_get_size_mB1C37E89879C7810BC9F4210033D9277DAFE2C14 (Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 * __this, const RuntimeMethod* method);
  4784. // System.Void UnityEngine.Ray::.ctor(UnityEngine.Vector3,UnityEngine.Vector3)
  4785. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Ray__ctor_m75B1F651FF47EE6B887105101B7DA61CBF41F83C (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, const RuntimeMethod* method);
  4786. // UnityEngine.Color UnityEngine.Color::get_yellow()
  4787. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 Color_get_yellow_m9FD4BDABA7E40E136BE57EE7872CEA6B1B2FA1D1 (const RuntimeMethod* method);
  4788. // System.Void UnityEngine.Debug::DrawRay(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Color)
  4789. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Debug_DrawRay_m918D1131BACEBD7CCEA9D9BFDF3279F6CD56E121 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___start0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___dir1, Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___color2, const RuntimeMethod* method);
  4790. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single)
  4791. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mA64F8C30681E3A6A8F2B7EDE592FE7BBC0D354F4 (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo1, float ___maxDistance2, const RuntimeMethod* method);
  4792. // UnityEngine.Collider UnityEngine.RaycastHit::get_collider()
  4793. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method);
  4794. // UnityEngine.GameObject UnityEngine.Component::get_gameObject()
  4795. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method);
  4796. // UnityEngine.Vector3 UnityEngine.Vector3::op_Addition(UnityEngine.Vector3,UnityEngine.Vector3)
  4797. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Addition_mEE4F672B923CCB184C39AABCA33443DB218E50E0_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___b1, const RuntimeMethod* method);
  4798. // System.Void System.Object::.ctor()
  4799. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Object__ctor_m88880E0413421D13FD95325EDCE231707CE1F405 (RuntimeObject * __this, const RuntimeMethod* method);
  4800. // !!0 UnityEngine.Component::GetComponent<UnityEngine.UI.Button>()
  4801. inline Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * Component_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_m23CBF33EAAEEC18E7B5AA90422BB1E4781B774A6 (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method)
  4802. {
  4803. return (( Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * (*) (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 *, const RuntimeMethod*))Component_GetComponent_TisRuntimeObject_m69D9C576D6DD024C709E29EEADBC8041299A3AA7_gshared)(__this, method);
  4804. }
  4805. // UnityEngine.UI.Button/ButtonClickedEvent UnityEngine.UI.Button::get_onClick()
  4806. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * Button_get_onClick_m28BD8C670676D4E2B292B5A7F59387D4BF61F8F4 (Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * __this, const RuntimeMethod* method);
  4807. // System.Void UnityEngine.Events.UnityAction::.ctor(System.Object,System.IntPtr)
  4808. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UnityAction__ctor_m48C04C4C0F46918CF216A2410A4E58D31B6362BA (UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 * __this, RuntimeObject * ___object0, intptr_t ___method1, const RuntimeMethod* method);
  4809. // System.Void UnityEngine.Events.UnityEvent::AddListener(UnityEngine.Events.UnityAction)
  4810. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UnityEvent_AddListener_m0ACFF0706176ECCB20E0BC2542D07396616F436D (UnityEvent_tA0EA9BC49FD7D5185E7A238EF2E0E6F5D0EE27F4 * __this, UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 * ___call0, const RuntimeMethod* method);
  4811. // System.Void UnityEngine.SceneManagement.SceneManager::LoadScene(System.String)
  4812. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SceneManager_LoadScene_m7DAF30213E99396ECBDB1BD40CC34CCF36902092 (String_t* ___sceneName0, const RuntimeMethod* method);
  4813. // System.Void UnityEngine.GameObject::set_tag(System.String)
  4814. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, String_t* ___value0, const RuntimeMethod* method);
  4815. // UnityEngine.GameObject[] UnityEngine.GameObject::FindGameObjectsWithTag(System.String)
  4816. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642* GameObject_FindGameObjectsWithTag_m0948320611DC82590D59A36D1C57155B1B6CE186 (String_t* ___tag0, const RuntimeMethod* method);
  4817. // System.Void UnityEngine.Object::Destroy(UnityEngine.Object)
  4818. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Object_Destroy_m3EEDB6ECD49A541EC826EA8E1C8B599F7AF67D30 (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * ___obj0, const RuntimeMethod* method);
  4819. // System.Void Menu_Buttons::CreateIFrame()
  4820. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Menu_Buttons_CreateIFrame_m0AD56D6175F4E34E040B7B00E9D4CC77B0A4FD21 (const RuntimeMethod* method);
  4821. // System.Void UnityEngine.Time::set_timeScale(System.Single)
  4822. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Time_set_timeScale_m1987DE9E74FC6C0126CE4F59A6293E3B85BD01EA (float ___value0, const RuntimeMethod* method);
  4823. // UnityEngine.Vector3 UnityEngine.Vector3::get_zero()
  4824. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_get_zero_m1A8F7993167785F750B6B01762D22C2597C84EF6 (const RuntimeMethod* method);
  4825. // System.Boolean UnityEngine.Input::GetMouseButtonDown(System.Int32)
  4826. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Input_GetMouseButtonDown_m466D81FDCC87C9CB07557B39DCB435EB691F1EF3 (int32_t ___button0, const RuntimeMethod* method);
  4827. // System.Void MoveCar::TouchClick()
  4828. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCar_TouchClick_m568B256A9746F5DB6B4AABD71C3C7BB17F901231 (MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004 * __this, const RuntimeMethod* method);
  4829. // System.Void MoveCar::MovePiece()
  4830. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCar_MovePiece_mDC5F46D916A470E8186A39B71F002C2343CF20F7 (MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004 * __this, const RuntimeMethod* method);
  4831. // System.Boolean UnityEngine.Input::GetMouseButtonUp(System.Int32)
  4832. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Input_GetMouseButtonUp_m2BA562F8C4FE8364EEC93970093E776371DF4022 (int32_t ___button0, const RuntimeMethod* method);
  4833. // System.Void MoveCar::FreePiece()
  4834. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCar_FreePiece_mE0C103BD1997E41BC4DBB3ABCE6D868F9DFD4C08 (MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004 * __this, const RuntimeMethod* method);
  4835. // UnityEngine.Camera UnityEngine.Camera::get_main()
  4836. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C (const RuntimeMethod* method);
  4837. // UnityEngine.Vector3 UnityEngine.Input::get_mousePosition()
  4838. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E (const RuntimeMethod* method);
  4839. // UnityEngine.Ray UnityEngine.Camera::ScreenPointToRay(UnityEngine.Vector3)
  4840. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB (Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___pos0, const RuntimeMethod* method);
  4841. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&)
  4842. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo1, const RuntimeMethod* method);
  4843. // System.String UnityEngine.GameObject::get_tag()
  4844. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* GameObject_get_tag_mC21F33D368C18A631040F2887036C678B96ABC33 (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method);
  4845. // System.Boolean System.String::op_Equality(System.String,System.String)
  4846. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB (String_t* ___a0, String_t* ___b1, const RuntimeMethod* method);
  4847. // System.Single UnityEngine.RaycastHit::get_distance()
  4848. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method);
  4849. // UnityEngine.Vector3 UnityEngine.RaycastHit::get_point()
  4850. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method);
  4851. // UnityEngine.Transform UnityEngine.Transform::get_parent()
  4852. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, const RuntimeMethod* method);
  4853. // System.Boolean UnityEngine.Object::op_Implicit(UnityEngine.Object)
  4854. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Implicit_mC8214E4F028CC2F036CC82BDB81D102A02893499 (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * ___exists0, const RuntimeMethod* method);
  4855. // System.String UnityEngine.Component::get_tag()
  4856. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method);
  4857. // UnityEngine.Vector3 UnityEngine.Ray::GetPoint(System.Single)
  4858. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Ray_GetPoint_mC92464E32E42603B7B3444938E8BB8ADA43AB240 (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * __this, float ___distance0, const RuntimeMethod* method);
  4859. // System.Void UnityEngine.Transform::set_position(UnityEngine.Vector3)
  4860. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___value0, const RuntimeMethod* method);
  4861. // System.Void MoveComponet::TouchClick()
  4862. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveComponet_TouchClick_m15454AAF22F7009640DEB1327C17BDA32F3978ED (MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B * __this, const RuntimeMethod* method);
  4863. // System.Void MoveComponet::MovePiece()
  4864. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveComponet_MovePiece_m189FA804BC0DFCCDD85F549A82FD1315EA2EA8ED (MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B * __this, const RuntimeMethod* method);
  4865. // System.Void MoveComponet::FreePiece()
  4866. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveComponet_FreePiece_m72D9D0E4F8B72FE39595A15D46B5628575E55654 (MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B * __this, const RuntimeMethod* method);
  4867. // System.Void MoveCurtains::TouchClick()
  4868. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCurtains_TouchClick_mB8346960E448776AE1AB5B9D258BFD43803CC018 (MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B * __this, const RuntimeMethod* method);
  4869. // System.Void MoveCurtains::MovePiece()
  4870. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCurtains_MovePiece_mF5DB2B1BB8F12453CF310951758B08E3912078A2 (MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B * __this, const RuntimeMethod* method);
  4871. // System.Void MoveCurtains::FreePiece()
  4872. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCurtains_FreePiece_mBAD0E727AA4435DFA26846706958663AF1267951 (MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B * __this, const RuntimeMethod* method);
  4873. // System.Void UnityEngine.Transform::SetParent(UnityEngine.Transform)
  4874. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * ___p0, const RuntimeMethod* method);
  4875. // System.Void UnityEngine.AudioSource::Play()
  4876. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1 (AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * __this, const RuntimeMethod* method);
  4877. // System.Int32 UnityEngine.Transform::get_childCount()
  4878. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, const RuntimeMethod* method);
  4879. // System.Void MoveDoor::TouchClick()
  4880. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveDoor_TouchClick_mDE5F8233384224B192D0F27BAD94B056EC01DE01 (MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C * __this, const RuntimeMethod* method);
  4881. // System.Void MoveDoor::MovePiece()
  4882. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveDoor_MovePiece_m889C0914B8CAC02681CE746EEAE7EFE0B46C4E9F (MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C * __this, const RuntimeMethod* method);
  4883. // System.Void MoveDoor::FreePiece()
  4884. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveDoor_FreePiece_m41B496437EDCFE16A37479ADB4A25AAE8BAD9084 (MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C * __this, const RuntimeMethod* method);
  4885. // System.Void MoveNecklace::TouchClick()
  4886. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveNecklace_TouchClick_m628A6023EFC6262CAE1F1DA31C9DBC410763E233 (MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384 * __this, const RuntimeMethod* method);
  4887. // System.Void MoveNecklace::MovePiece()
  4888. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveNecklace_MovePiece_m49443ECED449518F89A349AE7D706F532D8531E2 (MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384 * __this, const RuntimeMethod* method);
  4889. // System.Void MoveNecklace::FreePiece()
  4890. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveNecklace_FreePiece_mF9E8DCA6CEB0B6A2A62E7C5E4E8258747D0B04EE (MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384 * __this, const RuntimeMethod* method);
  4891. // System.Void MovePay::TouchClick()
  4892. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePay_TouchClick_mE77F09AD83ABFFA7E07BF0165BB2252FECB2F0BE (MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B * __this, const RuntimeMethod* method);
  4893. // System.Void MovePay::MovePiece()
  4894. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePay_MovePiece_mF4420EC3B0F03992A2B912AE612797C5A5D85121 (MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B * __this, const RuntimeMethod* method);
  4895. // System.Void MovePay::FreePiece()
  4896. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePay_FreePiece_mD243DBBEE2D7E6371B7B71AC55AEDD84AC9B5C32 (MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B * __this, const RuntimeMethod* method);
  4897. // System.Void MovePolice::TouchClick()
  4898. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice_TouchClick_mA28F4B9FB8C99B044AD73ACD6293000D16CC15BF (MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 * __this, const RuntimeMethod* method);
  4899. // System.Void MovePolice::MovePiece()
  4900. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice_MovePiece_m68FE4FF06A5145655EAB913B4FBF4EC09545963D (MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 * __this, const RuntimeMethod* method);
  4901. // System.Void MovePolice::FreePiece()
  4902. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice_FreePiece_m7BB954C44A0BF30D54DF41AE9AFFEE338C75AB98 (MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 * __this, const RuntimeMethod* method);
  4903. // UnityEngine.Vector3 UnityEngine.Transform::get_eulerAngles()
  4904. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Transform_get_eulerAngles_mCF1E10C36ED1F03804A1D10A9BAB272E0EA8766F (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, const RuntimeMethod* method);
  4905. // UnityEngine.Vector2 UnityEngine.Vector2::op_Implicit(UnityEngine.Vector3)
  4906. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 Vector2_op_Implicit_mE407CAF7446E342E059B00AA9EDB301AEC5B7B1A_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___v0, const RuntimeMethod* method);
  4907. // !!0 UnityEngine.GameObject::GetComponent<UnityEngine.Rigidbody>()
  4908. inline Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * GameObject_GetComponent_TisRigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A_mA1779277BB07CE3D2CB8E340CEA85C40C6B52354 (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method)
  4909. {
  4910. return (( Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * (*) (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 *, const RuntimeMethod*))GameObject_GetComponent_TisRuntimeObject_mCE43118393A796C759AC5D43257AB2330881767D_gshared)(__this, method);
  4911. }
  4912. // System.Boolean UnityEngine.Object::op_Inequality(UnityEngine.Object,UnityEngine.Object)
  4913. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Inequality_mE1F187520BD83FB7D86A6D850710C4D42B864E90 (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * ___x0, Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * ___y1, const RuntimeMethod* method);
  4914. // System.Void UnityEngine.Rigidbody::set_freezeRotation(System.Boolean)
  4915. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_freezeRotation_mE08A39E98D46F82D6DD86CC389D86D242C694D52 (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, bool ___value0, const RuntimeMethod* method);
  4916. // System.Single NewBehaviourScript::ClampAngle(System.Single,System.Single,System.Single)
  4917. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float NewBehaviourScript_ClampAngle_m94C26EA011DAA4E61D66A72A59D127273CC70EC5 (NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB * __this, float ___angle0, float ___min1, float ___max2, const RuntimeMethod* method);
  4918. // UnityEngine.Quaternion UnityEngine.Quaternion::Euler(System.Single,System.Single,System.Single)
  4919. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 Quaternion_Euler_m37BF99FFFA09F4B3F83DC066641B82C59B19A9C3 (float ___x0, float ___y1, float ___z2, const RuntimeMethod* method);
  4920. // UnityEngine.Vector3 UnityEngine.Quaternion::op_Multiply(UnityEngine.Quaternion,UnityEngine.Vector3)
  4921. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Quaternion_op_Multiply_mDC5F913E6B21FEC72AB2CF737D34CC6C7A69803D (Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___rotation0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___point1, const RuntimeMethod* method);
  4922. // System.Void UnityEngine.Debug::Log(System.Object)
  4923. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Debug_Log_mC26E5AD0D8D156C7FFD173AA15827F69225E9DB8 (RuntimeObject * ___message0, const RuntimeMethod* method);
  4924. // System.Void UnityEngine.Transform::set_rotation(UnityEngine.Quaternion)
  4925. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_set_rotation_m1B5F3D4CE984AB31254615C9C71B0E54978583B4 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___value0, const RuntimeMethod* method);
  4926. // System.Single UnityEngine.Mathf::Clamp(System.Single,System.Single,System.Single)
  4927. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Mathf_Clamp_m2416F3B785C8F135863E3D17E5B0CB4174797B87 (float ___value0, float ___min1, float ___max2, const RuntimeMethod* method);
  4928. // !!0 UnityEngine.Component::GetComponent<UnityEngine.BoxCollider>()
  4929. inline BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * Component_GetComponent_TisBoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5_m0D682A42739E30A25411905C0A712C2BEE81F861 (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method)
  4930. {
  4931. return (( BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * (*) (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 *, const RuntimeMethod*))Component_GetComponent_TisRuntimeObject_m69D9C576D6DD024C709E29EEADBC8041299A3AA7_gshared)(__this, method);
  4932. }
  4933. // System.Void Wallcollision::DetectionBox()
  4934. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Wallcollision_DetectionBox_mF097135612413E44453EEA596C378544E2866C12 (Wallcollision_tDEF41BB7D7F4023BB681B13DEF0E508E76016B7C * __this, const RuntimeMethod* method);
  4935. // UnityEngine.Vector3 UnityEngine.Transform::get_localScale()
  4936. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Transform_get_localScale_mD9DF6CA81108C2A6002B5EA2BE25A6CD2723D046 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, const RuntimeMethod* method);
  4937. // UnityEngine.Vector3 UnityEngine.Vector3::op_Division(UnityEngine.Vector3,System.Single)
  4938. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Division_mE5ACBFB168FED529587457A83BA98B7DB32E2A05_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, float ___d1, const RuntimeMethod* method);
  4939. // UnityEngine.Quaternion UnityEngine.Transform::get_rotation()
  4940. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 Transform_get_rotation_m4AA3858C00DF4C9614B80352558C4C37D08D2200 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, const RuntimeMethod* method);
  4941. // System.Int32 UnityEngine.LayerMask::GetMask(System.String[])
  4942. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t LayerMask_GetMask_m46D2185735D02C7DEE01E3BAAF4A39F2AB46F67F (StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A* ___layerNames0, const RuntimeMethod* method);
  4943. // UnityEngine.Collider[] UnityEngine.Physics::OverlapBox(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Int32)
  4944. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* Physics_OverlapBox_mEA1D84B8A0F8B8795D1C61A9009EC2B87704F8B9 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___center0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___halfExtents1, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___orientation2, int32_t ___layerMask3, const RuntimeMethod* method);
  4945. // !!0 UnityEngine.Component::GetComponent<UnityEngine.MeshFilter>()
  4946. inline MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A * Component_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_m4E31C5D3D0490AEE405B54BE9F61802EA425B9DC (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method)
  4947. {
  4948. return (( MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A * (*) (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 *, const RuntimeMethod*))Component_GetComponent_TisRuntimeObject_m69D9C576D6DD024C709E29EEADBC8041299A3AA7_gshared)(__this, method);
  4949. }
  4950. // UnityEngine.Mesh UnityEngine.MeshFilter::get_sharedMesh()
  4951. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * MeshFilter_get_sharedMesh_mDCB12AB93E6E5F477F55A14990A7AB5F1B06F19E (MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A * __this, const RuntimeMethod* method);
  4952. // UnityEngine.Bounds UnityEngine.Mesh::get_bounds()
  4953. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 Mesh_get_bounds_m8704A23E8BA2D77C89FD4BF4379238062B1BE5DF (Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * __this, const RuntimeMethod* method);
  4954. // UnityEngine.Vector3 UnityEngine.Transform::get_lossyScale()
  4955. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Transform_get_lossyScale_m469A16F93F135C1E4D5955C7EBDB893D1892A331 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, const RuntimeMethod* method);
  4956. // !!0 UnityEngine.GameObject::GetComponent<UnityEngine.MeshFilter>()
  4957. inline MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A * GameObject_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_mD924C79C3DA2B286ACB091AAC225DA91675E62A4 (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method)
  4958. {
  4959. return (( MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A * (*) (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 *, const RuntimeMethod*))GameObject_GetComponent_TisRuntimeObject_mCE43118393A796C759AC5D43257AB2330881767D_gshared)(__this, method);
  4960. }
  4961. // UnityEngine.Vector3 UnityEngine.Vector3::MoveTowards(UnityEngine.Vector3,UnityEngine.Vector3,System.Single)
  4962. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_MoveTowards_mFB45EE30324E487925CA26EE6C001F0A3D257796 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___current0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___target1, float ___maxDistanceDelta2, const RuntimeMethod* method);
  4963. // !!0 UnityEngine.GameObject::GetComponent<UnityEngine.UI.Button>()
  4964. inline Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * GameObject_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_mC89B59084AF54D6861DE55F9F1FC4226E4F616A8 (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method)
  4965. {
  4966. return (( Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * (*) (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 *, const RuntimeMethod*))GameObject_GetComponent_TisRuntimeObject_mCE43118393A796C759AC5D43257AB2330881767D_gshared)(__this, method);
  4967. }
  4968. // UnityEngine.GameObject UnityEngine.GameObject::CreatePrimitive(UnityEngine.PrimitiveType)
  4969. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * GameObject_CreatePrimitive_mB1E03B8D373EBECCD93444A277316A53EC7812AC (int32_t ___type0, const RuntimeMethod* method);
  4970. // !!0 UnityEngine.GameObject::AddComponent<testMove>()
  4971. inline testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * GameObject_AddComponent_TistestMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F_mCBB2AB21611124E004BC88BD12DBB075EAD6CF05 (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method)
  4972. {
  4973. return (( testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * (*) (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 *, const RuntimeMethod*))GameObject_AddComponent_TisRuntimeObject_mBDBD6EC58A4409E35E4C5D08757C36E4938256B1_gshared)(__this, method);
  4974. }
  4975. // !!0 UnityEngine.GameObject::GetComponent<UnityEngine.Renderer>()
  4976. inline Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C * GameObject_GetComponent_TisRenderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C_mD787758BED3337F182C18CC67C516C2A11B55466 (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method)
  4977. {
  4978. return (( Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C * (*) (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 *, const RuntimeMethod*))GameObject_GetComponent_TisRuntimeObject_mCE43118393A796C759AC5D43257AB2330881767D_gshared)(__this, method);
  4979. }
  4980. // UnityEngine.Material UnityEngine.Renderer::get_material()
  4981. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Material_t8927C00353A72755313F046D0CE85178AE8218EE * Renderer_get_material_mE6B01125502D08EE0D6DFE2EAEC064AD9BB31804 (Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C * __this, const RuntimeMethod* method);
  4982. // UnityEngine.Object UnityEngine.Resources::Load(System.String)
  4983. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * Resources_Load_m011631B3740AFD38D496838F10D3DA635A061120 (String_t* ___path0, const RuntimeMethod* method);
  4984. // System.Void UnityEngine.Material::set_mainTexture(UnityEngine.Texture)
  4985. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Material_set_mainTexture_m1F715422BE5C75B4A7AC951691F0DC16A8C294C5 (Material_t8927C00353A72755313F046D0CE85178AE8218EE * __this, Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE * ___value0, const RuntimeMethod* method);
  4986. // System.Void UnityEngine.Object::set_name(System.String)
  4987. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Object_set_name_m87C4006618ADB325ABE5439DF159E10DD8DD0781 (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * __this, String_t* ___value0, const RuntimeMethod* method);
  4988. // !!0[] System.Array::Empty<UnityEngine.GUILayoutOption>()
  4989. inline GUILayoutOptionU5BU5D_tA0F031CC36F88BBBD25D6841ADD3913446E6EA2B* Array_Empty_TisGUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB_m6EB599DF46848C50C5E2A836AF0BDA9C81B1A23A_inline (const RuntimeMethod* method)
  4990. {
  4991. return (( GUILayoutOptionU5BU5D_tA0F031CC36F88BBBD25D6841ADD3913446E6EA2B* (*) (const RuntimeMethod*))Array_Empty_TisRuntimeObject_m1FBC21243DF3542384C523801E8CA8A97606C747_gshared_inline)(method);
  4992. }
  4993. // System.Boolean UnityEngine.GUILayout::Button(System.String,UnityEngine.GUILayoutOption[])
  4994. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool GUILayout_Button_m749F2887D57BDC9B6901F2C35F5C6A7E22154162 (String_t* ___text0, GUILayoutOptionU5BU5D_tA0F031CC36F88BBBD25D6841ADD3913446E6EA2B* ___options1, const RuntimeMethod* method);
  4995. // UnityEngine.GameObject UnityEngine.GameObject::FindGameObjectWithTag(System.String)
  4996. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * GameObject_FindGameObjectWithTag_mFC215979EDFED361F88C336BF9E187F24434C63F (String_t* ___tag0, const RuntimeMethod* method);
  4997. // System.Void UnityEngine.Transform::Rotate(UnityEngine.Vector3)
  4998. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_Rotate_m027A155054DDC4206F679EFB86BE0960D45C33A7 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___eulers0, const RuntimeMethod* method);
  4999. // !!0 UnityEngine.GameObject::GetComponent<UnityEngine.MeshRenderer>()
  5000. inline MeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B * GameObject_GetComponent_TisMeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B_m4E244CD0EBBF9E0A3A73AF14F6EC434CA82E6F4B (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method)
  5001. {
  5002. return (( MeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B * (*) (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 *, const RuntimeMethod*))GameObject_GetComponent_TisRuntimeObject_mCE43118393A796C759AC5D43257AB2330881767D_gshared)(__this, method);
  5003. }
  5004. // System.Void UnityEngine.Color::.ctor(System.Single,System.Single,System.Single,System.Single)
  5005. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Color__ctor_m679019E6084BF7A6F82590F66F5F695F6A50ECC5 (Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 * __this, float ___r0, float ___g1, float ___b2, float ___a3, const RuntimeMethod* method);
  5006. // System.Void UnityEngine.Material::set_color(UnityEngine.Color)
  5007. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Material_set_color_mC3C88E2389B7132EBF3EB0D1F040545176B795C0 (Material_t8927C00353A72755313F046D0CE85178AE8218EE * __this, Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___value0, const RuntimeMethod* method);
  5008. // UnityEngine.Quaternion UnityEngine.Quaternion::get_identity()
  5009. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 Quaternion_get_identity_mF2E565DBCE793A1AE6208056D42CA7C59D83A702 (const RuntimeMethod* method);
  5010. // !!0 UnityEngine.Object::Instantiate<UnityEngine.GameObject>(!!0,UnityEngine.Vector3,UnityEngine.Quaternion)
  5011. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * Object_Instantiate_TisGameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319_m81B599A0051F8F4543E5C73A11585E96E940943B (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___original0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___position1, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___rotation2, const RuntimeMethod* method)
  5012. {
  5013. return (( GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * (*) (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 *, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E , Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 , const RuntimeMethod*))Object_Instantiate_TisRuntimeObject_mB05DEC51C29EF5BB8BD17D055E80217F11E571AA_gshared)(___original0, ___position1, ___rotation2, method);
  5014. }
  5015. // System.Void cubeController::generateCubeSquare()
  5016. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void cubeController_generateCubeSquare_m452BAB7236B73D78C820628BAB4451465EBAE0D5 (cubeController_t086364685C50B4D62D773ECB7A0EAF5A2A842470 * __this, const RuntimeMethod* method);
  5017. // !!0 UnityEngine.Component::GetComponent<UnityEngine.RectTransform>()
  5018. inline RectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072 * Component_GetComponent_TisRectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072_m98D387B909AC36B37BF964576557C064222B3C79 (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method)
  5019. {
  5020. return (( RectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072 * (*) (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 *, const RuntimeMethod*))Component_GetComponent_TisRuntimeObject_m69D9C576D6DD024C709E29EEADBC8041299A3AA7_gshared)(__this, method);
  5021. }
  5022. // System.Void move::TouchClick()
  5023. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void move_TouchClick_m7F2801F7DD0DFD13C0C082AF5D3B38B6FA3539B6 (move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276 * __this, const RuntimeMethod* method);
  5024. // System.Void move::MovePiece()
  5025. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void move_MovePiece_m4A81BB092CC70D18B458F07CA17439B36CF031E1 (move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276 * __this, const RuntimeMethod* method);
  5026. // System.Void move::FreePiece()
  5027. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void move_FreePiece_m01DE15784B97767D250DB50BAFB0B7D54D30FAD6 (move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276 * __this, const RuntimeMethod* method);
  5028. // UnityEngine.Transform UnityEngine.RaycastHit::get_transform()
  5029. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * RaycastHit_get_transform_m2DD983DBD3602DE848DE287EE5233FD02EEC608D (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method);
  5030. // System.Single UnityEngine.Random::Range(System.Single,System.Single)
  5031. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Random_Range_mC15372D42A9ABDCAC3DE82E114D60A40C9C311D2 (float ___minInclusive0, float ___maxInclusive1, const RuntimeMethod* method);
  5032. // System.Void UnityEngine.Color::.ctor(System.Single,System.Single,System.Single)
  5033. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Color__ctor_m9FEDC8486B9D40C01BF10FDC821F5E76C8705494 (Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 * __this, float ___r0, float ___g1, float ___b2, const RuntimeMethod* method);
  5034. // System.Void testMove/<OnMouseDown>d__7::.ctor(System.Int32)
  5035. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3COnMouseDownU3Ed__7__ctor_m8BDEABAD5280CFAD968ED3513A595B120212998B (U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44 * __this, int32_t ___U3CU3E1__state0, const RuntimeMethod* method);
  5036. // UnityEngine.Vector3 UnityEngine.Camera::WorldToScreenPoint(UnityEngine.Vector3)
  5037. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Camera_WorldToScreenPoint_m44710195E7736CE9DE5A9B05E32059A9A950F95C (Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___position0, const RuntimeMethod* method);
  5038. // UnityEngine.Vector3 UnityEngine.Camera::ScreenToWorldPoint(UnityEngine.Vector3)
  5039. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Camera_ScreenToWorldPoint_m7EE1C8665F9BB089581FA225BB4BFF411B5301B6 (Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___position0, const RuntimeMethod* method);
  5040. // System.Void UnityEngine.WaitForFixedUpdate::.ctor()
  5041. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void WaitForFixedUpdate__ctor_mB566493FB99A315BEF348791DE943A89E4B71F9C (WaitForFixedUpdate_t675FCE2AEFAC5C924A4020474C997FF2CDD3F4C5 * __this, const RuntimeMethod* method);
  5042. // System.Void System.NotSupportedException::.ctor()
  5043. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NotSupportedException__ctor_m3EA81A5B209A87C3ADA47443F2AFFF735E5256EE (NotSupportedException_tB9D89F0E9470A2C423D239D7C68EE0CFD77F9339 * __this, const RuntimeMethod* method);
  5044. // System.Void UnityEngine.Vector2::.ctor(System.Single,System.Single)
  5045. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector2__ctor_m9F1F2D5EB5D1FF7091BB527AC8A72CBB309D115E_inline (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * __this, float ___x0, float ___y1, const RuntimeMethod* method);
  5046. IL2CPP_EXTERN_C void DEFAULT_CALL CreateIFrame();
  5047. #ifdef __clang__
  5048. #pragma clang diagnostic push
  5049. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  5050. #pragma clang diagnostic ignored "-Wunused-variable"
  5051. #endif
  5052. #ifdef __clang__
  5053. #pragma clang diagnostic pop
  5054. #endif
  5055. #ifdef __clang__
  5056. #pragma clang diagnostic push
  5057. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  5058. #pragma clang diagnostic ignored "-Wunused-variable"
  5059. #endif
  5060. // System.Void AutoA::Start()
  5061. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AutoA_Start_m521860F3E39CB752B79957BFB422A57E27AB2767 (AutoA_t704C901D2EC3BCF0F4D5E052CAD20C311407E134 * __this, const RuntimeMethod* method)
  5062. {
  5063. static bool s_Il2CppMethodInitialized;
  5064. if (!s_Il2CppMethodInitialized)
  5065. {
  5066. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDB5E96D03B66458C852FED34C1F51D6A059D4784);
  5067. s_Il2CppMethodInitialized = true;
  5068. }
  5069. {
  5070. // LuoGan04 = GameObject.Find("04_LuoGan");
  5071. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_0;
  5072. L_0 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteralDB5E96D03B66458C852FED34C1F51D6A059D4784, /*hidden argument*/NULL);
  5073. __this->set_LuoGan04_4(L_0);
  5074. // print(LuoGan04.name);
  5075. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_1 = __this->get_LuoGan04_4();
  5076. String_t* L_2;
  5077. L_2 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_1, /*hidden argument*/NULL);
  5078. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_2, /*hidden argument*/NULL);
  5079. // }
  5080. return;
  5081. }
  5082. }
  5083. // System.Void AutoA::Update()
  5084. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AutoA_Update_m1EA7F60BAAB47B3E14F9A24EA82C597A42F64F50 (AutoA_t704C901D2EC3BCF0F4D5E052CAD20C311407E134 * __this, const RuntimeMethod* method)
  5085. {
  5086. static bool s_Il2CppMethodInitialized;
  5087. if (!s_Il2CppMethodInitialized)
  5088. {
  5089. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral06873F0A5C5C17160F1D4F0CC91B115662D6F52C);
  5090. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral66EB2E86CA4AA2F7FD49FA238DEAC6BAFF9EBD1F);
  5091. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC7AD4F81912F7E5B12B739D314326EE75451BEBF);
  5092. s_Il2CppMethodInitialized = true;
  5093. }
  5094. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
  5095. memset((&V_0), 0, sizeof(V_0));
  5096. float V_1 = 0.0f;
  5097. bool V_2 = false;
  5098. {
  5099. // print("000000000p" + LuoGan04.transform.localPosition);
  5100. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_0 = __this->get_LuoGan04_4();
  5101. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_1;
  5102. L_1 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_0, /*hidden argument*/NULL);
  5103. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
  5104. L_2 = Transform_get_localPosition_m527B8B5B625DA9A61E551E0FBCD3BE8CA4539FC2(L_1, /*hidden argument*/NULL);
  5105. V_0 = L_2;
  5106. String_t* L_3;
  5107. L_3 = Vector3_ToString_mD5085501F9A0483542E9F7B18CD09C0AB977E318((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_0), /*hidden argument*/NULL);
  5108. String_t* L_4;
  5109. L_4 = String_Concat_m4B4AB72618348C5DFBFBA8DED84B9E2EBDB55E1B(_stringLiteral66EB2E86CA4AA2F7FD49FA238DEAC6BAFF9EBD1F, L_3, /*hidden argument*/NULL);
  5110. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_4, /*hidden argument*/NULL);
  5111. // print("1111111111111p" + LuoGan04Aim);
  5112. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5 = __this->get_LuoGan04Aim_5();
  5113. V_0 = L_5;
  5114. String_t* L_6;
  5115. L_6 = Vector3_ToString_mD5085501F9A0483542E9F7B18CD09C0AB977E318((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_0), /*hidden argument*/NULL);
  5116. String_t* L_7;
  5117. L_7 = String_Concat_m4B4AB72618348C5DFBFBA8DED84B9E2EBDB55E1B(_stringLiteralC7AD4F81912F7E5B12B739D314326EE75451BEBF, L_6, /*hidden argument*/NULL);
  5118. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_7, /*hidden argument*/NULL);
  5119. // print("2222222222222p" + (LuoGan04.transform.localPosition - LuoGan04Aim).magnitude);
  5120. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_8 = __this->get_LuoGan04_4();
  5121. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_9;
  5122. L_9 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_8, /*hidden argument*/NULL);
  5123. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_10;
  5124. L_10 = Transform_get_localPosition_m527B8B5B625DA9A61E551E0FBCD3BE8CA4539FC2(L_9, /*hidden argument*/NULL);
  5125. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_11 = __this->get_LuoGan04Aim_5();
  5126. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_12;
  5127. L_12 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_10, L_11, /*hidden argument*/NULL);
  5128. V_0 = L_12;
  5129. float L_13;
  5130. L_13 = Vector3_get_magnitude_mDDD40612220D8104E77E993E18A101A69A944991((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_0), /*hidden argument*/NULL);
  5131. V_1 = L_13;
  5132. String_t* L_14;
  5133. L_14 = Single_ToString_m80E7ABED4F4D73F2BE19DDB80D3D92FCD8DFA010((float*)(&V_1), /*hidden argument*/NULL);
  5134. String_t* L_15;
  5135. L_15 = String_Concat_m4B4AB72618348C5DFBFBA8DED84B9E2EBDB55E1B(_stringLiteral06873F0A5C5C17160F1D4F0CC91B115662D6F52C, L_14, /*hidden argument*/NULL);
  5136. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_15, /*hidden argument*/NULL);
  5137. // if (Mathf.Sqrt((LuoGan04.transform.localPosition - LuoGan04Aim).magnitude) < 1.5)
  5138. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16 = __this->get_LuoGan04_4();
  5139. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17;
  5140. L_17 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_16, /*hidden argument*/NULL);
  5141. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18;
  5142. L_18 = Transform_get_localPosition_m527B8B5B625DA9A61E551E0FBCD3BE8CA4539FC2(L_17, /*hidden argument*/NULL);
  5143. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_19 = __this->get_LuoGan04Aim_5();
  5144. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_20;
  5145. L_20 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_18, L_19, /*hidden argument*/NULL);
  5146. V_0 = L_20;
  5147. float L_21;
  5148. L_21 = Vector3_get_magnitude_mDDD40612220D8104E77E993E18A101A69A944991((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_0), /*hidden argument*/NULL);
  5149. float L_22;
  5150. L_22 = sqrtf(L_21);
  5151. V_2 = (bool)((((double)((double)((double)L_22))) < ((double)(1.5)))? 1 : 0);
  5152. bool L_23 = V_2;
  5153. if (!L_23)
  5154. {
  5155. goto IL_00f6;
  5156. }
  5157. }
  5158. {
  5159. // LuoGan04.transform.localPosition = LuoGan04Aim;
  5160. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_24 = __this->get_LuoGan04_4();
  5161. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_25;
  5162. L_25 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_24, /*hidden argument*/NULL);
  5163. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_26 = __this->get_LuoGan04Aim_5();
  5164. Transform_set_localPosition_m2A2B0033EF079077FAE7C65196078EAF5D041AFC(L_25, L_26, /*hidden argument*/NULL);
  5165. // LuoGan04.transform.localRotation = LuoGan04Qua;
  5166. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_27 = __this->get_LuoGan04_4();
  5167. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  5168. L_28 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_27, /*hidden argument*/NULL);
  5169. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 L_29 = __this->get_LuoGan04Qua_6();
  5170. Transform_set_localRotation_m1A9101457EC4653AFC93FCC4065A29F2C78FA62C(L_28, L_29, /*hidden argument*/NULL);
  5171. }
  5172. IL_00f6:
  5173. {
  5174. // }
  5175. return;
  5176. }
  5177. }
  5178. // System.Void AutoA::.ctor()
  5179. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AutoA__ctor_m1EA8C13EF4A0AC0715E1EEFD92456C8D3D16C762 (AutoA_t704C901D2EC3BCF0F4D5E052CAD20C311407E134 * __this, const RuntimeMethod* method)
  5180. {
  5181. {
  5182. // Vector3 LuoGan04Aim = new Vector3(37.71f, 4.74f, -22.0f);
  5183. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0;
  5184. memset((&L_0), 0, sizeof(L_0));
  5185. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_0), (37.7099991f), (4.73999977f), (-22.0f), /*hidden argument*/NULL);
  5186. __this->set_LuoGan04Aim_5(L_0);
  5187. // Quaternion LuoGan04Qua = new Quaternion(0.0f, 0.0f, 0.0f, 0.0f);
  5188. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 L_1;
  5189. memset((&L_1), 0, sizeof(L_1));
  5190. Quaternion__ctor_m564FA9302F5B9DA8BAB97B0A2D86FFE83ACAA421((&L_1), (0.0f), (0.0f), (0.0f), (0.0f), /*hidden argument*/NULL);
  5191. __this->set_LuoGan04Qua_6(L_1);
  5192. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  5193. return;
  5194. }
  5195. }
  5196. #ifdef __clang__
  5197. #pragma clang diagnostic pop
  5198. #endif
  5199. #ifdef __clang__
  5200. #pragma clang diagnostic push
  5201. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  5202. #pragma clang diagnostic ignored "-Wunused-variable"
  5203. #endif
  5204. // System.Void CameraMove::Update()
  5205. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CameraMove_Update_mADD5B4405186B095BD3C898E4BF1D99D2298F5EC (CameraMove_t049411EAC022746D9900D5B1420A193F6BAE3D73 * __this, const RuntimeMethod* method)
  5206. {
  5207. static bool s_Il2CppMethodInitialized;
  5208. if (!s_Il2CppMethodInitialized)
  5209. {
  5210. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320_RuntimeMethod_var);
  5211. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral16DD21BE77B115D392226EB71A2D3A9FDC29E3F0);
  5212. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral265E15F1F86F1C766555899D5771CF29055DE75A);
  5213. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral7F8C014BD4810CC276D0F9F81A1E759C7B098B1E);
  5214. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral88BEE283254D7094E258B3A88730F4CC4F1E4AC7);
  5215. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralFC6687DC37346CD2569888E29764F727FAF530E0);
  5216. s_Il2CppMethodInitialized = true;
  5217. }
  5218. bool V_0 = false;
  5219. bool V_1 = false;
  5220. bool V_2 = false;
  5221. bool V_3 = false;
  5222. {
  5223. // if (Input.GetAxis("Mouse ScrollWheel") != 0)
  5224. float L_0;
  5225. L_0 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteralFC6687DC37346CD2569888E29764F727FAF530E0, /*hidden argument*/NULL);
  5226. V_0 = (bool)((((int32_t)((((float)L_0) == ((float)(0.0f)))? 1 : 0)) == ((int32_t)0))? 1 : 0);
  5227. bool L_1 = V_0;
  5228. if (!L_1)
  5229. {
  5230. goto IL_0044;
  5231. }
  5232. }
  5233. {
  5234. // GetComponent<Camera>().fieldOfView = GetComponent<Camera>().fieldOfView - (Input.GetAxis("Mouse ScrollWheel") * sensitivetyMouseWheel);
  5235. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_2;
  5236. L_2 = Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320(__this, /*hidden argument*/Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320_RuntimeMethod_var);
  5237. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_3;
  5238. L_3 = Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320(__this, /*hidden argument*/Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320_RuntimeMethod_var);
  5239. float L_4;
  5240. L_4 = Camera_get_fieldOfView_mA9BA910800B2E33B572929CDA9A12CE596353920(L_3, /*hidden argument*/NULL);
  5241. float L_5;
  5242. L_5 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteralFC6687DC37346CD2569888E29764F727FAF530E0, /*hidden argument*/NULL);
  5243. float L_6 = __this->get_sensitivetyMouseWheel_6();
  5244. Camera_set_fieldOfView_m138FE103CAC4B803F39E4CF579609A5C3FEB5E49(L_2, ((float)il2cpp_codegen_subtract((float)L_4, (float)((float)il2cpp_codegen_multiply((float)L_5, (float)L_6)))), /*hidden argument*/NULL);
  5245. }
  5246. IL_0044:
  5247. {
  5248. // if (Input.GetMouseButton(1))
  5249. bool L_7;
  5250. L_7 = Input_GetMouseButton_m27BF2DDBF38A38787B83A13D3E6F0F88F7C834C1(1, /*hidden argument*/NULL);
  5251. V_1 = L_7;
  5252. bool L_8 = V_1;
  5253. if (!L_8)
  5254. {
  5255. goto IL_0084;
  5256. }
  5257. }
  5258. {
  5259. // transform.Rotate(-Input.GetAxis("Mouse Y") * sensitivityMouse, Input.GetAxis("Mouse X") * sensitivityMouse, 0);
  5260. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_9;
  5261. L_9 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  5262. float L_10;
  5263. L_10 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral16DD21BE77B115D392226EB71A2D3A9FDC29E3F0, /*hidden argument*/NULL);
  5264. float L_11 = __this->get_sensitivityMouse_4();
  5265. float L_12;
  5266. L_12 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral88BEE283254D7094E258B3A88730F4CC4F1E4AC7, /*hidden argument*/NULL);
  5267. float L_13 = __this->get_sensitivityMouse_4();
  5268. Transform_Rotate_mA3AE6D55AA9CC88A8F03C2B0B7CB3DB45ABA6A8E(L_9, ((float)il2cpp_codegen_multiply((float)((-L_10)), (float)L_11)), ((float)il2cpp_codegen_multiply((float)L_12, (float)L_13)), (0.0f), /*hidden argument*/NULL);
  5269. }
  5270. IL_0084:
  5271. {
  5272. // if (Input.GetAxis("Horizontal") != 0)
  5273. float L_14;
  5274. L_14 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral7F8C014BD4810CC276D0F9F81A1E759C7B098B1E, /*hidden argument*/NULL);
  5275. V_2 = (bool)((((int32_t)((((float)L_14) == ((float)(0.0f)))? 1 : 0)) == ((int32_t)0))? 1 : 0);
  5276. bool L_15 = V_2;
  5277. if (!L_15)
  5278. {
  5279. goto IL_00cb;
  5280. }
  5281. }
  5282. {
  5283. // transform.Translate(Input.GetAxis("Horizontal") * sensitivetyKeyBoard * 0.5f, 0, 0);
  5284. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_16;
  5285. L_16 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  5286. float L_17;
  5287. L_17 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral7F8C014BD4810CC276D0F9F81A1E759C7B098B1E, /*hidden argument*/NULL);
  5288. float L_18 = __this->get_sensitivetyKeyBoard_5();
  5289. Transform_Translate_mC9343E1E646DA8FD42BE37137ACCBB4B52093F5C(L_16, ((float)il2cpp_codegen_multiply((float)((float)il2cpp_codegen_multiply((float)L_17, (float)L_18)), (float)(0.5f))), (0.0f), (0.0f), /*hidden argument*/NULL);
  5290. }
  5291. IL_00cb:
  5292. {
  5293. // if (Input.GetAxis("Vertical") != 0)
  5294. float L_19;
  5295. L_19 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral265E15F1F86F1C766555899D5771CF29055DE75A, /*hidden argument*/NULL);
  5296. V_3 = (bool)((((int32_t)((((float)L_19) == ((float)(0.0f)))? 1 : 0)) == ((int32_t)0))? 1 : 0);
  5297. bool L_20 = V_3;
  5298. if (!L_20)
  5299. {
  5300. goto IL_0112;
  5301. }
  5302. }
  5303. {
  5304. // transform.Translate(0, 0, Input.GetAxis("Vertical") * sensitivetyKeyBoard * 0.5f);
  5305. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_21;
  5306. L_21 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  5307. float L_22;
  5308. L_22 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral265E15F1F86F1C766555899D5771CF29055DE75A, /*hidden argument*/NULL);
  5309. float L_23 = __this->get_sensitivetyKeyBoard_5();
  5310. Transform_Translate_mC9343E1E646DA8FD42BE37137ACCBB4B52093F5C(L_21, (0.0f), (0.0f), ((float)il2cpp_codegen_multiply((float)((float)il2cpp_codegen_multiply((float)L_22, (float)L_23)), (float)(0.5f))), /*hidden argument*/NULL);
  5311. }
  5312. IL_0112:
  5313. {
  5314. // }
  5315. return;
  5316. }
  5317. }
  5318. // System.Void CameraMove::.ctor()
  5319. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CameraMove__ctor_mD5CE53F2858EDC9F12E7947884CDC4BE032E2A4E (CameraMove_t049411EAC022746D9900D5B1420A193F6BAE3D73 * __this, const RuntimeMethod* method)
  5320. {
  5321. {
  5322. // public float sensitivityMouse = 2f;
  5323. __this->set_sensitivityMouse_4((2.0f));
  5324. // public float sensitivetyKeyBoard = 0.1f;
  5325. __this->set_sensitivetyKeyBoard_5((0.100000001f));
  5326. // public float sensitivetyMouseWheel = 10f;
  5327. __this->set_sensitivetyMouseWheel_6((10.0f));
  5328. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  5329. return;
  5330. }
  5331. }
  5332. #ifdef __clang__
  5333. #pragma clang diagnostic pop
  5334. #endif
  5335. #ifdef __clang__
  5336. #pragma clang diagnostic push
  5337. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  5338. #pragma clang diagnostic ignored "-Wunused-variable"
  5339. #endif
  5340. // System.Void CollisionDetector::Start()
  5341. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CollisionDetector_Start_m2F3FE66D7848B078C6B30424664777474E90F868 (CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E * __this, const RuntimeMethod* method)
  5342. {
  5343. static bool s_Il2CppMethodInitialized;
  5344. if (!s_Il2CppMethodInitialized)
  5345. {
  5346. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60_RuntimeMethod_var);
  5347. s_Il2CppMethodInitialized = true;
  5348. }
  5349. Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 V_0;
  5350. memset((&V_0), 0, sizeof(V_0));
  5351. {
  5352. // LengthOfRay = GetComponent<Collider>().bounds.extents.y;
  5353. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_0;
  5354. L_0 = Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60(__this, /*hidden argument*/Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60_RuntimeMethod_var);
  5355. Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 L_1;
  5356. L_1 = Collider_get_bounds_mE341D29E1DA184ADD53A474D57D9082A3550EACB(L_0, /*hidden argument*/NULL);
  5357. V_0 = L_1;
  5358. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
  5359. L_2 = Bounds_get_extents_mA54D7497D65DCF21CA952FA754B9D1086305FF02((Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 *)(&V_0), /*hidden argument*/NULL);
  5360. float L_3 = L_2.get_y_3();
  5361. __this->set_LengthOfRay_10(L_3);
  5362. // DirectionFactor = Mathf.Sign(Vector3.up.y);
  5363. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
  5364. L_4 = Vector3_get_up_m38AECA68388D446CFADDD022B0B867293044EA50(/*hidden argument*/NULL);
  5365. float L_5 = L_4.get_y_3();
  5366. float L_6;
  5367. L_6 = Mathf_Sign_m01716387C82B9523CFFADED7B2037D75F57FE2FB(L_5, /*hidden argument*/NULL);
  5368. __this->set_DirectionFactor_12(L_6);
  5369. // }
  5370. return;
  5371. }
  5372. }
  5373. // System.Void CollisionDetector::Update()
  5374. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CollisionDetector_Update_m67181F83CCD4DD59F8E1E7123F710E0D68071476 (CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E * __this, const RuntimeMethod* method)
  5375. {
  5376. static bool s_Il2CppMethodInitialized;
  5377. if (!s_Il2CppMethodInitialized)
  5378. {
  5379. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60_RuntimeMethod_var);
  5380. s_Il2CppMethodInitialized = true;
  5381. }
  5382. Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 V_0;
  5383. memset((&V_0), 0, sizeof(V_0));
  5384. bool V_1 = false;
  5385. {
  5386. // StartPoint = new Vector3(GetComponent<Collider>().bounds.min.x + margin, transform.position.y, transform.position.z);
  5387. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_0;
  5388. L_0 = Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60(__this, /*hidden argument*/Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60_RuntimeMethod_var);
  5389. Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 L_1;
  5390. L_1 = Collider_get_bounds_mE341D29E1DA184ADD53A474D57D9082A3550EACB(L_0, /*hidden argument*/NULL);
  5391. V_0 = L_1;
  5392. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
  5393. L_2 = Bounds_get_min_mEDCEC21FB04A8E7196EDE841F7BE9042E1908519((Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 *)(&V_0), /*hidden argument*/NULL);
  5394. float L_3 = L_2.get_x_2();
  5395. float L_4 = __this->get_margin_13();
  5396. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_5;
  5397. L_5 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  5398. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6;
  5399. L_6 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_5, /*hidden argument*/NULL);
  5400. float L_7 = L_6.get_y_3();
  5401. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_8;
  5402. L_8 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  5403. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  5404. L_9 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_8, /*hidden argument*/NULL);
  5405. float L_10 = L_9.get_z_4();
  5406. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_11;
  5407. memset((&L_11), 0, sizeof(L_11));
  5408. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_11), ((float)il2cpp_codegen_add((float)L_3, (float)L_4)), L_7, L_10, /*hidden argument*/NULL);
  5409. __this->set_StartPoint_5(L_11);
  5410. // if (!IsCollidingVertically())
  5411. bool L_12;
  5412. L_12 = CollisionDetector_IsCollidingVertically_m952226AF84DF434204C283BF69C0F9B982CA6297(__this, /*hidden argument*/NULL);
  5413. V_1 = (bool)((((int32_t)L_12) == ((int32_t)0))? 1 : 0);
  5414. bool L_13 = V_1;
  5415. if (!L_13)
  5416. {
  5417. goto IL_008b;
  5418. }
  5419. }
  5420. {
  5421. // transform.Translate(Vector3.up * MovingForce * Time.deltaTime * DirectionFactor);
  5422. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_14;
  5423. L_14 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  5424. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_15;
  5425. L_15 = Vector3_get_up_m38AECA68388D446CFADDD022B0B867293044EA50(/*hidden argument*/NULL);
  5426. float L_16 = __this->get_MovingForce_4();
  5427. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_17;
  5428. L_17 = Vector3_op_Multiply_m9EA3D18290418D7B410C7D11C4788C13BFD2C30A_inline(L_15, L_16, /*hidden argument*/NULL);
  5429. float L_18;
  5430. L_18 = Time_get_deltaTime_mCC15F147DA67F38C74CE408FB5D7FF4A87DA2290(/*hidden argument*/NULL);
  5431. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_19;
  5432. L_19 = Vector3_op_Multiply_m9EA3D18290418D7B410C7D11C4788C13BFD2C30A_inline(L_17, L_18, /*hidden argument*/NULL);
  5433. float L_20 = __this->get_DirectionFactor_12();
  5434. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_21;
  5435. L_21 = Vector3_op_Multiply_m9EA3D18290418D7B410C7D11C4788C13BFD2C30A_inline(L_19, L_20, /*hidden argument*/NULL);
  5436. Transform_Translate_m24A8CB13E2AAB0C17EE8FE593266CF463E0B02D0(L_14, L_21, /*hidden argument*/NULL);
  5437. }
  5438. IL_008b:
  5439. {
  5440. // }
  5441. return;
  5442. }
  5443. }
  5444. // System.Boolean CollisionDetector::IsCollidingVertically()
  5445. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CollisionDetector_IsCollidingVertically_m952226AF84DF434204C283BF69C0F9B982CA6297 (CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E * __this, const RuntimeMethod* method)
  5446. {
  5447. static bool s_Il2CppMethodInitialized;
  5448. if (!s_Il2CppMethodInitialized)
  5449. {
  5450. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60_RuntimeMethod_var);
  5451. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var);
  5452. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral96747B873C5275F95686B09FFAA0940D822294DA);
  5453. s_Il2CppMethodInitialized = true;
  5454. }
  5455. Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 V_0;
  5456. memset((&V_0), 0, sizeof(V_0));
  5457. bool V_1 = false;
  5458. bool V_2 = false;
  5459. bool V_3 = false;
  5460. {
  5461. // Origin = StartPoint;
  5462. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = __this->get_StartPoint_5();
  5463. __this->set_Origin_6(L_0);
  5464. // DistanceBetweenRays = (GetComponent<Collider>().bounds.size.x - 2 * margin) / (NoOfRays - 1);
  5465. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_1;
  5466. L_1 = Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60(__this, /*hidden argument*/Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60_RuntimeMethod_var);
  5467. Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 L_2;
  5468. L_2 = Collider_get_bounds_mE341D29E1DA184ADD53A474D57D9082A3550EACB(L_1, /*hidden argument*/NULL);
  5469. V_0 = L_2;
  5470. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3;
  5471. L_3 = Bounds_get_size_mB1C37E89879C7810BC9F4210033D9277DAFE2C14((Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 *)(&V_0), /*hidden argument*/NULL);
  5472. float L_4 = L_3.get_x_2();
  5473. float L_5 = __this->get_margin_13();
  5474. int32_t L_6 = __this->get_NoOfRays_7();
  5475. __this->set_DistanceBetweenRays_11(((float)((float)((float)il2cpp_codegen_subtract((float)L_4, (float)((float)il2cpp_codegen_multiply((float)(2.0f), (float)L_5))))/(float)((float)((float)((int32_t)il2cpp_codegen_subtract((int32_t)L_6, (int32_t)1)))))));
  5476. // for (i = 0; i < NoOfRays; i++)
  5477. __this->set_i_8(0);
  5478. goto IL_0118;
  5479. }
  5480. IL_004e:
  5481. {
  5482. // ray = new Ray(Origin, Vector3.up * DirectionFactor);
  5483. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = __this->get_Origin_6();
  5484. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_8;
  5485. L_8 = Vector3_get_up_m38AECA68388D446CFADDD022B0B867293044EA50(/*hidden argument*/NULL);
  5486. float L_9 = __this->get_DirectionFactor_12();
  5487. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_10;
  5488. L_10 = Vector3_op_Multiply_m9EA3D18290418D7B410C7D11C4788C13BFD2C30A_inline(L_8, L_9, /*hidden argument*/NULL);
  5489. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_11;
  5490. memset((&L_11), 0, sizeof(L_11));
  5491. Ray__ctor_m75B1F651FF47EE6B887105101B7DA61CBF41F83C((&L_11), L_7, L_10, /*hidden argument*/NULL);
  5492. __this->set_ray_14(L_11);
  5493. // Debug.DrawRay(Origin, Vector3.up * DirectionFactor, Color.yellow);
  5494. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_12 = __this->get_Origin_6();
  5495. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13;
  5496. L_13 = Vector3_get_up_m38AECA68388D446CFADDD022B0B867293044EA50(/*hidden argument*/NULL);
  5497. float L_14 = __this->get_DirectionFactor_12();
  5498. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_15;
  5499. L_15 = Vector3_op_Multiply_m9EA3D18290418D7B410C7D11C4788C13BFD2C30A_inline(L_13, L_14, /*hidden argument*/NULL);
  5500. Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 L_16;
  5501. L_16 = Color_get_yellow_m9FD4BDABA7E40E136BE57EE7872CEA6B1B2FA1D1(/*hidden argument*/NULL);
  5502. IL2CPP_RUNTIME_CLASS_INIT(Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var);
  5503. Debug_DrawRay_m918D1131BACEBD7CCEA9D9BFDF3279F6CD56E121(L_12, L_15, L_16, /*hidden argument*/NULL);
  5504. // if (Physics.Raycast(ray, out HitInfo, LengthOfRay))
  5505. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_17 = __this->get_ray_14();
  5506. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_18 = __this->get_address_of_HitInfo_9();
  5507. float L_19 = __this->get_LengthOfRay_10();
  5508. bool L_20;
  5509. L_20 = Physics_Raycast_mA64F8C30681E3A6A8F2B7EDE592FE7BBC0D354F4(L_17, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_18, L_19, /*hidden argument*/NULL);
  5510. V_1 = L_20;
  5511. bool L_21 = V_1;
  5512. if (!L_21)
  5513. {
  5514. goto IL_00e3;
  5515. }
  5516. }
  5517. {
  5518. // print("Collided With " + HitInfo.collider.gameObject.name);
  5519. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_22 = __this->get_address_of_HitInfo_9();
  5520. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_23;
  5521. L_23 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_22, /*hidden argument*/NULL);
  5522. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_24;
  5523. L_24 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_23, /*hidden argument*/NULL);
  5524. String_t* L_25;
  5525. L_25 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_24, /*hidden argument*/NULL);
  5526. String_t* L_26;
  5527. L_26 = String_Concat_m4B4AB72618348C5DFBFBA8DED84B9E2EBDB55E1B(_stringLiteral96747B873C5275F95686B09FFAA0940D822294DA, L_25, /*hidden argument*/NULL);
  5528. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_26, /*hidden argument*/NULL);
  5529. // DirectionFactor = -DirectionFactor;
  5530. float L_27 = __this->get_DirectionFactor_12();
  5531. __this->set_DirectionFactor_12(((-L_27)));
  5532. // return true;
  5533. V_2 = (bool)1;
  5534. goto IL_0131;
  5535. }
  5536. IL_00e3:
  5537. {
  5538. // Origin += new Vector3(DistanceBetweenRays, 0, 0);
  5539. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_28 = __this->get_Origin_6();
  5540. float L_29 = __this->get_DistanceBetweenRays_11();
  5541. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_30;
  5542. memset((&L_30), 0, sizeof(L_30));
  5543. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_30), L_29, (0.0f), (0.0f), /*hidden argument*/NULL);
  5544. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_31;
  5545. L_31 = Vector3_op_Addition_mEE4F672B923CCB184C39AABCA33443DB218E50E0_inline(L_28, L_30, /*hidden argument*/NULL);
  5546. __this->set_Origin_6(L_31);
  5547. // for (i = 0; i < NoOfRays; i++)
  5548. int32_t L_32 = __this->get_i_8();
  5549. __this->set_i_8(((int32_t)il2cpp_codegen_add((int32_t)L_32, (int32_t)1)));
  5550. }
  5551. IL_0118:
  5552. {
  5553. // for (i = 0; i < NoOfRays; i++)
  5554. int32_t L_33 = __this->get_i_8();
  5555. int32_t L_34 = __this->get_NoOfRays_7();
  5556. V_3 = (bool)((((int32_t)L_33) < ((int32_t)L_34))? 1 : 0);
  5557. bool L_35 = V_3;
  5558. if (L_35)
  5559. {
  5560. goto IL_004e;
  5561. }
  5562. }
  5563. {
  5564. // return false;
  5565. V_2 = (bool)0;
  5566. goto IL_0131;
  5567. }
  5568. IL_0131:
  5569. {
  5570. // }
  5571. bool L_36 = V_2;
  5572. return L_36;
  5573. }
  5574. }
  5575. // System.Void CollisionDetector::.ctor()
  5576. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CollisionDetector__ctor_mD80CF3B49B86C1F167058499FEE6FD0C04BF55A7 (CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E * __this, const RuntimeMethod* method)
  5577. {
  5578. {
  5579. // public int NoOfRays = 10;
  5580. __this->set_NoOfRays_7(((int32_t)10));
  5581. // float margin = 0.015f;
  5582. __this->set_margin_13((0.0149999997f));
  5583. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  5584. return;
  5585. }
  5586. }
  5587. #ifdef __clang__
  5588. #pragma clang diagnostic pop
  5589. #endif
  5590. #ifdef __clang__
  5591. #pragma clang diagnostic push
  5592. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  5593. #pragma clang diagnostic ignored "-Wunused-variable"
  5594. #endif
  5595. // System.Void EventTrigger::.ctor()
  5596. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void EventTrigger__ctor_mA000D441E1A5C154C0814F9CD7EFA6963BD753A6 (EventTrigger_t4C38C85C5D6A44B806A8E1F7A99ED0A72269415B * __this, const RuntimeMethod* method)
  5597. {
  5598. {
  5599. Object__ctor_m88880E0413421D13FD95325EDCE231707CE1F405(__this, /*hidden argument*/NULL);
  5600. return;
  5601. }
  5602. }
  5603. #ifdef __clang__
  5604. #pragma clang diagnostic pop
  5605. #endif
  5606. #ifdef __clang__
  5607. #pragma clang diagnostic push
  5608. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  5609. #pragma clang diagnostic ignored "-Wunused-variable"
  5610. #endif
  5611. // System.Void Goto::Start()
  5612. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Goto_Start_mAA7DE4A8C5005E24E511215D8D3829F691A4099F (Goto_tE6B3AB86F0CC7F62CE3C66D9E381399D8D69B68A * __this, const RuntimeMethod* method)
  5613. {
  5614. static bool s_Il2CppMethodInitialized;
  5615. if (!s_Il2CppMethodInitialized)
  5616. {
  5617. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_m23CBF33EAAEEC18E7B5AA90422BB1E4781B774A6_RuntimeMethod_var);
  5618. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Goto_OnClick_m4832F04C7CE3A03317079A853F16A0874937C8B1_RuntimeMethod_var);
  5619. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099_il2cpp_TypeInfo_var);
  5620. s_Il2CppMethodInitialized = true;
  5621. }
  5622. {
  5623. // GetComponent<Button>().onClick.AddListener(OnClick);
  5624. Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * L_0;
  5625. L_0 = Component_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_m23CBF33EAAEEC18E7B5AA90422BB1E4781B774A6(__this, /*hidden argument*/Component_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_m23CBF33EAAEEC18E7B5AA90422BB1E4781B774A6_RuntimeMethod_var);
  5626. ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * L_1;
  5627. L_1 = Button_get_onClick_m28BD8C670676D4E2B292B5A7F59387D4BF61F8F4(L_0, /*hidden argument*/NULL);
  5628. UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 * L_2 = (UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 *)il2cpp_codegen_object_new(UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099_il2cpp_TypeInfo_var);
  5629. UnityAction__ctor_m48C04C4C0F46918CF216A2410A4E58D31B6362BA(L_2, __this, (intptr_t)((intptr_t)Goto_OnClick_m4832F04C7CE3A03317079A853F16A0874937C8B1_RuntimeMethod_var), /*hidden argument*/NULL);
  5630. UnityEvent_AddListener_m0ACFF0706176ECCB20E0BC2542D07396616F436D(L_1, L_2, /*hidden argument*/NULL);
  5631. // }
  5632. return;
  5633. }
  5634. }
  5635. // System.Void Goto::OnClick()
  5636. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Goto_OnClick_m4832F04C7CE3A03317079A853F16A0874937C8B1 (Goto_tE6B3AB86F0CC7F62CE3C66D9E381399D8D69B68A * __this, const RuntimeMethod* method)
  5637. {
  5638. static bool s_Il2CppMethodInitialized;
  5639. if (!s_Il2CppMethodInitialized)
  5640. {
  5641. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&SceneManager_tEC9D10ECC0377F8AE5AEEB5A789FFD24364440FA_il2cpp_TypeInfo_var);
  5642. s_Il2CppMethodInitialized = true;
  5643. }
  5644. {
  5645. // SceneManager.LoadScene(sceneName);
  5646. String_t* L_0 = __this->get_sceneName_4();
  5647. IL2CPP_RUNTIME_CLASS_INIT(SceneManager_tEC9D10ECC0377F8AE5AEEB5A789FFD24364440FA_il2cpp_TypeInfo_var);
  5648. SceneManager_LoadScene_m7DAF30213E99396ECBDB1BD40CC34CCF36902092(L_0, /*hidden argument*/NULL);
  5649. // }
  5650. return;
  5651. }
  5652. }
  5653. // System.Void Goto::.ctor()
  5654. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Goto__ctor_m86E785433C40787059CB7B7E7E9E5CD20008A7FB (Goto_tE6B3AB86F0CC7F62CE3C66D9E381399D8D69B68A * __this, const RuntimeMethod* method)
  5655. {
  5656. {
  5657. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  5658. return;
  5659. }
  5660. }
  5661. #ifdef __clang__
  5662. #pragma clang diagnostic pop
  5663. #endif
  5664. #ifdef __clang__
  5665. #pragma clang diagnostic push
  5666. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  5667. #pragma clang diagnostic ignored "-Wunused-variable"
  5668. #endif
  5669. // System.Void Menu_Buttons::CreateIFrame()
  5670. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Menu_Buttons_CreateIFrame_m0AD56D6175F4E34E040B7B00E9D4CC77B0A4FD21 (const RuntimeMethod* method)
  5671. {
  5672. typedef void (DEFAULT_CALL *PInvokeFunc) ();
  5673. // Native function invocation
  5674. reinterpret_cast<PInvokeFunc>(CreateIFrame)();
  5675. }
  5676. // System.Void Menu_Buttons::Start()
  5677. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Menu_Buttons_Start_m875C32E6C23E6C8B4111E697A4D29D160C8C2134 (Menu_Buttons_t4D3ECF80573CBCC7E9EF2487E19301EEC0F1FB50 * __this, const RuntimeMethod* method)
  5678. {
  5679. static bool s_Il2CppMethodInitialized;
  5680. if (!s_Il2CppMethodInitialized)
  5681. {
  5682. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Menu_Buttons_ExitMenu_m4B8E134F15074F8FC350494DF36A94D1833A547F_RuntimeMethod_var);
  5683. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Menu_Buttons_GoToLink_mD73326607F3FDF2AF72CC7DD8EB7D4D167C95CE5_RuntimeMethod_var);
  5684. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  5685. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099_il2cpp_TypeInfo_var);
  5686. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F);
  5687. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA2474EB85E7EEF13C75BB9EE2A361443B79F99AC);
  5688. s_Il2CppMethodInitialized = true;
  5689. }
  5690. GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642* V_0 = NULL;
  5691. GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642* V_1 = NULL;
  5692. int32_t V_2 = 0;
  5693. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_3 = NULL;
  5694. {
  5695. // playButton.onClick.AddListener(GoToLink);
  5696. Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * L_0 = __this->get_playButton_4();
  5697. ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * L_1;
  5698. L_1 = Button_get_onClick_m28BD8C670676D4E2B292B5A7F59387D4BF61F8F4(L_0, /*hidden argument*/NULL);
  5699. UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 * L_2 = (UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 *)il2cpp_codegen_object_new(UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099_il2cpp_TypeInfo_var);
  5700. UnityAction__ctor_m48C04C4C0F46918CF216A2410A4E58D31B6362BA(L_2, __this, (intptr_t)((intptr_t)Menu_Buttons_GoToLink_mD73326607F3FDF2AF72CC7DD8EB7D4D167C95CE5_RuntimeMethod_var), /*hidden argument*/NULL);
  5701. UnityEvent_AddListener_m0ACFF0706176ECCB20E0BC2542D07396616F436D(L_1, L_2, /*hidden argument*/NULL);
  5702. // xButton.onClick.AddListener(ExitMenu);
  5703. Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * L_3 = __this->get_xButton_5();
  5704. ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * L_4;
  5705. L_4 = Button_get_onClick_m28BD8C670676D4E2B292B5A7F59387D4BF61F8F4(L_3, /*hidden argument*/NULL);
  5706. UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 * L_5 = (UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 *)il2cpp_codegen_object_new(UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099_il2cpp_TypeInfo_var);
  5707. UnityAction__ctor_m48C04C4C0F46918CF216A2410A4E58D31B6362BA(L_5, __this, (intptr_t)((intptr_t)Menu_Buttons_ExitMenu_m4B8E134F15074F8FC350494DF36A94D1833A547F_RuntimeMethod_var), /*hidden argument*/NULL);
  5708. UnityEvent_AddListener_m0ACFF0706176ECCB20E0BC2542D07396616F436D(L_4, L_5, /*hidden argument*/NULL);
  5709. // gameObject.tag = "TempTag";
  5710. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_6;
  5711. L_6 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(__this, /*hidden argument*/NULL);
  5712. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_6, _stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F, /*hidden argument*/NULL);
  5713. // GameObject[] panels = GameObject.FindGameObjectsWithTag("Panel");
  5714. GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642* L_7;
  5715. L_7 = GameObject_FindGameObjectsWithTag_m0948320611DC82590D59A36D1C57155B1B6CE186(_stringLiteralA2474EB85E7EEF13C75BB9EE2A361443B79F99AC, /*hidden argument*/NULL);
  5716. V_0 = L_7;
  5717. // gameObject.tag = "Panel";
  5718. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_8;
  5719. L_8 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(__this, /*hidden argument*/NULL);
  5720. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_8, _stringLiteralA2474EB85E7EEF13C75BB9EE2A361443B79F99AC, /*hidden argument*/NULL);
  5721. // foreach (GameObject panel in panels)
  5722. GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642* L_9 = V_0;
  5723. V_1 = L_9;
  5724. V_2 = 0;
  5725. goto IL_0080;
  5726. }
  5727. IL_006f:
  5728. {
  5729. // foreach (GameObject panel in panels)
  5730. GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642* L_10 = V_1;
  5731. int32_t L_11 = V_2;
  5732. int32_t L_12 = L_11;
  5733. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_13 = (L_10)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(L_12));
  5734. V_3 = L_13;
  5735. // Destroy(panel);
  5736. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_14 = V_3;
  5737. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  5738. Object_Destroy_m3EEDB6ECD49A541EC826EA8E1C8B599F7AF67D30(L_14, /*hidden argument*/NULL);
  5739. int32_t L_15 = V_2;
  5740. V_2 = ((int32_t)il2cpp_codegen_add((int32_t)L_15, (int32_t)1));
  5741. }
  5742. IL_0080:
  5743. {
  5744. // foreach (GameObject panel in panels)
  5745. int32_t L_16 = V_2;
  5746. GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642* L_17 = V_1;
  5747. if ((((int32_t)L_16) < ((int32_t)((int32_t)((int32_t)(((RuntimeArray*)L_17)->max_length))))))
  5748. {
  5749. goto IL_006f;
  5750. }
  5751. }
  5752. {
  5753. // }
  5754. return;
  5755. }
  5756. }
  5757. // System.Void Menu_Buttons::GoToLink()
  5758. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Menu_Buttons_GoToLink_mD73326607F3FDF2AF72CC7DD8EB7D4D167C95CE5 (Menu_Buttons_t4D3ECF80573CBCC7E9EF2487E19301EEC0F1FB50 * __this, const RuntimeMethod* method)
  5759. {
  5760. {
  5761. // CreateIFrame();
  5762. Menu_Buttons_CreateIFrame_m0AD56D6175F4E34E040B7B00E9D4CC77B0A4FD21(/*hidden argument*/NULL);
  5763. // }
  5764. return;
  5765. }
  5766. }
  5767. // System.Void Menu_Buttons::ExitMenu()
  5768. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Menu_Buttons_ExitMenu_m4B8E134F15074F8FC350494DF36A94D1833A547F (Menu_Buttons_t4D3ECF80573CBCC7E9EF2487E19301EEC0F1FB50 * __this, const RuntimeMethod* method)
  5769. {
  5770. static bool s_Il2CppMethodInitialized;
  5771. if (!s_Il2CppMethodInitialized)
  5772. {
  5773. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  5774. s_Il2CppMethodInitialized = true;
  5775. }
  5776. {
  5777. // Time.timeScale = 1;
  5778. Time_set_timeScale_m1987DE9E74FC6C0126CE4F59A6293E3B85BD01EA((1.0f), /*hidden argument*/NULL);
  5779. // Destroy(gameObject);
  5780. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_0;
  5781. L_0 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(__this, /*hidden argument*/NULL);
  5782. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  5783. Object_Destroy_m3EEDB6ECD49A541EC826EA8E1C8B599F7AF67D30(L_0, /*hidden argument*/NULL);
  5784. // }
  5785. return;
  5786. }
  5787. }
  5788. // System.Void Menu_Buttons::.ctor()
  5789. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Menu_Buttons__ctor_mF0E979AB93A46AEA0C11D9D1270F3C16326A7978 (Menu_Buttons_t4D3ECF80573CBCC7E9EF2487E19301EEC0F1FB50 * __this, const RuntimeMethod* method)
  5790. {
  5791. {
  5792. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  5793. return;
  5794. }
  5795. }
  5796. #ifdef __clang__
  5797. #pragma clang diagnostic pop
  5798. #endif
  5799. #ifdef __clang__
  5800. #pragma clang diagnostic push
  5801. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  5802. #pragma clang diagnostic ignored "-Wunused-variable"
  5803. #endif
  5804. // System.Void MeshCreatorData::.ctor()
  5805. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MeshCreatorData__ctor_mA19F2F9D67C5EC2C058F45A088472193F7781FB9 (MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E * __this, const RuntimeMethod* method)
  5806. {
  5807. static bool s_Il2CppMethodInitialized;
  5808. if (!s_Il2CppMethodInitialized)
  5809. {
  5810. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDA39A3EE5E6B4B0D3255BFEF95601890AFD80709);
  5811. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralEA044146E7D489AADDB218BF491882D7593EE901);
  5812. s_Il2CppMethodInitialized = true;
  5813. }
  5814. {
  5815. // public string errorMessage = "reinstall the mesh creator package.";
  5816. __this->set_errorMessage_4(_stringLiteralEA044146E7D489AADDB218BF491882D7593EE901);
  5817. // public float pixelTransparencyThreshold = 255;
  5818. __this->set_pixelTransparencyThreshold_6((255.0f));
  5819. // public bool uvWrapMesh = true;
  5820. __this->set_uvWrapMesh_8((bool)1);
  5821. // public bool createEdges = true;
  5822. __this->set_createEdges_9((bool)1);
  5823. // public bool createBacksidePlane = false;
  5824. __this->set_createBacksidePlane_10((bool)0);
  5825. // public float meshHeight = 1.0f;
  5826. __this->set_meshHeight_12((1.0f));
  5827. // public float meshWidth = 1.0f;
  5828. __this->set_meshWidth_13((1.0f));
  5829. // public float meshDepth = 0.1f;
  5830. __this->set_meshDepth_14((0.100000001f));
  5831. // public float pivotHeightOffset = 0.0f;
  5832. __this->set_pivotHeightOffset_15((0.0f));
  5833. // public float pivotWidthOffset = 0.0f;
  5834. __this->set_pivotWidthOffset_16((0.0f));
  5835. // public float pivotDepthOffset = 0.0f;
  5836. __this->set_pivotDepthOffset_17((0.0f));
  5837. // public Vector3 lastPivotOffset = Vector3.zero;
  5838. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0;
  5839. L_0 = Vector3_get_zero_m1A8F7993167785F750B6B01762D22C2597C84EF6(/*hidden argument*/NULL);
  5840. __this->set_lastPivotOffset_18(L_0);
  5841. // public bool generateCollider = true;
  5842. __this->set_generateCollider_19((bool)1);
  5843. // public bool usePrimitiveCollider = true;
  5844. __this->set_usePrimitiveCollider_20((bool)1);
  5845. // public bool useAABBCollider = false;
  5846. __this->set_useAABBCollider_21((bool)0);
  5847. // public int maxNumberBoxes = 20;
  5848. __this->set_maxNumberBoxes_22(((int32_t)20));
  5849. // public bool useAutoGeneratedMaterial = false;
  5850. __this->set_useAutoGeneratedMaterial_23((bool)0);
  5851. // public bool usePhysicMaterial = false;
  5852. __this->set_usePhysicMaterial_24((bool)0);
  5853. // public bool setTriggers = false;
  5854. __this->set_setTriggers_26((bool)0);
  5855. // public string idNumber = "";
  5856. __this->set_idNumber_27(_stringLiteralDA39A3EE5E6B4B0D3255BFEF95601890AFD80709);
  5857. // public bool mergeClosePoints = false;
  5858. __this->set_mergeClosePoints_28((bool)0);
  5859. // public float mergeDistance = 0.0f;
  5860. __this->set_mergeDistance_29((0.0f));
  5861. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  5862. return;
  5863. }
  5864. }
  5865. #ifdef __clang__
  5866. #pragma clang diagnostic pop
  5867. #endif
  5868. #ifdef __clang__
  5869. #pragma clang diagnostic push
  5870. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  5871. #pragma clang diagnostic ignored "-Wunused-variable"
  5872. #endif
  5873. // System.Void MoveCar::Start()
  5874. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCar_Start_mB6247E24A4F8F18DFECBA2FF6586BFFB7465DE9B (MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004 * __this, const RuntimeMethod* method)
  5875. {
  5876. {
  5877. // }
  5878. return;
  5879. }
  5880. }
  5881. // System.Void MoveCar::Update()
  5882. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCar_Update_mF2E47DCE916E1806F3B01D3423D2D871313616C0 (MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004 * __this, const RuntimeMethod* method)
  5883. {
  5884. bool V_0 = false;
  5885. bool V_1 = false;
  5886. bool V_2 = false;
  5887. {
  5888. // if (Input.GetMouseButtonDown(0))
  5889. bool L_0;
  5890. L_0 = Input_GetMouseButtonDown_m466D81FDCC87C9CB07557B39DCB435EB691F1EF3(0, /*hidden argument*/NULL);
  5891. V_0 = L_0;
  5892. bool L_1 = V_0;
  5893. if (!L_1)
  5894. {
  5895. goto IL_0014;
  5896. }
  5897. }
  5898. {
  5899. // TouchClick();
  5900. MoveCar_TouchClick_m568B256A9746F5DB6B4AABD71C3C7BB17F901231(__this, /*hidden argument*/NULL);
  5901. }
  5902. IL_0014:
  5903. {
  5904. // if (isSelected)
  5905. bool L_2 = __this->get_isSelected_4();
  5906. V_1 = L_2;
  5907. bool L_3 = V_1;
  5908. if (!L_3)
  5909. {
  5910. goto IL_0027;
  5911. }
  5912. }
  5913. {
  5914. // MovePiece();
  5915. MoveCar_MovePiece_mDC5F46D916A470E8186A39B71F002C2343CF20F7(__this, /*hidden argument*/NULL);
  5916. }
  5917. IL_0027:
  5918. {
  5919. // if (Input.GetMouseButtonUp(0))
  5920. bool L_4;
  5921. L_4 = Input_GetMouseButtonUp_m2BA562F8C4FE8364EEC93970093E776371DF4022(0, /*hidden argument*/NULL);
  5922. V_2 = L_4;
  5923. bool L_5 = V_2;
  5924. if (!L_5)
  5925. {
  5926. goto IL_003a;
  5927. }
  5928. }
  5929. {
  5930. // FreePiece();
  5931. MoveCar_FreePiece_mE0C103BD1997E41BC4DBB3ABCE6D868F9DFD4C08(__this, /*hidden argument*/NULL);
  5932. }
  5933. IL_003a:
  5934. {
  5935. // }
  5936. return;
  5937. }
  5938. }
  5939. // System.Void MoveCar::TouchClick()
  5940. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCar_TouchClick_m568B256A9746F5DB6B4AABD71C3C7BB17F901231 (MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004 * __this, const RuntimeMethod* method)
  5941. {
  5942. static bool s_Il2CppMethodInitialized;
  5943. if (!s_Il2CppMethodInitialized)
  5944. {
  5945. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  5946. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80);
  5947. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral622992DC6153B32A8AB03D8D4C0828463C62FCB8);
  5948. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352);
  5949. s_Il2CppMethodInitialized = true;
  5950. }
  5951. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  5952. memset((&V_0), 0, sizeof(V_0));
  5953. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 V_1;
  5954. memset((&V_1), 0, sizeof(V_1));
  5955. bool V_2 = false;
  5956. bool V_3 = false;
  5957. bool V_4 = false;
  5958. int32_t G_B8_0 = 0;
  5959. int32_t G_B10_0 = 0;
  5960. int32_t G_B12_0 = 0;
  5961. {
  5962. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); //���������Ĵ��ص�
  5963. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  5964. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  5965. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  5966. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  5967. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  5968. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  5969. V_0 = L_2;
  5970. // if (Physics.Raycast(ray, out hit))
  5971. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_3 = V_0;
  5972. bool L_4;
  5973. L_4 = Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E(L_3, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5974. V_2 = L_4;
  5975. bool L_5 = V_2;
  5976. if (!L_5)
  5977. {
  5978. goto IL_019f;
  5979. }
  5980. }
  5981. {
  5982. // if (hit.collider.gameObject.tag == "shui")
  5983. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_6;
  5984. L_6 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5985. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7;
  5986. L_7 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_6, /*hidden argument*/NULL);
  5987. String_t* L_8;
  5988. L_8 = GameObject_get_tag_mC21F33D368C18A631040F2887036C678B96ABC33(L_7, /*hidden argument*/NULL);
  5989. bool L_9;
  5990. L_9 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_8, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  5991. V_3 = L_9;
  5992. bool L_10 = V_3;
  5993. if (!L_10)
  5994. {
  5995. goto IL_0095;
  5996. }
  5997. }
  5998. {
  5999. // distanceRay = hit.distance;
  6000. float L_11;
  6001. L_11 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6002. __this->set_distanceRay_5(L_11);
  6003. // piece = hit.collider.gameObject;
  6004. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_12;
  6005. L_12 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6006. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_13;
  6007. L_13 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_12, /*hidden argument*/NULL);
  6008. __this->set_piece_6(L_13);
  6009. // offset = hit.point - hit.collider.gameObject.transform.position;
  6010. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14;
  6011. L_14 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6012. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_15;
  6013. L_15 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6014. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16;
  6015. L_16 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_15, /*hidden argument*/NULL);
  6016. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17;
  6017. L_17 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_16, /*hidden argument*/NULL);
  6018. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18;
  6019. L_18 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_17, /*hidden argument*/NULL);
  6020. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_19;
  6021. L_19 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_14, L_18, /*hidden argument*/NULL);
  6022. __this->set_offset_9(L_19);
  6023. // isSelected = true;
  6024. __this->set_isSelected_4((bool)1);
  6025. goto IL_019e;
  6026. }
  6027. IL_0095:
  6028. {
  6029. // else if (hit.collider.gameObject.transform.parent && (hit.collider.gameObject.transform.parent.name == "GrupoPiezas" || (hit.collider.gameObject.transform.parent.name == "lun" && hit.collider.transform.parent.tag == "shui")))
  6030. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_20;
  6031. L_20 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6032. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_21;
  6033. L_21 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_20, /*hidden argument*/NULL);
  6034. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_22;
  6035. L_22 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_21, /*hidden argument*/NULL);
  6036. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_23;
  6037. L_23 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_22, /*hidden argument*/NULL);
  6038. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  6039. bool L_24;
  6040. L_24 = Object_op_Implicit_mC8214E4F028CC2F036CC82BDB81D102A02893499(L_23, /*hidden argument*/NULL);
  6041. if (!L_24)
  6042. {
  6043. goto IL_0128;
  6044. }
  6045. }
  6046. {
  6047. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_25;
  6048. L_25 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6049. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_26;
  6050. L_26 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_25, /*hidden argument*/NULL);
  6051. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_27;
  6052. L_27 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_26, /*hidden argument*/NULL);
  6053. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  6054. L_28 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_27, /*hidden argument*/NULL);
  6055. String_t* L_29;
  6056. L_29 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_28, /*hidden argument*/NULL);
  6057. bool L_30;
  6058. L_30 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_29, _stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80, /*hidden argument*/NULL);
  6059. if (L_30)
  6060. {
  6061. goto IL_0125;
  6062. }
  6063. }
  6064. {
  6065. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_31;
  6066. L_31 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6067. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_32;
  6068. L_32 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_31, /*hidden argument*/NULL);
  6069. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_33;
  6070. L_33 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_32, /*hidden argument*/NULL);
  6071. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_34;
  6072. L_34 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_33, /*hidden argument*/NULL);
  6073. String_t* L_35;
  6074. L_35 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_34, /*hidden argument*/NULL);
  6075. bool L_36;
  6076. L_36 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_35, _stringLiteral622992DC6153B32A8AB03D8D4C0828463C62FCB8, /*hidden argument*/NULL);
  6077. if (!L_36)
  6078. {
  6079. goto IL_0122;
  6080. }
  6081. }
  6082. {
  6083. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_37;
  6084. L_37 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6085. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_38;
  6086. L_38 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_37, /*hidden argument*/NULL);
  6087. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_39;
  6088. L_39 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_38, /*hidden argument*/NULL);
  6089. String_t* L_40;
  6090. L_40 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_39, /*hidden argument*/NULL);
  6091. bool L_41;
  6092. L_41 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_40, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  6093. G_B8_0 = ((int32_t)(L_41));
  6094. goto IL_0123;
  6095. }
  6096. IL_0122:
  6097. {
  6098. G_B8_0 = 0;
  6099. }
  6100. IL_0123:
  6101. {
  6102. G_B10_0 = G_B8_0;
  6103. goto IL_0126;
  6104. }
  6105. IL_0125:
  6106. {
  6107. G_B10_0 = 1;
  6108. }
  6109. IL_0126:
  6110. {
  6111. G_B12_0 = G_B10_0;
  6112. goto IL_0129;
  6113. }
  6114. IL_0128:
  6115. {
  6116. G_B12_0 = 0;
  6117. }
  6118. IL_0129:
  6119. {
  6120. V_4 = (bool)G_B12_0;
  6121. bool L_42 = V_4;
  6122. if (!L_42)
  6123. {
  6124. goto IL_0195;
  6125. }
  6126. }
  6127. {
  6128. // distanceRay = hit.distance;
  6129. float L_43;
  6130. L_43 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6131. __this->set_distanceRay_5(L_43);
  6132. // piece = hit.collider.gameObject.transform.parent.gameObject;
  6133. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_44;
  6134. L_44 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6135. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_45;
  6136. L_45 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_44, /*hidden argument*/NULL);
  6137. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_46;
  6138. L_46 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_45, /*hidden argument*/NULL);
  6139. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47;
  6140. L_47 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_46, /*hidden argument*/NULL);
  6141. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_48;
  6142. L_48 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_47, /*hidden argument*/NULL);
  6143. __this->set_piece_6(L_48);
  6144. // offset = hit.point - hit.collider.gameObject.transform.parent.position;
  6145. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_49;
  6146. L_49 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6147. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_50;
  6148. L_50 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6149. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_51;
  6150. L_51 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_50, /*hidden argument*/NULL);
  6151. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_52;
  6152. L_52 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_51, /*hidden argument*/NULL);
  6153. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_53;
  6154. L_53 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_52, /*hidden argument*/NULL);
  6155. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_54;
  6156. L_54 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_53, /*hidden argument*/NULL);
  6157. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_55;
  6158. L_55 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_49, L_54, /*hidden argument*/NULL);
  6159. __this->set_offset_9(L_55);
  6160. // isSelected = true;
  6161. __this->set_isSelected_4((bool)1);
  6162. goto IL_019e;
  6163. }
  6164. IL_0195:
  6165. {
  6166. // isSelected = false;
  6167. __this->set_isSelected_4((bool)0);
  6168. }
  6169. IL_019e:
  6170. {
  6171. }
  6172. IL_019f:
  6173. {
  6174. // }
  6175. return;
  6176. }
  6177. }
  6178. // System.Void MoveCar::MovePiece()
  6179. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCar_MovePiece_mDC5F46D916A470E8186A39B71F002C2343CF20F7 (MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004 * __this, const RuntimeMethod* method)
  6180. {
  6181. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  6182. memset((&V_0), 0, sizeof(V_0));
  6183. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_1;
  6184. memset((&V_1), 0, sizeof(V_1));
  6185. {
  6186. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
  6187. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  6188. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  6189. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  6190. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  6191. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  6192. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  6193. V_0 = L_2;
  6194. // Vector3 limitRay = ray.GetPoint(distanceRay);
  6195. float L_3 = __this->get_distanceRay_5();
  6196. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
  6197. L_4 = Ray_GetPoint_mC92464E32E42603B7B3444938E8BB8ADA43AB240((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&V_0), L_3, /*hidden argument*/NULL);
  6198. V_1 = L_4;
  6199. // limitRay = new Vector3(limitRay.x, limitRay.y, limitRay.z);
  6200. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5 = V_1;
  6201. float L_6 = L_5.get_x_2();
  6202. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = V_1;
  6203. float L_8 = L_7.get_y_3();
  6204. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9 = V_1;
  6205. float L_10 = L_9.get_z_4();
  6206. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_1), L_6, L_8, L_10, /*hidden argument*/NULL);
  6207. // piece.transform.position = limitRay - offset;
  6208. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_piece_6();
  6209. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  6210. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  6211. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13 = V_1;
  6212. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14 = __this->get_offset_9();
  6213. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_15;
  6214. L_15 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_13, L_14, /*hidden argument*/NULL);
  6215. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_12, L_15, /*hidden argument*/NULL);
  6216. // }
  6217. return;
  6218. }
  6219. }
  6220. // System.Void MoveCar::FreePiece()
  6221. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCar_FreePiece_mE0C103BD1997E41BC4DBB3ABCE6D868F9DFD4C08 (MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004 * __this, const RuntimeMethod* method)
  6222. {
  6223. bool V_0 = false;
  6224. {
  6225. // if (isSelected)
  6226. bool L_0 = __this->get_isSelected_4();
  6227. V_0 = L_0;
  6228. bool L_1 = V_0;
  6229. if (!L_1)
  6230. {
  6231. goto IL_0014;
  6232. }
  6233. }
  6234. {
  6235. // isSelected = false;
  6236. __this->set_isSelected_4((bool)0);
  6237. }
  6238. IL_0014:
  6239. {
  6240. // }
  6241. return;
  6242. }
  6243. }
  6244. // System.Void MoveCar::.ctor()
  6245. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCar__ctor_m281E79BBDCADA8EBD8EB5AB3EFCFC6405CD5394B (MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004 * __this, const RuntimeMethod* method)
  6246. {
  6247. {
  6248. // public float positionX = 0f;
  6249. __this->set_positionX_11((0.0f));
  6250. // public float positionY = 0f;
  6251. __this->set_positionY_12((0.0f));
  6252. // public float positionZ = 0f;
  6253. __this->set_positionZ_13((0.0f));
  6254. // public bool acitve = true;
  6255. __this->set_acitve_17((bool)1);
  6256. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  6257. return;
  6258. }
  6259. }
  6260. #ifdef __clang__
  6261. #pragma clang diagnostic pop
  6262. #endif
  6263. #ifdef __clang__
  6264. #pragma clang diagnostic push
  6265. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  6266. #pragma clang diagnostic ignored "-Wunused-variable"
  6267. #endif
  6268. // System.Void MoveComponet::Start()
  6269. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveComponet_Start_mDC0FAF04A9A2003C49472CE1DAC5541AF0E2F066 (MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B * __this, const RuntimeMethod* method)
  6270. {
  6271. {
  6272. // }
  6273. return;
  6274. }
  6275. }
  6276. // System.Void MoveComponet::Update()
  6277. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveComponet_Update_mA2E0033DAB1C20ABDC00F7FF190974C489A53778 (MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B * __this, const RuntimeMethod* method)
  6278. {
  6279. bool V_0 = false;
  6280. bool V_1 = false;
  6281. bool V_2 = false;
  6282. {
  6283. // if (Input.GetMouseButtonDown(0))
  6284. bool L_0;
  6285. L_0 = Input_GetMouseButtonDown_m466D81FDCC87C9CB07557B39DCB435EB691F1EF3(0, /*hidden argument*/NULL);
  6286. V_0 = L_0;
  6287. bool L_1 = V_0;
  6288. if (!L_1)
  6289. {
  6290. goto IL_0014;
  6291. }
  6292. }
  6293. {
  6294. // TouchClick();
  6295. MoveComponet_TouchClick_m15454AAF22F7009640DEB1327C17BDA32F3978ED(__this, /*hidden argument*/NULL);
  6296. }
  6297. IL_0014:
  6298. {
  6299. // if (isSelected)
  6300. bool L_2 = __this->get_isSelected_4();
  6301. V_1 = L_2;
  6302. bool L_3 = V_1;
  6303. if (!L_3)
  6304. {
  6305. goto IL_0027;
  6306. }
  6307. }
  6308. {
  6309. // MovePiece();
  6310. MoveComponet_MovePiece_m189FA804BC0DFCCDD85F549A82FD1315EA2EA8ED(__this, /*hidden argument*/NULL);
  6311. }
  6312. IL_0027:
  6313. {
  6314. // if (Input.GetMouseButtonUp(0))
  6315. bool L_4;
  6316. L_4 = Input_GetMouseButtonUp_m2BA562F8C4FE8364EEC93970093E776371DF4022(0, /*hidden argument*/NULL);
  6317. V_2 = L_4;
  6318. bool L_5 = V_2;
  6319. if (!L_5)
  6320. {
  6321. goto IL_003a;
  6322. }
  6323. }
  6324. {
  6325. // FreePiece();
  6326. MoveComponet_FreePiece_m72D9D0E4F8B72FE39595A15D46B5628575E55654(__this, /*hidden argument*/NULL);
  6327. }
  6328. IL_003a:
  6329. {
  6330. // }
  6331. return;
  6332. }
  6333. }
  6334. // System.Void MoveComponet::TouchClick()
  6335. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveComponet_TouchClick_m15454AAF22F7009640DEB1327C17BDA32F3978ED (MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B * __this, const RuntimeMethod* method)
  6336. {
  6337. static bool s_Il2CppMethodInitialized;
  6338. if (!s_Il2CppMethodInitialized)
  6339. {
  6340. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  6341. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B);
  6342. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80);
  6343. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352);
  6344. s_Il2CppMethodInitialized = true;
  6345. }
  6346. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  6347. memset((&V_0), 0, sizeof(V_0));
  6348. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 V_1;
  6349. memset((&V_1), 0, sizeof(V_1));
  6350. bool V_2 = false;
  6351. bool V_3 = false;
  6352. bool V_4 = false;
  6353. int32_t G_B8_0 = 0;
  6354. int32_t G_B10_0 = 0;
  6355. int32_t G_B12_0 = 0;
  6356. {
  6357. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); //���������Ĵ��ص�
  6358. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  6359. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  6360. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  6361. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  6362. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  6363. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  6364. V_0 = L_2;
  6365. // if (Physics.Raycast(ray, out hit))
  6366. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_3 = V_0;
  6367. bool L_4;
  6368. L_4 = Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E(L_3, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6369. V_2 = L_4;
  6370. bool L_5 = V_2;
  6371. if (!L_5)
  6372. {
  6373. goto IL_01e4;
  6374. }
  6375. }
  6376. {
  6377. // print(hit.collider.transform.parent.tag);
  6378. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_6;
  6379. L_6 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6380. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_7;
  6381. L_7 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_6, /*hidden argument*/NULL);
  6382. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_8;
  6383. L_8 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_7, /*hidden argument*/NULL);
  6384. String_t* L_9;
  6385. L_9 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_8, /*hidden argument*/NULL);
  6386. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_9, /*hidden argument*/NULL);
  6387. // print(hit.collider.gameObject.tag);
  6388. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_10;
  6389. L_10 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6390. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11;
  6391. L_11 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_10, /*hidden argument*/NULL);
  6392. String_t* L_12;
  6393. L_12 = GameObject_get_tag_mC21F33D368C18A631040F2887036C678B96ABC33(L_11, /*hidden argument*/NULL);
  6394. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_12, /*hidden argument*/NULL);
  6395. // print(hit.collider.gameObject);
  6396. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_13;
  6397. L_13 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6398. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_14;
  6399. L_14 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_13, /*hidden argument*/NULL);
  6400. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_14, /*hidden argument*/NULL);
  6401. // if (hit.collider.gameObject.tag == "shui")
  6402. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_15;
  6403. L_15 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6404. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16;
  6405. L_16 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_15, /*hidden argument*/NULL);
  6406. String_t* L_17;
  6407. L_17 = GameObject_get_tag_mC21F33D368C18A631040F2887036C678B96ABC33(L_16, /*hidden argument*/NULL);
  6408. bool L_18;
  6409. L_18 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_17, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  6410. V_3 = L_18;
  6411. bool L_19 = V_3;
  6412. if (!L_19)
  6413. {
  6414. goto IL_00da;
  6415. }
  6416. }
  6417. {
  6418. // distanceRay = hit.distance;
  6419. float L_20;
  6420. L_20 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6421. __this->set_distanceRay_5(L_20);
  6422. // piece = hit.collider.gameObject;
  6423. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_21;
  6424. L_21 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6425. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_22;
  6426. L_22 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_21, /*hidden argument*/NULL);
  6427. __this->set_piece_6(L_22);
  6428. // offset = hit.point - hit.collider.gameObject.transform.position;
  6429. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_23;
  6430. L_23 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6431. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_24;
  6432. L_24 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6433. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_25;
  6434. L_25 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_24, /*hidden argument*/NULL);
  6435. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_26;
  6436. L_26 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_25, /*hidden argument*/NULL);
  6437. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_27;
  6438. L_27 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_26, /*hidden argument*/NULL);
  6439. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_28;
  6440. L_28 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_23, L_27, /*hidden argument*/NULL);
  6441. __this->set_offset_9(L_28);
  6442. // isSelected = true;
  6443. __this->set_isSelected_4((bool)1);
  6444. goto IL_01e3;
  6445. }
  6446. IL_00da:
  6447. {
  6448. // else if (hit.collider.gameObject.transform.parent && (hit.collider.gameObject.transform.parent.name == "GrupoPiezas" || (hit.collider.gameObject.transform.parent.name == "group" && hit.collider.transform.parent.tag == "shui")))
  6449. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_29;
  6450. L_29 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6451. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_30;
  6452. L_30 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_29, /*hidden argument*/NULL);
  6453. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_31;
  6454. L_31 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_30, /*hidden argument*/NULL);
  6455. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_32;
  6456. L_32 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_31, /*hidden argument*/NULL);
  6457. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  6458. bool L_33;
  6459. L_33 = Object_op_Implicit_mC8214E4F028CC2F036CC82BDB81D102A02893499(L_32, /*hidden argument*/NULL);
  6460. if (!L_33)
  6461. {
  6462. goto IL_016d;
  6463. }
  6464. }
  6465. {
  6466. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_34;
  6467. L_34 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6468. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_35;
  6469. L_35 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_34, /*hidden argument*/NULL);
  6470. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_36;
  6471. L_36 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_35, /*hidden argument*/NULL);
  6472. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_37;
  6473. L_37 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_36, /*hidden argument*/NULL);
  6474. String_t* L_38;
  6475. L_38 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_37, /*hidden argument*/NULL);
  6476. bool L_39;
  6477. L_39 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_38, _stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80, /*hidden argument*/NULL);
  6478. if (L_39)
  6479. {
  6480. goto IL_016a;
  6481. }
  6482. }
  6483. {
  6484. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_40;
  6485. L_40 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6486. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_41;
  6487. L_41 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_40, /*hidden argument*/NULL);
  6488. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_42;
  6489. L_42 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_41, /*hidden argument*/NULL);
  6490. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_43;
  6491. L_43 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_42, /*hidden argument*/NULL);
  6492. String_t* L_44;
  6493. L_44 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_43, /*hidden argument*/NULL);
  6494. bool L_45;
  6495. L_45 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_44, _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B, /*hidden argument*/NULL);
  6496. if (!L_45)
  6497. {
  6498. goto IL_0167;
  6499. }
  6500. }
  6501. {
  6502. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_46;
  6503. L_46 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6504. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47;
  6505. L_47 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_46, /*hidden argument*/NULL);
  6506. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_48;
  6507. L_48 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_47, /*hidden argument*/NULL);
  6508. String_t* L_49;
  6509. L_49 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_48, /*hidden argument*/NULL);
  6510. bool L_50;
  6511. L_50 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_49, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  6512. G_B8_0 = ((int32_t)(L_50));
  6513. goto IL_0168;
  6514. }
  6515. IL_0167:
  6516. {
  6517. G_B8_0 = 0;
  6518. }
  6519. IL_0168:
  6520. {
  6521. G_B10_0 = G_B8_0;
  6522. goto IL_016b;
  6523. }
  6524. IL_016a:
  6525. {
  6526. G_B10_0 = 1;
  6527. }
  6528. IL_016b:
  6529. {
  6530. G_B12_0 = G_B10_0;
  6531. goto IL_016e;
  6532. }
  6533. IL_016d:
  6534. {
  6535. G_B12_0 = 0;
  6536. }
  6537. IL_016e:
  6538. {
  6539. V_4 = (bool)G_B12_0;
  6540. bool L_51 = V_4;
  6541. if (!L_51)
  6542. {
  6543. goto IL_01da;
  6544. }
  6545. }
  6546. {
  6547. // distanceRay = hit.distance;
  6548. float L_52;
  6549. L_52 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6550. __this->set_distanceRay_5(L_52);
  6551. // piece = hit.collider.gameObject.transform.parent.gameObject;
  6552. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_53;
  6553. L_53 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6554. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_54;
  6555. L_54 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_53, /*hidden argument*/NULL);
  6556. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_55;
  6557. L_55 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_54, /*hidden argument*/NULL);
  6558. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_56;
  6559. L_56 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_55, /*hidden argument*/NULL);
  6560. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_57;
  6561. L_57 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_56, /*hidden argument*/NULL);
  6562. __this->set_piece_6(L_57);
  6563. // offset = hit.point - hit.collider.gameObject.transform.parent.position;
  6564. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_58;
  6565. L_58 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6566. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_59;
  6567. L_59 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6568. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_60;
  6569. L_60 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_59, /*hidden argument*/NULL);
  6570. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_61;
  6571. L_61 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_60, /*hidden argument*/NULL);
  6572. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_62;
  6573. L_62 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_61, /*hidden argument*/NULL);
  6574. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_63;
  6575. L_63 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_62, /*hidden argument*/NULL);
  6576. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_64;
  6577. L_64 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_58, L_63, /*hidden argument*/NULL);
  6578. __this->set_offset_9(L_64);
  6579. // isSelected = true;
  6580. __this->set_isSelected_4((bool)1);
  6581. goto IL_01e3;
  6582. }
  6583. IL_01da:
  6584. {
  6585. // isSelected = false;
  6586. __this->set_isSelected_4((bool)0);
  6587. }
  6588. IL_01e3:
  6589. {
  6590. }
  6591. IL_01e4:
  6592. {
  6593. // }
  6594. return;
  6595. }
  6596. }
  6597. // System.Void MoveComponet::MovePiece()
  6598. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveComponet_MovePiece_m189FA804BC0DFCCDD85F549A82FD1315EA2EA8ED (MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B * __this, const RuntimeMethod* method)
  6599. {
  6600. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  6601. memset((&V_0), 0, sizeof(V_0));
  6602. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_1;
  6603. memset((&V_1), 0, sizeof(V_1));
  6604. {
  6605. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
  6606. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  6607. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  6608. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  6609. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  6610. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  6611. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  6612. V_0 = L_2;
  6613. // Vector3 limitRay = ray.GetPoint(distanceRay);
  6614. float L_3 = __this->get_distanceRay_5();
  6615. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
  6616. L_4 = Ray_GetPoint_mC92464E32E42603B7B3444938E8BB8ADA43AB240((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&V_0), L_3, /*hidden argument*/NULL);
  6617. V_1 = L_4;
  6618. // limitRay = new Vector3(limitRay.x, limitRay.y, limitRay.z);
  6619. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5 = V_1;
  6620. float L_6 = L_5.get_x_2();
  6621. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = V_1;
  6622. float L_8 = L_7.get_y_3();
  6623. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9 = V_1;
  6624. float L_10 = L_9.get_z_4();
  6625. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_1), L_6, L_8, L_10, /*hidden argument*/NULL);
  6626. // piece.transform.position = limitRay - offset;
  6627. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_piece_6();
  6628. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  6629. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  6630. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13 = V_1;
  6631. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14 = __this->get_offset_9();
  6632. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_15;
  6633. L_15 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_13, L_14, /*hidden argument*/NULL);
  6634. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_12, L_15, /*hidden argument*/NULL);
  6635. // }
  6636. return;
  6637. }
  6638. }
  6639. // System.Void MoveComponet::FreePiece()
  6640. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveComponet_FreePiece_m72D9D0E4F8B72FE39595A15D46B5628575E55654 (MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B * __this, const RuntimeMethod* method)
  6641. {
  6642. static bool s_Il2CppMethodInitialized;
  6643. if (!s_Il2CppMethodInitialized)
  6644. {
  6645. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_il2cpp_TypeInfo_var);
  6646. s_Il2CppMethodInitialized = true;
  6647. }
  6648. bool V_0 = false;
  6649. {
  6650. // if (isSelected)
  6651. bool L_0 = __this->get_isSelected_4();
  6652. V_0 = L_0;
  6653. bool L_1 = V_0;
  6654. if (!L_1)
  6655. {
  6656. goto IL_002f;
  6657. }
  6658. }
  6659. {
  6660. // print(piece.transform.position);
  6661. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_2 = __this->get_piece_6();
  6662. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_3;
  6663. L_3 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_2, /*hidden argument*/NULL);
  6664. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
  6665. L_4 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_3, /*hidden argument*/NULL);
  6666. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5 = L_4;
  6667. RuntimeObject * L_6 = Box(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_il2cpp_TypeInfo_var, &L_5);
  6668. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_6, /*hidden argument*/NULL);
  6669. // isSelected = false;
  6670. __this->set_isSelected_4((bool)0);
  6671. }
  6672. IL_002f:
  6673. {
  6674. // }
  6675. return;
  6676. }
  6677. }
  6678. // System.Void MoveComponet::.ctor()
  6679. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveComponet__ctor_mABBBE4EDF36F8A98914A018D0A32ED22554E6040 (MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B * __this, const RuntimeMethod* method)
  6680. {
  6681. {
  6682. // public float positionX = 0f;
  6683. __this->set_positionX_11((0.0f));
  6684. // public float positionY = 0f;
  6685. __this->set_positionY_12((0.0f));
  6686. // public float positionZ = 0f;
  6687. __this->set_positionZ_13((0.0f));
  6688. // public bool acitve = true;
  6689. __this->set_acitve_17((bool)1);
  6690. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  6691. return;
  6692. }
  6693. }
  6694. #ifdef __clang__
  6695. #pragma clang diagnostic pop
  6696. #endif
  6697. #ifdef __clang__
  6698. #pragma clang diagnostic push
  6699. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  6700. #pragma clang diagnostic ignored "-Wunused-variable"
  6701. #endif
  6702. // System.Void MoveCurtains::Start()
  6703. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCurtains_Start_mF6F3A99080FE7B549CC24548ECDDBA10ECBBDE9D (MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B * __this, const RuntimeMethod* method)
  6704. {
  6705. {
  6706. // }
  6707. return;
  6708. }
  6709. }
  6710. // System.Void MoveCurtains::Update()
  6711. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCurtains_Update_m7E12F98F7219AA5CACEE67A4042EDEBA58099944 (MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B * __this, const RuntimeMethod* method)
  6712. {
  6713. bool V_0 = false;
  6714. bool V_1 = false;
  6715. bool V_2 = false;
  6716. {
  6717. // if (Input.GetMouseButtonDown(0))
  6718. bool L_0;
  6719. L_0 = Input_GetMouseButtonDown_m466D81FDCC87C9CB07557B39DCB435EB691F1EF3(0, /*hidden argument*/NULL);
  6720. V_0 = L_0;
  6721. bool L_1 = V_0;
  6722. if (!L_1)
  6723. {
  6724. goto IL_0014;
  6725. }
  6726. }
  6727. {
  6728. // TouchClick();
  6729. MoveCurtains_TouchClick_mB8346960E448776AE1AB5B9D258BFD43803CC018(__this, /*hidden argument*/NULL);
  6730. }
  6731. IL_0014:
  6732. {
  6733. // if (isSelected)
  6734. bool L_2 = __this->get_isSelected_4();
  6735. V_1 = L_2;
  6736. bool L_3 = V_1;
  6737. if (!L_3)
  6738. {
  6739. goto IL_0027;
  6740. }
  6741. }
  6742. {
  6743. // MovePiece();
  6744. MoveCurtains_MovePiece_mF5DB2B1BB8F12453CF310951758B08E3912078A2(__this, /*hidden argument*/NULL);
  6745. }
  6746. IL_0027:
  6747. {
  6748. // if (Input.GetMouseButtonUp(0))
  6749. bool L_4;
  6750. L_4 = Input_GetMouseButtonUp_m2BA562F8C4FE8364EEC93970093E776371DF4022(0, /*hidden argument*/NULL);
  6751. V_2 = L_4;
  6752. bool L_5 = V_2;
  6753. if (!L_5)
  6754. {
  6755. goto IL_003a;
  6756. }
  6757. }
  6758. {
  6759. // FreePiece();
  6760. MoveCurtains_FreePiece_mBAD0E727AA4435DFA26846706958663AF1267951(__this, /*hidden argument*/NULL);
  6761. }
  6762. IL_003a:
  6763. {
  6764. // }
  6765. return;
  6766. }
  6767. }
  6768. // System.Void MoveCurtains::TouchClick()
  6769. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCurtains_TouchClick_mB8346960E448776AE1AB5B9D258BFD43803CC018 (MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B * __this, const RuntimeMethod* method)
  6770. {
  6771. static bool s_Il2CppMethodInitialized;
  6772. if (!s_Il2CppMethodInitialized)
  6773. {
  6774. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  6775. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B);
  6776. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral97EB6767C1DF255A12C65A1EFB045EE585370015);
  6777. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralAC9767A1AB28B8DDA26590DEFEF4171DB85BCDCD);
  6778. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352);
  6779. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDDA8D7C1E0DD424974F8CE49F8D5D3EAB1D8A882);
  6780. s_Il2CppMethodInitialized = true;
  6781. }
  6782. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  6783. memset((&V_0), 0, sizeof(V_0));
  6784. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 V_1;
  6785. memset((&V_1), 0, sizeof(V_1));
  6786. bool V_2 = false;
  6787. bool V_3 = false;
  6788. bool V_4 = false;
  6789. int32_t G_B13_0 = 0;
  6790. int32_t G_B15_0 = 0;
  6791. int32_t G_B17_0 = 0;
  6792. {
  6793. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); //���������Ĵ��ص�
  6794. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  6795. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  6796. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  6797. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  6798. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  6799. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  6800. V_0 = L_2;
  6801. // if (Physics.Raycast(ray, out hit))
  6802. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_3 = V_0;
  6803. bool L_4;
  6804. L_4 = Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E(L_3, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6805. V_2 = L_4;
  6806. bool L_5 = V_2;
  6807. if (!L_5)
  6808. {
  6809. goto IL_025c;
  6810. }
  6811. }
  6812. {
  6813. // if (hit.collider.gameObject.tag == "shui")
  6814. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_6;
  6815. L_6 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6816. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7;
  6817. L_7 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_6, /*hidden argument*/NULL);
  6818. String_t* L_8;
  6819. L_8 = GameObject_get_tag_mC21F33D368C18A631040F2887036C678B96ABC33(L_7, /*hidden argument*/NULL);
  6820. bool L_9;
  6821. L_9 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_8, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  6822. V_3 = L_9;
  6823. bool L_10 = V_3;
  6824. if (!L_10)
  6825. {
  6826. goto IL_0095;
  6827. }
  6828. }
  6829. {
  6830. // distanceRay = hit.distance;
  6831. float L_11;
  6832. L_11 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6833. __this->set_distanceRay_5(L_11);
  6834. // piece = hit.collider.gameObject;
  6835. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_12;
  6836. L_12 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6837. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_13;
  6838. L_13 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_12, /*hidden argument*/NULL);
  6839. __this->set_piece_6(L_13);
  6840. // offset = hit.point - hit.collider.gameObject.transform.position;
  6841. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14;
  6842. L_14 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6843. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_15;
  6844. L_15 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6845. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16;
  6846. L_16 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_15, /*hidden argument*/NULL);
  6847. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17;
  6848. L_17 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_16, /*hidden argument*/NULL);
  6849. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18;
  6850. L_18 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_17, /*hidden argument*/NULL);
  6851. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_19;
  6852. L_19 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_14, L_18, /*hidden argument*/NULL);
  6853. __this->set_offset_9(L_19);
  6854. // isSelected = true;
  6855. __this->set_isSelected_4((bool)1);
  6856. goto IL_025b;
  6857. }
  6858. IL_0095:
  6859. {
  6860. // else if (hit.collider.gameObject.transform.parent &&
  6861. // (
  6862. // (hit.collider.gameObject.transform.parent.name == "group" && hit.collider.transform.parent.tag == "shui") ||
  6863. // (hit.collider.gameObject.transform.parent.name == "group2" && hit.collider.transform.parent.tag == "shui") ||
  6864. // (hit.collider.gameObject.transform.parent.name == "group3" && hit.collider.transform.parent.tag == "shui") ||
  6865. // (hit.collider.gameObject.transform.parent.name == "group4" && hit.collider.transform.parent.tag == "shui")
  6866. // )
  6867. // )
  6868. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_20;
  6869. L_20 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6870. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_21;
  6871. L_21 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_20, /*hidden argument*/NULL);
  6872. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_22;
  6873. L_22 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_21, /*hidden argument*/NULL);
  6874. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_23;
  6875. L_23 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_22, /*hidden argument*/NULL);
  6876. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  6877. bool L_24;
  6878. L_24 = Object_op_Implicit_mC8214E4F028CC2F036CC82BDB81D102A02893499(L_23, /*hidden argument*/NULL);
  6879. if (!L_24)
  6880. {
  6881. goto IL_01e5;
  6882. }
  6883. }
  6884. {
  6885. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_25;
  6886. L_25 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6887. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_26;
  6888. L_26 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_25, /*hidden argument*/NULL);
  6889. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_27;
  6890. L_27 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_26, /*hidden argument*/NULL);
  6891. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  6892. L_28 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_27, /*hidden argument*/NULL);
  6893. String_t* L_29;
  6894. L_29 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_28, /*hidden argument*/NULL);
  6895. bool L_30;
  6896. L_30 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_29, _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B, /*hidden argument*/NULL);
  6897. if (!L_30)
  6898. {
  6899. goto IL_0101;
  6900. }
  6901. }
  6902. {
  6903. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_31;
  6904. L_31 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6905. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_32;
  6906. L_32 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_31, /*hidden argument*/NULL);
  6907. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_33;
  6908. L_33 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_32, /*hidden argument*/NULL);
  6909. String_t* L_34;
  6910. L_34 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_33, /*hidden argument*/NULL);
  6911. bool L_35;
  6912. L_35 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_34, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  6913. if (L_35)
  6914. {
  6915. goto IL_01e2;
  6916. }
  6917. }
  6918. IL_0101:
  6919. {
  6920. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_36;
  6921. L_36 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6922. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_37;
  6923. L_37 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_36, /*hidden argument*/NULL);
  6924. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_38;
  6925. L_38 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_37, /*hidden argument*/NULL);
  6926. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_39;
  6927. L_39 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_38, /*hidden argument*/NULL);
  6928. String_t* L_40;
  6929. L_40 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_39, /*hidden argument*/NULL);
  6930. bool L_41;
  6931. L_41 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_40, _stringLiteralDDA8D7C1E0DD424974F8CE49F8D5D3EAB1D8A882, /*hidden argument*/NULL);
  6932. if (!L_41)
  6933. {
  6934. goto IL_014d;
  6935. }
  6936. }
  6937. {
  6938. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_42;
  6939. L_42 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6940. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_43;
  6941. L_43 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_42, /*hidden argument*/NULL);
  6942. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_44;
  6943. L_44 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_43, /*hidden argument*/NULL);
  6944. String_t* L_45;
  6945. L_45 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_44, /*hidden argument*/NULL);
  6946. bool L_46;
  6947. L_46 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_45, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  6948. if (L_46)
  6949. {
  6950. goto IL_01e2;
  6951. }
  6952. }
  6953. IL_014d:
  6954. {
  6955. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_47;
  6956. L_47 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6957. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_48;
  6958. L_48 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_47, /*hidden argument*/NULL);
  6959. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_49;
  6960. L_49 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_48, /*hidden argument*/NULL);
  6961. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_50;
  6962. L_50 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_49, /*hidden argument*/NULL);
  6963. String_t* L_51;
  6964. L_51 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_50, /*hidden argument*/NULL);
  6965. bool L_52;
  6966. L_52 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_51, _stringLiteral97EB6767C1DF255A12C65A1EFB045EE585370015, /*hidden argument*/NULL);
  6967. if (!L_52)
  6968. {
  6969. goto IL_0196;
  6970. }
  6971. }
  6972. {
  6973. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_53;
  6974. L_53 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6975. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_54;
  6976. L_54 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_53, /*hidden argument*/NULL);
  6977. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_55;
  6978. L_55 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_54, /*hidden argument*/NULL);
  6979. String_t* L_56;
  6980. L_56 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_55, /*hidden argument*/NULL);
  6981. bool L_57;
  6982. L_57 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_56, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  6983. if (L_57)
  6984. {
  6985. goto IL_01e2;
  6986. }
  6987. }
  6988. IL_0196:
  6989. {
  6990. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_58;
  6991. L_58 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6992. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_59;
  6993. L_59 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_58, /*hidden argument*/NULL);
  6994. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_60;
  6995. L_60 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_59, /*hidden argument*/NULL);
  6996. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_61;
  6997. L_61 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_60, /*hidden argument*/NULL);
  6998. String_t* L_62;
  6999. L_62 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_61, /*hidden argument*/NULL);
  7000. bool L_63;
  7001. L_63 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_62, _stringLiteralAC9767A1AB28B8DDA26590DEFEF4171DB85BCDCD, /*hidden argument*/NULL);
  7002. if (!L_63)
  7003. {
  7004. goto IL_01df;
  7005. }
  7006. }
  7007. {
  7008. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_64;
  7009. L_64 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7010. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_65;
  7011. L_65 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_64, /*hidden argument*/NULL);
  7012. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_66;
  7013. L_66 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_65, /*hidden argument*/NULL);
  7014. String_t* L_67;
  7015. L_67 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_66, /*hidden argument*/NULL);
  7016. bool L_68;
  7017. L_68 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_67, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  7018. G_B13_0 = ((int32_t)(L_68));
  7019. goto IL_01e0;
  7020. }
  7021. IL_01df:
  7022. {
  7023. G_B13_0 = 0;
  7024. }
  7025. IL_01e0:
  7026. {
  7027. G_B15_0 = G_B13_0;
  7028. goto IL_01e3;
  7029. }
  7030. IL_01e2:
  7031. {
  7032. G_B15_0 = 1;
  7033. }
  7034. IL_01e3:
  7035. {
  7036. G_B17_0 = G_B15_0;
  7037. goto IL_01e6;
  7038. }
  7039. IL_01e5:
  7040. {
  7041. G_B17_0 = 0;
  7042. }
  7043. IL_01e6:
  7044. {
  7045. V_4 = (bool)G_B17_0;
  7046. bool L_69 = V_4;
  7047. if (!L_69)
  7048. {
  7049. goto IL_0252;
  7050. }
  7051. }
  7052. {
  7053. // distanceRay = hit.distance;
  7054. float L_70;
  7055. L_70 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7056. __this->set_distanceRay_5(L_70);
  7057. // piece = hit.collider.gameObject.transform.parent.gameObject;
  7058. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_71;
  7059. L_71 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7060. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_72;
  7061. L_72 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_71, /*hidden argument*/NULL);
  7062. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_73;
  7063. L_73 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_72, /*hidden argument*/NULL);
  7064. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_74;
  7065. L_74 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_73, /*hidden argument*/NULL);
  7066. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_75;
  7067. L_75 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_74, /*hidden argument*/NULL);
  7068. __this->set_piece_6(L_75);
  7069. // offset = hit.point - hit.collider.gameObject.transform.parent.position;
  7070. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_76;
  7071. L_76 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7072. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_77;
  7073. L_77 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7074. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_78;
  7075. L_78 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_77, /*hidden argument*/NULL);
  7076. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_79;
  7077. L_79 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_78, /*hidden argument*/NULL);
  7078. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_80;
  7079. L_80 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_79, /*hidden argument*/NULL);
  7080. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_81;
  7081. L_81 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_80, /*hidden argument*/NULL);
  7082. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_82;
  7083. L_82 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_76, L_81, /*hidden argument*/NULL);
  7084. __this->set_offset_9(L_82);
  7085. // isSelected = true;
  7086. __this->set_isSelected_4((bool)1);
  7087. goto IL_025b;
  7088. }
  7089. IL_0252:
  7090. {
  7091. // isSelected = false;
  7092. __this->set_isSelected_4((bool)0);
  7093. }
  7094. IL_025b:
  7095. {
  7096. }
  7097. IL_025c:
  7098. {
  7099. // }
  7100. return;
  7101. }
  7102. }
  7103. // System.Void MoveCurtains::MovePiece()
  7104. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCurtains_MovePiece_mF5DB2B1BB8F12453CF310951758B08E3912078A2 (MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B * __this, const RuntimeMethod* method)
  7105. {
  7106. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  7107. memset((&V_0), 0, sizeof(V_0));
  7108. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_1;
  7109. memset((&V_1), 0, sizeof(V_1));
  7110. {
  7111. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
  7112. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  7113. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  7114. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  7115. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  7116. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  7117. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  7118. V_0 = L_2;
  7119. // Vector3 limitRay = ray.GetPoint(distanceRay);
  7120. float L_3 = __this->get_distanceRay_5();
  7121. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
  7122. L_4 = Ray_GetPoint_mC92464E32E42603B7B3444938E8BB8ADA43AB240((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&V_0), L_3, /*hidden argument*/NULL);
  7123. V_1 = L_4;
  7124. // limitRay = new Vector3(limitRay.x, limitRay.y, limitRay.z);
  7125. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5 = V_1;
  7126. float L_6 = L_5.get_x_2();
  7127. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = V_1;
  7128. float L_8 = L_7.get_y_3();
  7129. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9 = V_1;
  7130. float L_10 = L_9.get_z_4();
  7131. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_1), L_6, L_8, L_10, /*hidden argument*/NULL);
  7132. // piece.transform.position = limitRay - offset;
  7133. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_piece_6();
  7134. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  7135. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  7136. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13 = V_1;
  7137. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14 = __this->get_offset_9();
  7138. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_15;
  7139. L_15 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_13, L_14, /*hidden argument*/NULL);
  7140. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_12, L_15, /*hidden argument*/NULL);
  7141. // }
  7142. return;
  7143. }
  7144. }
  7145. // System.Void MoveCurtains::FreePiece()
  7146. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCurtains_FreePiece_mBAD0E727AA4435DFA26846706958663AF1267951 (MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B * __this, const RuntimeMethod* method)
  7147. {
  7148. static bool s_Il2CppMethodInitialized;
  7149. if (!s_Il2CppMethodInitialized)
  7150. {
  7151. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1F51DF26CB4EDF377F32112BED25FC48AC10A2CC);
  7152. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F);
  7153. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral3340E325C4B201E59B8A21B3B1CCE40BE5A2DB41);
  7154. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral33F6758AC1777DAA0016096F040CBC13B8AB090F);
  7155. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral343D29660257B59AC38706A8181F99AA3CD9A9F9);
  7156. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral6B8C2D2CEA8A949C9E83C821A69F13F540AA92B9);
  7157. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral6FEFBBF5727AB23608B9E75918794DA38DBD9226);
  7158. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral75AC554233DDA7373DBAA274552CE21DA0E6A24A);
  7159. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8A01B9CBEDAD866C18DADB677B0BD7DFFABB5E4B);
  7160. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral97EB6767C1DF255A12C65A1EFB045EE585370015);
  7161. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralAC9767A1AB28B8DDA26590DEFEF4171DB85BCDCD);
  7162. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC18468A307A2698EF15A0095B4FD0A73F60A24A0);
  7163. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446);
  7164. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralD7788843796112A3333A86F2131B749DCE62B516);
  7165. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDDA8D7C1E0DD424974F8CE49F8D5D3EAB1D8A882);
  7166. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralE52C97270B8F9BB1B69AA971D881D9264420569B);
  7167. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralF541D8CA2CC05EED95A2EB4FED6CB11C221C4FD7);
  7168. s_Il2CppMethodInitialized = true;
  7169. }
  7170. bool V_0 = false;
  7171. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_1 = NULL;
  7172. float V_2 = 0.0f;
  7173. float V_3 = 0.0f;
  7174. float V_4 = 0.0f;
  7175. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_5 = NULL;
  7176. float V_6 = 0.0f;
  7177. float V_7 = 0.0f;
  7178. float V_8 = 0.0f;
  7179. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_9 = NULL;
  7180. float V_10 = 0.0f;
  7181. float V_11 = 0.0f;
  7182. float V_12 = 0.0f;
  7183. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_13 = NULL;
  7184. float V_14 = 0.0f;
  7185. float V_15 = 0.0f;
  7186. float V_16 = 0.0f;
  7187. bool V_17 = false;
  7188. bool V_18 = false;
  7189. bool V_19 = false;
  7190. bool V_20 = false;
  7191. bool V_21 = false;
  7192. bool V_22 = false;
  7193. bool V_23 = false;
  7194. bool V_24 = false;
  7195. bool V_25 = false;
  7196. bool V_26 = false;
  7197. bool V_27 = false;
  7198. bool V_28 = false;
  7199. bool V_29 = false;
  7200. bool V_30 = false;
  7201. bool V_31 = false;
  7202. bool V_32 = false;
  7203. bool V_33 = false;
  7204. bool V_34 = false;
  7205. bool V_35 = false;
  7206. bool V_36 = false;
  7207. bool V_37 = false;
  7208. bool V_38 = false;
  7209. bool V_39 = false;
  7210. bool V_40 = false;
  7211. bool V_41 = false;
  7212. bool V_42 = false;
  7213. int32_t G_B10_0 = 0;
  7214. int32_t G_B20_0 = 0;
  7215. int32_t G_B33_0 = 0;
  7216. int32_t G_B44_0 = 0;
  7217. int32_t G_B46_0 = 0;
  7218. int32_t G_B57_0 = 0;
  7219. int32_t G_B59_0 = 0;
  7220. int32_t G_B70_0 = 0;
  7221. int32_t G_B72_0 = 0;
  7222. int32_t G_B83_0 = 0;
  7223. int32_t G_B85_0 = 0;
  7224. int32_t G_B96_0 = 0;
  7225. int32_t G_B98_0 = 0;
  7226. int32_t G_B111_0 = 0;
  7227. int32_t G_B122_0 = 0;
  7228. int32_t G_B124_0 = 0;
  7229. int32_t G_B135_0 = 0;
  7230. int32_t G_B137_0 = 0;
  7231. int32_t G_B149_0 = 0;
  7232. int32_t G_B162_0 = 0;
  7233. int32_t G_B171_0 = 0;
  7234. {
  7235. // if (isSelected)
  7236. bool L_0 = __this->get_isSelected_4();
  7237. V_0 = L_0;
  7238. bool L_1 = V_0;
  7239. if (!L_1)
  7240. {
  7241. goto IL_1301;
  7242. }
  7243. }
  7244. {
  7245. // GameObject C2 = GameObject.Find("group/C2");
  7246. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_2;
  7247. L_2 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral3340E325C4B201E59B8A21B3B1CCE40BE5A2DB41, /*hidden argument*/NULL);
  7248. V_1 = L_2;
  7249. // float C2X = C2.transform.position.x;
  7250. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_3 = V_1;
  7251. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_4;
  7252. L_4 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_3, /*hidden argument*/NULL);
  7253. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5;
  7254. L_5 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_4, /*hidden argument*/NULL);
  7255. float L_6 = L_5.get_x_2();
  7256. V_2 = L_6;
  7257. // float C2Y = C2.transform.position.y;
  7258. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7 = V_1;
  7259. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_8;
  7260. L_8 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_7, /*hidden argument*/NULL);
  7261. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  7262. L_9 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_8, /*hidden argument*/NULL);
  7263. float L_10 = L_9.get_y_3();
  7264. V_3 = L_10;
  7265. // float C2Z = C2.transform.position.z;
  7266. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = V_1;
  7267. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  7268. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  7269. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13;
  7270. L_13 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_12, /*hidden argument*/NULL);
  7271. float L_14 = L_13.get_z_4();
  7272. V_4 = L_14;
  7273. // GameObject ai = GameObject.Find("group2/ai");
  7274. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_15;
  7275. L_15 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral1F51DF26CB4EDF377F32112BED25FC48AC10A2CC, /*hidden argument*/NULL);
  7276. V_5 = L_15;
  7277. // float aiX = ai.transform.position.x;
  7278. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16 = V_5;
  7279. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17;
  7280. L_17 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_16, /*hidden argument*/NULL);
  7281. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18;
  7282. L_18 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_17, /*hidden argument*/NULL);
  7283. float L_19 = L_18.get_x_2();
  7284. V_6 = L_19;
  7285. // float aiY = ai.transform.position.y;
  7286. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_20 = V_5;
  7287. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_21;
  7288. L_21 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_20, /*hidden argument*/NULL);
  7289. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_22;
  7290. L_22 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_21, /*hidden argument*/NULL);
  7291. float L_23 = L_22.get_y_3();
  7292. V_7 = L_23;
  7293. // float aiZ = ai.transform.position.z;
  7294. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_24 = V_5;
  7295. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_25;
  7296. L_25 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_24, /*hidden argument*/NULL);
  7297. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_26;
  7298. L_26 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_25, /*hidden argument*/NULL);
  7299. float L_27 = L_26.get_z_4();
  7300. V_8 = L_27;
  7301. // GameObject C1 = GameObject.Find("group3/C1");
  7302. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_28;
  7303. L_28 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral343D29660257B59AC38706A8181F99AA3CD9A9F9, /*hidden argument*/NULL);
  7304. V_9 = L_28;
  7305. // float C1X = C1.transform.position.x;
  7306. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_29 = V_9;
  7307. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_30;
  7308. L_30 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_29, /*hidden argument*/NULL);
  7309. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_31;
  7310. L_31 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_30, /*hidden argument*/NULL);
  7311. float L_32 = L_31.get_x_2();
  7312. V_10 = L_32;
  7313. // float C1Y = C1.transform.position.y;
  7314. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_33 = V_9;
  7315. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_34;
  7316. L_34 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_33, /*hidden argument*/NULL);
  7317. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_35;
  7318. L_35 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_34, /*hidden argument*/NULL);
  7319. float L_36 = L_35.get_y_3();
  7320. V_11 = L_36;
  7321. // float C1Z = C1.transform.position.z;
  7322. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_37 = V_9;
  7323. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_38;
  7324. L_38 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_37, /*hidden argument*/NULL);
  7325. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_39;
  7326. L_39 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_38, /*hidden argument*/NULL);
  7327. float L_40 = L_39.get_z_4();
  7328. V_12 = L_40;
  7329. // GameObject C4 = GameObject.Find("group4/C4");
  7330. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_41;
  7331. L_41 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral6FEFBBF5727AB23608B9E75918794DA38DBD9226, /*hidden argument*/NULL);
  7332. V_13 = L_41;
  7333. // float C4X = C4.transform.position.x;
  7334. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_42 = V_13;
  7335. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_43;
  7336. L_43 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_42, /*hidden argument*/NULL);
  7337. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_44;
  7338. L_44 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_43, /*hidden argument*/NULL);
  7339. float L_45 = L_44.get_x_2();
  7340. V_14 = L_45;
  7341. // float C4Y = C4.transform.position.y;
  7342. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_46 = V_13;
  7343. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47;
  7344. L_47 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_46, /*hidden argument*/NULL);
  7345. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_48;
  7346. L_48 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_47, /*hidden argument*/NULL);
  7347. float L_49 = L_48.get_y_3();
  7348. V_15 = L_49;
  7349. // float C4Z = C4.transform.position.z;
  7350. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_50 = V_13;
  7351. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_51;
  7352. L_51 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_50, /*hidden argument*/NULL);
  7353. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_52;
  7354. L_52 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_51, /*hidden argument*/NULL);
  7355. float L_53 = L_52.get_z_4();
  7356. V_16 = L_53;
  7357. // if (piece.name == "C5")
  7358. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_54 = __this->get_piece_6();
  7359. String_t* L_55;
  7360. L_55 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_54, /*hidden argument*/NULL);
  7361. bool L_56;
  7362. L_56 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_55, _stringLiteralF541D8CA2CC05EED95A2EB4FED6CB11C221C4FD7, /*hidden argument*/NULL);
  7363. V_17 = L_56;
  7364. bool L_57 = V_17;
  7365. if (!L_57)
  7366. {
  7367. goto IL_03ba;
  7368. }
  7369. }
  7370. {
  7371. // if (
  7372. // (C2X - piece.transform.position.x < 2.18f && C2X - piece.transform.position.x > 1.18f) &&
  7373. // (C2Y - piece.transform.position.y < -1.45f && C2Y - piece.transform.position.y > -2.45f) &&
  7374. // (C2Z - piece.transform.position.z < 0.5f && C2Z - piece.transform.position.z > -0.5f) && !c5r
  7375. // )
  7376. float L_58 = V_2;
  7377. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_59 = __this->get_piece_6();
  7378. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_60;
  7379. L_60 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_59, /*hidden argument*/NULL);
  7380. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_61;
  7381. L_61 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_60, /*hidden argument*/NULL);
  7382. float L_62 = L_61.get_x_2();
  7383. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_58, (float)L_62))) < ((float)(2.18000007f)))))
  7384. {
  7385. goto IL_0203;
  7386. }
  7387. }
  7388. {
  7389. float L_63 = V_2;
  7390. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_64 = __this->get_piece_6();
  7391. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_65;
  7392. L_65 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_64, /*hidden argument*/NULL);
  7393. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_66;
  7394. L_66 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_65, /*hidden argument*/NULL);
  7395. float L_67 = L_66.get_x_2();
  7396. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_63, (float)L_67))) > ((float)(1.17999995f)))))
  7397. {
  7398. goto IL_0203;
  7399. }
  7400. }
  7401. {
  7402. float L_68 = V_3;
  7403. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_69 = __this->get_piece_6();
  7404. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_70;
  7405. L_70 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_69, /*hidden argument*/NULL);
  7406. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_71;
  7407. L_71 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_70, /*hidden argument*/NULL);
  7408. float L_72 = L_71.get_y_3();
  7409. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_68, (float)L_72))) < ((float)(-1.45000005f)))))
  7410. {
  7411. goto IL_0203;
  7412. }
  7413. }
  7414. {
  7415. float L_73 = V_3;
  7416. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_74 = __this->get_piece_6();
  7417. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_75;
  7418. L_75 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_74, /*hidden argument*/NULL);
  7419. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_76;
  7420. L_76 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_75, /*hidden argument*/NULL);
  7421. float L_77 = L_76.get_y_3();
  7422. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_73, (float)L_77))) > ((float)(-2.45000005f)))))
  7423. {
  7424. goto IL_0203;
  7425. }
  7426. }
  7427. {
  7428. float L_78 = V_4;
  7429. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_79 = __this->get_piece_6();
  7430. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_80;
  7431. L_80 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_79, /*hidden argument*/NULL);
  7432. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_81;
  7433. L_81 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_80, /*hidden argument*/NULL);
  7434. float L_82 = L_81.get_z_4();
  7435. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_78, (float)L_82))) < ((float)(0.5f)))))
  7436. {
  7437. goto IL_0203;
  7438. }
  7439. }
  7440. {
  7441. float L_83 = V_4;
  7442. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_84 = __this->get_piece_6();
  7443. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_85;
  7444. L_85 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_84, /*hidden argument*/NULL);
  7445. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_86;
  7446. L_86 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_85, /*hidden argument*/NULL);
  7447. float L_87 = L_86.get_z_4();
  7448. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_83, (float)L_87))) > ((float)(-0.5f)))))
  7449. {
  7450. goto IL_0203;
  7451. }
  7452. }
  7453. {
  7454. bool L_88 = __this->get_c5r_18();
  7455. G_B10_0 = ((((int32_t)L_88) == ((int32_t)0))? 1 : 0);
  7456. goto IL_0204;
  7457. }
  7458. IL_0203:
  7459. {
  7460. G_B10_0 = 0;
  7461. }
  7462. IL_0204:
  7463. {
  7464. V_18 = (bool)G_B10_0;
  7465. bool L_89 = V_18;
  7466. if (!L_89)
  7467. {
  7468. goto IL_027d;
  7469. }
  7470. }
  7471. {
  7472. // piece.transform.SetParent(C2.transform.parent);
  7473. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_90 = __this->get_piece_6();
  7474. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_91;
  7475. L_91 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_90, /*hidden argument*/NULL);
  7476. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_92 = V_1;
  7477. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_93;
  7478. L_93 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_92, /*hidden argument*/NULL);
  7479. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_94;
  7480. L_94 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_93, /*hidden argument*/NULL);
  7481. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_91, L_94, /*hidden argument*/NULL);
  7482. // piece.transform.position = new Vector3(C2X - 1.68f, C2Y + 1.95f, C2Z);
  7483. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_95 = __this->get_piece_6();
  7484. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_96;
  7485. L_96 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_95, /*hidden argument*/NULL);
  7486. float L_97 = V_2;
  7487. float L_98 = V_3;
  7488. float L_99 = V_4;
  7489. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_100;
  7490. memset((&L_100), 0, sizeof(L_100));
  7491. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_100), ((float)il2cpp_codegen_subtract((float)L_97, (float)(1.67999995f))), ((float)il2cpp_codegen_add((float)L_98, (float)(1.95000005f))), L_99, /*hidden argument*/NULL);
  7492. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_96, L_100, /*hidden argument*/NULL);
  7493. // clickSFX.Play();
  7494. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_101 = __this->get_clickSFX_15();
  7495. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_101, /*hidden argument*/NULL);
  7496. // c5r = true;
  7497. __this->set_c5r_18((bool)1);
  7498. // piece.tag = piece.name;
  7499. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_102 = __this->get_piece_6();
  7500. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_103 = __this->get_piece_6();
  7501. String_t* L_104;
  7502. L_104 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_103, /*hidden argument*/NULL);
  7503. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_102, L_104, /*hidden argument*/NULL);
  7504. goto IL_03b9;
  7505. }
  7506. IL_027d:
  7507. {
  7508. // else if (
  7509. // (C2X - piece.transform.position.x < -1.18f && C2X - piece.transform.position.x > -2.18f) &&
  7510. // (C2Y - piece.transform.position.y < -1.45f && C2Y - piece.transform.position.y > -2.45f) &&
  7511. // (C2Z - piece.transform.position.z < 0.5f && C2Z - piece.transform.position.z > -0.5f) && !c5l
  7512. // )
  7513. float L_105 = V_2;
  7514. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_106 = __this->get_piece_6();
  7515. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_107;
  7516. L_107 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_106, /*hidden argument*/NULL);
  7517. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_108;
  7518. L_108 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_107, /*hidden argument*/NULL);
  7519. float L_109 = L_108.get_x_2();
  7520. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_105, (float)L_109))) < ((float)(-1.17999995f)))))
  7521. {
  7522. goto IL_0344;
  7523. }
  7524. }
  7525. {
  7526. float L_110 = V_2;
  7527. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_111 = __this->get_piece_6();
  7528. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_112;
  7529. L_112 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_111, /*hidden argument*/NULL);
  7530. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_113;
  7531. L_113 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_112, /*hidden argument*/NULL);
  7532. float L_114 = L_113.get_x_2();
  7533. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_110, (float)L_114))) > ((float)(-2.18000007f)))))
  7534. {
  7535. goto IL_0344;
  7536. }
  7537. }
  7538. {
  7539. float L_115 = V_3;
  7540. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_116 = __this->get_piece_6();
  7541. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_117;
  7542. L_117 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_116, /*hidden argument*/NULL);
  7543. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_118;
  7544. L_118 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_117, /*hidden argument*/NULL);
  7545. float L_119 = L_118.get_y_3();
  7546. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_115, (float)L_119))) < ((float)(-1.45000005f)))))
  7547. {
  7548. goto IL_0344;
  7549. }
  7550. }
  7551. {
  7552. float L_120 = V_3;
  7553. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_121 = __this->get_piece_6();
  7554. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_122;
  7555. L_122 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_121, /*hidden argument*/NULL);
  7556. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_123;
  7557. L_123 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_122, /*hidden argument*/NULL);
  7558. float L_124 = L_123.get_y_3();
  7559. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_120, (float)L_124))) > ((float)(-2.45000005f)))))
  7560. {
  7561. goto IL_0344;
  7562. }
  7563. }
  7564. {
  7565. float L_125 = V_4;
  7566. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_126 = __this->get_piece_6();
  7567. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_127;
  7568. L_127 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_126, /*hidden argument*/NULL);
  7569. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_128;
  7570. L_128 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_127, /*hidden argument*/NULL);
  7571. float L_129 = L_128.get_z_4();
  7572. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_125, (float)L_129))) < ((float)(0.5f)))))
  7573. {
  7574. goto IL_0344;
  7575. }
  7576. }
  7577. {
  7578. float L_130 = V_4;
  7579. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_131 = __this->get_piece_6();
  7580. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_132;
  7581. L_132 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_131, /*hidden argument*/NULL);
  7582. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_133;
  7583. L_133 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_132, /*hidden argument*/NULL);
  7584. float L_134 = L_133.get_z_4();
  7585. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_130, (float)L_134))) > ((float)(-0.5f)))))
  7586. {
  7587. goto IL_0344;
  7588. }
  7589. }
  7590. {
  7591. bool L_135 = __this->get_c5l_19();
  7592. G_B20_0 = ((((int32_t)L_135) == ((int32_t)0))? 1 : 0);
  7593. goto IL_0345;
  7594. }
  7595. IL_0344:
  7596. {
  7597. G_B20_0 = 0;
  7598. }
  7599. IL_0345:
  7600. {
  7601. V_19 = (bool)G_B20_0;
  7602. bool L_136 = V_19;
  7603. if (!L_136)
  7604. {
  7605. goto IL_03b9;
  7606. }
  7607. }
  7608. {
  7609. // piece.transform.SetParent(C2.transform.parent);
  7610. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_137 = __this->get_piece_6();
  7611. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_138;
  7612. L_138 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_137, /*hidden argument*/NULL);
  7613. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_139 = V_1;
  7614. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_140;
  7615. L_140 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_139, /*hidden argument*/NULL);
  7616. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_141;
  7617. L_141 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_140, /*hidden argument*/NULL);
  7618. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_138, L_141, /*hidden argument*/NULL);
  7619. // piece.transform.position = new Vector3(C2X + 1.68f, C2Y + 1.95f, C2Z);
  7620. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_142 = __this->get_piece_6();
  7621. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_143;
  7622. L_143 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_142, /*hidden argument*/NULL);
  7623. float L_144 = V_2;
  7624. float L_145 = V_3;
  7625. float L_146 = V_4;
  7626. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_147;
  7627. memset((&L_147), 0, sizeof(L_147));
  7628. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_147), ((float)il2cpp_codegen_add((float)L_144, (float)(1.67999995f))), ((float)il2cpp_codegen_add((float)L_145, (float)(1.95000005f))), L_146, /*hidden argument*/NULL);
  7629. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_143, L_147, /*hidden argument*/NULL);
  7630. // clickSFX.Play();
  7631. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_148 = __this->get_clickSFX_15();
  7632. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_148, /*hidden argument*/NULL);
  7633. // c5l = true;
  7634. __this->set_c5l_19((bool)1);
  7635. // piece.tag = piece.name;
  7636. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_149 = __this->get_piece_6();
  7637. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_150 = __this->get_piece_6();
  7638. String_t* L_151;
  7639. L_151 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_150, /*hidden argument*/NULL);
  7640. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_149, L_151, /*hidden argument*/NULL);
  7641. }
  7642. IL_03b9:
  7643. {
  7644. }
  7645. IL_03ba:
  7646. {
  7647. // if (piece.name == "group3")
  7648. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_152 = __this->get_piece_6();
  7649. String_t* L_153;
  7650. L_153 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_152, /*hidden argument*/NULL);
  7651. bool L_154;
  7652. L_154 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_153, _stringLiteral97EB6767C1DF255A12C65A1EFB045EE585370015, /*hidden argument*/NULL);
  7653. V_20 = L_154;
  7654. bool L_155 = V_20;
  7655. if (!L_155)
  7656. {
  7657. goto IL_050e;
  7658. }
  7659. }
  7660. {
  7661. // if (
  7662. // (C2X - piece.transform.position.x < -0.68f && C2X - piece.transform.position.x > -1.68f) &&
  7663. // (C2Y - piece.transform.position.y < -2.7f && C2Y - piece.transform.position.y > -3.7f) &&
  7664. // (C2Z - piece.transform.position.z < 0.5f && C2Z - piece.transform.position.z > -0.5f) && c5l && c5r
  7665. // )
  7666. float L_156 = V_2;
  7667. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_157 = __this->get_piece_6();
  7668. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_158;
  7669. L_158 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_157, /*hidden argument*/NULL);
  7670. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_159;
  7671. L_159 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_158, /*hidden argument*/NULL);
  7672. float L_160 = L_159.get_x_2();
  7673. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_156, (float)L_160))) < ((float)(-0.680000007f)))))
  7674. {
  7675. goto IL_04a5;
  7676. }
  7677. }
  7678. {
  7679. float L_161 = V_2;
  7680. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_162 = __this->get_piece_6();
  7681. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_163;
  7682. L_163 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_162, /*hidden argument*/NULL);
  7683. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_164;
  7684. L_164 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_163, /*hidden argument*/NULL);
  7685. float L_165 = L_164.get_x_2();
  7686. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_161, (float)L_165))) > ((float)(-1.67999995f)))))
  7687. {
  7688. goto IL_04a5;
  7689. }
  7690. }
  7691. {
  7692. float L_166 = V_3;
  7693. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_167 = __this->get_piece_6();
  7694. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_168;
  7695. L_168 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_167, /*hidden argument*/NULL);
  7696. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_169;
  7697. L_169 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_168, /*hidden argument*/NULL);
  7698. float L_170 = L_169.get_y_3();
  7699. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_166, (float)L_170))) < ((float)(-2.70000005f)))))
  7700. {
  7701. goto IL_04a5;
  7702. }
  7703. }
  7704. {
  7705. float L_171 = V_3;
  7706. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_172 = __this->get_piece_6();
  7707. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_173;
  7708. L_173 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_172, /*hidden argument*/NULL);
  7709. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_174;
  7710. L_174 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_173, /*hidden argument*/NULL);
  7711. float L_175 = L_174.get_y_3();
  7712. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_171, (float)L_175))) > ((float)(-3.70000005f)))))
  7713. {
  7714. goto IL_04a5;
  7715. }
  7716. }
  7717. {
  7718. float L_176 = V_4;
  7719. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_177 = __this->get_piece_6();
  7720. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_178;
  7721. L_178 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_177, /*hidden argument*/NULL);
  7722. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_179;
  7723. L_179 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_178, /*hidden argument*/NULL);
  7724. float L_180 = L_179.get_z_4();
  7725. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_176, (float)L_180))) < ((float)(0.5f)))))
  7726. {
  7727. goto IL_04a5;
  7728. }
  7729. }
  7730. {
  7731. float L_181 = V_4;
  7732. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_182 = __this->get_piece_6();
  7733. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_183;
  7734. L_183 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_182, /*hidden argument*/NULL);
  7735. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_184;
  7736. L_184 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_183, /*hidden argument*/NULL);
  7737. float L_185 = L_184.get_z_4();
  7738. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_181, (float)L_185))) > ((float)(-0.5f)))))
  7739. {
  7740. goto IL_04a5;
  7741. }
  7742. }
  7743. {
  7744. bool L_186 = __this->get_c5l_19();
  7745. if (!L_186)
  7746. {
  7747. goto IL_04a5;
  7748. }
  7749. }
  7750. {
  7751. bool L_187 = __this->get_c5r_18();
  7752. G_B33_0 = ((int32_t)(L_187));
  7753. goto IL_04a6;
  7754. }
  7755. IL_04a5:
  7756. {
  7757. G_B33_0 = 0;
  7758. }
  7759. IL_04a6:
  7760. {
  7761. V_21 = (bool)G_B33_0;
  7762. bool L_188 = V_21;
  7763. if (!L_188)
  7764. {
  7765. goto IL_050d;
  7766. }
  7767. }
  7768. {
  7769. // piece.transform.SetParent(C2.transform.parent);
  7770. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_189 = __this->get_piece_6();
  7771. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_190;
  7772. L_190 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_189, /*hidden argument*/NULL);
  7773. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_191 = V_1;
  7774. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_192;
  7775. L_192 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_191, /*hidden argument*/NULL);
  7776. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_193;
  7777. L_193 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_192, /*hidden argument*/NULL);
  7778. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_190, L_193, /*hidden argument*/NULL);
  7779. // piece.transform.position = new Vector3(C2X + 1.18f, C2Y + 3.2f, C2Z);
  7780. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_194 = __this->get_piece_6();
  7781. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_195;
  7782. L_195 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_194, /*hidden argument*/NULL);
  7783. float L_196 = V_2;
  7784. float L_197 = V_3;
  7785. float L_198 = V_4;
  7786. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_199;
  7787. memset((&L_199), 0, sizeof(L_199));
  7788. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_199), ((float)il2cpp_codegen_add((float)L_196, (float)(1.17999995f))), ((float)il2cpp_codegen_add((float)L_197, (float)(3.20000005f))), L_198, /*hidden argument*/NULL);
  7789. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_195, L_199, /*hidden argument*/NULL);
  7790. // clickSFX.Play();
  7791. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_200 = __this->get_clickSFX_15();
  7792. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_200, /*hidden argument*/NULL);
  7793. // piece.tag = "TempTag";
  7794. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_201 = __this->get_piece_6();
  7795. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_201, _stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F, /*hidden argument*/NULL);
  7796. }
  7797. IL_050d:
  7798. {
  7799. }
  7800. IL_050e:
  7801. {
  7802. // if (piece.name == "tou")
  7803. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_202 = __this->get_piece_6();
  7804. String_t* L_203;
  7805. L_203 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_202, /*hidden argument*/NULL);
  7806. bool L_204;
  7807. L_204 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_203, _stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446, /*hidden argument*/NULL);
  7808. V_22 = L_204;
  7809. bool L_205 = V_22;
  7810. if (!L_205)
  7811. {
  7812. goto IL_065e;
  7813. }
  7814. }
  7815. {
  7816. // if (
  7817. // (aiX - piece.transform.position.x < 0.5f && aiX - piece.transform.position.x > -0.5f) &&
  7818. // (aiY - piece.transform.position.y < -0.45f && aiY - piece.transform.position.y > -1.45f) &&
  7819. // (aiZ - piece.transform.position.z < 0.5f && aiZ - piece.transform.position.z > -0.5f)
  7820. // )
  7821. float L_206 = V_6;
  7822. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_207 = __this->get_piece_6();
  7823. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_208;
  7824. L_208 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_207, /*hidden argument*/NULL);
  7825. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_209;
  7826. L_209 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_208, /*hidden argument*/NULL);
  7827. float L_210 = L_209.get_x_2();
  7828. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_206, (float)L_210))) < ((float)(0.5f)))))
  7829. {
  7830. goto IL_05f2;
  7831. }
  7832. }
  7833. {
  7834. float L_211 = V_6;
  7835. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_212 = __this->get_piece_6();
  7836. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_213;
  7837. L_213 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_212, /*hidden argument*/NULL);
  7838. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_214;
  7839. L_214 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_213, /*hidden argument*/NULL);
  7840. float L_215 = L_214.get_x_2();
  7841. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_211, (float)L_215))) > ((float)(-0.5f)))))
  7842. {
  7843. goto IL_05f2;
  7844. }
  7845. }
  7846. {
  7847. float L_216 = V_7;
  7848. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_217 = __this->get_piece_6();
  7849. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_218;
  7850. L_218 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_217, /*hidden argument*/NULL);
  7851. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_219;
  7852. L_219 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_218, /*hidden argument*/NULL);
  7853. float L_220 = L_219.get_y_3();
  7854. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_216, (float)L_220))) < ((float)(-0.449999988f)))))
  7855. {
  7856. goto IL_05f2;
  7857. }
  7858. }
  7859. {
  7860. float L_221 = V_7;
  7861. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_222 = __this->get_piece_6();
  7862. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_223;
  7863. L_223 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_222, /*hidden argument*/NULL);
  7864. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_224;
  7865. L_224 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_223, /*hidden argument*/NULL);
  7866. float L_225 = L_224.get_y_3();
  7867. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_221, (float)L_225))) > ((float)(-1.45000005f)))))
  7868. {
  7869. goto IL_05f2;
  7870. }
  7871. }
  7872. {
  7873. float L_226 = V_8;
  7874. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_227 = __this->get_piece_6();
  7875. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_228;
  7876. L_228 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_227, /*hidden argument*/NULL);
  7877. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_229;
  7878. L_229 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_228, /*hidden argument*/NULL);
  7879. float L_230 = L_229.get_z_4();
  7880. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_226, (float)L_230))) < ((float)(0.5f)))))
  7881. {
  7882. goto IL_05ef;
  7883. }
  7884. }
  7885. {
  7886. float L_231 = V_8;
  7887. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_232 = __this->get_piece_6();
  7888. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_233;
  7889. L_233 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_232, /*hidden argument*/NULL);
  7890. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_234;
  7891. L_234 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_233, /*hidden argument*/NULL);
  7892. float L_235 = L_234.get_z_4();
  7893. G_B44_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_231, (float)L_235))) > ((float)(-0.5f)))? 1 : 0);
  7894. goto IL_05f0;
  7895. }
  7896. IL_05ef:
  7897. {
  7898. G_B44_0 = 0;
  7899. }
  7900. IL_05f0:
  7901. {
  7902. G_B46_0 = G_B44_0;
  7903. goto IL_05f3;
  7904. }
  7905. IL_05f2:
  7906. {
  7907. G_B46_0 = 0;
  7908. }
  7909. IL_05f3:
  7910. {
  7911. V_23 = (bool)G_B46_0;
  7912. bool L_236 = V_23;
  7913. if (!L_236)
  7914. {
  7915. goto IL_065d;
  7916. }
  7917. }
  7918. {
  7919. // piece.transform.SetParent(ai.transform.parent);
  7920. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_237 = __this->get_piece_6();
  7921. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_238;
  7922. L_238 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_237, /*hidden argument*/NULL);
  7923. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_239 = V_5;
  7924. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_240;
  7925. L_240 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_239, /*hidden argument*/NULL);
  7926. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_241;
  7927. L_241 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_240, /*hidden argument*/NULL);
  7928. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_238, L_241, /*hidden argument*/NULL);
  7929. // piece.transform.position = new Vector3(aiX, aiY + 0.95f, aiZ);
  7930. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_242 = __this->get_piece_6();
  7931. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_243;
  7932. L_243 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_242, /*hidden argument*/NULL);
  7933. float L_244 = V_6;
  7934. float L_245 = V_7;
  7935. float L_246 = V_8;
  7936. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_247;
  7937. memset((&L_247), 0, sizeof(L_247));
  7938. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_247), L_244, ((float)il2cpp_codegen_add((float)L_245, (float)(0.949999988f))), L_246, /*hidden argument*/NULL);
  7939. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_243, L_247, /*hidden argument*/NULL);
  7940. // clickSFX.Play();
  7941. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_248 = __this->get_clickSFX_15();
  7942. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_248, /*hidden argument*/NULL);
  7943. // piece.tag = piece.name;
  7944. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_249 = __this->get_piece_6();
  7945. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_250 = __this->get_piece_6();
  7946. String_t* L_251;
  7947. L_251 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_250, /*hidden argument*/NULL);
  7948. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_249, L_251, /*hidden argument*/NULL);
  7949. }
  7950. IL_065d:
  7951. {
  7952. }
  7953. IL_065e:
  7954. {
  7955. // if (piece.name == "screen")
  7956. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_252 = __this->get_piece_6();
  7957. String_t* L_253;
  7958. L_253 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_252, /*hidden argument*/NULL);
  7959. bool L_254;
  7960. L_254 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_253, _stringLiteral33F6758AC1777DAA0016096F040CBC13B8AB090F, /*hidden argument*/NULL);
  7961. V_24 = L_254;
  7962. bool L_255 = V_24;
  7963. if (!L_255)
  7964. {
  7965. goto IL_07ae;
  7966. }
  7967. }
  7968. {
  7969. // if (
  7970. // (aiX - piece.transform.position.x < 0.5f && aiX - piece.transform.position.x > -0.5f) &&
  7971. // (aiY - piece.transform.position.y < 0.5f && aiY - piece.transform.position.y > -0.5f) &&
  7972. // (aiZ - piece.transform.position.z < 0.5f && aiZ - piece.transform.position.z > -0.5f)
  7973. // )
  7974. float L_256 = V_6;
  7975. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_257 = __this->get_piece_6();
  7976. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_258;
  7977. L_258 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_257, /*hidden argument*/NULL);
  7978. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_259;
  7979. L_259 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_258, /*hidden argument*/NULL);
  7980. float L_260 = L_259.get_x_2();
  7981. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_256, (float)L_260))) < ((float)(0.5f)))))
  7982. {
  7983. goto IL_0742;
  7984. }
  7985. }
  7986. {
  7987. float L_261 = V_6;
  7988. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_262 = __this->get_piece_6();
  7989. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_263;
  7990. L_263 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_262, /*hidden argument*/NULL);
  7991. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_264;
  7992. L_264 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_263, /*hidden argument*/NULL);
  7993. float L_265 = L_264.get_x_2();
  7994. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_261, (float)L_265))) > ((float)(-0.5f)))))
  7995. {
  7996. goto IL_0742;
  7997. }
  7998. }
  7999. {
  8000. float L_266 = V_7;
  8001. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_267 = __this->get_piece_6();
  8002. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_268;
  8003. L_268 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_267, /*hidden argument*/NULL);
  8004. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_269;
  8005. L_269 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_268, /*hidden argument*/NULL);
  8006. float L_270 = L_269.get_y_3();
  8007. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_266, (float)L_270))) < ((float)(0.5f)))))
  8008. {
  8009. goto IL_0742;
  8010. }
  8011. }
  8012. {
  8013. float L_271 = V_7;
  8014. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_272 = __this->get_piece_6();
  8015. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_273;
  8016. L_273 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_272, /*hidden argument*/NULL);
  8017. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_274;
  8018. L_274 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_273, /*hidden argument*/NULL);
  8019. float L_275 = L_274.get_y_3();
  8020. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_271, (float)L_275))) > ((float)(-0.5f)))))
  8021. {
  8022. goto IL_0742;
  8023. }
  8024. }
  8025. {
  8026. float L_276 = V_8;
  8027. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_277 = __this->get_piece_6();
  8028. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_278;
  8029. L_278 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_277, /*hidden argument*/NULL);
  8030. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_279;
  8031. L_279 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_278, /*hidden argument*/NULL);
  8032. float L_280 = L_279.get_z_4();
  8033. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_276, (float)L_280))) < ((float)(0.5f)))))
  8034. {
  8035. goto IL_073f;
  8036. }
  8037. }
  8038. {
  8039. float L_281 = V_8;
  8040. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_282 = __this->get_piece_6();
  8041. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_283;
  8042. L_283 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_282, /*hidden argument*/NULL);
  8043. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_284;
  8044. L_284 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_283, /*hidden argument*/NULL);
  8045. float L_285 = L_284.get_z_4();
  8046. G_B57_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_281, (float)L_285))) > ((float)(-0.5f)))? 1 : 0);
  8047. goto IL_0740;
  8048. }
  8049. IL_073f:
  8050. {
  8051. G_B57_0 = 0;
  8052. }
  8053. IL_0740:
  8054. {
  8055. G_B59_0 = G_B57_0;
  8056. goto IL_0743;
  8057. }
  8058. IL_0742:
  8059. {
  8060. G_B59_0 = 0;
  8061. }
  8062. IL_0743:
  8063. {
  8064. V_25 = (bool)G_B59_0;
  8065. bool L_286 = V_25;
  8066. if (!L_286)
  8067. {
  8068. goto IL_07ad;
  8069. }
  8070. }
  8071. {
  8072. // piece.transform.SetParent(ai.transform.parent);
  8073. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_287 = __this->get_piece_6();
  8074. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_288;
  8075. L_288 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_287, /*hidden argument*/NULL);
  8076. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_289 = V_5;
  8077. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_290;
  8078. L_290 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_289, /*hidden argument*/NULL);
  8079. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_291;
  8080. L_291 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_290, /*hidden argument*/NULL);
  8081. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_288, L_291, /*hidden argument*/NULL);
  8082. // piece.transform.position = new Vector3(aiX, aiY, aiZ + 0.1f);
  8083. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_292 = __this->get_piece_6();
  8084. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_293;
  8085. L_293 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_292, /*hidden argument*/NULL);
  8086. float L_294 = V_6;
  8087. float L_295 = V_7;
  8088. float L_296 = V_8;
  8089. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_297;
  8090. memset((&L_297), 0, sizeof(L_297));
  8091. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_297), L_294, L_295, ((float)il2cpp_codegen_add((float)L_296, (float)(0.100000001f))), /*hidden argument*/NULL);
  8092. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_293, L_297, /*hidden argument*/NULL);
  8093. // clickSFX.Play();
  8094. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_298 = __this->get_clickSFX_15();
  8095. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_298, /*hidden argument*/NULL);
  8096. // piece.tag = piece.name;
  8097. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_299 = __this->get_piece_6();
  8098. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_300 = __this->get_piece_6();
  8099. String_t* L_301;
  8100. L_301 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_300, /*hidden argument*/NULL);
  8101. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_299, L_301, /*hidden argument*/NULL);
  8102. }
  8103. IL_07ad:
  8104. {
  8105. }
  8106. IL_07ae:
  8107. {
  8108. // if (piece.name == "tuozhan")
  8109. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_302 = __this->get_piece_6();
  8110. String_t* L_303;
  8111. L_303 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_302, /*hidden argument*/NULL);
  8112. bool L_304;
  8113. L_304 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_303, _stringLiteralE52C97270B8F9BB1B69AA971D881D9264420569B, /*hidden argument*/NULL);
  8114. V_26 = L_304;
  8115. bool L_305 = V_26;
  8116. if (!L_305)
  8117. {
  8118. goto IL_08fe;
  8119. }
  8120. }
  8121. {
  8122. // if (
  8123. // (aiX - piece.transform.position.x < 0.5f && aiX - piece.transform.position.x > -0.5f) &&
  8124. // (aiY - piece.transform.position.y < 0.5f && aiY - piece.transform.position.y > -0.5f) &&
  8125. // (aiZ - piece.transform.position.z < 0.5f && aiZ - piece.transform.position.z > -0.5f)
  8126. // )
  8127. float L_306 = V_6;
  8128. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_307 = __this->get_piece_6();
  8129. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_308;
  8130. L_308 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_307, /*hidden argument*/NULL);
  8131. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_309;
  8132. L_309 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_308, /*hidden argument*/NULL);
  8133. float L_310 = L_309.get_x_2();
  8134. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_306, (float)L_310))) < ((float)(0.5f)))))
  8135. {
  8136. goto IL_0892;
  8137. }
  8138. }
  8139. {
  8140. float L_311 = V_6;
  8141. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_312 = __this->get_piece_6();
  8142. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_313;
  8143. L_313 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_312, /*hidden argument*/NULL);
  8144. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_314;
  8145. L_314 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_313, /*hidden argument*/NULL);
  8146. float L_315 = L_314.get_x_2();
  8147. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_311, (float)L_315))) > ((float)(-0.5f)))))
  8148. {
  8149. goto IL_0892;
  8150. }
  8151. }
  8152. {
  8153. float L_316 = V_7;
  8154. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_317 = __this->get_piece_6();
  8155. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_318;
  8156. L_318 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_317, /*hidden argument*/NULL);
  8157. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_319;
  8158. L_319 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_318, /*hidden argument*/NULL);
  8159. float L_320 = L_319.get_y_3();
  8160. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_316, (float)L_320))) < ((float)(0.5f)))))
  8161. {
  8162. goto IL_0892;
  8163. }
  8164. }
  8165. {
  8166. float L_321 = V_7;
  8167. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_322 = __this->get_piece_6();
  8168. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_323;
  8169. L_323 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_322, /*hidden argument*/NULL);
  8170. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_324;
  8171. L_324 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_323, /*hidden argument*/NULL);
  8172. float L_325 = L_324.get_y_3();
  8173. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_321, (float)L_325))) > ((float)(-0.5f)))))
  8174. {
  8175. goto IL_0892;
  8176. }
  8177. }
  8178. {
  8179. float L_326 = V_8;
  8180. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_327 = __this->get_piece_6();
  8181. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_328;
  8182. L_328 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_327, /*hidden argument*/NULL);
  8183. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_329;
  8184. L_329 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_328, /*hidden argument*/NULL);
  8185. float L_330 = L_329.get_z_4();
  8186. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_326, (float)L_330))) < ((float)(0.5f)))))
  8187. {
  8188. goto IL_088f;
  8189. }
  8190. }
  8191. {
  8192. float L_331 = V_8;
  8193. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_332 = __this->get_piece_6();
  8194. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_333;
  8195. L_333 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_332, /*hidden argument*/NULL);
  8196. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_334;
  8197. L_334 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_333, /*hidden argument*/NULL);
  8198. float L_335 = L_334.get_z_4();
  8199. G_B70_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_331, (float)L_335))) > ((float)(-0.5f)))? 1 : 0);
  8200. goto IL_0890;
  8201. }
  8202. IL_088f:
  8203. {
  8204. G_B70_0 = 0;
  8205. }
  8206. IL_0890:
  8207. {
  8208. G_B72_0 = G_B70_0;
  8209. goto IL_0893;
  8210. }
  8211. IL_0892:
  8212. {
  8213. G_B72_0 = 0;
  8214. }
  8215. IL_0893:
  8216. {
  8217. V_27 = (bool)G_B72_0;
  8218. bool L_336 = V_27;
  8219. if (!L_336)
  8220. {
  8221. goto IL_08fd;
  8222. }
  8223. }
  8224. {
  8225. // piece.transform.SetParent(ai.transform.parent);
  8226. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_337 = __this->get_piece_6();
  8227. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_338;
  8228. L_338 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_337, /*hidden argument*/NULL);
  8229. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_339 = V_5;
  8230. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_340;
  8231. L_340 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_339, /*hidden argument*/NULL);
  8232. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_341;
  8233. L_341 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_340, /*hidden argument*/NULL);
  8234. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_338, L_341, /*hidden argument*/NULL);
  8235. // piece.transform.position = new Vector3(aiX, aiY, aiZ - 0.1f);
  8236. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_342 = __this->get_piece_6();
  8237. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_343;
  8238. L_343 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_342, /*hidden argument*/NULL);
  8239. float L_344 = V_6;
  8240. float L_345 = V_7;
  8241. float L_346 = V_8;
  8242. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_347;
  8243. memset((&L_347), 0, sizeof(L_347));
  8244. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_347), L_344, L_345, ((float)il2cpp_codegen_subtract((float)L_346, (float)(0.100000001f))), /*hidden argument*/NULL);
  8245. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_343, L_347, /*hidden argument*/NULL);
  8246. // clickSFX.Play();
  8247. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_348 = __this->get_clickSFX_15();
  8248. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_348, /*hidden argument*/NULL);
  8249. // piece.tag = piece.name;
  8250. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_349 = __this->get_piece_6();
  8251. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_350 = __this->get_piece_6();
  8252. String_t* L_351;
  8253. L_351 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_350, /*hidden argument*/NULL);
  8254. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_349, L_351, /*hidden argument*/NULL);
  8255. }
  8256. IL_08fd:
  8257. {
  8258. }
  8259. IL_08fe:
  8260. {
  8261. // if (piece.name == "group2")
  8262. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_352 = __this->get_piece_6();
  8263. String_t* L_353;
  8264. L_353 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_352, /*hidden argument*/NULL);
  8265. bool L_354;
  8266. L_354 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_353, _stringLiteralDDA8D7C1E0DD424974F8CE49F8D5D3EAB1D8A882, /*hidden argument*/NULL);
  8267. V_28 = L_354;
  8268. bool L_355 = V_28;
  8269. if (!L_355)
  8270. {
  8271. goto IL_0a54;
  8272. }
  8273. }
  8274. {
  8275. // if (
  8276. // (C1X - piece.transform.position.x < -1.15f && C1X - piece.transform.position.x > -2.15f) &&
  8277. // (C1Y - piece.transform.position.y < 0.6f && C1Y - piece.transform.position.y > -0.6f) &&
  8278. // (C1Z - piece.transform.position.z < 0.5f && C1Z - piece.transform.position.z > -0.5f)
  8279. // )
  8280. float L_356 = V_10;
  8281. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_357 = __this->get_piece_6();
  8282. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_358;
  8283. L_358 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_357, /*hidden argument*/NULL);
  8284. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_359;
  8285. L_359 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_358, /*hidden argument*/NULL);
  8286. float L_360 = L_359.get_x_2();
  8287. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_356, (float)L_360))) < ((float)(-1.14999998f)))))
  8288. {
  8289. goto IL_09e2;
  8290. }
  8291. }
  8292. {
  8293. float L_361 = V_10;
  8294. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_362 = __this->get_piece_6();
  8295. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_363;
  8296. L_363 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_362, /*hidden argument*/NULL);
  8297. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_364;
  8298. L_364 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_363, /*hidden argument*/NULL);
  8299. float L_365 = L_364.get_x_2();
  8300. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_361, (float)L_365))) > ((float)(-2.1500001f)))))
  8301. {
  8302. goto IL_09e2;
  8303. }
  8304. }
  8305. {
  8306. float L_366 = V_11;
  8307. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_367 = __this->get_piece_6();
  8308. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_368;
  8309. L_368 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_367, /*hidden argument*/NULL);
  8310. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_369;
  8311. L_369 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_368, /*hidden argument*/NULL);
  8312. float L_370 = L_369.get_y_3();
  8313. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_366, (float)L_370))) < ((float)(0.600000024f)))))
  8314. {
  8315. goto IL_09e2;
  8316. }
  8317. }
  8318. {
  8319. float L_371 = V_11;
  8320. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_372 = __this->get_piece_6();
  8321. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_373;
  8322. L_373 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_372, /*hidden argument*/NULL);
  8323. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_374;
  8324. L_374 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_373, /*hidden argument*/NULL);
  8325. float L_375 = L_374.get_y_3();
  8326. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_371, (float)L_375))) > ((float)(-0.600000024f)))))
  8327. {
  8328. goto IL_09e2;
  8329. }
  8330. }
  8331. {
  8332. float L_376 = V_12;
  8333. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_377 = __this->get_piece_6();
  8334. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_378;
  8335. L_378 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_377, /*hidden argument*/NULL);
  8336. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_379;
  8337. L_379 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_378, /*hidden argument*/NULL);
  8338. float L_380 = L_379.get_z_4();
  8339. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_376, (float)L_380))) < ((float)(0.5f)))))
  8340. {
  8341. goto IL_09df;
  8342. }
  8343. }
  8344. {
  8345. float L_381 = V_12;
  8346. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_382 = __this->get_piece_6();
  8347. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_383;
  8348. L_383 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_382, /*hidden argument*/NULL);
  8349. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_384;
  8350. L_384 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_383, /*hidden argument*/NULL);
  8351. float L_385 = L_384.get_z_4();
  8352. G_B83_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_381, (float)L_385))) > ((float)(-0.5f)))? 1 : 0);
  8353. goto IL_09e0;
  8354. }
  8355. IL_09df:
  8356. {
  8357. G_B83_0 = 0;
  8358. }
  8359. IL_09e0:
  8360. {
  8361. G_B85_0 = G_B83_0;
  8362. goto IL_09e3;
  8363. }
  8364. IL_09e2:
  8365. {
  8366. G_B85_0 = 0;
  8367. }
  8368. IL_09e3:
  8369. {
  8370. V_29 = (bool)G_B85_0;
  8371. bool L_386 = V_29;
  8372. if (!L_386)
  8373. {
  8374. goto IL_0a53;
  8375. }
  8376. }
  8377. {
  8378. // piece.transform.SetParent(C1.transform.parent);
  8379. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_387 = __this->get_piece_6();
  8380. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_388;
  8381. L_388 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_387, /*hidden argument*/NULL);
  8382. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_389 = V_9;
  8383. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_390;
  8384. L_390 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_389, /*hidden argument*/NULL);
  8385. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_391;
  8386. L_391 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_390, /*hidden argument*/NULL);
  8387. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_388, L_391, /*hidden argument*/NULL);
  8388. // piece.transform.position = new Vector3(C1X + 1.65f, C1Y - 0.14f, C1Z + 0.06f);
  8389. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_392 = __this->get_piece_6();
  8390. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_393;
  8391. L_393 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_392, /*hidden argument*/NULL);
  8392. float L_394 = V_10;
  8393. float L_395 = V_11;
  8394. float L_396 = V_12;
  8395. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_397;
  8396. memset((&L_397), 0, sizeof(L_397));
  8397. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_397), ((float)il2cpp_codegen_add((float)L_394, (float)(1.64999998f))), ((float)il2cpp_codegen_subtract((float)L_395, (float)(0.140000001f))), ((float)il2cpp_codegen_add((float)L_396, (float)(0.0599999987f))), /*hidden argument*/NULL);
  8398. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_393, L_397, /*hidden argument*/NULL);
  8399. // clickSFX.Play();
  8400. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_398 = __this->get_clickSFX_15();
  8401. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_398, /*hidden argument*/NULL);
  8402. // piece.tag = "TempTag";
  8403. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_399 = __this->get_piece_6();
  8404. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_399, _stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F, /*hidden argument*/NULL);
  8405. }
  8406. IL_0a53:
  8407. {
  8408. }
  8409. IL_0a54:
  8410. {
  8411. // if (piece.name == "duo1")
  8412. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_400 = __this->get_piece_6();
  8413. String_t* L_401;
  8414. L_401 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_400, /*hidden argument*/NULL);
  8415. bool L_402;
  8416. L_402 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_401, _stringLiteral6B8C2D2CEA8A949C9E83C821A69F13F540AA92B9, /*hidden argument*/NULL);
  8417. V_30 = L_402;
  8418. bool L_403 = V_30;
  8419. if (!L_403)
  8420. {
  8421. goto IL_0bb1;
  8422. }
  8423. }
  8424. {
  8425. // if (
  8426. // (C1X - piece.transform.position.x < -2.5f && C1X - piece.transform.position.x > -3.5f) &&
  8427. // (C1Y - piece.transform.position.y < 0.1f && C1Y - piece.transform.position.y > -0.9f) &&
  8428. // (C1Z - piece.transform.position.z < 0.5f && C1Z - piece.transform.position.z > -0.5f)
  8429. // )
  8430. float L_404 = V_10;
  8431. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_405 = __this->get_piece_6();
  8432. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_406;
  8433. L_406 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_405, /*hidden argument*/NULL);
  8434. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_407;
  8435. L_407 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_406, /*hidden argument*/NULL);
  8436. float L_408 = L_407.get_x_2();
  8437. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_404, (float)L_408))) < ((float)(-2.5f)))))
  8438. {
  8439. goto IL_0b38;
  8440. }
  8441. }
  8442. {
  8443. float L_409 = V_10;
  8444. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_410 = __this->get_piece_6();
  8445. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_411;
  8446. L_411 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_410, /*hidden argument*/NULL);
  8447. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_412;
  8448. L_412 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_411, /*hidden argument*/NULL);
  8449. float L_413 = L_412.get_x_2();
  8450. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_409, (float)L_413))) > ((float)(-3.5f)))))
  8451. {
  8452. goto IL_0b38;
  8453. }
  8454. }
  8455. {
  8456. float L_414 = V_11;
  8457. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_415 = __this->get_piece_6();
  8458. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_416;
  8459. L_416 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_415, /*hidden argument*/NULL);
  8460. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_417;
  8461. L_417 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_416, /*hidden argument*/NULL);
  8462. float L_418 = L_417.get_y_3();
  8463. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_414, (float)L_418))) < ((float)(0.100000001f)))))
  8464. {
  8465. goto IL_0b38;
  8466. }
  8467. }
  8468. {
  8469. float L_419 = V_11;
  8470. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_420 = __this->get_piece_6();
  8471. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_421;
  8472. L_421 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_420, /*hidden argument*/NULL);
  8473. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_422;
  8474. L_422 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_421, /*hidden argument*/NULL);
  8475. float L_423 = L_422.get_y_3();
  8476. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_419, (float)L_423))) > ((float)(-0.899999976f)))))
  8477. {
  8478. goto IL_0b38;
  8479. }
  8480. }
  8481. {
  8482. float L_424 = V_12;
  8483. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_425 = __this->get_piece_6();
  8484. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_426;
  8485. L_426 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_425, /*hidden argument*/NULL);
  8486. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_427;
  8487. L_427 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_426, /*hidden argument*/NULL);
  8488. float L_428 = L_427.get_z_4();
  8489. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_424, (float)L_428))) < ((float)(0.5f)))))
  8490. {
  8491. goto IL_0b35;
  8492. }
  8493. }
  8494. {
  8495. float L_429 = V_12;
  8496. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_430 = __this->get_piece_6();
  8497. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_431;
  8498. L_431 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_430, /*hidden argument*/NULL);
  8499. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_432;
  8500. L_432 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_431, /*hidden argument*/NULL);
  8501. float L_433 = L_432.get_z_4();
  8502. G_B96_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_429, (float)L_433))) > ((float)(-0.5f)))? 1 : 0);
  8503. goto IL_0b36;
  8504. }
  8505. IL_0b35:
  8506. {
  8507. G_B96_0 = 0;
  8508. }
  8509. IL_0b36:
  8510. {
  8511. G_B98_0 = G_B96_0;
  8512. goto IL_0b39;
  8513. }
  8514. IL_0b38:
  8515. {
  8516. G_B98_0 = 0;
  8517. }
  8518. IL_0b39:
  8519. {
  8520. V_31 = (bool)G_B98_0;
  8521. bool L_434 = V_31;
  8522. if (!L_434)
  8523. {
  8524. goto IL_0bb0;
  8525. }
  8526. }
  8527. {
  8528. // piece.transform.SetParent(C1.transform.parent);
  8529. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_435 = __this->get_piece_6();
  8530. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_436;
  8531. L_436 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_435, /*hidden argument*/NULL);
  8532. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_437 = V_9;
  8533. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_438;
  8534. L_438 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_437, /*hidden argument*/NULL);
  8535. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_439;
  8536. L_439 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_438, /*hidden argument*/NULL);
  8537. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_436, L_439, /*hidden argument*/NULL);
  8538. // piece.transform.position = new Vector3(C1X+3, C1Y+0.445f, C1Z);
  8539. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_440 = __this->get_piece_6();
  8540. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_441;
  8541. L_441 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_440, /*hidden argument*/NULL);
  8542. float L_442 = V_10;
  8543. float L_443 = V_11;
  8544. float L_444 = V_12;
  8545. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_445;
  8546. memset((&L_445), 0, sizeof(L_445));
  8547. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_445), ((float)il2cpp_codegen_add((float)L_442, (float)(3.0f))), ((float)il2cpp_codegen_add((float)L_443, (float)(0.444999993f))), L_444, /*hidden argument*/NULL);
  8548. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_441, L_445, /*hidden argument*/NULL);
  8549. // clickSFX.Play();
  8550. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_446 = __this->get_clickSFX_15();
  8551. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_446, /*hidden argument*/NULL);
  8552. // piece.tag = piece.name;
  8553. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_447 = __this->get_piece_6();
  8554. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_448 = __this->get_piece_6();
  8555. String_t* L_449;
  8556. L_449 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_448, /*hidden argument*/NULL);
  8557. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_447, L_449, /*hidden argument*/NULL);
  8558. // duoA = true;
  8559. __this->set_duoA_20((bool)1);
  8560. }
  8561. IL_0bb0:
  8562. {
  8563. }
  8564. IL_0bb1:
  8565. {
  8566. // if (piece.name == "cur")
  8567. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_450 = __this->get_piece_6();
  8568. String_t* L_451;
  8569. L_451 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_450, /*hidden argument*/NULL);
  8570. bool L_452;
  8571. L_452 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_451, _stringLiteralC18468A307A2698EF15A0095B4FD0A73F60A24A0, /*hidden argument*/NULL);
  8572. V_32 = L_452;
  8573. bool L_453 = V_32;
  8574. if (!L_453)
  8575. {
  8576. goto IL_0d0b;
  8577. }
  8578. }
  8579. {
  8580. // if (
  8581. // (C2X - piece.transform.position.x < 0.5f && C2X - piece.transform.position.x > -0.5f) &&
  8582. // (C2Y - piece.transform.position.y < -1.35f && C2Y - piece.transform.position.y > -2.35f) &&
  8583. // (C2Z - piece.transform.position.z < 0.3f && C2Z - piece.transform.position.z > -0.75f) && c5l && c5r
  8584. // )
  8585. float L_454 = V_2;
  8586. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_455 = __this->get_piece_6();
  8587. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_456;
  8588. L_456 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_455, /*hidden argument*/NULL);
  8589. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_457;
  8590. L_457 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_456, /*hidden argument*/NULL);
  8591. float L_458 = L_457.get_x_2();
  8592. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_454, (float)L_458))) < ((float)(0.5f)))))
  8593. {
  8594. goto IL_0c9c;
  8595. }
  8596. }
  8597. {
  8598. float L_459 = V_2;
  8599. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_460 = __this->get_piece_6();
  8600. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_461;
  8601. L_461 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_460, /*hidden argument*/NULL);
  8602. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_462;
  8603. L_462 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_461, /*hidden argument*/NULL);
  8604. float L_463 = L_462.get_x_2();
  8605. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_459, (float)L_463))) > ((float)(-0.5f)))))
  8606. {
  8607. goto IL_0c9c;
  8608. }
  8609. }
  8610. {
  8611. float L_464 = V_3;
  8612. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_465 = __this->get_piece_6();
  8613. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_466;
  8614. L_466 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_465, /*hidden argument*/NULL);
  8615. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_467;
  8616. L_467 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_466, /*hidden argument*/NULL);
  8617. float L_468 = L_467.get_y_3();
  8618. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_464, (float)L_468))) < ((float)(-1.35000002f)))))
  8619. {
  8620. goto IL_0c9c;
  8621. }
  8622. }
  8623. {
  8624. float L_469 = V_3;
  8625. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_470 = __this->get_piece_6();
  8626. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_471;
  8627. L_471 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_470, /*hidden argument*/NULL);
  8628. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_472;
  8629. L_472 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_471, /*hidden argument*/NULL);
  8630. float L_473 = L_472.get_y_3();
  8631. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_469, (float)L_473))) > ((float)(-2.3499999f)))))
  8632. {
  8633. goto IL_0c9c;
  8634. }
  8635. }
  8636. {
  8637. float L_474 = V_4;
  8638. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_475 = __this->get_piece_6();
  8639. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_476;
  8640. L_476 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_475, /*hidden argument*/NULL);
  8641. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_477;
  8642. L_477 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_476, /*hidden argument*/NULL);
  8643. float L_478 = L_477.get_z_4();
  8644. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_474, (float)L_478))) < ((float)(0.300000012f)))))
  8645. {
  8646. goto IL_0c9c;
  8647. }
  8648. }
  8649. {
  8650. float L_479 = V_4;
  8651. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_480 = __this->get_piece_6();
  8652. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_481;
  8653. L_481 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_480, /*hidden argument*/NULL);
  8654. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_482;
  8655. L_482 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_481, /*hidden argument*/NULL);
  8656. float L_483 = L_482.get_z_4();
  8657. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_479, (float)L_483))) > ((float)(-0.75f)))))
  8658. {
  8659. goto IL_0c9c;
  8660. }
  8661. }
  8662. {
  8663. bool L_484 = __this->get_c5l_19();
  8664. if (!L_484)
  8665. {
  8666. goto IL_0c9c;
  8667. }
  8668. }
  8669. {
  8670. bool L_485 = __this->get_c5r_18();
  8671. G_B111_0 = ((int32_t)(L_485));
  8672. goto IL_0c9d;
  8673. }
  8674. IL_0c9c:
  8675. {
  8676. G_B111_0 = 0;
  8677. }
  8678. IL_0c9d:
  8679. {
  8680. V_33 = (bool)G_B111_0;
  8681. bool L_486 = V_33;
  8682. if (!L_486)
  8683. {
  8684. goto IL_0d0a;
  8685. }
  8686. }
  8687. {
  8688. // piece.transform.SetParent(C2.transform.parent);
  8689. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_487 = __this->get_piece_6();
  8690. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_488;
  8691. L_488 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_487, /*hidden argument*/NULL);
  8692. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_489 = V_1;
  8693. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_490;
  8694. L_490 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_489, /*hidden argument*/NULL);
  8695. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_491;
  8696. L_491 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_490, /*hidden argument*/NULL);
  8697. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_488, L_491, /*hidden argument*/NULL);
  8698. // piece.transform.position = new Vector3(C2X , C2Y + 1.85f, C2Z + 0.26f);
  8699. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_492 = __this->get_piece_6();
  8700. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_493;
  8701. L_493 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_492, /*hidden argument*/NULL);
  8702. float L_494 = V_2;
  8703. float L_495 = V_3;
  8704. float L_496 = V_4;
  8705. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_497;
  8706. memset((&L_497), 0, sizeof(L_497));
  8707. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_497), L_494, ((float)il2cpp_codegen_add((float)L_495, (float)(1.85000002f))), ((float)il2cpp_codegen_add((float)L_496, (float)(0.25999999f))), /*hidden argument*/NULL);
  8708. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_493, L_497, /*hidden argument*/NULL);
  8709. // clickSFX.Play();
  8710. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_498 = __this->get_clickSFX_15();
  8711. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_498, /*hidden argument*/NULL);
  8712. // piece.tag = piece.name;
  8713. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_499 = __this->get_piece_6();
  8714. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_500 = __this->get_piece_6();
  8715. String_t* L_501;
  8716. L_501 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_500, /*hidden argument*/NULL);
  8717. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_499, L_501, /*hidden argument*/NULL);
  8718. }
  8719. IL_0d0a:
  8720. {
  8721. }
  8722. IL_0d0b:
  8723. {
  8724. // if (piece.name == "duo2")
  8725. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_502 = __this->get_piece_6();
  8726. String_t* L_503;
  8727. L_503 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_502, /*hidden argument*/NULL);
  8728. bool L_504;
  8729. L_504 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_503, _stringLiteral8A01B9CBEDAD866C18DADB677B0BD7DFFABB5E4B, /*hidden argument*/NULL);
  8730. V_34 = L_504;
  8731. bool L_505 = V_34;
  8732. if (!L_505)
  8733. {
  8734. goto IL_0e6e;
  8735. }
  8736. }
  8737. {
  8738. // if (
  8739. // (C4X - piece.transform.position.x < -0.5f && C4X - piece.transform.position.x > -1.75f) &&
  8740. // (C4Y - piece.transform.position.y < 1.2f && C4Y - piece.transform.position.y > 0.2f) &&
  8741. // (C4Z - piece.transform.position.z < 0.5f && C4Z - piece.transform.position.z > -0.5f)
  8742. // )
  8743. float L_506 = V_14;
  8744. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_507 = __this->get_piece_6();
  8745. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_508;
  8746. L_508 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_507, /*hidden argument*/NULL);
  8747. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_509;
  8748. L_509 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_508, /*hidden argument*/NULL);
  8749. float L_510 = L_509.get_x_2();
  8750. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_506, (float)L_510))) < ((float)(-0.5f)))))
  8751. {
  8752. goto IL_0def;
  8753. }
  8754. }
  8755. {
  8756. float L_511 = V_14;
  8757. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_512 = __this->get_piece_6();
  8758. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_513;
  8759. L_513 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_512, /*hidden argument*/NULL);
  8760. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_514;
  8761. L_514 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_513, /*hidden argument*/NULL);
  8762. float L_515 = L_514.get_x_2();
  8763. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_511, (float)L_515))) > ((float)(-1.75f)))))
  8764. {
  8765. goto IL_0def;
  8766. }
  8767. }
  8768. {
  8769. float L_516 = V_15;
  8770. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_517 = __this->get_piece_6();
  8771. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_518;
  8772. L_518 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_517, /*hidden argument*/NULL);
  8773. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_519;
  8774. L_519 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_518, /*hidden argument*/NULL);
  8775. float L_520 = L_519.get_y_3();
  8776. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_516, (float)L_520))) < ((float)(1.20000005f)))))
  8777. {
  8778. goto IL_0def;
  8779. }
  8780. }
  8781. {
  8782. float L_521 = V_15;
  8783. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_522 = __this->get_piece_6();
  8784. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_523;
  8785. L_523 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_522, /*hidden argument*/NULL);
  8786. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_524;
  8787. L_524 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_523, /*hidden argument*/NULL);
  8788. float L_525 = L_524.get_y_3();
  8789. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_521, (float)L_525))) > ((float)(0.200000003f)))))
  8790. {
  8791. goto IL_0def;
  8792. }
  8793. }
  8794. {
  8795. float L_526 = V_16;
  8796. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_527 = __this->get_piece_6();
  8797. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_528;
  8798. L_528 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_527, /*hidden argument*/NULL);
  8799. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_529;
  8800. L_529 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_528, /*hidden argument*/NULL);
  8801. float L_530 = L_529.get_z_4();
  8802. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_526, (float)L_530))) < ((float)(0.5f)))))
  8803. {
  8804. goto IL_0dec;
  8805. }
  8806. }
  8807. {
  8808. float L_531 = V_16;
  8809. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_532 = __this->get_piece_6();
  8810. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_533;
  8811. L_533 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_532, /*hidden argument*/NULL);
  8812. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_534;
  8813. L_534 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_533, /*hidden argument*/NULL);
  8814. float L_535 = L_534.get_z_4();
  8815. G_B122_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_531, (float)L_535))) > ((float)(-0.5f)))? 1 : 0);
  8816. goto IL_0ded;
  8817. }
  8818. IL_0dec:
  8819. {
  8820. G_B122_0 = 0;
  8821. }
  8822. IL_0ded:
  8823. {
  8824. G_B124_0 = G_B122_0;
  8825. goto IL_0df0;
  8826. }
  8827. IL_0def:
  8828. {
  8829. G_B124_0 = 0;
  8830. }
  8831. IL_0df0:
  8832. {
  8833. V_35 = (bool)G_B124_0;
  8834. bool L_536 = V_35;
  8835. if (!L_536)
  8836. {
  8837. goto IL_0e6d;
  8838. }
  8839. }
  8840. {
  8841. // piece.transform.SetParent(C4.transform.parent);
  8842. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_537 = __this->get_piece_6();
  8843. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_538;
  8844. L_538 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_537, /*hidden argument*/NULL);
  8845. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_539 = V_13;
  8846. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_540;
  8847. L_540 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_539, /*hidden argument*/NULL);
  8848. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_541;
  8849. L_541 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_540, /*hidden argument*/NULL);
  8850. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_538, L_541, /*hidden argument*/NULL);
  8851. // piece.transform.position = new Vector3(C4X + 1.24f, C4Y - 0.7f, C4Z + 0.06f);
  8852. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_542 = __this->get_piece_6();
  8853. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_543;
  8854. L_543 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_542, /*hidden argument*/NULL);
  8855. float L_544 = V_14;
  8856. float L_545 = V_15;
  8857. float L_546 = V_16;
  8858. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_547;
  8859. memset((&L_547), 0, sizeof(L_547));
  8860. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_547), ((float)il2cpp_codegen_add((float)L_544, (float)(1.24000001f))), ((float)il2cpp_codegen_subtract((float)L_545, (float)(0.699999988f))), ((float)il2cpp_codegen_add((float)L_546, (float)(0.0599999987f))), /*hidden argument*/NULL);
  8861. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_543, L_547, /*hidden argument*/NULL);
  8862. // clickSFX.Play();
  8863. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_548 = __this->get_clickSFX_15();
  8864. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_548, /*hidden argument*/NULL);
  8865. // duo2A = true;
  8866. __this->set_duo2A_21((bool)1);
  8867. // piece.tag = piece.name;
  8868. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_549 = __this->get_piece_6();
  8869. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_550 = __this->get_piece_6();
  8870. String_t* L_551;
  8871. L_551 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_550, /*hidden argument*/NULL);
  8872. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_549, L_551, /*hidden argument*/NULL);
  8873. }
  8874. IL_0e6d:
  8875. {
  8876. }
  8877. IL_0e6e:
  8878. {
  8879. // if (piece.name == "C3")
  8880. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_552 = __this->get_piece_6();
  8881. String_t* L_553;
  8882. L_553 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_552, /*hidden argument*/NULL);
  8883. bool L_554;
  8884. L_554 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_553, _stringLiteralD7788843796112A3333A86F2131B749DCE62B516, /*hidden argument*/NULL);
  8885. V_36 = L_554;
  8886. bool L_555 = V_36;
  8887. if (!L_555)
  8888. {
  8889. goto IL_0fcb;
  8890. }
  8891. }
  8892. {
  8893. // if (
  8894. // (C4X - piece.transform.position.x < 3.35f && C4X - piece.transform.position.x > 2.35f) &&
  8895. // (C4Y - piece.transform.position.y < 0.5f && C4Y - piece.transform.position.y > -0.5f) &&
  8896. // (C4Z - piece.transform.position.z < 0.5f && C4Z - piece.transform.position.z > -0.5f)
  8897. // )
  8898. float L_556 = V_14;
  8899. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_557 = __this->get_piece_6();
  8900. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_558;
  8901. L_558 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_557, /*hidden argument*/NULL);
  8902. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_559;
  8903. L_559 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_558, /*hidden argument*/NULL);
  8904. float L_560 = L_559.get_x_2();
  8905. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_556, (float)L_560))) < ((float)(3.3499999f)))))
  8906. {
  8907. goto IL_0f52;
  8908. }
  8909. }
  8910. {
  8911. float L_561 = V_14;
  8912. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_562 = __this->get_piece_6();
  8913. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_563;
  8914. L_563 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_562, /*hidden argument*/NULL);
  8915. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_564;
  8916. L_564 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_563, /*hidden argument*/NULL);
  8917. float L_565 = L_564.get_x_2();
  8918. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_561, (float)L_565))) > ((float)(2.3499999f)))))
  8919. {
  8920. goto IL_0f52;
  8921. }
  8922. }
  8923. {
  8924. float L_566 = V_15;
  8925. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_567 = __this->get_piece_6();
  8926. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_568;
  8927. L_568 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_567, /*hidden argument*/NULL);
  8928. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_569;
  8929. L_569 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_568, /*hidden argument*/NULL);
  8930. float L_570 = L_569.get_y_3();
  8931. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_566, (float)L_570))) < ((float)(0.5f)))))
  8932. {
  8933. goto IL_0f52;
  8934. }
  8935. }
  8936. {
  8937. float L_571 = V_15;
  8938. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_572 = __this->get_piece_6();
  8939. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_573;
  8940. L_573 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_572, /*hidden argument*/NULL);
  8941. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_574;
  8942. L_574 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_573, /*hidden argument*/NULL);
  8943. float L_575 = L_574.get_y_3();
  8944. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_571, (float)L_575))) > ((float)(-0.5f)))))
  8945. {
  8946. goto IL_0f52;
  8947. }
  8948. }
  8949. {
  8950. float L_576 = V_16;
  8951. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_577 = __this->get_piece_6();
  8952. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_578;
  8953. L_578 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_577, /*hidden argument*/NULL);
  8954. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_579;
  8955. L_579 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_578, /*hidden argument*/NULL);
  8956. float L_580 = L_579.get_z_4();
  8957. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_576, (float)L_580))) < ((float)(0.5f)))))
  8958. {
  8959. goto IL_0f4f;
  8960. }
  8961. }
  8962. {
  8963. float L_581 = V_16;
  8964. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_582 = __this->get_piece_6();
  8965. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_583;
  8966. L_583 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_582, /*hidden argument*/NULL);
  8967. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_584;
  8968. L_584 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_583, /*hidden argument*/NULL);
  8969. float L_585 = L_584.get_z_4();
  8970. G_B135_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_581, (float)L_585))) > ((float)(-0.5f)))? 1 : 0);
  8971. goto IL_0f50;
  8972. }
  8973. IL_0f4f:
  8974. {
  8975. G_B135_0 = 0;
  8976. }
  8977. IL_0f50:
  8978. {
  8979. G_B137_0 = G_B135_0;
  8980. goto IL_0f53;
  8981. }
  8982. IL_0f52:
  8983. {
  8984. G_B137_0 = 0;
  8985. }
  8986. IL_0f53:
  8987. {
  8988. V_37 = (bool)G_B137_0;
  8989. bool L_586 = V_37;
  8990. if (!L_586)
  8991. {
  8992. goto IL_0fca;
  8993. }
  8994. }
  8995. {
  8996. // piece.transform.SetParent(C4.transform.parent);
  8997. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_587 = __this->get_piece_6();
  8998. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_588;
  8999. L_588 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_587, /*hidden argument*/NULL);
  9000. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_589 = V_13;
  9001. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_590;
  9002. L_590 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_589, /*hidden argument*/NULL);
  9003. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_591;
  9004. L_591 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_590, /*hidden argument*/NULL);
  9005. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_588, L_591, /*hidden argument*/NULL);
  9006. // piece.transform.position = new Vector3(C4X - 2.85f, C4Y+ 0.03f, C4Z);
  9007. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_592 = __this->get_piece_6();
  9008. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_593;
  9009. L_593 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_592, /*hidden argument*/NULL);
  9010. float L_594 = V_14;
  9011. float L_595 = V_15;
  9012. float L_596 = V_16;
  9013. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_597;
  9014. memset((&L_597), 0, sizeof(L_597));
  9015. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_597), ((float)il2cpp_codegen_subtract((float)L_594, (float)(2.8499999f))), ((float)il2cpp_codegen_add((float)L_595, (float)(0.0299999993f))), L_596, /*hidden argument*/NULL);
  9016. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_593, L_597, /*hidden argument*/NULL);
  9017. // clickSFX.Play();
  9018. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_598 = __this->get_clickSFX_15();
  9019. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_598, /*hidden argument*/NULL);
  9020. // C3A = true;
  9021. __this->set_C3A_22((bool)1);
  9022. // piece.tag = piece.name;
  9023. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_599 = __this->get_piece_6();
  9024. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_600 = __this->get_piece_6();
  9025. String_t* L_601;
  9026. L_601 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_600, /*hidden argument*/NULL);
  9027. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_599, L_601, /*hidden argument*/NULL);
  9028. }
  9029. IL_0fca:
  9030. {
  9031. }
  9032. IL_0fcb:
  9033. {
  9034. // if (piece.name == "C6")
  9035. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_602 = __this->get_piece_6();
  9036. String_t* L_603;
  9037. L_603 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_602, /*hidden argument*/NULL);
  9038. bool L_604;
  9039. L_604 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_603, _stringLiteral75AC554233DDA7373DBAA274552CE21DA0E6A24A, /*hidden argument*/NULL);
  9040. V_38 = L_604;
  9041. bool L_605 = V_38;
  9042. if (!L_605)
  9043. {
  9044. goto IL_1124;
  9045. }
  9046. }
  9047. {
  9048. // if (
  9049. // (C4X - piece.transform.position.x < 4.51f && C4X - piece.transform.position.x > 3.61f) &&
  9050. // (C4Y - piece.transform.position.y < 1.07f && C4Y - piece.transform.position.y > 0.17f) &&
  9051. // (C4Z - piece.transform.position.z < 0.5f && C4Z - piece.transform.position.z > -0.5f) && C3A
  9052. // )
  9053. float L_606 = V_14;
  9054. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_607 = __this->get_piece_6();
  9055. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_608;
  9056. L_608 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_607, /*hidden argument*/NULL);
  9057. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_609;
  9058. L_609 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_608, /*hidden argument*/NULL);
  9059. float L_610 = L_609.get_x_2();
  9060. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_606, (float)L_610))) < ((float)(4.51000023f)))))
  9061. {
  9062. goto IL_10b2;
  9063. }
  9064. }
  9065. {
  9066. float L_611 = V_14;
  9067. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_612 = __this->get_piece_6();
  9068. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_613;
  9069. L_613 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_612, /*hidden argument*/NULL);
  9070. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_614;
  9071. L_614 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_613, /*hidden argument*/NULL);
  9072. float L_615 = L_614.get_x_2();
  9073. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_611, (float)L_615))) > ((float)(3.6099999f)))))
  9074. {
  9075. goto IL_10b2;
  9076. }
  9077. }
  9078. {
  9079. float L_616 = V_15;
  9080. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_617 = __this->get_piece_6();
  9081. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_618;
  9082. L_618 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_617, /*hidden argument*/NULL);
  9083. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_619;
  9084. L_619 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_618, /*hidden argument*/NULL);
  9085. float L_620 = L_619.get_y_3();
  9086. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_616, (float)L_620))) < ((float)(1.07000005f)))))
  9087. {
  9088. goto IL_10b2;
  9089. }
  9090. }
  9091. {
  9092. float L_621 = V_15;
  9093. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_622 = __this->get_piece_6();
  9094. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_623;
  9095. L_623 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_622, /*hidden argument*/NULL);
  9096. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_624;
  9097. L_624 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_623, /*hidden argument*/NULL);
  9098. float L_625 = L_624.get_y_3();
  9099. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_621, (float)L_625))) > ((float)(0.170000002f)))))
  9100. {
  9101. goto IL_10b2;
  9102. }
  9103. }
  9104. {
  9105. float L_626 = V_16;
  9106. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_627 = __this->get_piece_6();
  9107. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_628;
  9108. L_628 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_627, /*hidden argument*/NULL);
  9109. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_629;
  9110. L_629 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_628, /*hidden argument*/NULL);
  9111. float L_630 = L_629.get_z_4();
  9112. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_626, (float)L_630))) < ((float)(0.5f)))))
  9113. {
  9114. goto IL_10b2;
  9115. }
  9116. }
  9117. {
  9118. float L_631 = V_16;
  9119. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_632 = __this->get_piece_6();
  9120. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_633;
  9121. L_633 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_632, /*hidden argument*/NULL);
  9122. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_634;
  9123. L_634 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_633, /*hidden argument*/NULL);
  9124. float L_635 = L_634.get_z_4();
  9125. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_631, (float)L_635))) > ((float)(-0.5f)))))
  9126. {
  9127. goto IL_10b2;
  9128. }
  9129. }
  9130. {
  9131. bool L_636 = __this->get_C3A_22();
  9132. G_B149_0 = ((int32_t)(L_636));
  9133. goto IL_10b3;
  9134. }
  9135. IL_10b2:
  9136. {
  9137. G_B149_0 = 0;
  9138. }
  9139. IL_10b3:
  9140. {
  9141. V_39 = (bool)G_B149_0;
  9142. bool L_637 = V_39;
  9143. if (!L_637)
  9144. {
  9145. goto IL_1123;
  9146. }
  9147. }
  9148. {
  9149. // piece.transform.SetParent(C4.transform.parent);
  9150. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_638 = __this->get_piece_6();
  9151. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_639;
  9152. L_639 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_638, /*hidden argument*/NULL);
  9153. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_640 = V_13;
  9154. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_641;
  9155. L_641 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_640, /*hidden argument*/NULL);
  9156. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_642;
  9157. L_642 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_641, /*hidden argument*/NULL);
  9158. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_639, L_642, /*hidden argument*/NULL);
  9159. // piece.transform.position = new Vector3(C4X - 4.11f, C4Y - 0.67f, C4Z);
  9160. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_643 = __this->get_piece_6();
  9161. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_644;
  9162. L_644 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_643, /*hidden argument*/NULL);
  9163. float L_645 = V_14;
  9164. float L_646 = V_15;
  9165. float L_647 = V_16;
  9166. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_648;
  9167. memset((&L_648), 0, sizeof(L_648));
  9168. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_648), ((float)il2cpp_codegen_subtract((float)L_645, (float)(4.11000013f))), ((float)il2cpp_codegen_subtract((float)L_646, (float)(0.670000017f))), L_647, /*hidden argument*/NULL);
  9169. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_644, L_648, /*hidden argument*/NULL);
  9170. // clickSFX.Play();
  9171. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_649 = __this->get_clickSFX_15();
  9172. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_649, /*hidden argument*/NULL);
  9173. // piece.tag = piece.name;
  9174. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_650 = __this->get_piece_6();
  9175. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_651 = __this->get_piece_6();
  9176. String_t* L_652;
  9177. L_652 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_651, /*hidden argument*/NULL);
  9178. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_650, L_652, /*hidden argument*/NULL);
  9179. }
  9180. IL_1123:
  9181. {
  9182. }
  9183. IL_1124:
  9184. {
  9185. // if (piece.name == "group4")
  9186. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_653 = __this->get_piece_6();
  9187. String_t* L_654;
  9188. L_654 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_653, /*hidden argument*/NULL);
  9189. bool L_655;
  9190. L_655 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_654, _stringLiteralAC9767A1AB28B8DDA26590DEFEF4171DB85BCDCD, /*hidden argument*/NULL);
  9191. V_40 = L_655;
  9192. bool L_656 = V_40;
  9193. if (!L_656)
  9194. {
  9195. goto IL_1285;
  9196. }
  9197. }
  9198. {
  9199. // if (
  9200. // (C1X - piece.transform.position.x < -1.1f && C1X - piece.transform.position.x > -2.1f) &&
  9201. // (C1Y - piece.transform.position.y < -0.9f && C1Y - piece.transform.position.y > -1.9f) &&
  9202. // (C1Z - piece.transform.position.z < 0.3f && C1Z - piece.transform.position.z > -0.7f) && duo2A && duoA
  9203. // )
  9204. float L_657 = V_10;
  9205. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_658 = __this->get_piece_6();
  9206. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_659;
  9207. L_659 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_658, /*hidden argument*/NULL);
  9208. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_660;
  9209. L_660 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_659, /*hidden argument*/NULL);
  9210. float L_661 = L_660.get_x_2();
  9211. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_657, (float)L_661))) < ((float)(-1.10000002f)))))
  9212. {
  9213. goto IL_1213;
  9214. }
  9215. }
  9216. {
  9217. float L_662 = V_10;
  9218. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_663 = __this->get_piece_6();
  9219. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_664;
  9220. L_664 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_663, /*hidden argument*/NULL);
  9221. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_665;
  9222. L_665 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_664, /*hidden argument*/NULL);
  9223. float L_666 = L_665.get_x_2();
  9224. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_662, (float)L_666))) > ((float)(-2.0999999f)))))
  9225. {
  9226. goto IL_1213;
  9227. }
  9228. }
  9229. {
  9230. float L_667 = V_11;
  9231. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_668 = __this->get_piece_6();
  9232. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_669;
  9233. L_669 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_668, /*hidden argument*/NULL);
  9234. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_670;
  9235. L_670 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_669, /*hidden argument*/NULL);
  9236. float L_671 = L_670.get_y_3();
  9237. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_667, (float)L_671))) < ((float)(-0.899999976f)))))
  9238. {
  9239. goto IL_1213;
  9240. }
  9241. }
  9242. {
  9243. float L_672 = V_11;
  9244. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_673 = __this->get_piece_6();
  9245. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_674;
  9246. L_674 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_673, /*hidden argument*/NULL);
  9247. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_675;
  9248. L_675 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_674, /*hidden argument*/NULL);
  9249. float L_676 = L_675.get_y_3();
  9250. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_672, (float)L_676))) > ((float)(-1.89999998f)))))
  9251. {
  9252. goto IL_1213;
  9253. }
  9254. }
  9255. {
  9256. float L_677 = V_12;
  9257. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_678 = __this->get_piece_6();
  9258. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_679;
  9259. L_679 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_678, /*hidden argument*/NULL);
  9260. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_680;
  9261. L_680 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_679, /*hidden argument*/NULL);
  9262. float L_681 = L_680.get_z_4();
  9263. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_677, (float)L_681))) < ((float)(0.300000012f)))))
  9264. {
  9265. goto IL_1213;
  9266. }
  9267. }
  9268. {
  9269. float L_682 = V_12;
  9270. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_683 = __this->get_piece_6();
  9271. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_684;
  9272. L_684 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_683, /*hidden argument*/NULL);
  9273. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_685;
  9274. L_685 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_684, /*hidden argument*/NULL);
  9275. float L_686 = L_685.get_z_4();
  9276. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_682, (float)L_686))) > ((float)(-0.699999988f)))))
  9277. {
  9278. goto IL_1213;
  9279. }
  9280. }
  9281. {
  9282. bool L_687 = __this->get_duo2A_21();
  9283. if (!L_687)
  9284. {
  9285. goto IL_1213;
  9286. }
  9287. }
  9288. {
  9289. bool L_688 = __this->get_duoA_20();
  9290. G_B162_0 = ((int32_t)(L_688));
  9291. goto IL_1214;
  9292. }
  9293. IL_1213:
  9294. {
  9295. G_B162_0 = 0;
  9296. }
  9297. IL_1214:
  9298. {
  9299. V_41 = (bool)G_B162_0;
  9300. bool L_689 = V_41;
  9301. if (!L_689)
  9302. {
  9303. goto IL_1284;
  9304. }
  9305. }
  9306. {
  9307. // piece.transform.SetParent(C1.transform.parent);
  9308. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_690 = __this->get_piece_6();
  9309. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_691;
  9310. L_691 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_690, /*hidden argument*/NULL);
  9311. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_692 = V_9;
  9312. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_693;
  9313. L_693 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_692, /*hidden argument*/NULL);
  9314. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_694;
  9315. L_694 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_693, /*hidden argument*/NULL);
  9316. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_691, L_694, /*hidden argument*/NULL);
  9317. // piece.transform.position = new Vector3(C1X + 1.6f, C1Y + 1.4f, C1Z + 0.2f);
  9318. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_695 = __this->get_piece_6();
  9319. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_696;
  9320. L_696 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_695, /*hidden argument*/NULL);
  9321. float L_697 = V_10;
  9322. float L_698 = V_11;
  9323. float L_699 = V_12;
  9324. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_700;
  9325. memset((&L_700), 0, sizeof(L_700));
  9326. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_700), ((float)il2cpp_codegen_add((float)L_697, (float)(1.60000002f))), ((float)il2cpp_codegen_add((float)L_698, (float)(1.39999998f))), ((float)il2cpp_codegen_add((float)L_699, (float)(0.200000003f))), /*hidden argument*/NULL);
  9327. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_696, L_700, /*hidden argument*/NULL);
  9328. // clickSFX.Play();
  9329. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_701 = __this->get_clickSFX_15();
  9330. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_701, /*hidden argument*/NULL);
  9331. // piece.tag = "TempTag";
  9332. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_702 = __this->get_piece_6();
  9333. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_702, _stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F, /*hidden argument*/NULL);
  9334. }
  9335. IL_1284:
  9336. {
  9337. }
  9338. IL_1285:
  9339. {
  9340. // if (C2.transform.parent.childCount == 5 && acitve && ai.transform.parent.childCount == 4 && C1.transform.parent.childCount == 4 && C4.transform.parent.childCount == 4)
  9341. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_703 = V_1;
  9342. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_704;
  9343. L_704 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_703, /*hidden argument*/NULL);
  9344. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_705;
  9345. L_705 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_704, /*hidden argument*/NULL);
  9346. int32_t L_706;
  9347. L_706 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_705, /*hidden argument*/NULL);
  9348. if ((!(((uint32_t)L_706) == ((uint32_t)5))))
  9349. {
  9350. goto IL_12de;
  9351. }
  9352. }
  9353. {
  9354. bool L_707 = __this->get_acitve_17();
  9355. if (!L_707)
  9356. {
  9357. goto IL_12de;
  9358. }
  9359. }
  9360. {
  9361. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_708 = V_5;
  9362. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_709;
  9363. L_709 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_708, /*hidden argument*/NULL);
  9364. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_710;
  9365. L_710 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_709, /*hidden argument*/NULL);
  9366. int32_t L_711;
  9367. L_711 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_710, /*hidden argument*/NULL);
  9368. if ((!(((uint32_t)L_711) == ((uint32_t)4))))
  9369. {
  9370. goto IL_12de;
  9371. }
  9372. }
  9373. {
  9374. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_712 = V_9;
  9375. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_713;
  9376. L_713 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_712, /*hidden argument*/NULL);
  9377. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_714;
  9378. L_714 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_713, /*hidden argument*/NULL);
  9379. int32_t L_715;
  9380. L_715 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_714, /*hidden argument*/NULL);
  9381. if ((!(((uint32_t)L_715) == ((uint32_t)4))))
  9382. {
  9383. goto IL_12de;
  9384. }
  9385. }
  9386. {
  9387. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_716 = V_13;
  9388. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_717;
  9389. L_717 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_716, /*hidden argument*/NULL);
  9390. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_718;
  9391. L_718 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_717, /*hidden argument*/NULL);
  9392. int32_t L_719;
  9393. L_719 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_718, /*hidden argument*/NULL);
  9394. G_B171_0 = ((((int32_t)L_719) == ((int32_t)4))? 1 : 0);
  9395. goto IL_12df;
  9396. }
  9397. IL_12de:
  9398. {
  9399. G_B171_0 = 0;
  9400. }
  9401. IL_12df:
  9402. {
  9403. V_42 = (bool)G_B171_0;
  9404. bool L_720 = V_42;
  9405. if (!L_720)
  9406. {
  9407. goto IL_12f0;
  9408. }
  9409. }
  9410. {
  9411. // acitve = false;
  9412. __this->set_acitve_17((bool)0);
  9413. goto IL_12f9;
  9414. }
  9415. IL_12f0:
  9416. {
  9417. // acitve = true;
  9418. __this->set_acitve_17((bool)1);
  9419. }
  9420. IL_12f9:
  9421. {
  9422. // isSelected = false;
  9423. __this->set_isSelected_4((bool)0);
  9424. }
  9425. IL_1301:
  9426. {
  9427. // }
  9428. return;
  9429. }
  9430. }
  9431. // System.Void MoveCurtains::.ctor()
  9432. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCurtains__ctor_m8D2AD07E1F9BD28F631E3B030C97F67A08DBF4F7 (MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B * __this, const RuntimeMethod* method)
  9433. {
  9434. {
  9435. // public float positionX = 0f;
  9436. __this->set_positionX_11((0.0f));
  9437. // public float positionY = 0f;
  9438. __this->set_positionY_12((0.0f));
  9439. // public float positionZ = 0f;
  9440. __this->set_positionZ_13((0.0f));
  9441. // public bool acitve = true;
  9442. __this->set_acitve_17((bool)1);
  9443. // public bool c5r = false;
  9444. __this->set_c5r_18((bool)0);
  9445. // public bool c5l = false;
  9446. __this->set_c5l_19((bool)0);
  9447. // public bool duoA = false;
  9448. __this->set_duoA_20((bool)0);
  9449. // public bool duo2A = false;
  9450. __this->set_duo2A_21((bool)0);
  9451. // public bool C3A = false;
  9452. __this->set_C3A_22((bool)0);
  9453. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  9454. return;
  9455. }
  9456. }
  9457. #ifdef __clang__
  9458. #pragma clang diagnostic pop
  9459. #endif
  9460. #ifdef __clang__
  9461. #pragma clang diagnostic push
  9462. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  9463. #pragma clang diagnostic ignored "-Wunused-variable"
  9464. #endif
  9465. // System.Void MoveDoor::Start()
  9466. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveDoor_Start_m2A510160A44CA7E5080B09A94213E79BAF988143 (MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C * __this, const RuntimeMethod* method)
  9467. {
  9468. {
  9469. // }
  9470. return;
  9471. }
  9472. }
  9473. // System.Void MoveDoor::Update()
  9474. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveDoor_Update_m902B4543364129A4F36D27F21FA5256D7550C6FB (MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C * __this, const RuntimeMethod* method)
  9475. {
  9476. bool V_0 = false;
  9477. bool V_1 = false;
  9478. bool V_2 = false;
  9479. {
  9480. // if (Input.GetMouseButtonDown(0))
  9481. bool L_0;
  9482. L_0 = Input_GetMouseButtonDown_m466D81FDCC87C9CB07557B39DCB435EB691F1EF3(0, /*hidden argument*/NULL);
  9483. V_0 = L_0;
  9484. bool L_1 = V_0;
  9485. if (!L_1)
  9486. {
  9487. goto IL_0014;
  9488. }
  9489. }
  9490. {
  9491. // TouchClick();
  9492. MoveDoor_TouchClick_mDE5F8233384224B192D0F27BAD94B056EC01DE01(__this, /*hidden argument*/NULL);
  9493. }
  9494. IL_0014:
  9495. {
  9496. // if (isSelected)
  9497. bool L_2 = __this->get_isSelected_4();
  9498. V_1 = L_2;
  9499. bool L_3 = V_1;
  9500. if (!L_3)
  9501. {
  9502. goto IL_0027;
  9503. }
  9504. }
  9505. {
  9506. // MovePiece();
  9507. MoveDoor_MovePiece_m889C0914B8CAC02681CE746EEAE7EFE0B46C4E9F(__this, /*hidden argument*/NULL);
  9508. }
  9509. IL_0027:
  9510. {
  9511. // if (Input.GetMouseButtonUp(0))
  9512. bool L_4;
  9513. L_4 = Input_GetMouseButtonUp_m2BA562F8C4FE8364EEC93970093E776371DF4022(0, /*hidden argument*/NULL);
  9514. V_2 = L_4;
  9515. bool L_5 = V_2;
  9516. if (!L_5)
  9517. {
  9518. goto IL_003a;
  9519. }
  9520. }
  9521. {
  9522. // FreePiece();
  9523. MoveDoor_FreePiece_m41B496437EDCFE16A37479ADB4A25AAE8BAD9084(__this, /*hidden argument*/NULL);
  9524. }
  9525. IL_003a:
  9526. {
  9527. // }
  9528. return;
  9529. }
  9530. }
  9531. // System.Void MoveDoor::TouchClick()
  9532. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveDoor_TouchClick_mDE5F8233384224B192D0F27BAD94B056EC01DE01 (MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C * __this, const RuntimeMethod* method)
  9533. {
  9534. static bool s_Il2CppMethodInitialized;
  9535. if (!s_Il2CppMethodInitialized)
  9536. {
  9537. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  9538. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B);
  9539. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral97EB6767C1DF255A12C65A1EFB045EE585370015);
  9540. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralAC9767A1AB28B8DDA26590DEFEF4171DB85BCDCD);
  9541. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352);
  9542. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDDA8D7C1E0DD424974F8CE49F8D5D3EAB1D8A882);
  9543. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralEA2E5D1CA2047DC71C3705533A4357BA5E157773);
  9544. s_Il2CppMethodInitialized = true;
  9545. }
  9546. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  9547. memset((&V_0), 0, sizeof(V_0));
  9548. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 V_1;
  9549. memset((&V_1), 0, sizeof(V_1));
  9550. bool V_2 = false;
  9551. bool V_3 = false;
  9552. bool V_4 = false;
  9553. int32_t G_B15_0 = 0;
  9554. int32_t G_B17_0 = 0;
  9555. int32_t G_B19_0 = 0;
  9556. {
  9557. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); //���������Ĵ��ص�
  9558. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  9559. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  9560. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  9561. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  9562. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  9563. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  9564. V_0 = L_2;
  9565. // if (Physics.Raycast(ray, out hit))
  9566. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_3 = V_0;
  9567. bool L_4;
  9568. L_4 = Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E(L_3, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  9569. V_2 = L_4;
  9570. bool L_5 = V_2;
  9571. if (!L_5)
  9572. {
  9573. goto IL_02a8;
  9574. }
  9575. }
  9576. {
  9577. // if (hit.collider.gameObject.tag == "shui")
  9578. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_6;
  9579. L_6 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  9580. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7;
  9581. L_7 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_6, /*hidden argument*/NULL);
  9582. String_t* L_8;
  9583. L_8 = GameObject_get_tag_mC21F33D368C18A631040F2887036C678B96ABC33(L_7, /*hidden argument*/NULL);
  9584. bool L_9;
  9585. L_9 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_8, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  9586. V_3 = L_9;
  9587. bool L_10 = V_3;
  9588. if (!L_10)
  9589. {
  9590. goto IL_0095;
  9591. }
  9592. }
  9593. {
  9594. // distanceRay = hit.distance;
  9595. float L_11;
  9596. L_11 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  9597. __this->set_distanceRay_5(L_11);
  9598. // piece = hit.collider.gameObject;
  9599. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_12;
  9600. L_12 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  9601. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_13;
  9602. L_13 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_12, /*hidden argument*/NULL);
  9603. __this->set_piece_6(L_13);
  9604. // offset = hit.point - hit.collider.gameObject.transform.position;
  9605. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14;
  9606. L_14 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  9607. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_15;
  9608. L_15 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  9609. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16;
  9610. L_16 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_15, /*hidden argument*/NULL);
  9611. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17;
  9612. L_17 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_16, /*hidden argument*/NULL);
  9613. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18;
  9614. L_18 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_17, /*hidden argument*/NULL);
  9615. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_19;
  9616. L_19 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_14, L_18, /*hidden argument*/NULL);
  9617. __this->set_offset_9(L_19);
  9618. // isSelected = true;
  9619. __this->set_isSelected_4((bool)1);
  9620. goto IL_02a7;
  9621. }
  9622. IL_0095:
  9623. {
  9624. // else if (
  9625. // hit.collider.gameObject.transform.parent &&
  9626. // (
  9627. // (hit.collider.gameObject.transform.parent.name == "group3" && hit.collider.transform.parent.tag == "shui") ||
  9628. // (hit.collider.gameObject.transform.parent.name == "group2" && hit.collider.transform.parent.tag == "shui") ||
  9629. // (hit.collider.gameObject.transform.parent.name == "group" && hit.collider.transform.parent.tag == "shui") ||
  9630. // (hit.collider.gameObject.transform.parent.name == "sgroup" && hit.collider.transform.parent.tag == "shui") ||
  9631. // (hit.collider.gameObject.transform.parent.name == "group4" && hit.collider.transform.parent.tag == "shui")
  9632. // )
  9633. // )
  9634. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_20;
  9635. L_20 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  9636. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_21;
  9637. L_21 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_20, /*hidden argument*/NULL);
  9638. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_22;
  9639. L_22 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_21, /*hidden argument*/NULL);
  9640. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_23;
  9641. L_23 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_22, /*hidden argument*/NULL);
  9642. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  9643. bool L_24;
  9644. L_24 = Object_op_Implicit_mC8214E4F028CC2F036CC82BDB81D102A02893499(L_23, /*hidden argument*/NULL);
  9645. if (!L_24)
  9646. {
  9647. goto IL_0231;
  9648. }
  9649. }
  9650. {
  9651. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_25;
  9652. L_25 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  9653. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_26;
  9654. L_26 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_25, /*hidden argument*/NULL);
  9655. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_27;
  9656. L_27 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_26, /*hidden argument*/NULL);
  9657. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  9658. L_28 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_27, /*hidden argument*/NULL);
  9659. String_t* L_29;
  9660. L_29 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_28, /*hidden argument*/NULL);
  9661. bool L_30;
  9662. L_30 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_29, _stringLiteral97EB6767C1DF255A12C65A1EFB045EE585370015, /*hidden argument*/NULL);
  9663. if (!L_30)
  9664. {
  9665. goto IL_0101;
  9666. }
  9667. }
  9668. {
  9669. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_31;
  9670. L_31 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  9671. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_32;
  9672. L_32 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_31, /*hidden argument*/NULL);
  9673. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_33;
  9674. L_33 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_32, /*hidden argument*/NULL);
  9675. String_t* L_34;
  9676. L_34 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_33, /*hidden argument*/NULL);
  9677. bool L_35;
  9678. L_35 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_34, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  9679. if (L_35)
  9680. {
  9681. goto IL_022e;
  9682. }
  9683. }
  9684. IL_0101:
  9685. {
  9686. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_36;
  9687. L_36 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  9688. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_37;
  9689. L_37 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_36, /*hidden argument*/NULL);
  9690. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_38;
  9691. L_38 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_37, /*hidden argument*/NULL);
  9692. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_39;
  9693. L_39 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_38, /*hidden argument*/NULL);
  9694. String_t* L_40;
  9695. L_40 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_39, /*hidden argument*/NULL);
  9696. bool L_41;
  9697. L_41 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_40, _stringLiteralDDA8D7C1E0DD424974F8CE49F8D5D3EAB1D8A882, /*hidden argument*/NULL);
  9698. if (!L_41)
  9699. {
  9700. goto IL_014d;
  9701. }
  9702. }
  9703. {
  9704. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_42;
  9705. L_42 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  9706. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_43;
  9707. L_43 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_42, /*hidden argument*/NULL);
  9708. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_44;
  9709. L_44 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_43, /*hidden argument*/NULL);
  9710. String_t* L_45;
  9711. L_45 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_44, /*hidden argument*/NULL);
  9712. bool L_46;
  9713. L_46 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_45, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  9714. if (L_46)
  9715. {
  9716. goto IL_022e;
  9717. }
  9718. }
  9719. IL_014d:
  9720. {
  9721. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_47;
  9722. L_47 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  9723. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_48;
  9724. L_48 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_47, /*hidden argument*/NULL);
  9725. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_49;
  9726. L_49 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_48, /*hidden argument*/NULL);
  9727. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_50;
  9728. L_50 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_49, /*hidden argument*/NULL);
  9729. String_t* L_51;
  9730. L_51 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_50, /*hidden argument*/NULL);
  9731. bool L_52;
  9732. L_52 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_51, _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B, /*hidden argument*/NULL);
  9733. if (!L_52)
  9734. {
  9735. goto IL_0199;
  9736. }
  9737. }
  9738. {
  9739. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_53;
  9740. L_53 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  9741. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_54;
  9742. L_54 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_53, /*hidden argument*/NULL);
  9743. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_55;
  9744. L_55 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_54, /*hidden argument*/NULL);
  9745. String_t* L_56;
  9746. L_56 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_55, /*hidden argument*/NULL);
  9747. bool L_57;
  9748. L_57 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_56, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  9749. if (L_57)
  9750. {
  9751. goto IL_022e;
  9752. }
  9753. }
  9754. IL_0199:
  9755. {
  9756. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_58;
  9757. L_58 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  9758. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_59;
  9759. L_59 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_58, /*hidden argument*/NULL);
  9760. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_60;
  9761. L_60 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_59, /*hidden argument*/NULL);
  9762. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_61;
  9763. L_61 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_60, /*hidden argument*/NULL);
  9764. String_t* L_62;
  9765. L_62 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_61, /*hidden argument*/NULL);
  9766. bool L_63;
  9767. L_63 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_62, _stringLiteralEA2E5D1CA2047DC71C3705533A4357BA5E157773, /*hidden argument*/NULL);
  9768. if (!L_63)
  9769. {
  9770. goto IL_01e2;
  9771. }
  9772. }
  9773. {
  9774. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_64;
  9775. L_64 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  9776. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_65;
  9777. L_65 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_64, /*hidden argument*/NULL);
  9778. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_66;
  9779. L_66 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_65, /*hidden argument*/NULL);
  9780. String_t* L_67;
  9781. L_67 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_66, /*hidden argument*/NULL);
  9782. bool L_68;
  9783. L_68 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_67, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  9784. if (L_68)
  9785. {
  9786. goto IL_022e;
  9787. }
  9788. }
  9789. IL_01e2:
  9790. {
  9791. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_69;
  9792. L_69 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  9793. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_70;
  9794. L_70 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_69, /*hidden argument*/NULL);
  9795. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_71;
  9796. L_71 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_70, /*hidden argument*/NULL);
  9797. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_72;
  9798. L_72 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_71, /*hidden argument*/NULL);
  9799. String_t* L_73;
  9800. L_73 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_72, /*hidden argument*/NULL);
  9801. bool L_74;
  9802. L_74 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_73, _stringLiteralAC9767A1AB28B8DDA26590DEFEF4171DB85BCDCD, /*hidden argument*/NULL);
  9803. if (!L_74)
  9804. {
  9805. goto IL_022b;
  9806. }
  9807. }
  9808. {
  9809. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_75;
  9810. L_75 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  9811. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_76;
  9812. L_76 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_75, /*hidden argument*/NULL);
  9813. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_77;
  9814. L_77 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_76, /*hidden argument*/NULL);
  9815. String_t* L_78;
  9816. L_78 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_77, /*hidden argument*/NULL);
  9817. bool L_79;
  9818. L_79 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_78, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  9819. G_B15_0 = ((int32_t)(L_79));
  9820. goto IL_022c;
  9821. }
  9822. IL_022b:
  9823. {
  9824. G_B15_0 = 0;
  9825. }
  9826. IL_022c:
  9827. {
  9828. G_B17_0 = G_B15_0;
  9829. goto IL_022f;
  9830. }
  9831. IL_022e:
  9832. {
  9833. G_B17_0 = 1;
  9834. }
  9835. IL_022f:
  9836. {
  9837. G_B19_0 = G_B17_0;
  9838. goto IL_0232;
  9839. }
  9840. IL_0231:
  9841. {
  9842. G_B19_0 = 0;
  9843. }
  9844. IL_0232:
  9845. {
  9846. V_4 = (bool)G_B19_0;
  9847. bool L_80 = V_4;
  9848. if (!L_80)
  9849. {
  9850. goto IL_029e;
  9851. }
  9852. }
  9853. {
  9854. // distanceRay = hit.distance;
  9855. float L_81;
  9856. L_81 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  9857. __this->set_distanceRay_5(L_81);
  9858. // piece = hit.collider.gameObject.transform.parent.gameObject;
  9859. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_82;
  9860. L_82 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  9861. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_83;
  9862. L_83 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_82, /*hidden argument*/NULL);
  9863. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_84;
  9864. L_84 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_83, /*hidden argument*/NULL);
  9865. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_85;
  9866. L_85 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_84, /*hidden argument*/NULL);
  9867. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_86;
  9868. L_86 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_85, /*hidden argument*/NULL);
  9869. __this->set_piece_6(L_86);
  9870. // offset = hit.point - hit.collider.gameObject.transform.parent.position;
  9871. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_87;
  9872. L_87 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  9873. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_88;
  9874. L_88 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  9875. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_89;
  9876. L_89 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_88, /*hidden argument*/NULL);
  9877. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_90;
  9878. L_90 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_89, /*hidden argument*/NULL);
  9879. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_91;
  9880. L_91 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_90, /*hidden argument*/NULL);
  9881. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_92;
  9882. L_92 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_91, /*hidden argument*/NULL);
  9883. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_93;
  9884. L_93 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_87, L_92, /*hidden argument*/NULL);
  9885. __this->set_offset_9(L_93);
  9886. // isSelected = true;
  9887. __this->set_isSelected_4((bool)1);
  9888. goto IL_02a7;
  9889. }
  9890. IL_029e:
  9891. {
  9892. // isSelected = false;
  9893. __this->set_isSelected_4((bool)0);
  9894. }
  9895. IL_02a7:
  9896. {
  9897. }
  9898. IL_02a8:
  9899. {
  9900. // }
  9901. return;
  9902. }
  9903. }
  9904. // System.Void MoveDoor::MovePiece()
  9905. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveDoor_MovePiece_m889C0914B8CAC02681CE746EEAE7EFE0B46C4E9F (MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C * __this, const RuntimeMethod* method)
  9906. {
  9907. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  9908. memset((&V_0), 0, sizeof(V_0));
  9909. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_1;
  9910. memset((&V_1), 0, sizeof(V_1));
  9911. {
  9912. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
  9913. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  9914. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  9915. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  9916. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  9917. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  9918. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  9919. V_0 = L_2;
  9920. // Vector3 limitRay = ray.GetPoint(distanceRay);
  9921. float L_3 = __this->get_distanceRay_5();
  9922. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
  9923. L_4 = Ray_GetPoint_mC92464E32E42603B7B3444938E8BB8ADA43AB240((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&V_0), L_3, /*hidden argument*/NULL);
  9924. V_1 = L_4;
  9925. // limitRay = new Vector3(limitRay.x, limitRay.y, limitRay.z);
  9926. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5 = V_1;
  9927. float L_6 = L_5.get_x_2();
  9928. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = V_1;
  9929. float L_8 = L_7.get_y_3();
  9930. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9 = V_1;
  9931. float L_10 = L_9.get_z_4();
  9932. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_1), L_6, L_8, L_10, /*hidden argument*/NULL);
  9933. // piece.transform.position = limitRay - offset;
  9934. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_piece_6();
  9935. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  9936. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  9937. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13 = V_1;
  9938. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14 = __this->get_offset_9();
  9939. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_15;
  9940. L_15 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_13, L_14, /*hidden argument*/NULL);
  9941. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_12, L_15, /*hidden argument*/NULL);
  9942. // }
  9943. return;
  9944. }
  9945. }
  9946. // System.Void MoveDoor::FreePiece()
  9947. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveDoor_FreePiece_m41B496437EDCFE16A37479ADB4A25AAE8BAD9084 (MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C * __this, const RuntimeMethod* method)
  9948. {
  9949. static bool s_Il2CppMethodInitialized;
  9950. if (!s_Il2CppMethodInitialized)
  9951. {
  9952. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Single_tE07797BA3C98D4CA9B5A19413C19A76688AB899E_il2cpp_TypeInfo_var);
  9953. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B);
  9954. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F);
  9955. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral33F6758AC1777DAA0016096F040CBC13B8AB090F);
  9956. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral587B164AFA9B015510FF8C525BD7217683FA2A71);
  9957. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral5BC81A83834F859D7B00F67652B5E509FEBACB77);
  9958. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral64ED1F3DD70FDA5DC982DF21170EFE5A86B6E4F7);
  9959. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral6B8C2D2CEA8A949C9E83C821A69F13F540AA92B9);
  9960. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8029C39A56349DC9E6B10EBC61FB1AB030B5BF82);
  9961. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8A01B9CBEDAD866C18DADB677B0BD7DFFABB5E4B);
  9962. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral987BBE7A4FE701020B1287D8AB656719BC4C28C3);
  9963. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralABB65926EE351BFCF1A6683D95243F157B4DD469);
  9964. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralAC9767A1AB28B8DDA26590DEFEF4171DB85BCDCD);
  9965. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446);
  9966. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC877E37A5974030B83FD8310E69A322A2C313D75);
  9967. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDDA8D7C1E0DD424974F8CE49F8D5D3EAB1D8A882);
  9968. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDFC9BE89AC2CF6772174F2A2CA87E858F292C161);
  9969. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralE52C97270B8F9BB1B69AA971D881D9264420569B);
  9970. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralEA2E5D1CA2047DC71C3705533A4357BA5E157773);
  9971. s_Il2CppMethodInitialized = true;
  9972. }
  9973. bool V_0 = false;
  9974. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_1 = NULL;
  9975. float V_2 = 0.0f;
  9976. float V_3 = 0.0f;
  9977. float V_4 = 0.0f;
  9978. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_5 = NULL;
  9979. float V_6 = 0.0f;
  9980. float V_7 = 0.0f;
  9981. float V_8 = 0.0f;
  9982. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_9 = NULL;
  9983. float V_10 = 0.0f;
  9984. float V_11 = 0.0f;
  9985. float V_12 = 0.0f;
  9986. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_13 = NULL;
  9987. float V_14 = 0.0f;
  9988. float V_15 = 0.0f;
  9989. float V_16 = 0.0f;
  9990. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_17 = NULL;
  9991. float V_18 = 0.0f;
  9992. float V_19 = 0.0f;
  9993. float V_20 = 0.0f;
  9994. bool V_21 = false;
  9995. bool V_22 = false;
  9996. bool V_23 = false;
  9997. bool V_24 = false;
  9998. bool V_25 = false;
  9999. bool V_26 = false;
  10000. bool V_27 = false;
  10001. bool V_28 = false;
  10002. bool V_29 = false;
  10003. bool V_30 = false;
  10004. bool V_31 = false;
  10005. bool V_32 = false;
  10006. bool V_33 = false;
  10007. bool V_34 = false;
  10008. bool V_35 = false;
  10009. bool V_36 = false;
  10010. bool V_37 = false;
  10011. bool V_38 = false;
  10012. bool V_39 = false;
  10013. bool V_40 = false;
  10014. bool V_41 = false;
  10015. bool V_42 = false;
  10016. bool V_43 = false;
  10017. bool V_44 = false;
  10018. bool V_45 = false;
  10019. int32_t G_B9_0 = 0;
  10020. int32_t G_B11_0 = 0;
  10021. int32_t G_B22_0 = 0;
  10022. int32_t G_B24_0 = 0;
  10023. int32_t G_B37_0 = 0;
  10024. int32_t G_B51_0 = 0;
  10025. int32_t G_B62_0 = 0;
  10026. int32_t G_B64_0 = 0;
  10027. int32_t G_B76_0 = 0;
  10028. int32_t G_B90_0 = 0;
  10029. int32_t G_B102_0 = 0;
  10030. int32_t G_B113_0 = 0;
  10031. int32_t G_B115_0 = 0;
  10032. int32_t G_B126_0 = 0;
  10033. int32_t G_B128_0 = 0;
  10034. int32_t G_B139_0 = 0;
  10035. int32_t G_B141_0 = 0;
  10036. int32_t G_B152_0 = 0;
  10037. int32_t G_B154_0 = 0;
  10038. int32_t G_B164_0 = 0;
  10039. {
  10040. // if (isSelected)
  10041. bool L_0 = __this->get_isSelected_4();
  10042. V_0 = L_0;
  10043. bool L_1 = V_0;
  10044. if (!L_1)
  10045. {
  10046. goto IL_127a;
  10047. }
  10048. }
  10049. {
  10050. // GameObject b6 = GameObject.Find("group3/b6");
  10051. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_2;
  10052. L_2 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteralC877E37A5974030B83FD8310E69A322A2C313D75, /*hidden argument*/NULL);
  10053. V_1 = L_2;
  10054. // float b6X = b6.transform.position.x;
  10055. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_3 = V_1;
  10056. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_4;
  10057. L_4 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_3, /*hidden argument*/NULL);
  10058. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5;
  10059. L_5 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_4, /*hidden argument*/NULL);
  10060. float L_6 = L_5.get_x_2();
  10061. V_2 = L_6;
  10062. // float b6Y = b6.transform.position.y;
  10063. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7 = V_1;
  10064. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_8;
  10065. L_8 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_7, /*hidden argument*/NULL);
  10066. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  10067. L_9 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_8, /*hidden argument*/NULL);
  10068. float L_10 = L_9.get_y_3();
  10069. V_3 = L_10;
  10070. // float b6Z = b6.transform.position.z;
  10071. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = V_1;
  10072. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  10073. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  10074. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13;
  10075. L_13 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_12, /*hidden argument*/NULL);
  10076. float L_14 = L_13.get_z_4();
  10077. V_4 = L_14;
  10078. // GameObject b7 = GameObject.Find("group2/b7");
  10079. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_15;
  10080. L_15 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteralABB65926EE351BFCF1A6683D95243F157B4DD469, /*hidden argument*/NULL);
  10081. V_5 = L_15;
  10082. // float b7X = b7.transform.position.x;
  10083. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16 = V_5;
  10084. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17;
  10085. L_17 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_16, /*hidden argument*/NULL);
  10086. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18;
  10087. L_18 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_17, /*hidden argument*/NULL);
  10088. float L_19 = L_18.get_x_2();
  10089. V_6 = L_19;
  10090. // float b7Y = b7.transform.position.y;
  10091. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_20 = V_5;
  10092. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_21;
  10093. L_21 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_20, /*hidden argument*/NULL);
  10094. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_22;
  10095. L_22 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_21, /*hidden argument*/NULL);
  10096. float L_23 = L_22.get_y_3();
  10097. V_7 = L_23;
  10098. // float b7Z = b7.transform.position.z;
  10099. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_24 = V_5;
  10100. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_25;
  10101. L_25 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_24, /*hidden argument*/NULL);
  10102. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_26;
  10103. L_26 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_25, /*hidden argument*/NULL);
  10104. float L_27 = L_26.get_z_4();
  10105. V_8 = L_27;
  10106. // GameObject door = GameObject.Find("group4/door");
  10107. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_28;
  10108. L_28 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral587B164AFA9B015510FF8C525BD7217683FA2A71, /*hidden argument*/NULL);
  10109. V_9 = L_28;
  10110. // float doorX = door.transform.position.x;
  10111. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_29 = V_9;
  10112. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_30;
  10113. L_30 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_29, /*hidden argument*/NULL);
  10114. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_31;
  10115. L_31 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_30, /*hidden argument*/NULL);
  10116. float L_32 = L_31.get_x_2();
  10117. V_10 = L_32;
  10118. // float doorY = door.transform.position.y;
  10119. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_33 = V_9;
  10120. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_34;
  10121. L_34 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_33, /*hidden argument*/NULL);
  10122. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_35;
  10123. L_35 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_34, /*hidden argument*/NULL);
  10124. float L_36 = L_35.get_y_3();
  10125. V_11 = L_36;
  10126. // float doorZ = door.transform.position.z;
  10127. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_37 = V_9;
  10128. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_38;
  10129. L_38 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_37, /*hidden argument*/NULL);
  10130. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_39;
  10131. L_39 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_38, /*hidden argument*/NULL);
  10132. float L_40 = L_39.get_z_4();
  10133. V_12 = L_40;
  10134. // GameObject ai = GameObject.Find("sgroup/ai");
  10135. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_41;
  10136. L_41 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteralDFC9BE89AC2CF6772174F2A2CA87E858F292C161, /*hidden argument*/NULL);
  10137. V_13 = L_41;
  10138. // float aiX = ai.transform.position.x;
  10139. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_42 = V_13;
  10140. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_43;
  10141. L_43 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_42, /*hidden argument*/NULL);
  10142. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_44;
  10143. L_44 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_43, /*hidden argument*/NULL);
  10144. float L_45 = L_44.get_x_2();
  10145. V_14 = L_45;
  10146. // float aiY = ai.transform.position.y;
  10147. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_46 = V_13;
  10148. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47;
  10149. L_47 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_46, /*hidden argument*/NULL);
  10150. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_48;
  10151. L_48 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_47, /*hidden argument*/NULL);
  10152. float L_49 = L_48.get_y_3();
  10153. V_15 = L_49;
  10154. // float aiZ = ai.transform.position.z;
  10155. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_50 = V_13;
  10156. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_51;
  10157. L_51 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_50, /*hidden argument*/NULL);
  10158. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_52;
  10159. L_52 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_51, /*hidden argument*/NULL);
  10160. float L_53 = L_52.get_z_4();
  10161. V_16 = L_53;
  10162. // GameObject b4 = GameObject.Find("group/b4");
  10163. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_54;
  10164. L_54 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral8029C39A56349DC9E6B10EBC61FB1AB030B5BF82, /*hidden argument*/NULL);
  10165. V_17 = L_54;
  10166. // float b4X = b4.transform.position.x;
  10167. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_55 = V_17;
  10168. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_56;
  10169. L_56 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_55, /*hidden argument*/NULL);
  10170. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_57;
  10171. L_57 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_56, /*hidden argument*/NULL);
  10172. float L_58 = L_57.get_x_2();
  10173. V_18 = L_58;
  10174. // float b4Y = b4.transform.position.y;
  10175. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_59 = V_17;
  10176. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_60;
  10177. L_60 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_59, /*hidden argument*/NULL);
  10178. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_61;
  10179. L_61 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_60, /*hidden argument*/NULL);
  10180. float L_62 = L_61.get_y_3();
  10181. V_19 = L_62;
  10182. // float b4Z = b4.transform.position.z;
  10183. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_63 = V_17;
  10184. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_64;
  10185. L_64 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_63, /*hidden argument*/NULL);
  10186. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_65;
  10187. L_65 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_64, /*hidden argument*/NULL);
  10188. float L_66 = L_65.get_z_4();
  10189. V_20 = L_66;
  10190. // if (piece.name == "b2")
  10191. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_67 = __this->get_piece_6();
  10192. String_t* L_68;
  10193. L_68 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_67, /*hidden argument*/NULL);
  10194. bool L_69;
  10195. L_69 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_68, _stringLiteral64ED1F3DD70FDA5DC982DF21170EFE5A86B6E4F7, /*hidden argument*/NULL);
  10196. V_21 = L_69;
  10197. bool L_70 = V_21;
  10198. if (!L_70)
  10199. {
  10200. goto IL_02b5;
  10201. }
  10202. }
  10203. {
  10204. // if (
  10205. // (b6X - piece.transform.position.x < 0.8f && b6X - piece.transform.position.x > -0.5f) &&
  10206. // (b6Y - piece.transform.position.y < 0 && b6Y - piece.transform.position.y > -3f) &&
  10207. // (b6Z - piece.transform.position.z < 0.5f && b6Z - piece.transform.position.z > -0.5f)
  10208. // )
  10209. float L_71 = V_2;
  10210. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_72 = __this->get_piece_6();
  10211. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_73;
  10212. L_73 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_72, /*hidden argument*/NULL);
  10213. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_74;
  10214. L_74 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_73, /*hidden argument*/NULL);
  10215. float L_75 = L_74.get_x_2();
  10216. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_71, (float)L_75))) < ((float)(0.800000012f)))))
  10217. {
  10218. goto IL_023f;
  10219. }
  10220. }
  10221. {
  10222. float L_76 = V_2;
  10223. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_77 = __this->get_piece_6();
  10224. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_78;
  10225. L_78 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_77, /*hidden argument*/NULL);
  10226. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_79;
  10227. L_79 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_78, /*hidden argument*/NULL);
  10228. float L_80 = L_79.get_x_2();
  10229. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_76, (float)L_80))) > ((float)(-0.5f)))))
  10230. {
  10231. goto IL_023f;
  10232. }
  10233. }
  10234. {
  10235. float L_81 = V_3;
  10236. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_82 = __this->get_piece_6();
  10237. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_83;
  10238. L_83 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_82, /*hidden argument*/NULL);
  10239. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_84;
  10240. L_84 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_83, /*hidden argument*/NULL);
  10241. float L_85 = L_84.get_y_3();
  10242. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_81, (float)L_85))) < ((float)(0.0f)))))
  10243. {
  10244. goto IL_023f;
  10245. }
  10246. }
  10247. {
  10248. float L_86 = V_3;
  10249. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_87 = __this->get_piece_6();
  10250. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_88;
  10251. L_88 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_87, /*hidden argument*/NULL);
  10252. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_89;
  10253. L_89 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_88, /*hidden argument*/NULL);
  10254. float L_90 = L_89.get_y_3();
  10255. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_86, (float)L_90))) > ((float)(-3.0f)))))
  10256. {
  10257. goto IL_023f;
  10258. }
  10259. }
  10260. {
  10261. float L_91 = V_4;
  10262. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_92 = __this->get_piece_6();
  10263. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_93;
  10264. L_93 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_92, /*hidden argument*/NULL);
  10265. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_94;
  10266. L_94 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_93, /*hidden argument*/NULL);
  10267. float L_95 = L_94.get_z_4();
  10268. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_91, (float)L_95))) < ((float)(0.5f)))))
  10269. {
  10270. goto IL_023c;
  10271. }
  10272. }
  10273. {
  10274. float L_96 = V_4;
  10275. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_97 = __this->get_piece_6();
  10276. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_98;
  10277. L_98 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_97, /*hidden argument*/NULL);
  10278. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_99;
  10279. L_99 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_98, /*hidden argument*/NULL);
  10280. float L_100 = L_99.get_z_4();
  10281. G_B9_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_96, (float)L_100))) > ((float)(-0.5f)))? 1 : 0);
  10282. goto IL_023d;
  10283. }
  10284. IL_023c:
  10285. {
  10286. G_B9_0 = 0;
  10287. }
  10288. IL_023d:
  10289. {
  10290. G_B11_0 = G_B9_0;
  10291. goto IL_0240;
  10292. }
  10293. IL_023f:
  10294. {
  10295. G_B11_0 = 0;
  10296. }
  10297. IL_0240:
  10298. {
  10299. V_22 = (bool)G_B11_0;
  10300. bool L_101 = V_22;
  10301. if (!L_101)
  10302. {
  10303. goto IL_02b4;
  10304. }
  10305. }
  10306. {
  10307. // piece.transform.SetParent(b6.transform.parent);
  10308. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_102 = __this->get_piece_6();
  10309. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_103;
  10310. L_103 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_102, /*hidden argument*/NULL);
  10311. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_104 = V_1;
  10312. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_105;
  10313. L_105 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_104, /*hidden argument*/NULL);
  10314. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_106;
  10315. L_106 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_105, /*hidden argument*/NULL);
  10316. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_103, L_106, /*hidden argument*/NULL);
  10317. // piece.transform.position = new Vector3(b6X - 0.29f, b6Y + 2.3f, b6Z);
  10318. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_107 = __this->get_piece_6();
  10319. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_108;
  10320. L_108 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_107, /*hidden argument*/NULL);
  10321. float L_109 = V_2;
  10322. float L_110 = V_3;
  10323. float L_111 = V_4;
  10324. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_112;
  10325. memset((&L_112), 0, sizeof(L_112));
  10326. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_112), ((float)il2cpp_codegen_subtract((float)L_109, (float)(0.289999992f))), ((float)il2cpp_codegen_add((float)L_110, (float)(2.29999995f))), L_111, /*hidden argument*/NULL);
  10327. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_108, L_112, /*hidden argument*/NULL);
  10328. // clickSFX.Play();
  10329. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_113 = __this->get_clickSFX_15();
  10330. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_113, /*hidden argument*/NULL);
  10331. // piece.tag = piece.name;
  10332. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_114 = __this->get_piece_6();
  10333. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_115 = __this->get_piece_6();
  10334. String_t* L_116;
  10335. L_116 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_115, /*hidden argument*/NULL);
  10336. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_114, L_116, /*hidden argument*/NULL);
  10337. // b2A = true;
  10338. __this->set_b2A_18((bool)1);
  10339. }
  10340. IL_02b4:
  10341. {
  10342. }
  10343. IL_02b5:
  10344. {
  10345. // if (piece.name == "b3")
  10346. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_117 = __this->get_piece_6();
  10347. String_t* L_118;
  10348. L_118 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_117, /*hidden argument*/NULL);
  10349. bool L_119;
  10350. L_119 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_118, _stringLiteral5BC81A83834F859D7B00F67652B5E509FEBACB77, /*hidden argument*/NULL);
  10351. V_23 = L_119;
  10352. bool L_120 = V_23;
  10353. if (!L_120)
  10354. {
  10355. goto IL_0408;
  10356. }
  10357. }
  10358. {
  10359. // if (
  10360. // (b6X - piece.transform.position.x < -2 && b6X - piece.transform.position.x > -4) &&
  10361. // (b6Y - piece.transform.position.y < 0 && b6Y - piece.transform.position.y > -3f) &&
  10362. // (b6Z - piece.transform.position.z < 0.5f && b6Z - piece.transform.position.z > -0.5f)
  10363. // )
  10364. float L_121 = V_2;
  10365. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_122 = __this->get_piece_6();
  10366. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_123;
  10367. L_123 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_122, /*hidden argument*/NULL);
  10368. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_124;
  10369. L_124 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_123, /*hidden argument*/NULL);
  10370. float L_125 = L_124.get_x_2();
  10371. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_121, (float)L_125))) < ((float)(-2.0f)))))
  10372. {
  10373. goto IL_0392;
  10374. }
  10375. }
  10376. {
  10377. float L_126 = V_2;
  10378. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_127 = __this->get_piece_6();
  10379. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_128;
  10380. L_128 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_127, /*hidden argument*/NULL);
  10381. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_129;
  10382. L_129 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_128, /*hidden argument*/NULL);
  10383. float L_130 = L_129.get_x_2();
  10384. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_126, (float)L_130))) > ((float)(-4.0f)))))
  10385. {
  10386. goto IL_0392;
  10387. }
  10388. }
  10389. {
  10390. float L_131 = V_3;
  10391. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_132 = __this->get_piece_6();
  10392. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_133;
  10393. L_133 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_132, /*hidden argument*/NULL);
  10394. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_134;
  10395. L_134 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_133, /*hidden argument*/NULL);
  10396. float L_135 = L_134.get_y_3();
  10397. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_131, (float)L_135))) < ((float)(0.0f)))))
  10398. {
  10399. goto IL_0392;
  10400. }
  10401. }
  10402. {
  10403. float L_136 = V_3;
  10404. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_137 = __this->get_piece_6();
  10405. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_138;
  10406. L_138 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_137, /*hidden argument*/NULL);
  10407. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_139;
  10408. L_139 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_138, /*hidden argument*/NULL);
  10409. float L_140 = L_139.get_y_3();
  10410. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_136, (float)L_140))) > ((float)(-3.0f)))))
  10411. {
  10412. goto IL_0392;
  10413. }
  10414. }
  10415. {
  10416. float L_141 = V_4;
  10417. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_142 = __this->get_piece_6();
  10418. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_143;
  10419. L_143 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_142, /*hidden argument*/NULL);
  10420. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_144;
  10421. L_144 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_143, /*hidden argument*/NULL);
  10422. float L_145 = L_144.get_z_4();
  10423. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_141, (float)L_145))) < ((float)(0.5f)))))
  10424. {
  10425. goto IL_038f;
  10426. }
  10427. }
  10428. {
  10429. float L_146 = V_4;
  10430. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_147 = __this->get_piece_6();
  10431. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_148;
  10432. L_148 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_147, /*hidden argument*/NULL);
  10433. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_149;
  10434. L_149 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_148, /*hidden argument*/NULL);
  10435. float L_150 = L_149.get_z_4();
  10436. G_B22_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_146, (float)L_150))) > ((float)(-0.5f)))? 1 : 0);
  10437. goto IL_0390;
  10438. }
  10439. IL_038f:
  10440. {
  10441. G_B22_0 = 0;
  10442. }
  10443. IL_0390:
  10444. {
  10445. G_B24_0 = G_B22_0;
  10446. goto IL_0393;
  10447. }
  10448. IL_0392:
  10449. {
  10450. G_B24_0 = 0;
  10451. }
  10452. IL_0393:
  10453. {
  10454. V_24 = (bool)G_B24_0;
  10455. bool L_151 = V_24;
  10456. if (!L_151)
  10457. {
  10458. goto IL_0407;
  10459. }
  10460. }
  10461. {
  10462. // piece.transform.SetParent(b6.transform.parent);
  10463. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_152 = __this->get_piece_6();
  10464. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_153;
  10465. L_153 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_152, /*hidden argument*/NULL);
  10466. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_154 = V_1;
  10467. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_155;
  10468. L_155 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_154, /*hidden argument*/NULL);
  10469. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_156;
  10470. L_156 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_155, /*hidden argument*/NULL);
  10471. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_153, L_156, /*hidden argument*/NULL);
  10472. // piece.transform.position = new Vector3(b6X + 3.1f, b6Y + 2.3f, b6Z);
  10473. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_157 = __this->get_piece_6();
  10474. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_158;
  10475. L_158 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_157, /*hidden argument*/NULL);
  10476. float L_159 = V_2;
  10477. float L_160 = V_3;
  10478. float L_161 = V_4;
  10479. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_162;
  10480. memset((&L_162), 0, sizeof(L_162));
  10481. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_162), ((float)il2cpp_codegen_add((float)L_159, (float)(3.0999999f))), ((float)il2cpp_codegen_add((float)L_160, (float)(2.29999995f))), L_161, /*hidden argument*/NULL);
  10482. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_158, L_162, /*hidden argument*/NULL);
  10483. // clickSFX.Play();
  10484. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_163 = __this->get_clickSFX_15();
  10485. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_163, /*hidden argument*/NULL);
  10486. // piece.tag = piece.name;
  10487. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_164 = __this->get_piece_6();
  10488. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_165 = __this->get_piece_6();
  10489. String_t* L_166;
  10490. L_166 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_165, /*hidden argument*/NULL);
  10491. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_164, L_166, /*hidden argument*/NULL);
  10492. // b3A = true;
  10493. __this->set_b3A_19((bool)1);
  10494. }
  10495. IL_0407:
  10496. {
  10497. }
  10498. IL_0408:
  10499. {
  10500. // if (piece.name == "b5")
  10501. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_167 = __this->get_piece_6();
  10502. String_t* L_168;
  10503. L_168 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_167, /*hidden argument*/NULL);
  10504. bool L_169;
  10505. L_169 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_168, _stringLiteral987BBE7A4FE701020B1287D8AB656719BC4C28C3, /*hidden argument*/NULL);
  10506. V_25 = L_169;
  10507. bool L_170 = V_25;
  10508. if (!L_170)
  10509. {
  10510. goto IL_056f;
  10511. }
  10512. }
  10513. {
  10514. // if (
  10515. // (b6X - piece.transform.position.x < -0.7f && b6X - piece.transform.position.x > -2) &&
  10516. // (b6Y - piece.transform.position.y < -3 && b6Y - piece.transform.position.y > -5.1f) &&
  10517. // (b6Z - piece.transform.position.z < 0.5f && b6Z - piece.transform.position.z > -0.5f) && b2A && b3A
  10518. // )
  10519. float L_171 = V_2;
  10520. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_172 = __this->get_piece_6();
  10521. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_173;
  10522. L_173 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_172, /*hidden argument*/NULL);
  10523. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_174;
  10524. L_174 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_173, /*hidden argument*/NULL);
  10525. float L_175 = L_174.get_x_2();
  10526. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_171, (float)L_175))) < ((float)(-0.699999988f)))))
  10527. {
  10528. goto IL_04f3;
  10529. }
  10530. }
  10531. {
  10532. float L_176 = V_2;
  10533. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_177 = __this->get_piece_6();
  10534. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_178;
  10535. L_178 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_177, /*hidden argument*/NULL);
  10536. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_179;
  10537. L_179 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_178, /*hidden argument*/NULL);
  10538. float L_180 = L_179.get_x_2();
  10539. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_176, (float)L_180))) > ((float)(-2.0f)))))
  10540. {
  10541. goto IL_04f3;
  10542. }
  10543. }
  10544. {
  10545. float L_181 = V_3;
  10546. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_182 = __this->get_piece_6();
  10547. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_183;
  10548. L_183 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_182, /*hidden argument*/NULL);
  10549. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_184;
  10550. L_184 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_183, /*hidden argument*/NULL);
  10551. float L_185 = L_184.get_y_3();
  10552. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_181, (float)L_185))) < ((float)(-3.0f)))))
  10553. {
  10554. goto IL_04f3;
  10555. }
  10556. }
  10557. {
  10558. float L_186 = V_3;
  10559. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_187 = __this->get_piece_6();
  10560. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_188;
  10561. L_188 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_187, /*hidden argument*/NULL);
  10562. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_189;
  10563. L_189 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_188, /*hidden argument*/NULL);
  10564. float L_190 = L_189.get_y_3();
  10565. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_186, (float)L_190))) > ((float)(-5.0999999f)))))
  10566. {
  10567. goto IL_04f3;
  10568. }
  10569. }
  10570. {
  10571. float L_191 = V_4;
  10572. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_192 = __this->get_piece_6();
  10573. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_193;
  10574. L_193 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_192, /*hidden argument*/NULL);
  10575. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_194;
  10576. L_194 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_193, /*hidden argument*/NULL);
  10577. float L_195 = L_194.get_z_4();
  10578. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_191, (float)L_195))) < ((float)(0.5f)))))
  10579. {
  10580. goto IL_04f3;
  10581. }
  10582. }
  10583. {
  10584. float L_196 = V_4;
  10585. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_197 = __this->get_piece_6();
  10586. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_198;
  10587. L_198 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_197, /*hidden argument*/NULL);
  10588. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_199;
  10589. L_199 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_198, /*hidden argument*/NULL);
  10590. float L_200 = L_199.get_z_4();
  10591. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_196, (float)L_200))) > ((float)(-0.5f)))))
  10592. {
  10593. goto IL_04f3;
  10594. }
  10595. }
  10596. {
  10597. bool L_201 = __this->get_b2A_18();
  10598. if (!L_201)
  10599. {
  10600. goto IL_04f3;
  10601. }
  10602. }
  10603. {
  10604. bool L_202 = __this->get_b3A_19();
  10605. G_B37_0 = ((int32_t)(L_202));
  10606. goto IL_04f4;
  10607. }
  10608. IL_04f3:
  10609. {
  10610. G_B37_0 = 0;
  10611. }
  10612. IL_04f4:
  10613. {
  10614. V_26 = (bool)G_B37_0;
  10615. bool L_203 = V_26;
  10616. if (!L_203)
  10617. {
  10618. goto IL_056e;
  10619. }
  10620. }
  10621. {
  10622. // piece.transform.SetParent(b6.transform.parent);
  10623. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_204 = __this->get_piece_6();
  10624. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_205;
  10625. L_205 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_204, /*hidden argument*/NULL);
  10626. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_206 = V_1;
  10627. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_207;
  10628. L_207 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_206, /*hidden argument*/NULL);
  10629. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_208;
  10630. L_208 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_207, /*hidden argument*/NULL);
  10631. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_205, L_208, /*hidden argument*/NULL);
  10632. // piece.transform.position = new Vector3(b6X + 1.25f, b6Y + 4.65f, b6Z + 0.13f);
  10633. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_209 = __this->get_piece_6();
  10634. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_210;
  10635. L_210 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_209, /*hidden argument*/NULL);
  10636. float L_211 = V_2;
  10637. float L_212 = V_3;
  10638. float L_213 = V_4;
  10639. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_214;
  10640. memset((&L_214), 0, sizeof(L_214));
  10641. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_214), ((float)il2cpp_codegen_add((float)L_211, (float)(1.25f))), ((float)il2cpp_codegen_add((float)L_212, (float)(4.6500001f))), ((float)il2cpp_codegen_add((float)L_213, (float)(0.129999995f))), /*hidden argument*/NULL);
  10642. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_210, L_214, /*hidden argument*/NULL);
  10643. // clickSFX.Play();
  10644. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_215 = __this->get_clickSFX_15();
  10645. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_215, /*hidden argument*/NULL);
  10646. // piece.tag = piece.name;
  10647. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_216 = __this->get_piece_6();
  10648. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_217 = __this->get_piece_6();
  10649. String_t* L_218;
  10650. L_218 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_217, /*hidden argument*/NULL);
  10651. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_216, L_218, /*hidden argument*/NULL);
  10652. // b5A = true;
  10653. __this->set_b5A_20((bool)1);
  10654. }
  10655. IL_056e:
  10656. {
  10657. }
  10658. IL_056f:
  10659. {
  10660. // if (piece.name == "duo2")
  10661. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_219 = __this->get_piece_6();
  10662. String_t* L_220;
  10663. L_220 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_219, /*hidden argument*/NULL);
  10664. bool L_221;
  10665. L_221 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_220, _stringLiteral8A01B9CBEDAD866C18DADB677B0BD7DFFABB5E4B, /*hidden argument*/NULL);
  10666. V_27 = L_221;
  10667. bool L_222 = V_27;
  10668. if (!L_222)
  10669. {
  10670. goto IL_06d7;
  10671. }
  10672. }
  10673. {
  10674. // if (
  10675. // (b6X - piece.transform.position.x < -2.25f && b6X - piece.transform.position.x > -3.3f) &&
  10676. // (b6Y - piece.transform.position.y < -4 && b6Y - piece.transform.position.y > -5.4f) &&
  10677. // (b6Z - piece.transform.position.z < 0.5f && b6Z - piece.transform.position.z > -0.5f) && b2A && b3A && b5A
  10678. // )
  10679. float L_223 = V_2;
  10680. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_224 = __this->get_piece_6();
  10681. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_225;
  10682. L_225 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_224, /*hidden argument*/NULL);
  10683. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_226;
  10684. L_226 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_225, /*hidden argument*/NULL);
  10685. float L_227 = L_226.get_x_2();
  10686. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_223, (float)L_227))) < ((float)(-2.25f)))))
  10687. {
  10688. goto IL_0662;
  10689. }
  10690. }
  10691. {
  10692. float L_228 = V_2;
  10693. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_229 = __this->get_piece_6();
  10694. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_230;
  10695. L_230 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_229, /*hidden argument*/NULL);
  10696. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_231;
  10697. L_231 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_230, /*hidden argument*/NULL);
  10698. float L_232 = L_231.get_x_2();
  10699. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_228, (float)L_232))) > ((float)(-3.29999995f)))))
  10700. {
  10701. goto IL_0662;
  10702. }
  10703. }
  10704. {
  10705. float L_233 = V_3;
  10706. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_234 = __this->get_piece_6();
  10707. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_235;
  10708. L_235 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_234, /*hidden argument*/NULL);
  10709. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_236;
  10710. L_236 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_235, /*hidden argument*/NULL);
  10711. float L_237 = L_236.get_y_3();
  10712. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_233, (float)L_237))) < ((float)(-4.0f)))))
  10713. {
  10714. goto IL_0662;
  10715. }
  10716. }
  10717. {
  10718. float L_238 = V_3;
  10719. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_239 = __this->get_piece_6();
  10720. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_240;
  10721. L_240 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_239, /*hidden argument*/NULL);
  10722. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_241;
  10723. L_241 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_240, /*hidden argument*/NULL);
  10724. float L_242 = L_241.get_y_3();
  10725. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_238, (float)L_242))) > ((float)(-5.4000001f)))))
  10726. {
  10727. goto IL_0662;
  10728. }
  10729. }
  10730. {
  10731. float L_243 = V_4;
  10732. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_244 = __this->get_piece_6();
  10733. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_245;
  10734. L_245 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_244, /*hidden argument*/NULL);
  10735. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_246;
  10736. L_246 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_245, /*hidden argument*/NULL);
  10737. float L_247 = L_246.get_z_4();
  10738. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_243, (float)L_247))) < ((float)(0.5f)))))
  10739. {
  10740. goto IL_0662;
  10741. }
  10742. }
  10743. {
  10744. float L_248 = V_4;
  10745. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_249 = __this->get_piece_6();
  10746. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_250;
  10747. L_250 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_249, /*hidden argument*/NULL);
  10748. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_251;
  10749. L_251 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_250, /*hidden argument*/NULL);
  10750. float L_252 = L_251.get_z_4();
  10751. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_248, (float)L_252))) > ((float)(-0.5f)))))
  10752. {
  10753. goto IL_0662;
  10754. }
  10755. }
  10756. {
  10757. bool L_253 = __this->get_b2A_18();
  10758. if (!L_253)
  10759. {
  10760. goto IL_0662;
  10761. }
  10762. }
  10763. {
  10764. bool L_254 = __this->get_b3A_19();
  10765. if (!L_254)
  10766. {
  10767. goto IL_0662;
  10768. }
  10769. }
  10770. {
  10771. bool L_255 = __this->get_b5A_20();
  10772. G_B51_0 = ((int32_t)(L_255));
  10773. goto IL_0663;
  10774. }
  10775. IL_0662:
  10776. {
  10777. G_B51_0 = 0;
  10778. }
  10779. IL_0663:
  10780. {
  10781. V_28 = (bool)G_B51_0;
  10782. bool L_256 = V_28;
  10783. if (!L_256)
  10784. {
  10785. goto IL_06d6;
  10786. }
  10787. }
  10788. {
  10789. // piece.transform.SetParent(b6.transform.parent);
  10790. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_257 = __this->get_piece_6();
  10791. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_258;
  10792. L_258 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_257, /*hidden argument*/NULL);
  10793. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_259 = V_1;
  10794. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_260;
  10795. L_260 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_259, /*hidden argument*/NULL);
  10796. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_261;
  10797. L_261 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_260, /*hidden argument*/NULL);
  10798. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_258, L_261, /*hidden argument*/NULL);
  10799. // piece.transform.position = new Vector3(b6X + 2.75f, b6Y + 4.9f, b6Z + 0.22f);
  10800. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_262 = __this->get_piece_6();
  10801. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_263;
  10802. L_263 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_262, /*hidden argument*/NULL);
  10803. float L_264 = V_2;
  10804. float L_265 = V_3;
  10805. float L_266 = V_4;
  10806. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_267;
  10807. memset((&L_267), 0, sizeof(L_267));
  10808. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_267), ((float)il2cpp_codegen_add((float)L_264, (float)(2.75f))), ((float)il2cpp_codegen_add((float)L_265, (float)(4.9000001f))), ((float)il2cpp_codegen_add((float)L_266, (float)(0.219999999f))), /*hidden argument*/NULL);
  10809. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_263, L_267, /*hidden argument*/NULL);
  10810. // clickSFX.Play();
  10811. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_268 = __this->get_clickSFX_15();
  10812. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_268, /*hidden argument*/NULL);
  10813. // piece.tag = piece.name;
  10814. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_269 = __this->get_piece_6();
  10815. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_270 = __this->get_piece_6();
  10816. String_t* L_271;
  10817. L_271 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_270, /*hidden argument*/NULL);
  10818. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_269, L_271, /*hidden argument*/NULL);
  10819. }
  10820. IL_06d6:
  10821. {
  10822. }
  10823. IL_06d7:
  10824. {
  10825. // if (piece.name == "duo1")
  10826. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_272 = __this->get_piece_6();
  10827. String_t* L_273;
  10828. L_273 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_272, /*hidden argument*/NULL);
  10829. bool L_274;
  10830. L_274 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_273, _stringLiteral6B8C2D2CEA8A949C9E83C821A69F13F540AA92B9, /*hidden argument*/NULL);
  10831. V_29 = L_274;
  10832. bool L_275 = V_29;
  10833. if (!L_275)
  10834. {
  10835. goto IL_082d;
  10836. }
  10837. }
  10838. {
  10839. // if (
  10840. // (b7X - piece.transform.position.x < 0.5f && b7X - piece.transform.position.x > -0.5f) &&
  10841. // (b7Y - piece.transform.position.y < 0.5f && b7Y - piece.transform.position.y > -0.5f) &&
  10842. // (b7Z - piece.transform.position.z < 0.5f && b7Z - piece.transform.position.z > -0.5f)
  10843. // )
  10844. float L_276 = V_6;
  10845. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_277 = __this->get_piece_6();
  10846. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_278;
  10847. L_278 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_277, /*hidden argument*/NULL);
  10848. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_279;
  10849. L_279 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_278, /*hidden argument*/NULL);
  10850. float L_280 = L_279.get_x_2();
  10851. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_276, (float)L_280))) < ((float)(0.5f)))))
  10852. {
  10853. goto IL_07bb;
  10854. }
  10855. }
  10856. {
  10857. float L_281 = V_6;
  10858. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_282 = __this->get_piece_6();
  10859. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_283;
  10860. L_283 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_282, /*hidden argument*/NULL);
  10861. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_284;
  10862. L_284 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_283, /*hidden argument*/NULL);
  10863. float L_285 = L_284.get_x_2();
  10864. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_281, (float)L_285))) > ((float)(-0.5f)))))
  10865. {
  10866. goto IL_07bb;
  10867. }
  10868. }
  10869. {
  10870. float L_286 = V_7;
  10871. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_287 = __this->get_piece_6();
  10872. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_288;
  10873. L_288 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_287, /*hidden argument*/NULL);
  10874. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_289;
  10875. L_289 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_288, /*hidden argument*/NULL);
  10876. float L_290 = L_289.get_y_3();
  10877. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_286, (float)L_290))) < ((float)(0.5f)))))
  10878. {
  10879. goto IL_07bb;
  10880. }
  10881. }
  10882. {
  10883. float L_291 = V_7;
  10884. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_292 = __this->get_piece_6();
  10885. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_293;
  10886. L_293 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_292, /*hidden argument*/NULL);
  10887. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_294;
  10888. L_294 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_293, /*hidden argument*/NULL);
  10889. float L_295 = L_294.get_y_3();
  10890. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_291, (float)L_295))) > ((float)(-0.5f)))))
  10891. {
  10892. goto IL_07bb;
  10893. }
  10894. }
  10895. {
  10896. float L_296 = V_8;
  10897. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_297 = __this->get_piece_6();
  10898. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_298;
  10899. L_298 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_297, /*hidden argument*/NULL);
  10900. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_299;
  10901. L_299 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_298, /*hidden argument*/NULL);
  10902. float L_300 = L_299.get_z_4();
  10903. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_296, (float)L_300))) < ((float)(0.5f)))))
  10904. {
  10905. goto IL_07b8;
  10906. }
  10907. }
  10908. {
  10909. float L_301 = V_8;
  10910. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_302 = __this->get_piece_6();
  10911. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_303;
  10912. L_303 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_302, /*hidden argument*/NULL);
  10913. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_304;
  10914. L_304 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_303, /*hidden argument*/NULL);
  10915. float L_305 = L_304.get_z_4();
  10916. G_B62_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_301, (float)L_305))) > ((float)(-0.5f)))? 1 : 0);
  10917. goto IL_07b9;
  10918. }
  10919. IL_07b8:
  10920. {
  10921. G_B62_0 = 0;
  10922. }
  10923. IL_07b9:
  10924. {
  10925. G_B64_0 = G_B62_0;
  10926. goto IL_07bc;
  10927. }
  10928. IL_07bb:
  10929. {
  10930. G_B64_0 = 0;
  10931. }
  10932. IL_07bc:
  10933. {
  10934. V_30 = (bool)G_B64_0;
  10935. bool L_306 = V_30;
  10936. if (!L_306)
  10937. {
  10938. goto IL_082c;
  10939. }
  10940. }
  10941. {
  10942. // piece.transform.SetParent(b7.transform.parent);
  10943. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_307 = __this->get_piece_6();
  10944. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_308;
  10945. L_308 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_307, /*hidden argument*/NULL);
  10946. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_309 = V_5;
  10947. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_310;
  10948. L_310 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_309, /*hidden argument*/NULL);
  10949. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_311;
  10950. L_311 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_310, /*hidden argument*/NULL);
  10951. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_308, L_311, /*hidden argument*/NULL);
  10952. // piece.transform.position = new Vector3(b7X + 0.1f, b7Y + 0.14f, b7Z);
  10953. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_312 = __this->get_piece_6();
  10954. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_313;
  10955. L_313 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_312, /*hidden argument*/NULL);
  10956. float L_314 = V_6;
  10957. float L_315 = V_7;
  10958. float L_316 = V_8;
  10959. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_317;
  10960. memset((&L_317), 0, sizeof(L_317));
  10961. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_317), ((float)il2cpp_codegen_add((float)L_314, (float)(0.100000001f))), ((float)il2cpp_codegen_add((float)L_315, (float)(0.140000001f))), L_316, /*hidden argument*/NULL);
  10962. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_313, L_317, /*hidden argument*/NULL);
  10963. // clickSFX.Play();
  10964. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_318 = __this->get_clickSFX_15();
  10965. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_318, /*hidden argument*/NULL);
  10966. // piece.tag = piece.name;
  10967. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_319 = __this->get_piece_6();
  10968. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_320 = __this->get_piece_6();
  10969. String_t* L_321;
  10970. L_321 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_320, /*hidden argument*/NULL);
  10971. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_319, L_321, /*hidden argument*/NULL);
  10972. }
  10973. IL_082c:
  10974. {
  10975. }
  10976. IL_082d:
  10977. {
  10978. // if (piece.name == "group2")
  10979. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_322 = __this->get_piece_6();
  10980. String_t* L_323;
  10981. L_323 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_322, /*hidden argument*/NULL);
  10982. bool L_324;
  10983. L_324 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_323, _stringLiteralDDA8D7C1E0DD424974F8CE49F8D5D3EAB1D8A882, /*hidden argument*/NULL);
  10984. V_31 = L_324;
  10985. bool L_325 = V_31;
  10986. if (!L_325)
  10987. {
  10988. goto IL_098e;
  10989. }
  10990. }
  10991. {
  10992. // if (
  10993. // (doorX - piece.transform.position.x < -0.5f && doorX - piece.transform.position.x > -1.6f) &&
  10994. // (doorY - piece.transform.position.y < -1.5f && doorY - piece.transform.position.y > -2.55f) &&
  10995. // (doorZ - piece.transform.position.z < 0.5f && doorZ - piece.transform.position.z > -0.5f) && b7.transform.parent.childCount == 2
  10996. // )
  10997. float L_326 = V_10;
  10998. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_327 = __this->get_piece_6();
  10999. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_328;
  11000. L_328 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_327, /*hidden argument*/NULL);
  11001. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_329;
  11002. L_329 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_328, /*hidden argument*/NULL);
  11003. float L_330 = L_329.get_x_2();
  11004. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_326, (float)L_330))) < ((float)(-0.5f)))))
  11005. {
  11006. goto IL_0922;
  11007. }
  11008. }
  11009. {
  11010. float L_331 = V_10;
  11011. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_332 = __this->get_piece_6();
  11012. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_333;
  11013. L_333 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_332, /*hidden argument*/NULL);
  11014. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_334;
  11015. L_334 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_333, /*hidden argument*/NULL);
  11016. float L_335 = L_334.get_x_2();
  11017. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_331, (float)L_335))) > ((float)(-1.60000002f)))))
  11018. {
  11019. goto IL_0922;
  11020. }
  11021. }
  11022. {
  11023. float L_336 = V_11;
  11024. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_337 = __this->get_piece_6();
  11025. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_338;
  11026. L_338 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_337, /*hidden argument*/NULL);
  11027. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_339;
  11028. L_339 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_338, /*hidden argument*/NULL);
  11029. float L_340 = L_339.get_y_3();
  11030. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_336, (float)L_340))) < ((float)(-1.5f)))))
  11031. {
  11032. goto IL_0922;
  11033. }
  11034. }
  11035. {
  11036. float L_341 = V_11;
  11037. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_342 = __this->get_piece_6();
  11038. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_343;
  11039. L_343 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_342, /*hidden argument*/NULL);
  11040. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_344;
  11041. L_344 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_343, /*hidden argument*/NULL);
  11042. float L_345 = L_344.get_y_3();
  11043. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_341, (float)L_345))) > ((float)(-2.54999995f)))))
  11044. {
  11045. goto IL_0922;
  11046. }
  11047. }
  11048. {
  11049. float L_346 = V_12;
  11050. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_347 = __this->get_piece_6();
  11051. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_348;
  11052. L_348 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_347, /*hidden argument*/NULL);
  11053. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_349;
  11054. L_349 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_348, /*hidden argument*/NULL);
  11055. float L_350 = L_349.get_z_4();
  11056. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_346, (float)L_350))) < ((float)(0.5f)))))
  11057. {
  11058. goto IL_0922;
  11059. }
  11060. }
  11061. {
  11062. float L_351 = V_12;
  11063. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_352 = __this->get_piece_6();
  11064. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_353;
  11065. L_353 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_352, /*hidden argument*/NULL);
  11066. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_354;
  11067. L_354 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_353, /*hidden argument*/NULL);
  11068. float L_355 = L_354.get_z_4();
  11069. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_351, (float)L_355))) > ((float)(-0.5f)))))
  11070. {
  11071. goto IL_0922;
  11072. }
  11073. }
  11074. {
  11075. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_356 = V_5;
  11076. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_357;
  11077. L_357 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_356, /*hidden argument*/NULL);
  11078. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_358;
  11079. L_358 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_357, /*hidden argument*/NULL);
  11080. int32_t L_359;
  11081. L_359 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_358, /*hidden argument*/NULL);
  11082. G_B76_0 = ((((int32_t)L_359) == ((int32_t)2))? 1 : 0);
  11083. goto IL_0923;
  11084. }
  11085. IL_0922:
  11086. {
  11087. G_B76_0 = 0;
  11088. }
  11089. IL_0923:
  11090. {
  11091. V_32 = (bool)G_B76_0;
  11092. bool L_360 = V_32;
  11093. if (!L_360)
  11094. {
  11095. goto IL_098d;
  11096. }
  11097. }
  11098. {
  11099. // piece.transform.SetParent(door.transform.parent);
  11100. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_361 = __this->get_piece_6();
  11101. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_362;
  11102. L_362 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_361, /*hidden argument*/NULL);
  11103. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_363 = V_9;
  11104. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_364;
  11105. L_364 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_363, /*hidden argument*/NULL);
  11106. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_365;
  11107. L_365 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_364, /*hidden argument*/NULL);
  11108. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_362, L_365, /*hidden argument*/NULL);
  11109. // piece.transform.position = new Vector3(doorX + 1.1f, doorY + 2.05f, doorZ);
  11110. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_366 = __this->get_piece_6();
  11111. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_367;
  11112. L_367 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_366, /*hidden argument*/NULL);
  11113. float L_368 = V_10;
  11114. float L_369 = V_11;
  11115. float L_370 = V_12;
  11116. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_371;
  11117. memset((&L_371), 0, sizeof(L_371));
  11118. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_371), ((float)il2cpp_codegen_add((float)L_368, (float)(1.10000002f))), ((float)il2cpp_codegen_add((float)L_369, (float)(2.04999995f))), L_370, /*hidden argument*/NULL);
  11119. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_367, L_371, /*hidden argument*/NULL);
  11120. // clickSFX.Play();
  11121. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_372 = __this->get_clickSFX_15();
  11122. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_372, /*hidden argument*/NULL);
  11123. // piece.tag = "TempTag";
  11124. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_373 = __this->get_piece_6();
  11125. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_373, _stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F, /*hidden argument*/NULL);
  11126. }
  11127. IL_098d:
  11128. {
  11129. }
  11130. IL_098e:
  11131. {
  11132. // if (piece.name == "group4")
  11133. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_374 = __this->get_piece_6();
  11134. String_t* L_375;
  11135. L_375 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_374, /*hidden argument*/NULL);
  11136. bool L_376;
  11137. L_376 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_375, _stringLiteralAC9767A1AB28B8DDA26590DEFEF4171DB85BCDCD, /*hidden argument*/NULL);
  11138. V_33 = L_376;
  11139. bool L_377 = V_33;
  11140. if (!L_377)
  11141. {
  11142. goto IL_0b51;
  11143. }
  11144. }
  11145. {
  11146. // print(b6X - piece.transform.position.x);
  11147. float L_378 = V_2;
  11148. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_379 = __this->get_piece_6();
  11149. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_380;
  11150. L_380 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_379, /*hidden argument*/NULL);
  11151. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_381;
  11152. L_381 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_380, /*hidden argument*/NULL);
  11153. float L_382 = L_381.get_x_2();
  11154. float L_383 = ((float)il2cpp_codegen_subtract((float)L_378, (float)L_382));
  11155. RuntimeObject * L_384 = Box(Single_tE07797BA3C98D4CA9B5A19413C19A76688AB899E_il2cpp_TypeInfo_var, &L_383);
  11156. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_384, /*hidden argument*/NULL);
  11157. // print(b6Y - piece.transform.position.y);
  11158. float L_385 = V_3;
  11159. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_386 = __this->get_piece_6();
  11160. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_387;
  11161. L_387 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_386, /*hidden argument*/NULL);
  11162. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_388;
  11163. L_388 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_387, /*hidden argument*/NULL);
  11164. float L_389 = L_388.get_y_3();
  11165. float L_390 = ((float)il2cpp_codegen_subtract((float)L_385, (float)L_389));
  11166. RuntimeObject * L_391 = Box(Single_tE07797BA3C98D4CA9B5A19413C19A76688AB899E_il2cpp_TypeInfo_var, &L_390);
  11167. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_391, /*hidden argument*/NULL);
  11168. // print(b6Z - piece.transform.position.z);
  11169. float L_392 = V_4;
  11170. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_393 = __this->get_piece_6();
  11171. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_394;
  11172. L_394 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_393, /*hidden argument*/NULL);
  11173. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_395;
  11174. L_395 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_394, /*hidden argument*/NULL);
  11175. float L_396 = L_395.get_z_4();
  11176. float L_397 = ((float)il2cpp_codegen_subtract((float)L_392, (float)L_396));
  11177. RuntimeObject * L_398 = Box(Single_tE07797BA3C98D4CA9B5A19413C19A76688AB899E_il2cpp_TypeInfo_var, &L_397);
  11178. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_398, /*hidden argument*/NULL);
  11179. // if (
  11180. // (b6X - piece.transform.position.x < -0.7f && b6X - piece.transform.position.x > -2) &&
  11181. // (b6Y - piece.transform.position.y < -1.7f && b6Y - piece.transform.position.y > -3f) &&
  11182. // (b6Z - piece.transform.position.z < 0.5f && b6Z - piece.transform.position.z > -0.5f) && b2A && b3A && b5A
  11183. // )
  11184. float L_399 = V_2;
  11185. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_400 = __this->get_piece_6();
  11186. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_401;
  11187. L_401 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_400, /*hidden argument*/NULL);
  11188. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_402;
  11189. L_402 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_401, /*hidden argument*/NULL);
  11190. float L_403 = L_402.get_x_2();
  11191. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_399, (float)L_403))) < ((float)(-0.699999988f)))))
  11192. {
  11193. goto IL_0ae8;
  11194. }
  11195. }
  11196. {
  11197. float L_404 = V_2;
  11198. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_405 = __this->get_piece_6();
  11199. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_406;
  11200. L_406 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_405, /*hidden argument*/NULL);
  11201. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_407;
  11202. L_407 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_406, /*hidden argument*/NULL);
  11203. float L_408 = L_407.get_x_2();
  11204. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_404, (float)L_408))) > ((float)(-2.0f)))))
  11205. {
  11206. goto IL_0ae8;
  11207. }
  11208. }
  11209. {
  11210. float L_409 = V_3;
  11211. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_410 = __this->get_piece_6();
  11212. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_411;
  11213. L_411 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_410, /*hidden argument*/NULL);
  11214. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_412;
  11215. L_412 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_411, /*hidden argument*/NULL);
  11216. float L_413 = L_412.get_y_3();
  11217. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_409, (float)L_413))) < ((float)(-1.70000005f)))))
  11218. {
  11219. goto IL_0ae8;
  11220. }
  11221. }
  11222. {
  11223. float L_414 = V_3;
  11224. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_415 = __this->get_piece_6();
  11225. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_416;
  11226. L_416 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_415, /*hidden argument*/NULL);
  11227. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_417;
  11228. L_417 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_416, /*hidden argument*/NULL);
  11229. float L_418 = L_417.get_y_3();
  11230. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_414, (float)L_418))) > ((float)(-3.0f)))))
  11231. {
  11232. goto IL_0ae8;
  11233. }
  11234. }
  11235. {
  11236. float L_419 = V_4;
  11237. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_420 = __this->get_piece_6();
  11238. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_421;
  11239. L_421 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_420, /*hidden argument*/NULL);
  11240. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_422;
  11241. L_422 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_421, /*hidden argument*/NULL);
  11242. float L_423 = L_422.get_z_4();
  11243. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_419, (float)L_423))) < ((float)(0.5f)))))
  11244. {
  11245. goto IL_0ae8;
  11246. }
  11247. }
  11248. {
  11249. float L_424 = V_4;
  11250. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_425 = __this->get_piece_6();
  11251. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_426;
  11252. L_426 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_425, /*hidden argument*/NULL);
  11253. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_427;
  11254. L_427 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_426, /*hidden argument*/NULL);
  11255. float L_428 = L_427.get_z_4();
  11256. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_424, (float)L_428))) > ((float)(-0.5f)))))
  11257. {
  11258. goto IL_0ae8;
  11259. }
  11260. }
  11261. {
  11262. bool L_429 = __this->get_b2A_18();
  11263. if (!L_429)
  11264. {
  11265. goto IL_0ae8;
  11266. }
  11267. }
  11268. {
  11269. bool L_430 = __this->get_b3A_19();
  11270. if (!L_430)
  11271. {
  11272. goto IL_0ae8;
  11273. }
  11274. }
  11275. {
  11276. bool L_431 = __this->get_b5A_20();
  11277. G_B90_0 = ((int32_t)(L_431));
  11278. goto IL_0ae9;
  11279. }
  11280. IL_0ae8:
  11281. {
  11282. G_B90_0 = 0;
  11283. }
  11284. IL_0ae9:
  11285. {
  11286. V_34 = (bool)G_B90_0;
  11287. bool L_432 = V_34;
  11288. if (!L_432)
  11289. {
  11290. goto IL_0b50;
  11291. }
  11292. }
  11293. {
  11294. // piece.transform.SetParent(b6.transform.parent);
  11295. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_433 = __this->get_piece_6();
  11296. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_434;
  11297. L_434 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_433, /*hidden argument*/NULL);
  11298. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_435 = V_1;
  11299. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_436;
  11300. L_436 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_435, /*hidden argument*/NULL);
  11301. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_437;
  11302. L_437 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_436, /*hidden argument*/NULL);
  11303. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_434, L_437, /*hidden argument*/NULL);
  11304. // piece.transform.position = new Vector3(b6X + 1.37f, b6Y + 2.28f, b6Z);
  11305. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_438 = __this->get_piece_6();
  11306. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_439;
  11307. L_439 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_438, /*hidden argument*/NULL);
  11308. float L_440 = V_2;
  11309. float L_441 = V_3;
  11310. float L_442 = V_4;
  11311. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_443;
  11312. memset((&L_443), 0, sizeof(L_443));
  11313. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_443), ((float)il2cpp_codegen_add((float)L_440, (float)(1.37f))), ((float)il2cpp_codegen_add((float)L_441, (float)(2.27999997f))), L_442, /*hidden argument*/NULL);
  11314. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_439, L_443, /*hidden argument*/NULL);
  11315. // clickSFX.Play();
  11316. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_444 = __this->get_clickSFX_15();
  11317. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_444, /*hidden argument*/NULL);
  11318. // piece.tag = "TempTag";
  11319. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_445 = __this->get_piece_6();
  11320. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_445, _stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F, /*hidden argument*/NULL);
  11321. }
  11322. IL_0b50:
  11323. {
  11324. }
  11325. IL_0b51:
  11326. {
  11327. // if (piece.name == "group")
  11328. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_446 = __this->get_piece_6();
  11329. String_t* L_447;
  11330. L_447 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_446, /*hidden argument*/NULL);
  11331. bool L_448;
  11332. L_448 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_447, _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B, /*hidden argument*/NULL);
  11333. V_35 = L_448;
  11334. bool L_449 = V_35;
  11335. if (!L_449)
  11336. {
  11337. goto IL_0ca4;
  11338. }
  11339. }
  11340. {
  11341. // if (
  11342. // (b6X - piece.transform.position.x < 2f && b6X - piece.transform.position.x > 1f) &&
  11343. // (b6Y - piece.transform.position.y < -1.2f && b6Y - piece.transform.position.y > -2.25f) &&
  11344. // (b6Z - piece.transform.position.z < 0.5f && b6Z - piece.transform.position.z > -0.5f) && b2A
  11345. // )
  11346. float L_450 = V_2;
  11347. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_451 = __this->get_piece_6();
  11348. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_452;
  11349. L_452 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_451, /*hidden argument*/NULL);
  11350. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_453;
  11351. L_453 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_452, /*hidden argument*/NULL);
  11352. float L_454 = L_453.get_x_2();
  11353. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_450, (float)L_454))) < ((float)(2.0f)))))
  11354. {
  11355. goto IL_0c34;
  11356. }
  11357. }
  11358. {
  11359. float L_455 = V_2;
  11360. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_456 = __this->get_piece_6();
  11361. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_457;
  11362. L_457 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_456, /*hidden argument*/NULL);
  11363. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_458;
  11364. L_458 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_457, /*hidden argument*/NULL);
  11365. float L_459 = L_458.get_x_2();
  11366. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_455, (float)L_459))) > ((float)(1.0f)))))
  11367. {
  11368. goto IL_0c34;
  11369. }
  11370. }
  11371. {
  11372. float L_460 = V_3;
  11373. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_461 = __this->get_piece_6();
  11374. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_462;
  11375. L_462 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_461, /*hidden argument*/NULL);
  11376. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_463;
  11377. L_463 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_462, /*hidden argument*/NULL);
  11378. float L_464 = L_463.get_y_3();
  11379. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_460, (float)L_464))) < ((float)(-1.20000005f)))))
  11380. {
  11381. goto IL_0c34;
  11382. }
  11383. }
  11384. {
  11385. float L_465 = V_3;
  11386. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_466 = __this->get_piece_6();
  11387. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_467;
  11388. L_467 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_466, /*hidden argument*/NULL);
  11389. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_468;
  11390. L_468 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_467, /*hidden argument*/NULL);
  11391. float L_469 = L_468.get_y_3();
  11392. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_465, (float)L_469))) > ((float)(-2.25f)))))
  11393. {
  11394. goto IL_0c34;
  11395. }
  11396. }
  11397. {
  11398. float L_470 = V_4;
  11399. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_471 = __this->get_piece_6();
  11400. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_472;
  11401. L_472 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_471, /*hidden argument*/NULL);
  11402. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_473;
  11403. L_473 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_472, /*hidden argument*/NULL);
  11404. float L_474 = L_473.get_z_4();
  11405. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_470, (float)L_474))) < ((float)(0.5f)))))
  11406. {
  11407. goto IL_0c34;
  11408. }
  11409. }
  11410. {
  11411. float L_475 = V_4;
  11412. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_476 = __this->get_piece_6();
  11413. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_477;
  11414. L_477 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_476, /*hidden argument*/NULL);
  11415. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_478;
  11416. L_478 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_477, /*hidden argument*/NULL);
  11417. float L_479 = L_478.get_z_4();
  11418. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_475, (float)L_479))) > ((float)(-0.5f)))))
  11419. {
  11420. goto IL_0c34;
  11421. }
  11422. }
  11423. {
  11424. bool L_480 = __this->get_b2A_18();
  11425. G_B102_0 = ((int32_t)(L_480));
  11426. goto IL_0c35;
  11427. }
  11428. IL_0c34:
  11429. {
  11430. G_B102_0 = 0;
  11431. }
  11432. IL_0c35:
  11433. {
  11434. V_36 = (bool)G_B102_0;
  11435. bool L_481 = V_36;
  11436. if (!L_481)
  11437. {
  11438. goto IL_0ca3;
  11439. }
  11440. }
  11441. {
  11442. // piece.transform.SetParent(b6.transform.parent);
  11443. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_482 = __this->get_piece_6();
  11444. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_483;
  11445. L_483 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_482, /*hidden argument*/NULL);
  11446. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_484 = V_1;
  11447. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_485;
  11448. L_485 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_484, /*hidden argument*/NULL);
  11449. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_486;
  11450. L_486 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_485, /*hidden argument*/NULL);
  11451. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_483, L_486, /*hidden argument*/NULL);
  11452. // piece.transform.position = new Vector3(b6X - 1.5f, b6Y + 1.75f, b6Z);
  11453. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_487 = __this->get_piece_6();
  11454. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_488;
  11455. L_488 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_487, /*hidden argument*/NULL);
  11456. float L_489 = V_2;
  11457. float L_490 = V_3;
  11458. float L_491 = V_4;
  11459. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_492;
  11460. memset((&L_492), 0, sizeof(L_492));
  11461. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_492), ((float)il2cpp_codegen_subtract((float)L_489, (float)(1.5f))), ((float)il2cpp_codegen_add((float)L_490, (float)(1.75f))), L_491, /*hidden argument*/NULL);
  11462. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_488, L_492, /*hidden argument*/NULL);
  11463. // clickSFX.Play();
  11464. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_493 = __this->get_clickSFX_15();
  11465. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_493, /*hidden argument*/NULL);
  11466. // piece.tag = "TempTag";
  11467. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_494 = __this->get_piece_6();
  11468. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_494, _stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F, /*hidden argument*/NULL);
  11469. // b5A = true;
  11470. __this->set_b5A_20((bool)1);
  11471. }
  11472. IL_0ca3:
  11473. {
  11474. }
  11475. IL_0ca4:
  11476. {
  11477. // if (piece.name == "tou")
  11478. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_495 = __this->get_piece_6();
  11479. String_t* L_496;
  11480. L_496 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_495, /*hidden argument*/NULL);
  11481. bool L_497;
  11482. L_497 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_496, _stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446, /*hidden argument*/NULL);
  11483. V_37 = L_497;
  11484. bool L_498 = V_37;
  11485. if (!L_498)
  11486. {
  11487. goto IL_0df4;
  11488. }
  11489. }
  11490. {
  11491. // if (
  11492. // (aiX - piece.transform.position.x < 0.5f && aiX - piece.transform.position.x > -0.5f) &&
  11493. // (aiY - piece.transform.position.y < -0.45f && aiY - piece.transform.position.y > -1.45f) &&
  11494. // (aiZ - piece.transform.position.z < 0.5f && aiZ - piece.transform.position.z > -0.5f)
  11495. // )
  11496. float L_499 = V_14;
  11497. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_500 = __this->get_piece_6();
  11498. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_501;
  11499. L_501 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_500, /*hidden argument*/NULL);
  11500. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_502;
  11501. L_502 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_501, /*hidden argument*/NULL);
  11502. float L_503 = L_502.get_x_2();
  11503. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_499, (float)L_503))) < ((float)(0.5f)))))
  11504. {
  11505. goto IL_0d88;
  11506. }
  11507. }
  11508. {
  11509. float L_504 = V_14;
  11510. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_505 = __this->get_piece_6();
  11511. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_506;
  11512. L_506 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_505, /*hidden argument*/NULL);
  11513. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_507;
  11514. L_507 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_506, /*hidden argument*/NULL);
  11515. float L_508 = L_507.get_x_2();
  11516. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_504, (float)L_508))) > ((float)(-0.5f)))))
  11517. {
  11518. goto IL_0d88;
  11519. }
  11520. }
  11521. {
  11522. float L_509 = V_15;
  11523. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_510 = __this->get_piece_6();
  11524. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_511;
  11525. L_511 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_510, /*hidden argument*/NULL);
  11526. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_512;
  11527. L_512 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_511, /*hidden argument*/NULL);
  11528. float L_513 = L_512.get_y_3();
  11529. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_509, (float)L_513))) < ((float)(-0.449999988f)))))
  11530. {
  11531. goto IL_0d88;
  11532. }
  11533. }
  11534. {
  11535. float L_514 = V_15;
  11536. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_515 = __this->get_piece_6();
  11537. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_516;
  11538. L_516 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_515, /*hidden argument*/NULL);
  11539. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_517;
  11540. L_517 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_516, /*hidden argument*/NULL);
  11541. float L_518 = L_517.get_y_3();
  11542. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_514, (float)L_518))) > ((float)(-1.45000005f)))))
  11543. {
  11544. goto IL_0d88;
  11545. }
  11546. }
  11547. {
  11548. float L_519 = V_16;
  11549. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_520 = __this->get_piece_6();
  11550. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_521;
  11551. L_521 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_520, /*hidden argument*/NULL);
  11552. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_522;
  11553. L_522 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_521, /*hidden argument*/NULL);
  11554. float L_523 = L_522.get_z_4();
  11555. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_519, (float)L_523))) < ((float)(0.5f)))))
  11556. {
  11557. goto IL_0d85;
  11558. }
  11559. }
  11560. {
  11561. float L_524 = V_16;
  11562. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_525 = __this->get_piece_6();
  11563. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_526;
  11564. L_526 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_525, /*hidden argument*/NULL);
  11565. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_527;
  11566. L_527 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_526, /*hidden argument*/NULL);
  11567. float L_528 = L_527.get_z_4();
  11568. G_B113_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_524, (float)L_528))) > ((float)(-0.5f)))? 1 : 0);
  11569. goto IL_0d86;
  11570. }
  11571. IL_0d85:
  11572. {
  11573. G_B113_0 = 0;
  11574. }
  11575. IL_0d86:
  11576. {
  11577. G_B115_0 = G_B113_0;
  11578. goto IL_0d89;
  11579. }
  11580. IL_0d88:
  11581. {
  11582. G_B115_0 = 0;
  11583. }
  11584. IL_0d89:
  11585. {
  11586. V_38 = (bool)G_B115_0;
  11587. bool L_529 = V_38;
  11588. if (!L_529)
  11589. {
  11590. goto IL_0df3;
  11591. }
  11592. }
  11593. {
  11594. // piece.transform.SetParent(ai.transform.parent);
  11595. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_530 = __this->get_piece_6();
  11596. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_531;
  11597. L_531 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_530, /*hidden argument*/NULL);
  11598. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_532 = V_13;
  11599. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_533;
  11600. L_533 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_532, /*hidden argument*/NULL);
  11601. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_534;
  11602. L_534 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_533, /*hidden argument*/NULL);
  11603. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_531, L_534, /*hidden argument*/NULL);
  11604. // piece.transform.position = new Vector3(aiX, aiY + 0.95f, aiZ);
  11605. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_535 = __this->get_piece_6();
  11606. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_536;
  11607. L_536 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_535, /*hidden argument*/NULL);
  11608. float L_537 = V_14;
  11609. float L_538 = V_15;
  11610. float L_539 = V_16;
  11611. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_540;
  11612. memset((&L_540), 0, sizeof(L_540));
  11613. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_540), L_537, ((float)il2cpp_codegen_add((float)L_538, (float)(0.949999988f))), L_539, /*hidden argument*/NULL);
  11614. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_536, L_540, /*hidden argument*/NULL);
  11615. // clickSFX.Play();
  11616. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_541 = __this->get_clickSFX_15();
  11617. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_541, /*hidden argument*/NULL);
  11618. // piece.tag = piece.name;
  11619. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_542 = __this->get_piece_6();
  11620. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_543 = __this->get_piece_6();
  11621. String_t* L_544;
  11622. L_544 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_543, /*hidden argument*/NULL);
  11623. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_542, L_544, /*hidden argument*/NULL);
  11624. }
  11625. IL_0df3:
  11626. {
  11627. }
  11628. IL_0df4:
  11629. {
  11630. // if (piece.name == "screen")
  11631. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_545 = __this->get_piece_6();
  11632. String_t* L_546;
  11633. L_546 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_545, /*hidden argument*/NULL);
  11634. bool L_547;
  11635. L_547 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_546, _stringLiteral33F6758AC1777DAA0016096F040CBC13B8AB090F, /*hidden argument*/NULL);
  11636. V_39 = L_547;
  11637. bool L_548 = V_39;
  11638. if (!L_548)
  11639. {
  11640. goto IL_0f44;
  11641. }
  11642. }
  11643. {
  11644. // if (
  11645. // (aiX - piece.transform.position.x < 0.5f && aiX - piece.transform.position.x > -0.5f) &&
  11646. // (aiY - piece.transform.position.y < 0.5f && aiY - piece.transform.position.y > -0.5f) &&
  11647. // (aiZ - piece.transform.position.z < 0.5f && aiZ - piece.transform.position.z > -0.5f)
  11648. // )
  11649. float L_549 = V_14;
  11650. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_550 = __this->get_piece_6();
  11651. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_551;
  11652. L_551 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_550, /*hidden argument*/NULL);
  11653. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_552;
  11654. L_552 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_551, /*hidden argument*/NULL);
  11655. float L_553 = L_552.get_x_2();
  11656. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_549, (float)L_553))) < ((float)(0.5f)))))
  11657. {
  11658. goto IL_0ed8;
  11659. }
  11660. }
  11661. {
  11662. float L_554 = V_14;
  11663. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_555 = __this->get_piece_6();
  11664. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_556;
  11665. L_556 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_555, /*hidden argument*/NULL);
  11666. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_557;
  11667. L_557 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_556, /*hidden argument*/NULL);
  11668. float L_558 = L_557.get_x_2();
  11669. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_554, (float)L_558))) > ((float)(-0.5f)))))
  11670. {
  11671. goto IL_0ed8;
  11672. }
  11673. }
  11674. {
  11675. float L_559 = V_15;
  11676. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_560 = __this->get_piece_6();
  11677. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_561;
  11678. L_561 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_560, /*hidden argument*/NULL);
  11679. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_562;
  11680. L_562 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_561, /*hidden argument*/NULL);
  11681. float L_563 = L_562.get_y_3();
  11682. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_559, (float)L_563))) < ((float)(0.5f)))))
  11683. {
  11684. goto IL_0ed8;
  11685. }
  11686. }
  11687. {
  11688. float L_564 = V_15;
  11689. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_565 = __this->get_piece_6();
  11690. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_566;
  11691. L_566 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_565, /*hidden argument*/NULL);
  11692. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_567;
  11693. L_567 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_566, /*hidden argument*/NULL);
  11694. float L_568 = L_567.get_y_3();
  11695. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_564, (float)L_568))) > ((float)(-0.5f)))))
  11696. {
  11697. goto IL_0ed8;
  11698. }
  11699. }
  11700. {
  11701. float L_569 = V_16;
  11702. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_570 = __this->get_piece_6();
  11703. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_571;
  11704. L_571 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_570, /*hidden argument*/NULL);
  11705. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_572;
  11706. L_572 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_571, /*hidden argument*/NULL);
  11707. float L_573 = L_572.get_z_4();
  11708. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_569, (float)L_573))) < ((float)(0.5f)))))
  11709. {
  11710. goto IL_0ed5;
  11711. }
  11712. }
  11713. {
  11714. float L_574 = V_16;
  11715. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_575 = __this->get_piece_6();
  11716. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_576;
  11717. L_576 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_575, /*hidden argument*/NULL);
  11718. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_577;
  11719. L_577 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_576, /*hidden argument*/NULL);
  11720. float L_578 = L_577.get_z_4();
  11721. G_B126_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_574, (float)L_578))) > ((float)(-0.5f)))? 1 : 0);
  11722. goto IL_0ed6;
  11723. }
  11724. IL_0ed5:
  11725. {
  11726. G_B126_0 = 0;
  11727. }
  11728. IL_0ed6:
  11729. {
  11730. G_B128_0 = G_B126_0;
  11731. goto IL_0ed9;
  11732. }
  11733. IL_0ed8:
  11734. {
  11735. G_B128_0 = 0;
  11736. }
  11737. IL_0ed9:
  11738. {
  11739. V_40 = (bool)G_B128_0;
  11740. bool L_579 = V_40;
  11741. if (!L_579)
  11742. {
  11743. goto IL_0f43;
  11744. }
  11745. }
  11746. {
  11747. // piece.transform.SetParent(ai.transform.parent);
  11748. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_580 = __this->get_piece_6();
  11749. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_581;
  11750. L_581 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_580, /*hidden argument*/NULL);
  11751. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_582 = V_13;
  11752. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_583;
  11753. L_583 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_582, /*hidden argument*/NULL);
  11754. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_584;
  11755. L_584 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_583, /*hidden argument*/NULL);
  11756. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_581, L_584, /*hidden argument*/NULL);
  11757. // piece.transform.position = new Vector3(aiX, aiY, aiZ + 0.1f);
  11758. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_585 = __this->get_piece_6();
  11759. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_586;
  11760. L_586 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_585, /*hidden argument*/NULL);
  11761. float L_587 = V_14;
  11762. float L_588 = V_15;
  11763. float L_589 = V_16;
  11764. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_590;
  11765. memset((&L_590), 0, sizeof(L_590));
  11766. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_590), L_587, L_588, ((float)il2cpp_codegen_add((float)L_589, (float)(0.100000001f))), /*hidden argument*/NULL);
  11767. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_586, L_590, /*hidden argument*/NULL);
  11768. // clickSFX.Play();
  11769. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_591 = __this->get_clickSFX_15();
  11770. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_591, /*hidden argument*/NULL);
  11771. // piece.tag = piece.name;
  11772. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_592 = __this->get_piece_6();
  11773. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_593 = __this->get_piece_6();
  11774. String_t* L_594;
  11775. L_594 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_593, /*hidden argument*/NULL);
  11776. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_592, L_594, /*hidden argument*/NULL);
  11777. }
  11778. IL_0f43:
  11779. {
  11780. }
  11781. IL_0f44:
  11782. {
  11783. // if (piece.name == "tuozhan")
  11784. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_595 = __this->get_piece_6();
  11785. String_t* L_596;
  11786. L_596 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_595, /*hidden argument*/NULL);
  11787. bool L_597;
  11788. L_597 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_596, _stringLiteralE52C97270B8F9BB1B69AA971D881D9264420569B, /*hidden argument*/NULL);
  11789. V_41 = L_597;
  11790. bool L_598 = V_41;
  11791. if (!L_598)
  11792. {
  11793. goto IL_1094;
  11794. }
  11795. }
  11796. {
  11797. // if (
  11798. // (aiX - piece.transform.position.x < 0.5f && aiX - piece.transform.position.x > -0.5f) &&
  11799. // (aiY - piece.transform.position.y < 0.5f && aiY - piece.transform.position.y > -0.5f) &&
  11800. // (aiZ - piece.transform.position.z < 0.5f && aiZ - piece.transform.position.z > -0.5f)
  11801. // )
  11802. float L_599 = V_14;
  11803. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_600 = __this->get_piece_6();
  11804. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_601;
  11805. L_601 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_600, /*hidden argument*/NULL);
  11806. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_602;
  11807. L_602 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_601, /*hidden argument*/NULL);
  11808. float L_603 = L_602.get_x_2();
  11809. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_599, (float)L_603))) < ((float)(0.5f)))))
  11810. {
  11811. goto IL_1028;
  11812. }
  11813. }
  11814. {
  11815. float L_604 = V_14;
  11816. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_605 = __this->get_piece_6();
  11817. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_606;
  11818. L_606 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_605, /*hidden argument*/NULL);
  11819. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_607;
  11820. L_607 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_606, /*hidden argument*/NULL);
  11821. float L_608 = L_607.get_x_2();
  11822. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_604, (float)L_608))) > ((float)(-0.5f)))))
  11823. {
  11824. goto IL_1028;
  11825. }
  11826. }
  11827. {
  11828. float L_609 = V_15;
  11829. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_610 = __this->get_piece_6();
  11830. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_611;
  11831. L_611 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_610, /*hidden argument*/NULL);
  11832. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_612;
  11833. L_612 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_611, /*hidden argument*/NULL);
  11834. float L_613 = L_612.get_y_3();
  11835. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_609, (float)L_613))) < ((float)(0.5f)))))
  11836. {
  11837. goto IL_1028;
  11838. }
  11839. }
  11840. {
  11841. float L_614 = V_15;
  11842. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_615 = __this->get_piece_6();
  11843. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_616;
  11844. L_616 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_615, /*hidden argument*/NULL);
  11845. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_617;
  11846. L_617 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_616, /*hidden argument*/NULL);
  11847. float L_618 = L_617.get_y_3();
  11848. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_614, (float)L_618))) > ((float)(-0.5f)))))
  11849. {
  11850. goto IL_1028;
  11851. }
  11852. }
  11853. {
  11854. float L_619 = V_16;
  11855. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_620 = __this->get_piece_6();
  11856. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_621;
  11857. L_621 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_620, /*hidden argument*/NULL);
  11858. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_622;
  11859. L_622 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_621, /*hidden argument*/NULL);
  11860. float L_623 = L_622.get_z_4();
  11861. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_619, (float)L_623))) < ((float)(0.5f)))))
  11862. {
  11863. goto IL_1025;
  11864. }
  11865. }
  11866. {
  11867. float L_624 = V_16;
  11868. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_625 = __this->get_piece_6();
  11869. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_626;
  11870. L_626 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_625, /*hidden argument*/NULL);
  11871. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_627;
  11872. L_627 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_626, /*hidden argument*/NULL);
  11873. float L_628 = L_627.get_z_4();
  11874. G_B139_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_624, (float)L_628))) > ((float)(-0.5f)))? 1 : 0);
  11875. goto IL_1026;
  11876. }
  11877. IL_1025:
  11878. {
  11879. G_B139_0 = 0;
  11880. }
  11881. IL_1026:
  11882. {
  11883. G_B141_0 = G_B139_0;
  11884. goto IL_1029;
  11885. }
  11886. IL_1028:
  11887. {
  11888. G_B141_0 = 0;
  11889. }
  11890. IL_1029:
  11891. {
  11892. V_42 = (bool)G_B141_0;
  11893. bool L_629 = V_42;
  11894. if (!L_629)
  11895. {
  11896. goto IL_1093;
  11897. }
  11898. }
  11899. {
  11900. // piece.transform.SetParent(ai.transform.parent);
  11901. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_630 = __this->get_piece_6();
  11902. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_631;
  11903. L_631 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_630, /*hidden argument*/NULL);
  11904. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_632 = V_13;
  11905. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_633;
  11906. L_633 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_632, /*hidden argument*/NULL);
  11907. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_634;
  11908. L_634 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_633, /*hidden argument*/NULL);
  11909. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_631, L_634, /*hidden argument*/NULL);
  11910. // piece.transform.position = new Vector3(aiX, aiY, aiZ - 0.1f);
  11911. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_635 = __this->get_piece_6();
  11912. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_636;
  11913. L_636 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_635, /*hidden argument*/NULL);
  11914. float L_637 = V_14;
  11915. float L_638 = V_15;
  11916. float L_639 = V_16;
  11917. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_640;
  11918. memset((&L_640), 0, sizeof(L_640));
  11919. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_640), L_637, L_638, ((float)il2cpp_codegen_subtract((float)L_639, (float)(0.100000001f))), /*hidden argument*/NULL);
  11920. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_636, L_640, /*hidden argument*/NULL);
  11921. // clickSFX.Play();
  11922. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_641 = __this->get_clickSFX_15();
  11923. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_641, /*hidden argument*/NULL);
  11924. // piece.tag = piece.name;
  11925. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_642 = __this->get_piece_6();
  11926. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_643 = __this->get_piece_6();
  11927. String_t* L_644;
  11928. L_644 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_643, /*hidden argument*/NULL);
  11929. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_642, L_644, /*hidden argument*/NULL);
  11930. }
  11931. IL_1093:
  11932. {
  11933. }
  11934. IL_1094:
  11935. {
  11936. // if (piece.name == "sgroup")
  11937. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_645 = __this->get_piece_6();
  11938. String_t* L_646;
  11939. L_646 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_645, /*hidden argument*/NULL);
  11940. bool L_647;
  11941. L_647 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_646, _stringLiteralEA2E5D1CA2047DC71C3705533A4357BA5E157773, /*hidden argument*/NULL);
  11942. V_43 = L_647;
  11943. bool L_648 = V_43;
  11944. if (!L_648)
  11945. {
  11946. goto IL_11ea;
  11947. }
  11948. }
  11949. {
  11950. // if (
  11951. // (b4X - piece.transform.position.x < 0.5f && b4X - piece.transform.position.x > -0.5f) &&
  11952. // (b4Y - piece.transform.position.y < 0.5f && b4Y - piece.transform.position.y > -1.3f) &&
  11953. // (b4Z - piece.transform.position.z < 0.5f && b4Z - piece.transform.position.z > -0.5f)
  11954. // )
  11955. float L_649 = V_18;
  11956. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_650 = __this->get_piece_6();
  11957. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_651;
  11958. L_651 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_650, /*hidden argument*/NULL);
  11959. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_652;
  11960. L_652 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_651, /*hidden argument*/NULL);
  11961. float L_653 = L_652.get_x_2();
  11962. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_649, (float)L_653))) < ((float)(0.5f)))))
  11963. {
  11964. goto IL_1178;
  11965. }
  11966. }
  11967. {
  11968. float L_654 = V_18;
  11969. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_655 = __this->get_piece_6();
  11970. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_656;
  11971. L_656 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_655, /*hidden argument*/NULL);
  11972. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_657;
  11973. L_657 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_656, /*hidden argument*/NULL);
  11974. float L_658 = L_657.get_x_2();
  11975. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_654, (float)L_658))) > ((float)(-0.5f)))))
  11976. {
  11977. goto IL_1178;
  11978. }
  11979. }
  11980. {
  11981. float L_659 = V_19;
  11982. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_660 = __this->get_piece_6();
  11983. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_661;
  11984. L_661 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_660, /*hidden argument*/NULL);
  11985. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_662;
  11986. L_662 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_661, /*hidden argument*/NULL);
  11987. float L_663 = L_662.get_y_3();
  11988. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_659, (float)L_663))) < ((float)(0.5f)))))
  11989. {
  11990. goto IL_1178;
  11991. }
  11992. }
  11993. {
  11994. float L_664 = V_19;
  11995. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_665 = __this->get_piece_6();
  11996. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_666;
  11997. L_666 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_665, /*hidden argument*/NULL);
  11998. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_667;
  11999. L_667 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_666, /*hidden argument*/NULL);
  12000. float L_668 = L_667.get_y_3();
  12001. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_664, (float)L_668))) > ((float)(-1.29999995f)))))
  12002. {
  12003. goto IL_1178;
  12004. }
  12005. }
  12006. {
  12007. float L_669 = V_20;
  12008. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_670 = __this->get_piece_6();
  12009. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_671;
  12010. L_671 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_670, /*hidden argument*/NULL);
  12011. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_672;
  12012. L_672 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_671, /*hidden argument*/NULL);
  12013. float L_673 = L_672.get_z_4();
  12014. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_669, (float)L_673))) < ((float)(0.5f)))))
  12015. {
  12016. goto IL_1175;
  12017. }
  12018. }
  12019. {
  12020. float L_674 = V_20;
  12021. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_675 = __this->get_piece_6();
  12022. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_676;
  12023. L_676 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_675, /*hidden argument*/NULL);
  12024. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_677;
  12025. L_677 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_676, /*hidden argument*/NULL);
  12026. float L_678 = L_677.get_z_4();
  12027. G_B152_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_674, (float)L_678))) > ((float)(-0.5f)))? 1 : 0);
  12028. goto IL_1176;
  12029. }
  12030. IL_1175:
  12031. {
  12032. G_B152_0 = 0;
  12033. }
  12034. IL_1176:
  12035. {
  12036. G_B154_0 = G_B152_0;
  12037. goto IL_1179;
  12038. }
  12039. IL_1178:
  12040. {
  12041. G_B154_0 = 0;
  12042. }
  12043. IL_1179:
  12044. {
  12045. V_44 = (bool)G_B154_0;
  12046. bool L_679 = V_44;
  12047. if (!L_679)
  12048. {
  12049. goto IL_11e9;
  12050. }
  12051. }
  12052. {
  12053. // piece.transform.SetParent(b4.transform.parent);
  12054. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_680 = __this->get_piece_6();
  12055. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_681;
  12056. L_681 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_680, /*hidden argument*/NULL);
  12057. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_682 = V_17;
  12058. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_683;
  12059. L_683 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_682, /*hidden argument*/NULL);
  12060. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_684;
  12061. L_684 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_683, /*hidden argument*/NULL);
  12062. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_681, L_684, /*hidden argument*/NULL);
  12063. // piece.transform.position = new Vector3(b4X - 0.07f, b4Y + 0.7f, b4Z + 0.05f);
  12064. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_685 = __this->get_piece_6();
  12065. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_686;
  12066. L_686 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_685, /*hidden argument*/NULL);
  12067. float L_687 = V_18;
  12068. float L_688 = V_19;
  12069. float L_689 = V_20;
  12070. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_690;
  12071. memset((&L_690), 0, sizeof(L_690));
  12072. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_690), ((float)il2cpp_codegen_subtract((float)L_687, (float)(0.0700000003f))), ((float)il2cpp_codegen_add((float)L_688, (float)(0.699999988f))), ((float)il2cpp_codegen_add((float)L_689, (float)(0.0500000007f))), /*hidden argument*/NULL);
  12073. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_686, L_690, /*hidden argument*/NULL);
  12074. // clickSFX.Play();
  12075. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_691 = __this->get_clickSFX_15();
  12076. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_691, /*hidden argument*/NULL);
  12077. // piece.tag = "TempTag";
  12078. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_692 = __this->get_piece_6();
  12079. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_692, _stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F, /*hidden argument*/NULL);
  12080. }
  12081. IL_11e9:
  12082. {
  12083. }
  12084. IL_11ea:
  12085. {
  12086. // if (b6.transform.parent.childCount == 7 && acitve && b7.transform.parent.childCount == 2 && door.transform.parent.childCount == 2 && ai.transform.parent.childCount == 4 && b4.transform.parent.childCount == 2)
  12087. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_693 = V_1;
  12088. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_694;
  12089. L_694 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_693, /*hidden argument*/NULL);
  12090. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_695;
  12091. L_695 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_694, /*hidden argument*/NULL);
  12092. int32_t L_696;
  12093. L_696 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_695, /*hidden argument*/NULL);
  12094. if ((!(((uint32_t)L_696) == ((uint32_t)7))))
  12095. {
  12096. goto IL_1257;
  12097. }
  12098. }
  12099. {
  12100. bool L_697 = __this->get_acitve_17();
  12101. if (!L_697)
  12102. {
  12103. goto IL_1257;
  12104. }
  12105. }
  12106. {
  12107. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_698 = V_5;
  12108. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_699;
  12109. L_699 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_698, /*hidden argument*/NULL);
  12110. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_700;
  12111. L_700 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_699, /*hidden argument*/NULL);
  12112. int32_t L_701;
  12113. L_701 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_700, /*hidden argument*/NULL);
  12114. if ((!(((uint32_t)L_701) == ((uint32_t)2))))
  12115. {
  12116. goto IL_1257;
  12117. }
  12118. }
  12119. {
  12120. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_702 = V_9;
  12121. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_703;
  12122. L_703 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_702, /*hidden argument*/NULL);
  12123. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_704;
  12124. L_704 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_703, /*hidden argument*/NULL);
  12125. int32_t L_705;
  12126. L_705 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_704, /*hidden argument*/NULL);
  12127. if ((!(((uint32_t)L_705) == ((uint32_t)2))))
  12128. {
  12129. goto IL_1257;
  12130. }
  12131. }
  12132. {
  12133. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_706 = V_13;
  12134. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_707;
  12135. L_707 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_706, /*hidden argument*/NULL);
  12136. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_708;
  12137. L_708 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_707, /*hidden argument*/NULL);
  12138. int32_t L_709;
  12139. L_709 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_708, /*hidden argument*/NULL);
  12140. if ((!(((uint32_t)L_709) == ((uint32_t)4))))
  12141. {
  12142. goto IL_1257;
  12143. }
  12144. }
  12145. {
  12146. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_710 = V_17;
  12147. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_711;
  12148. L_711 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_710, /*hidden argument*/NULL);
  12149. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_712;
  12150. L_712 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_711, /*hidden argument*/NULL);
  12151. int32_t L_713;
  12152. L_713 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_712, /*hidden argument*/NULL);
  12153. G_B164_0 = ((((int32_t)L_713) == ((int32_t)2))? 1 : 0);
  12154. goto IL_1258;
  12155. }
  12156. IL_1257:
  12157. {
  12158. G_B164_0 = 0;
  12159. }
  12160. IL_1258:
  12161. {
  12162. V_45 = (bool)G_B164_0;
  12163. bool L_714 = V_45;
  12164. if (!L_714)
  12165. {
  12166. goto IL_1269;
  12167. }
  12168. }
  12169. {
  12170. // acitve = false;
  12171. __this->set_acitve_17((bool)0);
  12172. goto IL_1272;
  12173. }
  12174. IL_1269:
  12175. {
  12176. // acitve = true;
  12177. __this->set_acitve_17((bool)1);
  12178. }
  12179. IL_1272:
  12180. {
  12181. // isSelected = false;
  12182. __this->set_isSelected_4((bool)0);
  12183. }
  12184. IL_127a:
  12185. {
  12186. // }
  12187. return;
  12188. }
  12189. }
  12190. // System.Void MoveDoor::.ctor()
  12191. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveDoor__ctor_m71695FE765424FF021B958622DF82F5873C100DF (MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C * __this, const RuntimeMethod* method)
  12192. {
  12193. {
  12194. // public float positionX = 0f;
  12195. __this->set_positionX_11((0.0f));
  12196. // public float positionY = 0f;
  12197. __this->set_positionY_12((0.0f));
  12198. // public float positionZ = 0f;
  12199. __this->set_positionZ_13((0.0f));
  12200. // public bool acitve = true;
  12201. __this->set_acitve_17((bool)1);
  12202. // public bool b2A = false;
  12203. __this->set_b2A_18((bool)0);
  12204. // public bool b3A = false;
  12205. __this->set_b3A_19((bool)0);
  12206. // public bool b5A = false;
  12207. __this->set_b5A_20((bool)0);
  12208. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  12209. return;
  12210. }
  12211. }
  12212. #ifdef __clang__
  12213. #pragma clang diagnostic pop
  12214. #endif
  12215. #ifdef __clang__
  12216. #pragma clang diagnostic push
  12217. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  12218. #pragma clang diagnostic ignored "-Wunused-variable"
  12219. #endif
  12220. // System.Void MoveNecklace::Start()
  12221. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveNecklace_Start_mE7DDB161467CD0A7A76D5918C6BD59DBAA7C285F (MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384 * __this, const RuntimeMethod* method)
  12222. {
  12223. {
  12224. // }
  12225. return;
  12226. }
  12227. }
  12228. // System.Void MoveNecklace::Update()
  12229. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveNecklace_Update_m9C130C7592ABF297AECEB18405B91B742DF34ACB (MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384 * __this, const RuntimeMethod* method)
  12230. {
  12231. bool V_0 = false;
  12232. bool V_1 = false;
  12233. bool V_2 = false;
  12234. {
  12235. // if (Input.GetMouseButtonDown(0))
  12236. bool L_0;
  12237. L_0 = Input_GetMouseButtonDown_m466D81FDCC87C9CB07557B39DCB435EB691F1EF3(0, /*hidden argument*/NULL);
  12238. V_0 = L_0;
  12239. bool L_1 = V_0;
  12240. if (!L_1)
  12241. {
  12242. goto IL_0014;
  12243. }
  12244. }
  12245. {
  12246. // TouchClick();
  12247. MoveNecklace_TouchClick_m628A6023EFC6262CAE1F1DA31C9DBC410763E233(__this, /*hidden argument*/NULL);
  12248. }
  12249. IL_0014:
  12250. {
  12251. // if (isSelected)
  12252. bool L_2 = __this->get_isSelected_4();
  12253. V_1 = L_2;
  12254. bool L_3 = V_1;
  12255. if (!L_3)
  12256. {
  12257. goto IL_0027;
  12258. }
  12259. }
  12260. {
  12261. // MovePiece();
  12262. MoveNecklace_MovePiece_m49443ECED449518F89A349AE7D706F532D8531E2(__this, /*hidden argument*/NULL);
  12263. }
  12264. IL_0027:
  12265. {
  12266. // if (Input.GetMouseButtonUp(0))
  12267. bool L_4;
  12268. L_4 = Input_GetMouseButtonUp_m2BA562F8C4FE8364EEC93970093E776371DF4022(0, /*hidden argument*/NULL);
  12269. V_2 = L_4;
  12270. bool L_5 = V_2;
  12271. if (!L_5)
  12272. {
  12273. goto IL_003a;
  12274. }
  12275. }
  12276. {
  12277. // FreePiece();
  12278. MoveNecklace_FreePiece_mF9E8DCA6CEB0B6A2A62E7C5E4E8258747D0B04EE(__this, /*hidden argument*/NULL);
  12279. }
  12280. IL_003a:
  12281. {
  12282. // }
  12283. return;
  12284. }
  12285. }
  12286. // System.Void MoveNecklace::TouchClick()
  12287. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveNecklace_TouchClick_m628A6023EFC6262CAE1F1DA31C9DBC410763E233 (MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384 * __this, const RuntimeMethod* method)
  12288. {
  12289. static bool s_Il2CppMethodInitialized;
  12290. if (!s_Il2CppMethodInitialized)
  12291. {
  12292. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  12293. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B);
  12294. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80);
  12295. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352);
  12296. s_Il2CppMethodInitialized = true;
  12297. }
  12298. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  12299. memset((&V_0), 0, sizeof(V_0));
  12300. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 V_1;
  12301. memset((&V_1), 0, sizeof(V_1));
  12302. bool V_2 = false;
  12303. bool V_3 = false;
  12304. bool V_4 = false;
  12305. int32_t G_B8_0 = 0;
  12306. int32_t G_B10_0 = 0;
  12307. int32_t G_B12_0 = 0;
  12308. {
  12309. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); //���������Ĵ��ص�
  12310. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  12311. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  12312. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  12313. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  12314. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  12315. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  12316. V_0 = L_2;
  12317. // if (Physics.Raycast(ray, out hit))
  12318. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_3 = V_0;
  12319. bool L_4;
  12320. L_4 = Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E(L_3, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  12321. V_2 = L_4;
  12322. bool L_5 = V_2;
  12323. if (!L_5)
  12324. {
  12325. goto IL_019f;
  12326. }
  12327. }
  12328. {
  12329. // if (hit.collider.gameObject.tag == "shui")
  12330. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_6;
  12331. L_6 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  12332. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7;
  12333. L_7 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_6, /*hidden argument*/NULL);
  12334. String_t* L_8;
  12335. L_8 = GameObject_get_tag_mC21F33D368C18A631040F2887036C678B96ABC33(L_7, /*hidden argument*/NULL);
  12336. bool L_9;
  12337. L_9 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_8, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  12338. V_3 = L_9;
  12339. bool L_10 = V_3;
  12340. if (!L_10)
  12341. {
  12342. goto IL_0095;
  12343. }
  12344. }
  12345. {
  12346. // distanceRay = hit.distance;
  12347. float L_11;
  12348. L_11 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  12349. __this->set_distanceRay_5(L_11);
  12350. // piece = hit.collider.gameObject;
  12351. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_12;
  12352. L_12 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  12353. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_13;
  12354. L_13 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_12, /*hidden argument*/NULL);
  12355. __this->set_piece_6(L_13);
  12356. // offset = hit.point - hit.collider.gameObject.transform.position;
  12357. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14;
  12358. L_14 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  12359. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_15;
  12360. L_15 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  12361. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16;
  12362. L_16 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_15, /*hidden argument*/NULL);
  12363. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17;
  12364. L_17 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_16, /*hidden argument*/NULL);
  12365. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18;
  12366. L_18 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_17, /*hidden argument*/NULL);
  12367. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_19;
  12368. L_19 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_14, L_18, /*hidden argument*/NULL);
  12369. __this->set_offset_9(L_19);
  12370. // isSelected = true;
  12371. __this->set_isSelected_4((bool)1);
  12372. goto IL_019e;
  12373. }
  12374. IL_0095:
  12375. {
  12376. // else if (hit.collider.gameObject.transform.parent && (hit.collider.gameObject.transform.parent.name == "GrupoPiezas" || (hit.collider.gameObject.transform.parent.name == "group" && hit.collider.transform.parent.tag == "shui")))
  12377. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_20;
  12378. L_20 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  12379. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_21;
  12380. L_21 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_20, /*hidden argument*/NULL);
  12381. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_22;
  12382. L_22 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_21, /*hidden argument*/NULL);
  12383. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_23;
  12384. L_23 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_22, /*hidden argument*/NULL);
  12385. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  12386. bool L_24;
  12387. L_24 = Object_op_Implicit_mC8214E4F028CC2F036CC82BDB81D102A02893499(L_23, /*hidden argument*/NULL);
  12388. if (!L_24)
  12389. {
  12390. goto IL_0128;
  12391. }
  12392. }
  12393. {
  12394. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_25;
  12395. L_25 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  12396. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_26;
  12397. L_26 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_25, /*hidden argument*/NULL);
  12398. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_27;
  12399. L_27 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_26, /*hidden argument*/NULL);
  12400. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  12401. L_28 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_27, /*hidden argument*/NULL);
  12402. String_t* L_29;
  12403. L_29 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_28, /*hidden argument*/NULL);
  12404. bool L_30;
  12405. L_30 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_29, _stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80, /*hidden argument*/NULL);
  12406. if (L_30)
  12407. {
  12408. goto IL_0125;
  12409. }
  12410. }
  12411. {
  12412. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_31;
  12413. L_31 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  12414. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_32;
  12415. L_32 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_31, /*hidden argument*/NULL);
  12416. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_33;
  12417. L_33 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_32, /*hidden argument*/NULL);
  12418. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_34;
  12419. L_34 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_33, /*hidden argument*/NULL);
  12420. String_t* L_35;
  12421. L_35 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_34, /*hidden argument*/NULL);
  12422. bool L_36;
  12423. L_36 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_35, _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B, /*hidden argument*/NULL);
  12424. if (!L_36)
  12425. {
  12426. goto IL_0122;
  12427. }
  12428. }
  12429. {
  12430. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_37;
  12431. L_37 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  12432. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_38;
  12433. L_38 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_37, /*hidden argument*/NULL);
  12434. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_39;
  12435. L_39 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_38, /*hidden argument*/NULL);
  12436. String_t* L_40;
  12437. L_40 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_39, /*hidden argument*/NULL);
  12438. bool L_41;
  12439. L_41 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_40, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  12440. G_B8_0 = ((int32_t)(L_41));
  12441. goto IL_0123;
  12442. }
  12443. IL_0122:
  12444. {
  12445. G_B8_0 = 0;
  12446. }
  12447. IL_0123:
  12448. {
  12449. G_B10_0 = G_B8_0;
  12450. goto IL_0126;
  12451. }
  12452. IL_0125:
  12453. {
  12454. G_B10_0 = 1;
  12455. }
  12456. IL_0126:
  12457. {
  12458. G_B12_0 = G_B10_0;
  12459. goto IL_0129;
  12460. }
  12461. IL_0128:
  12462. {
  12463. G_B12_0 = 0;
  12464. }
  12465. IL_0129:
  12466. {
  12467. V_4 = (bool)G_B12_0;
  12468. bool L_42 = V_4;
  12469. if (!L_42)
  12470. {
  12471. goto IL_0195;
  12472. }
  12473. }
  12474. {
  12475. // distanceRay = hit.distance;
  12476. float L_43;
  12477. L_43 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  12478. __this->set_distanceRay_5(L_43);
  12479. // piece = hit.collider.gameObject.transform.parent.gameObject;
  12480. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_44;
  12481. L_44 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  12482. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_45;
  12483. L_45 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_44, /*hidden argument*/NULL);
  12484. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_46;
  12485. L_46 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_45, /*hidden argument*/NULL);
  12486. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47;
  12487. L_47 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_46, /*hidden argument*/NULL);
  12488. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_48;
  12489. L_48 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_47, /*hidden argument*/NULL);
  12490. __this->set_piece_6(L_48);
  12491. // offset = hit.point - hit.collider.gameObject.transform.parent.position;
  12492. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_49;
  12493. L_49 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  12494. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_50;
  12495. L_50 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  12496. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_51;
  12497. L_51 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_50, /*hidden argument*/NULL);
  12498. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_52;
  12499. L_52 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_51, /*hidden argument*/NULL);
  12500. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_53;
  12501. L_53 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_52, /*hidden argument*/NULL);
  12502. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_54;
  12503. L_54 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_53, /*hidden argument*/NULL);
  12504. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_55;
  12505. L_55 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_49, L_54, /*hidden argument*/NULL);
  12506. __this->set_offset_9(L_55);
  12507. // isSelected = true;
  12508. __this->set_isSelected_4((bool)1);
  12509. goto IL_019e;
  12510. }
  12511. IL_0195:
  12512. {
  12513. // isSelected = false;
  12514. __this->set_isSelected_4((bool)0);
  12515. }
  12516. IL_019e:
  12517. {
  12518. }
  12519. IL_019f:
  12520. {
  12521. // }
  12522. return;
  12523. }
  12524. }
  12525. // System.Void MoveNecklace::MovePiece()
  12526. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveNecklace_MovePiece_m49443ECED449518F89A349AE7D706F532D8531E2 (MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384 * __this, const RuntimeMethod* method)
  12527. {
  12528. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  12529. memset((&V_0), 0, sizeof(V_0));
  12530. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_1;
  12531. memset((&V_1), 0, sizeof(V_1));
  12532. {
  12533. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
  12534. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  12535. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  12536. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  12537. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  12538. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  12539. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  12540. V_0 = L_2;
  12541. // Vector3 limitRay = ray.GetPoint(distanceRay);
  12542. float L_3 = __this->get_distanceRay_5();
  12543. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
  12544. L_4 = Ray_GetPoint_mC92464E32E42603B7B3444938E8BB8ADA43AB240((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&V_0), L_3, /*hidden argument*/NULL);
  12545. V_1 = L_4;
  12546. // limitRay = new Vector3(limitRay.x, limitRay.y, limitRay.z);
  12547. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5 = V_1;
  12548. float L_6 = L_5.get_x_2();
  12549. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = V_1;
  12550. float L_8 = L_7.get_y_3();
  12551. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9 = V_1;
  12552. float L_10 = L_9.get_z_4();
  12553. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_1), L_6, L_8, L_10, /*hidden argument*/NULL);
  12554. // piece.transform.position = limitRay - offset;
  12555. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_piece_6();
  12556. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  12557. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  12558. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13 = V_1;
  12559. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14 = __this->get_offset_9();
  12560. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_15;
  12561. L_15 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_13, L_14, /*hidden argument*/NULL);
  12562. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_12, L_15, /*hidden argument*/NULL);
  12563. // }
  12564. return;
  12565. }
  12566. }
  12567. // System.Void MoveNecklace::FreePiece()
  12568. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveNecklace_FreePiece_mF9E8DCA6CEB0B6A2A62E7C5E4E8258747D0B04EE (MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384 * __this, const RuntimeMethod* method)
  12569. {
  12570. static bool s_Il2CppMethodInitialized;
  12571. if (!s_Il2CppMethodInitialized)
  12572. {
  12573. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6);
  12574. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B);
  12575. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral27BFDD6F0DF418E88FA584BB1B2877F1A1A8FEED);
  12576. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral538D36EE691FED642DADF20FFDCA09C6285EA0BC);
  12577. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral71EA4692011949B72F9A850F0D18F588926770FB);
  12578. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8B861ECBEB0EFA9F29346AC75122A8279E1EBCC0);
  12579. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA44BC824D1CEF748CD0480C846B2260B878447AC);
  12580. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446);
  12581. s_Il2CppMethodInitialized = true;
  12582. }
  12583. bool V_0 = false;
  12584. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_1 = NULL;
  12585. float V_2 = 0.0f;
  12586. float V_3 = 0.0f;
  12587. float V_4 = 0.0f;
  12588. bool V_5 = false;
  12589. bool V_6 = false;
  12590. bool V_7 = false;
  12591. bool V_8 = false;
  12592. bool V_9 = false;
  12593. bool V_10 = false;
  12594. bool V_11 = false;
  12595. bool V_12 = false;
  12596. bool V_13 = false;
  12597. bool V_14 = false;
  12598. bool V_15 = false;
  12599. int32_t G_B9_0 = 0;
  12600. int32_t G_B11_0 = 0;
  12601. int32_t G_B22_0 = 0;
  12602. int32_t G_B24_0 = 0;
  12603. int32_t G_B35_0 = 0;
  12604. int32_t G_B37_0 = 0;
  12605. int32_t G_B44_0 = 0;
  12606. int32_t G_B52_0 = 0;
  12607. int32_t G_B54_0 = 0;
  12608. int32_t G_B61_0 = 0;
  12609. int32_t G_B69_0 = 0;
  12610. int32_t G_B71_0 = 0;
  12611. int32_t G_B78_0 = 0;
  12612. {
  12613. // if (isSelected)
  12614. bool L_0 = __this->get_isSelected_4();
  12615. V_0 = L_0;
  12616. bool L_1 = V_0;
  12617. if (!L_1)
  12618. {
  12619. goto IL_08b5;
  12620. }
  12621. }
  12622. {
  12623. // lightC = GameObject.Find("light");
  12624. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_2;
  12625. L_2 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6, /*hidden argument*/NULL);
  12626. __this->set_lightC_10(L_2);
  12627. // GameObject screan = GameObject.Find("group/screan");
  12628. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_3;
  12629. L_3 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteralA44BC824D1CEF748CD0480C846B2260B878447AC, /*hidden argument*/NULL);
  12630. V_1 = L_3;
  12631. // positionL = lightC.transform.position;
  12632. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_4 = __this->get_lightC_10();
  12633. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_5;
  12634. L_5 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_4, /*hidden argument*/NULL);
  12635. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6;
  12636. L_6 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_5, /*hidden argument*/NULL);
  12637. __this->set_positionL_14(L_6);
  12638. // positionX = lightC.transform.position.x;
  12639. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7 = __this->get_lightC_10();
  12640. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_8;
  12641. L_8 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_7, /*hidden argument*/NULL);
  12642. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  12643. L_9 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_8, /*hidden argument*/NULL);
  12644. float L_10 = L_9.get_x_2();
  12645. __this->set_positionX_11(L_10);
  12646. // positionY = lightC.transform.position.y;
  12647. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_lightC_10();
  12648. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  12649. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  12650. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13;
  12651. L_13 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_12, /*hidden argument*/NULL);
  12652. float L_14 = L_13.get_y_3();
  12653. __this->set_positionY_12(L_14);
  12654. // positionZ = lightC.transform.position.z;
  12655. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_15 = __this->get_lightC_10();
  12656. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_16;
  12657. L_16 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_15, /*hidden argument*/NULL);
  12658. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_17;
  12659. L_17 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_16, /*hidden argument*/NULL);
  12660. float L_18 = L_17.get_z_4();
  12661. __this->set_positionZ_13(L_18);
  12662. // float screanpositionX = screan.transform.position.x;
  12663. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_19 = V_1;
  12664. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_20;
  12665. L_20 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_19, /*hidden argument*/NULL);
  12666. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_21;
  12667. L_21 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_20, /*hidden argument*/NULL);
  12668. float L_22 = L_21.get_x_2();
  12669. V_2 = L_22;
  12670. // float screanpositionY = screan.transform.position.y;
  12671. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_23 = V_1;
  12672. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_24;
  12673. L_24 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_23, /*hidden argument*/NULL);
  12674. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_25;
  12675. L_25 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_24, /*hidden argument*/NULL);
  12676. float L_26 = L_25.get_y_3();
  12677. V_3 = L_26;
  12678. // float screanpositionZ = screan.transform.position.z;
  12679. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_27 = V_1;
  12680. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  12681. L_28 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_27, /*hidden argument*/NULL);
  12682. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_29;
  12683. L_29 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_28, /*hidden argument*/NULL);
  12684. float L_30 = L_29.get_z_4();
  12685. V_4 = L_30;
  12686. // if (piece.name == "group")
  12687. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_31 = __this->get_piece_6();
  12688. String_t* L_32;
  12689. L_32 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_31, /*hidden argument*/NULL);
  12690. bool L_33;
  12691. L_33 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_32, _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B, /*hidden argument*/NULL);
  12692. V_5 = L_33;
  12693. bool L_34 = V_5;
  12694. if (!L_34)
  12695. {
  12696. goto IL_023d;
  12697. }
  12698. }
  12699. {
  12700. // if (
  12701. // (positionX - piece.transform.position.x < 0.5f && positionX - piece.transform.position.x > -0.5f) &&
  12702. // (positionY - piece.transform.position.y < 0.5f && positionY - piece.transform.position.y > -0.5f) &&
  12703. // (positionZ - piece.transform.position.z < 0.35f && positionZ - piece.transform.position.z > -0.35f)
  12704. // )
  12705. float L_35 = __this->get_positionX_11();
  12706. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_36 = __this->get_piece_6();
  12707. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_37;
  12708. L_37 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_36, /*hidden argument*/NULL);
  12709. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_38;
  12710. L_38 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_37, /*hidden argument*/NULL);
  12711. float L_39 = L_38.get_x_2();
  12712. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_35, (float)L_39))) < ((float)(0.5f)))))
  12713. {
  12714. goto IL_01c1;
  12715. }
  12716. }
  12717. {
  12718. float L_40 = __this->get_positionX_11();
  12719. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_41 = __this->get_piece_6();
  12720. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_42;
  12721. L_42 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_41, /*hidden argument*/NULL);
  12722. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_43;
  12723. L_43 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_42, /*hidden argument*/NULL);
  12724. float L_44 = L_43.get_x_2();
  12725. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_40, (float)L_44))) > ((float)(-0.5f)))))
  12726. {
  12727. goto IL_01c1;
  12728. }
  12729. }
  12730. {
  12731. float L_45 = __this->get_positionY_12();
  12732. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_46 = __this->get_piece_6();
  12733. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47;
  12734. L_47 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_46, /*hidden argument*/NULL);
  12735. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_48;
  12736. L_48 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_47, /*hidden argument*/NULL);
  12737. float L_49 = L_48.get_y_3();
  12738. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_45, (float)L_49))) < ((float)(0.5f)))))
  12739. {
  12740. goto IL_01c1;
  12741. }
  12742. }
  12743. {
  12744. float L_50 = __this->get_positionY_12();
  12745. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_51 = __this->get_piece_6();
  12746. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_52;
  12747. L_52 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_51, /*hidden argument*/NULL);
  12748. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_53;
  12749. L_53 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_52, /*hidden argument*/NULL);
  12750. float L_54 = L_53.get_y_3();
  12751. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_50, (float)L_54))) > ((float)(-0.5f)))))
  12752. {
  12753. goto IL_01c1;
  12754. }
  12755. }
  12756. {
  12757. float L_55 = __this->get_positionZ_13();
  12758. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_56 = __this->get_piece_6();
  12759. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_57;
  12760. L_57 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_56, /*hidden argument*/NULL);
  12761. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_58;
  12762. L_58 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_57, /*hidden argument*/NULL);
  12763. float L_59 = L_58.get_z_4();
  12764. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_55, (float)L_59))) < ((float)(0.349999994f)))))
  12765. {
  12766. goto IL_01be;
  12767. }
  12768. }
  12769. {
  12770. float L_60 = __this->get_positionZ_13();
  12771. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_61 = __this->get_piece_6();
  12772. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_62;
  12773. L_62 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_61, /*hidden argument*/NULL);
  12774. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_63;
  12775. L_63 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_62, /*hidden argument*/NULL);
  12776. float L_64 = L_63.get_z_4();
  12777. G_B9_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_60, (float)L_64))) > ((float)(-0.349999994f)))? 1 : 0);
  12778. goto IL_01bf;
  12779. }
  12780. IL_01be:
  12781. {
  12782. G_B9_0 = 0;
  12783. }
  12784. IL_01bf:
  12785. {
  12786. G_B11_0 = G_B9_0;
  12787. goto IL_01c2;
  12788. }
  12789. IL_01c1:
  12790. {
  12791. G_B11_0 = 0;
  12792. }
  12793. IL_01c2:
  12794. {
  12795. V_6 = (bool)G_B11_0;
  12796. bool L_65 = V_6;
  12797. if (!L_65)
  12798. {
  12799. goto IL_023c;
  12800. }
  12801. }
  12802. {
  12803. // piece.transform.SetParent(lightC.transform.parent);
  12804. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_66 = __this->get_piece_6();
  12805. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_67;
  12806. L_67 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_66, /*hidden argument*/NULL);
  12807. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_68 = __this->get_lightC_10();
  12808. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_69;
  12809. L_69 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_68, /*hidden argument*/NULL);
  12810. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_70;
  12811. L_70 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_69, /*hidden argument*/NULL);
  12812. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_67, L_70, /*hidden argument*/NULL);
  12813. // piece.transform.position = new Vector3(positionX, positionY - 0.1f, positionZ + 0.08f);
  12814. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_71 = __this->get_piece_6();
  12815. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_72;
  12816. L_72 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_71, /*hidden argument*/NULL);
  12817. float L_73 = __this->get_positionX_11();
  12818. float L_74 = __this->get_positionY_12();
  12819. float L_75 = __this->get_positionZ_13();
  12820. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_76;
  12821. memset((&L_76), 0, sizeof(L_76));
  12822. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_76), L_73, ((float)il2cpp_codegen_subtract((float)L_74, (float)(0.100000001f))), ((float)il2cpp_codegen_add((float)L_75, (float)(0.0799999982f))), /*hidden argument*/NULL);
  12823. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_72, L_76, /*hidden argument*/NULL);
  12824. // clickSFX.Play();
  12825. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_77 = __this->get_clickSFX_15();
  12826. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_77, /*hidden argument*/NULL);
  12827. // piece.tag = "screan";
  12828. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_78 = __this->get_piece_6();
  12829. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_78, _stringLiteral8B861ECBEB0EFA9F29346AC75122A8279E1EBCC0, /*hidden argument*/NULL);
  12830. }
  12831. IL_023c:
  12832. {
  12833. }
  12834. IL_023d:
  12835. {
  12836. // if (piece.name == "ai")
  12837. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_79 = __this->get_piece_6();
  12838. String_t* L_80;
  12839. L_80 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_79, /*hidden argument*/NULL);
  12840. bool L_81;
  12841. L_81 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_80, _stringLiteral71EA4692011949B72F9A850F0D18F588926770FB, /*hidden argument*/NULL);
  12842. V_7 = L_81;
  12843. bool L_82 = V_7;
  12844. if (!L_82)
  12845. {
  12846. goto IL_03bb;
  12847. }
  12848. }
  12849. {
  12850. // if (
  12851. // (positionX - piece.transform.position.x < 0.5f && positionX - piece.transform.position.x > -0.5f) &&
  12852. // (positionY - piece.transform.position.y < 0.5f && positionY - piece.transform.position.y > -0.5f) &&
  12853. // (positionZ - piece.transform.position.z < 0.35f && positionZ - piece.transform.position.z > -0.65f)
  12854. // )
  12855. float L_83 = __this->get_positionX_11();
  12856. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_84 = __this->get_piece_6();
  12857. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_85;
  12858. L_85 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_84, /*hidden argument*/NULL);
  12859. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_86;
  12860. L_86 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_85, /*hidden argument*/NULL);
  12861. float L_87 = L_86.get_x_2();
  12862. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_83, (float)L_87))) < ((float)(0.5f)))))
  12863. {
  12864. goto IL_0339;
  12865. }
  12866. }
  12867. {
  12868. float L_88 = __this->get_positionX_11();
  12869. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_89 = __this->get_piece_6();
  12870. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_90;
  12871. L_90 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_89, /*hidden argument*/NULL);
  12872. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_91;
  12873. L_91 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_90, /*hidden argument*/NULL);
  12874. float L_92 = L_91.get_x_2();
  12875. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_88, (float)L_92))) > ((float)(-0.5f)))))
  12876. {
  12877. goto IL_0339;
  12878. }
  12879. }
  12880. {
  12881. float L_93 = __this->get_positionY_12();
  12882. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_94 = __this->get_piece_6();
  12883. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_95;
  12884. L_95 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_94, /*hidden argument*/NULL);
  12885. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_96;
  12886. L_96 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_95, /*hidden argument*/NULL);
  12887. float L_97 = L_96.get_y_3();
  12888. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_93, (float)L_97))) < ((float)(0.5f)))))
  12889. {
  12890. goto IL_0339;
  12891. }
  12892. }
  12893. {
  12894. float L_98 = __this->get_positionY_12();
  12895. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_99 = __this->get_piece_6();
  12896. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_100;
  12897. L_100 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_99, /*hidden argument*/NULL);
  12898. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_101;
  12899. L_101 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_100, /*hidden argument*/NULL);
  12900. float L_102 = L_101.get_y_3();
  12901. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_98, (float)L_102))) > ((float)(-0.5f)))))
  12902. {
  12903. goto IL_0339;
  12904. }
  12905. }
  12906. {
  12907. float L_103 = __this->get_positionZ_13();
  12908. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_104 = __this->get_piece_6();
  12909. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_105;
  12910. L_105 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_104, /*hidden argument*/NULL);
  12911. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_106;
  12912. L_106 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_105, /*hidden argument*/NULL);
  12913. float L_107 = L_106.get_z_4();
  12914. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_103, (float)L_107))) < ((float)(0.349999994f)))))
  12915. {
  12916. goto IL_0336;
  12917. }
  12918. }
  12919. {
  12920. float L_108 = __this->get_positionZ_13();
  12921. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_109 = __this->get_piece_6();
  12922. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_110;
  12923. L_110 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_109, /*hidden argument*/NULL);
  12924. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_111;
  12925. L_111 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_110, /*hidden argument*/NULL);
  12926. float L_112 = L_111.get_z_4();
  12927. G_B22_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_108, (float)L_112))) > ((float)(-0.649999976f)))? 1 : 0);
  12928. goto IL_0337;
  12929. }
  12930. IL_0336:
  12931. {
  12932. G_B22_0 = 0;
  12933. }
  12934. IL_0337:
  12935. {
  12936. G_B24_0 = G_B22_0;
  12937. goto IL_033a;
  12938. }
  12939. IL_0339:
  12940. {
  12941. G_B24_0 = 0;
  12942. }
  12943. IL_033a:
  12944. {
  12945. V_8 = (bool)G_B24_0;
  12946. bool L_113 = V_8;
  12947. if (!L_113)
  12948. {
  12949. goto IL_03ba;
  12950. }
  12951. }
  12952. {
  12953. // piece.transform.SetParent(lightC.transform.parent);
  12954. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_114 = __this->get_piece_6();
  12955. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_115;
  12956. L_115 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_114, /*hidden argument*/NULL);
  12957. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_116 = __this->get_lightC_10();
  12958. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_117;
  12959. L_117 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_116, /*hidden argument*/NULL);
  12960. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_118;
  12961. L_118 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_117, /*hidden argument*/NULL);
  12962. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_115, L_118, /*hidden argument*/NULL);
  12963. // piece.transform.position = new Vector3(positionX, positionY - 0.1f, positionZ - 0.08f);
  12964. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_119 = __this->get_piece_6();
  12965. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_120;
  12966. L_120 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_119, /*hidden argument*/NULL);
  12967. float L_121 = __this->get_positionX_11();
  12968. float L_122 = __this->get_positionY_12();
  12969. float L_123 = __this->get_positionZ_13();
  12970. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_124;
  12971. memset((&L_124), 0, sizeof(L_124));
  12972. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_124), L_121, ((float)il2cpp_codegen_subtract((float)L_122, (float)(0.100000001f))), ((float)il2cpp_codegen_subtract((float)L_123, (float)(0.0799999982f))), /*hidden argument*/NULL);
  12973. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_120, L_124, /*hidden argument*/NULL);
  12974. // clickSFX.Play();
  12975. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_125 = __this->get_clickSFX_15();
  12976. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_125, /*hidden argument*/NULL);
  12977. // piece.tag = piece.name;
  12978. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_126 = __this->get_piece_6();
  12979. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_127 = __this->get_piece_6();
  12980. String_t* L_128;
  12981. L_128 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_127, /*hidden argument*/NULL);
  12982. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_126, L_128, /*hidden argument*/NULL);
  12983. }
  12984. IL_03ba:
  12985. {
  12986. }
  12987. IL_03bb:
  12988. {
  12989. // if (piece.name == "tou")
  12990. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_129 = __this->get_piece_6();
  12991. String_t* L_130;
  12992. L_130 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_129, /*hidden argument*/NULL);
  12993. bool L_131;
  12994. L_131 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_130, _stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446, /*hidden argument*/NULL);
  12995. V_9 = L_131;
  12996. bool L_132 = V_9;
  12997. if (!L_132)
  12998. {
  12999. goto IL_0501;
  13000. }
  13001. }
  13002. {
  13003. // if (
  13004. // (screanpositionX - piece.transform.position.x < 0.5f && screanpositionX - piece.transform.position.x > -0.5f) &&
  13005. // (screanpositionY - piece.transform.position.y < 1.5f && screanpositionY - piece.transform.position.y > -1.5f) &&
  13006. // (screanpositionZ - piece.transform.position.z < 0.5f && screanpositionZ - piece.transform.position.z > -0.5f)
  13007. // )
  13008. float L_133 = V_2;
  13009. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_134 = __this->get_piece_6();
  13010. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_135;
  13011. L_135 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_134, /*hidden argument*/NULL);
  13012. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_136;
  13013. L_136 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_135, /*hidden argument*/NULL);
  13014. float L_137 = L_136.get_x_2();
  13015. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_133, (float)L_137))) < ((float)(0.5f)))))
  13016. {
  13017. goto IL_0498;
  13018. }
  13019. }
  13020. {
  13021. float L_138 = V_2;
  13022. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_139 = __this->get_piece_6();
  13023. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_140;
  13024. L_140 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_139, /*hidden argument*/NULL);
  13025. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_141;
  13026. L_141 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_140, /*hidden argument*/NULL);
  13027. float L_142 = L_141.get_x_2();
  13028. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_138, (float)L_142))) > ((float)(-0.5f)))))
  13029. {
  13030. goto IL_0498;
  13031. }
  13032. }
  13033. {
  13034. float L_143 = V_3;
  13035. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_144 = __this->get_piece_6();
  13036. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_145;
  13037. L_145 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_144, /*hidden argument*/NULL);
  13038. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_146;
  13039. L_146 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_145, /*hidden argument*/NULL);
  13040. float L_147 = L_146.get_y_3();
  13041. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_143, (float)L_147))) < ((float)(1.5f)))))
  13042. {
  13043. goto IL_0498;
  13044. }
  13045. }
  13046. {
  13047. float L_148 = V_3;
  13048. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_149 = __this->get_piece_6();
  13049. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_150;
  13050. L_150 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_149, /*hidden argument*/NULL);
  13051. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_151;
  13052. L_151 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_150, /*hidden argument*/NULL);
  13053. float L_152 = L_151.get_y_3();
  13054. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_148, (float)L_152))) > ((float)(-1.5f)))))
  13055. {
  13056. goto IL_0498;
  13057. }
  13058. }
  13059. {
  13060. float L_153 = V_4;
  13061. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_154 = __this->get_piece_6();
  13062. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_155;
  13063. L_155 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_154, /*hidden argument*/NULL);
  13064. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_156;
  13065. L_156 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_155, /*hidden argument*/NULL);
  13066. float L_157 = L_156.get_z_4();
  13067. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_153, (float)L_157))) < ((float)(0.5f)))))
  13068. {
  13069. goto IL_0495;
  13070. }
  13071. }
  13072. {
  13073. float L_158 = V_4;
  13074. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_159 = __this->get_piece_6();
  13075. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_160;
  13076. L_160 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_159, /*hidden argument*/NULL);
  13077. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_161;
  13078. L_161 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_160, /*hidden argument*/NULL);
  13079. float L_162 = L_161.get_z_4();
  13080. G_B35_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_158, (float)L_162))) > ((float)(-0.5f)))? 1 : 0);
  13081. goto IL_0496;
  13082. }
  13083. IL_0495:
  13084. {
  13085. G_B35_0 = 0;
  13086. }
  13087. IL_0496:
  13088. {
  13089. G_B37_0 = G_B35_0;
  13090. goto IL_0499;
  13091. }
  13092. IL_0498:
  13093. {
  13094. G_B37_0 = 0;
  13095. }
  13096. IL_0499:
  13097. {
  13098. V_10 = (bool)G_B37_0;
  13099. bool L_163 = V_10;
  13100. if (!L_163)
  13101. {
  13102. goto IL_0500;
  13103. }
  13104. }
  13105. {
  13106. // piece.transform.SetParent(screan.transform.parent);
  13107. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_164 = __this->get_piece_6();
  13108. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_165;
  13109. L_165 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_164, /*hidden argument*/NULL);
  13110. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_166 = V_1;
  13111. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_167;
  13112. L_167 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_166, /*hidden argument*/NULL);
  13113. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_168;
  13114. L_168 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_167, /*hidden argument*/NULL);
  13115. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_165, L_168, /*hidden argument*/NULL);
  13116. // piece.transform.position = new Vector3(screanpositionX, screanpositionY + 0.7f, screanpositionZ);
  13117. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_169 = __this->get_piece_6();
  13118. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_170;
  13119. L_170 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_169, /*hidden argument*/NULL);
  13120. float L_171 = V_2;
  13121. float L_172 = V_3;
  13122. float L_173 = V_4;
  13123. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_174;
  13124. memset((&L_174), 0, sizeof(L_174));
  13125. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_174), L_171, ((float)il2cpp_codegen_add((float)L_172, (float)(0.699999988f))), L_173, /*hidden argument*/NULL);
  13126. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_170, L_174, /*hidden argument*/NULL);
  13127. // clickSFX.Play();
  13128. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_175 = __this->get_clickSFX_15();
  13129. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_175, /*hidden argument*/NULL);
  13130. // piece.tag = piece.name;
  13131. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_176 = __this->get_piece_6();
  13132. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_177 = __this->get_piece_6();
  13133. String_t* L_178;
  13134. L_178 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_177, /*hidden argument*/NULL);
  13135. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_176, L_178, /*hidden argument*/NULL);
  13136. }
  13137. IL_0500:
  13138. {
  13139. }
  13140. IL_0501:
  13141. {
  13142. // if (piece.name == "e1" && lightC.transform.parent.childCount == 3 && screan.transform.parent.childCount == 2)
  13143. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_179 = __this->get_piece_6();
  13144. String_t* L_180;
  13145. L_180 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_179, /*hidden argument*/NULL);
  13146. bool L_181;
  13147. L_181 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_180, _stringLiteral27BFDD6F0DF418E88FA584BB1B2877F1A1A8FEED, /*hidden argument*/NULL);
  13148. if (!L_181)
  13149. {
  13150. goto IL_0545;
  13151. }
  13152. }
  13153. {
  13154. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_182 = __this->get_lightC_10();
  13155. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_183;
  13156. L_183 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_182, /*hidden argument*/NULL);
  13157. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_184;
  13158. L_184 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_183, /*hidden argument*/NULL);
  13159. int32_t L_185;
  13160. L_185 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_184, /*hidden argument*/NULL);
  13161. if ((!(((uint32_t)L_185) == ((uint32_t)3))))
  13162. {
  13163. goto IL_0545;
  13164. }
  13165. }
  13166. {
  13167. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_186 = V_1;
  13168. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_187;
  13169. L_187 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_186, /*hidden argument*/NULL);
  13170. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_188;
  13171. L_188 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_187, /*hidden argument*/NULL);
  13172. int32_t L_189;
  13173. L_189 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_188, /*hidden argument*/NULL);
  13174. G_B44_0 = ((((int32_t)L_189) == ((int32_t)2))? 1 : 0);
  13175. goto IL_0546;
  13176. }
  13177. IL_0545:
  13178. {
  13179. G_B44_0 = 0;
  13180. }
  13181. IL_0546:
  13182. {
  13183. V_11 = (bool)G_B44_0;
  13184. bool L_190 = V_11;
  13185. if (!L_190)
  13186. {
  13187. goto IL_06af;
  13188. }
  13189. }
  13190. {
  13191. // if (
  13192. // (positionX - piece.transform.position.x < 1.3f && positionX - piece.transform.position.x > -0.4f) &&
  13193. // (positionY - piece.transform.position.y < 1.3f && positionY - piece.transform.position.y > 0.3f) &&
  13194. // (positionZ - piece.transform.position.z < 1.5f && positionZ - piece.transform.position.z > -1.5f)
  13195. // )
  13196. float L_191 = __this->get_positionX_11();
  13197. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_192 = __this->get_piece_6();
  13198. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_193;
  13199. L_193 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_192, /*hidden argument*/NULL);
  13200. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_194;
  13201. L_194 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_193, /*hidden argument*/NULL);
  13202. float L_195 = L_194.get_x_2();
  13203. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_191, (float)L_195))) < ((float)(1.29999995f)))))
  13204. {
  13205. goto IL_062d;
  13206. }
  13207. }
  13208. {
  13209. float L_196 = __this->get_positionX_11();
  13210. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_197 = __this->get_piece_6();
  13211. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_198;
  13212. L_198 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_197, /*hidden argument*/NULL);
  13213. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_199;
  13214. L_199 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_198, /*hidden argument*/NULL);
  13215. float L_200 = L_199.get_x_2();
  13216. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_196, (float)L_200))) > ((float)(-0.400000006f)))))
  13217. {
  13218. goto IL_062d;
  13219. }
  13220. }
  13221. {
  13222. float L_201 = __this->get_positionY_12();
  13223. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_202 = __this->get_piece_6();
  13224. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_203;
  13225. L_203 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_202, /*hidden argument*/NULL);
  13226. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_204;
  13227. L_204 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_203, /*hidden argument*/NULL);
  13228. float L_205 = L_204.get_y_3();
  13229. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_201, (float)L_205))) < ((float)(1.29999995f)))))
  13230. {
  13231. goto IL_062d;
  13232. }
  13233. }
  13234. {
  13235. float L_206 = __this->get_positionY_12();
  13236. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_207 = __this->get_piece_6();
  13237. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_208;
  13238. L_208 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_207, /*hidden argument*/NULL);
  13239. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_209;
  13240. L_209 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_208, /*hidden argument*/NULL);
  13241. float L_210 = L_209.get_y_3();
  13242. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_206, (float)L_210))) > ((float)(0.300000012f)))))
  13243. {
  13244. goto IL_062d;
  13245. }
  13246. }
  13247. {
  13248. float L_211 = __this->get_positionZ_13();
  13249. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_212 = __this->get_piece_6();
  13250. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_213;
  13251. L_213 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_212, /*hidden argument*/NULL);
  13252. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_214;
  13253. L_214 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_213, /*hidden argument*/NULL);
  13254. float L_215 = L_214.get_z_4();
  13255. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_211, (float)L_215))) < ((float)(1.5f)))))
  13256. {
  13257. goto IL_062a;
  13258. }
  13259. }
  13260. {
  13261. float L_216 = __this->get_positionZ_13();
  13262. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_217 = __this->get_piece_6();
  13263. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_218;
  13264. L_218 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_217, /*hidden argument*/NULL);
  13265. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_219;
  13266. L_219 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_218, /*hidden argument*/NULL);
  13267. float L_220 = L_219.get_z_4();
  13268. G_B52_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_216, (float)L_220))) > ((float)(-1.5f)))? 1 : 0);
  13269. goto IL_062b;
  13270. }
  13271. IL_062a:
  13272. {
  13273. G_B52_0 = 0;
  13274. }
  13275. IL_062b:
  13276. {
  13277. G_B54_0 = G_B52_0;
  13278. goto IL_062e;
  13279. }
  13280. IL_062d:
  13281. {
  13282. G_B54_0 = 0;
  13283. }
  13284. IL_062e:
  13285. {
  13286. V_12 = (bool)G_B54_0;
  13287. bool L_221 = V_12;
  13288. if (!L_221)
  13289. {
  13290. goto IL_06ae;
  13291. }
  13292. }
  13293. {
  13294. // piece.transform.SetParent(lightC.transform.parent);
  13295. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_222 = __this->get_piece_6();
  13296. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_223;
  13297. L_223 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_222, /*hidden argument*/NULL);
  13298. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_224 = __this->get_lightC_10();
  13299. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_225;
  13300. L_225 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_224, /*hidden argument*/NULL);
  13301. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_226;
  13302. L_226 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_225, /*hidden argument*/NULL);
  13303. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_223, L_226, /*hidden argument*/NULL);
  13304. // piece.transform.position = new Vector3(positionX-0.55f, positionY - 0.8f, positionZ);
  13305. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_227 = __this->get_piece_6();
  13306. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_228;
  13307. L_228 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_227, /*hidden argument*/NULL);
  13308. float L_229 = __this->get_positionX_11();
  13309. float L_230 = __this->get_positionY_12();
  13310. float L_231 = __this->get_positionZ_13();
  13311. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_232;
  13312. memset((&L_232), 0, sizeof(L_232));
  13313. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_232), ((float)il2cpp_codegen_subtract((float)L_229, (float)(0.550000012f))), ((float)il2cpp_codegen_subtract((float)L_230, (float)(0.800000012f))), L_231, /*hidden argument*/NULL);
  13314. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_228, L_232, /*hidden argument*/NULL);
  13315. // clickSFX.Play();
  13316. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_233 = __this->get_clickSFX_15();
  13317. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_233, /*hidden argument*/NULL);
  13318. // piece.tag = piece.name;
  13319. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_234 = __this->get_piece_6();
  13320. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_235 = __this->get_piece_6();
  13321. String_t* L_236;
  13322. L_236 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_235, /*hidden argument*/NULL);
  13323. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_234, L_236, /*hidden argument*/NULL);
  13324. }
  13325. IL_06ae:
  13326. {
  13327. }
  13328. IL_06af:
  13329. {
  13330. // if (piece.name == "e2" && lightC.transform.parent.childCount == 4 && screan.transform.parent.childCount == 2)
  13331. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_237 = __this->get_piece_6();
  13332. String_t* L_238;
  13333. L_238 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_237, /*hidden argument*/NULL);
  13334. bool L_239;
  13335. L_239 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_238, _stringLiteral538D36EE691FED642DADF20FFDCA09C6285EA0BC, /*hidden argument*/NULL);
  13336. if (!L_239)
  13337. {
  13338. goto IL_06f3;
  13339. }
  13340. }
  13341. {
  13342. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_240 = __this->get_lightC_10();
  13343. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_241;
  13344. L_241 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_240, /*hidden argument*/NULL);
  13345. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_242;
  13346. L_242 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_241, /*hidden argument*/NULL);
  13347. int32_t L_243;
  13348. L_243 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_242, /*hidden argument*/NULL);
  13349. if ((!(((uint32_t)L_243) == ((uint32_t)4))))
  13350. {
  13351. goto IL_06f3;
  13352. }
  13353. }
  13354. {
  13355. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_244 = V_1;
  13356. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_245;
  13357. L_245 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_244, /*hidden argument*/NULL);
  13358. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_246;
  13359. L_246 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_245, /*hidden argument*/NULL);
  13360. int32_t L_247;
  13361. L_247 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_246, /*hidden argument*/NULL);
  13362. G_B61_0 = ((((int32_t)L_247) == ((int32_t)2))? 1 : 0);
  13363. goto IL_06f4;
  13364. }
  13365. IL_06f3:
  13366. {
  13367. G_B61_0 = 0;
  13368. }
  13369. IL_06f4:
  13370. {
  13371. V_13 = (bool)G_B61_0;
  13372. bool L_248 = V_13;
  13373. if (!L_248)
  13374. {
  13375. goto IL_085d;
  13376. }
  13377. }
  13378. {
  13379. // if (
  13380. // (positionX - piece.transform.position.x < 2.3f && positionX - piece.transform.position.x > 1.5f) &&
  13381. // (positionY - piece.transform.position.y < 1.5f && positionY - piece.transform.position.y > 0.5f) &&
  13382. // (positionZ - piece.transform.position.z < 0.5f && positionZ - piece.transform.position.z > -0.5f)
  13383. // )
  13384. float L_249 = __this->get_positionX_11();
  13385. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_250 = __this->get_piece_6();
  13386. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_251;
  13387. L_251 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_250, /*hidden argument*/NULL);
  13388. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_252;
  13389. L_252 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_251, /*hidden argument*/NULL);
  13390. float L_253 = L_252.get_x_2();
  13391. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_249, (float)L_253))) < ((float)(2.29999995f)))))
  13392. {
  13393. goto IL_07db;
  13394. }
  13395. }
  13396. {
  13397. float L_254 = __this->get_positionX_11();
  13398. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_255 = __this->get_piece_6();
  13399. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_256;
  13400. L_256 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_255, /*hidden argument*/NULL);
  13401. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_257;
  13402. L_257 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_256, /*hidden argument*/NULL);
  13403. float L_258 = L_257.get_x_2();
  13404. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_254, (float)L_258))) > ((float)(1.5f)))))
  13405. {
  13406. goto IL_07db;
  13407. }
  13408. }
  13409. {
  13410. float L_259 = __this->get_positionY_12();
  13411. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_260 = __this->get_piece_6();
  13412. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_261;
  13413. L_261 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_260, /*hidden argument*/NULL);
  13414. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_262;
  13415. L_262 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_261, /*hidden argument*/NULL);
  13416. float L_263 = L_262.get_y_3();
  13417. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_259, (float)L_263))) < ((float)(1.5f)))))
  13418. {
  13419. goto IL_07db;
  13420. }
  13421. }
  13422. {
  13423. float L_264 = __this->get_positionY_12();
  13424. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_265 = __this->get_piece_6();
  13425. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_266;
  13426. L_266 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_265, /*hidden argument*/NULL);
  13427. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_267;
  13428. L_267 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_266, /*hidden argument*/NULL);
  13429. float L_268 = L_267.get_y_3();
  13430. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_264, (float)L_268))) > ((float)(0.5f)))))
  13431. {
  13432. goto IL_07db;
  13433. }
  13434. }
  13435. {
  13436. float L_269 = __this->get_positionZ_13();
  13437. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_270 = __this->get_piece_6();
  13438. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_271;
  13439. L_271 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_270, /*hidden argument*/NULL);
  13440. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_272;
  13441. L_272 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_271, /*hidden argument*/NULL);
  13442. float L_273 = L_272.get_z_4();
  13443. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_269, (float)L_273))) < ((float)(0.5f)))))
  13444. {
  13445. goto IL_07d8;
  13446. }
  13447. }
  13448. {
  13449. float L_274 = __this->get_positionZ_13();
  13450. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_275 = __this->get_piece_6();
  13451. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_276;
  13452. L_276 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_275, /*hidden argument*/NULL);
  13453. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_277;
  13454. L_277 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_276, /*hidden argument*/NULL);
  13455. float L_278 = L_277.get_z_4();
  13456. G_B69_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_274, (float)L_278))) > ((float)(-0.5f)))? 1 : 0);
  13457. goto IL_07d9;
  13458. }
  13459. IL_07d8:
  13460. {
  13461. G_B69_0 = 0;
  13462. }
  13463. IL_07d9:
  13464. {
  13465. G_B71_0 = G_B69_0;
  13466. goto IL_07dc;
  13467. }
  13468. IL_07db:
  13469. {
  13470. G_B71_0 = 0;
  13471. }
  13472. IL_07dc:
  13473. {
  13474. V_14 = (bool)G_B71_0;
  13475. bool L_279 = V_14;
  13476. if (!L_279)
  13477. {
  13478. goto IL_085c;
  13479. }
  13480. }
  13481. {
  13482. // piece.transform.SetParent(lightC.transform.parent);
  13483. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_280 = __this->get_piece_6();
  13484. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_281;
  13485. L_281 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_280, /*hidden argument*/NULL);
  13486. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_282 = __this->get_lightC_10();
  13487. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_283;
  13488. L_283 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_282, /*hidden argument*/NULL);
  13489. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_284;
  13490. L_284 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_283, /*hidden argument*/NULL);
  13491. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_281, L_284, /*hidden argument*/NULL);
  13492. // piece.transform.position = new Vector3(positionX-1.92f, positionY - 1f, positionZ);
  13493. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_285 = __this->get_piece_6();
  13494. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_286;
  13495. L_286 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_285, /*hidden argument*/NULL);
  13496. float L_287 = __this->get_positionX_11();
  13497. float L_288 = __this->get_positionY_12();
  13498. float L_289 = __this->get_positionZ_13();
  13499. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_290;
  13500. memset((&L_290), 0, sizeof(L_290));
  13501. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_290), ((float)il2cpp_codegen_subtract((float)L_287, (float)(1.91999996f))), ((float)il2cpp_codegen_subtract((float)L_288, (float)(1.0f))), L_289, /*hidden argument*/NULL);
  13502. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_286, L_290, /*hidden argument*/NULL);
  13503. // clickSFX.Play();
  13504. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_291 = __this->get_clickSFX_15();
  13505. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_291, /*hidden argument*/NULL);
  13506. // piece.tag = piece.name;
  13507. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_292 = __this->get_piece_6();
  13508. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_293 = __this->get_piece_6();
  13509. String_t* L_294;
  13510. L_294 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_293, /*hidden argument*/NULL);
  13511. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_292, L_294, /*hidden argument*/NULL);
  13512. }
  13513. IL_085c:
  13514. {
  13515. }
  13516. IL_085d:
  13517. {
  13518. // if (lightC.transform.parent.childCount == 5 && acitve && screan.transform.parent.childCount == 2)
  13519. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_295 = __this->get_lightC_10();
  13520. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_296;
  13521. L_296 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_295, /*hidden argument*/NULL);
  13522. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_297;
  13523. L_297 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_296, /*hidden argument*/NULL);
  13524. int32_t L_298;
  13525. L_298 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_297, /*hidden argument*/NULL);
  13526. if ((!(((uint32_t)L_298) == ((uint32_t)5))))
  13527. {
  13528. goto IL_0892;
  13529. }
  13530. }
  13531. {
  13532. bool L_299 = __this->get_acitve_17();
  13533. if (!L_299)
  13534. {
  13535. goto IL_0892;
  13536. }
  13537. }
  13538. {
  13539. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_300 = V_1;
  13540. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_301;
  13541. L_301 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_300, /*hidden argument*/NULL);
  13542. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_302;
  13543. L_302 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_301, /*hidden argument*/NULL);
  13544. int32_t L_303;
  13545. L_303 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_302, /*hidden argument*/NULL);
  13546. G_B78_0 = ((((int32_t)L_303) == ((int32_t)2))? 1 : 0);
  13547. goto IL_0893;
  13548. }
  13549. IL_0892:
  13550. {
  13551. G_B78_0 = 0;
  13552. }
  13553. IL_0893:
  13554. {
  13555. V_15 = (bool)G_B78_0;
  13556. bool L_304 = V_15;
  13557. if (!L_304)
  13558. {
  13559. goto IL_08a4;
  13560. }
  13561. }
  13562. {
  13563. // acitve = false;
  13564. __this->set_acitve_17((bool)0);
  13565. goto IL_08ad;
  13566. }
  13567. IL_08a4:
  13568. {
  13569. // acitve = true;
  13570. __this->set_acitve_17((bool)1);
  13571. }
  13572. IL_08ad:
  13573. {
  13574. // isSelected = false;
  13575. __this->set_isSelected_4((bool)0);
  13576. }
  13577. IL_08b5:
  13578. {
  13579. // }
  13580. return;
  13581. }
  13582. }
  13583. // System.Void MoveNecklace::.ctor()
  13584. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveNecklace__ctor_m8544BAC7D1675EF5E9A49A099864E7FE479E0AA5 (MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384 * __this, const RuntimeMethod* method)
  13585. {
  13586. {
  13587. // public float positionX = 0f;
  13588. __this->set_positionX_11((0.0f));
  13589. // public float positionY = 0f;
  13590. __this->set_positionY_12((0.0f));
  13591. // public float positionZ = 0f;
  13592. __this->set_positionZ_13((0.0f));
  13593. // public bool acitve = true;
  13594. __this->set_acitve_17((bool)1);
  13595. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  13596. return;
  13597. }
  13598. }
  13599. #ifdef __clang__
  13600. #pragma clang diagnostic pop
  13601. #endif
  13602. #ifdef __clang__
  13603. #pragma clang diagnostic push
  13604. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  13605. #pragma clang diagnostic ignored "-Wunused-variable"
  13606. #endif
  13607. // System.Void MovePay::Start()
  13608. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePay_Start_m482C98FB13BDE7F96601BD6F7F81B6BD7734390B (MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B * __this, const RuntimeMethod* method)
  13609. {
  13610. {
  13611. // }
  13612. return;
  13613. }
  13614. }
  13615. // System.Void MovePay::Update()
  13616. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePay_Update_m615F394239A8FDD50B1AF6EA72099CDD677A8E7C (MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B * __this, const RuntimeMethod* method)
  13617. {
  13618. bool V_0 = false;
  13619. bool V_1 = false;
  13620. bool V_2 = false;
  13621. {
  13622. // if (Input.GetMouseButtonDown(0))
  13623. bool L_0;
  13624. L_0 = Input_GetMouseButtonDown_m466D81FDCC87C9CB07557B39DCB435EB691F1EF3(0, /*hidden argument*/NULL);
  13625. V_0 = L_0;
  13626. bool L_1 = V_0;
  13627. if (!L_1)
  13628. {
  13629. goto IL_0014;
  13630. }
  13631. }
  13632. {
  13633. // TouchClick();
  13634. MovePay_TouchClick_mE77F09AD83ABFFA7E07BF0165BB2252FECB2F0BE(__this, /*hidden argument*/NULL);
  13635. }
  13636. IL_0014:
  13637. {
  13638. // if (isSelected)
  13639. bool L_2 = __this->get_isSelected_4();
  13640. V_1 = L_2;
  13641. bool L_3 = V_1;
  13642. if (!L_3)
  13643. {
  13644. goto IL_0027;
  13645. }
  13646. }
  13647. {
  13648. // MovePiece();
  13649. MovePay_MovePiece_mF4420EC3B0F03992A2B912AE612797C5A5D85121(__this, /*hidden argument*/NULL);
  13650. }
  13651. IL_0027:
  13652. {
  13653. // if (Input.GetMouseButtonUp(0))
  13654. bool L_4;
  13655. L_4 = Input_GetMouseButtonUp_m2BA562F8C4FE8364EEC93970093E776371DF4022(0, /*hidden argument*/NULL);
  13656. V_2 = L_4;
  13657. bool L_5 = V_2;
  13658. if (!L_5)
  13659. {
  13660. goto IL_003a;
  13661. }
  13662. }
  13663. {
  13664. // FreePiece();
  13665. MovePay_FreePiece_mD243DBBEE2D7E6371B7B71AC55AEDD84AC9B5C32(__this, /*hidden argument*/NULL);
  13666. }
  13667. IL_003a:
  13668. {
  13669. // }
  13670. return;
  13671. }
  13672. }
  13673. // System.Void MovePay::TouchClick()
  13674. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePay_TouchClick_mE77F09AD83ABFFA7E07BF0165BB2252FECB2F0BE (MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B * __this, const RuntimeMethod* method)
  13675. {
  13676. static bool s_Il2CppMethodInitialized;
  13677. if (!s_Il2CppMethodInitialized)
  13678. {
  13679. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  13680. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B);
  13681. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80);
  13682. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352);
  13683. s_Il2CppMethodInitialized = true;
  13684. }
  13685. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  13686. memset((&V_0), 0, sizeof(V_0));
  13687. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 V_1;
  13688. memset((&V_1), 0, sizeof(V_1));
  13689. bool V_2 = false;
  13690. bool V_3 = false;
  13691. bool V_4 = false;
  13692. int32_t G_B8_0 = 0;
  13693. int32_t G_B10_0 = 0;
  13694. int32_t G_B12_0 = 0;
  13695. {
  13696. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); //���������Ĵ��ص�
  13697. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  13698. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  13699. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  13700. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  13701. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  13702. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  13703. V_0 = L_2;
  13704. // if (Physics.Raycast(ray, out hit))
  13705. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_3 = V_0;
  13706. bool L_4;
  13707. L_4 = Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E(L_3, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  13708. V_2 = L_4;
  13709. bool L_5 = V_2;
  13710. if (!L_5)
  13711. {
  13712. goto IL_019f;
  13713. }
  13714. }
  13715. {
  13716. // if (hit.collider.gameObject.tag == "shui")
  13717. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_6;
  13718. L_6 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  13719. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7;
  13720. L_7 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_6, /*hidden argument*/NULL);
  13721. String_t* L_8;
  13722. L_8 = GameObject_get_tag_mC21F33D368C18A631040F2887036C678B96ABC33(L_7, /*hidden argument*/NULL);
  13723. bool L_9;
  13724. L_9 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_8, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  13725. V_3 = L_9;
  13726. bool L_10 = V_3;
  13727. if (!L_10)
  13728. {
  13729. goto IL_0095;
  13730. }
  13731. }
  13732. {
  13733. // distanceRay = hit.distance;
  13734. float L_11;
  13735. L_11 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  13736. __this->set_distanceRay_5(L_11);
  13737. // piece = hit.collider.gameObject;
  13738. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_12;
  13739. L_12 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  13740. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_13;
  13741. L_13 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_12, /*hidden argument*/NULL);
  13742. __this->set_piece_6(L_13);
  13743. // offset = hit.point - hit.collider.gameObject.transform.position;
  13744. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14;
  13745. L_14 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  13746. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_15;
  13747. L_15 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  13748. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16;
  13749. L_16 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_15, /*hidden argument*/NULL);
  13750. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17;
  13751. L_17 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_16, /*hidden argument*/NULL);
  13752. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18;
  13753. L_18 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_17, /*hidden argument*/NULL);
  13754. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_19;
  13755. L_19 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_14, L_18, /*hidden argument*/NULL);
  13756. __this->set_offset_9(L_19);
  13757. // isSelected = true;
  13758. __this->set_isSelected_4((bool)1);
  13759. goto IL_019e;
  13760. }
  13761. IL_0095:
  13762. {
  13763. // else if (hit.collider.gameObject.transform.parent && (hit.collider.gameObject.transform.parent.name == "GrupoPiezas" || (hit.collider.gameObject.transform.parent.name == "group" && hit.collider.transform.parent.tag == "shui")))
  13764. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_20;
  13765. L_20 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  13766. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_21;
  13767. L_21 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_20, /*hidden argument*/NULL);
  13768. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_22;
  13769. L_22 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_21, /*hidden argument*/NULL);
  13770. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_23;
  13771. L_23 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_22, /*hidden argument*/NULL);
  13772. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  13773. bool L_24;
  13774. L_24 = Object_op_Implicit_mC8214E4F028CC2F036CC82BDB81D102A02893499(L_23, /*hidden argument*/NULL);
  13775. if (!L_24)
  13776. {
  13777. goto IL_0128;
  13778. }
  13779. }
  13780. {
  13781. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_25;
  13782. L_25 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  13783. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_26;
  13784. L_26 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_25, /*hidden argument*/NULL);
  13785. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_27;
  13786. L_27 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_26, /*hidden argument*/NULL);
  13787. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  13788. L_28 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_27, /*hidden argument*/NULL);
  13789. String_t* L_29;
  13790. L_29 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_28, /*hidden argument*/NULL);
  13791. bool L_30;
  13792. L_30 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_29, _stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80, /*hidden argument*/NULL);
  13793. if (L_30)
  13794. {
  13795. goto IL_0125;
  13796. }
  13797. }
  13798. {
  13799. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_31;
  13800. L_31 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  13801. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_32;
  13802. L_32 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_31, /*hidden argument*/NULL);
  13803. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_33;
  13804. L_33 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_32, /*hidden argument*/NULL);
  13805. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_34;
  13806. L_34 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_33, /*hidden argument*/NULL);
  13807. String_t* L_35;
  13808. L_35 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_34, /*hidden argument*/NULL);
  13809. bool L_36;
  13810. L_36 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_35, _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B, /*hidden argument*/NULL);
  13811. if (!L_36)
  13812. {
  13813. goto IL_0122;
  13814. }
  13815. }
  13816. {
  13817. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_37;
  13818. L_37 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  13819. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_38;
  13820. L_38 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_37, /*hidden argument*/NULL);
  13821. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_39;
  13822. L_39 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_38, /*hidden argument*/NULL);
  13823. String_t* L_40;
  13824. L_40 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_39, /*hidden argument*/NULL);
  13825. bool L_41;
  13826. L_41 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_40, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  13827. G_B8_0 = ((int32_t)(L_41));
  13828. goto IL_0123;
  13829. }
  13830. IL_0122:
  13831. {
  13832. G_B8_0 = 0;
  13833. }
  13834. IL_0123:
  13835. {
  13836. G_B10_0 = G_B8_0;
  13837. goto IL_0126;
  13838. }
  13839. IL_0125:
  13840. {
  13841. G_B10_0 = 1;
  13842. }
  13843. IL_0126:
  13844. {
  13845. G_B12_0 = G_B10_0;
  13846. goto IL_0129;
  13847. }
  13848. IL_0128:
  13849. {
  13850. G_B12_0 = 0;
  13851. }
  13852. IL_0129:
  13853. {
  13854. V_4 = (bool)G_B12_0;
  13855. bool L_42 = V_4;
  13856. if (!L_42)
  13857. {
  13858. goto IL_0195;
  13859. }
  13860. }
  13861. {
  13862. // distanceRay = hit.distance;
  13863. float L_43;
  13864. L_43 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  13865. __this->set_distanceRay_5(L_43);
  13866. // piece = hit.collider.gameObject.transform.parent.gameObject;
  13867. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_44;
  13868. L_44 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  13869. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_45;
  13870. L_45 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_44, /*hidden argument*/NULL);
  13871. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_46;
  13872. L_46 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_45, /*hidden argument*/NULL);
  13873. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47;
  13874. L_47 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_46, /*hidden argument*/NULL);
  13875. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_48;
  13876. L_48 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_47, /*hidden argument*/NULL);
  13877. __this->set_piece_6(L_48);
  13878. // offset = hit.point - hit.collider.gameObject.transform.parent.position;
  13879. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_49;
  13880. L_49 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  13881. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_50;
  13882. L_50 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  13883. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_51;
  13884. L_51 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_50, /*hidden argument*/NULL);
  13885. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_52;
  13886. L_52 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_51, /*hidden argument*/NULL);
  13887. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_53;
  13888. L_53 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_52, /*hidden argument*/NULL);
  13889. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_54;
  13890. L_54 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_53, /*hidden argument*/NULL);
  13891. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_55;
  13892. L_55 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_49, L_54, /*hidden argument*/NULL);
  13893. __this->set_offset_9(L_55);
  13894. // isSelected = true;
  13895. __this->set_isSelected_4((bool)1);
  13896. goto IL_019e;
  13897. }
  13898. IL_0195:
  13899. {
  13900. // isSelected = false;
  13901. __this->set_isSelected_4((bool)0);
  13902. }
  13903. IL_019e:
  13904. {
  13905. }
  13906. IL_019f:
  13907. {
  13908. // }
  13909. return;
  13910. }
  13911. }
  13912. // System.Void MovePay::MovePiece()
  13913. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePay_MovePiece_mF4420EC3B0F03992A2B912AE612797C5A5D85121 (MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B * __this, const RuntimeMethod* method)
  13914. {
  13915. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  13916. memset((&V_0), 0, sizeof(V_0));
  13917. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_1;
  13918. memset((&V_1), 0, sizeof(V_1));
  13919. {
  13920. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
  13921. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  13922. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  13923. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  13924. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  13925. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  13926. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  13927. V_0 = L_2;
  13928. // Vector3 limitRay = ray.GetPoint(distanceRay);
  13929. float L_3 = __this->get_distanceRay_5();
  13930. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
  13931. L_4 = Ray_GetPoint_mC92464E32E42603B7B3444938E8BB8ADA43AB240((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&V_0), L_3, /*hidden argument*/NULL);
  13932. V_1 = L_4;
  13933. // limitRay = new Vector3(limitRay.x, limitRay.y, limitRay.z);
  13934. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5 = V_1;
  13935. float L_6 = L_5.get_x_2();
  13936. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = V_1;
  13937. float L_8 = L_7.get_y_3();
  13938. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9 = V_1;
  13939. float L_10 = L_9.get_z_4();
  13940. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_1), L_6, L_8, L_10, /*hidden argument*/NULL);
  13941. // piece.transform.position = limitRay - offset;
  13942. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_piece_6();
  13943. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  13944. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  13945. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13 = V_1;
  13946. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14 = __this->get_offset_9();
  13947. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_15;
  13948. L_15 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_13, L_14, /*hidden argument*/NULL);
  13949. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_12, L_15, /*hidden argument*/NULL);
  13950. // }
  13951. return;
  13952. }
  13953. }
  13954. // System.Void MovePay::FreePiece()
  13955. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePay_FreePiece_mD243DBBEE2D7E6371B7B71AC55AEDD84AC9B5C32 (MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B * __this, const RuntimeMethod* method)
  13956. {
  13957. static bool s_Il2CppMethodInitialized;
  13958. if (!s_Il2CppMethodInitialized)
  13959. {
  13960. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6);
  13961. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B);
  13962. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral71EA4692011949B72F9A850F0D18F588926770FB);
  13963. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8B861ECBEB0EFA9F29346AC75122A8279E1EBCC0);
  13964. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA44BC824D1CEF748CD0480C846B2260B878447AC);
  13965. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446);
  13966. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralE9BAC73547545E1B89F8FCAB3BBDF7135C1D74CD);
  13967. s_Il2CppMethodInitialized = true;
  13968. }
  13969. bool V_0 = false;
  13970. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_1 = NULL;
  13971. float V_2 = 0.0f;
  13972. float V_3 = 0.0f;
  13973. float V_4 = 0.0f;
  13974. bool V_5 = false;
  13975. bool V_6 = false;
  13976. bool V_7 = false;
  13977. bool V_8 = false;
  13978. bool V_9 = false;
  13979. bool V_10 = false;
  13980. bool V_11 = false;
  13981. bool V_12 = false;
  13982. bool V_13 = false;
  13983. bool V_14 = false;
  13984. bool V_15 = false;
  13985. int32_t G_B9_0 = 0;
  13986. int32_t G_B11_0 = 0;
  13987. int32_t G_B22_0 = 0;
  13988. int32_t G_B24_0 = 0;
  13989. int32_t G_B30_0 = 0;
  13990. int32_t G_B38_0 = 0;
  13991. int32_t G_B40_0 = 0;
  13992. int32_t G_B46_0 = 0;
  13993. int32_t G_B54_0 = 0;
  13994. int32_t G_B56_0 = 0;
  13995. int32_t G_B67_0 = 0;
  13996. int32_t G_B69_0 = 0;
  13997. int32_t G_B76_0 = 0;
  13998. {
  13999. // if (isSelected)
  14000. bool L_0 = __this->get_isSelected_4();
  14001. V_0 = L_0;
  14002. bool L_1 = V_0;
  14003. if (!L_1)
  14004. {
  14005. goto IL_0894;
  14006. }
  14007. }
  14008. {
  14009. // lightC = GameObject.Find("light");
  14010. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_2;
  14011. L_2 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6, /*hidden argument*/NULL);
  14012. __this->set_lightC_10(L_2);
  14013. // GameObject screan = GameObject.Find("group/screan");
  14014. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_3;
  14015. L_3 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteralA44BC824D1CEF748CD0480C846B2260B878447AC, /*hidden argument*/NULL);
  14016. V_1 = L_3;
  14017. // positionL = lightC.transform.position;
  14018. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_4 = __this->get_lightC_10();
  14019. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_5;
  14020. L_5 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_4, /*hidden argument*/NULL);
  14021. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6;
  14022. L_6 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_5, /*hidden argument*/NULL);
  14023. __this->set_positionL_14(L_6);
  14024. // positionX = lightC.transform.position.x;
  14025. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7 = __this->get_lightC_10();
  14026. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_8;
  14027. L_8 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_7, /*hidden argument*/NULL);
  14028. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  14029. L_9 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_8, /*hidden argument*/NULL);
  14030. float L_10 = L_9.get_x_2();
  14031. __this->set_positionX_11(L_10);
  14032. // positionY = lightC.transform.position.y;
  14033. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_lightC_10();
  14034. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  14035. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  14036. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13;
  14037. L_13 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_12, /*hidden argument*/NULL);
  14038. float L_14 = L_13.get_y_3();
  14039. __this->set_positionY_12(L_14);
  14040. // positionZ = lightC.transform.position.z;
  14041. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_15 = __this->get_lightC_10();
  14042. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_16;
  14043. L_16 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_15, /*hidden argument*/NULL);
  14044. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_17;
  14045. L_17 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_16, /*hidden argument*/NULL);
  14046. float L_18 = L_17.get_z_4();
  14047. __this->set_positionZ_13(L_18);
  14048. // float screanpositionX = screan.transform.position.x;
  14049. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_19 = V_1;
  14050. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_20;
  14051. L_20 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_19, /*hidden argument*/NULL);
  14052. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_21;
  14053. L_21 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_20, /*hidden argument*/NULL);
  14054. float L_22 = L_21.get_x_2();
  14055. V_2 = L_22;
  14056. // float screanpositionY = screan.transform.position.y;
  14057. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_23 = V_1;
  14058. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_24;
  14059. L_24 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_23, /*hidden argument*/NULL);
  14060. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_25;
  14061. L_25 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_24, /*hidden argument*/NULL);
  14062. float L_26 = L_25.get_y_3();
  14063. V_3 = L_26;
  14064. // float screanpositionZ = screan.transform.position.z;
  14065. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_27 = V_1;
  14066. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  14067. L_28 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_27, /*hidden argument*/NULL);
  14068. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_29;
  14069. L_29 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_28, /*hidden argument*/NULL);
  14070. float L_30 = L_29.get_z_4();
  14071. V_4 = L_30;
  14072. // if (piece.name == "group")
  14073. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_31 = __this->get_piece_6();
  14074. String_t* L_32;
  14075. L_32 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_31, /*hidden argument*/NULL);
  14076. bool L_33;
  14077. L_33 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_32, _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B, /*hidden argument*/NULL);
  14078. V_5 = L_33;
  14079. bool L_34 = V_5;
  14080. if (!L_34)
  14081. {
  14082. goto IL_0243;
  14083. }
  14084. }
  14085. {
  14086. // if (
  14087. // (positionX - piece.transform.position.x < 0.5f && positionX - piece.transform.position.x > -0.5f) &&
  14088. // (positionY - piece.transform.position.y < 0.5f && positionY - piece.transform.position.y > -0.5f) &&
  14089. // (positionZ - piece.transform.position.z < 0.35f && positionZ - piece.transform.position.z > -0.35f)
  14090. // )
  14091. float L_35 = __this->get_positionX_11();
  14092. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_36 = __this->get_piece_6();
  14093. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_37;
  14094. L_37 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_36, /*hidden argument*/NULL);
  14095. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_38;
  14096. L_38 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_37, /*hidden argument*/NULL);
  14097. float L_39 = L_38.get_x_2();
  14098. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_35, (float)L_39))) < ((float)(0.5f)))))
  14099. {
  14100. goto IL_01c1;
  14101. }
  14102. }
  14103. {
  14104. float L_40 = __this->get_positionX_11();
  14105. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_41 = __this->get_piece_6();
  14106. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_42;
  14107. L_42 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_41, /*hidden argument*/NULL);
  14108. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_43;
  14109. L_43 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_42, /*hidden argument*/NULL);
  14110. float L_44 = L_43.get_x_2();
  14111. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_40, (float)L_44))) > ((float)(-0.5f)))))
  14112. {
  14113. goto IL_01c1;
  14114. }
  14115. }
  14116. {
  14117. float L_45 = __this->get_positionY_12();
  14118. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_46 = __this->get_piece_6();
  14119. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47;
  14120. L_47 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_46, /*hidden argument*/NULL);
  14121. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_48;
  14122. L_48 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_47, /*hidden argument*/NULL);
  14123. float L_49 = L_48.get_y_3();
  14124. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_45, (float)L_49))) < ((float)(0.5f)))))
  14125. {
  14126. goto IL_01c1;
  14127. }
  14128. }
  14129. {
  14130. float L_50 = __this->get_positionY_12();
  14131. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_51 = __this->get_piece_6();
  14132. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_52;
  14133. L_52 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_51, /*hidden argument*/NULL);
  14134. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_53;
  14135. L_53 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_52, /*hidden argument*/NULL);
  14136. float L_54 = L_53.get_y_3();
  14137. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_50, (float)L_54))) > ((float)(-0.5f)))))
  14138. {
  14139. goto IL_01c1;
  14140. }
  14141. }
  14142. {
  14143. float L_55 = __this->get_positionZ_13();
  14144. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_56 = __this->get_piece_6();
  14145. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_57;
  14146. L_57 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_56, /*hidden argument*/NULL);
  14147. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_58;
  14148. L_58 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_57, /*hidden argument*/NULL);
  14149. float L_59 = L_58.get_z_4();
  14150. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_55, (float)L_59))) < ((float)(0.349999994f)))))
  14151. {
  14152. goto IL_01be;
  14153. }
  14154. }
  14155. {
  14156. float L_60 = __this->get_positionZ_13();
  14157. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_61 = __this->get_piece_6();
  14158. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_62;
  14159. L_62 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_61, /*hidden argument*/NULL);
  14160. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_63;
  14161. L_63 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_62, /*hidden argument*/NULL);
  14162. float L_64 = L_63.get_z_4();
  14163. G_B9_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_60, (float)L_64))) > ((float)(-0.349999994f)))? 1 : 0);
  14164. goto IL_01bf;
  14165. }
  14166. IL_01be:
  14167. {
  14168. G_B9_0 = 0;
  14169. }
  14170. IL_01bf:
  14171. {
  14172. G_B11_0 = G_B9_0;
  14173. goto IL_01c2;
  14174. }
  14175. IL_01c1:
  14176. {
  14177. G_B11_0 = 0;
  14178. }
  14179. IL_01c2:
  14180. {
  14181. V_6 = (bool)G_B11_0;
  14182. bool L_65 = V_6;
  14183. if (!L_65)
  14184. {
  14185. goto IL_0242;
  14186. }
  14187. }
  14188. {
  14189. // piece.transform.SetParent(lightC.transform.parent);
  14190. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_66 = __this->get_piece_6();
  14191. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_67;
  14192. L_67 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_66, /*hidden argument*/NULL);
  14193. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_68 = __this->get_lightC_10();
  14194. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_69;
  14195. L_69 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_68, /*hidden argument*/NULL);
  14196. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_70;
  14197. L_70 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_69, /*hidden argument*/NULL);
  14198. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_67, L_70, /*hidden argument*/NULL);
  14199. // piece.transform.position = new Vector3(positionX + 0.035f, positionY - 0.09f, positionZ + 0.1f);
  14200. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_71 = __this->get_piece_6();
  14201. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_72;
  14202. L_72 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_71, /*hidden argument*/NULL);
  14203. float L_73 = __this->get_positionX_11();
  14204. float L_74 = __this->get_positionY_12();
  14205. float L_75 = __this->get_positionZ_13();
  14206. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_76;
  14207. memset((&L_76), 0, sizeof(L_76));
  14208. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_76), ((float)il2cpp_codegen_add((float)L_73, (float)(0.0350000001f))), ((float)il2cpp_codegen_subtract((float)L_74, (float)(0.0900000036f))), ((float)il2cpp_codegen_add((float)L_75, (float)(0.100000001f))), /*hidden argument*/NULL);
  14209. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_72, L_76, /*hidden argument*/NULL);
  14210. // clickSFX.Play();
  14211. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_77 = __this->get_clickSFX_15();
  14212. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_77, /*hidden argument*/NULL);
  14213. // piece.tag = "screan";
  14214. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_78 = __this->get_piece_6();
  14215. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_78, _stringLiteral8B861ECBEB0EFA9F29346AC75122A8279E1EBCC0, /*hidden argument*/NULL);
  14216. }
  14217. IL_0242:
  14218. {
  14219. }
  14220. IL_0243:
  14221. {
  14222. // if (piece.name == "ai")
  14223. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_79 = __this->get_piece_6();
  14224. String_t* L_80;
  14225. L_80 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_79, /*hidden argument*/NULL);
  14226. bool L_81;
  14227. L_81 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_80, _stringLiteral71EA4692011949B72F9A850F0D18F588926770FB, /*hidden argument*/NULL);
  14228. V_7 = L_81;
  14229. bool L_82 = V_7;
  14230. if (!L_82)
  14231. {
  14232. goto IL_03ca;
  14233. }
  14234. }
  14235. {
  14236. // if (
  14237. // (positionX - piece.transform.position.x < 0.5f && positionX - piece.transform.position.x > -0.5f) &&
  14238. // (positionY - piece.transform.position.y < 0.5f && positionY - piece.transform.position.y > -0.5f) &&
  14239. // (positionZ - piece.transform.position.z < 0.35f && positionZ - piece.transform.position.z > -0.35f)
  14240. // )
  14241. float L_83 = __this->get_positionX_11();
  14242. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_84 = __this->get_piece_6();
  14243. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_85;
  14244. L_85 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_84, /*hidden argument*/NULL);
  14245. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_86;
  14246. L_86 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_85, /*hidden argument*/NULL);
  14247. float L_87 = L_86.get_x_2();
  14248. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_83, (float)L_87))) < ((float)(0.5f)))))
  14249. {
  14250. goto IL_033f;
  14251. }
  14252. }
  14253. {
  14254. float L_88 = __this->get_positionX_11();
  14255. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_89 = __this->get_piece_6();
  14256. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_90;
  14257. L_90 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_89, /*hidden argument*/NULL);
  14258. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_91;
  14259. L_91 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_90, /*hidden argument*/NULL);
  14260. float L_92 = L_91.get_x_2();
  14261. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_88, (float)L_92))) > ((float)(-0.5f)))))
  14262. {
  14263. goto IL_033f;
  14264. }
  14265. }
  14266. {
  14267. float L_93 = __this->get_positionY_12();
  14268. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_94 = __this->get_piece_6();
  14269. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_95;
  14270. L_95 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_94, /*hidden argument*/NULL);
  14271. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_96;
  14272. L_96 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_95, /*hidden argument*/NULL);
  14273. float L_97 = L_96.get_y_3();
  14274. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_93, (float)L_97))) < ((float)(0.5f)))))
  14275. {
  14276. goto IL_033f;
  14277. }
  14278. }
  14279. {
  14280. float L_98 = __this->get_positionY_12();
  14281. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_99 = __this->get_piece_6();
  14282. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_100;
  14283. L_100 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_99, /*hidden argument*/NULL);
  14284. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_101;
  14285. L_101 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_100, /*hidden argument*/NULL);
  14286. float L_102 = L_101.get_y_3();
  14287. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_98, (float)L_102))) > ((float)(-0.5f)))))
  14288. {
  14289. goto IL_033f;
  14290. }
  14291. }
  14292. {
  14293. float L_103 = __this->get_positionZ_13();
  14294. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_104 = __this->get_piece_6();
  14295. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_105;
  14296. L_105 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_104, /*hidden argument*/NULL);
  14297. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_106;
  14298. L_106 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_105, /*hidden argument*/NULL);
  14299. float L_107 = L_106.get_z_4();
  14300. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_103, (float)L_107))) < ((float)(0.349999994f)))))
  14301. {
  14302. goto IL_033c;
  14303. }
  14304. }
  14305. {
  14306. float L_108 = __this->get_positionZ_13();
  14307. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_109 = __this->get_piece_6();
  14308. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_110;
  14309. L_110 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_109, /*hidden argument*/NULL);
  14310. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_111;
  14311. L_111 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_110, /*hidden argument*/NULL);
  14312. float L_112 = L_111.get_z_4();
  14313. G_B22_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_108, (float)L_112))) > ((float)(-0.349999994f)))? 1 : 0);
  14314. goto IL_033d;
  14315. }
  14316. IL_033c:
  14317. {
  14318. G_B22_0 = 0;
  14319. }
  14320. IL_033d:
  14321. {
  14322. G_B24_0 = G_B22_0;
  14323. goto IL_0340;
  14324. }
  14325. IL_033f:
  14326. {
  14327. G_B24_0 = 0;
  14328. }
  14329. IL_0340:
  14330. {
  14331. V_8 = (bool)G_B24_0;
  14332. bool L_113 = V_8;
  14333. if (!L_113)
  14334. {
  14335. goto IL_03c9;
  14336. }
  14337. }
  14338. {
  14339. // piece.transform.SetParent(lightC.transform.parent);
  14340. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_114 = __this->get_piece_6();
  14341. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_115;
  14342. L_115 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_114, /*hidden argument*/NULL);
  14343. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_116 = __this->get_lightC_10();
  14344. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_117;
  14345. L_117 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_116, /*hidden argument*/NULL);
  14346. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_118;
  14347. L_118 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_117, /*hidden argument*/NULL);
  14348. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_115, L_118, /*hidden argument*/NULL);
  14349. // piece.transform.position = new Vector3(positionX + 0.035f, positionY - 0.09f, positionZ - 0.1f);
  14350. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_119 = __this->get_piece_6();
  14351. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_120;
  14352. L_120 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_119, /*hidden argument*/NULL);
  14353. float L_121 = __this->get_positionX_11();
  14354. float L_122 = __this->get_positionY_12();
  14355. float L_123 = __this->get_positionZ_13();
  14356. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_124;
  14357. memset((&L_124), 0, sizeof(L_124));
  14358. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_124), ((float)il2cpp_codegen_add((float)L_121, (float)(0.0350000001f))), ((float)il2cpp_codegen_subtract((float)L_122, (float)(0.0900000036f))), ((float)il2cpp_codegen_subtract((float)L_123, (float)(0.100000001f))), /*hidden argument*/NULL);
  14359. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_120, L_124, /*hidden argument*/NULL);
  14360. // clickSFX.Play();
  14361. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_125 = __this->get_clickSFX_15();
  14362. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_125, /*hidden argument*/NULL);
  14363. // piece.tag = piece.name;
  14364. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_126 = __this->get_piece_6();
  14365. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_127 = __this->get_piece_6();
  14366. String_t* L_128;
  14367. L_128 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_127, /*hidden argument*/NULL);
  14368. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_126, L_128, /*hidden argument*/NULL);
  14369. }
  14370. IL_03c9:
  14371. {
  14372. }
  14373. IL_03ca:
  14374. {
  14375. // if (piece.name == "j2" && !activeLeft)
  14376. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_129 = __this->get_piece_6();
  14377. String_t* L_130;
  14378. L_130 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_129, /*hidden argument*/NULL);
  14379. bool L_131;
  14380. L_131 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_130, _stringLiteralE9BAC73547545E1B89F8FCAB3BBDF7135C1D74CD, /*hidden argument*/NULL);
  14381. if (!L_131)
  14382. {
  14383. goto IL_03ec;
  14384. }
  14385. }
  14386. {
  14387. bool L_132 = __this->get_activeLeft_18();
  14388. G_B30_0 = ((((int32_t)L_132) == ((int32_t)0))? 1 : 0);
  14389. goto IL_03ed;
  14390. }
  14391. IL_03ec:
  14392. {
  14393. G_B30_0 = 0;
  14394. }
  14395. IL_03ed:
  14396. {
  14397. V_9 = (bool)G_B30_0;
  14398. bool L_133 = V_9;
  14399. if (!L_133)
  14400. {
  14401. goto IL_0560;
  14402. }
  14403. }
  14404. {
  14405. // if (
  14406. // (positionX - piece.transform.position.x < -1.2f && positionX - piece.transform.position.x > -1.55f) &&
  14407. // (positionY - piece.transform.position.y < 1.25f && positionY - piece.transform.position.y > 0.25f) &&
  14408. // (positionZ - piece.transform.position.z < 0.5f && positionZ - piece.transform.position.z > -0.5f)
  14409. // )
  14410. float L_134 = __this->get_positionX_11();
  14411. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_135 = __this->get_piece_6();
  14412. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_136;
  14413. L_136 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_135, /*hidden argument*/NULL);
  14414. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_137;
  14415. L_137 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_136, /*hidden argument*/NULL);
  14416. float L_138 = L_137.get_x_2();
  14417. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_134, (float)L_138))) < ((float)(-1.20000005f)))))
  14418. {
  14419. goto IL_04d4;
  14420. }
  14421. }
  14422. {
  14423. float L_139 = __this->get_positionX_11();
  14424. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_140 = __this->get_piece_6();
  14425. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_141;
  14426. L_141 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_140, /*hidden argument*/NULL);
  14427. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_142;
  14428. L_142 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_141, /*hidden argument*/NULL);
  14429. float L_143 = L_142.get_x_2();
  14430. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_139, (float)L_143))) > ((float)(-1.54999995f)))))
  14431. {
  14432. goto IL_04d4;
  14433. }
  14434. }
  14435. {
  14436. float L_144 = __this->get_positionY_12();
  14437. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_145 = __this->get_piece_6();
  14438. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_146;
  14439. L_146 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_145, /*hidden argument*/NULL);
  14440. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_147;
  14441. L_147 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_146, /*hidden argument*/NULL);
  14442. float L_148 = L_147.get_y_3();
  14443. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_144, (float)L_148))) < ((float)(1.25f)))))
  14444. {
  14445. goto IL_04d4;
  14446. }
  14447. }
  14448. {
  14449. float L_149 = __this->get_positionY_12();
  14450. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_150 = __this->get_piece_6();
  14451. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_151;
  14452. L_151 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_150, /*hidden argument*/NULL);
  14453. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_152;
  14454. L_152 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_151, /*hidden argument*/NULL);
  14455. float L_153 = L_152.get_y_3();
  14456. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_149, (float)L_153))) > ((float)(0.25f)))))
  14457. {
  14458. goto IL_04d4;
  14459. }
  14460. }
  14461. {
  14462. float L_154 = __this->get_positionZ_13();
  14463. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_155 = __this->get_piece_6();
  14464. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_156;
  14465. L_156 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_155, /*hidden argument*/NULL);
  14466. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_157;
  14467. L_157 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_156, /*hidden argument*/NULL);
  14468. float L_158 = L_157.get_z_4();
  14469. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_154, (float)L_158))) < ((float)(0.5f)))))
  14470. {
  14471. goto IL_04d1;
  14472. }
  14473. }
  14474. {
  14475. float L_159 = __this->get_positionZ_13();
  14476. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_160 = __this->get_piece_6();
  14477. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_161;
  14478. L_161 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_160, /*hidden argument*/NULL);
  14479. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_162;
  14480. L_162 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_161, /*hidden argument*/NULL);
  14481. float L_163 = L_162.get_z_4();
  14482. G_B38_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_159, (float)L_163))) > ((float)(-0.5f)))? 1 : 0);
  14483. goto IL_04d2;
  14484. }
  14485. IL_04d1:
  14486. {
  14487. G_B38_0 = 0;
  14488. }
  14489. IL_04d2:
  14490. {
  14491. G_B40_0 = G_B38_0;
  14492. goto IL_04d5;
  14493. }
  14494. IL_04d4:
  14495. {
  14496. G_B40_0 = 0;
  14497. }
  14498. IL_04d5:
  14499. {
  14500. V_10 = (bool)G_B40_0;
  14501. bool L_164 = V_10;
  14502. if (!L_164)
  14503. {
  14504. goto IL_055f;
  14505. }
  14506. }
  14507. {
  14508. // piece.transform.SetParent(lightC.transform.parent);
  14509. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_165 = __this->get_piece_6();
  14510. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_166;
  14511. L_166 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_165, /*hidden argument*/NULL);
  14512. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_167 = __this->get_lightC_10();
  14513. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_168;
  14514. L_168 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_167, /*hidden argument*/NULL);
  14515. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_169;
  14516. L_169 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_168, /*hidden argument*/NULL);
  14517. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_166, L_169, /*hidden argument*/NULL);
  14518. // piece.transform.position = new Vector3(positionX + 1.48f, positionY - 0.75f, positionZ);
  14519. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_170 = __this->get_piece_6();
  14520. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_171;
  14521. L_171 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_170, /*hidden argument*/NULL);
  14522. float L_172 = __this->get_positionX_11();
  14523. float L_173 = __this->get_positionY_12();
  14524. float L_174 = __this->get_positionZ_13();
  14525. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_175;
  14526. memset((&L_175), 0, sizeof(L_175));
  14527. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_175), ((float)il2cpp_codegen_add((float)L_172, (float)(1.48000002f))), ((float)il2cpp_codegen_subtract((float)L_173, (float)(0.75f))), L_174, /*hidden argument*/NULL);
  14528. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_171, L_175, /*hidden argument*/NULL);
  14529. // clickSFX.Play();
  14530. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_176 = __this->get_clickSFX_15();
  14531. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_176, /*hidden argument*/NULL);
  14532. // piece.tag = piece.name;
  14533. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_177 = __this->get_piece_6();
  14534. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_178 = __this->get_piece_6();
  14535. String_t* L_179;
  14536. L_179 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_178, /*hidden argument*/NULL);
  14537. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_177, L_179, /*hidden argument*/NULL);
  14538. // activeLeft = true;
  14539. __this->set_activeLeft_18((bool)1);
  14540. }
  14541. IL_055f:
  14542. {
  14543. }
  14544. IL_0560:
  14545. {
  14546. // if (piece.name == "j2" && !activeRight)
  14547. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_180 = __this->get_piece_6();
  14548. String_t* L_181;
  14549. L_181 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_180, /*hidden argument*/NULL);
  14550. bool L_182;
  14551. L_182 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_181, _stringLiteralE9BAC73547545E1B89F8FCAB3BBDF7135C1D74CD, /*hidden argument*/NULL);
  14552. if (!L_182)
  14553. {
  14554. goto IL_0582;
  14555. }
  14556. }
  14557. {
  14558. bool L_183 = __this->get_activeRight_19();
  14559. G_B46_0 = ((((int32_t)L_183) == ((int32_t)0))? 1 : 0);
  14560. goto IL_0583;
  14561. }
  14562. IL_0582:
  14563. {
  14564. G_B46_0 = 0;
  14565. }
  14566. IL_0583:
  14567. {
  14568. V_11 = (bool)G_B46_0;
  14569. bool L_184 = V_11;
  14570. if (!L_184)
  14571. {
  14572. goto IL_06f6;
  14573. }
  14574. }
  14575. {
  14576. // if (
  14577. // (positionX - piece.transform.position.x < 1.55f && positionX - piece.transform.position.x > 1.2f) &&
  14578. // (positionY - piece.transform.position.y < 1.25f && positionY - piece.transform.position.y > 0.25f) &&
  14579. // (positionZ - piece.transform.position.z < 0.5f && positionZ - piece.transform.position.z > -0.5f)
  14580. // )
  14581. float L_185 = __this->get_positionX_11();
  14582. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_186 = __this->get_piece_6();
  14583. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_187;
  14584. L_187 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_186, /*hidden argument*/NULL);
  14585. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_188;
  14586. L_188 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_187, /*hidden argument*/NULL);
  14587. float L_189 = L_188.get_x_2();
  14588. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_185, (float)L_189))) < ((float)(1.54999995f)))))
  14589. {
  14590. goto IL_066a;
  14591. }
  14592. }
  14593. {
  14594. float L_190 = __this->get_positionX_11();
  14595. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_191 = __this->get_piece_6();
  14596. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_192;
  14597. L_192 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_191, /*hidden argument*/NULL);
  14598. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_193;
  14599. L_193 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_192, /*hidden argument*/NULL);
  14600. float L_194 = L_193.get_x_2();
  14601. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_190, (float)L_194))) > ((float)(1.20000005f)))))
  14602. {
  14603. goto IL_066a;
  14604. }
  14605. }
  14606. {
  14607. float L_195 = __this->get_positionY_12();
  14608. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_196 = __this->get_piece_6();
  14609. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_197;
  14610. L_197 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_196, /*hidden argument*/NULL);
  14611. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_198;
  14612. L_198 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_197, /*hidden argument*/NULL);
  14613. float L_199 = L_198.get_y_3();
  14614. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_195, (float)L_199))) < ((float)(1.25f)))))
  14615. {
  14616. goto IL_066a;
  14617. }
  14618. }
  14619. {
  14620. float L_200 = __this->get_positionY_12();
  14621. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_201 = __this->get_piece_6();
  14622. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_202;
  14623. L_202 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_201, /*hidden argument*/NULL);
  14624. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_203;
  14625. L_203 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_202, /*hidden argument*/NULL);
  14626. float L_204 = L_203.get_y_3();
  14627. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_200, (float)L_204))) > ((float)(0.25f)))))
  14628. {
  14629. goto IL_066a;
  14630. }
  14631. }
  14632. {
  14633. float L_205 = __this->get_positionZ_13();
  14634. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_206 = __this->get_piece_6();
  14635. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_207;
  14636. L_207 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_206, /*hidden argument*/NULL);
  14637. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_208;
  14638. L_208 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_207, /*hidden argument*/NULL);
  14639. float L_209 = L_208.get_z_4();
  14640. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_205, (float)L_209))) < ((float)(0.5f)))))
  14641. {
  14642. goto IL_0667;
  14643. }
  14644. }
  14645. {
  14646. float L_210 = __this->get_positionZ_13();
  14647. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_211 = __this->get_piece_6();
  14648. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_212;
  14649. L_212 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_211, /*hidden argument*/NULL);
  14650. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_213;
  14651. L_213 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_212, /*hidden argument*/NULL);
  14652. float L_214 = L_213.get_z_4();
  14653. G_B54_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_210, (float)L_214))) > ((float)(-0.5f)))? 1 : 0);
  14654. goto IL_0668;
  14655. }
  14656. IL_0667:
  14657. {
  14658. G_B54_0 = 0;
  14659. }
  14660. IL_0668:
  14661. {
  14662. G_B56_0 = G_B54_0;
  14663. goto IL_066b;
  14664. }
  14665. IL_066a:
  14666. {
  14667. G_B56_0 = 0;
  14668. }
  14669. IL_066b:
  14670. {
  14671. V_12 = (bool)G_B56_0;
  14672. bool L_215 = V_12;
  14673. if (!L_215)
  14674. {
  14675. goto IL_06f5;
  14676. }
  14677. }
  14678. {
  14679. // piece.transform.SetParent(lightC.transform.parent);
  14680. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_216 = __this->get_piece_6();
  14681. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_217;
  14682. L_217 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_216, /*hidden argument*/NULL);
  14683. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_218 = __this->get_lightC_10();
  14684. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_219;
  14685. L_219 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_218, /*hidden argument*/NULL);
  14686. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_220;
  14687. L_220 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_219, /*hidden argument*/NULL);
  14688. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_217, L_220, /*hidden argument*/NULL);
  14689. // piece.transform.position = new Vector3(positionX - 1.48f, positionY - 0.75f, positionZ);
  14690. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_221 = __this->get_piece_6();
  14691. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_222;
  14692. L_222 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_221, /*hidden argument*/NULL);
  14693. float L_223 = __this->get_positionX_11();
  14694. float L_224 = __this->get_positionY_12();
  14695. float L_225 = __this->get_positionZ_13();
  14696. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_226;
  14697. memset((&L_226), 0, sizeof(L_226));
  14698. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_226), ((float)il2cpp_codegen_subtract((float)L_223, (float)(1.48000002f))), ((float)il2cpp_codegen_subtract((float)L_224, (float)(0.75f))), L_225, /*hidden argument*/NULL);
  14699. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_222, L_226, /*hidden argument*/NULL);
  14700. // clickSFX.Play();
  14701. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_227 = __this->get_clickSFX_15();
  14702. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_227, /*hidden argument*/NULL);
  14703. // piece.tag = piece.name;
  14704. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_228 = __this->get_piece_6();
  14705. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_229 = __this->get_piece_6();
  14706. String_t* L_230;
  14707. L_230 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_229, /*hidden argument*/NULL);
  14708. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_228, L_230, /*hidden argument*/NULL);
  14709. // activeRight = true;
  14710. __this->set_activeRight_19((bool)1);
  14711. }
  14712. IL_06f5:
  14713. {
  14714. }
  14715. IL_06f6:
  14716. {
  14717. // if (piece.name == "tou")
  14718. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_231 = __this->get_piece_6();
  14719. String_t* L_232;
  14720. L_232 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_231, /*hidden argument*/NULL);
  14721. bool L_233;
  14722. L_233 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_232, _stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446, /*hidden argument*/NULL);
  14723. V_13 = L_233;
  14724. bool L_234 = V_13;
  14725. if (!L_234)
  14726. {
  14727. goto IL_083c;
  14728. }
  14729. }
  14730. {
  14731. // if (
  14732. // (screanpositionX - piece.transform.position.x < 0.5f && screanpositionX - piece.transform.position.x > -0.5f) &&
  14733. // (screanpositionY - piece.transform.position.y < 1.5f && screanpositionY - piece.transform.position.y > -1.5f) &&
  14734. // (screanpositionZ - piece.transform.position.z < 0.5f && screanpositionZ - piece.transform.position.z > -0.5f)
  14735. // )
  14736. float L_235 = V_2;
  14737. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_236 = __this->get_piece_6();
  14738. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_237;
  14739. L_237 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_236, /*hidden argument*/NULL);
  14740. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_238;
  14741. L_238 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_237, /*hidden argument*/NULL);
  14742. float L_239 = L_238.get_x_2();
  14743. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_235, (float)L_239))) < ((float)(0.5f)))))
  14744. {
  14745. goto IL_07d3;
  14746. }
  14747. }
  14748. {
  14749. float L_240 = V_2;
  14750. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_241 = __this->get_piece_6();
  14751. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_242;
  14752. L_242 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_241, /*hidden argument*/NULL);
  14753. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_243;
  14754. L_243 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_242, /*hidden argument*/NULL);
  14755. float L_244 = L_243.get_x_2();
  14756. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_240, (float)L_244))) > ((float)(-0.5f)))))
  14757. {
  14758. goto IL_07d3;
  14759. }
  14760. }
  14761. {
  14762. float L_245 = V_3;
  14763. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_246 = __this->get_piece_6();
  14764. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_247;
  14765. L_247 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_246, /*hidden argument*/NULL);
  14766. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_248;
  14767. L_248 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_247, /*hidden argument*/NULL);
  14768. float L_249 = L_248.get_y_3();
  14769. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_245, (float)L_249))) < ((float)(1.5f)))))
  14770. {
  14771. goto IL_07d3;
  14772. }
  14773. }
  14774. {
  14775. float L_250 = V_3;
  14776. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_251 = __this->get_piece_6();
  14777. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_252;
  14778. L_252 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_251, /*hidden argument*/NULL);
  14779. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_253;
  14780. L_253 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_252, /*hidden argument*/NULL);
  14781. float L_254 = L_253.get_y_3();
  14782. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_250, (float)L_254))) > ((float)(-1.5f)))))
  14783. {
  14784. goto IL_07d3;
  14785. }
  14786. }
  14787. {
  14788. float L_255 = V_4;
  14789. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_256 = __this->get_piece_6();
  14790. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_257;
  14791. L_257 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_256, /*hidden argument*/NULL);
  14792. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_258;
  14793. L_258 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_257, /*hidden argument*/NULL);
  14794. float L_259 = L_258.get_z_4();
  14795. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_255, (float)L_259))) < ((float)(0.5f)))))
  14796. {
  14797. goto IL_07d0;
  14798. }
  14799. }
  14800. {
  14801. float L_260 = V_4;
  14802. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_261 = __this->get_piece_6();
  14803. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_262;
  14804. L_262 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_261, /*hidden argument*/NULL);
  14805. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_263;
  14806. L_263 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_262, /*hidden argument*/NULL);
  14807. float L_264 = L_263.get_z_4();
  14808. G_B67_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_260, (float)L_264))) > ((float)(-0.5f)))? 1 : 0);
  14809. goto IL_07d1;
  14810. }
  14811. IL_07d0:
  14812. {
  14813. G_B67_0 = 0;
  14814. }
  14815. IL_07d1:
  14816. {
  14817. G_B69_0 = G_B67_0;
  14818. goto IL_07d4;
  14819. }
  14820. IL_07d3:
  14821. {
  14822. G_B69_0 = 0;
  14823. }
  14824. IL_07d4:
  14825. {
  14826. V_14 = (bool)G_B69_0;
  14827. bool L_265 = V_14;
  14828. if (!L_265)
  14829. {
  14830. goto IL_083b;
  14831. }
  14832. }
  14833. {
  14834. // piece.transform.SetParent(screan.transform.parent);
  14835. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_266 = __this->get_piece_6();
  14836. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_267;
  14837. L_267 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_266, /*hidden argument*/NULL);
  14838. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_268 = V_1;
  14839. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_269;
  14840. L_269 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_268, /*hidden argument*/NULL);
  14841. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_270;
  14842. L_270 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_269, /*hidden argument*/NULL);
  14843. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_267, L_270, /*hidden argument*/NULL);
  14844. // piece.transform.position = new Vector3(screanpositionX, screanpositionY + 0.8f, screanpositionZ);
  14845. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_271 = __this->get_piece_6();
  14846. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_272;
  14847. L_272 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_271, /*hidden argument*/NULL);
  14848. float L_273 = V_2;
  14849. float L_274 = V_3;
  14850. float L_275 = V_4;
  14851. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_276;
  14852. memset((&L_276), 0, sizeof(L_276));
  14853. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_276), L_273, ((float)il2cpp_codegen_add((float)L_274, (float)(0.800000012f))), L_275, /*hidden argument*/NULL);
  14854. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_272, L_276, /*hidden argument*/NULL);
  14855. // clickSFX.Play();
  14856. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_277 = __this->get_clickSFX_15();
  14857. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_277, /*hidden argument*/NULL);
  14858. // piece.tag = piece.name;
  14859. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_278 = __this->get_piece_6();
  14860. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_279 = __this->get_piece_6();
  14861. String_t* L_280;
  14862. L_280 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_279, /*hidden argument*/NULL);
  14863. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_278, L_280, /*hidden argument*/NULL);
  14864. }
  14865. IL_083b:
  14866. {
  14867. }
  14868. IL_083c:
  14869. {
  14870. // if (lightC.transform.parent.childCount == 5 && acitve && screan.transform.parent.childCount == 2)
  14871. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_281 = __this->get_lightC_10();
  14872. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_282;
  14873. L_282 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_281, /*hidden argument*/NULL);
  14874. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_283;
  14875. L_283 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_282, /*hidden argument*/NULL);
  14876. int32_t L_284;
  14877. L_284 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_283, /*hidden argument*/NULL);
  14878. if ((!(((uint32_t)L_284) == ((uint32_t)5))))
  14879. {
  14880. goto IL_0871;
  14881. }
  14882. }
  14883. {
  14884. bool L_285 = __this->get_acitve_17();
  14885. if (!L_285)
  14886. {
  14887. goto IL_0871;
  14888. }
  14889. }
  14890. {
  14891. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_286 = V_1;
  14892. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_287;
  14893. L_287 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_286, /*hidden argument*/NULL);
  14894. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_288;
  14895. L_288 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_287, /*hidden argument*/NULL);
  14896. int32_t L_289;
  14897. L_289 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_288, /*hidden argument*/NULL);
  14898. G_B76_0 = ((((int32_t)L_289) == ((int32_t)2))? 1 : 0);
  14899. goto IL_0872;
  14900. }
  14901. IL_0871:
  14902. {
  14903. G_B76_0 = 0;
  14904. }
  14905. IL_0872:
  14906. {
  14907. V_15 = (bool)G_B76_0;
  14908. bool L_290 = V_15;
  14909. if (!L_290)
  14910. {
  14911. goto IL_0883;
  14912. }
  14913. }
  14914. {
  14915. // acitve = false;
  14916. __this->set_acitve_17((bool)0);
  14917. goto IL_088c;
  14918. }
  14919. IL_0883:
  14920. {
  14921. // acitve = true;
  14922. __this->set_acitve_17((bool)1);
  14923. }
  14924. IL_088c:
  14925. {
  14926. // isSelected = false;
  14927. __this->set_isSelected_4((bool)0);
  14928. }
  14929. IL_0894:
  14930. {
  14931. // }
  14932. return;
  14933. }
  14934. }
  14935. // System.Void MovePay::.ctor()
  14936. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePay__ctor_m1FC415612624FDCB02F966490A2CBE59601EA5C3 (MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B * __this, const RuntimeMethod* method)
  14937. {
  14938. {
  14939. // public float positionX = 0f;
  14940. __this->set_positionX_11((0.0f));
  14941. // public float positionY = 0f;
  14942. __this->set_positionY_12((0.0f));
  14943. // public float positionZ = 0f;
  14944. __this->set_positionZ_13((0.0f));
  14945. // public bool acitve = true;
  14946. __this->set_acitve_17((bool)1);
  14947. // public bool activeLeft = false;
  14948. __this->set_activeLeft_18((bool)0);
  14949. // public bool activeRight = false;
  14950. __this->set_activeRight_19((bool)0);
  14951. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  14952. return;
  14953. }
  14954. }
  14955. #ifdef __clang__
  14956. #pragma clang diagnostic pop
  14957. #endif
  14958. #ifdef __clang__
  14959. #pragma clang diagnostic push
  14960. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  14961. #pragma clang diagnostic ignored "-Wunused-variable"
  14962. #endif
  14963. // System.Void MovePolice::Start()
  14964. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice_Start_m7423CF91E3AC4AC2BB9F1BAA452FDE99445087D9 (MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 * __this, const RuntimeMethod* method)
  14965. {
  14966. {
  14967. // }
  14968. return;
  14969. }
  14970. }
  14971. // System.Void MovePolice::Update()
  14972. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice_Update_mC73E088411B823589024B6234BC76A3EEB318D2A (MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 * __this, const RuntimeMethod* method)
  14973. {
  14974. bool V_0 = false;
  14975. bool V_1 = false;
  14976. bool V_2 = false;
  14977. {
  14978. // if (Input.GetMouseButtonDown(0))
  14979. bool L_0;
  14980. L_0 = Input_GetMouseButtonDown_m466D81FDCC87C9CB07557B39DCB435EB691F1EF3(0, /*hidden argument*/NULL);
  14981. V_0 = L_0;
  14982. bool L_1 = V_0;
  14983. if (!L_1)
  14984. {
  14985. goto IL_0014;
  14986. }
  14987. }
  14988. {
  14989. // TouchClick();
  14990. MovePolice_TouchClick_mA28F4B9FB8C99B044AD73ACD6293000D16CC15BF(__this, /*hidden argument*/NULL);
  14991. }
  14992. IL_0014:
  14993. {
  14994. // if (isSelected)
  14995. bool L_2 = __this->get_isSelected_4();
  14996. V_1 = L_2;
  14997. bool L_3 = V_1;
  14998. if (!L_3)
  14999. {
  15000. goto IL_0027;
  15001. }
  15002. }
  15003. {
  15004. // MovePiece();
  15005. MovePolice_MovePiece_m68FE4FF06A5145655EAB913B4FBF4EC09545963D(__this, /*hidden argument*/NULL);
  15006. }
  15007. IL_0027:
  15008. {
  15009. // if (Input.GetMouseButtonUp(0))
  15010. bool L_4;
  15011. L_4 = Input_GetMouseButtonUp_m2BA562F8C4FE8364EEC93970093E776371DF4022(0, /*hidden argument*/NULL);
  15012. V_2 = L_4;
  15013. bool L_5 = V_2;
  15014. if (!L_5)
  15015. {
  15016. goto IL_003a;
  15017. }
  15018. }
  15019. {
  15020. // FreePiece();
  15021. MovePolice_FreePiece_m7BB954C44A0BF30D54DF41AE9AFFEE338C75AB98(__this, /*hidden argument*/NULL);
  15022. }
  15023. IL_003a:
  15024. {
  15025. // }
  15026. return;
  15027. }
  15028. }
  15029. // System.Void MovePolice::TouchClick()
  15030. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice_TouchClick_mA28F4B9FB8C99B044AD73ACD6293000D16CC15BF (MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 * __this, const RuntimeMethod* method)
  15031. {
  15032. static bool s_Il2CppMethodInitialized;
  15033. if (!s_Il2CppMethodInitialized)
  15034. {
  15035. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  15036. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B);
  15037. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80);
  15038. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352);
  15039. s_Il2CppMethodInitialized = true;
  15040. }
  15041. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  15042. memset((&V_0), 0, sizeof(V_0));
  15043. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 V_1;
  15044. memset((&V_1), 0, sizeof(V_1));
  15045. bool V_2 = false;
  15046. bool V_3 = false;
  15047. bool V_4 = false;
  15048. int32_t G_B8_0 = 0;
  15049. int32_t G_B10_0 = 0;
  15050. int32_t G_B12_0 = 0;
  15051. {
  15052. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); //���������Ĵ��ص�
  15053. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  15054. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  15055. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  15056. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  15057. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  15058. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  15059. V_0 = L_2;
  15060. // if (Physics.Raycast(ray, out hit))
  15061. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_3 = V_0;
  15062. bool L_4;
  15063. L_4 = Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E(L_3, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  15064. V_2 = L_4;
  15065. bool L_5 = V_2;
  15066. if (!L_5)
  15067. {
  15068. goto IL_019f;
  15069. }
  15070. }
  15071. {
  15072. // if (hit.collider.gameObject.tag == "shui")
  15073. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_6;
  15074. L_6 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  15075. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7;
  15076. L_7 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_6, /*hidden argument*/NULL);
  15077. String_t* L_8;
  15078. L_8 = GameObject_get_tag_mC21F33D368C18A631040F2887036C678B96ABC33(L_7, /*hidden argument*/NULL);
  15079. bool L_9;
  15080. L_9 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_8, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  15081. V_3 = L_9;
  15082. bool L_10 = V_3;
  15083. if (!L_10)
  15084. {
  15085. goto IL_0095;
  15086. }
  15087. }
  15088. {
  15089. // distanceRay = hit.distance;
  15090. float L_11;
  15091. L_11 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  15092. __this->set_distanceRay_5(L_11);
  15093. // piece = hit.collider.gameObject;
  15094. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_12;
  15095. L_12 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  15096. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_13;
  15097. L_13 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_12, /*hidden argument*/NULL);
  15098. __this->set_piece_6(L_13);
  15099. // offset = hit.point - hit.collider.gameObject.transform.position;
  15100. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14;
  15101. L_14 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  15102. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_15;
  15103. L_15 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  15104. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16;
  15105. L_16 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_15, /*hidden argument*/NULL);
  15106. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17;
  15107. L_17 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_16, /*hidden argument*/NULL);
  15108. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18;
  15109. L_18 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_17, /*hidden argument*/NULL);
  15110. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_19;
  15111. L_19 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_14, L_18, /*hidden argument*/NULL);
  15112. __this->set_offset_9(L_19);
  15113. // isSelected = true;
  15114. __this->set_isSelected_4((bool)1);
  15115. goto IL_019e;
  15116. }
  15117. IL_0095:
  15118. {
  15119. // else if (hit.collider.gameObject.transform.parent && (hit.collider.gameObject.transform.parent.name == "GrupoPiezas" || (hit.collider.gameObject.transform.parent.name == "group" && hit.collider.transform.parent.tag == "shui")))
  15120. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_20;
  15121. L_20 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  15122. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_21;
  15123. L_21 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_20, /*hidden argument*/NULL);
  15124. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_22;
  15125. L_22 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_21, /*hidden argument*/NULL);
  15126. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_23;
  15127. L_23 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_22, /*hidden argument*/NULL);
  15128. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  15129. bool L_24;
  15130. L_24 = Object_op_Implicit_mC8214E4F028CC2F036CC82BDB81D102A02893499(L_23, /*hidden argument*/NULL);
  15131. if (!L_24)
  15132. {
  15133. goto IL_0128;
  15134. }
  15135. }
  15136. {
  15137. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_25;
  15138. L_25 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  15139. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_26;
  15140. L_26 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_25, /*hidden argument*/NULL);
  15141. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_27;
  15142. L_27 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_26, /*hidden argument*/NULL);
  15143. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  15144. L_28 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_27, /*hidden argument*/NULL);
  15145. String_t* L_29;
  15146. L_29 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_28, /*hidden argument*/NULL);
  15147. bool L_30;
  15148. L_30 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_29, _stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80, /*hidden argument*/NULL);
  15149. if (L_30)
  15150. {
  15151. goto IL_0125;
  15152. }
  15153. }
  15154. {
  15155. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_31;
  15156. L_31 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  15157. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_32;
  15158. L_32 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_31, /*hidden argument*/NULL);
  15159. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_33;
  15160. L_33 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_32, /*hidden argument*/NULL);
  15161. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_34;
  15162. L_34 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_33, /*hidden argument*/NULL);
  15163. String_t* L_35;
  15164. L_35 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_34, /*hidden argument*/NULL);
  15165. bool L_36;
  15166. L_36 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_35, _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B, /*hidden argument*/NULL);
  15167. if (!L_36)
  15168. {
  15169. goto IL_0122;
  15170. }
  15171. }
  15172. {
  15173. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_37;
  15174. L_37 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  15175. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_38;
  15176. L_38 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_37, /*hidden argument*/NULL);
  15177. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_39;
  15178. L_39 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_38, /*hidden argument*/NULL);
  15179. String_t* L_40;
  15180. L_40 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_39, /*hidden argument*/NULL);
  15181. bool L_41;
  15182. L_41 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_40, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  15183. G_B8_0 = ((int32_t)(L_41));
  15184. goto IL_0123;
  15185. }
  15186. IL_0122:
  15187. {
  15188. G_B8_0 = 0;
  15189. }
  15190. IL_0123:
  15191. {
  15192. G_B10_0 = G_B8_0;
  15193. goto IL_0126;
  15194. }
  15195. IL_0125:
  15196. {
  15197. G_B10_0 = 1;
  15198. }
  15199. IL_0126:
  15200. {
  15201. G_B12_0 = G_B10_0;
  15202. goto IL_0129;
  15203. }
  15204. IL_0128:
  15205. {
  15206. G_B12_0 = 0;
  15207. }
  15208. IL_0129:
  15209. {
  15210. V_4 = (bool)G_B12_0;
  15211. bool L_42 = V_4;
  15212. if (!L_42)
  15213. {
  15214. goto IL_0195;
  15215. }
  15216. }
  15217. {
  15218. // distanceRay = hit.distance;
  15219. float L_43;
  15220. L_43 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  15221. __this->set_distanceRay_5(L_43);
  15222. // piece = hit.collider.gameObject.transform.parent.gameObject;
  15223. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_44;
  15224. L_44 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  15225. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_45;
  15226. L_45 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_44, /*hidden argument*/NULL);
  15227. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_46;
  15228. L_46 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_45, /*hidden argument*/NULL);
  15229. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47;
  15230. L_47 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_46, /*hidden argument*/NULL);
  15231. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_48;
  15232. L_48 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_47, /*hidden argument*/NULL);
  15233. __this->set_piece_6(L_48);
  15234. // offset = hit.point - hit.collider.gameObject.transform.parent.position;
  15235. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_49;
  15236. L_49 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  15237. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_50;
  15238. L_50 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  15239. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_51;
  15240. L_51 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_50, /*hidden argument*/NULL);
  15241. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_52;
  15242. L_52 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_51, /*hidden argument*/NULL);
  15243. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_53;
  15244. L_53 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_52, /*hidden argument*/NULL);
  15245. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_54;
  15246. L_54 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_53, /*hidden argument*/NULL);
  15247. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_55;
  15248. L_55 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_49, L_54, /*hidden argument*/NULL);
  15249. __this->set_offset_9(L_55);
  15250. // isSelected = true;
  15251. __this->set_isSelected_4((bool)1);
  15252. goto IL_019e;
  15253. }
  15254. IL_0195:
  15255. {
  15256. // isSelected = false;
  15257. __this->set_isSelected_4((bool)0);
  15258. }
  15259. IL_019e:
  15260. {
  15261. }
  15262. IL_019f:
  15263. {
  15264. // }
  15265. return;
  15266. }
  15267. }
  15268. // System.Void MovePolice::MovePiece()
  15269. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice_MovePiece_m68FE4FF06A5145655EAB913B4FBF4EC09545963D (MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 * __this, const RuntimeMethod* method)
  15270. {
  15271. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  15272. memset((&V_0), 0, sizeof(V_0));
  15273. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_1;
  15274. memset((&V_1), 0, sizeof(V_1));
  15275. {
  15276. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
  15277. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  15278. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  15279. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  15280. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  15281. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  15282. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  15283. V_0 = L_2;
  15284. // Vector3 limitRay = ray.GetPoint(distanceRay);
  15285. float L_3 = __this->get_distanceRay_5();
  15286. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
  15287. L_4 = Ray_GetPoint_mC92464E32E42603B7B3444938E8BB8ADA43AB240((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&V_0), L_3, /*hidden argument*/NULL);
  15288. V_1 = L_4;
  15289. // limitRay = new Vector3(limitRay.x, limitRay.y, limitRay.z);
  15290. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5 = V_1;
  15291. float L_6 = L_5.get_x_2();
  15292. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = V_1;
  15293. float L_8 = L_7.get_y_3();
  15294. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9 = V_1;
  15295. float L_10 = L_9.get_z_4();
  15296. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_1), L_6, L_8, L_10, /*hidden argument*/NULL);
  15297. // piece.transform.position = limitRay - offset;
  15298. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_piece_6();
  15299. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  15300. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  15301. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13 = V_1;
  15302. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14 = __this->get_offset_9();
  15303. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_15;
  15304. L_15 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_13, L_14, /*hidden argument*/NULL);
  15305. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_12, L_15, /*hidden argument*/NULL);
  15306. // }
  15307. return;
  15308. }
  15309. }
  15310. // System.Void MovePolice::FreePiece()
  15311. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice_FreePiece_m7BB954C44A0BF30D54DF41AE9AFFEE338C75AB98 (MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 * __this, const RuntimeMethod* method)
  15312. {
  15313. static bool s_Il2CppMethodInitialized;
  15314. if (!s_Il2CppMethodInitialized)
  15315. {
  15316. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6);
  15317. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B);
  15318. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral71EA4692011949B72F9A850F0D18F588926770FB);
  15319. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8B861ECBEB0EFA9F29346AC75122A8279E1EBCC0);
  15320. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA44BC824D1CEF748CD0480C846B2260B878447AC);
  15321. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446);
  15322. s_Il2CppMethodInitialized = true;
  15323. }
  15324. bool V_0 = false;
  15325. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_1 = NULL;
  15326. float V_2 = 0.0f;
  15327. float V_3 = 0.0f;
  15328. float V_4 = 0.0f;
  15329. bool V_5 = false;
  15330. bool V_6 = false;
  15331. bool V_7 = false;
  15332. bool V_8 = false;
  15333. bool V_9 = false;
  15334. bool V_10 = false;
  15335. bool V_11 = false;
  15336. int32_t G_B9_0 = 0;
  15337. int32_t G_B11_0 = 0;
  15338. int32_t G_B22_0 = 0;
  15339. int32_t G_B24_0 = 0;
  15340. int32_t G_B35_0 = 0;
  15341. int32_t G_B37_0 = 0;
  15342. int32_t G_B44_0 = 0;
  15343. {
  15344. // if (isSelected)
  15345. bool L_0 = __this->get_isSelected_4();
  15346. V_0 = L_0;
  15347. bool L_1 = V_0;
  15348. if (!L_1)
  15349. {
  15350. goto IL_0559;
  15351. }
  15352. }
  15353. {
  15354. // lightC = GameObject.Find("light");
  15355. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_2;
  15356. L_2 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6, /*hidden argument*/NULL);
  15357. __this->set_lightC_10(L_2);
  15358. // GameObject screan = GameObject.Find("group/screan");
  15359. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_3;
  15360. L_3 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteralA44BC824D1CEF748CD0480C846B2260B878447AC, /*hidden argument*/NULL);
  15361. V_1 = L_3;
  15362. // positionL = lightC.transform.position;
  15363. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_4 = __this->get_lightC_10();
  15364. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_5;
  15365. L_5 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_4, /*hidden argument*/NULL);
  15366. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6;
  15367. L_6 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_5, /*hidden argument*/NULL);
  15368. __this->set_positionL_14(L_6);
  15369. // positionX = lightC.transform.position.x;
  15370. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7 = __this->get_lightC_10();
  15371. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_8;
  15372. L_8 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_7, /*hidden argument*/NULL);
  15373. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  15374. L_9 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_8, /*hidden argument*/NULL);
  15375. float L_10 = L_9.get_x_2();
  15376. __this->set_positionX_11(L_10);
  15377. // positionY = lightC.transform.position.y;
  15378. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_lightC_10();
  15379. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  15380. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  15381. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13;
  15382. L_13 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_12, /*hidden argument*/NULL);
  15383. float L_14 = L_13.get_y_3();
  15384. __this->set_positionY_12(L_14);
  15385. // positionZ = lightC.transform.position.z;
  15386. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_15 = __this->get_lightC_10();
  15387. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_16;
  15388. L_16 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_15, /*hidden argument*/NULL);
  15389. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_17;
  15390. L_17 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_16, /*hidden argument*/NULL);
  15391. float L_18 = L_17.get_z_4();
  15392. __this->set_positionZ_13(L_18);
  15393. // float screanpositionX = screan.transform.position.x;
  15394. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_19 = V_1;
  15395. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_20;
  15396. L_20 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_19, /*hidden argument*/NULL);
  15397. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_21;
  15398. L_21 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_20, /*hidden argument*/NULL);
  15399. float L_22 = L_21.get_x_2();
  15400. V_2 = L_22;
  15401. // float screanpositionY = screan.transform.position.y;
  15402. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_23 = V_1;
  15403. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_24;
  15404. L_24 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_23, /*hidden argument*/NULL);
  15405. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_25;
  15406. L_25 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_24, /*hidden argument*/NULL);
  15407. float L_26 = L_25.get_y_3();
  15408. V_3 = L_26;
  15409. // float screanpositionZ = screan.transform.position.z;
  15410. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_27 = V_1;
  15411. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  15412. L_28 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_27, /*hidden argument*/NULL);
  15413. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_29;
  15414. L_29 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_28, /*hidden argument*/NULL);
  15415. float L_30 = L_29.get_z_4();
  15416. V_4 = L_30;
  15417. // if (piece.name == "group")
  15418. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_31 = __this->get_piece_6();
  15419. String_t* L_32;
  15420. L_32 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_31, /*hidden argument*/NULL);
  15421. bool L_33;
  15422. L_33 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_32, _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B, /*hidden argument*/NULL);
  15423. V_5 = L_33;
  15424. bool L_34 = V_5;
  15425. if (!L_34)
  15426. {
  15427. goto IL_023d;
  15428. }
  15429. }
  15430. {
  15431. // if (
  15432. // (positionX - piece.transform.position.x < 0.5f && positionX - piece.transform.position.x > -0.5f) &&
  15433. // (positionY - piece.transform.position.y < -0.5f && positionY - piece.transform.position.y > -1.5f) &&
  15434. // (positionZ - piece.transform.position.z < 0.35f && positionZ - piece.transform.position.z > -0.35f)
  15435. // )
  15436. float L_35 = __this->get_positionX_11();
  15437. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_36 = __this->get_piece_6();
  15438. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_37;
  15439. L_37 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_36, /*hidden argument*/NULL);
  15440. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_38;
  15441. L_38 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_37, /*hidden argument*/NULL);
  15442. float L_39 = L_38.get_x_2();
  15443. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_35, (float)L_39))) < ((float)(0.5f)))))
  15444. {
  15445. goto IL_01c1;
  15446. }
  15447. }
  15448. {
  15449. float L_40 = __this->get_positionX_11();
  15450. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_41 = __this->get_piece_6();
  15451. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_42;
  15452. L_42 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_41, /*hidden argument*/NULL);
  15453. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_43;
  15454. L_43 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_42, /*hidden argument*/NULL);
  15455. float L_44 = L_43.get_x_2();
  15456. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_40, (float)L_44))) > ((float)(-0.5f)))))
  15457. {
  15458. goto IL_01c1;
  15459. }
  15460. }
  15461. {
  15462. float L_45 = __this->get_positionY_12();
  15463. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_46 = __this->get_piece_6();
  15464. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47;
  15465. L_47 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_46, /*hidden argument*/NULL);
  15466. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_48;
  15467. L_48 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_47, /*hidden argument*/NULL);
  15468. float L_49 = L_48.get_y_3();
  15469. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_45, (float)L_49))) < ((float)(-0.5f)))))
  15470. {
  15471. goto IL_01c1;
  15472. }
  15473. }
  15474. {
  15475. float L_50 = __this->get_positionY_12();
  15476. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_51 = __this->get_piece_6();
  15477. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_52;
  15478. L_52 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_51, /*hidden argument*/NULL);
  15479. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_53;
  15480. L_53 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_52, /*hidden argument*/NULL);
  15481. float L_54 = L_53.get_y_3();
  15482. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_50, (float)L_54))) > ((float)(-1.5f)))))
  15483. {
  15484. goto IL_01c1;
  15485. }
  15486. }
  15487. {
  15488. float L_55 = __this->get_positionZ_13();
  15489. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_56 = __this->get_piece_6();
  15490. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_57;
  15491. L_57 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_56, /*hidden argument*/NULL);
  15492. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_58;
  15493. L_58 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_57, /*hidden argument*/NULL);
  15494. float L_59 = L_58.get_z_4();
  15495. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_55, (float)L_59))) < ((float)(0.349999994f)))))
  15496. {
  15497. goto IL_01be;
  15498. }
  15499. }
  15500. {
  15501. float L_60 = __this->get_positionZ_13();
  15502. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_61 = __this->get_piece_6();
  15503. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_62;
  15504. L_62 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_61, /*hidden argument*/NULL);
  15505. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_63;
  15506. L_63 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_62, /*hidden argument*/NULL);
  15507. float L_64 = L_63.get_z_4();
  15508. G_B9_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_60, (float)L_64))) > ((float)(-0.349999994f)))? 1 : 0);
  15509. goto IL_01bf;
  15510. }
  15511. IL_01be:
  15512. {
  15513. G_B9_0 = 0;
  15514. }
  15515. IL_01bf:
  15516. {
  15517. G_B11_0 = G_B9_0;
  15518. goto IL_01c2;
  15519. }
  15520. IL_01c1:
  15521. {
  15522. G_B11_0 = 0;
  15523. }
  15524. IL_01c2:
  15525. {
  15526. V_6 = (bool)G_B11_0;
  15527. bool L_65 = V_6;
  15528. if (!L_65)
  15529. {
  15530. goto IL_023c;
  15531. }
  15532. }
  15533. {
  15534. // piece.transform.SetParent(lightC.transform.parent);
  15535. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_66 = __this->get_piece_6();
  15536. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_67;
  15537. L_67 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_66, /*hidden argument*/NULL);
  15538. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_68 = __this->get_lightC_10();
  15539. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_69;
  15540. L_69 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_68, /*hidden argument*/NULL);
  15541. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_70;
  15542. L_70 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_69, /*hidden argument*/NULL);
  15543. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_67, L_70, /*hidden argument*/NULL);
  15544. // piece.transform.position = new Vector3(positionX, positionY + 0.8f, positionZ + 0.08f);
  15545. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_71 = __this->get_piece_6();
  15546. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_72;
  15547. L_72 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_71, /*hidden argument*/NULL);
  15548. float L_73 = __this->get_positionX_11();
  15549. float L_74 = __this->get_positionY_12();
  15550. float L_75 = __this->get_positionZ_13();
  15551. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_76;
  15552. memset((&L_76), 0, sizeof(L_76));
  15553. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_76), L_73, ((float)il2cpp_codegen_add((float)L_74, (float)(0.800000012f))), ((float)il2cpp_codegen_add((float)L_75, (float)(0.0799999982f))), /*hidden argument*/NULL);
  15554. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_72, L_76, /*hidden argument*/NULL);
  15555. // clickSFX.Play();
  15556. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_77 = __this->get_clickSFX_15();
  15557. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_77, /*hidden argument*/NULL);
  15558. // piece.tag = "screan";
  15559. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_78 = __this->get_piece_6();
  15560. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_78, _stringLiteral8B861ECBEB0EFA9F29346AC75122A8279E1EBCC0, /*hidden argument*/NULL);
  15561. }
  15562. IL_023c:
  15563. {
  15564. }
  15565. IL_023d:
  15566. {
  15567. // if (piece.name == "ai")
  15568. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_79 = __this->get_piece_6();
  15569. String_t* L_80;
  15570. L_80 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_79, /*hidden argument*/NULL);
  15571. bool L_81;
  15572. L_81 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_80, _stringLiteral71EA4692011949B72F9A850F0D18F588926770FB, /*hidden argument*/NULL);
  15573. V_7 = L_81;
  15574. bool L_82 = V_7;
  15575. if (!L_82)
  15576. {
  15577. goto IL_03bb;
  15578. }
  15579. }
  15580. {
  15581. // if (
  15582. // (positionX - piece.transform.position.x < 0.5f && positionX - piece.transform.position.x > -0.5f) &&
  15583. // (positionY - piece.transform.position.y < -0.5f && positionY - piece.transform.position.y > -1.5f) &&
  15584. // (positionZ - piece.transform.position.z < 0.35f && positionZ - piece.transform.position.z > -0.65f)
  15585. // )
  15586. float L_83 = __this->get_positionX_11();
  15587. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_84 = __this->get_piece_6();
  15588. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_85;
  15589. L_85 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_84, /*hidden argument*/NULL);
  15590. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_86;
  15591. L_86 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_85, /*hidden argument*/NULL);
  15592. float L_87 = L_86.get_x_2();
  15593. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_83, (float)L_87))) < ((float)(0.5f)))))
  15594. {
  15595. goto IL_0339;
  15596. }
  15597. }
  15598. {
  15599. float L_88 = __this->get_positionX_11();
  15600. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_89 = __this->get_piece_6();
  15601. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_90;
  15602. L_90 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_89, /*hidden argument*/NULL);
  15603. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_91;
  15604. L_91 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_90, /*hidden argument*/NULL);
  15605. float L_92 = L_91.get_x_2();
  15606. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_88, (float)L_92))) > ((float)(-0.5f)))))
  15607. {
  15608. goto IL_0339;
  15609. }
  15610. }
  15611. {
  15612. float L_93 = __this->get_positionY_12();
  15613. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_94 = __this->get_piece_6();
  15614. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_95;
  15615. L_95 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_94, /*hidden argument*/NULL);
  15616. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_96;
  15617. L_96 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_95, /*hidden argument*/NULL);
  15618. float L_97 = L_96.get_y_3();
  15619. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_93, (float)L_97))) < ((float)(-0.5f)))))
  15620. {
  15621. goto IL_0339;
  15622. }
  15623. }
  15624. {
  15625. float L_98 = __this->get_positionY_12();
  15626. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_99 = __this->get_piece_6();
  15627. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_100;
  15628. L_100 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_99, /*hidden argument*/NULL);
  15629. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_101;
  15630. L_101 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_100, /*hidden argument*/NULL);
  15631. float L_102 = L_101.get_y_3();
  15632. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_98, (float)L_102))) > ((float)(-1.5f)))))
  15633. {
  15634. goto IL_0339;
  15635. }
  15636. }
  15637. {
  15638. float L_103 = __this->get_positionZ_13();
  15639. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_104 = __this->get_piece_6();
  15640. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_105;
  15641. L_105 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_104, /*hidden argument*/NULL);
  15642. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_106;
  15643. L_106 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_105, /*hidden argument*/NULL);
  15644. float L_107 = L_106.get_z_4();
  15645. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_103, (float)L_107))) < ((float)(0.349999994f)))))
  15646. {
  15647. goto IL_0336;
  15648. }
  15649. }
  15650. {
  15651. float L_108 = __this->get_positionZ_13();
  15652. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_109 = __this->get_piece_6();
  15653. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_110;
  15654. L_110 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_109, /*hidden argument*/NULL);
  15655. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_111;
  15656. L_111 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_110, /*hidden argument*/NULL);
  15657. float L_112 = L_111.get_z_4();
  15658. G_B22_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_108, (float)L_112))) > ((float)(-0.649999976f)))? 1 : 0);
  15659. goto IL_0337;
  15660. }
  15661. IL_0336:
  15662. {
  15663. G_B22_0 = 0;
  15664. }
  15665. IL_0337:
  15666. {
  15667. G_B24_0 = G_B22_0;
  15668. goto IL_033a;
  15669. }
  15670. IL_0339:
  15671. {
  15672. G_B24_0 = 0;
  15673. }
  15674. IL_033a:
  15675. {
  15676. V_8 = (bool)G_B24_0;
  15677. bool L_113 = V_8;
  15678. if (!L_113)
  15679. {
  15680. goto IL_03ba;
  15681. }
  15682. }
  15683. {
  15684. // piece.transform.SetParent(lightC.transform.parent);
  15685. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_114 = __this->get_piece_6();
  15686. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_115;
  15687. L_115 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_114, /*hidden argument*/NULL);
  15688. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_116 = __this->get_lightC_10();
  15689. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_117;
  15690. L_117 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_116, /*hidden argument*/NULL);
  15691. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_118;
  15692. L_118 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_117, /*hidden argument*/NULL);
  15693. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_115, L_118, /*hidden argument*/NULL);
  15694. // piece.transform.position = new Vector3(positionX, positionY + 0.8f, positionZ - 0.08f);
  15695. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_119 = __this->get_piece_6();
  15696. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_120;
  15697. L_120 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_119, /*hidden argument*/NULL);
  15698. float L_121 = __this->get_positionX_11();
  15699. float L_122 = __this->get_positionY_12();
  15700. float L_123 = __this->get_positionZ_13();
  15701. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_124;
  15702. memset((&L_124), 0, sizeof(L_124));
  15703. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_124), L_121, ((float)il2cpp_codegen_add((float)L_122, (float)(0.800000012f))), ((float)il2cpp_codegen_subtract((float)L_123, (float)(0.0799999982f))), /*hidden argument*/NULL);
  15704. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_120, L_124, /*hidden argument*/NULL);
  15705. // clickSFX.Play();
  15706. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_125 = __this->get_clickSFX_15();
  15707. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_125, /*hidden argument*/NULL);
  15708. // piece.tag = piece.name;
  15709. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_126 = __this->get_piece_6();
  15710. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_127 = __this->get_piece_6();
  15711. String_t* L_128;
  15712. L_128 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_127, /*hidden argument*/NULL);
  15713. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_126, L_128, /*hidden argument*/NULL);
  15714. }
  15715. IL_03ba:
  15716. {
  15717. }
  15718. IL_03bb:
  15719. {
  15720. // if (piece.name == "tou")
  15721. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_129 = __this->get_piece_6();
  15722. String_t* L_130;
  15723. L_130 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_129, /*hidden argument*/NULL);
  15724. bool L_131;
  15725. L_131 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_130, _stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446, /*hidden argument*/NULL);
  15726. V_9 = L_131;
  15727. bool L_132 = V_9;
  15728. if (!L_132)
  15729. {
  15730. goto IL_0501;
  15731. }
  15732. }
  15733. {
  15734. // if (
  15735. // (screanpositionX - piece.transform.position.x < 0.5f && screanpositionX - piece.transform.position.x > -0.5f) &&
  15736. // (screanpositionY - piece.transform.position.y < 1.5f && screanpositionY - piece.transform.position.y > -1.5f) &&
  15737. // (screanpositionZ - piece.transform.position.z < 0.5f && screanpositionZ - piece.transform.position.z > -0.5f)
  15738. // )
  15739. float L_133 = V_2;
  15740. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_134 = __this->get_piece_6();
  15741. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_135;
  15742. L_135 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_134, /*hidden argument*/NULL);
  15743. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_136;
  15744. L_136 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_135, /*hidden argument*/NULL);
  15745. float L_137 = L_136.get_x_2();
  15746. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_133, (float)L_137))) < ((float)(0.5f)))))
  15747. {
  15748. goto IL_0498;
  15749. }
  15750. }
  15751. {
  15752. float L_138 = V_2;
  15753. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_139 = __this->get_piece_6();
  15754. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_140;
  15755. L_140 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_139, /*hidden argument*/NULL);
  15756. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_141;
  15757. L_141 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_140, /*hidden argument*/NULL);
  15758. float L_142 = L_141.get_x_2();
  15759. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_138, (float)L_142))) > ((float)(-0.5f)))))
  15760. {
  15761. goto IL_0498;
  15762. }
  15763. }
  15764. {
  15765. float L_143 = V_3;
  15766. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_144 = __this->get_piece_6();
  15767. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_145;
  15768. L_145 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_144, /*hidden argument*/NULL);
  15769. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_146;
  15770. L_146 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_145, /*hidden argument*/NULL);
  15771. float L_147 = L_146.get_y_3();
  15772. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_143, (float)L_147))) < ((float)(1.5f)))))
  15773. {
  15774. goto IL_0498;
  15775. }
  15776. }
  15777. {
  15778. float L_148 = V_3;
  15779. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_149 = __this->get_piece_6();
  15780. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_150;
  15781. L_150 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_149, /*hidden argument*/NULL);
  15782. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_151;
  15783. L_151 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_150, /*hidden argument*/NULL);
  15784. float L_152 = L_151.get_y_3();
  15785. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_148, (float)L_152))) > ((float)(-1.5f)))))
  15786. {
  15787. goto IL_0498;
  15788. }
  15789. }
  15790. {
  15791. float L_153 = V_4;
  15792. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_154 = __this->get_piece_6();
  15793. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_155;
  15794. L_155 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_154, /*hidden argument*/NULL);
  15795. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_156;
  15796. L_156 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_155, /*hidden argument*/NULL);
  15797. float L_157 = L_156.get_z_4();
  15798. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_153, (float)L_157))) < ((float)(0.5f)))))
  15799. {
  15800. goto IL_0495;
  15801. }
  15802. }
  15803. {
  15804. float L_158 = V_4;
  15805. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_159 = __this->get_piece_6();
  15806. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_160;
  15807. L_160 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_159, /*hidden argument*/NULL);
  15808. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_161;
  15809. L_161 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_160, /*hidden argument*/NULL);
  15810. float L_162 = L_161.get_z_4();
  15811. G_B35_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_158, (float)L_162))) > ((float)(-0.5f)))? 1 : 0);
  15812. goto IL_0496;
  15813. }
  15814. IL_0495:
  15815. {
  15816. G_B35_0 = 0;
  15817. }
  15818. IL_0496:
  15819. {
  15820. G_B37_0 = G_B35_0;
  15821. goto IL_0499;
  15822. }
  15823. IL_0498:
  15824. {
  15825. G_B37_0 = 0;
  15826. }
  15827. IL_0499:
  15828. {
  15829. V_10 = (bool)G_B37_0;
  15830. bool L_163 = V_10;
  15831. if (!L_163)
  15832. {
  15833. goto IL_0500;
  15834. }
  15835. }
  15836. {
  15837. // piece.transform.SetParent(screan.transform.parent);
  15838. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_164 = __this->get_piece_6();
  15839. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_165;
  15840. L_165 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_164, /*hidden argument*/NULL);
  15841. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_166 = V_1;
  15842. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_167;
  15843. L_167 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_166, /*hidden argument*/NULL);
  15844. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_168;
  15845. L_168 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_167, /*hidden argument*/NULL);
  15846. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_165, L_168, /*hidden argument*/NULL);
  15847. // piece.transform.position = new Vector3(screanpositionX, screanpositionY + 0.7f, screanpositionZ);
  15848. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_169 = __this->get_piece_6();
  15849. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_170;
  15850. L_170 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_169, /*hidden argument*/NULL);
  15851. float L_171 = V_2;
  15852. float L_172 = V_3;
  15853. float L_173 = V_4;
  15854. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_174;
  15855. memset((&L_174), 0, sizeof(L_174));
  15856. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_174), L_171, ((float)il2cpp_codegen_add((float)L_172, (float)(0.699999988f))), L_173, /*hidden argument*/NULL);
  15857. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_170, L_174, /*hidden argument*/NULL);
  15858. // clickSFX.Play();
  15859. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_175 = __this->get_clickSFX_15();
  15860. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_175, /*hidden argument*/NULL);
  15861. // piece.tag = piece.name;
  15862. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_176 = __this->get_piece_6();
  15863. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_177 = __this->get_piece_6();
  15864. String_t* L_178;
  15865. L_178 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_177, /*hidden argument*/NULL);
  15866. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_176, L_178, /*hidden argument*/NULL);
  15867. }
  15868. IL_0500:
  15869. {
  15870. }
  15871. IL_0501:
  15872. {
  15873. // if (lightC.transform.parent.childCount == 3 && acitve && screan.transform.parent.childCount == 2)
  15874. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_179 = __this->get_lightC_10();
  15875. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_180;
  15876. L_180 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_179, /*hidden argument*/NULL);
  15877. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_181;
  15878. L_181 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_180, /*hidden argument*/NULL);
  15879. int32_t L_182;
  15880. L_182 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_181, /*hidden argument*/NULL);
  15881. if ((!(((uint32_t)L_182) == ((uint32_t)3))))
  15882. {
  15883. goto IL_0536;
  15884. }
  15885. }
  15886. {
  15887. bool L_183 = __this->get_acitve_17();
  15888. if (!L_183)
  15889. {
  15890. goto IL_0536;
  15891. }
  15892. }
  15893. {
  15894. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_184 = V_1;
  15895. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_185;
  15896. L_185 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_184, /*hidden argument*/NULL);
  15897. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_186;
  15898. L_186 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_185, /*hidden argument*/NULL);
  15899. int32_t L_187;
  15900. L_187 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_186, /*hidden argument*/NULL);
  15901. G_B44_0 = ((((int32_t)L_187) == ((int32_t)2))? 1 : 0);
  15902. goto IL_0537;
  15903. }
  15904. IL_0536:
  15905. {
  15906. G_B44_0 = 0;
  15907. }
  15908. IL_0537:
  15909. {
  15910. V_11 = (bool)G_B44_0;
  15911. bool L_188 = V_11;
  15912. if (!L_188)
  15913. {
  15914. goto IL_0548;
  15915. }
  15916. }
  15917. {
  15918. // acitve = false;
  15919. __this->set_acitve_17((bool)0);
  15920. goto IL_0551;
  15921. }
  15922. IL_0548:
  15923. {
  15924. // acitve = true;
  15925. __this->set_acitve_17((bool)1);
  15926. }
  15927. IL_0551:
  15928. {
  15929. // isSelected = false;
  15930. __this->set_isSelected_4((bool)0);
  15931. }
  15932. IL_0559:
  15933. {
  15934. // }
  15935. return;
  15936. }
  15937. }
  15938. // System.Void MovePolice::.ctor()
  15939. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice__ctor_m29797FD01AFCEDF593C000FEEE5298BF4CD349B0 (MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 * __this, const RuntimeMethod* method)
  15940. {
  15941. {
  15942. // public float positionX = 0f;
  15943. __this->set_positionX_11((0.0f));
  15944. // public float positionY = 0f;
  15945. __this->set_positionY_12((0.0f));
  15946. // public float positionZ = 0f;
  15947. __this->set_positionZ_13((0.0f));
  15948. // public bool acitve = true;
  15949. __this->set_acitve_17((bool)1);
  15950. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  15951. return;
  15952. }
  15953. }
  15954. #ifdef __clang__
  15955. #pragma clang diagnostic pop
  15956. #endif
  15957. #ifdef __clang__
  15958. #pragma clang diagnostic push
  15959. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  15960. #pragma clang diagnostic ignored "-Wunused-variable"
  15961. #endif
  15962. // System.Void NewBehaviourScript::Start()
  15963. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NewBehaviourScript_Start_m783F84A617DADC4574B0BF1524481E6B96C65661 (NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB * __this, const RuntimeMethod* method)
  15964. {
  15965. static bool s_Il2CppMethodInitialized;
  15966. if (!s_Il2CppMethodInitialized)
  15967. {
  15968. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_GetComponent_TisRigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A_mA1779277BB07CE3D2CB8E340CEA85C40C6B52354_RuntimeMethod_var);
  15969. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  15970. s_Il2CppMethodInitialized = true;
  15971. }
  15972. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 V_0;
  15973. memset((&V_0), 0, sizeof(V_0));
  15974. bool V_1 = false;
  15975. {
  15976. // Vector2 Angles = transform.eulerAngles;
  15977. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_0;
  15978. L_0 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  15979. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  15980. L_1 = Transform_get_eulerAngles_mCF1E10C36ED1F03804A1D10A9BAB272E0EA8766F(L_0, /*hidden argument*/NULL);
  15981. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_2;
  15982. L_2 = Vector2_op_Implicit_mE407CAF7446E342E059B00AA9EDB301AEC5B7B1A_inline(L_1, /*hidden argument*/NULL);
  15983. V_0 = L_2;
  15984. // x = Angles.y;
  15985. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_3 = V_0;
  15986. float L_4 = L_3.get_y_1();
  15987. __this->set_x_6(L_4);
  15988. // y = Angles.x;
  15989. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_5 = V_0;
  15990. float L_6 = L_5.get_x_0();
  15991. __this->set_y_7(L_6);
  15992. // if (gameObject.GetComponent<Rigidbody>() != null)
  15993. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7;
  15994. L_7 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(__this, /*hidden argument*/NULL);
  15995. Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * L_8;
  15996. L_8 = GameObject_GetComponent_TisRigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A_mA1779277BB07CE3D2CB8E340CEA85C40C6B52354(L_7, /*hidden argument*/GameObject_GetComponent_TisRigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A_mA1779277BB07CE3D2CB8E340CEA85C40C6B52354_RuntimeMethod_var);
  15997. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  15998. bool L_9;
  15999. L_9 = Object_op_Inequality_mE1F187520BD83FB7D86A6D850710C4D42B864E90(L_8, (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A *)NULL, /*hidden argument*/NULL);
  16000. V_1 = L_9;
  16001. bool L_10 = V_1;
  16002. if (!L_10)
  16003. {
  16004. goto IL_0053;
  16005. }
  16006. }
  16007. {
  16008. // gameObject.GetComponent<Rigidbody>().freezeRotation = true;
  16009. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11;
  16010. L_11 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(__this, /*hidden argument*/NULL);
  16011. Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * L_12;
  16012. L_12 = GameObject_GetComponent_TisRigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A_mA1779277BB07CE3D2CB8E340CEA85C40C6B52354(L_11, /*hidden argument*/GameObject_GetComponent_TisRigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A_mA1779277BB07CE3D2CB8E340CEA85C40C6B52354_RuntimeMethod_var);
  16013. Rigidbody_set_freezeRotation_mE08A39E98D46F82D6DD86CC389D86D242C694D52(L_12, (bool)1, /*hidden argument*/NULL);
  16014. }
  16015. IL_0053:
  16016. {
  16017. // }
  16018. return;
  16019. }
  16020. }
  16021. // System.Void NewBehaviourScript::LateUpdate()
  16022. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NewBehaviourScript_LateUpdate_m13BCE64EB4EDF13B2721B9B8F1F8CC91D80ED1FA (NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB * __this, const RuntimeMethod* method)
  16023. {
  16024. static bool s_Il2CppMethodInitialized;
  16025. if (!s_Il2CppMethodInitialized)
  16026. {
  16027. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var);
  16028. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  16029. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral16DD21BE77B115D392226EB71A2D3A9FDC29E3F0);
  16030. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral265E15F1F86F1C766555899D5771CF29055DE75A);
  16031. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral88BEE283254D7094E258B3A88730F4CC4F1E4AC7);
  16032. s_Il2CppMethodInitialized = true;
  16033. }
  16034. bool V_0 = false;
  16035. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 V_1;
  16036. memset((&V_1), 0, sizeof(V_1));
  16037. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_2;
  16038. memset((&V_2), 0, sizeof(V_2));
  16039. {
  16040. // if (target)
  16041. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_0 = __this->get_target_4();
  16042. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  16043. bool L_1;
  16044. L_1 = Object_op_Implicit_mC8214E4F028CC2F036CC82BDB81D102A02893499(L_0, /*hidden argument*/NULL);
  16045. V_0 = L_1;
  16046. bool L_2 = V_0;
  16047. if (!L_2)
  16048. {
  16049. goto IL_0103;
  16050. }
  16051. }
  16052. {
  16053. // distance += Input.GetAxis("Vertical");
  16054. float L_3 = __this->get_distance_5();
  16055. float L_4;
  16056. L_4 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral265E15F1F86F1C766555899D5771CF29055DE75A, /*hidden argument*/NULL);
  16057. __this->set_distance_5(((float)il2cpp_codegen_add((float)L_3, (float)L_4)));
  16058. // x += Input.GetAxis("Mouse X") * xSpeed * 0.02f;
  16059. float L_5 = __this->get_x_6();
  16060. float L_6;
  16061. L_6 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral88BEE283254D7094E258B3A88730F4CC4F1E4AC7, /*hidden argument*/NULL);
  16062. float L_7 = __this->get_xSpeed_10();
  16063. __this->set_x_6(((float)il2cpp_codegen_add((float)L_5, (float)((float)il2cpp_codegen_multiply((float)((float)il2cpp_codegen_multiply((float)L_6, (float)L_7)), (float)(0.0199999996f))))));
  16064. // y -= Input.GetAxis("Mouse Y") * ySpeed * 0.02f;
  16065. float L_8 = __this->get_y_7();
  16066. float L_9;
  16067. L_9 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral16DD21BE77B115D392226EB71A2D3A9FDC29E3F0, /*hidden argument*/NULL);
  16068. float L_10 = __this->get_ySpeed_11();
  16069. __this->set_y_7(((float)il2cpp_codegen_subtract((float)L_8, (float)((float)il2cpp_codegen_multiply((float)((float)il2cpp_codegen_multiply((float)L_9, (float)L_10)), (float)(0.0199999996f))))));
  16070. // y = ClampAngle(y, yMinLimit, yMaxLimit);
  16071. float L_11 = __this->get_y_7();
  16072. float L_12 = __this->get_yMinLimit_8();
  16073. float L_13 = __this->get_yMaxLimit_9();
  16074. float L_14;
  16075. L_14 = NewBehaviourScript_ClampAngle_m94C26EA011DAA4E61D66A72A59D127273CC70EC5(__this, L_11, L_12, L_13, /*hidden argument*/NULL);
  16076. __this->set_y_7(L_14);
  16077. // Quaternion rotation = Quaternion.Euler(y, x, 0);
  16078. float L_15 = __this->get_y_7();
  16079. float L_16 = __this->get_x_6();
  16080. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 L_17;
  16081. L_17 = Quaternion_Euler_m37BF99FFFA09F4B3F83DC066641B82C59B19A9C3(L_15, L_16, (0.0f), /*hidden argument*/NULL);
  16082. V_1 = L_17;
  16083. // Vector3 position = rotation * new Vector3(0.0f, 0.0f, -distance) + target.position;
  16084. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 L_18 = V_1;
  16085. float L_19 = __this->get_distance_5();
  16086. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_20;
  16087. memset((&L_20), 0, sizeof(L_20));
  16088. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_20), (0.0f), (0.0f), ((-L_19)), /*hidden argument*/NULL);
  16089. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_21;
  16090. L_21 = Quaternion_op_Multiply_mDC5F913E6B21FEC72AB2CF737D34CC6C7A69803D(L_18, L_20, /*hidden argument*/NULL);
  16091. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_22 = __this->get_target_4();
  16092. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_23;
  16093. L_23 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_22, /*hidden argument*/NULL);
  16094. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_24;
  16095. L_24 = Vector3_op_Addition_mEE4F672B923CCB184C39AABCA33443DB218E50E0_inline(L_21, L_23, /*hidden argument*/NULL);
  16096. V_2 = L_24;
  16097. // Debug.Log(position.ToString());
  16098. String_t* L_25;
  16099. L_25 = Vector3_ToString_mD5085501F9A0483542E9F7B18CD09C0AB977E318((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_2), /*hidden argument*/NULL);
  16100. IL2CPP_RUNTIME_CLASS_INIT(Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var);
  16101. Debug_Log_mC26E5AD0D8D156C7FFD173AA15827F69225E9DB8(L_25, /*hidden argument*/NULL);
  16102. // transform.rotation = rotation;
  16103. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_26;
  16104. L_26 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  16105. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 L_27 = V_1;
  16106. Transform_set_rotation_m1B5F3D4CE984AB31254615C9C71B0E54978583B4(L_26, L_27, /*hidden argument*/NULL);
  16107. // transform.position = position;
  16108. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  16109. L_28 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  16110. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_29 = V_2;
  16111. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_28, L_29, /*hidden argument*/NULL);
  16112. }
  16113. IL_0103:
  16114. {
  16115. // }
  16116. return;
  16117. }
  16118. }
  16119. // System.Single NewBehaviourScript::ClampAngle(System.Single,System.Single,System.Single)
  16120. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float NewBehaviourScript_ClampAngle_m94C26EA011DAA4E61D66A72A59D127273CC70EC5 (NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB * __this, float ___angle0, float ___min1, float ___max2, const RuntimeMethod* method)
  16121. {
  16122. bool V_0 = false;
  16123. bool V_1 = false;
  16124. float V_2 = 0.0f;
  16125. {
  16126. // if (angle < -360)
  16127. float L_0 = ___angle0;
  16128. V_0 = (bool)((((float)L_0) < ((float)(-360.0f)))? 1 : 0);
  16129. bool L_1 = V_0;
  16130. if (!L_1)
  16131. {
  16132. goto IL_0018;
  16133. }
  16134. }
  16135. {
  16136. // angle += 360;
  16137. float L_2 = ___angle0;
  16138. ___angle0 = ((float)il2cpp_codegen_add((float)L_2, (float)(360.0f)));
  16139. }
  16140. IL_0018:
  16141. {
  16142. // if (angle > 360)
  16143. float L_3 = ___angle0;
  16144. V_1 = (bool)((((float)L_3) > ((float)(360.0f)))? 1 : 0);
  16145. bool L_4 = V_1;
  16146. if (!L_4)
  16147. {
  16148. goto IL_002f;
  16149. }
  16150. }
  16151. {
  16152. // angle -= 360;
  16153. float L_5 = ___angle0;
  16154. ___angle0 = ((float)il2cpp_codegen_subtract((float)L_5, (float)(360.0f)));
  16155. }
  16156. IL_002f:
  16157. {
  16158. // return Mathf.Clamp(angle, min, max);
  16159. float L_6 = ___angle0;
  16160. float L_7 = ___min1;
  16161. float L_8 = ___max2;
  16162. float L_9;
  16163. L_9 = Mathf_Clamp_m2416F3B785C8F135863E3D17E5B0CB4174797B87(L_6, L_7, L_8, /*hidden argument*/NULL);
  16164. V_2 = L_9;
  16165. goto IL_003a;
  16166. }
  16167. IL_003a:
  16168. {
  16169. // }
  16170. float L_10 = V_2;
  16171. return L_10;
  16172. }
  16173. }
  16174. // System.Void NewBehaviourScript::Update()
  16175. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NewBehaviourScript_Update_m411C4D5C2D993FD70092FDA0FE2AC4786F8AC001 (NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB * __this, const RuntimeMethod* method)
  16176. {
  16177. {
  16178. // }
  16179. return;
  16180. }
  16181. }
  16182. // System.Void NewBehaviourScript::.ctor()
  16183. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NewBehaviourScript__ctor_m437970EA37D66BDF32972F4CC0F65B95E5961FAA (NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB * __this, const RuntimeMethod* method)
  16184. {
  16185. {
  16186. // public float distance = 20.0f;
  16187. __this->set_distance_5((20.0f));
  16188. // float yMinLimit = -20.0f;
  16189. __this->set_yMinLimit_8((-20.0f));
  16190. // float yMaxLimit = 80.0f;
  16191. __this->set_yMaxLimit_9((80.0f));
  16192. // float xSpeed = 250.0f;
  16193. __this->set_xSpeed_10((250.0f));
  16194. // float ySpeed = 120.0f;
  16195. __this->set_ySpeed_11((120.0f));
  16196. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  16197. return;
  16198. }
  16199. }
  16200. #ifdef __clang__
  16201. #pragma clang diagnostic pop
  16202. #endif
  16203. #ifdef __clang__
  16204. #pragma clang diagnostic push
  16205. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  16206. #pragma clang diagnostic ignored "-Wunused-variable"
  16207. #endif
  16208. // System.Int32 ScenesArgs::get_scnesIndex()
  16209. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t ScenesArgs_get_scnesIndex_m722268FF39A4F14A36F04F538B25521DE877A3A8 (ScenesArgs_t5B2D341137D9D69127B252FCFC1F4886A7C760D5 * __this, const RuntimeMethod* method)
  16210. {
  16211. {
  16212. // public int scnesIndex { get; internal set; }
  16213. int32_t L_0 = __this->get_U3CscnesIndexU3Ek__BackingField_0();
  16214. return L_0;
  16215. }
  16216. }
  16217. // System.Void ScenesArgs::set_scnesIndex(System.Int32)
  16218. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScenesArgs_set_scnesIndex_mD75A7AB3EC906BD3BE8B9617925A23CF6151D5D6 (ScenesArgs_t5B2D341137D9D69127B252FCFC1F4886A7C760D5 * __this, int32_t ___value0, const RuntimeMethod* method)
  16219. {
  16220. {
  16221. // public int scnesIndex { get; internal set; }
  16222. int32_t L_0 = ___value0;
  16223. __this->set_U3CscnesIndexU3Ek__BackingField_0(L_0);
  16224. return;
  16225. }
  16226. }
  16227. // System.Void ScenesArgs::.ctor()
  16228. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScenesArgs__ctor_m09149E7B133C409AFE8BAB931389331A4197DFA1 (ScenesArgs_t5B2D341137D9D69127B252FCFC1F4886A7C760D5 * __this, const RuntimeMethod* method)
  16229. {
  16230. {
  16231. Object__ctor_m88880E0413421D13FD95325EDCE231707CE1F405(__this, /*hidden argument*/NULL);
  16232. return;
  16233. }
  16234. }
  16235. #ifdef __clang__
  16236. #pragma clang diagnostic pop
  16237. #endif
  16238. #ifdef __clang__
  16239. #pragma clang diagnostic push
  16240. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  16241. #pragma clang diagnostic ignored "-Wunused-variable"
  16242. #endif
  16243. // System.Void Wallcollision::Start()
  16244. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Wallcollision_Start_m4C48A600CD6F4CE00109FCFA97C015FE36A1BC81 (Wallcollision_tDEF41BB7D7F4023BB681B13DEF0E508E76016B7C * __this, const RuntimeMethod* method)
  16245. {
  16246. static bool s_Il2CppMethodInitialized;
  16247. if (!s_Il2CppMethodInitialized)
  16248. {
  16249. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_GetComponent_TisBoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5_m0D682A42739E30A25411905C0A712C2BEE81F861_RuntimeMethod_var);
  16250. s_Il2CppMethodInitialized = true;
  16251. }
  16252. {
  16253. // boxCol = GetComponent<BoxCollider>();
  16254. BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * L_0;
  16255. L_0 = Component_GetComponent_TisBoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5_m0D682A42739E30A25411905C0A712C2BEE81F861(__this, /*hidden argument*/Component_GetComponent_TisBoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5_m0D682A42739E30A25411905C0A712C2BEE81F861_RuntimeMethod_var);
  16256. __this->set_boxCol_4(L_0);
  16257. // }
  16258. return;
  16259. }
  16260. }
  16261. // System.Void Wallcollision::Update()
  16262. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Wallcollision_Update_m4585C8CA25F1F12D5DD8CE6912891929A58C883A (Wallcollision_tDEF41BB7D7F4023BB681B13DEF0E508E76016B7C * __this, const RuntimeMethod* method)
  16263. {
  16264. {
  16265. // DetectionBox();
  16266. Wallcollision_DetectionBox_mF097135612413E44453EEA596C378544E2866C12(__this, /*hidden argument*/NULL);
  16267. // }
  16268. return;
  16269. }
  16270. }
  16271. // System.Void Wallcollision::DetectionBox()
  16272. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Wallcollision_DetectionBox_mF097135612413E44453EEA596C378544E2866C12 (Wallcollision_tDEF41BB7D7F4023BB681B13DEF0E508E76016B7C * __this, const RuntimeMethod* method)
  16273. {
  16274. static bool s_Il2CppMethodInitialized;
  16275. if (!s_Il2CppMethodInitialized)
  16276. {
  16277. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_m4E31C5D3D0490AEE405B54BE9F61802EA425B9DC_RuntimeMethod_var);
  16278. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_mD924C79C3DA2B286ACB091AAC225DA91675E62A4_RuntimeMethod_var);
  16279. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046_il2cpp_TypeInfo_var);
  16280. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A_il2cpp_TypeInfo_var);
  16281. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral19A752782A6D2E26BB86737D6AAA66B0523224E1);
  16282. s_Il2CppMethodInitialized = true;
  16283. }
  16284. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
  16285. memset((&V_0), 0, sizeof(V_0));
  16286. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* V_1 = NULL;
  16287. int32_t V_2 = 0;
  16288. float V_3 = 0.0f;
  16289. float V_4 = 0.0f;
  16290. float V_5 = 0.0f;
  16291. float V_6 = 0.0f;
  16292. float V_7 = 0.0f;
  16293. float V_8 = 0.0f;
  16294. float V_9 = 0.0f;
  16295. Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 V_10;
  16296. memset((&V_10), 0, sizeof(V_10));
  16297. bool V_11 = false;
  16298. {
  16299. // Vector3 scale = boxCol.transform.localScale + new Vector3(1.4f, 0, 0);
  16300. BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * L_0 = __this->get_boxCol_4();
  16301. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_1;
  16302. L_1 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_0, /*hidden argument*/NULL);
  16303. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
  16304. L_2 = Transform_get_localScale_mD9DF6CA81108C2A6002B5EA2BE25A6CD2723D046(L_1, /*hidden argument*/NULL);
  16305. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3;
  16306. memset((&L_3), 0, sizeof(L_3));
  16307. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_3), (1.39999998f), (0.0f), (0.0f), /*hidden argument*/NULL);
  16308. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
  16309. L_4 = Vector3_op_Addition_mEE4F672B923CCB184C39AABCA33443DB218E50E0_inline(L_2, L_3, /*hidden argument*/NULL);
  16310. V_0 = L_4;
  16311. // Collider[] colliders = Physics.OverlapBox(boxCol.transform.position, scale / 2, boxCol.transform.rotation, LayerMask.GetMask("Detectcollisions"));
  16312. BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * L_5 = __this->get_boxCol_4();
  16313. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_6;
  16314. L_6 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_5, /*hidden argument*/NULL);
  16315. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7;
  16316. L_7 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_6, /*hidden argument*/NULL);
  16317. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_8 = V_0;
  16318. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  16319. L_9 = Vector3_op_Division_mE5ACBFB168FED529587457A83BA98B7DB32E2A05_inline(L_8, (2.0f), /*hidden argument*/NULL);
  16320. BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * L_10 = __this->get_boxCol_4();
  16321. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_11;
  16322. L_11 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_10, /*hidden argument*/NULL);
  16323. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 L_12;
  16324. L_12 = Transform_get_rotation_m4AA3858C00DF4C9614B80352558C4C37D08D2200(L_11, /*hidden argument*/NULL);
  16325. StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A* L_13 = (StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A*)(StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A*)SZArrayNew(StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A_il2cpp_TypeInfo_var, (uint32_t)1);
  16326. StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A* L_14 = L_13;
  16327. ArrayElementTypeCheck (L_14, _stringLiteral19A752782A6D2E26BB86737D6AAA66B0523224E1);
  16328. (L_14)->SetAtUnchecked(static_cast<il2cpp_array_size_t>(0), (String_t*)_stringLiteral19A752782A6D2E26BB86737D6AAA66B0523224E1);
  16329. int32_t L_15;
  16330. L_15 = LayerMask_GetMask_m46D2185735D02C7DEE01E3BAAF4A39F2AB46F67F(L_14, /*hidden argument*/NULL);
  16331. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_16;
  16332. L_16 = Physics_OverlapBox_mEA1D84B8A0F8B8795D1C61A9009EC2B87704F8B9(L_7, L_9, L_12, L_15, /*hidden argument*/NULL);
  16333. V_1 = L_16;
  16334. // print(colliders.Length);
  16335. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_17 = V_1;
  16336. int32_t L_18 = ((int32_t)((int32_t)(((RuntimeArray*)L_17)->max_length)));
  16337. RuntimeObject * L_19 = Box(Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046_il2cpp_TypeInfo_var, &L_18);
  16338. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_19, /*hidden argument*/NULL);
  16339. // for (int i = 0; i < colliders.Length; i++)
  16340. V_2 = 0;
  16341. goto IL_018b;
  16342. }
  16343. IL_0084:
  16344. {
  16345. // print(colliders[i].name);
  16346. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_20 = V_1;
  16347. int32_t L_21 = V_2;
  16348. int32_t L_22 = L_21;
  16349. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_23 = (L_20)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(L_22));
  16350. String_t* L_24;
  16351. L_24 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_23, /*hidden argument*/NULL);
  16352. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_24, /*hidden argument*/NULL);
  16353. // float cube_z = colliders[i].GetComponent<MeshFilter>().sharedMesh.bounds.size.z;
  16354. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_25 = V_1;
  16355. int32_t L_26 = V_2;
  16356. int32_t L_27 = L_26;
  16357. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_28 = (L_25)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(L_27));
  16358. MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A * L_29;
  16359. L_29 = Component_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_m4E31C5D3D0490AEE405B54BE9F61802EA425B9DC(L_28, /*hidden argument*/Component_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_m4E31C5D3D0490AEE405B54BE9F61802EA425B9DC_RuntimeMethod_var);
  16360. Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * L_30;
  16361. L_30 = MeshFilter_get_sharedMesh_mDCB12AB93E6E5F477F55A14990A7AB5F1B06F19E(L_29, /*hidden argument*/NULL);
  16362. Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 L_31;
  16363. L_31 = Mesh_get_bounds_m8704A23E8BA2D77C89FD4BF4379238062B1BE5DF(L_30, /*hidden argument*/NULL);
  16364. V_10 = L_31;
  16365. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_32;
  16366. L_32 = Bounds_get_size_mB1C37E89879C7810BC9F4210033D9277DAFE2C14((Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 *)(&V_10), /*hidden argument*/NULL);
  16367. float L_33 = L_32.get_z_4();
  16368. V_3 = L_33;
  16369. // float scal_z = colliders[i].transform.lossyScale.z;
  16370. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_34 = V_1;
  16371. int32_t L_35 = V_2;
  16372. int32_t L_36 = L_35;
  16373. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_37 = (L_34)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(L_36));
  16374. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_38;
  16375. L_38 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_37, /*hidden argument*/NULL);
  16376. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_39;
  16377. L_39 = Transform_get_lossyScale_m469A16F93F135C1E4D5955C7EBDB893D1892A331(L_38, /*hidden argument*/NULL);
  16378. float L_40 = L_39.get_z_4();
  16379. V_4 = L_40;
  16380. // float dqkd = cube_z * scal_z / 2;
  16381. float L_41 = V_3;
  16382. float L_42 = V_4;
  16383. V_5 = ((float)((float)((float)il2cpp_codegen_multiply((float)L_41, (float)L_42))/(float)(2.0f)));
  16384. // float zqt_x = this.gameObject.GetComponent<MeshFilter>().sharedMesh.bounds.size.x;
  16385. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_43;
  16386. L_43 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(__this, /*hidden argument*/NULL);
  16387. MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A * L_44;
  16388. L_44 = GameObject_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_mD924C79C3DA2B286ACB091AAC225DA91675E62A4(L_43, /*hidden argument*/GameObject_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_mD924C79C3DA2B286ACB091AAC225DA91675E62A4_RuntimeMethod_var);
  16389. Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * L_45;
  16390. L_45 = MeshFilter_get_sharedMesh_mDCB12AB93E6E5F477F55A14990A7AB5F1B06F19E(L_44, /*hidden argument*/NULL);
  16391. Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 L_46;
  16392. L_46 = Mesh_get_bounds_m8704A23E8BA2D77C89FD4BF4379238062B1BE5DF(L_45, /*hidden argument*/NULL);
  16393. V_10 = L_46;
  16394. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_47;
  16395. L_47 = Bounds_get_size_mB1C37E89879C7810BC9F4210033D9277DAFE2C14((Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 *)(&V_10), /*hidden argument*/NULL);
  16396. float L_48 = L_47.get_x_2();
  16397. V_6 = L_48;
  16398. // float zqtscal_x = this.transform.lossyScale.x;
  16399. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_49;
  16400. L_49 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  16401. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_50;
  16402. L_50 = Transform_get_lossyScale_m469A16F93F135C1E4D5955C7EBDB893D1892A331(L_49, /*hidden argument*/NULL);
  16403. float L_51 = L_50.get_x_2();
  16404. V_7 = L_51;
  16405. // float qdkd = zqt_x * zqtscal_x / 2;
  16406. float L_52 = V_6;
  16407. float L_53 = V_7;
  16408. V_8 = ((float)((float)((float)il2cpp_codegen_multiply((float)L_52, (float)L_53))/(float)(2.0f)));
  16409. // float ydjl = dqkd + qdkd;
  16410. float L_54 = V_5;
  16411. float L_55 = V_8;
  16412. V_9 = ((float)il2cpp_codegen_add((float)L_54, (float)L_55));
  16413. // colliders[i].transform.localPosition = Vector3.MoveTowards(colliders[i].transform.localPosition, new Vector3(colliders[i].transform.position.x, colliders[i].transform.position.y, this.transform.position.z - ydjl), 2 * Time.deltaTime);
  16414. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_56 = V_1;
  16415. int32_t L_57 = V_2;
  16416. int32_t L_58 = L_57;
  16417. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_59 = (L_56)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(L_58));
  16418. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_60;
  16419. L_60 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_59, /*hidden argument*/NULL);
  16420. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_61 = V_1;
  16421. int32_t L_62 = V_2;
  16422. int32_t L_63 = L_62;
  16423. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_64 = (L_61)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(L_63));
  16424. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_65;
  16425. L_65 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_64, /*hidden argument*/NULL);
  16426. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_66;
  16427. L_66 = Transform_get_localPosition_m527B8B5B625DA9A61E551E0FBCD3BE8CA4539FC2(L_65, /*hidden argument*/NULL);
  16428. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_67 = V_1;
  16429. int32_t L_68 = V_2;
  16430. int32_t L_69 = L_68;
  16431. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_70 = (L_67)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(L_69));
  16432. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_71;
  16433. L_71 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_70, /*hidden argument*/NULL);
  16434. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_72;
  16435. L_72 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_71, /*hidden argument*/NULL);
  16436. float L_73 = L_72.get_x_2();
  16437. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_74 = V_1;
  16438. int32_t L_75 = V_2;
  16439. int32_t L_76 = L_75;
  16440. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_77 = (L_74)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(L_76));
  16441. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_78;
  16442. L_78 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_77, /*hidden argument*/NULL);
  16443. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_79;
  16444. L_79 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_78, /*hidden argument*/NULL);
  16445. float L_80 = L_79.get_y_3();
  16446. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_81;
  16447. L_81 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  16448. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_82;
  16449. L_82 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_81, /*hidden argument*/NULL);
  16450. float L_83 = L_82.get_z_4();
  16451. float L_84 = V_9;
  16452. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_85;
  16453. memset((&L_85), 0, sizeof(L_85));
  16454. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_85), L_73, L_80, ((float)il2cpp_codegen_subtract((float)L_83, (float)L_84)), /*hidden argument*/NULL);
  16455. float L_86;
  16456. L_86 = Time_get_deltaTime_mCC15F147DA67F38C74CE408FB5D7FF4A87DA2290(/*hidden argument*/NULL);
  16457. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_87;
  16458. L_87 = Vector3_MoveTowards_mFB45EE30324E487925CA26EE6C001F0A3D257796(L_66, L_85, ((float)il2cpp_codegen_multiply((float)(2.0f), (float)L_86)), /*hidden argument*/NULL);
  16459. Transform_set_localPosition_m2A2B0033EF079077FAE7C65196078EAF5D041AFC(L_60, L_87, /*hidden argument*/NULL);
  16460. // for (int i = 0; i < colliders.Length; i++)
  16461. int32_t L_88 = V_2;
  16462. V_2 = ((int32_t)il2cpp_codegen_add((int32_t)L_88, (int32_t)1));
  16463. }
  16464. IL_018b:
  16465. {
  16466. // for (int i = 0; i < colliders.Length; i++)
  16467. int32_t L_89 = V_2;
  16468. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_90 = V_1;
  16469. V_11 = (bool)((((int32_t)L_89) < ((int32_t)((int32_t)((int32_t)(((RuntimeArray*)L_90)->max_length)))))? 1 : 0);
  16470. bool L_91 = V_11;
  16471. if (L_91)
  16472. {
  16473. goto IL_0084;
  16474. }
  16475. }
  16476. {
  16477. // }
  16478. return;
  16479. }
  16480. }
  16481. // System.Void Wallcollision::.ctor()
  16482. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Wallcollision__ctor_mCFCFF13A3890DF14B178136136ED3F531581ECF6 (Wallcollision_tDEF41BB7D7F4023BB681B13DEF0E508E76016B7C * __this, const RuntimeMethod* method)
  16483. {
  16484. {
  16485. // BoxCollider boxCol = null;
  16486. __this->set_boxCol_4((BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 *)NULL);
  16487. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  16488. return;
  16489. }
  16490. }
  16491. #ifdef __clang__
  16492. #pragma clang diagnostic pop
  16493. #endif
  16494. #ifdef __clang__
  16495. #pragma clang diagnostic push
  16496. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  16497. #pragma clang diagnostic ignored "-Wunused-variable"
  16498. #endif
  16499. // System.Void click::Start()
  16500. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void click_Start_m8F30D336BF0E0063EB4438CC18D8BEC7A563AD9E (click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D * __this, const RuntimeMethod* method)
  16501. {
  16502. static bool s_Il2CppMethodInitialized;
  16503. if (!s_Il2CppMethodInitialized)
  16504. {
  16505. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_mC89B59084AF54D6861DE55F9F1FC4226E4F616A8_RuntimeMethod_var);
  16506. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099_il2cpp_TypeInfo_var);
  16507. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral7DE03E5EBA0308517D1762F2C0DF3B9E2A2F1870);
  16508. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&click_F_m9ECAB06BC3693FAD5A817B57A9D4507373549896_RuntimeMethod_var);
  16509. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&click_Start2_m4CBB1B4A5F39A7E8BB7D21B755D9DF5769AA14D8_RuntimeMethod_var);
  16510. s_Il2CppMethodInitialized = true;
  16511. }
  16512. {
  16513. // buttonObj = GameObject.Find("Button");
  16514. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_0;
  16515. L_0 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral7DE03E5EBA0308517D1762F2C0DF3B9E2A2F1870, /*hidden argument*/NULL);
  16516. __this->set_buttonObj_4(L_0);
  16517. // buttonObj.GetComponent<Button>().onClick.AddListener(Start2);
  16518. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_1 = __this->get_buttonObj_4();
  16519. Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * L_2;
  16520. L_2 = GameObject_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_mC89B59084AF54D6861DE55F9F1FC4226E4F616A8(L_1, /*hidden argument*/GameObject_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_mC89B59084AF54D6861DE55F9F1FC4226E4F616A8_RuntimeMethod_var);
  16521. ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * L_3;
  16522. L_3 = Button_get_onClick_m28BD8C670676D4E2B292B5A7F59387D4BF61F8F4(L_2, /*hidden argument*/NULL);
  16523. UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 * L_4 = (UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 *)il2cpp_codegen_object_new(UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099_il2cpp_TypeInfo_var);
  16524. UnityAction__ctor_m48C04C4C0F46918CF216A2410A4E58D31B6362BA(L_4, __this, (intptr_t)((intptr_t)click_Start2_m4CBB1B4A5F39A7E8BB7D21B755D9DF5769AA14D8_RuntimeMethod_var), /*hidden argument*/NULL);
  16525. UnityEvent_AddListener_m0ACFF0706176ECCB20E0BC2542D07396616F436D(L_3, L_4, /*hidden argument*/NULL);
  16526. // buttonObj.GetComponent<Button>().onClick.AddListener(F);
  16527. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_5 = __this->get_buttonObj_4();
  16528. Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * L_6;
  16529. L_6 = GameObject_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_mC89B59084AF54D6861DE55F9F1FC4226E4F616A8(L_5, /*hidden argument*/GameObject_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_mC89B59084AF54D6861DE55F9F1FC4226E4F616A8_RuntimeMethod_var);
  16530. ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * L_7;
  16531. L_7 = Button_get_onClick_m28BD8C670676D4E2B292B5A7F59387D4BF61F8F4(L_6, /*hidden argument*/NULL);
  16532. UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 * L_8 = (UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 *)il2cpp_codegen_object_new(UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099_il2cpp_TypeInfo_var);
  16533. UnityAction__ctor_m48C04C4C0F46918CF216A2410A4E58D31B6362BA(L_8, __this, (intptr_t)((intptr_t)click_F_m9ECAB06BC3693FAD5A817B57A9D4507373549896_RuntimeMethod_var), /*hidden argument*/NULL);
  16534. UnityEvent_AddListener_m0ACFF0706176ECCB20E0BC2542D07396616F436D(L_7, L_8, /*hidden argument*/NULL);
  16535. // }
  16536. return;
  16537. }
  16538. }
  16539. // System.Void click::Start2()
  16540. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void click_Start2_m4CBB1B4A5F39A7E8BB7D21B755D9DF5769AA14D8 (click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D * __this, const RuntimeMethod* method)
  16541. {
  16542. static bool s_Il2CppMethodInitialized;
  16543. if (!s_Il2CppMethodInitialized)
  16544. {
  16545. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_AddComponent_TistestMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F_mCBB2AB21611124E004BC88BD12DBB075EAD6CF05_RuntimeMethod_var);
  16546. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_GetComponent_TisRenderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C_mD787758BED3337F182C18CC67C516C2A11B55466_RuntimeMethod_var);
  16547. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE_il2cpp_TypeInfo_var);
  16548. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6);
  16549. s_Il2CppMethodInitialized = true;
  16550. }
  16551. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_0 = NULL;
  16552. {
  16553. // GameObject obj1 = GameObject.CreatePrimitive(PrimitiveType.Cube);
  16554. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_0;
  16555. L_0 = GameObject_CreatePrimitive_mB1E03B8D373EBECCD93444A277316A53EC7812AC(3, /*hidden argument*/NULL);
  16556. V_0 = L_0;
  16557. // obj1.transform.position = new Vector3(2, 2, 2);
  16558. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_1 = V_0;
  16559. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_2;
  16560. L_2 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_1, /*hidden argument*/NULL);
  16561. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3;
  16562. memset((&L_3), 0, sizeof(L_3));
  16563. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_3), (2.0f), (2.0f), (2.0f), /*hidden argument*/NULL);
  16564. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_2, L_3, /*hidden argument*/NULL);
  16565. // obj1.AddComponent<testMove>();
  16566. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_4 = V_0;
  16567. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_5;
  16568. L_5 = GameObject_AddComponent_TistestMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F_mCBB2AB21611124E004BC88BD12DBB075EAD6CF05(L_4, /*hidden argument*/GameObject_AddComponent_TistestMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F_mCBB2AB21611124E004BC88BD12DBB075EAD6CF05_RuntimeMethod_var);
  16569. // obj1.GetComponent<Renderer>().material.mainTexture = (Texture)Resources.Load("light");
  16570. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_6 = V_0;
  16571. Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C * L_7;
  16572. L_7 = GameObject_GetComponent_TisRenderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C_mD787758BED3337F182C18CC67C516C2A11B55466(L_6, /*hidden argument*/GameObject_GetComponent_TisRenderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C_mD787758BED3337F182C18CC67C516C2A11B55466_RuntimeMethod_var);
  16573. Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_8;
  16574. L_8 = Renderer_get_material_mE6B01125502D08EE0D6DFE2EAEC064AD9BB31804(L_7, /*hidden argument*/NULL);
  16575. Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * L_9;
  16576. L_9 = Resources_Load_m011631B3740AFD38D496838F10D3DA635A061120(_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6, /*hidden argument*/NULL);
  16577. Material_set_mainTexture_m1F715422BE5C75B4A7AC951691F0DC16A8C294C5(L_8, ((Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE *)CastclassClass((RuntimeObject*)L_9, Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE_il2cpp_TypeInfo_var)), /*hidden argument*/NULL);
  16578. // }
  16579. return;
  16580. }
  16581. }
  16582. // System.Void click::M()
  16583. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void click_M_mE5EB4DE49E32AEC969B517F08F7E00987B824217 (click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D * __this, const RuntimeMethod* method)
  16584. {
  16585. static bool s_Il2CppMethodInitialized;
  16586. if (!s_Il2CppMethodInitialized)
  16587. {
  16588. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral24F0019898DA6105365E812F8F4852C67AB733C9);
  16589. s_Il2CppMethodInitialized = true;
  16590. }
  16591. {
  16592. // print("ִ����M����!");
  16593. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(_stringLiteral24F0019898DA6105365E812F8F4852C67AB733C9, /*hidden argument*/NULL);
  16594. // }
  16595. return;
  16596. }
  16597. }
  16598. // System.Void click::F()
  16599. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void click_F_m9ECAB06BC3693FAD5A817B57A9D4507373549896 (click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D * __this, const RuntimeMethod* method)
  16600. {
  16601. static bool s_Il2CppMethodInitialized;
  16602. if (!s_Il2CppMethodInitialized)
  16603. {
  16604. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral5C50D24346DC0C7AE21AB4EEC544EC3B1BC04178);
  16605. s_Il2CppMethodInitialized = true;
  16606. }
  16607. {
  16608. // print("ִ����N����!");
  16609. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(_stringLiteral5C50D24346DC0C7AE21AB4EEC544EC3B1BC04178, /*hidden argument*/NULL);
  16610. // }
  16611. return;
  16612. }
  16613. }
  16614. // System.Void click::.ctor()
  16615. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void click__ctor_m0D8FA1C1CF383BEC09A4B55349391B6C3DFF7C26 (click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D * __this, const RuntimeMethod* method)
  16616. {
  16617. {
  16618. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  16619. return;
  16620. }
  16621. }
  16622. #ifdef __clang__
  16623. #pragma clang diagnostic pop
  16624. #endif
  16625. #ifdef __clang__
  16626. #pragma clang diagnostic push
  16627. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  16628. #pragma clang diagnostic ignored "-Wunused-variable"
  16629. #endif
  16630. // System.Void cube::Start()
  16631. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void cube_Start_m41A3BDBE6F66DE6681E03C5ADBC52EEEDE0BC972 (cube_t759966A2525F86925E7162ADE0582ED674E630F0 * __this, const RuntimeMethod* method)
  16632. {
  16633. static bool s_Il2CppMethodInitialized;
  16634. if (!s_Il2CppMethodInitialized)
  16635. {
  16636. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_GetComponent_TisRenderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C_mD787758BED3337F182C18CC67C516C2A11B55466_RuntimeMethod_var);
  16637. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE_il2cpp_TypeInfo_var);
  16638. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral71EA4692011949B72F9A850F0D18F588926770FB);
  16639. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352);
  16640. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralF7908BBB2FA4D75C66736D0AB86124D0E65AE223);
  16641. s_Il2CppMethodInitialized = true;
  16642. }
  16643. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_0 = NULL;
  16644. {
  16645. // GameObject obj1 = GameObject.CreatePrimitive(PrimitiveType.Cube);
  16646. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_0;
  16647. L_0 = GameObject_CreatePrimitive_mB1E03B8D373EBECCD93444A277316A53EC7812AC(3, /*hidden argument*/NULL);
  16648. V_0 = L_0;
  16649. // obj1.transform.position = new Vector3(1, 1, 1);
  16650. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_1 = V_0;
  16651. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_2;
  16652. L_2 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_1, /*hidden argument*/NULL);
  16653. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3;
  16654. memset((&L_3), 0, sizeof(L_3));
  16655. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_3), (1.0f), (1.0f), (1.0f), /*hidden argument*/NULL);
  16656. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_2, L_3, /*hidden argument*/NULL);
  16657. // obj1.name = "dujia";
  16658. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_4 = V_0;
  16659. Object_set_name_m87C4006618ADB325ABE5439DF159E10DD8DD0781(L_4, _stringLiteralF7908BBB2FA4D75C66736D0AB86124D0E65AE223, /*hidden argument*/NULL);
  16660. // obj1.tag = "shui";
  16661. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_5 = V_0;
  16662. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_5, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  16663. // obj1.GetComponent<Renderer>().material.mainTexture = (Texture)Resources.Load("ai");
  16664. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_6 = V_0;
  16665. Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C * L_7;
  16666. L_7 = GameObject_GetComponent_TisRenderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C_mD787758BED3337F182C18CC67C516C2A11B55466(L_6, /*hidden argument*/GameObject_GetComponent_TisRenderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C_mD787758BED3337F182C18CC67C516C2A11B55466_RuntimeMethod_var);
  16667. Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_8;
  16668. L_8 = Renderer_get_material_mE6B01125502D08EE0D6DFE2EAEC064AD9BB31804(L_7, /*hidden argument*/NULL);
  16669. Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * L_9;
  16670. L_9 = Resources_Load_m011631B3740AFD38D496838F10D3DA635A061120(_stringLiteral71EA4692011949B72F9A850F0D18F588926770FB, /*hidden argument*/NULL);
  16671. Material_set_mainTexture_m1F715422BE5C75B4A7AC951691F0DC16A8C294C5(L_8, ((Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE *)CastclassClass((RuntimeObject*)L_9, Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE_il2cpp_TypeInfo_var)), /*hidden argument*/NULL);
  16672. // }
  16673. return;
  16674. }
  16675. }
  16676. // System.Void cube::OnGUI()
  16677. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void cube_OnGUI_mBEF812A3D610BB0C4A6208BCD6BF596411EA2F02 (cube_t759966A2525F86925E7162ADE0582ED674E630F0 * __this, const RuntimeMethod* method)
  16678. {
  16679. static bool s_Il2CppMethodInitialized;
  16680. if (!s_Il2CppMethodInitialized)
  16681. {
  16682. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Array_Empty_TisGUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB_m6EB599DF46848C50C5E2A836AF0BDA9C81B1A23A_RuntimeMethod_var);
  16683. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralAE24C5BE9B741FFFA87D2A951BFE7EA0440461CD);
  16684. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB598CF0802DB03FC469256176ABAFF79345D3832);
  16685. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352);
  16686. s_Il2CppMethodInitialized = true;
  16687. }
  16688. bool V_0 = false;
  16689. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_1 = NULL;
  16690. bool V_2 = false;
  16691. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_3 = NULL;
  16692. {
  16693. // if (GUILayout.Button("Left"))
  16694. GUILayoutOptionU5BU5D_tA0F031CC36F88BBBD25D6841ADD3913446E6EA2B* L_0;
  16695. L_0 = Array_Empty_TisGUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB_m6EB599DF46848C50C5E2A836AF0BDA9C81B1A23A_inline(/*hidden argument*/Array_Empty_TisGUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB_m6EB599DF46848C50C5E2A836AF0BDA9C81B1A23A_RuntimeMethod_var);
  16696. bool L_1;
  16697. L_1 = GUILayout_Button_m749F2887D57BDC9B6901F2C35F5C6A7E22154162(_stringLiteralAE24C5BE9B741FFFA87D2A951BFE7EA0440461CD, L_0, /*hidden argument*/NULL);
  16698. V_0 = L_1;
  16699. bool L_2 = V_0;
  16700. if (!L_2)
  16701. {
  16702. goto IL_0041;
  16703. }
  16704. }
  16705. {
  16706. // GameObject obj2 = GameObject.FindGameObjectWithTag("shui");
  16707. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_3;
  16708. L_3 = GameObject_FindGameObjectWithTag_mFC215979EDFED361F88C336BF9E187F24434C63F(_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  16709. V_1 = L_3;
  16710. // obj2.transform.Rotate(new Vector3(0, 10, 0));
  16711. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_4 = V_1;
  16712. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_5;
  16713. L_5 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_4, /*hidden argument*/NULL);
  16714. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6;
  16715. memset((&L_6), 0, sizeof(L_6));
  16716. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_6), (0.0f), (10.0f), (0.0f), /*hidden argument*/NULL);
  16717. Transform_Rotate_m027A155054DDC4206F679EFB86BE0960D45C33A7(L_5, L_6, /*hidden argument*/NULL);
  16718. }
  16719. IL_0041:
  16720. {
  16721. // if (GUILayout.Button("UP"))
  16722. GUILayoutOptionU5BU5D_tA0F031CC36F88BBBD25D6841ADD3913446E6EA2B* L_7;
  16723. L_7 = Array_Empty_TisGUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB_m6EB599DF46848C50C5E2A836AF0BDA9C81B1A23A_inline(/*hidden argument*/Array_Empty_TisGUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB_m6EB599DF46848C50C5E2A836AF0BDA9C81B1A23A_RuntimeMethod_var);
  16724. bool L_8;
  16725. L_8 = GUILayout_Button_m749F2887D57BDC9B6901F2C35F5C6A7E22154162(_stringLiteralB598CF0802DB03FC469256176ABAFF79345D3832, L_7, /*hidden argument*/NULL);
  16726. V_2 = L_8;
  16727. bool L_9 = V_2;
  16728. if (!L_9)
  16729. {
  16730. goto IL_0087;
  16731. }
  16732. }
  16733. {
  16734. // GameObject obj3 = GameObject.FindGameObjectWithTag("shui");
  16735. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_10;
  16736. L_10 = GameObject_FindGameObjectWithTag_mFC215979EDFED361F88C336BF9E187F24434C63F(_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  16737. V_3 = L_10;
  16738. // obj3.transform.Translate(new Vector3(0, 3 * Time.deltaTime, 0));
  16739. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = V_3;
  16740. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  16741. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  16742. float L_13;
  16743. L_13 = Time_get_deltaTime_mCC15F147DA67F38C74CE408FB5D7FF4A87DA2290(/*hidden argument*/NULL);
  16744. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14;
  16745. memset((&L_14), 0, sizeof(L_14));
  16746. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_14), (0.0f), ((float)il2cpp_codegen_multiply((float)(3.0f), (float)L_13)), (0.0f), /*hidden argument*/NULL);
  16747. Transform_Translate_m24A8CB13E2AAB0C17EE8FE593266CF463E0B02D0(L_12, L_14, /*hidden argument*/NULL);
  16748. }
  16749. IL_0087:
  16750. {
  16751. // }
  16752. return;
  16753. }
  16754. }
  16755. // System.Void cube::Update()
  16756. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void cube_Update_m8D683C16221F4A03DE8BF8626C2CE2993D5A0CDF (cube_t759966A2525F86925E7162ADE0582ED674E630F0 * __this, const RuntimeMethod* method)
  16757. {
  16758. {
  16759. // }
  16760. return;
  16761. }
  16762. }
  16763. // System.Void cube::.ctor()
  16764. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void cube__ctor_mF9FA61CACE8738AA9F6B832DD681F6647286CCCF (cube_t759966A2525F86925E7162ADE0582ED674E630F0 * __this, const RuntimeMethod* method)
  16765. {
  16766. {
  16767. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  16768. return;
  16769. }
  16770. }
  16771. #ifdef __clang__
  16772. #pragma clang diagnostic pop
  16773. #endif
  16774. #ifdef __clang__
  16775. #pragma clang diagnostic push
  16776. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  16777. #pragma clang diagnostic ignored "-Wunused-variable"
  16778. #endif
  16779. // System.Void cubeController::generateCubeSquare()
  16780. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void cubeController_generateCubeSquare_m452BAB7236B73D78C820628BAB4451465EBAE0D5 (cubeController_t086364685C50B4D62D773ECB7A0EAF5A2A842470 * __this, const RuntimeMethod* method)
  16781. {
  16782. static bool s_Il2CppMethodInitialized;
  16783. if (!s_Il2CppMethodInitialized)
  16784. {
  16785. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_AddComponent_TistestMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F_mCBB2AB21611124E004BC88BD12DBB075EAD6CF05_RuntimeMethod_var);
  16786. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_GetComponent_TisMeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B_m4E244CD0EBBF9E0A3A73AF14F6EC434CA82E6F4B_RuntimeMethod_var);
  16787. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_Instantiate_TisGameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319_m81B599A0051F8F4543E5C73A11585E96E940943B_RuntimeMethod_var);
  16788. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  16789. s_Il2CppMethodInitialized = true;
  16790. }
  16791. float V_0 = 0.0f;
  16792. float V_1 = 0.0f;
  16793. float V_2 = 0.0f;
  16794. bool V_3 = false;
  16795. bool V_4 = false;
  16796. bool V_5 = false;
  16797. {
  16798. // for (float x = -3; x < 2; x+=1.08f)
  16799. V_0 = (-3.0f);
  16800. goto IL_00ba;
  16801. }
  16802. IL_000c:
  16803. {
  16804. // for (float z = 0; z < 5; z+=1.08f) {
  16805. V_1 = (0.0f);
  16806. goto IL_00a0;
  16807. }
  16808. IL_0018:
  16809. {
  16810. // for (float y = 0; y < 5; y += 1.08f) {
  16811. V_2 = (0.0f);
  16812. goto IL_008b;
  16813. }
  16814. IL_0021:
  16815. {
  16816. // CubePrefab = GameObject.CreatePrimitive(PrimitiveType.Sphere);
  16817. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_0;
  16818. L_0 = GameObject_CreatePrimitive_mB1E03B8D373EBECCD93444A277316A53EC7812AC(0, /*hidden argument*/NULL);
  16819. __this->set_CubePrefab_4(L_0);
  16820. // CubePrefab.GetComponent<MeshRenderer>().material.color = new Color(255, 0, 0, 1);
  16821. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_1 = __this->get_CubePrefab_4();
  16822. MeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B * L_2;
  16823. L_2 = GameObject_GetComponent_TisMeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B_m4E244CD0EBBF9E0A3A73AF14F6EC434CA82E6F4B(L_1, /*hidden argument*/GameObject_GetComponent_TisMeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B_m4E244CD0EBBF9E0A3A73AF14F6EC434CA82E6F4B_RuntimeMethod_var);
  16824. Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_3;
  16825. L_3 = Renderer_get_material_mE6B01125502D08EE0D6DFE2EAEC064AD9BB31804(L_2, /*hidden argument*/NULL);
  16826. Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 L_4;
  16827. memset((&L_4), 0, sizeof(L_4));
  16828. Color__ctor_m679019E6084BF7A6F82590F66F5F695F6A50ECC5((&L_4), (255.0f), (0.0f), (0.0f), (1.0f), /*hidden argument*/NULL);
  16829. Material_set_color_mC3C88E2389B7132EBF3EB0D1F040545176B795C0(L_3, L_4, /*hidden argument*/NULL);
  16830. // CubePrefab.AddComponent<testMove>();
  16831. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_5 = __this->get_CubePrefab_4();
  16832. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_6;
  16833. L_6 = GameObject_AddComponent_TistestMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F_mCBB2AB21611124E004BC88BD12DBB075EAD6CF05(L_5, /*hidden argument*/GameObject_AddComponent_TistestMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F_mCBB2AB21611124E004BC88BD12DBB075EAD6CF05_RuntimeMethod_var);
  16834. // Instantiate(CubePrefab, new Vector3(x, y, z), Quaternion.identity);
  16835. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7 = __this->get_CubePrefab_4();
  16836. float L_8 = V_0;
  16837. float L_9 = V_2;
  16838. float L_10 = V_1;
  16839. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_11;
  16840. memset((&L_11), 0, sizeof(L_11));
  16841. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_11), L_8, L_9, L_10, /*hidden argument*/NULL);
  16842. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 L_12;
  16843. L_12 = Quaternion_get_identity_mF2E565DBCE793A1AE6208056D42CA7C59D83A702(/*hidden argument*/NULL);
  16844. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  16845. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_13;
  16846. L_13 = Object_Instantiate_TisGameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319_m81B599A0051F8F4543E5C73A11585E96E940943B(L_7, L_11, L_12, /*hidden argument*/Object_Instantiate_TisGameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319_m81B599A0051F8F4543E5C73A11585E96E940943B_RuntimeMethod_var);
  16847. // for (float y = 0; y < 5; y += 1.08f) {
  16848. float L_14 = V_2;
  16849. V_2 = ((float)il2cpp_codegen_add((float)L_14, (float)(1.08000004f)));
  16850. }
  16851. IL_008b:
  16852. {
  16853. // for (float y = 0; y < 5; y += 1.08f) {
  16854. float L_15 = V_2;
  16855. V_3 = (bool)((((float)L_15) < ((float)(5.0f)))? 1 : 0);
  16856. bool L_16 = V_3;
  16857. if (L_16)
  16858. {
  16859. goto IL_0021;
  16860. }
  16861. }
  16862. {
  16863. // for (float z = 0; z < 5; z+=1.08f) {
  16864. float L_17 = V_1;
  16865. V_1 = ((float)il2cpp_codegen_add((float)L_17, (float)(1.08000004f)));
  16866. }
  16867. IL_00a0:
  16868. {
  16869. // for (float z = 0; z < 5; z+=1.08f) {
  16870. float L_18 = V_1;
  16871. V_4 = (bool)((((float)L_18) < ((float)(5.0f)))? 1 : 0);
  16872. bool L_19 = V_4;
  16873. if (L_19)
  16874. {
  16875. goto IL_0018;
  16876. }
  16877. }
  16878. {
  16879. // for (float x = -3; x < 2; x+=1.08f)
  16880. float L_20 = V_0;
  16881. V_0 = ((float)il2cpp_codegen_add((float)L_20, (float)(1.08000004f)));
  16882. }
  16883. IL_00ba:
  16884. {
  16885. // for (float x = -3; x < 2; x+=1.08f)
  16886. float L_21 = V_0;
  16887. V_5 = (bool)((((float)L_21) < ((float)(2.0f)))? 1 : 0);
  16888. bool L_22 = V_5;
  16889. if (L_22)
  16890. {
  16891. goto IL_000c;
  16892. }
  16893. }
  16894. {
  16895. // }
  16896. return;
  16897. }
  16898. }
  16899. // System.Void cubeController::Start()
  16900. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void cubeController_Start_m4ADFB591EA7EC7436CE85D8B4C8A6AFA5AA9A66E (cubeController_t086364685C50B4D62D773ECB7A0EAF5A2A842470 * __this, const RuntimeMethod* method)
  16901. {
  16902. {
  16903. // generateCubeSquare();
  16904. cubeController_generateCubeSquare_m452BAB7236B73D78C820628BAB4451465EBAE0D5(__this, /*hidden argument*/NULL);
  16905. // }
  16906. return;
  16907. }
  16908. }
  16909. // System.Void cubeController::.ctor()
  16910. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void cubeController__ctor_mDF9FA7D6B9548A8327BDF3B4C1AFCC51E2FE282F (cubeController_t086364685C50B4D62D773ECB7A0EAF5A2A842470 * __this, const RuntimeMethod* method)
  16911. {
  16912. {
  16913. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  16914. return;
  16915. }
  16916. }
  16917. #ifdef __clang__
  16918. #pragma clang diagnostic pop
  16919. #endif
  16920. #ifdef __clang__
  16921. #pragma clang diagnostic push
  16922. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  16923. #pragma clang diagnostic ignored "-Wunused-variable"
  16924. #endif
  16925. // System.Void dragPicture::Start()
  16926. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void dragPicture_Start_m43E46E4AD86CF04D2173357CFA211530DB706372 (dragPicture_t531DE9A41BE1D054D5EA53222D6929DE4DCD1991 * __this, const RuntimeMethod* method)
  16927. {
  16928. static bool s_Il2CppMethodInitialized;
  16929. if (!s_Il2CppMethodInitialized)
  16930. {
  16931. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_GetComponent_TisRectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072_m98D387B909AC36B37BF964576557C064222B3C79_RuntimeMethod_var);
  16932. s_Il2CppMethodInitialized = true;
  16933. }
  16934. {
  16935. // rectTransform = GetComponent<RectTransform>();
  16936. RectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072 * L_0;
  16937. L_0 = Component_GetComponent_TisRectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072_m98D387B909AC36B37BF964576557C064222B3C79(__this, /*hidden argument*/Component_GetComponent_TisRectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072_m98D387B909AC36B37BF964576557C064222B3C79_RuntimeMethod_var);
  16938. __this->set_rectTransform_4(L_0);
  16939. // }
  16940. return;
  16941. }
  16942. }
  16943. // System.Void dragPicture::Update()
  16944. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void dragPicture_Update_m20976D55F74A2480FC0ECC94BEDD43FB0C5C13AB (dragPicture_t531DE9A41BE1D054D5EA53222D6929DE4DCD1991 * __this, const RuntimeMethod* method)
  16945. {
  16946. {
  16947. // }
  16948. return;
  16949. }
  16950. }
  16951. // System.Void dragPicture::OnDrag(UnityEngine.EventSystems.PointerEventData)
  16952. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void dragPicture_OnDrag_mE0C1F88598270916DF59751C78FDDDBF753B199A (dragPicture_t531DE9A41BE1D054D5EA53222D6929DE4DCD1991 * __this, PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954 * ___eventData0, const RuntimeMethod* method)
  16953. {
  16954. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
  16955. memset((&V_0), 0, sizeof(V_0));
  16956. {
  16957. // Vector3 position = Input.mousePosition;
  16958. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0;
  16959. L_0 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  16960. V_0 = L_0;
  16961. // rectTransform.position = new Vector3(position.x, position.y, rectTransform.position.z);
  16962. RectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072 * L_1 = __this->get_rectTransform_4();
  16963. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = V_0;
  16964. float L_3 = L_2.get_x_2();
  16965. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4 = V_0;
  16966. float L_5 = L_4.get_y_3();
  16967. RectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072 * L_6 = __this->get_rectTransform_4();
  16968. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7;
  16969. L_7 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_6, /*hidden argument*/NULL);
  16970. float L_8 = L_7.get_z_4();
  16971. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  16972. memset((&L_9), 0, sizeof(L_9));
  16973. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_9), L_3, L_5, L_8, /*hidden argument*/NULL);
  16974. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_1, L_9, /*hidden argument*/NULL);
  16975. // }
  16976. return;
  16977. }
  16978. }
  16979. // System.Void dragPicture::.ctor()
  16980. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void dragPicture__ctor_mCC675E952C328EB74E6F2CFC3C16DF8E6DA5BAFC (dragPicture_t531DE9A41BE1D054D5EA53222D6929DE4DCD1991 * __this, const RuntimeMethod* method)
  16981. {
  16982. {
  16983. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  16984. return;
  16985. }
  16986. }
  16987. #ifdef __clang__
  16988. #pragma clang diagnostic pop
  16989. #endif
  16990. #ifdef __clang__
  16991. #pragma clang diagnostic push
  16992. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  16993. #pragma clang diagnostic ignored "-Wunused-variable"
  16994. #endif
  16995. // System.Void move::Start()
  16996. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void move_Start_m68C6847F59645AD1B22C2CB5742DB521F7792586 (move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276 * __this, const RuntimeMethod* method)
  16997. {
  16998. {
  16999. // }
  17000. return;
  17001. }
  17002. }
  17003. // System.Void move::Update()
  17004. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void move_Update_mC6DF3D01C8AF42E268DC74B7C40A271D2295ABEC (move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276 * __this, const RuntimeMethod* method)
  17005. {
  17006. bool V_0 = false;
  17007. bool V_1 = false;
  17008. bool V_2 = false;
  17009. {
  17010. // if (Input.GetMouseButtonDown(0))
  17011. bool L_0;
  17012. L_0 = Input_GetMouseButtonDown_m466D81FDCC87C9CB07557B39DCB435EB691F1EF3(0, /*hidden argument*/NULL);
  17013. V_0 = L_0;
  17014. bool L_1 = V_0;
  17015. if (!L_1)
  17016. {
  17017. goto IL_0014;
  17018. }
  17019. }
  17020. {
  17021. // TouchClick();
  17022. move_TouchClick_m7F2801F7DD0DFD13C0C082AF5D3B38B6FA3539B6(__this, /*hidden argument*/NULL);
  17023. }
  17024. IL_0014:
  17025. {
  17026. // if (isSelected)
  17027. bool L_2 = __this->get_isSelected_4();
  17028. V_1 = L_2;
  17029. bool L_3 = V_1;
  17030. if (!L_3)
  17031. {
  17032. goto IL_0027;
  17033. }
  17034. }
  17035. {
  17036. // MovePiece();
  17037. move_MovePiece_m4A81BB092CC70D18B458F07CA17439B36CF031E1(__this, /*hidden argument*/NULL);
  17038. }
  17039. IL_0027:
  17040. {
  17041. // if (Input.GetMouseButtonUp(0))
  17042. bool L_4;
  17043. L_4 = Input_GetMouseButtonUp_m2BA562F8C4FE8364EEC93970093E776371DF4022(0, /*hidden argument*/NULL);
  17044. V_2 = L_4;
  17045. bool L_5 = V_2;
  17046. if (!L_5)
  17047. {
  17048. goto IL_003a;
  17049. }
  17050. }
  17051. {
  17052. // FreePiece();
  17053. move_FreePiece_m01DE15784B97767D250DB50BAFB0B7D54D30FAD6(__this, /*hidden argument*/NULL);
  17054. }
  17055. IL_003a:
  17056. {
  17057. // }
  17058. return;
  17059. }
  17060. }
  17061. // System.Void move::TouchClick()
  17062. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void move_TouchClick_m7F2801F7DD0DFD13C0C082AF5D3B38B6FA3539B6 (move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276 * __this, const RuntimeMethod* method)
  17063. {
  17064. static bool s_Il2CppMethodInitialized;
  17065. if (!s_Il2CppMethodInitialized)
  17066. {
  17067. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  17068. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80);
  17069. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352);
  17070. s_Il2CppMethodInitialized = true;
  17071. }
  17072. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  17073. memset((&V_0), 0, sizeof(V_0));
  17074. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 V_1;
  17075. memset((&V_1), 0, sizeof(V_1));
  17076. bool V_2 = false;
  17077. bool V_3 = false;
  17078. bool V_4 = false;
  17079. int32_t G_B6_0 = 0;
  17080. {
  17081. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); //���������Ĵ��ص�
  17082. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  17083. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  17084. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  17085. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  17086. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  17087. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  17088. V_0 = L_2;
  17089. // if (Physics.Raycast(ray, out hit))
  17090. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_3 = V_0;
  17091. bool L_4;
  17092. L_4 = Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E(L_3, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  17093. V_2 = L_4;
  17094. bool L_5 = V_2;
  17095. if (!L_5)
  17096. {
  17097. goto IL_0150;
  17098. }
  17099. }
  17100. {
  17101. // if (hit.collider.gameObject.tag == "shui")
  17102. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_6;
  17103. L_6 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  17104. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7;
  17105. L_7 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_6, /*hidden argument*/NULL);
  17106. String_t* L_8;
  17107. L_8 = GameObject_get_tag_mC21F33D368C18A631040F2887036C678B96ABC33(L_7, /*hidden argument*/NULL);
  17108. bool L_9;
  17109. L_9 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_8, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  17110. V_3 = L_9;
  17111. bool L_10 = V_3;
  17112. if (!L_10)
  17113. {
  17114. goto IL_0095;
  17115. }
  17116. }
  17117. {
  17118. // distanceRay = hit.distance;
  17119. float L_11;
  17120. L_11 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  17121. __this->set_distanceRay_5(L_11);
  17122. // piece = hit.collider.gameObject;
  17123. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_12;
  17124. L_12 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  17125. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_13;
  17126. L_13 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_12, /*hidden argument*/NULL);
  17127. __this->set_piece_6(L_13);
  17128. // offset = hit.point - hit.collider.gameObject.transform.position;
  17129. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14;
  17130. L_14 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  17131. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_15;
  17132. L_15 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  17133. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16;
  17134. L_16 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_15, /*hidden argument*/NULL);
  17135. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17;
  17136. L_17 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_16, /*hidden argument*/NULL);
  17137. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18;
  17138. L_18 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_17, /*hidden argument*/NULL);
  17139. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_19;
  17140. L_19 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_14, L_18, /*hidden argument*/NULL);
  17141. __this->set_offset_9(L_19);
  17142. // isSelected = true;
  17143. __this->set_isSelected_4((bool)1);
  17144. goto IL_014f;
  17145. }
  17146. IL_0095:
  17147. {
  17148. // else if (hit.collider.gameObject.transform.parent && hit.collider.gameObject.transform.parent.name == "GrupoPiezas")
  17149. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_20;
  17150. L_20 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  17151. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_21;
  17152. L_21 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_20, /*hidden argument*/NULL);
  17153. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_22;
  17154. L_22 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_21, /*hidden argument*/NULL);
  17155. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_23;
  17156. L_23 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_22, /*hidden argument*/NULL);
  17157. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  17158. bool L_24;
  17159. L_24 = Object_op_Implicit_mC8214E4F028CC2F036CC82BDB81D102A02893499(L_23, /*hidden argument*/NULL);
  17160. if (!L_24)
  17161. {
  17162. goto IL_00d9;
  17163. }
  17164. }
  17165. {
  17166. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_25;
  17167. L_25 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  17168. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_26;
  17169. L_26 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_25, /*hidden argument*/NULL);
  17170. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_27;
  17171. L_27 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_26, /*hidden argument*/NULL);
  17172. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  17173. L_28 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_27, /*hidden argument*/NULL);
  17174. String_t* L_29;
  17175. L_29 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_28, /*hidden argument*/NULL);
  17176. bool L_30;
  17177. L_30 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_29, _stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80, /*hidden argument*/NULL);
  17178. G_B6_0 = ((int32_t)(L_30));
  17179. goto IL_00da;
  17180. }
  17181. IL_00d9:
  17182. {
  17183. G_B6_0 = 0;
  17184. }
  17185. IL_00da:
  17186. {
  17187. V_4 = (bool)G_B6_0;
  17188. bool L_31 = V_4;
  17189. if (!L_31)
  17190. {
  17191. goto IL_0146;
  17192. }
  17193. }
  17194. {
  17195. // distanceRay = hit.distance;
  17196. float L_32;
  17197. L_32 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  17198. __this->set_distanceRay_5(L_32);
  17199. // piece = hit.collider.gameObject.transform.parent.gameObject;
  17200. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_33;
  17201. L_33 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  17202. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_34;
  17203. L_34 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_33, /*hidden argument*/NULL);
  17204. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_35;
  17205. L_35 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_34, /*hidden argument*/NULL);
  17206. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_36;
  17207. L_36 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_35, /*hidden argument*/NULL);
  17208. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_37;
  17209. L_37 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_36, /*hidden argument*/NULL);
  17210. __this->set_piece_6(L_37);
  17211. // offset = hit.point - hit.collider.gameObject.transform.parent.position;
  17212. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_38;
  17213. L_38 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  17214. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_39;
  17215. L_39 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  17216. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_40;
  17217. L_40 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_39, /*hidden argument*/NULL);
  17218. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_41;
  17219. L_41 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_40, /*hidden argument*/NULL);
  17220. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_42;
  17221. L_42 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_41, /*hidden argument*/NULL);
  17222. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_43;
  17223. L_43 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_42, /*hidden argument*/NULL);
  17224. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_44;
  17225. L_44 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_38, L_43, /*hidden argument*/NULL);
  17226. __this->set_offset_9(L_44);
  17227. // isSelected = true;
  17228. __this->set_isSelected_4((bool)1);
  17229. goto IL_014f;
  17230. }
  17231. IL_0146:
  17232. {
  17233. // isSelected = false;
  17234. __this->set_isSelected_4((bool)0);
  17235. }
  17236. IL_014f:
  17237. {
  17238. }
  17239. IL_0150:
  17240. {
  17241. // }
  17242. return;
  17243. }
  17244. }
  17245. // System.Void move::MovePiece()
  17246. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void move_MovePiece_m4A81BB092CC70D18B458F07CA17439B36CF031E1 (move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276 * __this, const RuntimeMethod* method)
  17247. {
  17248. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  17249. memset((&V_0), 0, sizeof(V_0));
  17250. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_1;
  17251. memset((&V_1), 0, sizeof(V_1));
  17252. {
  17253. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
  17254. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  17255. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  17256. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  17257. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  17258. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  17259. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  17260. V_0 = L_2;
  17261. // Vector3 limitRay = ray.GetPoint(distanceRay);
  17262. float L_3 = __this->get_distanceRay_5();
  17263. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
  17264. L_4 = Ray_GetPoint_mC92464E32E42603B7B3444938E8BB8ADA43AB240((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&V_0), L_3, /*hidden argument*/NULL);
  17265. V_1 = L_4;
  17266. // limitRay = new Vector3(limitRay.x, limitRay.y, limitRay.z);
  17267. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5 = V_1;
  17268. float L_6 = L_5.get_x_2();
  17269. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = V_1;
  17270. float L_8 = L_7.get_y_3();
  17271. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9 = V_1;
  17272. float L_10 = L_9.get_z_4();
  17273. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_1), L_6, L_8, L_10, /*hidden argument*/NULL);
  17274. // piece.transform.position = limitRay - offset;
  17275. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_piece_6();
  17276. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  17277. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  17278. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13 = V_1;
  17279. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14 = __this->get_offset_9();
  17280. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_15;
  17281. L_15 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_13, L_14, /*hidden argument*/NULL);
  17282. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_12, L_15, /*hidden argument*/NULL);
  17283. // }
  17284. return;
  17285. }
  17286. }
  17287. // System.Void move::FreePiece()
  17288. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void move_FreePiece_m01DE15784B97767D250DB50BAFB0B7D54D30FAD6 (move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276 * __this, const RuntimeMethod* method)
  17289. {
  17290. static bool s_Il2CppMethodInitialized;
  17291. if (!s_Il2CppMethodInitialized)
  17292. {
  17293. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6);
  17294. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral71EA4692011949B72F9A850F0D18F588926770FB);
  17295. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8B861ECBEB0EFA9F29346AC75122A8279E1EBCC0);
  17296. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446);
  17297. s_Il2CppMethodInitialized = true;
  17298. }
  17299. bool V_0 = false;
  17300. bool V_1 = false;
  17301. bool V_2 = false;
  17302. bool V_3 = false;
  17303. bool V_4 = false;
  17304. bool V_5 = false;
  17305. bool V_6 = false;
  17306. bool V_7 = false;
  17307. int32_t G_B9_0 = 0;
  17308. int32_t G_B11_0 = 0;
  17309. int32_t G_B22_0 = 0;
  17310. int32_t G_B24_0 = 0;
  17311. int32_t G_B35_0 = 0;
  17312. int32_t G_B37_0 = 0;
  17313. int32_t G_B43_0 = 0;
  17314. {
  17315. // if (isSelected) {
  17316. bool L_0 = __this->get_isSelected_4();
  17317. V_0 = L_0;
  17318. bool L_1 = V_0;
  17319. if (!L_1)
  17320. {
  17321. goto IL_053d;
  17322. }
  17323. }
  17324. {
  17325. // lightC = GameObject.Find("light");
  17326. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_2;
  17327. L_2 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6, /*hidden argument*/NULL);
  17328. __this->set_lightC_10(L_2);
  17329. // positionL = lightC.transform.position;
  17330. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_3 = __this->get_lightC_10();
  17331. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_4;
  17332. L_4 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_3, /*hidden argument*/NULL);
  17333. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5;
  17334. L_5 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_4, /*hidden argument*/NULL);
  17335. __this->set_positionL_14(L_5);
  17336. // positionX = lightC.transform.position.x;
  17337. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_6 = __this->get_lightC_10();
  17338. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_7;
  17339. L_7 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_6, /*hidden argument*/NULL);
  17340. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_8;
  17341. L_8 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_7, /*hidden argument*/NULL);
  17342. float L_9 = L_8.get_x_2();
  17343. __this->set_positionX_11(L_9);
  17344. // positionY = lightC.transform.position.y;
  17345. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_10 = __this->get_lightC_10();
  17346. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_11;
  17347. L_11 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_10, /*hidden argument*/NULL);
  17348. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_12;
  17349. L_12 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_11, /*hidden argument*/NULL);
  17350. float L_13 = L_12.get_y_3();
  17351. __this->set_positionY_12(L_13);
  17352. // positionZ = lightC.transform.position.z;
  17353. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_14 = __this->get_lightC_10();
  17354. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_15;
  17355. L_15 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_14, /*hidden argument*/NULL);
  17356. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_16;
  17357. L_16 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_15, /*hidden argument*/NULL);
  17358. float L_17 = L_16.get_z_4();
  17359. __this->set_positionZ_13(L_17);
  17360. // if (piece.name == "ai") {
  17361. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_18 = __this->get_piece_6();
  17362. String_t* L_19;
  17363. L_19 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_18, /*hidden argument*/NULL);
  17364. bool L_20;
  17365. L_20 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_19, _stringLiteral71EA4692011949B72F9A850F0D18F588926770FB, /*hidden argument*/NULL);
  17366. V_1 = L_20;
  17367. bool L_21 = V_1;
  17368. if (!L_21)
  17369. {
  17370. goto IL_0200;
  17371. }
  17372. }
  17373. {
  17374. // if (
  17375. // (positionX - piece.transform.position.x < 0.5f && positionX - piece.transform.position.x > -0.5f) &&
  17376. // (positionY - piece.transform.position.y < -0.5f && positionY - piece.transform.position.y > -1.5f) &&
  17377. // (positionZ - piece.transform.position.z < 0.65f && positionZ - piece.transform.position.z > -0.35f)
  17378. // )
  17379. float L_22 = __this->get_positionX_11();
  17380. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_23 = __this->get_piece_6();
  17381. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_24;
  17382. L_24 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_23, /*hidden argument*/NULL);
  17383. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_25;
  17384. L_25 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_24, /*hidden argument*/NULL);
  17385. float L_26 = L_25.get_x_2();
  17386. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_22, (float)L_26))) < ((float)(0.5f)))))
  17387. {
  17388. goto IL_0180;
  17389. }
  17390. }
  17391. {
  17392. float L_27 = __this->get_positionX_11();
  17393. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_28 = __this->get_piece_6();
  17394. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_29;
  17395. L_29 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_28, /*hidden argument*/NULL);
  17396. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_30;
  17397. L_30 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_29, /*hidden argument*/NULL);
  17398. float L_31 = L_30.get_x_2();
  17399. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_27, (float)L_31))) > ((float)(-0.5f)))))
  17400. {
  17401. goto IL_0180;
  17402. }
  17403. }
  17404. {
  17405. float L_32 = __this->get_positionY_12();
  17406. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_33 = __this->get_piece_6();
  17407. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_34;
  17408. L_34 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_33, /*hidden argument*/NULL);
  17409. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_35;
  17410. L_35 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_34, /*hidden argument*/NULL);
  17411. float L_36 = L_35.get_y_3();
  17412. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_32, (float)L_36))) < ((float)(-0.5f)))))
  17413. {
  17414. goto IL_0180;
  17415. }
  17416. }
  17417. {
  17418. float L_37 = __this->get_positionY_12();
  17419. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_38 = __this->get_piece_6();
  17420. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_39;
  17421. L_39 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_38, /*hidden argument*/NULL);
  17422. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_40;
  17423. L_40 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_39, /*hidden argument*/NULL);
  17424. float L_41 = L_40.get_y_3();
  17425. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_37, (float)L_41))) > ((float)(-1.5f)))))
  17426. {
  17427. goto IL_0180;
  17428. }
  17429. }
  17430. {
  17431. float L_42 = __this->get_positionZ_13();
  17432. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_43 = __this->get_piece_6();
  17433. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_44;
  17434. L_44 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_43, /*hidden argument*/NULL);
  17435. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_45;
  17436. L_45 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_44, /*hidden argument*/NULL);
  17437. float L_46 = L_45.get_z_4();
  17438. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_42, (float)L_46))) < ((float)(0.649999976f)))))
  17439. {
  17440. goto IL_017d;
  17441. }
  17442. }
  17443. {
  17444. float L_47 = __this->get_positionZ_13();
  17445. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_48 = __this->get_piece_6();
  17446. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_49;
  17447. L_49 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_48, /*hidden argument*/NULL);
  17448. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_50;
  17449. L_50 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_49, /*hidden argument*/NULL);
  17450. float L_51 = L_50.get_z_4();
  17451. G_B9_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_47, (float)L_51))) > ((float)(-0.349999994f)))? 1 : 0);
  17452. goto IL_017e;
  17453. }
  17454. IL_017d:
  17455. {
  17456. G_B9_0 = 0;
  17457. }
  17458. IL_017e:
  17459. {
  17460. G_B11_0 = G_B9_0;
  17461. goto IL_0181;
  17462. }
  17463. IL_0180:
  17464. {
  17465. G_B11_0 = 0;
  17466. }
  17467. IL_0181:
  17468. {
  17469. V_2 = (bool)G_B11_0;
  17470. bool L_52 = V_2;
  17471. if (!L_52)
  17472. {
  17473. goto IL_01ff;
  17474. }
  17475. }
  17476. {
  17477. // piece.transform.SetParent(lightC.transform.parent);
  17478. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_53 = __this->get_piece_6();
  17479. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_54;
  17480. L_54 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_53, /*hidden argument*/NULL);
  17481. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_55 = __this->get_lightC_10();
  17482. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_56;
  17483. L_56 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_55, /*hidden argument*/NULL);
  17484. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_57;
  17485. L_57 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_56, /*hidden argument*/NULL);
  17486. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_54, L_57, /*hidden argument*/NULL);
  17487. // piece.transform.position = new Vector3(positionX, positionY + 1.05f, positionZ - 0.15f);
  17488. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_58 = __this->get_piece_6();
  17489. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_59;
  17490. L_59 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_58, /*hidden argument*/NULL);
  17491. float L_60 = __this->get_positionX_11();
  17492. float L_61 = __this->get_positionY_12();
  17493. float L_62 = __this->get_positionZ_13();
  17494. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_63;
  17495. memset((&L_63), 0, sizeof(L_63));
  17496. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_63), L_60, ((float)il2cpp_codegen_add((float)L_61, (float)(1.04999995f))), ((float)il2cpp_codegen_subtract((float)L_62, (float)(0.150000006f))), /*hidden argument*/NULL);
  17497. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_59, L_63, /*hidden argument*/NULL);
  17498. // clickSFX.Play();
  17499. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_64 = __this->get_clickSFX_15();
  17500. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_64, /*hidden argument*/NULL);
  17501. // piece.tag = piece.name;
  17502. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_65 = __this->get_piece_6();
  17503. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_66 = __this->get_piece_6();
  17504. String_t* L_67;
  17505. L_67 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_66, /*hidden argument*/NULL);
  17506. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_65, L_67, /*hidden argument*/NULL);
  17507. }
  17508. IL_01ff:
  17509. {
  17510. }
  17511. IL_0200:
  17512. {
  17513. // if (piece.name == "screan")
  17514. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_68 = __this->get_piece_6();
  17515. String_t* L_69;
  17516. L_69 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_68, /*hidden argument*/NULL);
  17517. bool L_70;
  17518. L_70 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_69, _stringLiteral8B861ECBEB0EFA9F29346AC75122A8279E1EBCC0, /*hidden argument*/NULL);
  17519. V_3 = L_70;
  17520. bool L_71 = V_3;
  17521. if (!L_71)
  17522. {
  17523. goto IL_037c;
  17524. }
  17525. }
  17526. {
  17527. // if (
  17528. // (positionX - piece.transform.position.x < 0.5f && positionX - piece.transform.position.x > -0.5f) &&
  17529. // (positionY - piece.transform.position.y < -0.5f && positionY - piece.transform.position.y > -1.5f) &&
  17530. // (positionZ - piece.transform.position.z < 0.35f && positionZ - piece.transform.position.z > -0.65f)
  17531. // )
  17532. float L_72 = __this->get_positionX_11();
  17533. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_73 = __this->get_piece_6();
  17534. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_74;
  17535. L_74 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_73, /*hidden argument*/NULL);
  17536. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_75;
  17537. L_75 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_74, /*hidden argument*/NULL);
  17538. float L_76 = L_75.get_x_2();
  17539. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_72, (float)L_76))) < ((float)(0.5f)))))
  17540. {
  17541. goto IL_02fa;
  17542. }
  17543. }
  17544. {
  17545. float L_77 = __this->get_positionX_11();
  17546. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_78 = __this->get_piece_6();
  17547. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_79;
  17548. L_79 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_78, /*hidden argument*/NULL);
  17549. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_80;
  17550. L_80 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_79, /*hidden argument*/NULL);
  17551. float L_81 = L_80.get_x_2();
  17552. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_77, (float)L_81))) > ((float)(-0.5f)))))
  17553. {
  17554. goto IL_02fa;
  17555. }
  17556. }
  17557. {
  17558. float L_82 = __this->get_positionY_12();
  17559. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_83 = __this->get_piece_6();
  17560. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_84;
  17561. L_84 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_83, /*hidden argument*/NULL);
  17562. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_85;
  17563. L_85 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_84, /*hidden argument*/NULL);
  17564. float L_86 = L_85.get_y_3();
  17565. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_82, (float)L_86))) < ((float)(-0.5f)))))
  17566. {
  17567. goto IL_02fa;
  17568. }
  17569. }
  17570. {
  17571. float L_87 = __this->get_positionY_12();
  17572. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_88 = __this->get_piece_6();
  17573. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_89;
  17574. L_89 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_88, /*hidden argument*/NULL);
  17575. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_90;
  17576. L_90 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_89, /*hidden argument*/NULL);
  17577. float L_91 = L_90.get_y_3();
  17578. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_87, (float)L_91))) > ((float)(-1.5f)))))
  17579. {
  17580. goto IL_02fa;
  17581. }
  17582. }
  17583. {
  17584. float L_92 = __this->get_positionZ_13();
  17585. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_93 = __this->get_piece_6();
  17586. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_94;
  17587. L_94 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_93, /*hidden argument*/NULL);
  17588. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_95;
  17589. L_95 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_94, /*hidden argument*/NULL);
  17590. float L_96 = L_95.get_z_4();
  17591. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_92, (float)L_96))) < ((float)(0.349999994f)))))
  17592. {
  17593. goto IL_02f7;
  17594. }
  17595. }
  17596. {
  17597. float L_97 = __this->get_positionZ_13();
  17598. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_98 = __this->get_piece_6();
  17599. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_99;
  17600. L_99 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_98, /*hidden argument*/NULL);
  17601. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_100;
  17602. L_100 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_99, /*hidden argument*/NULL);
  17603. float L_101 = L_100.get_z_4();
  17604. G_B22_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_97, (float)L_101))) > ((float)(-0.649999976f)))? 1 : 0);
  17605. goto IL_02f8;
  17606. }
  17607. IL_02f7:
  17608. {
  17609. G_B22_0 = 0;
  17610. }
  17611. IL_02f8:
  17612. {
  17613. G_B24_0 = G_B22_0;
  17614. goto IL_02fb;
  17615. }
  17616. IL_02fa:
  17617. {
  17618. G_B24_0 = 0;
  17619. }
  17620. IL_02fb:
  17621. {
  17622. V_4 = (bool)G_B24_0;
  17623. bool L_102 = V_4;
  17624. if (!L_102)
  17625. {
  17626. goto IL_037b;
  17627. }
  17628. }
  17629. {
  17630. // piece.transform.SetParent(lightC.transform.parent);
  17631. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_103 = __this->get_piece_6();
  17632. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_104;
  17633. L_104 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_103, /*hidden argument*/NULL);
  17634. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_105 = __this->get_lightC_10();
  17635. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_106;
  17636. L_106 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_105, /*hidden argument*/NULL);
  17637. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_107;
  17638. L_107 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_106, /*hidden argument*/NULL);
  17639. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_104, L_107, /*hidden argument*/NULL);
  17640. // piece.transform.position = new Vector3(positionX, positionY + 1.05f, positionZ + 0.15f);
  17641. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_108 = __this->get_piece_6();
  17642. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_109;
  17643. L_109 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_108, /*hidden argument*/NULL);
  17644. float L_110 = __this->get_positionX_11();
  17645. float L_111 = __this->get_positionY_12();
  17646. float L_112 = __this->get_positionZ_13();
  17647. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_113;
  17648. memset((&L_113), 0, sizeof(L_113));
  17649. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_113), L_110, ((float)il2cpp_codegen_add((float)L_111, (float)(1.04999995f))), ((float)il2cpp_codegen_add((float)L_112, (float)(0.150000006f))), /*hidden argument*/NULL);
  17650. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_109, L_113, /*hidden argument*/NULL);
  17651. // clickSFX.Play();
  17652. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_114 = __this->get_clickSFX_15();
  17653. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_114, /*hidden argument*/NULL);
  17654. // piece.tag = piece.name;
  17655. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_115 = __this->get_piece_6();
  17656. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_116 = __this->get_piece_6();
  17657. String_t* L_117;
  17658. L_117 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_116, /*hidden argument*/NULL);
  17659. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_115, L_117, /*hidden argument*/NULL);
  17660. }
  17661. IL_037b:
  17662. {
  17663. }
  17664. IL_037c:
  17665. {
  17666. // if (piece.name == "tou")
  17667. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_118 = __this->get_piece_6();
  17668. String_t* L_119;
  17669. L_119 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_118, /*hidden argument*/NULL);
  17670. bool L_120;
  17671. L_120 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_119, _stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446, /*hidden argument*/NULL);
  17672. V_5 = L_120;
  17673. bool L_121 = V_5;
  17674. if (!L_121)
  17675. {
  17676. goto IL_04fa;
  17677. }
  17678. }
  17679. {
  17680. // if (
  17681. // (positionX - piece.transform.position.x < 0.5f && positionX - piece.transform.position.x > -0.5f) &&
  17682. // (positionY - piece.transform.position.y < 2.3f && positionY - piece.transform.position.y > 1.3f) &&
  17683. // (positionZ - piece.transform.position.z < 0.6f && positionZ - piece.transform.position.z > -0.4f)
  17684. // )
  17685. float L_122 = __this->get_positionX_11();
  17686. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_123 = __this->get_piece_6();
  17687. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_124;
  17688. L_124 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_123, /*hidden argument*/NULL);
  17689. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_125;
  17690. L_125 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_124, /*hidden argument*/NULL);
  17691. float L_126 = L_125.get_x_2();
  17692. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_122, (float)L_126))) < ((float)(0.5f)))))
  17693. {
  17694. goto IL_0478;
  17695. }
  17696. }
  17697. {
  17698. float L_127 = __this->get_positionX_11();
  17699. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_128 = __this->get_piece_6();
  17700. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_129;
  17701. L_129 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_128, /*hidden argument*/NULL);
  17702. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_130;
  17703. L_130 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_129, /*hidden argument*/NULL);
  17704. float L_131 = L_130.get_x_2();
  17705. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_127, (float)L_131))) > ((float)(-0.5f)))))
  17706. {
  17707. goto IL_0478;
  17708. }
  17709. }
  17710. {
  17711. float L_132 = __this->get_positionY_12();
  17712. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_133 = __this->get_piece_6();
  17713. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_134;
  17714. L_134 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_133, /*hidden argument*/NULL);
  17715. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_135;
  17716. L_135 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_134, /*hidden argument*/NULL);
  17717. float L_136 = L_135.get_y_3();
  17718. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_132, (float)L_136))) < ((float)(2.29999995f)))))
  17719. {
  17720. goto IL_0478;
  17721. }
  17722. }
  17723. {
  17724. float L_137 = __this->get_positionY_12();
  17725. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_138 = __this->get_piece_6();
  17726. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_139;
  17727. L_139 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_138, /*hidden argument*/NULL);
  17728. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_140;
  17729. L_140 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_139, /*hidden argument*/NULL);
  17730. float L_141 = L_140.get_y_3();
  17731. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_137, (float)L_141))) > ((float)(1.29999995f)))))
  17732. {
  17733. goto IL_0478;
  17734. }
  17735. }
  17736. {
  17737. float L_142 = __this->get_positionZ_13();
  17738. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_143 = __this->get_piece_6();
  17739. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_144;
  17740. L_144 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_143, /*hidden argument*/NULL);
  17741. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_145;
  17742. L_145 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_144, /*hidden argument*/NULL);
  17743. float L_146 = L_145.get_z_4();
  17744. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_142, (float)L_146))) < ((float)(0.600000024f)))))
  17745. {
  17746. goto IL_0475;
  17747. }
  17748. }
  17749. {
  17750. float L_147 = __this->get_positionZ_13();
  17751. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_148 = __this->get_piece_6();
  17752. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_149;
  17753. L_149 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_148, /*hidden argument*/NULL);
  17754. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_150;
  17755. L_150 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_149, /*hidden argument*/NULL);
  17756. float L_151 = L_150.get_z_4();
  17757. G_B35_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_147, (float)L_151))) > ((float)(-0.400000006f)))? 1 : 0);
  17758. goto IL_0476;
  17759. }
  17760. IL_0475:
  17761. {
  17762. G_B35_0 = 0;
  17763. }
  17764. IL_0476:
  17765. {
  17766. G_B37_0 = G_B35_0;
  17767. goto IL_0479;
  17768. }
  17769. IL_0478:
  17770. {
  17771. G_B37_0 = 0;
  17772. }
  17773. IL_0479:
  17774. {
  17775. V_6 = (bool)G_B37_0;
  17776. bool L_152 = V_6;
  17777. if (!L_152)
  17778. {
  17779. goto IL_04f9;
  17780. }
  17781. }
  17782. {
  17783. // piece.transform.SetParent(lightC.transform.parent);
  17784. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_153 = __this->get_piece_6();
  17785. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_154;
  17786. L_154 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_153, /*hidden argument*/NULL);
  17787. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_155 = __this->get_lightC_10();
  17788. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_156;
  17789. L_156 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_155, /*hidden argument*/NULL);
  17790. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_157;
  17791. L_157 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_156, /*hidden argument*/NULL);
  17792. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_154, L_157, /*hidden argument*/NULL);
  17793. // piece.transform.position = new Vector3(positionX, positionY - 1.8f, positionZ - 0.005f);
  17794. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_158 = __this->get_piece_6();
  17795. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_159;
  17796. L_159 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_158, /*hidden argument*/NULL);
  17797. float L_160 = __this->get_positionX_11();
  17798. float L_161 = __this->get_positionY_12();
  17799. float L_162 = __this->get_positionZ_13();
  17800. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_163;
  17801. memset((&L_163), 0, sizeof(L_163));
  17802. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_163), L_160, ((float)il2cpp_codegen_subtract((float)L_161, (float)(1.79999995f))), ((float)il2cpp_codegen_subtract((float)L_162, (float)(0.00499999989f))), /*hidden argument*/NULL);
  17803. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_159, L_163, /*hidden argument*/NULL);
  17804. // clickSFX.Play();
  17805. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_164 = __this->get_clickSFX_15();
  17806. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_164, /*hidden argument*/NULL);
  17807. // piece.tag = piece.name;
  17808. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_165 = __this->get_piece_6();
  17809. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_166 = __this->get_piece_6();
  17810. String_t* L_167;
  17811. L_167 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_166, /*hidden argument*/NULL);
  17812. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_165, L_167, /*hidden argument*/NULL);
  17813. }
  17814. IL_04f9:
  17815. {
  17816. }
  17817. IL_04fa:
  17818. {
  17819. // if (lightC.transform.parent.childCount == 4 && acitve)
  17820. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_168 = __this->get_lightC_10();
  17821. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_169;
  17822. L_169 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_168, /*hidden argument*/NULL);
  17823. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_170;
  17824. L_170 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_169, /*hidden argument*/NULL);
  17825. int32_t L_171;
  17826. L_171 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_170, /*hidden argument*/NULL);
  17827. if ((!(((uint32_t)L_171) == ((uint32_t)4))))
  17828. {
  17829. goto IL_051a;
  17830. }
  17831. }
  17832. {
  17833. bool L_172 = __this->get_acitve_17();
  17834. G_B43_0 = ((int32_t)(L_172));
  17835. goto IL_051b;
  17836. }
  17837. IL_051a:
  17838. {
  17839. G_B43_0 = 0;
  17840. }
  17841. IL_051b:
  17842. {
  17843. V_7 = (bool)G_B43_0;
  17844. bool L_173 = V_7;
  17845. if (!L_173)
  17846. {
  17847. goto IL_052c;
  17848. }
  17849. }
  17850. {
  17851. // acitve = false;
  17852. __this->set_acitve_17((bool)0);
  17853. goto IL_0535;
  17854. }
  17855. IL_052c:
  17856. {
  17857. // acitve = true;
  17858. __this->set_acitve_17((bool)1);
  17859. }
  17860. IL_0535:
  17861. {
  17862. // isSelected = false;
  17863. __this->set_isSelected_4((bool)0);
  17864. }
  17865. IL_053d:
  17866. {
  17867. // }
  17868. return;
  17869. }
  17870. }
  17871. // System.Void move::.ctor()
  17872. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void move__ctor_mEA4EAF1DF04BED632395EC3F0721A0273A838739 (move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276 * __this, const RuntimeMethod* method)
  17873. {
  17874. {
  17875. // public float positionX = 0f;
  17876. __this->set_positionX_11((0.0f));
  17877. // public float positionY = 0f;
  17878. __this->set_positionY_12((0.0f));
  17879. // public float positionZ = 0f;
  17880. __this->set_positionZ_13((0.0f));
  17881. // public bool acitve = true;
  17882. __this->set_acitve_17((bool)1);
  17883. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  17884. return;
  17885. }
  17886. }
  17887. #ifdef __clang__
  17888. #pragma clang diagnostic pop
  17889. #endif
  17890. #ifdef __clang__
  17891. #pragma clang diagnostic push
  17892. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  17893. #pragma clang diagnostic ignored "-Wunused-variable"
  17894. #endif
  17895. // System.Void task::Start()
  17896. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void task_Start_m51F00D098C35E8BA47B11793CB42C358CA1BB56B (task_tFEA677DA43E16E3279B9C2CA9F20933B70DF93B7 * __this, const RuntimeMethod* method)
  17897. {
  17898. static bool s_Il2CppMethodInitialized;
  17899. if (!s_Il2CppMethodInitialized)
  17900. {
  17901. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_GetComponent_TisMeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B_m4E244CD0EBBF9E0A3A73AF14F6EC434CA82E6F4B_RuntimeMethod_var);
  17902. s_Il2CppMethodInitialized = true;
  17903. }
  17904. {
  17905. // cube = GameObject.CreatePrimitive(PrimitiveType.Cube);
  17906. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_0;
  17907. L_0 = GameObject_CreatePrimitive_mB1E03B8D373EBECCD93444A277316A53EC7812AC(3, /*hidden argument*/NULL);
  17908. __this->set_cube_6(L_0);
  17909. // color1 = cube.GetComponent<MeshRenderer>().material;
  17910. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_1 = __this->get_cube_6();
  17911. MeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B * L_2;
  17912. L_2 = GameObject_GetComponent_TisMeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B_m4E244CD0EBBF9E0A3A73AF14F6EC434CA82E6F4B(L_1, /*hidden argument*/GameObject_GetComponent_TisMeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B_m4E244CD0EBBF9E0A3A73AF14F6EC434CA82E6F4B_RuntimeMethod_var);
  17913. Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_3;
  17914. L_3 = Renderer_get_material_mE6B01125502D08EE0D6DFE2EAEC064AD9BB31804(L_2, /*hidden argument*/NULL);
  17915. __this->set_color1_7(L_3);
  17916. // }
  17917. return;
  17918. }
  17919. }
  17920. // System.Void task::Update()
  17921. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void task_Update_m0DA6E7F773416F5DD904781A154830319107C05F (task_tFEA677DA43E16E3279B9C2CA9F20933B70DF93B7 * __this, const RuntimeMethod* method)
  17922. {
  17923. static bool s_Il2CppMethodInitialized;
  17924. if (!s_Il2CppMethodInitialized)
  17925. {
  17926. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_GetComponent_TisMeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B_m4E244CD0EBBF9E0A3A73AF14F6EC434CA82E6F4B_RuntimeMethod_var);
  17927. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  17928. s_Il2CppMethodInitialized = true;
  17929. }
  17930. bool V_0 = false;
  17931. bool V_1 = false;
  17932. Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 V_2;
  17933. memset((&V_2), 0, sizeof(V_2));
  17934. {
  17935. // ray = Camera.main.ScreenPointToRay(Input.mousePosition);
  17936. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  17937. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  17938. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  17939. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  17940. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  17941. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  17942. __this->set_ray_4(L_2);
  17943. // if (Physics.Raycast(ray, out _hit))
  17944. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_3 = __this->get_ray_4();
  17945. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_4 = __this->get_address_of__hit_5();
  17946. bool L_5;
  17947. L_5 = Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E(L_3, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_4, /*hidden argument*/NULL);
  17948. V_0 = L_5;
  17949. bool L_6 = V_0;
  17950. if (!L_6)
  17951. {
  17952. goto IL_00b5;
  17953. }
  17954. }
  17955. {
  17956. // if (_hit.transform.gameObject.GetComponent<MeshRenderer>())
  17957. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_7 = __this->get_address_of__hit_5();
  17958. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_8;
  17959. L_8 = RaycastHit_get_transform_m2DD983DBD3602DE848DE287EE5233FD02EEC608D((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_7, /*hidden argument*/NULL);
  17960. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_9;
  17961. L_9 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_8, /*hidden argument*/NULL);
  17962. MeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B * L_10;
  17963. L_10 = GameObject_GetComponent_TisMeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B_m4E244CD0EBBF9E0A3A73AF14F6EC434CA82E6F4B(L_9, /*hidden argument*/GameObject_GetComponent_TisMeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B_m4E244CD0EBBF9E0A3A73AF14F6EC434CA82E6F4B_RuntimeMethod_var);
  17964. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  17965. bool L_11;
  17966. L_11 = Object_op_Implicit_mC8214E4F028CC2F036CC82BDB81D102A02893499(L_10, /*hidden argument*/NULL);
  17967. V_1 = L_11;
  17968. bool L_12 = V_1;
  17969. if (!L_12)
  17970. {
  17971. goto IL_00b4;
  17972. }
  17973. }
  17974. {
  17975. // Color color = new Color(Random.Range(0f, 1f) * Time.deltaTime * 30f, Random.Range(0f, 1f) * Time.deltaTime * 30f, Random.Range(0f, 1f) * Time.deltaTime * 30f);
  17976. float L_13;
  17977. L_13 = Random_Range_mC15372D42A9ABDCAC3DE82E114D60A40C9C311D2((0.0f), (1.0f), /*hidden argument*/NULL);
  17978. float L_14;
  17979. L_14 = Time_get_deltaTime_mCC15F147DA67F38C74CE408FB5D7FF4A87DA2290(/*hidden argument*/NULL);
  17980. float L_15;
  17981. L_15 = Random_Range_mC15372D42A9ABDCAC3DE82E114D60A40C9C311D2((0.0f), (1.0f), /*hidden argument*/NULL);
  17982. float L_16;
  17983. L_16 = Time_get_deltaTime_mCC15F147DA67F38C74CE408FB5D7FF4A87DA2290(/*hidden argument*/NULL);
  17984. float L_17;
  17985. L_17 = Random_Range_mC15372D42A9ABDCAC3DE82E114D60A40C9C311D2((0.0f), (1.0f), /*hidden argument*/NULL);
  17986. float L_18;
  17987. L_18 = Time_get_deltaTime_mCC15F147DA67F38C74CE408FB5D7FF4A87DA2290(/*hidden argument*/NULL);
  17988. Color__ctor_m9FEDC8486B9D40C01BF10FDC821F5E76C8705494((Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 *)(&V_2), ((float)il2cpp_codegen_multiply((float)((float)il2cpp_codegen_multiply((float)L_13, (float)L_14)), (float)(30.0f))), ((float)il2cpp_codegen_multiply((float)((float)il2cpp_codegen_multiply((float)L_15, (float)L_16)), (float)(30.0f))), ((float)il2cpp_codegen_multiply((float)((float)il2cpp_codegen_multiply((float)L_17, (float)L_18)), (float)(30.0f))), /*hidden argument*/NULL);
  17989. // color1.color = color;
  17990. Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_19 = __this->get_color1_7();
  17991. Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 L_20 = V_2;
  17992. Material_set_color_mC3C88E2389B7132EBF3EB0D1F040545176B795C0(L_19, L_20, /*hidden argument*/NULL);
  17993. }
  17994. IL_00b4:
  17995. {
  17996. }
  17997. IL_00b5:
  17998. {
  17999. // }
  18000. return;
  18001. }
  18002. }
  18003. // System.Void task::.ctor()
  18004. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void task__ctor_mD2259C12445CF4B5F1D0433F59F78CCE02768200 (task_tFEA677DA43E16E3279B9C2CA9F20933B70DF93B7 * __this, const RuntimeMethod* method)
  18005. {
  18006. {
  18007. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  18008. return;
  18009. }
  18010. }
  18011. #ifdef __clang__
  18012. #pragma clang diagnostic pop
  18013. #endif
  18014. #ifdef __clang__
  18015. #pragma clang diagnostic push
  18016. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  18017. #pragma clang diagnostic ignored "-Wunused-variable"
  18018. #endif
  18019. // System.Void testMove::Awake()
  18020. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void testMove_Awake_m580C06F8E388E7816ED87E3FB86CC9003E13254E (testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * __this, const RuntimeMethod* method)
  18021. {
  18022. {
  18023. // void Awake() { _trans = transform; }
  18024. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_0;
  18025. L_0 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  18026. __this->set__trans_6(L_0);
  18027. // void Awake() { _trans = transform; }
  18028. return;
  18029. }
  18030. }
  18031. // System.Collections.IEnumerator testMove::OnMouseDown()
  18032. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject* testMove_OnMouseDown_m17EBB24FCFE9C7FB59376C35FCA83B96E1623ABF (testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * __this, const RuntimeMethod* method)
  18033. {
  18034. static bool s_Il2CppMethodInitialized;
  18035. if (!s_Il2CppMethodInitialized)
  18036. {
  18037. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44_il2cpp_TypeInfo_var);
  18038. s_Il2CppMethodInitialized = true;
  18039. }
  18040. {
  18041. U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44 * L_0 = (U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44 *)il2cpp_codegen_object_new(U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44_il2cpp_TypeInfo_var);
  18042. U3COnMouseDownU3Ed__7__ctor_m8BDEABAD5280CFAD968ED3513A595B120212998B(L_0, 0, /*hidden argument*/NULL);
  18043. U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44 * L_1 = L_0;
  18044. L_1->set_U3CU3E4__this_2(__this);
  18045. return L_1;
  18046. }
  18047. }
  18048. // System.Void testMove::.ctor()
  18049. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void testMove__ctor_mF84FB63FBA1FD33DD546F939139021577FCFEFF1 (testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * __this, const RuntimeMethod* method)
  18050. {
  18051. {
  18052. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  18053. return;
  18054. }
  18055. }
  18056. #ifdef __clang__
  18057. #pragma clang diagnostic pop
  18058. #endif
  18059. #ifdef __clang__
  18060. #pragma clang diagnostic push
  18061. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  18062. #pragma clang diagnostic ignored "-Wunused-variable"
  18063. #endif
  18064. // System.Void testMove/<OnMouseDown>d__7::.ctor(System.Int32)
  18065. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3COnMouseDownU3Ed__7__ctor_m8BDEABAD5280CFAD968ED3513A595B120212998B (U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44 * __this, int32_t ___U3CU3E1__state0, const RuntimeMethod* method)
  18066. {
  18067. {
  18068. Object__ctor_m88880E0413421D13FD95325EDCE231707CE1F405(__this, /*hidden argument*/NULL);
  18069. int32_t L_0 = ___U3CU3E1__state0;
  18070. __this->set_U3CU3E1__state_0(L_0);
  18071. return;
  18072. }
  18073. }
  18074. // System.Void testMove/<OnMouseDown>d__7::System.IDisposable.Dispose()
  18075. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3COnMouseDownU3Ed__7_System_IDisposable_Dispose_m9480DFDBD623284C2677CA5D0BE34AFF19D62C5F (U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44 * __this, const RuntimeMethod* method)
  18076. {
  18077. {
  18078. return;
  18079. }
  18080. }
  18081. // System.Boolean testMove/<OnMouseDown>d__7::MoveNext()
  18082. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool U3COnMouseDownU3Ed__7_MoveNext_mD131C1AFCA9E61C8E15E67884E78D3AD67410BD4 (U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44 * __this, const RuntimeMethod* method)
  18083. {
  18084. static bool s_Il2CppMethodInitialized;
  18085. if (!s_Il2CppMethodInitialized)
  18086. {
  18087. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var);
  18088. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&WaitForFixedUpdate_t675FCE2AEFAC5C924A4020474C997FF2CDD3F4C5_il2cpp_TypeInfo_var);
  18089. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral06210FDC3FDF2FCBDC9B5D9615B47532DFA839DB);
  18090. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA79CAD41BF79C6D839B5368F583EC97BD8095306);
  18091. s_Il2CppMethodInitialized = true;
  18092. }
  18093. int32_t V_0 = 0;
  18094. bool V_1 = false;
  18095. {
  18096. int32_t L_0 = __this->get_U3CU3E1__state_0();
  18097. V_0 = L_0;
  18098. int32_t L_1 = V_0;
  18099. if (!L_1)
  18100. {
  18101. goto IL_0012;
  18102. }
  18103. }
  18104. {
  18105. goto IL_000c;
  18106. }
  18107. IL_000c:
  18108. {
  18109. int32_t L_2 = V_0;
  18110. if ((((int32_t)L_2) == ((int32_t)1)))
  18111. {
  18112. goto IL_0014;
  18113. }
  18114. }
  18115. {
  18116. goto IL_0019;
  18117. }
  18118. IL_0012:
  18119. {
  18120. goto IL_001b;
  18121. }
  18122. IL_0014:
  18123. {
  18124. goto IL_0172;
  18125. }
  18126. IL_0019:
  18127. {
  18128. return (bool)0;
  18129. }
  18130. IL_001b:
  18131. {
  18132. __this->set_U3CU3E1__state_0((-1));
  18133. // clickSFX.Play();
  18134. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_3 = __this->get_U3CU3E4__this_2();
  18135. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_4 = L_3->get_clickSFX_9();
  18136. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_4, /*hidden argument*/NULL);
  18137. // Debug.Log("in onmousedonw");
  18138. IL2CPP_RUNTIME_CLASS_INIT(Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var);
  18139. Debug_Log_mC26E5AD0D8D156C7FFD173AA15827F69225E9DB8(_stringLiteral06210FDC3FDF2FCBDC9B5D9615B47532DFA839DB, /*hidden argument*/NULL);
  18140. // _vec3TargetScreenSpace = Camera.main.WorldToScreenPoint(_trans.position);
  18141. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_5 = __this->get_U3CU3E4__this_2();
  18142. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_6;
  18143. L_6 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  18144. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_7 = __this->get_U3CU3E4__this_2();
  18145. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_8 = L_7->get__trans_6();
  18146. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  18147. L_9 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_8, /*hidden argument*/NULL);
  18148. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_10;
  18149. L_10 = Camera_WorldToScreenPoint_m44710195E7736CE9DE5A9B05E32059A9A950F95C(L_6, L_9, /*hidden argument*/NULL);
  18150. L_5->set__vec3TargetScreenSpace_4(L_10);
  18151. // _vec3MouseScreenSpace = new Vector3(Input.mousePosition.x, Input.mousePosition.y, _vec3TargetScreenSpace.z);
  18152. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_11 = __this->get_U3CU3E4__this_2();
  18153. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_12;
  18154. L_12 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  18155. float L_13 = L_12.get_x_2();
  18156. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14;
  18157. L_14 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  18158. float L_15 = L_14.get_y_3();
  18159. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_16 = __this->get_U3CU3E4__this_2();
  18160. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * L_17 = L_16->get_address_of__vec3TargetScreenSpace_4();
  18161. float L_18 = L_17->get_z_4();
  18162. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_19;
  18163. memset((&L_19), 0, sizeof(L_19));
  18164. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_19), L_13, L_15, L_18, /*hidden argument*/NULL);
  18165. L_11->set__vec3MouseScreenSpace_7(L_19);
  18166. // _vec3Offset = _trans.position - Camera.main.ScreenToWorldPoint(_vec3MouseScreenSpace);
  18167. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_20 = __this->get_U3CU3E4__this_2();
  18168. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_21 = __this->get_U3CU3E4__this_2();
  18169. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_22 = L_21->get__trans_6();
  18170. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_23;
  18171. L_23 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_22, /*hidden argument*/NULL);
  18172. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_24;
  18173. L_24 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  18174. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_25 = __this->get_U3CU3E4__this_2();
  18175. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_26 = L_25->get__vec3MouseScreenSpace_7();
  18176. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_27;
  18177. L_27 = Camera_ScreenToWorldPoint_m7EE1C8665F9BB089581FA225BB4BFF411B5301B6(L_24, L_26, /*hidden argument*/NULL);
  18178. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_28;
  18179. L_28 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_23, L_27, /*hidden argument*/NULL);
  18180. L_20->set__vec3Offset_8(L_28);
  18181. goto IL_017a;
  18182. }
  18183. IL_00d2:
  18184. {
  18185. // Debug.Log("getmousebutton");
  18186. IL2CPP_RUNTIME_CLASS_INIT(Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var);
  18187. Debug_Log_mC26E5AD0D8D156C7FFD173AA15827F69225E9DB8(_stringLiteralA79CAD41BF79C6D839B5368F583EC97BD8095306, /*hidden argument*/NULL);
  18188. // _vec3MouseScreenSpace = new Vector3(Input.mousePosition.x, Input.mousePosition.y, _vec3TargetScreenSpace.z);
  18189. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_29 = __this->get_U3CU3E4__this_2();
  18190. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_30;
  18191. L_30 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  18192. float L_31 = L_30.get_x_2();
  18193. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_32;
  18194. L_32 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  18195. float L_33 = L_32.get_y_3();
  18196. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_34 = __this->get_U3CU3E4__this_2();
  18197. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * L_35 = L_34->get_address_of__vec3TargetScreenSpace_4();
  18198. float L_36 = L_35->get_z_4();
  18199. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_37;
  18200. memset((&L_37), 0, sizeof(L_37));
  18201. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_37), L_31, L_33, L_36, /*hidden argument*/NULL);
  18202. L_29->set__vec3MouseScreenSpace_7(L_37);
  18203. // _vec3TargetWorldSpace = Camera.main.ScreenToWorldPoint(_vec3MouseScreenSpace) + _vec3Offset;
  18204. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_38 = __this->get_U3CU3E4__this_2();
  18205. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_39;
  18206. L_39 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  18207. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_40 = __this->get_U3CU3E4__this_2();
  18208. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_41 = L_40->get__vec3MouseScreenSpace_7();
  18209. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_42;
  18210. L_42 = Camera_ScreenToWorldPoint_m7EE1C8665F9BB089581FA225BB4BFF411B5301B6(L_39, L_41, /*hidden argument*/NULL);
  18211. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_43 = __this->get_U3CU3E4__this_2();
  18212. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_44 = L_43->get__vec3Offset_8();
  18213. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_45;
  18214. L_45 = Vector3_op_Addition_mEE4F672B923CCB184C39AABCA33443DB218E50E0_inline(L_42, L_44, /*hidden argument*/NULL);
  18215. L_38->set__vec3TargetWorldSpace_5(L_45);
  18216. // _trans.position = _vec3TargetWorldSpace;
  18217. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_46 = __this->get_U3CU3E4__this_2();
  18218. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47 = L_46->get__trans_6();
  18219. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_48 = __this->get_U3CU3E4__this_2();
  18220. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_49 = L_48->get__vec3TargetWorldSpace_5();
  18221. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_47, L_49, /*hidden argument*/NULL);
  18222. // yield return new WaitForFixedUpdate();
  18223. WaitForFixedUpdate_t675FCE2AEFAC5C924A4020474C997FF2CDD3F4C5 * L_50 = (WaitForFixedUpdate_t675FCE2AEFAC5C924A4020474C997FF2CDD3F4C5 *)il2cpp_codegen_object_new(WaitForFixedUpdate_t675FCE2AEFAC5C924A4020474C997FF2CDD3F4C5_il2cpp_TypeInfo_var);
  18224. WaitForFixedUpdate__ctor_mB566493FB99A315BEF348791DE943A89E4B71F9C(L_50, /*hidden argument*/NULL);
  18225. __this->set_U3CU3E2__current_1(L_50);
  18226. __this->set_U3CU3E1__state_0(1);
  18227. return (bool)1;
  18228. }
  18229. IL_0172:
  18230. {
  18231. __this->set_U3CU3E1__state_0((-1));
  18232. }
  18233. IL_017a:
  18234. {
  18235. // while (Input.GetMouseButton(0))
  18236. bool L_51;
  18237. L_51 = Input_GetMouseButton_m27BF2DDBF38A38787B83A13D3E6F0F88F7C834C1(0, /*hidden argument*/NULL);
  18238. V_1 = L_51;
  18239. bool L_52 = V_1;
  18240. if (L_52)
  18241. {
  18242. goto IL_00d2;
  18243. }
  18244. }
  18245. {
  18246. // }
  18247. return (bool)0;
  18248. }
  18249. }
  18250. // System.Object testMove/<OnMouseDown>d__7::System.Collections.Generic.IEnumerator<System.Object>.get_Current()
  18251. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject * U3COnMouseDownU3Ed__7_System_Collections_Generic_IEnumeratorU3CSystem_ObjectU3E_get_Current_m4620280C15E8D7FED514D138B45E8737C6F342E8 (U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44 * __this, const RuntimeMethod* method)
  18252. {
  18253. {
  18254. RuntimeObject * L_0 = __this->get_U3CU3E2__current_1();
  18255. return L_0;
  18256. }
  18257. }
  18258. // System.Void testMove/<OnMouseDown>d__7::System.Collections.IEnumerator.Reset()
  18259. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3COnMouseDownU3Ed__7_System_Collections_IEnumerator_Reset_m67C288B6D514937F042ED383C2E3AF230C4D1D19 (U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44 * __this, const RuntimeMethod* method)
  18260. {
  18261. {
  18262. NotSupportedException_tB9D89F0E9470A2C423D239D7C68EE0CFD77F9339 * L_0 = (NotSupportedException_tB9D89F0E9470A2C423D239D7C68EE0CFD77F9339 *)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&NotSupportedException_tB9D89F0E9470A2C423D239D7C68EE0CFD77F9339_il2cpp_TypeInfo_var)));
  18263. NotSupportedException__ctor_m3EA81A5B209A87C3ADA47443F2AFFF735E5256EE(L_0, /*hidden argument*/NULL);
  18264. IL2CPP_RAISE_MANAGED_EXCEPTION(L_0, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&U3COnMouseDownU3Ed__7_System_Collections_IEnumerator_Reset_m67C288B6D514937F042ED383C2E3AF230C4D1D19_RuntimeMethod_var)));
  18265. }
  18266. }
  18267. // System.Object testMove/<OnMouseDown>d__7::System.Collections.IEnumerator.get_Current()
  18268. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject * U3COnMouseDownU3Ed__7_System_Collections_IEnumerator_get_Current_m3DBD51E29D7EB6E689B103F333FE3C4E2084A235 (U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44 * __this, const RuntimeMethod* method)
  18269. {
  18270. {
  18271. RuntimeObject * L_0 = __this->get_U3CU3E2__current_1();
  18272. return L_0;
  18273. }
  18274. }
  18275. #ifdef __clang__
  18276. #pragma clang diagnostic pop
  18277. #endif
  18278. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___b1, const RuntimeMethod* method)
  18279. {
  18280. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
  18281. memset((&V_0), 0, sizeof(V_0));
  18282. {
  18283. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = ___a0;
  18284. float L_1 = L_0.get_x_2();
  18285. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___b1;
  18286. float L_3 = L_2.get_x_2();
  18287. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4 = ___a0;
  18288. float L_5 = L_4.get_y_3();
  18289. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6 = ___b1;
  18290. float L_7 = L_6.get_y_3();
  18291. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_8 = ___a0;
  18292. float L_9 = L_8.get_z_4();
  18293. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_10 = ___b1;
  18294. float L_11 = L_10.get_z_4();
  18295. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_12;
  18296. memset((&L_12), 0, sizeof(L_12));
  18297. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_12), ((float)il2cpp_codegen_subtract((float)L_1, (float)L_3)), ((float)il2cpp_codegen_subtract((float)L_5, (float)L_7)), ((float)il2cpp_codegen_subtract((float)L_9, (float)L_11)), /*hidden argument*/NULL);
  18298. V_0 = L_12;
  18299. goto IL_0030;
  18300. }
  18301. IL_0030:
  18302. {
  18303. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13 = V_0;
  18304. return L_13;
  18305. }
  18306. }
  18307. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * __this, float ___x0, float ___y1, float ___z2, const RuntimeMethod* method)
  18308. {
  18309. {
  18310. float L_0 = ___x0;
  18311. __this->set_x_2(L_0);
  18312. float L_1 = ___y1;
  18313. __this->set_y_3(L_1);
  18314. float L_2 = ___z2;
  18315. __this->set_z_4(L_2);
  18316. return;
  18317. }
  18318. }
  18319. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Multiply_m9EA3D18290418D7B410C7D11C4788C13BFD2C30A_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, float ___d1, const RuntimeMethod* method)
  18320. {
  18321. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
  18322. memset((&V_0), 0, sizeof(V_0));
  18323. {
  18324. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = ___a0;
  18325. float L_1 = L_0.get_x_2();
  18326. float L_2 = ___d1;
  18327. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3 = ___a0;
  18328. float L_4 = L_3.get_y_3();
  18329. float L_5 = ___d1;
  18330. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6 = ___a0;
  18331. float L_7 = L_6.get_z_4();
  18332. float L_8 = ___d1;
  18333. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  18334. memset((&L_9), 0, sizeof(L_9));
  18335. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_9), ((float)il2cpp_codegen_multiply((float)L_1, (float)L_2)), ((float)il2cpp_codegen_multiply((float)L_4, (float)L_5)), ((float)il2cpp_codegen_multiply((float)L_7, (float)L_8)), /*hidden argument*/NULL);
  18336. V_0 = L_9;
  18337. goto IL_0021;
  18338. }
  18339. IL_0021:
  18340. {
  18341. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_10 = V_0;
  18342. return L_10;
  18343. }
  18344. }
  18345. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Addition_mEE4F672B923CCB184C39AABCA33443DB218E50E0_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___b1, const RuntimeMethod* method)
  18346. {
  18347. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
  18348. memset((&V_0), 0, sizeof(V_0));
  18349. {
  18350. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = ___a0;
  18351. float L_1 = L_0.get_x_2();
  18352. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___b1;
  18353. float L_3 = L_2.get_x_2();
  18354. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4 = ___a0;
  18355. float L_5 = L_4.get_y_3();
  18356. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6 = ___b1;
  18357. float L_7 = L_6.get_y_3();
  18358. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_8 = ___a0;
  18359. float L_9 = L_8.get_z_4();
  18360. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_10 = ___b1;
  18361. float L_11 = L_10.get_z_4();
  18362. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_12;
  18363. memset((&L_12), 0, sizeof(L_12));
  18364. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_12), ((float)il2cpp_codegen_add((float)L_1, (float)L_3)), ((float)il2cpp_codegen_add((float)L_5, (float)L_7)), ((float)il2cpp_codegen_add((float)L_9, (float)L_11)), /*hidden argument*/NULL);
  18365. V_0 = L_12;
  18366. goto IL_0030;
  18367. }
  18368. IL_0030:
  18369. {
  18370. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13 = V_0;
  18371. return L_13;
  18372. }
  18373. }
  18374. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 Vector2_op_Implicit_mE407CAF7446E342E059B00AA9EDB301AEC5B7B1A_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___v0, const RuntimeMethod* method)
  18375. {
  18376. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 V_0;
  18377. memset((&V_0), 0, sizeof(V_0));
  18378. {
  18379. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = ___v0;
  18380. float L_1 = L_0.get_x_2();
  18381. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___v0;
  18382. float L_3 = L_2.get_y_3();
  18383. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_4;
  18384. memset((&L_4), 0, sizeof(L_4));
  18385. Vector2__ctor_m9F1F2D5EB5D1FF7091BB527AC8A72CBB309D115E_inline((&L_4), L_1, L_3, /*hidden argument*/NULL);
  18386. V_0 = L_4;
  18387. goto IL_0015;
  18388. }
  18389. IL_0015:
  18390. {
  18391. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_5 = V_0;
  18392. return L_5;
  18393. }
  18394. }
  18395. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Division_mE5ACBFB168FED529587457A83BA98B7DB32E2A05_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, float ___d1, const RuntimeMethod* method)
  18396. {
  18397. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
  18398. memset((&V_0), 0, sizeof(V_0));
  18399. {
  18400. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = ___a0;
  18401. float L_1 = L_0.get_x_2();
  18402. float L_2 = ___d1;
  18403. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3 = ___a0;
  18404. float L_4 = L_3.get_y_3();
  18405. float L_5 = ___d1;
  18406. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6 = ___a0;
  18407. float L_7 = L_6.get_z_4();
  18408. float L_8 = ___d1;
  18409. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  18410. memset((&L_9), 0, sizeof(L_9));
  18411. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_9), ((float)((float)L_1/(float)L_2)), ((float)((float)L_4/(float)L_5)), ((float)((float)L_7/(float)L_8)), /*hidden argument*/NULL);
  18412. V_0 = L_9;
  18413. goto IL_0021;
  18414. }
  18415. IL_0021:
  18416. {
  18417. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_10 = V_0;
  18418. return L_10;
  18419. }
  18420. }
  18421. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* Array_Empty_TisRuntimeObject_m1FBC21243DF3542384C523801E8CA8A97606C747_gshared_inline (const RuntimeMethod* method)
  18422. {
  18423. {
  18424. IL2CPP_RUNTIME_CLASS_INIT(IL2CPP_RGCTX_DATA(method->rgctx_data, 0));
  18425. ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* L_0 = ((EmptyArray_1_tBF73225DFA890366D579424FE8F40073BF9FBAD4_StaticFields*)il2cpp_codegen_static_fields_for(IL2CPP_RGCTX_DATA(method->rgctx_data, 0)))->get_Value_0();
  18426. return (ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE*)L_0;
  18427. }
  18428. }
  18429. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector2__ctor_m9F1F2D5EB5D1FF7091BB527AC8A72CBB309D115E_inline (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * __this, float ___x0, float ___y1, const RuntimeMethod* method)
  18430. {
  18431. {
  18432. float L_0 = ___x0;
  18433. __this->set_x_0(L_0);
  18434. float L_1 = ___y1;
  18435. __this->set_y_1(L_1);
  18436. return;
  18437. }
  18438. }